@babylonjs/core 7.8.0 → 7.8.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Behaviors/Meshes/sixDofDragBehavior.js +1 -1
- package/Behaviors/Meshes/sixDofDragBehavior.js.map +1 -1
- package/Cameras/Inputs/BaseCameraPointersInput.js +5 -1
- package/Cameras/Inputs/BaseCameraPointersInput.js.map +1 -1
- package/Engines/AbstractEngine/abstractEngine.states.d.ts +1 -0
- package/Engines/AbstractEngine/abstractEngine.states.js +1 -0
- package/Engines/AbstractEngine/abstractEngine.states.js.map +1 -1
- package/Engines/{Extensions/engine.views.d.ts → AbstractEngine/abstractEngine.views.d.ts} +1 -2
- package/Engines/{Extensions/engine.views.js → AbstractEngine/abstractEngine.views.js} +10 -10
- package/Engines/AbstractEngine/abstractEngine.views.js.map +1 -0
- package/Engines/AbstractEngine/index.d.ts +1 -0
- package/Engines/AbstractEngine/index.js +1 -0
- package/Engines/AbstractEngine/index.js.map +1 -1
- package/Engines/Extensions/engine.alpha.d.ts +2 -2
- package/Engines/Extensions/engine.alpha.js.map +1 -1
- package/Engines/Extensions/engine.cubeTexture.d.ts +10 -4
- package/Engines/Extensions/engine.cubeTexture.js +10 -0
- package/Engines/Extensions/engine.cubeTexture.js.map +1 -1
- package/Engines/Extensions/engine.dynamicBuffer.d.ts +2 -2
- package/Engines/Extensions/engine.dynamicBuffer.js.map +1 -1
- package/Engines/Extensions/engine.dynamicTexture.d.ts +2 -2
- package/Engines/Extensions/engine.dynamicTexture.js.map +1 -1
- package/Engines/Extensions/engine.multiRender.d.ts +2 -2
- package/Engines/Extensions/engine.multiRender.js.map +1 -1
- package/Engines/Extensions/engine.prefilteredCubeTexture.d.ts +22 -0
- package/Engines/Extensions/engine.prefilteredCubeTexture.js +88 -0
- package/Engines/Extensions/engine.prefilteredCubeTexture.js.map +1 -0
- package/Engines/Extensions/engine.rawTexture.d.ts +2 -63
- package/Engines/Extensions/engine.rawTexture.js.map +1 -1
- package/Engines/Extensions/engine.readTexture.d.ts +2 -2
- package/Engines/Extensions/engine.readTexture.js.map +1 -1
- package/Engines/Extensions/engine.renderTarget.d.ts +5 -11
- package/Engines/Extensions/engine.renderTarget.js +37 -0
- package/Engines/Extensions/engine.renderTarget.js.map +1 -1
- package/Engines/Extensions/engine.renderTargetCube.d.ts +2 -2
- package/Engines/Extensions/engine.renderTargetCube.js.map +1 -1
- package/Engines/Extensions/engine.renderTargetTexture.d.ts +14 -0
- package/Engines/Extensions/engine.renderTargetTexture.js +16 -0
- package/Engines/Extensions/engine.renderTargetTexture.js.map +1 -0
- package/Engines/Extensions/engine.videoTexture.d.ts +2 -2
- package/Engines/Extensions/engine.videoTexture.js.map +1 -1
- package/Engines/Extensions/index.d.ts +2 -1
- package/Engines/Extensions/index.js +2 -1
- package/Engines/Extensions/index.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.alpha.d.ts +3 -27
- package/Engines/WebGPU/Extensions/engine.alpha.js +1 -0
- package/Engines/WebGPU/Extensions/engine.alpha.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.cubeTexture.d.ts +10 -4
- package/Engines/WebGPU/Extensions/engine.cubeTexture.js +9 -0
- package/Engines/WebGPU/Extensions/engine.cubeTexture.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.dynamicTexture.d.ts +2 -2
- package/Engines/WebGPU/Extensions/engine.dynamicTexture.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.multiRender.d.ts +2 -2
- package/Engines/WebGPU/Extensions/engine.multiRender.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.rawTexture.d.ts +2 -50
- package/Engines/WebGPU/Extensions/engine.rawTexture.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.readTexture.d.ts +2 -2
- package/Engines/WebGPU/Extensions/engine.readTexture.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.renderTarget.d.ts +3 -11
- package/Engines/WebGPU/Extensions/engine.renderTarget.js +1 -0
- package/Engines/WebGPU/Extensions/engine.renderTarget.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.renderTargetCube.d.ts +2 -2
- package/Engines/WebGPU/Extensions/engine.renderTargetCube.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.renderTargetTexture.d.ts +14 -0
- package/Engines/WebGPU/Extensions/engine.renderTargetTexture.js +10 -0
- package/Engines/WebGPU/Extensions/engine.renderTargetTexture.js.map +1 -0
- package/Engines/WebGPU/Extensions/engine.videoTexture.d.ts +2 -2
- package/Engines/WebGPU/Extensions/engine.videoTexture.js.map +1 -1
- package/Engines/WebGPU/Extensions/index.d.ts +1 -0
- package/Engines/WebGPU/Extensions/index.js +1 -0
- package/Engines/WebGPU/Extensions/index.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsWGSL.d.ts +4 -0
- package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js +4 -0
- package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js.map +1 -1
- package/Engines/abstractEngine.d.ts +13 -351
- package/Engines/abstractEngine.js +90 -5
- package/Engines/abstractEngine.js.map +1 -1
- package/Engines/engine.d.ts +11 -30
- package/Engines/engine.js +0 -69
- package/Engines/engine.js.map +1 -1
- package/Engines/nativeEngine.d.ts +4 -7
- package/Engines/nativeEngine.js +3 -8
- package/Engines/nativeEngine.js.map +1 -1
- package/Engines/thinEngine.d.ts +7 -18
- package/Engines/thinEngine.js +4 -146
- package/Engines/thinEngine.js.map +1 -1
- package/Engines/webgpuEngine.d.ts +4 -26
- package/Engines/webgpuEngine.js +3 -51
- package/Engines/webgpuEngine.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/TBNBlock.js +14 -7
- package/Materials/Node/Blocks/Fragment/TBNBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/heightToNormalBlock.js +19 -11
- package/Materials/Node/Blocks/Fragment/heightToNormalBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js +47 -20
- package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/screenSizeBlock.js +3 -1
- package/Materials/Node/Blocks/Fragment/screenSizeBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/screenSpaceBlock.js +4 -4
- package/Materials/Node/Blocks/Fragment/screenSpaceBlock.js.map +1 -1
- package/Materials/Node/Blocks/biPlanarBlock.js +1 -2
- package/Materials/Node/Blocks/biPlanarBlock.js.map +1 -1
- package/Materials/Node/Blocks/cloudBlock.js +1 -1
- package/Materials/Node/Blocks/cloudBlock.js.map +1 -1
- package/Materials/Node/Blocks/triPlanarBlock.js +1 -1
- package/Materials/Node/Blocks/triPlanarBlock.js.map +1 -1
- package/Materials/Node/nodeMaterialBuildState.d.ts +2 -0
- package/Materials/Node/nodeMaterialBuildState.js +7 -0
- package/Materials/Node/nodeMaterialBuildState.js.map +1 -1
- package/Materials/Textures/Filtering/hdrFiltering.d.ts +1 -0
- package/Materials/Textures/Filtering/hdrFiltering.js +2 -1
- package/Materials/Textures/Filtering/hdrFiltering.js.map +1 -1
- package/Materials/Textures/Loaders/basisTextureLoader.d.ts +1 -0
- package/Materials/Textures/Loaders/basisTextureLoader.js +1 -0
- package/Materials/Textures/Loaders/basisTextureLoader.js.map +1 -1
- package/Materials/Textures/Loaders/ddsTextureLoader.d.ts +1 -0
- package/Materials/Textures/Loaders/ddsTextureLoader.js +1 -0
- package/Materials/Textures/Loaders/ddsTextureLoader.js.map +1 -1
- package/Materials/Textures/Loaders/ktxTextureLoader.d.ts +1 -0
- package/Materials/Textures/Loaders/ktxTextureLoader.js +1 -0
- package/Materials/Textures/Loaders/ktxTextureLoader.js.map +1 -1
- package/Materials/Textures/baseTexture.d.ts +1 -0
- package/Materials/Textures/baseTexture.js +1 -0
- package/Materials/Textures/baseTexture.js.map +1 -1
- package/Materials/Textures/cubeTexture.d.ts +2 -1
- package/Materials/Textures/cubeTexture.js +3 -2
- package/Materials/Textures/cubeTexture.js.map +1 -1
- package/Materials/Textures/dynamicTexture.d.ts +1 -1
- package/Materials/Textures/dynamicTexture.js.map +1 -1
- package/Materials/Textures/renderTargetTexture.d.ts +11 -0
- package/Materials/Textures/renderTargetTexture.js +10 -0
- package/Materials/Textures/renderTargetTexture.js.map +1 -1
- package/Materials/effect.d.ts +8 -23
- package/Materials/effect.js +2 -25
- package/Materials/effect.js.map +1 -1
- package/Misc/dds.d.ts +2 -22
- package/Misc/dds.js +0 -95
- package/Misc/dds.js.map +1 -1
- package/Misc/minMaxReducer.d.ts +1 -0
- package/Misc/minMaxReducer.js +1 -0
- package/Misc/minMaxReducer.js.map +1 -1
- package/Misc/screenshotTools.d.ts +1 -0
- package/Misc/screenshotTools.js +1 -0
- package/Misc/screenshotTools.js.map +1 -1
- package/Morph/morphTargetManager.d.ts +6 -0
- package/Morph/morphTargetManager.js +13 -0
- package/Morph/morphTargetManager.js.map +1 -1
- package/Physics/v2/IPhysicsEnginePlugin.d.ts +1 -0
- package/Physics/v2/IPhysicsEnginePlugin.js.map +1 -1
- package/Physics/v2/Plugins/havokPlugin.d.ts +11 -1
- package/Physics/v2/Plugins/havokPlugin.js +25 -1
- package/Physics/v2/Plugins/havokPlugin.js.map +1 -1
- package/Physics/v2/physicsAggregate.js +3 -3
- package/Physics/v2/physicsAggregate.js.map +1 -1
- package/Physics/v2/physicsBody.d.ts +6 -0
- package/Physics/v2/physicsBody.js +7 -0
- package/Physics/v2/physicsBody.js.map +1 -1
- package/PostProcesses/postProcess.d.ts +37 -2
- package/PostProcesses/postProcess.js +34 -0
- package/PostProcesses/postProcess.js.map +1 -1
- package/Rendering/depthPeelingRenderer.d.ts +1 -0
- package/Rendering/depthPeelingRenderer.js +1 -0
- package/Rendering/depthPeelingRenderer.js.map +1 -1
- package/Rendering/geometryBufferRenderer.d.ts +1 -0
- package/Rendering/geometryBufferRenderer.js +1 -0
- package/Rendering/geometryBufferRenderer.js.map +1 -1
- package/Rendering/prePassRenderer.d.ts +1 -0
- package/Rendering/prePassRenderer.js +1 -0
- package/Rendering/prePassRenderer.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/bumpFragment.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/bumpFragment.js +61 -0
- package/ShadersWGSL/ShadersInclude/bumpFragment.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/bumpFragmentFunctions.d.ts +6 -0
- package/ShadersWGSL/ShadersInclude/bumpFragmentFunctions.js +40 -0
- package/ShadersWGSL/ShadersInclude/bumpFragmentFunctions.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/bumpFragmentMainFunctions.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/bumpFragmentMainFunctions.js +69 -0
- package/ShadersWGSL/ShadersInclude/bumpFragmentMainFunctions.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/samplerFragmentDeclaration.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/samplerFragmentDeclaration.js +27 -0
- package/ShadersWGSL/ShadersInclude/samplerFragmentDeclaration.js.map +1 -0
- package/package.json +1 -1
- package/Engines/Extensions/engine.views.js.map +0 -1
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import type { DataArray, FloatArray,
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import type { DataArray, FloatArray, IndicesArray, Nullable } from "../types";
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import type { PerfCounter } from "../Misc/perfCounter";
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import type { PostProcess } from "../PostProcesses/postProcess";
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import type { Scene } from "../scene";
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import type { ShaderProcessingContext } from "./Processors/shaderProcessingOptions";
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import type { RenderTargetTexture } from "../Materials/Textures/renderTargetTexture";
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import type { DepthTextureCreationOptions, InternalTextureCreationOptions, RenderTargetCreationOptions, TextureSize } from "../Materials/Textures/textureCreationOptions";
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import type { IMultiRenderTargetOptions } from "../Materials/Textures/multiRenderTarget";
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import type { InternalTextureCreationOptions, TextureSize } from "../Materials/Textures/textureCreationOptions";
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abstract _readTexturePixels(texture: InternalTexture, width: number, height: number, faceIndex?: number, level?: number, buffer?: Nullable<ArrayBufferView>, flushRenderer?: boolean, noDataConversion?: boolean, x?: number, y?: number): Promise<ArrayBufferView>;
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abstract _readTexturePixelsSync(texture: InternalTexture, width: number, height: number, faceIndex?: number, level?: number, buffer?: Nullable<ArrayBufferView>, flushRenderer?: boolean, noDataConversion?: boolean, x?: number, y?: number): ArrayBufferView;
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805
|
-
* @param options defines the options used to create the texture
|
|
806
|
-
* @returns a new render target cube wrapper
|
|
807
|
-
*/
|
|
808
|
-
abstract createRenderTargetCubeTexture(size: number, options?: RenderTargetCreationOptions): RenderTargetWrapper;
|
|
809
|
-
/**
|
|
810
|
-
* Create a multi render target texture
|
|
811
|
-
* @see https://doc.babylonjs.com/setup/support/webGL2#multiple-render-target
|
|
812
|
-
* @param size defines the size of the texture
|
|
813
|
-
* @param options defines the creation options
|
|
814
|
-
* @param initializeBuffers if set to true, the engine will make an initializing call of drawBuffers
|
|
815
|
-
* @returns a new render target wrapper ready to render textures
|
|
816
|
-
*/
|
|
817
|
-
abstract createMultipleRenderTarget(size: TextureSize, options: IMultiRenderTargetOptions, initializeBuffers?: boolean): RenderTargetWrapper;
|
|
818
|
-
/** @internal */
|
|
819
|
-
abstract _createDepthStencilTexture(size: TextureSize, options: DepthTextureCreationOptions, rtWrapper: RenderTargetWrapper): InternalTexture;
|
|
820
|
-
/**
|
|
821
|
-
* Creates a depth stencil cube texture.
|
|
822
|
-
* This is only available in WebGL 2.
|
|
823
|
-
* @param size The size of face edge in the cube texture.
|
|
824
|
-
* @param options The options defining the cube texture.
|
|
825
|
-
* @returns The cube texture
|
|
826
|
-
*/
|
|
827
|
-
abstract _createDepthStencilCubeTexture(size: number, options: DepthTextureCreationOptions): InternalTexture;
|
|
828
|
-
/**
|
|
829
|
-
* Update the sample count for a given multiple render target texture
|
|
830
|
-
* @see https://doc.babylonjs.com/setup/support/webGL2#multisample-render-targets
|
|
831
|
-
* @param rtWrapper defines the render target wrapper to update
|
|
832
|
-
* @param samples defines the sample count to set
|
|
833
|
-
* @param initializeBuffers if set to true, the engine will make an initializing call of drawBuffers
|
|
834
|
-
* @returns the effective sample count (could be 0 if multisample render targets are not supported)
|
|
835
|
-
*/
|
|
836
|
-
abstract updateMultipleRenderTargetTextureSampleCount(rtWrapper: Nullable<RenderTargetWrapper>, samples: number, initializeBuffers?: boolean): number;
|
|
837
|
-
/**
|
|
838
|
-
* Updates the sample count of a render target texture
|
|
839
|
-
* @see https://doc.babylonjs.com/setup/support/webGL2#multisample-render-targets
|
|
840
|
-
* @param rtWrapper defines the render target wrapper to update
|
|
841
|
-
* @param samples defines the sample count to set
|
|
842
|
-
* @returns the effective sample count (could be 0 if multisample render targets are not supported)
|
|
843
|
-
*/
|
|
844
|
-
abstract updateRenderTargetTextureSampleCount(rtWrapper: Nullable<RenderTargetWrapper>, samples: number): number;
|
|
845
751
|
/**
|
|
846
752
|
* Draw a list of unindexed primitives
|
|
847
753
|
* @param fillMode defines the primitive to use
|
|
@@ -877,20 +783,6 @@ export declare abstract class AbstractEngine {
|
|
|
877
783
|
* @param generateMipMaps defines whether to generate mipmaps for the texture
|
|
878
784
|
*/
|
|
879
785
|
abstract updateTextureSamplingMode(samplingMode: number, texture: InternalTexture, generateMipMaps?: boolean): void;
|
|
880
|
-
/**
|
|
881
|
-
* Sets a texture to the context from a postprocess
|
|
882
|
-
* @param channel defines the channel to use
|
|
883
|
-
* @param postProcess defines the source postprocess
|
|
884
|
-
* @param name name of the channel
|
|
885
|
-
*/
|
|
886
|
-
abstract setTextureFromPostProcess(channel: number, postProcess: Nullable<PostProcess>, name: string): void;
|
|
887
|
-
/**
|
|
888
|
-
* Binds the output of the passed in post process to the texture channel specified
|
|
889
|
-
* @param channel The channel the texture should be bound to
|
|
890
|
-
* @param postProcess The post process which's output should be bound
|
|
891
|
-
* @param name name of the channel
|
|
892
|
-
*/
|
|
893
|
-
abstract setTextureFromPostProcessOutput(channel: number, postProcess: Nullable<PostProcess>, name: string): void;
|
|
894
786
|
/**
|
|
895
787
|
* Sets an array of texture to the webGL context
|
|
896
788
|
* @param channel defines the channel where the texture array must be set
|
|
@@ -957,14 +849,6 @@ export declare abstract class AbstractEngine {
|
|
|
957
849
|
* @param index defines the index where to bind the block
|
|
958
850
|
*/
|
|
959
851
|
abstract bindUniformBlock(pipelineContext: IPipelineContext, blockName: string, index: number): void;
|
|
960
|
-
/**
|
|
961
|
-
* Sets a depth stencil texture from a render target to the according uniform.
|
|
962
|
-
* @param channel The texture channel
|
|
963
|
-
* @param uniform The uniform to set
|
|
964
|
-
* @param texture The render target texture containing the depth stencil texture to apply
|
|
965
|
-
* @param name The texture name
|
|
966
|
-
*/
|
|
967
|
-
abstract setDepthStencilTexture(channel: number, uniform: Nullable<WebGLUniformLocation>, texture: Nullable<RenderTargetTexture>, name?: string): void;
|
|
968
852
|
/** @internal */
|
|
969
853
|
_uniformBuffers: UniformBuffer[];
|
|
970
854
|
/** @internal */
|
|
@@ -1147,21 +1031,6 @@ export declare abstract class AbstractEngine {
|
|
|
1147
1031
|
* @param count defines the size of the data to update
|
|
1148
1032
|
*/
|
|
1149
1033
|
abstract updateUniformBuffer(uniformBuffer: DataBuffer, elements: FloatArray, offset?: number, count?: number): void;
|
|
1150
|
-
/**
|
|
1151
|
-
* Update a dynamic index buffer
|
|
1152
|
-
* @param indexBuffer defines the target index buffer
|
|
1153
|
-
* @param indices defines the data to update
|
|
1154
|
-
* @param offset defines the offset in the target index buffer where update should start
|
|
1155
|
-
*/
|
|
1156
|
-
abstract updateDynamicIndexBuffer(indexBuffer: DataBuffer, indices: IndicesArray, offset?: number): void;
|
|
1157
|
-
/**
|
|
1158
|
-
* Updates a dynamic vertex buffer.
|
|
1159
|
-
* @param vertexBuffer the vertex buffer to update
|
|
1160
|
-
* @param data the data used to update the vertex buffer
|
|
1161
|
-
* @param byteOffset the byte offset of the data
|
|
1162
|
-
* @param byteLength the byte length of the data
|
|
1163
|
-
*/
|
|
1164
|
-
abstract updateDynamicVertexBuffer(vertexBuffer: DataBuffer, data: DataArray, byteOffset?: number, byteLength?: number): void;
|
|
1165
1034
|
/**
|
|
1166
1035
|
* Creates a dynamic vertex buffer
|
|
1167
1036
|
* @param data the data for the dynamic vertex buffer
|
|
@@ -1209,14 +1078,6 @@ export declare abstract class AbstractEngine {
|
|
|
1209
1078
|
* @returns a InternalTexture for assignment back into BABYLON.Texture
|
|
1210
1079
|
*/
|
|
1211
1080
|
abstract createTexture(url: Nullable<string>, noMipmap: boolean, invertY: boolean, scene: Nullable<ISceneLike>, samplingMode?: number, onLoad?: Nullable<(texture: InternalTexture) => void>, onError?: Nullable<(message: string, exception: any) => void>, buffer?: Nullable<string | ArrayBuffer | ArrayBufferView | HTMLImageElement | Blob | ImageBitmap>, fallback?: Nullable<InternalTexture>, format?: Nullable<number>, forcedExtension?: Nullable<string>, mimeType?: string, loaderOptions?: any, creationFlags?: number, useSRGBBuffer?: boolean): InternalTexture;
|
|
1212
|
-
/**
|
|
1213
|
-
* @internal
|
|
1214
|
-
*/
|
|
1215
|
-
abstract _setupDepthStencilTexture(internalTexture: InternalTexture, size: number | {
|
|
1216
|
-
width: number;
|
|
1217
|
-
height: number;
|
|
1218
|
-
layers?: number;
|
|
1219
|
-
}, generateStencil: boolean, bilinearFiltering: boolean, comparisonFunction: number, samples?: number): void;
|
|
1220
1081
|
/**
|
|
1221
1082
|
* Creates a raw texture
|
|
1222
1083
|
* @param data defines the data to store in the texture
|
|
@@ -1232,164 +1093,7 @@ export declare abstract class AbstractEngine {
|
|
|
1232
1093
|
* @param useSRGBBuffer defines if the texture must be loaded in a sRGB GPU buffer (if supported by the GPU).
|
|
1233
1094
|
* @returns the raw texture inside an InternalTexture
|
|
1234
1095
|
*/
|
|
1235
|
-
|
|
1236
|
-
/**
|
|
1237
|
-
* Create a cube texture from prefiltered data (ie. the mipmaps contain ready to use data for PBR reflection)
|
|
1238
|
-
* @param rootUrl defines the url where the file to load is located
|
|
1239
|
-
* @param scene defines the current scene
|
|
1240
|
-
* @param lodScale defines scale to apply to the mip map selection
|
|
1241
|
-
* @param lodOffset defines offset to apply to the mip map selection
|
|
1242
|
-
* @param onLoad defines an optional callback raised when the texture is loaded
|
|
1243
|
-
* @param onError defines an optional callback raised if there is an issue to load the texture
|
|
1244
|
-
* @param format defines the format of the data
|
|
1245
|
-
* @param forcedExtension defines the extension to use to pick the right loader
|
|
1246
|
-
* @param createPolynomials defines wheter or not to create polynomails harmonics for the texture
|
|
1247
|
-
* @returns the cube texture as an InternalTexture
|
|
1248
|
-
*/
|
|
1249
|
-
abstract createPrefilteredCubeTexture(rootUrl: string, scene: Nullable<Scene>, lodScale: number, lodOffset: number, onLoad?: Nullable<(internalTexture: Nullable<InternalTexture>) => void>, onError?: Nullable<(message?: string, exception?: any) => void>, format?: number, forcedExtension?: any, createPolynomials?: boolean): InternalTexture;
|
|
1250
|
-
/**
|
|
1251
|
-
* Creates a dynamic texture
|
|
1252
|
-
* @param width defines the width of the texture
|
|
1253
|
-
* @param height defines the height of the texture
|
|
1254
|
-
* @param generateMipMaps defines if the engine should generate the mip levels
|
|
1255
|
-
* @param samplingMode defines the required sampling mode (Texture.NEAREST_SAMPLINGMODE by default)
|
|
1256
|
-
* @returns the dynamic texture inside an InternalTexture
|
|
1257
|
-
*/
|
|
1258
|
-
abstract createDynamicTexture(width: number, height: number, generateMipMaps: boolean, samplingMode: number): InternalTexture;
|
|
1259
|
-
/**
|
|
1260
|
-
* Update the content of a dynamic texture
|
|
1261
|
-
* @param texture defines the texture to update
|
|
1262
|
-
* @param source defines the source containing the data
|
|
1263
|
-
* @param invertY defines if data must be stored with Y axis inverted
|
|
1264
|
-
* @param premulAlpha defines if alpha is stored as premultiplied
|
|
1265
|
-
* @param format defines the format of the data
|
|
1266
|
-
* @param forceBindTexture if the texture should be forced to be bound eg. after a graphics context loss (Default: false)
|
|
1267
|
-
* @param allowGPUOptimization true to allow some specific GPU optimizations (subject to engine feature "allowGPUOptimizationsForGUI" being true)
|
|
1268
|
-
*/
|
|
1269
|
-
abstract updateDynamicTexture(texture: Nullable<InternalTexture>, source: ImageSource | ICanvas, invertY?: boolean, premulAlpha?: boolean, format?: number, forceBindTexture?: boolean, allowGPUOptimization?: boolean): void;
|
|
1270
|
-
/**
|
|
1271
|
-
* Creates a cube texture
|
|
1272
|
-
* @param rootUrl defines the url where the files to load is located
|
|
1273
|
-
* @param scene defines the current scene
|
|
1274
|
-
* @param files defines the list of files to load (1 per face)
|
|
1275
|
-
* @param noMipmap defines a boolean indicating that no mipmaps shall be generated (false by default)
|
|
1276
|
-
* @param onLoad defines an optional callback raised when the texture is loaded
|
|
1277
|
-
* @param onError defines an optional callback raised if there is an issue to load the texture
|
|
1278
|
-
* @param format defines the format of the data
|
|
1279
|
-
* @param forcedExtension defines the extension to use to pick the right loader
|
|
1280
|
-
* @param createPolynomials if a polynomial sphere should be created for the cube texture
|
|
1281
|
-
* @param lodScale defines the scale applied to environment texture. This manages the range of LOD level used for IBL according to the roughness
|
|
1282
|
-
* @param lodOffset defines the offset applied to environment texture. This manages first LOD level used for IBL according to the roughness
|
|
1283
|
-
* @param fallback defines texture to use while falling back when (compressed) texture file not found.
|
|
1284
|
-
* @param loaderOptions options to be passed to the loader
|
|
1285
|
-
* @param useSRGBBuffer defines if the texture must be loaded in a sRGB GPU buffer (if supported by the GPU).
|
|
1286
|
-
* @returns the cube texture as an InternalTexture
|
|
1287
|
-
*/
|
|
1288
|
-
abstract createCubeTexture(rootUrl: string, scene: Nullable<Scene>, files: Nullable<string[]>, noMipmap: boolean | undefined, onLoad: Nullable<(data?: any) => void>, onError: Nullable<(message?: string, exception?: any) => void>, format: number | undefined, forcedExtension: any, createPolynomials: boolean, lodScale: number, lodOffset: number, fallback: Nullable<InternalTexture>, loaderOptions: any, useSRGBBuffer: boolean): InternalTexture;
|
|
1289
|
-
/**
|
|
1290
|
-
* Creates a cube texture
|
|
1291
|
-
* @param rootUrl defines the url where the files to load is located
|
|
1292
|
-
* @param scene defines the current scene
|
|
1293
|
-
* @param files defines the list of files to load (1 per face)
|
|
1294
|
-
* @param noMipmap defines a boolean indicating that no mipmaps shall be generated (false by default)
|
|
1295
|
-
* @param onLoad defines an optional callback raised when the texture is loaded
|
|
1296
|
-
* @param onError defines an optional callback raised if there is an issue to load the texture
|
|
1297
|
-
* @param format defines the format of the data
|
|
1298
|
-
* @param forcedExtension defines the extension to use to pick the right loader
|
|
1299
|
-
* @returns the cube texture as an InternalTexture
|
|
1300
|
-
*/
|
|
1301
|
-
abstract createCubeTexture(rootUrl: string, scene: Nullable<Scene>, files: Nullable<string[]>, noMipmap: boolean, onLoad: Nullable<(data?: any) => void>, onError: Nullable<(message?: string, exception?: any) => void>, format: number | undefined, forcedExtension: any): InternalTexture;
|
|
1302
|
-
/**
|
|
1303
|
-
* Creates a cube texture
|
|
1304
|
-
* @param rootUrl defines the url where the files to load is located
|
|
1305
|
-
* @param scene defines the current scene
|
|
1306
|
-
* @param files defines the list of files to load (1 per face)
|
|
1307
|
-
* @param noMipmap defines a boolean indicating that no mipmaps shall be generated (false by default)
|
|
1308
|
-
* @param onLoad defines an optional callback raised when the texture is loaded
|
|
1309
|
-
* @param onError defines an optional callback raised if there is an issue to load the texture
|
|
1310
|
-
* @param format defines the format of the data
|
|
1311
|
-
* @param forcedExtension defines the extension to use to pick the right loader
|
|
1312
|
-
* @param createPolynomials if a polynomial sphere should be created for the cube texture
|
|
1313
|
-
* @param lodScale defines the scale applied to environment texture. This manages the range of LOD level used for IBL according to the roughness
|
|
1314
|
-
* @param lodOffset defines the offset applied to environment texture. This manages first LOD level used for IBL according to the roughness
|
|
1315
|
-
* @returns the cube texture as an InternalTexture
|
|
1316
|
-
*/
|
|
1317
|
-
abstract createCubeTexture(rootUrl: string, scene: Nullable<Scene>, files: Nullable<string[]>, noMipmap: boolean, onLoad: Nullable<(data?: any) => void>, onError: Nullable<(message?: string, exception?: any) => void>, format: number | undefined, forcedExtension: any, createPolynomials: boolean, lodScale: number, lodOffset: number): InternalTexture;
|
|
1318
|
-
/**
|
|
1319
|
-
* Creates a new raw cube texture
|
|
1320
|
-
* @param data defines the array of data to use to create each face
|
|
1321
|
-
* @param size defines the size of the textures
|
|
1322
|
-
* @param format defines the format of the data
|
|
1323
|
-
* @param type defines the type of the data (like Engine.TEXTURETYPE_UNSIGNED_INT)
|
|
1324
|
-
* @param generateMipMaps defines if the engine should generate the mip levels
|
|
1325
|
-
* @param invertY defines if data must be stored with Y axis inverted
|
|
1326
|
-
* @param samplingMode defines the required sampling mode (like Texture.NEAREST_SAMPLINGMODE)
|
|
1327
|
-
* @param compression defines the compression used (null by default)
|
|
1328
|
-
* @returns the cube texture as an InternalTexture
|
|
1329
|
-
*/
|
|
1330
|
-
abstract createRawCubeTexture(data: Nullable<ArrayBufferView[]>, size: number, format: number, type: number, generateMipMaps: boolean, invertY: boolean, samplingMode: number, compression?: Nullable<string>): InternalTexture;
|
|
1331
|
-
/**
|
|
1332
|
-
* Update a raw cube texture
|
|
1333
|
-
* @param texture defines the texture to update
|
|
1334
|
-
* @param data defines the data to store
|
|
1335
|
-
* @param format defines the data format
|
|
1336
|
-
* @param type defines the type fo the data (Engine.TEXTURETYPE_UNSIGNED_INT by default)
|
|
1337
|
-
* @param invertY defines if data must be stored with Y axis inverted
|
|
1338
|
-
*/
|
|
1339
|
-
abstract updateRawCubeTexture(texture: InternalTexture, data: ArrayBufferView[], format: number, type: number, invertY: boolean): void;
|
|
1340
|
-
/**
|
|
1341
|
-
* Update a raw cube texture
|
|
1342
|
-
* @param texture defines the texture to update
|
|
1343
|
-
* @param data defines the data to store
|
|
1344
|
-
* @param format defines the data format
|
|
1345
|
-
* @param type defines the type fo the data (Engine.TEXTURETYPE_UNSIGNED_INT by default)
|
|
1346
|
-
* @param invertY defines if data must be stored with Y axis inverted
|
|
1347
|
-
* @param compression defines the compression used (null by default)
|
|
1348
|
-
*/
|
|
1349
|
-
abstract updateRawCubeTexture(texture: InternalTexture, data: ArrayBufferView[], format: number, type: number, invertY: boolean, compression: Nullable<string>): void;
|
|
1350
|
-
/**
|
|
1351
|
-
* Update a raw cube texture
|
|
1352
|
-
* @param texture defines the texture to update
|
|
1353
|
-
* @param data defines the data to store
|
|
1354
|
-
* @param format defines the data format
|
|
1355
|
-
* @param type defines the type fo the data (Engine.TEXTURETYPE_UNSIGNED_INT by default)
|
|
1356
|
-
* @param invertY defines if data must be stored with Y axis inverted
|
|
1357
|
-
* @param compression defines the compression used (null by default)
|
|
1358
|
-
* @param level defines which level of the texture to update
|
|
1359
|
-
*/
|
|
1360
|
-
abstract updateRawCubeTexture(texture: InternalTexture, data: ArrayBufferView[], format: number, type: number, invertY: boolean, compression: Nullable<string>, level: number): void;
|
|
1361
|
-
/**
|
|
1362
|
-
* Creates a new raw cube texture from a specified url
|
|
1363
|
-
* @param url defines the url where the data is located
|
|
1364
|
-
* @param scene defines the current scene
|
|
1365
|
-
* @param size defines the size of the textures
|
|
1366
|
-
* @param format defines the format of the data
|
|
1367
|
-
* @param type defines the type fo the data (like Engine.TEXTURETYPE_UNSIGNED_INT)
|
|
1368
|
-
* @param noMipmap defines if the engine should avoid generating the mip levels
|
|
1369
|
-
* @param callback defines a callback used to extract texture data from loaded data
|
|
1370
|
-
* @param mipmapGenerator defines to provide an optional tool to generate mip levels
|
|
1371
|
-
* @param onLoad defines a callback called when texture is loaded
|
|
1372
|
-
* @param onError defines a callback called if there is an error
|
|
1373
|
-
* @returns the cube texture as an InternalTexture
|
|
1374
|
-
*/
|
|
1375
|
-
abstract createRawCubeTextureFromUrl(url: string, scene: Nullable<Scene>, size: number, format: number, type: number, noMipmap: boolean, callback: (ArrayBuffer: ArrayBuffer) => Nullable<ArrayBufferView[]>, mipmapGenerator: Nullable<(faces: ArrayBufferView[]) => ArrayBufferView[][]>, onLoad: Nullable<() => void>, onError: Nullable<(message?: string, exception?: any) => void>): InternalTexture;
|
|
1376
|
-
/**
|
|
1377
|
-
* Creates a new raw cube texture from a specified url
|
|
1378
|
-
* @param url defines the url where the data is located
|
|
1379
|
-
* @param scene defines the current scene
|
|
1380
|
-
* @param size defines the size of the textures
|
|
1381
|
-
* @param format defines the format of the data
|
|
1382
|
-
* @param type defines the type fo the data (like Engine.TEXTURETYPE_UNSIGNED_INT)
|
|
1383
|
-
* @param noMipmap defines if the engine should avoid generating the mip levels
|
|
1384
|
-
* @param callback defines a callback used to extract texture data from loaded data
|
|
1385
|
-
* @param mipmapGenerator defines to provide an optional tool to generate mip levels
|
|
1386
|
-
* @param onLoad defines a callback called when texture is loaded
|
|
1387
|
-
* @param onError defines a callback called if there is an error
|
|
1388
|
-
* @param samplingMode defines the required sampling mode (like Texture.NEAREST_SAMPLINGMODE)
|
|
1389
|
-
* @param invertY defines if data must be stored with Y axis inverted
|
|
1390
|
-
* @returns the cube texture as an InternalTexture
|
|
1391
|
-
*/
|
|
1392
|
-
abstract createRawCubeTextureFromUrl(url: string, scene: Nullable<Scene>, size: number, format: number, type: number, noMipmap: boolean, callback: (ArrayBuffer: ArrayBuffer) => Nullable<ArrayBufferView[]>, mipmapGenerator: Nullable<(faces: ArrayBufferView[]) => ArrayBufferView[][]>, onLoad: Nullable<() => void>, onError: Nullable<(message?: string, exception?: any) => void>, samplingMode: number, invertY: boolean): InternalTexture;
|
|
1096
|
+
createRawTexture(data: Nullable<ArrayBufferView>, width: number, height: number, format: number, generateMipMaps: boolean, invertY: boolean, samplingMode: number, compression?: Nullable<string>, type?: number, creationFlags?: number, useSRGBBuffer?: boolean): InternalTexture;
|
|
1393
1097
|
/**
|
|
1394
1098
|
* Creates a new raw 3D texture
|
|
1395
1099
|
* @param data defines the data used to create the texture
|
|
@@ -1405,25 +1109,7 @@ export declare abstract class AbstractEngine {
|
|
|
1405
1109
|
* @param creationFlags specific flags to use when creating the texture (Constants.TEXTURE_CREATIONFLAG_STORAGE for storage textures, for eg)
|
|
1406
1110
|
* @returns a new raw 3D texture (stored in an InternalTexture)
|
|
1407
1111
|
*/
|
|
1408
|
-
|
|
1409
|
-
/**
|
|
1410
|
-
* Update a raw 3D texture
|
|
1411
|
-
* @param texture defines the texture to update
|
|
1412
|
-
* @param data defines the data to store
|
|
1413
|
-
* @param format defines the data format
|
|
1414
|
-
* @param invertY defines if data must be stored with Y axis inverted
|
|
1415
|
-
*/
|
|
1416
|
-
abstract updateRawTexture3D(texture: InternalTexture, data: Nullable<ArrayBufferView>, format: number, invertY: boolean): void;
|
|
1417
|
-
/**
|
|
1418
|
-
* Update a raw 3D texture
|
|
1419
|
-
* @param texture defines the texture to update
|
|
1420
|
-
* @param data defines the data to store
|
|
1421
|
-
* @param format defines the data format
|
|
1422
|
-
* @param invertY defines if data must be stored with Y axis inverted
|
|
1423
|
-
* @param compression defines the used compression (can be null)
|
|
1424
|
-
* @param textureType defines the texture Type (Engine.TEXTURETYPE_UNSIGNED_INT, Engine.TEXTURETYPE_FLOAT...)
|
|
1425
|
-
*/
|
|
1426
|
-
abstract updateRawTexture3D(texture: InternalTexture, data: Nullable<ArrayBufferView>, format: number, invertY: boolean, compression: Nullable<string>, textureType: number): void;
|
|
1112
|
+
createRawTexture3D(data: Nullable<ArrayBufferView>, width: number, height: number, depth: number, format: number, generateMipMaps: boolean, invertY: boolean, samplingMode: number, compression?: Nullable<string>, textureType?: number, creationFlags?: number): InternalTexture;
|
|
1427
1113
|
/**
|
|
1428
1114
|
* Creates a new raw 2D array texture
|
|
1429
1115
|
* @param data defines the data used to create the texture
|
|
@@ -1439,25 +1125,7 @@ export declare abstract class AbstractEngine {
|
|
|
1439
1125
|
* @param creationFlags specific flags to use when creating the texture (Constants.TEXTURE_CREATIONFLAG_STORAGE for storage textures, for eg)
|
|
1440
1126
|
* @returns a new raw 2D array texture (stored in an InternalTexture)
|
|
1441
1127
|
*/
|
|
1442
|
-
|
|
1443
|
-
/**
|
|
1444
|
-
* Update a raw 2D array texture
|
|
1445
|
-
* @param texture defines the texture to update
|
|
1446
|
-
* @param data defines the data to store
|
|
1447
|
-
* @param format defines the data format
|
|
1448
|
-
* @param invertY defines if data must be stored with Y axis inverted
|
|
1449
|
-
*/
|
|
1450
|
-
abstract updateRawTexture2DArray(texture: InternalTexture, data: Nullable<ArrayBufferView>, format: number, invertY: boolean): void;
|
|
1451
|
-
/**
|
|
1452
|
-
* Update a raw 2D array texture
|
|
1453
|
-
* @param texture defines the texture to update
|
|
1454
|
-
* @param data defines the data to store
|
|
1455
|
-
* @param format defines the data format
|
|
1456
|
-
* @param invertY defines if data must be stored with Y axis inverted
|
|
1457
|
-
* @param compression defines the used compression (can be null)
|
|
1458
|
-
* @param textureType defines the texture Type (Engine.TEXTURETYPE_UNSIGNED_INT, Engine.TEXTURETYPE_FLOAT...)
|
|
1459
|
-
*/
|
|
1460
|
-
abstract updateRawTexture2DArray(texture: InternalTexture, data: Nullable<ArrayBufferView>, format: number, invertY: boolean, compression: Nullable<string>, textureType: number): void;
|
|
1128
|
+
createRawTexture2DArray(data: Nullable<ArrayBufferView>, width: number, height: number, depth: number, format: number, generateMipMaps: boolean, invertY: boolean, samplingMode: number, compression?: Nullable<string>, textureType?: number, creationFlags?: number): InternalTexture;
|
|
1461
1129
|
/**
|
|
1462
1130
|
* Gets or sets a boolean indicating if back faces must be culled. If false, front faces are culled instead (true by default)
|
|
1463
1131
|
* If non null, this takes precedence over the value from the material
|
|
@@ -1535,12 +1203,6 @@ export declare abstract class AbstractEngine {
|
|
|
1535
1203
|
* @returns time step in (ms)
|
|
1536
1204
|
*/
|
|
1537
1205
|
getTimeStep(): number;
|
|
1538
|
-
/**
|
|
1539
|
-
* Force the mipmap generation for the given render target texture
|
|
1540
|
-
* @param texture defines the render target texture to use
|
|
1541
|
-
* @param unbind defines whether or not to unbind the texture after generation. Defaults to true.
|
|
1542
|
-
*/
|
|
1543
|
-
abstract generateMipMapsForCubemap(texture: InternalTexture, unbind: boolean): void;
|
|
1544
1206
|
/**
|
|
1545
1207
|
* Engine abstraction for loading and creating an image bitmap from a given source string.
|
|
1546
1208
|
* @param imageSource source to load the image from.
|
|
@@ -372,9 +372,10 @@ export class AbstractEngine {
|
|
|
372
372
|
if (shouldRender) {
|
|
373
373
|
// Start new frame
|
|
374
374
|
this.beginFrame();
|
|
375
|
-
|
|
376
|
-
|
|
377
|
-
|
|
375
|
+
// Child canvases
|
|
376
|
+
if (!this._renderViews()) {
|
|
377
|
+
// Main frame
|
|
378
|
+
this._renderFrame();
|
|
378
379
|
}
|
|
379
380
|
// Present
|
|
380
381
|
this.endFrame();
|
|
@@ -387,6 +388,17 @@ export class AbstractEngine {
|
|
|
387
388
|
this._frameHandler = this._queueNewFrame(this._boundRenderFunction, this.getHostWindow());
|
|
388
389
|
}
|
|
389
390
|
}
|
|
391
|
+
/** @internal */
|
|
392
|
+
_renderFrame() {
|
|
393
|
+
for (let index = 0; index < this._activeRenderLoops.length; index++) {
|
|
394
|
+
const renderFunction = this._activeRenderLoops[index];
|
|
395
|
+
renderFunction();
|
|
396
|
+
}
|
|
397
|
+
}
|
|
398
|
+
/** @internal */
|
|
399
|
+
_renderViews() {
|
|
400
|
+
return false;
|
|
401
|
+
}
|
|
390
402
|
/**
|
|
391
403
|
* Can be used to override the current requestAnimationFrame requester.
|
|
392
404
|
* @internal
|
|
@@ -733,13 +745,13 @@ export class AbstractEngine {
|
|
|
733
745
|
*/
|
|
734
746
|
// Not mixed with Version for tooling purpose.
|
|
735
747
|
static get NpmPackage() {
|
|
736
|
-
return "babylonjs@7.8.
|
|
748
|
+
return "babylonjs@7.8.2";
|
|
737
749
|
}
|
|
738
750
|
/**
|
|
739
751
|
* Returns the current version of the framework
|
|
740
752
|
*/
|
|
741
753
|
static get Version() {
|
|
742
|
-
return "7.8.
|
|
754
|
+
return "7.8.2";
|
|
743
755
|
}
|
|
744
756
|
/**
|
|
745
757
|
* Gets the HTML canvas attached with the current webGL context
|
|
@@ -1126,6 +1138,79 @@ export class AbstractEngine {
|
|
|
1126
1138
|
}
|
|
1127
1139
|
return true;
|
|
1128
1140
|
}
|
|
1141
|
+
// eslint-disable-next-line jsdoc/require-returns-check
|
|
1142
|
+
/**
|
|
1143
|
+
* Creates a raw texture
|
|
1144
|
+
* @param data defines the data to store in the texture
|
|
1145
|
+
* @param width defines the width of the texture
|
|
1146
|
+
* @param height defines the height of the texture
|
|
1147
|
+
* @param format defines the format of the data
|
|
1148
|
+
* @param generateMipMaps defines if the engine should generate the mip levels
|
|
1149
|
+
* @param invertY defines if data must be stored with Y axis inverted
|
|
1150
|
+
* @param samplingMode defines the required sampling mode (Texture.NEAREST_SAMPLINGMODE by default)
|
|
1151
|
+
* @param compression defines the compression used (null by default)
|
|
1152
|
+
* @param type defines the type fo the data (Engine.TEXTURETYPE_UNSIGNED_INT by default)
|
|
1153
|
+
* @param creationFlags specific flags to use when creating the texture (1 for storage textures, for eg)
|
|
1154
|
+
* @param useSRGBBuffer defines if the texture must be loaded in a sRGB GPU buffer (if supported by the GPU).
|
|
1155
|
+
* @returns the raw texture inside an InternalTexture
|
|
1156
|
+
*/
|
|
1157
|
+
createRawTexture(data, width, height, format, generateMipMaps, invertY, samplingMode, compression, type, creationFlags, useSRGBBuffer) {
|
|
1158
|
+
throw _WarnImport("engine.rawTexture");
|
|
1159
|
+
}
|
|
1160
|
+
// eslint-disable-next-line jsdoc/require-returns-check
|
|
1161
|
+
/**
|
|
1162
|
+
* Creates a new raw cube texture
|
|
1163
|
+
* @param data defines the array of data to use to create each face
|
|
1164
|
+
* @param size defines the size of the textures
|
|
1165
|
+
* @param format defines the format of the data
|
|
1166
|
+
* @param type defines the type of the data (like Engine.TEXTURETYPE_UNSIGNED_INT)
|
|
1167
|
+
* @param generateMipMaps defines if the engine should generate the mip levels
|
|
1168
|
+
* @param invertY defines if data must be stored with Y axis inverted
|
|
1169
|
+
* @param samplingMode defines the required sampling mode (like Texture.NEAREST_SAMPLINGMODE)
|
|
1170
|
+
* @param compression defines the compression used (null by default)
|
|
1171
|
+
* @returns the cube texture as an InternalTexture
|
|
1172
|
+
*/
|
|
1173
|
+
createRawCubeTexture(data, size, format, type, generateMipMaps, invertY, samplingMode, compression) {
|
|
1174
|
+
throw _WarnImport("engine.rawTexture");
|
|
1175
|
+
}
|
|
1176
|
+
// eslint-disable-next-line jsdoc/require-returns-check
|
|
1177
|
+
/**
|
|
1178
|
+
* Creates a new raw 3D texture
|
|
1179
|
+
* @param data defines the data used to create the texture
|
|
1180
|
+
* @param width defines the width of the texture
|
|
1181
|
+
* @param height defines the height of the texture
|
|
1182
|
+
* @param depth defines the depth of the texture
|
|
1183
|
+
* @param format defines the format of the texture
|
|
1184
|
+
* @param generateMipMaps defines if the engine must generate mip levels
|
|
1185
|
+
* @param invertY defines if data must be stored with Y axis inverted
|
|
1186
|
+
* @param samplingMode defines the required sampling mode (like Texture.NEAREST_SAMPLINGMODE)
|
|
1187
|
+
* @param compression defines the compressed used (can be null)
|
|
1188
|
+
* @param textureType defines the compressed used (can be null)
|
|
1189
|
+
* @param creationFlags specific flags to use when creating the texture (1 for storage textures, for eg)
|
|
1190
|
+
* @returns a new raw 3D texture (stored in an InternalTexture)
|
|
1191
|
+
*/
|
|
1192
|
+
createRawTexture3D(data, width, height, depth, format, generateMipMaps, invertY, samplingMode, compression, textureType, creationFlags) {
|
|
1193
|
+
throw _WarnImport("engine.rawTexture");
|
|
1194
|
+
}
|
|
1195
|
+
// eslint-disable-next-line jsdoc/require-returns-check
|
|
1196
|
+
/**
|
|
1197
|
+
* Creates a new raw 2D array texture
|
|
1198
|
+
* @param data defines the data used to create the texture
|
|
1199
|
+
* @param width defines the width of the texture
|
|
1200
|
+
* @param height defines the height of the texture
|
|
1201
|
+
* @param depth defines the number of layers of the texture
|
|
1202
|
+
* @param format defines the format of the texture
|
|
1203
|
+
* @param generateMipMaps defines if the engine must generate mip levels
|
|
1204
|
+
* @param invertY defines if data must be stored with Y axis inverted
|
|
1205
|
+
* @param samplingMode defines the required sampling mode (like Texture.NEAREST_SAMPLINGMODE)
|
|
1206
|
+
* @param compression defines the compressed used (can be null)
|
|
1207
|
+
* @param textureType defines the compressed used (can be null)
|
|
1208
|
+
* @param creationFlags specific flags to use when creating the texture (1 for storage textures, for eg)
|
|
1209
|
+
* @returns a new raw 2D array texture (stored in an InternalTexture)
|
|
1210
|
+
*/
|
|
1211
|
+
createRawTexture2DArray(data, width, height, depth, format, generateMipMaps, invertY, samplingMode, compression, textureType, creationFlags) {
|
|
1212
|
+
throw _WarnImport("engine.rawTexture");
|
|
1213
|
+
}
|
|
1129
1214
|
/**
|
|
1130
1215
|
* Shared initialization across engines types.
|
|
1131
1216
|
* @param canvas The canvas associated with this instance of the engine.
|