@babylonjs/core 7.44.0 → 7.44.1

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Files changed (186) hide show
  1. package/Debug/debugLayer.d.ts +4 -0
  2. package/Debug/debugLayer.js +9 -0
  3. package/Debug/debugLayer.js.map +1 -1
  4. package/Engines/Extensions/engine.renderTarget.js +2 -4
  5. package/Engines/Extensions/engine.renderTarget.js.map +1 -1
  6. package/Engines/WebGPU/Extensions/engine.renderTarget.js +2 -4
  7. package/Engines/WebGPU/Extensions/engine.renderTarget.js.map +1 -1
  8. package/Engines/abstractEngine.d.ts +19 -1
  9. package/Engines/abstractEngine.js +48 -9
  10. package/Engines/abstractEngine.js.map +1 -1
  11. package/Engines/engine.d.ts +1 -1
  12. package/Engines/engine.js +2 -20
  13. package/Engines/engine.js.map +1 -1
  14. package/Engines/renderTargetWrapper.js +2 -2
  15. package/Engines/renderTargetWrapper.js.map +1 -1
  16. package/Engines/thinEngine.js +1 -5
  17. package/Engines/thinEngine.js.map +1 -1
  18. package/Engines/webgpuEngine.js +1 -0
  19. package/Engines/webgpuEngine.js.map +1 -1
  20. package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.d.ts +16 -12
  21. package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.js +63 -27
  22. package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.js.map +1 -1
  23. package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.d.ts +72 -0
  24. package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.js +197 -0
  25. package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.js.map +1 -0
  26. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.d.ts +4 -0
  27. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js +9 -0
  28. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js.map +1 -1
  29. package/FrameGraph/Node/Blocks/index.d.ts +1 -0
  30. package/FrameGraph/Node/Blocks/index.js +1 -0
  31. package/FrameGraph/Node/Blocks/index.js.map +1 -1
  32. package/FrameGraph/Node/Types/nodeRenderGraphTypes.d.ts +4 -2
  33. package/FrameGraph/Node/Types/nodeRenderGraphTypes.js +2 -0
  34. package/FrameGraph/Node/Types/nodeRenderGraphTypes.js.map +1 -1
  35. package/FrameGraph/Node/nodeRenderGraph.d.ts +3 -2
  36. package/FrameGraph/Node/nodeRenderGraph.js +4 -3
  37. package/FrameGraph/Node/nodeRenderGraph.js.map +1 -1
  38. package/FrameGraph/Node/nodeRenderGraphBlock.js +4 -4
  39. package/FrameGraph/Node/nodeRenderGraphBlock.js.map +1 -1
  40. package/FrameGraph/Node/nodeRenderGraphBlockConnectionPoint.d.ts +8 -0
  41. package/FrameGraph/Node/nodeRenderGraphBlockConnectionPoint.js +10 -0
  42. package/FrameGraph/Node/nodeRenderGraphBlockConnectionPoint.js.map +1 -1
  43. package/FrameGraph/Node/nodeRenderGraphConnectionPointCustomObject.d.ts +21 -0
  44. package/FrameGraph/Node/nodeRenderGraphConnectionPointCustomObject.js +31 -0
  45. package/FrameGraph/Node/nodeRenderGraphConnectionPointCustomObject.js.map +1 -0
  46. package/FrameGraph/Passes/pass.d.ts +1 -0
  47. package/FrameGraph/Passes/pass.js +4 -1
  48. package/FrameGraph/Passes/pass.js.map +1 -1
  49. package/FrameGraph/Tasks/Layers/baseLayerTask.d.ts +81 -0
  50. package/FrameGraph/Tasks/Layers/baseLayerTask.js +304 -0
  51. package/FrameGraph/Tasks/Layers/baseLayerTask.js.map +1 -0
  52. package/FrameGraph/Tasks/Layers/glowLayerTask.d.ts +3 -40
  53. package/FrameGraph/Tasks/Layers/glowLayerTask.js +4 -158
  54. package/FrameGraph/Tasks/Layers/glowLayerTask.js.map +1 -1
  55. package/FrameGraph/Tasks/Layers/highlightLayerTask.d.ts +21 -0
  56. package/FrameGraph/Tasks/Layers/highlightLayerTask.js +32 -0
  57. package/FrameGraph/Tasks/Layers/highlightLayerTask.js.map +1 -0
  58. package/FrameGraph/Tasks/Misc/executeTask.d.ts +2 -2
  59. package/FrameGraph/Tasks/Misc/executeTask.js +1 -0
  60. package/FrameGraph/Tasks/Misc/executeTask.js.map +1 -1
  61. package/FrameGraph/Tasks/PostProcesses/bloomMergeTask.js +1 -1
  62. package/FrameGraph/Tasks/PostProcesses/bloomMergeTask.js.map +1 -1
  63. package/FrameGraph/Tasks/PostProcesses/bloomTask.js +1 -1
  64. package/FrameGraph/Tasks/PostProcesses/bloomTask.js.map +1 -1
  65. package/FrameGraph/Tasks/PostProcesses/circleOfConfusionTask.js +5 -4
  66. package/FrameGraph/Tasks/PostProcesses/circleOfConfusionTask.js.map +1 -1
  67. package/FrameGraph/Tasks/PostProcesses/depthOfFieldBlurTask.js +5 -4
  68. package/FrameGraph/Tasks/PostProcesses/depthOfFieldBlurTask.js.map +1 -1
  69. package/FrameGraph/Tasks/PostProcesses/depthOfFieldMergeTask.js +2 -4
  70. package/FrameGraph/Tasks/PostProcesses/depthOfFieldMergeTask.js.map +1 -1
  71. package/FrameGraph/Tasks/PostProcesses/postProcessTask.js +4 -2
  72. package/FrameGraph/Tasks/PostProcesses/postProcessTask.js.map +1 -1
  73. package/FrameGraph/Tasks/Rendering/objectRendererTask.d.ts +2 -2
  74. package/FrameGraph/Tasks/Rendering/objectRendererTask.js +1 -0
  75. package/FrameGraph/Tasks/Rendering/objectRendererTask.js.map +1 -1
  76. package/FrameGraph/Tasks/Rendering/taaObjectRendererTask.d.ts +2 -2
  77. package/FrameGraph/Tasks/Rendering/taaObjectRendererTask.js +1 -0
  78. package/FrameGraph/Tasks/Rendering/taaObjectRendererTask.js.map +1 -1
  79. package/FrameGraph/Tasks/Texture/clearTextureTask.d.ts +2 -2
  80. package/FrameGraph/Tasks/Texture/clearTextureTask.js +1 -0
  81. package/FrameGraph/Tasks/Texture/clearTextureTask.js.map +1 -1
  82. package/FrameGraph/Tasks/Texture/copyToTextureTask.js +1 -1
  83. package/FrameGraph/Tasks/Texture/copyToTextureTask.js.map +1 -1
  84. package/FrameGraph/frameGraph.d.ts +8 -2
  85. package/FrameGraph/frameGraph.js +31 -5
  86. package/FrameGraph/frameGraph.js.map +1 -1
  87. package/FrameGraph/frameGraphRenderContext.d.ts +10 -0
  88. package/FrameGraph/frameGraphRenderContext.js +14 -0
  89. package/FrameGraph/frameGraphRenderContext.js.map +1 -1
  90. package/FrameGraph/frameGraphTask.d.ts +3 -2
  91. package/FrameGraph/frameGraphTask.js +12 -2
  92. package/FrameGraph/frameGraphTask.js.map +1 -1
  93. package/FrameGraph/frameGraphTypes.d.ts +4 -0
  94. package/FrameGraph/frameGraphTypes.js.map +1 -1
  95. package/FrameGraph/index.d.ts +1 -0
  96. package/FrameGraph/index.js +1 -0
  97. package/FrameGraph/index.js.map +1 -1
  98. package/Helpers/environmentHelper.js +7 -6
  99. package/Helpers/environmentHelper.js.map +1 -1
  100. package/Layers/effectLayer.d.ts +1 -1
  101. package/Layers/effectLayer.js.map +1 -1
  102. package/Layers/glowLayer.d.ts +2 -14
  103. package/Layers/glowLayer.js +34 -36
  104. package/Layers/glowLayer.js.map +1 -1
  105. package/Layers/highlightLayer.d.ts +13 -74
  106. package/Layers/highlightLayer.js +123 -309
  107. package/Layers/highlightLayer.js.map +1 -1
  108. package/Layers/index.d.ts +1 -0
  109. package/Layers/index.js +1 -0
  110. package/Layers/index.js.map +1 -1
  111. package/Layers/thinEffectLayer.d.ts +55 -2
  112. package/Layers/thinEffectLayer.js +66 -0
  113. package/Layers/thinEffectLayer.js.map +1 -1
  114. package/Layers/thinGlowLayer.d.ts +3 -6
  115. package/Layers/thinGlowLayer.js +4 -1
  116. package/Layers/thinGlowLayer.js.map +1 -1
  117. package/Layers/thinHighlightLayer.d.ts +197 -0
  118. package/Layers/thinHighlightLayer.js +417 -0
  119. package/Layers/thinHighlightLayer.js.map +1 -0
  120. package/Materials/Node/nodeMaterial.js +2 -1
  121. package/Materials/Node/nodeMaterial.js.map +1 -1
  122. package/Materials/effect.d.ts +5 -0
  123. package/Materials/effect.js +15 -0
  124. package/Materials/effect.js.map +1 -1
  125. package/Meshes/Compression/dracoCompression.d.ts +4 -2
  126. package/Meshes/Compression/dracoCompression.js +24 -11
  127. package/Meshes/Compression/dracoCompression.js.map +1 -1
  128. package/Meshes/Compression/dracoCompressionWorker.js +4 -4
  129. package/Meshes/Compression/dracoCompressionWorker.js.map +1 -1
  130. package/Meshes/Compression/dracoEncoder.d.ts +5 -1
  131. package/Meshes/Compression/dracoEncoder.js +23 -17
  132. package/Meshes/Compression/dracoEncoder.js.map +1 -1
  133. package/Meshes/Compression/dracoEncoder.types.d.ts +4 -4
  134. package/Meshes/Compression/dracoEncoder.types.js.map +1 -1
  135. package/Meshes/Compression/meshoptCompression.js +17 -2
  136. package/Meshes/Compression/meshoptCompression.js.map +1 -1
  137. package/Meshes/Compression/test/integration/draco.test.d.ts +1 -0
  138. package/Meshes/Compression/test/integration/draco.test.js +30 -0
  139. package/Meshes/Compression/test/integration/draco.test.js.map +1 -0
  140. package/Meshes/csg.js +4 -0
  141. package/Meshes/csg.js.map +1 -1
  142. package/Meshes/transformNode.d.ts +4 -1
  143. package/Meshes/transformNode.js +4 -1
  144. package/Meshes/transformNode.js.map +1 -1
  145. package/Misc/copyTextureToTexture.js +1 -1
  146. package/Misc/copyTextureToTexture.js.map +1 -1
  147. package/Misc/screenshotTools.js +58 -5
  148. package/Misc/screenshotTools.js.map +1 -1
  149. package/Misc/tools.d.ts +21 -1
  150. package/Misc/tools.js +33 -0
  151. package/Misc/tools.js.map +1 -1
  152. package/Particles/particleHelper.js +2 -1
  153. package/Particles/particleHelper.js.map +1 -1
  154. package/Particles/particleSystemSet.d.ts +1 -0
  155. package/Particles/particleSystemSet.js +1 -0
  156. package/Particles/particleSystemSet.js.map +1 -1
  157. package/Particles/webgl2ParticleSystem.d.ts +1 -1
  158. package/Particles/webgl2ParticleSystem.js +1 -2
  159. package/Particles/webgl2ParticleSystem.js.map +1 -1
  160. package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.js +2 -1
  161. package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.js.map +1 -1
  162. package/Rendering/depthRenderer.js +1 -1
  163. package/Rendering/depthRenderer.js.map +1 -1
  164. package/Rendering/objectRenderer.d.ts +5 -3
  165. package/Rendering/objectRenderer.js +5 -3
  166. package/Rendering/objectRenderer.js.map +1 -1
  167. package/Rendering/renderingManager.d.ts +4 -0
  168. package/Rendering/renderingManager.js +1 -0
  169. package/Rendering/renderingManager.js.map +1 -1
  170. package/Shaders/ShadersInclude/intersectionFunctions.d.ts +5 -0
  171. package/Shaders/ShadersInclude/intersectionFunctions.js +14 -0
  172. package/Shaders/ShadersInclude/intersectionFunctions.js.map +1 -0
  173. package/Shaders/background.fragment.d.ts +1 -0
  174. package/Shaders/background.fragment.js +3 -5
  175. package/Shaders/background.fragment.js.map +1 -1
  176. package/ShadersWGSL/ShadersInclude/intersectionFunctions.d.ts +5 -0
  177. package/ShadersWGSL/ShadersInclude/intersectionFunctions.js +14 -0
  178. package/ShadersWGSL/ShadersInclude/intersectionFunctions.js.map +1 -0
  179. package/ShadersWGSL/background.fragment.d.ts +1 -0
  180. package/ShadersWGSL/background.fragment.js +3 -5
  181. package/ShadersWGSL/background.fragment.js.map +1 -1
  182. package/XR/features/WebXRHandTracking.js +8 -7
  183. package/XR/features/WebXRHandTracking.js.map +1 -1
  184. package/package.json +1 -1
  185. package/types.d.ts +4 -0
  186. package/types.js.map +1 -1
@@ -16,12 +16,24 @@ export declare class NodeRenderGraphGlowLayerBlock extends NodeRenderGraphBlock
16
16
  * @param frameGraph defines the hosting frame graph
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  * @param scene defines the hosting scene
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  * @param ldrMerge Forces the merge step to be done in ldr (clamp values > 1). Default: false
19
+ * @param layerTextureRatio multiplication factor applied to the main texture size to compute the size of the layer render target texture (default: 0.5)
20
+ * @param layerTextureFixedSize defines the fixed size of the layer render target texture. Takes precedence over layerTextureRatio if provided (default: undefined)
21
+ * @param layerTextureType defines the type of the layer texture (default: Constants.TEXTURETYPE_UNSIGNED_BYTE)
19
22
  */
20
- constructor(name: string, frameGraph: FrameGraph, scene: Scene, ldrMerge?: boolean);
23
+ constructor(name: string, frameGraph: FrameGraph, scene: Scene, ldrMerge?: boolean, layerTextureRatio?: number, layerTextureFixedSize?: number, layerTextureType?: number);
21
24
  private _createTask;
22
25
  /** Forces the merge step to be done in ldr (clamp values > 1). Default: false */
23
26
  get ldrMerge(): boolean;
24
27
  set ldrMerge(value: boolean);
28
+ /** Multiplication factor applied to the main texture size to compute the size of the layer render target texture */
29
+ get layerTextureRatio(): number;
30
+ set layerTextureRatio(value: number);
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+ /** Defines the fixed size of the layer render target texture. Takes precedence over layerTextureRatio if provided */
32
+ get layerTextureFixedSize(): number;
33
+ set layerTextureFixedSize(value: number);
34
+ /** Defines the type of the layer texture */
35
+ get layerTextureType(): number;
36
+ set layerTextureType(value: number);
25
37
  /** How big is the kernel of the blur texture */
26
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  get blurKernelSize(): number;
27
39
  set blurKernelSize(value: number);
@@ -38,21 +50,13 @@ export declare class NodeRenderGraphGlowLayerBlock extends NodeRenderGraphBlock
38
50
  */
39
51
  get destination(): NodeRenderGraphConnectionPoint;
40
52
  /**
41
- * Gets the depth texture input component
53
+ * Gets the layer texture input component
42
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  */
43
55
  get layer(): NodeRenderGraphConnectionPoint;
44
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  /**
45
- * Gets the camera input component
57
+ * Gets the objectRenderer input component
46
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  */
47
- get camera(): NodeRenderGraphConnectionPoint;
48
- /**
49
- * Gets the objects input component
50
- */
51
- get objects(): NodeRenderGraphConnectionPoint;
52
- /**
53
- * Gets the dependencies input component
54
- */
55
- get dependencies(): NodeRenderGraphConnectionPoint;
59
+ get objectRenderer(): NodeRenderGraphConnectionPoint;
56
60
  /**
57
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  * Gets the output component
58
62
  */
@@ -4,6 +4,9 @@ import { RegisterClass } from "../../../../Misc/typeStore.js";
4
4
  import { NodeRenderGraphBlockConnectionPointTypes } from "../../Types/nodeRenderGraphTypes.js";
5
5
  import { editableInPropertyPage } from "../../../../Decorators/nodeDecorator.js";
6
6
  import { FrameGraphGlowLayerTask } from "../../../Tasks/Layers/glowLayerTask.js";
7
+
8
+ import { NodeRenderGraphConnectionPointCustomObject } from "../../nodeRenderGraphConnectionPointCustomObject.js";
9
+ import { NodeRenderGraphBaseObjectRendererBlock } from "../Rendering/baseObjectRendererBlock.js";
7
10
  /**
8
11
  * Block that implements the glow layer
9
12
  */
@@ -20,36 +23,73 @@ export class NodeRenderGraphGlowLayerBlock extends NodeRenderGraphBlock {
20
23
  * @param frameGraph defines the hosting frame graph
21
24
  * @param scene defines the hosting scene
22
25
  * @param ldrMerge Forces the merge step to be done in ldr (clamp values > 1). Default: false
26
+ * @param layerTextureRatio multiplication factor applied to the main texture size to compute the size of the layer render target texture (default: 0.5)
27
+ * @param layerTextureFixedSize defines the fixed size of the layer render target texture. Takes precedence over layerTextureRatio if provided (default: undefined)
28
+ * @param layerTextureType defines the type of the layer texture (default: 0)
23
29
  */
24
- constructor(name, frameGraph, scene, ldrMerge = false) {
30
+ constructor(name, frameGraph, scene, ldrMerge = false, layerTextureRatio = 0.5, layerTextureFixedSize, layerTextureType = 0) {
25
31
  super(name, frameGraph, scene);
26
- this._additionalConstructionParameters = [ldrMerge];
32
+ this._additionalConstructionParameters = [ldrMerge, layerTextureRatio, layerTextureFixedSize, layerTextureType];
27
33
  this.registerInput("destination", NodeRenderGraphBlockConnectionPointTypes.Texture);
28
34
  this.registerInput("layer", NodeRenderGraphBlockConnectionPointTypes.Texture, true);
29
- this.registerInput("camera", NodeRenderGraphBlockConnectionPointTypes.Camera);
30
- this.registerInput("objects", NodeRenderGraphBlockConnectionPointTypes.ObjectList);
35
+ this.registerInput("objectRenderer", NodeRenderGraphBlockConnectionPointTypes.Object, true, new NodeRenderGraphConnectionPointCustomObject("objectRenderer", this, 0 /* NodeRenderGraphConnectionPointDirection.Input */, NodeRenderGraphBaseObjectRendererBlock, "NodeRenderGraphBaseObjectRendererBlock"));
31
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  this._addDependenciesInput();
32
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  this.registerOutput("output", NodeRenderGraphBlockConnectionPointTypes.BasedOnInput);
33
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  this.destination.addAcceptedConnectionPointTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBufferDepthStencil);
34
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  this.layer.addAcceptedConnectionPointTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBuffer);
35
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  this.output._typeConnectionSource = this.destination;
36
- this._frameGraphTask = new FrameGraphGlowLayerTask(this.name, this._frameGraph, this._scene, { ldrMerge });
37
- }
38
- _createTask(ldrMerge) {
41
+ this._frameGraphTask = new FrameGraphGlowLayerTask(this.name, this._frameGraph, this._scene, {
42
+ ldrMerge,
43
+ mainTextureRatio: layerTextureRatio,
44
+ mainTextureFixedSize: layerTextureFixedSize,
45
+ mainTextureType: layerTextureType,
46
+ });
47
+ }
48
+ _createTask(ldrMerge, layerTextureRatio, layerTextureFixedSize, layerTextureType) {
39
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  const blurKernelSize = this.blurKernelSize;
40
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  const intensity = this.intensity;
41
51
  this._frameGraphTask?.dispose();
42
- this._frameGraphTask = new FrameGraphGlowLayerTask(this.name, this._frameGraph, this._scene, { ldrMerge });
52
+ this._frameGraphTask = new FrameGraphGlowLayerTask(this.name, this._frameGraph, this._scene, {
53
+ ldrMerge,
54
+ mainTextureRatio: layerTextureRatio,
55
+ mainTextureFixedSize: layerTextureFixedSize,
56
+ mainTextureType: layerTextureType,
57
+ });
43
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  this.blurKernelSize = blurKernelSize;
44
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  this.intensity = intensity;
45
- this._additionalConstructionParameters = [ldrMerge];
60
+ this._additionalConstructionParameters = [ldrMerge, layerTextureRatio, layerTextureFixedSize, layerTextureType];
46
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  }
47
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  /** Forces the merge step to be done in ldr (clamp values > 1). Default: false */
48
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  get ldrMerge() {
49
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  return this._frameGraphTask.layer.ldrMerge;
50
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  }
51
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  set ldrMerge(value) {
52
- this._createTask(value);
67
+ const options = this._frameGraphTask.layer._options;
68
+ this._createTask(value, options.mainTextureRatio, options.mainTextureFixedSize, options.mainTextureType);
69
+ }
70
+ /** Multiplication factor applied to the main texture size to compute the size of the layer render target texture */
71
+ get layerTextureRatio() {
72
+ return this._frameGraphTask.layer._options.mainTextureRatio;
73
+ }
74
+ set layerTextureRatio(value) {
75
+ const options = this._frameGraphTask.layer._options;
76
+ this._createTask(options.ldrMerge, value, options.mainTextureFixedSize, options.mainTextureType);
77
+ }
78
+ /** Defines the fixed size of the layer render target texture. Takes precedence over layerTextureRatio if provided */
79
+ get layerTextureFixedSize() {
80
+ return this._frameGraphTask.layer._options.mainTextureFixedSize;
81
+ }
82
+ set layerTextureFixedSize(value) {
83
+ const options = this._frameGraphTask.layer._options;
84
+ this._createTask(options.ldrMerge, options.mainTextureRatio, value, options.mainTextureType);
85
+ }
86
+ /** Defines the type of the layer texture */
87
+ get layerTextureType() {
88
+ return this._frameGraphTask.layer._options.mainTextureType;
89
+ }
90
+ set layerTextureType(value) {
91
+ const options = this._frameGraphTask.layer._options;
92
+ this._createTask(options.ldrMerge, options.mainTextureRatio, options.mainTextureFixedSize, value);
53
93
  }
54
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  /** How big is the kernel of the blur texture */
55
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  get blurKernelSize() {
@@ -79,29 +119,17 @@ export class NodeRenderGraphGlowLayerBlock extends NodeRenderGraphBlock {
79
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  return this._inputs[0];
80
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  }
81
121
  /**
82
- * Gets the depth texture input component
122
+ * Gets the layer texture input component
83
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  */
84
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  get layer() {
85
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  return this._inputs[1];
86
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  }
87
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  /**
88
- * Gets the camera input component
128
+ * Gets the objectRenderer input component
89
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  */
90
- get camera() {
130
+ get objectRenderer() {
91
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  return this._inputs[2];
92
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  }
93
- /**
94
- * Gets the objects input component
95
- */
96
- get objects() {
97
- return this._inputs[3];
98
- }
99
- /**
100
- * Gets the dependencies input component
101
- */
102
- get dependencies() {
103
- return this._inputs[4];
104
- }
105
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  /**
106
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  * Gets the output component
107
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  */
@@ -113,8 +141,7 @@ export class NodeRenderGraphGlowLayerBlock extends NodeRenderGraphBlock {
113
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  this.output.value = this._frameGraphTask.outputTexture;
114
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  this._frameGraphTask.destinationTexture = this.destination.connectedPoint?.value;
115
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  this._frameGraphTask.layerTexture = this.layer.connectedPoint?.value;
116
- this._frameGraphTask.camera = this.camera.connectedPoint?.value;
117
- this._frameGraphTask.objectList = this.objects.connectedPoint?.value;
144
+ this._frameGraphTask.objectRendererTask = this.objectRenderer.connectedPoint?.value;
118
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  }
119
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  _dumpPropertiesCode() {
120
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  const codes = [];
@@ -137,6 +164,15 @@ export class NodeRenderGraphGlowLayerBlock extends NodeRenderGraphBlock {
137
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  __decorate([
138
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  editableInPropertyPage("LDR merge", 0 /* PropertyTypeForEdition.Boolean */, "PROPERTIES")
139
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  ], NodeRenderGraphGlowLayerBlock.prototype, "ldrMerge", null);
167
+ __decorate([
168
+ editableInPropertyPage("Layer texture ratio", 1 /* PropertyTypeForEdition.Float */, "PROPERTIES")
169
+ ], NodeRenderGraphGlowLayerBlock.prototype, "layerTextureRatio", null);
170
+ __decorate([
171
+ editableInPropertyPage("Layer texture fixed size", 1 /* PropertyTypeForEdition.Float */, "PROPERTIES")
172
+ ], NodeRenderGraphGlowLayerBlock.prototype, "layerTextureFixedSize", null);
173
+ __decorate([
174
+ editableInPropertyPage("Layer texture type", 8 /* PropertyTypeForEdition.TextureType */, "PROPERTIES")
175
+ ], NodeRenderGraphGlowLayerBlock.prototype, "layerTextureType", null);
140
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  __decorate([
141
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  editableInPropertyPage("Blur kernel size", 2 /* PropertyTypeForEdition.Int */, "PROPERTIES", { min: 1, max: 256 })
142
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  ], NodeRenderGraphGlowLayerBlock.prototype, "blurKernelSize", null);
@@ -1 +1 @@
1
- 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type {\r\n Scene,\r\n NodeRenderGraphBuildState,\r\n FrameGraph,\r\n FrameGraphTextureHandle,\r\n FrameGraphObjectList,\r\n Camera,\r\n NodeRenderGraphConnectionPoint,\r\n // eslint-disable-next-line import/no-internal-modules\r\n} from \"core/index\";\r\nimport { NodeRenderGraphBlock } from \"../../nodeRenderGraphBlock\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { NodeRenderGraphBlockConnectionPointTypes } from \"../../Types/nodeRenderGraphTypes\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport { FrameGraphGlowLayerTask } from \"core/FrameGraph/Tasks/Layers/glowLayerTask\";\r\n\r\n/**\r\n * Block that implements the glow layer\r\n */\r\nexport class NodeRenderGraphGlowLayerBlock extends NodeRenderGraphBlock {\r\n protected override _frameGraphTask: FrameGraphGlowLayerTask;\r\n\r\n /**\r\n * Gets the frame graph task associated with this block\r\n */\r\n public override get task() {\r\n return this._frameGraphTask;\r\n }\r\n\r\n /**\r\n * Create a new NodeRenderGraphGlowLayerBlock\r\n * @param name defines the block name\r\n * @param frameGraph defines the hosting frame graph\r\n * @param scene defines the hosting scene\r\n * @param ldrMerge Forces the merge step to be done in ldr (clamp values > 1). Default: false\r\n */\r\n public constructor(name: string, frameGraph: FrameGraph, scene: Scene, ldrMerge = false) {\r\n super(name, frameGraph, scene);\r\n\r\n this._additionalConstructionParameters = [ldrMerge];\r\n\r\n this.registerInput(\"destination\", NodeRenderGraphBlockConnectionPointTypes.Texture);\r\n this.registerInput(\"layer\", NodeRenderGraphBlockConnectionPointTypes.Texture, true);\r\n this.registerInput(\"camera\", NodeRenderGraphBlockConnectionPointTypes.Camera);\r\n this.registerInput(\"objects\", NodeRenderGraphBlockConnectionPointTypes.ObjectList);\r\n this._addDependenciesInput();\r\n\r\n this.registerOutput(\"output\", NodeRenderGraphBlockConnectionPointTypes.BasedOnInput);\r\n\r\n this.destination.addAcceptedConnectionPointTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBufferDepthStencil);\r\n this.layer.addAcceptedConnectionPointTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBuffer);\r\n\r\n this.output._typeConnectionSource = this.destination;\r\n\r\n this._frameGraphTask = new FrameGraphGlowLayerTask(this.name, this._frameGraph, this._scene, { ldrMerge });\r\n }\r\n\r\n private _createTask(ldrMerge: boolean) {\r\n const blurKernelSize = this.blurKernelSize;\r\n const intensity = this.intensity;\r\n\r\n this._frameGraphTask?.dispose();\r\n\r\n this._frameGraphTask = new FrameGraphGlowLayerTask(this.name, this._frameGraph, this._scene, { ldrMerge });\r\n\r\n this.blurKernelSize = blurKernelSize;\r\n this.intensity = intensity;\r\n\r\n this._additionalConstructionParameters = [ldrMerge];\r\n }\r\n\r\n /** Forces the merge step to be done in ldr (clamp values > 1). Default: false */\r\n @editableInPropertyPage(\"LDR merge\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get ldrMerge() {\r\n return this._frameGraphTask.layer.ldrMerge;\r\n }\r\n\r\n public set ldrMerge(value: boolean) {\r\n this._createTask(value);\r\n }\r\n\r\n /** How big is the kernel of the blur texture */\r\n @editableInPropertyPage(\"Blur kernel size\", PropertyTypeForEdition.Int, \"PROPERTIES\", { min: 1, max: 256 })\r\n public get blurKernelSize() {\r\n return this._frameGraphTask.layer.blurKernelSize;\r\n }\r\n\r\n public set blurKernelSize(value: number) {\r\n this._frameGraphTask.layer.blurKernelSize = value;\r\n }\r\n\r\n /** The intensity of the glow */\r\n @editableInPropertyPage(\"Intensity\", PropertyTypeForEdition.Float, \"PROPERTIES\", { min: 0, max: 5 })\r\n public get intensity() {\r\n return this._frameGraphTask.layer.intensity;\r\n }\r\n\r\n public set intensity(value: number) {\r\n this._frameGraphTask.layer.intensity = value;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeRenderGraphGlowLayerBlock\";\r\n }\r\n\r\n /**\r\n * Gets the destination texture input component\r\n */\r\n public get destination(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the depth texture input component\r\n */\r\n public get layer(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the camera input component\r\n */\r\n public get camera(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the objects input component\r\n */\r\n public get objects(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the dependencies input component\r\n */\r\n public get dependencies(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected override _buildBlock(state: NodeRenderGraphBuildState) {\r\n super._buildBlock(state);\r\n\r\n this.output.value = this._frameGraphTask.outputTexture;\r\n\r\n this._frameGraphTask.destinationTexture = this.destination.connectedPoint?.value as FrameGraphTextureHandle;\r\n this._frameGraphTask.layerTexture = this.layer.connectedPoint?.value as FrameGraphTextureHandle;\r\n this._frameGraphTask.camera = this.camera.connectedPoint?.value as Camera;\r\n this._frameGraphTask.objectList = this.objects.connectedPoint?.value as FrameGraphObjectList;\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n const codes: string[] = [];\r\n codes.push(`${this._codeVariableName}.blurKernelSize = ${this.blurKernelSize};`);\r\n codes.push(`${this._codeVariableName}.intensity = ${this.intensity};`);\r\n return super._dumpPropertiesCode() + codes.join(\"\\n\");\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.blurKernelSize = this.blurKernelSize;\r\n serializationObject.intensity = this.intensity;\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n this.blurKernelSize = serializationObject.blurKernelSize;\r\n this.intensity = serializationObject.intensity;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.NodeRenderGraphGlowLayerBlock\", NodeRenderGraphGlowLayerBlock);\r\n"]}
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type {\r\n Scene,\r\n NodeRenderGraphBuildState,\r\n FrameGraph,\r\n FrameGraphTextureHandle,\r\n NodeRenderGraphConnectionPoint,\r\n FrameGraphObjectRendererTask,\r\n // eslint-disable-next-line import/no-internal-modules\r\n} from \"core/index\";\r\nimport { NodeRenderGraphBlock } from \"../../nodeRenderGraphBlock\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { NodeRenderGraphBlockConnectionPointTypes, NodeRenderGraphConnectionPointDirection } from \"../../Types/nodeRenderGraphTypes\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport { FrameGraphGlowLayerTask } from \"core/FrameGraph/Tasks/Layers/glowLayerTask\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { NodeRenderGraphConnectionPointCustomObject } from \"../../nodeRenderGraphConnectionPointCustomObject\";\r\nimport { NodeRenderGraphBaseObjectRendererBlock } from \"../Rendering/baseObjectRendererBlock\";\r\n\r\n/**\r\n * Block that implements the glow layer\r\n */\r\nexport class NodeRenderGraphGlowLayerBlock extends NodeRenderGraphBlock {\r\n protected override _frameGraphTask: FrameGraphGlowLayerTask;\r\n\r\n /**\r\n * Gets the frame graph task associated with this block\r\n */\r\n public override get task() {\r\n return this._frameGraphTask;\r\n }\r\n\r\n /**\r\n * Create a new NodeRenderGraphGlowLayerBlock\r\n * @param name defines the block name\r\n * @param frameGraph defines the hosting frame graph\r\n * @param scene defines the hosting scene\r\n * @param ldrMerge Forces the merge step to be done in ldr (clamp values > 1). Default: false\r\n * @param layerTextureRatio multiplication factor applied to the main texture size to compute the size of the layer render target texture (default: 0.5)\r\n * @param layerTextureFixedSize defines the fixed size of the layer render target texture. Takes precedence over layerTextureRatio if provided (default: undefined)\r\n * @param layerTextureType defines the type of the layer texture (default: Constants.TEXTURETYPE_UNSIGNED_BYTE)\r\n */\r\n public constructor(\r\n name: string,\r\n frameGraph: FrameGraph,\r\n scene: Scene,\r\n ldrMerge = false,\r\n layerTextureRatio = 0.5,\r\n layerTextureFixedSize?: number,\r\n layerTextureType = Constants.TEXTURETYPE_UNSIGNED_BYTE\r\n ) {\r\n super(name, frameGraph, scene);\r\n\r\n this._additionalConstructionParameters = [ldrMerge, layerTextureRatio, layerTextureFixedSize, layerTextureType];\r\n\r\n this.registerInput(\"destination\", NodeRenderGraphBlockConnectionPointTypes.Texture);\r\n this.registerInput(\"layer\", NodeRenderGraphBlockConnectionPointTypes.Texture, true);\r\n this.registerInput(\r\n \"objectRenderer\",\r\n NodeRenderGraphBlockConnectionPointTypes.Object,\r\n true,\r\n new NodeRenderGraphConnectionPointCustomObject(\r\n \"objectRenderer\",\r\n this,\r\n NodeRenderGraphConnectionPointDirection.Input,\r\n NodeRenderGraphBaseObjectRendererBlock,\r\n \"NodeRenderGraphBaseObjectRendererBlock\"\r\n )\r\n );\r\n this._addDependenciesInput();\r\n\r\n this.registerOutput(\"output\", NodeRenderGraphBlockConnectionPointTypes.BasedOnInput);\r\n\r\n this.destination.addAcceptedConnectionPointTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBufferDepthStencil);\r\n this.layer.addAcceptedConnectionPointTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBuffer);\r\n\r\n this.output._typeConnectionSource = this.destination;\r\n\r\n this._frameGraphTask = new FrameGraphGlowLayerTask(this.name, this._frameGraph, this._scene, {\r\n ldrMerge,\r\n mainTextureRatio: layerTextureRatio,\r\n mainTextureFixedSize: layerTextureFixedSize,\r\n mainTextureType: layerTextureType,\r\n });\r\n }\r\n\r\n private _createTask(ldrMerge: boolean, layerTextureRatio: number, layerTextureFixedSize: number, layerTextureType: number) {\r\n const blurKernelSize = this.blurKernelSize;\r\n const intensity = this.intensity;\r\n\r\n this._frameGraphTask?.dispose();\r\n\r\n this._frameGraphTask = new FrameGraphGlowLayerTask(this.name, this._frameGraph, this._scene, {\r\n ldrMerge,\r\n mainTextureRatio: layerTextureRatio,\r\n mainTextureFixedSize: layerTextureFixedSize,\r\n mainTextureType: layerTextureType,\r\n });\r\n\r\n this.blurKernelSize = blurKernelSize;\r\n this.intensity = intensity;\r\n\r\n this._additionalConstructionParameters = [ldrMerge, layerTextureRatio, layerTextureFixedSize, layerTextureType];\r\n }\r\n\r\n /** Forces the merge step to be done in ldr (clamp values > 1). Default: false */\r\n @editableInPropertyPage(\"LDR merge\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get ldrMerge() {\r\n return this._frameGraphTask.layer.ldrMerge;\r\n }\r\n\r\n public set ldrMerge(value: boolean) {\r\n const options = this._frameGraphTask.layer._options;\r\n\r\n this._createTask(value, options.mainTextureRatio, options.mainTextureFixedSize, options.mainTextureType);\r\n }\r\n\r\n /** Multiplication factor applied to the main texture size to compute the size of the layer render target texture */\r\n @editableInPropertyPage(\"Layer texture ratio\", PropertyTypeForEdition.Float, \"PROPERTIES\")\r\n public get layerTextureRatio() {\r\n return this._frameGraphTask.layer._options.mainTextureRatio;\r\n }\r\n\r\n public set layerTextureRatio(value: number) {\r\n const options = this._frameGraphTask.layer._options;\r\n\r\n this._createTask(options.ldrMerge, value, options.mainTextureFixedSize, options.mainTextureType);\r\n }\r\n\r\n /** Defines the fixed size of the layer render target texture. Takes precedence over layerTextureRatio if provided */\r\n @editableInPropertyPage(\"Layer texture fixed size\", PropertyTypeForEdition.Float, \"PROPERTIES\")\r\n public get layerTextureFixedSize() {\r\n return this._frameGraphTask.layer._options.mainTextureFixedSize;\r\n }\r\n\r\n public set layerTextureFixedSize(value: number) {\r\n const options = this._frameGraphTask.layer._options;\r\n\r\n this._createTask(options.ldrMerge, options.mainTextureRatio, value, options.mainTextureType);\r\n }\r\n\r\n /** Defines the type of the layer texture */\r\n @editableInPropertyPage(\"Layer texture type\", PropertyTypeForEdition.TextureType, \"PROPERTIES\")\r\n public get layerTextureType() {\r\n return this._frameGraphTask.layer._options.mainTextureType;\r\n }\r\n\r\n public set layerTextureType(value: number) {\r\n const options = this._frameGraphTask.layer._options;\r\n\r\n this._createTask(options.ldrMerge, options.mainTextureRatio, options.mainTextureFixedSize, value);\r\n }\r\n\r\n /** How big is the kernel of the blur texture */\r\n @editableInPropertyPage(\"Blur kernel size\", PropertyTypeForEdition.Int, \"PROPERTIES\", { min: 1, max: 256 })\r\n public get blurKernelSize() {\r\n return this._frameGraphTask.layer.blurKernelSize;\r\n }\r\n\r\n public set blurKernelSize(value: number) {\r\n this._frameGraphTask.layer.blurKernelSize = value;\r\n }\r\n\r\n /** The intensity of the glow */\r\n @editableInPropertyPage(\"Intensity\", PropertyTypeForEdition.Float, \"PROPERTIES\", { min: 0, max: 5 })\r\n public get intensity() {\r\n return this._frameGraphTask.layer.intensity;\r\n }\r\n\r\n public set intensity(value: number) {\r\n this._frameGraphTask.layer.intensity = value;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeRenderGraphGlowLayerBlock\";\r\n }\r\n\r\n /**\r\n * Gets the destination texture input component\r\n */\r\n public get destination(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the layer texture input component\r\n */\r\n public get layer(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the objectRenderer input component\r\n */\r\n public get objectRenderer(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected override _buildBlock(state: NodeRenderGraphBuildState) {\r\n super._buildBlock(state);\r\n\r\n this.output.value = this._frameGraphTask.outputTexture;\r\n\r\n this._frameGraphTask.destinationTexture = this.destination.connectedPoint?.value as FrameGraphTextureHandle;\r\n this._frameGraphTask.layerTexture = this.layer.connectedPoint?.value as FrameGraphTextureHandle;\r\n this._frameGraphTask.objectRendererTask = this.objectRenderer.connectedPoint?.value as FrameGraphObjectRendererTask;\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n const codes: string[] = [];\r\n codes.push(`${this._codeVariableName}.blurKernelSize = ${this.blurKernelSize};`);\r\n codes.push(`${this._codeVariableName}.intensity = ${this.intensity};`);\r\n return super._dumpPropertiesCode() + codes.join(\"\\n\");\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.blurKernelSize = this.blurKernelSize;\r\n serializationObject.intensity = this.intensity;\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n this.blurKernelSize = serializationObject.blurKernelSize;\r\n this.intensity = serializationObject.intensity;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.NodeRenderGraphGlowLayerBlock\", NodeRenderGraphGlowLayerBlock);\r\n"]}
@@ -0,0 +1,72 @@
1
+ import type { Scene, NodeRenderGraphBuildState, FrameGraph, NodeRenderGraphConnectionPoint } from "../../../../index.js";
2
+ import { NodeRenderGraphBlock } from "../../nodeRenderGraphBlock";
3
+ import { FrameGraphHighlightLayerTask } from "../../../Tasks/Layers/highlightLayerTask.js";
4
+ /**
5
+ * Block that implements the highlight layer
6
+ */
7
+ export declare class NodeRenderGraphHighlightLayerBlock extends NodeRenderGraphBlock {
8
+ protected _frameGraphTask: FrameGraphHighlightLayerTask;
9
+ /**
10
+ * Gets the frame graph task associated with this block
11
+ */
12
+ get task(): FrameGraphHighlightLayerTask;
13
+ /**
14
+ * Create a new NodeRenderGraphHighlightLayerBlock
15
+ * @param name defines the block name
16
+ * @param frameGraph defines the hosting frame graph
17
+ * @param scene defines the hosting scene
18
+ * @param layerTextureRatio multiplication factor applied to the main texture size to compute the size of the layer render target texture (default: 0.5)
19
+ * @param layerTextureFixedSize defines the fixed size of the layer render target texture. Takes precedence over layerTextureRatio if provided (default: undefined)
20
+ * @param blurTextureSizeRatio defines the factor to apply to the layer texture size to create the blur textures (default: 0.5)
21
+ * @param isStroke should we display highlight as a solid stroke? (default: false)
22
+ * @param layerTextureType defines the type of the layer texture (default: Constants.TEXTURETYPE_UNSIGNED_BYTE)
23
+ */
24
+ constructor(name: string, frameGraph: FrameGraph, scene: Scene, layerTextureRatio?: number, layerTextureFixedSize?: number, blurTextureSizeRatio?: number, isStroke?: boolean, layerTextureType?: number);
25
+ private _createTask;
26
+ /** Multiplication factor applied to the main texture size to compute the size of the layer render target texture */
27
+ get layerTextureRatio(): number;
28
+ set layerTextureRatio(value: number);
29
+ /** Defines the fixed size of the layer render target texture. Takes precedence over layerTextureRatio if provided */
30
+ get layerTextureFixedSize(): number;
31
+ set layerTextureFixedSize(value: number);
32
+ /** Defines the factor to apply to the layer texture size to create the blur textures */
33
+ get blurTextureSizeRatio(): number;
34
+ set blurTextureSizeRatio(value: number);
35
+ /** Should we display highlight as a solid stroke? */
36
+ get isStroke(): boolean;
37
+ set isStroke(value: boolean);
38
+ /** Defines the type of the layer texture */
39
+ get layerTextureType(): number;
40
+ set layerTextureType(value: number);
41
+ /** How big is the horizontal kernel of the blur texture */
42
+ get blurHorizontalSize(): number;
43
+ set blurHorizontalSize(value: number);
44
+ /** How big is the vertical kernel of the blur texture */
45
+ get blurVerticalSize(): number;
46
+ set blurVerticalSize(value: number);
47
+ /**
48
+ * Gets the current class name
49
+ * @returns the class name
50
+ */
51
+ getClassName(): string;
52
+ /**
53
+ * Gets the destination texture input component
54
+ */
55
+ get destination(): NodeRenderGraphConnectionPoint;
56
+ /**
57
+ * Gets the layer input component
58
+ */
59
+ get layer(): NodeRenderGraphConnectionPoint;
60
+ /**
61
+ * Gets the objectRenderer input component
62
+ */
63
+ get objectRenderer(): NodeRenderGraphConnectionPoint;
64
+ /**
65
+ * Gets the output component
66
+ */
67
+ get output(): NodeRenderGraphConnectionPoint;
68
+ protected _buildBlock(state: NodeRenderGraphBuildState): void;
69
+ protected _dumpPropertiesCode(): string;
70
+ serialize(): any;
71
+ _deserialize(serializationObject: any): void;
72
+ }
@@ -0,0 +1,197 @@
1
+ import { __decorate } from "../../../../tslib.es6.js";
2
+ import { NodeRenderGraphBlock } from "../../nodeRenderGraphBlock.js";
3
+ import { RegisterClass } from "../../../../Misc/typeStore.js";
4
+ import { NodeRenderGraphBlockConnectionPointTypes } from "../../Types/nodeRenderGraphTypes.js";
5
+ import { editableInPropertyPage } from "../../../../Decorators/nodeDecorator.js";
6
+ import { FrameGraphHighlightLayerTask } from "../../../Tasks/Layers/highlightLayerTask.js";
7
+
8
+ import { NodeRenderGraphConnectionPointCustomObject } from "../../nodeRenderGraphConnectionPointCustomObject.js";
9
+ import { NodeRenderGraphBaseObjectRendererBlock } from "../Rendering/baseObjectRendererBlock.js";
10
+ /**
11
+ * Block that implements the highlight layer
12
+ */
13
+ export class NodeRenderGraphHighlightLayerBlock extends NodeRenderGraphBlock {
14
+ /**
15
+ * Gets the frame graph task associated with this block
16
+ */
17
+ get task() {
18
+ return this._frameGraphTask;
19
+ }
20
+ /**
21
+ * Create a new NodeRenderGraphHighlightLayerBlock
22
+ * @param name defines the block name
23
+ * @param frameGraph defines the hosting frame graph
24
+ * @param scene defines the hosting scene
25
+ * @param layerTextureRatio multiplication factor applied to the main texture size to compute the size of the layer render target texture (default: 0.5)
26
+ * @param layerTextureFixedSize defines the fixed size of the layer render target texture. Takes precedence over layerTextureRatio if provided (default: undefined)
27
+ * @param blurTextureSizeRatio defines the factor to apply to the layer texture size to create the blur textures (default: 0.5)
28
+ * @param isStroke should we display highlight as a solid stroke? (default: false)
29
+ * @param layerTextureType defines the type of the layer texture (default: 0)
30
+ */
31
+ constructor(name, frameGraph, scene, layerTextureRatio = 0.5, layerTextureFixedSize, blurTextureSizeRatio = 0.5, isStroke = false, layerTextureType = 0) {
32
+ super(name, frameGraph, scene);
33
+ this._additionalConstructionParameters = [layerTextureRatio, layerTextureFixedSize, blurTextureSizeRatio, isStroke, layerTextureType];
34
+ this.registerInput("destination", NodeRenderGraphBlockConnectionPointTypes.Texture);
35
+ this.registerInput("layer", NodeRenderGraphBlockConnectionPointTypes.Texture, true);
36
+ this.registerInput("objectRenderer", NodeRenderGraphBlockConnectionPointTypes.Object, true, new NodeRenderGraphConnectionPointCustomObject("objectRenderer", this, 0 /* NodeRenderGraphConnectionPointDirection.Input */, NodeRenderGraphBaseObjectRendererBlock, "NodeRenderGraphBaseObjectRendererBlock"));
37
+ this._addDependenciesInput();
38
+ this.registerOutput("output", NodeRenderGraphBlockConnectionPointTypes.BasedOnInput);
39
+ this.destination.addAcceptedConnectionPointTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBufferDepthStencil);
40
+ this.layer.addAcceptedConnectionPointTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBuffer);
41
+ this.output._typeConnectionSource = this.destination;
42
+ this._frameGraphTask = new FrameGraphHighlightLayerTask(this.name, this._frameGraph, this._scene, {
43
+ mainTextureRatio: layerTextureRatio,
44
+ mainTextureFixedSize: layerTextureFixedSize,
45
+ blurTextureSizeRatio,
46
+ isStroke,
47
+ mainTextureType: layerTextureType,
48
+ });
49
+ }
50
+ _createTask(layerTextureRatio, layerTextureFixedSize, blurTextureSizeRatio, isStroke, layerTextureType) {
51
+ const blurHorizontalSize = this.blurHorizontalSize;
52
+ const blurVerticalSize = this.blurVerticalSize;
53
+ this._frameGraphTask?.dispose();
54
+ this._frameGraphTask = new FrameGraphHighlightLayerTask(this.name, this._frameGraph, this._scene, {
55
+ mainTextureRatio: layerTextureRatio,
56
+ mainTextureFixedSize: layerTextureFixedSize,
57
+ blurTextureSizeRatio,
58
+ isStroke,
59
+ mainTextureType: layerTextureType,
60
+ });
61
+ this.blurHorizontalSize = blurHorizontalSize;
62
+ this.blurVerticalSize = blurVerticalSize;
63
+ this._additionalConstructionParameters = [layerTextureRatio, layerTextureFixedSize, blurTextureSizeRatio, isStroke, layerTextureType];
64
+ }
65
+ /** Multiplication factor applied to the main texture size to compute the size of the layer render target texture */
66
+ get layerTextureRatio() {
67
+ return this._frameGraphTask.layer._options.mainTextureRatio;
68
+ }
69
+ set layerTextureRatio(value) {
70
+ const options = this._frameGraphTask.layer._options;
71
+ this._createTask(value, options.mainTextureFixedSize, options.blurTextureSizeRatio, options.isStroke, options.mainTextureType);
72
+ }
73
+ /** Defines the fixed size of the layer render target texture. Takes precedence over layerTextureRatio if provided */
74
+ get layerTextureFixedSize() {
75
+ return this._frameGraphTask.layer._options.mainTextureFixedSize;
76
+ }
77
+ set layerTextureFixedSize(value) {
78
+ const options = this._frameGraphTask.layer._options;
79
+ this._createTask(options.mainTextureRatio, value, options.blurTextureSizeRatio, options.isStroke, options.mainTextureType);
80
+ }
81
+ /** Defines the factor to apply to the layer texture size to create the blur textures */
82
+ get blurTextureSizeRatio() {
83
+ return this._frameGraphTask.layer._options.blurTextureSizeRatio;
84
+ }
85
+ set blurTextureSizeRatio(value) {
86
+ const options = this._frameGraphTask.layer._options;
87
+ this._createTask(options.mainTextureRatio, options.mainTextureFixedSize, value, options.isStroke, options.mainTextureType);
88
+ }
89
+ /** Should we display highlight as a solid stroke? */
90
+ get isStroke() {
91
+ return this._frameGraphTask.layer._options.isStroke;
92
+ }
93
+ set isStroke(value) {
94
+ const options = this._frameGraphTask.layer._options;
95
+ this._createTask(options.mainTextureRatio, options.mainTextureFixedSize, options.blurTextureSizeRatio, value, options.mainTextureType);
96
+ }
97
+ /** Defines the type of the layer texture */
98
+ get layerTextureType() {
99
+ return this._frameGraphTask.layer._options.mainTextureType;
100
+ }
101
+ set layerTextureType(value) {
102
+ const options = this._frameGraphTask.layer._options;
103
+ this._createTask(options.mainTextureRatio, options.mainTextureFixedSize, options.blurTextureSizeRatio, options.isStroke, value);
104
+ }
105
+ /** How big is the horizontal kernel of the blur texture */
106
+ get blurHorizontalSize() {
107
+ return this._frameGraphTask.layer.blurHorizontalSize;
108
+ }
109
+ set blurHorizontalSize(value) {
110
+ this._frameGraphTask.layer.blurHorizontalSize = value;
111
+ }
112
+ /** How big is the vertical kernel of the blur texture */
113
+ get blurVerticalSize() {
114
+ return this._frameGraphTask.layer.blurVerticalSize;
115
+ }
116
+ set blurVerticalSize(value) {
117
+ this._frameGraphTask.layer.blurVerticalSize = value;
118
+ }
119
+ /**
120
+ * Gets the current class name
121
+ * @returns the class name
122
+ */
123
+ getClassName() {
124
+ return "NodeRenderGraphHighlightLayerBlock";
125
+ }
126
+ /**
127
+ * Gets the destination texture input component
128
+ */
129
+ get destination() {
130
+ return this._inputs[0];
131
+ }
132
+ /**
133
+ * Gets the layer input component
134
+ */
135
+ get layer() {
136
+ return this._inputs[1];
137
+ }
138
+ /**
139
+ * Gets the objectRenderer input component
140
+ */
141
+ get objectRenderer() {
142
+ return this._inputs[2];
143
+ }
144
+ /**
145
+ * Gets the output component
146
+ */
147
+ get output() {
148
+ return this._outputs[0];
149
+ }
150
+ _buildBlock(state) {
151
+ super._buildBlock(state);
152
+ this.output.value = this._frameGraphTask.outputTexture;
153
+ this._frameGraphTask.destinationTexture = this.destination.connectedPoint?.value;
154
+ this._frameGraphTask.layerTexture = this.layer.connectedPoint?.value;
155
+ this._frameGraphTask.objectRendererTask = this.objectRenderer.connectedPoint?.value;
156
+ }
157
+ _dumpPropertiesCode() {
158
+ const codes = [];
159
+ codes.push(`${this._codeVariableName}.blurHorizontalSize = ${this.blurHorizontalSize};`);
160
+ codes.push(`${this._codeVariableName}.blurVerticalSize = ${this.blurVerticalSize};`);
161
+ return super._dumpPropertiesCode() + codes.join("\n");
162
+ }
163
+ serialize() {
164
+ const serializationObject = super.serialize();
165
+ serializationObject.blurHorizontalSize = this.blurHorizontalSize;
166
+ serializationObject.blurVerticalSize = this.blurVerticalSize;
167
+ return serializationObject;
168
+ }
169
+ _deserialize(serializationObject) {
170
+ super._deserialize(serializationObject);
171
+ this.blurHorizontalSize = serializationObject.blurHorizontalSize;
172
+ this.blurVerticalSize = serializationObject.blurVerticalSize;
173
+ }
174
+ }
175
+ __decorate([
176
+ editableInPropertyPage("Layer texture ratio", 1 /* PropertyTypeForEdition.Float */, "PROPERTIES")
177
+ ], NodeRenderGraphHighlightLayerBlock.prototype, "layerTextureRatio", null);
178
+ __decorate([
179
+ editableInPropertyPage("Layer texture fixed size", 1 /* PropertyTypeForEdition.Float */, "PROPERTIES")
180
+ ], NodeRenderGraphHighlightLayerBlock.prototype, "layerTextureFixedSize", null);
181
+ __decorate([
182
+ editableInPropertyPage("Blur texture size ratio", 1 /* PropertyTypeForEdition.Float */, "PROPERTIES")
183
+ ], NodeRenderGraphHighlightLayerBlock.prototype, "blurTextureSizeRatio", null);
184
+ __decorate([
185
+ editableInPropertyPage("Is stroke", 0 /* PropertyTypeForEdition.Boolean */, "PROPERTIES")
186
+ ], NodeRenderGraphHighlightLayerBlock.prototype, "isStroke", null);
187
+ __decorate([
188
+ editableInPropertyPage("Layer texture type", 8 /* PropertyTypeForEdition.TextureType */, "PROPERTIES")
189
+ ], NodeRenderGraphHighlightLayerBlock.prototype, "layerTextureType", null);
190
+ __decorate([
191
+ editableInPropertyPage("Blur horizontal size", 1 /* PropertyTypeForEdition.Float */, "PROPERTIES", { min: 0, max: 4 })
192
+ ], NodeRenderGraphHighlightLayerBlock.prototype, "blurHorizontalSize", null);
193
+ __decorate([
194
+ editableInPropertyPage("Blur vertical size", 1 /* PropertyTypeForEdition.Float */, "PROPERTIES", { min: 0, max: 4 })
195
+ ], NodeRenderGraphHighlightLayerBlock.prototype, "blurVerticalSize", null);
196
+ RegisterClass("BABYLON.NodeRenderGraphHighlightLayerBlock", NodeRenderGraphHighlightLayerBlock);
197
+ //# sourceMappingURL=highlightLayerBlock.js.map
@@ -0,0 +1 @@
1
+ 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type {\r\n Scene,\r\n NodeRenderGraphBuildState,\r\n FrameGraph,\r\n FrameGraphTextureHandle,\r\n NodeRenderGraphConnectionPoint,\r\n FrameGraphObjectRendererTask,\r\n // eslint-disable-next-line import/no-internal-modules\r\n} from \"core/index\";\r\nimport { NodeRenderGraphBlock } from \"../../nodeRenderGraphBlock\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { NodeRenderGraphBlockConnectionPointTypes, NodeRenderGraphConnectionPointDirection } from \"../../Types/nodeRenderGraphTypes\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport { FrameGraphHighlightLayerTask } from \"core/FrameGraph/Tasks/Layers/highlightLayerTask\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { NodeRenderGraphConnectionPointCustomObject } from \"../../nodeRenderGraphConnectionPointCustomObject\";\r\nimport { NodeRenderGraphBaseObjectRendererBlock } from \"../Rendering/baseObjectRendererBlock\";\r\n\r\n/**\r\n * Block that implements the highlight layer\r\n */\r\nexport class NodeRenderGraphHighlightLayerBlock extends NodeRenderGraphBlock {\r\n protected override _frameGraphTask: FrameGraphHighlightLayerTask;\r\n\r\n /**\r\n * Gets the frame graph task associated with this block\r\n */\r\n public override get task() {\r\n return this._frameGraphTask;\r\n }\r\n\r\n /**\r\n * Create a new NodeRenderGraphHighlightLayerBlock\r\n * @param name defines the block name\r\n * @param frameGraph defines the hosting frame graph\r\n * @param scene defines the hosting scene\r\n * @param layerTextureRatio multiplication factor applied to the main texture size to compute the size of the layer render target texture (default: 0.5)\r\n * @param layerTextureFixedSize defines the fixed size of the layer render target texture. Takes precedence over layerTextureRatio if provided (default: undefined)\r\n * @param blurTextureSizeRatio defines the factor to apply to the layer texture size to create the blur textures (default: 0.5)\r\n * @param isStroke should we display highlight as a solid stroke? (default: false)\r\n * @param layerTextureType defines the type of the layer texture (default: Constants.TEXTURETYPE_UNSIGNED_BYTE)\r\n */\r\n public constructor(\r\n name: string,\r\n frameGraph: FrameGraph,\r\n scene: Scene,\r\n layerTextureRatio = 0.5,\r\n layerTextureFixedSize?: number,\r\n blurTextureSizeRatio = 0.5,\r\n isStroke = false,\r\n layerTextureType = Constants.TEXTURETYPE_UNSIGNED_BYTE\r\n ) {\r\n super(name, frameGraph, scene);\r\n\r\n this._additionalConstructionParameters = [layerTextureRatio, layerTextureFixedSize, blurTextureSizeRatio, isStroke, layerTextureType];\r\n\r\n this.registerInput(\"destination\", NodeRenderGraphBlockConnectionPointTypes.Texture);\r\n this.registerInput(\"layer\", NodeRenderGraphBlockConnectionPointTypes.Texture, true);\r\n this.registerInput(\r\n \"objectRenderer\",\r\n NodeRenderGraphBlockConnectionPointTypes.Object,\r\n true,\r\n new NodeRenderGraphConnectionPointCustomObject(\r\n \"objectRenderer\",\r\n this,\r\n NodeRenderGraphConnectionPointDirection.Input,\r\n NodeRenderGraphBaseObjectRendererBlock,\r\n \"NodeRenderGraphBaseObjectRendererBlock\"\r\n )\r\n );\r\n this._addDependenciesInput();\r\n\r\n this.registerOutput(\"output\", NodeRenderGraphBlockConnectionPointTypes.BasedOnInput);\r\n\r\n this.destination.addAcceptedConnectionPointTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBufferDepthStencil);\r\n this.layer.addAcceptedConnectionPointTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBuffer);\r\n\r\n this.output._typeConnectionSource = this.destination;\r\n\r\n this._frameGraphTask = new FrameGraphHighlightLayerTask(this.name, this._frameGraph, this._scene, {\r\n mainTextureRatio: layerTextureRatio,\r\n mainTextureFixedSize: layerTextureFixedSize,\r\n blurTextureSizeRatio,\r\n isStroke,\r\n mainTextureType: layerTextureType,\r\n });\r\n }\r\n\r\n private _createTask(layerTextureRatio: number, layerTextureFixedSize: number, blurTextureSizeRatio: number, isStroke: boolean, layerTextureType: number) {\r\n const blurHorizontalSize = this.blurHorizontalSize;\r\n const blurVerticalSize = this.blurVerticalSize;\r\n\r\n this._frameGraphTask?.dispose();\r\n\r\n this._frameGraphTask = new FrameGraphHighlightLayerTask(this.name, this._frameGraph, this._scene, {\r\n mainTextureRatio: layerTextureRatio,\r\n mainTextureFixedSize: layerTextureFixedSize,\r\n blurTextureSizeRatio,\r\n isStroke,\r\n mainTextureType: layerTextureType,\r\n });\r\n\r\n this.blurHorizontalSize = blurHorizontalSize;\r\n this.blurVerticalSize = blurVerticalSize;\r\n\r\n this._additionalConstructionParameters = [layerTextureRatio, layerTextureFixedSize, blurTextureSizeRatio, isStroke, layerTextureType];\r\n }\r\n\r\n /** Multiplication factor applied to the main texture size to compute the size of the layer render target texture */\r\n @editableInPropertyPage(\"Layer texture ratio\", PropertyTypeForEdition.Float, \"PROPERTIES\")\r\n public get layerTextureRatio() {\r\n return this._frameGraphTask.layer._options.mainTextureRatio;\r\n }\r\n\r\n public set layerTextureRatio(value: number) {\r\n const options = this._frameGraphTask.layer._options;\r\n\r\n this._createTask(value, options.mainTextureFixedSize, options.blurTextureSizeRatio, options.isStroke, options.mainTextureType);\r\n }\r\n\r\n /** Defines the fixed size of the layer render target texture. Takes precedence over layerTextureRatio if provided */\r\n @editableInPropertyPage(\"Layer texture fixed size\", PropertyTypeForEdition.Float, \"PROPERTIES\")\r\n public get layerTextureFixedSize() {\r\n return this._frameGraphTask.layer._options.mainTextureFixedSize;\r\n }\r\n\r\n public set layerTextureFixedSize(value: number) {\r\n const options = this._frameGraphTask.layer._options;\r\n\r\n this._createTask(options.mainTextureRatio, value, options.blurTextureSizeRatio, options.isStroke, options.mainTextureType);\r\n }\r\n\r\n /** Defines the factor to apply to the layer texture size to create the blur textures */\r\n @editableInPropertyPage(\"Blur texture size ratio\", PropertyTypeForEdition.Float, \"PROPERTIES\")\r\n public get blurTextureSizeRatio() {\r\n return this._frameGraphTask.layer._options.blurTextureSizeRatio;\r\n }\r\n\r\n public set blurTextureSizeRatio(value: number) {\r\n const options = this._frameGraphTask.layer._options;\r\n\r\n this._createTask(options.mainTextureRatio, options.mainTextureFixedSize, value, options.isStroke, options.mainTextureType);\r\n }\r\n\r\n /** Should we display highlight as a solid stroke? */\r\n @editableInPropertyPage(\"Is stroke\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get isStroke() {\r\n return this._frameGraphTask.layer._options.isStroke;\r\n }\r\n\r\n public set isStroke(value: boolean) {\r\n const options = this._frameGraphTask.layer._options;\r\n\r\n this._createTask(options.mainTextureRatio, options.mainTextureFixedSize, options.blurTextureSizeRatio, value, options.mainTextureType);\r\n }\r\n\r\n /** Defines the type of the layer texture */\r\n @editableInPropertyPage(\"Layer texture type\", PropertyTypeForEdition.TextureType, \"PROPERTIES\")\r\n public get layerTextureType() {\r\n return this._frameGraphTask.layer._options.mainTextureType;\r\n }\r\n\r\n public set layerTextureType(value: number) {\r\n const options = this._frameGraphTask.layer._options;\r\n\r\n this._createTask(options.mainTextureRatio, options.mainTextureFixedSize, options.blurTextureSizeRatio, options.isStroke, value);\r\n }\r\n\r\n /** How big is the horizontal kernel of the blur texture */\r\n @editableInPropertyPage(\"Blur horizontal size\", PropertyTypeForEdition.Float, \"PROPERTIES\", { min: 0, max: 4 })\r\n public get blurHorizontalSize() {\r\n return this._frameGraphTask.layer.blurHorizontalSize;\r\n }\r\n\r\n public set blurHorizontalSize(value: number) {\r\n this._frameGraphTask.layer.blurHorizontalSize = value;\r\n }\r\n\r\n /** How big is the vertical kernel of the blur texture */\r\n @editableInPropertyPage(\"Blur vertical size\", PropertyTypeForEdition.Float, \"PROPERTIES\", { min: 0, max: 4 })\r\n public get blurVerticalSize() {\r\n return this._frameGraphTask.layer.blurVerticalSize;\r\n }\r\n\r\n public set blurVerticalSize(value: number) {\r\n this._frameGraphTask.layer.blurVerticalSize = value;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeRenderGraphHighlightLayerBlock\";\r\n }\r\n\r\n /**\r\n * Gets the destination texture input component\r\n */\r\n public get destination(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the layer input component\r\n */\r\n public get layer(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the objectRenderer input component\r\n */\r\n public get objectRenderer(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected override _buildBlock(state: NodeRenderGraphBuildState) {\r\n super._buildBlock(state);\r\n\r\n this.output.value = this._frameGraphTask.outputTexture;\r\n\r\n this._frameGraphTask.destinationTexture = this.destination.connectedPoint?.value as FrameGraphTextureHandle;\r\n this._frameGraphTask.layerTexture = this.layer.connectedPoint?.value as FrameGraphTextureHandle;\r\n this._frameGraphTask.objectRendererTask = this.objectRenderer.connectedPoint?.value as FrameGraphObjectRendererTask;\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n const codes: string[] = [];\r\n codes.push(`${this._codeVariableName}.blurHorizontalSize = ${this.blurHorizontalSize};`);\r\n codes.push(`${this._codeVariableName}.blurVerticalSize = ${this.blurVerticalSize};`);\r\n return super._dumpPropertiesCode() + codes.join(\"\\n\");\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.blurHorizontalSize = this.blurHorizontalSize;\r\n serializationObject.blurVerticalSize = this.blurVerticalSize;\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n this.blurHorizontalSize = serializationObject.blurHorizontalSize;\r\n this.blurVerticalSize = serializationObject.blurVerticalSize;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.NodeRenderGraphHighlightLayerBlock\", NodeRenderGraphHighlightLayerBlock);\r\n"]}
@@ -60,6 +60,10 @@ export declare class NodeRenderGraphBaseObjectRendererBlock extends NodeRenderGr
60
60
  * Gets the output depth component
61
61
  */
62
62
  get outputDepth(): NodeRenderGraphConnectionPoint;
63
+ /**
64
+ * Gets the objectRenderer component
65
+ */
66
+ get objectRenderer(): NodeRenderGraphConnectionPoint;
63
67
  protected _buildBlock(state: NodeRenderGraphBuildState): void;
64
68
  protected _dumpPropertiesCode(): string;
65
69
  serialize(): any;
@@ -3,6 +3,7 @@ import { NodeRenderGraphBlock } from "../../nodeRenderGraphBlock.js";
3
3
  import { NodeRenderGraphBlockConnectionPointTypes } from "../../Types/nodeRenderGraphTypes.js";
4
4
  import { editableInPropertyPage } from "../../../../Decorators/nodeDecorator.js";
5
5
  import { NodeRenderGraphConnectionPoint } from "../../nodeRenderGraphBlockConnectionPoint.js";
6
+ import { NodeRenderGraphConnectionPointCustomObject } from "../../nodeRenderGraphConnectionPointCustomObject.js";
6
7
  /**
7
8
  * @internal
8
9
  */
@@ -29,6 +30,7 @@ export class NodeRenderGraphBaseObjectRendererBlock extends NodeRenderGraphBlock
29
30
  this.registerInput("shadowGenerators", NodeRenderGraphBlockConnectionPointTypes.ShadowGenerator, true);
30
31
  this.registerOutput("output", NodeRenderGraphBlockConnectionPointTypes.BasedOnInput);
31
32
  this.registerOutput("outputDepth", NodeRenderGraphBlockConnectionPointTypes.BasedOnInput);
33
+ this.registerOutput("objectRenderer", NodeRenderGraphBlockConnectionPointTypes.Object, new NodeRenderGraphConnectionPointCustomObject("objectRenderer", this, 1 /* NodeRenderGraphConnectionPointDirection.Output */, NodeRenderGraphBaseObjectRendererBlock, "NodeRenderGraphBaseObjectRendererBlock"));
32
34
  this.destination.addAcceptedConnectionPointTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBufferDepthStencil);
33
35
  this.depth.addAcceptedConnectionPointTypes(NodeRenderGraphBlockConnectionPointTypes.TextureDepthStencilAttachment);
34
36
  this.shadowGenerators.addAcceptedConnectionPointTypes(NodeRenderGraphBlockConnectionPointTypes.ResourceContainer);
@@ -104,10 +106,17 @@ export class NodeRenderGraphBaseObjectRendererBlock extends NodeRenderGraphBlock
104
106
  get outputDepth() {
105
107
  return this._outputs[1];
106
108
  }
109
+ /**
110
+ * Gets the objectRenderer component
111
+ */
112
+ get objectRenderer() {
113
+ return this._outputs[2];
114
+ }
107
115
  _buildBlock(state) {
108
116
  super._buildBlock(state);
109
117
  this.output.value = this._frameGraphTask.outputTexture; // the value of the output connection point is the "output" texture of the task
110
118
  this.outputDepth.value = this._frameGraphTask.outputDepthTexture; // the value of the outputDepth connection point is the "outputDepth" texture of the task
119
+ this.objectRenderer.value = this._frameGraphTask; // the value of the objectRenderer connection point is the task itself
111
120
  this._frameGraphTask.destinationTexture = this.destination.connectedPoint?.value;
112
121
  this._frameGraphTask.depthTexture = this.depth.connectedPoint?.value;
113
122
  this._frameGraphTask.camera = this.camera.connectedPoint?.value;