@babylonjs/core 7.47.2 → 7.48.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Cameras/arcRotateCamera.d.ts +5 -0
- package/Cameras/arcRotateCamera.js +10 -0
- package/Cameras/arcRotateCamera.js.map +1 -1
- package/Debug/physicsViewer.d.ts +8 -3
- package/Debug/physicsViewer.js +125 -8
- package/Debug/physicsViewer.js.map +1 -1
- package/Engines/Extensions/engine.dynamicBuffer.js +4 -4
- package/Engines/Extensions/engine.dynamicBuffer.js.map +1 -1
- package/Engines/abstractEngine.js +2 -2
- package/Engines/abstractEngine.js.map +1 -1
- package/Helpers/index.d.ts +1 -0
- package/Helpers/index.js +1 -0
- package/Helpers/index.js.map +1 -1
- package/Helpers/materialConversionHelper.d.ts +13 -0
- package/Helpers/materialConversionHelper.js +32 -0
- package/Helpers/materialConversionHelper.js.map +1 -0
- package/Layers/thinEffectLayer.js +2 -2
- package/Layers/thinEffectLayer.js.map +1 -1
- package/Lights/Shadows/shadowGenerator.js +2 -2
- package/Lights/Shadows/shadowGenerator.js.map +1 -1
- package/Materials/Background/backgroundMaterial.js +1 -1
- package/Materials/Background/backgroundMaterial.js.map +1 -1
- package/Materials/Node/Blocks/Particle/particleRampGradientBlock.js +3 -2
- package/Materials/Node/Blocks/Particle/particleRampGradientBlock.js.map +1 -1
- package/Materials/Node/Blocks/debugBlock.d.ts +2 -0
- package/Materials/Node/Blocks/debugBlock.js +12 -0
- package/Materials/Node/Blocks/debugBlock.js.map +1 -1
- package/Materials/PBR/pbrBaseMaterial.d.ts +0 -5
- package/Materials/PBR/pbrBaseMaterial.js +6 -8
- package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
- package/Materials/effect.js +1 -1
- package/Materials/effect.js.map +1 -1
- package/Materials/material.d.ts +6 -5
- package/Materials/material.js +23 -8
- package/Materials/material.js.map +1 -1
- package/Materials/shaderMaterial.js +1 -1
- package/Materials/shaderMaterial.js.map +1 -1
- package/Materials/standardMaterial.js +6 -3
- package/Materials/standardMaterial.js.map +1 -1
- package/Physics/v2/ragdoll.d.ts +9 -2
- package/Physics/v2/ragdoll.js +15 -7
- package/Physics/v2/ragdoll.js.map +1 -1
- package/PostProcesses/volumetricLightScatteringPostProcess.js +2 -2
- package/PostProcesses/volumetricLightScatteringPostProcess.js.map +1 -1
- package/Rendering/depthRenderer.js +2 -2
- package/Rendering/depthRenderer.js.map +1 -1
- package/Rendering/geometryBufferRenderer.js +2 -2
- package/Rendering/geometryBufferRenderer.js.map +1 -1
- package/Rendering/outlineRenderer.js +2 -2
- package/Rendering/outlineRenderer.js.map +1 -1
- package/Rendering/renderingGroup.js +1 -1
- package/Rendering/renderingGroup.js.map +1 -1
- package/Shaders/ssaoCombine.fragment.js +1 -1
- package/Shaders/ssaoCombine.fragment.js.map +1 -1
- package/ShadersWGSL/particles.vertex.js +1 -1
- package/ShadersWGSL/particles.vertex.js.map +1 -1
- package/ShadersWGSL/ssaoCombine.fragment.js +1 -1
- package/ShadersWGSL/ssaoCombine.fragment.js.map +1 -1
- package/package.json +1 -1
package/Helpers/index.d.ts
CHANGED
package/Helpers/index.js
CHANGED
package/Helpers/index.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../dev/core/src/Helpers/index.ts"],"names":[],"mappings":"AAAA,cAAc,qBAAqB,CAAC;AACpC,cAAc,aAAa,CAAC;AAC5B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,aAAa,CAAC","sourcesContent":["export * from \"./environmentHelper\";\r\nexport * from \"./photoDome\";\r\nexport * from \"./sceneHelpers\";\r\nexport * from \"./videoDome\";\r\n"]}
|
|
1
|
+
{"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../dev/core/src/Helpers/index.ts"],"names":[],"mappings":"AAAA,cAAc,qBAAqB,CAAC;AACpC,cAAc,aAAa,CAAC;AAC5B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,aAAa,CAAC;AAC5B,cAAc,4BAA4B,CAAC","sourcesContent":["export * from \"./environmentHelper\";\r\nexport * from \"./photoDome\";\r\nexport * from \"./sceneHelpers\";\r\nexport * from \"./videoDome\";\r\nexport * from \"./materialConversionHelper\";\r\n"]}
|
|
@@ -0,0 +1,13 @@
|
|
|
1
|
+
import { Vector2 } from "../Maths/math.vector.js";
|
|
2
|
+
/**
|
|
3
|
+
* Evaluates a specified specular power value to determine the appropriate roughness value,
|
|
4
|
+
* based on a pre-defined cubic bezier curve with specular on the abscissa axis (x-axis)
|
|
5
|
+
* and roughness on the ordinant axis (y-axis)
|
|
6
|
+
* @param specularPower specular power of standard material
|
|
7
|
+
* @param p0 first control point
|
|
8
|
+
* @param p1 second control point
|
|
9
|
+
* @param p2 third control point
|
|
10
|
+
* @param p3 fourth control point
|
|
11
|
+
* @returns Number representing the roughness value
|
|
12
|
+
*/
|
|
13
|
+
export declare function SpecularPowerToRoughness(specularPower: number, p0?: Vector2, p1?: Vector2, p2?: Vector2, p3?: Vector2): number;
|
|
@@ -0,0 +1,32 @@
|
|
|
1
|
+
import { Vector2 } from "../Maths/math.vector.js";
|
|
2
|
+
/**
|
|
3
|
+
* Given the control points, solve for x based on a given t for a cubic bezier curve
|
|
4
|
+
* @param t a value between 0 and 1
|
|
5
|
+
* @param p0 first control point
|
|
6
|
+
* @param p1 second control point
|
|
7
|
+
* @param p2 third control point
|
|
8
|
+
* @param p3 fourth control point
|
|
9
|
+
* @returns number result of cubic bezier curve at the specified t
|
|
10
|
+
*/
|
|
11
|
+
function cubicBezierCurve(t, p0, p1, p2, p3) {
|
|
12
|
+
return (1 - t) * (1 - t) * (1 - t) * p0 + 3 * (1 - t) * (1 - t) * t * p1 + 3 * (1 - t) * t * t * p2 + t * t * t * p3;
|
|
13
|
+
}
|
|
14
|
+
/**
|
|
15
|
+
* Evaluates a specified specular power value to determine the appropriate roughness value,
|
|
16
|
+
* based on a pre-defined cubic bezier curve with specular on the abscissa axis (x-axis)
|
|
17
|
+
* and roughness on the ordinant axis (y-axis)
|
|
18
|
+
* @param specularPower specular power of standard material
|
|
19
|
+
* @param p0 first control point
|
|
20
|
+
* @param p1 second control point
|
|
21
|
+
* @param p2 third control point
|
|
22
|
+
* @param p3 fourth control point
|
|
23
|
+
* @returns Number representing the roughness value
|
|
24
|
+
*/
|
|
25
|
+
export function SpecularPowerToRoughness(specularPower, p0 = new Vector2(0, 1), p1 = new Vector2(0, 0.1), p2 = new Vector2(0, 0.1), p3 = new Vector2(1300, 0.1)) {
|
|
26
|
+
// Given P0.x = 0, P1.x = 0, P2.x = 0
|
|
27
|
+
// x = t * t * t * P3.x
|
|
28
|
+
// t = (x / P3.x)^(1/3)
|
|
29
|
+
const t = Math.pow(specularPower / p3.x, 0.333333);
|
|
30
|
+
return cubicBezierCurve(t, p0.y, p1.y, p2.y, p3.y);
|
|
31
|
+
}
|
|
32
|
+
//# sourceMappingURL=materialConversionHelper.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"materialConversionHelper.js","sourceRoot":"","sources":["../../../../dev/core/src/Helpers/materialConversionHelper.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,gCAA+B;AAEjD;;;;;;;;GAQG;AACH,SAAS,gBAAgB,CAAC,CAAS,EAAE,EAAU,EAAE,EAAU,EAAE,EAAU,EAAE,EAAU;IAC/E,OAAO,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC;AACzH,CAAC;AAED;;;;;;;;;;GAUG;AACH,MAAM,UAAU,wBAAwB,CAAC,aAAqB,EAAE,EAAE,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,EAAE,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,GAAG,CAAC,EAAE,EAAE,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,GAAG,CAAC,EAAE,EAAE,GAAG,IAAI,OAAO,CAAC,IAAI,EAAE,GAAG,CAAC;IACnK,qCAAqC;IACrC,yBAAyB;IACzB,yBAAyB;IACzB,MAAM,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,aAAa,GAAG,EAAE,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC;IACnD,OAAO,gBAAgB,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC;AACvD,CAAC","sourcesContent":["import { Vector2 } from \"core/Maths/math.vector\";\r\n\r\n/**\r\n * Given the control points, solve for x based on a given t for a cubic bezier curve\r\n * @param t a value between 0 and 1\r\n * @param p0 first control point\r\n * @param p1 second control point\r\n * @param p2 third control point\r\n * @param p3 fourth control point\r\n * @returns number result of cubic bezier curve at the specified t\r\n */\r\nfunction cubicBezierCurve(t: number, p0: number, p1: number, p2: number, p3: number): number {\r\n return (1 - t) * (1 - t) * (1 - t) * p0 + 3 * (1 - t) * (1 - t) * t * p1 + 3 * (1 - t) * t * t * p2 + t * t * t * p3;\r\n}\r\n\r\n/**\r\n * Evaluates a specified specular power value to determine the appropriate roughness value,\r\n * based on a pre-defined cubic bezier curve with specular on the abscissa axis (x-axis)\r\n * and roughness on the ordinant axis (y-axis)\r\n * @param specularPower specular power of standard material\r\n * @param p0 first control point\r\n * @param p1 second control point\r\n * @param p2 third control point\r\n * @param p3 fourth control point\r\n * @returns Number representing the roughness value\r\n */\r\nexport function SpecularPowerToRoughness(specularPower: number, p0 = new Vector2(0, 1), p1 = new Vector2(0, 0.1), p2 = new Vector2(0, 0.1), p3 = new Vector2(1300, 0.1)): number {\r\n // Given P0.x = 0, P1.x = 0, P2.x = 0\r\n // x = t * t * t * P3.x\r\n // t = (x / P3.x)^(1/3)\r\n const t = Math.pow(specularPower / p3.x, 0.333333);\r\n return cubicBezierCurve(t, p0.y, p1.y, p2.y, p3.y);\r\n}\r\n"]}
|
|
@@ -381,7 +381,7 @@ export class ThinEffectLayer {
|
|
|
381
381
|
let uv2 = false;
|
|
382
382
|
// Diffuse
|
|
383
383
|
if (material) {
|
|
384
|
-
const needAlphaTest = material.
|
|
384
|
+
const needAlphaTest = material.needAlphaTestingForMesh(mesh);
|
|
385
385
|
const diffuseTexture = material.getAlphaTestTexture();
|
|
386
386
|
const needAlphaBlendFromDiffuse = diffuseTexture && diffuseTexture.hasAlpha && (material.useAlphaFromDiffuseTexture || material._useAlphaFromAlbedoTexture);
|
|
387
387
|
if (diffuseTexture && (needAlphaTest || needAlphaBlendFromDiffuse)) {
|
|
@@ -690,7 +690,7 @@ export class ThinEffectLayer {
|
|
|
690
690
|
renderingMaterial.bindForSubMesh(effectiveMesh.getWorldMatrix(), effectiveMesh, subMesh);
|
|
691
691
|
}
|
|
692
692
|
if (!renderingMaterial) {
|
|
693
|
-
const needAlphaTest = material.
|
|
693
|
+
const needAlphaTest = material.needAlphaTestingForMesh(effectiveMesh);
|
|
694
694
|
const diffuseTexture = material.getAlphaTestTexture();
|
|
695
695
|
const needAlphaBlendFromDiffuse = diffuseTexture && diffuseTexture.hasAlpha && (material.useAlphaFromDiffuseTexture || material._useAlphaFromAlbedoTexture);
|
|
696
696
|
if (diffuseTexture && (needAlphaTest || needAlphaBlendFromDiffuse)) {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"thinEffectLayer.js","sourceRoot":"","sources":["../../../../dev/core/src/Layers/thinEffectLayer.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,UAAU,EAAE,MAAM,oBAAoB,CAAC;AAIhD,OAAO,EAAE,MAAM,EAAE,MAAM,qBAAqB,CAAC;AAE7C,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AACrD,OAAO,EAAE,YAAY,EAAE,MAAM,mBAAmB,CAAC;AAKjD,OAAO,EAAE,aAAa,EAAE,uCAAsC;AAG9D,OAAO,EAAE,QAAQ,EAAE,MAAM,uBAAuB,CAAC;AACjD,OAAO,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;AAGjD,OAAO,EAAE,eAAe,EAAE,MAAM,8BAA8B,CAAC;AAC/D,OAAO,EAAE,WAAW,EAAE,MAAM,0BAA0B,CAAC;AACvD,OAAO,EAAE,oBAAoB,EAAE,aAAa,EAAE,iCAAiC,EAAE,MAAM,sCAAsC,CAAC;AAC9H,OAAO,EAAE,yBAAyB,EAAE,0CAA0C,EAAE,0BAA0B,EAAE,MAAM,uCAAuC,CAAC;AAE1J,OAAO,EAAE,cAAc,EAAE,uCAAsC;AAE/D,OAAO,EAAE,MAAM,EAAE,6BAA4B;AAE7C;;;;GAIG;AACH,MAAM,OAAO,uBAAwB,SAAQ,aAAa;IAWtD,YACI,IAAY,EACZ,SAAmC,IAAI,EAChC,SAAkB,EAClB,MAAc,EACrB,OAAsC;QAEtC,KAAK,CAAC;YACF,GAAG,OAAO;YACV,IAAI;YACJ,MAAM,EAAE,MAAM,IAAI,MAAM,CAAC,iBAAkB;YAC3C,cAAc,EAAE,IAAI;YACpB,gBAAgB,EAAE,IAAI;YACtB,cAAc,EAAE,uBAAuB,CAAC,WAAW;YACnD,QAAQ,EAAE,uBAAuB,CAAC,QAAQ;SAC7C,CAAC,CAAC;QAZI,cAAS,GAAT,SAAS,CAAS;QAClB,WAAM,GAAN,MAAM,CAAQ;QAyBlB,iBAAY,GAAW,CAAC,CAAC;QAEzB,kBAAa,GAAW,CAAC,CAAC;IAfjC,CAAC;IAEkB,cAAc,CAAC,SAAkB,EAAE,IAAoB;QACtE,IAAI,SAAS,EAAE,CAAC;YACZ,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;YACzB,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,6CAA6C,CAAC,CAAC,CAAC;QACrE,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,yCAAyC,CAAC,CAAC,CAAC;QACjE,CAAC;QAED,KAAK,CAAC,cAAc,CAAC,SAAS,EAAE,IAAI,CAAC,CAAC;IAC1C,CAAC;IAMe,IAAI;QAChB,KAAK,CAAC,IAAI,EAAE,CAAC;QACb,IAAI,CAAC,YAAY,CAAC,MAAO,CAAC,SAAS,CAAC,YAAY,EAAE,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;QACzF,IAAI,CAAC,YAAY,CAAC,MAAO,CAAC,UAAU,CAAC,WAAW,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;QAClE,IAAI,CAAC,YAAY,CAAC,MAAO,CAAC,QAAQ,CAAC,WAAW,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;IACjE,CAAC;;AAhDD;;GAEG;AACoB,mCAAW,GAAG,qBAAqB,AAAxB,CAAyB;AAE3D;;GAEG;AACoB,gCAAQ,GAAG,CAAC,YAAY,EAAE,WAAW,EAAE,WAAW,CAAC,AAA3C,CAA4C;AAgF/E;;GAEG;AACH,MAAM,OAAO,eAAe;IAyCxB;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC;IAChC,CAAC;IAED,IAAW,MAAM,CAAC,MAAwB;QACtC,IAAI,CAAC,QAAQ,CAAC,MAAM,GAAG,MAAM,CAAC;IAClC,CAAC;IAED;;OAEG;IACH,IAAW,gBAAgB;QACvB,OAAO,IAAI,CAAC,QAAQ,CAAC,gBAAgB,CAAC;IAC1C,CAAC;IACD,IAAW,gBAAgB,CAAC,gBAAwB;QAChD,IAAI,CAAC,QAAQ,CAAC,gBAAgB,GAAG,gBAAgB,CAAC;IACtD,CAAC;IA+CD;;OAEG;IACH,IAAW,cAAc;QACrB,OAAO,IAAI,CAAC,eAAe,CAAC;IAChC,CAAC;IAID;;OAEG;IACH,IAAW,cAAc;QACrB,OAAO,IAAI,CAAC,eAAe,CAAC;IAChC,CAAC;IAID;;;;OAIG;IACI,uBAAuB,CAAC,IAAmC,EAAE,QAAmB;QACnF,IAAI,CAAC,eAAe,CAAC,uBAAuB,CAAC,IAAI,EAAE,QAAQ,CAAC,CAAC;QAC7D,IAAI,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,EAAE,CAAC;YACtB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE,CAAC;gBACnC,MAAM,WAAW,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;gBAC5B,IAAI,CAAC,QAAQ,EAAE,CAAC;oBACZ,OAAO,IAAI,CAAC,qBAAqB,CAAC,WAAW,CAAC,QAAQ,CAAC,CAAC;gBAC5D,CAAC;qBAAM,CAAC;oBACJ,IAAI,CAAC,qBAAqB,CAAC,WAAW,CAAC,QAAQ,CAAC,GAAG,CAAC,WAAW,EAAE,QAAQ,CAAC,CAAC;gBAC/E,CAAC;YACL,CAAC;QACL,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,QAAQ,EAAE,CAAC;gBACZ,OAAO,IAAI,CAAC,qBAAqB,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;YACrD,CAAC;iBAAM,CAAC;gBACJ,IAAI,CAAC,qBAAqB,CAAC,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,IAAI,EAAE,QAAQ,CAAC,CAAC;YACjE,CAAC;QACL,CAAC;IACL,CAAC;IAED;;;;OAIG;IACI,kBAAkB,CAAC,IAAkB;QACxC,OAAO,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC;IACrD,CAAC;IAED;;;;OAIG;IACI,kBAAkB,CAAC,IAAkB,EAAE,SAAiB;QAC3D,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,QAAQ,CAAC,GAAG,SAAS,CAAC;IACrD,CAAC;IAED;;;;;;;OAOG;IACH,YACI,IAAY,EACZ,KAAa,EACb,SAAS,GAAG,KAAK,EACjB,gBAAgB,GAAG,KAAK,EAChB,6BAAmD;QAAnD,kCAA6B,GAA7B,6BAA6B,CAAsB;QApLvD,mBAAc,GAA8C,EAAE,CAAC;QAG/D,sBAAiB,GAAG,KAAK,CAAC;QAOlC,gBAAgB;QACT,kBAAa,GAAG,IAAI,CAAC;QAC5B,gBAAgB;QACT,6BAAwB,GAAsD,EAAE,OAAO,EAAE,IAAI,EAAE,KAAK,EAAE,IAAI,MAAM,EAAE,EAAE,CAAC;QAC5H,gBAAgB;QACT,qBAAgB,GAAuC,EAAE,CAAC;QACjE,gBAAgB;QACT,mBAAc,GAAoB,EAAE,CAAC;QAa5C;;WAEG;QACI,iBAAY,GAAW,IAAI,MAAM,EAAE,CAAC;QAE3C;;WAEG;QACI,cAAS,GAAY,IAAI,CAAC;QAuBjC;;WAEG;QACI,wCAAmC,GAAG,KAAK,CAAC;QAEnD;;WAEG;QACI,wBAAmB,GAAG,IAAI,UAAU,EAAmB,CAAC;QAE/D;;WAEG;QACI,kCAA6B,GAAG,IAAI,UAAU,EAAmB,CAAC;QAEzE;;WAEG;QACI,8BAAyB,GAAG,IAAI,UAAU,EAAmB,CAAC;QAErE;;WAEG;QACI,+BAA0B,GAAG,IAAI,UAAU,EAAgB,CAAC;QAEnE;;WAEG;QACI,8BAAyB,GAAG,IAAI,UAAU,EAAgB,CAAC;QAElE;;WAEG;QACI,6BAAwB,GAAG,IAAI,UAAU,EAAmB,CAAC;QAEpE;;WAEG;QACI,2BAAsB,GAAG,IAAI,UAAU,EAAmB,CAAC;QAElE;;WAEG;QACI,0BAAqB,GAAG,IAAI,UAAU,EAAmB,CAAC;QASvD,oBAAe,+BAAuB;QASxC,0BAAqB,GAA+C,EAAE,CAAC;QA+E/E,gBAAgB;QACT,mBAAc,GAAG,KAAK,CAAC;QApB1B,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QACjB,IAAI,CAAC,MAAM,GAAG,KAAK,IAAW,WAAW,CAAC,gBAAgB,CAAC;QAC3D,IAAI,CAAC,iBAAiB,GAAG,gBAAgB,CAAC;QAE1C,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC;QAEvC,IAAI,MAAM,CAAC,QAAQ,IAAI,CAAC,SAAS,IAAI,CAAC,eAAe,CAAC,SAAS,EAAE,CAAC;YAC9D,IAAI,CAAC,eAAe,8BAAsB,CAAC;QAC/C,CAAC;QAED,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC;QAEvC,IAAI,CAAC,iBAAiB,GAAG,EAAE,CAAC;QAE5B,mBAAmB;QACnB,IAAI,CAAC,oBAAoB,EAAE,CAAC;QAC5B,IAAI,CAAC,qBAAqB,EAAE,CAAC;IACjC,CAAC;IAKD;;;OAGG;IACI,aAAa;QAChB,OAAO,EAAE,CAAC;IACd,CAAC;IAED;;;;;OAKG;IACI,OAAO,CAAC,QAAiB,EAAE,aAAsB;QACpD,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;OAGG;IACI,WAAW;QACd,OAAO,KAAK,CAAC;IACjB,CAAC;IAED,gBAAgB;IACT,kBAAkB;QACrB,MAAM,IAAI,KAAK,CAAC,uCAAuC,CAAC,CAAC;IAC7D,CAAC;IAED,gBAAgB;IACT,8BAA8B,KAAU,CAAC;IAKhD,gBAAgB;IACT,gBAAgB,CAAC,OAAe,EAAE,YAAoB,IAAS,CAAC;IAEvE,gBAAgB;IACT,2BAA2B,CAAC,KAAW,EAAE,QAAiB,EAAE,SAAmB,IAAS,CAAC;IAEhG,gBAAgB;IACT,iBAAiB;QACpB,OAAO,CAAC,CAAC;IACb,CAAC;IAED,gBAAgB;IACT,KAAK,CAAC,OAAgC;QACzC,gBAAgB;QAChB,IAAI,CAAC,QAAQ,GAAG;YACZ,gBAAgB,EAAE,GAAG;YACrB,oBAAoB,EAAE,CAAC;YACvB,eAAe,EAAE,SAAS,CAAC,yBAAyB;YACpD,iBAAiB,EAAE,SAAS,CAAC,aAAa;YAC1C,MAAM,EAAE,IAAI;YACZ,gBAAgB,EAAE,CAAC,CAAC;YACpB,GAAG,OAAO;SACb,CAAC;QAEF,IAAI,CAAC,qBAAqB,EAAE,CAAC;IACjC,CAAC;IAEO,oBAAoB;QACxB,UAAU;QACV,MAAM,OAAO,GAAG,EAAE,CAAC;QACnB,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;QAChB,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;QAChB,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;QAEhB,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;QAChB,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;QAChB,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;QAEhB,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,OAAO,CAAC,iBAAiB,CAAC,OAAO,CAAC,CAAC;IAChE,CAAC;IAEO,qBAAqB;QACzB,MAAM;QACN,MAAM,QAAQ,GAAG,EAAE,CAAC;QACpB,QAAQ,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QACpB,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QACrB,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;QACtB,QAAQ,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;QAErB,MAAM,YAAY,GAAG,IAAI,YAAY,CAAC,IAAI,CAAC,OAAO,EAAE,QAAQ,EAAE,YAAY,CAAC,YAAY,EAAE,KAAK,EAAE,KAAK,EAAE,CAAC,CAAC,CAAC;QAC1G,IAAI,CAAC,cAAc,CAAC,YAAY,CAAC,YAAY,CAAC,GAAG,YAAY,CAAC;IAClE,CAAC;IAES,qBAAqB;QAC3B,IAAI,CAAC,eAAe,GAAG,IAAI,cAAc,CAAC,wCAAwC,IAAI,CAAC,IAAI,EAAE,EAAE,IAAI,CAAC,MAAM,EAAE;YACxG,sBAAsB,EAAE,IAAI;SAC/B,CAAC,CAAC;QACH,IAAI,CAAC,eAAe,CAAC,YAAY,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC;QACzD,IAAI,CAAC,eAAe,CAAC,eAAe,GAAG,KAAK,CAAC;QAC7C,IAAI,CAAC,eAAe,CAAC,UAAU,GAAG,IAAI,CAAC;QAEvC,4EAA4E;QAC5E,MAAM,sBAAsB,GAAG,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,sBAAsB,CAAC;QAEpE,IAAI,0BAA0B,GAAG,KAAK,CAAC;QACvC,IAAI,sBAAsB,EAAE,CAAC;YACzB,IAAI,CAAC,eAAe,CAAC,wBAAwB,CAAC,GAAG,CAAC,GAAG,EAAE;gBACnD,0BAA0B,GAAG,IAAI,CAAC,MAAM,CAAC,sBAAsB,EAAE,CAAC,OAAO,CAAC;gBAC1E,IAAI,CAAC,MAAM,CAAC,sBAAsB,EAAE,CAAC,OAAO,GAAG,CAAC,IAAI,CAAC,mCAAmC,IAAI,0BAA0B,CAAC;YAC3H,CAAC,CAAC,CAAC;YAEH,IAAI,CAAC,eAAe,CAAC,uBAAuB,CAAC,GAAG,CAAC,GAAG,EAAE;gBAClD,IAAI,CAAC,MAAM,CAAC,sBAAsB,EAAE,CAAC,OAAO,GAAG,0BAA0B,CAAC;YAC9E,CAAC,CAAC,CAAC;QACP,CAAC;QAED,IAAI,CAAC,eAAe,CAAC,qBAAqB,GAAG,CAAC,IAAkB,EAAE,WAAmB,EAAE,OAAiB,EAAE,EAAE;YACxG,IAAI,CAAC,OAAO,IAAI,WAAW,KAAK,CAAC,CAAC,IAAI,IAAI,CAAC,SAAS,EAAE,CAAC;gBACnD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE,CAAC;oBAC7C,MAAM,OAAO,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC;oBAClC,MAAM,QAAQ,GAAG,OAAO,CAAC,WAAW,EAAE,CAAC;oBACvC,MAAM,aAAa,GAAG,OAAO,CAAC,gBAAgB,EAAE,CAAC;oBAEjD,IAAI,CAAC,QAAQ,EAAE,CAAC;wBACZ,SAAS;oBACb,CAAC;oBAED,MAAM,KAAK,GAAG,aAAa,CAAC,uBAAuB,CAAC,OAAO,CAAC,GAAG,EAAE,CAAC,CAAC,OAAO,CAAC,kBAAkB,EAAE,CAAC,CAAC;oBACjG,MAAM,0BAA0B,GAAG,KAAK,CAAC,0BAA0B,CAAC,OAAO,CAAC,GAAG,CAAC,IAAI,aAAa,CAAC,gBAAgB,CAAC;oBAEnH,IAAI,CAAC,2BAA2B,CAAC,aAAa,EAAE,OAAO,EAAE,QAAQ,CAAC,CAAC;oBAEnE,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,OAAO,EAAE,0BAA0B,EAAE,IAAI,CAAC,wBAAwB,CAAC,OAAO,CAAC,EAAE,CAAC;wBACpG,OAAO,KAAK,CAAC;oBACjB,CAAC;gBACL,CAAC;YACL,CAAC;YAED,OAAO,IAAI,CAAC;QAChB,CAAC,CAAC;QAEF,yBAAyB;QACzB,IAAI,CAAC,eAAe,CAAC,oBAAoB,GAAG,CACxC,eAAoC,EACpC,kBAAuC,EACvC,oBAAyC,EACzC,kBAAuC,EACnC,EAAE;YACN,IAAI,CAAC,6BAA6B,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;YAEzD,IAAI,KAAa,CAAC;YAElB,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC;YAEvC,IAAI,kBAAkB,CAAC,MAAM,EAAE,CAAC;gBAC5B,MAAM,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;gBAC5B,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,kBAAkB,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE,CAAC;oBACzD,IAAI,CAAC,cAAc,CAAC,kBAAkB,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC;gBACxD,CAAC;gBACD,MAAM,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;YAC/B,CAAC;YAED,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,eAAe,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE,CAAC;gBACtD,IAAI,CAAC,cAAc,CAAC,eAAe,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC;YACrD,CAAC;YAED,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,kBAAkB,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE,CAAC;gBACzD,IAAI,CAAC,cAAc,CAAC,kBAAkB,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC;YACxD,CAAC;YAED,MAAM,iBAAiB,GAAG,MAAM,CAAC,YAAY,EAAE,CAAC;YAEhD,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,oBAAoB,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE,CAAC;gBAC3D,MAAM,OAAO,GAAG,oBAAoB,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;gBACjD,MAAM,QAAQ,GAAG,OAAO,CAAC,WAAW,EAAE,CAAC;gBACvC,IAAI,QAAQ,IAAI,QAAQ,CAAC,gBAAgB,EAAE,CAAC;oBACxC,MAAM,MAAM,GAAG,QAAQ,CAAC,QAAQ,EAAE,CAAC,SAAS,EAAE,CAAC;oBAC/C,MAAM,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;oBAC5B,IAAI,CAAC,cAAc,CAAC,OAAO,CAAC,CAAC;oBAC7B,MAAM,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;gBAC/B,CAAC;gBACD,IAAI,CAAC,cAAc,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC;YACvC,CAAC;YAED,MAAM,CAAC,YAAY,CAAC,iBAAiB,CAAC,CAAC;QAC3C,CAAC,CAAC;IACN,CAAC;IAED,gBAAgB;IACT,uBAAuB,CAAC,QAAkB,IAAS,CAAC;IAE3D,gBAAgB;IACT,uBAAuB,CAAC,OAAgB,EAAE,YAAqB,EAAE,eAAsC;QAC1G,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC;QACvC,MAAM,IAAI,GAAG,OAAO,CAAC,OAAO,EAAE,CAAC;QAE/B,MAAM,iBAAiB,GAAG,IAAI,CAAC,6BAA6B,CAAC,sBAAsB,EAAE,CAAC,MAAM,CAAC,mBAAmB,CAAC,CAAC;QAElH,IAAI,iBAAiB,EAAE,CAAC;YACpB,OAAO,iBAAiB,CAAC,iBAAiB,CAAC,IAAI,EAAE,OAAO,EAAE,YAAY,CAAC,CAAC;QAC5E,CAAC;QAED,MAAM,QAAQ,GAAG,OAAO,CAAC,WAAW,EAAE,CAAC;QAEvC,IAAI,CAAC,QAAQ,EAAE,CAAC;YACZ,OAAO,KAAK,CAAC;QACjB,CAAC;QAED,IAAI,IAAI,CAAC,gBAAgB,CAAC,OAAO,CAAC,gBAAgB,EAAE,CAAC,EAAE,CAAC;YACpD,OAAO,QAAQ,CAAC,iBAAiB,CAAC,OAAO,CAAC,OAAO,EAAE,EAAE,OAAO,EAAE,YAAY,CAAC,CAAC;QAChF,CAAC;QAED,MAAM,OAAO,GAAa,EAAE,CAAC;QAE7B,MAAM,OAAO,GAAG,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC;QAE5C,IAAI,GAAG,GAAG,KAAK,CAAC;QAChB,IAAI,GAAG,GAAG,KAAK,CAAC;QAEhB,UAAU;QACV,IAAI,QAAQ,EAAE,CAAC;YACX,MAAM,aAAa,GAAG,QAAQ,CAAC,gBAAgB,EAAE,CAAC;YAElD,MAAM,cAAc,GAAG,QAAQ,CAAC,mBAAmB,EAAE,CAAC;YACtD,MAAM,yBAAyB,GAC3B,cAAc,IAAI,cAAc,CAAC,QAAQ,IAAI,CAAE,QAAgB,CAAC,0BAA0B,IAAK,QAAgB,CAAC,0BAA0B,CAAC,CAAC;YAEhJ,IAAI,cAAc,IAAI,CAAC,aAAa,IAAI,yBAAyB,CAAC,EAAE,CAAC;gBACjE,OAAO,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;gBAChC,IAAI,IAAI,CAAC,qBAAqB,CAAC,YAAY,CAAC,OAAO,CAAC,IAAI,cAAc,CAAC,gBAAgB,KAAK,CAAC,EAAE,CAAC;oBAC5F,OAAO,CAAC,IAAI,CAAC,oBAAoB,CAAC,CAAC;oBACnC,GAAG,GAAG,IAAI,CAAC;gBACf,CAAC;qBAAM,IAAI,IAAI,CAAC,qBAAqB,CAAC,YAAY,CAAC,MAAM,CAAC,EAAE,CAAC;oBACzD,OAAO,CAAC,IAAI,CAAC,oBAAoB,CAAC,CAAC;oBACnC,GAAG,GAAG,IAAI,CAAC;gBACf,CAAC;gBAED,IAAI,aAAa,EAAE,CAAC;oBAChB,OAAO,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;oBAClC,OAAO,CAAC,IAAI,CAAC,4BAA4B,CAAC,CAAC;gBAC/C,CAAC;gBACD,IAAI,CAAC,cAAc,CAAC,UAAU,EAAE,CAAC;oBAC7B,OAAO,CAAC,IAAI,CAAC,0BAA0B,CAAC,CAAC;gBAC7C,CAAC;YACL,CAAC;YAED,MAAM,cAAc,GAAI,QAAgB,CAAC,cAAc,CAAC;YACxD,IAAI,cAAc,EAAE,CAAC;gBACjB,OAAO,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;gBAChC,IAAI,IAAI,CAAC,qBAAqB,CAAC,YAAY,CAAC,OAAO,CAAC,IAAI,cAAc,CAAC,gBAAgB,KAAK,CAAC,EAAE,CAAC;oBAC5F,OAAO,CAAC,IAAI,CAAC,oBAAoB,CAAC,CAAC;oBACnC,GAAG,GAAG,IAAI,CAAC;gBACf,CAAC;qBAAM,IAAI,IAAI,CAAC,qBAAqB,CAAC,YAAY,CAAC,MAAM,CAAC,EAAE,CAAC;oBACzD,OAAO,CAAC,IAAI,CAAC,oBAAoB,CAAC,CAAC;oBACnC,GAAG,GAAG,IAAI,CAAC;gBACf,CAAC;YACL,CAAC;QACL,CAAC;QAED,WAAW;QACX,IAAI,eAAe,EAAE,CAAC;YAClB,OAAO,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC;YACjC,IAAI,IAAI,CAAC,qBAAqB,CAAC,YAAY,CAAC,OAAO,CAAC,IAAI,eAAe,CAAC,gBAAgB,KAAK,CAAC,EAAE,CAAC;gBAC7F,OAAO,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC;gBACpC,GAAG,GAAG,IAAI,CAAC;YACf,CAAC;iBAAM,IAAI,IAAI,CAAC,qBAAqB,CAAC,YAAY,CAAC,MAAM,CAAC,EAAE,CAAC;gBACzD,OAAO,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC;gBACpC,GAAG,GAAG,IAAI,CAAC;YACf,CAAC;YACD,IAAI,CAAC,eAAe,CAAC,UAAU,EAAE,CAAC;gBAC9B,OAAO,CAAC,IAAI,CAAC,2BAA2B,CAAC,CAAC;YAC9C,CAAC;QACL,CAAC;QAED,SAAS;QACT,IAAI,IAAI,CAAC,eAAe,IAAI,IAAI,CAAC,qBAAqB,CAAC,YAAY,CAAC,SAAS,CAAC,IAAI,IAAI,CAAC,cAAc,IAAI,QAAQ,CAAC,gBAAgB,KAAK,QAAQ,CAAC,eAAe,EAAE,CAAC;YAC9J,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC;YACrC,OAAO,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC;QACxC,CAAC;QAED,IAAI,GAAG,EAAE,CAAC;YACN,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC;YAClC,OAAO,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QAChC,CAAC;QACD,IAAI,GAAG,EAAE,CAAC;YACN,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC;YACnC,OAAO,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QAChC,CAAC;QAED,QAAQ;QACR,MAAM,SAAS,GAAG,IAAI,eAAe,EAAE,CAAC;QACxC,IAAI,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC,wBAAwB,EAAE,CAAC;YACjD,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,mBAAmB,CAAC,CAAC;YAC/C,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,mBAAmB,CAAC,CAAC;YAC/C,IAAI,IAAI,CAAC,kBAAkB,GAAG,CAAC,EAAE,CAAC;gBAC9B,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,wBAAwB,CAAC,CAAC;gBACpD,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,wBAAwB,CAAC,CAAC;YACxD,CAAC;YAED,OAAO,CAAC,IAAI,CAAC,+BAA+B,GAAG,IAAI,CAAC,kBAAkB,CAAC,CAAC;YAExE,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;YAC/B,IAAI,QAAQ,IAAI,QAAQ,CAAC,yBAAyB,EAAE,CAAC;gBACjD,OAAO,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC;YACxC,CAAC;iBAAM,CAAC;gBACJ,OAAO,CAAC,IAAI,CAAC,uBAAuB,GAAG,CAAC,QAAQ,CAAC,CAAC,CAAC,QAAQ,CAAC,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YACvF,CAAC;YAED,IAAI,IAAI,CAAC,kBAAkB,GAAG,CAAC,EAAE,CAAC;gBAC9B,SAAS,CAAC,sBAAsB,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC;YAC9C,CAAC;QACL,CAAC;aAAM,CAAC;YACJ,OAAO,CAAC,IAAI,CAAC,gCAAgC,CAAC,CAAC;QACnD,CAAC;QAED,gBAAgB;QAChB,MAAM,mBAAmB,GAAG,IAAI,CAAC,kBAAkB;YAC/C,CAAC,CAAC,0CAA0C,CACtC,IAAI,CAAC,kBAAkB,EACvB,OAAO,EACP,OAAO,EACP,IAAI,EACJ,IAAI,EAAE,mBAAmB;YACzB,KAAK,EAAE,iBAAiB;YACxB,KAAK,EAAE,kBAAkB;YACzB,GAAG,EAAE,aAAa;YAClB,GAAG,CAAC,cAAc;aACrB;YACH,CAAC,CAAC,CAAC,CAAC;QAER,YAAY;QACZ,IAAI,YAAY,EAAE,CAAC;YACf,OAAO,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;YAClC,0BAA0B,CAAC,OAAO,CAAC,CAAC;YACpC,IAAI,OAAO,CAAC,gBAAgB,EAAE,CAAC,gBAAgB,EAAE,CAAC;gBAC9C,OAAO,CAAC,IAAI,CAAC,wBAAwB,CAAC,CAAC;YAC3C,CAAC;QACL,CAAC;QAED,aAAa;QACb,iCAAiC,CAAC,QAAQ,EAAE,IAAI,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;QAElE,IAAI,CAAC,uBAAuB,CAAC,OAAO,CAAC,CAAC;QAEtC,qBAAqB;QACrB,MAAM,WAAW,GAAG,OAAO,CAAC,eAAe,CAAC,SAAS,EAAE,IAAI,CAAE,CAAC;QAC9D,MAAM,aAAa,GAAG,WAAW,CAAC,OAAiB,CAAC;QACpD,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAChC,IAAI,aAAa,KAAK,IAAI,EAAE,CAAC;YACzB,MAAM,QAAQ,GAAG;gBACb,OAAO;gBACP,QAAQ;gBACR,gBAAgB;gBAChB,WAAW;gBACX,uBAAuB;gBACvB,kBAAkB;gBAClB,kBAAkB;gBAClB,eAAe;gBACf,gBAAgB;gBAChB,eAAe;gBACf,kBAAkB;gBAClB,wBAAwB;gBACxB,2BAA2B;gBAC3B,eAAe;aAClB,CAAC;YAEF,oBAAoB,CAAC,QAAQ,CAAC,CAAC;YAE/B,WAAW,CAAC,SAAS,CACjB,IAAI,CAAC,OAAO,CAAC,YAAY,CACrB,mBAAmB,EACnB,OAAO,EACP,QAAQ,EACR,CAAC,gBAAgB,EAAE,iBAAiB,EAAE,gBAAgB,EAAE,aAAa,EAAE,cAAc,CAAC,EACtF,IAAI,EACJ,SAAS,EACT,SAAS,EACT,SAAS,EACT,EAAE,2BAA2B,EAAE,mBAAmB,EAAE,EACpD,IAAI,CAAC,eAAe,EACpB,IAAI,CAAC,cAAc;gBACf,CAAC,CAAC,SAAS;gBACX,CAAC,CAAC,KAAK,IAAI,EAAE;oBACP,MAAM,IAAI,CAAC,mBAAmB,EAAE,CAAC;oBACjC,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC;gBAC/B,CAAC,CACV,EACD,IAAI,CACP,CAAC;QACN,CAAC;QAED,MAAM,aAAa,GAAG,WAAW,CAAC,MAAO,CAAC,OAAO,EAAE,CAAC;QAEpD,OAAO,aAAa,IAAI,CAAC,IAAI,CAAC,iBAAiB,IAAI,CAAC,CAAC,IAAI,CAAC,iBAAiB,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC,CAAC,CAAC;IACzG,CAAC;IAED,gBAAgB;IACT,eAAe,CAAC,OAAgB,EAAE,YAAqB,EAAE,eAAsC;QAClG,OAAO,IAAI,CAAC,uBAAuB,CAAC,OAAO,EAAE,YAAY,EAAE,eAAe,CAAC,CAAC;IAChF,CAAC;IAES,KAAK,CAAC,mBAAmB;QAC/B,IAAI,IAAI,CAAC,eAAe,gCAAwB,EAAE,CAAC;YAC/C,MAAM,OAAO,CAAC,GAAG,CAAC,CAAC,MAAM,CAAC,yCAAyC,CAAC,EAAE,MAAM,CAAC,2CAA2C,CAAC,CAAC,CAAC,CAAC;QAChI,CAAC;aAAM,CAAC;YACJ,MAAM,OAAO,CAAC,GAAG,CAAC,CAAC,MAAM,CAAC,qCAAqC,CAAC,EAAE,MAAM,CAAC,uCAAuC,CAAC,CAAC,CAAC,CAAC;QACxH,CAAC;QACD,IAAI,CAAC,6BAA6B,EAAE,EAAE,CAAC;IAC3C,CAAC;IAED,gBAAgB;IACT,qBAAqB;QACxB,IAAI,OAAO,GAAG,IAAI,CAAC;QAEnB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,cAAc,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YAClD,OAAO,GAAG,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC,OAAO,EAAE,IAAI,OAAO,CAAC;QAC1D,CAAC;QAED,MAAM,QAAQ,GAAG,IAAI,CAAC,iBAAiB,EAAE,CAAC;QAE1C,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,QAAQ,EAAE,EAAE,CAAC,EAAE,CAAC;YAChC,IAAI,aAAa,GAAG,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC,CAAC;YAC9C,IAAI,CAAC,aAAa,EAAE,CAAC;gBACjB,aAAa,GAAG,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC,GAAG,IAAI,WAAW,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;gBAC1E,aAAa,CAAC,SAAS,CAAC,IAAI,CAAC,kBAAkB,EAAE,CAAC,CAAC;YACvD,CAAC;YACD,OAAO,GAAG,aAAa,CAAC,MAAO,CAAC,OAAO,EAAE,IAAI,OAAO,CAAC;QACzD,CAAC;QAED,OAAO,OAAO,CAAC;IACnB,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,IAAI,CAAC,qBAAqB,EAAE,CAAC;IACxC,CAAC;IAED;;;OAGG;IACI,OAAO;QACV,IAAI,CAAC,IAAI,CAAC,iBAAiB,IAAI,CAAC,IAAI,CAAC,YAAY,EAAE,EAAE,CAAC;YAClD,OAAO,KAAK,CAAC;QACjB,CAAC;QAED,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC;QACvC,MAAM,QAAQ,GAAG,IAAI,CAAC,iBAAiB,EAAE,CAAC;QAE1C,IAAI,CAAC,yBAAyB,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;QAErD,MAAM,iBAAiB,GAAG,MAAM,CAAC,YAAY,EAAE,CAAC;QAEhD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,QAAQ,EAAE,EAAE,CAAC,EAAE,CAAC;YAChC,MAAM,aAAa,GAAG,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC,CAAC;YAEhD,SAAS;YACT,MAAM,CAAC,YAAY,CAAC,aAAa,CAAC,CAAC;YACnC,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;YAEvB,OAAO;YACP,MAAM,CAAC,WAAW,CAAC,IAAI,CAAC,cAAc,EAAE,IAAI,CAAC,YAAY,EAAE,aAAa,CAAC,MAAO,CAAC,CAAC;YAElF,YAAY;YACZ,MAAM,CAAC,YAAY,CAAC,IAAI,CAAC,QAAQ,CAAC,iBAAiB,CAAC,CAAC;YAErD,qCAAqC;YACrC,IAAI,CAAC,gBAAgB,CAAC,aAAa,CAAC,MAAO,EAAE,CAAC,CAAC,CAAC;QACpD,CAAC;QAED,gBAAgB;QAChB,MAAM,CAAC,YAAY,CAAC,iBAAiB,CAAC,CAAC;QAEvC,IAAI,CAAC,wBAAwB,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;QAEpD,OAAO,IAAI,CAAC;IAChB,CAAC;IAED,gBAAgB;IACT,gBAAgB,CAAC,IAAkB;QACtC,IAAI,IAAI,CAAC,gBAAgB,KAAK,CAAC,CAAC,IAAI,IAAI,CAAC,gBAAgB,KAAK,IAAI,CAAC,gBAAgB,EAAE,CAAC;YAClF,OAAO,IAAI,CAAC;QAChB,CAAC;QACD,OAAO,KAAK,CAAC;IACjB,CAAC;IAED;;;;OAIG;IACI,OAAO,CAAC,IAAkB;QAC7B,OAAO,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,CAAC;IACvC,CAAC;IAED,gBAAgB;IACT,qBAAqB;QACxB,OAAO,IAAI,CAAC,SAAS,IAAI,IAAI,CAAC,aAAa,CAAC;IAChD,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,IAAI,CAAC,qBAAqB,EAAE,CAAC;IACxC,CAAC;IAED,gBAAgB;IACT,iBAAiB,CAAC,KAAmB;QACxC,OAAO,IAAI,CAAC;IAChB,CAAC;IAED,gBAAgB;IACT,sBAAsB,CAAC,IAAkB,EAAE,QAAkB;QAChE,OAAO,CAAC,QAAQ,CAAC,wBAAwB,CAAC,IAAI,CAAC,CAAC;IACpD,CAAC;IAED,gBAAgB;IACT,cAAc,CAAC,IAAkB,EAAE,QAAkB;QACxD,OAAO,IAAI,CAAC,sBAAsB,CAAC,IAAI,EAAE,QAAQ,CAAC,CAAC;IACvD,CAAC;IAES,cAAc,CAAC,OAAgB,EAAE,kBAA2B,KAAK;QACvE,IAAI,CAAC,IAAI,CAAC,qBAAqB,EAAE,EAAE,CAAC;YAChC,OAAO;QACX,CAAC;QAED,MAAM,QAAQ,GAAG,OAAO,CAAC,WAAW,EAAE,CAAC;QACvC,MAAM,SAAS,GAAG,OAAO,CAAC,OAAO,EAAE,CAAC;QACpC,MAAM,eAAe,GAAG,OAAO,CAAC,kBAAkB,EAAE,CAAC;QACrD,MAAM,aAAa,GAAG,OAAO,CAAC,gBAAgB,EAAE,CAAC;QACjD,MAAM,aAAa,GAAG,OAAO,CAAC,gBAAgB,EAAE,CAAC;QACjD,MAAM,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC;QAC1B,MAAM,MAAM,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAEjC,aAAa,CAAC,6BAA6B,CAAC,qBAAqB,GAAG,KAAK,CAAC;QAE1E,IAAI,CAAC,QAAQ,EAAE,CAAC;YACZ,OAAO;QACX,CAAC;QAED,8BAA8B;QAC9B,IAAI,CAAC,IAAI,CAAC,cAAc,CAAC,aAAa,EAAE,QAAQ,CAAC,EAAE,CAAC;YAChD,OAAO;QACX,CAAC;QAED,UAAU;QACV,IAAI,eAAe,GAAG,QAAQ,CAAC,wBAAwB,CAAC,aAAa,CAAC,CAAC;QACvE,MAAM,eAAe,GAAG,aAAa,CAAC,0BAA0B,EAAE,CAAC;QACnE,IAAI,eAAe,GAAG,CAAC,EAAE,CAAC;YACtB,eAAe,GAAG,eAAe,KAAK,QAAQ,CAAC,wBAAwB,CAAC,CAAC,CAAC,QAAQ,CAAC,+BAA+B,CAAC,CAAC,CAAC,QAAQ,CAAC,wBAAwB,CAAC;QAC3J,CAAC;QAED,MAAM,OAAO,GAAG,eAAe,KAAK,QAAQ,CAAC,wBAAwB,CAAC;QACtE,MAAM,CAAC,QAAQ,CAAC,QAAQ,CAAC,eAAe,EAAE,QAAQ,CAAC,OAAO,EAAE,SAAS,EAAE,OAAO,EAAE,QAAQ,CAAC,aAAa,EAAE,SAAS,EAAE,QAAQ,CAAC,YAAY,CAAC,CAAC;QAE1I,qBAAqB;QACrB,MAAM,KAAK,GAAG,aAAa,CAAC,uBAAuB,CAAC,OAAO,CAAC,GAAG,EAAE,CAAC,CAAC,eAAe,CAAC,CAAC;QACpF,IAAI,KAAK,CAAC,UAAU,EAAE,CAAC;YACnB,OAAO;QACX,CAAC;QAED,sBAAsB;QACtB,IAAI,CAAC,IAAI,CAAC,iBAAiB,CAAC,aAAa,CAAC,EAAE,CAAC;YACzC,OAAO;QACX,CAAC;QAED,MAAM,0BAA0B,GAAG,KAAK,CAAC,0BAA0B,CAAC,OAAO,CAAC,GAAG,CAAC,IAAI,aAAa,CAAC,gBAAgB,CAAC;QAEnH,IAAI,CAAC,2BAA2B,CAAC,aAAa,EAAE,OAAO,EAAE,QAAQ,CAAC,CAAC;QAEnE,IAAI,CAAC,0BAA0B,CAAC,eAAe,CAAC,SAAS,CAAC,CAAC;QAE3D,IAAI,IAAI,CAAC,gBAAgB,CAAC,aAAa,CAAC,EAAE,CAAC;YACvC,OAAO,CAAC,WAAW,EAAG,CAAC,gBAAgB,GAAG,IAAI,CAAC;YAC/C,aAAa,CAAC,MAAM,CAAC,OAAO,EAAE,eAAe,EAAE,eAAe,IAAI,SAAS,CAAC,CAAC;YAC7E,OAAO,CAAC,WAAW,EAAG,CAAC,gBAAgB,GAAG,KAAK,CAAC;QACpD,CAAC;aAAM,IAAI,IAAI,CAAC,eAAe,CAAC,OAAO,EAAE,0BAA0B,EAAE,IAAI,CAAC,wBAAwB,CAAC,OAAO,CAAC,EAAE,CAAC;YAC1G,MAAM,iBAAiB,GAAG,aAAa,CAAC,6BAA6B,CAAC,sBAAsB,EAAE,CAAC,MAAM,CAAC,mBAAmB,CAAC,CAAC;YAE3H,IAAI,WAAW,GAAG,OAAO,CAAC,eAAe,EAAE,CAAC;YAC5C,IAAI,CAAC,WAAW,IAAI,iBAAiB,EAAE,CAAC;gBACpC,WAAW,GAAG,iBAAiB,CAAC,eAAe,EAAE,CAAC;YACtD,CAAC;YAED,IAAI,CAAC,WAAW,EAAE,CAAC;gBACf,OAAO;YACX,CAAC;YAED,MAAM,MAAM,GAAG,WAAW,CAAC,MAAO,CAAC;YAEnC,MAAM,CAAC,YAAY,CAAC,WAAW,CAAC,CAAC;YACjC,IAAI,CAAC,0BAA0B,EAAE,CAAC;gBAC9B,aAAa,CAAC,KAAK,CAAC,OAAO,EAAE,MAAM,EAAE,QAAQ,CAAC,QAAQ,CAAC,CAAC;YAC5D,CAAC;YAED,IAAI,CAAC,iBAAiB,EAAE,CAAC;gBACrB,MAAM,CAAC,SAAS,CAAC,gBAAgB,EAAE,KAAK,CAAC,kBAAkB,EAAE,CAAC,CAAC;gBAC/D,MAAM,CAAC,SAAS,CAAC,OAAO,EAAE,aAAa,CAAC,cAAc,EAAE,CAAC,CAAC;gBAC1D,MAAM,CAAC,SAAS,CACZ,WAAW,EACX,IAAI,CAAC,wBAAwB,CAAC,KAAK,CAAC,CAAC,EACrC,IAAI,CAAC,wBAAwB,CAAC,KAAK,CAAC,CAAC,EACrC,IAAI,CAAC,wBAAwB,CAAC,KAAK,CAAC,CAAC,EACrC,IAAI,CAAC,wBAAwB,CAAC,KAAK,CAAC,CAAC,CACxC,CAAC;YACN,CAAC;iBAAM,CAAC;gBACJ,iBAAiB,CAAC,cAAc,CAAC,aAAa,CAAC,cAAc,EAAE,EAAE,aAAqB,EAAE,OAAO,CAAC,CAAC;YACrG,CAAC;YAED,IAAI,CAAC,iBAAiB,EAAE,CAAC;gBACrB,MAAM,aAAa,GAAG,QAAQ,CAAC,gBAAgB,EAAE,CAAC;gBAElD,MAAM,cAAc,GAAG,QAAQ,CAAC,mBAAmB,EAAE,CAAC;gBACtD,MAAM,yBAAyB,GAC3B,cAAc,IAAI,cAAc,CAAC,QAAQ,IAAI,CAAE,QAAgB,CAAC,0BAA0B,IAAK,QAAgB,CAAC,0BAA0B,CAAC,CAAC;gBAEhJ,IAAI,cAAc,IAAI,CAAC,aAAa,IAAI,yBAAyB,CAAC,EAAE,CAAC;oBACjE,MAAM,CAAC,UAAU,CAAC,gBAAgB,EAAE,cAAc,CAAC,CAAC;oBACpD,MAAM,aAAa,GAAG,cAAc,CAAC,gBAAgB,EAAE,CAAC;oBAExD,IAAI,aAAa,EAAE,CAAC;wBAChB,MAAM,CAAC,SAAS,CAAC,eAAe,EAAE,aAAa,CAAC,CAAC;oBACrD,CAAC;gBACL,CAAC;gBAED,MAAM,cAAc,GAAI,QAAgB,CAAC,cAAc,CAAC;gBACxD,IAAI,cAAc,EAAE,CAAC;oBACjB,MAAM,CAAC,UAAU,CAAC,gBAAgB,EAAE,cAAc,CAAC,CAAC;oBACpD,MAAM,CAAC,QAAQ,CAAC,kBAAkB,EAAE,cAAc,CAAC,KAAK,CAAC,CAAC;oBAC1D,MAAM,aAAa,GAAG,cAAc,CAAC,gBAAgB,EAAE,CAAC;oBACxD,IAAI,aAAa,EAAE,CAAC;wBAChB,MAAM,CAAC,SAAS,CAAC,eAAe,EAAE,aAAa,CAAC,CAAC;oBACrD,CAAC;gBACL,CAAC;gBAED,qBAAqB;gBACrB,IAAI,IAAI,CAAC,wBAAwB,CAAC,OAAO,EAAE,CAAC;oBACxC,MAAM,CAAC,UAAU,CAAC,iBAAiB,EAAE,IAAI,CAAC,wBAAwB,CAAC,OAAO,CAAC,CAAC;oBAC5E,MAAM,CAAC,SAAS,CAAC,gBAAgB,EAAE,IAAI,CAAC,wBAAwB,CAAC,OAAO,CAAC,gBAAgB,EAAE,CAAC,CAAC;gBACjG,CAAC;gBAED,QAAQ;gBACR,IAAI,aAAa,CAAC,QAAQ,IAAI,aAAa,CAAC,wBAAwB,IAAI,aAAa,CAAC,QAAQ,EAAE,CAAC;oBAC7F,MAAM,QAAQ,GAAG,aAAa,CAAC,QAAQ,CAAC;oBAExC,IAAI,QAAQ,CAAC,yBAAyB,EAAE,CAAC;wBACrC,MAAM,WAAW,GAAG,QAAQ,CAAC,yBAAyB,CAAC,aAAa,CAAC,CAAC;wBACtE,IAAI,CAAC,WAAW,EAAE,CAAC;4BACf,OAAO;wBACX,CAAC;wBAED,MAAM,CAAC,UAAU,CAAC,aAAa,EAAE,WAAW,CAAC,CAAC;wBAC9C,MAAM,CAAC,QAAQ,CAAC,kBAAkB,EAAE,GAAG,GAAG,CAAC,QAAQ,CAAC,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC;oBAC3E,CAAC;yBAAM,CAAC;wBACJ,MAAM,CAAC,WAAW,CAAC,QAAQ,EAAE,QAAQ,CAAC,oBAAoB,CAAC,aAAa,CAAC,CAAC,CAAC;oBAC/E,CAAC;gBACL,CAAC;gBAED,gBAAgB;gBAChB,yBAAyB,CAAC,aAAa,EAAE,MAAM,CAAC,CAAC;gBACjD,IAAI,aAAa,CAAC,kBAAkB,IAAI,aAAa,CAAC,kBAAkB,CAAC,wBAAwB,EAAE,CAAC;oBAChG,aAAa,CAAC,kBAAkB,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC;gBACnD,CAAC;gBAED,aAAa;gBACb,IAAI,eAAe,EAAE,CAAC;oBAClB,MAAM,CAAC,YAAY,CAAC,QAAQ,CAAC,SAAS,CAAC,CAAC;gBAC5C,CAAC;gBAED,sBAAsB;gBACtB,MAAM,CAAC,QAAQ,CAAC,eAAe,EAAE,IAAI,CAAC,kBAAkB,CAAC,aAAa,CAAC,CAAC,CAAC;gBAEzE,cAAc;gBACd,aAAa,CAAC,MAAM,EAAE,QAAQ,EAAE,KAAK,CAAC,CAAC;YAC3C,CAAC;YAED,OAAO;YACP,aAAa,CAAC,iBAAiB,CAAC,aAAa,EAAE,OAAO,EAAE,MAAM,EAAE,QAAQ,CAAC,QAAQ,EAAE,KAAK,EAAE,0BAA0B,EAAE,CAAC,UAAU,EAAE,KAAK,EAAE,EAAE,CACxI,MAAM,CAAC,SAAS,CAAC,OAAO,EAAE,KAAK,CAAC,CACnC,CAAC;QACN,CAAC;aAAM,CAAC;YACJ,6CAA6C;YAC7C,IAAI,CAAC,eAAe,CAAC,mBAAmB,EAAE,CAAC;QAC/C,CAAC;QAED,IAAI,CAAC,yBAAyB,CAAC,eAAe,CAAC,SAAS,CAAC,CAAC;IAC9D,CAAC;IAED,gBAAgB;IACT,gBAAgB,CAAC,KAAmB;QACvC,OAAO,KAAK,CAAC;IACjB,CAAC;IAED,gBAAgB;IACT,QAAQ;QACX,MAAM,EAAE,GAAG,IAAI,CAAC,cAAc,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC;QAE1D,IAAI,EAAE,EAAE,CAAC;YACL,EAAE,CAAC,QAAQ,EAAE,CAAC;QAClB,CAAC;QAED,IAAI,CAAC,oBAAoB,EAAE,CAAC;IAChC,CAAC;IAED;;OAEG;IACI,OAAO;QACV,MAAM,YAAY,GAAG,IAAI,CAAC,cAAc,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC;QACpE,IAAI,YAAY,EAAE,CAAC;YACf,YAAY,CAAC,OAAO,EAAE,CAAC;YACvB,IAAI,CAAC,cAAc,CAAC,YAAY,CAAC,YAAY,CAAC,GAAG,IAAI,CAAC;QAC1D,CAAC;QAED,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;YACpB,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC,cAAc,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;YAC1D,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;QAC7B,CAAC;QAED,KAAK,MAAM,WAAW,IAAI,IAAI,CAAC,iBAAiB,EAAE,CAAC;YAC/C,WAAW,CAAC,OAAO,EAAE,CAAC;QAC1B,CAAC;QACD,IAAI,CAAC,iBAAiB,GAAG,EAAE,CAAC;QAE5B,IAAI,CAAC,eAAe,CAAC,OAAO,EAAE,CAAC;QAE/B,WAAW;QACX,IAAI,CAAC,mBAAmB,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;QAE/C,IAAI,CAAC,mBAAmB,CAAC,KAAK,EAAE,CAAC;QACjC,IAAI,CAAC,6BAA6B,CAAC,KAAK,EAAE,CAAC;QAC3C,IAAI,CAAC,yBAAyB,CAAC,KAAK,EAAE,CAAC;QACvC,IAAI,CAAC,0BAA0B,CAAC,KAAK,EAAE,CAAC;QACxC,IAAI,CAAC,yBAAyB,CAAC,KAAK,EAAE,CAAC;QACvC,IAAI,CAAC,wBAAwB,CAAC,KAAK,EAAE,CAAC;IAC1C,CAAC;;AA15BD;;;GAGG;AACW,yBAAS,GAAG,KAAK,AAAR,CAAS","sourcesContent":["import type { SmartArray } from \"../Misc/smartArray\";\r\nimport { Observable } from \"../Misc/observable\";\r\nimport type { Nullable } from \"../types\";\r\nimport type { Camera } from \"../Cameras/camera\";\r\nimport type { Scene } from \"../scene\";\r\nimport { Color4 } from \"../Maths/math.color\";\r\nimport type { AbstractEngine } from \"../Engines/abstractEngine\";\r\nimport { EngineStore } from \"../Engines/engineStore\";\r\nimport { VertexBuffer } from \"../Buffers/buffer\";\r\nimport type { SubMesh } from \"../Meshes/subMesh\";\r\nimport type { AbstractMesh } from \"../Meshes/abstractMesh\";\r\nimport type { Mesh } from \"../Meshes/mesh\";\r\nimport type { EffectWrapperCreationOptions } from \"core/Materials/effectRenderer\";\r\nimport { EffectWrapper } from \"core/Materials/effectRenderer\";\r\nimport type { BaseTexture } from \"../Materials/Textures/baseTexture\";\r\nimport type { Effect } from \"../Materials/effect\";\r\nimport { Material } from \"../Materials/material\";\r\nimport { Constants } from \"../Engines/constants\";\r\n\r\nimport type { DataBuffer } from \"../Buffers/dataBuffer\";\r\nimport { EffectFallbacks } from \"../Materials/effectFallbacks\";\r\nimport { DrawWrapper } from \"../Materials/drawWrapper\";\r\nimport { addClipPlaneUniforms, bindClipPlane, prepareStringDefinesForClipPlanes } from \"../Materials/clipPlaneMaterialHelper\";\r\nimport { BindMorphTargetParameters, PrepareDefinesAndAttributesForMorphTargets, PushAttributesForInstances } from \"../Materials/materialHelper.functions\";\r\nimport { ShaderLanguage } from \"core/Materials/shaderLanguage\";\r\nimport { ObjectRenderer } from \"core/Rendering/objectRenderer\";\r\nimport type { Vector2 } from \"../Maths/math.vector\";\r\nimport { Engine } from \"core/Engines/engine\";\r\n\r\n/**\r\n * Special Glow Blur post process only blurring the alpha channel\r\n * It enforces keeping the most luminous color in the color channel.\r\n * @internal\r\n */\r\nexport class ThinGlowBlurPostProcess extends EffectWrapper {\r\n /**\r\n * The fragment shader url\r\n */\r\n public static readonly FragmentUrl = \"glowBlurPostProcess\";\r\n\r\n /**\r\n * The list of uniforms used by the effect\r\n */\r\n public static readonly Uniforms = [\"screenSize\", \"direction\", \"blurWidth\"];\r\n\r\n constructor(\r\n name: string,\r\n engine: Nullable<AbstractEngine> = null,\r\n public direction: Vector2,\r\n public kernel: number,\r\n options?: EffectWrapperCreationOptions\r\n ) {\r\n super({\r\n ...options,\r\n name,\r\n engine: engine || Engine.LastCreatedEngine!,\r\n useShaderStore: true,\r\n useAsPostProcess: true,\r\n fragmentShader: ThinGlowBlurPostProcess.FragmentUrl,\r\n uniforms: ThinGlowBlurPostProcess.Uniforms,\r\n });\r\n }\r\n\r\n protected override _gatherImports(useWebGPU: boolean, list: Promise<any>[]) {\r\n if (useWebGPU) {\r\n this._webGPUReady = true;\r\n list.push(import(\"../ShadersWGSL/glowBlurPostProcess.fragment\"));\r\n } else {\r\n list.push(import(\"../Shaders/glowBlurPostProcess.fragment\"));\r\n }\r\n\r\n super._gatherImports(useWebGPU, list);\r\n }\r\n\r\n public textureWidth: number = 0;\r\n\r\n public textureHeight: number = 0;\r\n\r\n public override bind() {\r\n super.bind();\r\n this._drawWrapper.effect!.setFloat2(\"screenSize\", this.textureWidth, this.textureHeight);\r\n this._drawWrapper.effect!.setVector2(\"direction\", this.direction);\r\n this._drawWrapper.effect!.setFloat(\"blurWidth\", this.kernel);\r\n }\r\n}\r\n\r\n/**\r\n * Effect layer options. This helps customizing the behaviour\r\n * of the effect layer.\r\n */\r\nexport interface IThinEffectLayerOptions {\r\n /**\r\n * Multiplication factor apply to the canvas size to compute the render target size\r\n * used to generated the glowing objects (the smaller the faster). Default: 0.5\r\n */\r\n mainTextureRatio?: number;\r\n\r\n /**\r\n * Enforces a fixed size texture to ensure resize independent blur. Default: undefined\r\n */\r\n mainTextureFixedSize?: number;\r\n\r\n /**\r\n * The type of the main texture. Default: TEXTURETYPE_UNSIGNED_BYTE\r\n */\r\n mainTextureType?: number;\r\n\r\n /**\r\n * Alpha blending mode used to apply the blur. Default depends of the implementation. Default: ALPHA_COMBINE\r\n */\r\n alphaBlendingMode?: number;\r\n\r\n /**\r\n * The camera attached to the layer. Default: null\r\n */\r\n camera?: Nullable<Camera>;\r\n\r\n /**\r\n * The rendering group to draw the layer in. Default: -1\r\n */\r\n renderingGroupId?: number;\r\n}\r\n\r\n/**\r\n * @internal\r\n */\r\nexport class ThinEffectLayer {\r\n private _vertexBuffers: { [key: string]: Nullable<VertexBuffer> } = {};\r\n private _indexBuffer: Nullable<DataBuffer>;\r\n private _mergeDrawWrapper: DrawWrapper[];\r\n private _dontCheckIfReady = false;\r\n\r\n protected _scene: Scene;\r\n protected _engine: AbstractEngine;\r\n /** @internal */\r\n public _options: Required<IThinEffectLayerOptions>;\r\n protected _objectRenderer: ObjectRenderer;\r\n /** @internal */\r\n public _shouldRender = true;\r\n /** @internal */\r\n public _emissiveTextureAndColor: { texture: Nullable<BaseTexture>; color: Color4 } = { texture: null, color: new Color4() };\r\n /** @internal */\r\n public _effectIntensity: { [meshUniqueId: number]: number } = {};\r\n /** @internal */\r\n public _postProcesses: EffectWrapper[] = [];\r\n\r\n /**\r\n * Force all the effect layers to compile to glsl even on WebGPU engines.\r\n * False by default. This is mostly meant for backward compatibility.\r\n */\r\n public static ForceGLSL = false;\r\n\r\n /**\r\n * The name of the layer\r\n */\r\n public name: string;\r\n\r\n /**\r\n * The clear color of the texture used to generate the glow map.\r\n */\r\n public neutralColor: Color4 = new Color4();\r\n\r\n /**\r\n * Specifies whether the effect layer is enabled or not.\r\n */\r\n public isEnabled: boolean = true;\r\n\r\n /**\r\n * Gets/sets the camera attached to the layer.\r\n */\r\n public get camera(): Nullable<Camera> {\r\n return this._options.camera;\r\n }\r\n\r\n public set camera(camera: Nullable<Camera>) {\r\n this._options.camera = camera;\r\n }\r\n\r\n /**\r\n * Gets the rendering group id the layer should render in.\r\n */\r\n public get renderingGroupId(): number {\r\n return this._options.renderingGroupId;\r\n }\r\n public set renderingGroupId(renderingGroupId: number) {\r\n this._options.renderingGroupId = renderingGroupId;\r\n }\r\n\r\n /**\r\n * Specifies if the bounding boxes should be rendered normally or if they should undergo the effect of the layer\r\n */\r\n public disableBoundingBoxesFromEffectLayer = false;\r\n\r\n /**\r\n * An event triggered when the effect layer has been disposed.\r\n */\r\n public onDisposeObservable = new Observable<ThinEffectLayer>();\r\n\r\n /**\r\n * An event triggered when the effect layer is about rendering the main texture with the glowy parts.\r\n */\r\n public onBeforeRenderLayerObservable = new Observable<ThinEffectLayer>();\r\n\r\n /**\r\n * An event triggered when the generated texture is being merged in the scene.\r\n */\r\n public onBeforeComposeObservable = new Observable<ThinEffectLayer>();\r\n\r\n /**\r\n * An event triggered when the mesh is rendered into the effect render target.\r\n */\r\n public onBeforeRenderMeshToEffect = new Observable<AbstractMesh>();\r\n\r\n /**\r\n * An event triggered after the mesh has been rendered into the effect render target.\r\n */\r\n public onAfterRenderMeshToEffect = new Observable<AbstractMesh>();\r\n\r\n /**\r\n * An event triggered when the generated texture has been merged in the scene.\r\n */\r\n public onAfterComposeObservable = new Observable<ThinEffectLayer>();\r\n\r\n /**\r\n * An event triggered when the layer is being blurred.\r\n */\r\n public onBeforeBlurObservable = new Observable<ThinEffectLayer>();\r\n\r\n /**\r\n * An event triggered when the layer has been blurred.\r\n */\r\n public onAfterBlurObservable = new Observable<ThinEffectLayer>();\r\n\r\n /**\r\n * Gets the object renderer used to render objects in the layer\r\n */\r\n public get objectRenderer() {\r\n return this._objectRenderer;\r\n }\r\n\r\n protected _shaderLanguage = ShaderLanguage.GLSL;\r\n\r\n /**\r\n * Gets the shader language used in this material.\r\n */\r\n public get shaderLanguage(): ShaderLanguage {\r\n return this._shaderLanguage;\r\n }\r\n\r\n private _materialForRendering: { [id: string]: [AbstractMesh, Material] } = {};\r\n\r\n /**\r\n * Sets a specific material to be used to render a mesh/a list of meshes in the layer\r\n * @param mesh mesh or array of meshes\r\n * @param material material to use by the layer when rendering the mesh(es). If undefined is passed, the specific material created by the layer will be used.\r\n */\r\n public setMaterialForRendering(mesh: AbstractMesh | AbstractMesh[], material?: Material): void {\r\n this._objectRenderer.setMaterialForRendering(mesh, material);\r\n if (Array.isArray(mesh)) {\r\n for (let i = 0; i < mesh.length; ++i) {\r\n const currentMesh = mesh[i];\r\n if (!material) {\r\n delete this._materialForRendering[currentMesh.uniqueId];\r\n } else {\r\n this._materialForRendering[currentMesh.uniqueId] = [currentMesh, material];\r\n }\r\n }\r\n } else {\r\n if (!material) {\r\n delete this._materialForRendering[mesh.uniqueId];\r\n } else {\r\n this._materialForRendering[mesh.uniqueId] = [mesh, material];\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Gets the intensity of the effect for a specific mesh.\r\n * @param mesh The mesh to get the effect intensity for\r\n * @returns The intensity of the effect for the mesh\r\n */\r\n public getEffectIntensity(mesh: AbstractMesh) {\r\n return this._effectIntensity[mesh.uniqueId] ?? 1;\r\n }\r\n\r\n /**\r\n * Sets the intensity of the effect for a specific mesh.\r\n * @param mesh The mesh to set the effect intensity for\r\n * @param intensity The intensity of the effect for the mesh\r\n */\r\n public setEffectIntensity(mesh: AbstractMesh, intensity: number): void {\r\n this._effectIntensity[mesh.uniqueId] = intensity;\r\n }\r\n\r\n /**\r\n * Instantiates a new effect Layer\r\n * @param name The name of the layer\r\n * @param scene The scene to use the layer in\r\n * @param forceGLSL Use the GLSL code generation for the shader (even on WebGPU). Default is false\r\n * @param dontCheckIfReady Specifies if the layer should disable checking whether all the post processes are ready (default: false). To save performance, this should be set to true and you should call `isReady` manually before rendering to the layer.\r\n * @param _additionalImportShadersAsync Additional shaders to import when the layer is created\r\n */\r\n constructor(\r\n name: string,\r\n scene?: Scene,\r\n forceGLSL = false,\r\n dontCheckIfReady = false,\r\n private _additionalImportShadersAsync?: () => Promise<void>\r\n ) {\r\n this.name = name;\r\n this._scene = scene || <Scene>EngineStore.LastCreatedScene;\r\n this._dontCheckIfReady = dontCheckIfReady;\r\n\r\n const engine = this._scene.getEngine();\r\n\r\n if (engine.isWebGPU && !forceGLSL && !ThinEffectLayer.ForceGLSL) {\r\n this._shaderLanguage = ShaderLanguage.WGSL;\r\n }\r\n\r\n this._engine = this._scene.getEngine();\r\n\r\n this._mergeDrawWrapper = [];\r\n\r\n // Generate Buffers\r\n this._generateIndexBuffer();\r\n this._generateVertexBuffer();\r\n }\r\n\r\n /** @internal */\r\n public _shadersLoaded = false;\r\n\r\n /**\r\n * Get the effect name of the layer.\r\n * @returns The effect name\r\n */\r\n public getEffectName(): string {\r\n return \"\";\r\n }\r\n\r\n /**\r\n * Checks for the readiness of the element composing the layer.\r\n * @param _subMesh the mesh to check for\r\n * @param _useInstances specify whether or not to use instances to render the mesh\r\n * @returns true if ready otherwise, false\r\n */\r\n public isReady(_subMesh: SubMesh, _useInstances: boolean): boolean {\r\n return true;\r\n }\r\n\r\n /**\r\n * Returns whether or not the layer needs stencil enabled during the mesh rendering.\r\n * @returns true if the effect requires stencil during the main canvas render pass.\r\n */\r\n public needStencil(): boolean {\r\n return false;\r\n }\r\n\r\n /** @internal */\r\n public _createMergeEffect(): Effect {\r\n throw new Error(\"Effect Layer: no merge effect defined\");\r\n }\r\n\r\n /** @internal */\r\n public _createTextureAndPostProcesses(): void {}\r\n\r\n /** @internal */\r\n public bindTexturesForCompose: (effect: Effect) => void;\r\n\r\n /** @internal */\r\n public _internalCompose(_effect: Effect, _renderIndex: number): void {}\r\n\r\n /** @internal */\r\n public _setEmissiveTextureAndColor(_mesh: Mesh, _subMesh: SubMesh, _material: Material): void {}\r\n\r\n /** @internal */\r\n public _numInternalDraws(): number {\r\n return 1;\r\n }\r\n\r\n /** @internal */\r\n public _init(options: IThinEffectLayerOptions): void {\r\n // Adapt options\r\n this._options = {\r\n mainTextureRatio: 0.5,\r\n mainTextureFixedSize: 0,\r\n mainTextureType: Constants.TEXTURETYPE_UNSIGNED_BYTE,\r\n alphaBlendingMode: Constants.ALPHA_COMBINE,\r\n camera: null,\r\n renderingGroupId: -1,\r\n ...options,\r\n };\r\n\r\n this._createObjectRenderer();\r\n }\r\n\r\n private _generateIndexBuffer(): void {\r\n // Indices\r\n const indices = [];\r\n indices.push(0);\r\n indices.push(1);\r\n indices.push(2);\r\n\r\n indices.push(0);\r\n indices.push(2);\r\n indices.push(3);\r\n\r\n this._indexBuffer = this._engine.createIndexBuffer(indices);\r\n }\r\n\r\n private _generateVertexBuffer(): void {\r\n // VBO\r\n const vertices = [];\r\n vertices.push(1, 1);\r\n vertices.push(-1, 1);\r\n vertices.push(-1, -1);\r\n vertices.push(1, -1);\r\n\r\n const vertexBuffer = new VertexBuffer(this._engine, vertices, VertexBuffer.PositionKind, false, false, 2);\r\n this._vertexBuffers[VertexBuffer.PositionKind] = vertexBuffer;\r\n }\r\n\r\n protected _createObjectRenderer(): void {\r\n this._objectRenderer = new ObjectRenderer(`ObjectRenderer for thin effect layer ${this.name}`, this._scene, {\r\n doNotChangeAspectRatio: true,\r\n });\r\n this._objectRenderer.activeCamera = this._options.camera;\r\n this._objectRenderer.renderParticles = false;\r\n this._objectRenderer.renderList = null;\r\n\r\n // Prevent package size in es6 (getBoundingBoxRenderer might not be present)\r\n const hasBoundingBoxRenderer = !!this._scene.getBoundingBoxRenderer;\r\n\r\n let boundingBoxRendererEnabled = false;\r\n if (hasBoundingBoxRenderer) {\r\n this._objectRenderer.onBeforeRenderObservable.add(() => {\r\n boundingBoxRendererEnabled = this._scene.getBoundingBoxRenderer().enabled;\r\n this._scene.getBoundingBoxRenderer().enabled = !this.disableBoundingBoxesFromEffectLayer && boundingBoxRendererEnabled;\r\n });\r\n\r\n this._objectRenderer.onAfterRenderObservable.add(() => {\r\n this._scene.getBoundingBoxRenderer().enabled = boundingBoxRendererEnabled;\r\n });\r\n }\r\n\r\n this._objectRenderer.customIsReadyFunction = (mesh: AbstractMesh, refreshRate: number, preWarm?: boolean) => {\r\n if ((preWarm || refreshRate === 0) && mesh.subMeshes) {\r\n for (let i = 0; i < mesh.subMeshes.length; ++i) {\r\n const subMesh = mesh.subMeshes[i];\r\n const material = subMesh.getMaterial();\r\n const renderingMesh = subMesh.getRenderingMesh();\r\n\r\n if (!material) {\r\n continue;\r\n }\r\n\r\n const batch = renderingMesh._getInstancesRenderList(subMesh._id, !!subMesh.getReplacementMesh());\r\n const hardwareInstancedRendering = batch.hardwareInstancedRendering[subMesh._id] || renderingMesh.hasThinInstances;\r\n\r\n this._setEmissiveTextureAndColor(renderingMesh, subMesh, material);\r\n\r\n if (!this._isSubMeshReady(subMesh, hardwareInstancedRendering, this._emissiveTextureAndColor.texture)) {\r\n return false;\r\n }\r\n }\r\n }\r\n\r\n return true;\r\n };\r\n\r\n // Custom render function\r\n this._objectRenderer.customRenderFunction = (\r\n opaqueSubMeshes: SmartArray<SubMesh>,\r\n alphaTestSubMeshes: SmartArray<SubMesh>,\r\n transparentSubMeshes: SmartArray<SubMesh>,\r\n depthOnlySubMeshes: SmartArray<SubMesh>\r\n ): void => {\r\n this.onBeforeRenderLayerObservable.notifyObservers(this);\r\n\r\n let index: number;\r\n\r\n const engine = this._scene.getEngine();\r\n\r\n if (depthOnlySubMeshes.length) {\r\n engine.setColorWrite(false);\r\n for (index = 0; index < depthOnlySubMeshes.length; index++) {\r\n this._renderSubMesh(depthOnlySubMeshes.data[index]);\r\n }\r\n engine.setColorWrite(true);\r\n }\r\n\r\n for (index = 0; index < opaqueSubMeshes.length; index++) {\r\n this._renderSubMesh(opaqueSubMeshes.data[index]);\r\n }\r\n\r\n for (index = 0; index < alphaTestSubMeshes.length; index++) {\r\n this._renderSubMesh(alphaTestSubMeshes.data[index]);\r\n }\r\n\r\n const previousAlphaMode = engine.getAlphaMode();\r\n\r\n for (index = 0; index < transparentSubMeshes.length; index++) {\r\n const subMesh = transparentSubMeshes.data[index];\r\n const material = subMesh.getMaterial();\r\n if (material && material.needDepthPrePass) {\r\n const engine = material.getScene().getEngine();\r\n engine.setColorWrite(false);\r\n this._renderSubMesh(subMesh);\r\n engine.setColorWrite(true);\r\n }\r\n this._renderSubMesh(subMesh, true);\r\n }\r\n\r\n engine.setAlphaMode(previousAlphaMode);\r\n };\r\n }\r\n\r\n /** @internal */\r\n public _addCustomEffectDefines(_defines: string[]): void {}\r\n\r\n /** @internal */\r\n public _internalIsSubMeshReady(subMesh: SubMesh, useInstances: boolean, emissiveTexture: Nullable<BaseTexture>): boolean {\r\n const engine = this._scene.getEngine();\r\n const mesh = subMesh.getMesh();\r\n\r\n const renderingMaterial = mesh._internalAbstractMeshDataInfo._materialForRenderPass?.[engine.currentRenderPassId];\r\n\r\n if (renderingMaterial) {\r\n return renderingMaterial.isReadyForSubMesh(mesh, subMesh, useInstances);\r\n }\r\n\r\n const material = subMesh.getMaterial();\r\n\r\n if (!material) {\r\n return false;\r\n }\r\n\r\n if (this._useMeshMaterial(subMesh.getRenderingMesh())) {\r\n return material.isReadyForSubMesh(subMesh.getMesh(), subMesh, useInstances);\r\n }\r\n\r\n const defines: string[] = [];\r\n\r\n const attribs = [VertexBuffer.PositionKind];\r\n\r\n let uv1 = false;\r\n let uv2 = false;\r\n\r\n // Diffuse\r\n if (material) {\r\n const needAlphaTest = material.needAlphaTesting();\r\n\r\n const diffuseTexture = material.getAlphaTestTexture();\r\n const needAlphaBlendFromDiffuse =\r\n diffuseTexture && diffuseTexture.hasAlpha && ((material as any).useAlphaFromDiffuseTexture || (material as any)._useAlphaFromAlbedoTexture);\r\n\r\n if (diffuseTexture && (needAlphaTest || needAlphaBlendFromDiffuse)) {\r\n defines.push(\"#define DIFFUSE\");\r\n if (mesh.isVerticesDataPresent(VertexBuffer.UV2Kind) && diffuseTexture.coordinatesIndex === 1) {\r\n defines.push(\"#define DIFFUSEUV2\");\r\n uv2 = true;\r\n } else if (mesh.isVerticesDataPresent(VertexBuffer.UVKind)) {\r\n defines.push(\"#define DIFFUSEUV1\");\r\n uv1 = true;\r\n }\r\n\r\n if (needAlphaTest) {\r\n defines.push(\"#define ALPHATEST\");\r\n defines.push(\"#define ALPHATESTVALUE 0.4\");\r\n }\r\n if (!diffuseTexture.gammaSpace) {\r\n defines.push(\"#define DIFFUSE_ISLINEAR\");\r\n }\r\n }\r\n\r\n const opacityTexture = (material as any).opacityTexture;\r\n if (opacityTexture) {\r\n defines.push(\"#define OPACITY\");\r\n if (mesh.isVerticesDataPresent(VertexBuffer.UV2Kind) && opacityTexture.coordinatesIndex === 1) {\r\n defines.push(\"#define OPACITYUV2\");\r\n uv2 = true;\r\n } else if (mesh.isVerticesDataPresent(VertexBuffer.UVKind)) {\r\n defines.push(\"#define OPACITYUV1\");\r\n uv1 = true;\r\n }\r\n }\r\n }\r\n\r\n // Emissive\r\n if (emissiveTexture) {\r\n defines.push(\"#define EMISSIVE\");\r\n if (mesh.isVerticesDataPresent(VertexBuffer.UV2Kind) && emissiveTexture.coordinatesIndex === 1) {\r\n defines.push(\"#define EMISSIVEUV2\");\r\n uv2 = true;\r\n } else if (mesh.isVerticesDataPresent(VertexBuffer.UVKind)) {\r\n defines.push(\"#define EMISSIVEUV1\");\r\n uv1 = true;\r\n }\r\n if (!emissiveTexture.gammaSpace) {\r\n defines.push(\"#define EMISSIVE_ISLINEAR\");\r\n }\r\n }\r\n\r\n // Vertex\r\n if (mesh.useVertexColors && mesh.isVerticesDataPresent(VertexBuffer.ColorKind) && mesh.hasVertexAlpha && material.transparencyMode !== Material.MATERIAL_OPAQUE) {\r\n attribs.push(VertexBuffer.ColorKind);\r\n defines.push(\"#define VERTEXALPHA\");\r\n }\r\n\r\n if (uv1) {\r\n attribs.push(VertexBuffer.UVKind);\r\n defines.push(\"#define UV1\");\r\n }\r\n if (uv2) {\r\n attribs.push(VertexBuffer.UV2Kind);\r\n defines.push(\"#define UV2\");\r\n }\r\n\r\n // Bones\r\n const fallbacks = new EffectFallbacks();\r\n if (mesh.useBones && mesh.computeBonesUsingShaders) {\r\n attribs.push(VertexBuffer.MatricesIndicesKind);\r\n attribs.push(VertexBuffer.MatricesWeightsKind);\r\n if (mesh.numBoneInfluencers > 4) {\r\n attribs.push(VertexBuffer.MatricesIndicesExtraKind);\r\n attribs.push(VertexBuffer.MatricesWeightsExtraKind);\r\n }\r\n\r\n defines.push(\"#define NUM_BONE_INFLUENCERS \" + mesh.numBoneInfluencers);\r\n\r\n const skeleton = mesh.skeleton;\r\n if (skeleton && skeleton.isUsingTextureForMatrices) {\r\n defines.push(\"#define BONETEXTURE\");\r\n } else {\r\n defines.push(\"#define BonesPerMesh \" + (skeleton ? skeleton.bones.length + 1 : 0));\r\n }\r\n\r\n if (mesh.numBoneInfluencers > 0) {\r\n fallbacks.addCPUSkinningFallback(0, mesh);\r\n }\r\n } else {\r\n defines.push(\"#define NUM_BONE_INFLUENCERS 0\");\r\n }\r\n\r\n // Morph targets\r\n const numMorphInfluencers = mesh.morphTargetManager\r\n ? PrepareDefinesAndAttributesForMorphTargets(\r\n mesh.morphTargetManager,\r\n defines,\r\n attribs,\r\n mesh,\r\n true, // usePositionMorph\r\n false, // useNormalMorph\r\n false, // useTangentMorph\r\n uv1, // useUVMorph\r\n uv2 // useUV2Morph\r\n )\r\n : 0;\r\n\r\n // Instances\r\n if (useInstances) {\r\n defines.push(\"#define INSTANCES\");\r\n PushAttributesForInstances(attribs);\r\n if (subMesh.getRenderingMesh().hasThinInstances) {\r\n defines.push(\"#define THIN_INSTANCES\");\r\n }\r\n }\r\n\r\n // ClipPlanes\r\n prepareStringDefinesForClipPlanes(material, this._scene, defines);\r\n\r\n this._addCustomEffectDefines(defines);\r\n\r\n // Get correct effect\r\n const drawWrapper = subMesh._getDrawWrapper(undefined, true)!;\r\n const cachedDefines = drawWrapper.defines as string;\r\n const join = defines.join(\"\\n\");\r\n if (cachedDefines !== join) {\r\n const uniforms = [\r\n \"world\",\r\n \"mBones\",\r\n \"viewProjection\",\r\n \"glowColor\",\r\n \"morphTargetInfluences\",\r\n \"morphTargetCount\",\r\n \"boneTextureWidth\",\r\n \"diffuseMatrix\",\r\n \"emissiveMatrix\",\r\n \"opacityMatrix\",\r\n \"opacityIntensity\",\r\n \"morphTargetTextureInfo\",\r\n \"morphTargetTextureIndices\",\r\n \"glowIntensity\",\r\n ];\r\n\r\n addClipPlaneUniforms(uniforms);\r\n\r\n drawWrapper.setEffect(\r\n this._engine.createEffect(\r\n \"glowMapGeneration\",\r\n attribs,\r\n uniforms,\r\n [\"diffuseSampler\", \"emissiveSampler\", \"opacitySampler\", \"boneSampler\", \"morphTargets\"],\r\n join,\r\n fallbacks,\r\n undefined,\r\n undefined,\r\n { maxSimultaneousMorphTargets: numMorphInfluencers },\r\n this._shaderLanguage,\r\n this._shadersLoaded\r\n ? undefined\r\n : async () => {\r\n await this._importShadersAsync();\r\n this._shadersLoaded = true;\r\n }\r\n ),\r\n join\r\n );\r\n }\r\n\r\n const effectIsReady = drawWrapper.effect!.isReady();\r\n\r\n return effectIsReady && (this._dontCheckIfReady || (!this._dontCheckIfReady && this.isLayerReady()));\r\n }\r\n\r\n /** @internal */\r\n public _isSubMeshReady(subMesh: SubMesh, useInstances: boolean, emissiveTexture: Nullable<BaseTexture>): boolean {\r\n return this._internalIsSubMeshReady(subMesh, useInstances, emissiveTexture);\r\n }\r\n\r\n protected async _importShadersAsync(): Promise<void> {\r\n if (this._shaderLanguage === ShaderLanguage.WGSL) {\r\n await Promise.all([import(\"../ShadersWGSL/glowMapGeneration.vertex\"), import(\"../ShadersWGSL/glowMapGeneration.fragment\")]);\r\n } else {\r\n await Promise.all([import(\"../Shaders/glowMapGeneration.vertex\"), import(\"../Shaders/glowMapGeneration.fragment\")]);\r\n }\r\n this._additionalImportShadersAsync?.();\r\n }\r\n\r\n /** @internal */\r\n public _internalIsLayerReady(): boolean {\r\n let isReady = true;\r\n\r\n for (let i = 0; i < this._postProcesses.length; i++) {\r\n isReady = this._postProcesses[i].isReady() && isReady;\r\n }\r\n\r\n const numDraws = this._numInternalDraws();\r\n\r\n for (let i = 0; i < numDraws; ++i) {\r\n let currentEffect = this._mergeDrawWrapper[i];\r\n if (!currentEffect) {\r\n currentEffect = this._mergeDrawWrapper[i] = new DrawWrapper(this._engine);\r\n currentEffect.setEffect(this._createMergeEffect());\r\n }\r\n isReady = currentEffect.effect!.isReady() && isReady;\r\n }\r\n\r\n return isReady;\r\n }\r\n\r\n /**\r\n * Checks if the layer is ready to be used.\r\n * @returns true if the layer is ready to be used\r\n */\r\n public isLayerReady(): boolean {\r\n return this._internalIsLayerReady();\r\n }\r\n\r\n /**\r\n * Renders the glowing part of the scene by blending the blurred glowing meshes on top of the rendered scene.\r\n * @returns true if the rendering was successful\r\n */\r\n public compose(): boolean {\r\n if (!this._dontCheckIfReady && !this.isLayerReady()) {\r\n return false;\r\n }\r\n\r\n const engine = this._scene.getEngine();\r\n const numDraws = this._numInternalDraws();\r\n\r\n this.onBeforeComposeObservable.notifyObservers(this);\r\n\r\n const previousAlphaMode = engine.getAlphaMode();\r\n\r\n for (let i = 0; i < numDraws; ++i) {\r\n const currentEffect = this._mergeDrawWrapper[i];\r\n\r\n // Render\r\n engine.enableEffect(currentEffect);\r\n engine.setState(false);\r\n\r\n // VBOs\r\n engine.bindBuffers(this._vertexBuffers, this._indexBuffer, currentEffect.effect!);\r\n\r\n // Go Blend.\r\n engine.setAlphaMode(this._options.alphaBlendingMode);\r\n\r\n // Blends the map on the main canvas.\r\n this._internalCompose(currentEffect.effect!, i);\r\n }\r\n\r\n // Restore Alpha\r\n engine.setAlphaMode(previousAlphaMode);\r\n\r\n this.onAfterComposeObservable.notifyObservers(this);\r\n\r\n return true;\r\n }\r\n\r\n /** @internal */\r\n public _internalHasMesh(mesh: AbstractMesh): boolean {\r\n if (this.renderingGroupId === -1 || mesh.renderingGroupId === this.renderingGroupId) {\r\n return true;\r\n }\r\n return false;\r\n }\r\n\r\n /**\r\n * Determine if a given mesh will be used in the current effect.\r\n * @param mesh mesh to test\r\n * @returns true if the mesh will be used\r\n */\r\n public hasMesh(mesh: AbstractMesh): boolean {\r\n return this._internalHasMesh(mesh);\r\n }\r\n\r\n /** @internal */\r\n public _internalShouldRender(): boolean {\r\n return this.isEnabled && this._shouldRender;\r\n }\r\n\r\n /**\r\n * Returns true if the layer contains information to display, otherwise false.\r\n * @returns true if the glow layer should be rendered\r\n */\r\n public shouldRender(): boolean {\r\n return this._internalShouldRender();\r\n }\r\n\r\n /** @internal */\r\n public _shouldRenderMesh(_mesh: AbstractMesh): boolean {\r\n return true;\r\n }\r\n\r\n /** @internal */\r\n public _internalCanRenderMesh(mesh: AbstractMesh, material: Material): boolean {\r\n return !material.needAlphaBlendingForMesh(mesh);\r\n }\r\n\r\n /** @internal */\r\n public _canRenderMesh(mesh: AbstractMesh, material: Material): boolean {\r\n return this._internalCanRenderMesh(mesh, material);\r\n }\r\n\r\n protected _renderSubMesh(subMesh: SubMesh, enableAlphaMode: boolean = false): void {\r\n if (!this._internalShouldRender()) {\r\n return;\r\n }\r\n\r\n const material = subMesh.getMaterial();\r\n const ownerMesh = subMesh.getMesh();\r\n const replacementMesh = subMesh.getReplacementMesh();\r\n const renderingMesh = subMesh.getRenderingMesh();\r\n const effectiveMesh = subMesh.getEffectiveMesh();\r\n const scene = this._scene;\r\n const engine = scene.getEngine();\r\n\r\n effectiveMesh._internalAbstractMeshDataInfo._isActiveIntermediate = false;\r\n\r\n if (!material) {\r\n return;\r\n }\r\n\r\n // Do not block in blend mode.\r\n if (!this._canRenderMesh(renderingMesh, material)) {\r\n return;\r\n }\r\n\r\n // Culling\r\n let sideOrientation = material._getEffectiveOrientation(renderingMesh);\r\n const mainDeterminant = effectiveMesh._getWorldMatrixDeterminant();\r\n if (mainDeterminant < 0) {\r\n sideOrientation = sideOrientation === Material.ClockWiseSideOrientation ? Material.CounterClockWiseSideOrientation : Material.ClockWiseSideOrientation;\r\n }\r\n\r\n const reverse = sideOrientation === Material.ClockWiseSideOrientation;\r\n engine.setState(material.backFaceCulling, material.zOffset, undefined, reverse, material.cullBackFaces, undefined, material.zOffsetUnits);\r\n\r\n // Managing instances\r\n const batch = renderingMesh._getInstancesRenderList(subMesh._id, !!replacementMesh);\r\n if (batch.mustReturn) {\r\n return;\r\n }\r\n\r\n // Early Exit per mesh\r\n if (!this._shouldRenderMesh(renderingMesh)) {\r\n return;\r\n }\r\n\r\n const hardwareInstancedRendering = batch.hardwareInstancedRendering[subMesh._id] || renderingMesh.hasThinInstances;\r\n\r\n this._setEmissiveTextureAndColor(renderingMesh, subMesh, material);\r\n\r\n this.onBeforeRenderMeshToEffect.notifyObservers(ownerMesh);\r\n\r\n if (this._useMeshMaterial(renderingMesh)) {\r\n subMesh.getMaterial()!._glowModeEnabled = true;\r\n renderingMesh.render(subMesh, enableAlphaMode, replacementMesh || undefined);\r\n subMesh.getMaterial()!._glowModeEnabled = false;\r\n } else if (this._isSubMeshReady(subMesh, hardwareInstancedRendering, this._emissiveTextureAndColor.texture)) {\r\n const renderingMaterial = effectiveMesh._internalAbstractMeshDataInfo._materialForRenderPass?.[engine.currentRenderPassId];\r\n\r\n let drawWrapper = subMesh._getDrawWrapper();\r\n if (!drawWrapper && renderingMaterial) {\r\n drawWrapper = renderingMaterial._getDrawWrapper();\r\n }\r\n\r\n if (!drawWrapper) {\r\n return;\r\n }\r\n\r\n const effect = drawWrapper.effect!;\r\n\r\n engine.enableEffect(drawWrapper);\r\n if (!hardwareInstancedRendering) {\r\n renderingMesh._bind(subMesh, effect, material.fillMode);\r\n }\r\n\r\n if (!renderingMaterial) {\r\n effect.setMatrix(\"viewProjection\", scene.getTransformMatrix());\r\n effect.setMatrix(\"world\", effectiveMesh.getWorldMatrix());\r\n effect.setFloat4(\r\n \"glowColor\",\r\n this._emissiveTextureAndColor.color.r,\r\n this._emissiveTextureAndColor.color.g,\r\n this._emissiveTextureAndColor.color.b,\r\n this._emissiveTextureAndColor.color.a\r\n );\r\n } else {\r\n renderingMaterial.bindForSubMesh(effectiveMesh.getWorldMatrix(), effectiveMesh as Mesh, subMesh);\r\n }\r\n\r\n if (!renderingMaterial) {\r\n const needAlphaTest = material.needAlphaTesting();\r\n\r\n const diffuseTexture = material.getAlphaTestTexture();\r\n const needAlphaBlendFromDiffuse =\r\n diffuseTexture && diffuseTexture.hasAlpha && ((material as any).useAlphaFromDiffuseTexture || (material as any)._useAlphaFromAlbedoTexture);\r\n\r\n if (diffuseTexture && (needAlphaTest || needAlphaBlendFromDiffuse)) {\r\n effect.setTexture(\"diffuseSampler\", diffuseTexture);\r\n const textureMatrix = diffuseTexture.getTextureMatrix();\r\n\r\n if (textureMatrix) {\r\n effect.setMatrix(\"diffuseMatrix\", textureMatrix);\r\n }\r\n }\r\n\r\n const opacityTexture = (material as any).opacityTexture;\r\n if (opacityTexture) {\r\n effect.setTexture(\"opacitySampler\", opacityTexture);\r\n effect.setFloat(\"opacityIntensity\", opacityTexture.level);\r\n const textureMatrix = opacityTexture.getTextureMatrix();\r\n if (textureMatrix) {\r\n effect.setMatrix(\"opacityMatrix\", textureMatrix);\r\n }\r\n }\r\n\r\n // Glow emissive only\r\n if (this._emissiveTextureAndColor.texture) {\r\n effect.setTexture(\"emissiveSampler\", this._emissiveTextureAndColor.texture);\r\n effect.setMatrix(\"emissiveMatrix\", this._emissiveTextureAndColor.texture.getTextureMatrix());\r\n }\r\n\r\n // Bones\r\n if (renderingMesh.useBones && renderingMesh.computeBonesUsingShaders && renderingMesh.skeleton) {\r\n const skeleton = renderingMesh.skeleton;\r\n\r\n if (skeleton.isUsingTextureForMatrices) {\r\n const boneTexture = skeleton.getTransformMatrixTexture(renderingMesh);\r\n if (!boneTexture) {\r\n return;\r\n }\r\n\r\n effect.setTexture(\"boneSampler\", boneTexture);\r\n effect.setFloat(\"boneTextureWidth\", 4.0 * (skeleton.bones.length + 1));\r\n } else {\r\n effect.setMatrices(\"mBones\", skeleton.getTransformMatrices(renderingMesh));\r\n }\r\n }\r\n\r\n // Morph targets\r\n BindMorphTargetParameters(renderingMesh, effect);\r\n if (renderingMesh.morphTargetManager && renderingMesh.morphTargetManager.isUsingTextureForTargets) {\r\n renderingMesh.morphTargetManager._bind(effect);\r\n }\r\n\r\n // Alpha mode\r\n if (enableAlphaMode) {\r\n engine.setAlphaMode(material.alphaMode);\r\n }\r\n\r\n // Intensity of effect\r\n effect.setFloat(\"glowIntensity\", this.getEffectIntensity(renderingMesh));\r\n\r\n // Clip planes\r\n bindClipPlane(effect, material, scene);\r\n }\r\n\r\n // Draw\r\n renderingMesh._processRendering(effectiveMesh, subMesh, effect, material.fillMode, batch, hardwareInstancedRendering, (isInstance, world) =>\r\n effect.setMatrix(\"world\", world)\r\n );\r\n } else {\r\n // Need to reset refresh rate of the main map\r\n this._objectRenderer.resetRefreshCounter();\r\n }\r\n\r\n this.onAfterRenderMeshToEffect.notifyObservers(ownerMesh);\r\n }\r\n\r\n /** @internal */\r\n public _useMeshMaterial(_mesh: AbstractMesh): boolean {\r\n return false;\r\n }\r\n\r\n /** @internal */\r\n public _rebuild(): void {\r\n const vb = this._vertexBuffers[VertexBuffer.PositionKind];\r\n\r\n if (vb) {\r\n vb._rebuild();\r\n }\r\n\r\n this._generateIndexBuffer();\r\n }\r\n\r\n /**\r\n * Dispose the effect layer and free resources.\r\n */\r\n public dispose(): void {\r\n const vertexBuffer = this._vertexBuffers[VertexBuffer.PositionKind];\r\n if (vertexBuffer) {\r\n vertexBuffer.dispose();\r\n this._vertexBuffers[VertexBuffer.PositionKind] = null;\r\n }\r\n\r\n if (this._indexBuffer) {\r\n this._scene.getEngine()._releaseBuffer(this._indexBuffer);\r\n this._indexBuffer = null;\r\n }\r\n\r\n for (const drawWrapper of this._mergeDrawWrapper) {\r\n drawWrapper.dispose();\r\n }\r\n this._mergeDrawWrapper = [];\r\n\r\n this._objectRenderer.dispose();\r\n\r\n // Callback\r\n this.onDisposeObservable.notifyObservers(this);\r\n\r\n this.onDisposeObservable.clear();\r\n this.onBeforeRenderLayerObservable.clear();\r\n this.onBeforeComposeObservable.clear();\r\n this.onBeforeRenderMeshToEffect.clear();\r\n this.onAfterRenderMeshToEffect.clear();\r\n this.onAfterComposeObservable.clear();\r\n }\r\n}\r\n"]}
|
|
1
|
+
{"version":3,"file":"thinEffectLayer.js","sourceRoot":"","sources":["../../../../dev/core/src/Layers/thinEffectLayer.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,UAAU,EAAE,MAAM,oBAAoB,CAAC;AAIhD,OAAO,EAAE,MAAM,EAAE,MAAM,qBAAqB,CAAC;AAE7C,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AACrD,OAAO,EAAE,YAAY,EAAE,MAAM,mBAAmB,CAAC;AAKjD,OAAO,EAAE,aAAa,EAAE,uCAAsC;AAG9D,OAAO,EAAE,QAAQ,EAAE,MAAM,uBAAuB,CAAC;AACjD,OAAO,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;AAGjD,OAAO,EAAE,eAAe,EAAE,MAAM,8BAA8B,CAAC;AAC/D,OAAO,EAAE,WAAW,EAAE,MAAM,0BAA0B,CAAC;AACvD,OAAO,EAAE,oBAAoB,EAAE,aAAa,EAAE,iCAAiC,EAAE,MAAM,sCAAsC,CAAC;AAC9H,OAAO,EAAE,yBAAyB,EAAE,0CAA0C,EAAE,0BAA0B,EAAE,MAAM,uCAAuC,CAAC;AAE1J,OAAO,EAAE,cAAc,EAAE,uCAAsC;AAE/D,OAAO,EAAE,MAAM,EAAE,6BAA4B;AAE7C;;;;GAIG;AACH,MAAM,OAAO,uBAAwB,SAAQ,aAAa;IAWtD,YACI,IAAY,EACZ,SAAmC,IAAI,EAChC,SAAkB,EAClB,MAAc,EACrB,OAAsC;QAEtC,KAAK,CAAC;YACF,GAAG,OAAO;YACV,IAAI;YACJ,MAAM,EAAE,MAAM,IAAI,MAAM,CAAC,iBAAkB;YAC3C,cAAc,EAAE,IAAI;YACpB,gBAAgB,EAAE,IAAI;YACtB,cAAc,EAAE,uBAAuB,CAAC,WAAW;YACnD,QAAQ,EAAE,uBAAuB,CAAC,QAAQ;SAC7C,CAAC,CAAC;QAZI,cAAS,GAAT,SAAS,CAAS;QAClB,WAAM,GAAN,MAAM,CAAQ;QAyBlB,iBAAY,GAAW,CAAC,CAAC;QAEzB,kBAAa,GAAW,CAAC,CAAC;IAfjC,CAAC;IAEkB,cAAc,CAAC,SAAkB,EAAE,IAAoB;QACtE,IAAI,SAAS,EAAE,CAAC;YACZ,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;YACzB,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,6CAA6C,CAAC,CAAC,CAAC;QACrE,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,yCAAyC,CAAC,CAAC,CAAC;QACjE,CAAC;QAED,KAAK,CAAC,cAAc,CAAC,SAAS,EAAE,IAAI,CAAC,CAAC;IAC1C,CAAC;IAMe,IAAI;QAChB,KAAK,CAAC,IAAI,EAAE,CAAC;QACb,IAAI,CAAC,YAAY,CAAC,MAAO,CAAC,SAAS,CAAC,YAAY,EAAE,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;QACzF,IAAI,CAAC,YAAY,CAAC,MAAO,CAAC,UAAU,CAAC,WAAW,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;QAClE,IAAI,CAAC,YAAY,CAAC,MAAO,CAAC,QAAQ,CAAC,WAAW,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;IACjE,CAAC;;AAhDD;;GAEG;AACoB,mCAAW,GAAG,qBAAqB,AAAxB,CAAyB;AAE3D;;GAEG;AACoB,gCAAQ,GAAG,CAAC,YAAY,EAAE,WAAW,EAAE,WAAW,CAAC,AAA3C,CAA4C;AAgF/E;;GAEG;AACH,MAAM,OAAO,eAAe;IAyCxB;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC;IAChC,CAAC;IAED,IAAW,MAAM,CAAC,MAAwB;QACtC,IAAI,CAAC,QAAQ,CAAC,MAAM,GAAG,MAAM,CAAC;IAClC,CAAC;IAED;;OAEG;IACH,IAAW,gBAAgB;QACvB,OAAO,IAAI,CAAC,QAAQ,CAAC,gBAAgB,CAAC;IAC1C,CAAC;IACD,IAAW,gBAAgB,CAAC,gBAAwB;QAChD,IAAI,CAAC,QAAQ,CAAC,gBAAgB,GAAG,gBAAgB,CAAC;IACtD,CAAC;IA+CD;;OAEG;IACH,IAAW,cAAc;QACrB,OAAO,IAAI,CAAC,eAAe,CAAC;IAChC,CAAC;IAID;;OAEG;IACH,IAAW,cAAc;QACrB,OAAO,IAAI,CAAC,eAAe,CAAC;IAChC,CAAC;IAID;;;;OAIG;IACI,uBAAuB,CAAC,IAAmC,EAAE,QAAmB;QACnF,IAAI,CAAC,eAAe,CAAC,uBAAuB,CAAC,IAAI,EAAE,QAAQ,CAAC,CAAC;QAC7D,IAAI,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,EAAE,CAAC;YACtB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE,CAAC;gBACnC,MAAM,WAAW,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;gBAC5B,IAAI,CAAC,QAAQ,EAAE,CAAC;oBACZ,OAAO,IAAI,CAAC,qBAAqB,CAAC,WAAW,CAAC,QAAQ,CAAC,CAAC;gBAC5D,CAAC;qBAAM,CAAC;oBACJ,IAAI,CAAC,qBAAqB,CAAC,WAAW,CAAC,QAAQ,CAAC,GAAG,CAAC,WAAW,EAAE,QAAQ,CAAC,CAAC;gBAC/E,CAAC;YACL,CAAC;QACL,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,QAAQ,EAAE,CAAC;gBACZ,OAAO,IAAI,CAAC,qBAAqB,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;YACrD,CAAC;iBAAM,CAAC;gBACJ,IAAI,CAAC,qBAAqB,CAAC,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,IAAI,EAAE,QAAQ,CAAC,CAAC;YACjE,CAAC;QACL,CAAC;IACL,CAAC;IAED;;;;OAIG;IACI,kBAAkB,CAAC,IAAkB;QACxC,OAAO,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC;IACrD,CAAC;IAED;;;;OAIG;IACI,kBAAkB,CAAC,IAAkB,EAAE,SAAiB;QAC3D,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,QAAQ,CAAC,GAAG,SAAS,CAAC;IACrD,CAAC;IAED;;;;;;;OAOG;IACH,YACI,IAAY,EACZ,KAAa,EACb,SAAS,GAAG,KAAK,EACjB,gBAAgB,GAAG,KAAK,EAChB,6BAAmD;QAAnD,kCAA6B,GAA7B,6BAA6B,CAAsB;QApLvD,mBAAc,GAA8C,EAAE,CAAC;QAG/D,sBAAiB,GAAG,KAAK,CAAC;QAOlC,gBAAgB;QACT,kBAAa,GAAG,IAAI,CAAC;QAC5B,gBAAgB;QACT,6BAAwB,GAAsD,EAAE,OAAO,EAAE,IAAI,EAAE,KAAK,EAAE,IAAI,MAAM,EAAE,EAAE,CAAC;QAC5H,gBAAgB;QACT,qBAAgB,GAAuC,EAAE,CAAC;QACjE,gBAAgB;QACT,mBAAc,GAAoB,EAAE,CAAC;QAa5C;;WAEG;QACI,iBAAY,GAAW,IAAI,MAAM,EAAE,CAAC;QAE3C;;WAEG;QACI,cAAS,GAAY,IAAI,CAAC;QAuBjC;;WAEG;QACI,wCAAmC,GAAG,KAAK,CAAC;QAEnD;;WAEG;QACI,wBAAmB,GAAG,IAAI,UAAU,EAAmB,CAAC;QAE/D;;WAEG;QACI,kCAA6B,GAAG,IAAI,UAAU,EAAmB,CAAC;QAEzE;;WAEG;QACI,8BAAyB,GAAG,IAAI,UAAU,EAAmB,CAAC;QAErE;;WAEG;QACI,+BAA0B,GAAG,IAAI,UAAU,EAAgB,CAAC;QAEnE;;WAEG;QACI,8BAAyB,GAAG,IAAI,UAAU,EAAgB,CAAC;QAElE;;WAEG;QACI,6BAAwB,GAAG,IAAI,UAAU,EAAmB,CAAC;QAEpE;;WAEG;QACI,2BAAsB,GAAG,IAAI,UAAU,EAAmB,CAAC;QAElE;;WAEG;QACI,0BAAqB,GAAG,IAAI,UAAU,EAAmB,CAAC;QASvD,oBAAe,+BAAuB;QASxC,0BAAqB,GAA+C,EAAE,CAAC;QA+E/E,gBAAgB;QACT,mBAAc,GAAG,KAAK,CAAC;QApB1B,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QACjB,IAAI,CAAC,MAAM,GAAG,KAAK,IAAW,WAAW,CAAC,gBAAgB,CAAC;QAC3D,IAAI,CAAC,iBAAiB,GAAG,gBAAgB,CAAC;QAE1C,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC;QAEvC,IAAI,MAAM,CAAC,QAAQ,IAAI,CAAC,SAAS,IAAI,CAAC,eAAe,CAAC,SAAS,EAAE,CAAC;YAC9D,IAAI,CAAC,eAAe,8BAAsB,CAAC;QAC/C,CAAC;QAED,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC;QAEvC,IAAI,CAAC,iBAAiB,GAAG,EAAE,CAAC;QAE5B,mBAAmB;QACnB,IAAI,CAAC,oBAAoB,EAAE,CAAC;QAC5B,IAAI,CAAC,qBAAqB,EAAE,CAAC;IACjC,CAAC;IAKD;;;OAGG;IACI,aAAa;QAChB,OAAO,EAAE,CAAC;IACd,CAAC;IAED;;;;;OAKG;IACI,OAAO,CAAC,QAAiB,EAAE,aAAsB;QACpD,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;OAGG;IACI,WAAW;QACd,OAAO,KAAK,CAAC;IACjB,CAAC;IAED,gBAAgB;IACT,kBAAkB;QACrB,MAAM,IAAI,KAAK,CAAC,uCAAuC,CAAC,CAAC;IAC7D,CAAC;IAED,gBAAgB;IACT,8BAA8B,KAAU,CAAC;IAKhD,gBAAgB;IACT,gBAAgB,CAAC,OAAe,EAAE,YAAoB,IAAS,CAAC;IAEvE,gBAAgB;IACT,2BAA2B,CAAC,KAAW,EAAE,QAAiB,EAAE,SAAmB,IAAS,CAAC;IAEhG,gBAAgB;IACT,iBAAiB;QACpB,OAAO,CAAC,CAAC;IACb,CAAC;IAED,gBAAgB;IACT,KAAK,CAAC,OAAgC;QACzC,gBAAgB;QAChB,IAAI,CAAC,QAAQ,GAAG;YACZ,gBAAgB,EAAE,GAAG;YACrB,oBAAoB,EAAE,CAAC;YACvB,eAAe,EAAE,SAAS,CAAC,yBAAyB;YACpD,iBAAiB,EAAE,SAAS,CAAC,aAAa;YAC1C,MAAM,EAAE,IAAI;YACZ,gBAAgB,EAAE,CAAC,CAAC;YACpB,GAAG,OAAO;SACb,CAAC;QAEF,IAAI,CAAC,qBAAqB,EAAE,CAAC;IACjC,CAAC;IAEO,oBAAoB;QACxB,UAAU;QACV,MAAM,OAAO,GAAG,EAAE,CAAC;QACnB,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;QAChB,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;QAChB,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;QAEhB,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;QAChB,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;QAChB,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;QAEhB,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,OAAO,CAAC,iBAAiB,CAAC,OAAO,CAAC,CAAC;IAChE,CAAC;IAEO,qBAAqB;QACzB,MAAM;QACN,MAAM,QAAQ,GAAG,EAAE,CAAC;QACpB,QAAQ,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QACpB,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QACrB,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;QACtB,QAAQ,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;QAErB,MAAM,YAAY,GAAG,IAAI,YAAY,CAAC,IAAI,CAAC,OAAO,EAAE,QAAQ,EAAE,YAAY,CAAC,YAAY,EAAE,KAAK,EAAE,KAAK,EAAE,CAAC,CAAC,CAAC;QAC1G,IAAI,CAAC,cAAc,CAAC,YAAY,CAAC,YAAY,CAAC,GAAG,YAAY,CAAC;IAClE,CAAC;IAES,qBAAqB;QAC3B,IAAI,CAAC,eAAe,GAAG,IAAI,cAAc,CAAC,wCAAwC,IAAI,CAAC,IAAI,EAAE,EAAE,IAAI,CAAC,MAAM,EAAE;YACxG,sBAAsB,EAAE,IAAI;SAC/B,CAAC,CAAC;QACH,IAAI,CAAC,eAAe,CAAC,YAAY,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC;QACzD,IAAI,CAAC,eAAe,CAAC,eAAe,GAAG,KAAK,CAAC;QAC7C,IAAI,CAAC,eAAe,CAAC,UAAU,GAAG,IAAI,CAAC;QAEvC,4EAA4E;QAC5E,MAAM,sBAAsB,GAAG,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,sBAAsB,CAAC;QAEpE,IAAI,0BAA0B,GAAG,KAAK,CAAC;QACvC,IAAI,sBAAsB,EAAE,CAAC;YACzB,IAAI,CAAC,eAAe,CAAC,wBAAwB,CAAC,GAAG,CAAC,GAAG,EAAE;gBACnD,0BAA0B,GAAG,IAAI,CAAC,MAAM,CAAC,sBAAsB,EAAE,CAAC,OAAO,CAAC;gBAC1E,IAAI,CAAC,MAAM,CAAC,sBAAsB,EAAE,CAAC,OAAO,GAAG,CAAC,IAAI,CAAC,mCAAmC,IAAI,0BAA0B,CAAC;YAC3H,CAAC,CAAC,CAAC;YAEH,IAAI,CAAC,eAAe,CAAC,uBAAuB,CAAC,GAAG,CAAC,GAAG,EAAE;gBAClD,IAAI,CAAC,MAAM,CAAC,sBAAsB,EAAE,CAAC,OAAO,GAAG,0BAA0B,CAAC;YAC9E,CAAC,CAAC,CAAC;QACP,CAAC;QAED,IAAI,CAAC,eAAe,CAAC,qBAAqB,GAAG,CAAC,IAAkB,EAAE,WAAmB,EAAE,OAAiB,EAAE,EAAE;YACxG,IAAI,CAAC,OAAO,IAAI,WAAW,KAAK,CAAC,CAAC,IAAI,IAAI,CAAC,SAAS,EAAE,CAAC;gBACnD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE,CAAC;oBAC7C,MAAM,OAAO,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC;oBAClC,MAAM,QAAQ,GAAG,OAAO,CAAC,WAAW,EAAE,CAAC;oBACvC,MAAM,aAAa,GAAG,OAAO,CAAC,gBAAgB,EAAE,CAAC;oBAEjD,IAAI,CAAC,QAAQ,EAAE,CAAC;wBACZ,SAAS;oBACb,CAAC;oBAED,MAAM,KAAK,GAAG,aAAa,CAAC,uBAAuB,CAAC,OAAO,CAAC,GAAG,EAAE,CAAC,CAAC,OAAO,CAAC,kBAAkB,EAAE,CAAC,CAAC;oBACjG,MAAM,0BAA0B,GAAG,KAAK,CAAC,0BAA0B,CAAC,OAAO,CAAC,GAAG,CAAC,IAAI,aAAa,CAAC,gBAAgB,CAAC;oBAEnH,IAAI,CAAC,2BAA2B,CAAC,aAAa,EAAE,OAAO,EAAE,QAAQ,CAAC,CAAC;oBAEnE,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,OAAO,EAAE,0BAA0B,EAAE,IAAI,CAAC,wBAAwB,CAAC,OAAO,CAAC,EAAE,CAAC;wBACpG,OAAO,KAAK,CAAC;oBACjB,CAAC;gBACL,CAAC;YACL,CAAC;YAED,OAAO,IAAI,CAAC;QAChB,CAAC,CAAC;QAEF,yBAAyB;QACzB,IAAI,CAAC,eAAe,CAAC,oBAAoB,GAAG,CACxC,eAAoC,EACpC,kBAAuC,EACvC,oBAAyC,EACzC,kBAAuC,EACnC,EAAE;YACN,IAAI,CAAC,6BAA6B,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;YAEzD,IAAI,KAAa,CAAC;YAElB,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC;YAEvC,IAAI,kBAAkB,CAAC,MAAM,EAAE,CAAC;gBAC5B,MAAM,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;gBAC5B,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,kBAAkB,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE,CAAC;oBACzD,IAAI,CAAC,cAAc,CAAC,kBAAkB,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC;gBACxD,CAAC;gBACD,MAAM,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;YAC/B,CAAC;YAED,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,eAAe,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE,CAAC;gBACtD,IAAI,CAAC,cAAc,CAAC,eAAe,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC;YACrD,CAAC;YAED,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,kBAAkB,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE,CAAC;gBACzD,IAAI,CAAC,cAAc,CAAC,kBAAkB,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC;YACxD,CAAC;YAED,MAAM,iBAAiB,GAAG,MAAM,CAAC,YAAY,EAAE,CAAC;YAEhD,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,oBAAoB,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE,CAAC;gBAC3D,MAAM,OAAO,GAAG,oBAAoB,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;gBACjD,MAAM,QAAQ,GAAG,OAAO,CAAC,WAAW,EAAE,CAAC;gBACvC,IAAI,QAAQ,IAAI,QAAQ,CAAC,gBAAgB,EAAE,CAAC;oBACxC,MAAM,MAAM,GAAG,QAAQ,CAAC,QAAQ,EAAE,CAAC,SAAS,EAAE,CAAC;oBAC/C,MAAM,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;oBAC5B,IAAI,CAAC,cAAc,CAAC,OAAO,CAAC,CAAC;oBAC7B,MAAM,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;gBAC/B,CAAC;gBACD,IAAI,CAAC,cAAc,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC;YACvC,CAAC;YAED,MAAM,CAAC,YAAY,CAAC,iBAAiB,CAAC,CAAC;QAC3C,CAAC,CAAC;IACN,CAAC;IAED,gBAAgB;IACT,uBAAuB,CAAC,QAAkB,IAAS,CAAC;IAE3D,gBAAgB;IACT,uBAAuB,CAAC,OAAgB,EAAE,YAAqB,EAAE,eAAsC;QAC1G,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC;QACvC,MAAM,IAAI,GAAG,OAAO,CAAC,OAAO,EAAE,CAAC;QAE/B,MAAM,iBAAiB,GAAG,IAAI,CAAC,6BAA6B,CAAC,sBAAsB,EAAE,CAAC,MAAM,CAAC,mBAAmB,CAAC,CAAC;QAElH,IAAI,iBAAiB,EAAE,CAAC;YACpB,OAAO,iBAAiB,CAAC,iBAAiB,CAAC,IAAI,EAAE,OAAO,EAAE,YAAY,CAAC,CAAC;QAC5E,CAAC;QAED,MAAM,QAAQ,GAAG,OAAO,CAAC,WAAW,EAAE,CAAC;QAEvC,IAAI,CAAC,QAAQ,EAAE,CAAC;YACZ,OAAO,KAAK,CAAC;QACjB,CAAC;QAED,IAAI,IAAI,CAAC,gBAAgB,CAAC,OAAO,CAAC,gBAAgB,EAAE,CAAC,EAAE,CAAC;YACpD,OAAO,QAAQ,CAAC,iBAAiB,CAAC,OAAO,CAAC,OAAO,EAAE,EAAE,OAAO,EAAE,YAAY,CAAC,CAAC;QAChF,CAAC;QAED,MAAM,OAAO,GAAa,EAAE,CAAC;QAE7B,MAAM,OAAO,GAAG,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC;QAE5C,IAAI,GAAG,GAAG,KAAK,CAAC;QAChB,IAAI,GAAG,GAAG,KAAK,CAAC;QAEhB,UAAU;QACV,IAAI,QAAQ,EAAE,CAAC;YACX,MAAM,aAAa,GAAG,QAAQ,CAAC,uBAAuB,CAAC,IAAI,CAAC,CAAC;YAE7D,MAAM,cAAc,GAAG,QAAQ,CAAC,mBAAmB,EAAE,CAAC;YACtD,MAAM,yBAAyB,GAC3B,cAAc,IAAI,cAAc,CAAC,QAAQ,IAAI,CAAE,QAAgB,CAAC,0BAA0B,IAAK,QAAgB,CAAC,0BAA0B,CAAC,CAAC;YAEhJ,IAAI,cAAc,IAAI,CAAC,aAAa,IAAI,yBAAyB,CAAC,EAAE,CAAC;gBACjE,OAAO,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;gBAChC,IAAI,IAAI,CAAC,qBAAqB,CAAC,YAAY,CAAC,OAAO,CAAC,IAAI,cAAc,CAAC,gBAAgB,KAAK,CAAC,EAAE,CAAC;oBAC5F,OAAO,CAAC,IAAI,CAAC,oBAAoB,CAAC,CAAC;oBACnC,GAAG,GAAG,IAAI,CAAC;gBACf,CAAC;qBAAM,IAAI,IAAI,CAAC,qBAAqB,CAAC,YAAY,CAAC,MAAM,CAAC,EAAE,CAAC;oBACzD,OAAO,CAAC,IAAI,CAAC,oBAAoB,CAAC,CAAC;oBACnC,GAAG,GAAG,IAAI,CAAC;gBACf,CAAC;gBAED,IAAI,aAAa,EAAE,CAAC;oBAChB,OAAO,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;oBAClC,OAAO,CAAC,IAAI,CAAC,4BAA4B,CAAC,CAAC;gBAC/C,CAAC;gBACD,IAAI,CAAC,cAAc,CAAC,UAAU,EAAE,CAAC;oBAC7B,OAAO,CAAC,IAAI,CAAC,0BAA0B,CAAC,CAAC;gBAC7C,CAAC;YACL,CAAC;YAED,MAAM,cAAc,GAAI,QAAgB,CAAC,cAAc,CAAC;YACxD,IAAI,cAAc,EAAE,CAAC;gBACjB,OAAO,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;gBAChC,IAAI,IAAI,CAAC,qBAAqB,CAAC,YAAY,CAAC,OAAO,CAAC,IAAI,cAAc,CAAC,gBAAgB,KAAK,CAAC,EAAE,CAAC;oBAC5F,OAAO,CAAC,IAAI,CAAC,oBAAoB,CAAC,CAAC;oBACnC,GAAG,GAAG,IAAI,CAAC;gBACf,CAAC;qBAAM,IAAI,IAAI,CAAC,qBAAqB,CAAC,YAAY,CAAC,MAAM,CAAC,EAAE,CAAC;oBACzD,OAAO,CAAC,IAAI,CAAC,oBAAoB,CAAC,CAAC;oBACnC,GAAG,GAAG,IAAI,CAAC;gBACf,CAAC;YACL,CAAC;QACL,CAAC;QAED,WAAW;QACX,IAAI,eAAe,EAAE,CAAC;YAClB,OAAO,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC;YACjC,IAAI,IAAI,CAAC,qBAAqB,CAAC,YAAY,CAAC,OAAO,CAAC,IAAI,eAAe,CAAC,gBAAgB,KAAK,CAAC,EAAE,CAAC;gBAC7F,OAAO,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC;gBACpC,GAAG,GAAG,IAAI,CAAC;YACf,CAAC;iBAAM,IAAI,IAAI,CAAC,qBAAqB,CAAC,YAAY,CAAC,MAAM,CAAC,EAAE,CAAC;gBACzD,OAAO,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC;gBACpC,GAAG,GAAG,IAAI,CAAC;YACf,CAAC;YACD,IAAI,CAAC,eAAe,CAAC,UAAU,EAAE,CAAC;gBAC9B,OAAO,CAAC,IAAI,CAAC,2BAA2B,CAAC,CAAC;YAC9C,CAAC;QACL,CAAC;QAED,SAAS;QACT,IAAI,IAAI,CAAC,eAAe,IAAI,IAAI,CAAC,qBAAqB,CAAC,YAAY,CAAC,SAAS,CAAC,IAAI,IAAI,CAAC,cAAc,IAAI,QAAQ,CAAC,gBAAgB,KAAK,QAAQ,CAAC,eAAe,EAAE,CAAC;YAC9J,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC;YACrC,OAAO,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC;QACxC,CAAC;QAED,IAAI,GAAG,EAAE,CAAC;YACN,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC;YAClC,OAAO,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QAChC,CAAC;QACD,IAAI,GAAG,EAAE,CAAC;YACN,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC;YACnC,OAAO,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QAChC,CAAC;QAED,QAAQ;QACR,MAAM,SAAS,GAAG,IAAI,eAAe,EAAE,CAAC;QACxC,IAAI,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC,wBAAwB,EAAE,CAAC;YACjD,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,mBAAmB,CAAC,CAAC;YAC/C,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,mBAAmB,CAAC,CAAC;YAC/C,IAAI,IAAI,CAAC,kBAAkB,GAAG,CAAC,EAAE,CAAC;gBAC9B,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,wBAAwB,CAAC,CAAC;gBACpD,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,wBAAwB,CAAC,CAAC;YACxD,CAAC;YAED,OAAO,CAAC,IAAI,CAAC,+BAA+B,GAAG,IAAI,CAAC,kBAAkB,CAAC,CAAC;YAExE,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;YAC/B,IAAI,QAAQ,IAAI,QAAQ,CAAC,yBAAyB,EAAE,CAAC;gBACjD,OAAO,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC;YACxC,CAAC;iBAAM,CAAC;gBACJ,OAAO,CAAC,IAAI,CAAC,uBAAuB,GAAG,CAAC,QAAQ,CAAC,CAAC,CAAC,QAAQ,CAAC,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YACvF,CAAC;YAED,IAAI,IAAI,CAAC,kBAAkB,GAAG,CAAC,EAAE,CAAC;gBAC9B,SAAS,CAAC,sBAAsB,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC;YAC9C,CAAC;QACL,CAAC;aAAM,CAAC;YACJ,OAAO,CAAC,IAAI,CAAC,gCAAgC,CAAC,CAAC;QACnD,CAAC;QAED,gBAAgB;QAChB,MAAM,mBAAmB,GAAG,IAAI,CAAC,kBAAkB;YAC/C,CAAC,CAAC,0CAA0C,CACtC,IAAI,CAAC,kBAAkB,EACvB,OAAO,EACP,OAAO,EACP,IAAI,EACJ,IAAI,EAAE,mBAAmB;YACzB,KAAK,EAAE,iBAAiB;YACxB,KAAK,EAAE,kBAAkB;YACzB,GAAG,EAAE,aAAa;YAClB,GAAG,CAAC,cAAc;aACrB;YACH,CAAC,CAAC,CAAC,CAAC;QAER,YAAY;QACZ,IAAI,YAAY,EAAE,CAAC;YACf,OAAO,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;YAClC,0BAA0B,CAAC,OAAO,CAAC,CAAC;YACpC,IAAI,OAAO,CAAC,gBAAgB,EAAE,CAAC,gBAAgB,EAAE,CAAC;gBAC9C,OAAO,CAAC,IAAI,CAAC,wBAAwB,CAAC,CAAC;YAC3C,CAAC;QACL,CAAC;QAED,aAAa;QACb,iCAAiC,CAAC,QAAQ,EAAE,IAAI,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;QAElE,IAAI,CAAC,uBAAuB,CAAC,OAAO,CAAC,CAAC;QAEtC,qBAAqB;QACrB,MAAM,WAAW,GAAG,OAAO,CAAC,eAAe,CAAC,SAAS,EAAE,IAAI,CAAE,CAAC;QAC9D,MAAM,aAAa,GAAG,WAAW,CAAC,OAAiB,CAAC;QACpD,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAChC,IAAI,aAAa,KAAK,IAAI,EAAE,CAAC;YACzB,MAAM,QAAQ,GAAG;gBACb,OAAO;gBACP,QAAQ;gBACR,gBAAgB;gBAChB,WAAW;gBACX,uBAAuB;gBACvB,kBAAkB;gBAClB,kBAAkB;gBAClB,eAAe;gBACf,gBAAgB;gBAChB,eAAe;gBACf,kBAAkB;gBAClB,wBAAwB;gBACxB,2BAA2B;gBAC3B,eAAe;aAClB,CAAC;YAEF,oBAAoB,CAAC,QAAQ,CAAC,CAAC;YAE/B,WAAW,CAAC,SAAS,CACjB,IAAI,CAAC,OAAO,CAAC,YAAY,CACrB,mBAAmB,EACnB,OAAO,EACP,QAAQ,EACR,CAAC,gBAAgB,EAAE,iBAAiB,EAAE,gBAAgB,EAAE,aAAa,EAAE,cAAc,CAAC,EACtF,IAAI,EACJ,SAAS,EACT,SAAS,EACT,SAAS,EACT,EAAE,2BAA2B,EAAE,mBAAmB,EAAE,EACpD,IAAI,CAAC,eAAe,EACpB,IAAI,CAAC,cAAc;gBACf,CAAC,CAAC,SAAS;gBACX,CAAC,CAAC,KAAK,IAAI,EAAE;oBACP,MAAM,IAAI,CAAC,mBAAmB,EAAE,CAAC;oBACjC,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC;gBAC/B,CAAC,CACV,EACD,IAAI,CACP,CAAC;QACN,CAAC;QAED,MAAM,aAAa,GAAG,WAAW,CAAC,MAAO,CAAC,OAAO,EAAE,CAAC;QAEpD,OAAO,aAAa,IAAI,CAAC,IAAI,CAAC,iBAAiB,IAAI,CAAC,CAAC,IAAI,CAAC,iBAAiB,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC,CAAC,CAAC;IACzG,CAAC;IAED,gBAAgB;IACT,eAAe,CAAC,OAAgB,EAAE,YAAqB,EAAE,eAAsC;QAClG,OAAO,IAAI,CAAC,uBAAuB,CAAC,OAAO,EAAE,YAAY,EAAE,eAAe,CAAC,CAAC;IAChF,CAAC;IAES,KAAK,CAAC,mBAAmB;QAC/B,IAAI,IAAI,CAAC,eAAe,gCAAwB,EAAE,CAAC;YAC/C,MAAM,OAAO,CAAC,GAAG,CAAC,CAAC,MAAM,CAAC,yCAAyC,CAAC,EAAE,MAAM,CAAC,2CAA2C,CAAC,CAAC,CAAC,CAAC;QAChI,CAAC;aAAM,CAAC;YACJ,MAAM,OAAO,CAAC,GAAG,CAAC,CAAC,MAAM,CAAC,qCAAqC,CAAC,EAAE,MAAM,CAAC,uCAAuC,CAAC,CAAC,CAAC,CAAC;QACxH,CAAC;QACD,IAAI,CAAC,6BAA6B,EAAE,EAAE,CAAC;IAC3C,CAAC;IAED,gBAAgB;IACT,qBAAqB;QACxB,IAAI,OAAO,GAAG,IAAI,CAAC;QAEnB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,cAAc,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YAClD,OAAO,GAAG,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC,OAAO,EAAE,IAAI,OAAO,CAAC;QAC1D,CAAC;QAED,MAAM,QAAQ,GAAG,IAAI,CAAC,iBAAiB,EAAE,CAAC;QAE1C,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,QAAQ,EAAE,EAAE,CAAC,EAAE,CAAC;YAChC,IAAI,aAAa,GAAG,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC,CAAC;YAC9C,IAAI,CAAC,aAAa,EAAE,CAAC;gBACjB,aAAa,GAAG,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC,GAAG,IAAI,WAAW,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;gBAC1E,aAAa,CAAC,SAAS,CAAC,IAAI,CAAC,kBAAkB,EAAE,CAAC,CAAC;YACvD,CAAC;YACD,OAAO,GAAG,aAAa,CAAC,MAAO,CAAC,OAAO,EAAE,IAAI,OAAO,CAAC;QACzD,CAAC;QAED,OAAO,OAAO,CAAC;IACnB,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,IAAI,CAAC,qBAAqB,EAAE,CAAC;IACxC,CAAC;IAED;;;OAGG;IACI,OAAO;QACV,IAAI,CAAC,IAAI,CAAC,iBAAiB,IAAI,CAAC,IAAI,CAAC,YAAY,EAAE,EAAE,CAAC;YAClD,OAAO,KAAK,CAAC;QACjB,CAAC;QAED,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC;QACvC,MAAM,QAAQ,GAAG,IAAI,CAAC,iBAAiB,EAAE,CAAC;QAE1C,IAAI,CAAC,yBAAyB,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;QAErD,MAAM,iBAAiB,GAAG,MAAM,CAAC,YAAY,EAAE,CAAC;QAEhD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,QAAQ,EAAE,EAAE,CAAC,EAAE,CAAC;YAChC,MAAM,aAAa,GAAG,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC,CAAC;YAEhD,SAAS;YACT,MAAM,CAAC,YAAY,CAAC,aAAa,CAAC,CAAC;YACnC,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;YAEvB,OAAO;YACP,MAAM,CAAC,WAAW,CAAC,IAAI,CAAC,cAAc,EAAE,IAAI,CAAC,YAAY,EAAE,aAAa,CAAC,MAAO,CAAC,CAAC;YAElF,YAAY;YACZ,MAAM,CAAC,YAAY,CAAC,IAAI,CAAC,QAAQ,CAAC,iBAAiB,CAAC,CAAC;YAErD,qCAAqC;YACrC,IAAI,CAAC,gBAAgB,CAAC,aAAa,CAAC,MAAO,EAAE,CAAC,CAAC,CAAC;QACpD,CAAC;QAED,gBAAgB;QAChB,MAAM,CAAC,YAAY,CAAC,iBAAiB,CAAC,CAAC;QAEvC,IAAI,CAAC,wBAAwB,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;QAEpD,OAAO,IAAI,CAAC;IAChB,CAAC;IAED,gBAAgB;IACT,gBAAgB,CAAC,IAAkB;QACtC,IAAI,IAAI,CAAC,gBAAgB,KAAK,CAAC,CAAC,IAAI,IAAI,CAAC,gBAAgB,KAAK,IAAI,CAAC,gBAAgB,EAAE,CAAC;YAClF,OAAO,IAAI,CAAC;QAChB,CAAC;QACD,OAAO,KAAK,CAAC;IACjB,CAAC;IAED;;;;OAIG;IACI,OAAO,CAAC,IAAkB;QAC7B,OAAO,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,CAAC;IACvC,CAAC;IAED,gBAAgB;IACT,qBAAqB;QACxB,OAAO,IAAI,CAAC,SAAS,IAAI,IAAI,CAAC,aAAa,CAAC;IAChD,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,IAAI,CAAC,qBAAqB,EAAE,CAAC;IACxC,CAAC;IAED,gBAAgB;IACT,iBAAiB,CAAC,KAAmB;QACxC,OAAO,IAAI,CAAC;IAChB,CAAC;IAED,gBAAgB;IACT,sBAAsB,CAAC,IAAkB,EAAE,QAAkB;QAChE,OAAO,CAAC,QAAQ,CAAC,wBAAwB,CAAC,IAAI,CAAC,CAAC;IACpD,CAAC;IAED,gBAAgB;IACT,cAAc,CAAC,IAAkB,EAAE,QAAkB;QACxD,OAAO,IAAI,CAAC,sBAAsB,CAAC,IAAI,EAAE,QAAQ,CAAC,CAAC;IACvD,CAAC;IAES,cAAc,CAAC,OAAgB,EAAE,kBAA2B,KAAK;QACvE,IAAI,CAAC,IAAI,CAAC,qBAAqB,EAAE,EAAE,CAAC;YAChC,OAAO;QACX,CAAC;QAED,MAAM,QAAQ,GAAG,OAAO,CAAC,WAAW,EAAE,CAAC;QACvC,MAAM,SAAS,GAAG,OAAO,CAAC,OAAO,EAAE,CAAC;QACpC,MAAM,eAAe,GAAG,OAAO,CAAC,kBAAkB,EAAE,CAAC;QACrD,MAAM,aAAa,GAAG,OAAO,CAAC,gBAAgB,EAAE,CAAC;QACjD,MAAM,aAAa,GAAG,OAAO,CAAC,gBAAgB,EAAE,CAAC;QACjD,MAAM,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC;QAC1B,MAAM,MAAM,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAEjC,aAAa,CAAC,6BAA6B,CAAC,qBAAqB,GAAG,KAAK,CAAC;QAE1E,IAAI,CAAC,QAAQ,EAAE,CAAC;YACZ,OAAO;QACX,CAAC;QAED,8BAA8B;QAC9B,IAAI,CAAC,IAAI,CAAC,cAAc,CAAC,aAAa,EAAE,QAAQ,CAAC,EAAE,CAAC;YAChD,OAAO;QACX,CAAC;QAED,UAAU;QACV,IAAI,eAAe,GAAG,QAAQ,CAAC,wBAAwB,CAAC,aAAa,CAAC,CAAC;QACvE,MAAM,eAAe,GAAG,aAAa,CAAC,0BAA0B,EAAE,CAAC;QACnE,IAAI,eAAe,GAAG,CAAC,EAAE,CAAC;YACtB,eAAe,GAAG,eAAe,KAAK,QAAQ,CAAC,wBAAwB,CAAC,CAAC,CAAC,QAAQ,CAAC,+BAA+B,CAAC,CAAC,CAAC,QAAQ,CAAC,wBAAwB,CAAC;QAC3J,CAAC;QAED,MAAM,OAAO,GAAG,eAAe,KAAK,QAAQ,CAAC,wBAAwB,CAAC;QACtE,MAAM,CAAC,QAAQ,CAAC,QAAQ,CAAC,eAAe,EAAE,QAAQ,CAAC,OAAO,EAAE,SAAS,EAAE,OAAO,EAAE,QAAQ,CAAC,aAAa,EAAE,SAAS,EAAE,QAAQ,CAAC,YAAY,CAAC,CAAC;QAE1I,qBAAqB;QACrB,MAAM,KAAK,GAAG,aAAa,CAAC,uBAAuB,CAAC,OAAO,CAAC,GAAG,EAAE,CAAC,CAAC,eAAe,CAAC,CAAC;QACpF,IAAI,KAAK,CAAC,UAAU,EAAE,CAAC;YACnB,OAAO;QACX,CAAC;QAED,sBAAsB;QACtB,IAAI,CAAC,IAAI,CAAC,iBAAiB,CAAC,aAAa,CAAC,EAAE,CAAC;YACzC,OAAO;QACX,CAAC;QAED,MAAM,0BAA0B,GAAG,KAAK,CAAC,0BAA0B,CAAC,OAAO,CAAC,GAAG,CAAC,IAAI,aAAa,CAAC,gBAAgB,CAAC;QAEnH,IAAI,CAAC,2BAA2B,CAAC,aAAa,EAAE,OAAO,EAAE,QAAQ,CAAC,CAAC;QAEnE,IAAI,CAAC,0BAA0B,CAAC,eAAe,CAAC,SAAS,CAAC,CAAC;QAE3D,IAAI,IAAI,CAAC,gBAAgB,CAAC,aAAa,CAAC,EAAE,CAAC;YACvC,OAAO,CAAC,WAAW,EAAG,CAAC,gBAAgB,GAAG,IAAI,CAAC;YAC/C,aAAa,CAAC,MAAM,CAAC,OAAO,EAAE,eAAe,EAAE,eAAe,IAAI,SAAS,CAAC,CAAC;YAC7E,OAAO,CAAC,WAAW,EAAG,CAAC,gBAAgB,GAAG,KAAK,CAAC;QACpD,CAAC;aAAM,IAAI,IAAI,CAAC,eAAe,CAAC,OAAO,EAAE,0BAA0B,EAAE,IAAI,CAAC,wBAAwB,CAAC,OAAO,CAAC,EAAE,CAAC;YAC1G,MAAM,iBAAiB,GAAG,aAAa,CAAC,6BAA6B,CAAC,sBAAsB,EAAE,CAAC,MAAM,CAAC,mBAAmB,CAAC,CAAC;YAE3H,IAAI,WAAW,GAAG,OAAO,CAAC,eAAe,EAAE,CAAC;YAC5C,IAAI,CAAC,WAAW,IAAI,iBAAiB,EAAE,CAAC;gBACpC,WAAW,GAAG,iBAAiB,CAAC,eAAe,EAAE,CAAC;YACtD,CAAC;YAED,IAAI,CAAC,WAAW,EAAE,CAAC;gBACf,OAAO;YACX,CAAC;YAED,MAAM,MAAM,GAAG,WAAW,CAAC,MAAO,CAAC;YAEnC,MAAM,CAAC,YAAY,CAAC,WAAW,CAAC,CAAC;YACjC,IAAI,CAAC,0BAA0B,EAAE,CAAC;gBAC9B,aAAa,CAAC,KAAK,CAAC,OAAO,EAAE,MAAM,EAAE,QAAQ,CAAC,QAAQ,CAAC,CAAC;YAC5D,CAAC;YAED,IAAI,CAAC,iBAAiB,EAAE,CAAC;gBACrB,MAAM,CAAC,SAAS,CAAC,gBAAgB,EAAE,KAAK,CAAC,kBAAkB,EAAE,CAAC,CAAC;gBAC/D,MAAM,CAAC,SAAS,CAAC,OAAO,EAAE,aAAa,CAAC,cAAc,EAAE,CAAC,CAAC;gBAC1D,MAAM,CAAC,SAAS,CACZ,WAAW,EACX,IAAI,CAAC,wBAAwB,CAAC,KAAK,CAAC,CAAC,EACrC,IAAI,CAAC,wBAAwB,CAAC,KAAK,CAAC,CAAC,EACrC,IAAI,CAAC,wBAAwB,CAAC,KAAK,CAAC,CAAC,EACrC,IAAI,CAAC,wBAAwB,CAAC,KAAK,CAAC,CAAC,CACxC,CAAC;YACN,CAAC;iBAAM,CAAC;gBACJ,iBAAiB,CAAC,cAAc,CAAC,aAAa,CAAC,cAAc,EAAE,EAAE,aAAqB,EAAE,OAAO,CAAC,CAAC;YACrG,CAAC;YAED,IAAI,CAAC,iBAAiB,EAAE,CAAC;gBACrB,MAAM,aAAa,GAAG,QAAQ,CAAC,uBAAuB,CAAC,aAAa,CAAC,CAAC;gBAEtE,MAAM,cAAc,GAAG,QAAQ,CAAC,mBAAmB,EAAE,CAAC;gBACtD,MAAM,yBAAyB,GAC3B,cAAc,IAAI,cAAc,CAAC,QAAQ,IAAI,CAAE,QAAgB,CAAC,0BAA0B,IAAK,QAAgB,CAAC,0BAA0B,CAAC,CAAC;gBAEhJ,IAAI,cAAc,IAAI,CAAC,aAAa,IAAI,yBAAyB,CAAC,EAAE,CAAC;oBACjE,MAAM,CAAC,UAAU,CAAC,gBAAgB,EAAE,cAAc,CAAC,CAAC;oBACpD,MAAM,aAAa,GAAG,cAAc,CAAC,gBAAgB,EAAE,CAAC;oBAExD,IAAI,aAAa,EAAE,CAAC;wBAChB,MAAM,CAAC,SAAS,CAAC,eAAe,EAAE,aAAa,CAAC,CAAC;oBACrD,CAAC;gBACL,CAAC;gBAED,MAAM,cAAc,GAAI,QAAgB,CAAC,cAAc,CAAC;gBACxD,IAAI,cAAc,EAAE,CAAC;oBACjB,MAAM,CAAC,UAAU,CAAC,gBAAgB,EAAE,cAAc,CAAC,CAAC;oBACpD,MAAM,CAAC,QAAQ,CAAC,kBAAkB,EAAE,cAAc,CAAC,KAAK,CAAC,CAAC;oBAC1D,MAAM,aAAa,GAAG,cAAc,CAAC,gBAAgB,EAAE,CAAC;oBACxD,IAAI,aAAa,EAAE,CAAC;wBAChB,MAAM,CAAC,SAAS,CAAC,eAAe,EAAE,aAAa,CAAC,CAAC;oBACrD,CAAC;gBACL,CAAC;gBAED,qBAAqB;gBACrB,IAAI,IAAI,CAAC,wBAAwB,CAAC,OAAO,EAAE,CAAC;oBACxC,MAAM,CAAC,UAAU,CAAC,iBAAiB,EAAE,IAAI,CAAC,wBAAwB,CAAC,OAAO,CAAC,CAAC;oBAC5E,MAAM,CAAC,SAAS,CAAC,gBAAgB,EAAE,IAAI,CAAC,wBAAwB,CAAC,OAAO,CAAC,gBAAgB,EAAE,CAAC,CAAC;gBACjG,CAAC;gBAED,QAAQ;gBACR,IAAI,aAAa,CAAC,QAAQ,IAAI,aAAa,CAAC,wBAAwB,IAAI,aAAa,CAAC,QAAQ,EAAE,CAAC;oBAC7F,MAAM,QAAQ,GAAG,aAAa,CAAC,QAAQ,CAAC;oBAExC,IAAI,QAAQ,CAAC,yBAAyB,EAAE,CAAC;wBACrC,MAAM,WAAW,GAAG,QAAQ,CAAC,yBAAyB,CAAC,aAAa,CAAC,CAAC;wBACtE,IAAI,CAAC,WAAW,EAAE,CAAC;4BACf,OAAO;wBACX,CAAC;wBAED,MAAM,CAAC,UAAU,CAAC,aAAa,EAAE,WAAW,CAAC,CAAC;wBAC9C,MAAM,CAAC,QAAQ,CAAC,kBAAkB,EAAE,GAAG,GAAG,CAAC,QAAQ,CAAC,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC;oBAC3E,CAAC;yBAAM,CAAC;wBACJ,MAAM,CAAC,WAAW,CAAC,QAAQ,EAAE,QAAQ,CAAC,oBAAoB,CAAC,aAAa,CAAC,CAAC,CAAC;oBAC/E,CAAC;gBACL,CAAC;gBAED,gBAAgB;gBAChB,yBAAyB,CAAC,aAAa,EAAE,MAAM,CAAC,CAAC;gBACjD,IAAI,aAAa,CAAC,kBAAkB,IAAI,aAAa,CAAC,kBAAkB,CAAC,wBAAwB,EAAE,CAAC;oBAChG,aAAa,CAAC,kBAAkB,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC;gBACnD,CAAC;gBAED,aAAa;gBACb,IAAI,eAAe,EAAE,CAAC;oBAClB,MAAM,CAAC,YAAY,CAAC,QAAQ,CAAC,SAAS,CAAC,CAAC;gBAC5C,CAAC;gBAED,sBAAsB;gBACtB,MAAM,CAAC,QAAQ,CAAC,eAAe,EAAE,IAAI,CAAC,kBAAkB,CAAC,aAAa,CAAC,CAAC,CAAC;gBAEzE,cAAc;gBACd,aAAa,CAAC,MAAM,EAAE,QAAQ,EAAE,KAAK,CAAC,CAAC;YAC3C,CAAC;YAED,OAAO;YACP,aAAa,CAAC,iBAAiB,CAAC,aAAa,EAAE,OAAO,EAAE,MAAM,EAAE,QAAQ,CAAC,QAAQ,EAAE,KAAK,EAAE,0BAA0B,EAAE,CAAC,UAAU,EAAE,KAAK,EAAE,EAAE,CACxI,MAAM,CAAC,SAAS,CAAC,OAAO,EAAE,KAAK,CAAC,CACnC,CAAC;QACN,CAAC;aAAM,CAAC;YACJ,6CAA6C;YAC7C,IAAI,CAAC,eAAe,CAAC,mBAAmB,EAAE,CAAC;QAC/C,CAAC;QAED,IAAI,CAAC,yBAAyB,CAAC,eAAe,CAAC,SAAS,CAAC,CAAC;IAC9D,CAAC;IAED,gBAAgB;IACT,gBAAgB,CAAC,KAAmB;QACvC,OAAO,KAAK,CAAC;IACjB,CAAC;IAED,gBAAgB;IACT,QAAQ;QACX,MAAM,EAAE,GAAG,IAAI,CAAC,cAAc,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC;QAE1D,IAAI,EAAE,EAAE,CAAC;YACL,EAAE,CAAC,QAAQ,EAAE,CAAC;QAClB,CAAC;QAED,IAAI,CAAC,oBAAoB,EAAE,CAAC;IAChC,CAAC;IAED;;OAEG;IACI,OAAO;QACV,MAAM,YAAY,GAAG,IAAI,CAAC,cAAc,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC;QACpE,IAAI,YAAY,EAAE,CAAC;YACf,YAAY,CAAC,OAAO,EAAE,CAAC;YACvB,IAAI,CAAC,cAAc,CAAC,YAAY,CAAC,YAAY,CAAC,GAAG,IAAI,CAAC;QAC1D,CAAC;QAED,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;YACpB,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC,cAAc,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;YAC1D,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;QAC7B,CAAC;QAED,KAAK,MAAM,WAAW,IAAI,IAAI,CAAC,iBAAiB,EAAE,CAAC;YAC/C,WAAW,CAAC,OAAO,EAAE,CAAC;QAC1B,CAAC;QACD,IAAI,CAAC,iBAAiB,GAAG,EAAE,CAAC;QAE5B,IAAI,CAAC,eAAe,CAAC,OAAO,EAAE,CAAC;QAE/B,WAAW;QACX,IAAI,CAAC,mBAAmB,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;QAE/C,IAAI,CAAC,mBAAmB,CAAC,KAAK,EAAE,CAAC;QACjC,IAAI,CAAC,6BAA6B,CAAC,KAAK,EAAE,CAAC;QAC3C,IAAI,CAAC,yBAAyB,CAAC,KAAK,EAAE,CAAC;QACvC,IAAI,CAAC,0BAA0B,CAAC,KAAK,EAAE,CAAC;QACxC,IAAI,CAAC,yBAAyB,CAAC,KAAK,EAAE,CAAC;QACvC,IAAI,CAAC,wBAAwB,CAAC,KAAK,EAAE,CAAC;IAC1C,CAAC;;AA15BD;;;GAGG;AACW,yBAAS,GAAG,KAAK,AAAR,CAAS","sourcesContent":["import type { SmartArray } from \"../Misc/smartArray\";\r\nimport { Observable } from \"../Misc/observable\";\r\nimport type { Nullable } from \"../types\";\r\nimport type { Camera } from \"../Cameras/camera\";\r\nimport type { Scene } from \"../scene\";\r\nimport { Color4 } from \"../Maths/math.color\";\r\nimport type { AbstractEngine } from \"../Engines/abstractEngine\";\r\nimport { EngineStore } from \"../Engines/engineStore\";\r\nimport { VertexBuffer } from \"../Buffers/buffer\";\r\nimport type { SubMesh } from \"../Meshes/subMesh\";\r\nimport type { AbstractMesh } from \"../Meshes/abstractMesh\";\r\nimport type { Mesh } from \"../Meshes/mesh\";\r\nimport type { EffectWrapperCreationOptions } from \"core/Materials/effectRenderer\";\r\nimport { EffectWrapper } from \"core/Materials/effectRenderer\";\r\nimport type { BaseTexture } from \"../Materials/Textures/baseTexture\";\r\nimport type { Effect } from \"../Materials/effect\";\r\nimport { Material } from \"../Materials/material\";\r\nimport { Constants } from \"../Engines/constants\";\r\n\r\nimport type { DataBuffer } from \"../Buffers/dataBuffer\";\r\nimport { EffectFallbacks } from \"../Materials/effectFallbacks\";\r\nimport { DrawWrapper } from \"../Materials/drawWrapper\";\r\nimport { addClipPlaneUniforms, bindClipPlane, prepareStringDefinesForClipPlanes } from \"../Materials/clipPlaneMaterialHelper\";\r\nimport { BindMorphTargetParameters, PrepareDefinesAndAttributesForMorphTargets, PushAttributesForInstances } from \"../Materials/materialHelper.functions\";\r\nimport { ShaderLanguage } from \"core/Materials/shaderLanguage\";\r\nimport { ObjectRenderer } from \"core/Rendering/objectRenderer\";\r\nimport type { Vector2 } from \"../Maths/math.vector\";\r\nimport { Engine } from \"core/Engines/engine\";\r\n\r\n/**\r\n * Special Glow Blur post process only blurring the alpha channel\r\n * It enforces keeping the most luminous color in the color channel.\r\n * @internal\r\n */\r\nexport class ThinGlowBlurPostProcess extends EffectWrapper {\r\n /**\r\n * The fragment shader url\r\n */\r\n public static readonly FragmentUrl = \"glowBlurPostProcess\";\r\n\r\n /**\r\n * The list of uniforms used by the effect\r\n */\r\n public static readonly Uniforms = [\"screenSize\", \"direction\", \"blurWidth\"];\r\n\r\n constructor(\r\n name: string,\r\n engine: Nullable<AbstractEngine> = null,\r\n public direction: Vector2,\r\n public kernel: number,\r\n options?: EffectWrapperCreationOptions\r\n ) {\r\n super({\r\n ...options,\r\n name,\r\n engine: engine || Engine.LastCreatedEngine!,\r\n useShaderStore: true,\r\n useAsPostProcess: true,\r\n fragmentShader: ThinGlowBlurPostProcess.FragmentUrl,\r\n uniforms: ThinGlowBlurPostProcess.Uniforms,\r\n });\r\n }\r\n\r\n protected override _gatherImports(useWebGPU: boolean, list: Promise<any>[]) {\r\n if (useWebGPU) {\r\n this._webGPUReady = true;\r\n list.push(import(\"../ShadersWGSL/glowBlurPostProcess.fragment\"));\r\n } else {\r\n list.push(import(\"../Shaders/glowBlurPostProcess.fragment\"));\r\n }\r\n\r\n super._gatherImports(useWebGPU, list);\r\n }\r\n\r\n public textureWidth: number = 0;\r\n\r\n public textureHeight: number = 0;\r\n\r\n public override bind() {\r\n super.bind();\r\n this._drawWrapper.effect!.setFloat2(\"screenSize\", this.textureWidth, this.textureHeight);\r\n this._drawWrapper.effect!.setVector2(\"direction\", this.direction);\r\n this._drawWrapper.effect!.setFloat(\"blurWidth\", this.kernel);\r\n }\r\n}\r\n\r\n/**\r\n * Effect layer options. This helps customizing the behaviour\r\n * of the effect layer.\r\n */\r\nexport interface IThinEffectLayerOptions {\r\n /**\r\n * Multiplication factor apply to the canvas size to compute the render target size\r\n * used to generated the glowing objects (the smaller the faster). Default: 0.5\r\n */\r\n mainTextureRatio?: number;\r\n\r\n /**\r\n * Enforces a fixed size texture to ensure resize independent blur. Default: undefined\r\n */\r\n mainTextureFixedSize?: number;\r\n\r\n /**\r\n * The type of the main texture. Default: TEXTURETYPE_UNSIGNED_BYTE\r\n */\r\n mainTextureType?: number;\r\n\r\n /**\r\n * Alpha blending mode used to apply the blur. Default depends of the implementation. Default: ALPHA_COMBINE\r\n */\r\n alphaBlendingMode?: number;\r\n\r\n /**\r\n * The camera attached to the layer. Default: null\r\n */\r\n camera?: Nullable<Camera>;\r\n\r\n /**\r\n * The rendering group to draw the layer in. Default: -1\r\n */\r\n renderingGroupId?: number;\r\n}\r\n\r\n/**\r\n * @internal\r\n */\r\nexport class ThinEffectLayer {\r\n private _vertexBuffers: { [key: string]: Nullable<VertexBuffer> } = {};\r\n private _indexBuffer: Nullable<DataBuffer>;\r\n private _mergeDrawWrapper: DrawWrapper[];\r\n private _dontCheckIfReady = false;\r\n\r\n protected _scene: Scene;\r\n protected _engine: AbstractEngine;\r\n /** @internal */\r\n public _options: Required<IThinEffectLayerOptions>;\r\n protected _objectRenderer: ObjectRenderer;\r\n /** @internal */\r\n public _shouldRender = true;\r\n /** @internal */\r\n public _emissiveTextureAndColor: { texture: Nullable<BaseTexture>; color: Color4 } = { texture: null, color: new Color4() };\r\n /** @internal */\r\n public _effectIntensity: { [meshUniqueId: number]: number } = {};\r\n /** @internal */\r\n public _postProcesses: EffectWrapper[] = [];\r\n\r\n /**\r\n * Force all the effect layers to compile to glsl even on WebGPU engines.\r\n * False by default. This is mostly meant for backward compatibility.\r\n */\r\n public static ForceGLSL = false;\r\n\r\n /**\r\n * The name of the layer\r\n */\r\n public name: string;\r\n\r\n /**\r\n * The clear color of the texture used to generate the glow map.\r\n */\r\n public neutralColor: Color4 = new Color4();\r\n\r\n /**\r\n * Specifies whether the effect layer is enabled or not.\r\n */\r\n public isEnabled: boolean = true;\r\n\r\n /**\r\n * Gets/sets the camera attached to the layer.\r\n */\r\n public get camera(): Nullable<Camera> {\r\n return this._options.camera;\r\n }\r\n\r\n public set camera(camera: Nullable<Camera>) {\r\n this._options.camera = camera;\r\n }\r\n\r\n /**\r\n * Gets the rendering group id the layer should render in.\r\n */\r\n public get renderingGroupId(): number {\r\n return this._options.renderingGroupId;\r\n }\r\n public set renderingGroupId(renderingGroupId: number) {\r\n this._options.renderingGroupId = renderingGroupId;\r\n }\r\n\r\n /**\r\n * Specifies if the bounding boxes should be rendered normally or if they should undergo the effect of the layer\r\n */\r\n public disableBoundingBoxesFromEffectLayer = false;\r\n\r\n /**\r\n * An event triggered when the effect layer has been disposed.\r\n */\r\n public onDisposeObservable = new Observable<ThinEffectLayer>();\r\n\r\n /**\r\n * An event triggered when the effect layer is about rendering the main texture with the glowy parts.\r\n */\r\n public onBeforeRenderLayerObservable = new Observable<ThinEffectLayer>();\r\n\r\n /**\r\n * An event triggered when the generated texture is being merged in the scene.\r\n */\r\n public onBeforeComposeObservable = new Observable<ThinEffectLayer>();\r\n\r\n /**\r\n * An event triggered when the mesh is rendered into the effect render target.\r\n */\r\n public onBeforeRenderMeshToEffect = new Observable<AbstractMesh>();\r\n\r\n /**\r\n * An event triggered after the mesh has been rendered into the effect render target.\r\n */\r\n public onAfterRenderMeshToEffect = new Observable<AbstractMesh>();\r\n\r\n /**\r\n * An event triggered when the generated texture has been merged in the scene.\r\n */\r\n public onAfterComposeObservable = new Observable<ThinEffectLayer>();\r\n\r\n /**\r\n * An event triggered when the layer is being blurred.\r\n */\r\n public onBeforeBlurObservable = new Observable<ThinEffectLayer>();\r\n\r\n /**\r\n * An event triggered when the layer has been blurred.\r\n */\r\n public onAfterBlurObservable = new Observable<ThinEffectLayer>();\r\n\r\n /**\r\n * Gets the object renderer used to render objects in the layer\r\n */\r\n public get objectRenderer() {\r\n return this._objectRenderer;\r\n }\r\n\r\n protected _shaderLanguage = ShaderLanguage.GLSL;\r\n\r\n /**\r\n * Gets the shader language used in this material.\r\n */\r\n public get shaderLanguage(): ShaderLanguage {\r\n return this._shaderLanguage;\r\n }\r\n\r\n private _materialForRendering: { [id: string]: [AbstractMesh, Material] } = {};\r\n\r\n /**\r\n * Sets a specific material to be used to render a mesh/a list of meshes in the layer\r\n * @param mesh mesh or array of meshes\r\n * @param material material to use by the layer when rendering the mesh(es). If undefined is passed, the specific material created by the layer will be used.\r\n */\r\n public setMaterialForRendering(mesh: AbstractMesh | AbstractMesh[], material?: Material): void {\r\n this._objectRenderer.setMaterialForRendering(mesh, material);\r\n if (Array.isArray(mesh)) {\r\n for (let i = 0; i < mesh.length; ++i) {\r\n const currentMesh = mesh[i];\r\n if (!material) {\r\n delete this._materialForRendering[currentMesh.uniqueId];\r\n } else {\r\n this._materialForRendering[currentMesh.uniqueId] = [currentMesh, material];\r\n }\r\n }\r\n } else {\r\n if (!material) {\r\n delete this._materialForRendering[mesh.uniqueId];\r\n } else {\r\n this._materialForRendering[mesh.uniqueId] = [mesh, material];\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Gets the intensity of the effect for a specific mesh.\r\n * @param mesh The mesh to get the effect intensity for\r\n * @returns The intensity of the effect for the mesh\r\n */\r\n public getEffectIntensity(mesh: AbstractMesh) {\r\n return this._effectIntensity[mesh.uniqueId] ?? 1;\r\n }\r\n\r\n /**\r\n * Sets the intensity of the effect for a specific mesh.\r\n * @param mesh The mesh to set the effect intensity for\r\n * @param intensity The intensity of the effect for the mesh\r\n */\r\n public setEffectIntensity(mesh: AbstractMesh, intensity: number): void {\r\n this._effectIntensity[mesh.uniqueId] = intensity;\r\n }\r\n\r\n /**\r\n * Instantiates a new effect Layer\r\n * @param name The name of the layer\r\n * @param scene The scene to use the layer in\r\n * @param forceGLSL Use the GLSL code generation for the shader (even on WebGPU). Default is false\r\n * @param dontCheckIfReady Specifies if the layer should disable checking whether all the post processes are ready (default: false). To save performance, this should be set to true and you should call `isReady` manually before rendering to the layer.\r\n * @param _additionalImportShadersAsync Additional shaders to import when the layer is created\r\n */\r\n constructor(\r\n name: string,\r\n scene?: Scene,\r\n forceGLSL = false,\r\n dontCheckIfReady = false,\r\n private _additionalImportShadersAsync?: () => Promise<void>\r\n ) {\r\n this.name = name;\r\n this._scene = scene || <Scene>EngineStore.LastCreatedScene;\r\n this._dontCheckIfReady = dontCheckIfReady;\r\n\r\n const engine = this._scene.getEngine();\r\n\r\n if (engine.isWebGPU && !forceGLSL && !ThinEffectLayer.ForceGLSL) {\r\n this._shaderLanguage = ShaderLanguage.WGSL;\r\n }\r\n\r\n this._engine = this._scene.getEngine();\r\n\r\n this._mergeDrawWrapper = [];\r\n\r\n // Generate Buffers\r\n this._generateIndexBuffer();\r\n this._generateVertexBuffer();\r\n }\r\n\r\n /** @internal */\r\n public _shadersLoaded = false;\r\n\r\n /**\r\n * Get the effect name of the layer.\r\n * @returns The effect name\r\n */\r\n public getEffectName(): string {\r\n return \"\";\r\n }\r\n\r\n /**\r\n * Checks for the readiness of the element composing the layer.\r\n * @param _subMesh the mesh to check for\r\n * @param _useInstances specify whether or not to use instances to render the mesh\r\n * @returns true if ready otherwise, false\r\n */\r\n public isReady(_subMesh: SubMesh, _useInstances: boolean): boolean {\r\n return true;\r\n }\r\n\r\n /**\r\n * Returns whether or not the layer needs stencil enabled during the mesh rendering.\r\n * @returns true if the effect requires stencil during the main canvas render pass.\r\n */\r\n public needStencil(): boolean {\r\n return false;\r\n }\r\n\r\n /** @internal */\r\n public _createMergeEffect(): Effect {\r\n throw new Error(\"Effect Layer: no merge effect defined\");\r\n }\r\n\r\n /** @internal */\r\n public _createTextureAndPostProcesses(): void {}\r\n\r\n /** @internal */\r\n public bindTexturesForCompose: (effect: Effect) => void;\r\n\r\n /** @internal */\r\n public _internalCompose(_effect: Effect, _renderIndex: number): void {}\r\n\r\n /** @internal */\r\n public _setEmissiveTextureAndColor(_mesh: Mesh, _subMesh: SubMesh, _material: Material): void {}\r\n\r\n /** @internal */\r\n public _numInternalDraws(): number {\r\n return 1;\r\n }\r\n\r\n /** @internal */\r\n public _init(options: IThinEffectLayerOptions): void {\r\n // Adapt options\r\n this._options = {\r\n mainTextureRatio: 0.5,\r\n mainTextureFixedSize: 0,\r\n mainTextureType: Constants.TEXTURETYPE_UNSIGNED_BYTE,\r\n alphaBlendingMode: Constants.ALPHA_COMBINE,\r\n camera: null,\r\n renderingGroupId: -1,\r\n ...options,\r\n };\r\n\r\n this._createObjectRenderer();\r\n }\r\n\r\n private _generateIndexBuffer(): void {\r\n // Indices\r\n const indices = [];\r\n indices.push(0);\r\n indices.push(1);\r\n indices.push(2);\r\n\r\n indices.push(0);\r\n indices.push(2);\r\n indices.push(3);\r\n\r\n this._indexBuffer = this._engine.createIndexBuffer(indices);\r\n }\r\n\r\n private _generateVertexBuffer(): void {\r\n // VBO\r\n const vertices = [];\r\n vertices.push(1, 1);\r\n vertices.push(-1, 1);\r\n vertices.push(-1, -1);\r\n vertices.push(1, -1);\r\n\r\n const vertexBuffer = new VertexBuffer(this._engine, vertices, VertexBuffer.PositionKind, false, false, 2);\r\n this._vertexBuffers[VertexBuffer.PositionKind] = vertexBuffer;\r\n }\r\n\r\n protected _createObjectRenderer(): void {\r\n this._objectRenderer = new ObjectRenderer(`ObjectRenderer for thin effect layer ${this.name}`, this._scene, {\r\n doNotChangeAspectRatio: true,\r\n });\r\n this._objectRenderer.activeCamera = this._options.camera;\r\n this._objectRenderer.renderParticles = false;\r\n this._objectRenderer.renderList = null;\r\n\r\n // Prevent package size in es6 (getBoundingBoxRenderer might not be present)\r\n const hasBoundingBoxRenderer = !!this._scene.getBoundingBoxRenderer;\r\n\r\n let boundingBoxRendererEnabled = false;\r\n if (hasBoundingBoxRenderer) {\r\n this._objectRenderer.onBeforeRenderObservable.add(() => {\r\n boundingBoxRendererEnabled = this._scene.getBoundingBoxRenderer().enabled;\r\n this._scene.getBoundingBoxRenderer().enabled = !this.disableBoundingBoxesFromEffectLayer && boundingBoxRendererEnabled;\r\n });\r\n\r\n this._objectRenderer.onAfterRenderObservable.add(() => {\r\n this._scene.getBoundingBoxRenderer().enabled = boundingBoxRendererEnabled;\r\n });\r\n }\r\n\r\n this._objectRenderer.customIsReadyFunction = (mesh: AbstractMesh, refreshRate: number, preWarm?: boolean) => {\r\n if ((preWarm || refreshRate === 0) && mesh.subMeshes) {\r\n for (let i = 0; i < mesh.subMeshes.length; ++i) {\r\n const subMesh = mesh.subMeshes[i];\r\n const material = subMesh.getMaterial();\r\n const renderingMesh = subMesh.getRenderingMesh();\r\n\r\n if (!material) {\r\n continue;\r\n }\r\n\r\n const batch = renderingMesh._getInstancesRenderList(subMesh._id, !!subMesh.getReplacementMesh());\r\n const hardwareInstancedRendering = batch.hardwareInstancedRendering[subMesh._id] || renderingMesh.hasThinInstances;\r\n\r\n this._setEmissiveTextureAndColor(renderingMesh, subMesh, material);\r\n\r\n if (!this._isSubMeshReady(subMesh, hardwareInstancedRendering, this._emissiveTextureAndColor.texture)) {\r\n return false;\r\n }\r\n }\r\n }\r\n\r\n return true;\r\n };\r\n\r\n // Custom render function\r\n this._objectRenderer.customRenderFunction = (\r\n opaqueSubMeshes: SmartArray<SubMesh>,\r\n alphaTestSubMeshes: SmartArray<SubMesh>,\r\n transparentSubMeshes: SmartArray<SubMesh>,\r\n depthOnlySubMeshes: SmartArray<SubMesh>\r\n ): void => {\r\n this.onBeforeRenderLayerObservable.notifyObservers(this);\r\n\r\n let index: number;\r\n\r\n const engine = this._scene.getEngine();\r\n\r\n if (depthOnlySubMeshes.length) {\r\n engine.setColorWrite(false);\r\n for (index = 0; index < depthOnlySubMeshes.length; index++) {\r\n this._renderSubMesh(depthOnlySubMeshes.data[index]);\r\n }\r\n engine.setColorWrite(true);\r\n }\r\n\r\n for (index = 0; index < opaqueSubMeshes.length; index++) {\r\n this._renderSubMesh(opaqueSubMeshes.data[index]);\r\n }\r\n\r\n for (index = 0; index < alphaTestSubMeshes.length; index++) {\r\n this._renderSubMesh(alphaTestSubMeshes.data[index]);\r\n }\r\n\r\n const previousAlphaMode = engine.getAlphaMode();\r\n\r\n for (index = 0; index < transparentSubMeshes.length; index++) {\r\n const subMesh = transparentSubMeshes.data[index];\r\n const material = subMesh.getMaterial();\r\n if (material && material.needDepthPrePass) {\r\n const engine = material.getScene().getEngine();\r\n engine.setColorWrite(false);\r\n this._renderSubMesh(subMesh);\r\n engine.setColorWrite(true);\r\n }\r\n this._renderSubMesh(subMesh, true);\r\n }\r\n\r\n engine.setAlphaMode(previousAlphaMode);\r\n };\r\n }\r\n\r\n /** @internal */\r\n public _addCustomEffectDefines(_defines: string[]): void {}\r\n\r\n /** @internal */\r\n public _internalIsSubMeshReady(subMesh: SubMesh, useInstances: boolean, emissiveTexture: Nullable<BaseTexture>): boolean {\r\n const engine = this._scene.getEngine();\r\n const mesh = subMesh.getMesh();\r\n\r\n const renderingMaterial = mesh._internalAbstractMeshDataInfo._materialForRenderPass?.[engine.currentRenderPassId];\r\n\r\n if (renderingMaterial) {\r\n return renderingMaterial.isReadyForSubMesh(mesh, subMesh, useInstances);\r\n }\r\n\r\n const material = subMesh.getMaterial();\r\n\r\n if (!material) {\r\n return false;\r\n }\r\n\r\n if (this._useMeshMaterial(subMesh.getRenderingMesh())) {\r\n return material.isReadyForSubMesh(subMesh.getMesh(), subMesh, useInstances);\r\n }\r\n\r\n const defines: string[] = [];\r\n\r\n const attribs = [VertexBuffer.PositionKind];\r\n\r\n let uv1 = false;\r\n let uv2 = false;\r\n\r\n // Diffuse\r\n if (material) {\r\n const needAlphaTest = material.needAlphaTestingForMesh(mesh);\r\n\r\n const diffuseTexture = material.getAlphaTestTexture();\r\n const needAlphaBlendFromDiffuse =\r\n diffuseTexture && diffuseTexture.hasAlpha && ((material as any).useAlphaFromDiffuseTexture || (material as any)._useAlphaFromAlbedoTexture);\r\n\r\n if (diffuseTexture && (needAlphaTest || needAlphaBlendFromDiffuse)) {\r\n defines.push(\"#define DIFFUSE\");\r\n if (mesh.isVerticesDataPresent(VertexBuffer.UV2Kind) && diffuseTexture.coordinatesIndex === 1) {\r\n defines.push(\"#define DIFFUSEUV2\");\r\n uv2 = true;\r\n } else if (mesh.isVerticesDataPresent(VertexBuffer.UVKind)) {\r\n defines.push(\"#define DIFFUSEUV1\");\r\n uv1 = true;\r\n }\r\n\r\n if (needAlphaTest) {\r\n defines.push(\"#define ALPHATEST\");\r\n defines.push(\"#define ALPHATESTVALUE 0.4\");\r\n }\r\n if (!diffuseTexture.gammaSpace) {\r\n defines.push(\"#define DIFFUSE_ISLINEAR\");\r\n }\r\n }\r\n\r\n const opacityTexture = (material as any).opacityTexture;\r\n if (opacityTexture) {\r\n defines.push(\"#define OPACITY\");\r\n if (mesh.isVerticesDataPresent(VertexBuffer.UV2Kind) && opacityTexture.coordinatesIndex === 1) {\r\n defines.push(\"#define OPACITYUV2\");\r\n uv2 = true;\r\n } else if (mesh.isVerticesDataPresent(VertexBuffer.UVKind)) {\r\n defines.push(\"#define OPACITYUV1\");\r\n uv1 = true;\r\n }\r\n }\r\n }\r\n\r\n // Emissive\r\n if (emissiveTexture) {\r\n defines.push(\"#define EMISSIVE\");\r\n if (mesh.isVerticesDataPresent(VertexBuffer.UV2Kind) && emissiveTexture.coordinatesIndex === 1) {\r\n defines.push(\"#define EMISSIVEUV2\");\r\n uv2 = true;\r\n } else if (mesh.isVerticesDataPresent(VertexBuffer.UVKind)) {\r\n defines.push(\"#define EMISSIVEUV1\");\r\n uv1 = true;\r\n }\r\n if (!emissiveTexture.gammaSpace) {\r\n defines.push(\"#define EMISSIVE_ISLINEAR\");\r\n }\r\n }\r\n\r\n // Vertex\r\n if (mesh.useVertexColors && mesh.isVerticesDataPresent(VertexBuffer.ColorKind) && mesh.hasVertexAlpha && material.transparencyMode !== Material.MATERIAL_OPAQUE) {\r\n attribs.push(VertexBuffer.ColorKind);\r\n defines.push(\"#define VERTEXALPHA\");\r\n }\r\n\r\n if (uv1) {\r\n attribs.push(VertexBuffer.UVKind);\r\n defines.push(\"#define UV1\");\r\n }\r\n if (uv2) {\r\n attribs.push(VertexBuffer.UV2Kind);\r\n defines.push(\"#define UV2\");\r\n }\r\n\r\n // Bones\r\n const fallbacks = new EffectFallbacks();\r\n if (mesh.useBones && mesh.computeBonesUsingShaders) {\r\n attribs.push(VertexBuffer.MatricesIndicesKind);\r\n attribs.push(VertexBuffer.MatricesWeightsKind);\r\n if (mesh.numBoneInfluencers > 4) {\r\n attribs.push(VertexBuffer.MatricesIndicesExtraKind);\r\n attribs.push(VertexBuffer.MatricesWeightsExtraKind);\r\n }\r\n\r\n defines.push(\"#define NUM_BONE_INFLUENCERS \" + mesh.numBoneInfluencers);\r\n\r\n const skeleton = mesh.skeleton;\r\n if (skeleton && skeleton.isUsingTextureForMatrices) {\r\n defines.push(\"#define BONETEXTURE\");\r\n } else {\r\n defines.push(\"#define BonesPerMesh \" + (skeleton ? skeleton.bones.length + 1 : 0));\r\n }\r\n\r\n if (mesh.numBoneInfluencers > 0) {\r\n fallbacks.addCPUSkinningFallback(0, mesh);\r\n }\r\n } else {\r\n defines.push(\"#define NUM_BONE_INFLUENCERS 0\");\r\n }\r\n\r\n // Morph targets\r\n const numMorphInfluencers = mesh.morphTargetManager\r\n ? PrepareDefinesAndAttributesForMorphTargets(\r\n mesh.morphTargetManager,\r\n defines,\r\n attribs,\r\n mesh,\r\n true, // usePositionMorph\r\n false, // useNormalMorph\r\n false, // useTangentMorph\r\n uv1, // useUVMorph\r\n uv2 // useUV2Morph\r\n )\r\n : 0;\r\n\r\n // Instances\r\n if (useInstances) {\r\n defines.push(\"#define INSTANCES\");\r\n PushAttributesForInstances(attribs);\r\n if (subMesh.getRenderingMesh().hasThinInstances) {\r\n defines.push(\"#define THIN_INSTANCES\");\r\n }\r\n }\r\n\r\n // ClipPlanes\r\n prepareStringDefinesForClipPlanes(material, this._scene, defines);\r\n\r\n this._addCustomEffectDefines(defines);\r\n\r\n // Get correct effect\r\n const drawWrapper = subMesh._getDrawWrapper(undefined, true)!;\r\n const cachedDefines = drawWrapper.defines as string;\r\n const join = defines.join(\"\\n\");\r\n if (cachedDefines !== join) {\r\n const uniforms = [\r\n \"world\",\r\n \"mBones\",\r\n \"viewProjection\",\r\n \"glowColor\",\r\n \"morphTargetInfluences\",\r\n \"morphTargetCount\",\r\n \"boneTextureWidth\",\r\n \"diffuseMatrix\",\r\n \"emissiveMatrix\",\r\n \"opacityMatrix\",\r\n \"opacityIntensity\",\r\n \"morphTargetTextureInfo\",\r\n \"morphTargetTextureIndices\",\r\n \"glowIntensity\",\r\n ];\r\n\r\n addClipPlaneUniforms(uniforms);\r\n\r\n drawWrapper.setEffect(\r\n this._engine.createEffect(\r\n \"glowMapGeneration\",\r\n attribs,\r\n uniforms,\r\n [\"diffuseSampler\", \"emissiveSampler\", \"opacitySampler\", \"boneSampler\", \"morphTargets\"],\r\n join,\r\n fallbacks,\r\n undefined,\r\n undefined,\r\n { maxSimultaneousMorphTargets: numMorphInfluencers },\r\n this._shaderLanguage,\r\n this._shadersLoaded\r\n ? undefined\r\n : async () => {\r\n await this._importShadersAsync();\r\n this._shadersLoaded = true;\r\n }\r\n ),\r\n join\r\n );\r\n }\r\n\r\n const effectIsReady = drawWrapper.effect!.isReady();\r\n\r\n return effectIsReady && (this._dontCheckIfReady || (!this._dontCheckIfReady && this.isLayerReady()));\r\n }\r\n\r\n /** @internal */\r\n public _isSubMeshReady(subMesh: SubMesh, useInstances: boolean, emissiveTexture: Nullable<BaseTexture>): boolean {\r\n return this._internalIsSubMeshReady(subMesh, useInstances, emissiveTexture);\r\n }\r\n\r\n protected async _importShadersAsync(): Promise<void> {\r\n if (this._shaderLanguage === ShaderLanguage.WGSL) {\r\n await Promise.all([import(\"../ShadersWGSL/glowMapGeneration.vertex\"), import(\"../ShadersWGSL/glowMapGeneration.fragment\")]);\r\n } else {\r\n await Promise.all([import(\"../Shaders/glowMapGeneration.vertex\"), import(\"../Shaders/glowMapGeneration.fragment\")]);\r\n }\r\n this._additionalImportShadersAsync?.();\r\n }\r\n\r\n /** @internal */\r\n public _internalIsLayerReady(): boolean {\r\n let isReady = true;\r\n\r\n for (let i = 0; i < this._postProcesses.length; i++) {\r\n isReady = this._postProcesses[i].isReady() && isReady;\r\n }\r\n\r\n const numDraws = this._numInternalDraws();\r\n\r\n for (let i = 0; i < numDraws; ++i) {\r\n let currentEffect = this._mergeDrawWrapper[i];\r\n if (!currentEffect) {\r\n currentEffect = this._mergeDrawWrapper[i] = new DrawWrapper(this._engine);\r\n currentEffect.setEffect(this._createMergeEffect());\r\n }\r\n isReady = currentEffect.effect!.isReady() && isReady;\r\n }\r\n\r\n return isReady;\r\n }\r\n\r\n /**\r\n * Checks if the layer is ready to be used.\r\n * @returns true if the layer is ready to be used\r\n */\r\n public isLayerReady(): boolean {\r\n return this._internalIsLayerReady();\r\n }\r\n\r\n /**\r\n * Renders the glowing part of the scene by blending the blurred glowing meshes on top of the rendered scene.\r\n * @returns true if the rendering was successful\r\n */\r\n public compose(): boolean {\r\n if (!this._dontCheckIfReady && !this.isLayerReady()) {\r\n return false;\r\n }\r\n\r\n const engine = this._scene.getEngine();\r\n const numDraws = this._numInternalDraws();\r\n\r\n this.onBeforeComposeObservable.notifyObservers(this);\r\n\r\n const previousAlphaMode = engine.getAlphaMode();\r\n\r\n for (let i = 0; i < numDraws; ++i) {\r\n const currentEffect = this._mergeDrawWrapper[i];\r\n\r\n // Render\r\n engine.enableEffect(currentEffect);\r\n engine.setState(false);\r\n\r\n // VBOs\r\n engine.bindBuffers(this._vertexBuffers, this._indexBuffer, currentEffect.effect!);\r\n\r\n // Go Blend.\r\n engine.setAlphaMode(this._options.alphaBlendingMode);\r\n\r\n // Blends the map on the main canvas.\r\n this._internalCompose(currentEffect.effect!, i);\r\n }\r\n\r\n // Restore Alpha\r\n engine.setAlphaMode(previousAlphaMode);\r\n\r\n this.onAfterComposeObservable.notifyObservers(this);\r\n\r\n return true;\r\n }\r\n\r\n /** @internal */\r\n public _internalHasMesh(mesh: AbstractMesh): boolean {\r\n if (this.renderingGroupId === -1 || mesh.renderingGroupId === this.renderingGroupId) {\r\n return true;\r\n }\r\n return false;\r\n }\r\n\r\n /**\r\n * Determine if a given mesh will be used in the current effect.\r\n * @param mesh mesh to test\r\n * @returns true if the mesh will be used\r\n */\r\n public hasMesh(mesh: AbstractMesh): boolean {\r\n return this._internalHasMesh(mesh);\r\n }\r\n\r\n /** @internal */\r\n public _internalShouldRender(): boolean {\r\n return this.isEnabled && this._shouldRender;\r\n }\r\n\r\n /**\r\n * Returns true if the layer contains information to display, otherwise false.\r\n * @returns true if the glow layer should be rendered\r\n */\r\n public shouldRender(): boolean {\r\n return this._internalShouldRender();\r\n }\r\n\r\n /** @internal */\r\n public _shouldRenderMesh(_mesh: AbstractMesh): boolean {\r\n return true;\r\n }\r\n\r\n /** @internal */\r\n public _internalCanRenderMesh(mesh: AbstractMesh, material: Material): boolean {\r\n return !material.needAlphaBlendingForMesh(mesh);\r\n }\r\n\r\n /** @internal */\r\n public _canRenderMesh(mesh: AbstractMesh, material: Material): boolean {\r\n return this._internalCanRenderMesh(mesh, material);\r\n }\r\n\r\n protected _renderSubMesh(subMesh: SubMesh, enableAlphaMode: boolean = false): void {\r\n if (!this._internalShouldRender()) {\r\n return;\r\n }\r\n\r\n const material = subMesh.getMaterial();\r\n const ownerMesh = subMesh.getMesh();\r\n const replacementMesh = subMesh.getReplacementMesh();\r\n const renderingMesh = subMesh.getRenderingMesh();\r\n const effectiveMesh = subMesh.getEffectiveMesh();\r\n const scene = this._scene;\r\n const engine = scene.getEngine();\r\n\r\n effectiveMesh._internalAbstractMeshDataInfo._isActiveIntermediate = false;\r\n\r\n if (!material) {\r\n return;\r\n }\r\n\r\n // Do not block in blend mode.\r\n if (!this._canRenderMesh(renderingMesh, material)) {\r\n return;\r\n }\r\n\r\n // Culling\r\n let sideOrientation = material._getEffectiveOrientation(renderingMesh);\r\n const mainDeterminant = effectiveMesh._getWorldMatrixDeterminant();\r\n if (mainDeterminant < 0) {\r\n sideOrientation = sideOrientation === Material.ClockWiseSideOrientation ? Material.CounterClockWiseSideOrientation : Material.ClockWiseSideOrientation;\r\n }\r\n\r\n const reverse = sideOrientation === Material.ClockWiseSideOrientation;\r\n engine.setState(material.backFaceCulling, material.zOffset, undefined, reverse, material.cullBackFaces, undefined, material.zOffsetUnits);\r\n\r\n // Managing instances\r\n const batch = renderingMesh._getInstancesRenderList(subMesh._id, !!replacementMesh);\r\n if (batch.mustReturn) {\r\n return;\r\n }\r\n\r\n // Early Exit per mesh\r\n if (!this._shouldRenderMesh(renderingMesh)) {\r\n return;\r\n }\r\n\r\n const hardwareInstancedRendering = batch.hardwareInstancedRendering[subMesh._id] || renderingMesh.hasThinInstances;\r\n\r\n this._setEmissiveTextureAndColor(renderingMesh, subMesh, material);\r\n\r\n this.onBeforeRenderMeshToEffect.notifyObservers(ownerMesh);\r\n\r\n if (this._useMeshMaterial(renderingMesh)) {\r\n subMesh.getMaterial()!._glowModeEnabled = true;\r\n renderingMesh.render(subMesh, enableAlphaMode, replacementMesh || undefined);\r\n subMesh.getMaterial()!._glowModeEnabled = false;\r\n } else if (this._isSubMeshReady(subMesh, hardwareInstancedRendering, this._emissiveTextureAndColor.texture)) {\r\n const renderingMaterial = effectiveMesh._internalAbstractMeshDataInfo._materialForRenderPass?.[engine.currentRenderPassId];\r\n\r\n let drawWrapper = subMesh._getDrawWrapper();\r\n if (!drawWrapper && renderingMaterial) {\r\n drawWrapper = renderingMaterial._getDrawWrapper();\r\n }\r\n\r\n if (!drawWrapper) {\r\n return;\r\n }\r\n\r\n const effect = drawWrapper.effect!;\r\n\r\n engine.enableEffect(drawWrapper);\r\n if (!hardwareInstancedRendering) {\r\n renderingMesh._bind(subMesh, effect, material.fillMode);\r\n }\r\n\r\n if (!renderingMaterial) {\r\n effect.setMatrix(\"viewProjection\", scene.getTransformMatrix());\r\n effect.setMatrix(\"world\", effectiveMesh.getWorldMatrix());\r\n effect.setFloat4(\r\n \"glowColor\",\r\n this._emissiveTextureAndColor.color.r,\r\n this._emissiveTextureAndColor.color.g,\r\n this._emissiveTextureAndColor.color.b,\r\n this._emissiveTextureAndColor.color.a\r\n );\r\n } else {\r\n renderingMaterial.bindForSubMesh(effectiveMesh.getWorldMatrix(), effectiveMesh as Mesh, subMesh);\r\n }\r\n\r\n if (!renderingMaterial) {\r\n const needAlphaTest = material.needAlphaTestingForMesh(effectiveMesh);\r\n\r\n const diffuseTexture = material.getAlphaTestTexture();\r\n const needAlphaBlendFromDiffuse =\r\n diffuseTexture && diffuseTexture.hasAlpha && ((material as any).useAlphaFromDiffuseTexture || (material as any)._useAlphaFromAlbedoTexture);\r\n\r\n if (diffuseTexture && (needAlphaTest || needAlphaBlendFromDiffuse)) {\r\n effect.setTexture(\"diffuseSampler\", diffuseTexture);\r\n const textureMatrix = diffuseTexture.getTextureMatrix();\r\n\r\n if (textureMatrix) {\r\n effect.setMatrix(\"diffuseMatrix\", textureMatrix);\r\n }\r\n }\r\n\r\n const opacityTexture = (material as any).opacityTexture;\r\n if (opacityTexture) {\r\n effect.setTexture(\"opacitySampler\", opacityTexture);\r\n effect.setFloat(\"opacityIntensity\", opacityTexture.level);\r\n const textureMatrix = opacityTexture.getTextureMatrix();\r\n if (textureMatrix) {\r\n effect.setMatrix(\"opacityMatrix\", textureMatrix);\r\n }\r\n }\r\n\r\n // Glow emissive only\r\n if (this._emissiveTextureAndColor.texture) {\r\n effect.setTexture(\"emissiveSampler\", this._emissiveTextureAndColor.texture);\r\n effect.setMatrix(\"emissiveMatrix\", this._emissiveTextureAndColor.texture.getTextureMatrix());\r\n }\r\n\r\n // Bones\r\n if (renderingMesh.useBones && renderingMesh.computeBonesUsingShaders && renderingMesh.skeleton) {\r\n const skeleton = renderingMesh.skeleton;\r\n\r\n if (skeleton.isUsingTextureForMatrices) {\r\n const boneTexture = skeleton.getTransformMatrixTexture(renderingMesh);\r\n if (!boneTexture) {\r\n return;\r\n }\r\n\r\n effect.setTexture(\"boneSampler\", boneTexture);\r\n effect.setFloat(\"boneTextureWidth\", 4.0 * (skeleton.bones.length + 1));\r\n } else {\r\n effect.setMatrices(\"mBones\", skeleton.getTransformMatrices(renderingMesh));\r\n }\r\n }\r\n\r\n // Morph targets\r\n BindMorphTargetParameters(renderingMesh, effect);\r\n if (renderingMesh.morphTargetManager && renderingMesh.morphTargetManager.isUsingTextureForTargets) {\r\n renderingMesh.morphTargetManager._bind(effect);\r\n }\r\n\r\n // Alpha mode\r\n if (enableAlphaMode) {\r\n engine.setAlphaMode(material.alphaMode);\r\n }\r\n\r\n // Intensity of effect\r\n effect.setFloat(\"glowIntensity\", this.getEffectIntensity(renderingMesh));\r\n\r\n // Clip planes\r\n bindClipPlane(effect, material, scene);\r\n }\r\n\r\n // Draw\r\n renderingMesh._processRendering(effectiveMesh, subMesh, effect, material.fillMode, batch, hardwareInstancedRendering, (isInstance, world) =>\r\n effect.setMatrix(\"world\", world)\r\n );\r\n } else {\r\n // Need to reset refresh rate of the main map\r\n this._objectRenderer.resetRefreshCounter();\r\n }\r\n\r\n this.onAfterRenderMeshToEffect.notifyObservers(ownerMesh);\r\n }\r\n\r\n /** @internal */\r\n public _useMeshMaterial(_mesh: AbstractMesh): boolean {\r\n return false;\r\n }\r\n\r\n /** @internal */\r\n public _rebuild(): void {\r\n const vb = this._vertexBuffers[VertexBuffer.PositionKind];\r\n\r\n if (vb) {\r\n vb._rebuild();\r\n }\r\n\r\n this._generateIndexBuffer();\r\n }\r\n\r\n /**\r\n * Dispose the effect layer and free resources.\r\n */\r\n public dispose(): void {\r\n const vertexBuffer = this._vertexBuffers[VertexBuffer.PositionKind];\r\n if (vertexBuffer) {\r\n vertexBuffer.dispose();\r\n this._vertexBuffers[VertexBuffer.PositionKind] = null;\r\n }\r\n\r\n if (this._indexBuffer) {\r\n this._scene.getEngine()._releaseBuffer(this._indexBuffer);\r\n this._indexBuffer = null;\r\n }\r\n\r\n for (const drawWrapper of this._mergeDrawWrapper) {\r\n drawWrapper.dispose();\r\n }\r\n this._mergeDrawWrapper = [];\r\n\r\n this._objectRenderer.dispose();\r\n\r\n // Callback\r\n this.onDisposeObservable.notifyObservers(this);\r\n\r\n this.onDisposeObservable.clear();\r\n this.onBeforeRenderLayerObservable.clear();\r\n this.onBeforeComposeObservable.clear();\r\n this.onBeforeRenderMeshToEffect.clear();\r\n this.onAfterRenderMeshToEffect.clear();\r\n this.onAfterComposeObservable.clear();\r\n }\r\n}\r\n"]}
|
|
@@ -1099,8 +1099,8 @@ export class ShadowGenerator {
|
|
|
1099
1099
|
}
|
|
1100
1100
|
}
|
|
1101
1101
|
// Alpha test
|
|
1102
|
-
const needAlphaTesting = material.
|
|
1103
|
-
if (needAlphaTesting || material.
|
|
1102
|
+
const needAlphaTesting = material.needAlphaTestingForMesh(mesh);
|
|
1103
|
+
if (needAlphaTesting || material.needAlphaBlendingForMesh(mesh)) {
|
|
1104
1104
|
if (this.useOpacityTextureForTransparentShadow) {
|
|
1105
1105
|
this._opacityTexture = material.opacityTexture;
|
|
1106
1106
|
}
|