@babylonjs/core 7.43.0 → 7.44.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Actions/actionEvent.d.ts +4 -4
- package/Buffers/bufferUtils.d.ts +8 -1
- package/Buffers/bufferUtils.js +15 -0
- package/Buffers/bufferUtils.js.map +1 -1
- package/Culling/Helper/boundingInfoHelper.d.ts +2 -9
- package/Culling/Helper/boundingInfoHelper.js +2 -9
- package/Culling/Helper/boundingInfoHelper.js.map +1 -1
- package/Debug/debugLayer.d.ts +4 -0
- package/Debug/debugLayer.js +9 -0
- package/Debug/debugLayer.js.map +1 -1
- package/Engines/Extensions/engine.renderTarget.js +2 -4
- package/Engines/Extensions/engine.renderTarget.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.renderTarget.js +2 -4
- package/Engines/WebGPU/Extensions/engine.renderTarget.js.map +1 -1
- package/Engines/abstractEngine.d.ts +19 -1
- package/Engines/abstractEngine.js +48 -9
- package/Engines/abstractEngine.js.map +1 -1
- package/Engines/engine.d.ts +6 -3
- package/Engines/engine.js +2 -20
- package/Engines/engine.js.map +1 -1
- package/Engines/renderTargetWrapper.js +2 -2
- package/Engines/renderTargetWrapper.js.map +1 -1
- package/Engines/thinEngine.js +1 -5
- package/Engines/thinEngine.js.map +1 -1
- package/Engines/webgpuEngine.js +1 -0
- package/Engines/webgpuEngine.js.map +1 -1
- package/FlowGraph/flowGraphConnection.d.ts +1 -1
- package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.d.ts +16 -12
- package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.js +63 -27
- package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.d.ts +72 -0
- package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.js +197 -0
- package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.js.map +1 -0
- package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.d.ts +42 -0
- package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js +78 -0
- package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js.map +1 -0
- package/FrameGraph/Node/Blocks/PostProcesses/blackAndWhitePostProcessBlock.d.ts +3 -19
- package/FrameGraph/Node/Blocks/PostProcesses/blackAndWhitePostProcessBlock.js +3 -49
- package/FrameGraph/Node/Blocks/PostProcesses/blackAndWhitePostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.d.ts +3 -19
- package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.js +3 -49
- package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/blurPostProcessBlock.d.ts +3 -19
- package/FrameGraph/Node/Blocks/PostProcesses/blurPostProcessBlock.js +3 -49
- package/FrameGraph/Node/Blocks/PostProcesses/blurPostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.d.ts +2 -17
- package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.js +3 -45
- package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.d.ts +2 -17
- package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.js +3 -44
- package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/extractHighlightsPostProcessBlock.d.ts +3 -19
- package/FrameGraph/Node/Blocks/PostProcesses/extractHighlightsPostProcessBlock.js +3 -49
- package/FrameGraph/Node/Blocks/PostProcesses/extractHighlightsPostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/passPostProcessBlock.d.ts +47 -0
- package/FrameGraph/Node/Blocks/PostProcesses/passPostProcessBlock.js +65 -0
- package/FrameGraph/Node/Blocks/PostProcesses/passPostProcessBlock.js.map +1 -0
- package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.d.ts +4 -0
- package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js +9 -0
- package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/index.d.ts +2 -0
- package/FrameGraph/Node/Blocks/index.js +2 -0
- package/FrameGraph/Node/Blocks/index.js.map +1 -1
- package/FrameGraph/Node/Types/nodeRenderGraphTypes.d.ts +4 -2
- package/FrameGraph/Node/Types/nodeRenderGraphTypes.js +2 -0
- package/FrameGraph/Node/Types/nodeRenderGraphTypes.js.map +1 -1
- package/FrameGraph/Node/nodeRenderGraph.d.ts +3 -2
- package/FrameGraph/Node/nodeRenderGraph.js +4 -3
- package/FrameGraph/Node/nodeRenderGraph.js.map +1 -1
- package/FrameGraph/Node/nodeRenderGraphBlock.js +4 -4
- package/FrameGraph/Node/nodeRenderGraphBlock.js.map +1 -1
- package/FrameGraph/Node/nodeRenderGraphBlockConnectionPoint.d.ts +8 -0
- package/FrameGraph/Node/nodeRenderGraphBlockConnectionPoint.js +10 -0
- package/FrameGraph/Node/nodeRenderGraphBlockConnectionPoint.js.map +1 -1
- package/FrameGraph/Node/nodeRenderGraphConnectionPointCustomObject.d.ts +21 -0
- package/FrameGraph/Node/nodeRenderGraphConnectionPointCustomObject.js +31 -0
- package/FrameGraph/Node/nodeRenderGraphConnectionPointCustomObject.js.map +1 -0
- package/FrameGraph/Passes/pass.d.ts +1 -0
- package/FrameGraph/Passes/pass.js +4 -1
- package/FrameGraph/Passes/pass.js.map +1 -1
- package/FrameGraph/Tasks/Layers/baseLayerTask.d.ts +81 -0
- package/FrameGraph/Tasks/Layers/baseLayerTask.js +304 -0
- package/FrameGraph/Tasks/Layers/baseLayerTask.js.map +1 -0
- package/FrameGraph/Tasks/Layers/glowLayerTask.d.ts +3 -40
- package/FrameGraph/Tasks/Layers/glowLayerTask.js +4 -158
- package/FrameGraph/Tasks/Layers/glowLayerTask.js.map +1 -1
- package/FrameGraph/Tasks/Layers/highlightLayerTask.d.ts +21 -0
- package/FrameGraph/Tasks/Layers/highlightLayerTask.js +32 -0
- package/FrameGraph/Tasks/Layers/highlightLayerTask.js.map +1 -0
- package/FrameGraph/Tasks/Misc/executeTask.d.ts +2 -2
- package/FrameGraph/Tasks/Misc/executeTask.js +1 -0
- package/FrameGraph/Tasks/Misc/executeTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/bloomMergeTask.js +1 -1
- package/FrameGraph/Tasks/PostProcesses/bloomMergeTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/bloomTask.js +1 -1
- package/FrameGraph/Tasks/PostProcesses/bloomTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/circleOfConfusionTask.js +5 -4
- package/FrameGraph/Tasks/PostProcesses/circleOfConfusionTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/depthOfFieldBlurTask.js +5 -4
- package/FrameGraph/Tasks/PostProcesses/depthOfFieldBlurTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/depthOfFieldMergeTask.js +2 -4
- package/FrameGraph/Tasks/PostProcesses/depthOfFieldMergeTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/passTask.d.ts +29 -0
- package/FrameGraph/Tasks/PostProcesses/passTask.js +31 -0
- package/FrameGraph/Tasks/PostProcesses/passTask.js.map +1 -0
- package/FrameGraph/Tasks/PostProcesses/postProcessTask.js +4 -2
- package/FrameGraph/Tasks/PostProcesses/postProcessTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/objectRendererTask.d.ts +2 -2
- package/FrameGraph/Tasks/Rendering/objectRendererTask.js +1 -0
- package/FrameGraph/Tasks/Rendering/objectRendererTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/taaObjectRendererTask.d.ts +2 -2
- package/FrameGraph/Tasks/Rendering/taaObjectRendererTask.js +1 -0
- package/FrameGraph/Tasks/Rendering/taaObjectRendererTask.js.map +1 -1
- package/FrameGraph/Tasks/Texture/clearTextureTask.d.ts +2 -2
- package/FrameGraph/Tasks/Texture/clearTextureTask.js +1 -0
- package/FrameGraph/Tasks/Texture/clearTextureTask.js.map +1 -1
- package/FrameGraph/Tasks/Texture/copyToTextureTask.js +1 -1
- package/FrameGraph/Tasks/Texture/copyToTextureTask.js.map +1 -1
- package/FrameGraph/frameGraph.d.ts +8 -2
- package/FrameGraph/frameGraph.js +31 -5
- package/FrameGraph/frameGraph.js.map +1 -1
- package/FrameGraph/frameGraphRenderContext.d.ts +10 -0
- package/FrameGraph/frameGraphRenderContext.js +14 -0
- package/FrameGraph/frameGraphRenderContext.js.map +1 -1
- package/FrameGraph/frameGraphTask.d.ts +3 -2
- package/FrameGraph/frameGraphTask.js +12 -2
- package/FrameGraph/frameGraphTask.js.map +1 -1
- package/FrameGraph/frameGraphTextureManager.d.ts +1 -1
- package/FrameGraph/frameGraphTypes.d.ts +4 -0
- package/FrameGraph/frameGraphTypes.js.map +1 -1
- package/FrameGraph/index.d.ts +2 -0
- package/FrameGraph/index.js +2 -0
- package/FrameGraph/index.js.map +1 -1
- package/Gizmos/planeRotationGizmo.js +10 -0
- package/Gizmos/planeRotationGizmo.js.map +1 -1
- package/Helpers/environmentHelper.js +7 -6
- package/Helpers/environmentHelper.js.map +1 -1
- package/Inputs/scene.inputManager.js +2 -2
- package/Inputs/scene.inputManager.js.map +1 -1
- package/Layers/effectLayer.d.ts +1 -1
- package/Layers/effectLayer.js.map +1 -1
- package/Layers/glowLayer.d.ts +2 -14
- package/Layers/glowLayer.js +34 -36
- package/Layers/glowLayer.js.map +1 -1
- package/Layers/highlightLayer.d.ts +13 -74
- package/Layers/highlightLayer.js +123 -309
- package/Layers/highlightLayer.js.map +1 -1
- package/Layers/index.d.ts +1 -0
- package/Layers/index.js +1 -0
- package/Layers/index.js.map +1 -1
- package/Layers/thinEffectLayer.d.ts +55 -2
- package/Layers/thinEffectLayer.js +66 -0
- package/Layers/thinEffectLayer.js.map +1 -1
- package/Layers/thinGlowLayer.d.ts +3 -6
- package/Layers/thinGlowLayer.js +4 -1
- package/Layers/thinGlowLayer.js.map +1 -1
- package/Layers/thinHighlightLayer.d.ts +197 -0
- package/Layers/thinHighlightLayer.js +417 -0
- package/Layers/thinHighlightLayer.js.map +1 -0
- package/Materials/GreasedLine/greasedLinePluginMaterial.d.ts +6 -2
- package/Materials/GreasedLine/greasedLinePluginMaterial.js +8 -2
- package/Materials/GreasedLine/greasedLinePluginMaterial.js.map +1 -1
- package/Materials/GreasedLine/greasedLinePluginMaterialShadersWGSL.js +11 -3
- package/Materials/GreasedLine/greasedLinePluginMaterialShadersWGSL.js.map +1 -1
- package/Materials/GreasedLine/greasedLineSimpleMaterial.d.ts +1 -0
- package/Materials/GreasedLine/greasedLineSimpleMaterial.js +1 -0
- package/Materials/GreasedLine/greasedLineSimpleMaterial.js.map +1 -1
- package/Materials/Node/Blocks/PBR/reflectionBlock.js +1 -3
- package/Materials/Node/Blocks/PBR/reflectionBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/subSurfaceBlock.js +3 -3
- package/Materials/Node/Blocks/PBR/subSurfaceBlock.js.map +1 -1
- package/Materials/Node/nodeMaterial.d.ts +4 -2
- package/Materials/Node/nodeMaterial.js +9 -6
- package/Materials/Node/nodeMaterial.js.map +1 -1
- package/Materials/PBR/pbrBaseMaterial.js +1 -0
- package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
- package/Materials/Textures/Filtering/hdrFiltering.js +1 -0
- package/Materials/Textures/Filtering/hdrFiltering.js.map +1 -1
- package/Materials/Textures/Filtering/hdrIrradianceFiltering.d.ts +69 -0
- package/Materials/Textures/Filtering/hdrIrradianceFiltering.js +187 -0
- package/Materials/Textures/Filtering/hdrIrradianceFiltering.js.map +1 -0
- package/Materials/Textures/hdrCubeTexture.d.ts +5 -1
- package/Materials/Textures/hdrCubeTexture.js +29 -3
- package/Materials/Textures/hdrCubeTexture.js.map +1 -1
- package/Materials/Textures/index.d.ts +4 -0
- package/Materials/Textures/index.js +4 -0
- package/Materials/Textures/index.js.map +1 -1
- package/Materials/effect.d.ts +5 -0
- package/Materials/effect.js +15 -0
- package/Materials/effect.js.map +1 -1
- package/Materials/standardMaterial.d.ts +1 -2
- package/Materials/standardMaterial.js +0 -2
- package/Materials/standardMaterial.js.map +1 -1
- package/Meshes/Builders/planeBuilder.js +2 -2
- package/Meshes/Builders/planeBuilder.js.map +1 -1
- package/Meshes/Compression/dracoCodec.d.ts +4 -4
- package/Meshes/Compression/dracoCodec.js.map +1 -1
- package/Meshes/Compression/dracoCompression.d.ts +5 -3
- package/Meshes/Compression/dracoCompression.js +24 -11
- package/Meshes/Compression/dracoCompression.js.map +1 -1
- package/Meshes/Compression/dracoCompressionWorker.d.ts +16 -30
- package/Meshes/Compression/dracoCompressionWorker.js +128 -22
- package/Meshes/Compression/dracoCompressionWorker.js.map +1 -1
- package/Meshes/Compression/dracoDecoder.d.ts +4 -9
- package/Meshes/Compression/dracoDecoder.js +5 -5
- package/Meshes/Compression/dracoDecoder.js.map +1 -1
- package/Meshes/Compression/dracoDecoder.types.d.ts +52 -0
- package/Meshes/Compression/dracoDecoder.types.js +2 -0
- package/Meshes/Compression/dracoDecoder.types.js.map +1 -0
- package/Meshes/Compression/dracoEncoder.d.ts +95 -0
- package/Meshes/Compression/dracoEncoder.js +245 -0
- package/Meshes/Compression/dracoEncoder.js.map +1 -0
- package/Meshes/Compression/dracoEncoder.types.d.ts +82 -0
- package/Meshes/Compression/dracoEncoder.types.js +2 -0
- package/Meshes/Compression/dracoEncoder.types.js.map +1 -0
- package/Meshes/Compression/index.d.ts +1 -0
- package/Meshes/Compression/index.js +1 -0
- package/Meshes/Compression/index.js.map +1 -1
- package/Meshes/Compression/meshoptCompression.js +17 -2
- package/Meshes/Compression/meshoptCompression.js.map +1 -1
- package/Meshes/Compression/test/integration/draco.test.d.ts +1 -0
- package/Meshes/Compression/test/integration/draco.test.js +30 -0
- package/Meshes/Compression/test/integration/draco.test.js.map +1 -0
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.d.ts +92 -2
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.js +286 -10
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.js.map +1 -1
- package/Meshes/GreasedLine/greasedLineBaseMesh.js +4 -2
- package/Meshes/GreasedLine/greasedLineBaseMesh.js.map +1 -1
- package/Meshes/GreasedLine/greasedLineRibbonMesh.js +1 -1
- package/Meshes/GreasedLine/greasedLineRibbonMesh.js.map +1 -1
- package/Meshes/Node/Blocks/Textures/geometryTextureBlock.d.ts +1 -1
- package/Meshes/csg.js +4 -0
- package/Meshes/csg.js.map +1 -1
- package/Meshes/mesh.d.ts +2 -2
- package/Meshes/transformNode.d.ts +4 -1
- package/Meshes/transformNode.js +6 -1
- package/Meshes/transformNode.js.map +1 -1
- package/Misc/copyTextureToTexture.js +1 -1
- package/Misc/copyTextureToTexture.js.map +1 -1
- package/Misc/decorators.serialization.js +2 -0
- package/Misc/decorators.serialization.js.map +1 -1
- package/Misc/greasedLineTools.d.ts +1 -1
- package/Misc/logger.d.ts +2 -1
- package/Misc/logger.js +2 -1
- package/Misc/logger.js.map +1 -1
- package/Misc/screenshotTools.js +58 -5
- package/Misc/screenshotTools.js.map +1 -1
- package/Misc/tools.d.ts +21 -1
- package/Misc/tools.js +33 -0
- package/Misc/tools.js.map +1 -1
- package/Morph/morphTargetManager.d.ts +1 -0
- package/Morph/morphTargetManager.js +6 -1
- package/Morph/morphTargetManager.js.map +1 -1
- package/Particles/particleHelper.js +2 -1
- package/Particles/particleHelper.js.map +1 -1
- package/Particles/particleSystemSet.d.ts +1 -0
- package/Particles/particleSystemSet.js +1 -0
- package/Particles/particleSystemSet.js.map +1 -1
- package/Particles/pointsCloudSystem.d.ts +3 -3
- package/Particles/webgl2ParticleSystem.d.ts +1 -1
- package/Particles/webgl2ParticleSystem.js +1 -2
- package/Particles/webgl2ParticleSystem.js.map +1 -1
- package/Physics/v2/Plugins/havokPlugin.d.ts +2 -2
- package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.js +2 -1
- package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.js.map +1 -1
- package/PostProcesses/index.d.ts +1 -0
- package/PostProcesses/index.js +1 -0
- package/PostProcesses/index.js.map +1 -1
- package/PostProcesses/passPostProcess.d.ts +2 -3
- package/PostProcesses/passPostProcess.js +36 -48
- package/PostProcesses/passPostProcess.js.map +1 -1
- package/PostProcesses/thinPassPostProcess.d.ts +48 -0
- package/PostProcesses/thinPassPostProcess.js +113 -0
- package/PostProcesses/thinPassPostProcess.js.map +1 -0
- package/Rendering/IBLShadows/iblShadowsVoxelTracingPass.js +1 -1
- package/Rendering/IBLShadows/iblShadowsVoxelTracingPass.js.map +1 -1
- package/Rendering/depthRenderer.js +1 -1
- package/Rendering/depthRenderer.js.map +1 -1
- package/Rendering/iblCdfGenerator.d.ts +13 -5
- package/Rendering/iblCdfGenerator.js +67 -10
- package/Rendering/iblCdfGenerator.js.map +1 -1
- package/Rendering/objectRenderer.d.ts +5 -3
- package/Rendering/objectRenderer.js +5 -3
- package/Rendering/objectRenderer.js.map +1 -1
- package/Rendering/renderingManager.d.ts +4 -0
- package/Rendering/renderingManager.js +1 -0
- package/Rendering/renderingManager.js.map +1 -1
- package/Shaders/ShadersInclude/gaussianSplatting.js +6 -6
- package/Shaders/ShadersInclude/gaussianSplatting.js.map +1 -1
- package/Shaders/ShadersInclude/intersectionFunctions.d.ts +5 -0
- package/Shaders/ShadersInclude/intersectionFunctions.js +14 -0
- package/Shaders/ShadersInclude/intersectionFunctions.js.map +1 -0
- package/Shaders/ShadersInclude/pbrBlockReflection.js +13 -8
- package/Shaders/ShadersInclude/pbrBlockReflection.js.map +1 -1
- package/Shaders/background.fragment.d.ts +1 -0
- package/Shaders/background.fragment.js +3 -5
- package/Shaders/background.fragment.js.map +1 -1
- package/Shaders/gaussianSplatting.vertex.js +2 -1
- package/Shaders/gaussianSplatting.vertex.js.map +1 -1
- package/Shaders/hdrIrradianceFiltering.fragment.d.ts +9 -0
- package/Shaders/hdrIrradianceFiltering.fragment.js +25 -0
- package/Shaders/hdrIrradianceFiltering.fragment.js.map +1 -0
- package/Shaders/hdrIrradianceFiltering.vertex.d.ts +5 -0
- package/Shaders/hdrIrradianceFiltering.vertex.js +15 -0
- package/Shaders/hdrIrradianceFiltering.vertex.js.map +1 -0
- package/Shaders/pbr.fragment.js +1 -3
- package/Shaders/pbr.fragment.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/intersectionFunctions.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/intersectionFunctions.js +14 -0
- package/ShadersWGSL/ShadersInclude/intersectionFunctions.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/pbrBlockReflection.js +13 -8
- package/ShadersWGSL/ShadersInclude/pbrBlockReflection.js.map +1 -1
- package/ShadersWGSL/background.fragment.d.ts +1 -0
- package/ShadersWGSL/background.fragment.js +3 -5
- package/ShadersWGSL/background.fragment.js.map +1 -1
- package/ShadersWGSL/greasedLine.fragment.js +9 -3
- package/ShadersWGSL/greasedLine.fragment.js.map +1 -1
- package/ShadersWGSL/greasedLine.vertex.js +12 -2
- package/ShadersWGSL/greasedLine.vertex.js.map +1 -1
- package/ShadersWGSL/hdrIrradianceFiltering.fragment.d.ts +9 -0
- package/ShadersWGSL/hdrIrradianceFiltering.fragment.js +26 -0
- package/ShadersWGSL/hdrIrradianceFiltering.fragment.js.map +1 -0
- package/ShadersWGSL/hdrIrradianceFiltering.vertex.d.ts +5 -0
- package/ShadersWGSL/hdrIrradianceFiltering.vertex.js +16 -0
- package/ShadersWGSL/hdrIrradianceFiltering.vertex.js.map +1 -0
- package/ShadersWGSL/outline.fragment.js +1 -1
- package/ShadersWGSL/outline.fragment.js.map +1 -1
- package/ShadersWGSL/passCube.fragment.js +1 -1
- package/ShadersWGSL/passCube.fragment.js.map +1 -1
- package/ShadersWGSL/pbr.fragment.js +1 -3
- package/ShadersWGSL/pbr.fragment.js.map +1 -1
- package/XR/features/WebXRDepthSensing.d.ts +24 -2
- package/XR/features/WebXRDepthSensing.js +320 -26
- package/XR/features/WebXRDepthSensing.js.map +1 -1
- package/XR/features/WebXRHandTracking.js +8 -7
- package/XR/features/WebXRHandTracking.js.map +1 -1
- package/package.json +1 -1
- package/scene.js +9 -5
- package/scene.js.map +1 -1
- package/types.d.ts +4 -0
- package/types.js.map +1 -1
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"highlightLayer.js","sourceRoot":"","sources":["../../../../dev/core/src/Layers/highlightLayer.ts"],"names":[],"mappings":";AAAA,sDAAsD;AACtD,OAAO,EAAE,SAAS,EAAE,MAAM,oBAAoB,CAAC;AAE/C,OAAO,EAAE,UAAU,EAAE,MAAM,oBAAoB,CAAC;AAGhD,OAAO,EAAE,KAAK,EAAE,MAAM,UAAU,CAAC;AACjC,OAAO,EAAE,OAAO,EAAE,MAAM,sBAAsB,CAAC;AAE/C,OAAO,EAAE,YAAY,EAAE,MAAM,mBAAmB,CAAC;AAKjD,OAAO,EAAE,QAAQ,EAAE,MAAM,uBAAuB,CAAC;AACjD,OAAO,EAAE,OAAO,EAAE,MAAM,+BAA+B,CAAC;AACxD,OAAO,EAAE,mBAAmB,EAAE,MAAM,2CAA2C,CAAC;AAEhF,OAAO,EAAE,WAAW,EAAE,MAAM,8BAA8B,CAAC;AAC3D,OAAO,EAAE,eAAe,EAAE,MAAM,kCAAkC,CAAC;AACnE,OAAO,EAAE,eAAe,EAAE,MAAM,kCAAkC,CAAC;AACnE,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAC5C,OAAO,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;AACjD,OAAO,EAAE,MAAM,EAAE,MAAM,gBAAgB,CAAC;AACxC,OAAO,EAAE,aAAa,EAAE,MAAM,mBAAmB,CAAC;AAClD,OAAO,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,qBAAqB,CAAC;AAErD,OAAO,EAAE,mBAAmB,EAAE,MAAM,kCAAkC,CAAC;AACvE,OAAO,EAAE,gBAAgB,EAAE,MAAM,yBAAyB,CAAC;AAc3D,KAAK,CAAC,SAAS,CAAC,uBAAuB,GAAG,UAAU,IAAY;IAC5D,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,YAAY,EAAE,MAAM,EAAE,KAAK,EAAE,EAAE,CAAC;QAC7D,IAAI,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC,CAAC,IAAI,KAAK,IAAI,IAAI,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC,CAAC,aAAa,EAAE,KAAK,cAAc,CAAC,UAAU,EAAE,CAAC;YACnH,OAAa,IAAI,CAAC,YAAY,CAAC,KAAK,CAAoB,CAAC;QAC7D,CAAC;IACL,CAAC;IAED,OAAO,IAAI,CAAC;AAChB,CAAC,CAAC;AAMF;;;GAGG;AACH,MAAM,mBAAoB,SAAQ,WAAW;IACzC,YACI,IAAY,EACL,SAAkB,EAClB,MAAc,EACrB,OAAoC,EACpC,MAAwB,EACxB,eAAuB,OAAO,CAAC,qBAAqB,EACpD,MAAuB,EACvB,QAAkB;QAElB,KAAK,CAAC,IAAI,EAAE,qBAAqB,EAAE,CAAC,YAAY,EAAE,WAAW,EAAE,WAAW,CAAC,EAAE,IAAI,EAAE,OAAO,EAAE,MAAM,EAAE,YAAY,EAAE,MAAM,EAAE,QAAQ,CAAC,CAAC;QAR7H,cAAS,GAAT,SAAS,CAAS;QAClB,WAAM,GAAN,MAAM,CAAQ;QASrB,IAAI,CAAC,iBAAiB,CAAC,GAAG,CAAC,CAAC,MAAc,EAAE,EAAE;YAC1C,MAAM,CAAC,SAAS,CAAC,YAAY,EAAE,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;YACxD,MAAM,CAAC,UAAU,CAAC,WAAW,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;YAC/C,MAAM,CAAC,QAAQ,CAAC,WAAW,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QAC9C,CAAC,CAAC,CAAC;IACP,CAAC;IAEkB,cAAc,CAAC,SAAkB,EAAE,IAAoB;QACtE,IAAI,SAAS,EAAE,CAAC;YACZ,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;YACzB,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,6CAA6C,CAAC,CAAC,CAAC;QACrE,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,yCAAyC,CAAC,CAAC,CAAC;QACjE,CAAC;QAED,KAAK,CAAC,cAAc,CAAC,SAAS,EAAE,IAAI,CAAC,CAAC;IAC1C,CAAC;CACJ;AAkHD;;;;;;;GAOG;AACH,MAAM,OAAO,cAAe,SAAQ,WAAW;IAkC3C;;OAEG;IACH,IAAW,kBAAkB,CAAC,KAAa;QACvC,IAAI,CAAC,0BAA0B,CAAC,MAAM,GAAG,KAAK,CAAC;QAC/C,IAAI,CAAC,QAAQ,CAAC,kBAAkB,GAAG,KAAK,CAAC;IAC7C,CAAC;IAED;;OAEG;IACH,IAAW,gBAAgB,CAAC,KAAa;QACrC,IAAI,CAAC,wBAAwB,CAAC,MAAM,GAAG,KAAK,CAAC;QAC7C,IAAI,CAAC,QAAQ,CAAC,gBAAgB,GAAG,KAAK,CAAC;IAC3C,CAAC;IAED;;OAEG;IAEH,IAAW,kBAAkB;QACzB,OAAO,IAAI,CAAC,0BAA0B,CAAC,MAAM,CAAC;IAClD,CAAC;IAED;;OAEG;IAEH,IAAW,gBAAgB;QACvB,OAAO,IAAI,CAAC,wBAAwB,CAAC,MAAM,CAAC;IAChD,CAAC;IAwBD;;;;;OAKG;IACH,YAAY,IAAY,EAAE,KAAa,EAAE,OAAyC;QAC9E,KAAK,CAAC,IAAI,EAAE,KAAK,EAAE,OAAO,KAAK,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,SAAS,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC;QAzE5E;;WAEG;QAEI,cAAS,GAAY,IAAI,CAAC;QAEjC;;WAEG;QAEI,cAAS,GAAY,IAAI,CAAC;QAkCjC;;WAEG;QACI,2BAAsB,GAAG,IAAI,UAAU,EAAkB,CAAC;QAEjE;;WAEG;QACI,0BAAqB,GAAG,IAAI,UAAU,EAAkB,CAAC;QAExD,yCAAoC,GAAG,cAAc,CAAC,2BAA2B,EAAE,CAAC;QASpF,YAAO,GAA8D,EAAE,CAAC;QACxE,oBAAe,GAAsE,EAAE,CAAC;QAW5F,IAAI,CAAC,YAAY,GAAG,cAAc,CAAC,YAAY,CAAC;QAEhD,kBAAkB;QAClB,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,eAAe,EAAE,CAAC;YAChC,MAAM,CAAC,IAAI,CAAC,6IAA6I,CAAC,CAAC;QAC/J,CAAC;QAED,gBAAgB;QAChB,IAAI,CAAC,QAAQ,GAAG;YACZ,gBAAgB,EAAE,GAAG;YACrB,oBAAoB,EAAE,GAAG;YACzB,kBAAkB,EAAE,GAAG;YACvB,gBAAgB,EAAE,GAAG;YACrB,iBAAiB,EAAE,SAAS,CAAC,aAAa;YAC1C,MAAM,EAAE,IAAI;YACZ,gBAAgB,EAAE,CAAC,CAAC;YACpB,eAAe,EAAE,SAAS,CAAC,yBAAyB;YACpD,SAAS,EAAE,KAAK;YAChB,GAAG,OAAO;SACb,CAAC;QAEF,uBAAuB;QACvB,IAAI,CAAC,KAAK,CAAC;YACP,iBAAiB,EAAE,IAAI,CAAC,QAAQ,CAAC,iBAAiB;YAClD,MAAM,EAAE,IAAI,CAAC,QAAQ,CAAC,MAAM;YAC5B,oBAAoB,EAAE,IAAI,CAAC,QAAQ,CAAC,oBAAoB;YACxD,gBAAgB,EAAE,IAAI,CAAC,QAAQ,CAAC,gBAAgB;YAChD,gBAAgB,EAAE,IAAI,CAAC,QAAQ,CAAC,gBAAgB;YAChD,eAAe,EAAE,IAAI,CAAC,QAAQ,CAAC,eAAe;SACjD,CAAC,CAAC;QAEH,qDAAqD;QACrD,IAAI,CAAC,aAAa,GAAG,KAAK,CAAC;IAC/B,CAAC;IAEkB,KAAK,CAAC,mBAAmB;QACxC,IAAI,IAAI,CAAC,eAAe,gCAAwB,EAAE,CAAC;YAC/C,MAAM,OAAO,CAAC,GAAG,CAAC;gBACd,MAAM,CAAC,sCAAsC,CAAC;gBAC9C,MAAM,CAAC,oCAAoC,CAAC;gBAC5C,MAAM,CAAC,6CAA6C,CAAC;aACxD,CAAC,CAAC;QACP,CAAC;aAAM,CAAC;YACJ,MAAM,OAAO,CAAC,GAAG,CAAC,CAAC,MAAM,CAAC,kCAAkC,CAAC,EAAE,MAAM,CAAC,gCAAgC,CAAC,EAAE,MAAM,CAAC,yCAAyC,CAAC,CAAC,CAAC,CAAC;QACjK,CAAC;QAED,MAAM,KAAK,CAAC,mBAAmB,EAAE,CAAC;IACtC,CAAC;IAED;;;OAGG;IACI,aAAa;QAChB,OAAO,cAAc,CAAC,UAAU,CAAC;IACrC,CAAC;IAEkB,iBAAiB;QAChC,OAAO,CAAC,CAAC,CAAC,iFAAiF;IAC/F,CAAC;IAED;;;;OAIG;IACO,kBAAkB;QACxB,SAAS;QACT,OAAO,IAAI,CAAC,OAAO,CAAC,YAAY,CAC5B,cAAc,EACd,CAAC,YAAY,CAAC,YAAY,CAAC,EAC3B,CAAC,QAAQ,CAAC,EACV,CAAC,gBAAgB,CAAC,EAClB,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAC,CAAC,mBAAmB,CAAC,CAAC,CAAC,SAAS,EACxD,SAAS,EACT,SAAS,EACT,SAAS,EACT,SAAS,EACT,IAAI,CAAC,eAAe,EACpB,IAAI,CAAC,cAAc;YACf,CAAC,CAAC,SAAS;YACX,CAAC,CAAC,KAAK,IAAI,EAAE;gBACP,MAAM,IAAI,CAAC,mBAAmB,EAAE,CAAC;gBACjC,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC;YAC/B,CAAC,CACV,CAAC;IACN,CAAC;IAED;;OAEG;IACO,8BAA8B;QACpC,IAAI,gBAAgB,GAAG,IAAI,CAAC,uBAAuB,CAAC,KAAK,GAAG,IAAI,CAAC,QAAQ,CAAC,oBAAoB,CAAC;QAC/F,IAAI,iBAAiB,GAAG,IAAI,CAAC,uBAAuB,CAAC,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,oBAAoB,CAAC;QACjG,gBAAgB,GAAG,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,CAAC,CAAC,gBAAgB,CAAC,gBAAgB,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,gBAAgB,CAAC;QACvH,iBAAiB,GAAG,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,CAAC,CAAC,gBAAgB,CAAC,iBAAiB,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,iBAAiB,CAAC;QAE1H,IAAI,WAAW,GAAG,CAAC,CAAC;QACpB,IAAI,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE,CAAC,sBAAsB,EAAE,CAAC;YAChD,WAAW,GAAG,SAAS,CAAC,sBAAsB,CAAC;QACnD,CAAC;aAAM,CAAC;YACJ,WAAW,GAAG,SAAS,CAAC,yBAAyB,CAAC;QACtD,CAAC;QAED,IAAI,CAAC,YAAY,GAAG,IAAI,mBAAmB,CACvC,uBAAuB,EACvB;YACI,KAAK,EAAE,gBAAgB;YACvB,MAAM,EAAE,iBAAiB;SAC5B,EACD,IAAI,CAAC,MAAM,EACX,KAAK,EACL,IAAI,EACJ,WAAW,CACd,CAAC;QACF,IAAI,CAAC,YAAY,CAAC,KAAK,GAAG,OAAO,CAAC,iBAAiB,CAAC;QACpD,IAAI,CAAC,YAAY,CAAC,KAAK,GAAG,OAAO,CAAC,iBAAiB,CAAC;QACpD,IAAI,CAAC,YAAY,CAAC,yBAAyB,GAAG,EAAE,CAAC;QACjD,IAAI,CAAC,YAAY,CAAC,kBAAkB,CAAC,OAAO,CAAC,sBAAsB,CAAC,CAAC;QACrE,IAAI,CAAC,YAAY,CAAC,eAAe,GAAG,KAAK,CAAC;QAC1C,IAAI,CAAC,YAAY,CAAC,oBAAoB,GAAG,IAAI,CAAC;QAE9C,IAAI,CAAC,SAAS,GAAG,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QAErC,IAAI,IAAI,CAAC,QAAQ,CAAC,iBAAiB,KAAK,SAAS,CAAC,aAAa,EAAE,CAAC;YAC9D,IAAI,CAAC,sBAAsB,GAAG,IAAI,eAAe,CAC7C,mBAAmB,EACnB,IAAI,CAAC,QAAQ,CAAC,oBAAoB,EAClC,IAAI,EACJ,OAAO,CAAC,qBAAqB,EAC7B,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAC1B,CAAC;YACF,IAAI,CAAC,sBAAsB,CAAC,6BAA6B,GAAG,IAAI,CAAC;YACjE,IAAI,CAAC,sBAAsB,CAAC,iBAAiB,CAAC,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE;gBACzD,MAAM,CAAC,UAAU,CAAC,gBAAgB,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;YAC3D,CAAC,CAAC,CAAC;YAEH,IAAI,CAAC,0BAA0B,GAAG,IAAI,mBAAmB,CACrD,mBAAmB,EACnB,IAAI,OAAO,CAAC,GAAG,EAAE,CAAC,CAAC,EACnB,IAAI,CAAC,QAAQ,CAAC,kBAAkB,EAChC,CAAC,EACD,IAAI,EACJ,OAAO,CAAC,qBAAqB,EAC7B,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAC1B,CAAC;YACF,IAAI,CAAC,0BAA0B,CAAC,iBAAiB,CAAC,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE;gBAC7D,MAAM,CAAC,SAAS,CAAC,YAAY,EAAE,gBAAgB,EAAE,iBAAiB,CAAC,CAAC;YACxE,CAAC,CAAC,CAAC;YAEH,IAAI,CAAC,wBAAwB,GAAG,IAAI,mBAAmB,CACnD,mBAAmB,EACnB,IAAI,OAAO,CAAC,CAAC,EAAE,GAAG,CAAC,EACnB,IAAI,CAAC,QAAQ,CAAC,gBAAgB,EAC9B,CAAC,EACD,IAAI,EACJ,OAAO,CAAC,qBAAqB,EAC7B,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAC1B,CAAC;YACF,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE;gBAC3D,MAAM,CAAC,SAAS,CAAC,YAAY,EAAE,gBAAgB,EAAE,iBAAiB,CAAC,CAAC;YACxE,CAAC,CAAC,CAAC;YAEH,IAAI,CAAC,cAAc,GAAG,CAAC,IAAI,CAAC,sBAAsB,EAAE,IAAI,CAAC,0BAA0B,EAAE,IAAI,CAAC,wBAAwB,CAAC,CAAC;QACxH,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,0BAA0B,GAAG,IAAI,eAAe,CACjD,mBAAmB,EACnB,IAAI,OAAO,CAAC,GAAG,EAAE,CAAC,CAAC,EACnB,IAAI,CAAC,QAAQ,CAAC,kBAAkB,GAAG,CAAC,EACpC;gBACI,KAAK,EAAE,gBAAgB;gBACvB,MAAM,EAAE,iBAAiB;aAC5B,EACD,IAAI,EACJ,OAAO,CAAC,qBAAqB,EAC7B,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,EACvB,KAAK,EACL,WAAW,CACd,CAAC;YACF,MAAM,yBAAyB,GAAG,IAAI,CAAC,0BAA6C,CAAC;YACrF,yBAAyB,CAAC,KAAK,GAAG,gBAAgB,CAAC;YACnD,yBAAyB,CAAC,MAAM,GAAG,iBAAiB,CAAC;YACrD,yBAAyB,CAAC,6BAA6B,GAAG,IAAI,CAAC;YAC/D,yBAAyB,CAAC,iBAAiB,CAAC,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE;gBACvD,MAAM,CAAC,UAAU,CAAC,gBAAgB,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;YAC3D,CAAC,CAAC,CAAC;YAEH,IAAI,CAAC,wBAAwB,GAAG,IAAI,eAAe,CAC/C,mBAAmB,EACnB,IAAI,OAAO,CAAC,CAAC,EAAE,GAAG,CAAC,EACnB,IAAI,CAAC,QAAQ,CAAC,gBAAgB,GAAG,CAAC,EAClC;gBACI,KAAK,EAAE,gBAAgB;gBACvB,MAAM,EAAE,iBAAiB;aAC5B,EACD,IAAI,EACJ,OAAO,CAAC,qBAAqB,EAC7B,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,EACvB,KAAK,EACL,WAAW,CACd,CAAC;YAEF,IAAI,CAAC,cAAc,GAAG,CAAC,IAAI,CAAC,0BAA0B,EAAE,IAAI,CAAC,wBAAwB,CAAC,CAAC;QAC3F,CAAC;QAED,IAAI,CAAC,YAAY,CAAC,uBAAuB,CAAC,GAAG,CAAC,GAAG,EAAE;YAC/C,IAAI,CAAC,sBAAsB,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;YAElD,MAAM,eAAe,GAAG,IAAI,CAAC,YAAY,CAAC,YAAY,CAAC;YACvD,IAAI,eAAe,EAAE,CAAC;gBAClB,IAAI,CAAC,MAAM,CAAC,kBAAkB,CAAC,YAAY,CAAC,IAAI,CAAC,cAAc,EAAE,eAAe,EAAE,IAAI,CAAC,CAAC;gBACxF,IAAI,CAAC,OAAO,CAAC,iBAAiB,CAAC,eAAe,EAAE,IAAI,CAAC,CAAC;YAC1D,CAAC;YAED,IAAI,CAAC,qBAAqB,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;QACrD,CAAC,CAAC,CAAC;QAEH,qBAAqB;QACrB,IAAI,CAAC,cAAc,CAAC,GAAG,CAAC,CAAC,EAAE,EAAE,EAAE;YAC3B,EAAE,CAAC,SAAS,GAAG,KAAK,CAAC;QACzB,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;OAEG;IACI,WAAW;QACd,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;;OAKG;IACI,OAAO,CAAC,OAAgB,EAAE,YAAqB;QAClD,MAAM,QAAQ,GAAG,OAAO,CAAC,WAAW,EAAE,CAAC;QACvC,MAAM,IAAI,GAAG,OAAO,CAAC,gBAAgB,EAAE,CAAC;QAExC,IAAI,CAAC,QAAQ,IAAI,CAAC,IAAI,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE,CAAC;YACtC,OAAO,KAAK,CAAC;QACjB,CAAC;QAED,IAAI,eAAe,GAAsB,IAAI,CAAC;QAC9C,MAAM,kBAAkB,GAAG,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QAEvD,IAAI,kBAAkB,IAAI,kBAAkB,CAAC,gBAAgB,IAAI,QAAQ,EAAE,CAAC;YACxE,eAAe,GAAS,QAAS,CAAC,eAAe,CAAC;QACtD,CAAC;QACD,OAAO,KAAK,CAAC,QAAQ,CAAC,OAAO,EAAE,YAAY,EAAE,eAAe,CAAC,CAAC;IAClE,CAAC;IAED;;;;OAIG;IACO,eAAe,CAAC,MAAc,EAAE,WAAmB;QACzD,UAAU;QACV,MAAM,CAAC,UAAU,CAAC,gBAAgB,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;QAEvD,QAAQ;QACR,MAAM,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC;QAC5B,MAAM,CAAC,iBAAiB,EAAE,CAAC;QAE3B,qBAAqB;QACrB,MAAM,CAAC,uBAAuB,CAAC,SAAS,CAAC,OAAO,CAAC,CAAC;QAClD,MAAM,CAAC,uBAAuB,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;QAC/C,MAAM,CAAC,4BAA4B,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;QAEpD,aAAa;QACb,MAAM,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC;QAC5B,MAAM,CAAC,gBAAgB,CAAC,IAAI,CAAC,CAAC;QAC9B,MAAM,CAAC,2BAA2B,CAAC,IAAI,CAAC,oCAAoC,CAAC,CAAC;QAE9E,uBAAuB;QACvB,IAAI,IAAI,CAAC,SAAS,IAAI,WAAW,KAAK,CAAC,EAAE,CAAC;YACtC,mIAAmI;YACnI,MAAM,CAAC,QAAQ,CAAC,QAAQ,EAAE,CAAC,CAAC,CAAC;YAC7B,MAAM,CAAC,kBAAkB,CAAC,SAAS,CAAC,QAAQ,CAAC,CAAC;YAC9C,MAAM,CAAC,gBAAgB,CAAC,QAAQ,CAAC,gBAAgB,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAC7D,CAAC;QACD,IAAI,IAAI,CAAC,SAAS,IAAI,WAAW,KAAK,CAAC,EAAE,CAAC;YACtC,oIAAoI;YACpI,MAAM,CAAC,QAAQ,CAAC,QAAQ,EAAE,CAAC,CAAC,CAAC;YAC7B,MAAM,CAAC,kBAAkB,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;YAC3C,MAAM,CAAC,gBAAgB,CAAC,QAAQ,CAAC,gBAAgB,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAC7D,CAAC;QAED,gBAAgB;QAChB,MAAM,CAAC,mBAAmB,EAAE,CAAC;IACjC,CAAC;IAED;;OAEG;IACa,YAAY;QACxB,IAAI,KAAK,CAAC,YAAY,EAAE,EAAE,CAAC;YACvB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC;QACvC,CAAC;QAED,OAAO,KAAK,CAAC;IACjB,CAAC;IAED;;;;OAIG;IACgB,iBAAiB,CAAC,IAAU;QAC3C,gBAAgB;QAChB,IAAI,IAAI,CAAC,eAAe,IAAI,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,QAAQ,CAAC,EAAE,CAAC;YAC9D,OAAO,KAAK,CAAC;QACjB,CAAC;QAED,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,EAAE,CAAC;YACvB,OAAO,KAAK,CAAC;QACjB,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;;OAKG;IACgB,cAAc,CAAC,IAAkB,EAAE,QAAkB;QACpE,2EAA2E;QAC3E,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;OAGG;IACgB,uBAAuB,CAAC,OAAiB;QACxD,OAAO,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;IACtC,CAAC;IAED;;;;;OAKG;IACO,2BAA2B,CAAC,IAAU,EAAE,OAAgB,EAAE,QAAkB;QAClF,MAAM,kBAAkB,GAAG,IAAI,CAAC,OAAQ,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QACxD,IAAI,kBAAkB,EAAE,CAAC;YACrB,IAAI,CAAC,wBAAwB,CAAC,KAAK,CAAC,GAAG,CAAC,kBAAkB,CAAC,KAAK,CAAC,CAAC,EAAE,kBAAkB,CAAC,KAAK,CAAC,CAAC,EAAE,kBAAkB,CAAC,KAAK,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC;QACrI,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,wBAAwB,CAAC,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC;QAChI,CAAC;QAED,IAAI,kBAAkB,IAAI,kBAAkB,CAAC,gBAAgB,IAAI,QAAQ,EAAE,CAAC;YACxE,IAAI,CAAC,wBAAwB,CAAC,OAAO,GAAS,QAAS,CAAC,eAAe,CAAC;YACxE,IAAI,CAAC,wBAAwB,CAAC,KAAK,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;QAChE,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,wBAAwB,CAAC,OAAO,GAAG,IAAI,CAAC;QACjD,CAAC;IACL,CAAC;IAED;;;OAGG;IACI,eAAe,CAAC,IAAU;QAC7B,IAAI,CAAC,IAAI,CAAC,eAAe,EAAE,CAAC;YACxB,OAAO;QACX,CAAC;QAED,MAAM,YAAY,GAAG,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QACzD,IAAI,CAAC,YAAY,EAAE,CAAC;YAChB,MAAM,GAAG,GAAgC;gBACrC,IAAI,EAAE,IAAI;gBACV,UAAU,EAAE,IAAI;gBAChB,WAAW,EAAE,IAAI;gBACjB,YAAY,EAAE,KAAK;aACtB,CAAC;YAEF,GAAG,CAAC,UAAU,GAAG,IAAI,CAAC,sBAAsB,CAAC,GAAG,CAAC,CAAC,IAAU,EAAE,EAAE;gBAC5D,GAAG,CAAC,YAAY,GAAG,IAAI,CAAC,SAAS,EAAE,CAAC,gBAAgB,EAAE,CAAC;gBACvD,IAAI,CAAC,SAAS,EAAE,CAAC,gBAAgB,CAAC,KAAK,CAAC,CAAC;YAC7C,CAAC,CAAC,CAAC;YAEH,GAAG,CAAC,WAAW,GAAG,IAAI,CAAC,uBAAuB,CAAC,GAAG,CAAC,CAAC,IAAU,EAAE,EAAE;gBAC9D,IAAI,CAAC,SAAS,EAAE,CAAC,gBAAgB,CAAC,GAAG,CAAC,YAAY,CAAC,CAAC;YACxD,CAAC,CAAC,CAAC;YAEH,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,QAAQ,CAAC,GAAG,GAAG,CAAC;QAC9C,CAAC;IACL,CAAC;IAED;;;OAGG;IACI,kBAAkB,CAAC,IAAU;QAChC,IAAI,CAAC,IAAI,CAAC,eAAe,EAAE,CAAC;YACxB,OAAO;QACX,CAAC;QAED,MAAM,YAAY,GAAG,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QACzD,IAAI,YAAY,EAAE,CAAC;YACf,IAAI,YAAY,CAAC,UAAU,EAAE,CAAC;gBAC1B,IAAI,CAAC,sBAAsB,CAAC,MAAM,CAAC,YAAY,CAAC,UAAU,CAAC,CAAC;YAChE,CAAC;YAED,IAAI,YAAY,CAAC,WAAW,EAAE,CAAC;gBAC3B,IAAI,CAAC,uBAAuB,CAAC,MAAM,CAAC,YAAY,CAAC,WAAW,CAAC,CAAC;YAClE,CAAC;QACL,CAAC;QAED,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,QAAQ,CAAC,GAAG,IAAI,CAAC;IAC/C,CAAC;IAED;;;;OAIG;IACa,OAAO,CAAC,IAAkB;QACtC,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE,CAAC;YAChB,OAAO,KAAK,CAAC;QACjB,CAAC;QAED,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,EAAE,CAAC;YACvB,OAAO,KAAK,CAAC;QACjB,CAAC;QAED,OAAO,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,QAAQ,CAAC,KAAK,SAAS,IAAI,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,QAAQ,CAAC,KAAK,IAAI,CAAC;IAC7F,CAAC;IAED;;;;;OAKG;IACI,OAAO,CAAC,IAAU,EAAE,KAAa,EAAE,gBAAgB,GAAG,KAAK;QAC9D,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE,CAAC;YAChB,OAAO;QACX,CAAC;QAED,MAAM,aAAa,GAAG,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QAClD,IAAI,aAAa,EAAE,CAAC;YAChB,aAAa,CAAC,KAAK,GAAG,KAAK,CAAC;QAChC,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,QAAQ,CAAC,GAAG;gBAC1B,IAAI,EAAE,IAAI;gBACV,KAAK,EAAE,KAAK;gBACZ,6DAA6D;gBAC7D,iBAAiB,EAAE,IAAI,CAAC,sBAAsB,CAAC,GAAG,CAAC,CAAC,IAAU,EAAE,EAAE;oBAC9D,IAAI,IAAI,CAAC,SAAS,EAAE,CAAC;wBACjB,IAAI,IAAI,CAAC,eAAe,IAAI,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,QAAQ,CAAC,EAAE,CAAC;4BAC9D,IAAI,CAAC,wBAAwB,CAAC,IAAI,CAAC,CAAC;wBACxC,CAAC;6BAAM,CAAC;4BACJ,IAAI,CAAC,QAAQ,EAAE,CAAC,SAAS,EAAE,CAAC,2BAA2B,CAAC,IAAI,CAAC,oCAAoC,CAAC,CAAC;wBACvG,CAAC;oBACL,CAAC;gBACL,CAAC,CAAC;gBACF,eAAe,EAAE,IAAI,CAAC,uBAAuB,CAAC,GAAG,CAAC,CAAC,IAAU,EAAE,EAAE;oBAC7D,IAAI,IAAI,CAAC,SAAS,EAAE,CAAC;wBACjB,IAAI,CAAC,wBAAwB,CAAC,IAAI,CAAC,CAAC;oBACxC,CAAC;gBACL,CAAC,CAAC;gBACF,gBAAgB,EAAE,gBAAgB;aACrC,CAAC;YAEF,IAAI,CAAC,mBAAmB,CAAC,GAAG,CAAC,GAAG,EAAE;gBAC9B,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;YAC5B,CAAC,CAAC,CAAC;QACP,CAAC;QAED,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC;IAC9B,CAAC;IAED;;;OAGG;IACI,UAAU,CAAC,IAAU;QACxB,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE,CAAC;YAChB,OAAO;QACX,CAAC;QAED,MAAM,aAAa,GAAG,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QAClD,IAAI,aAAa,EAAE,CAAC;YAChB,IAAI,aAAa,CAAC,iBAAiB,EAAE,CAAC;gBAClC,IAAI,CAAC,sBAAsB,CAAC,MAAM,CAAC,aAAa,CAAC,iBAAiB,CAAC,CAAC;YACxE,CAAC;YAED,IAAI,aAAa,CAAC,eAAe,EAAE,CAAC;gBAChC,IAAI,CAAC,uBAAuB,CAAC,MAAM,CAAC,aAAa,CAAC,eAAe,CAAC,CAAC;YACvE,CAAC;YACD,OAAO,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QACvC,CAAC;QAED,IAAI,CAAC,aAAa,GAAG,KAAK,CAAC;QAC3B,KAAK,MAAM,oBAAoB,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC;YAC9C,IAAI,IAAI,CAAC,OAAO,CAAC,oBAAoB,CAAC,EAAE,CAAC;gBACrC,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC;gBAC1B,MAAM;YACV,CAAC;QACL,CAAC;IACL,CAAC;IAED;;OAEG;IACI,eAAe;QAClB,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE,CAAC;YAChB,OAAO;QACX,CAAC;QAED,KAAK,MAAM,QAAQ,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC;YAClC,IAAI,MAAM,CAAC,SAAS,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE,QAAQ,CAAC,EAAE,CAAC;gBAC/D,MAAM,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC;gBACpC,IAAI,IAAI,EAAE,CAAC;oBACP,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;gBAC/B,CAAC;YACL,CAAC;QACL,CAAC;IACL,CAAC;IAED;;;OAGG;IACK,wBAAwB,CAAC,IAAU;QACvC,IAAI,CAAC,QAAQ,EAAE,CAAC,SAAS,EAAE,CAAC,2BAA2B,CAAC,cAAc,CAAC,0BAA0B,CAAC,CAAC;IACvG,CAAC;IAED;;;;;OAKG;IACI,YAAY,CAAC,IAAU;QAC1B,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;QACtB,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC;IAClC,CAAC;IAED;;OAEG;IACa,OAAO;QACnB,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC;YACf,wBAAwB;YACxB,KAAK,MAAM,EAAE,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC;gBAC5B,MAAM,aAAa,GAAG,IAAI,CAAC,OAAO,CAAC,EAAE,CAAC,CAAC;gBACvC,IAAI,aAAa,IAAI,aAAa,CAAC,IAAI,EAAE,CAAC;oBACtC,IAAI,aAAa,CAAC,iBAAiB,EAAE,CAAC;wBAClC,aAAa,CAAC,IAAI,CAAC,sBAAsB,CAAC,MAAM,CAAC,aAAa,CAAC,iBAAiB,CAAC,CAAC;oBACtF,CAAC;oBAED,IAAI,aAAa,CAAC,eAAe,EAAE,CAAC;wBAChC,aAAa,CAAC,IAAI,CAAC,uBAAuB,CAAC,MAAM,CAAC,aAAa,CAAC,eAAe,CAAC,CAAC;oBACrF,CAAC;gBACL,CAAC;YACL,CAAC;YACD,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;QACxB,CAAC;QAED,IAAI,IAAI,CAAC,eAAe,EAAE,CAAC;YACvB,KAAK,MAAM,EAAE,IAAI,IAAI,CAAC,eAAe,EAAE,CAAC;gBACpC,MAAM,aAAa,GAAG,IAAI,CAAC,eAAe,CAAC,EAAE,CAAC,CAAC;gBAC/C,IAAI,aAAa,EAAE,CAAC;oBAChB,IAAI,aAAa,CAAC,UAAU,EAAE,CAAC;wBAC3B,aAAa,CAAC,IAAI,CAAC,sBAAsB,CAAC,MAAM,CAAC,aAAa,CAAC,UAAU,CAAC,CAAC;oBAC/E,CAAC;oBAED,IAAI,aAAa,CAAC,WAAW,EAAE,CAAC;wBAC5B,aAAa,CAAC,IAAI,CAAC,uBAAuB,CAAC,MAAM,CAAC,aAAa,CAAC,WAAW,CAAC,CAAC;oBACjF,CAAC;gBACL,CAAC;YACL,CAAC;YACD,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC;QAChC,CAAC;QAED,KAAK,CAAC,OAAO,EAAE,CAAC;IACpB,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,gBAAgB,CAAC;IAC5B,CAAC;IAED;;;OAGG;IACI,SAAS;QACZ,MAAM,mBAAmB,GAAG,mBAAmB,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;QAChE,mBAAmB,CAAC,UAAU,GAAG,wBAAwB,CAAC;QAE1D,qBAAqB;QACrB,mBAAmB,CAAC,MAAM,GAAG,EAAE,CAAC;QAEhC,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC;YACf,KAAK,MAAM,CAAC,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC;gBAC3B,MAAM,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;gBAE7B,IAAI,IAAI,EAAE,CAAC;oBACP,mBAAmB,CAAC,MAAM,CAAC,IAAI,CAAC;wBAC5B,gBAAgB,EAAE,IAAI,CAAC,gBAAgB;wBACvC,KAAK,EAAE,IAAI,CAAC,KAAK,CAAC,OAAO,EAAE;wBAC3B,MAAM,EAAE,IAAI,CAAC,IAAI,CAAC,EAAE;qBACvB,CAAC,CAAC;gBACP,CAAC;YACL,CAAC;QACL,CAAC;QAED,kBAAkB;QAClB,mBAAmB,CAAC,cAAc,GAAG,EAAE,CAAC;QAExC,IAAI,IAAI,CAAC,eAAe,EAAE,CAAC;YACvB,KAAK,MAAM,CAAC,IAAI,IAAI,CAAC,eAAe,EAAE,CAAC;gBACnC,MAAM,YAAY,GAAG,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC;gBAE7C,IAAI,YAAY,EAAE,CAAC;oBACf,mBAAmB,CAAC,cAAc,CAAC,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;gBAClE,CAAC;YACL,CAAC;QACL,CAAC;QAED,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAED;;;;;;OAMG;IACI,MAAM,CAAU,KAAK,CAAC,qBAA0B,EAAE,KAAY,EAAE,OAAe;QAClF,MAAM,EAAE,GAAG,mBAAmB,CAAC,KAAK,CAAC,GAAG,EAAE,CAAC,IAAI,cAAc,CAAC,qBAAqB,CAAC,IAAI,EAAE,KAAK,EAAE,qBAAqB,CAAC,OAAO,CAAC,EAAE,qBAAqB,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;QACxK,IAAI,KAAK,CAAC;QAEV,kBAAkB;QAClB,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,qBAAqB,CAAC,cAAc,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE,CAAC;YAC3E,MAAM,IAAI,GAAG,KAAK,CAAC,WAAW,CAAC,qBAAqB,CAAC,cAAc,CAAC,KAAK,CAAC,CAAC,CAAC;YAC5E,IAAI,IAAI,EAAE,CAAC;gBACP,EAAE,CAAC,eAAe,CAAO,IAAI,CAAC,CAAC;YACnC,CAAC;QACL,CAAC;QAED,kBAAkB;QAClB,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,qBAAqB,CAAC,MAAM,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE,CAAC;YACnE,MAAM,eAAe,GAAG,qBAAqB,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;YAC5D,MAAM,IAAI,GAAG,KAAK,CAAC,WAAW,CAAC,eAAe,CAAC,MAAM,CAAC,CAAC;YAEvD,IAAI,IAAI,EAAE,CAAC;gBACP,EAAE,CAAC,OAAO,CAAO,IAAI,EAAE,MAAM,CAAC,SAAS,CAAC,eAAe,CAAC,KAAK,CAAC,EAAE,eAAe,CAAC,gBAAgB,CAAC,CAAC;YACtG,CAAC;QACL,CAAC;QAED,OAAO,EAAE,CAAC;IACd,CAAC;;AAzvBD;;GAEG;AACoB,yBAAU,GAAG,gBAAgB,AAAnB,CAAoB;AAErD;;;GAGG;AACW,2BAAY,GAAW,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,AAAjC,CAAkC;AAE5D;;GAEG;AACW,0CAA2B,GAAG,IAAI,AAAP,CAAQ;AAEjD;;GAEG;AACW,yCAA0B,GAAG,IAAI,AAAP,CAAQ;AAMzC;IADN,SAAS,EAAE;iDACqB;AAM1B;IADN,SAAS,EAAE;iDACqB;AAsBjC;IADC,SAAS,EAAE;wDAGX;AAMD;IADC,SAAS,EAAE;sDAGX;AAeO;IADP,SAAS,CAAC,SAAS,CAAC;gDACoB;AA8qB7C,aAAa,CAAC,wBAAwB,EAAE,cAAc,CAAC,CAAC","sourcesContent":["/* eslint-disable @typescript-eslint/no-unused-vars */\r\nimport { serialize } from \"../Misc/decorators\";\r\nimport type { Observer } from \"../Misc/observable\";\r\nimport { Observable } from \"../Misc/observable\";\r\nimport type { Nullable } from \"../types\";\r\nimport type { Camera } from \"../Cameras/camera\";\r\nimport { Scene } from \"../scene\";\r\nimport { Vector2 } from \"../Maths/math.vector\";\r\nimport type { AbstractEngine } from \"../Engines/abstractEngine\";\r\nimport { VertexBuffer } from \"../Buffers/buffer\";\r\nimport type { SubMesh } from \"../Meshes/subMesh\";\r\nimport type { AbstractMesh } from \"../Meshes/abstractMesh\";\r\nimport type { Mesh } from \"../Meshes/mesh\";\r\nimport type { Effect } from \"../Materials/effect\";\r\nimport { Material } from \"../Materials/material\";\r\nimport { Texture } from \"../Materials/Textures/texture\";\r\nimport { RenderTargetTexture } from \"../Materials/Textures/renderTargetTexture\";\r\nimport type { PostProcessOptions } from \"../PostProcesses/postProcess\";\r\nimport { PostProcess } from \"../PostProcesses/postProcess\";\r\nimport { PassPostProcess } from \"../PostProcesses/passPostProcess\";\r\nimport { BlurPostProcess } from \"../PostProcesses/blurPostProcess\";\r\nimport { EffectLayer } from \"./effectLayer\";\r\nimport { Constants } from \"../Engines/constants\";\r\nimport { Logger } from \"../Misc/logger\";\r\nimport { RegisterClass } from \"../Misc/typeStore\";\r\nimport { Color4, Color3 } from \"../Maths/math.color\";\r\n\r\nimport { SerializationHelper } from \"../Misc/decorators.serialization\";\r\nimport { GetExponentOfTwo } from \"../Misc/tools.functions\";\r\nimport { ShaderLanguage } from \"core/Materials/shaderLanguage\";\r\n\r\ndeclare module \"../scene\" {\r\n export interface Scene {\r\n /**\r\n * Return a the first highlight layer of the scene with a given name.\r\n * @param name The name of the highlight layer to look for.\r\n * @returns The highlight layer if found otherwise null.\r\n */\r\n getHighlightLayerByName(name: string): Nullable<HighlightLayer>;\r\n }\r\n}\r\n\r\nScene.prototype.getHighlightLayerByName = function (name: string): Nullable<HighlightLayer> {\r\n for (let index = 0; index < this.effectLayers?.length; index++) {\r\n if (this.effectLayers[index].name === name && this.effectLayers[index].getEffectName() === HighlightLayer.EffectName) {\r\n return (<any>this.effectLayers[index]) as HighlightLayer;\r\n }\r\n }\r\n\r\n return null;\r\n};\r\n\r\ninterface IBlurPostProcess extends PostProcess {\r\n kernel: number;\r\n}\r\n\r\n/**\r\n * Special Glow Blur post process only blurring the alpha channel\r\n * It enforces keeping the most luminous color in the color channel.\r\n */\r\nclass GlowBlurPostProcess extends PostProcess {\r\n constructor(\r\n name: string,\r\n public direction: Vector2,\r\n public kernel: number,\r\n options: number | PostProcessOptions,\r\n camera: Nullable<Camera>,\r\n samplingMode: number = Texture.BILINEAR_SAMPLINGMODE,\r\n engine?: AbstractEngine,\r\n reusable?: boolean\r\n ) {\r\n super(name, \"glowBlurPostProcess\", [\"screenSize\", \"direction\", \"blurWidth\"], null, options, camera, samplingMode, engine, reusable);\r\n\r\n this.onApplyObservable.add((effect: Effect) => {\r\n effect.setFloat2(\"screenSize\", this.width, this.height);\r\n effect.setVector2(\"direction\", this.direction);\r\n effect.setFloat(\"blurWidth\", this.kernel);\r\n });\r\n }\r\n\r\n protected override _gatherImports(useWebGPU: boolean, list: Promise<any>[]) {\r\n if (useWebGPU) {\r\n this._webGPUReady = true;\r\n list.push(import(\"../ShadersWGSL/glowBlurPostProcess.fragment\"));\r\n } else {\r\n list.push(import(\"../Shaders/glowBlurPostProcess.fragment\"));\r\n }\r\n\r\n super._gatherImports(useWebGPU, list);\r\n }\r\n}\r\n\r\n/**\r\n * Highlight layer options. This helps customizing the behaviour\r\n * of the highlight layer.\r\n */\r\nexport interface IHighlightLayerOptions {\r\n /**\r\n * Multiplication factor apply to the canvas size to compute the render target size\r\n * used to generated the glowing objects (the smaller the faster). Default: 0.5\r\n */\r\n mainTextureRatio: number;\r\n\r\n /**\r\n * Enforces a fixed size texture to ensure resize independent blur. Default: undefined\r\n */\r\n mainTextureFixedSize?: number;\r\n\r\n /**\r\n * Multiplication factor apply to the main texture size in the first step of the blur to reduce the size\r\n * of the picture to blur (the smaller the faster). Default: 0.5\r\n */\r\n blurTextureSizeRatio: number;\r\n\r\n /**\r\n * How big in texel of the blur texture is the vertical blur. Default: 1\r\n */\r\n blurVerticalSize: number;\r\n\r\n /**\r\n * How big in texel of the blur texture is the horizontal blur. Default: 1\r\n */\r\n blurHorizontalSize: number;\r\n\r\n /**\r\n * Alpha blending mode used to apply the blur. Default: ALPHA_COMBINE\r\n */\r\n alphaBlendingMode: number;\r\n\r\n /**\r\n * The camera attached to the layer. Default: null\r\n */\r\n camera: Nullable<Camera>;\r\n\r\n /**\r\n * Should we display highlight as a solid stroke? Default: false\r\n */\r\n isStroke?: boolean;\r\n\r\n /**\r\n * The rendering group to draw the layer in. Default: -1\r\n */\r\n renderingGroupId: number;\r\n\r\n /**\r\n * The type of the main texture. Default: TEXTURETYPE_UNSIGNED_BYTE\r\n */\r\n mainTextureType: number;\r\n\r\n /**\r\n * Use the GLSL code generation for the shader (even on WebGPU). Default is false\r\n */\r\n forceGLSL: boolean;\r\n}\r\n\r\n/**\r\n * Storage interface grouping all the information required for glowing a mesh.\r\n */\r\ninterface IHighlightLayerMesh {\r\n /**\r\n * The glowy mesh\r\n */\r\n mesh: Mesh;\r\n /**\r\n * The color of the glow\r\n */\r\n color: Color3;\r\n /**\r\n * The mesh render callback use to insert stencil information\r\n */\r\n observerHighlight: Nullable<Observer<Mesh>>;\r\n /**\r\n * The mesh render callback use to come to the default behavior\r\n */\r\n observerDefault: Nullable<Observer<Mesh>>;\r\n /**\r\n * If it exists, the emissive color of the material will be used to generate the glow.\r\n * Else it falls back to the current color.\r\n */\r\n glowEmissiveOnly: boolean;\r\n}\r\n\r\n/**\r\n * Storage interface grouping all the information required for an excluded mesh.\r\n */\r\ninterface IHighlightLayerExcludedMesh {\r\n /**\r\n * The glowy mesh\r\n */\r\n mesh: Mesh;\r\n /**\r\n * The mesh render callback use to prevent stencil use\r\n */\r\n beforeBind: Nullable<Observer<Mesh>>;\r\n /**\r\n * The mesh render callback use to restore previous stencil use\r\n */\r\n afterRender: Nullable<Observer<Mesh>>;\r\n /**\r\n * Current stencil state of the engine\r\n */\r\n stencilState: boolean;\r\n}\r\n\r\n/**\r\n * The highlight layer Helps adding a glow effect around a mesh.\r\n *\r\n * Once instantiated in a scene, simply use the addMesh or removeMesh method to add or remove\r\n * glowy meshes to your scene.\r\n *\r\n * !!! THIS REQUIRES AN ACTIVE STENCIL BUFFER ON THE CANVAS !!!\r\n */\r\nexport class HighlightLayer extends EffectLayer {\r\n /**\r\n * Effect Name of the highlight layer.\r\n */\r\n public static readonly EffectName = \"HighlightLayer\";\r\n\r\n /**\r\n * The neutral color used during the preparation of the glow effect.\r\n * This is black by default as the blend operation is a blend operation.\r\n */\r\n public static NeutralColor: Color4 = new Color4(0, 0, 0, 0);\r\n\r\n /**\r\n * Stencil value used for glowing meshes.\r\n */\r\n public static GlowingMeshStencilReference = 0x02;\r\n\r\n /**\r\n * Stencil value used for the other meshes in the scene.\r\n */\r\n public static NormalMeshStencilReference = 0x01;\r\n\r\n /**\r\n * Specifies whether or not the inner glow is ACTIVE in the layer.\r\n */\r\n @serialize()\r\n public innerGlow: boolean = true;\r\n\r\n /**\r\n * Specifies whether or not the outer glow is ACTIVE in the layer.\r\n */\r\n @serialize()\r\n public outerGlow: boolean = true;\r\n\r\n /**\r\n * Specifies the horizontal size of the blur.\r\n */\r\n public set blurHorizontalSize(value: number) {\r\n this._horizontalBlurPostprocess.kernel = value;\r\n this._options.blurHorizontalSize = value;\r\n }\r\n\r\n /**\r\n * Specifies the vertical size of the blur.\r\n */\r\n public set blurVerticalSize(value: number) {\r\n this._verticalBlurPostprocess.kernel = value;\r\n this._options.blurVerticalSize = value;\r\n }\r\n\r\n /**\r\n * Gets the horizontal size of the blur.\r\n */\r\n @serialize()\r\n public get blurHorizontalSize(): number {\r\n return this._horizontalBlurPostprocess.kernel;\r\n }\r\n\r\n /**\r\n * Gets the vertical size of the blur.\r\n */\r\n @serialize()\r\n public get blurVerticalSize(): number {\r\n return this._verticalBlurPostprocess.kernel;\r\n }\r\n\r\n /**\r\n * An event triggered when the highlight layer is being blurred.\r\n */\r\n public onBeforeBlurObservable = new Observable<HighlightLayer>();\r\n\r\n /**\r\n * An event triggered when the highlight layer has been blurred.\r\n */\r\n public onAfterBlurObservable = new Observable<HighlightLayer>();\r\n\r\n private _instanceGlowingMeshStencilReference = HighlightLayer.GlowingMeshStencilReference++;\r\n\r\n @serialize(\"options\")\r\n private _options: IHighlightLayerOptions;\r\n private _downSamplePostprocess: PassPostProcess;\r\n private _horizontalBlurPostprocess: IBlurPostProcess;\r\n private _verticalBlurPostprocess: IBlurPostProcess;\r\n private _blurTexture: RenderTargetTexture;\r\n\r\n private _meshes: Nullable<{ [id: string]: Nullable<IHighlightLayerMesh> }> = {};\r\n private _excludedMeshes: Nullable<{ [id: string]: Nullable<IHighlightLayerExcludedMesh> }> = {};\r\n\r\n /**\r\n * Instantiates a new highlight Layer and references it to the scene..\r\n * @param name The name of the layer\r\n * @param scene The scene to use the layer in\r\n * @param options Sets of none mandatory options to use with the layer (see IHighlightLayerOptions for more information)\r\n */\r\n constructor(name: string, scene?: Scene, options?: Partial<IHighlightLayerOptions>) {\r\n super(name, scene, options !== undefined ? !!options.forceGLSL : false);\r\n\r\n this.neutralColor = HighlightLayer.NeutralColor;\r\n\r\n // Warn on stencil\r\n if (!this._engine.isStencilEnable) {\r\n Logger.Warn(\"Rendering the Highlight Layer requires the stencil to be active on the canvas. var engine = new Engine(canvas, antialias, { stencil: true }\");\r\n }\r\n\r\n // Adapt options\r\n this._options = {\r\n mainTextureRatio: 0.5,\r\n blurTextureSizeRatio: 0.5,\r\n blurHorizontalSize: 1.0,\r\n blurVerticalSize: 1.0,\r\n alphaBlendingMode: Constants.ALPHA_COMBINE,\r\n camera: null,\r\n renderingGroupId: -1,\r\n mainTextureType: Constants.TEXTURETYPE_UNSIGNED_BYTE,\r\n forceGLSL: false,\r\n ...options,\r\n };\r\n\r\n // Initialize the layer\r\n this._init({\r\n alphaBlendingMode: this._options.alphaBlendingMode,\r\n camera: this._options.camera,\r\n mainTextureFixedSize: this._options.mainTextureFixedSize,\r\n mainTextureRatio: this._options.mainTextureRatio,\r\n renderingGroupId: this._options.renderingGroupId,\r\n mainTextureType: this._options.mainTextureType,\r\n });\r\n\r\n // Do not render as long as no meshes have been added\r\n this._shouldRender = false;\r\n }\r\n\r\n protected override async _importShadersAsync() {\r\n if (this._shaderLanguage === ShaderLanguage.WGSL) {\r\n await Promise.all([\r\n import(\"../ShadersWGSL/glowMapMerge.fragment\"),\r\n import(\"../ShadersWGSL/glowMapMerge.vertex\"),\r\n import(\"../ShadersWGSL/glowBlurPostProcess.fragment\"),\r\n ]);\r\n } else {\r\n await Promise.all([import(\"../Shaders/glowMapMerge.fragment\"), import(\"../Shaders/glowMapMerge.vertex\"), import(\"../Shaders/glowBlurPostProcess.fragment\")]);\r\n }\r\n\r\n await super._importShadersAsync();\r\n }\r\n\r\n /**\r\n * Get the effect name of the layer.\r\n * @returns The effect name\r\n */\r\n public getEffectName(): string {\r\n return HighlightLayer.EffectName;\r\n }\r\n\r\n protected override _numInternalDraws(): number {\r\n return 2; // we need two rendering, one for the inner glow and the other for the outer glow\r\n }\r\n\r\n /**\r\n * Create the merge effect. This is the shader use to blit the information back\r\n * to the main canvas at the end of the scene rendering.\r\n * @returns The effect created\r\n */\r\n protected _createMergeEffect(): Effect {\r\n // Effect\r\n return this._engine.createEffect(\r\n \"glowMapMerge\",\r\n [VertexBuffer.PositionKind],\r\n [\"offset\"],\r\n [\"textureSampler\"],\r\n this._options.isStroke ? \"#define STROKE \\n\" : undefined,\r\n undefined,\r\n undefined,\r\n undefined,\r\n undefined,\r\n this._shaderLanguage,\r\n this._shadersLoaded\r\n ? undefined\r\n : async () => {\r\n await this._importShadersAsync();\r\n this._shadersLoaded = true;\r\n }\r\n );\r\n }\r\n\r\n /**\r\n * Creates the render target textures and post processes used in the highlight layer.\r\n */\r\n protected _createTextureAndPostProcesses(): void {\r\n let blurTextureWidth = this._mainTextureDesiredSize.width * this._options.blurTextureSizeRatio;\r\n let blurTextureHeight = this._mainTextureDesiredSize.height * this._options.blurTextureSizeRatio;\r\n blurTextureWidth = this._engine.needPOTTextures ? GetExponentOfTwo(blurTextureWidth, this._maxSize) : blurTextureWidth;\r\n blurTextureHeight = this._engine.needPOTTextures ? GetExponentOfTwo(blurTextureHeight, this._maxSize) : blurTextureHeight;\r\n\r\n let textureType = 0;\r\n if (this._engine.getCaps().textureHalfFloatRender) {\r\n textureType = Constants.TEXTURETYPE_HALF_FLOAT;\r\n } else {\r\n textureType = Constants.TEXTURETYPE_UNSIGNED_BYTE;\r\n }\r\n\r\n this._blurTexture = new RenderTargetTexture(\r\n \"HighlightLayerBlurRTT\",\r\n {\r\n width: blurTextureWidth,\r\n height: blurTextureHeight,\r\n },\r\n this._scene,\r\n false,\r\n true,\r\n textureType\r\n );\r\n this._blurTexture.wrapU = Texture.CLAMP_ADDRESSMODE;\r\n this._blurTexture.wrapV = Texture.CLAMP_ADDRESSMODE;\r\n this._blurTexture.anisotropicFilteringLevel = 16;\r\n this._blurTexture.updateSamplingMode(Texture.TRILINEAR_SAMPLINGMODE);\r\n this._blurTexture.renderParticles = false;\r\n this._blurTexture.ignoreCameraViewport = true;\r\n\r\n this._textures = [this._blurTexture];\r\n\r\n if (this._options.alphaBlendingMode === Constants.ALPHA_COMBINE) {\r\n this._downSamplePostprocess = new PassPostProcess(\r\n \"HighlightLayerPPP\",\r\n this._options.blurTextureSizeRatio,\r\n null,\r\n Texture.BILINEAR_SAMPLINGMODE,\r\n this._scene.getEngine()\r\n );\r\n this._downSamplePostprocess.externalTextureSamplerBinding = true;\r\n this._downSamplePostprocess.onApplyObservable.add((effect) => {\r\n effect.setTexture(\"textureSampler\", this._mainTexture);\r\n });\r\n\r\n this._horizontalBlurPostprocess = new GlowBlurPostProcess(\r\n \"HighlightLayerHBP\",\r\n new Vector2(1.0, 0),\r\n this._options.blurHorizontalSize,\r\n 1,\r\n null,\r\n Texture.BILINEAR_SAMPLINGMODE,\r\n this._scene.getEngine()\r\n );\r\n this._horizontalBlurPostprocess.onApplyObservable.add((effect) => {\r\n effect.setFloat2(\"screenSize\", blurTextureWidth, blurTextureHeight);\r\n });\r\n\r\n this._verticalBlurPostprocess = new GlowBlurPostProcess(\r\n \"HighlightLayerVBP\",\r\n new Vector2(0, 1.0),\r\n this._options.blurVerticalSize,\r\n 1,\r\n null,\r\n Texture.BILINEAR_SAMPLINGMODE,\r\n this._scene.getEngine()\r\n );\r\n this._verticalBlurPostprocess.onApplyObservable.add((effect) => {\r\n effect.setFloat2(\"screenSize\", blurTextureWidth, blurTextureHeight);\r\n });\r\n\r\n this._postProcesses = [this._downSamplePostprocess, this._horizontalBlurPostprocess, this._verticalBlurPostprocess];\r\n } else {\r\n this._horizontalBlurPostprocess = new BlurPostProcess(\r\n \"HighlightLayerHBP\",\r\n new Vector2(1.0, 0),\r\n this._options.blurHorizontalSize / 2,\r\n {\r\n width: blurTextureWidth,\r\n height: blurTextureHeight,\r\n },\r\n null,\r\n Texture.BILINEAR_SAMPLINGMODE,\r\n this._scene.getEngine(),\r\n false,\r\n textureType\r\n );\r\n const horizontalBlurPostprocess = this._horizontalBlurPostprocess as BlurPostProcess;\r\n horizontalBlurPostprocess.width = blurTextureWidth;\r\n horizontalBlurPostprocess.height = blurTextureHeight;\r\n horizontalBlurPostprocess.externalTextureSamplerBinding = true;\r\n horizontalBlurPostprocess.onApplyObservable.add((effect) => {\r\n effect.setTexture(\"textureSampler\", this._mainTexture);\r\n });\r\n\r\n this._verticalBlurPostprocess = new BlurPostProcess(\r\n \"HighlightLayerVBP\",\r\n new Vector2(0, 1.0),\r\n this._options.blurVerticalSize / 2,\r\n {\r\n width: blurTextureWidth,\r\n height: blurTextureHeight,\r\n },\r\n null,\r\n Texture.BILINEAR_SAMPLINGMODE,\r\n this._scene.getEngine(),\r\n false,\r\n textureType\r\n );\r\n\r\n this._postProcesses = [this._horizontalBlurPostprocess, this._verticalBlurPostprocess];\r\n }\r\n\r\n this._mainTexture.onAfterUnbindObservable.add(() => {\r\n this.onBeforeBlurObservable.notifyObservers(this);\r\n\r\n const internalTexture = this._blurTexture.renderTarget;\r\n if (internalTexture) {\r\n this._scene.postProcessManager.directRender(this._postProcesses, internalTexture, true);\r\n this._engine.unBindFramebuffer(internalTexture, true);\r\n }\r\n\r\n this.onAfterBlurObservable.notifyObservers(this);\r\n });\r\n\r\n // Prevent autoClear.\r\n this._postProcesses.map((pp) => {\r\n pp.autoClear = false;\r\n });\r\n }\r\n\r\n /**\r\n * @returns whether or not the layer needs stencil enabled during the mesh rendering.\r\n */\r\n public needStencil(): boolean {\r\n return true;\r\n }\r\n\r\n /**\r\n * Checks for the readiness of the element composing the layer.\r\n * @param subMesh the mesh to check for\r\n * @param useInstances specify whether or not to use instances to render the mesh\r\n * @returns true if ready otherwise, false\r\n */\r\n public isReady(subMesh: SubMesh, useInstances: boolean): boolean {\r\n const material = subMesh.getMaterial();\r\n const mesh = subMesh.getRenderingMesh();\r\n\r\n if (!material || !mesh || !this._meshes) {\r\n return false;\r\n }\r\n\r\n let emissiveTexture: Nullable<Texture> = null;\r\n const highlightLayerMesh = this._meshes[mesh.uniqueId];\r\n\r\n if (highlightLayerMesh && highlightLayerMesh.glowEmissiveOnly && material) {\r\n emissiveTexture = (<any>material).emissiveTexture;\r\n }\r\n return super._isReady(subMesh, useInstances, emissiveTexture);\r\n }\r\n\r\n /**\r\n * Implementation specific of rendering the generating effect on the main canvas.\r\n * @param effect The effect used to render through\r\n * @param renderIndex\r\n */\r\n protected _internalRender(effect: Effect, renderIndex: number): void {\r\n // Texture\r\n effect.setTexture(\"textureSampler\", this._blurTexture);\r\n\r\n // Cache\r\n const engine = this._engine;\r\n engine.cacheStencilState();\r\n\r\n // Stencil operations\r\n engine.setStencilOperationPass(Constants.REPLACE);\r\n engine.setStencilOperationFail(Constants.KEEP);\r\n engine.setStencilOperationDepthFail(Constants.KEEP);\r\n\r\n // Draw order\r\n engine.setStencilMask(0x00);\r\n engine.setStencilBuffer(true);\r\n engine.setStencilFunctionReference(this._instanceGlowingMeshStencilReference);\r\n\r\n // 2 passes inner outer\r\n if (this.outerGlow && renderIndex === 0) {\r\n // the outer glow is rendered the first time _internalRender is called, so when renderIndex == 0 (and only if outerGlow is enabled)\r\n effect.setFloat(\"offset\", 0);\r\n engine.setStencilFunction(Constants.NOTEQUAL);\r\n engine.drawElementsType(Material.TriangleFillMode, 0, 6);\r\n }\r\n if (this.innerGlow && renderIndex === 1) {\r\n // the inner glow is rendered the second time _internalRender is called, so when renderIndex == 1 (and only if innerGlow is enabled)\r\n effect.setFloat(\"offset\", 1);\r\n engine.setStencilFunction(Constants.EQUAL);\r\n engine.drawElementsType(Material.TriangleFillMode, 0, 6);\r\n }\r\n\r\n // Restore Cache\r\n engine.restoreStencilState();\r\n }\r\n\r\n /**\r\n * @returns true if the layer contains information to display, otherwise false.\r\n */\r\n public override shouldRender(): boolean {\r\n if (super.shouldRender()) {\r\n return this._meshes ? true : false;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n /**\r\n * Returns true if the mesh should render, otherwise false.\r\n * @param mesh The mesh to render\r\n * @returns true if it should render otherwise false\r\n */\r\n protected override _shouldRenderMesh(mesh: Mesh): boolean {\r\n // Excluded Mesh\r\n if (this._excludedMeshes && this._excludedMeshes[mesh.uniqueId]) {\r\n return false;\r\n }\r\n\r\n if (!super.hasMesh(mesh)) {\r\n return false;\r\n }\r\n\r\n return true;\r\n }\r\n\r\n /**\r\n * Returns true if the mesh can be rendered, otherwise false.\r\n * @param mesh The mesh to render\r\n * @param material The material used on the mesh\r\n * @returns true if it can be rendered otherwise false\r\n */\r\n protected override _canRenderMesh(mesh: AbstractMesh, material: Material): boolean {\r\n // all meshes can be rendered in the highlight layer, even transparent ones\r\n return true;\r\n }\r\n\r\n /**\r\n * Adds specific effects defines.\r\n * @param defines The defines to add specifics to.\r\n */\r\n protected override _addCustomEffectDefines(defines: string[]): void {\r\n defines.push(\"#define HIGHLIGHT\");\r\n }\r\n\r\n /**\r\n * Sets the required values for both the emissive texture and and the main color.\r\n * @param mesh\r\n * @param subMesh\r\n * @param material\r\n */\r\n protected _setEmissiveTextureAndColor(mesh: Mesh, subMesh: SubMesh, material: Material): void {\r\n const highlightLayerMesh = this._meshes![mesh.uniqueId];\r\n if (highlightLayerMesh) {\r\n this._emissiveTextureAndColor.color.set(highlightLayerMesh.color.r, highlightLayerMesh.color.g, highlightLayerMesh.color.b, 1.0);\r\n } else {\r\n this._emissiveTextureAndColor.color.set(this.neutralColor.r, this.neutralColor.g, this.neutralColor.b, this.neutralColor.a);\r\n }\r\n\r\n if (highlightLayerMesh && highlightLayerMesh.glowEmissiveOnly && material) {\r\n this._emissiveTextureAndColor.texture = (<any>material).emissiveTexture;\r\n this._emissiveTextureAndColor.color.set(1.0, 1.0, 1.0, 1.0);\r\n } else {\r\n this._emissiveTextureAndColor.texture = null;\r\n }\r\n }\r\n\r\n /**\r\n * Add a mesh in the exclusion list to prevent it to impact or being impacted by the highlight layer.\r\n * @param mesh The mesh to exclude from the highlight layer\r\n */\r\n public addExcludedMesh(mesh: Mesh) {\r\n if (!this._excludedMeshes) {\r\n return;\r\n }\r\n\r\n const meshExcluded = this._excludedMeshes[mesh.uniqueId];\r\n if (!meshExcluded) {\r\n const obj: IHighlightLayerExcludedMesh = {\r\n mesh: mesh,\r\n beforeBind: null,\r\n afterRender: null,\r\n stencilState: false,\r\n };\r\n\r\n obj.beforeBind = mesh.onBeforeBindObservable.add((mesh: Mesh) => {\r\n obj.stencilState = mesh.getEngine().getStencilBuffer();\r\n mesh.getEngine().setStencilBuffer(false);\r\n });\r\n\r\n obj.afterRender = mesh.onAfterRenderObservable.add((mesh: Mesh) => {\r\n mesh.getEngine().setStencilBuffer(obj.stencilState);\r\n });\r\n\r\n this._excludedMeshes[mesh.uniqueId] = obj;\r\n }\r\n }\r\n\r\n /**\r\n * Remove a mesh from the exclusion list to let it impact or being impacted by the highlight layer.\r\n * @param mesh The mesh to highlight\r\n */\r\n public removeExcludedMesh(mesh: Mesh) {\r\n if (!this._excludedMeshes) {\r\n return;\r\n }\r\n\r\n const meshExcluded = this._excludedMeshes[mesh.uniqueId];\r\n if (meshExcluded) {\r\n if (meshExcluded.beforeBind) {\r\n mesh.onBeforeBindObservable.remove(meshExcluded.beforeBind);\r\n }\r\n\r\n if (meshExcluded.afterRender) {\r\n mesh.onAfterRenderObservable.remove(meshExcluded.afterRender);\r\n }\r\n }\r\n\r\n this._excludedMeshes[mesh.uniqueId] = null;\r\n }\r\n\r\n /**\r\n * Determine if a given mesh will be highlighted by the current HighlightLayer\r\n * @param mesh mesh to test\r\n * @returns true if the mesh will be highlighted by the current HighlightLayer\r\n */\r\n public override hasMesh(mesh: AbstractMesh): boolean {\r\n if (!this._meshes) {\r\n return false;\r\n }\r\n\r\n if (!super.hasMesh(mesh)) {\r\n return false;\r\n }\r\n\r\n return this._meshes[mesh.uniqueId] !== undefined && this._meshes[mesh.uniqueId] !== null;\r\n }\r\n\r\n /**\r\n * Add a mesh in the highlight layer in order to make it glow with the chosen color.\r\n * @param mesh The mesh to highlight\r\n * @param color The color of the highlight\r\n * @param glowEmissiveOnly Extract the glow from the emissive texture\r\n */\r\n public addMesh(mesh: Mesh, color: Color3, glowEmissiveOnly = false) {\r\n if (!this._meshes) {\r\n return;\r\n }\r\n\r\n const meshHighlight = this._meshes[mesh.uniqueId];\r\n if (meshHighlight) {\r\n meshHighlight.color = color;\r\n } else {\r\n this._meshes[mesh.uniqueId] = {\r\n mesh: mesh,\r\n color: color,\r\n // Lambda required for capture due to Observable this context\r\n observerHighlight: mesh.onBeforeBindObservable.add((mesh: Mesh) => {\r\n if (this.isEnabled) {\r\n if (this._excludedMeshes && this._excludedMeshes[mesh.uniqueId]) {\r\n this._defaultStencilReference(mesh);\r\n } else {\r\n mesh.getScene().getEngine().setStencilFunctionReference(this._instanceGlowingMeshStencilReference);\r\n }\r\n }\r\n }),\r\n observerDefault: mesh.onAfterRenderObservable.add((mesh: Mesh) => {\r\n if (this.isEnabled) {\r\n this._defaultStencilReference(mesh);\r\n }\r\n }),\r\n glowEmissiveOnly: glowEmissiveOnly,\r\n };\r\n\r\n mesh.onDisposeObservable.add(() => {\r\n this._disposeMesh(mesh);\r\n });\r\n }\r\n\r\n this._shouldRender = true;\r\n }\r\n\r\n /**\r\n * Remove a mesh from the highlight layer in order to make it stop glowing.\r\n * @param mesh The mesh to highlight\r\n */\r\n public removeMesh(mesh: Mesh) {\r\n if (!this._meshes) {\r\n return;\r\n }\r\n\r\n const meshHighlight = this._meshes[mesh.uniqueId];\r\n if (meshHighlight) {\r\n if (meshHighlight.observerHighlight) {\r\n mesh.onBeforeBindObservable.remove(meshHighlight.observerHighlight);\r\n }\r\n\r\n if (meshHighlight.observerDefault) {\r\n mesh.onAfterRenderObservable.remove(meshHighlight.observerDefault);\r\n }\r\n delete this._meshes[mesh.uniqueId];\r\n }\r\n\r\n this._shouldRender = false;\r\n for (const meshHighlightToCheck in this._meshes) {\r\n if (this._meshes[meshHighlightToCheck]) {\r\n this._shouldRender = true;\r\n break;\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Remove all the meshes currently referenced in the highlight layer\r\n */\r\n public removeAllMeshes(): void {\r\n if (!this._meshes) {\r\n return;\r\n }\r\n\r\n for (const uniqueId in this._meshes) {\r\n if (Object.prototype.hasOwnProperty.call(this._meshes, uniqueId)) {\r\n const mesh = this._meshes[uniqueId];\r\n if (mesh) {\r\n this.removeMesh(mesh.mesh);\r\n }\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Force the stencil to the normal expected value for none glowing parts\r\n * @param mesh\r\n */\r\n private _defaultStencilReference(mesh: Mesh) {\r\n mesh.getScene().getEngine().setStencilFunctionReference(HighlightLayer.NormalMeshStencilReference);\r\n }\r\n\r\n /**\r\n * Free any resources and references associated to a mesh.\r\n * Internal use\r\n * @param mesh The mesh to free.\r\n * @internal\r\n */\r\n public _disposeMesh(mesh: Mesh): void {\r\n this.removeMesh(mesh);\r\n this.removeExcludedMesh(mesh);\r\n }\r\n\r\n /**\r\n * Dispose the highlight layer and free resources.\r\n */\r\n public override dispose(): void {\r\n if (this._meshes) {\r\n // Clean mesh references\r\n for (const id in this._meshes) {\r\n const meshHighlight = this._meshes[id];\r\n if (meshHighlight && meshHighlight.mesh) {\r\n if (meshHighlight.observerHighlight) {\r\n meshHighlight.mesh.onBeforeBindObservable.remove(meshHighlight.observerHighlight);\r\n }\r\n\r\n if (meshHighlight.observerDefault) {\r\n meshHighlight.mesh.onAfterRenderObservable.remove(meshHighlight.observerDefault);\r\n }\r\n }\r\n }\r\n this._meshes = null;\r\n }\r\n\r\n if (this._excludedMeshes) {\r\n for (const id in this._excludedMeshes) {\r\n const meshHighlight = this._excludedMeshes[id];\r\n if (meshHighlight) {\r\n if (meshHighlight.beforeBind) {\r\n meshHighlight.mesh.onBeforeBindObservable.remove(meshHighlight.beforeBind);\r\n }\r\n\r\n if (meshHighlight.afterRender) {\r\n meshHighlight.mesh.onAfterRenderObservable.remove(meshHighlight.afterRender);\r\n }\r\n }\r\n }\r\n this._excludedMeshes = null;\r\n }\r\n\r\n super.dispose();\r\n }\r\n\r\n /**\r\n * Gets the class name of the effect layer\r\n * @returns the string with the class name of the effect layer\r\n */\r\n public override getClassName(): string {\r\n return \"HighlightLayer\";\r\n }\r\n\r\n /**\r\n * Serializes this Highlight layer\r\n * @returns a serialized Highlight layer object\r\n */\r\n public serialize(): any {\r\n const serializationObject = SerializationHelper.Serialize(this);\r\n serializationObject.customType = \"BABYLON.HighlightLayer\";\r\n\r\n // Highlighted meshes\r\n serializationObject.meshes = [];\r\n\r\n if (this._meshes) {\r\n for (const m in this._meshes) {\r\n const mesh = this._meshes[m];\r\n\r\n if (mesh) {\r\n serializationObject.meshes.push({\r\n glowEmissiveOnly: mesh.glowEmissiveOnly,\r\n color: mesh.color.asArray(),\r\n meshId: mesh.mesh.id,\r\n });\r\n }\r\n }\r\n }\r\n\r\n // Excluded meshes\r\n serializationObject.excludedMeshes = [];\r\n\r\n if (this._excludedMeshes) {\r\n for (const e in this._excludedMeshes) {\r\n const excludedMesh = this._excludedMeshes[e];\r\n\r\n if (excludedMesh) {\r\n serializationObject.excludedMeshes.push(excludedMesh.mesh.id);\r\n }\r\n }\r\n }\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Creates a Highlight layer from parsed Highlight layer data\r\n * @param parsedHightlightLayer defines the Highlight layer data\r\n * @param scene defines the current scene\r\n * @param rootUrl defines the root URL containing the Highlight layer information\r\n * @returns a parsed Highlight layer\r\n */\r\n public static override Parse(parsedHightlightLayer: any, scene: Scene, rootUrl: string): HighlightLayer {\r\n const hl = SerializationHelper.Parse(() => new HighlightLayer(parsedHightlightLayer.name, scene, parsedHightlightLayer.options), parsedHightlightLayer, scene, rootUrl);\r\n let index;\r\n\r\n // Excluded meshes\r\n for (index = 0; index < parsedHightlightLayer.excludedMeshes.length; index++) {\r\n const mesh = scene.getMeshById(parsedHightlightLayer.excludedMeshes[index]);\r\n if (mesh) {\r\n hl.addExcludedMesh(<Mesh>mesh);\r\n }\r\n }\r\n\r\n // Included meshes\r\n for (index = 0; index < parsedHightlightLayer.meshes.length; index++) {\r\n const highlightedMesh = parsedHightlightLayer.meshes[index];\r\n const mesh = scene.getMeshById(highlightedMesh.meshId);\r\n\r\n if (mesh) {\r\n hl.addMesh(<Mesh>mesh, Color3.FromArray(highlightedMesh.color), highlightedMesh.glowEmissiveOnly);\r\n }\r\n }\r\n\r\n return hl;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.HighlightLayer\", HighlightLayer);\r\n"]}
|
|
1
|
+
{"version":3,"file":"highlightLayer.js","sourceRoot":"","sources":["../../../../dev/core/src/Layers/highlightLayer.ts"],"names":[],"mappings":";AAAA,sDAAsD;AACtD,OAAO,EAAE,SAAS,EAAE,MAAM,oBAAoB,CAAC;AAC/C,OAAO,EAAE,UAAU,EAAE,MAAM,oBAAoB,CAAC;AAGhD,OAAO,EAAE,KAAK,EAAE,MAAM,UAAU,CAAC;AACjC,OAAO,EAAE,OAAO,EAAE,MAAM,sBAAsB,CAAC;AAO/C,OAAO,EAAE,OAAO,EAAE,MAAM,+BAA+B,CAAC;AACxD,OAAO,EAAE,mBAAmB,EAAE,MAAM,2CAA2C,CAAC;AAEhF,OAAO,EAAE,WAAW,EAAE,MAAM,8BAA8B,CAAC;AAC3D,OAAO,EAAE,eAAe,EAAE,MAAM,kCAAkC,CAAC;AACnE,OAAO,EAAE,eAAe,EAAE,MAAM,kCAAkC,CAAC;AACnE,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAC5C,OAAO,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;AACjD,OAAO,EAAE,MAAM,EAAE,MAAM,gBAAgB,CAAC;AACxC,OAAO,EAAE,aAAa,EAAE,MAAM,mBAAmB,CAAC;AAElD,OAAO,EAAE,MAAM,EAAE,MAAM,qBAAqB,CAAC;AAK7C,OAAO,EAAE,mBAAmB,EAAE,MAAM,kCAAkC,CAAC;AACvE,OAAO,EAAE,gBAAgB,EAAE,MAAM,yBAAyB,CAAC;AAC3D,OAAO,EAAE,kBAAkB,EAAE,MAAM,sBAAsB,CAAC;AAC1D,OAAO,EAAE,uBAAuB,EAAE,MAAM,mBAAmB,CAAC;AAa5D,KAAK,CAAC,SAAS,CAAC,uBAAuB,GAAG,UAAU,IAAY;IAC5D,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,YAAY,EAAE,MAAM,EAAE,KAAK,EAAE,EAAE,CAAC;QAC7D,IAAI,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC,CAAC,IAAI,KAAK,IAAI,IAAI,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC,CAAC,aAAa,EAAE,KAAK,cAAc,CAAC,UAAU,EAAE,CAAC;YACnH,OAAa,IAAI,CAAC,YAAY,CAAC,KAAK,CAAoB,CAAC;QAC7D,CAAC;IACL,CAAC;IAED,OAAO,IAAI,CAAC;AAChB,CAAC,CAAC;AAMF;;;GAGG;AACH,MAAM,mBAAoB,SAAQ,WAAW;IAGzC,YACI,IAAY,EACL,SAAkB,EAClB,MAAc,EACrB,OAAoC,EACpC,SAA2B,IAAI,EAC/B,eAAuB,OAAO,CAAC,qBAAqB,EACpD,MAAuB,EACvB,QAAkB;QAElB,MAAM,YAAY,GAAG;YACjB,QAAQ,EAAE,uBAAuB,CAAC,QAAQ;YAC1C,IAAI,EAAE,OAAO,OAAO,KAAK,QAAQ,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,SAAS;YACvD,MAAM;YACN,YAAY;YACZ,MAAM;YACN,QAAQ;YACR,GAAI,OAA8B;SACrC,CAAC;QAEF,KAAK,CAAC,IAAI,EAAE,uBAAuB,CAAC,WAAW,EAAE;YAC7C,aAAa,EAAE,OAAO,OAAO,KAAK,QAAQ,IAAI,CAAC,OAAO,CAAC,aAAa,CAAC,CAAC,CAAC,IAAI,uBAAuB,CAAC,IAAI,EAAE,MAAM,EAAE,SAAS,EAAE,MAAM,EAAE,YAAY,CAAC,CAAC,CAAC,CAAC,SAAS;YAC7J,GAAG,YAAY;SAClB,CAAC,CAAC;QArBI,cAAS,GAAT,SAAS,CAAS;QAClB,WAAM,GAAN,MAAM,CAAQ;QAsBrB,IAAI,CAAC,iBAAiB,CAAC,GAAG,CAAC,GAAG,EAAE;YAC5B,IAAI,CAAC,cAAc,CAAC,YAAY,GAAG,IAAI,CAAC,KAAK,CAAC;YAC9C,IAAI,CAAC,cAAc,CAAC,aAAa,GAAG,IAAI,CAAC,MAAM,CAAC;QACpD,CAAC,CAAC,CAAC;IACP,CAAC;IAEkB,cAAc,CAAC,SAAkB,EAAE,IAAoB;QACtE,IAAI,SAAS,EAAE,CAAC;YACZ,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;YACzB,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,6CAA6C,CAAC,CAAC,CAAC;QACrE,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,yCAAyC,CAAC,CAAC,CAAC;QACjE,CAAC;QAED,KAAK,CAAC,cAAc,CAAC,SAAS,EAAE,IAAI,CAAC,CAAC;IAC1C,CAAC;CACJ;AAQD;;;;;;;GAOG;AACH,MAAM,OAAO,cAAe,SAAQ,WAAW;IAM3C;;;OAGG;IACI,MAAM,KAAK,YAAY;QAC1B,OAAO,kBAAkB,CAAC,YAAY,CAAC;IAC3C,CAAC;IAEM,MAAM,KAAK,YAAY,CAAC,KAAa;QACxC,kBAAkB,CAAC,YAAY,GAAG,KAAK,CAAC;IAC5C,CAAC;IAED;;OAEG;IAEH,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,gBAAgB,CAAC,SAAS,CAAC;IAC3C,CAAC;IAED,IAAW,SAAS,CAAC,KAAc;QAC/B,IAAI,CAAC,gBAAgB,CAAC,SAAS,GAAG,KAAK,CAAC;IAC5C,CAAC;IAED;;OAEG;IAEH,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,gBAAgB,CAAC,SAAS,CAAC;IAC3C,CAAC;IAED,IAAW,SAAS,CAAC,KAAc;QAC/B,IAAI,CAAC,gBAAgB,CAAC,SAAS,GAAG,KAAK,CAAC;IAC5C,CAAC;IAED;;OAEG;IACH,IAAW,kBAAkB,CAAC,KAAa;QACvC,IAAI,CAAC,gBAAgB,CAAC,kBAAkB,GAAG,KAAK,CAAC;IACrD,CAAC;IAED;;OAEG;IACH,IAAW,gBAAgB,CAAC,KAAa;QACrC,IAAI,CAAC,gBAAgB,CAAC,gBAAgB,GAAG,KAAK,CAAC;IACnD,CAAC;IAED;;OAEG;IAEH,IAAW,kBAAkB;QACzB,OAAO,IAAI,CAAC,gBAAgB,CAAC,kBAAkB,CAAC;IACpD,CAAC;IAED;;OAEG;IAEH,IAAW,gBAAgB;QACvB,OAAO,IAAI,CAAC,gBAAgB,CAAC,gBAAgB,CAAC;IAClD,CAAC;IAqBD;;;;;OAKG;IACH,YAAY,IAAY,EAAE,KAAa,EAAE,OAAyC;QAC9E,KAAK,CAAC,IAAI,EAAE,KAAK,EAAE,OAAO,KAAK,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,SAAS,CAAC,CAAC,CAAC,KAAK,EAAE,IAAI,kBAAkB,CAAC,IAAI,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC,CAAC;QA1B1H;;WAEG;QACI,2BAAsB,GAAG,IAAI,UAAU,EAAkB,CAAC;QAEjE;;WAEG;QACI,0BAAqB,GAAG,IAAI,UAAU,EAAkB,CAAC;QAoB5D,kBAAkB;QAClB,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,eAAe,EAAE,CAAC;YAChC,MAAM,CAAC,IAAI,CAAC,6IAA6I,CAAC,CAAC;QAC/J,CAAC;QAED,gBAAgB;QAChB,IAAI,CAAC,QAAQ,GAAG;YACZ,gBAAgB,EAAE,GAAG;YACrB,oBAAoB,EAAE,GAAG;YACzB,oBAAoB,EAAE,CAAC;YACvB,kBAAkB,EAAE,GAAG;YACvB,gBAAgB,EAAE,GAAG;YACrB,iBAAiB,EAAE,SAAS,CAAC,aAAa;YAC1C,MAAM,EAAE,IAAI;YACZ,gBAAgB,EAAE,CAAC,CAAC;YACpB,eAAe,EAAE,SAAS,CAAC,yBAAyB;YACpD,SAAS,EAAE,KAAK;YAChB,QAAQ,EAAE,KAAK;YACf,GAAG,OAAO;SACb,CAAC;QAEF,uBAAuB;QACvB,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QAE1B,qDAAqD;QACrD,IAAI,CAAC,aAAa,GAAG,KAAK,CAAC;IAC/B,CAAC;IAED;;;OAGG;IACI,aAAa;QAChB,OAAO,cAAc,CAAC,UAAU,CAAC;IACrC,CAAC;IAEkB,iBAAiB;QAChC,OAAO,CAAC,CAAC,CAAC,iFAAiF;IAC/F,CAAC;IAED;;;;OAIG;IACO,kBAAkB;QACxB,OAAO,IAAI,CAAC,gBAAgB,CAAC,kBAAkB,EAAE,CAAC;IACtD,CAAC;IAED;;OAEG;IACO,8BAA8B;QACpC,IAAI,gBAAgB,GAAG,IAAI,CAAC,uBAAuB,CAAC,KAAK,GAAG,IAAI,CAAC,QAAQ,CAAC,oBAAoB,CAAC;QAC/F,IAAI,iBAAiB,GAAG,IAAI,CAAC,uBAAuB,CAAC,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,oBAAoB,CAAC;QACjG,gBAAgB,GAAG,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,CAAC,CAAC,gBAAgB,CAAC,gBAAgB,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,gBAAgB,CAAC;QACvH,iBAAiB,GAAG,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,CAAC,CAAC,gBAAgB,CAAC,iBAAiB,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,iBAAiB,CAAC;QAE1H,IAAI,WAAW,GAAG,CAAC,CAAC;QACpB,IAAI,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE,CAAC,sBAAsB,EAAE,CAAC;YAChD,WAAW,GAAG,SAAS,CAAC,sBAAsB,CAAC;QACnD,CAAC;aAAM,CAAC;YACJ,WAAW,GAAG,SAAS,CAAC,yBAAyB,CAAC;QACtD,CAAC;QAED,IAAI,CAAC,YAAY,GAAG,IAAI,mBAAmB,CACvC,uBAAuB,EACvB;YACI,KAAK,EAAE,gBAAgB;YACvB,MAAM,EAAE,iBAAiB;SAC5B,EACD,IAAI,CAAC,MAAM,EACX,KAAK,EACL,IAAI,EACJ,WAAW,CACd,CAAC;QACF,IAAI,CAAC,YAAY,CAAC,KAAK,GAAG,OAAO,CAAC,iBAAiB,CAAC;QACpD,IAAI,CAAC,YAAY,CAAC,KAAK,GAAG,OAAO,CAAC,iBAAiB,CAAC;QACpD,IAAI,CAAC,YAAY,CAAC,yBAAyB,GAAG,EAAE,CAAC;QACjD,IAAI,CAAC,YAAY,CAAC,kBAAkB,CAAC,OAAO,CAAC,sBAAsB,CAAC,CAAC;QACrE,IAAI,CAAC,YAAY,CAAC,eAAe,GAAG,KAAK,CAAC;QAC1C,IAAI,CAAC,YAAY,CAAC,oBAAoB,GAAG,IAAI,CAAC;QAE9C,IAAI,CAAC,SAAS,GAAG,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QAErC,IAAI,CAAC,gBAAgB,CAAC,sBAAsB,GAAG,CAAC,MAAc,EAAE,EAAE;YAC9D,MAAM,CAAC,UAAU,CAAC,gBAAgB,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;QAC3D,CAAC,CAAC;QAEF,IAAI,CAAC,gBAAgB,CAAC,8BAA8B,EAAE,CAAC;QAEvD,IAAI,IAAI,CAAC,QAAQ,CAAC,iBAAiB,KAAK,SAAS,CAAC,aAAa,EAAE,CAAC;YAC9D,IAAI,CAAC,sBAAsB,GAAG,IAAI,eAAe,CAAC,mBAAmB,EAAE;gBACnE,IAAI,EAAE,IAAI,CAAC,QAAQ,CAAC,oBAAoB;gBACxC,YAAY,EAAE,OAAO,CAAC,qBAAqB;gBAC3C,MAAM,EAAE,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE;gBAC/B,aAAa,EAAE,IAAI,CAAC,gBAAgB,CAAC,cAAc,CAAC,CAAC,CAAwB;aAChF,CAAC,CAAC;YACH,IAAI,CAAC,sBAAsB,CAAC,6BAA6B,GAAG,IAAI,CAAC;YACjE,IAAI,CAAC,sBAAsB,CAAC,iBAAiB,CAAC,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE;gBACzD,MAAM,CAAC,UAAU,CAAC,gBAAgB,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;YAC3D,CAAC,CAAC,CAAC;YAEH,IAAI,CAAC,0BAA0B,GAAG,IAAI,mBAAmB,CAAC,mBAAmB,EAAE,IAAI,OAAO,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,IAAI,CAAC,QAAQ,CAAC,kBAAkB,EAAE;gBAClI,YAAY,EAAE,OAAO,CAAC,qBAAqB;gBAC3C,MAAM,EAAE,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE;gBAC/B,aAAa,EAAE,IAAI,CAAC,gBAAgB,CAAC,cAAc,CAAC,CAAC,CAA4B;aACpF,CAAC,CAAC;YACH,IAAI,CAAC,0BAA0B,CAAC,iBAAiB,CAAC,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE;gBAC7D,MAAM,CAAC,SAAS,CAAC,YAAY,EAAE,gBAAgB,EAAE,iBAAiB,CAAC,CAAC;YACxE,CAAC,CAAC,CAAC;YAEH,IAAI,CAAC,wBAAwB,GAAG,IAAI,mBAAmB,CAAC,mBAAmB,EAAE,IAAI,OAAO,CAAC,CAAC,EAAE,GAAG,CAAC,EAAE,IAAI,CAAC,QAAQ,CAAC,gBAAgB,EAAE;gBAC9H,YAAY,EAAE,OAAO,CAAC,qBAAqB;gBAC3C,MAAM,EAAE,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE;gBAC/B,aAAa,EAAE,IAAI,CAAC,gBAAgB,CAAC,cAAc,CAAC,CAAC,CAA4B;aACpF,CAAC,CAAC;YACH,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE;gBAC3D,MAAM,CAAC,SAAS,CAAC,YAAY,EAAE,gBAAgB,EAAE,iBAAiB,CAAC,CAAC;YACxE,CAAC,CAAC,CAAC;YAEH,IAAI,CAAC,cAAc,GAAG,CAAC,IAAI,CAAC,sBAAsB,EAAE,IAAI,CAAC,0BAA0B,EAAE,IAAI,CAAC,wBAAwB,CAAC,CAAC;QACxH,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,0BAA0B,GAAG,IAAI,eAAe,CAAC,mBAAmB,EAAE,IAAI,OAAO,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,IAAI,CAAC,QAAQ,CAAC,kBAAkB,GAAG,CAAC,EAAE;gBAClI,IAAI,EAAE;oBACF,KAAK,EAAE,gBAAgB;oBACvB,MAAM,EAAE,iBAAiB;iBAC5B;gBACD,YAAY,EAAE,OAAO,CAAC,qBAAqB;gBAC3C,MAAM,EAAE,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE;gBAC/B,WAAW;gBACX,aAAa,EAAE,IAAI,CAAC,gBAAgB,CAAC,cAAc,CAAC,CAAC,CAAwB;aAChF,CAAC,CAAC;YACH,IAAI,CAAC,0BAA0B,CAAC,KAAK,GAAG,gBAAgB,CAAC;YACzD,IAAI,CAAC,0BAA0B,CAAC,MAAM,GAAG,iBAAiB,CAAC;YAC3D,IAAI,CAAC,0BAA0B,CAAC,6BAA6B,GAAG,IAAI,CAAC;YACrE,IAAI,CAAC,0BAA0B,CAAC,iBAAiB,CAAC,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE;gBAC7D,MAAM,CAAC,UAAU,CAAC,gBAAgB,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;YAC3D,CAAC,CAAC,CAAC;YAEH,IAAI,CAAC,wBAAwB,GAAG,IAAI,eAAe,CAAC,mBAAmB,EAAE,IAAI,OAAO,CAAC,CAAC,EAAE,GAAG,CAAC,EAAE,IAAI,CAAC,QAAQ,CAAC,gBAAgB,GAAG,CAAC,EAAE;gBAC9H,IAAI,EAAE;oBACF,KAAK,EAAE,gBAAgB;oBACvB,MAAM,EAAE,iBAAiB;iBAC5B;gBACD,YAAY,EAAE,OAAO,CAAC,qBAAqB;gBAC3C,MAAM,EAAE,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE;gBAC/B,WAAW;aACd,CAAC,CAAC;YAEH,IAAI,CAAC,cAAc,GAAG,CAAC,IAAI,CAAC,0BAA0B,EAAE,IAAI,CAAC,wBAAwB,CAAC,CAAC;QAC3F,CAAC;QAED,IAAI,CAAC,YAAY,CAAC,uBAAuB,CAAC,GAAG,CAAC,GAAG,EAAE;YAC/C,IAAI,CAAC,sBAAsB,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;YAElD,MAAM,eAAe,GAAG,IAAI,CAAC,YAAY,CAAC,YAAY,CAAC;YACvD,IAAI,eAAe,EAAE,CAAC;gBAClB,IAAI,CAAC,MAAM,CAAC,kBAAkB,CAAC,YAAY,CAAC,IAAI,CAAC,cAAc,EAAE,eAAe,EAAE,IAAI,CAAC,CAAC;gBACxF,IAAI,CAAC,OAAO,CAAC,iBAAiB,CAAC,eAAe,EAAE,IAAI,CAAC,CAAC;YAC1D,CAAC;YAED,IAAI,CAAC,qBAAqB,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;QACrD,CAAC,CAAC,CAAC;QAEH,qBAAqB;QACrB,IAAI,CAAC,cAAc,CAAC,GAAG,CAAC,CAAC,EAAE,EAAE,EAAE;YAC3B,EAAE,CAAC,SAAS,GAAG,KAAK,CAAC;QACzB,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;OAEG;IACI,WAAW;QACd,OAAO,IAAI,CAAC,gBAAgB,CAAC,WAAW,EAAE,CAAC;IAC/C,CAAC;IAED;;;;;OAKG;IACI,OAAO,CAAC,OAAgB,EAAE,YAAqB;QAClD,OAAO,IAAI,CAAC,gBAAgB,CAAC,OAAO,CAAC,OAAO,EAAE,YAAY,CAAC,CAAC;IAChE,CAAC;IAED;;;;OAIG;IACO,eAAe,CAAC,MAAc,EAAE,WAAmB;QACzD,IAAI,CAAC,gBAAgB,CAAC,gBAAgB,CAAC,MAAM,EAAE,WAAW,CAAC,CAAC;IAChE,CAAC;IAED;;OAEG;IACa,YAAY;QACxB,OAAO,IAAI,CAAC,gBAAgB,CAAC,YAAY,EAAE,CAAC;IAChD,CAAC;IAED;;;;OAIG;IACgB,iBAAiB,CAAC,IAAU;QAC3C,OAAO,IAAI,CAAC,gBAAgB,CAAC,iBAAiB,CAAC,IAAI,CAAC,CAAC;IACzD,CAAC;IAED;;;;;OAKG;IACgB,cAAc,CAAC,IAAkB,EAAE,QAAkB;QACpE,OAAO,IAAI,CAAC,gBAAgB,CAAC,cAAc,CAAC,IAAI,EAAE,QAAQ,CAAC,CAAC;IAChE,CAAC;IAED;;;OAGG;IACgB,uBAAuB,CAAC,OAAiB;QACxD,IAAI,CAAC,gBAAgB,CAAC,uBAAuB,CAAC,OAAO,CAAC,CAAC;IAC3D,CAAC;IAED;;;;;OAKG;IACO,2BAA2B,CAAC,IAAU,EAAE,OAAgB,EAAE,QAAkB;QAClF,IAAI,CAAC,gBAAgB,CAAC,2BAA2B,CAAC,IAAI,EAAE,OAAO,EAAE,QAAQ,CAAC,CAAC;IAC/E,CAAC;IAED;;;OAGG;IACI,eAAe,CAAC,IAAU;QAC7B,IAAI,CAAC,gBAAgB,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;IAChD,CAAC;IAED;;;OAGG;IACI,kBAAkB,CAAC,IAAU;QAChC,IAAI,CAAC,gBAAgB,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC;IACnD,CAAC;IAED;;;;OAIG;IACa,OAAO,CAAC,IAAkB;QACtC,OAAO,IAAI,CAAC,gBAAgB,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;IAC/C,CAAC;IAED;;;;;OAKG;IACI,OAAO,CAAC,IAAU,EAAE,KAAa,EAAE,gBAAgB,GAAG,KAAK;QAC9D,IAAI,CAAC,gBAAgB,CAAC,OAAO,CAAC,IAAI,EAAE,KAAK,EAAE,gBAAgB,CAAC,CAAC;IACjE,CAAC;IAED;;;OAGG;IACI,UAAU,CAAC,IAAU;QACxB,IAAI,CAAC,gBAAgB,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;IAC3C,CAAC;IAED;;OAEG;IACI,eAAe;QAClB,IAAI,CAAC,gBAAgB,CAAC,eAAe,EAAE,CAAC;IAC5C,CAAC;IAED;;;;;OAKG;IACI,YAAY,CAAC,IAAU;QAC1B,IAAI,CAAC,gBAAgB,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;IAC7C,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,gBAAgB,CAAC;IAC5B,CAAC;IAED;;;OAGG;IACI,SAAS;QACZ,MAAM,mBAAmB,GAAG,mBAAmB,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;QAChE,mBAAmB,CAAC,UAAU,GAAG,wBAAwB,CAAC;QAE1D,qBAAqB;QACrB,mBAAmB,CAAC,MAAM,GAAG,EAAE,CAAC;QAEhC,MAAM,MAAM,GAAG,IAAI,CAAC,gBAAgB,CAAC,OAAO,CAAC;QAC7C,IAAI,MAAM,EAAE,CAAC;YACT,KAAK,MAAM,CAAC,IAAI,MAAM,EAAE,CAAC;gBACrB,MAAM,IAAI,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC;gBAEvB,IAAI,IAAI,EAAE,CAAC;oBACP,mBAAmB,CAAC,MAAM,CAAC,IAAI,CAAC;wBAC5B,gBAAgB,EAAE,IAAI,CAAC,gBAAgB;wBACvC,KAAK,EAAE,IAAI,CAAC,KAAK,CAAC,OAAO,EAAE;wBAC3B,MAAM,EAAE,IAAI,CAAC,IAAI,CAAC,EAAE;qBACvB,CAAC,CAAC;gBACP,CAAC;YACL,CAAC;QACL,CAAC;QAED,kBAAkB;QAClB,mBAAmB,CAAC,cAAc,GAAG,EAAE,CAAC;QAExC,MAAM,cAAc,GAAG,IAAI,CAAC,gBAAgB,CAAC,eAAe,CAAC;QAC7D,IAAI,cAAc,EAAE,CAAC;YACjB,KAAK,MAAM,CAAC,IAAI,cAAc,EAAE,CAAC;gBAC7B,MAAM,YAAY,GAAG,cAAc,CAAC,CAAC,CAAC,CAAC;gBAEvC,IAAI,YAAY,EAAE,CAAC;oBACf,mBAAmB,CAAC,cAAc,CAAC,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;gBAClE,CAAC;YACL,CAAC;QACL,CAAC;QAED,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAED;;;;;;OAMG;IACI,MAAM,CAAU,KAAK,CAAC,qBAA0B,EAAE,KAAY,EAAE,OAAe;QAClF,MAAM,EAAE,GAAG,mBAAmB,CAAC,KAAK,CAAC,GAAG,EAAE,CAAC,IAAI,cAAc,CAAC,qBAAqB,CAAC,IAAI,EAAE,KAAK,EAAE,qBAAqB,CAAC,OAAO,CAAC,EAAE,qBAAqB,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;QACxK,IAAI,KAAK,CAAC;QAEV,kBAAkB;QAClB,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,qBAAqB,CAAC,cAAc,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE,CAAC;YAC3E,MAAM,IAAI,GAAG,KAAK,CAAC,WAAW,CAAC,qBAAqB,CAAC,cAAc,CAAC,KAAK,CAAC,CAAC,CAAC;YAC5E,IAAI,IAAI,EAAE,CAAC;gBACP,EAAE,CAAC,eAAe,CAAO,IAAI,CAAC,CAAC;YACnC,CAAC;QACL,CAAC;QAED,kBAAkB;QAClB,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,qBAAqB,CAAC,MAAM,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE,CAAC;YACnE,MAAM,eAAe,GAAG,qBAAqB,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;YAC5D,MAAM,IAAI,GAAG,KAAK,CAAC,WAAW,CAAC,eAAe,CAAC,MAAM,CAAC,CAAC;YAEvD,IAAI,IAAI,EAAE,CAAC;gBACP,EAAE,CAAC,OAAO,CAAO,IAAI,EAAE,MAAM,CAAC,SAAS,CAAC,eAAe,CAAC,KAAK,CAAC,EAAE,eAAe,CAAC,gBAAgB,CAAC,CAAC;YACtG,CAAC;QACL,CAAC;QAED,OAAO,EAAE,CAAC;IACd,CAAC;;AAjeD;;GAEG;AACoB,yBAAU,GAAG,gBAAgB,AAAnB,CAAoB;AAkBrD;IADC,SAAS,EAAE;+CAGX;AAUD;IADC,SAAS,EAAE;+CAGX;AAwBD;IADC,SAAS,EAAE;wDAGX;AAMD;IADC,SAAS,EAAE;sDAGX;AAaO;IADP,SAAS,CAAC,SAAS,CAAC;gDAC8B;AAkZvD,aAAa,CAAC,wBAAwB,EAAE,cAAc,CAAC,CAAC","sourcesContent":["/* eslint-disable @typescript-eslint/no-unused-vars */\r\nimport { serialize } from \"../Misc/decorators\";\r\nimport { Observable } from \"../Misc/observable\";\r\nimport type { Nullable } from \"../types\";\r\nimport type { Camera } from \"../Cameras/camera\";\r\nimport { Scene } from \"../scene\";\r\nimport { Vector2 } from \"../Maths/math.vector\";\r\nimport type { AbstractEngine } from \"../Engines/abstractEngine\";\r\nimport type { SubMesh } from \"../Meshes/subMesh\";\r\nimport type { AbstractMesh } from \"../Meshes/abstractMesh\";\r\nimport type { Mesh } from \"../Meshes/mesh\";\r\nimport type { Effect } from \"../Materials/effect\";\r\nimport type { Material } from \"../Materials/material\";\r\nimport { Texture } from \"../Materials/Textures/texture\";\r\nimport { RenderTargetTexture } from \"../Materials/Textures/renderTargetTexture\";\r\nimport type { PostProcessOptions } from \"../PostProcesses/postProcess\";\r\nimport { PostProcess } from \"../PostProcesses/postProcess\";\r\nimport { PassPostProcess } from \"../PostProcesses/passPostProcess\";\r\nimport { BlurPostProcess } from \"../PostProcesses/blurPostProcess\";\r\nimport { EffectLayer } from \"./effectLayer\";\r\nimport { Constants } from \"../Engines/constants\";\r\nimport { Logger } from \"../Misc/logger\";\r\nimport { RegisterClass } from \"../Misc/typeStore\";\r\nimport type { Color4 } from \"../Maths/math.color\";\r\nimport { Color3 } from \"../Maths/math.color\";\r\n\r\nimport type { ThinPassPostProcess } from \"core/PostProcesses/thinPassPostProcess\";\r\nimport type { ThinBlurPostProcess } from \"core/PostProcesses/thinBlurPostProcess\";\r\nimport type { IThinHighlightLayerOptions } from \"./thinHighlightLayer\";\r\nimport { SerializationHelper } from \"../Misc/decorators.serialization\";\r\nimport { GetExponentOfTwo } from \"../Misc/tools.functions\";\r\nimport { ThinHighlightLayer } from \"./thinHighlightLayer\";\r\nimport { ThinGlowBlurPostProcess } from \"./thinEffectLayer\";\r\n\r\ndeclare module \"../scene\" {\r\n export interface Scene {\r\n /**\r\n * Return a the first highlight layer of the scene with a given name.\r\n * @param name The name of the highlight layer to look for.\r\n * @returns The highlight layer if found otherwise null.\r\n */\r\n getHighlightLayerByName(name: string): Nullable<HighlightLayer>;\r\n }\r\n}\r\n\r\nScene.prototype.getHighlightLayerByName = function (name: string): Nullable<HighlightLayer> {\r\n for (let index = 0; index < this.effectLayers?.length; index++) {\r\n if (this.effectLayers[index].name === name && this.effectLayers[index].getEffectName() === HighlightLayer.EffectName) {\r\n return (<any>this.effectLayers[index]) as HighlightLayer;\r\n }\r\n }\r\n\r\n return null;\r\n};\r\n\r\ninterface IBlurPostProcess extends PostProcess {\r\n kernel: number;\r\n}\r\n\r\n/**\r\n * Special Glow Blur post process only blurring the alpha channel\r\n * It enforces keeping the most luminous color in the color channel.\r\n */\r\nclass GlowBlurPostProcess extends PostProcess {\r\n protected override _effectWrapper: ThinGlowBlurPostProcess;\r\n\r\n constructor(\r\n name: string,\r\n public direction: Vector2,\r\n public kernel: number,\r\n options: number | PostProcessOptions,\r\n camera: Nullable<Camera> = null,\r\n samplingMode: number = Texture.BILINEAR_SAMPLINGMODE,\r\n engine?: AbstractEngine,\r\n reusable?: boolean\r\n ) {\r\n const localOptions = {\r\n uniforms: ThinGlowBlurPostProcess.Uniforms,\r\n size: typeof options === \"number\" ? options : undefined,\r\n camera,\r\n samplingMode,\r\n engine,\r\n reusable,\r\n ...(options as PostProcessOptions),\r\n };\r\n\r\n super(name, ThinGlowBlurPostProcess.FragmentUrl, {\r\n effectWrapper: typeof options === \"number\" || !options.effectWrapper ? new ThinGlowBlurPostProcess(name, engine, direction, kernel, localOptions) : undefined,\r\n ...localOptions,\r\n });\r\n\r\n this.onApplyObservable.add(() => {\r\n this._effectWrapper.textureWidth = this.width;\r\n this._effectWrapper.textureHeight = this.height;\r\n });\r\n }\r\n\r\n protected override _gatherImports(useWebGPU: boolean, list: Promise<any>[]) {\r\n if (useWebGPU) {\r\n this._webGPUReady = true;\r\n list.push(import(\"../ShadersWGSL/glowBlurPostProcess.fragment\"));\r\n } else {\r\n list.push(import(\"../Shaders/glowBlurPostProcess.fragment\"));\r\n }\r\n\r\n super._gatherImports(useWebGPU, list);\r\n }\r\n}\r\n\r\n/**\r\n * Highlight layer options. This helps customizing the behaviour\r\n * of the highlight layer.\r\n */\r\nexport interface IHighlightLayerOptions extends IThinHighlightLayerOptions {}\r\n\r\n/**\r\n * The highlight layer Helps adding a glow effect around a mesh.\r\n *\r\n * Once instantiated in a scene, simply use the addMesh or removeMesh method to add or remove\r\n * glowy meshes to your scene.\r\n *\r\n * !!! THIS REQUIRES AN ACTIVE STENCIL BUFFER ON THE CANVAS !!!\r\n */\r\nexport class HighlightLayer extends EffectLayer {\r\n /**\r\n * Effect Name of the highlight layer.\r\n */\r\n public static readonly EffectName = \"HighlightLayer\";\r\n\r\n /**\r\n * The neutral color used during the preparation of the glow effect.\r\n * This is black by default as the blend operation is a blend operation.\r\n */\r\n public static get NeutralColor() {\r\n return ThinHighlightLayer.NeutralColor;\r\n }\r\n\r\n public static set NeutralColor(value: Color4) {\r\n ThinHighlightLayer.NeutralColor = value;\r\n }\r\n\r\n /**\r\n * Specifies whether or not the inner glow is ACTIVE in the layer.\r\n */\r\n @serialize()\r\n public get innerGlow() {\r\n return this._thinEffectLayer.innerGlow;\r\n }\r\n\r\n public set innerGlow(value: boolean) {\r\n this._thinEffectLayer.innerGlow = value;\r\n }\r\n\r\n /**\r\n * Specifies whether or not the outer glow is ACTIVE in the layer.\r\n */\r\n @serialize()\r\n public get outerGlow() {\r\n return this._thinEffectLayer.outerGlow;\r\n }\r\n\r\n public set outerGlow(value: boolean) {\r\n this._thinEffectLayer.outerGlow = value;\r\n }\r\n\r\n /**\r\n * Specifies the horizontal size of the blur.\r\n */\r\n public set blurHorizontalSize(value: number) {\r\n this._thinEffectLayer.blurHorizontalSize = value;\r\n }\r\n\r\n /**\r\n * Specifies the vertical size of the blur.\r\n */\r\n public set blurVerticalSize(value: number) {\r\n this._thinEffectLayer.blurVerticalSize = value;\r\n }\r\n\r\n /**\r\n * Gets the horizontal size of the blur.\r\n */\r\n @serialize()\r\n public get blurHorizontalSize(): number {\r\n return this._thinEffectLayer.blurHorizontalSize;\r\n }\r\n\r\n /**\r\n * Gets the vertical size of the blur.\r\n */\r\n @serialize()\r\n public get blurVerticalSize(): number {\r\n return this._thinEffectLayer.blurVerticalSize;\r\n }\r\n\r\n /**\r\n * An event triggered when the highlight layer is being blurred.\r\n */\r\n public onBeforeBlurObservable = new Observable<HighlightLayer>();\r\n\r\n /**\r\n * An event triggered when the highlight layer has been blurred.\r\n */\r\n public onAfterBlurObservable = new Observable<HighlightLayer>();\r\n\r\n @serialize(\"options\")\r\n private _options: Required<IHighlightLayerOptions>;\r\n\r\n protected override readonly _thinEffectLayer: ThinHighlightLayer;\r\n private _downSamplePostprocess: PassPostProcess;\r\n private _horizontalBlurPostprocess: IBlurPostProcess;\r\n private _verticalBlurPostprocess: IBlurPostProcess;\r\n private _blurTexture: RenderTargetTexture;\r\n\r\n /**\r\n * Instantiates a new highlight Layer and references it to the scene..\r\n * @param name The name of the layer\r\n * @param scene The scene to use the layer in\r\n * @param options Sets of none mandatory options to use with the layer (see IHighlightLayerOptions for more information)\r\n */\r\n constructor(name: string, scene?: Scene, options?: Partial<IHighlightLayerOptions>) {\r\n super(name, scene, options !== undefined ? !!options.forceGLSL : false, new ThinHighlightLayer(name, scene, options));\r\n\r\n // Warn on stencil\r\n if (!this._engine.isStencilEnable) {\r\n Logger.Warn(\"Rendering the Highlight Layer requires the stencil to be active on the canvas. var engine = new Engine(canvas, antialias, { stencil: true }\");\r\n }\r\n\r\n // Adapt options\r\n this._options = {\r\n mainTextureRatio: 0.5,\r\n blurTextureSizeRatio: 0.5,\r\n mainTextureFixedSize: 0,\r\n blurHorizontalSize: 1.0,\r\n blurVerticalSize: 1.0,\r\n alphaBlendingMode: Constants.ALPHA_COMBINE,\r\n camera: null,\r\n renderingGroupId: -1,\r\n mainTextureType: Constants.TEXTURETYPE_UNSIGNED_BYTE,\r\n forceGLSL: false,\r\n isStroke: false,\r\n ...options,\r\n };\r\n\r\n // Initialize the layer\r\n this._init(this._options);\r\n\r\n // Do not render as long as no meshes have been added\r\n this._shouldRender = false;\r\n }\r\n\r\n /**\r\n * Get the effect name of the layer.\r\n * @returns The effect name\r\n */\r\n public getEffectName(): string {\r\n return HighlightLayer.EffectName;\r\n }\r\n\r\n protected override _numInternalDraws(): number {\r\n return 2; // we need two rendering, one for the inner glow and the other for the outer glow\r\n }\r\n\r\n /**\r\n * Create the merge effect. This is the shader use to blit the information back\r\n * to the main canvas at the end of the scene rendering.\r\n * @returns The effect created\r\n */\r\n protected _createMergeEffect(): Effect {\r\n return this._thinEffectLayer._createMergeEffect();\r\n }\r\n\r\n /**\r\n * Creates the render target textures and post processes used in the highlight layer.\r\n */\r\n protected _createTextureAndPostProcesses(): void {\r\n let blurTextureWidth = this._mainTextureDesiredSize.width * this._options.blurTextureSizeRatio;\r\n let blurTextureHeight = this._mainTextureDesiredSize.height * this._options.blurTextureSizeRatio;\r\n blurTextureWidth = this._engine.needPOTTextures ? GetExponentOfTwo(blurTextureWidth, this._maxSize) : blurTextureWidth;\r\n blurTextureHeight = this._engine.needPOTTextures ? GetExponentOfTwo(blurTextureHeight, this._maxSize) : blurTextureHeight;\r\n\r\n let textureType = 0;\r\n if (this._engine.getCaps().textureHalfFloatRender) {\r\n textureType = Constants.TEXTURETYPE_HALF_FLOAT;\r\n } else {\r\n textureType = Constants.TEXTURETYPE_UNSIGNED_BYTE;\r\n }\r\n\r\n this._blurTexture = new RenderTargetTexture(\r\n \"HighlightLayerBlurRTT\",\r\n {\r\n width: blurTextureWidth,\r\n height: blurTextureHeight,\r\n },\r\n this._scene,\r\n false,\r\n true,\r\n textureType\r\n );\r\n this._blurTexture.wrapU = Texture.CLAMP_ADDRESSMODE;\r\n this._blurTexture.wrapV = Texture.CLAMP_ADDRESSMODE;\r\n this._blurTexture.anisotropicFilteringLevel = 16;\r\n this._blurTexture.updateSamplingMode(Texture.TRILINEAR_SAMPLINGMODE);\r\n this._blurTexture.renderParticles = false;\r\n this._blurTexture.ignoreCameraViewport = true;\r\n\r\n this._textures = [this._blurTexture];\r\n\r\n this._thinEffectLayer.bindTexturesForCompose = (effect: Effect) => {\r\n effect.setTexture(\"textureSampler\", this._blurTexture);\r\n };\r\n\r\n this._thinEffectLayer._createTextureAndPostProcesses();\r\n\r\n if (this._options.alphaBlendingMode === Constants.ALPHA_COMBINE) {\r\n this._downSamplePostprocess = new PassPostProcess(\"HighlightLayerPPP\", {\r\n size: this._options.blurTextureSizeRatio,\r\n samplingMode: Texture.BILINEAR_SAMPLINGMODE,\r\n engine: this._scene.getEngine(),\r\n effectWrapper: this._thinEffectLayer._postProcesses[0] as ThinPassPostProcess,\r\n });\r\n this._downSamplePostprocess.externalTextureSamplerBinding = true;\r\n this._downSamplePostprocess.onApplyObservable.add((effect) => {\r\n effect.setTexture(\"textureSampler\", this._mainTexture);\r\n });\r\n\r\n this._horizontalBlurPostprocess = new GlowBlurPostProcess(\"HighlightLayerHBP\", new Vector2(1.0, 0), this._options.blurHorizontalSize, {\r\n samplingMode: Texture.BILINEAR_SAMPLINGMODE,\r\n engine: this._scene.getEngine(),\r\n effectWrapper: this._thinEffectLayer._postProcesses[1] as ThinGlowBlurPostProcess,\r\n });\r\n this._horizontalBlurPostprocess.onApplyObservable.add((effect) => {\r\n effect.setFloat2(\"screenSize\", blurTextureWidth, blurTextureHeight);\r\n });\r\n\r\n this._verticalBlurPostprocess = new GlowBlurPostProcess(\"HighlightLayerVBP\", new Vector2(0, 1.0), this._options.blurVerticalSize, {\r\n samplingMode: Texture.BILINEAR_SAMPLINGMODE,\r\n engine: this._scene.getEngine(),\r\n effectWrapper: this._thinEffectLayer._postProcesses[2] as ThinGlowBlurPostProcess,\r\n });\r\n this._verticalBlurPostprocess.onApplyObservable.add((effect) => {\r\n effect.setFloat2(\"screenSize\", blurTextureWidth, blurTextureHeight);\r\n });\r\n\r\n this._postProcesses = [this._downSamplePostprocess, this._horizontalBlurPostprocess, this._verticalBlurPostprocess];\r\n } else {\r\n this._horizontalBlurPostprocess = new BlurPostProcess(\"HighlightLayerHBP\", new Vector2(1.0, 0), this._options.blurHorizontalSize / 2, {\r\n size: {\r\n width: blurTextureWidth,\r\n height: blurTextureHeight,\r\n },\r\n samplingMode: Texture.BILINEAR_SAMPLINGMODE,\r\n engine: this._scene.getEngine(),\r\n textureType,\r\n effectWrapper: this._thinEffectLayer._postProcesses[0] as ThinBlurPostProcess,\r\n });\r\n this._horizontalBlurPostprocess.width = blurTextureWidth;\r\n this._horizontalBlurPostprocess.height = blurTextureHeight;\r\n this._horizontalBlurPostprocess.externalTextureSamplerBinding = true;\r\n this._horizontalBlurPostprocess.onApplyObservable.add((effect) => {\r\n effect.setTexture(\"textureSampler\", this._mainTexture);\r\n });\r\n\r\n this._verticalBlurPostprocess = new BlurPostProcess(\"HighlightLayerVBP\", new Vector2(0, 1.0), this._options.blurVerticalSize / 2, {\r\n size: {\r\n width: blurTextureWidth,\r\n height: blurTextureHeight,\r\n },\r\n samplingMode: Texture.BILINEAR_SAMPLINGMODE,\r\n engine: this._scene.getEngine(),\r\n textureType,\r\n });\r\n\r\n this._postProcesses = [this._horizontalBlurPostprocess, this._verticalBlurPostprocess];\r\n }\r\n\r\n this._mainTexture.onAfterUnbindObservable.add(() => {\r\n this.onBeforeBlurObservable.notifyObservers(this);\r\n\r\n const internalTexture = this._blurTexture.renderTarget;\r\n if (internalTexture) {\r\n this._scene.postProcessManager.directRender(this._postProcesses, internalTexture, true);\r\n this._engine.unBindFramebuffer(internalTexture, true);\r\n }\r\n\r\n this.onAfterBlurObservable.notifyObservers(this);\r\n });\r\n\r\n // Prevent autoClear.\r\n this._postProcesses.map((pp) => {\r\n pp.autoClear = false;\r\n });\r\n }\r\n\r\n /**\r\n * @returns whether or not the layer needs stencil enabled during the mesh rendering.\r\n */\r\n public needStencil(): boolean {\r\n return this._thinEffectLayer.needStencil();\r\n }\r\n\r\n /**\r\n * Checks for the readiness of the element composing the layer.\r\n * @param subMesh the mesh to check for\r\n * @param useInstances specify whether or not to use instances to render the mesh\r\n * @returns true if ready otherwise, false\r\n */\r\n public isReady(subMesh: SubMesh, useInstances: boolean): boolean {\r\n return this._thinEffectLayer.isReady(subMesh, useInstances);\r\n }\r\n\r\n /**\r\n * Implementation specific of rendering the generating effect on the main canvas.\r\n * @param effect The effect used to render through\r\n * @param renderIndex\r\n */\r\n protected _internalRender(effect: Effect, renderIndex: number): void {\r\n this._thinEffectLayer._internalCompose(effect, renderIndex);\r\n }\r\n\r\n /**\r\n * @returns true if the layer contains information to display, otherwise false.\r\n */\r\n public override shouldRender(): boolean {\r\n return this._thinEffectLayer.shouldRender();\r\n }\r\n\r\n /**\r\n * Returns true if the mesh should render, otherwise false.\r\n * @param mesh The mesh to render\r\n * @returns true if it should render otherwise false\r\n */\r\n protected override _shouldRenderMesh(mesh: Mesh): boolean {\r\n return this._thinEffectLayer._shouldRenderMesh(mesh);\r\n }\r\n\r\n /**\r\n * Returns true if the mesh can be rendered, otherwise false.\r\n * @param mesh The mesh to render\r\n * @param material The material used on the mesh\r\n * @returns true if it can be rendered otherwise false\r\n */\r\n protected override _canRenderMesh(mesh: AbstractMesh, material: Material): boolean {\r\n return this._thinEffectLayer._canRenderMesh(mesh, material);\r\n }\r\n\r\n /**\r\n * Adds specific effects defines.\r\n * @param defines The defines to add specifics to.\r\n */\r\n protected override _addCustomEffectDefines(defines: string[]): void {\r\n this._thinEffectLayer._addCustomEffectDefines(defines);\r\n }\r\n\r\n /**\r\n * Sets the required values for both the emissive texture and and the main color.\r\n * @param mesh\r\n * @param subMesh\r\n * @param material\r\n */\r\n protected _setEmissiveTextureAndColor(mesh: Mesh, subMesh: SubMesh, material: Material): void {\r\n this._thinEffectLayer._setEmissiveTextureAndColor(mesh, subMesh, material);\r\n }\r\n\r\n /**\r\n * Add a mesh in the exclusion list to prevent it to impact or being impacted by the highlight layer.\r\n * @param mesh The mesh to exclude from the highlight layer\r\n */\r\n public addExcludedMesh(mesh: Mesh) {\r\n this._thinEffectLayer.addExcludedMesh(mesh);\r\n }\r\n\r\n /**\r\n * Remove a mesh from the exclusion list to let it impact or being impacted by the highlight layer.\r\n * @param mesh The mesh to highlight\r\n */\r\n public removeExcludedMesh(mesh: Mesh) {\r\n this._thinEffectLayer.removeExcludedMesh(mesh);\r\n }\r\n\r\n /**\r\n * Determine if a given mesh will be highlighted by the current HighlightLayer\r\n * @param mesh mesh to test\r\n * @returns true if the mesh will be highlighted by the current HighlightLayer\r\n */\r\n public override hasMesh(mesh: AbstractMesh): boolean {\r\n return this._thinEffectLayer.hasMesh(mesh);\r\n }\r\n\r\n /**\r\n * Add a mesh in the highlight layer in order to make it glow with the chosen color.\r\n * @param mesh The mesh to highlight\r\n * @param color The color of the highlight\r\n * @param glowEmissiveOnly Extract the glow from the emissive texture\r\n */\r\n public addMesh(mesh: Mesh, color: Color3, glowEmissiveOnly = false) {\r\n this._thinEffectLayer.addMesh(mesh, color, glowEmissiveOnly);\r\n }\r\n\r\n /**\r\n * Remove a mesh from the highlight layer in order to make it stop glowing.\r\n * @param mesh The mesh to highlight\r\n */\r\n public removeMesh(mesh: Mesh) {\r\n this._thinEffectLayer.removeMesh(mesh);\r\n }\r\n\r\n /**\r\n * Remove all the meshes currently referenced in the highlight layer\r\n */\r\n public removeAllMeshes(): void {\r\n this._thinEffectLayer.removeAllMeshes();\r\n }\r\n\r\n /**\r\n * Free any resources and references associated to a mesh.\r\n * Internal use\r\n * @param mesh The mesh to free.\r\n * @internal\r\n */\r\n public _disposeMesh(mesh: Mesh): void {\r\n this._thinEffectLayer._disposeMesh(mesh);\r\n }\r\n\r\n /**\r\n * Gets the class name of the effect layer\r\n * @returns the string with the class name of the effect layer\r\n */\r\n public override getClassName(): string {\r\n return \"HighlightLayer\";\r\n }\r\n\r\n /**\r\n * Serializes this Highlight layer\r\n * @returns a serialized Highlight layer object\r\n */\r\n public serialize(): any {\r\n const serializationObject = SerializationHelper.Serialize(this);\r\n serializationObject.customType = \"BABYLON.HighlightLayer\";\r\n\r\n // Highlighted meshes\r\n serializationObject.meshes = [];\r\n\r\n const meshes = this._thinEffectLayer._meshes;\r\n if (meshes) {\r\n for (const m in meshes) {\r\n const mesh = meshes[m];\r\n\r\n if (mesh) {\r\n serializationObject.meshes.push({\r\n glowEmissiveOnly: mesh.glowEmissiveOnly,\r\n color: mesh.color.asArray(),\r\n meshId: mesh.mesh.id,\r\n });\r\n }\r\n }\r\n }\r\n\r\n // Excluded meshes\r\n serializationObject.excludedMeshes = [];\r\n\r\n const excludedMeshes = this._thinEffectLayer._excludedMeshes;\r\n if (excludedMeshes) {\r\n for (const e in excludedMeshes) {\r\n const excludedMesh = excludedMeshes[e];\r\n\r\n if (excludedMesh) {\r\n serializationObject.excludedMeshes.push(excludedMesh.mesh.id);\r\n }\r\n }\r\n }\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Creates a Highlight layer from parsed Highlight layer data\r\n * @param parsedHightlightLayer defines the Highlight layer data\r\n * @param scene defines the current scene\r\n * @param rootUrl defines the root URL containing the Highlight layer information\r\n * @returns a parsed Highlight layer\r\n */\r\n public static override Parse(parsedHightlightLayer: any, scene: Scene, rootUrl: string): HighlightLayer {\r\n const hl = SerializationHelper.Parse(() => new HighlightLayer(parsedHightlightLayer.name, scene, parsedHightlightLayer.options), parsedHightlightLayer, scene, rootUrl);\r\n let index;\r\n\r\n // Excluded meshes\r\n for (index = 0; index < parsedHightlightLayer.excludedMeshes.length; index++) {\r\n const mesh = scene.getMeshById(parsedHightlightLayer.excludedMeshes[index]);\r\n if (mesh) {\r\n hl.addExcludedMesh(<Mesh>mesh);\r\n }\r\n }\r\n\r\n // Included meshes\r\n for (index = 0; index < parsedHightlightLayer.meshes.length; index++) {\r\n const highlightedMesh = parsedHightlightLayer.meshes[index];\r\n const mesh = scene.getMeshById(highlightedMesh.meshId);\r\n\r\n if (mesh) {\r\n hl.addMesh(<Mesh>mesh, Color3.FromArray(highlightedMesh.color), highlightedMesh.glowEmissiveOnly);\r\n }\r\n }\r\n\r\n return hl;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.HighlightLayer\", HighlightLayer);\r\n"]}
|
package/Layers/index.d.ts
CHANGED
|
@@ -6,6 +6,7 @@ export * from "./layer";
|
|
|
6
6
|
export * from "./layerSceneComponent";
|
|
7
7
|
export * from "./thinEffectLayer";
|
|
8
8
|
export * from "./thinGlowLayer";
|
|
9
|
+
export * from "./thinHighlightLayer";
|
|
9
10
|
export * from "../Shaders/glowMapGeneration.fragment";
|
|
10
11
|
export * from "../Shaders/glowMapGeneration.vertex";
|
|
11
12
|
export * from "../ShadersWGSL/glowMapGeneration.fragment";
|
package/Layers/index.js
CHANGED
|
@@ -6,6 +6,7 @@ export * from "./layer.js";
|
|
|
6
6
|
export * from "./layerSceneComponent.js";
|
|
7
7
|
export * from "./thinEffectLayer.js";
|
|
8
8
|
export * from "./thinGlowLayer.js";
|
|
9
|
+
export * from "./thinHighlightLayer.js";
|
|
9
10
|
// EffectLayer
|
|
10
11
|
export * from "../Shaders/glowMapGeneration.fragment.js";
|
|
11
12
|
export * from "../Shaders/glowMapGeneration.vertex.js";
|
package/Layers/index.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../dev/core/src/Layers/index.ts"],"names":[],"mappings":"AAAA,cAAc,eAAe,CAAC;AAC9B,cAAc,6BAA6B,CAAC;AAC5C,cAAc,aAAa,CAAC;AAC5B,cAAc,kBAAkB,CAAC;AACjC,cAAc,SAAS,CAAC;AACxB,cAAc,uBAAuB,CAAC;AACtC,cAAc,mBAAmB,CAAC;AAClC,cAAc,iBAAiB,CAAC;
|
|
1
|
+
{"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../dev/core/src/Layers/index.ts"],"names":[],"mappings":"AAAA,cAAc,eAAe,CAAC;AAC9B,cAAc,6BAA6B,CAAC;AAC5C,cAAc,aAAa,CAAC;AAC5B,cAAc,kBAAkB,CAAC;AACjC,cAAc,SAAS,CAAC;AACxB,cAAc,uBAAuB,CAAC;AACtC,cAAc,mBAAmB,CAAC;AAClC,cAAc,iBAAiB,CAAC;AAChC,cAAc,sBAAsB,CAAC;AAErC,cAAc;AACd,cAAc,uCAAuC,CAAC;AACtD,cAAc,qCAAqC,CAAC;AACpD,cAAc,2CAA2C,CAAC;AAC1D,cAAc,yCAAyC,CAAC;AAExD,aAAa;AACb,cAAc,kCAAkC,CAAC;AACjD,cAAc,gCAAgC,CAAC;AAC/C,cAAc,yCAAyC,CAAC;AACxD,cAAc,sCAAsC,CAAC;AACrD,cAAc,oCAAoC,CAAC;AACnD,cAAc,6CAA6C,CAAC;AAE5D,iBAAiB;AACjB,cAAc,2BAA2B,CAAC;AAC1C,cAAc,yBAAyB,CAAC;AACxC,cAAc,+BAA+B,CAAC;AAC9C,cAAc,6BAA6B,CAAC","sourcesContent":["export * from \"./effectLayer\";\r\nexport * from \"./effectLayerSceneComponent\";\r\nexport * from \"./glowLayer\";\r\nexport * from \"./highlightLayer\";\r\nexport * from \"./layer\";\r\nexport * from \"./layerSceneComponent\";\r\nexport * from \"./thinEffectLayer\";\r\nexport * from \"./thinGlowLayer\";\r\nexport * from \"./thinHighlightLayer\";\r\n\r\n// EffectLayer\r\nexport * from \"../Shaders/glowMapGeneration.fragment\";\r\nexport * from \"../Shaders/glowMapGeneration.vertex\";\r\nexport * from \"../ShadersWGSL/glowMapGeneration.fragment\";\r\nexport * from \"../ShadersWGSL/glowMapGeneration.vertex\";\r\n\r\n// Highlights\r\nexport * from \"../Shaders/glowMapMerge.fragment\";\r\nexport * from \"../Shaders/glowMapMerge.vertex\";\r\nexport * from \"../Shaders/glowBlurPostProcess.fragment\";\r\nexport * from \"../ShadersWGSL/glowMapMerge.fragment\";\r\nexport * from \"../ShadersWGSL/glowMapMerge.vertex\";\r\nexport * from \"../ShadersWGSL/glowBlurPostProcess.fragment\";\r\n\r\n// Layers shaders\r\nexport * from \"../Shaders/layer.fragment\";\r\nexport * from \"../Shaders/layer.vertex\";\r\nexport * from \"../ShadersWGSL/layer.fragment\";\r\nexport * from \"../ShadersWGSL/layer.vertex\";\r\n"]}
|
|
@@ -7,17 +7,54 @@ import type { AbstractEngine } from "../Engines/abstractEngine";
|
|
|
7
7
|
import type { SubMesh } from "../Meshes/subMesh";
|
|
8
8
|
import type { AbstractMesh } from "../Meshes/abstractMesh";
|
|
9
9
|
import type { Mesh } from "../Meshes/mesh";
|
|
10
|
-
import type {
|
|
10
|
+
import type { EffectWrapperCreationOptions } from "../Materials/effectRenderer.js";
|
|
11
|
+
import { EffectWrapper } from "../Materials/effectRenderer.js";
|
|
11
12
|
import type { BaseTexture } from "../Materials/Textures/baseTexture";
|
|
12
13
|
import type { Effect } from "../Materials/effect";
|
|
13
14
|
import { Material } from "../Materials/material";
|
|
14
15
|
import { ShaderLanguage } from "../Materials/shaderLanguage.js";
|
|
15
16
|
import { ObjectRenderer } from "../Rendering/objectRenderer.js";
|
|
17
|
+
import type { Vector2 } from "../Maths/math.vector";
|
|
18
|
+
/**
|
|
19
|
+
* Special Glow Blur post process only blurring the alpha channel
|
|
20
|
+
* It enforces keeping the most luminous color in the color channel.
|
|
21
|
+
* @internal
|
|
22
|
+
*/
|
|
23
|
+
export declare class ThinGlowBlurPostProcess extends EffectWrapper {
|
|
24
|
+
direction: Vector2;
|
|
25
|
+
kernel: number;
|
|
26
|
+
/**
|
|
27
|
+
* The fragment shader url
|
|
28
|
+
*/
|
|
29
|
+
static readonly FragmentUrl = "glowBlurPostProcess";
|
|
30
|
+
/**
|
|
31
|
+
* The list of uniforms used by the effect
|
|
32
|
+
*/
|
|
33
|
+
static readonly Uniforms: string[];
|
|
34
|
+
constructor(name: string, engine: Nullable<AbstractEngine> | undefined, direction: Vector2, kernel: number, options?: EffectWrapperCreationOptions);
|
|
35
|
+
protected _gatherImports(useWebGPU: boolean, list: Promise<any>[]): void;
|
|
36
|
+
textureWidth: number;
|
|
37
|
+
textureHeight: number;
|
|
38
|
+
bind(): void;
|
|
39
|
+
}
|
|
16
40
|
/**
|
|
17
41
|
* Effect layer options. This helps customizing the behaviour
|
|
18
42
|
* of the effect layer.
|
|
19
43
|
*/
|
|
20
44
|
export interface IThinEffectLayerOptions {
|
|
45
|
+
/**
|
|
46
|
+
* Multiplication factor apply to the canvas size to compute the render target size
|
|
47
|
+
* used to generated the glowing objects (the smaller the faster). Default: 0.5
|
|
48
|
+
*/
|
|
49
|
+
mainTextureRatio?: number;
|
|
50
|
+
/**
|
|
51
|
+
* Enforces a fixed size texture to ensure resize independent blur. Default: undefined
|
|
52
|
+
*/
|
|
53
|
+
mainTextureFixedSize?: number;
|
|
54
|
+
/**
|
|
55
|
+
* The type of the main texture. Default: TEXTURETYPE_UNSIGNED_BYTE
|
|
56
|
+
*/
|
|
57
|
+
mainTextureType?: number;
|
|
21
58
|
/**
|
|
22
59
|
* Alpha blending mode used to apply the blur. Default depends of the implementation. Default: ALPHA_COMBINE
|
|
23
60
|
*/
|
|
@@ -42,7 +79,8 @@ export declare class ThinEffectLayer {
|
|
|
42
79
|
private _dontCheckIfReady;
|
|
43
80
|
protected _scene: Scene;
|
|
44
81
|
protected _engine: AbstractEngine;
|
|
45
|
-
|
|
82
|
+
/** @internal */
|
|
83
|
+
_options: Required<IThinEffectLayerOptions>;
|
|
46
84
|
protected _objectRenderer: ObjectRenderer;
|
|
47
85
|
/** @internal */
|
|
48
86
|
_shouldRender: boolean;
|
|
@@ -112,6 +150,14 @@ export declare class ThinEffectLayer {
|
|
|
112
150
|
* An event triggered when the generated texture has been merged in the scene.
|
|
113
151
|
*/
|
|
114
152
|
onAfterComposeObservable: Observable<ThinEffectLayer>;
|
|
153
|
+
/**
|
|
154
|
+
* An event triggered when the layer is being blurred.
|
|
155
|
+
*/
|
|
156
|
+
onBeforeBlurObservable: Observable<ThinEffectLayer>;
|
|
157
|
+
/**
|
|
158
|
+
* An event triggered when the layer has been blurred.
|
|
159
|
+
*/
|
|
160
|
+
onAfterBlurObservable: Observable<ThinEffectLayer>;
|
|
115
161
|
/**
|
|
116
162
|
* Gets the object renderer used to render objects in the layer
|
|
117
163
|
*/
|
|
@@ -163,11 +209,18 @@ export declare class ThinEffectLayer {
|
|
|
163
209
|
* @returns true if ready otherwise, false
|
|
164
210
|
*/
|
|
165
211
|
isReady(_subMesh: SubMesh, _useInstances: boolean): boolean;
|
|
212
|
+
/**
|
|
213
|
+
* Returns whether or not the layer needs stencil enabled during the mesh rendering.
|
|
214
|
+
* @returns true if the effect requires stencil during the main canvas render pass.
|
|
215
|
+
*/
|
|
216
|
+
needStencil(): boolean;
|
|
166
217
|
/** @internal */
|
|
167
218
|
_createMergeEffect(): Effect;
|
|
168
219
|
/** @internal */
|
|
169
220
|
_createTextureAndPostProcesses(): void;
|
|
170
221
|
/** @internal */
|
|
222
|
+
bindTexturesForCompose: (effect: Effect) => void;
|
|
223
|
+
/** @internal */
|
|
171
224
|
_internalCompose(_effect: Effect, _renderIndex: number): void;
|
|
172
225
|
/** @internal */
|
|
173
226
|
_setEmissiveTextureAndColor(_mesh: Mesh, _subMesh: SubMesh, _material: Material): void;
|
|
@@ -2,6 +2,7 @@ import { Observable } from "../Misc/observable.js";
|
|
|
2
2
|
import { Color4 } from "../Maths/math.color.js";
|
|
3
3
|
import { EngineStore } from "../Engines/engineStore.js";
|
|
4
4
|
import { VertexBuffer } from "../Buffers/buffer.js";
|
|
5
|
+
import { EffectWrapper } from "../Materials/effectRenderer.js";
|
|
5
6
|
import { Material } from "../Materials/material.js";
|
|
6
7
|
|
|
7
8
|
import { EffectFallbacks } from "../Materials/effectFallbacks.js";
|
|
@@ -9,6 +10,53 @@ import { DrawWrapper } from "../Materials/drawWrapper.js";
|
|
|
9
10
|
import { addClipPlaneUniforms, bindClipPlane, prepareStringDefinesForClipPlanes } from "../Materials/clipPlaneMaterialHelper.js";
|
|
10
11
|
import { BindMorphTargetParameters, PrepareDefinesAndAttributesForMorphTargets, PushAttributesForInstances } from "../Materials/materialHelper.functions.js";
|
|
11
12
|
import { ObjectRenderer } from "../Rendering/objectRenderer.js";
|
|
13
|
+
import { Engine } from "../Engines/engine.js";
|
|
14
|
+
/**
|
|
15
|
+
* Special Glow Blur post process only blurring the alpha channel
|
|
16
|
+
* It enforces keeping the most luminous color in the color channel.
|
|
17
|
+
* @internal
|
|
18
|
+
*/
|
|
19
|
+
export class ThinGlowBlurPostProcess extends EffectWrapper {
|
|
20
|
+
constructor(name, engine = null, direction, kernel, options) {
|
|
21
|
+
super({
|
|
22
|
+
...options,
|
|
23
|
+
name,
|
|
24
|
+
engine: engine || Engine.LastCreatedEngine,
|
|
25
|
+
useShaderStore: true,
|
|
26
|
+
useAsPostProcess: true,
|
|
27
|
+
fragmentShader: ThinGlowBlurPostProcess.FragmentUrl,
|
|
28
|
+
uniforms: ThinGlowBlurPostProcess.Uniforms,
|
|
29
|
+
});
|
|
30
|
+
this.direction = direction;
|
|
31
|
+
this.kernel = kernel;
|
|
32
|
+
this.textureWidth = 0;
|
|
33
|
+
this.textureHeight = 0;
|
|
34
|
+
}
|
|
35
|
+
_gatherImports(useWebGPU, list) {
|
|
36
|
+
if (useWebGPU) {
|
|
37
|
+
this._webGPUReady = true;
|
|
38
|
+
list.push(import("../ShadersWGSL/glowBlurPostProcess.fragment.js"));
|
|
39
|
+
}
|
|
40
|
+
else {
|
|
41
|
+
list.push(import("../Shaders/glowBlurPostProcess.fragment.js"));
|
|
42
|
+
}
|
|
43
|
+
super._gatherImports(useWebGPU, list);
|
|
44
|
+
}
|
|
45
|
+
bind() {
|
|
46
|
+
super.bind();
|
|
47
|
+
this._drawWrapper.effect.setFloat2("screenSize", this.textureWidth, this.textureHeight);
|
|
48
|
+
this._drawWrapper.effect.setVector2("direction", this.direction);
|
|
49
|
+
this._drawWrapper.effect.setFloat("blurWidth", this.kernel);
|
|
50
|
+
}
|
|
51
|
+
}
|
|
52
|
+
/**
|
|
53
|
+
* The fragment shader url
|
|
54
|
+
*/
|
|
55
|
+
ThinGlowBlurPostProcess.FragmentUrl = "glowBlurPostProcess";
|
|
56
|
+
/**
|
|
57
|
+
* The list of uniforms used by the effect
|
|
58
|
+
*/
|
|
59
|
+
ThinGlowBlurPostProcess.Uniforms = ["screenSize", "direction", "blurWidth"];
|
|
12
60
|
/**
|
|
13
61
|
* @internal
|
|
14
62
|
*/
|
|
@@ -142,6 +190,14 @@ export class ThinEffectLayer {
|
|
|
142
190
|
* An event triggered when the generated texture has been merged in the scene.
|
|
143
191
|
*/
|
|
144
192
|
this.onAfterComposeObservable = new Observable();
|
|
193
|
+
/**
|
|
194
|
+
* An event triggered when the layer is being blurred.
|
|
195
|
+
*/
|
|
196
|
+
this.onBeforeBlurObservable = new Observable();
|
|
197
|
+
/**
|
|
198
|
+
* An event triggered when the layer has been blurred.
|
|
199
|
+
*/
|
|
200
|
+
this.onAfterBlurObservable = new Observable();
|
|
145
201
|
this._shaderLanguage = 0 /* ShaderLanguage.GLSL */;
|
|
146
202
|
this._materialForRendering = {};
|
|
147
203
|
/** @internal */
|
|
@@ -175,6 +231,13 @@ export class ThinEffectLayer {
|
|
|
175
231
|
isReady(_subMesh, _useInstances) {
|
|
176
232
|
return true;
|
|
177
233
|
}
|
|
234
|
+
/**
|
|
235
|
+
* Returns whether or not the layer needs stencil enabled during the mesh rendering.
|
|
236
|
+
* @returns true if the effect requires stencil during the main canvas render pass.
|
|
237
|
+
*/
|
|
238
|
+
needStencil() {
|
|
239
|
+
return false;
|
|
240
|
+
}
|
|
178
241
|
/** @internal */
|
|
179
242
|
_createMergeEffect() {
|
|
180
243
|
throw new Error("Effect Layer: no merge effect defined");
|
|
@@ -193,6 +256,9 @@ export class ThinEffectLayer {
|
|
|
193
256
|
_init(options) {
|
|
194
257
|
// Adapt options
|
|
195
258
|
this._options = {
|
|
259
|
+
mainTextureRatio: 0.5,
|
|
260
|
+
mainTextureFixedSize: 0,
|
|
261
|
+
mainTextureType: 0,
|
|
196
262
|
alphaBlendingMode: 2,
|
|
197
263
|
camera: null,
|
|
198
264
|
renderingGroupId: -1,
|