@babylonjs/core 7.37.0 → 7.37.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Buffers/buffer.d.ts +3 -1
- package/Buffers/buffer.js +20 -122
- package/Buffers/buffer.js.map +1 -1
- package/Buffers/bufferUtils.d.ts +32 -1
- package/Buffers/bufferUtils.js +221 -10
- package/Buffers/bufferUtils.js.map +1 -1
- package/Cameras/arcRotateCamera.d.ts +3 -1
- package/Cameras/arcRotateCamera.js +14 -3
- package/Cameras/arcRotateCamera.js.map +1 -1
- package/Engines/abstractEngine.js +2 -2
- package/Engines/abstractEngine.js.map +1 -1
- package/Engines/engine.js +0 -4
- package/Engines/engine.js.map +1 -1
- package/Engines/thinEngine.js +2 -2
- package/Engines/thinEngine.js.map +1 -1
- package/FrameGraph/Node/nodeRenderGraphBlock.js +1 -0
- package/FrameGraph/Node/nodeRenderGraphBlock.js.map +1 -1
- package/FrameGraph/Node/nodeRenderGraphBlockConnectionPoint.d.ts +2 -0
- package/FrameGraph/Node/nodeRenderGraphBlockConnectionPoint.js +3 -1
- package/FrameGraph/Node/nodeRenderGraphBlockConnectionPoint.js.map +1 -1
- package/Inputs/scene.inputManager.js +2 -0
- package/Inputs/scene.inputManager.js.map +1 -1
- package/Lights/IES/iesLoader.d.ts +19 -0
- package/Lights/IES/iesLoader.js +150 -0
- package/Lights/IES/iesLoader.js.map +1 -0
- package/Lights/index.d.ts +1 -0
- package/Lights/index.js +1 -0
- package/Lights/index.js.map +1 -1
- package/Materials/GaussianSplatting/gaussianSplattingMaterial.js +12 -2
- package/Materials/GaussianSplatting/gaussianSplattingMaterial.js.map +1 -1
- package/Materials/GreasedLine/greasedLineMaterialInterfaces.d.ts +5 -0
- package/Materials/GreasedLine/greasedLineMaterialInterfaces.js.map +1 -1
- package/Materials/GreasedLine/greasedLinePluginMaterial.d.ts +21 -5
- package/Materials/GreasedLine/greasedLinePluginMaterial.js +52 -176
- package/Materials/GreasedLine/greasedLinePluginMaterial.js.map +1 -1
- package/Materials/GreasedLine/greasedLinePluginMaterialShadersGLSL.d.ts +11 -0
- package/Materials/GreasedLine/greasedLinePluginMaterialShadersGLSL.js +158 -0
- package/Materials/GreasedLine/greasedLinePluginMaterialShadersGLSL.js.map +1 -0
- package/Materials/GreasedLine/greasedLinePluginMaterialShadersWGSL.d.ts +11 -0
- package/Materials/GreasedLine/greasedLinePluginMaterialShadersWGSL.js +177 -0
- package/Materials/GreasedLine/greasedLinePluginMaterialShadersWGSL.js.map +1 -0
- package/Materials/GreasedLine/greasedLineSimpleMaterial.d.ts +4 -2
- package/Materials/GreasedLine/greasedLineSimpleMaterial.js +45 -25
- package/Materials/GreasedLine/greasedLineSimpleMaterial.js.map +1 -1
- package/Materials/Node/Blocks/PBR/reflectionBlock.js +6 -0
- package/Materials/Node/Blocks/PBR/reflectionBlock.js.map +1 -1
- package/Materials/Node/Blocks/index.d.ts +1 -0
- package/Materials/Node/Blocks/index.js +1 -0
- package/Materials/Node/Blocks/index.js.map +1 -1
- package/Materials/Node/Blocks/matrixSplitterBlock.d.ts +56 -0
- package/Materials/Node/Blocks/matrixSplitterBlock.js +130 -0
- package/Materials/Node/Blocks/matrixSplitterBlock.js.map +1 -0
- package/Materials/Node/nodeMaterialBlock.js +1 -0
- package/Materials/Node/nodeMaterialBlock.js.map +1 -1
- package/Materials/Node/nodeMaterialBlockConnectionPoint.d.ts +2 -0
- package/Materials/Node/nodeMaterialBlockConnectionPoint.js +4 -1
- package/Materials/Node/nodeMaterialBlockConnectionPoint.js.map +1 -1
- package/Materials/PBR/pbrBaseMaterial.d.ts +1 -0
- package/Materials/PBR/pbrBaseMaterial.js +12 -0
- package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
- package/Materials/Textures/Loaders/iesTextureLoader.d.ts +23 -0
- package/Materials/Textures/Loaders/iesTextureLoader.js +40 -0
- package/Materials/Textures/Loaders/iesTextureLoader.js.map +1 -0
- package/Materials/Textures/Loaders/index.d.ts +1 -0
- package/Materials/Textures/Loaders/index.js +1 -0
- package/Materials/Textures/Loaders/index.js.map +1 -1
- package/Materials/Textures/Loaders/textureLoaderManager.js +3 -0
- package/Materials/Textures/Loaders/textureLoaderManager.js.map +1 -1
- package/Materials/effectRenderer.js +1 -1
- package/Materials/effectRenderer.js.map +1 -1
- package/Materials/index.d.ts +4 -0
- package/Materials/index.js +5 -0
- package/Materials/index.js.map +1 -1
- package/Maths/math.scalar.d.ts +0 -1
- package/Maths/math.scalar.js +1 -2
- package/Maths/math.scalar.js.map +1 -1
- package/Meshes/Builders/greasedLineBuilder.js +2 -2
- package/Meshes/Builders/greasedLineBuilder.js.map +1 -1
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.d.ts +15 -2
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.js +68 -20
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.js.map +1 -1
- package/Meshes/Node/Blocks/geometryInputBlock.d.ts +4 -0
- package/Meshes/Node/Blocks/geometryInputBlock.js +8 -0
- package/Meshes/Node/Blocks/geometryInputBlock.js.map +1 -1
- package/Meshes/Node/nodeGeometryBlock.js +1 -0
- package/Meshes/Node/nodeGeometryBlock.js.map +1 -1
- package/Meshes/Node/nodeGeometryBlockConnectionPoint.d.ts +2 -0
- package/Meshes/Node/nodeGeometryBlockConnectionPoint.js +3 -1
- package/Meshes/Node/nodeGeometryBlockConnectionPoint.js.map +1 -1
- package/Meshes/abstractMesh.hotSpot.d.ts +8 -1
- package/Meshes/abstractMesh.hotSpot.js +17 -0
- package/Meshes/abstractMesh.hotSpot.js.map +1 -1
- package/Meshes/linesMesh.js +1 -1
- package/Meshes/linesMesh.js.map +1 -1
- package/Misc/deepMerger.d.ts +6 -0
- package/Misc/deepMerger.js +26 -0
- package/Misc/deepMerger.js.map +1 -0
- package/Misc/index.d.ts +1 -0
- package/Misc/index.js +1 -0
- package/Misc/index.js.map +1 -1
- package/Misc/virtualJoystick.js +2 -0
- package/Misc/virtualJoystick.js.map +1 -1
- package/Rendering/IBLShadows/iblShadowsRenderPipeline.d.ts +3 -23
- package/Rendering/IBLShadows/iblShadowsRenderPipeline.js +30 -67
- package/Rendering/IBLShadows/iblShadowsRenderPipeline.js.map +1 -1
- package/Rendering/IBLShadows/iblShadowsVoxelTracingPass.d.ts +1 -1
- package/Rendering/IBLShadows/iblShadowsVoxelTracingPass.js +8 -4
- package/Rendering/IBLShadows/iblShadowsVoxelTracingPass.js.map +1 -1
- package/Rendering/boundingBoxRenderer.d.ts +63 -1
- package/Rendering/boundingBoxRenderer.js +224 -3
- package/Rendering/boundingBoxRenderer.js.map +1 -1
- package/Rendering/edgesRenderer.js +4 -1
- package/Rendering/edgesRenderer.js.map +1 -1
- package/Rendering/{IBLShadows/iblShadowsImportanceSamplingRenderer.d.ts → iblCdfGenerator.d.ts} +15 -12
- package/Rendering/{IBLShadows/iblShadowsImportanceSamplingRenderer.js → iblCdfGenerator.js} +37 -27
- package/Rendering/iblCdfGenerator.js.map +1 -0
- package/Rendering/iblCdfGeneratorSceneComponent.d.ts +59 -0
- package/Rendering/iblCdfGeneratorSceneComponent.js +83 -0
- package/Rendering/iblCdfGeneratorSceneComponent.js.map +1 -0
- package/Rendering/index.d.ts +12 -10
- package/Rendering/index.js +12 -10
- package/Rendering/index.js.map +1 -1
- package/Shaders/ShadersInclude/gaussianSplatting.js +72 -2
- package/Shaders/ShadersInclude/gaussianSplatting.js.map +1 -1
- package/Shaders/ShadersInclude/gaussianSplattingVertexDeclaration.js +1 -1
- package/Shaders/ShadersInclude/gaussianSplattingVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/hdrFilteringFunctions.js +29 -4
- package/Shaders/ShadersInclude/hdrFilteringFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockReflection.js +9 -1
- package/Shaders/ShadersInclude/pbrBlockReflection.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockSubSurface.js +9 -1
- package/Shaders/ShadersInclude/pbrBlockSubSurface.js.map +1 -1
- package/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.js +3 -0
- package/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.js.map +1 -1
- package/Shaders/boundingBoxRenderer.vertex.js +7 -0
- package/Shaders/boundingBoxRenderer.vertex.js.map +1 -1
- package/Shaders/gaussianSplatting.vertex.js +16 -2
- package/Shaders/gaussianSplatting.vertex.js.map +1 -1
- package/Shaders/{iblShadowsCdfy.fragment.d.ts → iblCdfx.fragment.d.ts} +1 -1
- package/Shaders/{iblShadowsCdfx.fragment.js → iblCdfx.fragment.js} +3 -3
- package/Shaders/iblCdfx.fragment.js.map +1 -0
- package/Shaders/{iblShadowsCdfx.fragment.d.ts → iblCdfy.fragment.d.ts} +1 -1
- package/Shaders/{iblShadowsCdfy.fragment.js → iblCdfy.fragment.js} +3 -3
- package/Shaders/iblCdfy.fragment.js.map +1 -0
- package/Shaders/{iblShadowsIcdfx.fragment.d.ts → iblIcdfx.fragment.d.ts} +1 -1
- package/Shaders/{iblShadowsIcdfx.fragment.js → iblIcdfx.fragment.js} +3 -3
- package/Shaders/iblIcdfx.fragment.js.map +1 -0
- package/Shaders/{iblShadowsIcdfy.fragment.d.ts → iblIcdfy.fragment.d.ts} +1 -1
- package/Shaders/{iblShadowsIcdfy.fragment.js → iblIcdfy.fragment.js} +3 -3
- package/Shaders/iblIcdfy.fragment.js.map +1 -0
- package/Shaders/importanceSamplingDebug.fragment.d.ts +5 -0
- package/Shaders/{iblShadowsImportanceSamplingDebug.fragment.js → importanceSamplingDebug.fragment.js} +3 -3
- package/Shaders/importanceSamplingDebug.fragment.js.map +1 -0
- package/Shaders/pbr.fragment.js +8 -0
- package/Shaders/pbr.fragment.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/gaussianSplatting.js +77 -1
- package/ShadersWGSL/ShadersInclude/gaussianSplatting.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/hdrFilteringFunctions.js +28 -4
- package/ShadersWGSL/ShadersInclude/hdrFilteringFunctions.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/lightFragment.js +1 -1
- package/ShadersWGSL/ShadersInclude/lightFragment.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/oitFragment.js +1 -1
- package/ShadersWGSL/ShadersInclude/oitFragment.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrBlockReflection.js +14 -1
- package/ShadersWGSL/ShadersInclude/pbrBlockReflection.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrBlockSubSurface.js +14 -1
- package/ShadersWGSL/ShadersInclude/pbrBlockSubSurface.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrFragmentSamplersDeclaration.js +3 -0
- package/ShadersWGSL/ShadersInclude/pbrFragmentSamplersDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/shadowsFragmentFunctions.js +1 -1
- package/ShadersWGSL/ShadersInclude/shadowsFragmentFunctions.js.map +1 -1
- package/ShadersWGSL/boundingBoxRenderer.vertex.js +9 -1
- package/ShadersWGSL/boundingBoxRenderer.vertex.js.map +1 -1
- package/ShadersWGSL/gaussianSplatting.vertex.js +18 -2
- package/ShadersWGSL/gaussianSplatting.vertex.js.map +1 -1
- package/ShadersWGSL/greasedLine.fragment.d.ts +5 -0
- package/ShadersWGSL/greasedLine.fragment.js +25 -0
- package/ShadersWGSL/greasedLine.fragment.js.map +1 -0
- package/ShadersWGSL/greasedLine.vertex.d.ts +9 -0
- package/ShadersWGSL/greasedLine.vertex.js +43 -0
- package/ShadersWGSL/greasedLine.vertex.js.map +1 -0
- package/ShadersWGSL/iblCdfx.fragment.d.ts +5 -0
- package/ShadersWGSL/{iblShadowsCdfx.fragment.js → iblCdfx.fragment.js} +3 -3
- package/ShadersWGSL/iblCdfx.fragment.js.map +1 -0
- package/ShadersWGSL/iblCdfy.fragment.d.ts +5 -0
- package/ShadersWGSL/{iblShadowsCdfy.fragment.js → iblCdfy.fragment.js} +3 -3
- package/ShadersWGSL/iblCdfy.fragment.js.map +1 -0
- package/ShadersWGSL/iblIcdfx.fragment.d.ts +5 -0
- package/ShadersWGSL/{iblShadowsIcdfx.fragment.js → iblIcdfx.fragment.js} +3 -3
- package/ShadersWGSL/iblIcdfx.fragment.js.map +1 -0
- package/ShadersWGSL/iblIcdfy.fragment.d.ts +5 -0
- package/ShadersWGSL/{iblShadowsIcdfy.fragment.js → iblIcdfy.fragment.js} +3 -3
- package/ShadersWGSL/iblIcdfy.fragment.js.map +1 -0
- package/ShadersWGSL/importanceSamplingDebug.fragment.d.ts +5 -0
- package/ShadersWGSL/{iblShadowsImportanceSamplingDebug.fragment.js → importanceSamplingDebug.fragment.js} +3 -3
- package/ShadersWGSL/importanceSamplingDebug.fragment.js.map +1 -0
- package/ShadersWGSL/pbr.fragment.js +12 -0
- package/ShadersWGSL/pbr.fragment.js.map +1 -1
- package/package.json +1 -1
- package/scene.d.ts +4 -0
- package/scene.js +6 -0
- package/scene.js.map +1 -1
- package/sceneComponent.d.ts +1 -1
- package/sceneComponent.js +1 -1
- package/sceneComponent.js.map +1 -1
- package/Rendering/IBLShadows/iblShadowsImportanceSamplingRenderer.js.map +0 -1
- package/Shaders/iblShadowsCdfx.fragment.js.map +0 -1
- package/Shaders/iblShadowsCdfy.fragment.js.map +0 -1
- package/Shaders/iblShadowsIcdfx.fragment.js.map +0 -1
- package/Shaders/iblShadowsIcdfy.fragment.js.map +0 -1
- package/Shaders/iblShadowsImportanceSamplingDebug.fragment.d.ts +0 -5
- package/Shaders/iblShadowsImportanceSamplingDebug.fragment.js.map +0 -1
- package/ShadersWGSL/iblShadowsCdfx.fragment.d.ts +0 -5
- package/ShadersWGSL/iblShadowsCdfx.fragment.js.map +0 -1
- package/ShadersWGSL/iblShadowsCdfy.fragment.d.ts +0 -5
- package/ShadersWGSL/iblShadowsCdfy.fragment.js.map +0 -1
- package/ShadersWGSL/iblShadowsIcdfx.fragment.d.ts +0 -5
- package/ShadersWGSL/iblShadowsIcdfx.fragment.js.map +0 -1
- package/ShadersWGSL/iblShadowsIcdfy.fragment.d.ts +0 -5
- package/ShadersWGSL/iblShadowsIcdfy.fragment.js.map +0 -1
- package/ShadersWGSL/iblShadowsImportanceSamplingDebug.fragment.d.ts +0 -5
- package/ShadersWGSL/iblShadowsImportanceSamplingDebug.fragment.js.map +0 -1
package/Buffers/bufferUtils.js
CHANGED
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import { Logger } from "../Misc/logger.js";
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function GetFloatValue(dataView, type, byteOffset, normalized) {
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switch (type) {
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case 5120: {
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let value = dataView.getInt8(byteOffset);
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value = Math.max(value / 127, -1);
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return value;
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}
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let value = dataView.getUint8(byteOffset);
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value = value / 255;
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}
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return value;
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}
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let value = dataView.getInt16(byteOffset, true);
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value = Math.max(value / 32767, -1);
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}
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return value;
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}
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let value = dataView.getUint16(byteOffset, true);
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value = value / 65535;
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return value;
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}
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return dataView.getInt32(byteOffset, true);
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return dataView.getUint32(byteOffset, true);
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return dataView.getFloat32(byteOffset, true);
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}
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function SetFloatValue(dataView, type, byteOffset, normalized, value) {
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dataView.setUint8(byteOffset, value);
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dataView.setInt16(byteOffset, value, true);
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dataView.setUint16(byteOffset, value, true);
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dataView.setInt32(byteOffset, value, true);
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dataView.setUint32(byteOffset, value, true);
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dataView.setFloat32(byteOffset, value, true);
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export function GetTypeByteLength(type) {
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*/
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export function EnumerateFloatValues(data, byteOffset, byteStride, componentCount, componentType, count, normalized, callback) {
|
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127
|
+
const oldValues = new Array(componentCount);
|
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128
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+
const newValues = new Array(componentCount);
|
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129
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+
if (data instanceof Array) {
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130
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+
let offset = byteOffset / 4;
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131
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const stride = byteStride / 4;
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132
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+
for (let index = 0; index < count; index += componentCount) {
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for (let componentIndex = 0; componentIndex < componentCount; componentIndex++) {
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oldValues[componentIndex] = newValues[componentIndex] = data[offset + componentIndex];
|
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135
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+
}
|
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136
|
+
callback(newValues, index);
|
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137
|
+
for (let componentIndex = 0; componentIndex < componentCount; componentIndex++) {
|
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138
|
+
if (oldValues[componentIndex] !== newValues[componentIndex]) {
|
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139
|
+
data[offset + componentIndex] = newValues[componentIndex];
|
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140
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+
}
|
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141
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+
}
|
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142
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+
offset += stride;
|
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+
}
|
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144
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+
}
|
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145
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+
else {
|
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146
|
+
const dataView = data instanceof ArrayBuffer ? new DataView(data) : new DataView(data.buffer, data.byteOffset, data.byteLength);
|
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147
|
+
const componentByteLength = GetTypeByteLength(componentType);
|
|
148
|
+
for (let index = 0; index < count; index += componentCount) {
|
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149
|
+
for (let componentIndex = 0, componentByteOffset = byteOffset; componentIndex < componentCount; componentIndex++, componentByteOffset += componentByteLength) {
|
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150
|
+
oldValues[componentIndex] = newValues[componentIndex] = GetFloatValue(dataView, componentType, componentByteOffset, normalized);
|
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151
|
+
}
|
|
152
|
+
callback(newValues, index);
|
|
153
|
+
for (let componentIndex = 0, componentByteOffset = byteOffset; componentIndex < componentCount; componentIndex++, componentByteOffset += componentByteLength) {
|
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154
|
+
if (oldValues[componentIndex] !== newValues[componentIndex]) {
|
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155
|
+
SetFloatValue(dataView, componentType, componentByteOffset, normalized, newValues[componentIndex]);
|
|
156
|
+
}
|
|
157
|
+
}
|
|
158
|
+
byteOffset += byteStride;
|
|
159
|
+
}
|
|
160
|
+
}
|
|
161
|
+
}
|
|
162
|
+
/**
|
|
163
|
+
* Gets the given data array as a float array. Float data is constructed if the data array cannot be returned directly.
|
|
164
|
+
* @param data the input data array
|
|
165
|
+
* @param size the number of components
|
|
166
|
+
* @param type the component type
|
|
167
|
+
* @param byteOffset the byte offset of the data
|
|
168
|
+
* @param byteStride the byte stride of the data
|
|
169
|
+
* @param normalized whether the data is normalized
|
|
170
|
+
* @param totalVertices number of vertices in the buffer to take into account
|
|
171
|
+
* @param forceCopy defines a boolean indicating that the returned array must be cloned upon returning it
|
|
172
|
+
* @returns a float array containing vertex data
|
|
173
|
+
*/
|
|
174
|
+
export function GetFloatData(data, size, type, byteOffset, byteStride, normalized, totalVertices, forceCopy) {
|
|
175
|
+
const tightlyPackedByteStride = size * GetTypeByteLength(type);
|
|
176
|
+
const count = totalVertices * size;
|
|
177
|
+
if (type !== 5126 || byteStride !== tightlyPackedByteStride) {
|
|
178
|
+
const copy = new Float32Array(count);
|
|
179
|
+
EnumerateFloatValues(data, byteOffset, byteStride, size, type, count, normalized, (values, index) => {
|
|
180
|
+
for (let i = 0; i < size; i++) {
|
|
181
|
+
copy[index + i] = values[i];
|
|
182
|
+
}
|
|
183
|
+
});
|
|
184
|
+
return copy;
|
|
185
|
+
}
|
|
186
|
+
if (!(data instanceof Array || data instanceof Float32Array) || byteOffset !== 0 || data.length !== count) {
|
|
187
|
+
if (data instanceof Array) {
|
|
188
|
+
const offset = byteOffset / 4;
|
|
189
|
+
return data.slice(offset, offset + count);
|
|
190
|
+
}
|
|
191
|
+
else if (data instanceof ArrayBuffer) {
|
|
192
|
+
return new Float32Array(data, byteOffset, count);
|
|
193
|
+
}
|
|
194
|
+
else {
|
|
195
|
+
const offset = data.byteOffset + byteOffset;
|
|
196
|
+
if ((offset & 3) !== 0) {
|
|
197
|
+
Logger.Warn("Float array must be aligned to 4-bytes border");
|
|
198
|
+
forceCopy = true;
|
|
199
|
+
}
|
|
200
|
+
if (forceCopy) {
|
|
201
|
+
return new Float32Array(data.buffer.slice(offset, offset + count * Float32Array.BYTES_PER_ELEMENT));
|
|
202
|
+
}
|
|
203
|
+
else {
|
|
204
|
+
return new Float32Array(data.buffer, offset, count);
|
|
205
|
+
}
|
|
206
|
+
}
|
|
207
|
+
}
|
|
208
|
+
if (forceCopy) {
|
|
209
|
+
return data.slice();
|
|
210
|
+
}
|
|
211
|
+
return data;
|
|
212
|
+
}
|
|
3
213
|
/**
|
|
4
214
|
* Copies the given data array to the given float array.
|
|
5
215
|
* @param input the input data array
|
|
@@ -12,13 +222,17 @@ import { Logger } from "../Misc/logger.js";
|
|
|
12
222
|
* @param output the output float array
|
|
13
223
|
*/
|
|
14
224
|
export function CopyFloatData(input, size, type, byteOffset, byteStride, normalized, totalVertices, output) {
|
|
15
|
-
const tightlyPackedByteStride = size *
|
|
225
|
+
const tightlyPackedByteStride = size * GetTypeByteLength(type);
|
|
16
226
|
const count = totalVertices * size;
|
|
17
227
|
if (output.length !== count) {
|
|
18
228
|
throw new Error("Output length is not valid");
|
|
19
229
|
}
|
|
20
|
-
if (type !==
|
|
21
|
-
|
|
230
|
+
if (type !== 5126 || byteStride !== tightlyPackedByteStride) {
|
|
231
|
+
EnumerateFloatValues(input, byteOffset, byteStride, size, type, count, normalized, (values, index) => {
|
|
232
|
+
for (let i = 0; i < size; i++) {
|
|
233
|
+
output[index + i] = values[i];
|
|
234
|
+
}
|
|
235
|
+
});
|
|
22
236
|
return;
|
|
23
237
|
}
|
|
24
238
|
if (input instanceof Array) {
|
|
@@ -31,12 +245,9 @@ export function CopyFloatData(input, size, type, byteOffset, byteStride, normali
|
|
|
31
245
|
}
|
|
32
246
|
else {
|
|
33
247
|
const offset = input.byteOffset + byteOffset;
|
|
34
|
-
|
|
35
|
-
|
|
36
|
-
|
|
37
|
-
Logger.Warn("CopyFloatData: copied misaligned data.");
|
|
38
|
-
// If not aligned, copy the data to aligned buffer
|
|
39
|
-
output.set(new Float32Array(input.buffer.slice(offset, offset + count * 4)));
|
|
248
|
+
if ((offset & 3) !== 0) {
|
|
249
|
+
Logger.Warn("Float array must be aligned to 4-bytes border");
|
|
250
|
+
output.set(new Float32Array(input.buffer.slice(offset, offset + count * Float32Array.BYTES_PER_ELEMENT)));
|
|
40
251
|
return;
|
|
41
252
|
}
|
|
42
253
|
const floatData = new Float32Array(input.buffer, offset, count);
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"bufferUtils.js","sourceRoot":"","sources":["../../../../dev/core/src/Buffers/bufferUtils.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,YAAY,EAAE,MAAM,UAAU,CAAC;AACxC,OAAO,EAAE,MAAM,EAAE,MAAM,gBAAgB,CAAC;AAExC;;;;;;;;;;GAUG;AACH,MAAM,UAAU,aAAa,CACzB,KAAgB,EAChB,IAAY,EACZ,IAAY,EACZ,UAAkB,EAClB,UAAkB,EAClB,UAAmB,EACnB,aAAqB,EACrB,MAAoB;IAEpB,MAAM,uBAAuB,GAAG,IAAI,GAAG,YAAY,CAAC,iBAAiB,CAAC,IAAI,CAAC,CAAC;IAC5E,MAAM,KAAK,GAAG,aAAa,GAAG,IAAI,CAAC;IAEnC,IAAI,MAAM,CAAC,MAAM,KAAK,KAAK,EAAE,CAAC;QAC1B,MAAM,IAAI,KAAK,CAAC,4BAA4B,CAAC,CAAC;IAClD,CAAC;IAED,IAAI,IAAI,KAAK,YAAY,CAAC,KAAK,IAAI,UAAU,KAAK,uBAAuB,EAAE,CAAC;QACxE,YAAY,CAAC,OAAO,CAAC,KAAK,EAAE,UAAU,EAAE,UAAU,EAAE,IAAI,EAAE,IAAI,EAAE,KAAK,EAAE,UAAU,EAAE,CAAC,KAAK,EAAE,KAAK,EAAE,EAAE,CAAC,CAAC,MAAM,CAAC,KAAK,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC;QAC9H,OAAO;IACX,CAAC;IAED,IAAI,KAAK,YAAY,KAAK,EAAE,CAAC;QACzB,MAAM,MAAM,GAAG,UAAU,GAAG,CAAC,CAAC;QAC9B,MAAM,CAAC,GAAG,CAAC,KAAK,EAAE,MAAM,CAAC,CAAC;IAC9B,CAAC;SAAM,IAAI,KAAK,YAAY,WAAW,EAAE,CAAC;QACtC,MAAM,SAAS,GAAG,IAAI,YAAY,CAAC,KAAK,EAAE,UAAU,EAAE,KAAK,CAAC,CAAC;QAC7D,MAAM,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC;IAC1B,CAAC;SAAM,CAAC;QACJ,MAAM,MAAM,GAAG,KAAK,CAAC,UAAU,GAAG,UAAU,CAAC;QAE7C,2BAA2B;QAC3B,MAAM,SAAS,GAAG,MAAM,GAAG,CAAC,CAAC;QAC7B,IAAI,SAAS,EAAE,CAAC;YACZ,MAAM,CAAC,IAAI,CAAC,wCAAwC,CAAC,CAAC;YACtD,kDAAkD;YAClD,MAAM,CAAC,GAAG,CAAC,IAAI,YAAY,CAAC,KAAK,CAAC,MAAM,CAAC,KAAK,CAAC,MAAM,EAAE,MAAM,GAAG,KAAK,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;YAC7E,OAAO;QACX,CAAC;QAED,MAAM,SAAS,GAAG,IAAI,YAAY,CAAC,KAAK,CAAC,MAAM,EAAE,MAAM,EAAE,KAAK,CAAC,CAAC;QAChE,MAAM,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC;IAC1B,CAAC;AACL,CAAC","sourcesContent":["import type { DataArray } from \"../types\";\r\nimport { VertexBuffer } from \"./buffer\";\r\nimport { Logger } from \"../Misc/logger\";\r\n\r\n/**\r\n * Copies the given data array to the given float array.\r\n * @param input the input data array\r\n * @param size the number of components\r\n * @param type the component type\r\n * @param byteOffset the byte offset of the data\r\n * @param byteStride the byte stride of the data\r\n * @param normalized whether the data is normalized\r\n * @param totalVertices number of vertices in the buffer to take into account\r\n * @param output the output float array\r\n */\r\nexport function CopyFloatData(\r\n input: DataArray,\r\n size: number,\r\n type: number,\r\n byteOffset: number,\r\n byteStride: number,\r\n normalized: boolean,\r\n totalVertices: number,\r\n output: Float32Array\r\n): void {\r\n const tightlyPackedByteStride = size * VertexBuffer.GetTypeByteLength(type);\r\n const count = totalVertices * size;\r\n\r\n if (output.length !== count) {\r\n throw new Error(\"Output length is not valid\");\r\n }\r\n\r\n if (type !== VertexBuffer.FLOAT || byteStride !== tightlyPackedByteStride) {\r\n VertexBuffer.ForEach(input, byteOffset, byteStride, size, type, count, normalized, (value, index) => (output[index] = value));\r\n return;\r\n }\r\n\r\n if (input instanceof Array) {\r\n const offset = byteOffset / 4;\r\n output.set(input, offset);\r\n } else if (input instanceof ArrayBuffer) {\r\n const floatData = new Float32Array(input, byteOffset, count);\r\n output.set(floatData);\r\n } else {\r\n const offset = input.byteOffset + byteOffset;\r\n\r\n // Protect against bad data\r\n const remainder = offset % 4;\r\n if (remainder) {\r\n Logger.Warn(\"CopyFloatData: copied misaligned data.\");\r\n // If not aligned, copy the data to aligned buffer\r\n output.set(new Float32Array(input.buffer.slice(offset, offset + count * 4)));\r\n return;\r\n }\r\n\r\n const floatData = new Float32Array(input.buffer, offset, count);\r\n output.set(floatData);\r\n }\r\n}\r\n"]}
|
|
1
|
+
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Math.round(value * 65535);\r\n }\r\n dataView.setUint16(byteOffset, value, true);\r\n break;\r\n }\r\n case Constants.INT: {\r\n dataView.setInt32(byteOffset, value, true);\r\n break;\r\n }\r\n case Constants.UNSIGNED_INT: {\r\n dataView.setUint32(byteOffset, value, true);\r\n break;\r\n }\r\n case Constants.FLOAT: {\r\n dataView.setFloat32(byteOffset, value, true);\r\n break;\r\n }\r\n default: {\r\n throw new Error(`Invalid component type ${type}`);\r\n }\r\n }\r\n}\r\n\r\n/**\r\n * Gets the byte length of the given type.\r\n * @param type the type\r\n * @returns the number of bytes\r\n */\r\nexport function GetTypeByteLength(type: number): number {\r\n switch (type) {\r\n case Constants.BYTE:\r\n case Constants.UNSIGNED_BYTE:\r\n return 1;\r\n case Constants.SHORT:\r\n case Constants.UNSIGNED_SHORT:\r\n return 2;\r\n case Constants.INT:\r\n case Constants.UNSIGNED_INT:\r\n case Constants.FLOAT:\r\n return 4;\r\n default:\r\n throw new Error(`Invalid type '${type}'`);\r\n 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= byteOffset / 4;\r\n const stride = byteStride / 4;\r\n for (let index = 0; index < count; index += componentCount) {\r\n for (let componentIndex = 0; componentIndex < componentCount; componentIndex++) {\r\n oldValues[componentIndex] = newValues[componentIndex] = data[offset + componentIndex];\r\n }\r\n\r\n callback(newValues, index);\r\n\r\n for (let componentIndex = 0; componentIndex < componentCount; componentIndex++) {\r\n if (oldValues[componentIndex] !== newValues[componentIndex]) {\r\n data[offset + componentIndex] = newValues[componentIndex];\r\n }\r\n }\r\n\r\n offset += stride;\r\n }\r\n } else {\r\n const dataView = data instanceof ArrayBuffer ? new DataView(data) : new DataView(data.buffer, data.byteOffset, data.byteLength);\r\n const componentByteLength = GetTypeByteLength(componentType);\r\n for (let index = 0; index < count; index += componentCount) {\r\n for (let componentIndex = 0, componentByteOffset = byteOffset; componentIndex < componentCount; componentIndex++, componentByteOffset += componentByteLength) {\r\n oldValues[componentIndex] = newValues[componentIndex] = GetFloatValue(dataView, componentType, componentByteOffset, normalized);\r\n }\r\n\r\n callback(newValues, index);\r\n\r\n for (let componentIndex = 0, componentByteOffset = byteOffset; componentIndex < componentCount; componentIndex++, componentByteOffset += componentByteLength) {\r\n if (oldValues[componentIndex] !== newValues[componentIndex]) {\r\n SetFloatValue(dataView, componentType, componentByteOffset, normalized, newValues[componentIndex]);\r\n }\r\n }\r\n\r\n byteOffset += byteStride;\r\n }\r\n }\r\n}\r\n\r\n/**\r\n * Gets the given data array as a float array. Float data is constructed if the data array cannot be returned directly.\r\n * @param data the input data array\r\n * @param size the number of components\r\n * @param type the component type\r\n * @param byteOffset the byte offset of the data\r\n * @param byteStride the byte stride of the data\r\n * @param normalized whether the data is normalized\r\n * @param totalVertices number of vertices in the buffer to take into account\r\n * @param forceCopy defines a boolean indicating that the returned array must be cloned upon returning it\r\n * @returns a float array containing vertex data\r\n */\r\nexport function GetFloatData(\r\n data: DataArray,\r\n size: number,\r\n type: number,\r\n byteOffset: number,\r\n byteStride: number,\r\n normalized: boolean,\r\n totalVertices: number,\r\n forceCopy?: boolean\r\n): FloatArray {\r\n const tightlyPackedByteStride = size * GetTypeByteLength(type);\r\n const count = totalVertices * size;\r\n\r\n if (type !== Constants.FLOAT || byteStride !== tightlyPackedByteStride) {\r\n const copy = new Float32Array(count);\r\n EnumerateFloatValues(data, byteOffset, byteStride, size, type, count, normalized, (values, index) => {\r\n for (let i = 0; i < size; i++) {\r\n copy[index + i] = values[i];\r\n }\r\n });\r\n return copy;\r\n }\r\n\r\n if (!(data instanceof Array || data instanceof Float32Array) || byteOffset !== 0 || data.length !== count) {\r\n if (data instanceof Array) {\r\n const offset = byteOffset / 4;\r\n return data.slice(offset, offset + count);\r\n } else if (data instanceof ArrayBuffer) {\r\n return new Float32Array(data, byteOffset, count);\r\n } else {\r\n const offset = data.byteOffset + byteOffset;\r\n if ((offset & 3) !== 0) {\r\n Logger.Warn(\"Float array must be aligned to 4-bytes border\");\r\n forceCopy = true;\r\n }\r\n\r\n if (forceCopy) {\r\n return new Float32Array(data.buffer.slice(offset, offset + count * Float32Array.BYTES_PER_ELEMENT));\r\n } else {\r\n return new Float32Array(data.buffer, offset, count);\r\n }\r\n }\r\n }\r\n\r\n if (forceCopy) {\r\n return data.slice();\r\n }\r\n\r\n return data;\r\n}\r\n\r\n/**\r\n * Copies the given data array to the given float array.\r\n * @param input the input data array\r\n * @param size the number of components\r\n * @param type the component type\r\n * @param byteOffset the byte offset of the data\r\n * @param byteStride the byte stride of the data\r\n * @param normalized whether the data is normalized\r\n * @param totalVertices number of vertices in the buffer to take into account\r\n * @param output the output float array\r\n */\r\nexport function CopyFloatData(\r\n input: DataArray,\r\n size: number,\r\n type: number,\r\n byteOffset: number,\r\n byteStride: number,\r\n normalized: boolean,\r\n totalVertices: number,\r\n output: Float32Array\r\n): void {\r\n const tightlyPackedByteStride = size * GetTypeByteLength(type);\r\n const count = totalVertices * size;\r\n\r\n if (output.length !== count) {\r\n throw new Error(\"Output length is not valid\");\r\n }\r\n\r\n if (type !== Constants.FLOAT || byteStride !== tightlyPackedByteStride) {\r\n EnumerateFloatValues(input, byteOffset, byteStride, size, type, count, normalized, (values, index) => {\r\n for (let i = 0; i < size; i++) {\r\n output[index + i] = values[i];\r\n }\r\n });\r\n return;\r\n }\r\n\r\n if (input instanceof Array) {\r\n const offset = byteOffset / 4;\r\n output.set(input, offset);\r\n } else if (input instanceof ArrayBuffer) {\r\n const floatData = new Float32Array(input, byteOffset, count);\r\n output.set(floatData);\r\n } else {\r\n const offset = input.byteOffset + byteOffset;\r\n if ((offset & 3) !== 0) {\r\n Logger.Warn(\"Float array must be aligned to 4-bytes border\");\r\n output.set(new Float32Array(input.buffer.slice(offset, offset + count * Float32Array.BYTES_PER_ELEMENT)));\r\n return;\r\n }\r\n\r\n const floatData = new Float32Array(input.buffer, offset, count);\r\n output.set(floatData);\r\n }\r\n}\r\n"]}
|
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@@ -242,6 +242,7 @@ export declare class ArcRotateCamera extends TargetCamera {
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242
242
|
* Factor for restoring information interpolation. default is 0 = off. Any value \< 0 or \> 1 will disable interpolation.
|
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243
243
|
*/
|
|
244
244
|
restoreStateInterpolationFactor: number;
|
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245
|
+
private _currentInterpolationFactor;
|
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245
246
|
/** @internal */
|
|
246
247
|
_viewMatrix: Matrix;
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247
248
|
/** @internal */
|
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@@ -374,8 +375,9 @@ export declare class ArcRotateCamera extends TargetCamera {
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374
375
|
* @param radius Defines the goal radius.
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375
376
|
* @param target Defines the goal target.
|
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376
377
|
* @param targetScreenOffset Defines the goal target screen offset.
|
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378
|
+
* @param interpolationFactor A value between 0 and 1 that determines the speed of the interpolation.
|
|
377
379
|
*/
|
|
378
|
-
interpolateTo(alpha?: number, beta?: number, radius?: number, target?: Vector3, targetScreenOffset?: Vector2): void;
|
|
380
|
+
interpolateTo(alpha?: number, beta?: number, radius?: number, target?: Vector3, targetScreenOffset?: Vector2, interpolationFactor?: number): void;
|
|
379
381
|
/** @internal */
|
|
380
382
|
_isSynchronizedViewMatrix(): boolean;
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381
383
|
/**
|
|
@@ -497,6 +497,7 @@ export class ArcRotateCamera extends TargetCamera {
|
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|
497
497
|
* Factor for restoring information interpolation. default is 0 = off. Any value \< 0 or \> 1 will disable interpolation.
|
|
498
498
|
*/
|
|
499
499
|
this.restoreStateInterpolationFactor = 0;
|
|
500
|
+
this._currentInterpolationFactor = 0;
|
|
500
501
|
/** @internal */
|
|
501
502
|
this._viewMatrix = new Matrix();
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502
503
|
/**
|
|
@@ -629,7 +630,7 @@ export class ArcRotateCamera extends TargetCamera {
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|
629
630
|
*/
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|
630
631
|
_restoreStateValues() {
|
|
631
632
|
if (this.hasStateStored() && this.restoreStateInterpolationFactor > Epsilon && this.restoreStateInterpolationFactor < 1) {
|
|
632
|
-
this.interpolateTo(this._storedAlpha, this._storedBeta, this._storedRadius, this._storedTarget, this._storedTargetScreenOffset);
|
|
633
|
+
this.interpolateTo(this._storedAlpha, this._storedBeta, this._storedRadius, this._storedTarget, this._storedTargetScreenOffset, this.restoreStateInterpolationFactor);
|
|
633
634
|
return true;
|
|
634
635
|
}
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|
635
636
|
if (!super._restoreStateValues()) {
|
|
@@ -654,14 +655,24 @@ export class ArcRotateCamera extends TargetCamera {
|
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|
654
655
|
* @param radius Defines the goal radius.
|
|
655
656
|
* @param target Defines the goal target.
|
|
656
657
|
* @param targetScreenOffset Defines the goal target screen offset.
|
|
658
|
+
* @param interpolationFactor A value between 0 and 1 that determines the speed of the interpolation.
|
|
657
659
|
*/
|
|
658
|
-
interpolateTo(alpha = this.alpha, beta = this.beta, radius = this.radius, target = this.target, targetScreenOffset = this.targetScreenOffset) {
|
|
660
|
+
interpolateTo(alpha = this.alpha, beta = this.beta, radius = this.radius, target = this.target, targetScreenOffset = this.targetScreenOffset, interpolationFactor) {
|
|
659
661
|
this._progressiveRestore = true;
|
|
660
662
|
this.inertialAlphaOffset = 0;
|
|
661
663
|
this.inertialBetaOffset = 0;
|
|
662
664
|
this.inertialRadiusOffset = 0;
|
|
663
665
|
this.inertialPanningX = 0;
|
|
664
666
|
this.inertialPanningY = 0;
|
|
667
|
+
if (interpolationFactor != null) {
|
|
668
|
+
this._currentInterpolationFactor = interpolationFactor;
|
|
669
|
+
}
|
|
670
|
+
else if (this.restoreStateInterpolationFactor !== 0) {
|
|
671
|
+
this._currentInterpolationFactor = this.restoreStateInterpolationFactor;
|
|
672
|
+
}
|
|
673
|
+
else {
|
|
674
|
+
this._currentInterpolationFactor = 0.1;
|
|
675
|
+
}
|
|
665
676
|
alpha = Clamp(alpha, this.lowerAlphaLimit ?? -Infinity, this.upperAlphaLimit ?? Infinity);
|
|
666
677
|
beta = Clamp(beta, this.lowerBetaLimit ?? -Infinity, this.upperBetaLimit ?? Infinity);
|
|
667
678
|
radius = Clamp(radius, this.lowerRadiusLimit ?? -Infinity, this.upperRadiusLimit ?? Infinity);
|
|
@@ -733,7 +744,7 @@ export class ArcRotateCamera extends TargetCamera {
|
|
|
733
744
|
// progressive restore
|
|
734
745
|
if (this._progressiveRestore) {
|
|
735
746
|
const dt = this._scene.getEngine().getDeltaTime() / 1000;
|
|
736
|
-
const t = 1 - Math.pow(2, -dt / this.
|
|
747
|
+
const t = 1 - Math.pow(2, -dt / this._currentInterpolationFactor);
|
|
737
748
|
// can't use tmp vector here because of assignment
|
|
738
749
|
this.setTarget(Vector3.Lerp(this.getTarget(), this._goalTarget, t));
|
|
739
750
|
// Using quaternion for smoother interpolation (and no Euler angles modulo)
|