@babylonjs/core 7.39.1 → 7.39.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Cameras/arcRotateCamera.d.ts +1 -1
- package/Cameras/arcRotateCamera.js.map +1 -1
- package/Debug/directionalLightFrustumViewer.d.ts +2 -1
- package/Debug/directionalLightFrustumViewer.js +4 -3
- package/Debug/directionalLightFrustumViewer.js.map +1 -1
- package/Engines/Extensions/engine.multiRender.js +1 -0
- package/Engines/Extensions/engine.multiRender.js.map +1 -1
- package/Engines/abstractEngine.js +2 -2
- package/Engines/abstractEngine.js.map +1 -1
- package/Engines/constants.d.ts +8 -0
- package/Engines/constants.js +8 -0
- package/Engines/constants.js.map +1 -1
- package/Engines/thinEngine.js +9 -3
- package/Engines/thinEngine.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/blackAndWhitePostProcessBlock.js +3 -9
- package/FrameGraph/Node/Blocks/PostProcesses/blackAndWhitePostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.js +3 -9
- package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/blurPostProcessBlock.js +3 -9
- package/FrameGraph/Node/Blocks/PostProcesses/blurPostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.js +5 -17
- package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.js +5 -17
- package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/extractHighlightsPostProcessBlock.js +3 -9
- package/FrameGraph/Node/Blocks/PostProcesses/extractHighlightsPostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.d.ts +6 -1
- package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js +40 -20
- package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/baseShadowGeneratorBlock.d.ts +77 -0
- package/FrameGraph/Node/Blocks/Rendering/baseShadowGeneratorBlock.js +250 -0
- package/FrameGraph/Node/Blocks/Rendering/baseShadowGeneratorBlock.js.map +1 -0
- package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.d.ts +57 -0
- package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.js +169 -0
- package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.js.map +1 -0
- package/FrameGraph/Node/Blocks/Rendering/cullObjectsBlock.js +3 -9
- package/FrameGraph/Node/Blocks/Rendering/cullObjectsBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.js +4 -13
- package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/objectRendererBlock.d.ts +6 -0
- package/FrameGraph/Node/Blocks/Rendering/objectRendererBlock.js +27 -0
- package/FrameGraph/Node/Blocks/Rendering/objectRendererBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/shadowGeneratorBlock.d.ts +19 -0
- package/FrameGraph/Node/Blocks/Rendering/shadowGeneratorBlock.js +28 -0
- package/FrameGraph/Node/Blocks/Rendering/shadowGeneratorBlock.js.map +1 -0
- package/FrameGraph/Node/Blocks/Textures/clearBlock.js +3 -9
- package/FrameGraph/Node/Blocks/Textures/clearBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.js +3 -9
- package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Textures/generateMipmapsBlock.js +2 -5
- package/FrameGraph/Node/Blocks/Textures/generateMipmapsBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/executeBlock.d.ts +29 -0
- package/FrameGraph/Node/Blocks/executeBlock.js +43 -0
- package/FrameGraph/Node/Blocks/executeBlock.js.map +1 -0
- package/FrameGraph/Node/Blocks/index.d.ts +4 -0
- package/FrameGraph/Node/Blocks/index.js +4 -0
- package/FrameGraph/Node/Blocks/index.js.map +1 -1
- package/FrameGraph/Node/Blocks/inputBlock.d.ts +7 -2
- package/FrameGraph/Node/Blocks/inputBlock.js +13 -0
- package/FrameGraph/Node/Blocks/inputBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/resourceContainerBlock.d.ts +55 -0
- package/FrameGraph/Node/Blocks/resourceContainerBlock.js +97 -0
- package/FrameGraph/Node/Blocks/resourceContainerBlock.js.map +1 -0
- package/FrameGraph/Node/Types/nodeRenderGraphTypes.d.ts +13 -10
- package/FrameGraph/Node/Types/nodeRenderGraphTypes.js +11 -4
- package/FrameGraph/Node/Types/nodeRenderGraphTypes.js.map +1 -1
- package/FrameGraph/Node/nodeRenderGraph.js +32 -4
- package/FrameGraph/Node/nodeRenderGraph.js.map +1 -1
- package/FrameGraph/Node/nodeRenderGraphBlock.d.ts +1 -0
- package/FrameGraph/Node/nodeRenderGraphBlock.js +11 -0
- package/FrameGraph/Node/nodeRenderGraphBlock.js.map +1 -1
- package/FrameGraph/Node/nodeRenderGraphBlockConnectionPoint.d.ts +18 -0
- package/FrameGraph/Node/nodeRenderGraphBlockConnectionPoint.js +24 -0
- package/FrameGraph/Node/nodeRenderGraphBlockConnectionPoint.js.map +1 -1
- package/FrameGraph/Passes/cullPass.d.ts +1 -1
- package/FrameGraph/Passes/cullPass.js.map +1 -1
- package/FrameGraph/Tasks/Misc/executeTask.d.ts +22 -0
- package/FrameGraph/Tasks/Misc/executeTask.js +28 -0
- package/FrameGraph/Tasks/Misc/executeTask.js.map +1 -0
- package/FrameGraph/Tasks/Rendering/csmShadowGeneratorTask.d.ts +72 -0
- package/FrameGraph/Tasks/Rendering/csmShadowGeneratorTask.js +183 -0
- package/FrameGraph/Tasks/Rendering/csmShadowGeneratorTask.js.map +1 -0
- package/FrameGraph/Tasks/Rendering/objectRendererTask.d.ts +16 -5
- package/FrameGraph/Tasks/Rendering/objectRendererTask.js +46 -0
- package/FrameGraph/Tasks/Rendering/objectRendererTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/shadowGeneratorTask.d.ts +107 -0
- package/FrameGraph/Tasks/Rendering/shadowGeneratorTask.js +264 -0
- package/FrameGraph/Tasks/Rendering/shadowGeneratorTask.js.map +1 -0
- package/FrameGraph/Tasks/Texture/clearTextureTask.js +7 -0
- package/FrameGraph/Tasks/Texture/clearTextureTask.js.map +1 -1
- package/FrameGraph/frameGraph.d.ts +9 -0
- package/FrameGraph/frameGraph.js +12 -3
- package/FrameGraph/frameGraph.js.map +1 -1
- package/FrameGraph/frameGraphTextureManager.js +4 -1
- package/FrameGraph/frameGraphTextureManager.js.map +1 -1
- package/FrameGraph/index.d.ts +5 -0
- package/FrameGraph/index.js +5 -0
- package/FrameGraph/index.js.map +1 -1
- package/Inputs/scene.inputManager.d.ts +1 -1
- package/Inputs/scene.inputManager.js +8 -1
- package/Inputs/scene.inputManager.js.map +1 -1
- package/Lights/Shadows/shadowGenerator.d.ts +1 -1
- package/Lights/Shadows/shadowGenerator.js +2 -7
- package/Lights/Shadows/shadowGenerator.js.map +1 -1
- package/Lights/directionalLight.d.ts +5 -4
- package/Lights/directionalLight.js +7 -9
- package/Lights/directionalLight.js.map +1 -1
- package/Lights/shadowLight.d.ts +4 -4
- package/Lights/shadowLight.js +3 -2
- package/Lights/shadowLight.js.map +1 -1
- package/Lights/spotLight.d.ts +2 -2
- package/Lights/spotLight.js +3 -2
- package/Lights/spotLight.js.map +1 -1
- package/Loading/sceneLoader.d.ts +1 -1
- package/Loading/sceneLoader.js.map +1 -1
- package/Materials/GreasedLine/greasedLinePluginMaterial.js +1 -1
- package/Materials/GreasedLine/greasedLinePluginMaterial.js.map +1 -1
- package/Materials/PBR/pbrMetallicRoughnessMaterial.js +18 -6
- package/Materials/PBR/pbrMetallicRoughnessMaterial.js.map +1 -1
- package/Materials/PBR/pbrSpecularGlossinessMaterial.js +18 -6
- package/Materials/PBR/pbrSpecularGlossinessMaterial.js.map +1 -1
- package/Materials/Textures/renderTargetTexture.d.ts +2 -0
- package/Materials/Textures/renderTargetTexture.js +18 -8
- package/Materials/Textures/renderTargetTexture.js.map +1 -1
- package/Materials/material.js +3 -1
- package/Materials/material.js.map +1 -1
- package/Materials/materialPluginBase.d.ts +4 -0
- package/Materials/materialPluginBase.js +4 -0
- package/Materials/materialPluginBase.js.map +1 -1
- package/Maths/math.color.js.map +1 -1
- package/Maths/math.vector.js.map +1 -1
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.js +1 -1
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.js.map +1 -1
- package/Meshes/lattice.material.d.ts +3 -8
- package/Meshes/lattice.material.js.map +1 -1
- package/Misc/copyTextureToTexture.js +1 -1
- package/Misc/copyTextureToTexture.js.map +1 -1
- package/Misc/filesInput.d.ts +3 -1
- package/Misc/filesInput.js +8 -4
- package/Misc/filesInput.js.map +1 -1
- package/PostProcesses/postProcess.d.ts +2 -2
- package/PostProcesses/postProcess.js +4 -4
- package/PostProcesses/postProcess.js.map +1 -1
- package/PostProcesses/postProcessManager.js +1 -1
- package/PostProcesses/postProcessManager.js.map +1 -1
- package/Shaders/ShadersInclude/lightsFragmentFunctions.js +1 -1
- package/Shaders/ShadersInclude/lightsFragmentFunctions.js.map +1 -1
- package/Shaders/default.fragment.js +2 -1
- package/Shaders/default.fragment.js.map +1 -1
- package/Shaders/default.vertex.js +2 -1
- package/Shaders/default.vertex.js.map +1 -1
- package/Shaders/pbr.fragment.js +2 -1
- package/Shaders/pbr.fragment.js.map +1 -1
- package/Shaders/pbr.vertex.js +2 -1
- package/Shaders/pbr.vertex.js.map +1 -1
- package/XR/webXRCamera.js +3 -0
- package/XR/webXRCamera.js.map +1 -1
- package/package.json +1 -1
- package/scene.d.ts +7 -0
- package/scene.js +10 -1
- package/scene.js.map +1 -1
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{"version":3,"file":"shadowGeneratorBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/FrameGraph/Node/Blocks/Rendering/shadowGeneratorBlock.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,uCAAuC,EAAE,MAAM,4BAA4B,CAAC;AACrF,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAC3D,OAAO,EAAE,6BAA6B,EAAE,MAAM,8CAA8C,CAAC;AAE7F;;GAEG;AACH,MAAM,OAAO,mCAAoC,SAAQ,uCAAuC;IAC5F;;;;;OAKG;IACH,YAAmB,IAAY,EAAE,UAAsB,EAAE,KAAY;QACjE,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,KAAK,CAAC,CAAC;QAE/B,IAAI,CAAC,qBAAqB,EAAE,CAAC;QAE7B,IAAI,CAAC,eAAe,GAAG,IAAI,6BAA6B,CAAC,IAAI,CAAC,IAAI,EAAE,UAAU,EAAE,KAAK,CAAC,CAAC;IAC3F,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,qCAAqC,CAAC;IACjD,CAAC;CACJ;AAED,aAAa,CAAC,6CAA6C,EAAE,mCAAmC,CAAC,CAAC","sourcesContent":["// eslint-disable-next-line import/no-internal-modules\r\nimport type { Scene, FrameGraph } from \"core/index\";\r\nimport { NodeRenderGraphBaseShadowGeneratorBlock } from \"./baseShadowGeneratorBlock\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { FrameGraphShadowGeneratorTask } from \"../../../Tasks/Rendering/shadowGeneratorTask\";\r\n\r\n/**\r\n * Block that generate shadows through a shadow generator\r\n */\r\nexport class NodeRenderGraphShadowGeneratorBlock extends NodeRenderGraphBaseShadowGeneratorBlock {\r\n /**\r\n * Create a new NodeRenderGraphShadowGeneratorBlock\r\n * @param name defines the block name\r\n * @param frameGraph defines the hosting frame graph\r\n * @param scene defines the hosting scene\r\n */\r\n public constructor(name: string, frameGraph: FrameGraph, scene: Scene) {\r\n super(name, frameGraph, scene);\r\n\r\n this._addDependenciesInput();\r\n\r\n this._frameGraphTask = new FrameGraphShadowGeneratorTask(this.name, frameGraph, scene);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeRenderGraphShadowGeneratorBlock\";\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.NodeRenderGraphShadowGeneratorBlock\", NodeRenderGraphShadowGeneratorBlock);\r\n"]}
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@@ -25,6 +25,7 @@ export class NodeRenderGraphClearBlock extends NodeRenderGraphBlock {
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super(name, frameGraph, scene);
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this.registerInput("texture", NodeRenderGraphBlockConnectionPointTypes.Texture, true);
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this.registerInput("depth", NodeRenderGraphBlockConnectionPointTypes.TextureBackBufferDepthStencilAttachment, true);
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this._addDependenciesInput();
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this.registerOutput("output", NodeRenderGraphBlockConnectionPointTypes.BasedOnInput);
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this.registerOutput("outputDepth", NodeRenderGraphBlockConnectionPointTypes.BasedOnInput);
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this.texture.addAcceptedConnectionPointTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAll);
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}
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_buildBlock(state) {
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super._buildBlock(state);
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this._frameGraphTask.name = this.name;
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this._propagateInputValueToOutput(this.texture, this.output);
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this._propagateInputValueToOutput(this.depth, this.outputDepth);
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this._frameGraphTask.destinationTexture = textureConnectedPoint.value;
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}
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const depthConnectedPoint = this.depth.connectedPoint;
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if (depthConnectedPoint) {
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this._frameGraphTask.depthTexture = depthConnectedPoint.value;
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}
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this._frameGraphTask.destinationTexture = this.texture.connectedPoint?.value;
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this._frameGraphTask.depthTexture = this.depth.connectedPoint?.value;
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}
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_dumpPropertiesCode() {
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const codes = [];
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-
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eslint-disable-next-line import/no-internal-modules\r\nimport type { NodeRenderGraphConnectionPoint, Scene, FrameGraphTextureHandle, FrameGraph, NodeRenderGraphBuildState } from \"core/index\";\r\nimport { NodeRenderGraphBlock } from \"../../nodeRenderGraphBlock\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { NodeRenderGraphBlockConnectionPointTypes } from \"../../Types/nodeRenderGraphTypes\";\r\nimport { Color4 } from \"../../../../Maths/math.color\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport { FrameGraphClearTextureTask } from \"../../../Tasks/Texture/clearTextureTask\";\r\n\r\n/**\r\n * Block used to clear a texture\r\n */\r\nexport class NodeRenderGraphClearBlock extends NodeRenderGraphBlock {\r\n protected override _frameGraphTask: FrameGraphClearTextureTask;\r\n\r\n /**\r\n * Gets the frame graph task associated with this block\r\n */\r\n public override get task() {\r\n return this._frameGraphTask;\r\n }\r\n\r\n /**\r\n * Create a new NodeRenderGraphClearBlock\r\n * @param name defines the block name\r\n * @param frameGraph defines the hosting frame graph\r\n * @param scene defines the hosting scene\r\n */\r\n public constructor(name: string, frameGraph: FrameGraph, scene: Scene) {\r\n super(name, frameGraph, scene);\r\n\r\n this.registerInput(\"texture\", NodeRenderGraphBlockConnectionPointTypes.Texture, true);\r\n this.registerInput(\"depth\", NodeRenderGraphBlockConnectionPointTypes.TextureBackBufferDepthStencilAttachment, true);\r\n\r\n this.registerOutput(\"output\", NodeRenderGraphBlockConnectionPointTypes.BasedOnInput);\r\n this.registerOutput(\"outputDepth\", NodeRenderGraphBlockConnectionPointTypes.BasedOnInput);\r\n\r\n this.texture.addAcceptedConnectionPointTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAll);\r\n this.depth.addAcceptedConnectionPointTypes(NodeRenderGraphBlockConnectionPointTypes.TextureDepthStencilAttachment);\r\n\r\n this.output._typeConnectionSource = this.texture;\r\n this.outputDepth._typeConnectionSource = this.depth;\r\n\r\n this._frameGraphTask = new FrameGraphClearTextureTask(name, frameGraph);\r\n }\r\n\r\n /** Gets or sets the clear color */\r\n @editableInPropertyPage(\"Color\", PropertyTypeForEdition.Color4)\r\n public get color(): Color4 {\r\n return this._frameGraphTask.color;\r\n }\r\n\r\n public set color(value: Color4) {\r\n this._frameGraphTask.color = value;\r\n }\r\n\r\n /** Gets or sets a boolean indicating whether the color part of the texture should be cleared. */\r\n @editableInPropertyPage(\"Clear color\", PropertyTypeForEdition.Boolean, undefined, { embedded: true })\r\n public get clearColor(): boolean {\r\n return !!this._frameGraphTask.clearColor;\r\n }\r\n\r\n public set clearColor(value: boolean) {\r\n this._frameGraphTask.clearColor = value;\r\n }\r\n\r\n /** Gets or sets a boolean indicating whether the depth part of the texture should be cleared. */\r\n @editableInPropertyPage(\"Clear depth\", PropertyTypeForEdition.Boolean, undefined, { embedded: true })\r\n public get clearDepth(): boolean {\r\n return !!this._frameGraphTask.clearDepth;\r\n }\r\n\r\n public set clearDepth(value: boolean) {\r\n this._frameGraphTask.clearDepth = value;\r\n }\r\n\r\n /** Gets or sets a boolean indicating whether the stencil part of the texture should be cleared. */\r\n @editableInPropertyPage(\"Clear stencil\", PropertyTypeForEdition.Boolean, undefined, { embedded: true })\r\n public get clearStencil(): boolean {\r\n return !!this._frameGraphTask.clearStencil;\r\n }\r\n\r\n public set clearStencil(value: boolean) {\r\n this._frameGraphTask.clearStencil = value;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeRenderGraphClearBlock\";\r\n }\r\n\r\n /**\r\n * Gets the texture input component\r\n */\r\n public get texture(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the depth texture input component\r\n */\r\n public get depth(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the output depth component\r\n */\r\n public get outputDepth(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n protected override _buildBlock(state: NodeRenderGraphBuildState) {\r\n super._buildBlock(state);\r\n\r\n this._frameGraphTask.name = this.name;\r\n\r\n this._propagateInputValueToOutput(this.texture, this.output);\r\n this._propagateInputValueToOutput(this.depth, this.outputDepth);\r\n\r\n const textureConnectedPoint = this.texture.connectedPoint;\r\n if (textureConnectedPoint) {\r\n this._frameGraphTask.destinationTexture = textureConnectedPoint.value as FrameGraphTextureHandle;\r\n }\r\n\r\n const depthConnectedPoint = this.depth.connectedPoint;\r\n if (depthConnectedPoint) {\r\n this._frameGraphTask.depthTexture = depthConnectedPoint.value as FrameGraphTextureHandle;\r\n }\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n const codes: string[] = [];\r\n codes.push(`${this._codeVariableName}.color = new BABYLON.Color4(${this.color.r}, ${this.color.g}, ${this.color.b}, ${this.color.a});`);\r\n codes.push(`${this._codeVariableName}.clearColor = ${this.clearColor};`);\r\n codes.push(`${this._codeVariableName}.clearDepth = ${this.clearDepth};`);\r\n codes.push(`${this._codeVariableName}.clearStencil = ${this.clearStencil};`);\r\n return super._dumpPropertiesCode() + codes.join(\"\\n\");\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.color = this.color.asArray();\r\n serializationObject.clearColor = this.clearColor;\r\n serializationObject.clearDepth = this.clearDepth;\r\n serializationObject.clearStencil = this.clearStencil;\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n this.color = Color4.FromArray(serializationObject.color);\r\n this.clearColor = serializationObject.clearColor;\r\n this.clearDepth = serializationObject.clearDepth;\r\n this.clearStencil = serializationObject.clearStencil;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.NodeRenderGraphClearBlock\", NodeRenderGraphClearBlock);\r\n"]}
|
|
1
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+
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eslint-disable-next-line import/no-internal-modules\r\nimport type { NodeRenderGraphConnectionPoint, Scene, FrameGraphTextureHandle, FrameGraph, NodeRenderGraphBuildState } from \"core/index\";\r\nimport { NodeRenderGraphBlock } from \"../../nodeRenderGraphBlock\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { NodeRenderGraphBlockConnectionPointTypes } from \"../../Types/nodeRenderGraphTypes\";\r\nimport { Color4 } from \"../../../../Maths/math.color\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport { FrameGraphClearTextureTask } from \"../../../Tasks/Texture/clearTextureTask\";\r\n\r\n/**\r\n * Block used to clear a texture\r\n */\r\nexport class NodeRenderGraphClearBlock extends NodeRenderGraphBlock {\r\n protected override _frameGraphTask: FrameGraphClearTextureTask;\r\n\r\n /**\r\n * Gets the frame graph task associated with this block\r\n */\r\n public override get task() {\r\n return this._frameGraphTask;\r\n }\r\n\r\n /**\r\n * Create a new NodeRenderGraphClearBlock\r\n * @param name defines the block name\r\n * @param frameGraph defines the hosting frame graph\r\n * @param scene defines the hosting scene\r\n */\r\n public constructor(name: string, frameGraph: FrameGraph, scene: Scene) {\r\n super(name, frameGraph, scene);\r\n\r\n this.registerInput(\"texture\", NodeRenderGraphBlockConnectionPointTypes.Texture, true);\r\n this.registerInput(\"depth\", NodeRenderGraphBlockConnectionPointTypes.TextureBackBufferDepthStencilAttachment, true);\r\n this._addDependenciesInput();\r\n\r\n this.registerOutput(\"output\", NodeRenderGraphBlockConnectionPointTypes.BasedOnInput);\r\n this.registerOutput(\"outputDepth\", NodeRenderGraphBlockConnectionPointTypes.BasedOnInput);\r\n\r\n this.texture.addAcceptedConnectionPointTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAll);\r\n this.depth.addAcceptedConnectionPointTypes(NodeRenderGraphBlockConnectionPointTypes.TextureDepthStencilAttachment);\r\n\r\n this.output._typeConnectionSource = this.texture;\r\n this.outputDepth._typeConnectionSource = this.depth;\r\n\r\n this._frameGraphTask = new FrameGraphClearTextureTask(name, frameGraph);\r\n }\r\n\r\n /** Gets or sets the clear color */\r\n @editableInPropertyPage(\"Color\", PropertyTypeForEdition.Color4)\r\n public get color(): Color4 {\r\n return this._frameGraphTask.color;\r\n }\r\n\r\n public set color(value: Color4) {\r\n this._frameGraphTask.color = value;\r\n }\r\n\r\n /** Gets or sets a boolean indicating whether the color part of the texture should be cleared. */\r\n @editableInPropertyPage(\"Clear color\", PropertyTypeForEdition.Boolean, undefined, { embedded: true })\r\n public get clearColor(): boolean {\r\n return !!this._frameGraphTask.clearColor;\r\n }\r\n\r\n public set clearColor(value: boolean) {\r\n this._frameGraphTask.clearColor = value;\r\n }\r\n\r\n /** Gets or sets a boolean indicating whether the depth part of the texture should be cleared. */\r\n @editableInPropertyPage(\"Clear depth\", PropertyTypeForEdition.Boolean, undefined, { embedded: true })\r\n public get clearDepth(): boolean {\r\n return !!this._frameGraphTask.clearDepth;\r\n }\r\n\r\n public set clearDepth(value: boolean) {\r\n this._frameGraphTask.clearDepth = value;\r\n }\r\n\r\n /** Gets or sets a boolean indicating whether the stencil part of the texture should be cleared. */\r\n @editableInPropertyPage(\"Clear stencil\", PropertyTypeForEdition.Boolean, undefined, { embedded: true })\r\n public get clearStencil(): boolean {\r\n return !!this._frameGraphTask.clearStencil;\r\n }\r\n\r\n public set clearStencil(value: boolean) {\r\n this._frameGraphTask.clearStencil = value;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeRenderGraphClearBlock\";\r\n }\r\n\r\n /**\r\n * Gets the texture input component\r\n */\r\n public get texture(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the depth texture input component\r\n */\r\n public get depth(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the output depth component\r\n */\r\n public get outputDepth(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n protected override _buildBlock(state: NodeRenderGraphBuildState) {\r\n super._buildBlock(state);\r\n\r\n this._propagateInputValueToOutput(this.texture, this.output);\r\n this._propagateInputValueToOutput(this.depth, this.outputDepth);\r\n\r\n this._frameGraphTask.destinationTexture = this.texture.connectedPoint?.value as FrameGraphTextureHandle;\r\n this._frameGraphTask.depthTexture = this.depth.connectedPoint?.value as FrameGraphTextureHandle;\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n const codes: string[] = [];\r\n codes.push(`${this._codeVariableName}.color = new BABYLON.Color4(${this.color.r}, ${this.color.g}, ${this.color.b}, ${this.color.a});`);\r\n codes.push(`${this._codeVariableName}.clearColor = ${this.clearColor};`);\r\n codes.push(`${this._codeVariableName}.clearDepth = ${this.clearDepth};`);\r\n codes.push(`${this._codeVariableName}.clearStencil = ${this.clearStencil};`);\r\n return super._dumpPropertiesCode() + codes.join(\"\\n\");\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.color = this.color.asArray();\r\n serializationObject.clearColor = this.clearColor;\r\n serializationObject.clearDepth = this.clearDepth;\r\n serializationObject.clearStencil = this.clearStencil;\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n this.color = Color4.FromArray(serializationObject.color);\r\n this.clearColor = serializationObject.clearColor;\r\n this.clearDepth = serializationObject.clearDepth;\r\n this.clearStencil = serializationObject.clearStencil;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.NodeRenderGraphClearBlock\", NodeRenderGraphClearBlock);\r\n"]}
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@@ -22,6 +22,7 @@ export class NodeRenderGraphCopyTextureBlock extends NodeRenderGraphBlock {
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22
22
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super(name, frameGraph, scene);
|
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23
23
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this.registerInput("source", NodeRenderGraphBlockConnectionPointTypes.Texture);
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24
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this.registerInput("destination", NodeRenderGraphBlockConnectionPointTypes.Texture);
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this._addDependenciesInput();
|
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25
26
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this.registerOutput("output", NodeRenderGraphBlockConnectionPointTypes.BasedOnInput);
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26
27
|
this.source.addAcceptedConnectionPointTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBuffer);
|
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27
28
|
this.destination.addAcceptedConnectionPointTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAll);
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@@ -55,16 +56,9 @@ export class NodeRenderGraphCopyTextureBlock extends NodeRenderGraphBlock {
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55
56
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}
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56
57
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_buildBlock(state) {
|
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57
58
|
super._buildBlock(state);
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58
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-
this._frameGraphTask.name = this.name;
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59
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this.output.value = this._frameGraphTask.outputTexture; // the value of the output connection point is the "output" texture of the task
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-
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-
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62
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-
this._frameGraphTask.sourceTexture = sourceConnectedPoint.value;
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-
}
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64
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-
const destinationConnectedPoint = this.destination.connectedPoint;
|
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65
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-
if (destinationConnectedPoint) {
|
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66
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-
this._frameGraphTask.destinationTexture = destinationConnectedPoint.value;
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67
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-
}
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60
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+
this._frameGraphTask.sourceTexture = this.source.connectedPoint?.value;
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61
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+
this._frameGraphTask.destinationTexture = this.destination.connectedPoint?.value;
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68
62
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}
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63
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}
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64
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RegisterClass("BABYLON.NodeRenderGraphCopyTextureBlock", NodeRenderGraphCopyTextureBlock);
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@@ -1 +1 @@
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1
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-
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|
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1
|
+
{"version":3,"file":"copyTextureBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/FrameGraph/Node/Blocks/Textures/copyTextureBlock.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,oBAAoB,EAAE,MAAM,4BAA4B,CAAC;AAClE,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAC3D,OAAO,EAAE,wCAAwC,EAAE,MAAM,kCAAkC,CAAC;AAC5F,OAAO,EAAE,2BAA2B,EAAE,MAAM,0CAA0C,CAAC;AAEvF;;GAEG;AACH,MAAM,OAAO,+BAAgC,SAAQ,oBAAoB;IAGrE;;OAEG;IACH,IAAoB,IAAI;QACpB,OAAO,IAAI,CAAC,eAAe,CAAC;IAChC,CAAC;IAED;;;;;OAKG;IACH,YAAmB,IAAY,EAAE,UAAsB,EAAE,KAAY;QACjE,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,KAAK,CAAC,CAAC;QAE/B,IAAI,CAAC,aAAa,CAAC,QAAQ,EAAE,wCAAwC,CAAC,OAAO,CAAC,CAAC;QAC/E,IAAI,CAAC,aAAa,CAAC,aAAa,EAAE,wCAAwC,CAAC,OAAO,CAAC,CAAC;QACpF,IAAI,CAAC,qBAAqB,EAAE,CAAC;QAC7B,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,wCAAwC,CAAC,YAAY,CAAC,CAAC;QAErF,IAAI,CAAC,MAAM,CAAC,+BAA+B,CAAC,wCAAwC,CAAC,uBAAuB,CAAC,CAAC;QAC9G,IAAI,CAAC,WAAW,CAAC,+BAA+B,CAAC,wCAAwC,CAAC,UAAU,CAAC,CAAC;QACtG,IAAI,CAAC,MAAM,CAAC,qBAAqB,GAAG,IAAI,CAAC,WAAW,CAAC;QAErD,IAAI,CAAC,eAAe,GAAG,IAAI,2BAA2B,CAAC,IAAI,EAAE,UAAU,CAAC,CAAC;IAC7E,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,iCAAiC,CAAC;IAC7C,CAAC;IACD;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAEkB,WAAW,CAAC,KAAgC;QAC3D,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,IAAI,CAAC,MAAM,CAAC,KAAK,GAAG,IAAI,CAAC,eAAe,CAAC,aAAa,CAAC,CAAC,+EAA+E;QAEvI,IAAI,CAAC,eAAe,CAAC,aAAa,GAAG,IAAI,CAAC,MAAM,CAAC,cAAc,EAAE,KAAgC,CAAC;QAClG,IAAI,CAAC,eAAe,CAAC,kBAAkB,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,EAAE,KAAgC,CAAC;IAChH,CAAC;CACJ;AAED,aAAa,CAAC,yCAAyC,EAAE,+BAA+B,CAAC,CAAC","sourcesContent":["// eslint-disable-next-line import/no-internal-modules\r\nimport type { NodeRenderGraphConnectionPoint, Scene, FrameGraphTextureHandle, FrameGraph, NodeRenderGraphBuildState } from \"core/index\";\r\nimport { NodeRenderGraphBlock } from \"../../nodeRenderGraphBlock\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { NodeRenderGraphBlockConnectionPointTypes } from \"../../Types/nodeRenderGraphTypes\";\r\nimport { FrameGraphCopyToTextureTask } from \"../../../Tasks/Texture/copyToTextureTask\";\r\n\r\n/**\r\n * Block used to copy a texture\r\n */\r\nexport class NodeRenderGraphCopyTextureBlock extends NodeRenderGraphBlock {\r\n protected override _frameGraphTask: FrameGraphCopyToTextureTask;\r\n\r\n /**\r\n * Gets the frame graph task associated with this block\r\n */\r\n public override get task() {\r\n return this._frameGraphTask;\r\n }\r\n\r\n /**\r\n * Create a new NodeRenderGraphCopyTextureBlock\r\n * @param name defines the block name\r\n * @param frameGraph defines the hosting frame graph\r\n * @param scene defines the hosting scene\r\n */\r\n public constructor(name: string, frameGraph: FrameGraph, scene: Scene) {\r\n super(name, frameGraph, scene);\r\n\r\n this.registerInput(\"source\", NodeRenderGraphBlockConnectionPointTypes.Texture);\r\n this.registerInput(\"destination\", NodeRenderGraphBlockConnectionPointTypes.Texture);\r\n this._addDependenciesInput();\r\n this.registerOutput(\"output\", NodeRenderGraphBlockConnectionPointTypes.BasedOnInput);\r\n\r\n this.source.addAcceptedConnectionPointTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBuffer);\r\n this.destination.addAcceptedConnectionPointTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAll);\r\n this.output._typeConnectionSource = this.destination;\r\n\r\n this._frameGraphTask = new FrameGraphCopyToTextureTask(name, frameGraph);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeRenderGraphCopyTextureBlock\";\r\n }\r\n /**\r\n * Gets the source input component\r\n */\r\n public get source(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the destination input component\r\n */\r\n public get destination(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected override _buildBlock(state: NodeRenderGraphBuildState) {\r\n super._buildBlock(state);\r\n\r\n this.output.value = this._frameGraphTask.outputTexture; // the value of the output connection point is the \"output\" texture of the task\r\n\r\n this._frameGraphTask.sourceTexture = this.source.connectedPoint?.value as FrameGraphTextureHandle;\r\n this._frameGraphTask.destinationTexture = this.destination.connectedPoint?.value as FrameGraphTextureHandle;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.NodeRenderGraphCopyTextureBlock\", NodeRenderGraphCopyTextureBlock);\r\n"]}
|
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@@ -21,6 +21,7 @@ export class NodeRenderGraphGenerateMipmapsBlock extends NodeRenderGraphBlock {
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21
21
|
constructor(name, frameGraph, scene) {
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22
22
|
super(name, frameGraph, scene);
|
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23
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this.registerInput("texture", NodeRenderGraphBlockConnectionPointTypes.Texture);
|
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24
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+
this._addDependenciesInput();
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this.registerOutput("output", NodeRenderGraphBlockConnectionPointTypes.BasedOnInput);
|
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25
26
|
this.texture.addAcceptedConnectionPointTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBuffer);
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this.output._typeConnectionSource = this.texture;
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|
@@ -47,12 +48,8 @@ export class NodeRenderGraphGenerateMipmapsBlock extends NodeRenderGraphBlock {
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47
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|
}
|
|
48
49
|
_buildBlock(state) {
|
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49
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|
super._buildBlock(state);
|
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50
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-
this._frameGraphTask.name = this.name;
|
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51
51
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this._propagateInputValueToOutput(this.texture, this.output);
|
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-
|
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|
-
if (textureConnectedPoint) {
|
|
54
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-
this._frameGraphTask.destinationTexture = textureConnectedPoint.value;
|
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55
|
-
}
|
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+
this._frameGraphTask.destinationTexture = this.texture.connectedPoint?.value;
|
|
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53
|
}
|
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54
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}
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RegisterClass("BABYLON.NodeRenderGraphGenerateMipmapsBlock", NodeRenderGraphGenerateMipmapsBlock);
|
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@@ -1 +1 @@
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1
|
-
{"version":3,"file":"generateMipmapsBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/FrameGraph/Node/Blocks/Textures/generateMipmapsBlock.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,oBAAoB,EAAE,MAAM,4BAA4B,CAAC;AAClE,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAC3D,OAAO,EAAE,wCAAwC,EAAE,MAAM,kCAAkC,CAAC;AAC5F,OAAO,EAAE,6BAA6B,EAAE,MAAM,4CAA4C,CAAC;AAE3F;;GAEG;AACH,MAAM,OAAO,mCAAoC,SAAQ,oBAAoB;IAGzE;;OAEG;IACH,IAAoB,IAAI;QACpB,OAAO,IAAI,CAAC,eAAe,CAAC;IAChC,CAAC;IAED;;;;;OAKG;IACH,YAAmB,IAAY,EAAE,UAAsB,EAAE,KAAY;QACjE,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,KAAK,CAAC,CAAC;QAE/B,IAAI,CAAC,aAAa,CAAC,SAAS,EAAE,wCAAwC,CAAC,OAAO,CAAC,CAAC;QAChF,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,wCAAwC,CAAC,YAAY,CAAC,CAAC;QAErF,IAAI,CAAC,OAAO,CAAC,+BAA+B,CAAC,wCAAwC,CAAC,uBAAuB,CAAC,CAAC;QAC/G,IAAI,CAAC,MAAM,CAAC,qBAAqB,GAAG,IAAI,CAAC,OAAO,CAAC;QAEjD,IAAI,CAAC,eAAe,GAAG,IAAI,6BAA6B,CAAC,IAAI,EAAE,UAAU,CAAC,CAAC;IAC/E,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,qCAAqC,CAAC;IACjD,CAAC;IACD;;OAEG;IACH,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAEkB,WAAW,CAAC,KAAgC;QAC3D,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,IAAI,CAAC,
|
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1
|
+
{"version":3,"file":"generateMipmapsBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/FrameGraph/Node/Blocks/Textures/generateMipmapsBlock.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,oBAAoB,EAAE,MAAM,4BAA4B,CAAC;AAClE,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAC3D,OAAO,EAAE,wCAAwC,EAAE,MAAM,kCAAkC,CAAC;AAC5F,OAAO,EAAE,6BAA6B,EAAE,MAAM,4CAA4C,CAAC;AAE3F;;GAEG;AACH,MAAM,OAAO,mCAAoC,SAAQ,oBAAoB;IAGzE;;OAEG;IACH,IAAoB,IAAI;QACpB,OAAO,IAAI,CAAC,eAAe,CAAC;IAChC,CAAC;IAED;;;;;OAKG;IACH,YAAmB,IAAY,EAAE,UAAsB,EAAE,KAAY;QACjE,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,KAAK,CAAC,CAAC;QAE/B,IAAI,CAAC,aAAa,CAAC,SAAS,EAAE,wCAAwC,CAAC,OAAO,CAAC,CAAC;QAChF,IAAI,CAAC,qBAAqB,EAAE,CAAC;QAC7B,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,wCAAwC,CAAC,YAAY,CAAC,CAAC;QAErF,IAAI,CAAC,OAAO,CAAC,+BAA+B,CAAC,wCAAwC,CAAC,uBAAuB,CAAC,CAAC;QAC/G,IAAI,CAAC,MAAM,CAAC,qBAAqB,GAAG,IAAI,CAAC,OAAO,CAAC;QAEjD,IAAI,CAAC,eAAe,GAAG,IAAI,6BAA6B,CAAC,IAAI,EAAE,UAAU,CAAC,CAAC;IAC/E,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,qCAAqC,CAAC;IACjD,CAAC;IACD;;OAEG;IACH,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAEkB,WAAW,CAAC,KAAgC;QAC3D,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,IAAI,CAAC,4BAA4B,CAAC,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QAE7D,IAAI,CAAC,eAAe,CAAC,kBAAkB,GAAG,IAAI,CAAC,OAAO,CAAC,cAAc,EAAE,KAAgC,CAAC;IAC5G,CAAC;CACJ;AAED,aAAa,CAAC,6CAA6C,EAAE,mCAAmC,CAAC,CAAC","sourcesContent":["// eslint-disable-next-line import/no-internal-modules\r\nimport type { NodeRenderGraphConnectionPoint, Scene, FrameGraphTextureHandle, FrameGraph, NodeRenderGraphBuildState } from \"core/index\";\r\nimport { NodeRenderGraphBlock } from \"../../nodeRenderGraphBlock\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { NodeRenderGraphBlockConnectionPointTypes } from \"../../Types/nodeRenderGraphTypes\";\r\nimport { FrameGraphGenerateMipMapsTask } from \"../../../Tasks/Texture/generateMipMapsTask\";\r\n\r\n/**\r\n * Block used to generate mipmaps for a texture\r\n */\r\nexport class NodeRenderGraphGenerateMipmapsBlock extends NodeRenderGraphBlock {\r\n protected override _frameGraphTask: FrameGraphGenerateMipMapsTask;\r\n\r\n /**\r\n * Gets the frame graph task associated with this block\r\n */\r\n public override get task() {\r\n return this._frameGraphTask;\r\n }\r\n\r\n /**\r\n * Create a new NodeRenderGraphGenerateMipmapsBlock\r\n * @param name defines the block name\r\n * @param frameGraph defines the hosting frame graph\r\n * @param scene defines the hosting scene\r\n */\r\n public constructor(name: string, frameGraph: FrameGraph, scene: Scene) {\r\n super(name, frameGraph, scene);\r\n\r\n this.registerInput(\"texture\", NodeRenderGraphBlockConnectionPointTypes.Texture);\r\n this._addDependenciesInput();\r\n this.registerOutput(\"output\", NodeRenderGraphBlockConnectionPointTypes.BasedOnInput);\r\n\r\n this.texture.addAcceptedConnectionPointTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBuffer);\r\n this.output._typeConnectionSource = this.texture;\r\n\r\n this._frameGraphTask = new FrameGraphGenerateMipMapsTask(name, frameGraph);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeRenderGraphGenerateMipmapsBlock\";\r\n }\r\n /**\r\n * Gets the texture input component\r\n */\r\n public get texture(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected override _buildBlock(state: NodeRenderGraphBuildState) {\r\n super._buildBlock(state);\r\n\r\n this._propagateInputValueToOutput(this.texture, this.output);\r\n\r\n this._frameGraphTask.destinationTexture = this.texture.connectedPoint?.value as FrameGraphTextureHandle;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.NodeRenderGraphGenerateMipmapsBlock\", NodeRenderGraphGenerateMipmapsBlock);\r\n"]}
|
|
@@ -0,0 +1,29 @@
|
|
|
1
|
+
import type { NodeRenderGraphConnectionPoint, Scene, FrameGraph } from "../../../index.js";
|
|
2
|
+
import { NodeRenderGraphBlock } from "../nodeRenderGraphBlock";
|
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3
|
+
import { FrameGraphExecuteTask } from "../../Tasks/Misc/executeTask";
|
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4
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+
/**
|
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5
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+
* Block used to execute a custom function in the frame graph
|
|
6
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+
*/
|
|
7
|
+
export declare class NodeRenderGraphExecuteBlock extends NodeRenderGraphBlock {
|
|
8
|
+
protected _frameGraphTask: FrameGraphExecuteTask;
|
|
9
|
+
/**
|
|
10
|
+
* Gets the frame graph task associated with this block
|
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11
|
+
*/
|
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12
|
+
get task(): FrameGraphExecuteTask;
|
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13
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+
/**
|
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+
* Creates a new NodeRenderGraphExecuteBlock
|
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|
+
* @param name defines the block name
|
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|
+
* @param frameGraph defines the hosting frame graph
|
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+
* @param scene defines the hosting scene
|
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+
*/
|
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|
+
constructor(name: string, frameGraph: FrameGraph, scene: Scene);
|
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/**
|
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* Gets the current class name
|
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+
* @returns the class name
|
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+
*/
|
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+
getClassName(): string;
|
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|
+
/**
|
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26
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+
* Gets the output component
|
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27
|
+
*/
|
|
28
|
+
get output(): NodeRenderGraphConnectionPoint;
|
|
29
|
+
}
|
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@@ -0,0 +1,43 @@
|
|
|
1
|
+
import { RegisterClass } from "../../../Misc/typeStore.js";
|
|
2
|
+
import { NodeRenderGraphBlockConnectionPointTypes } from "../Types/nodeRenderGraphTypes.js";
|
|
3
|
+
import { NodeRenderGraphBlock } from "../nodeRenderGraphBlock.js";
|
|
4
|
+
import { FrameGraphExecuteTask } from "../../Tasks/Misc/executeTask.js";
|
|
5
|
+
/**
|
|
6
|
+
* Block used to execute a custom function in the frame graph
|
|
7
|
+
*/
|
|
8
|
+
export class NodeRenderGraphExecuteBlock extends NodeRenderGraphBlock {
|
|
9
|
+
/**
|
|
10
|
+
* Gets the frame graph task associated with this block
|
|
11
|
+
*/
|
|
12
|
+
get task() {
|
|
13
|
+
return this._frameGraphTask;
|
|
14
|
+
}
|
|
15
|
+
/**
|
|
16
|
+
* Creates a new NodeRenderGraphExecuteBlock
|
|
17
|
+
* @param name defines the block name
|
|
18
|
+
* @param frameGraph defines the hosting frame graph
|
|
19
|
+
* @param scene defines the hosting scene
|
|
20
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+
*/
|
|
21
|
+
constructor(name, frameGraph, scene) {
|
|
22
|
+
super(name, frameGraph, scene);
|
|
23
|
+
const dependencies = this._addDependenciesInput();
|
|
24
|
+
dependencies.addAcceptedConnectionPointTypes(NodeRenderGraphBlockConnectionPointTypes.Camera | NodeRenderGraphBlockConnectionPointTypes.ShadowLight | NodeRenderGraphBlockConnectionPointTypes.ObjectList);
|
|
25
|
+
this.registerOutput("output", NodeRenderGraphBlockConnectionPointTypes.ResourceContainer);
|
|
26
|
+
this._frameGraphTask = new FrameGraphExecuteTask(name, frameGraph);
|
|
27
|
+
}
|
|
28
|
+
/**
|
|
29
|
+
* Gets the current class name
|
|
30
|
+
* @returns the class name
|
|
31
|
+
*/
|
|
32
|
+
getClassName() {
|
|
33
|
+
return "NodeRenderGraphExecuteBlock";
|
|
34
|
+
}
|
|
35
|
+
/**
|
|
36
|
+
* Gets the output component
|
|
37
|
+
*/
|
|
38
|
+
get output() {
|
|
39
|
+
return this._outputs[0];
|
|
40
|
+
}
|
|
41
|
+
}
|
|
42
|
+
RegisterClass("BABYLON.NodeRenderGraphExecuteBlock", NodeRenderGraphExecuteBlock);
|
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43
|
+
//# sourceMappingURL=executeBlock.js.map
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|
@@ -0,0 +1 @@
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|
1
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+
{"version":3,"file":"executeBlock.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FrameGraph/Node/Blocks/executeBlock.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AACxD,OAAO,EAAE,wCAAwC,EAAE,MAAM,+BAA+B,CAAC;AACzF,OAAO,EAAE,oBAAoB,EAAE,MAAM,yBAAyB,CAAC;AAC/D,OAAO,EAAE,qBAAqB,EAAE,MAAM,8BAA8B,CAAC;AAErE;;GAEG;AACH,MAAM,OAAO,2BAA4B,SAAQ,oBAAoB;IAGjE;;OAEG;IACH,IAAoB,IAAI;QACpB,OAAO,IAAI,CAAC,eAAe,CAAC;IAChC,CAAC;IAED;;;;;OAKG;IACH,YAAmB,IAAY,EAAE,UAAsB,EAAE,KAAY;QACjE,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,KAAK,CAAC,CAAC;QAE/B,MAAM,YAAY,GAAG,IAAI,CAAC,qBAAqB,EAAE,CAAC;QAElD,YAAY,CAAC,+BAA+B,CACxC,wCAAwC,CAAC,MAAM,GAAG,wCAAwC,CAAC,WAAW,GAAG,wCAAwC,CAAC,UAAU,CAC/J,CAAC;QAEF,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,wCAAwC,CAAC,iBAAiB,CAAC,CAAC;QAE1F,IAAI,CAAC,eAAe,GAAG,IAAI,qBAAqB,CAAC,IAAI,EAAE,UAAU,CAAC,CAAC;IACvE,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,6BAA6B,CAAC;IACzC,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;CACJ;AAED,aAAa,CAAC,qCAAqC,EAAE,2BAA2B,CAAC,CAAC","sourcesContent":["// eslint-disable-next-line import/no-internal-modules\r\nimport type { NodeRenderGraphConnectionPoint, Scene, FrameGraph } from \"core/index\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { NodeRenderGraphBlockConnectionPointTypes } from \"../Types/nodeRenderGraphTypes\";\r\nimport { NodeRenderGraphBlock } from \"../nodeRenderGraphBlock\";\r\nimport { FrameGraphExecuteTask } from \"../../Tasks/Misc/executeTask\";\r\n\r\n/**\r\n * Block used to execute a custom function in the frame graph\r\n */\r\nexport class NodeRenderGraphExecuteBlock extends NodeRenderGraphBlock {\r\n protected override _frameGraphTask: FrameGraphExecuteTask;\r\n\r\n /**\r\n * Gets the frame graph task associated with this block\r\n */\r\n public override get task() {\r\n return this._frameGraphTask;\r\n }\r\n\r\n /**\r\n * Creates a new NodeRenderGraphExecuteBlock\r\n * @param name defines the block name\r\n * @param frameGraph defines the hosting frame graph\r\n * @param scene defines the hosting scene\r\n */\r\n public constructor(name: string, frameGraph: FrameGraph, scene: Scene) {\r\n super(name, frameGraph, scene);\r\n\r\n const dependencies = this._addDependenciesInput();\r\n\r\n dependencies.addAcceptedConnectionPointTypes(\r\n NodeRenderGraphBlockConnectionPointTypes.Camera | NodeRenderGraphBlockConnectionPointTypes.ShadowLight | NodeRenderGraphBlockConnectionPointTypes.ObjectList\r\n );\r\n\r\n this.registerOutput(\"output\", NodeRenderGraphBlockConnectionPointTypes.ResourceContainer);\r\n\r\n this._frameGraphTask = new FrameGraphExecuteTask(name, frameGraph);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeRenderGraphExecuteBlock\";\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.NodeRenderGraphExecuteBlock\", NodeRenderGraphExecuteBlock);\r\n"]}
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@@ -1,15 +1,19 @@
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1
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export * from "./elbowBlock";
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export * from "./executeBlock";
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export * from "./inputBlock";
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export * from "./outputBlock";
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export * from "./resourceContainerBlock";
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export * from "./PostProcesses/blackAndWhitePostProcessBlock";
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export * from "./PostProcesses/bloomPostProcessBlock";
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export * from "./PostProcesses/blurPostProcessBlock";
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export * from "./PostProcesses/circleOfConfusionPostProcessBlock";
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export * from "./PostProcesses/depthOfFieldPostProcessBlock";
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export * from "./PostProcesses/extractHighlightsPostProcessBlock";
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export * from "./Rendering/csmShadowGeneratorBlock";
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export * from "./Rendering/cullObjectsBlock";
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export * from "./Rendering/geometryRendererBlock";
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export * from "./Rendering/objectRendererBlock";
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export * from "./Rendering/shadowGeneratorBlock";
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export * from "./Rendering/taaObjectRendererBlock";
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export * from "./Teleport/teleportInBlock";
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export * from "./Teleport/teleportOutBlock";
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@@ -1,15 +1,19 @@
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export * from "./elbowBlock.js";
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export * from "./executeBlock.js";
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export * from "./inputBlock.js";
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export * from "./outputBlock.js";
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export * from "./resourceContainerBlock.js";
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export * from "./PostProcesses/blackAndWhitePostProcessBlock.js";
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export * from "./PostProcesses/bloomPostProcessBlock.js";
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export * from "./PostProcesses/blurPostProcessBlock.js";
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export * from "./PostProcesses/circleOfConfusionPostProcessBlock.js";
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export * from "./PostProcesses/depthOfFieldPostProcessBlock.js";
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export * from "./PostProcesses/extractHighlightsPostProcessBlock.js";
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export * from "./Rendering/csmShadowGeneratorBlock.js";
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export * from "./Rendering/cullObjectsBlock.js";
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export * from "./Rendering/geometryRendererBlock.js";
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export * from "./Rendering/objectRendererBlock.js";
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export * from "./Rendering/shadowGeneratorBlock.js";
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export * from "./Rendering/taaObjectRendererBlock.js";
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export * from "./Teleport/teleportInBlock.js";
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export * from "./Teleport/teleportOutBlock.js";
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{"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FrameGraph/Node/Blocks/index.ts"],"names":[],"mappings":"AAAA,cAAc,cAAc,CAAC;AAC7B,cAAc,cAAc,CAAC;AAC7B,cAAc,eAAe,CAAC;
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1
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+
{"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FrameGraph/Node/Blocks/index.ts"],"names":[],"mappings":"AAAA,cAAc,cAAc,CAAC;AAC7B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,cAAc,CAAC;AAC7B,cAAc,eAAe,CAAC;AAC9B,cAAc,0BAA0B,CAAC;AAEzC,cAAc,+CAA+C,CAAC;AAC9D,cAAc,uCAAuC,CAAC;AACtD,cAAc,sCAAsC,CAAC;AACrD,cAAc,mDAAmD,CAAC;AAClE,cAAc,8CAA8C,CAAC;AAC7D,cAAc,mDAAmD,CAAC;AAElE,cAAc,qCAAqC,CAAC;AACpD,cAAc,8BAA8B,CAAC;AAC7C,cAAc,mCAAmC,CAAC;AAClD,cAAc,iCAAiC,CAAC;AAChD,cAAc,kCAAkC,CAAC;AACjD,cAAc,oCAAoC,CAAC;AAEnD,cAAc,4BAA4B,CAAC;AAC3C,cAAc,6BAA6B,CAAC;AAE5C,cAAc,uBAAuB,CAAC;AACtC,cAAc,6BAA6B,CAAC;AAC5C,cAAc,iCAAiC,CAAC","sourcesContent":["export * from \"./elbowBlock\";\r\nexport * from \"./executeBlock\";\r\nexport * from \"./inputBlock\";\r\nexport * from \"./outputBlock\";\r\nexport * from \"./resourceContainerBlock\";\r\n\r\nexport * from \"./PostProcesses/blackAndWhitePostProcessBlock\";\r\nexport * from \"./PostProcesses/bloomPostProcessBlock\";\r\nexport * from \"./PostProcesses/blurPostProcessBlock\";\r\nexport * from \"./PostProcesses/circleOfConfusionPostProcessBlock\";\r\nexport * from \"./PostProcesses/depthOfFieldPostProcessBlock\";\r\nexport * from \"./PostProcesses/extractHighlightsPostProcessBlock\";\r\n\r\nexport * from \"./Rendering/csmShadowGeneratorBlock\";\r\nexport * from \"./Rendering/cullObjectsBlock\";\r\nexport * from \"./Rendering/geometryRendererBlock\";\r\nexport * from \"./Rendering/objectRendererBlock\";\r\nexport * from \"./Rendering/shadowGeneratorBlock\";\r\nexport * from \"./Rendering/taaObjectRendererBlock\";\r\n\r\nexport * from \"./Teleport/teleportInBlock\";\r\nexport * from \"./Teleport/teleportOutBlock\";\r\n\r\nexport * from \"./Textures/clearBlock\";\r\nexport * from \"./Textures/copyTextureBlock\";\r\nexport * from \"./Textures/generateMipmapsBlock\";\r\n"]}
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import type { NodeRenderGraphConnectionPoint, Scene, FrameGraph, NodeRenderGraphBuildState, Camera, InternalTexture, Nullable, FrameGraphTextureCreationOptions, FrameGraphObjectList } from "../../../index.js";
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import type { NodeRenderGraphConnectionPoint, Scene, FrameGraph, NodeRenderGraphBuildState, Camera, InternalTexture, Nullable, FrameGraphTextureCreationOptions, FrameGraphObjectList, IShadowLight } from "../../../index.js";
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import { Observable } from "../../../Misc/observable";
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import { NodeRenderGraphBlockConnectionPointTypes } from "../Types/nodeRenderGraphTypes";
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import { NodeRenderGraphBlock } from "../nodeRenderGraphBlock";
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export type NodeRenderGraphValueType = InternalTexture | Camera | FrameGraphObjectList;
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export type NodeRenderGraphValueType = InternalTexture | Camera | FrameGraphObjectList | IShadowLight;
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export type NodeRenderGraphInputCreationOptions = FrameGraphTextureCreationOptions;
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/**
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* Block used to expose an input value
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@@ -81,6 +81,11 @@ export declare class NodeRenderGraphInputBlock extends NodeRenderGraphBlock {
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* @returns true if the block is an object list
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*/
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isObjectList(): boolean;
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/**
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* Check if the block is a shadow light
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* @returns true if the block is a shadow light
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*/
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isShadowLight(): boolean;
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protected _buildBlock(state: NodeRenderGraphBuildState): void;
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dispose(): void;
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protected _dumpPropertiesCode(): string;
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@@ -172,6 +172,13 @@ export class NodeRenderGraphInputBlock extends NodeRenderGraphBlock {
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isObjectList() {
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return (this.type & NodeRenderGraphBlockConnectionPointTypes.ObjectList) !== 0;
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}
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/**
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* Check if the block is a shadow light
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* @returns true if the block is a shadow light
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*/
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isShadowLight() {
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return (this.type & NodeRenderGraphBlockConnectionPointTypes.ShadowLight) !== 0;
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}
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_buildBlock(state) {
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super._buildBlock(state);
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if (this.isExternal) {
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@@ -187,6 +194,9 @@ export class NodeRenderGraphInputBlock extends NodeRenderGraphBlock {
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else if (this.isObjectList()) {
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this.output.value = this.getTypedValue();
|
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|
}
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|
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else if (this.isShadowLight()) {
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this.output.value = this.getTypedValue();
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}
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else {
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if (this._storedValue === undefined || this._storedValue === null) {
|
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throw new Error(`NodeRenderGraphInputBlock: External input "${this.name}" is not set`);
|
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@@ -228,6 +238,9 @@ export class NodeRenderGraphInputBlock extends NodeRenderGraphBlock {
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else if (this.isObjectList()) {
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codes.push(`${this._codeVariableName}.value = EXTERNAL_OBJECT_LIST; // TODO: set the external object list`);
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}
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else if (this.isShadowLight()) {
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codes.push(`${this._codeVariableName}.value = EXTERNAL_SHADOW_LIGHT; // TODO: set the external shadow light`);
|
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}
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return super._dumpPropertiesCode() + codes.join("\n");
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}
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serialize() {
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@@ -1 +1 @@
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1
|
-
{"version":3,"file":"inputBlock.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FrameGraph/Node/Blocks/inputBlock.ts"],"names":[],"mappings":";AAaA,OAAO,EAAE,UAAU,EAAE,MAAM,0BAA0B,CAAC;AACtD,OAAO,EAAE,wCAAwC,EAAE,MAAM,+BAA+B,CAAC;AACzF,OAAO,EAAE,oBAAoB,EAAE,MAAM,yBAAyB,CAAC;AAC/D,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AACxD,OAAO,EAAE,sBAAsB,EAA0B,MAAM,mCAAmC,CAAC;AACnG,OAAO,EAAE,4BAA4B,EAAE,mCAAmC,EAAE,MAAM,qCAAqC,CAAC;AACxH,OAAO,EAAE,SAAS,EAAE,MAAM,4BAA4B,CAAC;AAMvD;;GAEG;AACH,MAAM,OAAO,yBAA0B,SAAQ,oBAAoB;IAc/D;;OAEG;IACH,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAED;;;;;;OAMG;IACH,YAAmB,IAAY,EAAE,UAAsB,EAAE,KAAY,EAAE,OAAiD,wCAAwC,CAAC,SAAS;QACtK,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,KAAK,CAAC,CAAC;QA5B3B,iBAAY,GAAuC,IAAI,CAAC;QACxD,UAAK,GAA6C,wCAAwC,CAAC,SAAS,CAAC;QAE7G,0DAA0D;QACnD,6BAAwB,GAAG,IAAI,UAAU,EAA6B,CAAC;QAE9E,qDAAqD;QAE9C,eAAU,GAAG,KAAK,CAAC;QAsBtB,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;QAClB,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;QACrB,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,IAAI,CAAC,CAAC;QACpC,IAAI,CAAC,eAAe,EAAE,CAAC;IAC3B,CAAC;IAED;;OAEG;IACI,eAAe;QAClB,QAAQ,IAAI,CAAC,IAAI,EAAE,CAAC;YAChB,KAAK,wCAAwC,CAAC,OAAO,CAAC;YACtD,KAAK,wCAAwC,CAAC,gBAAgB,CAAC;YAC/D,KAAK,wCAAwC,CAAC,kBAAkB,CAAC;YACjE,KAAK,wCAAwC,CAAC,iBAAiB,CAAC;YAChE,KAAK,wCAAwC,CAAC,kBAAkB,CAAC;YACjE,KAAK,wCAAwC,CAAC,aAAa,CAAC;YAC5D,KAAK,wCAAwC,CAAC,mBAAmB,CAAC;YAClE,KAAK,wCAAwC,CAAC,oBAAoB,CAAC;YACnE,KAAK,wCAAwC,CAAC,oBAAoB,CAAC;YACnE,KAAK,wCAAwC,CAAC,eAAe,CAAC;YAC9D,KAAK,wCAAwC,CAAC,qBAAqB,CAAC;YACpE,KAAK,wCAAwC,CAAC,iBAAiB,CAAC;YAChE,KAAK,wCAAwC,CAAC,iBAAiB,CAAC,CAAC,CAAC;gBAC9D,MAAM,OAAO,GAAqC;oBAC9C,IAAI,EAAE,EAAE,KAAK,EAAE,GAAG,EAAE,MAAM,EAAE,GAAG,EAAE;oBACjC,OAAO,EAAE;wBACL,aAAa,EAAE,KAAK;wBACpB,KAAK,EAAE,CAAC,SAAS,CAAC,yBAAyB,CAAC;wBAC5C,OAAO,EAAE,CAAC,SAAS,CAAC,kBAAkB,CAAC;wBACvC,OAAO,EAAE,CAAC;wBACV,cAAc,EAAE,CAAC,KAAK,CAAC;qBAC1B;oBACD,gBAAgB,EAAE,IAAI;iBACzB,CAAC;gBACF,IAAI,CAAC,eAAe,GAAG,OAAO,CAAC;gBAC/B,MAAM;YACV,CAAC;YACD,KAAK,wCAAwC,CAAC,6BAA6B,CAAC,CAAC,CAAC;gBAC1E,MAAM,OAAO,GAAqC;oBAC9C,IAAI,EAAE,EAAE,KAAK,EAAE,GAAG,EAAE,MAAM,EAAE,GAAG,EAAE;oBACjC,OAAO,EAAE;wBACL,aAAa,EAAE,KAAK;wBACpB,KAAK,EAAE,CAAC,SAAS,CAAC,yBAAyB,CAAC;wBAC5C,OAAO,EAAE,CAAC,SAAS,CAAC,8BAA8B,CAAC;wBACnD,cAAc,EAAE,CAAC,KAAK,CAAC;wBACvB,MAAM,EAAE,CAAC,IAAI,CAAC,IAAI,CAAC;wBACnB,OAAO,EAAE,CAAC;qBACb;oBACD,gBAAgB,EAAE,IAAI;iBACzB,CAAC;gBACF,IAAI,CAAC,eAAe,GAAG,OAAO,CAAC;gBAC/B,MAAM;YACV,CAAC;YACD,KAAK,wCAAwC,CAAC,UAAU;gBACpD,IAAI,CAAC,KAAK,GAAG,EAAE,MAAM,EAAE,EAAE,EAAE,eAAe,EAAE,EAAE,EAAE,CAAC;gBACjD,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;gBACvB,MAAM;YACV,KAAK,wCAAwC,CAAC,MAAM;gBAChD,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;gBACpC,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;gBACvB,MAAM;YACV;gBACI,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;QAC/B,CAAC;IACL,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,YAAY,CAAC;IAC7B,CAAC;IAED,IAAW,KAAK,CAAC,KAAyC;QACtD,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC;QAC1B,IAAI,CAAC,MAAM,CAAC,KAAK,GAAG,SAAS,CAAC;QAC9B,IAAI,CAAC,wBAAwB,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;IACxD,CAAC;IAED;;;OAGG;IACI,aAAa;QAChB,OAAO,IAAI,CAAC,YAAiB,CAAC;IAClC,CAAC;IAED;;;OAGG;IACI,2BAA2B;QAC9B,IAAK,IAAI,CAAC,YAAgC,CAAC,WAAW,EAAE,CAAC;YACrD,OAAO,IAAI,CAAC,YAA+B,CAAC;QAChD,CAAC;QACD,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,2BAA2B,CAAC;IACvC,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,CAAC,IAAI,CAAC,IAAI,GAAG,wCAAwC,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;IACnF,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,CAAC,IAAI,CAAC,IAAI,GAAG,wCAAwC,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;IAC1F,CAAC;IAED;;;OAGG;IACI,kCAAkC;QACrC,OAAO,CAAC,IAAI,CAAC,IAAI,GAAG,wCAAwC,CAAC,uCAAuC,CAAC,KAAK,CAAC,CAAC;IAChH,CAAC;IAED;;;OAGG;IACI,QAAQ;QACX,OAAO,CAAC,IAAI,CAAC,IAAI,GAAG,wCAAwC,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;IAC/E,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,CAAC,IAAI,CAAC,IAAI,GAAG,wCAAwC,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;IACnF,CAAC;IAEkB,WAAW,CAAC,KAAgC;QAC3D,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,IAAI,IAAI,CAAC,UAAU,EAAE,CAAC;YAClB,IAAI,IAAI,CAAC,YAAY,EAAE,EAAE,CAAC;gBACtB,IAAI,CAAC,MAAM,CAAC,KAAK,GAAG,4BAA4B,CAAC;YACrD,CAAC;iBAAM,IAAI,IAAI,CAAC,kCAAkC,EAAE,EAAE,CAAC;gBACnD,IAAI,CAAC,MAAM,CAAC,KAAK,GAAG,mCAAmC,CAAC;YAC5D,CAAC;iBAAM,IAAI,IAAI,CAAC,QAAQ,EAAE,EAAE,CAAC;gBACzB,IAAI,CAAC,MAAM,CAAC,KAAK,GAAG,IAAI,CAAC,aAAa,EAAU,CAAC;YACrD,CAAC;iBAAM,IAAI,IAAI,CAAC,YAAY,EAAE,EAAE,CAAC;gBAC7B,IAAI,CAAC,MAAM,CAAC,KAAK,GAAG,IAAI,CAAC,aAAa,EAAwB,CAAC;YACnE,CAAC;iBAAM,CAAC;gBACJ,IAAI,IAAI,CAAC,YAAY,KAAK,SAAS,IAAI,IAAI,CAAC,YAAY,KAAK,IAAI,EAAE,CAAC;oBAChE,MAAM,IAAI,KAAK,CAAC,8CAA8C,IAAI,CAAC,IAAI,cAAc,CAAC,CAAC;gBAC3F,CAAC;gBACD,MAAM,OAAO,GAAG,IAAI,CAAC,2BAA2B,EAAE,CAAC;gBACnD,IAAI,OAAO,EAAE,CAAC;oBACV,IAAI,CAAC,MAAM,CAAC,KAAK,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,EAAE,OAAO,EAAE,IAAI,CAAC,MAAM,CAAC,KAAgC,CAAC,CAAC;gBACxI,CAAC;YACL,CAAC;YACD,OAAO;QACX,CAAC;QAED,IAAI,CAAC,IAAI,CAAC,IAAI,GAAG,wCAAwC,CAAC,uBAAuB,CAAC,KAAK,CAAC,EAAE,CAAC;YACvF,MAAM,oBAAoB,GAAG,IAAI,CAAC,eAAmD,CAAC;YAEtF,IAAI,CAAC,oBAAoB,EAAE,CAAC;gBACxB,MAAM,IAAI,KAAK,CAAC,wE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eslint-disable import/no-internal-modules */\r\nimport type {\r\n NodeRenderGraphConnectionPoint,\r\n Scene,\r\n FrameGraph,\r\n NodeRenderGraphBuildState,\r\n Camera,\r\n InternalTexture,\r\n Nullable,\r\n FrameGraphTextureCreationOptions,\r\n FrameGraphTextureHandle,\r\n FrameGraphObjectList,\r\n} from \"core/index\";\r\nimport { Observable } from \"../../../Misc/observable\";\r\nimport { NodeRenderGraphBlockConnectionPointTypes } from \"../Types/nodeRenderGraphTypes\";\r\nimport { NodeRenderGraphBlock } from \"../nodeRenderGraphBlock\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../Decorators/nodeDecorator\";\r\nimport { backbufferColorTextureHandle, backbufferDepthStencilTextureHandle } from \"../../../FrameGraph/frameGraphTypes\";\r\nimport { Constants } from \"../../../Engines/constants\";\r\n\r\nexport type NodeRenderGraphValueType = InternalTexture | Camera | FrameGraphObjectList;\r\n\r\nexport type NodeRenderGraphInputCreationOptions = FrameGraphTextureCreationOptions;\r\n\r\n/**\r\n * Block used to expose an input value\r\n */\r\nexport class NodeRenderGraphInputBlock extends NodeRenderGraphBlock {\r\n private _storedValue: Nullable<NodeRenderGraphValueType> = null;\r\n private _type: NodeRenderGraphBlockConnectionPointTypes = NodeRenderGraphBlockConnectionPointTypes.Undefined;\r\n\r\n /** Gets an observable raised when the value is changed */\r\n public onValueChangedObservable = new Observable<NodeRenderGraphInputBlock>();\r\n\r\n /** Indicates that the input is externally managed */\r\n @editableInPropertyPage(\"Is external\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public isExternal = false;\r\n\r\n /** Gets or sets the options to create the input value */\r\n public creationOptions: NodeRenderGraphInputCreationOptions;\r\n\r\n /**\r\n * Gets or sets the connection point type (default is Undefined)\r\n */\r\n public get type(): NodeRenderGraphBlockConnectionPointTypes {\r\n return this._type;\r\n }\r\n\r\n /**\r\n * Creates a new NodeRenderGraphInputBlock\r\n * @param name defines the block name\r\n * @param frameGraph defines the hosting frame graph\r\n * @param scene defines the hosting scene\r\n * @param type defines the type of the input (can be set to NodeRenderGraphBlockConnectionPointTypes.Undefined)\r\n */\r\n public constructor(name: string, frameGraph: FrameGraph, scene: Scene, type: NodeRenderGraphBlockConnectionPointTypes = NodeRenderGraphBlockConnectionPointTypes.Undefined) {\r\n super(name, frameGraph, scene);\r\n\r\n this._type = type;\r\n this._isInput = true;\r\n this.registerOutput(\"output\", type);\r\n this.setDefaultValue();\r\n }\r\n\r\n /**\r\n * Set the input block to its default value (based on its type)\r\n */\r\n public setDefaultValue() {\r\n switch (this.type) {\r\n case NodeRenderGraphBlockConnectionPointTypes.Texture:\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureViewDepth:\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureScreenDepth:\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureViewNormal:\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureWorldNormal:\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureAlbedo:\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureReflectivity:\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureLocalPosition:\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureWorldPosition:\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureVelocity:\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureLinearVelocity:\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureIrradiance:\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureAlbedoSqrt: {\r\n const options: FrameGraphTextureCreationOptions = {\r\n size: { width: 100, height: 100 },\r\n options: {\r\n createMipMaps: false,\r\n types: [Constants.TEXTURETYPE_UNSIGNED_BYTE],\r\n formats: [Constants.TEXTUREFORMAT_RGBA],\r\n samples: 1,\r\n useSRGBBuffers: [false],\r\n },\r\n sizeIsPercentage: true,\r\n };\r\n this.creationOptions = options;\r\n break;\r\n }\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureDepthStencilAttachment: {\r\n const options: FrameGraphTextureCreationOptions = {\r\n size: { width: 100, height: 100 },\r\n options: {\r\n createMipMaps: false,\r\n types: [Constants.TEXTURETYPE_UNSIGNED_BYTE],\r\n formats: [Constants.TEXTUREFORMAT_DEPTH24_STENCIL8],\r\n useSRGBBuffers: [false],\r\n labels: [this.name],\r\n samples: 1,\r\n },\r\n sizeIsPercentage: true,\r\n };\r\n this.creationOptions = options;\r\n break;\r\n }\r\n case NodeRenderGraphBlockConnectionPointTypes.ObjectList:\r\n this.value = { meshes: [], particleSystems: [] };\r\n this.isExternal = true;\r\n break;\r\n case NodeRenderGraphBlockConnectionPointTypes.Camera:\r\n this.value = this._scene.cameras[0];\r\n this.isExternal = true;\r\n break;\r\n default:\r\n this.isExternal = true;\r\n }\r\n }\r\n\r\n /**\r\n * Gets or sets the value of that point.\r\n */\r\n public get value(): Nullable<NodeRenderGraphValueType> {\r\n return this._storedValue;\r\n }\r\n\r\n public set value(value: Nullable<NodeRenderGraphValueType>) {\r\n this._storedValue = value;\r\n this.output.value = undefined;\r\n this.onValueChangedObservable.notifyObservers(this);\r\n }\r\n\r\n /**\r\n * Gets the value as a specific type\r\n * @returns the value as a specific type\r\n */\r\n public getTypedValue<T extends NodeRenderGraphValueType>(): T {\r\n return this._storedValue as T;\r\n }\r\n\r\n /**\r\n * Gets the value as an internal texture\r\n * @returns The internal texture stored in value if value is an internal texture, otherwise null\r\n */\r\n public getInternalTextureFromValue(): Nullable<InternalTexture> {\r\n if ((this._storedValue as InternalTexture)._swapAndDie) {\r\n return this._storedValue as InternalTexture;\r\n }\r\n return null;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeRenderGraphInputBlock\";\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Check if the block is a texture of any type\r\n * @returns true if the block is a texture\r\n */\r\n public isAnyTexture(): boolean {\r\n return (this.type & NodeRenderGraphBlockConnectionPointTypes.TextureAll) !== 0;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating that the connection point is the back buffer texture\r\n * @returns true if the connection point is the back buffer texture\r\n */\r\n public isBackBuffer() {\r\n return (this.type & NodeRenderGraphBlockConnectionPointTypes.TextureBackBuffer) !== 0;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating that the connection point is a depth/stencil attachment texture\r\n * @returns true if the connection point is a depth/stencil attachment texture\r\n */\r\n public isBackBufferDepthStencilAttachment() {\r\n return (this.type & NodeRenderGraphBlockConnectionPointTypes.TextureBackBufferDepthStencilAttachment) !== 0;\r\n }\r\n\r\n /**\r\n * Check if the block is a camera\r\n * @returns true if the block is a camera\r\n */\r\n public isCamera(): boolean {\r\n return (this.type & NodeRenderGraphBlockConnectionPointTypes.Camera) !== 0;\r\n }\r\n\r\n /**\r\n * Check if the block is an object list\r\n * @returns true if the block is an object list\r\n */\r\n public isObjectList(): boolean {\r\n return (this.type & NodeRenderGraphBlockConnectionPointTypes.ObjectList) !== 0;\r\n }\r\n\r\n protected override _buildBlock(state: NodeRenderGraphBuildState) {\r\n super._buildBlock(state);\r\n\r\n if (this.isExternal) {\r\n if (this.isBackBuffer()) {\r\n this.output.value = backbufferColorTextureHandle;\r\n } else if (this.isBackBufferDepthStencilAttachment()) {\r\n this.output.value = backbufferDepthStencilTextureHandle;\r\n } else if (this.isCamera()) {\r\n this.output.value = this.getTypedValue<Camera>();\r\n } else if (this.isObjectList()) {\r\n this.output.value = this.getTypedValue<FrameGraphObjectList>();\r\n } else {\r\n if (this._storedValue === undefined || this._storedValue === null) {\r\n throw new Error(`NodeRenderGraphInputBlock: External input \"${this.name}\" is not set`);\r\n }\r\n const texture = this.getInternalTextureFromValue();\r\n if (texture) {\r\n this.output.value = this._frameGraph.textureManager.importTexture(this.name, texture, this.output.value as FrameGraphTextureHandle);\r\n }\r\n }\r\n return;\r\n }\r\n\r\n if ((this.type & NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBuffer) !== 0) {\r\n const textureCreateOptions = this.creationOptions as FrameGraphTextureCreationOptions;\r\n\r\n if (!textureCreateOptions) {\r\n throw new Error(`NodeRenderGraphInputBlock: Creation options are missing for texture \"${this.name}\"`);\r\n }\r\n\r\n this.output.value = this._frameGraph.textureManager.createRenderTargetTexture(this.name, textureCreateOptions);\r\n }\r\n }\r\n\r\n public override dispose() {\r\n this._storedValue = null;\r\n this.onValueChangedObservable.clear();\r\n super.dispose();\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n const codes: string[] = [];\r\n codes.push(`${this._codeVariableName}.isExternal = ${this.isExternal};`);\r\n if (this.isAnyTexture()) {\r\n if (!this.isExternal) {\r\n codes.push(`${this._codeVariableName}.creationOptions = ${JSON.stringify(this.creationOptions)};`);\r\n } else {\r\n codes.push(`${this._codeVariableName}.value = EXTERNAL_TEXTURE; // TODO: set the external texture`);\r\n }\r\n } else if (this.isCamera()) {\r\n codes.push(`${this._codeVariableName}.value = EXTERNAL_CAMERA; // TODO: set the external camera`);\r\n } else if (this.isObjectList()) {\r\n codes.push(`${this._codeVariableName}.value = EXTERNAL_OBJECT_LIST; // TODO: set the external object list`);\r\n }\r\n return super._dumpPropertiesCode() + codes.join(\"\\n\");\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.type = this.type;\r\n serializationObject.isExternal = this.isExternal;\r\n if (this.creationOptions) {\r\n serializationObject.creationOptions = this.creationOptions;\r\n }\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n this._type = serializationObject.type;\r\n this.output.type = this._type;\r\n this.isExternal = serializationObject.isExternal;\r\n if (serializationObject.creationOptions) {\r\n if (serializationObject.creationOptions.options.depthTextureFormat !== undefined) {\r\n // Backward compatibility - remove this code in the future\r\n serializationObject.creationOptions.options.formats = [serializationObject.creationOptions.options.depthTextureFormat];\r\n }\r\n this.creationOptions = serializationObject.creationOptions;\r\n }\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.NodeRenderGraphInputBlock\", NodeRenderGraphInputBlock);\r\n"]}
|
|
1
|
+
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eslint-disable import/no-internal-modules */\r\nimport type {\r\n NodeRenderGraphConnectionPoint,\r\n Scene,\r\n FrameGraph,\r\n NodeRenderGraphBuildState,\r\n Camera,\r\n InternalTexture,\r\n Nullable,\r\n FrameGraphTextureCreationOptions,\r\n FrameGraphTextureHandle,\r\n FrameGraphObjectList,\r\n IShadowLight,\r\n} from \"core/index\";\r\nimport { Observable } from \"../../../Misc/observable\";\r\nimport { NodeRenderGraphBlockConnectionPointTypes } from \"../Types/nodeRenderGraphTypes\";\r\nimport { NodeRenderGraphBlock } from \"../nodeRenderGraphBlock\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../Decorators/nodeDecorator\";\r\nimport { backbufferColorTextureHandle, backbufferDepthStencilTextureHandle } from \"../../../FrameGraph/frameGraphTypes\";\r\nimport { Constants } from \"../../../Engines/constants\";\r\n\r\nexport type NodeRenderGraphValueType = InternalTexture | Camera | FrameGraphObjectList | IShadowLight;\r\n\r\nexport type NodeRenderGraphInputCreationOptions = FrameGraphTextureCreationOptions;\r\n\r\n/**\r\n * Block used to expose an input value\r\n */\r\nexport class NodeRenderGraphInputBlock extends NodeRenderGraphBlock {\r\n private _storedValue: Nullable<NodeRenderGraphValueType> = null;\r\n private _type: NodeRenderGraphBlockConnectionPointTypes = NodeRenderGraphBlockConnectionPointTypes.Undefined;\r\n\r\n /** Gets an observable raised when the value is changed */\r\n public onValueChangedObservable = new Observable<NodeRenderGraphInputBlock>();\r\n\r\n /** Indicates that the input is externally managed */\r\n @editableInPropertyPage(\"Is external\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public isExternal = false;\r\n\r\n /** Gets or sets the options to create the input value */\r\n public creationOptions: NodeRenderGraphInputCreationOptions;\r\n\r\n /**\r\n * Gets or sets the connection point type (default is Undefined)\r\n */\r\n public get type(): NodeRenderGraphBlockConnectionPointTypes {\r\n return this._type;\r\n }\r\n\r\n /**\r\n * Creates a new NodeRenderGraphInputBlock\r\n * @param name defines the block name\r\n * @param frameGraph defines the hosting frame graph\r\n * @param scene defines the hosting scene\r\n * @param type defines the type of the input (can be set to NodeRenderGraphBlockConnectionPointTypes.Undefined)\r\n */\r\n public constructor(name: string, frameGraph: FrameGraph, scene: Scene, type: NodeRenderGraphBlockConnectionPointTypes = NodeRenderGraphBlockConnectionPointTypes.Undefined) {\r\n super(name, frameGraph, scene);\r\n\r\n this._type = type;\r\n this._isInput = true;\r\n this.registerOutput(\"output\", type);\r\n this.setDefaultValue();\r\n }\r\n\r\n /**\r\n * Set the input block to its default value (based on its type)\r\n */\r\n public setDefaultValue() {\r\n switch (this.type) {\r\n case NodeRenderGraphBlockConnectionPointTypes.Texture:\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureViewDepth:\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureScreenDepth:\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureViewNormal:\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureWorldNormal:\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureAlbedo:\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureReflectivity:\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureLocalPosition:\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureWorldPosition:\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureVelocity:\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureLinearVelocity:\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureIrradiance:\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureAlbedoSqrt: {\r\n const options: FrameGraphTextureCreationOptions = {\r\n size: { width: 100, height: 100 },\r\n options: {\r\n createMipMaps: false,\r\n types: [Constants.TEXTURETYPE_UNSIGNED_BYTE],\r\n formats: [Constants.TEXTUREFORMAT_RGBA],\r\n samples: 1,\r\n useSRGBBuffers: [false],\r\n },\r\n sizeIsPercentage: true,\r\n };\r\n this.creationOptions = options;\r\n break;\r\n }\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureDepthStencilAttachment: {\r\n const options: FrameGraphTextureCreationOptions = {\r\n size: { width: 100, height: 100 },\r\n options: {\r\n createMipMaps: false,\r\n types: [Constants.TEXTURETYPE_UNSIGNED_BYTE],\r\n formats: [Constants.TEXTUREFORMAT_DEPTH24_STENCIL8],\r\n useSRGBBuffers: [false],\r\n labels: [this.name],\r\n samples: 1,\r\n },\r\n sizeIsPercentage: true,\r\n };\r\n this.creationOptions = options;\r\n break;\r\n }\r\n case NodeRenderGraphBlockConnectionPointTypes.ObjectList:\r\n this.value = { meshes: [], particleSystems: [] };\r\n this.isExternal = true;\r\n break;\r\n case NodeRenderGraphBlockConnectionPointTypes.Camera:\r\n this.value = this._scene.cameras[0];\r\n this.isExternal = true;\r\n break;\r\n default:\r\n this.isExternal = true;\r\n }\r\n }\r\n\r\n /**\r\n * Gets or sets the value of that point.\r\n */\r\n public get value(): Nullable<NodeRenderGraphValueType> {\r\n return this._storedValue;\r\n }\r\n\r\n public set value(value: Nullable<NodeRenderGraphValueType>) {\r\n this._storedValue = value;\r\n this.output.value = undefined;\r\n this.onValueChangedObservable.notifyObservers(this);\r\n }\r\n\r\n /**\r\n * Gets the value as a specific type\r\n * @returns the value as a specific type\r\n */\r\n public getTypedValue<T extends NodeRenderGraphValueType>(): T {\r\n return this._storedValue as T;\r\n }\r\n\r\n /**\r\n * Gets the value as an internal texture\r\n * @returns The internal texture stored in value if value is an internal texture, otherwise null\r\n */\r\n public getInternalTextureFromValue(): Nullable<InternalTexture> {\r\n if ((this._storedValue as InternalTexture)._swapAndDie) {\r\n return this._storedValue as InternalTexture;\r\n }\r\n return null;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeRenderGraphInputBlock\";\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Check if the block is a texture of any type\r\n * @returns true if the block is a texture\r\n */\r\n public isAnyTexture(): boolean {\r\n return (this.type & NodeRenderGraphBlockConnectionPointTypes.TextureAll) !== 0;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating that the connection point is the back buffer texture\r\n * @returns true if the connection point is the back buffer texture\r\n */\r\n public isBackBuffer() {\r\n return (this.type & NodeRenderGraphBlockConnectionPointTypes.TextureBackBuffer) !== 0;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating that the connection point is a depth/stencil attachment texture\r\n * @returns true if the connection point is a depth/stencil attachment texture\r\n */\r\n public isBackBufferDepthStencilAttachment() {\r\n return (this.type & NodeRenderGraphBlockConnectionPointTypes.TextureBackBufferDepthStencilAttachment) !== 0;\r\n }\r\n\r\n /**\r\n * Check if the block is a camera\r\n * @returns true if the block is a camera\r\n */\r\n public isCamera(): boolean {\r\n return (this.type & NodeRenderGraphBlockConnectionPointTypes.Camera) !== 0;\r\n }\r\n\r\n /**\r\n * Check if the block is an object list\r\n * @returns true if the block is an object list\r\n */\r\n public isObjectList(): boolean {\r\n return (this.type & NodeRenderGraphBlockConnectionPointTypes.ObjectList) !== 0;\r\n }\r\n\r\n /**\r\n * Check if the block is a shadow light\r\n * @returns true if the block is a shadow light\r\n */\r\n public isShadowLight(): boolean {\r\n return (this.type & NodeRenderGraphBlockConnectionPointTypes.ShadowLight) !== 0;\r\n }\r\n\r\n protected override _buildBlock(state: NodeRenderGraphBuildState) {\r\n super._buildBlock(state);\r\n\r\n if (this.isExternal) {\r\n if (this.isBackBuffer()) {\r\n this.output.value = backbufferColorTextureHandle;\r\n } else if (this.isBackBufferDepthStencilAttachment()) {\r\n this.output.value = backbufferDepthStencilTextureHandle;\r\n } else if (this.isCamera()) {\r\n this.output.value = this.getTypedValue<Camera>();\r\n } else if (this.isObjectList()) {\r\n this.output.value = this.getTypedValue<FrameGraphObjectList>();\r\n } else if (this.isShadowLight()) {\r\n this.output.value = this.getTypedValue<IShadowLight>();\r\n } else {\r\n if (this._storedValue === undefined || this._storedValue === null) {\r\n throw new Error(`NodeRenderGraphInputBlock: External input \"${this.name}\" is not set`);\r\n }\r\n const texture = this.getInternalTextureFromValue();\r\n if (texture) {\r\n this.output.value = this._frameGraph.textureManager.importTexture(this.name, texture, this.output.value as FrameGraphTextureHandle);\r\n }\r\n }\r\n return;\r\n }\r\n\r\n if ((this.type & NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBuffer) !== 0) {\r\n const textureCreateOptions = this.creationOptions as FrameGraphTextureCreationOptions;\r\n\r\n if (!textureCreateOptions) {\r\n throw new Error(`NodeRenderGraphInputBlock: Creation options are missing for texture \"${this.name}\"`);\r\n }\r\n\r\n this.output.value = this._frameGraph.textureManager.createRenderTargetTexture(this.name, textureCreateOptions);\r\n }\r\n }\r\n\r\n public override dispose() {\r\n this._storedValue = null;\r\n this.onValueChangedObservable.clear();\r\n super.dispose();\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n const codes: string[] = [];\r\n codes.push(`${this._codeVariableName}.isExternal = ${this.isExternal};`);\r\n if (this.isAnyTexture()) {\r\n if (!this.isExternal) {\r\n codes.push(`${this._codeVariableName}.creationOptions = ${JSON.stringify(this.creationOptions)};`);\r\n } else {\r\n codes.push(`${this._codeVariableName}.value = EXTERNAL_TEXTURE; // TODO: set the external texture`);\r\n }\r\n } else if (this.isCamera()) {\r\n codes.push(`${this._codeVariableName}.value = EXTERNAL_CAMERA; // TODO: set the external camera`);\r\n } else if (this.isObjectList()) {\r\n codes.push(`${this._codeVariableName}.value = EXTERNAL_OBJECT_LIST; // TODO: set the external object list`);\r\n } else if (this.isShadowLight()) {\r\n codes.push(`${this._codeVariableName}.value = EXTERNAL_SHADOW_LIGHT; // TODO: set the external shadow light`);\r\n }\r\n return super._dumpPropertiesCode() + codes.join(\"\\n\");\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.type = this.type;\r\n serializationObject.isExternal = this.isExternal;\r\n if (this.creationOptions) {\r\n serializationObject.creationOptions = this.creationOptions;\r\n }\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n this._type = serializationObject.type;\r\n this.output.type = this._type;\r\n this.isExternal = serializationObject.isExternal;\r\n if (serializationObject.creationOptions) {\r\n if (serializationObject.creationOptions.options.depthTextureFormat !== undefined) {\r\n // Backward compatibility - remove this code in the future\r\n serializationObject.creationOptions.options.formats = [serializationObject.creationOptions.options.depthTextureFormat];\r\n }\r\n this.creationOptions = serializationObject.creationOptions;\r\n }\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.NodeRenderGraphInputBlock\", NodeRenderGraphInputBlock);\r\n"]}
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@@ -0,0 +1,55 @@
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import type { NodeRenderGraphConnectionPoint, Scene, FrameGraph } from "../../../index.js";
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import { NodeRenderGraphBlock } from "../nodeRenderGraphBlock";
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/**
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* Block used as a resource (textures, buffers) container
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*/
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export declare class NodeRenderGraphResourceContainerBlock extends NodeRenderGraphBlock {
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/**
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* Creates a new NodeRenderGraphResourceContainerBlock
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* @param name defines the block name
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* @param frameGraph defines the hosting frame graph
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* @param scene defines the hosting scene
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*/
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constructor(name: string, frameGraph: FrameGraph, scene: Scene);
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/**
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* Gets the current class name
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* @returns the class name
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*/
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getClassName(): string;
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/**
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* Gets the resource0 component
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*/
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get resource0(): NodeRenderGraphConnectionPoint;
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/**
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* Gets the resource1 component
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*/
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get resource1(): NodeRenderGraphConnectionPoint;
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/**
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* Gets the resource2 component
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*/
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get resource2(): NodeRenderGraphConnectionPoint;
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/**
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* Gets the resource3 component
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*/
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get resource3(): NodeRenderGraphConnectionPoint;
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/**
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* Gets the resource4 component
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*/
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get resource4(): NodeRenderGraphConnectionPoint;
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/**
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* Gets the resource5 component
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*/
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get resource5(): NodeRenderGraphConnectionPoint;
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/**
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* Gets the resource6 component
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*/
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get resource6(): NodeRenderGraphConnectionPoint;
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/**
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* Gets the resource7 component
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*/
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get resource7(): NodeRenderGraphConnectionPoint;
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/**
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* Gets the output component
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*/
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get output(): NodeRenderGraphConnectionPoint;
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}
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