@babylonjs/core 8.17.0 → 8.17.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (76) hide show
  1. package/Audio/audioEngine.d.ts +11 -16
  2. package/Audio/audioEngine.js +79 -189
  3. package/Audio/audioEngine.js.map +1 -1
  4. package/AudioV2/webAudio/webAudioEngine.d.ts +15 -1
  5. package/AudioV2/webAudio/webAudioEngine.js +25 -1
  6. package/AudioV2/webAudio/webAudioEngine.js.map +1 -1
  7. package/AudioV2/webAudio/webAudioMainOut.d.ts +4 -2
  8. package/AudioV2/webAudio/webAudioMainOut.js +19 -5
  9. package/AudioV2/webAudio/webAudioMainOut.js.map +1 -1
  10. package/AudioV2/webAudio/webAudioUnmuteUI.d.ts +6 -0
  11. package/AudioV2/webAudio/webAudioUnmuteUI.js +30 -2
  12. package/AudioV2/webAudio/webAudioUnmuteUI.js.map +1 -1
  13. package/Engines/abstractEngine.js +2 -2
  14. package/Engines/abstractEngine.js.map +1 -1
  15. package/Layers/effectLayer.d.ts +4 -0
  16. package/Layers/effectLayer.js +7 -5
  17. package/Layers/effectLayer.js.map +1 -1
  18. package/Layers/effectLayerSceneComponent.d.ts +1 -17
  19. package/Layers/effectLayerSceneComponent.js +0 -11
  20. package/Layers/effectLayerSceneComponent.js.map +1 -1
  21. package/Materials/Textures/ktx2decoderTypes.d.ts +1 -0
  22. package/Materials/Textures/ktx2decoderTypes.js +2 -0
  23. package/Materials/Textures/ktx2decoderTypes.js.map +1 -1
  24. package/Materials/materialHelper.functions.js +1 -2
  25. package/Materials/materialHelper.functions.js.map +1 -1
  26. package/Materials/uniformBuffer.d.ts +1 -1
  27. package/Materials/uniformBuffer.js +2 -2
  28. package/Materials/uniformBuffer.js.map +1 -1
  29. package/Meshes/trailMesh.js +2 -2
  30. package/Meshes/trailMesh.js.map +1 -1
  31. package/Morph/morphTargetManager.js +2 -0
  32. package/Morph/morphTargetManager.js.map +1 -1
  33. package/Particles/Node/Blocks/Emitters/IShapeBlock.d.ts +14 -0
  34. package/Particles/Node/Blocks/Emitters/IShapeBlock.js +2 -0
  35. package/Particles/Node/Blocks/Emitters/IShapeBlock.js.map +1 -0
  36. package/Particles/Node/Blocks/Emitters/boxShapeBlock.d.ts +2 -1
  37. package/Particles/Node/Blocks/Emitters/boxShapeBlock.js.map +1 -1
  38. package/Particles/Node/Blocks/Emitters/customShapeBlock.d.ts +2 -1
  39. package/Particles/Node/Blocks/Emitters/customShapeBlock.js.map +1 -1
  40. package/Particles/Node/Blocks/Emitters/cylinderShapeBlock.d.ts +2 -1
  41. package/Particles/Node/Blocks/Emitters/cylinderShapeBlock.js.map +1 -1
  42. package/Particles/Node/Blocks/Emitters/meshShapeBlock.d.ts +2 -1
  43. package/Particles/Node/Blocks/Emitters/meshShapeBlock.js.map +1 -1
  44. package/Particles/Node/Blocks/Emitters/pointShapeBlock.d.ts +2 -1
  45. package/Particles/Node/Blocks/Emitters/pointShapeBlock.js.map +1 -1
  46. package/Particles/Node/Blocks/Emitters/sphereShapeBlock.d.ts +4 -3
  47. package/Particles/Node/Blocks/Emitters/sphereShapeBlock.js +4 -4
  48. package/Particles/Node/Blocks/Emitters/sphereShapeBlock.js.map +1 -1
  49. package/Particles/Node/Blocks/systemBlock.js +0 -1
  50. package/Particles/Node/Blocks/systemBlock.js.map +1 -1
  51. package/Particles/Node/index.d.ts +1 -0
  52. package/Particles/Node/index.js +1 -0
  53. package/Particles/Node/index.js.map +1 -1
  54. package/Particles/Node/nodeParticleSystemSet.d.ts +34 -1
  55. package/Particles/Node/nodeParticleSystemSet.helper.d.ts +10 -0
  56. package/Particles/Node/nodeParticleSystemSet.helper.js +90 -0
  57. package/Particles/Node/nodeParticleSystemSet.helper.js.map +1 -0
  58. package/Particles/Node/nodeParticleSystemSet.js +64 -1
  59. package/Particles/Node/nodeParticleSystemSet.js.map +1 -1
  60. package/Particles/particleSystem.d.ts +4 -6
  61. package/Particles/particleSystem.js +6 -8
  62. package/Particles/particleSystem.js.map +1 -1
  63. package/Physics/v2/characterController.d.ts +1 -1
  64. package/Physics/v2/characterController.js +1 -1
  65. package/Physics/v2/characterController.js.map +1 -1
  66. package/Physics/v2/physicsBody.d.ts +1 -1
  67. package/Physics/v2/physicsBody.js +2 -2
  68. package/Physics/v2/physicsBody.js.map +1 -1
  69. package/PostProcesses/RenderPipeline/postProcessRenderEffect.js +2 -2
  70. package/PostProcesses/RenderPipeline/postProcessRenderEffect.js.map +1 -1
  71. package/XR/features/WebXRControllerMovement.js +1 -1
  72. package/XR/features/WebXRControllerMovement.js.map +1 -1
  73. package/package.json +1 -1
  74. package/scene.d.ts +23 -4
  75. package/scene.js +38 -4
  76. package/scene.js.map +1 -1
@@ -1 +1 @@
1
- {"version":3,"file":"morphTargetManager.js","sourceRoot":"","sources":["../../../../dev/core/src/Morph/morphTargetManager.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,UAAU,EAAE,MAAM,oBAAoB,CAAC;AAChD,OAAO,EAAE,MAAM,EAAE,MAAM,gBAAgB,CAAC;AAGxC,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAC5C,OAAO,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;AAEjD,OAAO,EAAE,iBAAiB,EAAE,MAAM,yCAAyC,CAAC;AAE5E;;;GAGG;AACH,MAAM,OAAO,kBAAkB;IAqF3B;;OAEG;IACH,IAAW,gBAAgB,CAAC,KAAc;QACtC,IAAI,KAAK,EAAE,CAAC;YACR,IAAI,CAAC,aAAa,EAAE,CAAC;QACzB,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,aAAa,EAAE,CAAC;YACrB,IAAI,IAAI,CAAC,aAAa,IAAI,CAAC,EAAE,CAAC;gBAC1B,IAAI,CAAC,aAAa,GAAG,CAAC,CAAC;gBAEvB,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,wBAAwB,CAAC,CAAC;gBACvD,IAAI,CAAC,wBAAwB,GAAG,KAAK,CAAC;YAC1C,CAAC;QACL,CAAC;IACL,CAAC;IAED,IAAW,gBAAgB;QACvB,OAAO,IAAI,CAAC,aAAa,GAAG,CAAC,CAAC;IAClC,CAAC;IAED;;;OAGG;IACH,YAAmB,QAAyB,IAAI;QAlGxC,aAAQ,GAAG,IAAI,KAAK,EAAe,CAAC;QACpC,qCAAgC,GAAG,IAAI,KAAK,EAA+B,CAAC;QAC5E,sCAAiC,GAAG,IAAI,KAAK,EAA4B,CAAC;QAC1E,mBAAc,GAAG,IAAI,UAAU,CAAc,EAAE,CAAC,CAAC;QAGjD,uBAAkB,GAAG,KAAK,CAAC;QAC3B,qBAAgB,GAAG,KAAK,CAAC;QACzB,sBAAiB,GAAG,KAAK,CAAC;QAC1B,iBAAY,GAAG,KAAK,CAAC;QACrB,kBAAa,GAAG,KAAK,CAAC;QACtB,oBAAe,GAAG,KAAK,CAAC;QACxB,iBAAY,GAAG,CAAC,CAAC;QACjB,cAAS,GAAG,CAAC,CAAC;QACd,oBAAe,GAAG,IAAI,KAAK,EAAU,CAAC;QACtC,6BAAwB,GAAG,KAAK,CAAC;QACjC,kBAAa,GAAG,CAAC,CAAC;QAClB,qBAAgB,GAAG,IAAI,CAAC;QACxB,6BAAwB,GAAG,KAAK,CAAC;QAEzC,gBAAgB;QACT,yBAAoB,GAAG,CAAC,CAAC;QAEhC,gBAAgB;QACT,kBAAa,GAAG,CAAC,CAAC;QAEzB,gBAAgB;QACT,mBAAc,GAAG,CAAC,CAAC;QAK1B,gBAAgB;QACT,qBAAgB,GAA8B,IAAI,CAAC;QAK1D;;WAEG;QACI,wBAAmB,GAAG,IAAI,CAAC;QAElC;;WAEG;QACI,2BAAsB,GAAG,IAAI,CAAC;QAErC;;WAEG;QACI,yBAAoB,GAAG,IAAI,CAAC;QAEnC;;WAEG;QACI,0BAAqB,GAAG,IAAI,CAAC;QAEpC;;WAEG;QACI,qBAAgB,GAAG,IAAI,CAAC;QAE/B;;WAEG;QACI,sBAAiB,GAAG,IAAI,CAAC;QAEhC;;WAEG;QACI,wBAAmB,GAAG,IAAI,CAAC;QA6C1B,uBAAkB,GAAG,CAAC,CAAC;QAmJvB,8BAAyB,GAAG,IAAI,CAAC;QApKrC,IAAI,CAAC,KAAK,EAAE,CAAC;YACT,KAAK,GAAG,WAAW,CAAC,gBAAgB,CAAC;QACzC,CAAC;QAED,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QAEpB,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YACd,IAAI,CAAC,MAAM,CAAC,qBAAqB,CAAC,IAAI,CAAC,CAAC;YAExC,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,MAAM,CAAC,WAAW,EAAE,CAAC;YAE3C,MAAM,UAAU,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC,OAAO,EAAE,CAAC;YACrD,IAAI,CAAC,wBAAwB;gBACzB,UAAU,CAAC,gBAAgB,IAAI,UAAU,CAAC,YAAY,IAAI,UAAU,CAAC,0BAA0B,GAAG,CAAC,IAAI,UAAU,CAAC,2BAA2B,GAAG,CAAC,CAAC;QAC1J,CAAC;IACL,CAAC;IAID;;;;;;;;OAQG;IACH,IAAW,iBAAiB;QACxB,IAAI,kBAAkB,CAAC,iCAAiC,GAAG,CAAC,IAAI,IAAI,CAAC,wBAAwB,EAAE,CAAC;YAC5F,OAAO,kBAAkB,CAAC,iCAAiC,CAAC;QAChE,CAAC;QACD,OAAO,IAAI,CAAC,kBAAkB,CAAC;IACnC,CAAC;IAED,IAAW,iBAAiB,CAAC,KAAa;QACtC,IAAI,IAAI,CAAC,kBAAkB,KAAK,KAAK,EAAE,CAAC;YACpC,OAAO;QACX,CAAC;QAED,IAAI,CAAC,kBAAkB,GAAG,KAAK,CAAC;QAChC,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC;QAC7B,IAAI,CAAC,kBAAkB,EAAE,CAAC;IAC9B,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,SAAS,CAAC;IAC1B,CAAC;IAED;;OAEG;IACH,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,YAAY,CAAC;IAC7B,CAAC;IAED;;OAEG;IACH,IAAW,iBAAiB;QACxB,OAAO,IAAI,CAAC,kBAAkB,IAAI,IAAI,CAAC,sBAAsB,CAAC;IAClE,CAAC;IAED;;OAEG;IACH,IAAW,eAAe;QACtB,OAAO,IAAI,CAAC,gBAAgB,IAAI,IAAI,CAAC,oBAAoB,CAAC;IAC9D,CAAC;IAED;;OAEG;IACH,IAAW,gBAAgB;QACvB,OAAO,IAAI,CAAC,iBAAiB,IAAI,IAAI,CAAC,qBAAqB,CAAC;IAChE,CAAC;IAED;;OAEG;IACH,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,gBAAgB,CAAC;IACtD,CAAC;IAED;;OAEG;IACH,IAAW,YAAY;QACnB,OAAO,IAAI,CAAC,aAAa,IAAI,IAAI,CAAC,iBAAiB,CAAC;IACxD,CAAC;IAED;;OAEG;IACH,IAAW,cAAc;QACrB,OAAO,IAAI,CAAC,eAAe,IAAI,IAAI,CAAC,mBAAmB,CAAC;IAC5D,CAAC;IAED;;OAEG;IACH,IAAW,YAAY;QACnB,OAAO,IAAI,CAAC,kBAAkB,CAAC;IACnC,CAAC;IAED;;OAEG;IACH,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,gBAAgB,CAAC;IACjC,CAAC;IAED;;OAEG;IACH,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,iBAAiB,CAAC;IAClC,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,YAAY,CAAC;IAC7B,CAAC;IAED;;OAEG;IACH,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,aAAa,CAAC;IAC9B,CAAC;IAED;;OAEG;IACH,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,eAAe,CAAC;IAChC,CAAC;IAED;;OAEG;IACH,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC;IAChC,CAAC;IAED;;OAEG;IACH,IAAW,cAAc;QACrB,OAAO,IAAI,CAAC,cAAc,CAAC,MAAM,CAAC;IACtC,CAAC;IAED;;OAEG;IACH,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,WAAW,CAAC;IAC5B,CAAC;IAGD;;;OAGG;IACH,IAAW,wBAAwB;QAC/B,OAAO,IAAI,CAAC,yBAAyB,CAAC;IAC1C,CAAC;IAED,IAAW,wBAAwB,CAAC,KAAc;QAC9C,IAAI,IAAI,CAAC,yBAAyB,KAAK,KAAK,EAAE,CAAC;YAC3C,OAAO;QACX,CAAC;QACD,IAAI,CAAC,yBAAyB,GAAG,KAAK,CAAC;QACvC,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC;QAC7B,IAAI,CAAC,kBAAkB,EAAE,CAAC;IAC9B,CAAC;IAED;;OAEG;IACH,IAAW,wBAAwB;QAC/B,OAAO,CACH,kBAAkB,CAAC,oBAAoB;YACvC,IAAI,CAAC,wBAAwB;YAC7B,IAAI,CAAC,wBAAwB;YAC7B,CAAC,IAAI,CAAC,MAAM,EAAE,SAAS,EAAE,CAAC,OAAO,EAAE,CAAC,yBAAyB,CAChE,CAAC;IACN,CAAC;IAED;;;;OAIG;IACI,eAAe,CAAC,KAAa;QAChC,OAAO,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;IAC3C,CAAC;IAED;;;;OAIG;IACI,SAAS,CAAC,KAAa;QAC1B,OAAO,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;IAChC,CAAC;IAED;;;;OAIG;IACI,eAAe,CAAC,IAAY;QAC/B,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YACjC,IAAI,MAAM,CAAC,IAAI,KAAK,IAAI,EAAE,CAAC;gBACvB,OAAO,MAAM,CAAC;YAClB,CAAC;QACL,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;OAGG;IACI,SAAS,CAAC,MAAmB;QAChC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAC3B,IAAI,CAAC,gCAAgC,CAAC,IAAI,CACtC,MAAM,CAAC,kBAAkB,CAAC,GAAG,CAAC,CAAC,UAAU,EAAE,EAAE;YACzC,IAAI,IAAI,CAAC,gBAAgB,IAAI,UAAU,EAAE,CAAC;gBACtC,IAAI,CAAC,wBAAwB,GAAG,IAAI,CAAC;YACzC,CAAC;YACD,IAAI,CAAC,kBAAkB,CAAC,UAAU,CAAC,CAAC;QACxC,CAAC,CAAC,CACL,CAAC;QACF,IAAI,CAAC,iCAAiC,CAAC,IAAI,CACvC,MAAM,CAAC,oBAAoB,CAAC,GAAG,CAAC,GAAG,EAAE;YACjC,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC;YAC7B,IAAI,CAAC,kBAAkB,EAAE,CAAC;QAC9B,CAAC,CAAC,CACL,CAAC;QACF,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC;QAC7B,IAAI,CAAC,kBAAkB,EAAE,CAAC;IAC9B,CAAC;IAED;;;OAGG;IACI,YAAY,CAAC,MAAmB;QACnC,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;QAC5C,IAAI,KAAK,IAAI,CAAC,EAAE,CAAC;YACb,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;YAE/B,MAAM,CAAC,kBAAkB,CAAC,MAAM,CAAC,IAAI,CAAC,gCAAgC,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YAC5F,MAAM,CAAC,oBAAoB,CAAC,MAAM,CAAC,IAAI,CAAC,iCAAiC,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YAC/F,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC;YAC7B,IAAI,CAAC,kBAAkB,EAAE,CAAC;QAC9B,CAAC;QAED,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YACd,IAAI,CAAC,MAAM,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC;QACtC,CAAC;IACL,CAAC;IAED;;OAEG;IACI,KAAK,CAAC,MAAc;QACvB,MAAM,CAAC,SAAS,CAAC,wBAAwB,EAAE,IAAI,CAAC,oBAAoB,EAAE,IAAI,CAAC,aAAa,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;QAC/G,MAAM,CAAC,aAAa,CAAC,2BAA2B,EAAE,IAAI,CAAC,0BAA0B,CAAC,CAAC;QACnF,MAAM,CAAC,UAAU,CAAC,cAAc,EAAE,IAAI,CAAC,mBAAmB,CAAC,CAAC;QAC5D,MAAM,CAAC,MAAM,CAAC,kBAAkB,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;IAC3D,CAAC;IAED;;;OAGG;IACI,KAAK;QACR,MAAM,IAAI,GAAG,IAAI,kBAAkB,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAEjD,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YACjC,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC;QACnC,CAAC;QAED,IAAI,CAAC,sBAAsB,GAAG,IAAI,CAAC,sBAAsB,CAAC;QAC1D,IAAI,CAAC,oBAAoB,GAAG,IAAI,CAAC,oBAAoB,CAAC;QACtD,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC,qBAAqB,CAAC;QACxD,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC,gBAAgB,CAAC;QAC9C,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC,iBAAiB,CAAC;QAChD,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC,mBAAmB,CAAC;QAEpD,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;OAGG;IACI,SAAS;QACZ,MAAM,mBAAmB,GAAQ,EAAE,CAAC;QAEpC,mBAAmB,CAAC,EAAE,GAAG,IAAI,CAAC,QAAQ,CAAC;QAEvC,mBAAmB,CAAC,OAAO,GAAG,EAAE,CAAC;QACjC,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YACjC,mBAAmB,CAAC,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC,CAAC;QACzD,CAAC;QAED,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEO,kBAAkB,CAAC,UAAU,GAAG,KAAK;QACzC,IAAI,IAAI,CAAC,gBAAgB,EAAE,CAAC;YACxB,OAAO;QACX,CAAC;QAED,MAAM,yBAAyB,GAAG,CAAC,CAAC,IAAI,CAAC,mBAAmB,CAAC;QAC7D,MAAM,wBAAwB,GAAG,IAAI,CAAC,wBAAwB,CAAC;QAE/D,IAAI,IAAI,CAAC,gBAAgB,IAAI,yBAAyB,KAAK,wBAAwB,EAAE,CAAC;YAClF,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC;YAC9B,IAAI,CAAC,WAAW,EAAE,CAAC;QACvB,CAAC;QAED,IAAI,cAAc,GAAG,CAAC,CAAC;QACvB,IAAI,CAAC,cAAc,CAAC,KAAK,EAAE,CAAC;QAE5B,IAAI,CAAC,IAAI,CAAC,0BAA0B,IAAI,IAAI,CAAC,0BAA0B,CAAC,MAAM,KAAK,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,CAAC;YACtG,IAAI,CAAC,0BAA0B,GAAG,IAAI,YAAY,CAAC,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;QAC7E,CAAC;QAED,IAAI,WAAW,GAAG,CAAC,CAAC,CAAC;QACrB,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YACjC,WAAW,EAAE,CAAC;YACd,IAAI,MAAM,CAAC,SAAS,KAAK,CAAC,IAAI,IAAI,CAAC,mBAAmB,EAAE,CAAC;gBACrD,SAAS;YACb,CAAC;YAED,IAAI,IAAI,CAAC,cAAc,CAAC,MAAM,IAAI,kBAAkB,CAAC,0CAA0C,IAAI,CAAC,IAAI,CAAC,wBAAwB,EAAE,CAAC;gBAChI,MAAM;YACV,CAAC;YAED,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;YACjC,IAAI,CAAC,0BAA0B,CAAC,cAAc,CAAC,GAAG,WAAW,CAAC;YAC9D,IAAI,CAAC,eAAe,CAAC,cAAc,EAAE,CAAC,GAAG,MAAM,CAAC,SAAS,CAAC;QAC9D,CAAC;QAED,IAAI,IAAI,CAAC,0BAA0B,CAAC,MAAM,KAAK,cAAc,EAAE,CAAC;YAC5D,IAAI,CAAC,0BAA0B,GAAG,IAAI,CAAC,0BAA0B,CAAC,KAAK,CAAC,CAAC,EAAE,cAAc,CAAC,CAAC;QAC/F,CAAC;QAED,IAAI,CAAC,IAAI,CAAC,WAAW,IAAI,IAAI,CAAC,WAAW,CAAC,MAAM,KAAK,cAAc,EAAE,CAAC;YAClE,IAAI,CAAC,WAAW,GAAG,IAAI,YAAY,CAAC,cAAc,CAAC,CAAC;QACxD,CAAC;QAED,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,cAAc,EAAE,KAAK,EAAE,EAAE,CAAC;YAClD,IAAI,CAAC,WAAW,CAAC,KAAK,CAAC,GAAG,IAAI,CAAC,eAAe,CAAC,KAAK,CAAC,CAAC;QAC1D,CAAC;QAED,IAAI,UAAU,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YAC5B,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC;gBACpC,IAAU,IAAK,CAAC,kBAAkB,KAAK,IAAI,EAAE,CAAC;oBAC1C,IAAI,wBAAwB,EAAE,CAAC;wBAC3B,IAAI,CAAC,+BAA+B,EAAE,CAAC;oBAC3C,CAAC;yBAAM,CAAC;wBACG,IAAK,CAAC,mCAAmC,EAAE,CAAC;oBACvD,CAAC;gBACL,CAAC;YACL,CAAC;QACL,CAAC;IACL,CAAC;IAED;;OAEG;IACI,WAAW;QACd,IAAI,CAAC,IAAI,CAAC,MAAM,IAAI,IAAI,CAAC,gBAAgB,EAAE,CAAC;YACxC,OAAO;QACX,CAAC;QAED,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC;QAEvC,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC;QAC/B,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC;QAC7B,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC;QAC9B,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;QACzB,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC;QAC1B,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC;QAC5B,IAAI,CAAC,YAAY,GAAG,CAAC,CAAC;QAEtB,IAAI,CAAC,mBAAmB,EAAE,OAAO,EAAE,CAAC;QACpC,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC;QAEhC,IAAI,IAAI,CAAC,wBAAwB,IAAI,IAAI,CAAC,QAAQ,CAAC,MAAM,GAAG,MAAM,CAAC,OAAO,EAAE,CAAC,2BAA2B,EAAE,CAAC;YACvG,IAAI,CAAC,wBAAwB,GAAG,KAAK,CAAC;QAC1C,CAAC;QAED,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YACjC,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC,kBAAkB,IAAI,MAAM,CAAC,YAAY,CAAC;YACzE,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC,gBAAgB,IAAI,MAAM,CAAC,UAAU,CAAC;YACnE,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC,iBAAiB,IAAI,MAAM,CAAC,WAAW,CAAC;YACtE,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,YAAY,IAAI,MAAM,CAAC,MAAM,CAAC;YACvD,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,IAAI,MAAM,CAAC,OAAO,CAAC;YAC1D,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC,eAAe,IAAI,MAAM,CAAC,SAAS,CAAC;YAEhE,MAAM,WAAW,GAAG,MAAM,CAAC,WAAW,CAAC;YACvC,IAAI,IAAI,CAAC,YAAY,KAAK,CAAC,EAAE,CAAC;gBAC1B,IAAI,CAAC,YAAY,GAAG,WAAW,CAAC;YACpC,CAAC;iBAAM,IAAI,IAAI,CAAC,YAAY,KAAK,WAAW,EAAE,CAAC;gBAC3C,MAAM,CAAC,KAAK,CACR,6FAA6F,IAAI,CAAC,YAAY,8BAA8B,MAAM,CAAC,IAAI,MAAM,WAAW,EAAE,CAC7K,CAAC;gBACF,OAAO;YACX,CAAC;QACL,CAAC;QAED,IAAI,IAAI,CAAC,wBAAwB,EAAE,CAAC;YAChC,IAAI,CAAC,oBAAoB,GAAG,CAAC,CAAC;YAE9B,IAAI,CAAC,kBAAkB,IAAI,IAAI,CAAC,oBAAoB,EAAE,CAAC;YACvD,IAAI,CAAC,gBAAgB,IAAI,IAAI,CAAC,oBAAoB,EAAE,CAAC;YACrD,IAAI,CAAC,iBAAiB,IAAI,IAAI,CAAC,oBAAoB,EAAE,CAAC;YACtD,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,oBAAoB,EAAE,CAAC;YACjD,IAAI,CAAC,aAAa,IAAI,IAAI,CAAC,oBAAoB,EAAE,CAAC;YAClD,IAAI,CAAC,eAAe,IAAI,IAAI,CAAC,oBAAoB,EAAE,CAAC;YAEpD,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,oBAAoB,IAAI,CAAC,CAAC;YACxE,IAAI,CAAC,cAAc,GAAG,CAAC,CAAC;YAExB,MAAM,cAAc,GAAG,MAAM,CAAC,OAAO,EAAE,CAAC,cAAc,CAAC;YACvD,IAAI,IAAI,CAAC,aAAa,GAAG,cAAc,EAAE,CAAC;gBACtC,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,aAAa,GAAG,cAAc,CAAC,CAAC;gBACrE,IAAI,CAAC,aAAa,GAAG,cAAc,CAAC;YACxC,CAAC;YAED,MAAM,WAAW,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC;YACzC,MAAM,IAAI,GAAG,IAAI,YAAY,CAAC,WAAW,GAAG,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,cAAc,GAAG,CAAC,CAAC,CAAC;YAE1F,IAAI,MAAM,GAAG,CAAC,CAAC;YACf,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,WAAW,EAAE,KAAK,EAAE,EAAE,CAAC;gBAC/C,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;gBAEpC,MAAM,SAAS,GAAG,MAAM,CAAC,YAAY,EAAE,CAAC;gBACxC,MAAM,OAAO,GAAG,MAAM,CAAC,UAAU,EAAE,CAAC;gBACpC,MAAM,GAAG,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC;gBAC5B,MAAM,QAAQ,GAAG,MAAM,CAAC,WAAW,EAAE,CAAC;gBACtC,MAAM,IAAI,GAAG,MAAM,CAAC,OAAO,EAAE,CAAC;gBAC9B,MAAM,MAAM,GAAG,MAAM,CAAC,SAAS,EAAE,CAAC;gBAElC,MAAM,GAAG,KAAK,GAAG,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,cAAc,GAAG,CAAC,CAAC;gBAC9D,KAAK,IAAI,MAAM,GAAG,CAAC,EAAE,MAAM,GAAG,IAAI,CAAC,YAAY,EAAE,MAAM,EAAE,EAAE,CAAC;oBACxD,IAAI,IAAI,CAAC,kBAAkB,IAAI,SAAS,EAAE,CAAC;wBACvC,IAAI,CAAC,MAAM,CAAC,GAAG,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;wBACrC,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,SAAS,CAAC,MAAM,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;wBAC7C,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,SAAS,CAAC,MAAM,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;wBAC7C,MAAM,IAAI,CAAC,CAAC;oBAChB,CAAC;oBAED,IAAI,IAAI,CAAC,gBAAgB,IAAI,OAAO,EAAE,CAAC;wBACnC,IAAI,CAAC,MAAM,CAAC,GAAG,OAAO,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;wBACnC,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,OAAO,CAAC,MAAM,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;wBAC3C,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,OAAO,CAAC,MAAM,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;wBAC3C,MAAM,IAAI,CAAC,CAAC;oBAChB,CAAC;oBAED,IAAI,IAAI,CAAC,YAAY,IAAI,GAAG,EAAE,CAAC;wBAC3B,IAAI,CAAC,MAAM,CAAC,GAAG,GAAG,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;wBAC/B,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,MAAM,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;wBACvC,MAAM,IAAI,CAAC,CAAC;oBAChB,CAAC;oBAED,IAAI,IAAI,CAAC,iBAAiB,IAAI,QAAQ,EAAE,CAAC;wBACrC,IAAI,CAAC,MAAM,CAAC,GAAG,QAAQ,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;wBACpC,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,QAAQ,CAAC,MAAM,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;wBAC5C,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,QAAQ,CAAC,MAAM,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;wBAC5C,MAAM,IAAI,CAAC,CAAC;oBAChB,CAAC;oBAED,IAAI,IAAI,CAAC,aAAa,IAAI,IAAI,EAAE,CAAC;wBAC7B,IAAI,CAAC,MAAM,CAAC,GAAG,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;wBAChC,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;wBACxC,MAAM,IAAI,CAAC,CAAC;oBAChB,CAAC;oBAED,IAAI,IAAI,CAAC,eAAe,IAAI,MAAM,EAAE,CAAC;wBACjC,IAAI,CAAC,MAAM,CAAC,GAAG,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;wBAClC,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,MAAM,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;wBAC1C,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,MAAM,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;wBAC1C,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,MAAM,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;wBAC1C,MAAM,IAAI,CAAC,CAAC;oBAChB,CAAC;gBACL,CAAC;YACL,CAAC;YAED,IAAI,CAAC,mBAAmB,GAAG,iBAAiB,CAAC,iBAAiB,CAC1D,IAAI,EACJ,IAAI,CAAC,aAAa,EAClB,IAAI,CAAC,cAAc,EACnB,WAAW,EACX,IAAI,CAAC,MAAM,EACX,KAAK,EACL,KAAK,EACL,SAAS,CAAC,4BAA4B,EACtC,SAAS,CAAC,iBAAiB,CAC9B,CAAC;YACF,IAAI,CAAC,mBAAmB,CAAC,IAAI,GAAG,iBAAiB,IAAI,CAAC,QAAQ,EAAE,CAAC;QACrE,CAAC;QAED,yDAAyD;QACzD,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC;YACpC,IAAU,IAAK,CAAC,kBAAkB,KAAK,IAAI,EAAE,CAAC;gBACnC,IAAK,CAAC,mCAAmC,EAAE,CAAC;YACvD,CAAC;QACL,CAAC;IACL,CAAC;IAED;;OAEG;IACI,OAAO;QACV,IAAI,IAAI,CAAC,mBAAmB,EAAE,CAAC;YAC3B,IAAI,CAAC,mBAAmB,CAAC,OAAO,EAAE,CAAC;QACvC,CAAC;QAED,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC;QAEhC,oBAAoB;QACpB,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YACd,IAAI,CAAC,MAAM,CAAC,wBAAwB,CAAC,IAAI,CAAC,CAAC;YAE3C,IAAI,IAAI,CAAC,gBAAgB,EAAE,CAAC;gBACxB,MAAM,KAAK,GAAG,IAAI,CAAC,gBAAgB,CAAC,mBAAmB,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;gBACtE,IAAI,KAAK,GAAG,CAAC,CAAC,EAAE,CAAC;oBACb,IAAI,CAAC,gBAAgB,CAAC,mBAAmB,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;gBAC/D,CAAC;gBACD,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC;YACjC,CAAC;YAED,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;gBAChC,IAAI,CAAC,MAAM,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;YACrC,CAAC;QACL,CAAC;IACL,CAAC;IAED,UAAU;IAEV;;;;;OAKG;IACI,MAAM,CAAC,KAAK,CAAC,mBAAwB,EAAE,KAAY;QACtD,MAAM,MAAM,GAAG,IAAI,kBAAkB,CAAC,KAAK,CAAC,CAAC;QAE7C,KAAK,MAAM,UAAU,IAAI,mBAAmB,CAAC,OAAO,EAAE,CAAC;YACnD,MAAM,CAAC,SAAS,CAAC,WAAW,CAAC,KAAK,CAAC,UAAU,EAAE,KAAK,CAAC,CAAC,CAAC;QAC3D,CAAC;QAED,OAAO,MAAM,CAAC;IAClB,CAAC;;AAtqBD,wFAAwF;AAC1E,uCAAoB,GAAG,IAAI,AAAP,CAAQ;AAE1C,qHAAqH;AACvG,6DAA0C,GAAG,CAAC,AAAJ,CAAK;AAE7D;;GAEG;AACW,oDAAiC,GAAG,CAAC,AAAJ,CAAK","sourcesContent":["import type { Observer } from \"../Misc/observable\";\r\nimport { SmartArray } from \"../Misc/smartArray\";\r\nimport { Logger } from \"../Misc/logger\";\r\nimport type { Nullable } from \"../types\";\r\nimport type { IDisposable, Scene } from \"../scene\";\r\nimport { EngineStore } from \"../Engines/engineStore\";\r\nimport type { Mesh } from \"../Meshes/mesh\";\r\nimport { MorphTarget } from \"./morphTarget\";\r\nimport { Constants } from \"../Engines/constants\";\r\nimport type { Effect } from \"../Materials/effect\";\r\nimport { RawTexture2DArray } from \"../Materials/Textures/rawTexture2DArray\";\r\nimport type { IAssetContainer } from \"core/IAssetContainer\";\r\n/**\r\n * This class is used to deform meshes using morphing between different targets\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/morphTargets\r\n */\r\nexport class MorphTargetManager implements IDisposable {\r\n /** Enable storing morph target data into textures when set to true (true by default) */\r\n public static EnableTextureStorage = true;\r\n\r\n /** Maximum number of active morph targets supported in the \"vertex attribute\" mode (i.e., not the \"texture\" mode) */\r\n public static MaxActiveMorphTargetsInVertexAttributeMode = 8;\r\n\r\n /**\r\n * When used in texture mode, if greather than 0, this will override the the morph manager numMaxInfluencers value.\r\n */\r\n public static ConstantTargetCountForTextureMode = 0;\r\n\r\n private _targets = new Array<MorphTarget>();\r\n private _targetInfluenceChangedObservers = new Array<Nullable<Observer<boolean>>>();\r\n private _targetDataLayoutChangedObservers = new Array<Nullable<Observer<void>>>();\r\n private _activeTargets = new SmartArray<MorphTarget>(16);\r\n private _scene: Nullable<Scene>;\r\n private _influences: Float32Array;\r\n private _supportsPositions = false;\r\n private _supportsNormals = false;\r\n private _supportsTangents = false;\r\n private _supportsUVs = false;\r\n private _supportsUV2s = false;\r\n private _supportsColors = false;\r\n private _vertexCount = 0;\r\n private _uniqueId = 0;\r\n private _tempInfluences = new Array<number>();\r\n private _canUseTextureForTargets = false;\r\n private _blockCounter = 0;\r\n private _mustSynchronize = true;\r\n private _forceUpdateWhenUnfrozen = false;\r\n\r\n /** @internal */\r\n public _textureVertexStride = 0;\r\n\r\n /** @internal */\r\n public _textureWidth = 0;\r\n\r\n /** @internal */\r\n public _textureHeight = 1;\r\n\r\n /** @internal */\r\n public _morphTargetTextureIndices: Float32Array;\r\n\r\n /** @internal */\r\n public _parentContainer: Nullable<IAssetContainer> = null;\r\n\r\n /** @internal */\r\n public _targetStoreTexture: Nullable<RawTexture2DArray>;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if influencers must be optimized (eg. recompiling the shader if less influencers are used)\r\n */\r\n public optimizeInfluencers = true;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if positions must be morphed\r\n */\r\n public enablePositionMorphing = true;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if normals must be morphed\r\n */\r\n public enableNormalMorphing = true;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if tangents must be morphed\r\n */\r\n public enableTangentMorphing = true;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if UV must be morphed\r\n */\r\n public enableUVMorphing = true;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if UV2 must be morphed\r\n */\r\n public enableUV2Morphing = true;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if colors must be morphed\r\n */\r\n public enableColorMorphing = true;\r\n\r\n /**\r\n * Sets a boolean indicating that adding new target or updating an existing target will not update the underlying data buffers\r\n */\r\n public set areUpdatesFrozen(block: boolean) {\r\n if (block) {\r\n this._blockCounter++;\r\n } else {\r\n this._blockCounter--;\r\n if (this._blockCounter <= 0) {\r\n this._blockCounter = 0;\r\n\r\n this._syncActiveTargets(this._forceUpdateWhenUnfrozen);\r\n this._forceUpdateWhenUnfrozen = false;\r\n }\r\n }\r\n }\r\n\r\n public get areUpdatesFrozen() {\r\n return this._blockCounter > 0;\r\n }\r\n\r\n /**\r\n * Creates a new MorphTargetManager\r\n * @param scene defines the current scene\r\n */\r\n public constructor(scene: Nullable<Scene> = null) {\r\n if (!scene) {\r\n scene = EngineStore.LastCreatedScene;\r\n }\r\n\r\n this._scene = scene;\r\n\r\n if (this._scene) {\r\n this._scene.addMorphTargetManager(this);\r\n\r\n this._uniqueId = this._scene.getUniqueId();\r\n\r\n const engineCaps = this._scene.getEngine().getCaps();\r\n this._canUseTextureForTargets =\r\n engineCaps.canUseGLVertexID && engineCaps.textureFloat && engineCaps.maxVertexTextureImageUnits > 0 && engineCaps.texture2DArrayMaxLayerCount > 1;\r\n }\r\n }\r\n\r\n private _numMaxInfluencers = 0;\r\n\r\n /**\r\n * Gets or sets the maximum number of influencers (targets) (default value: 0).\r\n * Setting a value for this property can lead to a smoother experience, as only one shader will be compiled, which will use this value as the maximum number of influencers.\r\n * If you leave the value at 0 (default), a new shader will be compiled every time the number of active influencers changes. This can cause problems, as compiling a shader takes time.\r\n * If you assign a non-zero value to this property, you need to ensure that this value is greater than the maximum number of (active) influencers you'll need for this morph manager.\r\n * Otherwise, the number of active influencers will be truncated at the value you set for this property, which can lead to unexpected results.\r\n * Note that this property has no effect if \"useTextureToStoreTargets\" is false.\r\n * Note as well that if MorphTargetManager.ConstantTargetCountForTextureMode is greater than 0, this property will be ignored and the constant value will be used instead.\r\n */\r\n public get numMaxInfluencers(): number {\r\n if (MorphTargetManager.ConstantTargetCountForTextureMode > 0 && this.isUsingTextureForTargets) {\r\n return MorphTargetManager.ConstantTargetCountForTextureMode;\r\n }\r\n return this._numMaxInfluencers;\r\n }\r\n\r\n public set numMaxInfluencers(value: number) {\r\n if (this._numMaxInfluencers === value) {\r\n return;\r\n }\r\n\r\n this._numMaxInfluencers = value;\r\n this._mustSynchronize = true;\r\n this._syncActiveTargets();\r\n }\r\n\r\n /**\r\n * Gets the unique ID of this manager\r\n */\r\n public get uniqueId(): number {\r\n return this._uniqueId;\r\n }\r\n\r\n /**\r\n * Gets the number of vertices handled by this manager\r\n */\r\n public get vertexCount(): number {\r\n return this._vertexCount;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if this manager supports morphing of positions\r\n */\r\n public get supportsPositions(): boolean {\r\n return this._supportsPositions && this.enablePositionMorphing;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if this manager supports morphing of normals\r\n */\r\n public get supportsNormals(): boolean {\r\n return this._supportsNormals && this.enableNormalMorphing;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if this manager supports morphing of tangents\r\n */\r\n public get supportsTangents(): boolean {\r\n return this._supportsTangents && this.enableTangentMorphing;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if this manager supports morphing of texture coordinates\r\n */\r\n public get supportsUVs(): boolean {\r\n return this._supportsUVs && this.enableUVMorphing;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if this manager supports morphing of texture coordinates 2\r\n */\r\n public get supportsUV2s(): boolean {\r\n return this._supportsUV2s && this.enableUV2Morphing;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if this manager supports morphing of colors\r\n */\r\n public get supportsColors(): boolean {\r\n return this._supportsColors && this.enableColorMorphing;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if this manager has data for morphing positions\r\n */\r\n public get hasPositions(): boolean {\r\n return this._supportsPositions;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if this manager has data for morphing normals\r\n */\r\n public get hasNormals(): boolean {\r\n return this._supportsNormals;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if this manager has data for morphing tangents\r\n */\r\n public get hasTangents(): boolean {\r\n return this._supportsTangents;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if this manager has data for morphing texture coordinates\r\n */\r\n public get hasUVs(): boolean {\r\n return this._supportsUVs;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if this manager has data for morphing texture coordinates 2\r\n */\r\n public get hasUV2s(): boolean {\r\n return this._supportsUV2s;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if this manager has data for morphing colors\r\n */\r\n public get hasColors(): boolean {\r\n return this._supportsColors;\r\n }\r\n\r\n /**\r\n * Gets the number of targets stored in this manager\r\n */\r\n public get numTargets(): number {\r\n return this._targets.length;\r\n }\r\n\r\n /**\r\n * Gets the number of influencers (ie. the number of targets with influences > 0)\r\n */\r\n public get numInfluencers(): number {\r\n return this._activeTargets.length;\r\n }\r\n\r\n /**\r\n * Gets the list of influences (one per target)\r\n */\r\n public get influences(): Float32Array {\r\n return this._influences;\r\n }\r\n\r\n private _useTextureToStoreTargets = true;\r\n /**\r\n * Gets or sets a boolean indicating that targets should be stored as a texture instead of using vertex attributes (default is true).\r\n * Please note that this option is not available if the hardware does not support it\r\n */\r\n public get useTextureToStoreTargets(): boolean {\r\n return this._useTextureToStoreTargets;\r\n }\r\n\r\n public set useTextureToStoreTargets(value: boolean) {\r\n if (this._useTextureToStoreTargets === value) {\r\n return;\r\n }\r\n this._useTextureToStoreTargets = value;\r\n this._mustSynchronize = true;\r\n this._syncActiveTargets();\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating that the targets are stored into a texture (instead of as attributes)\r\n */\r\n public get isUsingTextureForTargets() {\r\n return (\r\n MorphTargetManager.EnableTextureStorage &&\r\n this.useTextureToStoreTargets &&\r\n this._canUseTextureForTargets &&\r\n !this._scene?.getEngine().getCaps().disableMorphTargetTexture\r\n );\r\n }\r\n\r\n /**\r\n * Gets the active target at specified index. An active target is a target with an influence > 0\r\n * @param index defines the index to check\r\n * @returns the requested target\r\n */\r\n public getActiveTarget(index: number): MorphTarget {\r\n return this._activeTargets.data[index];\r\n }\r\n\r\n /**\r\n * Gets the target at specified index\r\n * @param index defines the index to check\r\n * @returns the requested target\r\n */\r\n public getTarget(index: number): MorphTarget {\r\n return this._targets[index];\r\n }\r\n\r\n /**\r\n * Gets the first target with the specified name\r\n * @param name defines the name to check\r\n * @returns the requested target\r\n */\r\n public getTargetByName(name: string): Nullable<MorphTarget> {\r\n for (const target of this._targets) {\r\n if (target.name === name) {\r\n return target;\r\n }\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * Add a new target to this manager\r\n * @param target defines the target to add\r\n */\r\n public addTarget(target: MorphTarget): void {\r\n this._targets.push(target);\r\n this._targetInfluenceChangedObservers.push(\r\n target.onInfluenceChanged.add((needUpdate) => {\r\n if (this.areUpdatesFrozen && needUpdate) {\r\n this._forceUpdateWhenUnfrozen = true;\r\n }\r\n this._syncActiveTargets(needUpdate);\r\n })\r\n );\r\n this._targetDataLayoutChangedObservers.push(\r\n target._onDataLayoutChanged.add(() => {\r\n this._mustSynchronize = true;\r\n this._syncActiveTargets();\r\n })\r\n );\r\n this._mustSynchronize = true;\r\n this._syncActiveTargets();\r\n }\r\n\r\n /**\r\n * Removes a target from the manager\r\n * @param target defines the target to remove\r\n */\r\n public removeTarget(target: MorphTarget): void {\r\n const index = this._targets.indexOf(target);\r\n if (index >= 0) {\r\n this._targets.splice(index, 1);\r\n\r\n target.onInfluenceChanged.remove(this._targetInfluenceChangedObservers.splice(index, 1)[0]);\r\n target._onDataLayoutChanged.remove(this._targetDataLayoutChangedObservers.splice(index, 1)[0]);\r\n this._mustSynchronize = true;\r\n this._syncActiveTargets();\r\n }\r\n\r\n if (this._scene) {\r\n this._scene.stopAnimation(target);\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _bind(effect: Effect) {\r\n effect.setFloat3(\"morphTargetTextureInfo\", this._textureVertexStride, this._textureWidth, this._textureHeight);\r\n effect.setFloatArray(\"morphTargetTextureIndices\", this._morphTargetTextureIndices);\r\n effect.setTexture(\"morphTargets\", this._targetStoreTexture);\r\n effect.setInt(\"morphTargetCount\", this.numInfluencers);\r\n }\r\n\r\n /**\r\n * Clone the current manager\r\n * @returns a new MorphTargetManager\r\n */\r\n public clone(): MorphTargetManager {\r\n const copy = new MorphTargetManager(this._scene);\r\n\r\n for (const target of this._targets) {\r\n copy.addTarget(target.clone());\r\n }\r\n\r\n copy.enablePositionMorphing = this.enablePositionMorphing;\r\n copy.enableNormalMorphing = this.enableNormalMorphing;\r\n copy.enableTangentMorphing = this.enableTangentMorphing;\r\n copy.enableUVMorphing = this.enableUVMorphing;\r\n copy.enableUV2Morphing = this.enableUV2Morphing;\r\n copy.enableColorMorphing = this.enableColorMorphing;\r\n\r\n return copy;\r\n }\r\n\r\n /**\r\n * Serializes the current manager into a Serialization object\r\n * @returns the serialized object\r\n */\r\n public serialize(): any {\r\n const serializationObject: any = {};\r\n\r\n serializationObject.id = this.uniqueId;\r\n\r\n serializationObject.targets = [];\r\n for (const target of this._targets) {\r\n serializationObject.targets.push(target.serialize());\r\n }\r\n\r\n return serializationObject;\r\n }\r\n\r\n private _syncActiveTargets(needUpdate = false): void {\r\n if (this.areUpdatesFrozen) {\r\n return;\r\n }\r\n\r\n const wasUsingTextureForTargets = !!this._targetStoreTexture;\r\n const isUsingTextureForTargets = this.isUsingTextureForTargets;\r\n\r\n if (this._mustSynchronize || wasUsingTextureForTargets !== isUsingTextureForTargets) {\r\n this._mustSynchronize = false;\r\n this.synchronize();\r\n }\r\n\r\n let influenceCount = 0;\r\n this._activeTargets.reset();\r\n\r\n if (!this._morphTargetTextureIndices || this._morphTargetTextureIndices.length !== this._targets.length) {\r\n this._morphTargetTextureIndices = new Float32Array(this._targets.length);\r\n }\r\n\r\n let targetIndex = -1;\r\n for (const target of this._targets) {\r\n targetIndex++;\r\n if (target.influence === 0 && this.optimizeInfluencers) {\r\n continue;\r\n }\r\n\r\n if (this._activeTargets.length >= MorphTargetManager.MaxActiveMorphTargetsInVertexAttributeMode && !this.isUsingTextureForTargets) {\r\n break;\r\n }\r\n\r\n this._activeTargets.push(target);\r\n this._morphTargetTextureIndices[influenceCount] = targetIndex;\r\n this._tempInfluences[influenceCount++] = target.influence;\r\n }\r\n\r\n if (this._morphTargetTextureIndices.length !== influenceCount) {\r\n this._morphTargetTextureIndices = this._morphTargetTextureIndices.slice(0, influenceCount);\r\n }\r\n\r\n if (!this._influences || this._influences.length !== influenceCount) {\r\n this._influences = new Float32Array(influenceCount);\r\n }\r\n\r\n for (let index = 0; index < influenceCount; index++) {\r\n this._influences[index] = this._tempInfluences[index];\r\n }\r\n\r\n if (needUpdate && this._scene) {\r\n for (const mesh of this._scene.meshes) {\r\n if ((<any>mesh).morphTargetManager === this) {\r\n if (isUsingTextureForTargets) {\r\n mesh._markSubMeshesAsAttributesDirty();\r\n } else {\r\n (<Mesh>mesh)._syncGeometryWithMorphTargetManager();\r\n }\r\n }\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Synchronize the targets with all the meshes using this morph target manager\r\n */\r\n public synchronize(): void {\r\n if (!this._scene || this.areUpdatesFrozen) {\r\n return;\r\n }\r\n\r\n const engine = this._scene.getEngine();\r\n\r\n this._supportsPositions = true;\r\n this._supportsNormals = true;\r\n this._supportsTangents = true;\r\n this._supportsUVs = true;\r\n this._supportsUV2s = true;\r\n this._supportsColors = true;\r\n this._vertexCount = 0;\r\n\r\n this._targetStoreTexture?.dispose();\r\n this._targetStoreTexture = null;\r\n\r\n if (this.isUsingTextureForTargets && this._targets.length > engine.getCaps().texture2DArrayMaxLayerCount) {\r\n this.useTextureToStoreTargets = false;\r\n }\r\n\r\n for (const target of this._targets) {\r\n this._supportsPositions = this._supportsPositions && target.hasPositions;\r\n this._supportsNormals = this._supportsNormals && target.hasNormals;\r\n this._supportsTangents = this._supportsTangents && target.hasTangents;\r\n this._supportsUVs = this._supportsUVs && target.hasUVs;\r\n this._supportsUV2s = this._supportsUV2s && target.hasUV2s;\r\n this._supportsColors = this._supportsColors && target.hasColors;\r\n\r\n const vertexCount = target.vertexCount;\r\n if (this._vertexCount === 0) {\r\n this._vertexCount = vertexCount;\r\n } else if (this._vertexCount !== vertexCount) {\r\n Logger.Error(\r\n `Incompatible target. Targets must all have the same vertices count. Current vertex count: ${this._vertexCount}, vertex count for target \"${target.name}\": ${vertexCount}`\r\n );\r\n return;\r\n }\r\n }\r\n\r\n if (this.isUsingTextureForTargets) {\r\n this._textureVertexStride = 0;\r\n\r\n this._supportsPositions && this._textureVertexStride++;\r\n this._supportsNormals && this._textureVertexStride++;\r\n this._supportsTangents && this._textureVertexStride++;\r\n this._supportsUVs && this._textureVertexStride++;\r\n this._supportsUV2s && this._textureVertexStride++;\r\n this._supportsColors && this._textureVertexStride++;\r\n\r\n this._textureWidth = this._vertexCount * this._textureVertexStride || 1;\r\n this._textureHeight = 1;\r\n\r\n const maxTextureSize = engine.getCaps().maxTextureSize;\r\n if (this._textureWidth > maxTextureSize) {\r\n this._textureHeight = Math.ceil(this._textureWidth / maxTextureSize);\r\n this._textureWidth = maxTextureSize;\r\n }\r\n\r\n const targetCount = this._targets.length;\r\n const data = new Float32Array(targetCount * this._textureWidth * this._textureHeight * 4);\r\n\r\n let offset = 0;\r\n for (let index = 0; index < targetCount; index++) {\r\n const target = this._targets[index];\r\n\r\n const positions = target.getPositions();\r\n const normals = target.getNormals();\r\n const uvs = target.getUVs();\r\n const tangents = target.getTangents();\r\n const uv2s = target.getUV2s();\r\n const colors = target.getColors();\r\n\r\n offset = index * this._textureWidth * this._textureHeight * 4;\r\n for (let vertex = 0; vertex < this._vertexCount; vertex++) {\r\n if (this._supportsPositions && positions) {\r\n data[offset] = positions[vertex * 3];\r\n data[offset + 1] = positions[vertex * 3 + 1];\r\n data[offset + 2] = positions[vertex * 3 + 2];\r\n offset += 4;\r\n }\r\n\r\n if (this._supportsNormals && normals) {\r\n data[offset] = normals[vertex * 3];\r\n data[offset + 1] = normals[vertex * 3 + 1];\r\n data[offset + 2] = normals[vertex * 3 + 2];\r\n offset += 4;\r\n }\r\n\r\n if (this._supportsUVs && uvs) {\r\n data[offset] = uvs[vertex * 2];\r\n data[offset + 1] = uvs[vertex * 2 + 1];\r\n offset += 4;\r\n }\r\n\r\n if (this._supportsTangents && tangents) {\r\n data[offset] = tangents[vertex * 3];\r\n data[offset + 1] = tangents[vertex * 3 + 1];\r\n data[offset + 2] = tangents[vertex * 3 + 2];\r\n offset += 4;\r\n }\r\n\r\n if (this._supportsUV2s && uv2s) {\r\n data[offset] = uv2s[vertex * 2];\r\n data[offset + 1] = uv2s[vertex * 2 + 1];\r\n offset += 4;\r\n }\r\n\r\n if (this._supportsColors && colors) {\r\n data[offset] = colors[vertex * 4];\r\n data[offset + 1] = colors[vertex * 4 + 1];\r\n data[offset + 2] = colors[vertex * 4 + 2];\r\n data[offset + 3] = colors[vertex * 4 + 3];\r\n offset += 4;\r\n }\r\n }\r\n }\r\n\r\n this._targetStoreTexture = RawTexture2DArray.CreateRGBATexture(\r\n data,\r\n this._textureWidth,\r\n this._textureHeight,\r\n targetCount,\r\n this._scene,\r\n false,\r\n false,\r\n Constants.TEXTURE_NEAREST_SAMPLINGMODE,\r\n Constants.TEXTURETYPE_FLOAT\r\n );\r\n this._targetStoreTexture.name = `Morph texture_${this.uniqueId}`;\r\n }\r\n\r\n // Flag meshes as dirty to resync with the active targets\r\n for (const mesh of this._scene.meshes) {\r\n if ((<any>mesh).morphTargetManager === this) {\r\n (<Mesh>mesh)._syncGeometryWithMorphTargetManager();\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Release all resources\r\n */\r\n public dispose() {\r\n if (this._targetStoreTexture) {\r\n this._targetStoreTexture.dispose();\r\n }\r\n\r\n this._targetStoreTexture = null;\r\n\r\n // Remove from scene\r\n if (this._scene) {\r\n this._scene.removeMorphTargetManager(this);\r\n\r\n if (this._parentContainer) {\r\n const index = this._parentContainer.morphTargetManagers.indexOf(this);\r\n if (index > -1) {\r\n this._parentContainer.morphTargetManagers.splice(index, 1);\r\n }\r\n this._parentContainer = null;\r\n }\r\n\r\n for (const morph of this._targets) {\r\n this._scene.stopAnimation(morph);\r\n }\r\n }\r\n }\r\n\r\n // Statics\r\n\r\n /**\r\n * Creates a new MorphTargetManager from serialized data\r\n * @param serializationObject defines the serialized data\r\n * @param scene defines the hosting scene\r\n * @returns the new MorphTargetManager\r\n */\r\n public static Parse(serializationObject: any, scene: Scene): MorphTargetManager {\r\n const result = new MorphTargetManager(scene);\r\n\r\n for (const targetData of serializationObject.targets) {\r\n result.addTarget(MorphTarget.Parse(targetData, scene));\r\n }\r\n\r\n return result;\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"morphTargetManager.js","sourceRoot":"","sources":["../../../../dev/core/src/Morph/morphTargetManager.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,UAAU,EAAE,MAAM,oBAAoB,CAAC;AAChD,OAAO,EAAE,MAAM,EAAE,MAAM,gBAAgB,CAAC;AAGxC,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAC5C,OAAO,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;AAEjD,OAAO,EAAE,iBAAiB,EAAE,MAAM,yCAAyC,CAAC;AAE5E;;;GAGG;AACH,MAAM,OAAO,kBAAkB;IAqF3B;;OAEG;IACH,IAAW,gBAAgB,CAAC,KAAc;QACtC,IAAI,KAAK,EAAE,CAAC;YACR,IAAI,CAAC,aAAa,EAAE,CAAC;QACzB,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,aAAa,EAAE,CAAC;YACrB,IAAI,IAAI,CAAC,aAAa,IAAI,CAAC,EAAE,CAAC;gBAC1B,IAAI,CAAC,aAAa,GAAG,CAAC,CAAC;gBAEvB,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,wBAAwB,CAAC,CAAC;gBACvD,IAAI,CAAC,wBAAwB,GAAG,KAAK,CAAC;YAC1C,CAAC;QACL,CAAC;IACL,CAAC;IAED,IAAW,gBAAgB;QACvB,OAAO,IAAI,CAAC,aAAa,GAAG,CAAC,CAAC;IAClC,CAAC;IAED;;;OAGG;IACH,YAAmB,QAAyB,IAAI;QAlGxC,aAAQ,GAAG,IAAI,KAAK,EAAe,CAAC;QACpC,qCAAgC,GAAG,IAAI,KAAK,EAA+B,CAAC;QAC5E,sCAAiC,GAAG,IAAI,KAAK,EAA4B,CAAC;QAC1E,mBAAc,GAAG,IAAI,UAAU,CAAc,EAAE,CAAC,CAAC;QAGjD,uBAAkB,GAAG,KAAK,CAAC;QAC3B,qBAAgB,GAAG,KAAK,CAAC;QACzB,sBAAiB,GAAG,KAAK,CAAC;QAC1B,iBAAY,GAAG,KAAK,CAAC;QACrB,kBAAa,GAAG,KAAK,CAAC;QACtB,oBAAe,GAAG,KAAK,CAAC;QACxB,iBAAY,GAAG,CAAC,CAAC;QACjB,cAAS,GAAG,CAAC,CAAC;QACd,oBAAe,GAAG,IAAI,KAAK,EAAU,CAAC;QACtC,6BAAwB,GAAG,KAAK,CAAC;QACjC,kBAAa,GAAG,CAAC,CAAC;QAClB,qBAAgB,GAAG,IAAI,CAAC;QACxB,6BAAwB,GAAG,KAAK,CAAC;QAEzC,gBAAgB;QACT,yBAAoB,GAAG,CAAC,CAAC;QAEhC,gBAAgB;QACT,kBAAa,GAAG,CAAC,CAAC;QAEzB,gBAAgB;QACT,mBAAc,GAAG,CAAC,CAAC;QAK1B,gBAAgB;QACT,qBAAgB,GAA8B,IAAI,CAAC;QAK1D;;WAEG;QACI,wBAAmB,GAAG,IAAI,CAAC;QAElC;;WAEG;QACI,2BAAsB,GAAG,IAAI,CAAC;QAErC;;WAEG;QACI,yBAAoB,GAAG,IAAI,CAAC;QAEnC;;WAEG;QACI,0BAAqB,GAAG,IAAI,CAAC;QAEpC;;WAEG;QACI,qBAAgB,GAAG,IAAI,CAAC;QAE/B;;WAEG;QACI,sBAAiB,GAAG,IAAI,CAAC;QAEhC;;WAEG;QACI,wBAAmB,GAAG,IAAI,CAAC;QA6C1B,uBAAkB,GAAG,CAAC,CAAC;QAmJvB,8BAAyB,GAAG,IAAI,CAAC;QApKrC,IAAI,CAAC,KAAK,EAAE,CAAC;YACT,KAAK,GAAG,WAAW,CAAC,gBAAgB,CAAC;QACzC,CAAC;QAED,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QAEpB,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YACd,IAAI,CAAC,MAAM,CAAC,qBAAqB,CAAC,IAAI,CAAC,CAAC;YAExC,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,MAAM,CAAC,WAAW,EAAE,CAAC;YAE3C,MAAM,UAAU,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC,OAAO,EAAE,CAAC;YACrD,IAAI,CAAC,wBAAwB;gBACzB,UAAU,CAAC,gBAAgB,IAAI,UAAU,CAAC,YAAY,IAAI,UAAU,CAAC,0BAA0B,GAAG,CAAC,IAAI,UAAU,CAAC,2BAA2B,GAAG,CAAC,CAAC;QAC1J,CAAC;IACL,CAAC;IAID;;;;;;;;OAQG;IACH,IAAW,iBAAiB;QACxB,IAAI,kBAAkB,CAAC,iCAAiC,GAAG,CAAC,IAAI,IAAI,CAAC,wBAAwB,EAAE,CAAC;YAC5F,OAAO,kBAAkB,CAAC,iCAAiC,CAAC;QAChE,CAAC;QACD,OAAO,IAAI,CAAC,kBAAkB,CAAC;IACnC,CAAC;IAED,IAAW,iBAAiB,CAAC,KAAa;QACtC,IAAI,IAAI,CAAC,kBAAkB,KAAK,KAAK,EAAE,CAAC;YACpC,OAAO;QACX,CAAC;QAED,IAAI,CAAC,kBAAkB,GAAG,KAAK,CAAC;QAChC,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC;QAC7B,IAAI,CAAC,kBAAkB,EAAE,CAAC;IAC9B,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,SAAS,CAAC;IAC1B,CAAC;IAED;;OAEG;IACH,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,YAAY,CAAC;IAC7B,CAAC;IAED;;OAEG;IACH,IAAW,iBAAiB;QACxB,OAAO,IAAI,CAAC,kBAAkB,IAAI,IAAI,CAAC,sBAAsB,CAAC;IAClE,CAAC;IAED;;OAEG;IACH,IAAW,eAAe;QACtB,OAAO,IAAI,CAAC,gBAAgB,IAAI,IAAI,CAAC,oBAAoB,CAAC;IAC9D,CAAC;IAED;;OAEG;IACH,IAAW,gBAAgB;QACvB,OAAO,IAAI,CAAC,iBAAiB,IAAI,IAAI,CAAC,qBAAqB,CAAC;IAChE,CAAC;IAED;;OAEG;IACH,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,gBAAgB,CAAC;IACtD,CAAC;IAED;;OAEG;IACH,IAAW,YAAY;QACnB,OAAO,IAAI,CAAC,aAAa,IAAI,IAAI,CAAC,iBAAiB,CAAC;IACxD,CAAC;IAED;;OAEG;IACH,IAAW,cAAc;QACrB,OAAO,IAAI,CAAC,eAAe,IAAI,IAAI,CAAC,mBAAmB,CAAC;IAC5D,CAAC;IAED;;OAEG;IACH,IAAW,YAAY;QACnB,OAAO,IAAI,CAAC,kBAAkB,CAAC;IACnC,CAAC;IAED;;OAEG;IACH,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,gBAAgB,CAAC;IACjC,CAAC;IAED;;OAEG;IACH,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,iBAAiB,CAAC;IAClC,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,YAAY,CAAC;IAC7B,CAAC;IAED;;OAEG;IACH,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,aAAa,CAAC;IAC9B,CAAC;IAED;;OAEG;IACH,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,eAAe,CAAC;IAChC,CAAC;IAED;;OAEG;IACH,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC;IAChC,CAAC;IAED;;OAEG;IACH,IAAW,cAAc;QACrB,OAAO,IAAI,CAAC,cAAc,CAAC,MAAM,CAAC;IACtC,CAAC;IAED;;OAEG;IACH,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,WAAW,CAAC;IAC5B,CAAC;IAGD;;;OAGG;IACH,IAAW,wBAAwB;QAC/B,OAAO,IAAI,CAAC,yBAAyB,CAAC;IAC1C,CAAC;IAED,IAAW,wBAAwB,CAAC,KAAc;QAC9C,IAAI,IAAI,CAAC,yBAAyB,KAAK,KAAK,EAAE,CAAC;YAC3C,OAAO;QACX,CAAC;QACD,IAAI,CAAC,yBAAyB,GAAG,KAAK,CAAC;QACvC,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC;QAC7B,IAAI,CAAC,kBAAkB,EAAE,CAAC;IAC9B,CAAC;IAED;;OAEG;IACH,IAAW,wBAAwB;QAC/B,OAAO,CACH,kBAAkB,CAAC,oBAAoB;YACvC,IAAI,CAAC,wBAAwB;YAC7B,IAAI,CAAC,wBAAwB;YAC7B,CAAC,IAAI,CAAC,MAAM,EAAE,SAAS,EAAE,CAAC,OAAO,EAAE,CAAC,yBAAyB,CAChE,CAAC;IACN,CAAC;IAED;;;;OAIG;IACI,eAAe,CAAC,KAAa;QAChC,OAAO,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;IAC3C,CAAC;IAED;;;;OAIG;IACI,SAAS,CAAC,KAAa;QAC1B,OAAO,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;IAChC,CAAC;IAED;;;;OAIG;IACI,eAAe,CAAC,IAAY;QAC/B,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YACjC,IAAI,MAAM,CAAC,IAAI,KAAK,IAAI,EAAE,CAAC;gBACvB,OAAO,MAAM,CAAC;YAClB,CAAC;QACL,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;OAGG;IACI,SAAS,CAAC,MAAmB;QAChC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAC3B,IAAI,CAAC,gCAAgC,CAAC,IAAI,CACtC,MAAM,CAAC,kBAAkB,CAAC,GAAG,CAAC,CAAC,UAAU,EAAE,EAAE;YACzC,IAAI,IAAI,CAAC,gBAAgB,IAAI,UAAU,EAAE,CAAC;gBACtC,IAAI,CAAC,wBAAwB,GAAG,IAAI,CAAC;YACzC,CAAC;YACD,IAAI,CAAC,kBAAkB,CAAC,UAAU,CAAC,CAAC;QACxC,CAAC,CAAC,CACL,CAAC;QACF,IAAI,CAAC,iCAAiC,CAAC,IAAI,CACvC,MAAM,CAAC,oBAAoB,CAAC,GAAG,CAAC,GAAG,EAAE;YACjC,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC;YAC7B,IAAI,CAAC,kBAAkB,EAAE,CAAC;QAC9B,CAAC,CAAC,CACL,CAAC;QACF,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC;QAC7B,IAAI,CAAC,kBAAkB,EAAE,CAAC;IAC9B,CAAC;IAED;;;OAGG;IACI,YAAY,CAAC,MAAmB;QACnC,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;QAC5C,IAAI,KAAK,IAAI,CAAC,EAAE,CAAC;YACb,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;YAE/B,MAAM,CAAC,kBAAkB,CAAC,MAAM,CAAC,IAAI,CAAC,gCAAgC,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YAC5F,MAAM,CAAC,oBAAoB,CAAC,MAAM,CAAC,IAAI,CAAC,iCAAiC,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YAC/F,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC;YAC7B,IAAI,CAAC,kBAAkB,EAAE,CAAC;QAC9B,CAAC;QAED,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YACd,IAAI,CAAC,MAAM,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC;QACtC,CAAC;IACL,CAAC;IAED;;OAEG;IACI,KAAK,CAAC,MAAc;QACvB,MAAM,CAAC,SAAS,CAAC,wBAAwB,EAAE,IAAI,CAAC,oBAAoB,EAAE,IAAI,CAAC,aAAa,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;QAC/G,MAAM,CAAC,aAAa,CAAC,2BAA2B,EAAE,IAAI,CAAC,0BAA0B,CAAC,CAAC;QACnF,MAAM,CAAC,UAAU,CAAC,cAAc,EAAE,IAAI,CAAC,mBAAmB,CAAC,CAAC;QAC5D,MAAM,CAAC,MAAM,CAAC,kBAAkB,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;IAC3D,CAAC;IAED;;;OAGG;IACI,KAAK;QACR,MAAM,IAAI,GAAG,IAAI,kBAAkB,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QACjD,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC;QAE7B,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YACjC,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC;QACnC,CAAC;QACD,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC;QAE9B,IAAI,CAAC,sBAAsB,GAAG,IAAI,CAAC,sBAAsB,CAAC;QAC1D,IAAI,CAAC,oBAAoB,GAAG,IAAI,CAAC,oBAAoB,CAAC;QACtD,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC,qBAAqB,CAAC;QACxD,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC,gBAAgB,CAAC;QAC9C,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC,iBAAiB,CAAC;QAChD,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC,mBAAmB,CAAC;QAEpD,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;OAGG;IACI,SAAS;QACZ,MAAM,mBAAmB,GAAQ,EAAE,CAAC;QAEpC,mBAAmB,CAAC,EAAE,GAAG,IAAI,CAAC,QAAQ,CAAC;QAEvC,mBAAmB,CAAC,OAAO,GAAG,EAAE,CAAC;QACjC,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YACjC,mBAAmB,CAAC,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC,CAAC;QACzD,CAAC;QAED,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEO,kBAAkB,CAAC,UAAU,GAAG,KAAK;QACzC,IAAI,IAAI,CAAC,gBAAgB,EAAE,CAAC;YACxB,OAAO;QACX,CAAC;QAED,MAAM,yBAAyB,GAAG,CAAC,CAAC,IAAI,CAAC,mBAAmB,CAAC;QAC7D,MAAM,wBAAwB,GAAG,IAAI,CAAC,wBAAwB,CAAC;QAE/D,IAAI,IAAI,CAAC,gBAAgB,IAAI,yBAAyB,KAAK,wBAAwB,EAAE,CAAC;YAClF,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC;YAC9B,IAAI,CAAC,WAAW,EAAE,CAAC;QACvB,CAAC;QAED,IAAI,cAAc,GAAG,CAAC,CAAC;QACvB,IAAI,CAAC,cAAc,CAAC,KAAK,EAAE,CAAC;QAE5B,IAAI,CAAC,IAAI,CAAC,0BAA0B,IAAI,IAAI,CAAC,0BAA0B,CAAC,MAAM,KAAK,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,CAAC;YACtG,IAAI,CAAC,0BAA0B,GAAG,IAAI,YAAY,CAAC,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;QAC7E,CAAC;QAED,IAAI,WAAW,GAAG,CAAC,CAAC,CAAC;QACrB,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YACjC,WAAW,EAAE,CAAC;YACd,IAAI,MAAM,CAAC,SAAS,KAAK,CAAC,IAAI,IAAI,CAAC,mBAAmB,EAAE,CAAC;gBACrD,SAAS;YACb,CAAC;YAED,IAAI,IAAI,CAAC,cAAc,CAAC,MAAM,IAAI,kBAAkB,CAAC,0CAA0C,IAAI,CAAC,IAAI,CAAC,wBAAwB,EAAE,CAAC;gBAChI,MAAM;YACV,CAAC;YAED,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;YACjC,IAAI,CAAC,0BAA0B,CAAC,cAAc,CAAC,GAAG,WAAW,CAAC;YAC9D,IAAI,CAAC,eAAe,CAAC,cAAc,EAAE,CAAC,GAAG,MAAM,CAAC,SAAS,CAAC;QAC9D,CAAC;QAED,IAAI,IAAI,CAAC,0BAA0B,CAAC,MAAM,KAAK,cAAc,EAAE,CAAC;YAC5D,IAAI,CAAC,0BAA0B,GAAG,IAAI,CAAC,0BAA0B,CAAC,KAAK,CAAC,CAAC,EAAE,cAAc,CAAC,CAAC;QAC/F,CAAC;QAED,IAAI,CAAC,IAAI,CAAC,WAAW,IAAI,IAAI,CAAC,WAAW,CAAC,MAAM,KAAK,cAAc,EAAE,CAAC;YAClE,IAAI,CAAC,WAAW,GAAG,IAAI,YAAY,CAAC,cAAc,CAAC,CAAC;QACxD,CAAC;QAED,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,cAAc,EAAE,KAAK,EAAE,EAAE,CAAC;YAClD,IAAI,CAAC,WAAW,CAAC,KAAK,CAAC,GAAG,IAAI,CAAC,eAAe,CAAC,KAAK,CAAC,CAAC;QAC1D,CAAC;QAED,IAAI,UAAU,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YAC5B,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC;gBACpC,IAAU,IAAK,CAAC,kBAAkB,KAAK,IAAI,EAAE,CAAC;oBAC1C,IAAI,wBAAwB,EAAE,CAAC;wBAC3B,IAAI,CAAC,+BAA+B,EAAE,CAAC;oBAC3C,CAAC;yBAAM,CAAC;wBACG,IAAK,CAAC,mCAAmC,EAAE,CAAC;oBACvD,CAAC;gBACL,CAAC;YACL,CAAC;QACL,CAAC;IACL,CAAC;IAED;;OAEG;IACI,WAAW;QACd,IAAI,CAAC,IAAI,CAAC,MAAM,IAAI,IAAI,CAAC,gBAAgB,EAAE,CAAC;YACxC,OAAO;QACX,CAAC;QAED,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC;QAEvC,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC;QAC/B,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC;QAC7B,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC;QAC9B,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;QACzB,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC;QAC1B,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC;QAC5B,IAAI,CAAC,YAAY,GAAG,CAAC,CAAC;QAEtB,IAAI,CAAC,mBAAmB,EAAE,OAAO,EAAE,CAAC;QACpC,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC;QAEhC,IAAI,IAAI,CAAC,wBAAwB,IAAI,IAAI,CAAC,QAAQ,CAAC,MAAM,GAAG,MAAM,CAAC,OAAO,EAAE,CAAC,2BAA2B,EAAE,CAAC;YACvG,IAAI,CAAC,wBAAwB,GAAG,KAAK,CAAC;QAC1C,CAAC;QAED,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YACjC,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC,kBAAkB,IAAI,MAAM,CAAC,YAAY,CAAC;YACzE,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC,gBAAgB,IAAI,MAAM,CAAC,UAAU,CAAC;YACnE,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC,iBAAiB,IAAI,MAAM,CAAC,WAAW,CAAC;YACtE,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,YAAY,IAAI,MAAM,CAAC,MAAM,CAAC;YACvD,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,IAAI,MAAM,CAAC,OAAO,CAAC;YAC1D,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC,eAAe,IAAI,MAAM,CAAC,SAAS,CAAC;YAEhE,MAAM,WAAW,GAAG,MAAM,CAAC,WAAW,CAAC;YACvC,IAAI,IAAI,CAAC,YAAY,KAAK,CAAC,EAAE,CAAC;gBAC1B,IAAI,CAAC,YAAY,GAAG,WAAW,CAAC;YACpC,CAAC;iBAAM,IAAI,IAAI,CAAC,YAAY,KAAK,WAAW,EAAE,CAAC;gBAC3C,MAAM,CAAC,KAAK,CACR,6FAA6F,IAAI,CAAC,YAAY,8BAA8B,MAAM,CAAC,IAAI,MAAM,WAAW,EAAE,CAC7K,CAAC;gBACF,OAAO;YACX,CAAC;QACL,CAAC;QAED,IAAI,IAAI,CAAC,wBAAwB,EAAE,CAAC;YAChC,IAAI,CAAC,oBAAoB,GAAG,CAAC,CAAC;YAE9B,IAAI,CAAC,kBAAkB,IAAI,IAAI,CAAC,oBAAoB,EAAE,CAAC;YACvD,IAAI,CAAC,gBAAgB,IAAI,IAAI,CAAC,oBAAoB,EAAE,CAAC;YACrD,IAAI,CAAC,iBAAiB,IAAI,IAAI,CAAC,oBAAoB,EAAE,CAAC;YACtD,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,oBAAoB,EAAE,CAAC;YACjD,IAAI,CAAC,aAAa,IAAI,IAAI,CAAC,oBAAoB,EAAE,CAAC;YAClD,IAAI,CAAC,eAAe,IAAI,IAAI,CAAC,oBAAoB,EAAE,CAAC;YAEpD,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,oBAAoB,IAAI,CAAC,CAAC;YACxE,IAAI,CAAC,cAAc,GAAG,CAAC,CAAC;YAExB,MAAM,cAAc,GAAG,MAAM,CAAC,OAAO,EAAE,CAAC,cAAc,CAAC;YACvD,IAAI,IAAI,CAAC,aAAa,GAAG,cAAc,EAAE,CAAC;gBACtC,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,aAAa,GAAG,cAAc,CAAC,CAAC;gBACrE,IAAI,CAAC,aAAa,GAAG,cAAc,CAAC;YACxC,CAAC;YAED,MAAM,WAAW,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC;YACzC,MAAM,IAAI,GAAG,IAAI,YAAY,CAAC,WAAW,GAAG,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,cAAc,GAAG,CAAC,CAAC,CAAC;YAE1F,IAAI,MAAM,GAAG,CAAC,CAAC;YACf,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,WAAW,EAAE,KAAK,EAAE,EAAE,CAAC;gBAC/C,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;gBAEpC,MAAM,SAAS,GAAG,MAAM,CAAC,YAAY,EAAE,CAAC;gBACxC,MAAM,OAAO,GAAG,MAAM,CAAC,UAAU,EAAE,CAAC;gBACpC,MAAM,GAAG,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC;gBAC5B,MAAM,QAAQ,GAAG,MAAM,CAAC,WAAW,EAAE,CAAC;gBACtC,MAAM,IAAI,GAAG,MAAM,CAAC,OAAO,EAAE,CAAC;gBAC9B,MAAM,MAAM,GAAG,MAAM,CAAC,SAAS,EAAE,CAAC;gBAElC,MAAM,GAAG,KAAK,GAAG,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,cAAc,GAAG,CAAC,CAAC;gBAC9D,KAAK,IAAI,MAAM,GAAG,CAAC,EAAE,MAAM,GAAG,IAAI,CAAC,YAAY,EAAE,MAAM,EAAE,EAAE,CAAC;oBACxD,IAAI,IAAI,CAAC,kBAAkB,IAAI,SAAS,EAAE,CAAC;wBACvC,IAAI,CAAC,MAAM,CAAC,GAAG,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;wBACrC,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,SAAS,CAAC,MAAM,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;wBAC7C,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,SAAS,CAAC,MAAM,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;wBAC7C,MAAM,IAAI,CAAC,CAAC;oBAChB,CAAC;oBAED,IAAI,IAAI,CAAC,gBAAgB,IAAI,OAAO,EAAE,CAAC;wBACnC,IAAI,CAAC,MAAM,CAAC,GAAG,OAAO,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;wBACnC,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,OAAO,CAAC,MAAM,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;wBAC3C,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,OAAO,CAAC,MAAM,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;wBAC3C,MAAM,IAAI,CAAC,CAAC;oBAChB,CAAC;oBAED,IAAI,IAAI,CAAC,YAAY,IAAI,GAAG,EAAE,CAAC;wBAC3B,IAAI,CAAC,MAAM,CAAC,GAAG,GAAG,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;wBAC/B,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,MAAM,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;wBACvC,MAAM,IAAI,CAAC,CAAC;oBAChB,CAAC;oBAED,IAAI,IAAI,CAAC,iBAAiB,IAAI,QAAQ,EAAE,CAAC;wBACrC,IAAI,CAAC,MAAM,CAAC,GAAG,QAAQ,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;wBACpC,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,QAAQ,CAAC,MAAM,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;wBAC5C,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,QAAQ,CAAC,MAAM,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;wBAC5C,MAAM,IAAI,CAAC,CAAC;oBAChB,CAAC;oBAED,IAAI,IAAI,CAAC,aAAa,IAAI,IAAI,EAAE,CAAC;wBAC7B,IAAI,CAAC,MAAM,CAAC,GAAG,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;wBAChC,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;wBACxC,MAAM,IAAI,CAAC,CAAC;oBAChB,CAAC;oBAED,IAAI,IAAI,CAAC,eAAe,IAAI,MAAM,EAAE,CAAC;wBACjC,IAAI,CAAC,MAAM,CAAC,GAAG,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;wBAClC,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,MAAM,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;wBAC1C,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,MAAM,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;wBAC1C,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,MAAM,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;wBAC1C,MAAM,IAAI,CAAC,CAAC;oBAChB,CAAC;gBACL,CAAC;YACL,CAAC;YAED,IAAI,CAAC,mBAAmB,GAAG,iBAAiB,CAAC,iBAAiB,CAC1D,IAAI,EACJ,IAAI,CAAC,aAAa,EAClB,IAAI,CAAC,cAAc,EACnB,WAAW,EACX,IAAI,CAAC,MAAM,EACX,KAAK,EACL,KAAK,EACL,SAAS,CAAC,4BAA4B,EACtC,SAAS,CAAC,iBAAiB,CAC9B,CAAC;YACF,IAAI,CAAC,mBAAmB,CAAC,IAAI,GAAG,iBAAiB,IAAI,CAAC,QAAQ,EAAE,CAAC;QACrE,CAAC;QAED,yDAAyD;QACzD,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC;YACpC,IAAU,IAAK,CAAC,kBAAkB,KAAK,IAAI,EAAE,CAAC;gBACnC,IAAK,CAAC,mCAAmC,EAAE,CAAC;YACvD,CAAC;QACL,CAAC;IACL,CAAC;IAED;;OAEG;IACI,OAAO;QACV,IAAI,IAAI,CAAC,mBAAmB,EAAE,CAAC;YAC3B,IAAI,CAAC,mBAAmB,CAAC,OAAO,EAAE,CAAC;QACvC,CAAC;QAED,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC;QAEhC,oBAAoB;QACpB,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YACd,IAAI,CAAC,MAAM,CAAC,wBAAwB,CAAC,IAAI,CAAC,CAAC;YAE3C,IAAI,IAAI,CAAC,gBAAgB,EAAE,CAAC;gBACxB,MAAM,KAAK,GAAG,IAAI,CAAC,gBAAgB,CAAC,mBAAmB,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;gBACtE,IAAI,KAAK,GAAG,CAAC,CAAC,EAAE,CAAC;oBACb,IAAI,CAAC,gBAAgB,CAAC,mBAAmB,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;gBAC/D,CAAC;gBACD,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC;YACjC,CAAC;YAED,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;gBAChC,IAAI,CAAC,MAAM,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;YACrC,CAAC;QACL,CAAC;IACL,CAAC;IAED,UAAU;IAEV;;;;;OAKG;IACI,MAAM,CAAC,KAAK,CAAC,mBAAwB,EAAE,KAAY;QACtD,MAAM,MAAM,GAAG,IAAI,kBAAkB,CAAC,KAAK,CAAC,CAAC;QAE7C,KAAK,MAAM,UAAU,IAAI,mBAAmB,CAAC,OAAO,EAAE,CAAC;YACnD,MAAM,CAAC,SAAS,CAAC,WAAW,CAAC,KAAK,CAAC,UAAU,EAAE,KAAK,CAAC,CAAC,CAAC;QAC3D,CAAC;QAED,OAAO,MAAM,CAAC;IAClB,CAAC;;AAxqBD,wFAAwF;AAC1E,uCAAoB,GAAG,IAAI,AAAP,CAAQ;AAE1C,qHAAqH;AACvG,6DAA0C,GAAG,CAAC,AAAJ,CAAK;AAE7D;;GAEG;AACW,oDAAiC,GAAG,CAAC,AAAJ,CAAK","sourcesContent":["import type { Observer } from \"../Misc/observable\";\r\nimport { SmartArray } from \"../Misc/smartArray\";\r\nimport { Logger } from \"../Misc/logger\";\r\nimport type { Nullable } from \"../types\";\r\nimport type { IDisposable, Scene } from \"../scene\";\r\nimport { EngineStore } from \"../Engines/engineStore\";\r\nimport type { Mesh } from \"../Meshes/mesh\";\r\nimport { MorphTarget } from \"./morphTarget\";\r\nimport { Constants } from \"../Engines/constants\";\r\nimport type { Effect } from \"../Materials/effect\";\r\nimport { RawTexture2DArray } from \"../Materials/Textures/rawTexture2DArray\";\r\nimport type { IAssetContainer } from \"core/IAssetContainer\";\r\n/**\r\n * This class is used to deform meshes using morphing between different targets\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/morphTargets\r\n */\r\nexport class MorphTargetManager implements IDisposable {\r\n /** Enable storing morph target data into textures when set to true (true by default) */\r\n public static EnableTextureStorage = true;\r\n\r\n /** Maximum number of active morph targets supported in the \"vertex attribute\" mode (i.e., not the \"texture\" mode) */\r\n public static MaxActiveMorphTargetsInVertexAttributeMode = 8;\r\n\r\n /**\r\n * When used in texture mode, if greather than 0, this will override the the morph manager numMaxInfluencers value.\r\n */\r\n public static ConstantTargetCountForTextureMode = 0;\r\n\r\n private _targets = new Array<MorphTarget>();\r\n private _targetInfluenceChangedObservers = new Array<Nullable<Observer<boolean>>>();\r\n private _targetDataLayoutChangedObservers = new Array<Nullable<Observer<void>>>();\r\n private _activeTargets = new SmartArray<MorphTarget>(16);\r\n private _scene: Nullable<Scene>;\r\n private _influences: Float32Array;\r\n private _supportsPositions = false;\r\n private _supportsNormals = false;\r\n private _supportsTangents = false;\r\n private _supportsUVs = false;\r\n private _supportsUV2s = false;\r\n private _supportsColors = false;\r\n private _vertexCount = 0;\r\n private _uniqueId = 0;\r\n private _tempInfluences = new Array<number>();\r\n private _canUseTextureForTargets = false;\r\n private _blockCounter = 0;\r\n private _mustSynchronize = true;\r\n private _forceUpdateWhenUnfrozen = false;\r\n\r\n /** @internal */\r\n public _textureVertexStride = 0;\r\n\r\n /** @internal */\r\n public _textureWidth = 0;\r\n\r\n /** @internal */\r\n public _textureHeight = 1;\r\n\r\n /** @internal */\r\n public _morphTargetTextureIndices: Float32Array;\r\n\r\n /** @internal */\r\n public _parentContainer: Nullable<IAssetContainer> = null;\r\n\r\n /** @internal */\r\n public _targetStoreTexture: Nullable<RawTexture2DArray>;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if influencers must be optimized (eg. recompiling the shader if less influencers are used)\r\n */\r\n public optimizeInfluencers = true;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if positions must be morphed\r\n */\r\n public enablePositionMorphing = true;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if normals must be morphed\r\n */\r\n public enableNormalMorphing = true;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if tangents must be morphed\r\n */\r\n public enableTangentMorphing = true;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if UV must be morphed\r\n */\r\n public enableUVMorphing = true;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if UV2 must be morphed\r\n */\r\n public enableUV2Morphing = true;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if colors must be morphed\r\n */\r\n public enableColorMorphing = true;\r\n\r\n /**\r\n * Sets a boolean indicating that adding new target or updating an existing target will not update the underlying data buffers\r\n */\r\n public set areUpdatesFrozen(block: boolean) {\r\n if (block) {\r\n this._blockCounter++;\r\n } else {\r\n this._blockCounter--;\r\n if (this._blockCounter <= 0) {\r\n this._blockCounter = 0;\r\n\r\n this._syncActiveTargets(this._forceUpdateWhenUnfrozen);\r\n this._forceUpdateWhenUnfrozen = false;\r\n }\r\n }\r\n }\r\n\r\n public get areUpdatesFrozen() {\r\n return this._blockCounter > 0;\r\n }\r\n\r\n /**\r\n * Creates a new MorphTargetManager\r\n * @param scene defines the current scene\r\n */\r\n public constructor(scene: Nullable<Scene> = null) {\r\n if (!scene) {\r\n scene = EngineStore.LastCreatedScene;\r\n }\r\n\r\n this._scene = scene;\r\n\r\n if (this._scene) {\r\n this._scene.addMorphTargetManager(this);\r\n\r\n this._uniqueId = this._scene.getUniqueId();\r\n\r\n const engineCaps = this._scene.getEngine().getCaps();\r\n this._canUseTextureForTargets =\r\n engineCaps.canUseGLVertexID && engineCaps.textureFloat && engineCaps.maxVertexTextureImageUnits > 0 && engineCaps.texture2DArrayMaxLayerCount > 1;\r\n }\r\n }\r\n\r\n private _numMaxInfluencers = 0;\r\n\r\n /**\r\n * Gets or sets the maximum number of influencers (targets) (default value: 0).\r\n * Setting a value for this property can lead to a smoother experience, as only one shader will be compiled, which will use this value as the maximum number of influencers.\r\n * If you leave the value at 0 (default), a new shader will be compiled every time the number of active influencers changes. This can cause problems, as compiling a shader takes time.\r\n * If you assign a non-zero value to this property, you need to ensure that this value is greater than the maximum number of (active) influencers you'll need for this morph manager.\r\n * Otherwise, the number of active influencers will be truncated at the value you set for this property, which can lead to unexpected results.\r\n * Note that this property has no effect if \"useTextureToStoreTargets\" is false.\r\n * Note as well that if MorphTargetManager.ConstantTargetCountForTextureMode is greater than 0, this property will be ignored and the constant value will be used instead.\r\n */\r\n public get numMaxInfluencers(): number {\r\n if (MorphTargetManager.ConstantTargetCountForTextureMode > 0 && this.isUsingTextureForTargets) {\r\n return MorphTargetManager.ConstantTargetCountForTextureMode;\r\n }\r\n return this._numMaxInfluencers;\r\n }\r\n\r\n public set numMaxInfluencers(value: number) {\r\n if (this._numMaxInfluencers === value) {\r\n return;\r\n }\r\n\r\n this._numMaxInfluencers = value;\r\n this._mustSynchronize = true;\r\n this._syncActiveTargets();\r\n }\r\n\r\n /**\r\n * Gets the unique ID of this manager\r\n */\r\n public get uniqueId(): number {\r\n return this._uniqueId;\r\n }\r\n\r\n /**\r\n * Gets the number of vertices handled by this manager\r\n */\r\n public get vertexCount(): number {\r\n return this._vertexCount;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if this manager supports morphing of positions\r\n */\r\n public get supportsPositions(): boolean {\r\n return this._supportsPositions && this.enablePositionMorphing;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if this manager supports morphing of normals\r\n */\r\n public get supportsNormals(): boolean {\r\n return this._supportsNormals && this.enableNormalMorphing;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if this manager supports morphing of tangents\r\n */\r\n public get supportsTangents(): boolean {\r\n return this._supportsTangents && this.enableTangentMorphing;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if this manager supports morphing of texture coordinates\r\n */\r\n public get supportsUVs(): boolean {\r\n return this._supportsUVs && this.enableUVMorphing;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if this manager supports morphing of texture coordinates 2\r\n */\r\n public get supportsUV2s(): boolean {\r\n return this._supportsUV2s && this.enableUV2Morphing;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if this manager supports morphing of colors\r\n */\r\n public get supportsColors(): boolean {\r\n return this._supportsColors && this.enableColorMorphing;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if this manager has data for morphing positions\r\n */\r\n public get hasPositions(): boolean {\r\n return this._supportsPositions;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if this manager has data for morphing normals\r\n */\r\n public get hasNormals(): boolean {\r\n return this._supportsNormals;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if this manager has data for morphing tangents\r\n */\r\n public get hasTangents(): boolean {\r\n return this._supportsTangents;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if this manager has data for morphing texture coordinates\r\n */\r\n public get hasUVs(): boolean {\r\n return this._supportsUVs;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if this manager has data for morphing texture coordinates 2\r\n */\r\n public get hasUV2s(): boolean {\r\n return this._supportsUV2s;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if this manager has data for morphing colors\r\n */\r\n public get hasColors(): boolean {\r\n return this._supportsColors;\r\n }\r\n\r\n /**\r\n * Gets the number of targets stored in this manager\r\n */\r\n public get numTargets(): number {\r\n return this._targets.length;\r\n }\r\n\r\n /**\r\n * Gets the number of influencers (ie. the number of targets with influences > 0)\r\n */\r\n public get numInfluencers(): number {\r\n return this._activeTargets.length;\r\n }\r\n\r\n /**\r\n * Gets the list of influences (one per target)\r\n */\r\n public get influences(): Float32Array {\r\n return this._influences;\r\n }\r\n\r\n private _useTextureToStoreTargets = true;\r\n /**\r\n * Gets or sets a boolean indicating that targets should be stored as a texture instead of using vertex attributes (default is true).\r\n * Please note that this option is not available if the hardware does not support it\r\n */\r\n public get useTextureToStoreTargets(): boolean {\r\n return this._useTextureToStoreTargets;\r\n }\r\n\r\n public set useTextureToStoreTargets(value: boolean) {\r\n if (this._useTextureToStoreTargets === value) {\r\n return;\r\n }\r\n this._useTextureToStoreTargets = value;\r\n this._mustSynchronize = true;\r\n this._syncActiveTargets();\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating that the targets are stored into a texture (instead of as attributes)\r\n */\r\n public get isUsingTextureForTargets() {\r\n return (\r\n MorphTargetManager.EnableTextureStorage &&\r\n this.useTextureToStoreTargets &&\r\n this._canUseTextureForTargets &&\r\n !this._scene?.getEngine().getCaps().disableMorphTargetTexture\r\n );\r\n }\r\n\r\n /**\r\n * Gets the active target at specified index. An active target is a target with an influence > 0\r\n * @param index defines the index to check\r\n * @returns the requested target\r\n */\r\n public getActiveTarget(index: number): MorphTarget {\r\n return this._activeTargets.data[index];\r\n }\r\n\r\n /**\r\n * Gets the target at specified index\r\n * @param index defines the index to check\r\n * @returns the requested target\r\n */\r\n public getTarget(index: number): MorphTarget {\r\n return this._targets[index];\r\n }\r\n\r\n /**\r\n * Gets the first target with the specified name\r\n * @param name defines the name to check\r\n * @returns the requested target\r\n */\r\n public getTargetByName(name: string): Nullable<MorphTarget> {\r\n for (const target of this._targets) {\r\n if (target.name === name) {\r\n return target;\r\n }\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * Add a new target to this manager\r\n * @param target defines the target to add\r\n */\r\n public addTarget(target: MorphTarget): void {\r\n this._targets.push(target);\r\n this._targetInfluenceChangedObservers.push(\r\n target.onInfluenceChanged.add((needUpdate) => {\r\n if (this.areUpdatesFrozen && needUpdate) {\r\n this._forceUpdateWhenUnfrozen = true;\r\n }\r\n this._syncActiveTargets(needUpdate);\r\n })\r\n );\r\n this._targetDataLayoutChangedObservers.push(\r\n target._onDataLayoutChanged.add(() => {\r\n this._mustSynchronize = true;\r\n this._syncActiveTargets();\r\n })\r\n );\r\n this._mustSynchronize = true;\r\n this._syncActiveTargets();\r\n }\r\n\r\n /**\r\n * Removes a target from the manager\r\n * @param target defines the target to remove\r\n */\r\n public removeTarget(target: MorphTarget): void {\r\n const index = this._targets.indexOf(target);\r\n if (index >= 0) {\r\n this._targets.splice(index, 1);\r\n\r\n target.onInfluenceChanged.remove(this._targetInfluenceChangedObservers.splice(index, 1)[0]);\r\n target._onDataLayoutChanged.remove(this._targetDataLayoutChangedObservers.splice(index, 1)[0]);\r\n this._mustSynchronize = true;\r\n this._syncActiveTargets();\r\n }\r\n\r\n if (this._scene) {\r\n this._scene.stopAnimation(target);\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _bind(effect: Effect) {\r\n effect.setFloat3(\"morphTargetTextureInfo\", this._textureVertexStride, this._textureWidth, this._textureHeight);\r\n effect.setFloatArray(\"morphTargetTextureIndices\", this._morphTargetTextureIndices);\r\n effect.setTexture(\"morphTargets\", this._targetStoreTexture);\r\n effect.setInt(\"morphTargetCount\", this.numInfluencers);\r\n }\r\n\r\n /**\r\n * Clone the current manager\r\n * @returns a new MorphTargetManager\r\n */\r\n public clone(): MorphTargetManager {\r\n const copy = new MorphTargetManager(this._scene);\r\n copy.areUpdatesFrozen = true;\r\n\r\n for (const target of this._targets) {\r\n copy.addTarget(target.clone());\r\n }\r\n copy.areUpdatesFrozen = false;\r\n\r\n copy.enablePositionMorphing = this.enablePositionMorphing;\r\n copy.enableNormalMorphing = this.enableNormalMorphing;\r\n copy.enableTangentMorphing = this.enableTangentMorphing;\r\n copy.enableUVMorphing = this.enableUVMorphing;\r\n copy.enableUV2Morphing = this.enableUV2Morphing;\r\n copy.enableColorMorphing = this.enableColorMorphing;\r\n\r\n return copy;\r\n }\r\n\r\n /**\r\n * Serializes the current manager into a Serialization object\r\n * @returns the serialized object\r\n */\r\n public serialize(): any {\r\n const serializationObject: any = {};\r\n\r\n serializationObject.id = this.uniqueId;\r\n\r\n serializationObject.targets = [];\r\n for (const target of this._targets) {\r\n serializationObject.targets.push(target.serialize());\r\n }\r\n\r\n return serializationObject;\r\n }\r\n\r\n private _syncActiveTargets(needUpdate = false): void {\r\n if (this.areUpdatesFrozen) {\r\n return;\r\n }\r\n\r\n const wasUsingTextureForTargets = !!this._targetStoreTexture;\r\n const isUsingTextureForTargets = this.isUsingTextureForTargets;\r\n\r\n if (this._mustSynchronize || wasUsingTextureForTargets !== isUsingTextureForTargets) {\r\n this._mustSynchronize = false;\r\n this.synchronize();\r\n }\r\n\r\n let influenceCount = 0;\r\n this._activeTargets.reset();\r\n\r\n if (!this._morphTargetTextureIndices || this._morphTargetTextureIndices.length !== this._targets.length) {\r\n this._morphTargetTextureIndices = new Float32Array(this._targets.length);\r\n }\r\n\r\n let targetIndex = -1;\r\n for (const target of this._targets) {\r\n targetIndex++;\r\n if (target.influence === 0 && this.optimizeInfluencers) {\r\n continue;\r\n }\r\n\r\n if (this._activeTargets.length >= MorphTargetManager.MaxActiveMorphTargetsInVertexAttributeMode && !this.isUsingTextureForTargets) {\r\n break;\r\n }\r\n\r\n this._activeTargets.push(target);\r\n this._morphTargetTextureIndices[influenceCount] = targetIndex;\r\n this._tempInfluences[influenceCount++] = target.influence;\r\n }\r\n\r\n if (this._morphTargetTextureIndices.length !== influenceCount) {\r\n this._morphTargetTextureIndices = this._morphTargetTextureIndices.slice(0, influenceCount);\r\n }\r\n\r\n if (!this._influences || this._influences.length !== influenceCount) {\r\n this._influences = new Float32Array(influenceCount);\r\n }\r\n\r\n for (let index = 0; index < influenceCount; index++) {\r\n this._influences[index] = this._tempInfluences[index];\r\n }\r\n\r\n if (needUpdate && this._scene) {\r\n for (const mesh of this._scene.meshes) {\r\n if ((<any>mesh).morphTargetManager === this) {\r\n if (isUsingTextureForTargets) {\r\n mesh._markSubMeshesAsAttributesDirty();\r\n } else {\r\n (<Mesh>mesh)._syncGeometryWithMorphTargetManager();\r\n }\r\n }\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Synchronize the targets with all the meshes using this morph target manager\r\n */\r\n public synchronize(): void {\r\n if (!this._scene || this.areUpdatesFrozen) {\r\n return;\r\n }\r\n\r\n const engine = this._scene.getEngine();\r\n\r\n this._supportsPositions = true;\r\n this._supportsNormals = true;\r\n this._supportsTangents = true;\r\n this._supportsUVs = true;\r\n this._supportsUV2s = true;\r\n this._supportsColors = true;\r\n this._vertexCount = 0;\r\n\r\n this._targetStoreTexture?.dispose();\r\n this._targetStoreTexture = null;\r\n\r\n if (this.isUsingTextureForTargets && this._targets.length > engine.getCaps().texture2DArrayMaxLayerCount) {\r\n this.useTextureToStoreTargets = false;\r\n }\r\n\r\n for (const target of this._targets) {\r\n this._supportsPositions = this._supportsPositions && target.hasPositions;\r\n this._supportsNormals = this._supportsNormals && target.hasNormals;\r\n this._supportsTangents = this._supportsTangents && target.hasTangents;\r\n this._supportsUVs = this._supportsUVs && target.hasUVs;\r\n this._supportsUV2s = this._supportsUV2s && target.hasUV2s;\r\n this._supportsColors = this._supportsColors && target.hasColors;\r\n\r\n const vertexCount = target.vertexCount;\r\n if (this._vertexCount === 0) {\r\n this._vertexCount = vertexCount;\r\n } else if (this._vertexCount !== vertexCount) {\r\n Logger.Error(\r\n `Incompatible target. Targets must all have the same vertices count. Current vertex count: ${this._vertexCount}, vertex count for target \"${target.name}\": ${vertexCount}`\r\n );\r\n return;\r\n }\r\n }\r\n\r\n if (this.isUsingTextureForTargets) {\r\n this._textureVertexStride = 0;\r\n\r\n this._supportsPositions && this._textureVertexStride++;\r\n this._supportsNormals && this._textureVertexStride++;\r\n this._supportsTangents && this._textureVertexStride++;\r\n this._supportsUVs && this._textureVertexStride++;\r\n this._supportsUV2s && this._textureVertexStride++;\r\n this._supportsColors && this._textureVertexStride++;\r\n\r\n this._textureWidth = this._vertexCount * this._textureVertexStride || 1;\r\n this._textureHeight = 1;\r\n\r\n const maxTextureSize = engine.getCaps().maxTextureSize;\r\n if (this._textureWidth > maxTextureSize) {\r\n this._textureHeight = Math.ceil(this._textureWidth / maxTextureSize);\r\n this._textureWidth = maxTextureSize;\r\n }\r\n\r\n const targetCount = this._targets.length;\r\n const data = new Float32Array(targetCount * this._textureWidth * this._textureHeight * 4);\r\n\r\n let offset = 0;\r\n for (let index = 0; index < targetCount; index++) {\r\n const target = this._targets[index];\r\n\r\n const positions = target.getPositions();\r\n const normals = target.getNormals();\r\n const uvs = target.getUVs();\r\n const tangents = target.getTangents();\r\n const uv2s = target.getUV2s();\r\n const colors = target.getColors();\r\n\r\n offset = index * this._textureWidth * this._textureHeight * 4;\r\n for (let vertex = 0; vertex < this._vertexCount; vertex++) {\r\n if (this._supportsPositions && positions) {\r\n data[offset] = positions[vertex * 3];\r\n data[offset + 1] = positions[vertex * 3 + 1];\r\n data[offset + 2] = positions[vertex * 3 + 2];\r\n offset += 4;\r\n }\r\n\r\n if (this._supportsNormals && normals) {\r\n data[offset] = normals[vertex * 3];\r\n data[offset + 1] = normals[vertex * 3 + 1];\r\n data[offset + 2] = normals[vertex * 3 + 2];\r\n offset += 4;\r\n }\r\n\r\n if (this._supportsUVs && uvs) {\r\n data[offset] = uvs[vertex * 2];\r\n data[offset + 1] = uvs[vertex * 2 + 1];\r\n offset += 4;\r\n }\r\n\r\n if (this._supportsTangents && tangents) {\r\n data[offset] = tangents[vertex * 3];\r\n data[offset + 1] = tangents[vertex * 3 + 1];\r\n data[offset + 2] = tangents[vertex * 3 + 2];\r\n offset += 4;\r\n }\r\n\r\n if (this._supportsUV2s && uv2s) {\r\n data[offset] = uv2s[vertex * 2];\r\n data[offset + 1] = uv2s[vertex * 2 + 1];\r\n offset += 4;\r\n }\r\n\r\n if (this._supportsColors && colors) {\r\n data[offset] = colors[vertex * 4];\r\n data[offset + 1] = colors[vertex * 4 + 1];\r\n data[offset + 2] = colors[vertex * 4 + 2];\r\n data[offset + 3] = colors[vertex * 4 + 3];\r\n offset += 4;\r\n }\r\n }\r\n }\r\n\r\n this._targetStoreTexture = RawTexture2DArray.CreateRGBATexture(\r\n data,\r\n this._textureWidth,\r\n this._textureHeight,\r\n targetCount,\r\n this._scene,\r\n false,\r\n false,\r\n Constants.TEXTURE_NEAREST_SAMPLINGMODE,\r\n Constants.TEXTURETYPE_FLOAT\r\n );\r\n this._targetStoreTexture.name = `Morph texture_${this.uniqueId}`;\r\n }\r\n\r\n // Flag meshes as dirty to resync with the active targets\r\n for (const mesh of this._scene.meshes) {\r\n if ((<any>mesh).morphTargetManager === this) {\r\n (<Mesh>mesh)._syncGeometryWithMorphTargetManager();\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Release all resources\r\n */\r\n public dispose() {\r\n if (this._targetStoreTexture) {\r\n this._targetStoreTexture.dispose();\r\n }\r\n\r\n this._targetStoreTexture = null;\r\n\r\n // Remove from scene\r\n if (this._scene) {\r\n this._scene.removeMorphTargetManager(this);\r\n\r\n if (this._parentContainer) {\r\n const index = this._parentContainer.morphTargetManagers.indexOf(this);\r\n if (index > -1) {\r\n this._parentContainer.morphTargetManagers.splice(index, 1);\r\n }\r\n this._parentContainer = null;\r\n }\r\n\r\n for (const morph of this._targets) {\r\n this._scene.stopAnimation(morph);\r\n }\r\n }\r\n }\r\n\r\n // Statics\r\n\r\n /**\r\n * Creates a new MorphTargetManager from serialized data\r\n * @param serializationObject defines the serialized data\r\n * @param scene defines the hosting scene\r\n * @returns the new MorphTargetManager\r\n */\r\n public static Parse(serializationObject: any, scene: Scene): MorphTargetManager {\r\n const result = new MorphTargetManager(scene);\r\n\r\n for (const targetData of serializationObject.targets) {\r\n result.addTarget(MorphTarget.Parse(targetData, scene));\r\n }\r\n\r\n return result;\r\n }\r\n}\r\n"]}
@@ -0,0 +1,14 @@
1
+ import type { NodeParticleConnectionPoint } from "../../nodeParticleBlockConnectionPoint.js";
2
+ /**
3
+ * Interface for shape blocks in the particle system.
4
+ */
5
+ export interface IShapeBlock {
6
+ /**
7
+ * Gets the particle component
8
+ */
9
+ particle: NodeParticleConnectionPoint;
10
+ /**
11
+ * Gets the output component
12
+ */
13
+ output: NodeParticleConnectionPoint;
14
+ }
@@ -0,0 +1,2 @@
1
+ export {};
2
+ //# sourceMappingURL=IShapeBlock.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"IShapeBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Particles/Node/Blocks/Emitters/IShapeBlock.ts"],"names":[],"mappings":"","sourcesContent":["import type { NodeParticleConnectionPoint } from \"../../nodeParticleBlockConnectionPoint\";\r\n\r\n/**\r\n * Interface for shape blocks in the particle system.\r\n */\r\nexport interface IShapeBlock {\r\n /**\r\n * Gets the particle component\r\n */\r\n particle: NodeParticleConnectionPoint;\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n output: NodeParticleConnectionPoint;\r\n}\r\n"]}
@@ -1,10 +1,11 @@
1
1
  import type { NodeParticleConnectionPoint } from "../../nodeParticleBlockConnectionPoint.js";
2
2
  import type { NodeParticleBuildState } from "../../nodeParticleBuildState.js";
3
3
  import { NodeParticleBlock } from "../../nodeParticleBlock.js";
4
+ import type { IShapeBlock } from "./IShapeBlock.js";
4
5
  /**
5
6
  * Block used to provide a flow of particles emitted from a box shape.
6
7
  */
7
- export declare class BoxShapeBlock extends NodeParticleBlock {
8
+ export declare class BoxShapeBlock extends NodeParticleBlock implements IShapeBlock {
8
9
  /**
9
10
  * Create a new BoxShapeBlock
10
11
  * @param name defines the block name
@@ -1 +1 @@
1
- {"version":3,"file":"boxShapeBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Particles/Node/Blocks/Emitters/boxShapeBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAC3D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAE1G,OAAO,EAAE,OAAO,EAAE,yCAA+B;AAEjD,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAE5D,OAAO,EAAE,WAAW,EAAE,mDAAyC;AAE/D;;GAEG;AACH,MAAM,OAAO,aAAc,SAAQ,iBAAiB;IAChD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,CAAC,CAAC;QAEZ,IAAI,CAAC,aAAa,CAAC,UAAU,EAAE,qCAAqC,CAAC,QAAQ,CAAC,CAAC;QAC/E,IAAI,CAAC,aAAa,CAAC,YAAY,EAAE,qCAAqC,CAAC,OAAO,EAAE,IAAI,EAAE,IAAI,OAAO,CAAC,CAAC,EAAE,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC;QAC9G,IAAI,CAAC,aAAa,CAAC,YAAY,EAAE,qCAAqC,CAAC,OAAO,EAAE,IAAI,EAAE,IAAI,OAAO,CAAC,CAAC,EAAE,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC;QAC9G,IAAI,CAAC,aAAa,CAAC,YAAY,EAAE,qCAAqC,CAAC,OAAO,EAAE,IAAI,EAAE,IAAI,OAAO,CAAC,CAAC,GAAG,EAAE,CAAC,GAAG,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;QACrH,IAAI,CAAC,aAAa,CAAC,YAAY,EAAE,qCAAqC,CAAC,OAAO,EAAE,IAAI,EAAE,IAAI,OAAO,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC;QAClH,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,QAAQ,CAAC,CAAC;IAClF,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,eAAe,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;;OAGG;IACa,MAAM,CAAC,KAA6B;QAChD,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;QAEtD,MAAM,CAAC,kBAAkB,CAAC,OAAO,GAAG,CAAC,QAAkB,EAAE,EAAE;YACvD,KAAK,CAAC,eAAe,GAAG,QAAQ,CAAC;YACjC,KAAK,CAAC,aAAa,GAAG,MAAM,CAAC;YAE7B,MAAM,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC,iBAAiB,CAAC,KAAK,CAAY,CAAC;YACvE,MAAM,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC,iBAAiB,CAAC,KAAK,CAAY,CAAC;YAEvE,MAAM,KAAK,GAAG,WAAW,CAAC,UAAU,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,CAAC,CAAC;YACtD,MAAM,KAAK,GAAG,WAAW,CAAC,UAAU,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,CAAC,CAAC;YACtD,MAAM,KAAK,GAAG,WAAW,CAAC,UAAU,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,CAAC,CAAC;YAEtD,IAAI,KAAK,CAAC,sBAAsB,EAAE,CAAC;gBAC/B,OAAO,CAAC,8BAA8B,CAAC,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,CAAC,kBAAmB,EAAE,QAAQ,CAAC,SAAS,CAAC,CAAC;YAC/G,CAAC;iBAAM,CAAC;gBACJ,QAAQ,CAAC,SAAS,CAAC,cAAc,CAAC,KAAK,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;YAC3D,CAAC;QACL,CAAC,CAAC;QAEF,MAAM,CAAC,iBAAiB,CAAC,OAAO,GAAG,CAAC,QAAkB,EAAE,EAAE;YACtD,KAAK,CAAC,eAAe,GAAG,QAAQ,CAAC;YACjC,KAAK,CAAC,aAAa,GAAG,MAAM,CAAC;YAC7B,MAAM,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC,iBAAiB,CAAC,KAAK,CAAY,CAAC;YACvE,MAAM,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC,iBAAiB,CAAC,KAAK,CAAY,CAAC;YAEvE,MAAM,KAAK,GAAG,WAAW,CAAC,UAAU,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,CAAC,CAAC;YACtD,MAAM,KAAK,GAAG,WAAW,CAAC,UAAU,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,CAAC,CAAC;YACtD,MAAM,KAAK,GAAG,WAAW,CAAC,UAAU,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,CAAC,CAAC;YAEtD,IAAI,KAAK,CAAC,sBAAsB,EAAE,CAAC;gBAC/B,OAAO,CAAC,mCAAmC,CAAC,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,CAAC,kBAAmB,EAAE,QAAQ,CAAC,QAAQ,CAAC,CAAC;YACnH,CAAC;iBAAM,CAAC;gBACJ,QAAQ,CAAC,QAAQ,CAAC,cAAc,CAAC,KAAK,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;gBACtD,QAAQ,CAAC,QAAQ,CAAC,UAAU,CAAC,KAAK,CAAC,eAAgB,CAAC,CAAC;YACzD,CAAC;QACL,CAAC,CAAC;QAEF,IAAI,CAAC,MAAM,CAAC,YAAY,GAAG,MAAM,CAAC;IACtC,CAAC;CACJ;AAED,aAAa,CAAC,uBAAuB,EAAE,aAAa,CAAC,CAAC","sourcesContent":["import { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { NodeParticleBlockConnectionPointTypes } from \"../../Enums/nodeParticleBlockConnectionPointTypes\";\r\nimport type { NodeParticleConnectionPoint } from \"../../nodeParticleBlockConnectionPoint\";\r\nimport { Vector3 } from \"core/Maths/math.vector\";\r\nimport type { NodeParticleBuildState } from \"../../nodeParticleBuildState\";\r\nimport { NodeParticleBlock } from \"../../nodeParticleBlock\";\r\nimport type { Particle } from \"core/Particles/particle\";\r\nimport { RandomRange } from \"core/Maths/math.scalar.functions\";\r\n\r\n/**\r\n * Block used to provide a flow of particles emitted from a box shape.\r\n */\r\nexport class BoxShapeBlock extends NodeParticleBlock {\r\n /**\r\n * Create a new BoxShapeBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"particle\", NodeParticleBlockConnectionPointTypes.Particle);\r\n this.registerInput(\"direction1\", NodeParticleBlockConnectionPointTypes.Vector3, true, new Vector3(0, 1.0, 0));\r\n this.registerInput(\"direction2\", NodeParticleBlockConnectionPointTypes.Vector3, true, new Vector3(0, 1.0, 0));\r\n this.registerInput(\"minEmitBox\", NodeParticleBlockConnectionPointTypes.Vector3, true, new Vector3(-0.5, -0.5, -0.5));\r\n this.registerInput(\"maxEmitBox\", NodeParticleBlockConnectionPointTypes.Vector3, true, new Vector3(0.5, 0.5, 0.5));\r\n this.registerOutput(\"output\", NodeParticleBlockConnectionPointTypes.Particle);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"BoxShapeBlock\";\r\n }\r\n\r\n /**\r\n * Gets the particle input component\r\n */\r\n public get particle(): NodeParticleConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the direction1 input component\r\n */\r\n public get direction1(): NodeParticleConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the direction2 input component\r\n */\r\n public get direction2(): NodeParticleConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the minEmitBox input component\r\n */\r\n public get minEmitBox(): NodeParticleConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the maxEmitBox input component\r\n */\r\n public get maxEmitBox(): NodeParticleConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeParticleConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Builds the block\r\n * @param state defines the build state\r\n */\r\n public override _build(state: NodeParticleBuildState) {\r\n const system = this.particle.getConnectedValue(state);\r\n\r\n system._directionCreation.process = (particle: Particle) => {\r\n state.particleContext = particle;\r\n state.systemContext = system;\r\n\r\n const direction1 = this.direction1.getConnectedValue(state) as Vector3;\r\n const direction2 = this.direction2.getConnectedValue(state) as Vector3;\r\n\r\n const randX = RandomRange(direction1.x, direction2.x);\r\n const randY = RandomRange(direction1.y, direction2.y);\r\n const randZ = RandomRange(direction1.z, direction2.z);\r\n\r\n if (state.isEmitterTransformNode) {\r\n Vector3.TransformNormalFromFloatsToRef(randX, randY, randZ, state.emitterWorldMatrix!, particle.direction);\r\n } else {\r\n particle.direction.copyFromFloats(randX, randY, randZ);\r\n }\r\n };\r\n\r\n system._positionCreation.process = (particle: Particle) => {\r\n state.particleContext = particle;\r\n state.systemContext = system;\r\n const minEmitBox = this.minEmitBox.getConnectedValue(state) as Vector3;\r\n const maxEmitBox = this.maxEmitBox.getConnectedValue(state) as Vector3;\r\n\r\n const randX = RandomRange(minEmitBox.x, maxEmitBox.x);\r\n const randY = RandomRange(minEmitBox.y, maxEmitBox.y);\r\n const randZ = RandomRange(minEmitBox.z, maxEmitBox.z);\r\n\r\n if (state.isEmitterTransformNode) {\r\n Vector3.TransformCoordinatesFromFloatsToRef(randX, randY, randZ, state.emitterWorldMatrix!, particle.position);\r\n } else {\r\n particle.position.copyFromFloats(randX, randY, randZ);\r\n particle.position.addInPlace(state.emitterPosition!);\r\n }\r\n };\r\n\r\n this.output._storedValue = system;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.BoxShapeBlock\", BoxShapeBlock);\r\n"]}
1
+ {"version":3,"file":"boxShapeBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Particles/Node/Blocks/Emitters/boxShapeBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAC3D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAE1G,OAAO,EAAE,OAAO,EAAE,yCAA+B;AAEjD,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAE5D,OAAO,EAAE,WAAW,EAAE,mDAAyC;AAG/D;;GAEG;AACH,MAAM,OAAO,aAAc,SAAQ,iBAAiB;IAChD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,CAAC,CAAC;QAEZ,IAAI,CAAC,aAAa,CAAC,UAAU,EAAE,qCAAqC,CAAC,QAAQ,CAAC,CAAC;QAC/E,IAAI,CAAC,aAAa,CAAC,YAAY,EAAE,qCAAqC,CAAC,OAAO,EAAE,IAAI,EAAE,IAAI,OAAO,CAAC,CAAC,EAAE,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC;QAC9G,IAAI,CAAC,aAAa,CAAC,YAAY,EAAE,qCAAqC,CAAC,OAAO,EAAE,IAAI,EAAE,IAAI,OAAO,CAAC,CAAC,EAAE,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC;QAC9G,IAAI,CAAC,aAAa,CAAC,YAAY,EAAE,qCAAqC,CAAC,OAAO,EAAE,IAAI,EAAE,IAAI,OAAO,CAAC,CAAC,GAAG,EAAE,CAAC,GAAG,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;QACrH,IAAI,CAAC,aAAa,CAAC,YAAY,EAAE,qCAAqC,CAAC,OAAO,EAAE,IAAI,EAAE,IAAI,OAAO,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC;QAClH,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,QAAQ,CAAC,CAAC;IAClF,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,eAAe,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;;OAGG;IACa,MAAM,CAAC,KAA6B;QAChD,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;QAEtD,MAAM,CAAC,kBAAkB,CAAC,OAAO,GAAG,CAAC,QAAkB,EAAE,EAAE;YACvD,KAAK,CAAC,eAAe,GAAG,QAAQ,CAAC;YACjC,KAAK,CAAC,aAAa,GAAG,MAAM,CAAC;YAE7B,MAAM,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC,iBAAiB,CAAC,KAAK,CAAY,CAAC;YACvE,MAAM,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC,iBAAiB,CAAC,KAAK,CAAY,CAAC;YAEvE,MAAM,KAAK,GAAG,WAAW,CAAC,UAAU,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,CAAC,CAAC;YACtD,MAAM,KAAK,GAAG,WAAW,CAAC,UAAU,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,CAAC,CAAC;YACtD,MAAM,KAAK,GAAG,WAAW,CAAC,UAAU,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,CAAC,CAAC;YAEtD,IAAI,KAAK,CAAC,sBAAsB,EAAE,CAAC;gBAC/B,OAAO,CAAC,8BAA8B,CAAC,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,CAAC,kBAAmB,EAAE,QAAQ,CAAC,SAAS,CAAC,CAAC;YAC/G,CAAC;iBAAM,CAAC;gBACJ,QAAQ,CAAC,SAAS,CAAC,cAAc,CAAC,KAAK,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;YAC3D,CAAC;QACL,CAAC,CAAC;QAEF,MAAM,CAAC,iBAAiB,CAAC,OAAO,GAAG,CAAC,QAAkB,EAAE,EAAE;YACtD,KAAK,CAAC,eAAe,GAAG,QAAQ,CAAC;YACjC,KAAK,CAAC,aAAa,GAAG,MAAM,CAAC;YAC7B,MAAM,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC,iBAAiB,CAAC,KAAK,CAAY,CAAC;YACvE,MAAM,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC,iBAAiB,CAAC,KAAK,CAAY,CAAC;YAEvE,MAAM,KAAK,GAAG,WAAW,CAAC,UAAU,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,CAAC,CAAC;YACtD,MAAM,KAAK,GAAG,WAAW,CAAC,UAAU,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,CAAC,CAAC;YACtD,MAAM,KAAK,GAAG,WAAW,CAAC,UAAU,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,CAAC,CAAC;YAEtD,IAAI,KAAK,CAAC,sBAAsB,EAAE,CAAC;gBAC/B,OAAO,CAAC,mCAAmC,CAAC,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,CAAC,kBAAmB,EAAE,QAAQ,CAAC,QAAQ,CAAC,CAAC;YACnH,CAAC;iBAAM,CAAC;gBACJ,QAAQ,CAAC,QAAQ,CAAC,cAAc,CAAC,KAAK,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;gBACtD,QAAQ,CAAC,QAAQ,CAAC,UAAU,CAAC,KAAK,CAAC,eAAgB,CAAC,CAAC;YACzD,CAAC;QACL,CAAC,CAAC;QAEF,IAAI,CAAC,MAAM,CAAC,YAAY,GAAG,MAAM,CAAC;IACtC,CAAC;CACJ;AAED,aAAa,CAAC,uBAAuB,EAAE,aAAa,CAAC,CAAC","sourcesContent":["import { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { NodeParticleBlockConnectionPointTypes } from \"../../Enums/nodeParticleBlockConnectionPointTypes\";\r\nimport type { NodeParticleConnectionPoint } from \"../../nodeParticleBlockConnectionPoint\";\r\nimport { Vector3 } from \"core/Maths/math.vector\";\r\nimport type { NodeParticleBuildState } from \"../../nodeParticleBuildState\";\r\nimport { NodeParticleBlock } from \"../../nodeParticleBlock\";\r\nimport type { Particle } from \"core/Particles/particle\";\r\nimport { RandomRange } from \"core/Maths/math.scalar.functions\";\r\nimport type { IShapeBlock } from \"./IShapeBlock\";\r\n\r\n/**\r\n * Block used to provide a flow of particles emitted from a box shape.\r\n */\r\nexport class BoxShapeBlock extends NodeParticleBlock implements IShapeBlock {\r\n /**\r\n * Create a new BoxShapeBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"particle\", NodeParticleBlockConnectionPointTypes.Particle);\r\n this.registerInput(\"direction1\", NodeParticleBlockConnectionPointTypes.Vector3, true, new Vector3(0, 1.0, 0));\r\n this.registerInput(\"direction2\", NodeParticleBlockConnectionPointTypes.Vector3, true, new Vector3(0, 1.0, 0));\r\n this.registerInput(\"minEmitBox\", NodeParticleBlockConnectionPointTypes.Vector3, true, new Vector3(-0.5, -0.5, -0.5));\r\n this.registerInput(\"maxEmitBox\", NodeParticleBlockConnectionPointTypes.Vector3, true, new Vector3(0.5, 0.5, 0.5));\r\n this.registerOutput(\"output\", NodeParticleBlockConnectionPointTypes.Particle);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"BoxShapeBlock\";\r\n }\r\n\r\n /**\r\n * Gets the particle input component\r\n */\r\n public get particle(): NodeParticleConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the direction1 input component\r\n */\r\n public get direction1(): NodeParticleConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the direction2 input component\r\n */\r\n public get direction2(): NodeParticleConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the minEmitBox input component\r\n */\r\n public get minEmitBox(): NodeParticleConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the maxEmitBox input component\r\n */\r\n public get maxEmitBox(): NodeParticleConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeParticleConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Builds the block\r\n * @param state defines the build state\r\n */\r\n public override _build(state: NodeParticleBuildState) {\r\n const system = this.particle.getConnectedValue(state);\r\n\r\n system._directionCreation.process = (particle: Particle) => {\r\n state.particleContext = particle;\r\n state.systemContext = system;\r\n\r\n const direction1 = this.direction1.getConnectedValue(state) as Vector3;\r\n const direction2 = this.direction2.getConnectedValue(state) as Vector3;\r\n\r\n const randX = RandomRange(direction1.x, direction2.x);\r\n const randY = RandomRange(direction1.y, direction2.y);\r\n const randZ = RandomRange(direction1.z, direction2.z);\r\n\r\n if (state.isEmitterTransformNode) {\r\n Vector3.TransformNormalFromFloatsToRef(randX, randY, randZ, state.emitterWorldMatrix!, particle.direction);\r\n } else {\r\n particle.direction.copyFromFloats(randX, randY, randZ);\r\n }\r\n };\r\n\r\n system._positionCreation.process = (particle: Particle) => {\r\n state.particleContext = particle;\r\n state.systemContext = system;\r\n const minEmitBox = this.minEmitBox.getConnectedValue(state) as Vector3;\r\n const maxEmitBox = this.maxEmitBox.getConnectedValue(state) as Vector3;\r\n\r\n const randX = RandomRange(minEmitBox.x, maxEmitBox.x);\r\n const randY = RandomRange(minEmitBox.y, maxEmitBox.y);\r\n const randZ = RandomRange(minEmitBox.z, maxEmitBox.z);\r\n\r\n if (state.isEmitterTransformNode) {\r\n Vector3.TransformCoordinatesFromFloatsToRef(randX, randY, randZ, state.emitterWorldMatrix!, particle.position);\r\n } else {\r\n particle.position.copyFromFloats(randX, randY, randZ);\r\n particle.position.addInPlace(state.emitterPosition!);\r\n }\r\n };\r\n\r\n this.output._storedValue = system;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.BoxShapeBlock\", BoxShapeBlock);\r\n"]}
@@ -1,10 +1,11 @@
1
1
  import type { NodeParticleConnectionPoint } from "../../nodeParticleBlockConnectionPoint.js";
2
2
  import type { NodeParticleBuildState } from "../../nodeParticleBuildState.js";
3
3
  import { NodeParticleBlock } from "../../nodeParticleBlock.js";
4
+ import type { IShapeBlock } from "./IShapeBlock.js";
4
5
  /**
5
6
  * Block used to provide a flow of particles emitted from a custom position.
6
7
  */
7
- export declare class CustomShapeBlock extends NodeParticleBlock {
8
+ export declare class CustomShapeBlock extends NodeParticleBlock implements IShapeBlock {
8
9
  /**
9
10
  * Create a new CustomShapeBlock
10
11
  * @param name defines the block name
@@ -1 +1 @@
1
- {"version":3,"file":"customShapeBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Particles/Node/Blocks/Emitters/customShapeBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAC3D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAE1G,OAAO,EAAE,OAAO,EAAE,yCAA+B;AAEjD,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAG5D;;GAEG;AACH,MAAM,OAAO,gBAAiB,SAAQ,iBAAiB;IACnD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,CAAC,CAAC;QAEZ,IAAI,CAAC,aAAa,CAAC,UAAU,EAAE,qCAAqC,CAAC,QAAQ,CAAC,CAAC;QAC/E,IAAI,CAAC,aAAa,CAAC,UAAU,EAAE,qCAAqC,CAAC,OAAO,EAAE,IAAI,EAAE,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;QAC1G,IAAI,CAAC,aAAa,CAAC,WAAW,EAAE,qCAAqC,CAAC,OAAO,EAAE,IAAI,EAAE,IAAI,OAAO,CAAC,CAAC,EAAE,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC;QAC7G,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,QAAQ,CAAC,CAAC;IAClF,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,kBAAkB,CAAC;IAC9B,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;;OAGG;IACa,MAAM,CAAC,KAA6B;QAChD,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;QAEtD,MAAM,CAAC,kBAAkB,CAAC,OAAO,GAAG,CAAC,QAAkB,EAAE,EAAE;YACvD,KAAK,CAAC,eAAe,GAAG,QAAQ,CAAC;YACjC,KAAK,CAAC,aAAa,GAAG,MAAM,CAAC;YAE7B,MAAM,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;YAE1D,IAAI,KAAK,CAAC,sBAAsB,EAAE,CAAC;gBAC/B,OAAO,CAAC,oBAAoB,CAAC,SAAS,EAAE,KAAK,CAAC,kBAAmB,EAAE,QAAQ,CAAC,SAAS,CAAC,CAAC;YAC3F,CAAC;iBAAM,CAAC;gBACJ,QAAQ,CAAC,SAAS,CAAC,QAAQ,CAAC,SAAS,CAAC,CAAC;YAC3C,CAAC;QACL,CAAC,CAAC;QAEF,MAAM,CAAC,iBAAiB,CAAC,OAAO,GAAG,CAAC,QAAkB,EAAE,EAAE;YACtD,KAAK,CAAC,eAAe,GAAG,QAAQ,CAAC;YACjC,KAAK,CAAC,aAAa,GAAG,MAAM,CAAC;YAC7B,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;YAExD,IAAI,KAAK,CAAC,sBAAsB,EAAE,CAAC;gBAC/B,OAAO,CAAC,yBAAyB,CAAC,QAAQ,EAAE,KAAK,CAAC,kBAAmB,EAAE,QAAQ,CAAC,QAAQ,CAAC,CAAC;YAC9F,CAAC;iBAAM,CAAC;gBACJ,QAAQ,CAAC,QAAQ,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAC;gBACrC,QAAQ,CAAC,QAAQ,CAAC,UAAU,CAAC,KAAK,CAAC,eAAgB,CAAC,CAAC;YACzD,CAAC;QACL,CAAC,CAAC;QAEF,IAAI,CAAC,MAAM,CAAC,YAAY,GAAG,MAAM,CAAC;IACtC,CAAC;CACJ;AAED,aAAa,CAAC,0BAA0B,EAAE,gBAAgB,CAAC,CAAC","sourcesContent":["import { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { NodeParticleBlockConnectionPointTypes } from \"../../Enums/nodeParticleBlockConnectionPointTypes\";\r\nimport type { NodeParticleConnectionPoint } from \"../../nodeParticleBlockConnectionPoint\";\r\nimport { Vector3 } from \"core/Maths/math.vector\";\r\nimport type { NodeParticleBuildState } from \"../../nodeParticleBuildState\";\r\nimport { NodeParticleBlock } from \"../../nodeParticleBlock\";\r\nimport type { Particle } from \"core/Particles/particle\";\r\n\r\n/**\r\n * Block used to provide a flow of particles emitted from a custom position.\r\n */\r\nexport class CustomShapeBlock extends NodeParticleBlock {\r\n /**\r\n * Create a new CustomShapeBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"particle\", NodeParticleBlockConnectionPointTypes.Particle);\r\n this.registerInput(\"position\", NodeParticleBlockConnectionPointTypes.Vector3, true, new Vector3(0, 0, 0));\r\n this.registerInput(\"direction\", NodeParticleBlockConnectionPointTypes.Vector3, true, new Vector3(0, 1.0, 0));\r\n this.registerOutput(\"output\", NodeParticleBlockConnectionPointTypes.Particle);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"CustomShapeBlock\";\r\n }\r\n\r\n /**\r\n * Gets the particle component\r\n */\r\n public get particle(): NodeParticleConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the position input component\r\n */\r\n public get position(): NodeParticleConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the direction input component\r\n */\r\n public get direction(): NodeParticleConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeParticleConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Builds the block\r\n * @param state defines the build state\r\n */\r\n public override _build(state: NodeParticleBuildState) {\r\n const system = this.particle.getConnectedValue(state);\r\n\r\n system._directionCreation.process = (particle: Particle) => {\r\n state.particleContext = particle;\r\n state.systemContext = system;\r\n\r\n const direction = this.direction.getConnectedValue(state);\r\n\r\n if (state.isEmitterTransformNode) {\r\n Vector3.TransformNormalToRef(direction, state.emitterWorldMatrix!, particle.direction);\r\n } else {\r\n particle.direction.copyFrom(direction);\r\n }\r\n };\r\n\r\n system._positionCreation.process = (particle: Particle) => {\r\n state.particleContext = particle;\r\n state.systemContext = system;\r\n const position = this.position.getConnectedValue(state);\r\n\r\n if (state.isEmitterTransformNode) {\r\n Vector3.TransformCoordinatesToRef(position, state.emitterWorldMatrix!, particle.position);\r\n } else {\r\n particle.position.copyFrom(position);\r\n particle.position.addInPlace(state.emitterPosition!);\r\n }\r\n };\r\n\r\n this.output._storedValue = system;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.CustomShapeBlock\", CustomShapeBlock);\r\n"]}
1
+ {"version":3,"file":"customShapeBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Particles/Node/Blocks/Emitters/customShapeBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAC3D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAE1G,OAAO,EAAE,OAAO,EAAE,yCAA+B;AAEjD,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAI5D;;GAEG;AACH,MAAM,OAAO,gBAAiB,SAAQ,iBAAiB;IACnD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,CAAC,CAAC;QAEZ,IAAI,CAAC,aAAa,CAAC,UAAU,EAAE,qCAAqC,CAAC,QAAQ,CAAC,CAAC;QAC/E,IAAI,CAAC,aAAa,CAAC,UAAU,EAAE,qCAAqC,CAAC,OAAO,EAAE,IAAI,EAAE,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;QAC1G,IAAI,CAAC,aAAa,CAAC,WAAW,EAAE,qCAAqC,CAAC,OAAO,EAAE,IAAI,EAAE,IAAI,OAAO,CAAC,CAAC,EAAE,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC;QAC7G,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,QAAQ,CAAC,CAAC;IAClF,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,kBAAkB,CAAC;IAC9B,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;;OAGG;IACa,MAAM,CAAC,KAA6B;QAChD,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;QAEtD,MAAM,CAAC,kBAAkB,CAAC,OAAO,GAAG,CAAC,QAAkB,EAAE,EAAE;YACvD,KAAK,CAAC,eAAe,GAAG,QAAQ,CAAC;YACjC,KAAK,CAAC,aAAa,GAAG,MAAM,CAAC;YAE7B,MAAM,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;YAE1D,IAAI,KAAK,CAAC,sBAAsB,EAAE,CAAC;gBAC/B,OAAO,CAAC,oBAAoB,CAAC,SAAS,EAAE,KAAK,CAAC,kBAAmB,EAAE,QAAQ,CAAC,SAAS,CAAC,CAAC;YAC3F,CAAC;iBAAM,CAAC;gBACJ,QAAQ,CAAC,SAAS,CAAC,QAAQ,CAAC,SAAS,CAAC,CAAC;YAC3C,CAAC;QACL,CAAC,CAAC;QAEF,MAAM,CAAC,iBAAiB,CAAC,OAAO,GAAG,CAAC,QAAkB,EAAE,EAAE;YACtD,KAAK,CAAC,eAAe,GAAG,QAAQ,CAAC;YACjC,KAAK,CAAC,aAAa,GAAG,MAAM,CAAC;YAC7B,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;YAExD,IAAI,KAAK,CAAC,sBAAsB,EAAE,CAAC;gBAC/B,OAAO,CAAC,yBAAyB,CAAC,QAAQ,EAAE,KAAK,CAAC,kBAAmB,EAAE,QAAQ,CAAC,QAAQ,CAAC,CAAC;YAC9F,CAAC;iBAAM,CAAC;gBACJ,QAAQ,CAAC,QAAQ,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAC;gBACrC,QAAQ,CAAC,QAAQ,CAAC,UAAU,CAAC,KAAK,CAAC,eAAgB,CAAC,CAAC;YACzD,CAAC;QACL,CAAC,CAAC;QAEF,IAAI,CAAC,MAAM,CAAC,YAAY,GAAG,MAAM,CAAC;IACtC,CAAC;CACJ;AAED,aAAa,CAAC,0BAA0B,EAAE,gBAAgB,CAAC,CAAC","sourcesContent":["import { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { NodeParticleBlockConnectionPointTypes } from \"../../Enums/nodeParticleBlockConnectionPointTypes\";\r\nimport type { NodeParticleConnectionPoint } from \"../../nodeParticleBlockConnectionPoint\";\r\nimport { Vector3 } from \"core/Maths/math.vector\";\r\nimport type { NodeParticleBuildState } from \"../../nodeParticleBuildState\";\r\nimport { NodeParticleBlock } from \"../../nodeParticleBlock\";\r\nimport type { Particle } from \"core/Particles/particle\";\r\nimport type { IShapeBlock } from \"./IShapeBlock\";\r\n\r\n/**\r\n * Block used to provide a flow of particles emitted from a custom position.\r\n */\r\nexport class CustomShapeBlock extends NodeParticleBlock implements IShapeBlock {\r\n /**\r\n * Create a new CustomShapeBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"particle\", NodeParticleBlockConnectionPointTypes.Particle);\r\n this.registerInput(\"position\", NodeParticleBlockConnectionPointTypes.Vector3, true, new Vector3(0, 0, 0));\r\n this.registerInput(\"direction\", NodeParticleBlockConnectionPointTypes.Vector3, true, new Vector3(0, 1.0, 0));\r\n this.registerOutput(\"output\", NodeParticleBlockConnectionPointTypes.Particle);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"CustomShapeBlock\";\r\n }\r\n\r\n /**\r\n * Gets the particle component\r\n */\r\n public get particle(): NodeParticleConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the position input component\r\n */\r\n public get position(): NodeParticleConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the direction input component\r\n */\r\n public get direction(): NodeParticleConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeParticleConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Builds the block\r\n * @param state defines the build state\r\n */\r\n public override _build(state: NodeParticleBuildState) {\r\n const system = this.particle.getConnectedValue(state);\r\n\r\n system._directionCreation.process = (particle: Particle) => {\r\n state.particleContext = particle;\r\n state.systemContext = system;\r\n\r\n const direction = this.direction.getConnectedValue(state);\r\n\r\n if (state.isEmitterTransformNode) {\r\n Vector3.TransformNormalToRef(direction, state.emitterWorldMatrix!, particle.direction);\r\n } else {\r\n particle.direction.copyFrom(direction);\r\n }\r\n };\r\n\r\n system._positionCreation.process = (particle: Particle) => {\r\n state.particleContext = particle;\r\n state.systemContext = system;\r\n const position = this.position.getConnectedValue(state);\r\n\r\n if (state.isEmitterTransformNode) {\r\n Vector3.TransformCoordinatesToRef(position, state.emitterWorldMatrix!, particle.position);\r\n } else {\r\n particle.position.copyFrom(position);\r\n particle.position.addInPlace(state.emitterPosition!);\r\n }\r\n };\r\n\r\n this.output._storedValue = system;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.CustomShapeBlock\", CustomShapeBlock);\r\n"]}
@@ -1,10 +1,11 @@
1
1
  import { NodeParticleBlock } from "../../nodeParticleBlock.js";
2
2
  import type { NodeParticleConnectionPoint } from "../../nodeParticleBlockConnectionPoint.js";
3
3
  import type { NodeParticleBuildState } from "../../nodeParticleBuildState.js";
4
+ import type { IShapeBlock } from "./IShapeBlock.js";
4
5
  /**
5
6
  * Block used to provide a flow of particles emitted from a cylinder shape.
6
7
  */
7
- export declare class CylinderShapeBlock extends NodeParticleBlock {
8
+ export declare class CylinderShapeBlock extends NodeParticleBlock implements IShapeBlock {
8
9
  private _tempVector;
9
10
  /**
10
11
  * Create a new CylinderShapeBlock
@@ -1 +1 @@
1
- {"version":3,"file":"cylinderShapeBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Particles/Node/Blocks/Emitters/cylinderShapeBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAE,mDAAyC;AAC/D,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAC3D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAC1G,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAI5D,OAAO,EAAE,OAAO,EAAE,yCAA+B;AAEjD;;GAEG;AACH,MAAM,OAAO,kBAAmB,SAAQ,iBAAiB;IAErD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,CAAC,CAAC;QANR,gBAAW,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QAQjC,IAAI,CAAC,aAAa,CAAC,UAAU,EAAE,qCAAqC,CAAC,QAAQ,CAAC,CAAC;QAC/E,IAAI,CAAC,aAAa,CAAC,QAAQ,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,EAAE,CAAC,CAAC,CAAC;QACnF,IAAI,CAAC,aAAa,CAAC,QAAQ,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QACtF,IAAI,CAAC,aAAa,CAAC,aAAa,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAC9F,IAAI,CAAC,aAAa,CAAC,qBAAqB,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QACtG,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,QAAQ,CAAC,CAAC;IAClF,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,oBAAoB,CAAC;IAChC,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,mBAAmB;QAC1B,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;;OAGG;IACa,MAAM,CAAC,KAA6B;QAChD,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;QAEtD,MAAM,CAAC,kBAAkB,CAAC,OAAO,GAAG,CAAC,QAAkB,EAAE,EAAE;YACvD,KAAK,CAAC,eAAe,GAAG,QAAQ,CAAC;YACjC,KAAK,CAAC,aAAa,GAAG,MAAM,CAAC;YAE7B,MAAM,mBAAmB,GAAG,IAAI,CAAC,mBAAmB,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;YAC9E,QAAQ,CAAC,QAAQ,CAAC,aAAa,CAAC,KAAK,CAAC,eAAgB,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;YAE1E,IAAI,CAAC,WAAW,CAAC,SAAS,EAAE,CAAC;YAE7B,IAAI,KAAK,CAAC,sBAAsB,EAAE,CAAC;gBAC/B,OAAO,CAAC,oBAAoB,CAAC,IAAI,CAAC,WAAW,EAAE,KAAK,CAAC,yBAA0B,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;YACvG,CAAC;YAED,MAAM,KAAK,GAAG,WAAW,CAAC,CAAC,mBAAmB,GAAG,CAAC,EAAE,mBAAmB,GAAG,CAAC,CAAC,CAAC;YAE7E,IAAI,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;YAC/D,KAAK,IAAI,WAAW,CAAC,CAAC,IAAI,CAAC,EAAE,GAAG,CAAC,EAAE,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC,GAAG,mBAAmB,CAAC;YAEtE,IAAI,CAAC,WAAW,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,iEAAiE;YAC7F,IAAI,CAAC,WAAW,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;YACrC,IAAI,CAAC,WAAW,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;YACrC,IAAI,CAAC,WAAW,CAAC,SAAS,EAAE,CAAC;YAE7B,IAAI,KAAK,CAAC,sBAAsB,EAAE,CAAC;gBAC/B,OAAO,CAAC,8BAA8B,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC,EAAE,KAAK,CAAC,kBAAmB,EAAE,QAAQ,CAAC,SAAS,CAAC,CAAC;YACtJ,CAAC;iBAAM,CAAC;gBACJ,QAAQ,CAAC,SAAS,CAAC,QAAQ,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;YAClD,CAAC;QACL,CAAC,CAAC;QAEF,MAAM,CAAC,iBAAiB,CAAC,OAAO,GAAG,CAAC,QAAkB,EAAE,EAAE;YACtD,KAAK,CAAC,eAAe,GAAG,QAAQ,CAAC;YACjC,KAAK,CAAC,aAAa,GAAG,MAAM,CAAC;YAE7B,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;YACpD,MAAM,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;YAC9D,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;YACpD,MAAM,IAAI,GAAG,WAAW,CAAC,CAAC,MAAM,GAAG,CAAC,EAAE,MAAM,GAAG,CAAC,CAAC,CAAC;YAClD,MAAM,KAAK,GAAG,WAAW,CAAC,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC;YAE1C,MAAM,kBAAkB,GAAG,WAAW,CAAC,CAAC,CAAC,GAAG,WAAW,CAAC,GAAG,CAAC,CAAC,GAAG,WAAW,CAAC,EAAE,CAAC,CAAC,CAAC;YACjF,MAAM,cAAc,GAAG,IAAI,CAAC,IAAI,CAAC,kBAAkB,CAAC,GAAG,MAAM,CAAC;YAC9D,MAAM,IAAI,GAAG,cAAc,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;YAC9C,MAAM,IAAI,GAAG,cAAc,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;YAE9C,IAAI,KAAK,CAAC,sBAAsB,EAAE,CAAC;gBAC/B,OAAO,CAAC,mCAAmC,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,KAAK,CAAC,kBAAmB,EAAE,QAAQ,CAAC,QAAQ,CAAC,CAAC;YAChH,CAAC;iBAAM,CAAC;gBACJ,QAAQ,CAAC,QAAQ,CAAC,cAAc,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;gBACnD,QAAQ,CAAC,QAAQ,CAAC,UAAU,CAAC,KAAK,CAAC,eAAgB,CAAC,CAAC;YACzD,CAAC;QACL,CAAC,CAAC;QAEF,IAAI,CAAC,MAAM,CAAC,YAAY,GAAG,MAAM,CAAC;IACtC,CAAC;CACJ;AAED,aAAa,CAAC,4BAA4B,EAAE,kBAAkB,CAAC,CAAC","sourcesContent":["import { RandomRange } from \"core/Maths/math.scalar.functions\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { NodeParticleBlockConnectionPointTypes } from \"../../Enums/nodeParticleBlockConnectionPointTypes\";\r\nimport { NodeParticleBlock } from \"../../nodeParticleBlock\";\r\nimport type { NodeParticleConnectionPoint } from \"../../nodeParticleBlockConnectionPoint\";\r\nimport type { NodeParticleBuildState } from \"../../nodeParticleBuildState\";\r\nimport type { Particle } from \"core/Particles/particle\";\r\nimport { Vector3 } from \"core/Maths/math.vector\";\r\n\r\n/**\r\n * Block used to provide a flow of particles emitted from a cylinder shape.\r\n */\r\nexport class CylinderShapeBlock extends NodeParticleBlock {\r\n private _tempVector = Vector3.Zero();\r\n /**\r\n * Create a new CylinderShapeBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"particle\", NodeParticleBlockConnectionPointTypes.Particle);\r\n this.registerInput(\"radius\", NodeParticleBlockConnectionPointTypes.Float, true, 1);\r\n this.registerInput(\"height\", NodeParticleBlockConnectionPointTypes.Float, true, 1, 0);\r\n this.registerInput(\"radiusRange\", NodeParticleBlockConnectionPointTypes.Float, true, 1, 0, 1);\r\n this.registerInput(\"directionRandomizer\", NodeParticleBlockConnectionPointTypes.Float, true, 0, 0, 1);\r\n this.registerOutput(\"output\", NodeParticleBlockConnectionPointTypes.Particle);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"CylinderShapeBlock\";\r\n }\r\n\r\n /**\r\n * Gets the particle component\r\n */\r\n public get particle(): NodeParticleConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the radius input component\r\n */\r\n public get radius(): NodeParticleConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the height input component\r\n */\r\n public get height(): NodeParticleConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the radiusRange input component\r\n */\r\n public get radiusRange(): NodeParticleConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the directionRandomizer input component\r\n */\r\n public get directionRandomizer(): NodeParticleConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeParticleConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Builds the block\r\n * @param state defines the build state\r\n */\r\n public override _build(state: NodeParticleBuildState) {\r\n const system = this.particle.getConnectedValue(state);\r\n\r\n system._directionCreation.process = (particle: Particle) => {\r\n state.particleContext = particle;\r\n state.systemContext = system;\r\n\r\n const directionRandomizer = this.directionRandomizer.getConnectedValue(state);\r\n particle.position.subtractToRef(state.emitterPosition!, this._tempVector);\r\n\r\n this._tempVector.normalize();\r\n\r\n if (state.isEmitterTransformNode) {\r\n Vector3.TransformNormalToRef(this._tempVector, state.emitterInverseWorldMatrix!, this._tempVector);\r\n }\r\n\r\n const randY = RandomRange(-directionRandomizer / 2, directionRandomizer / 2);\r\n\r\n let angle = Math.atan2(this._tempVector.x, this._tempVector.z);\r\n angle += RandomRange(-Math.PI / 2, Math.PI / 2) * directionRandomizer;\r\n\r\n this._tempVector.y = randY; // set direction y to rand y to mirror normal of cylinder surface\r\n this._tempVector.x = Math.sin(angle);\r\n this._tempVector.z = Math.cos(angle);\r\n this._tempVector.normalize();\r\n\r\n if (state.isEmitterTransformNode) {\r\n Vector3.TransformNormalFromFloatsToRef(this._tempVector.x, this._tempVector.y, this._tempVector.z, state.emitterWorldMatrix!, particle.direction);\r\n } else {\r\n particle.direction.copyFrom(this._tempVector);\r\n }\r\n };\r\n\r\n system._positionCreation.process = (particle: Particle) => {\r\n state.particleContext = particle;\r\n state.systemContext = system;\r\n\r\n const height = this.height.getConnectedValue(state);\r\n const radiusRange = this.radiusRange.getConnectedValue(state);\r\n const radius = this.radius.getConnectedValue(state);\r\n const yPos = RandomRange(-height / 2, height / 2);\r\n const angle = RandomRange(0, 2 * Math.PI);\r\n\r\n const radiusDistribution = RandomRange((1 - radiusRange) * (1 - radiusRange), 1);\r\n const positionRadius = Math.sqrt(radiusDistribution) * radius;\r\n const xPos = positionRadius * Math.cos(angle);\r\n const zPos = positionRadius * Math.sin(angle);\r\n\r\n if (state.isEmitterTransformNode) {\r\n Vector3.TransformCoordinatesFromFloatsToRef(xPos, yPos, zPos, state.emitterWorldMatrix!, particle.position);\r\n } else {\r\n particle.position.copyFromFloats(xPos, yPos, zPos);\r\n particle.position.addInPlace(state.emitterPosition!);\r\n }\r\n };\r\n\r\n this.output._storedValue = system;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.CylinderShapeBlock\", CylinderShapeBlock);\r\n"]}
1
+ {"version":3,"file":"cylinderShapeBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Particles/Node/Blocks/Emitters/cylinderShapeBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAE,mDAAyC;AAC/D,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAC3D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAC1G,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAI5D,OAAO,EAAE,OAAO,EAAE,yCAA+B;AAGjD;;GAEG;AACH,MAAM,OAAO,kBAAmB,SAAQ,iBAAiB;IAErD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,CAAC,CAAC;QANR,gBAAW,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QAQjC,IAAI,CAAC,aAAa,CAAC,UAAU,EAAE,qCAAqC,CAAC,QAAQ,CAAC,CAAC;QAC/E,IAAI,CAAC,aAAa,CAAC,QAAQ,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,EAAE,CAAC,CAAC,CAAC;QACnF,IAAI,CAAC,aAAa,CAAC,QAAQ,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QACtF,IAAI,CAAC,aAAa,CAAC,aAAa,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAC9F,IAAI,CAAC,aAAa,CAAC,qBAAqB,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QACtG,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,QAAQ,CAAC,CAAC;IAClF,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,oBAAoB,CAAC;IAChC,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,mBAAmB;QAC1B,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;;OAGG;IACa,MAAM,CAAC,KAA6B;QAChD,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;QAEtD,MAAM,CAAC,kBAAkB,CAAC,OAAO,GAAG,CAAC,QAAkB,EAAE,EAAE;YACvD,KAAK,CAAC,eAAe,GAAG,QAAQ,CAAC;YACjC,KAAK,CAAC,aAAa,GAAG,MAAM,CAAC;YAE7B,MAAM,mBAAmB,GAAG,IAAI,CAAC,mBAAmB,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;YAC9E,QAAQ,CAAC,QAAQ,CAAC,aAAa,CAAC,KAAK,CAAC,eAAgB,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;YAE1E,IAAI,CAAC,WAAW,CAAC,SAAS,EAAE,CAAC;YAE7B,IAAI,KAAK,CAAC,sBAAsB,EAAE,CAAC;gBAC/B,OAAO,CAAC,oBAAoB,CAAC,IAAI,CAAC,WAAW,EAAE,KAAK,CAAC,yBAA0B,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;YACvG,CAAC;YAED,MAAM,KAAK,GAAG,WAAW,CAAC,CAAC,mBAAmB,GAAG,CAAC,EAAE,mBAAmB,GAAG,CAAC,CAAC,CAAC;YAE7E,IAAI,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;YAC/D,KAAK,IAAI,WAAW,CAAC,CAAC,IAAI,CAAC,EAAE,GAAG,CAAC,EAAE,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC,GAAG,mBAAmB,CAAC;YAEtE,IAAI,CAAC,WAAW,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,iEAAiE;YAC7F,IAAI,CAAC,WAAW,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;YACrC,IAAI,CAAC,WAAW,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;YACrC,IAAI,CAAC,WAAW,CAAC,SAAS,EAAE,CAAC;YAE7B,IAAI,KAAK,CAAC,sBAAsB,EAAE,CAAC;gBAC/B,OAAO,CAAC,8BAA8B,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC,EAAE,KAAK,CAAC,kBAAmB,EAAE,QAAQ,CAAC,SAAS,CAAC,CAAC;YACtJ,CAAC;iBAAM,CAAC;gBACJ,QAAQ,CAAC,SAAS,CAAC,QAAQ,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;YAClD,CAAC;QACL,CAAC,CAAC;QAEF,MAAM,CAAC,iBAAiB,CAAC,OAAO,GAAG,CAAC,QAAkB,EAAE,EAAE;YACtD,KAAK,CAAC,eAAe,GAAG,QAAQ,CAAC;YACjC,KAAK,CAAC,aAAa,GAAG,MAAM,CAAC;YAE7B,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;YACpD,MAAM,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;YAC9D,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;YACpD,MAAM,IAAI,GAAG,WAAW,CAAC,CAAC,MAAM,GAAG,CAAC,EAAE,MAAM,GAAG,CAAC,CAAC,CAAC;YAClD,MAAM,KAAK,GAAG,WAAW,CAAC,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC;YAE1C,MAAM,kBAAkB,GAAG,WAAW,CAAC,CAAC,CAAC,GAAG,WAAW,CAAC,GAAG,CAAC,CAAC,GAAG,WAAW,CAAC,EAAE,CAAC,CAAC,CAAC;YACjF,MAAM,cAAc,GAAG,IAAI,CAAC,IAAI,CAAC,kBAAkB,CAAC,GAAG,MAAM,CAAC;YAC9D,MAAM,IAAI,GAAG,cAAc,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;YAC9C,MAAM,IAAI,GAAG,cAAc,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;YAE9C,IAAI,KAAK,CAAC,sBAAsB,EAAE,CAAC;gBAC/B,OAAO,CAAC,mCAAmC,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,KAAK,CAAC,kBAAmB,EAAE,QAAQ,CAAC,QAAQ,CAAC,CAAC;YAChH,CAAC;iBAAM,CAAC;gBACJ,QAAQ,CAAC,QAAQ,CAAC,cAAc,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;gBACnD,QAAQ,CAAC,QAAQ,CAAC,UAAU,CAAC,KAAK,CAAC,eAAgB,CAAC,CAAC;YACzD,CAAC;QACL,CAAC,CAAC;QAEF,IAAI,CAAC,MAAM,CAAC,YAAY,GAAG,MAAM,CAAC;IACtC,CAAC;CACJ;AAED,aAAa,CAAC,4BAA4B,EAAE,kBAAkB,CAAC,CAAC","sourcesContent":["import { RandomRange } from \"core/Maths/math.scalar.functions\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { NodeParticleBlockConnectionPointTypes } from \"../../Enums/nodeParticleBlockConnectionPointTypes\";\r\nimport { NodeParticleBlock } from \"../../nodeParticleBlock\";\r\nimport type { NodeParticleConnectionPoint } from \"../../nodeParticleBlockConnectionPoint\";\r\nimport type { NodeParticleBuildState } from \"../../nodeParticleBuildState\";\r\nimport type { Particle } from \"core/Particles/particle\";\r\nimport { Vector3 } from \"core/Maths/math.vector\";\r\nimport type { IShapeBlock } from \"./IShapeBlock\";\r\n\r\n/**\r\n * Block used to provide a flow of particles emitted from a cylinder shape.\r\n */\r\nexport class CylinderShapeBlock extends NodeParticleBlock implements IShapeBlock {\r\n private _tempVector = Vector3.Zero();\r\n /**\r\n * Create a new CylinderShapeBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"particle\", NodeParticleBlockConnectionPointTypes.Particle);\r\n this.registerInput(\"radius\", NodeParticleBlockConnectionPointTypes.Float, true, 1);\r\n this.registerInput(\"height\", NodeParticleBlockConnectionPointTypes.Float, true, 1, 0);\r\n this.registerInput(\"radiusRange\", NodeParticleBlockConnectionPointTypes.Float, true, 1, 0, 1);\r\n this.registerInput(\"directionRandomizer\", NodeParticleBlockConnectionPointTypes.Float, true, 0, 0, 1);\r\n this.registerOutput(\"output\", NodeParticleBlockConnectionPointTypes.Particle);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"CylinderShapeBlock\";\r\n }\r\n\r\n /**\r\n * Gets the particle component\r\n */\r\n public get particle(): NodeParticleConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the radius input component\r\n */\r\n public get radius(): NodeParticleConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the height input component\r\n */\r\n public get height(): NodeParticleConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the radiusRange input component\r\n */\r\n public get radiusRange(): NodeParticleConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the directionRandomizer input component\r\n */\r\n public get directionRandomizer(): NodeParticleConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeParticleConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Builds the block\r\n * @param state defines the build state\r\n */\r\n public override _build(state: NodeParticleBuildState) {\r\n const system = this.particle.getConnectedValue(state);\r\n\r\n system._directionCreation.process = (particle: Particle) => {\r\n state.particleContext = particle;\r\n state.systemContext = system;\r\n\r\n const directionRandomizer = this.directionRandomizer.getConnectedValue(state);\r\n particle.position.subtractToRef(state.emitterPosition!, this._tempVector);\r\n\r\n this._tempVector.normalize();\r\n\r\n if (state.isEmitterTransformNode) {\r\n Vector3.TransformNormalToRef(this._tempVector, state.emitterInverseWorldMatrix!, this._tempVector);\r\n }\r\n\r\n const randY = RandomRange(-directionRandomizer / 2, directionRandomizer / 2);\r\n\r\n let angle = Math.atan2(this._tempVector.x, this._tempVector.z);\r\n angle += RandomRange(-Math.PI / 2, Math.PI / 2) * directionRandomizer;\r\n\r\n this._tempVector.y = randY; // set direction y to rand y to mirror normal of cylinder surface\r\n this._tempVector.x = Math.sin(angle);\r\n this._tempVector.z = Math.cos(angle);\r\n this._tempVector.normalize();\r\n\r\n if (state.isEmitterTransformNode) {\r\n Vector3.TransformNormalFromFloatsToRef(this._tempVector.x, this._tempVector.y, this._tempVector.z, state.emitterWorldMatrix!, particle.direction);\r\n } else {\r\n particle.direction.copyFrom(this._tempVector);\r\n }\r\n };\r\n\r\n system._positionCreation.process = (particle: Particle) => {\r\n state.particleContext = particle;\r\n state.systemContext = system;\r\n\r\n const height = this.height.getConnectedValue(state);\r\n const radiusRange = this.radiusRange.getConnectedValue(state);\r\n const radius = this.radius.getConnectedValue(state);\r\n const yPos = RandomRange(-height / 2, height / 2);\r\n const angle = RandomRange(0, 2 * Math.PI);\r\n\r\n const radiusDistribution = RandomRange((1 - radiusRange) * (1 - radiusRange), 1);\r\n const positionRadius = Math.sqrt(radiusDistribution) * radius;\r\n const xPos = positionRadius * Math.cos(angle);\r\n const zPos = positionRadius * Math.sin(angle);\r\n\r\n if (state.isEmitterTransformNode) {\r\n Vector3.TransformCoordinatesFromFloatsToRef(xPos, yPos, zPos, state.emitterWorldMatrix!, particle.position);\r\n } else {\r\n particle.position.copyFromFloats(xPos, yPos, zPos);\r\n particle.position.addInPlace(state.emitterPosition!);\r\n }\r\n };\r\n\r\n this.output._storedValue = system;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.CylinderShapeBlock\", CylinderShapeBlock);\r\n"]}
@@ -3,10 +3,11 @@ import type { Nullable } from "../../../../types.js";
3
3
  import { NodeParticleBlock } from "../../nodeParticleBlock.js";
4
4
  import type { NodeParticleBuildState } from "../../nodeParticleBuildState.js";
5
5
  import type { NodeParticleConnectionPoint } from "../../nodeParticleBlockConnectionPoint.js";
6
+ import type { IShapeBlock } from "./IShapeBlock.js";
6
7
  /**
7
8
  * Defines a block used to generate particle shape from mesh geometry data
8
9
  */
9
- export declare class MeshShapeBlock extends NodeParticleBlock {
10
+ export declare class MeshShapeBlock extends NodeParticleBlock implements IShapeBlock {
10
11
  private _mesh;
11
12
  private _cachedVertexData;
12
13
  private _indices;
@@ -1 +1 @@
1
- {"version":3,"file":"meshShapeBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Particles/Node/Blocks/Emitters/meshShapeBlock.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAE3D,OAAO,EAAE,UAAU,EAAE,MAAM,oCAAoC,CAAC;AAEhE,OAAO,EAA0B,sBAAsB,EAAE,gDAAsC;AAC/F,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAC5D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAI1G,OAAO,EAAE,UAAU,EAAE,OAAO,EAAE,OAAO,EAAE,yCAA+B;AACtE,OAAO,EAAE,WAAW,EAAE,mDAAyC;AAE/D;;GAEG;AACH,MAAM,OAAO,cAAe,SAAQ,iBAAiB;IA2BjD;;OAEG;IACH,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAED,IAAW,IAAI,CAAC,KAAqB;QACjC,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;IACvB,CAAC;IAED;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,CAAC,CAAC;QAzCR,sBAAiB,GAAyB,IAAI,CAAC;QAC/C,aAAQ,GAA2B,IAAI,CAAC;QACxC,eAAU,GAAyB,IAAI,CAAC;QACxC,aAAQ,GAAyB,IAAI,CAAC;QACtC,YAAO,GAAyB,IAAI,CAAC;QACrC,kBAAa,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QAEvC;;WAEG;QAEI,yBAAoB,GAAG,KAAK,CAAC;QAEpC;;WAEG;QAEI,+BAA0B,GAAG,KAAK,CAAC;QAE1C;;WAEG;QAEI,yBAAoB,GAAG,KAAK,CAAC;QAoBhC,IAAI,CAAC,aAAa,CAAC,UAAU,EAAE,qCAAqC,CAAC,QAAQ,CAAC,CAAC;QAC/E,IAAI,CAAC,aAAa,CAAC,YAAY,EAAE,qCAAqC,CAAC,OAAO,EAAE,IAAI,EAAE,IAAI,OAAO,CAAC,CAAC,EAAE,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC;QAC9G,IAAI,CAAC,aAAa,CAAC,YAAY,EAAE,qCAAqC,CAAC,OAAO,EAAE,IAAI,EAAE,IAAI,OAAO,CAAC,CAAC,EAAE,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC;QAC9G,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,QAAQ,CAAC,CAAC;IAClF,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,gBAAgB,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,iBAAiB;QACxB,OAAO,CAAC,IAAI,CAAC,IAAI,IAAI,CAAC,CAAC,IAAI,CAAC,iBAAiB,CAAC;IAClD,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACI,SAAS;QACZ,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;QAClB,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC;IAClC,CAAC;IAED;;;OAGG;IACa,MAAM,CAAC,KAA6B;QAChD,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;QAEtD,IAAI,CAAC,IAAI,CAAC,KAAK,IAAI,CAAC,IAAI,CAAC,iBAAiB,EAAE,CAAC;YACzC,IAAI,CAAC,MAAM,CAAC,YAAY,GAAG,MAAM,CAAC;YAClC,OAAO;QACX,CAAC;QAED,IAAI,IAAI,CAAC,KAAK,EAAE,CAAC;YACb,IAAI,CAAC,iBAAiB,GAAG,UAAU,CAAC,eAAe,CAAC,IAAI,CAAC,KAAK,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC;QACjF,CAAC;QAED,IAAI,CAAC,IAAI,CAAC,iBAAiB,EAAE,CAAC;YAC1B,IAAI,CAAC,MAAM,CAAC,YAAY,GAAG,MAAM,CAAC;YAClC,OAAO;QACX,CAAC;QAED,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,iBAAiB,CAAC,OAAO,CAAC;QAC/C,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,iBAAiB,CAAC,SAAS,CAAC;QACnD,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,iBAAiB,CAAC,OAAO,CAAC;QAC/C,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,iBAAiB,CAAC,MAAM,CAAC;QAE7C,MAAM,CAAC,kBAAkB,CAAC,OAAO,GAAG,CAAC,QAAkB,EAAE,EAAE;YACvD,KAAK,CAAC,eAAe,GAAG,QAAQ,CAAC;YACjC,KAAK,CAAC,aAAa,GAAG,MAAM,CAAC;YAE7B,IAAI,IAAI,CAAC,0BAA0B,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;gBACnD,IAAI,KAAK,CAAC,sBAAsB,EAAE,CAAC;oBAC/B,OAAO,CAAC,oBAAoB,CAAC,IAAI,CAAC,aAAa,EAAE,KAAK,CAAC,kBAAmB,EAAE,QAAQ,CAAC,SAAS,CAAC,CAAC;gBACpG,CAAC;qBAAM,CAAC;oBACJ,QAAQ,CAAC,SAAS,CAAC,QAAQ,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;gBACpD,CAAC;gBACD,OAAO;YACX,CAAC;YAED,MAAM,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC,iBAAiB,CAAC,KAAK,CAAY,CAAC;YACvE,MAAM,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC,iBAAiB,CAAC,KAAK,CAAY,CAAC;YAEvE,MAAM,KAAK,GAAG,WAAW,CAAC,UAAU,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,CAAC,CAAC;YACtD,MAAM,KAAK,GAAG,WAAW,CAAC,UAAU,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,CAAC,CAAC;YACtD,MAAM,KAAK,GAAG,WAAW,CAAC,UAAU,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,CAAC,CAAC;YAEtD,IAAI,KAAK,CAAC,sBAAsB,EAAE,CAAC;gBAC/B,OAAO,CAAC,8BAA8B,CAAC,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,CAAC,kBAAmB,EAAE,QAAQ,CAAC,SAAS,CAAC,CAAC;YAC/G,CAAC;iBAAM,CAAC;gBACJ,QAAQ,CAAC,SAAS,CAAC,cAAc,CAAC,KAAK,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;YAC3D,CAAC;QACL,CAAC,CAAC;QAEF,MAAM,CAAC,iBAAiB,CAAC,OAAO,GAAG,CAAC,QAAkB,EAAE,EAAE;YACtD,IAAI,CAAC,IAAI,CAAC,QAAQ,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE,CAAC;gBACrC,OAAO;YACX,CAAC;YAED,MAAM,eAAe,GAAG,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,CAAC,IAAI,CAAC,QAAQ,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;YAC/E,MAAM,EAAE,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC;YACzB,MAAM,EAAE,GAAG,IAAI,CAAC,MAAM,EAAE,GAAG,CAAC,GAAG,GAAG,EAAE,CAAC,CAAC;YACtC,MAAM,EAAE,GAAG,GAAG,GAAG,EAAE,GAAG,EAAE,CAAC;YAEzB,MAAM,UAAU,GAAG,IAAI,CAAC,QAAQ,CAAC,eAAe,CAAC,CAAC;YAClD,MAAM,UAAU,GAAG,IAAI,CAAC,QAAQ,CAAC,eAAe,GAAG,CAAC,CAAC,CAAC;YACtD,MAAM,UAAU,GAAG,IAAI,CAAC,QAAQ,CAAC,eAAe,GAAG,CAAC,CAAC,CAAC;YACtD,MAAM,OAAO,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;YACtC,MAAM,OAAO,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;YACtC,MAAM,OAAO,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;YACtC,MAAM,YAAY,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;YAE3C,OAAO,CAAC,cAAc,CAAC,IAAI,CAAC,UAAU,EAAE,UAAU,GAAG,CAAC,EAAE,OAAO,CAAC,CAAC;YACjE,OAAO,CAAC,cAAc,CAAC,IAAI,CAAC,UAAU,EAAE,UAAU,GAAG,CAAC,EAAE,OAAO,CAAC,CAAC;YACjE,OAAO,CAAC,cAAc,CAAC,IAAI,CAAC,UAAU,EAAE,UAAU,GAAG,CAAC,EAAE,OAAO,CAAC,CAAC;YAEjE,YAAY,CAAC,CAAC,GAAG,EAAE,GAAG,OAAO,CAAC,CAAC,GAAG,EAAE,GAAG,OAAO,CAAC,CAAC,GAAG,EAAE,GAAG,OAAO,CAAC,CAAC,CAAC;YAClE,YAAY,CAAC,CAAC,GAAG,EAAE,GAAG,OAAO,CAAC,CAAC,GAAG,EAAE,GAAG,OAAO,CAAC,CAAC,GAAG,EAAE,GAAG,OAAO,CAAC,CAAC,CAAC;YAClE,YAAY,CAAC,CAAC,GAAG,EAAE,GAAG,OAAO,CAAC,CAAC,GAAG,EAAE,GAAG,OAAO,CAAC,CAAC,GAAG,EAAE,GAAG,OAAO,CAAC,CAAC,CAAC;YAElE,IAAI,KAAK,CAAC,sBAAsB,EAAE,CAAC;gBAC/B,OAAO,CAAC,mCAAmC,CAAC,YAAY,CAAC,CAAC,EAAE,YAAY,CAAC,CAAC,EAAE,YAAY,CAAC,CAAC,EAAE,KAAK,CAAC,kBAAmB,EAAE,QAAQ,CAAC,QAAQ,CAAC,CAAC;YAC9I,CAAC;iBAAM,CAAC;gBACJ,QAAQ,CAAC,QAAQ,CAAC,cAAc,CAAC,YAAY,CAAC,CAAC,EAAE,YAAY,CAAC,CAAC,EAAE,YAAY,CAAC,CAAC,CAAC,CAAC;YACrF,CAAC;YAED,IAAI,IAAI,CAAC,0BAA0B,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;gBACnD,OAAO,CAAC,cAAc,CAAC,IAAI,CAAC,QAAQ,EAAE,UAAU,GAAG,CAAC,EAAE,OAAO,CAAC,CAAC;gBAC/D,OAAO,CAAC,cAAc,CAAC,IAAI,CAAC,QAAQ,EAAE,UAAU,GAAG,CAAC,EAAE,OAAO,CAAC,CAAC;gBAC/D,OAAO,CAAC,cAAc,CAAC,IAAI,CAAC,QAAQ,EAAE,UAAU,GAAG,CAAC,EAAE,OAAO,CAAC,CAAC;gBAE/D,IAAI,CAAC,aAAa,CAAC,CAAC,GAAG,EAAE,GAAG,OAAO,CAAC,CAAC,GAAG,EAAE,GAAG,OAAO,CAAC,CAAC,GAAG,EAAE,GAAG,OAAO,CAAC,CAAC,CAAC;gBACxE,IAAI,CAAC,aAAa,CAAC,CAAC,GAAG,EAAE,GAAG,OAAO,CAAC,CAAC,GAAG,EAAE,GAAG,OAAO,CAAC,CAAC,GAAG,EAAE,GAAG,OAAO,CAAC,CAAC,CAAC;gBACxE,IAAI,CAAC,aAAa,CAAC,CAAC,GAAG,EAAE,GAAG,OAAO,CAAC,CAAC,GAAG,EAAE,GAAG,OAAO,CAAC,CAAC,GAAG,EAAE,GAAG,OAAO,CAAC,CAAC,CAAC;YAC5E,CAAC;YAED,IAAI,IAAI,CAAC,oBAAoB,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC;gBAC5C,OAAO,CAAC,cAAc,CAAC,IAAI,CAAC,OAAO,EAAE,UAAU,GAAG,CAAC,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;gBAC5E,OAAO,CAAC,cAAc,CAAC,IAAI,CAAC,OAAO,EAAE,UAAU,GAAG,CAAC,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;gBAC5E,OAAO,CAAC,cAAc,CAAC,IAAI,CAAC,OAAO,EAAE,UAAU,GAAG,CAAC,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;gBAE5E,QAAQ,CAAC,KAAK,CAAC,cAAc,CACzB,EAAE,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,EAAE,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,EAAE,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,EAC1F,EAAE,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,EAAE,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,EAAE,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,EAC1F,EAAE,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,EAAE,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,EAAE,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,EAC1F,EAAE,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,EAAE,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,EAAE,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAC7F,CAAC;YACN,CAAC;QACL,CAAC,CAAC;QAEF,IAAI,CAAC,MAAM,CAAC,YAAY,GAAG,MAAM,CAAC;IACtC,CAAC;IAED;;;OAGG;IACa,SAAS;QACrB,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAC9C,mBAAmB,CAAC,oBAAoB,GAAG,IAAI,CAAC,oBAAoB,CAAC;QAErE,IAAI,IAAI,CAAC,oBAAoB,EAAE,CAAC;YAC5B,IAAI,IAAI,CAAC,KAAK,EAAE,CAAC;gBACb,mBAAmB,CAAC,gBAAgB,GAAG,UAAU,CAAC,eAAe,CAAC,IAAI,CAAC,KAAK,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC,SAAS,EAAE,CAAC;YAC3G,CAAC;iBAAM,IAAI,IAAI,CAAC,iBAAiB,EAAE,CAAC;gBAChC,mBAAmB,CAAC,gBAAgB,GAAG,IAAI,CAAC,iBAAiB,CAAC,SAAS,EAAE,CAAC;YAC9E,CAAC;QACL,CAAC;QAED,mBAAmB,CAAC,0BAA0B,GAAG,IAAI,CAAC,0BAA0B,CAAC;QACjF,mBAAmB,CAAC,oBAAoB,GAAG,IAAI,CAAC,oBAAoB,CAAC;QAErE,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEe,YAAY,CAAC,mBAAwB;QACjD,KAAK,CAAC,YAAY,CAAC,mBAAmB,CAAC,CAAC;QAExC,IAAI,mBAAmB,CAAC,gBAAgB,EAAE,CAAC;YACvC,IAAI,CAAC,iBAAiB,GAAG,UAAU,CAAC,KAAK,CAAC,mBAAmB,CAAC,gBAAgB,CAAC,CAAC;QACpF,CAAC;QAED,IAAI,CAAC,oBAAoB,GAAG,CAAC,CAAC,mBAAmB,CAAC,oBAAoB,CAAC;QACvE,IAAI,CAAC,0BAA0B,GAAG,CAAC,CAAC,mBAAmB,CAAC,0BAA0B,CAAC;QACnF,IAAI,CAAC,oBAAoB,GAAG,CAAC,CAAC,mBAAmB,CAAC,oBAAoB,CAAC;IAC3E,CAAC;CACJ;AA1OU;IADN,sBAAsB,CAAC,uBAAuB,0CAAkC,UAAU,EAAE,EAAE,QAAQ,EAAE,IAAI,EAAE,SAAS,EAAE,EAAE,OAAO,EAAE,IAAI,EAAE,EAAE,CAAC;4DAC1G;AAM7B;IADN,sBAAsB,CAAC,2BAA2B,0CAAkC,UAAU,EAAE,EAAE,QAAQ,EAAE,IAAI,EAAE,SAAS,EAAE,EAAE,OAAO,EAAE,IAAI,EAAE,EAAE,CAAC;kEACxG;AAMnC;IADN,sBAAsB,CAAC,4BAA4B,0CAAkC,UAAU,EAAE,EAAE,QAAQ,EAAE,IAAI,EAAE,SAAS,EAAE,EAAE,OAAO,EAAE,IAAI,EAAE,EAAE,CAAC;4DAC/G;AAgOxC,aAAa,CAAC,wBAAwB,EAAE,cAAc,CAAC,CAAC","sourcesContent":["import { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport type { Mesh } from \"../../../../Meshes/mesh\";\r\nimport { VertexData } from \"../../../../Meshes/mesh.vertexData\";\r\nimport type { FloatArray, IndicesArray, Nullable } from \"../../../../types\";\r\nimport { PropertyTypeForEdition, editableInPropertyPage } from \"core/Decorators/nodeDecorator\";\r\nimport { NodeParticleBlock } from \"../../nodeParticleBlock\";\r\nimport { NodeParticleBlockConnectionPointTypes } from \"../../Enums/nodeParticleBlockConnectionPointTypes\";\r\nimport type { NodeParticleBuildState } from \"../../nodeParticleBuildState\";\r\nimport type { NodeParticleConnectionPoint } from \"../../nodeParticleBlockConnectionPoint\";\r\nimport type { Particle } from \"core/Particles/particle\";\r\nimport { TmpVectors, Vector3, Vector4 } from \"core/Maths/math.vector\";\r\nimport { RandomRange } from \"core/Maths/math.scalar.functions\";\r\n\r\n/**\r\n * Defines a block used to generate particle shape from mesh geometry data\r\n */\r\nexport class MeshShapeBlock extends NodeParticleBlock {\r\n private _mesh: Nullable<Mesh>;\r\n private _cachedVertexData: Nullable<VertexData> = null;\r\n private _indices: Nullable<IndicesArray> = null;\r\n private _positions: Nullable<FloatArray> = null;\r\n private _normals: Nullable<FloatArray> = null;\r\n private _colors: Nullable<FloatArray> = null;\r\n private _storedNormal = Vector3.Zero();\r\n\r\n /**\r\n * Gets or sets a boolean indicating that this block should serialize its cached data\r\n */\r\n @editableInPropertyPage(\"Serialize cached data\", PropertyTypeForEdition.Boolean, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true } })\r\n public serializedCachedData = false;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if the mesh normals should be used for particle direction\r\n */\r\n @editableInPropertyPage(\"Use normals for direction\", PropertyTypeForEdition.Boolean, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true } })\r\n public useMeshNormalsForDirection = false;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if the mesh colors should be used for particle color\r\n */\r\n @editableInPropertyPage(\"Use vertex color for color\", PropertyTypeForEdition.Boolean, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true } })\r\n public useMeshColorForColor = false;\r\n\r\n /**\r\n * Gets or sets the mesh to use to get vertex data\r\n */\r\n public get mesh() {\r\n return this._mesh;\r\n }\r\n\r\n public set mesh(value: Nullable<Mesh>) {\r\n this._mesh = value;\r\n }\r\n\r\n /**\r\n * Create a new MeshShapeBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"particle\", NodeParticleBlockConnectionPointTypes.Particle);\r\n this.registerInput(\"direction1\", NodeParticleBlockConnectionPointTypes.Vector3, true, new Vector3(0, 1.0, 0));\r\n this.registerInput(\"direction2\", NodeParticleBlockConnectionPointTypes.Vector3, true, new Vector3(0, 1.0, 0));\r\n this.registerOutput(\"output\", NodeParticleBlockConnectionPointTypes.Particle);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"MeshShapeBlock\";\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if the block is using cached data\r\n */\r\n public get isUsingCachedData() {\r\n return !this.mesh && !!this._cachedVertexData;\r\n }\r\n\r\n /**\r\n * Gets the particle component\r\n */\r\n public get particle(): NodeParticleConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the direction1 input component\r\n */\r\n public get direction1(): NodeParticleConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the direction2 input component\r\n */\r\n public get direction2(): NodeParticleConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeParticleConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Remove stored data\r\n */\r\n public cleanData() {\r\n this._mesh = null;\r\n this._cachedVertexData = null;\r\n }\r\n\r\n /**\r\n * Builds the block\r\n * @param state defines the build state\r\n */\r\n public override _build(state: NodeParticleBuildState) {\r\n const system = this.particle.getConnectedValue(state);\r\n\r\n if (!this._mesh && !this._cachedVertexData) {\r\n this.output._storedValue = system;\r\n return;\r\n }\r\n\r\n if (this._mesh) {\r\n this._cachedVertexData = VertexData.ExtractFromMesh(this._mesh, false, true);\r\n }\r\n\r\n if (!this._cachedVertexData) {\r\n this.output._storedValue = system;\r\n return;\r\n }\r\n\r\n this._indices = this._cachedVertexData.indices;\r\n this._positions = this._cachedVertexData.positions;\r\n this._normals = this._cachedVertexData.normals;\r\n this._colors = this._cachedVertexData.colors;\r\n\r\n system._directionCreation.process = (particle: Particle) => {\r\n state.particleContext = particle;\r\n state.systemContext = system;\r\n\r\n if (this.useMeshNormalsForDirection && this._normals) {\r\n if (state.isEmitterTransformNode) {\r\n Vector3.TransformNormalToRef(this._storedNormal, state.emitterWorldMatrix!, particle.direction);\r\n } else {\r\n particle.direction.copyFrom(this._storedNormal);\r\n }\r\n return;\r\n }\r\n\r\n const direction1 = this.direction1.getConnectedValue(state) as Vector3;\r\n const direction2 = this.direction2.getConnectedValue(state) as Vector3;\r\n\r\n const randX = RandomRange(direction1.x, direction2.x);\r\n const randY = RandomRange(direction1.y, direction2.y);\r\n const randZ = RandomRange(direction1.z, direction2.z);\r\n\r\n if (state.isEmitterTransformNode) {\r\n Vector3.TransformNormalFromFloatsToRef(randX, randY, randZ, state.emitterWorldMatrix!, particle.direction);\r\n } else {\r\n particle.direction.copyFromFloats(randX, randY, randZ);\r\n }\r\n };\r\n\r\n system._positionCreation.process = (particle: Particle) => {\r\n if (!this._indices || !this._positions) {\r\n return;\r\n }\r\n\r\n const randomFaceIndex = 3 * ((Math.random() * (this._indices.length / 3)) | 0);\r\n const bu = Math.random();\r\n const bv = Math.random() * (1.0 - bu);\r\n const bw = 1.0 - bu - bv;\r\n\r\n const faceIndexA = this._indices[randomFaceIndex];\r\n const faceIndexB = this._indices[randomFaceIndex + 1];\r\n const faceIndexC = this._indices[randomFaceIndex + 2];\r\n const vertexA = TmpVectors.Vector3[0];\r\n const vertexB = TmpVectors.Vector3[1];\r\n const vertexC = TmpVectors.Vector3[2];\r\n const randomVertex = TmpVectors.Vector3[3];\r\n\r\n Vector3.FromArrayToRef(this._positions, faceIndexA * 3, vertexA);\r\n Vector3.FromArrayToRef(this._positions, faceIndexB * 3, vertexB);\r\n Vector3.FromArrayToRef(this._positions, faceIndexC * 3, vertexC);\r\n\r\n randomVertex.x = bu * vertexA.x + bv * vertexB.x + bw * vertexC.x;\r\n randomVertex.y = bu * vertexA.y + bv * vertexB.y + bw * vertexC.y;\r\n randomVertex.z = bu * vertexA.z + bv * vertexB.z + bw * vertexC.z;\r\n\r\n if (state.isEmitterTransformNode) {\r\n Vector3.TransformCoordinatesFromFloatsToRef(randomVertex.x, randomVertex.y, randomVertex.z, state.emitterWorldMatrix!, particle.position);\r\n } else {\r\n particle.position.copyFromFloats(randomVertex.x, randomVertex.y, randomVertex.z);\r\n }\r\n\r\n if (this.useMeshNormalsForDirection && this._normals) {\r\n Vector3.FromArrayToRef(this._normals, faceIndexA * 3, vertexA);\r\n Vector3.FromArrayToRef(this._normals, faceIndexB * 3, vertexB);\r\n Vector3.FromArrayToRef(this._normals, faceIndexC * 3, vertexC);\r\n\r\n this._storedNormal.x = bu * vertexA.x + bv * vertexB.x + bw * vertexC.x;\r\n this._storedNormal.y = bu * vertexA.y + bv * vertexB.y + bw * vertexC.y;\r\n this._storedNormal.z = bu * vertexA.z + bv * vertexB.z + bw * vertexC.z;\r\n }\r\n\r\n if (this.useMeshColorForColor && this._colors) {\r\n Vector4.FromArrayToRef(this._colors, faceIndexA * 4, TmpVectors.Vector4[0]);\r\n Vector4.FromArrayToRef(this._colors, faceIndexB * 4, TmpVectors.Vector4[1]);\r\n Vector4.FromArrayToRef(this._colors, faceIndexC * 4, TmpVectors.Vector4[2]);\r\n\r\n particle.color.copyFromFloats(\r\n bu * TmpVectors.Vector4[0].x + bv * TmpVectors.Vector4[1].x + bw * TmpVectors.Vector4[2].x,\r\n bu * TmpVectors.Vector4[0].y + bv * TmpVectors.Vector4[1].y + bw * TmpVectors.Vector4[2].y,\r\n bu * TmpVectors.Vector4[0].z + bv * TmpVectors.Vector4[1].z + bw * TmpVectors.Vector4[2].z,\r\n bu * TmpVectors.Vector4[0].w + bv * TmpVectors.Vector4[1].w + bw * TmpVectors.Vector4[2].w\r\n );\r\n }\r\n };\r\n\r\n this.output._storedValue = system;\r\n }\r\n\r\n /**\r\n * Serializes this block in a JSON representation\r\n * @returns the serialized block object\r\n */\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.serializedCachedData = this.serializedCachedData;\r\n\r\n if (this.serializedCachedData) {\r\n if (this._mesh) {\r\n serializationObject.cachedVertexData = VertexData.ExtractFromMesh(this._mesh, false, true).serialize();\r\n } else if (this._cachedVertexData) {\r\n serializationObject.cachedVertexData = this._cachedVertexData.serialize();\r\n }\r\n }\r\n\r\n serializationObject.useMeshNormalsForDirection = this.useMeshNormalsForDirection;\r\n serializationObject.useMeshColorForColor = this.useMeshColorForColor;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n\r\n if (serializationObject.cachedVertexData) {\r\n this._cachedVertexData = VertexData.Parse(serializationObject.cachedVertexData);\r\n }\r\n\r\n this.serializedCachedData = !!serializationObject.serializedCachedData;\r\n this.useMeshNormalsForDirection = !!serializationObject.useMeshNormalsForDirection;\r\n this.useMeshColorForColor = !!serializationObject.useMeshColorForColor;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.MeshShapeBlock\", MeshShapeBlock);\r\n"]}
1
+ {"version":3,"file":"meshShapeBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Particles/Node/Blocks/Emitters/meshShapeBlock.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAE3D,OAAO,EAAE,UAAU,EAAE,MAAM,oCAAoC,CAAC;AAEhE,OAAO,EAA0B,sBAAsB,EAAE,gDAAsC;AAC/F,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAC5D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAI1G,OAAO,EAAE,UAAU,EAAE,OAAO,EAAE,OAAO,EAAE,yCAA+B;AACtE,OAAO,EAAE,WAAW,EAAE,mDAAyC;AAG/D;;GAEG;AACH,MAAM,OAAO,cAAe,SAAQ,iBAAiB;IA2BjD;;OAEG;IACH,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAED,IAAW,IAAI,CAAC,KAAqB;QACjC,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;IACvB,CAAC;IAED;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,CAAC,CAAC;QAzCR,sBAAiB,GAAyB,IAAI,CAAC;QAC/C,aAAQ,GAA2B,IAAI,CAAC;QACxC,eAAU,GAAyB,IAAI,CAAC;QACxC,aAAQ,GAAyB,IAAI,CAAC;QACtC,YAAO,GAAyB,IAAI,CAAC;QACrC,kBAAa,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QAEvC;;WAEG;QAEI,yBAAoB,GAAG,KAAK,CAAC;QAEpC;;WAEG;QAEI,+BAA0B,GAAG,KAAK,CAAC;QAE1C;;WAEG;QAEI,yBAAoB,GAAG,KAAK,CAAC;QAoBhC,IAAI,CAAC,aAAa,CAAC,UAAU,EAAE,qCAAqC,CAAC,QAAQ,CAAC,CAAC;QAC/E,IAAI,CAAC,aAAa,CAAC,YAAY,EAAE,qCAAqC,CAAC,OAAO,EAAE,IAAI,EAAE,IAAI,OAAO,CAAC,CAAC,EAAE,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC;QAC9G,IAAI,CAAC,aAAa,CAAC,YAAY,EAAE,qCAAqC,CAAC,OAAO,EAAE,IAAI,EAAE,IAAI,OAAO,CAAC,CAAC,EAAE,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC;QAC9G,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,QAAQ,CAAC,CAAC;IAClF,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,gBAAgB,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,iBAAiB;QACxB,OAAO,CAAC,IAAI,CAAC,IAAI,IAAI,CAAC,CAAC,IAAI,CAAC,iBAAiB,CAAC;IAClD,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACI,SAAS;QACZ,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;QAClB,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC;IAClC,CAAC;IAED;;;OAGG;IACa,MAAM,CAAC,KAA6B;QAChD,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;QAEtD,IAAI,CAAC,IAAI,CAAC,KAAK,IAAI,CAAC,IAAI,CAAC,iBAAiB,EAAE,CAAC;YACzC,IAAI,CAAC,MAAM,CAAC,YAAY,GAAG,MAAM,CAAC;YAClC,OAAO;QACX,CAAC;QAED,IAAI,IAAI,CAAC,KAAK,EAAE,CAAC;YACb,IAAI,CAAC,iBAAiB,GAAG,UAAU,CAAC,eAAe,CAAC,IAAI,CAAC,KAAK,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC;QACjF,CAAC;QAED,IAAI,CAAC,IAAI,CAAC,iBAAiB,EAAE,CAAC;YAC1B,IAAI,CAAC,MAAM,CAAC,YAAY,GAAG,MAAM,CAAC;YAClC,OAAO;QACX,CAAC;QAED,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,iBAAiB,CAAC,OAAO,CAAC;QAC/C,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,iBAAiB,CAAC,SAAS,CAAC;QACnD,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,iBAAiB,CAAC,OAAO,CAAC;QAC/C,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,iBAAiB,CAAC,MAAM,CAAC;QAE7C,MAAM,CAAC,kBAAkB,CAAC,OAAO,GAAG,CAAC,QAAkB,EAAE,EAAE;YACvD,KAAK,CAAC,eAAe,GAAG,QAAQ,CAAC;YACjC,KAAK,CAAC,aAAa,GAAG,MAAM,CAAC;YAE7B,IAAI,IAAI,CAAC,0BAA0B,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;gBACnD,IAAI,KAAK,CAAC,sBAAsB,EAAE,CAAC;oBAC/B,OAAO,CAAC,oBAAoB,CAAC,IAAI,CAAC,aAAa,EAAE,KAAK,CAAC,kBAAmB,EAAE,QAAQ,CAAC,SAAS,CAAC,CAAC;gBACpG,CAAC;qBAAM,CAAC;oBACJ,QAAQ,CAAC,SAAS,CAAC,QAAQ,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;gBACpD,CAAC;gBACD,OAAO;YACX,CAAC;YAED,MAAM,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC,iBAAiB,CAAC,KAAK,CAAY,CAAC;YACvE,MAAM,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC,iBAAiB,CAAC,KAAK,CAAY,CAAC;YAEvE,MAAM,KAAK,GAAG,WAAW,CAAC,UAAU,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,CAAC,CAAC;YACtD,MAAM,KAAK,GAAG,WAAW,CAAC,UAAU,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,CAAC,CAAC;YACtD,MAAM,KAAK,GAAG,WAAW,CAAC,UAAU,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,CAAC,CAAC;YAEtD,IAAI,KAAK,CAAC,sBAAsB,EAAE,CAAC;gBAC/B,OAAO,CAAC,8BAA8B,CAAC,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,CAAC,kBAAmB,EAAE,QAAQ,CAAC,SAAS,CAAC,CAAC;YAC/G,CAAC;iBAAM,CAAC;gBACJ,QAAQ,CAAC,SAAS,CAAC,cAAc,CAAC,KAAK,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;YAC3D,CAAC;QACL,CAAC,CAAC;QAEF,MAAM,CAAC,iBAAiB,CAAC,OAAO,GAAG,CAAC,QAAkB,EAAE,EAAE;YACtD,IAAI,CAAC,IAAI,CAAC,QAAQ,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE,CAAC;gBACrC,OAAO;YACX,CAAC;YAED,MAAM,eAAe,GAAG,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,CAAC,IAAI,CAAC,QAAQ,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;YAC/E,MAAM,EAAE,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC;YACzB,MAAM,EAAE,GAAG,IAAI,CAAC,MAAM,EAAE,GAAG,CAAC,GAAG,GAAG,EAAE,CAAC,CAAC;YACtC,MAAM,EAAE,GAAG,GAAG,GAAG,EAAE,GAAG,EAAE,CAAC;YAEzB,MAAM,UAAU,GAAG,IAAI,CAAC,QAAQ,CAAC,eAAe,CAAC,CAAC;YAClD,MAAM,UAAU,GAAG,IAAI,CAAC,QAAQ,CAAC,eAAe,GAAG,CAAC,CAAC,CAAC;YACtD,MAAM,UAAU,GAAG,IAAI,CAAC,QAAQ,CAAC,eAAe,GAAG,CAAC,CAAC,CAAC;YACtD,MAAM,OAAO,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;YACtC,MAAM,OAAO,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;YACtC,MAAM,OAAO,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;YACtC,MAAM,YAAY,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;YAE3C,OAAO,CAAC,cAAc,CAAC,IAAI,CAAC,UAAU,EAAE,UAAU,GAAG,CAAC,EAAE,OAAO,CAAC,CAAC;YACjE,OAAO,CAAC,cAAc,CAAC,IAAI,CAAC,UAAU,EAAE,UAAU,GAAG,CAAC,EAAE,OAAO,CAAC,CAAC;YACjE,OAAO,CAAC,cAAc,CAAC,IAAI,CAAC,UAAU,EAAE,UAAU,GAAG,CAAC,EAAE,OAAO,CAAC,CAAC;YAEjE,YAAY,CAAC,CAAC,GAAG,EAAE,GAAG,OAAO,CAAC,CAAC,GAAG,EAAE,GAAG,OAAO,CAAC,CAAC,GAAG,EAAE,GAAG,OAAO,CAAC,CAAC,CAAC;YAClE,YAAY,CAAC,CAAC,GAAG,EAAE,GAAG,OAAO,CAAC,CAAC,GAAG,EAAE,GAAG,OAAO,CAAC,CAAC,GAAG,EAAE,GAAG,OAAO,CAAC,CAAC,CAAC;YAClE,YAAY,CAAC,CAAC,GAAG,EAAE,GAAG,OAAO,CAAC,CAAC,GAAG,EAAE,GAAG,OAAO,CAAC,CAAC,GAAG,EAAE,GAAG,OAAO,CAAC,CAAC,CAAC;YAElE,IAAI,KAAK,CAAC,sBAAsB,EAAE,CAAC;gBAC/B,OAAO,CAAC,mCAAmC,CAAC,YAAY,CAAC,CAAC,EAAE,YAAY,CAAC,CAAC,EAAE,YAAY,CAAC,CAAC,EAAE,KAAK,CAAC,kBAAmB,EAAE,QAAQ,CAAC,QAAQ,CAAC,CAAC;YAC9I,CAAC;iBAAM,CAAC;gBACJ,QAAQ,CAAC,QAAQ,CAAC,cAAc,CAAC,YAAY,CAAC,CAAC,EAAE,YAAY,CAAC,CAAC,EAAE,YAAY,CAAC,CAAC,CAAC,CAAC;YACrF,CAAC;YAED,IAAI,IAAI,CAAC,0BAA0B,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;gBACnD,OAAO,CAAC,cAAc,CAAC,IAAI,CAAC,QAAQ,EAAE,UAAU,GAAG,CAAC,EAAE,OAAO,CAAC,CAAC;gBAC/D,OAAO,CAAC,cAAc,CAAC,IAAI,CAAC,QAAQ,EAAE,UAAU,GAAG,CAAC,EAAE,OAAO,CAAC,CAAC;gBAC/D,OAAO,CAAC,cAAc,CAAC,IAAI,CAAC,QAAQ,EAAE,UAAU,GAAG,CAAC,EAAE,OAAO,CAAC,CAAC;gBAE/D,IAAI,CAAC,aAAa,CAAC,CAAC,GAAG,EAAE,GAAG,OAAO,CAAC,CAAC,GAAG,EAAE,GAAG,OAAO,CAAC,CAAC,GAAG,EAAE,GAAG,OAAO,CAAC,CAAC,CAAC;gBACxE,IAAI,CAAC,aAAa,CAAC,CAAC,GAAG,EAAE,GAAG,OAAO,CAAC,CAAC,GAAG,EAAE,GAAG,OAAO,CAAC,CAAC,GAAG,EAAE,GAAG,OAAO,CAAC,CAAC,CAAC;gBACxE,IAAI,CAAC,aAAa,CAAC,CAAC,GAAG,EAAE,GAAG,OAAO,CAAC,CAAC,GAAG,EAAE,GAAG,OAAO,CAAC,CAAC,GAAG,EAAE,GAAG,OAAO,CAAC,CAAC,CAAC;YAC5E,CAAC;YAED,IAAI,IAAI,CAAC,oBAAoB,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC;gBAC5C,OAAO,CAAC,cAAc,CAAC,IAAI,CAAC,OAAO,EAAE,UAAU,GAAG,CAAC,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;gBAC5E,OAAO,CAAC,cAAc,CAAC,IAAI,CAAC,OAAO,EAAE,UAAU,GAAG,CAAC,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;gBAC5E,OAAO,CAAC,cAAc,CAAC,IAAI,CAAC,OAAO,EAAE,UAAU,GAAG,CAAC,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;gBAE5E,QAAQ,CAAC,KAAK,CAAC,cAAc,CACzB,EAAE,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,EAAE,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,EAAE,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,EAC1F,EAAE,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,EAAE,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,EAAE,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,EAC1F,EAAE,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,EAAE,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,EAAE,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,EAC1F,EAAE,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,EAAE,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,EAAE,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAC7F,CAAC;YACN,CAAC;QACL,CAAC,CAAC;QAEF,IAAI,CAAC,MAAM,CAAC,YAAY,GAAG,MAAM,CAAC;IACtC,CAAC;IAED;;;OAGG;IACa,SAAS;QACrB,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAC9C,mBAAmB,CAAC,oBAAoB,GAAG,IAAI,CAAC,oBAAoB,CAAC;QAErE,IAAI,IAAI,CAAC,oBAAoB,EAAE,CAAC;YAC5B,IAAI,IAAI,CAAC,KAAK,EAAE,CAAC;gBACb,mBAAmB,CAAC,gBAAgB,GAAG,UAAU,CAAC,eAAe,CAAC,IAAI,CAAC,KAAK,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC,SAAS,EAAE,CAAC;YAC3G,CAAC;iBAAM,IAAI,IAAI,CAAC,iBAAiB,EAAE,CAAC;gBAChC,mBAAmB,CAAC,gBAAgB,GAAG,IAAI,CAAC,iBAAiB,CAAC,SAAS,EAAE,CAAC;YAC9E,CAAC;QACL,CAAC;QAED,mBAAmB,CAAC,0BAA0B,GAAG,IAAI,CAAC,0BAA0B,CAAC;QACjF,mBAAmB,CAAC,oBAAoB,GAAG,IAAI,CAAC,oBAAoB,CAAC;QAErE,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEe,YAAY,CAAC,mBAAwB;QACjD,KAAK,CAAC,YAAY,CAAC,mBAAmB,CAAC,CAAC;QAExC,IAAI,mBAAmB,CAAC,gBAAgB,EAAE,CAAC;YACvC,IAAI,CAAC,iBAAiB,GAAG,UAAU,CAAC,KAAK,CAAC,mBAAmB,CAAC,gBAAgB,CAAC,CAAC;QACpF,CAAC;QAED,IAAI,CAAC,oBAAoB,GAAG,CAAC,CAAC,mBAAmB,CAAC,oBAAoB,CAAC;QACvE,IAAI,CAAC,0BAA0B,GAAG,CAAC,CAAC,mBAAmB,CAAC,0BAA0B,CAAC;QACnF,IAAI,CAAC,oBAAoB,GAAG,CAAC,CAAC,mBAAmB,CAAC,oBAAoB,CAAC;IAC3E,CAAC;CACJ;AA1OU;IADN,sBAAsB,CAAC,uBAAuB,0CAAkC,UAAU,EAAE,EAAE,QAAQ,EAAE,IAAI,EAAE,SAAS,EAAE,EAAE,OAAO,EAAE,IAAI,EAAE,EAAE,CAAC;4DAC1G;AAM7B;IADN,sBAAsB,CAAC,2BAA2B,0CAAkC,UAAU,EAAE,EAAE,QAAQ,EAAE,IAAI,EAAE,SAAS,EAAE,EAAE,OAAO,EAAE,IAAI,EAAE,EAAE,CAAC;kEACxG;AAMnC;IADN,sBAAsB,CAAC,4BAA4B,0CAAkC,UAAU,EAAE,EAAE,QAAQ,EAAE,IAAI,EAAE,SAAS,EAAE,EAAE,OAAO,EAAE,IAAI,EAAE,EAAE,CAAC;4DAC/G;AAgOxC,aAAa,CAAC,wBAAwB,EAAE,cAAc,CAAC,CAAC","sourcesContent":["import { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport type { Mesh } from \"../../../../Meshes/mesh\";\r\nimport { VertexData } from \"../../../../Meshes/mesh.vertexData\";\r\nimport type { FloatArray, IndicesArray, Nullable } from \"../../../../types\";\r\nimport { PropertyTypeForEdition, editableInPropertyPage } from \"core/Decorators/nodeDecorator\";\r\nimport { NodeParticleBlock } from \"../../nodeParticleBlock\";\r\nimport { NodeParticleBlockConnectionPointTypes } from \"../../Enums/nodeParticleBlockConnectionPointTypes\";\r\nimport type { NodeParticleBuildState } from \"../../nodeParticleBuildState\";\r\nimport type { NodeParticleConnectionPoint } from \"../../nodeParticleBlockConnectionPoint\";\r\nimport type { Particle } from \"core/Particles/particle\";\r\nimport { TmpVectors, Vector3, Vector4 } from \"core/Maths/math.vector\";\r\nimport { RandomRange } from \"core/Maths/math.scalar.functions\";\r\nimport type { IShapeBlock } from \"./IShapeBlock\";\r\n\r\n/**\r\n * Defines a block used to generate particle shape from mesh geometry data\r\n */\r\nexport class MeshShapeBlock extends NodeParticleBlock implements IShapeBlock {\r\n private _mesh: Nullable<Mesh>;\r\n private _cachedVertexData: Nullable<VertexData> = null;\r\n private _indices: Nullable<IndicesArray> = null;\r\n private _positions: Nullable<FloatArray> = null;\r\n private _normals: Nullable<FloatArray> = null;\r\n private _colors: Nullable<FloatArray> = null;\r\n private _storedNormal = Vector3.Zero();\r\n\r\n /**\r\n * Gets or sets a boolean indicating that this block should serialize its cached data\r\n */\r\n @editableInPropertyPage(\"Serialize cached data\", PropertyTypeForEdition.Boolean, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true } })\r\n public serializedCachedData = false;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if the mesh normals should be used for particle direction\r\n */\r\n @editableInPropertyPage(\"Use normals for direction\", PropertyTypeForEdition.Boolean, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true } })\r\n public useMeshNormalsForDirection = false;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if the mesh colors should be used for particle color\r\n */\r\n @editableInPropertyPage(\"Use vertex color for color\", PropertyTypeForEdition.Boolean, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true } })\r\n public useMeshColorForColor = false;\r\n\r\n /**\r\n * Gets or sets the mesh to use to get vertex data\r\n */\r\n public get mesh() {\r\n return this._mesh;\r\n }\r\n\r\n public set mesh(value: Nullable<Mesh>) {\r\n this._mesh = value;\r\n }\r\n\r\n /**\r\n * Create a new MeshShapeBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"particle\", NodeParticleBlockConnectionPointTypes.Particle);\r\n this.registerInput(\"direction1\", NodeParticleBlockConnectionPointTypes.Vector3, true, new Vector3(0, 1.0, 0));\r\n this.registerInput(\"direction2\", NodeParticleBlockConnectionPointTypes.Vector3, true, new Vector3(0, 1.0, 0));\r\n this.registerOutput(\"output\", NodeParticleBlockConnectionPointTypes.Particle);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"MeshShapeBlock\";\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if the block is using cached data\r\n */\r\n public get isUsingCachedData() {\r\n return !this.mesh && !!this._cachedVertexData;\r\n }\r\n\r\n /**\r\n * Gets the particle component\r\n */\r\n public get particle(): NodeParticleConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the direction1 input component\r\n */\r\n public get direction1(): NodeParticleConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the direction2 input component\r\n */\r\n public get direction2(): NodeParticleConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeParticleConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Remove stored data\r\n */\r\n public cleanData() {\r\n this._mesh = null;\r\n this._cachedVertexData = null;\r\n }\r\n\r\n /**\r\n * Builds the block\r\n * @param state defines the build state\r\n */\r\n public override _build(state: NodeParticleBuildState) {\r\n const system = this.particle.getConnectedValue(state);\r\n\r\n if (!this._mesh && !this._cachedVertexData) {\r\n this.output._storedValue = system;\r\n return;\r\n }\r\n\r\n if (this._mesh) {\r\n this._cachedVertexData = VertexData.ExtractFromMesh(this._mesh, false, true);\r\n }\r\n\r\n if (!this._cachedVertexData) {\r\n this.output._storedValue = system;\r\n return;\r\n }\r\n\r\n this._indices = this._cachedVertexData.indices;\r\n this._positions = this._cachedVertexData.positions;\r\n this._normals = this._cachedVertexData.normals;\r\n this._colors = this._cachedVertexData.colors;\r\n\r\n system._directionCreation.process = (particle: Particle) => {\r\n state.particleContext = particle;\r\n state.systemContext = system;\r\n\r\n if (this.useMeshNormalsForDirection && this._normals) {\r\n if (state.isEmitterTransformNode) {\r\n Vector3.TransformNormalToRef(this._storedNormal, state.emitterWorldMatrix!, particle.direction);\r\n } else {\r\n particle.direction.copyFrom(this._storedNormal);\r\n }\r\n return;\r\n }\r\n\r\n const direction1 = this.direction1.getConnectedValue(state) as Vector3;\r\n const direction2 = this.direction2.getConnectedValue(state) as Vector3;\r\n\r\n const randX = RandomRange(direction1.x, direction2.x);\r\n const randY = RandomRange(direction1.y, direction2.y);\r\n const randZ = RandomRange(direction1.z, direction2.z);\r\n\r\n if (state.isEmitterTransformNode) {\r\n Vector3.TransformNormalFromFloatsToRef(randX, randY, randZ, state.emitterWorldMatrix!, particle.direction);\r\n } else {\r\n particle.direction.copyFromFloats(randX, randY, randZ);\r\n }\r\n };\r\n\r\n system._positionCreation.process = (particle: Particle) => {\r\n if (!this._indices || !this._positions) {\r\n return;\r\n }\r\n\r\n const randomFaceIndex = 3 * ((Math.random() * (this._indices.length / 3)) | 0);\r\n const bu = Math.random();\r\n const bv = Math.random() * (1.0 - bu);\r\n const bw = 1.0 - bu - bv;\r\n\r\n const faceIndexA = this._indices[randomFaceIndex];\r\n const faceIndexB = this._indices[randomFaceIndex + 1];\r\n const faceIndexC = this._indices[randomFaceIndex + 2];\r\n const vertexA = TmpVectors.Vector3[0];\r\n const vertexB = TmpVectors.Vector3[1];\r\n const vertexC = TmpVectors.Vector3[2];\r\n const randomVertex = TmpVectors.Vector3[3];\r\n\r\n Vector3.FromArrayToRef(this._positions, faceIndexA * 3, vertexA);\r\n Vector3.FromArrayToRef(this._positions, faceIndexB * 3, vertexB);\r\n Vector3.FromArrayToRef(this._positions, faceIndexC * 3, vertexC);\r\n\r\n randomVertex.x = bu * vertexA.x + bv * vertexB.x + bw * vertexC.x;\r\n randomVertex.y = bu * vertexA.y + bv * vertexB.y + bw * vertexC.y;\r\n randomVertex.z = bu * vertexA.z + bv * vertexB.z + bw * vertexC.z;\r\n\r\n if (state.isEmitterTransformNode) {\r\n Vector3.TransformCoordinatesFromFloatsToRef(randomVertex.x, randomVertex.y, randomVertex.z, state.emitterWorldMatrix!, particle.position);\r\n } else {\r\n particle.position.copyFromFloats(randomVertex.x, randomVertex.y, randomVertex.z);\r\n }\r\n\r\n if (this.useMeshNormalsForDirection && this._normals) {\r\n Vector3.FromArrayToRef(this._normals, faceIndexA * 3, vertexA);\r\n Vector3.FromArrayToRef(this._normals, faceIndexB * 3, vertexB);\r\n Vector3.FromArrayToRef(this._normals, faceIndexC * 3, vertexC);\r\n\r\n this._storedNormal.x = bu * vertexA.x + bv * vertexB.x + bw * vertexC.x;\r\n this._storedNormal.y = bu * vertexA.y + bv * vertexB.y + bw * vertexC.y;\r\n this._storedNormal.z = bu * vertexA.z + bv * vertexB.z + bw * vertexC.z;\r\n }\r\n\r\n if (this.useMeshColorForColor && this._colors) {\r\n Vector4.FromArrayToRef(this._colors, faceIndexA * 4, TmpVectors.Vector4[0]);\r\n Vector4.FromArrayToRef(this._colors, faceIndexB * 4, TmpVectors.Vector4[1]);\r\n Vector4.FromArrayToRef(this._colors, faceIndexC * 4, TmpVectors.Vector4[2]);\r\n\r\n particle.color.copyFromFloats(\r\n bu * TmpVectors.Vector4[0].x + bv * TmpVectors.Vector4[1].x + bw * TmpVectors.Vector4[2].x,\r\n bu * TmpVectors.Vector4[0].y + bv * TmpVectors.Vector4[1].y + bw * TmpVectors.Vector4[2].y,\r\n bu * TmpVectors.Vector4[0].z + bv * TmpVectors.Vector4[1].z + bw * TmpVectors.Vector4[2].z,\r\n bu * TmpVectors.Vector4[0].w + bv * TmpVectors.Vector4[1].w + bw * TmpVectors.Vector4[2].w\r\n );\r\n }\r\n };\r\n\r\n this.output._storedValue = system;\r\n }\r\n\r\n /**\r\n * Serializes this block in a JSON representation\r\n * @returns the serialized block object\r\n */\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.serializedCachedData = this.serializedCachedData;\r\n\r\n if (this.serializedCachedData) {\r\n if (this._mesh) {\r\n serializationObject.cachedVertexData = VertexData.ExtractFromMesh(this._mesh, false, true).serialize();\r\n } else if (this._cachedVertexData) {\r\n serializationObject.cachedVertexData = this._cachedVertexData.serialize();\r\n }\r\n }\r\n\r\n serializationObject.useMeshNormalsForDirection = this.useMeshNormalsForDirection;\r\n serializationObject.useMeshColorForColor = this.useMeshColorForColor;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n\r\n if (serializationObject.cachedVertexData) {\r\n this._cachedVertexData = VertexData.Parse(serializationObject.cachedVertexData);\r\n }\r\n\r\n this.serializedCachedData = !!serializationObject.serializedCachedData;\r\n this.useMeshNormalsForDirection = !!serializationObject.useMeshNormalsForDirection;\r\n this.useMeshColorForColor = !!serializationObject.useMeshColorForColor;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.MeshShapeBlock\", MeshShapeBlock);\r\n"]}
@@ -1,10 +1,11 @@
1
1
  import type { NodeParticleConnectionPoint } from "../../nodeParticleBlockConnectionPoint.js";
2
2
  import type { NodeParticleBuildState } from "../../nodeParticleBuildState.js";
3
3
  import { NodeParticleBlock } from "../../nodeParticleBlock.js";
4
+ import type { IShapeBlock } from "./IShapeBlock.js";
4
5
  /**
5
6
  * Block used to provide a flow of particles emitted from a point.
6
7
  */
7
- export declare class PointShapeBlock extends NodeParticleBlock {
8
+ export declare class PointShapeBlock extends NodeParticleBlock implements IShapeBlock {
8
9
  /**
9
10
  * Create a new PointShapeBlock
10
11
  * @param name defines the block name
@@ -1 +1 @@
1
- {"version":3,"file":"pointShapeBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Particles/Node/Blocks/Emitters/pointShapeBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAC3D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAE1G,OAAO,EAAE,OAAO,EAAE,yCAA+B;AAEjD,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAE5D,OAAO,EAAE,WAAW,EAAE,mDAAyC;AAE/D;;GAEG;AACH,MAAM,OAAO,eAAgB,SAAQ,iBAAiB;IAClD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,CAAC,CAAC;QAEZ,IAAI,CAAC,aAAa,CAAC,UAAU,EAAE,qCAAqC,CAAC,QAAQ,CAAC,CAAC;QAC/E,IAAI,CAAC,aAAa,CAAC,YAAY,EAAE,qCAAqC,CAAC,OAAO,EAAE,IAAI,EAAE,IAAI,OAAO,CAAC,CAAC,EAAE,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC;QAC9G,IAAI,CAAC,aAAa,CAAC,YAAY,EAAE,qCAAqC,CAAC,OAAO,EAAE,IAAI,EAAE,IAAI,OAAO,CAAC,CAAC,EAAE,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC;QAC9G,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,QAAQ,CAAC,CAAC;IAClF,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,iBAAiB,CAAC;IAC7B,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;;OAGG;IACa,MAAM,CAAC,KAA6B;QAChD,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;QAEtD,MAAM,CAAC,kBAAkB,CAAC,OAAO,GAAG,CAAC,QAAkB,EAAE,EAAE;YACvD,KAAK,CAAC,eAAe,GAAG,QAAQ,CAAC;YACjC,KAAK,CAAC,aAAa,GAAG,MAAM,CAAC;YAE7B,MAAM,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC,iBAAiB,CAAC,KAAK,CAAY,CAAC;YACvE,MAAM,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC,iBAAiB,CAAC,KAAK,CAAY,CAAC;YAEvE,MAAM,KAAK,GAAG,WAAW,CAAC,UAAU,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,CAAC,CAAC;YACtD,MAAM,KAAK,GAAG,WAAW,CAAC,UAAU,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,CAAC,CAAC;YACtD,MAAM,KAAK,GAAG,WAAW,CAAC,UAAU,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,CAAC,CAAC;YAEtD,IAAI,KAAK,CAAC,sBAAsB,EAAE,CAAC;gBAC/B,OAAO,CAAC,8BAA8B,CAAC,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,CAAC,kBAAmB,EAAE,QAAQ,CAAC,SAAS,CAAC,CAAC;YAC/G,CAAC;iBAAM,CAAC;gBACJ,QAAQ,CAAC,SAAS,CAAC,cAAc,CAAC,KAAK,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;YAC3D,CAAC;QACL,CAAC,CAAC;QAEF,MAAM,CAAC,iBAAiB,CAAC,OAAO,GAAG,CAAC,QAAkB,EAAE,EAAE;YACtD,KAAK,CAAC,aAAa,GAAG,MAAM,CAAC;YAC7B,IAAI,KAAK,CAAC,sBAAsB,EAAE,CAAC;gBAC/B,OAAO,CAAC,mCAAmC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,CAAC,kBAAmB,EAAE,QAAQ,CAAC,QAAQ,CAAC,CAAC;YACvG,CAAC;iBAAM,CAAC;gBACJ,QAAQ,CAAC,QAAQ,CAAC,QAAQ,CAAC,KAAK,CAAC,eAAgB,CAAC,CAAC;YACvD,CAAC;QACL,CAAC,CAAC;QAEF,IAAI,CAAC,MAAM,CAAC,YAAY,GAAG,MAAM,CAAC;IACtC,CAAC;CACJ;AAED,aAAa,CAAC,yBAAyB,EAAE,eAAe,CAAC,CAAC","sourcesContent":["import { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { NodeParticleBlockConnectionPointTypes } from \"../../Enums/nodeParticleBlockConnectionPointTypes\";\r\nimport type { NodeParticleConnectionPoint } from \"../../nodeParticleBlockConnectionPoint\";\r\nimport { Vector3 } from \"core/Maths/math.vector\";\r\nimport type { NodeParticleBuildState } from \"../../nodeParticleBuildState\";\r\nimport { NodeParticleBlock } from \"../../nodeParticleBlock\";\r\nimport type { Particle } from \"core/Particles/particle\";\r\nimport { RandomRange } from \"core/Maths/math.scalar.functions\";\r\n\r\n/**\r\n * Block used to provide a flow of particles emitted from a point.\r\n */\r\nexport class PointShapeBlock extends NodeParticleBlock {\r\n /**\r\n * Create a new PointShapeBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"particle\", NodeParticleBlockConnectionPointTypes.Particle);\r\n this.registerInput(\"direction1\", NodeParticleBlockConnectionPointTypes.Vector3, true, new Vector3(0, 1.0, 0));\r\n this.registerInput(\"direction2\", NodeParticleBlockConnectionPointTypes.Vector3, true, new Vector3(0, 1.0, 0));\r\n this.registerOutput(\"output\", NodeParticleBlockConnectionPointTypes.Particle);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"PointShapeBlock\";\r\n }\r\n\r\n /**\r\n * Gets the particle component\r\n */\r\n public get particle(): NodeParticleConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the direction1 input component\r\n */\r\n public get direction1(): NodeParticleConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the direction2 input component\r\n */\r\n public get direction2(): NodeParticleConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeParticleConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Builds the block\r\n * @param state defines the build state\r\n */\r\n public override _build(state: NodeParticleBuildState) {\r\n const system = this.particle.getConnectedValue(state);\r\n\r\n system._directionCreation.process = (particle: Particle) => {\r\n state.particleContext = particle;\r\n state.systemContext = system;\r\n\r\n const direction1 = this.direction1.getConnectedValue(state) as Vector3;\r\n const direction2 = this.direction2.getConnectedValue(state) as Vector3;\r\n\r\n const randX = RandomRange(direction1.x, direction2.x);\r\n const randY = RandomRange(direction1.y, direction2.y);\r\n const randZ = RandomRange(direction1.z, direction2.z);\r\n\r\n if (state.isEmitterTransformNode) {\r\n Vector3.TransformNormalFromFloatsToRef(randX, randY, randZ, state.emitterWorldMatrix!, particle.direction);\r\n } else {\r\n particle.direction.copyFromFloats(randX, randY, randZ);\r\n }\r\n };\r\n\r\n system._positionCreation.process = (particle: Particle) => {\r\n state.systemContext = system;\r\n if (state.isEmitterTransformNode) {\r\n Vector3.TransformCoordinatesFromFloatsToRef(0, 0, 0, state.emitterWorldMatrix!, particle.position);\r\n } else {\r\n particle.position.copyFrom(state.emitterPosition!);\r\n }\r\n };\r\n\r\n this.output._storedValue = system;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.PointShapeBlock\", PointShapeBlock);\r\n"]}
1
+ {"version":3,"file":"pointShapeBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Particles/Node/Blocks/Emitters/pointShapeBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAC3D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAE1G,OAAO,EAAE,OAAO,EAAE,yCAA+B;AAEjD,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAE5D,OAAO,EAAE,WAAW,EAAE,mDAAyC;AAG/D;;GAEG;AACH,MAAM,OAAO,eAAgB,SAAQ,iBAAiB;IAClD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,CAAC,CAAC;QAEZ,IAAI,CAAC,aAAa,CAAC,UAAU,EAAE,qCAAqC,CAAC,QAAQ,CAAC,CAAC;QAC/E,IAAI,CAAC,aAAa,CAAC,YAAY,EAAE,qCAAqC,CAAC,OAAO,EAAE,IAAI,EAAE,IAAI,OAAO,CAAC,CAAC,EAAE,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC;QAC9G,IAAI,CAAC,aAAa,CAAC,YAAY,EAAE,qCAAqC,CAAC,OAAO,EAAE,IAAI,EAAE,IAAI,OAAO,CAAC,CAAC,EAAE,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC;QAC9G,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,QAAQ,CAAC,CAAC;IAClF,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,iBAAiB,CAAC;IAC7B,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;;OAGG;IACa,MAAM,CAAC,KAA6B;QAChD,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;QAEtD,MAAM,CAAC,kBAAkB,CAAC,OAAO,GAAG,CAAC,QAAkB,EAAE,EAAE;YACvD,KAAK,CAAC,eAAe,GAAG,QAAQ,CAAC;YACjC,KAAK,CAAC,aAAa,GAAG,MAAM,CAAC;YAE7B,MAAM,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC,iBAAiB,CAAC,KAAK,CAAY,CAAC;YACvE,MAAM,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC,iBAAiB,CAAC,KAAK,CAAY,CAAC;YAEvE,MAAM,KAAK,GAAG,WAAW,CAAC,UAAU,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,CAAC,CAAC;YACtD,MAAM,KAAK,GAAG,WAAW,CAAC,UAAU,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,CAAC,CAAC;YACtD,MAAM,KAAK,GAAG,WAAW,CAAC,UAAU,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,CAAC,CAAC;YAEtD,IAAI,KAAK,CAAC,sBAAsB,EAAE,CAAC;gBAC/B,OAAO,CAAC,8BAA8B,CAAC,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,CAAC,kBAAmB,EAAE,QAAQ,CAAC,SAAS,CAAC,CAAC;YAC/G,CAAC;iBAAM,CAAC;gBACJ,QAAQ,CAAC,SAAS,CAAC,cAAc,CAAC,KAAK,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;YAC3D,CAAC;QACL,CAAC,CAAC;QAEF,MAAM,CAAC,iBAAiB,CAAC,OAAO,GAAG,CAAC,QAAkB,EAAE,EAAE;YACtD,KAAK,CAAC,aAAa,GAAG,MAAM,CAAC;YAC7B,IAAI,KAAK,CAAC,sBAAsB,EAAE,CAAC;gBAC/B,OAAO,CAAC,mCAAmC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,CAAC,kBAAmB,EAAE,QAAQ,CAAC,QAAQ,CAAC,CAAC;YACvG,CAAC;iBAAM,CAAC;gBACJ,QAAQ,CAAC,QAAQ,CAAC,QAAQ,CAAC,KAAK,CAAC,eAAgB,CAAC,CAAC;YACvD,CAAC;QACL,CAAC,CAAC;QAEF,IAAI,CAAC,MAAM,CAAC,YAAY,GAAG,MAAM,CAAC;IACtC,CAAC;CACJ;AAED,aAAa,CAAC,yBAAyB,EAAE,eAAe,CAAC,CAAC","sourcesContent":["import { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { NodeParticleBlockConnectionPointTypes } from \"../../Enums/nodeParticleBlockConnectionPointTypes\";\r\nimport type { NodeParticleConnectionPoint } from \"../../nodeParticleBlockConnectionPoint\";\r\nimport { Vector3 } from \"core/Maths/math.vector\";\r\nimport type { NodeParticleBuildState } from \"../../nodeParticleBuildState\";\r\nimport { NodeParticleBlock } from \"../../nodeParticleBlock\";\r\nimport type { Particle } from \"core/Particles/particle\";\r\nimport { RandomRange } from \"core/Maths/math.scalar.functions\";\r\nimport type { IShapeBlock } from \"./IShapeBlock\";\r\n\r\n/**\r\n * Block used to provide a flow of particles emitted from a point.\r\n */\r\nexport class PointShapeBlock extends NodeParticleBlock implements IShapeBlock {\r\n /**\r\n * Create a new PointShapeBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"particle\", NodeParticleBlockConnectionPointTypes.Particle);\r\n this.registerInput(\"direction1\", NodeParticleBlockConnectionPointTypes.Vector3, true, new Vector3(0, 1.0, 0));\r\n this.registerInput(\"direction2\", NodeParticleBlockConnectionPointTypes.Vector3, true, new Vector3(0, 1.0, 0));\r\n this.registerOutput(\"output\", NodeParticleBlockConnectionPointTypes.Particle);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"PointShapeBlock\";\r\n }\r\n\r\n /**\r\n * Gets the particle component\r\n */\r\n public get particle(): NodeParticleConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the direction1 input component\r\n */\r\n public get direction1(): NodeParticleConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the direction2 input component\r\n */\r\n public get direction2(): NodeParticleConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeParticleConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Builds the block\r\n * @param state defines the build state\r\n */\r\n public override _build(state: NodeParticleBuildState) {\r\n const system = this.particle.getConnectedValue(state);\r\n\r\n system._directionCreation.process = (particle: Particle) => {\r\n state.particleContext = particle;\r\n state.systemContext = system;\r\n\r\n const direction1 = this.direction1.getConnectedValue(state) as Vector3;\r\n const direction2 = this.direction2.getConnectedValue(state) as Vector3;\r\n\r\n const randX = RandomRange(direction1.x, direction2.x);\r\n const randY = RandomRange(direction1.y, direction2.y);\r\n const randZ = RandomRange(direction1.z, direction2.z);\r\n\r\n if (state.isEmitterTransformNode) {\r\n Vector3.TransformNormalFromFloatsToRef(randX, randY, randZ, state.emitterWorldMatrix!, particle.direction);\r\n } else {\r\n particle.direction.copyFromFloats(randX, randY, randZ);\r\n }\r\n };\r\n\r\n system._positionCreation.process = (particle: Particle) => {\r\n state.systemContext = system;\r\n if (state.isEmitterTransformNode) {\r\n Vector3.TransformCoordinatesFromFloatsToRef(0, 0, 0, state.emitterWorldMatrix!, particle.position);\r\n } else {\r\n particle.position.copyFrom(state.emitterPosition!);\r\n }\r\n };\r\n\r\n this.output._storedValue = system;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.PointShapeBlock\", PointShapeBlock);\r\n"]}
@@ -1,10 +1,11 @@
1
1
  import type { NodeParticleConnectionPoint } from "../../nodeParticleBlockConnectionPoint.js";
2
2
  import type { NodeParticleBuildState } from "../../nodeParticleBuildState.js";
3
3
  import { NodeParticleBlock } from "../../nodeParticleBlock.js";
4
+ import type { IShapeBlock } from "./IShapeBlock.js";
4
5
  /**
5
6
  * Block used to provide a flow of particles emitted from a sphere shape.
6
7
  */
7
- export declare class SphereShapeBlock extends NodeParticleBlock {
8
+ export declare class SphereShapeBlock extends NodeParticleBlock implements IShapeBlock {
8
9
  /**
9
10
  * Create a new SphereShapeBlock
10
11
  * @param name defines the block name
@@ -16,9 +17,9 @@ export declare class SphereShapeBlock extends NodeParticleBlock {
16
17
  */
17
18
  getClassName(): string;
18
19
  /**
19
- * Gets the input component
20
+ * Gets the particle component
20
21
  */
21
- get input(): NodeParticleConnectionPoint;
22
+ get particle(): NodeParticleConnectionPoint;
22
23
  /**
23
24
  * Gets the radius input component
24
25
  */