@babylonjs/core 7.37.1 → 7.38.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Buffers/buffer.d.ts +3 -1
- package/Buffers/buffer.js +20 -122
- package/Buffers/buffer.js.map +1 -1
- package/Buffers/bufferUtils.d.ts +32 -1
- package/Buffers/bufferUtils.js +221 -10
- package/Buffers/bufferUtils.js.map +1 -1
- package/Engines/abstractEngine.js +2 -2
- package/Engines/abstractEngine.js.map +1 -1
- package/Engines/engine.js +0 -4
- package/Engines/engine.js.map +1 -1
- package/Engines/thinEngine.js +2 -2
- package/Engines/thinEngine.js.map +1 -1
- package/FrameGraph/Node/nodeRenderGraphBlock.js +1 -0
- package/FrameGraph/Node/nodeRenderGraphBlock.js.map +1 -1
- package/FrameGraph/Node/nodeRenderGraphBlockConnectionPoint.d.ts +2 -0
- package/FrameGraph/Node/nodeRenderGraphBlockConnectionPoint.js +3 -1
- package/FrameGraph/Node/nodeRenderGraphBlockConnectionPoint.js.map +1 -1
- package/Inputs/scene.inputManager.js +2 -0
- package/Inputs/scene.inputManager.js.map +1 -1
- package/Lights/IES/iesLoader.d.ts +19 -0
- package/Lights/IES/iesLoader.js +150 -0
- package/Lights/IES/iesLoader.js.map +1 -0
- package/Lights/index.d.ts +1 -0
- package/Lights/index.js +1 -0
- package/Lights/index.js.map +1 -1
- package/Materials/GreasedLine/greasedLineSimpleMaterial.d.ts +4 -2
- package/Materials/GreasedLine/greasedLineSimpleMaterial.js +45 -25
- package/Materials/GreasedLine/greasedLineSimpleMaterial.js.map +1 -1
- package/Materials/Node/nodeMaterialBlock.js +1 -0
- package/Materials/Node/nodeMaterialBlock.js.map +1 -1
- package/Materials/Node/nodeMaterialBlockConnectionPoint.d.ts +2 -0
- package/Materials/Node/nodeMaterialBlockConnectionPoint.js +4 -1
- package/Materials/Node/nodeMaterialBlockConnectionPoint.js.map +1 -1
- package/Materials/Textures/Loaders/iesTextureLoader.d.ts +23 -0
- package/Materials/Textures/Loaders/iesTextureLoader.js +40 -0
- package/Materials/Textures/Loaders/iesTextureLoader.js.map +1 -0
- package/Materials/Textures/Loaders/index.d.ts +1 -0
- package/Materials/Textures/Loaders/index.js +1 -0
- package/Materials/Textures/Loaders/index.js.map +1 -1
- package/Materials/Textures/Loaders/textureLoaderManager.js +3 -0
- package/Materials/Textures/Loaders/textureLoaderManager.js.map +1 -1
- package/Materials/index.d.ts +4 -0
- package/Materials/index.js +5 -0
- package/Materials/index.js.map +1 -1
- package/Meshes/Node/Blocks/geometryInputBlock.d.ts +4 -0
- package/Meshes/Node/Blocks/geometryInputBlock.js +8 -0
- package/Meshes/Node/Blocks/geometryInputBlock.js.map +1 -1
- package/Meshes/Node/nodeGeometryBlock.js +1 -0
- package/Meshes/Node/nodeGeometryBlock.js.map +1 -1
- package/Meshes/Node/nodeGeometryBlockConnectionPoint.d.ts +2 -0
- package/Meshes/Node/nodeGeometryBlockConnectionPoint.js +3 -1
- package/Meshes/Node/nodeGeometryBlockConnectionPoint.js.map +1 -1
- package/Misc/deepMerger.d.ts +6 -0
- package/Misc/deepMerger.js +26 -0
- package/Misc/deepMerger.js.map +1 -0
- package/Misc/index.d.ts +1 -0
- package/Misc/index.js +1 -0
- package/Misc/index.js.map +1 -1
- package/Rendering/boundingBoxRenderer.d.ts +63 -1
- package/Rendering/boundingBoxRenderer.js +224 -3
- package/Rendering/boundingBoxRenderer.js.map +1 -1
- package/Rendering/edgesRenderer.js +4 -1
- package/Rendering/edgesRenderer.js.map +1 -1
- package/Shaders/boundingBoxRenderer.vertex.js +7 -0
- package/Shaders/boundingBoxRenderer.vertex.js.map +1 -1
- package/ShadersWGSL/boundingBoxRenderer.vertex.js +9 -1
- package/ShadersWGSL/boundingBoxRenderer.vertex.js.map +1 -1
- package/ShadersWGSL/greasedLine.fragment.d.ts +5 -0
- package/ShadersWGSL/greasedLine.fragment.js +25 -0
- package/ShadersWGSL/greasedLine.fragment.js.map +1 -0
- package/ShadersWGSL/greasedLine.vertex.d.ts +9 -0
- package/ShadersWGSL/greasedLine.vertex.js +43 -0
- package/ShadersWGSL/greasedLine.vertex.js.map +1 -0
- package/package.json +1 -1
package/Buffers/bufferUtils.js
CHANGED
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@@ -1,5 +1,215 @@
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-
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import { Logger } from "../Misc/logger.js";
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function GetFloatValue(dataView, type, byteOffset, normalized) {
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switch (type) {
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case 5120: {
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let value = dataView.getInt8(byteOffset);
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if (normalized) {
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value = Math.max(value / 127, -1);
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}
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return value;
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}
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case 5121: {
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let value = dataView.getUint8(byteOffset);
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if (normalized) {
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value = value / 255;
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}
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return value;
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}
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case 5122: {
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let value = dataView.getInt16(byteOffset, true);
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if (normalized) {
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value = Math.max(value / 32767, -1);
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}
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return value;
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}
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case 5123: {
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let value = dataView.getUint16(byteOffset, true);
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if (normalized) {
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value = value / 65535;
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}
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return value;
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}
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case 5124: {
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return dataView.getInt32(byteOffset, true);
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}
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case 5125: {
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return dataView.getUint32(byteOffset, true);
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}
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case 5126: {
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return dataView.getFloat32(byteOffset, true);
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}
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default: {
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throw new Error(`Invalid component type ${type}`);
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}
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}
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}
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function SetFloatValue(dataView, type, byteOffset, normalized, value) {
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switch (type) {
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case 5120: {
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if (normalized) {
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value = Math.round(value * 127.0);
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}
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dataView.setInt8(byteOffset, value);
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break;
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}
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case 5121: {
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if (normalized) {
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value = Math.round(value * 255);
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}
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dataView.setUint8(byteOffset, value);
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break;
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}
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case 5122: {
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if (normalized) {
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value = Math.round(value * 32767);
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}
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dataView.setInt16(byteOffset, value, true);
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break;
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}
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case 5123: {
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if (normalized) {
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value = Math.round(value * 65535);
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}
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dataView.setUint16(byteOffset, value, true);
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break;
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}
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case 5124: {
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dataView.setInt32(byteOffset, value, true);
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break;
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}
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case 5125: {
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dataView.setUint32(byteOffset, value, true);
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break;
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}
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case 5126: {
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dataView.setFloat32(byteOffset, value, true);
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break;
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}
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default: {
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throw new Error(`Invalid component type ${type}`);
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}
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}
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}
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/**
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* Gets the byte length of the given type.
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* @param type the type
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* @returns the number of bytes
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*/
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export function GetTypeByteLength(type) {
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switch (type) {
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case 5120:
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case 5121:
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return 1;
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case 5122:
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case 5123:
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return 2;
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case 5124:
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case 5125:
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case 5126:
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return 4;
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default:
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throw new Error(`Invalid type '${type}'`);
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}
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}
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/**
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* Enumerates each value of the data array and calls the given callback.
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* @param data the data to enumerate
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* @param byteOffset the byte offset of the data
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* @param byteStride the byte stride of the data
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* @param componentCount the number of components per element
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* @param componentType the type of the component
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* @param count the number of values to enumerate
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* @param normalized whether the data is normalized
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* @param callback the callback function called for each group of component values
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*/
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export function EnumerateFloatValues(data, byteOffset, byteStride, componentCount, componentType, count, normalized, callback) {
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const oldValues = new Array(componentCount);
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const newValues = new Array(componentCount);
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if (data instanceof Array) {
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let offset = byteOffset / 4;
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const stride = byteStride / 4;
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for (let index = 0; index < count; index += componentCount) {
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for (let componentIndex = 0; componentIndex < componentCount; componentIndex++) {
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oldValues[componentIndex] = newValues[componentIndex] = data[offset + componentIndex];
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}
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callback(newValues, index);
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for (let componentIndex = 0; componentIndex < componentCount; componentIndex++) {
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if (oldValues[componentIndex] !== newValues[componentIndex]) {
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data[offset + componentIndex] = newValues[componentIndex];
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}
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}
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offset += stride;
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}
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}
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else {
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const dataView = data instanceof ArrayBuffer ? new DataView(data) : new DataView(data.buffer, data.byteOffset, data.byteLength);
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const componentByteLength = GetTypeByteLength(componentType);
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for (let index = 0; index < count; index += componentCount) {
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for (let componentIndex = 0, componentByteOffset = byteOffset; componentIndex < componentCount; componentIndex++, componentByteOffset += componentByteLength) {
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oldValues[componentIndex] = newValues[componentIndex] = GetFloatValue(dataView, componentType, componentByteOffset, normalized);
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}
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callback(newValues, index);
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for (let componentIndex = 0, componentByteOffset = byteOffset; componentIndex < componentCount; componentIndex++, componentByteOffset += componentByteLength) {
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if (oldValues[componentIndex] !== newValues[componentIndex]) {
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SetFloatValue(dataView, componentType, componentByteOffset, normalized, newValues[componentIndex]);
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}
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}
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byteOffset += byteStride;
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}
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}
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}
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/**
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* Gets the given data array as a float array. Float data is constructed if the data array cannot be returned directly.
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* @param data the input data array
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* @param size the number of components
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* @param type the component type
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* @param byteOffset the byte offset of the data
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* @param byteStride the byte stride of the data
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* @param normalized whether the data is normalized
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* @param totalVertices number of vertices in the buffer to take into account
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* @param forceCopy defines a boolean indicating that the returned array must be cloned upon returning it
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* @returns a float array containing vertex data
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*/
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export function GetFloatData(data, size, type, byteOffset, byteStride, normalized, totalVertices, forceCopy) {
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const tightlyPackedByteStride = size * GetTypeByteLength(type);
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const count = totalVertices * size;
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if (type !== 5126 || byteStride !== tightlyPackedByteStride) {
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const copy = new Float32Array(count);
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EnumerateFloatValues(data, byteOffset, byteStride, size, type, count, normalized, (values, index) => {
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for (let i = 0; i < size; i++) {
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copy[index + i] = values[i];
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}
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});
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return copy;
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}
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if (!(data instanceof Array || data instanceof Float32Array) || byteOffset !== 0 || data.length !== count) {
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if (data instanceof Array) {
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const offset = byteOffset / 4;
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return data.slice(offset, offset + count);
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}
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else if (data instanceof ArrayBuffer) {
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return new Float32Array(data, byteOffset, count);
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}
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else {
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const offset = data.byteOffset + byteOffset;
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if ((offset & 3) !== 0) {
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Logger.Warn("Float array must be aligned to 4-bytes border");
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forceCopy = true;
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}
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if (forceCopy) {
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return new Float32Array(data.buffer.slice(offset, offset + count * Float32Array.BYTES_PER_ELEMENT));
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}
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else {
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return new Float32Array(data.buffer, offset, count);
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}
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}
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}
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if (forceCopy) {
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return data.slice();
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}
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return data;
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}
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/**
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* Copies the given data array to the given float array.
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* @param input the input data array
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@@ -12,13 +222,17 @@ import { Logger } from "../Misc/logger.js";
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* @param output the output float array
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*/
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export function CopyFloatData(input, size, type, byteOffset, byteStride, normalized, totalVertices, output) {
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const tightlyPackedByteStride = size *
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const tightlyPackedByteStride = size * GetTypeByteLength(type);
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const count = totalVertices * size;
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if (output.length !== count) {
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throw new Error("Output length is not valid");
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}
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if (type !==
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if (type !== 5126 || byteStride !== tightlyPackedByteStride) {
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EnumerateFloatValues(input, byteOffset, byteStride, size, type, count, normalized, (values, index) => {
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for (let i = 0; i < size; i++) {
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output[index + i] = values[i];
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}
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});
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return;
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}
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if (input instanceof Array) {
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@@ -31,12 +245,9 @@ export function CopyFloatData(input, size, type, byteOffset, byteStride, normali
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}
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else {
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const offset = input.byteOffset + byteOffset;
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Logger.Warn("CopyFloatData: copied misaligned data.");
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// If not aligned, copy the data to aligned buffer
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output.set(new Float32Array(input.buffer.slice(offset, offset + count * 4)));
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if ((offset & 3) !== 0) {
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Logger.Warn("Float array must be aligned to 4-bytes border");
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output.set(new Float32Array(input.buffer.slice(offset, offset + count * Float32Array.BYTES_PER_ELEMENT)));
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return;
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}
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const floatData = new Float32Array(input.buffer, offset, count);
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@@ -1 +1 @@
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-
{"version":3,"file":"bufferUtils.js","sourceRoot":"","sources":["../../../../dev/core/src/Buffers/bufferUtils.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,YAAY,EAAE,MAAM,UAAU,CAAC;AACxC,OAAO,EAAE,MAAM,EAAE,MAAM,gBAAgB,CAAC;AAExC;;;;;;;;;;GAUG;AACH,MAAM,UAAU,aAAa,CACzB,KAAgB,EAChB,IAAY,EACZ,IAAY,EACZ,UAAkB,EAClB,UAAkB,EAClB,UAAmB,EACnB,aAAqB,EACrB,MAAoB;IAEpB,MAAM,uBAAuB,GAAG,IAAI,GAAG,YAAY,CAAC,iBAAiB,CAAC,IAAI,CAAC,CAAC;IAC5E,MAAM,KAAK,GAAG,aAAa,GAAG,IAAI,CAAC;IAEnC,IAAI,MAAM,CAAC,MAAM,KAAK,KAAK,EAAE,CAAC;QAC1B,MAAM,IAAI,KAAK,CAAC,4BAA4B,CAAC,CAAC;IAClD,CAAC;IAED,IAAI,IAAI,KAAK,YAAY,CAAC,KAAK,IAAI,UAAU,KAAK,uBAAuB,EAAE,CAAC;QACxE,YAAY,CAAC,OAAO,CAAC,KAAK,EAAE,UAAU,EAAE,UAAU,EAAE,IAAI,EAAE,IAAI,EAAE,KAAK,EAAE,UAAU,EAAE,CAAC,KAAK,EAAE,KAAK,EAAE,EAAE,CAAC,CAAC,MAAM,CAAC,KAAK,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC;QAC9H,OAAO;IACX,CAAC;IAED,IAAI,KAAK,YAAY,KAAK,EAAE,CAAC;QACzB,MAAM,MAAM,GAAG,UAAU,GAAG,CAAC,CAAC;QAC9B,MAAM,CAAC,GAAG,CAAC,KAAK,EAAE,MAAM,CAAC,CAAC;IAC9B,CAAC;SAAM,IAAI,KAAK,YAAY,WAAW,EAAE,CAAC;QACtC,MAAM,SAAS,GAAG,IAAI,YAAY,CAAC,KAAK,EAAE,UAAU,EAAE,KAAK,CAAC,CAAC;QAC7D,MAAM,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC;IAC1B,CAAC;SAAM,CAAC;QACJ,MAAM,MAAM,GAAG,KAAK,CAAC,UAAU,GAAG,UAAU,CAAC;QAE7C,2BAA2B;QAC3B,MAAM,SAAS,GAAG,MAAM,GAAG,CAAC,CAAC;QAC7B,IAAI,SAAS,EAAE,CAAC;YACZ,MAAM,CAAC,IAAI,CAAC,wCAAwC,CAAC,CAAC;YACtD,kDAAkD;YAClD,MAAM,CAAC,GAAG,CAAC,IAAI,YAAY,CAAC,KAAK,CAAC,MAAM,CAAC,KAAK,CAAC,MAAM,EAAE,MAAM,GAAG,KAAK,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;YAC7E,OAAO;QACX,CAAC;QAED,MAAM,SAAS,GAAG,IAAI,YAAY,CAAC,KAAK,CAAC,MAAM,EAAE,MAAM,EAAE,KAAK,CAAC,CAAC;QAChE,MAAM,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC;IAC1B,CAAC;AACL,CAAC","sourcesContent":["import type { DataArray } from \"../types\";\r\nimport { VertexBuffer } from \"./buffer\";\r\nimport { Logger } from \"../Misc/logger\";\r\n\r\n/**\r\n * Copies the given data array to the given float array.\r\n * @param input the input data array\r\n * @param size the number of components\r\n * @param type the component type\r\n * @param byteOffset the byte offset of the data\r\n * @param byteStride the byte stride of the data\r\n * @param normalized whether the data is normalized\r\n * @param totalVertices number of vertices in the buffer to take into account\r\n * @param output the output float array\r\n */\r\nexport function CopyFloatData(\r\n input: DataArray,\r\n size: number,\r\n type: number,\r\n byteOffset: number,\r\n byteStride: number,\r\n normalized: boolean,\r\n totalVertices: number,\r\n output: Float32Array\r\n): void {\r\n const tightlyPackedByteStride = size * VertexBuffer.GetTypeByteLength(type);\r\n const count = totalVertices * size;\r\n\r\n if (output.length !== count) {\r\n throw new Error(\"Output length is not valid\");\r\n }\r\n\r\n if (type !== VertexBuffer.FLOAT || byteStride !== tightlyPackedByteStride) {\r\n VertexBuffer.ForEach(input, byteOffset, byteStride, size, type, count, normalized, (value, index) => (output[index] = value));\r\n return;\r\n }\r\n\r\n if (input instanceof Array) {\r\n const offset = byteOffset / 4;\r\n output.set(input, offset);\r\n } else if (input instanceof ArrayBuffer) {\r\n const floatData = new Float32Array(input, byteOffset, count);\r\n output.set(floatData);\r\n } else {\r\n const offset = input.byteOffset + byteOffset;\r\n\r\n // Protect against bad data\r\n const remainder = offset % 4;\r\n if (remainder) {\r\n Logger.Warn(\"CopyFloatData: copied misaligned data.\");\r\n // If not aligned, copy the data to aligned buffer\r\n output.set(new Float32Array(input.buffer.slice(offset, offset + count * 4)));\r\n return;\r\n }\r\n\r\n const floatData = new Float32Array(input.buffer, offset, count);\r\n output.set(floatData);\r\n }\r\n}\r\n"]}
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1
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{ Constants } from \"../Engines/constants\";\r\nimport { Logger } from \"../Misc/logger\";\r\nimport type { DataArray, FloatArray } from \"../types\";\r\n\r\nfunction GetFloatValue(dataView: DataView, type: number, byteOffset: number, normalized: boolean): number {\r\n switch (type) {\r\n case Constants.BYTE: {\r\n let value = dataView.getInt8(byteOffset);\r\n if (normalized) {\r\n value = Math.max(value / 127, -1);\r\n }\r\n return value;\r\n }\r\n case Constants.UNSIGNED_BYTE: {\r\n let value = dataView.getUint8(byteOffset);\r\n if (normalized) {\r\n value = value / 255;\r\n }\r\n return value;\r\n }\r\n case Constants.SHORT: {\r\n let value = dataView.getInt16(byteOffset, true);\r\n if (normalized) {\r\n value = Math.max(value / 32767, -1);\r\n }\r\n return value;\r\n }\r\n case Constants.UNSIGNED_SHORT: {\r\n let value = dataView.getUint16(byteOffset, true);\r\n if (normalized) {\r\n value = value / 65535;\r\n }\r\n return value;\r\n }\r\n case Constants.INT: {\r\n return dataView.getInt32(byteOffset, true);\r\n }\r\n case Constants.UNSIGNED_INT: {\r\n return dataView.getUint32(byteOffset, true);\r\n }\r\n case Constants.FLOAT: {\r\n return dataView.getFloat32(byteOffset, true);\r\n }\r\n default: {\r\n throw new Error(`Invalid component type ${type}`);\r\n }\r\n }\r\n}\r\n\r\nfunction SetFloatValue(dataView: DataView, type: number, byteOffset: number, normalized: boolean, value: number): void {\r\n switch (type) {\r\n case Constants.BYTE: {\r\n if (normalized) {\r\n value = Math.round(value * 127.0);\r\n }\r\n dataView.setInt8(byteOffset, value);\r\n break;\r\n }\r\n case Constants.UNSIGNED_BYTE: {\r\n if (normalized) {\r\n value = Math.round(value * 255);\r\n }\r\n dataView.setUint8(byteOffset, value);\r\n break;\r\n }\r\n case Constants.SHORT: {\r\n if (normalized) {\r\n value = Math.round(value * 32767);\r\n }\r\n dataView.setInt16(byteOffset, value, true);\r\n break;\r\n }\r\n case Constants.UNSIGNED_SHORT: {\r\n if (normalized) {\r\n value = Math.round(value * 65535);\r\n }\r\n dataView.setUint16(byteOffset, value, true);\r\n break;\r\n }\r\n case Constants.INT: {\r\n dataView.setInt32(byteOffset, value, true);\r\n break;\r\n }\r\n case Constants.UNSIGNED_INT: {\r\n dataView.setUint32(byteOffset, value, true);\r\n break;\r\n }\r\n case Constants.FLOAT: {\r\n dataView.setFloat32(byteOffset, value, true);\r\n break;\r\n }\r\n default: {\r\n throw new Error(`Invalid component type ${type}`);\r\n }\r\n }\r\n}\r\n\r\n/**\r\n * Gets the byte length of the given type.\r\n * @param type the type\r\n * @returns the number of bytes\r\n */\r\nexport function GetTypeByteLength(type: number): number {\r\n switch (type) {\r\n case Constants.BYTE:\r\n case Constants.UNSIGNED_BYTE:\r\n return 1;\r\n case Constants.SHORT:\r\n case Constants.UNSIGNED_SHORT:\r\n return 2;\r\n case Constants.INT:\r\n case Constants.UNSIGNED_INT:\r\n case Constants.FLOAT:\r\n return 4;\r\n default:\r\n throw new Error(`Invalid type '${type}'`);\r\n }\r\n}\r\n\r\n/**\r\n * Enumerates each value of the data array and calls the given callback.\r\n * @param data the data to enumerate\r\n * @param byteOffset the byte offset of the data\r\n * @param byteStride the byte stride of the data\r\n * @param componentCount the number of components per element\r\n * @param componentType the type of the component\r\n * @param count the number of values to enumerate\r\n * @param normalized whether the data is normalized\r\n * @param callback the callback function called for each group of component values\r\n */\r\nexport function EnumerateFloatValues(\r\n data: DataArray,\r\n byteOffset: number,\r\n byteStride: number,\r\n componentCount: number,\r\n componentType: number,\r\n count: number,\r\n normalized: boolean,\r\n callback: (values: number[], index: number) => void\r\n): void {\r\n const oldValues = new Array<number>(componentCount);\r\n const newValues = new Array<number>(componentCount);\r\n\r\n if (data instanceof Array) {\r\n let offset = byteOffset / 4;\r\n const stride = byteStride / 4;\r\n for (let index = 0; index < count; index += componentCount) {\r\n for (let componentIndex = 0; componentIndex < componentCount; componentIndex++) {\r\n oldValues[componentIndex] = newValues[componentIndex] = data[offset + componentIndex];\r\n }\r\n\r\n callback(newValues, index);\r\n\r\n for (let componentIndex = 0; componentIndex < componentCount; componentIndex++) {\r\n if (oldValues[componentIndex] !== newValues[componentIndex]) {\r\n data[offset + componentIndex] = newValues[componentIndex];\r\n }\r\n }\r\n\r\n offset += stride;\r\n }\r\n } else {\r\n const dataView = data instanceof ArrayBuffer ? new DataView(data) : new DataView(data.buffer, data.byteOffset, data.byteLength);\r\n const componentByteLength = GetTypeByteLength(componentType);\r\n for (let index = 0; index < count; index += componentCount) {\r\n for (let componentIndex = 0, componentByteOffset = byteOffset; componentIndex < componentCount; componentIndex++, componentByteOffset += componentByteLength) {\r\n oldValues[componentIndex] = newValues[componentIndex] = GetFloatValue(dataView, componentType, componentByteOffset, normalized);\r\n }\r\n\r\n callback(newValues, index);\r\n\r\n for (let componentIndex = 0, componentByteOffset = byteOffset; componentIndex < componentCount; componentIndex++, componentByteOffset += componentByteLength) {\r\n if (oldValues[componentIndex] !== newValues[componentIndex]) {\r\n SetFloatValue(dataView, componentType, componentByteOffset, normalized, newValues[componentIndex]);\r\n }\r\n }\r\n\r\n byteOffset += byteStride;\r\n }\r\n }\r\n}\r\n\r\n/**\r\n * Gets the given data array as a float array. Float data is constructed if the data array cannot be returned directly.\r\n * @param data the input data array\r\n * @param size the number of components\r\n * @param type the component type\r\n * @param byteOffset the byte offset of the data\r\n * @param byteStride the byte stride of the data\r\n * @param normalized whether the data is normalized\r\n * @param totalVertices number of vertices in the buffer to take into account\r\n * @param forceCopy defines a boolean indicating that the returned array must be cloned upon returning it\r\n * @returns a float array containing vertex data\r\n */\r\nexport function GetFloatData(\r\n data: DataArray,\r\n size: number,\r\n type: number,\r\n byteOffset: number,\r\n byteStride: number,\r\n normalized: boolean,\r\n totalVertices: number,\r\n forceCopy?: boolean\r\n): FloatArray {\r\n const tightlyPackedByteStride = size * GetTypeByteLength(type);\r\n const count = totalVertices * size;\r\n\r\n if (type !== Constants.FLOAT || byteStride !== tightlyPackedByteStride) {\r\n const copy = new Float32Array(count);\r\n EnumerateFloatValues(data, byteOffset, byteStride, size, type, count, normalized, (values, index) => {\r\n for (let i = 0; i < size; i++) {\r\n copy[index + i] = values[i];\r\n }\r\n });\r\n return copy;\r\n }\r\n\r\n if (!(data instanceof Array || data instanceof Float32Array) || byteOffset !== 0 || data.length !== count) {\r\n if (data instanceof Array) {\r\n const offset = byteOffset / 4;\r\n return data.slice(offset, offset + count);\r\n } else if (data instanceof ArrayBuffer) {\r\n return new Float32Array(data, byteOffset, count);\r\n } else {\r\n const offset = data.byteOffset + byteOffset;\r\n if ((offset & 3) !== 0) {\r\n Logger.Warn(\"Float array must be aligned to 4-bytes border\");\r\n forceCopy = true;\r\n }\r\n\r\n if (forceCopy) {\r\n return new Float32Array(data.buffer.slice(offset, offset + count * Float32Array.BYTES_PER_ELEMENT));\r\n } else {\r\n return new Float32Array(data.buffer, offset, count);\r\n }\r\n }\r\n }\r\n\r\n if (forceCopy) {\r\n return data.slice();\r\n }\r\n\r\n return data;\r\n}\r\n\r\n/**\r\n * Copies the given data array to the given float array.\r\n * @param input the input data array\r\n * @param size the number of components\r\n * @param type the component type\r\n * @param byteOffset the byte offset of the data\r\n * @param byteStride the byte stride of the data\r\n * @param normalized whether the data is normalized\r\n * @param totalVertices number of vertices in the buffer to take into account\r\n * @param output the output float array\r\n */\r\nexport function CopyFloatData(\r\n input: DataArray,\r\n size: number,\r\n type: number,\r\n byteOffset: number,\r\n byteStride: number,\r\n normalized: boolean,\r\n totalVertices: number,\r\n output: Float32Array\r\n): void {\r\n const tightlyPackedByteStride = size * GetTypeByteLength(type);\r\n const count = totalVertices * size;\r\n\r\n if (output.length !== count) {\r\n throw new Error(\"Output length is not valid\");\r\n }\r\n\r\n if (type !== Constants.FLOAT || byteStride !== tightlyPackedByteStride) {\r\n EnumerateFloatValues(input, byteOffset, byteStride, size, type, count, normalized, (values, index) => {\r\n for (let i = 0; i < size; i++) {\r\n output[index + i] = values[i];\r\n }\r\n });\r\n return;\r\n }\r\n\r\n if (input instanceof Array) {\r\n const offset = byteOffset / 4;\r\n output.set(input, offset);\r\n } else if (input instanceof ArrayBuffer) {\r\n const floatData = new Float32Array(input, byteOffset, count);\r\n output.set(floatData);\r\n } else {\r\n const offset = input.byteOffset + byteOffset;\r\n if ((offset & 3) !== 0) {\r\n Logger.Warn(\"Float array must be aligned to 4-bytes border\");\r\n output.set(new Float32Array(input.buffer.slice(offset, offset + count * Float32Array.BYTES_PER_ELEMENT)));\r\n return;\r\n }\r\n\r\n const floatData = new Float32Array(input.buffer, offset, count);\r\n output.set(floatData);\r\n }\r\n}\r\n"]}
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@@ -741,13 +741,13 @@ export class AbstractEngine {
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741
741
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*/
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742
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// Not mixed with Version for tooling purpose.
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743
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static get NpmPackage() {
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744
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-
return "babylonjs@7.
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744
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+
return "babylonjs@7.38.0";
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745
745
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}
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/**
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747
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* Returns the current version of the framework
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*/
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static get Version() {
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750
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-
return "7.
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750
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+
return "7.38.0";
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751
751
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}
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752
752
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/**
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753
753
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* Gets the HTML canvas attached with the current webGL context
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