@babylonjs/core 8.16.1 → 8.16.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (44) hide show
  1. package/Engines/abstractEngine.js +2 -2
  2. package/Engines/abstractEngine.js.map +1 -1
  3. package/FrameGraph/Node/nodeRenderGraphBlock.js +1 -0
  4. package/FrameGraph/Node/nodeRenderGraphBlock.js.map +1 -1
  5. package/Materials/Textures/Loaders/iesTextureLoader.js +1 -1
  6. package/Materials/Textures/Loaders/iesTextureLoader.js.map +1 -1
  7. package/Materials/Textures/thinTexture.d.ts +2 -1
  8. package/Materials/Textures/thinTexture.js +3 -2
  9. package/Materials/Textures/thinTexture.js.map +1 -1
  10. package/Meshes/Node/nodeGeometryBlock.js +1 -0
  11. package/Meshes/Node/nodeGeometryBlock.js.map +1 -1
  12. package/Meshes/transformNode.js +5 -1
  13. package/Meshes/transformNode.js.map +1 -1
  14. package/Particles/Node/Blocks/Emitters/index.d.ts +1 -0
  15. package/Particles/Node/Blocks/Emitters/index.js +1 -0
  16. package/Particles/Node/Blocks/Emitters/index.js.map +1 -1
  17. package/Particles/Node/Blocks/Emitters/meshShapeBlock.d.ts +79 -0
  18. package/Particles/Node/Blocks/Emitters/meshShapeBlock.js +223 -0
  19. package/Particles/Node/Blocks/Emitters/meshShapeBlock.js.map +1 -0
  20. package/Particles/Node/Blocks/Update/updateAttractorBlock.d.ts +39 -0
  21. package/Particles/Node/Blocks/Update/updateAttractorBlock.js +85 -0
  22. package/Particles/Node/Blocks/Update/updateAttractorBlock.js.map +1 -0
  23. package/Particles/Node/Blocks/Update/updateFlowMapBlock.d.ts +1 -1
  24. package/Particles/Node/Blocks/Update/updateFlowMapBlock.js +1 -1
  25. package/Particles/Node/Blocks/Update/updateFlowMapBlock.js.map +1 -1
  26. package/Particles/Node/Blocks/index.d.ts +1 -0
  27. package/Particles/Node/Blocks/index.js +1 -0
  28. package/Particles/Node/Blocks/index.js.map +1 -1
  29. package/Particles/Node/nodeParticleBlock.js +1 -0
  30. package/Particles/Node/nodeParticleBlock.js.map +1 -1
  31. package/Particles/Node/nodeParticleSystemSet.js +1 -0
  32. package/Particles/Node/nodeParticleSystemSet.js.map +1 -1
  33. package/Particles/particleSystem.d.ts +7 -0
  34. package/Particles/particleSystem.js +8 -0
  35. package/Particles/particleSystem.js.map +1 -1
  36. package/Physics/v2/ragdoll.d.ts +1 -0
  37. package/Physics/v2/ragdoll.js +15 -1
  38. package/Physics/v2/ragdoll.js.map +1 -1
  39. package/PostProcesses/postProcess.js +2 -5
  40. package/PostProcesses/postProcess.js.map +1 -1
  41. package/package.json +1 -1
  42. package/scene.d.ts +19 -0
  43. package/scene.js +34 -0
  44. package/scene.js.map +1 -1
@@ -0,0 +1,79 @@
1
+ import type { Mesh } from "../../../../Meshes/mesh.js";
2
+ import type { Nullable } from "../../../../types.js";
3
+ import { NodeParticleBlock } from "../../nodeParticleBlock.js";
4
+ import type { NodeParticleBuildState } from "../../nodeParticleBuildState.js";
5
+ import type { NodeParticleConnectionPoint } from "../../nodeParticleBlockConnectionPoint.js";
6
+ /**
7
+ * Defines a block used to generate particle shape from mesh geometry data
8
+ */
9
+ export declare class MeshShapeBlock extends NodeParticleBlock {
10
+ private _mesh;
11
+ private _cachedVertexData;
12
+ private _indices;
13
+ private _positions;
14
+ private _normals;
15
+ private _colors;
16
+ private _storedNormal;
17
+ /**
18
+ * Gets or sets a boolean indicating that this block should serialize its cached data
19
+ */
20
+ serializedCachedData: boolean;
21
+ /**
22
+ * Gets or sets a boolean indicating if the mesh normals should be used for particle direction
23
+ */
24
+ useMeshNormalsForDirection: boolean;
25
+ /**
26
+ * Gets or sets a boolean indicating if the mesh colors should be used for particle color
27
+ */
28
+ useMeshColorForColor: boolean;
29
+ /**
30
+ * Gets or sets the mesh to use to get vertex data
31
+ */
32
+ get mesh(): Nullable<Mesh>;
33
+ set mesh(value: Nullable<Mesh>);
34
+ /**
35
+ * Create a new MeshShapeBlock
36
+ * @param name defines the block name
37
+ */
38
+ constructor(name: string);
39
+ /**
40
+ * Gets the current class name
41
+ * @returns the class name
42
+ */
43
+ getClassName(): string;
44
+ /**
45
+ * Gets a boolean indicating if the block is using cached data
46
+ */
47
+ get isUsingCachedData(): boolean;
48
+ /**
49
+ * Gets the particle component
50
+ */
51
+ get particle(): NodeParticleConnectionPoint;
52
+ /**
53
+ * Gets the direction1 input component
54
+ */
55
+ get direction1(): NodeParticleConnectionPoint;
56
+ /**
57
+ * Gets the direction2 input component
58
+ */
59
+ get direction2(): NodeParticleConnectionPoint;
60
+ /**
61
+ * Gets the output component
62
+ */
63
+ get output(): NodeParticleConnectionPoint;
64
+ /**
65
+ * Remove stored data
66
+ */
67
+ cleanData(): void;
68
+ /**
69
+ * Builds the block
70
+ * @param state defines the build state
71
+ */
72
+ _build(state: NodeParticleBuildState): void;
73
+ /**
74
+ * Serializes this block in a JSON representation
75
+ * @returns the serialized block object
76
+ */
77
+ serialize(): any;
78
+ _deserialize(serializationObject: any): void;
79
+ }
@@ -0,0 +1,223 @@
1
+ import { __decorate } from "../../../../tslib.es6.js";
2
+ import { RegisterClass } from "../../../../Misc/typeStore.js";
3
+ import { VertexData } from "../../../../Meshes/mesh.vertexData.js";
4
+ import { editableInPropertyPage } from "../../../../Decorators/nodeDecorator.js";
5
+ import { NodeParticleBlock } from "../../nodeParticleBlock.js";
6
+ import { NodeParticleBlockConnectionPointTypes } from "../../Enums/nodeParticleBlockConnectionPointTypes.js";
7
+ import { TmpVectors, Vector3, Vector4 } from "../../../../Maths/math.vector.js";
8
+ import { RandomRange } from "../../../../Maths/math.scalar.functions.js";
9
+ /**
10
+ * Defines a block used to generate particle shape from mesh geometry data
11
+ */
12
+ export class MeshShapeBlock extends NodeParticleBlock {
13
+ /**
14
+ * Gets or sets the mesh to use to get vertex data
15
+ */
16
+ get mesh() {
17
+ return this._mesh;
18
+ }
19
+ set mesh(value) {
20
+ this._mesh = value;
21
+ }
22
+ /**
23
+ * Create a new MeshShapeBlock
24
+ * @param name defines the block name
25
+ */
26
+ constructor(name) {
27
+ super(name);
28
+ this._cachedVertexData = null;
29
+ this._indices = null;
30
+ this._positions = null;
31
+ this._normals = null;
32
+ this._colors = null;
33
+ this._storedNormal = Vector3.Zero();
34
+ /**
35
+ * Gets or sets a boolean indicating that this block should serialize its cached data
36
+ */
37
+ this.serializedCachedData = false;
38
+ /**
39
+ * Gets or sets a boolean indicating if the mesh normals should be used for particle direction
40
+ */
41
+ this.useMeshNormalsForDirection = false;
42
+ /**
43
+ * Gets or sets a boolean indicating if the mesh colors should be used for particle color
44
+ */
45
+ this.useMeshColorForColor = false;
46
+ this.registerInput("particle", NodeParticleBlockConnectionPointTypes.Particle);
47
+ this.registerInput("direction1", NodeParticleBlockConnectionPointTypes.Vector3, true, new Vector3(0, 1.0, 0));
48
+ this.registerInput("direction2", NodeParticleBlockConnectionPointTypes.Vector3, true, new Vector3(0, 1.0, 0));
49
+ this.registerOutput("output", NodeParticleBlockConnectionPointTypes.Particle);
50
+ }
51
+ /**
52
+ * Gets the current class name
53
+ * @returns the class name
54
+ */
55
+ getClassName() {
56
+ return "MeshShapeBlock";
57
+ }
58
+ /**
59
+ * Gets a boolean indicating if the block is using cached data
60
+ */
61
+ get isUsingCachedData() {
62
+ return !this.mesh && !!this._cachedVertexData;
63
+ }
64
+ /**
65
+ * Gets the particle component
66
+ */
67
+ get particle() {
68
+ return this._inputs[0];
69
+ }
70
+ /**
71
+ * Gets the direction1 input component
72
+ */
73
+ get direction1() {
74
+ return this._inputs[1];
75
+ }
76
+ /**
77
+ * Gets the direction2 input component
78
+ */
79
+ get direction2() {
80
+ return this._inputs[2];
81
+ }
82
+ /**
83
+ * Gets the output component
84
+ */
85
+ get output() {
86
+ return this._outputs[0];
87
+ }
88
+ /**
89
+ * Remove stored data
90
+ */
91
+ cleanData() {
92
+ this._mesh = null;
93
+ this._cachedVertexData = null;
94
+ }
95
+ /**
96
+ * Builds the block
97
+ * @param state defines the build state
98
+ */
99
+ _build(state) {
100
+ const system = this.particle.getConnectedValue(state);
101
+ if (!this._mesh && !this._cachedVertexData) {
102
+ this.output._storedValue = system;
103
+ return;
104
+ }
105
+ if (this._mesh) {
106
+ this._cachedVertexData = VertexData.ExtractFromMesh(this._mesh, false, true);
107
+ }
108
+ if (!this._cachedVertexData) {
109
+ this.output._storedValue = system;
110
+ return;
111
+ }
112
+ this._indices = this._cachedVertexData.indices;
113
+ this._positions = this._cachedVertexData.positions;
114
+ this._normals = this._cachedVertexData.normals;
115
+ this._colors = this._cachedVertexData.colors;
116
+ system._directionCreation.process = (particle) => {
117
+ state.particleContext = particle;
118
+ state.systemContext = system;
119
+ if (this.useMeshNormalsForDirection && this._normals) {
120
+ if (state.isEmitterTransformNode) {
121
+ Vector3.TransformNormalToRef(this._storedNormal, state.emitterWorldMatrix, particle.direction);
122
+ }
123
+ else {
124
+ particle.direction.copyFrom(this._storedNormal);
125
+ }
126
+ return;
127
+ }
128
+ const direction1 = this.direction1.getConnectedValue(state);
129
+ const direction2 = this.direction2.getConnectedValue(state);
130
+ const randX = RandomRange(direction1.x, direction2.x);
131
+ const randY = RandomRange(direction1.y, direction2.y);
132
+ const randZ = RandomRange(direction1.z, direction2.z);
133
+ if (state.isEmitterTransformNode) {
134
+ Vector3.TransformNormalFromFloatsToRef(randX, randY, randZ, state.emitterWorldMatrix, particle.direction);
135
+ }
136
+ else {
137
+ particle.direction.copyFromFloats(randX, randY, randZ);
138
+ }
139
+ };
140
+ system._positionCreation.process = (particle) => {
141
+ if (!this._indices || !this._positions) {
142
+ return;
143
+ }
144
+ const randomFaceIndex = 3 * ((Math.random() * (this._indices.length / 3)) | 0);
145
+ const bu = Math.random();
146
+ const bv = Math.random() * (1.0 - bu);
147
+ const bw = 1.0 - bu - bv;
148
+ const faceIndexA = this._indices[randomFaceIndex];
149
+ const faceIndexB = this._indices[randomFaceIndex + 1];
150
+ const faceIndexC = this._indices[randomFaceIndex + 2];
151
+ const vertexA = TmpVectors.Vector3[0];
152
+ const vertexB = TmpVectors.Vector3[1];
153
+ const vertexC = TmpVectors.Vector3[2];
154
+ const randomVertex = TmpVectors.Vector3[3];
155
+ Vector3.FromArrayToRef(this._positions, faceIndexA * 3, vertexA);
156
+ Vector3.FromArrayToRef(this._positions, faceIndexB * 3, vertexB);
157
+ Vector3.FromArrayToRef(this._positions, faceIndexC * 3, vertexC);
158
+ randomVertex.x = bu * vertexA.x + bv * vertexB.x + bw * vertexC.x;
159
+ randomVertex.y = bu * vertexA.y + bv * vertexB.y + bw * vertexC.y;
160
+ randomVertex.z = bu * vertexA.z + bv * vertexB.z + bw * vertexC.z;
161
+ if (state.isEmitterTransformNode) {
162
+ Vector3.TransformCoordinatesFromFloatsToRef(randomVertex.x, randomVertex.y, randomVertex.z, state.emitterWorldMatrix, particle.position);
163
+ }
164
+ else {
165
+ particle.position.copyFromFloats(randomVertex.x, randomVertex.y, randomVertex.z);
166
+ }
167
+ if (this.useMeshNormalsForDirection && this._normals) {
168
+ Vector3.FromArrayToRef(this._normals, faceIndexA * 3, vertexA);
169
+ Vector3.FromArrayToRef(this._normals, faceIndexB * 3, vertexB);
170
+ Vector3.FromArrayToRef(this._normals, faceIndexC * 3, vertexC);
171
+ this._storedNormal.x = bu * vertexA.x + bv * vertexB.x + bw * vertexC.x;
172
+ this._storedNormal.y = bu * vertexA.y + bv * vertexB.y + bw * vertexC.y;
173
+ this._storedNormal.z = bu * vertexA.z + bv * vertexB.z + bw * vertexC.z;
174
+ }
175
+ if (this.useMeshColorForColor && this._colors) {
176
+ Vector4.FromArrayToRef(this._colors, faceIndexA * 4, TmpVectors.Vector4[0]);
177
+ Vector4.FromArrayToRef(this._colors, faceIndexB * 4, TmpVectors.Vector4[1]);
178
+ Vector4.FromArrayToRef(this._colors, faceIndexC * 4, TmpVectors.Vector4[2]);
179
+ particle.color.copyFromFloats(bu * TmpVectors.Vector4[0].x + bv * TmpVectors.Vector4[1].x + bw * TmpVectors.Vector4[2].x, bu * TmpVectors.Vector4[0].y + bv * TmpVectors.Vector4[1].y + bw * TmpVectors.Vector4[2].y, bu * TmpVectors.Vector4[0].z + bv * TmpVectors.Vector4[1].z + bw * TmpVectors.Vector4[2].z, bu * TmpVectors.Vector4[0].w + bv * TmpVectors.Vector4[1].w + bw * TmpVectors.Vector4[2].w);
180
+ }
181
+ };
182
+ this.output._storedValue = system;
183
+ }
184
+ /**
185
+ * Serializes this block in a JSON representation
186
+ * @returns the serialized block object
187
+ */
188
+ serialize() {
189
+ const serializationObject = super.serialize();
190
+ serializationObject.serializedCachedData = this.serializedCachedData;
191
+ if (this.serializedCachedData) {
192
+ if (this._mesh) {
193
+ serializationObject.cachedVertexData = VertexData.ExtractFromMesh(this._mesh, false, true).serialize();
194
+ }
195
+ else if (this._cachedVertexData) {
196
+ serializationObject.cachedVertexData = this._cachedVertexData.serialize();
197
+ }
198
+ }
199
+ serializationObject.useMeshNormalsForDirection = this.useMeshNormalsForDirection;
200
+ serializationObject.useMeshColorForColor = this.useMeshColorForColor;
201
+ return serializationObject;
202
+ }
203
+ _deserialize(serializationObject) {
204
+ super._deserialize(serializationObject);
205
+ if (serializationObject.cachedVertexData) {
206
+ this._cachedVertexData = VertexData.Parse(serializationObject.cachedVertexData);
207
+ }
208
+ this.serializedCachedData = !!serializationObject.serializedCachedData;
209
+ this.useMeshNormalsForDirection = !!serializationObject.useMeshNormalsForDirection;
210
+ this.useMeshColorForColor = !!serializationObject.useMeshColorForColor;
211
+ }
212
+ }
213
+ __decorate([
214
+ editableInPropertyPage("Serialize cached data", 0 /* PropertyTypeForEdition.Boolean */, "ADVANCED", { embedded: true, notifiers: { rebuild: true } })
215
+ ], MeshShapeBlock.prototype, "serializedCachedData", void 0);
216
+ __decorate([
217
+ editableInPropertyPage("Use normals for direction", 0 /* PropertyTypeForEdition.Boolean */, "ADVANCED", { embedded: true, notifiers: { rebuild: true } })
218
+ ], MeshShapeBlock.prototype, "useMeshNormalsForDirection", void 0);
219
+ __decorate([
220
+ editableInPropertyPage("Use vertex color for color", 0 /* PropertyTypeForEdition.Boolean */, "ADVANCED", { embedded: true, notifiers: { rebuild: true } })
221
+ ], MeshShapeBlock.prototype, "useMeshColorForColor", void 0);
222
+ RegisterClass("BABYLON.MeshShapeBlock", MeshShapeBlock);
223
+ //# sourceMappingURL=meshShapeBlock.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"meshShapeBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Particles/Node/Blocks/Emitters/meshShapeBlock.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAE3D,OAAO,EAAE,UAAU,EAAE,MAAM,oCAAoC,CAAC;AAEhE,OAAO,EAA0B,sBAAsB,EAAE,gDAAsC;AAC/F,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAC5D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAI1G,OAAO,EAAE,UAAU,EAAE,OAAO,EAAE,OAAO,EAAE,yCAA+B;AACtE,OAAO,EAAE,WAAW,EAAE,mDAAyC;AAE/D;;GAEG;AACH,MAAM,OAAO,cAAe,SAAQ,iBAAiB;IA2BjD;;OAEG;IACH,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAED,IAAW,IAAI,CAAC,KAAqB;QACjC,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;IACvB,CAAC;IAED;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,CAAC,CAAC;QAzCR,sBAAiB,GAAyB,IAAI,CAAC;QAC/C,aAAQ,GAA2B,IAAI,CAAC;QACxC,eAAU,GAAyB,IAAI,CAAC;QACxC,aAAQ,GAAyB,IAAI,CAAC;QACtC,YAAO,GAAyB,IAAI,CAAC;QACrC,kBAAa,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QAEvC;;WAEG;QAEI,yBAAoB,GAAG,KAAK,CAAC;QAEpC;;WAEG;QAEI,+BAA0B,GAAG,KAAK,CAAC;QAE1C;;WAEG;QAEI,yBAAoB,GAAG,KAAK,CAAC;QAoBhC,IAAI,CAAC,aAAa,CAAC,UAAU,EAAE,qCAAqC,CAAC,QAAQ,CAAC,CAAC;QAC/E,IAAI,CAAC,aAAa,CAAC,YAAY,EAAE,qCAAqC,CAAC,OAAO,EAAE,IAAI,EAAE,IAAI,OAAO,CAAC,CAAC,EAAE,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC;QAC9G,IAAI,CAAC,aAAa,CAAC,YAAY,EAAE,qCAAqC,CAAC,OAAO,EAAE,IAAI,EAAE,IAAI,OAAO,CAAC,CAAC,EAAE,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC;QAC9G,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,QAAQ,CAAC,CAAC;IAClF,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,gBAAgB,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,iBAAiB;QACxB,OAAO,CAAC,IAAI,CAAC,IAAI,IAAI,CAAC,CAAC,IAAI,CAAC,iBAAiB,CAAC;IAClD,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACI,SAAS;QACZ,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;QAClB,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC;IAClC,CAAC;IAED;;;OAGG;IACa,MAAM,CAAC,KAA6B;QAChD,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;QAEtD,IAAI,CAAC,IAAI,CAAC,KAAK,IAAI,CAAC,IAAI,CAAC,iBAAiB,EAAE,CAAC;YACzC,IAAI,CAAC,MAAM,CAAC,YAAY,GAAG,MAAM,CAAC;YAClC,OAAO;QACX,CAAC;QAED,IAAI,IAAI,CAAC,KAAK,EAAE,CAAC;YACb,IAAI,CAAC,iBAAiB,GAAG,UAAU,CAAC,eAAe,CAAC,IAAI,CAAC,KAAK,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC;QACjF,CAAC;QAED,IAAI,CAAC,IAAI,CAAC,iBAAiB,EAAE,CAAC;YAC1B,IAAI,CAAC,MAAM,CAAC,YAAY,GAAG,MAAM,CAAC;YAClC,OAAO;QACX,CAAC;QAED,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,iBAAiB,CAAC,OAAO,CAAC;QAC/C,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,iBAAiB,CAAC,SAAS,CAAC;QACnD,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,iBAAiB,CAAC,OAAO,CAAC;QAC/C,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,iBAAiB,CAAC,MAAM,CAAC;QAE7C,MAAM,CAAC,kBAAkB,CAAC,OAAO,GAAG,CAAC,QAAkB,EAAE,EAAE;YACvD,KAAK,CAAC,eAAe,GAAG,QAAQ,CAAC;YACjC,KAAK,CAAC,aAAa,GAAG,MAAM,CAAC;YAE7B,IAAI,IAAI,CAAC,0BAA0B,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;gBACnD,IAAI,KAAK,CAAC,sBAAsB,EAAE,CAAC;oBAC/B,OAAO,CAAC,oBAAoB,CAAC,IAAI,CAAC,aAAa,EAAE,KAAK,CAAC,kBAAmB,EAAE,QAAQ,CAAC,SAAS,CAAC,CAAC;gBACpG,CAAC;qBAAM,CAAC;oBACJ,QAAQ,CAAC,SAAS,CAAC,QAAQ,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;gBACpD,CAAC;gBACD,OAAO;YACX,CAAC;YAED,MAAM,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC,iBAAiB,CAAC,KAAK,CAAY,CAAC;YACvE,MAAM,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC,iBAAiB,CAAC,KAAK,CAAY,CAAC;YAEvE,MAAM,KAAK,GAAG,WAAW,CAAC,UAAU,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,CAAC,CAAC;YACtD,MAAM,KAAK,GAAG,WAAW,CAAC,UAAU,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,CAAC,CAAC;YACtD,MAAM,KAAK,GAAG,WAAW,CAAC,UAAU,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,CAAC,CAAC;YAEtD,IAAI,KAAK,CAAC,sBAAsB,EAAE,CAAC;gBAC/B,OAAO,CAAC,8BAA8B,CAAC,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,CAAC,kBAAmB,EAAE,QAAQ,CAAC,SAAS,CAAC,CAAC;YAC/G,CAAC;iBAAM,CAAC;gBACJ,QAAQ,CAAC,SAAS,CAAC,cAAc,CAAC,KAAK,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;YAC3D,CAAC;QACL,CAAC,CAAC;QAEF,MAAM,CAAC,iBAAiB,CAAC,OAAO,GAAG,CAAC,QAAkB,EAAE,EAAE;YACtD,IAAI,CAAC,IAAI,CAAC,QAAQ,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE,CAAC;gBACrC,OAAO;YACX,CAAC;YAED,MAAM,eAAe,GAAG,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,CAAC,IAAI,CAAC,QAAQ,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;YAC/E,MAAM,EAAE,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC;YACzB,MAAM,EAAE,GAAG,IAAI,CAAC,MAAM,EAAE,GAAG,CAAC,GAAG,GAAG,EAAE,CAAC,CAAC;YACtC,MAAM,EAAE,GAAG,GAAG,GAAG,EAAE,GAAG,EAAE,CAAC;YAEzB,MAAM,UAAU,GAAG,IAAI,CAAC,QAAQ,CAAC,eAAe,CAAC,CAAC;YAClD,MAAM,UAAU,GAAG,IAAI,CAAC,QAAQ,CAAC,eAAe,GAAG,CAAC,CAAC,CAAC;YACtD,MAAM,UAAU,GAAG,IAAI,CAAC,QAAQ,CAAC,eAAe,GAAG,CAAC,CAAC,CAAC;YACtD,MAAM,OAAO,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;YACtC,MAAM,OAAO,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;YACtC,MAAM,OAAO,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;YACtC,MAAM,YAAY,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;YAE3C,OAAO,CAAC,cAAc,CAAC,IAAI,CAAC,UAAU,EAAE,UAAU,GAAG,CAAC,EAAE,OAAO,CAAC,CAAC;YACjE,OAAO,CAAC,cAAc,CAAC,IAAI,CAAC,UAAU,EAAE,UAAU,GAAG,CAAC,EAAE,OAAO,CAAC,CAAC;YACjE,OAAO,CAAC,cAAc,CAAC,IAAI,CAAC,UAAU,EAAE,UAAU,GAAG,CAAC,EAAE,OAAO,CAAC,CAAC;YAEjE,YAAY,CAAC,CAAC,GAAG,EAAE,GAAG,OAAO,CAAC,CAAC,GAAG,EAAE,GAAG,OAAO,CAAC,CAAC,GAAG,EAAE,GAAG,OAAO,CAAC,CAAC,CAAC;YAClE,YAAY,CAAC,CAAC,GAAG,EAAE,GAAG,OAAO,CAAC,CAAC,GAAG,EAAE,GAAG,OAAO,CAAC,CAAC,GAAG,EAAE,GAAG,OAAO,CAAC,CAAC,CAAC;YAClE,YAAY,CAAC,CAAC,GAAG,EAAE,GAAG,OAAO,CAAC,CAAC,GAAG,EAAE,GAAG,OAAO,CAAC,CAAC,GAAG,EAAE,GAAG,OAAO,CAAC,CAAC,CAAC;YAElE,IAAI,KAAK,CAAC,sBAAsB,EAAE,CAAC;gBAC/B,OAAO,CAAC,mCAAmC,CAAC,YAAY,CAAC,CAAC,EAAE,YAAY,CAAC,CAAC,EAAE,YAAY,CAAC,CAAC,EAAE,KAAK,CAAC,kBAAmB,EAAE,QAAQ,CAAC,QAAQ,CAAC,CAAC;YAC9I,CAAC;iBAAM,CAAC;gBACJ,QAAQ,CAAC,QAAQ,CAAC,cAAc,CAAC,YAAY,CAAC,CAAC,EAAE,YAAY,CAAC,CAAC,EAAE,YAAY,CAAC,CAAC,CAAC,CAAC;YACrF,CAAC;YAED,IAAI,IAAI,CAAC,0BAA0B,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;gBACnD,OAAO,CAAC,cAAc,CAAC,IAAI,CAAC,QAAQ,EAAE,UAAU,GAAG,CAAC,EAAE,OAAO,CAAC,CAAC;gBAC/D,OAAO,CAAC,cAAc,CAAC,IAAI,CAAC,QAAQ,EAAE,UAAU,GAAG,CAAC,EAAE,OAAO,CAAC,CAAC;gBAC/D,OAAO,CAAC,cAAc,CAAC,IAAI,CAAC,QAAQ,EAAE,UAAU,GAAG,CAAC,EAAE,OAAO,CAAC,CAAC;gBAE/D,IAAI,CAAC,aAAa,CAAC,CAAC,GAAG,EAAE,GAAG,OAAO,CAAC,CAAC,GAAG,EAAE,GAAG,OAAO,CAAC,CAAC,GAAG,EAAE,GAAG,OAAO,CAAC,CAAC,CAAC;gBACxE,IAAI,CAAC,aAAa,CAAC,CAAC,GAAG,EAAE,GAAG,OAAO,CAAC,CAAC,GAAG,EAAE,GAAG,OAAO,CAAC,CAAC,GAAG,EAAE,GAAG,OAAO,CAAC,CAAC,CAAC;gBACxE,IAAI,CAAC,aAAa,CAAC,CAAC,GAAG,EAAE,GAAG,OAAO,CAAC,CAAC,GAAG,EAAE,GAAG,OAAO,CAAC,CAAC,GAAG,EAAE,GAAG,OAAO,CAAC,CAAC,CAAC;YAC5E,CAAC;YAED,IAAI,IAAI,CAAC,oBAAoB,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC;gBAC5C,OAAO,CAAC,cAAc,CAAC,IAAI,CAAC,OAAO,EAAE,UAAU,GAAG,CAAC,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;gBAC5E,OAAO,CAAC,cAAc,CAAC,IAAI,CAAC,OAAO,EAAE,UAAU,GAAG,CAAC,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;gBAC5E,OAAO,CAAC,cAAc,CAAC,IAAI,CAAC,OAAO,EAAE,UAAU,GAAG,CAAC,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;gBAE5E,QAAQ,CAAC,KAAK,CAAC,cAAc,CACzB,EAAE,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,EAAE,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,EAAE,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,EAC1F,EAAE,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,EAAE,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,EAAE,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,EAC1F,EAAE,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,EAAE,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,EAAE,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,EAC1F,EAAE,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,EAAE,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,EAAE,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAC7F,CAAC;YACN,CAAC;QACL,CAAC,CAAC;QAEF,IAAI,CAAC,MAAM,CAAC,YAAY,GAAG,MAAM,CAAC;IACtC,CAAC;IAED;;;OAGG;IACa,SAAS;QACrB,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAC9C,mBAAmB,CAAC,oBAAoB,GAAG,IAAI,CAAC,oBAAoB,CAAC;QAErE,IAAI,IAAI,CAAC,oBAAoB,EAAE,CAAC;YAC5B,IAAI,IAAI,CAAC,KAAK,EAAE,CAAC;gBACb,mBAAmB,CAAC,gBAAgB,GAAG,UAAU,CAAC,eAAe,CAAC,IAAI,CAAC,KAAK,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC,SAAS,EAAE,CAAC;YAC3G,CAAC;iBAAM,IAAI,IAAI,CAAC,iBAAiB,EAAE,CAAC;gBAChC,mBAAmB,CAAC,gBAAgB,GAAG,IAAI,CAAC,iBAAiB,CAAC,SAAS,EAAE,CAAC;YAC9E,CAAC;QACL,CAAC;QAED,mBAAmB,CAAC,0BAA0B,GAAG,IAAI,CAAC,0BAA0B,CAAC;QACjF,mBAAmB,CAAC,oBAAoB,GAAG,IAAI,CAAC,oBAAoB,CAAC;QAErE,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEe,YAAY,CAAC,mBAAwB;QACjD,KAAK,CAAC,YAAY,CAAC,mBAAmB,CAAC,CAAC;QAExC,IAAI,mBAAmB,CAAC,gBAAgB,EAAE,CAAC;YACvC,IAAI,CAAC,iBAAiB,GAAG,UAAU,CAAC,KAAK,CAAC,mBAAmB,CAAC,gBAAgB,CAAC,CAAC;QACpF,CAAC;QAED,IAAI,CAAC,oBAAoB,GAAG,CAAC,CAAC,mBAAmB,CAAC,oBAAoB,CAAC;QACvE,IAAI,CAAC,0BAA0B,GAAG,CAAC,CAAC,mBAAmB,CAAC,0BAA0B,CAAC;QACnF,IAAI,CAAC,oBAAoB,GAAG,CAAC,CAAC,mBAAmB,CAAC,oBAAoB,CAAC;IAC3E,CAAC;CACJ;AA1OU;IADN,sBAAsB,CAAC,uBAAuB,0CAAkC,UAAU,EAAE,EAAE,QAAQ,EAAE,IAAI,EAAE,SAAS,EAAE,EAAE,OAAO,EAAE,IAAI,EAAE,EAAE,CAAC;4DAC1G;AAM7B;IADN,sBAAsB,CAAC,2BAA2B,0CAAkC,UAAU,EAAE,EAAE,QAAQ,EAAE,IAAI,EAAE,SAAS,EAAE,EAAE,OAAO,EAAE,IAAI,EAAE,EAAE,CAAC;kEACxG;AAMnC;IADN,sBAAsB,CAAC,4BAA4B,0CAAkC,UAAU,EAAE,EAAE,QAAQ,EAAE,IAAI,EAAE,SAAS,EAAE,EAAE,OAAO,EAAE,IAAI,EAAE,EAAE,CAAC;4DAC/G;AAgOxC,aAAa,CAAC,wBAAwB,EAAE,cAAc,CAAC,CAAC","sourcesContent":["import { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport type { Mesh } from \"../../../../Meshes/mesh\";\r\nimport { VertexData } from \"../../../../Meshes/mesh.vertexData\";\r\nimport type { FloatArray, IndicesArray, Nullable } from \"../../../../types\";\r\nimport { PropertyTypeForEdition, editableInPropertyPage } from \"core/Decorators/nodeDecorator\";\r\nimport { NodeParticleBlock } from \"../../nodeParticleBlock\";\r\nimport { NodeParticleBlockConnectionPointTypes } from \"../../Enums/nodeParticleBlockConnectionPointTypes\";\r\nimport type { NodeParticleBuildState } from \"../../nodeParticleBuildState\";\r\nimport type { NodeParticleConnectionPoint } from \"../../nodeParticleBlockConnectionPoint\";\r\nimport type { Particle } from \"core/Particles/particle\";\r\nimport { TmpVectors, Vector3, Vector4 } from \"core/Maths/math.vector\";\r\nimport { RandomRange } from \"core/Maths/math.scalar.functions\";\r\n\r\n/**\r\n * Defines a block used to generate particle shape from mesh geometry data\r\n */\r\nexport class MeshShapeBlock extends NodeParticleBlock {\r\n private _mesh: Nullable<Mesh>;\r\n private _cachedVertexData: Nullable<VertexData> = null;\r\n private _indices: Nullable<IndicesArray> = null;\r\n private _positions: Nullable<FloatArray> = null;\r\n private _normals: Nullable<FloatArray> = null;\r\n private _colors: Nullable<FloatArray> = null;\r\n private _storedNormal = Vector3.Zero();\r\n\r\n /**\r\n * Gets or sets a boolean indicating that this block should serialize its cached data\r\n */\r\n @editableInPropertyPage(\"Serialize cached data\", PropertyTypeForEdition.Boolean, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true } })\r\n public serializedCachedData = false;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if the mesh normals should be used for particle direction\r\n */\r\n @editableInPropertyPage(\"Use normals for direction\", PropertyTypeForEdition.Boolean, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true } })\r\n public useMeshNormalsForDirection = false;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if the mesh colors should be used for particle color\r\n */\r\n @editableInPropertyPage(\"Use vertex color for color\", PropertyTypeForEdition.Boolean, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true } })\r\n public useMeshColorForColor = false;\r\n\r\n /**\r\n * Gets or sets the mesh to use to get vertex data\r\n */\r\n public get mesh() {\r\n return this._mesh;\r\n }\r\n\r\n public set mesh(value: Nullable<Mesh>) {\r\n this._mesh = value;\r\n }\r\n\r\n /**\r\n * Create a new MeshShapeBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"particle\", NodeParticleBlockConnectionPointTypes.Particle);\r\n this.registerInput(\"direction1\", NodeParticleBlockConnectionPointTypes.Vector3, true, new Vector3(0, 1.0, 0));\r\n this.registerInput(\"direction2\", NodeParticleBlockConnectionPointTypes.Vector3, true, new Vector3(0, 1.0, 0));\r\n this.registerOutput(\"output\", NodeParticleBlockConnectionPointTypes.Particle);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"MeshShapeBlock\";\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if the block is using cached data\r\n */\r\n public get isUsingCachedData() {\r\n return !this.mesh && !!this._cachedVertexData;\r\n }\r\n\r\n /**\r\n * Gets the particle component\r\n */\r\n public get particle(): NodeParticleConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the direction1 input component\r\n */\r\n public get direction1(): NodeParticleConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the direction2 input component\r\n */\r\n public get direction2(): NodeParticleConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeParticleConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Remove stored data\r\n */\r\n public cleanData() {\r\n this._mesh = null;\r\n this._cachedVertexData = null;\r\n }\r\n\r\n /**\r\n * Builds the block\r\n * @param state defines the build state\r\n */\r\n public override _build(state: NodeParticleBuildState) {\r\n const system = this.particle.getConnectedValue(state);\r\n\r\n if (!this._mesh && !this._cachedVertexData) {\r\n this.output._storedValue = system;\r\n return;\r\n }\r\n\r\n if (this._mesh) {\r\n this._cachedVertexData = VertexData.ExtractFromMesh(this._mesh, false, true);\r\n }\r\n\r\n if (!this._cachedVertexData) {\r\n this.output._storedValue = system;\r\n return;\r\n }\r\n\r\n this._indices = this._cachedVertexData.indices;\r\n this._positions = this._cachedVertexData.positions;\r\n this._normals = this._cachedVertexData.normals;\r\n this._colors = this._cachedVertexData.colors;\r\n\r\n system._directionCreation.process = (particle: Particle) => {\r\n state.particleContext = particle;\r\n state.systemContext = system;\r\n\r\n if (this.useMeshNormalsForDirection && this._normals) {\r\n if (state.isEmitterTransformNode) {\r\n Vector3.TransformNormalToRef(this._storedNormal, state.emitterWorldMatrix!, particle.direction);\r\n } else {\r\n particle.direction.copyFrom(this._storedNormal);\r\n }\r\n return;\r\n }\r\n\r\n const direction1 = this.direction1.getConnectedValue(state) as Vector3;\r\n const direction2 = this.direction2.getConnectedValue(state) as Vector3;\r\n\r\n const randX = RandomRange(direction1.x, direction2.x);\r\n const randY = RandomRange(direction1.y, direction2.y);\r\n const randZ = RandomRange(direction1.z, direction2.z);\r\n\r\n if (state.isEmitterTransformNode) {\r\n Vector3.TransformNormalFromFloatsToRef(randX, randY, randZ, state.emitterWorldMatrix!, particle.direction);\r\n } else {\r\n particle.direction.copyFromFloats(randX, randY, randZ);\r\n }\r\n };\r\n\r\n system._positionCreation.process = (particle: Particle) => {\r\n if (!this._indices || !this._positions) {\r\n return;\r\n }\r\n\r\n const randomFaceIndex = 3 * ((Math.random() * (this._indices.length / 3)) | 0);\r\n const bu = Math.random();\r\n const bv = Math.random() * (1.0 - bu);\r\n const bw = 1.0 - bu - bv;\r\n\r\n const faceIndexA = this._indices[randomFaceIndex];\r\n const faceIndexB = this._indices[randomFaceIndex + 1];\r\n const faceIndexC = this._indices[randomFaceIndex + 2];\r\n const vertexA = TmpVectors.Vector3[0];\r\n const vertexB = TmpVectors.Vector3[1];\r\n const vertexC = TmpVectors.Vector3[2];\r\n const randomVertex = TmpVectors.Vector3[3];\r\n\r\n Vector3.FromArrayToRef(this._positions, faceIndexA * 3, vertexA);\r\n Vector3.FromArrayToRef(this._positions, faceIndexB * 3, vertexB);\r\n Vector3.FromArrayToRef(this._positions, faceIndexC * 3, vertexC);\r\n\r\n randomVertex.x = bu * vertexA.x + bv * vertexB.x + bw * vertexC.x;\r\n randomVertex.y = bu * vertexA.y + bv * vertexB.y + bw * vertexC.y;\r\n randomVertex.z = bu * vertexA.z + bv * vertexB.z + bw * vertexC.z;\r\n\r\n if (state.isEmitterTransformNode) {\r\n Vector3.TransformCoordinatesFromFloatsToRef(randomVertex.x, randomVertex.y, randomVertex.z, state.emitterWorldMatrix!, particle.position);\r\n } else {\r\n particle.position.copyFromFloats(randomVertex.x, randomVertex.y, randomVertex.z);\r\n }\r\n\r\n if (this.useMeshNormalsForDirection && this._normals) {\r\n Vector3.FromArrayToRef(this._normals, faceIndexA * 3, vertexA);\r\n Vector3.FromArrayToRef(this._normals, faceIndexB * 3, vertexB);\r\n Vector3.FromArrayToRef(this._normals, faceIndexC * 3, vertexC);\r\n\r\n this._storedNormal.x = bu * vertexA.x + bv * vertexB.x + bw * vertexC.x;\r\n this._storedNormal.y = bu * vertexA.y + bv * vertexB.y + bw * vertexC.y;\r\n this._storedNormal.z = bu * vertexA.z + bv * vertexB.z + bw * vertexC.z;\r\n }\r\n\r\n if (this.useMeshColorForColor && this._colors) {\r\n Vector4.FromArrayToRef(this._colors, faceIndexA * 4, TmpVectors.Vector4[0]);\r\n Vector4.FromArrayToRef(this._colors, faceIndexB * 4, TmpVectors.Vector4[1]);\r\n Vector4.FromArrayToRef(this._colors, faceIndexC * 4, TmpVectors.Vector4[2]);\r\n\r\n particle.color.copyFromFloats(\r\n bu * TmpVectors.Vector4[0].x + bv * TmpVectors.Vector4[1].x + bw * TmpVectors.Vector4[2].x,\r\n bu * TmpVectors.Vector4[0].y + bv * TmpVectors.Vector4[1].y + bw * TmpVectors.Vector4[2].y,\r\n bu * TmpVectors.Vector4[0].z + bv * TmpVectors.Vector4[1].z + bw * TmpVectors.Vector4[2].z,\r\n bu * TmpVectors.Vector4[0].w + bv * TmpVectors.Vector4[1].w + bw * TmpVectors.Vector4[2].w\r\n );\r\n }\r\n };\r\n\r\n this.output._storedValue = system;\r\n }\r\n\r\n /**\r\n * Serializes this block in a JSON representation\r\n * @returns the serialized block object\r\n */\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.serializedCachedData = this.serializedCachedData;\r\n\r\n if (this.serializedCachedData) {\r\n if (this._mesh) {\r\n serializationObject.cachedVertexData = VertexData.ExtractFromMesh(this._mesh, false, true).serialize();\r\n } else if (this._cachedVertexData) {\r\n serializationObject.cachedVertexData = this._cachedVertexData.serialize();\r\n }\r\n }\r\n\r\n serializationObject.useMeshNormalsForDirection = this.useMeshNormalsForDirection;\r\n serializationObject.useMeshColorForColor = this.useMeshColorForColor;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n\r\n if (serializationObject.cachedVertexData) {\r\n this._cachedVertexData = VertexData.Parse(serializationObject.cachedVertexData);\r\n }\r\n\r\n this.serializedCachedData = !!serializationObject.serializedCachedData;\r\n this.useMeshNormalsForDirection = !!serializationObject.useMeshNormalsForDirection;\r\n this.useMeshColorForColor = !!serializationObject.useMeshColorForColor;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.MeshShapeBlock\", MeshShapeBlock);\r\n"]}
@@ -0,0 +1,39 @@
1
+ import { NodeParticleBlock } from "../../nodeParticleBlock.js";
2
+ import type { NodeParticleConnectionPoint } from "../../nodeParticleBlockConnectionPoint.js";
3
+ import type { NodeParticleBuildState } from "../../nodeParticleBuildState.js";
4
+ /**
5
+ * Block used to update particle position based on an attractor
6
+ */
7
+ export declare class UpdateAttractorBlock extends NodeParticleBlock {
8
+ /**
9
+ * Create a new UpdateAttractorBlock
10
+ * @param name defines the block name
11
+ */
12
+ constructor(name: string);
13
+ /**
14
+ * Gets the particle component
15
+ */
16
+ get particle(): NodeParticleConnectionPoint;
17
+ /**
18
+ * Gets the attractor input component
19
+ */
20
+ get attractor(): NodeParticleConnectionPoint;
21
+ /**
22
+ * Gets the strength input component
23
+ */
24
+ get strength(): NodeParticleConnectionPoint;
25
+ /**
26
+ * Gets the output component
27
+ */
28
+ get output(): NodeParticleConnectionPoint;
29
+ /**
30
+ * Gets the current class name
31
+ * @returns the class name
32
+ */
33
+ getClassName(): string;
34
+ /**
35
+ * Builds the block
36
+ * @param state defines the current build state
37
+ */
38
+ _build(state: NodeParticleBuildState): void;
39
+ }
@@ -0,0 +1,85 @@
1
+ import { RegisterClass } from "../../../../Misc/typeStore.js";
2
+ import { NodeParticleBlockConnectionPointTypes } from "../../Enums/nodeParticleBlockConnectionPointTypes.js";
3
+ import { NodeParticleBlock } from "../../nodeParticleBlock.js";
4
+ import { _ConnectAtTheEnd } from "../../../Queue/executionQueue.js";
5
+ import { Vector3 } from "../../../../Maths/math.vector.js";
6
+ const ToAttractor = Vector3.Zero();
7
+ const Force = Vector3.Zero();
8
+ const ScaledForce = Vector3.Zero();
9
+ /**
10
+ * Block used to update particle position based on an attractor
11
+ */
12
+ export class UpdateAttractorBlock extends NodeParticleBlock {
13
+ /**
14
+ * Create a new UpdateAttractorBlock
15
+ * @param name defines the block name
16
+ */
17
+ constructor(name) {
18
+ super(name);
19
+ this.registerInput("particle", NodeParticleBlockConnectionPointTypes.Particle);
20
+ this.registerInput("attractor", NodeParticleBlockConnectionPointTypes.Vector3, true, Vector3.Zero());
21
+ this.registerInput("strength", NodeParticleBlockConnectionPointTypes.Float, true, 1);
22
+ this.registerOutput("output", NodeParticleBlockConnectionPointTypes.Particle);
23
+ }
24
+ /**
25
+ * Gets the particle component
26
+ */
27
+ get particle() {
28
+ return this._inputs[0];
29
+ }
30
+ /**
31
+ * Gets the attractor input component
32
+ */
33
+ get attractor() {
34
+ return this._inputs[1];
35
+ }
36
+ /**
37
+ * Gets the strength input component
38
+ */
39
+ get strength() {
40
+ return this._inputs[2];
41
+ }
42
+ /**
43
+ * Gets the output component
44
+ */
45
+ get output() {
46
+ return this._outputs[0];
47
+ }
48
+ /**
49
+ * Gets the current class name
50
+ * @returns the class name
51
+ */
52
+ getClassName() {
53
+ return "UpdateAttractorBlock";
54
+ }
55
+ /**
56
+ * Builds the block
57
+ * @param state defines the current build state
58
+ */
59
+ _build(state) {
60
+ const system = this.particle.getConnectedValue(state);
61
+ const processAttractor = (particle) => {
62
+ const attractorPosition = this.attractor.getConnectedValue(state);
63
+ const strength = this.strength.getConnectedValue(state);
64
+ attractorPosition.subtractToRef(particle.position, ToAttractor);
65
+ const distanceSquared = ToAttractor.lengthSquared() + 1; // Avoid going under 1.0
66
+ ToAttractor.normalize().scaleToRef(strength / distanceSquared, Force);
67
+ Force.scaleToRef(system._tempScaledUpdateSpeed, ScaledForce);
68
+ particle.direction.addInPlace(ScaledForce); // Update particle velocity
69
+ };
70
+ const attractorProcessing = {
71
+ process: processAttractor,
72
+ previousItem: null,
73
+ nextItem: null,
74
+ };
75
+ if (system._updateQueueStart) {
76
+ _ConnectAtTheEnd(attractorProcessing, system._updateQueueStart);
77
+ }
78
+ else {
79
+ system._updateQueueStart = attractorProcessing;
80
+ }
81
+ this.output._storedValue = system;
82
+ }
83
+ }
84
+ RegisterClass("BABYLON.UpdateAttractorBlock", UpdateAttractorBlock);
85
+ //# sourceMappingURL=updateAttractorBlock.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"updateAttractorBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Particles/Node/Blocks/Update/updateAttractorBlock.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAC3D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAC1G,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAI5D,OAAO,EAAE,gBAAgB,EAAE,yCAA4C;AACvE,OAAO,EAAE,OAAO,EAAE,yCAA+B;AAEjD,MAAM,WAAW,GAAY,OAAO,CAAC,IAAI,EAAE,CAAC;AAC5C,MAAM,KAAK,GAAY,OAAO,CAAC,IAAI,EAAE,CAAC;AACtC,MAAM,WAAW,GAAY,OAAO,CAAC,IAAI,EAAE,CAAC;AAE5C;;GAEG;AACH,MAAM,OAAO,oBAAqB,SAAQ,iBAAiB;IACvD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,CAAC,CAAC;QAEZ,IAAI,CAAC,aAAa,CAAC,UAAU,EAAE,qCAAqC,CAAC,QAAQ,CAAC,CAAC;QAC/E,IAAI,CAAC,aAAa,CAAC,WAAW,EAAE,qCAAqC,CAAC,OAAO,EAAE,IAAI,EAAE,OAAO,CAAC,IAAI,EAAE,CAAC,CAAC;QACrG,IAAI,CAAC,aAAa,CAAC,UAAU,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,EAAE,CAAC,CAAC,CAAC;QACrF,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,QAAQ,CAAC,CAAC;IAClF,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,sBAAsB,CAAC;IAClC,CAAC;IAED;;;OAGG;IACa,MAAM,CAAC,KAA6B;QAChD,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,iBAAiB,CAAC,KAAK,CAAuB,CAAC;QAE5E,MAAM,gBAAgB,GAAG,CAAC,QAAkB,EAAE,EAAE;YAC5C,MAAM,iBAAiB,GAAG,IAAI,CAAC,SAAS,CAAC,iBAAiB,CAAC,KAAK,CAAY,CAAC;YAC7E,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC,iBAAiB,CAAC,KAAK,CAAW,CAAC;YAClE,iBAAiB,CAAC,aAAa,CAAC,QAAQ,CAAC,QAAQ,EAAE,WAAW,CAAC,CAAC;YAChE,MAAM,eAAe,GAAG,WAAW,CAAC,aAAa,EAAE,GAAG,CAAC,CAAC,CAAC,wBAAwB;YACjF,WAAW,CAAC,SAAS,EAAE,CAAC,UAAU,CAAC,QAAQ,GAAG,eAAe,EAAE,KAAK,CAAC,CAAC;YAEtE,KAAK,CAAC,UAAU,CAAC,MAAM,CAAC,sBAAsB,EAAE,WAAW,CAAC,CAAC;YAE7D,QAAQ,CAAC,SAAS,CAAC,UAAU,CAAC,WAAW,CAAC,CAAC,CAAC,2BAA2B;QAC3E,CAAC,CAAC;QAEF,MAAM,mBAAmB,GAAG;YACxB,OAAO,EAAE,gBAAgB;YACzB,YAAY,EAAE,IAAI;YAClB,QAAQ,EAAE,IAAI;SACjB,CAAC;QAEF,IAAI,MAAM,CAAC,iBAAiB,EAAE,CAAC;YAC3B,gBAAgB,CAAC,mBAAmB,EAAE,MAAM,CAAC,iBAAiB,CAAC,CAAC;QACpE,CAAC;aAAM,CAAC;YACJ,MAAM,CAAC,iBAAiB,GAAG,mBAAmB,CAAC;QACnD,CAAC;QAED,IAAI,CAAC,MAAM,CAAC,YAAY,GAAG,MAAM,CAAC;IACtC,CAAC;CACJ;AAED,aAAa,CAAC,8BAA8B,EAAE,oBAAoB,CAAC,CAAC","sourcesContent":["import type { ThinParticleSystem } from \"core/Particles/thinParticleSystem\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { NodeParticleBlockConnectionPointTypes } from \"../../Enums/nodeParticleBlockConnectionPointTypes\";\r\nimport { NodeParticleBlock } from \"../../nodeParticleBlock\";\r\nimport type { NodeParticleConnectionPoint } from \"../../nodeParticleBlockConnectionPoint\";\r\nimport type { NodeParticleBuildState } from \"../../nodeParticleBuildState\";\r\nimport type { Particle } from \"core/Particles/particle\";\r\nimport { _ConnectAtTheEnd } from \"core/Particles/Queue/executionQueue\";\r\nimport { Vector3 } from \"core/Maths/math.vector\";\r\n\r\nconst ToAttractor: Vector3 = Vector3.Zero();\r\nconst Force: Vector3 = Vector3.Zero();\r\nconst ScaledForce: Vector3 = Vector3.Zero();\r\n\r\n/**\r\n * Block used to update particle position based on an attractor\r\n */\r\nexport class UpdateAttractorBlock extends NodeParticleBlock {\r\n /**\r\n * Create a new UpdateAttractorBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"particle\", NodeParticleBlockConnectionPointTypes.Particle);\r\n this.registerInput(\"attractor\", NodeParticleBlockConnectionPointTypes.Vector3, true, Vector3.Zero());\r\n this.registerInput(\"strength\", NodeParticleBlockConnectionPointTypes.Float, true, 1);\r\n this.registerOutput(\"output\", NodeParticleBlockConnectionPointTypes.Particle);\r\n }\r\n\r\n /**\r\n * Gets the particle component\r\n */\r\n public get particle(): NodeParticleConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the attractor input component\r\n */\r\n public get attractor(): NodeParticleConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the strength input component\r\n */\r\n public get strength(): NodeParticleConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeParticleConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"UpdateAttractorBlock\";\r\n }\r\n\r\n /**\r\n * Builds the block\r\n * @param state defines the current build state\r\n */\r\n public override _build(state: NodeParticleBuildState) {\r\n const system = this.particle.getConnectedValue(state) as ThinParticleSystem;\r\n\r\n const processAttractor = (particle: Particle) => {\r\n const attractorPosition = this.attractor.getConnectedValue(state) as Vector3;\r\n const strength = this.strength.getConnectedValue(state) as number;\r\n attractorPosition.subtractToRef(particle.position, ToAttractor);\r\n const distanceSquared = ToAttractor.lengthSquared() + 1; // Avoid going under 1.0\r\n ToAttractor.normalize().scaleToRef(strength / distanceSquared, Force);\r\n\r\n Force.scaleToRef(system._tempScaledUpdateSpeed, ScaledForce);\r\n\r\n particle.direction.addInPlace(ScaledForce); // Update particle velocity\r\n };\r\n\r\n const attractorProcessing = {\r\n process: processAttractor,\r\n previousItem: null,\r\n nextItem: null,\r\n };\r\n\r\n if (system._updateQueueStart) {\r\n _ConnectAtTheEnd(attractorProcessing, system._updateQueueStart);\r\n } else {\r\n system._updateQueueStart = attractorProcessing;\r\n }\r\n\r\n this.output._storedValue = system;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.UpdateAttractorBlock\", UpdateAttractorBlock);\r\n"]}
@@ -6,7 +6,7 @@ import type { NodeParticleBuildState } from "../../nodeParticleBuildState.js";
6
6
  */
7
7
  export declare class UpdateFlowMapBlock extends NodeParticleBlock {
8
8
  /**
9
- * Gets or sets the width of the sprite sheet
9
+ * Gets or sets the strenght of the flow map effect
10
10
  */
11
11
  strength: number;
12
12
  /**
@@ -16,7 +16,7 @@ export class UpdateFlowMapBlock extends NodeParticleBlock {
16
16
  constructor(name) {
17
17
  super(name);
18
18
  /**
19
- * Gets or sets the width of the sprite sheet
19
+ * Gets or sets the strenght of the flow map effect
20
20
  */
21
21
  this.strength = 1;
22
22
  this.registerInput("particle", NodeParticleBlockConnectionPointTypes.Particle);
@@ -1 +1 @@
1
- {"version":3,"file":"updateFlowMapBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Particles/Node/Blocks/Update/updateFlowMapBlock.ts"],"names":[],"mappings":";AACA,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAC3D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAC1G,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAI5D,OAAO,EAAE,gBAAgB,EAAE,yCAA4C;AACvE,OAAO,EAAE,OAAO,EAAE,4BAA+B;AACjD,OAAO,EAAE,sBAAsB,EAA0B,gDAAsC;AAG/F;;GAEG;AACH,MAAM,OAAO,kBAAmB,SAAQ,iBAAiB;IAMrD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,CAAC,CAAC;QAVhB;;WAEG;QAEI,aAAQ,GAAG,CAAC,CAAC;QAQhB,IAAI,CAAC,aAAa,CAAC,UAAU,EAAE,qCAAqC,CAAC,QAAQ,CAAC,CAAC;QAC/E,IAAI,CAAC,aAAa,CAAC,SAAS,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAC7E,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,QAAQ,CAAC,CAAC;IAClF,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,oBAAoB,CAAC;IAChC,CAAC;IAED;;;OAGG;IACa,MAAM,CAAC,KAA6B;QAChD,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,iBAAiB,CAAC,KAAK,CAAuB,CAAC;QAC5E,MAAM,KAAK,GAAG,KAAK,CAAC,KAAK,CAAC;QAE1B,MAAM,cAAc,GAAG,IAAI,CAAC,OAAO,CAAC,cAAc,EAAE,UAAwC,CAAC;QAC7F,IAAI,OAAgB,CAAC;QAErB,0CAA0C;QAC1C,KAAK,cAAc,CAAC,0BAA0B,EAAE,CAAC,IAAI,CAAC,CAAC,cAAc,EAAE,EAAE;YACrE,IAAI,CAAC,cAAc,EAAE,CAAC;gBAClB,OAAO;YACX,CAAC;YACD,OAAO,GAAG,IAAI,OAAO,CAAC,cAAc,CAAC,KAAK,EAAE,cAAc,CAAC,MAAM,EAAE,cAAc,CAAC,IAAyB,CAAC,CAAC;QACjH,CAAC,CAAC,CAAC;QAEH,MAAM,cAAc,GAAG,CAAC,QAAkB,EAAE,EAAE;YAC1C,MAAM,MAAM,GAAG,KAAK,CAAC,kBAAkB,EAAE,CAAC;YAC1C,IAAI,CAAC,OAAO,EAAE,CAAC;gBACX,mDAAmD;gBACnD,OAAO;YACX,CAAC;YAED,OAAO,CAAC,gBAAgB,CAAC,QAAQ,EAAE,IAAI,CAAC,QAAQ,GAAG,MAAM,CAAC,sBAAsB,EAAE,MAAM,CAAC,CAAC;QAC9F,CAAC,CAAC;QAEF,MAAM,iBAAiB,GAAG;YACtB,OAAO,EAAE,cAAc;YACvB,YAAY,EAAE,IAAI;YAClB,QAAQ,EAAE,IAAI;SACjB,CAAC;QAEF,IAAI,MAAM,CAAC,iBAAiB,EAAE,CAAC;YAC3B,gBAAgB,CAAC,iBAAiB,EAAE,MAAM,CAAC,iBAAiB,CAAC,CAAC;QAClE,CAAC;aAAM,CAAC;YACJ,MAAM,CAAC,iBAAiB,GAAG,iBAAiB,CAAC;QACjD,CAAC;QAED,IAAI,CAAC,MAAM,CAAC,YAAY,GAAG,MAAM,CAAC;IACtC,CAAC;IAEe,SAAS;QACrB,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAE9C,mBAAmB,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;QAE7C,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEe,YAAY,CAAC,mBAAwB;QACjD,KAAK,CAAC,YAAY,CAAC,mBAAmB,CAAC,CAAC;QAExC,IAAI,CAAC,QAAQ,GAAG,mBAAmB,CAAC,QAAQ,CAAC;IACjD,CAAC;CACJ;AAnGU;IADN,sBAAsB,CAAC,UAAU,wCAAgC,UAAU,EAAE,EAAE,QAAQ,EAAE,IAAI,EAAE,SAAS,EAAE,EAAE,OAAO,EAAE,IAAI,EAAE,EAAE,GAAG,EAAE,CAAC,EAAE,CAAC;oDACnH;AAqGxB,aAAa,CAAC,4BAA4B,EAAE,kBAAkB,CAAC,CAAC","sourcesContent":["import type { ThinParticleSystem } from \"core/Particles/thinParticleSystem\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { NodeParticleBlockConnectionPointTypes } from \"../../Enums/nodeParticleBlockConnectionPointTypes\";\r\nimport { NodeParticleBlock } from \"../../nodeParticleBlock\";\r\nimport type { NodeParticleConnectionPoint } from \"../../nodeParticleBlockConnectionPoint\";\r\nimport type { NodeParticleBuildState } from \"../../nodeParticleBuildState\";\r\nimport type { Particle } from \"core/Particles/particle\";\r\nimport { _ConnectAtTheEnd } from \"core/Particles/Queue/executionQueue\";\r\nimport { FlowMap } from \"core/Particles/flowMap\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"core/Decorators/nodeDecorator\";\r\nimport type { ParticleTextureSourceBlock } from \"../particleSourceTextureBlock\";\r\n\r\n/**\r\n * Block used to update particle position based on a flow map\r\n */\r\nexport class UpdateFlowMapBlock extends NodeParticleBlock {\r\n /**\r\n * Gets or sets the width of the sprite sheet\r\n */\r\n @editableInPropertyPage(\"strength\", PropertyTypeForEdition.Float, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true }, min: 0 })\r\n public strength = 1;\r\n /**\r\n * Create a new UpdateFlowMapBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"particle\", NodeParticleBlockConnectionPointTypes.Particle);\r\n this.registerInput(\"flowMap\", NodeParticleBlockConnectionPointTypes.Texture);\r\n this.registerOutput(\"output\", NodeParticleBlockConnectionPointTypes.Particle);\r\n }\r\n\r\n /**\r\n * Gets the particle component\r\n */\r\n public get particle(): NodeParticleConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the flowMap input component\r\n */\r\n public get flowMap(): NodeParticleConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeParticleConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"UpdateFlowMapBlock\";\r\n }\r\n\r\n /**\r\n * Builds the block\r\n * @param state defines the current build state\r\n */\r\n public override _build(state: NodeParticleBuildState) {\r\n const system = this.particle.getConnectedValue(state) as ThinParticleSystem;\r\n const scene = state.scene;\r\n\r\n const flowMapTexture = this.flowMap.connectedPoint?.ownerBlock as ParticleTextureSourceBlock;\r\n let flowMap: FlowMap;\r\n\r\n // eslint-disable-next-line github/no-then\r\n void flowMapTexture.extractTextureContentAsync().then((textureContent) => {\r\n if (!textureContent) {\r\n return;\r\n }\r\n flowMap = new FlowMap(textureContent.width, textureContent.height, textureContent.data as Uint8ClampedArray);\r\n });\r\n\r\n const processFlowMap = (particle: Particle) => {\r\n const matrix = scene.getTransformMatrix();\r\n if (!flowMap) {\r\n // If the flow map is not ready, we skip processing\r\n return;\r\n }\r\n\r\n flowMap._processParticle(particle, this.strength * system._tempScaledUpdateSpeed, matrix);\r\n };\r\n\r\n const flowMapProcessing = {\r\n process: processFlowMap,\r\n previousItem: null,\r\n nextItem: null,\r\n };\r\n\r\n if (system._updateQueueStart) {\r\n _ConnectAtTheEnd(flowMapProcessing, system._updateQueueStart);\r\n } else {\r\n system._updateQueueStart = flowMapProcessing;\r\n }\r\n\r\n this.output._storedValue = system;\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.strength = this.strength;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n\r\n this.strength = serializationObject.strength;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.UpdateFlowMapBlock\", UpdateFlowMapBlock);\r\n"]}
1
+ {"version":3,"file":"updateFlowMapBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Particles/Node/Blocks/Update/updateFlowMapBlock.ts"],"names":[],"mappings":";AACA,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAC3D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAC1G,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAI5D,OAAO,EAAE,gBAAgB,EAAE,yCAA4C;AACvE,OAAO,EAAE,OAAO,EAAE,4BAA+B;AACjD,OAAO,EAAE,sBAAsB,EAA0B,gDAAsC;AAG/F;;GAEG;AACH,MAAM,OAAO,kBAAmB,SAAQ,iBAAiB;IAMrD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,CAAC,CAAC;QAVhB;;WAEG;QAEI,aAAQ,GAAG,CAAC,CAAC;QAQhB,IAAI,CAAC,aAAa,CAAC,UAAU,EAAE,qCAAqC,CAAC,QAAQ,CAAC,CAAC;QAC/E,IAAI,CAAC,aAAa,CAAC,SAAS,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAC7E,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,QAAQ,CAAC,CAAC;IAClF,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,oBAAoB,CAAC;IAChC,CAAC;IAED;;;OAGG;IACa,MAAM,CAAC,KAA6B;QAChD,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,iBAAiB,CAAC,KAAK,CAAuB,CAAC;QAC5E,MAAM,KAAK,GAAG,KAAK,CAAC,KAAK,CAAC;QAE1B,MAAM,cAAc,GAAG,IAAI,CAAC,OAAO,CAAC,cAAc,EAAE,UAAwC,CAAC;QAC7F,IAAI,OAAgB,CAAC;QAErB,0CAA0C;QAC1C,KAAK,cAAc,CAAC,0BAA0B,EAAE,CAAC,IAAI,CAAC,CAAC,cAAc,EAAE,EAAE;YACrE,IAAI,CAAC,cAAc,EAAE,CAAC;gBAClB,OAAO;YACX,CAAC;YACD,OAAO,GAAG,IAAI,OAAO,CAAC,cAAc,CAAC,KAAK,EAAE,cAAc,CAAC,MAAM,EAAE,cAAc,CAAC,IAAyB,CAAC,CAAC;QACjH,CAAC,CAAC,CAAC;QAEH,MAAM,cAAc,GAAG,CAAC,QAAkB,EAAE,EAAE;YAC1C,MAAM,MAAM,GAAG,KAAK,CAAC,kBAAkB,EAAE,CAAC;YAC1C,IAAI,CAAC,OAAO,EAAE,CAAC;gBACX,mDAAmD;gBACnD,OAAO;YACX,CAAC;YAED,OAAO,CAAC,gBAAgB,CAAC,QAAQ,EAAE,IAAI,CAAC,QAAQ,GAAG,MAAM,CAAC,sBAAsB,EAAE,MAAM,CAAC,CAAC;QAC9F,CAAC,CAAC;QAEF,MAAM,iBAAiB,GAAG;YACtB,OAAO,EAAE,cAAc;YACvB,YAAY,EAAE,IAAI;YAClB,QAAQ,EAAE,IAAI;SACjB,CAAC;QAEF,IAAI,MAAM,CAAC,iBAAiB,EAAE,CAAC;YAC3B,gBAAgB,CAAC,iBAAiB,EAAE,MAAM,CAAC,iBAAiB,CAAC,CAAC;QAClE,CAAC;aAAM,CAAC;YACJ,MAAM,CAAC,iBAAiB,GAAG,iBAAiB,CAAC;QACjD,CAAC;QAED,IAAI,CAAC,MAAM,CAAC,YAAY,GAAG,MAAM,CAAC;IACtC,CAAC;IAEe,SAAS;QACrB,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAE9C,mBAAmB,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;QAE7C,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEe,YAAY,CAAC,mBAAwB;QACjD,KAAK,CAAC,YAAY,CAAC,mBAAmB,CAAC,CAAC;QAExC,IAAI,CAAC,QAAQ,GAAG,mBAAmB,CAAC,QAAQ,CAAC;IACjD,CAAC;CACJ;AAnGU;IADN,sBAAsB,CAAC,UAAU,wCAAgC,UAAU,EAAE,EAAE,QAAQ,EAAE,IAAI,EAAE,SAAS,EAAE,EAAE,OAAO,EAAE,IAAI,EAAE,EAAE,GAAG,EAAE,CAAC,EAAE,CAAC;oDACnH;AAqGxB,aAAa,CAAC,4BAA4B,EAAE,kBAAkB,CAAC,CAAC","sourcesContent":["import type { ThinParticleSystem } from \"core/Particles/thinParticleSystem\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { NodeParticleBlockConnectionPointTypes } from \"../../Enums/nodeParticleBlockConnectionPointTypes\";\r\nimport { NodeParticleBlock } from \"../../nodeParticleBlock\";\r\nimport type { NodeParticleConnectionPoint } from \"../../nodeParticleBlockConnectionPoint\";\r\nimport type { NodeParticleBuildState } from \"../../nodeParticleBuildState\";\r\nimport type { Particle } from \"core/Particles/particle\";\r\nimport { _ConnectAtTheEnd } from \"core/Particles/Queue/executionQueue\";\r\nimport { FlowMap } from \"core/Particles/flowMap\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"core/Decorators/nodeDecorator\";\r\nimport type { ParticleTextureSourceBlock } from \"../particleSourceTextureBlock\";\r\n\r\n/**\r\n * Block used to update particle position based on a flow map\r\n */\r\nexport class UpdateFlowMapBlock extends NodeParticleBlock {\r\n /**\r\n * Gets or sets the strenght of the flow map effect\r\n */\r\n @editableInPropertyPage(\"strength\", PropertyTypeForEdition.Float, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true }, min: 0 })\r\n public strength = 1;\r\n /**\r\n * Create a new UpdateFlowMapBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"particle\", NodeParticleBlockConnectionPointTypes.Particle);\r\n this.registerInput(\"flowMap\", NodeParticleBlockConnectionPointTypes.Texture);\r\n this.registerOutput(\"output\", NodeParticleBlockConnectionPointTypes.Particle);\r\n }\r\n\r\n /**\r\n * Gets the particle component\r\n */\r\n public get particle(): NodeParticleConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the flowMap input component\r\n */\r\n public get flowMap(): NodeParticleConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeParticleConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"UpdateFlowMapBlock\";\r\n }\r\n\r\n /**\r\n * Builds the block\r\n * @param state defines the current build state\r\n */\r\n public override _build(state: NodeParticleBuildState) {\r\n const system = this.particle.getConnectedValue(state) as ThinParticleSystem;\r\n const scene = state.scene;\r\n\r\n const flowMapTexture = this.flowMap.connectedPoint?.ownerBlock as ParticleTextureSourceBlock;\r\n let flowMap: FlowMap;\r\n\r\n // eslint-disable-next-line github/no-then\r\n void flowMapTexture.extractTextureContentAsync().then((textureContent) => {\r\n if (!textureContent) {\r\n return;\r\n }\r\n flowMap = new FlowMap(textureContent.width, textureContent.height, textureContent.data as Uint8ClampedArray);\r\n });\r\n\r\n const processFlowMap = (particle: Particle) => {\r\n const matrix = scene.getTransformMatrix();\r\n if (!flowMap) {\r\n // If the flow map is not ready, we skip processing\r\n return;\r\n }\r\n\r\n flowMap._processParticle(particle, this.strength * system._tempScaledUpdateSpeed, matrix);\r\n };\r\n\r\n const flowMapProcessing = {\r\n process: processFlowMap,\r\n previousItem: null,\r\n nextItem: null,\r\n };\r\n\r\n if (system._updateQueueStart) {\r\n _ConnectAtTheEnd(flowMapProcessing, system._updateQueueStart);\r\n } else {\r\n system._updateQueueStart = flowMapProcessing;\r\n }\r\n\r\n this.output._storedValue = system;\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.strength = this.strength;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n\r\n this.strength = serializationObject.strength;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.UpdateFlowMapBlock\", UpdateFlowMapBlock);\r\n"]}
@@ -12,6 +12,7 @@ export * from "./Update/basicPositionUpdateBlock.js";
12
12
  export * from "./Update/basicSpriteUpdateBlock.js";
13
13
  export * from "./Update/updateSpriteCellIndexBlock.js";
14
14
  export * from "./Update/updateFlowMapBlock.js";
15
+ export * from "./Update/updateAttractorBlock.js";
15
16
  export * from "./Emitters/index.js";
16
17
  export * from "./particleGradientValueBlock.js";
17
18
  export * from "./particleGradientBlock.js";
@@ -13,6 +13,7 @@ export * from "./Update/basicPositionUpdateBlock.js";
13
13
  export * from "./Update/basicSpriteUpdateBlock.js";
14
14
  export * from "./Update/updateSpriteCellIndexBlock.js";
15
15
  export * from "./Update/updateFlowMapBlock.js";
16
+ export * from "./Update/updateAttractorBlock.js";
16
17
  export * from "./Emitters/index.js";
17
18
  export * from "./particleGradientValueBlock.js";
18
19
  export * from "./particleGradientBlock.js";
@@ -1 +1 @@
1
- {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Particles/Node/Blocks/index.ts"],"names":[],"mappings":"AAAA,6DAA6D;AAC7D,cAAc,eAAe,CAAC;AAC9B,cAAc,sBAAsB,CAAC;AACrC,cAAc,8BAA8B,CAAC;AAC7C,cAAc,qBAAqB,CAAC;AACpC,cAAc,qBAAqB,CAAC;AACpC,cAAc,+BAA+B,CAAC;AAC9C,cAAc,8BAA8B,CAAC;AAC7C,cAAc,2BAA2B,CAAC;AAC1C,cAAc,2BAA2B,CAAC;AAC1C,cAAc,2BAA2B,CAAC;AAC1C,cAAc,mCAAmC,CAAC;AAClD,cAAc,iCAAiC,CAAC;AAChD,cAAc,qCAAqC,CAAC;AACpD,cAAc,6BAA6B,CAAC;AAC5C,cAAc,kBAAkB,CAAC;AACjC,cAAc,8BAA8B,CAAC;AAC7C,cAAc,yBAAyB,CAAC;AACxC,cAAc,0BAA0B,CAAC;AACzC,cAAc,6BAA6B,CAAC;AAC5C,cAAc,uBAAuB,CAAC;AACtC,cAAc,sBAAsB,CAAC;AACrC,cAAc,sBAAsB,CAAC;AACrC,cAAc,oCAAoC,CAAC;AACnD,cAAc,qCAAqC,CAAC;AACpD,cAAc,qCAAqC,CAAC;AACpD,cAAc,iCAAiC,CAAC","sourcesContent":["/* eslint-disable @typescript-eslint/no-restricted-imports */\r\nexport * from \"./systemBlock\";\r\nexport * from \"./particleInputBlock\";\r\nexport * from \"./particleSourceTextureBlock\";\r\nexport * from \"./particleMathBlock\";\r\nexport * from \"./particleLerpBlock\";\r\nexport * from \"./Update/updateDirectionBlock\";\r\nexport * from \"./Update/updatePositionBlock\";\r\nexport * from \"./Update/updateColorBlock\";\r\nexport * from \"./Update/updateScaleBlock\";\r\nexport * from \"./Update/updateAngleBlock\";\r\nexport * from \"./Update/basicPositionUpdateBlock\";\r\nexport * from \"./Update/basicSpriteUpdateBlock\";\r\nexport * from \"./Update/updateSpriteCellIndexBlock\";\r\nexport * from \"./Update/updateFlowMapBlock\";\r\nexport * from \"./Emitters/index\";\r\nexport * from \"./particleGradientValueBlock\";\r\nexport * from \"./particleGradientBlock\";\r\nexport * from \"./particleConverterBlock\";\r\nexport * from \"./particleTrigonometryBlock\";\r\nexport * from \"./particleRandomBlock\";\r\nexport * from \"./particleDebugBlock\";\r\nexport * from \"./particleElbowBlock\";\r\nexport * from \"./Teleport/particleTeleportInBlock\";\r\nexport * from \"./Teleport/particleTeleportOutBlock\";\r\nexport * from \"./Conditions/particleConditionBlock\";\r\nexport * from \"./Triggers/particleTriggerBlock\";\r\n"]}
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Particles/Node/Blocks/index.ts"],"names":[],"mappings":"AAAA,6DAA6D;AAC7D,cAAc,eAAe,CAAC;AAC9B,cAAc,sBAAsB,CAAC;AACrC,cAAc,8BAA8B,CAAC;AAC7C,cAAc,qBAAqB,CAAC;AACpC,cAAc,qBAAqB,CAAC;AACpC,cAAc,+BAA+B,CAAC;AAC9C,cAAc,8BAA8B,CAAC;AAC7C,cAAc,2BAA2B,CAAC;AAC1C,cAAc,2BAA2B,CAAC;AAC1C,cAAc,2BAA2B,CAAC;AAC1C,cAAc,mCAAmC,CAAC;AAClD,cAAc,iCAAiC,CAAC;AAChD,cAAc,qCAAqC,CAAC;AACpD,cAAc,6BAA6B,CAAC;AAC5C,cAAc,+BAA+B,CAAC;AAC9C,cAAc,kBAAkB,CAAC;AACjC,cAAc,8BAA8B,CAAC;AAC7C,cAAc,yBAAyB,CAAC;AACxC,cAAc,0BAA0B,CAAC;AACzC,cAAc,6BAA6B,CAAC;AAC5C,cAAc,uBAAuB,CAAC;AACtC,cAAc,sBAAsB,CAAC;AACrC,cAAc,sBAAsB,CAAC;AACrC,cAAc,oCAAoC,CAAC;AACnD,cAAc,qCAAqC,CAAC;AACpD,cAAc,qCAAqC,CAAC;AACpD,cAAc,iCAAiC,CAAC","sourcesContent":["/* eslint-disable @typescript-eslint/no-restricted-imports */\r\nexport * from \"./systemBlock\";\r\nexport * from \"./particleInputBlock\";\r\nexport * from \"./particleSourceTextureBlock\";\r\nexport * from \"./particleMathBlock\";\r\nexport * from \"./particleLerpBlock\";\r\nexport * from \"./Update/updateDirectionBlock\";\r\nexport * from \"./Update/updatePositionBlock\";\r\nexport * from \"./Update/updateColorBlock\";\r\nexport * from \"./Update/updateScaleBlock\";\r\nexport * from \"./Update/updateAngleBlock\";\r\nexport * from \"./Update/basicPositionUpdateBlock\";\r\nexport * from \"./Update/basicSpriteUpdateBlock\";\r\nexport * from \"./Update/updateSpriteCellIndexBlock\";\r\nexport * from \"./Update/updateFlowMapBlock\";\r\nexport * from \"./Update/updateAttractorBlock\";\r\nexport * from \"./Emitters/index\";\r\nexport * from \"./particleGradientValueBlock\";\r\nexport * from \"./particleGradientBlock\";\r\nexport * from \"./particleConverterBlock\";\r\nexport * from \"./particleTrigonometryBlock\";\r\nexport * from \"./particleRandomBlock\";\r\nexport * from \"./particleDebugBlock\";\r\nexport * from \"./particleElbowBlock\";\r\nexport * from \"./Teleport/particleTeleportInBlock\";\r\nexport * from \"./Teleport/particleTeleportOutBlock\";\r\nexport * from \"./Conditions/particleConditionBlock\";\r\nexport * from \"./Triggers/particleTriggerBlock\";\r\n"]}
@@ -258,6 +258,7 @@ export class NodeParticleBlock {
258
258
  serializationObject.id = this.uniqueId;
259
259
  serializationObject.name = this.name;
260
260
  serializationObject.visibleOnFrame = this.visibleOnFrame;
261
+ serializationObject.comments = this.comments;
261
262
  serializationObject.inputs = [];
262
263
  serializationObject.outputs = [];
263
264
  for (const input of this.inputs) {