@babylonjs/core 7.40.2 → 7.40.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (93) hide show
  1. package/Engines/abstractEngine.js +2 -2
  2. package/Engines/abstractEngine.js.map +1 -1
  3. package/Materials/Node/Blocks/Vertex/morphTargetsBlock.d.ts +10 -2
  4. package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js +48 -2
  5. package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js.map +1 -1
  6. package/Materials/Node/Blocks/meshAttributeExistsBlock.js +3 -0
  7. package/Materials/Node/Blocks/meshAttributeExistsBlock.js.map +1 -1
  8. package/Materials/Node/nodeMaterial.d.ts +2 -0
  9. package/Materials/Node/nodeMaterial.js +2 -0
  10. package/Materials/Node/nodeMaterial.js.map +1 -1
  11. package/Materials/PBR/pbrBaseMaterial.d.ts +1 -0
  12. package/Materials/PBR/pbrBaseMaterial.js +1 -0
  13. package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
  14. package/Materials/effect.functions.js +1 -1
  15. package/Materials/effect.functions.js.map +1 -1
  16. package/Materials/materialHelper.functions.js +2 -0
  17. package/Materials/materialHelper.functions.js.map +1 -1
  18. package/Materials/shaderMaterial.js +4 -0
  19. package/Materials/shaderMaterial.js.map +1 -1
  20. package/Materials/standardMaterial.d.ts +1 -0
  21. package/Materials/standardMaterial.js +1 -0
  22. package/Materials/standardMaterial.js.map +1 -1
  23. package/Meshes/Compression/dracoCodec.d.ts +83 -0
  24. package/Meshes/Compression/dracoCodec.js +107 -0
  25. package/Meshes/Compression/dracoCodec.js.map +1 -0
  26. package/Meshes/Compression/dracoCompression.d.ts +17 -63
  27. package/Meshes/Compression/dracoCompression.js +22 -200
  28. package/Meshes/Compression/dracoCompression.js.map +1 -1
  29. package/Meshes/Compression/dracoDecoder.d.ts +103 -0
  30. package/Meshes/Compression/dracoDecoder.js +216 -0
  31. package/Meshes/Compression/dracoDecoder.js.map +1 -0
  32. package/Meshes/Compression/index.d.ts +1 -0
  33. package/Meshes/Compression/index.js +1 -0
  34. package/Meshes/Compression/index.js.map +1 -1
  35. package/Meshes/mesh.js +23 -0
  36. package/Meshes/mesh.js.map +1 -1
  37. package/Misc/screenshotTools.d.ts +3 -3
  38. package/Misc/screenshotTools.js +3 -3
  39. package/Misc/screenshotTools.js.map +1 -1
  40. package/Morph/morphTarget.d.ts +15 -0
  41. package/Morph/morphTarget.js +35 -0
  42. package/Morph/morphTarget.js.map +1 -1
  43. package/Morph/morphTargetManager.d.ts +9 -0
  44. package/Morph/morphTargetManager.js +23 -0
  45. package/Morph/morphTargetManager.js.map +1 -1
  46. package/Shaders/ShadersInclude/morphTargetsVertex.js +7 -1
  47. package/Shaders/ShadersInclude/morphTargetsVertex.js.map +1 -1
  48. package/Shaders/ShadersInclude/morphTargetsVertexDeclaration.js +3 -0
  49. package/Shaders/ShadersInclude/morphTargetsVertexDeclaration.js.map +1 -1
  50. package/Shaders/ShadersInclude/samplerVertexImplementation.js +1 -1
  51. package/Shaders/ShadersInclude/samplerVertexImplementation.js.map +1 -1
  52. package/Shaders/default.vertex.js +10 -1
  53. package/Shaders/default.vertex.js.map +1 -1
  54. package/Shaders/depth.vertex.js +4 -1
  55. package/Shaders/depth.vertex.js.map +1 -1
  56. package/Shaders/geometry.vertex.js +9 -6
  57. package/Shaders/geometry.vertex.js.map +1 -1
  58. package/Shaders/glowMapGeneration.vertex.js +6 -3
  59. package/Shaders/glowMapGeneration.vertex.js.map +1 -1
  60. package/Shaders/outline.vertex.js +4 -1
  61. package/Shaders/outline.vertex.js.map +1 -1
  62. package/Shaders/pbr.vertex.js +10 -1
  63. package/Shaders/pbr.vertex.js.map +1 -1
  64. package/Shaders/shadowMap.vertex.js +4 -1
  65. package/Shaders/shadowMap.vertex.js.map +1 -1
  66. package/Shaders/volumetricLightScatteringPass.vertex.js +4 -1
  67. package/Shaders/volumetricLightScatteringPass.vertex.js.map +1 -1
  68. package/ShadersWGSL/ShadersInclude/morphTargetsVertex.js +7 -1
  69. package/ShadersWGSL/ShadersInclude/morphTargetsVertex.js.map +1 -1
  70. package/ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration.js +3 -0
  71. package/ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration.js.map +1 -1
  72. package/ShadersWGSL/ShadersInclude/samplerVertexImplementation.js +1 -1
  73. package/ShadersWGSL/ShadersInclude/samplerVertexImplementation.js.map +1 -1
  74. package/ShadersWGSL/default.vertex.js +10 -1
  75. package/ShadersWGSL/default.vertex.js.map +1 -1
  76. package/ShadersWGSL/depth.vertex.js +4 -1
  77. package/ShadersWGSL/depth.vertex.js.map +1 -1
  78. package/ShadersWGSL/geometry.vertex.js +9 -6
  79. package/ShadersWGSL/geometry.vertex.js.map +1 -1
  80. package/ShadersWGSL/glowMapGeneration.vertex.js +6 -3
  81. package/ShadersWGSL/glowMapGeneration.vertex.js.map +1 -1
  82. package/ShadersWGSL/glowMapMerge.fragment.js +3 -2
  83. package/ShadersWGSL/glowMapMerge.fragment.js.map +1 -1
  84. package/ShadersWGSL/outline.vertex.js +4 -1
  85. package/ShadersWGSL/outline.vertex.js.map +1 -1
  86. package/ShadersWGSL/pbr.vertex.js +10 -1
  87. package/ShadersWGSL/pbr.vertex.js.map +1 -1
  88. package/ShadersWGSL/shadowMap.vertex.js +4 -1
  89. package/ShadersWGSL/shadowMap.vertex.js.map +1 -1
  90. package/assets/Draco/draco_encoder.js +38 -0
  91. package/assets/Draco/draco_encoder.wasm +0 -0
  92. package/assets/Draco/draco_encoder_wasm_wrapper.js +96 -0
  93. package/package.json +1 -1
@@ -169,6 +169,7 @@ export declare class PBRMaterialDefines extends MaterialDefines implements IImag
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  MORPHTARGETS_NORMAL: boolean;
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  MORPHTARGETS_TANGENT: boolean;
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  MORPHTARGETS_UV: boolean;
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+ MORPHTARGETS_UV2: boolean;
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  NUM_MORPH_INFLUENCERS: number;
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  MORPHTARGETS_TEXTURE: boolean;
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  IMAGEPROCESSING: boolean;
@@ -182,6 +182,7 @@ export class PBRMaterialDefines extends MaterialDefines {
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  this.MORPHTARGETS_NORMAL = false;
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  this.MORPHTARGETS_TANGENT = false;
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  this.MORPHTARGETS_UV = false;
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+ this.MORPHTARGETS_UV2 = false;
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  this.NUM_MORPH_INFLUENCERS = 0;
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  this.MORPHTARGETS_TEXTURE = false;
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  this.IMAGEPROCESSING = false;