@babylonjs/core 7.37.0 → 7.37.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (222) hide show
  1. package/Buffers/buffer.d.ts +3 -1
  2. package/Buffers/buffer.js +20 -122
  3. package/Buffers/buffer.js.map +1 -1
  4. package/Buffers/bufferUtils.d.ts +32 -1
  5. package/Buffers/bufferUtils.js +221 -10
  6. package/Buffers/bufferUtils.js.map +1 -1
  7. package/Cameras/arcRotateCamera.d.ts +3 -1
  8. package/Cameras/arcRotateCamera.js +14 -3
  9. package/Cameras/arcRotateCamera.js.map +1 -1
  10. package/Engines/abstractEngine.js +2 -2
  11. package/Engines/abstractEngine.js.map +1 -1
  12. package/Engines/engine.js +0 -4
  13. package/Engines/engine.js.map +1 -1
  14. package/Engines/thinEngine.js +2 -2
  15. package/Engines/thinEngine.js.map +1 -1
  16. package/FrameGraph/Node/nodeRenderGraphBlock.js +1 -0
  17. package/FrameGraph/Node/nodeRenderGraphBlock.js.map +1 -1
  18. package/FrameGraph/Node/nodeRenderGraphBlockConnectionPoint.d.ts +2 -0
  19. package/FrameGraph/Node/nodeRenderGraphBlockConnectionPoint.js +3 -1
  20. package/FrameGraph/Node/nodeRenderGraphBlockConnectionPoint.js.map +1 -1
  21. package/Inputs/scene.inputManager.js +2 -0
  22. package/Inputs/scene.inputManager.js.map +1 -1
  23. package/Lights/IES/iesLoader.d.ts +19 -0
  24. package/Lights/IES/iesLoader.js +150 -0
  25. package/Lights/IES/iesLoader.js.map +1 -0
  26. package/Lights/index.d.ts +1 -0
  27. package/Lights/index.js +1 -0
  28. package/Lights/index.js.map +1 -1
  29. package/Materials/GaussianSplatting/gaussianSplattingMaterial.js +12 -2
  30. package/Materials/GaussianSplatting/gaussianSplattingMaterial.js.map +1 -1
  31. package/Materials/GreasedLine/greasedLineMaterialInterfaces.d.ts +5 -0
  32. package/Materials/GreasedLine/greasedLineMaterialInterfaces.js.map +1 -1
  33. package/Materials/GreasedLine/greasedLinePluginMaterial.d.ts +21 -5
  34. package/Materials/GreasedLine/greasedLinePluginMaterial.js +52 -176
  35. package/Materials/GreasedLine/greasedLinePluginMaterial.js.map +1 -1
  36. package/Materials/GreasedLine/greasedLinePluginMaterialShadersGLSL.d.ts +11 -0
  37. package/Materials/GreasedLine/greasedLinePluginMaterialShadersGLSL.js +158 -0
  38. package/Materials/GreasedLine/greasedLinePluginMaterialShadersGLSL.js.map +1 -0
  39. package/Materials/GreasedLine/greasedLinePluginMaterialShadersWGSL.d.ts +11 -0
  40. package/Materials/GreasedLine/greasedLinePluginMaterialShadersWGSL.js +177 -0
  41. package/Materials/GreasedLine/greasedLinePluginMaterialShadersWGSL.js.map +1 -0
  42. package/Materials/GreasedLine/greasedLineSimpleMaterial.d.ts +4 -2
  43. package/Materials/GreasedLine/greasedLineSimpleMaterial.js +45 -25
  44. package/Materials/GreasedLine/greasedLineSimpleMaterial.js.map +1 -1
  45. package/Materials/Node/Blocks/PBR/reflectionBlock.js +6 -0
  46. package/Materials/Node/Blocks/PBR/reflectionBlock.js.map +1 -1
  47. package/Materials/Node/Blocks/index.d.ts +1 -0
  48. package/Materials/Node/Blocks/index.js +1 -0
  49. package/Materials/Node/Blocks/index.js.map +1 -1
  50. package/Materials/Node/Blocks/matrixSplitterBlock.d.ts +56 -0
  51. package/Materials/Node/Blocks/matrixSplitterBlock.js +130 -0
  52. package/Materials/Node/Blocks/matrixSplitterBlock.js.map +1 -0
  53. package/Materials/Node/nodeMaterialBlock.js +1 -0
  54. package/Materials/Node/nodeMaterialBlock.js.map +1 -1
  55. package/Materials/Node/nodeMaterialBlockConnectionPoint.d.ts +2 -0
  56. package/Materials/Node/nodeMaterialBlockConnectionPoint.js +4 -1
  57. package/Materials/Node/nodeMaterialBlockConnectionPoint.js.map +1 -1
  58. package/Materials/PBR/pbrBaseMaterial.d.ts +1 -0
  59. package/Materials/PBR/pbrBaseMaterial.js +12 -0
  60. package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
  61. package/Materials/Textures/Loaders/iesTextureLoader.d.ts +23 -0
  62. package/Materials/Textures/Loaders/iesTextureLoader.js +40 -0
  63. package/Materials/Textures/Loaders/iesTextureLoader.js.map +1 -0
  64. package/Materials/Textures/Loaders/index.d.ts +1 -0
  65. package/Materials/Textures/Loaders/index.js +1 -0
  66. package/Materials/Textures/Loaders/index.js.map +1 -1
  67. package/Materials/Textures/Loaders/textureLoaderManager.js +3 -0
  68. package/Materials/Textures/Loaders/textureLoaderManager.js.map +1 -1
  69. package/Materials/effectRenderer.js +1 -1
  70. package/Materials/effectRenderer.js.map +1 -1
  71. package/Materials/index.d.ts +4 -0
  72. package/Materials/index.js +5 -0
  73. package/Materials/index.js.map +1 -1
  74. package/Maths/math.scalar.d.ts +0 -1
  75. package/Maths/math.scalar.js +1 -2
  76. package/Maths/math.scalar.js.map +1 -1
  77. package/Meshes/Builders/greasedLineBuilder.js +2 -2
  78. package/Meshes/Builders/greasedLineBuilder.js.map +1 -1
  79. package/Meshes/GaussianSplatting/gaussianSplattingMesh.d.ts +15 -2
  80. package/Meshes/GaussianSplatting/gaussianSplattingMesh.js +68 -20
  81. package/Meshes/GaussianSplatting/gaussianSplattingMesh.js.map +1 -1
  82. package/Meshes/Node/Blocks/geometryInputBlock.d.ts +4 -0
  83. package/Meshes/Node/Blocks/geometryInputBlock.js +8 -0
  84. package/Meshes/Node/Blocks/geometryInputBlock.js.map +1 -1
  85. package/Meshes/Node/nodeGeometryBlock.js +1 -0
  86. package/Meshes/Node/nodeGeometryBlock.js.map +1 -1
  87. package/Meshes/Node/nodeGeometryBlockConnectionPoint.d.ts +2 -0
  88. package/Meshes/Node/nodeGeometryBlockConnectionPoint.js +3 -1
  89. package/Meshes/Node/nodeGeometryBlockConnectionPoint.js.map +1 -1
  90. package/Meshes/abstractMesh.hotSpot.d.ts +8 -1
  91. package/Meshes/abstractMesh.hotSpot.js +17 -0
  92. package/Meshes/abstractMesh.hotSpot.js.map +1 -1
  93. package/Meshes/linesMesh.js +1 -1
  94. package/Meshes/linesMesh.js.map +1 -1
  95. package/Misc/deepMerger.d.ts +6 -0
  96. package/Misc/deepMerger.js +26 -0
  97. package/Misc/deepMerger.js.map +1 -0
  98. package/Misc/index.d.ts +1 -0
  99. package/Misc/index.js +1 -0
  100. package/Misc/index.js.map +1 -1
  101. package/Misc/virtualJoystick.js +2 -0
  102. package/Misc/virtualJoystick.js.map +1 -1
  103. package/Rendering/IBLShadows/iblShadowsRenderPipeline.d.ts +3 -23
  104. package/Rendering/IBLShadows/iblShadowsRenderPipeline.js +30 -67
  105. package/Rendering/IBLShadows/iblShadowsRenderPipeline.js.map +1 -1
  106. package/Rendering/IBLShadows/iblShadowsVoxelTracingPass.d.ts +1 -1
  107. package/Rendering/IBLShadows/iblShadowsVoxelTracingPass.js +8 -4
  108. package/Rendering/IBLShadows/iblShadowsVoxelTracingPass.js.map +1 -1
  109. package/Rendering/boundingBoxRenderer.d.ts +63 -1
  110. package/Rendering/boundingBoxRenderer.js +224 -3
  111. package/Rendering/boundingBoxRenderer.js.map +1 -1
  112. package/Rendering/edgesRenderer.js +4 -1
  113. package/Rendering/edgesRenderer.js.map +1 -1
  114. package/Rendering/{IBLShadows/iblShadowsImportanceSamplingRenderer.d.ts → iblCdfGenerator.d.ts} +15 -12
  115. package/Rendering/{IBLShadows/iblShadowsImportanceSamplingRenderer.js → iblCdfGenerator.js} +37 -27
  116. package/Rendering/iblCdfGenerator.js.map +1 -0
  117. package/Rendering/iblCdfGeneratorSceneComponent.d.ts +59 -0
  118. package/Rendering/iblCdfGeneratorSceneComponent.js +83 -0
  119. package/Rendering/iblCdfGeneratorSceneComponent.js.map +1 -0
  120. package/Rendering/index.d.ts +12 -10
  121. package/Rendering/index.js +12 -10
  122. package/Rendering/index.js.map +1 -1
  123. package/Shaders/ShadersInclude/gaussianSplatting.js +72 -2
  124. package/Shaders/ShadersInclude/gaussianSplatting.js.map +1 -1
  125. package/Shaders/ShadersInclude/gaussianSplattingVertexDeclaration.js +1 -1
  126. package/Shaders/ShadersInclude/gaussianSplattingVertexDeclaration.js.map +1 -1
  127. package/Shaders/ShadersInclude/hdrFilteringFunctions.js +29 -4
  128. package/Shaders/ShadersInclude/hdrFilteringFunctions.js.map +1 -1
  129. package/Shaders/ShadersInclude/pbrBlockReflection.js +9 -1
  130. package/Shaders/ShadersInclude/pbrBlockReflection.js.map +1 -1
  131. package/Shaders/ShadersInclude/pbrBlockSubSurface.js +9 -1
  132. package/Shaders/ShadersInclude/pbrBlockSubSurface.js.map +1 -1
  133. package/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.js +3 -0
  134. package/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.js.map +1 -1
  135. package/Shaders/boundingBoxRenderer.vertex.js +7 -0
  136. package/Shaders/boundingBoxRenderer.vertex.js.map +1 -1
  137. package/Shaders/gaussianSplatting.vertex.js +16 -2
  138. package/Shaders/gaussianSplatting.vertex.js.map +1 -1
  139. package/Shaders/{iblShadowsCdfy.fragment.d.ts → iblCdfx.fragment.d.ts} +1 -1
  140. package/Shaders/{iblShadowsCdfx.fragment.js → iblCdfx.fragment.js} +3 -3
  141. package/Shaders/iblCdfx.fragment.js.map +1 -0
  142. package/Shaders/{iblShadowsCdfx.fragment.d.ts → iblCdfy.fragment.d.ts} +1 -1
  143. package/Shaders/{iblShadowsCdfy.fragment.js → iblCdfy.fragment.js} +3 -3
  144. package/Shaders/iblCdfy.fragment.js.map +1 -0
  145. package/Shaders/{iblShadowsIcdfx.fragment.d.ts → iblIcdfx.fragment.d.ts} +1 -1
  146. package/Shaders/{iblShadowsIcdfx.fragment.js → iblIcdfx.fragment.js} +3 -3
  147. package/Shaders/iblIcdfx.fragment.js.map +1 -0
  148. package/Shaders/{iblShadowsIcdfy.fragment.d.ts → iblIcdfy.fragment.d.ts} +1 -1
  149. package/Shaders/{iblShadowsIcdfy.fragment.js → iblIcdfy.fragment.js} +3 -3
  150. package/Shaders/iblIcdfy.fragment.js.map +1 -0
  151. package/Shaders/importanceSamplingDebug.fragment.d.ts +5 -0
  152. package/Shaders/{iblShadowsImportanceSamplingDebug.fragment.js → importanceSamplingDebug.fragment.js} +3 -3
  153. package/Shaders/importanceSamplingDebug.fragment.js.map +1 -0
  154. package/Shaders/pbr.fragment.js +8 -0
  155. package/Shaders/pbr.fragment.js.map +1 -1
  156. package/ShadersWGSL/ShadersInclude/gaussianSplatting.js +77 -1
  157. package/ShadersWGSL/ShadersInclude/gaussianSplatting.js.map +1 -1
  158. package/ShadersWGSL/ShadersInclude/hdrFilteringFunctions.js +28 -4
  159. package/ShadersWGSL/ShadersInclude/hdrFilteringFunctions.js.map +1 -1
  160. package/ShadersWGSL/ShadersInclude/lightFragment.js +1 -1
  161. package/ShadersWGSL/ShadersInclude/lightFragment.js.map +1 -1
  162. package/ShadersWGSL/ShadersInclude/oitFragment.js +1 -1
  163. package/ShadersWGSL/ShadersInclude/oitFragment.js.map +1 -1
  164. package/ShadersWGSL/ShadersInclude/pbrBlockReflection.js +14 -1
  165. package/ShadersWGSL/ShadersInclude/pbrBlockReflection.js.map +1 -1
  166. package/ShadersWGSL/ShadersInclude/pbrBlockSubSurface.js +14 -1
  167. package/ShadersWGSL/ShadersInclude/pbrBlockSubSurface.js.map +1 -1
  168. package/ShadersWGSL/ShadersInclude/pbrFragmentSamplersDeclaration.js +3 -0
  169. package/ShadersWGSL/ShadersInclude/pbrFragmentSamplersDeclaration.js.map +1 -1
  170. package/ShadersWGSL/ShadersInclude/shadowsFragmentFunctions.js +1 -1
  171. package/ShadersWGSL/ShadersInclude/shadowsFragmentFunctions.js.map +1 -1
  172. package/ShadersWGSL/boundingBoxRenderer.vertex.js +9 -1
  173. package/ShadersWGSL/boundingBoxRenderer.vertex.js.map +1 -1
  174. package/ShadersWGSL/gaussianSplatting.vertex.js +18 -2
  175. package/ShadersWGSL/gaussianSplatting.vertex.js.map +1 -1
  176. package/ShadersWGSL/greasedLine.fragment.d.ts +5 -0
  177. package/ShadersWGSL/greasedLine.fragment.js +25 -0
  178. package/ShadersWGSL/greasedLine.fragment.js.map +1 -0
  179. package/ShadersWGSL/greasedLine.vertex.d.ts +9 -0
  180. package/ShadersWGSL/greasedLine.vertex.js +43 -0
  181. package/ShadersWGSL/greasedLine.vertex.js.map +1 -0
  182. package/ShadersWGSL/iblCdfx.fragment.d.ts +5 -0
  183. package/ShadersWGSL/{iblShadowsCdfx.fragment.js → iblCdfx.fragment.js} +3 -3
  184. package/ShadersWGSL/iblCdfx.fragment.js.map +1 -0
  185. package/ShadersWGSL/iblCdfy.fragment.d.ts +5 -0
  186. package/ShadersWGSL/{iblShadowsCdfy.fragment.js → iblCdfy.fragment.js} +3 -3
  187. package/ShadersWGSL/iblCdfy.fragment.js.map +1 -0
  188. package/ShadersWGSL/iblIcdfx.fragment.d.ts +5 -0
  189. package/ShadersWGSL/{iblShadowsIcdfx.fragment.js → iblIcdfx.fragment.js} +3 -3
  190. package/ShadersWGSL/iblIcdfx.fragment.js.map +1 -0
  191. package/ShadersWGSL/iblIcdfy.fragment.d.ts +5 -0
  192. package/ShadersWGSL/{iblShadowsIcdfy.fragment.js → iblIcdfy.fragment.js} +3 -3
  193. package/ShadersWGSL/iblIcdfy.fragment.js.map +1 -0
  194. package/ShadersWGSL/importanceSamplingDebug.fragment.d.ts +5 -0
  195. package/ShadersWGSL/{iblShadowsImportanceSamplingDebug.fragment.js → importanceSamplingDebug.fragment.js} +3 -3
  196. package/ShadersWGSL/importanceSamplingDebug.fragment.js.map +1 -0
  197. package/ShadersWGSL/pbr.fragment.js +12 -0
  198. package/ShadersWGSL/pbr.fragment.js.map +1 -1
  199. package/package.json +1 -1
  200. package/scene.d.ts +4 -0
  201. package/scene.js +6 -0
  202. package/scene.js.map +1 -1
  203. package/sceneComponent.d.ts +1 -1
  204. package/sceneComponent.js +1 -1
  205. package/sceneComponent.js.map +1 -1
  206. package/Rendering/IBLShadows/iblShadowsImportanceSamplingRenderer.js.map +0 -1
  207. package/Shaders/iblShadowsCdfx.fragment.js.map +0 -1
  208. package/Shaders/iblShadowsCdfy.fragment.js.map +0 -1
  209. package/Shaders/iblShadowsIcdfx.fragment.js.map +0 -1
  210. package/Shaders/iblShadowsIcdfy.fragment.js.map +0 -1
  211. package/Shaders/iblShadowsImportanceSamplingDebug.fragment.d.ts +0 -5
  212. package/Shaders/iblShadowsImportanceSamplingDebug.fragment.js.map +0 -1
  213. package/ShadersWGSL/iblShadowsCdfx.fragment.d.ts +0 -5
  214. package/ShadersWGSL/iblShadowsCdfx.fragment.js.map +0 -1
  215. package/ShadersWGSL/iblShadowsCdfy.fragment.d.ts +0 -5
  216. package/ShadersWGSL/iblShadowsCdfy.fragment.js.map +0 -1
  217. package/ShadersWGSL/iblShadowsIcdfx.fragment.d.ts +0 -5
  218. package/ShadersWGSL/iblShadowsIcdfx.fragment.js.map +0 -1
  219. package/ShadersWGSL/iblShadowsIcdfy.fragment.d.ts +0 -5
  220. package/ShadersWGSL/iblShadowsIcdfy.fragment.js.map +0 -1
  221. package/ShadersWGSL/iblShadowsImportanceSamplingDebug.fragment.d.ts +0 -5
  222. package/ShadersWGSL/iblShadowsImportanceSamplingDebug.fragment.js.map +0 -1
@@ -1,5 +1,215 @@
1
- import { VertexBuffer } from "./buffer.js";
1
+
2
2
  import { Logger } from "../Misc/logger.js";
3
+ function GetFloatValue(dataView, type, byteOffset, normalized) {
4
+ switch (type) {
5
+ case 5120: {
6
+ let value = dataView.getInt8(byteOffset);
7
+ if (normalized) {
8
+ value = Math.max(value / 127, -1);
9
+ }
10
+ return value;
11
+ }
12
+ case 5121: {
13
+ let value = dataView.getUint8(byteOffset);
14
+ if (normalized) {
15
+ value = value / 255;
16
+ }
17
+ return value;
18
+ }
19
+ case 5122: {
20
+ let value = dataView.getInt16(byteOffset, true);
21
+ if (normalized) {
22
+ value = Math.max(value / 32767, -1);
23
+ }
24
+ return value;
25
+ }
26
+ case 5123: {
27
+ let value = dataView.getUint16(byteOffset, true);
28
+ if (normalized) {
29
+ value = value / 65535;
30
+ }
31
+ return value;
32
+ }
33
+ case 5124: {
34
+ return dataView.getInt32(byteOffset, true);
35
+ }
36
+ case 5125: {
37
+ return dataView.getUint32(byteOffset, true);
38
+ }
39
+ case 5126: {
40
+ return dataView.getFloat32(byteOffset, true);
41
+ }
42
+ default: {
43
+ throw new Error(`Invalid component type ${type}`);
44
+ }
45
+ }
46
+ }
47
+ function SetFloatValue(dataView, type, byteOffset, normalized, value) {
48
+ switch (type) {
49
+ case 5120: {
50
+ if (normalized) {
51
+ value = Math.round(value * 127.0);
52
+ }
53
+ dataView.setInt8(byteOffset, value);
54
+ break;
55
+ }
56
+ case 5121: {
57
+ if (normalized) {
58
+ value = Math.round(value * 255);
59
+ }
60
+ dataView.setUint8(byteOffset, value);
61
+ break;
62
+ }
63
+ case 5122: {
64
+ if (normalized) {
65
+ value = Math.round(value * 32767);
66
+ }
67
+ dataView.setInt16(byteOffset, value, true);
68
+ break;
69
+ }
70
+ case 5123: {
71
+ if (normalized) {
72
+ value = Math.round(value * 65535);
73
+ }
74
+ dataView.setUint16(byteOffset, value, true);
75
+ break;
76
+ }
77
+ case 5124: {
78
+ dataView.setInt32(byteOffset, value, true);
79
+ break;
80
+ }
81
+ case 5125: {
82
+ dataView.setUint32(byteOffset, value, true);
83
+ break;
84
+ }
85
+ case 5126: {
86
+ dataView.setFloat32(byteOffset, value, true);
87
+ break;
88
+ }
89
+ default: {
90
+ throw new Error(`Invalid component type ${type}`);
91
+ }
92
+ }
93
+ }
94
+ /**
95
+ * Gets the byte length of the given type.
96
+ * @param type the type
97
+ * @returns the number of bytes
98
+ */
99
+ export function GetTypeByteLength(type) {
100
+ switch (type) {
101
+ case 5120:
102
+ case 5121:
103
+ return 1;
104
+ case 5122:
105
+ case 5123:
106
+ return 2;
107
+ case 5124:
108
+ case 5125:
109
+ case 5126:
110
+ return 4;
111
+ default:
112
+ throw new Error(`Invalid type '${type}'`);
113
+ }
114
+ }
115
+ /**
116
+ * Enumerates each value of the data array and calls the given callback.
117
+ * @param data the data to enumerate
118
+ * @param byteOffset the byte offset of the data
119
+ * @param byteStride the byte stride of the data
120
+ * @param componentCount the number of components per element
121
+ * @param componentType the type of the component
122
+ * @param count the number of values to enumerate
123
+ * @param normalized whether the data is normalized
124
+ * @param callback the callback function called for each group of component values
125
+ */
126
+ export function EnumerateFloatValues(data, byteOffset, byteStride, componentCount, componentType, count, normalized, callback) {
127
+ const oldValues = new Array(componentCount);
128
+ const newValues = new Array(componentCount);
129
+ if (data instanceof Array) {
130
+ let offset = byteOffset / 4;
131
+ const stride = byteStride / 4;
132
+ for (let index = 0; index < count; index += componentCount) {
133
+ for (let componentIndex = 0; componentIndex < componentCount; componentIndex++) {
134
+ oldValues[componentIndex] = newValues[componentIndex] = data[offset + componentIndex];
135
+ }
136
+ callback(newValues, index);
137
+ for (let componentIndex = 0; componentIndex < componentCount; componentIndex++) {
138
+ if (oldValues[componentIndex] !== newValues[componentIndex]) {
139
+ data[offset + componentIndex] = newValues[componentIndex];
140
+ }
141
+ }
142
+ offset += stride;
143
+ }
144
+ }
145
+ else {
146
+ const dataView = data instanceof ArrayBuffer ? new DataView(data) : new DataView(data.buffer, data.byteOffset, data.byteLength);
147
+ const componentByteLength = GetTypeByteLength(componentType);
148
+ for (let index = 0; index < count; index += componentCount) {
149
+ for (let componentIndex = 0, componentByteOffset = byteOffset; componentIndex < componentCount; componentIndex++, componentByteOffset += componentByteLength) {
150
+ oldValues[componentIndex] = newValues[componentIndex] = GetFloatValue(dataView, componentType, componentByteOffset, normalized);
151
+ }
152
+ callback(newValues, index);
153
+ for (let componentIndex = 0, componentByteOffset = byteOffset; componentIndex < componentCount; componentIndex++, componentByteOffset += componentByteLength) {
154
+ if (oldValues[componentIndex] !== newValues[componentIndex]) {
155
+ SetFloatValue(dataView, componentType, componentByteOffset, normalized, newValues[componentIndex]);
156
+ }
157
+ }
158
+ byteOffset += byteStride;
159
+ }
160
+ }
161
+ }
162
+ /**
163
+ * Gets the given data array as a float array. Float data is constructed if the data array cannot be returned directly.
164
+ * @param data the input data array
165
+ * @param size the number of components
166
+ * @param type the component type
167
+ * @param byteOffset the byte offset of the data
168
+ * @param byteStride the byte stride of the data
169
+ * @param normalized whether the data is normalized
170
+ * @param totalVertices number of vertices in the buffer to take into account
171
+ * @param forceCopy defines a boolean indicating that the returned array must be cloned upon returning it
172
+ * @returns a float array containing vertex data
173
+ */
174
+ export function GetFloatData(data, size, type, byteOffset, byteStride, normalized, totalVertices, forceCopy) {
175
+ const tightlyPackedByteStride = size * GetTypeByteLength(type);
176
+ const count = totalVertices * size;
177
+ if (type !== 5126 || byteStride !== tightlyPackedByteStride) {
178
+ const copy = new Float32Array(count);
179
+ EnumerateFloatValues(data, byteOffset, byteStride, size, type, count, normalized, (values, index) => {
180
+ for (let i = 0; i < size; i++) {
181
+ copy[index + i] = values[i];
182
+ }
183
+ });
184
+ return copy;
185
+ }
186
+ if (!(data instanceof Array || data instanceof Float32Array) || byteOffset !== 0 || data.length !== count) {
187
+ if (data instanceof Array) {
188
+ const offset = byteOffset / 4;
189
+ return data.slice(offset, offset + count);
190
+ }
191
+ else if (data instanceof ArrayBuffer) {
192
+ return new Float32Array(data, byteOffset, count);
193
+ }
194
+ else {
195
+ const offset = data.byteOffset + byteOffset;
196
+ if ((offset & 3) !== 0) {
197
+ Logger.Warn("Float array must be aligned to 4-bytes border");
198
+ forceCopy = true;
199
+ }
200
+ if (forceCopy) {
201
+ return new Float32Array(data.buffer.slice(offset, offset + count * Float32Array.BYTES_PER_ELEMENT));
202
+ }
203
+ else {
204
+ return new Float32Array(data.buffer, offset, count);
205
+ }
206
+ }
207
+ }
208
+ if (forceCopy) {
209
+ return data.slice();
210
+ }
211
+ return data;
212
+ }
3
213
  /**
4
214
  * Copies the given data array to the given float array.
5
215
  * @param input the input data array
@@ -12,13 +222,17 @@ import { Logger } from "../Misc/logger.js";
12
222
  * @param output the output float array
13
223
  */
14
224
  export function CopyFloatData(input, size, type, byteOffset, byteStride, normalized, totalVertices, output) {
15
- const tightlyPackedByteStride = size * VertexBuffer.GetTypeByteLength(type);
225
+ const tightlyPackedByteStride = size * GetTypeByteLength(type);
16
226
  const count = totalVertices * size;
17
227
  if (output.length !== count) {
18
228
  throw new Error("Output length is not valid");
19
229
  }
20
- if (type !== VertexBuffer.FLOAT || byteStride !== tightlyPackedByteStride) {
21
- VertexBuffer.ForEach(input, byteOffset, byteStride, size, type, count, normalized, (value, index) => (output[index] = value));
230
+ if (type !== 5126 || byteStride !== tightlyPackedByteStride) {
231
+ EnumerateFloatValues(input, byteOffset, byteStride, size, type, count, normalized, (values, index) => {
232
+ for (let i = 0; i < size; i++) {
233
+ output[index + i] = values[i];
234
+ }
235
+ });
22
236
  return;
23
237
  }
24
238
  if (input instanceof Array) {
@@ -31,12 +245,9 @@ export function CopyFloatData(input, size, type, byteOffset, byteStride, normali
31
245
  }
32
246
  else {
33
247
  const offset = input.byteOffset + byteOffset;
34
- // Protect against bad data
35
- const remainder = offset % 4;
36
- if (remainder) {
37
- Logger.Warn("CopyFloatData: copied misaligned data.");
38
- // If not aligned, copy the data to aligned buffer
39
- output.set(new Float32Array(input.buffer.slice(offset, offset + count * 4)));
248
+ if ((offset & 3) !== 0) {
249
+ Logger.Warn("Float array must be aligned to 4-bytes border");
250
+ output.set(new Float32Array(input.buffer.slice(offset, offset + count * Float32Array.BYTES_PER_ELEMENT)));
40
251
  return;
41
252
  }
42
253
  const floatData = new Float32Array(input.buffer, offset, count);
@@ -1 +1 @@
1
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1
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Math.round(value * 65535);\r\n }\r\n dataView.setUint16(byteOffset, value, true);\r\n break;\r\n }\r\n case Constants.INT: {\r\n dataView.setInt32(byteOffset, value, true);\r\n break;\r\n }\r\n case Constants.UNSIGNED_INT: {\r\n dataView.setUint32(byteOffset, value, true);\r\n break;\r\n }\r\n case Constants.FLOAT: {\r\n dataView.setFloat32(byteOffset, value, true);\r\n break;\r\n }\r\n default: {\r\n throw new Error(`Invalid component type ${type}`);\r\n }\r\n }\r\n}\r\n\r\n/**\r\n * Gets the byte length of the given type.\r\n * @param type the type\r\n * @returns the number of bytes\r\n */\r\nexport function GetTypeByteLength(type: number): number {\r\n switch (type) {\r\n case Constants.BYTE:\r\n case Constants.UNSIGNED_BYTE:\r\n return 1;\r\n case Constants.SHORT:\r\n case Constants.UNSIGNED_SHORT:\r\n return 2;\r\n case Constants.INT:\r\n case Constants.UNSIGNED_INT:\r\n case Constants.FLOAT:\r\n return 4;\r\n default:\r\n throw new Error(`Invalid type '${type}'`);\r\n 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= byteOffset / 4;\r\n const stride = byteStride / 4;\r\n for (let index = 0; index < count; index += componentCount) {\r\n for (let componentIndex = 0; componentIndex < componentCount; componentIndex++) {\r\n oldValues[componentIndex] = newValues[componentIndex] = data[offset + componentIndex];\r\n }\r\n\r\n callback(newValues, index);\r\n\r\n for (let componentIndex = 0; componentIndex < componentCount; componentIndex++) {\r\n if (oldValues[componentIndex] !== newValues[componentIndex]) {\r\n data[offset + componentIndex] = newValues[componentIndex];\r\n }\r\n }\r\n\r\n offset += stride;\r\n }\r\n } else {\r\n const dataView = data instanceof ArrayBuffer ? new DataView(data) : new DataView(data.buffer, data.byteOffset, data.byteLength);\r\n const componentByteLength = GetTypeByteLength(componentType);\r\n for (let index = 0; index < count; index += componentCount) {\r\n for (let componentIndex = 0, componentByteOffset = byteOffset; componentIndex < componentCount; componentIndex++, componentByteOffset += componentByteLength) {\r\n oldValues[componentIndex] = newValues[componentIndex] = GetFloatValue(dataView, componentType, componentByteOffset, normalized);\r\n }\r\n\r\n callback(newValues, index);\r\n\r\n for (let componentIndex = 0, componentByteOffset = byteOffset; componentIndex < componentCount; componentIndex++, componentByteOffset += componentByteLength) {\r\n if (oldValues[componentIndex] !== newValues[componentIndex]) {\r\n SetFloatValue(dataView, componentType, componentByteOffset, normalized, newValues[componentIndex]);\r\n }\r\n }\r\n\r\n byteOffset += byteStride;\r\n }\r\n }\r\n}\r\n\r\n/**\r\n * Gets the given data array as a float array. Float data is constructed if the data array cannot be returned directly.\r\n * @param data the input data array\r\n * @param size the number of components\r\n * @param type the component type\r\n * @param byteOffset the byte offset of the data\r\n * @param byteStride the byte stride of the data\r\n * @param normalized whether the data is normalized\r\n * @param totalVertices number of vertices in the buffer to take into account\r\n * @param forceCopy defines a boolean indicating that the returned array must be cloned upon returning it\r\n * @returns a float array containing vertex data\r\n */\r\nexport function GetFloatData(\r\n data: DataArray,\r\n size: number,\r\n type: number,\r\n byteOffset: number,\r\n byteStride: number,\r\n normalized: boolean,\r\n totalVertices: number,\r\n forceCopy?: boolean\r\n): FloatArray {\r\n const tightlyPackedByteStride = size * GetTypeByteLength(type);\r\n const count = totalVertices * size;\r\n\r\n if (type !== Constants.FLOAT || byteStride !== tightlyPackedByteStride) {\r\n const copy = new Float32Array(count);\r\n EnumerateFloatValues(data, byteOffset, byteStride, size, type, count, normalized, (values, index) => {\r\n for (let i = 0; i < size; i++) {\r\n copy[index + i] = values[i];\r\n }\r\n });\r\n return copy;\r\n }\r\n\r\n if (!(data instanceof Array || data instanceof Float32Array) || byteOffset !== 0 || data.length !== count) {\r\n if (data instanceof Array) {\r\n const offset = byteOffset / 4;\r\n return data.slice(offset, offset + count);\r\n } else if (data instanceof ArrayBuffer) {\r\n return new Float32Array(data, byteOffset, count);\r\n } else {\r\n const offset = data.byteOffset + byteOffset;\r\n if ((offset & 3) !== 0) {\r\n Logger.Warn(\"Float array must be aligned to 4-bytes border\");\r\n forceCopy = true;\r\n }\r\n\r\n if (forceCopy) {\r\n return new Float32Array(data.buffer.slice(offset, offset + count * Float32Array.BYTES_PER_ELEMENT));\r\n } else {\r\n return new Float32Array(data.buffer, offset, count);\r\n }\r\n }\r\n }\r\n\r\n if (forceCopy) {\r\n return data.slice();\r\n }\r\n\r\n return data;\r\n}\r\n\r\n/**\r\n * Copies the given data array to the given float array.\r\n * @param input the input data array\r\n * @param size the number of components\r\n * @param type the component type\r\n * @param byteOffset the byte offset of the data\r\n * @param byteStride the byte stride of the data\r\n * @param normalized whether the data is normalized\r\n * @param totalVertices number of vertices in the buffer to take into account\r\n * @param output the output float array\r\n */\r\nexport function CopyFloatData(\r\n input: DataArray,\r\n size: number,\r\n type: number,\r\n byteOffset: number,\r\n byteStride: number,\r\n normalized: boolean,\r\n totalVertices: number,\r\n output: Float32Array\r\n): void {\r\n const tightlyPackedByteStride = size * GetTypeByteLength(type);\r\n const count = totalVertices * size;\r\n\r\n if (output.length !== count) {\r\n throw new Error(\"Output length is not valid\");\r\n }\r\n\r\n if (type !== Constants.FLOAT || byteStride !== tightlyPackedByteStride) {\r\n EnumerateFloatValues(input, byteOffset, byteStride, size, type, count, normalized, (values, index) => {\r\n for (let i = 0; i < size; i++) {\r\n output[index + i] = values[i];\r\n }\r\n });\r\n return;\r\n }\r\n\r\n if (input instanceof Array) {\r\n const offset = byteOffset / 4;\r\n output.set(input, offset);\r\n } else if (input instanceof ArrayBuffer) {\r\n const floatData = new Float32Array(input, byteOffset, count);\r\n output.set(floatData);\r\n } else {\r\n const offset = input.byteOffset + byteOffset;\r\n if ((offset & 3) !== 0) {\r\n Logger.Warn(\"Float array must be aligned to 4-bytes border\");\r\n output.set(new Float32Array(input.buffer.slice(offset, offset + count * Float32Array.BYTES_PER_ELEMENT)));\r\n return;\r\n }\r\n\r\n const floatData = new Float32Array(input.buffer, offset, count);\r\n output.set(floatData);\r\n }\r\n}\r\n"]}
@@ -242,6 +242,7 @@ export declare class ArcRotateCamera extends TargetCamera {
242
242
  * Factor for restoring information interpolation. default is 0 = off. Any value \< 0 or \> 1 will disable interpolation.
243
243
  */
244
244
  restoreStateInterpolationFactor: number;
245
+ private _currentInterpolationFactor;
245
246
  /** @internal */
246
247
  _viewMatrix: Matrix;
247
248
  /** @internal */
@@ -374,8 +375,9 @@ export declare class ArcRotateCamera extends TargetCamera {
374
375
  * @param radius Defines the goal radius.
375
376
  * @param target Defines the goal target.
376
377
  * @param targetScreenOffset Defines the goal target screen offset.
378
+ * @param interpolationFactor A value between 0 and 1 that determines the speed of the interpolation.
377
379
  */
378
- interpolateTo(alpha?: number, beta?: number, radius?: number, target?: Vector3, targetScreenOffset?: Vector2): void;
380
+ interpolateTo(alpha?: number, beta?: number, radius?: number, target?: Vector3, targetScreenOffset?: Vector2, interpolationFactor?: number): void;
379
381
  /** @internal */
380
382
  _isSynchronizedViewMatrix(): boolean;
381
383
  /**
@@ -497,6 +497,7 @@ export class ArcRotateCamera extends TargetCamera {
497
497
  * Factor for restoring information interpolation. default is 0 = off. Any value \< 0 or \> 1 will disable interpolation.
498
498
  */
499
499
  this.restoreStateInterpolationFactor = 0;
500
+ this._currentInterpolationFactor = 0;
500
501
  /** @internal */
501
502
  this._viewMatrix = new Matrix();
502
503
  /**
@@ -629,7 +630,7 @@ export class ArcRotateCamera extends TargetCamera {
629
630
  */
630
631
  _restoreStateValues() {
631
632
  if (this.hasStateStored() && this.restoreStateInterpolationFactor > Epsilon && this.restoreStateInterpolationFactor < 1) {
632
- this.interpolateTo(this._storedAlpha, this._storedBeta, this._storedRadius, this._storedTarget, this._storedTargetScreenOffset);
633
+ this.interpolateTo(this._storedAlpha, this._storedBeta, this._storedRadius, this._storedTarget, this._storedTargetScreenOffset, this.restoreStateInterpolationFactor);
633
634
  return true;
634
635
  }
635
636
  if (!super._restoreStateValues()) {
@@ -654,14 +655,24 @@ export class ArcRotateCamera extends TargetCamera {
654
655
  * @param radius Defines the goal radius.
655
656
  * @param target Defines the goal target.
656
657
  * @param targetScreenOffset Defines the goal target screen offset.
658
+ * @param interpolationFactor A value between 0 and 1 that determines the speed of the interpolation.
657
659
  */
658
- interpolateTo(alpha = this.alpha, beta = this.beta, radius = this.radius, target = this.target, targetScreenOffset = this.targetScreenOffset) {
660
+ interpolateTo(alpha = this.alpha, beta = this.beta, radius = this.radius, target = this.target, targetScreenOffset = this.targetScreenOffset, interpolationFactor) {
659
661
  this._progressiveRestore = true;
660
662
  this.inertialAlphaOffset = 0;
661
663
  this.inertialBetaOffset = 0;
662
664
  this.inertialRadiusOffset = 0;
663
665
  this.inertialPanningX = 0;
664
666
  this.inertialPanningY = 0;
667
+ if (interpolationFactor != null) {
668
+ this._currentInterpolationFactor = interpolationFactor;
669
+ }
670
+ else if (this.restoreStateInterpolationFactor !== 0) {
671
+ this._currentInterpolationFactor = this.restoreStateInterpolationFactor;
672
+ }
673
+ else {
674
+ this._currentInterpolationFactor = 0.1;
675
+ }
665
676
  alpha = Clamp(alpha, this.lowerAlphaLimit ?? -Infinity, this.upperAlphaLimit ?? Infinity);
666
677
  beta = Clamp(beta, this.lowerBetaLimit ?? -Infinity, this.upperBetaLimit ?? Infinity);
667
678
  radius = Clamp(radius, this.lowerRadiusLimit ?? -Infinity, this.upperRadiusLimit ?? Infinity);
@@ -733,7 +744,7 @@ export class ArcRotateCamera extends TargetCamera {
733
744
  // progressive restore
734
745
  if (this._progressiveRestore) {
735
746
  const dt = this._scene.getEngine().getDeltaTime() / 1000;
736
- const t = 1 - Math.pow(2, -dt / this.restoreStateInterpolationFactor);
747
+ const t = 1 - Math.pow(2, -dt / this._currentInterpolationFactor);
737
748
  // can't use tmp vector here because of assignment
738
749
  this.setTarget(Vector3.Lerp(this.getTarget(), this._goalTarget, t));
739
750
  // Using quaternion for smoother interpolation (and no Euler angles modulo)