@babylonjs/core 7.37.1 → 7.37.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Buffers/buffer.d.ts +3 -1
- package/Buffers/buffer.js +20 -122
- package/Buffers/buffer.js.map +1 -1
- package/Buffers/bufferUtils.d.ts +32 -1
- package/Buffers/bufferUtils.js +221 -10
- package/Buffers/bufferUtils.js.map +1 -1
- package/Engines/abstractEngine.js +2 -2
- package/Engines/abstractEngine.js.map +1 -1
- package/Engines/engine.js +0 -4
- package/Engines/engine.js.map +1 -1
- package/Engines/thinEngine.js +2 -2
- package/Engines/thinEngine.js.map +1 -1
- package/FrameGraph/Node/nodeRenderGraphBlock.js +1 -0
- package/FrameGraph/Node/nodeRenderGraphBlock.js.map +1 -1
- package/FrameGraph/Node/nodeRenderGraphBlockConnectionPoint.d.ts +2 -0
- package/FrameGraph/Node/nodeRenderGraphBlockConnectionPoint.js +3 -1
- package/FrameGraph/Node/nodeRenderGraphBlockConnectionPoint.js.map +1 -1
- package/Inputs/scene.inputManager.js +2 -0
- package/Inputs/scene.inputManager.js.map +1 -1
- package/Lights/IES/iesLoader.d.ts +19 -0
- package/Lights/IES/iesLoader.js +150 -0
- package/Lights/IES/iesLoader.js.map +1 -0
- package/Lights/index.d.ts +1 -0
- package/Lights/index.js +1 -0
- package/Lights/index.js.map +1 -1
- package/Materials/GreasedLine/greasedLineSimpleMaterial.d.ts +4 -2
- package/Materials/GreasedLine/greasedLineSimpleMaterial.js +45 -25
- package/Materials/GreasedLine/greasedLineSimpleMaterial.js.map +1 -1
- package/Materials/Node/nodeMaterialBlock.js +1 -0
- package/Materials/Node/nodeMaterialBlock.js.map +1 -1
- package/Materials/Node/nodeMaterialBlockConnectionPoint.d.ts +2 -0
- package/Materials/Node/nodeMaterialBlockConnectionPoint.js +4 -1
- package/Materials/Node/nodeMaterialBlockConnectionPoint.js.map +1 -1
- package/Materials/Textures/Loaders/iesTextureLoader.d.ts +23 -0
- package/Materials/Textures/Loaders/iesTextureLoader.js +40 -0
- package/Materials/Textures/Loaders/iesTextureLoader.js.map +1 -0
- package/Materials/Textures/Loaders/index.d.ts +1 -0
- package/Materials/Textures/Loaders/index.js +1 -0
- package/Materials/Textures/Loaders/index.js.map +1 -1
- package/Materials/Textures/Loaders/textureLoaderManager.js +3 -0
- package/Materials/Textures/Loaders/textureLoaderManager.js.map +1 -1
- package/Materials/index.d.ts +4 -0
- package/Materials/index.js +5 -0
- package/Materials/index.js.map +1 -1
- package/Meshes/Node/Blocks/geometryInputBlock.d.ts +4 -0
- package/Meshes/Node/Blocks/geometryInputBlock.js +8 -0
- package/Meshes/Node/Blocks/geometryInputBlock.js.map +1 -1
- package/Meshes/Node/nodeGeometryBlock.js +1 -0
- package/Meshes/Node/nodeGeometryBlock.js.map +1 -1
- package/Meshes/Node/nodeGeometryBlockConnectionPoint.d.ts +2 -0
- package/Meshes/Node/nodeGeometryBlockConnectionPoint.js +3 -1
- package/Meshes/Node/nodeGeometryBlockConnectionPoint.js.map +1 -1
- package/Misc/deepMerger.d.ts +6 -0
- package/Misc/deepMerger.js +26 -0
- package/Misc/deepMerger.js.map +1 -0
- package/Misc/index.d.ts +1 -0
- package/Misc/index.js +1 -0
- package/Misc/index.js.map +1 -1
- package/Rendering/boundingBoxRenderer.d.ts +63 -1
- package/Rendering/boundingBoxRenderer.js +224 -3
- package/Rendering/boundingBoxRenderer.js.map +1 -1
- package/Rendering/edgesRenderer.js +4 -1
- package/Rendering/edgesRenderer.js.map +1 -1
- package/Shaders/boundingBoxRenderer.vertex.js +7 -0
- package/Shaders/boundingBoxRenderer.vertex.js.map +1 -1
- package/ShadersWGSL/boundingBoxRenderer.vertex.js +9 -1
- package/ShadersWGSL/boundingBoxRenderer.vertex.js.map +1 -1
- package/ShadersWGSL/greasedLine.fragment.d.ts +5 -0
- package/ShadersWGSL/greasedLine.fragment.js +25 -0
- package/ShadersWGSL/greasedLine.fragment.js.map +1 -0
- package/ShadersWGSL/greasedLine.vertex.d.ts +9 -0
- package/ShadersWGSL/greasedLine.vertex.js +43 -0
- package/ShadersWGSL/greasedLine.vertex.js.map +1 -0
- package/package.json +1 -1
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"nodeMaterialBlock.js","sourceRoot":"","sources":["../../../../../dev/core/src/Materials/Node/nodeMaterialBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,qCAAqC,EAAE,MAAM,+CAA+C,CAAC;AAGtG,OAAO,EAAE,2BAA2B,EAAwC,MAAM,oCAAoC,CAAC;AACvH,OAAO,EAAE,wBAAwB,EAAE,MAAM,kCAAkC,CAAC;AAO5E,OAAO,EAAE,iBAAiB,EAAE,MAAM,8BAA8B,CAAC;AAEjE,OAAO,EAAE,QAAQ,EAAE,MAAM,sBAAsB,CAAC;AAEhD,OAAO,EAAE,MAAM,EAAE,6BAAyB;AAE1C,OAAO,EAAE,UAAU,EAAE,iCAA6B;AAElD;;GAEG;AACH,MAAM,OAAO,iBAAiB;IAmC1B;;OAEG;IACH,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAED;;OAEG;IACH,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,YAAY,CAAC;IAC7B,CAAC;IAED;;OAEG;IACH,IAAW,IAAI,CAAC,OAAe;QAC3B,IAAI,CAAC,IAAI,CAAC,iBAAiB,CAAC,OAAO,CAAC,EAAE,CAAC;YACnC,OAAO;QACX,CAAC;QAED,IAAI,CAAC,KAAK,GAAG,OAAO,CAAC;IACzB,CAAC;IAYD;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,SAAS,CAAC;IAC1B,CAAC;IAED;;OAEG;IACH,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,cAAc,CAAC;IAC/B,CAAC;IAED;;OAEG;IACH,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,QAAQ,CAAC;IACzB,CAAC;IAED;;OAEG;IACH,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,cAAc,CAAC;IAC/B,CAAC;IAED;;OAEG;IACH,IAAW,YAAY;QACnB,OAAO,IAAI,CAAC,aAAa,CAAC;IAC9B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC;IACxB,CAAC;IAED;;OAEG;IACH,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,QAAQ,CAAC;IACzB,CAAC;IAED,IAAW,OAAO,CAAC,KAAa;QAC5B,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;IAC1B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC;IACxB,CAAC;IAED,IAAW,MAAM,CAAC,KAA+B;QAC7C,IAAI,CAAC,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC,KAAK,CAAC,EAAE,CAAC;YAC/B,OAAO;QACX,CAAC;QACD,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC;IACzB,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC;IACxB,CAAC;IAED,qCAAqC;IACrC,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,QAAQ,CAAC;IACzB,CAAC;IAED;;;;OAIG;IACI,cAAc,CAAC,IAAY;QAC9B,MAAM,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,KAAK,IAAI,CAAC,CAAC;QAE3D,IAAI,MAAM,CAAC,MAAM,EAAE,CAAC;YAChB,OAAO,MAAM,CAAC,CAAC,CAAC,CAAC;QACrB,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;OAIG;IACI,eAAe,CAAC,IAAY;QAC/B,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,KAAK,IAAI,CAAC,CAAC;QAE5D,IAAI,MAAM,CAAC,MAAM,EAAE,CAAC;YAChB,OAAO,MAAM,CAAC,CAAC,CAAC,CAAC;QACrB,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAQD;;;;;OAKG;IACH,YAAmB,IAAY,EAAE,MAAM,GAAG,wBAAwB,CAAC,MAAM,EAAE,aAAa,GAAG,KAAK;QA3LxF,mBAAc,GAAG,KAAK,CAAC;QACvB,aAAQ,GAAG,KAAK,CAAC;QACjB,YAAO,GAAG,KAAK,CAAC;QAChB,mBAAc,GAAG,KAAK,CAAC;QACvB,kBAAa,GAAG,KAAK,CAAC;QACtB,UAAK,GAAG,EAAE,CAAC;QACT,cAAS,GAAG,KAAK,CAAC;QAClB,iBAAY,GAAG,IAAI,CAAC;QAE9B;;WAEG;QACI,4BAAuB,GAAG,IAAI,UAAU,EAAqB,CAAC;QAErE,uFAAuF;QAChF,uBAAkB,GAAG,KAAK,CAAC;QAElC,gBAAgB;QACT,sBAAiB,GAAG,EAAE,CAAC;QAE9B,gBAAgB;QACT,YAAO,GAAG,IAAI,KAAK,EAA+B,CAAC;QAC1D,gBAAgB;QACT,aAAQ,GAAG,IAAI,KAAK,EAA+B,CAAC;QAsC3D;;WAEG;QACI,aAAQ,GAAW,EAAE,CAAC;QA+G7B,0GAA0G;QACnG,uBAAkB,GAAG,KAAK,CAAC;QAElC,6FAA6F;QACtF,mBAAc,GAAG,KAAK,CAAC;QAS1B,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,wBAAwB,GAAG,MAAM,KAAK,wBAAwB,CAAC,OAAO,CAAC;QAC5E,IAAI,CAAC,cAAc,GAAG,aAAa,CAAC;QACpC,QAAQ,IAAI,CAAC,YAAY,EAAE,EAAE,CAAC;YAC1B,KAAK,YAAY;gBACb,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;gBACrB,MAAM;YACV,KAAK,8BAA8B;gBAC/B,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC;gBAC3B,MAAM;YACV,KAAK,6BAA6B;gBAC9B,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC;gBAC1B,MAAM;YACV,KAAK,WAAW;gBACZ,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;gBACpB,MAAM;QACd,CAAC;QAED,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;QAClB,IAAI,CAAC,QAAQ,GAAG,iBAAiB,CAAC,QAAQ,CAAC;IAC/C,CAAC;IAED,gBAAgB;IACT,iBAAiB,CAAC,MAAgC;QACrD,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACrB,IAAI,CAAC,wBAAoC,GAAG,MAAM,KAAK,wBAAwB,CAAC,OAAO,CAAC;IAC7F,CAAC;IAED;;;OAGG;IACH,6DAA6D;IACtD,UAAU,CAAC,KAA6B;QAC3C,aAAa;IACjB,CAAC;IAED;;;;;;OAMG;IACH,6DAA6D;IACtD,IAAI,CAAC,MAAc,EAAE,YAA0B,EAAE,IAAW,EAAE,OAAiB;QAClF,aAAa;IACjB,CAAC;IAES,cAAc,CAAC,YAAyC;QAC9D,MAAM,eAAe,GAAG,YAAY,CAAC,cAAc,CAAC;QAEpD,IAAI,eAAe,EAAE,CAAC;YAClB,OAAO,GAAG,YAAY,CAAC,sBAAsB,EAAE,CAAC;QACpD,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAES,WAAW,CAAC,KAAa;QAC/B,IAAI,aAAa,GAAG,KAAK,CAAC,QAAQ,EAAE,CAAC;QAErC,IAAI,aAAa,CAAC,OAAO,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;YACpC,aAAa,IAAI,IAAI,CAAC;QAC1B,CAAC;QACD,OAAO,GAAG,aAAa,EAAE,CAAC;IAC9B,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAED;;OAEG;IACI,2BAA2B;QAC9B,OAAO,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,2BAA2B,CAAC,CAAC;IACnE,CAAC;IAED;;;;;;;;OAQG;IACI,aAAa,CAChB,IAAY,EACZ,IAA2C,EAC3C,aAAsB,KAAK,EAC3B,MAAiC,EACjC,KAAmC;QAEnC,KAAK,GAAG,KAAK,IAAI,IAAI,2BAA2B,CAAC,IAAI,EAAE,IAAI,qDAA6C,CAAC;QACzG,KAAK,CAAC,IAAI,GAAG,IAAI,CAAC;QAClB,KAAK,CAAC,UAAU,GAAG,UAAU,CAAC;QAC9B,IAAI,MAAM,EAAE,CAAC;YACT,KAAK,CAAC,MAAM,GAAG,MAAM,CAAC;QAC1B,CAAC;QAED,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QAEzB,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;;;;OAOG;IACI,cAAc,CAAC,IAAY,EAAE,IAA2C,EAAE,MAAiC,EAAE,KAAmC;QACnJ,KAAK,GAAG,KAAK,IAAI,IAAI,2BAA2B,CAAC,IAAI,EAAE,IAAI,sDAA8C,CAAC;QAC1G,KAAK,CAAC,IAAI,GAAG,IAAI,CAAC;QAClB,IAAI,MAAM,EAAE,CAAC;YACT,KAAK,CAAC,MAAM,GAAG,MAAM,CAAC;QAC1B,CAAC;QAED,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QAE1B,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;OAIG;IACI,sBAAsB,CAAC,YAAmD,IAAI;QACjF,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC;YAC/B,IAAI,CAAC,KAAK,CAAC,cAAc,EAAE,CAAC;gBACxB,IACI,CAAC,SAAS;oBACV,SAAS,CAAC,IAAI,KAAK,KAAK,CAAC,IAAI;oBAC7B,KAAK,CAAC,IAAI,KAAK,qCAAqC,CAAC,UAAU;oBAC/D,KAAK,CAAC,4BAA4B,CAAC,OAAO,CAAC,SAAS,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EACnE,CAAC;oBACC,OAAO,KAAK,CAAC;gBACjB,CAAC;YACL,CAAC;QACL,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;OAIG;IACI,uBAAuB,CAAC,WAAwC,IAAI;QACvE,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YACjC,IAAI,CAAC,QAAQ,IAAI,CAAC,QAAQ,CAAC,MAAM,IAAI,QAAQ,CAAC,MAAM,KAAK,wBAAwB,CAAC,OAAO,IAAI,CAAC,QAAQ,CAAC,MAAM,GAAG,MAAM,CAAC,MAAM,CAAC,KAAK,CAAC,EAAE,CAAC;gBACnI,OAAO,MAAM,CAAC;YAClB,CAAC;QACL,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;OAIG;IACI,gBAAgB,CAAC,OAAoC;QACxD,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC;QAE7C,IAAI,KAAK,KAAK,CAAC,CAAC,IAAI,KAAK,IAAI,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,CAAC;YAChD,OAAO,IAAI,CAAC;QAChB,CAAC;QAED,OAAO,IAAI,CAAC,QAAQ,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;IACpC,CAAC;IAED;;;;OAIG;IACI,cAAc,CAAC,KAAwB;QAC1C,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YACjC,IAAI,CAAC,MAAM,CAAC,YAAY,EAAE,CAAC;gBACvB,SAAS;YACb,CAAC;YAED,KAAK,MAAM,QAAQ,IAAI,MAAM,CAAC,SAAS,EAAE,CAAC;gBACtC,IAAI,QAAQ,CAAC,UAAU,KAAK,KAAK,EAAE,CAAC;oBAChC,OAAO,IAAI,CAAC;gBAChB,CAAC;gBACD,IAAI,QAAQ,CAAC,UAAU,CAAC,cAAc,CAAC,KAAK,CAAC,EAAE,CAAC;oBAC5C,OAAO,IAAI,CAAC;gBAChB,CAAC;YACL,CAAC;QACL,CAAC;QAED,OAAO,KAAK,CAAC;IACjB,CAAC;IAED;;;;;;;;OAQG;IACI,SAAS,CACZ,KAAwB,EACxB,OAIC;QAED,IAAI,IAAI,CAAC,QAAQ,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;YAC7B,OAAO;QACX,CAAC;QAED,IAAI,MAAM,GAAG,OAAO,IAAI,OAAO,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,eAAe,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,uBAAuB,CAAC,KAAK,CAAC,CAAC;QAEpH,IAAI,QAAQ,GAAG,IAAI,CAAC;QACpB,OAAO,QAAQ,EAAE,CAAC;YACd,MAAM,KAAK,GAAG,OAAO,IAAI,OAAO,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,cAAc,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,sBAAsB,CAAC,MAAM,CAAC,CAAC;YAEpH,IAAI,MAAM,IAAI,KAAK,IAAI,MAAM,CAAC,YAAY,CAAC,KAAK,CAAC,EAAE,CAAC;gBAChD,MAAM,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;gBACxB,QAAQ,GAAG,KAAK,CAAC;YACrB,CAAC;iBAAM,IAAI,CAAC,MAAM,EAAE,CAAC;gBACjB,4CAA4C;gBAC5C,MAAM,mCAAmC,CAAC;YAC9C,CAAC;iBAAM,CAAC;gBACJ,MAAM,GAAG,IAAI,CAAC,gBAAgB,CAAC,MAAM,CAAC,CAAC;YAC3C,CAAC;QACL,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED,6DAA6D;IACnD,WAAW,CAAC,KAA6B;QAC/C,wCAAwC;IAC5C,CAAC;IAED,6DAA6D;IACnD,eAAe,CAAC,KAA6B;QACnD,wCAAwC;IAC5C,CAAC;IAED;;;;;;OAMG;IACH,6DAA6D;IACtD,wBAAwB,CAAC,KAA6B,EAAE,YAA0B,EAAE,OAA4B,EAAE,cAAwB;QAC7I,aAAa;IACjB,CAAC;IAED;;;;OAIG;IACH,6DAA6D;IACtD,gBAAgB,CAAC,IAAkB,EAAE,SAA0B;QAClE,aAAa;IACjB,CAAC;IAED;;;;;;OAMG;IACH,6DAA6D;IACtD,iBAAiB,CAAC,IAAkB,EAAE,YAA0B,EAAE,OAA4B,EAAE,eAAwB,KAAK,IAAG,CAAC;IAExI;;;;;;;OAOG;IACH,6DAA6D;IACtD,cAAc,CAAC,IAAkB,EAAE,YAA0B,EAAE,OAA4B,EAAE,eAAwB,KAAK,EAAE,OAAiB;QAChJ,aAAa;IACjB,CAAC;IAED;;;;OAIG;IACH,6DAA6D;IACtD,aAAa,CAAC,QAAsB,EAAE,0BAAgE,GAAG,EAAE,CAAC,IAAI;QACnH,aAAa;IACjB,CAAC;IAED;;;;;;OAMG;IACH,6DAA6D;IACtD,wBAAwB,CAAC,iBAAyC,EAAE,mBAA2C,EAAE,IAAkB,EAAE,OAA4B;QACpK,aAAa;IACjB,CAAC;IAED,mIAAmI;IACnI,IAAW,iDAAiD;QACxD,IAAI,IAAI,CAAC,OAAO,IAAI,IAAI,CAAC,aAAa,EAAE,CAAC;YACrC,OAAO,KAAK,CAAC;QACjB,CAAC;QAED,IAAI,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,iCAAiC,CAAC,EAAE,CAAC;YACjE,OAAO,KAAK,CAAC;QACjB,CAAC;QAED,IAAI,IAAI,CAAC,MAAM,KAAK,wBAAwB,CAAC,MAAM,EAAE,CAAC;YAClD,OAAO,KAAK,CAAC;QACjB,CAAC;QAED,IAAI,IAAI,CAAC,MAAM,KAAK,wBAAwB,CAAC,iBAAiB,IAAI,IAAI,CAAC,MAAM,KAAK,wBAAwB,CAAC,OAAO,EAAE,CAAC;YACjH,IAAI,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,yBAAyB,CAAC,EAAE,CAAC;gBACzD,OAAO,IAAI,CAAC;YAChB,CAAC;QACL,CAAC;QAED,OAAO,KAAK,CAAC;IACjB,CAAC;IAED;;;;;;;OAOG;IACH,6DAA6D;IACtD,OAAO,CAAC,IAAkB,EAAE,YAA0B,EAAE,OAA4B,EAAE,eAAwB,KAAK;QACtH,OAAO,IAAI,CAAC;IAChB,CAAC;IAES,oBAAoB,CAAC,WAAmB,EAAE,WAAmB,EAAE,aAAa,GAAG,KAAK;QAC1F,IAAI,aAAa,EAAE,CAAC;YAChB,IAAI,CAAC,OAAO,CAAC,WAAW,CAAC,CAAC,4BAA4B,GAAG,IAAI,CAAC,OAAO,CAAC,WAAW,CAAC,CAAC;QACvF,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,OAAO,CAAC,WAAW,CAAC,CAAC,uBAAuB,GAAG,IAAI,CAAC,OAAO,CAAC,WAAW,CAAC,CAAC;QAClF,CAAC;QACD,IAAI,CAAC,OAAO,CAAC,WAAW,CAAC,CAAC,uBAAuB,GAAG,IAAI,CAAC,OAAO,CAAC,WAAW,CAAC,CAAC;IAClF,CAAC;IAEO,aAAa,CAAC,KAAwB,EAAE,KAA6B,EAAE,KAAkC,EAAE,YAAiC;QAChJ,KAAK,CAAC,KAAK,CAAC,KAAK,EAAE,YAAY,CAAC,CAAC;QAEjC,MAAM,oBAAoB,GAAG,KAAK,CAAC,YAAY,IAAI,IAAI,CAAC;QACxD,MAAM,oCAAoC,GAAG,KAAK,CAAC,YAAY,KAAK,wBAAwB,CAAC,MAAM,IAAI,KAAK,CAAC,MAAM,KAAK,wBAAwB,CAAC,iBAAiB,CAAC;QAEnK,IACI,oBAAoB;YACpB,CAAC,CAAC,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC,YAAY,CAAC,KAAK,CAAC;gBACtC,CAAC,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC,MAAM,CAAC,KAAK,CAAC;gBACnC,CAAC,IAAI,CAAC,MAAM,KAAK,wBAAwB,CAAC,iBAAiB,IAAI,oCAAoC,CAAC,CAAC,EAC3G,CAAC;YACC,oCAAoC;YACpC,IACI,CAAC,CAAC,KAAK,CAAC,OAAO,IAAI,KAAK,CAAC,MAAM,KAAK,KAAK,CAAC,YAAY,CAAC,IAAI,6CAA6C;gBACxG,CAAC,KAAK,CAAC,OAAO,IAAK,KAAoB,CAAC,WAAW,IAAI,CAAE,KAAoB,CAAC,gBAAgB,CAAC,CAAC,wBAAwB;cAC1H,CAAC;gBACC,MAAM,cAAc,GAAG,KAAK,CAAC,cAAe,CAAC;gBAC7C,IAAI,KAAK,CAAC,YAAY,CAAC,sBAAsB,CAAC,IAAI,GAAG,cAAc,CAAC,uBAAuB,EAAE,cAAc,CAAC,IAAI,CAAC,EAAE,CAAC;oBAChH,MAAM,MAAM,GAAG,KAAK,CAAC,cAAc,gCAAwB,CAAC,CAAC,CAAC,gBAAgB,CAAC,CAAC,CAAC,EAAE,CAAC;oBACpF,KAAK,CAAC,YAAY,CAAC,iBAAiB,IAAI,GAAG,MAAM,GAAG,IAAI,GAAG,cAAc,CAAC,uBAAuB,MAAM,cAAc,CAAC,sBAAsB,KAAK,CAAC;gBACtJ,CAAC;gBACD,MAAM,MAAM,GAAG,KAAK,CAAC,cAAc,gCAAwB,CAAC,CAAC,CAAC,iBAAiB,CAAC,CAAC,CAAC,EAAE,CAAC;gBACrF,KAAK,CAAC,sBAAsB,GAAG,MAAM,GAAG,IAAI,GAAG,cAAc,CAAC,uBAAuB,CAAC;gBACtF,KAAK,CAAC,8BAA8B,GAAG,IAAI,CAAC;YAChD,CAAC;QACL,CAAC;IACL,CAAC;IAED;;;;OAIG;IACI,iBAAiB,CAAC,OAAe;QACpC,MAAM,aAAa,GAAkB;YACjC,UAAU;YACV,QAAQ;YACR,SAAS;YACT,oBAAoB;YACpB,IAAI;YACJ,KAAK;YACL,KAAK;YACL,KAAK;YACL,KAAK;YACL,KAAK;YACL,YAAY;YACZ,aAAa;YACb,iBAAiB;YACjB,iBAAiB;YACjB,QAAQ;YACR,QAAQ;YACR,QAAQ;YACR,QAAQ;YACR,gBAAgB;YAChB,sBAAsB;SACzB,CAAC;QACF,KAAK,MAAM,YAAY,IAAI,aAAa,EAAE,CAAC;YACvC,IAAI,OAAO,KAAK,YAAY,EAAE,CAAC;gBAC3B,OAAO,KAAK,CAAC;YACjB,CAAC;QACL,CAAC;QACD,OAAO,IAAI,CAAC;IAChB,CAAC;IAED,6DAA6D;IACnD,gBAAgB,CAAC,KAA6B,EAAE,YAAiC;QACvF,kCAAkC;IACtC,CAAC;IAED;;;;;OAKG;IACI,KAAK,CAAC,KAA6B,EAAE,YAAiC;QACzE,IAAI,IAAI,CAAC,QAAQ,KAAK,KAAK,CAAC,UAAU,CAAC,OAAO,EAAE,CAAC;YAC7C,OAAO,IAAI,CAAC;QAChB,CAAC;QAED,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE,CAAC;YAChB,sBAAsB;YACtB,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;gBACjC,IAAI,CAAC,MAAM,CAAC,sBAAsB,EAAE,CAAC;oBACjC,MAAM,CAAC,sBAAsB,GAAG,KAAK,CAAC,oBAAoB,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;gBAC5E,CAAC;YACL,CAAC;QACL,CAAC;QAED,wCAAwC;QACxC,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC;YAC/B,IAAI,CAAC,KAAK,CAAC,cAAc,EAAE,CAAC;gBACxB,IAAI,CAAC,KAAK,CAAC,UAAU,EAAE,CAAC;oBACpB,iBAAiB;oBACjB,KAAK,CAAC,UAAU,CAAC,MAAM,CAAC,6BAA6B,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;gBACtE,CAAC;gBACD,SAAS;YACb,CAAC;YAED,IAAI,IAAI,CAAC,MAAM,KAAK,wBAAwB,CAAC,OAAO,EAAE,CAAC;gBACnD,IAAI,CAAC,KAAK,CAAC,MAAM,GAAG,IAAI,CAAC,MAAO,CAAC,KAAK,CAAC,EAAE,CAAC;oBACtC,SAAS;gBACb,CAAC;gBAED,IAAI,CAAC,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC,MAAO,CAAC,KAAK,CAAC,EAAE,CAAC;oBACvC,SAAS;gBACb,CAAC;YACL,CAAC;YAED,MAAM,KAAK,GAAG,KAAK,CAAC,cAAc,CAAC,UAAU,CAAC;YAC9C,IAAI,KAAK,IAAI,KAAK,KAAK,IAAI,EAAE,CAAC;gBAC1B,IAAI,CAAC,aAAa,CAAC,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,YAAY,CAAC,CAAC;YAC1D,CAAC;QACL,CAAC;QAED,IAAI,CAAC,gBAAgB,CAAC,KAAK,EAAE,YAAY,CAAC,CAAC;QAE3C,IAAI,IAAI,CAAC,QAAQ,KAAK,KAAK,CAAC,UAAU,CAAC,OAAO,EAAE,CAAC;YAC7C,OAAO,IAAI,CAAC,CAAC,gFAAgF;QACjG,CAAC;QAED,OAAO;QACP,IAAI,KAAK,CAAC,UAAU,CAAC,OAAO,EAAE,CAAC;YAC3B,MAAM,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC,MAAM,KAAK,wBAAwB,CAAC,MAAM,CAAC,CAAC,CAAC,eAAe,CAAC,CAAC,CAAC,iBAAiB,cAAc,IAAI,CAAC,IAAI,KAAK,IAAI,CAAC,YAAY,EAAE,GAAG,CAAC,CAAC;QAC5J,CAAC;QAED,uBAAuB;QACvB,IAAI,IAAI,CAAC,aAAa,EAAE,CAAC;YACrB,QAAQ,KAAK,CAAC,MAAM,EAAE,CAAC;gBACnB,KAAK,wBAAwB,CAAC,MAAM;oBAChC,KAAK,CAAC,UAAU,CAAC,MAAM,CAAC,UAAU,GAAG,IAAI,CAAC;oBAC1C,MAAM;gBACV,KAAK,wBAAwB,CAAC,QAAQ;oBAClC,KAAK,CAAC,UAAU,CAAC,MAAM,CAAC,YAAY,GAAG,IAAI,CAAC;oBAC5C,MAAM;YACd,CAAC;QACL,CAAC;QAED,IAAI,CAAC,IAAI,CAAC,OAAO,IAAI,KAAK,CAAC,UAAU,CAAC,YAAY,EAAE,CAAC;YACjD,KAAK,CAAC,iBAAiB,IAAI,OAAO,IAAI,CAAC,IAAI,IAAI,CAAC;QACpD,CAAC;QAED,IAAI,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAExB,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC,UAAU,CAAC,OAAO,CAAC;QACzC,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC,MAAM,CAAC;QAEjC,2BAA2B;QAC3B,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YACjC,IAAI,MAAM,CAAC,aAAa,EAAE,CAAC;gBACvB,SAAS;YACb,CAAC;YACD,IAAI,CAAC,MAAM,CAAC,MAAM,GAAG,KAAK,CAAC,MAAM,CAAC,KAAK,CAAC,EAAE,CAAC;gBACvC,SAAS;YACb,CAAC;YAED,KAAK,MAAM,QAAQ,IAAI,MAAM,CAAC,SAAS,EAAE,CAAC;gBACtC,MAAM,KAAK,GAAG,QAAQ,CAAC,UAAU,CAAC;gBAElC,IAAI,KAAK,EAAE,CAAC;oBACR,IAAI,CAAC,CAAC,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC,MAAM,CAAC,KAAK,CAAC,IAAI,YAAY,CAAC,OAAO,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,KAAK,CAAC,eAAe,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,CAAC;wBAClH,IAAI,CAAC,aAAa,CAAC,KAAK,EAAE,KAAK,EAAE,QAAQ,EAAE,YAAY,CAAC,CAAC;oBAC7D,CAAC;gBACL,CAAC;YACL,CAAC;QACL,CAAC;QAED,IAAI,CAAC,eAAe,CAAC,KAAK,CAAC,CAAC;QAE5B,sCAAsC;QACtC,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YACjC,IAAI,CAAC,MAAM,CAAC,aAAa,EAAE,CAAC;gBACxB,SAAS;YACb,CAAC;YACD,IAAI,CAAC,MAAM,CAAC,MAAM,GAAG,KAAK,CAAC,MAAM,CAAC,KAAK,CAAC,EAAE,CAAC;gBACvC,SAAS;YACb,CAAC;YAED,KAAK,MAAM,QAAQ,IAAI,MAAM,CAAC,SAAS,EAAE,CAAC;gBACtC,MAAM,KAAK,GAAG,QAAQ,CAAC,UAAU,CAAC;gBAElC,IAAI,KAAK,IAAI,CAAC,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC,MAAM,CAAC,KAAK,CAAC,IAAI,YAAY,CAAC,OAAO,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;oBACrF,IAAI,CAAC,aAAa,CAAC,KAAK,EAAE,KAAK,EAAE,QAAQ,EAAE,YAAY,CAAC,CAAC;gBAC7D,CAAC;YACL,CAAC;QACL,CAAC;QACD,OAAO,KAAK,CAAC;IACjB,CAAC;IAES,YAAY,CAAC,IAAY;QAC/B,OAAO,IAAI,CAAC;IAChB,CAAC;IAES,aAAa,CAAC,IAAY;QAChC,OAAO,IAAI,CAAC;IAChB,CAAC;IAES,mBAAmB;QACzB,MAAM,YAAY,GAAG,IAAI,CAAC,iBAAiB,CAAC;QAC5C,OAAO,GAAG,YAAY,yBAAyB,IAAI,CAAC,kBAAkB,MAAM,YAAY,qBAAqB,IAAI,CAAC,cAAc,MAAM,YAAY,aAAa,IAAI,CAAC,MAAM,KAAK,CAAC;IACpL,CAAC;IAED;;OAEG;IACI,SAAS,CAAC,WAAqB,EAAE,aAAkC;QACtE,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAEzB,kBAAkB;QAClB,MAAM,kBAAkB,GAAG,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,cAAc,EAAE,EAAE,CAAC,CAAC;QACjE,IAAI,CAAC,iBAAiB,GAAG,kBAAkB,IAAI,GAAG,IAAI,CAAC,YAAY,EAAE,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;QAEzF,IAAI,WAAW,CAAC,OAAO,CAAC,IAAI,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;YACrD,IAAI,KAAK,GAAG,CAAC,CAAC;YACd,GAAG,CAAC;gBACA,KAAK,EAAE,CAAC;gBACR,IAAI,CAAC,iBAAiB,GAAG,kBAAkB,GAAG,KAAK,CAAC;YACxD,CAAC,QAAQ,WAAW,CAAC,OAAO,CAAC,IAAI,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC,EAAE;QACjE,CAAC;QAED,WAAW,CAAC,IAAI,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;QAEzC,cAAc;QACd,IAAI,UAAU,GAAG,QAAQ,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC;QACjD,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YAChB,UAAU,IAAI,MAAM,IAAI,CAAC,QAAQ,IAAI,CAAC;QAC1C,CAAC;QACD,UAAU,IAAI,OAAO,IAAI,CAAC,iBAAiB,kBAAkB,IAAI,CAAC,YAAY,EAAE,KAAK,IAAI,CAAC,IAAI,OAAO,CAAC;QAEtG,aAAa;QACb,UAAU,IAAI,IAAI,CAAC,mBAAmB,EAAE,CAAC;QAEzC,SAAS;QACT,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YAC9B,IAAI,CAAC,KAAK,CAAC,WAAW,EAAE,CAAC;gBACrB,SAAS;YACb,CAAC;YAED,MAAM,eAAe,GAAG,KAAK,CAAC,cAAe,CAAC;YAC9C,MAAM,cAAc,GAAG,eAAe,CAAC,UAAU,CAAC;YAElD,IAAI,aAAa,CAAC,OAAO,CAAC,cAAc,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;gBAC/C,UAAU,IAAI,cAAc,CAAC,SAAS,CAAC,WAAW,EAAE,aAAa,CAAC,CAAC;YACvE,CAAC;QACL,CAAC;QAED,UAAU;QACV,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC;YAChC,IAAI,CAAC,MAAM,CAAC,YAAY,EAAE,CAAC;gBACvB,SAAS;YACb,CAAC;YAED,KAAK,MAAM,QAAQ,IAAI,MAAM,CAAC,SAAS,EAAE,CAAC;gBACtC,MAAM,cAAc,GAAG,QAAQ,CAAC,UAAU,CAAC;gBAC3C,IAAI,cAAc,IAAI,aAAa,CAAC,OAAO,CAAC,cAAc,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;oBACjE,UAAU,IAAI,cAAc,CAAC,SAAS,CAAC,WAAW,EAAE,aAAa,CAAC,CAAC;gBACvE,CAAC;YACL,CAAC;QACL,CAAC;QAED,OAAO,UAAU,CAAC;IACtB,CAAC;IAED;;OAEG;IACI,6BAA6B,CAAC,aAAkC;QACnE,IAAI,UAAU,GAAG,EAAE,CAAC;QAEpB,IAAI,aAAa,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;YACrC,OAAO,UAAU,CAAC;QACtB,CAAC;QAED,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAEzB,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YAC9B,IAAI,CAAC,KAAK,CAAC,WAAW,EAAE,CAAC;gBACrB,SAAS;YACb,CAAC;YAED,MAAM,eAAe,GAAG,KAAK,CAAC,cAAe,CAAC;YAC9C,MAAM,cAAc,GAAG,eAAe,CAAC,UAAU,CAAC;YAElD,UAAU,IAAI,cAAc,CAAC,6BAA6B,CAAC,aAAa,CAAC,CAAC;YAC1E,UAAU,IAAI,GAAG,cAAc,CAAC,iBAAiB,IAAI,cAAc,CAAC,aAAa,CAAC,eAAe,CAAC,IAAI,CAAC,cAAc,IAAI,CAAC,iBAAiB,IAAI,IAAI,CAAC,YAAY,CAC5J,KAAK,CAAC,IAAI,CACb,MAAM,CAAC;QACZ,CAAC;QAED,OAAO,UAAU,CAAC;IACtB,CAAC;IAED;;;;;OAKG;IACI,KAAK,CAAC,KAAY,EAAE,UAAkB,EAAE;QAC3C,MAAM,mBAAmB,GAAG,IAAI,CAAC,SAAS,EAAE,CAAC;QAE7C,MAAM,SAAS,GAAG,QAAQ,CAAC,mBAAmB,CAAC,UAAU,CAAC,CAAC;QAC3D,IAAI,SAAS,EAAE,CAAC;YACZ,MAAM,KAAK,GAAsB,IAAI,SAAS,EAAE,CAAC;YACjD,KAAK,CAAC,YAAY,CAAC,mBAAmB,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;YAExD,OAAO,KAAK,CAAC;QACjB,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;OAGG;IACI,SAAS;QACZ,MAAM,mBAAmB,GAAQ,EAAE,CAAC;QACpC,mBAAmB,CAAC,UAAU,GAAG,UAAU,GAAG,IAAI,CAAC,YAAY,EAAE,CAAC;QAClE,mBAAmB,CAAC,EAAE,GAAG,IAAI,CAAC,QAAQ,CAAC;QACvC,mBAAmB,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;QACrC,mBAAmB,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;QAC7C,mBAAmB,CAAC,kBAAkB,GAAG,IAAI,CAAC,kBAAkB,CAAC;QACjE,mBAAmB,CAAC,cAAc,GAAG,IAAI,CAAC,cAAc,CAAC;QACzD,mBAAmB,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QAEzC,mBAAmB,CAAC,MAAM,GAAG,EAAE,CAAC;QAChC,mBAAmB,CAAC,OAAO,GAAG,EAAE,CAAC;QAEjC,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YAC9B,mBAAmB,CAAC,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,SAAS,EAAE,CAAC,CAAC;QACvD,CAAC;QAED,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC;YAChC,mBAAmB,CAAC,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,CAAC;QAC9D,CAAC;QAED,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAED;;OAEG;IACH,6DAA6D;IACtD,YAAY,CAAC,mBAAwB,EAAE,KAAY,EAAE,OAAe,EAAE,WAAqC;QAC9G,IAAI,CAAC,IAAI,GAAG,mBAAmB,CAAC,IAAI,CAAC;QACrC,IAAI,CAAC,QAAQ,GAAG,mBAAmB,CAAC,QAAQ,CAAC;QAC7C,IAAI,CAAC,kBAAkB,GAAG,CAAC,CAAC,mBAAmB,CAAC,kBAAkB,CAAC;QACnE,IAAI,CAAC,cAAc,GAAG,CAAC,CAAC,mBAAmB,CAAC,cAAc,CAAC;QAC3D,IAAI,CAAC,OAAO,GAAG,mBAAmB,CAAC,MAAM,IAAI,IAAI,CAAC,MAAM,CAAC;QACzD,IAAI,CAAC,6CAA6C,CAAC,mBAAmB,CAAC,CAAC;IAC5E,CAAC;IAEO,6CAA6C,CAAC,mBAAwB;QAC1E,MAAM,gBAAgB,GAAG,mBAAmB,CAAC,MAAM,CAAC;QACpD,MAAM,iBAAiB,GAAG,mBAAmB,CAAC,OAAO,CAAC;QACtD,IAAI,gBAAgB,EAAE,CAAC;YACnB,gBAAgB,CAAC,OAAO,CAAC,CAAC,IAAS,EAAE,CAAS,EAAE,EAAE;gBAC9C,IAAI,IAAI,CAAC,WAAW,EAAE,CAAC;oBACnB,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC;gBAClD,CAAC;gBACD,IAAI,IAAI,CAAC,gBAAgB,EAAE,CAAC;oBACxB,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,gBAAgB,GAAG,IAAI,CAAC,gBAAgB,CAAC;oBACxD,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,mBAAmB,GAAG,IAAI,CAAC,mBAAmB,CAAC;gBAClE,CAAC;YACL,CAAC,CAAC,CAAC;QACP,CAAC;QACD,IAAI,iBAAiB,EAAE,CAAC;YACpB,iBAAiB,CAAC,OAAO,CAAC,CAAC,IAAS,EAAE,CAAS,EAAE,EAAE;gBAC/C,IAAI,IAAI,CAAC,WAAW,EAAE,CAAC;oBACnB,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC;gBACnD,CAAC;gBACD,IAAI,IAAI,CAAC,gBAAgB,EAAE,CAAC;oBACxB,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,gBAAgB,GAAG,IAAI,CAAC,gBAAgB,CAAC;oBACzD,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,mBAAmB,GAAG,IAAI,CAAC,mBAAmB,CAAC;gBACnE,CAAC;YACL,CAAC,CAAC,CAAC;QACP,CAAC;IACL,CAAC;IAED;;OAEG;IACI,OAAO;QACV,IAAI,CAAC,uBAAuB,CAAC,KAAK,EAAE,CAAC;QAErC,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YAC9B,KAAK,CAAC,OAAO,EAAE,CAAC;QACpB,CAAC;QAED,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC;YAChC,MAAM,CAAC,OAAO,EAAE,CAAC;QACrB,CAAC;IACL,CAAC;CACJ","sourcesContent":["import { NodeMaterialBlockConnectionPointTypes } from \"./Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"./nodeMaterialBuildState\";\r\nimport type { Nullable } from \"../../types\";\r\nimport { NodeMaterialConnectionPoint, NodeMaterialConnectionPointDirection } from \"./nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"./Enums/nodeMaterialBlockTargets\";\r\nimport type { Effect } from \"../effect\";\r\nimport type { AbstractMesh } from \"../../Meshes/abstractMesh\";\r\nimport type { Mesh } from \"../../Meshes/mesh\";\r\nimport type { SubMesh } from \"../../Meshes/subMesh\";\r\nimport type { NodeMaterial, NodeMaterialDefines } from \"./nodeMaterial\";\r\nimport type { InputBlock } from \"./Blocks/Input/inputBlock\";\r\nimport { UniqueIdGenerator } from \"../../Misc/uniqueIdGenerator\";\r\nimport type { Scene } from \"../../scene\";\r\nimport { GetClass } from \"../../Misc/typeStore\";\r\nimport type { EffectFallbacks } from \"../effectFallbacks\";\r\nimport { Logger } from \"core/Misc/logger\";\r\nimport { ShaderLanguage } from \"../shaderLanguage\";\r\nimport { Observable } from \"core/Misc/observable\";\r\n\r\n/**\r\n * Defines a block that can be used inside a node based material\r\n */\r\nexport class NodeMaterialBlock {\r\n private _buildId: number;\r\n private _buildTarget: NodeMaterialBlockTargets;\r\n protected _target: NodeMaterialBlockTargets;\r\n private _isFinalMerger = false;\r\n private _isInput = false;\r\n private _isLoop = false;\r\n private _isTeleportOut = false;\r\n private _isTeleportIn = false;\r\n private _name = \"\";\r\n protected _isUnique = false;\r\n protected _codeIsReady = true;\r\n\r\n /**\r\n * Observable raised when the block code is ready (if the code loading is async)\r\n */\r\n public onCodeIsReadyObservable = new Observable<NodeMaterialBlock>();\r\n\r\n /** Gets or sets a boolean indicating that only one input can be connected at a time */\r\n public inputsAreExclusive = false;\r\n\r\n /** @internal */\r\n public _codeVariableName = \"\";\r\n\r\n /** @internal */\r\n public _inputs = new Array<NodeMaterialConnectionPoint>();\r\n /** @internal */\r\n public _outputs = new Array<NodeMaterialConnectionPoint>();\r\n\r\n /** @internal */\r\n public _preparationId: number;\r\n\r\n /** @internal */\r\n public readonly _originalTargetIsNeutral: boolean;\r\n\r\n /**\r\n * Gets the name of the block\r\n */\r\n public get name(): string {\r\n return this._name;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating that this block has is code ready to be used\r\n */\r\n public get codeIsReady() {\r\n return this._codeIsReady;\r\n }\r\n\r\n /**\r\n * Sets the name of the block. Will check if the name is valid.\r\n */\r\n public set name(newName: string) {\r\n if (!this.validateBlockName(newName)) {\r\n return;\r\n }\r\n\r\n this._name = newName;\r\n }\r\n\r\n /**\r\n * Gets or sets the unique id of the node\r\n */\r\n public uniqueId: number;\r\n\r\n /**\r\n * Gets or sets the comments associated with this block\r\n */\r\n public comments: string = \"\";\r\n\r\n /**\r\n * Gets a boolean indicating that this block can only be used once per NodeMaterial\r\n */\r\n public get isUnique() {\r\n return this._isUnique;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating that this block is an end block (e.g. it is generating a system value)\r\n */\r\n public get isFinalMerger(): boolean {\r\n return this._isFinalMerger;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating that this block is an input (e.g. it sends data to the shader)\r\n */\r\n public get isInput(): boolean {\r\n return this._isInput;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if this block is a teleport out\r\n */\r\n public get isTeleportOut(): boolean {\r\n return this._isTeleportOut;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if this block is a teleport in\r\n */\r\n public get isTeleportIn(): boolean {\r\n return this._isTeleportIn;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if this block is a loop\r\n */\r\n public get isLoop(): boolean {\r\n return this._isLoop;\r\n }\r\n\r\n /**\r\n * Gets or sets the build Id\r\n */\r\n public get buildId(): number {\r\n return this._buildId;\r\n }\r\n\r\n public set buildId(value: number) {\r\n this._buildId = value;\r\n }\r\n\r\n /**\r\n * Gets or sets the target of the block\r\n */\r\n public get target() {\r\n return this._target;\r\n }\r\n\r\n public set target(value: NodeMaterialBlockTargets) {\r\n if ((this._target & value) !== 0) {\r\n return;\r\n }\r\n this._target = value;\r\n }\r\n\r\n /**\r\n * Gets the list of input points\r\n */\r\n public get inputs(): NodeMaterialConnectionPoint[] {\r\n return this._inputs;\r\n }\r\n\r\n /** Gets the list of output points */\r\n public get outputs(): NodeMaterialConnectionPoint[] {\r\n return this._outputs;\r\n }\r\n\r\n /**\r\n * Find an input by its name\r\n * @param name defines the name of the input to look for\r\n * @returns the input or null if not found\r\n */\r\n public getInputByName(name: string) {\r\n const filter = this._inputs.filter((e) => e.name === name);\r\n\r\n if (filter.length) {\r\n return filter[0];\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * Find an output by its name\r\n * @param name defines the name of the output to look for\r\n * @returns the output or null if not found\r\n */\r\n public getOutputByName(name: string) {\r\n const filter = this._outputs.filter((e) => e.name === name);\r\n\r\n if (filter.length) {\r\n return filter[0];\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /** Gets or sets a boolean indicating that this input can be edited in the Inspector (false by default) */\r\n public visibleInInspector = false;\r\n\r\n /** Gets or sets a boolean indicating that this input can be edited from a collapsed frame */\r\n public visibleOnFrame = false;\r\n\r\n /**\r\n * Creates a new NodeMaterialBlock\r\n * @param name defines the block name\r\n * @param target defines the target of that block (Vertex by default)\r\n * @param isFinalMerger defines a boolean indicating that this block is an end block (e.g. it is generating a system value). Default is false\r\n */\r\n public constructor(name: string, target = NodeMaterialBlockTargets.Vertex, isFinalMerger = false) {\r\n this._target = target;\r\n this._originalTargetIsNeutral = target === NodeMaterialBlockTargets.Neutral;\r\n this._isFinalMerger = isFinalMerger;\r\n switch (this.getClassName()) {\r\n case \"InputBlock\":\r\n this._isInput = true;\r\n break;\r\n case \"NodeMaterialTeleportOutBlock\":\r\n this._isTeleportOut = true;\r\n break;\r\n case \"NodeMaterialTeleportInBlock\":\r\n this._isTeleportIn = true;\r\n break;\r\n case \"LoopBlock\":\r\n this._isLoop = true;\r\n break;\r\n }\r\n\r\n this._name = name;\r\n this.uniqueId = UniqueIdGenerator.UniqueId;\r\n }\r\n\r\n /** @internal */\r\n public _setInitialTarget(target: NodeMaterialBlockTargets): void {\r\n this._target = target;\r\n (this._originalTargetIsNeutral as boolean) = target === NodeMaterialBlockTargets.Neutral;\r\n }\r\n\r\n /**\r\n * Initialize the block and prepare the context for build\r\n * @param state defines the state that will be used for the build\r\n */\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n public initialize(state: NodeMaterialBuildState) {\r\n // Do nothing\r\n }\r\n\r\n /**\r\n * Bind data to effect. Will only be called for blocks with isBindable === true\r\n * @param effect defines the effect to bind data to\r\n * @param nodeMaterial defines the hosting NodeMaterial\r\n * @param mesh defines the mesh that will be rendered\r\n * @param subMesh defines the submesh that will be rendered\r\n */\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n public bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh, subMesh?: SubMesh) {\r\n // Do nothing\r\n }\r\n\r\n protected _writeVariable(currentPoint: NodeMaterialConnectionPoint): string {\r\n const connectionPoint = currentPoint.connectedPoint;\r\n\r\n if (connectionPoint) {\r\n return `${currentPoint.associatedVariableName}`;\r\n }\r\n\r\n return `0.`;\r\n }\r\n\r\n protected _writeFloat(value: number) {\r\n let stringVersion = value.toString();\r\n\r\n if (stringVersion.indexOf(\".\") === -1) {\r\n stringVersion += \".0\";\r\n }\r\n return `${stringVersion}`;\r\n }\r\n\r\n /**\r\n * Gets the current class name e.g. \"NodeMaterialBlock\"\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"NodeMaterialBlock\";\r\n }\r\n\r\n /** Gets a boolean indicating that this connection will be used in the fragment shader\r\n * @returns true if connected in fragment shader\r\n */\r\n public isConnectedInFragmentShader() {\r\n return this.outputs.some((o) => o.isConnectedInFragmentShader);\r\n }\r\n\r\n /**\r\n * Register a new input. Must be called inside a block constructor\r\n * @param name defines the connection point name\r\n * @param type defines the connection point type\r\n * @param isOptional defines a boolean indicating that this input can be omitted\r\n * @param target defines the target to use to limit the connection point (will be VertexAndFragment by default)\r\n * @param point an already created connection point. If not provided, create a new one\r\n * @returns the current block\r\n */\r\n public registerInput(\r\n name: string,\r\n type: NodeMaterialBlockConnectionPointTypes,\r\n isOptional: boolean = false,\r\n target?: NodeMaterialBlockTargets,\r\n point?: NodeMaterialConnectionPoint\r\n ) {\r\n point = point ?? new NodeMaterialConnectionPoint(name, this, NodeMaterialConnectionPointDirection.Input);\r\n point.type = type;\r\n point.isOptional = isOptional;\r\n if (target) {\r\n point.target = target;\r\n }\r\n\r\n this._inputs.push(point);\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * Register a new output. Must be called inside a block constructor\r\n * @param name defines the connection point name\r\n * @param type defines the connection point type\r\n * @param target defines the target to use to limit the connection point (will be VertexAndFragment by default)\r\n * @param point an already created connection point. If not provided, create a new one\r\n * @returns the current block\r\n */\r\n public registerOutput(name: string, type: NodeMaterialBlockConnectionPointTypes, target?: NodeMaterialBlockTargets, point?: NodeMaterialConnectionPoint) {\r\n point = point ?? new NodeMaterialConnectionPoint(name, this, NodeMaterialConnectionPointDirection.Output);\r\n point.type = type;\r\n if (target) {\r\n point.target = target;\r\n }\r\n\r\n this._outputs.push(point);\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * Will return the first available input e.g. the first one which is not an uniform or an attribute\r\n * @param forOutput defines an optional connection point to check compatibility with\r\n * @returns the first available input or null\r\n */\r\n public getFirstAvailableInput(forOutput: Nullable<NodeMaterialConnectionPoint> = null) {\r\n for (const input of this._inputs) {\r\n if (!input.connectedPoint) {\r\n if (\r\n !forOutput ||\r\n forOutput.type === input.type ||\r\n input.type === NodeMaterialBlockConnectionPointTypes.AutoDetect ||\r\n input.acceptedConnectionPointTypes.indexOf(forOutput.type) !== -1\r\n ) {\r\n return input;\r\n }\r\n }\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * Will return the first available output e.g. the first one which is not yet connected and not a varying\r\n * @param forBlock defines an optional block to check compatibility with\r\n * @returns the first available input or null\r\n */\r\n public getFirstAvailableOutput(forBlock: Nullable<NodeMaterialBlock> = null) {\r\n for (const output of this._outputs) {\r\n if (!forBlock || !forBlock.target || forBlock.target === NodeMaterialBlockTargets.Neutral || (forBlock.target & output.target) !== 0) {\r\n return output;\r\n }\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * Gets the sibling of the given output\r\n * @param current defines the current output\r\n * @returns the next output in the list or null\r\n */\r\n public getSiblingOutput(current: NodeMaterialConnectionPoint) {\r\n const index = this._outputs.indexOf(current);\r\n\r\n if (index === -1 || index >= this._outputs.length) {\r\n return null;\r\n }\r\n\r\n return this._outputs[index + 1];\r\n }\r\n\r\n /**\r\n * Checks if the current block is an ancestor of a given block\r\n * @param block defines the potential descendant block to check\r\n * @returns true if block is a descendant\r\n */\r\n public isAnAncestorOf(block: NodeMaterialBlock): boolean {\r\n for (const output of this._outputs) {\r\n if (!output.hasEndpoints) {\r\n continue;\r\n }\r\n\r\n for (const endpoint of output.endpoints) {\r\n if (endpoint.ownerBlock === block) {\r\n return true;\r\n }\r\n if (endpoint.ownerBlock.isAnAncestorOf(block)) {\r\n return true;\r\n }\r\n }\r\n }\r\n\r\n return false;\r\n }\r\n\r\n /**\r\n * Connect current block with another block\r\n * @param other defines the block to connect with\r\n * @param options define the various options to help pick the right connections\r\n * @param options.input\r\n * @param options.output\r\n * @param options.outputSwizzle\r\n * @returns the current block\r\n */\r\n public connectTo(\r\n other: NodeMaterialBlock,\r\n options?: {\r\n input?: string;\r\n output?: string;\r\n outputSwizzle?: string;\r\n }\r\n ) {\r\n if (this._outputs.length === 0) {\r\n return;\r\n }\r\n\r\n let output = options && options.output ? this.getOutputByName(options.output) : this.getFirstAvailableOutput(other);\r\n\r\n let notFound = true;\r\n while (notFound) {\r\n const input = options && options.input ? other.getInputByName(options.input) : other.getFirstAvailableInput(output);\r\n\r\n if (output && input && output.canConnectTo(input)) {\r\n output.connectTo(input);\r\n notFound = false;\r\n } else if (!output) {\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"Unable to find a compatible match\";\r\n } else {\r\n output = this.getSiblingOutput(output);\r\n }\r\n }\r\n\r\n return this;\r\n }\r\n\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n // Empty. Must be defined by child nodes\r\n }\r\n\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n protected _postBuildBlock(state: NodeMaterialBuildState) {\r\n // Empty. Must be defined by child nodes\r\n }\r\n\r\n /**\r\n * Add uniforms, samplers and uniform buffers at compilation time\r\n * @param state defines the state to update\r\n * @param nodeMaterial defines the node material requesting the update\r\n * @param defines defines the material defines to update\r\n * @param uniformBuffers defines the list of uniform buffer names\r\n */\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n public updateUniformsAndSamples(state: NodeMaterialBuildState, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines, uniformBuffers: string[]) {\r\n // Do nothing\r\n }\r\n\r\n /**\r\n * Add potential fallbacks if shader compilation fails\r\n * @param mesh defines the mesh to be rendered\r\n * @param fallbacks defines the current prioritized list of fallbacks\r\n */\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n public provideFallbacks(mesh: AbstractMesh, fallbacks: EffectFallbacks) {\r\n // Do nothing\r\n }\r\n\r\n /**\r\n * Initialize defines for shader compilation\r\n * @param mesh defines the mesh to be rendered\r\n * @param nodeMaterial defines the node material requesting the update\r\n * @param defines defines the material defines to update\r\n * @param useInstances specifies that instances should be used\r\n */\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n public initializeDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines, useInstances: boolean = false) {}\r\n\r\n /**\r\n * Update defines for shader compilation\r\n * @param mesh defines the mesh to be rendered\r\n * @param nodeMaterial defines the node material requesting the update\r\n * @param defines defines the material defines to update\r\n * @param useInstances specifies that instances should be used\r\n * @param subMesh defines which submesh to render\r\n */\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n public prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines, useInstances: boolean = false, subMesh?: SubMesh) {\r\n // Do nothing\r\n }\r\n\r\n /**\r\n * Lets the block try to connect some inputs automatically\r\n * @param material defines the hosting NodeMaterial\r\n * @param additionalFilteringInfo optional additional filtering condition when looking for compatible blocks\r\n */\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n public autoConfigure(material: NodeMaterial, additionalFilteringInfo: (node: NodeMaterialBlock) => boolean = () => true) {\r\n // Do nothing\r\n }\r\n\r\n /**\r\n * Function called when a block is declared as repeatable content generator\r\n * @param vertexShaderState defines the current compilation state for the vertex shader\r\n * @param fragmentShaderState defines the current compilation state for the fragment shader\r\n * @param mesh defines the mesh to be rendered\r\n * @param defines defines the material defines to update\r\n */\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n public replaceRepeatableContent(vertexShaderState: NodeMaterialBuildState, fragmentShaderState: NodeMaterialBuildState, mesh: AbstractMesh, defines: NodeMaterialDefines) {\r\n // Do nothing\r\n }\r\n\r\n /** Gets a boolean indicating that the code of this block will be promoted to vertex shader even if connected to fragment output */\r\n public get willBeGeneratedIntoVertexShaderFromFragmentShader(): boolean {\r\n if (this.isInput || this.isFinalMerger) {\r\n return false;\r\n }\r\n\r\n if (this._outputs.some((o) => o.isDirectlyConnectedToVertexOutput)) {\r\n return false;\r\n }\r\n\r\n if (this.target === NodeMaterialBlockTargets.Vertex) {\r\n return false;\r\n }\r\n\r\n if (this.target === NodeMaterialBlockTargets.VertexAndFragment || this.target === NodeMaterialBlockTargets.Neutral) {\r\n if (this._outputs.some((o) => o.isConnectedInVertexShader)) {\r\n return true;\r\n }\r\n }\r\n\r\n return false;\r\n }\r\n\r\n /**\r\n * Checks if the block is ready\r\n * @param mesh defines the mesh to be rendered\r\n * @param nodeMaterial defines the node material requesting the update\r\n * @param defines defines the material defines to update\r\n * @param useInstances specifies that instances should be used\r\n * @returns true if the block is ready\r\n */\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n public isReady(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines, useInstances: boolean = false) {\r\n return true;\r\n }\r\n\r\n protected _linkConnectionTypes(inputIndex0: number, inputIndex1: number, looseCoupling = false) {\r\n if (looseCoupling) {\r\n this._inputs[inputIndex1]._acceptedConnectionPointType = this._inputs[inputIndex0];\r\n } else {\r\n this._inputs[inputIndex0]._linkedConnectionSource = this._inputs[inputIndex1];\r\n }\r\n this._inputs[inputIndex1]._linkedConnectionSource = this._inputs[inputIndex0];\r\n }\r\n\r\n private _processBuild(block: NodeMaterialBlock, state: NodeMaterialBuildState, input: NodeMaterialConnectionPoint, activeBlocks: NodeMaterialBlock[]) {\r\n block.build(state, activeBlocks);\r\n\r\n const localBlockIsFragment = state._vertexState != null;\r\n const otherBlockWasGeneratedInVertexShader = block._buildTarget === NodeMaterialBlockTargets.Vertex && block.target !== NodeMaterialBlockTargets.VertexAndFragment;\r\n\r\n if (\r\n localBlockIsFragment &&\r\n ((block.target & block._buildTarget) === 0 ||\r\n (block.target & input.target) === 0 ||\r\n (this.target !== NodeMaterialBlockTargets.VertexAndFragment && otherBlockWasGeneratedInVertexShader))\r\n ) {\r\n // context switch! We need a varying\r\n if (\r\n (!block.isInput && state.target !== block._buildTarget) || // block was already emitted by vertex shader\r\n (block.isInput && (block as InputBlock).isAttribute && !(block as InputBlock)._noContextSwitch) // block is an attribute\r\n ) {\r\n const connectedPoint = input.connectedPoint!;\r\n if (state._vertexState._emitVaryingFromString(\"v_\" + connectedPoint.declarationVariableName, connectedPoint.type)) {\r\n const prefix = state.shaderLanguage === ShaderLanguage.WGSL ? \"vertexOutputs.\" : \"\";\r\n state._vertexState.compilationString += `${prefix}${\"v_\" + connectedPoint.declarationVariableName} = ${connectedPoint.associatedVariableName};\\n`;\r\n }\r\n const prefix = state.shaderLanguage === ShaderLanguage.WGSL ? \"fragmentInputs.\" : \"\";\r\n input.associatedVariableName = prefix + \"v_\" + connectedPoint.declarationVariableName;\r\n input._enforceAssociatedVariableName = true;\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Validates the new name for the block node.\r\n * @param newName the new name to be given to the node.\r\n * @returns false if the name is a reserve word, else true.\r\n */\r\n public validateBlockName(newName: string) {\r\n const reservedNames: Array<string> = [\r\n \"position\",\r\n \"normal\",\r\n \"tangent\",\r\n \"particle_positionw\",\r\n \"uv\",\r\n \"uv2\",\r\n \"uv3\",\r\n \"uv4\",\r\n \"uv5\",\r\n \"uv6\",\r\n \"position2d\",\r\n \"particle_uv\",\r\n \"matricesIndices\",\r\n \"matricesWeights\",\r\n \"world0\",\r\n \"world1\",\r\n \"world2\",\r\n \"world3\",\r\n \"particle_color\",\r\n \"particle_texturemask\",\r\n ];\r\n for (const reservedName of reservedNames) {\r\n if (newName === reservedName) {\r\n return false;\r\n }\r\n }\r\n return true;\r\n }\r\n\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n protected _customBuildStep(state: NodeMaterialBuildState, activeBlocks: NodeMaterialBlock[]): void {\r\n // Must be implemented by children\r\n }\r\n\r\n /**\r\n * Compile the current node and generate the shader code\r\n * @param state defines the current compilation state (uniforms, samplers, current string)\r\n * @param activeBlocks defines the list of active blocks (i.e. blocks to compile)\r\n * @returns true if already built\r\n */\r\n public build(state: NodeMaterialBuildState, activeBlocks: NodeMaterialBlock[]): boolean {\r\n if (this._buildId === state.sharedData.buildId) {\r\n return true;\r\n }\r\n\r\n if (!this.isInput) {\r\n /** Prepare outputs */\r\n for (const output of this._outputs) {\r\n if (!output.associatedVariableName) {\r\n output.associatedVariableName = state._getFreeVariableName(output.name);\r\n }\r\n }\r\n }\r\n\r\n // Check if \"parent\" blocks are compiled\r\n for (const input of this._inputs) {\r\n if (!input.connectedPoint) {\r\n if (!input.isOptional) {\r\n // Emit a warning\r\n state.sharedData.checks.notConnectedNonOptionalInputs.push(input);\r\n }\r\n continue;\r\n }\r\n\r\n if (this.target !== NodeMaterialBlockTargets.Neutral) {\r\n if ((input.target & this.target!) === 0) {\r\n continue;\r\n }\r\n\r\n if ((input.target & state.target!) === 0) {\r\n continue;\r\n }\r\n }\r\n\r\n const block = input.connectedPoint.ownerBlock;\r\n if (block && block !== this) {\r\n this._processBuild(block, state, input, activeBlocks);\r\n }\r\n }\r\n\r\n this._customBuildStep(state, activeBlocks);\r\n\r\n if (this._buildId === state.sharedData.buildId) {\r\n return true; // Need to check again as inputs can be connected multiple time to this endpoint\r\n }\r\n\r\n // Logs\r\n if (state.sharedData.verbose) {\r\n Logger.Log(`${state.target === NodeMaterialBlockTargets.Vertex ? \"Vertex shader\" : \"Fragment shader\"}: Building ${this.name} [${this.getClassName()}]`);\r\n }\r\n\r\n // Checks final outputs\r\n if (this.isFinalMerger) {\r\n switch (state.target) {\r\n case NodeMaterialBlockTargets.Vertex:\r\n state.sharedData.checks.emitVertex = true;\r\n break;\r\n case NodeMaterialBlockTargets.Fragment:\r\n state.sharedData.checks.emitFragment = true;\r\n break;\r\n }\r\n }\r\n\r\n if (!this.isInput && state.sharedData.emitComments) {\r\n state.compilationString += `\\n//${this.name}\\n`;\r\n }\r\n\r\n this._buildBlock(state);\r\n\r\n this._buildId = state.sharedData.buildId;\r\n this._buildTarget = state.target;\r\n\r\n // Compile connected blocks\r\n for (const output of this._outputs) {\r\n if (output._forPostBuild) {\r\n continue;\r\n }\r\n if ((output.target & state.target) === 0) {\r\n continue;\r\n }\r\n\r\n for (const endpoint of output.endpoints) {\r\n const block = endpoint.ownerBlock;\r\n\r\n if (block) {\r\n if (((block.target & state.target) !== 0 && activeBlocks.indexOf(block) !== -1) || state._terminalBlocks.has(block)) {\r\n this._processBuild(block, state, endpoint, activeBlocks);\r\n }\r\n }\r\n }\r\n }\r\n\r\n this._postBuildBlock(state);\r\n\r\n // Compile post build connected blocks\r\n for (const output of this._outputs) {\r\n if (!output._forPostBuild) {\r\n continue;\r\n }\r\n if ((output.target & state.target) === 0) {\r\n continue;\r\n }\r\n\r\n for (const endpoint of output.endpoints) {\r\n const block = endpoint.ownerBlock;\r\n\r\n if (block && (block.target & state.target) !== 0 && activeBlocks.indexOf(block) !== -1) {\r\n this._processBuild(block, state, endpoint, activeBlocks);\r\n }\r\n }\r\n }\r\n return false;\r\n }\r\n\r\n protected _inputRename(name: string) {\r\n return name;\r\n }\r\n\r\n protected _outputRename(name: string) {\r\n return name;\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n const variableName = this._codeVariableName;\r\n return `${variableName}.visibleInInspector = ${this.visibleInInspector};\\n${variableName}.visibleOnFrame = ${this.visibleOnFrame};\\n${variableName}.target = ${this.target};\\n`;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _dumpCode(uniqueNames: string[], alreadyDumped: NodeMaterialBlock[]) {\r\n alreadyDumped.push(this);\r\n\r\n // Get unique name\r\n const nameAsVariableName = this.name.replace(/[^A-Za-z_]+/g, \"\");\r\n this._codeVariableName = nameAsVariableName || `${this.getClassName()}_${this.uniqueId}`;\r\n\r\n if (uniqueNames.indexOf(this._codeVariableName) !== -1) {\r\n let index = 0;\r\n do {\r\n index++;\r\n this._codeVariableName = nameAsVariableName + index;\r\n } while (uniqueNames.indexOf(this._codeVariableName) !== -1);\r\n }\r\n\r\n uniqueNames.push(this._codeVariableName);\r\n\r\n // Declaration\r\n let codeString = `\\n// ${this.getClassName()}\\n`;\r\n if (this.comments) {\r\n codeString += `// ${this.comments}\\n`;\r\n }\r\n codeString += `var ${this._codeVariableName} = new BABYLON.${this.getClassName()}(\"${this.name}\");\\n`;\r\n\r\n // Properties\r\n codeString += this._dumpPropertiesCode();\r\n\r\n // Inputs\r\n for (const input of this.inputs) {\r\n if (!input.isConnected) {\r\n continue;\r\n }\r\n\r\n const connectedOutput = input.connectedPoint!;\r\n const connectedBlock = connectedOutput.ownerBlock;\r\n\r\n if (alreadyDumped.indexOf(connectedBlock) === -1) {\r\n codeString += connectedBlock._dumpCode(uniqueNames, alreadyDumped);\r\n }\r\n }\r\n\r\n // Outputs\r\n for (const output of this.outputs) {\r\n if (!output.hasEndpoints) {\r\n continue;\r\n }\r\n\r\n for (const endpoint of output.endpoints) {\r\n const connectedBlock = endpoint.ownerBlock;\r\n if (connectedBlock && alreadyDumped.indexOf(connectedBlock) === -1) {\r\n codeString += connectedBlock._dumpCode(uniqueNames, alreadyDumped);\r\n }\r\n }\r\n }\r\n\r\n return codeString;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _dumpCodeForOutputConnections(alreadyDumped: NodeMaterialBlock[]) {\r\n let codeString = \"\";\r\n\r\n if (alreadyDumped.indexOf(this) !== -1) {\r\n return codeString;\r\n }\r\n\r\n alreadyDumped.push(this);\r\n\r\n for (const input of this.inputs) {\r\n if (!input.isConnected) {\r\n continue;\r\n }\r\n\r\n const connectedOutput = input.connectedPoint!;\r\n const connectedBlock = connectedOutput.ownerBlock;\r\n\r\n codeString += connectedBlock._dumpCodeForOutputConnections(alreadyDumped);\r\n codeString += `${connectedBlock._codeVariableName}.${connectedBlock._outputRename(connectedOutput.name)}.connectTo(${this._codeVariableName}.${this._inputRename(\r\n input.name\r\n )});\\n`;\r\n }\r\n\r\n return codeString;\r\n }\r\n\r\n /**\r\n * Clone the current block to a new identical block\r\n * @param scene defines the hosting scene\r\n * @param rootUrl defines the root URL to use to load textures and relative dependencies\r\n * @returns a copy of the current block\r\n */\r\n public clone(scene: Scene, rootUrl: string = \"\") {\r\n const serializationObject = this.serialize();\r\n\r\n const blockType = GetClass(serializationObject.customType);\r\n if (blockType) {\r\n const block: NodeMaterialBlock = new blockType();\r\n block._deserialize(serializationObject, scene, rootUrl);\r\n\r\n return block;\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * Serializes this block in a JSON representation\r\n * @returns the serialized block object\r\n */\r\n public serialize(): any {\r\n const serializationObject: any = {};\r\n serializationObject.customType = \"BABYLON.\" + this.getClassName();\r\n serializationObject.id = this.uniqueId;\r\n serializationObject.name = this.name;\r\n serializationObject.comments = this.comments;\r\n serializationObject.visibleInInspector = this.visibleInInspector;\r\n serializationObject.visibleOnFrame = this.visibleOnFrame;\r\n serializationObject.target = this.target;\r\n\r\n serializationObject.inputs = [];\r\n serializationObject.outputs = [];\r\n\r\n for (const input of this.inputs) {\r\n serializationObject.inputs.push(input.serialize());\r\n }\r\n\r\n for (const output of this.outputs) {\r\n serializationObject.outputs.push(output.serialize(false));\r\n }\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n public _deserialize(serializationObject: any, scene: Scene, rootUrl: string, urlRewriter?: (url: string) => string) {\r\n this.name = serializationObject.name;\r\n this.comments = serializationObject.comments;\r\n this.visibleInInspector = !!serializationObject.visibleInInspector;\r\n this.visibleOnFrame = !!serializationObject.visibleOnFrame;\r\n this._target = serializationObject.target ?? this.target;\r\n this._deserializePortDisplayNamesAndExposedOnFrame(serializationObject);\r\n }\r\n\r\n private _deserializePortDisplayNamesAndExposedOnFrame(serializationObject: any) {\r\n const serializedInputs = serializationObject.inputs;\r\n const serializedOutputs = serializationObject.outputs;\r\n if (serializedInputs) {\r\n serializedInputs.forEach((port: any, i: number) => {\r\n if (port.displayName) {\r\n this.inputs[i].displayName = port.displayName;\r\n }\r\n if (port.isExposedOnFrame) {\r\n this.inputs[i].isExposedOnFrame = port.isExposedOnFrame;\r\n this.inputs[i].exposedPortPosition = port.exposedPortPosition;\r\n }\r\n });\r\n }\r\n if (serializedOutputs) {\r\n serializedOutputs.forEach((port: any, i: number) => {\r\n if (port.displayName) {\r\n this.outputs[i].displayName = port.displayName;\r\n }\r\n if (port.isExposedOnFrame) {\r\n this.outputs[i].isExposedOnFrame = port.isExposedOnFrame;\r\n this.outputs[i].exposedPortPosition = port.exposedPortPosition;\r\n }\r\n });\r\n }\r\n }\r\n\r\n /**\r\n * Release resources\r\n */\r\n public dispose() {\r\n this.onCodeIsReadyObservable.clear();\r\n\r\n for (const input of this.inputs) {\r\n input.dispose();\r\n }\r\n\r\n for (const output of this.outputs) {\r\n output.dispose();\r\n }\r\n }\r\n}\r\n"]}
|
|
1
|
+
{"version":3,"file":"nodeMaterialBlock.js","sourceRoot":"","sources":["../../../../../dev/core/src/Materials/Node/nodeMaterialBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,qCAAqC,EAAE,MAAM,+CAA+C,CAAC;AAGtG,OAAO,EAAE,2BAA2B,EAAwC,MAAM,oCAAoC,CAAC;AACvH,OAAO,EAAE,wBAAwB,EAAE,MAAM,kCAAkC,CAAC;AAO5E,OAAO,EAAE,iBAAiB,EAAE,MAAM,8BAA8B,CAAC;AAEjE,OAAO,EAAE,QAAQ,EAAE,MAAM,sBAAsB,CAAC;AAEhD,OAAO,EAAE,MAAM,EAAE,6BAAyB;AAE1C,OAAO,EAAE,UAAU,EAAE,iCAA6B;AAElD;;GAEG;AACH,MAAM,OAAO,iBAAiB;IAmC1B;;OAEG;IACH,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAED;;OAEG;IACH,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,YAAY,CAAC;IAC7B,CAAC;IAED;;OAEG;IACH,IAAW,IAAI,CAAC,OAAe;QAC3B,IAAI,CAAC,IAAI,CAAC,iBAAiB,CAAC,OAAO,CAAC,EAAE,CAAC;YACnC,OAAO;QACX,CAAC;QAED,IAAI,CAAC,KAAK,GAAG,OAAO,CAAC;IACzB,CAAC;IAYD;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,SAAS,CAAC;IAC1B,CAAC;IAED;;OAEG;IACH,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,cAAc,CAAC;IAC/B,CAAC;IAED;;OAEG;IACH,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,QAAQ,CAAC;IACzB,CAAC;IAED;;OAEG;IACH,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,cAAc,CAAC;IAC/B,CAAC;IAED;;OAEG;IACH,IAAW,YAAY;QACnB,OAAO,IAAI,CAAC,aAAa,CAAC;IAC9B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC;IACxB,CAAC;IAED;;OAEG;IACH,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,QAAQ,CAAC;IACzB,CAAC;IAED,IAAW,OAAO,CAAC,KAAa;QAC5B,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;IAC1B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC;IACxB,CAAC;IAED,IAAW,MAAM,CAAC,KAA+B;QAC7C,IAAI,CAAC,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC,KAAK,CAAC,EAAE,CAAC;YAC/B,OAAO;QACX,CAAC;QACD,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC;IACzB,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC;IACxB,CAAC;IAED,qCAAqC;IACrC,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,QAAQ,CAAC;IACzB,CAAC;IAED;;;;OAIG;IACI,cAAc,CAAC,IAAY;QAC9B,MAAM,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,KAAK,IAAI,CAAC,CAAC;QAE3D,IAAI,MAAM,CAAC,MAAM,EAAE,CAAC;YAChB,OAAO,MAAM,CAAC,CAAC,CAAC,CAAC;QACrB,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;OAIG;IACI,eAAe,CAAC,IAAY;QAC/B,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,KAAK,IAAI,CAAC,CAAC;QAE5D,IAAI,MAAM,CAAC,MAAM,EAAE,CAAC;YAChB,OAAO,MAAM,CAAC,CAAC,CAAC,CAAC;QACrB,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAQD;;;;;OAKG;IACH,YAAmB,IAAY,EAAE,MAAM,GAAG,wBAAwB,CAAC,MAAM,EAAE,aAAa,GAAG,KAAK;QA3LxF,mBAAc,GAAG,KAAK,CAAC;QACvB,aAAQ,GAAG,KAAK,CAAC;QACjB,YAAO,GAAG,KAAK,CAAC;QAChB,mBAAc,GAAG,KAAK,CAAC;QACvB,kBAAa,GAAG,KAAK,CAAC;QACtB,UAAK,GAAG,EAAE,CAAC;QACT,cAAS,GAAG,KAAK,CAAC;QAClB,iBAAY,GAAG,IAAI,CAAC;QAE9B;;WAEG;QACI,4BAAuB,GAAG,IAAI,UAAU,EAAqB,CAAC;QAErE,uFAAuF;QAChF,uBAAkB,GAAG,KAAK,CAAC;QAElC,gBAAgB;QACT,sBAAiB,GAAG,EAAE,CAAC;QAE9B,gBAAgB;QACT,YAAO,GAAG,IAAI,KAAK,EAA+B,CAAC;QAC1D,gBAAgB;QACT,aAAQ,GAAG,IAAI,KAAK,EAA+B,CAAC;QAsC3D;;WAEG;QACI,aAAQ,GAAW,EAAE,CAAC;QA+G7B,0GAA0G;QACnG,uBAAkB,GAAG,KAAK,CAAC;QAElC,6FAA6F;QACtF,mBAAc,GAAG,KAAK,CAAC;QAS1B,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,wBAAwB,GAAG,MAAM,KAAK,wBAAwB,CAAC,OAAO,CAAC;QAC5E,IAAI,CAAC,cAAc,GAAG,aAAa,CAAC;QACpC,QAAQ,IAAI,CAAC,YAAY,EAAE,EAAE,CAAC;YAC1B,KAAK,YAAY;gBACb,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;gBACrB,MAAM;YACV,KAAK,8BAA8B;gBAC/B,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC;gBAC3B,MAAM;YACV,KAAK,6BAA6B;gBAC9B,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC;gBAC1B,MAAM;YACV,KAAK,WAAW;gBACZ,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;gBACpB,MAAM;QACd,CAAC;QAED,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;QAClB,IAAI,CAAC,QAAQ,GAAG,iBAAiB,CAAC,QAAQ,CAAC;IAC/C,CAAC;IAED,gBAAgB;IACT,iBAAiB,CAAC,MAAgC;QACrD,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACrB,IAAI,CAAC,wBAAoC,GAAG,MAAM,KAAK,wBAAwB,CAAC,OAAO,CAAC;IAC7F,CAAC;IAED;;;OAGG;IACH,6DAA6D;IACtD,UAAU,CAAC,KAA6B;QAC3C,aAAa;IACjB,CAAC;IAED;;;;;;OAMG;IACH,6DAA6D;IACtD,IAAI,CAAC,MAAc,EAAE,YAA0B,EAAE,IAAW,EAAE,OAAiB;QAClF,aAAa;IACjB,CAAC;IAES,cAAc,CAAC,YAAyC;QAC9D,MAAM,eAAe,GAAG,YAAY,CAAC,cAAc,CAAC;QAEpD,IAAI,eAAe,EAAE,CAAC;YAClB,OAAO,GAAG,YAAY,CAAC,sBAAsB,EAAE,CAAC;QACpD,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAES,WAAW,CAAC,KAAa;QAC/B,IAAI,aAAa,GAAG,KAAK,CAAC,QAAQ,EAAE,CAAC;QAErC,IAAI,aAAa,CAAC,OAAO,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;YACpC,aAAa,IAAI,IAAI,CAAC;QAC1B,CAAC;QACD,OAAO,GAAG,aAAa,EAAE,CAAC;IAC9B,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAED;;OAEG;IACI,2BAA2B;QAC9B,OAAO,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,2BAA2B,CAAC,CAAC;IACnE,CAAC;IAED;;;;;;;;OAQG;IACI,aAAa,CAChB,IAAY,EACZ,IAA2C,EAC3C,aAAsB,KAAK,EAC3B,MAAiC,EACjC,KAAmC;QAEnC,KAAK,GAAG,KAAK,IAAI,IAAI,2BAA2B,CAAC,IAAI,EAAE,IAAI,qDAA6C,CAAC;QACzG,KAAK,CAAC,IAAI,GAAG,IAAI,CAAC;QAClB,KAAK,CAAC,UAAU,GAAG,UAAU,CAAC;QAC9B,IAAI,MAAM,EAAE,CAAC;YACT,KAAK,CAAC,MAAM,GAAG,MAAM,CAAC;QAC1B,CAAC;QAED,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QAEzB,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;;;;OAOG;IACI,cAAc,CAAC,IAAY,EAAE,IAA2C,EAAE,MAAiC,EAAE,KAAmC;QACnJ,KAAK,GAAG,KAAK,IAAI,IAAI,2BAA2B,CAAC,IAAI,EAAE,IAAI,sDAA8C,CAAC;QAC1G,KAAK,CAAC,IAAI,GAAG,IAAI,CAAC;QAClB,IAAI,MAAM,EAAE,CAAC;YACT,KAAK,CAAC,MAAM,GAAG,MAAM,CAAC;QAC1B,CAAC;QAED,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QAE1B,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;OAIG;IACI,sBAAsB,CAAC,YAAmD,IAAI;QACjF,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC;YAC/B,IAAI,CAAC,KAAK,CAAC,cAAc,EAAE,CAAC;gBACxB,IACI,CAAC,SAAS;oBACV,SAAS,CAAC,IAAI,KAAK,KAAK,CAAC,IAAI;oBAC7B,KAAK,CAAC,IAAI,KAAK,qCAAqC,CAAC,UAAU;oBAC/D,KAAK,CAAC,4BAA4B,CAAC,OAAO,CAAC,SAAS,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EACnE,CAAC;oBACC,OAAO,KAAK,CAAC;gBACjB,CAAC;YACL,CAAC;QACL,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;OAIG;IACI,uBAAuB,CAAC,WAAwC,IAAI;QACvE,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YACjC,IAAI,CAAC,QAAQ,IAAI,CAAC,QAAQ,CAAC,MAAM,IAAI,QAAQ,CAAC,MAAM,KAAK,wBAAwB,CAAC,OAAO,IAAI,CAAC,QAAQ,CAAC,MAAM,GAAG,MAAM,CAAC,MAAM,CAAC,KAAK,CAAC,EAAE,CAAC;gBACnI,OAAO,MAAM,CAAC;YAClB,CAAC;QACL,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;OAIG;IACI,gBAAgB,CAAC,OAAoC;QACxD,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC;QAE7C,IAAI,KAAK,KAAK,CAAC,CAAC,IAAI,KAAK,IAAI,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,CAAC;YAChD,OAAO,IAAI,CAAC;QAChB,CAAC;QAED,OAAO,IAAI,CAAC,QAAQ,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;IACpC,CAAC;IAED;;;;OAIG;IACI,cAAc,CAAC,KAAwB;QAC1C,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YACjC,IAAI,CAAC,MAAM,CAAC,YAAY,EAAE,CAAC;gBACvB,SAAS;YACb,CAAC;YAED,KAAK,MAAM,QAAQ,IAAI,MAAM,CAAC,SAAS,EAAE,CAAC;gBACtC,IAAI,QAAQ,CAAC,UAAU,KAAK,KAAK,EAAE,CAAC;oBAChC,OAAO,IAAI,CAAC;gBAChB,CAAC;gBACD,IAAI,QAAQ,CAAC,UAAU,CAAC,cAAc,CAAC,KAAK,CAAC,EAAE,CAAC;oBAC5C,OAAO,IAAI,CAAC;gBAChB,CAAC;YACL,CAAC;QACL,CAAC;QAED,OAAO,KAAK,CAAC;IACjB,CAAC;IAED;;;;;;;;OAQG;IACI,SAAS,CACZ,KAAwB,EACxB,OAIC;QAED,IAAI,IAAI,CAAC,QAAQ,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;YAC7B,OAAO;QACX,CAAC;QAED,IAAI,MAAM,GAAG,OAAO,IAAI,OAAO,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,eAAe,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,uBAAuB,CAAC,KAAK,CAAC,CAAC;QAEpH,IAAI,QAAQ,GAAG,IAAI,CAAC;QACpB,OAAO,QAAQ,EAAE,CAAC;YACd,MAAM,KAAK,GAAG,OAAO,IAAI,OAAO,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,cAAc,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,sBAAsB,CAAC,MAAM,CAAC,CAAC;YAEpH,IAAI,MAAM,IAAI,KAAK,IAAI,MAAM,CAAC,YAAY,CAAC,KAAK,CAAC,EAAE,CAAC;gBAChD,MAAM,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;gBACxB,QAAQ,GAAG,KAAK,CAAC;YACrB,CAAC;iBAAM,IAAI,CAAC,MAAM,EAAE,CAAC;gBACjB,4CAA4C;gBAC5C,MAAM,mCAAmC,CAAC;YAC9C,CAAC;iBAAM,CAAC;gBACJ,MAAM,GAAG,IAAI,CAAC,gBAAgB,CAAC,MAAM,CAAC,CAAC;YAC3C,CAAC;QACL,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED,6DAA6D;IACnD,WAAW,CAAC,KAA6B;QAC/C,wCAAwC;IAC5C,CAAC;IAED,6DAA6D;IACnD,eAAe,CAAC,KAA6B;QACnD,wCAAwC;IAC5C,CAAC;IAED;;;;;;OAMG;IACH,6DAA6D;IACtD,wBAAwB,CAAC,KAA6B,EAAE,YAA0B,EAAE,OAA4B,EAAE,cAAwB;QAC7I,aAAa;IACjB,CAAC;IAED;;;;OAIG;IACH,6DAA6D;IACtD,gBAAgB,CAAC,IAAkB,EAAE,SAA0B;QAClE,aAAa;IACjB,CAAC;IAED;;;;;;OAMG;IACH,6DAA6D;IACtD,iBAAiB,CAAC,IAAkB,EAAE,YAA0B,EAAE,OAA4B,EAAE,eAAwB,KAAK,IAAG,CAAC;IAExI;;;;;;;OAOG;IACH,6DAA6D;IACtD,cAAc,CAAC,IAAkB,EAAE,YAA0B,EAAE,OAA4B,EAAE,eAAwB,KAAK,EAAE,OAAiB;QAChJ,aAAa;IACjB,CAAC;IAED;;;;OAIG;IACH,6DAA6D;IACtD,aAAa,CAAC,QAAsB,EAAE,0BAAgE,GAAG,EAAE,CAAC,IAAI;QACnH,aAAa;IACjB,CAAC;IAED;;;;;;OAMG;IACH,6DAA6D;IACtD,wBAAwB,CAAC,iBAAyC,EAAE,mBAA2C,EAAE,IAAkB,EAAE,OAA4B;QACpK,aAAa;IACjB,CAAC;IAED,mIAAmI;IACnI,IAAW,iDAAiD;QACxD,IAAI,IAAI,CAAC,OAAO,IAAI,IAAI,CAAC,aAAa,EAAE,CAAC;YACrC,OAAO,KAAK,CAAC;QACjB,CAAC;QAED,IAAI,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,iCAAiC,CAAC,EAAE,CAAC;YACjE,OAAO,KAAK,CAAC;QACjB,CAAC;QAED,IAAI,IAAI,CAAC,MAAM,KAAK,wBAAwB,CAAC,MAAM,EAAE,CAAC;YAClD,OAAO,KAAK,CAAC;QACjB,CAAC;QAED,IAAI,IAAI,CAAC,MAAM,KAAK,wBAAwB,CAAC,iBAAiB,IAAI,IAAI,CAAC,MAAM,KAAK,wBAAwB,CAAC,OAAO,EAAE,CAAC;YACjH,IAAI,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,yBAAyB,CAAC,EAAE,CAAC;gBACzD,OAAO,IAAI,CAAC;YAChB,CAAC;QACL,CAAC;QAED,OAAO,KAAK,CAAC;IACjB,CAAC;IAED;;;;;;;OAOG;IACH,6DAA6D;IACtD,OAAO,CAAC,IAAkB,EAAE,YAA0B,EAAE,OAA4B,EAAE,eAAwB,KAAK;QACtH,OAAO,IAAI,CAAC;IAChB,CAAC;IAES,oBAAoB,CAAC,WAAmB,EAAE,WAAmB,EAAE,aAAa,GAAG,KAAK;QAC1F,IAAI,aAAa,EAAE,CAAC;YAChB,IAAI,CAAC,OAAO,CAAC,WAAW,CAAC,CAAC,4BAA4B,GAAG,IAAI,CAAC,OAAO,CAAC,WAAW,CAAC,CAAC;QACvF,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,OAAO,CAAC,WAAW,CAAC,CAAC,uBAAuB,GAAG,IAAI,CAAC,OAAO,CAAC,WAAW,CAAC,CAAC;YAC9E,IAAI,CAAC,OAAO,CAAC,WAAW,CAAC,CAAC,iBAAiB,GAAG,IAAI,CAAC;QACvD,CAAC;QACD,IAAI,CAAC,OAAO,CAAC,WAAW,CAAC,CAAC,uBAAuB,GAAG,IAAI,CAAC,OAAO,CAAC,WAAW,CAAC,CAAC;IAClF,CAAC;IAEO,aAAa,CAAC,KAAwB,EAAE,KAA6B,EAAE,KAAkC,EAAE,YAAiC;QAChJ,KAAK,CAAC,KAAK,CAAC,KAAK,EAAE,YAAY,CAAC,CAAC;QAEjC,MAAM,oBAAoB,GAAG,KAAK,CAAC,YAAY,IAAI,IAAI,CAAC;QACxD,MAAM,oCAAoC,GAAG,KAAK,CAAC,YAAY,KAAK,wBAAwB,CAAC,MAAM,IAAI,KAAK,CAAC,MAAM,KAAK,wBAAwB,CAAC,iBAAiB,CAAC;QAEnK,IACI,oBAAoB;YACpB,CAAC,CAAC,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC,YAAY,CAAC,KAAK,CAAC;gBACtC,CAAC,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC,MAAM,CAAC,KAAK,CAAC;gBACnC,CAAC,IAAI,CAAC,MAAM,KAAK,wBAAwB,CAAC,iBAAiB,IAAI,oCAAoC,CAAC,CAAC,EAC3G,CAAC;YACC,oCAAoC;YACpC,IACI,CAAC,CAAC,KAAK,CAAC,OAAO,IAAI,KAAK,CAAC,MAAM,KAAK,KAAK,CAAC,YAAY,CAAC,IAAI,6CAA6C;gBACxG,CAAC,KAAK,CAAC,OAAO,IAAK,KAAoB,CAAC,WAAW,IAAI,CAAE,KAAoB,CAAC,gBAAgB,CAAC,CAAC,wBAAwB;cAC1H,CAAC;gBACC,MAAM,cAAc,GAAG,KAAK,CAAC,cAAe,CAAC;gBAC7C,IAAI,KAAK,CAAC,YAAY,CAAC,sBAAsB,CAAC,IAAI,GAAG,cAAc,CAAC,uBAAuB,EAAE,cAAc,CAAC,IAAI,CAAC,EAAE,CAAC;oBAChH,MAAM,MAAM,GAAG,KAAK,CAAC,cAAc,gCAAwB,CAAC,CAAC,CAAC,gBAAgB,CAAC,CAAC,CAAC,EAAE,CAAC;oBACpF,KAAK,CAAC,YAAY,CAAC,iBAAiB,IAAI,GAAG,MAAM,GAAG,IAAI,GAAG,cAAc,CAAC,uBAAuB,MAAM,cAAc,CAAC,sBAAsB,KAAK,CAAC;gBACtJ,CAAC;gBACD,MAAM,MAAM,GAAG,KAAK,CAAC,cAAc,gCAAwB,CAAC,CAAC,CAAC,iBAAiB,CAAC,CAAC,CAAC,EAAE,CAAC;gBACrF,KAAK,CAAC,sBAAsB,GAAG,MAAM,GAAG,IAAI,GAAG,cAAc,CAAC,uBAAuB,CAAC;gBACtF,KAAK,CAAC,8BAA8B,GAAG,IAAI,CAAC;YAChD,CAAC;QACL,CAAC;IACL,CAAC;IAED;;;;OAIG;IACI,iBAAiB,CAAC,OAAe;QACpC,MAAM,aAAa,GAAkB;YACjC,UAAU;YACV,QAAQ;YACR,SAAS;YACT,oBAAoB;YACpB,IAAI;YACJ,KAAK;YACL,KAAK;YACL,KAAK;YACL,KAAK;YACL,KAAK;YACL,YAAY;YACZ,aAAa;YACb,iBAAiB;YACjB,iBAAiB;YACjB,QAAQ;YACR,QAAQ;YACR,QAAQ;YACR,QAAQ;YACR,gBAAgB;YAChB,sBAAsB;SACzB,CAAC;QACF,KAAK,MAAM,YAAY,IAAI,aAAa,EAAE,CAAC;YACvC,IAAI,OAAO,KAAK,YAAY,EAAE,CAAC;gBAC3B,OAAO,KAAK,CAAC;YACjB,CAAC;QACL,CAAC;QACD,OAAO,IAAI,CAAC;IAChB,CAAC;IAED,6DAA6D;IACnD,gBAAgB,CAAC,KAA6B,EAAE,YAAiC;QACvF,kCAAkC;IACtC,CAAC;IAED;;;;;OAKG;IACI,KAAK,CAAC,KAA6B,EAAE,YAAiC;QACzE,IAAI,IAAI,CAAC,QAAQ,KAAK,KAAK,CAAC,UAAU,CAAC,OAAO,EAAE,CAAC;YAC7C,OAAO,IAAI,CAAC;QAChB,CAAC;QAED,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE,CAAC;YAChB,sBAAsB;YACtB,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;gBACjC,IAAI,CAAC,MAAM,CAAC,sBAAsB,EAAE,CAAC;oBACjC,MAAM,CAAC,sBAAsB,GAAG,KAAK,CAAC,oBAAoB,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;gBAC5E,CAAC;YACL,CAAC;QACL,CAAC;QAED,wCAAwC;QACxC,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC;YAC/B,IAAI,CAAC,KAAK,CAAC,cAAc,EAAE,CAAC;gBACxB,IAAI,CAAC,KAAK,CAAC,UAAU,EAAE,CAAC;oBACpB,iBAAiB;oBACjB,KAAK,CAAC,UAAU,CAAC,MAAM,CAAC,6BAA6B,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;gBACtE,CAAC;gBACD,SAAS;YACb,CAAC;YAED,IAAI,IAAI,CAAC,MAAM,KAAK,wBAAwB,CAAC,OAAO,EAAE,CAAC;gBACnD,IAAI,CAAC,KAAK,CAAC,MAAM,GAAG,IAAI,CAAC,MAAO,CAAC,KAAK,CAAC,EAAE,CAAC;oBACtC,SAAS;gBACb,CAAC;gBAED,IAAI,CAAC,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC,MAAO,CAAC,KAAK,CAAC,EAAE,CAAC;oBACvC,SAAS;gBACb,CAAC;YACL,CAAC;YAED,MAAM,KAAK,GAAG,KAAK,CAAC,cAAc,CAAC,UAAU,CAAC;YAC9C,IAAI,KAAK,IAAI,KAAK,KAAK,IAAI,EAAE,CAAC;gBAC1B,IAAI,CAAC,aAAa,CAAC,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,YAAY,CAAC,CAAC;YAC1D,CAAC;QACL,CAAC;QAED,IAAI,CAAC,gBAAgB,CAAC,KAAK,EAAE,YAAY,CAAC,CAAC;QAE3C,IAAI,IAAI,CAAC,QAAQ,KAAK,KAAK,CAAC,UAAU,CAAC,OAAO,EAAE,CAAC;YAC7C,OAAO,IAAI,CAAC,CAAC,gFAAgF;QACjG,CAAC;QAED,OAAO;QACP,IAAI,KAAK,CAAC,UAAU,CAAC,OAAO,EAAE,CAAC;YAC3B,MAAM,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC,MAAM,KAAK,wBAAwB,CAAC,MAAM,CAAC,CAAC,CAAC,eAAe,CAAC,CAAC,CAAC,iBAAiB,cAAc,IAAI,CAAC,IAAI,KAAK,IAAI,CAAC,YAAY,EAAE,GAAG,CAAC,CAAC;QAC5J,CAAC;QAED,uBAAuB;QACvB,IAAI,IAAI,CAAC,aAAa,EAAE,CAAC;YACrB,QAAQ,KAAK,CAAC,MAAM,EAAE,CAAC;gBACnB,KAAK,wBAAwB,CAAC,MAAM;oBAChC,KAAK,CAAC,UAAU,CAAC,MAAM,CAAC,UAAU,GAAG,IAAI,CAAC;oBAC1C,MAAM;gBACV,KAAK,wBAAwB,CAAC,QAAQ;oBAClC,KAAK,CAAC,UAAU,CAAC,MAAM,CAAC,YAAY,GAAG,IAAI,CAAC;oBAC5C,MAAM;YACd,CAAC;QACL,CAAC;QAED,IAAI,CAAC,IAAI,CAAC,OAAO,IAAI,KAAK,CAAC,UAAU,CAAC,YAAY,EAAE,CAAC;YACjD,KAAK,CAAC,iBAAiB,IAAI,OAAO,IAAI,CAAC,IAAI,IAAI,CAAC;QACpD,CAAC;QAED,IAAI,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAExB,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC,UAAU,CAAC,OAAO,CAAC;QACzC,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC,MAAM,CAAC;QAEjC,2BAA2B;QAC3B,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YACjC,IAAI,MAAM,CAAC,aAAa,EAAE,CAAC;gBACvB,SAAS;YACb,CAAC;YACD,IAAI,CAAC,MAAM,CAAC,MAAM,GAAG,KAAK,CAAC,MAAM,CAAC,KAAK,CAAC,EAAE,CAAC;gBACvC,SAAS;YACb,CAAC;YAED,KAAK,MAAM,QAAQ,IAAI,MAAM,CAAC,SAAS,EAAE,CAAC;gBACtC,MAAM,KAAK,GAAG,QAAQ,CAAC,UAAU,CAAC;gBAElC,IAAI,KAAK,EAAE,CAAC;oBACR,IAAI,CAAC,CAAC,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC,MAAM,CAAC,KAAK,CAAC,IAAI,YAAY,CAAC,OAAO,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,KAAK,CAAC,eAAe,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,CAAC;wBAClH,IAAI,CAAC,aAAa,CAAC,KAAK,EAAE,KAAK,EAAE,QAAQ,EAAE,YAAY,CAAC,CAAC;oBAC7D,CAAC;gBACL,CAAC;YACL,CAAC;QACL,CAAC;QAED,IAAI,CAAC,eAAe,CAAC,KAAK,CAAC,CAAC;QAE5B,sCAAsC;QACtC,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YACjC,IAAI,CAAC,MAAM,CAAC,aAAa,EAAE,CAAC;gBACxB,SAAS;YACb,CAAC;YACD,IAAI,CAAC,MAAM,CAAC,MAAM,GAAG,KAAK,CAAC,MAAM,CAAC,KAAK,CAAC,EAAE,CAAC;gBACvC,SAAS;YACb,CAAC;YAED,KAAK,MAAM,QAAQ,IAAI,MAAM,CAAC,SAAS,EAAE,CAAC;gBACtC,MAAM,KAAK,GAAG,QAAQ,CAAC,UAAU,CAAC;gBAElC,IAAI,KAAK,IAAI,CAAC,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC,MAAM,CAAC,KAAK,CAAC,IAAI,YAAY,CAAC,OAAO,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;oBACrF,IAAI,CAAC,aAAa,CAAC,KAAK,EAAE,KAAK,EAAE,QAAQ,EAAE,YAAY,CAAC,CAAC;gBAC7D,CAAC;YACL,CAAC;QACL,CAAC;QACD,OAAO,KAAK,CAAC;IACjB,CAAC;IAES,YAAY,CAAC,IAAY;QAC/B,OAAO,IAAI,CAAC;IAChB,CAAC;IAES,aAAa,CAAC,IAAY;QAChC,OAAO,IAAI,CAAC;IAChB,CAAC;IAES,mBAAmB;QACzB,MAAM,YAAY,GAAG,IAAI,CAAC,iBAAiB,CAAC;QAC5C,OAAO,GAAG,YAAY,yBAAyB,IAAI,CAAC,kBAAkB,MAAM,YAAY,qBAAqB,IAAI,CAAC,cAAc,MAAM,YAAY,aAAa,IAAI,CAAC,MAAM,KAAK,CAAC;IACpL,CAAC;IAED;;OAEG;IACI,SAAS,CAAC,WAAqB,EAAE,aAAkC;QACtE,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAEzB,kBAAkB;QAClB,MAAM,kBAAkB,GAAG,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,cAAc,EAAE,EAAE,CAAC,CAAC;QACjE,IAAI,CAAC,iBAAiB,GAAG,kBAAkB,IAAI,GAAG,IAAI,CAAC,YAAY,EAAE,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;QAEzF,IAAI,WAAW,CAAC,OAAO,CAAC,IAAI,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;YACrD,IAAI,KAAK,GAAG,CAAC,CAAC;YACd,GAAG,CAAC;gBACA,KAAK,EAAE,CAAC;gBACR,IAAI,CAAC,iBAAiB,GAAG,kBAAkB,GAAG,KAAK,CAAC;YACxD,CAAC,QAAQ,WAAW,CAAC,OAAO,CAAC,IAAI,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC,EAAE;QACjE,CAAC;QAED,WAAW,CAAC,IAAI,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;QAEzC,cAAc;QACd,IAAI,UAAU,GAAG,QAAQ,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC;QACjD,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YAChB,UAAU,IAAI,MAAM,IAAI,CAAC,QAAQ,IAAI,CAAC;QAC1C,CAAC;QACD,UAAU,IAAI,OAAO,IAAI,CAAC,iBAAiB,kBAAkB,IAAI,CAAC,YAAY,EAAE,KAAK,IAAI,CAAC,IAAI,OAAO,CAAC;QAEtG,aAAa;QACb,UAAU,IAAI,IAAI,CAAC,mBAAmB,EAAE,CAAC;QAEzC,SAAS;QACT,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YAC9B,IAAI,CAAC,KAAK,CAAC,WAAW,EAAE,CAAC;gBACrB,SAAS;YACb,CAAC;YAED,MAAM,eAAe,GAAG,KAAK,CAAC,cAAe,CAAC;YAC9C,MAAM,cAAc,GAAG,eAAe,CAAC,UAAU,CAAC;YAElD,IAAI,aAAa,CAAC,OAAO,CAAC,cAAc,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;gBAC/C,UAAU,IAAI,cAAc,CAAC,SAAS,CAAC,WAAW,EAAE,aAAa,CAAC,CAAC;YACvE,CAAC;QACL,CAAC;QAED,UAAU;QACV,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC;YAChC,IAAI,CAAC,MAAM,CAAC,YAAY,EAAE,CAAC;gBACvB,SAAS;YACb,CAAC;YAED,KAAK,MAAM,QAAQ,IAAI,MAAM,CAAC,SAAS,EAAE,CAAC;gBACtC,MAAM,cAAc,GAAG,QAAQ,CAAC,UAAU,CAAC;gBAC3C,IAAI,cAAc,IAAI,aAAa,CAAC,OAAO,CAAC,cAAc,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;oBACjE,UAAU,IAAI,cAAc,CAAC,SAAS,CAAC,WAAW,EAAE,aAAa,CAAC,CAAC;gBACvE,CAAC;YACL,CAAC;QACL,CAAC;QAED,OAAO,UAAU,CAAC;IACtB,CAAC;IAED;;OAEG;IACI,6BAA6B,CAAC,aAAkC;QACnE,IAAI,UAAU,GAAG,EAAE,CAAC;QAEpB,IAAI,aAAa,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;YACrC,OAAO,UAAU,CAAC;QACtB,CAAC;QAED,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAEzB,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YAC9B,IAAI,CAAC,KAAK,CAAC,WAAW,EAAE,CAAC;gBACrB,SAAS;YACb,CAAC;YAED,MAAM,eAAe,GAAG,KAAK,CAAC,cAAe,CAAC;YAC9C,MAAM,cAAc,GAAG,eAAe,CAAC,UAAU,CAAC;YAElD,UAAU,IAAI,cAAc,CAAC,6BAA6B,CAAC,aAAa,CAAC,CAAC;YAC1E,UAAU,IAAI,GAAG,cAAc,CAAC,iBAAiB,IAAI,cAAc,CAAC,aAAa,CAAC,eAAe,CAAC,IAAI,CAAC,cAAc,IAAI,CAAC,iBAAiB,IAAI,IAAI,CAAC,YAAY,CAC5J,KAAK,CAAC,IAAI,CACb,MAAM,CAAC;QACZ,CAAC;QAED,OAAO,UAAU,CAAC;IACtB,CAAC;IAED;;;;;OAKG;IACI,KAAK,CAAC,KAAY,EAAE,UAAkB,EAAE;QAC3C,MAAM,mBAAmB,GAAG,IAAI,CAAC,SAAS,EAAE,CAAC;QAE7C,MAAM,SAAS,GAAG,QAAQ,CAAC,mBAAmB,CAAC,UAAU,CAAC,CAAC;QAC3D,IAAI,SAAS,EAAE,CAAC;YACZ,MAAM,KAAK,GAAsB,IAAI,SAAS,EAAE,CAAC;YACjD,KAAK,CAAC,YAAY,CAAC,mBAAmB,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;YAExD,OAAO,KAAK,CAAC;QACjB,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;OAGG;IACI,SAAS;QACZ,MAAM,mBAAmB,GAAQ,EAAE,CAAC;QACpC,mBAAmB,CAAC,UAAU,GAAG,UAAU,GAAG,IAAI,CAAC,YAAY,EAAE,CAAC;QAClE,mBAAmB,CAAC,EAAE,GAAG,IAAI,CAAC,QAAQ,CAAC;QACvC,mBAAmB,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;QACrC,mBAAmB,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;QAC7C,mBAAmB,CAAC,kBAAkB,GAAG,IAAI,CAAC,kBAAkB,CAAC;QACjE,mBAAmB,CAAC,cAAc,GAAG,IAAI,CAAC,cAAc,CAAC;QACzD,mBAAmB,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QAEzC,mBAAmB,CAAC,MAAM,GAAG,EAAE,CAAC;QAChC,mBAAmB,CAAC,OAAO,GAAG,EAAE,CAAC;QAEjC,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YAC9B,mBAAmB,CAAC,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,SAAS,EAAE,CAAC,CAAC;QACvD,CAAC;QAED,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC;YAChC,mBAAmB,CAAC,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,CAAC;QAC9D,CAAC;QAED,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAED;;OAEG;IACH,6DAA6D;IACtD,YAAY,CAAC,mBAAwB,EAAE,KAAY,EAAE,OAAe,EAAE,WAAqC;QAC9G,IAAI,CAAC,IAAI,GAAG,mBAAmB,CAAC,IAAI,CAAC;QACrC,IAAI,CAAC,QAAQ,GAAG,mBAAmB,CAAC,QAAQ,CAAC;QAC7C,IAAI,CAAC,kBAAkB,GAAG,CAAC,CAAC,mBAAmB,CAAC,kBAAkB,CAAC;QACnE,IAAI,CAAC,cAAc,GAAG,CAAC,CAAC,mBAAmB,CAAC,cAAc,CAAC;QAC3D,IAAI,CAAC,OAAO,GAAG,mBAAmB,CAAC,MAAM,IAAI,IAAI,CAAC,MAAM,CAAC;QACzD,IAAI,CAAC,6CAA6C,CAAC,mBAAmB,CAAC,CAAC;IAC5E,CAAC;IAEO,6CAA6C,CAAC,mBAAwB;QAC1E,MAAM,gBAAgB,GAAG,mBAAmB,CAAC,MAAM,CAAC;QACpD,MAAM,iBAAiB,GAAG,mBAAmB,CAAC,OAAO,CAAC;QACtD,IAAI,gBAAgB,EAAE,CAAC;YACnB,gBAAgB,CAAC,OAAO,CAAC,CAAC,IAAS,EAAE,CAAS,EAAE,EAAE;gBAC9C,IAAI,IAAI,CAAC,WAAW,EAAE,CAAC;oBACnB,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC;gBAClD,CAAC;gBACD,IAAI,IAAI,CAAC,gBAAgB,EAAE,CAAC;oBACxB,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,gBAAgB,GAAG,IAAI,CAAC,gBAAgB,CAAC;oBACxD,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,mBAAmB,GAAG,IAAI,CAAC,mBAAmB,CAAC;gBAClE,CAAC;YACL,CAAC,CAAC,CAAC;QACP,CAAC;QACD,IAAI,iBAAiB,EAAE,CAAC;YACpB,iBAAiB,CAAC,OAAO,CAAC,CAAC,IAAS,EAAE,CAAS,EAAE,EAAE;gBAC/C,IAAI,IAAI,CAAC,WAAW,EAAE,CAAC;oBACnB,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC;gBACnD,CAAC;gBACD,IAAI,IAAI,CAAC,gBAAgB,EAAE,CAAC;oBACxB,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,gBAAgB,GAAG,IAAI,CAAC,gBAAgB,CAAC;oBACzD,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,mBAAmB,GAAG,IAAI,CAAC,mBAAmB,CAAC;gBACnE,CAAC;YACL,CAAC,CAAC,CAAC;QACP,CAAC;IACL,CAAC;IAED;;OAEG;IACI,OAAO;QACV,IAAI,CAAC,uBAAuB,CAAC,KAAK,EAAE,CAAC;QAErC,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YAC9B,KAAK,CAAC,OAAO,EAAE,CAAC;QACpB,CAAC;QAED,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC;YAChC,MAAM,CAAC,OAAO,EAAE,CAAC;QACrB,CAAC;IACL,CAAC;CACJ","sourcesContent":["import { NodeMaterialBlockConnectionPointTypes } from \"./Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"./nodeMaterialBuildState\";\r\nimport type { Nullable } from \"../../types\";\r\nimport { NodeMaterialConnectionPoint, NodeMaterialConnectionPointDirection } from \"./nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"./Enums/nodeMaterialBlockTargets\";\r\nimport type { Effect } from \"../effect\";\r\nimport type { AbstractMesh } from \"../../Meshes/abstractMesh\";\r\nimport type { Mesh } from \"../../Meshes/mesh\";\r\nimport type { SubMesh } from \"../../Meshes/subMesh\";\r\nimport type { NodeMaterial, NodeMaterialDefines } from \"./nodeMaterial\";\r\nimport type { InputBlock } from \"./Blocks/Input/inputBlock\";\r\nimport { UniqueIdGenerator } from \"../../Misc/uniqueIdGenerator\";\r\nimport type { Scene } from \"../../scene\";\r\nimport { GetClass } from \"../../Misc/typeStore\";\r\nimport type { EffectFallbacks } from \"../effectFallbacks\";\r\nimport { Logger } from \"core/Misc/logger\";\r\nimport { ShaderLanguage } from \"../shaderLanguage\";\r\nimport { Observable } from \"core/Misc/observable\";\r\n\r\n/**\r\n * Defines a block that can be used inside a node based material\r\n */\r\nexport class NodeMaterialBlock {\r\n private _buildId: number;\r\n private _buildTarget: NodeMaterialBlockTargets;\r\n protected _target: NodeMaterialBlockTargets;\r\n private _isFinalMerger = false;\r\n private _isInput = false;\r\n private _isLoop = false;\r\n private _isTeleportOut = false;\r\n private _isTeleportIn = false;\r\n private _name = \"\";\r\n protected _isUnique = false;\r\n protected _codeIsReady = true;\r\n\r\n /**\r\n * Observable raised when the block code is ready (if the code loading is async)\r\n */\r\n public onCodeIsReadyObservable = new Observable<NodeMaterialBlock>();\r\n\r\n /** Gets or sets a boolean indicating that only one input can be connected at a time */\r\n public inputsAreExclusive = false;\r\n\r\n /** @internal */\r\n public _codeVariableName = \"\";\r\n\r\n /** @internal */\r\n public _inputs = new Array<NodeMaterialConnectionPoint>();\r\n /** @internal */\r\n public _outputs = new Array<NodeMaterialConnectionPoint>();\r\n\r\n /** @internal */\r\n public _preparationId: number;\r\n\r\n /** @internal */\r\n public readonly _originalTargetIsNeutral: boolean;\r\n\r\n /**\r\n * Gets the name of the block\r\n */\r\n public get name(): string {\r\n return this._name;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating that this block has is code ready to be used\r\n */\r\n public get codeIsReady() {\r\n return this._codeIsReady;\r\n }\r\n\r\n /**\r\n * Sets the name of the block. Will check if the name is valid.\r\n */\r\n public set name(newName: string) {\r\n if (!this.validateBlockName(newName)) {\r\n return;\r\n }\r\n\r\n this._name = newName;\r\n }\r\n\r\n /**\r\n * Gets or sets the unique id of the node\r\n */\r\n public uniqueId: number;\r\n\r\n /**\r\n * Gets or sets the comments associated with this block\r\n */\r\n public comments: string = \"\";\r\n\r\n /**\r\n * Gets a boolean indicating that this block can only be used once per NodeMaterial\r\n */\r\n public get isUnique() {\r\n return this._isUnique;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating that this block is an end block (e.g. it is generating a system value)\r\n */\r\n public get isFinalMerger(): boolean {\r\n return this._isFinalMerger;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating that this block is an input (e.g. it sends data to the shader)\r\n */\r\n public get isInput(): boolean {\r\n return this._isInput;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if this block is a teleport out\r\n */\r\n public get isTeleportOut(): boolean {\r\n return this._isTeleportOut;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if this block is a teleport in\r\n */\r\n public get isTeleportIn(): boolean {\r\n return this._isTeleportIn;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if this block is a loop\r\n */\r\n public get isLoop(): boolean {\r\n return this._isLoop;\r\n }\r\n\r\n /**\r\n * Gets or sets the build Id\r\n */\r\n public get buildId(): number {\r\n return this._buildId;\r\n }\r\n\r\n public set buildId(value: number) {\r\n this._buildId = value;\r\n }\r\n\r\n /**\r\n * Gets or sets the target of the block\r\n */\r\n public get target() {\r\n return this._target;\r\n }\r\n\r\n public set target(value: NodeMaterialBlockTargets) {\r\n if ((this._target & value) !== 0) {\r\n return;\r\n }\r\n this._target = value;\r\n }\r\n\r\n /**\r\n * Gets the list of input points\r\n */\r\n public get inputs(): NodeMaterialConnectionPoint[] {\r\n return this._inputs;\r\n }\r\n\r\n /** Gets the list of output points */\r\n public get outputs(): NodeMaterialConnectionPoint[] {\r\n return this._outputs;\r\n }\r\n\r\n /**\r\n * Find an input by its name\r\n * @param name defines the name of the input to look for\r\n * @returns the input or null if not found\r\n */\r\n public getInputByName(name: string) {\r\n const filter = this._inputs.filter((e) => e.name === name);\r\n\r\n if (filter.length) {\r\n return filter[0];\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * Find an output by its name\r\n * @param name defines the name of the output to look for\r\n * @returns the output or null if not found\r\n */\r\n public getOutputByName(name: string) {\r\n const filter = this._outputs.filter((e) => e.name === name);\r\n\r\n if (filter.length) {\r\n return filter[0];\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /** Gets or sets a boolean indicating that this input can be edited in the Inspector (false by default) */\r\n public visibleInInspector = false;\r\n\r\n /** Gets or sets a boolean indicating that this input can be edited from a collapsed frame */\r\n public visibleOnFrame = false;\r\n\r\n /**\r\n * Creates a new NodeMaterialBlock\r\n * @param name defines the block name\r\n * @param target defines the target of that block (Vertex by default)\r\n * @param isFinalMerger defines a boolean indicating that this block is an end block (e.g. it is generating a system value). Default is false\r\n */\r\n public constructor(name: string, target = NodeMaterialBlockTargets.Vertex, isFinalMerger = false) {\r\n this._target = target;\r\n this._originalTargetIsNeutral = target === NodeMaterialBlockTargets.Neutral;\r\n this._isFinalMerger = isFinalMerger;\r\n switch (this.getClassName()) {\r\n case \"InputBlock\":\r\n this._isInput = true;\r\n break;\r\n case \"NodeMaterialTeleportOutBlock\":\r\n this._isTeleportOut = true;\r\n break;\r\n case \"NodeMaterialTeleportInBlock\":\r\n this._isTeleportIn = true;\r\n break;\r\n case \"LoopBlock\":\r\n this._isLoop = true;\r\n break;\r\n }\r\n\r\n this._name = name;\r\n this.uniqueId = UniqueIdGenerator.UniqueId;\r\n }\r\n\r\n /** @internal */\r\n public _setInitialTarget(target: NodeMaterialBlockTargets): void {\r\n this._target = target;\r\n (this._originalTargetIsNeutral as boolean) = target === NodeMaterialBlockTargets.Neutral;\r\n }\r\n\r\n /**\r\n * Initialize the block and prepare the context for build\r\n * @param state defines the state that will be used for the build\r\n */\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n public initialize(state: NodeMaterialBuildState) {\r\n // Do nothing\r\n }\r\n\r\n /**\r\n * Bind data to effect. Will only be called for blocks with isBindable === true\r\n * @param effect defines the effect to bind data to\r\n * @param nodeMaterial defines the hosting NodeMaterial\r\n * @param mesh defines the mesh that will be rendered\r\n * @param subMesh defines the submesh that will be rendered\r\n */\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n public bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh, subMesh?: SubMesh) {\r\n // Do nothing\r\n }\r\n\r\n protected _writeVariable(currentPoint: NodeMaterialConnectionPoint): string {\r\n const connectionPoint = currentPoint.connectedPoint;\r\n\r\n if (connectionPoint) {\r\n return `${currentPoint.associatedVariableName}`;\r\n }\r\n\r\n return `0.`;\r\n }\r\n\r\n protected _writeFloat(value: number) {\r\n let stringVersion = value.toString();\r\n\r\n if (stringVersion.indexOf(\".\") === -1) {\r\n stringVersion += \".0\";\r\n }\r\n return `${stringVersion}`;\r\n }\r\n\r\n /**\r\n * Gets the current class name e.g. \"NodeMaterialBlock\"\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"NodeMaterialBlock\";\r\n }\r\n\r\n /** Gets a boolean indicating that this connection will be used in the fragment shader\r\n * @returns true if connected in fragment shader\r\n */\r\n public isConnectedInFragmentShader() {\r\n return this.outputs.some((o) => o.isConnectedInFragmentShader);\r\n }\r\n\r\n /**\r\n * Register a new input. Must be called inside a block constructor\r\n * @param name defines the connection point name\r\n * @param type defines the connection point type\r\n * @param isOptional defines a boolean indicating that this input can be omitted\r\n * @param target defines the target to use to limit the connection point (will be VertexAndFragment by default)\r\n * @param point an already created connection point. If not provided, create a new one\r\n * @returns the current block\r\n */\r\n public registerInput(\r\n name: string,\r\n type: NodeMaterialBlockConnectionPointTypes,\r\n isOptional: boolean = false,\r\n target?: NodeMaterialBlockTargets,\r\n point?: NodeMaterialConnectionPoint\r\n ) {\r\n point = point ?? new NodeMaterialConnectionPoint(name, this, NodeMaterialConnectionPointDirection.Input);\r\n point.type = type;\r\n point.isOptional = isOptional;\r\n if (target) {\r\n point.target = target;\r\n }\r\n\r\n this._inputs.push(point);\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * Register a new output. Must be called inside a block constructor\r\n * @param name defines the connection point name\r\n * @param type defines the connection point type\r\n * @param target defines the target to use to limit the connection point (will be VertexAndFragment by default)\r\n * @param point an already created connection point. If not provided, create a new one\r\n * @returns the current block\r\n */\r\n public registerOutput(name: string, type: NodeMaterialBlockConnectionPointTypes, target?: NodeMaterialBlockTargets, point?: NodeMaterialConnectionPoint) {\r\n point = point ?? new NodeMaterialConnectionPoint(name, this, NodeMaterialConnectionPointDirection.Output);\r\n point.type = type;\r\n if (target) {\r\n point.target = target;\r\n }\r\n\r\n this._outputs.push(point);\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * Will return the first available input e.g. the first one which is not an uniform or an attribute\r\n * @param forOutput defines an optional connection point to check compatibility with\r\n * @returns the first available input or null\r\n */\r\n public getFirstAvailableInput(forOutput: Nullable<NodeMaterialConnectionPoint> = null) {\r\n for (const input of this._inputs) {\r\n if (!input.connectedPoint) {\r\n if (\r\n !forOutput ||\r\n forOutput.type === input.type ||\r\n input.type === NodeMaterialBlockConnectionPointTypes.AutoDetect ||\r\n input.acceptedConnectionPointTypes.indexOf(forOutput.type) !== -1\r\n ) {\r\n return input;\r\n }\r\n }\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * Will return the first available output e.g. the first one which is not yet connected and not a varying\r\n * @param forBlock defines an optional block to check compatibility with\r\n * @returns the first available input or null\r\n */\r\n public getFirstAvailableOutput(forBlock: Nullable<NodeMaterialBlock> = null) {\r\n for (const output of this._outputs) {\r\n if (!forBlock || !forBlock.target || forBlock.target === NodeMaterialBlockTargets.Neutral || (forBlock.target & output.target) !== 0) {\r\n return output;\r\n }\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * Gets the sibling of the given output\r\n * @param current defines the current output\r\n * @returns the next output in the list or null\r\n */\r\n public getSiblingOutput(current: NodeMaterialConnectionPoint) {\r\n const index = this._outputs.indexOf(current);\r\n\r\n if (index === -1 || index >= this._outputs.length) {\r\n return null;\r\n }\r\n\r\n return this._outputs[index + 1];\r\n }\r\n\r\n /**\r\n * Checks if the current block is an ancestor of a given block\r\n * @param block defines the potential descendant block to check\r\n * @returns true if block is a descendant\r\n */\r\n public isAnAncestorOf(block: NodeMaterialBlock): boolean {\r\n for (const output of this._outputs) {\r\n if (!output.hasEndpoints) {\r\n continue;\r\n }\r\n\r\n for (const endpoint of output.endpoints) {\r\n if (endpoint.ownerBlock === block) {\r\n return true;\r\n }\r\n if (endpoint.ownerBlock.isAnAncestorOf(block)) {\r\n return true;\r\n }\r\n }\r\n }\r\n\r\n return false;\r\n }\r\n\r\n /**\r\n * Connect current block with another block\r\n * @param other defines the block to connect with\r\n * @param options define the various options to help pick the right connections\r\n * @param options.input\r\n * @param options.output\r\n * @param options.outputSwizzle\r\n * @returns the current block\r\n */\r\n public connectTo(\r\n other: NodeMaterialBlock,\r\n options?: {\r\n input?: string;\r\n output?: string;\r\n outputSwizzle?: string;\r\n }\r\n ) {\r\n if (this._outputs.length === 0) {\r\n return;\r\n }\r\n\r\n let output = options && options.output ? this.getOutputByName(options.output) : this.getFirstAvailableOutput(other);\r\n\r\n let notFound = true;\r\n while (notFound) {\r\n const input = options && options.input ? other.getInputByName(options.input) : other.getFirstAvailableInput(output);\r\n\r\n if (output && input && output.canConnectTo(input)) {\r\n output.connectTo(input);\r\n notFound = false;\r\n } else if (!output) {\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"Unable to find a compatible match\";\r\n } else {\r\n output = this.getSiblingOutput(output);\r\n }\r\n }\r\n\r\n return this;\r\n }\r\n\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n // Empty. Must be defined by child nodes\r\n }\r\n\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n protected _postBuildBlock(state: NodeMaterialBuildState) {\r\n // Empty. Must be defined by child nodes\r\n }\r\n\r\n /**\r\n * Add uniforms, samplers and uniform buffers at compilation time\r\n * @param state defines the state to update\r\n * @param nodeMaterial defines the node material requesting the update\r\n * @param defines defines the material defines to update\r\n * @param uniformBuffers defines the list of uniform buffer names\r\n */\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n public updateUniformsAndSamples(state: NodeMaterialBuildState, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines, uniformBuffers: string[]) {\r\n // Do nothing\r\n }\r\n\r\n /**\r\n * Add potential fallbacks if shader compilation fails\r\n * @param mesh defines the mesh to be rendered\r\n * @param fallbacks defines the current prioritized list of fallbacks\r\n */\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n public provideFallbacks(mesh: AbstractMesh, fallbacks: EffectFallbacks) {\r\n // Do nothing\r\n }\r\n\r\n /**\r\n * Initialize defines for shader compilation\r\n * @param mesh defines the mesh to be rendered\r\n * @param nodeMaterial defines the node material requesting the update\r\n * @param defines defines the material defines to update\r\n * @param useInstances specifies that instances should be used\r\n */\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n public initializeDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines, useInstances: boolean = false) {}\r\n\r\n /**\r\n * Update defines for shader compilation\r\n * @param mesh defines the mesh to be rendered\r\n * @param nodeMaterial defines the node material requesting the update\r\n * @param defines defines the material defines to update\r\n * @param useInstances specifies that instances should be used\r\n * @param subMesh defines which submesh to render\r\n */\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n public prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines, useInstances: boolean = false, subMesh?: SubMesh) {\r\n // Do nothing\r\n }\r\n\r\n /**\r\n * Lets the block try to connect some inputs automatically\r\n * @param material defines the hosting NodeMaterial\r\n * @param additionalFilteringInfo optional additional filtering condition when looking for compatible blocks\r\n */\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n public autoConfigure(material: NodeMaterial, additionalFilteringInfo: (node: NodeMaterialBlock) => boolean = () => true) {\r\n // Do nothing\r\n }\r\n\r\n /**\r\n * Function called when a block is declared as repeatable content generator\r\n * @param vertexShaderState defines the current compilation state for the vertex shader\r\n * @param fragmentShaderState defines the current compilation state for the fragment shader\r\n * @param mesh defines the mesh to be rendered\r\n * @param defines defines the material defines to update\r\n */\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n public replaceRepeatableContent(vertexShaderState: NodeMaterialBuildState, fragmentShaderState: NodeMaterialBuildState, mesh: AbstractMesh, defines: NodeMaterialDefines) {\r\n // Do nothing\r\n }\r\n\r\n /** Gets a boolean indicating that the code of this block will be promoted to vertex shader even if connected to fragment output */\r\n public get willBeGeneratedIntoVertexShaderFromFragmentShader(): boolean {\r\n if (this.isInput || this.isFinalMerger) {\r\n return false;\r\n }\r\n\r\n if (this._outputs.some((o) => o.isDirectlyConnectedToVertexOutput)) {\r\n return false;\r\n }\r\n\r\n if (this.target === NodeMaterialBlockTargets.Vertex) {\r\n return false;\r\n }\r\n\r\n if (this.target === NodeMaterialBlockTargets.VertexAndFragment || this.target === NodeMaterialBlockTargets.Neutral) {\r\n if (this._outputs.some((o) => o.isConnectedInVertexShader)) {\r\n return true;\r\n }\r\n }\r\n\r\n return false;\r\n }\r\n\r\n /**\r\n * Checks if the block is ready\r\n * @param mesh defines the mesh to be rendered\r\n * @param nodeMaterial defines the node material requesting the update\r\n * @param defines defines the material defines to update\r\n * @param useInstances specifies that instances should be used\r\n * @returns true if the block is ready\r\n */\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n public isReady(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines, useInstances: boolean = false) {\r\n return true;\r\n }\r\n\r\n protected _linkConnectionTypes(inputIndex0: number, inputIndex1: number, looseCoupling = false) {\r\n if (looseCoupling) {\r\n this._inputs[inputIndex1]._acceptedConnectionPointType = this._inputs[inputIndex0];\r\n } else {\r\n this._inputs[inputIndex0]._linkedConnectionSource = this._inputs[inputIndex1];\r\n this._inputs[inputIndex0]._isMainLinkSource = true;\r\n }\r\n this._inputs[inputIndex1]._linkedConnectionSource = this._inputs[inputIndex0];\r\n }\r\n\r\n private _processBuild(block: NodeMaterialBlock, state: NodeMaterialBuildState, input: NodeMaterialConnectionPoint, activeBlocks: NodeMaterialBlock[]) {\r\n block.build(state, activeBlocks);\r\n\r\n const localBlockIsFragment = state._vertexState != null;\r\n const otherBlockWasGeneratedInVertexShader = block._buildTarget === NodeMaterialBlockTargets.Vertex && block.target !== NodeMaterialBlockTargets.VertexAndFragment;\r\n\r\n if (\r\n localBlockIsFragment &&\r\n ((block.target & block._buildTarget) === 0 ||\r\n (block.target & input.target) === 0 ||\r\n (this.target !== NodeMaterialBlockTargets.VertexAndFragment && otherBlockWasGeneratedInVertexShader))\r\n ) {\r\n // context switch! We need a varying\r\n if (\r\n (!block.isInput && state.target !== block._buildTarget) || // block was already emitted by vertex shader\r\n (block.isInput && (block as InputBlock).isAttribute && !(block as InputBlock)._noContextSwitch) // block is an attribute\r\n ) {\r\n const connectedPoint = input.connectedPoint!;\r\n if (state._vertexState._emitVaryingFromString(\"v_\" + connectedPoint.declarationVariableName, connectedPoint.type)) {\r\n const prefix = state.shaderLanguage === ShaderLanguage.WGSL ? \"vertexOutputs.\" : \"\";\r\n state._vertexState.compilationString += `${prefix}${\"v_\" + connectedPoint.declarationVariableName} = ${connectedPoint.associatedVariableName};\\n`;\r\n }\r\n const prefix = state.shaderLanguage === ShaderLanguage.WGSL ? \"fragmentInputs.\" : \"\";\r\n input.associatedVariableName = prefix + \"v_\" + connectedPoint.declarationVariableName;\r\n input._enforceAssociatedVariableName = true;\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Validates the new name for the block node.\r\n * @param newName the new name to be given to the node.\r\n * @returns false if the name is a reserve word, else true.\r\n */\r\n public validateBlockName(newName: string) {\r\n const reservedNames: Array<string> = [\r\n \"position\",\r\n \"normal\",\r\n \"tangent\",\r\n \"particle_positionw\",\r\n \"uv\",\r\n \"uv2\",\r\n \"uv3\",\r\n \"uv4\",\r\n \"uv5\",\r\n \"uv6\",\r\n \"position2d\",\r\n \"particle_uv\",\r\n \"matricesIndices\",\r\n \"matricesWeights\",\r\n \"world0\",\r\n \"world1\",\r\n \"world2\",\r\n \"world3\",\r\n \"particle_color\",\r\n \"particle_texturemask\",\r\n ];\r\n for (const reservedName of reservedNames) {\r\n if (newName === reservedName) {\r\n return false;\r\n }\r\n }\r\n return true;\r\n }\r\n\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n protected _customBuildStep(state: NodeMaterialBuildState, activeBlocks: NodeMaterialBlock[]): void {\r\n // Must be implemented by children\r\n }\r\n\r\n /**\r\n * Compile the current node and generate the shader code\r\n * @param state defines the current compilation state (uniforms, samplers, current string)\r\n * @param activeBlocks defines the list of active blocks (i.e. blocks to compile)\r\n * @returns true if already built\r\n */\r\n public build(state: NodeMaterialBuildState, activeBlocks: NodeMaterialBlock[]): boolean {\r\n if (this._buildId === state.sharedData.buildId) {\r\n return true;\r\n }\r\n\r\n if (!this.isInput) {\r\n /** Prepare outputs */\r\n for (const output of this._outputs) {\r\n if (!output.associatedVariableName) {\r\n output.associatedVariableName = state._getFreeVariableName(output.name);\r\n }\r\n }\r\n }\r\n\r\n // Check if \"parent\" blocks are compiled\r\n for (const input of this._inputs) {\r\n if (!input.connectedPoint) {\r\n if (!input.isOptional) {\r\n // Emit a warning\r\n state.sharedData.checks.notConnectedNonOptionalInputs.push(input);\r\n }\r\n continue;\r\n }\r\n\r\n if (this.target !== NodeMaterialBlockTargets.Neutral) {\r\n if ((input.target & this.target!) === 0) {\r\n continue;\r\n }\r\n\r\n if ((input.target & state.target!) === 0) {\r\n continue;\r\n }\r\n }\r\n\r\n const block = input.connectedPoint.ownerBlock;\r\n if (block && block !== this) {\r\n this._processBuild(block, state, input, activeBlocks);\r\n }\r\n }\r\n\r\n this._customBuildStep(state, activeBlocks);\r\n\r\n if (this._buildId === state.sharedData.buildId) {\r\n return true; // Need to check again as inputs can be connected multiple time to this endpoint\r\n }\r\n\r\n // Logs\r\n if (state.sharedData.verbose) {\r\n Logger.Log(`${state.target === NodeMaterialBlockTargets.Vertex ? \"Vertex shader\" : \"Fragment shader\"}: Building ${this.name} [${this.getClassName()}]`);\r\n }\r\n\r\n // Checks final outputs\r\n if (this.isFinalMerger) {\r\n switch (state.target) {\r\n case NodeMaterialBlockTargets.Vertex:\r\n state.sharedData.checks.emitVertex = true;\r\n break;\r\n case NodeMaterialBlockTargets.Fragment:\r\n state.sharedData.checks.emitFragment = true;\r\n break;\r\n }\r\n }\r\n\r\n if (!this.isInput && state.sharedData.emitComments) {\r\n state.compilationString += `\\n//${this.name}\\n`;\r\n }\r\n\r\n this._buildBlock(state);\r\n\r\n this._buildId = state.sharedData.buildId;\r\n this._buildTarget = state.target;\r\n\r\n // Compile connected blocks\r\n for (const output of this._outputs) {\r\n if (output._forPostBuild) {\r\n continue;\r\n }\r\n if ((output.target & state.target) === 0) {\r\n continue;\r\n }\r\n\r\n for (const endpoint of output.endpoints) {\r\n const block = endpoint.ownerBlock;\r\n\r\n if (block) {\r\n if (((block.target & state.target) !== 0 && activeBlocks.indexOf(block) !== -1) || state._terminalBlocks.has(block)) {\r\n this._processBuild(block, state, endpoint, activeBlocks);\r\n }\r\n }\r\n }\r\n }\r\n\r\n this._postBuildBlock(state);\r\n\r\n // Compile post build connected blocks\r\n for (const output of this._outputs) {\r\n if (!output._forPostBuild) {\r\n continue;\r\n }\r\n if ((output.target & state.target) === 0) {\r\n continue;\r\n }\r\n\r\n for (const endpoint of output.endpoints) {\r\n const block = endpoint.ownerBlock;\r\n\r\n if (block && (block.target & state.target) !== 0 && activeBlocks.indexOf(block) !== -1) {\r\n this._processBuild(block, state, endpoint, activeBlocks);\r\n }\r\n }\r\n }\r\n return false;\r\n }\r\n\r\n protected _inputRename(name: string) {\r\n return name;\r\n }\r\n\r\n protected _outputRename(name: string) {\r\n return name;\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n const variableName = this._codeVariableName;\r\n return `${variableName}.visibleInInspector = ${this.visibleInInspector};\\n${variableName}.visibleOnFrame = ${this.visibleOnFrame};\\n${variableName}.target = ${this.target};\\n`;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _dumpCode(uniqueNames: string[], alreadyDumped: NodeMaterialBlock[]) {\r\n alreadyDumped.push(this);\r\n\r\n // Get unique name\r\n const nameAsVariableName = this.name.replace(/[^A-Za-z_]+/g, \"\");\r\n this._codeVariableName = nameAsVariableName || `${this.getClassName()}_${this.uniqueId}`;\r\n\r\n if (uniqueNames.indexOf(this._codeVariableName) !== -1) {\r\n let index = 0;\r\n do {\r\n index++;\r\n this._codeVariableName = nameAsVariableName + index;\r\n } while (uniqueNames.indexOf(this._codeVariableName) !== -1);\r\n }\r\n\r\n uniqueNames.push(this._codeVariableName);\r\n\r\n // Declaration\r\n let codeString = `\\n// ${this.getClassName()}\\n`;\r\n if (this.comments) {\r\n codeString += `// ${this.comments}\\n`;\r\n }\r\n codeString += `var ${this._codeVariableName} = new BABYLON.${this.getClassName()}(\"${this.name}\");\\n`;\r\n\r\n // Properties\r\n codeString += this._dumpPropertiesCode();\r\n\r\n // Inputs\r\n for (const input of this.inputs) {\r\n if (!input.isConnected) {\r\n continue;\r\n }\r\n\r\n const connectedOutput = input.connectedPoint!;\r\n const connectedBlock = connectedOutput.ownerBlock;\r\n\r\n if (alreadyDumped.indexOf(connectedBlock) === -1) {\r\n codeString += connectedBlock._dumpCode(uniqueNames, alreadyDumped);\r\n }\r\n }\r\n\r\n // Outputs\r\n for (const output of this.outputs) {\r\n if (!output.hasEndpoints) {\r\n continue;\r\n }\r\n\r\n for (const endpoint of output.endpoints) {\r\n const connectedBlock = endpoint.ownerBlock;\r\n if (connectedBlock && alreadyDumped.indexOf(connectedBlock) === -1) {\r\n codeString += connectedBlock._dumpCode(uniqueNames, alreadyDumped);\r\n }\r\n }\r\n }\r\n\r\n return codeString;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _dumpCodeForOutputConnections(alreadyDumped: NodeMaterialBlock[]) {\r\n let codeString = \"\";\r\n\r\n if (alreadyDumped.indexOf(this) !== -1) {\r\n return codeString;\r\n }\r\n\r\n alreadyDumped.push(this);\r\n\r\n for (const input of this.inputs) {\r\n if (!input.isConnected) {\r\n continue;\r\n }\r\n\r\n const connectedOutput = input.connectedPoint!;\r\n const connectedBlock = connectedOutput.ownerBlock;\r\n\r\n codeString += connectedBlock._dumpCodeForOutputConnections(alreadyDumped);\r\n codeString += `${connectedBlock._codeVariableName}.${connectedBlock._outputRename(connectedOutput.name)}.connectTo(${this._codeVariableName}.${this._inputRename(\r\n input.name\r\n )});\\n`;\r\n }\r\n\r\n return codeString;\r\n }\r\n\r\n /**\r\n * Clone the current block to a new identical block\r\n * @param scene defines the hosting scene\r\n * @param rootUrl defines the root URL to use to load textures and relative dependencies\r\n * @returns a copy of the current block\r\n */\r\n public clone(scene: Scene, rootUrl: string = \"\") {\r\n const serializationObject = this.serialize();\r\n\r\n const blockType = GetClass(serializationObject.customType);\r\n if (blockType) {\r\n const block: NodeMaterialBlock = new blockType();\r\n block._deserialize(serializationObject, scene, rootUrl);\r\n\r\n return block;\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * Serializes this block in a JSON representation\r\n * @returns the serialized block object\r\n */\r\n public serialize(): any {\r\n const serializationObject: any = {};\r\n serializationObject.customType = \"BABYLON.\" + this.getClassName();\r\n serializationObject.id = this.uniqueId;\r\n serializationObject.name = this.name;\r\n serializationObject.comments = this.comments;\r\n serializationObject.visibleInInspector = this.visibleInInspector;\r\n serializationObject.visibleOnFrame = this.visibleOnFrame;\r\n serializationObject.target = this.target;\r\n\r\n serializationObject.inputs = [];\r\n serializationObject.outputs = [];\r\n\r\n for (const input of this.inputs) {\r\n serializationObject.inputs.push(input.serialize());\r\n }\r\n\r\n for (const output of this.outputs) {\r\n serializationObject.outputs.push(output.serialize(false));\r\n }\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n public _deserialize(serializationObject: any, scene: Scene, rootUrl: string, urlRewriter?: (url: string) => string) {\r\n this.name = serializationObject.name;\r\n this.comments = serializationObject.comments;\r\n this.visibleInInspector = !!serializationObject.visibleInInspector;\r\n this.visibleOnFrame = !!serializationObject.visibleOnFrame;\r\n this._target = serializationObject.target ?? this.target;\r\n this._deserializePortDisplayNamesAndExposedOnFrame(serializationObject);\r\n }\r\n\r\n private _deserializePortDisplayNamesAndExposedOnFrame(serializationObject: any) {\r\n const serializedInputs = serializationObject.inputs;\r\n const serializedOutputs = serializationObject.outputs;\r\n if (serializedInputs) {\r\n serializedInputs.forEach((port: any, i: number) => {\r\n if (port.displayName) {\r\n this.inputs[i].displayName = port.displayName;\r\n }\r\n if (port.isExposedOnFrame) {\r\n this.inputs[i].isExposedOnFrame = port.isExposedOnFrame;\r\n this.inputs[i].exposedPortPosition = port.exposedPortPosition;\r\n }\r\n });\r\n }\r\n if (serializedOutputs) {\r\n serializedOutputs.forEach((port: any, i: number) => {\r\n if (port.displayName) {\r\n this.outputs[i].displayName = port.displayName;\r\n }\r\n if (port.isExposedOnFrame) {\r\n this.outputs[i].isExposedOnFrame = port.isExposedOnFrame;\r\n this.outputs[i].exposedPortPosition = port.exposedPortPosition;\r\n }\r\n });\r\n }\r\n }\r\n\r\n /**\r\n * Release resources\r\n */\r\n public dispose() {\r\n this.onCodeIsReadyObservable.clear();\r\n\r\n for (const input of this.inputs) {\r\n input.dispose();\r\n }\r\n\r\n for (const output of this.outputs) {\r\n output.dispose();\r\n }\r\n }\r\n}\r\n"]}
|
|
@@ -61,6 +61,8 @@ export declare class NodeMaterialConnectionPoint {
|
|
|
61
61
|
get _defaultConnectionPointType(): Nullable<NodeMaterialBlockConnectionPointTypes>;
|
|
62
62
|
/** @internal */
|
|
63
63
|
set _defaultConnectionPointType(value: Nullable<NodeMaterialBlockConnectionPointTypes>);
|
|
64
|
+
/** @internal */
|
|
65
|
+
_isMainLinkSource: boolean;
|
|
64
66
|
private _linkedConnectionSourceBackingField;
|
|
65
67
|
private _linkedConnectionSourceTypeChangedObserver;
|
|
66
68
|
/** @internal */
|
|
@@ -115,6 +115,7 @@ export class NodeMaterialConnectionPoint {
|
|
|
115
115
|
}
|
|
116
116
|
this._linkedConnectionSourceTypeChangedObserver?.remove();
|
|
117
117
|
this._updateTypeDependentState(() => (this._linkedConnectionSourceBackingField = value));
|
|
118
|
+
this._isMainLinkSource = false;
|
|
118
119
|
if (this._linkedConnectionSourceBackingField) {
|
|
119
120
|
this._linkedConnectionSourceTypeChangedObserver = this._linkedConnectionSourceBackingField.onTypeChangedObservable.add(() => {
|
|
120
121
|
this._notifyTypeChanged();
|
|
@@ -154,7 +155,7 @@ export class NodeMaterialConnectionPoint {
|
|
|
154
155
|
}
|
|
155
156
|
/** Get the inner type (ie AutoDetect for instance instead of the inferred one) */
|
|
156
157
|
get innerType() {
|
|
157
|
-
if (this._linkedConnectionSource && this._linkedConnectionSource.isConnected) {
|
|
158
|
+
if (this._linkedConnectionSource && !this._isMainLinkSource && this._linkedConnectionSource.isConnected) {
|
|
158
159
|
return this.type;
|
|
159
160
|
}
|
|
160
161
|
return this._type;
|
|
@@ -351,6 +352,8 @@ export class NodeMaterialConnectionPoint {
|
|
|
351
352
|
this._redirectedSource = null;
|
|
352
353
|
this._typeConnectionSourceBackingField = null;
|
|
353
354
|
this._defaultConnectionPointTypeBackingField = null;
|
|
355
|
+
/** @internal */
|
|
356
|
+
this._isMainLinkSource = false;
|
|
354
357
|
this._linkedConnectionSourceBackingField = null;
|
|
355
358
|
/** @internal */
|
|
356
359
|
this._acceptedConnectionPointType = null;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"nodeMaterialBlockConnectionPoint.js","sourceRoot":"","sources":["../../../../../dev/core/src/Materials/Node/nodeMaterialBlockConnectionPoint.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,qCAAqC,EAAE,MAAM,+CAA+C,CAAC;AACtG,OAAO,EAAE,wBAAwB,EAAE,MAAM,kCAAkC,CAAC;AAG5E,OAAO,EAAE,UAAU,EAAE,MAAM,uBAAuB,CAAC;AAInD;;GAEG;AACH,MAAM,CAAN,IAAkB,8CASjB;AATD,WAAkB,8CAA8C;IAC5D,6BAA6B;IAC7B,+HAAU,CAAA;IACV,qDAAqD;IACrD,2IAAgB,CAAA;IAChB,4EAA4E;IAC5E,+IAAkB,CAAA;IAClB,sEAAsE;IACtE,uIAAc,CAAA;AAClB,CAAC,EATiB,8CAA8C,KAA9C,8CAA8C,QAS/D;AAED;;GAEG;AACH,MAAM,CAAN,IAAkB,oCAKjB;AALD,WAAkB,oCAAoC;IAClD,YAAY;IACZ,iGAAK,CAAA;IACL,aAAa;IACb,mGAAM,CAAA;AACV,CAAC,EALiB,oCAAoC,KAApC,oCAAoC,QAKrD;AAED;;GAEG;AACH,MAAM,OAAO,2BAA2B;IACpC;;;;;OAKG;IACI,MAAM,CAAC,kBAAkB,CAAC,KAAa,EAAE,KAAa;QACzD,QAAQ,KAAK,EAAE,CAAC;YACZ,KAAK,qCAAqC,CAAC,OAAO,CAAC,CAAC,CAAC;gBACjD,IAAI,KAAK,KAAK,qCAAqC,CAAC,MAAM,EAAE,CAAC;oBACzD,OAAO,IAAI,CAAC;gBAChB,CAAC;gBACD,MAAM;YACV,CAAC;YACD,KAAK,qCAAqC,CAAC,OAAO,CAAC,CAAC,CAAC;gBACjD,IAAI,KAAK,KAAK,qCAAqC,CAAC,MAAM,EAAE,CAAC;oBACzD,OAAO,IAAI,CAAC;gBAChB,CAAC;gBACD,MAAM;YACV,CAAC;YACD,KAAK,qCAAqC,CAAC,MAAM,CAAC,CAAC,CAAC;gBAChD,IAAI,KAAK,KAAK,qCAAqC,CAAC,OAAO,EAAE,CAAC;oBAC1D,OAAO,IAAI,CAAC;gBAChB,CAAC;gBACD,MAAM;YACV,CAAC;YACD,KAAK,qCAAqC,CAAC,MAAM,CAAC,CAAC,CAAC;gBAChD,IAAI,KAAK,KAAK,qCAAqC,CAAC,OAAO,EAAE,CAAC;oBAC1D,OAAO,IAAI,CAAC;gBAChB,CAAC;gBACD,MAAM;YACV,CAAC;QACL,CAAC;QAED,OAAO,KAAK,CAAC;IACjB,CAAC;IAWD,IAAY,eAAe;QACvB,OAAO,IAAI,CAAC,2BAA2B,CAAC;IAC5C,CAAC;IAED,IAAY,eAAe,CAAC,KAA4C;QACpE,IAAI,IAAI,CAAC,2BAA2B,KAAK,KAAK,EAAE,CAAC;YAC7C,OAAO;QACX,CAAC;QAED,IAAI,CAAC,kCAAkC,EAAE,MAAM,EAAE,CAAC;QAClD,IAAI,CAAC,yBAAyB,CAAC,GAAG,EAAE,CAAC,CAAC,IAAI,CAAC,2BAA2B,GAAG,KAAK,CAAC,CAAC,CAAC;QACjF,IAAI,IAAI,CAAC,2BAA2B,EAAE,CAAC;YACnC,IAAI,CAAC,kCAAkC,GAAG,IAAI,CAAC,2BAA2B,CAAC,uBAAuB,CAAC,GAAG,CAAC,GAAG,EAAE;gBACxG,IAAI,CAAC,kBAAkB,EAAE,CAAC;YAC9B,CAAC,CAAC,CAAC;QACP,CAAC;IACL,CAAC;IAYD,gBAAgB;IAChB,IAAW,qBAAqB;QAC5B,OAAO,IAAI,CAAC,iCAAiC,CAAC;IAClD,CAAC;IAED,gBAAgB;IAChB,IAAW,qBAAqB,CAAC,KAA4C;QACzE,IAAI,IAAI,CAAC,iCAAiC,KAAK,KAAK,EAAE,CAAC;YACnD,OAAO;QACX,CAAC;QAED,IAAI,CAAC,wCAAwC,EAAE,MAAM,EAAE,CAAC;QACxD,IAAI,CAAC,yBAAyB,CAAC,GAAG,EAAE,CAAC,CAAC,IAAI,CAAC,iCAAiC,GAAG,KAAK,CAAC,CAAC,CAAC;QACvF,IAAI,IAAI,CAAC,iCAAiC,EAAE,CAAC;YACzC,IAAI,CAAC,wCAAwC,GAAG,IAAI,CAAC,iCAAiC,CAAC,uBAAuB,CAAC,GAAG,CAAC,GAAG,EAAE;gBACpH,IAAI,CAAC,kBAAkB,EAAE,CAAC;YAC9B,CAAC,CAAC,CAAC;QACP,CAAC;IACL,CAAC;IAID,gBAAgB;IAChB,IAAW,2BAA2B;QAClC,OAAO,IAAI,CAAC,uCAAuC,CAAC;IACxD,CAAC;IAED,gBAAgB;IAChB,IAAW,2BAA2B,CAAC,KAAsD;QACzF,IAAI,CAAC,yBAAyB,CAAC,GAAG,EAAE,CAAC,CAAC,IAAI,CAAC,uCAAuC,GAAG,KAAK,CAAC,CAAC,CAAC;IACjG,CAAC;IAKD,gBAAgB;IAChB,IAAW,uBAAuB;QAC9B,OAAO,IAAI,CAAC,mCAAmC,CAAC;IACpD,CAAC;IAED,gBAAgB;IAChB,IAAW,uBAAuB,CAAC,KAA4C;QAC3E,IAAI,IAAI,CAAC,mCAAmC,KAAK,KAAK,EAAE,CAAC;YACrD,OAAO;QACX,CAAC;QAED,IAAI,CAAC,0CAA0C,EAAE,MAAM,EAAE,CAAC;QAC1D,IAAI,CAAC,yBAAyB,CAAC,GAAG,EAAE,CAAC,CAAC,IAAI,CAAC,mCAAmC,GAAG,KAAK,CAAC,CAAC,CAAC;QACzF,IAAI,IAAI,CAAC,mCAAmC,EAAE,CAAC;YAC3C,IAAI,CAAC,0CAA0C,GAAG,IAAI,CAAC,mCAAmC,CAAC,uBAAuB,CAAC,GAAG,CAAC,GAAG,EAAE;gBACxH,IAAI,CAAC,kBAAkB,EAAE,CAAC;YAC9B,CAAC,CAAC,CAAC;QACP,CAAC;IACL,CAAC;IAaD,sCAAsC;IACtC,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,UAAU,CAAC;IAC3B,CAAC;IA+BD;;OAEG;IACH,IAAW,uBAAuB;QAC9B,IAAI,IAAI,CAAC,WAAW,CAAC,OAAO,EAAE,CAAC;YAC3B,OAAQ,IAAI,CAAC,WAA0B,CAAC,uBAAuB,CAAC;QACpE,CAAC;QAED,IAAI,CAAC,CAAC,IAAI,CAAC,8BAA8B,IAAI,CAAC,IAAI,CAAC,uBAAuB,CAAC,IAAI,IAAI,CAAC,eAAe,EAAE,CAAC;YAClG,OAAO,IAAI,CAAC,eAAe,CAAC,uBAAuB,CAAC;QACxD,CAAC;QAED,OAAO,IAAI,CAAC,uBAAuB,CAAC;IACxC,CAAC;IAED;;OAEG;IACH,IAAW,sBAAsB;QAC7B,IAAI,IAAI,CAAC,WAAW,CAAC,OAAO,EAAE,CAAC;YAC3B,OAAQ,IAAI,CAAC,WAA0B,CAAC,sBAAsB,CAAC;QACnE,CAAC;QAED,IAAI,CAAC,CAAC,IAAI,CAAC,8BAA8B,IAAI,CAAC,IAAI,CAAC,uBAAuB,CAAC,IAAI,IAAI,CAAC,eAAe,EAAE,CAAC;YAClG,OAAO,IAAI,CAAC,eAAe,CAAC,sBAAsB,CAAC;QACvD,CAAC;QAED,OAAO,IAAI,CAAC,uBAAuB,CAAC;IACxC,CAAC;IAED,IAAW,sBAAsB,CAAC,KAAa;QAC3C,IAAI,CAAC,uBAAuB,GAAG,KAAK,CAAC;IACzC,CAAC;IAED,kFAAkF;IAClF,IAAW,SAAS;QAChB,IAAI,IAAI,CAAC,uBAAuB,IAAI,IAAI,CAAC,uBAAuB,CAAC,WAAW,EAAE,CAAC;YAC3E,OAAO,IAAI,CAAC,IAAI,CAAC;QACrB,CAAC;QACD,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAED;;OAEG;IACH,IAAW,IAAI;QACX,IAAI,IAAI,CAAC,KAAK,KAAK,qCAAqC,CAAC,UAAU,EAAE,CAAC;YAClE,IAAI,IAAI,CAAC,WAAW,CAAC,OAAO,EAAE,CAAC;gBAC3B,OAAQ,IAAI,CAAC,WAA0B,CAAC,IAAI,CAAC;YACjD,CAAC;YAED,IAAI,IAAI,CAAC,eAAe,EAAE,CAAC;gBACvB,OAAO,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC;YACrC,CAAC;YAED,IAAI,IAAI,CAAC,uBAAuB,EAAE,CAAC;gBAC/B,IAAI,IAAI,CAAC,uBAAuB,CAAC,WAAW,EAAE,CAAC;oBAC3C,IAAI,IAAI,CAAC,uBAAuB,CAAC,cAAe,CAAC,iBAAiB,IAAI,IAAI,CAAC,uBAAuB,CAAC,cAAe,CAAC,iBAAiB,CAAC,WAAW,EAAE,CAAC;wBAC/I,OAAO,IAAI,CAAC,uBAAuB,CAAC,cAAe,CAAC,iBAAiB,CAAC,IAAI,CAAC;oBAC/E,CAAC;oBACD,OAAO,IAAI,CAAC,uBAAuB,CAAC,IAAI,CAAC;gBAC7C,CAAC;gBACD,IAAI,IAAI,CAAC,uBAAuB,CAAC,2BAA2B,EAAE,CAAC;oBAC3D,OAAO,IAAI,CAAC,uBAAuB,CAAC,2BAA2B,CAAC;gBACpE,CAAC;YACL,CAAC;YAED,IAAI,IAAI,CAAC,2BAA2B,EAAE,CAAC;gBACnC,OAAO,IAAI,CAAC,2BAA2B,CAAC;YAC5C,CAAC;QACL,CAAC;QAED,IAAI,IAAI,CAAC,KAAK,KAAK,qCAAqC,CAAC,YAAY,EAAE,CAAC;YACpE,IAAI,IAAI,CAAC,qBAAqB,EAAE,CAAC;gBAC7B,IAAI,CAAC,IAAI,CAAC,qBAAqB,CAAC,WAAW,IAAI,IAAI,CAAC,2BAA2B,EAAE,CAAC;oBAC9E,OAAO,IAAI,CAAC,2BAA2B,CAAC;gBAC5C,CAAC;gBACD,OAAO,IAAI,CAAC,qBAAqB,CAAC,IAAI,CAAC;YAC3C,CAAC;iBAAM,IAAI,IAAI,CAAC,2BAA2B,EAAE,CAAC;gBAC1C,OAAO,IAAI,CAAC,2BAA2B,CAAC;YAC5C,CAAC;QACL,CAAC;QAED,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAED,IAAW,IAAI,CAAC,KAA4C;QACxD,IAAI,CAAC,yBAAyB,CAAC,GAAG,EAAE,CAAC,CAAC,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC,CAAC,CAAC;IAC/D,CAAC;IAqCD,uDAAuD;IACvD,IAAW,MAAM;QACb,IAAI,CAAC,IAAI,CAAC,iBAAiB,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE,CAAC;YAC/C,OAAO,IAAI,CAAC,OAAO,CAAC;QACxB,CAAC;QAED,IAAI,IAAI,CAAC,OAAO,KAAK,wBAAwB,CAAC,iBAAiB,EAAE,CAAC;YAC9D,OAAO,IAAI,CAAC,OAAO,CAAC;QACxB,CAAC;QAED,IAAI,IAAI,CAAC,WAAW,CAAC,MAAM,KAAK,wBAAwB,CAAC,QAAQ,EAAE,CAAC;YAChE,OAAO,wBAAwB,CAAC,QAAQ,CAAC;QAC7C,CAAC;QAED,OAAO,wBAAwB,CAAC,MAAM,CAAC;IAC3C,CAAC;IAED,IAAW,MAAM,CAAC,KAA+B;QAC7C,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC;IACzB,CAAC;IAED;;OAEG;IACH,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,cAAc,KAAK,IAAI,IAAI,IAAI,CAAC,YAAY,CAAC;IAC7D,CAAC;IAED;;OAEG;IACH,IAAW,uBAAuB;QAC9B,OAAO,IAAI,CAAC,cAAc,KAAK,IAAI,IAAI,IAAI,CAAC,cAAc,CAAC,UAAU,CAAC,OAAO,CAAC;IAClF,CAAC;IAED;;OAEG;IACH,IAAW,iBAAiB;QACxB,IAAI,CAAC,IAAI,CAAC,uBAAuB,EAAE,CAAC;YAChC,OAAO,IAAI,CAAC;QAChB,CAAC;QAED,OAAO,IAAI,CAAC,cAAe,CAAC,UAAwB,CAAC;IACzD,CAAC;IAED,oDAAoD;IACpD,IAAW,cAAc;QACrB,OAAO,IAAI,CAAC,eAAe,CAAC;IAChC,CAAC;IAED,oDAAoD;IACpD,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,WAAW,CAAC;IAC5B,CAAC;IAED,4EAA4E;IAC5E,IAAW,WAAW;QAClB,IAAI,CAAC,IAAI,CAAC,eAAe,EAAE,CAAC;YACxB,OAAO,IAAI,CAAC;QAChB,CAAC;QAED,OAAO,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC;IAC3C,CAAC;IAED,2EAA2E;IAC3E,IAAW,eAAe;QACtB,IAAI,IAAI,CAAC,UAAU,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;YAC/B,OAAO,EAAE,CAAC;QACd,CAAC;QAED,OAAO,IAAI,CAAC,UAAU,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC;IACpD,CAAC;IAED,2CAA2C;IAC3C,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,UAAU,CAAC;IAC3B,CAAC;IAED,wFAAwF;IACxF,IAAW,YAAY;QACnB,OAAO,IAAI,CAAC,UAAU,IAAI,IAAI,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,CAAC;IACzD,CAAC;IAED,oFAAoF;IACpF,IAAW,iCAAiC;QACxC,IAAI,CAAC,IAAI,CAAC,YAAY,EAAE,CAAC;YACrB,OAAO,KAAK,CAAC;QACjB,CAAC;QAED,KAAK,MAAM,QAAQ,IAAI,IAAI,CAAC,UAAU,EAAE,CAAC;YACrC,IAAI,QAAQ,CAAC,UAAU,CAAC,MAAM,KAAK,wBAAwB,CAAC,MAAM,EAAE,CAAC;gBACjE,OAAO,IAAI,CAAC;YAChB,CAAC;YAED,IAAI,QAAQ,CAAC,UAAU,CAAC,MAAM,KAAK,wBAAwB,CAAC,OAAO,IAAI,QAAQ,CAAC,UAAU,CAAC,MAAM,KAAK,wBAAwB,CAAC,iBAAiB,EAAE,CAAC;gBAC/I,IAAI,QAAQ,CAAC,UAAU,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,iCAAiC,CAAC,EAAE,CAAC;oBAC/E,OAAO,IAAI,CAAC;gBAChB,CAAC;YACL,CAAC;QACL,CAAC;QAED,OAAO,KAAK,CAAC;IACjB,CAAC;IAED,uFAAuF;IACvF,IAAW,yBAAyB;QAChC,IAAI,IAAI,CAAC,MAAM,KAAK,wBAAwB,CAAC,MAAM,EAAE,CAAC;YAClD,OAAO,IAAI,CAAC;QAChB,CAAC;QAED,IAAI,CAAC,IAAI,CAAC,YAAY,EAAE,CAAC;YACrB,OAAO,KAAK,CAAC;QACjB,CAAC;QAED,KAAK,MAAM,QAAQ,IAAI,IAAI,CAAC,UAAU,EAAE,CAAC;YACrC,IAAI,QAAQ,CAAC,UAAU,CAAC,MAAM,KAAK,wBAAwB,CAAC,MAAM,EAAE,CAAC;gBACjE,OAAO,IAAI,CAAC;YAChB,CAAC;YAED,IAAI,QAAQ,CAAC,MAAM,KAAK,wBAAwB,CAAC,MAAM,EAAE,CAAC;gBACtD,OAAO,IAAI,CAAC;YAChB,CAAC;YAED,IAAI,QAAQ,CAAC,UAAU,CAAC,MAAM,KAAK,wBAAwB,CAAC,OAAO,IAAI,QAAQ,CAAC,UAAU,CAAC,MAAM,KAAK,wBAAwB,CAAC,iBAAiB,EAAE,CAAC;gBAC/I,IAAI,QAAQ,CAAC,UAAU,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,yBAAyB,CAAC,EAAE,CAAC;oBACvE,OAAO,IAAI,CAAC;gBAChB,CAAC;YACL,CAAC;QACL,CAAC;QAED,OAAO,KAAK,CAAC;IACjB,CAAC;IAED,yFAAyF;IACzF,IAAW,2BAA2B;QAClC,IAAI,IAAI,CAAC,MAAM,KAAK,wBAAwB,CAAC,QAAQ,EAAE,CAAC;YACpD,OAAO,IAAI,CAAC;QAChB,CAAC;QAED,IAAI,CAAC,IAAI,CAAC,YAAY,EAAE,CAAC;YACrB,OAAO,KAAK,CAAC;QACjB,CAAC;QAED,KAAK,MAAM,QAAQ,IAAI,IAAI,CAAC,UAAU,EAAE,CAAC;YACrC,IAAI,QAAQ,CAAC,UAAU,CAAC,MAAM,KAAK,wBAAwB,CAAC,QAAQ,EAAE,CAAC;gBACnE,OAAO,IAAI,CAAC;YAChB,CAAC;YAED,IAAI,QAAQ,CAAC,UAAU,CAAC,MAAM,KAAK,wBAAwB,CAAC,OAAO,IAAI,QAAQ,CAAC,UAAU,CAAC,MAAM,KAAK,wBAAwB,CAAC,iBAAiB,EAAE,CAAC;gBAC/I,IAAI,QAAQ,CAAC,UAAU,CAAC,2BAA2B,EAAE,EAAE,CAAC;oBACpD,OAAO,IAAI,CAAC;gBAChB,CAAC;YACL,CAAC;QACL,CAAC;QAED,OAAO,KAAK,CAAC;IACjB,CAAC;IAED;;;;OAIG;IACI,sBAAsB;QACzB,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;;OAKG;IACH,YAAmB,IAAY,EAAE,UAA6B,EAAE,SAA+C;QApb/G,gBAAgB;QACT,qBAAgB,GAAG,KAAK,CAAC;QAKxB,gCAA2B,GAA0C,IAAI,CAAC;QAqBjE,eAAU,GAAG,IAAI,KAAK,EAA+B,CAAC;QAIvE,gBAAgB;QACT,sBAAiB,GAA0C,IAAI,CAAC;QAE/D,sCAAiC,GAA0C,IAAI,CAAC;QAuBhF,4CAAuC,GAAoD,IAAI,CAAC;QAYhG,wCAAmC,GAA0C,IAAI,CAAC;QAuB1F,gBAAgB;QACT,iCAA4B,GAA0C,IAAI,CAAC;QAE1E,UAAK,GAAG,qCAAqC,CAAC,KAAK,CAAC;QAE5D,gBAAgB;QACT,mCAA8B,GAAG,KAAK,CAAC;QAE9C,gBAAgB;QACT,kBAAa,GAAG,KAAK,CAAC;QAO7B,yGAAyG;QAClG,gCAA2B,GAAY,KAAK,CAAC;QAEpD;;WAEG;QACI,iCAA4B,GAA4C,EAAE,CAAC;QAElF;;WAEG;QACI,iCAA4B,GAA4C,EAAE,CAAC;QAElF;;WAEG;QACa,2BAAsB,GAAG,IAAI,UAAU,EAA+B,CAAC;QAEvF;;WAEG;QACa,8BAAyB,GAAG,IAAI,UAAU,EAA+B,CAAC;QAE1F;;WAEG;QACa,4BAAuB,GAAG,IAAI,UAAU,EAAyC,CAAC;QAC1F,qCAAgC,GAAG,KAAK,CAAC;QA2GjD;;WAEG;QACI,qBAAgB,GAAY,KAAK,CAAC;QAEzC;;WAEG;QACI,wBAAmB,GAAW,CAAC,CAAC,CAAC;QAOxC,gBAAgB;QACT,sBAAiB,GAAG,KAAK,CAAC;QAEzB,YAAO,GAA6B,wBAAwB,CAAC,iBAAiB,CAAC;QAiLnF,IAAI,CAAC,WAAW,GAAG,UAAU,CAAC;QAC9B,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QACjB,IAAI,CAAC,UAAU,GAAG,SAAS,CAAC;IAChC,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,6BAA6B,CAAC;IACzC,CAAC;IAED;;;;OAIG;IACI,YAAY,CAAC,eAA4C;QAC5D,OAAO,IAAI,CAAC,uBAAuB,CAAC,eAAe,CAAC,sEAA8D,CAAC;IACvH,CAAC;IAED;;;;OAIG;IACI,uBAAuB,CAAC,eAA4C;QACvE,MAAM,UAAU,GAAG,IAAI,CAAC,WAAW,CAAC;QACpC,MAAM,UAAU,GAAG,eAAe,CAAC,UAAU,CAAC;QAE9C,IAAI,UAAU,CAAC,MAAM,KAAK,wBAAwB,CAAC,QAAQ,EAAE,CAAC;YAC1D,uCAAuC;YAEvC,IAAI,UAAU,CAAC,MAAM,KAAK,wBAAwB,CAAC,MAAM,EAAE,CAAC;gBACxD,iFAAyE;YAC7E,CAAC;YAED,KAAK,MAAM,MAAM,IAAI,UAAU,CAAC,OAAO,EAAE,CAAC;gBACtC,IAAI,MAAM,CAAC,UAAU,CAAC,MAAM,IAAI,wBAAwB,CAAC,OAAO,IAAI,MAAM,CAAC,yBAAyB,EAAE,CAAC;oBACnG,iFAAyE;gBAC7E,CAAC;YACL,CAAC;QACL,CAAC;QAED,IAAI,IAAI,CAAC,IAAI,KAAK,eAAe,CAAC,IAAI,IAAI,eAAe,CAAC,SAAS,KAAK,qCAAqC,CAAC,UAAU,EAAE,CAAC;YACvH,cAAc;YACd,IAAI,2BAA2B,CAAC,kBAAkB,CAAC,IAAI,CAAC,IAAI,EAAE,eAAe,CAAC,IAAI,CAAC,EAAE,CAAC;gBAClF,yEAAiE;YACrE,CAAC;YAED,iBAAiB;YACjB,IACI,CAAC,eAAe,CAAC,4BAA4B,IAAI,eAAe,CAAC,4BAA4B,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC;gBACxH,CAAC,eAAe,CAAC,4BAA4B,IAAI,2BAA2B,CAAC,kBAAkB,CAAC,eAAe,CAAC,4BAA4B,CAAC,IAAI,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC,EAChK,CAAC;gBACC,yEAAiE;YACrE,CAAC;iBAAM,CAAC;gBACJ,+EAAuE;YAC3E,CAAC;QACL,CAAC;QAED,WAAW;QACX,IAAI,eAAe,CAAC,4BAA4B,IAAI,eAAe,CAAC,4BAA4B,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;YACzH,+EAAuE;QAC3E,CAAC;QAED,kBAAkB;QAClB,IAAI,WAAW,GAAG,UAAU,CAAC;QAC7B,IAAI,WAAW,GAAG,UAAU,CAAC;QAC7B,IAAI,IAAI,CAAC,SAAS,uDAA+C,EAAE,CAAC;YAChE,WAAW,GAAG,UAAU,CAAC;YACzB,WAAW,GAAG,UAAU,CAAC;QAC7B,CAAC;QAED,IAAI,WAAW,CAAC,cAAc,CAAC,WAAW,CAAC,EAAE,CAAC;YAC1C,6EAAqE;QACzE,CAAC;QAED,yEAAiE;IACrE,CAAC;IAED;;;;;OAKG;IACI,SAAS,CAAC,eAA4C,EAAE,iBAAiB,GAAG,KAAK;QACpF,IAAI,CAAC,iBAAiB,IAAI,CAAC,IAAI,CAAC,YAAY,CAAC,eAAe,CAAC,EAAE,CAAC;YAC5D,4CAA4C;YAC5C,MAAM,sCAAsC,CAAC;QACjD,CAAC;QAED,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;QACtC,eAAe,CAAC,eAAe,GAAG,IAAI,CAAC;QAEvC,IAAI,CAAC,8BAA8B,GAAG,KAAK,CAAC;QAE5C,IAAI,CAAC,sBAAsB,CAAC,eAAe,CAAC,eAAe,CAAC,CAAC;QAC7D,eAAe,CAAC,sBAAsB,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;QAE7D,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;OAIG;IACI,cAAc,CAAC,QAAqC;QACvD,MAAM,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC;QAEhD,IAAI,KAAK,KAAK,CAAC,CAAC,EAAE,CAAC;YACf,OAAO,IAAI,CAAC;QAChB,CAAC;QAED,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;QACjC,QAAQ,CAAC,eAAe,GAAG,IAAI,CAAC;QAChC,IAAI,CAAC,8BAA8B,GAAG,KAAK,CAAC;QAC5C,QAAQ,CAAC,8BAA8B,GAAG,KAAK,CAAC;QAEhD,IAAI,CAAC,yBAAyB,CAAC,eAAe,CAAC,QAAQ,CAAC,CAAC;QACzD,QAAQ,CAAC,yBAAyB,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;QAEzD,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;OAGG;IACI,0CAA0C,CAAC,IAAY;QAC1D,IAAI,OAAO,GAAG,CAAC,CAAC;QAChB,OAAO,OAAO,GAAG,qCAAqC,CAAC,GAAG,EAAE,CAAC;YACzD,IAAI,CAAC,CAAC,IAAI,GAAG,OAAO,CAAC,EAAE,CAAC;gBACpB,IAAI,CAAC,4BAA4B,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;YACpD,CAAC;YACD,OAAO,GAAG,OAAO,IAAI,CAAC,CAAC;QAC3B,CAAC;IACL,CAAC;IAED;;;;OAIG;IACI,SAAS,CAAC,OAAO,GAAG,IAAI;QAC3B,MAAM,mBAAmB,GAAQ,EAAE,CAAC;QAEpC,mBAAmB,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;QACrC,IAAI,IAAI,CAAC,WAAW,EAAE,CAAC;YACnB,mBAAmB,CAAC,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC;QACvD,CAAC;QAED,IAAI,OAAO,IAAI,IAAI,CAAC,cAAc,EAAE,CAAC;YACjC,mBAAmB,CAAC,SAAS,GAAG,IAAI,CAAC,IAAI,CAAC;YAC1C,mBAAmB,CAAC,aAAa,GAAG,IAAI,CAAC,cAAc,CAAC,UAAU,CAAC,QAAQ,CAAC;YAC5E,mBAAmB,CAAC,oBAAoB,GAAG,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC;YACpE,mBAAmB,CAAC,gBAAgB,GAAG,IAAI,CAAC;YAC5C,mBAAmB,CAAC,mBAAmB,GAAG,IAAI,CAAC,mBAAmB,CAAC;QACvE,CAAC;QAED,IAAI,IAAI,CAAC,gBAAgB,IAAI,IAAI,CAAC,mBAAmB,IAAI,CAAC,EAAE,CAAC;YACzD,mBAAmB,CAAC,gBAAgB,GAAG,IAAI,CAAC;YAC5C,mBAAmB,CAAC,mBAAmB,GAAG,IAAI,CAAC,mBAAmB,CAAC;QACvE,CAAC;QAED,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAED;;OAEG;IACI,OAAO;QACV,IAAI,CAAC,sBAAsB,CAAC,KAAK,EAAE,CAAC;QACpC,IAAI,CAAC,yBAAyB,CAAC,KAAK,EAAE,CAAC;QACvC,IAAI,CAAC,uBAAuB,CAAC,KAAK,EAAE,CAAC;QAErC,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC;QAC5B,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC;QAClC,IAAI,CAAC,uBAAuB,GAAG,IAAI,CAAC;IACxC,CAAC;IAEO,yBAAyB,CAAC,MAAkB;QAChD,MAAM,YAAY,GAAG,IAAI,CAAC,IAAI,CAAC;QAC/B,MAAM,EAAE,CAAC;QACT,IAAI,IAAI,CAAC,IAAI,KAAK,YAAY,EAAE,CAAC;YAC7B,IAAI,CAAC,kBAAkB,EAAE,CAAC;QAC9B,CAAC;IACL,CAAC;IAEO,kBAAkB;QACtB,uBAAuB;QACvB,IAAI,IAAI,CAAC,gCAAgC,EAAE,CAAC;YACxC,OAAO;QACX,CAAC;QAED,IAAI,CAAC,gCAAgC,GAAG,IAAI,CAAC;QAC7C,IAAI,CAAC,uBAAuB,CAAC,eAAe,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QACxD,IAAI,CAAC,gCAAgC,GAAG,KAAK,CAAC;IAClD,CAAC;CACJ","sourcesContent":["import { NodeMaterialBlockConnectionPointTypes } from \"./Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport { NodeMaterialBlockTargets } from \"./Enums/nodeMaterialBlockTargets\";\r\nimport type { Nullable } from \"../../types\";\r\nimport type { InputBlock } from \"./Blocks/Input/inputBlock\";\r\nimport { Observable } from \"../../Misc/observable\";\r\nimport type { Observer } from \"../../Misc/observable\";\r\nimport type { NodeMaterialBlock } from \"./nodeMaterialBlock\";\r\n\r\n/**\r\n * Enum used to define the compatibility state between two connection points\r\n */\r\nexport const enum NodeMaterialConnectionPointCompatibilityStates {\r\n /** Points are compatibles */\r\n Compatible,\r\n /** Points are incompatible because of their types */\r\n TypeIncompatible,\r\n /** Points are incompatible because of their targets (vertex vs fragment) */\r\n TargetIncompatible,\r\n /** Points are incompatible because they are in the same hierarchy **/\r\n HierarchyIssue,\r\n}\r\n\r\n/**\r\n * Defines the direction of a connection point\r\n */\r\nexport const enum NodeMaterialConnectionPointDirection {\r\n /** Input */\r\n Input,\r\n /** Output */\r\n Output,\r\n}\r\n\r\n/**\r\n * Defines a connection point for a block\r\n */\r\nexport class NodeMaterialConnectionPoint {\r\n /**\r\n * Checks if two types are equivalent\r\n * @param type1 type 1 to check\r\n * @param type2 type 2 to check\r\n * @returns true if both types are equivalent, else false\r\n */\r\n public static AreEquivalentTypes(type1: number, type2: number): boolean {\r\n switch (type1) {\r\n case NodeMaterialBlockConnectionPointTypes.Vector3: {\r\n if (type2 === NodeMaterialBlockConnectionPointTypes.Color3) {\r\n return true;\r\n }\r\n break;\r\n }\r\n case NodeMaterialBlockConnectionPointTypes.Vector4: {\r\n if (type2 === NodeMaterialBlockConnectionPointTypes.Color4) {\r\n return true;\r\n }\r\n break;\r\n }\r\n case NodeMaterialBlockConnectionPointTypes.Color3: {\r\n if (type2 === NodeMaterialBlockConnectionPointTypes.Vector3) {\r\n return true;\r\n }\r\n break;\r\n }\r\n case NodeMaterialBlockConnectionPointTypes.Color4: {\r\n if (type2 === NodeMaterialBlockConnectionPointTypes.Vector4) {\r\n return true;\r\n }\r\n break;\r\n }\r\n }\r\n\r\n return false;\r\n }\r\n\r\n /** @internal */\r\n public _preventBubbleUp = false;\r\n\r\n /** @internal */\r\n public readonly _ownerBlock: NodeMaterialBlock;\r\n\r\n private _connectedPointBackingField: Nullable<NodeMaterialConnectionPoint> = null;\r\n private _connectedPointTypeChangedObserver: Nullable<Observer<NodeMaterialBlockConnectionPointTypes>>;\r\n\r\n private get _connectedPoint(): Nullable<NodeMaterialConnectionPoint> {\r\n return this._connectedPointBackingField;\r\n }\r\n\r\n private set _connectedPoint(value: Nullable<NodeMaterialConnectionPoint>) {\r\n if (this._connectedPointBackingField === value) {\r\n return;\r\n }\r\n\r\n this._connectedPointTypeChangedObserver?.remove();\r\n this._updateTypeDependentState(() => (this._connectedPointBackingField = value));\r\n if (this._connectedPointBackingField) {\r\n this._connectedPointTypeChangedObserver = this._connectedPointBackingField.onTypeChangedObservable.add(() => {\r\n this._notifyTypeChanged();\r\n });\r\n }\r\n }\r\n\r\n private readonly _endpoints = new Array<NodeMaterialConnectionPoint>();\r\n private _associatedVariableName: string;\r\n private readonly _direction: NodeMaterialConnectionPointDirection;\r\n\r\n /** @internal */\r\n public _redirectedSource: Nullable<NodeMaterialConnectionPoint> = null;\r\n\r\n private _typeConnectionSourceBackingField: Nullable<NodeMaterialConnectionPoint> = null;\r\n private _typeConnectionSourceTypeChangedObserver: Nullable<Observer<NodeMaterialBlockConnectionPointTypes>>;\r\n\r\n /** @internal */\r\n public get _typeConnectionSource(): Nullable<NodeMaterialConnectionPoint> {\r\n return this._typeConnectionSourceBackingField;\r\n }\r\n\r\n /** @internal */\r\n public set _typeConnectionSource(value: Nullable<NodeMaterialConnectionPoint>) {\r\n if (this._typeConnectionSourceBackingField === value) {\r\n return;\r\n }\r\n\r\n this._typeConnectionSourceTypeChangedObserver?.remove();\r\n this._updateTypeDependentState(() => (this._typeConnectionSourceBackingField = value));\r\n if (this._typeConnectionSourceBackingField) {\r\n this._typeConnectionSourceTypeChangedObserver = this._typeConnectionSourceBackingField.onTypeChangedObservable.add(() => {\r\n this._notifyTypeChanged();\r\n });\r\n }\r\n }\r\n\r\n private _defaultConnectionPointTypeBackingField: Nullable<NodeMaterialBlockConnectionPointTypes> = null;\r\n\r\n /** @internal */\r\n public get _defaultConnectionPointType(): Nullable<NodeMaterialBlockConnectionPointTypes> {\r\n return this._defaultConnectionPointTypeBackingField;\r\n }\r\n\r\n /** @internal */\r\n public set _defaultConnectionPointType(value: Nullable<NodeMaterialBlockConnectionPointTypes>) {\r\n this._updateTypeDependentState(() => (this._defaultConnectionPointTypeBackingField = value));\r\n }\r\n\r\n private _linkedConnectionSourceBackingField: Nullable<NodeMaterialConnectionPoint> = null;\r\n private _linkedConnectionSourceTypeChangedObserver: Nullable<Observer<NodeMaterialBlockConnectionPointTypes>>;\r\n\r\n /** @internal */\r\n public get _linkedConnectionSource(): Nullable<NodeMaterialConnectionPoint> {\r\n return this._linkedConnectionSourceBackingField;\r\n }\r\n\r\n /** @internal */\r\n public set _linkedConnectionSource(value: Nullable<NodeMaterialConnectionPoint>) {\r\n if (this._linkedConnectionSourceBackingField === value) {\r\n return;\r\n }\r\n\r\n this._linkedConnectionSourceTypeChangedObserver?.remove();\r\n this._updateTypeDependentState(() => (this._linkedConnectionSourceBackingField = value));\r\n if (this._linkedConnectionSourceBackingField) {\r\n this._linkedConnectionSourceTypeChangedObserver = this._linkedConnectionSourceBackingField.onTypeChangedObservable.add(() => {\r\n this._notifyTypeChanged();\r\n });\r\n }\r\n }\r\n\r\n /** @internal */\r\n public _acceptedConnectionPointType: Nullable<NodeMaterialConnectionPoint> = null;\r\n\r\n private _type = NodeMaterialBlockConnectionPointTypes.Float;\r\n\r\n /** @internal */\r\n public _enforceAssociatedVariableName = false;\r\n\r\n /** @internal */\r\n public _forPostBuild = false;\r\n\r\n /** Gets the direction of the point */\r\n public get direction() {\r\n return this._direction;\r\n }\r\n\r\n /** Indicates that this connection point needs dual validation before being connected to another point */\r\n public needDualDirectionValidation: boolean = false;\r\n\r\n /**\r\n * Gets or sets the additional types supported by this connection point\r\n */\r\n public acceptedConnectionPointTypes: NodeMaterialBlockConnectionPointTypes[] = [];\r\n\r\n /**\r\n * Gets or sets the additional types excluded by this connection point\r\n */\r\n public excludedConnectionPointTypes: NodeMaterialBlockConnectionPointTypes[] = [];\r\n\r\n /**\r\n * Observable triggered when this point is connected\r\n */\r\n public readonly onConnectionObservable = new Observable<NodeMaterialConnectionPoint>();\r\n\r\n /**\r\n * Observable triggered when this point is disconnected\r\n */\r\n public readonly onDisconnectionObservable = new Observable<NodeMaterialConnectionPoint>();\r\n\r\n /**\r\n * Observable triggered when the type of the connection point is changed\r\n */\r\n public readonly onTypeChangedObservable = new Observable<NodeMaterialBlockConnectionPointTypes>();\r\n private _isTypeChangeObservableNotifying = false;\r\n\r\n /**\r\n * Gets the declaration variable name in the shader\r\n */\r\n public get declarationVariableName(): string {\r\n if (this._ownerBlock.isInput) {\r\n return (this._ownerBlock as InputBlock).declarationVariableName;\r\n }\r\n\r\n if ((!this._enforceAssociatedVariableName || !this._associatedVariableName) && this._connectedPoint) {\r\n return this._connectedPoint.declarationVariableName;\r\n }\r\n\r\n return this._associatedVariableName;\r\n }\r\n\r\n /**\r\n * Gets or sets the associated variable name in the shader\r\n */\r\n public get associatedVariableName(): string {\r\n if (this._ownerBlock.isInput) {\r\n return (this._ownerBlock as InputBlock).associatedVariableName;\r\n }\r\n\r\n if ((!this._enforceAssociatedVariableName || !this._associatedVariableName) && this._connectedPoint) {\r\n return this._connectedPoint.associatedVariableName;\r\n }\r\n\r\n return this._associatedVariableName;\r\n }\r\n\r\n public set associatedVariableName(value: string) {\r\n this._associatedVariableName = value;\r\n }\r\n\r\n /** Get the inner type (ie AutoDetect for instance instead of the inferred one) */\r\n public get innerType() {\r\n if (this._linkedConnectionSource && this._linkedConnectionSource.isConnected) {\r\n return this.type;\r\n }\r\n return this._type;\r\n }\r\n\r\n /**\r\n * Gets or sets the connection point type (default is float)\r\n */\r\n public get type(): NodeMaterialBlockConnectionPointTypes {\r\n if (this._type === NodeMaterialBlockConnectionPointTypes.AutoDetect) {\r\n if (this._ownerBlock.isInput) {\r\n return (this._ownerBlock as InputBlock).type;\r\n }\r\n\r\n if (this._connectedPoint) {\r\n return this._connectedPoint.type;\r\n }\r\n\r\n if (this._linkedConnectionSource) {\r\n if (this._linkedConnectionSource.isConnected) {\r\n if (this._linkedConnectionSource.connectedPoint!._redirectedSource && this._linkedConnectionSource.connectedPoint!._redirectedSource.isConnected) {\r\n return this._linkedConnectionSource.connectedPoint!._redirectedSource.type;\r\n }\r\n return this._linkedConnectionSource.type;\r\n }\r\n if (this._linkedConnectionSource._defaultConnectionPointType) {\r\n return this._linkedConnectionSource._defaultConnectionPointType;\r\n }\r\n }\r\n\r\n if (this._defaultConnectionPointType) {\r\n return this._defaultConnectionPointType;\r\n }\r\n }\r\n\r\n if (this._type === NodeMaterialBlockConnectionPointTypes.BasedOnInput) {\r\n if (this._typeConnectionSource) {\r\n if (!this._typeConnectionSource.isConnected && this._defaultConnectionPointType) {\r\n return this._defaultConnectionPointType;\r\n }\r\n return this._typeConnectionSource.type;\r\n } else if (this._defaultConnectionPointType) {\r\n return this._defaultConnectionPointType;\r\n }\r\n }\r\n\r\n return this._type;\r\n }\r\n\r\n public set type(value: NodeMaterialBlockConnectionPointTypes) {\r\n this._updateTypeDependentState(() => (this._type = value));\r\n }\r\n\r\n /**\r\n * Gets or sets the connection point name\r\n */\r\n public readonly name: string;\r\n\r\n /**\r\n * Gets or sets the connection point name\r\n */\r\n public displayName: string;\r\n\r\n /**\r\n * Gets or sets a boolean indicating that this connection point can be omitted\r\n */\r\n public isOptional: boolean;\r\n\r\n /**\r\n * Gets or sets a boolean indicating that this connection point is exposed on a frame\r\n */\r\n public isExposedOnFrame: boolean = false;\r\n\r\n /**\r\n * Gets or sets number indicating the position that the port is exposed to on a frame\r\n */\r\n public exposedPortPosition: number = -1;\r\n\r\n /**\r\n * Gets or sets a string indicating that this uniform must be defined under a #ifdef\r\n */\r\n public define: string;\r\n\r\n /** @internal */\r\n public _prioritizeVertex = false;\r\n\r\n private _target: NodeMaterialBlockTargets = NodeMaterialBlockTargets.VertexAndFragment;\r\n\r\n /** Gets or sets the target of that connection point */\r\n public get target(): NodeMaterialBlockTargets {\r\n if (!this._prioritizeVertex || !this._ownerBlock) {\r\n return this._target;\r\n }\r\n\r\n if (this._target !== NodeMaterialBlockTargets.VertexAndFragment) {\r\n return this._target;\r\n }\r\n\r\n if (this._ownerBlock.target === NodeMaterialBlockTargets.Fragment) {\r\n return NodeMaterialBlockTargets.Fragment;\r\n }\r\n\r\n return NodeMaterialBlockTargets.Vertex;\r\n }\r\n\r\n public set target(value: NodeMaterialBlockTargets) {\r\n this._target = value;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating that the current point is connected to another NodeMaterialBlock\r\n */\r\n public get isConnected(): boolean {\r\n return this.connectedPoint !== null || this.hasEndpoints;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating that the current point is connected to an input block\r\n */\r\n public get isConnectedToInputBlock(): boolean {\r\n return this.connectedPoint !== null && this.connectedPoint.ownerBlock.isInput;\r\n }\r\n\r\n /**\r\n * Gets a the connected input block (if any)\r\n */\r\n public get connectInputBlock(): Nullable<InputBlock> {\r\n if (!this.isConnectedToInputBlock) {\r\n return null;\r\n }\r\n\r\n return this.connectedPoint!.ownerBlock as InputBlock;\r\n }\r\n\r\n /** Get the other side of the connection (if any) */\r\n public get connectedPoint(): Nullable<NodeMaterialConnectionPoint> {\r\n return this._connectedPoint;\r\n }\r\n\r\n /** Get the block that owns this connection point */\r\n public get ownerBlock(): NodeMaterialBlock {\r\n return this._ownerBlock;\r\n }\r\n\r\n /** Get the block connected on the other side of this connection (if any) */\r\n public get sourceBlock(): Nullable<NodeMaterialBlock> {\r\n if (!this._connectedPoint) {\r\n return null;\r\n }\r\n\r\n return this._connectedPoint.ownerBlock;\r\n }\r\n\r\n /** Get the block connected on the endpoints of this connection (if any) */\r\n public get connectedBlocks(): Array<NodeMaterialBlock> {\r\n if (this._endpoints.length === 0) {\r\n return [];\r\n }\r\n\r\n return this._endpoints.map((e) => e.ownerBlock);\r\n }\r\n\r\n /** Gets the list of connected endpoints */\r\n public get endpoints() {\r\n return this._endpoints;\r\n }\r\n\r\n /** Gets a boolean indicating if that output point is connected to at least one input */\r\n public get hasEndpoints(): boolean {\r\n return this._endpoints && this._endpoints.length > 0;\r\n }\r\n\r\n /** Gets a boolean indicating that this connection has a path to the vertex output*/\r\n public get isDirectlyConnectedToVertexOutput(): boolean {\r\n if (!this.hasEndpoints) {\r\n return false;\r\n }\r\n\r\n for (const endpoint of this._endpoints) {\r\n if (endpoint.ownerBlock.target === NodeMaterialBlockTargets.Vertex) {\r\n return true;\r\n }\r\n\r\n if (endpoint.ownerBlock.target === NodeMaterialBlockTargets.Neutral || endpoint.ownerBlock.target === NodeMaterialBlockTargets.VertexAndFragment) {\r\n if (endpoint.ownerBlock.outputs.some((o) => o.isDirectlyConnectedToVertexOutput)) {\r\n return true;\r\n }\r\n }\r\n }\r\n\r\n return false;\r\n }\r\n\r\n /** Gets a boolean indicating that this connection will be used in the vertex shader */\r\n public get isConnectedInVertexShader(): boolean {\r\n if (this.target === NodeMaterialBlockTargets.Vertex) {\r\n return true;\r\n }\r\n\r\n if (!this.hasEndpoints) {\r\n return false;\r\n }\r\n\r\n for (const endpoint of this._endpoints) {\r\n if (endpoint.ownerBlock.target === NodeMaterialBlockTargets.Vertex) {\r\n return true;\r\n }\r\n\r\n if (endpoint.target === NodeMaterialBlockTargets.Vertex) {\r\n return true;\r\n }\r\n\r\n if (endpoint.ownerBlock.target === NodeMaterialBlockTargets.Neutral || endpoint.ownerBlock.target === NodeMaterialBlockTargets.VertexAndFragment) {\r\n if (endpoint.ownerBlock.outputs.some((o) => o.isConnectedInVertexShader)) {\r\n return true;\r\n }\r\n }\r\n }\r\n\r\n return false;\r\n }\r\n\r\n /** Gets a boolean indicating that this connection will be used in the fragment shader */\r\n public get isConnectedInFragmentShader(): boolean {\r\n if (this.target === NodeMaterialBlockTargets.Fragment) {\r\n return true;\r\n }\r\n\r\n if (!this.hasEndpoints) {\r\n return false;\r\n }\r\n\r\n for (const endpoint of this._endpoints) {\r\n if (endpoint.ownerBlock.target === NodeMaterialBlockTargets.Fragment) {\r\n return true;\r\n }\r\n\r\n if (endpoint.ownerBlock.target === NodeMaterialBlockTargets.Neutral || endpoint.ownerBlock.target === NodeMaterialBlockTargets.VertexAndFragment) {\r\n if (endpoint.ownerBlock.isConnectedInFragmentShader()) {\r\n return true;\r\n }\r\n }\r\n }\r\n\r\n return false;\r\n }\r\n\r\n /**\r\n * Creates a block suitable to be used as an input for this input point.\r\n * If null is returned, a block based on the point type will be created.\r\n * @returns The returned string parameter is the name of the output point of NodeMaterialBlock (first parameter of the returned array) that can be connected to the input\r\n */\r\n public createCustomInputBlock(): Nullable<[NodeMaterialBlock, string]> {\r\n return null;\r\n }\r\n\r\n /**\r\n * Creates a new connection point\r\n * @param name defines the connection point name\r\n * @param ownerBlock defines the block hosting this connection point\r\n * @param direction defines the direction of the connection point\r\n */\r\n public constructor(name: string, ownerBlock: NodeMaterialBlock, direction: NodeMaterialConnectionPointDirection) {\r\n this._ownerBlock = ownerBlock;\r\n this.name = name;\r\n this._direction = direction;\r\n }\r\n\r\n /**\r\n * Gets the current class name e.g. \"NodeMaterialConnectionPoint\"\r\n * @returns the class name\r\n */\r\n public getClassName(): string {\r\n return \"NodeMaterialConnectionPoint\";\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if the current point can be connected to another point\r\n * @param connectionPoint defines the other connection point\r\n * @returns a boolean\r\n */\r\n public canConnectTo(connectionPoint: NodeMaterialConnectionPoint) {\r\n return this.checkCompatibilityState(connectionPoint) === NodeMaterialConnectionPointCompatibilityStates.Compatible;\r\n }\r\n\r\n /**\r\n * Gets a number indicating if the current point can be connected to another point\r\n * @param connectionPoint defines the other connection point\r\n * @returns a number defining the compatibility state\r\n */\r\n public checkCompatibilityState(connectionPoint: NodeMaterialConnectionPoint): NodeMaterialConnectionPointCompatibilityStates {\r\n const ownerBlock = this._ownerBlock;\r\n const otherBlock = connectionPoint.ownerBlock;\r\n\r\n if (ownerBlock.target === NodeMaterialBlockTargets.Fragment) {\r\n // Let's check we are not going reverse\r\n\r\n if (otherBlock.target === NodeMaterialBlockTargets.Vertex) {\r\n return NodeMaterialConnectionPointCompatibilityStates.TargetIncompatible;\r\n }\r\n\r\n for (const output of otherBlock.outputs) {\r\n if (output.ownerBlock.target != NodeMaterialBlockTargets.Neutral && output.isConnectedInVertexShader) {\r\n return NodeMaterialConnectionPointCompatibilityStates.TargetIncompatible;\r\n }\r\n }\r\n }\r\n\r\n if (this.type !== connectionPoint.type && connectionPoint.innerType !== NodeMaterialBlockConnectionPointTypes.AutoDetect) {\r\n // Equivalents\r\n if (NodeMaterialConnectionPoint.AreEquivalentTypes(this.type, connectionPoint.type)) {\r\n return NodeMaterialConnectionPointCompatibilityStates.Compatible;\r\n }\r\n\r\n // Accepted types\r\n if (\r\n (connectionPoint.acceptedConnectionPointTypes && connectionPoint.acceptedConnectionPointTypes.indexOf(this.type) !== -1) ||\r\n (connectionPoint._acceptedConnectionPointType && NodeMaterialConnectionPoint.AreEquivalentTypes(connectionPoint._acceptedConnectionPointType.type, this.type))\r\n ) {\r\n return NodeMaterialConnectionPointCompatibilityStates.Compatible;\r\n } else {\r\n return NodeMaterialConnectionPointCompatibilityStates.TypeIncompatible;\r\n }\r\n }\r\n\r\n // Excluded\r\n if (connectionPoint.excludedConnectionPointTypes && connectionPoint.excludedConnectionPointTypes.indexOf(this.type) !== -1) {\r\n return NodeMaterialConnectionPointCompatibilityStates.TypeIncompatible;\r\n }\r\n\r\n // Check hierarchy\r\n let targetBlock = otherBlock;\r\n let sourceBlock = ownerBlock;\r\n if (this.direction === NodeMaterialConnectionPointDirection.Input) {\r\n targetBlock = ownerBlock;\r\n sourceBlock = otherBlock;\r\n }\r\n\r\n if (targetBlock.isAnAncestorOf(sourceBlock)) {\r\n return NodeMaterialConnectionPointCompatibilityStates.HierarchyIssue;\r\n }\r\n\r\n return NodeMaterialConnectionPointCompatibilityStates.Compatible;\r\n }\r\n\r\n /**\r\n * Connect this point to another connection point\r\n * @param connectionPoint defines the other connection point\r\n * @param ignoreConstraints defines if the system will ignore connection type constraints (default is false)\r\n * @returns the current connection point\r\n */\r\n public connectTo(connectionPoint: NodeMaterialConnectionPoint, ignoreConstraints = false): NodeMaterialConnectionPoint {\r\n if (!ignoreConstraints && !this.canConnectTo(connectionPoint)) {\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"Cannot connect these two connectors.\";\r\n }\r\n\r\n this._endpoints.push(connectionPoint);\r\n connectionPoint._connectedPoint = this;\r\n\r\n this._enforceAssociatedVariableName = false;\r\n\r\n this.onConnectionObservable.notifyObservers(connectionPoint);\r\n connectionPoint.onConnectionObservable.notifyObservers(this);\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * Disconnect this point from one of his endpoint\r\n * @param endpoint defines the other connection point\r\n * @returns the current connection point\r\n */\r\n public disconnectFrom(endpoint: NodeMaterialConnectionPoint): NodeMaterialConnectionPoint {\r\n const index = this._endpoints.indexOf(endpoint);\r\n\r\n if (index === -1) {\r\n return this;\r\n }\r\n\r\n this._endpoints.splice(index, 1);\r\n endpoint._connectedPoint = null;\r\n this._enforceAssociatedVariableName = false;\r\n endpoint._enforceAssociatedVariableName = false;\r\n\r\n this.onDisconnectionObservable.notifyObservers(endpoint);\r\n endpoint.onDisconnectionObservable.notifyObservers(this);\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * Fill the list of excluded connection point types with all types other than those passed in the parameter\r\n * @param mask Types (ORed values of NodeMaterialBlockConnectionPointTypes) that are allowed, and thus will not be pushed to the excluded list\r\n */\r\n public addExcludedConnectionPointFromAllowedTypes(mask: number): void {\r\n let bitmask = 1;\r\n while (bitmask < NodeMaterialBlockConnectionPointTypes.All) {\r\n if (!(mask & bitmask)) {\r\n this.excludedConnectionPointTypes.push(bitmask);\r\n }\r\n bitmask = bitmask << 1;\r\n }\r\n }\r\n\r\n /**\r\n * Serializes this point in a JSON representation\r\n * @param isInput defines if the connection point is an input (default is true)\r\n * @returns the serialized point object\r\n */\r\n public serialize(isInput = true): any {\r\n const serializationObject: any = {};\r\n\r\n serializationObject.name = this.name;\r\n if (this.displayName) {\r\n serializationObject.displayName = this.displayName;\r\n }\r\n\r\n if (isInput && this.connectedPoint) {\r\n serializationObject.inputName = this.name;\r\n serializationObject.targetBlockId = this.connectedPoint.ownerBlock.uniqueId;\r\n serializationObject.targetConnectionName = this.connectedPoint.name;\r\n serializationObject.isExposedOnFrame = true;\r\n serializationObject.exposedPortPosition = this.exposedPortPosition;\r\n }\r\n\r\n if (this.isExposedOnFrame || this.exposedPortPosition >= 0) {\r\n serializationObject.isExposedOnFrame = true;\r\n serializationObject.exposedPortPosition = this.exposedPortPosition;\r\n }\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Release resources\r\n */\r\n public dispose() {\r\n this.onConnectionObservable.clear();\r\n this.onDisconnectionObservable.clear();\r\n this.onTypeChangedObservable.clear();\r\n\r\n this._connectedPoint = null;\r\n this._typeConnectionSource = null;\r\n this._linkedConnectionSource = null;\r\n }\r\n\r\n private _updateTypeDependentState(update: () => void) {\r\n const previousType = this.type;\r\n update();\r\n if (this.type !== previousType) {\r\n this._notifyTypeChanged();\r\n }\r\n }\r\n\r\n private _notifyTypeChanged() {\r\n // Disallow re-entrancy\r\n if (this._isTypeChangeObservableNotifying) {\r\n return;\r\n }\r\n\r\n this._isTypeChangeObservableNotifying = true;\r\n this.onTypeChangedObservable.notifyObservers(this.type);\r\n this._isTypeChangeObservableNotifying = false;\r\n }\r\n}\r\n"]}
|
|
1
|
+
{"version":3,"file":"nodeMaterialBlockConnectionPoint.js","sourceRoot":"","sources":["../../../../../dev/core/src/Materials/Node/nodeMaterialBlockConnectionPoint.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,qCAAqC,EAAE,MAAM,+CAA+C,CAAC;AACtG,OAAO,EAAE,wBAAwB,EAAE,MAAM,kCAAkC,CAAC;AAG5E,OAAO,EAAE,UAAU,EAAE,MAAM,uBAAuB,CAAC;AAInD;;GAEG;AACH,MAAM,CAAN,IAAkB,8CASjB;AATD,WAAkB,8CAA8C;IAC5D,6BAA6B;IAC7B,+HAAU,CAAA;IACV,qDAAqD;IACrD,2IAAgB,CAAA;IAChB,4EAA4E;IAC5E,+IAAkB,CAAA;IAClB,sEAAsE;IACtE,uIAAc,CAAA;AAClB,CAAC,EATiB,8CAA8C,KAA9C,8CAA8C,QAS/D;AAED;;GAEG;AACH,MAAM,CAAN,IAAkB,oCAKjB;AALD,WAAkB,oCAAoC;IAClD,YAAY;IACZ,iGAAK,CAAA;IACL,aAAa;IACb,mGAAM,CAAA;AACV,CAAC,EALiB,oCAAoC,KAApC,oCAAoC,QAKrD;AAED;;GAEG;AACH,MAAM,OAAO,2BAA2B;IACpC;;;;;OAKG;IACI,MAAM,CAAC,kBAAkB,CAAC,KAAa,EAAE,KAAa;QACzD,QAAQ,KAAK,EAAE,CAAC;YACZ,KAAK,qCAAqC,CAAC,OAAO,CAAC,CAAC,CAAC;gBACjD,IAAI,KAAK,KAAK,qCAAqC,CAAC,MAAM,EAAE,CAAC;oBACzD,OAAO,IAAI,CAAC;gBAChB,CAAC;gBACD,MAAM;YACV,CAAC;YACD,KAAK,qCAAqC,CAAC,OAAO,CAAC,CAAC,CAAC;gBACjD,IAAI,KAAK,KAAK,qCAAqC,CAAC,MAAM,EAAE,CAAC;oBACzD,OAAO,IAAI,CAAC;gBAChB,CAAC;gBACD,MAAM;YACV,CAAC;YACD,KAAK,qCAAqC,CAAC,MAAM,CAAC,CAAC,CAAC;gBAChD,IAAI,KAAK,KAAK,qCAAqC,CAAC,OAAO,EAAE,CAAC;oBAC1D,OAAO,IAAI,CAAC;gBAChB,CAAC;gBACD,MAAM;YACV,CAAC;YACD,KAAK,qCAAqC,CAAC,MAAM,CAAC,CAAC,CAAC;gBAChD,IAAI,KAAK,KAAK,qCAAqC,CAAC,OAAO,EAAE,CAAC;oBAC1D,OAAO,IAAI,CAAC;gBAChB,CAAC;gBACD,MAAM;YACV,CAAC;QACL,CAAC;QAED,OAAO,KAAK,CAAC;IACjB,CAAC;IAWD,IAAY,eAAe;QACvB,OAAO,IAAI,CAAC,2BAA2B,CAAC;IAC5C,CAAC;IAED,IAAY,eAAe,CAAC,KAA4C;QACpE,IAAI,IAAI,CAAC,2BAA2B,KAAK,KAAK,EAAE,CAAC;YAC7C,OAAO;QACX,CAAC;QAED,IAAI,CAAC,kCAAkC,EAAE,MAAM,EAAE,CAAC;QAClD,IAAI,CAAC,yBAAyB,CAAC,GAAG,EAAE,CAAC,CAAC,IAAI,CAAC,2BAA2B,GAAG,KAAK,CAAC,CAAC,CAAC;QACjF,IAAI,IAAI,CAAC,2BAA2B,EAAE,CAAC;YACnC,IAAI,CAAC,kCAAkC,GAAG,IAAI,CAAC,2BAA2B,CAAC,uBAAuB,CAAC,GAAG,CAAC,GAAG,EAAE;gBACxG,IAAI,CAAC,kBAAkB,EAAE,CAAC;YAC9B,CAAC,CAAC,CAAC;QACP,CAAC;IACL,CAAC;IAYD,gBAAgB;IAChB,IAAW,qBAAqB;QAC5B,OAAO,IAAI,CAAC,iCAAiC,CAAC;IAClD,CAAC;IAED,gBAAgB;IAChB,IAAW,qBAAqB,CAAC,KAA4C;QACzE,IAAI,IAAI,CAAC,iCAAiC,KAAK,KAAK,EAAE,CAAC;YACnD,OAAO;QACX,CAAC;QAED,IAAI,CAAC,wCAAwC,EAAE,MAAM,EAAE,CAAC;QACxD,IAAI,CAAC,yBAAyB,CAAC,GAAG,EAAE,CAAC,CAAC,IAAI,CAAC,iCAAiC,GAAG,KAAK,CAAC,CAAC,CAAC;QACvF,IAAI,IAAI,CAAC,iCAAiC,EAAE,CAAC;YACzC,IAAI,CAAC,wCAAwC,GAAG,IAAI,CAAC,iCAAiC,CAAC,uBAAuB,CAAC,GAAG,CAAC,GAAG,EAAE;gBACpH,IAAI,CAAC,kBAAkB,EAAE,CAAC;YAC9B,CAAC,CAAC,CAAC;QACP,CAAC;IACL,CAAC;IAID,gBAAgB;IAChB,IAAW,2BAA2B;QAClC,OAAO,IAAI,CAAC,uCAAuC,CAAC;IACxD,CAAC;IAED,gBAAgB;IAChB,IAAW,2BAA2B,CAAC,KAAsD;QACzF,IAAI,CAAC,yBAAyB,CAAC,GAAG,EAAE,CAAC,CAAC,IAAI,CAAC,uCAAuC,GAAG,KAAK,CAAC,CAAC,CAAC;IACjG,CAAC;IAQD,gBAAgB;IAChB,IAAW,uBAAuB;QAC9B,OAAO,IAAI,CAAC,mCAAmC,CAAC;IACpD,CAAC;IAED,gBAAgB;IAChB,IAAW,uBAAuB,CAAC,KAA4C;QAC3E,IAAI,IAAI,CAAC,mCAAmC,KAAK,KAAK,EAAE,CAAC;YACrD,OAAO;QACX,CAAC;QAED,IAAI,CAAC,0CAA0C,EAAE,MAAM,EAAE,CAAC;QAC1D,IAAI,CAAC,yBAAyB,CAAC,GAAG,EAAE,CAAC,CAAC,IAAI,CAAC,mCAAmC,GAAG,KAAK,CAAC,CAAC,CAAC;QACzF,IAAI,CAAC,iBAAiB,GAAG,KAAK,CAAC;QAC/B,IAAI,IAAI,CAAC,mCAAmC,EAAE,CAAC;YAC3C,IAAI,CAAC,0CAA0C,GAAG,IAAI,CAAC,mCAAmC,CAAC,uBAAuB,CAAC,GAAG,CAAC,GAAG,EAAE;gBACxH,IAAI,CAAC,kBAAkB,EAAE,CAAC;YAC9B,CAAC,CAAC,CAAC;QACP,CAAC;IACL,CAAC;IAaD,sCAAsC;IACtC,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,UAAU,CAAC;IAC3B,CAAC;IA+BD;;OAEG;IACH,IAAW,uBAAuB;QAC9B,IAAI,IAAI,CAAC,WAAW,CAAC,OAAO,EAAE,CAAC;YAC3B,OAAQ,IAAI,CAAC,WAA0B,CAAC,uBAAuB,CAAC;QACpE,CAAC;QAED,IAAI,CAAC,CAAC,IAAI,CAAC,8BAA8B,IAAI,CAAC,IAAI,CAAC,uBAAuB,CAAC,IAAI,IAAI,CAAC,eAAe,EAAE,CAAC;YAClG,OAAO,IAAI,CAAC,eAAe,CAAC,uBAAuB,CAAC;QACxD,CAAC;QAED,OAAO,IAAI,CAAC,uBAAuB,CAAC;IACxC,CAAC;IAED;;OAEG;IACH,IAAW,sBAAsB;QAC7B,IAAI,IAAI,CAAC,WAAW,CAAC,OAAO,EAAE,CAAC;YAC3B,OAAQ,IAAI,CAAC,WAA0B,CAAC,sBAAsB,CAAC;QACnE,CAAC;QAED,IAAI,CAAC,CAAC,IAAI,CAAC,8BAA8B,IAAI,CAAC,IAAI,CAAC,uBAAuB,CAAC,IAAI,IAAI,CAAC,eAAe,EAAE,CAAC;YAClG,OAAO,IAAI,CAAC,eAAe,CAAC,sBAAsB,CAAC;QACvD,CAAC;QAED,OAAO,IAAI,CAAC,uBAAuB,CAAC;IACxC,CAAC;IAED,IAAW,sBAAsB,CAAC,KAAa;QAC3C,IAAI,CAAC,uBAAuB,GAAG,KAAK,CAAC;IACzC,CAAC;IAED,kFAAkF;IAClF,IAAW,SAAS;QAChB,IAAI,IAAI,CAAC,uBAAuB,IAAI,CAAC,IAAI,CAAC,iBAAiB,IAAI,IAAI,CAAC,uBAAuB,CAAC,WAAW,EAAE,CAAC;YACtG,OAAO,IAAI,CAAC,IAAI,CAAC;QACrB,CAAC;QACD,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAED;;OAEG;IACH,IAAW,IAAI;QACX,IAAI,IAAI,CAAC,KAAK,KAAK,qCAAqC,CAAC,UAAU,EAAE,CAAC;YAClE,IAAI,IAAI,CAAC,WAAW,CAAC,OAAO,EAAE,CAAC;gBAC3B,OAAQ,IAAI,CAAC,WAA0B,CAAC,IAAI,CAAC;YACjD,CAAC;YAED,IAAI,IAAI,CAAC,eAAe,EAAE,CAAC;gBACvB,OAAO,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC;YACrC,CAAC;YAED,IAAI,IAAI,CAAC,uBAAuB,EAAE,CAAC;gBAC/B,IAAI,IAAI,CAAC,uBAAuB,CAAC,WAAW,EAAE,CAAC;oBAC3C,IAAI,IAAI,CAAC,uBAAuB,CAAC,cAAe,CAAC,iBAAiB,IAAI,IAAI,CAAC,uBAAuB,CAAC,cAAe,CAAC,iBAAiB,CAAC,WAAW,EAAE,CAAC;wBAC/I,OAAO,IAAI,CAAC,uBAAuB,CAAC,cAAe,CAAC,iBAAiB,CAAC,IAAI,CAAC;oBAC/E,CAAC;oBACD,OAAO,IAAI,CAAC,uBAAuB,CAAC,IAAI,CAAC;gBAC7C,CAAC;gBACD,IAAI,IAAI,CAAC,uBAAuB,CAAC,2BAA2B,EAAE,CAAC;oBAC3D,OAAO,IAAI,CAAC,uBAAuB,CAAC,2BAA2B,CAAC;gBACpE,CAAC;YACL,CAAC;YAED,IAAI,IAAI,CAAC,2BAA2B,EAAE,CAAC;gBACnC,OAAO,IAAI,CAAC,2BAA2B,CAAC;YAC5C,CAAC;QACL,CAAC;QAED,IAAI,IAAI,CAAC,KAAK,KAAK,qCAAqC,CAAC,YAAY,EAAE,CAAC;YACpE,IAAI,IAAI,CAAC,qBAAqB,EAAE,CAAC;gBAC7B,IAAI,CAAC,IAAI,CAAC,qBAAqB,CAAC,WAAW,IAAI,IAAI,CAAC,2BAA2B,EAAE,CAAC;oBAC9E,OAAO,IAAI,CAAC,2BAA2B,CAAC;gBAC5C,CAAC;gBACD,OAAO,IAAI,CAAC,qBAAqB,CAAC,IAAI,CAAC;YAC3C,CAAC;iBAAM,IAAI,IAAI,CAAC,2BAA2B,EAAE,CAAC;gBAC1C,OAAO,IAAI,CAAC,2BAA2B,CAAC;YAC5C,CAAC;QACL,CAAC;QAED,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAED,IAAW,IAAI,CAAC,KAA4C;QACxD,IAAI,CAAC,yBAAyB,CAAC,GAAG,EAAE,CAAC,CAAC,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC,CAAC,CAAC;IAC/D,CAAC;IAqCD,uDAAuD;IACvD,IAAW,MAAM;QACb,IAAI,CAAC,IAAI,CAAC,iBAAiB,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE,CAAC;YAC/C,OAAO,IAAI,CAAC,OAAO,CAAC;QACxB,CAAC;QAED,IAAI,IAAI,CAAC,OAAO,KAAK,wBAAwB,CAAC,iBAAiB,EAAE,CAAC;YAC9D,OAAO,IAAI,CAAC,OAAO,CAAC;QACxB,CAAC;QAED,IAAI,IAAI,CAAC,WAAW,CAAC,MAAM,KAAK,wBAAwB,CAAC,QAAQ,EAAE,CAAC;YAChE,OAAO,wBAAwB,CAAC,QAAQ,CAAC;QAC7C,CAAC;QAED,OAAO,wBAAwB,CAAC,MAAM,CAAC;IAC3C,CAAC;IAED,IAAW,MAAM,CAAC,KAA+B;QAC7C,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC;IACzB,CAAC;IAED;;OAEG;IACH,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,cAAc,KAAK,IAAI,IAAI,IAAI,CAAC,YAAY,CAAC;IAC7D,CAAC;IAED;;OAEG;IACH,IAAW,uBAAuB;QAC9B,OAAO,IAAI,CAAC,cAAc,KAAK,IAAI,IAAI,IAAI,CAAC,cAAc,CAAC,UAAU,CAAC,OAAO,CAAC;IAClF,CAAC;IAED;;OAEG;IACH,IAAW,iBAAiB;QACxB,IAAI,CAAC,IAAI,CAAC,uBAAuB,EAAE,CAAC;YAChC,OAAO,IAAI,CAAC;QAChB,CAAC;QAED,OAAO,IAAI,CAAC,cAAe,CAAC,UAAwB,CAAC;IACzD,CAAC;IAED,oDAAoD;IACpD,IAAW,cAAc;QACrB,OAAO,IAAI,CAAC,eAAe,CAAC;IAChC,CAAC;IAED,oDAAoD;IACpD,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,WAAW,CAAC;IAC5B,CAAC;IAED,4EAA4E;IAC5E,IAAW,WAAW;QAClB,IAAI,CAAC,IAAI,CAAC,eAAe,EAAE,CAAC;YACxB,OAAO,IAAI,CAAC;QAChB,CAAC;QAED,OAAO,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC;IAC3C,CAAC;IAED,2EAA2E;IAC3E,IAAW,eAAe;QACtB,IAAI,IAAI,CAAC,UAAU,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;YAC/B,OAAO,EAAE,CAAC;QACd,CAAC;QAED,OAAO,IAAI,CAAC,UAAU,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC;IACpD,CAAC;IAED,2CAA2C;IAC3C,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,UAAU,CAAC;IAC3B,CAAC;IAED,wFAAwF;IACxF,IAAW,YAAY;QACnB,OAAO,IAAI,CAAC,UAAU,IAAI,IAAI,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,CAAC;IACzD,CAAC;IAED,oFAAoF;IACpF,IAAW,iCAAiC;QACxC,IAAI,CAAC,IAAI,CAAC,YAAY,EAAE,CAAC;YACrB,OAAO,KAAK,CAAC;QACjB,CAAC;QAED,KAAK,MAAM,QAAQ,IAAI,IAAI,CAAC,UAAU,EAAE,CAAC;YACrC,IAAI,QAAQ,CAAC,UAAU,CAAC,MAAM,KAAK,wBAAwB,CAAC,MAAM,EAAE,CAAC;gBACjE,OAAO,IAAI,CAAC;YAChB,CAAC;YAED,IAAI,QAAQ,CAAC,UAAU,CAAC,MAAM,KAAK,wBAAwB,CAAC,OAAO,IAAI,QAAQ,CAAC,UAAU,CAAC,MAAM,KAAK,wBAAwB,CAAC,iBAAiB,EAAE,CAAC;gBAC/I,IAAI,QAAQ,CAAC,UAAU,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,iCAAiC,CAAC,EAAE,CAAC;oBAC/E,OAAO,IAAI,CAAC;gBAChB,CAAC;YACL,CAAC;QACL,CAAC;QAED,OAAO,KAAK,CAAC;IACjB,CAAC;IAED,uFAAuF;IACvF,IAAW,yBAAyB;QAChC,IAAI,IAAI,CAAC,MAAM,KAAK,wBAAwB,CAAC,MAAM,EAAE,CAAC;YAClD,OAAO,IAAI,CAAC;QAChB,CAAC;QAED,IAAI,CAAC,IAAI,CAAC,YAAY,EAAE,CAAC;YACrB,OAAO,KAAK,CAAC;QACjB,CAAC;QAED,KAAK,MAAM,QAAQ,IAAI,IAAI,CAAC,UAAU,EAAE,CAAC;YACrC,IAAI,QAAQ,CAAC,UAAU,CAAC,MAAM,KAAK,wBAAwB,CAAC,MAAM,EAAE,CAAC;gBACjE,OAAO,IAAI,CAAC;YAChB,CAAC;YAED,IAAI,QAAQ,CAAC,MAAM,KAAK,wBAAwB,CAAC,MAAM,EAAE,CAAC;gBACtD,OAAO,IAAI,CAAC;YAChB,CAAC;YAED,IAAI,QAAQ,CAAC,UAAU,CAAC,MAAM,KAAK,wBAAwB,CAAC,OAAO,IAAI,QAAQ,CAAC,UAAU,CAAC,MAAM,KAAK,wBAAwB,CAAC,iBAAiB,EAAE,CAAC;gBAC/I,IAAI,QAAQ,CAAC,UAAU,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,yBAAyB,CAAC,EAAE,CAAC;oBACvE,OAAO,IAAI,CAAC;gBAChB,CAAC;YACL,CAAC;QACL,CAAC;QAED,OAAO,KAAK,CAAC;IACjB,CAAC;IAED,yFAAyF;IACzF,IAAW,2BAA2B;QAClC,IAAI,IAAI,CAAC,MAAM,KAAK,wBAAwB,CAAC,QAAQ,EAAE,CAAC;YACpD,OAAO,IAAI,CAAC;QAChB,CAAC;QAED,IAAI,CAAC,IAAI,CAAC,YAAY,EAAE,CAAC;YACrB,OAAO,KAAK,CAAC;QACjB,CAAC;QAED,KAAK,MAAM,QAAQ,IAAI,IAAI,CAAC,UAAU,EAAE,CAAC;YACrC,IAAI,QAAQ,CAAC,UAAU,CAAC,MAAM,KAAK,wBAAwB,CAAC,QAAQ,EAAE,CAAC;gBACnE,OAAO,IAAI,CAAC;YAChB,CAAC;YAED,IAAI,QAAQ,CAAC,UAAU,CAAC,MAAM,KAAK,wBAAwB,CAAC,OAAO,IAAI,QAAQ,CAAC,UAAU,CAAC,MAAM,KAAK,wBAAwB,CAAC,iBAAiB,EAAE,CAAC;gBAC/I,IAAI,QAAQ,CAAC,UAAU,CAAC,2BAA2B,EAAE,EAAE,CAAC;oBACpD,OAAO,IAAI,CAAC;gBAChB,CAAC;YACL,CAAC;QACL,CAAC;QAED,OAAO,KAAK,CAAC;IACjB,CAAC;IAED;;;;OAIG;IACI,sBAAsB;QACzB,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;;OAKG;IACH,YAAmB,IAAY,EAAE,UAA6B,EAAE,SAA+C;QAxb/G,gBAAgB;QACT,qBAAgB,GAAG,KAAK,CAAC;QAKxB,gCAA2B,GAA0C,IAAI,CAAC;QAqBjE,eAAU,GAAG,IAAI,KAAK,EAA+B,CAAC;QAIvE,gBAAgB;QACT,sBAAiB,GAA0C,IAAI,CAAC;QAE/D,sCAAiC,GAA0C,IAAI,CAAC;QAuBhF,4CAAuC,GAAoD,IAAI,CAAC;QAYxG,gBAAgB;QACT,sBAAiB,GAAG,KAAK,CAAC;QAEzB,wCAAmC,GAA0C,IAAI,CAAC;QAwB1F,gBAAgB;QACT,iCAA4B,GAA0C,IAAI,CAAC;QAE1E,UAAK,GAAG,qCAAqC,CAAC,KAAK,CAAC;QAE5D,gBAAgB;QACT,mCAA8B,GAAG,KAAK,CAAC;QAE9C,gBAAgB;QACT,kBAAa,GAAG,KAAK,CAAC;QAO7B,yGAAyG;QAClG,gCAA2B,GAAY,KAAK,CAAC;QAEpD;;WAEG;QACI,iCAA4B,GAA4C,EAAE,CAAC;QAElF;;WAEG;QACI,iCAA4B,GAA4C,EAAE,CAAC;QAElF;;WAEG;QACa,2BAAsB,GAAG,IAAI,UAAU,EAA+B,CAAC;QAEvF;;WAEG;QACa,8BAAyB,GAAG,IAAI,UAAU,EAA+B,CAAC;QAE1F;;WAEG;QACa,4BAAuB,GAAG,IAAI,UAAU,EAAyC,CAAC;QAC1F,qCAAgC,GAAG,KAAK,CAAC;QA2GjD;;WAEG;QACI,qBAAgB,GAAY,KAAK,CAAC;QAEzC;;WAEG;QACI,wBAAmB,GAAW,CAAC,CAAC,CAAC;QAOxC,gBAAgB;QACT,sBAAiB,GAAG,KAAK,CAAC;QAEzB,YAAO,GAA6B,wBAAwB,CAAC,iBAAiB,CAAC;QAiLnF,IAAI,CAAC,WAAW,GAAG,UAAU,CAAC;QAC9B,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QACjB,IAAI,CAAC,UAAU,GAAG,SAAS,CAAC;IAChC,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,6BAA6B,CAAC;IACzC,CAAC;IAED;;;;OAIG;IACI,YAAY,CAAC,eAA4C;QAC5D,OAAO,IAAI,CAAC,uBAAuB,CAAC,eAAe,CAAC,sEAA8D,CAAC;IACvH,CAAC;IAED;;;;OAIG;IACI,uBAAuB,CAAC,eAA4C;QACvE,MAAM,UAAU,GAAG,IAAI,CAAC,WAAW,CAAC;QACpC,MAAM,UAAU,GAAG,eAAe,CAAC,UAAU,CAAC;QAE9C,IAAI,UAAU,CAAC,MAAM,KAAK,wBAAwB,CAAC,QAAQ,EAAE,CAAC;YAC1D,uCAAuC;YAEvC,IAAI,UAAU,CAAC,MAAM,KAAK,wBAAwB,CAAC,MAAM,EAAE,CAAC;gBACxD,iFAAyE;YAC7E,CAAC;YAED,KAAK,MAAM,MAAM,IAAI,UAAU,CAAC,OAAO,EAAE,CAAC;gBACtC,IAAI,MAAM,CAAC,UAAU,CAAC,MAAM,IAAI,wBAAwB,CAAC,OAAO,IAAI,MAAM,CAAC,yBAAyB,EAAE,CAAC;oBACnG,iFAAyE;gBAC7E,CAAC;YACL,CAAC;QACL,CAAC;QAED,IAAI,IAAI,CAAC,IAAI,KAAK,eAAe,CAAC,IAAI,IAAI,eAAe,CAAC,SAAS,KAAK,qCAAqC,CAAC,UAAU,EAAE,CAAC;YACvH,cAAc;YACd,IAAI,2BAA2B,CAAC,kBAAkB,CAAC,IAAI,CAAC,IAAI,EAAE,eAAe,CAAC,IAAI,CAAC,EAAE,CAAC;gBAClF,yEAAiE;YACrE,CAAC;YAED,iBAAiB;YACjB,IACI,CAAC,eAAe,CAAC,4BAA4B,IAAI,eAAe,CAAC,4BAA4B,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC;gBACxH,CAAC,eAAe,CAAC,4BAA4B,IAAI,2BAA2B,CAAC,kBAAkB,CAAC,eAAe,CAAC,4BAA4B,CAAC,IAAI,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC,EAChK,CAAC;gBACC,yEAAiE;YACrE,CAAC;iBAAM,CAAC;gBACJ,+EAAuE;YAC3E,CAAC;QACL,CAAC;QAED,WAAW;QACX,IAAI,eAAe,CAAC,4BAA4B,IAAI,eAAe,CAAC,4BAA4B,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;YACzH,+EAAuE;QAC3E,CAAC;QAED,kBAAkB;QAClB,IAAI,WAAW,GAAG,UAAU,CAAC;QAC7B,IAAI,WAAW,GAAG,UAAU,CAAC;QAC7B,IAAI,IAAI,CAAC,SAAS,uDAA+C,EAAE,CAAC;YAChE,WAAW,GAAG,UAAU,CAAC;YACzB,WAAW,GAAG,UAAU,CAAC;QAC7B,CAAC;QAED,IAAI,WAAW,CAAC,cAAc,CAAC,WAAW,CAAC,EAAE,CAAC;YAC1C,6EAAqE;QACzE,CAAC;QAED,yEAAiE;IACrE,CAAC;IAED;;;;;OAKG;IACI,SAAS,CAAC,eAA4C,EAAE,iBAAiB,GAAG,KAAK;QACpF,IAAI,CAAC,iBAAiB,IAAI,CAAC,IAAI,CAAC,YAAY,CAAC,eAAe,CAAC,EAAE,CAAC;YAC5D,4CAA4C;YAC5C,MAAM,sCAAsC,CAAC;QACjD,CAAC;QAED,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;QACtC,eAAe,CAAC,eAAe,GAAG,IAAI,CAAC;QAEvC,IAAI,CAAC,8BAA8B,GAAG,KAAK,CAAC;QAE5C,IAAI,CAAC,sBAAsB,CAAC,eAAe,CAAC,eAAe,CAAC,CAAC;QAC7D,eAAe,CAAC,sBAAsB,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;QAE7D,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;OAIG;IACI,cAAc,CAAC,QAAqC;QACvD,MAAM,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC;QAEhD,IAAI,KAAK,KAAK,CAAC,CAAC,EAAE,CAAC;YACf,OAAO,IAAI,CAAC;QAChB,CAAC;QAED,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;QACjC,QAAQ,CAAC,eAAe,GAAG,IAAI,CAAC;QAChC,IAAI,CAAC,8BAA8B,GAAG,KAAK,CAAC;QAC5C,QAAQ,CAAC,8BAA8B,GAAG,KAAK,CAAC;QAEhD,IAAI,CAAC,yBAAyB,CAAC,eAAe,CAAC,QAAQ,CAAC,CAAC;QACzD,QAAQ,CAAC,yBAAyB,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;QAEzD,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;OAGG;IACI,0CAA0C,CAAC,IAAY;QAC1D,IAAI,OAAO,GAAG,CAAC,CAAC;QAChB,OAAO,OAAO,GAAG,qCAAqC,CAAC,GAAG,EAAE,CAAC;YACzD,IAAI,CAAC,CAAC,IAAI,GAAG,OAAO,CAAC,EAAE,CAAC;gBACpB,IAAI,CAAC,4BAA4B,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;YACpD,CAAC;YACD,OAAO,GAAG,OAAO,IAAI,CAAC,CAAC;QAC3B,CAAC;IACL,CAAC;IAED;;;;OAIG;IACI,SAAS,CAAC,OAAO,GAAG,IAAI;QAC3B,MAAM,mBAAmB,GAAQ,EAAE,CAAC;QAEpC,mBAAmB,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;QACrC,IAAI,IAAI,CAAC,WAAW,EAAE,CAAC;YACnB,mBAAmB,CAAC,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC;QACvD,CAAC;QAED,IAAI,OAAO,IAAI,IAAI,CAAC,cAAc,EAAE,CAAC;YACjC,mBAAmB,CAAC,SAAS,GAAG,IAAI,CAAC,IAAI,CAAC;YAC1C,mBAAmB,CAAC,aAAa,GAAG,IAAI,CAAC,cAAc,CAAC,UAAU,CAAC,QAAQ,CAAC;YAC5E,mBAAmB,CAAC,oBAAoB,GAAG,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC;YACpE,mBAAmB,CAAC,gBAAgB,GAAG,IAAI,CAAC;YAC5C,mBAAmB,CAAC,mBAAmB,GAAG,IAAI,CAAC,mBAAmB,CAAC;QACvE,CAAC;QAED,IAAI,IAAI,CAAC,gBAAgB,IAAI,IAAI,CAAC,mBAAmB,IAAI,CAAC,EAAE,CAAC;YACzD,mBAAmB,CAAC,gBAAgB,GAAG,IAAI,CAAC;YAC5C,mBAAmB,CAAC,mBAAmB,GAAG,IAAI,CAAC,mBAAmB,CAAC;QACvE,CAAC;QAED,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAED;;OAEG;IACI,OAAO;QACV,IAAI,CAAC,sBAAsB,CAAC,KAAK,EAAE,CAAC;QACpC,IAAI,CAAC,yBAAyB,CAAC,KAAK,EAAE,CAAC;QACvC,IAAI,CAAC,uBAAuB,CAAC,KAAK,EAAE,CAAC;QAErC,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC;QAC5B,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC;QAClC,IAAI,CAAC,uBAAuB,GAAG,IAAI,CAAC;IACxC,CAAC;IAEO,yBAAyB,CAAC,MAAkB;QAChD,MAAM,YAAY,GAAG,IAAI,CAAC,IAAI,CAAC;QAC/B,MAAM,EAAE,CAAC;QACT,IAAI,IAAI,CAAC,IAAI,KAAK,YAAY,EAAE,CAAC;YAC7B,IAAI,CAAC,kBAAkB,EAAE,CAAC;QAC9B,CAAC;IACL,CAAC;IAEO,kBAAkB;QACtB,uBAAuB;QACvB,IAAI,IAAI,CAAC,gCAAgC,EAAE,CAAC;YACxC,OAAO;QACX,CAAC;QAED,IAAI,CAAC,gCAAgC,GAAG,IAAI,CAAC;QAC7C,IAAI,CAAC,uBAAuB,CAAC,eAAe,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QACxD,IAAI,CAAC,gCAAgC,GAAG,KAAK,CAAC;IAClD,CAAC;CACJ","sourcesContent":["import { NodeMaterialBlockConnectionPointTypes } from \"./Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport { NodeMaterialBlockTargets } from \"./Enums/nodeMaterialBlockTargets\";\r\nimport type { Nullable } from \"../../types\";\r\nimport type { InputBlock } from \"./Blocks/Input/inputBlock\";\r\nimport { Observable } from \"../../Misc/observable\";\r\nimport type { Observer } from \"../../Misc/observable\";\r\nimport type { NodeMaterialBlock } from \"./nodeMaterialBlock\";\r\n\r\n/**\r\n * Enum used to define the compatibility state between two connection points\r\n */\r\nexport const enum NodeMaterialConnectionPointCompatibilityStates {\r\n /** Points are compatibles */\r\n Compatible,\r\n /** Points are incompatible because of their types */\r\n TypeIncompatible,\r\n /** Points are incompatible because of their targets (vertex vs fragment) */\r\n TargetIncompatible,\r\n /** Points are incompatible because they are in the same hierarchy **/\r\n HierarchyIssue,\r\n}\r\n\r\n/**\r\n * Defines the direction of a connection point\r\n */\r\nexport const enum NodeMaterialConnectionPointDirection {\r\n /** Input */\r\n Input,\r\n /** Output */\r\n Output,\r\n}\r\n\r\n/**\r\n * Defines a connection point for a block\r\n */\r\nexport class NodeMaterialConnectionPoint {\r\n /**\r\n * Checks if two types are equivalent\r\n * @param type1 type 1 to check\r\n * @param type2 type 2 to check\r\n * @returns true if both types are equivalent, else false\r\n */\r\n public static AreEquivalentTypes(type1: number, type2: number): boolean {\r\n switch (type1) {\r\n case NodeMaterialBlockConnectionPointTypes.Vector3: {\r\n if (type2 === NodeMaterialBlockConnectionPointTypes.Color3) {\r\n return true;\r\n }\r\n break;\r\n }\r\n case NodeMaterialBlockConnectionPointTypes.Vector4: {\r\n if (type2 === NodeMaterialBlockConnectionPointTypes.Color4) {\r\n return true;\r\n }\r\n break;\r\n }\r\n case NodeMaterialBlockConnectionPointTypes.Color3: {\r\n if (type2 === NodeMaterialBlockConnectionPointTypes.Vector3) {\r\n return true;\r\n }\r\n break;\r\n }\r\n case NodeMaterialBlockConnectionPointTypes.Color4: {\r\n if (type2 === NodeMaterialBlockConnectionPointTypes.Vector4) {\r\n return true;\r\n }\r\n break;\r\n }\r\n }\r\n\r\n return false;\r\n }\r\n\r\n /** @internal */\r\n public _preventBubbleUp = false;\r\n\r\n /** @internal */\r\n public readonly _ownerBlock: NodeMaterialBlock;\r\n\r\n private _connectedPointBackingField: Nullable<NodeMaterialConnectionPoint> = null;\r\n private _connectedPointTypeChangedObserver: Nullable<Observer<NodeMaterialBlockConnectionPointTypes>>;\r\n\r\n private get _connectedPoint(): Nullable<NodeMaterialConnectionPoint> {\r\n return this._connectedPointBackingField;\r\n }\r\n\r\n private set _connectedPoint(value: Nullable<NodeMaterialConnectionPoint>) {\r\n if (this._connectedPointBackingField === value) {\r\n return;\r\n }\r\n\r\n this._connectedPointTypeChangedObserver?.remove();\r\n this._updateTypeDependentState(() => (this._connectedPointBackingField = value));\r\n if (this._connectedPointBackingField) {\r\n this._connectedPointTypeChangedObserver = this._connectedPointBackingField.onTypeChangedObservable.add(() => {\r\n this._notifyTypeChanged();\r\n });\r\n }\r\n }\r\n\r\n private readonly _endpoints = new Array<NodeMaterialConnectionPoint>();\r\n private _associatedVariableName: string;\r\n private readonly _direction: NodeMaterialConnectionPointDirection;\r\n\r\n /** @internal */\r\n public _redirectedSource: Nullable<NodeMaterialConnectionPoint> = null;\r\n\r\n private _typeConnectionSourceBackingField: Nullable<NodeMaterialConnectionPoint> = null;\r\n private _typeConnectionSourceTypeChangedObserver: Nullable<Observer<NodeMaterialBlockConnectionPointTypes>>;\r\n\r\n /** @internal */\r\n public get _typeConnectionSource(): Nullable<NodeMaterialConnectionPoint> {\r\n return this._typeConnectionSourceBackingField;\r\n }\r\n\r\n /** @internal */\r\n public set _typeConnectionSource(value: Nullable<NodeMaterialConnectionPoint>) {\r\n if (this._typeConnectionSourceBackingField === value) {\r\n return;\r\n }\r\n\r\n this._typeConnectionSourceTypeChangedObserver?.remove();\r\n this._updateTypeDependentState(() => (this._typeConnectionSourceBackingField = value));\r\n if (this._typeConnectionSourceBackingField) {\r\n this._typeConnectionSourceTypeChangedObserver = this._typeConnectionSourceBackingField.onTypeChangedObservable.add(() => {\r\n this._notifyTypeChanged();\r\n });\r\n }\r\n }\r\n\r\n private _defaultConnectionPointTypeBackingField: Nullable<NodeMaterialBlockConnectionPointTypes> = null;\r\n\r\n /** @internal */\r\n public get _defaultConnectionPointType(): Nullable<NodeMaterialBlockConnectionPointTypes> {\r\n return this._defaultConnectionPointTypeBackingField;\r\n }\r\n\r\n /** @internal */\r\n public set _defaultConnectionPointType(value: Nullable<NodeMaterialBlockConnectionPointTypes>) {\r\n this._updateTypeDependentState(() => (this._defaultConnectionPointTypeBackingField = value));\r\n }\r\n\r\n /** @internal */\r\n public _isMainLinkSource = false;\r\n\r\n private _linkedConnectionSourceBackingField: Nullable<NodeMaterialConnectionPoint> = null;\r\n private _linkedConnectionSourceTypeChangedObserver: Nullable<Observer<NodeMaterialBlockConnectionPointTypes>>;\r\n\r\n /** @internal */\r\n public get _linkedConnectionSource(): Nullable<NodeMaterialConnectionPoint> {\r\n return this._linkedConnectionSourceBackingField;\r\n }\r\n\r\n /** @internal */\r\n public set _linkedConnectionSource(value: Nullable<NodeMaterialConnectionPoint>) {\r\n if (this._linkedConnectionSourceBackingField === value) {\r\n return;\r\n }\r\n\r\n this._linkedConnectionSourceTypeChangedObserver?.remove();\r\n this._updateTypeDependentState(() => (this._linkedConnectionSourceBackingField = value));\r\n this._isMainLinkSource = false;\r\n if (this._linkedConnectionSourceBackingField) {\r\n this._linkedConnectionSourceTypeChangedObserver = this._linkedConnectionSourceBackingField.onTypeChangedObservable.add(() => {\r\n this._notifyTypeChanged();\r\n });\r\n }\r\n }\r\n\r\n /** @internal */\r\n public _acceptedConnectionPointType: Nullable<NodeMaterialConnectionPoint> = null;\r\n\r\n private _type = NodeMaterialBlockConnectionPointTypes.Float;\r\n\r\n /** @internal */\r\n public _enforceAssociatedVariableName = false;\r\n\r\n /** @internal */\r\n public _forPostBuild = false;\r\n\r\n /** Gets the direction of the point */\r\n public get direction() {\r\n return this._direction;\r\n }\r\n\r\n /** Indicates that this connection point needs dual validation before being connected to another point */\r\n public needDualDirectionValidation: boolean = false;\r\n\r\n /**\r\n * Gets or sets the additional types supported by this connection point\r\n */\r\n public acceptedConnectionPointTypes: NodeMaterialBlockConnectionPointTypes[] = [];\r\n\r\n /**\r\n * Gets or sets the additional types excluded by this connection point\r\n */\r\n public excludedConnectionPointTypes: NodeMaterialBlockConnectionPointTypes[] = [];\r\n\r\n /**\r\n * Observable triggered when this point is connected\r\n */\r\n public readonly onConnectionObservable = new Observable<NodeMaterialConnectionPoint>();\r\n\r\n /**\r\n * Observable triggered when this point is disconnected\r\n */\r\n public readonly onDisconnectionObservable = new Observable<NodeMaterialConnectionPoint>();\r\n\r\n /**\r\n * Observable triggered when the type of the connection point is changed\r\n */\r\n public readonly onTypeChangedObservable = new Observable<NodeMaterialBlockConnectionPointTypes>();\r\n private _isTypeChangeObservableNotifying = false;\r\n\r\n /**\r\n * Gets the declaration variable name in the shader\r\n */\r\n public get declarationVariableName(): string {\r\n if (this._ownerBlock.isInput) {\r\n return (this._ownerBlock as InputBlock).declarationVariableName;\r\n }\r\n\r\n if ((!this._enforceAssociatedVariableName || !this._associatedVariableName) && this._connectedPoint) {\r\n return this._connectedPoint.declarationVariableName;\r\n }\r\n\r\n return this._associatedVariableName;\r\n }\r\n\r\n /**\r\n * Gets or sets the associated variable name in the shader\r\n */\r\n public get associatedVariableName(): string {\r\n if (this._ownerBlock.isInput) {\r\n return (this._ownerBlock as InputBlock).associatedVariableName;\r\n }\r\n\r\n if ((!this._enforceAssociatedVariableName || !this._associatedVariableName) && this._connectedPoint) {\r\n return this._connectedPoint.associatedVariableName;\r\n }\r\n\r\n return this._associatedVariableName;\r\n }\r\n\r\n public set associatedVariableName(value: string) {\r\n this._associatedVariableName = value;\r\n }\r\n\r\n /** Get the inner type (ie AutoDetect for instance instead of the inferred one) */\r\n public get innerType() {\r\n if (this._linkedConnectionSource && !this._isMainLinkSource && this._linkedConnectionSource.isConnected) {\r\n return this.type;\r\n }\r\n return this._type;\r\n }\r\n\r\n /**\r\n * Gets or sets the connection point type (default is float)\r\n */\r\n public get type(): NodeMaterialBlockConnectionPointTypes {\r\n if (this._type === NodeMaterialBlockConnectionPointTypes.AutoDetect) {\r\n if (this._ownerBlock.isInput) {\r\n return (this._ownerBlock as InputBlock).type;\r\n }\r\n\r\n if (this._connectedPoint) {\r\n return this._connectedPoint.type;\r\n }\r\n\r\n if (this._linkedConnectionSource) {\r\n if (this._linkedConnectionSource.isConnected) {\r\n if (this._linkedConnectionSource.connectedPoint!._redirectedSource && this._linkedConnectionSource.connectedPoint!._redirectedSource.isConnected) {\r\n return this._linkedConnectionSource.connectedPoint!._redirectedSource.type;\r\n }\r\n return this._linkedConnectionSource.type;\r\n }\r\n if (this._linkedConnectionSource._defaultConnectionPointType) {\r\n return this._linkedConnectionSource._defaultConnectionPointType;\r\n }\r\n }\r\n\r\n if (this._defaultConnectionPointType) {\r\n return this._defaultConnectionPointType;\r\n }\r\n }\r\n\r\n if (this._type === NodeMaterialBlockConnectionPointTypes.BasedOnInput) {\r\n if (this._typeConnectionSource) {\r\n if (!this._typeConnectionSource.isConnected && this._defaultConnectionPointType) {\r\n return this._defaultConnectionPointType;\r\n }\r\n return this._typeConnectionSource.type;\r\n } else if (this._defaultConnectionPointType) {\r\n return this._defaultConnectionPointType;\r\n }\r\n }\r\n\r\n return this._type;\r\n }\r\n\r\n public set type(value: NodeMaterialBlockConnectionPointTypes) {\r\n this._updateTypeDependentState(() => (this._type = value));\r\n }\r\n\r\n /**\r\n * Gets or sets the connection point name\r\n */\r\n public readonly name: string;\r\n\r\n /**\r\n * Gets or sets the connection point name\r\n */\r\n public displayName: string;\r\n\r\n /**\r\n * Gets or sets a boolean indicating that this connection point can be omitted\r\n */\r\n public isOptional: boolean;\r\n\r\n /**\r\n * Gets or sets a boolean indicating that this connection point is exposed on a frame\r\n */\r\n public isExposedOnFrame: boolean = false;\r\n\r\n /**\r\n * Gets or sets number indicating the position that the port is exposed to on a frame\r\n */\r\n public exposedPortPosition: number = -1;\r\n\r\n /**\r\n * Gets or sets a string indicating that this uniform must be defined under a #ifdef\r\n */\r\n public define: string;\r\n\r\n /** @internal */\r\n public _prioritizeVertex = false;\r\n\r\n private _target: NodeMaterialBlockTargets = NodeMaterialBlockTargets.VertexAndFragment;\r\n\r\n /** Gets or sets the target of that connection point */\r\n public get target(): NodeMaterialBlockTargets {\r\n if (!this._prioritizeVertex || !this._ownerBlock) {\r\n return this._target;\r\n }\r\n\r\n if (this._target !== NodeMaterialBlockTargets.VertexAndFragment) {\r\n return this._target;\r\n }\r\n\r\n if (this._ownerBlock.target === NodeMaterialBlockTargets.Fragment) {\r\n return NodeMaterialBlockTargets.Fragment;\r\n }\r\n\r\n return NodeMaterialBlockTargets.Vertex;\r\n }\r\n\r\n public set target(value: NodeMaterialBlockTargets) {\r\n this._target = value;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating that the current point is connected to another NodeMaterialBlock\r\n */\r\n public get isConnected(): boolean {\r\n return this.connectedPoint !== null || this.hasEndpoints;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating that the current point is connected to an input block\r\n */\r\n public get isConnectedToInputBlock(): boolean {\r\n return this.connectedPoint !== null && this.connectedPoint.ownerBlock.isInput;\r\n }\r\n\r\n /**\r\n * Gets a the connected input block (if any)\r\n */\r\n public get connectInputBlock(): Nullable<InputBlock> {\r\n if (!this.isConnectedToInputBlock) {\r\n return null;\r\n }\r\n\r\n return this.connectedPoint!.ownerBlock as InputBlock;\r\n }\r\n\r\n /** Get the other side of the connection (if any) */\r\n public get connectedPoint(): Nullable<NodeMaterialConnectionPoint> {\r\n return this._connectedPoint;\r\n }\r\n\r\n /** Get the block that owns this connection point */\r\n public get ownerBlock(): NodeMaterialBlock {\r\n return this._ownerBlock;\r\n }\r\n\r\n /** Get the block connected on the other side of this connection (if any) */\r\n public get sourceBlock(): Nullable<NodeMaterialBlock> {\r\n if (!this._connectedPoint) {\r\n return null;\r\n }\r\n\r\n return this._connectedPoint.ownerBlock;\r\n }\r\n\r\n /** Get the block connected on the endpoints of this connection (if any) */\r\n public get connectedBlocks(): Array<NodeMaterialBlock> {\r\n if (this._endpoints.length === 0) {\r\n return [];\r\n }\r\n\r\n return this._endpoints.map((e) => e.ownerBlock);\r\n }\r\n\r\n /** Gets the list of connected endpoints */\r\n public get endpoints() {\r\n return this._endpoints;\r\n }\r\n\r\n /** Gets a boolean indicating if that output point is connected to at least one input */\r\n public get hasEndpoints(): boolean {\r\n return this._endpoints && this._endpoints.length > 0;\r\n }\r\n\r\n /** Gets a boolean indicating that this connection has a path to the vertex output*/\r\n public get isDirectlyConnectedToVertexOutput(): boolean {\r\n if (!this.hasEndpoints) {\r\n return false;\r\n }\r\n\r\n for (const endpoint of this._endpoints) {\r\n if (endpoint.ownerBlock.target === NodeMaterialBlockTargets.Vertex) {\r\n return true;\r\n }\r\n\r\n if (endpoint.ownerBlock.target === NodeMaterialBlockTargets.Neutral || endpoint.ownerBlock.target === NodeMaterialBlockTargets.VertexAndFragment) {\r\n if (endpoint.ownerBlock.outputs.some((o) => o.isDirectlyConnectedToVertexOutput)) {\r\n return true;\r\n }\r\n }\r\n }\r\n\r\n return false;\r\n }\r\n\r\n /** Gets a boolean indicating that this connection will be used in the vertex shader */\r\n public get isConnectedInVertexShader(): boolean {\r\n if (this.target === NodeMaterialBlockTargets.Vertex) {\r\n return true;\r\n }\r\n\r\n if (!this.hasEndpoints) {\r\n return false;\r\n }\r\n\r\n for (const endpoint of this._endpoints) {\r\n if (endpoint.ownerBlock.target === NodeMaterialBlockTargets.Vertex) {\r\n return true;\r\n }\r\n\r\n if (endpoint.target === NodeMaterialBlockTargets.Vertex) {\r\n return true;\r\n }\r\n\r\n if (endpoint.ownerBlock.target === NodeMaterialBlockTargets.Neutral || endpoint.ownerBlock.target === NodeMaterialBlockTargets.VertexAndFragment) {\r\n if (endpoint.ownerBlock.outputs.some((o) => o.isConnectedInVertexShader)) {\r\n return true;\r\n }\r\n }\r\n }\r\n\r\n return false;\r\n }\r\n\r\n /** Gets a boolean indicating that this connection will be used in the fragment shader */\r\n public get isConnectedInFragmentShader(): boolean {\r\n if (this.target === NodeMaterialBlockTargets.Fragment) {\r\n return true;\r\n }\r\n\r\n if (!this.hasEndpoints) {\r\n return false;\r\n }\r\n\r\n for (const endpoint of this._endpoints) {\r\n if (endpoint.ownerBlock.target === NodeMaterialBlockTargets.Fragment) {\r\n return true;\r\n }\r\n\r\n if (endpoint.ownerBlock.target === NodeMaterialBlockTargets.Neutral || endpoint.ownerBlock.target === NodeMaterialBlockTargets.VertexAndFragment) {\r\n if (endpoint.ownerBlock.isConnectedInFragmentShader()) {\r\n return true;\r\n }\r\n }\r\n }\r\n\r\n return false;\r\n }\r\n\r\n /**\r\n * Creates a block suitable to be used as an input for this input point.\r\n * If null is returned, a block based on the point type will be created.\r\n * @returns The returned string parameter is the name of the output point of NodeMaterialBlock (first parameter of the returned array) that can be connected to the input\r\n */\r\n public createCustomInputBlock(): Nullable<[NodeMaterialBlock, string]> {\r\n return null;\r\n }\r\n\r\n /**\r\n * Creates a new connection point\r\n * @param name defines the connection point name\r\n * @param ownerBlock defines the block hosting this connection point\r\n * @param direction defines the direction of the connection point\r\n */\r\n public constructor(name: string, ownerBlock: NodeMaterialBlock, direction: NodeMaterialConnectionPointDirection) {\r\n this._ownerBlock = ownerBlock;\r\n this.name = name;\r\n this._direction = direction;\r\n }\r\n\r\n /**\r\n * Gets the current class name e.g. \"NodeMaterialConnectionPoint\"\r\n * @returns the class name\r\n */\r\n public getClassName(): string {\r\n return \"NodeMaterialConnectionPoint\";\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if the current point can be connected to another point\r\n * @param connectionPoint defines the other connection point\r\n * @returns a boolean\r\n */\r\n public canConnectTo(connectionPoint: NodeMaterialConnectionPoint) {\r\n return this.checkCompatibilityState(connectionPoint) === NodeMaterialConnectionPointCompatibilityStates.Compatible;\r\n }\r\n\r\n /**\r\n * Gets a number indicating if the current point can be connected to another point\r\n * @param connectionPoint defines the other connection point\r\n * @returns a number defining the compatibility state\r\n */\r\n public checkCompatibilityState(connectionPoint: NodeMaterialConnectionPoint): NodeMaterialConnectionPointCompatibilityStates {\r\n const ownerBlock = this._ownerBlock;\r\n const otherBlock = connectionPoint.ownerBlock;\r\n\r\n if (ownerBlock.target === NodeMaterialBlockTargets.Fragment) {\r\n // Let's check we are not going reverse\r\n\r\n if (otherBlock.target === NodeMaterialBlockTargets.Vertex) {\r\n return NodeMaterialConnectionPointCompatibilityStates.TargetIncompatible;\r\n }\r\n\r\n for (const output of otherBlock.outputs) {\r\n if (output.ownerBlock.target != NodeMaterialBlockTargets.Neutral && output.isConnectedInVertexShader) {\r\n return NodeMaterialConnectionPointCompatibilityStates.TargetIncompatible;\r\n }\r\n }\r\n }\r\n\r\n if (this.type !== connectionPoint.type && connectionPoint.innerType !== NodeMaterialBlockConnectionPointTypes.AutoDetect) {\r\n // Equivalents\r\n if (NodeMaterialConnectionPoint.AreEquivalentTypes(this.type, connectionPoint.type)) {\r\n return NodeMaterialConnectionPointCompatibilityStates.Compatible;\r\n }\r\n\r\n // Accepted types\r\n if (\r\n (connectionPoint.acceptedConnectionPointTypes && connectionPoint.acceptedConnectionPointTypes.indexOf(this.type) !== -1) ||\r\n (connectionPoint._acceptedConnectionPointType && NodeMaterialConnectionPoint.AreEquivalentTypes(connectionPoint._acceptedConnectionPointType.type, this.type))\r\n ) {\r\n return NodeMaterialConnectionPointCompatibilityStates.Compatible;\r\n } else {\r\n return NodeMaterialConnectionPointCompatibilityStates.TypeIncompatible;\r\n }\r\n }\r\n\r\n // Excluded\r\n if (connectionPoint.excludedConnectionPointTypes && connectionPoint.excludedConnectionPointTypes.indexOf(this.type) !== -1) {\r\n return NodeMaterialConnectionPointCompatibilityStates.TypeIncompatible;\r\n }\r\n\r\n // Check hierarchy\r\n let targetBlock = otherBlock;\r\n let sourceBlock = ownerBlock;\r\n if (this.direction === NodeMaterialConnectionPointDirection.Input) {\r\n targetBlock = ownerBlock;\r\n sourceBlock = otherBlock;\r\n }\r\n\r\n if (targetBlock.isAnAncestorOf(sourceBlock)) {\r\n return NodeMaterialConnectionPointCompatibilityStates.HierarchyIssue;\r\n }\r\n\r\n return NodeMaterialConnectionPointCompatibilityStates.Compatible;\r\n }\r\n\r\n /**\r\n * Connect this point to another connection point\r\n * @param connectionPoint defines the other connection point\r\n * @param ignoreConstraints defines if the system will ignore connection type constraints (default is false)\r\n * @returns the current connection point\r\n */\r\n public connectTo(connectionPoint: NodeMaterialConnectionPoint, ignoreConstraints = false): NodeMaterialConnectionPoint {\r\n if (!ignoreConstraints && !this.canConnectTo(connectionPoint)) {\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"Cannot connect these two connectors.\";\r\n }\r\n\r\n this._endpoints.push(connectionPoint);\r\n connectionPoint._connectedPoint = this;\r\n\r\n this._enforceAssociatedVariableName = false;\r\n\r\n this.onConnectionObservable.notifyObservers(connectionPoint);\r\n connectionPoint.onConnectionObservable.notifyObservers(this);\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * Disconnect this point from one of his endpoint\r\n * @param endpoint defines the other connection point\r\n * @returns the current connection point\r\n */\r\n public disconnectFrom(endpoint: NodeMaterialConnectionPoint): NodeMaterialConnectionPoint {\r\n const index = this._endpoints.indexOf(endpoint);\r\n\r\n if (index === -1) {\r\n return this;\r\n }\r\n\r\n this._endpoints.splice(index, 1);\r\n endpoint._connectedPoint = null;\r\n this._enforceAssociatedVariableName = false;\r\n endpoint._enforceAssociatedVariableName = false;\r\n\r\n this.onDisconnectionObservable.notifyObservers(endpoint);\r\n endpoint.onDisconnectionObservable.notifyObservers(this);\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * Fill the list of excluded connection point types with all types other than those passed in the parameter\r\n * @param mask Types (ORed values of NodeMaterialBlockConnectionPointTypes) that are allowed, and thus will not be pushed to the excluded list\r\n */\r\n public addExcludedConnectionPointFromAllowedTypes(mask: number): void {\r\n let bitmask = 1;\r\n while (bitmask < NodeMaterialBlockConnectionPointTypes.All) {\r\n if (!(mask & bitmask)) {\r\n this.excludedConnectionPointTypes.push(bitmask);\r\n }\r\n bitmask = bitmask << 1;\r\n }\r\n }\r\n\r\n /**\r\n * Serializes this point in a JSON representation\r\n * @param isInput defines if the connection point is an input (default is true)\r\n * @returns the serialized point object\r\n */\r\n public serialize(isInput = true): any {\r\n const serializationObject: any = {};\r\n\r\n serializationObject.name = this.name;\r\n if (this.displayName) {\r\n serializationObject.displayName = this.displayName;\r\n }\r\n\r\n if (isInput && this.connectedPoint) {\r\n serializationObject.inputName = this.name;\r\n serializationObject.targetBlockId = this.connectedPoint.ownerBlock.uniqueId;\r\n serializationObject.targetConnectionName = this.connectedPoint.name;\r\n serializationObject.isExposedOnFrame = true;\r\n serializationObject.exposedPortPosition = this.exposedPortPosition;\r\n }\r\n\r\n if (this.isExposedOnFrame || this.exposedPortPosition >= 0) {\r\n serializationObject.isExposedOnFrame = true;\r\n serializationObject.exposedPortPosition = this.exposedPortPosition;\r\n }\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Release resources\r\n */\r\n public dispose() {\r\n this.onConnectionObservable.clear();\r\n this.onDisconnectionObservable.clear();\r\n this.onTypeChangedObservable.clear();\r\n\r\n this._connectedPoint = null;\r\n this._typeConnectionSource = null;\r\n this._linkedConnectionSource = null;\r\n }\r\n\r\n private _updateTypeDependentState(update: () => void) {\r\n const previousType = this.type;\r\n update();\r\n if (this.type !== previousType) {\r\n this._notifyTypeChanged();\r\n }\r\n }\r\n\r\n private _notifyTypeChanged() {\r\n // Disallow re-entrancy\r\n if (this._isTypeChangeObservableNotifying) {\r\n return;\r\n }\r\n\r\n this._isTypeChangeObservableNotifying = true;\r\n this.onTypeChangedObservable.notifyObservers(this.type);\r\n this._isTypeChangeObservableNotifying = false;\r\n }\r\n}\r\n"]}
|
|
@@ -0,0 +1,23 @@
|
|
|
1
|
+
import type { InternalTexture } from "../internalTexture";
|
|
2
|
+
import type { IInternalTextureLoader } from "./internalTextureLoader";
|
|
3
|
+
/**
|
|
4
|
+
* Implementation of the IES Texture Loader.
|
|
5
|
+
* @internal
|
|
6
|
+
*/
|
|
7
|
+
export declare class _IESTextureLoader implements IInternalTextureLoader {
|
|
8
|
+
/**
|
|
9
|
+
* Defines whether the loader supports cascade loading the different faces.
|
|
10
|
+
*/
|
|
11
|
+
readonly supportCascades = false;
|
|
12
|
+
/**
|
|
13
|
+
* Uploads the cube texture data to the WebGL texture. It has already been bound.
|
|
14
|
+
*/
|
|
15
|
+
loadCubeData(): void;
|
|
16
|
+
/**
|
|
17
|
+
* Uploads the 2D texture data to the WebGL texture. It has already been bound once in the callback.
|
|
18
|
+
* @param data contains the texture data
|
|
19
|
+
* @param texture defines the BabylonJS internal texture
|
|
20
|
+
* @param callback defines the method to call once ready to upload
|
|
21
|
+
*/
|
|
22
|
+
loadData(data: ArrayBufferView, texture: InternalTexture, callback: (width: number, height: number, loadMipmap: boolean, isCompressed: boolean, done: () => void) => void): void;
|
|
23
|
+
}
|
|
@@ -0,0 +1,40 @@
|
|
|
1
|
+
|
|
2
|
+
import { LoadIESData } from "../../../Lights/IES/iesLoader.js";
|
|
3
|
+
/**
|
|
4
|
+
* Implementation of the IES Texture Loader.
|
|
5
|
+
* @internal
|
|
6
|
+
*/
|
|
7
|
+
// eslint-disable-next-line @typescript-eslint/naming-convention
|
|
8
|
+
export class _IESTextureLoader {
|
|
9
|
+
constructor() {
|
|
10
|
+
/**
|
|
11
|
+
* Defines whether the loader supports cascade loading the different faces.
|
|
12
|
+
*/
|
|
13
|
+
this.supportCascades = false;
|
|
14
|
+
}
|
|
15
|
+
/**
|
|
16
|
+
* Uploads the cube texture data to the WebGL texture. It has already been bound.
|
|
17
|
+
*/
|
|
18
|
+
loadCubeData() {
|
|
19
|
+
// eslint-disable-next-line no-throw-literal
|
|
20
|
+
throw ".ies not supported in Cube.";
|
|
21
|
+
}
|
|
22
|
+
/**
|
|
23
|
+
* Uploads the 2D texture data to the WebGL texture. It has already been bound once in the callback.
|
|
24
|
+
* @param data contains the texture data
|
|
25
|
+
* @param texture defines the BabylonJS internal texture
|
|
26
|
+
* @param callback defines the method to call once ready to upload
|
|
27
|
+
*/
|
|
28
|
+
loadData(data, texture, callback) {
|
|
29
|
+
const uint8array = new Uint8Array(data.buffer, data.byteOffset, data.byteLength);
|
|
30
|
+
const textureData = LoadIESData(uint8array);
|
|
31
|
+
callback(textureData.width, textureData.height, texture.generateMipMaps, false, () => {
|
|
32
|
+
const engine = texture.getEngine();
|
|
33
|
+
texture.type = 1;
|
|
34
|
+
texture.format = 6;
|
|
35
|
+
texture._gammaSpace = false;
|
|
36
|
+
engine._uploadDataToTextureDirectly(texture, textureData.data);
|
|
37
|
+
});
|
|
38
|
+
}
|
|
39
|
+
}
|
|
40
|
+
//# sourceMappingURL=iesTextureLoader.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"iesTextureLoader.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Materials/Textures/Loaders/iesTextureLoader.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,SAAS,EAAE,MAAM,4BAA4B,CAAC;AACvD,OAAO,EAAE,WAAW,EAAE,yCAAkC;AAExD;;;GAGG;AACH,gEAAgE;AAChE,MAAM,OAAO,iBAAiB;IAA9B;QACI;;WAEG;QACa,oBAAe,GAAG,KAAK,CAAC;IAiC5C,CAAC;IA/BG;;OAEG;IACI,YAAY;QACf,4CAA4C;QAC5C,MAAM,6BAA6B,CAAC;IACxC,CAAC;IAED;;;;;OAKG;IACI,QAAQ,CACX,IAAqB,EACrB,OAAwB,EACxB,QAA+G;QAE/G,MAAM,UAAU,GAAG,IAAI,UAAU,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;QAEjF,MAAM,WAAW,GAAG,WAAW,CAAC,UAAU,CAAC,CAAC;QAE5C,QAAQ,CAAC,WAAW,CAAC,KAAK,EAAE,WAAW,CAAC,MAAM,EAAE,OAAO,CAAC,eAAe,EAAE,KAAK,EAAE,GAAG,EAAE;YACjF,MAAM,MAAM,GAAG,OAAO,CAAC,SAAS,EAAE,CAAC;YACnC,OAAO,CAAC,IAAI,GAAG,SAAS,CAAC,iBAAiB,CAAC;YAC3C,OAAO,CAAC,MAAM,GAAG,SAAS,CAAC,eAAe,CAAC;YAC3C,OAAO,CAAC,WAAW,GAAG,KAAK,CAAC;YAC5B,MAAM,CAAC,4BAA4B,CAAC,OAAO,EAAE,WAAW,CAAC,IAAI,CAAC,CAAC;QACnE,CAAC,CAAC,CAAC;IACP,CAAC;CACJ","sourcesContent":["import type { InternalTexture } from \"../internalTexture\";\r\nimport type { IInternalTextureLoader } from \"./internalTextureLoader\";\r\nimport { Constants } from \"../../../Engines/constants\";\r\nimport { LoadIESData } from \"core/Lights/IES/iesLoader\";\r\n\r\n/**\r\n * Implementation of the IES Texture Loader.\r\n * @internal\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport class _IESTextureLoader implements IInternalTextureLoader {\r\n /**\r\n * Defines whether the loader supports cascade loading the different faces.\r\n */\r\n public readonly supportCascades = false;\r\n\r\n /**\r\n * Uploads the cube texture data to the WebGL texture. It has already been bound.\r\n */\r\n public loadCubeData(): void {\r\n // eslint-disable-next-line no-throw-literal\r\n throw \".ies not supported in Cube.\";\r\n }\r\n\r\n /**\r\n * Uploads the 2D texture data to the WebGL texture. It has already been bound once in the callback.\r\n * @param data contains the texture data\r\n * @param texture defines the BabylonJS internal texture\r\n * @param callback defines the method to call once ready to upload\r\n */\r\n public loadData(\r\n data: ArrayBufferView,\r\n texture: InternalTexture,\r\n callback: (width: number, height: number, loadMipmap: boolean, isCompressed: boolean, done: () => void) => void\r\n ): void {\r\n const uint8array = new Uint8Array(data.buffer, data.byteOffset, data.byteLength);\r\n\r\n const textureData = LoadIESData(uint8array);\r\n\r\n callback(textureData.width, textureData.height, texture.generateMipMaps, false, () => {\r\n const engine = texture.getEngine();\r\n texture.type = Constants.TEXTURETYPE_FLOAT;\r\n texture.format = Constants.TEXTUREFORMAT_R;\r\n texture._gammaSpace = false;\r\n engine._uploadDataToTextureDirectly(texture, textureData.data);\r\n });\r\n }\r\n}\r\n"]}
|