@babylonjs/core 7.8.2 → 7.10.0

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Files changed (114) hide show
  1. package/Behaviors/Cameras/framingBehavior.d.ts +1 -1
  2. package/Behaviors/Cameras/framingBehavior.js +1 -1
  3. package/Behaviors/Cameras/framingBehavior.js.map +1 -1
  4. package/Behaviors/Meshes/baseSixDofDragBehavior.d.ts +5 -5
  5. package/Behaviors/Meshes/baseSixDofDragBehavior.js +4 -4
  6. package/Behaviors/Meshes/baseSixDofDragBehavior.js.map +1 -1
  7. package/Cameras/touchCamera.js +4 -2
  8. package/Cameras/touchCamera.js.map +1 -1
  9. package/Collisions/gpuPicker.d.ts +38 -0
  10. package/Collisions/gpuPicker.js +256 -0
  11. package/Collisions/gpuPicker.js.map +1 -0
  12. package/Collisions/index.d.ts +1 -0
  13. package/Collisions/index.js +1 -0
  14. package/Collisions/index.js.map +1 -1
  15. package/Debug/physicsViewer.d.ts +4 -2
  16. package/Debug/physicsViewer.js +16 -4
  17. package/Debug/physicsViewer.js.map +1 -1
  18. package/Engines/Extensions/engine.views.d.ts +1 -0
  19. package/Engines/Extensions/engine.views.js +3 -0
  20. package/Engines/Extensions/engine.views.js.map +1 -0
  21. package/Engines/abstractEngine.js +3 -2
  22. package/Engines/abstractEngine.js.map +1 -1
  23. package/Engines/thinEngine.js +8 -7
  24. package/Engines/thinEngine.js.map +1 -1
  25. package/Gizmos/boundingBoxGizmo.d.ts +6 -5
  26. package/Gizmos/boundingBoxGizmo.js +5 -5
  27. package/Gizmos/boundingBoxGizmo.js.map +1 -1
  28. package/Gizmos/lightGizmo.js +1 -2
  29. package/Gizmos/lightGizmo.js.map +1 -1
  30. package/Helpers/environmentHelper.js +2 -0
  31. package/Helpers/environmentHelper.js.map +1 -1
  32. package/LensFlares/lensFlareSystem.js +2 -2
  33. package/LensFlares/lensFlareSystem.js.map +1 -1
  34. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js +2 -2
  35. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js.map +1 -1
  36. package/Materials/Node/nodeMaterial.d.ts +2 -2
  37. package/Materials/Node/nodeMaterial.js +6 -6
  38. package/Materials/Node/nodeMaterial.js.map +1 -1
  39. package/Materials/Textures/Procedurals/proceduralTexture.js +20 -8
  40. package/Materials/Textures/Procedurals/proceduralTexture.js.map +1 -1
  41. package/Materials/material.d.ts +1 -1
  42. package/Materials/material.js.map +1 -1
  43. package/Materials/pushMaterial.d.ts +1 -1
  44. package/Materials/pushMaterial.js.map +1 -1
  45. package/Materials/shaderMaterial.d.ts +6 -1
  46. package/Materials/shaderMaterial.js +8 -1
  47. package/Materials/shaderMaterial.js.map +1 -1
  48. package/Meshes/GaussianSplatting/gaussianSplattingMesh.js +0 -2
  49. package/Meshes/GaussianSplatting/gaussianSplattingMesh.js.map +1 -1
  50. package/Meshes/Node/Blocks/mergeGeometryBlock.js +15 -11
  51. package/Meshes/Node/Blocks/mergeGeometryBlock.js.map +1 -1
  52. package/Meshes/abstractMesh.d.ts +6 -16
  53. package/Meshes/abstractMesh.js +5 -21
  54. package/Meshes/abstractMesh.js.map +1 -1
  55. package/Meshes/mesh.vertexData.js +19 -1
  56. package/Meshes/mesh.vertexData.js.map +1 -1
  57. package/Meshes/trailMesh.d.ts +40 -1
  58. package/Meshes/trailMesh.js +50 -21
  59. package/Meshes/trailMesh.js.map +1 -1
  60. package/Meshes/transformNode.d.ts +14 -0
  61. package/Meshes/transformNode.js +20 -0
  62. package/Meshes/transformNode.js.map +1 -1
  63. package/Misc/dumpTools.js +3 -2
  64. package/Misc/dumpTools.js.map +1 -1
  65. package/Particles/EmitterTypes/coneParticleEmitter.d.ts +60 -0
  66. package/Particles/EmitterTypes/coneParticleEmitter.js +88 -0
  67. package/Particles/EmitterTypes/coneParticleEmitter.js.map +1 -1
  68. package/Particles/IParticleSystem.d.ts +4 -2
  69. package/Particles/IParticleSystem.js.map +1 -1
  70. package/Particles/baseParticleSystem.d.ts +2 -1
  71. package/Particles/baseParticleSystem.js +3 -0
  72. package/Particles/baseParticleSystem.js.map +1 -1
  73. package/Particles/gpuParticleSystem.d.ts +4 -2
  74. package/Particles/gpuParticleSystem.js +9 -3
  75. package/Particles/gpuParticleSystem.js.map +1 -1
  76. package/Particles/particleSystem.d.ts +2 -1
  77. package/Particles/particleSystem.functions.d.ts +2 -1
  78. package/Particles/particleSystem.functions.js +4 -1
  79. package/Particles/particleSystem.functions.js.map +1 -1
  80. package/Particles/particleSystem.js +10 -2
  81. package/Particles/particleSystem.js.map +1 -1
  82. package/Particles/thinParticleSystem.d.ts +2 -1
  83. package/Particles/thinParticleSystem.js +3 -2
  84. package/Particles/thinParticleSystem.js.map +1 -1
  85. package/Physics/v2/IPhysicsEnginePlugin.d.ts +3 -0
  86. package/Physics/v2/IPhysicsEnginePlugin.js.map +1 -1
  87. package/Physics/v2/Plugins/havokPlugin.d.ts +14 -0
  88. package/Physics/v2/Plugins/havokPlugin.js +42 -18
  89. package/Physics/v2/Plugins/havokPlugin.js.map +1 -1
  90. package/Physics/v2/physicsEngine.d.ts +14 -0
  91. package/Physics/v2/physicsEngine.js +20 -0
  92. package/Physics/v2/physicsEngine.js.map +1 -1
  93. package/Rendering/edgesRenderer.js +2 -1
  94. package/Rendering/edgesRenderer.js.map +1 -1
  95. package/Shaders/ShadersInclude/lineUboDeclaration.d.ts +7 -0
  96. package/Shaders/ShadersInclude/lineUboDeclaration.js +14 -0
  97. package/Shaders/ShadersInclude/lineUboDeclaration.js.map +1 -0
  98. package/Shaders/ShadersInclude/lineVertexDeclaration.d.ts +5 -0
  99. package/Shaders/ShadersInclude/lineVertexDeclaration.js +11 -0
  100. package/Shaders/ShadersInclude/lineVertexDeclaration.js.map +1 -0
  101. package/Shaders/gpuUpdateParticles.vertex.js +12 -2
  102. package/Shaders/gpuUpdateParticles.vertex.js.map +1 -1
  103. package/Shaders/line.vertex.d.ts +2 -0
  104. package/Shaders/line.vertex.js +5 -2
  105. package/Shaders/line.vertex.js.map +1 -1
  106. package/ShadersWGSL/gpuUpdateParticles.compute.js +11 -1
  107. package/ShadersWGSL/gpuUpdateParticles.compute.js.map +1 -1
  108. package/XR/features/WebXRControllerMovement.d.ts +14 -1
  109. package/XR/features/WebXRControllerMovement.js +21 -3
  110. package/XR/features/WebXRControllerMovement.js.map +1 -1
  111. package/XR/webXRInputSource.d.ts +1 -1
  112. package/XR/webXRInputSource.js +3 -3
  113. package/XR/webXRInputSource.js.map +1 -1
  114. package/package.json +1 -1
@@ -1,10 +1,10 @@
1
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  import type { NodeMaterialBlock } from "./nodeMaterialBlock";
2
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  import { PushMaterial } from "../pushMaterial";
3
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  import type { Scene } from "../../scene";
4
- import { AbstractMesh } from "../../Meshes/abstractMesh";
4
+ import type { AbstractMesh } from "../../Meshes/abstractMesh";
5
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  import { Matrix } from "../../Maths/math.vector";
6
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  import { Color4 } from "../../Maths/math.color";
7
- import type { Mesh } from "../../Meshes/mesh";
7
+ import { Mesh } from "../../Meshes/mesh";
8
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  import { Effect } from "../effect";
9
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  import type { BaseTexture } from "../../Materials/Textures/baseTexture";
10
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  import { Observable } from "../../Misc/observable";
@@ -1,8 +1,8 @@
1
1
  import { __decorate } from "../../tslib.es6.js";
2
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  import { PushMaterial } from "../pushMaterial.js";
3
- import { AbstractMesh } from "../../Meshes/abstractMesh.js";
4
3
  import { Matrix, Vector2 } from "../../Maths/math.vector.js";
5
4
  import { Color3, Color4 } from "../../Maths/math.color.js";
5
+ import { Mesh } from "../../Meshes/mesh.js";
6
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  import { NodeMaterialBuildState } from "./nodeMaterialBuildState.js";
7
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  import { Effect } from "../effect.js";
8
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  import { Observable } from "../../Misc/observable.js";
@@ -828,7 +828,7 @@ export class NodeMaterial extends PushMaterial {
828
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  _createEffectForPostProcess(postProcess, camera, options = 1, samplingMode = 1, engine, reusable, textureType = 0, textureFormat = 5) {
829
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  let tempName = this.name + this._buildId;
830
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  const defines = new NodeMaterialDefines();
831
- const dummyMesh = new AbstractMesh(tempName + "PostProcess", this.getScene());
831
+ const dummyMesh = new Mesh(tempName + "PostProcess", this.getScene());
832
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  let buildId = this._buildId;
833
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  this._processDefines(dummyMesh, defines);
834
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  Effect.RegisterShader(tempName, this._fragmentCompilationState._builtCompilationString, this._vertexCompilationState._builtCompilationString);
@@ -869,7 +869,7 @@ export class NodeMaterial extends PushMaterial {
869
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  }
870
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  let tempName = this.name + this._buildId;
871
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  const proceduralTexture = new ProceduralTexture(tempName, size, null, scene);
872
- const dummyMesh = new AbstractMesh(tempName + "Procedural", this.getScene());
872
+ const dummyMesh = new Mesh(tempName + "Procedural", this.getScene());
873
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  dummyMesh.reservedDataStore = {
874
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  hidden: true,
875
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  };
@@ -914,7 +914,7 @@ export class NodeMaterial extends PushMaterial {
914
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  if (!dummyMesh) {
915
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  dummyMesh = this.getScene().getMeshByName(this.name + "Particle");
916
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  if (!dummyMesh) {
917
- dummyMesh = new AbstractMesh(this.name + "Particle", this.getScene());
917
+ dummyMesh = new Mesh(this.name + "Particle", this.getScene());
918
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  dummyMesh.reservedDataStore = {
919
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  hidden: true,
920
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  };
@@ -926,7 +926,7 @@ export class NodeMaterial extends PushMaterial {
926
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  if (!effect) {
927
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  const result = this._processDefines(dummyMesh, defines);
928
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  Effect.RegisterShader(tempName, this._fragmentCompilationState._builtCompilationString);
929
- particleSystem.fillDefines(particleSystemDefines, blendMode);
929
+ particleSystem.fillDefines(particleSystemDefines, blendMode, false);
930
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  join = particleSystemDefines.join("\n");
931
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  effect = this.getScene()
932
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  .getEngine()
@@ -941,7 +941,7 @@ export class NodeMaterial extends PushMaterial {
941
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  buildId = this._buildId;
942
942
  }
943
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  particleSystemDefines.length = 0;
944
- particleSystem.fillDefines(particleSystemDefines, blendMode);
944
+ particleSystem.fillDefines(particleSystemDefines, blendMode, false);
945
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  const particleSystemDefinesJoinedCurrent = particleSystemDefines.join("\n");
946
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  if (particleSystemDefinesJoinedCurrent !== join) {
947
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  defines.markAllAsDirty();