@babylonjs/core 7.46.0 → 7.47.1

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Files changed (45) hide show
  1. package/Cameras/arcRotateCamera.d.ts +13 -0
  2. package/Cameras/arcRotateCamera.js +28 -12
  3. package/Cameras/arcRotateCamera.js.map +1 -1
  4. package/Engines/WebGPU/webgpuCacheSampler.js +8 -2
  5. package/Engines/WebGPU/webgpuCacheSampler.js.map +1 -1
  6. package/Engines/WebGPU/webgpuSnapshotRendering.d.ts +2 -0
  7. package/Engines/WebGPU/webgpuSnapshotRendering.js +22 -6
  8. package/Engines/WebGPU/webgpuSnapshotRendering.js.map +1 -1
  9. package/Engines/abstractEngine.js +2 -2
  10. package/Engines/abstractEngine.js.map +1 -1
  11. package/Engines/engine.d.ts +1 -1
  12. package/Engines/engine.js.map +1 -1
  13. package/Engines/thinEngine.functions.d.ts +1 -0
  14. package/Engines/thinEngine.functions.js +1 -1
  15. package/Engines/thinEngine.functions.js.map +1 -1
  16. package/Engines/thinEngine.js +2 -1
  17. package/Engines/thinEngine.js.map +1 -1
  18. package/Engines/webgpuEngine.js +2 -1
  19. package/Engines/webgpuEngine.js.map +1 -1
  20. package/Loading/loadingScreen.js +2 -2
  21. package/Loading/loadingScreen.js.map +1 -1
  22. package/Materials/effect.d.ts +6 -1
  23. package/Materials/effect.functions.d.ts +5 -0
  24. package/Materials/effect.functions.js +6 -2
  25. package/Materials/effect.functions.js.map +1 -1
  26. package/Materials/effect.js +3 -1
  27. package/Materials/effect.js.map +1 -1
  28. package/Materials/effect.webgl.functions.js +1 -0
  29. package/Materials/effect.webgl.functions.js.map +1 -1
  30. package/Materials/materialHelper.functions.js +1 -1
  31. package/Materials/materialHelper.functions.js.map +1 -1
  32. package/Meshes/Node/Blocks/Textures/geometryTextureBlock.d.ts +1 -1
  33. package/Meshes/Node/Blocks/Textures/geometryTextureBlock.js.map +1 -1
  34. package/Meshes/mesh.d.ts +2 -2
  35. package/Meshes/mesh.js.map +1 -1
  36. package/Misc/greasedLineTools.d.ts +1 -1
  37. package/Misc/greasedLineTools.js.map +1 -1
  38. package/Misc/snapshotRenderingHelper.d.ts +12 -0
  39. package/Misc/snapshotRenderingHelper.js +74 -20
  40. package/Misc/snapshotRenderingHelper.js.map +1 -1
  41. package/Particles/pointsCloudSystem.d.ts +3 -3
  42. package/Particles/pointsCloudSystem.js.map +1 -1
  43. package/Physics/v2/Plugins/havokPlugin.d.ts +2 -5
  44. package/Physics/v2/Plugins/havokPlugin.js.map +1 -1
  45. package/package.json +1 -1
@@ -1 +1 @@
1
- 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eslint-disable babylonjs/available */\r\n/* eslint-disable jsdoc/require-jsdoc */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nimport * as WebGPUConstants from \"./webgpuConstants\";\r\nimport { Constants } from \"../constants\";\r\nimport type { TextureSampler } from \"../../Materials/Textures/textureSampler\";\r\nimport type { Nullable } from \"../../types\";\r\n\r\nconst filterToBits = [\r\n 0 | (0 << 1) | (0 << 2), // not used\r\n 0 | (0 << 1) | (0 << 2), // TEXTURE_NEAREST_SAMPLINGMODE / TEXTURE_NEAREST_NEAREST\r\n 1 | (1 << 1) | (0 << 2), // TEXTURE_BILINEAR_SAMPLINGMODE / TEXTURE_LINEAR_LINEAR\r\n 1 | (1 << 1) | (1 << 2), // TEXTURE_TRILINEAR_SAMPLINGMODE / TEXTURE_LINEAR_LINEAR_MIPLINEAR\r\n 0 | (0 << 1) | (0 << 2), // TEXTURE_NEAREST_NEAREST_MIPNEAREST\r\n 0 | (1 << 1) | (0 << 2), // TEXTURE_NEAREST_LINEAR_MIPNEAREST\r\n 0 | (1 << 1) | (1 << 2), // TEXTURE_NEAREST_LINEAR_MIPLINEAR\r\n 0 | (1 << 1) | (0 << 2), // TEXTURE_NEAREST_LINEAR\r\n 0 | (0 << 1) | (1 << 2), // TEXTURE_NEAREST_NEAREST_MIPLINEAR\r\n 1 | (0 << 1) | (0 << 2), // TEXTURE_LINEAR_NEAREST_MIPNEAREST\r\n 1 | (0 << 1) | (1 << 2), // TEXTURE_LINEAR_NEAREST_MIPLINEAR\r\n 1 | (1 << 1) | (0 << 2), // TEXTURE_LINEAR_LINEAR_MIPNEAREST\r\n 1 | (0 << 1) | (0 << 2), // TEXTURE_LINEAR_NEAREST\r\n];\r\n\r\n// subtract 0x01FF from the comparison function value before indexing this array!\r\nconst comparisonFunctionToBits = [\r\n (0 << 3) | (0 << 4) | (0 << 5) | (0 << 6), // undefined\r\n (0 << 3) | (0 << 4) | (0 << 5) | (1 << 6), // NEVER\r\n (0 << 3) | (0 << 4) | (1 << 5) | (0 << 6), // LESS\r\n (0 << 3) | (0 << 4) | (1 << 5) | (1 << 6), // EQUAL\r\n (0 << 3) | (1 << 4) | (0 << 5) | (0 << 6), // LEQUAL\r\n (0 << 3) | (1 << 4) | (0 << 5) | (1 << 6), // GREATER\r\n (0 << 3) | (1 << 4) | (1 << 5) | (0 << 6), // NOTEQUAL\r\n (0 << 3) | (1 << 4) | (1 << 5) | (1 << 6), // GEQUAL\r\n (1 << 3) | (0 << 4) | (0 << 5) | (0 << 6), // ALWAYS\r\n];\r\n\r\nconst filterNoMipToBits = [\r\n 0 << 7, // not used\r\n 1 << 7, // TEXTURE_NEAREST_SAMPLINGMODE / TEXTURE_NEAREST_NEAREST\r\n 1 << 7, // TEXTURE_BILINEAR_SAMPLINGMODE / TEXTURE_LINEAR_LINEAR\r\n 0 << 7, // TEXTURE_TRILINEAR_SAMPLINGMODE / TEXTURE_LINEAR_LINEAR_MIPLINEAR\r\n 0 << 7, // TEXTURE_NEAREST_NEAREST_MIPNEAREST\r\n 0 << 7, // TEXTURE_NEAREST_LINEAR_MIPNEAREST\r\n 0 << 7, // TEXTURE_NEAREST_LINEAR_MIPLINEAR\r\n 1 << 7, // TEXTURE_NEAREST_LINEAR\r\n 0 << 7, // TEXTURE_NEAREST_NEAREST_MIPLINEAR\r\n 0 << 7, // TEXTURE_LINEAR_NEAREST_MIPNEAREST\r\n 0 << 7, // TEXTURE_LINEAR_NEAREST_MIPLINEAR\r\n 0 << 7, // TEXTURE_LINEAR_LINEAR_MIPNEAREST\r\n 1 << 7, // TEXTURE_LINEAR_NEAREST\r\n];\r\n\r\n/** @internal */\r\nexport class WebGPUCacheSampler {\r\n private _samplers: { [hash: number]: GPUSampler } = {};\r\n private _device: GPUDevice;\r\n\r\n public disabled: boolean;\r\n\r\n constructor(device: GPUDevice) {\r\n this._device = device;\r\n this.disabled = false;\r\n }\r\n\r\n public static GetSamplerHashCode(sampler: TextureSampler): number {\r\n // The WebGPU spec currently only allows values 1 and 4 for anisotropy\r\n const anisotropy = sampler._cachedAnisotropicFilteringLevel ? sampler._cachedAnisotropicFilteringLevel : 1;\r\n const code =\r\n filterToBits[sampler.samplingMode] +\r\n comparisonFunctionToBits[(sampler._comparisonFunction || 0x0202) - 0x0200 + 1] +\r\n filterNoMipToBits[sampler.samplingMode] + // handle the lodMinClamp = lodMaxClamp = 0 case when no filter used for mip mapping\r\n ((sampler._cachedWrapU ?? 1) << 8) +\r\n ((sampler._cachedWrapV ?? 1) << 10) +\r\n ((sampler._cachedWrapR ?? 1) << 12) +\r\n ((sampler.useMipMaps ? 1 : 0) << 14) + // need to factor this in because _getSamplerFilterDescriptor depends on samplingMode AND useMipMaps!\r\n (anisotropy << 15);\r\n\r\n return code;\r\n }\r\n\r\n private static _GetSamplerFilterDescriptor(\r\n sampler: TextureSampler,\r\n anisotropy: number\r\n ): {\r\n magFilter: GPUFilterMode;\r\n minFilter: GPUFilterMode;\r\n mipmapFilter: GPUFilterMode;\r\n lodMinClamp?: number;\r\n lodMaxClamp?: number;\r\n anisotropyEnabled?: boolean;\r\n } {\r\n let magFilter: GPUFilterMode, minFilter: GPUFilterMode, mipmapFilter: GPUFilterMode, lodMinClamp: number | undefined, lodMaxClamp: number | undefined;\r\n const useMipMaps = sampler.useMipMaps;\r\n switch (sampler.samplingMode) {\r\n case Constants.TEXTURE_LINEAR_LINEAR_MIPNEAREST:\r\n magFilter = WebGPUConstants.FilterMode.Linear;\r\n minFilter = WebGPUConstants.FilterMode.Linear;\r\n mipmapFilter = WebGPUConstants.FilterMode.Nearest;\r\n if (!useMipMaps) {\r\n lodMinClamp = lodMaxClamp = 0;\r\n }\r\n break;\r\n case Constants.TEXTURE_LINEAR_LINEAR_MIPLINEAR:\r\n case Constants.TEXTURE_TRILINEAR_SAMPLINGMODE:\r\n magFilter = WebGPUConstants.FilterMode.Linear;\r\n minFilter = WebGPUConstants.FilterMode.Linear;\r\n if (!useMipMaps) {\r\n mipmapFilter = WebGPUConstants.FilterMode.Nearest;\r\n lodMinClamp = lodMaxClamp = 0;\r\n } else {\r\n mipmapFilter = WebGPUConstants.FilterMode.Linear;\r\n }\r\n break;\r\n case Constants.TEXTURE_NEAREST_NEAREST_MIPLINEAR:\r\n magFilter = WebGPUConstants.FilterMode.Nearest;\r\n minFilter = WebGPUConstants.FilterMode.Nearest;\r\n if (!useMipMaps) {\r\n mipmapFilter = WebGPUConstants.FilterMode.Nearest;\r\n lodMinClamp = lodMaxClamp = 0;\r\n } else {\r\n mipmapFilter = WebGPUConstants.FilterMode.Linear;\r\n }\r\n break;\r\n case Constants.TEXTURE_NEAREST_NEAREST_MIPNEAREST:\r\n magFilter = WebGPUConstants.FilterMode.Nearest;\r\n minFilter = WebGPUConstants.FilterMode.Nearest;\r\n mipmapFilter = WebGPUConstants.FilterMode.Nearest;\r\n if (!useMipMaps) {\r\n lodMinClamp = lodMaxClamp = 0;\r\n }\r\n break;\r\n case Constants.TEXTURE_NEAREST_LINEAR_MIPNEAREST:\r\n magFilter = WebGPUConstants.FilterMode.Nearest;\r\n minFilter = WebGPUConstants.FilterMode.Linear;\r\n mipmapFilter = WebGPUConstants.FilterMode.Nearest;\r\n if (!useMipMaps) {\r\n lodMinClamp = lodMaxClamp = 0;\r\n }\r\n break;\r\n case Constants.TEXTURE_NEAREST_LINEAR_MIPLINEAR:\r\n magFilter = WebGPUConstants.FilterMode.Nearest;\r\n minFilter = WebGPUConstants.FilterMode.Linear;\r\n if (!useMipMaps) {\r\n mipmapFilter = WebGPUConstants.FilterMode.Nearest;\r\n lodMinClamp = lodMaxClamp = 0;\r\n } else {\r\n mipmapFilter = WebGPUConstants.FilterMode.Linear;\r\n }\r\n break;\r\n case Constants.TEXTURE_NEAREST_LINEAR:\r\n magFilter = WebGPUConstants.FilterMode.Nearest;\r\n minFilter = WebGPUConstants.FilterMode.Linear;\r\n mipmapFilter = WebGPUConstants.FilterMode.Nearest;\r\n lodMinClamp = lodMaxClamp = 0;\r\n break;\r\n case Constants.TEXTURE_NEAREST_NEAREST:\r\n case Constants.TEXTURE_NEAREST_SAMPLINGMODE:\r\n magFilter = WebGPUConstants.FilterMode.Nearest;\r\n minFilter = WebGPUConstants.FilterMode.Nearest;\r\n mipmapFilter = WebGPUConstants.FilterMode.Nearest;\r\n lodMinClamp = lodMaxClamp = 0;\r\n break;\r\n case Constants.TEXTURE_LINEAR_NEAREST_MIPNEAREST:\r\n magFilter = WebGPUConstants.FilterMode.Linear;\r\n minFilter = WebGPUConstants.FilterMode.Nearest;\r\n mipmapFilter = WebGPUConstants.FilterMode.Nearest;\r\n if (!useMipMaps) {\r\n lodMinClamp = lodMaxClamp = 0;\r\n }\r\n break;\r\n case Constants.TEXTURE_LINEAR_NEAREST_MIPLINEAR:\r\n magFilter = WebGPUConstants.FilterMode.Linear;\r\n minFilter = WebGPUConstants.FilterMode.Nearest;\r\n if (!useMipMaps) {\r\n mipmapFilter = WebGPUConstants.FilterMode.Nearest;\r\n lodMinClamp = lodMaxClamp = 0;\r\n } else {\r\n mipmapFilter = WebGPUConstants.FilterMode.Linear;\r\n }\r\n break;\r\n case Constants.TEXTURE_LINEAR_LINEAR:\r\n case Constants.TEXTURE_BILINEAR_SAMPLINGMODE:\r\n magFilter = WebGPUConstants.FilterMode.Linear;\r\n minFilter = WebGPUConstants.FilterMode.Linear;\r\n mipmapFilter = WebGPUConstants.FilterMode.Nearest;\r\n lodMinClamp = lodMaxClamp = 0;\r\n break;\r\n case Constants.TEXTURE_LINEAR_NEAREST:\r\n magFilter = WebGPUConstants.FilterMode.Linear;\r\n minFilter = WebGPUConstants.FilterMode.Nearest;\r\n mipmapFilter = WebGPUConstants.FilterMode.Nearest;\r\n lodMinClamp = lodMaxClamp = 0;\r\n break;\r\n default:\r\n magFilter = WebGPUConstants.FilterMode.Nearest;\r\n minFilter = WebGPUConstants.FilterMode.Nearest;\r\n mipmapFilter = WebGPUConstants.FilterMode.Nearest;\r\n lodMinClamp = lodMaxClamp = 0;\r\n break;\r\n }\r\n\r\n if (anisotropy > 1 && (lodMinClamp !== 0 || lodMaxClamp !== 0) && mipmapFilter !== WebGPUConstants.FilterMode.Nearest) {\r\n return {\r\n magFilter: WebGPUConstants.FilterMode.Linear,\r\n minFilter: WebGPUConstants.FilterMode.Linear,\r\n mipmapFilter: WebGPUConstants.FilterMode.Linear,\r\n anisotropyEnabled: true,\r\n };\r\n }\r\n\r\n return {\r\n magFilter,\r\n minFilter,\r\n mipmapFilter,\r\n lodMinClamp,\r\n lodMaxClamp,\r\n };\r\n }\r\n\r\n private static _GetWrappingMode(mode: number): GPUAddressMode {\r\n switch (mode) {\r\n case Constants.TEXTURE_WRAP_ADDRESSMODE:\r\n return WebGPUConstants.AddressMode.Repeat;\r\n case Constants.TEXTURE_CLAMP_ADDRESSMODE:\r\n return WebGPUConstants.AddressMode.ClampToEdge;\r\n case Constants.TEXTURE_MIRROR_ADDRESSMODE:\r\n return WebGPUConstants.AddressMode.MirrorRepeat;\r\n }\r\n return WebGPUConstants.AddressMode.Repeat;\r\n }\r\n\r\n private static _GetSamplerWrappingDescriptor(sampler: TextureSampler): {\r\n addressModeU: GPUAddressMode;\r\n addressModeV: GPUAddressMode;\r\n addressModeW: GPUAddressMode;\r\n } {\r\n return {\r\n addressModeU: this._GetWrappingMode(sampler._cachedWrapU!),\r\n addressModeV: this._GetWrappingMode(sampler._cachedWrapV!),\r\n addressModeW: this._GetWrappingMode(sampler._cachedWrapR!),\r\n };\r\n }\r\n\r\n private static _GetSamplerDescriptor(sampler: TextureSampler, label?: string): GPUSamplerDescriptor {\r\n const anisotropy = sampler.useMipMaps && sampler._cachedAnisotropicFilteringLevel ? sampler._cachedAnisotropicFilteringLevel : 1;\r\n const filterDescriptor = this._GetSamplerFilterDescriptor(sampler, anisotropy);\r\n return {\r\n label,\r\n ...filterDescriptor,\r\n ...this._GetSamplerWrappingDescriptor(sampler),\r\n compare: sampler._comparisonFunction ? WebGPUCacheSampler.GetCompareFunction(sampler._comparisonFunction) : undefined,\r\n maxAnisotropy: filterDescriptor.anisotropyEnabled ? anisotropy : 1,\r\n };\r\n }\r\n\r\n public static GetCompareFunction(compareFunction: Nullable<number>): GPUCompareFunction {\r\n switch (compareFunction) {\r\n case Constants.ALWAYS:\r\n return WebGPUConstants.CompareFunction.Always;\r\n case Constants.EQUAL:\r\n return WebGPUConstants.CompareFunction.Equal;\r\n case Constants.GREATER:\r\n return WebGPUConstants.CompareFunction.Greater;\r\n case Constants.GEQUAL:\r\n return WebGPUConstants.CompareFunction.GreaterEqual;\r\n case Constants.LESS:\r\n return WebGPUConstants.CompareFunction.Less;\r\n case Constants.LEQUAL:\r\n return WebGPUConstants.CompareFunction.LessEqual;\r\n case Constants.NEVER:\r\n return WebGPUConstants.CompareFunction.Never;\r\n case Constants.NOTEQUAL:\r\n return WebGPUConstants.CompareFunction.NotEqual;\r\n default:\r\n return WebGPUConstants.CompareFunction.Less;\r\n }\r\n }\r\n\r\n public getSampler(sampler: TextureSampler, bypassCache = false, hash = 0, label?: string): GPUSampler {\r\n if (this.disabled) {\r\n return this._device.createSampler(WebGPUCacheSampler._GetSamplerDescriptor(sampler, label));\r\n }\r\n\r\n if (bypassCache) {\r\n hash = 0;\r\n } else if (hash === 0) {\r\n hash = WebGPUCacheSampler.GetSamplerHashCode(sampler);\r\n }\r\n\r\n let gpuSampler = bypassCache ? undefined : this._samplers[hash];\r\n if (!gpuSampler) {\r\n gpuSampler = this._device.createSampler(WebGPUCacheSampler._GetSamplerDescriptor(sampler, label));\r\n if (!bypassCache) {\r\n this._samplers[hash] = gpuSampler;\r\n }\r\n }\r\n\r\n return gpuSampler;\r\n }\r\n}\r\n"]}
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eslint-disable babylonjs/available */\r\n/* eslint-disable jsdoc/require-jsdoc */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nimport * as WebGPUConstants from \"./webgpuConstants\";\r\nimport { Constants } from \"../constants\";\r\nimport type { TextureSampler } from \"../../Materials/Textures/textureSampler\";\r\nimport type { Nullable } from \"../../types\";\r\n\r\nconst filterToBits = [\r\n 0 | (0 << 1) | (0 << 2), // not used\r\n 0 | (0 << 1) | (0 << 2), // TEXTURE_NEAREST_SAMPLINGMODE / TEXTURE_NEAREST_NEAREST\r\n 1 | (1 << 1) | (0 << 2), // TEXTURE_BILINEAR_SAMPLINGMODE / TEXTURE_LINEAR_LINEAR\r\n 1 | (1 << 1) | (1 << 2), // TEXTURE_TRILINEAR_SAMPLINGMODE / TEXTURE_LINEAR_LINEAR_MIPLINEAR\r\n 0 | (0 << 1) | (0 << 2), // TEXTURE_NEAREST_NEAREST_MIPNEAREST\r\n 0 | (1 << 1) | (0 << 2), // TEXTURE_NEAREST_LINEAR_MIPNEAREST\r\n 0 | (1 << 1) | (1 << 2), // TEXTURE_NEAREST_LINEAR_MIPLINEAR\r\n 0 | (1 << 1) | (0 << 2), // TEXTURE_NEAREST_LINEAR\r\n 0 | (0 << 1) | (1 << 2), // TEXTURE_NEAREST_NEAREST_MIPLINEAR\r\n 1 | (0 << 1) | (0 << 2), // TEXTURE_LINEAR_NEAREST_MIPNEAREST\r\n 1 | (0 << 1) | (1 << 2), // TEXTURE_LINEAR_NEAREST_MIPLINEAR\r\n 1 | (1 << 1) | (0 << 2), // TEXTURE_LINEAR_LINEAR_MIPNEAREST\r\n 1 | (0 << 1) | (0 << 2), // TEXTURE_LINEAR_NEAREST\r\n];\r\n\r\n// subtract 0x01FF from the comparison function value before indexing this array!\r\nconst comparisonFunctionToBits = [\r\n (0 << 3) | (0 << 4) | (0 << 5) | (0 << 6), // undefined\r\n (0 << 3) | (0 << 4) | (0 << 5) | (1 << 6), // NEVER\r\n (0 << 3) | (0 << 4) | (1 << 5) | (0 << 6), // LESS\r\n (0 << 3) | (0 << 4) | (1 << 5) | (1 << 6), // EQUAL\r\n (0 << 3) | (1 << 4) | (0 << 5) | (0 << 6), // LEQUAL\r\n (0 << 3) | (1 << 4) | (0 << 5) | (1 << 6), // GREATER\r\n (0 << 3) | (1 << 4) | (1 << 5) | (0 << 6), // NOTEQUAL\r\n (0 << 3) | (1 << 4) | (1 << 5) | (1 << 6), // GEQUAL\r\n (1 << 3) | (0 << 4) | (0 << 5) | (0 << 6), // ALWAYS\r\n];\r\n\r\nconst filterNoMipToBits = [\r\n 0 << 7, // not used\r\n 1 << 7, // TEXTURE_NEAREST_SAMPLINGMODE / TEXTURE_NEAREST_NEAREST\r\n 1 << 7, // TEXTURE_BILINEAR_SAMPLINGMODE / TEXTURE_LINEAR_LINEAR\r\n 0 << 7, // TEXTURE_TRILINEAR_SAMPLINGMODE / TEXTURE_LINEAR_LINEAR_MIPLINEAR\r\n 0 << 7, // TEXTURE_NEAREST_NEAREST_MIPNEAREST\r\n 0 << 7, // TEXTURE_NEAREST_LINEAR_MIPNEAREST\r\n 0 << 7, // TEXTURE_NEAREST_LINEAR_MIPLINEAR\r\n 1 << 7, // TEXTURE_NEAREST_LINEAR\r\n 0 << 7, // TEXTURE_NEAREST_NEAREST_MIPLINEAR\r\n 0 << 7, // TEXTURE_LINEAR_NEAREST_MIPNEAREST\r\n 0 << 7, // TEXTURE_LINEAR_NEAREST_MIPLINEAR\r\n 0 << 7, // TEXTURE_LINEAR_LINEAR_MIPNEAREST\r\n 1 << 7, // TEXTURE_LINEAR_NEAREST\r\n];\r\n\r\n/** @internal */\r\nexport class WebGPUCacheSampler {\r\n private _samplers: { [hash: number]: GPUSampler } = {};\r\n private _device: GPUDevice;\r\n\r\n public disabled: boolean;\r\n\r\n constructor(device: GPUDevice) {\r\n this._device = device;\r\n this.disabled = false;\r\n }\r\n\r\n public static GetSamplerHashCode(sampler: TextureSampler): number {\r\n // The WebGPU spec currently only allows values 1 and 4 for anisotropy\r\n const anisotropy = sampler._cachedAnisotropicFilteringLevel ? sampler._cachedAnisotropicFilteringLevel : 1;\r\n const code =\r\n filterToBits[sampler.samplingMode] +\r\n comparisonFunctionToBits[(sampler._comparisonFunction || 0x0202) - 0x0200 + 1] +\r\n filterNoMipToBits[sampler.samplingMode] + // handle the lodMinClamp = lodMaxClamp = 0 case when no filter used for mip mapping\r\n ((sampler._cachedWrapU ?? 1) << 8) +\r\n ((sampler._cachedWrapV ?? 1) << 10) +\r\n ((sampler._cachedWrapR ?? 1) << 12) +\r\n ((sampler.useMipMaps ? 1 : 0) << 14) + // need to factor this in because _getSamplerFilterDescriptor depends on samplingMode AND useMipMaps!\r\n (anisotropy << 15);\r\n\r\n return code;\r\n }\r\n\r\n private static _GetSamplerFilterDescriptor(\r\n sampler: TextureSampler,\r\n anisotropy: number\r\n ): {\r\n magFilter: GPUFilterMode;\r\n minFilter: GPUFilterMode;\r\n mipmapFilter: GPUFilterMode;\r\n lodMinClamp?: number;\r\n lodMaxClamp?: number;\r\n anisotropyEnabled?: boolean;\r\n } {\r\n let magFilter: GPUFilterMode, minFilter: GPUFilterMode, mipmapFilter: GPUFilterMode, lodMinClamp: number | undefined, lodMaxClamp: number | undefined;\r\n const useMipMaps = sampler.useMipMaps;\r\n switch (sampler.samplingMode) {\r\n case Constants.TEXTURE_LINEAR_LINEAR_MIPNEAREST:\r\n magFilter = WebGPUConstants.FilterMode.Linear;\r\n minFilter = WebGPUConstants.FilterMode.Linear;\r\n mipmapFilter = WebGPUConstants.FilterMode.Nearest;\r\n if (!useMipMaps) {\r\n lodMinClamp = lodMaxClamp = 0;\r\n }\r\n break;\r\n case Constants.TEXTURE_LINEAR_LINEAR_MIPLINEAR:\r\n case Constants.TEXTURE_TRILINEAR_SAMPLINGMODE:\r\n magFilter = WebGPUConstants.FilterMode.Linear;\r\n minFilter = WebGPUConstants.FilterMode.Linear;\r\n if (!useMipMaps) {\r\n mipmapFilter = WebGPUConstants.FilterMode.Nearest;\r\n lodMinClamp = lodMaxClamp = 0;\r\n } else {\r\n mipmapFilter = WebGPUConstants.FilterMode.Linear;\r\n }\r\n break;\r\n case Constants.TEXTURE_NEAREST_NEAREST_MIPLINEAR:\r\n magFilter = WebGPUConstants.FilterMode.Nearest;\r\n minFilter = WebGPUConstants.FilterMode.Nearest;\r\n if (!useMipMaps) {\r\n mipmapFilter = WebGPUConstants.FilterMode.Nearest;\r\n lodMinClamp = lodMaxClamp = 0;\r\n } else {\r\n mipmapFilter = WebGPUConstants.FilterMode.Linear;\r\n }\r\n break;\r\n case Constants.TEXTURE_NEAREST_NEAREST_MIPNEAREST:\r\n magFilter = WebGPUConstants.FilterMode.Nearest;\r\n minFilter = WebGPUConstants.FilterMode.Nearest;\r\n mipmapFilter = WebGPUConstants.FilterMode.Nearest;\r\n if (!useMipMaps) {\r\n lodMinClamp = lodMaxClamp = 0;\r\n }\r\n break;\r\n case Constants.TEXTURE_NEAREST_LINEAR_MIPNEAREST:\r\n magFilter = WebGPUConstants.FilterMode.Nearest;\r\n minFilter = WebGPUConstants.FilterMode.Linear;\r\n mipmapFilter = WebGPUConstants.FilterMode.Nearest;\r\n if (!useMipMaps) {\r\n lodMinClamp = lodMaxClamp = 0;\r\n }\r\n break;\r\n case Constants.TEXTURE_NEAREST_LINEAR_MIPLINEAR:\r\n magFilter = WebGPUConstants.FilterMode.Nearest;\r\n minFilter = WebGPUConstants.FilterMode.Linear;\r\n if (!useMipMaps) {\r\n mipmapFilter = WebGPUConstants.FilterMode.Nearest;\r\n lodMinClamp = lodMaxClamp = 0;\r\n } else {\r\n mipmapFilter = WebGPUConstants.FilterMode.Linear;\r\n }\r\n break;\r\n case Constants.TEXTURE_NEAREST_LINEAR:\r\n magFilter = WebGPUConstants.FilterMode.Nearest;\r\n minFilter = WebGPUConstants.FilterMode.Linear;\r\n mipmapFilter = WebGPUConstants.FilterMode.Nearest;\r\n lodMinClamp = lodMaxClamp = 0;\r\n break;\r\n case Constants.TEXTURE_NEAREST_NEAREST:\r\n case Constants.TEXTURE_NEAREST_SAMPLINGMODE:\r\n magFilter = WebGPUConstants.FilterMode.Nearest;\r\n minFilter = WebGPUConstants.FilterMode.Nearest;\r\n mipmapFilter = WebGPUConstants.FilterMode.Nearest;\r\n lodMinClamp = lodMaxClamp = 0;\r\n break;\r\n case Constants.TEXTURE_LINEAR_NEAREST_MIPNEAREST:\r\n magFilter = WebGPUConstants.FilterMode.Linear;\r\n minFilter = WebGPUConstants.FilterMode.Nearest;\r\n mipmapFilter = WebGPUConstants.FilterMode.Nearest;\r\n if (!useMipMaps) {\r\n lodMinClamp = lodMaxClamp = 0;\r\n }\r\n break;\r\n case Constants.TEXTURE_LINEAR_NEAREST_MIPLINEAR:\r\n magFilter = WebGPUConstants.FilterMode.Linear;\r\n minFilter = WebGPUConstants.FilterMode.Nearest;\r\n if (!useMipMaps) {\r\n mipmapFilter = WebGPUConstants.FilterMode.Nearest;\r\n lodMinClamp = lodMaxClamp = 0;\r\n } else {\r\n mipmapFilter = WebGPUConstants.FilterMode.Linear;\r\n }\r\n break;\r\n case Constants.TEXTURE_LINEAR_LINEAR:\r\n case Constants.TEXTURE_BILINEAR_SAMPLINGMODE:\r\n magFilter = WebGPUConstants.FilterMode.Linear;\r\n minFilter = WebGPUConstants.FilterMode.Linear;\r\n mipmapFilter = WebGPUConstants.FilterMode.Nearest;\r\n lodMinClamp = lodMaxClamp = 0;\r\n break;\r\n case Constants.TEXTURE_LINEAR_NEAREST:\r\n magFilter = WebGPUConstants.FilterMode.Linear;\r\n minFilter = WebGPUConstants.FilterMode.Nearest;\r\n mipmapFilter = WebGPUConstants.FilterMode.Nearest;\r\n lodMinClamp = lodMaxClamp = 0;\r\n break;\r\n default:\r\n magFilter = WebGPUConstants.FilterMode.Nearest;\r\n minFilter = WebGPUConstants.FilterMode.Nearest;\r\n mipmapFilter = WebGPUConstants.FilterMode.Nearest;\r\n lodMinClamp = lodMaxClamp = 0;\r\n break;\r\n }\r\n\r\n if (anisotropy > 1 && (lodMinClamp !== 0 || lodMaxClamp !== 0)) {\r\n return {\r\n magFilter: WebGPUConstants.FilterMode.Linear,\r\n minFilter: WebGPUConstants.FilterMode.Linear,\r\n mipmapFilter: WebGPUConstants.FilterMode.Linear,\r\n anisotropyEnabled: true,\r\n };\r\n }\r\n\r\n return {\r\n magFilter,\r\n minFilter,\r\n mipmapFilter,\r\n lodMinClamp,\r\n lodMaxClamp,\r\n };\r\n }\r\n\r\n private static _GetWrappingMode(mode: number): GPUAddressMode {\r\n switch (mode) {\r\n case Constants.TEXTURE_WRAP_ADDRESSMODE:\r\n return WebGPUConstants.AddressMode.Repeat;\r\n case Constants.TEXTURE_CLAMP_ADDRESSMODE:\r\n return WebGPUConstants.AddressMode.ClampToEdge;\r\n case Constants.TEXTURE_MIRROR_ADDRESSMODE:\r\n return WebGPUConstants.AddressMode.MirrorRepeat;\r\n }\r\n return WebGPUConstants.AddressMode.Repeat;\r\n }\r\n\r\n private static _GetSamplerWrappingDescriptor(sampler: TextureSampler): {\r\n addressModeU: GPUAddressMode;\r\n addressModeV: GPUAddressMode;\r\n addressModeW: GPUAddressMode;\r\n } {\r\n return {\r\n addressModeU: this._GetWrappingMode(sampler._cachedWrapU!),\r\n addressModeV: this._GetWrappingMode(sampler._cachedWrapV!),\r\n addressModeW: this._GetWrappingMode(sampler._cachedWrapR!),\r\n };\r\n }\r\n\r\n private static _GetSamplerDescriptor(sampler: TextureSampler, label?: string): GPUSamplerDescriptor {\r\n let anisotropy = sampler.useMipMaps && sampler._cachedAnisotropicFilteringLevel ? sampler._cachedAnisotropicFilteringLevel : 1;\r\n // To be iso with the WebGL implementation\r\n if (\r\n sampler.samplingMode !== Constants.TEXTURE_LINEAR_LINEAR_MIPNEAREST &&\r\n sampler.samplingMode !== Constants.TEXTURE_LINEAR_LINEAR_MIPLINEAR &&\r\n sampler.samplingMode !== Constants.TEXTURE_LINEAR_LINEAR\r\n ) {\r\n anisotropy = 1;\r\n }\r\n const filterDescriptor = this._GetSamplerFilterDescriptor(sampler, anisotropy);\r\n return {\r\n label,\r\n ...filterDescriptor,\r\n ...this._GetSamplerWrappingDescriptor(sampler),\r\n compare: sampler._comparisonFunction ? WebGPUCacheSampler.GetCompareFunction(sampler._comparisonFunction) : undefined,\r\n maxAnisotropy: filterDescriptor.anisotropyEnabled ? anisotropy : 1,\r\n };\r\n }\r\n\r\n public static GetCompareFunction(compareFunction: Nullable<number>): GPUCompareFunction {\r\n switch (compareFunction) {\r\n case Constants.ALWAYS:\r\n return WebGPUConstants.CompareFunction.Always;\r\n case Constants.EQUAL:\r\n return WebGPUConstants.CompareFunction.Equal;\r\n case Constants.GREATER:\r\n return WebGPUConstants.CompareFunction.Greater;\r\n case Constants.GEQUAL:\r\n return WebGPUConstants.CompareFunction.GreaterEqual;\r\n case Constants.LESS:\r\n return WebGPUConstants.CompareFunction.Less;\r\n case Constants.LEQUAL:\r\n return WebGPUConstants.CompareFunction.LessEqual;\r\n case Constants.NEVER:\r\n return WebGPUConstants.CompareFunction.Never;\r\n case Constants.NOTEQUAL:\r\n return WebGPUConstants.CompareFunction.NotEqual;\r\n default:\r\n return WebGPUConstants.CompareFunction.Less;\r\n }\r\n }\r\n\r\n public getSampler(sampler: TextureSampler, bypassCache = false, hash = 0, label?: string): GPUSampler {\r\n if (this.disabled) {\r\n return this._device.createSampler(WebGPUCacheSampler._GetSamplerDescriptor(sampler, label));\r\n }\r\n\r\n if (bypassCache) {\r\n hash = 0;\r\n } else if (hash === 0) {\r\n hash = WebGPUCacheSampler.GetSamplerHashCode(sampler);\r\n }\r\n\r\n let gpuSampler = bypassCache ? undefined : this._samplers[hash];\r\n if (!gpuSampler) {\r\n gpuSampler = this._device.createSampler(WebGPUCacheSampler._GetSamplerDescriptor(sampler, label));\r\n if (!bypassCache) {\r\n this._samplers[hash] = gpuSampler;\r\n }\r\n }\r\n\r\n return gpuSampler;\r\n }\r\n}\r\n"]}
@@ -12,6 +12,7 @@ export declare class WebGPUSnapshotRendering {
12
12
  private _enabled;
13
13
  private _mode;
14
14
  constructor(engine: WebGPUEngine, renderingMode: number, bundleList: WebGPUBundleList);
15
+ showDebugLogs: boolean;
15
16
  get enabled(): boolean;
16
17
  get play(): boolean;
17
18
  get record(): boolean;
@@ -21,4 +22,5 @@ export declare class WebGPUSnapshotRendering {
21
22
  endRenderPass(currentRenderPass: GPURenderPassEncoder): boolean;
22
23
  endFrame(): void;
23
24
  reset(): void;
25
+ private _log;
24
26
  }
@@ -1,4 +1,5 @@
1
1
 
2
+ import { Logger } from "../../Misc/logger.js";
2
3
  /** @internal */
3
4
  export class WebGPUSnapshotRendering {
4
5
  constructor(engine, renderingMode, bundleList) {
@@ -7,6 +8,7 @@ export class WebGPUSnapshotRendering {
7
8
  this._playBundleListIndex = 0;
8
9
  this._allBundleLists = [];
9
10
  this._enabled = false;
11
+ this.showDebugLogs = false;
10
12
  this._engine = engine;
11
13
  this._mode = renderingMode;
12
14
  this._bundleList = bundleList;
@@ -21,6 +23,7 @@ export class WebGPUSnapshotRendering {
21
23
  return this._record;
22
24
  }
23
25
  set enabled(activate) {
26
+ this._log("enabled", `activate=${activate}, mode=${this._mode}`);
24
27
  this._allBundleLists.length = 0;
25
28
  this._record = this._enabled = activate;
26
29
  this._play = false;
@@ -45,22 +48,28 @@ export class WebGPUSnapshotRendering {
45
48
  // Snapshot rendering mode is not enabled
46
49
  return false;
47
50
  }
48
- let bundleList;
51
+ let bundleList = null;
49
52
  if (this._record) {
50
53
  bundleList = this._bundleList.clone();
51
54
  this._allBundleLists.push(bundleList);
52
55
  this._bundleList.reset();
56
+ this._log("endRenderPass", `bundleList recorded at position #${this._allBundleLists.length - 1}`);
53
57
  }
54
58
  else {
55
59
  // We are playing the snapshot
56
60
  if (this._playBundleListIndex >= this._allBundleLists.length) {
57
- throw new Error(`Invalid playBundleListIndex! Your snapshot is no longer valid for the current frame, you should recreate a new one. playBundleListIndex=${this._playBundleListIndex}, allBundleLists.length=${this._allBundleLists.length}}`);
61
+ this._log("endRenderPass", `empty or out-of-sync bundleList (_allBundleLists.length=${this._allBundleLists.length}, playBundleListIndex=${this._playBundleListIndex})`);
62
+ }
63
+ else {
64
+ this._log("endRenderPass", `run bundleList #${this._playBundleListIndex}`);
65
+ bundleList = this._allBundleLists[this._playBundleListIndex++];
58
66
  }
59
- bundleList = this._allBundleLists[this._playBundleListIndex++];
60
67
  }
61
- bundleList.run(currentRenderPass);
62
- if (this._mode === 1) {
63
- this._engine._reportDrawCall(bundleList.numDrawCalls);
68
+ if (bundleList) {
69
+ bundleList.run(currentRenderPass);
70
+ if (this._mode === 1) {
71
+ this._engine._reportDrawCall(bundleList.numDrawCalls);
72
+ }
64
73
  }
65
74
  return true;
66
75
  }
@@ -70,15 +79,22 @@ export class WebGPUSnapshotRendering {
70
79
  this._record = false;
71
80
  this._play = true;
72
81
  this._mode = this._modeSaved;
82
+ this._log("endFrame", "bundles recorded, switching to play mode");
73
83
  }
74
84
  this._playBundleListIndex = 0;
75
85
  }
76
86
  reset() {
87
+ this._log("reset", "called");
77
88
  if (this._record) {
78
89
  this._mode = this._modeSaved;
79
90
  }
80
91
  this.enabled = false;
81
92
  this.enabled = true;
82
93
  }
94
+ _log(funcName, message) {
95
+ if (this.showDebugLogs) {
96
+ Logger.Log(`[Frame: ${this._engine.frameId}] WebGPUSnapshotRendering:${funcName} - ${message}`);
97
+ }
98
+ }
83
99
  }
84
100
  //# sourceMappingURL=webgpuSnapshotRendering.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"webgpuSnapshotRendering.js","sourceRoot":"","sources":["../../../../../dev/core/src/Engines/WebGPU/webgpuSnapshotRendering.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,cAAc,CAAC;AAIzC,gBAAgB;AAChB,MAAM,OAAO,uBAAuB;IAahC,YAAY,MAAoB,EAAE,aAAqB,EAAE,UAA4B;QAV7E,YAAO,GAAG,KAAK,CAAC;QAChB,UAAK,GAAG,KAAK,CAAC;QACd,yBAAoB,GAAG,CAAC,CAAC;QACzB,oBAAe,GAAuB,EAAE,CAAC;QAIzC,aAAQ,GAAG,KAAK,CAAC;QAIrB,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,KAAK,GAAG,aAAa,CAAC;QAC3B,IAAI,CAAC,WAAW,GAAG,UAAU,CAAC;IAClC,CAAC;IAED,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,QAAQ,CAAC;IACzB,CAAC;IAED,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAED,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC;IACxB,CAAC;IAED,IAAW,OAAO,CAAC,QAAiB;QAChC,IAAI,CAAC,eAAe,CAAC,MAAM,GAAG,CAAC,CAAC;QAChC,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;QACxC,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,QAAQ,EAAE,CAAC;YACX,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,KAAK,CAAC;YAC7B,IAAI,CAAC,KAAK,GAAG,SAAS,CAAC,0BAA0B,CAAC,CAAC,qFAAqF;QAC5I,CAAC;IACL,CAAC;IAED,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAED,IAAW,IAAI,CAAC,IAAY;QACxB,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC;YACf,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;QAC3B,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;QACtB,CAAC;IACL,CAAC;IAEM,aAAa,CAAC,iBAAuC;QACxD,IAAI,CAAC,IAAI,CAAC,OAAO,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE,CAAC;YAC/B,yCAAyC;YACzC,OAAO,KAAK,CAAC;QACjB,CAAC;QAED,IAAI,UAA4B,CAAC;QAEjC,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC;YACf,UAAU,GAAG,IAAI,CAAC,WAAW,CAAC,KAAK,EAAE,CAAC;YACtC,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;YACtC,IAAI,CAAC,WAAW,CAAC,KAAK,EAAE,CAAC;QAC7B,CAAC;aAAM,CAAC;YACJ,8BAA8B;YAC9B,IAAI,IAAI,CAAC,oBAAoB,IAAI,IAAI,CAAC,eAAe,CAAC,MAAM,EAAE,CAAC;gBAC3D,MAAM,IAAI,KAAK,CACX,2IAA2I,IAAI,CAAC,oBAAoB,2BAA2B,IAAI,CAAC,eAAe,CAAC,MAAM,GAAG,CAChO,CAAC;YACN,CAAC;YACD,UAAU,GAAG,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,oBAAoB,EAAE,CAAC,CAAC;QACnE,CAAC;QAED,UAAU,CAAC,GAAG,CAAC,iBAAiB,CAAC,CAAC;QAElC,IAAI,IAAI,CAAC,KAAK,KAAK,SAAS,CAAC,sBAAsB,EAAE,CAAC;YAClD,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,UAAU,CAAC,YAAY,CAAC,CAAC;QAC1D,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,QAAQ;QACX,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC;YACf,kEAAkE;YAClE,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC;YACrB,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;YAClB,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC;QACjC,CAAC;QAED,IAAI,CAAC,oBAAoB,GAAG,CAAC,CAAC;IAClC,CAAC;IAEM,KAAK;QACR,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC;YACf,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC;QACjC,CAAC;QACD,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC;QACrB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;IACxB,CAAC;CACJ","sourcesContent":["import { Constants } from \"../constants\";\r\nimport type { WebGPUEngine } from \"../webgpuEngine\";\r\nimport type { WebGPUBundleList } from \"./webgpuBundleList\";\r\n\r\n/** @internal */\r\nexport class WebGPUSnapshotRendering {\r\n private _engine: WebGPUEngine;\r\n\r\n private _record = false;\r\n private _play = false;\r\n private _playBundleListIndex = 0;\r\n private _allBundleLists: WebGPUBundleList[] = [];\r\n private _modeSaved: number;\r\n private _bundleList: WebGPUBundleList;\r\n\r\n private _enabled = false;\r\n private _mode: number;\r\n\r\n constructor(engine: WebGPUEngine, renderingMode: number, bundleList: WebGPUBundleList) {\r\n this._engine = engine;\r\n this._mode = renderingMode;\r\n this._bundleList = bundleList;\r\n }\r\n\r\n public get enabled(): boolean {\r\n return this._enabled;\r\n }\r\n\r\n public get play() {\r\n return this._play;\r\n }\r\n\r\n public get record() {\r\n return this._record;\r\n }\r\n\r\n public set enabled(activate: boolean) {\r\n this._allBundleLists.length = 0;\r\n this._record = this._enabled = activate;\r\n this._play = false;\r\n if (activate) {\r\n this._modeSaved = this._mode;\r\n this._mode = Constants.SNAPSHOTRENDERING_STANDARD; // need to reset to standard for the recording pass to avoid some code being bypassed\r\n }\r\n }\r\n\r\n public get mode(): number {\r\n return this._mode;\r\n }\r\n\r\n public set mode(mode: number) {\r\n if (this._record) {\r\n this._modeSaved = mode;\r\n } else {\r\n this._mode = mode;\r\n }\r\n }\r\n\r\n public endRenderPass(currentRenderPass: GPURenderPassEncoder): boolean {\r\n if (!this._record && !this._play) {\r\n // Snapshot rendering mode is not enabled\r\n return false;\r\n }\r\n\r\n let bundleList: WebGPUBundleList;\r\n\r\n if (this._record) {\r\n bundleList = this._bundleList.clone();\r\n this._allBundleLists.push(bundleList);\r\n this._bundleList.reset();\r\n } else {\r\n // We are playing the snapshot\r\n if (this._playBundleListIndex >= this._allBundleLists.length) {\r\n throw new Error(\r\n `Invalid playBundleListIndex! Your snapshot is no longer valid for the current frame, you should recreate a new one. playBundleListIndex=${this._playBundleListIndex}, allBundleLists.length=${this._allBundleLists.length}}`\r\n );\r\n }\r\n bundleList = this._allBundleLists[this._playBundleListIndex++];\r\n }\r\n\r\n bundleList.run(currentRenderPass);\r\n\r\n if (this._mode === Constants.SNAPSHOTRENDERING_FAST) {\r\n this._engine._reportDrawCall(bundleList.numDrawCalls);\r\n }\r\n\r\n return true;\r\n }\r\n\r\n public endFrame(): void {\r\n if (this._record) {\r\n // We stop recording and switch to replay mode for the next frames\r\n this._record = false;\r\n this._play = true;\r\n this._mode = this._modeSaved;\r\n }\r\n\r\n this._playBundleListIndex = 0;\r\n }\r\n\r\n public reset(): void {\r\n if (this._record) {\r\n this._mode = this._modeSaved;\r\n }\r\n this.enabled = false;\r\n this.enabled = true;\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"webgpuSnapshotRendering.js","sourceRoot":"","sources":["../../../../../dev/core/src/Engines/WebGPU/webgpuSnapshotRendering.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,SAAS,EAAE,MAAM,cAAc,CAAC;AAGzC,OAAO,EAAE,MAAM,EAAE,6BAAyB;AAE1C,gBAAgB;AAChB,MAAM,OAAO,uBAAuB;IAahC,YAAY,MAAoB,EAAE,aAAqB,EAAE,UAA4B;QAV7E,YAAO,GAAG,KAAK,CAAC;QAChB,UAAK,GAAG,KAAK,CAAC;QACd,yBAAoB,GAAG,CAAC,CAAC;QACzB,oBAAe,GAAuB,EAAE,CAAC;QAIzC,aAAQ,GAAG,KAAK,CAAC;QASlB,kBAAa,GAAG,KAAK,CAAC;QALzB,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,KAAK,GAAG,aAAa,CAAC;QAC3B,IAAI,CAAC,WAAW,GAAG,UAAU,CAAC;IAClC,CAAC;IAID,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,QAAQ,CAAC;IACzB,CAAC;IAED,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAED,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC;IACxB,CAAC;IAED,IAAW,OAAO,CAAC,QAAiB;QAChC,IAAI,CAAC,IAAI,CAAC,SAAS,EAAE,YAAY,QAAQ,UAAU,IAAI,CAAC,KAAK,EAAE,CAAC,CAAC;QAEjE,IAAI,CAAC,eAAe,CAAC,MAAM,GAAG,CAAC,CAAC;QAChC,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;QACxC,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,QAAQ,EAAE,CAAC;YACX,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,KAAK,CAAC;YAC7B,IAAI,CAAC,KAAK,GAAG,SAAS,CAAC,0BAA0B,CAAC,CAAC,qFAAqF;QAC5I,CAAC;IACL,CAAC;IAED,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAED,IAAW,IAAI,CAAC,IAAY;QACxB,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC;YACf,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;QAC3B,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;QACtB,CAAC;IACL,CAAC;IAEM,aAAa,CAAC,iBAAuC;QACxD,IAAI,CAAC,IAAI,CAAC,OAAO,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE,CAAC;YAC/B,yCAAyC;YACzC,OAAO,KAAK,CAAC;QACjB,CAAC;QAED,IAAI,UAAU,GAA+B,IAAI,CAAC;QAElD,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC;YACf,UAAU,GAAG,IAAI,CAAC,WAAW,CAAC,KAAK,EAAE,CAAC;YACtC,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;YACtC,IAAI,CAAC,WAAW,CAAC,KAAK,EAAE,CAAC;YACzB,IAAI,CAAC,IAAI,CAAC,eAAe,EAAE,oCAAoC,IAAI,CAAC,eAAe,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC,CAAC;QACtG,CAAC;aAAM,CAAC;YACJ,8BAA8B;YAC9B,IAAI,IAAI,CAAC,oBAAoB,IAAI,IAAI,CAAC,eAAe,CAAC,MAAM,EAAE,CAAC;gBAC3D,IAAI,CAAC,IAAI,CACL,eAAe,EACf,2DAA2D,IAAI,CAAC,eAAe,CAAC,MAAM,yBAAyB,IAAI,CAAC,oBAAoB,GAAG,CAC9I,CAAC;YACN,CAAC;iBAAM,CAAC;gBACJ,IAAI,CAAC,IAAI,CAAC,eAAe,EAAE,mBAAmB,IAAI,CAAC,oBAAoB,EAAE,CAAC,CAAC;gBAC3E,UAAU,GAAG,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,oBAAoB,EAAE,CAAC,CAAC;YACnE,CAAC;QACL,CAAC;QAED,IAAI,UAAU,EAAE,CAAC;YACb,UAAU,CAAC,GAAG,CAAC,iBAAiB,CAAC,CAAC;YAElC,IAAI,IAAI,CAAC,KAAK,KAAK,SAAS,CAAC,sBAAsB,EAAE,CAAC;gBAClD,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,UAAU,CAAC,YAAY,CAAC,CAAC;YAC1D,CAAC;QACL,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,QAAQ;QACX,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC;YACf,kEAAkE;YAClE,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC;YACrB,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;YAClB,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC;YAC7B,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE,0CAA0C,CAAC,CAAC;QACtE,CAAC;QAED,IAAI,CAAC,oBAAoB,GAAG,CAAC,CAAC;IAClC,CAAC;IAEM,KAAK;QACR,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE,QAAQ,CAAC,CAAC;QAC7B,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC;YACf,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC;QACjC,CAAC;QACD,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC;QACrB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;IACxB,CAAC;IAEO,IAAI,CAAC,QAAgB,EAAE,OAAe;QAC1C,IAAI,IAAI,CAAC,aAAa,EAAE,CAAC;YACrB,MAAM,CAAC,GAAG,CAAC,WAAW,IAAI,CAAC,OAAO,CAAC,OAAO,6BAA6B,QAAQ,MAAM,OAAO,EAAE,CAAC,CAAC;QACpG,CAAC;IACL,CAAC;CACJ","sourcesContent":["import type { Nullable } from \"core/types\";\r\nimport { Constants } from \"../constants\";\r\nimport type { WebGPUEngine } from \"../webgpuEngine\";\r\nimport type { WebGPUBundleList } from \"./webgpuBundleList\";\r\nimport { Logger } from \"core/Misc/logger\";\r\n\r\n/** @internal */\r\nexport class WebGPUSnapshotRendering {\r\n private _engine: WebGPUEngine;\r\n\r\n private _record = false;\r\n private _play = false;\r\n private _playBundleListIndex = 0;\r\n private _allBundleLists: WebGPUBundleList[] = [];\r\n private _modeSaved: number;\r\n private _bundleList: WebGPUBundleList;\r\n\r\n private _enabled = false;\r\n private _mode: number;\r\n\r\n constructor(engine: WebGPUEngine, renderingMode: number, bundleList: WebGPUBundleList) {\r\n this._engine = engine;\r\n this._mode = renderingMode;\r\n this._bundleList = bundleList;\r\n }\r\n\r\n public showDebugLogs = false;\r\n\r\n public get enabled(): boolean {\r\n return this._enabled;\r\n }\r\n\r\n public get play() {\r\n return this._play;\r\n }\r\n\r\n public get record() {\r\n return this._record;\r\n }\r\n\r\n public set enabled(activate: boolean) {\r\n this._log(\"enabled\", `activate=${activate}, mode=${this._mode}`);\r\n\r\n this._allBundleLists.length = 0;\r\n this._record = this._enabled = activate;\r\n this._play = false;\r\n if (activate) {\r\n this._modeSaved = this._mode;\r\n this._mode = Constants.SNAPSHOTRENDERING_STANDARD; // need to reset to standard for the recording pass to avoid some code being bypassed\r\n }\r\n }\r\n\r\n public get mode(): number {\r\n return this._mode;\r\n }\r\n\r\n public set mode(mode: number) {\r\n if (this._record) {\r\n this._modeSaved = mode;\r\n } else {\r\n this._mode = mode;\r\n }\r\n }\r\n\r\n public endRenderPass(currentRenderPass: GPURenderPassEncoder): boolean {\r\n if (!this._record && !this._play) {\r\n // Snapshot rendering mode is not enabled\r\n return false;\r\n }\r\n\r\n let bundleList: Nullable<WebGPUBundleList> = null;\r\n\r\n if (this._record) {\r\n bundleList = this._bundleList.clone();\r\n this._allBundleLists.push(bundleList);\r\n this._bundleList.reset();\r\n this._log(\"endRenderPass\", `bundleList recorded at position #${this._allBundleLists.length - 1}`);\r\n } else {\r\n // We are playing the snapshot\r\n if (this._playBundleListIndex >= this._allBundleLists.length) {\r\n this._log(\r\n \"endRenderPass\",\r\n `empty or out-of-sync bundleList (_allBundleLists.length=${this._allBundleLists.length}, playBundleListIndex=${this._playBundleListIndex})`\r\n );\r\n } else {\r\n this._log(\"endRenderPass\", `run bundleList #${this._playBundleListIndex}`);\r\n bundleList = this._allBundleLists[this._playBundleListIndex++];\r\n }\r\n }\r\n\r\n if (bundleList) {\r\n bundleList.run(currentRenderPass);\r\n\r\n if (this._mode === Constants.SNAPSHOTRENDERING_FAST) {\r\n this._engine._reportDrawCall(bundleList.numDrawCalls);\r\n }\r\n }\r\n\r\n return true;\r\n }\r\n\r\n public endFrame(): void {\r\n if (this._record) {\r\n // We stop recording and switch to replay mode for the next frames\r\n this._record = false;\r\n this._play = true;\r\n this._mode = this._modeSaved;\r\n this._log(\"endFrame\", \"bundles recorded, switching to play mode\");\r\n }\r\n\r\n this._playBundleListIndex = 0;\r\n }\r\n\r\n public reset(): void {\r\n this._log(\"reset\", \"called\");\r\n if (this._record) {\r\n this._mode = this._modeSaved;\r\n }\r\n this.enabled = false;\r\n this.enabled = true;\r\n }\r\n\r\n private _log(funcName: string, message: string) {\r\n if (this.showDebugLogs) {\r\n Logger.Log(`[Frame: ${this._engine.frameId}] WebGPUSnapshotRendering:${funcName} - ${message}`);\r\n }\r\n }\r\n}\r\n"]}
@@ -769,13 +769,13 @@ export class AbstractEngine {
769
769
  */
770
770
  // Not mixed with Version for tooling purpose.
771
771
  static get NpmPackage() {
772
- return "babylonjs@7.46.0";
772
+ return "babylonjs@7.47.1";
773
773
  }
774
774
  /**
775
775
  * Returns the current version of the framework
776
776
  */
777
777
  static get Version() {
778
- return "7.46.0";
778
+ return "7.47.1";
779
779
  }
780
780
  /**
781
781
  * Gets the HTML canvas attached with the current webGL context