@babylonjs/core 7.52.2 → 7.52.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (192) hide show
  1. package/AudioV2/abstractAudio/abstractAudioBus.d.ts +11 -0
  2. package/AudioV2/abstractAudio/abstractAudioBus.js +10 -0
  3. package/AudioV2/abstractAudio/abstractAudioBus.js.map +1 -1
  4. package/AudioV2/abstractAudio/abstractSound.d.ts +10 -3
  5. package/AudioV2/abstractAudio/abstractSound.js +10 -0
  6. package/AudioV2/abstractAudio/abstractSound.js.map +1 -1
  7. package/AudioV2/abstractAudio/audioBus.d.ts +4 -4
  8. package/AudioV2/abstractAudio/audioBus.js.map +1 -1
  9. package/AudioV2/abstractAudio/mainAudioBus.d.ts +2 -2
  10. package/AudioV2/abstractAudio/mainAudioBus.js.map +1 -1
  11. package/AudioV2/abstractAudio/staticSound.d.ts +5 -5
  12. package/AudioV2/abstractAudio/staticSound.js +3 -3
  13. package/AudioV2/abstractAudio/staticSound.js.map +1 -1
  14. package/AudioV2/abstractAudio/streamingSound.d.ts +1 -1
  15. package/AudioV2/abstractAudio/streamingSound.js +1 -1
  16. package/AudioV2/abstractAudio/streamingSound.js.map +1 -1
  17. package/AudioV2/abstractAudio/subNodes/abstractAudioSubGraph.d.ts +30 -6
  18. package/AudioV2/abstractAudio/subNodes/abstractAudioSubGraph.js +44 -21
  19. package/AudioV2/abstractAudio/subNodes/abstractAudioSubGraph.js.map +1 -1
  20. package/AudioV2/abstractAudio/subNodes/audioAnalyzerSubNode.d.ts +24 -0
  21. package/AudioV2/abstractAudio/subNodes/audioAnalyzerSubNode.js +30 -0
  22. package/AudioV2/abstractAudio/subNodes/audioAnalyzerSubNode.js.map +1 -0
  23. package/AudioV2/abstractAudio/subNodes/audioSubNode.d.ts +1 -0
  24. package/AudioV2/abstractAudio/subNodes/audioSubNode.js +1 -0
  25. package/AudioV2/abstractAudio/subNodes/audioSubNode.js.map +1 -1
  26. package/AudioV2/abstractAudio/subNodes/stereoAudioSubNode.js.map +1 -1
  27. package/AudioV2/abstractAudio/subProperties/abstractAudioAnalyzer.d.ts +86 -0
  28. package/AudioV2/abstractAudio/subProperties/abstractAudioAnalyzer.js +29 -0
  29. package/AudioV2/abstractAudio/subProperties/abstractAudioAnalyzer.js.map +1 -0
  30. package/AudioV2/abstractAudio/subProperties/audioAnalyzer.d.ts +35 -0
  31. package/AudioV2/abstractAudio/subProperties/audioAnalyzer.js +96 -0
  32. package/AudioV2/abstractAudio/subProperties/audioAnalyzer.js.map +1 -0
  33. package/AudioV2/abstractAudio/subProperties/index.d.ts +1 -0
  34. package/AudioV2/abstractAudio/subProperties/index.js +1 -0
  35. package/AudioV2/abstractAudio/subProperties/index.js.map +1 -1
  36. package/AudioV2/webAudio/subNodes/webAudioAnalyzerSubNode.d.ts +37 -0
  37. package/AudioV2/webAudio/subNodes/webAudioAnalyzerSubNode.js +85 -0
  38. package/AudioV2/webAudio/subNodes/webAudioAnalyzerSubNode.js.map +1 -0
  39. package/AudioV2/webAudio/subNodes/webAudioBaseSubGraph.d.ts +5 -3
  40. package/AudioV2/webAudio/subNodes/webAudioBaseSubGraph.js +25 -2
  41. package/AudioV2/webAudio/subNodes/webAudioBaseSubGraph.js.map +1 -1
  42. package/AudioV2/webAudio/subNodes/webAudioBusAndSoundSubGraph.d.ts +2 -1
  43. package/AudioV2/webAudio/subNodes/webAudioBusAndSoundSubGraph.js +32 -17
  44. package/AudioV2/webAudio/subNodes/webAudioBusAndSoundSubGraph.js.map +1 -1
  45. package/Engines/WebGPU/webgpuTextureManager.d.ts +0 -1
  46. package/Engines/WebGPU/webgpuTextureManager.js +2 -57
  47. package/Engines/WebGPU/webgpuTextureManager.js.map +1 -1
  48. package/Engines/abstractEngine.d.ts +6 -0
  49. package/Engines/abstractEngine.js +3 -3
  50. package/Engines/abstractEngine.js.map +1 -1
  51. package/Engines/engine.common.js +4 -0
  52. package/Engines/engine.common.js.map +1 -1
  53. package/Engines/nativeEngine.d.ts +1 -0
  54. package/Engines/nativeEngine.js +3 -0
  55. package/Engines/nativeEngine.js.map +1 -1
  56. package/Engines/nullEngine.d.ts +1 -0
  57. package/Engines/nullEngine.js +1 -0
  58. package/Engines/nullEngine.js.map +1 -1
  59. package/Engines/thinEngine.d.ts +1 -0
  60. package/Engines/thinEngine.js +7 -4
  61. package/Engines/thinEngine.js.map +1 -1
  62. package/Engines/webgpuEngine.d.ts +2 -1
  63. package/Engines/webgpuEngine.js +12 -9
  64. package/Engines/webgpuEngine.js.map +1 -1
  65. package/FlowGraph/Blocks/Data/flowGraphDataSwitchBlock.d.ts +48 -0
  66. package/FlowGraph/Blocks/Data/flowGraphDataSwitchBlock.js +54 -0
  67. package/FlowGraph/Blocks/Data/flowGraphDataSwitchBlock.js.map +1 -0
  68. package/FlowGraph/Blocks/Data/index.d.ts +1 -0
  69. package/FlowGraph/Blocks/Data/index.js +1 -0
  70. package/FlowGraph/Blocks/Data/index.js.map +1 -1
  71. package/FlowGraph/Blocks/Execution/Animation/flowGraphPlayAnimationBlock.d.ts +1 -0
  72. package/FlowGraph/Blocks/Execution/Animation/flowGraphPlayAnimationBlock.js +19 -13
  73. package/FlowGraph/Blocks/Execution/Animation/flowGraphPlayAnimationBlock.js.map +1 -1
  74. package/FlowGraph/Blocks/Execution/Animation/flowGraphStopAnimationBlock.js +3 -5
  75. package/FlowGraph/Blocks/Execution/Animation/flowGraphStopAnimationBlock.js.map +1 -1
  76. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphCancelDelayBlock.js +1 -1
  77. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphCancelDelayBlock.js.map +1 -1
  78. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphSetDelayBlock.js +2 -4
  79. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphSetDelayBlock.js.map +1 -1
  80. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphThrottleBlock.js +1 -1
  81. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphThrottleBlock.js.map +1 -1
  82. package/FlowGraph/Blocks/Execution/flowGraphSetPropertyBlock.js +1 -2
  83. package/FlowGraph/Blocks/Execution/flowGraphSetPropertyBlock.js.map +1 -1
  84. package/FlowGraph/Blocks/flowGraphBlockFactory.js +2 -0
  85. package/FlowGraph/Blocks/flowGraphBlockFactory.js.map +1 -1
  86. package/FlowGraph/Blocks/flowGraphBlockNames.d.ts +2 -1
  87. package/FlowGraph/Blocks/flowGraphBlockNames.js +1 -0
  88. package/FlowGraph/Blocks/flowGraphBlockNames.js.map +1 -1
  89. package/FlowGraph/CustomTypes/flowGraphInteger.d.ts +1 -0
  90. package/FlowGraph/CustomTypes/flowGraphInteger.js +3 -0
  91. package/FlowGraph/CustomTypes/flowGraphInteger.js.map +1 -1
  92. package/FlowGraph/CustomTypes/flowGraphMatrix.d.ts +2 -0
  93. package/FlowGraph/CustomTypes/flowGraphMatrix.js +6 -0
  94. package/FlowGraph/CustomTypes/flowGraphMatrix.js.map +1 -1
  95. package/FlowGraph/flowGraphExecutionBlock.d.ts +1 -0
  96. package/FlowGraph/flowGraphExecutionBlock.js +4 -0
  97. package/FlowGraph/flowGraphExecutionBlock.js.map +1 -1
  98. package/FlowGraph/utils.d.ts +2 -1
  99. package/FlowGraph/utils.js +7 -2
  100. package/FlowGraph/utils.js.map +1 -1
  101. package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.js +2 -2
  102. package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.js.map +1 -1
  103. package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.js +2 -2
  104. package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.js.map +1 -1
  105. package/FrameGraph/Node/Blocks/PostProcesses/ssrPostProcessBlock.d.ts +126 -0
  106. package/FrameGraph/Node/Blocks/PostProcesses/ssrPostProcessBlock.js +497 -0
  107. package/FrameGraph/Node/Blocks/PostProcesses/ssrPostProcessBlock.js.map +1 -0
  108. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.d.ts +6 -0
  109. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.js +30 -4
  110. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.js.map +1 -1
  111. package/FrameGraph/Node/Blocks/index.d.ts +1 -0
  112. package/FrameGraph/Node/Blocks/index.js +1 -0
  113. package/FrameGraph/Node/Blocks/index.js.map +1 -1
  114. package/FrameGraph/Node/nodeRenderGraph.js +1 -1
  115. package/FrameGraph/Node/nodeRenderGraph.js.map +1 -1
  116. package/FrameGraph/Tasks/PostProcesses/bloomTask.d.ts +2 -3
  117. package/FrameGraph/Tasks/PostProcesses/bloomTask.js +3 -4
  118. package/FrameGraph/Tasks/PostProcesses/bloomTask.js.map +1 -1
  119. package/FrameGraph/Tasks/PostProcesses/blurTask.js +2 -2
  120. package/FrameGraph/Tasks/PostProcesses/blurTask.js.map +1 -1
  121. package/FrameGraph/Tasks/PostProcesses/depthOfFieldTask.d.ts +2 -3
  122. package/FrameGraph/Tasks/PostProcesses/depthOfFieldTask.js +4 -5
  123. package/FrameGraph/Tasks/PostProcesses/depthOfFieldTask.js.map +1 -1
  124. package/FrameGraph/Tasks/PostProcesses/postProcessTask.d.ts +6 -0
  125. package/FrameGraph/Tasks/PostProcesses/postProcessTask.js +14 -0
  126. package/FrameGraph/Tasks/PostProcesses/postProcessTask.js.map +1 -1
  127. package/FrameGraph/Tasks/PostProcesses/ssrBlurTask.d.ts +11 -0
  128. package/FrameGraph/Tasks/PostProcesses/ssrBlurTask.js +18 -0
  129. package/FrameGraph/Tasks/PostProcesses/ssrBlurTask.js.map +1 -0
  130. package/FrameGraph/Tasks/PostProcesses/ssrRenderingPipelineTask.d.ts +76 -0
  131. package/FrameGraph/Tasks/PostProcesses/ssrRenderingPipelineTask.js +170 -0
  132. package/FrameGraph/Tasks/PostProcesses/ssrRenderingPipelineTask.js.map +1 -0
  133. package/FrameGraph/Tasks/PostProcesses/ssrTask.d.ts +16 -0
  134. package/FrameGraph/Tasks/PostProcesses/ssrTask.js +45 -0
  135. package/FrameGraph/Tasks/PostProcesses/ssrTask.js.map +1 -0
  136. package/FrameGraph/Tasks/Rendering/geometryRendererTask.d.ts +10 -0
  137. package/FrameGraph/Tasks/Rendering/geometryRendererTask.js +29 -0
  138. package/FrameGraph/Tasks/Rendering/geometryRendererTask.js.map +1 -1
  139. package/FrameGraph/frameGraph.d.ts +7 -3
  140. package/FrameGraph/frameGraph.js +10 -4
  141. package/FrameGraph/frameGraph.js.map +1 -1
  142. package/FrameGraph/frameGraphTextureManager.d.ts +2 -1
  143. package/FrameGraph/frameGraphTextureManager.js +4 -3
  144. package/FrameGraph/frameGraphTextureManager.js.map +1 -1
  145. package/FrameGraph/index.d.ts +1 -0
  146. package/FrameGraph/index.js +1 -0
  147. package/FrameGraph/index.js.map +1 -1
  148. package/Materials/PBR/pbrBaseMaterial.js +1 -1
  149. package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
  150. package/Materials/effectRenderer.js +1 -1
  151. package/Materials/effectRenderer.js.map +1 -1
  152. package/Materials/material.js +5 -3
  153. package/Materials/material.js.map +1 -1
  154. package/Materials/materialHelper.geometryrendering.d.ts +7 -5
  155. package/Materials/materialHelper.geometryrendering.js +8 -3
  156. package/Materials/materialHelper.geometryrendering.js.map +1 -1
  157. package/Materials/standardMaterial.js +1 -1
  158. package/Materials/standardMaterial.js.map +1 -1
  159. package/Meshes/geometry.js +4 -0
  160. package/Meshes/geometry.js.map +1 -1
  161. package/Particles/particleSystemComponent.d.ts +2 -1
  162. package/Particles/particleSystemComponent.js +2 -2
  163. package/Particles/particleSystemComponent.js.map +1 -1
  164. package/PostProcesses/RenderPipeline/Pipelines/ssrRenderingPipeline.d.ts +23 -30
  165. package/PostProcesses/RenderPipeline/Pipelines/ssrRenderingPipeline.js +226 -411
  166. package/PostProcesses/RenderPipeline/Pipelines/ssrRenderingPipeline.js.map +1 -1
  167. package/PostProcesses/RenderPipeline/Pipelines/thinSSRRenderingPipeline.d.ts +222 -0
  168. package/PostProcesses/RenderPipeline/Pipelines/thinSSRRenderingPipeline.js +373 -0
  169. package/PostProcesses/RenderPipeline/Pipelines/thinSSRRenderingPipeline.js.map +1 -0
  170. package/PostProcesses/thinDepthOfFieldEffect.d.ts +4 -4
  171. package/PostProcesses/thinDepthOfFieldEffect.js.map +1 -1
  172. package/PostProcesses/thinSSRBlurCombinerPostProcess.d.ts +41 -0
  173. package/PostProcesses/thinSSRBlurCombinerPostProcess.js +185 -0
  174. package/PostProcesses/thinSSRBlurCombinerPostProcess.js.map +1 -0
  175. package/PostProcesses/thinSSRBlurPostProcess.d.ts +18 -0
  176. package/PostProcesses/thinSSRBlurPostProcess.js +47 -0
  177. package/PostProcesses/thinSSRBlurPostProcess.js.map +1 -0
  178. package/PostProcesses/thinSSRPostProcess.d.ts +94 -0
  179. package/PostProcesses/thinSSRPostProcess.js +416 -0
  180. package/PostProcesses/thinSSRPostProcess.js.map +1 -0
  181. package/Rendering/IBLShadows/iblShadowsRenderPipeline.d.ts +2 -0
  182. package/Rendering/IBLShadows/iblShadowsRenderPipeline.js +2 -0
  183. package/Rendering/IBLShadows/iblShadowsRenderPipeline.js.map +1 -1
  184. package/Rendering/iblCdfGenerator.js +1 -1
  185. package/Rendering/iblCdfGenerator.js.map +1 -1
  186. package/Shaders/screenSpaceReflection2BlurCombiner.fragment.js +13 -2
  187. package/Shaders/screenSpaceReflection2BlurCombiner.fragment.js.map +1 -1
  188. package/ShadersWGSL/geometry.fragment.js +1 -1
  189. package/ShadersWGSL/geometry.fragment.js.map +1 -1
  190. package/ShadersWGSL/screenSpaceReflection2BlurCombiner.fragment.js +13 -2
  191. package/ShadersWGSL/screenSpaceReflection2BlurCombiner.fragment.js.map +1 -1
  192. package/package.json +1 -1
@@ -1 +1 @@
1
- {"version":3,"file":"geometry.fragment.js","sourceRoot":"","sources":["../../../../dev/core/src/ShadersWGSL/geometry.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AACrD,OAAO,+CAA+C,CAAC;AACvD,OAAO,4CAA4C,CAAC;AACpD,OAAO,wCAAwC,CAAC;AAChD,OAAO,kCAAkC,CAAC;AAC1C,OAAO,oCAAoC,CAAC;AAC5C,OAAO,+BAA+B,CAAC;AAEvC,MAAM,IAAI,GAAG,qBAAqB,CAAC;AACnC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA0Jd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,gBAAgB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAC5C,gBAAgB;AAChB,MAAM,CAAC,MAAM,uBAAuB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\nimport \"./ShadersInclude/clipPlaneFragmentDeclaration\";\nimport \"./ShadersInclude/bumpFragmentMainFunctions\";\nimport \"./ShadersInclude/bumpFragmentFunctions\";\nimport \"./ShadersInclude/helperFunctions\";\nimport \"./ShadersInclude/clipPlaneFragment\";\nimport \"./ShadersInclude/bumpFragment\";\n\nconst name = \"geometryPixelShader\";\nconst shader = `#ifdef BUMP\nvarying vWorldView0: vec4f;varying vWorldView1: vec4f;varying vWorldView2: vec4f;varying vWorldView3: vec4f;varying vNormalW: vec3f;\n#else\nvarying vNormalV: vec3f;\n#endif\nvarying vViewPos: vec4f;\n#if defined(POSITION) || defined(BUMP)\nvarying vPositionW: vec3f;\n#endif\n#if defined(VELOCITY) || defined(VELOCITY_LINEAR)\nvarying vCurrentPosition: vec4f;varying vPreviousPosition: vec4f;\n#endif\n#ifdef NEED_UV\nvarying vUV: vec2f;\n#endif\n#ifdef BUMP\nuniform vBumpInfos: vec3f;uniform vTangentSpaceParams: vec2f;\n#endif\n#if defined(REFLECTIVITY)\n#if defined(ORMTEXTURE) || defined(SPECULARGLOSSINESSTEXTURE) || defined(REFLECTIVITYTEXTURE)\nvar reflectivitySamplerSampler: sampler;var reflectivitySampler: texture_2d<f32>;varying vReflectivityUV: vec2f;\n#endif\n#ifdef ALBEDOTEXTURE\nvarying vAlbedoUV: vec2f;var albedoSamplerSampler: sampler;var albedoSampler: texture_2d<f32>;\n#endif\n#ifdef REFLECTIVITYCOLOR\nuniform reflectivityColor: vec3f;\n#endif\n#ifdef ALBEDOCOLOR\nuniform albedoColor: vec3f;\n#endif\n#ifdef METALLIC\nuniform metallic: f32;\n#endif\n#if defined(ROUGHNESS) || defined(GLOSSINESS)\nuniform glossiness: f32;\n#endif\n#endif\n#if defined(ALPHATEST) && defined(NEED_UV)\nvar diffuseSamplerSampler: sampler;var diffuseSampler: texture_2d<f32>;\n#endif\n#include<clipPlaneFragmentDeclaration>\n#include<bumpFragmentMainFunctions>\n#include<bumpFragmentFunctions>\n#include<helperFunctions>\n@fragment\nfn main(input: FragmentInputs)->FragmentOutputs {\n#include<clipPlaneFragment>\n#ifdef ALPHATEST\nif (textureSample(diffuseSampler,diffuseSamplerSampler,input.vUV).a<0.4) {discard;}\n#endif\nvar normalOutput: vec3f;\n#ifdef BUMP\nvar normalW: vec3f=normalize(input.vNormalW);\n#include<bumpFragment>\n#ifdef NORMAL_WORLDSPACE\nnormalOutput=normalW;\n#else\nnormalOutput=normalize( vec3f(mat4x4f(input.vWorldView0,input.vWorldView0,input.vWorldView2,input.vWorldView3)* vec4f(normalW,0.0)));\n#endif\n#else\nnormalOutput=normalize(input.vNormalV);\n#endif\n#ifdef ENCODE_NORMAL\nnormalOutput=normalOutput*0.5+0.5;\n#endif\nvar fragData: array<vec4<f32>,SCENE_MRT_COUNT>;\n#ifdef DEPTH\nfragData[DEPTH_INDEX]=vec4f(input.vViewPos.z/input.vViewPos.w,0.0,0.0,1.0);\n#endif\n#ifdef NORMAL\nfragData[NORMAL_INDEX]=vec4f(normalOutput,1.0);\n#endif\n#ifdef SCREENSPACE_DEPTH\nfragData[SCREENSPACE_DEPTH_INDEX]=vec4f(fragmentInputs.position.z,0.0,0.0,1.0);\n#endif\n#ifdef POSITION\nfragData[POSITION_INDEX]= vec4f(input.vPositionW,1.0);\n#endif\n#ifdef VELOCITY\nvar a: vec2f=(input.vCurrentPosition.xy/input.vCurrentPosition.w)*0.5+0.5;var b: vec2f=(input.vPreviousPosition.xy/input.vPreviousPosition.w)*0.5+0.5;var velocity: vec2f=abs(a-b);velocity= vec2f(pow(velocity.x,1.0/3.0),pow(velocity.y,1.0/3.0))*sign(a-b)*0.5+0.5;fragData[VELOCITY_INDEX]= vec4f(velocity,0.0,1.0);\n#endif\n#ifdef VELOCITY_LINEAR\nvar velocity : vec2f=vec2f(0.5)*((input.vPreviousPosition.xy /\ninput.vPreviousPosition.w) -\n(input.vCurrentPosition.xy /\ninput.vCurrentPosition.w));fragData[VELOCITY_LINEAR_INDEX]=vec4f(velocity,0.0,1.0);\n#endif\n#ifdef REFLECTIVITY\nvar reflectivity: vec4f= vec4f(0.0,0.0,0.0,1.0);\n#ifdef METALLICWORKFLOW\nvar metal: f32=1.0;var roughness: f32=1.0;\n#ifdef ORMTEXTURE\nmetal*=textureSample(reflectivitySampler,reflectivitySamplerSampler,input.vReflectivityUV).b;roughness*=textureSample(reflectivitySampler,reflectivitySamplerSampler,input.vReflectivityUV).g;\n#endif\n#ifdef METALLIC\nmetal*=uniforms.metallic;\n#endif\n#ifdef ROUGHNESS\nroughness*=(1.0-uniforms.glossiness); \n#endif\nreflectivity=vec4f(reflectivity.rgb,reflectivity.a-roughness);var color: vec3f= vec3f(1.0);\n#ifdef ALBEDOTEXTURE\ncolor=textureSample(albedoSampler,albedoSamplerSampler,input.vAlbedoUV).rgb;\n#ifdef GAMMAALBEDO\ncolor=toLinearSpaceVec4(color);\n#endif\n#endif\n#ifdef ALBEDOCOLOR\ncolor*=uniforms.albedoColor.xyz;\n#endif\nreflectivity=vec4f(mix( vec3f(0.04),color,metal),reflectivity.a);\n#else\n#if defined(SPECULARGLOSSINESSTEXTURE) || defined(REFLECTIVITYTEXTURE)\nreflectivity=textureSample(reflectivitySampler,reflectivitySamplerSampler,input.vReflectivityUV);\n#ifdef GAMMAREFLECTIVITYTEXTURE\nreflectivity=vec4f(toLinearSpaceVec3(reflectivity.rgb),reflectivity.a);\n#endif\n#else \n#ifdef REFLECTIVITYCOLOR\nreflectivity=vec4f(toLinearSpaceVec3(uniforms.reflectivityColor.xyz),1.0);\n#endif\n#endif\n#ifdef GLOSSINESSS\nreflectivity=vec4f(reflectivity.rgb,reflectivity.a*glossiness); \n#endif\n#endif\nfragData[REFLECTIVITY_INDEX]=reflectivity;\n#endif\n#if SCENE_MRT_COUNT>0\nfragmentOutputs.fragData0=fragData[0];\n#endif\n#if SCENE_MRT_COUNT>1\nfragmentOutputs.fragData1=fragData[1];\n#endif\n#if SCENE_MRT_COUNT>2\nfragmentOutputs.fragData2=fragData[2];\n#endif\n#if SCENE_MRT_COUNT>3\nfragmentOutputs.fragData3=fragData[3];\n#endif\n#if SCENE_MRT_COUNT>4\nfragmentOutputs.fragData4=fragData[4];\n#endif\n#if SCENE_MRT_COUNT>5\nfragmentOutputs.fragData5=fragData[5];\n#endif\n#if SCENE_MRT_COUNT>6\nfragmentOutputs.fragData6=fragData[6];\n#endif\n#if SCENE_MRT_COUNT>7\nfragmentOutputs.fragData7=fragData[7];\n#endif\n}\n`;\n// Sideeffect\nShaderStore.ShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const geometryPixelShaderWGSL = { name, shader };\n"]}
1
+ {"version":3,"file":"geometry.fragment.js","sourceRoot":"","sources":["../../../../dev/core/src/ShadersWGSL/geometry.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AACrD,OAAO,+CAA+C,CAAC;AACvD,OAAO,4CAA4C,CAAC;AACpD,OAAO,wCAAwC,CAAC;AAChD,OAAO,kCAAkC,CAAC;AAC1C,OAAO,oCAAoC,CAAC;AAC5C,OAAO,+BAA+B,CAAC;AAEvC,MAAM,IAAI,GAAG,qBAAqB,CAAC;AACnC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA0Jd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,gBAAgB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAC5C,gBAAgB;AAChB,MAAM,CAAC,MAAM,uBAAuB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\nimport \"./ShadersInclude/clipPlaneFragmentDeclaration\";\nimport \"./ShadersInclude/bumpFragmentMainFunctions\";\nimport \"./ShadersInclude/bumpFragmentFunctions\";\nimport \"./ShadersInclude/helperFunctions\";\nimport \"./ShadersInclude/clipPlaneFragment\";\nimport \"./ShadersInclude/bumpFragment\";\n\nconst name = \"geometryPixelShader\";\nconst shader = `#ifdef BUMP\nvarying vWorldView0: vec4f;varying vWorldView1: vec4f;varying vWorldView2: vec4f;varying vWorldView3: vec4f;varying vNormalW: vec3f;\n#else\nvarying vNormalV: vec3f;\n#endif\nvarying vViewPos: vec4f;\n#if defined(POSITION) || defined(BUMP)\nvarying vPositionW: vec3f;\n#endif\n#if defined(VELOCITY) || defined(VELOCITY_LINEAR)\nvarying vCurrentPosition: vec4f;varying vPreviousPosition: vec4f;\n#endif\n#ifdef NEED_UV\nvarying vUV: vec2f;\n#endif\n#ifdef BUMP\nuniform vBumpInfos: vec3f;uniform vTangentSpaceParams: vec2f;\n#endif\n#if defined(REFLECTIVITY)\n#if defined(ORMTEXTURE) || defined(SPECULARGLOSSINESSTEXTURE) || defined(REFLECTIVITYTEXTURE)\nvar reflectivitySamplerSampler: sampler;var reflectivitySampler: texture_2d<f32>;varying vReflectivityUV: vec2f;\n#endif\n#ifdef ALBEDOTEXTURE\nvarying vAlbedoUV: vec2f;var albedoSamplerSampler: sampler;var albedoSampler: texture_2d<f32>;\n#endif\n#ifdef REFLECTIVITYCOLOR\nuniform reflectivityColor: vec3f;\n#endif\n#ifdef ALBEDOCOLOR\nuniform albedoColor: vec3f;\n#endif\n#ifdef METALLIC\nuniform metallic: f32;\n#endif\n#if defined(ROUGHNESS) || defined(GLOSSINESS)\nuniform glossiness: f32;\n#endif\n#endif\n#if defined(ALPHATEST) && defined(NEED_UV)\nvar diffuseSamplerSampler: sampler;var diffuseSampler: texture_2d<f32>;\n#endif\n#include<clipPlaneFragmentDeclaration>\n#include<bumpFragmentMainFunctions>\n#include<bumpFragmentFunctions>\n#include<helperFunctions>\n@fragment\nfn main(input: FragmentInputs)->FragmentOutputs {\n#include<clipPlaneFragment>\n#ifdef ALPHATEST\nif (textureSample(diffuseSampler,diffuseSamplerSampler,input.vUV).a<0.4) {discard;}\n#endif\nvar normalOutput: vec3f;\n#ifdef BUMP\nvar normalW: vec3f=normalize(input.vNormalW);\n#include<bumpFragment>\n#ifdef NORMAL_WORLDSPACE\nnormalOutput=normalW;\n#else\nnormalOutput=normalize( (mat4x4f(input.vWorldView0,input.vWorldView1,input.vWorldView2,input.vWorldView3)* vec4f(normalW,0.0)).xyz);\n#endif\n#else\nnormalOutput=normalize(input.vNormalV);\n#endif\n#ifdef ENCODE_NORMAL\nnormalOutput=normalOutput*0.5+0.5;\n#endif\nvar fragData: array<vec4<f32>,SCENE_MRT_COUNT>;\n#ifdef DEPTH\nfragData[DEPTH_INDEX]=vec4f(input.vViewPos.z/input.vViewPos.w,0.0,0.0,1.0);\n#endif\n#ifdef NORMAL\nfragData[NORMAL_INDEX]=vec4f(normalOutput,1.0);\n#endif\n#ifdef SCREENSPACE_DEPTH\nfragData[SCREENSPACE_DEPTH_INDEX]=vec4f(fragmentInputs.position.z,0.0,0.0,1.0);\n#endif\n#ifdef POSITION\nfragData[POSITION_INDEX]= vec4f(input.vPositionW,1.0);\n#endif\n#ifdef VELOCITY\nvar a: vec2f=(input.vCurrentPosition.xy/input.vCurrentPosition.w)*0.5+0.5;var b: vec2f=(input.vPreviousPosition.xy/input.vPreviousPosition.w)*0.5+0.5;var velocity: vec2f=abs(a-b);velocity= vec2f(pow(velocity.x,1.0/3.0),pow(velocity.y,1.0/3.0))*sign(a-b)*0.5+0.5;fragData[VELOCITY_INDEX]= vec4f(velocity,0.0,1.0);\n#endif\n#ifdef VELOCITY_LINEAR\nvar velocity : vec2f=vec2f(0.5)*((input.vPreviousPosition.xy /\ninput.vPreviousPosition.w) -\n(input.vCurrentPosition.xy /\ninput.vCurrentPosition.w));fragData[VELOCITY_LINEAR_INDEX]=vec4f(velocity,0.0,1.0);\n#endif\n#ifdef REFLECTIVITY\nvar reflectivity: vec4f= vec4f(0.0,0.0,0.0,1.0);\n#ifdef METALLICWORKFLOW\nvar metal: f32=1.0;var roughness: f32=1.0;\n#ifdef ORMTEXTURE\nmetal*=textureSample(reflectivitySampler,reflectivitySamplerSampler,input.vReflectivityUV).b;roughness*=textureSample(reflectivitySampler,reflectivitySamplerSampler,input.vReflectivityUV).g;\n#endif\n#ifdef METALLIC\nmetal*=uniforms.metallic;\n#endif\n#ifdef ROUGHNESS\nroughness*=(1.0-uniforms.glossiness); \n#endif\nreflectivity=vec4f(reflectivity.rgb,reflectivity.a-roughness);var color: vec3f= vec3f(1.0);\n#ifdef ALBEDOTEXTURE\ncolor=textureSample(albedoSampler,albedoSamplerSampler,input.vAlbedoUV).rgb;\n#ifdef GAMMAALBEDO\ncolor=toLinearSpaceVec4(color);\n#endif\n#endif\n#ifdef ALBEDOCOLOR\ncolor*=uniforms.albedoColor.xyz;\n#endif\nreflectivity=vec4f(mix( vec3f(0.04),color,metal),reflectivity.a);\n#else\n#if defined(SPECULARGLOSSINESSTEXTURE) || defined(REFLECTIVITYTEXTURE)\nreflectivity=textureSample(reflectivitySampler,reflectivitySamplerSampler,input.vReflectivityUV);\n#ifdef GAMMAREFLECTIVITYTEXTURE\nreflectivity=vec4f(toLinearSpaceVec3(reflectivity.rgb),reflectivity.a);\n#endif\n#else \n#ifdef REFLECTIVITYCOLOR\nreflectivity=vec4f(toLinearSpaceVec3(uniforms.reflectivityColor.xyz),1.0);\n#endif\n#endif\n#ifdef GLOSSINESSS\nreflectivity=vec4f(reflectivity.rgb,reflectivity.a*glossiness); \n#endif\n#endif\nfragData[REFLECTIVITY_INDEX]=reflectivity;\n#endif\n#if SCENE_MRT_COUNT>0\nfragmentOutputs.fragData0=fragData[0];\n#endif\n#if SCENE_MRT_COUNT>1\nfragmentOutputs.fragData1=fragData[1];\n#endif\n#if SCENE_MRT_COUNT>2\nfragmentOutputs.fragData2=fragData[2];\n#endif\n#if SCENE_MRT_COUNT>3\nfragmentOutputs.fragData3=fragData[3];\n#endif\n#if SCENE_MRT_COUNT>4\nfragmentOutputs.fragData4=fragData[4];\n#endif\n#if SCENE_MRT_COUNT>5\nfragmentOutputs.fragData5=fragData[5];\n#endif\n#if SCENE_MRT_COUNT>6\nfragmentOutputs.fragData6=fragData[6];\n#endif\n#if SCENE_MRT_COUNT>7\nfragmentOutputs.fragData7=fragData[7];\n#endif\n}\n`;\n// Sideeffect\nShaderStore.ShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const geometryPixelShaderWGSL = { name, shader };\n"]}
@@ -10,7 +10,11 @@ var mainSamplerSampler: sampler;var mainSampler: texture_2d<f32>;var reflectivit
10
10
  #ifdef SSR_BLEND_WITH_FRESNEL
11
11
  #include<pbrBRDFFunctions>
12
12
  #include<screenSpaceRayTrace>
13
- uniform projection: mat4x4f;uniform invProjectionMatrix: mat4x4f;var normalSampler: texture_2d<f32>;var depthSampler: texture_2d<f32>;
13
+ uniform projection: mat4x4f;uniform invProjectionMatrix: mat4x4f;
14
+ #ifdef SSR_NORMAL_IS_IN_WORLDSPACE
15
+ uniform view: mat4x4f;
16
+ #endif
17
+ var normalSampler: texture_2d<f32>;var depthSampler: texture_2d<f32>;
14
18
  #ifdef SSRAYTRACE_SCREENSPACE_DEPTH
15
19
  uniform nearPlaneZ: f32;uniform farPlaneZ: f32;
16
20
  #endif
@@ -28,7 +32,14 @@ if (max(reflectivity.r,max(reflectivity.g,reflectivity.b))<=uniforms.reflectivit
28
32
  color=toLinearSpaceVec4(color);
29
33
  #endif
30
34
  #ifdef SSR_BLEND_WITH_FRESNEL
31
- var texSize: vec2f= vec2f(textureDimensions(depthSampler,0));var csNormal: vec3f=textureLoad(normalSampler,vec2<i32>(input.vUV*texSize),0).xyz;var depth: f32=textureLoad(depthSampler,vec2<i32>(input.vUV*texSize),0).r;
35
+ var texSize: vec2f= vec2f(textureDimensions(depthSampler,0));var csNormal: vec3f=textureLoad(normalSampler,vec2<i32>(input.vUV*texSize),0).xyz;
36
+ #ifdef SSR_DECODE_NORMAL
37
+ csNormal=csNormal*2.0-1.0;
38
+ #endif
39
+ #ifdef SSR_NORMAL_IS_IN_WORLDSPACE
40
+ csNormal=(uniforms.view*vec4f(csNormal,0.0)).xyz;
41
+ #endif
42
+ var depth: f32=textureLoad(depthSampler,vec2<i32>(input.vUV*texSize),0).r;
32
43
  #ifdef SSRAYTRACE_SCREENSPACE_DEPTH
33
44
  depth=linearizeDepth(depth,uniforms.nearPlaneZ,uniforms.farPlaneZ);
34
45
  #endif
@@ -1 +1 @@
1
- {"version":3,"file":"screenSpaceReflection2BlurCombiner.fragment.js","sourceRoot":"","sources":["../../../../dev/core/src/ShadersWGSL/screenSpaceReflection2BlurCombiner.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AACrD,OAAO,kCAAkC,CAAC;AAC1C,OAAO,mCAAmC,CAAC;AAC3C,OAAO,sCAAsC,CAAC;AAE9C,MAAM,IAAI,GAAG,+CAA+C,CAAC;AAC7D,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAuCd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,gBAAgB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAC5C,gBAAgB;AAChB,MAAM,CAAC,MAAM,iDAAiD,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\nimport \"./ShadersInclude/helperFunctions\";\nimport \"./ShadersInclude/pbrBRDFFunctions\";\nimport \"./ShadersInclude/screenSpaceRayTrace\";\n\nconst name = \"screenSpaceReflection2BlurCombinerPixelShader\";\nconst shader = `var textureSamplerSampler: sampler;var textureSampler: texture_2d<f32>; \nvar mainSamplerSampler: sampler;var mainSampler: texture_2d<f32>;var reflectivitySamplerSampler: sampler;var reflectivitySampler: texture_2d<f32>;uniform strength: f32;uniform reflectionSpecularFalloffExponent: f32;uniform reflectivityThreshold: f32;varying vUV: vec2f;\n#include<helperFunctions>\n#ifdef SSR_BLEND_WITH_FRESNEL\n#include<pbrBRDFFunctions>\n#include<screenSpaceRayTrace>\nuniform projection: mat4x4f;uniform invProjectionMatrix: mat4x4f;var normalSampler: texture_2d<f32>;var depthSampler: texture_2d<f32>;\n#ifdef SSRAYTRACE_SCREENSPACE_DEPTH\nuniform nearPlaneZ: f32;uniform farPlaneZ: f32;\n#endif\n#endif\n@fragment\nfn main(input: FragmentInputs)->FragmentOutputs {\n#ifdef SSRAYTRACE_DEBUG\nfragmentOutputs.color=textureSample(textureSampler,textureSamplerSampler,input.vUV);\n#else\nvar SSR: vec3f=textureSample(textureSampler,textureSamplerSampler,input.vUV).rgb;var color: vec4f=textureSample(mainSampler,textureSamplerSampler,input.vUV);var reflectivity: vec4f=textureSample(reflectivitySampler,reflectivitySamplerSampler,input.vUV);\n#ifndef SSR_DISABLE_REFLECTIVITY_TEST\nif (max(reflectivity.r,max(reflectivity.g,reflectivity.b))<=uniforms.reflectivityThreshold) {fragmentOutputs.color=color;return fragmentOutputs;}\n#endif\n#ifdef SSR_INPUT_IS_GAMMA_SPACE\ncolor=toLinearSpaceVec4(color);\n#endif\n#ifdef SSR_BLEND_WITH_FRESNEL\nvar texSize: vec2f= vec2f(textureDimensions(depthSampler,0));var csNormal: vec3f=textureLoad(normalSampler,vec2<i32>(input.vUV*texSize),0).xyz;var depth: f32=textureLoad(depthSampler,vec2<i32>(input.vUV*texSize),0).r;\n#ifdef SSRAYTRACE_SCREENSPACE_DEPTH\ndepth=linearizeDepth(depth,uniforms.nearPlaneZ,uniforms.farPlaneZ);\n#endif\nvar csPosition: vec3f=computeViewPosFromUVDepth(input.vUV,depth,uniforms.projection,uniforms.invProjectionMatrix);var csViewDirection: vec3f=normalize(csPosition);var F0: vec3f=reflectivity.rgb;var fresnel: vec3f=fresnelSchlickGGXVec3(max(dot(csNormal,-csViewDirection),0.0),F0, vec3f(1.));var reflectionMultiplier: vec3f=clamp(pow(fresnel*uniforms.strength, vec3f(uniforms.reflectionSpecularFalloffExponent)),vec3f(0.0),vec3f(1.0));\n#else\nvar reflectionMultiplier: vec3f=clamp(pow(reflectivity.rgb*uniforms.strength, vec3f(uniforms.reflectionSpecularFalloffExponent)),vec3f(0.0),vec3f(1.0));\n#endif\nvar colorMultiplier: vec3f=1.0-reflectionMultiplier;var finalColor: vec3f=(color.rgb*colorMultiplier)+(SSR*reflectionMultiplier);\n#ifdef SSR_OUTPUT_IS_GAMMA_SPACE\nfinalColor=toGammaSpaceVec3(finalColor);\n#endif\nfragmentOutputs.color= vec4f(finalColor,color.a);\n#endif\n}\n`;\n// Sideeffect\nShaderStore.ShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const screenSpaceReflection2BlurCombinerPixelShaderWGSL = { name, shader };\n"]}
1
+ {"version":3,"file":"screenSpaceReflection2BlurCombiner.fragment.js","sourceRoot":"","sources":["../../../../dev/core/src/ShadersWGSL/screenSpaceReflection2BlurCombiner.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AACrD,OAAO,kCAAkC,CAAC;AAC1C,OAAO,mCAAmC,CAAC;AAC3C,OAAO,sCAAsC,CAAC;AAE9C,MAAM,IAAI,GAAG,+CAA+C,CAAC;AAC7D,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAkDd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,gBAAgB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAC5C,gBAAgB;AAChB,MAAM,CAAC,MAAM,iDAAiD,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\nimport \"./ShadersInclude/helperFunctions\";\nimport \"./ShadersInclude/pbrBRDFFunctions\";\nimport \"./ShadersInclude/screenSpaceRayTrace\";\n\nconst name = \"screenSpaceReflection2BlurCombinerPixelShader\";\nconst shader = `var textureSamplerSampler: sampler;var textureSampler: texture_2d<f32>; \nvar mainSamplerSampler: sampler;var mainSampler: texture_2d<f32>;var reflectivitySamplerSampler: sampler;var reflectivitySampler: texture_2d<f32>;uniform strength: f32;uniform reflectionSpecularFalloffExponent: f32;uniform reflectivityThreshold: f32;varying vUV: vec2f;\n#include<helperFunctions>\n#ifdef SSR_BLEND_WITH_FRESNEL\n#include<pbrBRDFFunctions>\n#include<screenSpaceRayTrace>\nuniform projection: mat4x4f;uniform invProjectionMatrix: mat4x4f;\n#ifdef SSR_NORMAL_IS_IN_WORLDSPACE\nuniform view: mat4x4f;\n#endif\nvar normalSampler: texture_2d<f32>;var depthSampler: texture_2d<f32>;\n#ifdef SSRAYTRACE_SCREENSPACE_DEPTH\nuniform nearPlaneZ: f32;uniform farPlaneZ: f32;\n#endif\n#endif\n@fragment\nfn main(input: FragmentInputs)->FragmentOutputs {\n#ifdef SSRAYTRACE_DEBUG\nfragmentOutputs.color=textureSample(textureSampler,textureSamplerSampler,input.vUV);\n#else\nvar SSR: vec3f=textureSample(textureSampler,textureSamplerSampler,input.vUV).rgb;var color: vec4f=textureSample(mainSampler,textureSamplerSampler,input.vUV);var reflectivity: vec4f=textureSample(reflectivitySampler,reflectivitySamplerSampler,input.vUV);\n#ifndef SSR_DISABLE_REFLECTIVITY_TEST\nif (max(reflectivity.r,max(reflectivity.g,reflectivity.b))<=uniforms.reflectivityThreshold) {fragmentOutputs.color=color;return fragmentOutputs;}\n#endif\n#ifdef SSR_INPUT_IS_GAMMA_SPACE\ncolor=toLinearSpaceVec4(color);\n#endif\n#ifdef SSR_BLEND_WITH_FRESNEL\nvar texSize: vec2f= vec2f(textureDimensions(depthSampler,0));var csNormal: vec3f=textureLoad(normalSampler,vec2<i32>(input.vUV*texSize),0).xyz;\n#ifdef SSR_DECODE_NORMAL\ncsNormal=csNormal*2.0-1.0;\n#endif\n#ifdef SSR_NORMAL_IS_IN_WORLDSPACE\ncsNormal=(uniforms.view*vec4f(csNormal,0.0)).xyz;\n#endif\nvar depth: f32=textureLoad(depthSampler,vec2<i32>(input.vUV*texSize),0).r;\n#ifdef SSRAYTRACE_SCREENSPACE_DEPTH\ndepth=linearizeDepth(depth,uniforms.nearPlaneZ,uniforms.farPlaneZ);\n#endif\nvar csPosition: vec3f=computeViewPosFromUVDepth(input.vUV,depth,uniforms.projection,uniforms.invProjectionMatrix);var csViewDirection: vec3f=normalize(csPosition);var F0: vec3f=reflectivity.rgb;var fresnel: vec3f=fresnelSchlickGGXVec3(max(dot(csNormal,-csViewDirection),0.0),F0, vec3f(1.));var reflectionMultiplier: vec3f=clamp(pow(fresnel*uniforms.strength, vec3f(uniforms.reflectionSpecularFalloffExponent)),vec3f(0.0),vec3f(1.0));\n#else\nvar reflectionMultiplier: vec3f=clamp(pow(reflectivity.rgb*uniforms.strength, vec3f(uniforms.reflectionSpecularFalloffExponent)),vec3f(0.0),vec3f(1.0));\n#endif\nvar colorMultiplier: vec3f=1.0-reflectionMultiplier;var finalColor: vec3f=(color.rgb*colorMultiplier)+(SSR*reflectionMultiplier);\n#ifdef SSR_OUTPUT_IS_GAMMA_SPACE\nfinalColor=toGammaSpaceVec3(finalColor);\n#endif\nfragmentOutputs.color= vec4f(finalColor,color.a);\n#endif\n}\n`;\n// Sideeffect\nShaderStore.ShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const screenSpaceReflection2BlurCombinerPixelShaderWGSL = { name, shader };\n"]}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@babylonjs/core",
3
- "version": "7.52.2",
3
+ "version": "7.52.3",
4
4
  "main": "index.js",
5
5
  "module": "index.js",
6
6
  "types": "index.d.ts",