@babylonjs/core 8.10.0 → 8.11.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Animations/runtimeAnimation.js +3 -1
- package/Animations/runtimeAnimation.js.map +1 -1
- package/AudioV2/abstractAudio/staticSound.d.ts +26 -1
- package/AudioV2/abstractAudio/staticSound.js.map +1 -1
- package/AudioV2/abstractAudio/staticSoundBuffer.d.ts +19 -0
- package/AudioV2/abstractAudio/staticSoundBuffer.js +5 -0
- package/AudioV2/abstractAudio/staticSoundBuffer.js.map +1 -1
- package/AudioV2/webAudio/webAudioStaticSound.d.ts +6 -2
- package/AudioV2/webAudio/webAudioStaticSound.js +21 -0
- package/AudioV2/webAudio/webAudioStaticSound.js.map +1 -1
- package/Cameras/arcRotateCamera.js +1 -1
- package/Cameras/arcRotateCamera.js.map +1 -1
- package/Cameras/targetCamera.d.ts +12 -21
- package/Cameras/targetCamera.js +16 -37
- package/Cameras/targetCamera.js.map +1 -1
- package/Engines/abstractEngine.js +2 -2
- package/Engines/abstractEngine.js.map +1 -1
- package/FlowGraph/Blocks/Data/Math/flowGraphVectorMathBlocks.d.ts +3 -3
- package/FlowGraph/Blocks/Data/Math/flowGraphVectorMathBlocks.js +5 -6
- package/FlowGraph/Blocks/Data/Math/flowGraphVectorMathBlocks.js.map +1 -1
- package/Lights/Shadows/cascadedShadowGenerator.d.ts +1 -0
- package/Lights/Shadows/cascadedShadowGenerator.js +12 -0
- package/Lights/Shadows/cascadedShadowGenerator.js.map +1 -1
- package/Materials/Node/Blocks/Dual/currentScreenBlock.d.ts +14 -8
- package/Materials/Node/Blocks/Dual/currentScreenBlock.js +15 -10
- package/Materials/Node/Blocks/Dual/currentScreenBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/index.d.ts +1 -0
- package/Materials/Node/Blocks/Dual/index.js +1 -0
- package/Materials/Node/Blocks/Dual/index.js.map +1 -1
- package/Materials/Node/Blocks/Dual/smartFilterTextureBlock.d.ts +42 -0
- package/Materials/Node/Blocks/Dual/smartFilterTextureBlock.js +155 -0
- package/Materials/Node/Blocks/Dual/smartFilterTextureBlock.js.map +1 -0
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js +4 -12
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/screenSizeBlock.d.ts +4 -0
- package/Materials/Node/Blocks/Fragment/screenSizeBlock.js +6 -0
- package/Materials/Node/Blocks/Fragment/screenSizeBlock.js.map +1 -1
- package/Materials/Node/Blocks/Input/inputBlock.js +1 -3
- package/Materials/Node/Blocks/Input/inputBlock.js.map +1 -1
- package/Materials/Node/Blocks/Teleport/teleportInBlock.d.ts +4 -0
- package/Materials/Node/Blocks/Teleport/teleportInBlock.js +6 -0
- package/Materials/Node/Blocks/Teleport/teleportInBlock.js.map +1 -1
- package/Materials/Node/Blocks/Teleport/teleportOutBlock.js +8 -2
- package/Materials/Node/Blocks/Teleport/teleportOutBlock.js.map +1 -1
- package/Materials/Node/nodeMaterial.js +7 -1
- package/Materials/Node/nodeMaterial.js.map +1 -1
- package/Materials/Node/nodeMaterialBlock.js +4 -0
- package/Materials/Node/nodeMaterialBlock.js.map +1 -1
- package/Materials/Node/nodeMaterialBuildState.d.ts +10 -8
- package/Materials/Node/nodeMaterialBuildState.js +24 -35
- package/Materials/Node/nodeMaterialBuildState.js.map +1 -1
- package/Materials/Node/nodeMaterialBuildStateSharedData.d.ts +7 -0
- package/Materials/Node/nodeMaterialBuildStateSharedData.js +7 -0
- package/Materials/Node/nodeMaterialBuildStateSharedData.js.map +1 -1
- package/Materials/Node/nodeMaterialDefault.js +4 -2
- package/Materials/Node/nodeMaterialDefault.js.map +1 -1
- package/Materials/Textures/thinTexture.js +3 -0
- package/Materials/Textures/thinTexture.js.map +1 -1
- package/Materials/uniformBuffer.js +2 -1
- package/Materials/uniformBuffer.js.map +1 -1
- package/Maths/math.vector.d.ts +6 -0
- package/Maths/math.vector.js +10 -4
- package/Maths/math.vector.js.map +1 -1
- package/Meshes/transformNode.d.ts +0 -8
- package/Meshes/transformNode.js +66 -88
- package/Meshes/transformNode.js.map +1 -1
- package/Misc/depthReducer.js +2 -6
- package/Misc/depthReducer.js.map +1 -1
- package/Misc/environmentTextureTools.d.ts +4 -0
- package/Misc/environmentTextureTools.js +1 -0
- package/Misc/environmentTextureTools.js.map +1 -1
- package/Misc/observable.d.ts +34 -3
- package/Misc/observable.js +1 -1
- package/Misc/observable.js.map +1 -1
- package/Physics/v2/characterController.d.ts +9 -0
- package/Physics/v2/characterController.js +17 -0
- package/Physics/v2/characterController.js.map +1 -1
- package/Rendering/IBLShadows/iblShadowsRenderPipeline.d.ts +8 -0
- package/Rendering/IBLShadows/iblShadowsRenderPipeline.js +21 -0
- package/Rendering/IBLShadows/iblShadowsRenderPipeline.js.map +1 -1
- package/Rendering/IBLShadows/iblShadowsSpatialBlurPass.js +1 -1
- package/Rendering/IBLShadows/iblShadowsSpatialBlurPass.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/bonesDeclaration.js +1 -1
- package/ShadersWGSL/ShadersInclude/bonesDeclaration.js.map +1 -1
- package/ShadersWGSL/background.fragment.js +1 -1
- package/ShadersWGSL/background.fragment.js.map +1 -1
- package/ShadersWGSL/iblShadowGBufferDebug.fragment.js +5 -4
- package/ShadersWGSL/iblShadowGBufferDebug.fragment.js.map +1 -1
- package/package.json +1 -1
- package/scene.js +4 -2
- package/scene.js.map +1 -1
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"nodeMaterialBuildState.js","sourceRoot":"","sources":["../../../../../dev/core/src/Materials/Node/nodeMaterialBuildState.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,qCAAqC,EAAE,MAAM,+CAA+C,CAAC;AACtG,OAAO,EAAE,wBAAwB,EAAE,MAAM,kCAAkC,CAAC;AAI5E,OAAO,EAAE,WAAW,IAAI,iBAAiB,EAAE,MAAM,2BAA2B,CAAC;AAC7E,OAAO,EAAE,SAAS,EAAE,MAAM,yBAAyB,CAAC;AAEpD,OAAO,EAAE,iBAAiB,EAAE,MAAM,2BAA2B,CAAC;AAC9D,OAAO,EAAE,OAAO,EAAE,oDAAgD;AAElE,OAAO,EAAE,oBAAoB,EAAE,qDAAiD;AAEhF,gBAAgB;AAChB,MAAM,CAAC,MAAM,aAAa,GAAG,mBAAmB,CAAC;AAEjD;;GAEG;AACH,MAAM,OAAO,sBAAsB;IAAnC;QACI,sFAAsF;QAC/E,0BAAqB,GAAG,KAAK,CAAC;QACrC;;WAEG;QACI,eAAU,GAAa,EAAE,CAAC;QACjC;;WAEG;QACI,aAAQ,GAAa,EAAE,CAAC;QAC/B;;WAEG;QACI,cAAS,GAAa,EAAE,CAAC;QAChC;;WAEG;QACI,aAAQ,GAAa,EAAE,CAAC;QAC/B;;WAEG;QACI,cAAS,GAA8B,EAAE,CAAC;QACjD;;WAEG;QACI,eAAU,GAA8B,EAAE,CAAC;QAClD;;WAEG;QACI,kBAAa,GAA8B,EAAE,CAAC;QAMrD;;WAEG;QACI,aAAQ,GAA8B,EAAE,CAAC;QAOhD,gBAAgB;QACT,oBAAe,GAA2B,IAAI,GAAG,EAAE,CAAC;QAK3D,gBAAgB;QACT,0BAAqB,GAAG,EAAE,CAAC;QAClC,gBAAgB;QACT,wBAAmB,GAAG,EAAE,CAAC;QAChC,gBAAgB;QACT,yBAAoB,GAAG,EAAE,CAAC;QACjC,gBAAgB;QACT,wBAAmB,GAAG,EAAE,CAAC;QAChC,gBAAgB;QACT,qBAAgB,GAAG,EAAE,CAAC;QAC7B,gBAAgB;QACT,iBAAY,GAAG,EAAE,CAAC;QAEjB,kCAA6B,GAAG,CAAC,CAAC;QAC1C,gBAAgB;QACT,4BAAuB,GAAG,EAAE,CAAC;QAEpC;;WAEG;QACI,sBAAiB,GAAG,EAAE,CAAC;IAgyBlC,CAAC;IA9xBG;;OAEG;IACH,IAAW,cAAc;QACrB,OAAO,IAAI,CAAC,UAAU,CAAC,YAAY,CAAC,cAAc,CAAC;IACvD,CAAC;IAED,6CAA6C;IAC7C,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,cAAc,gCAAwB,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC;IAClE,CAAC;IAED;;OAEG;IACH,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,UAAU,CAAC,YAAY,CAAC,IAAI,KAAK,iBAAiB,CAAC,GAAG,CAAC;IACvE,CAAC;IAED;;;OAGG;IACH,2FAA2F;IACpF,uBAAuB;QAC1B,IAAI,CAAC,IAAI,CAAC,uBAAuB,EAAE,CAAC;YAChC,MAAM,IAAI,KAAK,CAAC,uBAAuB,CAAC,CAAC;QAC7C,CAAC;QAED,MAAM,MAAM,GAAG,IAAI,CAAC,UAAU,CAAC,YAAY,CAAC,QAAQ,EAAE,CAAC,SAAS,EAAE,CAAC;QACnE,MAAM,OAAO,GAAwB;YACjC,OAAO,EAAE,EAAE;YACX,eAAe,EAAE,SAAS;YAC1B,UAAU,EAAE,IAAI,CAAC,MAAM,KAAK,wBAAwB,CAAC,QAAQ;YAC7D,4BAA4B,EAAE,MAAM,CAAC,6BAA6B;YAClE,SAAS,EAAE,MAAM,CAAC,mBAAmB,CAAC,IAAI,CAAC,cAAc,CAAC;YAC1D,sBAAsB,EAAE,MAAM,CAAC,sBAAsB;YACrD,iBAAiB,EAAE,iBAAiB,CAAC,oBAAoB,CAAC,IAAI,CAAC,cAAc,CAAC;YAC9E,oBAAoB,EAAE,iBAAiB,CAAC,uBAAuB,CAAC,IAAI,CAAC,cAAc,CAAC;YACpF,OAAO,EAAE,CAAC,MAAM,CAAC,OAAO,GAAG,GAAG,CAAC,CAAC,QAAQ,EAAE;YAC1C,YAAY,EAAE,MAAM,CAAC,kBAAkB;YACvC,iBAAiB,EAAE,IAAI;YACvB,eAAe,EAAE,MAAM,CAAC,eAAe;YACvC,qBAAqB,EAAE,MAAM,CAAC,qBAAqB;SACtD,CAAC;QAEF,iEAAiE;QACjE,IAAI,CAAC,MAAM,CAAC,QAAQ,IAAI,MAAM,CAAC,OAAO,GAAG,GAAG,EAAE,CAAC;YAC3C,OAAO,CAAC,SAAS,GAAG,IAAI,oBAAoB,EAAE,CAAC;QACnD,CAAC;QAED,qEAAqE;QACrE,IAAI,IAAI,CAAC,SAAS,EAAE,CAAC;YACjB,OAAO,CAAC,OAAO,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QACxC,CAAC;QAED,OAAO,IAAI,OAAO,CAAC,CAAC,OAAO,EAAE,EAAE;YAC3B,OAAO,CACH,IAAI,CAAC,uBAAuB,EAC5B,OAAO,EACP,CAAC,YAAY,EAAE,CAAC,EAAE,EAAE;gBAChB,OAAO,CAAC,YAAY,CAAC,CAAC;YAC1B,CAAC,EACD,MAAM,CACT,CAAC;QACN,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;;OAGG;IACI,QAAQ,CAAC,KAA6B;QACzC,MAAM,YAAY,GAAG,KAAK,CAAC,UAAU,CAAC,YAAY,CAAC;QACnD,MAAM,cAAc,GAAG,IAAI,CAAC,MAAM,KAAK,wBAAwB,CAAC,QAAQ,CAAC;QAEzE,IAAI,gBAAgB,GAAG,KAAK,YAAY,CAAC,CAAC,CAAC,iBAAiB,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC;QACpE,IAAI,IAAI,CAAC,cAAc,gCAAwB,EAAE,CAAC;YAC9C,IAAI,cAAc,EAAE,CAAC;gBACjB,gBAAgB,GAAG,mEAAmE,IAAI,CAAC,UAAU,CAAC,8BAA8B,EAAE,CAAC;YAC3I,CAAC;iBAAM,CAAC;gBACJ,gBAAgB,GAAG,4DAA4D,CAAC;YACpF,CAAC;QACL,CAAC;aAAM,IAAI,IAAI,CAAC,SAAS,EAAE,CAAC;YACxB,gDAAgD;YAChD,gBAAgB,IAAI,UAAU,aAAa,IAAI,CAAC;YAChD,gBAAgB,IAAI,oCAAoC,CAAC;YACzD,gBAAgB,IAAI,SAAS,CAAC;YAC9B,gBAAgB,IAAI,qBAAqB,CAAC;YAC1C,gBAAgB,IAAI,UAAU,CAAC;QACnC,CAAC;aAAM,CAAC;YACJ,gBAAgB,GAAG,qBAAqB,CAAC;QAC7C,CAAC;QAED,IAAI,CAAC,iBAAiB,GAAG,gBAAgB,GAAG,IAAI,CAAC,iBAAiB,CAAC;QAEnE,IAAI,IAAI,CAAC,oBAAoB,EAAE,CAAC;YAC5B,IAAI,CAAC,iBAAiB,GAAG,KAAK,YAAY,CAAC,CAAC,CAAC,eAAe,CAAC,CAAC,CAAC,EAAE,GAAG,IAAI,CAAC,oBAAoB,KAAK,IAAI,CAAC,iBAAiB,EAAE,CAAC;QAC/H,CAAC;QAED,IAAI,YAAY,GAAG,EAAE,CAAC;QACtB,KAAK,MAAM,YAAY,IAAI,IAAI,CAAC,SAAS,EAAE,CAAC;YACxC,YAAY,IAAI,IAAI,CAAC,SAAS,CAAC,YAAY,CAAC,GAAG,IAAI,CAAC;QACxD,CAAC;QACD,IAAI,CAAC,iBAAiB,GAAG,KAAK,YAAY,KAAK,IAAI,CAAC,iBAAiB,EAAE,CAAC;QAExE,IAAI,CAAC,cAAc,IAAI,IAAI,CAAC,gBAAgB,EAAE,CAAC;YAC3C,IAAI,CAAC,iBAAiB,GAAG,GAAG,IAAI,CAAC,iBAAiB,KAAK,IAAI,CAAC,gBAAgB,EAAE,CAAC;QACnF,CAAC;QAED,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;YACpB,IAAI,CAAC,iBAAiB,GAAG,GAAG,IAAI,CAAC,iBAAiB,KAAK,IAAI,CAAC,YAAY,EAAE,CAAC;QAC/E,CAAC;QAED,IAAI,CAAC,iBAAiB,GAAG,GAAG,IAAI,CAAC,iBAAiB,KAAK,CAAC;QAExD,IAAI,IAAI,CAAC,UAAU,CAAC,kBAAkB,EAAE,CAAC;YACrC,IAAI,CAAC,iBAAiB,GAAG,KAAK,YAAY,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC,CAAC,EAAE,GAAG,cAAc,CAAC,CAAC,CAAC,IAAI,CAAC,UAAU,CAAC,0BAA0B,CAAC,CAAC,CAAC,IAAI,CAAC,UAAU,CAAC,kBAAkB,KAAK,IAAI,CAAC,iBAAiB,EAAE,CAAC;QACrM,CAAC;QAED,IAAI,IAAI,CAAC,mBAAmB,EAAE,CAAC;YAC3B,IAAI,CAAC,iBAAiB,GAAG,KAAK,YAAY,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC,CAAC,EAAE,GAAG,IAAI,CAAC,mBAAmB,KAAK,IAAI,CAAC,iBAAiB,EAAE,CAAC;QAC7H,CAAC;QAED,IAAI,IAAI,CAAC,mBAAmB,EAAE,CAAC;YAC3B,IAAI,CAAC,iBAAiB,GAAG,KAAK,YAAY,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC,CAAC,EAAE,GAAG,IAAI,CAAC,mBAAmB,KAAK,IAAI,CAAC,iBAAiB,EAAE,CAAC;QAC7H,CAAC;QAED,IAAI,IAAI,CAAC,qBAAqB,IAAI,CAAC,cAAc,EAAE,CAAC;YAChD,IAAI,CAAC,iBAAiB,GAAG,KAAK,YAAY,CAAC,CAAC,CAAC,gBAAgB,CAAC,CAAC,CAAC,EAAE,GAAG,IAAI,CAAC,qBAAqB,KAAK,IAAI,CAAC,iBAAiB,EAAE,CAAC;QACjI,CAAC;QAED,IAAI,IAAI,CAAC,cAAc,gCAAwB,EAAE,CAAC;YAC9C,IAAI,CAAC,iBAAiB,GAAG,0BAA0B,GAAG,IAAI,CAAC,iBAAiB,CAAC;YAC7E,IAAI,CAAC,iBAAiB,GAAG,mFAAmF,GAAG,IAAI,CAAC,iBAAiB,CAAC;YAEtI,IAAI,cAAc,EAAE,CAAC;gBACjB,IAAI,CAAC,iBAAiB;oBAClB,gLAAgL;wBAChL,IAAI,CAAC,iBAAiB,CAAC;YAC/B,CAAC;YAED,KAAK,MAAM,aAAa,IAAI,IAAI,CAAC,UAAU,EAAE,CAAC;gBAC1C,MAAM,SAAS,GAAG,IAAI,CAAC,UAAU,CAAC,aAAa,CAAC,CAAC;gBACjD,IAAI,CAAC,iBAAiB,GAAG,KAAK,SAAS,KAAK,IAAI,CAAC,iBAAiB,EAAE,CAAC;YACzE,CAAC;QACL,CAAC;QAED,IAAI,IAAI,CAAC,SAAS,EAAE,CAAC;YACjB,IAAI,CAAC,iBAAiB,GAAG,mCAAmC,IAAI,CAAC,UAAU,CAAC,YAAY,CAAC,IAAI,yCAAyC,IAAI,CAAC,iBAAiB,EAAE,CAAC;QACnK,CAAC;QAED,IAAI,CAAC,uBAAuB,GAAG,IAAI,CAAC,iBAAiB,CAAC;IAC1D,CAAC;IAED,gBAAgB;IAChB,IAAW,wBAAwB;QAC/B,OAAO,eAAe,IAAI,CAAC,6BAA6B,EAAE,QAAQ,CAAC;IACvE,CAAC;IAED;;OAEG;IACI,oBAAoB,CAAC,MAAc;QACtC,MAAM,GAAG,MAAM,CAAC,OAAO,CAAC,cAAc,EAAE,EAAE,CAAC,CAAC;QAE5C,IAAI,IAAI,CAAC,UAAU,CAAC,aAAa,CAAC,MAAM,CAAC,KAAK,SAAS,EAAE,CAAC;YACtD,IAAI,CAAC,UAAU,CAAC,aAAa,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC;YAE1C,uBAAuB;YACvB,IAAI,MAAM,KAAK,QAAQ,IAAI,MAAM,KAAK,SAAS,EAAE,CAAC;gBAC9C,OAAO,MAAM,GAAG,IAAI,CAAC,UAAU,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC;YAC1D,CAAC;YAED,OAAO,MAAM,CAAC;QAClB,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,UAAU,CAAC,aAAa,CAAC,MAAM,CAAC,EAAE,CAAC;QAC5C,CAAC;QAED,OAAO,MAAM,GAAG,IAAI,CAAC,UAAU,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC;IAC1D,CAAC;IAED;;OAEG;IACI,kBAAkB,CAAC,MAAc;QACpC,IAAI,IAAI,CAAC,UAAU,CAAC,WAAW,CAAC,MAAM,CAAC,KAAK,SAAS,EAAE,CAAC;YACpD,IAAI,CAAC,UAAU,CAAC,WAAW,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC;QAC5C,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,UAAU,CAAC,WAAW,CAAC,MAAM,CAAC,EAAE,CAAC;QAC1C,CAAC;QAED,OAAO,MAAM,GAAG,IAAI,CAAC,UAAU,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC;IACxD,CAAC;IAED;;OAEG;IACI,oBAAoB,CAAC,IAAY;QACpC,IAAI,CAAC,UAAU,CAAC,aAAa,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;IAC5C,CAAC;IAED;;OAEG;IACI,cAAc,CAAC,IAAY,EAAE,MAAM,GAAG,EAAE,EAAE,KAAK,GAAG,KAAK,EAAE,UAAmB,EAAE,eAAyB,EAAE,SAAkB;QAC9H,IAAI,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,KAAK,EAAE,CAAC;YAC3C,IAAI,MAAM,EAAE,CAAC;gBACT,IAAI,CAAC,mBAAmB,IAAI,OAAO,MAAM,IAAI,CAAC;YAClD,CAAC;YAED,IAAI,IAAI,CAAC,cAAc,gCAAwB,EAAE,CAAC;gBAC9C,MAAM,qBAAqB,GAAG,eAAe,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC;gBAC1D,IAAI,CAAC,mBAAmB,IAAI,OAAO,IAAI,GAAG,SAAS,CAAC,iBAAiB,cAAc,CAAC;gBACpF,IAAI,CAAC,mBAAmB,IAAI,OAAO,IAAI,gBAAgB,qBAAqB,QAAQ,CAAC;YACzF,CAAC;iBAAM,CAAC;gBACJ,MAAM,qBAAqB,GAAG,eAAe,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC;gBACzD,MAAM,aAAa,GAAG,SAAS,IAAI,EAAE,CAAC;gBACtC,IAAI,CAAC,mBAAmB,IAAI,WAAW,aAAa,IAAI,qBAAqB,aAAa,IAAI,KAAK,UAAU,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC;YACxI,CAAC;YAED,IAAI,MAAM,EAAE,CAAC;gBACT,IAAI,CAAC,mBAAmB,IAAI,UAAU,CAAC;YAC3C,CAAC;YAED,IAAI,CAAC,KAAK,EAAE,CAAC;gBACT,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YAC7B,CAAC;QACL,CAAC;IACL,CAAC;IAED;;OAEG;IACI,gBAAgB,CAAC,IAAY,EAAE,MAAM,GAAG,EAAE,EAAE,KAAK,GAAG,KAAK;QAC5D,IAAI,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,KAAK,EAAE,CAAC;YAC3C,IAAI,MAAM,EAAE,CAAC;gBACT,IAAI,CAAC,mBAAmB,IAAI,OAAO,MAAM,IAAI,CAAC;YAClD,CAAC;YAED,IAAI,IAAI,CAAC,cAAc,gCAAwB,EAAE,CAAC;gBAC9C,IAAI,CAAC,mBAAmB,IAAI,OAAO,IAAI,GAAG,SAAS,CAAC,iBAAiB,cAAc,CAAC;gBACpF,IAAI,CAAC,mBAAmB,IAAI,OAAO,IAAI,wBAAwB,CAAC;YACpE,CAAC;iBAAM,CAAC;gBACJ,IAAI,CAAC,mBAAmB,IAAI,uBAAuB,IAAI,KAAK,CAAC;YACjE,CAAC;YAED,IAAI,MAAM,EAAE,CAAC;gBACT,IAAI,CAAC,mBAAmB,IAAI,UAAU,CAAC;YAC3C,CAAC;YAED,IAAI,CAAC,KAAK,EAAE,CAAC;gBACT,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YAC7B,CAAC;QACL,CAAC;IACL,CAAC;IAED;;OAEG;IACI,mBAAmB,CAAC,IAAY;QACnC,IAAI,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC;YAClC,IAAI,CAAC,mBAAmB,IAAI,0BAA0B,IAAI,KAAK,CAAC;YAChE,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAC7B,CAAC;IACL,CAAC;IAED;;OAEG;IACI,UAAU,CAAC,IAA2C;QACzD,QAAQ,IAAI,EAAE,CAAC;YACX,KAAK,qCAAqC,CAAC,KAAK;gBAC5C,OAAO,OAAO,CAAC;YACnB,KAAK,qCAAqC,CAAC,GAAG;gBAC1C,OAAO,KAAK,CAAC;YACjB,KAAK,qCAAqC,CAAC,OAAO;gBAC9C,OAAO,MAAM,CAAC;YAClB,KAAK,qCAAqC,CAAC,MAAM,CAAC;YAClD,KAAK,qCAAqC,CAAC,OAAO;gBAC9C,OAAO,MAAM,CAAC;YAClB,KAAK,qCAAqC,CAAC,MAAM,CAAC;YAClD,KAAK,qCAAqC,CAAC,OAAO;gBAC9C,OAAO,MAAM,CAAC;YAClB,KAAK,qCAAqC,CAAC,MAAM;gBAC7C,OAAO,MAAM,CAAC;QACtB,CAAC;QAED,OAAO,EAAE,CAAC;IACd,CAAC;IAED;;OAEG;IACI,cAAc,CAAC,IAA2C;QAC7D,MAAM,MAAM,GAAG,IAAI,CAAC,cAAc,gCAAwB,CAAC;QAE3D,QAAQ,IAAI,EAAE,CAAC;YACX,KAAK,qCAAqC,CAAC,KAAK;gBAC5C,OAAO,MAAM,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,OAAO,CAAC;YACpC,KAAK,qCAAqC,CAAC,GAAG;gBAC1C,OAAO,MAAM,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC;YAClC,KAAK,qCAAqC,CAAC,OAAO;gBAC9C,OAAO,MAAM,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,MAAM,CAAC;YACrC,KAAK,qCAAqC,CAAC,MAAM,CAAC;YAClD,KAAK,qCAAqC,CAAC,OAAO;gBAC9C,OAAO,MAAM,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,MAAM,CAAC;YACrC,KAAK,qCAAqC,CAAC,MAAM,CAAC;YAClD,KAAK,qCAAqC,CAAC,OAAO;gBAC9C,OAAO,MAAM,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,MAAM,CAAC;YACrC,KAAK,qCAAqC,CAAC,MAAM;gBAC7C,OAAO,MAAM,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,MAAM,CAAC;QAC3C,CAAC;QAED,OAAO,EAAE,CAAC;IACd,CAAC;IAED;;OAEG;IACI,cAAc,CAAC,IAAY,EAAE,SAAiB,EAAE,SAAiB,EAAE;QACtE,IAAI,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,EAAE,CAAC;YACxB,OAAO;QACX,CAAC;QAED,IAAI,MAAM,EAAE,CAAC;YACT,SAAS,GAAG,OAAO,MAAM,KAAK,SAAS,UAAU,CAAC;QACtD,CAAC;QACD,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,GAAG,SAAS,CAAC;IACtC,CAAC;IAED;;OAEG;IACI,aAAa,CAAC,IAAY,EAAE,IAAY,EAAE,QAAgB;QAC7D,IAAI,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,EAAE,CAAC;YACvB,OAAO;QACX,CAAC;QAED,IAAI,IAAI,CAAC,UAAU,CAAC,YAAY,EAAE,CAAC;YAC/B,IAAI,GAAG,QAAQ,GAAG,IAAI,GAAG,IAAI,CAAC;QAClC,CAAC;QAED,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC;IAChC,CAAC;IAED;;OAEG;IACI,oBAAoB,CACvB,WAAmB,EACnB,QAAgB,EAChB,OAIC;QAED,MAAM,KAAK,GAAG,iBAAiB,CAAC,uBAAuB,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;QAE7E,IAAI,OAAO,IAAI,OAAO,CAAC,SAAS,EAAE,CAAC;YAC/B,OAAO,YAAY,WAAW,IAAI,OAAO,CAAC,gBAAgB,CAAC,CAAC,CAAC,GAAG,GAAG,OAAO,CAAC,gBAAgB,GAAG,GAAG,CAAC,CAAC,CAAC,EAAE,OAAO,OAAO,CAAC,SAAS,KAAK,CAAC;QACxI,CAAC;QAED,IAAI,IAAI,GAAG,KAAK,CAAC,WAAW,CAAC,GAAG,IAAI,CAAC;QAErC,IAAI,IAAI,CAAC,UAAU,CAAC,YAAY,EAAE,CAAC;YAC/B,IAAI,GAAG,QAAQ,GAAG,IAAI,GAAG,IAAI,CAAC;QAClC,CAAC;QAED,IAAI,CAAC,OAAO,EAAE,CAAC;YACX,OAAO,IAAI,CAAC;QAChB,CAAC;QAED,IAAI,OAAO,CAAC,cAAc,EAAE,CAAC;YACzB,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,OAAO,CAAC,cAAc,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE,CAAC;gBACjE,MAAM,aAAa,GAAG,OAAO,CAAC,cAAc,CAAC,KAAK,CAAC,CAAC;gBACpD,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,aAAa,CAAC,MAAM,EAAE,aAAa,CAAC,OAAO,CAAC,CAAC;YACrE,CAAC;QACL,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;OAEG;IACI,wBAAwB,CAC3B,WAAmB,EACnB,QAAgB,EAChB,OAQC,EACD,WAAmB,EAAE;QAErB,MAAM,GAAG,GAAG,WAAW,GAAG,QAAQ,CAAC;QACnC,IAAI,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,EAAE,CAAC;YACtB,OAAO;QACX,CAAC;QACD,MAAM,KAAK,GAAG,iBAAiB,CAAC,uBAAuB,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;QAE7E,IAAI,CAAC,OAAO,IAAI,CAAC,CAAC,OAAO,CAAC,gBAAgB,IAAI,CAAC,OAAO,CAAC,cAAc,IAAI,CAAC,OAAO,CAAC,cAAc,IAAI,CAAC,OAAO,CAAC,WAAW,IAAI,CAAC,OAAO,CAAC,cAAc,CAAC,EAAE,CAAC;YACnJ,IAAI,OAAO,IAAI,OAAO,CAAC,SAAS,EAAE,CAAC;gBAC/B,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,YAAY,WAAW,IAAI,OAAO,CAAC,gBAAgB,CAAC,CAAC,CAAC,GAAG,GAAG,OAAO,CAAC,gBAAgB,GAAG,GAAG,CAAC,CAAC,CAAC,EAAE,OAAO,OAAO,CAAC,SAAS,KAAK,CAAC;YACvJ,CAAC;iBAAM,CAAC;gBACJ,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,YAAY,WAAW,IAAI,OAAO,EAAE,gBAAgB,CAAC,CAAC,CAAC,GAAG,GAAG,OAAO,EAAE,gBAAgB,GAAG,GAAG,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC;YAChI,CAAC;YAED,IAAI,IAAI,CAAC,UAAU,CAAC,YAAY,EAAE,CAAC;gBAC/B,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,QAAQ,GAAG,IAAI,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC;YAChE,CAAC;YAED,OAAO;QACX,CAAC;QAED,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC,WAAW,CAAC,CAAC;QAEzC,IAAI,IAAI,CAAC,UAAU,CAAC,YAAY,EAAE,CAAC;YAC/B,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,QAAQ,GAAG,IAAI,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC;QAChE,CAAC;QAED,IAAI,OAAO,CAAC,WAAW,EAAE,CAAC;YACtB,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC,OAAO,CAAC,kBAAkB,EAAE,EAAE,CAAC,CAAC;YAC1E,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC,OAAO,CAAC,kBAAkB,EAAE,EAAE,CAAC,CAAC;YAC1E,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC,OAAO,CAAC,iBAAiB,EAAE,EAAE,CAAC,CAAC;YACzE,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC,OAAO,CAAC,iBAAiB,EAAE,EAAE,CAAC,CAAC;QAC7E,CAAC;QAED,IAAI,OAAO,CAAC,gBAAgB,EAAE,CAAC;YAC3B,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC,OAAO,CAAC,qBAAqB,EAAE,IAAI,CAAC,CAAC;QACnF,CAAC;QAED,IAAI,OAAO,CAAC,cAAc,EAAE,CAAC;YACzB,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC,OAAO,CAAC,mBAAmB,EAAE,IAAI,CAAC,CAAC;QACjF,CAAC;QAED,IAAI,OAAO,CAAC,cAAc,EAAE,CAAC;YACzB,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC,OAAO,CAAC,wBAAwB,EAAE,IAAI,CAAC,CAAC;QACtF,CAAC;QAED,IAAI,OAAO,CAAC,cAAc,EAAE,CAAC;YACzB,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,OAAO,CAAC,cAAc,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE,CAAC;gBACjE,MAAM,aAAa,GAAG,OAAO,CAAC,cAAc,CAAC,KAAK,CAAC,CAAC;gBACpD,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC,OAAO,CAAC,aAAa,CAAC,MAAM,EAAE,aAAa,CAAC,OAAO,CAAC,CAAC;YACnG,CAAC;QACL,CAAC;IACL,CAAC;IAED;;OAEG;IACI,qBAAqB,CAAC,IAAY;QACrC,IAAI,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;YAC7C,OAAO,KAAK,CAAC;QACjB,CAAC;QAED,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QACjC,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;OAEG;IACI,sBAAsB,CAAC,IAAY,EAAE,IAA2C,EAAE,SAAiB,EAAE,EAAE,SAAS,GAAG,KAAK;QAC3H,IAAI,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;YAChD,OAAO,KAAK,CAAC;QACjB,CAAC;QAED,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAEpC,MAAM,UAAU,GAAG,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC;QAE7C,MAAM,QAAQ,GAAG,CAAC,WAAW,GAAG,KAAK,EAAE,EAAE;YACrC,IAAI,IAAI,GAAG,EAAE,CAAC;YACd,IAAI,MAAM,EAAE,CAAC;gBACT,IAAI,MAAM,CAAC,UAAU,CAAC,UAAU,CAAC,EAAE,CAAC;oBAChC,IAAI,IAAI,OAAO,MAAM,IAAI,CAAC;gBAC9B,CAAC;qBAAM,CAAC;oBACJ,IAAI,IAAI,GAAG,SAAS,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,QAAQ,IAAI,MAAM,IAAI,CAAC;gBAC9D,CAAC;YACL,CAAC;YACD,IAAI,IAAI,CAAC,cAAc,gCAAwB,EAAE,CAAC;gBAC9C,QAAQ,UAAU,EAAE,CAAC;oBACjB,KAAK,SAAS;wBACV,qFAAqF;wBACrF,IAAI,IAAI,WAAW,IAAI,eAAe,CAAC;wBACvC,IAAI,IAAI,WAAW,IAAI,eAAe,CAAC;wBACvC,IAAI,IAAI,WAAW,IAAI,eAAe,CAAC;wBACvC,IAAI,IAAI,WAAW,IAAI,eAAe,CAAC;wBAEvC,IAAI,WAAW,EAAE,CAAC;4BACd,IAAI,IAAI,gBAAgB,IAAI,cAAc,CAAC;4BAC3C,IAAI,CAAC,UAAU,CAAC,8BAA8B,IAAI,GAAG,IAAI,6BAA6B,IAAI,uBAAuB,IAAI,uBAAuB,IAAI,uBAAuB,IAAI,SAAS,CAAC;wBACzL,CAAC;wBACD,MAAM;oBACV;wBACI,IAAI,IAAI,WAAW,IAAI,KAAK,UAAU,KAAK,CAAC;wBAC5C,MAAM;gBACd,CAAC;YACL,CAAC;iBAAM,CAAC;gBACJ,IAAI,IAAI,WAAW,UAAU,IAAI,IAAI,KAAK,CAAC;YAC/C,CAAC;YACD,IAAI,MAAM,EAAE,CAAC;gBACT,IAAI,IAAI,UAAU,CAAC;YACvB,CAAC;YACD,OAAO,IAAI,CAAC;QAChB,CAAC,CAAC;QAEF,IAAI,IAAI,CAAC,cAAc,gCAAwB,EAAE,CAAC;YAC9C,IAAI,CAAC,UAAU,CAAC,kBAAkB,IAAI,QAAQ,CAAC,KAAK,CAAC,CAAC;YACtD,IAAI,CAAC,UAAU,CAAC,0BAA0B,IAAI,QAAQ,CAAC,IAAI,CAAC,CAAC;QACjE,CAAC;aAAM,CAAC;YACJ,MAAM,IAAI,GAAG,QAAQ,EAAE,CAAC;YACxB,IAAI,CAAC,UAAU,CAAC,kBAAkB,IAAI,IAAI,CAAC;YAC3C,IAAI,CAAC,UAAU,CAAC,0BAA0B,IAAI,IAAI,CAAC;QACvD,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;OAEG;IACI,eAAe,CAAC,IAAY;QAC/B,IAAI,IAAI,CAAC,cAAc,gCAAwB,EAAE,CAAC;YAC9C,OAAO,CAAC,IAAI,CAAC,MAAM,KAAK,wBAAwB,CAAC,QAAQ,CAAC,CAAC,CAAC,gBAAgB,CAAC,CAAC,CAAC,iBAAiB,CAAC,GAAG,IAAI,CAAC;QAC7G,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;OAEG;IACI,sBAAsB,CAAC,IAAY,EAAE,IAA2C,EAAE,SAAiB,EAAE,EAAE,SAAS,GAAG,KAAK,EAAE,UAAmB;QAChJ,IAAI,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;YACrC,OAAO;QACX,CAAC;QAED,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAEzB,IAAI,MAAM,EAAE,CAAC;YACT,IAAI,MAAM,CAAC,UAAU,CAAC,UAAU,CAAC,EAAE,CAAC;gBAChC,IAAI,CAAC,mBAAmB,IAAI,OAAO,MAAM,IAAI,CAAC;YAClD,CAAC;iBAAM,CAAC;gBACJ,IAAI,CAAC,mBAAmB,IAAI,GAAG,SAAS,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,QAAQ,IAAI,MAAM,IAAI,CAAC;YAClF,CAAC;QACL,CAAC;QACD,IAAI,UAAU,EAAE,CAAC;YACb,IAAI,CAAC,mBAAmB,IAAI,GAAG,UAAU,IAAI,CAAC;QAClD,CAAC;QACD,MAAM,UAAU,GAAG,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC;QAC7C,IAAI,IAAI,CAAC,cAAc,gCAAwB,EAAE,CAAC;YAC9C,IAAI,CAAC,mBAAmB,IAAI,WAAW,IAAI,KAAK,UAAU,KAAK,CAAC;QACpE,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,mBAAmB,IAAI,WAAW,UAAU,IAAI,IAAI,KAAK,CAAC;QACnE,CAAC;QACD,IAAI,MAAM,EAAE,CAAC;YACT,IAAI,CAAC,mBAAmB,IAAI,UAAU,CAAC;QAC3C,CAAC;IACL,CAAC;IAED;;OAEG;IACI,gBAAgB,CAAC,aAAqB,EAAE,cAAsB,EAAE,SAAiB;QACpF,IAAI,IAAI,CAAC,cAAc,gCAAwB,EAAE,CAAC;YAC9C,OAAO,UAAU,cAAc,KAAK,aAAa,KAAK,SAAS,GAAG,CAAC;QACvE,CAAC;QAED,OAAO,IAAI,SAAS,OAAO,aAAa,MAAM,cAAc,EAAE,CAAC;IACnE,CAAC;IAED;;OAEG;IACI,UAAU,CAAC,KAAa;QAC3B,IAAI,KAAK,CAAC,QAAQ,EAAE,KAAK,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,CAAC;YACxC,OAAO,GAAG,KAAK,IAAI,CAAC;QACxB,CAAC;QAED,OAAO,KAAK,CAAC,QAAQ,EAAE,CAAC;IAC5B,CAAC;IAED;;OAEG;IACI,cAAc,CAAC,MAAmC,EAAE,OAAiB;QACxE,OAAO,IAAI,CAAC,gBAAgB,CAAC,MAAM,CAAC,sBAAsB,EAAE,MAAM,CAAC,IAAI,EAAE,OAAO,CAAC,CAAC;IACtF,CAAC;IAED;;OAEG;IACI,gBAAgB,CAAC,IAAY,EAAE,IAA2C,EAAE,OAAiB;QAChG,IAAI,IAAI,CAAC,cAAc,gCAAwB,EAAE,CAAC;YAC9C,OAAO,GAAG,OAAO,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,KAAK,IAAI,IAAI,KAAK,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,EAAE,CAAC;QAChF,CAAC;aAAM,CAAC;YACJ,OAAO,GAAG,OAAO,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAC,CAAC,EAAE,GAAG,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,IAAI,EAAE,CAAC;QAC5E,CAAC;IACL,CAAC;IAED;;OAEG;IACI,gBAAgB;QACnB,IAAI,IAAI,CAAC,cAAc,gCAAwB,EAAE,CAAC;YAC9C,OAAO,eAAe,CAAC;QAC3B,CAAC;QACD,OAAO,aAAa,CAAC;IACzB,CAAC;IAED;;OAEG;IACI,YAAY;QACf,IAAI,IAAI,CAAC,cAAc,gCAAwB,EAAE,CAAC;YAC9C,OAAO,eAAe,CAAC;QAC3B,CAAC;QACD,OAAO,WAAW,CAAC;IACvB,CAAC;IAED;;OAEG;IACI,eAAe;QAClB,IAAI,IAAI,CAAC,cAAc,gCAAwB,EAAE,CAAC;YAC9C,OAAO,oBAAoB,CAAC;QAChC,CAAC;QACD,OAAO,iBAAiB,CAAC;IAC7B,CAAC;IAEM,cAAc,CAAC,MAAmC;QACrD,IAAI,IAAI,CAAC,cAAc,gCAAwB,EAAE,CAAC;YAC9C,IAAI,MAAM,CAAC,IAAI,KAAK,qCAAqC,CAAC,MAAM,IAAI,MAAM,CAAC,IAAI,KAAK,qCAAqC,CAAC,OAAO,EAAE,CAAC;gBAChI,OAAO,qBAAqB,MAAM,CAAC,sBAAsB,GAAG,CAAC;YACjE,CAAC;YAED,OAAO,iBAAiB,MAAM,CAAC,sBAAsB,GAAG,CAAC;QAC7D,CAAC;QACD,OAAO,iBAAiB,MAAM,CAAC,sBAAsB,GAAG,CAAC;IAC7D,CAAC;IAED;;OAEG;IACI,sBAAsB,CAAC,EAAU,EAAE,WAAmB;QACzD,IAAI,IAAI,CAAC,cAAc,gCAAwB,EAAE,CAAC;YAC9C,OAAO,GAAG,IAAI,CAAC,YAAY,EAAE,IAAI,WAAW,IAAI,WAAW,GAAG,SAAS,CAAC,iBAAiB,KAAK,EAAE,GAAG,CAAC;QACxG,CAAC;QACD,OAAO,GAAG,IAAI,CAAC,YAAY,EAAE,IAAI,WAAW,KAAK,EAAE,GAAG,CAAC;IAC3D,CAAC;IAED;;OAEG;IACI,yBAAyB,CAAC,EAAU,EAAE,WAAmB,EAAE,GAAW;QACzE,IAAI,IAAI,CAAC,cAAc,gCAAwB,EAAE,CAAC;YAC9C,OAAO,GAAG,IAAI,CAAC,eAAe,EAAE,IAAI,WAAW,IAAI,WAAW,GAAG,SAAS,CAAC,iBAAiB,KAAK,EAAE,KAAK,GAAG,GAAG,CAAC;QACnH,CAAC;QACD,OAAO,GAAG,IAAI,CAAC,eAAe,EAAE,IAAI,WAAW,KAAK,EAAE,KAAK,GAAG,GAAG,CAAC;IACtE,CAAC;IAED;;OAEG;IACI,0BAA0B,CAAC,EAAU,EAAE,WAAmB;QAC7D,IAAI,IAAI,CAAC,cAAc,gCAAwB,EAAE,CAAC;YAC9C,OAAO,GAAG,IAAI,CAAC,gBAAgB,EAAE,IAAI,WAAW,IAAI,WAAW,GAAG,SAAS,CAAC,iBAAiB,KAAK,EAAE,GAAG,CAAC;QAC5G,CAAC;QACD,OAAO,GAAG,IAAI,CAAC,gBAAgB,EAAE,IAAI,WAAW,KAAK,EAAE,GAAG,CAAC;IAC/D,CAAC;IAED;;OAEG;IACI,6BAA6B,CAAC,EAAU,EAAE,WAAmB,EAAE,GAAW;QAC7E,IAAI,IAAI,CAAC,cAAc,gCAAwB,EAAE,CAAC;YAC9C,OAAO,GAAG,IAAI,CAAC,gBAAgB,EAAE,IAAI,WAAW,IAAI,WAAW,GAAG,SAAS,CAAC,iBAAiB,KAAK,EAAE,KAAK,GAAG,GAAG,CAAC;QACpH,CAAC;QACD,OAAO,GAAG,IAAI,CAAC,gBAAgB,EAAE,IAAI,WAAW,KAAK,EAAE,KAAK,GAAG,GAAG,CAAC;IACvE,CAAC;IAEO,iCAAiC,CAAC,IAAY,EAAE,IAAY,EAAE,MAAc;QAChF,OAAO,MAAM,CAAC,OAAO,CAAC,IAAI,MAAM,CAAC,IAAI,IAAI,aAAa,EAAE,GAAG,CAAC,EAAE,WAAW,IAAI,EAAE,CAAC,CAAC;IACrF,CAAC;IAEO,kCAAkC,CAAC,IAAY,EAAE,IAAY,EAAE,MAAc;QACjF,OAAO,MAAM,CAAC,OAAO,CAAC,IAAI,MAAM,CAAC,IAAI,IAAI,MAAM,EAAE,GAAG,CAAC,EAAE,IAAI,IAAI,GAAG,CAAC,CAAC;IACxE,CAAC;IAEO,2BAA2B,CAAC,MAAc;QAC9C,OAAO,MAAM,CAAC,OAAO,CAAC,IAAI,MAAM,CAAC,qCAAqC,EAAE,GAAG,CAAC,EAAE,uBAAuB,CAAC,CAAC;IAC3G,CAAC;IAEO,6BAA6B,CAAC,MAAc;QAChD,OAAO,MAAM,CAAC,OAAO,CAAC,IAAI,MAAM,CAAC,0BAA0B,EAAE,GAAG,CAAC,EAAE,CAAC,KAAK,EAAE,SAAS,EAAE,QAAQ,EAAE,SAAS,EAAE,EAAE,CAAC,UAAU,SAAS,KAAK,QAAQ,KAAK,SAAS,GAAG,CAAC,CAAC;IACrK,CAAC;IAEO,0BAA0B,CAAC,MAAc;QAC7C,OAAO,MAAM,CAAC,OAAO,CAAC,IAAI,MAAM,CAAC,0BAA0B,EAAE,GAAG,CAAC,EAAE,CAAC,KAAK,EAAE,IAAI,EAAE,KAAK,EAAE,EAAE,CAAC,KAAK,IAAI,MAAM,KAAK,IAAI,CAAC,CAAC;IACzH,CAAC;IAEO,mBAAmB,CAAC,MAAc;QACtC,OAAO,MAAM,CAAC,OAAO,CAAC,IAAI,MAAM,CAAC,WAAW,EAAE,GAAG,CAAC,EAAE,OAAO,CAAC,CAAC;IACjE,CAAC;IAEO,4BAA4B,CAAC,MAAc;QAC/C,OAAO,MAAM,CAAC,OAAO,CAAC,IAAI,MAAM,CAAC,aAAa,EAAE,GAAG,CAAC,EAAE,aAAa,CAAC,CAAC;IACzE,CAAC;IAEO,uBAAuB,CAAC,MAAc;QAC1C,MAAM,KAAK,GAAG,kCAAkC,CAAC;QAEjD,IAAI,KAA8B,CAAC;QACnC,OAAO,CAAC,KAAK,GAAG,KAAK,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,KAAK,IAAI,EAAE,CAAC;YAC3C,MAAM,QAAQ,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YAC1B,MAAM,QAAQ,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YAC1B,MAAM,MAAM,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,oCAAoC;YAE7D,yDAAyD;YACzD,MAAM,eAAe,GAAG,MAAM,CAAC,OAAO,CAAC,QAAQ,EAAE,EAAE,CAAC,CAAC;YAErD,uCAAuC;YACvC,MAAM,GAAG,MAAM,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,MAAM,QAAQ,IAAI,eAAe,QAAQ,QAAQ,EAAE,CAAC,CAAC;QAC3F,CAAC;QACD,OAAO,MAAM,CAAC;IAClB,CAAC;IAEM,gBAAgB,CAAC,IAAY;QAChC,wBAAwB;QACxB,IAAI,GAAG,IAAI,CAAC,iCAAiC,CAAC,MAAM,EAAE,UAAU,EAAE,IAAI,CAAC,CAAC;QACxE,IAAI,GAAG,IAAI,CAAC,iCAAiC,CAAC,MAAM,EAAE,MAAM,EAAE,IAAI,CAAC,CAAC;QACpE,IAAI,GAAG,IAAI,CAAC,iCAAiC,CAAC,KAAK,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC;QAClE,IAAI,GAAG,IAAI,CAAC,iCAAiC,CAAC,MAAM,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC;QACnE,IAAI,GAAG,IAAI,CAAC,iCAAiC,CAAC,OAAO,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC;QACpE,IAAI,GAAG,IAAI,CAAC,iCAAiC,CAAC,MAAM,EAAE,OAAO,EAAE,IAAI,CAAC,CAAC;QACrE,IAAI,GAAG,IAAI,CAAC,iCAAiC,CAAC,MAAM,EAAE,OAAO,EAAE,IAAI,CAAC,CAAC;QACrE,IAAI,GAAG,IAAI,CAAC,iCAAiC,CAAC,MAAM,EAAE,OAAO,EAAE,IAAI,CAAC,CAAC;QACrE,IAAI,GAAG,IAAI,CAAC,iCAAiC,CAAC,MAAM,EAAE,SAAS,EAAE,IAAI,CAAC,CAAC;QACvE,IAAI,GAAG,IAAI,CAAC,iCAAiC,CAAC,MAAM,EAAE,SAAS,EAAE,IAAI,CAAC,CAAC;QACvE,IAAI,GAAG,IAAI,CAAC,iCAAiC,CAAC,MAAM,EAAE,SAAS,EAAE,IAAI,CAAC,CAAC;QAEvE,oBAAoB;QACpB,IAAI,GAAG,IAAI,CAAC,kCAAkC,CAAC,OAAO,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC;QACrE,IAAI,GAAG,IAAI,CAAC,kCAAkC,CAAC,MAAM,EAAE,OAAO,EAAE,IAAI,CAAC,CAAC;QACtE,IAAI,GAAG,IAAI,CAAC,kCAAkC,CAAC,MAAM,EAAE,OAAO,EAAE,IAAI,CAAC,CAAC;QACtE,IAAI,GAAG,IAAI,CAAC,kCAAkC,CAAC,MAAM,EAAE,OAAO,EAAE,IAAI,CAAC,CAAC;QACtE,IAAI,GAAG,IAAI,CAAC,kCAAkC,CAAC,MAAM,EAAE,SAAS,EAAE,IAAI,CAAC,CAAC;QACxE,IAAI,GAAG,IAAI,CAAC,kCAAkC,CAAC,MAAM,EAAE,SAAS,EAAE,IAAI,CAAC,CAAC;QACxE,IAAI,GAAG,IAAI,CAAC,kCAAkC,CAAC,MAAM,EAAE,SAAS,EAAE,IAAI,CAAC,CAAC;QAExE,mBAAmB;QACnB,IAAI,GAAG,IAAI,CAAC,6BAA6B,CAAC,IAAI,CAAC,CAAC;QAEhD,gBAAgB;QAChB,IAAI,GAAG,IAAI,CAAC,0BAA0B,CAAC,IAAI,CAAC,CAAC;QAE7C,QAAQ;QACR,IAAI,GAAG,IAAI,CAAC,mBAAmB,CAAC,IAAI,CAAC,CAAC;QAEtC,kBAAkB;QAClB,IAAI,GAAG,IAAI,CAAC,4BAA4B,CAAC,IAAI,CAAC,CAAC;QAE/C,gBAAgB;QAChB,IAAI,GAAG,IAAI,CAAC,2BAA2B,CAAC,IAAI,CAAC,CAAC;QAC9C,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,SAAS,EAAE,GAAG,CAAC,CAAC;QAEpC,YAAY;QACZ,IAAI,GAAG,IAAI,CAAC,uBAAuB,CAAC,IAAI,CAAC,CAAC;QAE1C,kBAAkB;QAClB,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,iBAAiB,EAAE,EAAE,CAAC,CAAC;QAE3C,cAAc;QACd,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE,MAAM,CAAC,CAAC;QACrC,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE,MAAM,CAAC,CAAC;QAErC,OAAO,IAAI,CAAC;IAChB,CAAC;IAEO,6BAA6B,CAAC,MAAc;QAChD,OAAO,MAAM,CAAC,OAAO,CAAC,IAAI,MAAM,CAAC,0BAA0B,EAAE,GAAG,CAAC,EAAE,CAAC,KAAK,EAAE,SAAS,EAAE,QAAQ,EAAE,SAAS,EAAE,EAAE,CAAC,GAAG,SAAS,MAAM,QAAQ,MAAM,SAAS,EAAE,CAAC,CAAC;IAC/J,CAAC;IAEM,gBAAgB,CAAC,IAAY;QAChC,2BAA2B;QAC3B,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,SAAS,EAAE,EAAE,CAAC,CAAC;QACnC,IAAI,GAAG,IAAI,CAAC,6BAA6B,CAAC,IAAI,CAAC,CAAC;QAEhD,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ","sourcesContent":["import { NodeMaterialBlockConnectionPointTypes } from \"./Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport { NodeMaterialBlockTargets } from \"./Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialBuildStateSharedData } from \"./nodeMaterialBuildStateSharedData\";\r\nimport { ShaderLanguage } from \"../shaderLanguage\";\r\nimport type { NodeMaterialConnectionPoint } from \"./nodeMaterialBlockConnectionPoint\";\r\nimport { ShaderStore as EngineShaderStore } from \"../../Engines/shaderStore\";\r\nimport { Constants } from \"../../Engines/constants\";\r\nimport type { NodeMaterialBlock } from \"./nodeMaterialBlock\";\r\nimport { NodeMaterialModes } from \"./Enums/nodeMaterialModes\";\r\nimport { Process } from \"core/Engines/Processors/shaderProcessor\";\r\nimport type { _IProcessingOptions } from \"core/Engines/Processors/shaderProcessingOptions\";\r\nimport { WebGLShaderProcessor } from \"core/Engines/WebGL/webGLShaderProcessors\";\r\n\r\n/** @internal */\r\nexport const SfeModeDefine = \"USE_SFE_FRAMEWORK\";\r\n\r\n/**\r\n * Class used to store node based material build state\r\n */\r\nexport class NodeMaterialBuildState {\r\n /** Gets or sets a boolean indicating if the current state can emit uniform buffers */\r\n public supportUniformBuffers = false;\r\n /**\r\n * Gets the list of emitted attributes\r\n */\r\n public attributes: string[] = [];\r\n /**\r\n * Gets the list of emitted uniforms\r\n */\r\n public uniforms: string[] = [];\r\n /**\r\n * Gets the list of emitted constants\r\n */\r\n public constants: string[] = [];\r\n /**\r\n * Gets the list of emitted samplers\r\n */\r\n public samplers: string[] = [];\r\n /**\r\n * Gets the list of emitted functions\r\n */\r\n public functions: { [key: string]: string } = {};\r\n /**\r\n * Gets the list of emitted extensions\r\n */\r\n public extensions: { [key: string]: string } = {};\r\n /**\r\n * Gets the list of emitted prePass outputs - if using the prepass\r\n */\r\n public prePassOutput: { [key: string]: string } = {};\r\n\r\n /**\r\n * Gets the target of the compilation state\r\n */\r\n public target: NodeMaterialBlockTargets;\r\n /**\r\n * Gets the list of emitted counters\r\n */\r\n public counters: { [key: string]: number } = {};\r\n\r\n /**\r\n * Shared data between multiple NodeMaterialBuildState instances\r\n */\r\n public sharedData: NodeMaterialBuildStateSharedData;\r\n\r\n /** @internal */\r\n public _terminalBlocks: Set<NodeMaterialBlock> = new Set();\r\n\r\n /** @internal */\r\n public _vertexState: NodeMaterialBuildState;\r\n\r\n /** @internal */\r\n public _attributeDeclaration = \"\";\r\n /** @internal */\r\n public _uniformDeclaration = \"\";\r\n /** @internal */\r\n public _constantDeclaration = \"\";\r\n /** @internal */\r\n public _samplerDeclaration = \"\";\r\n /** @internal */\r\n public _varyingTransfer = \"\";\r\n /** @internal */\r\n public _injectAtEnd = \"\";\r\n\r\n private _repeatableContentAnchorIndex = 0;\r\n /** @internal */\r\n public _builtCompilationString = \"\";\r\n\r\n /**\r\n * Gets the emitted compilation strings\r\n */\r\n public compilationString = \"\";\r\n\r\n /**\r\n * Gets the current shader language to use\r\n */\r\n public get shaderLanguage() {\r\n return this.sharedData.nodeMaterial.shaderLanguage;\r\n }\r\n\r\n /** Gets suffix to add behind type casting */\r\n public get fSuffix() {\r\n return this.shaderLanguage === ShaderLanguage.WGSL ? \"f\" : \"\";\r\n }\r\n\r\n /**\r\n * Gets whether the current compilation should inject SFE syntax or not\r\n */\r\n public get isSFEMode() {\r\n return this.sharedData.nodeMaterial.mode === NodeMaterialModes.SFE;\r\n }\r\n\r\n /**\r\n * Returns the processed, compiled shader code\r\n * @returns the raw shader code used by the engine\r\n */\r\n // eslint-disable-next-line @typescript-eslint/promise-function-async, no-restricted-syntax\r\n public getProcessedShaderAsync(): Promise<string> {\r\n if (!this._builtCompilationString) {\r\n throw new Error(\"Shader not built yet.\");\r\n }\r\n\r\n const engine = this.sharedData.nodeMaterial.getScene().getEngine();\r\n const options: _IProcessingOptions = {\r\n defines: [],\r\n indexParameters: undefined,\r\n isFragment: this.target === NodeMaterialBlockTargets.Fragment,\r\n shouldUseHighPrecisionShader: engine._shouldUseHighPrecisionShader,\r\n processor: engine._getShaderProcessor(this.shaderLanguage),\r\n supportsUniformBuffers: engine.supportsUniformBuffers,\r\n shadersRepository: EngineShaderStore.GetShadersRepository(this.shaderLanguage),\r\n includesShadersStore: EngineShaderStore.GetIncludesShadersStore(this.shaderLanguage),\r\n version: (engine.version * 100).toString(),\r\n platformName: engine.shaderPlatformName,\r\n processingContext: null,\r\n isNDCHalfZRange: engine.isNDCHalfZRange,\r\n useReverseDepthBuffer: engine.useReverseDepthBuffer,\r\n };\r\n\r\n // Export WebGL2 shaders with WebGL1 syntax for max compatibility\r\n if (!engine.isWebGPU && engine.version > 1.0) {\r\n options.processor = new WebGLShaderProcessor();\r\n }\r\n\r\n // For SFE, use the SFE define to toggle the SFE syntax in the shader\r\n if (this.isSFEMode) {\r\n options.defines.push(SfeModeDefine);\r\n }\r\n\r\n return new Promise((resolve) => {\r\n Process(\r\n this._builtCompilationString,\r\n options,\r\n (migratedCode, _) => {\r\n resolve(migratedCode);\r\n },\r\n engine\r\n );\r\n });\r\n }\r\n\r\n /**\r\n * Finalize the compilation strings\r\n * @param state defines the current compilation state\r\n */\r\n public finalize(state: NodeMaterialBuildState) {\r\n const emitComments = state.sharedData.emitComments;\r\n const isFragmentMode = this.target === NodeMaterialBlockTargets.Fragment;\r\n\r\n let entryPointString = `\\n${emitComments ? \"//Entry point\\n\" : \"\"}`;\r\n if (this.shaderLanguage === ShaderLanguage.WGSL) {\r\n if (isFragmentMode) {\r\n entryPointString = `@fragment\\nfn main(input: FragmentInputs) -> FragmentOutputs {\\n${this.sharedData.varyingInitializationsFragment}`;\r\n } else {\r\n entryPointString = `@vertex\\nfn main(input: VertexInputs) -> FragmentInputs{\\n`;\r\n }\r\n } else if (this.isSFEMode) {\r\n // SFE: Replace the entry with a helper function\r\n entryPointString += `#ifdef ${SfeModeDefine}\\n`;\r\n entryPointString += `vec4 nmeMain(vec2 vUV) { // main\\n`;\r\n entryPointString += `#else\\n`;\r\n entryPointString += `void main(void) {\\n`;\r\n entryPointString += `#endif\\n`;\r\n } else {\r\n entryPointString = `void main(void) {\\n`;\r\n }\r\n\r\n this.compilationString = entryPointString + this.compilationString;\r\n\r\n if (this._constantDeclaration) {\r\n this.compilationString = `\\n${emitComments ? \"//Constants\\n\" : \"\"}${this._constantDeclaration}\\n${this.compilationString}`;\r\n }\r\n\r\n let functionCode = \"\";\r\n for (const functionName in this.functions) {\r\n functionCode += this.functions[functionName] + `\\n`;\r\n }\r\n this.compilationString = `\\n${functionCode}\\n${this.compilationString}`;\r\n\r\n if (!isFragmentMode && this._varyingTransfer) {\r\n this.compilationString = `${this.compilationString}\\n${this._varyingTransfer}`;\r\n }\r\n\r\n if (this._injectAtEnd) {\r\n this.compilationString = `${this.compilationString}\\n${this._injectAtEnd}`;\r\n }\r\n\r\n this.compilationString = `${this.compilationString}\\n}`;\r\n\r\n if (this.sharedData.varyingDeclaration) {\r\n this.compilationString = `\\n${emitComments ? \"//Varyings\\n\" : \"\"}${isFragmentMode ? this.sharedData.varyingDeclarationFragment : this.sharedData.varyingDeclaration}\\n${this.compilationString}`;\r\n }\r\n\r\n if (this._samplerDeclaration) {\r\n this.compilationString = `\\n${emitComments ? \"//Samplers\\n\" : \"\"}${this._samplerDeclaration}\\n${this.compilationString}`;\r\n }\r\n\r\n if (this._uniformDeclaration) {\r\n this.compilationString = `\\n${emitComments ? \"//Uniforms\\n\" : \"\"}${this._uniformDeclaration}\\n${this.compilationString}`;\r\n }\r\n\r\n if (this._attributeDeclaration && !isFragmentMode) {\r\n this.compilationString = `\\n${emitComments ? \"//Attributes\\n\" : \"\"}${this._attributeDeclaration}\\n${this.compilationString}`;\r\n }\r\n\r\n if (this.shaderLanguage !== ShaderLanguage.WGSL) {\r\n this.compilationString = \"precision highp float;\\n\" + this.compilationString;\r\n this.compilationString = \"#if defined(WEBGL2) || defined(WEBGPU)\\nprecision highp sampler2DArray;\\n#endif\\n\" + this.compilationString;\r\n\r\n if (isFragmentMode) {\r\n this.compilationString =\r\n \"#if defined(PREPASS)\\r\\n#extension GL_EXT_draw_buffers : require\\r\\nlayout(location = 0) out highp vec4 glFragData[SCENE_MRT_COUNT];\\r\\nhighp vec4 gl_FragColor;\\r\\n#endif\\r\\n\" +\r\n this.compilationString;\r\n }\r\n\r\n for (const extensionName in this.extensions) {\r\n const extension = this.extensions[extensionName];\r\n this.compilationString = `\\n${extension}\\n${this.compilationString}`;\r\n }\r\n }\r\n\r\n if (this.isSFEMode) {\r\n this.compilationString = `\\n// { \"smartFilterBlockType\": \"${this.sharedData.nodeMaterial.name}\", \"namespace\": \"Babylon.NME.Test\" }\\n${this.compilationString}`;\r\n }\r\n\r\n this._builtCompilationString = this.compilationString;\r\n }\r\n\r\n /** @internal */\r\n public get _repeatableContentAnchor(): string {\r\n return `###___ANCHOR${this._repeatableContentAnchorIndex++}___###`;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _getFreeVariableName(prefix: string): string {\r\n prefix = prefix.replace(/[^a-zA-Z_]+/g, \"\");\r\n\r\n if (this.sharedData.variableNames[prefix] === undefined) {\r\n this.sharedData.variableNames[prefix] = 0;\r\n\r\n // Check reserved words\r\n if (prefix === \"output\" || prefix === \"texture\") {\r\n return prefix + this.sharedData.variableNames[prefix];\r\n }\r\n\r\n return prefix;\r\n } else {\r\n this.sharedData.variableNames[prefix]++;\r\n }\r\n\r\n return prefix + this.sharedData.variableNames[prefix];\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _getFreeDefineName(prefix: string): string {\r\n if (this.sharedData.defineNames[prefix] === undefined) {\r\n this.sharedData.defineNames[prefix] = 0;\r\n } else {\r\n this.sharedData.defineNames[prefix]++;\r\n }\r\n\r\n return prefix + this.sharedData.defineNames[prefix];\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _excludeVariableName(name: string) {\r\n this.sharedData.variableNames[name] = 0;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _emit2DSampler(name: string, define = \"\", force = false, annotation?: string, unsignedSampler?: boolean, precision?: string) {\r\n if (this.samplers.indexOf(name) < 0 || force) {\r\n if (define) {\r\n this._samplerDeclaration += `#if ${define}\\n`;\r\n }\r\n\r\n if (this.shaderLanguage === ShaderLanguage.WGSL) {\r\n const unsignedSamplerPrefix = unsignedSampler ? \"u\" : \"f\";\r\n this._samplerDeclaration += `var ${name + Constants.AUTOSAMPLERSUFFIX}: sampler;\\n`;\r\n this._samplerDeclaration += `var ${name}: texture_2d<${unsignedSamplerPrefix}32>;\\n`;\r\n } else {\r\n const unsignedSamplerPrefix = unsignedSampler ? \"u\" : \"\";\r\n const precisionDecl = precision ?? \"\";\r\n this._samplerDeclaration += `uniform ${precisionDecl} ${unsignedSamplerPrefix}sampler2D ${name}; ${annotation ? annotation : \"\"}\\n`;\r\n }\r\n\r\n if (define) {\r\n this._samplerDeclaration += `#endif\\n`;\r\n }\r\n\r\n if (!force) {\r\n this.samplers.push(name);\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _emitCubeSampler(name: string, define = \"\", force = false) {\r\n if (this.samplers.indexOf(name) < 0 || force) {\r\n if (define) {\r\n this._samplerDeclaration += `#if ${define}\\n`;\r\n }\r\n\r\n if (this.shaderLanguage === ShaderLanguage.WGSL) {\r\n this._samplerDeclaration += `var ${name + Constants.AUTOSAMPLERSUFFIX}: sampler;\\n`;\r\n this._samplerDeclaration += `var ${name}: texture_cube<f32>;\\n`;\r\n } else {\r\n this._samplerDeclaration += `uniform samplerCube ${name};\\n`;\r\n }\r\n\r\n if (define) {\r\n this._samplerDeclaration += `#endif\\n`;\r\n }\r\n\r\n if (!force) {\r\n this.samplers.push(name);\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _emit2DArraySampler(name: string) {\r\n if (this.samplers.indexOf(name) < 0) {\r\n this._samplerDeclaration += `uniform sampler2DArray ${name};\\n`;\r\n this.samplers.push(name);\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _getGLType(type: NodeMaterialBlockConnectionPointTypes): string {\r\n switch (type) {\r\n case NodeMaterialBlockConnectionPointTypes.Float:\r\n return \"float\";\r\n case NodeMaterialBlockConnectionPointTypes.Int:\r\n return \"int\";\r\n case NodeMaterialBlockConnectionPointTypes.Vector2:\r\n return \"vec2\";\r\n case NodeMaterialBlockConnectionPointTypes.Color3:\r\n case NodeMaterialBlockConnectionPointTypes.Vector3:\r\n return \"vec3\";\r\n case NodeMaterialBlockConnectionPointTypes.Color4:\r\n case NodeMaterialBlockConnectionPointTypes.Vector4:\r\n return \"vec4\";\r\n case NodeMaterialBlockConnectionPointTypes.Matrix:\r\n return \"mat4\";\r\n }\r\n\r\n return \"\";\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _getShaderType(type: NodeMaterialBlockConnectionPointTypes) {\r\n const isWGSL = this.shaderLanguage === ShaderLanguage.WGSL;\r\n\r\n switch (type) {\r\n case NodeMaterialBlockConnectionPointTypes.Float:\r\n return isWGSL ? \"f32\" : \"float\";\r\n case NodeMaterialBlockConnectionPointTypes.Int:\r\n return isWGSL ? \"i32\" : \"int\";\r\n case NodeMaterialBlockConnectionPointTypes.Vector2:\r\n return isWGSL ? \"vec2f\" : \"vec2\";\r\n case NodeMaterialBlockConnectionPointTypes.Color3:\r\n case NodeMaterialBlockConnectionPointTypes.Vector3:\r\n return isWGSL ? \"vec3f\" : \"vec3\";\r\n case NodeMaterialBlockConnectionPointTypes.Color4:\r\n case NodeMaterialBlockConnectionPointTypes.Vector4:\r\n return isWGSL ? \"vec4f\" : \"vec4\";\r\n case NodeMaterialBlockConnectionPointTypes.Matrix:\r\n return isWGSL ? \"mat4x4f\" : \"mat4\";\r\n }\r\n\r\n return \"\";\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _emitExtension(name: string, extension: string, define: string = \"\") {\r\n if (this.extensions[name]) {\r\n return;\r\n }\r\n\r\n if (define) {\r\n extension = `#if ${define}\\n${extension}\\n#endif`;\r\n }\r\n this.extensions[name] = extension;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _emitFunction(name: string, code: string, comments: string) {\r\n if (this.functions[name]) {\r\n return;\r\n }\r\n\r\n if (this.sharedData.emitComments) {\r\n code = comments + `\\n` + code;\r\n }\r\n\r\n this.functions[name] = code;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _emitCodeFromInclude(\r\n includeName: string,\r\n comments: string,\r\n options?: {\r\n replaceStrings?: { search: RegExp; replace: string }[];\r\n repeatKey?: string;\r\n substitutionVars?: string;\r\n }\r\n ) {\r\n const store = EngineShaderStore.GetIncludesShadersStore(this.shaderLanguage);\r\n\r\n if (options && options.repeatKey) {\r\n return `#include<${includeName}>${options.substitutionVars ? \"(\" + options.substitutionVars + \")\" : \"\"}[0..${options.repeatKey}]\\n`;\r\n }\r\n\r\n let code = store[includeName] + \"\\n\";\r\n\r\n if (this.sharedData.emitComments) {\r\n code = comments + `\\n` + code;\r\n }\r\n\r\n if (!options) {\r\n return code;\r\n }\r\n\r\n if (options.replaceStrings) {\r\n for (let index = 0; index < options.replaceStrings.length; index++) {\r\n const replaceString = options.replaceStrings[index];\r\n code = code.replace(replaceString.search, replaceString.replace);\r\n }\r\n }\r\n\r\n return code;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _emitFunctionFromInclude(\r\n includeName: string,\r\n comments: string,\r\n options?: {\r\n repeatKey?: string;\r\n substitutionVars?: string;\r\n removeAttributes?: boolean;\r\n removeUniforms?: boolean;\r\n removeVaryings?: boolean;\r\n removeIfDef?: boolean;\r\n replaceStrings?: { search: RegExp; replace: string }[];\r\n },\r\n storeKey: string = \"\"\r\n ) {\r\n const key = includeName + storeKey;\r\n if (this.functions[key]) {\r\n return;\r\n }\r\n const store = EngineShaderStore.GetIncludesShadersStore(this.shaderLanguage);\r\n\r\n if (!options || (!options.removeAttributes && !options.removeUniforms && !options.removeVaryings && !options.removeIfDef && !options.replaceStrings)) {\r\n if (options && options.repeatKey) {\r\n this.functions[key] = `#include<${includeName}>${options.substitutionVars ? \"(\" + options.substitutionVars + \")\" : \"\"}[0..${options.repeatKey}]\\n`;\r\n } else {\r\n this.functions[key] = `#include<${includeName}>${options?.substitutionVars ? \"(\" + options?.substitutionVars + \")\" : \"\"}\\n`;\r\n }\r\n\r\n if (this.sharedData.emitComments) {\r\n this.functions[key] = comments + `\\n` + this.functions[key];\r\n }\r\n\r\n return;\r\n }\r\n\r\n this.functions[key] = store[includeName];\r\n\r\n if (this.sharedData.emitComments) {\r\n this.functions[key] = comments + `\\n` + this.functions[key];\r\n }\r\n\r\n if (options.removeIfDef) {\r\n this.functions[key] = this.functions[key].replace(/^\\s*?#ifdef.+$/gm, \"\");\r\n this.functions[key] = this.functions[key].replace(/^\\s*?#endif.*$/gm, \"\");\r\n this.functions[key] = this.functions[key].replace(/^\\s*?#else.*$/gm, \"\");\r\n this.functions[key] = this.functions[key].replace(/^\\s*?#elif.*$/gm, \"\");\r\n }\r\n\r\n if (options.removeAttributes) {\r\n this.functions[key] = this.functions[key].replace(/\\s*?attribute .+?;/g, \"\\n\");\r\n }\r\n\r\n if (options.removeUniforms) {\r\n this.functions[key] = this.functions[key].replace(/\\s*?uniform .*?;/g, \"\\n\");\r\n }\r\n\r\n if (options.removeVaryings) {\r\n this.functions[key] = this.functions[key].replace(/\\s*?(varying|in) .+?;/g, \"\\n\");\r\n }\r\n\r\n if (options.replaceStrings) {\r\n for (let index = 0; index < options.replaceStrings.length; index++) {\r\n const replaceString = options.replaceStrings[index];\r\n this.functions[key] = this.functions[key].replace(replaceString.search, replaceString.replace);\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _registerTempVariable(name: string) {\r\n if (this.sharedData.temps.indexOf(name) !== -1) {\r\n return false;\r\n }\r\n\r\n this.sharedData.temps.push(name);\r\n return true;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _emitVaryingFromString(name: string, type: NodeMaterialBlockConnectionPointTypes, define: string = \"\", notDefine = false) {\r\n if (this.sharedData.varyings.indexOf(name) !== -1) {\r\n return false;\r\n }\r\n\r\n this.sharedData.varyings.push(name);\r\n\r\n const shaderType = this._getShaderType(type);\r\n\r\n const emitCode = (forFragment = false) => {\r\n let code = \"\";\r\n if (define) {\r\n if (define.startsWith(\"defined(\")) {\r\n code += `#if ${define}\\n`;\r\n } else {\r\n code += `${notDefine ? \"#ifndef\" : \"#ifdef\"} ${define}\\n`;\r\n }\r\n }\r\n if (this.shaderLanguage === ShaderLanguage.WGSL) {\r\n switch (shaderType) {\r\n case \"mat4x4f\":\r\n // We can't pass a matrix as a varying in WGSL, so we need to split it into 4 vectors\r\n code += `varying ${name}_r0: vec4f;\\n`;\r\n code += `varying ${name}_r1: vec4f;\\n`;\r\n code += `varying ${name}_r2: vec4f;\\n`;\r\n code += `varying ${name}_r3: vec4f;\\n`;\r\n\r\n if (forFragment) {\r\n code += `var<private> ${name}: mat4x4f;\\n`;\r\n this.sharedData.varyingInitializationsFragment += `${name} = mat4x4f(fragmentInputs.${name}_r0, fragmentInputs.${name}_r1, fragmentInputs.${name}_r2, fragmentInputs.${name}_r3);\\n`;\r\n }\r\n break;\r\n default:\r\n code += `varying ${name}: ${shaderType};\\n`;\r\n break;\r\n }\r\n } else {\r\n code += `varying ${shaderType} ${name};\\n`;\r\n }\r\n if (define) {\r\n code += `#endif\\n`;\r\n }\r\n return code;\r\n };\r\n\r\n if (this.shaderLanguage === ShaderLanguage.WGSL) {\r\n this.sharedData.varyingDeclaration += emitCode(false);\r\n this.sharedData.varyingDeclarationFragment += emitCode(true);\r\n } else {\r\n const code = emitCode();\r\n this.sharedData.varyingDeclaration += code;\r\n this.sharedData.varyingDeclarationFragment += code;\r\n }\r\n\r\n return true;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _getVaryingName(name: string): string {\r\n if (this.shaderLanguage === ShaderLanguage.WGSL) {\r\n return (this.target !== NodeMaterialBlockTargets.Fragment ? \"vertexOutputs.\" : \"fragmentInputs.\") + name;\r\n }\r\n\r\n return name;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _emitUniformFromString(name: string, type: NodeMaterialBlockConnectionPointTypes, define: string = \"\", notDefine = false, annotation?: string) {\r\n if (this.uniforms.indexOf(name) !== -1) {\r\n return;\r\n }\r\n\r\n this.uniforms.push(name);\r\n\r\n if (define) {\r\n if (define.startsWith(\"defined(\")) {\r\n this._uniformDeclaration += `#if ${define}\\n`;\r\n } else {\r\n this._uniformDeclaration += `${notDefine ? \"#ifndef\" : \"#ifdef\"} ${define}\\n`;\r\n }\r\n }\r\n if (annotation) {\r\n this._uniformDeclaration += `${annotation}\\n`;\r\n }\r\n const shaderType = this._getShaderType(type);\r\n if (this.shaderLanguage === ShaderLanguage.WGSL) {\r\n this._uniformDeclaration += `uniform ${name}: ${shaderType};\\n`;\r\n } else {\r\n this._uniformDeclaration += `uniform ${shaderType} ${name};\\n`;\r\n }\r\n if (define) {\r\n this._uniformDeclaration += `#endif\\n`;\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _generateTernary(trueStatement: string, falseStatement: string, condition: string) {\r\n if (this.shaderLanguage === ShaderLanguage.WGSL) {\r\n return `select(${falseStatement}, ${trueStatement}, ${condition})`;\r\n }\r\n\r\n return `(${condition}) ? ${trueStatement} : ${falseStatement}`;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _emitFloat(value: number) {\r\n if (value.toString() === value.toFixed(0)) {\r\n return `${value}.0`;\r\n }\r\n\r\n return value.toString();\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _declareOutput(output: NodeMaterialConnectionPoint, isConst?: boolean): string {\r\n return this._declareLocalVar(output.associatedVariableName, output.type, isConst);\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _declareLocalVar(name: string, type: NodeMaterialBlockConnectionPointTypes, isConst?: boolean): string {\r\n if (this.shaderLanguage === ShaderLanguage.WGSL) {\r\n return `${isConst ? \"const\" : \"var\"} ${name}: ${this._getShaderType(type)}`;\r\n } else {\r\n return `${isConst ? \"const \" : \"\"}${this._getShaderType(type)} ${name}`;\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _samplerCubeFunc() {\r\n if (this.shaderLanguage === ShaderLanguage.WGSL) {\r\n return \"textureSample\";\r\n }\r\n return \"textureCube\";\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _samplerFunc() {\r\n if (this.shaderLanguage === ShaderLanguage.WGSL) {\r\n return \"textureSample\";\r\n }\r\n return \"texture2D\";\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _samplerLODFunc() {\r\n if (this.shaderLanguage === ShaderLanguage.WGSL) {\r\n return \"textureSampleLevel\";\r\n }\r\n return \"texture2DLodEXT\";\r\n }\r\n\r\n public _toLinearSpace(output: NodeMaterialConnectionPoint) {\r\n if (this.shaderLanguage === ShaderLanguage.WGSL) {\r\n if (output.type === NodeMaterialBlockConnectionPointTypes.Color3 || output.type === NodeMaterialBlockConnectionPointTypes.Vector3) {\r\n return `toLinearSpaceVec3(${output.associatedVariableName})`;\r\n }\r\n\r\n return `toLinearSpace(${output.associatedVariableName})`;\r\n }\r\n return `toLinearSpace(${output.associatedVariableName})`;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _generateTextureSample(uv: string, samplerName: string) {\r\n if (this.shaderLanguage === ShaderLanguage.WGSL) {\r\n return `${this._samplerFunc()}(${samplerName},${samplerName + Constants.AUTOSAMPLERSUFFIX}, ${uv})`;\r\n }\r\n return `${this._samplerFunc()}(${samplerName}, ${uv})`;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _generateTextureSampleLOD(uv: string, samplerName: string, lod: string) {\r\n if (this.shaderLanguage === ShaderLanguage.WGSL) {\r\n return `${this._samplerLODFunc()}(${samplerName},${samplerName + Constants.AUTOSAMPLERSUFFIX}, ${uv}, ${lod})`;\r\n }\r\n return `${this._samplerLODFunc()}(${samplerName}, ${uv}, ${lod})`;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _generateTextureSampleCube(uv: string, samplerName: string) {\r\n if (this.shaderLanguage === ShaderLanguage.WGSL) {\r\n return `${this._samplerCubeFunc()}(${samplerName},${samplerName + Constants.AUTOSAMPLERSUFFIX}, ${uv})`;\r\n }\r\n return `${this._samplerCubeFunc()}(${samplerName}, ${uv})`;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _generateTextureSampleCubeLOD(uv: string, samplerName: string, lod: string) {\r\n if (this.shaderLanguage === ShaderLanguage.WGSL) {\r\n return `${this._samplerCubeFunc()}(${samplerName},${samplerName + Constants.AUTOSAMPLERSUFFIX}, ${uv}, ${lod})`;\r\n }\r\n return `${this._samplerCubeFunc()}(${samplerName}, ${uv}, ${lod})`;\r\n }\r\n\r\n private _convertVariableDeclarationToWGSL(type: string, dest: string, source: string): string {\r\n return source.replace(new RegExp(`(${type})\\\\s+(\\\\w+)`, \"g\"), `var $2: ${dest}`);\r\n }\r\n\r\n private _convertVariableConstructorsToWGSL(type: string, dest: string, source: string): string {\r\n return source.replace(new RegExp(`(${type})\\\\(`, \"g\"), ` ${dest}(`);\r\n }\r\n\r\n private _convertOutParametersToWGSL(source: string): string {\r\n return source.replace(new RegExp(`out\\\\s+var\\\\s+(\\\\w+)\\\\s*:\\\\s*(\\\\w+)`, \"g\"), `$1: ptr<function, $2>`);\r\n }\r\n\r\n private _convertTernaryOperandsToWGSL(source: string): string {\r\n return source.replace(new RegExp(`\\\\[(.*?)\\\\?(.*?):(.*)\\\\]`, \"g\"), (match, condition, trueCase, falseCase) => `select(${falseCase}, ${trueCase}, ${condition})`);\r\n }\r\n\r\n private _convertModOperatorsToWGSL(source: string): string {\r\n return source.replace(new RegExp(`mod\\\\((.+?),\\\\s*(.+?)\\\\)`, \"g\"), (match, left, right) => `((${left})%(${right}))`);\r\n }\r\n\r\n private _convertConstToWGSL(source: string): string {\r\n return source.replace(new RegExp(`const var`, \"g\"), `const`);\r\n }\r\n\r\n private _convertInnerFunctionsToWGSL(source: string): string {\r\n return source.replace(new RegExp(`inversesqrt`, \"g\"), `inverseSqrt`);\r\n }\r\n\r\n private _convertFunctionsToWGSL(source: string): string {\r\n const regex = /var\\s+(\\w+)\\s*:\\s*(\\w+)\\((.*)\\)/g;\r\n\r\n let match: RegExpMatchArray | null;\r\n while ((match = regex.exec(source)) !== null) {\r\n const funcName = match[1];\r\n const funcType = match[2];\r\n const params = match[3]; // All parameters as a single string\r\n\r\n // Processing the parameters to match 'name: type' format\r\n const formattedParams = params.replace(/var\\s/g, \"\");\r\n\r\n // Constructing the final output string\r\n source = source.replace(match[0], `fn ${funcName}(${formattedParams}) -> ${funcType}`);\r\n }\r\n return source;\r\n }\r\n\r\n public _babylonSLtoWGSL(code: string) {\r\n // variable declarations\r\n code = this._convertVariableDeclarationToWGSL(\"void\", \"voidnull\", code);\r\n code = this._convertVariableDeclarationToWGSL(\"bool\", \"bool\", code);\r\n code = this._convertVariableDeclarationToWGSL(\"int\", \"i32\", code);\r\n code = this._convertVariableDeclarationToWGSL(\"uint\", \"u32\", code);\r\n code = this._convertVariableDeclarationToWGSL(\"float\", \"f32\", code);\r\n code = this._convertVariableDeclarationToWGSL(\"vec2\", \"vec2f\", code);\r\n code = this._convertVariableDeclarationToWGSL(\"vec3\", \"vec3f\", code);\r\n code = this._convertVariableDeclarationToWGSL(\"vec4\", \"vec4f\", code);\r\n code = this._convertVariableDeclarationToWGSL(\"mat2\", \"mat2x2f\", code);\r\n code = this._convertVariableDeclarationToWGSL(\"mat3\", \"mat3x3f\", code);\r\n code = this._convertVariableDeclarationToWGSL(\"mat4\", \"mat4x4f\", code);\r\n\r\n // Type constructors\r\n code = this._convertVariableConstructorsToWGSL(\"float\", \"f32\", code);\r\n code = this._convertVariableConstructorsToWGSL(\"vec2\", \"vec2f\", code);\r\n code = this._convertVariableConstructorsToWGSL(\"vec3\", \"vec3f\", code);\r\n code = this._convertVariableConstructorsToWGSL(\"vec4\", \"vec4f\", code);\r\n code = this._convertVariableConstructorsToWGSL(\"mat2\", \"mat2x2f\", code);\r\n code = this._convertVariableConstructorsToWGSL(\"mat3\", \"mat3x3f\", code);\r\n code = this._convertVariableConstructorsToWGSL(\"mat4\", \"mat4x4f\", code);\r\n\r\n // Ternary operands\r\n code = this._convertTernaryOperandsToWGSL(code);\r\n\r\n // Mod operators\r\n code = this._convertModOperatorsToWGSL(code);\r\n\r\n // Const\r\n code = this._convertConstToWGSL(code);\r\n\r\n // Inner functions\r\n code = this._convertInnerFunctionsToWGSL(code);\r\n\r\n // Out paramters\r\n code = this._convertOutParametersToWGSL(code);\r\n code = code.replace(/\\[\\*\\]/g, \"*\");\r\n\r\n // Functions\r\n code = this._convertFunctionsToWGSL(code);\r\n\r\n // Remove voidnull\r\n code = code.replace(/\\s->\\svoidnull/g, \"\");\r\n\r\n // Derivatives\r\n code = code.replace(/dFdx/g, \"dpdx\");\r\n code = code.replace(/dFdy/g, \"dpdy\");\r\n\r\n return code;\r\n }\r\n\r\n private _convertTernaryOperandsToGLSL(source: string): string {\r\n return source.replace(new RegExp(`\\\\[(.+?)\\\\?(.+?):(.+)\\\\]`, \"g\"), (match, condition, trueCase, falseCase) => `${condition} ? ${trueCase} : ${falseCase}`);\r\n }\r\n\r\n public _babylonSLtoGLSL(code: string) {\r\n /** Remove BSL specifics */\r\n code = code.replace(/\\[\\*\\]/g, \"\");\r\n code = this._convertTernaryOperandsToGLSL(code);\r\n\r\n return code;\r\n }\r\n}\r\n"]}
|
|
1
|
+
{"version":3,"file":"nodeMaterialBuildState.js","sourceRoot":"","sources":["../../../../../dev/core/src/Materials/Node/nodeMaterialBuildState.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,qCAAqC,EAAE,MAAM,+CAA+C,CAAC;AACtG,OAAO,EAAE,wBAAwB,EAAE,MAAM,kCAAkC,CAAC;AAI5E,OAAO,EAAE,WAAW,IAAI,iBAAiB,EAAE,MAAM,2BAA2B,CAAC;AAC7E,OAAO,EAAE,SAAS,EAAE,MAAM,yBAAyB,CAAC;AAEpD,OAAO,EAAE,OAAO,EAAE,oDAAgD;AAElE,OAAO,EAAE,oBAAoB,EAAE,qDAAiD;AAEhF;;GAEG;AACH,MAAM,OAAO,sBAAsB;IAAnC;QACI,sFAAsF;QAC/E,0BAAqB,GAAG,KAAK,CAAC;QACrC;;WAEG;QACI,eAAU,GAAa,EAAE,CAAC;QACjC;;WAEG;QACI,aAAQ,GAAa,EAAE,CAAC;QAC/B;;WAEG;QACI,cAAS,GAAa,EAAE,CAAC;QAChC;;WAEG;QACI,aAAQ,GAAa,EAAE,CAAC;QAC/B;;WAEG;QACI,cAAS,GAA8B,EAAE,CAAC;QACjD;;WAEG;QACI,eAAU,GAA8B,EAAE,CAAC;QAClD;;WAEG;QACI,kBAAa,GAA8B,EAAE,CAAC;QAMrD;;WAEG;QACI,aAAQ,GAA8B,EAAE,CAAC;QAOhD,gBAAgB;QACT,oBAAe,GAA2B,IAAI,GAAG,EAAE,CAAC;QAK3D,gBAAgB;QACT,0BAAqB,GAAG,EAAE,CAAC;QAClC,gBAAgB;QACT,wBAAmB,GAAG,EAAE,CAAC;QAChC,gBAAgB;QACT,yBAAoB,GAAG,EAAE,CAAC;QACjC,gBAAgB;QACT,wBAAmB,GAAG,EAAE,CAAC;QAChC,gBAAgB;QACT,qBAAgB,GAAG,EAAE,CAAC;QAC7B,gBAAgB;QACT,iBAAY,GAAG,EAAE,CAAC;QACzB,gBAAgB;QACT,iBAAY,GAAG,EAAE,CAAC;QACzB,gBAAgB;QACT,uBAAkB,GAAG,EAAE,CAAC;QAC/B,gBAAgB;QACT,sBAAiB,GAAG,EAAE,CAAC;QAC9B,gBAAgB;QACR,kCAA6B,GAAG,CAAC,CAAC;QAC1C,gBAAgB;QACT,4BAAuB,GAAG,EAAE,CAAC;QAEpC;;WAEG;QACI,sBAAiB,GAAG,EAAE,CAAC;IA+wBlC,CAAC;IA7wBG;;OAEG;IACH,IAAW,cAAc;QACrB,OAAO,IAAI,CAAC,UAAU,CAAC,YAAY,CAAC,cAAc,CAAC;IACvD,CAAC;IAED,6CAA6C;IAC7C,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,cAAc,gCAAwB,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC;IAClE,CAAC;IAED;;;;OAIG;IACI,KAAK,CAAC,uBAAuB,CAAC,OAAe;QAChD,IAAI,CAAC,IAAI,CAAC,uBAAuB,EAAE,CAAC;YAChC,MAAM,IAAI,KAAK,CAAC,uBAAuB,CAAC,CAAC;QAC7C,CAAC;QAED,MAAM,MAAM,GAAG,IAAI,CAAC,UAAU,CAAC,YAAY,CAAC,QAAQ,EAAE,CAAC,SAAS,EAAE,CAAC;QACnE,MAAM,OAAO,GAAwB;YACjC,OAAO,EAAE,OAAO,CAAC,KAAK,CAAC,IAAI,CAAC;YAC5B,eAAe,EAAE,SAAS;YAC1B,UAAU,EAAE,IAAI,CAAC,MAAM,KAAK,wBAAwB,CAAC,QAAQ;YAC7D,4BAA4B,EAAE,MAAM,CAAC,6BAA6B;YAClE,SAAS,EAAE,MAAM,CAAC,mBAAmB,CAAC,IAAI,CAAC,cAAc,CAAC;YAC1D,sBAAsB,EAAE,MAAM,CAAC,sBAAsB;YACrD,iBAAiB,EAAE,iBAAiB,CAAC,oBAAoB,CAAC,IAAI,CAAC,cAAc,CAAC;YAC9E,oBAAoB,EAAE,iBAAiB,CAAC,uBAAuB,CAAC,IAAI,CAAC,cAAc,CAAC;YACpF,OAAO,EAAE,CAAC,MAAM,CAAC,OAAO,GAAG,GAAG,CAAC,CAAC,QAAQ,EAAE;YAC1C,YAAY,EAAE,MAAM,CAAC,kBAAkB;YACvC,iBAAiB,EAAE,IAAI;YACvB,eAAe,EAAE,MAAM,CAAC,eAAe;YACvC,qBAAqB,EAAE,MAAM,CAAC,qBAAqB;SACtD,CAAC;QAEF,iEAAiE;QACjE,IAAI,CAAC,MAAM,CAAC,QAAQ,IAAI,MAAM,CAAC,OAAO,GAAG,GAAG,EAAE,CAAC;YAC3C,OAAO,CAAC,SAAS,GAAG,IAAI,oBAAoB,EAAE,CAAC;QACnD,CAAC;QAED,OAAO,MAAM,IAAI,OAAO,CAAC,CAAC,OAAO,EAAE,EAAE;YACjC,OAAO,CACH,IAAI,CAAC,uBAAuB,EAC5B,OAAO,EACP,CAAC,YAAY,EAAE,CAAC,EAAE,EAAE;gBAChB,OAAO,CAAC,YAAY,CAAC,CAAC;YAC1B,CAAC,EACD,MAAM,CACT,CAAC;QACN,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;;OAGG;IACI,QAAQ,CAAC,KAA6B;QACzC,MAAM,YAAY,GAAG,KAAK,CAAC,UAAU,CAAC,YAAY,CAAC;QACnD,MAAM,cAAc,GAAG,IAAI,CAAC,MAAM,KAAK,wBAAwB,CAAC,QAAQ,CAAC;QAEzE,IAAI,gBAAgB,GAAG,KAAK,YAAY,CAAC,CAAC,CAAC,iBAAiB,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC;QACpE,IAAI,IAAI,CAAC,kBAAkB,EAAE,CAAC;YAC1B,gBAAgB,IAAI,IAAI,CAAC,kBAAkB,CAAC;QAChD,CAAC;aAAM,IAAI,IAAI,CAAC,cAAc,gCAAwB,EAAE,CAAC;YACrD,IAAI,cAAc,EAAE,CAAC;gBACjB,gBAAgB,IAAI,mEAAmE,IAAI,CAAC,UAAU,CAAC,8BAA8B,EAAE,CAAC;YAC5I,CAAC;iBAAM,CAAC;gBACJ,gBAAgB,IAAI,4DAA4D,CAAC;YACrF,CAAC;QACL,CAAC;aAAM,CAAC;YACJ,gBAAgB,IAAI,qBAAqB,CAAC;QAC9C,CAAC;QAED,IAAI,CAAC,iBAAiB,GAAG,gBAAgB,GAAG,IAAI,CAAC,iBAAiB,CAAC;QAEnE,IAAI,IAAI,CAAC,oBAAoB,EAAE,CAAC;YAC5B,IAAI,CAAC,iBAAiB,GAAG,KAAK,YAAY,CAAC,CAAC,CAAC,eAAe,CAAC,CAAC,CAAC,EAAE,GAAG,IAAI,CAAC,oBAAoB,KAAK,IAAI,CAAC,iBAAiB,EAAE,CAAC;QAC/H,CAAC;QAED,IAAI,YAAY,GAAG,EAAE,CAAC;QACtB,KAAK,MAAM,YAAY,IAAI,IAAI,CAAC,SAAS,EAAE,CAAC;YACxC,YAAY,IAAI,IAAI,CAAC,SAAS,CAAC,YAAY,CAAC,GAAG,IAAI,CAAC;QACxD,CAAC;QACD,IAAI,CAAC,iBAAiB,GAAG,KAAK,YAAY,KAAK,IAAI,CAAC,iBAAiB,EAAE,CAAC;QAExE,IAAI,CAAC,cAAc,IAAI,IAAI,CAAC,gBAAgB,EAAE,CAAC;YAC3C,IAAI,CAAC,iBAAiB,GAAG,GAAG,IAAI,CAAC,iBAAiB,KAAK,IAAI,CAAC,gBAAgB,EAAE,CAAC;QACnF,CAAC;QAED,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;YACpB,IAAI,CAAC,iBAAiB,GAAG,GAAG,IAAI,CAAC,iBAAiB,KAAK,IAAI,CAAC,YAAY,EAAE,CAAC;QAC/E,CAAC;QAED,IAAI,CAAC,iBAAiB,GAAG,GAAG,IAAI,CAAC,iBAAiB,KAAK,CAAC;QAExD,IAAI,IAAI,CAAC,UAAU,CAAC,kBAAkB,EAAE,CAAC;YACrC,IAAI,CAAC,iBAAiB,GAAG,KAAK,YAAY,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC,CAAC,EAAE,GAAG,cAAc,CAAC,CAAC,CAAC,IAAI,CAAC,UAAU,CAAC,0BAA0B,CAAC,CAAC,CAAC,IAAI,CAAC,UAAU,CAAC,kBAAkB,KAAK,IAAI,CAAC,iBAAiB,EAAE,CAAC;QACrM,CAAC;QAED,IAAI,IAAI,CAAC,mBAAmB,EAAE,CAAC;YAC3B,IAAI,CAAC,iBAAiB,GAAG,KAAK,YAAY,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC,CAAC,EAAE,GAAG,IAAI,CAAC,mBAAmB,KAAK,IAAI,CAAC,iBAAiB,EAAE,CAAC;QAC7H,CAAC;QAED,IAAI,IAAI,CAAC,mBAAmB,EAAE,CAAC;YAC3B,IAAI,CAAC,iBAAiB,GAAG,KAAK,YAAY,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC,CAAC,EAAE,GAAG,IAAI,CAAC,mBAAmB,KAAK,IAAI,CAAC,iBAAiB,EAAE,CAAC;QAC7H,CAAC;QAED,IAAI,IAAI,CAAC,qBAAqB,IAAI,CAAC,cAAc,EAAE,CAAC;YAChD,IAAI,CAAC,iBAAiB,GAAG,KAAK,YAAY,CAAC,CAAC,CAAC,gBAAgB,CAAC,CAAC,CAAC,EAAE,GAAG,IAAI,CAAC,qBAAqB,KAAK,IAAI,CAAC,iBAAiB,EAAE,CAAC;QACjI,CAAC;QAED,IAAI,IAAI,CAAC,cAAc,gCAAwB,EAAE,CAAC;YAC9C,IAAI,CAAC,iBAAiB,GAAG,0BAA0B,GAAG,IAAI,CAAC,iBAAiB,CAAC;YAC7E,IAAI,CAAC,iBAAiB,GAAG,mFAAmF,GAAG,IAAI,CAAC,iBAAiB,CAAC;YAEtI,IAAI,cAAc,EAAE,CAAC;gBACjB,IAAI,CAAC,iBAAiB;oBAClB,gLAAgL;wBAChL,IAAI,CAAC,iBAAiB,CAAC;YAC/B,CAAC;YAED,KAAK,MAAM,aAAa,IAAI,IAAI,CAAC,UAAU,EAAE,CAAC;gBAC1C,MAAM,SAAS,GAAG,IAAI,CAAC,UAAU,CAAC,aAAa,CAAC,CAAC;gBACjD,IAAI,CAAC,iBAAiB,GAAG,KAAK,SAAS,KAAK,IAAI,CAAC,iBAAiB,EAAE,CAAC;YACzE,CAAC;QACL,CAAC;QAED,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;YACpB,IAAI,CAAC,iBAAiB,GAAG,GAAG,IAAI,CAAC,YAAY,KAAK,IAAI,CAAC,iBAAiB,EAAE,CAAC;QAC/E,CAAC;QAED,IAAI,CAAC,uBAAuB,GAAG,IAAI,CAAC,iBAAiB,CAAC;IAC1D,CAAC;IAED,gBAAgB;IAChB,IAAW,wBAAwB;QAC/B,OAAO,eAAe,IAAI,CAAC,6BAA6B,EAAE,QAAQ,CAAC;IACvE,CAAC;IAED;;OAEG;IACI,oBAAoB,CAAC,MAAc;QACtC,MAAM,GAAG,IAAI,CAAC,UAAU,CAAC,YAAY,CAAC,kBAAkB,CAAC,MAAM,CAAC,CAAC;QAEjE,IAAI,IAAI,CAAC,UAAU,CAAC,aAAa,CAAC,MAAM,CAAC,KAAK,SAAS,EAAE,CAAC;YACtD,IAAI,CAAC,UAAU,CAAC,aAAa,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC;YAE1C,uBAAuB;YACvB,IAAI,MAAM,KAAK,QAAQ,IAAI,MAAM,KAAK,SAAS,EAAE,CAAC;gBAC9C,OAAO,MAAM,GAAG,IAAI,CAAC,UAAU,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC;YAC1D,CAAC;YAED,OAAO,MAAM,CAAC;QAClB,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,UAAU,CAAC,aAAa,CAAC,MAAM,CAAC,EAAE,CAAC;QAC5C,CAAC;QAED,OAAO,MAAM,GAAG,IAAI,CAAC,UAAU,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC;IAC1D,CAAC;IAED;;OAEG;IACI,kBAAkB,CAAC,MAAc;QACpC,IAAI,IAAI,CAAC,UAAU,CAAC,WAAW,CAAC,MAAM,CAAC,KAAK,SAAS,EAAE,CAAC;YACpD,IAAI,CAAC,UAAU,CAAC,WAAW,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC;QAC5C,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,UAAU,CAAC,WAAW,CAAC,MAAM,CAAC,EAAE,CAAC;QAC1C,CAAC;QAED,OAAO,MAAM,GAAG,IAAI,CAAC,UAAU,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC;IACxD,CAAC;IAED;;OAEG;IACI,oBAAoB,CAAC,IAAY;QACpC,IAAI,CAAC,UAAU,CAAC,aAAa,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;IAC5C,CAAC;IAED;;OAEG;IACI,cAAc,CAAC,IAAY,EAAE,MAAM,GAAG,EAAE,EAAE,KAAK,GAAG,KAAK,EAAE,UAAmB,EAAE,eAAyB,EAAE,SAAkB;QAC9H,IAAI,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,KAAK,EAAE,CAAC;YAC3C,IAAI,MAAM,EAAE,CAAC;gBACT,IAAI,CAAC,mBAAmB,IAAI,OAAO,MAAM,IAAI,CAAC;YAClD,CAAC;YAED,IAAI,IAAI,CAAC,cAAc,gCAAwB,EAAE,CAAC;gBAC9C,MAAM,qBAAqB,GAAG,eAAe,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC;gBAC1D,IAAI,CAAC,mBAAmB,IAAI,OAAO,IAAI,GAAG,SAAS,CAAC,iBAAiB,cAAc,CAAC;gBACpF,IAAI,CAAC,mBAAmB,IAAI,OAAO,IAAI,gBAAgB,qBAAqB,QAAQ,CAAC;YACzF,CAAC;iBAAM,CAAC;gBACJ,MAAM,qBAAqB,GAAG,eAAe,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC;gBACzD,MAAM,aAAa,GAAG,SAAS,IAAI,EAAE,CAAC;gBACtC,IAAI,CAAC,mBAAmB,IAAI,WAAW,aAAa,IAAI,qBAAqB,aAAa,IAAI,KAAK,UAAU,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC;YACxI,CAAC;YAED,IAAI,MAAM,EAAE,CAAC;gBACT,IAAI,CAAC,mBAAmB,IAAI,UAAU,CAAC;YAC3C,CAAC;YAED,IAAI,CAAC,KAAK,EAAE,CAAC;gBACT,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YAC7B,CAAC;QACL,CAAC;IACL,CAAC;IAED;;OAEG;IACI,gBAAgB,CAAC,IAAY,EAAE,MAAM,GAAG,EAAE,EAAE,KAAK,GAAG,KAAK;QAC5D,IAAI,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,KAAK,EAAE,CAAC;YAC3C,IAAI,MAAM,EAAE,CAAC;gBACT,IAAI,CAAC,mBAAmB,IAAI,OAAO,MAAM,IAAI,CAAC;YAClD,CAAC;YAED,IAAI,IAAI,CAAC,cAAc,gCAAwB,EAAE,CAAC;gBAC9C,IAAI,CAAC,mBAAmB,IAAI,OAAO,IAAI,GAAG,SAAS,CAAC,iBAAiB,cAAc,CAAC;gBACpF,IAAI,CAAC,mBAAmB,IAAI,OAAO,IAAI,wBAAwB,CAAC;YACpE,CAAC;iBAAM,CAAC;gBACJ,IAAI,CAAC,mBAAmB,IAAI,uBAAuB,IAAI,KAAK,CAAC;YACjE,CAAC;YAED,IAAI,MAAM,EAAE,CAAC;gBACT,IAAI,CAAC,mBAAmB,IAAI,UAAU,CAAC;YAC3C,CAAC;YAED,IAAI,CAAC,KAAK,EAAE,CAAC;gBACT,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YAC7B,CAAC;QACL,CAAC;IACL,CAAC;IAED;;OAEG;IACI,mBAAmB,CAAC,IAAY;QACnC,IAAI,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC;YAClC,IAAI,CAAC,mBAAmB,IAAI,0BAA0B,IAAI,KAAK,CAAC;YAChE,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAC7B,CAAC;IACL,CAAC;IAED;;OAEG;IACI,UAAU,CAAC,IAA2C;QACzD,QAAQ,IAAI,EAAE,CAAC;YACX,KAAK,qCAAqC,CAAC,KAAK;gBAC5C,OAAO,OAAO,CAAC;YACnB,KAAK,qCAAqC,CAAC,GAAG;gBAC1C,OAAO,KAAK,CAAC;YACjB,KAAK,qCAAqC,CAAC,OAAO;gBAC9C,OAAO,MAAM,CAAC;YAClB,KAAK,qCAAqC,CAAC,MAAM,CAAC;YAClD,KAAK,qCAAqC,CAAC,OAAO;gBAC9C,OAAO,MAAM,CAAC;YAClB,KAAK,qCAAqC,CAAC,MAAM,CAAC;YAClD,KAAK,qCAAqC,CAAC,OAAO;gBAC9C,OAAO,MAAM,CAAC;YAClB,KAAK,qCAAqC,CAAC,MAAM;gBAC7C,OAAO,MAAM,CAAC;QACtB,CAAC;QAED,OAAO,EAAE,CAAC;IACd,CAAC;IAED;;OAEG;IACI,cAAc,CAAC,IAA2C;QAC7D,MAAM,MAAM,GAAG,IAAI,CAAC,cAAc,gCAAwB,CAAC;QAE3D,QAAQ,IAAI,EAAE,CAAC;YACX,KAAK,qCAAqC,CAAC,KAAK;gBAC5C,OAAO,MAAM,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,OAAO,CAAC;YACpC,KAAK,qCAAqC,CAAC,GAAG;gBAC1C,OAAO,MAAM,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC;YAClC,KAAK,qCAAqC,CAAC,OAAO;gBAC9C,OAAO,MAAM,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,MAAM,CAAC;YACrC,KAAK,qCAAqC,CAAC,MAAM,CAAC;YAClD,KAAK,qCAAqC,CAAC,OAAO;gBAC9C,OAAO,MAAM,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,MAAM,CAAC;YACrC,KAAK,qCAAqC,CAAC,MAAM,CAAC;YAClD,KAAK,qCAAqC,CAAC,OAAO;gBAC9C,OAAO,MAAM,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,MAAM,CAAC;YACrC,KAAK,qCAAqC,CAAC,MAAM;gBAC7C,OAAO,MAAM,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,MAAM,CAAC;QAC3C,CAAC;QAED,OAAO,EAAE,CAAC;IACd,CAAC;IAED;;OAEG;IACI,cAAc,CAAC,IAAY,EAAE,SAAiB,EAAE,SAAiB,EAAE;QACtE,IAAI,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,EAAE,CAAC;YACxB,OAAO;QACX,CAAC;QAED,IAAI,MAAM,EAAE,CAAC;YACT,SAAS,GAAG,OAAO,MAAM,KAAK,SAAS,UAAU,CAAC;QACtD,CAAC;QACD,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,GAAG,SAAS,CAAC;IACtC,CAAC;IAED;;OAEG;IACI,aAAa,CAAC,IAAY,EAAE,IAAY,EAAE,QAAgB;QAC7D,IAAI,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,EAAE,CAAC;YACvB,OAAO;QACX,CAAC;QAED,IAAI,IAAI,CAAC,UAAU,CAAC,YAAY,EAAE,CAAC;YAC/B,IAAI,GAAG,QAAQ,GAAG,IAAI,GAAG,IAAI,CAAC;QAClC,CAAC;QAED,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC;IAChC,CAAC;IAED;;OAEG;IACI,oBAAoB,CACvB,WAAmB,EACnB,QAAgB,EAChB,OAIC;QAED,MAAM,KAAK,GAAG,iBAAiB,CAAC,uBAAuB,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;QAE7E,IAAI,OAAO,IAAI,OAAO,CAAC,SAAS,EAAE,CAAC;YAC/B,OAAO,YAAY,WAAW,IAAI,OAAO,CAAC,gBAAgB,CAAC,CAAC,CAAC,GAAG,GAAG,OAAO,CAAC,gBAAgB,GAAG,GAAG,CAAC,CAAC,CAAC,EAAE,OAAO,OAAO,CAAC,SAAS,KAAK,CAAC;QACxI,CAAC;QAED,IAAI,IAAI,GAAG,KAAK,CAAC,WAAW,CAAC,GAAG,IAAI,CAAC;QAErC,IAAI,IAAI,CAAC,UAAU,CAAC,YAAY,EAAE,CAAC;YAC/B,IAAI,GAAG,QAAQ,GAAG,IAAI,GAAG,IAAI,CAAC;QAClC,CAAC;QAED,IAAI,CAAC,OAAO,EAAE,CAAC;YACX,OAAO,IAAI,CAAC;QAChB,CAAC;QAED,IAAI,OAAO,CAAC,cAAc,EAAE,CAAC;YACzB,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,OAAO,CAAC,cAAc,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE,CAAC;gBACjE,MAAM,aAAa,GAAG,OAAO,CAAC,cAAc,CAAC,KAAK,CAAC,CAAC;gBACpD,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,aAAa,CAAC,MAAM,EAAE,aAAa,CAAC,OAAO,CAAC,CAAC;YACrE,CAAC;QACL,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;OAEG;IACI,wBAAwB,CAC3B,WAAmB,EACnB,QAAgB,EAChB,OAQC,EACD,WAAmB,EAAE;QAErB,MAAM,GAAG,GAAG,WAAW,GAAG,QAAQ,CAAC;QACnC,IAAI,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,EAAE,CAAC;YACtB,OAAO;QACX,CAAC;QACD,MAAM,KAAK,GAAG,iBAAiB,CAAC,uBAAuB,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;QAE7E,IAAI,CAAC,OAAO,IAAI,CAAC,CAAC,OAAO,CAAC,gBAAgB,IAAI,CAAC,OAAO,CAAC,cAAc,IAAI,CAAC,OAAO,CAAC,cAAc,IAAI,CAAC,OAAO,CAAC,WAAW,IAAI,CAAC,OAAO,CAAC,cAAc,CAAC,EAAE,CAAC;YACnJ,IAAI,OAAO,IAAI,OAAO,CAAC,SAAS,EAAE,CAAC;gBAC/B,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,YAAY,WAAW,IAAI,OAAO,CAAC,gBAAgB,CAAC,CAAC,CAAC,GAAG,GAAG,OAAO,CAAC,gBAAgB,GAAG,GAAG,CAAC,CAAC,CAAC,EAAE,OAAO,OAAO,CAAC,SAAS,KAAK,CAAC;YACvJ,CAAC;iBAAM,CAAC;gBACJ,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,YAAY,WAAW,IAAI,OAAO,EAAE,gBAAgB,CAAC,CAAC,CAAC,GAAG,GAAG,OAAO,EAAE,gBAAgB,GAAG,GAAG,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC;YAChI,CAAC;YAED,IAAI,IAAI,CAAC,UAAU,CAAC,YAAY,EAAE,CAAC;gBAC/B,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,QAAQ,GAAG,IAAI,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC;YAChE,CAAC;YAED,OAAO;QACX,CAAC;QAED,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC,WAAW,CAAC,CAAC;QAEzC,IAAI,IAAI,CAAC,UAAU,CAAC,YAAY,EAAE,CAAC;YAC/B,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,QAAQ,GAAG,IAAI,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC;QAChE,CAAC;QAED,IAAI,OAAO,CAAC,WAAW,EAAE,CAAC;YACtB,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC,OAAO,CAAC,kBAAkB,EAAE,EAAE,CAAC,CAAC;YAC1E,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC,OAAO,CAAC,kBAAkB,EAAE,EAAE,CAAC,CAAC;YAC1E,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC,OAAO,CAAC,iBAAiB,EAAE,EAAE,CAAC,CAAC;YACzE,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC,OAAO,CAAC,iBAAiB,EAAE,EAAE,CAAC,CAAC;QAC7E,CAAC;QAED,IAAI,OAAO,CAAC,gBAAgB,EAAE,CAAC;YAC3B,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC,OAAO,CAAC,qBAAqB,EAAE,IAAI,CAAC,CAAC;QACnF,CAAC;QAED,IAAI,OAAO,CAAC,cAAc,EAAE,CAAC;YACzB,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC,OAAO,CAAC,mBAAmB,EAAE,IAAI,CAAC,CAAC;QACjF,CAAC;QAED,IAAI,OAAO,CAAC,cAAc,EAAE,CAAC;YACzB,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC,OAAO,CAAC,wBAAwB,EAAE,IAAI,CAAC,CAAC;QACtF,CAAC;QAED,IAAI,OAAO,CAAC,cAAc,EAAE,CAAC;YACzB,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,OAAO,CAAC,cAAc,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE,CAAC;gBACjE,MAAM,aAAa,GAAG,OAAO,CAAC,cAAc,CAAC,KAAK,CAAC,CAAC;gBACpD,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC,OAAO,CAAC,aAAa,CAAC,MAAM,EAAE,aAAa,CAAC,OAAO,CAAC,CAAC;YACnG,CAAC;QACL,CAAC;IACL,CAAC;IAED;;OAEG;IACI,qBAAqB,CAAC,IAAY;QACrC,IAAI,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;YAC7C,OAAO,KAAK,CAAC;QACjB,CAAC;QAED,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QACjC,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;OAEG;IACI,sBAAsB,CAAC,IAAY,EAAE,IAA2C,EAAE,SAAiB,EAAE,EAAE,SAAS,GAAG,KAAK;QAC3H,IAAI,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;YAChD,OAAO,KAAK,CAAC;QACjB,CAAC;QAED,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAEpC,MAAM,UAAU,GAAG,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC;QAE7C,MAAM,QAAQ,GAAG,CAAC,WAAW,GAAG,KAAK,EAAE,EAAE;YACrC,IAAI,IAAI,GAAG,EAAE,CAAC;YACd,IAAI,MAAM,EAAE,CAAC;gBACT,IAAI,MAAM,CAAC,UAAU,CAAC,UAAU,CAAC,EAAE,CAAC;oBAChC,IAAI,IAAI,OAAO,MAAM,IAAI,CAAC;gBAC9B,CAAC;qBAAM,CAAC;oBACJ,IAAI,IAAI,GAAG,SAAS,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,QAAQ,IAAI,MAAM,IAAI,CAAC;gBAC9D,CAAC;YACL,CAAC;YACD,IAAI,IAAI,CAAC,cAAc,gCAAwB,EAAE,CAAC;gBAC9C,QAAQ,UAAU,EAAE,CAAC;oBACjB,KAAK,SAAS;wBACV,qFAAqF;wBACrF,IAAI,IAAI,WAAW,IAAI,eAAe,CAAC;wBACvC,IAAI,IAAI,WAAW,IAAI,eAAe,CAAC;wBACvC,IAAI,IAAI,WAAW,IAAI,eAAe,CAAC;wBACvC,IAAI,IAAI,WAAW,IAAI,eAAe,CAAC;wBAEvC,IAAI,WAAW,EAAE,CAAC;4BACd,IAAI,IAAI,gBAAgB,IAAI,cAAc,CAAC;4BAC3C,IAAI,CAAC,UAAU,CAAC,8BAA8B,IAAI,GAAG,IAAI,6BAA6B,IAAI,uBAAuB,IAAI,uBAAuB,IAAI,uBAAuB,IAAI,SAAS,CAAC;wBACzL,CAAC;wBACD,MAAM;oBACV;wBACI,IAAI,IAAI,WAAW,IAAI,KAAK,UAAU,KAAK,CAAC;wBAC5C,MAAM;gBACd,CAAC;YACL,CAAC;iBAAM,CAAC;gBACJ,IAAI,IAAI,WAAW,UAAU,IAAI,IAAI,KAAK,CAAC;YAC/C,CAAC;YACD,IAAI,MAAM,EAAE,CAAC;gBACT,IAAI,IAAI,UAAU,CAAC;YACvB,CAAC;YACD,OAAO,IAAI,CAAC;QAChB,CAAC,CAAC;QAEF,IAAI,IAAI,CAAC,cAAc,gCAAwB,EAAE,CAAC;YAC9C,IAAI,CAAC,UAAU,CAAC,kBAAkB,IAAI,QAAQ,CAAC,KAAK,CAAC,CAAC;YACtD,IAAI,CAAC,UAAU,CAAC,0BAA0B,IAAI,QAAQ,CAAC,IAAI,CAAC,CAAC;QACjE,CAAC;aAAM,CAAC;YACJ,MAAM,IAAI,GAAG,QAAQ,EAAE,CAAC;YACxB,IAAI,CAAC,UAAU,CAAC,kBAAkB,IAAI,IAAI,CAAC;YAC3C,IAAI,CAAC,UAAU,CAAC,0BAA0B,IAAI,IAAI,CAAC;QACvD,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;OAEG;IACI,eAAe,CAAC,IAAY;QAC/B,IAAI,IAAI,CAAC,cAAc,gCAAwB,EAAE,CAAC;YAC9C,OAAO,CAAC,IAAI,CAAC,MAAM,KAAK,wBAAwB,CAAC,QAAQ,CAAC,CAAC,CAAC,gBAAgB,CAAC,CAAC,CAAC,iBAAiB,CAAC,GAAG,IAAI,CAAC;QAC7G,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;OAEG;IACI,sBAAsB,CAAC,IAAY,EAAE,IAA2C,EAAE,SAAiB,EAAE,EAAE,SAAS,GAAG,KAAK;QAC3H,IAAI,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;YACrC,OAAO;QACX,CAAC;QAED,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAEzB,IAAI,MAAM,EAAE,CAAC;YACT,IAAI,MAAM,CAAC,UAAU,CAAC,UAAU,CAAC,EAAE,CAAC;gBAChC,IAAI,CAAC,mBAAmB,IAAI,OAAO,MAAM,IAAI,CAAC;YAClD,CAAC;iBAAM,CAAC;gBACJ,IAAI,CAAC,mBAAmB,IAAI,GAAG,SAAS,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,QAAQ,IAAI,MAAM,IAAI,CAAC;YAClF,CAAC;QACL,CAAC;QACD,IAAI,IAAI,CAAC,UAAU,CAAC,YAAY,CAAC,oBAAoB,EAAE,CAAC;YACpD,IAAI,CAAC,mBAAmB,IAAI,IAAI,CAAC,UAAU,CAAC,YAAY,CAAC,oBAAoB,CAAC,IAAI,CAAC,CAAC;QACxF,CAAC;QACD,MAAM,UAAU,GAAG,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC;QAC7C,IAAI,IAAI,CAAC,cAAc,gCAAwB,EAAE,CAAC;YAC9C,IAAI,CAAC,mBAAmB,IAAI,WAAW,IAAI,KAAK,UAAU,KAAK,CAAC;QACpE,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,mBAAmB,IAAI,WAAW,UAAU,IAAI,IAAI,KAAK,CAAC;QACnE,CAAC;QACD,IAAI,MAAM,EAAE,CAAC;YACT,IAAI,CAAC,mBAAmB,IAAI,UAAU,CAAC;QAC3C,CAAC;IACL,CAAC;IAED;;OAEG;IACI,gBAAgB,CAAC,aAAqB,EAAE,cAAsB,EAAE,SAAiB;QACpF,IAAI,IAAI,CAAC,cAAc,gCAAwB,EAAE,CAAC;YAC9C,OAAO,UAAU,cAAc,KAAK,aAAa,KAAK,SAAS,GAAG,CAAC;QACvE,CAAC;QAED,OAAO,IAAI,SAAS,OAAO,aAAa,MAAM,cAAc,EAAE,CAAC;IACnE,CAAC;IAED;;OAEG;IACI,UAAU,CAAC,KAAa;QAC3B,IAAI,KAAK,CAAC,QAAQ,EAAE,KAAK,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,CAAC;YACxC,OAAO,GAAG,KAAK,IAAI,CAAC;QACxB,CAAC;QAED,OAAO,KAAK,CAAC,QAAQ,EAAE,CAAC;IAC5B,CAAC;IAED;;OAEG;IACI,cAAc,CAAC,MAAmC,EAAE,OAAiB;QACxE,OAAO,IAAI,CAAC,gBAAgB,CAAC,MAAM,CAAC,sBAAsB,EAAE,MAAM,CAAC,IAAI,EAAE,OAAO,CAAC,CAAC;IACtF,CAAC;IAED;;OAEG;IACI,gBAAgB,CAAC,IAAY,EAAE,IAA2C,EAAE,OAAiB;QAChG,IAAI,IAAI,CAAC,cAAc,gCAAwB,EAAE,CAAC;YAC9C,OAAO,GAAG,OAAO,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,KAAK,IAAI,IAAI,KAAK,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,EAAE,CAAC;QAChF,CAAC;aAAM,CAAC;YACJ,OAAO,GAAG,OAAO,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAC,CAAC,EAAE,GAAG,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,IAAI,EAAE,CAAC;QAC5E,CAAC;IACL,CAAC;IAED;;OAEG;IACI,gBAAgB;QACnB,IAAI,IAAI,CAAC,cAAc,gCAAwB,EAAE,CAAC;YAC9C,OAAO,eAAe,CAAC;QAC3B,CAAC;QACD,OAAO,aAAa,CAAC;IACzB,CAAC;IAED;;OAEG;IACI,YAAY;QACf,IAAI,IAAI,CAAC,cAAc,gCAAwB,EAAE,CAAC;YAC9C,OAAO,eAAe,CAAC;QAC3B,CAAC;QACD,OAAO,WAAW,CAAC;IACvB,CAAC;IAED;;OAEG;IACI,eAAe;QAClB,IAAI,IAAI,CAAC,cAAc,gCAAwB,EAAE,CAAC;YAC9C,OAAO,oBAAoB,CAAC;QAChC,CAAC;QACD,OAAO,iBAAiB,CAAC;IAC7B,CAAC;IAEM,cAAc,CAAC,MAAmC;QACrD,IAAI,IAAI,CAAC,cAAc,gCAAwB,EAAE,CAAC;YAC9C,IAAI,MAAM,CAAC,IAAI,KAAK,qCAAqC,CAAC,MAAM,IAAI,MAAM,CAAC,IAAI,KAAK,qCAAqC,CAAC,OAAO,EAAE,CAAC;gBAChI,OAAO,qBAAqB,MAAM,CAAC,sBAAsB,GAAG,CAAC;YACjE,CAAC;YAED,OAAO,iBAAiB,MAAM,CAAC,sBAAsB,GAAG,CAAC;QAC7D,CAAC;QACD,OAAO,iBAAiB,MAAM,CAAC,sBAAsB,GAAG,CAAC;IAC7D,CAAC;IAED;;OAEG;IACI,sBAAsB,CAAC,EAAU,EAAE,WAAmB;QACzD,IAAI,IAAI,CAAC,cAAc,gCAAwB,EAAE,CAAC;YAC9C,OAAO,GAAG,IAAI,CAAC,YAAY,EAAE,IAAI,WAAW,IAAI,WAAW,GAAG,SAAS,CAAC,iBAAiB,KAAK,EAAE,GAAG,CAAC;QACxG,CAAC;QACD,OAAO,GAAG,IAAI,CAAC,YAAY,EAAE,IAAI,WAAW,KAAK,EAAE,GAAG,CAAC;IAC3D,CAAC;IAED;;OAEG;IACI,yBAAyB,CAAC,EAAU,EAAE,WAAmB,EAAE,GAAW;QACzE,IAAI,IAAI,CAAC,cAAc,gCAAwB,EAAE,CAAC;YAC9C,OAAO,GAAG,IAAI,CAAC,eAAe,EAAE,IAAI,WAAW,IAAI,WAAW,GAAG,SAAS,CAAC,iBAAiB,KAAK,EAAE,KAAK,GAAG,GAAG,CAAC;QACnH,CAAC;QACD,OAAO,GAAG,IAAI,CAAC,eAAe,EAAE,IAAI,WAAW,KAAK,EAAE,KAAK,GAAG,GAAG,CAAC;IACtE,CAAC;IAED;;OAEG;IACI,0BAA0B,CAAC,EAAU,EAAE,WAAmB;QAC7D,IAAI,IAAI,CAAC,cAAc,gCAAwB,EAAE,CAAC;YAC9C,OAAO,GAAG,IAAI,CAAC,gBAAgB,EAAE,IAAI,WAAW,IAAI,WAAW,GAAG,SAAS,CAAC,iBAAiB,KAAK,EAAE,GAAG,CAAC;QAC5G,CAAC;QACD,OAAO,GAAG,IAAI,CAAC,gBAAgB,EAAE,IAAI,WAAW,KAAK,EAAE,GAAG,CAAC;IAC/D,CAAC;IAED;;OAEG;IACI,6BAA6B,CAAC,EAAU,EAAE,WAAmB,EAAE,GAAW;QAC7E,IAAI,IAAI,CAAC,cAAc,gCAAwB,EAAE,CAAC;YAC9C,OAAO,GAAG,IAAI,CAAC,gBAAgB,EAAE,IAAI,WAAW,IAAI,WAAW,GAAG,SAAS,CAAC,iBAAiB,KAAK,EAAE,KAAK,GAAG,GAAG,CAAC;QACpH,CAAC;QACD,OAAO,GAAG,IAAI,CAAC,gBAAgB,EAAE,IAAI,WAAW,KAAK,EAAE,KAAK,GAAG,GAAG,CAAC;IACvE,CAAC;IAEO,iCAAiC,CAAC,IAAY,EAAE,IAAY,EAAE,MAAc;QAChF,OAAO,MAAM,CAAC,OAAO,CAAC,IAAI,MAAM,CAAC,IAAI,IAAI,aAAa,EAAE,GAAG,CAAC,EAAE,WAAW,IAAI,EAAE,CAAC,CAAC;IACrF,CAAC;IAEO,kCAAkC,CAAC,IAAY,EAAE,IAAY,EAAE,MAAc;QACjF,OAAO,MAAM,CAAC,OAAO,CAAC,IAAI,MAAM,CAAC,IAAI,IAAI,MAAM,EAAE,GAAG,CAAC,EAAE,IAAI,IAAI,GAAG,CAAC,CAAC;IACxE,CAAC;IAEO,2BAA2B,CAAC,MAAc;QAC9C,OAAO,MAAM,CAAC,OAAO,CAAC,IAAI,MAAM,CAAC,qCAAqC,EAAE,GAAG,CAAC,EAAE,uBAAuB,CAAC,CAAC;IAC3G,CAAC;IAEO,6BAA6B,CAAC,MAAc;QAChD,OAAO,MAAM,CAAC,OAAO,CAAC,IAAI,MAAM,CAAC,0BAA0B,EAAE,GAAG,CAAC,EAAE,CAAC,KAAK,EAAE,SAAS,EAAE,QAAQ,EAAE,SAAS,EAAE,EAAE,CAAC,UAAU,SAAS,KAAK,QAAQ,KAAK,SAAS,GAAG,CAAC,CAAC;IACrK,CAAC;IAEO,0BAA0B,CAAC,MAAc;QAC7C,OAAO,MAAM,CAAC,OAAO,CAAC,IAAI,MAAM,CAAC,0BAA0B,EAAE,GAAG,CAAC,EAAE,CAAC,KAAK,EAAE,IAAI,EAAE,KAAK,EAAE,EAAE,CAAC,KAAK,IAAI,MAAM,KAAK,IAAI,CAAC,CAAC;IACzH,CAAC;IAEO,mBAAmB,CAAC,MAAc;QACtC,OAAO,MAAM,CAAC,OAAO,CAAC,IAAI,MAAM,CAAC,WAAW,EAAE,GAAG,CAAC,EAAE,OAAO,CAAC,CAAC;IACjE,CAAC;IAEO,4BAA4B,CAAC,MAAc;QAC/C,OAAO,MAAM,CAAC,OAAO,CAAC,IAAI,MAAM,CAAC,aAAa,EAAE,GAAG,CAAC,EAAE,aAAa,CAAC,CAAC;IACzE,CAAC;IAEO,uBAAuB,CAAC,MAAc;QAC1C,MAAM,KAAK,GAAG,kCAAkC,CAAC;QAEjD,IAAI,KAA8B,CAAC;QACnC,OAAO,CAAC,KAAK,GAAG,KAAK,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,KAAK,IAAI,EAAE,CAAC;YAC3C,MAAM,QAAQ,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YAC1B,MAAM,QAAQ,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YAC1B,MAAM,MAAM,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,oCAAoC;YAE7D,yDAAyD;YACzD,MAAM,eAAe,GAAG,MAAM,CAAC,OAAO,CAAC,QAAQ,EAAE,EAAE,CAAC,CAAC;YAErD,uCAAuC;YACvC,MAAM,GAAG,MAAM,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,MAAM,QAAQ,IAAI,eAAe,QAAQ,QAAQ,EAAE,CAAC,CAAC;QAC3F,CAAC;QACD,OAAO,MAAM,CAAC;IAClB,CAAC;IAEM,gBAAgB,CAAC,IAAY;QAChC,wBAAwB;QACxB,IAAI,GAAG,IAAI,CAAC,iCAAiC,CAAC,MAAM,EAAE,UAAU,EAAE,IAAI,CAAC,CAAC;QACxE,IAAI,GAAG,IAAI,CAAC,iCAAiC,CAAC,MAAM,EAAE,MAAM,EAAE,IAAI,CAAC,CAAC;QACpE,IAAI,GAAG,IAAI,CAAC,iCAAiC,CAAC,KAAK,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC;QAClE,IAAI,GAAG,IAAI,CAAC,iCAAiC,CAAC,MAAM,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC;QACnE,IAAI,GAAG,IAAI,CAAC,iCAAiC,CAAC,OAAO,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC;QACpE,IAAI,GAAG,IAAI,CAAC,iCAAiC,CAAC,MAAM,EAAE,OAAO,EAAE,IAAI,CAAC,CAAC;QACrE,IAAI,GAAG,IAAI,CAAC,iCAAiC,CAAC,MAAM,EAAE,OAAO,EAAE,IAAI,CAAC,CAAC;QACrE,IAAI,GAAG,IAAI,CAAC,iCAAiC,CAAC,MAAM,EAAE,OAAO,EAAE,IAAI,CAAC,CAAC;QACrE,IAAI,GAAG,IAAI,CAAC,iCAAiC,CAAC,MAAM,EAAE,SAAS,EAAE,IAAI,CAAC,CAAC;QACvE,IAAI,GAAG,IAAI,CAAC,iCAAiC,CAAC,MAAM,EAAE,SAAS,EAAE,IAAI,CAAC,CAAC;QACvE,IAAI,GAAG,IAAI,CAAC,iCAAiC,CAAC,MAAM,EAAE,SAAS,EAAE,IAAI,CAAC,CAAC;QAEvE,oBAAoB;QACpB,IAAI,GAAG,IAAI,CAAC,kCAAkC,CAAC,OAAO,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC;QACrE,IAAI,GAAG,IAAI,CAAC,kCAAkC,CAAC,MAAM,EAAE,OAAO,EAAE,IAAI,CAAC,CAAC;QACtE,IAAI,GAAG,IAAI,CAAC,kCAAkC,CAAC,MAAM,EAAE,OAAO,EAAE,IAAI,CAAC,CAAC;QACtE,IAAI,GAAG,IAAI,CAAC,kCAAkC,CAAC,MAAM,EAAE,OAAO,EAAE,IAAI,CAAC,CAAC;QACtE,IAAI,GAAG,IAAI,CAAC,kCAAkC,CAAC,MAAM,EAAE,SAAS,EAAE,IAAI,CAAC,CAAC;QACxE,IAAI,GAAG,IAAI,CAAC,kCAAkC,CAAC,MAAM,EAAE,SAAS,EAAE,IAAI,CAAC,CAAC;QACxE,IAAI,GAAG,IAAI,CAAC,kCAAkC,CAAC,MAAM,EAAE,SAAS,EAAE,IAAI,CAAC,CAAC;QAExE,mBAAmB;QACnB,IAAI,GAAG,IAAI,CAAC,6BAA6B,CAAC,IAAI,CAAC,CAAC;QAEhD,gBAAgB;QAChB,IAAI,GAAG,IAAI,CAAC,0BAA0B,CAAC,IAAI,CAAC,CAAC;QAE7C,QAAQ;QACR,IAAI,GAAG,IAAI,CAAC,mBAAmB,CAAC,IAAI,CAAC,CAAC;QAEtC,kBAAkB;QAClB,IAAI,GAAG,IAAI,CAAC,4BAA4B,CAAC,IAAI,CAAC,CAAC;QAE/C,gBAAgB;QAChB,IAAI,GAAG,IAAI,CAAC,2BAA2B,CAAC,IAAI,CAAC,CAAC;QAC9C,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,SAAS,EAAE,GAAG,CAAC,CAAC;QAEpC,YAAY;QACZ,IAAI,GAAG,IAAI,CAAC,uBAAuB,CAAC,IAAI,CAAC,CAAC;QAE1C,kBAAkB;QAClB,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,iBAAiB,EAAE,EAAE,CAAC,CAAC;QAE3C,cAAc;QACd,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE,MAAM,CAAC,CAAC;QACrC,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE,MAAM,CAAC,CAAC;QAErC,OAAO,IAAI,CAAC;IAChB,CAAC;IAEO,6BAA6B,CAAC,MAAc;QAChD,OAAO,MAAM,CAAC,OAAO,CAAC,IAAI,MAAM,CAAC,0BAA0B,EAAE,GAAG,CAAC,EAAE,CAAC,KAAK,EAAE,SAAS,EAAE,QAAQ,EAAE,SAAS,EAAE,EAAE,CAAC,GAAG,SAAS,MAAM,QAAQ,MAAM,SAAS,EAAE,CAAC,CAAC;IAC/J,CAAC;IAEM,gBAAgB,CAAC,IAAY;QAChC,2BAA2B;QAC3B,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,SAAS,EAAE,EAAE,CAAC,CAAC;QACnC,IAAI,GAAG,IAAI,CAAC,6BAA6B,CAAC,IAAI,CAAC,CAAC;QAEhD,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ","sourcesContent":["import { NodeMaterialBlockConnectionPointTypes } from \"./Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport { NodeMaterialBlockTargets } from \"./Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialBuildStateSharedData } from \"./nodeMaterialBuildStateSharedData\";\r\nimport { ShaderLanguage } from \"../shaderLanguage\";\r\nimport type { NodeMaterialConnectionPoint } from \"./nodeMaterialBlockConnectionPoint\";\r\nimport { ShaderStore as EngineShaderStore } from \"../../Engines/shaderStore\";\r\nimport { Constants } from \"../../Engines/constants\";\r\nimport type { NodeMaterialBlock } from \"./nodeMaterialBlock\";\r\nimport { Process } from \"core/Engines/Processors/shaderProcessor\";\r\nimport type { _IProcessingOptions } from \"core/Engines/Processors/shaderProcessingOptions\";\r\nimport { WebGLShaderProcessor } from \"core/Engines/WebGL/webGLShaderProcessors\";\r\n\r\n/**\r\n * Class used to store node based material build state\r\n */\r\nexport class NodeMaterialBuildState {\r\n /** Gets or sets a boolean indicating if the current state can emit uniform buffers */\r\n public supportUniformBuffers = false;\r\n /**\r\n * Gets the list of emitted attributes\r\n */\r\n public attributes: string[] = [];\r\n /**\r\n * Gets the list of emitted uniforms\r\n */\r\n public uniforms: string[] = [];\r\n /**\r\n * Gets the list of emitted constants\r\n */\r\n public constants: string[] = [];\r\n /**\r\n * Gets the list of emitted samplers\r\n */\r\n public samplers: string[] = [];\r\n /**\r\n * Gets the list of emitted functions\r\n */\r\n public functions: { [key: string]: string } = {};\r\n /**\r\n * Gets the list of emitted extensions\r\n */\r\n public extensions: { [key: string]: string } = {};\r\n /**\r\n * Gets the list of emitted prePass outputs - if using the prepass\r\n */\r\n public prePassOutput: { [key: string]: string } = {};\r\n\r\n /**\r\n * Gets the target of the compilation state\r\n */\r\n public target: NodeMaterialBlockTargets;\r\n /**\r\n * Gets the list of emitted counters\r\n */\r\n public counters: { [key: string]: number } = {};\r\n\r\n /**\r\n * Shared data between multiple NodeMaterialBuildState instances\r\n */\r\n public sharedData: NodeMaterialBuildStateSharedData;\r\n\r\n /** @internal */\r\n public _terminalBlocks: Set<NodeMaterialBlock> = new Set();\r\n\r\n /** @internal */\r\n public _vertexState: NodeMaterialBuildState;\r\n\r\n /** @internal */\r\n public _attributeDeclaration = \"\";\r\n /** @internal */\r\n public _uniformDeclaration = \"\";\r\n /** @internal */\r\n public _constantDeclaration = \"\";\r\n /** @internal */\r\n public _samplerDeclaration = \"\";\r\n /** @internal */\r\n public _varyingTransfer = \"\";\r\n /** @internal */\r\n public _injectAtEnd = \"\";\r\n /** @internal */\r\n public _injectAtTop = \"\";\r\n /** @internal */\r\n public _customEntryHeader = \"\";\r\n /** @internal */\r\n public _customOutputName = \"\";\r\n /** @internal */\r\n private _repeatableContentAnchorIndex = 0;\r\n /** @internal */\r\n public _builtCompilationString = \"\";\r\n\r\n /**\r\n * Gets the emitted compilation strings\r\n */\r\n public compilationString = \"\";\r\n\r\n /**\r\n * Gets the current shader language to use\r\n */\r\n public get shaderLanguage() {\r\n return this.sharedData.nodeMaterial.shaderLanguage;\r\n }\r\n\r\n /** Gets suffix to add behind type casting */\r\n public get fSuffix() {\r\n return this.shaderLanguage === ShaderLanguage.WGSL ? \"f\" : \"\";\r\n }\r\n\r\n /**\r\n * Returns the processed, compiled shader code\r\n * @param defines defines to use for the shader processing\r\n * @returns the raw shader code used by the engine\r\n */\r\n public async getProcessedShaderAsync(defines: string): Promise<string> {\r\n if (!this._builtCompilationString) {\r\n throw new Error(\"Shader not built yet.\");\r\n }\r\n\r\n const engine = this.sharedData.nodeMaterial.getScene().getEngine();\r\n const options: _IProcessingOptions = {\r\n defines: defines.split(\"\\n\"),\r\n indexParameters: undefined,\r\n isFragment: this.target === NodeMaterialBlockTargets.Fragment,\r\n shouldUseHighPrecisionShader: engine._shouldUseHighPrecisionShader,\r\n processor: engine._getShaderProcessor(this.shaderLanguage),\r\n supportsUniformBuffers: engine.supportsUniformBuffers,\r\n shadersRepository: EngineShaderStore.GetShadersRepository(this.shaderLanguage),\r\n includesShadersStore: EngineShaderStore.GetIncludesShadersStore(this.shaderLanguage),\r\n version: (engine.version * 100).toString(),\r\n platformName: engine.shaderPlatformName,\r\n processingContext: null,\r\n isNDCHalfZRange: engine.isNDCHalfZRange,\r\n useReverseDepthBuffer: engine.useReverseDepthBuffer,\r\n };\r\n\r\n // Export WebGL2 shaders with WebGL1 syntax for max compatibility\r\n if (!engine.isWebGPU && engine.version > 1.0) {\r\n options.processor = new WebGLShaderProcessor();\r\n }\r\n\r\n return await new Promise((resolve) => {\r\n Process(\r\n this._builtCompilationString,\r\n options,\r\n (migratedCode, _) => {\r\n resolve(migratedCode);\r\n },\r\n engine\r\n );\r\n });\r\n }\r\n\r\n /**\r\n * Finalize the compilation strings\r\n * @param state defines the current compilation state\r\n */\r\n public finalize(state: NodeMaterialBuildState) {\r\n const emitComments = state.sharedData.emitComments;\r\n const isFragmentMode = this.target === NodeMaterialBlockTargets.Fragment;\r\n\r\n let entryPointString = `\\n${emitComments ? \"//Entry point\\n\" : \"\"}`;\r\n if (this._customEntryHeader) {\r\n entryPointString += this._customEntryHeader;\r\n } else if (this.shaderLanguage === ShaderLanguage.WGSL) {\r\n if (isFragmentMode) {\r\n entryPointString += `@fragment\\nfn main(input: FragmentInputs) -> FragmentOutputs {\\n${this.sharedData.varyingInitializationsFragment}`;\r\n } else {\r\n entryPointString += `@vertex\\nfn main(input: VertexInputs) -> FragmentInputs{\\n`;\r\n }\r\n } else {\r\n entryPointString += `void main(void) {\\n`;\r\n }\r\n\r\n this.compilationString = entryPointString + this.compilationString;\r\n\r\n if (this._constantDeclaration) {\r\n this.compilationString = `\\n${emitComments ? \"//Constants\\n\" : \"\"}${this._constantDeclaration}\\n${this.compilationString}`;\r\n }\r\n\r\n let functionCode = \"\";\r\n for (const functionName in this.functions) {\r\n functionCode += this.functions[functionName] + `\\n`;\r\n }\r\n this.compilationString = `\\n${functionCode}\\n${this.compilationString}`;\r\n\r\n if (!isFragmentMode && this._varyingTransfer) {\r\n this.compilationString = `${this.compilationString}\\n${this._varyingTransfer}`;\r\n }\r\n\r\n if (this._injectAtEnd) {\r\n this.compilationString = `${this.compilationString}\\n${this._injectAtEnd}`;\r\n }\r\n\r\n this.compilationString = `${this.compilationString}\\n}`;\r\n\r\n if (this.sharedData.varyingDeclaration) {\r\n this.compilationString = `\\n${emitComments ? \"//Varyings\\n\" : \"\"}${isFragmentMode ? this.sharedData.varyingDeclarationFragment : this.sharedData.varyingDeclaration}\\n${this.compilationString}`;\r\n }\r\n\r\n if (this._samplerDeclaration) {\r\n this.compilationString = `\\n${emitComments ? \"//Samplers\\n\" : \"\"}${this._samplerDeclaration}\\n${this.compilationString}`;\r\n }\r\n\r\n if (this._uniformDeclaration) {\r\n this.compilationString = `\\n${emitComments ? \"//Uniforms\\n\" : \"\"}${this._uniformDeclaration}\\n${this.compilationString}`;\r\n }\r\n\r\n if (this._attributeDeclaration && !isFragmentMode) {\r\n this.compilationString = `\\n${emitComments ? \"//Attributes\\n\" : \"\"}${this._attributeDeclaration}\\n${this.compilationString}`;\r\n }\r\n\r\n if (this.shaderLanguage !== ShaderLanguage.WGSL) {\r\n this.compilationString = \"precision highp float;\\n\" + this.compilationString;\r\n this.compilationString = \"#if defined(WEBGL2) || defined(WEBGPU)\\nprecision highp sampler2DArray;\\n#endif\\n\" + this.compilationString;\r\n\r\n if (isFragmentMode) {\r\n this.compilationString =\r\n \"#if defined(PREPASS)\\r\\n#extension GL_EXT_draw_buffers : require\\r\\nlayout(location = 0) out highp vec4 glFragData[SCENE_MRT_COUNT];\\r\\nhighp vec4 gl_FragColor;\\r\\n#endif\\r\\n\" +\r\n this.compilationString;\r\n }\r\n\r\n for (const extensionName in this.extensions) {\r\n const extension = this.extensions[extensionName];\r\n this.compilationString = `\\n${extension}\\n${this.compilationString}`;\r\n }\r\n }\r\n\r\n if (this._injectAtTop) {\r\n this.compilationString = `${this._injectAtTop}\\n${this.compilationString}`;\r\n }\r\n\r\n this._builtCompilationString = this.compilationString;\r\n }\r\n\r\n /** @internal */\r\n public get _repeatableContentAnchor(): string {\r\n return `###___ANCHOR${this._repeatableContentAnchorIndex++}___###`;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _getFreeVariableName(prefix: string): string {\r\n prefix = this.sharedData.formatConfig.formatVariablename(prefix);\r\n\r\n if (this.sharedData.variableNames[prefix] === undefined) {\r\n this.sharedData.variableNames[prefix] = 0;\r\n\r\n // Check reserved words\r\n if (prefix === \"output\" || prefix === \"texture\") {\r\n return prefix + this.sharedData.variableNames[prefix];\r\n }\r\n\r\n return prefix;\r\n } else {\r\n this.sharedData.variableNames[prefix]++;\r\n }\r\n\r\n return prefix + this.sharedData.variableNames[prefix];\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _getFreeDefineName(prefix: string): string {\r\n if (this.sharedData.defineNames[prefix] === undefined) {\r\n this.sharedData.defineNames[prefix] = 0;\r\n } else {\r\n this.sharedData.defineNames[prefix]++;\r\n }\r\n\r\n return prefix + this.sharedData.defineNames[prefix];\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _excludeVariableName(name: string) {\r\n this.sharedData.variableNames[name] = 0;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _emit2DSampler(name: string, define = \"\", force = false, annotation?: string, unsignedSampler?: boolean, precision?: string) {\r\n if (this.samplers.indexOf(name) < 0 || force) {\r\n if (define) {\r\n this._samplerDeclaration += `#if ${define}\\n`;\r\n }\r\n\r\n if (this.shaderLanguage === ShaderLanguage.WGSL) {\r\n const unsignedSamplerPrefix = unsignedSampler ? \"u\" : \"f\";\r\n this._samplerDeclaration += `var ${name + Constants.AUTOSAMPLERSUFFIX}: sampler;\\n`;\r\n this._samplerDeclaration += `var ${name}: texture_2d<${unsignedSamplerPrefix}32>;\\n`;\r\n } else {\r\n const unsignedSamplerPrefix = unsignedSampler ? \"u\" : \"\";\r\n const precisionDecl = precision ?? \"\";\r\n this._samplerDeclaration += `uniform ${precisionDecl} ${unsignedSamplerPrefix}sampler2D ${name}; ${annotation ? annotation : \"\"}\\n`;\r\n }\r\n\r\n if (define) {\r\n this._samplerDeclaration += `#endif\\n`;\r\n }\r\n\r\n if (!force) {\r\n this.samplers.push(name);\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _emitCubeSampler(name: string, define = \"\", force = false) {\r\n if (this.samplers.indexOf(name) < 0 || force) {\r\n if (define) {\r\n this._samplerDeclaration += `#if ${define}\\n`;\r\n }\r\n\r\n if (this.shaderLanguage === ShaderLanguage.WGSL) {\r\n this._samplerDeclaration += `var ${name + Constants.AUTOSAMPLERSUFFIX}: sampler;\\n`;\r\n this._samplerDeclaration += `var ${name}: texture_cube<f32>;\\n`;\r\n } else {\r\n this._samplerDeclaration += `uniform samplerCube ${name};\\n`;\r\n }\r\n\r\n if (define) {\r\n this._samplerDeclaration += `#endif\\n`;\r\n }\r\n\r\n if (!force) {\r\n this.samplers.push(name);\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _emit2DArraySampler(name: string) {\r\n if (this.samplers.indexOf(name) < 0) {\r\n this._samplerDeclaration += `uniform sampler2DArray ${name};\\n`;\r\n this.samplers.push(name);\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _getGLType(type: NodeMaterialBlockConnectionPointTypes): string {\r\n switch (type) {\r\n case NodeMaterialBlockConnectionPointTypes.Float:\r\n return \"float\";\r\n case NodeMaterialBlockConnectionPointTypes.Int:\r\n return \"int\";\r\n case NodeMaterialBlockConnectionPointTypes.Vector2:\r\n return \"vec2\";\r\n case NodeMaterialBlockConnectionPointTypes.Color3:\r\n case NodeMaterialBlockConnectionPointTypes.Vector3:\r\n return \"vec3\";\r\n case NodeMaterialBlockConnectionPointTypes.Color4:\r\n case NodeMaterialBlockConnectionPointTypes.Vector4:\r\n return \"vec4\";\r\n case NodeMaterialBlockConnectionPointTypes.Matrix:\r\n return \"mat4\";\r\n }\r\n\r\n return \"\";\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _getShaderType(type: NodeMaterialBlockConnectionPointTypes) {\r\n const isWGSL = this.shaderLanguage === ShaderLanguage.WGSL;\r\n\r\n switch (type) {\r\n case NodeMaterialBlockConnectionPointTypes.Float:\r\n return isWGSL ? \"f32\" : \"float\";\r\n case NodeMaterialBlockConnectionPointTypes.Int:\r\n return isWGSL ? \"i32\" : \"int\";\r\n case NodeMaterialBlockConnectionPointTypes.Vector2:\r\n return isWGSL ? \"vec2f\" : \"vec2\";\r\n case NodeMaterialBlockConnectionPointTypes.Color3:\r\n case NodeMaterialBlockConnectionPointTypes.Vector3:\r\n return isWGSL ? \"vec3f\" : \"vec3\";\r\n case NodeMaterialBlockConnectionPointTypes.Color4:\r\n case NodeMaterialBlockConnectionPointTypes.Vector4:\r\n return isWGSL ? \"vec4f\" : \"vec4\";\r\n case NodeMaterialBlockConnectionPointTypes.Matrix:\r\n return isWGSL ? \"mat4x4f\" : \"mat4\";\r\n }\r\n\r\n return \"\";\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _emitExtension(name: string, extension: string, define: string = \"\") {\r\n if (this.extensions[name]) {\r\n return;\r\n }\r\n\r\n if (define) {\r\n extension = `#if ${define}\\n${extension}\\n#endif`;\r\n }\r\n this.extensions[name] = extension;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _emitFunction(name: string, code: string, comments: string) {\r\n if (this.functions[name]) {\r\n return;\r\n }\r\n\r\n if (this.sharedData.emitComments) {\r\n code = comments + `\\n` + code;\r\n }\r\n\r\n this.functions[name] = code;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _emitCodeFromInclude(\r\n includeName: string,\r\n comments: string,\r\n options?: {\r\n replaceStrings?: { search: RegExp; replace: string }[];\r\n repeatKey?: string;\r\n substitutionVars?: string;\r\n }\r\n ) {\r\n const store = EngineShaderStore.GetIncludesShadersStore(this.shaderLanguage);\r\n\r\n if (options && options.repeatKey) {\r\n return `#include<${includeName}>${options.substitutionVars ? \"(\" + options.substitutionVars + \")\" : \"\"}[0..${options.repeatKey}]\\n`;\r\n }\r\n\r\n let code = store[includeName] + \"\\n\";\r\n\r\n if (this.sharedData.emitComments) {\r\n code = comments + `\\n` + code;\r\n }\r\n\r\n if (!options) {\r\n return code;\r\n }\r\n\r\n if (options.replaceStrings) {\r\n for (let index = 0; index < options.replaceStrings.length; index++) {\r\n const replaceString = options.replaceStrings[index];\r\n code = code.replace(replaceString.search, replaceString.replace);\r\n }\r\n }\r\n\r\n return code;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _emitFunctionFromInclude(\r\n includeName: string,\r\n comments: string,\r\n options?: {\r\n repeatKey?: string;\r\n substitutionVars?: string;\r\n removeAttributes?: boolean;\r\n removeUniforms?: boolean;\r\n removeVaryings?: boolean;\r\n removeIfDef?: boolean;\r\n replaceStrings?: { search: RegExp; replace: string }[];\r\n },\r\n storeKey: string = \"\"\r\n ) {\r\n const key = includeName + storeKey;\r\n if (this.functions[key]) {\r\n return;\r\n }\r\n const store = EngineShaderStore.GetIncludesShadersStore(this.shaderLanguage);\r\n\r\n if (!options || (!options.removeAttributes && !options.removeUniforms && !options.removeVaryings && !options.removeIfDef && !options.replaceStrings)) {\r\n if (options && options.repeatKey) {\r\n this.functions[key] = `#include<${includeName}>${options.substitutionVars ? \"(\" + options.substitutionVars + \")\" : \"\"}[0..${options.repeatKey}]\\n`;\r\n } else {\r\n this.functions[key] = `#include<${includeName}>${options?.substitutionVars ? \"(\" + options?.substitutionVars + \")\" : \"\"}\\n`;\r\n }\r\n\r\n if (this.sharedData.emitComments) {\r\n this.functions[key] = comments + `\\n` + this.functions[key];\r\n }\r\n\r\n return;\r\n }\r\n\r\n this.functions[key] = store[includeName];\r\n\r\n if (this.sharedData.emitComments) {\r\n this.functions[key] = comments + `\\n` + this.functions[key];\r\n }\r\n\r\n if (options.removeIfDef) {\r\n this.functions[key] = this.functions[key].replace(/^\\s*?#ifdef.+$/gm, \"\");\r\n this.functions[key] = this.functions[key].replace(/^\\s*?#endif.*$/gm, \"\");\r\n this.functions[key] = this.functions[key].replace(/^\\s*?#else.*$/gm, \"\");\r\n this.functions[key] = this.functions[key].replace(/^\\s*?#elif.*$/gm, \"\");\r\n }\r\n\r\n if (options.removeAttributes) {\r\n this.functions[key] = this.functions[key].replace(/\\s*?attribute .+?;/g, \"\\n\");\r\n }\r\n\r\n if (options.removeUniforms) {\r\n this.functions[key] = this.functions[key].replace(/\\s*?uniform .*?;/g, \"\\n\");\r\n }\r\n\r\n if (options.removeVaryings) {\r\n this.functions[key] = this.functions[key].replace(/\\s*?(varying|in) .+?;/g, \"\\n\");\r\n }\r\n\r\n if (options.replaceStrings) {\r\n for (let index = 0; index < options.replaceStrings.length; index++) {\r\n const replaceString = options.replaceStrings[index];\r\n this.functions[key] = this.functions[key].replace(replaceString.search, replaceString.replace);\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _registerTempVariable(name: string) {\r\n if (this.sharedData.temps.indexOf(name) !== -1) {\r\n return false;\r\n }\r\n\r\n this.sharedData.temps.push(name);\r\n return true;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _emitVaryingFromString(name: string, type: NodeMaterialBlockConnectionPointTypes, define: string = \"\", notDefine = false) {\r\n if (this.sharedData.varyings.indexOf(name) !== -1) {\r\n return false;\r\n }\r\n\r\n this.sharedData.varyings.push(name);\r\n\r\n const shaderType = this._getShaderType(type);\r\n\r\n const emitCode = (forFragment = false) => {\r\n let code = \"\";\r\n if (define) {\r\n if (define.startsWith(\"defined(\")) {\r\n code += `#if ${define}\\n`;\r\n } else {\r\n code += `${notDefine ? \"#ifndef\" : \"#ifdef\"} ${define}\\n`;\r\n }\r\n }\r\n if (this.shaderLanguage === ShaderLanguage.WGSL) {\r\n switch (shaderType) {\r\n case \"mat4x4f\":\r\n // We can't pass a matrix as a varying in WGSL, so we need to split it into 4 vectors\r\n code += `varying ${name}_r0: vec4f;\\n`;\r\n code += `varying ${name}_r1: vec4f;\\n`;\r\n code += `varying ${name}_r2: vec4f;\\n`;\r\n code += `varying ${name}_r3: vec4f;\\n`;\r\n\r\n if (forFragment) {\r\n code += `var<private> ${name}: mat4x4f;\\n`;\r\n this.sharedData.varyingInitializationsFragment += `${name} = mat4x4f(fragmentInputs.${name}_r0, fragmentInputs.${name}_r1, fragmentInputs.${name}_r2, fragmentInputs.${name}_r3);\\n`;\r\n }\r\n break;\r\n default:\r\n code += `varying ${name}: ${shaderType};\\n`;\r\n break;\r\n }\r\n } else {\r\n code += `varying ${shaderType} ${name};\\n`;\r\n }\r\n if (define) {\r\n code += `#endif\\n`;\r\n }\r\n return code;\r\n };\r\n\r\n if (this.shaderLanguage === ShaderLanguage.WGSL) {\r\n this.sharedData.varyingDeclaration += emitCode(false);\r\n this.sharedData.varyingDeclarationFragment += emitCode(true);\r\n } else {\r\n const code = emitCode();\r\n this.sharedData.varyingDeclaration += code;\r\n this.sharedData.varyingDeclarationFragment += code;\r\n }\r\n\r\n return true;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _getVaryingName(name: string): string {\r\n if (this.shaderLanguage === ShaderLanguage.WGSL) {\r\n return (this.target !== NodeMaterialBlockTargets.Fragment ? \"vertexOutputs.\" : \"fragmentInputs.\") + name;\r\n }\r\n\r\n return name;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _emitUniformFromString(name: string, type: NodeMaterialBlockConnectionPointTypes, define: string = \"\", notDefine = false) {\r\n if (this.uniforms.indexOf(name) !== -1) {\r\n return;\r\n }\r\n\r\n this.uniforms.push(name);\r\n\r\n if (define) {\r\n if (define.startsWith(\"defined(\")) {\r\n this._uniformDeclaration += `#if ${define}\\n`;\r\n } else {\r\n this._uniformDeclaration += `${notDefine ? \"#ifndef\" : \"#ifdef\"} ${define}\\n`;\r\n }\r\n }\r\n if (this.sharedData.formatConfig.getUniformAnnotation) {\r\n this._uniformDeclaration += this.sharedData.formatConfig.getUniformAnnotation(name);\r\n }\r\n const shaderType = this._getShaderType(type);\r\n if (this.shaderLanguage === ShaderLanguage.WGSL) {\r\n this._uniformDeclaration += `uniform ${name}: ${shaderType};\\n`;\r\n } else {\r\n this._uniformDeclaration += `uniform ${shaderType} ${name};\\n`;\r\n }\r\n if (define) {\r\n this._uniformDeclaration += `#endif\\n`;\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _generateTernary(trueStatement: string, falseStatement: string, condition: string) {\r\n if (this.shaderLanguage === ShaderLanguage.WGSL) {\r\n return `select(${falseStatement}, ${trueStatement}, ${condition})`;\r\n }\r\n\r\n return `(${condition}) ? ${trueStatement} : ${falseStatement}`;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _emitFloat(value: number) {\r\n if (value.toString() === value.toFixed(0)) {\r\n return `${value}.0`;\r\n }\r\n\r\n return value.toString();\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _declareOutput(output: NodeMaterialConnectionPoint, isConst?: boolean): string {\r\n return this._declareLocalVar(output.associatedVariableName, output.type, isConst);\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _declareLocalVar(name: string, type: NodeMaterialBlockConnectionPointTypes, isConst?: boolean): string {\r\n if (this.shaderLanguage === ShaderLanguage.WGSL) {\r\n return `${isConst ? \"const\" : \"var\"} ${name}: ${this._getShaderType(type)}`;\r\n } else {\r\n return `${isConst ? \"const \" : \"\"}${this._getShaderType(type)} ${name}`;\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _samplerCubeFunc() {\r\n if (this.shaderLanguage === ShaderLanguage.WGSL) {\r\n return \"textureSample\";\r\n }\r\n return \"textureCube\";\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _samplerFunc() {\r\n if (this.shaderLanguage === ShaderLanguage.WGSL) {\r\n return \"textureSample\";\r\n }\r\n return \"texture2D\";\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _samplerLODFunc() {\r\n if (this.shaderLanguage === ShaderLanguage.WGSL) {\r\n return \"textureSampleLevel\";\r\n }\r\n return \"texture2DLodEXT\";\r\n }\r\n\r\n public _toLinearSpace(output: NodeMaterialConnectionPoint) {\r\n if (this.shaderLanguage === ShaderLanguage.WGSL) {\r\n if (output.type === NodeMaterialBlockConnectionPointTypes.Color3 || output.type === NodeMaterialBlockConnectionPointTypes.Vector3) {\r\n return `toLinearSpaceVec3(${output.associatedVariableName})`;\r\n }\r\n\r\n return `toLinearSpace(${output.associatedVariableName})`;\r\n }\r\n return `toLinearSpace(${output.associatedVariableName})`;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _generateTextureSample(uv: string, samplerName: string) {\r\n if (this.shaderLanguage === ShaderLanguage.WGSL) {\r\n return `${this._samplerFunc()}(${samplerName},${samplerName + Constants.AUTOSAMPLERSUFFIX}, ${uv})`;\r\n }\r\n return `${this._samplerFunc()}(${samplerName}, ${uv})`;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _generateTextureSampleLOD(uv: string, samplerName: string, lod: string) {\r\n if (this.shaderLanguage === ShaderLanguage.WGSL) {\r\n return `${this._samplerLODFunc()}(${samplerName},${samplerName + Constants.AUTOSAMPLERSUFFIX}, ${uv}, ${lod})`;\r\n }\r\n return `${this._samplerLODFunc()}(${samplerName}, ${uv}, ${lod})`;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _generateTextureSampleCube(uv: string, samplerName: string) {\r\n if (this.shaderLanguage === ShaderLanguage.WGSL) {\r\n return `${this._samplerCubeFunc()}(${samplerName},${samplerName + Constants.AUTOSAMPLERSUFFIX}, ${uv})`;\r\n }\r\n return `${this._samplerCubeFunc()}(${samplerName}, ${uv})`;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _generateTextureSampleCubeLOD(uv: string, samplerName: string, lod: string) {\r\n if (this.shaderLanguage === ShaderLanguage.WGSL) {\r\n return `${this._samplerCubeFunc()}(${samplerName},${samplerName + Constants.AUTOSAMPLERSUFFIX}, ${uv}, ${lod})`;\r\n }\r\n return `${this._samplerCubeFunc()}(${samplerName}, ${uv}, ${lod})`;\r\n }\r\n\r\n private _convertVariableDeclarationToWGSL(type: string, dest: string, source: string): string {\r\n return source.replace(new RegExp(`(${type})\\\\s+(\\\\w+)`, \"g\"), `var $2: ${dest}`);\r\n }\r\n\r\n private _convertVariableConstructorsToWGSL(type: string, dest: string, source: string): string {\r\n return source.replace(new RegExp(`(${type})\\\\(`, \"g\"), ` ${dest}(`);\r\n }\r\n\r\n private _convertOutParametersToWGSL(source: string): string {\r\n return source.replace(new RegExp(`out\\\\s+var\\\\s+(\\\\w+)\\\\s*:\\\\s*(\\\\w+)`, \"g\"), `$1: ptr<function, $2>`);\r\n }\r\n\r\n private _convertTernaryOperandsToWGSL(source: string): string {\r\n return source.replace(new RegExp(`\\\\[(.*?)\\\\?(.*?):(.*)\\\\]`, \"g\"), (match, condition, trueCase, falseCase) => `select(${falseCase}, ${trueCase}, ${condition})`);\r\n }\r\n\r\n private _convertModOperatorsToWGSL(source: string): string {\r\n return source.replace(new RegExp(`mod\\\\((.+?),\\\\s*(.+?)\\\\)`, \"g\"), (match, left, right) => `((${left})%(${right}))`);\r\n }\r\n\r\n private _convertConstToWGSL(source: string): string {\r\n return source.replace(new RegExp(`const var`, \"g\"), `const`);\r\n }\r\n\r\n private _convertInnerFunctionsToWGSL(source: string): string {\r\n return source.replace(new RegExp(`inversesqrt`, \"g\"), `inverseSqrt`);\r\n }\r\n\r\n private _convertFunctionsToWGSL(source: string): string {\r\n const regex = /var\\s+(\\w+)\\s*:\\s*(\\w+)\\((.*)\\)/g;\r\n\r\n let match: RegExpMatchArray | null;\r\n while ((match = regex.exec(source)) !== null) {\r\n const funcName = match[1];\r\n const funcType = match[2];\r\n const params = match[3]; // All parameters as a single string\r\n\r\n // Processing the parameters to match 'name: type' format\r\n const formattedParams = params.replace(/var\\s/g, \"\");\r\n\r\n // Constructing the final output string\r\n source = source.replace(match[0], `fn ${funcName}(${formattedParams}) -> ${funcType}`);\r\n }\r\n return source;\r\n }\r\n\r\n public _babylonSLtoWGSL(code: string) {\r\n // variable declarations\r\n code = this._convertVariableDeclarationToWGSL(\"void\", \"voidnull\", code);\r\n code = this._convertVariableDeclarationToWGSL(\"bool\", \"bool\", code);\r\n code = this._convertVariableDeclarationToWGSL(\"int\", \"i32\", code);\r\n code = this._convertVariableDeclarationToWGSL(\"uint\", \"u32\", code);\r\n code = this._convertVariableDeclarationToWGSL(\"float\", \"f32\", code);\r\n code = this._convertVariableDeclarationToWGSL(\"vec2\", \"vec2f\", code);\r\n code = this._convertVariableDeclarationToWGSL(\"vec3\", \"vec3f\", code);\r\n code = this._convertVariableDeclarationToWGSL(\"vec4\", \"vec4f\", code);\r\n code = this._convertVariableDeclarationToWGSL(\"mat2\", \"mat2x2f\", code);\r\n code = this._convertVariableDeclarationToWGSL(\"mat3\", \"mat3x3f\", code);\r\n code = this._convertVariableDeclarationToWGSL(\"mat4\", \"mat4x4f\", code);\r\n\r\n // Type constructors\r\n code = this._convertVariableConstructorsToWGSL(\"float\", \"f32\", code);\r\n code = this._convertVariableConstructorsToWGSL(\"vec2\", \"vec2f\", code);\r\n code = this._convertVariableConstructorsToWGSL(\"vec3\", \"vec3f\", code);\r\n code = this._convertVariableConstructorsToWGSL(\"vec4\", \"vec4f\", code);\r\n code = this._convertVariableConstructorsToWGSL(\"mat2\", \"mat2x2f\", code);\r\n code = this._convertVariableConstructorsToWGSL(\"mat3\", \"mat3x3f\", code);\r\n code = this._convertVariableConstructorsToWGSL(\"mat4\", \"mat4x4f\", code);\r\n\r\n // Ternary operands\r\n code = this._convertTernaryOperandsToWGSL(code);\r\n\r\n // Mod operators\r\n code = this._convertModOperatorsToWGSL(code);\r\n\r\n // Const\r\n code = this._convertConstToWGSL(code);\r\n\r\n // Inner functions\r\n code = this._convertInnerFunctionsToWGSL(code);\r\n\r\n // Out paramters\r\n code = this._convertOutParametersToWGSL(code);\r\n code = code.replace(/\\[\\*\\]/g, \"*\");\r\n\r\n // Functions\r\n code = this._convertFunctionsToWGSL(code);\r\n\r\n // Remove voidnull\r\n code = code.replace(/\\s->\\svoidnull/g, \"\");\r\n\r\n // Derivatives\r\n code = code.replace(/dFdx/g, \"dpdx\");\r\n code = code.replace(/dFdy/g, \"dpdy\");\r\n\r\n return code;\r\n }\r\n\r\n private _convertTernaryOperandsToGLSL(source: string): string {\r\n return source.replace(new RegExp(`\\\\[(.+?)\\\\?(.+?):(.+)\\\\]`, \"g\"), (match, condition, trueCase, falseCase) => `${condition} ? ${trueCase} : ${falseCase}`);\r\n }\r\n\r\n public _babylonSLtoGLSL(code: string) {\r\n /** Remove BSL specifics */\r\n code = code.replace(/\\[\\*\\]/g, \"\");\r\n code = this._convertTernaryOperandsToGLSL(code);\r\n\r\n return code;\r\n }\r\n}\r\n"]}
|
|
@@ -79,6 +79,13 @@ export declare class NodeMaterialBuildStateSharedData {
|
|
|
79
79
|
* Gets the list of animated inputs
|
|
80
80
|
*/
|
|
81
81
|
animatedInputs: InputBlock[];
|
|
82
|
+
/**
|
|
83
|
+
* Configurations used to format the generated code
|
|
84
|
+
*/
|
|
85
|
+
formatConfig: {
|
|
86
|
+
getUniformAnnotation: Nullable<(name: string) => string>;
|
|
87
|
+
formatVariablename: (name: string) => string;
|
|
88
|
+
};
|
|
82
89
|
/**
|
|
83
90
|
* Build Id used to avoid multiple recompilations
|
|
84
91
|
*/
|
|
@@ -67,6 +67,13 @@ export class NodeMaterialBuildStateSharedData {
|
|
|
67
67
|
* Gets the list of animated inputs
|
|
68
68
|
*/
|
|
69
69
|
this.animatedInputs = [];
|
|
70
|
+
/**
|
|
71
|
+
* Configurations used to format the generated code
|
|
72
|
+
*/
|
|
73
|
+
this.formatConfig = {
|
|
74
|
+
getUniformAnnotation: null,
|
|
75
|
+
formatVariablename: (name) => name.replace(/[^a-zA-Z_]+/g, ""),
|
|
76
|
+
};
|
|
70
77
|
/** List of emitted variables */
|
|
71
78
|
this.variableNames = {};
|
|
72
79
|
/** List of emitted defines */
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"nodeMaterialBuildStateSharedData.js","sourceRoot":"","sources":["../../../../../dev/core/src/Materials/Node/nodeMaterialBuildStateSharedData.ts"],"names":[],"mappings":"AAMA,OAAO,EAAE,MAAM,EAAE,6BAAyB;AAG1C;;GAEG;AACH,MAAM,OAAO,gCAAgC;IAoIzC,gCAAgC;IAChC;QA/HA;;WAEG;QACI,UAAK,GAAa,EAAE,CAAC;QAE5B;;WAEG;QACI,aAAQ,GAAa,EAAE,CAAC;QAE/B;;WAEG;QACI,uBAAkB,GAAG,EAAE,CAAC;QAE/B;;;WAGG;QACI,+BAA0B,GAAG,EAAE,CAAC;QAEvC;;;WAGG;QACI,mCAA8B,GAAG,EAAE,CAAC;QAO3C;;WAEG;QACI,gBAAW,GAAiB,EAAE,CAAC;QAEtC;;WAEG;QACI,kBAAa,GAAgC,EAAE,CAAC;QAEvD;;WAEG;QACI,mBAAc,GAAwB,EAAE,CAAC;QAEhD;;WAEG;QACI,yBAAoB,GAAwB,EAAE,CAAC;QAEtD;;WAEG;QACI,wBAAmB,GAAwB,EAAE,CAAC;QAErD;;WAEG;QACI,sBAAiB,GAAwB,EAAE,CAAC;QAEnD;;WAEG;QACI,4BAAuB,GAAwB,EAAE,CAAC;QAEzD;;WAEG;QACI,yBAAoB,GAAwB,EAAE,CAAC;QAEtD;;WAEG;QACI,mBAAc,GAAwB,EAAE,CAAC;QAEhD;;WAEG;QACI,mBAAc,GAAiB,EAAE,CAAC;QAOzC,gCAAgC;QACzB,kBAAa,GAA8B,EAAE,CAAC;QAErD,8BAA8B;QACvB,gBAAW,GAA8B,EAAE,CAAC;QAWnD;;WAEG;QACI,UAAK,GAAG;YACX,mBAAmB,EAAE,KAAK;YAC1B,6BAA6B,EAAE,KAAK;YACpC,iBAAiB,EAAE,KAAK;YACxB,gBAAgB,EAAE,KAAK;SAC1B,CAAC;QAEF;;WAEG;QACI,WAAM,GAAG;YACZ,UAAU,EAAE,KAAK;YACjB,YAAY,EAAE,KAAK;YACnB,6BAA6B,EAAE,IAAI,KAAK,EAA+B;SAC1E,CAAC;QAEF;;WAEG;QACI,4BAAuB,GAAY,KAAK,CAAC;QAI5C,oDAAoD;QACpD,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,GAAG,CAAC,CAAC;QACnC,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC;QACjC,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC;QAClC,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;QAC7B,IAAI,CAAC,aAAa,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;QAC9B,IAAI,CAAC,aAAa,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;QAC9B,IAAI,CAAC,aAAa,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;QAC9B,IAAI,CAAC,aAAa,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;QAC9B,IAAI,CAAC,aAAa,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;QAC9B,IAAI,CAAC,aAAa,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC;QAChC,IAAI,CAAC,aAAa,CAAC,iBAAiB,CAAC,GAAG,CAAC,CAAC;QAC1C,IAAI,CAAC,aAAa,CAAC,iBAAiB,CAAC,GAAG,CAAC,CAAC;QAC1C,IAAI,CAAC,aAAa,CAAC,sBAAsB,CAAC,GAAG,CAAC,CAAC;QAC/C,IAAI,CAAC,aAAa,CAAC,sBAAsB,CAAC,GAAG,CAAC,CAAC;QAC/C,IAAI,CAAC,aAAa,CAAC,aAAa,CAAC,GAAG,CAAC,CAAC;QACtC,IAAI,CAAC,aAAa,CAAC,cAAc,CAAC,GAAG,CAAC,CAAC;QACvC,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,GAAG,CAAC,CAAC;QACnC,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC;QACjC,IAAI,CAAC,aAAa,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC;QAE/B,yBAAyB;QACzB,IAAI,CAAC,aAAa,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC;QAE/B,kBAAkB;QAClB,IAAI,CAAC,WAAW,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC;QAChC,IAAI,CAAC,WAAW,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC;QAChC,IAAI,CAAC,WAAW,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC;QAChC,IAAI,CAAC,WAAW,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC;QAChC,IAAI,CAAC,WAAW,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC;QAChC,IAAI,CAAC,WAAW,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC;QAChC,IAAI,CAAC,WAAW,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC;QAChC,IAAI,CAAC,WAAW,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC;IACpC,CAAC;IAED;;;;OAIG;IACI,UAAU,CAAC,kBAAgD,IAAI;QAClE,IAAI,YAAY,GAAG,EAAE,CAAC;QAEtB,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,UAAU,IAAI,CAAC,IAAI,CAAC,uBAAuB,EAAE,CAAC;YAC3D,YAAY,IAAI,iHAAiH,CAAC;QACtI,CAAC;QACD,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,YAAY,EAAE,CAAC;YAC5B,YAAY,IAAI,gHAAgH,CAAC;QACrI,CAAC;QACD,KAAK,MAAM,iBAAiB,IAAI,IAAI,CAAC,MAAM,CAAC,6BAA6B,EAAE,CAAC;YACxE,YAAY,IAAI,SAAS,iBAAiB,CAAC,IAAI,eAC3C,iBAAiB,CAAC,UAAU,CAAC,IACjC,IAAI,iBAAiB,CAAC,UAAU,CAAC,YAAY,EAAE,2CAA2C,CAAC;QAC/F,CAAC;QAED,IAAI,YAAY,EAAE,CAAC;YACf,IAAI,eAAe,EAAE,CAAC;gBAClB,eAAe,CAAC,eAAe,CAAC,YAAY,CAAC,CAAC;YAClD,CAAC;YACD,MAAM,CAAC,KAAK,CAAC,iCAAiC,GAAG,YAAY,CAAC,CAAC;YAE/D,OAAO,KAAK,CAAC;QACjB,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ","sourcesContent":["import type { NodeMaterialConnectionPoint } from \"./nodeMaterialBlockConnectionPoint\";\r\nimport type { NodeMaterialBlock } from \"./nodeMaterialBlock\";\r\nimport type { InputBlock } from \"./Blocks/Input/inputBlock\";\r\nimport type { Scene } from \"../../scene\";\r\nimport type { Immutable, Nullable } from \"../../types\";\r\nimport type { NodeMaterial, NodeMaterialTextureBlocks } from \"./nodeMaterial\";\r\nimport { Logger } from \"core/Misc/logger\";\r\nimport type { Observable } from \"core/Misc/observable\";\r\n\r\n/**\r\n * Class used to store shared data between 2 NodeMaterialBuildState\r\n */\r\nexport class NodeMaterialBuildStateSharedData {\r\n /**\r\n * The node material we are currently building\r\n */\r\n public nodeMaterial: NodeMaterial;\r\n\r\n /**\r\n * Gets the list of emitted varyings\r\n */\r\n public temps: string[] = [];\r\n\r\n /**\r\n * Gets the list of emitted varyings\r\n */\r\n public varyings: string[] = [];\r\n\r\n /**\r\n * Gets the varying declaration string (for vertex shader)\r\n */\r\n public varyingDeclaration = \"\";\r\n\r\n /**\r\n * Gets the varying declaration string (for fragment shader)\r\n * This is potentially different from varyingDeclaration only in WebGPU\r\n */\r\n public varyingDeclarationFragment = \"\";\r\n\r\n /**\r\n * Gets the varying initialization string (for fragment shader)\r\n * Only used in WebGPU, to reconstruct the varying values from the vertex shader if their types is mat4x4f\r\n */\r\n public varyingInitializationsFragment = \"\";\r\n\r\n /**\r\n * List of the fragment output nodes\r\n */\r\n public fragmentOutputNodes: Immutable<Array<NodeMaterialBlock>>;\r\n\r\n /**\r\n * Input blocks\r\n */\r\n public inputBlocks: InputBlock[] = [];\r\n\r\n /**\r\n * Input blocks\r\n */\r\n public textureBlocks: NodeMaterialTextureBlocks[] = [];\r\n\r\n /**\r\n * Bindable blocks (Blocks that need to set data to the effect)\r\n */\r\n public bindableBlocks: NodeMaterialBlock[] = [];\r\n\r\n /**\r\n * Bindable blocks (Blocks that need to set data to the effect) that will always be called (by bindForSubMesh), contrary to bindableBlocks that won't be called if _mustRebind() returns false\r\n */\r\n public forcedBindableBlocks: NodeMaterialBlock[] = [];\r\n\r\n /**\r\n * List of blocks that can provide a compilation fallback\r\n */\r\n public blocksWithFallbacks: NodeMaterialBlock[] = [];\r\n\r\n /**\r\n * List of blocks that can provide a define update\r\n */\r\n public blocksWithDefines: NodeMaterialBlock[] = [];\r\n\r\n /**\r\n * List of blocks that can provide a repeatable content\r\n */\r\n public repeatableContentBlocks: NodeMaterialBlock[] = [];\r\n\r\n /**\r\n * List of blocks that can provide a dynamic list of uniforms\r\n */\r\n public dynamicUniformBlocks: NodeMaterialBlock[] = [];\r\n\r\n /**\r\n * List of blocks that can block the isReady function for the material\r\n */\r\n public blockingBlocks: NodeMaterialBlock[] = [];\r\n\r\n /**\r\n * Gets the list of animated inputs\r\n */\r\n public animatedInputs: InputBlock[] = [];\r\n\r\n /**\r\n * Build Id used to avoid multiple recompilations\r\n */\r\n public buildId: number;\r\n\r\n /** List of emitted variables */\r\n public variableNames: { [key: string]: number } = {};\r\n\r\n /** List of emitted defines */\r\n public defineNames: { [key: string]: number } = {};\r\n\r\n /** Should emit comments? */\r\n public emitComments: boolean;\r\n\r\n /** Emit build activity */\r\n public verbose: boolean;\r\n\r\n /** Gets or sets the hosting scene */\r\n public scene: Scene;\r\n\r\n /**\r\n * Gets the compilation hints emitted at compilation time\r\n */\r\n public hints = {\r\n needWorldViewMatrix: false,\r\n needWorldViewProjectionMatrix: false,\r\n needAlphaBlending: false,\r\n needAlphaTesting: false,\r\n };\r\n\r\n /**\r\n * List of compilation checks\r\n */\r\n public checks = {\r\n emitVertex: false,\r\n emitFragment: false,\r\n notConnectedNonOptionalInputs: new Array<NodeMaterialConnectionPoint>(),\r\n };\r\n\r\n /**\r\n * Is vertex program allowed to be empty?\r\n */\r\n public allowEmptyVertexProgram: boolean = false;\r\n\r\n /** Creates a new shared data */\r\n public constructor() {\r\n // Exclude usual attributes from free variable names\r\n this.variableNames[\"position\"] = 0;\r\n this.variableNames[\"normal\"] = 0;\r\n this.variableNames[\"tangent\"] = 0;\r\n this.variableNames[\"uv\"] = 0;\r\n this.variableNames[\"uv2\"] = 0;\r\n this.variableNames[\"uv3\"] = 0;\r\n this.variableNames[\"uv4\"] = 0;\r\n this.variableNames[\"uv5\"] = 0;\r\n this.variableNames[\"uv6\"] = 0;\r\n this.variableNames[\"color\"] = 0;\r\n this.variableNames[\"matricesIndices\"] = 0;\r\n this.variableNames[\"matricesWeights\"] = 0;\r\n this.variableNames[\"matricesIndicesExtra\"] = 0;\r\n this.variableNames[\"matricesWeightsExtra\"] = 0;\r\n this.variableNames[\"diffuseBase\"] = 0;\r\n this.variableNames[\"specularBase\"] = 0;\r\n this.variableNames[\"worldPos\"] = 0;\r\n this.variableNames[\"shadow\"] = 0;\r\n this.variableNames[\"view\"] = 0;\r\n\r\n // Exclude known varyings\r\n this.variableNames[\"vTBN\"] = 0;\r\n\r\n // Exclude defines\r\n this.defineNames[\"MAINUV0\"] = 0;\r\n this.defineNames[\"MAINUV1\"] = 0;\r\n this.defineNames[\"MAINUV2\"] = 0;\r\n this.defineNames[\"MAINUV3\"] = 0;\r\n this.defineNames[\"MAINUV4\"] = 0;\r\n this.defineNames[\"MAINUV5\"] = 0;\r\n this.defineNames[\"MAINUV6\"] = 0;\r\n this.defineNames[\"MAINUV7\"] = 0;\r\n }\r\n\r\n /**\r\n * Emits console errors and exceptions if there is a failing check\r\n * @param errorObservable defines an Observable to send the error message\r\n * @returns true if all checks pass\r\n */\r\n public emitErrors(errorObservable: Nullable<Observable<string>> = null) {\r\n let errorMessage = \"\";\r\n\r\n if (!this.checks.emitVertex && !this.allowEmptyVertexProgram) {\r\n errorMessage += \"NodeMaterial does not have a vertex output. You need to at least add a block that generates a position value.\\n\";\r\n }\r\n if (!this.checks.emitFragment) {\r\n errorMessage += \"NodeMaterial does not have a fragment output. You need to at least add a block that generates a color value.\\n\";\r\n }\r\n for (const notConnectedInput of this.checks.notConnectedNonOptionalInputs) {\r\n errorMessage += `input ${notConnectedInput.name} from block ${\r\n notConnectedInput.ownerBlock.name\r\n }[${notConnectedInput.ownerBlock.getClassName()}] is not connected and is not optional.\\n`;\r\n }\r\n\r\n if (errorMessage) {\r\n if (errorObservable) {\r\n errorObservable.notifyObservers(errorMessage);\r\n }\r\n Logger.Error(\"Build of NodeMaterial failed:\\n\" + errorMessage);\r\n\r\n return false;\r\n }\r\n\r\n return true;\r\n }\r\n}\r\n"]}
|
|
1
|
+
{"version":3,"file":"nodeMaterialBuildStateSharedData.js","sourceRoot":"","sources":["../../../../../dev/core/src/Materials/Node/nodeMaterialBuildStateSharedData.ts"],"names":[],"mappings":"AAMA,OAAO,EAAE,MAAM,EAAE,6BAAyB;AAG1C;;GAEG;AACH,MAAM,OAAO,gCAAgC;IA4IzC,gCAAgC;IAChC;QAvIA;;WAEG;QACI,UAAK,GAAa,EAAE,CAAC;QAE5B;;WAEG;QACI,aAAQ,GAAa,EAAE,CAAC;QAE/B;;WAEG;QACI,uBAAkB,GAAG,EAAE,CAAC;QAE/B;;;WAGG;QACI,+BAA0B,GAAG,EAAE,CAAC;QAEvC;;;WAGG;QACI,mCAA8B,GAAG,EAAE,CAAC;QAO3C;;WAEG;QACI,gBAAW,GAAiB,EAAE,CAAC;QAEtC;;WAEG;QACI,kBAAa,GAAgC,EAAE,CAAC;QAEvD;;WAEG;QACI,mBAAc,GAAwB,EAAE,CAAC;QAEhD;;WAEG;QACI,yBAAoB,GAAwB,EAAE,CAAC;QAEtD;;WAEG;QACI,wBAAmB,GAAwB,EAAE,CAAC;QAErD;;WAEG;QACI,sBAAiB,GAAwB,EAAE,CAAC;QAEnD;;WAEG;QACI,4BAAuB,GAAwB,EAAE,CAAC;QAEzD;;WAEG;QACI,yBAAoB,GAAwB,EAAE,CAAC;QAEtD;;WAEG;QACI,mBAAc,GAAwB,EAAE,CAAC;QAEhD;;WAEG;QACI,mBAAc,GAAiB,EAAE,CAAC;QAEzC;;WAEG;QACI,iBAAY,GAAG;YAClB,oBAAoB,EAAE,IAA0C;YAChE,kBAAkB,EAAE,CAAC,IAAY,EAAE,EAAE,CAAC,IAAI,CAAC,OAAO,CAAC,cAAc,EAAE,EAAE,CAAC;SACzE,CAAC;QAOF,gCAAgC;QACzB,kBAAa,GAA8B,EAAE,CAAC;QAErD,8BAA8B;QACvB,gBAAW,GAA8B,EAAE,CAAC;QAWnD;;WAEG;QACI,UAAK,GAAG;YACX,mBAAmB,EAAE,KAAK;YAC1B,6BAA6B,EAAE,KAAK;YACpC,iBAAiB,EAAE,KAAK;YACxB,gBAAgB,EAAE,KAAK;SAC1B,CAAC;QAEF;;WAEG;QACI,WAAM,GAAG;YACZ,UAAU,EAAE,KAAK;YACjB,YAAY,EAAE,KAAK;YACnB,6BAA6B,EAAE,IAAI,KAAK,EAA+B;SAC1E,CAAC;QAEF;;WAEG;QACI,4BAAuB,GAAY,KAAK,CAAC;QAI5C,oDAAoD;QACpD,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,GAAG,CAAC,CAAC;QACnC,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC;QACjC,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC;QAClC,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;QAC7B,IAAI,CAAC,aAAa,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;QAC9B,IAAI,CAAC,aAAa,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;QAC9B,IAAI,CAAC,aAAa,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;QAC9B,IAAI,CAAC,aAAa,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;QAC9B,IAAI,CAAC,aAAa,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;QAC9B,IAAI,CAAC,aAAa,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC;QAChC,IAAI,CAAC,aAAa,CAAC,iBAAiB,CAAC,GAAG,CAAC,CAAC;QAC1C,IAAI,CAAC,aAAa,CAAC,iBAAiB,CAAC,GAAG,CAAC,CAAC;QAC1C,IAAI,CAAC,aAAa,CAAC,sBAAsB,CAAC,GAAG,CAAC,CAAC;QAC/C,IAAI,CAAC,aAAa,CAAC,sBAAsB,CAAC,GAAG,CAAC,CAAC;QAC/C,IAAI,CAAC,aAAa,CAAC,aAAa,CAAC,GAAG,CAAC,CAAC;QACtC,IAAI,CAAC,aAAa,CAAC,cAAc,CAAC,GAAG,CAAC,CAAC;QACvC,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,GAAG,CAAC,CAAC;QACnC,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC;QACjC,IAAI,CAAC,aAAa,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC;QAE/B,yBAAyB;QACzB,IAAI,CAAC,aAAa,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC;QAE/B,kBAAkB;QAClB,IAAI,CAAC,WAAW,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC;QAChC,IAAI,CAAC,WAAW,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC;QAChC,IAAI,CAAC,WAAW,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC;QAChC,IAAI,CAAC,WAAW,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC;QAChC,IAAI,CAAC,WAAW,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC;QAChC,IAAI,CAAC,WAAW,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC;QAChC,IAAI,CAAC,WAAW,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC;QAChC,IAAI,CAAC,WAAW,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC;IACpC,CAAC;IAED;;;;OAIG;IACI,UAAU,CAAC,kBAAgD,IAAI;QAClE,IAAI,YAAY,GAAG,EAAE,CAAC;QAEtB,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,UAAU,IAAI,CAAC,IAAI,CAAC,uBAAuB,EAAE,CAAC;YAC3D,YAAY,IAAI,iHAAiH,CAAC;QACtI,CAAC;QACD,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,YAAY,EAAE,CAAC;YAC5B,YAAY,IAAI,gHAAgH,CAAC;QACrI,CAAC;QACD,KAAK,MAAM,iBAAiB,IAAI,IAAI,CAAC,MAAM,CAAC,6BAA6B,EAAE,CAAC;YACxE,YAAY,IAAI,SAAS,iBAAiB,CAAC,IAAI,eAC3C,iBAAiB,CAAC,UAAU,CAAC,IACjC,IAAI,iBAAiB,CAAC,UAAU,CAAC,YAAY,EAAE,2CAA2C,CAAC;QAC/F,CAAC;QAED,IAAI,YAAY,EAAE,CAAC;YACf,IAAI,eAAe,EAAE,CAAC;gBAClB,eAAe,CAAC,eAAe,CAAC,YAAY,CAAC,CAAC;YAClD,CAAC;YACD,MAAM,CAAC,KAAK,CAAC,iCAAiC,GAAG,YAAY,CAAC,CAAC;YAE/D,OAAO,KAAK,CAAC;QACjB,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ","sourcesContent":["import type { NodeMaterialConnectionPoint } from \"./nodeMaterialBlockConnectionPoint\";\r\nimport type { NodeMaterialBlock } from \"./nodeMaterialBlock\";\r\nimport type { InputBlock } from \"./Blocks/Input/inputBlock\";\r\nimport type { Scene } from \"../../scene\";\r\nimport type { Immutable, Nullable } from \"../../types\";\r\nimport type { NodeMaterial, NodeMaterialTextureBlocks } from \"./nodeMaterial\";\r\nimport { Logger } from \"core/Misc/logger\";\r\nimport type { Observable } from \"core/Misc/observable\";\r\n\r\n/**\r\n * Class used to store shared data between 2 NodeMaterialBuildState\r\n */\r\nexport class NodeMaterialBuildStateSharedData {\r\n /**\r\n * The node material we are currently building\r\n */\r\n public nodeMaterial: NodeMaterial;\r\n\r\n /**\r\n * Gets the list of emitted varyings\r\n */\r\n public temps: string[] = [];\r\n\r\n /**\r\n * Gets the list of emitted varyings\r\n */\r\n public varyings: string[] = [];\r\n\r\n /**\r\n * Gets the varying declaration string (for vertex shader)\r\n */\r\n public varyingDeclaration = \"\";\r\n\r\n /**\r\n * Gets the varying declaration string (for fragment shader)\r\n * This is potentially different from varyingDeclaration only in WebGPU\r\n */\r\n public varyingDeclarationFragment = \"\";\r\n\r\n /**\r\n * Gets the varying initialization string (for fragment shader)\r\n * Only used in WebGPU, to reconstruct the varying values from the vertex shader if their types is mat4x4f\r\n */\r\n public varyingInitializationsFragment = \"\";\r\n\r\n /**\r\n * List of the fragment output nodes\r\n */\r\n public fragmentOutputNodes: Immutable<Array<NodeMaterialBlock>>;\r\n\r\n /**\r\n * Input blocks\r\n */\r\n public inputBlocks: InputBlock[] = [];\r\n\r\n /**\r\n * Input blocks\r\n */\r\n public textureBlocks: NodeMaterialTextureBlocks[] = [];\r\n\r\n /**\r\n * Bindable blocks (Blocks that need to set data to the effect)\r\n */\r\n public bindableBlocks: NodeMaterialBlock[] = [];\r\n\r\n /**\r\n * Bindable blocks (Blocks that need to set data to the effect) that will always be called (by bindForSubMesh), contrary to bindableBlocks that won't be called if _mustRebind() returns false\r\n */\r\n public forcedBindableBlocks: NodeMaterialBlock[] = [];\r\n\r\n /**\r\n * List of blocks that can provide a compilation fallback\r\n */\r\n public blocksWithFallbacks: NodeMaterialBlock[] = [];\r\n\r\n /**\r\n * List of blocks that can provide a define update\r\n */\r\n public blocksWithDefines: NodeMaterialBlock[] = [];\r\n\r\n /**\r\n * List of blocks that can provide a repeatable content\r\n */\r\n public repeatableContentBlocks: NodeMaterialBlock[] = [];\r\n\r\n /**\r\n * List of blocks that can provide a dynamic list of uniforms\r\n */\r\n public dynamicUniformBlocks: NodeMaterialBlock[] = [];\r\n\r\n /**\r\n * List of blocks that can block the isReady function for the material\r\n */\r\n public blockingBlocks: NodeMaterialBlock[] = [];\r\n\r\n /**\r\n * Gets the list of animated inputs\r\n */\r\n public animatedInputs: InputBlock[] = [];\r\n\r\n /**\r\n * Configurations used to format the generated code\r\n */\r\n public formatConfig = {\r\n getUniformAnnotation: null as Nullable<(name: string) => string>,\r\n formatVariablename: (name: string) => name.replace(/[^a-zA-Z_]+/g, \"\"),\r\n };\r\n\r\n /**\r\n * Build Id used to avoid multiple recompilations\r\n */\r\n public buildId: number;\r\n\r\n /** List of emitted variables */\r\n public variableNames: { [key: string]: number } = {};\r\n\r\n /** List of emitted defines */\r\n public defineNames: { [key: string]: number } = {};\r\n\r\n /** Should emit comments? */\r\n public emitComments: boolean;\r\n\r\n /** Emit build activity */\r\n public verbose: boolean;\r\n\r\n /** Gets or sets the hosting scene */\r\n public scene: Scene;\r\n\r\n /**\r\n * Gets the compilation hints emitted at compilation time\r\n */\r\n public hints = {\r\n needWorldViewMatrix: false,\r\n needWorldViewProjectionMatrix: false,\r\n needAlphaBlending: false,\r\n needAlphaTesting: false,\r\n };\r\n\r\n /**\r\n * List of compilation checks\r\n */\r\n public checks = {\r\n emitVertex: false,\r\n emitFragment: false,\r\n notConnectedNonOptionalInputs: new Array<NodeMaterialConnectionPoint>(),\r\n };\r\n\r\n /**\r\n * Is vertex program allowed to be empty?\r\n */\r\n public allowEmptyVertexProgram: boolean = false;\r\n\r\n /** Creates a new shared data */\r\n public constructor() {\r\n // Exclude usual attributes from free variable names\r\n this.variableNames[\"position\"] = 0;\r\n this.variableNames[\"normal\"] = 0;\r\n this.variableNames[\"tangent\"] = 0;\r\n this.variableNames[\"uv\"] = 0;\r\n this.variableNames[\"uv2\"] = 0;\r\n this.variableNames[\"uv3\"] = 0;\r\n this.variableNames[\"uv4\"] = 0;\r\n this.variableNames[\"uv5\"] = 0;\r\n this.variableNames[\"uv6\"] = 0;\r\n this.variableNames[\"color\"] = 0;\r\n this.variableNames[\"matricesIndices\"] = 0;\r\n this.variableNames[\"matricesWeights\"] = 0;\r\n this.variableNames[\"matricesIndicesExtra\"] = 0;\r\n this.variableNames[\"matricesWeightsExtra\"] = 0;\r\n this.variableNames[\"diffuseBase\"] = 0;\r\n this.variableNames[\"specularBase\"] = 0;\r\n this.variableNames[\"worldPos\"] = 0;\r\n this.variableNames[\"shadow\"] = 0;\r\n this.variableNames[\"view\"] = 0;\r\n\r\n // Exclude known varyings\r\n this.variableNames[\"vTBN\"] = 0;\r\n\r\n // Exclude defines\r\n this.defineNames[\"MAINUV0\"] = 0;\r\n this.defineNames[\"MAINUV1\"] = 0;\r\n this.defineNames[\"MAINUV2\"] = 0;\r\n this.defineNames[\"MAINUV3\"] = 0;\r\n this.defineNames[\"MAINUV4\"] = 0;\r\n this.defineNames[\"MAINUV5\"] = 0;\r\n this.defineNames[\"MAINUV6\"] = 0;\r\n this.defineNames[\"MAINUV7\"] = 0;\r\n }\r\n\r\n /**\r\n * Emits console errors and exceptions if there is a failing check\r\n * @param errorObservable defines an Observable to send the error message\r\n * @returns true if all checks pass\r\n */\r\n public emitErrors(errorObservable: Nullable<Observable<string>> = null) {\r\n let errorMessage = \"\";\r\n\r\n if (!this.checks.emitVertex && !this.allowEmptyVertexProgram) {\r\n errorMessage += \"NodeMaterial does not have a vertex output. You need to at least add a block that generates a position value.\\n\";\r\n }\r\n if (!this.checks.emitFragment) {\r\n errorMessage += \"NodeMaterial does not have a fragment output. You need to at least add a block that generates a color value.\\n\";\r\n }\r\n for (const notConnectedInput of this.checks.notConnectedNonOptionalInputs) {\r\n errorMessage += `input ${notConnectedInput.name} from block ${\r\n notConnectedInput.ownerBlock.name\r\n }[${notConnectedInput.ownerBlock.getClassName()}] is not connected and is not optional.\\n`;\r\n }\r\n\r\n if (errorMessage) {\r\n if (errorObservable) {\r\n errorObservable.notifyObservers(errorMessage);\r\n }\r\n Logger.Error(\"Build of NodeMaterial failed:\\n\" + errorMessage);\r\n\r\n return false;\r\n }\r\n\r\n return true;\r\n }\r\n}\r\n"]}
|
|
@@ -10,7 +10,7 @@ import { NodeMaterialSystemValues } from "./Enums/nodeMaterialSystemValues.js";
|
|
|
10
10
|
import { MultiplyBlock } from "./Blocks/multiplyBlock.js";
|
|
11
11
|
import { Texture } from "../Textures/texture.js";
|
|
12
12
|
import { Tools } from "../../Misc/tools.js";
|
|
13
|
-
import {
|
|
13
|
+
import { SmartFilterTextureBlock } from "./Blocks/Dual/smartFilterTextureBlock.js";
|
|
14
14
|
import { Color4 } from "../../Maths/math.color.js";
|
|
15
15
|
import { AddBlock } from "./Blocks/addBlock.js";
|
|
16
16
|
/**
|
|
@@ -69,7 +69,9 @@ export function SetToDefaultSFE(nodeMaterial) {
|
|
|
69
69
|
nodeMaterial.editorData = null;
|
|
70
70
|
const uv = new InputBlock("uv");
|
|
71
71
|
uv.setAsAttribute("postprocess_uv");
|
|
72
|
-
|
|
72
|
+
uv.comments = "Normalized screen position to sample our texture with.";
|
|
73
|
+
const currentScreen = new SmartFilterTextureBlock("Input Texture");
|
|
74
|
+
currentScreen.comments = "A placeholder that represents the input texture to compose.";
|
|
73
75
|
uv.connectTo(currentScreen);
|
|
74
76
|
const textureUrl = Tools.GetAssetUrl("https://assets.babylonjs.com/core/nme/currentScreenPostProcess.png");
|
|
75
77
|
currentScreen.texture = new Texture(textureUrl, nodeMaterial.getScene());
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"nodeMaterialDefault.js","sourceRoot":"","sources":["../../../../../dev/core/src/Materials/Node/nodeMaterialDefault.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,cAAc,EAAE,MAAM,yBAAyB,CAAC;AACzD,OAAO,EAAE,iBAAiB,EAAE,MAAM,mCAAmC,CAAC;AACtE,OAAO,EAAE,mBAAmB,EAAE,MAAM,uCAAuC,CAAC;AAC5E,OAAO,EAAE,UAAU,EAAE,MAAM,2BAA2B,CAAC;AACvD,OAAO,EAAE,sBAAsB,EAAE,MAAM,mDAAmD,CAAC;AAC3F,OAAO,EAAE,aAAa,EAAE,MAAM,0CAA0C,CAAC;AACzE,OAAO,EAAE,gBAAgB,EAAE,MAAM,6CAA6C,CAAC;AAC/E,OAAO,EAAE,iBAAiB,EAAE,MAAM,2BAA2B,CAAC;AAC9D,OAAO,EAAE,wBAAwB,EAAE,MAAM,kCAAkC,CAAC;AAE5E,OAAO,EAAE,aAAa,EAAE,MAAM,wBAAwB,CAAC;AACvD,OAAO,EAAE,OAAO,EAAE,MAAM,qBAAqB,CAAC;AAC9C,OAAO,EAAE,KAAK,EAAE,4BAAwB;AACxC,OAAO,EAAE,
|
|
1
|
+
{"version":3,"file":"nodeMaterialDefault.js","sourceRoot":"","sources":["../../../../../dev/core/src/Materials/Node/nodeMaterialDefault.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,cAAc,EAAE,MAAM,yBAAyB,CAAC;AACzD,OAAO,EAAE,iBAAiB,EAAE,MAAM,mCAAmC,CAAC;AACtE,OAAO,EAAE,mBAAmB,EAAE,MAAM,uCAAuC,CAAC;AAC5E,OAAO,EAAE,UAAU,EAAE,MAAM,2BAA2B,CAAC;AACvD,OAAO,EAAE,sBAAsB,EAAE,MAAM,mDAAmD,CAAC;AAC3F,OAAO,EAAE,aAAa,EAAE,MAAM,0CAA0C,CAAC;AACzE,OAAO,EAAE,gBAAgB,EAAE,MAAM,6CAA6C,CAAC;AAC/E,OAAO,EAAE,iBAAiB,EAAE,MAAM,2BAA2B,CAAC;AAC9D,OAAO,EAAE,wBAAwB,EAAE,MAAM,kCAAkC,CAAC;AAE5E,OAAO,EAAE,aAAa,EAAE,MAAM,wBAAwB,CAAC;AACvD,OAAO,EAAE,OAAO,EAAE,MAAM,qBAAqB,CAAC;AAC9C,OAAO,EAAE,KAAK,EAAE,4BAAwB;AACxC,OAAO,EAAE,uBAAuB,EAAE,MAAM,uCAAuC,CAAC;AAChF,OAAO,EAAE,MAAM,EAAE,kCAA8B;AAC/C,OAAO,EAAE,QAAQ,EAAE,MAAM,mBAAmB,CAAC;AAE7C;;;GAGG;AACH,MAAM,UAAU,6BAA6B,CAAC,YAA0B;IACpE,YAAY,CAAC,KAAK,EAAE,CAAC;IAErB,YAAY,CAAC,UAAU,GAAG,IAAI,CAAC;IAE/B,sBAAsB;IACtB,MAAM,UAAU,GAAG,IAAI,UAAU,CAAC,YAAY,CAAC,CAAC;IAChD,UAAU,CAAC,cAAc,CAAC,YAAY,CAAC,CAAC;IAExC,MAAM,WAAW,GAAG,IAAI,gBAAgB,CAAC,aAAa,CAAC,CAAC;IACxD,UAAU,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC;IAElC,+CAA+C;IAC/C,MAAM,EAAE,GAAG,IAAI,sBAAsB,CAAC,mBAAmB,CAAC,CAAC;IAC3D,WAAW,CAAC,SAAS,CAAC,EAAE,CAAC,CAAC;IAE1B,uBAAuB;IACvB,MAAM,UAAU,GAAG,IAAI,UAAU,CAAC,OAAO,CAAC,CAAC;IAC3C,UAAU,CAAC,gBAAgB,CAAC,wBAAwB,CAAC,KAAK,CAAC,CAAC;IAE5D,MAAM,QAAQ,GAAG,IAAI,cAAc,CAAC,UAAU,CAAC,CAAC;IAEhD,WAAW,CAAC,SAAS,CAAC,QAAQ,CAAC,CAAC;IAChC,UAAU,CAAC,SAAS,CAAC,QAAQ,CAAC,CAAC;IAC/B,QAAQ,CAAC,SAAS,CAAC,EAAE,EAAE,EAAE,MAAM,EAAE,KAAK,EAAE,KAAK,EAAE,eAAe,EAAE,CAAC,CAAC;IAElE,uBAAuB;IAEvB,MAAM,IAAI,GAAG,IAAI,UAAU,CAAC,MAAM,CAAC,CAAC;IACpC,IAAI,CAAC,gBAAgB,CAAC,wBAAwB,CAAC,IAAI,CAAC,CAAC;IAErD,MAAM,UAAU,GAAG,IAAI,UAAU,CAAC,YAAY,CAAC,CAAC;IAChD,UAAU,CAAC,gBAAgB,CAAC,wBAAwB,CAAC,UAAU,CAAC,CAAC;IAEjE,UAAU,CAAC,SAAS,CAAC,EAAE,EAAE,EAAE,KAAK,EAAE,OAAO,EAAE,CAAC,CAAC;IAC7C,IAAI,CAAC,SAAS,CAAC,EAAE,EAAE,EAAE,KAAK,EAAE,MAAM,EAAE,CAAC,CAAC;IACtC,UAAU,CAAC,SAAS,CAAC,EAAE,EAAE,EAAE,KAAK,EAAE,YAAY,EAAE,CAAC,CAAC;IAElD,MAAM,QAAQ,GAAG,IAAI,QAAQ,CAAC,QAAQ,CAAC,CAAC;IAExC,+BAA+B;IAC/B,MAAM,QAAQ,GAAG,IAAI,aAAa,CAAC,UAAU,CAAC,CAAC;IAC/C,WAAW,CAAC,SAAS,CAAC,QAAQ,EAAE,EAAE,KAAK,EAAE,YAAY,EAAE,MAAM,EAAE,YAAY,EAAE,CAAC,CAAC;IAE/E,8BAA8B;IAC9B,MAAM,cAAc,GAAG,IAAI,mBAAmB,CAAC,gBAAgB,CAAC,CAAC;IAEjE,EAAE,CAAC,EAAE,CAAC,SAAS,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC;IAC/B,QAAQ,CAAC,GAAG,CAAC,SAAS,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;IACvC,QAAQ,CAAC,MAAM,CAAC,SAAS,CAAC,cAAc,CAAC,GAAG,CAAC,CAAC;IAC9C,QAAQ,CAAC,KAAK,CAAC,SAAS,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC;IAE3C,MAAM,YAAY,GAAG,IAAI,iBAAiB,CAAC,cAAc,CAAC,CAAC;IAC3D,EAAE,CAAC,SAAS,CAAC,YAAY,CAAC,CAAC;IAE3B,eAAe;IACf,YAAY,CAAC,aAAa,CAAC,YAAY,CAAC,CAAC;IACzC,YAAY,CAAC,aAAa,CAAC,cAAc,CAAC,CAAC;IAE3C,YAAY,CAAC,KAAK,GAAG,iBAAiB,CAAC,iBAAiB,CAAC;AAC7D,CAAC;AAED;;;GAGG;AACH,MAAM,UAAU,eAAe,CAAC,YAA0B;IACtD,YAAY,CAAC,KAAK,EAAE,CAAC;IAErB,YAAY,CAAC,UAAU,GAAG,IAAI,CAAC;IAE/B,MAAM,EAAE,GAAG,IAAI,UAAU,CAAC,IAAI,CAAC,CAAC;IAChC,EAAE,CAAC,cAAc,CAAC,gBAAgB,CAAC,CAAC;IACpC,EAAE,CAAC,QAAQ,GAAG,wDAAwD,CAAC;IAEvE,MAAM,aAAa,GAAG,IAAI,uBAAuB,CAAC,eAAe,CAAC,CAAC;IACnE,aAAa,CAAC,QAAQ,GAAG,6DAA6D,CAAC;IACvF,EAAE,CAAC,SAAS,CAAC,aAAa,CAAC,CAAC;IAC5B,MAAM,UAAU,GAAG,KAAK,CAAC,WAAW,CAAC,oEAAoE,CAAC,CAAC;IAC3G,aAAa,CAAC,OAAO,GAAG,IAAI,OAAO,CAAC,UAAU,EAAE,YAAY,CAAC,QAAQ,EAAE,CAAC,CAAC;IAEzE,MAAM,KAAK,GAAG,IAAI,UAAU,CAAC,QAAQ,CAAC,CAAC;IACvC,KAAK,CAAC,KAAK,GAAG,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IAErC,MAAM,QAAQ,GAAG,IAAI,aAAa,CAAC,UAAU,CAAC,CAAC;IAC/C,KAAK,CAAC,SAAS,CAAC,QAAQ,CAAC,CAAC;IAC1B,aAAa,CAAC,SAAS,CAAC,QAAQ,CAAC,CAAC;IAElC,MAAM,cAAc,GAAG,IAAI,mBAAmB,CAAC,gBAAgB,CAAC,CAAC;IACjE,QAAQ,CAAC,SAAS,CAAC,cAAc,CAAC,CAAC;IAEnC,YAAY,CAAC,aAAa,CAAC,cAAc,CAAC,CAAC;IAE3C,YAAY,CAAC,KAAK,GAAG,iBAAiB,CAAC,GAAG,CAAC;AAC/C,CAAC","sourcesContent":["import { TransformBlock } from \"./Blocks/transformBlock\";\r\nimport { VertexOutputBlock } from \"./Blocks/Vertex/vertexOutputBlock\";\r\nimport { FragmentOutputBlock } from \"./Blocks/Fragment/fragmentOutputBlock\";\r\nimport { InputBlock } from \"./Blocks/Input/inputBlock\";\r\nimport { GaussianSplattingBlock } from \"./Blocks/GaussianSplatting/gaussianSplattingBlock\";\r\nimport { GaussianBlock } from \"./Blocks/GaussianSplatting/gaussianBlock\";\r\nimport { SplatReaderBlock } from \"./Blocks/GaussianSplatting/splatReaderBlock\";\r\nimport { NodeMaterialModes } from \"./Enums/nodeMaterialModes\";\r\nimport { NodeMaterialSystemValues } from \"./Enums/nodeMaterialSystemValues\";\r\nimport type { NodeMaterial } from \"./nodeMaterial\";\r\nimport { MultiplyBlock } from \"./Blocks/multiplyBlock\";\r\nimport { Texture } from \"../Textures/texture\";\r\nimport { Tools } from \"core/Misc/tools\";\r\nimport { SmartFilterTextureBlock } from \"./Blocks/Dual/smartFilterTextureBlock\";\r\nimport { Color4 } from \"core/Maths/math.color\";\r\nimport { AddBlock } from \"./Blocks/addBlock\";\r\n\r\n/**\r\n * Clear the material and set it to a default state for gaussian splatting\r\n * @param nodeMaterial node material to use\r\n */\r\nexport function SetToDefaultGaussianSplatting(nodeMaterial: NodeMaterial): void {\r\n nodeMaterial.clear();\r\n\r\n nodeMaterial.editorData = null;\r\n\r\n // reading splat datas\r\n const splatIndex = new InputBlock(\"SplatIndex\");\r\n splatIndex.setAsAttribute(\"splatIndex\");\r\n\r\n const splatReader = new SplatReaderBlock(\"SplatReader\");\r\n splatIndex.connectTo(splatReader);\r\n\r\n // transforming datas into renderable positions\r\n const gs = new GaussianSplattingBlock(\"GaussianSplatting\");\r\n splatReader.connectTo(gs);\r\n\r\n // world transformation\r\n const worldInput = new InputBlock(\"World\");\r\n worldInput.setAsSystemValue(NodeMaterialSystemValues.World);\r\n\r\n const worldPos = new TransformBlock(\"WorldPos\");\r\n\r\n splatReader.connectTo(worldPos);\r\n worldInput.connectTo(worldPos);\r\n worldPos.connectTo(gs, { output: \"xyz\", input: \"splatPosition\" });\r\n\r\n // view and projections\r\n\r\n const view = new InputBlock(\"view\");\r\n view.setAsSystemValue(NodeMaterialSystemValues.View);\r\n\r\n const projection = new InputBlock(\"Projection\");\r\n projection.setAsSystemValue(NodeMaterialSystemValues.Projection);\r\n\r\n worldInput.connectTo(gs, { input: \"world\" });\r\n view.connectTo(gs, { input: \"view\" });\r\n projection.connectTo(gs, { input: \"projection\" });\r\n\r\n const addBlock = new AddBlock(\"Add SH\");\r\n\r\n // from color to gaussian color\r\n const gaussian = new GaussianBlock(\"Gaussian\");\r\n splatReader.connectTo(gaussian, { input: \"splatColor\", output: \"splatColor\" });\r\n\r\n // fragment and vertex outputs\r\n const fragmentOutput = new FragmentOutputBlock(\"FragmentOutput\");\r\n\r\n gs.SH.connectTo(addBlock.left);\r\n gaussian.rgb.connectTo(addBlock.right);\r\n addBlock.output.connectTo(fragmentOutput.rgb);\r\n gaussian.alpha.connectTo(fragmentOutput.a);\r\n\r\n const vertexOutput = new VertexOutputBlock(\"VertexOutput\");\r\n gs.connectTo(vertexOutput);\r\n\r\n // Add to nodes\r\n nodeMaterial.addOutputNode(vertexOutput);\r\n nodeMaterial.addOutputNode(fragmentOutput);\r\n\r\n nodeMaterial._mode = NodeMaterialModes.GaussianSplatting;\r\n}\r\n\r\n/**\r\n * Clear the material and set it to a default state for Smart Filter effects\r\n * @param nodeMaterial node material to use\r\n */\r\nexport function SetToDefaultSFE(nodeMaterial: NodeMaterial): void {\r\n nodeMaterial.clear();\r\n\r\n nodeMaterial.editorData = null;\r\n\r\n const uv = new InputBlock(\"uv\");\r\n uv.setAsAttribute(\"postprocess_uv\");\r\n uv.comments = \"Normalized screen position to sample our texture with.\";\r\n\r\n const currentScreen = new SmartFilterTextureBlock(\"Input Texture\");\r\n currentScreen.comments = \"A placeholder that represents the input texture to compose.\";\r\n uv.connectTo(currentScreen);\r\n const textureUrl = Tools.GetAssetUrl(\"https://assets.babylonjs.com/core/nme/currentScreenPostProcess.png\");\r\n currentScreen.texture = new Texture(textureUrl, nodeMaterial.getScene());\r\n\r\n const color = new InputBlock(\"Color4\");\r\n color.value = new Color4(1, 0, 0, 1);\r\n\r\n const multiply = new MultiplyBlock(\"Multiply\");\r\n color.connectTo(multiply);\r\n currentScreen.connectTo(multiply);\r\n\r\n const fragmentOutput = new FragmentOutputBlock(\"FragmentOutput\");\r\n multiply.connectTo(fragmentOutput);\r\n\r\n nodeMaterial.addOutputNode(fragmentOutput);\r\n\r\n nodeMaterial._mode = NodeMaterialModes.SFE;\r\n}\r\n"]}
|
|
@@ -133,6 +133,9 @@ export class ThinTexture {
|
|
|
133
133
|
this._texture = ThinTexture._IsRenderTargetWrapper(internalTexture) ? internalTexture.texture : internalTexture;
|
|
134
134
|
if (this._texture) {
|
|
135
135
|
this._engine = this._texture.getEngine();
|
|
136
|
+
this.wrapU = this._texture._cachedWrapU ?? this.wrapU;
|
|
137
|
+
this.wrapV = this._texture._cachedWrapV ?? this.wrapV;
|
|
138
|
+
this.wrapR = this._texture._cachedWrapR ?? this.wrapR;
|
|
136
139
|
}
|
|
137
140
|
}
|
|
138
141
|
/**
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"thinTexture.js","sourceRoot":"","sources":["../../../../../dev/core/src/Materials/Textures/thinTexture.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,SAAS,EAAE,MAAM,yBAAyB,CAAC;AAGpD,OAAO,EAAE,IAAI,EAAE,MAAM,uBAAuB,CAAC;AAK7C;;;GAGG;AACH,MAAM,OAAO,WAAW;IAEpB;;;;;;OAMG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,MAAM,CAAC;IACvB,CAAC;IAED,IAAW,KAAK,CAAC,KAAa;QAC1B,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;IACxB,CAAC;IAGD;;;;;;OAMG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,MAAM,CAAC;IACvB,CAAC;IAED,IAAW,KAAK,CAAC,KAAa;QAC1B,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;IACxB,CAAC;IAuBD;;;OAGG;IACH,IAAW,eAAe;QACtB,OAAO,CAAC,CAAC;IACb,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE,CAAC;YACjB,OAAO,KAAK,CAAC;QACjB,CAAC;QAED,OAAO,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC;IAChC,CAAC;IAED,gEAAgE;IAChE,IAAc,MAAM,CAAC,KAAc;QAC/B,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE,CAAC;YACjB,OAAO;QACX,CAAC;QAED,IAAI,CAAC,QAAQ,CAAC,MAAM,GAAG,KAAK,CAAC;IACjC,CAAC;IAED;;OAEG;IACH,IAAW,IAAI;QACX,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE,CAAC;YACjB,OAAO,KAAK,CAAC;QACjB,CAAC;QAED,OAAO,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC;IAC9B,CAAC;IAED,gEAAgE;IAChE,IAAc,IAAI,CAAC,KAAc;QAC7B,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE,CAAC;YACjB,OAAO;QACX,CAAC;QAED,IAAI,CAAC,QAAQ,CAAC,IAAI,GAAG,KAAK,CAAC;IAC/B,CAAC;IAED;;OAEG;IACH,IAAW,SAAS;QAChB,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE,CAAC;YACjB,OAAO,KAAK,CAAC;QACjB,CAAC;QAED,OAAO,IAAI,CAAC,QAAQ,CAAC,SAAS,CAAC;IACnC,CAAC;IAED,gEAAgE;IAChE,IAAc,SAAS,CAAC,KAAc;QAClC,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE,CAAC;YACjB,OAAO;QACX,CAAC;QAED,IAAI,CAAC,QAAQ,CAAC,SAAS,GAAG,KAAK,CAAC;IACpC,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,aAAa,CAAC;IACzB,CAAC;IAUO,MAAM,CAAC,sBAAsB,CAAC,OAAkE;QACpG,OAAQ,OAA+B,EAAE,UAAU,KAAK,SAAS,CAAC;IACtE,CAAC;IAED;;;;;OAKG;IACH,YAAY,eAAgE;QAnJlE,WAAM,GAAG,SAAS,CAAC,wBAAwB,CAAC;QAgB5C,WAAM,GAAG,SAAS,CAAC,wBAAwB,CAAC;QAgBtD;;;;;;WAMG;QACI,UAAK,GAAG,SAAS,CAAC,wBAAwB,CAAC;QAElD;;;;WAIG;QACI,8BAAyB,GAAG,CAAC,CAAC;QAErC;;WAEG;QACI,mBAAc,GAAG,SAAS,CAAC,mBAAmB,CAAC;QA8EtD,gBAAgB;QACT,aAAQ,GAA8B,IAAI,CAAC;QAExC,YAAO,GAA6B,IAAI,CAAC;QAE3C,gBAAW,GAAU,IAAI,CAAC,IAAI,EAAE,CAAC;QACjC,oBAAe,GAAU,IAAI,CAAC,IAAI,EAAE,CAAC;QA8F7C,gBAAgB;QACN,yBAAoB,GAAG,SAAS,CAAC,6BAA6B,CAAC;QAlFrE,IAAI,CAAC,QAAQ,GAAG,WAAW,CAAC,sBAAsB,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,eAAe,CAAC,OAAO,CAAC,CAAC,CAAC,eAAe,CAAC;QAChH,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YAChB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,QAAQ,CAAC,SAAS,EAAE,CAAC;QAC7C,CAAC;IACL,CAAC;IAED;;;OAGG;IACI,OAAO;QACV,IAAI,IAAI,CAAC,cAAc,KAAK,SAAS,CAAC,wBAAwB,EAAE,CAAC;YAC7D,IAAI,CAAC,SAAS,EAAE,CAAC;YACjB,OAAO,KAAK,CAAC;QACjB,CAAC;QAED,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YAChB,OAAO,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC;QACjC,CAAC;QAED,OAAO,KAAK,CAAC;IACjB,CAAC;IAED;;OAEG;IACI,SAAS,KAAU,CAAC;IAE3B;;;OAGG;IACI,kBAAkB;QACrB,OAAO,IAAI,CAAC,QAAQ,CAAC;IACzB,CAAC;IAED;;;OAGG;IACI,OAAO;QACV,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YAChB,IAAI,IAAI,CAAC,QAAQ,CAAC,KAAK,EAAE,CAAC;gBACtB,IAAI,CAAC,WAAW,CAAC,KAAK,GAAG,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC;gBAC7C,IAAI,CAAC,WAAW,CAAC,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC;gBAC/C,OAAO,IAAI,CAAC,WAAW,CAAC;YAC5B,CAAC;YAED,IAAI,IAAI,CAAC,QAAQ,CAAC,KAAK,EAAE,CAAC;gBACtB,IAAI,CAAC,WAAW,CAAC,KAAK,GAAG,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC;gBAC7C,IAAI,CAAC,WAAW,CAAC,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC;gBAC9C,OAAO,IAAI,CAAC,WAAW,CAAC;YAC5B,CAAC;QACL,CAAC;QAED,OAAO,IAAI,CAAC,WAAW,CAAC;IAC5B,CAAC;IAED;;;;OAIG;IACI,WAAW;QACd,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE,CAAC;YACpC,IAAI,CAAC,eAAe,CAAC,KAAK,GAAG,CAAC,CAAC;YAC/B,IAAI,CAAC,eAAe,CAAC,MAAM,GAAG,CAAC,CAAC;YAChC,OAAO,IAAI,CAAC,eAAe,CAAC;QAChC,CAAC;QAED,IAAI,IAAI,CAAC,QAAQ,CAAC,KAAK,EAAE,CAAC;YACtB,IAAI,CAAC,eAAe,CAAC,KAAK,GAAG,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC;YACjD,IAAI,CAAC,eAAe,CAAC,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC;YAClD,OAAO,IAAI,CAAC,eAAe,CAAC;QAChC,CAAC;QAED,IAAI,CAAC,eAAe,CAAC,KAAK,GAAG,IAAI,CAAC,QAAQ,CAAC,SAAS,CAAC;QACrD,IAAI,CAAC,eAAe,CAAC,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC;QACvD,OAAO,IAAI,CAAC,eAAe,CAAC;IAChC,CAAC;IAKD;;OAEG;IACH,IAAW,YAAY;QACnB,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE,CAAC;YACjB,OAAO,IAAI,CAAC,oBAAoB,CAAC;QACrC,CAAC;QAED,OAAO,IAAI,CAAC,QAAQ,CAAC,YAAY,CAAC;IACtC,CAAC;IAED;;;;;;;;;;;;;;;;;;;;;;;OAuBG;IACI,kBAAkB,CAAC,YAAoB;QAC1C,IAAI,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC;YAChC,IAAI,CAAC,OAAO,CAAC,yBAAyB,CAAC,YAAY,EAAE,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,QAAQ,CAAC,eAAe,CAAC,CAAC;QACvG,CAAC;IACL,CAAC;IAED;;OAEG;IACI,sBAAsB;QACzB,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YAChB,IAAI,CAAC,QAAQ,CAAC,OAAO,EAAE,CAAC;YACxB,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;QACzB,CAAC;IACL,CAAC;IAED;;OAEG;IACI,OAAO;QACV,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YAChB,IAAI,CAAC,sBAAsB,EAAE,CAAC;YAC9B,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;QACxB,CAAC;IACL,CAAC;CACJ","sourcesContent":["import type { Nullable } from \"../../types\";\r\nimport type { InternalTexture } from \"../../Materials/Textures/internalTexture\";\r\nimport { Constants } from \"../../Engines/constants\";\r\n\r\nimport type { ISize } from \"../../Maths/math.size\";\r\nimport { Size } from \"../../Maths/math.size\";\r\n\r\nimport type { AbstractEngine } from \"../../Engines/abstractEngine\";\r\nimport type { RenderTargetWrapper } from \"core/Engines/renderTargetWrapper\";\r\n\r\n/**\r\n * Base class of all the textures in babylon.\r\n * It groups all the common properties required to work with Thin Engine.\r\n */\r\nexport class ThinTexture {\r\n protected _wrapU = Constants.TEXTURE_WRAP_ADDRESSMODE;\r\n /**\r\n * | Value | Type | Description |\r\n * | ----- | ------------------ | ----------- |\r\n * | 0 | CLAMP_ADDRESSMODE | |\r\n * | 1 | WRAP_ADDRESSMODE | |\r\n * | 2 | MIRROR_ADDRESSMODE | |\r\n */\r\n public get wrapU() {\r\n return this._wrapU;\r\n }\r\n\r\n public set wrapU(value: number) {\r\n this._wrapU = value;\r\n }\r\n\r\n protected _wrapV = Constants.TEXTURE_WRAP_ADDRESSMODE;\r\n /**\r\n * | Value | Type | Description |\r\n * | ----- | ------------------ | ----------- |\r\n * | 0 | CLAMP_ADDRESSMODE | |\r\n * | 1 | WRAP_ADDRESSMODE | |\r\n * | 2 | MIRROR_ADDRESSMODE | |\r\n */\r\n public get wrapV() {\r\n return this._wrapV;\r\n }\r\n\r\n public set wrapV(value: number) {\r\n this._wrapV = value;\r\n }\r\n\r\n /**\r\n * | Value | Type | Description |\r\n * | ----- | ------------------ | ----------- |\r\n * | 0 | CLAMP_ADDRESSMODE | |\r\n * | 1 | WRAP_ADDRESSMODE | |\r\n * | 2 | MIRROR_ADDRESSMODE | |\r\n */\r\n public wrapR = Constants.TEXTURE_WRAP_ADDRESSMODE;\r\n\r\n /**\r\n * With compliant hardware and browser (supporting anisotropic filtering)\r\n * this defines the level of anisotropic filtering in the texture.\r\n * The higher the better but the slower. This defaults to 4 as it seems to be the best tradeoff.\r\n */\r\n public anisotropicFilteringLevel = 4;\r\n\r\n /**\r\n * Define the current state of the loading sequence when in delayed load mode.\r\n */\r\n public delayLoadState = Constants.DELAYLOADSTATE_NONE;\r\n\r\n /**\r\n * How a texture is mapped.\r\n * Unused in thin texture mode.\r\n */\r\n public get coordinatesMode(): number {\r\n return 0;\r\n }\r\n\r\n /**\r\n * Define if the texture is a cube texture or if false a 2d texture.\r\n */\r\n public get isCube(): boolean {\r\n if (!this._texture) {\r\n return false;\r\n }\r\n\r\n return this._texture.isCube;\r\n }\r\n\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n protected set isCube(value: boolean) {\r\n if (!this._texture) {\r\n return;\r\n }\r\n\r\n this._texture.isCube = value;\r\n }\r\n\r\n /**\r\n * Define if the texture is a 3d texture (webgl 2) or if false a 2d texture.\r\n */\r\n public get is3D(): boolean {\r\n if (!this._texture) {\r\n return false;\r\n }\r\n\r\n return this._texture.is3D;\r\n }\r\n\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n protected set is3D(value: boolean) {\r\n if (!this._texture) {\r\n return;\r\n }\r\n\r\n this._texture.is3D = value;\r\n }\r\n\r\n /**\r\n * Define if the texture is a 2d array texture (webgl 2) or if false a 2d texture.\r\n */\r\n public get is2DArray(): boolean {\r\n if (!this._texture) {\r\n return false;\r\n }\r\n\r\n return this._texture.is2DArray;\r\n }\r\n\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n protected set is2DArray(value: boolean) {\r\n if (!this._texture) {\r\n return;\r\n }\r\n\r\n this._texture.is2DArray = value;\r\n }\r\n\r\n /**\r\n * Get the class name of the texture.\r\n * @returns \"ThinTexture\"\r\n */\r\n public getClassName(): string {\r\n return \"ThinTexture\";\r\n }\r\n\r\n /** @internal */\r\n public _texture: Nullable<InternalTexture> = null;\r\n\r\n protected _engine: Nullable<AbstractEngine> = null;\r\n\r\n private _cachedSize: ISize = Size.Zero();\r\n private _cachedBaseSize: ISize = Size.Zero();\r\n\r\n private static _IsRenderTargetWrapper(texture: Nullable<InternalTexture> | Nullable<RenderTargetWrapper>): texture is RenderTargetWrapper {\r\n return (texture as RenderTargetWrapper)?.shareDepth !== undefined;\r\n }\r\n\r\n /**\r\n * Instantiates a new ThinTexture.\r\n * Base class of all the textures in babylon.\r\n * This can be used as an internal texture wrapper in AbstractEngine to benefit from the cache\r\n * @param internalTexture Define the internalTexture to wrap. You can also pass a RenderTargetWrapper, in which case the texture will be the render target's texture\r\n */\r\n constructor(internalTexture: Nullable<InternalTexture | RenderTargetWrapper>) {\r\n this._texture = ThinTexture._IsRenderTargetWrapper(internalTexture) ? internalTexture.texture : internalTexture;\r\n if (this._texture) {\r\n this._engine = this._texture.getEngine();\r\n }\r\n }\r\n\r\n /**\r\n * Get if the texture is ready to be used (downloaded, converted, mip mapped...).\r\n * @returns true if fully ready\r\n */\r\n public isReady(): boolean {\r\n if (this.delayLoadState === Constants.DELAYLOADSTATE_NOTLOADED) {\r\n this.delayLoad();\r\n return false;\r\n }\r\n\r\n if (this._texture) {\r\n return this._texture.isReady;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n /**\r\n * Triggers the load sequence in delayed load mode.\r\n */\r\n public delayLoad(): void {}\r\n\r\n /**\r\n * Get the underlying lower level texture from Babylon.\r\n * @returns the internal texture\r\n */\r\n public getInternalTexture(): Nullable<InternalTexture> {\r\n return this._texture;\r\n }\r\n\r\n /**\r\n * Get the size of the texture.\r\n * @returns the texture size.\r\n */\r\n public getSize(): ISize {\r\n if (this._texture) {\r\n if (this._texture.width) {\r\n this._cachedSize.width = this._texture.width;\r\n this._cachedSize.height = this._texture.height;\r\n return this._cachedSize;\r\n }\r\n\r\n if (this._texture._size) {\r\n this._cachedSize.width = this._texture._size;\r\n this._cachedSize.height = this._texture._size;\r\n return this._cachedSize;\r\n }\r\n }\r\n\r\n return this._cachedSize;\r\n }\r\n\r\n /**\r\n * Get the base size of the texture.\r\n * It can be different from the size if the texture has been resized for POT for instance\r\n * @returns the base size\r\n */\r\n public getBaseSize(): ISize {\r\n if (!this.isReady() || !this._texture) {\r\n this._cachedBaseSize.width = 0;\r\n this._cachedBaseSize.height = 0;\r\n return this._cachedBaseSize;\r\n }\r\n\r\n if (this._texture._size) {\r\n this._cachedBaseSize.width = this._texture._size;\r\n this._cachedBaseSize.height = this._texture._size;\r\n return this._cachedBaseSize;\r\n }\r\n\r\n this._cachedBaseSize.width = this._texture.baseWidth;\r\n this._cachedBaseSize.height = this._texture.baseHeight;\r\n return this._cachedBaseSize;\r\n }\r\n\r\n /** @internal */\r\n protected _initialSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n\r\n /**\r\n * Get the current sampling mode associated with the texture.\r\n */\r\n public get samplingMode(): number {\r\n if (!this._texture) {\r\n return this._initialSamplingMode;\r\n }\r\n\r\n return this._texture.samplingMode;\r\n }\r\n\r\n /**\r\n * Update the sampling mode of the texture.\r\n * Default is Trilinear mode.\r\n *\r\n * | Value | Type | Description |\r\n * | ----- | ------------------ | ----------- |\r\n * | 1 | NEAREST_SAMPLINGMODE or NEAREST_NEAREST_MIPLINEAR | Nearest is: mag = nearest, min = nearest, mip = linear |\r\n * | 2 | BILINEAR_SAMPLINGMODE or LINEAR_LINEAR_MIPNEAREST | Bilinear is: mag = linear, min = linear, mip = nearest |\r\n * | 3 | TRILINEAR_SAMPLINGMODE or LINEAR_LINEAR_MIPLINEAR | Trilinear is: mag = linear, min = linear, mip = linear |\r\n * | 4 | NEAREST_NEAREST_MIPNEAREST | |\r\n * | 5 | NEAREST_LINEAR_MIPNEAREST | |\r\n * | 6 | NEAREST_LINEAR_MIPLINEAR | |\r\n * | 7 | NEAREST_LINEAR | |\r\n * | 8 | NEAREST_NEAREST | |\r\n * | 9 | LINEAR_NEAREST_MIPNEAREST | |\r\n * | 10 | LINEAR_NEAREST_MIPLINEAR | |\r\n * | 11 | LINEAR_LINEAR | |\r\n * | 12 | LINEAR_NEAREST | |\r\n *\r\n * > _mag_: magnification filter (close to the viewer)\r\n * > _min_: minification filter (far from the viewer)\r\n * > _mip_: filter used between mip map levels\r\n *@param samplingMode Define the new sampling mode of the texture\r\n */\r\n public updateSamplingMode(samplingMode: number): void {\r\n if (this._texture && this._engine) {\r\n this._engine.updateTextureSamplingMode(samplingMode, this._texture, this._texture.generateMipMaps);\r\n }\r\n }\r\n\r\n /**\r\n * Release and destroy the underlying lower level texture aka internalTexture.\r\n */\r\n public releaseInternalTexture(): void {\r\n if (this._texture) {\r\n this._texture.dispose();\r\n this._texture = null;\r\n }\r\n }\r\n\r\n /**\r\n * Dispose the texture and release its associated resources.\r\n */\r\n public dispose(): void {\r\n if (this._texture) {\r\n this.releaseInternalTexture();\r\n this._engine = null;\r\n }\r\n }\r\n}\r\n"]}
|
|
1
|
+
{"version":3,"file":"thinTexture.js","sourceRoot":"","sources":["../../../../../dev/core/src/Materials/Textures/thinTexture.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,SAAS,EAAE,MAAM,yBAAyB,CAAC;AAGpD,OAAO,EAAE,IAAI,EAAE,MAAM,uBAAuB,CAAC;AAK7C;;;GAGG;AACH,MAAM,OAAO,WAAW;IAEpB;;;;;;OAMG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,MAAM,CAAC;IACvB,CAAC;IAED,IAAW,KAAK,CAAC,KAAa;QAC1B,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;IACxB,CAAC;IAGD;;;;;;OAMG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,MAAM,CAAC;IACvB,CAAC;IAED,IAAW,KAAK,CAAC,KAAa;QAC1B,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;IACxB,CAAC;IAuBD;;;OAGG;IACH,IAAW,eAAe;QACtB,OAAO,CAAC,CAAC;IACb,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE,CAAC;YACjB,OAAO,KAAK,CAAC;QACjB,CAAC;QAED,OAAO,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC;IAChC,CAAC;IAED,gEAAgE;IAChE,IAAc,MAAM,CAAC,KAAc;QAC/B,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE,CAAC;YACjB,OAAO;QACX,CAAC;QAED,IAAI,CAAC,QAAQ,CAAC,MAAM,GAAG,KAAK,CAAC;IACjC,CAAC;IAED;;OAEG;IACH,IAAW,IAAI;QACX,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE,CAAC;YACjB,OAAO,KAAK,CAAC;QACjB,CAAC;QAED,OAAO,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC;IAC9B,CAAC;IAED,gEAAgE;IAChE,IAAc,IAAI,CAAC,KAAc;QAC7B,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE,CAAC;YACjB,OAAO;QACX,CAAC;QAED,IAAI,CAAC,QAAQ,CAAC,IAAI,GAAG,KAAK,CAAC;IAC/B,CAAC;IAED;;OAEG;IACH,IAAW,SAAS;QAChB,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE,CAAC;YACjB,OAAO,KAAK,CAAC;QACjB,CAAC;QAED,OAAO,IAAI,CAAC,QAAQ,CAAC,SAAS,CAAC;IACnC,CAAC;IAED,gEAAgE;IAChE,IAAc,SAAS,CAAC,KAAc;QAClC,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE,CAAC;YACjB,OAAO;QACX,CAAC;QAED,IAAI,CAAC,QAAQ,CAAC,SAAS,GAAG,KAAK,CAAC;IACpC,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,aAAa,CAAC;IACzB,CAAC;IAUO,MAAM,CAAC,sBAAsB,CAAC,OAAkE;QACpG,OAAQ,OAA+B,EAAE,UAAU,KAAK,SAAS,CAAC;IACtE,CAAC;IAED;;;;;OAKG;IACH,YAAY,eAAgE;QAnJlE,WAAM,GAAG,SAAS,CAAC,wBAAwB,CAAC;QAgB5C,WAAM,GAAG,SAAS,CAAC,wBAAwB,CAAC;QAgBtD;;;;;;WAMG;QACI,UAAK,GAAG,SAAS,CAAC,wBAAwB,CAAC;QAElD;;;;WAIG;QACI,8BAAyB,GAAG,CAAC,CAAC;QAErC;;WAEG;QACI,mBAAc,GAAG,SAAS,CAAC,mBAAmB,CAAC;QA8EtD,gBAAgB;QACT,aAAQ,GAA8B,IAAI,CAAC;QAExC,YAAO,GAA6B,IAAI,CAAC;QAE3C,gBAAW,GAAU,IAAI,CAAC,IAAI,EAAE,CAAC;QACjC,oBAAe,GAAU,IAAI,CAAC,IAAI,EAAE,CAAC;QAkG7C,gBAAgB;QACN,yBAAoB,GAAG,SAAS,CAAC,6BAA6B,CAAC;QAtFrE,IAAI,CAAC,QAAQ,GAAG,WAAW,CAAC,sBAAsB,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,eAAe,CAAC,OAAO,CAAC,CAAC,CAAC,eAAe,CAAC;QAChH,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YAChB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,QAAQ,CAAC,SAAS,EAAE,CAAC;YAEzC,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,QAAQ,CAAC,YAAY,IAAI,IAAI,CAAC,KAAK,CAAC;YACtD,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,QAAQ,CAAC,YAAY,IAAI,IAAI,CAAC,KAAK,CAAC;YACtD,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,QAAQ,CAAC,YAAY,IAAI,IAAI,CAAC,KAAK,CAAC;QAC1D,CAAC;IACL,CAAC;IAED;;;OAGG;IACI,OAAO;QACV,IAAI,IAAI,CAAC,cAAc,KAAK,SAAS,CAAC,wBAAwB,EAAE,CAAC;YAC7D,IAAI,CAAC,SAAS,EAAE,CAAC;YACjB,OAAO,KAAK,CAAC;QACjB,CAAC;QAED,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YAChB,OAAO,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC;QACjC,CAAC;QAED,OAAO,KAAK,CAAC;IACjB,CAAC;IAED;;OAEG;IACI,SAAS,KAAU,CAAC;IAE3B;;;OAGG;IACI,kBAAkB;QACrB,OAAO,IAAI,CAAC,QAAQ,CAAC;IACzB,CAAC;IAED;;;OAGG;IACI,OAAO;QACV,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YAChB,IAAI,IAAI,CAAC,QAAQ,CAAC,KAAK,EAAE,CAAC;gBACtB,IAAI,CAAC,WAAW,CAAC,KAAK,GAAG,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC;gBAC7C,IAAI,CAAC,WAAW,CAAC,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC;gBAC/C,OAAO,IAAI,CAAC,WAAW,CAAC;YAC5B,CAAC;YAED,IAAI,IAAI,CAAC,QAAQ,CAAC,KAAK,EAAE,CAAC;gBACtB,IAAI,CAAC,WAAW,CAAC,KAAK,GAAG,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC;gBAC7C,IAAI,CAAC,WAAW,CAAC,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC;gBAC9C,OAAO,IAAI,CAAC,WAAW,CAAC;YAC5B,CAAC;QACL,CAAC;QAED,OAAO,IAAI,CAAC,WAAW,CAAC;IAC5B,CAAC;IAED;;;;OAIG;IACI,WAAW;QACd,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE,CAAC;YACpC,IAAI,CAAC,eAAe,CAAC,KAAK,GAAG,CAAC,CAAC;YAC/B,IAAI,CAAC,eAAe,CAAC,MAAM,GAAG,CAAC,CAAC;YAChC,OAAO,IAAI,CAAC,eAAe,CAAC;QAChC,CAAC;QAED,IAAI,IAAI,CAAC,QAAQ,CAAC,KAAK,EAAE,CAAC;YACtB,IAAI,CAAC,eAAe,CAAC,KAAK,GAAG,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC;YACjD,IAAI,CAAC,eAAe,CAAC,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC;YAClD,OAAO,IAAI,CAAC,eAAe,CAAC;QAChC,CAAC;QAED,IAAI,CAAC,eAAe,CAAC,KAAK,GAAG,IAAI,CAAC,QAAQ,CAAC,SAAS,CAAC;QACrD,IAAI,CAAC,eAAe,CAAC,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC;QACvD,OAAO,IAAI,CAAC,eAAe,CAAC;IAChC,CAAC;IAKD;;OAEG;IACH,IAAW,YAAY;QACnB,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE,CAAC;YACjB,OAAO,IAAI,CAAC,oBAAoB,CAAC;QACrC,CAAC;QAED,OAAO,IAAI,CAAC,QAAQ,CAAC,YAAY,CAAC;IACtC,CAAC;IAED;;;;;;;;;;;;;;;;;;;;;;;OAuBG;IACI,kBAAkB,CAAC,YAAoB;QAC1C,IAAI,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC;YAChC,IAAI,CAAC,OAAO,CAAC,yBAAyB,CAAC,YAAY,EAAE,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,QAAQ,CAAC,eAAe,CAAC,CAAC;QACvG,CAAC;IACL,CAAC;IAED;;OAEG;IACI,sBAAsB;QACzB,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YAChB,IAAI,CAAC,QAAQ,CAAC,OAAO,EAAE,CAAC;YACxB,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;QACzB,CAAC;IACL,CAAC;IAED;;OAEG;IACI,OAAO;QACV,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YAChB,IAAI,CAAC,sBAAsB,EAAE,CAAC;YAC9B,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;QACxB,CAAC;IACL,CAAC;CACJ","sourcesContent":["import type { Nullable } from \"../../types\";\r\nimport type { InternalTexture } from \"../../Materials/Textures/internalTexture\";\r\nimport { Constants } from \"../../Engines/constants\";\r\n\r\nimport type { ISize } from \"../../Maths/math.size\";\r\nimport { Size } from \"../../Maths/math.size\";\r\n\r\nimport type { AbstractEngine } from \"../../Engines/abstractEngine\";\r\nimport type { RenderTargetWrapper } from \"core/Engines/renderTargetWrapper\";\r\n\r\n/**\r\n * Base class of all the textures in babylon.\r\n * It groups all the common properties required to work with Thin Engine.\r\n */\r\nexport class ThinTexture {\r\n protected _wrapU = Constants.TEXTURE_WRAP_ADDRESSMODE;\r\n /**\r\n * | Value | Type | Description |\r\n * | ----- | ------------------ | ----------- |\r\n * | 0 | CLAMP_ADDRESSMODE | |\r\n * | 1 | WRAP_ADDRESSMODE | |\r\n * | 2 | MIRROR_ADDRESSMODE | |\r\n */\r\n public get wrapU() {\r\n return this._wrapU;\r\n }\r\n\r\n public set wrapU(value: number) {\r\n this._wrapU = value;\r\n }\r\n\r\n protected _wrapV = Constants.TEXTURE_WRAP_ADDRESSMODE;\r\n /**\r\n * | Value | Type | Description |\r\n * | ----- | ------------------ | ----------- |\r\n * | 0 | CLAMP_ADDRESSMODE | |\r\n * | 1 | WRAP_ADDRESSMODE | |\r\n * | 2 | MIRROR_ADDRESSMODE | |\r\n */\r\n public get wrapV() {\r\n return this._wrapV;\r\n }\r\n\r\n public set wrapV(value: number) {\r\n this._wrapV = value;\r\n }\r\n\r\n /**\r\n * | Value | Type | Description |\r\n * | ----- | ------------------ | ----------- |\r\n * | 0 | CLAMP_ADDRESSMODE | |\r\n * | 1 | WRAP_ADDRESSMODE | |\r\n * | 2 | MIRROR_ADDRESSMODE | |\r\n */\r\n public wrapR = Constants.TEXTURE_WRAP_ADDRESSMODE;\r\n\r\n /**\r\n * With compliant hardware and browser (supporting anisotropic filtering)\r\n * this defines the level of anisotropic filtering in the texture.\r\n * The higher the better but the slower. This defaults to 4 as it seems to be the best tradeoff.\r\n */\r\n public anisotropicFilteringLevel = 4;\r\n\r\n /**\r\n * Define the current state of the loading sequence when in delayed load mode.\r\n */\r\n public delayLoadState = Constants.DELAYLOADSTATE_NONE;\r\n\r\n /**\r\n * How a texture is mapped.\r\n * Unused in thin texture mode.\r\n */\r\n public get coordinatesMode(): number {\r\n return 0;\r\n }\r\n\r\n /**\r\n * Define if the texture is a cube texture or if false a 2d texture.\r\n */\r\n public get isCube(): boolean {\r\n if (!this._texture) {\r\n return false;\r\n }\r\n\r\n return this._texture.isCube;\r\n }\r\n\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n protected set isCube(value: boolean) {\r\n if (!this._texture) {\r\n return;\r\n }\r\n\r\n this._texture.isCube = value;\r\n }\r\n\r\n /**\r\n * Define if the texture is a 3d texture (webgl 2) or if false a 2d texture.\r\n */\r\n public get is3D(): boolean {\r\n if (!this._texture) {\r\n return false;\r\n }\r\n\r\n return this._texture.is3D;\r\n }\r\n\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n protected set is3D(value: boolean) {\r\n if (!this._texture) {\r\n return;\r\n }\r\n\r\n this._texture.is3D = value;\r\n }\r\n\r\n /**\r\n * Define if the texture is a 2d array texture (webgl 2) or if false a 2d texture.\r\n */\r\n public get is2DArray(): boolean {\r\n if (!this._texture) {\r\n return false;\r\n }\r\n\r\n return this._texture.is2DArray;\r\n }\r\n\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n protected set is2DArray(value: boolean) {\r\n if (!this._texture) {\r\n return;\r\n }\r\n\r\n this._texture.is2DArray = value;\r\n }\r\n\r\n /**\r\n * Get the class name of the texture.\r\n * @returns \"ThinTexture\"\r\n */\r\n public getClassName(): string {\r\n return \"ThinTexture\";\r\n }\r\n\r\n /** @internal */\r\n public _texture: Nullable<InternalTexture> = null;\r\n\r\n protected _engine: Nullable<AbstractEngine> = null;\r\n\r\n private _cachedSize: ISize = Size.Zero();\r\n private _cachedBaseSize: ISize = Size.Zero();\r\n\r\n private static _IsRenderTargetWrapper(texture: Nullable<InternalTexture> | Nullable<RenderTargetWrapper>): texture is RenderTargetWrapper {\r\n return (texture as RenderTargetWrapper)?.shareDepth !== undefined;\r\n }\r\n\r\n /**\r\n * Instantiates a new ThinTexture.\r\n * Base class of all the textures in babylon.\r\n * This can be used as an internal texture wrapper in AbstractEngine to benefit from the cache\r\n * @param internalTexture Define the internalTexture to wrap. You can also pass a RenderTargetWrapper, in which case the texture will be the render target's texture\r\n */\r\n constructor(internalTexture: Nullable<InternalTexture | RenderTargetWrapper>) {\r\n this._texture = ThinTexture._IsRenderTargetWrapper(internalTexture) ? internalTexture.texture : internalTexture;\r\n if (this._texture) {\r\n this._engine = this._texture.getEngine();\r\n\r\n this.wrapU = this._texture._cachedWrapU ?? this.wrapU;\r\n this.wrapV = this._texture._cachedWrapV ?? this.wrapV;\r\n this.wrapR = this._texture._cachedWrapR ?? this.wrapR;\r\n }\r\n }\r\n\r\n /**\r\n * Get if the texture is ready to be used (downloaded, converted, mip mapped...).\r\n * @returns true if fully ready\r\n */\r\n public isReady(): boolean {\r\n if (this.delayLoadState === Constants.DELAYLOADSTATE_NOTLOADED) {\r\n this.delayLoad();\r\n return false;\r\n }\r\n\r\n if (this._texture) {\r\n return this._texture.isReady;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n /**\r\n * Triggers the load sequence in delayed load mode.\r\n */\r\n public delayLoad(): void {}\r\n\r\n /**\r\n * Get the underlying lower level texture from Babylon.\r\n * @returns the internal texture\r\n */\r\n public getInternalTexture(): Nullable<InternalTexture> {\r\n return this._texture;\r\n }\r\n\r\n /**\r\n * Get the size of the texture.\r\n * @returns the texture size.\r\n */\r\n public getSize(): ISize {\r\n if (this._texture) {\r\n if (this._texture.width) {\r\n this._cachedSize.width = this._texture.width;\r\n this._cachedSize.height = this._texture.height;\r\n return this._cachedSize;\r\n }\r\n\r\n if (this._texture._size) {\r\n this._cachedSize.width = this._texture._size;\r\n this._cachedSize.height = this._texture._size;\r\n return this._cachedSize;\r\n }\r\n }\r\n\r\n return this._cachedSize;\r\n }\r\n\r\n /**\r\n * Get the base size of the texture.\r\n * It can be different from the size if the texture has been resized for POT for instance\r\n * @returns the base size\r\n */\r\n public getBaseSize(): ISize {\r\n if (!this.isReady() || !this._texture) {\r\n this._cachedBaseSize.width = 0;\r\n this._cachedBaseSize.height = 0;\r\n return this._cachedBaseSize;\r\n }\r\n\r\n if (this._texture._size) {\r\n this._cachedBaseSize.width = this._texture._size;\r\n this._cachedBaseSize.height = this._texture._size;\r\n return this._cachedBaseSize;\r\n }\r\n\r\n this._cachedBaseSize.width = this._texture.baseWidth;\r\n this._cachedBaseSize.height = this._texture.baseHeight;\r\n return this._cachedBaseSize;\r\n }\r\n\r\n /** @internal */\r\n protected _initialSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n\r\n /**\r\n * Get the current sampling mode associated with the texture.\r\n */\r\n public get samplingMode(): number {\r\n if (!this._texture) {\r\n return this._initialSamplingMode;\r\n }\r\n\r\n return this._texture.samplingMode;\r\n }\r\n\r\n /**\r\n * Update the sampling mode of the texture.\r\n * Default is Trilinear mode.\r\n *\r\n * | Value | Type | Description |\r\n * | ----- | ------------------ | ----------- |\r\n * | 1 | NEAREST_SAMPLINGMODE or NEAREST_NEAREST_MIPLINEAR | Nearest is: mag = nearest, min = nearest, mip = linear |\r\n * | 2 | BILINEAR_SAMPLINGMODE or LINEAR_LINEAR_MIPNEAREST | Bilinear is: mag = linear, min = linear, mip = nearest |\r\n * | 3 | TRILINEAR_SAMPLINGMODE or LINEAR_LINEAR_MIPLINEAR | Trilinear is: mag = linear, min = linear, mip = linear |\r\n * | 4 | NEAREST_NEAREST_MIPNEAREST | |\r\n * | 5 | NEAREST_LINEAR_MIPNEAREST | |\r\n * | 6 | NEAREST_LINEAR_MIPLINEAR | |\r\n * | 7 | NEAREST_LINEAR | |\r\n * | 8 | NEAREST_NEAREST | |\r\n * | 9 | LINEAR_NEAREST_MIPNEAREST | |\r\n * | 10 | LINEAR_NEAREST_MIPLINEAR | |\r\n * | 11 | LINEAR_LINEAR | |\r\n * | 12 | LINEAR_NEAREST | |\r\n *\r\n * > _mag_: magnification filter (close to the viewer)\r\n * > _min_: minification filter (far from the viewer)\r\n * > _mip_: filter used between mip map levels\r\n *@param samplingMode Define the new sampling mode of the texture\r\n */\r\n public updateSamplingMode(samplingMode: number): void {\r\n if (this._texture && this._engine) {\r\n this._engine.updateTextureSamplingMode(samplingMode, this._texture, this._texture.generateMipMaps);\r\n }\r\n }\r\n\r\n /**\r\n * Release and destroy the underlying lower level texture aka internalTexture.\r\n */\r\n public releaseInternalTexture(): void {\r\n if (this._texture) {\r\n this._texture.dispose();\r\n this._texture = null;\r\n }\r\n }\r\n\r\n /**\r\n * Dispose the texture and release its associated resources.\r\n */\r\n public dispose(): void {\r\n if (this._texture) {\r\n this.releaseInternalTexture();\r\n this._engine = null;\r\n }\r\n }\r\n}\r\n"]}
|
|
@@ -840,7 +840,8 @@ export class UniformBuffer {
|
|
|
840
840
|
this._buffer = dataBuffer;
|
|
841
841
|
this._createBufferOnWrite = false;
|
|
842
842
|
this._currentEffect = undefined;
|
|
843
|
-
if
|
|
843
|
+
// Note that if _buffers.length == 1, we don't copy _bufferData into _buffers[_bufferIndex][1] (see the update() method), and _bufferData already contains the right data
|
|
844
|
+
if (this._buffers.length > 1 && this._buffers[b][1]) {
|
|
844
845
|
this._bufferData.set(this._buffers[b][1]);
|
|
845
846
|
}
|
|
846
847
|
this._valueCache = {};
|