@babylonjs/core 7.53.1 → 7.53.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Culling/Helper/boundingInfoHelper.d.ts +2 -2
- package/Culling/Helper/boundingInfoHelper.js +2 -2
- package/Culling/Helper/boundingInfoHelper.js.map +1 -1
- package/Engines/abstractEngine.js +2 -2
- package/Engines/abstractEngine.js.map +1 -1
- package/Materials/Textures/internalTexture.js +2 -2
- package/Materials/Textures/internalTexture.js.map +1 -1
- package/Materials/material.js +1 -1
- package/Materials/material.js.map +1 -1
- package/Meshes/subMesh.js +1 -1
- package/Meshes/subMesh.js.map +1 -1
- package/Physics/v2/characterController.d.ts +3 -2
- package/Physics/v2/characterController.js +12 -0
- package/Physics/v2/characterController.js.map +1 -1
- package/package.json +1 -1
- package/scene.d.ts +3 -0
- package/scene.js +5 -0
- package/scene.js.map +1 -1
package/scene.d.ts
CHANGED
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@@ -129,6 +129,7 @@ export declare class Scene implements IAnimatable, IClipPlanesHolder, IAssetCont
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* @returns The default material
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*/
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static DefaultMaterialFactory(scene: Scene): Material;
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+
private static readonly _OriginalDefaultMaterialFactory;
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/**
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* Factory used to create the a collision coordinator.
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* @returns The collision coordinator
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@@ -874,6 +875,8 @@ export declare class Scene implements IAnimatable, IClipPlanesHolder, IAssetCont
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/** Gets or sets the current active camera */
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get activeCamera(): Nullable<Camera>;
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set activeCamera(value: Nullable<Camera>);
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878
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+
/** @internal */
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+
get _hasDefaultMaterial(): boolean;
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private _defaultMaterial;
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/** The default material used on meshes when no material is affected */
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get defaultMaterial(): Material;
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package/scene.js
CHANGED
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@@ -524,6 +524,10 @@ export class Scene {
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this._activeCamera = value;
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this.onActiveCameraChanged.notifyObservers(this);
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}
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+
/** @internal */
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+
get _hasDefaultMaterial() {
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529
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+
return Scene.DefaultMaterialFactory !== Scene._OriginalDefaultMaterialFactory;
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530
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+
}
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/** The default material used on meshes when no material is affected */
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get defaultMaterial() {
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if (!this._defaultMaterial) {
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@@ -4942,6 +4946,7 @@ Scene.MinDeltaTime = 1.0;
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* @see https://doc.babylonjs.com/features/featuresDeepDive/animation/advanced_animations#deterministic-lockstep
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*/
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Scene.MaxDeltaTime = 1000.0;
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4949
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+
Scene._OriginalDefaultMaterialFactory = Scene.DefaultMaterialFactory;
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// Register Class Name
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RegisterClass("BABYLON.Scene", Scene);
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//# sourceMappingURL=scene.js.map
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