@babylonjs/core 8.13.1 → 8.14.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (215) hide show
  1. package/AudioV2/abstractAudio/index.js +1 -1
  2. package/AudioV2/abstractAudio/index.js.map +1 -1
  3. package/AudioV2/audioUtils.js +12 -3
  4. package/AudioV2/audioUtils.js.map +1 -1
  5. package/AudioV2/index.js +1 -1
  6. package/AudioV2/index.js.map +1 -1
  7. package/Behaviors/index.js +1 -1
  8. package/Behaviors/index.js.map +1 -1
  9. package/Cameras/index.js +1 -1
  10. package/Cameras/index.js.map +1 -1
  11. package/Culling/index.js +1 -1
  12. package/Culling/index.js.map +1 -1
  13. package/Debug/skeletonViewer.d.ts +1 -1
  14. package/Debug/skeletonViewer.js.map +1 -1
  15. package/Engines/Processors/Expressions/index.js +1 -1
  16. package/Engines/Processors/Expressions/index.js.map +1 -1
  17. package/Engines/Processors/index.js +1 -1
  18. package/Engines/Processors/index.js.map +1 -1
  19. package/Engines/abstractEngine.js +2 -2
  20. package/Engines/abstractEngine.js.map +1 -1
  21. package/Engines/engine.d.ts +1 -1
  22. package/Engines/index.js +1 -1
  23. package/Engines/index.js.map +1 -1
  24. package/FlowGraph/Blocks/Data/index.js +3 -3
  25. package/FlowGraph/Blocks/Data/index.js.map +1 -1
  26. package/FlowGraph/Blocks/Execution/index.js +2 -2
  27. package/FlowGraph/Blocks/Execution/index.js.map +1 -1
  28. package/FlowGraph/Blocks/index.js +1 -1
  29. package/FlowGraph/Blocks/index.js.map +1 -1
  30. package/FlowGraph/index.js +2 -2
  31. package/FlowGraph/index.js.map +1 -1
  32. package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.js.map +1 -1
  33. package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.js.map +1 -1
  34. package/FrameGraph/Node/Blocks/PostProcesses/anaglyphPostProcessBlock.js.map +1 -1
  35. package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js.map +1 -1
  36. package/FrameGraph/Node/Blocks/PostProcesses/blackAndWhitePostProcessBlock.js.map +1 -1
  37. package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.js.map +1 -1
  38. package/FrameGraph/Node/Blocks/PostProcesses/blurPostProcessBlock.js.map +1 -1
  39. package/FrameGraph/Node/Blocks/PostProcesses/chromaticAberrationPostProcessBlock.js.map +1 -1
  40. package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.js.map +1 -1
  41. package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.js.map +1 -1
  42. package/FrameGraph/Node/Blocks/PostProcesses/extractHighlightsPostProcessBlock.js.map +1 -1
  43. package/FrameGraph/Node/Blocks/PostProcesses/fxaaPostProcessBlock.js.map +1 -1
  44. package/FrameGraph/Node/Blocks/PostProcesses/grainPostProcessBlock.js.map +1 -1
  45. package/FrameGraph/Node/Blocks/PostProcesses/imageProcessingPostProcessBlock.js.map +1 -1
  46. package/FrameGraph/Node/Blocks/PostProcesses/motionBlurPostProcessBlock.js.map +1 -1
  47. package/FrameGraph/Node/Blocks/PostProcesses/passPostProcessBlock.js.map +1 -1
  48. package/FrameGraph/Node/Blocks/PostProcesses/ssrPostProcessBlock.js.map +1 -1
  49. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js.map +1 -1
  50. package/FrameGraph/Node/Blocks/Rendering/baseShadowGeneratorBlock.js.map +1 -1
  51. package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.js.map +1 -1
  52. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.js.map +1 -1
  53. package/FrameGraph/Node/Blocks/Rendering/objectRendererBlock.js.map +1 -1
  54. package/FrameGraph/Node/Blocks/Rendering/shadowGeneratorBlock.js.map +1 -1
  55. package/FrameGraph/Node/Blocks/Rendering/taaObjectRendererBlock.js.map +1 -1
  56. package/FrameGraph/Node/Blocks/Rendering/utilityLayerRendererBlock.js.map +1 -1
  57. package/FrameGraph/Node/Blocks/Teleport/teleportInBlock.js.map +1 -1
  58. package/FrameGraph/Node/Blocks/Teleport/teleportOutBlock.js.map +1 -1
  59. package/FrameGraph/Node/Blocks/Textures/clearBlock.js.map +1 -1
  60. package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.js.map +1 -1
  61. package/FrameGraph/Node/Blocks/Textures/generateMipmapsBlock.js.map +1 -1
  62. package/FrameGraph/Node/Blocks/cullObjectsBlock.js.map +1 -1
  63. package/FrameGraph/Node/Blocks/elbowBlock.js.map +1 -1
  64. package/FrameGraph/Node/Blocks/executeBlock.js.map +1 -1
  65. package/FrameGraph/Node/Blocks/inputBlock.js.map +1 -1
  66. package/FrameGraph/Node/Blocks/outputBlock.js.map +1 -1
  67. package/FrameGraph/Node/Blocks/resourceContainerBlock.js.map +1 -1
  68. package/FrameGraph/Node/Types/nodeRenderGraphTypes.js.map +1 -1
  69. package/FrameGraph/Node/nodeRenderGraph.js.map +1 -1
  70. package/FrameGraph/Node/nodeRenderGraphBlock.js.map +1 -1
  71. package/FrameGraph/Node/nodeRenderGraphBlockConnectionPoint.js.map +1 -1
  72. package/FrameGraph/Node/nodeRenderGraphBuildState.js.map +1 -1
  73. package/FrameGraph/Node/nodeRenderGraphConnectionPointCustomObject.js.map +1 -1
  74. package/FrameGraph/Passes/cullPass.js.map +1 -1
  75. package/FrameGraph/Passes/pass.js.map +1 -1
  76. package/FrameGraph/Passes/renderPass.js.map +1 -1
  77. package/FrameGraph/Tasks/Layers/baseLayerTask.js.map +1 -1
  78. package/FrameGraph/Tasks/Layers/glowLayerTask.js.map +1 -1
  79. package/FrameGraph/Tasks/Layers/highlightLayerTask.js.map +1 -1
  80. package/FrameGraph/Tasks/Misc/cullObjectsTask.js.map +1 -1
  81. package/FrameGraph/Tasks/Misc/executeTask.js.map +1 -1
  82. package/FrameGraph/Tasks/PostProcesses/anaglyphTask.js.map +1 -1
  83. package/FrameGraph/Tasks/PostProcesses/bloomMergeTask.js.map +1 -1
  84. package/FrameGraph/Tasks/PostProcesses/bloomTask.js.map +1 -1
  85. package/FrameGraph/Tasks/PostProcesses/blurTask.js.map +1 -1
  86. package/FrameGraph/Tasks/PostProcesses/chromaticAberrationTask.js.map +1 -1
  87. package/FrameGraph/Tasks/PostProcesses/circleOfConfusionTask.js.map +1 -1
  88. package/FrameGraph/Tasks/PostProcesses/depthOfFieldBlurTask.js.map +1 -1
  89. package/FrameGraph/Tasks/PostProcesses/depthOfFieldMergeTask.js.map +1 -1
  90. package/FrameGraph/Tasks/PostProcesses/depthOfFieldTask.js.map +1 -1
  91. package/FrameGraph/Tasks/PostProcesses/extractHighlightsTask.js.map +1 -1
  92. package/FrameGraph/Tasks/PostProcesses/fxaaTask.js.map +1 -1
  93. package/FrameGraph/Tasks/PostProcesses/imageProcessingTask.js.map +1 -1
  94. package/FrameGraph/Tasks/PostProcesses/motionBlurTask.js.map +1 -1
  95. package/FrameGraph/Tasks/PostProcesses/postProcessTask.js.map +1 -1
  96. package/FrameGraph/Tasks/PostProcesses/ssrBlurTask.js.map +1 -1
  97. package/FrameGraph/Tasks/PostProcesses/ssrRenderingPipelineTask.js.map +1 -1
  98. package/FrameGraph/Tasks/PostProcesses/ssrTask.js.map +1 -1
  99. package/FrameGraph/Tasks/Rendering/csmShadowGeneratorTask.js.map +1 -1
  100. package/FrameGraph/Tasks/Rendering/geometryRendererTask.js.map +1 -1
  101. package/FrameGraph/Tasks/Rendering/objectRendererTask.js.map +1 -1
  102. package/FrameGraph/Tasks/Rendering/shadowGeneratorTask.js.map +1 -1
  103. package/FrameGraph/Tasks/Rendering/taaObjectRendererTask.js.map +1 -1
  104. package/FrameGraph/Tasks/Rendering/utilityLayerRendererTask.js.map +1 -1
  105. package/FrameGraph/Tasks/Texture/clearTextureTask.js.map +1 -1
  106. package/FrameGraph/Tasks/Texture/copyToBackbufferColorTask.js.map +1 -1
  107. package/FrameGraph/Tasks/Texture/copyToTextureTask.js.map +1 -1
  108. package/FrameGraph/Tasks/Texture/generateMipMapsTask.js.map +1 -1
  109. package/FrameGraph/frameGraph.js.map +1 -1
  110. package/FrameGraph/frameGraphContext.js.map +1 -1
  111. package/FrameGraph/frameGraphObjectList.js.map +1 -1
  112. package/FrameGraph/frameGraphRenderContext.js.map +1 -1
  113. package/FrameGraph/frameGraphRenderTarget.js.map +1 -1
  114. package/FrameGraph/frameGraphTask.js.map +1 -1
  115. package/FrameGraph/frameGraphTextureManager.js.map +1 -1
  116. package/FrameGraph/frameGraphTypes.js.map +1 -1
  117. package/FrameGraph/index.js +1 -1
  118. package/FrameGraph/index.js.map +1 -1
  119. package/Layers/thinHighlightLayer.js.map +1 -1
  120. package/Legacy/legacy.js +1 -1
  121. package/Legacy/legacy.js.map +1 -1
  122. package/Lights/index.js +1 -1
  123. package/Lights/index.js.map +1 -1
  124. package/Loading/index.js +1 -1
  125. package/Loading/index.js.map +1 -1
  126. package/Materials/Node/Blocks/index.js +1 -1
  127. package/Materials/Node/Blocks/index.js.map +1 -1
  128. package/Materials/Node/index.js +1 -1
  129. package/Materials/Node/index.js.map +1 -1
  130. package/Materials/Textures/Loaders/index.js +1 -1
  131. package/Materials/Textures/Loaders/index.js.map +1 -1
  132. package/Materials/Textures/index.js +1 -1
  133. package/Materials/Textures/index.js.map +1 -1
  134. package/Materials/index.js +1 -1
  135. package/Materials/index.js.map +1 -1
  136. package/Materials/materialHelper.geometryrendering.js.map +1 -1
  137. package/Maths/index.js +1 -1
  138. package/Maths/index.js.map +1 -1
  139. package/Meshes/abstractMesh.hotSpot.js.map +1 -1
  140. package/Meshes/index.js +1 -1
  141. package/Meshes/index.js.map +1 -1
  142. package/Meshes/linesMesh.d.ts +7 -0
  143. package/Meshes/linesMesh.js +13 -0
  144. package/Meshes/linesMesh.js.map +1 -1
  145. package/Misc/index.js +1 -1
  146. package/Misc/index.js.map +1 -1
  147. package/Misc/pressureObserverWrapper.js +4 -1
  148. package/Misc/pressureObserverWrapper.js.map +1 -1
  149. package/Misc/snapshotRenderingHelper.js.map +1 -1
  150. package/Misc/thinMinMaxReducer.js.map +1 -1
  151. package/Navigation/index.js +1 -1
  152. package/Navigation/index.js.map +1 -1
  153. package/Particles/IParticleSystem.js.map +1 -1
  154. package/Particles/Node/Blocks/index.d.ts +0 -1
  155. package/Particles/Node/Blocks/index.js +1 -2
  156. package/Particles/Node/Blocks/index.js.map +1 -1
  157. package/Particles/Node/Blocks/particleGradientBlock.d.ts +3 -0
  158. package/Particles/Node/Blocks/particleGradientBlock.js +20 -4
  159. package/Particles/Node/Blocks/particleGradientBlock.js.map +1 -1
  160. package/Particles/Node/Blocks/particleRandomBlock.js +1 -1
  161. package/Particles/Node/Blocks/particleRandomBlock.js.map +1 -1
  162. package/Particles/Node/index.js +1 -1
  163. package/Particles/Node/index.js.map +1 -1
  164. package/Particles/Node/nodeParticleSystemSet.d.ts +2 -2
  165. package/Particles/Node/nodeParticleSystemSet.js +2 -2
  166. package/Particles/Node/nodeParticleSystemSet.js.map +1 -1
  167. package/Particles/baseParticleSystem.js.map +1 -1
  168. package/Particles/gpuParticleSystem.js +5 -0
  169. package/Particles/gpuParticleSystem.js.map +1 -1
  170. package/Particles/index.js +1 -1
  171. package/Particles/index.js.map +1 -1
  172. package/Particles/thinParticleSystem.js.map +1 -1
  173. package/Physics/index.js +1 -1
  174. package/Physics/index.js.map +1 -1
  175. package/Physics/v1/index.js +1 -1
  176. package/Physics/v1/index.js.map +1 -1
  177. package/Physics/v2/index.js +2 -2
  178. package/Physics/v2/index.js.map +1 -1
  179. package/PostProcesses/RenderPipeline/Pipelines/thinSSRRenderingPipeline.js.map +1 -1
  180. package/PostProcesses/RenderPipeline/index.js +1 -1
  181. package/PostProcesses/RenderPipeline/index.js.map +1 -1
  182. package/PostProcesses/index.js +1 -1
  183. package/PostProcesses/index.js.map +1 -1
  184. package/PostProcesses/thinAnaglyphPostProcess.js.map +1 -1
  185. package/PostProcesses/thinBlackAndWhitePostProcess.js.map +1 -1
  186. package/PostProcesses/thinBloomEffect.js.map +1 -1
  187. package/PostProcesses/thinBloomMergePostProcess.js.map +1 -1
  188. package/PostProcesses/thinBlurPostProcess.js.map +1 -1
  189. package/PostProcesses/thinChromaticAberrationPostProcess.js.map +1 -1
  190. package/PostProcesses/thinCircleOfConfusionPostProcess.js.map +1 -1
  191. package/PostProcesses/thinDepthOfFieldBlurPostProcess.js.map +1 -1
  192. package/PostProcesses/thinDepthOfFieldMergePostProcess.js.map +1 -1
  193. package/PostProcesses/thinExtractHighlightsPostProcess.js.map +1 -1
  194. package/PostProcesses/thinFXAAPostProcess.js.map +1 -1
  195. package/PostProcesses/thinGrainPostProcess.js.map +1 -1
  196. package/PostProcesses/thinImageProcessingPostProcess.js.map +1 -1
  197. package/PostProcesses/thinMotionBlurPostProcess.js.map +1 -1
  198. package/PostProcesses/thinPassPostProcess.js.map +1 -1
  199. package/PostProcesses/thinSSRBlurCombinerPostProcess.js.map +1 -1
  200. package/PostProcesses/thinSSRBlurPostProcess.js.map +1 -1
  201. package/PostProcesses/thinSSRPostProcess.js.map +1 -1
  202. package/PostProcesses/thinTAAPostProcess.js.map +1 -1
  203. package/Rendering/IBLShadows/iblShadowsPluginMaterial.js +1 -4
  204. package/Rendering/IBLShadows/iblShadowsPluginMaterial.js.map +1 -1
  205. package/Rendering/index.js +1 -1
  206. package/Rendering/index.js.map +1 -1
  207. package/Rendering/objectRenderer.js.map +1 -1
  208. package/XR/index.js +1 -1
  209. package/XR/index.js.map +1 -1
  210. package/index.js +1 -1
  211. package/index.js.map +1 -1
  212. package/package.json +1 -1
  213. package/Particles/Node/Blocks/randomRangeBlock.d.ts +0 -45
  214. package/Particles/Node/Blocks/randomRangeBlock.js +0 -151
  215. package/Particles/Node/Blocks/randomRangeBlock.js.map +0 -1
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1
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eslint-disable-next-line import/no-internal-modules\r\nimport type { NodeRenderGraphConnectionPoint, Scene, NodeRenderGraphBuildState, FrameGraphTextureHandle, FrameGraph, Camera } from \"core/index\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { NodeRenderGraphBlockConnectionPointTypes } from \"../../Types/nodeRenderGraphTypes\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport { FrameGraphDepthOfFieldTask } from \"../../../Tasks/PostProcesses/depthOfFieldTask\";\r\nimport { ThinDepthOfFieldEffectBlurLevel } from \"core/PostProcesses/thinDepthOfFieldEffect\";\r\nimport { NodeRenderGraphBasePostProcessBlock } from \"./basePostProcessBlock\";\r\n\r\n/**\r\n * Block that implements the depth of field post process\r\n */\r\nexport class NodeRenderGraphDepthOfFieldPostProcessBlock extends NodeRenderGraphBasePostProcessBlock {\r\n protected override _frameGraphTask: FrameGraphDepthOfFieldTask;\r\n\r\n /**\r\n * Gets the frame graph task associated with this block\r\n */\r\n public override get task() {\r\n return this._frameGraphTask;\r\n }\r\n\r\n /**\r\n * Create a new NodeRenderGraphDepthOfFieldPostProcessBlock\r\n * @param name defines the block name\r\n * @param frameGraph defines the hosting frame graph\r\n * @param scene defines the hosting scene\r\n * @param blurLevel The quality of the depth of field effect (default: ThinDepthOfFieldEffectBlurLevel.Low)\r\n * @param hdr If high dynamic range textures should be used (default: false)\r\n */\r\n public constructor(name: string, frameGraph: FrameGraph, scene: Scene, blurLevel: ThinDepthOfFieldEffectBlurLevel = ThinDepthOfFieldEffectBlurLevel.Low, hdr = false) {\r\n super(name, frameGraph, scene);\r\n\r\n this._additionalConstructionParameters = [blurLevel, hdr];\r\n\r\n this.registerInput(\"geomViewDepth\", NodeRenderGraphBlockConnectionPointTypes.TextureViewDepth);\r\n this.registerInput(\"camera\", NodeRenderGraphBlockConnectionPointTypes.Camera);\r\n\r\n this._finalizeInputOutputRegistering();\r\n\r\n this._frameGraphTask = new FrameGraphDepthOfFieldTask(this.name, frameGraph, blurLevel, hdr);\r\n }\r\n\r\n private _createTask(blurLevel: ThinDepthOfFieldEffectBlurLevel, hdr: boolean) {\r\n const sourceSamplingMode = this._frameGraphTask.sourceSamplingMode;\r\n const depthSamplingMode = this._frameGraphTask.depthSamplingMode;\r\n const focalLength = this._frameGraphTask.depthOfField.focalLength;\r\n const fStop = this._frameGraphTask.depthOfField.fStop;\r\n const focusDistance = this._frameGraphTask.depthOfField.focusDistance;\r\n const lensSize = this._frameGraphTask.depthOfField.lensSize;\r\n\r\n this._frameGraphTask.dispose();\r\n\r\n this._frameGraphTask = new FrameGraphDepthOfFieldTask(this.name, this._frameGraph, blurLevel, hdr);\r\n this._frameGraphTask.sourceSamplingMode = sourceSamplingMode;\r\n this._frameGraphTask.depthSamplingMode = depthSamplingMode;\r\n this._frameGraphTask.depthOfField.focalLength = focalLength;\r\n this._frameGraphTask.depthOfField.fStop = fStop;\r\n this._frameGraphTask.depthOfField.focusDistance = focusDistance;\r\n this._frameGraphTask.depthOfField.lensSize = lensSize;\r\n\r\n this._additionalConstructionParameters = [blurLevel, hdr];\r\n }\r\n\r\n /** The quality of the blur effect */\r\n @editableInPropertyPage(\"Blur level\", PropertyTypeForEdition.List, \"PROPERTIES\", {\r\n options: [\r\n { label: \"Low\", value: ThinDepthOfFieldEffectBlurLevel.Low },\r\n { label: \"Medium\", value: ThinDepthOfFieldEffectBlurLevel.Medium },\r\n { label: \"High\", value: ThinDepthOfFieldEffectBlurLevel.High },\r\n ],\r\n })\r\n public get blurLevel(): ThinDepthOfFieldEffectBlurLevel {\r\n return this._frameGraphTask.depthOfField.blurLevel;\r\n }\r\n\r\n public set blurLevel(value: ThinDepthOfFieldEffectBlurLevel) {\r\n this._createTask(value, this._frameGraphTask.hdr);\r\n }\r\n\r\n /** If high dynamic range textures should be used */\r\n @editableInPropertyPage(\"HDR\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get hdr(): boolean {\r\n return this._frameGraphTask.hdr;\r\n }\r\n\r\n public set hdr(value: boolean) {\r\n this._createTask(this._frameGraphTask.depthOfField.blurLevel, value);\r\n }\r\n\r\n /** Sampling mode used to sample from the depth texture */\r\n @editableInPropertyPage(\"Depth sampling mode\", PropertyTypeForEdition.SamplingMode, \"PROPERTIES\")\r\n public get depthSamplingMode() {\r\n return this._frameGraphTask.depthSamplingMode;\r\n }\r\n\r\n public set depthSamplingMode(value: number) {\r\n this._frameGraphTask.depthSamplingMode = value;\r\n }\r\n\r\n /** The focal the length of the camera used in the effect in scene units/1000 (eg. millimeter). */\r\n @editableInPropertyPage(\"Focal length\", PropertyTypeForEdition.Float, \"PROPERTIES\")\r\n public get focalLength(): number {\r\n return this._frameGraphTask.depthOfField.focalLength;\r\n }\r\n\r\n public set focalLength(value: number) {\r\n this._frameGraphTask.depthOfField.focalLength = value;\r\n }\r\n\r\n /** F-Stop of the effect's camera. The diameter of the resulting aperture can be computed by lensSize/fStop. */\r\n @editableInPropertyPage(\"F-Stop\", PropertyTypeForEdition.Float, \"PROPERTIES\")\r\n public get fStop(): number {\r\n return this._frameGraphTask.depthOfField.fStop;\r\n }\r\n\r\n public set fStop(value: number) {\r\n this._frameGraphTask.depthOfField.fStop = value;\r\n }\r\n\r\n /** Distance away from the camera to focus on in scene units/1000 (eg. millimeter). */\r\n @editableInPropertyPage(\"Focus distance\", PropertyTypeForEdition.Float, \"PROPERTIES\")\r\n public get focusDistance(): number {\r\n return this._frameGraphTask.depthOfField.focusDistance;\r\n }\r\n\r\n public set focusDistance(value: number) {\r\n this._frameGraphTask.depthOfField.focusDistance = value;\r\n }\r\n\r\n /** Max lens size in scene units/1000 (eg. millimeter). Standard cameras are 50mm. The diameter of the resulting aperture can be computed by lensSize/fStop. */\r\n @editableInPropertyPage(\"Lens size\", PropertyTypeForEdition.Float, \"PROPERTIES\")\r\n public get lensSize(): number {\r\n return this._frameGraphTask.depthOfField.lensSize;\r\n }\r\n\r\n public set lensSize(value: number) {\r\n this._frameGraphTask.depthOfField.lensSize = value;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeRenderGraphDepthOfFieldPostProcessBlock\";\r\n }\r\n\r\n /**\r\n * Gets the geometry view depth input component\r\n */\r\n public get geomViewDepth(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the camera input component\r\n */\r\n public get camera(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n protected override _buildBlock(state: NodeRenderGraphBuildState) {\r\n super._buildBlock(state);\r\n\r\n this.output.value = this._frameGraphTask.outputTexture;\r\n\r\n this._frameGraphTask.depthTexture = this.geomViewDepth.connectedPoint?.value as FrameGraphTextureHandle;\r\n this._frameGraphTask.camera = this.camera.connectedPoint?.value as Camera;\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n const codes: string[] = [];\r\n codes.push(`${this._codeVariableName}.lensSize = ${this.lensSize};`);\r\n codes.push(`${this._codeVariableName}.fStop = ${this.fStop};`);\r\n codes.push(`${this._codeVariableName}.focusDistance = ${this.focusDistance};`);\r\n codes.push(`${this._codeVariableName}.focalLength = ${this.focalLength};`);\r\n codes.push(`${this._codeVariableName}.depthSamplingMode = ${this.depthSamplingMode};`);\r\n return super._dumpPropertiesCode() + codes.join(\"\\n\");\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.lensSize = this.lensSize;\r\n serializationObject.fStop = this.fStop;\r\n serializationObject.focusDistance = this.focusDistance;\r\n serializationObject.focalLength = this.focalLength;\r\n serializationObject.depthSamplingMode = this.depthSamplingMode;\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n this.lensSize = serializationObject.lensSize;\r\n this.fStop = serializationObject.fStop;\r\n this.focusDistance = serializationObject.focusDistance;\r\n this.focalLength = serializationObject.focalLength;\r\n this.depthSamplingMode = serializationObject.depthSamplingMode;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.NodeRenderGraphDepthOfFieldPostProcessBlock\", NodeRenderGraphDepthOfFieldPostProcessBlock);\r\n"]}
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type { NodeRenderGraphConnectionPoint, Scene, NodeRenderGraphBuildState, FrameGraphTextureHandle, FrameGraph, Camera } from \"core/index\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { NodeRenderGraphBlockConnectionPointTypes } from \"../../Types/nodeRenderGraphTypes\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport { FrameGraphDepthOfFieldTask } from \"../../../Tasks/PostProcesses/depthOfFieldTask\";\r\nimport { ThinDepthOfFieldEffectBlurLevel } from \"core/PostProcesses/thinDepthOfFieldEffect\";\r\nimport { NodeRenderGraphBasePostProcessBlock } from \"./basePostProcessBlock\";\r\n\r\n/**\r\n * Block that implements the depth of field post process\r\n */\r\nexport class NodeRenderGraphDepthOfFieldPostProcessBlock extends NodeRenderGraphBasePostProcessBlock {\r\n protected override _frameGraphTask: FrameGraphDepthOfFieldTask;\r\n\r\n /**\r\n * Gets the frame graph task associated with this block\r\n */\r\n public override get task() {\r\n return this._frameGraphTask;\r\n }\r\n\r\n /**\r\n * Create a new NodeRenderGraphDepthOfFieldPostProcessBlock\r\n * @param name defines the block name\r\n * @param frameGraph defines the hosting frame graph\r\n * @param scene defines the hosting scene\r\n * @param blurLevel The quality of the depth of field effect (default: ThinDepthOfFieldEffectBlurLevel.Low)\r\n * @param hdr If high dynamic range textures should be used (default: false)\r\n */\r\n public constructor(name: string, frameGraph: FrameGraph, scene: Scene, blurLevel: ThinDepthOfFieldEffectBlurLevel = ThinDepthOfFieldEffectBlurLevel.Low, hdr = false) {\r\n super(name, frameGraph, scene);\r\n\r\n this._additionalConstructionParameters = [blurLevel, hdr];\r\n\r\n this.registerInput(\"geomViewDepth\", NodeRenderGraphBlockConnectionPointTypes.TextureViewDepth);\r\n this.registerInput(\"camera\", NodeRenderGraphBlockConnectionPointTypes.Camera);\r\n\r\n this._finalizeInputOutputRegistering();\r\n\r\n this._frameGraphTask = new FrameGraphDepthOfFieldTask(this.name, frameGraph, blurLevel, hdr);\r\n }\r\n\r\n private _createTask(blurLevel: ThinDepthOfFieldEffectBlurLevel, hdr: boolean) {\r\n const sourceSamplingMode = this._frameGraphTask.sourceSamplingMode;\r\n const depthSamplingMode = this._frameGraphTask.depthSamplingMode;\r\n const focalLength = this._frameGraphTask.depthOfField.focalLength;\r\n const fStop = this._frameGraphTask.depthOfField.fStop;\r\n const focusDistance = this._frameGraphTask.depthOfField.focusDistance;\r\n const lensSize = this._frameGraphTask.depthOfField.lensSize;\r\n\r\n this._frameGraphTask.dispose();\r\n\r\n this._frameGraphTask = new FrameGraphDepthOfFieldTask(this.name, this._frameGraph, blurLevel, hdr);\r\n this._frameGraphTask.sourceSamplingMode = sourceSamplingMode;\r\n this._frameGraphTask.depthSamplingMode = depthSamplingMode;\r\n this._frameGraphTask.depthOfField.focalLength = focalLength;\r\n this._frameGraphTask.depthOfField.fStop = fStop;\r\n this._frameGraphTask.depthOfField.focusDistance = focusDistance;\r\n this._frameGraphTask.depthOfField.lensSize = lensSize;\r\n\r\n this._additionalConstructionParameters = [blurLevel, hdr];\r\n }\r\n\r\n /** The quality of the blur effect */\r\n @editableInPropertyPage(\"Blur level\", PropertyTypeForEdition.List, \"PROPERTIES\", {\r\n options: [\r\n { label: \"Low\", value: ThinDepthOfFieldEffectBlurLevel.Low },\r\n { label: \"Medium\", value: ThinDepthOfFieldEffectBlurLevel.Medium },\r\n { label: \"High\", value: ThinDepthOfFieldEffectBlurLevel.High },\r\n ],\r\n })\r\n public get blurLevel(): ThinDepthOfFieldEffectBlurLevel {\r\n return this._frameGraphTask.depthOfField.blurLevel;\r\n }\r\n\r\n public set blurLevel(value: ThinDepthOfFieldEffectBlurLevel) {\r\n this._createTask(value, this._frameGraphTask.hdr);\r\n }\r\n\r\n /** If high dynamic range textures should be used */\r\n @editableInPropertyPage(\"HDR\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get hdr(): boolean {\r\n return this._frameGraphTask.hdr;\r\n }\r\n\r\n public set hdr(value: boolean) {\r\n this._createTask(this._frameGraphTask.depthOfField.blurLevel, value);\r\n }\r\n\r\n /** Sampling mode used to sample from the depth texture */\r\n @editableInPropertyPage(\"Depth sampling mode\", PropertyTypeForEdition.SamplingMode, \"PROPERTIES\")\r\n public get depthSamplingMode() {\r\n return this._frameGraphTask.depthSamplingMode;\r\n }\r\n\r\n public set depthSamplingMode(value: number) {\r\n this._frameGraphTask.depthSamplingMode = value;\r\n }\r\n\r\n /** The focal the length of the camera used in the effect in scene units/1000 (eg. millimeter). */\r\n @editableInPropertyPage(\"Focal length\", PropertyTypeForEdition.Float, \"PROPERTIES\")\r\n public get focalLength(): number {\r\n return this._frameGraphTask.depthOfField.focalLength;\r\n }\r\n\r\n public set focalLength(value: number) {\r\n this._frameGraphTask.depthOfField.focalLength = value;\r\n }\r\n\r\n /** F-Stop of the effect's camera. The diameter of the resulting aperture can be computed by lensSize/fStop. */\r\n @editableInPropertyPage(\"F-Stop\", PropertyTypeForEdition.Float, \"PROPERTIES\")\r\n public get fStop(): number {\r\n return this._frameGraphTask.depthOfField.fStop;\r\n }\r\n\r\n public set fStop(value: number) {\r\n this._frameGraphTask.depthOfField.fStop = value;\r\n }\r\n\r\n /** Distance away from the camera to focus on in scene units/1000 (eg. millimeter). */\r\n @editableInPropertyPage(\"Focus distance\", PropertyTypeForEdition.Float, \"PROPERTIES\")\r\n public get focusDistance(): number {\r\n return this._frameGraphTask.depthOfField.focusDistance;\r\n }\r\n\r\n public set focusDistance(value: number) {\r\n this._frameGraphTask.depthOfField.focusDistance = value;\r\n }\r\n\r\n /** Max lens size in scene units/1000 (eg. millimeter). Standard cameras are 50mm. The diameter of the resulting aperture can be computed by lensSize/fStop. */\r\n @editableInPropertyPage(\"Lens size\", PropertyTypeForEdition.Float, \"PROPERTIES\")\r\n public get lensSize(): number {\r\n return this._frameGraphTask.depthOfField.lensSize;\r\n }\r\n\r\n public set lensSize(value: number) {\r\n this._frameGraphTask.depthOfField.lensSize = value;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeRenderGraphDepthOfFieldPostProcessBlock\";\r\n }\r\n\r\n /**\r\n * Gets the geometry view depth input component\r\n */\r\n public get geomViewDepth(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the camera input component\r\n */\r\n public get camera(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n protected override _buildBlock(state: NodeRenderGraphBuildState) {\r\n super._buildBlock(state);\r\n\r\n this.output.value = this._frameGraphTask.outputTexture;\r\n\r\n this._frameGraphTask.depthTexture = this.geomViewDepth.connectedPoint?.value as FrameGraphTextureHandle;\r\n this._frameGraphTask.camera = this.camera.connectedPoint?.value as Camera;\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n const codes: string[] = [];\r\n codes.push(`${this._codeVariableName}.lensSize = ${this.lensSize};`);\r\n codes.push(`${this._codeVariableName}.fStop = ${this.fStop};`);\r\n codes.push(`${this._codeVariableName}.focusDistance = ${this.focusDistance};`);\r\n codes.push(`${this._codeVariableName}.focalLength = ${this.focalLength};`);\r\n codes.push(`${this._codeVariableName}.depthSamplingMode = ${this.depthSamplingMode};`);\r\n return super._dumpPropertiesCode() + codes.join(\"\\n\");\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.lensSize = this.lensSize;\r\n serializationObject.fStop = this.fStop;\r\n serializationObject.focusDistance = this.focusDistance;\r\n serializationObject.focalLength = this.focalLength;\r\n serializationObject.depthSamplingMode = this.depthSamplingMode;\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n this.lensSize = serializationObject.lensSize;\r\n this.fStop = serializationObject.fStop;\r\n this.focusDistance = serializationObject.focusDistance;\r\n this.focalLength = serializationObject.focalLength;\r\n this.depthSamplingMode = serializationObject.depthSamplingMode;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.NodeRenderGraphDepthOfFieldPostProcessBlock\", NodeRenderGraphDepthOfFieldPostProcessBlock);\r\n"]}
@@ -1 +1 @@
1
- {"version":3,"file":"extractHighlightsPostProcessBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/FrameGraph/Node/Blocks/PostProcesses/extractHighlightsPostProcessBlock.ts"],"names":[],"mappings":";AAEA,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAC3D,OAAO,EAAE,sBAAsB,EAA0B,MAAM,sCAAsC,CAAC;AACtG,OAAO,EAAE,+BAA+B,EAAE,8DAAkE;AAC5G,OAAO,EAAE,gCAAgC,EAAE,sEAA4D;AACvG,OAAO,EAAE,mCAAmC,EAAE,MAAM,wBAAwB,CAAC;AAE7E;;GAEG;AACH,MAAM,OAAO,gDAAiD,SAAQ,mCAAmC;IAGrG;;OAEG;IACH,IAAoB,IAAI;QACpB,OAAO,IAAI,CAAC,eAAe,CAAC;IAChC,CAAC;IAED;;;;;OAKG;IACH,YAAmB,IAAY,EAAE,UAAsB,EAAE,KAAY;QACjE,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,KAAK,CAAC,CAAC;QAE/B,IAAI,CAAC,+BAA+B,EAAE,CAAC;QAEvC,IAAI,CAAC,eAAe,GAAG,IAAI,+BAA+B,CAAC,IAAI,CAAC,IAAI,EAAE,UAAU,EAAE,IAAI,gCAAgC,CAAC,IAAI,EAAE,KAAK,CAAC,SAAS,EAAE,CAAC,CAAC,CAAC;IACrJ,CAAC;IAED,6EAA6E;IAE7E,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,eAAe,CAAC,WAAW,CAAC,SAAS,CAAC;IACtD,CAAC;IAED,IAAW,SAAS,CAAC,KAAa;QAC9B,IAAI,CAAC,eAAe,CAAC,WAAW,CAAC,SAAS,GAAG,KAAK,CAAC;IACvD,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,kDAAkD,CAAC;IAC9D,CAAC;IAEkB,mBAAmB;QAClC,MAAM,KAAK,GAAa,EAAE,CAAC;QAC3B,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,gBAAgB,IAAI,CAAC,SAAS,GAAG,CAAC,CAAC;QACvE,OAAO,KAAK,CAAC,mBAAmB,EAAE,GAAG,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAC1D,CAAC;IAEe,SAAS;QACrB,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAC9C,mBAAmB,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;QAC/C,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEe,YAAY,CAAC,mBAAwB;QACjD,KAAK,CAAC,YAAY,CAAC,mBAAmB,CAAC,CAAC;QACxC,IAAI,CAAC,SAAS,GAAG,mBAAmB,CAAC,SAAS,CAAC;IACnD,CAAC;CACJ;AAhCG;IADC,sBAAsB,CAAC,WAAW,wCAAgC,YAAY,EAAE,EAAE,GAAG,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,CAAC;iFAGnG;AAgCL,aAAa,CAAC,0DAA0D,EAAE,gDAAgD,CAAC,CAAC","sourcesContent":["// eslint-disable-next-line import/no-internal-modules\r\nimport type { Scene, FrameGraph } from \"core/index\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport { FrameGraphExtractHighlightsTask } from \"core/FrameGraph/Tasks/PostProcesses/extractHighlightsTask\";\r\nimport { ThinExtractHighlightsPostProcess } from \"core/PostProcesses/thinExtractHighlightsPostProcess\";\r\nimport { NodeRenderGraphBasePostProcessBlock } from \"./basePostProcessBlock\";\r\n\r\n/**\r\n * Block that implements the extract highlights post process\r\n */\r\nexport class NodeRenderGraphExtractHighlightsPostProcessBlock extends NodeRenderGraphBasePostProcessBlock {\r\n protected override _frameGraphTask: FrameGraphExtractHighlightsTask;\r\n\r\n /**\r\n * Gets the frame graph task associated with this block\r\n */\r\n public override get task() {\r\n return this._frameGraphTask;\r\n }\r\n\r\n /**\r\n * Create a new ExtractHighlightsPostProcessBlock\r\n * @param name defines the block name\r\n * @param frameGraph defines the hosting frame graph\r\n * @param scene defines the hosting scene\r\n */\r\n public constructor(name: string, frameGraph: FrameGraph, scene: Scene) {\r\n super(name, frameGraph, scene);\r\n\r\n this._finalizeInputOutputRegistering();\r\n\r\n this._frameGraphTask = new FrameGraphExtractHighlightsTask(this.name, frameGraph, new ThinExtractHighlightsPostProcess(name, scene.getEngine()));\r\n }\r\n\r\n /** The luminance threshold, pixels below this value will be set to black. */\r\n @editableInPropertyPage(\"Threshold\", PropertyTypeForEdition.Float, \"PROPERTIES\", { min: 0, max: 1 })\r\n public get threshold(): number {\r\n return this._frameGraphTask.postProcess.threshold;\r\n }\r\n\r\n public set threshold(value: number) {\r\n this._frameGraphTask.postProcess.threshold = value;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeRenderGraphExtractHighlightsPostProcessBlock\";\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n const codes: string[] = [];\r\n codes.push(`${this._codeVariableName}.threshold = ${this.threshold};`);\r\n return super._dumpPropertiesCode() + codes.join(\"\\n\");\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.threshold = this.threshold;\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n this.threshold = serializationObject.threshold;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.NodeRenderGraphExtractHighlightsPostProcessBlock\", NodeRenderGraphExtractHighlightsPostProcessBlock);\r\n"]}
1
+ {"version":3,"file":"extractHighlightsPostProcessBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/FrameGraph/Node/Blocks/PostProcesses/extractHighlightsPostProcessBlock.ts"],"names":[],"mappings":";AACA,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAC3D,OAAO,EAAE,sBAAsB,EAA0B,MAAM,sCAAsC,CAAC;AACtG,OAAO,EAAE,+BAA+B,EAAE,8DAAkE;AAC5G,OAAO,EAAE,gCAAgC,EAAE,sEAA4D;AACvG,OAAO,EAAE,mCAAmC,EAAE,MAAM,wBAAwB,CAAC;AAE7E;;GAEG;AACH,MAAM,OAAO,gDAAiD,SAAQ,mCAAmC;IAGrG;;OAEG;IACH,IAAoB,IAAI;QACpB,OAAO,IAAI,CAAC,eAAe,CAAC;IAChC,CAAC;IAED;;;;;OAKG;IACH,YAAmB,IAAY,EAAE,UAAsB,EAAE,KAAY;QACjE,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,KAAK,CAAC,CAAC;QAE/B,IAAI,CAAC,+BAA+B,EAAE,CAAC;QAEvC,IAAI,CAAC,eAAe,GAAG,IAAI,+BAA+B,CAAC,IAAI,CAAC,IAAI,EAAE,UAAU,EAAE,IAAI,gCAAgC,CAAC,IAAI,EAAE,KAAK,CAAC,SAAS,EAAE,CAAC,CAAC,CAAC;IACrJ,CAAC;IAED,6EAA6E;IAE7E,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,eAAe,CAAC,WAAW,CAAC,SAAS,CAAC;IACtD,CAAC;IAED,IAAW,SAAS,CAAC,KAAa;QAC9B,IAAI,CAAC,eAAe,CAAC,WAAW,CAAC,SAAS,GAAG,KAAK,CAAC;IACvD,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,kDAAkD,CAAC;IAC9D,CAAC;IAEkB,mBAAmB;QAClC,MAAM,KAAK,GAAa,EAAE,CAAC;QAC3B,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,gBAAgB,IAAI,CAAC,SAAS,GAAG,CAAC,CAAC;QACvE,OAAO,KAAK,CAAC,mBAAmB,EAAE,GAAG,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAC1D,CAAC;IAEe,SAAS;QACrB,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAC9C,mBAAmB,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;QAC/C,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEe,YAAY,CAAC,mBAAwB;QACjD,KAAK,CAAC,YAAY,CAAC,mBAAmB,CAAC,CAAC;QACxC,IAAI,CAAC,SAAS,GAAG,mBAAmB,CAAC,SAAS,CAAC;IACnD,CAAC;CACJ;AAhCG;IADC,sBAAsB,CAAC,WAAW,wCAAgC,YAAY,EAAE,EAAE,GAAG,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,CAAC;iFAGnG;AAgCL,aAAa,CAAC,0DAA0D,EAAE,gDAAgD,CAAC,CAAC","sourcesContent":["import type { Scene, FrameGraph } from \"core/index\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport { FrameGraphExtractHighlightsTask } from \"core/FrameGraph/Tasks/PostProcesses/extractHighlightsTask\";\r\nimport { ThinExtractHighlightsPostProcess } from \"core/PostProcesses/thinExtractHighlightsPostProcess\";\r\nimport { NodeRenderGraphBasePostProcessBlock } from \"./basePostProcessBlock\";\r\n\r\n/**\r\n * Block that implements the extract highlights post process\r\n */\r\nexport class NodeRenderGraphExtractHighlightsPostProcessBlock extends NodeRenderGraphBasePostProcessBlock {\r\n protected override _frameGraphTask: FrameGraphExtractHighlightsTask;\r\n\r\n /**\r\n * Gets the frame graph task associated with this block\r\n */\r\n public override get task() {\r\n return this._frameGraphTask;\r\n }\r\n\r\n /**\r\n * Create a new ExtractHighlightsPostProcessBlock\r\n * @param name defines the block name\r\n * @param frameGraph defines the hosting frame graph\r\n * @param scene defines the hosting scene\r\n */\r\n public constructor(name: string, frameGraph: FrameGraph, scene: Scene) {\r\n super(name, frameGraph, scene);\r\n\r\n this._finalizeInputOutputRegistering();\r\n\r\n this._frameGraphTask = new FrameGraphExtractHighlightsTask(this.name, frameGraph, new ThinExtractHighlightsPostProcess(name, scene.getEngine()));\r\n }\r\n\r\n /** The luminance threshold, pixels below this value will be set to black. */\r\n @editableInPropertyPage(\"Threshold\", PropertyTypeForEdition.Float, \"PROPERTIES\", { min: 0, max: 1 })\r\n public get threshold(): number {\r\n return this._frameGraphTask.postProcess.threshold;\r\n }\r\n\r\n public set threshold(value: number) {\r\n this._frameGraphTask.postProcess.threshold = value;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeRenderGraphExtractHighlightsPostProcessBlock\";\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n const codes: string[] = [];\r\n codes.push(`${this._codeVariableName}.threshold = ${this.threshold};`);\r\n return super._dumpPropertiesCode() + codes.join(\"\\n\");\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.threshold = this.threshold;\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n this.threshold = serializationObject.threshold;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.NodeRenderGraphExtractHighlightsPostProcessBlock\", NodeRenderGraphExtractHighlightsPostProcessBlock);\r\n"]}
@@ -1 +1 @@
1
- {"version":3,"file":"fxaaPostProcessBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/FrameGraph/Node/Blocks/PostProcesses/fxaaPostProcessBlock.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAC3D,OAAO,EAAE,kBAAkB,EAAE,iDAAqD;AAClF,OAAO,EAAE,mBAAmB,EAAE,yDAA+C;AAC7E,OAAO,EAAE,mCAAmC,EAAE,MAAM,wBAAwB,CAAC;AAE7E;;GAEG;AACH,MAAM,OAAO,mCAAoC,SAAQ,mCAAmC;IAGxF;;OAEG;IACH,IAAoB,IAAI;QACpB,OAAO,IAAI,CAAC,eAAe,CAAC;IAChC,CAAC;IAED;;;;;OAKG;IACH,YAAmB,IAAY,EAAE,UAAsB,EAAE,KAAY;QACjE,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,KAAK,CAAC,CAAC;QAE/B,IAAI,CAAC,+BAA+B,EAAE,CAAC;QAEvC,IAAI,CAAC,eAAe,GAAG,IAAI,kBAAkB,CAAC,IAAI,CAAC,IAAI,EAAE,UAAU,EAAE,IAAI,mBAAmB,CAAC,IAAI,EAAE,KAAK,CAAC,SAAS,EAAE,CAAC,CAAC,CAAC;IAC3H,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,qCAAqC,CAAC;IACjD,CAAC;CACJ;AAED,aAAa,CAAC,6CAA6C,EAAE,mCAAmC,CAAC,CAAC","sourcesContent":["// eslint-disable-next-line import/no-internal-modules\r\nimport type { Scene, FrameGraph } from \"core/index\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { FrameGraphFXAATask } from \"core/FrameGraph/Tasks/PostProcesses/fxaaTask\";\r\nimport { ThinFXAAPostProcess } from \"core/PostProcesses/thinFXAAPostProcess\";\r\nimport { NodeRenderGraphBasePostProcessBlock } from \"./basePostProcessBlock\";\r\n\r\n/**\r\n * Block that implements the FXAA post process\r\n */\r\nexport class NodeRenderGraphFXAAPostProcessBlock extends NodeRenderGraphBasePostProcessBlock {\r\n protected override _frameGraphTask: FrameGraphFXAATask;\r\n\r\n /**\r\n * Gets the frame graph task associated with this block\r\n */\r\n public override get task() {\r\n return this._frameGraphTask;\r\n }\r\n\r\n /**\r\n * Create a new FXAA post-process block\r\n * @param name defines the block name\r\n * @param frameGraph defines the hosting frame graph\r\n * @param scene defines the hosting scene\r\n */\r\n public constructor(name: string, frameGraph: FrameGraph, scene: Scene) {\r\n super(name, frameGraph, scene);\r\n\r\n this._finalizeInputOutputRegistering();\r\n\r\n this._frameGraphTask = new FrameGraphFXAATask(this.name, frameGraph, new ThinFXAAPostProcess(name, scene.getEngine()));\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeRenderGraphFXAAPostProcessBlock\";\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.NodeRenderGraphFXAAPostProcessBlock\", NodeRenderGraphFXAAPostProcessBlock);\r\n"]}
1
+ {"version":3,"file":"fxaaPostProcessBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/FrameGraph/Node/Blocks/PostProcesses/fxaaPostProcessBlock.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAC3D,OAAO,EAAE,kBAAkB,EAAE,iDAAqD;AAClF,OAAO,EAAE,mBAAmB,EAAE,yDAA+C;AAC7E,OAAO,EAAE,mCAAmC,EAAE,MAAM,wBAAwB,CAAC;AAE7E;;GAEG;AACH,MAAM,OAAO,mCAAoC,SAAQ,mCAAmC;IAGxF;;OAEG;IACH,IAAoB,IAAI;QACpB,OAAO,IAAI,CAAC,eAAe,CAAC;IAChC,CAAC;IAED;;;;;OAKG;IACH,YAAmB,IAAY,EAAE,UAAsB,EAAE,KAAY;QACjE,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,KAAK,CAAC,CAAC;QAE/B,IAAI,CAAC,+BAA+B,EAAE,CAAC;QAEvC,IAAI,CAAC,eAAe,GAAG,IAAI,kBAAkB,CAAC,IAAI,CAAC,IAAI,EAAE,UAAU,EAAE,IAAI,mBAAmB,CAAC,IAAI,EAAE,KAAK,CAAC,SAAS,EAAE,CAAC,CAAC,CAAC;IAC3H,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,qCAAqC,CAAC;IACjD,CAAC;CACJ;AAED,aAAa,CAAC,6CAA6C,EAAE,mCAAmC,CAAC,CAAC","sourcesContent":["import type { Scene, FrameGraph } from \"core/index\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { FrameGraphFXAATask } from \"core/FrameGraph/Tasks/PostProcesses/fxaaTask\";\r\nimport { ThinFXAAPostProcess } from \"core/PostProcesses/thinFXAAPostProcess\";\r\nimport { NodeRenderGraphBasePostProcessBlock } from \"./basePostProcessBlock\";\r\n\r\n/**\r\n * Block that implements the FXAA post process\r\n */\r\nexport class NodeRenderGraphFXAAPostProcessBlock extends NodeRenderGraphBasePostProcessBlock {\r\n protected override _frameGraphTask: FrameGraphFXAATask;\r\n\r\n /**\r\n * Gets the frame graph task associated with this block\r\n */\r\n public override get task() {\r\n return this._frameGraphTask;\r\n }\r\n\r\n /**\r\n * Create a new FXAA post-process block\r\n * @param name defines the block name\r\n * @param frameGraph defines the hosting frame graph\r\n * @param scene defines the hosting scene\r\n */\r\n public constructor(name: string, frameGraph: FrameGraph, scene: Scene) {\r\n super(name, frameGraph, scene);\r\n\r\n this._finalizeInputOutputRegistering();\r\n\r\n this._frameGraphTask = new FrameGraphFXAATask(this.name, frameGraph, new ThinFXAAPostProcess(name, scene.getEngine()));\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeRenderGraphFXAAPostProcessBlock\";\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.NodeRenderGraphFXAAPostProcessBlock\", NodeRenderGraphFXAAPostProcessBlock);\r\n"]}
@@ -1 +1 @@
1
- {"version":3,"file":"grainPostProcessBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/FrameGraph/Node/Blocks/PostProcesses/grainPostProcessBlock.ts"],"names":[],"mappings":";AAEA,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAC3D,OAAO,EAAE,sBAAsB,EAA0B,MAAM,sCAAsC,CAAC;AACtG,OAAO,EAAE,mBAAmB,EAAE,kDAAsD;AACpF,OAAO,EAAE,oBAAoB,EAAE,0DAAgD;AAC/E,OAAO,EAAE,mCAAmC,EAAE,MAAM,wBAAwB,CAAC;AAE7E;;GAEG;AACH,MAAM,OAAO,oCAAqC,SAAQ,mCAAmC;IAGzF;;OAEG;IACH,IAAoB,IAAI;QACpB,OAAO,IAAI,CAAC,eAAe,CAAC;IAChC,CAAC;IAED;;;;;OAKG;IACH,YAAmB,IAAY,EAAE,UAAsB,EAAE,KAAY;QACjE,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,KAAK,CAAC,CAAC;QAE/B,IAAI,CAAC,+BAA+B,EAAE,CAAC;QAEvC,IAAI,CAAC,eAAe,GAAG,IAAI,mBAAmB,CAAC,IAAI,CAAC,IAAI,EAAE,UAAU,EAAE,IAAI,oBAAoB,CAAC,IAAI,EAAE,KAAK,CAAC,SAAS,EAAE,CAAC,CAAC,CAAC;IAC7H,CAAC;IAED,uCAAuC;IAEvC,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,eAAe,CAAC,WAAW,CAAC,SAAS,CAAC;IACtD,CAAC;IAED,IAAW,SAAS,CAAC,KAAa;QAC9B,IAAI,CAAC,eAAe,CAAC,WAAW,CAAC,SAAS,GAAG,KAAK,CAAC;IACvD,CAAC;IAED,uDAAuD;IAEvD,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,eAAe,CAAC,WAAW,CAAC,QAAQ,CAAC;IACrD,CAAC;IAED,IAAW,QAAQ,CAAC,KAAc;QAC9B,IAAI,CAAC,eAAe,CAAC,WAAW,CAAC,QAAQ,GAAG,KAAK,CAAC;IACtD,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,sCAAsC,CAAC;IAClD,CAAC;IAEkB,mBAAmB;QAClC,MAAM,KAAK,GAAa,EAAE,CAAC;QAC3B,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,gBAAgB,IAAI,CAAC,SAAS,GAAG,CAAC,CAAC;QACvE,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,eAAe,IAAI,CAAC,QAAQ,GAAG,CAAC,CAAC;QACrE,OAAO,KAAK,CAAC,mBAAmB,EAAE,GAAG,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAC1D,CAAC;IAEe,SAAS;QACrB,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAC9C,mBAAmB,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;QAC/C,mBAAmB,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;QAC7C,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEe,YAAY,CAAC,mBAAwB;QACjD,KAAK,CAAC,YAAY,CAAC,mBAAmB,CAAC,CAAC;QACxC,IAAI,CAAC,SAAS,GAAG,mBAAmB,CAAC,SAAS,CAAC;QAC/C,IAAI,CAAC,QAAQ,GAAG,mBAAmB,CAAC,QAAQ,CAAC;IACjD,CAAC;CACJ;AA7CG;IADC,sBAAsB,CAAC,WAAW,wCAAgC,YAAY,EAAE,EAAE,GAAG,EAAE,CAAC,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;qEAGrG;AAQD;IADC,sBAAsB,CAAC,UAAU,0CAAkC,YAAY,CAAC;oEAGhF;AAmCL,aAAa,CAAC,8CAA8C,EAAE,oCAAoC,CAAC,CAAC","sourcesContent":["// eslint-disable-next-line import/no-internal-modules\r\nimport type { Scene, FrameGraph } from \"core/index\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport { FrameGraphGrainTask } from \"core/FrameGraph/Tasks/PostProcesses/grainTask\";\r\nimport { ThinGrainPostProcess } from \"core/PostProcesses/thinGrainPostProcess\";\r\nimport { NodeRenderGraphBasePostProcessBlock } from \"./basePostProcessBlock\";\r\n\r\n/**\r\n * Block that implements the grain post process\r\n */\r\nexport class NodeRenderGraphGrainPostProcessBlock extends NodeRenderGraphBasePostProcessBlock {\r\n protected override _frameGraphTask: FrameGraphGrainTask;\r\n\r\n /**\r\n * Gets the frame graph task associated with this block\r\n */\r\n public override get task() {\r\n return this._frameGraphTask;\r\n }\r\n\r\n /**\r\n * Create a new grain post process block\r\n * @param name defines the block name\r\n * @param frameGraph defines the hosting frame graph\r\n * @param scene defines the hosting scene\r\n */\r\n public constructor(name: string, frameGraph: FrameGraph, scene: Scene) {\r\n super(name, frameGraph, scene);\r\n\r\n this._finalizeInputOutputRegistering();\r\n\r\n this._frameGraphTask = new FrameGraphGrainTask(this.name, frameGraph, new ThinGrainPostProcess(name, scene.getEngine()));\r\n }\r\n\r\n /** The intensity of the grain added */\r\n @editableInPropertyPage(\"Intensity\", PropertyTypeForEdition.Float, \"PROPERTIES\", { min: 0, max: 200 })\r\n public get intensity(): number {\r\n return this._frameGraphTask.postProcess.intensity;\r\n }\r\n\r\n public set intensity(value: number) {\r\n this._frameGraphTask.postProcess.intensity = value;\r\n }\r\n\r\n /** If the grain should be randomized on every frame */\r\n @editableInPropertyPage(\"Animated\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get animated(): boolean {\r\n return this._frameGraphTask.postProcess.animated;\r\n }\r\n\r\n public set animated(value: boolean) {\r\n this._frameGraphTask.postProcess.animated = value;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeRenderGraphGrainPostProcessBlock\";\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n const codes: string[] = [];\r\n codes.push(`${this._codeVariableName}.intensity = ${this.intensity};`);\r\n codes.push(`${this._codeVariableName}.animated = ${this.animated};`);\r\n return super._dumpPropertiesCode() + codes.join(\"\\n\");\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.intensity = this.intensity;\r\n serializationObject.animated = this.animated;\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n this.intensity = serializationObject.intensity;\r\n this.animated = serializationObject.animated;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.NodeRenderGraphGrainPostProcessBlock\", NodeRenderGraphGrainPostProcessBlock);\r\n"]}
1
+ {"version":3,"file":"grainPostProcessBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/FrameGraph/Node/Blocks/PostProcesses/grainPostProcessBlock.ts"],"names":[],"mappings":";AACA,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAC3D,OAAO,EAAE,sBAAsB,EAA0B,MAAM,sCAAsC,CAAC;AACtG,OAAO,EAAE,mBAAmB,EAAE,kDAAsD;AACpF,OAAO,EAAE,oBAAoB,EAAE,0DAAgD;AAC/E,OAAO,EAAE,mCAAmC,EAAE,MAAM,wBAAwB,CAAC;AAE7E;;GAEG;AACH,MAAM,OAAO,oCAAqC,SAAQ,mCAAmC;IAGzF;;OAEG;IACH,IAAoB,IAAI;QACpB,OAAO,IAAI,CAAC,eAAe,CAAC;IAChC,CAAC;IAED;;;;;OAKG;IACH,YAAmB,IAAY,EAAE,UAAsB,EAAE,KAAY;QACjE,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,KAAK,CAAC,CAAC;QAE/B,IAAI,CAAC,+BAA+B,EAAE,CAAC;QAEvC,IAAI,CAAC,eAAe,GAAG,IAAI,mBAAmB,CAAC,IAAI,CAAC,IAAI,EAAE,UAAU,EAAE,IAAI,oBAAoB,CAAC,IAAI,EAAE,KAAK,CAAC,SAAS,EAAE,CAAC,CAAC,CAAC;IAC7H,CAAC;IAED,uCAAuC;IAEvC,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,eAAe,CAAC,WAAW,CAAC,SAAS,CAAC;IACtD,CAAC;IAED,IAAW,SAAS,CAAC,KAAa;QAC9B,IAAI,CAAC,eAAe,CAAC,WAAW,CAAC,SAAS,GAAG,KAAK,CAAC;IACvD,CAAC;IAED,uDAAuD;IAEvD,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,eAAe,CAAC,WAAW,CAAC,QAAQ,CAAC;IACrD,CAAC;IAED,IAAW,QAAQ,CAAC,KAAc;QAC9B,IAAI,CAAC,eAAe,CAAC,WAAW,CAAC,QAAQ,GAAG,KAAK,CAAC;IACtD,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,sCAAsC,CAAC;IAClD,CAAC;IAEkB,mBAAmB;QAClC,MAAM,KAAK,GAAa,EAAE,CAAC;QAC3B,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,gBAAgB,IAAI,CAAC,SAAS,GAAG,CAAC,CAAC;QACvE,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,eAAe,IAAI,CAAC,QAAQ,GAAG,CAAC,CAAC;QACrE,OAAO,KAAK,CAAC,mBAAmB,EAAE,GAAG,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAC1D,CAAC;IAEe,SAAS;QACrB,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAC9C,mBAAmB,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;QAC/C,mBAAmB,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;QAC7C,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEe,YAAY,CAAC,mBAAwB;QACjD,KAAK,CAAC,YAAY,CAAC,mBAAmB,CAAC,CAAC;QACxC,IAAI,CAAC,SAAS,GAAG,mBAAmB,CAAC,SAAS,CAAC;QAC/C,IAAI,CAAC,QAAQ,GAAG,mBAAmB,CAAC,QAAQ,CAAC;IACjD,CAAC;CACJ;AA7CG;IADC,sBAAsB,CAAC,WAAW,wCAAgC,YAAY,EAAE,EAAE,GAAG,EAAE,CAAC,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;qEAGrG;AAQD;IADC,sBAAsB,CAAC,UAAU,0CAAkC,YAAY,CAAC;oEAGhF;AAmCL,aAAa,CAAC,8CAA8C,EAAE,oCAAoC,CAAC,CAAC","sourcesContent":["import type { Scene, FrameGraph } from \"core/index\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport { FrameGraphGrainTask } from \"core/FrameGraph/Tasks/PostProcesses/grainTask\";\r\nimport { ThinGrainPostProcess } from \"core/PostProcesses/thinGrainPostProcess\";\r\nimport { NodeRenderGraphBasePostProcessBlock } from \"./basePostProcessBlock\";\r\n\r\n/**\r\n * Block that implements the grain post process\r\n */\r\nexport class NodeRenderGraphGrainPostProcessBlock extends NodeRenderGraphBasePostProcessBlock {\r\n protected override _frameGraphTask: FrameGraphGrainTask;\r\n\r\n /**\r\n * Gets the frame graph task associated with this block\r\n */\r\n public override get task() {\r\n return this._frameGraphTask;\r\n }\r\n\r\n /**\r\n * Create a new grain post process block\r\n * @param name defines the block name\r\n * @param frameGraph defines the hosting frame graph\r\n * @param scene defines the hosting scene\r\n */\r\n public constructor(name: string, frameGraph: FrameGraph, scene: Scene) {\r\n super(name, frameGraph, scene);\r\n\r\n this._finalizeInputOutputRegistering();\r\n\r\n this._frameGraphTask = new FrameGraphGrainTask(this.name, frameGraph, new ThinGrainPostProcess(name, scene.getEngine()));\r\n }\r\n\r\n /** The intensity of the grain added */\r\n @editableInPropertyPage(\"Intensity\", PropertyTypeForEdition.Float, \"PROPERTIES\", { min: 0, max: 200 })\r\n public get intensity(): number {\r\n return this._frameGraphTask.postProcess.intensity;\r\n }\r\n\r\n public set intensity(value: number) {\r\n this._frameGraphTask.postProcess.intensity = value;\r\n }\r\n\r\n /** If the grain should be randomized on every frame */\r\n @editableInPropertyPage(\"Animated\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get animated(): boolean {\r\n return this._frameGraphTask.postProcess.animated;\r\n }\r\n\r\n public set animated(value: boolean) {\r\n this._frameGraphTask.postProcess.animated = value;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeRenderGraphGrainPostProcessBlock\";\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n const codes: string[] = [];\r\n codes.push(`${this._codeVariableName}.intensity = ${this.intensity};`);\r\n codes.push(`${this._codeVariableName}.animated = ${this.animated};`);\r\n return super._dumpPropertiesCode() + codes.join(\"\\n\");\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.intensity = this.intensity;\r\n serializationObject.animated = this.animated;\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n this.intensity = serializationObject.intensity;\r\n this.animated = serializationObject.animated;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.NodeRenderGraphGrainPostProcessBlock\", NodeRenderGraphGrainPostProcessBlock);\r\n"]}
@@ -1 +1 @@
1
- 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eslint-disable-next-line import/no-internal-modules\r\nimport type { Scene, FrameGraph } from \"core/index\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport { FrameGraphImageProcessingTask } from \"core/FrameGraph/Tasks/PostProcesses/imageProcessingTask\";\r\nimport { ThinImageProcessingPostProcess } from \"core/PostProcesses/thinImageProcessingPostProcess\";\r\nimport { NodeRenderGraphBasePostProcessBlock } from \"./basePostProcessBlock\";\r\nimport { ImageProcessingConfiguration } from \"core/Materials/imageProcessingConfiguration\";\r\nimport { Color4 } from \"../../../../Maths/math.color\";\r\n\r\n/**\r\n * Block that implements the image processing post process\r\n */\r\nexport class NodeRenderGraphImageProcessingPostProcessBlock extends NodeRenderGraphBasePostProcessBlock {\r\n protected override _frameGraphTask: FrameGraphImageProcessingTask;\r\n\r\n /**\r\n * Gets the frame graph task associated with this block\r\n */\r\n public override get task() {\r\n return this._frameGraphTask;\r\n }\r\n\r\n /**\r\n * Create a new image processing post process block\r\n * @param name defines the block name\r\n * @param frameGraph defines the hosting frame graph\r\n * @param scene defines the hosting scene\r\n */\r\n public constructor(name: string, frameGraph: FrameGraph, scene: Scene) {\r\n super(name, frameGraph, scene);\r\n\r\n this._finalizeInputOutputRegistering();\r\n\r\n this._frameGraphTask = new FrameGraphImageProcessingTask(\r\n this.name,\r\n frameGraph,\r\n new ThinImageProcessingPostProcess(name, scene.getEngine(), {\r\n scene,\r\n imageProcessingConfiguration: new ImageProcessingConfiguration(),\r\n })\r\n );\r\n }\r\n\r\n /** Contrast used in the effect */\r\n @editableInPropertyPage(\"Contrast\", PropertyTypeForEdition.Float, \"PROPERTIES\", { min: 0, max: 4 })\r\n public get contrast(): number {\r\n return this._frameGraphTask.postProcess.contrast;\r\n }\r\n\r\n public set contrast(value: number) {\r\n this._frameGraphTask.postProcess.contrast = value;\r\n }\r\n\r\n /** Exposure used in the effect */\r\n @editableInPropertyPage(\"Exposure\", PropertyTypeForEdition.Float, \"PROPERTIES\", { min: 0, max: 4 })\r\n public get exposure(): number {\r\n return this._frameGraphTask.postProcess.exposure;\r\n }\r\n\r\n public set exposure(value: number) {\r\n this._frameGraphTask.postProcess.exposure = value;\r\n }\r\n\r\n /** Whether the tone mapping effect is enabled. */\r\n @editableInPropertyPage(\"Enabled\", PropertyTypeForEdition.Boolean, \"TONE MAPPING\")\r\n public get toneMappingEnabled(): boolean {\r\n return this._frameGraphTask.postProcess.toneMappingEnabled;\r\n }\r\n\r\n public set toneMappingEnabled(value: boolean) {\r\n this._frameGraphTask.postProcess.toneMappingEnabled = value;\r\n }\r\n\r\n /** Type of tone mapping effect. */\r\n @editableInPropertyPage(\"Type\", PropertyTypeForEdition.List, \"TONE MAPPING\", {\r\n options: [\r\n { value: ImageProcessingConfiguration.TONEMAPPING_STANDARD, label: \"Standard\" },\r\n { value: ImageProcessingConfiguration.TONEMAPPING_ACES, label: \"ACES\" },\r\n { value: ImageProcessingConfiguration.TONEMAPPING_KHR_PBR_NEUTRAL, label: \"KHR PBR Neutral\" },\r\n ],\r\n })\r\n public get toneMappingType(): number {\r\n return this._frameGraphTask.postProcess.toneMappingType;\r\n }\r\n\r\n public set toneMappingType(value: number) {\r\n this._frameGraphTask.postProcess.toneMappingType = value;\r\n }\r\n\r\n /** Whether the vignette effect is enabled. */\r\n @editableInPropertyPage(\"Enabled\", PropertyTypeForEdition.Boolean, \"VIGNETTE\")\r\n public get vignetteEnabled(): boolean {\r\n return this._frameGraphTask.postProcess.vignetteEnabled;\r\n }\r\n\r\n public set vignetteEnabled(value: boolean) {\r\n this._frameGraphTask.postProcess.vignetteEnabled = value;\r\n }\r\n\r\n /** Vignette weight or intensity of the vignette effect. */\r\n @editableInPropertyPage(\"Weight\", PropertyTypeForEdition.Float, \"VIGNETTE\", { min: 0, max: 4 })\r\n public get vignetteWeight(): number {\r\n return this._frameGraphTask.postProcess.vignetteWeight;\r\n }\r\n\r\n public set vignetteWeight(value: number) {\r\n this._frameGraphTask.postProcess.vignetteWeight = value;\r\n }\r\n\r\n /** Vignette stretch size. */\r\n @editableInPropertyPage(\"Stretch\", PropertyTypeForEdition.Float, \"VIGNETTE\", { min: 0, max: 1 })\r\n public get vignetteStretch(): number {\r\n return this._frameGraphTask.postProcess.vignetteStretch;\r\n }\r\n\r\n public set vignetteStretch(value: number) {\r\n this._frameGraphTask.postProcess.vignetteStretch = value;\r\n }\r\n\r\n /** Camera field of view used by the Vignette effect. */\r\n @editableInPropertyPage(\"FOV\", PropertyTypeForEdition.Float, \"VIGNETTE\", { min: 0, max: 3.14159 })\r\n public get vignetteCameraFov(): number {\r\n return this._frameGraphTask.postProcess.vignetteCameraFov;\r\n }\r\n\r\n public set vignetteCameraFov(value: number) {\r\n this._frameGraphTask.postProcess.vignetteCameraFov = value;\r\n }\r\n\r\n /** Vignette center X Offset. */\r\n @editableInPropertyPage(\"Center X\", PropertyTypeForEdition.Float, \"VIGNETTE\", { min: 0, max: 1 })\r\n public get vignetteCenterX(): number {\r\n return this._frameGraphTask.postProcess.vignetteCenterX;\r\n }\r\n\r\n public set vignetteCenterX(value: number) {\r\n this._frameGraphTask.postProcess.vignetteCenterX = value;\r\n }\r\n\r\n /** Vignette center Y Offset. */\r\n @editableInPropertyPage(\"Center Y\", PropertyTypeForEdition.Float, \"VIGNETTE\", { min: 0, max: 1 })\r\n public get vignetteCenterY(): number {\r\n return this._frameGraphTask.postProcess.vignetteCenterY;\r\n }\r\n\r\n public set vignetteCenterY(value: number) {\r\n this._frameGraphTask.postProcess.vignetteCenterY = value;\r\n }\r\n\r\n /** Color of the vignette applied on the screen through the chosen blend mode (vignetteBlendMode) */\r\n @editableInPropertyPage(\"Color\", PropertyTypeForEdition.Color4, \"VIGNETTE\")\r\n public get vignetteColor(): Color4 {\r\n return this._frameGraphTask.postProcess.vignetteColor;\r\n }\r\n\r\n public set vignetteColor(value: Color4) {\r\n this._frameGraphTask.postProcess.vignetteColor = value;\r\n }\r\n\r\n /** Vignette blend mode allowing different kind of effect. */\r\n @editableInPropertyPage(\"Blend mode\", PropertyTypeForEdition.List, \"VIGNETTE\", {\r\n options: [\r\n { value: ImageProcessingConfiguration.VIGNETTEMODE_MULTIPLY, label: \"Multiply\" },\r\n { value: ImageProcessingConfiguration.VIGNETTEMODE_OPAQUE, label: \"Opaque\" },\r\n ],\r\n })\r\n public get vignetteBlendMode(): number {\r\n return this._frameGraphTask.postProcess.vignetteBlendMode;\r\n }\r\n\r\n public set vignetteBlendMode(value: number) {\r\n this._frameGraphTask.postProcess.vignetteBlendMode = value;\r\n }\r\n\r\n /** Whether the dithering effect is enabled. */\r\n @editableInPropertyPage(\"Enabed\", PropertyTypeForEdition.Boolean, \"DITHERING\")\r\n public get ditheringEnabled(): boolean {\r\n return this._frameGraphTask.postProcess.ditheringEnabled;\r\n }\r\n\r\n public set ditheringEnabled(value: boolean) {\r\n this._frameGraphTask.postProcess.ditheringEnabled = value;\r\n }\r\n\r\n /** Sets whether the dithering effect is enabled. */\r\n @editableInPropertyPage(\"Intensity\", PropertyTypeForEdition.Float, \"DITHERING\", { min: 0, max: 1 })\r\n public get ditheringIntensity(): number {\r\n return this._frameGraphTask.postProcess.ditheringIntensity;\r\n }\r\n\r\n public set ditheringIntensity(value: number) {\r\n this._frameGraphTask.postProcess.ditheringIntensity = value;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeRenderGraphImageProcessingPostProcessBlock\";\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n const codes: string[] = [];\r\n codes.push(`${this._codeVariableName}.contrast = ${this.contrast};`);\r\n codes.push(`${this._codeVariableName}.exposure = ${this.exposure};`);\r\n codes.push(`${this._codeVariableName}.toneMappingEnabled = ${this.toneMappingEnabled};`);\r\n codes.push(`${this._codeVariableName}.toneMappingType = ${this.toneMappingType};`);\r\n codes.push(`${this._codeVariableName}.vignetteEnabled = ${this.vignetteEnabled};`);\r\n codes.push(`${this._codeVariableName}.vignetteWeight = ${this.vignetteWeight};`);\r\n codes.push(`${this._codeVariableName}.vignetteStretch = ${this.vignetteStretch};`);\r\n codes.push(`${this._codeVariableName}.vignetteCameraFov = ${this.vignetteCameraFov};`);\r\n codes.push(`${this._codeVariableName}.vignetteCenterX = ${this.vignetteCenterX};`);\r\n codes.push(`${this._codeVariableName}.vignetteCenterY = ${this.vignetteCenterY};`);\r\n codes.push(`${this._codeVariableName}.vignetteColor = new BABYLON.Color4(${this.vignetteColor.r}, ${this.vignetteColor.g}, ${this.vignetteColor.b}, 1);`);\r\n codes.push(`${this._codeVariableName}.vignetteBlendMode = ${this.vignetteBlendMode};`);\r\n codes.push(`${this._codeVariableName}.ditheringEnabled = ${this.ditheringEnabled};`);\r\n codes.push(`${this._codeVariableName}.ditheringIntensity = ${this.ditheringIntensity};`);\r\n return super._dumpPropertiesCode() + codes.join(\"\\n\");\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.contrast = this.contrast;\r\n serializationObject.exposure = this.exposure;\r\n serializationObject.toneMappingEnabled = this.toneMappingEnabled;\r\n serializationObject.toneMappingType = this.toneMappingType;\r\n serializationObject.vignetteEnabled = this.vignetteEnabled;\r\n serializationObject.vignetteWeight = this.vignetteWeight;\r\n serializationObject.vignetteStretch = this.vignetteStretch;\r\n serializationObject.vignetteCameraFov = this.vignetteCameraFov;\r\n serializationObject.vignetteCenterX = this.vignetteCenterX;\r\n serializationObject.vignetteCenterY = this.vignetteCenterY;\r\n serializationObject.vignetteColor = this.vignetteColor.asArray();\r\n serializationObject.vignetteBlendMode = this.vignetteBlendMode;\r\n serializationObject.ditheringEnabled = this.ditheringEnabled;\r\n serializationObject.ditheringIntensity = this.ditheringIntensity;\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n this.contrast = serializationObject.contrast;\r\n this.exposure = serializationObject.exposure;\r\n this.toneMappingEnabled = serializationObject.toneMappingEnabled;\r\n this.toneMappingType = serializationObject.toneMappingType;\r\n this.vignetteEnabled = serializationObject.vignetteEnabled;\r\n this.vignetteWeight = serializationObject.vignetteWeight;\r\n this.vignetteStretch = serializationObject.vignetteStretch;\r\n this.vignetteCameraFov = serializationObject.vignetteCameraFov;\r\n this.vignetteCenterX = serializationObject.vignetteCenterX;\r\n this.vignetteCenterY = serializationObject.vignetteCenterY;\r\n this.vignetteColor = Color4.FromArray(serializationObject.vignetteColor);\r\n this.vignetteBlendMode = serializationObject.vignetteBlendMode;\r\n this.ditheringEnabled = serializationObject.ditheringEnabled;\r\n this.ditheringIntensity = serializationObject.ditheringIntensity;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.NodeRenderGraphImageProcessingPostProcessBlock\", NodeRenderGraphImageProcessingPostProcessBlock);\r\n"]}
1
+ 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type { Scene, FrameGraph } from \"core/index\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport { FrameGraphImageProcessingTask } from \"core/FrameGraph/Tasks/PostProcesses/imageProcessingTask\";\r\nimport { ThinImageProcessingPostProcess } from \"core/PostProcesses/thinImageProcessingPostProcess\";\r\nimport { NodeRenderGraphBasePostProcessBlock } from \"./basePostProcessBlock\";\r\nimport { ImageProcessingConfiguration } from \"core/Materials/imageProcessingConfiguration\";\r\nimport { Color4 } from \"../../../../Maths/math.color\";\r\n\r\n/**\r\n * Block that implements the image processing post process\r\n */\r\nexport class NodeRenderGraphImageProcessingPostProcessBlock extends NodeRenderGraphBasePostProcessBlock {\r\n protected override _frameGraphTask: FrameGraphImageProcessingTask;\r\n\r\n /**\r\n * Gets the frame graph task associated with this block\r\n */\r\n public override get task() {\r\n return this._frameGraphTask;\r\n }\r\n\r\n /**\r\n * Create a new image processing post process block\r\n * @param name defines the block name\r\n * @param frameGraph defines the hosting frame graph\r\n * @param scene defines the hosting scene\r\n */\r\n public constructor(name: string, frameGraph: FrameGraph, scene: Scene) {\r\n super(name, frameGraph, scene);\r\n\r\n this._finalizeInputOutputRegistering();\r\n\r\n this._frameGraphTask = new FrameGraphImageProcessingTask(\r\n this.name,\r\n frameGraph,\r\n new ThinImageProcessingPostProcess(name, scene.getEngine(), {\r\n scene,\r\n imageProcessingConfiguration: new ImageProcessingConfiguration(),\r\n })\r\n );\r\n }\r\n\r\n /** Contrast used in the effect */\r\n @editableInPropertyPage(\"Contrast\", PropertyTypeForEdition.Float, \"PROPERTIES\", { min: 0, max: 4 })\r\n public get contrast(): number {\r\n return this._frameGraphTask.postProcess.contrast;\r\n }\r\n\r\n public set contrast(value: number) {\r\n this._frameGraphTask.postProcess.contrast = value;\r\n }\r\n\r\n /** Exposure used in the effect */\r\n @editableInPropertyPage(\"Exposure\", PropertyTypeForEdition.Float, \"PROPERTIES\", { min: 0, max: 4 })\r\n public get exposure(): number {\r\n return this._frameGraphTask.postProcess.exposure;\r\n }\r\n\r\n public set exposure(value: number) {\r\n this._frameGraphTask.postProcess.exposure = value;\r\n }\r\n\r\n /** Whether the tone mapping effect is enabled. */\r\n @editableInPropertyPage(\"Enabled\", PropertyTypeForEdition.Boolean, \"TONE MAPPING\")\r\n public get toneMappingEnabled(): boolean {\r\n return this._frameGraphTask.postProcess.toneMappingEnabled;\r\n }\r\n\r\n public set toneMappingEnabled(value: boolean) {\r\n this._frameGraphTask.postProcess.toneMappingEnabled = value;\r\n }\r\n\r\n /** Type of tone mapping effect. */\r\n @editableInPropertyPage(\"Type\", PropertyTypeForEdition.List, \"TONE MAPPING\", {\r\n options: [\r\n { value: ImageProcessingConfiguration.TONEMAPPING_STANDARD, label: \"Standard\" },\r\n { value: ImageProcessingConfiguration.TONEMAPPING_ACES, label: \"ACES\" },\r\n { value: ImageProcessingConfiguration.TONEMAPPING_KHR_PBR_NEUTRAL, label: \"KHR PBR Neutral\" },\r\n ],\r\n })\r\n public get toneMappingType(): number {\r\n return this._frameGraphTask.postProcess.toneMappingType;\r\n }\r\n\r\n public set toneMappingType(value: number) {\r\n this._frameGraphTask.postProcess.toneMappingType = value;\r\n }\r\n\r\n /** Whether the vignette effect is enabled. */\r\n @editableInPropertyPage(\"Enabled\", PropertyTypeForEdition.Boolean, \"VIGNETTE\")\r\n public get vignetteEnabled(): boolean {\r\n return this._frameGraphTask.postProcess.vignetteEnabled;\r\n }\r\n\r\n public set vignetteEnabled(value: boolean) {\r\n this._frameGraphTask.postProcess.vignetteEnabled = value;\r\n }\r\n\r\n /** Vignette weight or intensity of the vignette effect. */\r\n @editableInPropertyPage(\"Weight\", PropertyTypeForEdition.Float, \"VIGNETTE\", { min: 0, max: 4 })\r\n public get vignetteWeight(): number {\r\n return this._frameGraphTask.postProcess.vignetteWeight;\r\n }\r\n\r\n public set vignetteWeight(value: number) {\r\n this._frameGraphTask.postProcess.vignetteWeight = value;\r\n }\r\n\r\n /** Vignette stretch size. */\r\n @editableInPropertyPage(\"Stretch\", PropertyTypeForEdition.Float, \"VIGNETTE\", { min: 0, max: 1 })\r\n public get vignetteStretch(): number {\r\n return this._frameGraphTask.postProcess.vignetteStretch;\r\n }\r\n\r\n public set vignetteStretch(value: number) {\r\n this._frameGraphTask.postProcess.vignetteStretch = value;\r\n }\r\n\r\n /** Camera field of view used by the Vignette effect. */\r\n @editableInPropertyPage(\"FOV\", PropertyTypeForEdition.Float, \"VIGNETTE\", { min: 0, max: 3.14159 })\r\n public get vignetteCameraFov(): number {\r\n return this._frameGraphTask.postProcess.vignetteCameraFov;\r\n }\r\n\r\n public set vignetteCameraFov(value: number) {\r\n this._frameGraphTask.postProcess.vignetteCameraFov = value;\r\n }\r\n\r\n /** Vignette center X Offset. */\r\n @editableInPropertyPage(\"Center X\", PropertyTypeForEdition.Float, \"VIGNETTE\", { min: 0, max: 1 })\r\n public get vignetteCenterX(): number {\r\n return this._frameGraphTask.postProcess.vignetteCenterX;\r\n }\r\n\r\n public set vignetteCenterX(value: number) {\r\n this._frameGraphTask.postProcess.vignetteCenterX = value;\r\n }\r\n\r\n /** Vignette center Y Offset. */\r\n @editableInPropertyPage(\"Center Y\", PropertyTypeForEdition.Float, \"VIGNETTE\", { min: 0, max: 1 })\r\n public get vignetteCenterY(): number {\r\n return this._frameGraphTask.postProcess.vignetteCenterY;\r\n }\r\n\r\n public set vignetteCenterY(value: number) {\r\n this._frameGraphTask.postProcess.vignetteCenterY = value;\r\n }\r\n\r\n /** Color of the vignette applied on the screen through the chosen blend mode (vignetteBlendMode) */\r\n @editableInPropertyPage(\"Color\", PropertyTypeForEdition.Color4, \"VIGNETTE\")\r\n public get vignetteColor(): Color4 {\r\n return this._frameGraphTask.postProcess.vignetteColor;\r\n }\r\n\r\n public set vignetteColor(value: Color4) {\r\n this._frameGraphTask.postProcess.vignetteColor = value;\r\n }\r\n\r\n /** Vignette blend mode allowing different kind of effect. */\r\n @editableInPropertyPage(\"Blend mode\", PropertyTypeForEdition.List, \"VIGNETTE\", {\r\n options: [\r\n { value: ImageProcessingConfiguration.VIGNETTEMODE_MULTIPLY, label: \"Multiply\" },\r\n { value: ImageProcessingConfiguration.VIGNETTEMODE_OPAQUE, label: \"Opaque\" },\r\n ],\r\n })\r\n public get vignetteBlendMode(): number {\r\n return this._frameGraphTask.postProcess.vignetteBlendMode;\r\n }\r\n\r\n public set vignetteBlendMode(value: number) {\r\n this._frameGraphTask.postProcess.vignetteBlendMode = value;\r\n }\r\n\r\n /** Whether the dithering effect is enabled. */\r\n @editableInPropertyPage(\"Enabed\", PropertyTypeForEdition.Boolean, \"DITHERING\")\r\n public get ditheringEnabled(): boolean {\r\n return this._frameGraphTask.postProcess.ditheringEnabled;\r\n }\r\n\r\n public set ditheringEnabled(value: boolean) {\r\n this._frameGraphTask.postProcess.ditheringEnabled = value;\r\n }\r\n\r\n /** Sets whether the dithering effect is enabled. */\r\n @editableInPropertyPage(\"Intensity\", PropertyTypeForEdition.Float, \"DITHERING\", { min: 0, max: 1 })\r\n public get ditheringIntensity(): number {\r\n return this._frameGraphTask.postProcess.ditheringIntensity;\r\n }\r\n\r\n public set ditheringIntensity(value: number) {\r\n this._frameGraphTask.postProcess.ditheringIntensity = value;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeRenderGraphImageProcessingPostProcessBlock\";\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n const codes: string[] = [];\r\n codes.push(`${this._codeVariableName}.contrast = ${this.contrast};`);\r\n codes.push(`${this._codeVariableName}.exposure = ${this.exposure};`);\r\n codes.push(`${this._codeVariableName}.toneMappingEnabled = ${this.toneMappingEnabled};`);\r\n codes.push(`${this._codeVariableName}.toneMappingType = ${this.toneMappingType};`);\r\n codes.push(`${this._codeVariableName}.vignetteEnabled = ${this.vignetteEnabled};`);\r\n codes.push(`${this._codeVariableName}.vignetteWeight = ${this.vignetteWeight};`);\r\n codes.push(`${this._codeVariableName}.vignetteStretch = ${this.vignetteStretch};`);\r\n codes.push(`${this._codeVariableName}.vignetteCameraFov = ${this.vignetteCameraFov};`);\r\n codes.push(`${this._codeVariableName}.vignetteCenterX = ${this.vignetteCenterX};`);\r\n codes.push(`${this._codeVariableName}.vignetteCenterY = ${this.vignetteCenterY};`);\r\n codes.push(`${this._codeVariableName}.vignetteColor = new BABYLON.Color4(${this.vignetteColor.r}, ${this.vignetteColor.g}, ${this.vignetteColor.b}, 1);`);\r\n codes.push(`${this._codeVariableName}.vignetteBlendMode = ${this.vignetteBlendMode};`);\r\n codes.push(`${this._codeVariableName}.ditheringEnabled = ${this.ditheringEnabled};`);\r\n codes.push(`${this._codeVariableName}.ditheringIntensity = ${this.ditheringIntensity};`);\r\n return super._dumpPropertiesCode() + codes.join(\"\\n\");\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.contrast = this.contrast;\r\n serializationObject.exposure = this.exposure;\r\n serializationObject.toneMappingEnabled = this.toneMappingEnabled;\r\n serializationObject.toneMappingType = this.toneMappingType;\r\n serializationObject.vignetteEnabled = this.vignetteEnabled;\r\n serializationObject.vignetteWeight = this.vignetteWeight;\r\n serializationObject.vignetteStretch = this.vignetteStretch;\r\n serializationObject.vignetteCameraFov = this.vignetteCameraFov;\r\n serializationObject.vignetteCenterX = this.vignetteCenterX;\r\n serializationObject.vignetteCenterY = this.vignetteCenterY;\r\n serializationObject.vignetteColor = this.vignetteColor.asArray();\r\n serializationObject.vignetteBlendMode = this.vignetteBlendMode;\r\n serializationObject.ditheringEnabled = this.ditheringEnabled;\r\n serializationObject.ditheringIntensity = this.ditheringIntensity;\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n this.contrast = serializationObject.contrast;\r\n this.exposure = serializationObject.exposure;\r\n this.toneMappingEnabled = serializationObject.toneMappingEnabled;\r\n this.toneMappingType = serializationObject.toneMappingType;\r\n this.vignetteEnabled = serializationObject.vignetteEnabled;\r\n this.vignetteWeight = serializationObject.vignetteWeight;\r\n this.vignetteStretch = serializationObject.vignetteStretch;\r\n this.vignetteCameraFov = serializationObject.vignetteCameraFov;\r\n this.vignetteCenterX = serializationObject.vignetteCenterX;\r\n this.vignetteCenterY = serializationObject.vignetteCenterY;\r\n this.vignetteColor = Color4.FromArray(serializationObject.vignetteColor);\r\n this.vignetteBlendMode = serializationObject.vignetteBlendMode;\r\n this.ditheringEnabled = serializationObject.ditheringEnabled;\r\n this.ditheringIntensity = serializationObject.ditheringIntensity;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.NodeRenderGraphImageProcessingPostProcessBlock\", NodeRenderGraphImageProcessingPostProcessBlock);\r\n"]}
@@ -1 +1 @@
1
- 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eslint-disable-next-line import/no-internal-modules\r\nimport type { NodeRenderGraphConnectionPoint, Scene, NodeRenderGraphBuildState, FrameGraphTextureHandle, FrameGraph } from \"core/index\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { NodeRenderGraphBlockConnectionPointTypes } from \"../../Types/nodeRenderGraphTypes\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport { FrameGraphMotionBlurTask } from \"core/FrameGraph/Tasks/PostProcesses/motionBlurTask\";\r\nimport { ThinMotionBlurPostProcess } from \"core/PostProcesses/thinMotionBlurPostProcess\";\r\nimport { NodeRenderGraphBasePostProcessBlock } from \"./basePostProcessBlock\";\r\n\r\n/**\r\n * Block that implements the motion blur post process\r\n */\r\nexport class NodeRenderGraphMotionBlurPostProcessBlock extends NodeRenderGraphBasePostProcessBlock {\r\n protected override _frameGraphTask: FrameGraphMotionBlurTask;\r\n\r\n /**\r\n * Gets the frame graph task associated with this block\r\n */\r\n public override get task() {\r\n return this._frameGraphTask;\r\n }\r\n\r\n /**\r\n * Create a new NodeRenderGraphMotionBlurPostProcessBlock\r\n * @param name defines the block name\r\n * @param frameGraph defines the hosting frame graph\r\n * @param scene defines the hosting scene\r\n */\r\n public constructor(name: string, frameGraph: FrameGraph, scene: Scene) {\r\n super(name, frameGraph, scene);\r\n\r\n this.registerInput(\"geomVelocity\", NodeRenderGraphBlockConnectionPointTypes.TextureVelocity, true);\r\n this.registerInput(\"geomViewDepth\", NodeRenderGraphBlockConnectionPointTypes.TextureViewDepth, true);\r\n\r\n this._finalizeInputOutputRegistering();\r\n\r\n this._frameGraphTask = new FrameGraphMotionBlurTask(this.name, frameGraph, new ThinMotionBlurPostProcess(name, frameGraph.scene));\r\n }\r\n\r\n /** Defines how much the image is blurred by the movement. */\r\n @editableInPropertyPage(\"Strength\", PropertyTypeForEdition.Float, \"PROPERTIES\")\r\n public get motionStrength(): number {\r\n return this._frameGraphTask.postProcess.motionStrength;\r\n }\r\n\r\n public set motionStrength(value: number) {\r\n this._frameGraphTask.postProcess.motionStrength = value;\r\n }\r\n\r\n /** Gets the number of iterations that are used for motion blur quality. */\r\n @editableInPropertyPage(\"Samples\", PropertyTypeForEdition.Float, \"PROPERTIES\")\r\n public get motionBlurSamples(): number {\r\n return this._frameGraphTask.postProcess.motionBlurSamples;\r\n }\r\n\r\n public set motionBlurSamples(value: number) {\r\n this._frameGraphTask.postProcess.motionBlurSamples = value;\r\n }\r\n\r\n /** Gets whether or not the motion blur post-process is in object based mode. */\r\n @editableInPropertyPage(\"Object based\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get isObjectBased(): boolean {\r\n return this._frameGraphTask.postProcess.isObjectBased;\r\n }\r\n\r\n public set isObjectBased(value: boolean) {\r\n this._frameGraphTask.postProcess.isObjectBased = value;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeRenderGraphMotionBlurPostProcessBlock\";\r\n }\r\n\r\n /**\r\n * Gets the geometry velocity input component\r\n */\r\n public get geomVelocity(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the geometry view depth input component\r\n */\r\n public get geomViewDepth(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n protected override _buildBlock(state: NodeRenderGraphBuildState) {\r\n super._buildBlock(state);\r\n\r\n this._frameGraphTask.velocityTexture = this.geomVelocity.connectedPoint?.value as FrameGraphTextureHandle;\r\n this._frameGraphTask.depthTexture = this.geomViewDepth.connectedPoint?.value as FrameGraphTextureHandle;\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n const codes: string[] = [];\r\n codes.push(`${this._codeVariableName}.motionStrength = ${this.motionStrength};`);\r\n codes.push(`${this._codeVariableName}.motionBlurSamples = ${this.motionBlurSamples};`);\r\n codes.push(`${this._codeVariableName}.isObjectBased = ${this.isObjectBased};`);\r\n return super._dumpPropertiesCode() + codes.join(\"\\n\");\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.motionStrength = this.motionStrength;\r\n serializationObject.motionBlurSamples = this.motionBlurSamples;\r\n serializationObject.isObjectBased = this.isObjectBased;\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n this.motionStrength = serializationObject.motionStrength;\r\n this.motionBlurSamples = serializationObject.motionBlurSamples;\r\n this.isObjectBased = serializationObject.isObjectBased;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.NodeRenderGraphMotionBlurPostProcessBlock\", NodeRenderGraphMotionBlurPostProcessBlock);\r\n"]}
1
+ 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type { NodeRenderGraphConnectionPoint, Scene, NodeRenderGraphBuildState, FrameGraphTextureHandle, FrameGraph } from \"core/index\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { NodeRenderGraphBlockConnectionPointTypes } from \"../../Types/nodeRenderGraphTypes\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport { FrameGraphMotionBlurTask } from \"core/FrameGraph/Tasks/PostProcesses/motionBlurTask\";\r\nimport { ThinMotionBlurPostProcess } from \"core/PostProcesses/thinMotionBlurPostProcess\";\r\nimport { NodeRenderGraphBasePostProcessBlock } from \"./basePostProcessBlock\";\r\n\r\n/**\r\n * Block that implements the motion blur post process\r\n */\r\nexport class NodeRenderGraphMotionBlurPostProcessBlock extends NodeRenderGraphBasePostProcessBlock {\r\n protected override _frameGraphTask: FrameGraphMotionBlurTask;\r\n\r\n /**\r\n * Gets the frame graph task associated with this block\r\n */\r\n public override get task() {\r\n return this._frameGraphTask;\r\n }\r\n\r\n /**\r\n * Create a new NodeRenderGraphMotionBlurPostProcessBlock\r\n * @param name defines the block name\r\n * @param frameGraph defines the hosting frame graph\r\n * @param scene defines the hosting scene\r\n */\r\n public constructor(name: string, frameGraph: FrameGraph, scene: Scene) {\r\n super(name, frameGraph, scene);\r\n\r\n this.registerInput(\"geomVelocity\", NodeRenderGraphBlockConnectionPointTypes.TextureVelocity, true);\r\n this.registerInput(\"geomViewDepth\", NodeRenderGraphBlockConnectionPointTypes.TextureViewDepth, true);\r\n\r\n this._finalizeInputOutputRegistering();\r\n\r\n this._frameGraphTask = new FrameGraphMotionBlurTask(this.name, frameGraph, new ThinMotionBlurPostProcess(name, frameGraph.scene));\r\n }\r\n\r\n /** Defines how much the image is blurred by the movement. */\r\n @editableInPropertyPage(\"Strength\", PropertyTypeForEdition.Float, \"PROPERTIES\")\r\n public get motionStrength(): number {\r\n return this._frameGraphTask.postProcess.motionStrength;\r\n }\r\n\r\n public set motionStrength(value: number) {\r\n this._frameGraphTask.postProcess.motionStrength = value;\r\n }\r\n\r\n /** Gets the number of iterations that are used for motion blur quality. */\r\n @editableInPropertyPage(\"Samples\", PropertyTypeForEdition.Float, \"PROPERTIES\")\r\n public get motionBlurSamples(): number {\r\n return this._frameGraphTask.postProcess.motionBlurSamples;\r\n }\r\n\r\n public set motionBlurSamples(value: number) {\r\n this._frameGraphTask.postProcess.motionBlurSamples = value;\r\n }\r\n\r\n /** Gets whether or not the motion blur post-process is in object based mode. */\r\n @editableInPropertyPage(\"Object based\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get isObjectBased(): boolean {\r\n return this._frameGraphTask.postProcess.isObjectBased;\r\n }\r\n\r\n public set isObjectBased(value: boolean) {\r\n this._frameGraphTask.postProcess.isObjectBased = value;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeRenderGraphMotionBlurPostProcessBlock\";\r\n }\r\n\r\n /**\r\n * Gets the geometry velocity input component\r\n */\r\n public get geomVelocity(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the geometry view depth input component\r\n */\r\n public get geomViewDepth(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n protected override _buildBlock(state: NodeRenderGraphBuildState) {\r\n super._buildBlock(state);\r\n\r\n this._frameGraphTask.velocityTexture = this.geomVelocity.connectedPoint?.value as FrameGraphTextureHandle;\r\n this._frameGraphTask.depthTexture = this.geomViewDepth.connectedPoint?.value as FrameGraphTextureHandle;\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n const codes: string[] = [];\r\n codes.push(`${this._codeVariableName}.motionStrength = ${this.motionStrength};`);\r\n codes.push(`${this._codeVariableName}.motionBlurSamples = ${this.motionBlurSamples};`);\r\n codes.push(`${this._codeVariableName}.isObjectBased = ${this.isObjectBased};`);\r\n return super._dumpPropertiesCode() + codes.join(\"\\n\");\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.motionStrength = this.motionStrength;\r\n serializationObject.motionBlurSamples = this.motionBlurSamples;\r\n serializationObject.isObjectBased = this.isObjectBased;\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n this.motionStrength = serializationObject.motionStrength;\r\n this.motionBlurSamples = serializationObject.motionBlurSamples;\r\n this.isObjectBased = serializationObject.isObjectBased;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.NodeRenderGraphMotionBlurPostProcessBlock\", NodeRenderGraphMotionBlurPostProcessBlock);\r\n"]}
@@ -1 +1 @@
1
- {"version":3,"file":"passPostProcessBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/FrameGraph/Node/Blocks/PostProcesses/passPostProcessBlock.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAC3D,OAAO,EAAE,sBAAsB,EAAE,kBAAkB,EAAE,iDAAqD;AAC1G,OAAO,EAAE,uBAAuB,EAAE,mBAAmB,EAAE,yDAA+C;AACtG,OAAO,EAAE,mCAAmC,EAAE,MAAM,wBAAwB,CAAC;AAE7E;;GAEG;AACH,MAAM,OAAO,mCAAoC,SAAQ,mCAAmC;IAGxF;;OAEG;IACH,IAAoB,IAAI;QACpB,OAAO,IAAI,CAAC,eAAe,CAAC;IAChC,CAAC;IAED;;;;;OAKG;IACH,YAAmB,IAAY,EAAE,UAAsB,EAAE,KAAY;QACjE,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,KAAK,CAAC,CAAC;QAE/B,IAAI,CAAC,+BAA+B,EAAE,CAAC;QAEvC,IAAI,CAAC,eAAe,GAAG,IAAI,kBAAkB,CAAC,IAAI,CAAC,IAAI,EAAE,UAAU,EAAE,IAAI,mBAAmB,CAAC,IAAI,EAAE,KAAK,CAAC,SAAS,EAAE,CAAC,CAAC,CAAC;IAC3H,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,qCAAqC,CAAC;IACjD,CAAC;CACJ;AAED,aAAa,CAAC,6CAA6C,EAAE,mCAAmC,CAAC,CAAC;AAElG;;GAEG;AACH,MAAM,OAAO,uCAAwC,SAAQ,mCAAmC;IAG5F;;OAEG;IACH,IAAoB,IAAI;QACpB,OAAO,IAAI,CAAC,eAAe,CAAC;IAChC,CAAC;IAED;;;;;OAKG;IACH,YAAmB,IAAY,EAAE,UAAsB,EAAE,KAAY;QACjE,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,KAAK,CAAC,CAAC;QAE/B,IAAI,CAAC,+BAA+B,EAAE,CAAC;QAEvC,IAAI,CAAC,eAAe,GAAG,IAAI,sBAAsB,CAAC,IAAI,CAAC,IAAI,EAAE,UAAU,EAAE,IAAI,uBAAuB,CAAC,IAAI,EAAE,KAAK,CAAC,SAAS,EAAE,CAAC,CAAC,CAAC;IACnI,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,yCAAyC,CAAC;IACrD,CAAC;CACJ;AAED,aAAa,CAAC,iDAAiD,EAAE,uCAAuC,CAAC,CAAC","sourcesContent":["// eslint-disable-next-line import/no-internal-modules\r\nimport type { Scene, FrameGraph } from \"core/index\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { FrameGraphPassCubeTask, FrameGraphPassTask } from \"core/FrameGraph/Tasks/PostProcesses/passTask\";\r\nimport { ThinPassCubePostProcess, ThinPassPostProcess } from \"core/PostProcesses/thinPassPostProcess\";\r\nimport { NodeRenderGraphBasePostProcessBlock } from \"./basePostProcessBlock\";\r\n\r\n/**\r\n * Block that implements the pass post process\r\n */\r\nexport class NodeRenderGraphPassPostProcessBlock extends NodeRenderGraphBasePostProcessBlock {\r\n protected override _frameGraphTask: FrameGraphPassTask;\r\n\r\n /**\r\n * Gets the frame graph task associated with this block\r\n */\r\n public override get task() {\r\n return this._frameGraphTask;\r\n }\r\n\r\n /**\r\n * Create a new NodeRenderGraphPassPostProcessBlock\r\n * @param name defines the block name\r\n * @param frameGraph defines the hosting frame graph\r\n * @param scene defines the hosting scene\r\n */\r\n public constructor(name: string, frameGraph: FrameGraph, scene: Scene) {\r\n super(name, frameGraph, scene);\r\n\r\n this._finalizeInputOutputRegistering();\r\n\r\n this._frameGraphTask = new FrameGraphPassTask(this.name, frameGraph, new ThinPassPostProcess(name, scene.getEngine()));\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeRenderGraphPassPostProcessBlock\";\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.NodeRenderGraphPassPostProcessBlock\", NodeRenderGraphPassPostProcessBlock);\r\n\r\n/**\r\n * Block that implements the pass cube post process\r\n */\r\nexport class NodeRenderGraphPassCubePostProcessBlock extends NodeRenderGraphBasePostProcessBlock {\r\n protected override _frameGraphTask: FrameGraphPassCubeTask;\r\n\r\n /**\r\n * Gets the frame graph task associated with this block\r\n */\r\n public override get task() {\r\n return this._frameGraphTask;\r\n }\r\n\r\n /**\r\n * Create a new NodeRenderGraphPassCubePostProcessBlock\r\n * @param name defines the block name\r\n * @param frameGraph defines the hosting frame graph\r\n * @param scene defines the hosting scene\r\n */\r\n public constructor(name: string, frameGraph: FrameGraph, scene: Scene) {\r\n super(name, frameGraph, scene);\r\n\r\n this._finalizeInputOutputRegistering();\r\n\r\n this._frameGraphTask = new FrameGraphPassCubeTask(this.name, frameGraph, new ThinPassCubePostProcess(name, scene.getEngine()));\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeRenderGraphPassCubePostProcessBlock\";\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.NodeRenderGraphPassCubePostProcessBlock\", NodeRenderGraphPassCubePostProcessBlock);\r\n"]}
1
+ {"version":3,"file":"passPostProcessBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/FrameGraph/Node/Blocks/PostProcesses/passPostProcessBlock.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAC3D,OAAO,EAAE,sBAAsB,EAAE,kBAAkB,EAAE,iDAAqD;AAC1G,OAAO,EAAE,uBAAuB,EAAE,mBAAmB,EAAE,yDAA+C;AACtG,OAAO,EAAE,mCAAmC,EAAE,MAAM,wBAAwB,CAAC;AAE7E;;GAEG;AACH,MAAM,OAAO,mCAAoC,SAAQ,mCAAmC;IAGxF;;OAEG;IACH,IAAoB,IAAI;QACpB,OAAO,IAAI,CAAC,eAAe,CAAC;IAChC,CAAC;IAED;;;;;OAKG;IACH,YAAmB,IAAY,EAAE,UAAsB,EAAE,KAAY;QACjE,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,KAAK,CAAC,CAAC;QAE/B,IAAI,CAAC,+BAA+B,EAAE,CAAC;QAEvC,IAAI,CAAC,eAAe,GAAG,IAAI,kBAAkB,CAAC,IAAI,CAAC,IAAI,EAAE,UAAU,EAAE,IAAI,mBAAmB,CAAC,IAAI,EAAE,KAAK,CAAC,SAAS,EAAE,CAAC,CAAC,CAAC;IAC3H,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,qCAAqC,CAAC;IACjD,CAAC;CACJ;AAED,aAAa,CAAC,6CAA6C,EAAE,mCAAmC,CAAC,CAAC;AAElG;;GAEG;AACH,MAAM,OAAO,uCAAwC,SAAQ,mCAAmC;IAG5F;;OAEG;IACH,IAAoB,IAAI;QACpB,OAAO,IAAI,CAAC,eAAe,CAAC;IAChC,CAAC;IAED;;;;;OAKG;IACH,YAAmB,IAAY,EAAE,UAAsB,EAAE,KAAY;QACjE,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,KAAK,CAAC,CAAC;QAE/B,IAAI,CAAC,+BAA+B,EAAE,CAAC;QAEvC,IAAI,CAAC,eAAe,GAAG,IAAI,sBAAsB,CAAC,IAAI,CAAC,IAAI,EAAE,UAAU,EAAE,IAAI,uBAAuB,CAAC,IAAI,EAAE,KAAK,CAAC,SAAS,EAAE,CAAC,CAAC,CAAC;IACnI,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,yCAAyC,CAAC;IACrD,CAAC;CACJ;AAED,aAAa,CAAC,iDAAiD,EAAE,uCAAuC,CAAC,CAAC","sourcesContent":["import type { Scene, FrameGraph } from \"core/index\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { FrameGraphPassCubeTask, FrameGraphPassTask } from \"core/FrameGraph/Tasks/PostProcesses/passTask\";\r\nimport { ThinPassCubePostProcess, ThinPassPostProcess } from \"core/PostProcesses/thinPassPostProcess\";\r\nimport { NodeRenderGraphBasePostProcessBlock } from \"./basePostProcessBlock\";\r\n\r\n/**\r\n * Block that implements the pass post process\r\n */\r\nexport class NodeRenderGraphPassPostProcessBlock extends NodeRenderGraphBasePostProcessBlock {\r\n protected override _frameGraphTask: FrameGraphPassTask;\r\n\r\n /**\r\n * Gets the frame graph task associated with this block\r\n */\r\n public override get task() {\r\n return this._frameGraphTask;\r\n }\r\n\r\n /**\r\n * Create a new NodeRenderGraphPassPostProcessBlock\r\n * @param name defines the block name\r\n * @param frameGraph defines the hosting frame graph\r\n * @param scene defines the hosting scene\r\n */\r\n public constructor(name: string, frameGraph: FrameGraph, scene: Scene) {\r\n super(name, frameGraph, scene);\r\n\r\n this._finalizeInputOutputRegistering();\r\n\r\n this._frameGraphTask = new FrameGraphPassTask(this.name, frameGraph, new ThinPassPostProcess(name, scene.getEngine()));\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeRenderGraphPassPostProcessBlock\";\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.NodeRenderGraphPassPostProcessBlock\", NodeRenderGraphPassPostProcessBlock);\r\n\r\n/**\r\n * Block that implements the pass cube post process\r\n */\r\nexport class NodeRenderGraphPassCubePostProcessBlock extends NodeRenderGraphBasePostProcessBlock {\r\n protected override _frameGraphTask: FrameGraphPassCubeTask;\r\n\r\n /**\r\n * Gets the frame graph task associated with this block\r\n */\r\n public override get task() {\r\n return this._frameGraphTask;\r\n }\r\n\r\n /**\r\n * Create a new NodeRenderGraphPassCubePostProcessBlock\r\n * @param name defines the block name\r\n * @param frameGraph defines the hosting frame graph\r\n * @param scene defines the hosting scene\r\n */\r\n public constructor(name: string, frameGraph: FrameGraph, scene: Scene) {\r\n super(name, frameGraph, scene);\r\n\r\n this._finalizeInputOutputRegistering();\r\n\r\n this._frameGraphTask = new FrameGraphPassCubeTask(this.name, frameGraph, new ThinPassCubePostProcess(name, scene.getEngine()));\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeRenderGraphPassCubePostProcessBlock\";\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.NodeRenderGraphPassCubePostProcessBlock\", NodeRenderGraphPassCubePostProcessBlock);\r\n"]}
@@ -1 +1 @@
1
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type {\r\n Scene,\r\n FrameGraph,\r\n NodeRenderGraphConnectionPoint,\r\n NodeRenderGraphBuildState,\r\n FrameGraphTextureHandle,\r\n Camera,\r\n NodeRenderGraphGeometryRendererBlock,\r\n // eslint-disable-next-line import/no-internal-modules\r\n} from \"core/index\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { NodeRenderGraphBlockConnectionPointTypes } from \"../../Types/nodeRenderGraphTypes\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport { FrameGraphSSRRenderingPipelineTask } from \"../../../Tasks/PostProcesses/ssrRenderingPipelineTask\";\r\nimport { NodeRenderGraphBasePostProcessBlock } from \"./basePostProcessBlock\";\r\n\r\n/**\r\n * Block that implements the SSR post process\r\n */\r\nexport class NodeRenderGraphSSRPostProcessBlock extends NodeRenderGraphBasePostProcessBlock {\r\n protected override _frameGraphTask: FrameGraphSSRRenderingPipelineTask;\r\n\r\n /**\r\n * Gets the frame graph task associated with this block\r\n */\r\n public override get task() {\r\n return this._frameGraphTask;\r\n }\r\n\r\n /**\r\n * Create a new NodeRenderGraphSSRPostProcessBlock\r\n * @param name defines the block name\r\n * @param frameGraph defines the hosting frame graph\r\n * @param scene defines the hosting scene\r\n * @param textureType The texture type used by the different post processes created by SSR (default: Constants.TEXTURETYPE_UNSIGNED_BYTE)\r\n */\r\n public constructor(name: string, frameGraph: FrameGraph, scene: Scene, textureType = Constants.TEXTURETYPE_UNSIGNED_BYTE) {\r\n super(name, frameGraph, scene);\r\n\r\n this._additionalConstructionParameters = [textureType];\r\n\r\n this.registerInput(\"camera\", NodeRenderGraphBlockConnectionPointTypes.Camera);\r\n this.registerInput(\"geomDepth\", NodeRenderGraphBlockConnectionPointTypes.AutoDetect);\r\n this.registerInput(\"geomNormal\", NodeRenderGraphBlockConnectionPointTypes.AutoDetect);\r\n this.registerInput(\"geomReflectivity\", NodeRenderGraphBlockConnectionPointTypes.TextureReflectivity);\r\n this.registerInput(\"geomBackDepth\", NodeRenderGraphBlockConnectionPointTypes.AutoDetect, true);\r\n\r\n this.geomNormal.addExcludedConnectionPointFromAllowedTypes(\r\n NodeRenderGraphBlockConnectionPointTypes.TextureWorldNormal | NodeRenderGraphBlockConnectionPointTypes.TextureViewNormal\r\n );\r\n this.geomDepth.addExcludedConnectionPointFromAllowedTypes(\r\n NodeRenderGraphBlockConnectionPointTypes.TextureScreenDepth | NodeRenderGraphBlockConnectionPointTypes.TextureViewDepth\r\n );\r\n this.geomBackDepth.addExcludedConnectionPointFromAllowedTypes(\r\n NodeRenderGraphBlockConnectionPointTypes.TextureScreenDepth | NodeRenderGraphBlockConnectionPointTypes.TextureViewDepth\r\n );\r\n\r\n this._finalizeInputOutputRegistering();\r\n\r\n this._frameGraphTask = new FrameGraphSSRRenderingPipelineTask(this.name, frameGraph, textureType);\r\n }\r\n\r\n private _createTask(textureType: number) {\r\n const sourceSamplingMode = this.sourceSamplingMode;\r\n const maxDistance = this.maxDistance;\r\n const step = this.step;\r\n const thickness = this.thickness;\r\n const strength = this.strength;\r\n const reflectionSpecularFalloffExponent = this.reflectionSpecularFalloffExponent;\r\n const maxSteps = this.maxSteps;\r\n const roughnessFactor = this.roughnessFactor;\r\n const selfCollisionNumSkip = this.selfCollisionNumSkip;\r\n const reflectivityThreshold = this.reflectivityThreshold;\r\n const ssrDownsample = this.ssrDownsample;\r\n const blurDispersionStrength = this.blurDispersionStrength;\r\n const blurDownsample = this.blurDownsample;\r\n const enableSmoothReflections = this.enableSmoothReflections;\r\n const attenuateScreenBorders = this.attenuateScreenBorders;\r\n const attenuateIntersectionDistance = this.attenuateIntersectionDistance;\r\n const attenuateIntersectionIterations = this.attenuateIntersectionIterations;\r\n const attenuateFacingCamera = this.attenuateFacingCamera;\r\n const attenuateBackfaceReflection = this.attenuateBackfaceReflection;\r\n const clipToFrustum = this.clipToFrustum;\r\n const enableAutomaticThicknessComputation = this.enableAutomaticThicknessComputation;\r\n const useFresnel = this.useFresnel;\r\n const inputTextureColorIsInGammaSpace = this.inputTextureColorIsInGammaSpace;\r\n const generateOutputInGammaSpace = this.generateOutputInGammaSpace;\r\n const debug = this.debug;\r\n\r\n this._frameGraphTask.dispose();\r\n this._frameGraphTask = new FrameGraphSSRRenderingPipelineTask(this.name, this._frameGraph, textureType);\r\n\r\n this.sourceSamplingMode = sourceSamplingMode;\r\n this.maxDistance = maxDistance;\r\n this.step = step;\r\n this.thickness = thickness;\r\n this.strength = strength;\r\n this.reflectionSpecularFalloffExponent = reflectionSpecularFalloffExponent;\r\n this.maxSteps = maxSteps;\r\n this.roughnessFactor = roughnessFactor;\r\n this.selfCollisionNumSkip = selfCollisionNumSkip;\r\n this.reflectivityThreshold = reflectivityThreshold;\r\n this.ssrDownsample = ssrDownsample;\r\n this.blurDispersionStrength = blurDispersionStrength;\r\n this.blurDownsample = blurDownsample;\r\n this.enableSmoothReflections = enableSmoothReflections;\r\n this.attenuateScreenBorders = attenuateScreenBorders;\r\n this.attenuateIntersectionDistance = attenuateIntersectionDistance;\r\n this.attenuateIntersectionIterations = attenuateIntersectionIterations;\r\n this.attenuateFacingCamera = attenuateFacingCamera;\r\n this.attenuateBackfaceReflection = attenuateBackfaceReflection;\r\n this.clipToFrustum = clipToFrustum;\r\n this.useFresnel = useFresnel;\r\n this.enableAutomaticThicknessComputation = enableAutomaticThicknessComputation;\r\n this.inputTextureColorIsInGammaSpace = inputTextureColorIsInGammaSpace;\r\n this.generateOutputInGammaSpace = generateOutputInGammaSpace;\r\n this.debug = debug;\r\n\r\n this._additionalConstructionParameters = [textureType];\r\n }\r\n\r\n /** The texture type used by the different post processes created by SSR */\r\n @editableInPropertyPage(\"Texture type\", PropertyTypeForEdition.TextureType, \"SSR\")\r\n public get textureType() {\r\n return this._frameGraphTask.textureType;\r\n }\r\n\r\n public set textureType(value: number) {\r\n this._createTask(value);\r\n }\r\n\r\n /** Gets or sets a boolean indicating if the effect should be rendered in debug mode */\r\n @editableInPropertyPage(\"Debug\", PropertyTypeForEdition.Boolean, \"SSR\")\r\n public get debug() {\r\n return this._frameGraphTask.ssr.debug;\r\n }\r\n\r\n public set debug(value: boolean) {\r\n this._frameGraphTask.ssr.debug = value;\r\n }\r\n\r\n /** Gets or sets the current reflection strength. 1.0 is an ideal value but can be increased/decreased for particular results */\r\n @editableInPropertyPage(\"Strength\", PropertyTypeForEdition.Float, \"SSR\", { min: 0, max: 5 })\r\n public get strength() {\r\n return this._frameGraphTask.ssr.strength;\r\n }\r\n\r\n public set strength(value: number) {\r\n this._frameGraphTask.ssr.strength = value;\r\n }\r\n\r\n /** Gets or sets the falloff exponent used to compute the reflection strength. Higher values lead to fainter reflections */\r\n @editableInPropertyPage(\"Reflection exponent\", PropertyTypeForEdition.Float, \"SSR\", { min: 0, max: 5 })\r\n public get reflectionSpecularFalloffExponent() {\r\n return this._frameGraphTask.ssr.reflectionSpecularFalloffExponent;\r\n }\r\n\r\n public set reflectionSpecularFalloffExponent(value: number) {\r\n this._frameGraphTask.ssr.reflectionSpecularFalloffExponent = value;\r\n }\r\n\r\n /** Gets or sets the minimum value for one of the reflectivity component of the material to consider it for SSR */\r\n @editableInPropertyPage(\"Reflectivity threshold\", PropertyTypeForEdition.Float, \"SSR\", { min: 0, max: 1 })\r\n public get reflectivityThreshold() {\r\n return this._frameGraphTask.ssr.reflectivityThreshold;\r\n }\r\n\r\n public set reflectivityThreshold(value: number) {\r\n this._frameGraphTask.ssr.reflectivityThreshold = value;\r\n }\r\n\r\n /** Gets or sets the thickness value used as tolerance when computing the intersection between the reflected ray and the scene */\r\n @editableInPropertyPage(\"Thickness\", PropertyTypeForEdition.Float, \"SSR\", { min: 0, max: 10 })\r\n public get thickness() {\r\n return this._frameGraphTask.ssr.thickness;\r\n }\r\n\r\n public set thickness(value: number) {\r\n this._frameGraphTask.ssr.thickness = value;\r\n }\r\n\r\n /** Gets or sets the step size used to iterate until the effect finds the color of the reflection's pixel */\r\n @editableInPropertyPage(\"Step\", PropertyTypeForEdition.Int, \"SSR\", { min: 1, max: 50 })\r\n public get step() {\r\n return this._frameGraphTask.ssr.step;\r\n }\r\n\r\n public set step(value: number) {\r\n this._frameGraphTask.ssr.step = value;\r\n }\r\n\r\n /** Gets or sets whether or not smoothing reflections is enabled */\r\n @editableInPropertyPage(\"Smooth reflections\", PropertyTypeForEdition.Boolean, \"SSR\")\r\n public get enableSmoothReflections() {\r\n return this._frameGraphTask.ssr.enableSmoothReflections;\r\n }\r\n\r\n public set enableSmoothReflections(value: boolean) {\r\n this._frameGraphTask.ssr.enableSmoothReflections = value;\r\n }\r\n\r\n /** Maximum number of steps during the ray marching process after which we consider an intersection could not be found */\r\n @editableInPropertyPage(\"Max steps\", PropertyTypeForEdition.Int, \"SSR\", { min: 1, max: 3000 })\r\n public get maxSteps() {\r\n return this._frameGraphTask.ssr.maxSteps;\r\n }\r\n\r\n public set maxSteps(value: number) {\r\n this._frameGraphTask.ssr.maxSteps = value;\r\n }\r\n\r\n /** Gets or sets the max distance used to define how far we look for reflection during the ray-marching on the reflected ray */\r\n @editableInPropertyPage(\"Max distance\", PropertyTypeForEdition.Float, \"SSR\", { min: 1, max: 3000 })\r\n public get maxDistance() {\r\n return this._frameGraphTask.ssr.maxDistance;\r\n }\r\n\r\n public set maxDistance(value: number) {\r\n this._frameGraphTask.ssr.maxDistance = value;\r\n }\r\n\r\n /** Gets or sets the factor applied when computing roughness */\r\n @editableInPropertyPage(\"Roughness factor\", PropertyTypeForEdition.Float, \"SSR\", { min: 0, max: 1 })\r\n public get roughnessFactor() {\r\n return this._frameGraphTask.ssr.roughnessFactor;\r\n }\r\n\r\n public set roughnessFactor(value: number) {\r\n this._frameGraphTask.ssr.roughnessFactor = value;\r\n }\r\n\r\n /** Number of steps to skip at start when marching the ray to avoid self collisions */\r\n @editableInPropertyPage(\"Self collision skips\", PropertyTypeForEdition.Int, \"SSR\", { min: 1, max: 10 })\r\n public get selfCollisionNumSkip() {\r\n return this._frameGraphTask.ssr.selfCollisionNumSkip;\r\n }\r\n\r\n public set selfCollisionNumSkip(value: number) {\r\n this._frameGraphTask.ssr.selfCollisionNumSkip = value;\r\n }\r\n\r\n /** Gets or sets the downsample factor used to reduce the size of the texture used to compute the SSR contribution */\r\n @editableInPropertyPage(\"SSR downsample\", PropertyTypeForEdition.Int, \"SSR\", { min: 0, max: 5 })\r\n public get ssrDownsample() {\r\n return this._frameGraphTask.ssr.ssrDownsample;\r\n }\r\n\r\n public set ssrDownsample(value: number) {\r\n this._frameGraphTask.ssr.ssrDownsample = value;\r\n }\r\n\r\n /** Gets or sets a boolean indicating if the ray should be clipped to the frustum */\r\n @editableInPropertyPage(\"Clip to frustum\", PropertyTypeForEdition.Boolean, \"SSR\")\r\n public get clipToFrustum() {\r\n return this._frameGraphTask.ssr.clipToFrustum;\r\n }\r\n\r\n public set clipToFrustum(value: boolean) {\r\n this._frameGraphTask.ssr.clipToFrustum = value;\r\n }\r\n\r\n /** Gets or sets a boolean defining if geometry thickness should be computed automatically */\r\n @editableInPropertyPage(\"Automatic thickness computation\", PropertyTypeForEdition.Boolean, \"SSR\")\r\n public get enableAutomaticThicknessComputation() {\r\n return this._frameGraphTask.ssr.enableAutomaticThicknessComputation;\r\n }\r\n\r\n public set enableAutomaticThicknessComputation(value: boolean) {\r\n this._frameGraphTask.ssr.enableAutomaticThicknessComputation = value;\r\n }\r\n\r\n /** Gets or sets a boolean indicating whether the blending between the current color pixel and the reflection color should be done with a Fresnel coefficient */\r\n @editableInPropertyPage(\"Use Fresnel\", PropertyTypeForEdition.Boolean, \"SSR\")\r\n public get useFresnel() {\r\n return this._frameGraphTask.ssr.useFresnel;\r\n }\r\n\r\n public set useFresnel(value: boolean) {\r\n this._frameGraphTask.ssr.useFresnel = value;\r\n }\r\n\r\n /** Gets or sets the blur dispersion strength. Set this value to 0 to disable blurring */\r\n @editableInPropertyPage(\"Strength\", PropertyTypeForEdition.Float, \"Blur\", { min: 0, max: 0.15 })\r\n public get blurDispersionStrength() {\r\n return this._frameGraphTask.ssr.blurDispersionStrength;\r\n }\r\n\r\n public set blurDispersionStrength(value: number) {\r\n this._frameGraphTask.ssr.blurDispersionStrength = value;\r\n }\r\n\r\n /** Gets or sets the downsample factor used to reduce the size of the textures used to blur the reflection effect */\r\n @editableInPropertyPage(\"Blur downsample\", PropertyTypeForEdition.Int, \"Blur\", { min: 0, max: 5 })\r\n public get blurDownsample() {\r\n return this._frameGraphTask.ssr.blurDownsample;\r\n }\r\n\r\n public set blurDownsample(value: number) {\r\n this._frameGraphTask.ssr.blurDownsample = value;\r\n }\r\n\r\n /** Gets or sets a boolean indicating if the reflections should be attenuated at the screen borders */\r\n @editableInPropertyPage(\"Screen borders\", PropertyTypeForEdition.Boolean, \"Attenuations\")\r\n public get attenuateScreenBorders() {\r\n return this._frameGraphTask.ssr.attenuateScreenBorders;\r\n }\r\n\r\n public set attenuateScreenBorders(value: boolean) {\r\n this._frameGraphTask.ssr.attenuateScreenBorders = value;\r\n }\r\n\r\n /** Gets or sets a boolean indicating if the reflections should be attenuated according to the distance of the intersection */\r\n @editableInPropertyPage(\"Distance\", PropertyTypeForEdition.Boolean, \"Attenuations\")\r\n public get attenuateIntersectionDistance() {\r\n return this._frameGraphTask.ssr.attenuateIntersectionDistance;\r\n }\r\n\r\n public set attenuateIntersectionDistance(value: boolean) {\r\n this._frameGraphTask.ssr.attenuateIntersectionDistance = value;\r\n }\r\n\r\n /** Gets or sets a boolean indicating if the reflections should be attenuated according to the number of iterations performed to find the intersection */\r\n @editableInPropertyPage(\"Step iterations\", PropertyTypeForEdition.Boolean, \"Attenuations\")\r\n public get attenuateIntersectionIterations() {\r\n return this._frameGraphTask.ssr.attenuateIntersectionIterations;\r\n }\r\n\r\n public set attenuateIntersectionIterations(value: boolean) {\r\n this._frameGraphTask.ssr.attenuateIntersectionIterations = value;\r\n }\r\n\r\n /** Gets or sets a boolean indicating if the reflections should be attenuated when the reflection ray is facing the camera (the view direction) */\r\n @editableInPropertyPage(\"Facing camera\", PropertyTypeForEdition.Boolean, \"Attenuations\")\r\n public get attenuateFacingCamera() {\r\n return this._frameGraphTask.ssr.attenuateFacingCamera;\r\n }\r\n\r\n public set attenuateFacingCamera(value: boolean) {\r\n this._frameGraphTask.ssr.attenuateFacingCamera = value;\r\n }\r\n\r\n /** Gets or sets a boolean indicating if the backface reflections should be attenuated */\r\n @editableInPropertyPage(\"Backface reflections\", PropertyTypeForEdition.Boolean, \"Attenuations\")\r\n public get attenuateBackfaceReflection() {\r\n return this._frameGraphTask.ssr.attenuateBackfaceReflection;\r\n }\r\n\r\n public set attenuateBackfaceReflection(value: boolean) {\r\n this._frameGraphTask.ssr.attenuateBackfaceReflection = value;\r\n }\r\n\r\n /** Gets or sets a boolean defining if the input color texture is in gamma space */\r\n @editableInPropertyPage(\"Input is in gamma space\", PropertyTypeForEdition.Boolean, \"Color space\")\r\n public get inputTextureColorIsInGammaSpace() {\r\n return this._frameGraphTask.ssr.inputTextureColorIsInGammaSpace;\r\n }\r\n\r\n public set inputTextureColorIsInGammaSpace(value: boolean) {\r\n this._frameGraphTask.ssr.inputTextureColorIsInGammaSpace = value;\r\n }\r\n\r\n /** Gets or sets a boolean defining if the output color texture generated by the SSR pipeline should be in gamma space */\r\n @editableInPropertyPage(\"Output to gamma space\", PropertyTypeForEdition.Boolean, \"Color space\")\r\n public get generateOutputInGammaSpace() {\r\n return this._frameGraphTask.ssr.generateOutputInGammaSpace;\r\n }\r\n\r\n public set generateOutputInGammaSpace(value: boolean) {\r\n this._frameGraphTask.ssr.generateOutputInGammaSpace = value;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeRenderGraphSSRPostProcessBlock\";\r\n }\r\n\r\n /**\r\n * Gets the camera input component\r\n */\r\n public get camera(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the geometry depth input component\r\n */\r\n public get geomDepth(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the geometry normal input component\r\n */\r\n public get geomNormal(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the geometry reflectivity input component\r\n */\r\n public get geomReflectivity(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[5];\r\n }\r\n\r\n /**\r\n * Gets the geometry back depth input component\r\n */\r\n public get geomBackDepth(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[6];\r\n }\r\n\r\n protected override _buildBlock(state: NodeRenderGraphBuildState) {\r\n super._buildBlock(state);\r\n\r\n this._frameGraphTask.normalTexture = this.geomNormal.connectedPoint?.value as FrameGraphTextureHandle;\r\n this._frameGraphTask.depthTexture = this.geomDepth.connectedPoint?.value as FrameGraphTextureHandle;\r\n this._frameGraphTask.reflectivityTexture = this.geomReflectivity.connectedPoint?.value as FrameGraphTextureHandle;\r\n this._frameGraphTask.backDepthTexture = this.geomBackDepth.connectedPoint?.value as FrameGraphTextureHandle;\r\n this._frameGraphTask.camera = this.camera.connectedPoint?.value as Camera;\r\n\r\n if (this.enableAutomaticThicknessComputation) {\r\n if (!this._frameGraphTask.backDepthTexture) {\r\n throw new Error(`SSR post process \"${this.name}\": Automatic thickness computation requires a back depth texture to be connected!`);\r\n }\r\n\r\n const geomBackDepthOwnerBlock = this.geomBackDepth.connectedPoint!.ownerBlock;\r\n if (geomBackDepthOwnerBlock.getClassName() === \"NodeRenderGraphGeometryRendererBlock\") {\r\n const geometryBackFaceRendererBlock = geomBackDepthOwnerBlock as NodeRenderGraphGeometryRendererBlock;\r\n if (!geometryBackFaceRendererBlock.reverseCulling) {\r\n throw new Error(\r\n `SSR post process \"${this.name}\": Automatic thickness computation requires the geometry renderer block for the back depth texture to have reverse culling enabled!`\r\n );\r\n }\r\n\r\n if (this._frameGraphTask.depthTexture) {\r\n const geomDepthOwnerBlock = this.geomDepth.connectedPoint!.ownerBlock;\r\n if (geomDepthOwnerBlock.getClassName() === \"NodeRenderGraphGeometryRendererBlock\") {\r\n const geomDepthConnectionPointType = this.geomDepth.connectedPoint!.type;\r\n const geomBackDepthConnectionPointType = this.geomBackDepth.connectedPoint!.type;\r\n\r\n if (geomDepthConnectionPointType !== geomBackDepthConnectionPointType) {\r\n throw new Error(\r\n `SSR post process \"${this.name}\": Automatic thickness computation requires that geomDepth and geomBackDepth have the same type (view or screen space depth)!`\r\n );\r\n }\r\n }\r\n }\r\n }\r\n }\r\n\r\n if (this.geomNormal.connectedPoint) {\r\n if (this.geomNormal.connectedPoint.type === NodeRenderGraphBlockConnectionPointTypes.TextureWorldNormal) {\r\n this._frameGraphTask.ssr.normalsAreInWorldSpace = true;\r\n this._frameGraphTask.ssr.normalsAreUnsigned = true;\r\n }\r\n }\r\n if (this.geomDepth.connectedPoint) {\r\n if (this.geomDepth.connectedPoint.type === NodeRenderGraphBlockConnectionPointTypes.TextureScreenDepth) {\r\n this._frameGraphTask.ssr.useScreenspaceDepth = true;\r\n }\r\n }\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n const codes: string[] = [];\r\n codes.push(`${this._codeVariableName}.debug = ${this.debug};`);\r\n codes.push(`${this._codeVariableName}.strength = ${this.strength};`);\r\n codes.push(`${this._codeVariableName}.reflectionSpecularFalloffExponent = ${this.reflectionSpecularFalloffExponent};`);\r\n codes.push(`${this._codeVariableName}.reflectivityThreshold = ${this.reflectivityThreshold};`);\r\n codes.push(`${this._codeVariableName}.thickness = ${this.thickness};`);\r\n codes.push(`${this._codeVariableName}.step = ${this.step};`);\r\n codes.push(`${this._codeVariableName}.enableSmoothReflections = ${this.enableSmoothReflections};`);\r\n codes.push(`${this._codeVariableName}.maxSteps = ${this.maxSteps};`);\r\n codes.push(`${this._codeVariableName}.maxDistance = ${this.maxDistance};`);\r\n codes.push(`${this._codeVariableName}.roughnessFactor = ${this.roughnessFactor};`);\r\n codes.push(`${this._codeVariableName}.selfCollisionNumSkip = ${this.selfCollisionNumSkip};`);\r\n codes.push(`${this._codeVariableName}.ssrDownsample = ${this.ssrDownsample};`);\r\n codes.push(`${this._codeVariableName}.clipToFrustum = ${this.clipToFrustum};`);\r\n codes.push(`${this._codeVariableName}.useFresnel = ${this.useFresnel};`);\r\n codes.push(`${this._codeVariableName}.enableAutomaticThicknessComputation = ${this.enableAutomaticThicknessComputation};`);\r\n codes.push(`${this._codeVariableName}.blurDispersionStrength = ${this.blurDispersionStrength};`);\r\n codes.push(`${this._codeVariableName}.blurDownsample = ${this.blurDownsample};`);\r\n codes.push(`${this._codeVariableName}.attenuateScreenBorders = ${this.attenuateScreenBorders};`);\r\n codes.push(`${this._codeVariableName}.attenuateIntersectionDistance = ${this.attenuateIntersectionDistance};`);\r\n codes.push(`${this._codeVariableName}.attenuateIntersectionIterations = ${this.attenuateIntersectionIterations};`);\r\n codes.push(`${this._codeVariableName}.attenuateFacingCamera = ${this.attenuateFacingCamera};`);\r\n codes.push(`${this._codeVariableName}.attenuateBackfaceReflection = ${this.attenuateBackfaceReflection};`);\r\n codes.push(`${this._codeVariableName}.inputTextureColorIsInGammaSpace = ${this.inputTextureColorIsInGammaSpace};`);\r\n codes.push(`${this._codeVariableName}.generateOutputInGammaSpace = ${this.generateOutputInGammaSpace};`);\r\n return super._dumpPropertiesCode() + codes.join(\"\\n\");\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.debug = this.debug;\r\n serializationObject.strength = this.strength;\r\n serializationObject.reflectionSpecularFalloffExponent = this.reflectionSpecularFalloffExponent;\r\n serializationObject.reflectivityThreshold = this.reflectivityThreshold;\r\n serializationObject.thickness = this.thickness;\r\n serializationObject.step = this.step;\r\n serializationObject.enableSmoothReflections = this.enableSmoothReflections;\r\n serializationObject.maxSteps = this.maxSteps;\r\n serializationObject.maxDistance = this.maxDistance;\r\n serializationObject.roughnessFactor = this.roughnessFactor;\r\n serializationObject.selfCollisionNumSkip = this.selfCollisionNumSkip;\r\n serializationObject.ssrDownsample = this.ssrDownsample;\r\n serializationObject.clipToFrustum = this.clipToFrustum;\r\n serializationObject.useFresnel = this.useFresnel;\r\n serializationObject.enableAutomaticThicknessComputation = this.enableAutomaticThicknessComputation;\r\n serializationObject.blurDispersionStrength = this.blurDispersionStrength;\r\n serializationObject.blurDownsample = this.blurDownsample;\r\n serializationObject.attenuateScreenBorders = this.attenuateScreenBorders;\r\n serializationObject.attenuateIntersectionDistance = this.attenuateIntersectionDistance;\r\n serializationObject.attenuateIntersectionIterations = this.attenuateIntersectionIterations;\r\n serializationObject.attenuateFacingCamera = this.attenuateFacingCamera;\r\n serializationObject.attenuateBackfaceReflection = this.attenuateBackfaceReflection;\r\n serializationObject.inputTextureColorIsInGammaSpace = this.inputTextureColorIsInGammaSpace;\r\n serializationObject.generateOutputInGammaSpace = this.generateOutputInGammaSpace;\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n this.debug = serializationObject.debug;\r\n this.strength = serializationObject.strength;\r\n this.reflectionSpecularFalloffExponent = serializationObject.reflectionSpecularFalloffExponent;\r\n this.reflectivityThreshold = serializationObject.reflectivityThreshold;\r\n this.thickness = serializationObject.thickness;\r\n this.step = serializationObject.step;\r\n this.enableSmoothReflections = serializationObject.enableSmoothReflections;\r\n this.maxSteps = serializationObject.maxSteps;\r\n this.maxDistance = serializationObject.maxDistance;\r\n this.roughnessFactor = serializationObject.roughnessFactor;\r\n this.selfCollisionNumSkip = serializationObject.selfCollisionNumSkip;\r\n this.ssrDownsample = serializationObject.ssrDownsample;\r\n this.clipToFrustum = serializationObject.clipToFrustum;\r\n this.useFresnel = serializationObject.useFresnel;\r\n this.enableAutomaticThicknessComputation = serializationObject.enableAutomaticThicknessComputation;\r\n this.blurDispersionStrength = serializationObject.blurDispersionStrength;\r\n this.blurDownsample = serializationObject.blurDownsample;\r\n this.attenuateScreenBorders = serializationObject.attenuateScreenBorders;\r\n this.attenuateIntersectionDistance = serializationObject.attenuateIntersectionDistance;\r\n this.attenuateIntersectionIterations = serializationObject.attenuateIntersectionIterations;\r\n this.attenuateFacingCamera = serializationObject.attenuateFacingCamera;\r\n this.attenuateBackfaceReflection = serializationObject.attenuateBackfaceReflection;\r\n this.inputTextureColorIsInGammaSpace = serializationObject.inputTextureColorIsInGammaSpace;\r\n this.generateOutputInGammaSpace = serializationObject.generateOutputInGammaSpace;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.NodeRenderGraphSSRPostProcessBlock\", NodeRenderGraphSSRPostProcessBlock);\r\n"]}
1
+ 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type {\r\n Scene,\r\n FrameGraph,\r\n NodeRenderGraphConnectionPoint,\r\n NodeRenderGraphBuildState,\r\n FrameGraphTextureHandle,\r\n Camera,\r\n NodeRenderGraphGeometryRendererBlock,\r\n} from \"core/index\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { NodeRenderGraphBlockConnectionPointTypes } from \"../../Types/nodeRenderGraphTypes\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport { FrameGraphSSRRenderingPipelineTask } from \"../../../Tasks/PostProcesses/ssrRenderingPipelineTask\";\r\nimport { NodeRenderGraphBasePostProcessBlock } from \"./basePostProcessBlock\";\r\n\r\n/**\r\n * Block that implements the SSR post process\r\n */\r\nexport class NodeRenderGraphSSRPostProcessBlock extends NodeRenderGraphBasePostProcessBlock {\r\n protected override _frameGraphTask: FrameGraphSSRRenderingPipelineTask;\r\n\r\n /**\r\n * Gets the frame graph task associated with this block\r\n */\r\n public override get task() {\r\n return this._frameGraphTask;\r\n }\r\n\r\n /**\r\n * Create a new NodeRenderGraphSSRPostProcessBlock\r\n * @param name defines the block name\r\n * @param frameGraph defines the hosting frame graph\r\n * @param scene defines the hosting scene\r\n * @param textureType The texture type used by the different post processes created by SSR (default: Constants.TEXTURETYPE_UNSIGNED_BYTE)\r\n */\r\n public constructor(name: string, frameGraph: FrameGraph, scene: Scene, textureType = Constants.TEXTURETYPE_UNSIGNED_BYTE) {\r\n super(name, frameGraph, scene);\r\n\r\n this._additionalConstructionParameters = [textureType];\r\n\r\n this.registerInput(\"camera\", NodeRenderGraphBlockConnectionPointTypes.Camera);\r\n this.registerInput(\"geomDepth\", NodeRenderGraphBlockConnectionPointTypes.AutoDetect);\r\n this.registerInput(\"geomNormal\", NodeRenderGraphBlockConnectionPointTypes.AutoDetect);\r\n this.registerInput(\"geomReflectivity\", NodeRenderGraphBlockConnectionPointTypes.TextureReflectivity);\r\n this.registerInput(\"geomBackDepth\", NodeRenderGraphBlockConnectionPointTypes.AutoDetect, true);\r\n\r\n this.geomNormal.addExcludedConnectionPointFromAllowedTypes(\r\n NodeRenderGraphBlockConnectionPointTypes.TextureWorldNormal | NodeRenderGraphBlockConnectionPointTypes.TextureViewNormal\r\n );\r\n this.geomDepth.addExcludedConnectionPointFromAllowedTypes(\r\n NodeRenderGraphBlockConnectionPointTypes.TextureScreenDepth | NodeRenderGraphBlockConnectionPointTypes.TextureViewDepth\r\n );\r\n this.geomBackDepth.addExcludedConnectionPointFromAllowedTypes(\r\n NodeRenderGraphBlockConnectionPointTypes.TextureScreenDepth | NodeRenderGraphBlockConnectionPointTypes.TextureViewDepth\r\n );\r\n\r\n this._finalizeInputOutputRegistering();\r\n\r\n this._frameGraphTask = new FrameGraphSSRRenderingPipelineTask(this.name, frameGraph, textureType);\r\n }\r\n\r\n private _createTask(textureType: number) {\r\n const sourceSamplingMode = this.sourceSamplingMode;\r\n const maxDistance = this.maxDistance;\r\n const step = this.step;\r\n const thickness = this.thickness;\r\n const strength = this.strength;\r\n const reflectionSpecularFalloffExponent = this.reflectionSpecularFalloffExponent;\r\n const maxSteps = this.maxSteps;\r\n const roughnessFactor = this.roughnessFactor;\r\n const selfCollisionNumSkip = this.selfCollisionNumSkip;\r\n const reflectivityThreshold = this.reflectivityThreshold;\r\n const ssrDownsample = this.ssrDownsample;\r\n const blurDispersionStrength = this.blurDispersionStrength;\r\n const blurDownsample = this.blurDownsample;\r\n const enableSmoothReflections = this.enableSmoothReflections;\r\n const attenuateScreenBorders = this.attenuateScreenBorders;\r\n const attenuateIntersectionDistance = this.attenuateIntersectionDistance;\r\n const attenuateIntersectionIterations = this.attenuateIntersectionIterations;\r\n const attenuateFacingCamera = this.attenuateFacingCamera;\r\n const attenuateBackfaceReflection = this.attenuateBackfaceReflection;\r\n const clipToFrustum = this.clipToFrustum;\r\n const enableAutomaticThicknessComputation = this.enableAutomaticThicknessComputation;\r\n const useFresnel = this.useFresnel;\r\n const inputTextureColorIsInGammaSpace = this.inputTextureColorIsInGammaSpace;\r\n const generateOutputInGammaSpace = this.generateOutputInGammaSpace;\r\n const debug = this.debug;\r\n\r\n this._frameGraphTask.dispose();\r\n this._frameGraphTask = new FrameGraphSSRRenderingPipelineTask(this.name, this._frameGraph, textureType);\r\n\r\n this.sourceSamplingMode = sourceSamplingMode;\r\n this.maxDistance = maxDistance;\r\n this.step = step;\r\n this.thickness = thickness;\r\n this.strength = strength;\r\n this.reflectionSpecularFalloffExponent = reflectionSpecularFalloffExponent;\r\n this.maxSteps = maxSteps;\r\n this.roughnessFactor = roughnessFactor;\r\n this.selfCollisionNumSkip = selfCollisionNumSkip;\r\n this.reflectivityThreshold = reflectivityThreshold;\r\n this.ssrDownsample = ssrDownsample;\r\n this.blurDispersionStrength = blurDispersionStrength;\r\n this.blurDownsample = blurDownsample;\r\n this.enableSmoothReflections = enableSmoothReflections;\r\n this.attenuateScreenBorders = attenuateScreenBorders;\r\n this.attenuateIntersectionDistance = attenuateIntersectionDistance;\r\n this.attenuateIntersectionIterations = attenuateIntersectionIterations;\r\n this.attenuateFacingCamera = attenuateFacingCamera;\r\n this.attenuateBackfaceReflection = attenuateBackfaceReflection;\r\n this.clipToFrustum = clipToFrustum;\r\n this.useFresnel = useFresnel;\r\n this.enableAutomaticThicknessComputation = enableAutomaticThicknessComputation;\r\n this.inputTextureColorIsInGammaSpace = inputTextureColorIsInGammaSpace;\r\n this.generateOutputInGammaSpace = generateOutputInGammaSpace;\r\n this.debug = debug;\r\n\r\n this._additionalConstructionParameters = [textureType];\r\n }\r\n\r\n /** The texture type used by the different post processes created by SSR */\r\n @editableInPropertyPage(\"Texture type\", PropertyTypeForEdition.TextureType, \"SSR\")\r\n public get textureType() {\r\n return this._frameGraphTask.textureType;\r\n }\r\n\r\n public set textureType(value: number) {\r\n this._createTask(value);\r\n }\r\n\r\n /** Gets or sets a boolean indicating if the effect should be rendered in debug mode */\r\n @editableInPropertyPage(\"Debug\", PropertyTypeForEdition.Boolean, \"SSR\")\r\n public get debug() {\r\n return this._frameGraphTask.ssr.debug;\r\n }\r\n\r\n public set debug(value: boolean) {\r\n this._frameGraphTask.ssr.debug = value;\r\n }\r\n\r\n /** Gets or sets the current reflection strength. 1.0 is an ideal value but can be increased/decreased for particular results */\r\n @editableInPropertyPage(\"Strength\", PropertyTypeForEdition.Float, \"SSR\", { min: 0, max: 5 })\r\n public get strength() {\r\n return this._frameGraphTask.ssr.strength;\r\n }\r\n\r\n public set strength(value: number) {\r\n this._frameGraphTask.ssr.strength = value;\r\n }\r\n\r\n /** Gets or sets the falloff exponent used to compute the reflection strength. Higher values lead to fainter reflections */\r\n @editableInPropertyPage(\"Reflection exponent\", PropertyTypeForEdition.Float, \"SSR\", { min: 0, max: 5 })\r\n public get reflectionSpecularFalloffExponent() {\r\n return this._frameGraphTask.ssr.reflectionSpecularFalloffExponent;\r\n }\r\n\r\n public set reflectionSpecularFalloffExponent(value: number) {\r\n this._frameGraphTask.ssr.reflectionSpecularFalloffExponent = value;\r\n }\r\n\r\n /** Gets or sets the minimum value for one of the reflectivity component of the material to consider it for SSR */\r\n @editableInPropertyPage(\"Reflectivity threshold\", PropertyTypeForEdition.Float, \"SSR\", { min: 0, max: 1 })\r\n public get reflectivityThreshold() {\r\n return this._frameGraphTask.ssr.reflectivityThreshold;\r\n }\r\n\r\n public set reflectivityThreshold(value: number) {\r\n this._frameGraphTask.ssr.reflectivityThreshold = value;\r\n }\r\n\r\n /** Gets or sets the thickness value used as tolerance when computing the intersection between the reflected ray and the scene */\r\n @editableInPropertyPage(\"Thickness\", PropertyTypeForEdition.Float, \"SSR\", { min: 0, max: 10 })\r\n public get thickness() {\r\n return this._frameGraphTask.ssr.thickness;\r\n }\r\n\r\n public set thickness(value: number) {\r\n this._frameGraphTask.ssr.thickness = value;\r\n }\r\n\r\n /** Gets or sets the step size used to iterate until the effect finds the color of the reflection's pixel */\r\n @editableInPropertyPage(\"Step\", PropertyTypeForEdition.Int, \"SSR\", { min: 1, max: 50 })\r\n public get step() {\r\n return this._frameGraphTask.ssr.step;\r\n }\r\n\r\n public set step(value: number) {\r\n this._frameGraphTask.ssr.step = value;\r\n }\r\n\r\n /** Gets or sets whether or not smoothing reflections is enabled */\r\n @editableInPropertyPage(\"Smooth reflections\", PropertyTypeForEdition.Boolean, \"SSR\")\r\n public get enableSmoothReflections() {\r\n return this._frameGraphTask.ssr.enableSmoothReflections;\r\n }\r\n\r\n public set enableSmoothReflections(value: boolean) {\r\n this._frameGraphTask.ssr.enableSmoothReflections = value;\r\n }\r\n\r\n /** Maximum number of steps during the ray marching process after which we consider an intersection could not be found */\r\n @editableInPropertyPage(\"Max steps\", PropertyTypeForEdition.Int, \"SSR\", { min: 1, max: 3000 })\r\n public get maxSteps() {\r\n return this._frameGraphTask.ssr.maxSteps;\r\n }\r\n\r\n public set maxSteps(value: number) {\r\n this._frameGraphTask.ssr.maxSteps = value;\r\n }\r\n\r\n /** Gets or sets the max distance used to define how far we look for reflection during the ray-marching on the reflected ray */\r\n @editableInPropertyPage(\"Max distance\", PropertyTypeForEdition.Float, \"SSR\", { min: 1, max: 3000 })\r\n public get maxDistance() {\r\n return this._frameGraphTask.ssr.maxDistance;\r\n }\r\n\r\n public set maxDistance(value: number) {\r\n this._frameGraphTask.ssr.maxDistance = value;\r\n }\r\n\r\n /** Gets or sets the factor applied when computing roughness */\r\n @editableInPropertyPage(\"Roughness factor\", PropertyTypeForEdition.Float, \"SSR\", { min: 0, max: 1 })\r\n public get roughnessFactor() {\r\n return this._frameGraphTask.ssr.roughnessFactor;\r\n }\r\n\r\n public set roughnessFactor(value: number) {\r\n this._frameGraphTask.ssr.roughnessFactor = value;\r\n }\r\n\r\n /** Number of steps to skip at start when marching the ray to avoid self collisions */\r\n @editableInPropertyPage(\"Self collision skips\", PropertyTypeForEdition.Int, \"SSR\", { min: 1, max: 10 })\r\n public get selfCollisionNumSkip() {\r\n return this._frameGraphTask.ssr.selfCollisionNumSkip;\r\n }\r\n\r\n public set selfCollisionNumSkip(value: number) {\r\n this._frameGraphTask.ssr.selfCollisionNumSkip = value;\r\n }\r\n\r\n /** Gets or sets the downsample factor used to reduce the size of the texture used to compute the SSR contribution */\r\n @editableInPropertyPage(\"SSR downsample\", PropertyTypeForEdition.Int, \"SSR\", { min: 0, max: 5 })\r\n public get ssrDownsample() {\r\n return this._frameGraphTask.ssr.ssrDownsample;\r\n }\r\n\r\n public set ssrDownsample(value: number) {\r\n this._frameGraphTask.ssr.ssrDownsample = value;\r\n }\r\n\r\n /** Gets or sets a boolean indicating if the ray should be clipped to the frustum */\r\n @editableInPropertyPage(\"Clip to frustum\", PropertyTypeForEdition.Boolean, \"SSR\")\r\n public get clipToFrustum() {\r\n return this._frameGraphTask.ssr.clipToFrustum;\r\n }\r\n\r\n public set clipToFrustum(value: boolean) {\r\n this._frameGraphTask.ssr.clipToFrustum = value;\r\n }\r\n\r\n /** Gets or sets a boolean defining if geometry thickness should be computed automatically */\r\n @editableInPropertyPage(\"Automatic thickness computation\", PropertyTypeForEdition.Boolean, \"SSR\")\r\n public get enableAutomaticThicknessComputation() {\r\n return this._frameGraphTask.ssr.enableAutomaticThicknessComputation;\r\n }\r\n\r\n public set enableAutomaticThicknessComputation(value: boolean) {\r\n this._frameGraphTask.ssr.enableAutomaticThicknessComputation = value;\r\n }\r\n\r\n /** Gets or sets a boolean indicating whether the blending between the current color pixel and the reflection color should be done with a Fresnel coefficient */\r\n @editableInPropertyPage(\"Use Fresnel\", PropertyTypeForEdition.Boolean, \"SSR\")\r\n public get useFresnel() {\r\n return this._frameGraphTask.ssr.useFresnel;\r\n }\r\n\r\n public set useFresnel(value: boolean) {\r\n this._frameGraphTask.ssr.useFresnel = value;\r\n }\r\n\r\n /** Gets or sets the blur dispersion strength. Set this value to 0 to disable blurring */\r\n @editableInPropertyPage(\"Strength\", PropertyTypeForEdition.Float, \"Blur\", { min: 0, max: 0.15 })\r\n public get blurDispersionStrength() {\r\n return this._frameGraphTask.ssr.blurDispersionStrength;\r\n }\r\n\r\n public set blurDispersionStrength(value: number) {\r\n this._frameGraphTask.ssr.blurDispersionStrength = value;\r\n }\r\n\r\n /** Gets or sets the downsample factor used to reduce the size of the textures used to blur the reflection effect */\r\n @editableInPropertyPage(\"Blur downsample\", PropertyTypeForEdition.Int, \"Blur\", { min: 0, max: 5 })\r\n public get blurDownsample() {\r\n return this._frameGraphTask.ssr.blurDownsample;\r\n }\r\n\r\n public set blurDownsample(value: number) {\r\n this._frameGraphTask.ssr.blurDownsample = value;\r\n }\r\n\r\n /** Gets or sets a boolean indicating if the reflections should be attenuated at the screen borders */\r\n @editableInPropertyPage(\"Screen borders\", PropertyTypeForEdition.Boolean, \"Attenuations\")\r\n public get attenuateScreenBorders() {\r\n return this._frameGraphTask.ssr.attenuateScreenBorders;\r\n }\r\n\r\n public set attenuateScreenBorders(value: boolean) {\r\n this._frameGraphTask.ssr.attenuateScreenBorders = value;\r\n }\r\n\r\n /** Gets or sets a boolean indicating if the reflections should be attenuated according to the distance of the intersection */\r\n @editableInPropertyPage(\"Distance\", PropertyTypeForEdition.Boolean, \"Attenuations\")\r\n public get attenuateIntersectionDistance() {\r\n return this._frameGraphTask.ssr.attenuateIntersectionDistance;\r\n }\r\n\r\n public set attenuateIntersectionDistance(value: boolean) {\r\n this._frameGraphTask.ssr.attenuateIntersectionDistance = value;\r\n }\r\n\r\n /** Gets or sets a boolean indicating if the reflections should be attenuated according to the number of iterations performed to find the intersection */\r\n @editableInPropertyPage(\"Step iterations\", PropertyTypeForEdition.Boolean, \"Attenuations\")\r\n public get attenuateIntersectionIterations() {\r\n return this._frameGraphTask.ssr.attenuateIntersectionIterations;\r\n }\r\n\r\n public set attenuateIntersectionIterations(value: boolean) {\r\n this._frameGraphTask.ssr.attenuateIntersectionIterations = value;\r\n }\r\n\r\n /** Gets or sets a boolean indicating if the reflections should be attenuated when the reflection ray is facing the camera (the view direction) */\r\n @editableInPropertyPage(\"Facing camera\", PropertyTypeForEdition.Boolean, \"Attenuations\")\r\n public get attenuateFacingCamera() {\r\n return this._frameGraphTask.ssr.attenuateFacingCamera;\r\n }\r\n\r\n public set attenuateFacingCamera(value: boolean) {\r\n this._frameGraphTask.ssr.attenuateFacingCamera = value;\r\n }\r\n\r\n /** Gets or sets a boolean indicating if the backface reflections should be attenuated */\r\n @editableInPropertyPage(\"Backface reflections\", PropertyTypeForEdition.Boolean, \"Attenuations\")\r\n public get attenuateBackfaceReflection() {\r\n return this._frameGraphTask.ssr.attenuateBackfaceReflection;\r\n }\r\n\r\n public set attenuateBackfaceReflection(value: boolean) {\r\n this._frameGraphTask.ssr.attenuateBackfaceReflection = value;\r\n }\r\n\r\n /** Gets or sets a boolean defining if the input color texture is in gamma space */\r\n @editableInPropertyPage(\"Input is in gamma space\", PropertyTypeForEdition.Boolean, \"Color space\")\r\n public get inputTextureColorIsInGammaSpace() {\r\n return this._frameGraphTask.ssr.inputTextureColorIsInGammaSpace;\r\n }\r\n\r\n public set inputTextureColorIsInGammaSpace(value: boolean) {\r\n this._frameGraphTask.ssr.inputTextureColorIsInGammaSpace = value;\r\n }\r\n\r\n /** Gets or sets a boolean defining if the output color texture generated by the SSR pipeline should be in gamma space */\r\n @editableInPropertyPage(\"Output to gamma space\", PropertyTypeForEdition.Boolean, \"Color space\")\r\n public get generateOutputInGammaSpace() {\r\n return this._frameGraphTask.ssr.generateOutputInGammaSpace;\r\n }\r\n\r\n public set generateOutputInGammaSpace(value: boolean) {\r\n this._frameGraphTask.ssr.generateOutputInGammaSpace = value;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeRenderGraphSSRPostProcessBlock\";\r\n }\r\n\r\n /**\r\n * Gets the camera input component\r\n */\r\n public get camera(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the geometry depth input component\r\n */\r\n public get geomDepth(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the geometry normal input component\r\n */\r\n public get geomNormal(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the geometry reflectivity input component\r\n */\r\n public get geomReflectivity(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[5];\r\n }\r\n\r\n /**\r\n * Gets the geometry back depth input component\r\n */\r\n public get geomBackDepth(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[6];\r\n }\r\n\r\n protected override _buildBlock(state: NodeRenderGraphBuildState) {\r\n super._buildBlock(state);\r\n\r\n this._frameGraphTask.normalTexture = this.geomNormal.connectedPoint?.value as FrameGraphTextureHandle;\r\n this._frameGraphTask.depthTexture = this.geomDepth.connectedPoint?.value as FrameGraphTextureHandle;\r\n this._frameGraphTask.reflectivityTexture = this.geomReflectivity.connectedPoint?.value as FrameGraphTextureHandle;\r\n this._frameGraphTask.backDepthTexture = this.geomBackDepth.connectedPoint?.value as FrameGraphTextureHandle;\r\n this._frameGraphTask.camera = this.camera.connectedPoint?.value as Camera;\r\n\r\n if (this.enableAutomaticThicknessComputation) {\r\n if (!this._frameGraphTask.backDepthTexture) {\r\n throw new Error(`SSR post process \"${this.name}\": Automatic thickness computation requires a back depth texture to be connected!`);\r\n }\r\n\r\n const geomBackDepthOwnerBlock = this.geomBackDepth.connectedPoint!.ownerBlock;\r\n if (geomBackDepthOwnerBlock.getClassName() === \"NodeRenderGraphGeometryRendererBlock\") {\r\n const geometryBackFaceRendererBlock = geomBackDepthOwnerBlock as NodeRenderGraphGeometryRendererBlock;\r\n if (!geometryBackFaceRendererBlock.reverseCulling) {\r\n throw new Error(\r\n `SSR post process \"${this.name}\": Automatic thickness computation requires the geometry renderer block for the back depth texture to have reverse culling enabled!`\r\n );\r\n }\r\n\r\n if (this._frameGraphTask.depthTexture) {\r\n const geomDepthOwnerBlock = this.geomDepth.connectedPoint!.ownerBlock;\r\n if (geomDepthOwnerBlock.getClassName() === \"NodeRenderGraphGeometryRendererBlock\") {\r\n const geomDepthConnectionPointType = this.geomDepth.connectedPoint!.type;\r\n const geomBackDepthConnectionPointType = this.geomBackDepth.connectedPoint!.type;\r\n\r\n if (geomDepthConnectionPointType !== geomBackDepthConnectionPointType) {\r\n throw new Error(\r\n `SSR post process \"${this.name}\": Automatic thickness computation requires that geomDepth and geomBackDepth have the same type (view or screen space depth)!`\r\n );\r\n }\r\n }\r\n }\r\n }\r\n }\r\n\r\n if (this.geomNormal.connectedPoint) {\r\n if (this.geomNormal.connectedPoint.type === NodeRenderGraphBlockConnectionPointTypes.TextureWorldNormal) {\r\n this._frameGraphTask.ssr.normalsAreInWorldSpace = true;\r\n this._frameGraphTask.ssr.normalsAreUnsigned = true;\r\n }\r\n }\r\n if (this.geomDepth.connectedPoint) {\r\n if (this.geomDepth.connectedPoint.type === NodeRenderGraphBlockConnectionPointTypes.TextureScreenDepth) {\r\n this._frameGraphTask.ssr.useScreenspaceDepth = true;\r\n }\r\n }\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n const codes: string[] = [];\r\n codes.push(`${this._codeVariableName}.debug = ${this.debug};`);\r\n codes.push(`${this._codeVariableName}.strength = ${this.strength};`);\r\n codes.push(`${this._codeVariableName}.reflectionSpecularFalloffExponent = ${this.reflectionSpecularFalloffExponent};`);\r\n codes.push(`${this._codeVariableName}.reflectivityThreshold = ${this.reflectivityThreshold};`);\r\n codes.push(`${this._codeVariableName}.thickness = ${this.thickness};`);\r\n codes.push(`${this._codeVariableName}.step = ${this.step};`);\r\n codes.push(`${this._codeVariableName}.enableSmoothReflections = ${this.enableSmoothReflections};`);\r\n codes.push(`${this._codeVariableName}.maxSteps = ${this.maxSteps};`);\r\n codes.push(`${this._codeVariableName}.maxDistance = ${this.maxDistance};`);\r\n codes.push(`${this._codeVariableName}.roughnessFactor = ${this.roughnessFactor};`);\r\n codes.push(`${this._codeVariableName}.selfCollisionNumSkip = ${this.selfCollisionNumSkip};`);\r\n codes.push(`${this._codeVariableName}.ssrDownsample = ${this.ssrDownsample};`);\r\n codes.push(`${this._codeVariableName}.clipToFrustum = ${this.clipToFrustum};`);\r\n codes.push(`${this._codeVariableName}.useFresnel = ${this.useFresnel};`);\r\n codes.push(`${this._codeVariableName}.enableAutomaticThicknessComputation = ${this.enableAutomaticThicknessComputation};`);\r\n codes.push(`${this._codeVariableName}.blurDispersionStrength = ${this.blurDispersionStrength};`);\r\n codes.push(`${this._codeVariableName}.blurDownsample = ${this.blurDownsample};`);\r\n codes.push(`${this._codeVariableName}.attenuateScreenBorders = ${this.attenuateScreenBorders};`);\r\n codes.push(`${this._codeVariableName}.attenuateIntersectionDistance = ${this.attenuateIntersectionDistance};`);\r\n codes.push(`${this._codeVariableName}.attenuateIntersectionIterations = ${this.attenuateIntersectionIterations};`);\r\n codes.push(`${this._codeVariableName}.attenuateFacingCamera = ${this.attenuateFacingCamera};`);\r\n codes.push(`${this._codeVariableName}.attenuateBackfaceReflection = ${this.attenuateBackfaceReflection};`);\r\n codes.push(`${this._codeVariableName}.inputTextureColorIsInGammaSpace = ${this.inputTextureColorIsInGammaSpace};`);\r\n codes.push(`${this._codeVariableName}.generateOutputInGammaSpace = ${this.generateOutputInGammaSpace};`);\r\n return super._dumpPropertiesCode() + codes.join(\"\\n\");\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.debug = this.debug;\r\n serializationObject.strength = this.strength;\r\n serializationObject.reflectionSpecularFalloffExponent = this.reflectionSpecularFalloffExponent;\r\n serializationObject.reflectivityThreshold = this.reflectivityThreshold;\r\n serializationObject.thickness = this.thickness;\r\n serializationObject.step = this.step;\r\n serializationObject.enableSmoothReflections = this.enableSmoothReflections;\r\n serializationObject.maxSteps = this.maxSteps;\r\n serializationObject.maxDistance = this.maxDistance;\r\n serializationObject.roughnessFactor = this.roughnessFactor;\r\n serializationObject.selfCollisionNumSkip = this.selfCollisionNumSkip;\r\n serializationObject.ssrDownsample = this.ssrDownsample;\r\n serializationObject.clipToFrustum = this.clipToFrustum;\r\n serializationObject.useFresnel = this.useFresnel;\r\n serializationObject.enableAutomaticThicknessComputation = this.enableAutomaticThicknessComputation;\r\n serializationObject.blurDispersionStrength = this.blurDispersionStrength;\r\n serializationObject.blurDownsample = this.blurDownsample;\r\n serializationObject.attenuateScreenBorders = this.attenuateScreenBorders;\r\n serializationObject.attenuateIntersectionDistance = this.attenuateIntersectionDistance;\r\n serializationObject.attenuateIntersectionIterations = this.attenuateIntersectionIterations;\r\n serializationObject.attenuateFacingCamera = this.attenuateFacingCamera;\r\n serializationObject.attenuateBackfaceReflection = this.attenuateBackfaceReflection;\r\n serializationObject.inputTextureColorIsInGammaSpace = this.inputTextureColorIsInGammaSpace;\r\n serializationObject.generateOutputInGammaSpace = this.generateOutputInGammaSpace;\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n this.debug = serializationObject.debug;\r\n this.strength = serializationObject.strength;\r\n this.reflectionSpecularFalloffExponent = serializationObject.reflectionSpecularFalloffExponent;\r\n this.reflectivityThreshold = serializationObject.reflectivityThreshold;\r\n this.thickness = serializationObject.thickness;\r\n this.step = serializationObject.step;\r\n this.enableSmoothReflections = serializationObject.enableSmoothReflections;\r\n this.maxSteps = serializationObject.maxSteps;\r\n this.maxDistance = serializationObject.maxDistance;\r\n this.roughnessFactor = serializationObject.roughnessFactor;\r\n this.selfCollisionNumSkip = serializationObject.selfCollisionNumSkip;\r\n this.ssrDownsample = serializationObject.ssrDownsample;\r\n this.clipToFrustum = serializationObject.clipToFrustum;\r\n this.useFresnel = serializationObject.useFresnel;\r\n this.enableAutomaticThicknessComputation = serializationObject.enableAutomaticThicknessComputation;\r\n this.blurDispersionStrength = serializationObject.blurDispersionStrength;\r\n this.blurDownsample = serializationObject.blurDownsample;\r\n this.attenuateScreenBorders = serializationObject.attenuateScreenBorders;\r\n this.attenuateIntersectionDistance = serializationObject.attenuateIntersectionDistance;\r\n this.attenuateIntersectionIterations = serializationObject.attenuateIntersectionIterations;\r\n this.attenuateFacingCamera = serializationObject.attenuateFacingCamera;\r\n this.attenuateBackfaceReflection = serializationObject.attenuateBackfaceReflection;\r\n this.inputTextureColorIsInGammaSpace = serializationObject.inputTextureColorIsInGammaSpace;\r\n this.generateOutputInGammaSpace = serializationObject.generateOutputInGammaSpace;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.NodeRenderGraphSSRPostProcessBlock\", NodeRenderGraphSSRPostProcessBlock);\r\n"]}