@babylonjs/core 7.39.1 → 7.39.2

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Files changed (159) hide show
  1. package/Cameras/arcRotateCamera.d.ts +1 -1
  2. package/Cameras/arcRotateCamera.js.map +1 -1
  3. package/Debug/directionalLightFrustumViewer.d.ts +2 -1
  4. package/Debug/directionalLightFrustumViewer.js +4 -3
  5. package/Debug/directionalLightFrustumViewer.js.map +1 -1
  6. package/Engines/Extensions/engine.multiRender.js +1 -0
  7. package/Engines/Extensions/engine.multiRender.js.map +1 -1
  8. package/Engines/abstractEngine.js +2 -2
  9. package/Engines/abstractEngine.js.map +1 -1
  10. package/Engines/constants.d.ts +8 -0
  11. package/Engines/constants.js +8 -0
  12. package/Engines/constants.js.map +1 -1
  13. package/FrameGraph/Node/Blocks/PostProcesses/blackAndWhitePostProcessBlock.js +3 -9
  14. package/FrameGraph/Node/Blocks/PostProcesses/blackAndWhitePostProcessBlock.js.map +1 -1
  15. package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.js +3 -9
  16. package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.js.map +1 -1
  17. package/FrameGraph/Node/Blocks/PostProcesses/blurPostProcessBlock.js +3 -9
  18. package/FrameGraph/Node/Blocks/PostProcesses/blurPostProcessBlock.js.map +1 -1
  19. package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.js +5 -17
  20. package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.js.map +1 -1
  21. package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.js +5 -17
  22. package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.js.map +1 -1
  23. package/FrameGraph/Node/Blocks/PostProcesses/extractHighlightsPostProcessBlock.js +3 -9
  24. package/FrameGraph/Node/Blocks/PostProcesses/extractHighlightsPostProcessBlock.js.map +1 -1
  25. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.d.ts +6 -1
  26. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js +40 -20
  27. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js.map +1 -1
  28. package/FrameGraph/Node/Blocks/Rendering/baseShadowGeneratorBlock.d.ts +77 -0
  29. package/FrameGraph/Node/Blocks/Rendering/baseShadowGeneratorBlock.js +250 -0
  30. package/FrameGraph/Node/Blocks/Rendering/baseShadowGeneratorBlock.js.map +1 -0
  31. package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.d.ts +57 -0
  32. package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.js +169 -0
  33. package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.js.map +1 -0
  34. package/FrameGraph/Node/Blocks/Rendering/cullObjectsBlock.js +3 -9
  35. package/FrameGraph/Node/Blocks/Rendering/cullObjectsBlock.js.map +1 -1
  36. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.js +4 -13
  37. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.js.map +1 -1
  38. package/FrameGraph/Node/Blocks/Rendering/objectRendererBlock.d.ts +6 -0
  39. package/FrameGraph/Node/Blocks/Rendering/objectRendererBlock.js +27 -0
  40. package/FrameGraph/Node/Blocks/Rendering/objectRendererBlock.js.map +1 -1
  41. package/FrameGraph/Node/Blocks/Rendering/shadowGeneratorBlock.d.ts +19 -0
  42. package/FrameGraph/Node/Blocks/Rendering/shadowGeneratorBlock.js +28 -0
  43. package/FrameGraph/Node/Blocks/Rendering/shadowGeneratorBlock.js.map +1 -0
  44. package/FrameGraph/Node/Blocks/Textures/clearBlock.js +3 -9
  45. package/FrameGraph/Node/Blocks/Textures/clearBlock.js.map +1 -1
  46. package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.js +3 -9
  47. package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.js.map +1 -1
  48. package/FrameGraph/Node/Blocks/Textures/generateMipmapsBlock.js +2 -5
  49. package/FrameGraph/Node/Blocks/Textures/generateMipmapsBlock.js.map +1 -1
  50. package/FrameGraph/Node/Blocks/executeBlock.d.ts +29 -0
  51. package/FrameGraph/Node/Blocks/executeBlock.js +43 -0
  52. package/FrameGraph/Node/Blocks/executeBlock.js.map +1 -0
  53. package/FrameGraph/Node/Blocks/index.d.ts +4 -0
  54. package/FrameGraph/Node/Blocks/index.js +4 -0
  55. package/FrameGraph/Node/Blocks/index.js.map +1 -1
  56. package/FrameGraph/Node/Blocks/inputBlock.d.ts +7 -2
  57. package/FrameGraph/Node/Blocks/inputBlock.js +13 -0
  58. package/FrameGraph/Node/Blocks/inputBlock.js.map +1 -1
  59. package/FrameGraph/Node/Blocks/resourceContainerBlock.d.ts +55 -0
  60. package/FrameGraph/Node/Blocks/resourceContainerBlock.js +97 -0
  61. package/FrameGraph/Node/Blocks/resourceContainerBlock.js.map +1 -0
  62. package/FrameGraph/Node/Types/nodeRenderGraphTypes.d.ts +13 -10
  63. package/FrameGraph/Node/Types/nodeRenderGraphTypes.js +11 -4
  64. package/FrameGraph/Node/Types/nodeRenderGraphTypes.js.map +1 -1
  65. package/FrameGraph/Node/nodeRenderGraph.js +32 -4
  66. package/FrameGraph/Node/nodeRenderGraph.js.map +1 -1
  67. package/FrameGraph/Node/nodeRenderGraphBlock.d.ts +1 -0
  68. package/FrameGraph/Node/nodeRenderGraphBlock.js +11 -0
  69. package/FrameGraph/Node/nodeRenderGraphBlock.js.map +1 -1
  70. package/FrameGraph/Node/nodeRenderGraphBlockConnectionPoint.d.ts +18 -0
  71. package/FrameGraph/Node/nodeRenderGraphBlockConnectionPoint.js +24 -0
  72. package/FrameGraph/Node/nodeRenderGraphBlockConnectionPoint.js.map +1 -1
  73. package/FrameGraph/Passes/cullPass.d.ts +1 -1
  74. package/FrameGraph/Passes/cullPass.js.map +1 -1
  75. package/FrameGraph/Tasks/Misc/executeTask.d.ts +22 -0
  76. package/FrameGraph/Tasks/Misc/executeTask.js +28 -0
  77. package/FrameGraph/Tasks/Misc/executeTask.js.map +1 -0
  78. package/FrameGraph/Tasks/Rendering/csmShadowGeneratorTask.d.ts +72 -0
  79. package/FrameGraph/Tasks/Rendering/csmShadowGeneratorTask.js +183 -0
  80. package/FrameGraph/Tasks/Rendering/csmShadowGeneratorTask.js.map +1 -0
  81. package/FrameGraph/Tasks/Rendering/objectRendererTask.d.ts +16 -5
  82. package/FrameGraph/Tasks/Rendering/objectRendererTask.js +46 -0
  83. package/FrameGraph/Tasks/Rendering/objectRendererTask.js.map +1 -1
  84. package/FrameGraph/Tasks/Rendering/shadowGeneratorTask.d.ts +107 -0
  85. package/FrameGraph/Tasks/Rendering/shadowGeneratorTask.js +264 -0
  86. package/FrameGraph/Tasks/Rendering/shadowGeneratorTask.js.map +1 -0
  87. package/FrameGraph/Tasks/Texture/clearTextureTask.js +7 -0
  88. package/FrameGraph/Tasks/Texture/clearTextureTask.js.map +1 -1
  89. package/FrameGraph/frameGraph.d.ts +9 -0
  90. package/FrameGraph/frameGraph.js +12 -3
  91. package/FrameGraph/frameGraph.js.map +1 -1
  92. package/FrameGraph/frameGraphTextureManager.js +4 -1
  93. package/FrameGraph/frameGraphTextureManager.js.map +1 -1
  94. package/FrameGraph/index.d.ts +5 -0
  95. package/FrameGraph/index.js +5 -0
  96. package/FrameGraph/index.js.map +1 -1
  97. package/Inputs/scene.inputManager.d.ts +1 -1
  98. package/Inputs/scene.inputManager.js +8 -1
  99. package/Inputs/scene.inputManager.js.map +1 -1
  100. package/Lights/Shadows/shadowGenerator.d.ts +1 -1
  101. package/Lights/Shadows/shadowGenerator.js +2 -7
  102. package/Lights/Shadows/shadowGenerator.js.map +1 -1
  103. package/Lights/directionalLight.d.ts +5 -4
  104. package/Lights/directionalLight.js +7 -9
  105. package/Lights/directionalLight.js.map +1 -1
  106. package/Lights/shadowLight.d.ts +4 -4
  107. package/Lights/shadowLight.js +3 -2
  108. package/Lights/shadowLight.js.map +1 -1
  109. package/Lights/spotLight.d.ts +2 -2
  110. package/Lights/spotLight.js +3 -2
  111. package/Lights/spotLight.js.map +1 -1
  112. package/Loading/sceneLoader.d.ts +1 -1
  113. package/Loading/sceneLoader.js.map +1 -1
  114. package/Materials/GreasedLine/greasedLinePluginMaterial.js +1 -1
  115. package/Materials/GreasedLine/greasedLinePluginMaterial.js.map +1 -1
  116. package/Materials/PBR/pbrMetallicRoughnessMaterial.js +18 -6
  117. package/Materials/PBR/pbrMetallicRoughnessMaterial.js.map +1 -1
  118. package/Materials/PBR/pbrSpecularGlossinessMaterial.js +18 -6
  119. package/Materials/PBR/pbrSpecularGlossinessMaterial.js.map +1 -1
  120. package/Materials/Textures/renderTargetTexture.d.ts +2 -0
  121. package/Materials/Textures/renderTargetTexture.js +18 -8
  122. package/Materials/Textures/renderTargetTexture.js.map +1 -1
  123. package/Materials/material.js +3 -1
  124. package/Materials/material.js.map +1 -1
  125. package/Materials/materialPluginBase.d.ts +4 -0
  126. package/Materials/materialPluginBase.js +4 -0
  127. package/Materials/materialPluginBase.js.map +1 -1
  128. package/Maths/math.color.js.map +1 -1
  129. package/Maths/math.vector.js.map +1 -1
  130. package/Meshes/GaussianSplatting/gaussianSplattingMesh.js +1 -1
  131. package/Meshes/GaussianSplatting/gaussianSplattingMesh.js.map +1 -1
  132. package/Meshes/lattice.material.d.ts +3 -8
  133. package/Meshes/lattice.material.js.map +1 -1
  134. package/Misc/copyTextureToTexture.js +1 -1
  135. package/Misc/copyTextureToTexture.js.map +1 -1
  136. package/Misc/filesInput.d.ts +3 -1
  137. package/Misc/filesInput.js +8 -4
  138. package/Misc/filesInput.js.map +1 -1
  139. package/PostProcesses/postProcess.d.ts +2 -2
  140. package/PostProcesses/postProcess.js +4 -4
  141. package/PostProcesses/postProcess.js.map +1 -1
  142. package/PostProcesses/postProcessManager.js +1 -1
  143. package/PostProcesses/postProcessManager.js.map +1 -1
  144. package/Shaders/ShadersInclude/lightsFragmentFunctions.js +1 -1
  145. package/Shaders/ShadersInclude/lightsFragmentFunctions.js.map +1 -1
  146. package/Shaders/default.fragment.js +2 -1
  147. package/Shaders/default.fragment.js.map +1 -1
  148. package/Shaders/default.vertex.js +2 -1
  149. package/Shaders/default.vertex.js.map +1 -1
  150. package/Shaders/pbr.fragment.js +2 -1
  151. package/Shaders/pbr.fragment.js.map +1 -1
  152. package/Shaders/pbr.vertex.js +2 -1
  153. package/Shaders/pbr.vertex.js.map +1 -1
  154. package/XR/webXRCamera.js +3 -0
  155. package/XR/webXRCamera.js.map +1 -1
  156. package/package.json +1 -1
  157. package/scene.d.ts +7 -0
  158. package/scene.js +10 -1
  159. package/scene.js.map +1 -1
@@ -1 +1 @@
1
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type {\r\n Scene,\r\n AbstractEngine,\r\n TextureSize,\r\n Nullable,\r\n FrameGraphTextureCreationOptions,\r\n FrameGraphTextureHandle,\r\n InternalTextureCreationOptions,\r\n InternalTexture,\r\n FrameGraphTextureOptions,\r\n FrameGraphTextureDescription,\r\n RenderTargetWrapper,\r\n // eslint-disable-next-line import/no-internal-modules\r\n} from \"core/index\";\r\nimport { getDimensionsFromTextureSize, textureSizeIsObject } from \"../Materials/Textures/textureCreationOptions\";\r\nimport { Texture } from \"../Materials/Textures/texture\";\r\nimport { backbufferColorTextureHandle, backbufferDepthStencilTextureHandle } from \"./frameGraphTypes\";\r\nimport { Constants } from \"../Engines/constants\";\r\nimport { InternalTextureSource, GetTypeForDepthTexture, IsDepthTexture, HasStencilAspect } from \"../Materials/Textures/internalTexture\";\r\nimport { FrameGraphRenderTarget } from \"./frameGraphRenderTarget\";\r\n\r\ntype HistoryTexture = {\r\n textures: Array<Nullable<InternalTexture>>;\r\n handles: Array<FrameGraphTextureHandle>;\r\n index: number; // current index in textures array\r\n references: Array<{ renderTargetWrapper: RenderTargetWrapper; textureIndex: number }>; // render target wrappers that reference this history texture\r\n};\r\n\r\ntype TextureEntry = {\r\n texture: Nullable<InternalTexture>;\r\n name: string;\r\n creationOptions: FrameGraphTextureCreationOptions; // in TextureEntry, creationOptions.size is always an object\r\n namespace: FrameGraphTextureNamespace;\r\n textureIndex?: number; // Index of the texture in the types, formats, etc array of FrameGraphTextureOptions (default: 0)\r\n debug?: Texture;\r\n refHandle?: FrameGraphTextureHandle; // Handle of the texture this one is referencing - used for dangling handles\r\n};\r\n\r\nenum FrameGraphTextureNamespace {\r\n Task,\r\n Graph,\r\n External,\r\n}\r\n\r\n/**\r\n * Manages the textures used by a frame graph\r\n * @experimental\r\n */\r\nexport class FrameGraphTextureManager {\r\n private static _Counter = 2; // 0 and 1 are reserved for backbuffer textures\r\n\r\n /** @internal */\r\n public readonly _textures: Map<FrameGraphTextureHandle, TextureEntry> = new Map();\r\n\r\n /** @internal */\r\n public readonly _historyTextures: Map<FrameGraphTextureHandle, HistoryTexture> = new Map();\r\n\r\n /** @internal */\r\n public _isRecordingTask = false;\r\n\r\n /**\r\n * Constructs a new instance of the texture manager\r\n * @param engine The engine to use\r\n * @param _debugTextures If true, debug textures will be created so that they are visible in the inspector\r\n * @param _scene The scene the manager belongs to\r\n */\r\n constructor(\r\n public readonly engine: AbstractEngine,\r\n private readonly _debugTextures = false,\r\n private readonly _scene: Scene\r\n ) {\r\n this._addSystemTextures();\r\n }\r\n\r\n /**\r\n * Checks if a handle is a backbuffer handle (color or depth/stencil)\r\n * @param handle The handle to check\r\n * @returns True if the handle is a backbuffer handle\r\n */\r\n public isBackbuffer(handle: FrameGraphTextureHandle): boolean {\r\n if (handle === backbufferColorTextureHandle || handle === backbufferDepthStencilTextureHandle) {\r\n return true;\r\n }\r\n\r\n const textureEntry = this._textures.get(handle);\r\n if (!textureEntry) {\r\n return false;\r\n }\r\n\r\n return textureEntry.refHandle === backbufferColorTextureHandle || textureEntry.refHandle === backbufferDepthStencilTextureHandle;\r\n }\r\n\r\n /**\r\n * Checks if a handle is a backbuffer color handle\r\n * @param handle The handle to check\r\n * @returns True if the handle is a backbuffer color handle\r\n */\r\n public isBackbufferColor(handle: FrameGraphTextureHandle): boolean {\r\n if (handle === backbufferColorTextureHandle) {\r\n return true;\r\n }\r\n\r\n const textureEntry = this._textures.get(handle);\r\n if (!textureEntry) {\r\n return false;\r\n }\r\n\r\n return textureEntry.refHandle === backbufferColorTextureHandle;\r\n }\r\n\r\n /**\r\n * Checks if a handle is a backbuffer depth/stencil handle\r\n * @param handle The handle to check\r\n * @returns True if the handle is a backbuffer depth/stencil handle\r\n */\r\n public isBackbufferDepthStencil(handle: FrameGraphTextureHandle): boolean {\r\n if (handle === backbufferDepthStencilTextureHandle) {\r\n return true;\r\n }\r\n\r\n const textureEntry = this._textures.get(handle);\r\n if (!textureEntry) {\r\n return false;\r\n }\r\n\r\n return textureEntry.refHandle === backbufferDepthStencilTextureHandle;\r\n }\r\n\r\n /**\r\n * Checks if a handle is a history texture (or points to a history texture, for a dangling handle)\r\n * @param handle The handle to check\r\n * @returns True if the handle is a history texture, otherwise false\r\n */\r\n public isHistoryTexture(handle: FrameGraphTextureHandle): boolean {\r\n const entry = this._textures.get(handle);\r\n if (!entry) {\r\n return false;\r\n }\r\n\r\n handle = entry.refHandle ?? handle;\r\n\r\n return this._historyTextures.has(handle);\r\n }\r\n\r\n /**\r\n * Gets the creation options of a texture\r\n * @param handle Handle of the texture\r\n * @returns The creation options of the texture\r\n */\r\n public getTextureCreationOptions(handle: FrameGraphTextureHandle): FrameGraphTextureCreationOptions {\r\n const entry = this._textures.get(handle)!;\r\n const creationOptions = entry.creationOptions;\r\n\r\n return {\r\n size: textureSizeIsObject(creationOptions.size) ? { ...creationOptions.size } : creationOptions.size,\r\n sizeIsPercentage: creationOptions.sizeIsPercentage,\r\n options: this._cloneTextureOptions(creationOptions.options, entry.textureIndex),\r\n isHistoryTexture: creationOptions.isHistoryTexture,\r\n };\r\n }\r\n\r\n /**\r\n * Gets the description of a texture\r\n * @param handle Handle of the texture\r\n * @returns The description of the texture\r\n */\r\n public getTextureDescription(handle: FrameGraphTextureHandle): FrameGraphTextureDescription {\r\n const creationOptions = this.getTextureCreationOptions(handle);\r\n\r\n const size = !creationOptions.sizeIsPercentage\r\n ? textureSizeIsObject(creationOptions.size)\r\n ? creationOptions.size\r\n : { width: creationOptions.size, height: creationOptions.size }\r\n : this.getAbsoluteDimensions(creationOptions.size);\r\n\r\n return {\r\n size,\r\n options: creationOptions.options,\r\n };\r\n }\r\n\r\n /**\r\n * Gets a texture handle or creates a new texture if the handle is not provided.\r\n * If handle is not provided, newTextureName and creationOptions must be provided.\r\n * @param handle If provided, will simply return the handle\r\n * @param newTextureName Name of the new texture to create\r\n * @param creationOptions Options to use when creating the new texture\r\n * @returns The handle to the texture.\r\n */\r\n public getTextureHandleOrCreateTexture(handle?: FrameGraphTextureHandle, newTextureName?: string, creationOptions?: FrameGraphTextureCreationOptions): FrameGraphTextureHandle {\r\n if (handle === undefined) {\r\n if (newTextureName === undefined || creationOptions === undefined) {\r\n throw new Error(\"getTextureHandleOrCreateTexture: Either handle or newTextureName and creationOptions must be provided.\");\r\n }\r\n return this.createRenderTargetTexture(newTextureName, creationOptions);\r\n }\r\n return handle;\r\n }\r\n\r\n /**\r\n * Gets a texture from a handle.\r\n * Note that if the texture is a history texture, the read texture for the current frame will be returned.\r\n * @param handle The handle of the texture\r\n * @returns The texture or null if not found\r\n */\r\n public getTextureFromHandle(handle: FrameGraphTextureHandle): Nullable<InternalTexture> {\r\n const historyEntry = this._historyTextures.get(handle);\r\n if (historyEntry) {\r\n return historyEntry.textures[historyEntry.index ^ 1]; // gets the read texture\r\n }\r\n return this._textures.get(handle)!.texture;\r\n }\r\n\r\n /**\r\n * Imports a texture into the texture manager\r\n * @param name Name of the texture\r\n * @param texture Texture to import\r\n * @param handle Existing handle to use for the texture. If not provided (default), a new handle will be created.\r\n * @returns The handle to the texture\r\n */\r\n public importTexture(name: string, texture: InternalTexture, handle?: FrameGraphTextureHandle): FrameGraphTextureHandle {\r\n if (handle !== undefined) {\r\n this._freeEntry(handle);\r\n }\r\n\r\n const creationOptions: FrameGraphTextureCreationOptions = {\r\n size: { width: texture.width, height: texture.height },\r\n sizeIsPercentage: false,\r\n isHistoryTexture: false,\r\n options: {\r\n createMipMaps: texture.generateMipMaps,\r\n samples: texture.samples,\r\n types: [texture.type],\r\n formats: [texture.format],\r\n useSRGBBuffers: [texture._useSRGBBuffer],\r\n creationFlags: [texture._creationFlags],\r\n labels: texture.label ? [texture.label] : [\"imported\"],\r\n },\r\n };\r\n\r\n return this._createHandleForTexture(name, texture, creationOptions, FrameGraphTextureNamespace.External, handle);\r\n }\r\n\r\n /**\r\n * Creates a new render target texture\r\n * If multiple textures are described in FrameGraphTextureCreationOptions, the handle of the first texture is returned, handle+1 is the handle of the second texture, etc.\r\n * @param name Name of the texture\r\n * @param creationOptions Options to use when creating the texture\r\n * @param handle Existing handle to use for the texture. If not provided (default), a new handle will be created.\r\n * @returns The handle to the texture\r\n */\r\n public createRenderTargetTexture(name: string, creationOptions: FrameGraphTextureCreationOptions, handle?: FrameGraphTextureHandle): FrameGraphTextureHandle {\r\n return this._createHandleForTexture(\r\n name,\r\n null,\r\n {\r\n size: textureSizeIsObject(creationOptions.size) ? { ...creationOptions.size } : creationOptions.size,\r\n sizeIsPercentage: creationOptions.sizeIsPercentage,\r\n isHistoryTexture: creationOptions.isHistoryTexture,\r\n options: this._cloneTextureOptions(creationOptions.options),\r\n },\r\n this._isRecordingTask ? FrameGraphTextureNamespace.Task : FrameGraphTextureNamespace.Graph,\r\n handle\r\n );\r\n }\r\n\r\n /**\r\n * Creates a (frame graph) render target wrapper\r\n * Note that renderTargets or renderTargetDepth can be undefined, but not both at the same time!\r\n * @param name Name of the render target wrapper\r\n * @param renderTargets Render target handles (textures) to use\r\n * @param renderTargetDepth Render target depth handle (texture) to use\r\n * @returns The created render target wrapper\r\n */\r\n public createRenderTarget(\r\n name: string,\r\n renderTargets?: FrameGraphTextureHandle | FrameGraphTextureHandle[],\r\n renderTargetDepth?: FrameGraphTextureHandle\r\n ): FrameGraphRenderTarget {\r\n const renderTarget = new FrameGraphRenderTarget(name, this, renderTargets, renderTargetDepth);\r\n\r\n const rtw = renderTarget.renderTargetWrapper;\r\n\r\n if (rtw !== undefined && renderTargets) {\r\n const handles = Array.isArray(renderTargets) ? renderTargets : [renderTargets];\r\n\r\n for (let i = 0; i < handles.length; i++) {\r\n let handle = handles[i];\r\n handle = this._textures.get(handle)?.refHandle ?? handle;\r\n\r\n const historyEntry = this._historyTextures.get(handle);\r\n if (historyEntry) {\r\n historyEntry.references.push({ renderTargetWrapper: rtw, textureIndex: i });\r\n\r\n rtw.setTexture(historyEntry.textures[historyEntry.index]!, i, false);\r\n }\r\n }\r\n }\r\n\r\n return renderTarget;\r\n }\r\n\r\n /**\r\n * Creates a handle which is not associated with any texture.\r\n * Call resolveDanglingHandle to associate the handle with a valid texture handle.\r\n * @returns The dangling handle\r\n */\r\n public createDanglingHandle() {\r\n return FrameGraphTextureManager._Counter++;\r\n }\r\n\r\n /**\r\n * Associates a texture with a dangling handle\r\n * @param danglingHandle The dangling handle\r\n * @param handle The handle to associate with the dangling handle (if not provided, a new texture handle will be created, using the newTextureName and creationOptions parameters)\r\n * @param newTextureName The name of the new texture to create (if handle is not provided)\r\n * @param creationOptions The options to use when creating the new texture (if handle is not provided)\r\n */\r\n public resolveDanglingHandle(\r\n danglingHandle: FrameGraphTextureHandle,\r\n handle?: FrameGraphTextureHandle,\r\n newTextureName?: string,\r\n creationOptions?: FrameGraphTextureCreationOptions\r\n ) {\r\n if (handle === undefined) {\r\n if (newTextureName === undefined || creationOptions === undefined) {\r\n throw new Error(\"resolveDanglingHandle: Either handle or newTextureName and creationOptions must be provided.\");\r\n }\r\n this.createRenderTargetTexture(newTextureName, creationOptions, danglingHandle);\r\n return;\r\n }\r\n\r\n const textureEntry = this._textures.get(handle);\r\n\r\n if (textureEntry === undefined) {\r\n throw new Error(`resolveDanglingHandle: Handle ${handle} does not exist!`);\r\n }\r\n\r\n this._textures.set(danglingHandle, {\r\n texture: textureEntry.texture,\r\n refHandle: handle,\r\n name: textureEntry.name,\r\n creationOptions: {\r\n size: { ...(textureEntry.creationOptions.size as { width: number; height: number; depth?: number; layers?: number }) },\r\n options: this._cloneTextureOptions(textureEntry.creationOptions.options),\r\n sizeIsPercentage: textureEntry.creationOptions.sizeIsPercentage,\r\n isHistoryTexture: false,\r\n },\r\n namespace: textureEntry.namespace,\r\n textureIndex: textureEntry.textureIndex,\r\n });\r\n }\r\n\r\n /**\r\n * Gets the absolute dimensions of a texture.\r\n * @param size The size of the texture. Width and height must be expressed as a percentage of the screen size (100=100%)!\r\n * @param screenWidth The width of the screen (default: the width of the rendering canvas)\r\n * @param screenHeight The height of the screen (default: the height of the rendering canvas)\r\n * @returns The absolute dimensions of the texture\r\n */\r\n public getAbsoluteDimensions(\r\n size: TextureSize,\r\n screenWidth = this.engine.getRenderWidth(true),\r\n screenHeight = this.engine.getRenderHeight(true)\r\n ): { width: number; height: number } {\r\n const { width, height } = getDimensionsFromTextureSize(size);\r\n\r\n return {\r\n width: Math.floor((width * screenWidth) / 100),\r\n height: Math.floor((height * screenHeight) / 100),\r\n };\r\n }\r\n\r\n /** @internal */\r\n public _dispose(): void {\r\n this._releaseTextures();\r\n }\r\n\r\n /** @internal */\r\n public _allocateTextures() {\r\n this._textures.forEach((entry) => {\r\n if (!entry.texture) {\r\n if (entry.refHandle !== undefined) {\r\n // entry is a dangling handle which has been resolved to point to refHandle\r\n // We simply update the texture to point to the refHandle texture\r\n const refEntry = this._textures.get(entry.refHandle)!;\r\n\r\n entry.texture = refEntry.texture;\r\n\r\n if (refEntry.refHandle === backbufferColorTextureHandle) {\r\n entry.refHandle = backbufferColorTextureHandle;\r\n }\r\n if (refEntry.refHandle === backbufferDepthStencilTextureHandle) {\r\n entry.refHandle = backbufferDepthStencilTextureHandle;\r\n }\r\n } else if (entry.namespace !== FrameGraphTextureNamespace.External) {\r\n const creationOptions = entry.creationOptions;\r\n const size = creationOptions.sizeIsPercentage ? this.getAbsoluteDimensions(creationOptions.size) : creationOptions.size;\r\n const textureIndex = entry.textureIndex || 0;\r\n\r\n const internalTextureCreationOptions: InternalTextureCreationOptions = {\r\n createMipMaps: creationOptions.options.createMipMaps,\r\n samples: creationOptions.options.samples,\r\n type: creationOptions.options.types?.[textureIndex],\r\n format: creationOptions.options.formats?.[textureIndex],\r\n useSRGBBuffer: creationOptions.options.useSRGBBuffers?.[textureIndex],\r\n creationFlags: creationOptions.options.creationFlags?.[textureIndex],\r\n label: creationOptions.options.labels?.[textureIndex] ?? `${entry.name}${textureIndex > 0 ? \"#\" + textureIndex : \"\"}`,\r\n samplingMode: Constants.TEXTURE_NEAREST_SAMPLINGMODE,\r\n createMSAATexture: creationOptions.options.samples! > 1,\r\n };\r\n\r\n const isDepthTexture = IsDepthTexture(internalTextureCreationOptions.format!);\r\n const hasStencil = HasStencilAspect(internalTextureCreationOptions.format!);\r\n const source =\r\n isDepthTexture && hasStencil\r\n ? InternalTextureSource.DepthStencil\r\n : isDepthTexture || hasStencil\r\n ? InternalTextureSource.Depth\r\n : InternalTextureSource.RenderTarget;\r\n\r\n const internalTexture = this.engine._createInternalTexture(size, internalTextureCreationOptions, false, source);\r\n\r\n if (isDepthTexture) {\r\n internalTexture.type = GetTypeForDepthTexture(internalTexture.format);\r\n }\r\n\r\n entry.texture = internalTexture;\r\n }\r\n }\r\n\r\n if (entry.texture && entry.refHandle === undefined) {\r\n entry.debug?.dispose();\r\n entry.debug = this._createDebugTexture(entry.name, entry.texture);\r\n }\r\n });\r\n\r\n this._historyTextures.forEach((entry) => {\r\n for (let i = 0; i < entry.handles.length; i++) {\r\n entry.textures[i] = this._textures.get(entry.handles[i])!.texture;\r\n }\r\n });\r\n }\r\n\r\n /** @internal */\r\n public _releaseTextures(releaseAll = true): void {\r\n this._textures.forEach((entry, handle) => {\r\n if (releaseAll || entry.namespace !== FrameGraphTextureNamespace.External) {\r\n entry.debug?.dispose();\r\n entry.debug = undefined;\r\n }\r\n\r\n if (entry.namespace === FrameGraphTextureNamespace.External) {\r\n return;\r\n }\r\n\r\n entry.texture?.dispose();\r\n entry.texture = null;\r\n\r\n if (releaseAll || entry.namespace === FrameGraphTextureNamespace.Task) {\r\n this._textures.delete(handle);\r\n }\r\n });\r\n\r\n this._historyTextures.forEach((entry) => {\r\n for (let i = 0; i < entry.handles.length; i++) {\r\n entry.textures[i] = null;\r\n }\r\n });\r\n\r\n if (releaseAll) {\r\n this._textures.clear();\r\n this._historyTextures.clear();\r\n this._addSystemTextures();\r\n }\r\n }\r\n\r\n /** @internal */\r\n public _updateHistoryTextures(): void {\r\n this._historyTextures.forEach((entry) => {\r\n entry.index = entry.index ^ 1;\r\n const currentTexture = entry.textures[entry.index];\r\n if (currentTexture) {\r\n for (const { renderTargetWrapper, textureIndex } of entry.references) {\r\n renderTargetWrapper.setTexture(currentTexture, textureIndex, false);\r\n }\r\n }\r\n });\r\n }\r\n\r\n private _addSystemTextures() {\r\n const size = { width: this.engine.getRenderWidth(true), height: this.engine.getRenderHeight(true) };\r\n\r\n this._textures.set(backbufferColorTextureHandle, {\r\n name: \"backbuffer color\",\r\n texture: null,\r\n creationOptions: {\r\n size,\r\n options: {\r\n createMipMaps: false,\r\n samples: this.engine.getCreationOptions().antialias ? 4 : 1,\r\n types: [Constants.TEXTURETYPE_UNSIGNED_BYTE], // todo? get from engine\r\n formats: [Constants.TEXTUREFORMAT_RGBA], // todo? get from engine\r\n useSRGBBuffers: [false],\r\n creationFlags: [0],\r\n labels: [\"backbuffer color\"],\r\n },\r\n sizeIsPercentage: false,\r\n },\r\n namespace: FrameGraphTextureNamespace.External,\r\n });\r\n\r\n this._textures.set(backbufferDepthStencilTextureHandle, {\r\n name: \"backbuffer depth/stencil\",\r\n texture: null,\r\n creationOptions: {\r\n size,\r\n options: {\r\n createMipMaps: false,\r\n samples: this.engine.getCreationOptions().antialias ? 4 : 1,\r\n types: [Constants.TEXTURETYPE_UNSIGNED_BYTE], // todo? get from engine\r\n formats: [Constants.TEXTUREFORMAT_DEPTH24], // todo? get from engine\r\n useSRGBBuffers: [false],\r\n creationFlags: [0],\r\n labels: [\"backbuffer depth/stencil\"],\r\n },\r\n sizeIsPercentage: false,\r\n },\r\n namespace: FrameGraphTextureNamespace.External,\r\n });\r\n }\r\n\r\n private _createDebugTexture(name: string, texture: InternalTexture): Texture | undefined {\r\n if (!this._debugTextures) {\r\n return;\r\n }\r\n\r\n const textureDebug = new Texture(null, this._scene);\r\n\r\n textureDebug.name = name;\r\n textureDebug._texture = texture;\r\n textureDebug._texture.incrementReferences();\r\n\r\n return textureDebug;\r\n }\r\n\r\n private _freeEntry(handle: number): void {\r\n const entry = this._textures.get(handle);\r\n\r\n if (entry) {\r\n entry.debug?.dispose();\r\n this._textures.delete(handle);\r\n }\r\n }\r\n\r\n private _createHandleForTexture(\r\n name: string,\r\n texture: Nullable<InternalTexture>,\r\n creationOptions: FrameGraphTextureCreationOptions,\r\n namespace: FrameGraphTextureNamespace,\r\n handle?: FrameGraphTextureHandle,\r\n textureIndex?: number\r\n ): FrameGraphTextureHandle {\r\n handle = handle ?? FrameGraphTextureManager._Counter++;\r\n textureIndex = textureIndex || 0;\r\n\r\n const textureName = creationOptions.isHistoryTexture ? `${name} ping` : name;\r\n\r\n const label = creationOptions.options.labels?.[textureIndex] ?? \"\";\r\n\r\n const textureEntry: TextureEntry = {\r\n texture,\r\n name: `${textureName}${label ? \" \" + label : \"\"}`,\r\n creationOptions: {\r\n size: textureSizeIsObject(creationOptions.size) ? creationOptions.size : { width: creationOptions.size, height: creationOptions.size },\r\n options: creationOptions.options,\r\n sizeIsPercentage: creationOptions.sizeIsPercentage,\r\n isHistoryTexture: creationOptions.isHistoryTexture,\r\n },\r\n namespace,\r\n textureIndex,\r\n };\r\n\r\n this._textures.set(handle, textureEntry);\r\n\r\n if (namespace === FrameGraphTextureNamespace.External) {\r\n return handle;\r\n }\r\n\r\n if (creationOptions.isHistoryTexture) {\r\n const pongCreationOptions: FrameGraphTextureCreationOptions = {\r\n size: { ...(textureEntry.creationOptions.size as { width: number; height: number }) },\r\n options: { ...textureEntry.creationOptions.options },\r\n sizeIsPercentage: textureEntry.creationOptions.sizeIsPercentage,\r\n isHistoryTexture: false,\r\n };\r\n\r\n const pongTexture = this._createHandleForTexture(`${name} pong`, null, pongCreationOptions, namespace);\r\n\r\n this._historyTextures.set(handle, { textures: [null, null], handles: [handle, pongTexture], index: 0, references: [] });\r\n\r\n return handle;\r\n }\r\n\r\n if (creationOptions.options.types && creationOptions.options.types.length > 1 && textureIndex === 0) {\r\n const textureCount = creationOptions.options.types.length;\r\n const creationOptionsForTexture: FrameGraphTextureCreationOptions = {\r\n size: textureSizeIsObject(creationOptions.size) ? creationOptions.size : { width: creationOptions.size, height: creationOptions.size },\r\n options: creationOptions.options,\r\n sizeIsPercentage: creationOptions.sizeIsPercentage,\r\n };\r\n\r\n for (let i = 1; i < textureCount; i++) {\r\n this._createHandleForTexture(textureName, null, creationOptionsForTexture, namespace, handle + i, i);\r\n }\r\n\r\n FrameGraphTextureManager._Counter += textureCount - 1;\r\n }\r\n\r\n return handle;\r\n }\r\n\r\n private _cloneTextureOptions(options: FrameGraphTextureOptions, textureIndex?: number): FrameGraphTextureOptions {\r\n return textureIndex !== undefined\r\n ? {\r\n createMipMaps: options.createMipMaps,\r\n samples: options.samples,\r\n types: options.types ? [options.types[textureIndex]] : undefined,\r\n formats: options.formats ? [options.formats[textureIndex]] : undefined,\r\n useSRGBBuffers: options.useSRGBBuffers ? [options.useSRGBBuffers[textureIndex]] : undefined,\r\n creationFlags: options.creationFlags ? [options.creationFlags[textureIndex]] : undefined,\r\n labels: options.labels ? [options.labels[textureIndex]] : undefined,\r\n }\r\n : {\r\n createMipMaps: options.createMipMaps,\r\n samples: options.samples,\r\n types: options.types ? [...options.types] : undefined,\r\n formats: options.formats ? [...options.formats] : undefined,\r\n useSRGBBuffers: options.useSRGBBuffers ? [...options.useSRGBBuffers] : undefined,\r\n creationFlags: options.creationFlags ? [...options.creationFlags] : undefined,\r\n labels: options.labels ? [...options.labels] : undefined,\r\n };\r\n }\r\n}\r\n"]}
1
+ 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type {\r\n Scene,\r\n AbstractEngine,\r\n TextureSize,\r\n Nullable,\r\n FrameGraphTextureCreationOptions,\r\n FrameGraphTextureHandle,\r\n InternalTextureCreationOptions,\r\n InternalTexture,\r\n FrameGraphTextureOptions,\r\n FrameGraphTextureDescription,\r\n RenderTargetWrapper,\r\n // eslint-disable-next-line import/no-internal-modules\r\n} from \"core/index\";\r\nimport { getDimensionsFromTextureSize, textureSizeIsObject } from \"../Materials/Textures/textureCreationOptions\";\r\nimport { Texture } from \"../Materials/Textures/texture\";\r\nimport { backbufferColorTextureHandle, backbufferDepthStencilTextureHandle } from \"./frameGraphTypes\";\r\nimport { Constants } from \"../Engines/constants\";\r\nimport { InternalTextureSource, GetTypeForDepthTexture, IsDepthTexture, HasStencilAspect } from \"../Materials/Textures/internalTexture\";\r\nimport { FrameGraphRenderTarget } from \"./frameGraphRenderTarget\";\r\n\r\ntype HistoryTexture = {\r\n textures: Array<Nullable<InternalTexture>>;\r\n handles: Array<FrameGraphTextureHandle>;\r\n index: number; // current index in textures array\r\n references: Array<{ renderTargetWrapper: RenderTargetWrapper; textureIndex: number }>; // render target wrappers that reference this history texture\r\n};\r\n\r\ntype TextureEntry = {\r\n texture: Nullable<InternalTexture>;\r\n name: string;\r\n creationOptions: FrameGraphTextureCreationOptions; // in TextureEntry, creationOptions.size is always an object\r\n namespace: FrameGraphTextureNamespace;\r\n textureIndex?: number; // Index of the texture in the types, formats, etc array of FrameGraphTextureOptions (default: 0)\r\n debug?: Texture;\r\n refHandle?: FrameGraphTextureHandle; // Handle of the texture this one is referencing - used for dangling handles\r\n};\r\n\r\nenum FrameGraphTextureNamespace {\r\n Task,\r\n Graph,\r\n External,\r\n}\r\n\r\n/**\r\n * Manages the textures used by a frame graph\r\n * @experimental\r\n */\r\nexport class FrameGraphTextureManager {\r\n private static _Counter = 2; // 0 and 1 are reserved for backbuffer textures\r\n\r\n /** @internal */\r\n public readonly _textures: Map<FrameGraphTextureHandle, TextureEntry> = new Map();\r\n\r\n /** @internal */\r\n public readonly _historyTextures: Map<FrameGraphTextureHandle, HistoryTexture> = new Map();\r\n\r\n /** @internal */\r\n public _isRecordingTask = false;\r\n\r\n /**\r\n * Constructs a new instance of the texture manager\r\n * @param engine The engine to use\r\n * @param _debugTextures If true, debug textures will be created so that they are visible in the inspector\r\n * @param _scene The scene the manager belongs to\r\n */\r\n constructor(\r\n public readonly engine: AbstractEngine,\r\n private readonly _debugTextures = false,\r\n private readonly _scene: Scene\r\n ) {\r\n this._addSystemTextures();\r\n }\r\n\r\n /**\r\n * Checks if a handle is a backbuffer handle (color or depth/stencil)\r\n * @param handle The handle to check\r\n * @returns True if the handle is a backbuffer handle\r\n */\r\n public isBackbuffer(handle: FrameGraphTextureHandle): boolean {\r\n if (handle === backbufferColorTextureHandle || handle === backbufferDepthStencilTextureHandle) {\r\n return true;\r\n }\r\n\r\n const textureEntry = this._textures.get(handle);\r\n if (!textureEntry) {\r\n return false;\r\n }\r\n\r\n return textureEntry.refHandle === backbufferColorTextureHandle || textureEntry.refHandle === backbufferDepthStencilTextureHandle;\r\n }\r\n\r\n /**\r\n * Checks if a handle is a backbuffer color handle\r\n * @param handle The handle to check\r\n * @returns True if the handle is a backbuffer color handle\r\n */\r\n public isBackbufferColor(handle: FrameGraphTextureHandle): boolean {\r\n if (handle === backbufferColorTextureHandle) {\r\n return true;\r\n }\r\n\r\n const textureEntry = this._textures.get(handle);\r\n if (!textureEntry) {\r\n return false;\r\n }\r\n\r\n return textureEntry.refHandle === backbufferColorTextureHandle;\r\n }\r\n\r\n /**\r\n * Checks if a handle is a backbuffer depth/stencil handle\r\n * @param handle The handle to check\r\n * @returns True if the handle is a backbuffer depth/stencil handle\r\n */\r\n public isBackbufferDepthStencil(handle: FrameGraphTextureHandle): boolean {\r\n if (handle === backbufferDepthStencilTextureHandle) {\r\n return true;\r\n }\r\n\r\n const textureEntry = this._textures.get(handle);\r\n if (!textureEntry) {\r\n return false;\r\n }\r\n\r\n return textureEntry.refHandle === backbufferDepthStencilTextureHandle;\r\n }\r\n\r\n /**\r\n * Checks if a handle is a history texture (or points to a history texture, for a dangling handle)\r\n * @param handle The handle to check\r\n * @returns True if the handle is a history texture, otherwise false\r\n */\r\n public isHistoryTexture(handle: FrameGraphTextureHandle): boolean {\r\n const entry = this._textures.get(handle);\r\n if (!entry) {\r\n return false;\r\n }\r\n\r\n handle = entry.refHandle ?? handle;\r\n\r\n return this._historyTextures.has(handle);\r\n }\r\n\r\n /**\r\n * Gets the creation options of a texture\r\n * @param handle Handle of the texture\r\n * @returns The creation options of the texture\r\n */\r\n public getTextureCreationOptions(handle: FrameGraphTextureHandle): FrameGraphTextureCreationOptions {\r\n const entry = this._textures.get(handle)!;\r\n const creationOptions = entry.creationOptions;\r\n\r\n return {\r\n size: textureSizeIsObject(creationOptions.size) ? { ...creationOptions.size } : creationOptions.size,\r\n sizeIsPercentage: creationOptions.sizeIsPercentage,\r\n options: this._cloneTextureOptions(creationOptions.options, entry.textureIndex),\r\n isHistoryTexture: creationOptions.isHistoryTexture,\r\n };\r\n }\r\n\r\n /**\r\n * Gets the description of a texture\r\n * @param handle Handle of the texture\r\n * @returns The description of the texture\r\n */\r\n public getTextureDescription(handle: FrameGraphTextureHandle): FrameGraphTextureDescription {\r\n const creationOptions = this.getTextureCreationOptions(handle);\r\n\r\n const size = !creationOptions.sizeIsPercentage\r\n ? textureSizeIsObject(creationOptions.size)\r\n ? creationOptions.size\r\n : { width: creationOptions.size, height: creationOptions.size }\r\n : this.getAbsoluteDimensions(creationOptions.size);\r\n\r\n return {\r\n size,\r\n options: creationOptions.options,\r\n };\r\n }\r\n\r\n /**\r\n * Gets a texture handle or creates a new texture if the handle is not provided.\r\n * If handle is not provided, newTextureName and creationOptions must be provided.\r\n * @param handle If provided, will simply return the handle\r\n * @param newTextureName Name of the new texture to create\r\n * @param creationOptions Options to use when creating the new texture\r\n * @returns The handle to the texture.\r\n */\r\n public getTextureHandleOrCreateTexture(handle?: FrameGraphTextureHandle, newTextureName?: string, creationOptions?: FrameGraphTextureCreationOptions): FrameGraphTextureHandle {\r\n if (handle === undefined) {\r\n if (newTextureName === undefined || creationOptions === undefined) {\r\n throw new Error(\"getTextureHandleOrCreateTexture: Either handle or newTextureName and creationOptions must be provided.\");\r\n }\r\n return this.createRenderTargetTexture(newTextureName, creationOptions);\r\n }\r\n return handle;\r\n }\r\n\r\n /**\r\n * Gets a texture from a handle.\r\n * Note that if the texture is a history texture, the read texture for the current frame will be returned.\r\n * @param handle The handle of the texture\r\n * @returns The texture or null if not found\r\n */\r\n public getTextureFromHandle(handle: FrameGraphTextureHandle): Nullable<InternalTexture> {\r\n const historyEntry = this._historyTextures.get(handle);\r\n if (historyEntry) {\r\n return historyEntry.textures[historyEntry.index ^ 1]; // gets the read texture\r\n }\r\n return this._textures.get(handle)!.texture;\r\n }\r\n\r\n /**\r\n * Imports a texture into the texture manager\r\n * @param name Name of the texture\r\n * @param texture Texture to import\r\n * @param handle Existing handle to use for the texture. If not provided (default), a new handle will be created.\r\n * @returns The handle to the texture\r\n */\r\n public importTexture(name: string, texture: InternalTexture, handle?: FrameGraphTextureHandle): FrameGraphTextureHandle {\r\n if (handle !== undefined) {\r\n this._freeEntry(handle);\r\n }\r\n\r\n const creationOptions: FrameGraphTextureCreationOptions = {\r\n size: { width: texture.width, height: texture.height },\r\n sizeIsPercentage: false,\r\n isHistoryTexture: false,\r\n options: {\r\n createMipMaps: texture.generateMipMaps,\r\n samples: texture.samples,\r\n types: [texture.type],\r\n formats: [texture.format],\r\n useSRGBBuffers: [texture._useSRGBBuffer],\r\n creationFlags: [texture._creationFlags],\r\n labels: texture.label ? [texture.label] : [\"imported\"],\r\n },\r\n };\r\n\r\n return this._createHandleForTexture(name, texture, creationOptions, FrameGraphTextureNamespace.External, handle);\r\n }\r\n\r\n /**\r\n * Creates a new render target texture\r\n * If multiple textures are described in FrameGraphTextureCreationOptions, the handle of the first texture is returned, handle+1 is the handle of the second texture, etc.\r\n * @param name Name of the texture\r\n * @param creationOptions Options to use when creating the texture\r\n * @param handle Existing handle to use for the texture. If not provided (default), a new handle will be created.\r\n * @returns The handle to the texture\r\n */\r\n public createRenderTargetTexture(name: string, creationOptions: FrameGraphTextureCreationOptions, handle?: FrameGraphTextureHandle): FrameGraphTextureHandle {\r\n return this._createHandleForTexture(\r\n name,\r\n null,\r\n {\r\n size: textureSizeIsObject(creationOptions.size) ? { ...creationOptions.size } : creationOptions.size,\r\n sizeIsPercentage: creationOptions.sizeIsPercentage,\r\n isHistoryTexture: creationOptions.isHistoryTexture,\r\n options: this._cloneTextureOptions(creationOptions.options),\r\n },\r\n this._isRecordingTask ? FrameGraphTextureNamespace.Task : FrameGraphTextureNamespace.Graph,\r\n handle\r\n );\r\n }\r\n\r\n /**\r\n * Creates a (frame graph) render target wrapper\r\n * Note that renderTargets or renderTargetDepth can be undefined, but not both at the same time!\r\n * @param name Name of the render target wrapper\r\n * @param renderTargets Render target handles (textures) to use\r\n * @param renderTargetDepth Render target depth handle (texture) to use\r\n * @returns The created render target wrapper\r\n */\r\n public createRenderTarget(\r\n name: string,\r\n renderTargets?: FrameGraphTextureHandle | FrameGraphTextureHandle[],\r\n renderTargetDepth?: FrameGraphTextureHandle\r\n ): FrameGraphRenderTarget {\r\n const renderTarget = new FrameGraphRenderTarget(name, this, renderTargets, renderTargetDepth);\r\n\r\n const rtw = renderTarget.renderTargetWrapper;\r\n\r\n if (rtw !== undefined && renderTargets) {\r\n const handles = Array.isArray(renderTargets) ? renderTargets : [renderTargets];\r\n\r\n for (let i = 0; i < handles.length; i++) {\r\n let handle = handles[i];\r\n handle = this._textures.get(handle)?.refHandle ?? handle;\r\n\r\n const historyEntry = this._historyTextures.get(handle);\r\n if (historyEntry) {\r\n historyEntry.references.push({ renderTargetWrapper: rtw, textureIndex: i });\r\n\r\n rtw.setTexture(historyEntry.textures[historyEntry.index]!, i, false);\r\n }\r\n }\r\n }\r\n\r\n return renderTarget;\r\n }\r\n\r\n /**\r\n * Creates a handle which is not associated with any texture.\r\n * Call resolveDanglingHandle to associate the handle with a valid texture handle.\r\n * @returns The dangling handle\r\n */\r\n public createDanglingHandle() {\r\n return FrameGraphTextureManager._Counter++;\r\n }\r\n\r\n /**\r\n * Associates a texture with a dangling handle\r\n * @param danglingHandle The dangling handle\r\n * @param handle The handle to associate with the dangling handle (if not provided, a new texture handle will be created, using the newTextureName and creationOptions parameters)\r\n * @param newTextureName The name of the new texture to create (if handle is not provided)\r\n * @param creationOptions The options to use when creating the new texture (if handle is not provided)\r\n */\r\n public resolveDanglingHandle(\r\n danglingHandle: FrameGraphTextureHandle,\r\n handle?: FrameGraphTextureHandle,\r\n newTextureName?: string,\r\n creationOptions?: FrameGraphTextureCreationOptions\r\n ) {\r\n if (handle === undefined) {\r\n if (newTextureName === undefined || creationOptions === undefined) {\r\n throw new Error(\"resolveDanglingHandle: Either handle or newTextureName and creationOptions must be provided.\");\r\n }\r\n this.createRenderTargetTexture(newTextureName, creationOptions, danglingHandle);\r\n return;\r\n }\r\n\r\n const textureEntry = this._textures.get(handle);\r\n\r\n if (textureEntry === undefined) {\r\n throw new Error(`resolveDanglingHandle: Handle ${handle} does not exist!`);\r\n }\r\n\r\n this._textures.set(danglingHandle, {\r\n texture: textureEntry.texture,\r\n refHandle: handle,\r\n name: textureEntry.name,\r\n creationOptions: {\r\n size: { ...(textureEntry.creationOptions.size as { width: number; height: number; depth?: number; layers?: number }) },\r\n options: this._cloneTextureOptions(textureEntry.creationOptions.options),\r\n sizeIsPercentage: textureEntry.creationOptions.sizeIsPercentage,\r\n isHistoryTexture: false,\r\n },\r\n namespace: textureEntry.namespace,\r\n textureIndex: textureEntry.textureIndex,\r\n });\r\n }\r\n\r\n /**\r\n * Gets the absolute dimensions of a texture.\r\n * @param size The size of the texture. Width and height must be expressed as a percentage of the screen size (100=100%)!\r\n * @param screenWidth The width of the screen (default: the width of the rendering canvas)\r\n * @param screenHeight The height of the screen (default: the height of the rendering canvas)\r\n * @returns The absolute dimensions of the texture\r\n */\r\n public getAbsoluteDimensions(\r\n size: TextureSize,\r\n screenWidth = this.engine.getRenderWidth(true),\r\n screenHeight = this.engine.getRenderHeight(true)\r\n ): { width: number; height: number } {\r\n const { width, height } = getDimensionsFromTextureSize(size);\r\n\r\n return {\r\n width: Math.floor((width * screenWidth) / 100),\r\n height: Math.floor((height * screenHeight) / 100),\r\n };\r\n }\r\n\r\n /** @internal */\r\n public _dispose(): void {\r\n this._releaseTextures();\r\n }\r\n\r\n /** @internal */\r\n public _allocateTextures() {\r\n this._textures.forEach((entry) => {\r\n if (!entry.texture) {\r\n if (entry.refHandle !== undefined) {\r\n // entry is a dangling handle which has been resolved to point to refHandle\r\n // We simply update the texture to point to the refHandle texture\r\n const refEntry = this._textures.get(entry.refHandle)!;\r\n\r\n entry.texture = refEntry.texture;\r\n\r\n if (refEntry.refHandle === backbufferColorTextureHandle) {\r\n entry.refHandle = backbufferColorTextureHandle;\r\n }\r\n if (refEntry.refHandle === backbufferDepthStencilTextureHandle) {\r\n entry.refHandle = backbufferDepthStencilTextureHandle;\r\n }\r\n } else if (entry.namespace !== FrameGraphTextureNamespace.External) {\r\n const creationOptions = entry.creationOptions;\r\n const size = creationOptions.sizeIsPercentage ? this.getAbsoluteDimensions(creationOptions.size) : creationOptions.size;\r\n const textureIndex = entry.textureIndex || 0;\r\n\r\n const internalTextureCreationOptions: InternalTextureCreationOptions = {\r\n createMipMaps: creationOptions.options.createMipMaps,\r\n samples: creationOptions.options.samples,\r\n type: creationOptions.options.types?.[textureIndex],\r\n format: creationOptions.options.formats?.[textureIndex],\r\n useSRGBBuffer: creationOptions.options.useSRGBBuffers?.[textureIndex],\r\n creationFlags: creationOptions.options.creationFlags?.[textureIndex],\r\n label: creationOptions.options.labels?.[textureIndex] ?? `${entry.name}${textureIndex > 0 ? \"#\" + textureIndex : \"\"}`,\r\n samplingMode: Constants.TEXTURE_NEAREST_SAMPLINGMODE,\r\n createMSAATexture: creationOptions.options.samples! > 1,\r\n };\r\n\r\n const isDepthTexture = IsDepthTexture(internalTextureCreationOptions.format!);\r\n const hasStencil = HasStencilAspect(internalTextureCreationOptions.format!);\r\n const source =\r\n isDepthTexture && hasStencil\r\n ? InternalTextureSource.DepthStencil\r\n : isDepthTexture || hasStencil\r\n ? InternalTextureSource.Depth\r\n : InternalTextureSource.RenderTarget;\r\n\r\n const internalTexture = this.engine._createInternalTexture(size, internalTextureCreationOptions, false, source);\r\n\r\n if (isDepthTexture) {\r\n internalTexture.type = GetTypeForDepthTexture(internalTexture.format);\r\n }\r\n\r\n entry.texture = internalTexture;\r\n }\r\n }\r\n\r\n if (entry.texture && entry.refHandle === undefined) {\r\n entry.debug?.dispose();\r\n entry.debug = this._createDebugTexture(entry.name, entry.texture);\r\n }\r\n });\r\n\r\n this._historyTextures.forEach((entry) => {\r\n for (let i = 0; i < entry.handles.length; i++) {\r\n entry.textures[i] = this._textures.get(entry.handles[i])!.texture;\r\n }\r\n });\r\n }\r\n\r\n /** @internal */\r\n public _releaseTextures(releaseAll = true): void {\r\n this._textures.forEach((entry, handle) => {\r\n if (releaseAll || entry.namespace !== FrameGraphTextureNamespace.External) {\r\n entry.debug?.dispose();\r\n entry.debug = undefined;\r\n }\r\n\r\n if (entry.namespace === FrameGraphTextureNamespace.External) {\r\n return;\r\n }\r\n\r\n entry.texture?.dispose();\r\n entry.texture = null;\r\n\r\n if (releaseAll || entry.namespace === FrameGraphTextureNamespace.Task) {\r\n this._textures.delete(handle);\r\n }\r\n });\r\n\r\n this._historyTextures.forEach((entry) => {\r\n for (let i = 0; i < entry.handles.length; i++) {\r\n entry.textures[i] = null;\r\n }\r\n });\r\n\r\n if (releaseAll) {\r\n this._textures.clear();\r\n this._historyTextures.clear();\r\n this._addSystemTextures();\r\n }\r\n }\r\n\r\n /** @internal */\r\n public _updateHistoryTextures(): void {\r\n this._historyTextures.forEach((entry) => {\r\n entry.index = entry.index ^ 1;\r\n const currentTexture = entry.textures[entry.index];\r\n if (currentTexture) {\r\n for (const { renderTargetWrapper, textureIndex } of entry.references) {\r\n renderTargetWrapper.setTexture(currentTexture, textureIndex, false);\r\n }\r\n }\r\n });\r\n }\r\n\r\n private _addSystemTextures() {\r\n const size = { width: this.engine.getRenderWidth(true), height: this.engine.getRenderHeight(true) };\r\n\r\n this._textures.set(backbufferColorTextureHandle, {\r\n name: \"backbuffer color\",\r\n texture: null,\r\n creationOptions: {\r\n size,\r\n options: {\r\n createMipMaps: false,\r\n samples: this.engine.getCreationOptions().antialias ? 4 : 1,\r\n types: [Constants.TEXTURETYPE_UNSIGNED_BYTE], // todo? get from engine\r\n formats: [Constants.TEXTUREFORMAT_RGBA], // todo? get from engine\r\n useSRGBBuffers: [false],\r\n creationFlags: [0],\r\n labels: [\"backbuffer color\"],\r\n },\r\n sizeIsPercentage: false,\r\n },\r\n namespace: FrameGraphTextureNamespace.External,\r\n });\r\n\r\n this._textures.set(backbufferDepthStencilTextureHandle, {\r\n name: \"backbuffer depth/stencil\",\r\n texture: null,\r\n creationOptions: {\r\n size,\r\n options: {\r\n createMipMaps: false,\r\n samples: this.engine.getCreationOptions().antialias ? 4 : 1,\r\n types: [Constants.TEXTURETYPE_UNSIGNED_BYTE], // todo? get from engine\r\n formats: [Constants.TEXTUREFORMAT_DEPTH24], // todo? get from engine\r\n useSRGBBuffers: [false],\r\n creationFlags: [0],\r\n labels: [\"backbuffer depth/stencil\"],\r\n },\r\n sizeIsPercentage: false,\r\n },\r\n namespace: FrameGraphTextureNamespace.External,\r\n });\r\n }\r\n\r\n private _createDebugTexture(name: string, texture: InternalTexture): Texture | undefined {\r\n if (!this._debugTextures) {\r\n return;\r\n }\r\n\r\n const textureDebug = new Texture(null, this._scene);\r\n\r\n textureDebug.name = name;\r\n textureDebug._texture = texture;\r\n textureDebug._texture.incrementReferences();\r\n\r\n return textureDebug;\r\n }\r\n\r\n private _freeEntry(handle: number): void {\r\n const entry = this._textures.get(handle);\r\n\r\n if (entry) {\r\n entry.debug?.dispose();\r\n this._textures.delete(handle);\r\n }\r\n }\r\n\r\n private _createHandleForTexture(\r\n name: string,\r\n texture: Nullable<InternalTexture>,\r\n creationOptions: FrameGraphTextureCreationOptions,\r\n namespace: FrameGraphTextureNamespace,\r\n handle?: FrameGraphTextureHandle,\r\n textureIndex?: number\r\n ): FrameGraphTextureHandle {\r\n handle = handle ?? FrameGraphTextureManager._Counter++;\r\n textureIndex = textureIndex || 0;\r\n\r\n const textureName = creationOptions.isHistoryTexture ? `${name} ping` : name;\r\n\r\n let label = creationOptions.options.labels?.[textureIndex] ?? \"\";\r\n if (label === textureName) {\r\n label = \"\";\r\n }\r\n\r\n const textureEntry: TextureEntry = {\r\n texture,\r\n name: `${textureName}${label ? \" \" + label : \"\"}`,\r\n creationOptions: {\r\n size: textureSizeIsObject(creationOptions.size) ? creationOptions.size : { width: creationOptions.size, height: creationOptions.size },\r\n options: creationOptions.options,\r\n sizeIsPercentage: creationOptions.sizeIsPercentage,\r\n isHistoryTexture: creationOptions.isHistoryTexture,\r\n },\r\n namespace,\r\n textureIndex,\r\n };\r\n\r\n this._textures.set(handle, textureEntry);\r\n\r\n if (namespace === FrameGraphTextureNamespace.External) {\r\n return handle;\r\n }\r\n\r\n if (creationOptions.isHistoryTexture) {\r\n const pongCreationOptions: FrameGraphTextureCreationOptions = {\r\n size: { ...(textureEntry.creationOptions.size as { width: number; height: number }) },\r\n options: { ...textureEntry.creationOptions.options },\r\n sizeIsPercentage: textureEntry.creationOptions.sizeIsPercentage,\r\n isHistoryTexture: false,\r\n };\r\n\r\n const pongTexture = this._createHandleForTexture(`${name} pong`, null, pongCreationOptions, namespace);\r\n\r\n this._historyTextures.set(handle, { textures: [null, null], handles: [handle, pongTexture], index: 0, references: [] });\r\n\r\n return handle;\r\n }\r\n\r\n if (creationOptions.options.types && creationOptions.options.types.length > 1 && textureIndex === 0) {\r\n const textureCount = creationOptions.options.types.length;\r\n const creationOptionsForTexture: FrameGraphTextureCreationOptions = {\r\n size: textureSizeIsObject(creationOptions.size) ? creationOptions.size : { width: creationOptions.size, height: creationOptions.size },\r\n options: creationOptions.options,\r\n sizeIsPercentage: creationOptions.sizeIsPercentage,\r\n };\r\n\r\n for (let i = 1; i < textureCount; i++) {\r\n this._createHandleForTexture(textureName, null, creationOptionsForTexture, namespace, handle + i, i);\r\n }\r\n\r\n FrameGraphTextureManager._Counter += textureCount - 1;\r\n }\r\n\r\n return handle;\r\n }\r\n\r\n private _cloneTextureOptions(options: FrameGraphTextureOptions, textureIndex?: number): FrameGraphTextureOptions {\r\n return textureIndex !== undefined\r\n ? {\r\n createMipMaps: options.createMipMaps,\r\n samples: options.samples,\r\n types: options.types ? [options.types[textureIndex]] : undefined,\r\n formats: options.formats ? [options.formats[textureIndex]] : undefined,\r\n useSRGBBuffers: options.useSRGBBuffers ? [options.useSRGBBuffers[textureIndex]] : undefined,\r\n creationFlags: options.creationFlags ? [options.creationFlags[textureIndex]] : undefined,\r\n labels: options.labels ? [options.labels[textureIndex]] : undefined,\r\n }\r\n : {\r\n createMipMaps: options.createMipMaps,\r\n samples: options.samples,\r\n types: options.types ? [...options.types] : undefined,\r\n formats: options.formats ? [...options.formats] : undefined,\r\n useSRGBBuffers: options.useSRGBBuffers ? [...options.useSRGBBuffers] : undefined,\r\n creationFlags: options.creationFlags ? [...options.creationFlags] : undefined,\r\n labels: options.labels ? [...options.labels] : undefined,\r\n };\r\n }\r\n}\r\n"]}
@@ -4,8 +4,10 @@ export * from "./Node/nodeRenderGraphBlockConnectionPoint";
4
4
  export * from "./Node/nodeRenderGraphBuildState";
5
5
  export * from "./Node/Types/nodeRenderGraphTypes";
6
6
  export * from "./Node/Blocks/index";
7
+ export * from "./Passes/cullPass";
7
8
  export * from "./Passes/pass";
8
9
  export * from "./Passes/renderPass";
10
+ export * from "./Tasks/Misc/executeTask";
9
11
  export * from "./Tasks/PostProcesses/blackAndWhiteTask";
10
12
  export * from "./Tasks/PostProcesses/bloomTask";
11
13
  export * from "./Tasks/PostProcesses/blurTask";
@@ -16,9 +18,12 @@ export * from "./Tasks/PostProcesses/postProcessTask";
16
18
  export * from "./Tasks/Texture/clearTextureTask";
17
19
  export * from "./Tasks/Texture/copyToBackbufferColorTask";
18
20
  export * from "./Tasks/Texture/copyToTextureTask";
21
+ export * from "./Tasks/Texture/generateMipMapsTask";
22
+ export * from "./Tasks/Rendering/csmShadowGeneratorTask";
19
23
  export * from "./Tasks/Rendering/cullObjectsTask";
20
24
  export * from "./Tasks/Rendering/geometryRendererTask";
21
25
  export * from "./Tasks/Rendering/objectRendererTask";
26
+ export * from "./Tasks/Rendering/shadowGeneratorTask";
22
27
  export * from "./Tasks/Rendering/taaObjectRendererTask";
23
28
  export * from "./frameGraph";
24
29
  export * from "./frameGraphContext";
@@ -5,8 +5,10 @@ export * from "./Node/nodeRenderGraphBlockConnectionPoint.js";
5
5
  export * from "./Node/nodeRenderGraphBuildState.js";
6
6
  export * from "./Node/Types/nodeRenderGraphTypes.js";
7
7
  export * from "./Node/Blocks/index.js";
8
+ export * from "./Passes/cullPass.js";
8
9
  export * from "./Passes/pass.js";
9
10
  export * from "./Passes/renderPass.js";
11
+ export * from "./Tasks/Misc/executeTask.js";
10
12
  export * from "./Tasks/PostProcesses/blackAndWhiteTask.js";
11
13
  export * from "./Tasks/PostProcesses/bloomTask.js";
12
14
  export * from "./Tasks/PostProcesses/blurTask.js";
@@ -17,9 +19,12 @@ export * from "./Tasks/PostProcesses/postProcessTask.js";
17
19
  export * from "./Tasks/Texture/clearTextureTask.js";
18
20
  export * from "./Tasks/Texture/copyToBackbufferColorTask.js";
19
21
  export * from "./Tasks/Texture/copyToTextureTask.js";
22
+ export * from "./Tasks/Texture/generateMipMapsTask.js";
23
+ export * from "./Tasks/Rendering/csmShadowGeneratorTask.js";
20
24
  export * from "./Tasks/Rendering/cullObjectsTask.js";
21
25
  export * from "./Tasks/Rendering/geometryRendererTask.js";
22
26
  export * from "./Tasks/Rendering/objectRendererTask.js";
27
+ export * from "./Tasks/Rendering/shadowGeneratorTask.js";
23
28
  export * from "./Tasks/Rendering/taaObjectRendererTask.js";
24
29
  export * from "./frameGraph.js";
25
30
  export * from "./frameGraphContext.js";
@@ -1 +1 @@
1
- {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../dev/core/src/FrameGraph/index.ts"],"names":[],"mappings":"AAAA,+CAA+C;AAC/C,cAAc,wBAAwB,CAAC;AACvC,cAAc,6BAA6B,CAAC;AAC5C,cAAc,4CAA4C,CAAC;AAC3D,cAAc,kCAAkC,CAAC;AACjD,cAAc,mCAAmC,CAAC;AAClD,cAAc,qBAAqB,CAAC;AAEpC,cAAc,eAAe,CAAC;AAC9B,cAAc,qBAAqB,CAAC;AAEpC,cAAc,yCAAyC,CAAC;AACxD,cAAc,iCAAiC,CAAC;AAChD,cAAc,gCAAgC,CAAC;AAC/C,cAAc,6CAA6C,CAAC;AAC5D,cAAc,wCAAwC,CAAC;AACvD,cAAc,6CAA6C,CAAC;AAC5D,cAAc,uCAAuC,CAAC;AAEtD,cAAc,kCAAkC,CAAC;AACjD,cAAc,2CAA2C,CAAC;AAC1D,cAAc,mCAAmC,CAAC;AAElD,cAAc,mCAAmC,CAAC;AAClD,cAAc,wCAAwC,CAAC;AACvD,cAAc,sCAAsC,CAAC;AACrD,cAAc,yCAAyC,CAAC;AAExD,cAAc,cAAc,CAAC;AAC7B,cAAc,qBAAqB,CAAC;AACpC,cAAc,wBAAwB,CAAC;AACvC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,0BAA0B,CAAC;AACzC,cAAc,kBAAkB,CAAC;AACjC,cAAc,4BAA4B,CAAC;AAC3C,cAAc,mBAAmB,CAAC","sourcesContent":["/* eslint-disable import/no-internal-modules */\r\nexport * from \"./Node/nodeRenderGraph\";\r\nexport * from \"./Node/nodeRenderGraphBlock\";\r\nexport * from \"./Node/nodeRenderGraphBlockConnectionPoint\";\r\nexport * from \"./Node/nodeRenderGraphBuildState\";\r\nexport * from \"./Node/Types/nodeRenderGraphTypes\";\r\nexport * from \"./Node/Blocks/index\";\r\n\r\nexport * from \"./Passes/pass\";\r\nexport * from \"./Passes/renderPass\";\r\n\r\nexport * from \"./Tasks/PostProcesses/blackAndWhiteTask\";\r\nexport * from \"./Tasks/PostProcesses/bloomTask\";\r\nexport * from \"./Tasks/PostProcesses/blurTask\";\r\nexport * from \"./Tasks/PostProcesses/circleOfConfusionTask\";\r\nexport * from \"./Tasks/PostProcesses/depthOfFieldTask\";\r\nexport * from \"./Tasks/PostProcesses/extractHighlightsTask\";\r\nexport * from \"./Tasks/PostProcesses/postProcessTask\";\r\n\r\nexport * from \"./Tasks/Texture/clearTextureTask\";\r\nexport * from \"./Tasks/Texture/copyToBackbufferColorTask\";\r\nexport * from \"./Tasks/Texture/copyToTextureTask\";\r\n\r\nexport * from \"./Tasks/Rendering/cullObjectsTask\";\r\nexport * from \"./Tasks/Rendering/geometryRendererTask\";\r\nexport * from \"./Tasks/Rendering/objectRendererTask\";\r\nexport * from \"./Tasks/Rendering/taaObjectRendererTask\";\r\n\r\nexport * from \"./frameGraph\";\r\nexport * from \"./frameGraphContext\";\r\nexport * from \"./frameGraphObjectList\";\r\nexport * from \"./frameGraphRenderContext\";\r\nexport * from \"./frameGraphRenderTarget\";\r\nexport * from \"./frameGraphTask\";\r\nexport * from \"./frameGraphTextureManager\";\r\nexport * from \"./frameGraphTypes\";\r\n"]}
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../dev/core/src/FrameGraph/index.ts"],"names":[],"mappings":"AAAA,+CAA+C;AAC/C,cAAc,wBAAwB,CAAC;AACvC,cAAc,6BAA6B,CAAC;AAC5C,cAAc,4CAA4C,CAAC;AAC3D,cAAc,kCAAkC,CAAC;AACjD,cAAc,mCAAmC,CAAC;AAClD,cAAc,qBAAqB,CAAC;AAEpC,cAAc,mBAAmB,CAAC;AAClC,cAAc,eAAe,CAAC;AAC9B,cAAc,qBAAqB,CAAC;AAEpC,cAAc,0BAA0B,CAAC;AAEzC,cAAc,yCAAyC,CAAC;AACxD,cAAc,iCAAiC,CAAC;AAChD,cAAc,gCAAgC,CAAC;AAC/C,cAAc,6CAA6C,CAAC;AAC5D,cAAc,wCAAwC,CAAC;AACvD,cAAc,6CAA6C,CAAC;AAC5D,cAAc,uCAAuC,CAAC;AAEtD,cAAc,kCAAkC,CAAC;AACjD,cAAc,2CAA2C,CAAC;AAC1D,cAAc,mCAAmC,CAAC;AAClD,cAAc,qCAAqC,CAAC;AAEpD,cAAc,0CAA0C,CAAC;AACzD,cAAc,mCAAmC,CAAC;AAClD,cAAc,wCAAwC,CAAC;AACvD,cAAc,sCAAsC,CAAC;AACrD,cAAc,uCAAuC,CAAC;AACtD,cAAc,yCAAyC,CAAC;AAExD,cAAc,cAAc,CAAC;AAC7B,cAAc,qBAAqB,CAAC;AACpC,cAAc,wBAAwB,CAAC;AACvC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,0BAA0B,CAAC;AACzC,cAAc,kBAAkB,CAAC;AACjC,cAAc,4BAA4B,CAAC;AAC3C,cAAc,mBAAmB,CAAC","sourcesContent":["/* eslint-disable import/no-internal-modules */\r\nexport * from \"./Node/nodeRenderGraph\";\r\nexport * from \"./Node/nodeRenderGraphBlock\";\r\nexport * from \"./Node/nodeRenderGraphBlockConnectionPoint\";\r\nexport * from \"./Node/nodeRenderGraphBuildState\";\r\nexport * from \"./Node/Types/nodeRenderGraphTypes\";\r\nexport * from \"./Node/Blocks/index\";\r\n\r\nexport * from \"./Passes/cullPass\";\r\nexport * from \"./Passes/pass\";\r\nexport * from \"./Passes/renderPass\";\r\n\r\nexport * from \"./Tasks/Misc/executeTask\";\r\n\r\nexport * from \"./Tasks/PostProcesses/blackAndWhiteTask\";\r\nexport * from \"./Tasks/PostProcesses/bloomTask\";\r\nexport * from \"./Tasks/PostProcesses/blurTask\";\r\nexport * from \"./Tasks/PostProcesses/circleOfConfusionTask\";\r\nexport * from \"./Tasks/PostProcesses/depthOfFieldTask\";\r\nexport * from \"./Tasks/PostProcesses/extractHighlightsTask\";\r\nexport * from \"./Tasks/PostProcesses/postProcessTask\";\r\n\r\nexport * from \"./Tasks/Texture/clearTextureTask\";\r\nexport * from \"./Tasks/Texture/copyToBackbufferColorTask\";\r\nexport * from \"./Tasks/Texture/copyToTextureTask\";\r\nexport * from \"./Tasks/Texture/generateMipMapsTask\";\r\n\r\nexport * from \"./Tasks/Rendering/csmShadowGeneratorTask\";\r\nexport * from \"./Tasks/Rendering/cullObjectsTask\";\r\nexport * from \"./Tasks/Rendering/geometryRendererTask\";\r\nexport * from \"./Tasks/Rendering/objectRendererTask\";\r\nexport * from \"./Tasks/Rendering/shadowGeneratorTask\";\r\nexport * from \"./Tasks/Rendering/taaObjectRendererTask\";\r\n\r\nexport * from \"./frameGraph\";\r\nexport * from \"./frameGraphContext\";\r\nexport * from \"./frameGraphObjectList\";\r\nexport * from \"./frameGraphRenderContext\";\r\nexport * from \"./frameGraphRenderTarget\";\r\nexport * from \"./frameGraphTask\";\r\nexport * from \"./frameGraphTextureManager\";\r\nexport * from \"./frameGraphTypes\";\r\n"]}
@@ -158,7 +158,7 @@ export declare class InputManager {
158
158
  */
159
159
  detachControl(): void;
160
160
  /**
161
- * Force the value of meshUnderPointer
161
+ * Set the value of meshUnderPointer for a given pointerId
162
162
  * @param mesh - defines the mesh to use
163
163
  * @param pointerId - optional pointer id when using more than one pointer. Defaults to 0
164
164
  * @param pickResult - optional pickingInfo data used to find mesh
@@ -911,7 +911,7 @@ export class InputManager {
911
911
  }
912
912
  }
913
913
  /**
914
- * Force the value of meshUnderPointer
914
+ * Set the value of meshUnderPointer for a given pointerId
915
915
  * @param mesh - defines the mesh to use
916
916
  * @param pointerId - optional pointer id when using more than one pointer. Defaults to 0
917
917
  * @param pickResult - optional pickingInfo data used to find mesh
@@ -941,6 +941,13 @@ export class InputManager {
941
941
  delete this._meshUnderPointerId[pointerId];
942
942
  this._pointerOverMesh = null;
943
943
  }
944
+ // if we reached this point, meshUnderPointerId has been updated. We need to notify observers that are registered.
945
+ if (this._scene.onMeshUnderPointerUpdatedObservable.hasObservers()) {
946
+ this._scene.onMeshUnderPointerUpdatedObservable.notifyObservers({
947
+ mesh,
948
+ pointerId,
949
+ });
950
+ }
944
951
  }
945
952
  /**
946
953
  * Gets the mesh under the pointer