@babylonjs/core 8.18.0 → 8.19.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Collisions/intersectionInfo.d.ts +1 -0
- package/Collisions/intersectionInfo.js +1 -0
- package/Collisions/intersectionInfo.js.map +1 -1
- package/Compute/computeShader.d.ts +7 -0
- package/Compute/computeShader.js +15 -0
- package/Compute/computeShader.js.map +1 -1
- package/Engines/Extensions/engine.computeShader.d.ts +2 -1
- package/Engines/Extensions/engine.computeShader.js +1 -0
- package/Engines/Extensions/engine.computeShader.js.map +1 -1
- package/Engines/IDrawContext.d.ts +31 -1
- package/Engines/IDrawContext.js.map +1 -1
- package/Engines/IMaterialContext.d.ts +1 -0
- package/Engines/IMaterialContext.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipeline.d.ts +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipeline.js +2 -2
- package/Engines/WebGPU/webgpuCacheRenderPipeline.js.map +1 -1
- package/Engines/WebGPU/webgpuComputeContext.js +15 -0
- package/Engines/WebGPU/webgpuComputeContext.js.map +1 -1
- package/Engines/WebGPU/webgpuDrawContext.d.ts +48 -3
- package/Engines/WebGPU/webgpuDrawContext.js +81 -13
- package/Engines/WebGPU/webgpuDrawContext.js.map +1 -1
- package/Engines/WebGPU/webgpuMaterialContext.d.ts +1 -0
- package/Engines/WebGPU/webgpuMaterialContext.js +1 -0
- package/Engines/WebGPU/webgpuMaterialContext.js.map +1 -1
- package/Engines/WebGPU/webgpuStencilStateComposer.js +7 -3
- package/Engines/WebGPU/webgpuStencilStateComposer.js.map +1 -1
- package/Engines/abstractEngine.d.ts +4 -1
- package/Engines/abstractEngine.js +2 -2
- package/Engines/abstractEngine.js.map +1 -1
- package/Engines/engine.d.ts +2 -2
- package/Engines/nativeEngine.d.ts +1 -1
- package/Engines/nativeEngine.js +2 -2
- package/Engines/nativeEngine.js.map +1 -1
- package/Engines/renderTargetWrapper.d.ts +8 -0
- package/Engines/renderTargetWrapper.js +8 -0
- package/Engines/renderTargetWrapper.js.map +1 -1
- package/Engines/thinEngine.d.ts +2 -3
- package/Engines/thinEngine.js +3 -2
- package/Engines/thinEngine.js.map +1 -1
- package/Engines/webgpuEngine.d.ts +7 -4
- package/Engines/webgpuEngine.js +28 -15
- package/Engines/webgpuEngine.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.d.ts +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js.map +1 -1
- package/FrameGraph/Passes/renderPass.d.ts +8 -0
- package/FrameGraph/Passes/renderPass.js +10 -1
- package/FrameGraph/Passes/renderPass.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/postProcessTask.d.ts +46 -2
- package/FrameGraph/Tasks/PostProcesses/postProcessTask.js +62 -15
- package/FrameGraph/Tasks/PostProcesses/postProcessTask.js.map +1 -1
- package/FrameGraph/Tasks/Texture/clearTextureTask.d.ts +4 -0
- package/FrameGraph/Tasks/Texture/clearTextureTask.js +5 -1
- package/FrameGraph/Tasks/Texture/clearTextureTask.js.map +1 -1
- package/FrameGraph/frameGraphRenderContext.d.ts +14 -5
- package/FrameGraph/frameGraphRenderContext.js +34 -14
- package/FrameGraph/frameGraphRenderContext.js.map +1 -1
- package/FrameGraph/frameGraphTextureManager.d.ts +3 -1
- package/FrameGraph/frameGraphTextureManager.js +16 -10
- package/FrameGraph/frameGraphTextureManager.js.map +1 -1
- package/Materials/Node/Blocks/PBR/reflectionBlock.d.ts +1 -0
- package/Materials/Node/Blocks/PBR/reflectionBlock.js +4 -1
- package/Materials/Node/Blocks/PBR/reflectionBlock.js.map +1 -1
- package/Materials/Node/nodeMaterial.js +7 -0
- package/Materials/Node/nodeMaterial.js.map +1 -1
- package/Materials/PBR/pbrBaseMaterial.d.ts +1 -0
- package/Materials/PBR/pbrBaseMaterial.js +8 -6
- package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
- package/Materials/drawWrapper.d.ts +34 -2
- package/Materials/drawWrapper.js +22 -2
- package/Materials/drawWrapper.js.map +1 -1
- package/Materials/effectRenderer.d.ts +4 -0
- package/Materials/effectRenderer.js +2 -1
- package/Materials/effectRenderer.js.map +1 -1
- package/Materials/index.d.ts +1 -0
- package/Materials/index.js +1 -0
- package/Materials/index.js.map +1 -1
- package/Materials/material.d.ts +8 -1
- package/Materials/material.js +21 -1
- package/Materials/material.js.map +1 -1
- package/Materials/materialHelper.functions.d.ts +3 -1
- package/Materials/materialHelper.functions.js +7 -1
- package/Materials/materialHelper.functions.js.map +1 -1
- package/Materials/shaderMaterial.js +11 -0
- package/Materials/shaderMaterial.js.map +1 -1
- package/Materials/standardMaterial.d.ts +1 -0
- package/Materials/standardMaterial.js +2 -1
- package/Materials/standardMaterial.js.map +1 -1
- package/Materials/uniformBuffer.d.ts +6 -0
- package/Materials/uniformBuffer.js +8 -0
- package/Materials/uniformBuffer.js.map +1 -1
- package/Meshes/abstractMesh.js +3 -2
- package/Meshes/abstractMesh.js.map +1 -1
- package/Meshes/mesh.js +6 -0
- package/Meshes/mesh.js.map +1 -1
- package/Misc/fileTools.js +1 -1
- package/Misc/fileTools.js.map +1 -1
- package/States/index.d.ts +1 -0
- package/States/index.js +1 -0
- package/States/index.js.map +1 -1
- package/package.json +1 -1
package/Engines/engine.d.ts
CHANGED
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@@ -2661,8 +2661,8 @@ interface GPURenderPassDepthStencilAttachment {
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view: GPUTextureView;
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depthClearValue?: number /* default=0 */;
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-
depthLoadOp
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-
depthStoreOp
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+
depthLoadOp?: GPULoadOp;
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+
depthStoreOp?: GPUStoreOp;
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depthReadOnly?: boolean /* default=false */;
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stencilClearValue?: GPUStencilValue /* default=0 */;
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@@ -105,7 +105,7 @@ export declare class NativeEngine extends Engine {
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* @returns the host document object
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*/
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getHostDocument(): Nullable<Document>;
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-
clear(color: Nullable<IColor4Like>, backBuffer: boolean, depth: boolean, stencil?: boolean): void;
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+
clear(color: Nullable<IColor4Like>, backBuffer: boolean, depth: boolean, stencil?: boolean, stencilClearValue?: number): void;
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createIndexBuffer(indices: IndicesArray, updateable?: boolean, _label?: string): NativeDataBuffer;
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createVertexBuffer(vertices: DataArray, updateable?: boolean, _label?: string): NativeDataBuffer;
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protected _recordVertexArrayObject(vertexArray: any, vertexBuffers: {
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package/Engines/nativeEngine.js
CHANGED
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@@ -379,7 +379,7 @@ export class NativeEngine extends Engine {
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getHostDocument() {
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return null;
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}
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-
clear(color, backBuffer, depth, stencil = false) {
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clear(color, backBuffer, depth, stencil = false, stencilClearValue = 0) {
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if (this.useReverseDepthBuffer) {
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throw new Error("reverse depth buffer is not currently implemented");
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}
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@@ -392,7 +392,7 @@ export class NativeEngine extends Engine {
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this._commandBufferEncoder.encodeCommandArgAsUInt32(depth ? 1 : 0);
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this._commandBufferEncoder.encodeCommandArgAsFloat32(1);
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this._commandBufferEncoder.encodeCommandArgAsUInt32(stencil ? 1 : 0);
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-
this._commandBufferEncoder.encodeCommandArgAsUInt32(
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+
this._commandBufferEncoder.encodeCommandArgAsUInt32(stencilClearValue);
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this._commandBufferEncoder.finishEncodingCommand();
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}
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createIndexBuffer(indices, updateable, _label) {
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