@babylonjs/core 8.15.1 → 8.16.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (153) hide show
  1. package/Animations/animationGroup.d.ts +3 -1
  2. package/Animations/animationGroup.js +3 -2
  3. package/Animations/animationGroup.js.map +1 -1
  4. package/AudioV2/webAudio/components/webAudioParameterComponent.d.ts +8 -0
  5. package/AudioV2/webAudio/components/webAudioParameterComponent.js +36 -3
  6. package/AudioV2/webAudio/components/webAudioParameterComponent.js.map +1 -1
  7. package/AudioV2/webAudio/subNodes/spatialWebAudioSubNode.js +10 -0
  8. package/AudioV2/webAudio/subNodes/spatialWebAudioSubNode.js.map +1 -1
  9. package/AudioV2/webAudio/subProperties/spatialWebAudioListener.js +11 -0
  10. package/AudioV2/webAudio/subProperties/spatialWebAudioListener.js.map +1 -1
  11. package/AudioV2/webAudio/webAudioEngine.d.ts +7 -0
  12. package/AudioV2/webAudio/webAudioEngine.js +45 -0
  13. package/AudioV2/webAudio/webAudioEngine.js.map +1 -1
  14. package/Behaviors/Cameras/framingBehavior.js +3 -3
  15. package/Behaviors/Cameras/framingBehavior.js.map +1 -1
  16. package/Debug/directionalLightFrustumViewer.d.ts +6 -0
  17. package/Debug/directionalLightFrustumViewer.js +39 -1
  18. package/Debug/directionalLightFrustumViewer.js.map +1 -1
  19. package/Engines/AbstractEngine/abstractEngine.alpha.d.ts +2 -1
  20. package/Engines/AbstractEngine/abstractEngine.alpha.js +9 -9
  21. package/Engines/AbstractEngine/abstractEngine.alpha.js.map +1 -1
  22. package/Engines/AbstractEngine/abstractEngine.states.d.ts +4 -104
  23. package/Engines/AbstractEngine/abstractEngine.states.js +4 -70
  24. package/Engines/AbstractEngine/abstractEngine.states.js.map +1 -1
  25. package/Engines/AbstractEngine/abstractEngine.stencil.d.ts +147 -0
  26. package/Engines/AbstractEngine/abstractEngine.stencil.js +93 -0
  27. package/Engines/AbstractEngine/abstractEngine.stencil.js.map +1 -0
  28. package/Engines/AbstractEngine/index.d.ts +1 -0
  29. package/Engines/AbstractEngine/index.js +1 -0
  30. package/Engines/AbstractEngine/index.js.map +1 -1
  31. package/Engines/Extensions/engine.alpha.d.ts +2 -1
  32. package/Engines/Extensions/engine.alpha.js +7 -78
  33. package/Engines/Extensions/engine.alpha.js.map +1 -1
  34. package/Engines/WebGL/webGL2ShaderProcessors.js +8 -1
  35. package/Engines/WebGL/webGL2ShaderProcessors.js.map +1 -1
  36. package/Engines/WebGPU/Extensions/engine.alpha.d.ts +2 -1
  37. package/Engines/WebGPU/Extensions/engine.alpha.js +12 -82
  38. package/Engines/WebGPU/Extensions/engine.alpha.js.map +1 -1
  39. package/Engines/WebGPU/webgpuCacheRenderPipeline.d.ts +12 -5
  40. package/Engines/WebGPU/webgpuCacheRenderPipeline.js +139 -72
  41. package/Engines/WebGPU/webgpuCacheRenderPipeline.js.map +1 -1
  42. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js +13 -1
  43. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js.map +1 -1
  44. package/Engines/WebGPU/webgpuStencilStateComposer.d.ts +8 -0
  45. package/Engines/WebGPU/webgpuStencilStateComposer.js +40 -0
  46. package/Engines/WebGPU/webgpuStencilStateComposer.js.map +1 -1
  47. package/Engines/abstractEngine.d.ts +7 -3
  48. package/Engines/abstractEngine.js +12 -5
  49. package/Engines/abstractEngine.js.map +1 -1
  50. package/Engines/constants.d.ts +30 -28
  51. package/Engines/constants.js +30 -28
  52. package/Engines/constants.js.map +1 -1
  53. package/Engines/engine.d.ts +10 -0
  54. package/Engines/engine.js +1 -0
  55. package/Engines/engine.js.map +1 -1
  56. package/Engines/engineCapabilities.d.ts +4 -0
  57. package/Engines/engineCapabilities.js.map +1 -1
  58. package/Engines/nativeEngine.d.ts +2 -1
  59. package/Engines/nativeEngine.js +6 -3
  60. package/Engines/nativeEngine.js.map +1 -1
  61. package/Engines/nullEngine.d.ts +2 -1
  62. package/Engines/nullEngine.js +7 -4
  63. package/Engines/nullEngine.js.map +1 -1
  64. package/Engines/thinEngine.js +16 -3
  65. package/Engines/thinEngine.js.map +1 -1
  66. package/Engines/webgpuEngine.d.ts +1 -0
  67. package/Engines/webgpuEngine.js +6 -4
  68. package/Engines/webgpuEngine.js.map +1 -1
  69. package/FrameGraph/Tasks/PostProcesses/passTask.d.ts +1 -1
  70. package/FrameGraph/Tasks/PostProcesses/passTask.js.map +1 -1
  71. package/FrameGraph/Tasks/Rendering/objectRendererTask.d.ts +8 -1
  72. package/FrameGraph/Tasks/Rendering/objectRendererTask.js +14 -6
  73. package/FrameGraph/Tasks/Rendering/objectRendererTask.js.map +1 -1
  74. package/FrameGraph/Tasks/Rendering/shadowGeneratorTask.js +3 -0
  75. package/FrameGraph/Tasks/Rendering/shadowGeneratorTask.js.map +1 -1
  76. package/FrameGraph/Tasks/Rendering/taaObjectRendererTask.js +6 -5
  77. package/FrameGraph/Tasks/Rendering/taaObjectRendererTask.js.map +1 -1
  78. package/FrameGraph/Tasks/Texture/clearTextureTask.d.ts +1 -1
  79. package/FrameGraph/Tasks/Texture/clearTextureTask.js +7 -5
  80. package/FrameGraph/Tasks/Texture/clearTextureTask.js.map +1 -1
  81. package/FrameGraph/frameGraph.d.ts +6 -0
  82. package/FrameGraph/frameGraph.js +8 -0
  83. package/FrameGraph/frameGraph.js.map +1 -1
  84. package/FrameGraph/frameGraphContext.d.ts +16 -0
  85. package/FrameGraph/frameGraphContext.js +23 -0
  86. package/FrameGraph/frameGraphContext.js.map +1 -1
  87. package/FrameGraph/frameGraphRenderContext.d.ts +9 -16
  88. package/FrameGraph/frameGraphRenderContext.js +15 -23
  89. package/FrameGraph/frameGraphRenderContext.js.map +1 -1
  90. package/FrameGraph/frameGraphUtils.d.ts +52 -0
  91. package/FrameGraph/frameGraphUtils.js +99 -0
  92. package/FrameGraph/frameGraphUtils.js.map +1 -0
  93. package/FrameGraph/index.d.ts +1 -0
  94. package/FrameGraph/index.js +1 -0
  95. package/FrameGraph/index.js.map +1 -1
  96. package/Loading/Plugins/babylonFileLoader.js +35 -2
  97. package/Loading/Plugins/babylonFileLoader.js.map +1 -1
  98. package/Materials/material.d.ts +32 -12
  99. package/Materials/material.js +49 -17
  100. package/Materials/material.js.map +1 -1
  101. package/Materials/materialStencilState.d.ts +24 -0
  102. package/Materials/materialStencilState.js +53 -1
  103. package/Materials/materialStencilState.js.map +1 -1
  104. package/Meshes/geometry.js +1 -1
  105. package/Meshes/geometry.js.map +1 -1
  106. package/Meshes/instancedMesh.d.ts +5 -0
  107. package/Meshes/instancedMesh.js +3 -3
  108. package/Meshes/instancedMesh.js.map +1 -1
  109. package/Meshes/mesh.d.ts +28 -5
  110. package/Meshes/mesh.js +127 -57
  111. package/Meshes/mesh.js.map +1 -1
  112. package/Meshes/thinInstanceMesh.js +4 -0
  113. package/Meshes/thinInstanceMesh.js.map +1 -1
  114. package/Misc/snapshotRenderingHelper.js +2 -1
  115. package/Misc/snapshotRenderingHelper.js.map +1 -1
  116. package/PostProcesses/RenderPipeline/Pipelines/taaRenderingPipeline.d.ts +1 -0
  117. package/PostProcesses/RenderPipeline/Pipelines/taaRenderingPipeline.js +32 -10
  118. package/PostProcesses/RenderPipeline/Pipelines/taaRenderingPipeline.js.map +1 -1
  119. package/PostProcesses/RenderPipeline/postProcessRenderPipeline.d.ts +4 -0
  120. package/PostProcesses/RenderPipeline/postProcessRenderPipeline.js +5 -0
  121. package/PostProcesses/RenderPipeline/postProcessRenderPipeline.js.map +1 -1
  122. package/PostProcesses/RenderPipeline/postProcessRenderPipelineManager.d.ts +12 -3
  123. package/PostProcesses/RenderPipeline/postProcessRenderPipelineManager.js +22 -1
  124. package/PostProcesses/RenderPipeline/postProcessRenderPipelineManager.js.map +1 -1
  125. package/PostProcesses/thinPassPostProcess.js +7 -3
  126. package/PostProcesses/thinPassPostProcess.js.map +1 -1
  127. package/Rendering/edgesRenderer.js +3 -2
  128. package/Rendering/edgesRenderer.js.map +1 -1
  129. package/Rendering/geometryBufferRenderer.js +1 -1
  130. package/Rendering/geometryBufferRenderer.js.map +1 -1
  131. package/Rendering/outlineRenderer.js +1 -1
  132. package/Rendering/outlineRenderer.js.map +1 -1
  133. package/Shaders/lod.fragment.js +2 -3
  134. package/Shaders/lod.fragment.js.map +1 -1
  135. package/ShadersWGSL/lod.fragment.js +2 -2
  136. package/ShadersWGSL/lod.fragment.js.map +1 -1
  137. package/States/IStencilState.d.ts +6 -2
  138. package/States/IStencilState.js.map +1 -1
  139. package/States/alphaCullingState.d.ts +7 -5
  140. package/States/alphaCullingState.js +144 -33
  141. package/States/alphaCullingState.js.map +1 -1
  142. package/States/stencilState.d.ts +12 -0
  143. package/States/stencilState.js +29 -1
  144. package/States/stencilState.js.map +1 -1
  145. package/States/stencilStateComposer.d.ts +12 -0
  146. package/States/stencilStateComposer.js +48 -2
  147. package/States/stencilStateComposer.js.map +1 -1
  148. package/assetContainer.js +29 -8
  149. package/assetContainer.js.map +1 -1
  150. package/package.json +1 -1
  151. package/scene.d.ts +2 -1
  152. package/scene.js +1 -0
  153. package/scene.js.map +1 -1
@@ -1 +1 @@
1
- {"version":3,"file":"webgpuShaderProcessorsWGSL.js","sourceRoot":"","sources":["../../../../../dev/core/src/Engines/WebGPU/webgpuShaderProcessorsWGSL.ts"],"names":[],"mappings":"AAMA,OAAO,EAAE,6BAA6B,EAAE,MAAM,iCAAiC,CAAC;AAEhF,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAC3C,OAAO,EAAE,qBAAqB,EAAE,MAAM,yBAAyB,CAAC;AAChE,OAAO,EAAE,cAAc,EAAE,2BAA2B,EAAE,MAAM,mCAAmC,CAAC;AAGhG,OAAO,EAAE,SAAS,EAAE,MAAM,cAAc,CAAC;AAEzC,OAAO,kEAAkE,CAAC;AAC1E,OAAO,uDAAuD,CAAC;AAC/D,OAAO,uDAAuD,CAAC;AAC/D,OAAO,kDAAkD,CAAC;AAC1D,OAAO,kDAAkD,CAAC;AAC1D,OAAO,kDAAkD,CAAC;AAC1D,OAAO,qDAAqD,CAAC;AAC7D,OAAO,sDAAsD,CAAC;AAC9D,OAAO,gDAAgD,CAAC;AAExD,MAAM,sBAAsB,GAAG,2BAA2B,CAAC;AAE3D,MAAM,eAAe,GAAG,UAAU,CAAC;AACnC,MAAM,gBAAgB,GAAG,WAAW,CAAC;AAErC,MAAM,8CAA8C,GAAyD;IACzG,UAAU,qDAA0C;IACpD,UAAU,qDAA0C;IACpD,gBAAgB,gEAA+C;IAC/D,UAAU,qDAA0C;IACpD,YAAY,wDAA2C;IACvD,kBAAkB,mEAAgD;IAClE,uBAAuB,qDAA0C;IACjE,gBAAgB,qDAA0C;IAC1D,sBAAsB,gEAA+C;IACrE,kBAAkB,wDAA2C;IAC7D,wBAAwB,mEAAgD;IACxE,6BAA6B,qDAA0C;IACvE,kBAAkB,qDAA0C;IAC5D,kBAAkB,qDAA0C;IAC5D,wBAAwB,gEAA+C;IACvE,kBAAkB,qDAA0C;IAC5D,gBAAgB,EAAE,IAAI;CACzB,CAAC;AAEF,gBAAgB;AAChB,MAAM,OAAO,yBAA0B,SAAQ,qBAAqB;IAApE;;QASoB,mBAAc,+BAAuB;QAC9C,kBAAa,GAAG,gCAAgC,CAAC;QACjD,kBAAa,GAAG,sFAAsF,CAAC;QACvG,gBAAW,GAAG,IAAI,CAAC;QACnB,aAAQ,GAAG,KAAK,CAAC;IAikB5B,CAAC;IA/jBa,aAAa,CAAC,IAAY,EAAE,WAAmB,EAAE,aAAwC;QAC/F,IAAI,MAAM,GAAG,CAAC,CAAC;QAEf,MAAM,QAAQ,GAAG,WAAW,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;QAC9C,IAAI,WAAW,CAAC,OAAO,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,QAAQ,GAAG,CAAC,EAAE,CAAC;YACpD,IAAI,UAAU,GAAG,QAAQ,CAAC;YAC1B,OAAO,UAAU,GAAG,CAAC,IAAI,WAAW,CAAC,MAAM,CAAC,UAAU,CAAC,KAAK,GAAG,IAAI,WAAW,CAAC,MAAM,CAAC,UAAU,CAAC,KAAK,GAAG,EAAE,CAAC;gBACxG,UAAU,EAAE,CAAC;YACjB,CAAC;YACD,MAAM,cAAc,GAAG,WAAW,CAAC,SAAS,CAAC,UAAU,GAAG,CAAC,EAAE,QAAQ,CAAC,CAAC;YACvE,MAAM,GAAG,CAAC,cAAc,CAAC;YACzB,IAAI,KAAK,CAAC,MAAM,CAAC,EAAE,CAAC;gBAChB,MAAM,GAAG,CAAC,aAAa,CAAC,cAAc,CAAC,IAAI,EAAE,CAAC,CAAC;YACnD,CAAC;YACD,OAAO,UAAU,GAAG,CAAC,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,UAAU,CAAC,KAAK,GAAG,IAAI,WAAW,CAAC,MAAM,CAAC,UAAU,CAAC,KAAK,GAAG,CAAC,EAAE,CAAC;gBAC1G,UAAU,EAAE,CAAC;YACjB,CAAC;YACD,WAAW,GAAG,WAAW,CAAC,SAAS,CAAC,WAAW,CAAC,OAAO,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,UAAU,GAAG,CAAC,CAAC,CAAC;QACtF,CAAC;QAED,OAAO,CAAC,IAAI,EAAE,WAAW,EAAE,MAAM,CAAC,CAAC;IACvC,CAAC;IAEM,iBAAiB,CAAC,iBAAsD;QAC3E,IAAI,CAAC,wBAAwB,GAAG,iBAAkD,CAAC;QAEnF,IAAI,CAAC,oBAAoB,GAAG,EAAE,CAAC;QAC/B,IAAI,CAAC,eAAe,GAAG,EAAE,CAAC;QAC1B,IAAI,CAAC,6BAA6B,GAAG,EAAE,CAAC;QACxC,IAAI,CAAC,qBAAqB,GAAG,KAAK,CAAC;QACnC,IAAI,CAAC,aAAa,GAAG,EAAE,CAAC;QACxB,IAAI,CAAC,iBAAiB,GAAG,EAAE,CAAC;QAC5B,IAAI,CAAC,qBAAqB,GAAG,EAAE,CAAC;IACpC,CAAC;IAEM,oBAAoB,CAAC,IAAY;QACpC,gGAAgG;QAChG,MAAM,aAAa,GAAG,IAAI,CAAC,QAAQ;YAC/B,CAAC,CAAC,EAAE;YACJ,CAAC,CAAC,UAAU,qBAAqB,CAAC,gBAAgB,wEAAwE,gBAAgB,MAAM,qBAAqB,CAAC,gBAAgB,KAAK,CAAC;QAChM,MAAM,eAAe,GAAG,IAAI,CAAC,OAAO,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC,CAAC;QAC3D,OAAO,eAAe,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,aAAa,GAAG,cAAc,CAAC,IAAI,CAAC,CAAC;IACzE,CAAC;IAEM,YAAY,CAAC,OAAe;QAC/B,MAAM,KAAK,GAAG,sEAAsE,CAAC;QAErF,OAAO,KAAK,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;IAC/B,CAAC;IAEM,gBAAgB,CAAC,OAAe,EAAE,UAAmB,EAAE,aAAwC;QAClG,MAAM,YAAY,GAAG,yHAAyH,CAAC;QAC/I,MAAM,KAAK,GAAG,YAAY,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QACzC,IAAI,KAAK,KAAK,IAAI,EAAE,CAAC;YACjB,MAAM,iBAAiB,GAAG,KAAK,CAAC,CAAC,CAAC,IAAI,aAAa,CAAC;YACpD,MAAM,qBAAqB,GAAG,KAAK,CAAC,CAAC,CAAC,IAAI,QAAQ,CAAC;YACnD,MAAM,WAAW,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YAC7B,MAAM,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YACtB,MAAM,aAAa,GAAG,iBAAiB,KAAK,MAAM,CAAC,CAAC,CAAC,gBAAgB,iBAAiB,GAAG,CAAC,CAAC,CAAC,gBAAgB,iBAAiB,KAAK,qBAAqB,GAAG,CAAC;YAC3J,IAAI,QAAgB,CAAC;YACrB,IAAI,UAAU,EAAE,CAAC;gBACb,QAAQ,GAAG,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,IAAI,CAAC,CAAC;gBACjE,IAAI,QAAQ,KAAK,SAAS,EAAE,CAAC;oBACzB,MAAM,CAAC,IAAI,CAAC,+CAA+C,IAAI,2EAA2E,CAAC,CAAC;gBAChJ,CAAC;YACL,CAAC;iBAAM,CAAC;gBACJ,QAAQ,GAAG,IAAI,CAAC,wBAAwB,CAAC,sBAAsB,CAAC,WAAW,EAAE,IAAI,CAAC,aAAa,CAAC,IAAI,EAAE,WAAW,EAAE,aAAa,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBACtI,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,IAAI,CAAC,GAAG,QAAQ,CAAC;gBACjE,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,eAAe,QAAQ,KAAK,aAAa,IAAI,IAAI,MAAM,WAAW,GAAG,CAAC,CAAC;gBAC/F,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YACtC,CAAC;YAED,OAAO,GAAG,EAAE,CAAC;QACjB,CAAC;QACD,OAAO,OAAO,CAAC;IACnB,CAAC;IAEM,kBAAkB,CAAC,SAAiB,EAAE,aAAwC;QACjF,MAAM,WAAW,GAAG,uCAAuC,CAAC;QAC5D,MAAM,KAAK,GAAG,WAAW,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;QAC1C,IAAI,KAAK,KAAK,IAAI,EAAE,CAAC;YACjB,MAAM,aAAa,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YAC/B,MAAM,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YACtB,MAAM,QAAQ,GAAG,IAAI,CAAC,wBAAwB,CAAC,wBAAwB,CAAC,aAAa,EAAE,IAAI,CAAC,aAAa,CAAC,IAAI,EAAE,aAAa,EAAE,aAAa,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YAElJ,IAAI,CAAC,wBAAwB,CAAC,mBAAmB,CAAC,IAAI,CAAC,GAAG,QAAQ,CAAC;YACnE,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,QAAQ,CAAC,GAAG,IAAI,CAAC;YAEjE,MAAM,aAAa,GAAG,IAAI,CAAC,wBAAwB,CAAC,oCAAoC,CAAC,IAAI,CAAC,CAAC;YAC/F,IAAI,aAAa,KAAK,SAAS,EAAE,CAAC;gBAC9B,oGAAoG;gBACpG,MAAM,OAAO,GACT,aAAa,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,aAAa,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,GAAG,CAAC,aAAa,GAAG,OAAO,CAAC,CAAC,CAAC,CAAC,aAAa,KAAK,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,GAAG,aAAa,GAAG,OAAO,CAAC;gBAC1J,MAAM,OAAO,GAAG,QAAQ,IAAI,GAAG,CAAC;gBAEhC,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,aAAa,QAAQ,KAAK,OAAO,MAAM,OAAO,GAAG,CAAC,CAAC;gBAClF,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,GAAG,IAAI,MAAM,aAAa,GAAG,CAAC,CAAC;gBACzD,IAAI,CAAC,6BAA6B,CAAC,IAAI,CAAC,gBAAgB,IAAI,MAAM,aAAa,kBAAkB,OAAO,IAAI,CAAC,CAAC;gBAC9G,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC;YACtC,CAAC;iBAAM,CAAC;gBACJ,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,aAAa,QAAQ,KAAK,IAAI,MAAM,aAAa,GAAG,CAAC,CAAC;gBACrF,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,GAAG,IAAI,MAAM,aAAa,GAAG,CAAC,CAAC;gBACzD,IAAI,CAAC,6BAA6B,CAAC,IAAI,CAAC,gBAAgB,IAAI,oBAAoB,IAAI,GAAG,CAAC,CAAC;YAC7F,CAAC;YACD,SAAS,GAAG,EAAE,CAAC;QACnB,CAAC;QACD,OAAO,SAAS,CAAC;IACrB,CAAC;IAEM,gBAAgB,CAAC,OAAe,EAAE,UAAmB,EAAE,aAAwC;QAClG,MAAM,KAAK,GAAG,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QAC/C,IAAI,KAAK,KAAK,IAAI,EAAE,CAAC;YACjB,MAAM,WAAW,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YAC7B,MAAM,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YAEtB,IAAI,CAAC,wBAAwB,CAAC,IAAI,EAAE,WAAW,EAAE,aAAa,CAAC,CAAC;YAEhE,OAAO,GAAG,EAAE,CAAC;QACjB,CAAC;QACD,OAAO,OAAO,CAAC;IACnB,CAAC;IAEM,gBAAgB,CAAC,OAAe,EAAE,UAAmB,EAAE,aAAwC;QAClG,MAAM,KAAK,GAAG,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QAC/C,IAAI,KAAK,KAAK,IAAI,EAAE,CAAC;YACjB,MAAM,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,uBAAuB;YAC9C,MAAM,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,4DAA4D;YACnF,MAAM,gBAAgB,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;YACpC,MAAM,WAAW,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,oCAAoC;YAClE,MAAM,gBAAgB,GAAG,WAAW,CAAC,OAAO,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC;YAC5D,MAAM,aAAa,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,iCAAiC;YACjE,MAAM,oBAAoB,GAAG,gBAAgB,CAAC,CAAC,CAAE,aAAa,CAAC,SAAS,CAAC,CAAC,EAAE,aAAa,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,EAAuB,CAAC,CAAC,CAAC,IAAI,CAAC;YAE3I,IAAI,SAAS,GAAG,gBAAgB,CAAC,CAAC,CAAC,IAAI,CAAC,aAAa,CAAC,IAAI,EAAE,IAAI,EAAE,aAAa,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YACxF,IAAI,WAAW,GAAG,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,IAAI,CAAC,CAAC;YACxE,IAAI,CAAC,WAAW,EAAE,CAAC;gBACf,WAAW,GAAG;oBACV,cAAc,EAAE,SAAS,GAAG,CAAC;oBAC7B,gBAAgB;oBAChB,QAAQ,EAAE,EAAE;oBACZ,UAAU,uDAAyC;iBACtD,CAAC;gBACF,SAAS,GAAG,SAAS,IAAI,CAAC,CAAC;gBAC3B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,SAAS,EAAE,EAAE,CAAC,EAAE,CAAC;oBACjC,WAAW,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,wBAAwB,CAAC,qBAAqB,EAAE,CAAC,CAAC;gBACrF,CAAC;YACL,CAAC;iBAAM,CAAC;gBACJ,SAAS,GAAG,WAAW,CAAC,QAAQ,CAAC,MAAM,CAAC;YAC5C,CAAC;YAED,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,IAAI,CAAC,GAAG,WAAW,CAAC;YAEpE,MAAM,cAAc,GAAG,WAAW,CAAC,OAAO,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC;YACxD,MAAM,gBAAgB,GAAG,8CAA8C,CAAC,WAAW,CAAC,CAAC;YACrF,MAAM,UAAU,GAAG,cAAc;gBAC7B,CAAC;gBACD,CAAC,CAAC,aAAa,KAAK,KAAK;oBACvB,CAAC;oBACD,CAAC,CAAC,aAAa,KAAK,KAAK;wBACvB,CAAC;wBACD,CAAC,sDAAwC,CAAC;YAElD,WAAW,CAAC,UAAU,GAAG,UAAU,CAAC;YAEpC,IAAI,gBAAgB,KAAK,SAAS,EAAE,CAAC;gBACjC,4CAA4C;gBAC5C,MAAM,0EAA0E,WAAW,IAAI,CAAC;YACpG,CAAC;YAED,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,SAAS,EAAE,EAAE,CAAC,EAAE,CAAC;gBACjC,MAAM,EAAE,UAAU,EAAE,YAAY,EAAE,GAAG,WAAW,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;gBAE7D,IAAI,CAAC,KAAK,CAAC,EAAE,CAAC;oBACV,OAAO,GAAG,UAAU,UAAU,cAAc,YAAY,KAAK,OAAO,EAAE,CAAC;gBAC3E,CAAC;gBAED,IAAI,CAAC,6BAA6B,CAAC,IAAI,EAAE,WAAW,EAAE,CAAC,EAAE,gBAAgB,EAAE,oBAAoB,EAAE,CAAC,UAAU,CAAC,CAAC;YAClH,CAAC;QACL,CAAC;QAED,OAAO,OAAO,CAAC;IACnB,CAAC;IAEO,sBAAsB,CAAC,aAAwC;QACnE,IAAI,IAAI,GAAG,EAAE,CAAC;QACd,KAAK,MAAM,GAAG,IAAI,aAAa,EAAE,CAAC;YAC9B,MAAM,KAAK,GAAG,aAAa,CAAC,GAAG,CAAC,CAAC;YACjC,IAAI,GAAG,CAAC,UAAU,CAAC,IAAI,CAAC,EAAE,CAAC;gBACvB,SAAS;YACb,CAAC;YACD,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;gBACvD,IAAI,IAAI,SAAS,GAAG,MAAM,KAAK,KAAK,CAAC;YACzC,CAAC;iBAAM,IAAI,GAAG,IAAI,KAAK,KAAK,EAAE,EAAE,CAAC;gBAC7B,IAAI,IAAI,SAAS,GAAG,YAAY,CAAC;YACrC,CAAC;QACL,CAAC;QACD,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,aAAa,CAChB,IAAY,EACZ,QAAkB,EAClB,WAAoB,EACpB,kBAAuD,EACvD,WAEC,EACD,aAAwC,EACxC,qBAAgD;QAEhD,qMAAqM;QACrM,0GAA0G;QAC1G,EAAE;QACF,8OAA8O;QAC9O,EAAE;QACF,uKAAuK;QACvK,4BAA4B;QAC5B,EAAE;QACF,kCAAkC;QAClC,qDAAqD;QACrD,GAAG;QACH,iFAAiF;QACjF,EAAE;QACF,sJAAsJ;QACtJ,+FAA+F;QAC/F,MAAM,UAAU,GAAa,EAAE,CAAC;QAEhC,KAAK,MAAM,GAAG,IAAI,qBAAqB,EAAE,CAAC;YACtC,MAAM,KAAK,GAAG,qBAAqB,CAAC,GAAG,CAAC,CAAC;YAEzC,kJAAkJ;YAClJ,kOAAkO;YAClO,IAAI,KAAK,KAAK,MAAM,EAAE,CAAC;gBACnB,UAAU,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;YACzB,CAAC;QACL,CAAC;QAED,+KAA+K;QAC/K,sEAAsE;QACtE,UAAU,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,MAAM,GAAG,CAAC,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,MAAM,KAAK,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAE1F,KAAK,MAAM,IAAI,IAAI,UAAU,EAAE,CAAC;YAC5B,uDAAuD;YACvD,uIAAuI;YACvI,eAAe;YACf,yBAAyB;YACzB,2BAA2B;YAC3B,EAAE;YACF,oDAAoD;YACpD,2BAA2B;YAC3B,6BAA6B;YAC7B,EAAE;YACF,uIAAuI;YACvI,MAAM,EAAE,GAAG,IAAI,CAAC,OAAO,CAAC,UAAU,GAAG,IAAI,CAAC,CAAC;YAE3C,IAAI,EAAE,GAAG,IAAI,CAAC,OAAO,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC;YAChC,IAAI,EAAE,KAAK,CAAC,CAAC,EAAE,CAAC;gBACZ,EAAE,GAAG,IAAI,CAAC,MAAM,CAAC;YACrB,CAAC;YAED,MAAM,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,EAAE,GAAG,CAAC,GAAG,IAAI,CAAC,MAAM,GAAG,CAAC,EAAE,EAAE,CAAC,CAAC;YAE3D,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,IAAI,MAAM,CAAC,IAAI,EAAE,GAAG,CAAC,EAAE,KAAK,CAAC,CAAC;QACtD,CAAC;QAED,IAAI,GAAG,IAAI,CAAC,sBAAsB,CAAC,aAAa,CAAC,GAAG,IAAI,CAAC;QAEzD,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,eAAe,CAAC,UAAkB,EAAE,YAAoB;QAC3D,MAAM,aAAa,GACf,YAAY,CAAC,OAAO,CAAC,yBAAyB,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,QAAQ;YAClE,CAAC,CAAC;;;;SAIT;YACO,CAAC,CAAC,EAAE,CAAC;QAEb,8FAA8F;QAC9F,UAAU,GAAG,IAAI,CAAC,gBAAgB,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;QACrD,YAAY,GAAG,IAAI,CAAC,gBAAgB,CAAC,YAAY,EAAE,KAAK,CAAC,CAAC;QAE1D,yIAAyI;QACzI,UAAU,GAAG,IAAI,CAAC,qBAAqB,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;QAC1D,YAAY,GAAG,IAAI,CAAC,qBAAqB,CAAC,YAAY,EAAE,KAAK,CAAC,CAAC;QAE/D,4BAA4B;QAC5B,MAAM,WAAW,GAAG,IAAI,CAAC,iBAAiB,EAAE,CAAC;QAE7C,UAAU,GAAG,WAAW,GAAG,UAAU,CAAC;QACtC,YAAY,GAAG,WAAW,GAAG,YAAY,CAAC;QAE1C,cAAc;QACd,UAAU,GAAG,UAAU,CAAC,OAAO,CAAC,WAAW,EAAE,YAAY,CAAC,CAAC;QAC3D,UAAU,GAAG,IAAI,CAAC,4BAA4B,CAAC,UAAU,CAAC,CAAC;QAE3D,IAAI,YAAY,GAAG,uHAAuH,CAAC;QAC3I,IAAI,IAAI,CAAC,oBAAoB,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;YACvC,YAAY,IAAI,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QACzD,CAAC;QACD,YAAY,IAAI,iCAAiC,GAAG,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,GAAG,oBAAoB,CAAC;QACnH,IAAI,IAAI,CAAC,qBAAqB,EAAE,CAAC;YAC7B,YAAY,IAAI,qEAAqE,CAAC;YACtF,YAAY,IAAI,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YAChD,YAAY,IAAI,oDAAoD,CAAC;QACzE,CAAC;QAED,IAAI,aAAa,GAAG,uEAAuE,CAAC;QAC5F,IAAI,IAAI,CAAC,aAAa,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;YAChC,aAAa,IAAI,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QACnD,CAAC;QACD,aAAa,IAAI,sDAAsD,CAAC;QAExE,UAAU,GAAG,YAAY,GAAG,aAAa,GAAG,UAAU,CAAC;QAEvD,IAAI,sBAAsB,GAAG,mBAAmB,IAAI,CAAC,qBAAqB,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,aAAa,CAAC;QACnG,IAAI,IAAI,CAAC,qBAAqB,EAAE,CAAC;YAC7B,sBAAsB,IAAI,oHAAoH,CAAC;YAC/I,sBAAsB,IAAI,IAAI,CAAC,6BAA6B,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YACxE,sBAAsB,IAAI,IAAI,CAAC;QACnC,CAAC;QACD,MAAM,oBAAoB,GAAG,IAAI,CAAC,QAAQ;YACtC,CAAC,CAAC,yBAAyB;YAC3B,CAAC,CAAC,sGAAsG,CAAC;QAC7G,IAAI,iBAAiB,GAAG,UAAU,CAAC,OAAO,CAAC,SAAS,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,CAAC;QAEvE,UAAU;YACN,CAAC,iBAAiB,CAAC,CAAC,CAAC,2CAA2C,CAAC,CAAC,CAAC,EAAE,CAAC;gBACtE,+CAA+C;gBAC/C,2BAA2B,CAAC,UAAU,EAAE,SAAS,EAAE,sBAAsB,EAAE,oBAAoB,CAAC,CAAC;QAErG,gBAAgB;QAChB,YAAY,GAAG,YAAY,CAAC,OAAO,CAAC,WAAW,EAAE,YAAY,CAAC,CAAC;QAC/D,YAAY,GAAG,IAAI,CAAC,4BAA4B,CAAC,YAAY,CAAC,CAAC;QAC/D,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE,CAAC;YACjB,YAAY,GAAG,YAAY,CAAC,OAAO,CAAC,OAAO,EAAE,4BAA4B,CAAC,CAAC,CAAC,2CAA2C;QAC3H,CAAC;QAED,IAAI,cAAc,GAAG,qHAAqH,CAAC;QAC3I,IAAI,IAAI,CAAC,aAAa,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;YAChC,cAAc,IAAI,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QACpD,CAAC;QACD,cAAc,IAAI,uDAAuD,CAAC;QAE1E,IAAI,eAAe,GAAG,4BAA4B,CAAC;QAEnD,mCAAmC;QACnC,MAAM,SAAS,GAAG,4BAA4B,CAAC;QAC/C,IAAI,KAAK,GAAG,YAAY,CAAC,KAAK,CAAC,IAAI,MAAM,CAAC,SAAS,GAAG,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC;QACjE,IAAI,aAAa,GAAG,CAAC,CAAC;QAEtB,IAAI,KAAK,EAAE,CAAC;YACR,eAAe,IAAI,cAAc,aAAa,4BAA4B,CAAC;YAC3E,aAAa,EAAE,CAAC;YAChB,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,CAAC,EAAE,KAAK,EAAE,EAAE,CAAC;gBACrC,KAAK,GAAG,YAAY,CAAC,KAAK,CAAC,IAAI,MAAM,CAAC,SAAS,GAAG,KAAK,EAAE,GAAG,CAAC,CAAC,CAAC;gBAC/D,IAAI,KAAK,EAAE,CAAC;oBACR,eAAe,IAAI,cAAc,aAAa,aAAa,aAAa,iBAAiB,CAAC;oBAC1F,aAAa,EAAE,CAAC;gBACpB,CAAC;YACL,CAAC;YACD,IAAI,YAAY,CAAC,OAAO,CAAC,eAAe,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;gBAC/C,eAAe,IAAI,eAAe,aAAa,wBAAwB,CAAC;gBACxE,aAAa,EAAE,CAAC;YACpB,CAAC;QACL,CAAC;QAED,mCAAmC;QACnC,MAAM,KAAK,GAAG,iBAAiB,CAAC;QAChC,KAAK,GAAG,YAAY,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;QAElC,IAAI,KAAK,EAAE,CAAC;YACR,eAAe,IAAI,cAAc,aAAa,EAAE,wBAAwB,CAAC;YACzE,eAAe,IAAI,cAAc,aAAa,EAAE,6BAA6B,CAAC;YAC9E,eAAe,IAAI,cAAc,aAAa,EAAE,4BAA4B,CAAC;QACjF,CAAC;QAED,IAAI,aAAa,KAAK,CAAC,EAAE,CAAC;YACtB,eAAe,IAAI,qCAAqC,CAAC;YACzD,aAAa,EAAE,CAAC;QACpB,CAAC;QAED,YAAY;QACZ,IAAI,YAAY,GAAG,KAAK,CAAC;QACzB,IAAI,GAAG,GAAG,CAAC,CAAC;QACZ,OAAO,CAAC,YAAY,EAAE,CAAC;YACnB,GAAG,GAAG,YAAY,CAAC,OAAO,CAAC,sBAAsB,EAAE,GAAG,CAAC,CAAC;YACxD,IAAI,GAAG,GAAG,CAAC,EAAE,CAAC;gBACV,MAAM;YACV,CAAC;YACD,MAAM,SAAS,GAAG,GAAG,CAAC;YACtB,YAAY,GAAG,IAAI,CAAC;YACpB,OAAO,GAAG,GAAG,CAAC,IAAI,YAAY,CAAC,MAAM,CAAC,GAAG,CAAC,KAAK,IAAI,EAAE,CAAC;gBAClD,IAAI,YAAY,CAAC,MAAM,CAAC,GAAG,CAAC,KAAK,GAAG,IAAI,YAAY,CAAC,MAAM,CAAC,GAAG,GAAG,CAAC,CAAC,KAAK,GAAG,EAAE,CAAC;oBAC3E,YAAY,GAAG,KAAK,CAAC;oBACrB,MAAM;gBACV,CAAC;gBACD,GAAG,EAAE,CAAC;YACV,CAAC;YACD,GAAG,GAAG,SAAS,GAAG,sBAAsB,CAAC,MAAM,CAAC;QACpD,CAAC;QAED,IAAI,YAAY,EAAE,CAAC;YACf,eAAe,IAAI,0CAA0C,CAAC;QAClE,CAAC;QAED,eAAe,IAAI,uDAAuD,CAAC;QAE3E,YAAY,GAAG,cAAc,GAAG,eAAe,GAAG,YAAY,CAAC;QAE/D,MAAM,oBAAoB,GAAG,+BAA+B,GAAG,aAAa,CAAC;QAC7E,MAAM,kBAAkB,GAAG,2BAA2B,CAAC;QACvD,iBAAiB,GAAG,YAAY,CAAC,OAAO,CAAC,SAAS,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,CAAC;QAErE,YAAY;YACR,CAAC,iBAAiB,CAAC,CAAC,CAAC,2CAA2C,CAAC,CAAC,CAAC,EAAE,CAAC;gBACtE,+CAA+C;gBAC/C,2BAA2B,CAAC,YAAY,EAAE,SAAS,EAAE,oBAAoB,EAAE,kBAAkB,CAAC,CAAC;QAEnG,IAAI,CAAC,oBAAoB,EAAE,CAAC;QAC5B,IAAI,CAAC,0BAA0B,EAAE,CAAC;QAElC,IAAI,CAAC,wBAAwB,CAAC,oCAAoC,GAAG,EAAE,CAAC;QAExE,OAAO,EAAE,UAAU,EAAE,YAAY,EAAE,CAAC;IACxC,CAAC;IAES,wBAAwB,CAAC,IAAY,EAAE,wBAAiD;QAC9F,IAAI,aAAa,GAAG,EAAE,CAAC;QACvB,IAAI,GAAG,GAAG,UAAU,IAAI,MAAM,CAAC;QAC/B,KAAK,MAAM,eAAe,IAAI,IAAI,CAAC,wBAAwB,CAAC,gBAAgB,EAAE,CAAC;YAC3E,MAAM,IAAI,GAAG,eAAe,CAAC,IAAI,CAAC,OAAO,CAAC,gBAAgB,EAAE,IAAI,CAAC,CAAC;YAClE,MAAM,IAAI,GAAG,qBAAqB,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;YAEtD,IAAI,eAAe,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;gBAC7B,IAAI,IAAI,IAAI,CAAC,EAAE,CAAC;oBACZ,MAAM,gBAAgB,GAAG,GAAG,IAAI,IAAI,IAAI,CAAC,qBAAqB,CAAC,MAAM,cAAc,CAAC;oBACpF,aAAa,IAAI,UAAU,gBAAgB;;8BAEjC,IAAI;sBACZ,CAAC;oBACH,IAAI,CAAC,qBAAqB,CAAC,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;oBAEtD,GAAG,IAAI,eAAe,eAAe,CAAC,IAAI,YAAY,gBAAgB,KAAK,eAAe,CAAC,MAAM,MAAM,CAAC;gBAC5G,CAAC;qBAAM,CAAC;oBACJ,GAAG,IAAI,IAAI,eAAe,CAAC,IAAI,YAAY,eAAe,CAAC,IAAI,KAAK,eAAe,CAAC,MAAM,MAAM,CAAC;gBACrG,CAAC;YACL,CAAC;iBAAM,CAAC;gBACJ,GAAG,IAAI,KAAK,eAAe,CAAC,IAAI,MAAM,eAAe,CAAC,IAAI,KAAK,CAAC;YACpE,CAAC;QACL,CAAC;QACD,GAAG,IAAI,MAAM,CAAC;QACd,GAAG,GAAG,GAAG,aAAa,KAAK,GAAG,EAAE,CAAC;QACjC,GAAG,IAAI,UAAU,wBAAwB,CAAC,OAAO,CAAC,UAAU,cAAc,wBAAwB,CAAC,OAAO,CAAC,YAAY,kBAAkB,eAAe,MAAM,IAAI,KAAK,CAAC;QAExK,OAAO,GAAG,CAAC;IACf,CAAC;IAEO,gBAAgB,CAAC,IAAY,EAAE,QAAiB;QACpD,MAAM,aAAa,GAAG,6DAA6D,CAAC;QAEpF,iDAAiD;QACjD,OAAO,IAAI,EAAE,CAAC;YACV,MAAM,KAAK,GAAG,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YACvC,IAAI,KAAK,KAAK,IAAI,EAAE,CAAC;gBACjB,MAAM;YACV,CAAC;YAED,MAAM,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,uBAAuB;YAC9C,MAAM,WAAW,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,gCAAgC;YAC9D,MAAM,gBAAgB,GAAG,IAAI,CAAC,MAAM,GAAG,SAAS,CAAC,iBAAiB,CAAC,MAAM,CAAC;YAC1E,MAAM,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC,SAAS,CAAC,iBAAiB,CAAC,KAAK,gBAAgB,CAAC,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,gBAAgB,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;YACpI,MAAM,kBAAkB,GAAG,WAAW,KAAK,oBAAoB,CAAC,CAAC,kEAA+C,CAAC,+DAA6C,CAAC;YAE/J,IAAI,WAAW,EAAE,CAAC;gBACd,MAAM,WAAW,GAAG,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,WAAW,CAAC,CAAC;gBACjF,IAAI,WAAW,EAAE,CAAC;oBACd,WAAW,CAAC,eAAe,GAAG,IAAI,CAAC;gBACvC,CAAC;YACL,CAAC;YAED,IAAI,WAAW,GAAG,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,IAAI,CAAC,CAAC;YACxE,IAAI,CAAC,WAAW,EAAE,CAAC;gBACf,WAAW,GAAG;oBACV,OAAO,EAAE,IAAI,CAAC,wBAAwB,CAAC,qBAAqB,EAAE;oBAC9D,IAAI,EAAE,kBAAkB;iBAC3B,CAAC;gBACF,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,IAAI,CAAC,GAAG,WAAW,CAAC;YACxE,CAAC;YAED,IAAI,CAAC,6BAA6B,CAAC,IAAI,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;YAEhE,MAAM,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,KAAK,CAAC,KAAK,CAAC,CAAC;YAC7C,MAAM,UAAU,GAAG,UAAU,WAAW,CAAC,OAAO,CAAC,UAAU,cAAc,WAAW,CAAC,OAAO,CAAC,YAAY,IAAI,CAAC;YAC9G,MAAM,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;YAE1C,IAAI,GAAG,KAAK,GAAG,UAAU,GAAG,KAAK,CAAC;YAElC,aAAa,CAAC,SAAS,IAAI,UAAU,CAAC,MAAM,CAAC;QACjD,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAEO,qBAAqB,CAAC,IAAY,EAAE,QAAiB;QACzD,MAAM,uBAAuB,GAAG,mFAAmF,CAAC;QAEpH,iDAAiD;QACjD,OAAO,IAAI,EAAE,CAAC;YACV,MAAM,KAAK,GAAG,uBAAuB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YACjD,IAAI,KAAK,KAAK,IAAI,EAAE,CAAC;gBACjB,MAAM;YACV,CAAC;YAED,MAAM,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YACtB,MAAM,UAAU,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YAC5B,IAAI,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YACpB,MAAM,UAAU,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YAE5B,IAAI,UAAU,GAAG,IAAI,CAAC,wBAAwB,CAAC,gBAAgB,CAAC,IAAI,CAAC,CAAC;YACtE,IAAI,CAAC,UAAU,EAAE,CAAC;gBACd,MAAM,QAAQ,GAAG,IAAI,KAAK,SAAS,CAAC,CAAC,CAAC,6BAA6B,CAAC,SAAS,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;gBAEjG,IAAI,OAAO,CAAC;gBACZ,IAAI,QAAQ,EAAE,CAAC;oBACX,IAAI,GAAG,UAAU,CAAC;oBAClB,OAAO,GAAG,QAAQ,CAAC,OAAO,CAAC;oBAC3B,IAAI,OAAO,CAAC,UAAU,KAAK,CAAC,CAAC,EAAE,CAAC;wBAC5B,OAAO,GAAG,IAAI,CAAC,wBAAwB,CAAC,gBAAgB,CAAC,IAAI,CAAC,EAAE,OAAO,CAAC;wBACxE,IAAI,CAAC,OAAO,EAAE,CAAC;4BACX,OAAO,GAAG,IAAI,CAAC,wBAAwB,CAAC,qBAAqB,EAAE,CAAC;wBACpE,CAAC;oBACL,CAAC;gBACL,CAAC;qBAAM,CAAC;oBACJ,OAAO,GAAG,IAAI,CAAC,wBAAwB,CAAC,qBAAqB,EAAE,CAAC;gBACpE,CAAC;gBAED,UAAU,GAAG,EAAE,OAAO,EAAE,CAAC;gBACzB,IAAI,CAAC,wBAAwB,CAAC,gBAAgB,CAAC,IAAI,CAAC,GAAG,UAAU,CAAC;YACtE,CAAC;YAED,IAAI,CAAC,4BAA4B,CAC7B,IAAI,EACJ,IAAI,CAAC,wBAAwB,CAAC,gBAAgB,CAAC,IAAI,CAAC,EACpD,UAAU,KAAK,YAAY;gBACvB,CAAC;gBACD,CAAC,CAAC,IAAI,KAAK,SAAS;oBAClB,CAAC;oBACD,CAAC,0DAA0C,EACjD,QAAQ,CACX,CAAC;YAEF,MAAM,UAAU,GAAG,UAAU,CAAC,OAAO,CAAC,UAAU,CAAC;YACjD,MAAM,YAAY,GAAG,UAAU,CAAC,OAAO,CAAC,YAAY,CAAC;YAErD,MAAM,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,KAAK,CAAC,KAAK,CAAC,CAAC;YAC7C,MAAM,UAAU,GAAG,UAAU,UAAU,cAAc,YAAY,IAAI,CAAC;YACtE,MAAM,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;YAE1C,IAAI,GAAG,KAAK,GAAG,UAAU,GAAG,KAAK,CAAC;YAElC,uBAAuB,CAAC,SAAS,IAAI,UAAU,CAAC,MAAM,CAAC;QAC3D,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAEO,4BAA4B,CAAC,IAAY;QAC7C,KAAK,MAAM,gBAAgB,IAAI,IAAI,CAAC,qBAAqB,EAAE,CAAC;YACxD,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,IAAI,MAAM,CAAC,GAAG,gBAAgB,iBAAiB,EAAE,GAAG,CAAC,EAAE,GAAG,gBAAgB,SAAS,CAAC,CAAC;QAC7G,CAAC;QACD,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ","sourcesContent":["/* eslint-disable @typescript-eslint/naming-convention */\r\n/* eslint-disable babylonjs/available */\r\n/* eslint-disable jsdoc/require-jsdoc */\r\nimport type { Nullable } from \"../../types\";\r\nimport type { _IShaderProcessingContext } from \"../Processors/shaderProcessingOptions\";\r\nimport type { WebGPUBufferDescription } from \"./webgpuShaderProcessingContext\";\r\nimport { WebGPUShaderProcessingContext } from \"./webgpuShaderProcessingContext\";\r\nimport * as WebGPUConstants from \"./webgpuConstants\";\r\nimport { Logger } from \"../../Misc/logger\";\r\nimport { WebGPUShaderProcessor } from \"./webgpuShaderProcessor\";\r\nimport { RemoveComments, InjectStartingAndEndingCode } from \"../../Misc/codeStringParsingTools\";\r\nimport { ShaderLanguage } from \"../../Materials/shaderLanguage\";\r\n\r\nimport { Constants } from \"../constants\";\r\n\r\nimport \"../../ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration\";\r\nimport \"../../ShadersWGSL/ShadersInclude/bakedVertexAnimation\";\r\nimport \"../../ShadersWGSL/ShadersInclude/instancesDeclaration\";\r\nimport \"../../ShadersWGSL/ShadersInclude/instancesVertex\";\r\nimport \"../../ShadersWGSL/ShadersInclude/helperFunctions\";\r\nimport \"../../ShadersWGSL/ShadersInclude/fresnelFunction\";\r\nimport \"../../ShadersWGSL/ShadersInclude/meshUboDeclaration\";\r\nimport \"../../ShadersWGSL/ShadersInclude/sceneUboDeclaration\";\r\nimport \"../../ShadersWGSL/ShadersInclude/decalFragment\";\r\n\r\nconst builtInName_frag_depth = \"fragmentOutputs.fragDepth\";\r\n\r\nconst leftOverVarName = \"uniforms\";\r\nconst internalsVarName = \"internals\";\r\n\r\nconst gpuTextureViewDimensionByWebGPUTextureFunction: { [key: string]: Nullable<GPUTextureViewDimension> } = {\r\n texture_1d: WebGPUConstants.TextureViewDimension.E1d,\r\n texture_2d: WebGPUConstants.TextureViewDimension.E2d,\r\n texture_2d_array: WebGPUConstants.TextureViewDimension.E2dArray,\r\n texture_3d: WebGPUConstants.TextureViewDimension.E3d,\r\n texture_cube: WebGPUConstants.TextureViewDimension.Cube,\r\n texture_cube_array: WebGPUConstants.TextureViewDimension.CubeArray,\r\n texture_multisampled_2d: WebGPUConstants.TextureViewDimension.E2d,\r\n texture_depth_2d: WebGPUConstants.TextureViewDimension.E2d,\r\n texture_depth_2d_array: WebGPUConstants.TextureViewDimension.E2dArray,\r\n texture_depth_cube: WebGPUConstants.TextureViewDimension.Cube,\r\n texture_depth_cube_array: WebGPUConstants.TextureViewDimension.CubeArray,\r\n texture_depth_multisampled_2d: WebGPUConstants.TextureViewDimension.E2d,\r\n texture_storage_1d: WebGPUConstants.TextureViewDimension.E1d,\r\n texture_storage_2d: WebGPUConstants.TextureViewDimension.E2d,\r\n texture_storage_2d_array: WebGPUConstants.TextureViewDimension.E2dArray,\r\n texture_storage_3d: WebGPUConstants.TextureViewDimension.E3d,\r\n texture_external: null,\r\n};\r\n\r\n/** @internal */\r\nexport class WebGPUShaderProcessorWGSL extends WebGPUShaderProcessor {\r\n protected _attributesInputWGSL: string[];\r\n protected _attributesWGSL: string[];\r\n protected _attributesConversionCodeWGSL: string[];\r\n protected _hasNonFloatAttribute: boolean;\r\n protected _varyingsWGSL: string[];\r\n protected _varyingNamesWGSL: string[];\r\n protected _stridedUniformArrays: string[];\r\n\r\n public override shaderLanguage = ShaderLanguage.WGSL;\r\n public uniformRegexp = /uniform\\s+(\\w+)\\s*:\\s*(.+)\\s*;/;\r\n public textureRegexp = /var\\s+(\\w+)\\s*:\\s*((array<\\s*)?(texture_\\w+)\\s*(<\\s*(.+)\\s*>)?\\s*(,\\s*\\w+\\s*>\\s*)?);/;\r\n public noPrecision = true;\r\n public pureMode = false;\r\n\r\n protected _getArraySize(name: string, uniformType: string, preProcessors: { [key: string]: string }): [string, string, number] {\r\n let length = 0;\r\n\r\n const endArray = uniformType.lastIndexOf(\">\");\r\n if (uniformType.indexOf(\"array\") >= 0 && endArray > 0) {\r\n let startArray = endArray;\r\n while (startArray > 0 && uniformType.charAt(startArray) !== \" \" && uniformType.charAt(startArray) !== \",\") {\r\n startArray--;\r\n }\r\n const lengthInString = uniformType.substring(startArray + 1, endArray);\r\n length = +lengthInString;\r\n if (isNaN(length)) {\r\n length = +preProcessors[lengthInString.trim()];\r\n }\r\n while (startArray > 0 && (uniformType.charAt(startArray) === \" \" || uniformType.charAt(startArray) === \",\")) {\r\n startArray--;\r\n }\r\n uniformType = uniformType.substring(uniformType.indexOf(\"<\") + 1, startArray + 1);\r\n }\r\n\r\n return [name, uniformType, length];\r\n }\r\n\r\n public initializeShaders(processingContext: Nullable<_IShaderProcessingContext>): void {\r\n this._webgpuProcessingContext = processingContext as WebGPUShaderProcessingContext;\r\n\r\n this._attributesInputWGSL = [];\r\n this._attributesWGSL = [];\r\n this._attributesConversionCodeWGSL = [];\r\n this._hasNonFloatAttribute = false;\r\n this._varyingsWGSL = [];\r\n this._varyingNamesWGSL = [];\r\n this._stridedUniformArrays = [];\r\n }\r\n\r\n public preProcessShaderCode(code: string): string {\r\n // Same check as in webgpuShaderProcessorsGLSL to avoid same ubDelcaration to be injected twice.\r\n const ubDeclaration = this.pureMode\r\n ? \"\"\r\n : `struct ${WebGPUShaderProcessor.InternalsUBOName} {\\n yFactor_: f32,\\n textureOutputHeight_: f32,\\n};\\nvar<uniform> ${internalsVarName} : ${WebGPUShaderProcessor.InternalsUBOName};\\n`;\r\n const alreadyInjected = code.indexOf(ubDeclaration) !== -1;\r\n return alreadyInjected ? code : ubDeclaration + RemoveComments(code);\r\n }\r\n\r\n public varyingCheck(varying: string): boolean {\r\n const regex = /(flat|linear|perspective)?\\s*(center|centroid|sample)?\\s*\\bvarying\\b/;\r\n\r\n return regex.test(varying);\r\n }\r\n\r\n public varyingProcessor(varying: string, isFragment: boolean, preProcessors: { [key: string]: string }) {\r\n const varyingRegex = /\\s*(flat|linear|perspective)?\\s*(center|centroid|sample)?\\s*varying\\s+(?:(?:highp)?|(?:lowp)?)\\s*(\\S+)\\s*:\\s*(.+)\\s*;/gm;\r\n const match = varyingRegex.exec(varying);\r\n if (match !== null) {\r\n const interpolationType = match[1] ?? \"perspective\";\r\n const interpolationSampling = match[2] ?? \"center\";\r\n const varyingType = match[4];\r\n const name = match[3];\r\n const interpolation = interpolationType === \"flat\" ? `@interpolate(${interpolationType})` : `@interpolate(${interpolationType}, ${interpolationSampling})`;\r\n let location: number;\r\n if (isFragment) {\r\n location = this._webgpuProcessingContext.availableVaryings[name];\r\n if (location === undefined) {\r\n Logger.Warn(`Invalid fragment shader: The varying named \"${name}\" is not declared in the vertex shader! This declaration will be ignored.`);\r\n }\r\n } else {\r\n location = this._webgpuProcessingContext.getVaryingNextLocation(varyingType, this._getArraySize(name, varyingType, preProcessors)[2]);\r\n this._webgpuProcessingContext.availableVaryings[name] = location;\r\n this._varyingsWGSL.push(` @location(${location}) ${interpolation} ${name} : ${varyingType},`);\r\n this._varyingNamesWGSL.push(name);\r\n }\r\n\r\n varying = \"\";\r\n }\r\n return varying;\r\n }\r\n\r\n public attributeProcessor(attribute: string, preProcessors: { [key: string]: string }) {\r\n const attribRegex = /\\s*attribute\\s+(\\S+)\\s*:\\s*(.+)\\s*;/gm;\r\n const match = attribRegex.exec(attribute);\r\n if (match !== null) {\r\n const attributeType = match[2];\r\n const name = match[1];\r\n const location = this._webgpuProcessingContext.getAttributeNextLocation(attributeType, this._getArraySize(name, attributeType, preProcessors)[2]);\r\n\r\n this._webgpuProcessingContext.availableAttributes[name] = location;\r\n this._webgpuProcessingContext.orderedAttributes[location] = name;\r\n\r\n const numComponents = this._webgpuProcessingContext.vertexBufferKindToNumberOfComponents[name];\r\n if (numComponents !== undefined) {\r\n // Special case for an int/ivecX vertex buffer that is used as a float/vecX attribute in the shader.\r\n const newType =\r\n numComponents < 0 ? (numComponents === -1 ? \"i32\" : \"vec\" + -numComponents + \"<i32>\") : numComponents === 1 ? \"u32\" : \"vec\" + numComponents + \"<u32>\";\r\n const newName = `_int_${name}_`;\r\n\r\n this._attributesInputWGSL.push(`@location(${location}) ${newName} : ${newType},`);\r\n this._attributesWGSL.push(`${name} : ${attributeType},`);\r\n this._attributesConversionCodeWGSL.push(`vertexInputs.${name} = ${attributeType}(vertexInputs_.${newName});`);\r\n this._hasNonFloatAttribute = true;\r\n } else {\r\n this._attributesInputWGSL.push(`@location(${location}) ${name} : ${attributeType},`);\r\n this._attributesWGSL.push(`${name} : ${attributeType},`);\r\n this._attributesConversionCodeWGSL.push(`vertexInputs.${name} = vertexInputs_.${name};`);\r\n }\r\n attribute = \"\";\r\n }\r\n return attribute;\r\n }\r\n\r\n public uniformProcessor(uniform: string, isFragment: boolean, preProcessors: { [key: string]: string }): string {\r\n const match = this.uniformRegexp.exec(uniform);\r\n if (match !== null) {\r\n const uniformType = match[2];\r\n const name = match[1];\r\n\r\n this._addUniformToLeftOverUBO(name, uniformType, preProcessors);\r\n\r\n uniform = \"\";\r\n }\r\n return uniform;\r\n }\r\n\r\n public textureProcessor(texture: string, isFragment: boolean, preProcessors: { [key: string]: string }): string {\r\n const match = this.textureRegexp.exec(texture);\r\n if (match !== null) {\r\n const name = match[1]; // name of the variable\r\n const type = match[2]; // texture_2d<f32> or array<texture_2d_array<f32>, 5> for eg\r\n const isArrayOfTexture = !!match[3];\r\n const textureFunc = match[4]; // texture_2d, texture_depth_2d, etc\r\n const isStorageTexture = textureFunc.indexOf(\"storage\") > 0;\r\n const componentType = match[6]; // f32 or i32 or u32 or undefined\r\n const storageTextureFormat = isStorageTexture ? (componentType.substring(0, componentType.indexOf(\",\")).trim() as GPUTextureFormat) : null;\r\n\r\n let arraySize = isArrayOfTexture ? this._getArraySize(name, type, preProcessors)[2] : 0;\r\n let textureInfo = this._webgpuProcessingContext.availableTextures[name];\r\n if (!textureInfo) {\r\n textureInfo = {\r\n isTextureArray: arraySize > 0,\r\n isStorageTexture,\r\n textures: [],\r\n sampleType: WebGPUConstants.TextureSampleType.Float,\r\n };\r\n arraySize = arraySize || 1;\r\n for (let i = 0; i < arraySize; ++i) {\r\n textureInfo.textures.push(this._webgpuProcessingContext.getNextFreeUBOBinding());\r\n }\r\n } else {\r\n arraySize = textureInfo.textures.length;\r\n }\r\n\r\n this._webgpuProcessingContext.availableTextures[name] = textureInfo;\r\n\r\n const isDepthTexture = textureFunc.indexOf(\"depth\") > 0;\r\n const textureDimension = gpuTextureViewDimensionByWebGPUTextureFunction[textureFunc];\r\n const sampleType = isDepthTexture\r\n ? WebGPUConstants.TextureSampleType.Depth\r\n : componentType === \"u32\"\r\n ? WebGPUConstants.TextureSampleType.Uint\r\n : componentType === \"i32\"\r\n ? WebGPUConstants.TextureSampleType.Sint\r\n : WebGPUConstants.TextureSampleType.Float;\r\n\r\n textureInfo.sampleType = sampleType;\r\n\r\n if (textureDimension === undefined) {\r\n // eslint-disable-next-line no-throw-literal\r\n throw `Can't get the texture dimension corresponding to the texture function \"${textureFunc}\"!`;\r\n }\r\n\r\n for (let i = 0; i < arraySize; ++i) {\r\n const { groupIndex, bindingIndex } = textureInfo.textures[i];\r\n\r\n if (i === 0) {\r\n texture = `@group(${groupIndex}) @binding(${bindingIndex}) ${texture}`;\r\n }\r\n\r\n this._addTextureBindingDescription(name, textureInfo, i, textureDimension, storageTextureFormat, !isFragment);\r\n }\r\n }\r\n\r\n return texture;\r\n }\r\n\r\n private _convertDefinesToConst(preProcessors: { [key: string]: string }) {\r\n let code = \"\";\r\n for (const key in preProcessors) {\r\n const value = preProcessors[key];\r\n if (key.startsWith(\"__\")) {\r\n continue;\r\n }\r\n if (!isNaN(parseInt(value)) || !isNaN(parseFloat(value))) {\r\n code += `const ${key} = ${value};\\n`;\r\n } else if (key && value === \"\") {\r\n code += `const ${key} = true;\\n`;\r\n }\r\n }\r\n return code;\r\n }\r\n\r\n public postProcessor(\r\n code: string,\r\n _defines: string[],\r\n _isFragment: boolean,\r\n _processingContext: Nullable<_IShaderProcessingContext>,\r\n _parameters: {\r\n [key: string]: number | string | boolean | undefined;\r\n },\r\n preProcessors: { [key: string]: string },\r\n preProcessorsFromCode: { [key: string]: string }\r\n ) {\r\n // Collect the preprocessor names (coming from a \"#define NAME VALUE\" declaration) directly defined in the shader code (preProcessorsFromCode) and not defined at the material level (preProcessors).\r\n // This is because we will have to perform a replace on the code to replace the defines with their values.\r\n //\r\n // We don't have to do it for preprocessor names defined at the material level because replacing them by \"const NAME = VALUE;\" will take care of it (see _convertDefinesToConst()) and is faster than doing a search/replace for each of them.\r\n //\r\n // The reason why doing \"const NAME = VALUE;\" doesn't work for preprocessor names defined in the code is that VALUE can be any string and not only numbers or booleans.\r\n // So, if we have this code:\r\n //\r\n // #define vDiffuseUV vMainUV\r\n // textureSample(..., fragmentInputs.vDiffuseUV)\r\n ///\r\n // only a search/replace will work, 'const vDiffuseUV = \"vMainUV\";' will not work\r\n //\r\n // Note that the search/replace text processing will also apply to the \"#define NAME VALUE\" definition itself, so it will become \"#define VALUE VALUE\"\r\n // It's not a problem, though, because all #define XXX will be commented out in the final code.\r\n const defineList: string[] = [];\r\n\r\n for (const key in preProcessorsFromCode) {\r\n const value = preProcessorsFromCode[key];\r\n\r\n // Excludes the defines that are booleans (note that there aren't \"false\" booleans: we simply don't add them in the preProcessorsFromCode object).\r\n // That's because we need (at least some of) them to stay untouched, like #define DISABLE_UNIFORMTY_ANALYSIS or #define CUSTOM_VERTEX_BEGIN (else, they would be replaced with \"#define true\" after the search/replace processing)\r\n if (value !== \"true\") {\r\n defineList.push(key);\r\n }\r\n }\r\n\r\n // We must sort the define names by length to avoid replacing a define with a longer name (ex: #define A 1 and #define AB 2, if we replace A with 1, we will have #define 1B 2)\r\n // So, we start by longest names and we finish with the shortest ones.\r\n defineList.sort((a, b) => (a.length - b.length > 0 ? -1 : a.length === b.length ? 0 : 1));\r\n\r\n for (const name of defineList) {\r\n // Let's retrieve the value of the define from the code\r\n // Note that we can't use the value from preProcessorsFromCode[name] because this value could have been changed from a previous replace\r\n // For example:\r\n // #define IOR 1.333\r\n // #define ETA 1.0/IOR\r\n //\r\n // After IOR replacement is performed, we will have:\r\n // #define 1.333 1.333\r\n // #define ETA 1.0/1.333\r\n //\r\n // but preProcessorsFromCode[\"ETA\"] is still \"1.0/IOR\" and not \"1.0/1.333\", so we must retrieve the value for ETA from the current code\r\n const i0 = code.indexOf(\"#define \" + name);\r\n\r\n let i1 = code.indexOf(\"\\n\", i0);\r\n if (i1 === -1) {\r\n i1 = code.length;\r\n }\r\n\r\n const value = code.substring(i0 + 8 + name.length + 1, i1);\r\n\r\n code = code.replace(new RegExp(name, \"g\"), value);\r\n }\r\n\r\n code = this._convertDefinesToConst(preProcessors) + code;\r\n\r\n return code;\r\n }\r\n\r\n public finalizeShaders(vertexCode: string, fragmentCode: string): { vertexCode: string; fragmentCode: string } {\r\n const fragCoordCode =\r\n fragmentCode.indexOf(\"fragmentInputs.position\") >= 0 && !this.pureMode\r\n ? `\r\n if (internals.yFactor_ == 1.) {\r\n fragmentInputs.position.y = internals.textureOutputHeight_ - fragmentInputs.position.y;\r\n }\r\n `\r\n : \"\";\r\n\r\n // Add the group/binding info to the sampler declaration (var xxx: sampler|sampler_comparison)\r\n vertexCode = this._processSamplers(vertexCode, true);\r\n fragmentCode = this._processSamplers(fragmentCode, false);\r\n\r\n // Add the group/binding info to the uniform/storage buffer declarations (var<uniform> XXX:YYY or var<storage(,read_write|read)> XXX:YYY)\r\n vertexCode = this._processCustomBuffers(vertexCode, true);\r\n fragmentCode = this._processCustomBuffers(fragmentCode, false);\r\n\r\n // Builds the leftover UBOs.\r\n const leftOverUBO = this._buildLeftOverUBO();\r\n\r\n vertexCode = leftOverUBO + vertexCode;\r\n fragmentCode = leftOverUBO + fragmentCode;\r\n\r\n // Vertex code\r\n vertexCode = vertexCode.replace(/#define /g, \"//#define \");\r\n vertexCode = this._processStridedUniformArrays(vertexCode);\r\n\r\n let vertexInputs = \"struct VertexInputs {\\n @builtin(vertex_index) vertexIndex : u32,\\n @builtin(instance_index) instanceIndex : u32,\\n\";\r\n if (this._attributesInputWGSL.length > 0) {\r\n vertexInputs += this._attributesInputWGSL.join(\"\\n\");\r\n }\r\n vertexInputs += \"\\n};\\nvar<private> vertexInputs\" + (this._hasNonFloatAttribute ? \"_\" : \"\") + \" : VertexInputs;\\n\";\r\n if (this._hasNonFloatAttribute) {\r\n vertexInputs += \"struct VertexInputs_ {\\n vertexIndex : u32, instanceIndex : u32,\\n\";\r\n vertexInputs += this._attributesWGSL.join(\"\\n\");\r\n vertexInputs += \"\\n};\\nvar<private> vertexInputs : VertexInputs_;\\n\";\r\n }\r\n\r\n let vertexOutputs = \"struct FragmentInputs {\\n @builtin(position) position : vec4<f32>,\\n\";\r\n if (this._varyingsWGSL.length > 0) {\r\n vertexOutputs += this._varyingsWGSL.join(\"\\n\");\r\n }\r\n vertexOutputs += \"\\n};\\nvar<private> vertexOutputs : FragmentInputs;\\n\";\r\n\r\n vertexCode = vertexInputs + vertexOutputs + vertexCode;\r\n\r\n let vertexMainStartingCode = `\\n vertexInputs${this._hasNonFloatAttribute ? \"_\" : \"\"} = input;\\n`;\r\n if (this._hasNonFloatAttribute) {\r\n vertexMainStartingCode += \"vertexInputs.vertexIndex = vertexInputs_.vertexIndex;\\nvertexInputs.instanceIndex = vertexInputs_.instanceIndex;\\n\";\r\n vertexMainStartingCode += this._attributesConversionCodeWGSL.join(\"\\n\");\r\n vertexMainStartingCode += \"\\n\";\r\n }\r\n const vertexMainEndingCode = this.pureMode\r\n ? ` return vertexOutputs;`\r\n : ` vertexOutputs.position.y = vertexOutputs.position.y * internals.yFactor_;\\n return vertexOutputs;`;\r\n let needDiagnosticOff = vertexCode.indexOf(Constants.DISABLEUA) !== -1;\r\n\r\n vertexCode =\r\n (needDiagnosticOff ? \"diagnostic(off, derivative_uniformity);\\n\" : \"\") +\r\n \"diagnostic(off, chromium.unreachable_code);\\n\" +\r\n InjectStartingAndEndingCode(vertexCode, \"fn main\", vertexMainStartingCode, vertexMainEndingCode);\r\n\r\n // fragment code\r\n fragmentCode = fragmentCode.replace(/#define /g, \"//#define \");\r\n fragmentCode = this._processStridedUniformArrays(fragmentCode);\r\n if (!this.pureMode) {\r\n fragmentCode = fragmentCode.replace(/dpdy/g, \"(-internals.yFactor_)*dpdy\"); // will also handle dpdyCoarse and dpdyFine\r\n }\r\n\r\n let fragmentInputs = \"struct FragmentInputs {\\n @builtin(position) position : vec4<f32>,\\n @builtin(front_facing) frontFacing : bool,\\n\";\r\n if (this._varyingsWGSL.length > 0) {\r\n fragmentInputs += this._varyingsWGSL.join(\"\\n\");\r\n }\r\n fragmentInputs += \"\\n};\\nvar<private> fragmentInputs : FragmentInputs;\\n\";\r\n\r\n let fragmentOutputs = \"struct FragmentOutputs {\\n\";\r\n\r\n // Adding fragData output locations\r\n const regexRoot = \"fragmentOutputs\\\\.fragData\";\r\n let match = fragmentCode.match(new RegExp(regexRoot + \"0\", \"g\"));\r\n let indexLocation = 0;\r\n\r\n if (match) {\r\n fragmentOutputs += ` @location(${indexLocation}) fragData0 : vec4<f32>,\\n`;\r\n indexLocation++;\r\n for (let index = 1; index < 8; index++) {\r\n match = fragmentCode.match(new RegExp(regexRoot + index, \"g\"));\r\n if (match) {\r\n fragmentOutputs += ` @location(${indexLocation}) fragData${indexLocation} : vec4<f32>,\\n`;\r\n indexLocation++;\r\n }\r\n }\r\n if (fragmentCode.indexOf(\"MRT_AND_COLOR\") !== -1) {\r\n fragmentOutputs += ` @location(${indexLocation}) color : vec4<f32>,\\n`;\r\n indexLocation++;\r\n }\r\n }\r\n\r\n // Adding fragData output locations\r\n const regex = /oitDepthSampler/;\r\n match = fragmentCode.match(regex);\r\n\r\n if (match) {\r\n fragmentOutputs += ` @location(${indexLocation++}) depth : vec2<f32>,\\n`;\r\n fragmentOutputs += ` @location(${indexLocation++}) frontColor : vec4<f32>,\\n`;\r\n fragmentOutputs += ` @location(${indexLocation++}) backColor : vec4<f32>,\\n`;\r\n }\r\n\r\n if (indexLocation === 0) {\r\n fragmentOutputs += \" @location(0) color : vec4<f32>,\\n\";\r\n indexLocation++;\r\n }\r\n\r\n // FragDepth\r\n let hasFragDepth = false;\r\n let idx = 0;\r\n while (!hasFragDepth) {\r\n idx = fragmentCode.indexOf(builtInName_frag_depth, idx);\r\n if (idx < 0) {\r\n break;\r\n }\r\n const saveIndex = idx;\r\n hasFragDepth = true;\r\n while (idx > 1 && fragmentCode.charAt(idx) !== \"\\n\") {\r\n if (fragmentCode.charAt(idx) === \"/\" && fragmentCode.charAt(idx - 1) === \"/\") {\r\n hasFragDepth = false;\r\n break;\r\n }\r\n idx--;\r\n }\r\n idx = saveIndex + builtInName_frag_depth.length;\r\n }\r\n\r\n if (hasFragDepth) {\r\n fragmentOutputs += \" @builtin(frag_depth) fragDepth: f32,\\n\";\r\n }\r\n\r\n fragmentOutputs += \"};\\nvar<private> fragmentOutputs : FragmentOutputs;\\n\";\r\n\r\n fragmentCode = fragmentInputs + fragmentOutputs + fragmentCode;\r\n\r\n const fragmentStartingCode = \" fragmentInputs = input;\\n \" + fragCoordCode;\r\n const fragmentEndingCode = \" return fragmentOutputs;\";\r\n needDiagnosticOff = fragmentCode.indexOf(Constants.DISABLEUA) !== -1;\r\n\r\n fragmentCode =\r\n (needDiagnosticOff ? \"diagnostic(off, derivative_uniformity);\\n\" : \"\") +\r\n \"diagnostic(off, chromium.unreachable_code);\\n\" +\r\n InjectStartingAndEndingCode(fragmentCode, \"fn main\", fragmentStartingCode, fragmentEndingCode);\r\n\r\n this._collectBindingNames();\r\n this._preCreateBindGroupEntries();\r\n\r\n this._webgpuProcessingContext.vertexBufferKindToNumberOfComponents = {};\r\n\r\n return { vertexCode, fragmentCode };\r\n }\r\n\r\n protected _generateLeftOverUBOCode(name: string, uniformBufferDescription: WebGPUBufferDescription): string {\r\n let stridedArrays = \"\";\r\n let ubo = `struct ${name} {\\n`;\r\n for (const leftOverUniform of this._webgpuProcessingContext.leftOverUniforms) {\r\n const type = leftOverUniform.type.replace(/^(.*?)(<.*>)?$/, \"$1\");\r\n const size = WebGPUShaderProcessor.UniformSizes[type];\r\n\r\n if (leftOverUniform.length > 0) {\r\n if (size <= 2) {\r\n const stridedArrayType = `${name}_${this._stridedUniformArrays.length}_strided_arr`;\r\n stridedArrays += `struct ${stridedArrayType} {\r\n @size(16)\r\n el: ${type},\r\n }`;\r\n this._stridedUniformArrays.push(leftOverUniform.name);\r\n\r\n ubo += ` @align(16) ${leftOverUniform.name} : array<${stridedArrayType}, ${leftOverUniform.length}>,\\n`;\r\n } else {\r\n ubo += ` ${leftOverUniform.name} : array<${leftOverUniform.type}, ${leftOverUniform.length}>,\\n`;\r\n }\r\n } else {\r\n ubo += ` ${leftOverUniform.name} : ${leftOverUniform.type},\\n`;\r\n }\r\n }\r\n ubo += \"};\\n\";\r\n ubo = `${stridedArrays}\\n${ubo}`;\r\n ubo += `@group(${uniformBufferDescription.binding.groupIndex}) @binding(${uniformBufferDescription.binding.bindingIndex}) var<uniform> ${leftOverVarName} : ${name};\\n`;\r\n\r\n return ubo;\r\n }\r\n\r\n private _processSamplers(code: string, isVertex: boolean): string {\r\n const samplerRegexp = /var\\s+(\\w+Sampler)\\s*:\\s*(sampler|sampler_comparison)\\s*;/gm;\r\n\r\n // eslint-disable-next-line no-constant-condition\r\n while (true) {\r\n const match = samplerRegexp.exec(code);\r\n if (match === null) {\r\n break;\r\n }\r\n\r\n const name = match[1]; // name of the variable\r\n const samplerType = match[2]; // sampler or sampler_comparison\r\n const suffixLessLength = name.length - Constants.AUTOSAMPLERSUFFIX.length;\r\n const textureName = name.lastIndexOf(Constants.AUTOSAMPLERSUFFIX) === suffixLessLength ? name.substring(0, suffixLessLength) : null;\r\n const samplerBindingType = samplerType === \"sampler_comparison\" ? WebGPUConstants.SamplerBindingType.Comparison : WebGPUConstants.SamplerBindingType.Filtering;\r\n\r\n if (textureName) {\r\n const textureInfo = this._webgpuProcessingContext.availableTextures[textureName];\r\n if (textureInfo) {\r\n textureInfo.autoBindSampler = true;\r\n }\r\n }\r\n\r\n let samplerInfo = this._webgpuProcessingContext.availableSamplers[name];\r\n if (!samplerInfo) {\r\n samplerInfo = {\r\n binding: this._webgpuProcessingContext.getNextFreeUBOBinding(),\r\n type: samplerBindingType,\r\n };\r\n this._webgpuProcessingContext.availableSamplers[name] = samplerInfo;\r\n }\r\n\r\n this._addSamplerBindingDescription(name, samplerInfo, isVertex);\r\n\r\n const part1 = code.substring(0, match.index);\r\n const insertPart = `@group(${samplerInfo.binding.groupIndex}) @binding(${samplerInfo.binding.bindingIndex}) `;\r\n const part2 = code.substring(match.index);\r\n\r\n code = part1 + insertPart + part2;\r\n\r\n samplerRegexp.lastIndex += insertPart.length;\r\n }\r\n\r\n return code;\r\n }\r\n\r\n private _processCustomBuffers(code: string, isVertex: boolean): string {\r\n const instantiateBufferRegexp = /var<\\s*(uniform|storage)\\s*(,\\s*(read|read_write)\\s*)?>\\s+(\\S+)\\s*:\\s*(\\S+)\\s*;/gm;\r\n\r\n // eslint-disable-next-line no-constant-condition\r\n while (true) {\r\n const match = instantiateBufferRegexp.exec(code);\r\n if (match === null) {\r\n break;\r\n }\r\n\r\n const type = match[1];\r\n const decoration = match[3];\r\n let name = match[4];\r\n const structName = match[5];\r\n\r\n let bufferInfo = this._webgpuProcessingContext.availableBuffers[name];\r\n if (!bufferInfo) {\r\n const knownUBO = type === \"uniform\" ? WebGPUShaderProcessingContext.KnownUBOs[structName] : null;\r\n\r\n let binding;\r\n if (knownUBO) {\r\n name = structName;\r\n binding = knownUBO.binding;\r\n if (binding.groupIndex === -1) {\r\n binding = this._webgpuProcessingContext.availableBuffers[name]?.binding;\r\n if (!binding) {\r\n binding = this._webgpuProcessingContext.getNextFreeUBOBinding();\r\n }\r\n }\r\n } else {\r\n binding = this._webgpuProcessingContext.getNextFreeUBOBinding();\r\n }\r\n\r\n bufferInfo = { binding };\r\n this._webgpuProcessingContext.availableBuffers[name] = bufferInfo;\r\n }\r\n\r\n this._addBufferBindingDescription(\r\n name,\r\n this._webgpuProcessingContext.availableBuffers[name],\r\n decoration === \"read_write\"\r\n ? WebGPUConstants.BufferBindingType.Storage\r\n : type === \"storage\"\r\n ? WebGPUConstants.BufferBindingType.ReadOnlyStorage\r\n : WebGPUConstants.BufferBindingType.Uniform,\r\n isVertex\r\n );\r\n\r\n const groupIndex = bufferInfo.binding.groupIndex;\r\n const bindingIndex = bufferInfo.binding.bindingIndex;\r\n\r\n const part1 = code.substring(0, match.index);\r\n const insertPart = `@group(${groupIndex}) @binding(${bindingIndex}) `;\r\n const part2 = code.substring(match.index);\r\n\r\n code = part1 + insertPart + part2;\r\n\r\n instantiateBufferRegexp.lastIndex += insertPart.length;\r\n }\r\n\r\n return code;\r\n }\r\n\r\n private _processStridedUniformArrays(code: string): string {\r\n for (const uniformArrayName of this._stridedUniformArrays) {\r\n code = code.replace(new RegExp(`${uniformArrayName}\\\\s*\\\\[(.*?)\\\\]`, \"g\"), `${uniformArrayName}[$1].el`);\r\n }\r\n return code;\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"webgpuShaderProcessorsWGSL.js","sourceRoot":"","sources":["../../../../../dev/core/src/Engines/WebGPU/webgpuShaderProcessorsWGSL.ts"],"names":[],"mappings":"AAMA,OAAO,EAAE,6BAA6B,EAAE,MAAM,iCAAiC,CAAC;AAEhF,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAC3C,OAAO,EAAE,qBAAqB,EAAE,MAAM,yBAAyB,CAAC;AAChE,OAAO,EAAE,cAAc,EAAE,2BAA2B,EAAE,MAAM,mCAAmC,CAAC;AAGhG,OAAO,EAAE,SAAS,EAAE,MAAM,cAAc,CAAC;AAEzC,OAAO,kEAAkE,CAAC;AAC1E,OAAO,uDAAuD,CAAC;AAC/D,OAAO,uDAAuD,CAAC;AAC/D,OAAO,kDAAkD,CAAC;AAC1D,OAAO,kDAAkD,CAAC;AAC1D,OAAO,kDAAkD,CAAC;AAC1D,OAAO,qDAAqD,CAAC;AAC7D,OAAO,sDAAsD,CAAC;AAC9D,OAAO,gDAAgD,CAAC;AAExD,MAAM,sBAAsB,GAAG,2BAA2B,CAAC;AAE3D,MAAM,eAAe,GAAG,UAAU,CAAC;AACnC,MAAM,gBAAgB,GAAG,WAAW,CAAC;AAErC,MAAM,8CAA8C,GAAyD;IACzG,UAAU,qDAA0C;IACpD,UAAU,qDAA0C;IACpD,gBAAgB,gEAA+C;IAC/D,UAAU,qDAA0C;IACpD,YAAY,wDAA2C;IACvD,kBAAkB,mEAAgD;IAClE,uBAAuB,qDAA0C;IACjE,gBAAgB,qDAA0C;IAC1D,sBAAsB,gEAA+C;IACrE,kBAAkB,wDAA2C;IAC7D,wBAAwB,mEAAgD;IACxE,6BAA6B,qDAA0C;IACvE,kBAAkB,qDAA0C;IAC5D,kBAAkB,qDAA0C;IAC5D,wBAAwB,gEAA+C;IACvE,kBAAkB,qDAA0C;IAC5D,gBAAgB,EAAE,IAAI;CACzB,CAAC;AAEF,gBAAgB;AAChB,MAAM,OAAO,yBAA0B,SAAQ,qBAAqB;IAApE;;QASoB,mBAAc,+BAAuB;QAC9C,kBAAa,GAAG,gCAAgC,CAAC;QACjD,kBAAa,GAAG,sFAAsF,CAAC;QACvG,gBAAW,GAAG,IAAI,CAAC;QACnB,aAAQ,GAAG,KAAK,CAAC;IAglB5B,CAAC;IA9kBa,aAAa,CAAC,IAAY,EAAE,WAAmB,EAAE,aAAwC;QAC/F,IAAI,MAAM,GAAG,CAAC,CAAC;QAEf,MAAM,QAAQ,GAAG,WAAW,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;QAC9C,IAAI,WAAW,CAAC,OAAO,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,QAAQ,GAAG,CAAC,EAAE,CAAC;YACpD,IAAI,UAAU,GAAG,QAAQ,CAAC;YAC1B,OAAO,UAAU,GAAG,CAAC,IAAI,WAAW,CAAC,MAAM,CAAC,UAAU,CAAC,KAAK,GAAG,IAAI,WAAW,CAAC,MAAM,CAAC,UAAU,CAAC,KAAK,GAAG,EAAE,CAAC;gBACxG,UAAU,EAAE,CAAC;YACjB,CAAC;YACD,MAAM,cAAc,GAAG,WAAW,CAAC,SAAS,CAAC,UAAU,GAAG,CAAC,EAAE,QAAQ,CAAC,CAAC;YACvE,MAAM,GAAG,CAAC,cAAc,CAAC;YACzB,IAAI,KAAK,CAAC,MAAM,CAAC,EAAE,CAAC;gBAChB,MAAM,GAAG,CAAC,aAAa,CAAC,cAAc,CAAC,IAAI,EAAE,CAAC,CAAC;YACnD,CAAC;YACD,OAAO,UAAU,GAAG,CAAC,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,UAAU,CAAC,KAAK,GAAG,IAAI,WAAW,CAAC,MAAM,CAAC,UAAU,CAAC,KAAK,GAAG,CAAC,EAAE,CAAC;gBAC1G,UAAU,EAAE,CAAC;YACjB,CAAC;YACD,WAAW,GAAG,WAAW,CAAC,SAAS,CAAC,WAAW,CAAC,OAAO,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,UAAU,GAAG,CAAC,CAAC,CAAC;QACtF,CAAC;QAED,OAAO,CAAC,IAAI,EAAE,WAAW,EAAE,MAAM,CAAC,CAAC;IACvC,CAAC;IAEM,iBAAiB,CAAC,iBAAsD;QAC3E,IAAI,CAAC,wBAAwB,GAAG,iBAAkD,CAAC;QAEnF,IAAI,CAAC,oBAAoB,GAAG,EAAE,CAAC;QAC/B,IAAI,CAAC,eAAe,GAAG,EAAE,CAAC;QAC1B,IAAI,CAAC,6BAA6B,GAAG,EAAE,CAAC;QACxC,IAAI,CAAC,qBAAqB,GAAG,KAAK,CAAC;QACnC,IAAI,CAAC,aAAa,GAAG,EAAE,CAAC;QACxB,IAAI,CAAC,iBAAiB,GAAG,EAAE,CAAC;QAC5B,IAAI,CAAC,qBAAqB,GAAG,EAAE,CAAC;IACpC,CAAC;IAEM,oBAAoB,CAAC,IAAY;QACpC,gGAAgG;QAChG,MAAM,aAAa,GAAG,IAAI,CAAC,QAAQ;YAC/B,CAAC,CAAC,EAAE;YACJ,CAAC,CAAC,UAAU,qBAAqB,CAAC,gBAAgB,wEAAwE,gBAAgB,MAAM,qBAAqB,CAAC,gBAAgB,KAAK,CAAC;QAChM,MAAM,eAAe,GAAG,IAAI,CAAC,OAAO,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC,CAAC;QAC3D,OAAO,eAAe,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,aAAa,GAAG,cAAc,CAAC,IAAI,CAAC,CAAC;IACzE,CAAC;IAEM,YAAY,CAAC,OAAe;QAC/B,MAAM,KAAK,GAAG,sEAAsE,CAAC;QAErF,OAAO,KAAK,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;IAC/B,CAAC;IAEM,gBAAgB,CAAC,OAAe,EAAE,UAAmB,EAAE,aAAwC;QAClG,MAAM,YAAY,GAAG,yHAAyH,CAAC;QAC/I,MAAM,KAAK,GAAG,YAAY,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QACzC,IAAI,KAAK,KAAK,IAAI,EAAE,CAAC;YACjB,MAAM,iBAAiB,GAAG,KAAK,CAAC,CAAC,CAAC,IAAI,aAAa,CAAC;YACpD,MAAM,qBAAqB,GAAG,KAAK,CAAC,CAAC,CAAC,IAAI,QAAQ,CAAC;YACnD,MAAM,WAAW,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YAC7B,MAAM,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YACtB,MAAM,aAAa,GAAG,iBAAiB,KAAK,MAAM,CAAC,CAAC,CAAC,gBAAgB,iBAAiB,GAAG,CAAC,CAAC,CAAC,gBAAgB,iBAAiB,KAAK,qBAAqB,GAAG,CAAC;YAC3J,IAAI,QAAgB,CAAC;YACrB,IAAI,UAAU,EAAE,CAAC;gBACb,QAAQ,GAAG,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,IAAI,CAAC,CAAC;gBACjE,IAAI,QAAQ,KAAK,SAAS,EAAE,CAAC;oBACzB,MAAM,CAAC,IAAI,CAAC,+CAA+C,IAAI,2EAA2E,CAAC,CAAC;gBAChJ,CAAC;YACL,CAAC;iBAAM,CAAC;gBACJ,QAAQ,GAAG,IAAI,CAAC,wBAAwB,CAAC,sBAAsB,CAAC,WAAW,EAAE,IAAI,CAAC,aAAa,CAAC,IAAI,EAAE,WAAW,EAAE,aAAa,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBACtI,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,IAAI,CAAC,GAAG,QAAQ,CAAC;gBACjE,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,eAAe,QAAQ,KAAK,aAAa,IAAI,IAAI,MAAM,WAAW,GAAG,CAAC,CAAC;gBAC/F,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YACtC,CAAC;YAED,OAAO,GAAG,EAAE,CAAC;QACjB,CAAC;QACD,OAAO,OAAO,CAAC;IACnB,CAAC;IAEM,kBAAkB,CAAC,SAAiB,EAAE,aAAwC;QACjF,MAAM,WAAW,GAAG,uCAAuC,CAAC;QAC5D,MAAM,KAAK,GAAG,WAAW,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;QAC1C,IAAI,KAAK,KAAK,IAAI,EAAE,CAAC;YACjB,MAAM,aAAa,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YAC/B,MAAM,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YACtB,MAAM,QAAQ,GAAG,IAAI,CAAC,wBAAwB,CAAC,wBAAwB,CAAC,aAAa,EAAE,IAAI,CAAC,aAAa,CAAC,IAAI,EAAE,aAAa,EAAE,aAAa,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YAElJ,IAAI,CAAC,wBAAwB,CAAC,mBAAmB,CAAC,IAAI,CAAC,GAAG,QAAQ,CAAC;YACnE,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,QAAQ,CAAC,GAAG,IAAI,CAAC;YAEjE,MAAM,aAAa,GAAG,IAAI,CAAC,wBAAwB,CAAC,oCAAoC,CAAC,IAAI,CAAC,CAAC;YAC/F,IAAI,aAAa,KAAK,SAAS,EAAE,CAAC;gBAC9B,oGAAoG;gBACpG,MAAM,OAAO,GACT,aAAa,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,aAAa,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,GAAG,CAAC,aAAa,GAAG,OAAO,CAAC,CAAC,CAAC,CAAC,aAAa,KAAK,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,GAAG,aAAa,GAAG,OAAO,CAAC;gBAC1J,MAAM,OAAO,GAAG,QAAQ,IAAI,GAAG,CAAC;gBAEhC,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,aAAa,QAAQ,KAAK,OAAO,MAAM,OAAO,GAAG,CAAC,CAAC;gBAClF,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,GAAG,IAAI,MAAM,aAAa,GAAG,CAAC,CAAC;gBACzD,IAAI,CAAC,6BAA6B,CAAC,IAAI,CAAC,gBAAgB,IAAI,MAAM,aAAa,kBAAkB,OAAO,IAAI,CAAC,CAAC;gBAC9G,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC;YACtC,CAAC;iBAAM,CAAC;gBACJ,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,aAAa,QAAQ,KAAK,IAAI,MAAM,aAAa,GAAG,CAAC,CAAC;gBACrF,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,GAAG,IAAI,MAAM,aAAa,GAAG,CAAC,CAAC;gBACzD,IAAI,CAAC,6BAA6B,CAAC,IAAI,CAAC,gBAAgB,IAAI,oBAAoB,IAAI,GAAG,CAAC,CAAC;YAC7F,CAAC;YACD,SAAS,GAAG,EAAE,CAAC;QACnB,CAAC;QACD,OAAO,SAAS,CAAC;IACrB,CAAC;IAEM,gBAAgB,CAAC,OAAe,EAAE,UAAmB,EAAE,aAAwC;QAClG,MAAM,KAAK,GAAG,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QAC/C,IAAI,KAAK,KAAK,IAAI,EAAE,CAAC;YACjB,MAAM,WAAW,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YAC7B,MAAM,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YAEtB,IAAI,CAAC,wBAAwB,CAAC,IAAI,EAAE,WAAW,EAAE,aAAa,CAAC,CAAC;YAEhE,OAAO,GAAG,EAAE,CAAC;QACjB,CAAC;QACD,OAAO,OAAO,CAAC;IACnB,CAAC;IAEM,gBAAgB,CAAC,OAAe,EAAE,UAAmB,EAAE,aAAwC;QAClG,MAAM,KAAK,GAAG,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QAC/C,IAAI,KAAK,KAAK,IAAI,EAAE,CAAC;YACjB,MAAM,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,uBAAuB;YAC9C,MAAM,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,4DAA4D;YACnF,MAAM,gBAAgB,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;YACpC,MAAM,WAAW,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,oCAAoC;YAClE,MAAM,gBAAgB,GAAG,WAAW,CAAC,OAAO,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC;YAC5D,MAAM,aAAa,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,iCAAiC;YACjE,MAAM,oBAAoB,GAAG,gBAAgB,CAAC,CAAC,CAAE,aAAa,CAAC,SAAS,CAAC,CAAC,EAAE,aAAa,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,EAAuB,CAAC,CAAC,CAAC,IAAI,CAAC;YAE3I,IAAI,SAAS,GAAG,gBAAgB,CAAC,CAAC,CAAC,IAAI,CAAC,aAAa,CAAC,IAAI,EAAE,IAAI,EAAE,aAAa,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YACxF,IAAI,WAAW,GAAG,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,IAAI,CAAC,CAAC;YACxE,IAAI,CAAC,WAAW,EAAE,CAAC;gBACf,WAAW,GAAG;oBACV,cAAc,EAAE,SAAS,GAAG,CAAC;oBAC7B,gBAAgB;oBAChB,QAAQ,EAAE,EAAE;oBACZ,UAAU,uDAAyC;iBACtD,CAAC;gBACF,SAAS,GAAG,SAAS,IAAI,CAAC,CAAC;gBAC3B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,SAAS,EAAE,EAAE,CAAC,EAAE,CAAC;oBACjC,WAAW,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,wBAAwB,CAAC,qBAAqB,EAAE,CAAC,CAAC;gBACrF,CAAC;YACL,CAAC;iBAAM,CAAC;gBACJ,SAAS,GAAG,WAAW,CAAC,QAAQ,CAAC,MAAM,CAAC;YAC5C,CAAC;YAED,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,IAAI,CAAC,GAAG,WAAW,CAAC;YAEpE,MAAM,cAAc,GAAG,WAAW,CAAC,OAAO,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC;YACxD,MAAM,gBAAgB,GAAG,8CAA8C,CAAC,WAAW,CAAC,CAAC;YACrF,MAAM,UAAU,GAAG,cAAc;gBAC7B,CAAC;gBACD,CAAC,CAAC,aAAa,KAAK,KAAK;oBACvB,CAAC;oBACD,CAAC,CAAC,aAAa,KAAK,KAAK;wBACvB,CAAC;wBACD,CAAC,sDAAwC,CAAC;YAElD,WAAW,CAAC,UAAU,GAAG,UAAU,CAAC;YAEpC,IAAI,gBAAgB,KAAK,SAAS,EAAE,CAAC;gBACjC,4CAA4C;gBAC5C,MAAM,0EAA0E,WAAW,IAAI,CAAC;YACpG,CAAC;YAED,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,SAAS,EAAE,EAAE,CAAC,EAAE,CAAC;gBACjC,MAAM,EAAE,UAAU,EAAE,YAAY,EAAE,GAAG,WAAW,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;gBAE7D,IAAI,CAAC,KAAK,CAAC,EAAE,CAAC;oBACV,OAAO,GAAG,UAAU,UAAU,cAAc,YAAY,KAAK,OAAO,EAAE,CAAC;gBAC3E,CAAC;gBAED,IAAI,CAAC,6BAA6B,CAAC,IAAI,EAAE,WAAW,EAAE,CAAC,EAAE,gBAAgB,EAAE,oBAAoB,EAAE,CAAC,UAAU,CAAC,CAAC;YAClH,CAAC;QACL,CAAC;QAED,OAAO,OAAO,CAAC;IACnB,CAAC;IAEO,sBAAsB,CAAC,aAAwC;QACnE,IAAI,IAAI,GAAG,EAAE,CAAC;QACd,KAAK,MAAM,GAAG,IAAI,aAAa,EAAE,CAAC;YAC9B,MAAM,KAAK,GAAG,aAAa,CAAC,GAAG,CAAC,CAAC;YACjC,IAAI,GAAG,CAAC,UAAU,CAAC,IAAI,CAAC,EAAE,CAAC;gBACvB,SAAS;YACb,CAAC;YACD,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;gBACvD,IAAI,IAAI,SAAS,GAAG,MAAM,KAAK,KAAK,CAAC;YACzC,CAAC;iBAAM,IAAI,GAAG,IAAI,KAAK,KAAK,EAAE,EAAE,CAAC;gBAC7B,IAAI,IAAI,SAAS,GAAG,YAAY,CAAC;YACrC,CAAC;QACL,CAAC;QACD,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,aAAa,CAChB,IAAY,EACZ,QAAkB,EAClB,WAAoB,EACpB,kBAAuD,EACvD,WAEC,EACD,aAAwC,EACxC,qBAAgD;QAEhD,qMAAqM;QACrM,0GAA0G;QAC1G,EAAE;QACF,8OAA8O;QAC9O,EAAE;QACF,uKAAuK;QACvK,4BAA4B;QAC5B,EAAE;QACF,kCAAkC;QAClC,qDAAqD;QACrD,GAAG;QACH,iFAAiF;QACjF,EAAE;QACF,sJAAsJ;QACtJ,+FAA+F;QAC/F,MAAM,UAAU,GAAa,EAAE,CAAC;QAEhC,KAAK,MAAM,GAAG,IAAI,qBAAqB,EAAE,CAAC;YACtC,MAAM,KAAK,GAAG,qBAAqB,CAAC,GAAG,CAAC,CAAC;YAEzC,kJAAkJ;YAClJ,kOAAkO;YAClO,IAAI,KAAK,KAAK,MAAM,EAAE,CAAC;gBACnB,UAAU,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;YACzB,CAAC;QACL,CAAC;QAED,+KAA+K;QAC/K,sEAAsE;QACtE,UAAU,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,MAAM,GAAG,CAAC,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,MAAM,KAAK,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAE1F,KAAK,MAAM,IAAI,IAAI,UAAU,EAAE,CAAC;YAC5B,uDAAuD;YACvD,uIAAuI;YACvI,eAAe;YACf,yBAAyB;YACzB,2BAA2B;YAC3B,EAAE;YACF,oDAAoD;YACpD,2BAA2B;YAC3B,6BAA6B;YAC7B,EAAE;YACF,uIAAuI;YACvI,MAAM,EAAE,GAAG,IAAI,CAAC,OAAO,CAAC,UAAU,GAAG,IAAI,CAAC,CAAC;YAE3C,IAAI,EAAE,GAAG,IAAI,CAAC,OAAO,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC;YAChC,IAAI,EAAE,KAAK,CAAC,CAAC,EAAE,CAAC;gBACZ,EAAE,GAAG,IAAI,CAAC,MAAM,CAAC;YACrB,CAAC;YAED,MAAM,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,EAAE,GAAG,CAAC,GAAG,IAAI,CAAC,MAAM,GAAG,CAAC,EAAE,EAAE,CAAC,CAAC;YAE3D,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,IAAI,MAAM,CAAC,IAAI,EAAE,GAAG,CAAC,EAAE,KAAK,CAAC,CAAC;QACtD,CAAC;QAED,IAAI,GAAG,IAAI,CAAC,sBAAsB,CAAC,aAAa,CAAC,GAAG,IAAI,CAAC;QAEzD,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,eAAe,CAAC,UAAkB,EAAE,YAAoB;QAC3D,MAAM,iBAAiB,GAAa,EAAE,CAAC;QAEvC,MAAM,aAAa,GACf,YAAY,CAAC,OAAO,CAAC,yBAAyB,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,QAAQ;YAClE,CAAC,CAAC;;;;SAIT;YACO,CAAC,CAAC,EAAE,CAAC;QAEb,8FAA8F;QAC9F,UAAU,GAAG,IAAI,CAAC,gBAAgB,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;QACrD,YAAY,GAAG,IAAI,CAAC,gBAAgB,CAAC,YAAY,EAAE,KAAK,CAAC,CAAC;QAE1D,yIAAyI;QACzI,UAAU,GAAG,IAAI,CAAC,qBAAqB,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;QAC1D,YAAY,GAAG,IAAI,CAAC,qBAAqB,CAAC,YAAY,EAAE,KAAK,CAAC,CAAC;QAE/D,4BAA4B;QAC5B,MAAM,WAAW,GAAG,IAAI,CAAC,iBAAiB,EAAE,CAAC;QAE7C,UAAU,GAAG,WAAW,GAAG,UAAU,CAAC;QACtC,YAAY,GAAG,WAAW,GAAG,YAAY,CAAC;QAE1C,cAAc;QACd,UAAU,GAAG,UAAU,CAAC,OAAO,CAAC,WAAW,EAAE,YAAY,CAAC,CAAC;QAC3D,UAAU,GAAG,IAAI,CAAC,4BAA4B,CAAC,UAAU,CAAC,CAAC;QAE3D,IAAI,YAAY,GAAG,uHAAuH,CAAC;QAC3I,IAAI,IAAI,CAAC,oBAAoB,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;YACvC,YAAY,IAAI,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QACzD,CAAC;QACD,YAAY,IAAI,iCAAiC,GAAG,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,GAAG,oBAAoB,CAAC;QACnH,IAAI,IAAI,CAAC,qBAAqB,EAAE,CAAC;YAC7B,YAAY,IAAI,qEAAqE,CAAC;YACtF,YAAY,IAAI,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YAChD,YAAY,IAAI,oDAAoD,CAAC;QACzE,CAAC;QAED,IAAI,aAAa,GAAG,uEAAuE,CAAC;QAC5F,IAAI,IAAI,CAAC,aAAa,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;YAChC,aAAa,IAAI,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QACnD,CAAC;QACD,aAAa,IAAI,sDAAsD,CAAC;QAExE,UAAU,GAAG,YAAY,GAAG,aAAa,GAAG,UAAU,CAAC;QAEvD,IAAI,sBAAsB,GAAG,mBAAmB,IAAI,CAAC,qBAAqB,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,aAAa,CAAC;QACnG,IAAI,IAAI,CAAC,qBAAqB,EAAE,CAAC;YAC7B,sBAAsB,IAAI,oHAAoH,CAAC;YAC/I,sBAAsB,IAAI,IAAI,CAAC,6BAA6B,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YACxE,sBAAsB,IAAI,IAAI,CAAC;QACnC,CAAC;QACD,MAAM,oBAAoB,GAAG,IAAI,CAAC,QAAQ;YACtC,CAAC,CAAC,yBAAyB;YAC3B,CAAC,CAAC,sGAAsG,CAAC;QAC7G,IAAI,iBAAiB,GAAG,UAAU,CAAC,OAAO,CAAC,SAAS,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,CAAC;QAEvE,UAAU;YACN,CAAC,iBAAiB,CAAC,CAAC,CAAC,2CAA2C,CAAC,CAAC,CAAC,EAAE,CAAC;gBACtE,+CAA+C;gBAC/C,2BAA2B,CAAC,UAAU,EAAE,SAAS,EAAE,sBAAsB,EAAE,oBAAoB,CAAC,CAAC;QAErG,gBAAgB;QAChB,YAAY,GAAG,YAAY,CAAC,OAAO,CAAC,WAAW,EAAE,YAAY,CAAC,CAAC;QAC/D,YAAY,GAAG,IAAI,CAAC,4BAA4B,CAAC,YAAY,CAAC,CAAC;QAC/D,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE,CAAC;YACjB,YAAY,GAAG,YAAY,CAAC,OAAO,CAAC,OAAO,EAAE,4BAA4B,CAAC,CAAC,CAAC,2CAA2C;QAC3H,CAAC;QAED,IAAI,cAAc,GAAG,qHAAqH,CAAC;QAC3I,IAAI,IAAI,CAAC,aAAa,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;YAChC,cAAc,IAAI,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QACpD,CAAC;QACD,cAAc,IAAI,uDAAuD,CAAC;QAE1E,IAAI,eAAe,GAAG,4BAA4B,CAAC;QAEnD,mCAAmC;QACnC,MAAM,SAAS,GAAG,4BAA4B,CAAC;QAC/C,IAAI,KAAK,GAAG,YAAY,CAAC,KAAK,CAAC,IAAI,MAAM,CAAC,SAAS,GAAG,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC;QACjE,IAAI,aAAa,GAAG,CAAC,CAAC;QAEtB,IAAI,KAAK,EAAE,CAAC;YACR,eAAe,IAAI,cAAc,aAAa,4BAA4B,CAAC;YAC3E,aAAa,EAAE,CAAC;YAChB,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,CAAC,EAAE,KAAK,EAAE,EAAE,CAAC;gBACrC,KAAK,GAAG,YAAY,CAAC,KAAK,CAAC,IAAI,MAAM,CAAC,SAAS,GAAG,KAAK,EAAE,GAAG,CAAC,CAAC,CAAC;gBAC/D,IAAI,KAAK,EAAE,CAAC;oBACR,eAAe,IAAI,cAAc,aAAa,aAAa,aAAa,iBAAiB,CAAC;oBAC1F,aAAa,EAAE,CAAC;gBACpB,CAAC;YACL,CAAC;YACD,IAAI,YAAY,CAAC,OAAO,CAAC,eAAe,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;gBAC/C,eAAe,IAAI,eAAe,aAAa,wBAAwB,CAAC;gBACxE,aAAa,EAAE,CAAC;YACpB,CAAC;QACL,CAAC;QAED,mCAAmC;QACnC,MAAM,KAAK,GAAG,iBAAiB,CAAC;QAChC,KAAK,GAAG,YAAY,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;QAElC,IAAI,KAAK,EAAE,CAAC;YACR,eAAe,IAAI,cAAc,aAAa,EAAE,wBAAwB,CAAC;YACzE,eAAe,IAAI,cAAc,aAAa,EAAE,6BAA6B,CAAC;YAC9E,eAAe,IAAI,cAAc,aAAa,EAAE,4BAA4B,CAAC;QACjF,CAAC;QAED,IAAI,aAAa,KAAK,CAAC,EAAE,CAAC;YACtB,MAAM,qBAAqB,GAAG,YAAY,CAAC,OAAO,CAAC,sBAAsB,CAAC,KAAK,CAAC,CAAC,CAAC;YAElF,IAAI,qBAAqB,EAAE,CAAC;gBACxB,iBAAiB,CAAC,IAAI,CAAC,sBAAsB,CAAC,CAAC;gBAE/C,eAAe,IAAI,mDAAmD,CAAC;gBACvE,eAAe,IAAI,oDAAoD,CAAC;YAC5E,CAAC;iBAAM,CAAC;gBACJ,eAAe,IAAI,qCAAqC,CAAC;YAC7D,CAAC;YACD,aAAa,EAAE,CAAC;QACpB,CAAC;QAED,YAAY;QACZ,IAAI,YAAY,GAAG,KAAK,CAAC;QACzB,IAAI,GAAG,GAAG,CAAC,CAAC;QACZ,OAAO,CAAC,YAAY,EAAE,CAAC;YACnB,GAAG,GAAG,YAAY,CAAC,OAAO,CAAC,sBAAsB,EAAE,GAAG,CAAC,CAAC;YACxD,IAAI,GAAG,GAAG,CAAC,EAAE,CAAC;gBACV,MAAM;YACV,CAAC;YACD,MAAM,SAAS,GAAG,GAAG,CAAC;YACtB,YAAY,GAAG,IAAI,CAAC;YACpB,OAAO,GAAG,GAAG,CAAC,IAAI,YAAY,CAAC,MAAM,CAAC,GAAG,CAAC,KAAK,IAAI,EAAE,CAAC;gBAClD,IAAI,YAAY,CAAC,MAAM,CAAC,GAAG,CAAC,KAAK,GAAG,IAAI,YAAY,CAAC,MAAM,CAAC,GAAG,GAAG,CAAC,CAAC,KAAK,GAAG,EAAE,CAAC;oBAC3E,YAAY,GAAG,KAAK,CAAC;oBACrB,MAAM;gBACV,CAAC;gBACD,GAAG,EAAE,CAAC;YACV,CAAC;YACD,GAAG,GAAG,SAAS,GAAG,sBAAsB,CAAC,MAAM,CAAC;QACpD,CAAC;QAED,IAAI,YAAY,EAAE,CAAC;YACf,eAAe,IAAI,0CAA0C,CAAC;QAClE,CAAC;QAED,eAAe,IAAI,uDAAuD,CAAC;QAE3E,YAAY,GAAG,cAAc,GAAG,eAAe,GAAG,YAAY,CAAC;QAE/D,MAAM,oBAAoB,GAAG,+BAA+B,GAAG,aAAa,CAAC;QAC7E,MAAM,kBAAkB,GAAG,2BAA2B,CAAC;QACvD,iBAAiB,GAAG,YAAY,CAAC,OAAO,CAAC,SAAS,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,CAAC;QAErE,IAAI,iBAAiB,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;YAC/B,YAAY,GAAG,SAAS,GAAG,iBAAiB,CAAC,IAAI,CAAC,YAAY,CAAC,GAAG,KAAK,GAAG,YAAY,CAAC;QAC3F,CAAC;QAED,YAAY;YACR,CAAC,iBAAiB,CAAC,CAAC,CAAC,2CAA2C,CAAC,CAAC,CAAC,EAAE,CAAC;gBACtE,+CAA+C;gBAC/C,2BAA2B,CAAC,YAAY,EAAE,SAAS,EAAE,oBAAoB,EAAE,kBAAkB,CAAC,CAAC;QAEnG,IAAI,CAAC,oBAAoB,EAAE,CAAC;QAC5B,IAAI,CAAC,0BAA0B,EAAE,CAAC;QAElC,IAAI,CAAC,wBAAwB,CAAC,oCAAoC,GAAG,EAAE,CAAC;QAExE,OAAO,EAAE,UAAU,EAAE,YAAY,EAAE,CAAC;IACxC,CAAC;IAES,wBAAwB,CAAC,IAAY,EAAE,wBAAiD;QAC9F,IAAI,aAAa,GAAG,EAAE,CAAC;QACvB,IAAI,GAAG,GAAG,UAAU,IAAI,MAAM,CAAC;QAC/B,KAAK,MAAM,eAAe,IAAI,IAAI,CAAC,wBAAwB,CAAC,gBAAgB,EAAE,CAAC;YAC3E,MAAM,IAAI,GAAG,eAAe,CAAC,IAAI,CAAC,OAAO,CAAC,gBAAgB,EAAE,IAAI,CAAC,CAAC;YAClE,MAAM,IAAI,GAAG,qBAAqB,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;YAEtD,IAAI,eAAe,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;gBAC7B,IAAI,IAAI,IAAI,CAAC,EAAE,CAAC;oBACZ,MAAM,gBAAgB,GAAG,GAAG,IAAI,IAAI,IAAI,CAAC,qBAAqB,CAAC,MAAM,cAAc,CAAC;oBACpF,aAAa,IAAI,UAAU,gBAAgB;;8BAEjC,IAAI;sBACZ,CAAC;oBACH,IAAI,CAAC,qBAAqB,CAAC,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;oBAEtD,GAAG,IAAI,eAAe,eAAe,CAAC,IAAI,YAAY,gBAAgB,KAAK,eAAe,CAAC,MAAM,MAAM,CAAC;gBAC5G,CAAC;qBAAM,CAAC;oBACJ,GAAG,IAAI,IAAI,eAAe,CAAC,IAAI,YAAY,eAAe,CAAC,IAAI,KAAK,eAAe,CAAC,MAAM,MAAM,CAAC;gBACrG,CAAC;YACL,CAAC;iBAAM,CAAC;gBACJ,GAAG,IAAI,KAAK,eAAe,CAAC,IAAI,MAAM,eAAe,CAAC,IAAI,KAAK,CAAC;YACpE,CAAC;QACL,CAAC;QACD,GAAG,IAAI,MAAM,CAAC;QACd,GAAG,GAAG,GAAG,aAAa,KAAK,GAAG,EAAE,CAAC;QACjC,GAAG,IAAI,UAAU,wBAAwB,CAAC,OAAO,CAAC,UAAU,cAAc,wBAAwB,CAAC,OAAO,CAAC,YAAY,kBAAkB,eAAe,MAAM,IAAI,KAAK,CAAC;QAExK,OAAO,GAAG,CAAC;IACf,CAAC;IAEO,gBAAgB,CAAC,IAAY,EAAE,QAAiB;QACpD,MAAM,aAAa,GAAG,6DAA6D,CAAC;QAEpF,iDAAiD;QACjD,OAAO,IAAI,EAAE,CAAC;YACV,MAAM,KAAK,GAAG,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YACvC,IAAI,KAAK,KAAK,IAAI,EAAE,CAAC;gBACjB,MAAM;YACV,CAAC;YAED,MAAM,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,uBAAuB;YAC9C,MAAM,WAAW,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,gCAAgC;YAC9D,MAAM,gBAAgB,GAAG,IAAI,CAAC,MAAM,GAAG,SAAS,CAAC,iBAAiB,CAAC,MAAM,CAAC;YAC1E,MAAM,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC,SAAS,CAAC,iBAAiB,CAAC,KAAK,gBAAgB,CAAC,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,gBAAgB,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;YACpI,MAAM,kBAAkB,GAAG,WAAW,KAAK,oBAAoB,CAAC,CAAC,kEAA+C,CAAC,+DAA6C,CAAC;YAE/J,IAAI,WAAW,EAAE,CAAC;gBACd,MAAM,WAAW,GAAG,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,WAAW,CAAC,CAAC;gBACjF,IAAI,WAAW,EAAE,CAAC;oBACd,WAAW,CAAC,eAAe,GAAG,IAAI,CAAC;gBACvC,CAAC;YACL,CAAC;YAED,IAAI,WAAW,GAAG,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,IAAI,CAAC,CAAC;YACxE,IAAI,CAAC,WAAW,EAAE,CAAC;gBACf,WAAW,GAAG;oBACV,OAAO,EAAE,IAAI,CAAC,wBAAwB,CAAC,qBAAqB,EAAE;oBAC9D,IAAI,EAAE,kBAAkB;iBAC3B,CAAC;gBACF,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,IAAI,CAAC,GAAG,WAAW,CAAC;YACxE,CAAC;YAED,IAAI,CAAC,6BAA6B,CAAC,IAAI,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;YAEhE,MAAM,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,KAAK,CAAC,KAAK,CAAC,CAAC;YAC7C,MAAM,UAAU,GAAG,UAAU,WAAW,CAAC,OAAO,CAAC,UAAU,cAAc,WAAW,CAAC,OAAO,CAAC,YAAY,IAAI,CAAC;YAC9G,MAAM,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;YAE1C,IAAI,GAAG,KAAK,GAAG,UAAU,GAAG,KAAK,CAAC;YAElC,aAAa,CAAC,SAAS,IAAI,UAAU,CAAC,MAAM,CAAC;QACjD,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAEO,qBAAqB,CAAC,IAAY,EAAE,QAAiB;QACzD,MAAM,uBAAuB,GAAG,mFAAmF,CAAC;QAEpH,iDAAiD;QACjD,OAAO,IAAI,EAAE,CAAC;YACV,MAAM,KAAK,GAAG,uBAAuB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YACjD,IAAI,KAAK,KAAK,IAAI,EAAE,CAAC;gBACjB,MAAM;YACV,CAAC;YAED,MAAM,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YACtB,MAAM,UAAU,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YAC5B,IAAI,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YACpB,MAAM,UAAU,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YAE5B,IAAI,UAAU,GAAG,IAAI,CAAC,wBAAwB,CAAC,gBAAgB,CAAC,IAAI,CAAC,CAAC;YACtE,IAAI,CAAC,UAAU,EAAE,CAAC;gBACd,MAAM,QAAQ,GAAG,IAAI,KAAK,SAAS,CAAC,CAAC,CAAC,6BAA6B,CAAC,SAAS,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;gBAEjG,IAAI,OAAO,CAAC;gBACZ,IAAI,QAAQ,EAAE,CAAC;oBACX,IAAI,GAAG,UAAU,CAAC;oBAClB,OAAO,GAAG,QAAQ,CAAC,OAAO,CAAC;oBAC3B,IAAI,OAAO,CAAC,UAAU,KAAK,CAAC,CAAC,EAAE,CAAC;wBAC5B,OAAO,GAAG,IAAI,CAAC,wBAAwB,CAAC,gBAAgB,CAAC,IAAI,CAAC,EAAE,OAAO,CAAC;wBACxE,IAAI,CAAC,OAAO,EAAE,CAAC;4BACX,OAAO,GAAG,IAAI,CAAC,wBAAwB,CAAC,qBAAqB,EAAE,CAAC;wBACpE,CAAC;oBACL,CAAC;gBACL,CAAC;qBAAM,CAAC;oBACJ,OAAO,GAAG,IAAI,CAAC,wBAAwB,CAAC,qBAAqB,EAAE,CAAC;gBACpE,CAAC;gBAED,UAAU,GAAG,EAAE,OAAO,EAAE,CAAC;gBACzB,IAAI,CAAC,wBAAwB,CAAC,gBAAgB,CAAC,IAAI,CAAC,GAAG,UAAU,CAAC;YACtE,CAAC;YAED,IAAI,CAAC,4BAA4B,CAC7B,IAAI,EACJ,IAAI,CAAC,wBAAwB,CAAC,gBAAgB,CAAC,IAAI,CAAC,EACpD,UAAU,KAAK,YAAY;gBACvB,CAAC;gBACD,CAAC,CAAC,IAAI,KAAK,SAAS;oBAClB,CAAC;oBACD,CAAC,0DAA0C,EACjD,QAAQ,CACX,CAAC;YAEF,MAAM,UAAU,GAAG,UAAU,CAAC,OAAO,CAAC,UAAU,CAAC;YACjD,MAAM,YAAY,GAAG,UAAU,CAAC,OAAO,CAAC,YAAY,CAAC;YAErD,MAAM,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,KAAK,CAAC,KAAK,CAAC,CAAC;YAC7C,MAAM,UAAU,GAAG,UAAU,UAAU,cAAc,YAAY,IAAI,CAAC;YACtE,MAAM,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;YAE1C,IAAI,GAAG,KAAK,GAAG,UAAU,GAAG,KAAK,CAAC;YAElC,uBAAuB,CAAC,SAAS,IAAI,UAAU,CAAC,MAAM,CAAC;QAC3D,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAEO,4BAA4B,CAAC,IAAY;QAC7C,KAAK,MAAM,gBAAgB,IAAI,IAAI,CAAC,qBAAqB,EAAE,CAAC;YACxD,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,IAAI,MAAM,CAAC,GAAG,gBAAgB,iBAAiB,EAAE,GAAG,CAAC,EAAE,GAAG,gBAAgB,SAAS,CAAC,CAAC;QAC7G,CAAC;QACD,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ","sourcesContent":["/* eslint-disable @typescript-eslint/naming-convention */\r\n/* eslint-disable babylonjs/available */\r\n/* eslint-disable jsdoc/require-jsdoc */\r\nimport type { Nullable } from \"../../types\";\r\nimport type { _IShaderProcessingContext } from \"../Processors/shaderProcessingOptions\";\r\nimport type { WebGPUBufferDescription } from \"./webgpuShaderProcessingContext\";\r\nimport { WebGPUShaderProcessingContext } from \"./webgpuShaderProcessingContext\";\r\nimport * as WebGPUConstants from \"./webgpuConstants\";\r\nimport { Logger } from \"../../Misc/logger\";\r\nimport { WebGPUShaderProcessor } from \"./webgpuShaderProcessor\";\r\nimport { RemoveComments, InjectStartingAndEndingCode } from \"../../Misc/codeStringParsingTools\";\r\nimport { ShaderLanguage } from \"../../Materials/shaderLanguage\";\r\n\r\nimport { Constants } from \"../constants\";\r\n\r\nimport \"../../ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration\";\r\nimport \"../../ShadersWGSL/ShadersInclude/bakedVertexAnimation\";\r\nimport \"../../ShadersWGSL/ShadersInclude/instancesDeclaration\";\r\nimport \"../../ShadersWGSL/ShadersInclude/instancesVertex\";\r\nimport \"../../ShadersWGSL/ShadersInclude/helperFunctions\";\r\nimport \"../../ShadersWGSL/ShadersInclude/fresnelFunction\";\r\nimport \"../../ShadersWGSL/ShadersInclude/meshUboDeclaration\";\r\nimport \"../../ShadersWGSL/ShadersInclude/sceneUboDeclaration\";\r\nimport \"../../ShadersWGSL/ShadersInclude/decalFragment\";\r\n\r\nconst builtInName_frag_depth = \"fragmentOutputs.fragDepth\";\r\n\r\nconst leftOverVarName = \"uniforms\";\r\nconst internalsVarName = \"internals\";\r\n\r\nconst gpuTextureViewDimensionByWebGPUTextureFunction: { [key: string]: Nullable<GPUTextureViewDimension> } = {\r\n texture_1d: WebGPUConstants.TextureViewDimension.E1d,\r\n texture_2d: WebGPUConstants.TextureViewDimension.E2d,\r\n texture_2d_array: WebGPUConstants.TextureViewDimension.E2dArray,\r\n texture_3d: WebGPUConstants.TextureViewDimension.E3d,\r\n texture_cube: WebGPUConstants.TextureViewDimension.Cube,\r\n texture_cube_array: WebGPUConstants.TextureViewDimension.CubeArray,\r\n texture_multisampled_2d: WebGPUConstants.TextureViewDimension.E2d,\r\n texture_depth_2d: WebGPUConstants.TextureViewDimension.E2d,\r\n texture_depth_2d_array: WebGPUConstants.TextureViewDimension.E2dArray,\r\n texture_depth_cube: WebGPUConstants.TextureViewDimension.Cube,\r\n texture_depth_cube_array: WebGPUConstants.TextureViewDimension.CubeArray,\r\n texture_depth_multisampled_2d: WebGPUConstants.TextureViewDimension.E2d,\r\n texture_storage_1d: WebGPUConstants.TextureViewDimension.E1d,\r\n texture_storage_2d: WebGPUConstants.TextureViewDimension.E2d,\r\n texture_storage_2d_array: WebGPUConstants.TextureViewDimension.E2dArray,\r\n texture_storage_3d: WebGPUConstants.TextureViewDimension.E3d,\r\n texture_external: null,\r\n};\r\n\r\n/** @internal */\r\nexport class WebGPUShaderProcessorWGSL extends WebGPUShaderProcessor {\r\n protected _attributesInputWGSL: string[];\r\n protected _attributesWGSL: string[];\r\n protected _attributesConversionCodeWGSL: string[];\r\n protected _hasNonFloatAttribute: boolean;\r\n protected _varyingsWGSL: string[];\r\n protected _varyingNamesWGSL: string[];\r\n protected _stridedUniformArrays: string[];\r\n\r\n public override shaderLanguage = ShaderLanguage.WGSL;\r\n public uniformRegexp = /uniform\\s+(\\w+)\\s*:\\s*(.+)\\s*;/;\r\n public textureRegexp = /var\\s+(\\w+)\\s*:\\s*((array<\\s*)?(texture_\\w+)\\s*(<\\s*(.+)\\s*>)?\\s*(,\\s*\\w+\\s*>\\s*)?);/;\r\n public noPrecision = true;\r\n public pureMode = false;\r\n\r\n protected _getArraySize(name: string, uniformType: string, preProcessors: { [key: string]: string }): [string, string, number] {\r\n let length = 0;\r\n\r\n const endArray = uniformType.lastIndexOf(\">\");\r\n if (uniformType.indexOf(\"array\") >= 0 && endArray > 0) {\r\n let startArray = endArray;\r\n while (startArray > 0 && uniformType.charAt(startArray) !== \" \" && uniformType.charAt(startArray) !== \",\") {\r\n startArray--;\r\n }\r\n const lengthInString = uniformType.substring(startArray + 1, endArray);\r\n length = +lengthInString;\r\n if (isNaN(length)) {\r\n length = +preProcessors[lengthInString.trim()];\r\n }\r\n while (startArray > 0 && (uniformType.charAt(startArray) === \" \" || uniformType.charAt(startArray) === \",\")) {\r\n startArray--;\r\n }\r\n uniformType = uniformType.substring(uniformType.indexOf(\"<\") + 1, startArray + 1);\r\n }\r\n\r\n return [name, uniformType, length];\r\n }\r\n\r\n public initializeShaders(processingContext: Nullable<_IShaderProcessingContext>): void {\r\n this._webgpuProcessingContext = processingContext as WebGPUShaderProcessingContext;\r\n\r\n this._attributesInputWGSL = [];\r\n this._attributesWGSL = [];\r\n this._attributesConversionCodeWGSL = [];\r\n this._hasNonFloatAttribute = false;\r\n this._varyingsWGSL = [];\r\n this._varyingNamesWGSL = [];\r\n this._stridedUniformArrays = [];\r\n }\r\n\r\n public preProcessShaderCode(code: string): string {\r\n // Same check as in webgpuShaderProcessorsGLSL to avoid same ubDelcaration to be injected twice.\r\n const ubDeclaration = this.pureMode\r\n ? \"\"\r\n : `struct ${WebGPUShaderProcessor.InternalsUBOName} {\\n yFactor_: f32,\\n textureOutputHeight_: f32,\\n};\\nvar<uniform> ${internalsVarName} : ${WebGPUShaderProcessor.InternalsUBOName};\\n`;\r\n const alreadyInjected = code.indexOf(ubDeclaration) !== -1;\r\n return alreadyInjected ? code : ubDeclaration + RemoveComments(code);\r\n }\r\n\r\n public varyingCheck(varying: string): boolean {\r\n const regex = /(flat|linear|perspective)?\\s*(center|centroid|sample)?\\s*\\bvarying\\b/;\r\n\r\n return regex.test(varying);\r\n }\r\n\r\n public varyingProcessor(varying: string, isFragment: boolean, preProcessors: { [key: string]: string }) {\r\n const varyingRegex = /\\s*(flat|linear|perspective)?\\s*(center|centroid|sample)?\\s*varying\\s+(?:(?:highp)?|(?:lowp)?)\\s*(\\S+)\\s*:\\s*(.+)\\s*;/gm;\r\n const match = varyingRegex.exec(varying);\r\n if (match !== null) {\r\n const interpolationType = match[1] ?? \"perspective\";\r\n const interpolationSampling = match[2] ?? \"center\";\r\n const varyingType = match[4];\r\n const name = match[3];\r\n const interpolation = interpolationType === \"flat\" ? `@interpolate(${interpolationType})` : `@interpolate(${interpolationType}, ${interpolationSampling})`;\r\n let location: number;\r\n if (isFragment) {\r\n location = this._webgpuProcessingContext.availableVaryings[name];\r\n if (location === undefined) {\r\n Logger.Warn(`Invalid fragment shader: The varying named \"${name}\" is not declared in the vertex shader! This declaration will be ignored.`);\r\n }\r\n } else {\r\n location = this._webgpuProcessingContext.getVaryingNextLocation(varyingType, this._getArraySize(name, varyingType, preProcessors)[2]);\r\n this._webgpuProcessingContext.availableVaryings[name] = location;\r\n this._varyingsWGSL.push(` @location(${location}) ${interpolation} ${name} : ${varyingType},`);\r\n this._varyingNamesWGSL.push(name);\r\n }\r\n\r\n varying = \"\";\r\n }\r\n return varying;\r\n }\r\n\r\n public attributeProcessor(attribute: string, preProcessors: { [key: string]: string }) {\r\n const attribRegex = /\\s*attribute\\s+(\\S+)\\s*:\\s*(.+)\\s*;/gm;\r\n const match = attribRegex.exec(attribute);\r\n if (match !== null) {\r\n const attributeType = match[2];\r\n const name = match[1];\r\n const location = this._webgpuProcessingContext.getAttributeNextLocation(attributeType, this._getArraySize(name, attributeType, preProcessors)[2]);\r\n\r\n this._webgpuProcessingContext.availableAttributes[name] = location;\r\n this._webgpuProcessingContext.orderedAttributes[location] = name;\r\n\r\n const numComponents = this._webgpuProcessingContext.vertexBufferKindToNumberOfComponents[name];\r\n if (numComponents !== undefined) {\r\n // Special case for an int/ivecX vertex buffer that is used as a float/vecX attribute in the shader.\r\n const newType =\r\n numComponents < 0 ? (numComponents === -1 ? \"i32\" : \"vec\" + -numComponents + \"<i32>\") : numComponents === 1 ? \"u32\" : \"vec\" + numComponents + \"<u32>\";\r\n const newName = `_int_${name}_`;\r\n\r\n this._attributesInputWGSL.push(`@location(${location}) ${newName} : ${newType},`);\r\n this._attributesWGSL.push(`${name} : ${attributeType},`);\r\n this._attributesConversionCodeWGSL.push(`vertexInputs.${name} = ${attributeType}(vertexInputs_.${newName});`);\r\n this._hasNonFloatAttribute = true;\r\n } else {\r\n this._attributesInputWGSL.push(`@location(${location}) ${name} : ${attributeType},`);\r\n this._attributesWGSL.push(`${name} : ${attributeType},`);\r\n this._attributesConversionCodeWGSL.push(`vertexInputs.${name} = vertexInputs_.${name};`);\r\n }\r\n attribute = \"\";\r\n }\r\n return attribute;\r\n }\r\n\r\n public uniformProcessor(uniform: string, isFragment: boolean, preProcessors: { [key: string]: string }): string {\r\n const match = this.uniformRegexp.exec(uniform);\r\n if (match !== null) {\r\n const uniformType = match[2];\r\n const name = match[1];\r\n\r\n this._addUniformToLeftOverUBO(name, uniformType, preProcessors);\r\n\r\n uniform = \"\";\r\n }\r\n return uniform;\r\n }\r\n\r\n public textureProcessor(texture: string, isFragment: boolean, preProcessors: { [key: string]: string }): string {\r\n const match = this.textureRegexp.exec(texture);\r\n if (match !== null) {\r\n const name = match[1]; // name of the variable\r\n const type = match[2]; // texture_2d<f32> or array<texture_2d_array<f32>, 5> for eg\r\n const isArrayOfTexture = !!match[3];\r\n const textureFunc = match[4]; // texture_2d, texture_depth_2d, etc\r\n const isStorageTexture = textureFunc.indexOf(\"storage\") > 0;\r\n const componentType = match[6]; // f32 or i32 or u32 or undefined\r\n const storageTextureFormat = isStorageTexture ? (componentType.substring(0, componentType.indexOf(\",\")).trim() as GPUTextureFormat) : null;\r\n\r\n let arraySize = isArrayOfTexture ? this._getArraySize(name, type, preProcessors)[2] : 0;\r\n let textureInfo = this._webgpuProcessingContext.availableTextures[name];\r\n if (!textureInfo) {\r\n textureInfo = {\r\n isTextureArray: arraySize > 0,\r\n isStorageTexture,\r\n textures: [],\r\n sampleType: WebGPUConstants.TextureSampleType.Float,\r\n };\r\n arraySize = arraySize || 1;\r\n for (let i = 0; i < arraySize; ++i) {\r\n textureInfo.textures.push(this._webgpuProcessingContext.getNextFreeUBOBinding());\r\n }\r\n } else {\r\n arraySize = textureInfo.textures.length;\r\n }\r\n\r\n this._webgpuProcessingContext.availableTextures[name] = textureInfo;\r\n\r\n const isDepthTexture = textureFunc.indexOf(\"depth\") > 0;\r\n const textureDimension = gpuTextureViewDimensionByWebGPUTextureFunction[textureFunc];\r\n const sampleType = isDepthTexture\r\n ? WebGPUConstants.TextureSampleType.Depth\r\n : componentType === \"u32\"\r\n ? WebGPUConstants.TextureSampleType.Uint\r\n : componentType === \"i32\"\r\n ? WebGPUConstants.TextureSampleType.Sint\r\n : WebGPUConstants.TextureSampleType.Float;\r\n\r\n textureInfo.sampleType = sampleType;\r\n\r\n if (textureDimension === undefined) {\r\n // eslint-disable-next-line no-throw-literal\r\n throw `Can't get the texture dimension corresponding to the texture function \"${textureFunc}\"!`;\r\n }\r\n\r\n for (let i = 0; i < arraySize; ++i) {\r\n const { groupIndex, bindingIndex } = textureInfo.textures[i];\r\n\r\n if (i === 0) {\r\n texture = `@group(${groupIndex}) @binding(${bindingIndex}) ${texture}`;\r\n }\r\n\r\n this._addTextureBindingDescription(name, textureInfo, i, textureDimension, storageTextureFormat, !isFragment);\r\n }\r\n }\r\n\r\n return texture;\r\n }\r\n\r\n private _convertDefinesToConst(preProcessors: { [key: string]: string }) {\r\n let code = \"\";\r\n for (const key in preProcessors) {\r\n const value = preProcessors[key];\r\n if (key.startsWith(\"__\")) {\r\n continue;\r\n }\r\n if (!isNaN(parseInt(value)) || !isNaN(parseFloat(value))) {\r\n code += `const ${key} = ${value};\\n`;\r\n } else if (key && value === \"\") {\r\n code += `const ${key} = true;\\n`;\r\n }\r\n }\r\n return code;\r\n }\r\n\r\n public postProcessor(\r\n code: string,\r\n _defines: string[],\r\n _isFragment: boolean,\r\n _processingContext: Nullable<_IShaderProcessingContext>,\r\n _parameters: {\r\n [key: string]: number | string | boolean | undefined;\r\n },\r\n preProcessors: { [key: string]: string },\r\n preProcessorsFromCode: { [key: string]: string }\r\n ) {\r\n // Collect the preprocessor names (coming from a \"#define NAME VALUE\" declaration) directly defined in the shader code (preProcessorsFromCode) and not defined at the material level (preProcessors).\r\n // This is because we will have to perform a replace on the code to replace the defines with their values.\r\n //\r\n // We don't have to do it for preprocessor names defined at the material level because replacing them by \"const NAME = VALUE;\" will take care of it (see _convertDefinesToConst()) and is faster than doing a search/replace for each of them.\r\n //\r\n // The reason why doing \"const NAME = VALUE;\" doesn't work for preprocessor names defined in the code is that VALUE can be any string and not only numbers or booleans.\r\n // So, if we have this code:\r\n //\r\n // #define vDiffuseUV vMainUV\r\n // textureSample(..., fragmentInputs.vDiffuseUV)\r\n ///\r\n // only a search/replace will work, 'const vDiffuseUV = \"vMainUV\";' will not work\r\n //\r\n // Note that the search/replace text processing will also apply to the \"#define NAME VALUE\" definition itself, so it will become \"#define VALUE VALUE\"\r\n // It's not a problem, though, because all #define XXX will be commented out in the final code.\r\n const defineList: string[] = [];\r\n\r\n for (const key in preProcessorsFromCode) {\r\n const value = preProcessorsFromCode[key];\r\n\r\n // Excludes the defines that are booleans (note that there aren't \"false\" booleans: we simply don't add them in the preProcessorsFromCode object).\r\n // That's because we need (at least some of) them to stay untouched, like #define DISABLE_UNIFORMTY_ANALYSIS or #define CUSTOM_VERTEX_BEGIN (else, they would be replaced with \"#define true\" after the search/replace processing)\r\n if (value !== \"true\") {\r\n defineList.push(key);\r\n }\r\n }\r\n\r\n // We must sort the define names by length to avoid replacing a define with a longer name (ex: #define A 1 and #define AB 2, if we replace A with 1, we will have #define 1B 2)\r\n // So, we start by longest names and we finish with the shortest ones.\r\n defineList.sort((a, b) => (a.length - b.length > 0 ? -1 : a.length === b.length ? 0 : 1));\r\n\r\n for (const name of defineList) {\r\n // Let's retrieve the value of the define from the code\r\n // Note that we can't use the value from preProcessorsFromCode[name] because this value could have been changed from a previous replace\r\n // For example:\r\n // #define IOR 1.333\r\n // #define ETA 1.0/IOR\r\n //\r\n // After IOR replacement is performed, we will have:\r\n // #define 1.333 1.333\r\n // #define ETA 1.0/1.333\r\n //\r\n // but preProcessorsFromCode[\"ETA\"] is still \"1.0/IOR\" and not \"1.0/1.333\", so we must retrieve the value for ETA from the current code\r\n const i0 = code.indexOf(\"#define \" + name);\r\n\r\n let i1 = code.indexOf(\"\\n\", i0);\r\n if (i1 === -1) {\r\n i1 = code.length;\r\n }\r\n\r\n const value = code.substring(i0 + 8 + name.length + 1, i1);\r\n\r\n code = code.replace(new RegExp(name, \"g\"), value);\r\n }\r\n\r\n code = this._convertDefinesToConst(preProcessors) + code;\r\n\r\n return code;\r\n }\r\n\r\n public finalizeShaders(vertexCode: string, fragmentCode: string): { vertexCode: string; fragmentCode: string } {\r\n const enabledExtensions: string[] = [];\r\n\r\n const fragCoordCode =\r\n fragmentCode.indexOf(\"fragmentInputs.position\") >= 0 && !this.pureMode\r\n ? `\r\n if (internals.yFactor_ == 1.) {\r\n fragmentInputs.position.y = internals.textureOutputHeight_ - fragmentInputs.position.y;\r\n }\r\n `\r\n : \"\";\r\n\r\n // Add the group/binding info to the sampler declaration (var xxx: sampler|sampler_comparison)\r\n vertexCode = this._processSamplers(vertexCode, true);\r\n fragmentCode = this._processSamplers(fragmentCode, false);\r\n\r\n // Add the group/binding info to the uniform/storage buffer declarations (var<uniform> XXX:YYY or var<storage(,read_write|read)> XXX:YYY)\r\n vertexCode = this._processCustomBuffers(vertexCode, true);\r\n fragmentCode = this._processCustomBuffers(fragmentCode, false);\r\n\r\n // Builds the leftover UBOs.\r\n const leftOverUBO = this._buildLeftOverUBO();\r\n\r\n vertexCode = leftOverUBO + vertexCode;\r\n fragmentCode = leftOverUBO + fragmentCode;\r\n\r\n // Vertex code\r\n vertexCode = vertexCode.replace(/#define /g, \"//#define \");\r\n vertexCode = this._processStridedUniformArrays(vertexCode);\r\n\r\n let vertexInputs = \"struct VertexInputs {\\n @builtin(vertex_index) vertexIndex : u32,\\n @builtin(instance_index) instanceIndex : u32,\\n\";\r\n if (this._attributesInputWGSL.length > 0) {\r\n vertexInputs += this._attributesInputWGSL.join(\"\\n\");\r\n }\r\n vertexInputs += \"\\n};\\nvar<private> vertexInputs\" + (this._hasNonFloatAttribute ? \"_\" : \"\") + \" : VertexInputs;\\n\";\r\n if (this._hasNonFloatAttribute) {\r\n vertexInputs += \"struct VertexInputs_ {\\n vertexIndex : u32, instanceIndex : u32,\\n\";\r\n vertexInputs += this._attributesWGSL.join(\"\\n\");\r\n vertexInputs += \"\\n};\\nvar<private> vertexInputs : VertexInputs_;\\n\";\r\n }\r\n\r\n let vertexOutputs = \"struct FragmentInputs {\\n @builtin(position) position : vec4<f32>,\\n\";\r\n if (this._varyingsWGSL.length > 0) {\r\n vertexOutputs += this._varyingsWGSL.join(\"\\n\");\r\n }\r\n vertexOutputs += \"\\n};\\nvar<private> vertexOutputs : FragmentInputs;\\n\";\r\n\r\n vertexCode = vertexInputs + vertexOutputs + vertexCode;\r\n\r\n let vertexMainStartingCode = `\\n vertexInputs${this._hasNonFloatAttribute ? \"_\" : \"\"} = input;\\n`;\r\n if (this._hasNonFloatAttribute) {\r\n vertexMainStartingCode += \"vertexInputs.vertexIndex = vertexInputs_.vertexIndex;\\nvertexInputs.instanceIndex = vertexInputs_.instanceIndex;\\n\";\r\n vertexMainStartingCode += this._attributesConversionCodeWGSL.join(\"\\n\");\r\n vertexMainStartingCode += \"\\n\";\r\n }\r\n const vertexMainEndingCode = this.pureMode\r\n ? ` return vertexOutputs;`\r\n : ` vertexOutputs.position.y = vertexOutputs.position.y * internals.yFactor_;\\n return vertexOutputs;`;\r\n let needDiagnosticOff = vertexCode.indexOf(Constants.DISABLEUA) !== -1;\r\n\r\n vertexCode =\r\n (needDiagnosticOff ? \"diagnostic(off, derivative_uniformity);\\n\" : \"\") +\r\n \"diagnostic(off, chromium.unreachable_code);\\n\" +\r\n InjectStartingAndEndingCode(vertexCode, \"fn main\", vertexMainStartingCode, vertexMainEndingCode);\r\n\r\n // fragment code\r\n fragmentCode = fragmentCode.replace(/#define /g, \"//#define \");\r\n fragmentCode = this._processStridedUniformArrays(fragmentCode);\r\n if (!this.pureMode) {\r\n fragmentCode = fragmentCode.replace(/dpdy/g, \"(-internals.yFactor_)*dpdy\"); // will also handle dpdyCoarse and dpdyFine\r\n }\r\n\r\n let fragmentInputs = \"struct FragmentInputs {\\n @builtin(position) position : vec4<f32>,\\n @builtin(front_facing) frontFacing : bool,\\n\";\r\n if (this._varyingsWGSL.length > 0) {\r\n fragmentInputs += this._varyingsWGSL.join(\"\\n\");\r\n }\r\n fragmentInputs += \"\\n};\\nvar<private> fragmentInputs : FragmentInputs;\\n\";\r\n\r\n let fragmentOutputs = \"struct FragmentOutputs {\\n\";\r\n\r\n // Adding fragData output locations\r\n const regexRoot = \"fragmentOutputs\\\\.fragData\";\r\n let match = fragmentCode.match(new RegExp(regexRoot + \"0\", \"g\"));\r\n let indexLocation = 0;\r\n\r\n if (match) {\r\n fragmentOutputs += ` @location(${indexLocation}) fragData0 : vec4<f32>,\\n`;\r\n indexLocation++;\r\n for (let index = 1; index < 8; index++) {\r\n match = fragmentCode.match(new RegExp(regexRoot + index, \"g\"));\r\n if (match) {\r\n fragmentOutputs += ` @location(${indexLocation}) fragData${indexLocation} : vec4<f32>,\\n`;\r\n indexLocation++;\r\n }\r\n }\r\n if (fragmentCode.indexOf(\"MRT_AND_COLOR\") !== -1) {\r\n fragmentOutputs += ` @location(${indexLocation}) color : vec4<f32>,\\n`;\r\n indexLocation++;\r\n }\r\n }\r\n\r\n // Adding fragData output locations\r\n const regex = /oitDepthSampler/;\r\n match = fragmentCode.match(regex);\r\n\r\n if (match) {\r\n fragmentOutputs += ` @location(${indexLocation++}) depth : vec2<f32>,\\n`;\r\n fragmentOutputs += ` @location(${indexLocation++}) frontColor : vec4<f32>,\\n`;\r\n fragmentOutputs += ` @location(${indexLocation++}) backColor : vec4<f32>,\\n`;\r\n }\r\n\r\n if (indexLocation === 0) {\r\n const useDualSourceBlending = fragmentCode.indexOf(\"DUAL_SOURCE_BLENDING\") !== -1;\r\n\r\n if (useDualSourceBlending) {\r\n enabledExtensions.push(\"dual_source_blending\");\r\n\r\n fragmentOutputs += \" @location(0) @blend_src(0) color : vec4<f32>,\\n\";\r\n fragmentOutputs += \" @location(0) @blend_src(1) color2 : vec4<f32>,\\n\";\r\n } else {\r\n fragmentOutputs += \" @location(0) color : vec4<f32>,\\n\";\r\n }\r\n indexLocation++;\r\n }\r\n\r\n // FragDepth\r\n let hasFragDepth = false;\r\n let idx = 0;\r\n while (!hasFragDepth) {\r\n idx = fragmentCode.indexOf(builtInName_frag_depth, idx);\r\n if (idx < 0) {\r\n break;\r\n }\r\n const saveIndex = idx;\r\n hasFragDepth = true;\r\n while (idx > 1 && fragmentCode.charAt(idx) !== \"\\n\") {\r\n if (fragmentCode.charAt(idx) === \"/\" && fragmentCode.charAt(idx - 1) === \"/\") {\r\n hasFragDepth = false;\r\n break;\r\n }\r\n idx--;\r\n }\r\n idx = saveIndex + builtInName_frag_depth.length;\r\n }\r\n\r\n if (hasFragDepth) {\r\n fragmentOutputs += \" @builtin(frag_depth) fragDepth: f32,\\n\";\r\n }\r\n\r\n fragmentOutputs += \"};\\nvar<private> fragmentOutputs : FragmentOutputs;\\n\";\r\n\r\n fragmentCode = fragmentInputs + fragmentOutputs + fragmentCode;\r\n\r\n const fragmentStartingCode = \" fragmentInputs = input;\\n \" + fragCoordCode;\r\n const fragmentEndingCode = \" return fragmentOutputs;\";\r\n needDiagnosticOff = fragmentCode.indexOf(Constants.DISABLEUA) !== -1;\r\n\r\n if (enabledExtensions.length > 0) {\r\n fragmentCode = \"enable \" + enabledExtensions.join(\";\\nenable \") + \";\\n\" + fragmentCode;\r\n }\r\n\r\n fragmentCode =\r\n (needDiagnosticOff ? \"diagnostic(off, derivative_uniformity);\\n\" : \"\") +\r\n \"diagnostic(off, chromium.unreachable_code);\\n\" +\r\n InjectStartingAndEndingCode(fragmentCode, \"fn main\", fragmentStartingCode, fragmentEndingCode);\r\n\r\n this._collectBindingNames();\r\n this._preCreateBindGroupEntries();\r\n\r\n this._webgpuProcessingContext.vertexBufferKindToNumberOfComponents = {};\r\n\r\n return { vertexCode, fragmentCode };\r\n }\r\n\r\n protected _generateLeftOverUBOCode(name: string, uniformBufferDescription: WebGPUBufferDescription): string {\r\n let stridedArrays = \"\";\r\n let ubo = `struct ${name} {\\n`;\r\n for (const leftOverUniform of this._webgpuProcessingContext.leftOverUniforms) {\r\n const type = leftOverUniform.type.replace(/^(.*?)(<.*>)?$/, \"$1\");\r\n const size = WebGPUShaderProcessor.UniformSizes[type];\r\n\r\n if (leftOverUniform.length > 0) {\r\n if (size <= 2) {\r\n const stridedArrayType = `${name}_${this._stridedUniformArrays.length}_strided_arr`;\r\n stridedArrays += `struct ${stridedArrayType} {\r\n @size(16)\r\n el: ${type},\r\n }`;\r\n this._stridedUniformArrays.push(leftOverUniform.name);\r\n\r\n ubo += ` @align(16) ${leftOverUniform.name} : array<${stridedArrayType}, ${leftOverUniform.length}>,\\n`;\r\n } else {\r\n ubo += ` ${leftOverUniform.name} : array<${leftOverUniform.type}, ${leftOverUniform.length}>,\\n`;\r\n }\r\n } else {\r\n ubo += ` ${leftOverUniform.name} : ${leftOverUniform.type},\\n`;\r\n }\r\n }\r\n ubo += \"};\\n\";\r\n ubo = `${stridedArrays}\\n${ubo}`;\r\n ubo += `@group(${uniformBufferDescription.binding.groupIndex}) @binding(${uniformBufferDescription.binding.bindingIndex}) var<uniform> ${leftOverVarName} : ${name};\\n`;\r\n\r\n return ubo;\r\n }\r\n\r\n private _processSamplers(code: string, isVertex: boolean): string {\r\n const samplerRegexp = /var\\s+(\\w+Sampler)\\s*:\\s*(sampler|sampler_comparison)\\s*;/gm;\r\n\r\n // eslint-disable-next-line no-constant-condition\r\n while (true) {\r\n const match = samplerRegexp.exec(code);\r\n if (match === null) {\r\n break;\r\n }\r\n\r\n const name = match[1]; // name of the variable\r\n const samplerType = match[2]; // sampler or sampler_comparison\r\n const suffixLessLength = name.length - Constants.AUTOSAMPLERSUFFIX.length;\r\n const textureName = name.lastIndexOf(Constants.AUTOSAMPLERSUFFIX) === suffixLessLength ? name.substring(0, suffixLessLength) : null;\r\n const samplerBindingType = samplerType === \"sampler_comparison\" ? WebGPUConstants.SamplerBindingType.Comparison : WebGPUConstants.SamplerBindingType.Filtering;\r\n\r\n if (textureName) {\r\n const textureInfo = this._webgpuProcessingContext.availableTextures[textureName];\r\n if (textureInfo) {\r\n textureInfo.autoBindSampler = true;\r\n }\r\n }\r\n\r\n let samplerInfo = this._webgpuProcessingContext.availableSamplers[name];\r\n if (!samplerInfo) {\r\n samplerInfo = {\r\n binding: this._webgpuProcessingContext.getNextFreeUBOBinding(),\r\n type: samplerBindingType,\r\n };\r\n this._webgpuProcessingContext.availableSamplers[name] = samplerInfo;\r\n }\r\n\r\n this._addSamplerBindingDescription(name, samplerInfo, isVertex);\r\n\r\n const part1 = code.substring(0, match.index);\r\n const insertPart = `@group(${samplerInfo.binding.groupIndex}) @binding(${samplerInfo.binding.bindingIndex}) `;\r\n const part2 = code.substring(match.index);\r\n\r\n code = part1 + insertPart + part2;\r\n\r\n samplerRegexp.lastIndex += insertPart.length;\r\n }\r\n\r\n return code;\r\n }\r\n\r\n private _processCustomBuffers(code: string, isVertex: boolean): string {\r\n const instantiateBufferRegexp = /var<\\s*(uniform|storage)\\s*(,\\s*(read|read_write)\\s*)?>\\s+(\\S+)\\s*:\\s*(\\S+)\\s*;/gm;\r\n\r\n // eslint-disable-next-line no-constant-condition\r\n while (true) {\r\n const match = instantiateBufferRegexp.exec(code);\r\n if (match === null) {\r\n break;\r\n }\r\n\r\n const type = match[1];\r\n const decoration = match[3];\r\n let name = match[4];\r\n const structName = match[5];\r\n\r\n let bufferInfo = this._webgpuProcessingContext.availableBuffers[name];\r\n if (!bufferInfo) {\r\n const knownUBO = type === \"uniform\" ? WebGPUShaderProcessingContext.KnownUBOs[structName] : null;\r\n\r\n let binding;\r\n if (knownUBO) {\r\n name = structName;\r\n binding = knownUBO.binding;\r\n if (binding.groupIndex === -1) {\r\n binding = this._webgpuProcessingContext.availableBuffers[name]?.binding;\r\n if (!binding) {\r\n binding = this._webgpuProcessingContext.getNextFreeUBOBinding();\r\n }\r\n }\r\n } else {\r\n binding = this._webgpuProcessingContext.getNextFreeUBOBinding();\r\n }\r\n\r\n bufferInfo = { binding };\r\n this._webgpuProcessingContext.availableBuffers[name] = bufferInfo;\r\n }\r\n\r\n this._addBufferBindingDescription(\r\n name,\r\n this._webgpuProcessingContext.availableBuffers[name],\r\n decoration === \"read_write\"\r\n ? WebGPUConstants.BufferBindingType.Storage\r\n : type === \"storage\"\r\n ? WebGPUConstants.BufferBindingType.ReadOnlyStorage\r\n : WebGPUConstants.BufferBindingType.Uniform,\r\n isVertex\r\n );\r\n\r\n const groupIndex = bufferInfo.binding.groupIndex;\r\n const bindingIndex = bufferInfo.binding.bindingIndex;\r\n\r\n const part1 = code.substring(0, match.index);\r\n const insertPart = `@group(${groupIndex}) @binding(${bindingIndex}) `;\r\n const part2 = code.substring(match.index);\r\n\r\n code = part1 + insertPart + part2;\r\n\r\n instantiateBufferRegexp.lastIndex += insertPart.length;\r\n }\r\n\r\n return code;\r\n }\r\n\r\n private _processStridedUniformArrays(code: string): string {\r\n for (const uniformArrayName of this._stridedUniformArrays) {\r\n code = code.replace(new RegExp(`${uniformArrayName}\\\\s*\\\\[(.*?)\\\\]`, \"g\"), `${uniformArrayName}[$1].el`);\r\n }\r\n return code;\r\n }\r\n}\r\n"]}
@@ -8,6 +8,8 @@ export declare class WebGPUStencilStateComposer extends StencilStateComposer {
8
8
  constructor(cache: WebGPUCacheRenderPipeline);
9
9
  get func(): number;
10
10
  set func(value: number);
11
+ get backFunc(): number;
12
+ set backFunc(value: number);
11
13
  get funcMask(): number;
12
14
  set funcMask(value: number);
13
15
  get opStencilFail(): number;
@@ -16,6 +18,12 @@ export declare class WebGPUStencilStateComposer extends StencilStateComposer {
16
18
  set opDepthFail(value: number);
17
19
  get opStencilDepthPass(): number;
18
20
  set opStencilDepthPass(value: number);
21
+ get backOpStencilFail(): number;
22
+ set backOpStencilFail(value: number);
23
+ get backOpDepthFail(): number;
24
+ set backOpDepthFail(value: number);
25
+ get backOpStencilDepthPass(): number;
26
+ set backOpStencilDepthPass(value: number);
19
27
  get mask(): number;
20
28
  set mask(value: number);
21
29
  get enabled(): boolean;
@@ -18,6 +18,16 @@ export class WebGPUStencilStateComposer extends StencilStateComposer {
18
18
  this._func = value;
19
19
  this._cache.setStencilCompare(value);
20
20
  }
21
+ get backFunc() {
22
+ return this._backFunc;
23
+ }
24
+ set backFunc(value) {
25
+ if (this._backFunc === value) {
26
+ return;
27
+ }
28
+ this._backFunc = value;
29
+ this._cache.setStencilBackCompare(value);
30
+ }
21
31
  get funcMask() {
22
32
  return this._funcMask;
23
33
  }
@@ -58,6 +68,36 @@ export class WebGPUStencilStateComposer extends StencilStateComposer {
58
68
  this._opStencilDepthPass = value;
59
69
  this._cache.setStencilPassOp(value);
60
70
  }
71
+ get backOpStencilFail() {
72
+ return this._backOpStencilFail;
73
+ }
74
+ set backOpStencilFail(value) {
75
+ if (this._backOpStencilFail === value) {
76
+ return;
77
+ }
78
+ this._backOpStencilFail = value;
79
+ this._cache.setStencilBackFailOp(value);
80
+ }
81
+ get backOpDepthFail() {
82
+ return this._backOpDepthFail;
83
+ }
84
+ set backOpDepthFail(value) {
85
+ if (this._backOpDepthFail === value) {
86
+ return;
87
+ }
88
+ this._backOpDepthFail = value;
89
+ this._cache.setStencilBackDepthFailOp(value);
90
+ }
91
+ get backOpStencilDepthPass() {
92
+ return this._backOpStencilDepthPass;
93
+ }
94
+ set backOpStencilDepthPass(value) {
95
+ if (this._backOpStencilDepthPass === value) {
96
+ return;
97
+ }
98
+ this._backOpStencilDepthPass = value;
99
+ this._cache.setStencilBackPassOp(value);
100
+ }
61
101
  get mask() {
62
102
  return this._mask;
63
103
  }
@@ -1 +1 @@
1
- {"version":3,"file":"webgpuStencilStateComposer.js","sourceRoot":"","sources":["../../../../../dev/core/src/Engines/WebGPU/webgpuStencilStateComposer.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,oBAAoB,EAAE,MAAM,mCAAmC,CAAC;AAEzE;;IAEI;AACJ,MAAM,OAAO,0BAA2B,SAAQ,oBAAoB;IAGhE,YAAmB,KAAgC;QAC/C,KAAK,CAAC,KAAK,CAAC,CAAC;QACb,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,IAAI,CAAC,KAAK,EAAE,CAAC;IACjB,CAAC;IAED,IAAoB,IAAI;QACpB,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAED,IAAoB,IAAI,CAAC,KAAa;QAClC,IAAI,IAAI,CAAC,KAAK,KAAK,KAAK,EAAE,CAAC;YACvB,OAAO;QACX,CAAC;QAED,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,MAAM,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;IACzC,CAAC;IAED,IAAoB,QAAQ;QACxB,OAAO,IAAI,CAAC,SAAS,CAAC;IAC1B,CAAC;IAED,IAAoB,QAAQ,CAAC,KAAa;QACtC,IAAI,IAAI,CAAC,SAAS,KAAK,KAAK,EAAE,CAAC;YAC3B,OAAO;QACX,CAAC;QAED,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;QACvB,IAAI,CAAC,MAAM,CAAC,kBAAkB,CAAC,KAAK,CAAC,CAAC;IAC1C,CAAC;IAED,IAAoB,aAAa;QAC7B,OAAO,IAAI,CAAC,cAAc,CAAC;IAC/B,CAAC;IAED,IAAoB,aAAa,CAAC,KAAa;QAC3C,IAAI,IAAI,CAAC,cAAc,KAAK,KAAK,EAAE,CAAC;YAChC,OAAO;QACX,CAAC;QAED,IAAI,CAAC,cAAc,GAAG,KAAK,CAAC;QAC5B,IAAI,CAAC,MAAM,CAAC,gBAAgB,CAAC,KAAK,CAAC,CAAC;IACxC,CAAC;IAED,IAAoB,WAAW;QAC3B,OAAO,IAAI,CAAC,YAAY,CAAC;IAC7B,CAAC;IAED,IAAoB,WAAW,CAAC,KAAa;QACzC,IAAI,IAAI,CAAC,YAAY,KAAK,KAAK,EAAE,CAAC;YAC9B,OAAO;QACX,CAAC;QAED,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC;QAC1B,IAAI,CAAC,MAAM,CAAC,qBAAqB,CAAC,KAAK,CAAC,CAAC;IAC7C,CAAC;IAED,IAAoB,kBAAkB;QAClC,OAAO,IAAI,CAAC,mBAAmB,CAAC;IACpC,CAAC;IAED,IAAoB,kBAAkB,CAAC,KAAa;QAChD,IAAI,IAAI,CAAC,mBAAmB,KAAK,KAAK,EAAE,CAAC;YACrC,OAAO;QACX,CAAC;QAED,IAAI,CAAC,mBAAmB,GAAG,KAAK,CAAC;QACjC,IAAI,CAAC,MAAM,CAAC,gBAAgB,CAAC,KAAK,CAAC,CAAC;IACxC,CAAC;IAED,IAAoB,IAAI;QACpB,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAED,IAAoB,IAAI,CAAC,KAAa;QAClC,IAAI,IAAI,CAAC,KAAK,KAAK,KAAK,EAAE,CAAC;YACvB,OAAO;QACX,CAAC;QAED,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,MAAM,CAAC,mBAAmB,CAAC,KAAK,CAAC,CAAC;IAC3C,CAAC;IAED,IAAoB,OAAO;QACvB,OAAO,IAAI,CAAC,QAAQ,CAAC;IACzB,CAAC;IAED,IAAoB,OAAO,CAAC,KAAc;QACtC,IAAI,IAAI,CAAC,QAAQ,KAAK,KAAK,EAAE,CAAC;YAC1B,OAAO;QACX,CAAC;QAED,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;QACtB,IAAI,CAAC,MAAM,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;IACzC,CAAC;IAEe,KAAK;QACjB,KAAK,CAAC,KAAK,EAAE,CAAC;QACd,IAAI,CAAC,MAAM,CAAC,iBAAiB,EAAE,CAAC;IACpC,CAAC;IAEe,KAAK;QACjB,MAAM,sBAAsB,GAAG,IAAI,CAAC,eAAe,EAAE,OAAO,CAAC;QAE7D,IAAI,CAAC,OAAO,GAAG,sBAAsB,CAAC,CAAC,CAAC,IAAI,CAAC,eAAgB,CAAC,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC,aAAa,CAAC,OAAO,CAAC;QACnG,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE,CAAC;YAChB,OAAO;QACX,CAAC;QAED,IAAI,CAAC,IAAI,GAAG,sBAAsB,CAAC,CAAC,CAAC,IAAI,CAAC,eAAgB,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC;QAC1F,IAAI,CAAC,OAAO,GAAG,sBAAsB,CAAC,CAAC,CAAC,IAAI,CAAC,eAAgB,CAAC,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC,aAAa,CAAC,OAAO,CAAC;QACnG,IAAI,CAAC,QAAQ,GAAG,sBAAsB,CAAC,CAAC,CAAC,IAAI,CAAC,eAAgB,CAAC,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC;QACtG,IAAI,CAAC,aAAa,GAAG,sBAAsB,CAAC,CAAC,CAAC,IAAI,CAAC,eAAgB,CAAC,aAAa,CAAC,CAAC,CAAC,IAAI,CAAC,aAAa,CAAC,aAAa,CAAC;QACrH,IAAI,CAAC,WAAW,GAAG,sBAAsB,CAAC,CAAC,CAAC,IAAI,CAAC,eAAgB,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,aAAa,CAAC,WAAW,CAAC;QAC/G,IAAI,CAAC,kBAAkB,GAAG,sBAAsB,CAAC,CAAC,CAAC,IAAI,CAAC,eAAgB,CAAC,kBAAkB,CAAC,CAAC,CAAC,IAAI,CAAC,aAAa,CAAC,kBAAkB,CAAC;QACpI,IAAI,CAAC,IAAI,GAAG,sBAAsB,CAAC,CAAC,CAAC,IAAI,CAAC,eAAgB,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC;IAC9F,CAAC;CACJ","sourcesContent":["import type { WebGPUCacheRenderPipeline } from \"./webgpuCacheRenderPipeline\";\r\nimport { StencilStateComposer } from \"../../States/stencilStateComposer\";\r\n\r\n/**\r\n * @internal\r\n **/\r\nexport class WebGPUStencilStateComposer extends StencilStateComposer {\r\n private _cache: WebGPUCacheRenderPipeline;\r\n\r\n public constructor(cache: WebGPUCacheRenderPipeline) {\r\n super(false);\r\n this._cache = cache;\r\n this.reset();\r\n }\r\n\r\n public override get func(): number {\r\n return this._func;\r\n }\r\n\r\n public override set func(value: number) {\r\n if (this._func === value) {\r\n return;\r\n }\r\n\r\n this._func = value;\r\n this._cache.setStencilCompare(value);\r\n }\r\n\r\n public override get funcMask(): number {\r\n return this._funcMask;\r\n }\r\n\r\n public override set funcMask(value: number) {\r\n if (this._funcMask === value) {\r\n return;\r\n }\r\n\r\n this._funcMask = value;\r\n this._cache.setStencilReadMask(value);\r\n }\r\n\r\n public override get opStencilFail(): number {\r\n return this._opStencilFail;\r\n }\r\n\r\n public override set opStencilFail(value: number) {\r\n if (this._opStencilFail === value) {\r\n return;\r\n }\r\n\r\n this._opStencilFail = value;\r\n this._cache.setStencilFailOp(value);\r\n }\r\n\r\n public override get opDepthFail(): number {\r\n return this._opDepthFail;\r\n }\r\n\r\n public override set opDepthFail(value: number) {\r\n if (this._opDepthFail === value) {\r\n return;\r\n }\r\n\r\n this._opDepthFail = value;\r\n this._cache.setStencilDepthFailOp(value);\r\n }\r\n\r\n public override get opStencilDepthPass(): number {\r\n return this._opStencilDepthPass;\r\n }\r\n\r\n public override set opStencilDepthPass(value: number) {\r\n if (this._opStencilDepthPass === value) {\r\n return;\r\n }\r\n\r\n this._opStencilDepthPass = value;\r\n this._cache.setStencilPassOp(value);\r\n }\r\n\r\n public override get mask(): number {\r\n return this._mask;\r\n }\r\n\r\n public override set mask(value: number) {\r\n if (this._mask === value) {\r\n return;\r\n }\r\n\r\n this._mask = value;\r\n this._cache.setStencilWriteMask(value);\r\n }\r\n\r\n public override get enabled(): boolean {\r\n return this._enabled;\r\n }\r\n\r\n public override set enabled(value: boolean) {\r\n if (this._enabled === value) {\r\n return;\r\n }\r\n\r\n this._enabled = value;\r\n this._cache.setStencilEnabled(value);\r\n }\r\n\r\n public override reset() {\r\n super.reset();\r\n this._cache.resetStencilState();\r\n }\r\n\r\n public override apply() {\r\n const stencilMaterialEnabled = this.stencilMaterial?.enabled;\r\n\r\n this.enabled = stencilMaterialEnabled ? this.stencilMaterial!.enabled : this.stencilGlobal.enabled;\r\n if (!this.enabled) {\r\n return;\r\n }\r\n\r\n this.func = stencilMaterialEnabled ? this.stencilMaterial!.func : this.stencilGlobal.func;\r\n this.funcRef = stencilMaterialEnabled ? this.stencilMaterial!.funcRef : this.stencilGlobal.funcRef;\r\n this.funcMask = stencilMaterialEnabled ? this.stencilMaterial!.funcMask : this.stencilGlobal.funcMask;\r\n this.opStencilFail = stencilMaterialEnabled ? this.stencilMaterial!.opStencilFail : this.stencilGlobal.opStencilFail;\r\n this.opDepthFail = stencilMaterialEnabled ? this.stencilMaterial!.opDepthFail : this.stencilGlobal.opDepthFail;\r\n this.opStencilDepthPass = stencilMaterialEnabled ? this.stencilMaterial!.opStencilDepthPass : this.stencilGlobal.opStencilDepthPass;\r\n this.mask = stencilMaterialEnabled ? this.stencilMaterial!.mask : this.stencilGlobal.mask;\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"webgpuStencilStateComposer.js","sourceRoot":"","sources":["../../../../../dev/core/src/Engines/WebGPU/webgpuStencilStateComposer.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,oBAAoB,EAAE,MAAM,mCAAmC,CAAC;AAEzE;;IAEI;AACJ,MAAM,OAAO,0BAA2B,SAAQ,oBAAoB;IAGhE,YAAmB,KAAgC;QAC/C,KAAK,CAAC,KAAK,CAAC,CAAC;QACb,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,IAAI,CAAC,KAAK,EAAE,CAAC;IACjB,CAAC;IAED,IAAoB,IAAI;QACpB,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAED,IAAoB,IAAI,CAAC,KAAa;QAClC,IAAI,IAAI,CAAC,KAAK,KAAK,KAAK,EAAE,CAAC;YACvB,OAAO;QACX,CAAC;QAED,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,MAAM,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;IACzC,CAAC;IAED,IAAoB,QAAQ;QACxB,OAAO,IAAI,CAAC,SAAS,CAAC;IAC1B,CAAC;IAED,IAAoB,QAAQ,CAAC,KAAa;QACtC,IAAI,IAAI,CAAC,SAAS,KAAK,KAAK,EAAE,CAAC;YAC3B,OAAO;QACX,CAAC;QAED,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;QACvB,IAAI,CAAC,MAAM,CAAC,qBAAqB,CAAC,KAAK,CAAC,CAAC;IAC7C,CAAC;IAED,IAAoB,QAAQ;QACxB,OAAO,IAAI,CAAC,SAAS,CAAC;IAC1B,CAAC;IAED,IAAoB,QAAQ,CAAC,KAAa;QACtC,IAAI,IAAI,CAAC,SAAS,KAAK,KAAK,EAAE,CAAC;YAC3B,OAAO;QACX,CAAC;QAED,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;QACvB,IAAI,CAAC,MAAM,CAAC,kBAAkB,CAAC,KAAK,CAAC,CAAC;IAC1C,CAAC;IAED,IAAoB,aAAa;QAC7B,OAAO,IAAI,CAAC,cAAc,CAAC;IAC/B,CAAC;IAED,IAAoB,aAAa,CAAC,KAAa;QAC3C,IAAI,IAAI,CAAC,cAAc,KAAK,KAAK,EAAE,CAAC;YAChC,OAAO;QACX,CAAC;QAED,IAAI,CAAC,cAAc,GAAG,KAAK,CAAC;QAC5B,IAAI,CAAC,MAAM,CAAC,gBAAgB,CAAC,KAAK,CAAC,CAAC;IACxC,CAAC;IAED,IAAoB,WAAW;QAC3B,OAAO,IAAI,CAAC,YAAY,CAAC;IAC7B,CAAC;IAED,IAAoB,WAAW,CAAC,KAAa;QACzC,IAAI,IAAI,CAAC,YAAY,KAAK,KAAK,EAAE,CAAC;YAC9B,OAAO;QACX,CAAC;QAED,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC;QAC1B,IAAI,CAAC,MAAM,CAAC,qBAAqB,CAAC,KAAK,CAAC,CAAC;IAC7C,CAAC;IAED,IAAoB,kBAAkB;QAClC,OAAO,IAAI,CAAC,mBAAmB,CAAC;IACpC,CAAC;IAED,IAAoB,kBAAkB,CAAC,KAAa;QAChD,IAAI,IAAI,CAAC,mBAAmB,KAAK,KAAK,EAAE,CAAC;YACrC,OAAO;QACX,CAAC;QAED,IAAI,CAAC,mBAAmB,GAAG,KAAK,CAAC;QACjC,IAAI,CAAC,MAAM,CAAC,gBAAgB,CAAC,KAAK,CAAC,CAAC;IACxC,CAAC;IAED,IAAoB,iBAAiB;QACjC,OAAO,IAAI,CAAC,kBAAkB,CAAC;IACnC,CAAC;IAED,IAAoB,iBAAiB,CAAC,KAAa;QAC/C,IAAI,IAAI,CAAC,kBAAkB,KAAK,KAAK,EAAE,CAAC;YACpC,OAAO;QACX,CAAC;QAED,IAAI,CAAC,kBAAkB,GAAG,KAAK,CAAC;QAChC,IAAI,CAAC,MAAM,CAAC,oBAAoB,CAAC,KAAK,CAAC,CAAC;IAC5C,CAAC;IAED,IAAoB,eAAe;QAC/B,OAAO,IAAI,CAAC,gBAAgB,CAAC;IACjC,CAAC;IAED,IAAoB,eAAe,CAAC,KAAa;QAC7C,IAAI,IAAI,CAAC,gBAAgB,KAAK,KAAK,EAAE,CAAC;YAClC,OAAO;QACX,CAAC;QAED,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC;QAC9B,IAAI,CAAC,MAAM,CAAC,yBAAyB,CAAC,KAAK,CAAC,CAAC;IACjD,CAAC;IAED,IAAoB,sBAAsB;QACtC,OAAO,IAAI,CAAC,uBAAuB,CAAC;IACxC,CAAC;IAED,IAAoB,sBAAsB,CAAC,KAAa;QACpD,IAAI,IAAI,CAAC,uBAAuB,KAAK,KAAK,EAAE,CAAC;YACzC,OAAO;QACX,CAAC;QAED,IAAI,CAAC,uBAAuB,GAAG,KAAK,CAAC;QACrC,IAAI,CAAC,MAAM,CAAC,oBAAoB,CAAC,KAAK,CAAC,CAAC;IAC5C,CAAC;IAED,IAAoB,IAAI;QACpB,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAED,IAAoB,IAAI,CAAC,KAAa;QAClC,IAAI,IAAI,CAAC,KAAK,KAAK,KAAK,EAAE,CAAC;YACvB,OAAO;QACX,CAAC;QAED,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,MAAM,CAAC,mBAAmB,CAAC,KAAK,CAAC,CAAC;IAC3C,CAAC;IAED,IAAoB,OAAO;QACvB,OAAO,IAAI,CAAC,QAAQ,CAAC;IACzB,CAAC;IAED,IAAoB,OAAO,CAAC,KAAc;QACtC,IAAI,IAAI,CAAC,QAAQ,KAAK,KAAK,EAAE,CAAC;YAC1B,OAAO;QACX,CAAC;QAED,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;QACtB,IAAI,CAAC,MAAM,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;IACzC,CAAC;IAEe,KAAK;QACjB,KAAK,CAAC,KAAK,EAAE,CAAC;QACd,IAAI,CAAC,MAAM,CAAC,iBAAiB,EAAE,CAAC;IACpC,CAAC;IAEe,KAAK;QACjB,MAAM,sBAAsB,GAAG,IAAI,CAAC,eAAe,EAAE,OAAO,CAAC;QAE7D,IAAI,CAAC,OAAO,GAAG,sBAAsB,CAAC,CAAC,CAAC,IAAI,CAAC,eAAgB,CAAC,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC,aAAa,CAAC,OAAO,CAAC;QACnG,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE,CAAC;YAChB,OAAO;QACX,CAAC;QAED,IAAI,CAAC,IAAI,GAAG,sBAAsB,CAAC,CAAC,CAAC,IAAI,CAAC,eAAgB,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC;QAC1F,IAAI,CAAC,OAAO,GAAG,sBAAsB,CAAC,CAAC,CAAC,IAAI,CAAC,eAAgB,CAAC,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC,aAAa,CAAC,OAAO,CAAC;QACnG,IAAI,CAAC,QAAQ,GAAG,sBAAsB,CAAC,CAAC,CAAC,IAAI,CAAC,eAAgB,CAAC,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC;QACtG,IAAI,CAAC,aAAa,GAAG,sBAAsB,CAAC,CAAC,CAAC,IAAI,CAAC,eAAgB,CAAC,aAAa,CAAC,CAAC,CAAC,IAAI,CAAC,aAAa,CAAC,aAAa,CAAC;QACrH,IAAI,CAAC,WAAW,GAAG,sBAAsB,CAAC,CAAC,CAAC,IAAI,CAAC,eAAgB,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,aAAa,CAAC,WAAW,CAAC;QAC/G,IAAI,CAAC,kBAAkB,GAAG,sBAAsB,CAAC,CAAC,CAAC,IAAI,CAAC,eAAgB,CAAC,kBAAkB,CAAC,CAAC,CAAC,IAAI,CAAC,aAAa,CAAC,kBAAkB,CAAC;QACpI,IAAI,CAAC,IAAI,GAAG,sBAAsB,CAAC,CAAC,CAAC,IAAI,CAAC,eAAgB,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC;IAC9F,CAAC;CACJ","sourcesContent":["import type { WebGPUCacheRenderPipeline } from \"./webgpuCacheRenderPipeline\";\r\nimport { StencilStateComposer } from \"../../States/stencilStateComposer\";\r\n\r\n/**\r\n * @internal\r\n **/\r\nexport class WebGPUStencilStateComposer extends StencilStateComposer {\r\n private _cache: WebGPUCacheRenderPipeline;\r\n\r\n public constructor(cache: WebGPUCacheRenderPipeline) {\r\n super(false);\r\n this._cache = cache;\r\n this.reset();\r\n }\r\n\r\n public override get func(): number {\r\n return this._func;\r\n }\r\n\r\n public override set func(value: number) {\r\n if (this._func === value) {\r\n return;\r\n }\r\n\r\n this._func = value;\r\n this._cache.setStencilCompare(value);\r\n }\r\n\r\n public override get backFunc(): number {\r\n return this._backFunc;\r\n }\r\n\r\n public override set backFunc(value: number) {\r\n if (this._backFunc === value) {\r\n return;\r\n }\r\n\r\n this._backFunc = value;\r\n this._cache.setStencilBackCompare(value);\r\n }\r\n\r\n public override get funcMask(): number {\r\n return this._funcMask;\r\n }\r\n\r\n public override set funcMask(value: number) {\r\n if (this._funcMask === value) {\r\n return;\r\n }\r\n\r\n this._funcMask = value;\r\n this._cache.setStencilReadMask(value);\r\n }\r\n\r\n public override get opStencilFail(): number {\r\n return this._opStencilFail;\r\n }\r\n\r\n public override set opStencilFail(value: number) {\r\n if (this._opStencilFail === value) {\r\n return;\r\n }\r\n\r\n this._opStencilFail = value;\r\n this._cache.setStencilFailOp(value);\r\n }\r\n\r\n public override get opDepthFail(): number {\r\n return this._opDepthFail;\r\n }\r\n\r\n public override set opDepthFail(value: number) {\r\n if (this._opDepthFail === value) {\r\n return;\r\n }\r\n\r\n this._opDepthFail = value;\r\n this._cache.setStencilDepthFailOp(value);\r\n }\r\n\r\n public override get opStencilDepthPass(): number {\r\n return this._opStencilDepthPass;\r\n }\r\n\r\n public override set opStencilDepthPass(value: number) {\r\n if (this._opStencilDepthPass === value) {\r\n return;\r\n }\r\n\r\n this._opStencilDepthPass = value;\r\n this._cache.setStencilPassOp(value);\r\n }\r\n\r\n public override get backOpStencilFail(): number {\r\n return this._backOpStencilFail;\r\n }\r\n\r\n public override set backOpStencilFail(value: number) {\r\n if (this._backOpStencilFail === value) {\r\n return;\r\n }\r\n\r\n this._backOpStencilFail = value;\r\n this._cache.setStencilBackFailOp(value);\r\n }\r\n\r\n public override get backOpDepthFail(): number {\r\n return this._backOpDepthFail;\r\n }\r\n\r\n public override set backOpDepthFail(value: number) {\r\n if (this._backOpDepthFail === value) {\r\n return;\r\n }\r\n\r\n this._backOpDepthFail = value;\r\n this._cache.setStencilBackDepthFailOp(value);\r\n }\r\n\r\n public override get backOpStencilDepthPass(): number {\r\n return this._backOpStencilDepthPass;\r\n }\r\n\r\n public override set backOpStencilDepthPass(value: number) {\r\n if (this._backOpStencilDepthPass === value) {\r\n return;\r\n }\r\n\r\n this._backOpStencilDepthPass = value;\r\n this._cache.setStencilBackPassOp(value);\r\n }\r\n\r\n public override get mask(): number {\r\n return this._mask;\r\n }\r\n\r\n public override set mask(value: number) {\r\n if (this._mask === value) {\r\n return;\r\n }\r\n\r\n this._mask = value;\r\n this._cache.setStencilWriteMask(value);\r\n }\r\n\r\n public override get enabled(): boolean {\r\n return this._enabled;\r\n }\r\n\r\n public override set enabled(value: boolean) {\r\n if (this._enabled === value) {\r\n return;\r\n }\r\n\r\n this._enabled = value;\r\n this._cache.setStencilEnabled(value);\r\n }\r\n\r\n public override reset() {\r\n super.reset();\r\n this._cache.resetStencilState();\r\n }\r\n\r\n public override apply() {\r\n const stencilMaterialEnabled = this.stencilMaterial?.enabled;\r\n\r\n this.enabled = stencilMaterialEnabled ? this.stencilMaterial!.enabled : this.stencilGlobal.enabled;\r\n if (!this.enabled) {\r\n return;\r\n }\r\n\r\n this.func = stencilMaterialEnabled ? this.stencilMaterial!.func : this.stencilGlobal.func;\r\n this.funcRef = stencilMaterialEnabled ? this.stencilMaterial!.funcRef : this.stencilGlobal.funcRef;\r\n this.funcMask = stencilMaterialEnabled ? this.stencilMaterial!.funcMask : this.stencilGlobal.funcMask;\r\n this.opStencilFail = stencilMaterialEnabled ? this.stencilMaterial!.opStencilFail : this.stencilGlobal.opStencilFail;\r\n this.opDepthFail = stencilMaterialEnabled ? this.stencilMaterial!.opDepthFail : this.stencilGlobal.opDepthFail;\r\n this.opStencilDepthPass = stencilMaterialEnabled ? this.stencilMaterial!.opStencilDepthPass : this.stencilGlobal.opStencilDepthPass;\r\n this.mask = stencilMaterialEnabled ? this.stencilMaterial!.mask : this.stencilGlobal.mask;\r\n }\r\n}\r\n"]}
@@ -156,9 +156,9 @@ export declare abstract class AbstractEngine {
156
156
  /** @internal */
157
157
  _alphaState: AlphaState;
158
158
  /** @internal */
159
- _alphaMode: number;
159
+ _alphaMode: any[];
160
160
  /** @internal */
161
- _alphaEquation: number;
161
+ _alphaEquation: any[];
162
162
  protected _activeRequests: IFileRequest[];
163
163
  /** @internal */
164
164
  _badOS: boolean;
@@ -270,7 +270,11 @@ export declare abstract class AbstractEngine {
270
270
  /**
271
271
  * @internal
272
272
  */
273
- _getShaderProcessor(shaderLanguage: ShaderLanguage): Nullable<IShaderProcessor>;
273
+ _getShaderProcessor(_shaderLanguage: ShaderLanguage): Nullable<IShaderProcessor>;
274
+ /**
275
+ * @internal
276
+ */
277
+ _resetAlphaMode(): void;
274
278
  /**
275
279
  * Gets a boolean indicating if all created effects are ready
276
280
  * @returns true if all effects are ready
@@ -58,9 +58,16 @@ export class AbstractEngine {
58
58
  /**
59
59
  * @internal
60
60
  */
61
- _getShaderProcessor(shaderLanguage) {
61
+ _getShaderProcessor(_shaderLanguage) {
62
62
  return this._shaderProcessor;
63
63
  }
64
+ /**
65
+ * @internal
66
+ */
67
+ _resetAlphaMode() {
68
+ this._alphaMode.fill(-1);
69
+ this._alphaEquation.fill(-1);
70
+ }
64
71
  /**
65
72
  * Gets the shader platform name used by the effects.
66
73
  */
@@ -787,13 +794,13 @@ export class AbstractEngine {
787
794
  */
788
795
  // Not mixed with Version for tooling purpose.
789
796
  static get NpmPackage() {
790
- return "babylonjs@8.15.1";
797
+ return "babylonjs@8.16.0";
791
798
  }
792
799
  /**
793
800
  * Returns the current version of the framework
794
801
  */
795
802
  static get Version() {
796
- return "8.15.1";
803
+ return "8.16.0";
797
804
  }
798
805
  /**
799
806
  * Gets the HTML canvas attached with the current webGL context
@@ -881,9 +888,9 @@ export class AbstractEngine {
881
888
  /** @internal */
882
889
  this._alphaState = new AlphaState();
883
890
  /** @internal */
884
- this._alphaMode = 1;
891
+ this._alphaMode = Array(8).fill(-1);
885
892
  /** @internal */
886
- this._alphaEquation = 0;
893
+ this._alphaEquation = Array(8).fill(-1);
887
894
  this._activeRequests = [];
888
895
  /** @internal */
889
896
  this._badOS = false;