@babylonjs/core 7.53.3 → 7.54.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1260) hide show
  1. package/AudioV2/abstractAudio/abstractAudioBus.d.ts +2 -3
  2. package/AudioV2/abstractAudio/abstractAudioBus.js.map +1 -1
  3. package/AudioV2/abstractAudio/abstractSound.d.ts +2 -3
  4. package/AudioV2/abstractAudio/abstractSound.js.map +1 -1
  5. package/AudioV2/abstractAudio/audioEngineV2.d.ts +11 -1
  6. package/AudioV2/abstractAudio/audioEngineV2.js +14 -1
  7. package/AudioV2/abstractAudio/audioEngineV2.js.map +1 -1
  8. package/AudioV2/abstractAudio/subNodes/spatialAudioSubNode.d.ts +1 -1
  9. package/AudioV2/abstractAudio/subNodes/spatialAudioSubNode.js.map +1 -1
  10. package/AudioV2/webAudio/subNodes/spatialWebAudioSubNode.d.ts +4 -2
  11. package/AudioV2/webAudio/subNodes/spatialWebAudioSubNode.js +13 -13
  12. package/AudioV2/webAudio/subNodes/spatialWebAudioSubNode.js.map +1 -1
  13. package/AudioV2/webAudio/subNodes/stereoWebAudioSubNode.d.ts +5 -2
  14. package/AudioV2/webAudio/subNodes/stereoWebAudioSubNode.js +11 -9
  15. package/AudioV2/webAudio/subNodes/stereoWebAudioSubNode.js.map +1 -1
  16. package/AudioV2/webAudio/subNodes/volumeWebAudioSubNode.d.ts +5 -2
  17. package/AudioV2/webAudio/subNodes/volumeWebAudioSubNode.js +11 -9
  18. package/AudioV2/webAudio/subNodes/volumeWebAudioSubNode.js.map +1 -1
  19. package/AudioV2/webAudio/subNodes/webAudioAnalyzerSubNode.d.ts +1 -1
  20. package/AudioV2/webAudio/subNodes/webAudioAnalyzerSubNode.js +2 -2
  21. package/AudioV2/webAudio/subNodes/webAudioAnalyzerSubNode.js.map +1 -1
  22. package/AudioV2/webAudio/subNodes/webAudioBaseSubGraph.d.ts +3 -3
  23. package/AudioV2/webAudio/subNodes/webAudioBaseSubGraph.js +9 -9
  24. package/AudioV2/webAudio/subNodes/webAudioBaseSubGraph.js.map +1 -1
  25. package/AudioV2/webAudio/subNodes/webAudioBusAndSoundSubGraph.d.ts +2 -2
  26. package/AudioV2/webAudio/subNodes/webAudioBusAndSoundSubGraph.js +11 -11
  27. package/AudioV2/webAudio/subNodes/webAudioBusAndSoundSubGraph.js.map +1 -1
  28. package/AudioV2/webAudio/subProperties/spatialWebAudioListener.js +11 -10
  29. package/AudioV2/webAudio/subProperties/spatialWebAudioListener.js.map +1 -1
  30. package/AudioV2/webAudio/webAudioBus.d.ts +6 -6
  31. package/AudioV2/webAudio/webAudioBus.js +27 -8
  32. package/AudioV2/webAudio/webAudioBus.js.map +1 -1
  33. package/AudioV2/webAudio/webAudioEngine.d.ts +19 -7
  34. package/AudioV2/webAudio/webAudioEngine.js +43 -29
  35. package/AudioV2/webAudio/webAudioEngine.js.map +1 -1
  36. package/AudioV2/webAudio/webAudioMainBus.d.ts +3 -5
  37. package/AudioV2/webAudio/webAudioMainBus.js +11 -12
  38. package/AudioV2/webAudio/webAudioMainBus.js.map +1 -1
  39. package/AudioV2/webAudio/webAudioMainOut.d.ts +4 -1
  40. package/AudioV2/webAudio/webAudioMainOut.js +6 -4
  41. package/AudioV2/webAudio/webAudioMainOut.js.map +1 -1
  42. package/AudioV2/webAudio/webAudioNode.d.ts +2 -2
  43. package/AudioV2/webAudio/webAudioNode.js.map +1 -1
  44. package/AudioV2/webAudio/webAudioStaticSound.d.ts +7 -7
  45. package/AudioV2/webAudio/webAudioStaticSound.js +29 -29
  46. package/AudioV2/webAudio/webAudioStaticSound.js.map +1 -1
  47. package/AudioV2/webAudio/webAudioStreamingSound.d.ts +6 -6
  48. package/AudioV2/webAudio/webAudioStreamingSound.js +27 -27
  49. package/AudioV2/webAudio/webAudioStreamingSound.js.map +1 -1
  50. package/AudioV2/webAudio/webAudioUnmuteUI.d.ts +15 -0
  51. package/AudioV2/webAudio/webAudioUnmuteUI.js +46 -0
  52. package/AudioV2/webAudio/webAudioUnmuteUI.js.map +1 -0
  53. package/Behaviors/Meshes/pointerDragBehavior.js +10 -0
  54. package/Behaviors/Meshes/pointerDragBehavior.js.map +1 -1
  55. package/Cameras/Inputs/BaseCameraPointersInput.d.ts +4 -1
  56. package/Cameras/Inputs/BaseCameraPointersInput.js +10 -7
  57. package/Cameras/Inputs/BaseCameraPointersInput.js.map +1 -1
  58. package/DeviceInput/webDeviceInputSystem.js +21 -3
  59. package/DeviceInput/webDeviceInputSystem.js.map +1 -1
  60. package/Engines/abstractEngine.js +5 -11
  61. package/Engines/abstractEngine.js.map +1 -1
  62. package/Engines/thinEngine.d.ts +2 -1
  63. package/Engines/thinEngine.js +10 -2
  64. package/Engines/thinEngine.js.map +1 -1
  65. package/Engines/webgpuEngine.d.ts +2 -1
  66. package/Engines/webgpuEngine.js +3 -2
  67. package/Engines/webgpuEngine.js.map +1 -1
  68. package/FlowGraph/Blocks/Data/Math/flowGraphVectorMathBlocks.js +3 -0
  69. package/FlowGraph/Blocks/Data/Math/flowGraphVectorMathBlocks.js.map +1 -1
  70. package/FlowGraph/Blocks/Event/flowGraphReceiveCustomEventBlock.js +6 -0
  71. package/FlowGraph/Blocks/Event/flowGraphReceiveCustomEventBlock.js.map +1 -1
  72. package/FlowGraph/Blocks/Execution/flowGraphConsoleLogBlock.d.ts +16 -1
  73. package/FlowGraph/Blocks/Execution/flowGraphConsoleLogBlock.js +33 -1
  74. package/FlowGraph/Blocks/Execution/flowGraphConsoleLogBlock.js.map +1 -1
  75. package/FlowGraph/Blocks/Execution/flowGraphSetVariableBlock.d.ts +6 -6
  76. package/FlowGraph/Blocks/Execution/flowGraphSetVariableBlock.js +31 -4
  77. package/FlowGraph/Blocks/Execution/flowGraphSetVariableBlock.js.map +1 -1
  78. package/FlowGraph/flowGraphCoordinator.d.ts +21 -1
  79. package/FlowGraph/flowGraphCoordinator.js +51 -2
  80. package/FlowGraph/flowGraphCoordinator.js.map +1 -1
  81. package/FlowGraph/flowGraphParser.js +3 -0
  82. package/FlowGraph/flowGraphParser.js.map +1 -1
  83. package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.js +4 -4
  84. package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.js.map +1 -1
  85. package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.js +4 -4
  86. package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.js.map +1 -1
  87. package/FrameGraph/Node/Blocks/PostProcesses/anaglyphPostProcessBlock.js +2 -2
  88. package/FrameGraph/Node/Blocks/PostProcesses/anaglyphPostProcessBlock.js.map +1 -1
  89. package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js +4 -4
  90. package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js.map +1 -1
  91. package/FrameGraph/Node/Blocks/PostProcesses/ssrPostProcessBlock.js +25 -15
  92. package/FrameGraph/Node/Blocks/PostProcesses/ssrPostProcessBlock.js.map +1 -1
  93. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js +6 -6
  94. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js.map +1 -1
  95. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.js +4 -2
  96. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.js.map +1 -1
  97. package/FrameGraph/Node/Blocks/Rendering/objectRendererBlock.js +2 -0
  98. package/FrameGraph/Node/Blocks/Rendering/objectRendererBlock.js.map +1 -1
  99. package/FrameGraph/Node/Blocks/Rendering/taaObjectRendererBlock.js +2 -0
  100. package/FrameGraph/Node/Blocks/Rendering/taaObjectRendererBlock.js.map +1 -1
  101. package/FrameGraph/Node/Blocks/Rendering/utilityLayerRendererBlock.js +4 -2
  102. package/FrameGraph/Node/Blocks/Rendering/utilityLayerRendererBlock.js.map +1 -1
  103. package/FrameGraph/Node/Blocks/Textures/clearBlock.js +4 -4
  104. package/FrameGraph/Node/Blocks/Textures/clearBlock.js.map +1 -1
  105. package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.js +4 -4
  106. package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.js.map +1 -1
  107. package/FrameGraph/Node/Blocks/Textures/generateMipmapsBlock.js +2 -2
  108. package/FrameGraph/Node/Blocks/Textures/generateMipmapsBlock.js.map +1 -1
  109. package/FrameGraph/Node/Blocks/{Rendering/cullObjectsBlock.d.ts → cullObjectsBlock.d.ts} +3 -3
  110. package/FrameGraph/Node/Blocks/{Rendering/cullObjectsBlock.js → cullObjectsBlock.js} +4 -4
  111. package/FrameGraph/Node/Blocks/cullObjectsBlock.js.map +1 -0
  112. package/FrameGraph/Node/Blocks/executeBlock.js +1 -2
  113. package/FrameGraph/Node/Blocks/executeBlock.js.map +1 -1
  114. package/FrameGraph/Node/Blocks/index.d.ts +1 -1
  115. package/FrameGraph/Node/Blocks/index.js +1 -1
  116. package/FrameGraph/Node/Blocks/index.js.map +1 -1
  117. package/FrameGraph/Node/Blocks/resourceContainerBlock.js +16 -16
  118. package/FrameGraph/Node/Blocks/resourceContainerBlock.js.map +1 -1
  119. package/FrameGraph/Node/nodeRenderGraphBlock.d.ts +1 -1
  120. package/FrameGraph/Node/nodeRenderGraphBlock.js +5 -4
  121. package/FrameGraph/Node/nodeRenderGraphBlock.js.map +1 -1
  122. package/FrameGraph/Tasks/Layers/baseLayerTask.js +4 -4
  123. package/FrameGraph/Tasks/Layers/baseLayerTask.js.map +1 -1
  124. package/FrameGraph/Tasks/Misc/cullObjectsTask.js.map +1 -0
  125. package/FrameGraph/Tasks/PostProcesses/bloomTask.js +2 -2
  126. package/FrameGraph/Tasks/PostProcesses/bloomTask.js.map +1 -1
  127. package/FrameGraph/Tasks/PostProcesses/depthOfFieldTask.js +2 -2
  128. package/FrameGraph/Tasks/PostProcesses/depthOfFieldTask.js.map +1 -1
  129. package/FrameGraph/Tasks/PostProcesses/ssrRenderingPipelineTask.js +4 -4
  130. package/FrameGraph/Tasks/PostProcesses/ssrRenderingPipelineTask.js.map +1 -1
  131. package/FrameGraph/index.d.ts +1 -1
  132. package/FrameGraph/index.js +1 -1
  133. package/FrameGraph/index.js.map +1 -1
  134. package/Gizmos/gizmo.js +25 -17
  135. package/Gizmos/gizmo.js.map +1 -1
  136. package/Loading/Plugins/babylonFileLoader.js +4 -0
  137. package/Loading/Plugins/babylonFileLoader.js.map +1 -1
  138. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js +4 -3
  139. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js.map +1 -1
  140. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js +26 -17
  141. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js.map +1 -1
  142. package/Materials/Node/Blocks/Fragment/shadowMapBlock.js +8 -0
  143. package/Materials/Node/Blocks/Fragment/shadowMapBlock.js.map +1 -1
  144. package/Materials/Node/Blocks/Input/inputBlock.js +1 -1
  145. package/Materials/Node/Blocks/Input/inputBlock.js.map +1 -1
  146. package/Materials/Node/nodeMaterial.d.ts +2 -0
  147. package/Materials/Node/nodeMaterial.js +6 -1
  148. package/Materials/Node/nodeMaterial.js.map +1 -1
  149. package/Materials/Node/nodeMaterialBlock.js +11 -2
  150. package/Materials/Node/nodeMaterialBlock.js.map +1 -1
  151. package/Materials/Node/nodeMaterialBuildState.js +41 -13
  152. package/Materials/Node/nodeMaterialBuildState.js.map +1 -1
  153. package/Materials/Node/nodeMaterialBuildStateSharedData.d.ts +11 -1
  154. package/Materials/Node/nodeMaterialBuildStateSharedData.js +11 -1
  155. package/Materials/Node/nodeMaterialBuildStateSharedData.js.map +1 -1
  156. package/Materials/PBR/pbrBaseMaterial.js +1 -1
  157. package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
  158. package/Materials/PBR/pbrSubSurfaceConfiguration.d.ts +1 -0
  159. package/Materials/PBR/pbrSubSurfaceConfiguration.js +3 -0
  160. package/Materials/PBR/pbrSubSurfaceConfiguration.js.map +1 -1
  161. package/Materials/material.js +1 -1
  162. package/Materials/material.js.map +1 -1
  163. package/Meshes/Node/Blocks/conditionBlock.d.ts +4 -0
  164. package/Meshes/Node/Blocks/conditionBlock.js +19 -8
  165. package/Meshes/Node/Blocks/conditionBlock.js.map +1 -1
  166. package/Misc/decorators.js +2 -2
  167. package/Misc/decorators.js.map +1 -1
  168. package/Misc/sceneSerializer.js +2 -0
  169. package/Misc/sceneSerializer.js.map +1 -1
  170. package/Physics/v2/Plugins/havokPlugin.js +1 -0
  171. package/Physics/v2/Plugins/havokPlugin.js.map +1 -1
  172. package/PostProcesses/subSurfaceScatteringPostProcess.d.ts +3 -0
  173. package/PostProcesses/subSurfaceScatteringPostProcess.js +16 -1
  174. package/PostProcesses/subSurfaceScatteringPostProcess.js.map +1 -1
  175. package/Rendering/subSurfaceConfiguration.js +5 -1
  176. package/Rendering/subSurfaceConfiguration.js.map +1 -1
  177. package/Shaders/ShadersInclude/backgroundFragmentDeclaration.js +3 -1
  178. package/Shaders/ShadersInclude/backgroundFragmentDeclaration.js.map +1 -1
  179. package/Shaders/ShadersInclude/backgroundUboDeclaration.js +3 -1
  180. package/Shaders/ShadersInclude/backgroundUboDeclaration.js.map +1 -1
  181. package/Shaders/ShadersInclude/backgroundVertexDeclaration.js +3 -1
  182. package/Shaders/ShadersInclude/backgroundVertexDeclaration.js.map +1 -1
  183. package/Shaders/ShadersInclude/bakedVertexAnimation.js +3 -1
  184. package/Shaders/ShadersInclude/bakedVertexAnimation.js.map +1 -1
  185. package/Shaders/ShadersInclude/bakedVertexAnimationDeclaration.js +3 -1
  186. package/Shaders/ShadersInclude/bakedVertexAnimationDeclaration.js.map +1 -1
  187. package/Shaders/ShadersInclude/bayerDitherFunctions.js +3 -1
  188. package/Shaders/ShadersInclude/bayerDitherFunctions.js.map +1 -1
  189. package/Shaders/ShadersInclude/bonesDeclaration.js +3 -1
  190. package/Shaders/ShadersInclude/bonesDeclaration.js.map +1 -1
  191. package/Shaders/ShadersInclude/bonesVertex.js +3 -1
  192. package/Shaders/ShadersInclude/bonesVertex.js.map +1 -1
  193. package/Shaders/ShadersInclude/boundingBoxRendererFragmentDeclaration.js +3 -1
  194. package/Shaders/ShadersInclude/boundingBoxRendererFragmentDeclaration.js.map +1 -1
  195. package/Shaders/ShadersInclude/boundingBoxRendererUboDeclaration.js +3 -1
  196. package/Shaders/ShadersInclude/boundingBoxRendererUboDeclaration.js.map +1 -1
  197. package/Shaders/ShadersInclude/boundingBoxRendererVertexDeclaration.js +3 -1
  198. package/Shaders/ShadersInclude/boundingBoxRendererVertexDeclaration.js.map +1 -1
  199. package/Shaders/ShadersInclude/bumpFragment.js +3 -1
  200. package/Shaders/ShadersInclude/bumpFragment.js.map +1 -1
  201. package/Shaders/ShadersInclude/bumpFragmentFunctions.js +3 -1
  202. package/Shaders/ShadersInclude/bumpFragmentFunctions.js.map +1 -1
  203. package/Shaders/ShadersInclude/bumpFragmentMainFunctions.js +3 -1
  204. package/Shaders/ShadersInclude/bumpFragmentMainFunctions.js.map +1 -1
  205. package/Shaders/ShadersInclude/bumpVertex.js +3 -1
  206. package/Shaders/ShadersInclude/bumpVertex.js.map +1 -1
  207. package/Shaders/ShadersInclude/bumpVertexDeclaration.js +3 -1
  208. package/Shaders/ShadersInclude/bumpVertexDeclaration.js.map +1 -1
  209. package/Shaders/ShadersInclude/clipPlaneFragment.js +3 -1
  210. package/Shaders/ShadersInclude/clipPlaneFragment.js.map +1 -1
  211. package/Shaders/ShadersInclude/clipPlaneFragmentDeclaration.js +3 -1
  212. package/Shaders/ShadersInclude/clipPlaneFragmentDeclaration.js.map +1 -1
  213. package/Shaders/ShadersInclude/clipPlaneFragmentDeclaration2.js +3 -1
  214. package/Shaders/ShadersInclude/clipPlaneFragmentDeclaration2.js.map +1 -1
  215. package/Shaders/ShadersInclude/clipPlaneVertex.js +3 -1
  216. package/Shaders/ShadersInclude/clipPlaneVertex.js.map +1 -1
  217. package/Shaders/ShadersInclude/clipPlaneVertexDeclaration.js +3 -1
  218. package/Shaders/ShadersInclude/clipPlaneVertexDeclaration.js.map +1 -1
  219. package/Shaders/ShadersInclude/clipPlaneVertexDeclaration2.js +3 -1
  220. package/Shaders/ShadersInclude/clipPlaneVertexDeclaration2.js.map +1 -1
  221. package/Shaders/ShadersInclude/decalFragment.js +3 -1
  222. package/Shaders/ShadersInclude/decalFragment.js.map +1 -1
  223. package/Shaders/ShadersInclude/decalFragmentDeclaration.js +3 -1
  224. package/Shaders/ShadersInclude/decalFragmentDeclaration.js.map +1 -1
  225. package/Shaders/ShadersInclude/decalVertexDeclaration.js +3 -1
  226. package/Shaders/ShadersInclude/decalVertexDeclaration.js.map +1 -1
  227. package/Shaders/ShadersInclude/defaultFragmentDeclaration.js +3 -1
  228. package/Shaders/ShadersInclude/defaultFragmentDeclaration.js.map +1 -1
  229. package/Shaders/ShadersInclude/defaultUboDeclaration.js +3 -1
  230. package/Shaders/ShadersInclude/defaultUboDeclaration.js.map +1 -1
  231. package/Shaders/ShadersInclude/defaultVertexDeclaration.js +3 -1
  232. package/Shaders/ShadersInclude/defaultVertexDeclaration.js.map +1 -1
  233. package/Shaders/ShadersInclude/depthPrePass.js +3 -1
  234. package/Shaders/ShadersInclude/depthPrePass.js.map +1 -1
  235. package/Shaders/ShadersInclude/diffusionProfile.js +3 -1
  236. package/Shaders/ShadersInclude/diffusionProfile.js.map +1 -1
  237. package/Shaders/ShadersInclude/fibonacci.js +3 -2
  238. package/Shaders/ShadersInclude/fibonacci.js.map +1 -1
  239. package/Shaders/ShadersInclude/fogFragment.js +3 -1
  240. package/Shaders/ShadersInclude/fogFragment.js.map +1 -1
  241. package/Shaders/ShadersInclude/fogFragmentDeclaration.js +3 -1
  242. package/Shaders/ShadersInclude/fogFragmentDeclaration.js.map +1 -1
  243. package/Shaders/ShadersInclude/fogVertex.js +3 -1
  244. package/Shaders/ShadersInclude/fogVertex.js.map +1 -1
  245. package/Shaders/ShadersInclude/fogVertexDeclaration.js +3 -1
  246. package/Shaders/ShadersInclude/fogVertexDeclaration.js.map +1 -1
  247. package/Shaders/ShadersInclude/fresnelFunction.js +3 -1
  248. package/Shaders/ShadersInclude/fresnelFunction.js.map +1 -1
  249. package/Shaders/ShadersInclude/gaussianSplatting.js +3 -1
  250. package/Shaders/ShadersInclude/gaussianSplatting.js.map +1 -1
  251. package/Shaders/ShadersInclude/gaussianSplattingFragmentDeclaration.js +3 -1
  252. package/Shaders/ShadersInclude/gaussianSplattingFragmentDeclaration.js.map +1 -1
  253. package/Shaders/ShadersInclude/gaussianSplattingUboDeclaration.js +3 -1
  254. package/Shaders/ShadersInclude/gaussianSplattingUboDeclaration.js.map +1 -1
  255. package/Shaders/ShadersInclude/gaussianSplattingVertexDeclaration.js +3 -1
  256. package/Shaders/ShadersInclude/gaussianSplattingVertexDeclaration.js.map +1 -1
  257. package/Shaders/ShadersInclude/geometryUboDeclaration.js +3 -1
  258. package/Shaders/ShadersInclude/geometryUboDeclaration.js.map +1 -1
  259. package/Shaders/ShadersInclude/geometryVertexDeclaration.js +3 -1
  260. package/Shaders/ShadersInclude/geometryVertexDeclaration.js.map +1 -1
  261. package/Shaders/ShadersInclude/harmonicsFunctions.js +3 -1
  262. package/Shaders/ShadersInclude/harmonicsFunctions.js.map +1 -1
  263. package/Shaders/ShadersInclude/hdrFilteringFunctions.js +3 -1
  264. package/Shaders/ShadersInclude/hdrFilteringFunctions.js.map +1 -1
  265. package/Shaders/ShadersInclude/helperFunctions.js +3 -1
  266. package/Shaders/ShadersInclude/helperFunctions.js.map +1 -1
  267. package/Shaders/ShadersInclude/imageProcessingCompatibility.js +3 -1
  268. package/Shaders/ShadersInclude/imageProcessingCompatibility.js.map +1 -1
  269. package/Shaders/ShadersInclude/imageProcessingDeclaration.js +3 -1
  270. package/Shaders/ShadersInclude/imageProcessingDeclaration.js.map +1 -1
  271. package/Shaders/ShadersInclude/imageProcessingFunctions.js +3 -1
  272. package/Shaders/ShadersInclude/imageProcessingFunctions.js.map +1 -1
  273. package/Shaders/ShadersInclude/importanceSampling.js +3 -1
  274. package/Shaders/ShadersInclude/importanceSampling.js.map +1 -1
  275. package/Shaders/ShadersInclude/instancesDeclaration.js +3 -1
  276. package/Shaders/ShadersInclude/instancesDeclaration.js.map +1 -1
  277. package/Shaders/ShadersInclude/instancesVertex.js +3 -1
  278. package/Shaders/ShadersInclude/instancesVertex.js.map +1 -1
  279. package/Shaders/ShadersInclude/intersectionFunctions.js +3 -1
  280. package/Shaders/ShadersInclude/intersectionFunctions.js.map +1 -1
  281. package/Shaders/ShadersInclude/kernelBlurFragment.js +3 -1
  282. package/Shaders/ShadersInclude/kernelBlurFragment.js.map +1 -1
  283. package/Shaders/ShadersInclude/kernelBlurFragment2.js +3 -1
  284. package/Shaders/ShadersInclude/kernelBlurFragment2.js.map +1 -1
  285. package/Shaders/ShadersInclude/kernelBlurVaryingDeclaration.js +3 -1
  286. package/Shaders/ShadersInclude/kernelBlurVaryingDeclaration.js.map +1 -1
  287. package/Shaders/ShadersInclude/kernelBlurVertex.js +3 -1
  288. package/Shaders/ShadersInclude/kernelBlurVertex.js.map +1 -1
  289. package/Shaders/ShadersInclude/lightFragment.js +3 -1
  290. package/Shaders/ShadersInclude/lightFragment.js.map +1 -1
  291. package/Shaders/ShadersInclude/lightFragmentDeclaration.js +3 -1
  292. package/Shaders/ShadersInclude/lightFragmentDeclaration.js.map +1 -1
  293. package/Shaders/ShadersInclude/lightUboDeclaration.js +3 -1
  294. package/Shaders/ShadersInclude/lightUboDeclaration.js.map +1 -1
  295. package/Shaders/ShadersInclude/lightVxFragmentDeclaration.js +3 -1
  296. package/Shaders/ShadersInclude/lightVxFragmentDeclaration.js.map +1 -1
  297. package/Shaders/ShadersInclude/lightVxUboDeclaration.js +3 -1
  298. package/Shaders/ShadersInclude/lightVxUboDeclaration.js.map +1 -1
  299. package/Shaders/ShadersInclude/lightsFragmentFunctions.js +3 -1
  300. package/Shaders/ShadersInclude/lightsFragmentFunctions.js.map +1 -1
  301. package/Shaders/ShadersInclude/lineUboDeclaration.js +3 -1
  302. package/Shaders/ShadersInclude/lineUboDeclaration.js.map +1 -1
  303. package/Shaders/ShadersInclude/lineVertexDeclaration.js +3 -1
  304. package/Shaders/ShadersInclude/lineVertexDeclaration.js.map +1 -1
  305. package/Shaders/ShadersInclude/logDepthDeclaration.js +3 -1
  306. package/Shaders/ShadersInclude/logDepthDeclaration.js.map +1 -1
  307. package/Shaders/ShadersInclude/logDepthFragment.js +3 -1
  308. package/Shaders/ShadersInclude/logDepthFragment.js.map +1 -1
  309. package/Shaders/ShadersInclude/logDepthVertex.js +3 -1
  310. package/Shaders/ShadersInclude/logDepthVertex.js.map +1 -1
  311. package/Shaders/ShadersInclude/ltcHelperFunctions.js +3 -1
  312. package/Shaders/ShadersInclude/ltcHelperFunctions.js.map +1 -1
  313. package/Shaders/ShadersInclude/mainUVVaryingDeclaration.js +3 -1
  314. package/Shaders/ShadersInclude/mainUVVaryingDeclaration.js.map +1 -1
  315. package/Shaders/ShadersInclude/meshFragmentDeclaration.js +3 -1
  316. package/Shaders/ShadersInclude/meshFragmentDeclaration.js.map +1 -1
  317. package/Shaders/ShadersInclude/meshUboDeclaration.js +3 -1
  318. package/Shaders/ShadersInclude/meshUboDeclaration.js.map +1 -1
  319. package/Shaders/ShadersInclude/meshVertexDeclaration.js +3 -1
  320. package/Shaders/ShadersInclude/meshVertexDeclaration.js.map +1 -1
  321. package/Shaders/ShadersInclude/morphTargetsVertex.js +3 -1
  322. package/Shaders/ShadersInclude/morphTargetsVertex.js.map +1 -1
  323. package/Shaders/ShadersInclude/morphTargetsVertexDeclaration.js +3 -1
  324. package/Shaders/ShadersInclude/morphTargetsVertexDeclaration.js.map +1 -1
  325. package/Shaders/ShadersInclude/morphTargetsVertexGlobal.js +3 -1
  326. package/Shaders/ShadersInclude/morphTargetsVertexGlobal.js.map +1 -1
  327. package/Shaders/ShadersInclude/morphTargetsVertexGlobalDeclaration.js +3 -1
  328. package/Shaders/ShadersInclude/morphTargetsVertexGlobalDeclaration.js.map +1 -1
  329. package/Shaders/ShadersInclude/mrtFragmentDeclaration.js +3 -1
  330. package/Shaders/ShadersInclude/mrtFragmentDeclaration.js.map +1 -1
  331. package/Shaders/ShadersInclude/oitDeclaration.js +3 -1
  332. package/Shaders/ShadersInclude/oitDeclaration.js.map +1 -1
  333. package/Shaders/ShadersInclude/oitFragment.js +3 -1
  334. package/Shaders/ShadersInclude/oitFragment.js.map +1 -1
  335. package/Shaders/ShadersInclude/packingFunctions.js +3 -1
  336. package/Shaders/ShadersInclude/packingFunctions.js.map +1 -1
  337. package/Shaders/ShadersInclude/pbrBRDFFunctions.js +3 -1
  338. package/Shaders/ShadersInclude/pbrBRDFFunctions.js.map +1 -1
  339. package/Shaders/ShadersInclude/pbrBlockAlbedoOpacity.js +3 -1
  340. package/Shaders/ShadersInclude/pbrBlockAlbedoOpacity.js.map +1 -1
  341. package/Shaders/ShadersInclude/pbrBlockAlphaFresnel.js +3 -1
  342. package/Shaders/ShadersInclude/pbrBlockAlphaFresnel.js.map +1 -1
  343. package/Shaders/ShadersInclude/pbrBlockAmbientOcclusion.js +3 -1
  344. package/Shaders/ShadersInclude/pbrBlockAmbientOcclusion.js.map +1 -1
  345. package/Shaders/ShadersInclude/pbrBlockAnisotropic.js +3 -1
  346. package/Shaders/ShadersInclude/pbrBlockAnisotropic.js.map +1 -1
  347. package/Shaders/ShadersInclude/pbrBlockClearcoat.js +3 -1
  348. package/Shaders/ShadersInclude/pbrBlockClearcoat.js.map +1 -1
  349. package/Shaders/ShadersInclude/pbrBlockDirectLighting.js +3 -1
  350. package/Shaders/ShadersInclude/pbrBlockDirectLighting.js.map +1 -1
  351. package/Shaders/ShadersInclude/pbrBlockFinalColorComposition.js +3 -1
  352. package/Shaders/ShadersInclude/pbrBlockFinalColorComposition.js.map +1 -1
  353. package/Shaders/ShadersInclude/pbrBlockFinalLitComponents.js +5 -2
  354. package/Shaders/ShadersInclude/pbrBlockFinalLitComponents.js.map +1 -1
  355. package/Shaders/ShadersInclude/pbrBlockFinalUnlitComponents.js +3 -1
  356. package/Shaders/ShadersInclude/pbrBlockFinalUnlitComponents.js.map +1 -1
  357. package/Shaders/ShadersInclude/pbrBlockGeometryInfo.js +3 -1
  358. package/Shaders/ShadersInclude/pbrBlockGeometryInfo.js.map +1 -1
  359. package/Shaders/ShadersInclude/pbrBlockImageProcessing.js +3 -1
  360. package/Shaders/ShadersInclude/pbrBlockImageProcessing.js.map +1 -1
  361. package/Shaders/ShadersInclude/pbrBlockIridescence.js +3 -1
  362. package/Shaders/ShadersInclude/pbrBlockIridescence.js.map +1 -1
  363. package/Shaders/ShadersInclude/pbrBlockLightmapInit.js +3 -1
  364. package/Shaders/ShadersInclude/pbrBlockLightmapInit.js.map +1 -1
  365. package/Shaders/ShadersInclude/pbrBlockNormalFinal.js +3 -1
  366. package/Shaders/ShadersInclude/pbrBlockNormalFinal.js.map +1 -1
  367. package/Shaders/ShadersInclude/pbrBlockNormalGeometric.js +3 -1
  368. package/Shaders/ShadersInclude/pbrBlockNormalGeometric.js.map +1 -1
  369. package/Shaders/ShadersInclude/pbrBlockPrePass.js +3 -1
  370. package/Shaders/ShadersInclude/pbrBlockPrePass.js.map +1 -1
  371. package/Shaders/ShadersInclude/pbrBlockReflectance.js +3 -1
  372. package/Shaders/ShadersInclude/pbrBlockReflectance.js.map +1 -1
  373. package/Shaders/ShadersInclude/pbrBlockReflectance0.js +3 -1
  374. package/Shaders/ShadersInclude/pbrBlockReflectance0.js.map +1 -1
  375. package/Shaders/ShadersInclude/pbrBlockReflection.js +4 -2
  376. package/Shaders/ShadersInclude/pbrBlockReflection.js.map +1 -1
  377. package/Shaders/ShadersInclude/pbrBlockReflectivity.js +3 -1
  378. package/Shaders/ShadersInclude/pbrBlockReflectivity.js.map +1 -1
  379. package/Shaders/ShadersInclude/pbrBlockSheen.js +3 -1
  380. package/Shaders/ShadersInclude/pbrBlockSheen.js.map +1 -1
  381. package/Shaders/ShadersInclude/pbrBlockSubSurface.js +3 -1
  382. package/Shaders/ShadersInclude/pbrBlockSubSurface.js.map +1 -1
  383. package/Shaders/ShadersInclude/pbrDebug.js +3 -1
  384. package/Shaders/ShadersInclude/pbrDebug.js.map +1 -1
  385. package/Shaders/ShadersInclude/pbrDirectLightingFalloffFunctions.js +3 -1
  386. package/Shaders/ShadersInclude/pbrDirectLightingFalloffFunctions.js.map +1 -1
  387. package/Shaders/ShadersInclude/pbrDirectLightingFunctions.js +3 -1
  388. package/Shaders/ShadersInclude/pbrDirectLightingFunctions.js.map +1 -1
  389. package/Shaders/ShadersInclude/pbrDirectLightingSetupFunctions.js +3 -1
  390. package/Shaders/ShadersInclude/pbrDirectLightingSetupFunctions.js.map +1 -1
  391. package/Shaders/ShadersInclude/pbrFragmentDeclaration.js +3 -1
  392. package/Shaders/ShadersInclude/pbrFragmentDeclaration.js.map +1 -1
  393. package/Shaders/ShadersInclude/pbrFragmentExtraDeclaration.js +3 -1
  394. package/Shaders/ShadersInclude/pbrFragmentExtraDeclaration.js.map +1 -1
  395. package/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.js +3 -1
  396. package/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.js.map +1 -1
  397. package/Shaders/ShadersInclude/pbrHelperFunctions.js +3 -1
  398. package/Shaders/ShadersInclude/pbrHelperFunctions.js.map +1 -1
  399. package/Shaders/ShadersInclude/pbrIBLFunctions.js +3 -1
  400. package/Shaders/ShadersInclude/pbrIBLFunctions.js.map +1 -1
  401. package/Shaders/ShadersInclude/pbrUboDeclaration.js +3 -1
  402. package/Shaders/ShadersInclude/pbrUboDeclaration.js.map +1 -1
  403. package/Shaders/ShadersInclude/pbrVertexDeclaration.js +3 -1
  404. package/Shaders/ShadersInclude/pbrVertexDeclaration.js.map +1 -1
  405. package/Shaders/ShadersInclude/pointCloudVertex.js +3 -1
  406. package/Shaders/ShadersInclude/pointCloudVertex.js.map +1 -1
  407. package/Shaders/ShadersInclude/pointCloudVertexDeclaration.js +3 -1
  408. package/Shaders/ShadersInclude/pointCloudVertexDeclaration.js.map +1 -1
  409. package/Shaders/ShadersInclude/prePassDeclaration.js +3 -1
  410. package/Shaders/ShadersInclude/prePassDeclaration.js.map +1 -1
  411. package/Shaders/ShadersInclude/prePassVertex.js +3 -1
  412. package/Shaders/ShadersInclude/prePassVertex.js.map +1 -1
  413. package/Shaders/ShadersInclude/prePassVertexDeclaration.js +3 -1
  414. package/Shaders/ShadersInclude/prePassVertexDeclaration.js.map +1 -1
  415. package/Shaders/ShadersInclude/reflectionFunction.js +3 -1
  416. package/Shaders/ShadersInclude/reflectionFunction.js.map +1 -1
  417. package/Shaders/ShadersInclude/samplerFragmentAlternateDeclaration.js +3 -1
  418. package/Shaders/ShadersInclude/samplerFragmentAlternateDeclaration.js.map +1 -1
  419. package/Shaders/ShadersInclude/samplerFragmentDeclaration.js +3 -1
  420. package/Shaders/ShadersInclude/samplerFragmentDeclaration.js.map +1 -1
  421. package/Shaders/ShadersInclude/samplerVertexDeclaration.js +3 -1
  422. package/Shaders/ShadersInclude/samplerVertexDeclaration.js.map +1 -1
  423. package/Shaders/ShadersInclude/samplerVertexImplementation.js +3 -1
  424. package/Shaders/ShadersInclude/samplerVertexImplementation.js.map +1 -1
  425. package/Shaders/ShadersInclude/sceneFragmentDeclaration.js +3 -1
  426. package/Shaders/ShadersInclude/sceneFragmentDeclaration.js.map +1 -1
  427. package/Shaders/ShadersInclude/sceneUboDeclaration.js +3 -1
  428. package/Shaders/ShadersInclude/sceneUboDeclaration.js.map +1 -1
  429. package/Shaders/ShadersInclude/sceneVertexDeclaration.js +3 -1
  430. package/Shaders/ShadersInclude/sceneVertexDeclaration.js.map +1 -1
  431. package/Shaders/ShadersInclude/screenSpaceRayTrace.js +3 -1
  432. package/Shaders/ShadersInclude/screenSpaceRayTrace.js.map +1 -1
  433. package/Shaders/ShadersInclude/shadowMapFragment.js +3 -1
  434. package/Shaders/ShadersInclude/shadowMapFragment.js.map +1 -1
  435. package/Shaders/ShadersInclude/shadowMapFragmentExtraDeclaration.js +3 -1
  436. package/Shaders/ShadersInclude/shadowMapFragmentExtraDeclaration.js.map +1 -1
  437. package/Shaders/ShadersInclude/shadowMapFragmentSoftTransparentShadow.js +3 -1
  438. package/Shaders/ShadersInclude/shadowMapFragmentSoftTransparentShadow.js.map +1 -1
  439. package/Shaders/ShadersInclude/shadowMapUboDeclaration.js +3 -1
  440. package/Shaders/ShadersInclude/shadowMapUboDeclaration.js.map +1 -1
  441. package/Shaders/ShadersInclude/shadowMapVertexDeclaration.js +3 -1
  442. package/Shaders/ShadersInclude/shadowMapVertexDeclaration.js.map +1 -1
  443. package/Shaders/ShadersInclude/shadowMapVertexExtraDeclaration.js +3 -1
  444. package/Shaders/ShadersInclude/shadowMapVertexExtraDeclaration.js.map +1 -1
  445. package/Shaders/ShadersInclude/shadowMapVertexMetric.js +3 -1
  446. package/Shaders/ShadersInclude/shadowMapVertexMetric.js.map +1 -1
  447. package/Shaders/ShadersInclude/shadowMapVertexNormalBias.js +3 -1
  448. package/Shaders/ShadersInclude/shadowMapVertexNormalBias.js.map +1 -1
  449. package/Shaders/ShadersInclude/shadowsFragmentFunctions.js +3 -1
  450. package/Shaders/ShadersInclude/shadowsFragmentFunctions.js.map +1 -1
  451. package/Shaders/ShadersInclude/shadowsVertex.js +3 -1
  452. package/Shaders/ShadersInclude/shadowsVertex.js.map +1 -1
  453. package/Shaders/ShadersInclude/subSurfaceScatteringFunctions.js +3 -1
  454. package/Shaders/ShadersInclude/subSurfaceScatteringFunctions.js.map +1 -1
  455. package/Shaders/ShadersInclude/uvAttributeDeclaration.js +3 -1
  456. package/Shaders/ShadersInclude/uvAttributeDeclaration.js.map +1 -1
  457. package/Shaders/ShadersInclude/uvVariableDeclaration.js +3 -1
  458. package/Shaders/ShadersInclude/uvVariableDeclaration.js.map +1 -1
  459. package/Shaders/ShadersInclude/vertexColorMixing.js +3 -1
  460. package/Shaders/ShadersInclude/vertexColorMixing.js.map +1 -1
  461. package/Shaders/anaglyph.fragment.js +3 -1
  462. package/Shaders/anaglyph.fragment.js.map +1 -1
  463. package/Shaders/background.fragment.js +3 -1
  464. package/Shaders/background.fragment.js.map +1 -1
  465. package/Shaders/background.vertex.js +3 -1
  466. package/Shaders/background.vertex.js.map +1 -1
  467. package/Shaders/bilateralBlur.fragment.js +3 -1
  468. package/Shaders/bilateralBlur.fragment.js.map +1 -1
  469. package/Shaders/bilateralBlurQuality.fragment.js +3 -1
  470. package/Shaders/bilateralBlurQuality.fragment.js.map +1 -1
  471. package/Shaders/blackAndWhite.fragment.js +3 -1
  472. package/Shaders/blackAndWhite.fragment.js.map +1 -1
  473. package/Shaders/bloomMerge.fragment.js +3 -1
  474. package/Shaders/bloomMerge.fragment.js.map +1 -1
  475. package/Shaders/boundingBoxRenderer.fragment.js +3 -1
  476. package/Shaders/boundingBoxRenderer.fragment.js.map +1 -1
  477. package/Shaders/boundingBoxRenderer.vertex.js +3 -1
  478. package/Shaders/boundingBoxRenderer.vertex.js.map +1 -1
  479. package/Shaders/chromaticAberration.fragment.js +3 -1
  480. package/Shaders/chromaticAberration.fragment.js.map +1 -1
  481. package/Shaders/circleOfConfusion.fragment.js +3 -1
  482. package/Shaders/circleOfConfusion.fragment.js.map +1 -1
  483. package/Shaders/color.fragment.js +3 -1
  484. package/Shaders/color.fragment.js.map +1 -1
  485. package/Shaders/color.vertex.js +3 -1
  486. package/Shaders/color.vertex.js.map +1 -1
  487. package/Shaders/colorCorrection.fragment.js +3 -1
  488. package/Shaders/colorCorrection.fragment.js.map +1 -1
  489. package/Shaders/convolution.fragment.js +3 -1
  490. package/Shaders/convolution.fragment.js.map +1 -1
  491. package/Shaders/copyTexture3DLayerToTexture.fragment.js +3 -1
  492. package/Shaders/copyTexture3DLayerToTexture.fragment.js.map +1 -1
  493. package/Shaders/copyTextureToTexture.fragment.js +3 -1
  494. package/Shaders/copyTextureToTexture.fragment.js.map +1 -1
  495. package/Shaders/default.fragment.js +3 -1
  496. package/Shaders/default.fragment.js.map +1 -1
  497. package/Shaders/default.vertex.js +3 -1
  498. package/Shaders/default.vertex.js.map +1 -1
  499. package/Shaders/depth.fragment.js +3 -1
  500. package/Shaders/depth.fragment.js.map +1 -1
  501. package/Shaders/depth.vertex.js +3 -1
  502. package/Shaders/depth.vertex.js.map +1 -1
  503. package/Shaders/depthBoxBlur.fragment.js +3 -1
  504. package/Shaders/depthBoxBlur.fragment.js.map +1 -1
  505. package/Shaders/depthOfField.fragment.js +3 -1
  506. package/Shaders/depthOfField.fragment.js.map +1 -1
  507. package/Shaders/depthOfFieldMerge.fragment.js +3 -1
  508. package/Shaders/depthOfFieldMerge.fragment.js.map +1 -1
  509. package/Shaders/displayPass.fragment.js +3 -1
  510. package/Shaders/displayPass.fragment.js.map +1 -1
  511. package/Shaders/equirectangularPanorama.fragment.js +3 -1
  512. package/Shaders/equirectangularPanorama.fragment.js.map +1 -1
  513. package/Shaders/extractHighlights.fragment.js +3 -1
  514. package/Shaders/extractHighlights.fragment.js.map +1 -1
  515. package/Shaders/filter.fragment.js +3 -1
  516. package/Shaders/filter.fragment.js.map +1 -1
  517. package/Shaders/fluidRenderingBilateralBlur.fragment.js +3 -1
  518. package/Shaders/fluidRenderingBilateralBlur.fragment.js.map +1 -1
  519. package/Shaders/fluidRenderingParticleDepth.fragment.js +3 -1
  520. package/Shaders/fluidRenderingParticleDepth.fragment.js.map +1 -1
  521. package/Shaders/fluidRenderingParticleDepth.vertex.js +3 -1
  522. package/Shaders/fluidRenderingParticleDepth.vertex.js.map +1 -1
  523. package/Shaders/fluidRenderingParticleDiffuse.fragment.js +3 -1
  524. package/Shaders/fluidRenderingParticleDiffuse.fragment.js.map +1 -1
  525. package/Shaders/fluidRenderingParticleDiffuse.vertex.js +3 -1
  526. package/Shaders/fluidRenderingParticleDiffuse.vertex.js.map +1 -1
  527. package/Shaders/fluidRenderingParticleThickness.fragment.js +3 -1
  528. package/Shaders/fluidRenderingParticleThickness.fragment.js.map +1 -1
  529. package/Shaders/fluidRenderingParticleThickness.vertex.js +3 -1
  530. package/Shaders/fluidRenderingParticleThickness.vertex.js.map +1 -1
  531. package/Shaders/fluidRenderingRender.fragment.js +3 -1
  532. package/Shaders/fluidRenderingRender.fragment.js.map +1 -1
  533. package/Shaders/fluidRenderingStandardBlur.fragment.js +3 -1
  534. package/Shaders/fluidRenderingStandardBlur.fragment.js.map +1 -1
  535. package/Shaders/fxaa.fragment.js +3 -1
  536. package/Shaders/fxaa.fragment.js.map +1 -1
  537. package/Shaders/fxaa.vertex.js +3 -1
  538. package/Shaders/fxaa.vertex.js.map +1 -1
  539. package/Shaders/gaussianSplatting.fragment.js +3 -1
  540. package/Shaders/gaussianSplatting.fragment.js.map +1 -1
  541. package/Shaders/gaussianSplatting.vertex.js +3 -1
  542. package/Shaders/gaussianSplatting.vertex.js.map +1 -1
  543. package/Shaders/geometry.fragment.js +3 -1
  544. package/Shaders/geometry.fragment.js.map +1 -1
  545. package/Shaders/geometry.vertex.js +3 -1
  546. package/Shaders/geometry.vertex.js.map +1 -1
  547. package/Shaders/glowBlurPostProcess.fragment.js +3 -1
  548. package/Shaders/glowBlurPostProcess.fragment.js.map +1 -1
  549. package/Shaders/glowMapGeneration.fragment.js +3 -1
  550. package/Shaders/glowMapGeneration.fragment.js.map +1 -1
  551. package/Shaders/glowMapGeneration.vertex.js +3 -1
  552. package/Shaders/glowMapGeneration.vertex.js.map +1 -1
  553. package/Shaders/glowMapMerge.fragment.js +3 -1
  554. package/Shaders/glowMapMerge.fragment.js.map +1 -1
  555. package/Shaders/glowMapMerge.vertex.js +3 -1
  556. package/Shaders/glowMapMerge.vertex.js.map +1 -1
  557. package/Shaders/gpuRenderParticles.fragment.js +3 -1
  558. package/Shaders/gpuRenderParticles.fragment.js.map +1 -1
  559. package/Shaders/gpuRenderParticles.vertex.js +3 -1
  560. package/Shaders/gpuRenderParticles.vertex.js.map +1 -1
  561. package/Shaders/gpuTransform.fragment.js +3 -1
  562. package/Shaders/gpuTransform.fragment.js.map +1 -1
  563. package/Shaders/gpuTransform.vertex.js +3 -1
  564. package/Shaders/gpuTransform.vertex.js.map +1 -1
  565. package/Shaders/gpuUpdateParticles.fragment.js +3 -1
  566. package/Shaders/gpuUpdateParticles.fragment.js.map +1 -1
  567. package/Shaders/gpuUpdateParticles.vertex.js +3 -1
  568. package/Shaders/gpuUpdateParticles.vertex.js.map +1 -1
  569. package/Shaders/grain.fragment.js +3 -1
  570. package/Shaders/grain.fragment.js.map +1 -1
  571. package/Shaders/greasedLine.fragment.js +3 -1
  572. package/Shaders/greasedLine.fragment.js.map +1 -1
  573. package/Shaders/greasedLine.vertex.js +3 -1
  574. package/Shaders/greasedLine.vertex.js.map +1 -1
  575. package/Shaders/hdrFiltering.fragment.js +3 -1
  576. package/Shaders/hdrFiltering.fragment.js.map +1 -1
  577. package/Shaders/hdrFiltering.vertex.js +3 -1
  578. package/Shaders/hdrFiltering.vertex.js.map +1 -1
  579. package/Shaders/hdrIrradianceFiltering.fragment.js +3 -1
  580. package/Shaders/hdrIrradianceFiltering.fragment.js.map +1 -1
  581. package/Shaders/hdrIrradianceFiltering.vertex.js +3 -1
  582. package/Shaders/hdrIrradianceFiltering.vertex.js.map +1 -1
  583. package/Shaders/highlights.fragment.js +3 -1
  584. package/Shaders/highlights.fragment.js.map +1 -1
  585. package/Shaders/iblCdfDebug.fragment.js +3 -1
  586. package/Shaders/iblCdfDebug.fragment.js.map +1 -1
  587. package/Shaders/iblCdfx.fragment.js +3 -1
  588. package/Shaders/iblCdfx.fragment.js.map +1 -1
  589. package/Shaders/iblCdfy.fragment.js +3 -1
  590. package/Shaders/iblCdfy.fragment.js.map +1 -1
  591. package/Shaders/iblCombineVoxelGrids.fragment.js +3 -1
  592. package/Shaders/iblCombineVoxelGrids.fragment.js.map +1 -1
  593. package/Shaders/iblGenerateVoxelMip.fragment.js +3 -1
  594. package/Shaders/iblGenerateVoxelMip.fragment.js.map +1 -1
  595. package/Shaders/iblIcdf.fragment.js +3 -1
  596. package/Shaders/iblIcdf.fragment.js.map +1 -1
  597. package/Shaders/iblScaledLuminance.fragment.js +3 -1
  598. package/Shaders/iblScaledLuminance.fragment.js.map +1 -1
  599. package/Shaders/iblShadowAccumulation.fragment.js +3 -1
  600. package/Shaders/iblShadowAccumulation.fragment.js.map +1 -1
  601. package/Shaders/iblShadowDebug.fragment.js +3 -1
  602. package/Shaders/iblShadowDebug.fragment.js.map +1 -1
  603. package/Shaders/iblShadowGBufferDebug.fragment.js +3 -1
  604. package/Shaders/iblShadowGBufferDebug.fragment.js.map +1 -1
  605. package/Shaders/iblShadowSpatialBlur.fragment.js +3 -1
  606. package/Shaders/iblShadowSpatialBlur.fragment.js.map +1 -1
  607. package/Shaders/iblShadowVoxelTracing.fragment.js +3 -1
  608. package/Shaders/iblShadowVoxelTracing.fragment.js.map +1 -1
  609. package/Shaders/iblShadowsCombine.fragment.js +3 -1
  610. package/Shaders/iblShadowsCombine.fragment.js.map +1 -1
  611. package/Shaders/iblVoxelGrid.fragment.js +3 -1
  612. package/Shaders/iblVoxelGrid.fragment.js.map +1 -1
  613. package/Shaders/iblVoxelGrid.vertex.js +3 -1
  614. package/Shaders/iblVoxelGrid.vertex.js.map +1 -1
  615. package/Shaders/iblVoxelGrid2dArrayDebug.fragment.js +3 -1
  616. package/Shaders/iblVoxelGrid2dArrayDebug.fragment.js.map +1 -1
  617. package/Shaders/iblVoxelGrid3dDebug.fragment.js +3 -1
  618. package/Shaders/iblVoxelGrid3dDebug.fragment.js.map +1 -1
  619. package/Shaders/iblVoxelSlabDebug.fragment.js +3 -1
  620. package/Shaders/iblVoxelSlabDebug.fragment.js.map +1 -1
  621. package/Shaders/iblVoxelSlabDebug.vertex.js +3 -1
  622. package/Shaders/iblVoxelSlabDebug.vertex.js.map +1 -1
  623. package/Shaders/imageProcessing.fragment.js +4 -2
  624. package/Shaders/imageProcessing.fragment.js.map +1 -1
  625. package/Shaders/kernelBlur.fragment.js +3 -1
  626. package/Shaders/kernelBlur.fragment.js.map +1 -1
  627. package/Shaders/kernelBlur.vertex.js +3 -1
  628. package/Shaders/kernelBlur.vertex.js.map +1 -1
  629. package/Shaders/layer.fragment.js +3 -1
  630. package/Shaders/layer.fragment.js.map +1 -1
  631. package/Shaders/layer.vertex.js +3 -1
  632. package/Shaders/layer.vertex.js.map +1 -1
  633. package/Shaders/lensFlare.fragment.js +3 -1
  634. package/Shaders/lensFlare.fragment.js.map +1 -1
  635. package/Shaders/lensFlare.vertex.js +3 -1
  636. package/Shaders/lensFlare.vertex.js.map +1 -1
  637. package/Shaders/lensHighlights.fragment.js +3 -1
  638. package/Shaders/lensHighlights.fragment.js.map +1 -1
  639. package/Shaders/line.fragment.js +3 -1
  640. package/Shaders/line.fragment.js.map +1 -1
  641. package/Shaders/line.vertex.js +3 -1
  642. package/Shaders/line.vertex.js.map +1 -1
  643. package/Shaders/lod.fragment.js +3 -1
  644. package/Shaders/lod.fragment.js.map +1 -1
  645. package/Shaders/lodCube.fragment.js +3 -1
  646. package/Shaders/lodCube.fragment.js.map +1 -1
  647. package/Shaders/meshUVSpaceRenderer.fragment.js +3 -1
  648. package/Shaders/meshUVSpaceRenderer.fragment.js.map +1 -1
  649. package/Shaders/meshUVSpaceRenderer.vertex.js +3 -1
  650. package/Shaders/meshUVSpaceRenderer.vertex.js.map +1 -1
  651. package/Shaders/meshUVSpaceRendererFinaliser.fragment.js +3 -1
  652. package/Shaders/meshUVSpaceRendererFinaliser.fragment.js.map +1 -1
  653. package/Shaders/meshUVSpaceRendererFinaliser.vertex.js +3 -1
  654. package/Shaders/meshUVSpaceRendererFinaliser.vertex.js.map +1 -1
  655. package/Shaders/meshUVSpaceRendererMasker.fragment.js +3 -1
  656. package/Shaders/meshUVSpaceRendererMasker.fragment.js.map +1 -1
  657. package/Shaders/meshUVSpaceRendererMasker.vertex.js +3 -1
  658. package/Shaders/meshUVSpaceRendererMasker.vertex.js.map +1 -1
  659. package/Shaders/minmaxRedux.fragment.js +3 -1
  660. package/Shaders/minmaxRedux.fragment.js.map +1 -1
  661. package/Shaders/motionBlur.fragment.js +4 -2
  662. package/Shaders/motionBlur.fragment.js.map +1 -1
  663. package/Shaders/noise.fragment.js +3 -1
  664. package/Shaders/noise.fragment.js.map +1 -1
  665. package/Shaders/oitBackBlend.fragment.js +3 -1
  666. package/Shaders/oitBackBlend.fragment.js.map +1 -1
  667. package/Shaders/oitFinal.fragment.js +3 -1
  668. package/Shaders/oitFinal.fragment.js.map +1 -1
  669. package/Shaders/outline.fragment.js +3 -1
  670. package/Shaders/outline.fragment.js.map +1 -1
  671. package/Shaders/outline.vertex.js +3 -1
  672. package/Shaders/outline.vertex.js.map +1 -1
  673. package/Shaders/particles.fragment.js +3 -1
  674. package/Shaders/particles.fragment.js.map +1 -1
  675. package/Shaders/particles.vertex.js +3 -1
  676. package/Shaders/particles.vertex.js.map +1 -1
  677. package/Shaders/pass.fragment.js +3 -1
  678. package/Shaders/pass.fragment.js.map +1 -1
  679. package/Shaders/passCube.fragment.js +3 -1
  680. package/Shaders/passCube.fragment.js.map +1 -1
  681. package/Shaders/pbr.fragment.js +6 -1
  682. package/Shaders/pbr.fragment.js.map +1 -1
  683. package/Shaders/pbr.vertex.js +3 -1
  684. package/Shaders/pbr.vertex.js.map +1 -1
  685. package/Shaders/picking.fragment.js +3 -1
  686. package/Shaders/picking.fragment.js.map +1 -1
  687. package/Shaders/picking.vertex.js +3 -1
  688. package/Shaders/picking.vertex.js.map +1 -1
  689. package/Shaders/postprocess.vertex.js +3 -1
  690. package/Shaders/postprocess.vertex.js.map +1 -1
  691. package/Shaders/procedural.vertex.js +3 -1
  692. package/Shaders/procedural.vertex.js.map +1 -1
  693. package/Shaders/refraction.fragment.js +3 -1
  694. package/Shaders/refraction.fragment.js.map +1 -1
  695. package/Shaders/rgbdDecode.fragment.js +3 -1
  696. package/Shaders/rgbdDecode.fragment.js.map +1 -1
  697. package/Shaders/rgbdEncode.fragment.js +3 -1
  698. package/Shaders/rgbdEncode.fragment.js.map +1 -1
  699. package/Shaders/rsmFullGlobalIllumination.fragment.js +3 -1
  700. package/Shaders/rsmFullGlobalIllumination.fragment.js.map +1 -1
  701. package/Shaders/rsmGlobalIllumination.fragment.js +3 -1
  702. package/Shaders/rsmGlobalIllumination.fragment.js.map +1 -1
  703. package/Shaders/screenSpaceCurvature.fragment.js +3 -1
  704. package/Shaders/screenSpaceCurvature.fragment.js.map +1 -1
  705. package/Shaders/screenSpaceReflection.fragment.js +3 -1
  706. package/Shaders/screenSpaceReflection.fragment.js.map +1 -1
  707. package/Shaders/screenSpaceReflection2.fragment.js +4 -2
  708. package/Shaders/screenSpaceReflection2.fragment.js.map +1 -1
  709. package/Shaders/screenSpaceReflection2Blur.fragment.js +3 -1
  710. package/Shaders/screenSpaceReflection2Blur.fragment.js.map +1 -1
  711. package/Shaders/screenSpaceReflection2BlurCombiner.fragment.js +3 -1
  712. package/Shaders/screenSpaceReflection2BlurCombiner.fragment.js.map +1 -1
  713. package/Shaders/shadowMap.fragment.js +3 -1
  714. package/Shaders/shadowMap.fragment.js.map +1 -1
  715. package/Shaders/shadowMap.vertex.js +3 -1
  716. package/Shaders/shadowMap.vertex.js.map +1 -1
  717. package/Shaders/sharpen.fragment.js +3 -1
  718. package/Shaders/sharpen.fragment.js.map +1 -1
  719. package/Shaders/spriteMap.fragment.js +3 -1
  720. package/Shaders/spriteMap.fragment.js.map +1 -1
  721. package/Shaders/spriteMap.vertex.js +3 -1
  722. package/Shaders/spriteMap.vertex.js.map +1 -1
  723. package/Shaders/sprites.fragment.js +3 -1
  724. package/Shaders/sprites.fragment.js.map +1 -1
  725. package/Shaders/sprites.vertex.js +3 -1
  726. package/Shaders/sprites.vertex.js.map +1 -1
  727. package/Shaders/ssao.fragment.js +3 -1
  728. package/Shaders/ssao.fragment.js.map +1 -1
  729. package/Shaders/ssao2.fragment.js +3 -1
  730. package/Shaders/ssao2.fragment.js.map +1 -1
  731. package/Shaders/ssaoCombine.fragment.js +3 -1
  732. package/Shaders/ssaoCombine.fragment.js.map +1 -1
  733. package/Shaders/standard.fragment.js +3 -1
  734. package/Shaders/standard.fragment.js.map +1 -1
  735. package/Shaders/stereoscopicInterlace.fragment.js +3 -1
  736. package/Shaders/stereoscopicInterlace.fragment.js.map +1 -1
  737. package/Shaders/subSurfaceScattering.fragment.d.ts +1 -1
  738. package/Shaders/subSurfaceScattering.fragment.js +8 -6
  739. package/Shaders/subSurfaceScattering.fragment.js.map +1 -1
  740. package/Shaders/taa.fragment.js +3 -1
  741. package/Shaders/taa.fragment.js.map +1 -1
  742. package/Shaders/tonemap.fragment.js +3 -1
  743. package/Shaders/tonemap.fragment.js.map +1 -1
  744. package/Shaders/velocity.fragment.js +3 -1
  745. package/Shaders/velocity.fragment.js.map +1 -1
  746. package/Shaders/velocity.vertex.js +3 -1
  747. package/Shaders/velocity.vertex.js.map +1 -1
  748. package/Shaders/volumetricLightScattering.fragment.js +3 -1
  749. package/Shaders/volumetricLightScattering.fragment.js.map +1 -1
  750. package/Shaders/volumetricLightScatteringPass.fragment.js +3 -1
  751. package/Shaders/volumetricLightScatteringPass.fragment.js.map +1 -1
  752. package/Shaders/volumetricLightScatteringPass.vertex.js +3 -1
  753. package/Shaders/volumetricLightScatteringPass.vertex.js.map +1 -1
  754. package/Shaders/vrDistortionCorrection.fragment.js +3 -1
  755. package/Shaders/vrDistortionCorrection.fragment.js.map +1 -1
  756. package/Shaders/vrMultiviewToSingleview.fragment.js +3 -1
  757. package/Shaders/vrMultiviewToSingleview.fragment.js.map +1 -1
  758. package/ShadersWGSL/ShadersInclude/backgroundUboDeclaration.js +3 -1
  759. package/ShadersWGSL/ShadersInclude/backgroundUboDeclaration.js.map +1 -1
  760. package/ShadersWGSL/ShadersInclude/bakedVertexAnimation.js +3 -1
  761. package/ShadersWGSL/ShadersInclude/bakedVertexAnimation.js.map +1 -1
  762. package/ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration.js +3 -1
  763. package/ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration.js.map +1 -1
  764. package/ShadersWGSL/ShadersInclude/bayerDitherFunctions.js +3 -1
  765. package/ShadersWGSL/ShadersInclude/bayerDitherFunctions.js.map +1 -1
  766. package/ShadersWGSL/ShadersInclude/bonesDeclaration.js +3 -1
  767. package/ShadersWGSL/ShadersInclude/bonesDeclaration.js.map +1 -1
  768. package/ShadersWGSL/ShadersInclude/bonesVertex.js +3 -1
  769. package/ShadersWGSL/ShadersInclude/bonesVertex.js.map +1 -1
  770. package/ShadersWGSL/ShadersInclude/bumpFragment.js +3 -1
  771. package/ShadersWGSL/ShadersInclude/bumpFragment.js.map +1 -1
  772. package/ShadersWGSL/ShadersInclude/bumpFragmentFunctions.js +3 -1
  773. package/ShadersWGSL/ShadersInclude/bumpFragmentFunctions.js.map +1 -1
  774. package/ShadersWGSL/ShadersInclude/bumpFragmentMainFunctions.js +3 -1
  775. package/ShadersWGSL/ShadersInclude/bumpFragmentMainFunctions.js.map +1 -1
  776. package/ShadersWGSL/ShadersInclude/bumpVertex.js +3 -1
  777. package/ShadersWGSL/ShadersInclude/bumpVertex.js.map +1 -1
  778. package/ShadersWGSL/ShadersInclude/bumpVertexDeclaration.js +3 -1
  779. package/ShadersWGSL/ShadersInclude/bumpVertexDeclaration.js.map +1 -1
  780. package/ShadersWGSL/ShadersInclude/clipPlaneFragment.js +3 -1
  781. package/ShadersWGSL/ShadersInclude/clipPlaneFragment.js.map +1 -1
  782. package/ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration.js +3 -1
  783. package/ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration.js.map +1 -1
  784. package/ShadersWGSL/ShadersInclude/clipPlaneVertex.js +3 -1
  785. package/ShadersWGSL/ShadersInclude/clipPlaneVertex.js.map +1 -1
  786. package/ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration.js +3 -1
  787. package/ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration.js.map +1 -1
  788. package/ShadersWGSL/ShadersInclude/decalFragment.js +3 -1
  789. package/ShadersWGSL/ShadersInclude/decalFragment.js.map +1 -1
  790. package/ShadersWGSL/ShadersInclude/decalFragmentDeclaration.js +3 -1
  791. package/ShadersWGSL/ShadersInclude/decalFragmentDeclaration.js.map +1 -1
  792. package/ShadersWGSL/ShadersInclude/decalVertexDeclaration.js +3 -1
  793. package/ShadersWGSL/ShadersInclude/decalVertexDeclaration.js.map +1 -1
  794. package/ShadersWGSL/ShadersInclude/defaultUboDeclaration.js +3 -1
  795. package/ShadersWGSL/ShadersInclude/defaultUboDeclaration.js.map +1 -1
  796. package/ShadersWGSL/ShadersInclude/depthPrePass.js +3 -1
  797. package/ShadersWGSL/ShadersInclude/depthPrePass.js.map +1 -1
  798. package/ShadersWGSL/ShadersInclude/diffusionProfile.d.ts +5 -0
  799. package/ShadersWGSL/ShadersInclude/diffusionProfile.js +12 -0
  800. package/ShadersWGSL/ShadersInclude/diffusionProfile.js.map +1 -0
  801. package/ShadersWGSL/ShadersInclude/fibonacci.d.ts +5 -0
  802. package/ShadersWGSL/ShadersInclude/fibonacci.js +17 -0
  803. package/ShadersWGSL/ShadersInclude/fibonacci.js.map +1 -0
  804. package/ShadersWGSL/ShadersInclude/fogFragment.js +3 -1
  805. package/ShadersWGSL/ShadersInclude/fogFragment.js.map +1 -1
  806. package/ShadersWGSL/ShadersInclude/fogFragmentDeclaration.js +3 -1
  807. package/ShadersWGSL/ShadersInclude/fogFragmentDeclaration.js.map +1 -1
  808. package/ShadersWGSL/ShadersInclude/fogVertex.js +3 -1
  809. package/ShadersWGSL/ShadersInclude/fogVertex.js.map +1 -1
  810. package/ShadersWGSL/ShadersInclude/fogVertexDeclaration.js +3 -1
  811. package/ShadersWGSL/ShadersInclude/fogVertexDeclaration.js.map +1 -1
  812. package/ShadersWGSL/ShadersInclude/fresnelFunction.js +3 -1
  813. package/ShadersWGSL/ShadersInclude/fresnelFunction.js.map +1 -1
  814. package/ShadersWGSL/ShadersInclude/gaussianSplatting.js +3 -1
  815. package/ShadersWGSL/ShadersInclude/gaussianSplatting.js.map +1 -1
  816. package/ShadersWGSL/ShadersInclude/gaussianSplattingFragmentDeclaration.js +3 -1
  817. package/ShadersWGSL/ShadersInclude/gaussianSplattingFragmentDeclaration.js.map +1 -1
  818. package/ShadersWGSL/ShadersInclude/gaussianSplattingUboDeclaration.js +3 -1
  819. package/ShadersWGSL/ShadersInclude/gaussianSplattingUboDeclaration.js.map +1 -1
  820. package/ShadersWGSL/ShadersInclude/gaussianSplattingVertexDeclaration.js +3 -1
  821. package/ShadersWGSL/ShadersInclude/gaussianSplattingVertexDeclaration.js.map +1 -1
  822. package/ShadersWGSL/ShadersInclude/harmonicsFunctions.js +3 -1
  823. package/ShadersWGSL/ShadersInclude/harmonicsFunctions.js.map +1 -1
  824. package/ShadersWGSL/ShadersInclude/hdrFilteringFunctions.js +3 -1
  825. package/ShadersWGSL/ShadersInclude/hdrFilteringFunctions.js.map +1 -1
  826. package/ShadersWGSL/ShadersInclude/helperFunctions.js +3 -1
  827. package/ShadersWGSL/ShadersInclude/helperFunctions.js.map +1 -1
  828. package/ShadersWGSL/ShadersInclude/imageProcessingCompatibility.js +3 -1
  829. package/ShadersWGSL/ShadersInclude/imageProcessingCompatibility.js.map +1 -1
  830. package/ShadersWGSL/ShadersInclude/imageProcessingDeclaration.js +3 -1
  831. package/ShadersWGSL/ShadersInclude/imageProcessingDeclaration.js.map +1 -1
  832. package/ShadersWGSL/ShadersInclude/imageProcessingFunctions.js +3 -1
  833. package/ShadersWGSL/ShadersInclude/imageProcessingFunctions.js.map +1 -1
  834. package/ShadersWGSL/ShadersInclude/importanceSampling.js +3 -1
  835. package/ShadersWGSL/ShadersInclude/importanceSampling.js.map +1 -1
  836. package/ShadersWGSL/ShadersInclude/instancesDeclaration.js +3 -1
  837. package/ShadersWGSL/ShadersInclude/instancesDeclaration.js.map +1 -1
  838. package/ShadersWGSL/ShadersInclude/instancesVertex.js +3 -1
  839. package/ShadersWGSL/ShadersInclude/instancesVertex.js.map +1 -1
  840. package/ShadersWGSL/ShadersInclude/intersectionFunctions.js +3 -1
  841. package/ShadersWGSL/ShadersInclude/intersectionFunctions.js.map +1 -1
  842. package/ShadersWGSL/ShadersInclude/kernelBlurFragment.js +3 -1
  843. package/ShadersWGSL/ShadersInclude/kernelBlurFragment.js.map +1 -1
  844. package/ShadersWGSL/ShadersInclude/kernelBlurFragment2.js +3 -1
  845. package/ShadersWGSL/ShadersInclude/kernelBlurFragment2.js.map +1 -1
  846. package/ShadersWGSL/ShadersInclude/kernelBlurVaryingDeclaration.js +3 -1
  847. package/ShadersWGSL/ShadersInclude/kernelBlurVaryingDeclaration.js.map +1 -1
  848. package/ShadersWGSL/ShadersInclude/kernelBlurVertex.js +3 -1
  849. package/ShadersWGSL/ShadersInclude/kernelBlurVertex.js.map +1 -1
  850. package/ShadersWGSL/ShadersInclude/lightFragment.js +3 -1
  851. package/ShadersWGSL/ShadersInclude/lightFragment.js.map +1 -1
  852. package/ShadersWGSL/ShadersInclude/lightUboDeclaration.js +3 -1
  853. package/ShadersWGSL/ShadersInclude/lightUboDeclaration.js.map +1 -1
  854. package/ShadersWGSL/ShadersInclude/lightVxFragmentDeclaration.js +3 -1
  855. package/ShadersWGSL/ShadersInclude/lightVxFragmentDeclaration.js.map +1 -1
  856. package/ShadersWGSL/ShadersInclude/lightVxUboDeclaration.js +3 -1
  857. package/ShadersWGSL/ShadersInclude/lightVxUboDeclaration.js.map +1 -1
  858. package/ShadersWGSL/ShadersInclude/lightsFragmentFunctions.js +3 -1
  859. package/ShadersWGSL/ShadersInclude/lightsFragmentFunctions.js.map +1 -1
  860. package/ShadersWGSL/ShadersInclude/logDepthDeclaration.js +3 -1
  861. package/ShadersWGSL/ShadersInclude/logDepthDeclaration.js.map +1 -1
  862. package/ShadersWGSL/ShadersInclude/logDepthFragment.js +3 -1
  863. package/ShadersWGSL/ShadersInclude/logDepthFragment.js.map +1 -1
  864. package/ShadersWGSL/ShadersInclude/logDepthVertex.js +3 -1
  865. package/ShadersWGSL/ShadersInclude/logDepthVertex.js.map +1 -1
  866. package/ShadersWGSL/ShadersInclude/ltcHelperFunctions.js +3 -1
  867. package/ShadersWGSL/ShadersInclude/ltcHelperFunctions.js.map +1 -1
  868. package/ShadersWGSL/ShadersInclude/mainUVVaryingDeclaration.js +3 -1
  869. package/ShadersWGSL/ShadersInclude/mainUVVaryingDeclaration.js.map +1 -1
  870. package/ShadersWGSL/ShadersInclude/meshUboDeclaration.js +3 -1
  871. package/ShadersWGSL/ShadersInclude/meshUboDeclaration.js.map +1 -1
  872. package/ShadersWGSL/ShadersInclude/morphTargetsVertex.js +3 -1
  873. package/ShadersWGSL/ShadersInclude/morphTargetsVertex.js.map +1 -1
  874. package/ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration.js +3 -1
  875. package/ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration.js.map +1 -1
  876. package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobal.js +3 -1
  877. package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobal.js.map +1 -1
  878. package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobalDeclaration.js +3 -1
  879. package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobalDeclaration.js.map +1 -1
  880. package/ShadersWGSL/ShadersInclude/oitDeclaration.js +3 -1
  881. package/ShadersWGSL/ShadersInclude/oitDeclaration.js.map +1 -1
  882. package/ShadersWGSL/ShadersInclude/oitFragment.js +3 -1
  883. package/ShadersWGSL/ShadersInclude/oitFragment.js.map +1 -1
  884. package/ShadersWGSL/ShadersInclude/packingFunctions.js +3 -1
  885. package/ShadersWGSL/ShadersInclude/packingFunctions.js.map +1 -1
  886. package/ShadersWGSL/ShadersInclude/pbrBRDFFunctions.js +3 -1
  887. package/ShadersWGSL/ShadersInclude/pbrBRDFFunctions.js.map +1 -1
  888. package/ShadersWGSL/ShadersInclude/pbrBlockAlbedoOpacity.js +3 -1
  889. package/ShadersWGSL/ShadersInclude/pbrBlockAlbedoOpacity.js.map +1 -1
  890. package/ShadersWGSL/ShadersInclude/pbrBlockAlphaFresnel.js +3 -1
  891. package/ShadersWGSL/ShadersInclude/pbrBlockAlphaFresnel.js.map +1 -1
  892. package/ShadersWGSL/ShadersInclude/pbrBlockAmbientOcclusion.js +3 -1
  893. package/ShadersWGSL/ShadersInclude/pbrBlockAmbientOcclusion.js.map +1 -1
  894. package/ShadersWGSL/ShadersInclude/pbrBlockAnisotropic.js +3 -1
  895. package/ShadersWGSL/ShadersInclude/pbrBlockAnisotropic.js.map +1 -1
  896. package/ShadersWGSL/ShadersInclude/pbrBlockClearcoat.js +3 -1
  897. package/ShadersWGSL/ShadersInclude/pbrBlockClearcoat.js.map +1 -1
  898. package/ShadersWGSL/ShadersInclude/pbrBlockDirectLighting.js +3 -1
  899. package/ShadersWGSL/ShadersInclude/pbrBlockDirectLighting.js.map +1 -1
  900. package/ShadersWGSL/ShadersInclude/pbrBlockFinalColorComposition.js +3 -1
  901. package/ShadersWGSL/ShadersInclude/pbrBlockFinalColorComposition.js.map +1 -1
  902. package/ShadersWGSL/ShadersInclude/pbrBlockFinalLitComponents.js +5 -2
  903. package/ShadersWGSL/ShadersInclude/pbrBlockFinalLitComponents.js.map +1 -1
  904. package/ShadersWGSL/ShadersInclude/pbrBlockFinalUnlitComponents.js +3 -1
  905. package/ShadersWGSL/ShadersInclude/pbrBlockFinalUnlitComponents.js.map +1 -1
  906. package/ShadersWGSL/ShadersInclude/pbrBlockGeometryInfo.js +3 -1
  907. package/ShadersWGSL/ShadersInclude/pbrBlockGeometryInfo.js.map +1 -1
  908. package/ShadersWGSL/ShadersInclude/pbrBlockImageProcessing.js +3 -1
  909. package/ShadersWGSL/ShadersInclude/pbrBlockImageProcessing.js.map +1 -1
  910. package/ShadersWGSL/ShadersInclude/pbrBlockIridescence.js +3 -1
  911. package/ShadersWGSL/ShadersInclude/pbrBlockIridescence.js.map +1 -1
  912. package/ShadersWGSL/ShadersInclude/pbrBlockLightmapInit.js +3 -1
  913. package/ShadersWGSL/ShadersInclude/pbrBlockLightmapInit.js.map +1 -1
  914. package/ShadersWGSL/ShadersInclude/pbrBlockNormalFinal.js +3 -1
  915. package/ShadersWGSL/ShadersInclude/pbrBlockNormalFinal.js.map +1 -1
  916. package/ShadersWGSL/ShadersInclude/pbrBlockNormalGeometric.js +3 -1
  917. package/ShadersWGSL/ShadersInclude/pbrBlockNormalGeometric.js.map +1 -1
  918. package/ShadersWGSL/ShadersInclude/pbrBlockPrePass.js +3 -1
  919. package/ShadersWGSL/ShadersInclude/pbrBlockPrePass.js.map +1 -1
  920. package/ShadersWGSL/ShadersInclude/pbrBlockReflectance.js +3 -1
  921. package/ShadersWGSL/ShadersInclude/pbrBlockReflectance.js.map +1 -1
  922. package/ShadersWGSL/ShadersInclude/pbrBlockReflectance0.js +3 -1
  923. package/ShadersWGSL/ShadersInclude/pbrBlockReflectance0.js.map +1 -1
  924. package/ShadersWGSL/ShadersInclude/pbrBlockReflection.js +3 -1
  925. package/ShadersWGSL/ShadersInclude/pbrBlockReflection.js.map +1 -1
  926. package/ShadersWGSL/ShadersInclude/pbrBlockReflectivity.js +3 -1
  927. package/ShadersWGSL/ShadersInclude/pbrBlockReflectivity.js.map +1 -1
  928. package/ShadersWGSL/ShadersInclude/pbrBlockSheen.js +3 -1
  929. package/ShadersWGSL/ShadersInclude/pbrBlockSheen.js.map +1 -1
  930. package/ShadersWGSL/ShadersInclude/pbrBlockSubSurface.js +3 -1
  931. package/ShadersWGSL/ShadersInclude/pbrBlockSubSurface.js.map +1 -1
  932. package/ShadersWGSL/ShadersInclude/pbrDebug.js +3 -1
  933. package/ShadersWGSL/ShadersInclude/pbrDebug.js.map +1 -1
  934. package/ShadersWGSL/ShadersInclude/pbrDirectLightingFalloffFunctions.js +3 -1
  935. package/ShadersWGSL/ShadersInclude/pbrDirectLightingFalloffFunctions.js.map +1 -1
  936. package/ShadersWGSL/ShadersInclude/pbrDirectLightingFunctions.js +3 -1
  937. package/ShadersWGSL/ShadersInclude/pbrDirectLightingFunctions.js.map +1 -1
  938. package/ShadersWGSL/ShadersInclude/pbrDirectLightingSetupFunctions.js +3 -1
  939. package/ShadersWGSL/ShadersInclude/pbrDirectLightingSetupFunctions.js.map +1 -1
  940. package/ShadersWGSL/ShadersInclude/pbrFragmentExtraDeclaration.js +3 -1
  941. package/ShadersWGSL/ShadersInclude/pbrFragmentExtraDeclaration.js.map +1 -1
  942. package/ShadersWGSL/ShadersInclude/pbrFragmentSamplersDeclaration.js +3 -1
  943. package/ShadersWGSL/ShadersInclude/pbrFragmentSamplersDeclaration.js.map +1 -1
  944. package/ShadersWGSL/ShadersInclude/pbrHelperFunctions.js +3 -1
  945. package/ShadersWGSL/ShadersInclude/pbrHelperFunctions.js.map +1 -1
  946. package/ShadersWGSL/ShadersInclude/pbrIBLFunctions.js +3 -1
  947. package/ShadersWGSL/ShadersInclude/pbrIBLFunctions.js.map +1 -1
  948. package/ShadersWGSL/ShadersInclude/pbrUboDeclaration.js +3 -1
  949. package/ShadersWGSL/ShadersInclude/pbrUboDeclaration.js.map +1 -1
  950. package/ShadersWGSL/ShadersInclude/pointCloudVertex.js +3 -1
  951. package/ShadersWGSL/ShadersInclude/pointCloudVertex.js.map +1 -1
  952. package/ShadersWGSL/ShadersInclude/pointCloudVertexDeclaration.js +3 -1
  953. package/ShadersWGSL/ShadersInclude/pointCloudVertexDeclaration.js.map +1 -1
  954. package/ShadersWGSL/ShadersInclude/prePassDeclaration.js +3 -1
  955. package/ShadersWGSL/ShadersInclude/prePassDeclaration.js.map +1 -1
  956. package/ShadersWGSL/ShadersInclude/prePassVertex.js +3 -1
  957. package/ShadersWGSL/ShadersInclude/prePassVertex.js.map +1 -1
  958. package/ShadersWGSL/ShadersInclude/prePassVertexDeclaration.js +3 -1
  959. package/ShadersWGSL/ShadersInclude/prePassVertexDeclaration.js.map +1 -1
  960. package/ShadersWGSL/ShadersInclude/reflectionFunction.js +3 -1
  961. package/ShadersWGSL/ShadersInclude/reflectionFunction.js.map +1 -1
  962. package/ShadersWGSL/ShadersInclude/samplerFragmentAlternateDeclaration.js +3 -1
  963. package/ShadersWGSL/ShadersInclude/samplerFragmentAlternateDeclaration.js.map +1 -1
  964. package/ShadersWGSL/ShadersInclude/samplerFragmentDeclaration.js +3 -1
  965. package/ShadersWGSL/ShadersInclude/samplerFragmentDeclaration.js.map +1 -1
  966. package/ShadersWGSL/ShadersInclude/samplerVertexDeclaration.js +3 -1
  967. package/ShadersWGSL/ShadersInclude/samplerVertexDeclaration.js.map +1 -1
  968. package/ShadersWGSL/ShadersInclude/samplerVertexImplementation.js +3 -1
  969. package/ShadersWGSL/ShadersInclude/samplerVertexImplementation.js.map +1 -1
  970. package/ShadersWGSL/ShadersInclude/sceneUboDeclaration.js +3 -1
  971. package/ShadersWGSL/ShadersInclude/sceneUboDeclaration.js.map +1 -1
  972. package/ShadersWGSL/ShadersInclude/screenSpaceRayTrace.js +3 -1
  973. package/ShadersWGSL/ShadersInclude/screenSpaceRayTrace.js.map +1 -1
  974. package/ShadersWGSL/ShadersInclude/shadowMapFragment.js +3 -1
  975. package/ShadersWGSL/ShadersInclude/shadowMapFragment.js.map +1 -1
  976. package/ShadersWGSL/ShadersInclude/shadowMapFragmentExtraDeclaration.js +3 -1
  977. package/ShadersWGSL/ShadersInclude/shadowMapFragmentExtraDeclaration.js.map +1 -1
  978. package/ShadersWGSL/ShadersInclude/shadowMapFragmentSoftTransparentShadow.js +3 -1
  979. package/ShadersWGSL/ShadersInclude/shadowMapFragmentSoftTransparentShadow.js.map +1 -1
  980. package/ShadersWGSL/ShadersInclude/shadowMapVertexExtraDeclaration.js +3 -1
  981. package/ShadersWGSL/ShadersInclude/shadowMapVertexExtraDeclaration.js.map +1 -1
  982. package/ShadersWGSL/ShadersInclude/shadowMapVertexMetric.js +3 -1
  983. package/ShadersWGSL/ShadersInclude/shadowMapVertexMetric.js.map +1 -1
  984. package/ShadersWGSL/ShadersInclude/shadowMapVertexNormalBias.js +3 -1
  985. package/ShadersWGSL/ShadersInclude/shadowMapVertexNormalBias.js.map +1 -1
  986. package/ShadersWGSL/ShadersInclude/shadowsFragmentFunctions.js +3 -1
  987. package/ShadersWGSL/ShadersInclude/shadowsFragmentFunctions.js.map +1 -1
  988. package/ShadersWGSL/ShadersInclude/shadowsVertex.js +3 -1
  989. package/ShadersWGSL/ShadersInclude/shadowsVertex.js.map +1 -1
  990. package/ShadersWGSL/ShadersInclude/subSurfaceScatteringFunctions.js +3 -1
  991. package/ShadersWGSL/ShadersInclude/subSurfaceScatteringFunctions.js.map +1 -1
  992. package/ShadersWGSL/ShadersInclude/uvAttributeDeclaration.js +3 -1
  993. package/ShadersWGSL/ShadersInclude/uvAttributeDeclaration.js.map +1 -1
  994. package/ShadersWGSL/ShadersInclude/uvVariableDeclaration.js +3 -1
  995. package/ShadersWGSL/ShadersInclude/uvVariableDeclaration.js.map +1 -1
  996. package/ShadersWGSL/ShadersInclude/vertexColorMixing.js +3 -1
  997. package/ShadersWGSL/ShadersInclude/vertexColorMixing.js.map +1 -1
  998. package/ShadersWGSL/anaglyph.fragment.js +3 -1
  999. package/ShadersWGSL/anaglyph.fragment.js.map +1 -1
  1000. package/ShadersWGSL/background.fragment.js +3 -1
  1001. package/ShadersWGSL/background.fragment.js.map +1 -1
  1002. package/ShadersWGSL/background.vertex.js +3 -1
  1003. package/ShadersWGSL/background.vertex.js.map +1 -1
  1004. package/ShadersWGSL/bilateralBlur.fragment.js +3 -1
  1005. package/ShadersWGSL/bilateralBlur.fragment.js.map +1 -1
  1006. package/ShadersWGSL/bilateralBlurQuality.fragment.js +3 -1
  1007. package/ShadersWGSL/bilateralBlurQuality.fragment.js.map +1 -1
  1008. package/ShadersWGSL/blackAndWhite.fragment.js +3 -1
  1009. package/ShadersWGSL/blackAndWhite.fragment.js.map +1 -1
  1010. package/ShadersWGSL/bloomMerge.fragment.js +3 -1
  1011. package/ShadersWGSL/bloomMerge.fragment.js.map +1 -1
  1012. package/ShadersWGSL/boundingBoxRenderer.fragment.js +3 -1
  1013. package/ShadersWGSL/boundingBoxRenderer.fragment.js.map +1 -1
  1014. package/ShadersWGSL/boundingBoxRenderer.vertex.js +3 -1
  1015. package/ShadersWGSL/boundingBoxRenderer.vertex.js.map +1 -1
  1016. package/ShadersWGSL/boundingInfo.compute.js +3 -1
  1017. package/ShadersWGSL/boundingInfo.compute.js.map +1 -1
  1018. package/ShadersWGSL/chromaticAberration.fragment.js +3 -1
  1019. package/ShadersWGSL/chromaticAberration.fragment.js.map +1 -1
  1020. package/ShadersWGSL/circleOfConfusion.fragment.js +3 -1
  1021. package/ShadersWGSL/circleOfConfusion.fragment.js.map +1 -1
  1022. package/ShadersWGSL/clearQuad.fragment.js +3 -1
  1023. package/ShadersWGSL/clearQuad.fragment.js.map +1 -1
  1024. package/ShadersWGSL/clearQuad.vertex.js +3 -1
  1025. package/ShadersWGSL/clearQuad.vertex.js.map +1 -1
  1026. package/ShadersWGSL/color.fragment.js +3 -1
  1027. package/ShadersWGSL/color.fragment.js.map +1 -1
  1028. package/ShadersWGSL/color.vertex.js +3 -1
  1029. package/ShadersWGSL/color.vertex.js.map +1 -1
  1030. package/ShadersWGSL/colorCorrection.fragment.js +3 -1
  1031. package/ShadersWGSL/colorCorrection.fragment.js.map +1 -1
  1032. package/ShadersWGSL/convolution.fragment.js +3 -1
  1033. package/ShadersWGSL/convolution.fragment.js.map +1 -1
  1034. package/ShadersWGSL/copyTexture3DLayerToTexture.fragment.js +3 -1
  1035. package/ShadersWGSL/copyTexture3DLayerToTexture.fragment.js.map +1 -1
  1036. package/ShadersWGSL/copyTextureToTexture.fragment.js +3 -1
  1037. package/ShadersWGSL/copyTextureToTexture.fragment.js.map +1 -1
  1038. package/ShadersWGSL/default.fragment.js +3 -1
  1039. package/ShadersWGSL/default.fragment.js.map +1 -1
  1040. package/ShadersWGSL/default.vertex.js +3 -1
  1041. package/ShadersWGSL/default.vertex.js.map +1 -1
  1042. package/ShadersWGSL/depth.fragment.js +3 -1
  1043. package/ShadersWGSL/depth.fragment.js.map +1 -1
  1044. package/ShadersWGSL/depth.vertex.js +3 -1
  1045. package/ShadersWGSL/depth.vertex.js.map +1 -1
  1046. package/ShadersWGSL/depthBoxBlur.fragment.js +3 -1
  1047. package/ShadersWGSL/depthBoxBlur.fragment.js.map +1 -1
  1048. package/ShadersWGSL/depthOfFieldMerge.fragment.js +3 -1
  1049. package/ShadersWGSL/depthOfFieldMerge.fragment.js.map +1 -1
  1050. package/ShadersWGSL/displayPass.fragment.js +3 -1
  1051. package/ShadersWGSL/displayPass.fragment.js.map +1 -1
  1052. package/ShadersWGSL/extractHighlights.fragment.js +3 -1
  1053. package/ShadersWGSL/extractHighlights.fragment.js.map +1 -1
  1054. package/ShadersWGSL/filter.fragment.js +3 -1
  1055. package/ShadersWGSL/filter.fragment.js.map +1 -1
  1056. package/ShadersWGSL/fluidRenderingBilateralBlur.fragment.js +3 -1
  1057. package/ShadersWGSL/fluidRenderingBilateralBlur.fragment.js.map +1 -1
  1058. package/ShadersWGSL/fluidRenderingParticleDepth.fragment.js +3 -1
  1059. package/ShadersWGSL/fluidRenderingParticleDepth.fragment.js.map +1 -1
  1060. package/ShadersWGSL/fluidRenderingParticleDepth.vertex.js +3 -1
  1061. package/ShadersWGSL/fluidRenderingParticleDepth.vertex.js.map +1 -1
  1062. package/ShadersWGSL/fluidRenderingParticleDiffuse.fragment.js +3 -1
  1063. package/ShadersWGSL/fluidRenderingParticleDiffuse.fragment.js.map +1 -1
  1064. package/ShadersWGSL/fluidRenderingParticleDiffuse.vertex.js +3 -1
  1065. package/ShadersWGSL/fluidRenderingParticleDiffuse.vertex.js.map +1 -1
  1066. package/ShadersWGSL/fluidRenderingParticleThickness.fragment.js +3 -1
  1067. package/ShadersWGSL/fluidRenderingParticleThickness.fragment.js.map +1 -1
  1068. package/ShadersWGSL/fluidRenderingParticleThickness.vertex.js +3 -1
  1069. package/ShadersWGSL/fluidRenderingParticleThickness.vertex.js.map +1 -1
  1070. package/ShadersWGSL/fluidRenderingRender.fragment.js +3 -1
  1071. package/ShadersWGSL/fluidRenderingRender.fragment.js.map +1 -1
  1072. package/ShadersWGSL/fluidRenderingStandardBlur.fragment.js +3 -1
  1073. package/ShadersWGSL/fluidRenderingStandardBlur.fragment.js.map +1 -1
  1074. package/ShadersWGSL/fxaa.fragment.js +3 -1
  1075. package/ShadersWGSL/fxaa.fragment.js.map +1 -1
  1076. package/ShadersWGSL/fxaa.vertex.js +3 -1
  1077. package/ShadersWGSL/fxaa.vertex.js.map +1 -1
  1078. package/ShadersWGSL/gaussianSplatting.fragment.js +3 -1
  1079. package/ShadersWGSL/gaussianSplatting.fragment.js.map +1 -1
  1080. package/ShadersWGSL/gaussianSplatting.vertex.js +3 -1
  1081. package/ShadersWGSL/gaussianSplatting.vertex.js.map +1 -1
  1082. package/ShadersWGSL/geometry.fragment.js +3 -1
  1083. package/ShadersWGSL/geometry.fragment.js.map +1 -1
  1084. package/ShadersWGSL/geometry.vertex.js +3 -1
  1085. package/ShadersWGSL/geometry.vertex.js.map +1 -1
  1086. package/ShadersWGSL/glowBlurPostProcess.fragment.js +3 -1
  1087. package/ShadersWGSL/glowBlurPostProcess.fragment.js.map +1 -1
  1088. package/ShadersWGSL/glowMapGeneration.fragment.js +3 -1
  1089. package/ShadersWGSL/glowMapGeneration.fragment.js.map +1 -1
  1090. package/ShadersWGSL/glowMapGeneration.vertex.js +3 -1
  1091. package/ShadersWGSL/glowMapGeneration.vertex.js.map +1 -1
  1092. package/ShadersWGSL/glowMapMerge.fragment.js +3 -1
  1093. package/ShadersWGSL/glowMapMerge.fragment.js.map +1 -1
  1094. package/ShadersWGSL/glowMapMerge.vertex.js +3 -1
  1095. package/ShadersWGSL/glowMapMerge.vertex.js.map +1 -1
  1096. package/ShadersWGSL/gpuUpdateParticles.compute.js +3 -1
  1097. package/ShadersWGSL/gpuUpdateParticles.compute.js.map +1 -1
  1098. package/ShadersWGSL/grain.fragment.js +3 -1
  1099. package/ShadersWGSL/grain.fragment.js.map +1 -1
  1100. package/ShadersWGSL/greasedLine.fragment.js +3 -1
  1101. package/ShadersWGSL/greasedLine.fragment.js.map +1 -1
  1102. package/ShadersWGSL/greasedLine.vertex.js +3 -1
  1103. package/ShadersWGSL/greasedLine.vertex.js.map +1 -1
  1104. package/ShadersWGSL/hdrFiltering.fragment.js +3 -1
  1105. package/ShadersWGSL/hdrFiltering.fragment.js.map +1 -1
  1106. package/ShadersWGSL/hdrFiltering.vertex.js +3 -1
  1107. package/ShadersWGSL/hdrFiltering.vertex.js.map +1 -1
  1108. package/ShadersWGSL/hdrIrradianceFiltering.fragment.js +3 -1
  1109. package/ShadersWGSL/hdrIrradianceFiltering.fragment.js.map +1 -1
  1110. package/ShadersWGSL/hdrIrradianceFiltering.vertex.js +3 -1
  1111. package/ShadersWGSL/hdrIrradianceFiltering.vertex.js.map +1 -1
  1112. package/ShadersWGSL/highlights.fragment.js +3 -1
  1113. package/ShadersWGSL/highlights.fragment.js.map +1 -1
  1114. package/ShadersWGSL/iblCdfDebug.fragment.js +3 -1
  1115. package/ShadersWGSL/iblCdfDebug.fragment.js.map +1 -1
  1116. package/ShadersWGSL/iblCdfx.fragment.js +3 -1
  1117. package/ShadersWGSL/iblCdfx.fragment.js.map +1 -1
  1118. package/ShadersWGSL/iblCdfy.fragment.js +3 -1
  1119. package/ShadersWGSL/iblCdfy.fragment.js.map +1 -1
  1120. package/ShadersWGSL/iblCombineVoxelGrids.fragment.js +3 -1
  1121. package/ShadersWGSL/iblCombineVoxelGrids.fragment.js.map +1 -1
  1122. package/ShadersWGSL/iblGenerateVoxelMip.fragment.js +3 -1
  1123. package/ShadersWGSL/iblGenerateVoxelMip.fragment.js.map +1 -1
  1124. package/ShadersWGSL/iblIcdf.fragment.js +3 -1
  1125. package/ShadersWGSL/iblIcdf.fragment.js.map +1 -1
  1126. package/ShadersWGSL/iblScaledLuminance.fragment.js +3 -1
  1127. package/ShadersWGSL/iblScaledLuminance.fragment.js.map +1 -1
  1128. package/ShadersWGSL/iblShadowAccumulation.fragment.js +3 -1
  1129. package/ShadersWGSL/iblShadowAccumulation.fragment.js.map +1 -1
  1130. package/ShadersWGSL/iblShadowDebug.fragment.js +3 -1
  1131. package/ShadersWGSL/iblShadowDebug.fragment.js.map +1 -1
  1132. package/ShadersWGSL/iblShadowGBufferDebug.fragment.js +3 -1
  1133. package/ShadersWGSL/iblShadowGBufferDebug.fragment.js.map +1 -1
  1134. package/ShadersWGSL/iblShadowSpatialBlur.fragment.js +3 -1
  1135. package/ShadersWGSL/iblShadowSpatialBlur.fragment.js.map +1 -1
  1136. package/ShadersWGSL/iblShadowVoxelTracing.fragment.js +3 -1
  1137. package/ShadersWGSL/iblShadowVoxelTracing.fragment.js.map +1 -1
  1138. package/ShadersWGSL/iblShadowsCombine.fragment.js +3 -1
  1139. package/ShadersWGSL/iblShadowsCombine.fragment.js.map +1 -1
  1140. package/ShadersWGSL/iblVoxelGrid.fragment.js +3 -1
  1141. package/ShadersWGSL/iblVoxelGrid.fragment.js.map +1 -1
  1142. package/ShadersWGSL/iblVoxelGrid.vertex.js +3 -1
  1143. package/ShadersWGSL/iblVoxelGrid.vertex.js.map +1 -1
  1144. package/ShadersWGSL/iblVoxelGrid2dArrayDebug.fragment.js +3 -1
  1145. package/ShadersWGSL/iblVoxelGrid2dArrayDebug.fragment.js.map +1 -1
  1146. package/ShadersWGSL/iblVoxelGrid3dDebug.fragment.js +3 -1
  1147. package/ShadersWGSL/iblVoxelGrid3dDebug.fragment.js.map +1 -1
  1148. package/ShadersWGSL/iblVoxelSlabDebug.fragment.js +3 -1
  1149. package/ShadersWGSL/iblVoxelSlabDebug.fragment.js.map +1 -1
  1150. package/ShadersWGSL/iblVoxelSlabDebug.vertex.js +3 -1
  1151. package/ShadersWGSL/iblVoxelSlabDebug.vertex.js.map +1 -1
  1152. package/ShadersWGSL/imageProcessing.fragment.js +4 -2
  1153. package/ShadersWGSL/imageProcessing.fragment.js.map +1 -1
  1154. package/ShadersWGSL/kernelBlur.fragment.js +3 -1
  1155. package/ShadersWGSL/kernelBlur.fragment.js.map +1 -1
  1156. package/ShadersWGSL/kernelBlur.vertex.js +3 -1
  1157. package/ShadersWGSL/kernelBlur.vertex.js.map +1 -1
  1158. package/ShadersWGSL/layer.fragment.js +3 -1
  1159. package/ShadersWGSL/layer.fragment.js.map +1 -1
  1160. package/ShadersWGSL/layer.vertex.js +3 -1
  1161. package/ShadersWGSL/layer.vertex.js.map +1 -1
  1162. package/ShadersWGSL/lensFlare.fragment.js +3 -1
  1163. package/ShadersWGSL/lensFlare.fragment.js.map +1 -1
  1164. package/ShadersWGSL/lensFlare.vertex.js +3 -1
  1165. package/ShadersWGSL/lensFlare.vertex.js.map +1 -1
  1166. package/ShadersWGSL/line.fragment.js +3 -1
  1167. package/ShadersWGSL/line.fragment.js.map +1 -1
  1168. package/ShadersWGSL/line.vertex.js +3 -1
  1169. package/ShadersWGSL/line.vertex.js.map +1 -1
  1170. package/ShadersWGSL/lod.fragment.js +3 -1
  1171. package/ShadersWGSL/lod.fragment.js.map +1 -1
  1172. package/ShadersWGSL/lodCube.fragment.js +3 -1
  1173. package/ShadersWGSL/lodCube.fragment.js.map +1 -1
  1174. package/ShadersWGSL/meshUVSpaceRenderer.fragment.js +3 -1
  1175. package/ShadersWGSL/meshUVSpaceRenderer.fragment.js.map +1 -1
  1176. package/ShadersWGSL/meshUVSpaceRenderer.vertex.js +3 -1
  1177. package/ShadersWGSL/meshUVSpaceRenderer.vertex.js.map +1 -1
  1178. package/ShadersWGSL/meshUVSpaceRendererFinaliser.fragment.js +3 -1
  1179. package/ShadersWGSL/meshUVSpaceRendererFinaliser.fragment.js.map +1 -1
  1180. package/ShadersWGSL/meshUVSpaceRendererFinaliser.vertex.js +3 -1
  1181. package/ShadersWGSL/meshUVSpaceRendererFinaliser.vertex.js.map +1 -1
  1182. package/ShadersWGSL/meshUVSpaceRendererMasker.fragment.js +3 -1
  1183. package/ShadersWGSL/meshUVSpaceRendererMasker.fragment.js.map +1 -1
  1184. package/ShadersWGSL/meshUVSpaceRendererMasker.vertex.js +3 -1
  1185. package/ShadersWGSL/meshUVSpaceRendererMasker.vertex.js.map +1 -1
  1186. package/ShadersWGSL/motionBlur.fragment.js +4 -2
  1187. package/ShadersWGSL/motionBlur.fragment.js.map +1 -1
  1188. package/ShadersWGSL/oitBackBlend.fragment.js +3 -1
  1189. package/ShadersWGSL/oitBackBlend.fragment.js.map +1 -1
  1190. package/ShadersWGSL/oitFinal.fragment.js +3 -1
  1191. package/ShadersWGSL/oitFinal.fragment.js.map +1 -1
  1192. package/ShadersWGSL/outline.fragment.js +3 -1
  1193. package/ShadersWGSL/outline.fragment.js.map +1 -1
  1194. package/ShadersWGSL/outline.vertex.js +3 -1
  1195. package/ShadersWGSL/outline.vertex.js.map +1 -1
  1196. package/ShadersWGSL/particles.fragment.js +3 -1
  1197. package/ShadersWGSL/particles.fragment.js.map +1 -1
  1198. package/ShadersWGSL/particles.vertex.js +3 -1
  1199. package/ShadersWGSL/particles.vertex.js.map +1 -1
  1200. package/ShadersWGSL/pass.fragment.js +3 -1
  1201. package/ShadersWGSL/pass.fragment.js.map +1 -1
  1202. package/ShadersWGSL/passCube.fragment.js +3 -1
  1203. package/ShadersWGSL/passCube.fragment.js.map +1 -1
  1204. package/ShadersWGSL/pbr.fragment.js +6 -1
  1205. package/ShadersWGSL/pbr.fragment.js.map +1 -1
  1206. package/ShadersWGSL/pbr.vertex.js +3 -1
  1207. package/ShadersWGSL/pbr.vertex.js.map +1 -1
  1208. package/ShadersWGSL/picking.fragment.js +3 -1
  1209. package/ShadersWGSL/picking.fragment.js.map +1 -1
  1210. package/ShadersWGSL/picking.vertex.js +3 -1
  1211. package/ShadersWGSL/picking.vertex.js.map +1 -1
  1212. package/ShadersWGSL/postprocess.vertex.js +3 -1
  1213. package/ShadersWGSL/postprocess.vertex.js.map +1 -1
  1214. package/ShadersWGSL/procedural.vertex.js +3 -1
  1215. package/ShadersWGSL/procedural.vertex.js.map +1 -1
  1216. package/ShadersWGSL/rgbdDecode.fragment.js +3 -1
  1217. package/ShadersWGSL/rgbdDecode.fragment.js.map +1 -1
  1218. package/ShadersWGSL/rgbdEncode.fragment.js +3 -1
  1219. package/ShadersWGSL/rgbdEncode.fragment.js.map +1 -1
  1220. package/ShadersWGSL/rsmFullGlobalIllumination.fragment.js +3 -1
  1221. package/ShadersWGSL/rsmFullGlobalIllumination.fragment.js.map +1 -1
  1222. package/ShadersWGSL/rsmGlobalIllumination.fragment.js +3 -1
  1223. package/ShadersWGSL/rsmGlobalIllumination.fragment.js.map +1 -1
  1224. package/ShadersWGSL/screenSpaceReflection2.fragment.js +4 -2
  1225. package/ShadersWGSL/screenSpaceReflection2.fragment.js.map +1 -1
  1226. package/ShadersWGSL/screenSpaceReflection2Blur.fragment.js +3 -1
  1227. package/ShadersWGSL/screenSpaceReflection2Blur.fragment.js.map +1 -1
  1228. package/ShadersWGSL/screenSpaceReflection2BlurCombiner.fragment.js +3 -1
  1229. package/ShadersWGSL/screenSpaceReflection2BlurCombiner.fragment.js.map +1 -1
  1230. package/ShadersWGSL/shadowMap.fragment.js +3 -1
  1231. package/ShadersWGSL/shadowMap.fragment.js.map +1 -1
  1232. package/ShadersWGSL/shadowMap.vertex.js +3 -1
  1233. package/ShadersWGSL/shadowMap.vertex.js.map +1 -1
  1234. package/ShadersWGSL/sharpen.fragment.js +3 -1
  1235. package/ShadersWGSL/sharpen.fragment.js.map +1 -1
  1236. package/ShadersWGSL/sprites.fragment.js +3 -1
  1237. package/ShadersWGSL/sprites.fragment.js.map +1 -1
  1238. package/ShadersWGSL/sprites.vertex.js +3 -1
  1239. package/ShadersWGSL/sprites.vertex.js.map +1 -1
  1240. package/ShadersWGSL/ssao2.fragment.js +3 -1
  1241. package/ShadersWGSL/ssao2.fragment.js.map +1 -1
  1242. package/ShadersWGSL/ssaoCombine.fragment.js +3 -1
  1243. package/ShadersWGSL/ssaoCombine.fragment.js.map +1 -1
  1244. package/ShadersWGSL/subSurfaceScattering.fragment.d.ts +9 -0
  1245. package/ShadersWGSL/subSurfaceScattering.fragment.js +77 -0
  1246. package/ShadersWGSL/subSurfaceScattering.fragment.js.map +1 -0
  1247. package/ShadersWGSL/taa.fragment.js +3 -1
  1248. package/ShadersWGSL/taa.fragment.js.map +1 -1
  1249. package/ShadersWGSL/tonemap.fragment.js +3 -1
  1250. package/ShadersWGSL/tonemap.fragment.js.map +1 -1
  1251. package/ShadersWGSL/vrDistortionCorrection.fragment.js +3 -1
  1252. package/ShadersWGSL/vrDistortionCorrection.fragment.js.map +1 -1
  1253. package/package.json +1 -1
  1254. package/scene.d.ts +9 -2
  1255. package/scene.js +9 -2
  1256. package/scene.js.map +1 -1
  1257. package/FrameGraph/Node/Blocks/Rendering/cullObjectsBlock.js.map +0 -1
  1258. package/FrameGraph/Tasks/Rendering/cullObjectsTask.js.map +0 -1
  1259. /package/FrameGraph/Tasks/{Rendering → Misc}/cullObjectsTask.d.ts +0 -0
  1260. /package/FrameGraph/Tasks/{Rendering → Misc}/cullObjectsTask.js +0 -0
@@ -1 +1 @@
1
- {"version":3,"file":"reflectionTextureBaseBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAE5D,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAKhF,OAAO,EAAE,YAAY,EAAE,MAAM,oBAAoB,CAAC;AAIlD,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAE3D,OAAO,EAAE,UAAU,EAAE,MAAM,qBAAqB,CAAC;AACjD,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAChF,OAAO,EAAE,SAAS,EAAE,MAAM,+BAA+B,CAAC;AAE1D,OAAO,EAAE,WAAW,EAAE,MAAM,+BAA+B,CAAC;AAC5D,OAAO,EAAE,OAAO,EAAE,MAAM,2BAA2B,CAAC;AACpD,OAAO,EAAE,WAAW,EAAE,MAAM,iCAAiC,CAAC;AAC9D,OAAO,EAAE,sBAAsB,EAA0B,MAAM,sCAAsC,CAAC;AAEtG,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAG1G;;GAEG;AACH,MAAM,OAAgB,0BAA2B,SAAQ,iBAAiB;IA6CtE;;OAEG;IACH,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,QAAQ,CAAC;IACzB,CAAC;IAED,IAAW,OAAO,CAAC,OAA8B;QAC7C,IAAI,IAAI,CAAC,QAAQ,KAAK,OAAO,EAAE,CAAC;YAC5B,OAAO;QACX,CAAC;QAED,MAAM,KAAK,GAAG,OAAO,EAAE,QAAQ,EAAE,IAAI,WAAW,CAAC,gBAAgB,CAAC;QAElE,IAAI,CAAC,OAAO,IAAI,KAAK,EAAE,CAAC;YACpB,KAAK,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,EAAE,CAAC,GAAG,EAAE,EAAE;gBACvE,OAAO,GAAG,CAAC,UAAU,CAAC,IAAI,CAAC,QAAS,CAAC,CAAC;YAC1C,CAAC,CAAC,CAAC;QACP,CAAC;QAED,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC;QAExB,IAAI,OAAO,IAAI,KAAK,EAAE,CAAC;YACnB,KAAK,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,EAAE,CAAC,GAAG,EAAE,EAAE;gBACvE,OAAO,GAAG,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC;YACnC,CAAC,CAAC,CAAC;QACP,CAAC;IACL,CAAC;IAQS,MAAM,CAAC,kCAAkC,CAAC,KAAwB,EAAE,aAAqB;QAC/F,MAAM,IAAI,GAAG,KAAmC,CAAC;QACjD,OAAO,IAAI,CAAC,kCAAkC,EAAE,CAAC;IACrD,CAAC;IAES,kCAAkC;QACxC,IAAI,CAAC,UAAU,EAAE,CAAC;QAClB,OAAO,IAAI,CAAC;IAChB,CAAC;IAES,UAAU;QAChB,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC,wBAAwB,CAAC,CAAC,CAAC,wBAAwB,CAAC,QAAQ,CAAC,CAAC,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,CAAC;IAC3I,CAAC;IAED;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,iBAAiB,CAAC,CAAC;QAzB5D,0JAA0J;QAInJ,6BAAwB,GAAG,KAAK,CAAC;IAsBxC,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,4BAA4B,CAAC;IACxC,CAAC;IAgCS,WAAW;QACjB,OAAO,IAAI,CAAC,OAAO,CAAC;IACxB,CAAC;IAEe,UAAU,CAAC,KAA6B;QACpD,IAAI,CAAC,sBAAsB,CAAC,KAAK,CAAC,cAAc,CAAC,CAAC;IACtD,CAAC;IAEO,KAAK,CAAC,sBAAsB,CAAC,cAA8B;QAC/D,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC;QAE1B,IAAI,cAAc,gCAAwB,EAAE,CAAC;YACzC,MAAM,MAAM,CAAC,2DAA2D,CAAC,CAAC;QAC9E,CAAC;aAAM,CAAC;YACJ,MAAM,MAAM,CAAC,uDAAuD,CAAC,CAAC;QAC1E,CAAC;QAED,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;QACzB,IAAI,CAAC,uBAAuB,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;IACvD,CAAC;IAED;;;;OAIG;IACa,aAAa,CAAC,QAAsB,EAAE,0BAAgE,GAAG,EAAE,CAAC,IAAI;QAC5H,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,WAAW,EAAE,CAAC;YAC7B,IAAI,aAAa,GAAG,QAAQ,CAAC,wBAAwB,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,WAAW,IAAI,CAAC,CAAC,IAAI,KAAK,UAAU,IAAI,uBAAuB,CAAC,CAAC,CAAC,CAAC,CAAC;YAEnI,IAAI,CAAC,aAAa,EAAE,CAAC;gBACjB,aAAa,GAAG,IAAI,UAAU,CAAC,UAAU,CAAC,CAAC;gBAC3C,aAAa,CAAC,cAAc,EAAE,CAAC;YACnC,CAAC;YACD,aAAa,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QAClD,CAAC;QAED,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,WAAW,EAAE,CAAC;YAC1B,IAAI,UAAU,GAAG,QAAQ,CAAC,wBAAwB,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,WAAW,KAAK,wBAAwB,CAAC,KAAK,IAAI,uBAAuB,CAAC,CAAC,CAAC,CAAC,CAAC;YAE1I,IAAI,CAAC,UAAU,EAAE,CAAC;gBACd,UAAU,GAAG,IAAI,UAAU,CAAC,OAAO,CAAC,CAAC;gBACrC,UAAU,CAAC,gBAAgB,CAAC,wBAAwB,CAAC,KAAK,CAAC,CAAC;YAChE,CAAC;YACD,UAAU,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QAC5C,CAAC;QAED,IAAI,IAAI,CAAC,IAAI,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE,CAAC;YACtC,IAAI,SAAS,GAAG,QAAQ,CAAC,wBAAwB,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,WAAW,KAAK,wBAAwB,CAAC,IAAI,IAAI,uBAAuB,CAAC,CAAC,CAAC,CAAC,CAAC;YAExI,IAAI,CAAC,SAAS,EAAE,CAAC;gBACb,SAAS,GAAG,IAAI,UAAU,CAAC,MAAM,CAAC,CAAC;gBACnC,SAAS,CAAC,gBAAgB,CAAC,wBAAwB,CAAC,IAAI,CAAC,CAAC;YAC9D,CAAC;YACD,SAAS,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAC1C,CAAC;IACL,CAAC;IAEe,cAAc,CAAC,IAAkB,EAAE,YAA0B,EAAE,OAA4B;QACvG,IAAI,CAAC,OAAO,CAAC,iBAAiB,EAAE,CAAC;YAC7B,OAAO;QACX,CAAC;QAED,MAAM,OAAO,GAAG,IAAI,CAAC,WAAW,EAAE,CAAC;QAEnC,IAAI,CAAC,OAAO,IAAI,CAAC,OAAO,CAAC,gBAAgB,EAAE,CAAC;YACxC,OAAO;QACX,CAAC;QAED,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,aAAa,EAAE,OAAO,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;QAC3D,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,qBAAqB,EAAQ,OAAQ,CAAC,eAAe,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;QAClG,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,mBAAmB,EAAE,OAAO,CAAC,eAAe,KAAK,SAAS,CAAC,qBAAqB,EAAE,IAAI,CAAC,CAAC;QAC9G,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,iBAAiB,EAAE,OAAO,CAAC,eAAe,KAAK,SAAS,CAAC,mBAAmB,EAAE,IAAI,CAAC,CAAC;QAC1G,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,gBAAgB,EAAE,OAAO,CAAC,eAAe,KAAK,SAAS,CAAC,kBAAkB,IAAI,OAAO,CAAC,eAAe,KAAK,SAAS,CAAC,qBAAqB,EAAE,IAAI,CAAC,CAAC;QACvK,OAAO,CAAC,QAAQ,CAAC,gBAAgB,EAAE,OAAO,CAAC,eAAe,KAAK,SAAS,CAAC,qBAAqB,EAAE,IAAI,CAAC,CAAC;QACtG,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,oBAAoB,EAAE,OAAO,CAAC,eAAe,KAAK,SAAS,CAAC,sBAAsB,EAAE,IAAI,CAAC,CAAC;QAChH,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,iBAAiB,EAAE,OAAO,CAAC,eAAe,KAAK,SAAS,CAAC,mBAAmB,EAAE,IAAI,CAAC,CAAC;QAC1G,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,qBAAqB,EAAE,OAAO,CAAC,eAAe,KAAK,SAAS,CAAC,uBAAuB,EAAE,IAAI,CAAC,CAAC;QAClH,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,0BAA0B,EAAE,OAAO,CAAC,eAAe,KAAK,SAAS,CAAC,4BAA4B,EAAE,IAAI,CAAC,CAAC;QAC5H,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,+BAA+B,EAAE,OAAO,CAAC,eAAe,KAAK,SAAS,CAAC,kCAAkC,EAAE,IAAI,CAAC,CAAC;QACvI,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,uCAAuC,EAAE,OAAO,CAAC,eAAe,KAAK,SAAS,CAAC,2CAA2C,EAAE,IAAI,CAAC,CAAC;IAC5J,CAAC;IAEe,OAAO;QACnB,MAAM,OAAO,GAAG,IAAI,CAAC,WAAW,EAAE,CAAC;QAEnC,IAAI,OAAO,IAAI,CAAC,OAAO,CAAC,oBAAoB,EAAE,EAAE,CAAC;YAC7C,OAAO,KAAK,CAAC;QACjB,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAEe,IAAI,CAAC,MAAc,EAAE,YAA0B,EAAE,IAAW,EAAE,QAAkB;QAC5F,MAAM,OAAO,GAAG,IAAI,CAAC,WAAW,EAAE,CAAC;QAEnC,IAAI,CAAC,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC;YACpB,OAAO;QACX,CAAC;QAED,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,qBAAqB,EAAE,OAAO,CAAC,0BAA0B,EAAE,CAAC,CAAC;QAEnF,IAAI,OAAO,CAAC,MAAM,EAAE,CAAC;YACjB,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,gBAAgB,EAAE,OAAO,CAAC,CAAC;QACtD,CAAC;aAAM,CAAC;YACJ,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,cAAc,EAAE,OAAO,CAAC,CAAC;QACpD,CAAC;QAED,IAAU,OAAQ,CAAC,eAAe,EAAE,CAAC;YACjC,MAAM,WAAW,GAAgB,OAAO,CAAC;YACzC,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,uBAAuB,EAAE,WAAW,CAAC,mBAAmB,CAAC,CAAC;YACjF,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,mBAAmB,EAAE,WAAW,CAAC,eAAe,CAAC,CAAC;QAC7E,CAAC;IACL,CAAC;IAED;;;;OAIG;IACI,gBAAgB,CAAC,KAA6B;QACjD,IAAI,IAAI,CAAC,wBAAwB,IAAI,KAAK,CAAC,MAAM,KAAK,wBAAwB,CAAC,MAAM,EAAE,CAAC;YACpF,OAAO,EAAE,CAAC;QACd,CAAC;QAED,MAAM,QAAQ,GAAG,KAAK,CAAC,cAAc,gCAAwB,CAAC;QAC9D,IAAI,CAAC,aAAa,GAAG,KAAK,CAAC,kBAAkB,CAAC,kBAAkB,CAAC,CAAC;QAClE,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC,kBAAkB,CAAC,qBAAqB,CAAC,CAAC;QACxE,IAAI,CAAC,oBAAoB,GAAG,KAAK,CAAC,kBAAkB,CAAC,yBAAyB,CAAC,CAAC;QAChF,IAAI,CAAC,iBAAiB,GAAG,KAAK,CAAC,kBAAkB,CAAC,sBAAsB,CAAC,CAAC;QAC1E,IAAI,CAAC,qBAAqB,GAAG,KAAK,CAAC,kBAAkB,CAAC,0BAA0B,CAAC,CAAC;QAClF,IAAI,CAAC,mBAAmB,GAAG,KAAK,CAAC,kBAAkB,CAAC,wBAAwB,CAAC,CAAC;QAC9E,IAAI,CAAC,0BAA0B,GAAG,KAAK,CAAC,kBAAkB,CAAC,+BAA+B,CAAC,CAAC;QAC5F,IAAI,CAAC,qBAAqB,GAAG,KAAK,CAAC,kBAAkB,CAAC,+BAA+B,CAAC,CAAC;QACvF,IAAI,CAAC,uCAAuC,GAAG,KAAK,CAAC,kBAAkB,CAAC,6CAA6C,CAAC,CAAC;QACvH,IAAI,CAAC,+BAA+B,GAAG,KAAK,CAAC,kBAAkB,CAAC,qCAAqC,CAAC,CAAC;QACvG,IAAI,CAAC,iBAAiB,GAAG,KAAK,CAAC,kBAAkB,CAAC,sBAAsB,CAAC,CAAC;QAC1E,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC,kBAAkB,CAAC,yBAAyB,CAAC,CAAC;QAE5E,IAAI,CAAC,qBAAqB,GAAG,KAAK,CAAC,oBAAoB,CAAC,kBAAkB,CAAC,CAAC;QAE5E,KAAK,CAAC,sBAAsB,CAAC,IAAI,CAAC,qBAAqB,EAAE,qCAAqC,CAAC,MAAM,CAAC,CAAC;QAEvG,IAAI,IAAI,GAAG,EAAE,CAAC;QAEd,IAAI,CAAC,oCAAoC,GAAG,KAAK,CAAC,oBAAoB,CAAC,eAAe,CAAC,CAAC;QAExF,MAAM,mBAAmB,GAAG,IAAI,CAAC,wBAAwB,CAAC,CAAC,CAAC,IAAI,CAAC,oCAAoC,CAAC,CAAC,CAAC,IAAI,GAAG,IAAI,CAAC,aAAa,CAAC,sBAAsB,CAAC;QACzJ,IAAI,IAAI,CAAC,wBAAwB,IAAI,KAAK,CAAC,sBAAsB,CAAC,mBAAmB,EAAE,qCAAqC,CAAC,OAAO,CAAC,EAAE,CAAC;YACpI,IAAI,IAAI,CAAC,wBAAwB,EAAE,CAAC;gBAChC,IAAI,IAAI,GAAG,KAAK,CAAC,gBAAgB,CAAC,mBAAmB,EAAE,qCAAqC,CAAC,OAAO,CAAC,MAAM,IAAI,CAAC,aAAa,CAAC,sBAAsB,KAAK,CAAC;YAC9J,CAAC;iBAAM,CAAC;gBACJ,IAAI,IAAI,GAAG,QAAQ,CAAC,CAAC,CAAC,gBAAgB,CAAC,CAAC,CAAC,EAAE,GAAG,mBAAmB,MAAM,IAAI,CAAC,aAAa,CAAC,sBAAsB,KAAK,CAAC;YAC1H,CAAC;QACL,CAAC;QAED,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC,oBAAoB,CAAC,aAAa,CAAC,CAAC;QAClE,IAAI,CAAC,eAAe,GAAG,KAAK,CAAC,oBAAoB,CAAC,YAAY,CAAC,CAAC;QAEhE,IAAI,IAAI,CAAC,wBAAwB,IAAI,KAAK,CAAC,sBAAsB,CAAC,IAAI,CAAC,gBAAgB,EAAE,qCAAqC,CAAC,OAAO,EAAE,IAAI,CAAC,iBAAiB,CAAC,EAAE,CAAC;YAC9J,IAAI,IAAI,UAAU,IAAI,CAAC,iBAAiB,IAAI,CAAC;YAC7C,IAAI,IAAI,CAAC,wBAAwB,EAAE,CAAC;gBAChC,IAAI,IAAI,GAAG,KAAK,CAAC,gBAAgB,CAAC,IAAI,CAAC,gBAAgB,EAAE,qCAAqC,CAAC,OAAO,CAAC,MAAM,IAAI,CAAC,QAAQ,CAAC,sBAAsB,SAAS,CAAC;YAC/J,CAAC;iBAAM,CAAC;gBACJ,IAAI,IAAI,GAAG,QAAQ,CAAC,CAAC,CAAC,gBAAgB,CAAC,CAAC,CAAC,EAAE,GAAG,IAAI,CAAC,gBAAgB,MAAM,IAAI,CAAC,QAAQ,CAAC,sBAAsB,SAAS,CAAC;YAC3H,CAAC;YACD,IAAI,IAAI,UAAU,CAAC;QACvB,CAAC;QAED,IACI,IAAI,CAAC,wBAAwB;YAC7B,KAAK,CAAC,sBAAsB,CACxB,IAAI,CAAC,eAAe,EACpB,qCAAqC,CAAC,OAAO,EAC7C,WAAW,IAAI,CAAC,+BAA+B,gBAAgB,IAAI,CAAC,uCAAuC,GAAG,CACjH,EACH,CAAC;YACC,IAAI,IAAI,eAAe,IAAI,CAAC,+BAA+B,gBAAgB,IAAI,CAAC,uCAAuC,KAAK,CAAC;YAC7H,IAAI,IAAI,CAAC,wBAAwB,EAAE,CAAC;gBAChC,IAAI,IAAI,GAAG,KAAK,CAAC,gBAAgB,CAAC,IAAI,CAAC,eAAe,EAAE,qCAAqC,CAAC,OAAO,CAAC,oBAAoB,KAAK,CAAC,OAAO,IAAI,IAAI,CAAC,KAAK,CAAC,sBAAsB,UAAU,KAAK,CAAC,OAAO,IAC/L,IAAI,CAAC,QAAQ,CAAC,sBAClB,iBAAiB,CAAC;YACtB,CAAC;iBAAM,CAAC;gBACJ,IAAI,IAAI,GAAG,QAAQ,CAAC,CAAC,CAAC,gBAAgB,CAAC,CAAC,CAAC,EAAE,GAAG,IAAI,CAAC,eAAe,oBAAoB,KAAK,CAAC,OAAO,IAAI,IAAI,CAAC,KAAK,CAAC,sBAAsB,UAAU,KAAK,CAAC,OAAO,IAC3J,IAAI,CAAC,QAAQ,CAAC,sBAClB,iBAAiB,CAAC;YACtB,CAAC;YACD,IAAI,IAAI,UAAU,CAAC;QACvB,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;OAGG;IACI,uBAAuB,CAAC,KAA6B;QACxD,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAC3C,KAAK,CAAC,UAAU,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAE1C,WAAW;QACX,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC,oBAAoB,CAAC,IAAI,CAAC,IAAI,GAAG,aAAa,CAAC,CAAC;QAC9E,KAAK,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;QAE3C,IAAI,CAAC,cAAc,GAAG,KAAK,CAAC,oBAAoB,CAAC,IAAI,CAAC,IAAI,GAAG,WAAW,CAAC,CAAC;QAC1E,KAAK,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;QAEzC,KAAK,CAAC,mBAAmB,IAAI,UAAU,IAAI,CAAC,aAAa,IAAI,CAAC;QAC9D,KAAK,CAAC,gBAAgB,CAAC,IAAI,CAAC,gBAAgB,EAAE,EAAE,EAAE,IAAI,CAAC,CAAC;QACxD,KAAK,CAAC,mBAAmB,IAAI,SAAS,CAAC;QACvC,KAAK,CAAC,cAAc,CAAC,IAAI,CAAC,cAAc,EAAE,EAAE,EAAE,IAAI,CAAC,CAAC;QACpD,KAAK,CAAC,mBAAmB,IAAI,UAAU,CAAC;QAExC,WAAW;QACX,KAAK,CAAC,UAAU,CAAC,iBAAiB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAC9C,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAE3C,MAAM,QAAQ,GAAG,KAAK,IAAI,CAAC,IAAI,EAAE,CAAC;QAClC,KAAK,CAAC,wBAAwB,CAAC,iBAAiB,EAAE,QAAQ,CAAC,CAAC;QAC5D,KAAK,CAAC,wBAAwB,CAAC,oBAAoB,EAAE,QAAQ,EAAE;YAC3D,cAAc,EAAE;gBACZ,EAAE,MAAM,EAAE,+BAA+B,EAAE,OAAO,EAAE,gBAAgB,EAAE;gBACtE,EAAE,MAAM,EAAE,0EAA0E,EAAE,OAAO,EAAE,gBAAgB,EAAE;aACpH;SACJ,CAAC,CAAC;QAEH,IAAI,CAAC,oBAAoB,GAAG,KAAK,CAAC,oBAAoB,CAAC,iBAAiB,CAAC,CAAC;QAC1E,IAAI,CAAC,qBAAqB,GAAG,KAAK,CAAC,oBAAoB,CAAC,eAAe,CAAC,CAAC;QACzE,IAAI,CAAC,qBAAqB,GAAG,KAAK,CAAC,oBAAoB,CAAC,kBAAkB,CAAC,CAAC;QAE5E,IAAI,CAAC,uBAAuB,GAAG,KAAK,CAAC,oBAAoB,CAAC,qBAAqB,CAAC,CAAC;QACjF,KAAK,CAAC,sBAAsB,CAAC,IAAI,CAAC,uBAAuB,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAE1G,IAAI,CAAC,mBAAmB,GAAG,KAAK,CAAC,oBAAoB,CAAC,qBAAqB,CAAC,CAAC;QAC7E,KAAK,CAAC,sBAAsB,CAAC,IAAI,CAAC,mBAAmB,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;IAC1G,CAAC;IAED;;;;;;;;OAQG;IACI,sCAAsC,CACzC,KAA6B,EAC7B,kBAA0B,EAC1B,QAAiB,EACjB,oBAAoB,GAAG,KAAK,EAC5B,gBAAgB,GAAG,KAAK;QAExB,IAAI,CAAC,QAAQ,EAAE,CAAC;YACZ,QAAQ,GAAG,IAAI,CAAC,wBAAwB,CAAC,CAAC,CAAC,IAAI,CAAC,oCAAoC,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,aAAa,CAAC,sBAAsB,EAAE,CAAC;QAC5I,CAAC;QACD,MAAM,QAAQ,GAAG,KAAK,CAAC,cAAc,gCAAwB,CAAC;QAC9D,MAAM,gBAAgB,GAAG,CAAC,QAAQ,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,qBAAqB,CAAC;QACpF,MAAM,SAAS,GAAG,aAAa,IAAI,CAAC,eAAe,GAAG,CAAC;QACvD,MAAM,WAAW,GAAG,GAAG,IAAI,CAAC,gBAAgB,EAAE,CAAC;QAC/C,MAAM,YAAY,GAAG,GAAG,IAAI,CAAC,cAAc,CAAC,sBAAsB,EAAE,CAAC;QACrE,MAAM,IAAI,GAAG,GAAG,IAAI,CAAC,IAAI,CAAC,sBAAsB,EAAE,CAAC;QAEnD,kBAAkB,IAAI,MAAM,CAAC;QAE7B,IAAI,IAAI,GAAG;qBACE,IAAI,CAAC,uCAAuC;iBAChD,KAAK,CAAC,gBAAgB,CAAC,IAAI,CAAC,qBAAqB,EAAE,qCAAqC,CAAC,OAAO,CAAC,gDAAgD,QAAQ,KAAK,kBAAkB,KAAK,SAAS;;;qBAG1L,IAAI,CAAC,+BAA+B;kBACvC,KAAK,CAAC,gBAAgB,CAAC,IAAI,CAAC,qBAAqB,EAAE,qCAAqC,CAAC,OAAO,CAAC,wCAAwC,QAAQ,KAAK,kBAAkB,KAAK,SAAS;;;qBAGnL,IAAI,CAAC,0BAA0B;kBAClC,KAAK,CAAC,gBAAgB,CAAC,IAAI,CAAC,qBAAqB,EAAE,qCAAqC,CAAC,OAAO,CAAC,mCAAmC,QAAQ,KAAK,kBAAkB,KAAK,YAAY,SAAS,gBAAgB;;;qBAG1M,IAAI,CAAC,oBAAoB;kBAC5B,KAAK,CAAC,gBAAgB,CAAC,IAAI,CAAC,qBAAqB,EAAE,qCAAqC,CAAC,OAAO,CAAC,6BAA6B,QAAQ,KAAK,kBAAkB,KAAK,IAAI,KAAK,gBAAgB;;;qBAGxL,IAAI,CAAC,iBAAiB;kBACzB,KAAK,CAAC,gBAAgB,CAAC,IAAI,CAAC,qBAAqB,EAAE,qCAAqC,CAAC,OAAO,CAAC,0BAA0B,QAAQ,KAAK,kBAAkB,KAAK,YAAY,SAAS,gBAAgB;;;qBAGjM,IAAI,CAAC,gBAAgB;yBACjB,IAAI,CAAC,qBAAqB;sBAC7B,KAAK,CAAC,gBAAgB,CAAC,IAAI,CAAC,qBAAqB,EAAE,qCAAqC,CAAC,OAAO,CAAC,8BAA8B,QAAQ,KAAK,kBAAkB,KAAK,YAAY,SAAS,gBAAgB,KAAK,IAAI,CAAC,mBAAmB,KAAK,IAAI,CAAC,uBAAuB;;kBAE1Q,KAAK,CAAC,gBAAgB,CAAC,IAAI,CAAC,qBAAqB,EAAE,qCAAqC,CAAC,OAAO,CAAC,yBAAyB,QAAQ,KAAK,kBAAkB,KAAK,YAAY,SAAS,gBAAgB;;;;qBAIhM,IAAI,CAAC,qBAAqB;kBAC7B,KAAK,CAAC,gBAAgB,CAAC,IAAI,CAAC,qBAAqB,EAAE,qCAAqC,CAAC,OAAO,CAAC,8BAA8B,QAAQ,KAAK,IAAI,KAAK,gBAAgB;;;qBAGlK,IAAI,CAAC,iBAAiB;kBACzB,KAAK,CAAC,gBAAgB,CAAC,IAAI,CAAC,qBAAqB,EAAE,qCAAqC,CAAC,OAAO,CAAC,0BAA0B,WAAW,KAAK,gBAAgB;;;qBAGxJ,IAAI,CAAC,mBAAmB;kBAC3B,KAAK,CAAC,gBAAgB,CAAC,IAAI,CAAC,qBAAqB,EAAE,qCAAqC,CAAC,OAAO,CAAC;qBAC9F,CAAC;QAEd,IAAI,CAAC,gBAAgB,EAAE,CAAC;YACpB,IAAI,IAAI,UAAU,IAAI,CAAC,gBAAgB;kBACjC,IAAI,CAAC,qBAAqB;qBACvB,CAAC;QACd,CAAC;QAED,IAAI,CAAC,oBAAoB,EAAE,CAAC;YACxB,IAAI,IAAI;yBACK,IAAI,CAAC,aAAa;sBACrB,KAAK,CAAC,gBAAgB,CAAC,IAAI,CAAC,qBAAqB,EAAE,qCAAqC,CAAC,OAAO,CAAC,MAAM,IAAI,CAAC,qBAAqB;;sBAEjI,KAAK,CAAC,gBAAgB,CAAC,IAAI,CAAC,qBAAqB,EAAE,qCAAqC,CAAC,OAAO,CAAC,MAAM,IAAI,CAAC,qBAAqB;6BAC1H,IAAI,CAAC,qBAAqB;0BAC7B,IAAI,CAAC,qBAAqB,OAAO,IAAI,CAAC,qBAAqB;;sBAE/D,IAAI,CAAC,qBAAqB,cAAc,IAAI,CAAC,qBAAqB;yBAC/D,CAAC;QAClB,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;;;OAMG;IACI,qCAAqC,CAAC,KAA6B,EAAE,UAAmB,EAAE,oBAAoB,GAAG,MAAM;QAC1H,IAAI,SAAS,GAAG,qCAAqC,CAAC,OAAO,CAAC;QAE9D,IAAI,oBAAoB,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;YACpC,SAAS,GAAG,qCAAqC,CAAC,OAAO,CAAC;QAC9D,CAAC;QAED,IAAI,IAAI,GAAG,GAAG,KAAK,CAAC,gBAAgB,CAAC,IAAI,CAAC,oBAAoB,EAAE,SAAS,CAAC;qBAC7D,IAAI,CAAC,aAAa,IAAI,CAAC;QAEpC,IAAI,UAAU,EAAE,CAAC;YACb,IAAI,IAAI,GAAG,IAAI,CAAC,oBAAoB,MAAM,KAAK,CAAC,6BAA6B,CAAC,IAAI,CAAC,qBAAqB,EAAE,IAAI,CAAC,gBAAgB,EAAE,UAAU,CAAC,GAAG,oBAAoB,KAAK,CAAC;QAC7K,CAAC;aAAM,CAAC;YACJ,IAAI,IAAI,GAAG,IAAI,CAAC,oBAAoB,MAAM,KAAK,CAAC,0BAA0B,CAAC,IAAI,CAAC,qBAAqB,EAAE,IAAI,CAAC,gBAAgB,CAAC,GAAG,oBAAoB,KAAK,CAAC;QAC9J,CAAC;QAED,IAAI,IAAI;oBACI,CAAC;QAEb,IAAI,UAAU,EAAE,CAAC;YACb,IAAI,IAAI,GAAG,IAAI,CAAC,oBAAoB,KAAK,KAAK,CAAC,yBAAyB,CAAC,IAAI,CAAC,qBAAqB,EAAE,IAAI,CAAC,cAAc,EAAE,UAAU,CAAC,GAAG,oBAAoB,KAAK,CAAC;QACtK,CAAC;aAAM,CAAC;YACJ,IAAI,IAAI,GAAG,IAAI,CAAC,oBAAoB,MAAM,KAAK,CAAC,sBAAsB,CAAC,IAAI,CAAC,qBAAqB,EAAE,IAAI,CAAC,cAAc,CAAC,GAAG,oBAAoB,KAAK,CAAC;QACxJ,CAAC;QAED,IAAI,IAAI,UAAU,CAAC;QAEnB,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;;OAKG;IACI,YAAY,CAAC,KAA6B,EAAE,OAAe;QAC9D,IAAI,IAAI,GAAG,EAAE,CAAC;QAEd,IAAI,KAAK,CAAC,MAAM,KAAK,wBAAwB,CAAC,QAAQ,EAAE,CAAC;YACrD,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;gBACjC,IAAI,MAAM,CAAC,YAAY,EAAE,CAAC;oBACtB,IAAI,IAAI,GAAG,KAAK,CAAC,cAAc,CAAC,MAAM,CAAC,MAAM,OAAO,IAAI,MAAM,CAAC,IAAI,KAAK,CAAC;gBAC7E,CAAC;YACL,CAAC;QACL,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAEkB,WAAW,CAAC,KAA6B;QACxD,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QACzB,OAAO,IAAI,CAAC;IAChB,CAAC;IAEkB,mBAAmB;QAClC,IAAI,UAAU,GAAG,KAAK,CAAC,mBAAmB,EAAE,CAAC;QAE7C,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE,CAAC;YAChB,OAAO,UAAU,CAAC;QACtB,CAAC;QAED,IAAI,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE,CAAC;YACtB,MAAM,eAAe,GAAI,IAAI,CAAC,OAAuB,CAAC,eAAe,CAAC;YACtE,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,uCAAuC,IAAI,CAAC,OAAO,CAAC,IAAI,4BAC3F,IAAI,CAAC,OAAO,CAAC,QACjB,4CAA4C,IAAI,CAAC,OAAO,CAAC,YAAY,KAAK,eAAe,CAAC,CAAC,CAAC,GAAG,GAAG,eAAe,GAAG,GAAG,CAAC,CAAC,CAAC,MAAM,MAAM,CAAC;QAC3I,CAAC;aAAM,CAAC;YACJ,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,mCAAmC,IAAI,CAAC,OAAO,CAAC,IAAI,aAAa,CAAC;QAC7G,CAAC;QACD,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,8BAA8B,IAAI,CAAC,OAAO,CAAC,eAAe,KAAK,CAAC;QAEvG,OAAO,UAAU,CAAC;IACtB,CAAC;IAEe,SAAS;QACrB,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAE9C,IAAI,IAAI,CAAC,OAAO,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,cAAc,EAAE,CAAC;YAC/C,mBAAmB,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,SAAS,EAAE,CAAC;QAC3D,CAAC;QAED,mBAAmB,CAAC,wBAAwB,GAAG,IAAI,CAAC,wBAAwB,CAAC;QAE7E,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEe,YAAY,CAAC,mBAAwB,EAAE,KAAY,EAAE,OAAe;QAChF,KAAK,CAAC,YAAY,CAAC,mBAAmB,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;QAExD,IAAI,mBAAmB,CAAC,OAAO,IAAI,CAAC,YAAY,CAAC,wBAAwB,EAAE,CAAC;YACxE,OAAO,GAAG,mBAAmB,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,OAAO,CAAC;YAChF,IAAI,mBAAmB,CAAC,OAAO,CAAC,MAAM,EAAE,CAAC;gBACrC,IAAI,CAAC,OAAO,GAAG,WAAW,CAAC,KAAK,CAAC,mBAAmB,CAAC,OAAO,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;YAClF,CAAC;iBAAM,CAAC;gBACJ,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC,KAAK,CAAC,mBAAmB,CAAC,OAAO,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;YAC9E,CAAC;QACL,CAAC;QAED,IAAI,CAAC,wBAAwB,GAAG,mBAAmB,CAAC,wBAAwB,CAAC;QAE7E,IAAI,CAAC,UAAU,EAAE,CAAC;IACtB,CAAC;CACJ;AArfU;IAHN,sBAAsB,CAAC,6BAA6B,0CAAkC,UAAU,EAAE;QAC/F,SAAS,EAAE,EAAE,OAAO,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,YAAY,EAAE,0BAA0B,CAAC,kCAAkC,EAAE;KAC1H,CAAC;4EACsC;AAuf5C,aAAa,CAAC,oCAAoC,EAAE,0BAA0B,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport type { BaseTexture } from \"../../../Textures/baseTexture\";\r\nimport type { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\nimport type { NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport { NodeMaterial } from \"../../nodeMaterial\";\r\nimport type { Effect } from \"../../../effect\";\r\nimport type { Mesh } from \"../../../../Meshes/mesh\";\r\nimport type { Nullable } from \"../../../../types\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport type { Scene } from \"../../../../scene\";\r\nimport { InputBlock } from \"../Input/inputBlock\";\r\nimport { NodeMaterialSystemValues } from \"../../Enums/nodeMaterialSystemValues\";\r\nimport { Constants } from \"../../../../Engines/constants\";\r\n\r\nimport { CubeTexture } from \"../../../Textures/cubeTexture\";\r\nimport { Texture } from \"../../../Textures/texture\";\r\nimport { EngineStore } from \"../../../../Engines/engineStore\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport type { SubMesh } from \"../../../..//Meshes/subMesh\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport { ShaderLanguage } from \"core/Materials/shaderLanguage\";\r\n\r\n/**\r\n * Base block used to read a reflection texture from a sampler\r\n */\r\nexport abstract class ReflectionTextureBaseBlock extends NodeMaterialBlock {\r\n /** @internal */\r\n public _define3DName: string;\r\n /** @internal */\r\n public _defineCubicName: string;\r\n /** @internal */\r\n public _defineExplicitName: string;\r\n /** @internal */\r\n public _defineProjectionName: string;\r\n /** @internal */\r\n public _defineLocalCubicName: string;\r\n /** @internal */\r\n public _defineSphericalName: string;\r\n /** @internal */\r\n public _definePlanarName: string;\r\n /** @internal */\r\n public _defineEquirectangularName: string;\r\n /** @internal */\r\n public _defineMirroredEquirectangularFixedName: string;\r\n /** @internal */\r\n public _defineEquirectangularFixedName: string;\r\n /** @internal */\r\n public _defineSkyboxName: string;\r\n /** @internal */\r\n public _defineOppositeZ: string;\r\n /** @internal */\r\n public _cubeSamplerName: string;\r\n /** @internal */\r\n public _2DSamplerName: string;\r\n /** @internal */\r\n public _reflectionPositionName: string;\r\n /** @internal */\r\n public _reflectionSizeName: string;\r\n\r\n protected _positionUVWName: string;\r\n protected _directionWName: string;\r\n protected _reflectionVectorName: string;\r\n /** @internal */\r\n public _reflectionCoordsName: string;\r\n /** @internal */\r\n public _reflectionMatrixName: string;\r\n protected _reflectionColorName: string;\r\n protected _worldPositionNameInFragmentOnlyMode: string;\r\n\r\n protected _texture: Nullable<BaseTexture>;\r\n /**\r\n * Gets or sets the texture associated with the node\r\n */\r\n public get texture(): Nullable<BaseTexture> {\r\n return this._texture;\r\n }\r\n\r\n public set texture(texture: Nullable<BaseTexture>) {\r\n if (this._texture === texture) {\r\n return;\r\n }\r\n\r\n const scene = texture?.getScene() ?? EngineStore.LastCreatedScene;\r\n\r\n if (!texture && scene) {\r\n scene.markAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag, (mat) => {\r\n return mat.hasTexture(this._texture!);\r\n });\r\n }\r\n\r\n this._texture = texture;\r\n\r\n if (texture && scene) {\r\n scene.markAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag, (mat) => {\r\n return mat.hasTexture(texture);\r\n });\r\n }\r\n }\r\n\r\n /** Indicates that no code should be generated in the vertex shader. Can be useful in some specific circumstances (like when doing ray marching for eg) */\r\n @editableInPropertyPage(\"Generate only fragment code\", PropertyTypeForEdition.Boolean, \"ADVANCED\", {\r\n notifiers: { rebuild: true, update: true, onValidation: ReflectionTextureBaseBlock._OnGenerateOnlyFragmentCodeChanged },\r\n })\r\n public generateOnlyFragmentCode = false;\r\n\r\n protected static _OnGenerateOnlyFragmentCodeChanged(block: NodeMaterialBlock, _propertyName: string): boolean {\r\n const that = block as ReflectionTextureBaseBlock;\r\n return that._onGenerateOnlyFragmentCodeChanged();\r\n }\r\n\r\n protected _onGenerateOnlyFragmentCodeChanged(): boolean {\r\n this._setTarget();\r\n return true;\r\n }\r\n\r\n protected _setTarget(): void {\r\n this._setInitialTarget(this.generateOnlyFragmentCode ? NodeMaterialBlockTargets.Fragment : NodeMaterialBlockTargets.VertexAndFragment);\r\n }\r\n\r\n /**\r\n * Create a new ReflectionTextureBaseBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.VertexAndFragment);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"ReflectionTextureBaseBlock\";\r\n }\r\n\r\n /**\r\n * Gets the world position input component\r\n */\r\n public abstract get position(): NodeMaterialConnectionPoint;\r\n\r\n /**\r\n * Gets the world position input component\r\n */\r\n public abstract get worldPosition(): NodeMaterialConnectionPoint;\r\n\r\n /**\r\n * Gets the world normal input component\r\n */\r\n public abstract get worldNormal(): NodeMaterialConnectionPoint;\r\n\r\n /**\r\n * Gets the world input component\r\n */\r\n public abstract get world(): NodeMaterialConnectionPoint;\r\n\r\n /**\r\n * Gets the camera (or eye) position component\r\n */\r\n public abstract get cameraPosition(): NodeMaterialConnectionPoint;\r\n\r\n /**\r\n * Gets the view input component\r\n */\r\n public abstract get view(): NodeMaterialConnectionPoint;\r\n\r\n protected _getTexture(): Nullable<BaseTexture> {\r\n return this.texture;\r\n }\r\n\r\n public override initialize(state: NodeMaterialBuildState) {\r\n this._initShaderSourceAsync(state.shaderLanguage);\r\n }\r\n\r\n private async _initShaderSourceAsync(shaderLanguage: ShaderLanguage) {\r\n this._codeIsReady = false;\r\n\r\n if (shaderLanguage === ShaderLanguage.WGSL) {\r\n await import(\"../../../../ShadersWGSL/ShadersInclude/reflectionFunction\");\r\n } else {\r\n await import(\"../../../../Shaders/ShadersInclude/reflectionFunction\");\r\n }\r\n\r\n this._codeIsReady = true;\r\n this.onCodeIsReadyObservable.notifyObservers(this);\r\n }\r\n\r\n /**\r\n * Auto configure the node based on the existing material\r\n * @param material defines the material to configure\r\n * @param additionalFilteringInfo defines additional info to be used when filtering inputs (we might want to skip some non relevant blocks)\r\n */\r\n public override autoConfigure(material: NodeMaterial, additionalFilteringInfo: (node: NodeMaterialBlock) => boolean = () => true) {\r\n if (!this.position.isConnected) {\r\n let positionInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"position\" && additionalFilteringInfo(b));\r\n\r\n if (!positionInput) {\r\n positionInput = new InputBlock(\"position\");\r\n positionInput.setAsAttribute();\r\n }\r\n positionInput.output.connectTo(this.position);\r\n }\r\n\r\n if (!this.world.isConnected) {\r\n let worldInput = material.getInputBlockByPredicate((b) => b.systemValue === NodeMaterialSystemValues.World && additionalFilteringInfo(b));\r\n\r\n if (!worldInput) {\r\n worldInput = new InputBlock(\"world\");\r\n worldInput.setAsSystemValue(NodeMaterialSystemValues.World);\r\n }\r\n worldInput.output.connectTo(this.world);\r\n }\r\n\r\n if (this.view && !this.view.isConnected) {\r\n let viewInput = material.getInputBlockByPredicate((b) => b.systemValue === NodeMaterialSystemValues.View && additionalFilteringInfo(b));\r\n\r\n if (!viewInput) {\r\n viewInput = new InputBlock(\"view\");\r\n viewInput.setAsSystemValue(NodeMaterialSystemValues.View);\r\n }\r\n viewInput.output.connectTo(this.view);\r\n }\r\n }\r\n\r\n public override prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n if (!defines._areTexturesDirty) {\r\n return;\r\n }\r\n\r\n const texture = this._getTexture();\r\n\r\n if (!texture || !texture.getTextureMatrix) {\r\n return;\r\n }\r\n\r\n defines.setValue(this._define3DName, texture.isCube, true);\r\n defines.setValue(this._defineLocalCubicName, (<any>texture).boundingBoxSize ? true : false, true);\r\n defines.setValue(this._defineExplicitName, texture.coordinatesMode === Constants.TEXTURE_EXPLICIT_MODE, true);\r\n defines.setValue(this._defineSkyboxName, texture.coordinatesMode === Constants.TEXTURE_SKYBOX_MODE, true);\r\n defines.setValue(this._defineCubicName, texture.coordinatesMode === Constants.TEXTURE_CUBIC_MODE || texture.coordinatesMode === Constants.TEXTURE_INVCUBIC_MODE, true);\r\n defines.setValue(\"INVERTCUBICMAP\", texture.coordinatesMode === Constants.TEXTURE_INVCUBIC_MODE, true);\r\n defines.setValue(this._defineSphericalName, texture.coordinatesMode === Constants.TEXTURE_SPHERICAL_MODE, true);\r\n defines.setValue(this._definePlanarName, texture.coordinatesMode === Constants.TEXTURE_PLANAR_MODE, true);\r\n defines.setValue(this._defineProjectionName, texture.coordinatesMode === Constants.TEXTURE_PROJECTION_MODE, true);\r\n defines.setValue(this._defineEquirectangularName, texture.coordinatesMode === Constants.TEXTURE_EQUIRECTANGULAR_MODE, true);\r\n defines.setValue(this._defineEquirectangularFixedName, texture.coordinatesMode === Constants.TEXTURE_FIXED_EQUIRECTANGULAR_MODE, true);\r\n defines.setValue(this._defineMirroredEquirectangularFixedName, texture.coordinatesMode === Constants.TEXTURE_FIXED_EQUIRECTANGULAR_MIRRORED_MODE, true);\r\n }\r\n\r\n public override isReady() {\r\n const texture = this._getTexture();\r\n\r\n if (texture && !texture.isReadyOrNotBlocking()) {\r\n return false;\r\n }\r\n\r\n return true;\r\n }\r\n\r\n public override bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh, _subMesh?: SubMesh) {\r\n const texture = this._getTexture();\r\n\r\n if (!mesh || !texture) {\r\n return;\r\n }\r\n\r\n effect.setMatrix(this._reflectionMatrixName, texture.getReflectionTextureMatrix());\r\n\r\n if (texture.isCube) {\r\n effect.setTexture(this._cubeSamplerName, texture);\r\n } else {\r\n effect.setTexture(this._2DSamplerName, texture);\r\n }\r\n\r\n if ((<any>texture).boundingBoxSize) {\r\n const cubeTexture = <CubeTexture>texture;\r\n effect.setVector3(this._reflectionPositionName, cubeTexture.boundingBoxPosition);\r\n effect.setVector3(this._reflectionSizeName, cubeTexture.boundingBoxSize);\r\n }\r\n }\r\n\r\n /**\r\n * Gets the code to inject in the vertex shader\r\n * @param state current state of the node material building\r\n * @returns the shader code\r\n */\r\n public handleVertexSide(state: NodeMaterialBuildState): string {\r\n if (this.generateOnlyFragmentCode && state.target === NodeMaterialBlockTargets.Vertex) {\r\n return \"\";\r\n }\r\n\r\n const isWebGPU = state.shaderLanguage === ShaderLanguage.WGSL;\r\n this._define3DName = state._getFreeDefineName(\"REFLECTIONMAP_3D\");\r\n this._defineCubicName = state._getFreeDefineName(\"REFLECTIONMAP_CUBIC\");\r\n this._defineSphericalName = state._getFreeDefineName(\"REFLECTIONMAP_SPHERICAL\");\r\n this._definePlanarName = state._getFreeDefineName(\"REFLECTIONMAP_PLANAR\");\r\n this._defineProjectionName = state._getFreeDefineName(\"REFLECTIONMAP_PROJECTION\");\r\n this._defineExplicitName = state._getFreeDefineName(\"REFLECTIONMAP_EXPLICIT\");\r\n this._defineEquirectangularName = state._getFreeDefineName(\"REFLECTIONMAP_EQUIRECTANGULAR\");\r\n this._defineLocalCubicName = state._getFreeDefineName(\"USE_LOCAL_REFLECTIONMAP_CUBIC\");\r\n this._defineMirroredEquirectangularFixedName = state._getFreeDefineName(\"REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED\");\r\n this._defineEquirectangularFixedName = state._getFreeDefineName(\"REFLECTIONMAP_EQUIRECTANGULAR_FIXED\");\r\n this._defineSkyboxName = state._getFreeDefineName(\"REFLECTIONMAP_SKYBOX\");\r\n this._defineOppositeZ = state._getFreeDefineName(\"REFLECTIONMAP_OPPOSITEZ\");\r\n\r\n this._reflectionMatrixName = state._getFreeVariableName(\"reflectionMatrix\");\r\n\r\n state._emitUniformFromString(this._reflectionMatrixName, NodeMaterialBlockConnectionPointTypes.Matrix);\r\n\r\n let code = \"\";\r\n\r\n this._worldPositionNameInFragmentOnlyMode = state._getFreeVariableName(\"worldPosition\");\r\n\r\n const worldPosVaryingName = this.generateOnlyFragmentCode ? this._worldPositionNameInFragmentOnlyMode : \"v_\" + this.worldPosition.associatedVariableName;\r\n if (this.generateOnlyFragmentCode || state._emitVaryingFromString(worldPosVaryingName, NodeMaterialBlockConnectionPointTypes.Vector4)) {\r\n if (this.generateOnlyFragmentCode) {\r\n code += `${state._declareLocalVar(worldPosVaryingName, NodeMaterialBlockConnectionPointTypes.Vector4)} = ${this.worldPosition.associatedVariableName};\\n`;\r\n } else {\r\n code += `${isWebGPU ? \"vertexOutputs.\" : \"\"}${worldPosVaryingName} = ${this.worldPosition.associatedVariableName};\\n`;\r\n }\r\n }\r\n\r\n this._positionUVWName = state._getFreeVariableName(\"positionUVW\");\r\n this._directionWName = state._getFreeVariableName(\"directionW\");\r\n\r\n if (this.generateOnlyFragmentCode || state._emitVaryingFromString(this._positionUVWName, NodeMaterialBlockConnectionPointTypes.Vector3, this._defineSkyboxName)) {\r\n code += `#ifdef ${this._defineSkyboxName}\\n`;\r\n if (this.generateOnlyFragmentCode) {\r\n code += `${state._declareLocalVar(this._positionUVWName, NodeMaterialBlockConnectionPointTypes.Vector3)} = ${this.position.associatedVariableName}.xyz;\\n`;\r\n } else {\r\n code += `${isWebGPU ? \"vertexOutputs.\" : \"\"}${this._positionUVWName} = ${this.position.associatedVariableName}.xyz;\\n`;\r\n }\r\n code += `#endif\\n`;\r\n }\r\n\r\n if (\r\n this.generateOnlyFragmentCode ||\r\n state._emitVaryingFromString(\r\n this._directionWName,\r\n NodeMaterialBlockConnectionPointTypes.Vector3,\r\n `defined(${this._defineEquirectangularFixedName}) || defined(${this._defineMirroredEquirectangularFixedName})`\r\n )\r\n ) {\r\n code += `#if defined(${this._defineEquirectangularFixedName}) || defined(${this._defineMirroredEquirectangularFixedName})\\n`;\r\n if (this.generateOnlyFragmentCode) {\r\n code += `${state._declareLocalVar(this._directionWName, NodeMaterialBlockConnectionPointTypes.Vector3)} = normalize(vec3${state.fSuffix}(${this.world.associatedVariableName} * vec4${state.fSuffix}(${\r\n this.position.associatedVariableName\r\n }.xyz, 0.0)));\\n`;\r\n } else {\r\n code += `${isWebGPU ? \"vertexOutputs.\" : \"\"}${this._directionWName} = normalize(vec3${state.fSuffix}(${this.world.associatedVariableName} * vec4${state.fSuffix}(${\r\n this.position.associatedVariableName\r\n }.xyz, 0.0)));\\n`;\r\n }\r\n code += `#endif\\n`;\r\n }\r\n\r\n return code;\r\n }\r\n\r\n /**\r\n * Handles the inits for the fragment code path\r\n * @param state node material build state\r\n */\r\n public handleFragmentSideInits(state: NodeMaterialBuildState) {\r\n state.sharedData.blockingBlocks.push(this);\r\n state.sharedData.textureBlocks.push(this);\r\n\r\n // Samplers\r\n this._cubeSamplerName = state._getFreeVariableName(this.name + \"CubeSampler\");\r\n state.samplers.push(this._cubeSamplerName);\r\n\r\n this._2DSamplerName = state._getFreeVariableName(this.name + \"2DSampler\");\r\n state.samplers.push(this._2DSamplerName);\r\n\r\n state._samplerDeclaration += `#ifdef ${this._define3DName}\\n`;\r\n state._emitCubeSampler(this._cubeSamplerName, \"\", true);\r\n state._samplerDeclaration += `#else\\n`;\r\n state._emit2DSampler(this._2DSamplerName, \"\", true);\r\n state._samplerDeclaration += `#endif\\n`;\r\n\r\n // Fragment\r\n state.sharedData.blocksWithDefines.push(this);\r\n state.sharedData.bindableBlocks.push(this);\r\n\r\n const comments = `//${this.name}`;\r\n state._emitFunctionFromInclude(\"helperFunctions\", comments);\r\n state._emitFunctionFromInclude(\"reflectionFunction\", comments, {\r\n replaceStrings: [\r\n { search: /vec3 computeReflectionCoords/g, replace: \"void DUMMYFUNC\" },\r\n { search: /fn computeReflectionCoords\\(worldPos: vec4f,worldNormal: vec3f\\)->vec3f/g, replace: \"fn DUMMYFUNC()\" },\r\n ],\r\n });\r\n\r\n this._reflectionColorName = state._getFreeVariableName(\"reflectionColor\");\r\n this._reflectionVectorName = state._getFreeVariableName(\"reflectionUVW\");\r\n this._reflectionCoordsName = state._getFreeVariableName(\"reflectionCoords\");\r\n\r\n this._reflectionPositionName = state._getFreeVariableName(\"vReflectionPosition\");\r\n state._emitUniformFromString(this._reflectionPositionName, NodeMaterialBlockConnectionPointTypes.Vector3);\r\n\r\n this._reflectionSizeName = state._getFreeVariableName(\"vReflectionPosition\");\r\n state._emitUniformFromString(this._reflectionSizeName, NodeMaterialBlockConnectionPointTypes.Vector3);\r\n }\r\n\r\n /**\r\n * Generates the reflection coords code for the fragment code path\r\n * @param state defines the build state\r\n * @param worldNormalVarName name of the world normal variable\r\n * @param worldPos name of the world position variable. If not provided, will use the world position connected to this block\r\n * @param onlyReflectionVector if true, generates code only for the reflection vector computation, not for the reflection coordinates\r\n * @param doNotEmitInvertZ if true, does not emit the invertZ code\r\n * @returns the shader code\r\n */\r\n public handleFragmentSideCodeReflectionCoords(\r\n state: NodeMaterialBuildState,\r\n worldNormalVarName: string,\r\n worldPos?: string,\r\n onlyReflectionVector = false,\r\n doNotEmitInvertZ = false\r\n ): string {\r\n if (!worldPos) {\r\n worldPos = this.generateOnlyFragmentCode ? this._worldPositionNameInFragmentOnlyMode : `v_${this.worldPosition.associatedVariableName}`;\r\n }\r\n const isWebGPU = state.shaderLanguage === ShaderLanguage.WGSL;\r\n const reflectionMatrix = (isWebGPU ? \"uniforms.\" : \"\") + this._reflectionMatrixName;\r\n const direction = `normalize(${this._directionWName})`;\r\n const positionUVW = `${this._positionUVWName}`;\r\n const vEyePosition = `${this.cameraPosition.associatedVariableName}`;\r\n const view = `${this.view.associatedVariableName}`;\r\n\r\n worldNormalVarName += \".xyz\";\r\n\r\n let code = `\r\n #ifdef ${this._defineMirroredEquirectangularFixedName}\r\n ${state._declareLocalVar(this._reflectionVectorName, NodeMaterialBlockConnectionPointTypes.Vector3)} = computeMirroredFixedEquirectangularCoords(${worldPos}, ${worldNormalVarName}, ${direction});\r\n #endif\r\n\r\n #ifdef ${this._defineEquirectangularFixedName}\r\n ${state._declareLocalVar(this._reflectionVectorName, NodeMaterialBlockConnectionPointTypes.Vector3)} = computeFixedEquirectangularCoords(${worldPos}, ${worldNormalVarName}, ${direction});\r\n #endif\r\n\r\n #ifdef ${this._defineEquirectangularName}\r\n ${state._declareLocalVar(this._reflectionVectorName, NodeMaterialBlockConnectionPointTypes.Vector3)} = computeEquirectangularCoords(${worldPos}, ${worldNormalVarName}, ${vEyePosition}.xyz, ${reflectionMatrix});\r\n #endif\r\n\r\n #ifdef ${this._defineSphericalName}\r\n ${state._declareLocalVar(this._reflectionVectorName, NodeMaterialBlockConnectionPointTypes.Vector3)} = computeSphericalCoords(${worldPos}, ${worldNormalVarName}, ${view}, ${reflectionMatrix});\r\n #endif\r\n\r\n #ifdef ${this._definePlanarName}\r\n ${state._declareLocalVar(this._reflectionVectorName, NodeMaterialBlockConnectionPointTypes.Vector3)} = computePlanarCoords(${worldPos}, ${worldNormalVarName}, ${vEyePosition}.xyz, ${reflectionMatrix});\r\n #endif\r\n\r\n #ifdef ${this._defineCubicName}\r\n #ifdef ${this._defineLocalCubicName}\r\n ${state._declareLocalVar(this._reflectionVectorName, NodeMaterialBlockConnectionPointTypes.Vector3)} = computeCubicLocalCoords(${worldPos}, ${worldNormalVarName}, ${vEyePosition}.xyz, ${reflectionMatrix}, ${this._reflectionSizeName}, ${this._reflectionPositionName});\r\n #else\r\n ${state._declareLocalVar(this._reflectionVectorName, NodeMaterialBlockConnectionPointTypes.Vector3)} = computeCubicCoords(${worldPos}, ${worldNormalVarName}, ${vEyePosition}.xyz, ${reflectionMatrix});\r\n #endif\r\n #endif\r\n\r\n #ifdef ${this._defineProjectionName}\r\n ${state._declareLocalVar(this._reflectionVectorName, NodeMaterialBlockConnectionPointTypes.Vector3)} = computeProjectionCoords(${worldPos}, ${view}, ${reflectionMatrix});\r\n #endif\r\n\r\n #ifdef ${this._defineSkyboxName}\r\n ${state._declareLocalVar(this._reflectionVectorName, NodeMaterialBlockConnectionPointTypes.Vector3)} = computeSkyBoxCoords(${positionUVW}, ${reflectionMatrix});\r\n #endif\r\n\r\n #ifdef ${this._defineExplicitName}\r\n ${state._declareLocalVar(this._reflectionVectorName, NodeMaterialBlockConnectionPointTypes.Vector3)} = vec3(0, 0, 0);\r\n #endif\\n`;\r\n\r\n if (!doNotEmitInvertZ) {\r\n code += `#ifdef ${this._defineOppositeZ}\r\n ${this._reflectionVectorName}.z *= -1.0;\r\n #endif\\n`;\r\n }\r\n\r\n if (!onlyReflectionVector) {\r\n code += `\r\n #ifdef ${this._define3DName}\r\n ${state._declareLocalVar(this._reflectionCoordsName, NodeMaterialBlockConnectionPointTypes.Vector3)} = ${this._reflectionVectorName};\r\n #else\r\n ${state._declareLocalVar(this._reflectionCoordsName, NodeMaterialBlockConnectionPointTypes.Vector2)} = ${this._reflectionVectorName}.xy;\r\n #ifdef ${this._defineProjectionName}\r\n ${this._reflectionCoordsName} /= ${this._reflectionVectorName}.z;\r\n #endif\r\n ${this._reflectionCoordsName}.y = 1.0 - ${this._reflectionCoordsName}.y;\r\n #endif\\n`;\r\n }\r\n\r\n return code;\r\n }\r\n\r\n /**\r\n * Generates the reflection color code for the fragment code path\r\n * @param state defines the build state\r\n * @param lodVarName name of the lod variable\r\n * @param swizzleLookupTexture swizzle to use for the final color variable\r\n * @returns the shader code\r\n */\r\n public handleFragmentSideCodeReflectionColor(state: NodeMaterialBuildState, lodVarName?: string, swizzleLookupTexture = \".rgb\"): string {\r\n let colorType = NodeMaterialBlockConnectionPointTypes.Vector4;\r\n\r\n if (swizzleLookupTexture.length === 3) {\r\n colorType = NodeMaterialBlockConnectionPointTypes.Vector3;\r\n }\r\n\r\n let code = `${state._declareLocalVar(this._reflectionColorName, colorType)};\r\n #ifdef ${this._define3DName}\\n`;\r\n\r\n if (lodVarName) {\r\n code += `${this._reflectionColorName} = ${state._generateTextureSampleCubeLOD(this._reflectionVectorName, this._cubeSamplerName, lodVarName)}${swizzleLookupTexture};\\n`;\r\n } else {\r\n code += `${this._reflectionColorName} = ${state._generateTextureSampleCube(this._reflectionVectorName, this._cubeSamplerName)}${swizzleLookupTexture};\\n`;\r\n }\r\n\r\n code += `\r\n #else\\n`;\r\n\r\n if (lodVarName) {\r\n code += `${this._reflectionColorName} =${state._generateTextureSampleLOD(this._reflectionCoordsName, this._2DSamplerName, lodVarName)}${swizzleLookupTexture};\\n`;\r\n } else {\r\n code += `${this._reflectionColorName} = ${state._generateTextureSample(this._reflectionCoordsName, this._2DSamplerName)}${swizzleLookupTexture};\\n`;\r\n }\r\n\r\n code += `#endif\\n`;\r\n\r\n return code;\r\n }\r\n\r\n /**\r\n * Generates the code corresponding to the connected output points\r\n * @param state node material build state\r\n * @param varName name of the variable to output\r\n * @returns the shader code\r\n */\r\n public writeOutputs(state: NodeMaterialBuildState, varName: string): string {\r\n let code = \"\";\r\n\r\n if (state.target === NodeMaterialBlockTargets.Fragment) {\r\n for (const output of this._outputs) {\r\n if (output.hasEndpoints) {\r\n code += `${state._declareOutput(output)} = ${varName}.${output.name};\\n`;\r\n }\r\n }\r\n }\r\n\r\n return code;\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n return this;\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode();\r\n\r\n if (!this.texture) {\r\n return codeString;\r\n }\r\n\r\n if (this.texture.isCube) {\r\n const forcedExtension = (this.texture as CubeTexture).forcedExtension;\r\n codeString += `${this._codeVariableName}.texture = new BABYLON.CubeTexture(\"${this.texture.name}\", undefined, undefined, ${\r\n this.texture.noMipmap\r\n }, null, undefined, undefined, undefined, ${this.texture._prefiltered}, ${forcedExtension ? '\"' + forcedExtension + '\"' : \"null\"});\\n`;\r\n } else {\r\n codeString += `${this._codeVariableName}.texture = new BABYLON.Texture(\"${this.texture.name}\", null);\\n`;\r\n }\r\n codeString += `${this._codeVariableName}.texture.coordinatesMode = ${this.texture.coordinatesMode};\\n`;\r\n\r\n return codeString;\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n if (this.texture && !this.texture.isRenderTarget) {\r\n serializationObject.texture = this.texture.serialize();\r\n }\r\n\r\n serializationObject.generateOnlyFragmentCode = this.generateOnlyFragmentCode;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n if (serializationObject.texture && !NodeMaterial.IgnoreTexturesAtLoadTime) {\r\n rootUrl = serializationObject.texture.url.indexOf(\"data:\") === 0 ? \"\" : rootUrl;\r\n if (serializationObject.texture.isCube) {\r\n this.texture = CubeTexture.Parse(serializationObject.texture, scene, rootUrl);\r\n } else {\r\n this.texture = Texture.Parse(serializationObject.texture, scene, rootUrl);\r\n }\r\n }\r\n\r\n this.generateOnlyFragmentCode = serializationObject.generateOnlyFragmentCode;\r\n\r\n this._setTarget();\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.ReflectionTextureBaseBlock\", ReflectionTextureBaseBlock);\r\n"]}
1
+ {"version":3,"file":"reflectionTextureBaseBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAE5D,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAKhF,OAAO,EAAE,YAAY,EAAE,MAAM,oBAAoB,CAAC;AAIlD,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAE3D,OAAO,EAAE,UAAU,EAAE,MAAM,qBAAqB,CAAC;AACjD,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAChF,OAAO,EAAE,SAAS,EAAE,MAAM,+BAA+B,CAAC;AAE1D,OAAO,EAAE,WAAW,EAAE,MAAM,+BAA+B,CAAC;AAC5D,OAAO,EAAE,OAAO,EAAE,MAAM,2BAA2B,CAAC;AACpD,OAAO,EAAE,WAAW,EAAE,MAAM,iCAAiC,CAAC;AAC9D,OAAO,EAAE,sBAAsB,EAA0B,MAAM,sCAAsC,CAAC;AAEtG,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAG1G;;GAEG;AACH,MAAM,OAAgB,0BAA2B,SAAQ,iBAAiB;IA6CtE;;OAEG;IACH,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,QAAQ,CAAC;IACzB,CAAC;IAED,IAAW,OAAO,CAAC,OAA8B;QAC7C,IAAI,IAAI,CAAC,QAAQ,KAAK,OAAO,EAAE,CAAC;YAC5B,OAAO;QACX,CAAC;QAED,MAAM,KAAK,GAAG,OAAO,EAAE,QAAQ,EAAE,IAAI,WAAW,CAAC,gBAAgB,CAAC;QAElE,IAAI,CAAC,OAAO,IAAI,KAAK,EAAE,CAAC;YACpB,KAAK,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,EAAE,CAAC,GAAG,EAAE,EAAE;gBACvE,OAAO,GAAG,CAAC,UAAU,CAAC,IAAI,CAAC,QAAS,CAAC,CAAC;YAC1C,CAAC,CAAC,CAAC;QACP,CAAC;QAED,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC;QAExB,IAAI,OAAO,IAAI,KAAK,EAAE,CAAC;YACnB,KAAK,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,EAAE,CAAC,GAAG,EAAE,EAAE;gBACvE,OAAO,GAAG,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC;YACnC,CAAC,CAAC,CAAC;QACP,CAAC;IACL,CAAC;IAQS,MAAM,CAAC,kCAAkC,CAAC,KAAwB,EAAE,aAAqB;QAC/F,MAAM,IAAI,GAAG,KAAmC,CAAC;QACjD,OAAO,IAAI,CAAC,kCAAkC,EAAE,CAAC;IACrD,CAAC;IAES,kCAAkC;QACxC,IAAI,CAAC,UAAU,EAAE,CAAC;QAClB,OAAO,IAAI,CAAC;IAChB,CAAC;IAES,UAAU;QAChB,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC,wBAAwB,CAAC,CAAC,CAAC,wBAAwB,CAAC,QAAQ,CAAC,CAAC,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,CAAC;IAC3I,CAAC;IAED;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,iBAAiB,CAAC,CAAC;QAzB5D,0JAA0J;QAInJ,6BAAwB,GAAG,KAAK,CAAC;IAsBxC,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,4BAA4B,CAAC;IACxC,CAAC;IAgCS,WAAW;QACjB,OAAO,IAAI,CAAC,OAAO,CAAC;IACxB,CAAC;IAEe,UAAU,CAAC,KAA6B;QACpD,IAAI,CAAC,sBAAsB,CAAC,KAAK,CAAC,cAAc,CAAC,CAAC;IACtD,CAAC;IAEO,KAAK,CAAC,sBAAsB,CAAC,cAA8B;QAC/D,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC;QAE1B,IAAI,cAAc,gCAAwB,EAAE,CAAC;YACzC,MAAM,MAAM,CAAC,2DAA2D,CAAC,CAAC;QAC9E,CAAC;aAAM,CAAC;YACJ,MAAM,MAAM,CAAC,uDAAuD,CAAC,CAAC;QAC1E,CAAC;QAED,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;QACzB,IAAI,CAAC,uBAAuB,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;IACvD,CAAC;IAED;;;;OAIG;IACa,aAAa,CAAC,QAAsB,EAAE,0BAAgE,GAAG,EAAE,CAAC,IAAI;QAC5H,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,WAAW,EAAE,CAAC;YAC7B,IAAI,aAAa,GAAG,QAAQ,CAAC,wBAAwB,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,WAAW,IAAI,CAAC,CAAC,IAAI,KAAK,UAAU,IAAI,uBAAuB,CAAC,CAAC,CAAC,CAAC,CAAC;YAEnI,IAAI,CAAC,aAAa,EAAE,CAAC;gBACjB,aAAa,GAAG,IAAI,UAAU,CAAC,UAAU,CAAC,CAAC;gBAC3C,aAAa,CAAC,cAAc,EAAE,CAAC;YACnC,CAAC;YACD,aAAa,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QAClD,CAAC;QAED,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,WAAW,EAAE,CAAC;YAC1B,IAAI,UAAU,GAAG,QAAQ,CAAC,wBAAwB,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,WAAW,KAAK,wBAAwB,CAAC,KAAK,IAAI,uBAAuB,CAAC,CAAC,CAAC,CAAC,CAAC;YAE1I,IAAI,CAAC,UAAU,EAAE,CAAC;gBACd,UAAU,GAAG,IAAI,UAAU,CAAC,OAAO,CAAC,CAAC;gBACrC,UAAU,CAAC,gBAAgB,CAAC,wBAAwB,CAAC,KAAK,CAAC,CAAC;YAChE,CAAC;YACD,UAAU,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QAC5C,CAAC;QAED,IAAI,IAAI,CAAC,IAAI,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE,CAAC;YACtC,IAAI,SAAS,GAAG,QAAQ,CAAC,wBAAwB,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,WAAW,KAAK,wBAAwB,CAAC,IAAI,IAAI,uBAAuB,CAAC,CAAC,CAAC,CAAC,CAAC;YAExI,IAAI,CAAC,SAAS,EAAE,CAAC;gBACb,SAAS,GAAG,IAAI,UAAU,CAAC,MAAM,CAAC,CAAC;gBACnC,SAAS,CAAC,gBAAgB,CAAC,wBAAwB,CAAC,IAAI,CAAC,CAAC;YAC9D,CAAC;YACD,SAAS,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAC1C,CAAC;IACL,CAAC;IAEe,cAAc,CAAC,IAAkB,EAAE,YAA0B,EAAE,OAA4B;QACvG,IAAI,CAAC,OAAO,CAAC,iBAAiB,EAAE,CAAC;YAC7B,OAAO;QACX,CAAC;QAED,MAAM,OAAO,GAAG,IAAI,CAAC,WAAW,EAAE,CAAC;QAEnC,IAAI,CAAC,OAAO,IAAI,CAAC,OAAO,CAAC,gBAAgB,EAAE,CAAC;YACxC,OAAO;QACX,CAAC;QAED,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,aAAa,EAAE,OAAO,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;QAC3D,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,qBAAqB,EAAQ,OAAQ,CAAC,eAAe,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;QAClG,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,mBAAmB,EAAE,OAAO,CAAC,eAAe,KAAK,SAAS,CAAC,qBAAqB,EAAE,IAAI,CAAC,CAAC;QAC9G,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,iBAAiB,EAAE,OAAO,CAAC,eAAe,KAAK,SAAS,CAAC,mBAAmB,EAAE,IAAI,CAAC,CAAC;QAC1G,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,gBAAgB,EAAE,OAAO,CAAC,eAAe,KAAK,SAAS,CAAC,kBAAkB,IAAI,OAAO,CAAC,eAAe,KAAK,SAAS,CAAC,qBAAqB,EAAE,IAAI,CAAC,CAAC;QACvK,OAAO,CAAC,QAAQ,CAAC,gBAAgB,EAAE,OAAO,CAAC,eAAe,KAAK,SAAS,CAAC,qBAAqB,EAAE,IAAI,CAAC,CAAC;QACtG,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,oBAAoB,EAAE,OAAO,CAAC,eAAe,KAAK,SAAS,CAAC,sBAAsB,EAAE,IAAI,CAAC,CAAC;QAChH,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,iBAAiB,EAAE,OAAO,CAAC,eAAe,KAAK,SAAS,CAAC,mBAAmB,EAAE,IAAI,CAAC,CAAC;QAC1G,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,qBAAqB,EAAE,OAAO,CAAC,eAAe,KAAK,SAAS,CAAC,uBAAuB,EAAE,IAAI,CAAC,CAAC;QAClH,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,0BAA0B,EAAE,OAAO,CAAC,eAAe,KAAK,SAAS,CAAC,4BAA4B,EAAE,IAAI,CAAC,CAAC;QAC5H,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,+BAA+B,EAAE,OAAO,CAAC,eAAe,KAAK,SAAS,CAAC,kCAAkC,EAAE,IAAI,CAAC,CAAC;QACvI,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,uCAAuC,EAAE,OAAO,CAAC,eAAe,KAAK,SAAS,CAAC,2CAA2C,EAAE,IAAI,CAAC,CAAC;IAC5J,CAAC;IAEe,OAAO;QACnB,MAAM,OAAO,GAAG,IAAI,CAAC,WAAW,EAAE,CAAC;QAEnC,IAAI,OAAO,IAAI,CAAC,OAAO,CAAC,oBAAoB,EAAE,EAAE,CAAC;YAC7C,OAAO,KAAK,CAAC;QACjB,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAEe,IAAI,CAAC,MAAc,EAAE,YAA0B,EAAE,IAAW,EAAE,QAAkB;QAC5F,MAAM,OAAO,GAAG,IAAI,CAAC,WAAW,EAAE,CAAC;QAEnC,IAAI,CAAC,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC;YACpB,OAAO;QACX,CAAC;QAED,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,qBAAqB,EAAE,OAAO,CAAC,0BAA0B,EAAE,CAAC,CAAC;QAEnF,IAAI,OAAO,CAAC,MAAM,EAAE,CAAC;YACjB,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,gBAAgB,EAAE,OAAO,CAAC,CAAC;QACtD,CAAC;aAAM,CAAC;YACJ,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,cAAc,EAAE,OAAO,CAAC,CAAC;QACpD,CAAC;QAED,IAAU,OAAQ,CAAC,eAAe,EAAE,CAAC;YACjC,MAAM,WAAW,GAAgB,OAAO,CAAC;YACzC,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,uBAAuB,EAAE,WAAW,CAAC,mBAAmB,CAAC,CAAC;YACjF,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,mBAAmB,EAAE,WAAW,CAAC,eAAe,CAAC,CAAC;QAC7E,CAAC;IACL,CAAC;IAED;;;;OAIG;IACI,gBAAgB,CAAC,KAA6B;QACjD,IAAI,IAAI,CAAC,wBAAwB,IAAI,KAAK,CAAC,MAAM,KAAK,wBAAwB,CAAC,MAAM,EAAE,CAAC;YACpF,OAAO,EAAE,CAAC;QACd,CAAC;QAED,MAAM,QAAQ,GAAG,KAAK,CAAC,cAAc,gCAAwB,CAAC;QAC9D,IAAI,CAAC,aAAa,GAAG,KAAK,CAAC,kBAAkB,CAAC,kBAAkB,CAAC,CAAC;QAClE,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC,kBAAkB,CAAC,qBAAqB,CAAC,CAAC;QACxE,IAAI,CAAC,oBAAoB,GAAG,KAAK,CAAC,kBAAkB,CAAC,yBAAyB,CAAC,CAAC;QAChF,IAAI,CAAC,iBAAiB,GAAG,KAAK,CAAC,kBAAkB,CAAC,sBAAsB,CAAC,CAAC;QAC1E,IAAI,CAAC,qBAAqB,GAAG,KAAK,CAAC,kBAAkB,CAAC,0BAA0B,CAAC,CAAC;QAClF,IAAI,CAAC,mBAAmB,GAAG,KAAK,CAAC,kBAAkB,CAAC,wBAAwB,CAAC,CAAC;QAC9E,IAAI,CAAC,0BAA0B,GAAG,KAAK,CAAC,kBAAkB,CAAC,+BAA+B,CAAC,CAAC;QAC5F,IAAI,CAAC,qBAAqB,GAAG,KAAK,CAAC,kBAAkB,CAAC,+BAA+B,CAAC,CAAC;QACvF,IAAI,CAAC,uCAAuC,GAAG,KAAK,CAAC,kBAAkB,CAAC,6CAA6C,CAAC,CAAC;QACvH,IAAI,CAAC,+BAA+B,GAAG,KAAK,CAAC,kBAAkB,CAAC,qCAAqC,CAAC,CAAC;QACvG,IAAI,CAAC,iBAAiB,GAAG,KAAK,CAAC,kBAAkB,CAAC,sBAAsB,CAAC,CAAC;QAC1E,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC,kBAAkB,CAAC,yBAAyB,CAAC,CAAC;QAE5E,IAAI,CAAC,qBAAqB,GAAG,KAAK,CAAC,oBAAoB,CAAC,kBAAkB,CAAC,CAAC;QAE5E,KAAK,CAAC,sBAAsB,CAAC,IAAI,CAAC,qBAAqB,EAAE,qCAAqC,CAAC,MAAM,CAAC,CAAC;QAEvG,IAAI,IAAI,GAAG,EAAE,CAAC;QAEd,IAAI,CAAC,oCAAoC,GAAG,KAAK,CAAC,oBAAoB,CAAC,eAAe,CAAC,CAAC;QAExF,MAAM,mBAAmB,GAAG,IAAI,CAAC,wBAAwB,CAAC,CAAC,CAAC,IAAI,CAAC,oCAAoC,CAAC,CAAC,CAAC,IAAI,GAAG,IAAI,CAAC,aAAa,CAAC,sBAAsB,CAAC;QACzJ,IAAI,IAAI,CAAC,wBAAwB,IAAI,KAAK,CAAC,sBAAsB,CAAC,mBAAmB,EAAE,qCAAqC,CAAC,OAAO,CAAC,EAAE,CAAC;YACpI,IAAI,IAAI,CAAC,wBAAwB,EAAE,CAAC;gBAChC,IAAI,IAAI,GAAG,KAAK,CAAC,gBAAgB,CAAC,mBAAmB,EAAE,qCAAqC,CAAC,OAAO,CAAC,MAAM,IAAI,CAAC,aAAa,CAAC,sBAAsB,KAAK,CAAC;YAC9J,CAAC;iBAAM,CAAC;gBACJ,IAAI,IAAI,GAAG,QAAQ,CAAC,CAAC,CAAC,gBAAgB,CAAC,CAAC,CAAC,EAAE,GAAG,mBAAmB,MAAM,IAAI,CAAC,aAAa,CAAC,sBAAsB,KAAK,CAAC;YAC1H,CAAC;QACL,CAAC;QAED,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC,oBAAoB,CAAC,aAAa,CAAC,CAAC;QAClE,IAAI,CAAC,eAAe,GAAG,KAAK,CAAC,oBAAoB,CAAC,YAAY,CAAC,CAAC;QAEhE,IAAI,IAAI,CAAC,wBAAwB,IAAI,KAAK,CAAC,sBAAsB,CAAC,IAAI,CAAC,gBAAgB,EAAE,qCAAqC,CAAC,OAAO,EAAE,IAAI,CAAC,iBAAiB,CAAC,EAAE,CAAC;YAC9J,IAAI,IAAI,UAAU,IAAI,CAAC,iBAAiB,IAAI,CAAC;YAC7C,IAAI,IAAI,CAAC,wBAAwB,EAAE,CAAC;gBAChC,IAAI,IAAI,GAAG,KAAK,CAAC,gBAAgB,CAAC,IAAI,CAAC,gBAAgB,EAAE,qCAAqC,CAAC,OAAO,CAAC,MAAM,IAAI,CAAC,QAAQ,CAAC,sBAAsB,SAAS,CAAC;YAC/J,CAAC;iBAAM,CAAC;gBACJ,IAAI,IAAI,GAAG,QAAQ,CAAC,CAAC,CAAC,gBAAgB,CAAC,CAAC,CAAC,EAAE,GAAG,IAAI,CAAC,gBAAgB,MAAM,IAAI,CAAC,QAAQ,CAAC,sBAAsB,SAAS,CAAC;YAC3H,CAAC;YACD,IAAI,IAAI,UAAU,CAAC;QACvB,CAAC;QAED,IACI,IAAI,CAAC,wBAAwB;YAC7B,KAAK,CAAC,sBAAsB,CACxB,IAAI,CAAC,eAAe,EACpB,qCAAqC,CAAC,OAAO,EAC7C,WAAW,IAAI,CAAC,+BAA+B,gBAAgB,IAAI,CAAC,uCAAuC,GAAG,CACjH,EACH,CAAC;YACC,IAAI,IAAI,eAAe,IAAI,CAAC,+BAA+B,gBAAgB,IAAI,CAAC,uCAAuC,KAAK,CAAC;YAC7H,IAAI,IAAI,CAAC,wBAAwB,EAAE,CAAC;gBAChC,IAAI,IAAI,GAAG,KAAK,CAAC,gBAAgB,CAAC,IAAI,CAAC,eAAe,EAAE,qCAAqC,CAAC,OAAO,CAAC,oBAAoB,KAAK,CAAC,OAAO,IAAI,IAAI,CAAC,KAAK,CAAC,sBAAsB,UAAU,KAAK,CAAC,OAAO,IAC/L,IAAI,CAAC,QAAQ,CAAC,sBAClB,iBAAiB,CAAC;YACtB,CAAC;iBAAM,CAAC;gBACJ,IAAI,IAAI,GAAG,QAAQ,CAAC,CAAC,CAAC,gBAAgB,CAAC,CAAC,CAAC,EAAE,GAAG,IAAI,CAAC,eAAe,oBAAoB,KAAK,CAAC,OAAO,IAAI,IAAI,CAAC,KAAK,CAAC,sBAAsB,UAAU,KAAK,CAAC,OAAO,IAC3J,IAAI,CAAC,QAAQ,CAAC,sBAClB,iBAAiB,CAAC;YACtB,CAAC;YACD,IAAI,IAAI,UAAU,CAAC;QACvB,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;OAGG;IACI,uBAAuB,CAAC,KAA6B;QACxD,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAC3C,KAAK,CAAC,UAAU,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAE1C,WAAW;QACX,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC,oBAAoB,CAAC,IAAI,CAAC,IAAI,GAAG,aAAa,CAAC,CAAC;QAC9E,KAAK,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;QAE3C,IAAI,CAAC,cAAc,GAAG,KAAK,CAAC,oBAAoB,CAAC,IAAI,CAAC,IAAI,GAAG,WAAW,CAAC,CAAC;QAC1E,KAAK,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;QAEzC,KAAK,CAAC,mBAAmB,IAAI,UAAU,IAAI,CAAC,aAAa,IAAI,CAAC;QAC9D,KAAK,CAAC,gBAAgB,CAAC,IAAI,CAAC,gBAAgB,EAAE,EAAE,EAAE,IAAI,CAAC,CAAC;QACxD,KAAK,CAAC,mBAAmB,IAAI,SAAS,CAAC;QACvC,KAAK,CAAC,cAAc,CAAC,IAAI,CAAC,cAAc,EAAE,EAAE,EAAE,IAAI,CAAC,CAAC;QACpD,KAAK,CAAC,mBAAmB,IAAI,UAAU,CAAC;QAExC,WAAW;QACX,KAAK,CAAC,UAAU,CAAC,iBAAiB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAC9C,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAE3C,MAAM,QAAQ,GAAG,KAAK,IAAI,CAAC,IAAI,EAAE,CAAC;QAClC,KAAK,CAAC,wBAAwB,CAAC,iBAAiB,EAAE,QAAQ,CAAC,CAAC;QAC5D,KAAK,CAAC,wBAAwB,CAAC,oBAAoB,EAAE,QAAQ,EAAE;YAC3D,cAAc,EAAE;gBACZ,EAAE,MAAM,EAAE,+BAA+B,EAAE,OAAO,EAAE,gBAAgB,EAAE;gBACtE,EAAE,MAAM,EAAE,0EAA0E,EAAE,OAAO,EAAE,gBAAgB,EAAE;aACpH;SACJ,CAAC,CAAC;QAEH,IAAI,CAAC,oBAAoB,GAAG,KAAK,CAAC,oBAAoB,CAAC,iBAAiB,CAAC,CAAC;QAC1E,IAAI,CAAC,qBAAqB,GAAG,KAAK,CAAC,oBAAoB,CAAC,eAAe,CAAC,CAAC;QACzE,IAAI,CAAC,qBAAqB,GAAG,KAAK,CAAC,oBAAoB,CAAC,kBAAkB,CAAC,CAAC;QAE5E,IAAI,CAAC,uBAAuB,GAAG,KAAK,CAAC,oBAAoB,CAAC,qBAAqB,CAAC,CAAC;QACjF,KAAK,CAAC,sBAAsB,CAAC,IAAI,CAAC,uBAAuB,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAE1G,IAAI,CAAC,mBAAmB,GAAG,KAAK,CAAC,oBAAoB,CAAC,qBAAqB,CAAC,CAAC;QAC7E,KAAK,CAAC,sBAAsB,CAAC,IAAI,CAAC,mBAAmB,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;IAC1G,CAAC;IAED;;;;;;;;OAQG;IACI,sCAAsC,CACzC,KAA6B,EAC7B,kBAA0B,EAC1B,QAAiB,EACjB,oBAAoB,GAAG,KAAK,EAC5B,gBAAgB,GAAG,KAAK;QAExB,MAAM,QAAQ,GAAG,KAAK,CAAC,cAAc,gCAAwB,CAAC;QAC9D,MAAM,gBAAgB,GAAG,CAAC,QAAQ,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,qBAAqB,CAAC;QACpF,MAAM,SAAS,GAAG,aAAa,IAAI,CAAC,eAAe,GAAG,CAAC;QACvD,MAAM,WAAW,GAAG,GAAG,IAAI,CAAC,gBAAgB,EAAE,CAAC;QAC/C,MAAM,YAAY,GAAG,GAAG,IAAI,CAAC,cAAc,CAAC,sBAAsB,EAAE,CAAC;QACrE,MAAM,IAAI,GAAG,GAAG,IAAI,CAAC,IAAI,CAAC,sBAAsB,EAAE,CAAC;QACnD,MAAM,oBAAoB,GAAG,QAAQ,CAAC,CAAC,CAAC,iBAAiB,CAAC,CAAC,CAAC,EAAE,CAAC;QAE/D,IAAI,CAAC,QAAQ,EAAE,CAAC;YACZ,QAAQ,GAAG,IAAI,CAAC,wBAAwB,CAAC,CAAC,CAAC,IAAI,CAAC,oCAAoC,CAAC,CAAC,CAAC,GAAG,oBAAoB,KAAK,IAAI,CAAC,aAAa,CAAC,sBAAsB,EAAE,CAAC;QACnK,CAAC;QAED,kBAAkB,IAAI,MAAM,CAAC;QAE7B,IAAI,IAAI,GAAG;qBACE,IAAI,CAAC,uCAAuC;iBAChD,KAAK,CAAC,gBAAgB,CAAC,IAAI,CAAC,qBAAqB,EAAE,qCAAqC,CAAC,OAAO,CAAC,gDAAgD,QAAQ,KAAK,kBAAkB,KAAK,SAAS;;;qBAG1L,IAAI,CAAC,+BAA+B;kBACvC,KAAK,CAAC,gBAAgB,CAAC,IAAI,CAAC,qBAAqB,EAAE,qCAAqC,CAAC,OAAO,CAAC,wCAAwC,QAAQ,KAAK,kBAAkB,KAAK,SAAS;;;qBAGnL,IAAI,CAAC,0BAA0B;kBAClC,KAAK,CAAC,gBAAgB,CAAC,IAAI,CAAC,qBAAqB,EAAE,qCAAqC,CAAC,OAAO,CAAC,mCAAmC,QAAQ,KAAK,kBAAkB,KAAK,YAAY,SAAS,gBAAgB;;;qBAG1M,IAAI,CAAC,oBAAoB;kBAC5B,KAAK,CAAC,gBAAgB,CAAC,IAAI,CAAC,qBAAqB,EAAE,qCAAqC,CAAC,OAAO,CAAC,6BAA6B,QAAQ,KAAK,kBAAkB,KAAK,IAAI,KAAK,gBAAgB;;;qBAGxL,IAAI,CAAC,iBAAiB;kBACzB,KAAK,CAAC,gBAAgB,CAAC,IAAI,CAAC,qBAAqB,EAAE,qCAAqC,CAAC,OAAO,CAAC,0BAA0B,QAAQ,KAAK,kBAAkB,KAAK,YAAY,SAAS,gBAAgB;;;qBAGjM,IAAI,CAAC,gBAAgB;yBACjB,IAAI,CAAC,qBAAqB;sBAC7B,KAAK,CAAC,gBAAgB,CAAC,IAAI,CAAC,qBAAqB,EAAE,qCAAqC,CAAC,OAAO,CAAC,8BAA8B,QAAQ,KAAK,kBAAkB,KAAK,YAAY,SAAS,gBAAgB,KAAK,IAAI,CAAC,mBAAmB,KAAK,IAAI,CAAC,uBAAuB;;kBAE1Q,KAAK,CAAC,gBAAgB,CAAC,IAAI,CAAC,qBAAqB,EAAE,qCAAqC,CAAC,OAAO,CAAC,yBAAyB,QAAQ,KAAK,kBAAkB,KAAK,YAAY,SAAS,gBAAgB;;;;qBAIhM,IAAI,CAAC,qBAAqB;kBAC7B,KAAK,CAAC,gBAAgB,CAAC,IAAI,CAAC,qBAAqB,EAAE,qCAAqC,CAAC,OAAO,CAAC,8BAA8B,QAAQ,KAAK,IAAI,KAAK,gBAAgB;;;qBAGlK,IAAI,CAAC,iBAAiB;kBACzB,KAAK,CAAC,gBAAgB,CAAC,IAAI,CAAC,qBAAqB,EAAE,qCAAqC,CAAC,OAAO,CAAC,0BAA0B,WAAW,KAAK,gBAAgB;;;qBAGxJ,IAAI,CAAC,mBAAmB;kBAC3B,KAAK,CAAC,gBAAgB,CAAC,IAAI,CAAC,qBAAqB,EAAE,qCAAqC,CAAC,OAAO,CAAC;qBAC9F,CAAC;QAEd,IAAI,CAAC,gBAAgB,EAAE,CAAC;YACpB,IAAI,IAAI,UAAU,IAAI,CAAC,gBAAgB;kBACjC,IAAI,CAAC,qBAAqB;qBACvB,CAAC;QACd,CAAC;QAED,IAAI,CAAC,oBAAoB,EAAE,CAAC;YACxB,IAAI,IAAI;yBACK,IAAI,CAAC,aAAa;sBACrB,KAAK,CAAC,gBAAgB,CAAC,IAAI,CAAC,qBAAqB,EAAE,qCAAqC,CAAC,OAAO,CAAC,MAAM,IAAI,CAAC,qBAAqB;;sBAEjI,KAAK,CAAC,gBAAgB,CAAC,IAAI,CAAC,qBAAqB,EAAE,qCAAqC,CAAC,OAAO,CAAC,MAAM,IAAI,CAAC,qBAAqB;6BAC1H,IAAI,CAAC,qBAAqB;0BAC7B,IAAI,CAAC,qBAAqB,OAAO,IAAI,CAAC,qBAAqB;;sBAE/D,IAAI,CAAC,qBAAqB,cAAc,IAAI,CAAC,qBAAqB;yBAC/D,CAAC;QAClB,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;;;OAMG;IACI,qCAAqC,CAAC,KAA6B,EAAE,UAAmB,EAAE,oBAAoB,GAAG,MAAM;QAC1H,IAAI,SAAS,GAAG,qCAAqC,CAAC,OAAO,CAAC;QAE9D,IAAI,oBAAoB,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;YACpC,SAAS,GAAG,qCAAqC,CAAC,OAAO,CAAC;QAC9D,CAAC;QAED,IAAI,IAAI,GAAG,GAAG,KAAK,CAAC,gBAAgB,CAAC,IAAI,CAAC,oBAAoB,EAAE,SAAS,CAAC;qBAC7D,IAAI,CAAC,aAAa,IAAI,CAAC;QAEpC,IAAI,UAAU,EAAE,CAAC;YACb,IAAI,IAAI,GAAG,IAAI,CAAC,oBAAoB,MAAM,KAAK,CAAC,6BAA6B,CAAC,IAAI,CAAC,qBAAqB,EAAE,IAAI,CAAC,gBAAgB,EAAE,UAAU,CAAC,GAAG,oBAAoB,KAAK,CAAC;QAC7K,CAAC;aAAM,CAAC;YACJ,IAAI,IAAI,GAAG,IAAI,CAAC,oBAAoB,MAAM,KAAK,CAAC,0BAA0B,CAAC,IAAI,CAAC,qBAAqB,EAAE,IAAI,CAAC,gBAAgB,CAAC,GAAG,oBAAoB,KAAK,CAAC;QAC9J,CAAC;QAED,IAAI,IAAI;oBACI,CAAC;QAEb,IAAI,UAAU,EAAE,CAAC;YACb,IAAI,IAAI,GAAG,IAAI,CAAC,oBAAoB,KAAK,KAAK,CAAC,yBAAyB,CAAC,IAAI,CAAC,qBAAqB,EAAE,IAAI,CAAC,cAAc,EAAE,UAAU,CAAC,GAAG,oBAAoB,KAAK,CAAC;QACtK,CAAC;aAAM,CAAC;YACJ,IAAI,IAAI,GAAG,IAAI,CAAC,oBAAoB,MAAM,KAAK,CAAC,sBAAsB,CAAC,IAAI,CAAC,qBAAqB,EAAE,IAAI,CAAC,cAAc,CAAC,GAAG,oBAAoB,KAAK,CAAC;QACxJ,CAAC;QAED,IAAI,IAAI,UAAU,CAAC;QAEnB,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;;OAKG;IACI,YAAY,CAAC,KAA6B,EAAE,OAAe;QAC9D,IAAI,IAAI,GAAG,EAAE,CAAC;QAEd,IAAI,KAAK,CAAC,MAAM,KAAK,wBAAwB,CAAC,QAAQ,EAAE,CAAC;YACrD,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;gBACjC,IAAI,MAAM,CAAC,YAAY,EAAE,CAAC;oBACtB,IAAI,IAAI,GAAG,KAAK,CAAC,cAAc,CAAC,MAAM,CAAC,MAAM,OAAO,IAAI,MAAM,CAAC,IAAI,KAAK,CAAC;gBAC7E,CAAC;YACL,CAAC;QACL,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAEkB,WAAW,CAAC,KAA6B;QACxD,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QACzB,OAAO,IAAI,CAAC;IAChB,CAAC;IAEkB,mBAAmB;QAClC,IAAI,UAAU,GAAG,KAAK,CAAC,mBAAmB,EAAE,CAAC;QAE7C,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE,CAAC;YAChB,OAAO,UAAU,CAAC;QACtB,CAAC;QAED,IAAI,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE,CAAC;YACtB,MAAM,eAAe,GAAI,IAAI,CAAC,OAAuB,CAAC,eAAe,CAAC;YACtE,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,uCAAuC,IAAI,CAAC,OAAO,CAAC,IAAI,4BAC3F,IAAI,CAAC,OAAO,CAAC,QACjB,4CAA4C,IAAI,CAAC,OAAO,CAAC,YAAY,KAAK,eAAe,CAAC,CAAC,CAAC,GAAG,GAAG,eAAe,GAAG,GAAG,CAAC,CAAC,CAAC,MAAM,MAAM,CAAC;QAC3I,CAAC;aAAM,CAAC;YACJ,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,mCAAmC,IAAI,CAAC,OAAO,CAAC,IAAI,aAAa,CAAC;QAC7G,CAAC;QACD,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,8BAA8B,IAAI,CAAC,OAAO,CAAC,eAAe,KAAK,CAAC;QAEvG,OAAO,UAAU,CAAC;IACtB,CAAC;IAEe,SAAS;QACrB,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAE9C,IAAI,IAAI,CAAC,OAAO,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,cAAc,EAAE,CAAC;YAC/C,mBAAmB,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,SAAS,EAAE,CAAC;QAC3D,CAAC;QAED,mBAAmB,CAAC,wBAAwB,GAAG,IAAI,CAAC,wBAAwB,CAAC;QAE7E,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEe,YAAY,CAAC,mBAAwB,EAAE,KAAY,EAAE,OAAe;QAChF,KAAK,CAAC,YAAY,CAAC,mBAAmB,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;QAExD,IAAI,mBAAmB,CAAC,OAAO,IAAI,CAAC,YAAY,CAAC,wBAAwB,EAAE,CAAC;YACxE,OAAO,GAAG,mBAAmB,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,OAAO,CAAC;YAChF,IAAI,mBAAmB,CAAC,OAAO,CAAC,MAAM,EAAE,CAAC;gBACrC,IAAI,CAAC,OAAO,GAAG,WAAW,CAAC,KAAK,CAAC,mBAAmB,CAAC,OAAO,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;YAClF,CAAC;iBAAM,CAAC;gBACJ,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC,KAAK,CAAC,mBAAmB,CAAC,OAAO,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;YAC9E,CAAC;QACL,CAAC;QAED,IAAI,CAAC,wBAAwB,GAAG,mBAAmB,CAAC,wBAAwB,CAAC;QAE7E,IAAI,CAAC,UAAU,EAAE,CAAC;IACtB,CAAC;CACJ;AAvfU;IAHN,sBAAsB,CAAC,6BAA6B,0CAAkC,UAAU,EAAE;QAC/F,SAAS,EAAE,EAAE,OAAO,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,YAAY,EAAE,0BAA0B,CAAC,kCAAkC,EAAE;KAC1H,CAAC;4EACsC;AAyf5C,aAAa,CAAC,oCAAoC,EAAE,0BAA0B,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport type { BaseTexture } from \"../../../Textures/baseTexture\";\r\nimport type { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\nimport type { NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport { NodeMaterial } from \"../../nodeMaterial\";\r\nimport type { Effect } from \"../../../effect\";\r\nimport type { Mesh } from \"../../../../Meshes/mesh\";\r\nimport type { Nullable } from \"../../../../types\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport type { Scene } from \"../../../../scene\";\r\nimport { InputBlock } from \"../Input/inputBlock\";\r\nimport { NodeMaterialSystemValues } from \"../../Enums/nodeMaterialSystemValues\";\r\nimport { Constants } from \"../../../../Engines/constants\";\r\n\r\nimport { CubeTexture } from \"../../../Textures/cubeTexture\";\r\nimport { Texture } from \"../../../Textures/texture\";\r\nimport { EngineStore } from \"../../../../Engines/engineStore\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport type { SubMesh } from \"../../../..//Meshes/subMesh\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport { ShaderLanguage } from \"core/Materials/shaderLanguage\";\r\n\r\n/**\r\n * Base block used to read a reflection texture from a sampler\r\n */\r\nexport abstract class ReflectionTextureBaseBlock extends NodeMaterialBlock {\r\n /** @internal */\r\n public _define3DName: string;\r\n /** @internal */\r\n public _defineCubicName: string;\r\n /** @internal */\r\n public _defineExplicitName: string;\r\n /** @internal */\r\n public _defineProjectionName: string;\r\n /** @internal */\r\n public _defineLocalCubicName: string;\r\n /** @internal */\r\n public _defineSphericalName: string;\r\n /** @internal */\r\n public _definePlanarName: string;\r\n /** @internal */\r\n public _defineEquirectangularName: string;\r\n /** @internal */\r\n public _defineMirroredEquirectangularFixedName: string;\r\n /** @internal */\r\n public _defineEquirectangularFixedName: string;\r\n /** @internal */\r\n public _defineSkyboxName: string;\r\n /** @internal */\r\n public _defineOppositeZ: string;\r\n /** @internal */\r\n public _cubeSamplerName: string;\r\n /** @internal */\r\n public _2DSamplerName: string;\r\n /** @internal */\r\n public _reflectionPositionName: string;\r\n /** @internal */\r\n public _reflectionSizeName: string;\r\n\r\n protected _positionUVWName: string;\r\n protected _directionWName: string;\r\n protected _reflectionVectorName: string;\r\n /** @internal */\r\n public _reflectionCoordsName: string;\r\n /** @internal */\r\n public _reflectionMatrixName: string;\r\n protected _reflectionColorName: string;\r\n protected _worldPositionNameInFragmentOnlyMode: string;\r\n\r\n protected _texture: Nullable<BaseTexture>;\r\n /**\r\n * Gets or sets the texture associated with the node\r\n */\r\n public get texture(): Nullable<BaseTexture> {\r\n return this._texture;\r\n }\r\n\r\n public set texture(texture: Nullable<BaseTexture>) {\r\n if (this._texture === texture) {\r\n return;\r\n }\r\n\r\n const scene = texture?.getScene() ?? EngineStore.LastCreatedScene;\r\n\r\n if (!texture && scene) {\r\n scene.markAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag, (mat) => {\r\n return mat.hasTexture(this._texture!);\r\n });\r\n }\r\n\r\n this._texture = texture;\r\n\r\n if (texture && scene) {\r\n scene.markAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag, (mat) => {\r\n return mat.hasTexture(texture);\r\n });\r\n }\r\n }\r\n\r\n /** Indicates that no code should be generated in the vertex shader. Can be useful in some specific circumstances (like when doing ray marching for eg) */\r\n @editableInPropertyPage(\"Generate only fragment code\", PropertyTypeForEdition.Boolean, \"ADVANCED\", {\r\n notifiers: { rebuild: true, update: true, onValidation: ReflectionTextureBaseBlock._OnGenerateOnlyFragmentCodeChanged },\r\n })\r\n public generateOnlyFragmentCode = false;\r\n\r\n protected static _OnGenerateOnlyFragmentCodeChanged(block: NodeMaterialBlock, _propertyName: string): boolean {\r\n const that = block as ReflectionTextureBaseBlock;\r\n return that._onGenerateOnlyFragmentCodeChanged();\r\n }\r\n\r\n protected _onGenerateOnlyFragmentCodeChanged(): boolean {\r\n this._setTarget();\r\n return true;\r\n }\r\n\r\n protected _setTarget(): void {\r\n this._setInitialTarget(this.generateOnlyFragmentCode ? NodeMaterialBlockTargets.Fragment : NodeMaterialBlockTargets.VertexAndFragment);\r\n }\r\n\r\n /**\r\n * Create a new ReflectionTextureBaseBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.VertexAndFragment);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"ReflectionTextureBaseBlock\";\r\n }\r\n\r\n /**\r\n * Gets the world position input component\r\n */\r\n public abstract get position(): NodeMaterialConnectionPoint;\r\n\r\n /**\r\n * Gets the world position input component\r\n */\r\n public abstract get worldPosition(): NodeMaterialConnectionPoint;\r\n\r\n /**\r\n * Gets the world normal input component\r\n */\r\n public abstract get worldNormal(): NodeMaterialConnectionPoint;\r\n\r\n /**\r\n * Gets the world input component\r\n */\r\n public abstract get world(): NodeMaterialConnectionPoint;\r\n\r\n /**\r\n * Gets the camera (or eye) position component\r\n */\r\n public abstract get cameraPosition(): NodeMaterialConnectionPoint;\r\n\r\n /**\r\n * Gets the view input component\r\n */\r\n public abstract get view(): NodeMaterialConnectionPoint;\r\n\r\n protected _getTexture(): Nullable<BaseTexture> {\r\n return this.texture;\r\n }\r\n\r\n public override initialize(state: NodeMaterialBuildState) {\r\n this._initShaderSourceAsync(state.shaderLanguage);\r\n }\r\n\r\n private async _initShaderSourceAsync(shaderLanguage: ShaderLanguage) {\r\n this._codeIsReady = false;\r\n\r\n if (shaderLanguage === ShaderLanguage.WGSL) {\r\n await import(\"../../../../ShadersWGSL/ShadersInclude/reflectionFunction\");\r\n } else {\r\n await import(\"../../../../Shaders/ShadersInclude/reflectionFunction\");\r\n }\r\n\r\n this._codeIsReady = true;\r\n this.onCodeIsReadyObservable.notifyObservers(this);\r\n }\r\n\r\n /**\r\n * Auto configure the node based on the existing material\r\n * @param material defines the material to configure\r\n * @param additionalFilteringInfo defines additional info to be used when filtering inputs (we might want to skip some non relevant blocks)\r\n */\r\n public override autoConfigure(material: NodeMaterial, additionalFilteringInfo: (node: NodeMaterialBlock) => boolean = () => true) {\r\n if (!this.position.isConnected) {\r\n let positionInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"position\" && additionalFilteringInfo(b));\r\n\r\n if (!positionInput) {\r\n positionInput = new InputBlock(\"position\");\r\n positionInput.setAsAttribute();\r\n }\r\n positionInput.output.connectTo(this.position);\r\n }\r\n\r\n if (!this.world.isConnected) {\r\n let worldInput = material.getInputBlockByPredicate((b) => b.systemValue === NodeMaterialSystemValues.World && additionalFilteringInfo(b));\r\n\r\n if (!worldInput) {\r\n worldInput = new InputBlock(\"world\");\r\n worldInput.setAsSystemValue(NodeMaterialSystemValues.World);\r\n }\r\n worldInput.output.connectTo(this.world);\r\n }\r\n\r\n if (this.view && !this.view.isConnected) {\r\n let viewInput = material.getInputBlockByPredicate((b) => b.systemValue === NodeMaterialSystemValues.View && additionalFilteringInfo(b));\r\n\r\n if (!viewInput) {\r\n viewInput = new InputBlock(\"view\");\r\n viewInput.setAsSystemValue(NodeMaterialSystemValues.View);\r\n }\r\n viewInput.output.connectTo(this.view);\r\n }\r\n }\r\n\r\n public override prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n if (!defines._areTexturesDirty) {\r\n return;\r\n }\r\n\r\n const texture = this._getTexture();\r\n\r\n if (!texture || !texture.getTextureMatrix) {\r\n return;\r\n }\r\n\r\n defines.setValue(this._define3DName, texture.isCube, true);\r\n defines.setValue(this._defineLocalCubicName, (<any>texture).boundingBoxSize ? true : false, true);\r\n defines.setValue(this._defineExplicitName, texture.coordinatesMode === Constants.TEXTURE_EXPLICIT_MODE, true);\r\n defines.setValue(this._defineSkyboxName, texture.coordinatesMode === Constants.TEXTURE_SKYBOX_MODE, true);\r\n defines.setValue(this._defineCubicName, texture.coordinatesMode === Constants.TEXTURE_CUBIC_MODE || texture.coordinatesMode === Constants.TEXTURE_INVCUBIC_MODE, true);\r\n defines.setValue(\"INVERTCUBICMAP\", texture.coordinatesMode === Constants.TEXTURE_INVCUBIC_MODE, true);\r\n defines.setValue(this._defineSphericalName, texture.coordinatesMode === Constants.TEXTURE_SPHERICAL_MODE, true);\r\n defines.setValue(this._definePlanarName, texture.coordinatesMode === Constants.TEXTURE_PLANAR_MODE, true);\r\n defines.setValue(this._defineProjectionName, texture.coordinatesMode === Constants.TEXTURE_PROJECTION_MODE, true);\r\n defines.setValue(this._defineEquirectangularName, texture.coordinatesMode === Constants.TEXTURE_EQUIRECTANGULAR_MODE, true);\r\n defines.setValue(this._defineEquirectangularFixedName, texture.coordinatesMode === Constants.TEXTURE_FIXED_EQUIRECTANGULAR_MODE, true);\r\n defines.setValue(this._defineMirroredEquirectangularFixedName, texture.coordinatesMode === Constants.TEXTURE_FIXED_EQUIRECTANGULAR_MIRRORED_MODE, true);\r\n }\r\n\r\n public override isReady() {\r\n const texture = this._getTexture();\r\n\r\n if (texture && !texture.isReadyOrNotBlocking()) {\r\n return false;\r\n }\r\n\r\n return true;\r\n }\r\n\r\n public override bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh, _subMesh?: SubMesh) {\r\n const texture = this._getTexture();\r\n\r\n if (!mesh || !texture) {\r\n return;\r\n }\r\n\r\n effect.setMatrix(this._reflectionMatrixName, texture.getReflectionTextureMatrix());\r\n\r\n if (texture.isCube) {\r\n effect.setTexture(this._cubeSamplerName, texture);\r\n } else {\r\n effect.setTexture(this._2DSamplerName, texture);\r\n }\r\n\r\n if ((<any>texture).boundingBoxSize) {\r\n const cubeTexture = <CubeTexture>texture;\r\n effect.setVector3(this._reflectionPositionName, cubeTexture.boundingBoxPosition);\r\n effect.setVector3(this._reflectionSizeName, cubeTexture.boundingBoxSize);\r\n }\r\n }\r\n\r\n /**\r\n * Gets the code to inject in the vertex shader\r\n * @param state current state of the node material building\r\n * @returns the shader code\r\n */\r\n public handleVertexSide(state: NodeMaterialBuildState): string {\r\n if (this.generateOnlyFragmentCode && state.target === NodeMaterialBlockTargets.Vertex) {\r\n return \"\";\r\n }\r\n\r\n const isWebGPU = state.shaderLanguage === ShaderLanguage.WGSL;\r\n this._define3DName = state._getFreeDefineName(\"REFLECTIONMAP_3D\");\r\n this._defineCubicName = state._getFreeDefineName(\"REFLECTIONMAP_CUBIC\");\r\n this._defineSphericalName = state._getFreeDefineName(\"REFLECTIONMAP_SPHERICAL\");\r\n this._definePlanarName = state._getFreeDefineName(\"REFLECTIONMAP_PLANAR\");\r\n this._defineProjectionName = state._getFreeDefineName(\"REFLECTIONMAP_PROJECTION\");\r\n this._defineExplicitName = state._getFreeDefineName(\"REFLECTIONMAP_EXPLICIT\");\r\n this._defineEquirectangularName = state._getFreeDefineName(\"REFLECTIONMAP_EQUIRECTANGULAR\");\r\n this._defineLocalCubicName = state._getFreeDefineName(\"USE_LOCAL_REFLECTIONMAP_CUBIC\");\r\n this._defineMirroredEquirectangularFixedName = state._getFreeDefineName(\"REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED\");\r\n this._defineEquirectangularFixedName = state._getFreeDefineName(\"REFLECTIONMAP_EQUIRECTANGULAR_FIXED\");\r\n this._defineSkyboxName = state._getFreeDefineName(\"REFLECTIONMAP_SKYBOX\");\r\n this._defineOppositeZ = state._getFreeDefineName(\"REFLECTIONMAP_OPPOSITEZ\");\r\n\r\n this._reflectionMatrixName = state._getFreeVariableName(\"reflectionMatrix\");\r\n\r\n state._emitUniformFromString(this._reflectionMatrixName, NodeMaterialBlockConnectionPointTypes.Matrix);\r\n\r\n let code = \"\";\r\n\r\n this._worldPositionNameInFragmentOnlyMode = state._getFreeVariableName(\"worldPosition\");\r\n\r\n const worldPosVaryingName = this.generateOnlyFragmentCode ? this._worldPositionNameInFragmentOnlyMode : \"v_\" + this.worldPosition.associatedVariableName;\r\n if (this.generateOnlyFragmentCode || state._emitVaryingFromString(worldPosVaryingName, NodeMaterialBlockConnectionPointTypes.Vector4)) {\r\n if (this.generateOnlyFragmentCode) {\r\n code += `${state._declareLocalVar(worldPosVaryingName, NodeMaterialBlockConnectionPointTypes.Vector4)} = ${this.worldPosition.associatedVariableName};\\n`;\r\n } else {\r\n code += `${isWebGPU ? \"vertexOutputs.\" : \"\"}${worldPosVaryingName} = ${this.worldPosition.associatedVariableName};\\n`;\r\n }\r\n }\r\n\r\n this._positionUVWName = state._getFreeVariableName(\"positionUVW\");\r\n this._directionWName = state._getFreeVariableName(\"directionW\");\r\n\r\n if (this.generateOnlyFragmentCode || state._emitVaryingFromString(this._positionUVWName, NodeMaterialBlockConnectionPointTypes.Vector3, this._defineSkyboxName)) {\r\n code += `#ifdef ${this._defineSkyboxName}\\n`;\r\n if (this.generateOnlyFragmentCode) {\r\n code += `${state._declareLocalVar(this._positionUVWName, NodeMaterialBlockConnectionPointTypes.Vector3)} = ${this.position.associatedVariableName}.xyz;\\n`;\r\n } else {\r\n code += `${isWebGPU ? \"vertexOutputs.\" : \"\"}${this._positionUVWName} = ${this.position.associatedVariableName}.xyz;\\n`;\r\n }\r\n code += `#endif\\n`;\r\n }\r\n\r\n if (\r\n this.generateOnlyFragmentCode ||\r\n state._emitVaryingFromString(\r\n this._directionWName,\r\n NodeMaterialBlockConnectionPointTypes.Vector3,\r\n `defined(${this._defineEquirectangularFixedName}) || defined(${this._defineMirroredEquirectangularFixedName})`\r\n )\r\n ) {\r\n code += `#if defined(${this._defineEquirectangularFixedName}) || defined(${this._defineMirroredEquirectangularFixedName})\\n`;\r\n if (this.generateOnlyFragmentCode) {\r\n code += `${state._declareLocalVar(this._directionWName, NodeMaterialBlockConnectionPointTypes.Vector3)} = normalize(vec3${state.fSuffix}(${this.world.associatedVariableName} * vec4${state.fSuffix}(${\r\n this.position.associatedVariableName\r\n }.xyz, 0.0)));\\n`;\r\n } else {\r\n code += `${isWebGPU ? \"vertexOutputs.\" : \"\"}${this._directionWName} = normalize(vec3${state.fSuffix}(${this.world.associatedVariableName} * vec4${state.fSuffix}(${\r\n this.position.associatedVariableName\r\n }.xyz, 0.0)));\\n`;\r\n }\r\n code += `#endif\\n`;\r\n }\r\n\r\n return code;\r\n }\r\n\r\n /**\r\n * Handles the inits for the fragment code path\r\n * @param state node material build state\r\n */\r\n public handleFragmentSideInits(state: NodeMaterialBuildState) {\r\n state.sharedData.blockingBlocks.push(this);\r\n state.sharedData.textureBlocks.push(this);\r\n\r\n // Samplers\r\n this._cubeSamplerName = state._getFreeVariableName(this.name + \"CubeSampler\");\r\n state.samplers.push(this._cubeSamplerName);\r\n\r\n this._2DSamplerName = state._getFreeVariableName(this.name + \"2DSampler\");\r\n state.samplers.push(this._2DSamplerName);\r\n\r\n state._samplerDeclaration += `#ifdef ${this._define3DName}\\n`;\r\n state._emitCubeSampler(this._cubeSamplerName, \"\", true);\r\n state._samplerDeclaration += `#else\\n`;\r\n state._emit2DSampler(this._2DSamplerName, \"\", true);\r\n state._samplerDeclaration += `#endif\\n`;\r\n\r\n // Fragment\r\n state.sharedData.blocksWithDefines.push(this);\r\n state.sharedData.bindableBlocks.push(this);\r\n\r\n const comments = `//${this.name}`;\r\n state._emitFunctionFromInclude(\"helperFunctions\", comments);\r\n state._emitFunctionFromInclude(\"reflectionFunction\", comments, {\r\n replaceStrings: [\r\n { search: /vec3 computeReflectionCoords/g, replace: \"void DUMMYFUNC\" },\r\n { search: /fn computeReflectionCoords\\(worldPos: vec4f,worldNormal: vec3f\\)->vec3f/g, replace: \"fn DUMMYFUNC()\" },\r\n ],\r\n });\r\n\r\n this._reflectionColorName = state._getFreeVariableName(\"reflectionColor\");\r\n this._reflectionVectorName = state._getFreeVariableName(\"reflectionUVW\");\r\n this._reflectionCoordsName = state._getFreeVariableName(\"reflectionCoords\");\r\n\r\n this._reflectionPositionName = state._getFreeVariableName(\"vReflectionPosition\");\r\n state._emitUniformFromString(this._reflectionPositionName, NodeMaterialBlockConnectionPointTypes.Vector3);\r\n\r\n this._reflectionSizeName = state._getFreeVariableName(\"vReflectionPosition\");\r\n state._emitUniformFromString(this._reflectionSizeName, NodeMaterialBlockConnectionPointTypes.Vector3);\r\n }\r\n\r\n /**\r\n * Generates the reflection coords code for the fragment code path\r\n * @param state defines the build state\r\n * @param worldNormalVarName name of the world normal variable\r\n * @param worldPos name of the world position variable. If not provided, will use the world position connected to this block\r\n * @param onlyReflectionVector if true, generates code only for the reflection vector computation, not for the reflection coordinates\r\n * @param doNotEmitInvertZ if true, does not emit the invertZ code\r\n * @returns the shader code\r\n */\r\n public handleFragmentSideCodeReflectionCoords(\r\n state: NodeMaterialBuildState,\r\n worldNormalVarName: string,\r\n worldPos?: string,\r\n onlyReflectionVector = false,\r\n doNotEmitInvertZ = false\r\n ): string {\r\n const isWebGPU = state.shaderLanguage === ShaderLanguage.WGSL;\r\n const reflectionMatrix = (isWebGPU ? \"uniforms.\" : \"\") + this._reflectionMatrixName;\r\n const direction = `normalize(${this._directionWName})`;\r\n const positionUVW = `${this._positionUVWName}`;\r\n const vEyePosition = `${this.cameraPosition.associatedVariableName}`;\r\n const view = `${this.view.associatedVariableName}`;\r\n const fragmentInputsPrefix = isWebGPU ? \"fragmentInputs.\" : \"\";\r\n\r\n if (!worldPos) {\r\n worldPos = this.generateOnlyFragmentCode ? this._worldPositionNameInFragmentOnlyMode : `${fragmentInputsPrefix}v_${this.worldPosition.associatedVariableName}`;\r\n }\r\n\r\n worldNormalVarName += \".xyz\";\r\n\r\n let code = `\r\n #ifdef ${this._defineMirroredEquirectangularFixedName}\r\n ${state._declareLocalVar(this._reflectionVectorName, NodeMaterialBlockConnectionPointTypes.Vector3)} = computeMirroredFixedEquirectangularCoords(${worldPos}, ${worldNormalVarName}, ${direction});\r\n #endif\r\n\r\n #ifdef ${this._defineEquirectangularFixedName}\r\n ${state._declareLocalVar(this._reflectionVectorName, NodeMaterialBlockConnectionPointTypes.Vector3)} = computeFixedEquirectangularCoords(${worldPos}, ${worldNormalVarName}, ${direction});\r\n #endif\r\n\r\n #ifdef ${this._defineEquirectangularName}\r\n ${state._declareLocalVar(this._reflectionVectorName, NodeMaterialBlockConnectionPointTypes.Vector3)} = computeEquirectangularCoords(${worldPos}, ${worldNormalVarName}, ${vEyePosition}.xyz, ${reflectionMatrix});\r\n #endif\r\n\r\n #ifdef ${this._defineSphericalName}\r\n ${state._declareLocalVar(this._reflectionVectorName, NodeMaterialBlockConnectionPointTypes.Vector3)} = computeSphericalCoords(${worldPos}, ${worldNormalVarName}, ${view}, ${reflectionMatrix});\r\n #endif\r\n\r\n #ifdef ${this._definePlanarName}\r\n ${state._declareLocalVar(this._reflectionVectorName, NodeMaterialBlockConnectionPointTypes.Vector3)} = computePlanarCoords(${worldPos}, ${worldNormalVarName}, ${vEyePosition}.xyz, ${reflectionMatrix});\r\n #endif\r\n\r\n #ifdef ${this._defineCubicName}\r\n #ifdef ${this._defineLocalCubicName}\r\n ${state._declareLocalVar(this._reflectionVectorName, NodeMaterialBlockConnectionPointTypes.Vector3)} = computeCubicLocalCoords(${worldPos}, ${worldNormalVarName}, ${vEyePosition}.xyz, ${reflectionMatrix}, ${this._reflectionSizeName}, ${this._reflectionPositionName});\r\n #else\r\n ${state._declareLocalVar(this._reflectionVectorName, NodeMaterialBlockConnectionPointTypes.Vector3)} = computeCubicCoords(${worldPos}, ${worldNormalVarName}, ${vEyePosition}.xyz, ${reflectionMatrix});\r\n #endif\r\n #endif\r\n\r\n #ifdef ${this._defineProjectionName}\r\n ${state._declareLocalVar(this._reflectionVectorName, NodeMaterialBlockConnectionPointTypes.Vector3)} = computeProjectionCoords(${worldPos}, ${view}, ${reflectionMatrix});\r\n #endif\r\n\r\n #ifdef ${this._defineSkyboxName}\r\n ${state._declareLocalVar(this._reflectionVectorName, NodeMaterialBlockConnectionPointTypes.Vector3)} = computeSkyBoxCoords(${positionUVW}, ${reflectionMatrix});\r\n #endif\r\n\r\n #ifdef ${this._defineExplicitName}\r\n ${state._declareLocalVar(this._reflectionVectorName, NodeMaterialBlockConnectionPointTypes.Vector3)} = vec3(0, 0, 0);\r\n #endif\\n`;\r\n\r\n if (!doNotEmitInvertZ) {\r\n code += `#ifdef ${this._defineOppositeZ}\r\n ${this._reflectionVectorName}.z *= -1.0;\r\n #endif\\n`;\r\n }\r\n\r\n if (!onlyReflectionVector) {\r\n code += `\r\n #ifdef ${this._define3DName}\r\n ${state._declareLocalVar(this._reflectionCoordsName, NodeMaterialBlockConnectionPointTypes.Vector3)} = ${this._reflectionVectorName};\r\n #else\r\n ${state._declareLocalVar(this._reflectionCoordsName, NodeMaterialBlockConnectionPointTypes.Vector2)} = ${this._reflectionVectorName}.xy;\r\n #ifdef ${this._defineProjectionName}\r\n ${this._reflectionCoordsName} /= ${this._reflectionVectorName}.z;\r\n #endif\r\n ${this._reflectionCoordsName}.y = 1.0 - ${this._reflectionCoordsName}.y;\r\n #endif\\n`;\r\n }\r\n\r\n return code;\r\n }\r\n\r\n /**\r\n * Generates the reflection color code for the fragment code path\r\n * @param state defines the build state\r\n * @param lodVarName name of the lod variable\r\n * @param swizzleLookupTexture swizzle to use for the final color variable\r\n * @returns the shader code\r\n */\r\n public handleFragmentSideCodeReflectionColor(state: NodeMaterialBuildState, lodVarName?: string, swizzleLookupTexture = \".rgb\"): string {\r\n let colorType = NodeMaterialBlockConnectionPointTypes.Vector4;\r\n\r\n if (swizzleLookupTexture.length === 3) {\r\n colorType = NodeMaterialBlockConnectionPointTypes.Vector3;\r\n }\r\n\r\n let code = `${state._declareLocalVar(this._reflectionColorName, colorType)};\r\n #ifdef ${this._define3DName}\\n`;\r\n\r\n if (lodVarName) {\r\n code += `${this._reflectionColorName} = ${state._generateTextureSampleCubeLOD(this._reflectionVectorName, this._cubeSamplerName, lodVarName)}${swizzleLookupTexture};\\n`;\r\n } else {\r\n code += `${this._reflectionColorName} = ${state._generateTextureSampleCube(this._reflectionVectorName, this._cubeSamplerName)}${swizzleLookupTexture};\\n`;\r\n }\r\n\r\n code += `\r\n #else\\n`;\r\n\r\n if (lodVarName) {\r\n code += `${this._reflectionColorName} =${state._generateTextureSampleLOD(this._reflectionCoordsName, this._2DSamplerName, lodVarName)}${swizzleLookupTexture};\\n`;\r\n } else {\r\n code += `${this._reflectionColorName} = ${state._generateTextureSample(this._reflectionCoordsName, this._2DSamplerName)}${swizzleLookupTexture};\\n`;\r\n }\r\n\r\n code += `#endif\\n`;\r\n\r\n return code;\r\n }\r\n\r\n /**\r\n * Generates the code corresponding to the connected output points\r\n * @param state node material build state\r\n * @param varName name of the variable to output\r\n * @returns the shader code\r\n */\r\n public writeOutputs(state: NodeMaterialBuildState, varName: string): string {\r\n let code = \"\";\r\n\r\n if (state.target === NodeMaterialBlockTargets.Fragment) {\r\n for (const output of this._outputs) {\r\n if (output.hasEndpoints) {\r\n code += `${state._declareOutput(output)} = ${varName}.${output.name};\\n`;\r\n }\r\n }\r\n }\r\n\r\n return code;\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n return this;\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode();\r\n\r\n if (!this.texture) {\r\n return codeString;\r\n }\r\n\r\n if (this.texture.isCube) {\r\n const forcedExtension = (this.texture as CubeTexture).forcedExtension;\r\n codeString += `${this._codeVariableName}.texture = new BABYLON.CubeTexture(\"${this.texture.name}\", undefined, undefined, ${\r\n this.texture.noMipmap\r\n }, null, undefined, undefined, undefined, ${this.texture._prefiltered}, ${forcedExtension ? '\"' + forcedExtension + '\"' : \"null\"});\\n`;\r\n } else {\r\n codeString += `${this._codeVariableName}.texture = new BABYLON.Texture(\"${this.texture.name}\", null);\\n`;\r\n }\r\n codeString += `${this._codeVariableName}.texture.coordinatesMode = ${this.texture.coordinatesMode};\\n`;\r\n\r\n return codeString;\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n if (this.texture && !this.texture.isRenderTarget) {\r\n serializationObject.texture = this.texture.serialize();\r\n }\r\n\r\n serializationObject.generateOnlyFragmentCode = this.generateOnlyFragmentCode;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n if (serializationObject.texture && !NodeMaterial.IgnoreTexturesAtLoadTime) {\r\n rootUrl = serializationObject.texture.url.indexOf(\"data:\") === 0 ? \"\" : rootUrl;\r\n if (serializationObject.texture.isCube) {\r\n this.texture = CubeTexture.Parse(serializationObject.texture, scene, rootUrl);\r\n } else {\r\n this.texture = Texture.Parse(serializationObject.texture, scene, rootUrl);\r\n }\r\n }\r\n\r\n this.generateOnlyFragmentCode = serializationObject.generateOnlyFragmentCode;\r\n\r\n this._setTarget();\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.ReflectionTextureBaseBlock\", ReflectionTextureBaseBlock);\r\n"]}
@@ -204,6 +204,7 @@ export class PerturbNormalBlock extends NodeMaterialBlock {
204
204
  const mat3 = isWebGPU ? "mat3x3f" : "mat3";
205
205
  const fSuffix = isWebGPU ? "f" : "";
206
206
  const uniformPrefix = isWebGPU ? "uniforms." : "";
207
+ const fragmentInputsPrefix = isWebGPU ? "fragmentInputs." : "";
207
208
  state.sharedData.blocksWithDefines.push(this);
208
209
  state.sharedData.bindableBlocks.push(this);
209
210
  this._tangentSpaceParameterName = state._getFreeDefineName("tangentSpaceParameter");
@@ -230,7 +231,7 @@ export class PerturbNormalBlock extends NodeMaterialBlock {
230
231
  }
231
232
  const tangentReplaceString = { search: /defined\(TANGENT\)/g, replace: worldTangent.isConnected ? "defined(TANGENT)" : "defined(IGNORE)" };
232
233
  const tbnVarying = { search: /varying mat3 vTBN;/g, replace: "" };
233
- const normalMatrixReplaceString = { search: /uniform mat4 normalMatrix;/g, replace: "" };
234
+ const normalMatrixReplaceString = { search: isWebGPU ? /uniform normalMatrix: mat4x4f;/g : /uniform mat4 normalMatrix;/g, replace: "" };
234
235
  const TBN = this.TBN;
235
236
  if (TBN.isConnected) {
236
237
  state.compilationString += `
@@ -242,7 +243,7 @@ export class PerturbNormalBlock extends NodeMaterialBlock {
242
243
  else if (worldTangent.isConnected) {
243
244
  state.compilationString += `${state._declareLocalVar("tbnNormal", NodeMaterialBlockConnectionPointTypes.Vector3)} = normalize(${worldNormal.associatedVariableName}.xyz);\n`;
244
245
  state.compilationString += `${state._declareLocalVar("tbnTangent", NodeMaterialBlockConnectionPointTypes.Vector3)} = normalize(${worldTangent.associatedVariableName}.xyz);\n`;
245
- state.compilationString += `${state._declareLocalVar("tbnBitangent", NodeMaterialBlockConnectionPointTypes.Vector3)} = cross(tbnNormal, tbnTangent) * ${isWebGPU ? "uniforms." : ""}${this._tangentCorrectionFactorName};\n`;
246
+ state.compilationString += `${state._declareLocalVar("tbnBitangent", NodeMaterialBlockConnectionPointTypes.Vector3)} = cross(tbnNormal, tbnTangent) * ${uniformPrefix}${this._tangentCorrectionFactorName};\n`;
246
247
  state.compilationString += `${isWebGPU ? "var" : "mat3"} vTBN = ${mat3}(tbnTangent, tbnBitangent, tbnNormal);\n`;
247
248
  }
248
249
  let replaceStrings = [tangentReplaceString, tbnVarying, normalMatrixReplaceString];
@@ -255,7 +256,7 @@ export class PerturbNormalBlock extends NodeMaterialBlock {
255
256
  replaceStrings: replaceStrings,
256
257
  });
257
258
  const replaceString0 = isWebGPU
258
- ? "fn parallaxOcclusion(vViewDirCoT: vec3f, vNormalCoT: vec3f, texCoord: vec2f, parallaxScale:f32, bump: texture_2d<f32>, bumpSampler: sampler)"
259
+ ? "fn parallaxOcclusion(vViewDirCoT: vec3f, vNormalCoT: vec3f, texCoord: vec2f, parallaxScale:f32, bumpSampler: texture_2d<f32>, bumpSamplerSampler: sampler)"
259
260
  : "#define inline\nvec2 parallaxOcclusion(vec3 vViewDirCoT, vec3 vNormalCoT, vec2 texCoord, float parallaxScale, sampler2D bumpSampler)";
260
261
  const searchExp0 = isWebGPU
261
262
  ? /fn parallaxOcclusion\(vViewDirCoT: vec3f,vNormalCoT: vec3f,texCoord: vec2f,parallaxScale: f32\)/g
@@ -273,7 +274,7 @@ export class PerturbNormalBlock extends NodeMaterialBlock {
273
274
  replace: replaceString0,
274
275
  },
275
276
  { search: searchExp1, replace: replaceString1 },
276
- { search: /texture.+?bumpSampler,vBumpUV\)\.w/g, replace: "height_" },
277
+ { search: /texture.+?bumpSampler,.*?vBumpUV\)\.w/g, replace: "height_" },
277
278
  ],
278
279
  });
279
280
  const normalRead = isWebGPU ? `textureSample(${normalSamplerName}, ${normalSamplerName + `Sampler`}` : `texture2D(${normalSamplerName}`;
@@ -284,15 +285,15 @@ export class PerturbNormalBlock extends NodeMaterialBlock {
284
285
  { search: new RegExp(`texture.+?bumpSampler${isWebGPU ? "Sampler,fragmentInputs." : ","}vBumpUV\\)`, "g"), replace: `${uvForPerturbNormal}` },
285
286
  {
286
287
  search: /#define CUSTOM_FRAGMENT_BUMP_FRAGMENT/g,
287
- replace: `${state._declareLocalVar("normalMatrix", NodeMaterialBlockConnectionPointTypes.Matrix)} = toNormalMatrix(${this.world.isConnected ? this.world.associatedVariableName : this._worldMatrixName});`,
288
+ replace: `${state._declareLocalVar("normalMatrix", NodeMaterialBlockConnectionPointTypes.Matrix)} = toNormalMatrix(${this.world.isConnected ? this.world.associatedVariableName : uniformPrefix + this._worldMatrixName});`,
288
289
  },
289
290
  {
290
- search: new RegExp(`perturbNormal\\(TBN,texture.+?bumpSampler${isWebGPU ? "Sampler,fragmentInputs." : ","}vBumpUV\\+uvOffset\\).xyz,${isWebGPU ? "uniforms." : ""}vBumpInfos.y\\)`, "g"),
291
- replace: `perturbNormal(TBN, ${uvForPerturbNormal}, vBumpInfos.y)`,
291
+ search: new RegExp(`perturbNormal\\(TBN,texture.+?bumpSampler${isWebGPU ? "Sampler,fragmentInputs." : ","}vBumpUV\\+uvOffset\\).xyz,${uniformPrefix}vBumpInfos.y\\)`, "g"),
292
+ replace: `perturbNormal(TBN, ${uvForPerturbNormal}, ${uniformPrefix}vBumpInfos.y)`,
292
293
  },
293
294
  {
294
- search: /parallaxOcclusion\(invTBN\*-viewDirectionW,invTBN\*normalW,vBumpUV,vBumpInfos.z\)/g,
295
- replace: `parallaxOcclusion((invTBN * -viewDirectionW), (invTBN * normalW), vBumpUV, vBumpInfos.z, ${isWebGPU
295
+ search: /parallaxOcclusion\(invTBN\*-viewDirectionW,invTBN\*normalW,(fragmentInputs\.)?vBumpUV,(uniforms\.)?vBumpInfos.z\)/g,
296
+ replace: `parallaxOcclusion((invTBN * -viewDirectionW), (invTBN * normalW), ${fragmentInputsPrefix}vBumpUV, ${uniformPrefix}vBumpInfos.z, ${isWebGPU
296
297
  ? useParallax && this.useParallaxOcclusion
297
298
  ? `${normalSamplerName}, ${normalSamplerName + `Sampler`}`
298
299
  : "bump, bumpSampler"
@@ -302,12 +303,20 @@ export class PerturbNormalBlock extends NodeMaterialBlock {
302
303
  },
303
304
  {
304
305
  search: /parallaxOffset\(invTBN\*viewDirectionW,vBumpInfos\.z\)/g,
305
- replace: `parallaxOffset(invTBN * viewDirectionW, vBumpInfos.z, ${useParallax ? this.parallaxHeight.associatedVariableName : "0."})`,
306
+ replace: `parallaxOffset(invTBN * viewDirectionW, ${uniformPrefix}vBumpInfos.z, ${useParallax ? this.parallaxHeight.associatedVariableName : "0."})`,
306
307
  },
307
- { search: /vBumpInfos.y/g, replace: replaceForBumpInfos },
308
- { search: /vBumpInfos.z/g, replace: replaceForParallaxInfos },
308
+ { search: isWebGPU ? /uniforms.vBumpInfos.y/g : /vBumpInfos.y/g, replace: replaceForBumpInfos },
309
+ { search: isWebGPU ? /uniforms.vBumpInfos.z/g : /vBumpInfos.z/g, replace: replaceForParallaxInfos },
309
310
  { search: /normalW=/g, replace: tempOutput + " = " },
310
- { search: /mat3\(normalMatrix\)\*normalW/g, replace: `${mat3}(normalMatrix) * ` + tempOutput },
311
+ isWebGPU
312
+ ? {
313
+ search: /mat3x3f\(uniforms\.normalMatrix\[0\].xyz,uniforms\.normalMatrix\[1\]\.xyz,uniforms\.normalMatrix\[2\].xyz\)\*normalW/g,
314
+ replace: `${mat3}(normalMatrix[0].xyz, normalMatrix[1].xyz, normalMatrix[2].xyz) * ` + tempOutput,
315
+ }
316
+ : {
317
+ search: /mat3\(normalMatrix\)\*normalW/g,
318
+ replace: `${mat3}(normalMatrix) * ` + tempOutput,
319
+ },
311
320
  { search: /normalW/g, replace: worldNormal.associatedVariableName + ".xyz" },
312
321
  { search: /viewDirectionW/g, replace: useParallax ? this.viewDirection.associatedVariableName : `vec3${fSuffix}(0.)` },
313
322
  tangentReplaceString,
@@ -353,16 +362,16 @@ export class PerturbNormalBlock extends NodeMaterialBlock {
353
362
  }
354
363
  }
355
364
  __decorate([
356
- editableInPropertyPage("Invert X axis", 0 /* PropertyTypeForEdition.Boolean */, "PROPERTIES", { embedded: true, notifiers: { update: false } })
365
+ editableInPropertyPage("Invert X axis", 0 /* PropertyTypeForEdition.Boolean */, "PROPERTIES", { embedded: true, notifiers: { update: true } })
357
366
  ], PerturbNormalBlock.prototype, "invertX", void 0);
358
367
  __decorate([
359
- editableInPropertyPage("Invert Y axis", 0 /* PropertyTypeForEdition.Boolean */, "PROPERTIES", { embedded: true, notifiers: { update: false } })
368
+ editableInPropertyPage("Invert Y axis", 0 /* PropertyTypeForEdition.Boolean */, "PROPERTIES", { embedded: true, notifiers: { update: true } })
360
369
  ], PerturbNormalBlock.prototype, "invertY", void 0);
361
370
  __decorate([
362
- editableInPropertyPage("Use parallax occlusion", 0 /* PropertyTypeForEdition.Boolean */, undefined, { embedded: true, notifiers: { update: false } })
371
+ editableInPropertyPage("Use parallax occlusion", 0 /* PropertyTypeForEdition.Boolean */, undefined, { embedded: true })
363
372
  ], PerturbNormalBlock.prototype, "useParallaxOcclusion", void 0);
364
373
  __decorate([
365
- editableInPropertyPage("Object Space Mode", 0 /* PropertyTypeForEdition.Boolean */, "PROPERTIES", { embedded: true, notifiers: { update: false } })
374
+ editableInPropertyPage("Object Space Mode", 0 /* PropertyTypeForEdition.Boolean */, "PROPERTIES", { embedded: true, notifiers: { update: true } })
366
375
  ], PerturbNormalBlock.prototype, "useObjectSpaceNormalMap", void 0);
367
376
  RegisterClass("BABYLON.PerturbNormalBlock", PerturbNormalBlock);
368
377
  //# sourceMappingURL=perturbNormalBlock.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"perturbNormalBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Materials/Node/Blocks/Fragment/perturbNormalBlock.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAC5D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAE1G,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAGhF,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAI3D,OAAO,EAAE,UAAU,EAAE,MAAM,qBAAqB,CAAC;AAGjD,OAAO,EAAE,sBAAsB,EAA0B,MAAM,sCAAsC,CAAC;AAEtG,OAAO,EAAE,uCAAuC,EAAE,MAAM,+CAA+C,CAAC;AACxG,OAAO,EAAE,QAAQ,EAAE,MAAM,YAAY,CAAC;AAGtC,OAAO,EAAE,SAAS,EAAE,MAAM,+BAA+B,CAAC;AAE1D;;GAEG;AACH,MAAM,OAAO,kBAAmB,SAAQ,iBAAiB;IAkBrD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QAtB3C,+BAA0B,GAAG,EAAE,CAAC;QAChC,iCAA4B,GAAG,EAAE,CAAC;QAClC,qBAAgB,GAAG,EAAE,CAAC;QAE9B,iFAAiF;QAE1E,YAAO,GAAG,KAAK,CAAC;QACvB,iFAAiF;QAE1E,YAAO,GAAG,KAAK,CAAC;QACvB,kFAAkF;QAE3E,yBAAoB,GAAG,KAAK,CAAC;QACpC,8EAA8E;QAEvE,4BAAuB,GAAG,KAAK,CAAC;QASnC,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;QAEtB,SAAS;QACT,IAAI,CAAC,aAAa,CAAC,eAAe,EAAE,qCAAqC,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC;QAC1F,IAAI,CAAC,aAAa,CAAC,aAAa,EAAE,qCAAqC,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC;QACxF,IAAI,CAAC,aAAa,CAAC,cAAc,EAAE,qCAAqC,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC;QACxF,IAAI,CAAC,aAAa,CAAC,IAAI,EAAE,qCAAqC,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC;QAC/E,IAAI,CAAC,aAAa,CAAC,gBAAgB,EAAE,qCAAqC,CAAC,MAAM,EAAE,KAAK,CAAC,CAAC;QAC1F,IAAI,CAAC,aAAa,CAAC,UAAU,EAAE,qCAAqC,CAAC,KAAK,EAAE,KAAK,CAAC,CAAC;QACnF,IAAI,CAAC,aAAa,CAAC,eAAe,EAAE,qCAAqC,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC;QACzF,IAAI,CAAC,aAAa,CAAC,eAAe,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;QACvF,IAAI,CAAC,aAAa,CAAC,gBAAgB,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;QACxF,IAAI,CAAC,aAAa,CACd,KAAK,EACL,qCAAqC,CAAC,MAAM,EAC5C,IAAI,EACJ,wBAAwB,CAAC,iBAAiB,EAC1C,IAAI,uCAAuC,CAAC,KAAK,EAAE,IAAI,sDAA8C,QAAQ,EAAE,UAAU,CAAC,CAC7H,CAAC;QACF,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;QAEhF,WAAW;QACX,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAC7E,IAAI,CAAC,cAAc,CAAC,UAAU,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;IACnF,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,oBAAoB,CAAC;IAChC,CAAC;IAED;;OAEG;IACH,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,YAAY;QACnB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,EAAE;QACT,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,cAAc;QACrB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,cAAc;QACrB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,gEAAgE;IAChE,IAAW,GAAG;QACV,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,OAAO,CAAC,EAAE,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAEe,UAAU,CAAC,KAA6B;QACpD,IAAI,CAAC,sBAAsB,CAAC,KAAK,CAAC,cAAc,CAAC,CAAC;IACtD,CAAC;IAEO,KAAK,CAAC,sBAAsB,CAAC,cAA8B;QAC/D,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC;QAE1B,IAAI,cAAc,gCAAwB,EAAE,CAAC;YACzC,MAAM,OAAO,CAAC,GAAG,CAAC;gBACd,MAAM,CAAC,qDAAqD,CAAC;gBAC7D,MAAM,CAAC,kEAAkE,CAAC;gBAC1E,MAAM,CAAC,8DAA8D,CAAC;aACzE,CAAC,CAAC;QACP,CAAC;aAAM,CAAC;YACJ,MAAM,OAAO,CAAC,GAAG,CAAC;gBACd,MAAM,CAAC,iDAAiD,CAAC;gBACzD,MAAM,CAAC,8DAA8D,CAAC;gBACtE,MAAM,CAAC,0DAA0D,CAAC;aACrE,CAAC,CAAC;QACP,CAAC;QAED,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;QACzB,IAAI,CAAC,uBAAuB,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;IACvD,CAAC;IAEe,cAAc,CAAC,IAAkB,EAAE,YAA0B,EAAE,OAA4B;QACvG,MAAM,iBAAiB,GAAI,IAAI,CAAC,cAAc,CAAC,cAAe,CAAC,WAA4B,CAAC,WAAW,CAAC;QACxG,MAAM,WAAW,GAAG,IAAI,CAAC,aAAa,CAAC,WAAW,IAAI,CAAC,CAAC,IAAI,CAAC,oBAAoB,IAAI,iBAAiB,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,oBAAoB,IAAI,IAAI,CAAC,cAAc,CAAC,WAAW,CAAC,CAAC,CAAC;QAE5K,OAAO,CAAC,QAAQ,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;QAC/B,OAAO,CAAC,QAAQ,CAAC,UAAU,EAAE,WAAW,EAAE,IAAI,CAAC,CAAC;QAChD,OAAO,CAAC,QAAQ,CAAC,cAAc,EAAE,YAAY,CAAC,QAAQ,EAAE,CAAC,oBAAoB,EAAE,IAAI,CAAC,CAAC;QACrF,OAAO,CAAC,QAAQ,CAAC,mBAAmB,EAAE,IAAI,CAAC,oBAAoB,EAAE,IAAI,CAAC,CAAC;QACvE,OAAO,CAAC,QAAQ,CAAC,uBAAuB,EAAE,IAAI,CAAC,uBAAuB,EAAE,IAAI,CAAC,CAAC;IAClF,CAAC;IAEe,IAAI,CAAC,MAAc,EAAE,YAA0B,EAAE,IAAW;QACxE,IAAI,YAAY,CAAC,QAAQ,EAAE,CAAC,uBAAuB,EAAE,CAAC;YAClD,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,0BAA0B,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;QAC5G,CAAC;aAAM,CAAC;YACJ,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,0BAA0B,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;QAC5G,CAAC;QAED,IAAI,IAAI,EAAE,CAAC;YACP,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,4BAA4B,EAAE,IAAI,CAAC,cAAc,EAAE,CAAC,WAAW,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YAErG,IAAI,IAAI,CAAC,uBAAuB,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,WAAW,EAAE,CAAC;gBAC1D,yCAAyC;gBACzC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,gBAAgB,EAAE,IAAI,CAAC,cAAc,EAAE,CAAC,CAAC;YACnE,CAAC;QACL,CAAC;IACL,CAAC;IAEe,aAAa,CAAC,QAAsB,EAAE,0BAAgE,GAAG,EAAE,CAAC,IAAI;QAC5H,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC,WAAW,EAAE,CAAC;YACvB,IAAI,OAAO,GAAG,QAAQ,CAAC,wBAAwB,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,WAAW,IAAI,CAAC,CAAC,IAAI,KAAK,IAAI,IAAI,uBAAuB,CAAC,CAAC,CAAC,CAAC,CAAC;YAEvH,IAAI,CAAC,OAAO,EAAE,CAAC;gBACX,OAAO,GAAG,IAAI,UAAU,CAAC,IAAI,CAAC,CAAC;gBAC/B,OAAO,CAAC,cAAc,EAAE,CAAC;YAC7B,CAAC;YACD,OAAO,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QACtC,CAAC;QAED,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,WAAW,EAAE,CAAC;YAC7B,MAAM,aAAa,GAAG,IAAI,UAAU,CAAC,UAAU,CAAC,CAAC;YACjD,aAAa,CAAC,KAAK,GAAG,GAAG,CAAC;YAC1B,aAAa,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QAClD,CAAC;IACL,CAAC;IAEkB,WAAW,CAAC,KAA6B;QACxD,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,MAAM,QAAQ,GAAG,KAAK,IAAI,CAAC,IAAI,EAAE,CAAC;QAClC,MAAM,EAAE,GAAG,IAAI,CAAC,EAAE,CAAC;QACnB,MAAM,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;QACzC,MAAM,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC;QACrC,MAAM,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC;QACvC,MAAM,QAAQ,GAAG,KAAK,CAAC,cAAc,gCAAwB,CAAC;QAC9D,MAAM,IAAI,GAAG,QAAQ,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,MAAM,CAAC;QAC3C,MAAM,OAAO,GAAG,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC;QACpC,MAAM,aAAa,GAAG,QAAQ,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,EAAE,CAAC;QAElD,KAAK,CAAC,UAAU,CAAC,iBAAiB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAC9C,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAE3C,IAAI,CAAC,0BAA0B,GAAG,KAAK,CAAC,kBAAkB,CAAC,uBAAuB,CAAC,CAAC;QAEpF,KAAK,CAAC,sBAAsB,CAAC,IAAI,CAAC,0BAA0B,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAE7G,IAAI,CAAC,4BAA4B,GAAG,KAAK,CAAC,kBAAkB,CAAC,yBAAyB,CAAC,CAAC;QAExF,KAAK,CAAC,sBAAsB,CAAC,IAAI,CAAC,4BAA4B,EAAE,qCAAqC,CAAC,KAAK,CAAC,CAAC;QAE7G,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC,kBAAkB,CAAC,0BAA0B,CAAC,CAAC;QAE7E,KAAK,CAAC,sBAAsB,CAAC,IAAI,CAAC,gBAAgB,EAAE,qCAAqC,CAAC,MAAM,CAAC,CAAC;QAElG,IAAI,iBAAiB,GAAG,IAAI,CAAC;QAC7B,IAAI,IAAI,CAAC,cAAc,CAAC,cAAc,EAAE,CAAC;YACrC,iBAAiB,GAAI,IAAI,CAAC,cAAc,CAAC,cAAe,CAAC,WAA4B,CAAC,WAAW,CAAC;QACtG,CAAC;QACD,MAAM,WAAW,GAAG,IAAI,CAAC,aAAa,CAAC,WAAW,IAAI,CAAC,CAAC,IAAI,CAAC,oBAAoB,IAAI,iBAAiB,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,oBAAoB,IAAI,IAAI,CAAC,cAAc,CAAC,WAAW,CAAC,CAAC,CAAC;QAE5K,MAAM,uBAAuB,GAAG,CAAC,IAAI,CAAC,aAAa,CAAC,uBAAuB;YACvE,CAAC,CAAC,MAAM;YACR,CAAC,CAAC,IAAI,CAAC,aAAa,CAAC,iBAAkB,CAAC,UAAU;gBAChD,CAAC,CAAC,KAAK,CAAC,UAAU,CAAC,IAAI,CAAC,aAAa,CAAC,iBAAkB,CAAC,KAAK,CAAC;gBAC/D,CAAC,CAAC,IAAI,CAAC,aAAa,CAAC,sBAAsB,CAAC;QAElD,MAAM,mBAAmB,GACrB,IAAI,CAAC,QAAQ,CAAC,uBAAuB,IAAI,IAAI,CAAC,QAAQ,CAAC,iBAAkB,CAAC,UAAU;YAChF,CAAC,CAAC,gDAAgD,KAAK,CAAC,UAAU,CAAC,IAAI,CAAC,QAAQ,CAAC,iBAAkB,CAAC,KAAK,CAAC,EAAE;YAC5G,CAAC,CAAC,gDAAgD,IAAI,CAAC,QAAQ,CAAC,sBAAsB,EAAE,CAAC;QAEjG,IAAI,CAAC,QAAQ,EAAE,CAAC;YACZ,KAAK,CAAC,cAAc,CAAC,aAAa,EAAE,iDAAiD,CAAC,CAAC;QAC3F,CAAC;QAED,MAAM,oBAAoB,GAAG,EAAE,MAAM,EAAE,qBAAqB,EAAE,OAAO,EAAE,YAAY,CAAC,WAAW,CAAC,CAAC,CAAC,kBAAkB,CAAC,CAAC,CAAC,iBAAiB,EAAE,CAAC;QAC3I,MAAM,UAAU,GAAG,EAAE,MAAM,EAAE,qBAAqB,EAAE,OAAO,EAAE,EAAE,EAAE,CAAC;QAClE,MAAM,yBAAyB,GAAG,EAAE,MAAM,EAAE,6BAA6B,EAAE,OAAO,EAAE,EAAE,EAAE,CAAC;QAEzF,MAAM,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC;QACrB,IAAI,GAAG,CAAC,WAAW,EAAE,CAAC;YAClB,KAAK,CAAC,iBAAiB,IAAI;;cAEzB,QAAQ,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,MAAM,WAAW,GAAG,CAAC,sBAAsB;;aAE/D,CAAC;QACN,CAAC;aAAM,IAAI,YAAY,CAAC,WAAW,EAAE,CAAC;YAClC,KAAK,CAAC,iBAAiB,IAAI,GAAG,KAAK,CAAC,gBAAgB,CAAC,WAAW,EAAE,qCAAqC,CAAC,OAAO,CAAC,gBAAgB,WAAW,CAAC,sBAAsB,UAAU,CAAC;YAC7K,KAAK,CAAC,iBAAiB,IAAI,GAAG,KAAK,CAAC,gBAAgB,CAAC,YAAY,EAAE,qCAAqC,CAAC,OAAO,CAAC,gBAAgB,YAAY,CAAC,sBAAsB,UAAU,CAAC;YAC/K,KAAK,CAAC,iBAAiB,IAAI,GAAG,KAAK,CAAC,gBAAgB,CAAC,cAAc,EAAE,qCAAqC,CAAC,OAAO,CAAC,qCAAqC,QAAQ,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,EAAE,GAAG,IAAI,CAAC,4BAA4B,KAAK,CAAC;YAC7N,KAAK,CAAC,iBAAiB,IAAI,GAAG,QAAQ,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,MAAM,WAAW,IAAI,0CAA0C,CAAC;QACrH,CAAC;QAED,IAAI,cAAc,GAAG,CAAC,oBAAoB,EAAE,UAAU,EAAE,yBAAyB,CAAC,CAAC;QAEnF,IAAI,QAAQ,EAAE,CAAC;YACX,cAAc,CAAC,IAAI,CAAC,EAAE,MAAM,EAAE,wBAAwB,EAAE,OAAO,EAAE,EAAE,EAAE,CAAC,CAAC;YACvE,cAAc,CAAC,IAAI,CAAC,EAAE,MAAM,EAAE,wBAAwB,EAAE,OAAO,EAAE,EAAE,EAAE,CAAC,CAAC;YACvE,cAAc,CAAC,IAAI,CAAC,EAAE,MAAM,EAAE,wBAAwB,EAAE,OAAO,EAAE,EAAE,EAAE,CAAC,CAAC;QAC3E,CAAC;QAED,KAAK,CAAC,wBAAwB,CAAC,2BAA2B,EAAE,QAAQ,EAAE;YAClE,cAAc,EAAE,cAAc;SACjC,CAAC,CAAC;QAEH,MAAM,cAAc,GAAG,QAAQ;YAC3B,CAAC,CAAC,8IAA8I;YAChJ,CAAC,CAAC,sIAAsI,CAAC;QAE7I,MAAM,UAAU,GAAG,QAAQ;YACvB,CAAC,CAAC,kGAAkG;YACpG,CAAC,CAAC,+FAA+F,CAAC;QAEtG,MAAM,cAAc,GAAG,QAAQ;YAC3B,CAAC,CAAC,mEAAmE;YACrE,CAAC,CAAC,qEAAqE,CAAC;QAE5E,MAAM,UAAU,GAAG,QAAQ,CAAC,CAAC,CAAC,uDAAuD,CAAC,CAAC,CAAC,wDAAwD,CAAC;QAEjJ,KAAK,CAAC,wBAAwB,CAAC,uBAAuB,EAAE,QAAQ,EAAE;YAC9D,cAAc,EAAE;gBACZ,EAAE,MAAM,EAAE,kGAAkG,EAAE,OAAO,EAAE,EAAE,EAAE;gBAC3H,EAAE,MAAM,EAAE,iCAAiC,EAAE,OAAO,EAAE,EAAE,EAAE;gBAC1D;oBACI,MAAM,EAAE,UAAU;oBAClB,OAAO,EAAE,cAAc;iBAC1B;gBACD,EAAE,MAAM,EAAE,UAAU,EAAE,OAAO,EAAE,cAAc,EAAE;gBAC/C,EAAE,MAAM,EAAE,qCAAqC,EAAE,OAAO,EAAE,SAAS,EAAE;aACxE;SACJ,CAAC,CAAC;QAEH,MAAM,UAAU,GAAG,QAAQ,CAAC,CAAC,CAAC,iBAAiB,iBAAiB,KAAK,iBAAiB,GAAG,SAAS,CAAC,iBAAiB,EAAE,CAAC,CAAC,CAAC,aAAa,iBAAiB,EAAE,CAAC;QAE1J,MAAM,kBAAkB,GAAG,CAAC,WAAW,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC,IAAI,CAAC,cAAc,CAAC,sBAAsB,CAAC,CAAC,CAAC,GAAG,UAAU,KAAK,EAAE,CAAC,sBAAsB,kBAAkB,CAAC;QAE3K,MAAM,UAAU,GAAG,KAAK,CAAC,oBAAoB,CAAC,YAAY,CAAC,CAAC;QAC5D,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,gBAAgB,CAAC,UAAU,EAAE,qCAAqC,CAAC,OAAO,CAAC,GAAG,UAAU,OAAO,SAAS,CAAC;QAE1I,cAAc,GAAG;YACb,EAAE,MAAM,EAAE,IAAI,MAAM,CAAC,wBAAwB,QAAQ,CAAC,CAAC,CAAC,yBAAyB,CAAC,CAAC,CAAC,GAAG,YAAY,EAAE,GAAG,CAAC,EAAE,OAAO,EAAE,GAAG,kBAAkB,EAAE,EAAE;YAC7I;gBACI,MAAM,EAAE,wCAAwC;gBAChD,OAAO,EAAE,GAAG,KAAK,CAAC,gBAAgB,CAAC,cAAc,EAAE,qCAAqC,CAAC,MAAM,CAAC,qBAAqB,IAAI,CAAC,KAAK,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,sBAAsB,CAAC,CAAC,CAAC,IAAI,CAAC,gBAAgB,IAAI;aAC9M;YACD;gBACI,MAAM,EAAE,IAAI,MAAM,CACd,4CAA4C,QAAQ,CAAC,CAAC,CAAC,yBAAyB,CAAC,CAAC,CAAC,GAAG,6BAA6B,QAAQ,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,EAAE,iBAAiB,EAC/J,GAAG,CACN;gBACD,OAAO,EAAE,sBAAsB,kBAAkB,iBAAiB;aACrE;YACD;gBACI,MAAM,EAAE,oFAAoF;gBAC5F,OAAO,EAAE,4FACL,QAAQ;oBACJ,CAAC,CAAC,WAAW,IAAI,IAAI,CAAC,oBAAoB;wBACtC,CAAC,CAAC,GAAG,iBAAiB,KAAK,iBAAiB,GAAG,SAAS,CAAC,iBAAiB,EAAE;wBAC5E,CAAC,CAAC,mBAAmB;oBACzB,CAAC,CAAC,WAAW,IAAI,IAAI,CAAC,oBAAoB;wBACxC,CAAC,CAAC,iBAAiB;wBACnB,CAAC,CAAC,aACZ,GAAG;aACN;YACD;gBACI,MAAM,EAAE,yDAAyD;gBACjE,OAAO,EAAE,yDAAyD,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,cAAc,CAAC,sBAAsB,CAAC,CAAC,CAAC,IAAI,GAAG;aACvI;YACD,EAAE,MAAM,EAAE,eAAe,EAAE,OAAO,EAAE,mBAAmB,EAAE;YACzD,EAAE,MAAM,EAAE,eAAe,EAAE,OAAO,EAAE,uBAAuB,EAAE;YAC7D,EAAE,MAAM,EAAE,WAAW,EAAE,OAAO,EAAE,UAAU,GAAG,KAAK,EAAE;YACpD,EAAE,MAAM,EAAE,gCAAgC,EAAE,OAAO,EAAE,GAAG,IAAI,mBAAmB,GAAG,UAAU,EAAE;YAC9F,EAAE,MAAM,EAAE,UAAU,EAAE,OAAO,EAAE,WAAW,CAAC,sBAAsB,GAAG,MAAM,EAAE;YAC5E,EAAE,MAAM,EAAE,iBAAiB,EAAE,OAAO,EAAE,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,aAAa,CAAC,sBAAsB,CAAC,CAAC,CAAC,OAAO,OAAO,MAAM,EAAE;YACtH,oBAAoB;SACvB,CAAC;QAEF,IAAI,QAAQ,EAAE,CAAC;YACX,cAAc,CAAC,IAAI,CAAC,EAAE,MAAM,EAAE,yBAAyB,EAAE,OAAO,EAAE,EAAE,CAAC,sBAAsB,EAAE,CAAC,CAAC;YAC/F,cAAc,CAAC,IAAI,CAAC,EAAE,MAAM,EAAE,mBAAmB,EAAE,OAAO,EAAE,aAAa,CAAC,sBAAsB,GAAG,MAAM,EAAE,CAAC,CAAC;YAC7G,cAAc,CAAC,IAAI,CAAC,EAAE,MAAM,EAAE,+BAA+B,EAAE,OAAO,EAAE,aAAa,GAAG,IAAI,CAAC,0BAA0B,EAAE,CAAC,CAAC;YAC3H,cAAc,CAAC,IAAI,CAAC,EAAE,MAAM,EAAE,uEAAuE,EAAE,OAAO,EAAE,iBAAiB,EAAE,CAAC,CAAC;QACzI,CAAC;aAAM,CAAC;YACJ,cAAc,CAAC,IAAI,CAAC,EAAE,MAAM,EAAE,UAAU,EAAE,OAAO,EAAE,EAAE,CAAC,sBAAsB,EAAE,CAAC,CAAC;YAChF,cAAc,CAAC,IAAI,CAAC,EAAE,MAAM,EAAE,aAAa,EAAE,OAAO,EAAE,aAAa,CAAC,sBAAsB,GAAG,MAAM,EAAE,CAAC,CAAC;YACvG,cAAc,CAAC,IAAI,CAAC,EAAE,MAAM,EAAE,sBAAsB,EAAE,OAAO,EAAE,aAAa,GAAG,IAAI,CAAC,0BAA0B,EAAE,CAAC,CAAC;QACtH,CAAC;QAED,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,oBAAoB,CAAC,cAAc,EAAE,QAAQ,EAAE;YAC5E,cAAc,EAAE,cAAc;SACjC,CAAC,CAAC;QAEH,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,cAAc,CAAC,IAAI,CAAC,MAAM,CAAC,GAAG,UAAU,OAAO,IAAI,UAAU,UAAU,CAAC;QAEzG,OAAO,IAAI,CAAC;IAChB,CAAC;IAEkB,mBAAmB;QAClC,IAAI,UAAU,GAAG,KAAK,CAAC,mBAAmB,EAAE,GAAG,GAAG,IAAI,CAAC,iBAAiB,cAAc,IAAI,CAAC,OAAO,KAAK,CAAC;QAExG,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,cAAc,IAAI,CAAC,OAAO,KAAK,CAAC;QACvE,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,2BAA2B,IAAI,CAAC,oBAAoB,KAAK,CAAC;QACjG,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,8BAA8B,IAAI,CAAC,uBAAuB,KAAK,CAAC;QAEvG,OAAO,UAAU,CAAC;IACtB,CAAC;IAEe,SAAS;QACrB,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAE9C,mBAAmB,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC;QAC3C,mBAAmB,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC;QAC3C,mBAAmB,CAAC,oBAAoB,GAAG,IAAI,CAAC,oBAAoB,CAAC;QACrE,mBAAmB,CAAC,uBAAuB,GAAG,IAAI,CAAC,uBAAuB,CAAC;QAE3E,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEe,YAAY,CAAC,mBAAwB,EAAE,KAAY,EAAE,OAAe;QAChF,KAAK,CAAC,YAAY,CAAC,mBAAmB,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;QAExD,IAAI,CAAC,OAAO,GAAG,mBAAmB,CAAC,OAAO,CAAC;QAC3C,IAAI,CAAC,OAAO,GAAG,mBAAmB,CAAC,OAAO,CAAC;QAC3C,IAAI,CAAC,oBAAoB,GAAG,CAAC,CAAC,mBAAmB,CAAC,oBAAoB,CAAC;QACvE,IAAI,CAAC,uBAAuB,GAAG,CAAC,CAAC,mBAAmB,CAAC,uBAAuB,CAAC;IACjF,CAAC;CACJ;AA/ZU;IADN,sBAAsB,CAAC,eAAe,0CAAkC,YAAY,EAAE,EAAE,QAAQ,EAAE,IAAI,EAAE,SAAS,EAAE,EAAE,MAAM,EAAE,KAAK,EAAE,EAAE,CAAC;mDACjH;AAGhB;IADN,sBAAsB,CAAC,eAAe,0CAAkC,YAAY,EAAE,EAAE,QAAQ,EAAE,IAAI,EAAE,SAAS,EAAE,EAAE,MAAM,EAAE,KAAK,EAAE,EAAE,CAAC;mDACjH;AAGhB;IADN,sBAAsB,CAAC,wBAAwB,0CAAkC,SAAS,EAAE,EAAE,QAAQ,EAAE,IAAI,EAAE,SAAS,EAAE,EAAE,MAAM,EAAE,KAAK,EAAE,EAAE,CAAC;gEAC1G;AAG7B;IADN,sBAAsB,CAAC,mBAAmB,0CAAkC,YAAY,EAAE,EAAE,QAAQ,EAAE,IAAI,EAAE,SAAS,EAAE,EAAE,MAAM,EAAE,KAAK,EAAE,EAAE,CAAC;mEACrG;AAwZ3C,aAAa,CAAC,4BAA4B,EAAE,kBAAkB,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialConnectionPointDirection } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport type { NodeMaterial, NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport type { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\nimport type { Mesh } from \"../../../../Meshes/mesh\";\r\nimport { InputBlock } from \"../Input/inputBlock\";\r\nimport type { Effect } from \"../../../effect\";\r\nimport type { Scene } from \"../../../../scene\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport type { TextureBlock } from \"../Dual/textureBlock\";\r\nimport { NodeMaterialConnectionPointCustomObject } from \"../../nodeMaterialConnectionPointCustomObject\";\r\nimport { TBNBlock } from \"./TBNBlock\";\r\n\r\nimport { ShaderLanguage } from \"../../../../Materials/shaderLanguage\";\r\nimport { Constants } from \"../../../../Engines/constants\";\r\n\r\n/**\r\n * Block used to perturb normals based on a normal map\r\n */\r\nexport class PerturbNormalBlock extends NodeMaterialBlock {\r\n private _tangentSpaceParameterName = \"\";\r\n private _tangentCorrectionFactorName = \"\";\r\n private _worldMatrixName = \"\";\r\n\r\n /** Gets or sets a boolean indicating that normal should be inverted on X axis */\r\n @editableInPropertyPage(\"Invert X axis\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { embedded: true, notifiers: { update: false } })\r\n public invertX = false;\r\n /** Gets or sets a boolean indicating that normal should be inverted on Y axis */\r\n @editableInPropertyPage(\"Invert Y axis\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { embedded: true, notifiers: { update: false } })\r\n public invertY = false;\r\n /** Gets or sets a boolean indicating that parallax occlusion should be enabled */\r\n @editableInPropertyPage(\"Use parallax occlusion\", PropertyTypeForEdition.Boolean, undefined, { embedded: true, notifiers: { update: false } })\r\n public useParallaxOcclusion = false;\r\n /** Gets or sets a boolean indicating that sampling mode is in Object space */\r\n @editableInPropertyPage(\"Object Space Mode\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { embedded: true, notifiers: { update: false } })\r\n public useObjectSpaceNormalMap = false;\r\n\r\n /**\r\n * Create a new PerturbNormalBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment);\r\n\r\n this._isUnique = true;\r\n\r\n // Vertex\r\n this.registerInput(\"worldPosition\", NodeMaterialBlockConnectionPointTypes.Vector4, false);\r\n this.registerInput(\"worldNormal\", NodeMaterialBlockConnectionPointTypes.Vector4, false);\r\n this.registerInput(\"worldTangent\", NodeMaterialBlockConnectionPointTypes.Vector4, true);\r\n this.registerInput(\"uv\", NodeMaterialBlockConnectionPointTypes.Vector2, false);\r\n this.registerInput(\"normalMapColor\", NodeMaterialBlockConnectionPointTypes.Color3, false);\r\n this.registerInput(\"strength\", NodeMaterialBlockConnectionPointTypes.Float, false);\r\n this.registerInput(\"viewDirection\", NodeMaterialBlockConnectionPointTypes.Vector3, true);\r\n this.registerInput(\"parallaxScale\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\"parallaxHeight\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\r\n \"TBN\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n true,\r\n NodeMaterialBlockTargets.VertexAndFragment,\r\n new NodeMaterialConnectionPointCustomObject(\"TBN\", this, NodeMaterialConnectionPointDirection.Input, TBNBlock, \"TBNBlock\")\r\n );\r\n this.registerInput(\"world\", NodeMaterialBlockConnectionPointTypes.Matrix, true);\r\n\r\n // Fragment\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.registerOutput(\"uvOffset\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"PerturbNormalBlock\";\r\n }\r\n\r\n /**\r\n * Gets the world position input component\r\n */\r\n public get worldPosition(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the world normal input component\r\n */\r\n public get worldNormal(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the world tangent input component\r\n */\r\n public get worldTangent(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the uv input component\r\n */\r\n public get uv(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the normal map color input component\r\n */\r\n public get normalMapColor(): NodeMaterialConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the strength input component\r\n */\r\n public get strength(): NodeMaterialConnectionPoint {\r\n return this._inputs[5];\r\n }\r\n\r\n /**\r\n * Gets the view direction input component\r\n */\r\n public get viewDirection(): NodeMaterialConnectionPoint {\r\n return this._inputs[6];\r\n }\r\n\r\n /**\r\n * Gets the parallax scale input component\r\n */\r\n public get parallaxScale(): NodeMaterialConnectionPoint {\r\n return this._inputs[7];\r\n }\r\n\r\n /**\r\n * Gets the parallax height input component\r\n */\r\n public get parallaxHeight(): NodeMaterialConnectionPoint {\r\n return this._inputs[8];\r\n }\r\n\r\n /**\r\n * Gets the TBN input component\r\n */\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n public get TBN(): NodeMaterialConnectionPoint {\r\n return this._inputs[9];\r\n }\r\n\r\n /**\r\n * Gets the World input component\r\n */\r\n public get world(): NodeMaterialConnectionPoint {\r\n return this._inputs[10];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the uv offset output component\r\n */\r\n public get uvOffset(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n public override initialize(state: NodeMaterialBuildState) {\r\n this._initShaderSourceAsync(state.shaderLanguage);\r\n }\r\n\r\n private async _initShaderSourceAsync(shaderLanguage: ShaderLanguage) {\r\n this._codeIsReady = false;\r\n\r\n if (shaderLanguage === ShaderLanguage.WGSL) {\r\n await Promise.all([\r\n import(\"../../../../ShadersWGSL/ShadersInclude/bumpFragment\"),\r\n import(\"../../../../ShadersWGSL/ShadersInclude/bumpFragmentMainFunctions\"),\r\n import(\"../../../../ShadersWGSL/ShadersInclude/bumpFragmentFunctions\"),\r\n ]);\r\n } else {\r\n await Promise.all([\r\n import(\"../../../../Shaders/ShadersInclude/bumpFragment\"),\r\n import(\"../../../../Shaders/ShadersInclude/bumpFragmentMainFunctions\"),\r\n import(\"../../../../Shaders/ShadersInclude/bumpFragmentFunctions\"),\r\n ]);\r\n }\r\n\r\n this._codeIsReady = true;\r\n this.onCodeIsReadyObservable.notifyObservers(this);\r\n }\r\n\r\n public override prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n const normalSamplerName = (this.normalMapColor.connectedPoint!._ownerBlock as TextureBlock).samplerName;\r\n const useParallax = this.viewDirection.isConnected && ((this.useParallaxOcclusion && normalSamplerName) || (!this.useParallaxOcclusion && this.parallaxHeight.isConnected));\r\n\r\n defines.setValue(\"BUMP\", true);\r\n defines.setValue(\"PARALLAX\", useParallax, true);\r\n defines.setValue(\"PARALLAX_RHS\", nodeMaterial.getScene().useRightHandedSystem, true);\r\n defines.setValue(\"PARALLAXOCCLUSION\", this.useParallaxOcclusion, true);\r\n defines.setValue(\"OBJECTSPACE_NORMALMAP\", this.useObjectSpaceNormalMap, true);\r\n }\r\n\r\n public override bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh) {\r\n if (nodeMaterial.getScene()._mirroredCameraPosition) {\r\n effect.setFloat2(this._tangentSpaceParameterName, this.invertX ? 1.0 : -1.0, this.invertY ? 1.0 : -1.0);\r\n } else {\r\n effect.setFloat2(this._tangentSpaceParameterName, this.invertX ? -1.0 : 1.0, this.invertY ? -1.0 : 1.0);\r\n }\r\n\r\n if (mesh) {\r\n effect.setFloat(this._tangentCorrectionFactorName, mesh.getWorldMatrix().determinant() < 0 ? -1 : 1);\r\n\r\n if (this.useObjectSpaceNormalMap && !this.world.isConnected) {\r\n // World default to the mesh world matrix\r\n effect.setMatrix(this._worldMatrixName, mesh.getWorldMatrix());\r\n }\r\n }\r\n }\r\n\r\n public override autoConfigure(material: NodeMaterial, additionalFilteringInfo: (node: NodeMaterialBlock) => boolean = () => true) {\r\n if (!this.uv.isConnected) {\r\n let uvInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"uv\" && additionalFilteringInfo(b));\r\n\r\n if (!uvInput) {\r\n uvInput = new InputBlock(\"uv\");\r\n uvInput.setAsAttribute();\r\n }\r\n uvInput.output.connectTo(this.uv);\r\n }\r\n\r\n if (!this.strength.isConnected) {\r\n const strengthInput = new InputBlock(\"strength\");\r\n strengthInput.value = 1.0;\r\n strengthInput.output.connectTo(this.strength);\r\n }\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const comments = `//${this.name}`;\r\n const uv = this.uv;\r\n const worldPosition = this.worldPosition;\r\n const worldNormal = this.worldNormal;\r\n const worldTangent = this.worldTangent;\r\n const isWebGPU = state.shaderLanguage === ShaderLanguage.WGSL;\r\n const mat3 = isWebGPU ? \"mat3x3f\" : \"mat3\";\r\n const fSuffix = isWebGPU ? \"f\" : \"\";\r\n const uniformPrefix = isWebGPU ? \"uniforms.\" : \"\";\r\n\r\n state.sharedData.blocksWithDefines.push(this);\r\n state.sharedData.bindableBlocks.push(this);\r\n\r\n this._tangentSpaceParameterName = state._getFreeDefineName(\"tangentSpaceParameter\");\r\n\r\n state._emitUniformFromString(this._tangentSpaceParameterName, NodeMaterialBlockConnectionPointTypes.Vector2);\r\n\r\n this._tangentCorrectionFactorName = state._getFreeDefineName(\"tangentCorrectionFactor\");\r\n\r\n state._emitUniformFromString(this._tangentCorrectionFactorName, NodeMaterialBlockConnectionPointTypes.Float);\r\n\r\n this._worldMatrixName = state._getFreeDefineName(\"perturbNormalWorldMatrix\");\r\n\r\n state._emitUniformFromString(this._worldMatrixName, NodeMaterialBlockConnectionPointTypes.Matrix);\r\n\r\n let normalSamplerName = null;\r\n if (this.normalMapColor.connectedPoint) {\r\n normalSamplerName = (this.normalMapColor.connectedPoint!._ownerBlock as TextureBlock).samplerName;\r\n }\r\n const useParallax = this.viewDirection.isConnected && ((this.useParallaxOcclusion && normalSamplerName) || (!this.useParallaxOcclusion && this.parallaxHeight.isConnected));\r\n\r\n const replaceForParallaxInfos = !this.parallaxScale.isConnectedToInputBlock\r\n ? \"0.05\"\r\n : this.parallaxScale.connectInputBlock!.isConstant\r\n ? state._emitFloat(this.parallaxScale.connectInputBlock!.value)\r\n : this.parallaxScale.associatedVariableName;\r\n\r\n const replaceForBumpInfos =\r\n this.strength.isConnectedToInputBlock && this.strength.connectInputBlock!.isConstant\r\n ? `\\n#if !defined(NORMALXYSCALE)\\n1.0/\\n#endif\\n${state._emitFloat(this.strength.connectInputBlock!.value)}`\r\n : `\\n#if !defined(NORMALXYSCALE)\\n1.0/\\n#endif\\n${this.strength.associatedVariableName}`;\r\n\r\n if (!isWebGPU) {\r\n state._emitExtension(\"derivatives\", \"#extension GL_OES_standard_derivatives : enable\");\r\n }\r\n\r\n const tangentReplaceString = { search: /defined\\(TANGENT\\)/g, replace: worldTangent.isConnected ? \"defined(TANGENT)\" : \"defined(IGNORE)\" };\r\n const tbnVarying = { search: /varying mat3 vTBN;/g, replace: \"\" };\r\n const normalMatrixReplaceString = { search: /uniform mat4 normalMatrix;/g, replace: \"\" };\r\n\r\n const TBN = this.TBN;\r\n if (TBN.isConnected) {\r\n state.compilationString += `\r\n #ifdef TBNBLOCK\r\n ${isWebGPU ? \"var\" : \"mat3\"} vTBN = ${TBN.associatedVariableName};\r\n #endif\r\n `;\r\n } else if (worldTangent.isConnected) {\r\n state.compilationString += `${state._declareLocalVar(\"tbnNormal\", NodeMaterialBlockConnectionPointTypes.Vector3)} = normalize(${worldNormal.associatedVariableName}.xyz);\\n`;\r\n state.compilationString += `${state._declareLocalVar(\"tbnTangent\", NodeMaterialBlockConnectionPointTypes.Vector3)} = normalize(${worldTangent.associatedVariableName}.xyz);\\n`;\r\n state.compilationString += `${state._declareLocalVar(\"tbnBitangent\", NodeMaterialBlockConnectionPointTypes.Vector3)} = cross(tbnNormal, tbnTangent) * ${isWebGPU ? \"uniforms.\" : \"\"}${this._tangentCorrectionFactorName};\\n`;\r\n state.compilationString += `${isWebGPU ? \"var\" : \"mat3\"} vTBN = ${mat3}(tbnTangent, tbnBitangent, tbnNormal);\\n`;\r\n }\r\n\r\n let replaceStrings = [tangentReplaceString, tbnVarying, normalMatrixReplaceString];\r\n\r\n if (isWebGPU) {\r\n replaceStrings.push({ search: /varying vTBN0: vec3f;/g, replace: \"\" });\r\n replaceStrings.push({ search: /varying vTBN1: vec3f;/g, replace: \"\" });\r\n replaceStrings.push({ search: /varying vTBN2: vec3f;/g, replace: \"\" });\r\n }\r\n\r\n state._emitFunctionFromInclude(\"bumpFragmentMainFunctions\", comments, {\r\n replaceStrings: replaceStrings,\r\n });\r\n\r\n const replaceString0 = isWebGPU\r\n ? \"fn parallaxOcclusion(vViewDirCoT: vec3f, vNormalCoT: vec3f, texCoord: vec2f, parallaxScale:f32, bump: texture_2d<f32>, bumpSampler: sampler)\"\r\n : \"#define inline\\nvec2 parallaxOcclusion(vec3 vViewDirCoT, vec3 vNormalCoT, vec2 texCoord, float parallaxScale, sampler2D bumpSampler)\";\r\n\r\n const searchExp0 = isWebGPU\r\n ? /fn parallaxOcclusion\\(vViewDirCoT: vec3f,vNormalCoT: vec3f,texCoord: vec2f,parallaxScale: f32\\)/g\r\n : /vec2 parallaxOcclusion\\(vec3 vViewDirCoT,vec3 vNormalCoT,vec2 texCoord,float parallaxScale\\)/g;\r\n\r\n const replaceString1 = isWebGPU\r\n ? \"fn parallaxOffset(viewDir: vec3f, heightScale: f32, height_: f32)\"\r\n : \"vec2 parallaxOffset(vec3 viewDir, float heightScale, float height_)\";\r\n\r\n const searchExp1 = isWebGPU ? /fn parallaxOffset\\(viewDir: vec3f,heightScale: f32\\)/g : /vec2 parallaxOffset\\(vec3 viewDir,float heightScale\\)/g;\r\n\r\n state._emitFunctionFromInclude(\"bumpFragmentFunctions\", comments, {\r\n replaceStrings: [\r\n { search: /#include<samplerFragmentDeclaration>\\(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump,_SAMPLERNAME_,bump\\)/g, replace: \"\" },\r\n { search: /uniform sampler2D bumpSampler;/g, replace: \"\" },\r\n {\r\n search: searchExp0,\r\n replace: replaceString0,\r\n },\r\n { search: searchExp1, replace: replaceString1 },\r\n { search: /texture.+?bumpSampler,vBumpUV\\)\\.w/g, replace: \"height_\" },\r\n ],\r\n });\r\n\r\n const normalRead = isWebGPU ? `textureSample(${normalSamplerName}, ${normalSamplerName + Constants.AUTOSAMPLERSUFFIX}` : `texture2D(${normalSamplerName}`;\r\n\r\n const uvForPerturbNormal = !useParallax || !normalSamplerName ? this.normalMapColor.associatedVariableName : `${normalRead}, ${uv.associatedVariableName} + uvOffset).xyz`;\r\n\r\n const tempOutput = state._getFreeVariableName(\"tempOutput\");\r\n state.compilationString += state._declareLocalVar(tempOutput, NodeMaterialBlockConnectionPointTypes.Vector3) + ` = vec3${fSuffix}(0.);\\n`;\r\n\r\n replaceStrings = [\r\n { search: new RegExp(`texture.+?bumpSampler${isWebGPU ? \"Sampler,fragmentInputs.\" : \",\"}vBumpUV\\\\)`, \"g\"), replace: `${uvForPerturbNormal}` },\r\n {\r\n search: /#define CUSTOM_FRAGMENT_BUMP_FRAGMENT/g,\r\n replace: `${state._declareLocalVar(\"normalMatrix\", NodeMaterialBlockConnectionPointTypes.Matrix)} = toNormalMatrix(${this.world.isConnected ? this.world.associatedVariableName : this._worldMatrixName});`,\r\n },\r\n {\r\n search: new RegExp(\r\n `perturbNormal\\\\(TBN,texture.+?bumpSampler${isWebGPU ? \"Sampler,fragmentInputs.\" : \",\"}vBumpUV\\\\+uvOffset\\\\).xyz,${isWebGPU ? \"uniforms.\" : \"\"}vBumpInfos.y\\\\)`,\r\n \"g\"\r\n ),\r\n replace: `perturbNormal(TBN, ${uvForPerturbNormal}, vBumpInfos.y)`,\r\n },\r\n {\r\n search: /parallaxOcclusion\\(invTBN\\*-viewDirectionW,invTBN\\*normalW,vBumpUV,vBumpInfos.z\\)/g,\r\n replace: `parallaxOcclusion((invTBN * -viewDirectionW), (invTBN * normalW), vBumpUV, vBumpInfos.z, ${\r\n isWebGPU\r\n ? useParallax && this.useParallaxOcclusion\r\n ? `${normalSamplerName}, ${normalSamplerName + Constants.AUTOSAMPLERSUFFIX}`\r\n : \"bump, bumpSampler\"\r\n : useParallax && this.useParallaxOcclusion\r\n ? normalSamplerName\r\n : \"bumpSampler\"\r\n })`,\r\n },\r\n {\r\n search: /parallaxOffset\\(invTBN\\*viewDirectionW,vBumpInfos\\.z\\)/g,\r\n replace: `parallaxOffset(invTBN * viewDirectionW, vBumpInfos.z, ${useParallax ? this.parallaxHeight.associatedVariableName : \"0.\"})`,\r\n },\r\n { search: /vBumpInfos.y/g, replace: replaceForBumpInfos },\r\n { search: /vBumpInfos.z/g, replace: replaceForParallaxInfos },\r\n { search: /normalW=/g, replace: tempOutput + \" = \" },\r\n { search: /mat3\\(normalMatrix\\)\\*normalW/g, replace: `${mat3}(normalMatrix) * ` + tempOutput },\r\n { search: /normalW/g, replace: worldNormal.associatedVariableName + \".xyz\" },\r\n { search: /viewDirectionW/g, replace: useParallax ? this.viewDirection.associatedVariableName : `vec3${fSuffix}(0.)` },\r\n tangentReplaceString,\r\n ];\r\n\r\n if (isWebGPU) {\r\n replaceStrings.push({ search: /fragmentInputs.vBumpUV/g, replace: uv.associatedVariableName });\r\n replaceStrings.push({ search: /input.vPositionW/g, replace: worldPosition.associatedVariableName + \".xyz\" });\r\n replaceStrings.push({ search: /uniforms.vTangentSpaceParams/g, replace: uniformPrefix + this._tangentSpaceParameterName });\r\n replaceStrings.push({ search: /var TBN: mat3x3f=mat3x3<f32>\\(input.vTBN0,input.vTBN1,input.vTBN2\\);/g, replace: `var TBN = vTBN;` });\r\n } else {\r\n replaceStrings.push({ search: /vBumpUV/g, replace: uv.associatedVariableName });\r\n replaceStrings.push({ search: /vPositionW/g, replace: worldPosition.associatedVariableName + \".xyz\" });\r\n replaceStrings.push({ search: /vTangentSpaceParams/g, replace: uniformPrefix + this._tangentSpaceParameterName });\r\n }\r\n\r\n state.compilationString += state._emitCodeFromInclude(\"bumpFragment\", comments, {\r\n replaceStrings: replaceStrings,\r\n });\r\n\r\n state.compilationString += state._declareOutput(this.output) + ` = vec4${fSuffix}(${tempOutput}, 0.);\\n`;\r\n\r\n return this;\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.invertX = ${this.invertX};\\n`;\r\n\r\n codeString += `${this._codeVariableName}.invertY = ${this.invertY};\\n`;\r\n codeString += `${this._codeVariableName}.useParallaxOcclusion = ${this.useParallaxOcclusion};\\n`;\r\n codeString += `${this._codeVariableName}.useObjectSpaceNormalMap = ${this.useObjectSpaceNormalMap};\\n`;\r\n\r\n return codeString;\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.invertX = this.invertX;\r\n serializationObject.invertY = this.invertY;\r\n serializationObject.useParallaxOcclusion = this.useParallaxOcclusion;\r\n serializationObject.useObjectSpaceNormalMap = this.useObjectSpaceNormalMap;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.invertX = serializationObject.invertX;\r\n this.invertY = serializationObject.invertY;\r\n this.useParallaxOcclusion = !!serializationObject.useParallaxOcclusion;\r\n this.useObjectSpaceNormalMap = !!serializationObject.useObjectSpaceNormalMap;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.PerturbNormalBlock\", PerturbNormalBlock);\r\n"]}
1
+ {"version":3,"file":"perturbNormalBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Materials/Node/Blocks/Fragment/perturbNormalBlock.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAC5D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAE1G,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAGhF,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAI3D,OAAO,EAAE,UAAU,EAAE,MAAM,qBAAqB,CAAC;AAGjD,OAAO,EAAE,sBAAsB,EAA0B,MAAM,sCAAsC,CAAC;AAEtG,OAAO,EAAE,uCAAuC,EAAE,MAAM,+CAA+C,CAAC;AACxG,OAAO,EAAE,QAAQ,EAAE,MAAM,YAAY,CAAC;AAGtC,OAAO,EAAE,SAAS,EAAE,MAAM,+BAA+B,CAAC;AAE1D;;GAEG;AACH,MAAM,OAAO,kBAAmB,SAAQ,iBAAiB;IAkBrD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QAtB3C,+BAA0B,GAAG,EAAE,CAAC;QAChC,iCAA4B,GAAG,EAAE,CAAC;QAClC,qBAAgB,GAAG,EAAE,CAAC;QAE9B,iFAAiF;QAE1E,YAAO,GAAG,KAAK,CAAC;QACvB,iFAAiF;QAE1E,YAAO,GAAG,KAAK,CAAC;QACvB,kFAAkF;QAE3E,yBAAoB,GAAG,KAAK,CAAC;QACpC,8EAA8E;QAEvE,4BAAuB,GAAG,KAAK,CAAC;QASnC,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;QAEtB,SAAS;QACT,IAAI,CAAC,aAAa,CAAC,eAAe,EAAE,qCAAqC,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC;QAC1F,IAAI,CAAC,aAAa,CAAC,aAAa,EAAE,qCAAqC,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC;QACxF,IAAI,CAAC,aAAa,CAAC,cAAc,EAAE,qCAAqC,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC;QACxF,IAAI,CAAC,aAAa,CAAC,IAAI,EAAE,qCAAqC,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC;QAC/E,IAAI,CAAC,aAAa,CAAC,gBAAgB,EAAE,qCAAqC,CAAC,MAAM,EAAE,KAAK,CAAC,CAAC;QAC1F,IAAI,CAAC,aAAa,CAAC,UAAU,EAAE,qCAAqC,CAAC,KAAK,EAAE,KAAK,CAAC,CAAC;QACnF,IAAI,CAAC,aAAa,CAAC,eAAe,EAAE,qCAAqC,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC;QACzF,IAAI,CAAC,aAAa,CAAC,eAAe,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;QACvF,IAAI,CAAC,aAAa,CAAC,gBAAgB,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;QACxF,IAAI,CAAC,aAAa,CACd,KAAK,EACL,qCAAqC,CAAC,MAAM,EAC5C,IAAI,EACJ,wBAAwB,CAAC,iBAAiB,EAC1C,IAAI,uCAAuC,CAAC,KAAK,EAAE,IAAI,sDAA8C,QAAQ,EAAE,UAAU,CAAC,CAC7H,CAAC;QACF,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;QAEhF,WAAW;QACX,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAC7E,IAAI,CAAC,cAAc,CAAC,UAAU,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;IACnF,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,oBAAoB,CAAC;IAChC,CAAC;IAED;;OAEG;IACH,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,YAAY;QACnB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,EAAE;QACT,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,cAAc;QACrB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,cAAc;QACrB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,gEAAgE;IAChE,IAAW,GAAG;QACV,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,OAAO,CAAC,EAAE,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAEe,UAAU,CAAC,KAA6B;QACpD,IAAI,CAAC,sBAAsB,CAAC,KAAK,CAAC,cAAc,CAAC,CAAC;IACtD,CAAC;IAEO,KAAK,CAAC,sBAAsB,CAAC,cAA8B;QAC/D,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC;QAE1B,IAAI,cAAc,gCAAwB,EAAE,CAAC;YACzC,MAAM,OAAO,CAAC,GAAG,CAAC;gBACd,MAAM,CAAC,qDAAqD,CAAC;gBAC7D,MAAM,CAAC,kEAAkE,CAAC;gBAC1E,MAAM,CAAC,8DAA8D,CAAC;aACzE,CAAC,CAAC;QACP,CAAC;aAAM,CAAC;YACJ,MAAM,OAAO,CAAC,GAAG,CAAC;gBACd,MAAM,CAAC,iDAAiD,CAAC;gBACzD,MAAM,CAAC,8DAA8D,CAAC;gBACtE,MAAM,CAAC,0DAA0D,CAAC;aACrE,CAAC,CAAC;QACP,CAAC;QAED,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;QACzB,IAAI,CAAC,uBAAuB,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;IACvD,CAAC;IAEe,cAAc,CAAC,IAAkB,EAAE,YAA0B,EAAE,OAA4B;QACvG,MAAM,iBAAiB,GAAI,IAAI,CAAC,cAAc,CAAC,cAAe,CAAC,WAA4B,CAAC,WAAW,CAAC;QACxG,MAAM,WAAW,GAAG,IAAI,CAAC,aAAa,CAAC,WAAW,IAAI,CAAC,CAAC,IAAI,CAAC,oBAAoB,IAAI,iBAAiB,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,oBAAoB,IAAI,IAAI,CAAC,cAAc,CAAC,WAAW,CAAC,CAAC,CAAC;QAE5K,OAAO,CAAC,QAAQ,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;QAC/B,OAAO,CAAC,QAAQ,CAAC,UAAU,EAAE,WAAW,EAAE,IAAI,CAAC,CAAC;QAChD,OAAO,CAAC,QAAQ,CAAC,cAAc,EAAE,YAAY,CAAC,QAAQ,EAAE,CAAC,oBAAoB,EAAE,IAAI,CAAC,CAAC;QACrF,OAAO,CAAC,QAAQ,CAAC,mBAAmB,EAAE,IAAI,CAAC,oBAAoB,EAAE,IAAI,CAAC,CAAC;QACvE,OAAO,CAAC,QAAQ,CAAC,uBAAuB,EAAE,IAAI,CAAC,uBAAuB,EAAE,IAAI,CAAC,CAAC;IAClF,CAAC;IAEe,IAAI,CAAC,MAAc,EAAE,YAA0B,EAAE,IAAW;QACxE,IAAI,YAAY,CAAC,QAAQ,EAAE,CAAC,uBAAuB,EAAE,CAAC;YAClD,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,0BAA0B,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;QAC5G,CAAC;aAAM,CAAC;YACJ,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,0BAA0B,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;QAC5G,CAAC;QAED,IAAI,IAAI,EAAE,CAAC;YACP,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,4BAA4B,EAAE,IAAI,CAAC,cAAc,EAAE,CAAC,WAAW,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YAErG,IAAI,IAAI,CAAC,uBAAuB,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,WAAW,EAAE,CAAC;gBAC1D,yCAAyC;gBACzC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,gBAAgB,EAAE,IAAI,CAAC,cAAc,EAAE,CAAC,CAAC;YACnE,CAAC;QACL,CAAC;IACL,CAAC;IAEe,aAAa,CAAC,QAAsB,EAAE,0BAAgE,GAAG,EAAE,CAAC,IAAI;QAC5H,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC,WAAW,EAAE,CAAC;YACvB,IAAI,OAAO,GAAG,QAAQ,CAAC,wBAAwB,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,WAAW,IAAI,CAAC,CAAC,IAAI,KAAK,IAAI,IAAI,uBAAuB,CAAC,CAAC,CAAC,CAAC,CAAC;YAEvH,IAAI,CAAC,OAAO,EAAE,CAAC;gBACX,OAAO,GAAG,IAAI,UAAU,CAAC,IAAI,CAAC,CAAC;gBAC/B,OAAO,CAAC,cAAc,EAAE,CAAC;YAC7B,CAAC;YACD,OAAO,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QACtC,CAAC;QAED,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,WAAW,EAAE,CAAC;YAC7B,MAAM,aAAa,GAAG,IAAI,UAAU,CAAC,UAAU,CAAC,CAAC;YACjD,aAAa,CAAC,KAAK,GAAG,GAAG,CAAC;YAC1B,aAAa,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QAClD,CAAC;IACL,CAAC;IAEkB,WAAW,CAAC,KAA6B;QACxD,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,MAAM,QAAQ,GAAG,KAAK,IAAI,CAAC,IAAI,EAAE,CAAC;QAClC,MAAM,EAAE,GAAG,IAAI,CAAC,EAAE,CAAC;QACnB,MAAM,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;QACzC,MAAM,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC;QACrC,MAAM,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC;QACvC,MAAM,QAAQ,GAAG,KAAK,CAAC,cAAc,gCAAwB,CAAC;QAC9D,MAAM,IAAI,GAAG,QAAQ,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,MAAM,CAAC;QAC3C,MAAM,OAAO,GAAG,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC;QACpC,MAAM,aAAa,GAAG,QAAQ,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,EAAE,CAAC;QAClD,MAAM,oBAAoB,GAAG,QAAQ,CAAC,CAAC,CAAC,iBAAiB,CAAC,CAAC,CAAC,EAAE,CAAC;QAE/D,KAAK,CAAC,UAAU,CAAC,iBAAiB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAC9C,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAE3C,IAAI,CAAC,0BAA0B,GAAG,KAAK,CAAC,kBAAkB,CAAC,uBAAuB,CAAC,CAAC;QAEpF,KAAK,CAAC,sBAAsB,CAAC,IAAI,CAAC,0BAA0B,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAE7G,IAAI,CAAC,4BAA4B,GAAG,KAAK,CAAC,kBAAkB,CAAC,yBAAyB,CAAC,CAAC;QAExF,KAAK,CAAC,sBAAsB,CAAC,IAAI,CAAC,4BAA4B,EAAE,qCAAqC,CAAC,KAAK,CAAC,CAAC;QAE7G,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC,kBAAkB,CAAC,0BAA0B,CAAC,CAAC;QAE7E,KAAK,CAAC,sBAAsB,CAAC,IAAI,CAAC,gBAAgB,EAAE,qCAAqC,CAAC,MAAM,CAAC,CAAC;QAElG,IAAI,iBAAiB,GAAG,IAAI,CAAC;QAC7B,IAAI,IAAI,CAAC,cAAc,CAAC,cAAc,EAAE,CAAC;YACrC,iBAAiB,GAAI,IAAI,CAAC,cAAc,CAAC,cAAe,CAAC,WAA4B,CAAC,WAAW,CAAC;QACtG,CAAC;QACD,MAAM,WAAW,GAAG,IAAI,CAAC,aAAa,CAAC,WAAW,IAAI,CAAC,CAAC,IAAI,CAAC,oBAAoB,IAAI,iBAAiB,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,oBAAoB,IAAI,IAAI,CAAC,cAAc,CAAC,WAAW,CAAC,CAAC,CAAC;QAE5K,MAAM,uBAAuB,GAAG,CAAC,IAAI,CAAC,aAAa,CAAC,uBAAuB;YACvE,CAAC,CAAC,MAAM;YACR,CAAC,CAAC,IAAI,CAAC,aAAa,CAAC,iBAAkB,CAAC,UAAU;gBAChD,CAAC,CAAC,KAAK,CAAC,UAAU,CAAC,IAAI,CAAC,aAAa,CAAC,iBAAkB,CAAC,KAAK,CAAC;gBAC/D,CAAC,CAAC,IAAI,CAAC,aAAa,CAAC,sBAAsB,CAAC;QAElD,MAAM,mBAAmB,GACrB,IAAI,CAAC,QAAQ,CAAC,uBAAuB,IAAI,IAAI,CAAC,QAAQ,CAAC,iBAAkB,CAAC,UAAU;YAChF,CAAC,CAAC,gDAAgD,KAAK,CAAC,UAAU,CAAC,IAAI,CAAC,QAAQ,CAAC,iBAAkB,CAAC,KAAK,CAAC,EAAE;YAC5G,CAAC,CAAC,gDAAgD,IAAI,CAAC,QAAQ,CAAC,sBAAsB,EAAE,CAAC;QAEjG,IAAI,CAAC,QAAQ,EAAE,CAAC;YACZ,KAAK,CAAC,cAAc,CAAC,aAAa,EAAE,iDAAiD,CAAC,CAAC;QAC3F,CAAC;QAED,MAAM,oBAAoB,GAAG,EAAE,MAAM,EAAE,qBAAqB,EAAE,OAAO,EAAE,YAAY,CAAC,WAAW,CAAC,CAAC,CAAC,kBAAkB,CAAC,CAAC,CAAC,iBAAiB,EAAE,CAAC;QAC3I,MAAM,UAAU,GAAG,EAAE,MAAM,EAAE,qBAAqB,EAAE,OAAO,EAAE,EAAE,EAAE,CAAC;QAClE,MAAM,yBAAyB,GAAG,EAAE,MAAM,EAAE,QAAQ,CAAC,CAAC,CAAC,iCAAiC,CAAC,CAAC,CAAC,6BAA6B,EAAE,OAAO,EAAE,EAAE,EAAE,CAAC;QAExI,MAAM,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC;QACrB,IAAI,GAAG,CAAC,WAAW,EAAE,CAAC;YAClB,KAAK,CAAC,iBAAiB,IAAI;;cAEzB,QAAQ,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,MAAM,WAAW,GAAG,CAAC,sBAAsB;;aAE/D,CAAC;QACN,CAAC;aAAM,IAAI,YAAY,CAAC,WAAW,EAAE,CAAC;YAClC,KAAK,CAAC,iBAAiB,IAAI,GAAG,KAAK,CAAC,gBAAgB,CAAC,WAAW,EAAE,qCAAqC,CAAC,OAAO,CAAC,gBAAgB,WAAW,CAAC,sBAAsB,UAAU,CAAC;YAC7K,KAAK,CAAC,iBAAiB,IAAI,GAAG,KAAK,CAAC,gBAAgB,CAAC,YAAY,EAAE,qCAAqC,CAAC,OAAO,CAAC,gBAAgB,YAAY,CAAC,sBAAsB,UAAU,CAAC;YAC/K,KAAK,CAAC,iBAAiB,IAAI,GAAG,KAAK,CAAC,gBAAgB,CAAC,cAAc,EAAE,qCAAqC,CAAC,OAAO,CAAC,qCAAqC,aAAa,GAAG,IAAI,CAAC,4BAA4B,KAAK,CAAC;YAC/M,KAAK,CAAC,iBAAiB,IAAI,GAAG,QAAQ,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,MAAM,WAAW,IAAI,0CAA0C,CAAC;QACrH,CAAC;QAED,IAAI,cAAc,GAAG,CAAC,oBAAoB,EAAE,UAAU,EAAE,yBAAyB,CAAC,CAAC;QAEnF,IAAI,QAAQ,EAAE,CAAC;YACX,cAAc,CAAC,IAAI,CAAC,EAAE,MAAM,EAAE,wBAAwB,EAAE,OAAO,EAAE,EAAE,EAAE,CAAC,CAAC;YACvE,cAAc,CAAC,IAAI,CAAC,EAAE,MAAM,EAAE,wBAAwB,EAAE,OAAO,EAAE,EAAE,EAAE,CAAC,CAAC;YACvE,cAAc,CAAC,IAAI,CAAC,EAAE,MAAM,EAAE,wBAAwB,EAAE,OAAO,EAAE,EAAE,EAAE,CAAC,CAAC;QAC3E,CAAC;QAED,KAAK,CAAC,wBAAwB,CAAC,2BAA2B,EAAE,QAAQ,EAAE;YAClE,cAAc,EAAE,cAAc;SACjC,CAAC,CAAC;QAEH,MAAM,cAAc,GAAG,QAAQ;YAC3B,CAAC,CAAC,4JAA4J;YAC9J,CAAC,CAAC,sIAAsI,CAAC;QAE7I,MAAM,UAAU,GAAG,QAAQ;YACvB,CAAC,CAAC,kGAAkG;YACpG,CAAC,CAAC,+FAA+F,CAAC;QAEtG,MAAM,cAAc,GAAG,QAAQ;YAC3B,CAAC,CAAC,mEAAmE;YACrE,CAAC,CAAC,qEAAqE,CAAC;QAE5E,MAAM,UAAU,GAAG,QAAQ,CAAC,CAAC,CAAC,uDAAuD,CAAC,CAAC,CAAC,wDAAwD,CAAC;QAEjJ,KAAK,CAAC,wBAAwB,CAAC,uBAAuB,EAAE,QAAQ,EAAE;YAC9D,cAAc,EAAE;gBACZ,EAAE,MAAM,EAAE,kGAAkG,EAAE,OAAO,EAAE,EAAE,EAAE;gBAC3H,EAAE,MAAM,EAAE,iCAAiC,EAAE,OAAO,EAAE,EAAE,EAAE;gBAC1D;oBACI,MAAM,EAAE,UAAU;oBAClB,OAAO,EAAE,cAAc;iBAC1B;gBACD,EAAE,MAAM,EAAE,UAAU,EAAE,OAAO,EAAE,cAAc,EAAE;gBAC/C,EAAE,MAAM,EAAE,wCAAwC,EAAE,OAAO,EAAE,SAAS,EAAE;aAC3E;SACJ,CAAC,CAAC;QAEH,MAAM,UAAU,GAAG,QAAQ,CAAC,CAAC,CAAC,iBAAiB,iBAAiB,KAAK,iBAAiB,GAAG,SAAS,CAAC,iBAAiB,EAAE,CAAC,CAAC,CAAC,aAAa,iBAAiB,EAAE,CAAC;QAE1J,MAAM,kBAAkB,GAAG,CAAC,WAAW,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC,IAAI,CAAC,cAAc,CAAC,sBAAsB,CAAC,CAAC,CAAC,GAAG,UAAU,KAAK,EAAE,CAAC,sBAAsB,kBAAkB,CAAC;QAE3K,MAAM,UAAU,GAAG,KAAK,CAAC,oBAAoB,CAAC,YAAY,CAAC,CAAC;QAC5D,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,gBAAgB,CAAC,UAAU,EAAE,qCAAqC,CAAC,OAAO,CAAC,GAAG,UAAU,OAAO,SAAS,CAAC;QAE1I,cAAc,GAAG;YACb,EAAE,MAAM,EAAE,IAAI,MAAM,CAAC,wBAAwB,QAAQ,CAAC,CAAC,CAAC,yBAAyB,CAAC,CAAC,CAAC,GAAG,YAAY,EAAE,GAAG,CAAC,EAAE,OAAO,EAAE,GAAG,kBAAkB,EAAE,EAAE;YAC7I;gBACI,MAAM,EAAE,wCAAwC;gBAChD,OAAO,EAAE,GAAG,KAAK,CAAC,gBAAgB,CAAC,cAAc,EAAE,qCAAqC,CAAC,MAAM,CAAC,qBAAqB,IAAI,CAAC,KAAK,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,sBAAsB,CAAC,CAAC,CAAC,aAAa,GAAG,IAAI,CAAC,gBAAgB,IAAI;aAC9N;YACD;gBACI,MAAM,EAAE,IAAI,MAAM,CACd,4CAA4C,QAAQ,CAAC,CAAC,CAAC,yBAAyB,CAAC,CAAC,CAAC,GAAG,6BAA6B,aAAa,iBAAiB,EACjJ,GAAG,CACN;gBACD,OAAO,EAAE,sBAAsB,kBAAkB,KAAK,aAAa,eAAe;aACrF;YACD;gBACI,MAAM,EAAE,oHAAoH;gBAC5H,OAAO,EAAE,qEAAqE,oBAAoB,YAAY,aAAa,iBACvH,QAAQ;oBACJ,CAAC,CAAC,WAAW,IAAI,IAAI,CAAC,oBAAoB;wBACtC,CAAC,CAAC,GAAG,iBAAiB,KAAK,iBAAiB,GAAG,SAAS,CAAC,iBAAiB,EAAE;wBAC5E,CAAC,CAAC,mBAAmB;oBACzB,CAAC,CAAC,WAAW,IAAI,IAAI,CAAC,oBAAoB;wBACxC,CAAC,CAAC,iBAAiB;wBACnB,CAAC,CAAC,aACZ,GAAG;aACN;YACD;gBACI,MAAM,EAAE,yDAAyD;gBACjE,OAAO,EAAE,2CAA2C,aAAa,iBAAiB,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,cAAc,CAAC,sBAAsB,CAAC,CAAC,CAAC,IAAI,GAAG;aACvJ;YACD,EAAE,MAAM,EAAE,QAAQ,CAAC,CAAC,CAAC,wBAAwB,CAAC,CAAC,CAAC,eAAe,EAAE,OAAO,EAAE,mBAAmB,EAAE;YAC/F,EAAE,MAAM,EAAE,QAAQ,CAAC,CAAC,CAAC,wBAAwB,CAAC,CAAC,CAAC,eAAe,EAAE,OAAO,EAAE,uBAAuB,EAAE;YACnG,EAAE,MAAM,EAAE,WAAW,EAAE,OAAO,EAAE,UAAU,GAAG,KAAK,EAAE;YACpD,QAAQ;gBACJ,CAAC,CAAC;oBACI,MAAM,EAAE,uHAAuH;oBAC/H,OAAO,EAAE,GAAG,IAAI,oEAAoE,GAAG,UAAU;iBACpG;gBACH,CAAC,CAAC;oBACI,MAAM,EAAE,gCAAgC;oBACxC,OAAO,EAAE,GAAG,IAAI,mBAAmB,GAAG,UAAU;iBACnD;YACP,EAAE,MAAM,EAAE,UAAU,EAAE,OAAO,EAAE,WAAW,CAAC,sBAAsB,GAAG,MAAM,EAAE;YAC5E,EAAE,MAAM,EAAE,iBAAiB,EAAE,OAAO,EAAE,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,aAAa,CAAC,sBAAsB,CAAC,CAAC,CAAC,OAAO,OAAO,MAAM,EAAE;YACtH,oBAAoB;SACvB,CAAC;QAEF,IAAI,QAAQ,EAAE,CAAC;YACX,cAAc,CAAC,IAAI,CAAC,EAAE,MAAM,EAAE,yBAAyB,EAAE,OAAO,EAAE,EAAE,CAAC,sBAAsB,EAAE,CAAC,CAAC;YAC/F,cAAc,CAAC,IAAI,CAAC,EAAE,MAAM,EAAE,mBAAmB,EAAE,OAAO,EAAE,aAAa,CAAC,sBAAsB,GAAG,MAAM,EAAE,CAAC,CAAC;YAC7G,cAAc,CAAC,IAAI,CAAC,EAAE,MAAM,EAAE,+BAA+B,EAAE,OAAO,EAAE,aAAa,GAAG,IAAI,CAAC,0BAA0B,EAAE,CAAC,CAAC;YAC3H,cAAc,CAAC,IAAI,CAAC,EAAE,MAAM,EAAE,uEAAuE,EAAE,OAAO,EAAE,iBAAiB,EAAE,CAAC,CAAC;QACzI,CAAC;aAAM,CAAC;YACJ,cAAc,CAAC,IAAI,CAAC,EAAE,MAAM,EAAE,UAAU,EAAE,OAAO,EAAE,EAAE,CAAC,sBAAsB,EAAE,CAAC,CAAC;YAChF,cAAc,CAAC,IAAI,CAAC,EAAE,MAAM,EAAE,aAAa,EAAE,OAAO,EAAE,aAAa,CAAC,sBAAsB,GAAG,MAAM,EAAE,CAAC,CAAC;YACvG,cAAc,CAAC,IAAI,CAAC,EAAE,MAAM,EAAE,sBAAsB,EAAE,OAAO,EAAE,aAAa,GAAG,IAAI,CAAC,0BAA0B,EAAE,CAAC,CAAC;QACtH,CAAC;QAED,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,oBAAoB,CAAC,cAAc,EAAE,QAAQ,EAAE;YAC5E,cAAc,EAAE,cAAc;SACjC,CAAC,CAAC;QAEH,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,cAAc,CAAC,IAAI,CAAC,MAAM,CAAC,GAAG,UAAU,OAAO,IAAI,UAAU,UAAU,CAAC;QAEzG,OAAO,IAAI,CAAC;IAChB,CAAC;IAEkB,mBAAmB;QAClC,IAAI,UAAU,GAAG,KAAK,CAAC,mBAAmB,EAAE,GAAG,GAAG,IAAI,CAAC,iBAAiB,cAAc,IAAI,CAAC,OAAO,KAAK,CAAC;QAExG,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,cAAc,IAAI,CAAC,OAAO,KAAK,CAAC;QACvE,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,2BAA2B,IAAI,CAAC,oBAAoB,KAAK,CAAC;QACjG,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,8BAA8B,IAAI,CAAC,uBAAuB,KAAK,CAAC;QAEvG,OAAO,UAAU,CAAC;IACtB,CAAC;IAEe,SAAS;QACrB,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAE9C,mBAAmB,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC;QAC3C,mBAAmB,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC;QAC3C,mBAAmB,CAAC,oBAAoB,GAAG,IAAI,CAAC,oBAAoB,CAAC;QACrE,mBAAmB,CAAC,uBAAuB,GAAG,IAAI,CAAC,uBAAuB,CAAC;QAE3E,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEe,YAAY,CAAC,mBAAwB,EAAE,KAAY,EAAE,OAAe;QAChF,KAAK,CAAC,YAAY,CAAC,mBAAmB,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;QAExD,IAAI,CAAC,OAAO,GAAG,mBAAmB,CAAC,OAAO,CAAC;QAC3C,IAAI,CAAC,OAAO,GAAG,mBAAmB,CAAC,OAAO,CAAC;QAC3C,IAAI,CAAC,oBAAoB,GAAG,CAAC,CAAC,mBAAmB,CAAC,oBAAoB,CAAC;QACvE,IAAI,CAAC,uBAAuB,GAAG,CAAC,CAAC,mBAAmB,CAAC,uBAAuB,CAAC;IACjF,CAAC;CACJ;AAxaU;IADN,sBAAsB,CAAC,eAAe,0CAAkC,YAAY,EAAE,EAAE,QAAQ,EAAE,IAAI,EAAE,SAAS,EAAE,EAAE,MAAM,EAAE,IAAI,EAAE,EAAE,CAAC;mDAChH;AAGhB;IADN,sBAAsB,CAAC,eAAe,0CAAkC,YAAY,EAAE,EAAE,QAAQ,EAAE,IAAI,EAAE,SAAS,EAAE,EAAE,MAAM,EAAE,IAAI,EAAE,EAAE,CAAC;mDAChH;AAGhB;IADN,sBAAsB,CAAC,wBAAwB,0CAAkC,SAAS,EAAE,EAAE,QAAQ,EAAE,IAAI,EAAE,CAAC;gEAC5E;AAG7B;IADN,sBAAsB,CAAC,mBAAmB,0CAAkC,YAAY,EAAE,EAAE,QAAQ,EAAE,IAAI,EAAE,SAAS,EAAE,EAAE,MAAM,EAAE,IAAI,EAAE,EAAE,CAAC;mEACpG;AAia3C,aAAa,CAAC,4BAA4B,EAAE,kBAAkB,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialConnectionPointDirection } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport type { NodeMaterial, NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport type { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\nimport type { Mesh } from \"../../../../Meshes/mesh\";\r\nimport { InputBlock } from \"../Input/inputBlock\";\r\nimport type { Effect } from \"../../../effect\";\r\nimport type { Scene } from \"../../../../scene\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport type { TextureBlock } from \"../Dual/textureBlock\";\r\nimport { NodeMaterialConnectionPointCustomObject } from \"../../nodeMaterialConnectionPointCustomObject\";\r\nimport { TBNBlock } from \"./TBNBlock\";\r\n\r\nimport { ShaderLanguage } from \"../../../../Materials/shaderLanguage\";\r\nimport { Constants } from \"../../../../Engines/constants\";\r\n\r\n/**\r\n * Block used to perturb normals based on a normal map\r\n */\r\nexport class PerturbNormalBlock extends NodeMaterialBlock {\r\n private _tangentSpaceParameterName = \"\";\r\n private _tangentCorrectionFactorName = \"\";\r\n private _worldMatrixName = \"\";\r\n\r\n /** Gets or sets a boolean indicating that normal should be inverted on X axis */\r\n @editableInPropertyPage(\"Invert X axis\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { embedded: true, notifiers: { update: true } })\r\n public invertX = false;\r\n /** Gets or sets a boolean indicating that normal should be inverted on Y axis */\r\n @editableInPropertyPage(\"Invert Y axis\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { embedded: true, notifiers: { update: true } })\r\n public invertY = false;\r\n /** Gets or sets a boolean indicating that parallax occlusion should be enabled */\r\n @editableInPropertyPage(\"Use parallax occlusion\", PropertyTypeForEdition.Boolean, undefined, { embedded: true })\r\n public useParallaxOcclusion = false;\r\n /** Gets or sets a boolean indicating that sampling mode is in Object space */\r\n @editableInPropertyPage(\"Object Space Mode\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { embedded: true, notifiers: { update: true } })\r\n public useObjectSpaceNormalMap = false;\r\n\r\n /**\r\n * Create a new PerturbNormalBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment);\r\n\r\n this._isUnique = true;\r\n\r\n // Vertex\r\n this.registerInput(\"worldPosition\", NodeMaterialBlockConnectionPointTypes.Vector4, false);\r\n this.registerInput(\"worldNormal\", NodeMaterialBlockConnectionPointTypes.Vector4, false);\r\n this.registerInput(\"worldTangent\", NodeMaterialBlockConnectionPointTypes.Vector4, true);\r\n this.registerInput(\"uv\", NodeMaterialBlockConnectionPointTypes.Vector2, false);\r\n this.registerInput(\"normalMapColor\", NodeMaterialBlockConnectionPointTypes.Color3, false);\r\n this.registerInput(\"strength\", NodeMaterialBlockConnectionPointTypes.Float, false);\r\n this.registerInput(\"viewDirection\", NodeMaterialBlockConnectionPointTypes.Vector3, true);\r\n this.registerInput(\"parallaxScale\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\"parallaxHeight\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\r\n \"TBN\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n true,\r\n NodeMaterialBlockTargets.VertexAndFragment,\r\n new NodeMaterialConnectionPointCustomObject(\"TBN\", this, NodeMaterialConnectionPointDirection.Input, TBNBlock, \"TBNBlock\")\r\n );\r\n this.registerInput(\"world\", NodeMaterialBlockConnectionPointTypes.Matrix, true);\r\n\r\n // Fragment\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.registerOutput(\"uvOffset\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"PerturbNormalBlock\";\r\n }\r\n\r\n /**\r\n * Gets the world position input component\r\n */\r\n public get worldPosition(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the world normal input component\r\n */\r\n public get worldNormal(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the world tangent input component\r\n */\r\n public get worldTangent(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the uv input component\r\n */\r\n public get uv(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the normal map color input component\r\n */\r\n public get normalMapColor(): NodeMaterialConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the strength input component\r\n */\r\n public get strength(): NodeMaterialConnectionPoint {\r\n return this._inputs[5];\r\n }\r\n\r\n /**\r\n * Gets the view direction input component\r\n */\r\n public get viewDirection(): NodeMaterialConnectionPoint {\r\n return this._inputs[6];\r\n }\r\n\r\n /**\r\n * Gets the parallax scale input component\r\n */\r\n public get parallaxScale(): NodeMaterialConnectionPoint {\r\n return this._inputs[7];\r\n }\r\n\r\n /**\r\n * Gets the parallax height input component\r\n */\r\n public get parallaxHeight(): NodeMaterialConnectionPoint {\r\n return this._inputs[8];\r\n }\r\n\r\n /**\r\n * Gets the TBN input component\r\n */\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n public get TBN(): NodeMaterialConnectionPoint {\r\n return this._inputs[9];\r\n }\r\n\r\n /**\r\n * Gets the World input component\r\n */\r\n public get world(): NodeMaterialConnectionPoint {\r\n return this._inputs[10];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the uv offset output component\r\n */\r\n public get uvOffset(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n public override initialize(state: NodeMaterialBuildState) {\r\n this._initShaderSourceAsync(state.shaderLanguage);\r\n }\r\n\r\n private async _initShaderSourceAsync(shaderLanguage: ShaderLanguage) {\r\n this._codeIsReady = false;\r\n\r\n if (shaderLanguage === ShaderLanguage.WGSL) {\r\n await Promise.all([\r\n import(\"../../../../ShadersWGSL/ShadersInclude/bumpFragment\"),\r\n import(\"../../../../ShadersWGSL/ShadersInclude/bumpFragmentMainFunctions\"),\r\n import(\"../../../../ShadersWGSL/ShadersInclude/bumpFragmentFunctions\"),\r\n ]);\r\n } else {\r\n await Promise.all([\r\n import(\"../../../../Shaders/ShadersInclude/bumpFragment\"),\r\n import(\"../../../../Shaders/ShadersInclude/bumpFragmentMainFunctions\"),\r\n import(\"../../../../Shaders/ShadersInclude/bumpFragmentFunctions\"),\r\n ]);\r\n }\r\n\r\n this._codeIsReady = true;\r\n this.onCodeIsReadyObservable.notifyObservers(this);\r\n }\r\n\r\n public override prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n const normalSamplerName = (this.normalMapColor.connectedPoint!._ownerBlock as TextureBlock).samplerName;\r\n const useParallax = this.viewDirection.isConnected && ((this.useParallaxOcclusion && normalSamplerName) || (!this.useParallaxOcclusion && this.parallaxHeight.isConnected));\r\n\r\n defines.setValue(\"BUMP\", true);\r\n defines.setValue(\"PARALLAX\", useParallax, true);\r\n defines.setValue(\"PARALLAX_RHS\", nodeMaterial.getScene().useRightHandedSystem, true);\r\n defines.setValue(\"PARALLAXOCCLUSION\", this.useParallaxOcclusion, true);\r\n defines.setValue(\"OBJECTSPACE_NORMALMAP\", this.useObjectSpaceNormalMap, true);\r\n }\r\n\r\n public override bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh) {\r\n if (nodeMaterial.getScene()._mirroredCameraPosition) {\r\n effect.setFloat2(this._tangentSpaceParameterName, this.invertX ? 1.0 : -1.0, this.invertY ? 1.0 : -1.0);\r\n } else {\r\n effect.setFloat2(this._tangentSpaceParameterName, this.invertX ? -1.0 : 1.0, this.invertY ? -1.0 : 1.0);\r\n }\r\n\r\n if (mesh) {\r\n effect.setFloat(this._tangentCorrectionFactorName, mesh.getWorldMatrix().determinant() < 0 ? -1 : 1);\r\n\r\n if (this.useObjectSpaceNormalMap && !this.world.isConnected) {\r\n // World default to the mesh world matrix\r\n effect.setMatrix(this._worldMatrixName, mesh.getWorldMatrix());\r\n }\r\n }\r\n }\r\n\r\n public override autoConfigure(material: NodeMaterial, additionalFilteringInfo: (node: NodeMaterialBlock) => boolean = () => true) {\r\n if (!this.uv.isConnected) {\r\n let uvInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"uv\" && additionalFilteringInfo(b));\r\n\r\n if (!uvInput) {\r\n uvInput = new InputBlock(\"uv\");\r\n uvInput.setAsAttribute();\r\n }\r\n uvInput.output.connectTo(this.uv);\r\n }\r\n\r\n if (!this.strength.isConnected) {\r\n const strengthInput = new InputBlock(\"strength\");\r\n strengthInput.value = 1.0;\r\n strengthInput.output.connectTo(this.strength);\r\n }\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const comments = `//${this.name}`;\r\n const uv = this.uv;\r\n const worldPosition = this.worldPosition;\r\n const worldNormal = this.worldNormal;\r\n const worldTangent = this.worldTangent;\r\n const isWebGPU = state.shaderLanguage === ShaderLanguage.WGSL;\r\n const mat3 = isWebGPU ? \"mat3x3f\" : \"mat3\";\r\n const fSuffix = isWebGPU ? \"f\" : \"\";\r\n const uniformPrefix = isWebGPU ? \"uniforms.\" : \"\";\r\n const fragmentInputsPrefix = isWebGPU ? \"fragmentInputs.\" : \"\";\r\n\r\n state.sharedData.blocksWithDefines.push(this);\r\n state.sharedData.bindableBlocks.push(this);\r\n\r\n this._tangentSpaceParameterName = state._getFreeDefineName(\"tangentSpaceParameter\");\r\n\r\n state._emitUniformFromString(this._tangentSpaceParameterName, NodeMaterialBlockConnectionPointTypes.Vector2);\r\n\r\n this._tangentCorrectionFactorName = state._getFreeDefineName(\"tangentCorrectionFactor\");\r\n\r\n state._emitUniformFromString(this._tangentCorrectionFactorName, NodeMaterialBlockConnectionPointTypes.Float);\r\n\r\n this._worldMatrixName = state._getFreeDefineName(\"perturbNormalWorldMatrix\");\r\n\r\n state._emitUniformFromString(this._worldMatrixName, NodeMaterialBlockConnectionPointTypes.Matrix);\r\n\r\n let normalSamplerName = null;\r\n if (this.normalMapColor.connectedPoint) {\r\n normalSamplerName = (this.normalMapColor.connectedPoint!._ownerBlock as TextureBlock).samplerName;\r\n }\r\n const useParallax = this.viewDirection.isConnected && ((this.useParallaxOcclusion && normalSamplerName) || (!this.useParallaxOcclusion && this.parallaxHeight.isConnected));\r\n\r\n const replaceForParallaxInfos = !this.parallaxScale.isConnectedToInputBlock\r\n ? \"0.05\"\r\n : this.parallaxScale.connectInputBlock!.isConstant\r\n ? state._emitFloat(this.parallaxScale.connectInputBlock!.value)\r\n : this.parallaxScale.associatedVariableName;\r\n\r\n const replaceForBumpInfos =\r\n this.strength.isConnectedToInputBlock && this.strength.connectInputBlock!.isConstant\r\n ? `\\n#if !defined(NORMALXYSCALE)\\n1.0/\\n#endif\\n${state._emitFloat(this.strength.connectInputBlock!.value)}`\r\n : `\\n#if !defined(NORMALXYSCALE)\\n1.0/\\n#endif\\n${this.strength.associatedVariableName}`;\r\n\r\n if (!isWebGPU) {\r\n state._emitExtension(\"derivatives\", \"#extension GL_OES_standard_derivatives : enable\");\r\n }\r\n\r\n const tangentReplaceString = { search: /defined\\(TANGENT\\)/g, replace: worldTangent.isConnected ? \"defined(TANGENT)\" : \"defined(IGNORE)\" };\r\n const tbnVarying = { search: /varying mat3 vTBN;/g, replace: \"\" };\r\n const normalMatrixReplaceString = { search: isWebGPU ? /uniform normalMatrix: mat4x4f;/g : /uniform mat4 normalMatrix;/g, replace: \"\" };\r\n\r\n const TBN = this.TBN;\r\n if (TBN.isConnected) {\r\n state.compilationString += `\r\n #ifdef TBNBLOCK\r\n ${isWebGPU ? \"var\" : \"mat3\"} vTBN = ${TBN.associatedVariableName};\r\n #endif\r\n `;\r\n } else if (worldTangent.isConnected) {\r\n state.compilationString += `${state._declareLocalVar(\"tbnNormal\", NodeMaterialBlockConnectionPointTypes.Vector3)} = normalize(${worldNormal.associatedVariableName}.xyz);\\n`;\r\n state.compilationString += `${state._declareLocalVar(\"tbnTangent\", NodeMaterialBlockConnectionPointTypes.Vector3)} = normalize(${worldTangent.associatedVariableName}.xyz);\\n`;\r\n state.compilationString += `${state._declareLocalVar(\"tbnBitangent\", NodeMaterialBlockConnectionPointTypes.Vector3)} = cross(tbnNormal, tbnTangent) * ${uniformPrefix}${this._tangentCorrectionFactorName};\\n`;\r\n state.compilationString += `${isWebGPU ? \"var\" : \"mat3\"} vTBN = ${mat3}(tbnTangent, tbnBitangent, tbnNormal);\\n`;\r\n }\r\n\r\n let replaceStrings = [tangentReplaceString, tbnVarying, normalMatrixReplaceString];\r\n\r\n if (isWebGPU) {\r\n replaceStrings.push({ search: /varying vTBN0: vec3f;/g, replace: \"\" });\r\n replaceStrings.push({ search: /varying vTBN1: vec3f;/g, replace: \"\" });\r\n replaceStrings.push({ search: /varying vTBN2: vec3f;/g, replace: \"\" });\r\n }\r\n\r\n state._emitFunctionFromInclude(\"bumpFragmentMainFunctions\", comments, {\r\n replaceStrings: replaceStrings,\r\n });\r\n\r\n const replaceString0 = isWebGPU\r\n ? \"fn parallaxOcclusion(vViewDirCoT: vec3f, vNormalCoT: vec3f, texCoord: vec2f, parallaxScale:f32, bumpSampler: texture_2d<f32>, bumpSamplerSampler: sampler)\"\r\n : \"#define inline\\nvec2 parallaxOcclusion(vec3 vViewDirCoT, vec3 vNormalCoT, vec2 texCoord, float parallaxScale, sampler2D bumpSampler)\";\r\n\r\n const searchExp0 = isWebGPU\r\n ? /fn parallaxOcclusion\\(vViewDirCoT: vec3f,vNormalCoT: vec3f,texCoord: vec2f,parallaxScale: f32\\)/g\r\n : /vec2 parallaxOcclusion\\(vec3 vViewDirCoT,vec3 vNormalCoT,vec2 texCoord,float parallaxScale\\)/g;\r\n\r\n const replaceString1 = isWebGPU\r\n ? \"fn parallaxOffset(viewDir: vec3f, heightScale: f32, height_: f32)\"\r\n : \"vec2 parallaxOffset(vec3 viewDir, float heightScale, float height_)\";\r\n\r\n const searchExp1 = isWebGPU ? /fn parallaxOffset\\(viewDir: vec3f,heightScale: f32\\)/g : /vec2 parallaxOffset\\(vec3 viewDir,float heightScale\\)/g;\r\n\r\n state._emitFunctionFromInclude(\"bumpFragmentFunctions\", comments, {\r\n replaceStrings: [\r\n { search: /#include<samplerFragmentDeclaration>\\(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump,_SAMPLERNAME_,bump\\)/g, replace: \"\" },\r\n { search: /uniform sampler2D bumpSampler;/g, replace: \"\" },\r\n {\r\n search: searchExp0,\r\n replace: replaceString0,\r\n },\r\n { search: searchExp1, replace: replaceString1 },\r\n { search: /texture.+?bumpSampler,.*?vBumpUV\\)\\.w/g, replace: \"height_\" },\r\n ],\r\n });\r\n\r\n const normalRead = isWebGPU ? `textureSample(${normalSamplerName}, ${normalSamplerName + Constants.AUTOSAMPLERSUFFIX}` : `texture2D(${normalSamplerName}`;\r\n\r\n const uvForPerturbNormal = !useParallax || !normalSamplerName ? this.normalMapColor.associatedVariableName : `${normalRead}, ${uv.associatedVariableName} + uvOffset).xyz`;\r\n\r\n const tempOutput = state._getFreeVariableName(\"tempOutput\");\r\n state.compilationString += state._declareLocalVar(tempOutput, NodeMaterialBlockConnectionPointTypes.Vector3) + ` = vec3${fSuffix}(0.);\\n`;\r\n\r\n replaceStrings = [\r\n { search: new RegExp(`texture.+?bumpSampler${isWebGPU ? \"Sampler,fragmentInputs.\" : \",\"}vBumpUV\\\\)`, \"g\"), replace: `${uvForPerturbNormal}` },\r\n {\r\n search: /#define CUSTOM_FRAGMENT_BUMP_FRAGMENT/g,\r\n replace: `${state._declareLocalVar(\"normalMatrix\", NodeMaterialBlockConnectionPointTypes.Matrix)} = toNormalMatrix(${this.world.isConnected ? this.world.associatedVariableName : uniformPrefix + this._worldMatrixName});`,\r\n },\r\n {\r\n search: new RegExp(\r\n `perturbNormal\\\\(TBN,texture.+?bumpSampler${isWebGPU ? \"Sampler,fragmentInputs.\" : \",\"}vBumpUV\\\\+uvOffset\\\\).xyz,${uniformPrefix}vBumpInfos.y\\\\)`,\r\n \"g\"\r\n ),\r\n replace: `perturbNormal(TBN, ${uvForPerturbNormal}, ${uniformPrefix}vBumpInfos.y)`,\r\n },\r\n {\r\n search: /parallaxOcclusion\\(invTBN\\*-viewDirectionW,invTBN\\*normalW,(fragmentInputs\\.)?vBumpUV,(uniforms\\.)?vBumpInfos.z\\)/g,\r\n replace: `parallaxOcclusion((invTBN * -viewDirectionW), (invTBN * normalW), ${fragmentInputsPrefix}vBumpUV, ${uniformPrefix}vBumpInfos.z, ${\r\n isWebGPU\r\n ? useParallax && this.useParallaxOcclusion\r\n ? `${normalSamplerName}, ${normalSamplerName + Constants.AUTOSAMPLERSUFFIX}`\r\n : \"bump, bumpSampler\"\r\n : useParallax && this.useParallaxOcclusion\r\n ? normalSamplerName\r\n : \"bumpSampler\"\r\n })`,\r\n },\r\n {\r\n search: /parallaxOffset\\(invTBN\\*viewDirectionW,vBumpInfos\\.z\\)/g,\r\n replace: `parallaxOffset(invTBN * viewDirectionW, ${uniformPrefix}vBumpInfos.z, ${useParallax ? this.parallaxHeight.associatedVariableName : \"0.\"})`,\r\n },\r\n { search: isWebGPU ? /uniforms.vBumpInfos.y/g : /vBumpInfos.y/g, replace: replaceForBumpInfos },\r\n { search: isWebGPU ? /uniforms.vBumpInfos.z/g : /vBumpInfos.z/g, replace: replaceForParallaxInfos },\r\n { search: /normalW=/g, replace: tempOutput + \" = \" },\r\n isWebGPU\r\n ? {\r\n search: /mat3x3f\\(uniforms\\.normalMatrix\\[0\\].xyz,uniforms\\.normalMatrix\\[1\\]\\.xyz,uniforms\\.normalMatrix\\[2\\].xyz\\)\\*normalW/g,\r\n replace: `${mat3}(normalMatrix[0].xyz, normalMatrix[1].xyz, normalMatrix[2].xyz) * ` + tempOutput,\r\n }\r\n : {\r\n search: /mat3\\(normalMatrix\\)\\*normalW/g,\r\n replace: `${mat3}(normalMatrix) * ` + tempOutput,\r\n },\r\n { search: /normalW/g, replace: worldNormal.associatedVariableName + \".xyz\" },\r\n { search: /viewDirectionW/g, replace: useParallax ? this.viewDirection.associatedVariableName : `vec3${fSuffix}(0.)` },\r\n tangentReplaceString,\r\n ];\r\n\r\n if (isWebGPU) {\r\n replaceStrings.push({ search: /fragmentInputs.vBumpUV/g, replace: uv.associatedVariableName });\r\n replaceStrings.push({ search: /input.vPositionW/g, replace: worldPosition.associatedVariableName + \".xyz\" });\r\n replaceStrings.push({ search: /uniforms.vTangentSpaceParams/g, replace: uniformPrefix + this._tangentSpaceParameterName });\r\n replaceStrings.push({ search: /var TBN: mat3x3f=mat3x3<f32>\\(input.vTBN0,input.vTBN1,input.vTBN2\\);/g, replace: `var TBN = vTBN;` });\r\n } else {\r\n replaceStrings.push({ search: /vBumpUV/g, replace: uv.associatedVariableName });\r\n replaceStrings.push({ search: /vPositionW/g, replace: worldPosition.associatedVariableName + \".xyz\" });\r\n replaceStrings.push({ search: /vTangentSpaceParams/g, replace: uniformPrefix + this._tangentSpaceParameterName });\r\n }\r\n\r\n state.compilationString += state._emitCodeFromInclude(\"bumpFragment\", comments, {\r\n replaceStrings: replaceStrings,\r\n });\r\n\r\n state.compilationString += state._declareOutput(this.output) + ` = vec4${fSuffix}(${tempOutput}, 0.);\\n`;\r\n\r\n return this;\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.invertX = ${this.invertX};\\n`;\r\n\r\n codeString += `${this._codeVariableName}.invertY = ${this.invertY};\\n`;\r\n codeString += `${this._codeVariableName}.useParallaxOcclusion = ${this.useParallaxOcclusion};\\n`;\r\n codeString += `${this._codeVariableName}.useObjectSpaceNormalMap = ${this.useObjectSpaceNormalMap};\\n`;\r\n\r\n return codeString;\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.invertX = this.invertX;\r\n serializationObject.invertY = this.invertY;\r\n serializationObject.useParallaxOcclusion = this.useParallaxOcclusion;\r\n serializationObject.useObjectSpaceNormalMap = this.useObjectSpaceNormalMap;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.invertX = serializationObject.invertX;\r\n this.invertY = serializationObject.invertY;\r\n this.useParallaxOcclusion = !!serializationObject.useParallaxOcclusion;\r\n this.useObjectSpaceNormalMap = !!serializationObject.useObjectSpaceNormalMap;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.PerturbNormalBlock\", PerturbNormalBlock);\r\n"]}
@@ -109,6 +109,10 @@ export class ShadowMapBlock extends NodeMaterialBlock {
109
109
  search: /vertexOutputs.position/g,
110
110
  replace: "clipPos",
111
111
  },
112
+ {
113
+ search: /vertexOutputs\.vDepthMetricSM/g,
114
+ replace: "vDepthMetricSM",
115
+ },
112
116
  ],
113
117
  });
114
118
  state.compilationString += state._emitCodeFromInclude("shadowMapFragment", comments, {
@@ -117,6 +121,10 @@ export class ShadowMapBlock extends NodeMaterialBlock {
117
121
  search: /return;/g,
118
122
  replace: "",
119
123
  },
124
+ {
125
+ search: /fragmentInputs\.vDepthMetricSM/g,
126
+ replace: "vDepthMetricSM",
127
+ },
120
128
  ],
121
129
  });
122
130
  const output = isWebGPU ? "fragmentOutputs.fragDepth" : "gl_FragDepth";