@babylonjs/core 8.17.0 → 8.17.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Audio/audioEngine.d.ts +11 -16
- package/Audio/audioEngine.js +79 -189
- package/Audio/audioEngine.js.map +1 -1
- package/AudioV2/webAudio/webAudioEngine.d.ts +15 -1
- package/AudioV2/webAudio/webAudioEngine.js +25 -1
- package/AudioV2/webAudio/webAudioEngine.js.map +1 -1
- package/AudioV2/webAudio/webAudioMainOut.d.ts +4 -2
- package/AudioV2/webAudio/webAudioMainOut.js +19 -5
- package/AudioV2/webAudio/webAudioMainOut.js.map +1 -1
- package/AudioV2/webAudio/webAudioUnmuteUI.d.ts +6 -0
- package/AudioV2/webAudio/webAudioUnmuteUI.js +30 -2
- package/AudioV2/webAudio/webAudioUnmuteUI.js.map +1 -1
- package/Culling/Helper/computeShaderBoundingHelper.js +1 -1
- package/Culling/Helper/computeShaderBoundingHelper.js.map +1 -1
- package/Engines/abstractEngine.js +2 -2
- package/Engines/abstractEngine.js.map +1 -1
- package/Layers/effectLayer.d.ts +4 -0
- package/Layers/effectLayer.js +7 -5
- package/Layers/effectLayer.js.map +1 -1
- package/Layers/effectLayerSceneComponent.d.ts +1 -17
- package/Layers/effectLayerSceneComponent.js +0 -11
- package/Layers/effectLayerSceneComponent.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js +1 -1
- package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js.map +1 -1
- package/Materials/PBR/pbrSubSurfaceConfiguration.js +14 -0
- package/Materials/PBR/pbrSubSurfaceConfiguration.js.map +1 -1
- package/Materials/Textures/ktx2decoderTypes.d.ts +1 -0
- package/Materials/Textures/ktx2decoderTypes.js +2 -0
- package/Materials/Textures/ktx2decoderTypes.js.map +1 -1
- package/Materials/materialHelper.functions.js +1 -2
- package/Materials/materialHelper.functions.js.map +1 -1
- package/Materials/uniformBuffer.d.ts +1 -1
- package/Materials/uniformBuffer.js +2 -2
- package/Materials/uniformBuffer.js.map +1 -1
- package/Meshes/trailMesh.js +2 -2
- package/Meshes/trailMesh.js.map +1 -1
- package/Morph/morphTargetManager.js +3 -1
- package/Morph/morphTargetManager.js.map +1 -1
- package/Particles/Node/Blocks/Emitters/IShapeBlock.d.ts +14 -0
- package/Particles/Node/Blocks/Emitters/IShapeBlock.js +2 -0
- package/Particles/Node/Blocks/Emitters/IShapeBlock.js.map +1 -0
- package/Particles/Node/Blocks/Emitters/boxShapeBlock.d.ts +2 -1
- package/Particles/Node/Blocks/Emitters/boxShapeBlock.js.map +1 -1
- package/Particles/Node/Blocks/Emitters/customShapeBlock.d.ts +2 -1
- package/Particles/Node/Blocks/Emitters/customShapeBlock.js.map +1 -1
- package/Particles/Node/Blocks/Emitters/cylinderShapeBlock.d.ts +2 -1
- package/Particles/Node/Blocks/Emitters/cylinderShapeBlock.js.map +1 -1
- package/Particles/Node/Blocks/Emitters/meshShapeBlock.d.ts +2 -1
- package/Particles/Node/Blocks/Emitters/meshShapeBlock.js.map +1 -1
- package/Particles/Node/Blocks/Emitters/pointShapeBlock.d.ts +2 -1
- package/Particles/Node/Blocks/Emitters/pointShapeBlock.js.map +1 -1
- package/Particles/Node/Blocks/Emitters/sphereShapeBlock.d.ts +4 -3
- package/Particles/Node/Blocks/Emitters/sphereShapeBlock.js +4 -4
- package/Particles/Node/Blocks/Emitters/sphereShapeBlock.js.map +1 -1
- package/Particles/Node/Blocks/systemBlock.js +0 -1
- package/Particles/Node/Blocks/systemBlock.js.map +1 -1
- package/Particles/Node/index.d.ts +1 -0
- package/Particles/Node/index.js +1 -0
- package/Particles/Node/index.js.map +1 -1
- package/Particles/Node/nodeParticleSystemSet.d.ts +34 -1
- package/Particles/Node/nodeParticleSystemSet.helper.d.ts +10 -0
- package/Particles/Node/nodeParticleSystemSet.helper.js +90 -0
- package/Particles/Node/nodeParticleSystemSet.helper.js.map +1 -0
- package/Particles/Node/nodeParticleSystemSet.js +64 -1
- package/Particles/Node/nodeParticleSystemSet.js.map +1 -1
- package/Particles/particleSystem.d.ts +4 -6
- package/Particles/particleSystem.js +6 -8
- package/Particles/particleSystem.js.map +1 -1
- package/Physics/v2/characterController.d.ts +1 -1
- package/Physics/v2/characterController.js +1 -1
- package/Physics/v2/characterController.js.map +1 -1
- package/Physics/v2/physicsBody.d.ts +1 -1
- package/Physics/v2/physicsBody.js +2 -2
- package/Physics/v2/physicsBody.js.map +1 -1
- package/PostProcesses/RenderPipeline/postProcessRenderEffect.js +2 -2
- package/PostProcesses/RenderPipeline/postProcessRenderEffect.js.map +1 -1
- package/Shaders/ShadersInclude/imageProcessingFunctions.js +1 -0
- package/Shaders/ShadersInclude/imageProcessingFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/morphTargetsVertex.js +1 -1
- package/Shaders/ShadersInclude/morphTargetsVertex.js.map +1 -1
- package/Shaders/ShadersInclude/morphTargetsVertexDeclaration.js +1 -1
- package/Shaders/ShadersInclude/morphTargetsVertexDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/imageProcessingFunctions.js +1 -0
- package/ShadersWGSL/ShadersInclude/imageProcessingFunctions.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/morphTargetsVertex.js +1 -1
- package/ShadersWGSL/ShadersInclude/morphTargetsVertex.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration.js +1 -1
- package/ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration.js.map +1 -1
- package/ShadersWGSL/boundingInfo.compute.js +2 -2
- package/ShadersWGSL/boundingInfo.compute.js.map +1 -1
- package/XR/features/WebXRControllerMovement.js +1 -1
- package/XR/features/WebXRControllerMovement.js.map +1 -1
- package/package.json +1 -1
- package/scene.d.ts +23 -4
- package/scene.js +38 -4
- package/scene.js.map +1 -1
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{ Observable } from \"../../Misc/observable\";\nimport type { Nullable } from \"../../types\";\nimport type { AbstractNamedAudioNode } from \"../abstractAudio/abstractAudioNode\";\nimport type { AbstractSoundSource, ISoundSourceOptions } from \"../abstractAudio/abstractSoundSource\";\nimport type { AudioBus, IAudioBusOptions } from \"../abstractAudio/audioBus\";\nimport type { AudioEngineV2State, IAudioEngineV2Options } from \"../abstractAudio/audioEngineV2\";\nimport { AudioEngineV2 } from \"../abstractAudio/audioEngineV2\";\nimport type { IMainAudioBusOptions, MainAudioBus } from \"../abstractAudio/mainAudioBus\";\nimport type { IStaticSoundOptions, StaticSound } from \"../abstractAudio/staticSound\";\nimport type { IStaticSoundBufferOptions, StaticSoundBuffer } from \"../abstractAudio/staticSoundBuffer\";\nimport type { IStreamingSoundOptions, StreamingSound } from \"../abstractAudio/streamingSound\";\nimport type { AbstractSpatialAudioListener } from \"../abstractAudio/subProperties/abstractSpatialAudioListener\";\nimport { _HasSpatialAudioListenerOptions } from \"../abstractAudio/subProperties/abstractSpatialAudioListener\";\nimport type { _SpatialAudioListener } from \"../abstractAudio/subProperties/spatialAudioListener\";\nimport type { IAudioParameterRampOptions } from \"../audioParameter\";\nimport { _CreateSpatialAudioListener } from \"./subProperties/spatialWebAudioListener\";\nimport { _WebAudioMainOut } from \"./webAudioMainOut\";\nimport { _WebAudioUnmuteUI } from \"./webAudioUnmuteUI\";\n\n/**\n * Options for creating a v2 audio engine that uses the WebAudio API.\n */\nexport interface IWebAudioEngineOptions extends IAudioEngineV2Options {\n /**\n * The audio context to be used by the engine.\n */\n audioContext: AudioContext;\n /**\n * The default UI's parent element. Defaults to the last created graphics engine's canvas if it exists; otherwise the HTML document's body.\n */\n defaultUIParentElement?: HTMLElement;\n /**\n * Set to `true` to disable the default UI. Defaults to `false`.\n */\n disableDefaultUI?: boolean;\n /**\n * Set to `true` to automatically resume the audio context when the user interacts with the page. Defaults to `true`.\n */\n resumeOnInteraction: boolean;\n /**\n * Set to `true` to automatically resume the audio context when the browser pauses audio playback. Defaults to `true`.\n */\n resumeOnPause: boolean;\n /**\n * The interval in milliseconds to try resuming audio playback when `resumeOnPause` is `true`. Defaults to `1000`.\n */\n resumeOnPauseRetryInterval: number;\n}\n\n/**\n * Creates a new v2 audio engine that uses the WebAudio API.\n * @param options - The options for creating the audio engine.\n * @returns A promise that resolves with the created audio engine.\n */\nexport async function CreateAudioEngineAsync(options: Partial<IWebAudioEngineOptions> = {}): Promise<AudioEngineV2> {\n const engine = new _WebAudioEngine(options);\n await engine._initAsync(options);\n return engine;\n}\n\nconst FormatMimeTypes: { [key: string]: string } = {\n aac: \"audio/aac\",\n ac3: \"audio/ac3\",\n flac: \"audio/flac\",\n m4a: \"audio/mp4\",\n mp3: 'audio/mpeg; codecs=\"mp3\"',\n mp4: \"audio/mp4\",\n ogg: 'audio/ogg; codecs=\"vorbis\"',\n wav: \"audio/wav\",\n webm: 'audio/webm; codecs=\"vorbis\"',\n};\n\n/** @internal */\nexport class _WebAudioEngine extends AudioEngineV2 {\n private _audioContextStarted = false;\n private _invalidFormats = new Set<string>();\n private _isUpdating = false;\n private readonly _isUsingOfflineAudioContext: boolean = false;\n private _listener: Nullable<_SpatialAudioListener> = null;\n private readonly _listenerAutoUpdate: boolean = true;\n private readonly _listenerMinUpdateTime: number = 0;\n private _mainOut: _WebAudioMainOut;\n private _pauseCalled = false;\n private _resumeOnInteraction = true;\n private _resumeOnPause = true;\n private _resumeOnPauseRetryInterval = 1000;\n private _resumeOnPauseTimerId: any = null;\n private _resumePromise: Nullable<Promise<void>> = null;\n private _silentHtmlAudio: Nullable<HTMLAudioElement> = null;\n private _unmuteUI: Nullable<_WebAudioUnmuteUI> = null;\n private _updateObservable: Nullable<Observable<void>> = null;\n private readonly _validFormats = new Set<string>();\n private _volume = 1;\n\n /** @internal */\n public readonly _audioContext: AudioContext;\n\n /** @internal */\n public readonly isReadyPromise: Promise<void> = new Promise((resolve) => {\n this._resolveIsReadyPromise = resolve;\n });\n\n /** @internal */\n public stateChangedObservable: Observable<string> = new Observable();\n\n /** @internal */\n public userGestureObservable: Observable<void> = new Observable();\n\n /** @internal */\n public constructor(options: Partial<IWebAudioEngineOptions> = {}) {\n super(options);\n\n if (typeof options.listenerAutoUpdate === \"boolean\") {\n this._listenerAutoUpdate = options.listenerAutoUpdate;\n }\n\n if (typeof options.listenerMinUpdateTime === \"number\") {\n this._listenerMinUpdateTime = options.listenerMinUpdateTime;\n }\n\n this._volume = options.volume ?? 1;\n\n if (options.audioContext) {\n this._isUsingOfflineAudioContext = options.audioContext instanceof OfflineAudioContext;\n this._audioContext = options.audioContext;\n } else {\n this._audioContext = new AudioContext();\n }\n\n if (!options.disableDefaultUI) {\n this._unmuteUI = new _WebAudioUnmuteUI(this, options.defaultUIParentElement);\n }\n }\n\n /** @internal */\n public async _initAsync(options: Partial<IWebAudioEngineOptions>): Promise<void> {\n this._resumeOnInteraction = typeof options.resumeOnInteraction === \"boolean\" ? options.resumeOnInteraction : true;\n this._resumeOnPause = typeof options.resumeOnPause === \"boolean\" ? options.resumeOnPause : true;\n this._resumeOnPauseRetryInterval = options.resumeOnPauseRetryInterval ?? 1000;\n\n document.addEventListener(\"click\", this._onUserGestureAsync);\n\n await this._initAudioContextAsync();\n\n if (_HasSpatialAudioListenerOptions(options)) {\n this._listener = _CreateSpatialAudioListener(this, this._listenerAutoUpdate, this._listenerMinUpdateTime);\n this._listener.setOptions(options);\n }\n\n this._resolveIsReadyPromise();\n }\n\n /** @internal */\n public get currentTime(): number {\n return this._audioContext.currentTime ?? 0;\n }\n\n /** @internal */\n public get _inNode(): AudioNode {\n return this._audioContext.destination;\n }\n\n /** @internal */\n public get mainOut(): _WebAudioMainOut {\n return this._mainOut;\n }\n\n /** @internal */\n public get listener(): AbstractSpatialAudioListener {\n return this._listener ?? (this._listener = _CreateSpatialAudioListener(this, this._listenerAutoUpdate, this._listenerMinUpdateTime));\n }\n\n /** @internal */\n public get state(): AudioEngineV2State {\n // Always return \"running\" for OfflineAudioContext so sound `play` calls work while the context is suspended.\n return this._isUsingOfflineAudioContext ? \"running\" : this._audioContext.state;\n }\n\n /** @internal */\n public get volume(): number {\n return this._volume;\n }\n\n /** @internal */\n public set volume(value: number) {\n if (this._volume === value) {\n return;\n }\n\n this._volume = value;\n\n if (this._mainOut) {\n this._mainOut.volume = value;\n }\n }\n\n /** @internal */\n public async createBusAsync(name: string, options: Partial<IAudioBusOptions> = {}): Promise<AudioBus> {\n const module = await import(\"./webAudioBus\");\n\n const bus = new module._WebAudioBus(name, this, options);\n await bus._initAsync(options);\n\n return bus;\n }\n\n /** @internal */\n public async createMainBusAsync(name: string, options: Partial<IMainAudioBusOptions> = {}): Promise<MainAudioBus> {\n const module = await import(\"./webAudioMainBus\");\n\n const bus = new module._WebAudioMainBus(name, this);\n await bus._initAsync(options);\n\n return bus;\n }\n\n /** @internal */\n public async createMicrophoneSoundSourceAsync(name: string, options?: Partial<ISoundSourceOptions>): Promise<AbstractSoundSource> {\n let mediaStream: MediaStream;\n\n try {\n mediaStream = await navigator.mediaDevices.getUserMedia({ audio: true });\n } catch (e) {\n throw new Error(\"Unable to access microphone: \" + e);\n }\n\n return await this.createSoundSourceAsync(name, new MediaStreamAudioSourceNode(this._audioContext, { mediaStream }), {\n outBusAutoDefault: false,\n ...options,\n });\n }\n\n /** @internal */\n public async createSoundAsync(\n name: string,\n source: ArrayBuffer | AudioBuffer | StaticSoundBuffer | string | string[],\n options: Partial<IStaticSoundOptions> = {}\n ): Promise<StaticSound> {\n const module = await import(\"./webAudioStaticSound\");\n\n const sound = new module._WebAudioStaticSound(name, this, options);\n await sound._initAsync(source, options);\n\n return sound;\n }\n\n /** @internal */\n public async createSoundBufferAsync(\n source: ArrayBuffer | AudioBuffer | StaticSoundBuffer | string | string[],\n options: Partial<IStaticSoundBufferOptions> = {}\n ): Promise<StaticSoundBuffer> {\n const module = await import(\"./webAudioStaticSound\");\n\n const soundBuffer = new module._WebAudioStaticSoundBuffer(this);\n await soundBuffer._initAsync(source, options);\n\n return soundBuffer;\n }\n\n /** @internal */\n public async createSoundSourceAsync(name: string, source: AudioNode, options: Partial<ISoundSourceOptions> = {}): Promise<AbstractSoundSource> {\n const module = await import(\"./webAudioSoundSource\");\n\n const soundSource = new module._WebAudioSoundSource(name, source, this, options);\n await soundSource._initAsync(options);\n\n return soundSource;\n }\n\n /** @internal */\n public async createStreamingSoundAsync(name: string, source: HTMLMediaElement | string | string[], options: Partial<IStreamingSoundOptions> = {}): Promise<StreamingSound> {\n const module = await import(\"./webAudioStreamingSound\");\n\n const sound = new module._WebAudioStreamingSound(name, this, options);\n await sound._initAsync(source, options);\n\n return sound;\n }\n\n /** @internal */\n public override dispose(): void {\n super.dispose();\n\n this._listener?.dispose();\n this._listener = null;\n\n // Note that OfflineAudioContext does not have a `close` method.\n if (this._audioContext.state !== \"closed\" && !this._isUsingOfflineAudioContext) {\n // eslint-disable-next-line @typescript-eslint/no-floating-promises\n this._audioContext.close();\n }\n\n document.removeEventListener(\"click\", this._onUserGestureAsync);\n this._audioContext.removeEventListener(\"statechange\", this._onAudioContextStateChange);\n\n this._silentHtmlAudio?.remove();\n\n this._updateObservable?.clear();\n this._updateObservable = null;\n\n this._unmuteUI?.dispose();\n this._unmuteUI = null;\n\n this.stateChangedObservable.clear();\n }\n\n /** @internal */\n public flagInvalidFormat(format: string): void {\n this._invalidFormats.add(format);\n }\n\n /** @internal */\n public isFormatValid(format: string): boolean {\n if (this._validFormats.has(format)) {\n return true;\n }\n\n if (this._invalidFormats.has(format)) {\n return false;\n }\n\n const mimeType = FormatMimeTypes[format];\n if (mimeType === undefined) {\n return false;\n }\n\n const audio = new Audio();\n if (audio.canPlayType(mimeType) === \"\") {\n this._invalidFormats.add(format);\n return false;\n }\n\n this._validFormats.add(format);\n\n return true;\n }\n\n /** @internal */\n public override async pauseAsync(): Promise<void> {\n await this._audioContext.suspend();\n\n this._pauseCalled = true;\n }\n\n /** @internal */\n // eslint-disable-next-line @typescript-eslint/promise-function-async, no-restricted-syntax\n public override resumeAsync(): Promise<void> {\n this._pauseCalled = false;\n\n if (this._resumePromise) {\n return this._resumePromise;\n }\n\n this._resumePromise = this._audioContext.resume();\n return this._resumePromise;\n }\n\n /** @internal */\n public setVolume(value: number, options: Nullable<Partial<IAudioParameterRampOptions>> = null): void {\n if (this._mainOut) {\n this._mainOut.setVolume(value, options);\n } else {\n throw new Error(\"Main output not initialized yet.\");\n }\n }\n\n /** @internal */\n public override _addMainBus(mainBus: MainAudioBus): void {\n super._addMainBus(mainBus);\n }\n\n /** @internal */\n public override _removeMainBus(mainBus: MainAudioBus): void {\n super._removeMainBus(mainBus);\n }\n\n /** @internal */\n public override _addNode(node: AbstractNamedAudioNode): void {\n super._addNode(node);\n }\n\n /** @internal */\n public override _removeNode(node: AbstractNamedAudioNode): void {\n super._removeNode(node);\n }\n\n /** @internal */\n public _addUpdateObserver(callback: () => void): void {\n if (!this._updateObservable) {\n this._updateObservable = new Observable<void>();\n }\n\n this._updateObservable.add(callback);\n this._startUpdating();\n }\n\n public _removeUpdateObserver(callback: () => void): void {\n if (this._updateObservable) {\n this._updateObservable.removeCallback(callback);\n }\n }\n\n private _initAudioContextAsync: () => Promise<void> = async () => {\n this._audioContext.addEventListener(\"statechange\", this._onAudioContextStateChange);\n\n this._mainOut = new _WebAudioMainOut(this);\n this._mainOut.volume = this._volume;\n\n await this.createMainBusAsync(\"default\");\n };\n\n private _onAudioContextStateChange = () => {\n if (this.state === \"running\") {\n clearInterval(this._resumeOnPauseTimerId);\n this._audioContextStarted = true;\n this._resumePromise = null;\n }\n if (this.state === \"suspended\" || this.state === \"interrupted\") {\n if (this._audioContextStarted && this._resumeOnPause && !this._pauseCalled) {\n clearInterval(this._resumeOnPauseTimerId);\n\n this._resumeOnPauseTimerId = setInterval(() => {\n // eslint-disable-next-line @typescript-eslint/no-floating-promises\n this.resumeAsync();\n }, this._resumeOnPauseRetryInterval);\n }\n }\n\n this.stateChangedObservable.notifyObservers(this.state);\n };\n\n private _onUserGestureAsync: () => void = async () => {\n if (this._resumeOnInteraction) {\n await this._audioContext.resume();\n }\n\n // On iOS the ringer switch must be turned on for WebAudio to play.\n // This gets WebAudio to play with the ringer switch turned off by playing an HTMLAudioElement.\n if (!this._silentHtmlAudio) {\n this._silentHtmlAudio = document.createElement(\"audio\");\n\n const audio = this._silentHtmlAudio;\n audio.controls = false;\n audio.preload = \"auto\";\n audio.loop = true;\n\n // Wave data for 0.0001 seconds of silence.\n audio.src = \"data:audio/wav;base64,UklGRjAAAABXQVZFZm10IBAAAAABAAEAgLsAAAB3AQACABAAZGF0YQwAAAAAAAEA/v8CAP//AQA=\";\n\n // eslint-disable-next-line @typescript-eslint/no-floating-promises\n audio.play();\n }\n\n this.userGestureObservable.notifyObservers();\n };\n\n private _resolveIsReadyPromise: () => void;\n\n private _startUpdating = () => {\n if (this._isUpdating) {\n return;\n }\n\n this._isUpdating = true;\n\n if (this.state === \"running\") {\n this._update();\n } else {\n const callback = () => {\n if (this.state === \"running\") {\n this._update();\n this.stateChangedObservable.removeCallback(callback);\n }\n };\n\n this.stateChangedObservable.add(callback);\n }\n };\n\n private _update = (): void => {\n if (this._updateObservable?.hasObservers()) {\n this._updateObservable.notifyObservers();\n requestAnimationFrame(this._update);\n } else {\n this._isUpdating = false;\n }\n };\n}\n"]}
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string, options?: Partial<ISoundSourceOptions>): Promise<AbstractSoundSource> {\n let mediaStream: MediaStream;\n\n try {\n mediaStream = await navigator.mediaDevices.getUserMedia({ audio: true });\n } catch (e) {\n throw new Error(\"Unable to access microphone: \" + e);\n }\n\n return await this.createSoundSourceAsync(name, new MediaStreamAudioSourceNode(this._audioContext, { mediaStream }), {\n outBusAutoDefault: false,\n ...options,\n });\n }\n\n /** @internal */\n public async createSoundAsync(\n name: string,\n source: ArrayBuffer | AudioBuffer | StaticSoundBuffer | string | string[],\n options: Partial<IStaticSoundOptions> = {}\n ): Promise<StaticSound> {\n const module = await import(\"./webAudioStaticSound\");\n\n const sound = new module._WebAudioStaticSound(name, this, options);\n await sound._initAsync(source, options);\n\n return sound;\n }\n\n /** @internal */\n public async createSoundBufferAsync(\n source: ArrayBuffer | AudioBuffer | StaticSoundBuffer | string | string[],\n options: Partial<IStaticSoundBufferOptions> = {}\n ): Promise<StaticSoundBuffer> {\n const module = await import(\"./webAudioStaticSound\");\n\n const soundBuffer = new module._WebAudioStaticSoundBuffer(this);\n await soundBuffer._initAsync(source, options);\n\n return soundBuffer;\n }\n\n /** @internal */\n public async createSoundSourceAsync(name: string, source: AudioNode, options: Partial<ISoundSourceOptions> = {}): Promise<AbstractSoundSource> {\n const module = await import(\"./webAudioSoundSource\");\n\n const soundSource = new module._WebAudioSoundSource(name, source, this, options);\n await soundSource._initAsync(options);\n\n return soundSource;\n }\n\n /** @internal */\n public async createStreamingSoundAsync(name: string, source: HTMLMediaElement | string | string[], options: Partial<IStreamingSoundOptions> = {}): Promise<StreamingSound> {\n const module = await import(\"./webAudioStreamingSound\");\n\n const sound = new module._WebAudioStreamingSound(name, this, options);\n await sound._initAsync(source, options);\n\n return sound;\n }\n\n /** @internal */\n public override dispose(): void {\n super.dispose();\n\n this._listener?.dispose();\n this._listener = null;\n\n // Note that OfflineAudioContext does not have a `close` method.\n if (this._audioContext.state !== \"closed\" && !this._isUsingOfflineAudioContext) {\n // eslint-disable-next-line @typescript-eslint/no-floating-promises\n this._audioContext.close();\n }\n\n document.removeEventListener(\"click\", this._onUserGestureAsync);\n this._audioContext.removeEventListener(\"statechange\", this._onAudioContextStateChange);\n\n this._silentHtmlAudio?.remove();\n\n this._updateObservable?.clear();\n this._updateObservable = null;\n\n this._unmuteUI?.dispose();\n this._unmuteUI = null;\n\n this.stateChangedObservable.clear();\n }\n\n /** @internal */\n public flagInvalidFormat(format: string): void {\n this._invalidFormats.add(format);\n }\n\n /** @internal */\n public isFormatValid(format: string): boolean {\n if (this._validFormats.has(format)) {\n return true;\n }\n\n if (this._invalidFormats.has(format)) {\n return false;\n }\n\n const mimeType = FormatMimeTypes[format];\n if (mimeType === undefined) {\n return false;\n }\n\n const audio = new Audio();\n if (audio.canPlayType(mimeType) === \"\") {\n this._invalidFormats.add(format);\n return false;\n }\n\n this._validFormats.add(format);\n\n return true;\n }\n\n /** @internal */\n public override async pauseAsync(): Promise<void> {\n await this._audioContext.suspend();\n\n this._pauseCalled = true;\n }\n\n /** @internal */\n // eslint-disable-next-line @typescript-eslint/promise-function-async, no-restricted-syntax\n public override resumeAsync(): Promise<void> {\n this._pauseCalled = false;\n\n if (this._resumePromise) {\n return this._resumePromise;\n }\n\n this._resumePromise = this._audioContext.resume();\n return this._resumePromise;\n }\n\n /** @internal */\n public setVolume(value: number, options: Nullable<Partial<IAudioParameterRampOptions>> = null): void {\n if (this._mainOut) {\n this._mainOut.setVolume(value, options);\n } else {\n throw new Error(\"Main output not initialized yet.\");\n }\n }\n\n /** @internal */\n public override _addMainBus(mainBus: MainAudioBus): void {\n super._addMainBus(mainBus);\n }\n\n /** @internal */\n public override _removeMainBus(mainBus: MainAudioBus): void {\n super._removeMainBus(mainBus);\n }\n\n /** @internal */\n public override _addNode(node: AbstractNamedAudioNode): void {\n super._addNode(node);\n }\n\n /** @internal */\n public override _removeNode(node: AbstractNamedAudioNode): void {\n super._removeNode(node);\n }\n\n /** @internal */\n public _addUpdateObserver(callback: () => void): void {\n if (!this._updateObservable) {\n this._updateObservable = new Observable<void>();\n }\n\n this._updateObservable.add(callback);\n this._startUpdating();\n }\n\n public _removeUpdateObserver(callback: () => void): void {\n if (this._updateObservable) {\n this._updateObservable.removeCallback(callback);\n }\n }\n\n private _initAudioContextAsync: () => Promise<void> = async () => {\n this._audioContext.addEventListener(\"statechange\", this._onAudioContextStateChange);\n\n this._mainOut = new _WebAudioMainOut(this);\n this._mainOut.volume = this._volume;\n\n await this.createMainBusAsync(\"default\");\n };\n\n private _onAudioContextStateChange = () => {\n if (this.state === \"running\") {\n clearInterval(this._resumeOnPauseTimerId);\n this._audioContextStarted = true;\n this._resumePromise = null;\n }\n if (this.state === \"suspended\" || this.state === \"interrupted\") {\n if (this._audioContextStarted && this._resumeOnPause && !this._pauseCalled) {\n clearInterval(this._resumeOnPauseTimerId);\n\n this._resumeOnPauseTimerId = setInterval(() => {\n // eslint-disable-next-line @typescript-eslint/no-floating-promises\n this.resumeAsync();\n }, this._resumeOnPauseRetryInterval);\n }\n }\n\n this.stateChangedObservable.notifyObservers(this.state);\n };\n\n private _onUserGestureAsync: () => void = async () => {\n if (this._resumeOnInteraction) {\n await this._audioContext.resume();\n }\n\n // On iOS the ringer switch must be turned on for WebAudio to play.\n // This gets WebAudio to play with the ringer switch turned off by playing an HTMLAudioElement.\n if (!this._silentHtmlAudio) {\n this._silentHtmlAudio = document.createElement(\"audio\");\n\n const audio = this._silentHtmlAudio;\n audio.controls = false;\n audio.preload = \"auto\";\n audio.loop = true;\n\n // Wave data for 0.0001 seconds of silence.\n audio.src = \"data:audio/wav;base64,UklGRjAAAABXQVZFZm10IBAAAAABAAEAgLsAAAB3AQACABAAZGF0YQwAAAAAAAEA/v8CAP//AQA=\";\n\n // eslint-disable-next-line @typescript-eslint/no-floating-promises\n audio.play();\n }\n\n this.userGestureObservable.notifyObservers();\n };\n\n private _resolveIsReadyPromise: () => void;\n\n private _startUpdating = () => {\n if (this._isUpdating) {\n return;\n }\n\n this._isUpdating = true;\n\n if (this.state === \"running\") {\n this._update();\n } else {\n const callback = () => {\n if (this.state === \"running\") {\n this._update();\n this.stateChangedObservable.removeCallback(callback);\n }\n };\n\n this.stateChangedObservable.add(callback);\n }\n };\n\n private _update = (): void => {\n if (this._updateObservable?.hasObservers()) {\n this._updateObservable.notifyObservers();\n requestAnimationFrame(this._update);\n } else {\n this._isUpdating = false;\n }\n };\n}\n"]}
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@@ -5,7 +5,6 @@ import type { _WebAudioEngine } from "./webAudioEngine.js";
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import type { IWebAudioInNode } from "./webAudioNode.js";
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/** @internal */
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export declare class _WebAudioMainOut extends _MainAudioOut implements IWebAudioInNode {
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private _destinationNode;
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private _gainNode;
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private _volume;
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/** @internal */
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@@ -15,13 +14,16 @@ export declare class _WebAudioMainOut extends _MainAudioOut implements IWebAudio
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/** @internal */
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dispose(): void;
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/** @internal */
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get _inNode():
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get _inNode(): GainNode;
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set _inNode(value: GainNode);
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/** @internal */
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get volume(): number;
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/** @internal */
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set volume(value: number);
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private get _destinationNode();
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/** @internal */
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getClassName(): string;
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/** @internal */
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setVolume(value: number, options?: Nullable<Partial<IAudioParameterRampOptions>>): void;
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private _setGainNode;
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}
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@@ -5,11 +5,7 @@ export class _WebAudioMainOut extends _MainAudioOut {
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/** @internal */
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constructor(engine) {
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super(engine);
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-
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this._gainNode = new GainNode(audioContext);
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this._destinationNode = audioContext.destination;
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this._gainNode.connect(this._destinationNode);
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this._volume = new _WebAudioParameterComponent(this.engine, this._gainNode.gain);
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this._setGainNode(new GainNode(engine._audioContext));
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}
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/** @internal */
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dispose() {
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@@ -22,6 +18,12 @@ export class _WebAudioMainOut extends _MainAudioOut {
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get _inNode() {
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return this._gainNode;
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}
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set _inNode(value) {
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if (this._gainNode === value) {
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return;
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}
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this._setGainNode(value);
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}
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/** @internal */
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get volume() {
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return this._volume.targetValue;
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@@ -30,6 +32,9 @@ export class _WebAudioMainOut extends _MainAudioOut {
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set volume(value) {
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this._volume.targetValue = value;
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}
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get _destinationNode() {
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return this.engine._audioDestination;
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}
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/** @internal */
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getClassName() {
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return "_WebAudioMainOut";
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@@ -38,5 +43,14 @@ export class _WebAudioMainOut extends _MainAudioOut {
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setVolume(value, options = null) {
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this._volume.setTargetValue(value, options);
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}
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_setGainNode(gainNode) {
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if (this._gainNode === gainNode) {
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return;
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}
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this._gainNode?.disconnect();
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gainNode.connect(this._destinationNode);
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this._volume = new _WebAudioParameterComponent(this.engine, gainNode.gain);
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this._gainNode = gainNode;
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}
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}
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//# sourceMappingURL=webAudioMainOut.js.map
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@@ -1 +1 @@
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-
{"version":3,"file":"webAudioMainOut.js","sourceRoot":"","sources":["../../../../../dev/core/src/AudioV2/webAudio/webAudioMainOut.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,aAAa,EAAE,MAAM,+BAA+B,CAAC;AAE9D,OAAO,EAAE,2BAA2B,EAAE,MAAM,yCAAyC,CAAC;AAItF,gBAAgB;AAChB,MAAM,OAAO,gBAAiB,SAAQ,aAAa;
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1
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{"version":3,"file":"webAudioMainOut.js","sourceRoot":"","sources":["../../../../../dev/core/src/AudioV2/webAudio/webAudioMainOut.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,aAAa,EAAE,MAAM,+BAA+B,CAAC;AAE9D,OAAO,EAAE,2BAA2B,EAAE,MAAM,yCAAyC,CAAC;AAItF,gBAAgB;AAChB,MAAM,OAAO,gBAAiB,SAAQ,aAAa;IAO/C,gBAAgB;IAChB,YAAmB,MAAuB;QACtC,KAAK,CAAC,MAAM,CAAC,CAAC;QAEd,IAAI,CAAC,YAAY,CAAC,IAAI,QAAQ,CAAC,MAAM,CAAC,aAAa,CAAC,CAAC,CAAC;IAC1D,CAAC;IAED,gBAAgB;IACA,OAAO;QACnB,KAAK,CAAC,OAAO,EAAE,CAAC;QAEhB,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE,CAAC;QACvB,IAAI,CAAC,SAAS,CAAC,UAAU,EAAE,CAAC;QAC5B,IAAI,CAAC,gBAAgB,CAAC,UAAU,EAAE,CAAC;IACvC,CAAC;IAED,gBAAgB;IAChB,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,SAAS,CAAC;IAC1B,CAAC;IAED,IAAW,OAAO,CAAC,KAAe;QAC9B,IAAI,IAAI,CAAC,SAAS,KAAK,KAAK,EAAE,CAAC;YAC3B,OAAO;QACX,CAAC;QAED,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC,CAAC;IAC7B,CAAC;IAED,gBAAgB;IAChB,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC,WAAW,CAAC;IACpC,CAAC;IAED,gBAAgB;IAChB,IAAW,MAAM,CAAC,KAAa;QAC3B,IAAI,CAAC,OAAO,CAAC,WAAW,GAAG,KAAK,CAAC;IACrC,CAAC;IAED,IAAY,gBAAgB;QACxB,OAAO,IAAI,CAAC,MAAM,CAAC,iBAAiB,CAAC;IACzC,CAAC;IAED,gBAAgB;IACT,YAAY;QACf,OAAO,kBAAkB,CAAC;IAC9B,CAAC;IAED,gBAAgB;IACT,SAAS,CAAC,KAAa,EAAE,UAAyD,IAAI;QACzF,IAAI,CAAC,OAAO,CAAC,cAAc,CAAC,KAAK,EAAE,OAAO,CAAC,CAAC;IAChD,CAAC;IAEO,YAAY,CAAC,QAAkB;QACnC,IAAI,IAAI,CAAC,SAAS,KAAK,QAAQ,EAAE,CAAC;YAC9B,OAAO;QACX,CAAC;QAED,IAAI,CAAC,SAAS,EAAE,UAAU,EAAE,CAAC;QAC7B,QAAQ,CAAC,OAAO,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;QAExC,IAAI,CAAC,OAAO,GAAG,IAAI,2BAA2B,CAAC,IAAI,CAAC,MAAM,EAAE,QAAQ,CAAC,IAAI,CAAC,CAAC;QAE3E,IAAI,CAAC,SAAS,GAAG,QAAQ,CAAC;IAC9B,CAAC;CACJ","sourcesContent":["import type { Nullable } from \"../../types\";\nimport { _MainAudioOut } from \"../abstractAudio/mainAudioOut\";\nimport type { IAudioParameterRampOptions } from \"../audioParameter\";\nimport { _WebAudioParameterComponent } from \"./components/webAudioParameterComponent\";\nimport type { _WebAudioEngine } from \"./webAudioEngine\";\nimport type { IWebAudioInNode } from \"./webAudioNode\";\n\n/** @internal */\nexport class _WebAudioMainOut extends _MainAudioOut implements IWebAudioInNode {\n private _gainNode: GainNode;\n private _volume: _WebAudioParameterComponent;\n\n /** @internal */\n public override readonly engine: _WebAudioEngine;\n\n /** @internal */\n public constructor(engine: _WebAudioEngine) {\n super(engine);\n\n this._setGainNode(new GainNode(engine._audioContext));\n }\n\n /** @internal */\n public override dispose(): void {\n super.dispose();\n\n this._volume.dispose();\n this._gainNode.disconnect();\n this._destinationNode.disconnect();\n }\n\n /** @internal */\n public get _inNode(): GainNode {\n return this._gainNode;\n }\n\n public set _inNode(value: GainNode) {\n if (this._gainNode === value) {\n return;\n }\n\n this._setGainNode(value);\n }\n\n /** @internal */\n public get volume(): number {\n return this._volume.targetValue;\n }\n\n /** @internal */\n public set volume(value: number) {\n this._volume.targetValue = value;\n }\n\n private get _destinationNode(): AudioNode {\n return this.engine._audioDestination;\n }\n\n /** @internal */\n public getClassName(): string {\n return \"_WebAudioMainOut\";\n }\n\n /** @internal */\n public setVolume(value: number, options: Nullable<Partial<IAudioParameterRampOptions>> = null): void {\n this._volume.setTargetValue(value, options);\n }\n\n private _setGainNode(gainNode: GainNode): void {\n if (this._gainNode === gainNode) {\n return;\n }\n\n this._gainNode?.disconnect();\n gainNode.connect(this._destinationNode);\n\n this._volume = new _WebAudioParameterComponent(this.engine, gainNode.gain);\n\n this._gainNode = gainNode;\n }\n}\n"]}
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@@ -5,11 +5,17 @@ import type { _WebAudioEngine } from "./webAudioEngine.js";
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5
5
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*/
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6
6
|
export declare class _WebAudioUnmuteUI {
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7
7
|
private _button;
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|
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private _enabled;
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|
private _engine;
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|
private _style;
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11
|
/** @internal */
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11
12
|
constructor(engine: _WebAudioEngine, parentElement?: HTMLElement);
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12
13
|
/** @internal */
|
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13
14
|
dispose(): void;
|
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15
|
+
/** @internal */
|
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16
|
+
get enabled(): boolean;
|
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17
|
+
set enabled(value: boolean);
|
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+
private _show;
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+
private _hide;
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20
|
private _onStateChanged;
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21
|
}
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@@ -7,16 +7,17 @@ export class _WebAudioUnmuteUI {
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7
7
|
/** @internal */
|
|
8
8
|
constructor(engine, parentElement) {
|
|
9
9
|
this._button = null;
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|
+
this._enabled = true;
|
|
10
11
|
this._style = null;
|
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12
|
this._onStateChanged = () => {
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13
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if (!this._button) {
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return;
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}
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16
|
if (this._engine.state === "running") {
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this.
|
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|
+
this._hide();
|
|
17
18
|
}
|
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|
else {
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-
this.
|
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+
this._show();
|
|
20
21
|
}
|
|
21
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|
};
|
|
22
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|
this._engine = engine;
|
|
@@ -43,5 +44,32 @@ export class _WebAudioUnmuteUI {
|
|
|
43
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|
this._style = null;
|
|
44
45
|
this._engine.stateChangedObservable.removeCallback(this._onStateChanged);
|
|
45
46
|
}
|
|
47
|
+
/** @internal */
|
|
48
|
+
get enabled() {
|
|
49
|
+
return this._enabled;
|
|
50
|
+
}
|
|
51
|
+
set enabled(value) {
|
|
52
|
+
this._enabled = value;
|
|
53
|
+
if (value) {
|
|
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|
+
if (this._engine.state !== "running") {
|
|
55
|
+
this._show();
|
|
56
|
+
}
|
|
57
|
+
}
|
|
58
|
+
else {
|
|
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|
+
this._hide();
|
|
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|
+
}
|
|
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|
+
}
|
|
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|
+
_show() {
|
|
63
|
+
if (!this._button) {
|
|
64
|
+
return;
|
|
65
|
+
}
|
|
66
|
+
this._button.style.display = "block";
|
|
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|
+
}
|
|
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|
+
_hide() {
|
|
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|
+
if (!this._button) {
|
|
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|
+
return;
|
|
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|
+
}
|
|
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|
+
this._button.style.display = "none";
|
|
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|
+
}
|
|
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74
|
}
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|
//# sourceMappingURL=webAudioUnmuteUI.js.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"webAudioUnmuteUI.js","sourceRoot":"","sources":["../../../../../dev/core/src/AudioV2/webAudio/webAudioUnmuteUI.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAGxD;;;GAGG;AACH,MAAM,OAAO,iBAAiB;
|
|
1
|
+
{"version":3,"file":"webAudioUnmuteUI.js","sourceRoot":"","sources":["../../../../../dev/core/src/AudioV2/webAudio/webAudioUnmuteUI.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAGxD;;;GAGG;AACH,MAAM,OAAO,iBAAiB;IAM1B,gBAAgB;IAChB,YAAmB,MAAuB,EAAE,aAA2B;QAN/D,YAAO,GAAgC,IAAI,CAAC;QAC5C,aAAQ,GAAY,IAAI,CAAC;QAEzB,WAAM,GAA+B,IAAI,CAAC;QAyE1C,oBAAe,GAAG,GAAG,EAAE;YAC3B,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE,CAAC;gBAChB,OAAO;YACX,CAAC;YAED,IAAI,IAAI,CAAC,OAAO,CAAC,KAAK,KAAK,SAAS,EAAE,CAAC;gBACnC,IAAI,CAAC,KAAK,EAAE,CAAC;YACjB,CAAC;iBAAM,CAAC;gBACJ,IAAI,CAAC,KAAK,EAAE,CAAC;YACjB,CAAC;QACL,CAAC,CAAC;QA/EE,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,MAAM,MAAM,GAAG,aAAa,IAAI,WAAW,CAAC,iBAAiB,EAAE,eAAe,EAAE,EAAE,aAAa,IAAI,QAAQ,CAAC,IAAI,CAAC;QACjH,MAAM,GAAG,GAAG,CAAC,MAAM,EAAE,SAAS,IAAI,CAAC,CAAC,GAAG,EAAE,CAAC;QAE1C,IAAI,CAAC,MAAM,GAAG,QAAQ,CAAC,aAAa,CAAC,OAAO,CAAC,CAAC;QAC9C,IAAI,CAAC,MAAM,CAAC,WAAW,CACnB,QAAQ,CAAC,cAAc,CACnB,wCAAwC,GAAG,u8BAAu8B,CACr/B,CACJ,CAAC;QACF,QAAQ,CAAC,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAEvC,IAAI,CAAC,OAAO,GAAG,QAAQ,CAAC,aAAa,CAAC,QAAQ,CAAC,CAAC;QAChD,IAAI,CAAC,OAAO,CAAC,SAAS,GAAG,eAAe,CAAC;QACzC,IAAI,CAAC,OAAO,CAAC,EAAE,GAAG,qBAAqB,CAAC;QAExC,IAAI,CAAC,OAAO,CAAC,gBAAgB,CAAC,OAAO,EAAE,GAAG,EAAE;YACxC,mEAAmE;YACnE,IAAI,CAAC,OAAO,CAAC,WAAW,EAAE,CAAC;QAC/B,CAAC,CAAC,CAAC;QAEH,MAAM,CAAC,WAAW,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QAEjC,IAAI,CAAC,OAAO,CAAC,sBAAsB,CAAC,GAAG,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;IAClE,CAAC;IAED,gBAAgB;IACT,OAAO;QACV,IAAI,CAAC,OAAO,EAAE,MAAM,EAAE,CAAC;QACvB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;QAEpB,IAAI,CAAC,MAAM,EAAE,MAAM,EAAE,CAAC;QACtB,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC;QAEnB,IAAI,CAAC,OAAO,CAAC,sBAAsB,CAAC,cAAc,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;IAC7E,CAAC;IAED,gBAAgB;IAChB,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,QAAQ,CAAC;IACzB,CAAC;IAED,IAAW,OAAO,CAAC,KAAc;QAC7B,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;QACtB,IAAI,KAAK,EAAE,CAAC;YACR,IAAI,IAAI,CAAC,OAAO,CAAC,KAAK,KAAK,SAAS,EAAE,CAAC;gBACnC,IAAI,CAAC,KAAK,EAAE,CAAC;YACjB,CAAC;QACL,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,KAAK,EAAE,CAAC;QACjB,CAAC;IACL,CAAC;IAEO,KAAK;QACT,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE,CAAC;YAChB,OAAO;QACX,CAAC;QAED,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,OAAO,GAAG,OAAO,CAAC;IACzC,CAAC;IAEO,KAAK;QACT,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE,CAAC;YAChB,OAAO;QACX,CAAC;QAED,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,OAAO,GAAG,MAAM,CAAC;IACxC,CAAC;CAaJ","sourcesContent":["import type { Nullable } from \"../../types\";\nimport { EngineStore } from \"../../Engines/engineStore\";\nimport type { _WebAudioEngine } from \"./webAudioEngine\";\n\n/**\n * Adds a UI button that starts the audio engine's underlying audio context when the user presses it.\n * @internal\n */\nexport class _WebAudioUnmuteUI {\n private _button: Nullable<HTMLButtonElement> = null;\n private _enabled: boolean = true;\n private _engine: _WebAudioEngine;\n private _style: Nullable<HTMLStyleElement> = null;\n\n /** @internal */\n public constructor(engine: _WebAudioEngine, parentElement?: HTMLElement) {\n this._engine = engine;\n const parent = parentElement || EngineStore.LastCreatedEngine?.getInputElement()?.parentElement || document.body;\n const top = (parent?.offsetTop || 0) + 20;\n\n this._style = document.createElement(\"style\");\n this._style.appendChild(\n document.createTextNode(\n `.babylonUnmute{position:absolute;top:${top}px;margin-left:20px;height:40px;width:60px;background-color:rgba(51,51,51,0.7);background-image:url(\"data:image/svg+xml;charset=UTF-8,%3Csvg%20version%3D%221.1%22%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20width%3D%2239%22%20height%3D%2232%22%20viewBox%3D%220%200%2039%2032%22%3E%3Cpath%20fill%3D%22white%22%20d%3D%22M9.625%2018.938l-0.031%200.016h-4.953q-0.016%200-0.031-0.016v-12.453q0-0.016%200.031-0.016h4.953q0.031%200%200.031%200.016v12.453zM12.125%207.688l8.719-8.703v27.453l-8.719-8.719-0.016-0.047v-9.938zM23.359%207.875l1.406-1.406%204.219%204.203%204.203-4.203%201.422%201.406-4.219%204.219%204.219%204.203-1.484%201.359-4.141-4.156-4.219%204.219-1.406-1.422%204.219-4.203z%22%3E%3C%2Fpath%3E%3C%2Fsvg%3E\");background-size:80%;background-repeat:no-repeat;background-position:center;background-position-y:4px;border:none;outline:none;transition:transform 0.125s ease-out;cursor:pointer;z-index:9999;}.babylonUnmute:hover{transform:scale(1.05)}`\n )\n );\n document.head.appendChild(this._style);\n\n this._button = document.createElement(\"button\");\n this._button.className = \"babylonUnmute\";\n this._button.id = \"babylonUnmuteButton\";\n\n this._button.addEventListener(\"click\", () => {\n // eslint-disable-next-line @typescript-eslint/no-floating-promises\n this._engine.unlockAsync();\n });\n\n parent.appendChild(this._button);\n\n this._engine.stateChangedObservable.add(this._onStateChanged);\n }\n\n /** @internal */\n public dispose(): void {\n this._button?.remove();\n this._button = null;\n\n this._style?.remove();\n this._style = null;\n\n this._engine.stateChangedObservable.removeCallback(this._onStateChanged);\n }\n\n /** @internal */\n public get enabled(): boolean {\n return this._enabled;\n }\n\n public set enabled(value: boolean) {\n this._enabled = value;\n if (value) {\n if (this._engine.state !== \"running\") {\n this._show();\n }\n } else {\n this._hide();\n }\n }\n\n private _show(): void {\n if (!this._button) {\n return;\n }\n\n this._button.style.display = \"block\";\n }\n\n private _hide(): void {\n if (!this._button) {\n return;\n }\n\n this._button.style.display = \"none\";\n }\n\n private _onStateChanged = () => {\n if (!this._button) {\n return;\n }\n\n if (this._engine.state === \"running\") {\n this._hide();\n } else {\n this._show();\n }\n };\n}\n"]}
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@@ -208,7 +208,7 @@ export class ComputeShaderBoundingHelper {
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208
208
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this._prepareStorage(computeShader, "morphTargetInfluences", mesh.uniqueId, this._morphTargetInfluenceBuffers, manager.numInfluencers, manager.influences);
|
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209
209
|
this._prepareStorage(computeShader, "morphTargetTextureIndices", mesh.uniqueId, this._morphTargetTextureIndexBuffers, manager.numInfluencers, manager._morphTargetTextureIndices);
|
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210
210
|
ubo.updateFloat3("morphTargetTextureInfo", manager._textureVertexStride, manager._textureWidth, manager._textureHeight);
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211
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-
ubo.
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211
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+
ubo.updateFloat("morphTargetCount", manager.numInfluencers);
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212
212
|
ubo.update();
|
|
213
213
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}
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214
214
|
computeShader.setStorageBuffer("resultBuffer", resultBuffer);
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@@ -1 +1 @@
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1
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-
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type { IBoundingInfoHelperPlatform } from \"./IBoundingInfoHelperPlatform\";\r\nimport type { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport { ComputeShader } from \"core/Compute/computeShader\";\r\nimport { StorageBuffer } from \"core/Buffers/storageBuffer\";\r\nimport type { WebGPUEngine } from \"core/Engines/webgpuEngine\";\r\nimport type { AbstractEngine } from \"core/Engines/abstractEngine\";\r\nimport type { Mesh } from \"core/Meshes/mesh\";\r\nimport { VertexBuffer } from \"core/Buffers/buffer\";\r\nimport { Vector3 } from \"core/Maths/math.vector\";\r\nimport { UniformBuffer } from \"core/Materials/uniformBuffer\";\r\nimport type { DataBuffer } from \"core/Buffers/dataBuffer\";\r\nimport type { ComputeBindingMapping } from \"core/Engines/Extensions/engine.computeShader\";\r\n\r\nimport \"../../ShadersWGSL/boundingInfo.compute\";\r\nimport { _RetryWithInterval } from \"core/Misc/timingTools\";\r\n\r\n/** @internal */\r\nexport class ComputeShaderBoundingHelper implements IBoundingInfoHelperPlatform {\r\n private _engine: AbstractEngine;\r\n private _computeShadersCache: { [key: string]: ComputeShader } = {};\r\n private _positionBuffers: { [key: number]: StorageBuffer } = {};\r\n private _indexBuffers: { [key: number]: StorageBuffer } = {};\r\n private _weightBuffers: { [key: number]: StorageBuffer } = {};\r\n private _indexExtraBuffers: { [key: number]: StorageBuffer } = {};\r\n private _weightExtraBuffers: { [key: number]: StorageBuffer } = {};\r\n private _morphTargetInfluenceBuffers: { [key: number]: StorageBuffer } = {};\r\n private _morphTargetTextureIndexBuffers: { [key: number]: StorageBuffer } = {};\r\n private _ubos: UniformBuffer[] = [];\r\n private _uboIndex: number = 0;\r\n private _processedMeshes: AbstractMesh[] = [];\r\n private _computeShaders: ComputeShader[][] = [];\r\n private _uniqueComputeShaders: Set<ComputeShader> = new Set();\r\n private _resultBuffers: StorageBuffer[] = [];\r\n\r\n /**\r\n * Creates a new ComputeShaderBoundingHelper\r\n * @param engine defines the engine to use\r\n */\r\n constructor(engine: AbstractEngine) {\r\n this._engine = engine;\r\n }\r\n\r\n private _getComputeShader(defines: string[], hasBones: boolean, hasMorphs: boolean) {\r\n let computeShader: ComputeShader;\r\n const join = defines.join(\"\\n\");\r\n\r\n if (!this._computeShadersCache[join]) {\r\n const bindingsMapping: ComputeBindingMapping = {\r\n positionBuffer: { group: 0, binding: 0 },\r\n resultBuffer: { group: 0, binding: 1 },\r\n settings: { group: 0, binding: 7 },\r\n };\r\n\r\n if (hasBones) {\r\n bindingsMapping.boneSampler = { group: 0, binding: 2 };\r\n bindingsMapping.indexBuffer = { group: 0, binding: 3 };\r\n bindingsMapping.weightBuffer = { group: 0, binding: 4 };\r\n bindingsMapping.indexExtraBuffer = { group: 0, binding: 5 };\r\n bindingsMapping.weightExtraBuffer = { group: 0, binding: 6 };\r\n }\r\n if (hasMorphs) {\r\n bindingsMapping.morphTargets = { group: 0, binding: 8 };\r\n bindingsMapping.morphTargetInfluences = { group: 0, binding: 9 };\r\n bindingsMapping.morphTargetTextureIndices = { group: 0, binding: 10 };\r\n }\r\n\r\n computeShader = new ComputeShader(`boundingInfoCompute${hasBones ? \"_bones\" : \"\"}${hasMorphs ? \"_morphs\" : \"\"}`, this._engine, \"boundingInfo\", {\r\n bindingsMapping,\r\n defines: defines,\r\n });\r\n this._computeShadersCache[join] = computeShader;\r\n } else {\r\n computeShader = this._computeShadersCache[join];\r\n }\r\n\r\n return computeShader;\r\n }\r\n\r\n private _getUBO() {\r\n if (this._uboIndex >= this._ubos.length) {\r\n const ubo = new UniformBuffer(this._engine);\r\n ubo.addFloat3(\"morphTargetTextureInfo\", 0, 0, 0);\r\n ubo.addUniform(\"morphTargetCount\", 1);\r\n ubo.addUniform(\"indexResult\", 1);\r\n this._ubos.push(ubo);\r\n }\r\n\r\n return this._ubos[this._uboIndex++];\r\n }\r\n\r\n private _extractDataAndLink(computeShader: ComputeShader, mesh: Mesh, kind: string, stride: number, name: string, storageUnit: { [key: number]: StorageBuffer }) {\r\n let buffer: StorageBuffer;\r\n const vertexCount = mesh.getTotalVertices();\r\n if (!storageUnit[mesh.uniqueId]) {\r\n const dataArray = mesh.getVertexBuffer(kind)?.getFloatData(vertexCount);\r\n buffer = new StorageBuffer(this._engine as WebGPUEngine, Float32Array.BYTES_PER_ELEMENT * vertexCount * stride);\r\n buffer.update(dataArray!);\r\n\r\n storageUnit[mesh.uniqueId] = buffer;\r\n } else {\r\n buffer = storageUnit[mesh.uniqueId];\r\n }\r\n\r\n computeShader.setStorageBuffer(name, buffer);\r\n }\r\n\r\n private _prepareStorage(computeShader: ComputeShader, name: string, id: number, storageUnit: { [key: number]: StorageBuffer }, numInfluencers: number, data: Float32Array) {\r\n let buffer: StorageBuffer;\r\n if (!storageUnit[id]) {\r\n buffer = new StorageBuffer(this._engine as WebGPUEngine, Float32Array.BYTES_PER_ELEMENT * numInfluencers);\r\n\r\n storageUnit[id] = buffer;\r\n } else {\r\n buffer = storageUnit[id];\r\n }\r\n buffer.update(data);\r\n\r\n computeShader.setStorageBuffer(name, buffer);\r\n }\r\n\r\n /** @internal */\r\n public async processAsync(meshes: AbstractMesh | AbstractMesh[]): Promise<void> {\r\n await this.registerMeshListAsync(meshes);\r\n this.processMeshList();\r\n await this.fetchResultsForMeshListAsync();\r\n }\r\n\r\n /** @internal */\r\n // eslint-disable-next-line @typescript-eslint/promise-function-async, no-restricted-syntax\r\n public registerMeshListAsync(meshes: AbstractMesh | AbstractMesh[]): Promise<void> {\r\n this._disposeForMeshList();\r\n\r\n if (!Array.isArray(meshes)) {\r\n meshes = [meshes];\r\n }\r\n\r\n let maxNumInfluencers = 0;\r\n for (let i = 0; i < meshes.length; i++) {\r\n const mesh = meshes[i];\r\n const vertexCount = mesh.getTotalVertices();\r\n\r\n if (vertexCount === 0 || !(mesh as Mesh).getVertexBuffer || !(mesh as Mesh).getVertexBuffer(VertexBuffer.PositionKind)) {\r\n continue;\r\n }\r\n\r\n this._processedMeshes.push(mesh);\r\n\r\n const manager = (<Mesh>mesh).morphTargetManager;\r\n if (manager && manager.supportsPositions) {\r\n maxNumInfluencers = Math.max(maxNumInfluencers, manager.numTargets);\r\n }\r\n }\r\n\r\n for (let i = 0; i < this._processedMeshes.length; i++) {\r\n const mesh = this._processedMeshes[i];\r\n let defines = [\"\"];\r\n\r\n let hasBones = false;\r\n if (mesh && mesh.useBones && mesh.computeBonesUsingShaders && mesh.skeleton) {\r\n defines.push(\"#define NUM_BONE_INFLUENCERS \" + mesh.numBoneInfluencers);\r\n hasBones = true;\r\n }\r\n\r\n const computeShaderWithoutMorph = this._getComputeShader(defines, hasBones, false);\r\n\r\n this._uniqueComputeShaders.add(computeShaderWithoutMorph);\r\n\r\n const manager = (<Mesh>mesh).morphTargetManager;\r\n if (manager && manager.supportsPositions) {\r\n defines = defines.slice();\r\n defines.push(\"#define MORPHTARGETS\");\r\n defines.push(\"#define NUM_MORPH_INFLUENCERS \" + maxNumInfluencers);\r\n\r\n const computeShaderWithMorph = this._getComputeShader(defines, hasBones, true);\r\n\r\n this._uniqueComputeShaders.add(computeShaderWithMorph);\r\n this._computeShaders.push([computeShaderWithoutMorph, computeShaderWithMorph]);\r\n } else {\r\n this._computeShaders.push([computeShaderWithoutMorph, computeShaderWithoutMorph]);\r\n }\r\n\r\n // Pre-build the ubos, as they won't change if there's no morph targets\r\n const ubo = this._getUBO();\r\n ubo.updateUInt(\"indexResult\", i);\r\n\r\n ubo.update();\r\n }\r\n\r\n return new Promise((resolve) => {\r\n _RetryWithInterval(() => {\r\n const iterator = this._uniqueComputeShaders.keys();\r\n for (let key = iterator.next(); key.done !== true; key = iterator.next()) {\r\n const computeShader = key.value;\r\n if (!computeShader.isReady()) {\r\n return false;\r\n }\r\n }\r\n return true;\r\n }, resolve);\r\n });\r\n }\r\n\r\n /** @internal */\r\n public processMeshList(): void {\r\n if (this._processedMeshes.length === 0) {\r\n return;\r\n }\r\n\r\n this._uboIndex = 0;\r\n\r\n const resultDataSize = 8 * this._processedMeshes.length;\r\n const resultData = new Float32Array(resultDataSize);\r\n\r\n const resultBuffer = new StorageBuffer(this._engine as WebGPUEngine, Float32Array.BYTES_PER_ELEMENT * resultDataSize);\r\n this._resultBuffers.push(resultBuffer);\r\n\r\n for (let i = 0; i < this._processedMeshes.length; i++) {\r\n resultData[i * 8 + 0] = Number.POSITIVE_INFINITY;\r\n resultData[i * 8 + 1] = Number.POSITIVE_INFINITY;\r\n resultData[i * 8 + 2] = Number.POSITIVE_INFINITY;\r\n\r\n resultData[i * 8 + 3] = Number.NEGATIVE_INFINITY;\r\n resultData[i * 8 + 4] = Number.NEGATIVE_INFINITY;\r\n resultData[i * 8 + 5] = Number.NEGATIVE_INFINITY;\r\n }\r\n\r\n resultBuffer.update(resultData);\r\n\r\n for (let i = 0; i < this._processedMeshes.length; i++) {\r\n const mesh = this._processedMeshes[i];\r\n const vertexCount = mesh.getTotalVertices();\r\n\r\n const [computeShaderWithoutMorph, computeShaderWithMorph] = this._computeShaders[i];\r\n\r\n const manager = (<Mesh>mesh).morphTargetManager;\r\n const hasMorphs = manager && manager.numInfluencers > 0 && manager.supportsPositions;\r\n const computeShader = hasMorphs ? computeShaderWithMorph : computeShaderWithoutMorph;\r\n\r\n this._extractDataAndLink(computeShader, mesh as Mesh, VertexBuffer.PositionKind, 3, \"positionBuffer\", this._positionBuffers);\r\n\r\n // Bones\r\n if (mesh && mesh.useBones && mesh.computeBonesUsingShaders && mesh.skeleton && mesh.skeleton.useTextureToStoreBoneMatrices) {\r\n this._extractDataAndLink(computeShader, mesh as Mesh, VertexBuffer.MatricesIndicesKind, 4, \"indexBuffer\", this._indexBuffers);\r\n this._extractDataAndLink(computeShader, mesh as Mesh, VertexBuffer.MatricesWeightsKind, 4, \"weightBuffer\", this._weightBuffers);\r\n const boneSampler = mesh.skeleton.getTransformMatrixTexture(mesh);\r\n computeShader.setTexture(\"boneSampler\", boneSampler!, false);\r\n if (mesh.numBoneInfluencers > 4) {\r\n this._extractDataAndLink(computeShader, mesh as Mesh, VertexBuffer.MatricesIndicesExtraKind, 4, \"indexExtraBuffer\", this._indexExtraBuffers);\r\n this._extractDataAndLink(computeShader, mesh as Mesh, VertexBuffer.MatricesWeightsExtraKind, 4, \"weightExtraBuffer\", this._weightExtraBuffers);\r\n }\r\n }\r\n\r\n const ubo = this._getUBO();\r\n\r\n // Morphs\r\n if (hasMorphs) {\r\n const morphTargets = manager._targetStoreTexture;\r\n computeShader.setTexture(\"morphTargets\", morphTargets!, false);\r\n\r\n this._prepareStorage(computeShader, \"morphTargetInfluences\", mesh.uniqueId, this._morphTargetInfluenceBuffers, manager.numInfluencers, manager.influences);\r\n this._prepareStorage(\r\n computeShader,\r\n \"morphTargetTextureIndices\",\r\n mesh.uniqueId,\r\n this._morphTargetTextureIndexBuffers,\r\n manager.numInfluencers,\r\n manager._morphTargetTextureIndices\r\n );\r\n\r\n ubo.updateFloat3(\"morphTargetTextureInfo\", manager._textureVertexStride, manager._textureWidth, manager._textureHeight);\r\n ubo.updateInt(\"morphTargetCount\", manager.numInfluencers);\r\n ubo.update();\r\n }\r\n\r\n computeShader.setStorageBuffer(\"resultBuffer\", resultBuffer);\r\n\r\n computeShader.setUniformBuffer(\"settings\", ubo);\r\n\r\n // Dispatch\r\n computeShader.dispatch(Math.ceil(vertexCount / 256));\r\n\r\n this._engine.flushFramebuffer();\r\n }\r\n }\r\n\r\n /** @internal */\r\n public async fetchResultsForMeshListAsync(): Promise<void> {\r\n return await new Promise((resolve) => {\r\n const buffers: DataBuffer[] = [];\r\n let size = 0;\r\n for (let i = 0; i < this._resultBuffers.length; i++) {\r\n const buffer = this._resultBuffers[i].getBuffer();\r\n buffers.push(buffer);\r\n size += buffer.capacity;\r\n }\r\n\r\n const resultData = new Float32Array(size / Float32Array.BYTES_PER_ELEMENT);\r\n\r\n const minimum = Vector3.Zero();\r\n const maximum = Vector3.Zero();\r\n\r\n const minmax = { minimum, maximum };\r\n\r\n // eslint-disable-next-line @typescript-eslint/no-floating-promises, github/no-then\r\n (this._engine as WebGPUEngine).readFromMultipleStorageBuffers(buffers, 0, undefined, resultData, true).then(() => {\r\n let resultDataOffset = 0;\r\n for (let j = 0; j < this._resultBuffers.length; j++) {\r\n for (let i = 0; i < this._processedMeshes.length; i++) {\r\n const mesh = this._processedMeshes[i];\r\n\r\n Vector3.FromArrayToRef(resultData, resultDataOffset + i * 8, minimum);\r\n Vector3.FromArrayToRef(resultData, resultDataOffset + i * 8 + 3, maximum);\r\n\r\n if (j > 0) {\r\n minimum.minimizeInPlace(mesh.getBoundingInfo().minimum);\r\n maximum.maximizeInPlace(mesh.getBoundingInfo().maximum);\r\n }\r\n\r\n mesh._refreshBoundingInfoDirect(minmax);\r\n }\r\n\r\n resultDataOffset += 8 * this._processedMeshes.length;\r\n }\r\n\r\n for (const resultBuffer of this._resultBuffers) {\r\n resultBuffer.dispose();\r\n }\r\n\r\n this._resultBuffers = [];\r\n this._uboIndex = 0;\r\n\r\n resolve();\r\n });\r\n });\r\n }\r\n\r\n private _disposeCache(storageUnit: { [key: number]: StorageBuffer }) {\r\n for (const key in storageUnit) {\r\n storageUnit[key].dispose();\r\n }\r\n }\r\n\r\n private _disposeForMeshList() {\r\n for (const resultBuffer of this._resultBuffers) {\r\n resultBuffer.dispose();\r\n }\r\n this._resultBuffers = [];\r\n this._processedMeshes = [];\r\n this._computeShaders = [];\r\n this._uniqueComputeShaders = new Set();\r\n }\r\n\r\n /** @internal */\r\n public dispose(): void {\r\n this._disposeCache(this._positionBuffers);\r\n this._positionBuffers = {};\r\n this._disposeCache(this._indexBuffers);\r\n this._indexBuffers = {};\r\n this._disposeCache(this._weightBuffers);\r\n this._weightBuffers = {};\r\n this._disposeCache(this._morphTargetInfluenceBuffers);\r\n this._morphTargetInfluenceBuffers = {};\r\n this._disposeCache(this._morphTargetTextureIndexBuffers);\r\n this._morphTargetTextureIndexBuffers = {};\r\n for (const ubo of this._ubos) {\r\n ubo.dispose();\r\n }\r\n this._ubos = [];\r\n this._computeShadersCache = {};\r\n this._engine = undefined!;\r\n this._disposeForMeshList();\r\n }\r\n}\r\n"]}
|
|
1
|
+
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type { IBoundingInfoHelperPlatform } from \"./IBoundingInfoHelperPlatform\";\r\nimport type { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport { ComputeShader } from \"core/Compute/computeShader\";\r\nimport { StorageBuffer } from \"core/Buffers/storageBuffer\";\r\nimport type { WebGPUEngine } from \"core/Engines/webgpuEngine\";\r\nimport type { AbstractEngine } from \"core/Engines/abstractEngine\";\r\nimport type { Mesh } from \"core/Meshes/mesh\";\r\nimport { VertexBuffer } from \"core/Buffers/buffer\";\r\nimport { Vector3 } from \"core/Maths/math.vector\";\r\nimport { UniformBuffer } from \"core/Materials/uniformBuffer\";\r\nimport type { DataBuffer } from \"core/Buffers/dataBuffer\";\r\nimport type { ComputeBindingMapping } from \"core/Engines/Extensions/engine.computeShader\";\r\n\r\nimport \"../../ShadersWGSL/boundingInfo.compute\";\r\nimport { _RetryWithInterval } from \"core/Misc/timingTools\";\r\n\r\n/** @internal */\r\nexport class ComputeShaderBoundingHelper implements IBoundingInfoHelperPlatform {\r\n private _engine: AbstractEngine;\r\n private _computeShadersCache: { [key: string]: ComputeShader } = {};\r\n private _positionBuffers: { [key: number]: StorageBuffer } = {};\r\n private _indexBuffers: { [key: number]: StorageBuffer } = {};\r\n private _weightBuffers: { [key: number]: StorageBuffer } = {};\r\n private _indexExtraBuffers: { [key: number]: StorageBuffer } = {};\r\n private _weightExtraBuffers: { [key: number]: StorageBuffer } = {};\r\n private _morphTargetInfluenceBuffers: { [key: number]: StorageBuffer } = {};\r\n private _morphTargetTextureIndexBuffers: { [key: number]: StorageBuffer } = {};\r\n private _ubos: UniformBuffer[] = [];\r\n private _uboIndex: number = 0;\r\n private _processedMeshes: AbstractMesh[] = [];\r\n private _computeShaders: ComputeShader[][] = [];\r\n private _uniqueComputeShaders: Set<ComputeShader> = new Set();\r\n private _resultBuffers: StorageBuffer[] = [];\r\n\r\n /**\r\n * Creates a new ComputeShaderBoundingHelper\r\n * @param engine defines the engine to use\r\n */\r\n constructor(engine: AbstractEngine) {\r\n this._engine = engine;\r\n }\r\n\r\n private _getComputeShader(defines: string[], hasBones: boolean, hasMorphs: boolean) {\r\n let computeShader: ComputeShader;\r\n const join = defines.join(\"\\n\");\r\n\r\n if (!this._computeShadersCache[join]) {\r\n const bindingsMapping: ComputeBindingMapping = {\r\n positionBuffer: { group: 0, binding: 0 },\r\n resultBuffer: { group: 0, binding: 1 },\r\n settings: { group: 0, binding: 7 },\r\n };\r\n\r\n if (hasBones) {\r\n bindingsMapping.boneSampler = { group: 0, binding: 2 };\r\n bindingsMapping.indexBuffer = { group: 0, binding: 3 };\r\n bindingsMapping.weightBuffer = { group: 0, binding: 4 };\r\n bindingsMapping.indexExtraBuffer = { group: 0, binding: 5 };\r\n bindingsMapping.weightExtraBuffer = { group: 0, binding: 6 };\r\n }\r\n if (hasMorphs) {\r\n bindingsMapping.morphTargets = { group: 0, binding: 8 };\r\n bindingsMapping.morphTargetInfluences = { group: 0, binding: 9 };\r\n bindingsMapping.morphTargetTextureIndices = { group: 0, binding: 10 };\r\n }\r\n\r\n computeShader = new ComputeShader(`boundingInfoCompute${hasBones ? \"_bones\" : \"\"}${hasMorphs ? \"_morphs\" : \"\"}`, this._engine, \"boundingInfo\", {\r\n bindingsMapping,\r\n defines: defines,\r\n });\r\n this._computeShadersCache[join] = computeShader;\r\n } else {\r\n computeShader = this._computeShadersCache[join];\r\n }\r\n\r\n return computeShader;\r\n }\r\n\r\n private _getUBO() {\r\n if (this._uboIndex >= this._ubos.length) {\r\n const ubo = new UniformBuffer(this._engine);\r\n ubo.addFloat3(\"morphTargetTextureInfo\", 0, 0, 0);\r\n ubo.addUniform(\"morphTargetCount\", 1);\r\n ubo.addUniform(\"indexResult\", 1);\r\n this._ubos.push(ubo);\r\n }\r\n\r\n return this._ubos[this._uboIndex++];\r\n }\r\n\r\n private _extractDataAndLink(computeShader: ComputeShader, mesh: Mesh, kind: string, stride: number, name: string, storageUnit: { [key: number]: StorageBuffer }) {\r\n let buffer: StorageBuffer;\r\n const vertexCount = mesh.getTotalVertices();\r\n if (!storageUnit[mesh.uniqueId]) {\r\n const dataArray = mesh.getVertexBuffer(kind)?.getFloatData(vertexCount);\r\n buffer = new StorageBuffer(this._engine as WebGPUEngine, Float32Array.BYTES_PER_ELEMENT * vertexCount * stride);\r\n buffer.update(dataArray!);\r\n\r\n storageUnit[mesh.uniqueId] = buffer;\r\n } else {\r\n buffer = storageUnit[mesh.uniqueId];\r\n }\r\n\r\n computeShader.setStorageBuffer(name, buffer);\r\n }\r\n\r\n private _prepareStorage(computeShader: ComputeShader, name: string, id: number, storageUnit: { [key: number]: StorageBuffer }, numInfluencers: number, data: Float32Array) {\r\n let buffer: StorageBuffer;\r\n if (!storageUnit[id]) {\r\n buffer = new StorageBuffer(this._engine as WebGPUEngine, Float32Array.BYTES_PER_ELEMENT * numInfluencers);\r\n\r\n storageUnit[id] = buffer;\r\n } else {\r\n buffer = storageUnit[id];\r\n }\r\n buffer.update(data);\r\n\r\n computeShader.setStorageBuffer(name, buffer);\r\n }\r\n\r\n /** @internal */\r\n public async processAsync(meshes: AbstractMesh | AbstractMesh[]): Promise<void> {\r\n await this.registerMeshListAsync(meshes);\r\n this.processMeshList();\r\n await this.fetchResultsForMeshListAsync();\r\n }\r\n\r\n /** @internal */\r\n // eslint-disable-next-line @typescript-eslint/promise-function-async, no-restricted-syntax\r\n public registerMeshListAsync(meshes: AbstractMesh | AbstractMesh[]): Promise<void> {\r\n this._disposeForMeshList();\r\n\r\n if (!Array.isArray(meshes)) {\r\n meshes = [meshes];\r\n }\r\n\r\n let maxNumInfluencers = 0;\r\n for (let i = 0; i < meshes.length; i++) {\r\n const mesh = meshes[i];\r\n const vertexCount = mesh.getTotalVertices();\r\n\r\n if (vertexCount === 0 || !(mesh as Mesh).getVertexBuffer || !(mesh as Mesh).getVertexBuffer(VertexBuffer.PositionKind)) {\r\n continue;\r\n }\r\n\r\n this._processedMeshes.push(mesh);\r\n\r\n const manager = (<Mesh>mesh).morphTargetManager;\r\n if (manager && manager.supportsPositions) {\r\n maxNumInfluencers = Math.max(maxNumInfluencers, manager.numTargets);\r\n }\r\n }\r\n\r\n for (let i = 0; i < this._processedMeshes.length; i++) {\r\n const mesh = this._processedMeshes[i];\r\n let defines = [\"\"];\r\n\r\n let hasBones = false;\r\n if (mesh && mesh.useBones && mesh.computeBonesUsingShaders && mesh.skeleton) {\r\n defines.push(\"#define NUM_BONE_INFLUENCERS \" + mesh.numBoneInfluencers);\r\n hasBones = true;\r\n }\r\n\r\n const computeShaderWithoutMorph = this._getComputeShader(defines, hasBones, false);\r\n\r\n this._uniqueComputeShaders.add(computeShaderWithoutMorph);\r\n\r\n const manager = (<Mesh>mesh).morphTargetManager;\r\n if (manager && manager.supportsPositions) {\r\n defines = defines.slice();\r\n defines.push(\"#define MORPHTARGETS\");\r\n defines.push(\"#define NUM_MORPH_INFLUENCERS \" + maxNumInfluencers);\r\n\r\n const computeShaderWithMorph = this._getComputeShader(defines, hasBones, true);\r\n\r\n this._uniqueComputeShaders.add(computeShaderWithMorph);\r\n this._computeShaders.push([computeShaderWithoutMorph, computeShaderWithMorph]);\r\n } else {\r\n this._computeShaders.push([computeShaderWithoutMorph, computeShaderWithoutMorph]);\r\n }\r\n\r\n // Pre-build the ubos, as they won't change if there's no morph targets\r\n const ubo = this._getUBO();\r\n ubo.updateUInt(\"indexResult\", i);\r\n\r\n ubo.update();\r\n }\r\n\r\n return new Promise((resolve) => {\r\n _RetryWithInterval(() => {\r\n const iterator = this._uniqueComputeShaders.keys();\r\n for (let key = iterator.next(); key.done !== true; key = iterator.next()) {\r\n const computeShader = key.value;\r\n if (!computeShader.isReady()) {\r\n return false;\r\n }\r\n }\r\n return true;\r\n }, resolve);\r\n });\r\n }\r\n\r\n /** @internal */\r\n public processMeshList(): void {\r\n if (this._processedMeshes.length === 0) {\r\n return;\r\n }\r\n\r\n this._uboIndex = 0;\r\n\r\n const resultDataSize = 8 * this._processedMeshes.length;\r\n const resultData = new Float32Array(resultDataSize);\r\n\r\n const resultBuffer = new StorageBuffer(this._engine as WebGPUEngine, Float32Array.BYTES_PER_ELEMENT * resultDataSize);\r\n this._resultBuffers.push(resultBuffer);\r\n\r\n for (let i = 0; i < this._processedMeshes.length; i++) {\r\n resultData[i * 8 + 0] = Number.POSITIVE_INFINITY;\r\n resultData[i * 8 + 1] = Number.POSITIVE_INFINITY;\r\n resultData[i * 8 + 2] = Number.POSITIVE_INFINITY;\r\n\r\n resultData[i * 8 + 3] = Number.NEGATIVE_INFINITY;\r\n resultData[i * 8 + 4] = Number.NEGATIVE_INFINITY;\r\n resultData[i * 8 + 5] = Number.NEGATIVE_INFINITY;\r\n }\r\n\r\n resultBuffer.update(resultData);\r\n\r\n for (let i = 0; i < this._processedMeshes.length; i++) {\r\n const mesh = this._processedMeshes[i];\r\n const vertexCount = mesh.getTotalVertices();\r\n\r\n const [computeShaderWithoutMorph, computeShaderWithMorph] = this._computeShaders[i];\r\n\r\n const manager = (<Mesh>mesh).morphTargetManager;\r\n const hasMorphs = manager && manager.numInfluencers > 0 && manager.supportsPositions;\r\n const computeShader = hasMorphs ? computeShaderWithMorph : computeShaderWithoutMorph;\r\n\r\n this._extractDataAndLink(computeShader, mesh as Mesh, VertexBuffer.PositionKind, 3, \"positionBuffer\", this._positionBuffers);\r\n\r\n // Bones\r\n if (mesh && mesh.useBones && mesh.computeBonesUsingShaders && mesh.skeleton && mesh.skeleton.useTextureToStoreBoneMatrices) {\r\n this._extractDataAndLink(computeShader, mesh as Mesh, VertexBuffer.MatricesIndicesKind, 4, \"indexBuffer\", this._indexBuffers);\r\n this._extractDataAndLink(computeShader, mesh as Mesh, VertexBuffer.MatricesWeightsKind, 4, \"weightBuffer\", this._weightBuffers);\r\n const boneSampler = mesh.skeleton.getTransformMatrixTexture(mesh);\r\n computeShader.setTexture(\"boneSampler\", boneSampler!, false);\r\n if (mesh.numBoneInfluencers > 4) {\r\n this._extractDataAndLink(computeShader, mesh as Mesh, VertexBuffer.MatricesIndicesExtraKind, 4, \"indexExtraBuffer\", this._indexExtraBuffers);\r\n this._extractDataAndLink(computeShader, mesh as Mesh, VertexBuffer.MatricesWeightsExtraKind, 4, \"weightExtraBuffer\", this._weightExtraBuffers);\r\n }\r\n }\r\n\r\n const ubo = this._getUBO();\r\n\r\n // Morphs\r\n if (hasMorphs) {\r\n const morphTargets = manager._targetStoreTexture;\r\n computeShader.setTexture(\"morphTargets\", morphTargets!, false);\r\n\r\n this._prepareStorage(computeShader, \"morphTargetInfluences\", mesh.uniqueId, this._morphTargetInfluenceBuffers, manager.numInfluencers, manager.influences);\r\n this._prepareStorage(\r\n computeShader,\r\n \"morphTargetTextureIndices\",\r\n mesh.uniqueId,\r\n this._morphTargetTextureIndexBuffers,\r\n manager.numInfluencers,\r\n manager._morphTargetTextureIndices\r\n );\r\n\r\n ubo.updateFloat3(\"morphTargetTextureInfo\", manager._textureVertexStride, manager._textureWidth, manager._textureHeight);\r\n ubo.updateFloat(\"morphTargetCount\", manager.numInfluencers);\r\n ubo.update();\r\n }\r\n\r\n computeShader.setStorageBuffer(\"resultBuffer\", resultBuffer);\r\n\r\n computeShader.setUniformBuffer(\"settings\", ubo);\r\n\r\n // Dispatch\r\n computeShader.dispatch(Math.ceil(vertexCount / 256));\r\n\r\n this._engine.flushFramebuffer();\r\n }\r\n }\r\n\r\n /** @internal */\r\n public async fetchResultsForMeshListAsync(): Promise<void> {\r\n return await new Promise((resolve) => {\r\n const buffers: DataBuffer[] = [];\r\n let size = 0;\r\n for (let i = 0; i < this._resultBuffers.length; i++) {\r\n const buffer = this._resultBuffers[i].getBuffer();\r\n buffers.push(buffer);\r\n size += buffer.capacity;\r\n }\r\n\r\n const resultData = new Float32Array(size / Float32Array.BYTES_PER_ELEMENT);\r\n\r\n const minimum = Vector3.Zero();\r\n const maximum = Vector3.Zero();\r\n\r\n const minmax = { minimum, maximum };\r\n\r\n // eslint-disable-next-line @typescript-eslint/no-floating-promises, github/no-then\r\n (this._engine as WebGPUEngine).readFromMultipleStorageBuffers(buffers, 0, undefined, resultData, true).then(() => {\r\n let resultDataOffset = 0;\r\n for (let j = 0; j < this._resultBuffers.length; j++) {\r\n for (let i = 0; i < this._processedMeshes.length; i++) {\r\n const mesh = this._processedMeshes[i];\r\n\r\n Vector3.FromArrayToRef(resultData, resultDataOffset + i * 8, minimum);\r\n Vector3.FromArrayToRef(resultData, resultDataOffset + i * 8 + 3, maximum);\r\n\r\n if (j > 0) {\r\n minimum.minimizeInPlace(mesh.getBoundingInfo().minimum);\r\n maximum.maximizeInPlace(mesh.getBoundingInfo().maximum);\r\n }\r\n\r\n mesh._refreshBoundingInfoDirect(minmax);\r\n }\r\n\r\n resultDataOffset += 8 * this._processedMeshes.length;\r\n }\r\n\r\n for (const resultBuffer of this._resultBuffers) {\r\n resultBuffer.dispose();\r\n }\r\n\r\n this._resultBuffers = [];\r\n this._uboIndex = 0;\r\n\r\n resolve();\r\n });\r\n });\r\n }\r\n\r\n private _disposeCache(storageUnit: { [key: number]: StorageBuffer }) {\r\n for (const key in storageUnit) {\r\n storageUnit[key].dispose();\r\n }\r\n }\r\n\r\n private _disposeForMeshList() {\r\n for (const resultBuffer of this._resultBuffers) {\r\n resultBuffer.dispose();\r\n }\r\n this._resultBuffers = [];\r\n this._processedMeshes = [];\r\n this._computeShaders = [];\r\n this._uniqueComputeShaders = new Set();\r\n }\r\n\r\n /** @internal */\r\n public dispose(): void {\r\n this._disposeCache(this._positionBuffers);\r\n this._positionBuffers = {};\r\n this._disposeCache(this._indexBuffers);\r\n this._indexBuffers = {};\r\n this._disposeCache(this._weightBuffers);\r\n this._weightBuffers = {};\r\n this._disposeCache(this._morphTargetInfluenceBuffers);\r\n this._morphTargetInfluenceBuffers = {};\r\n this._disposeCache(this._morphTargetTextureIndexBuffers);\r\n this._morphTargetTextureIndexBuffers = {};\r\n for (const ubo of this._ubos) {\r\n ubo.dispose();\r\n }\r\n this._ubos = [];\r\n this._computeShadersCache = {};\r\n this._engine = undefined!;\r\n this._disposeForMeshList();\r\n }\r\n}\r\n"]}
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@@ -794,13 +794,13 @@ export class AbstractEngine {
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*/
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// Not mixed with Version for tooling purpose.
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static get NpmPackage() {
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-
return "babylonjs@8.17.
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+
return "babylonjs@8.17.2";
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}
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/**
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* Returns the current version of the framework
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*/
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static get Version() {
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-
return "8.17.
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803
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+
return "8.17.2";
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}
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/**
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* Gets the HTML canvas attached with the current webGL context
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