@babylonjs/core 7.36.0 → 7.37.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Collisions/gpuPicker.js.map +1 -1
- package/Engines/Extensions/engine.multiRender.js.map +1 -1
- package/Engines/Extensions/engine.rawTexture.d.ts +8 -8
- package/Engines/Extensions/engine.rawTexture.js.map +1 -1
- package/Engines/Extensions/engine.renderTarget.js.map +1 -1
- package/Engines/Extensions/engine.renderTargetCube.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.multiRender.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.rawTexture.d.ts +9 -9
- package/Engines/WebGPU/Extensions/engine.rawTexture.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.renderTargetCube.js.map +1 -1
- package/Engines/WebGPU/webgpuConstants.d.ts +6 -0
- package/Engines/WebGPU/webgpuConstants.js +6 -0
- package/Engines/WebGPU/webgpuConstants.js.map +1 -1
- package/Engines/WebGPU/webgpuTextureHelper.js +18 -0
- package/Engines/WebGPU/webgpuTextureHelper.js.map +1 -1
- package/Engines/WebGPU/webgpuTextureManager.js +6 -0
- package/Engines/WebGPU/webgpuTextureManager.js.map +1 -1
- package/Engines/abstractEngine.d.ts +1 -1
- package/Engines/abstractEngine.js +4 -4
- package/Engines/abstractEngine.js.map +1 -1
- package/Engines/constants.d.ts +17 -1
- package/Engines/constants.js +17 -1
- package/Engines/constants.js.map +1 -1
- package/Engines/engine.d.ts +31 -1
- package/Engines/engine.js +17 -1
- package/Engines/engine.js.map +1 -1
- package/Engines/engineCapabilities.d.ts +2 -0
- package/Engines/engineCapabilities.js.map +1 -1
- package/Engines/nativeEngine.js +1 -0
- package/Engines/nativeEngine.js.map +1 -1
- package/Engines/nullEngine.d.ts +2 -2
- package/Engines/nullEngine.js +3 -2
- package/Engines/nullEngine.js.map +1 -1
- package/Engines/thinEngine.functions.d.ts +4 -0
- package/Engines/thinEngine.functions.js +17 -0
- package/Engines/thinEngine.functions.js.map +1 -1
- package/Engines/thinEngine.js +39 -9
- package/Engines/thinEngine.js.map +1 -1
- package/Engines/webgpuEngine.js +1 -0
- package/Engines/webgpuEngine.js.map +1 -1
- package/Helpers/environmentHelper.js.map +1 -1
- package/Layers/effectLayer.d.ts +1 -1
- package/Layers/effectLayer.js.map +1 -1
- package/Layers/glowLayer.d.ts +1 -1
- package/Layers/glowLayer.js.map +1 -1
- package/Layers/highlightLayer.d.ts +1 -1
- package/Layers/highlightLayer.js.map +1 -1
- package/Lights/Shadows/shadowGenerator.js.map +1 -1
- package/Materials/Node/nodeMaterial.js.map +1 -1
- package/Materials/Textures/MultiviewRenderTarget.js.map +1 -1
- package/Materials/Textures/Procedurals/proceduralTexture.js.map +1 -1
- package/Materials/Textures/baseTexture.js.map +1 -1
- package/Materials/Textures/colorGradingTexture.js.map +1 -1
- package/Materials/Textures/mirrorTexture.js.map +1 -1
- package/Materials/Textures/multiRenderTarget.js.map +1 -1
- package/Materials/Textures/rawCubeTexture.d.ts +2 -2
- package/Materials/Textures/rawCubeTexture.js +2 -2
- package/Materials/Textures/rawCubeTexture.js.map +1 -1
- package/Materials/Textures/rawTexture.js.map +1 -1
- package/Materials/Textures/rawTexture2DArray.d.ts +1 -1
- package/Materials/Textures/rawTexture2DArray.js +1 -1
- package/Materials/Textures/rawTexture2DArray.js.map +1 -1
- package/Materials/Textures/rawTexture3D.d.ts +1 -1
- package/Materials/Textures/rawTexture3D.js +1 -1
- package/Materials/Textures/rawTexture3D.js.map +1 -1
- package/Materials/Textures/renderTargetTexture.js.map +1 -1
- package/Materials/drawWrapper.d.ts +6 -1
- package/Materials/drawWrapper.js +18 -2
- package/Materials/drawWrapper.js.map +1 -1
- package/Materials/effect.d.ts +6 -1
- package/Materials/effect.functions.d.ts +5 -0
- package/Materials/effect.functions.js +19 -0
- package/Materials/effect.functions.js.map +1 -1
- package/Materials/effect.js +22 -20
- package/Materials/effect.js.map +1 -1
- package/Materials/effect.webgl.functions.js +12 -4
- package/Materials/effect.webgl.functions.js.map +1 -1
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.d.ts +2 -1
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.js +1 -0
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.js.map +1 -1
- package/Meshes/abstractMesh.d.ts +5 -3
- package/Meshes/abstractMesh.js +9 -7
- package/Meshes/abstractMesh.js.map +1 -1
- package/Meshes/subMesh.d.ts +5 -3
- package/Meshes/subMesh.js +9 -7
- package/Meshes/subMesh.js.map +1 -1
- package/Misc/HighDynamicRange/cubemapToSphericalPolynomial.js.map +1 -1
- package/Misc/dds.d.ts +1 -1
- package/Misc/dds.js.map +1 -1
- package/Misc/environmentTextureTools.js.map +1 -1
- package/Misc/observable.d.ts +1 -3
- package/Misc/observable.js +7 -7
- package/Misc/observable.js.map +1 -1
- package/Misc/screenshotTools.js.map +1 -1
- package/Misc/snapshotRenderingHelper.js +3 -0
- package/Misc/snapshotRenderingHelper.js.map +1 -1
- package/Misc/textureTools.js.map +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.js.map +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.d.ts +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.js.map +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.js.map +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/standardRenderingPipeline.js.map +1 -1
- package/PostProcesses/bloomMergePostProcess.js.map +1 -1
- package/PostProcesses/blurPostProcess.js.map +1 -1
- package/PostProcesses/chromaticAberrationPostProcess.js.map +1 -1
- package/PostProcesses/circleOfConfusionPostProcess.js.map +1 -1
- package/PostProcesses/convolutionPostProcess.js.map +1 -1
- package/PostProcesses/depthOfFieldBlurPostProcess.js.map +1 -1
- package/PostProcesses/depthOfFieldMergePostProcess.js.map +1 -1
- package/PostProcesses/extractHighlightsPostProcess.js.map +1 -1
- package/PostProcesses/fxaaPostProcess.js.map +1 -1
- package/PostProcesses/grainPostProcess.js.map +1 -1
- package/PostProcesses/highlightsPostProcess.d.ts +1 -1
- package/PostProcesses/highlightsPostProcess.js +1 -1
- package/PostProcesses/highlightsPostProcess.js.map +1 -1
- package/PostProcesses/imageProcessingPostProcess.js.map +1 -1
- package/PostProcesses/motionBlurPostProcess.js.map +1 -1
- package/PostProcesses/passPostProcess.js.map +1 -1
- package/PostProcesses/postProcess.d.ts +1 -1
- package/PostProcesses/postProcess.js.map +1 -1
- package/PostProcesses/screenSpaceCurvaturePostProcess.js.map +1 -1
- package/PostProcesses/screenSpaceReflectionPostProcess.js.map +1 -1
- package/PostProcesses/sharpenPostProcess.js.map +1 -1
- package/PostProcesses/subSurfaceScatteringPostProcess.js.map +1 -1
- package/PostProcesses/tonemapPostProcess.d.ts +1 -1
- package/PostProcesses/tonemapPostProcess.js +1 -1
- package/PostProcesses/tonemapPostProcess.js.map +1 -1
- package/PostProcesses/volumetricLightScatteringPostProcess.js.map +1 -1
- package/Rendering/IBLShadows/iblShadowsImportanceSamplingRenderer.js.map +1 -1
- package/Rendering/IBLShadows/iblShadowsRenderPipeline.js.map +1 -1
- package/Rendering/IBLShadows/iblShadowsSpatialBlurPass.js.map +1 -1
- package/Rendering/prePassRenderer.js.map +1 -1
- package/package.json +1 -1
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"defaultRenderingPipeline.js","sourceRoot":"","sources":["../../../../../../dev/core/src/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.ts"],"names":[],"mappings":";AAEA,OAAO,EAAE,SAAS,EAAE,MAAM,0BAA0B,CAAC;AACrD,OAAO,EAAE,mBAAmB,EAAE,MAAM,wCAAwC,CAAC;AAE7E,OAAO,EAAE,UAAU,EAAE,MAAM,0BAA0B,CAAC;AAEtD,OAAO,EAAE,MAAM,EAAE,MAAM,sBAAsB,CAAC;AAG9C,OAAO,EAAE,OAAO,EAAE,MAAM,qCAAqC,CAAC;AAE9D,OAAO,EAAE,SAAS,EAAE,MAAM,4BAA4B,CAAC;AAEvD,OAAO,EAAE,SAAS,EAAE,MAAM,2BAA2B,CAAC;AAGtD,OAAO,EAAE,kBAAkB,EAAE,MAAM,2CAA2C,CAAC;AAC/E,OAAO,EAAE,0BAA0B,EAAE,MAAM,mDAAmD,CAAC;AAC/F,OAAO,EAAE,8BAA8B,EAAE,MAAM,uDAAuD,CAAC;AACvG,OAAO,EAAE,gBAAgB,EAAE,MAAM,yCAAyC,CAAC;AAC3E,OAAO,EAAE,eAAe,EAAE,MAAM,wCAAwC,CAAC;AACzE,OAAO,EAAE,yBAAyB,EAAE,MAAM,iEAAiE,CAAC;AAC5G,OAAO,EAAE,uBAAuB,EAAE,MAAM,+DAA+D,CAAC;AACxG,OAAO,EAAE,kBAAkB,EAA+B,MAAM,2CAA2C,CAAC;AAC5G,OAAO,EAAE,WAAW,EAAE,MAAM,oCAAoC,CAAC;AACjE,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AACxD,OAAO,EAAE,WAAW,EAAE,MAAM,8BAA8B,CAAC;AAC3D,OAAO,EAAE,KAAK,EAAE,+BAAwB;AAExC,OAAO,sFAAsF,CAAC;AAI9F;;;GAGG;AACH,MAAM,OAAO,wBAAyB,SAAQ,yBAAyB;IAgFnE;;;OAGG;IACH,IAAW,cAAc;QACrB,OAAO,IAAI,CAAC,aAAa,CAAC;IAC9B,CAAC;IACD,IAAW,cAAc,CAAC,KAAc;QACpC,IAAI,CAAC,aAAa,GAAG,KAAK,CAAC;IAC/B,CAAC;IAOD;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,MAAM,CAAC;IACvB,CAAC;IAED;;OAEG;IACH,IAAW,cAAc,CAAC,OAAgB;QACtC,IAAI,IAAI,CAAC,eAAe,KAAK,OAAO,EAAE,CAAC;YACnC,OAAO;QACX,CAAC;QACD,IAAI,CAAC,eAAe,GAAG,OAAO,CAAC;QAE/B,IAAI,CAAC,cAAc,EAAE,CAAC;IAC1B,CAAC;IAGD,IAAW,cAAc;QACrB,OAAO,IAAI,CAAC,eAAe,CAAC;IAChC,CAAC;IAKD;;OAEG;IAEH,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,YAAY,CAAC;IAC7B,CAAC;IACD,IAAW,WAAW,CAAC,KAAa;QAChC,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC;QAC1B,IAAI,CAAC,KAAK,CAAC,MAAM,GAAG,KAAK,GAAG,IAAI,CAAC,mBAAmB,CAAC;IACzD,CAAC;IAgBD;;OAEG;IACH,IAAW,WAAW,CAAC,KAAa;QAChC,IAAI,IAAI,CAAC,YAAY,KAAK,KAAK,EAAE,CAAC;YAC9B,OAAO;QACX,CAAC;QACD,IAAI,CAAC,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC;QAE1B,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC;IAC9B,CAAC;IAGD,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,YAAY,CAAC;IAC7B,CAAC;IAED;;OAEG;IACH,IAAW,cAAc,CAAC,KAAa;QACnC,IAAI,IAAI,CAAC,eAAe,KAAK,KAAK,EAAE,CAAC;YACjC,OAAO;QACX,CAAC;QACD,IAAI,CAAC,KAAK,CAAC,SAAS,GAAG,KAAK,CAAC;QAC7B,IAAI,CAAC,eAAe,GAAG,KAAK,CAAC;IACjC,CAAC;IAGD,IAAW,cAAc;QACrB,OAAO,IAAI,CAAC,eAAe,CAAC;IAChC,CAAC;IAED;;OAEG;IACH,IAAW,UAAU,CAAC,KAAa;QAC/B,IAAI,IAAI,CAAC,WAAW,KAAK,KAAK,EAAE,CAAC;YAC7B,OAAO;QACX,CAAC;QACD,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC;QAEzB,gEAAgE;QAChE,IAAI,CAAC,aAAa,EAAE,CAAC;QAErB,IAAI,CAAC,cAAc,EAAE,CAAC;IAC1B,CAAC;IAGD,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,WAAW,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,YAAY,CAAC,OAAgB;QACpC,IAAI,IAAI,CAAC,aAAa,KAAK,OAAO,EAAE,CAAC;YACjC,OAAO;QACX,CAAC;QACD,IAAI,CAAC,aAAa,GAAG,OAAO,CAAC;QAE7B,IAAI,CAAC,cAAc,EAAE,CAAC;IAC1B,CAAC;IAGD,IAAW,YAAY;QACnB,OAAO,IAAI,CAAC,aAAa,CAAC;IAC9B,CAAC;IAEO,aAAa;QACjB,gEAAgE;QAChE,MAAM,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC;QAC5B,IAAI,CAAC,KAAK,GAAG,IAAI,WAAW,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,mBAAmB,EAAE,IAAI,CAAC,2BAA2B,EAAE,KAAK,CAAC,CAAC;QACpK,IAAI,CAAC,KAAK,CAAC,SAAS,GAAG,QAAQ,CAAC,SAAS,CAAC;QAC1C,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YAC5C,QAAQ,CAAC,cAAc,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;QAC9C,CAAC;IACL,CAAC;IAED;;OAEG;IAEH,IAAW,mBAAmB;QAC1B,OAAO,IAAI,CAAC,oBAAoB,CAAC;IACrC,CAAC;IAED,IAAW,mBAAmB,CAAC,OAAgB;QAC3C,IAAI,IAAI,CAAC,oBAAoB,KAAK,OAAO,EAAE,CAAC;YACxC,OAAO;QACX,CAAC;QACD,IAAI,CAAC,oBAAoB,GAAG,OAAO,CAAC;QAEpC,IAAI,CAAC,cAAc,EAAE,CAAC;IAC1B,CAAC;IAED;;OAEG;IAEH,IAAW,qBAAqB;QAC5B,OAAO,IAAI,CAAC,sBAAsB,CAAC;IACvC,CAAC;IAED,IAAW,qBAAqB,CAAC,KAAkC;QAC/D,IAAI,IAAI,CAAC,sBAAsB,KAAK,KAAK,EAAE,CAAC;YACxC,OAAO;QACX,CAAC;QACD,IAAI,CAAC,sBAAsB,GAAG,KAAK,CAAC;QAEpC,8DAA8D;QAC9D,MAAM,MAAM,GAAG,IAAI,CAAC,YAAY,CAAC;QAEjC,IAAI,CAAC,YAAY,GAAG,IAAI,kBAAkB,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,EAAE,IAAI,CAAC,sBAAsB,EAAE,IAAI,CAAC,2BAA2B,EAAE,KAAK,CAAC,CAAC;QACpI,IAAI,CAAC,YAAY,CAAC,WAAW,GAAG,MAAM,CAAC,WAAW,CAAC;QACnD,IAAI,CAAC,YAAY,CAAC,aAAa,GAAG,MAAM,CAAC,aAAa,CAAC;QACvD,IAAI,CAAC,YAAY,CAAC,KAAK,GAAG,MAAM,CAAC,KAAK,CAAC;QACvC,IAAI,CAAC,YAAY,CAAC,QAAQ,GAAG,MAAM,CAAC,QAAQ,CAAC;QAE7C,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YAC5C,MAAM,CAAC,cAAc,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;QAC5C,CAAC;QAED,IAAI,CAAC,cAAc,EAAE,CAAC;IAC1B,CAAC;IAED;;OAEG;IACH,IAAW,WAAW,CAAC,OAAgB;QACnC,IAAI,IAAI,CAAC,YAAY,KAAK,OAAO,EAAE,CAAC;YAChC,OAAO;QACX,CAAC;QACD,IAAI,CAAC,YAAY,GAAG,OAAO,CAAC;QAE5B,IAAI,CAAC,cAAc,EAAE,CAAC;IAC1B,CAAC;IAGD,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,YAAY,CAAC;IAC7B,CAAC;IAGD;;OAEG;IACH,IAAW,OAAO,CAAC,WAAmB;QAClC,IAAI,IAAI,CAAC,QAAQ,KAAK,WAAW,EAAE,CAAC;YAChC,OAAO;QACX,CAAC;QACD,IAAI,CAAC,QAAQ,GAAG,WAAW,CAAC;QAE5B,IAAI,CAAC,cAAc,EAAE,CAAC;IAC1B,CAAC;IAGD,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,QAAQ,CAAC;IACzB,CAAC;IAED;;OAEG;IACH,IAAW,sBAAsB,CAAC,OAAgB;QAC9C,IAAI,IAAI,CAAC,uBAAuB,KAAK,OAAO,EAAE,CAAC;YAC3C,OAAO;QACX,CAAC;QAED,IAAI,CAAC,MAAM,CAAC,4BAA4B,CAAC,SAAS,GAAG,OAAO,CAAC;IACjE,CAAC;IAGD,IAAW,sBAAsB;QAC7B,OAAO,IAAI,CAAC,uBAAuB,CAAC;IACxC,CAAC;IAED;;OAEG;IACH,IAAW,gBAAgB,CAAC,OAAgB;QACxC,IAAI,OAAO,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE,CAAC;YAC9B,IAAI,CAAC,UAAU,GAAG,IAAI,SAAS,CAAC,EAAE,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QACrD,CAAC;aAAM,IAAI,CAAC,OAAO,IAAI,IAAI,CAAC,UAAU,EAAE,CAAC;YACrC,IAAI,CAAC,UAAU,CAAC,OAAO,EAAE,CAAC;YAC1B,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;QAC3B,CAAC;IACL,CAAC;IAGD,IAAW,gBAAgB;QACvB,OAAO,IAAI,CAAC,UAAU,IAAI,IAAI,CAAC;IACnC,CAAC;IAED;;OAEG;IACH,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,UAAU,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,0BAA0B,CAAC,OAAgB;QAClD,IAAI,IAAI,CAAC,2BAA2B,KAAK,OAAO,EAAE,CAAC;YAC/C,OAAO;QACX,CAAC;QACD,IAAI,CAAC,2BAA2B,GAAG,OAAO,CAAC;QAE3C,IAAI,CAAC,cAAc,EAAE,CAAC;IAC1B,CAAC;IAGD,IAAW,0BAA0B;QACjC,OAAO,IAAI,CAAC,2BAA2B,CAAC;IAC5C,CAAC;IACD;;OAEG;IACH,IAAW,YAAY,CAAC,OAAgB;QACpC,IAAI,IAAI,CAAC,aAAa,KAAK,OAAO,EAAE,CAAC;YACjC,OAAO;QACX,CAAC;QACD,IAAI,CAAC,aAAa,GAAG,OAAO,CAAC;QAE7B,IAAI,CAAC,cAAc,EAAE,CAAC;IAC1B,CAAC;IAGD,IAAW,YAAY;QACnB,OAAO,IAAI,CAAC,aAAa,CAAC;IAC9B,CAAC;IAED;;;;;;;OAOG;IACH,YAAY,IAAI,GAAG,EAAE,EAAE,GAAG,GAAG,IAAI,EAAE,QAAe,WAAW,CAAC,gBAAiB,EAAE,OAAkB,EAAE,cAAc,GAAG,IAAI;QACtH,KAAK,CAAC,KAAK,CAAC,SAAS,EAAE,EAAE,IAAI,CAAC,CAAC;QAvY3B,yBAAoB,GAAkB,EAAE,CAAC;QACjD;;WAEG;QACc,yBAAoB,GAAG,0BAA0B,CAAC;QACnE;;;WAGG;QACM,iCAA4B,GAAG,kCAAkC,CAAC;QAC3E;;;WAGG;QACM,sBAAiB,GAAG,uBAAuB,CAAC;QACrD;;WAEG;QACc,qCAAgC,GAAG,sCAAsC,CAAC;QAC3F;;WAEG;QACc,uBAAkB,GAAG,wBAAwB,CAAC;QA+B/D;;WAEG;QACK,eAAU,GAAwB,IAAI,CAAC;QAE/C;;WAEG;QACI,eAAU,GAAgB,EAAE,CAAC;QAE5B,0CAAqC,GAAqD,IAAI,CAAC;QACvG,SAAS;QACD,oBAAe,GAAY,KAAK,CAAC;QACjC,kBAAa,GAAY,KAAK,CAAC;QAC/B,yBAAoB,GAAY,KAAK,CAAC;QACtC,2BAAsB,2CAAmC;QACzD,iBAAY,GAAY,KAAK,CAAC;QAC9B,4BAAuB,GAAY,IAAI,CAAC;QAExC,gBAAW,GAAW,GAAG,CAAC;QAC1B,gCAA2B,GAAY,KAAK,CAAC;QAC7C,kBAAa,GAAY,KAAK,CAAC;QAE/B,kBAAa,GAAG,IAAI,CAAC;QAa7B;;WAEG;QACI,sBAAiB,GAAG,IAAI,UAAU,EAA4B,CAAC;QA0B9D,oBAAe,GAAuC,IAAI,CAAC;QAC3D,wBAAmB,GAAG,GAAG,CAAC;QAC1B,iBAAY,GAAW,EAAE,CAAC;QAalC;;WAEG;QAEK,iBAAY,GAAW,IAAI,CAAC;QACpC;;WAEG;QAEK,oBAAe,GAAW,GAAG,CAAC;QAqJ9B,aAAQ,GAAG,CAAC,CAAC;QAkOb,gBAAW,GAAG,KAAK,CAAC;QACpB,qBAAgB,GAA0B,IAAI,CAAC;QAC/C,yBAAoB,GAA0B,IAAI,CAAC;QAyBnD,+BAA0B,GAA8B,IAAI,CAAC;QAC7D,iCAA4B,GAA8B,IAAI,CAAC;QAC/D,kCAA6B,GAA8B,IAAI,CAAC;QA1JpE,IAAI,CAAC,QAAQ,GAAG,OAAO,IAAI,KAAK,CAAC,OAAO,CAAC;QACzC,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC,KAAK,EAAE,CAAC;QACtC,IAAI,CAAC,oBAAoB,GAAG,IAAI,CAAC,QAAQ,CAAC,KAAK,EAAE,CAAC;QAElD,IAAI,CAAC,aAAa,GAAG,cAAc,CAAC;QAEpC,aAAa;QACb,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,MAAM,IAAI,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC,OAAO,EAAE,CAAC;QAC/C,IAAI,CAAC,IAAI,GAAG,GAAG,IAAI,CAAC,IAAI,CAAC,sBAAsB,IAAI,IAAI,CAAC,kBAAkB,CAAC,CAAC;QAE5E,OAAO;QACP,IAAI,IAAI,CAAC,IAAI,EAAE,CAAC;YACZ,IAAI,IAAI,CAAC,sBAAsB,EAAE,CAAC;gBAC9B,IAAI,CAAC,2BAA2B,GAAG,SAAS,CAAC,sBAAsB,CAAC;YACxE,CAAC;iBAAM,IAAI,IAAI,CAAC,kBAAkB,EAAE,CAAC;gBACjC,IAAI,CAAC,2BAA2B,GAAG,SAAS,CAAC,iBAAiB,CAAC;YACnE,CAAC;QACL,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,2BAA2B,GAAG,SAAS,CAAC,wBAAwB,CAAC;QAC1E,CAAC;QAED,SAAS;QACT,KAAK,CAAC,gCAAgC,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;QAEzD,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC;QAEvC,4EAA4E;QAC5E,iIAAiI;QACjI,IAAI,CAAC,OAAO,GAAG,IAAI,kBAAkB,CAAC,SAAS,EAAE,GAAG,EAAE,IAAI,EAAE,OAAO,CAAC,qBAAqB,EAAE,MAAM,EAAE,KAAK,EAAE,IAAI,CAAC,2BAA2B,EAAE,IAAI,CAAC,CAAC;QAClJ,IAAI,CAAC,cAAc,GAAG,IAAI,uBAAuB,CAC7C,MAAM,EACN,IAAI,CAAC,oBAAoB,EACzB,GAAG,EAAE;YACD,OAAO,IAAI,CAAC,OAAO,CAAC;QACxB,CAAC,EACD,IAAI,CACP,CAAC;QAEF,IAAI,CAAC,YAAY,GAAG,IAAI,kBAAkB,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,EAAE,IAAI,CAAC,sBAAsB,EAAE,IAAI,CAAC,2BAA2B,EAAE,IAAI,CAAC,CAAC;QAEnI,+GAA+G;QAC/G,IAAI,CAAC,mBAAmB,GAAG,MAAM,CAAC,uBAAuB,EAAE,CAAC;QAC5D,IAAI,CAAC,eAAe,GAAG,MAAM,CAAC,kBAAkB,CAAC,GAAG,CAAC,GAAG,EAAE;YACtD,IAAI,CAAC,mBAAmB,GAAG,MAAM,CAAC,uBAAuB,EAAE,CAAC;YAC5D,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,YAAY,CAAC;QACzC,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,KAAK,GAAG,IAAI,WAAW,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,mBAAmB,EAAE,IAAI,CAAC,2BAA2B,EAAE,IAAI,CAAC,CAAC;QAEpK,IAAI,CAAC,mBAAmB,GAAG,IAAI,8BAA8B,CACzD,qBAAqB,EACrB,MAAM,CAAC,cAAc,EAAE,EACvB,MAAM,CAAC,eAAe,EAAE,EACxB,GAAG,EACH,IAAI,EACJ,OAAO,CAAC,qBAAqB,EAC7B,MAAM,EACN,KAAK,EACL,IAAI,CAAC,2BAA2B,EAChC,IAAI,CACP,CAAC;QACF,IAAI,CAAC,0BAA0B,GAAG,IAAI,uBAAuB,CACzD,MAAM,EACN,IAAI,CAAC,gCAAgC,EACrC,GAAG,EAAE;YACD,OAAO,IAAI,CAAC,mBAAmB,CAAC;QACpC,CAAC,EACD,IAAI,CACP,CAAC;QAEF,IAAI,CAAC,KAAK,GAAG,IAAI,gBAAgB,CAAC,OAAO,EAAE,GAAG,EAAE,IAAI,EAAE,OAAO,CAAC,qBAAqB,EAAE,MAAM,EAAE,KAAK,EAAE,IAAI,CAAC,2BAA2B,EAAE,IAAI,CAAC,CAAC;QAC5I,IAAI,CAAC,YAAY,GAAG,IAAI,uBAAuB,CAC3C,MAAM,EACN,IAAI,CAAC,kBAAkB,EACvB,GAAG,EAAE;YACD,OAAO,IAAI,CAAC,KAAK,CAAC;QACtB,CAAC,EACD,IAAI,CACP,CAAC;QAEF,IAAI,iCAAiC,GAAG,IAAI,CAAC;QAE7C,IAAI,CAAC,qCAAqC,GAAG,IAAI,CAAC,MAAM,CAAC,4BAA4B,CAAC,kBAAkB,CAAC,GAAG,CAAC,GAAG,EAAE;YAC9G,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,SAAS,GAAG,IAAI,CAAC,MAAM,CAAC,4BAA4B,CAAC,QAAQ,CAAC;YAEpF,IAAI,IAAI,CAAC,sBAAsB,KAAK,IAAI,CAAC,MAAM,CAAC,4BAA4B,CAAC,SAAS,EAAE,CAAC;gBACrF,IAAI,CAAC,uBAAuB,GAAG,IAAI,CAAC,MAAM,CAAC,4BAA4B,CAAC,SAAS,CAAC;gBAClF,uGAAuG;gBACvG,yGAAyG;gBACzG,0GAA0G;gBAC1G,4FAA4F;gBAC5F,IAAI,iCAAiC,EAAE,CAAC;oBACpC,KAAK,CAAC,YAAY,CAAC,GAAG,EAAE;wBACpB,IAAI,CAAC,cAAc,EAAE,CAAC;oBAC1B,CAAC,CAAC,CAAC;gBACP,CAAC;qBAAM,CAAC;oBACJ,IAAI,CAAC,cAAc,EAAE,CAAC;gBAC1B,CAAC;YACL,CAAC;QACL,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,cAAc,EAAE,CAAC;QAEtB,iCAAiC,GAAG,KAAK,CAAC;IAC9C,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,0BAA0B,CAAC;IACtC,CAAC;IAED;;OAEG;IACI,OAAO;QACV,MAAM,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;QACzC,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC;QAC1B,IAAI,CAAC,cAAc,EAAE,CAAC;QACtB,IAAI,CAAC,aAAa,GAAG,aAAa,CAAC;IACvC,CAAC;IAMO,8BAA8B,CAAC,WAAwB,EAAE,kBAAkB,GAAG,KAAK;QACvF,IAAI,IAAI,CAAC,WAAW,EAAE,CAAC;YACnB,WAAW,CAAC,SAAS,GAAG,KAAK,CAAC;QAClC,CAAC;aAAM,CAAC;YACJ,WAAW,CAAC,SAAS,GAAG,IAAI,CAAC;YAC7B,IAAI,CAAC,MAAM,CAAC,SAAS,GAAG,KAAK,CAAC;YAC9B,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC;QAC5B,CAAC;QAED,IAAI,CAAC,kBAAkB,EAAE,CAAC;YACtB,IAAI,IAAI,CAAC,oBAAoB,EAAE,CAAC;gBAC5B,WAAW,CAAC,eAAe,CAAC,IAAI,CAAC,oBAAoB,CAAC,CAAC;YAC3D,CAAC;iBAAM,CAAC;gBACJ,WAAW,CAAC,YAAY,EAAE,CAAC;YAC/B,CAAC;YAED,IAAI,IAAI,CAAC,gBAAgB,EAAE,CAAC;gBACxB,IAAI,CAAC,oBAAoB,GAAG,IAAI,CAAC,gBAAgB,CAAC;YACtD,CAAC;YACD,IAAI,CAAC,gBAAgB,GAAG,WAAW,CAAC;QACxC,CAAC;IACL,CAAC;IAMO,cAAc;QAClB,IAAI,CAAC,IAAI,CAAC,aAAa,EAAE,CAAC;YACtB,OAAO;QACX,CAAC;QACD,IAAI,CAAC,MAAM,CAAC,SAAS,GAAG,IAAI,CAAC;QAE7B,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC;QAEvC,IAAI,CAAC,qBAAqB,EAAE,CAAC;QAC7B,IAAI,IAAI,CAAC,QAAQ,KAAK,IAAI,EAAE,CAAC;YACzB,IAAI,CAAC,MAAM,CAAC,gCAAgC,CAAC,+BAA+B,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC;YACxG,mDAAmD;YACnD,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,oBAAoB,CAAC,KAAK,EAAE,CAAC;QACtD,CAAC;QACD,IAAI,CAAC,MAAM,EAAE,CAAC;QACd,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC;QAC7B,IAAI,CAAC,oBAAoB,GAAG,IAAI,CAAC;QACjC,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC;QAEzB,IAAI,IAAI,CAAC,mBAAmB,EAAE,CAAC;YAC3B,sBAAsB;YACtB,IAAI,IAAI,CAAC,QAAQ,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;gBAC3B,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;oBACjC,MAAM,aAAa,GAAG,IAAI,CAAC,MAAM,CAAC,mBAAmB,CAAC,MAAM,CAAC,CAAC;oBAC9D,aAAa,CAAC,qBAAqB,GAAG,IAAI,CAAC;gBAC/C,CAAC;gBAED,IAAI,CAAC,0BAA0B,GAAG,IAAI,CAAC,MAAM,CAAC,oCAAoC,CAAC,GAAG,CAAC,CAAC,KAAK,EAAE,EAAE;oBAC7F,IAAI,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,KAAK,CAAC,YAAa,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC;wBAClD,IAAI,CAAC,YAAY,CAAC,YAAY,GAAG,KAAK,CAAC,mBAAmB,CAAC,KAAK,CAAC,YAAY,CAAC,CAAC,WAAW,EAAE,CAAC;oBACjG,CAAC;gBACL,CAAC,CAAC,CAAC;YACP,CAAC;iBAAM,CAAC;gBACJ,IAAI,CAAC,MAAM,CAAC,oCAAoC,CAAC,MAAM,CAAC,IAAI,CAAC,0BAA0B,CAAC,CAAC;gBACzF,MAAM,aAAa,GAAG,IAAI,CAAC,MAAM,CAAC,mBAAmB,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;gBACxE,IAAI,CAAC,YAAY,CAAC,YAAY,GAAG,aAAa,CAAC,WAAW,EAAE,CAAC;YACjE,CAAC;YAED,IAAI,CAAC,IAAI,CAAC,YAAY,CAAC,QAAQ,EAAE,EAAE,CAAC;gBAChC,IAAI,CAAC,YAAY,CAAC,cAAc,EAAE,CAAC;YACvC,CAAC;YACD,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;YAClC,IAAI,CAAC,8BAA8B,CAAC,IAAI,CAAC,YAAY,CAAC,QAAQ,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC;QAC7E,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,MAAM,CAAC,oCAAoC,CAAC,MAAM,CAAC,IAAI,CAAC,0BAA0B,CAAC,CAAC;QAC7F,CAAC;QAED,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;YACpB,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,QAAQ,EAAE,EAAE,CAAC;gBACzB,IAAI,CAAC,KAAK,CAAC,cAAc,EAAE,CAAC;YAChC,CAAC;YACD,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;YAC3B,IAAI,CAAC,8BAA8B,CAAC,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC;QACtE,CAAC;QAED,IAAI,IAAI,CAAC,uBAAuB,EAAE,CAAC;YAC/B,IAAI,CAAC,eAAe,GAAG,IAAI,0BAA0B,CACjD,iBAAiB,EACjB,GAAG,EACH,IAAI,EACJ,OAAO,CAAC,qBAAqB,EAC7B,MAAM,EACN,KAAK,EACL,IAAI,CAAC,2BAA2B,EAChC,IAAI,CAAC,KAAK,CAAC,4BAA4B,CAC1C,CAAC;YACF,IAAI,IAAI,CAAC,IAAI,EAAE,CAAC;gBACZ,IAAI,CAAC,SAAS,CACV,IAAI,uBAAuB,CACvB,MAAM,EACN,IAAI,CAAC,4BAA4B,EACjC,GAAG,EAAE;oBACD,OAAO,IAAI,CAAC,eAAe,CAAC;gBAChC,CAAC,EACD,IAAI,CACP,CACJ,CAAC;gBACF,IAAI,CAAC,8BAA8B,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;YAC9D,CAAC;iBAAM,CAAC;gBACJ,IAAI,CAAC,MAAM,CAAC,4BAA4B,CAAC,kBAAkB,GAAG,KAAK,CAAC;YACxE,CAAC;YAED,IAAI,CAAC,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC,QAAQ,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;gBAC/C,IAAI,CAAC,MAAM,CAAC,4BAA4B,CAAC,kBAAkB,GAAG,KAAK,CAAC;YACxE,CAAC;YAED,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,SAAS,EAAE,EAAE,CAAC;gBACpC,IAAI,CAAC,eAAe,CAAC,iBAAiB,EAAE,CAAC;YAC7C,CAAC;QACL,CAAC;QAED,IAAI,IAAI,CAAC,cAAc,EAAE,CAAC;YACtB,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE,EAAE,CAAC;gBAC1B,IAAI,CAAC,OAAO,CAAC,YAAY,EAAE,CAAC;YAChC,CAAC;YACD,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;YACpC,IAAI,CAAC,8BAA8B,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QACtD,CAAC;QAED,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;YACpB,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,OAAO,EAAE,EAAE,CAAC;gBACxB,IAAI,CAAC,KAAK,CAAC,YAAY,EAAE,CAAC;YAC9B,CAAC;YACD,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;YAClC,IAAI,CAAC,8BAA8B,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QACpD,CAAC;QAED,IAAI,IAAI,CAAC,0BAA0B,EAAE,CAAC;YAClC,IAAI,CAAC,IAAI,CAAC,mBAAmB,CAAC,OAAO,EAAE,EAAE,CAAC;gBACtC,IAAI,CAAC,mBAAmB,CAAC,YAAY,EAAE,CAAC;YAC5C,CAAC;YACD,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,0BAA0B,CAAC,CAAC;YAChD,IAAI,CAAC,8BAA8B,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;QAClE,CAAC;QAED,IAAI,IAAI,CAAC,WAAW,EAAE,CAAC;YACnB,IAAI,CAAC,IAAI,GAAG,IAAI,eAAe,CAAC,MAAM,EAAE,GAAG,EAAE,IAAI,EAAE,OAAO,CAAC,qBAAqB,EAAE,MAAM,EAAE,KAAK,EAAE,IAAI,CAAC,2BAA2B,CAAC,CAAC;YACnI,IAAI,CAAC,SAAS,CACV,IAAI,uBAAuB,CACvB,MAAM,EACN,IAAI,CAAC,iBAAiB,EACtB,GAAG,EAAE;gBACD,OAAO,IAAI,CAAC,IAAI,CAAC;YACrB,CAAC,EACD,IAAI,CACP,CACJ,CAAC;YACF,IAAI,CAAC,8BAA8B,CAAC,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;QACzD,CAAC;QAED,IAAI,IAAI,CAAC,QAAQ,KAAK,IAAI,EAAE,CAAC;YACzB,IAAI,CAAC,MAAM,CAAC,gCAAgC,CAAC,6BAA6B,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC;QAC1G,CAAC;QAED,wEAAwE;QACxE,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,aAAa,IAAI,IAAI,CAAC,MAAM,CAAC,aAAa,CAAC,MAAM,GAAG,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,YAAY,IAAI,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,CAAC;YAC9J,IAAI,CAAC,MAAM,CAAC,SAAS,GAAG,IAAI,CAAC;QACjC,CAAC;QACD,wDAAwD;QACxD,IAAI,CAAC,IAAI,CAAC,4BAA4B,EAAE,CAAC;YACrC,IAAI,CAAC,4BAA4B,GAAG,IAAI,CAAC,MAAM,CAAC,qBAAqB,CAAC,GAAG,CAAC,GAAG,EAAE;gBAC3E,IAAI,IAAI,CAAC,MAAM,CAAC,YAAY,IAAI,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;oBACrF,IAAI,CAAC,MAAM,CAAC,SAAS,GAAG,IAAI,CAAC;gBACjC,CAAC;YACL,CAAC,CAAC,CAAC;QACP,CAAC;QACD,IAAI,CAAC,IAAI,CAAC,6BAA6B,EAAE,CAAC;YACtC,IAAI,CAAC,6BAA6B,GAAG,IAAI,CAAC,MAAM,CAAC,sBAAsB,CAAC,GAAG,CAAC,GAAG,EAAE;gBAC7E,IAAI,IAAI,CAAC,MAAM,CAAC,aAAa,IAAI,IAAI,CAAC,MAAM,CAAC,aAAa,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;oBACpE,IAAI,CAAC,MAAM,CAAC,SAAS,GAAG,IAAI,CAAC;gBACjC,CAAC;YACL,CAAC,CAAC,CAAC;QACP,CAAC;QAED,IAAI,CAAC,6BAA6B,EAAE,CAAC;QAErC,IAAI,CAAC,IAAI,CAAC,6BAA6B,CAAC,IAAI,CAAC,OAAO,CAAC,IAAI,IAAI,CAAC,OAAO,GAAG,CAAC,EAAE,CAAC;YACxE,MAAM,CAAC,IAAI,CAAC,qFAAqF,CAAC,CAAC;QACvG,CAAC;QAED,IAAI,CAAC,iBAAiB,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;IACjD,CAAC;IAEO,qBAAqB,CAAC,mBAAmB,GAAG,KAAK;QACrD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YAC5C,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;YAEhC,IAAI,IAAI,CAAC,eAAe,EAAE,CAAC;gBACvB,IAAI,CAAC,eAAe,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;YACzC,CAAC;YAED,IAAI,IAAI,CAAC,IAAI,EAAE,CAAC;gBACZ,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;YAC9B,CAAC;YAED,2FAA2F;YAC3F,IAAI,mBAAmB,EAAE,CAAC;gBACtB,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC;oBACf,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;gBACjC,CAAC;gBAED,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;oBACpB,IAAI,CAAC,MAAM,CAAC,oCAAoC,CAAC,MAAM,CAAC,IAAI,CAAC,0BAA0B,CAAC,CAAC;oBACzF,IAAI,CAAC,YAAY,CAAC,cAAc,CAAC,MAAM,CAAC,CAAC;gBAC7C,CAAC;gBAED,IAAI,IAAI,CAAC,KAAK,EAAE,CAAC;oBACb,IAAI,CAAC,KAAK,CAAC,cAAc,CAAC,MAAM,CAAC,CAAC;gBACtC,CAAC;gBAED,IAAI,IAAI,CAAC,mBAAmB,EAAE,CAAC;oBAC3B,IAAI,CAAC,mBAAmB,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;gBAC7C,CAAC;gBAED,IAAI,IAAI,CAAC,KAAK,EAAE,CAAC;oBACb,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;gBAC/B,CAAC;gBACD,IAAI,IAAI,CAAC,UAAU,EAAE,CAAC;oBAClB,IAAI,CAAC,UAAU,CAAC,OAAO,EAAE,CAAC;gBAC9B,CAAC;YACL,CAAC;QACL,CAAC;QAEK,IAAI,CAAC,eAAgB,GAAG,IAAI,CAAC;QAC7B,IAAI,CAAC,IAAK,GAAG,IAAI,CAAC;QAExB,IAAI,mBAAmB,EAAE,CAAC;YAChB,IAAI,CAAC,OAAQ,GAAG,IAAI,CAAC;YACrB,IAAI,CAAC,cAAe,GAAG,IAAI,CAAC;YAC5B,IAAI,CAAC,YAAa,GAAG,IAAI,CAAC;YAC1B,IAAI,CAAC,KAAM,GAAG,IAAI,CAAC;YACnB,IAAI,CAAC,mBAAoB,GAAG,IAAI,CAAC;YACjC,IAAI,CAAC,0BAA2B,GAAG,IAAI,CAAC;YACxC,IAAI,CAAC,KAAM,GAAG,IAAI,CAAC;YACnB,IAAI,CAAC,YAAa,GAAG,IAAI,CAAC;YAChC,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;QAC3B,CAAC;IACL,CAAC;IAED;;;OAGG;IACI,SAAS,CAAC,MAAc;QAC3B,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QACvC,IAAI,CAAC,cAAc,EAAE,CAAC;IAC1B,CAAC;IAED;;;OAGG;IACI,YAAY,CAAC,MAAc;QAC9B,MAAM,KAAK,GAAG,IAAI,CAAC,oBAAoB,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;QACxD,IAAI,CAAC,oBAAoB,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;QAC3C,IAAI,CAAC,cAAc,EAAE,CAAC;IAC1B,CAAC;IAED;;OAEG;IACa,OAAO;QACnB,IAAI,CAAC,aAAa,GAAG,KAAK,CAAC;QAC3B,IAAI,CAAC,iBAAiB,CAAC,KAAK,EAAE,CAAC;QAC/B,IAAI,CAAC,qBAAqB,CAAC,IAAI,CAAC,CAAC;QACjC,IAAI,CAAC,MAAM,CAAC,gCAAgC,CAAC,+BAA+B,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC;QACxG,IAAI,CAAC,MAAM,CAAC,iCAAiC,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QACxE,IAAI,CAAC,MAAM,CAAC,SAAS,GAAG,IAAI,CAAC;QAC7B,IAAI,IAAI,CAAC,eAAe,EAAE,CAAC;YACvB,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC,kBAAkB,CAAC,MAAM,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;YACxE,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC;QAChC,CAAC;QAED,IAAI,CAAC,MAAM,CAAC,qBAAqB,CAAC,MAAM,CAAC,IAAI,CAAC,4BAA4B,CAAC,CAAC;QAC5E,IAAI,CAAC,MAAM,CAAC,sBAAsB,CAAC,MAAM,CAAC,IAAI,CAAC,6BAA6B,CAAC,CAAC;QAE9E,IAAI,CAAC,MAAM,CAAC,4BAA4B,CAAC,kBAAkB,CAAC,MAAM,CAAC,IAAI,CAAC,qCAAqC,CAAC,CAAC;QAC/G,KAAK,CAAC,OAAO,EAAE,CAAC;IACpB,CAAC;IAED;;;OAGG;IACI,SAAS;QACZ,MAAM,mBAAmB,GAAG,mBAAmB,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;QAChE,mBAAmB,CAAC,UAAU,GAAG,0BAA0B,CAAC;QAE5D,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAED;;;;;;OAMG;IACI,MAAM,CAAC,KAAK,CAAC,MAAW,EAAE,KAAY,EAAE,OAAe;QAC1D,OAAO,mBAAmB,CAAC,KAAK,CAAC,GAAG,EAAE,CAAC,IAAI,wBAAwB,CAAC,MAAM,CAAC,KAAK,EAAE,MAAM,CAAC,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,EAAE,MAAM,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;IACzI,CAAC;CACJ;AA3sBG;IADC,SAAS,EAAE;8DAGX;AASD;IADC,SAAS,EAAE;2DAGX;AAUO;IADP,SAAS,EAAE;8DACwB;AAK5B;IADP,SAAS,EAAE;iEAC0B;AAG9B;IADP,SAAS,EAAE;sDACU;AAetB;IADC,SAAS,EAAE;2DAGX;AAcD;IADC,SAAS,EAAE;8DAGX;AAkBD;IADC,SAAS,EAAE;0DAGX;AAeD;IADC,SAAS,EAAE;4DAGX;AAgBD;IADC,SAAS,EAAE;mEAGX;AAeD;IADC,SAAS,EAAE;qEAGX;AAqCD;IADC,SAAS,EAAE;2DAGX;AAgBD;IADC,SAAS,EAAE;uDAGX;AAcD;IADC,SAAS,EAAE;sEAGX;AAeD;IADC,SAAS,EAAE;gEAGX;AAsBD;IADC,SAAS,EAAE;0EAGX;AAcD;IADC,SAAS,EAAE;4DAGX;AAmcL,aAAa,CAAC,kCAAkC,EAAE,wBAAwB,CAAC,CAAC","sourcesContent":["/* eslint-disable @typescript-eslint/naming-convention */\r\nimport type { Nullable } from \"../../../types\";\r\nimport { serialize } from \"../../../Misc/decorators\";\r\nimport { SerializationHelper } from \"../../../Misc/decorators.serialization\";\r\nimport type { Observer } from \"../../../Misc/observable\";\r\nimport { Observable } from \"../../../Misc/observable\";\r\nimport type { IAnimatable } from \"../../../Animations/animatable.interface\";\r\nimport { Logger } from \"../../../Misc/logger\";\r\nimport type { Camera } from \"../../../Cameras/camera\";\r\nimport type { ImageProcessingConfiguration } from \"../../../Materials/imageProcessingConfiguration\";\r\nimport { Texture } from \"../../../Materials/Textures/texture\";\r\nimport type { AbstractEngine } from \"../../../Engines/abstractEngine\";\r\nimport { Constants } from \"../../../Engines/constants\";\r\nimport type { IDisposable, Scene } from \"../../../scene\";\r\nimport { GlowLayer } from \"../../../Layers/glowLayer\";\r\n\r\nimport type { PostProcess } from \"../../../PostProcesses/postProcess\";\r\nimport { SharpenPostProcess } from \"../../../PostProcesses/sharpenPostProcess\";\r\nimport { ImageProcessingPostProcess } from \"../../../PostProcesses/imageProcessingPostProcess\";\r\nimport { ChromaticAberrationPostProcess } from \"../../../PostProcesses/chromaticAberrationPostProcess\";\r\nimport { GrainPostProcess } from \"../../../PostProcesses/grainPostProcess\";\r\nimport { FxaaPostProcess } from \"../../../PostProcesses/fxaaPostProcess\";\r\nimport { PostProcessRenderPipeline } from \"../../../PostProcesses/RenderPipeline/postProcessRenderPipeline\";\r\nimport { PostProcessRenderEffect } from \"../../../PostProcesses/RenderPipeline/postProcessRenderEffect\";\r\nimport { DepthOfFieldEffect, DepthOfFieldEffectBlurLevel } from \"../../../PostProcesses/depthOfFieldEffect\";\r\nimport { BloomEffect } from \"../../../PostProcesses/bloomEffect\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { EngineStore } from \"../../../Engines/engineStore\";\r\nimport { Tools } from \"core/Misc/tools\";\r\n\r\nimport \"../../../PostProcesses/RenderPipeline/postProcessRenderPipelineManagerSceneComponent\";\r\n\r\nimport type { Animation } from \"../../../Animations/animation\";\r\n\r\n/**\r\n * The default rendering pipeline can be added to a scene to apply common post processing effects such as anti-aliasing or depth of field.\r\n * See https://doc.babylonjs.com/features/featuresDeepDive/postProcesses/defaultRenderingPipeline\r\n */\r\nexport class DefaultRenderingPipeline extends PostProcessRenderPipeline implements IDisposable, IAnimatable {\r\n private _scene: Scene;\r\n private _camerasToBeAttached: Array<Camera> = [];\r\n /**\r\n * ID of the sharpen post process,\r\n */\r\n private readonly SharpenPostProcessId = \"SharpenPostProcessEffect\";\r\n /**\r\n * @ignore\r\n * ID of the image processing post process;\r\n */\r\n readonly ImageProcessingPostProcessId = \"ImageProcessingPostProcessEffect\";\r\n /**\r\n * @ignore\r\n * ID of the Fast Approximate Anti-Aliasing post process;\r\n */\r\n readonly FxaaPostProcessId = \"FxaaPostProcessEffect\";\r\n /**\r\n * ID of the chromatic aberration post process,\r\n */\r\n private readonly ChromaticAberrationPostProcessId = \"ChromaticAberrationPostProcessEffect\";\r\n /**\r\n * ID of the grain post process\r\n */\r\n private readonly GrainPostProcessId = \"GrainPostProcessEffect\";\r\n\r\n // Post-processes\r\n /**\r\n * Sharpen post process which will apply a sharpen convolution to enhance edges\r\n */\r\n public sharpen: SharpenPostProcess;\r\n private _sharpenEffect: PostProcessRenderEffect;\r\n private bloom: BloomEffect;\r\n /**\r\n * Depth of field effect, applies a blur based on how far away objects are from the focus distance.\r\n */\r\n public depthOfField: DepthOfFieldEffect;\r\n /**\r\n * The Fast Approximate Anti-Aliasing post process which attempts to remove aliasing from an image.\r\n */\r\n public fxaa: FxaaPostProcess;\r\n /**\r\n * Image post processing pass used to perform operations such as tone mapping or color grading.\r\n */\r\n public imageProcessing: ImageProcessingPostProcess;\r\n /**\r\n * Chromatic aberration post process which will shift rgb colors in the image\r\n */\r\n public chromaticAberration: ChromaticAberrationPostProcess;\r\n private _chromaticAberrationEffect: PostProcessRenderEffect;\r\n /**\r\n * Grain post process which add noise to the image\r\n */\r\n public grain: GrainPostProcess;\r\n private _grainEffect: PostProcessRenderEffect;\r\n /**\r\n * Glow post process which adds a glow to emissive areas of the image\r\n */\r\n private _glowLayer: Nullable<GlowLayer> = null;\r\n\r\n /**\r\n * Animations which can be used to tweak settings over a period of time\r\n */\r\n public animations: Animation[] = [];\r\n\r\n private _imageProcessingConfigurationObserver: Nullable<Observer<ImageProcessingConfiguration>> = null;\r\n // Values\r\n private _sharpenEnabled: boolean = false;\r\n private _bloomEnabled: boolean = false;\r\n private _depthOfFieldEnabled: boolean = false;\r\n private _depthOfFieldBlurLevel = DepthOfFieldEffectBlurLevel.Low;\r\n private _fxaaEnabled: boolean = false;\r\n private _imageProcessingEnabled: boolean = true;\r\n private _defaultPipelineTextureType: number;\r\n private _bloomScale: number = 0.5;\r\n private _chromaticAberrationEnabled: boolean = false;\r\n private _grainEnabled: boolean = false;\r\n\r\n private _buildAllowed = true;\r\n\r\n /**\r\n * Enable or disable automatic building of the pipeline when effects are enabled and disabled.\r\n * If false, you will have to manually call prepare() to update the pipeline.\r\n */\r\n public get automaticBuild() {\r\n return this._buildAllowed;\r\n }\r\n public set automaticBuild(value: boolean) {\r\n this._buildAllowed = value;\r\n }\r\n\r\n /**\r\n * This is triggered each time the pipeline has been built.\r\n */\r\n public onBuildObservable = new Observable<DefaultRenderingPipeline>();\r\n\r\n /**\r\n * Gets active scene\r\n */\r\n public get scene(): Scene {\r\n return this._scene;\r\n }\r\n\r\n /**\r\n * Enable or disable the sharpen process from the pipeline\r\n */\r\n public set sharpenEnabled(enabled: boolean) {\r\n if (this._sharpenEnabled === enabled) {\r\n return;\r\n }\r\n this._sharpenEnabled = enabled;\r\n\r\n this._buildPipeline();\r\n }\r\n\r\n @serialize()\r\n public get sharpenEnabled(): boolean {\r\n return this._sharpenEnabled;\r\n }\r\n\r\n private _resizeObserver: Nullable<Observer<AbstractEngine>> = null;\r\n private _hardwareScaleLevel = 1.0;\r\n private _bloomKernel: number = 64;\r\n /**\r\n * Specifies the size of the bloom blur kernel, relative to the final output size\r\n */\r\n @serialize()\r\n public get bloomKernel(): number {\r\n return this._bloomKernel;\r\n }\r\n public set bloomKernel(value: number) {\r\n this._bloomKernel = value;\r\n this.bloom.kernel = value / this._hardwareScaleLevel;\r\n }\r\n\r\n /**\r\n * Specifies the weight of the bloom in the final rendering\r\n */\r\n @serialize()\r\n private _bloomWeight: number = 0.15;\r\n /**\r\n * Specifies the luma threshold for the area that will be blurred by the bloom\r\n */\r\n @serialize()\r\n private _bloomThreshold: number = 0.9;\r\n\r\n @serialize()\r\n private _hdr: boolean;\r\n\r\n /**\r\n * The strength of the bloom.\r\n */\r\n public set bloomWeight(value: number) {\r\n if (this._bloomWeight === value) {\r\n return;\r\n }\r\n this.bloom.weight = value;\r\n\r\n this._bloomWeight = value;\r\n }\r\n\r\n @serialize()\r\n public get bloomWeight(): number {\r\n return this._bloomWeight;\r\n }\r\n\r\n /**\r\n * The luminance threshold to find bright areas of the image to bloom.\r\n */\r\n public set bloomThreshold(value: number) {\r\n if (this._bloomThreshold === value) {\r\n return;\r\n }\r\n this.bloom.threshold = value;\r\n this._bloomThreshold = value;\r\n }\r\n\r\n @serialize()\r\n public get bloomThreshold(): number {\r\n return this._bloomThreshold;\r\n }\r\n\r\n /**\r\n * The scale of the bloom, lower value will provide better performance.\r\n */\r\n public set bloomScale(value: number) {\r\n if (this._bloomScale === value) {\r\n return;\r\n }\r\n this._bloomScale = value;\r\n\r\n // recreate bloom and dispose old as this setting is not dynamic\r\n this._rebuildBloom();\r\n\r\n this._buildPipeline();\r\n }\r\n\r\n @serialize()\r\n public get bloomScale(): number {\r\n return this._bloomScale;\r\n }\r\n\r\n /**\r\n * Enable or disable the bloom from the pipeline\r\n */\r\n public set bloomEnabled(enabled: boolean) {\r\n if (this._bloomEnabled === enabled) {\r\n return;\r\n }\r\n this._bloomEnabled = enabled;\r\n\r\n this._buildPipeline();\r\n }\r\n\r\n @serialize()\r\n public get bloomEnabled(): boolean {\r\n return this._bloomEnabled;\r\n }\r\n\r\n private _rebuildBloom() {\r\n // recreate bloom and dispose old as this setting is not dynamic\r\n const oldBloom = this.bloom;\r\n this.bloom = new BloomEffect(this._scene, this.bloomScale, this._bloomWeight, this.bloomKernel / this._hardwareScaleLevel, this._defaultPipelineTextureType, false);\r\n this.bloom.threshold = oldBloom.threshold;\r\n for (let i = 0; i < this._cameras.length; i++) {\r\n oldBloom.disposeEffects(this._cameras[i]);\r\n }\r\n }\r\n\r\n /**\r\n * If the depth of field is enabled.\r\n */\r\n @serialize()\r\n public get depthOfFieldEnabled(): boolean {\r\n return this._depthOfFieldEnabled;\r\n }\r\n\r\n public set depthOfFieldEnabled(enabled: boolean) {\r\n if (this._depthOfFieldEnabled === enabled) {\r\n return;\r\n }\r\n this._depthOfFieldEnabled = enabled;\r\n\r\n this._buildPipeline();\r\n }\r\n\r\n /**\r\n * Blur level of the depth of field effect. (Higher blur will effect performance)\r\n */\r\n @serialize()\r\n public get depthOfFieldBlurLevel(): DepthOfFieldEffectBlurLevel {\r\n return this._depthOfFieldBlurLevel;\r\n }\r\n\r\n public set depthOfFieldBlurLevel(value: DepthOfFieldEffectBlurLevel) {\r\n if (this._depthOfFieldBlurLevel === value) {\r\n return;\r\n }\r\n this._depthOfFieldBlurLevel = value;\r\n\r\n // recreate dof and dispose old as this setting is not dynamic\r\n const oldDof = this.depthOfField;\r\n\r\n this.depthOfField = new DepthOfFieldEffect(this._scene, null, this._depthOfFieldBlurLevel, this._defaultPipelineTextureType, false);\r\n this.depthOfField.focalLength = oldDof.focalLength;\r\n this.depthOfField.focusDistance = oldDof.focusDistance;\r\n this.depthOfField.fStop = oldDof.fStop;\r\n this.depthOfField.lensSize = oldDof.lensSize;\r\n\r\n for (let i = 0; i < this._cameras.length; i++) {\r\n oldDof.disposeEffects(this._cameras[i]);\r\n }\r\n\r\n this._buildPipeline();\r\n }\r\n\r\n /**\r\n * If the anti aliasing is enabled.\r\n */\r\n public set fxaaEnabled(enabled: boolean) {\r\n if (this._fxaaEnabled === enabled) {\r\n return;\r\n }\r\n this._fxaaEnabled = enabled;\r\n\r\n this._buildPipeline();\r\n }\r\n\r\n @serialize()\r\n public get fxaaEnabled(): boolean {\r\n return this._fxaaEnabled;\r\n }\r\n\r\n private _samples = 1;\r\n /**\r\n * MSAA sample count, setting this to 4 will provide 4x anti aliasing. (default: 1)\r\n */\r\n public set samples(sampleCount: number) {\r\n if (this._samples === sampleCount) {\r\n return;\r\n }\r\n this._samples = sampleCount;\r\n\r\n this._buildPipeline();\r\n }\r\n\r\n @serialize()\r\n public get samples(): number {\r\n return this._samples;\r\n }\r\n\r\n /**\r\n * If image processing is enabled.\r\n */\r\n public set imageProcessingEnabled(enabled: boolean) {\r\n if (this._imageProcessingEnabled === enabled) {\r\n return;\r\n }\r\n\r\n this._scene.imageProcessingConfiguration.isEnabled = enabled;\r\n }\r\n\r\n @serialize()\r\n public get imageProcessingEnabled(): boolean {\r\n return this._imageProcessingEnabled;\r\n }\r\n\r\n /**\r\n * If glow layer is enabled. (Adds a glow effect to emmissive materials)\r\n */\r\n public set glowLayerEnabled(enabled: boolean) {\r\n if (enabled && !this._glowLayer) {\r\n this._glowLayer = new GlowLayer(\"\", this._scene);\r\n } else if (!enabled && this._glowLayer) {\r\n this._glowLayer.dispose();\r\n this._glowLayer = null;\r\n }\r\n }\r\n\r\n @serialize()\r\n public get glowLayerEnabled(): boolean {\r\n return this._glowLayer != null;\r\n }\r\n\r\n /**\r\n * Gets the glow layer (or null if not defined)\r\n */\r\n public get glowLayer() {\r\n return this._glowLayer;\r\n }\r\n\r\n /**\r\n * Enable or disable the chromaticAberration process from the pipeline\r\n */\r\n public set chromaticAberrationEnabled(enabled: boolean) {\r\n if (this._chromaticAberrationEnabled === enabled) {\r\n return;\r\n }\r\n this._chromaticAberrationEnabled = enabled;\r\n\r\n this._buildPipeline();\r\n }\r\n\r\n @serialize()\r\n public get chromaticAberrationEnabled(): boolean {\r\n return this._chromaticAberrationEnabled;\r\n }\r\n /**\r\n * Enable or disable the grain process from the pipeline\r\n */\r\n public set grainEnabled(enabled: boolean) {\r\n if (this._grainEnabled === enabled) {\r\n return;\r\n }\r\n this._grainEnabled = enabled;\r\n\r\n this._buildPipeline();\r\n }\r\n\r\n @serialize()\r\n public get grainEnabled(): boolean {\r\n return this._grainEnabled;\r\n }\r\n\r\n /**\r\n * Instantiates a DefaultRenderingPipeline.\r\n * @param name The rendering pipeline name (default: \"\")\r\n * @param hdr If high dynamic range textures should be used (default: true)\r\n * @param scene The scene linked to this pipeline (default: the last created scene)\r\n * @param cameras The array of cameras that the rendering pipeline will be attached to (default: scene.cameras)\r\n * @param automaticBuild If false, you will have to manually call prepare() to update the pipeline (default: true)\r\n */\r\n constructor(name = \"\", hdr = true, scene: Scene = EngineStore.LastCreatedScene!, cameras?: Camera[], automaticBuild = true) {\r\n super(scene.getEngine(), name);\r\n this._cameras = cameras || scene.cameras;\r\n this._cameras = this._cameras.slice();\r\n this._camerasToBeAttached = this._cameras.slice();\r\n\r\n this._buildAllowed = automaticBuild;\r\n\r\n // Initialize\r\n this._scene = scene;\r\n const caps = this._scene.getEngine().getCaps();\r\n this._hdr = hdr && (caps.textureHalfFloatRender || caps.textureFloatRender);\r\n\r\n // Misc\r\n if (this._hdr) {\r\n if (caps.textureHalfFloatRender) {\r\n this._defaultPipelineTextureType = Constants.TEXTURETYPE_HALF_FLOAT;\r\n } else if (caps.textureFloatRender) {\r\n this._defaultPipelineTextureType = Constants.TEXTURETYPE_FLOAT;\r\n }\r\n } else {\r\n this._defaultPipelineTextureType = Constants.TEXTURETYPE_UNSIGNED_INT;\r\n }\r\n\r\n // Attach\r\n scene.postProcessRenderPipelineManager.addPipeline(this);\r\n\r\n const engine = this._scene.getEngine();\r\n\r\n // Create post processes before hand so they can be modified before enabled.\r\n // Block compilation flag is set to true to avoid compilation prior to use, these will be updated on first use in build pipeline.\r\n this.sharpen = new SharpenPostProcess(\"sharpen\", 1.0, null, Texture.BILINEAR_SAMPLINGMODE, engine, false, this._defaultPipelineTextureType, true);\r\n this._sharpenEffect = new PostProcessRenderEffect(\r\n engine,\r\n this.SharpenPostProcessId,\r\n () => {\r\n return this.sharpen;\r\n },\r\n true\r\n );\r\n\r\n this.depthOfField = new DepthOfFieldEffect(this._scene, null, this._depthOfFieldBlurLevel, this._defaultPipelineTextureType, true);\r\n\r\n // To keep the bloom sizes consistent across different display densities, factor in the hardware scaling level.\r\n this._hardwareScaleLevel = engine.getHardwareScalingLevel();\r\n this._resizeObserver = engine.onResizeObservable.add(() => {\r\n this._hardwareScaleLevel = engine.getHardwareScalingLevel();\r\n this.bloomKernel = this._bloomKernel;\r\n });\r\n\r\n this.bloom = new BloomEffect(this._scene, this._bloomScale, this._bloomWeight, this.bloomKernel / this._hardwareScaleLevel, this._defaultPipelineTextureType, true);\r\n\r\n this.chromaticAberration = new ChromaticAberrationPostProcess(\r\n \"ChromaticAberration\",\r\n engine.getRenderWidth(),\r\n engine.getRenderHeight(),\r\n 1.0,\r\n null,\r\n Texture.BILINEAR_SAMPLINGMODE,\r\n engine,\r\n false,\r\n this._defaultPipelineTextureType,\r\n true\r\n );\r\n this._chromaticAberrationEffect = new PostProcessRenderEffect(\r\n engine,\r\n this.ChromaticAberrationPostProcessId,\r\n () => {\r\n return this.chromaticAberration;\r\n },\r\n true\r\n );\r\n\r\n this.grain = new GrainPostProcess(\"Grain\", 1.0, null, Texture.BILINEAR_SAMPLINGMODE, engine, false, this._defaultPipelineTextureType, true);\r\n this._grainEffect = new PostProcessRenderEffect(\r\n engine,\r\n this.GrainPostProcessId,\r\n () => {\r\n return this.grain;\r\n },\r\n true\r\n );\r\n\r\n let avoidReentrancyAtConstructionTime = true;\r\n\r\n this._imageProcessingConfigurationObserver = this._scene.imageProcessingConfiguration.onUpdateParameters.add(() => {\r\n this.bloom._downscale._exposure = this._scene.imageProcessingConfiguration.exposure;\r\n\r\n if (this.imageProcessingEnabled !== this._scene.imageProcessingConfiguration.isEnabled) {\r\n this._imageProcessingEnabled = this._scene.imageProcessingConfiguration.isEnabled;\r\n // Avoid re-entrant problems by deferring the call to _buildPipeline because the call to _buildPipeline\r\n // at the end of the constructor could end up triggering imageProcessingConfiguration.onUpdateParameters!\r\n // Note that the pipeline could have been disposed before the deferred call was executed, but in that case\r\n // _buildAllowed will have been set to false, preventing _buildPipeline from being executed.\r\n if (avoidReentrancyAtConstructionTime) {\r\n Tools.SetImmediate(() => {\r\n this._buildPipeline();\r\n });\r\n } else {\r\n this._buildPipeline();\r\n }\r\n }\r\n });\r\n\r\n this._buildPipeline();\r\n\r\n avoidReentrancyAtConstructionTime = false;\r\n }\r\n\r\n /**\r\n * Get the class name\r\n * @returns \"DefaultRenderingPipeline\"\r\n */\r\n public override getClassName(): string {\r\n return \"DefaultRenderingPipeline\";\r\n }\r\n\r\n /**\r\n * Force the compilation of the entire pipeline.\r\n */\r\n public prepare(): void {\r\n const previousState = this._buildAllowed;\r\n this._buildAllowed = true;\r\n this._buildPipeline();\r\n this._buildAllowed = previousState;\r\n }\r\n\r\n private _hasCleared = false;\r\n private _prevPostProcess: Nullable<PostProcess> = null;\r\n private _prevPrevPostProcess: Nullable<PostProcess> = null;\r\n\r\n private _setAutoClearAndTextureSharing(postProcess: PostProcess, skipTextureSharing = false) {\r\n if (this._hasCleared) {\r\n postProcess.autoClear = false;\r\n } else {\r\n postProcess.autoClear = true;\r\n this._scene.autoClear = false;\r\n this._hasCleared = true;\r\n }\r\n\r\n if (!skipTextureSharing) {\r\n if (this._prevPrevPostProcess) {\r\n postProcess.shareOutputWith(this._prevPrevPostProcess);\r\n } else {\r\n postProcess.useOwnOutput();\r\n }\r\n\r\n if (this._prevPostProcess) {\r\n this._prevPrevPostProcess = this._prevPostProcess;\r\n }\r\n this._prevPostProcess = postProcess;\r\n }\r\n }\r\n\r\n private _depthOfFieldSceneObserver: Nullable<Observer<Scene>> = null;\r\n private _activeCameraChangedObserver: Nullable<Observer<Scene>> = null;\r\n private _activeCamerasChangedObserver: Nullable<Observer<Scene>> = null;\r\n\r\n private _buildPipeline() {\r\n if (!this._buildAllowed) {\r\n return;\r\n }\r\n this._scene.autoClear = true;\r\n\r\n const engine = this._scene.getEngine();\r\n\r\n this._disposePostProcesses();\r\n if (this._cameras !== null) {\r\n this._scene.postProcessRenderPipelineManager.detachCamerasFromRenderPipeline(this._name, this._cameras);\r\n // get back cameras to be used to reattach pipeline\r\n this._cameras = this._camerasToBeAttached.slice();\r\n }\r\n this._reset();\r\n this._prevPostProcess = null;\r\n this._prevPrevPostProcess = null;\r\n this._hasCleared = false;\r\n\r\n if (this.depthOfFieldEnabled) {\r\n // Multi camera suport\r\n if (this._cameras.length > 1) {\r\n for (const camera of this._cameras) {\r\n const depthRenderer = this._scene.enableDepthRenderer(camera);\r\n depthRenderer.useOnlyInActiveCamera = true;\r\n }\r\n\r\n this._depthOfFieldSceneObserver = this._scene.onAfterRenderTargetsRenderObservable.add((scene) => {\r\n if (this._cameras.indexOf(scene.activeCamera!) > -1) {\r\n this.depthOfField.depthTexture = scene.enableDepthRenderer(scene.activeCamera).getDepthMap();\r\n }\r\n });\r\n } else {\r\n this._scene.onAfterRenderTargetsRenderObservable.remove(this._depthOfFieldSceneObserver);\r\n const depthRenderer = this._scene.enableDepthRenderer(this._cameras[0]);\r\n this.depthOfField.depthTexture = depthRenderer.getDepthMap();\r\n }\r\n\r\n if (!this.depthOfField._isReady()) {\r\n this.depthOfField._updateEffects();\r\n }\r\n this.addEffect(this.depthOfField);\r\n this._setAutoClearAndTextureSharing(this.depthOfField._effects[0], true);\r\n } else {\r\n this._scene.onAfterRenderTargetsRenderObservable.remove(this._depthOfFieldSceneObserver);\r\n }\r\n\r\n if (this.bloomEnabled) {\r\n if (!this.bloom._isReady()) {\r\n this.bloom._updateEffects();\r\n }\r\n this.addEffect(this.bloom);\r\n this._setAutoClearAndTextureSharing(this.bloom._effects[0], true);\r\n }\r\n\r\n if (this._imageProcessingEnabled) {\r\n this.imageProcessing = new ImageProcessingPostProcess(\r\n \"imageProcessing\",\r\n 1.0,\r\n null,\r\n Texture.BILINEAR_SAMPLINGMODE,\r\n engine,\r\n false,\r\n this._defaultPipelineTextureType,\r\n this.scene.imageProcessingConfiguration\r\n );\r\n if (this._hdr) {\r\n this.addEffect(\r\n new PostProcessRenderEffect(\r\n engine,\r\n this.ImageProcessingPostProcessId,\r\n () => {\r\n return this.imageProcessing;\r\n },\r\n true\r\n )\r\n );\r\n this._setAutoClearAndTextureSharing(this.imageProcessing);\r\n } else {\r\n this._scene.imageProcessingConfiguration.applyByPostProcess = false;\r\n }\r\n\r\n if (!this._cameras || this._cameras.length === 0) {\r\n this._scene.imageProcessingConfiguration.applyByPostProcess = false;\r\n }\r\n\r\n if (!this.imageProcessing.getEffect()) {\r\n this.imageProcessing._updateParameters();\r\n }\r\n }\r\n\r\n if (this.sharpenEnabled) {\r\n if (!this.sharpen.isReady()) {\r\n this.sharpen.updateEffect();\r\n }\r\n this.addEffect(this._sharpenEffect);\r\n this._setAutoClearAndTextureSharing(this.sharpen);\r\n }\r\n\r\n if (this.grainEnabled) {\r\n if (!this.grain.isReady()) {\r\n this.grain.updateEffect();\r\n }\r\n this.addEffect(this._grainEffect);\r\n this._setAutoClearAndTextureSharing(this.grain);\r\n }\r\n\r\n if (this.chromaticAberrationEnabled) {\r\n if (!this.chromaticAberration.isReady()) {\r\n this.chromaticAberration.updateEffect();\r\n }\r\n this.addEffect(this._chromaticAberrationEffect);\r\n this._setAutoClearAndTextureSharing(this.chromaticAberration);\r\n }\r\n\r\n if (this.fxaaEnabled) {\r\n this.fxaa = new FxaaPostProcess(\"fxaa\", 1.0, null, Texture.BILINEAR_SAMPLINGMODE, engine, false, this._defaultPipelineTextureType);\r\n this.addEffect(\r\n new PostProcessRenderEffect(\r\n engine,\r\n this.FxaaPostProcessId,\r\n () => {\r\n return this.fxaa;\r\n },\r\n true\r\n )\r\n );\r\n this._setAutoClearAndTextureSharing(this.fxaa, true);\r\n }\r\n\r\n if (this._cameras !== null) {\r\n this._scene.postProcessRenderPipelineManager.attachCamerasToRenderPipeline(this._name, this._cameras);\r\n }\r\n\r\n // In multicamera mode, the scene needs to autoclear in between cameras.\r\n if ((this._scene.activeCameras && this._scene.activeCameras.length > 1) || (this._scene.activeCamera && this._cameras.indexOf(this._scene.activeCamera) === -1)) {\r\n this._scene.autoClear = true;\r\n }\r\n // The active camera on the scene can be changed anytime\r\n if (!this._activeCameraChangedObserver) {\r\n this._activeCameraChangedObserver = this._scene.onActiveCameraChanged.add(() => {\r\n if (this._scene.activeCamera && this._cameras.indexOf(this._scene.activeCamera) === -1) {\r\n this._scene.autoClear = true;\r\n }\r\n });\r\n }\r\n if (!this._activeCamerasChangedObserver) {\r\n this._activeCamerasChangedObserver = this._scene.onActiveCamerasChanged.add(() => {\r\n if (this._scene.activeCameras && this._scene.activeCameras.length > 1) {\r\n this._scene.autoClear = true;\r\n }\r\n });\r\n }\r\n\r\n this._adaptPostProcessesToViewPort();\r\n\r\n if (!this._enableMSAAOnFirstPostProcess(this.samples) && this.samples > 1) {\r\n Logger.Warn(\"MSAA failed to enable, MSAA is only supported in browsers that support webGL >= 2.0\");\r\n }\r\n\r\n this.onBuildObservable.notifyObservers(this);\r\n }\r\n\r\n private _disposePostProcesses(disposeNonRecreated = false): void {\r\n for (let i = 0; i < this._cameras.length; i++) {\r\n const camera = this._cameras[i];\r\n\r\n if (this.imageProcessing) {\r\n this.imageProcessing.dispose(camera);\r\n }\r\n\r\n if (this.fxaa) {\r\n this.fxaa.dispose(camera);\r\n }\r\n\r\n // These are created in the constructor and should not be disposed on every pipeline change\r\n if (disposeNonRecreated) {\r\n if (this.sharpen) {\r\n this.sharpen.dispose(camera);\r\n }\r\n\r\n if (this.depthOfField) {\r\n this._scene.onAfterRenderTargetsRenderObservable.remove(this._depthOfFieldSceneObserver);\r\n this.depthOfField.disposeEffects(camera);\r\n }\r\n\r\n if (this.bloom) {\r\n this.bloom.disposeEffects(camera);\r\n }\r\n\r\n if (this.chromaticAberration) {\r\n this.chromaticAberration.dispose(camera);\r\n }\r\n\r\n if (this.grain) {\r\n this.grain.dispose(camera);\r\n }\r\n if (this._glowLayer) {\r\n this._glowLayer.dispose();\r\n }\r\n }\r\n }\r\n\r\n (<any>this.imageProcessing) = null;\r\n (<any>this.fxaa) = null;\r\n\r\n if (disposeNonRecreated) {\r\n (<any>this.sharpen) = null;\r\n (<any>this._sharpenEffect) = null;\r\n (<any>this.depthOfField) = null;\r\n (<any>this.bloom) = null;\r\n (<any>this.chromaticAberration) = null;\r\n (<any>this._chromaticAberrationEffect) = null;\r\n (<any>this.grain) = null;\r\n (<any>this._grainEffect) = null;\r\n this._glowLayer = null;\r\n }\r\n }\r\n\r\n /**\r\n * Adds a camera to the pipeline\r\n * @param camera the camera to be added\r\n */\r\n public addCamera(camera: Camera): void {\r\n this._camerasToBeAttached.push(camera);\r\n this._buildPipeline();\r\n }\r\n\r\n /**\r\n * Removes a camera from the pipeline\r\n * @param camera the camera to remove\r\n */\r\n public removeCamera(camera: Camera): void {\r\n const index = this._camerasToBeAttached.indexOf(camera);\r\n this._camerasToBeAttached.splice(index, 1);\r\n this._buildPipeline();\r\n }\r\n\r\n /**\r\n * Dispose of the pipeline and stop all post processes\r\n */\r\n public override dispose(): void {\r\n this._buildAllowed = false;\r\n this.onBuildObservable.clear();\r\n this._disposePostProcesses(true);\r\n this._scene.postProcessRenderPipelineManager.detachCamerasFromRenderPipeline(this._name, this._cameras);\r\n this._scene._postProcessRenderPipelineManager.removePipeline(this.name);\r\n this._scene.autoClear = true;\r\n if (this._resizeObserver) {\r\n this._scene.getEngine().onResizeObservable.remove(this._resizeObserver);\r\n this._resizeObserver = null;\r\n }\r\n\r\n this._scene.onActiveCameraChanged.remove(this._activeCameraChangedObserver);\r\n this._scene.onActiveCamerasChanged.remove(this._activeCamerasChangedObserver);\r\n\r\n this._scene.imageProcessingConfiguration.onUpdateParameters.remove(this._imageProcessingConfigurationObserver);\r\n super.dispose();\r\n }\r\n\r\n /**\r\n * Serialize the rendering pipeline (Used when exporting)\r\n * @returns the serialized object\r\n */\r\n public serialize(): any {\r\n const serializationObject = SerializationHelper.Serialize(this);\r\n serializationObject.customType = \"DefaultRenderingPipeline\";\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Parse the serialized pipeline\r\n * @param source Source pipeline.\r\n * @param scene The scene to load the pipeline to.\r\n * @param rootUrl The URL of the serialized pipeline.\r\n * @returns An instantiated pipeline from the serialized object.\r\n */\r\n public static Parse(source: any, scene: Scene, rootUrl: string): DefaultRenderingPipeline {\r\n return SerializationHelper.Parse(() => new DefaultRenderingPipeline(source._name, source._name._hdr, scene), source, scene, rootUrl);\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.DefaultRenderingPipeline\", DefaultRenderingPipeline);\r\n"]}
|
|
1
|
+
{"version":3,"file":"defaultRenderingPipeline.js","sourceRoot":"","sources":["../../../../../../dev/core/src/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.ts"],"names":[],"mappings":";AAEA,OAAO,EAAE,SAAS,EAAE,MAAM,0BAA0B,CAAC;AACrD,OAAO,EAAE,mBAAmB,EAAE,MAAM,wCAAwC,CAAC;AAE7E,OAAO,EAAE,UAAU,EAAE,MAAM,0BAA0B,CAAC;AAEtD,OAAO,EAAE,MAAM,EAAE,MAAM,sBAAsB,CAAC;AAG9C,OAAO,EAAE,OAAO,EAAE,MAAM,qCAAqC,CAAC;AAE9D,OAAO,EAAE,SAAS,EAAE,MAAM,4BAA4B,CAAC;AAEvD,OAAO,EAAE,SAAS,EAAE,MAAM,2BAA2B,CAAC;AAGtD,OAAO,EAAE,kBAAkB,EAAE,MAAM,2CAA2C,CAAC;AAC/E,OAAO,EAAE,0BAA0B,EAAE,MAAM,mDAAmD,CAAC;AAC/F,OAAO,EAAE,8BAA8B,EAAE,MAAM,uDAAuD,CAAC;AACvG,OAAO,EAAE,gBAAgB,EAAE,MAAM,yCAAyC,CAAC;AAC3E,OAAO,EAAE,eAAe,EAAE,MAAM,wCAAwC,CAAC;AACzE,OAAO,EAAE,yBAAyB,EAAE,MAAM,iEAAiE,CAAC;AAC5G,OAAO,EAAE,uBAAuB,EAAE,MAAM,+DAA+D,CAAC;AACxG,OAAO,EAAE,kBAAkB,EAA+B,MAAM,2CAA2C,CAAC;AAC5G,OAAO,EAAE,WAAW,EAAE,MAAM,oCAAoC,CAAC;AACjE,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AACxD,OAAO,EAAE,WAAW,EAAE,MAAM,8BAA8B,CAAC;AAC3D,OAAO,EAAE,KAAK,EAAE,+BAAwB;AAExC,OAAO,sFAAsF,CAAC;AAI9F;;;GAGG;AACH,MAAM,OAAO,wBAAyB,SAAQ,yBAAyB;IAgFnE;;;OAGG;IACH,IAAW,cAAc;QACrB,OAAO,IAAI,CAAC,aAAa,CAAC;IAC9B,CAAC;IACD,IAAW,cAAc,CAAC,KAAc;QACpC,IAAI,CAAC,aAAa,GAAG,KAAK,CAAC;IAC/B,CAAC;IAOD;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,MAAM,CAAC;IACvB,CAAC;IAED;;OAEG;IACH,IAAW,cAAc,CAAC,OAAgB;QACtC,IAAI,IAAI,CAAC,eAAe,KAAK,OAAO,EAAE,CAAC;YACnC,OAAO;QACX,CAAC;QACD,IAAI,CAAC,eAAe,GAAG,OAAO,CAAC;QAE/B,IAAI,CAAC,cAAc,EAAE,CAAC;IAC1B,CAAC;IAGD,IAAW,cAAc;QACrB,OAAO,IAAI,CAAC,eAAe,CAAC;IAChC,CAAC;IAKD;;OAEG;IAEH,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,YAAY,CAAC;IAC7B,CAAC;IACD,IAAW,WAAW,CAAC,KAAa;QAChC,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC;QAC1B,IAAI,CAAC,KAAK,CAAC,MAAM,GAAG,KAAK,GAAG,IAAI,CAAC,mBAAmB,CAAC;IACzD,CAAC;IAgBD;;OAEG;IACH,IAAW,WAAW,CAAC,KAAa;QAChC,IAAI,IAAI,CAAC,YAAY,KAAK,KAAK,EAAE,CAAC;YAC9B,OAAO;QACX,CAAC;QACD,IAAI,CAAC,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC;QAE1B,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC;IAC9B,CAAC;IAGD,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,YAAY,CAAC;IAC7B,CAAC;IAED;;OAEG;IACH,IAAW,cAAc,CAAC,KAAa;QACnC,IAAI,IAAI,CAAC,eAAe,KAAK,KAAK,EAAE,CAAC;YACjC,OAAO;QACX,CAAC;QACD,IAAI,CAAC,KAAK,CAAC,SAAS,GAAG,KAAK,CAAC;QAC7B,IAAI,CAAC,eAAe,GAAG,KAAK,CAAC;IACjC,CAAC;IAGD,IAAW,cAAc;QACrB,OAAO,IAAI,CAAC,eAAe,CAAC;IAChC,CAAC;IAED;;OAEG;IACH,IAAW,UAAU,CAAC,KAAa;QAC/B,IAAI,IAAI,CAAC,WAAW,KAAK,KAAK,EAAE,CAAC;YAC7B,OAAO;QACX,CAAC;QACD,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC;QAEzB,gEAAgE;QAChE,IAAI,CAAC,aAAa,EAAE,CAAC;QAErB,IAAI,CAAC,cAAc,EAAE,CAAC;IAC1B,CAAC;IAGD,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,WAAW,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,YAAY,CAAC,OAAgB;QACpC,IAAI,IAAI,CAAC,aAAa,KAAK,OAAO,EAAE,CAAC;YACjC,OAAO;QACX,CAAC;QACD,IAAI,CAAC,aAAa,GAAG,OAAO,CAAC;QAE7B,IAAI,CAAC,cAAc,EAAE,CAAC;IAC1B,CAAC;IAGD,IAAW,YAAY;QACnB,OAAO,IAAI,CAAC,aAAa,CAAC;IAC9B,CAAC;IAEO,aAAa;QACjB,gEAAgE;QAChE,MAAM,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC;QAC5B,IAAI,CAAC,KAAK,GAAG,IAAI,WAAW,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,mBAAmB,EAAE,IAAI,CAAC,2BAA2B,EAAE,KAAK,CAAC,CAAC;QACpK,IAAI,CAAC,KAAK,CAAC,SAAS,GAAG,QAAQ,CAAC,SAAS,CAAC;QAC1C,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YAC5C,QAAQ,CAAC,cAAc,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;QAC9C,CAAC;IACL,CAAC;IAED;;OAEG;IAEH,IAAW,mBAAmB;QAC1B,OAAO,IAAI,CAAC,oBAAoB,CAAC;IACrC,CAAC;IAED,IAAW,mBAAmB,CAAC,OAAgB;QAC3C,IAAI,IAAI,CAAC,oBAAoB,KAAK,OAAO,EAAE,CAAC;YACxC,OAAO;QACX,CAAC;QACD,IAAI,CAAC,oBAAoB,GAAG,OAAO,CAAC;QAEpC,IAAI,CAAC,cAAc,EAAE,CAAC;IAC1B,CAAC;IAED;;OAEG;IAEH,IAAW,qBAAqB;QAC5B,OAAO,IAAI,CAAC,sBAAsB,CAAC;IACvC,CAAC;IAED,IAAW,qBAAqB,CAAC,KAAkC;QAC/D,IAAI,IAAI,CAAC,sBAAsB,KAAK,KAAK,EAAE,CAAC;YACxC,OAAO;QACX,CAAC;QACD,IAAI,CAAC,sBAAsB,GAAG,KAAK,CAAC;QAEpC,8DAA8D;QAC9D,MAAM,MAAM,GAAG,IAAI,CAAC,YAAY,CAAC;QAEjC,IAAI,CAAC,YAAY,GAAG,IAAI,kBAAkB,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,EAAE,IAAI,CAAC,sBAAsB,EAAE,IAAI,CAAC,2BAA2B,EAAE,KAAK,CAAC,CAAC;QACpI,IAAI,CAAC,YAAY,CAAC,WAAW,GAAG,MAAM,CAAC,WAAW,CAAC;QACnD,IAAI,CAAC,YAAY,CAAC,aAAa,GAAG,MAAM,CAAC,aAAa,CAAC;QACvD,IAAI,CAAC,YAAY,CAAC,KAAK,GAAG,MAAM,CAAC,KAAK,CAAC;QACvC,IAAI,CAAC,YAAY,CAAC,QAAQ,GAAG,MAAM,CAAC,QAAQ,CAAC;QAE7C,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YAC5C,MAAM,CAAC,cAAc,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;QAC5C,CAAC;QAED,IAAI,CAAC,cAAc,EAAE,CAAC;IAC1B,CAAC;IAED;;OAEG;IACH,IAAW,WAAW,CAAC,OAAgB;QACnC,IAAI,IAAI,CAAC,YAAY,KAAK,OAAO,EAAE,CAAC;YAChC,OAAO;QACX,CAAC;QACD,IAAI,CAAC,YAAY,GAAG,OAAO,CAAC;QAE5B,IAAI,CAAC,cAAc,EAAE,CAAC;IAC1B,CAAC;IAGD,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,YAAY,CAAC;IAC7B,CAAC;IAGD;;OAEG;IACH,IAAW,OAAO,CAAC,WAAmB;QAClC,IAAI,IAAI,CAAC,QAAQ,KAAK,WAAW,EAAE,CAAC;YAChC,OAAO;QACX,CAAC;QACD,IAAI,CAAC,QAAQ,GAAG,WAAW,CAAC;QAE5B,IAAI,CAAC,cAAc,EAAE,CAAC;IAC1B,CAAC;IAGD,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,QAAQ,CAAC;IACzB,CAAC;IAED;;OAEG;IACH,IAAW,sBAAsB,CAAC,OAAgB;QAC9C,IAAI,IAAI,CAAC,uBAAuB,KAAK,OAAO,EAAE,CAAC;YAC3C,OAAO;QACX,CAAC;QAED,IAAI,CAAC,MAAM,CAAC,4BAA4B,CAAC,SAAS,GAAG,OAAO,CAAC;IACjE,CAAC;IAGD,IAAW,sBAAsB;QAC7B,OAAO,IAAI,CAAC,uBAAuB,CAAC;IACxC,CAAC;IAED;;OAEG;IACH,IAAW,gBAAgB,CAAC,OAAgB;QACxC,IAAI,OAAO,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE,CAAC;YAC9B,IAAI,CAAC,UAAU,GAAG,IAAI,SAAS,CAAC,EAAE,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QACrD,CAAC;aAAM,IAAI,CAAC,OAAO,IAAI,IAAI,CAAC,UAAU,EAAE,CAAC;YACrC,IAAI,CAAC,UAAU,CAAC,OAAO,EAAE,CAAC;YAC1B,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;QAC3B,CAAC;IACL,CAAC;IAGD,IAAW,gBAAgB;QACvB,OAAO,IAAI,CAAC,UAAU,IAAI,IAAI,CAAC;IACnC,CAAC;IAED;;OAEG;IACH,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,UAAU,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,0BAA0B,CAAC,OAAgB;QAClD,IAAI,IAAI,CAAC,2BAA2B,KAAK,OAAO,EAAE,CAAC;YAC/C,OAAO;QACX,CAAC;QACD,IAAI,CAAC,2BAA2B,GAAG,OAAO,CAAC;QAE3C,IAAI,CAAC,cAAc,EAAE,CAAC;IAC1B,CAAC;IAGD,IAAW,0BAA0B;QACjC,OAAO,IAAI,CAAC,2BAA2B,CAAC;IAC5C,CAAC;IACD;;OAEG;IACH,IAAW,YAAY,CAAC,OAAgB;QACpC,IAAI,IAAI,CAAC,aAAa,KAAK,OAAO,EAAE,CAAC;YACjC,OAAO;QACX,CAAC;QACD,IAAI,CAAC,aAAa,GAAG,OAAO,CAAC;QAE7B,IAAI,CAAC,cAAc,EAAE,CAAC;IAC1B,CAAC;IAGD,IAAW,YAAY;QACnB,OAAO,IAAI,CAAC,aAAa,CAAC;IAC9B,CAAC;IAED;;;;;;;OAOG;IACH,YAAY,IAAI,GAAG,EAAE,EAAE,GAAG,GAAG,IAAI,EAAE,QAAe,WAAW,CAAC,gBAAiB,EAAE,OAAkB,EAAE,cAAc,GAAG,IAAI;QACtH,KAAK,CAAC,KAAK,CAAC,SAAS,EAAE,EAAE,IAAI,CAAC,CAAC;QAvY3B,yBAAoB,GAAkB,EAAE,CAAC;QACjD;;WAEG;QACc,yBAAoB,GAAG,0BAA0B,CAAC;QACnE;;;WAGG;QACM,iCAA4B,GAAG,kCAAkC,CAAC;QAC3E;;;WAGG;QACM,sBAAiB,GAAG,uBAAuB,CAAC;QACrD;;WAEG;QACc,qCAAgC,GAAG,sCAAsC,CAAC;QAC3F;;WAEG;QACc,uBAAkB,GAAG,wBAAwB,CAAC;QA+B/D;;WAEG;QACK,eAAU,GAAwB,IAAI,CAAC;QAE/C;;WAEG;QACI,eAAU,GAAgB,EAAE,CAAC;QAE5B,0CAAqC,GAAqD,IAAI,CAAC;QACvG,SAAS;QACD,oBAAe,GAAY,KAAK,CAAC;QACjC,kBAAa,GAAY,KAAK,CAAC;QAC/B,yBAAoB,GAAY,KAAK,CAAC;QACtC,2BAAsB,2CAAmC;QACzD,iBAAY,GAAY,KAAK,CAAC;QAC9B,4BAAuB,GAAY,IAAI,CAAC;QAExC,gBAAW,GAAW,GAAG,CAAC;QAC1B,gCAA2B,GAAY,KAAK,CAAC;QAC7C,kBAAa,GAAY,KAAK,CAAC;QAE/B,kBAAa,GAAG,IAAI,CAAC;QAa7B;;WAEG;QACI,sBAAiB,GAAG,IAAI,UAAU,EAA4B,CAAC;QA0B9D,oBAAe,GAAuC,IAAI,CAAC;QAC3D,wBAAmB,GAAG,GAAG,CAAC;QAC1B,iBAAY,GAAW,EAAE,CAAC;QAalC;;WAEG;QAEK,iBAAY,GAAW,IAAI,CAAC;QACpC;;WAEG;QAEK,oBAAe,GAAW,GAAG,CAAC;QAqJ9B,aAAQ,GAAG,CAAC,CAAC;QAkOb,gBAAW,GAAG,KAAK,CAAC;QACpB,qBAAgB,GAA0B,IAAI,CAAC;QAC/C,yBAAoB,GAA0B,IAAI,CAAC;QAyBnD,+BAA0B,GAA8B,IAAI,CAAC;QAC7D,iCAA4B,GAA8B,IAAI,CAAC;QAC/D,kCAA6B,GAA8B,IAAI,CAAC;QA1JpE,IAAI,CAAC,QAAQ,GAAG,OAAO,IAAI,KAAK,CAAC,OAAO,CAAC;QACzC,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC,KAAK,EAAE,CAAC;QACtC,IAAI,CAAC,oBAAoB,GAAG,IAAI,CAAC,QAAQ,CAAC,KAAK,EAAE,CAAC;QAElD,IAAI,CAAC,aAAa,GAAG,cAAc,CAAC;QAEpC,aAAa;QACb,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,MAAM,IAAI,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC,OAAO,EAAE,CAAC;QAC/C,IAAI,CAAC,IAAI,GAAG,GAAG,IAAI,CAAC,IAAI,CAAC,sBAAsB,IAAI,IAAI,CAAC,kBAAkB,CAAC,CAAC;QAE5E,OAAO;QACP,IAAI,IAAI,CAAC,IAAI,EAAE,CAAC;YACZ,IAAI,IAAI,CAAC,sBAAsB,EAAE,CAAC;gBAC9B,IAAI,CAAC,2BAA2B,GAAG,SAAS,CAAC,sBAAsB,CAAC;YACxE,CAAC;iBAAM,IAAI,IAAI,CAAC,kBAAkB,EAAE,CAAC;gBACjC,IAAI,CAAC,2BAA2B,GAAG,SAAS,CAAC,iBAAiB,CAAC;YACnE,CAAC;QACL,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,2BAA2B,GAAG,SAAS,CAAC,yBAAyB,CAAC;QAC3E,CAAC;QAED,SAAS;QACT,KAAK,CAAC,gCAAgC,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;QAEzD,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC;QAEvC,4EAA4E;QAC5E,iIAAiI;QACjI,IAAI,CAAC,OAAO,GAAG,IAAI,kBAAkB,CAAC,SAAS,EAAE,GAAG,EAAE,IAAI,EAAE,OAAO,CAAC,qBAAqB,EAAE,MAAM,EAAE,KAAK,EAAE,IAAI,CAAC,2BAA2B,EAAE,IAAI,CAAC,CAAC;QAClJ,IAAI,CAAC,cAAc,GAAG,IAAI,uBAAuB,CAC7C,MAAM,EACN,IAAI,CAAC,oBAAoB,EACzB,GAAG,EAAE;YACD,OAAO,IAAI,CAAC,OAAO,CAAC;QACxB,CAAC,EACD,IAAI,CACP,CAAC;QAEF,IAAI,CAAC,YAAY,GAAG,IAAI,kBAAkB,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,EAAE,IAAI,CAAC,sBAAsB,EAAE,IAAI,CAAC,2BAA2B,EAAE,IAAI,CAAC,CAAC;QAEnI,+GAA+G;QAC/G,IAAI,CAAC,mBAAmB,GAAG,MAAM,CAAC,uBAAuB,EAAE,CAAC;QAC5D,IAAI,CAAC,eAAe,GAAG,MAAM,CAAC,kBAAkB,CAAC,GAAG,CAAC,GAAG,EAAE;YACtD,IAAI,CAAC,mBAAmB,GAAG,MAAM,CAAC,uBAAuB,EAAE,CAAC;YAC5D,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,YAAY,CAAC;QACzC,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,KAAK,GAAG,IAAI,WAAW,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,mBAAmB,EAAE,IAAI,CAAC,2BAA2B,EAAE,IAAI,CAAC,CAAC;QAEpK,IAAI,CAAC,mBAAmB,GAAG,IAAI,8BAA8B,CACzD,qBAAqB,EACrB,MAAM,CAAC,cAAc,EAAE,EACvB,MAAM,CAAC,eAAe,EAAE,EACxB,GAAG,EACH,IAAI,EACJ,OAAO,CAAC,qBAAqB,EAC7B,MAAM,EACN,KAAK,EACL,IAAI,CAAC,2BAA2B,EAChC,IAAI,CACP,CAAC;QACF,IAAI,CAAC,0BAA0B,GAAG,IAAI,uBAAuB,CACzD,MAAM,EACN,IAAI,CAAC,gCAAgC,EACrC,GAAG,EAAE;YACD,OAAO,IAAI,CAAC,mBAAmB,CAAC;QACpC,CAAC,EACD,IAAI,CACP,CAAC;QAEF,IAAI,CAAC,KAAK,GAAG,IAAI,gBAAgB,CAAC,OAAO,EAAE,GAAG,EAAE,IAAI,EAAE,OAAO,CAAC,qBAAqB,EAAE,MAAM,EAAE,KAAK,EAAE,IAAI,CAAC,2BAA2B,EAAE,IAAI,CAAC,CAAC;QAC5I,IAAI,CAAC,YAAY,GAAG,IAAI,uBAAuB,CAC3C,MAAM,EACN,IAAI,CAAC,kBAAkB,EACvB,GAAG,EAAE;YACD,OAAO,IAAI,CAAC,KAAK,CAAC;QACtB,CAAC,EACD,IAAI,CACP,CAAC;QAEF,IAAI,iCAAiC,GAAG,IAAI,CAAC;QAE7C,IAAI,CAAC,qCAAqC,GAAG,IAAI,CAAC,MAAM,CAAC,4BAA4B,CAAC,kBAAkB,CAAC,GAAG,CAAC,GAAG,EAAE;YAC9G,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,SAAS,GAAG,IAAI,CAAC,MAAM,CAAC,4BAA4B,CAAC,QAAQ,CAAC;YAEpF,IAAI,IAAI,CAAC,sBAAsB,KAAK,IAAI,CAAC,MAAM,CAAC,4BAA4B,CAAC,SAAS,EAAE,CAAC;gBACrF,IAAI,CAAC,uBAAuB,GAAG,IAAI,CAAC,MAAM,CAAC,4BAA4B,CAAC,SAAS,CAAC;gBAClF,uGAAuG;gBACvG,yGAAyG;gBACzG,0GAA0G;gBAC1G,4FAA4F;gBAC5F,IAAI,iCAAiC,EAAE,CAAC;oBACpC,KAAK,CAAC,YAAY,CAAC,GAAG,EAAE;wBACpB,IAAI,CAAC,cAAc,EAAE,CAAC;oBAC1B,CAAC,CAAC,CAAC;gBACP,CAAC;qBAAM,CAAC;oBACJ,IAAI,CAAC,cAAc,EAAE,CAAC;gBAC1B,CAAC;YACL,CAAC;QACL,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,cAAc,EAAE,CAAC;QAEtB,iCAAiC,GAAG,KAAK,CAAC;IAC9C,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,0BAA0B,CAAC;IACtC,CAAC;IAED;;OAEG;IACI,OAAO;QACV,MAAM,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;QACzC,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC;QAC1B,IAAI,CAAC,cAAc,EAAE,CAAC;QACtB,IAAI,CAAC,aAAa,GAAG,aAAa,CAAC;IACvC,CAAC;IAMO,8BAA8B,CAAC,WAAwB,EAAE,kBAAkB,GAAG,KAAK;QACvF,IAAI,IAAI,CAAC,WAAW,EAAE,CAAC;YACnB,WAAW,CAAC,SAAS,GAAG,KAAK,CAAC;QAClC,CAAC;aAAM,CAAC;YACJ,WAAW,CAAC,SAAS,GAAG,IAAI,CAAC;YAC7B,IAAI,CAAC,MAAM,CAAC,SAAS,GAAG,KAAK,CAAC;YAC9B,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC;QAC5B,CAAC;QAED,IAAI,CAAC,kBAAkB,EAAE,CAAC;YACtB,IAAI,IAAI,CAAC,oBAAoB,EAAE,CAAC;gBAC5B,WAAW,CAAC,eAAe,CAAC,IAAI,CAAC,oBAAoB,CAAC,CAAC;YAC3D,CAAC;iBAAM,CAAC;gBACJ,WAAW,CAAC,YAAY,EAAE,CAAC;YAC/B,CAAC;YAED,IAAI,IAAI,CAAC,gBAAgB,EAAE,CAAC;gBACxB,IAAI,CAAC,oBAAoB,GAAG,IAAI,CAAC,gBAAgB,CAAC;YACtD,CAAC;YACD,IAAI,CAAC,gBAAgB,GAAG,WAAW,CAAC;QACxC,CAAC;IACL,CAAC;IAMO,cAAc;QAClB,IAAI,CAAC,IAAI,CAAC,aAAa,EAAE,CAAC;YACtB,OAAO;QACX,CAAC;QACD,IAAI,CAAC,MAAM,CAAC,SAAS,GAAG,IAAI,CAAC;QAE7B,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC;QAEvC,IAAI,CAAC,qBAAqB,EAAE,CAAC;QAC7B,IAAI,IAAI,CAAC,QAAQ,KAAK,IAAI,EAAE,CAAC;YACzB,IAAI,CAAC,MAAM,CAAC,gCAAgC,CAAC,+BAA+B,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC;YACxG,mDAAmD;YACnD,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,oBAAoB,CAAC,KAAK,EAAE,CAAC;QACtD,CAAC;QACD,IAAI,CAAC,MAAM,EAAE,CAAC;QACd,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC;QAC7B,IAAI,CAAC,oBAAoB,GAAG,IAAI,CAAC;QACjC,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC;QAEzB,IAAI,IAAI,CAAC,mBAAmB,EAAE,CAAC;YAC3B,sBAAsB;YACtB,IAAI,IAAI,CAAC,QAAQ,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;gBAC3B,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;oBACjC,MAAM,aAAa,GAAG,IAAI,CAAC,MAAM,CAAC,mBAAmB,CAAC,MAAM,CAAC,CAAC;oBAC9D,aAAa,CAAC,qBAAqB,GAAG,IAAI,CAAC;gBAC/C,CAAC;gBAED,IAAI,CAAC,0BAA0B,GAAG,IAAI,CAAC,MAAM,CAAC,oCAAoC,CAAC,GAAG,CAAC,CAAC,KAAK,EAAE,EAAE;oBAC7F,IAAI,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,KAAK,CAAC,YAAa,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC;wBAClD,IAAI,CAAC,YAAY,CAAC,YAAY,GAAG,KAAK,CAAC,mBAAmB,CAAC,KAAK,CAAC,YAAY,CAAC,CAAC,WAAW,EAAE,CAAC;oBACjG,CAAC;gBACL,CAAC,CAAC,CAAC;YACP,CAAC;iBAAM,CAAC;gBACJ,IAAI,CAAC,MAAM,CAAC,oCAAoC,CAAC,MAAM,CAAC,IAAI,CAAC,0BAA0B,CAAC,CAAC;gBACzF,MAAM,aAAa,GAAG,IAAI,CAAC,MAAM,CAAC,mBAAmB,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;gBACxE,IAAI,CAAC,YAAY,CAAC,YAAY,GAAG,aAAa,CAAC,WAAW,EAAE,CAAC;YACjE,CAAC;YAED,IAAI,CAAC,IAAI,CAAC,YAAY,CAAC,QAAQ,EAAE,EAAE,CAAC;gBAChC,IAAI,CAAC,YAAY,CAAC,cAAc,EAAE,CAAC;YACvC,CAAC;YACD,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;YAClC,IAAI,CAAC,8BAA8B,CAAC,IAAI,CAAC,YAAY,CAAC,QAAQ,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC;QAC7E,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,MAAM,CAAC,oCAAoC,CAAC,MAAM,CAAC,IAAI,CAAC,0BAA0B,CAAC,CAAC;QAC7F,CAAC;QAED,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;YACpB,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,QAAQ,EAAE,EAAE,CAAC;gBACzB,IAAI,CAAC,KAAK,CAAC,cAAc,EAAE,CAAC;YAChC,CAAC;YACD,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;YAC3B,IAAI,CAAC,8BAA8B,CAAC,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC;QACtE,CAAC;QAED,IAAI,IAAI,CAAC,uBAAuB,EAAE,CAAC;YAC/B,IAAI,CAAC,eAAe,GAAG,IAAI,0BAA0B,CACjD,iBAAiB,EACjB,GAAG,EACH,IAAI,EACJ,OAAO,CAAC,qBAAqB,EAC7B,MAAM,EACN,KAAK,EACL,IAAI,CAAC,2BAA2B,EAChC,IAAI,CAAC,KAAK,CAAC,4BAA4B,CAC1C,CAAC;YACF,IAAI,IAAI,CAAC,IAAI,EAAE,CAAC;gBACZ,IAAI,CAAC,SAAS,CACV,IAAI,uBAAuB,CACvB,MAAM,EACN,IAAI,CAAC,4BAA4B,EACjC,GAAG,EAAE;oBACD,OAAO,IAAI,CAAC,eAAe,CAAC;gBAChC,CAAC,EACD,IAAI,CACP,CACJ,CAAC;gBACF,IAAI,CAAC,8BAA8B,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;YAC9D,CAAC;iBAAM,CAAC;gBACJ,IAAI,CAAC,MAAM,CAAC,4BAA4B,CAAC,kBAAkB,GAAG,KAAK,CAAC;YACxE,CAAC;YAED,IAAI,CAAC,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC,QAAQ,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;gBAC/C,IAAI,CAAC,MAAM,CAAC,4BAA4B,CAAC,kBAAkB,GAAG,KAAK,CAAC;YACxE,CAAC;YAED,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,SAAS,EAAE,EAAE,CAAC;gBACpC,IAAI,CAAC,eAAe,CAAC,iBAAiB,EAAE,CAAC;YAC7C,CAAC;QACL,CAAC;QAED,IAAI,IAAI,CAAC,cAAc,EAAE,CAAC;YACtB,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE,EAAE,CAAC;gBAC1B,IAAI,CAAC,OAAO,CAAC,YAAY,EAAE,CAAC;YAChC,CAAC;YACD,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;YACpC,IAAI,CAAC,8BAA8B,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QACtD,CAAC;QAED,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;YACpB,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,OAAO,EAAE,EAAE,CAAC;gBACxB,IAAI,CAAC,KAAK,CAAC,YAAY,EAAE,CAAC;YAC9B,CAAC;YACD,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;YAClC,IAAI,CAAC,8BAA8B,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QACpD,CAAC;QAED,IAAI,IAAI,CAAC,0BAA0B,EAAE,CAAC;YAClC,IAAI,CAAC,IAAI,CAAC,mBAAmB,CAAC,OAAO,EAAE,EAAE,CAAC;gBACtC,IAAI,CAAC,mBAAmB,CAAC,YAAY,EAAE,CAAC;YAC5C,CAAC;YACD,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,0BAA0B,CAAC,CAAC;YAChD,IAAI,CAAC,8BAA8B,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;QAClE,CAAC;QAED,IAAI,IAAI,CAAC,WAAW,EAAE,CAAC;YACnB,IAAI,CAAC,IAAI,GAAG,IAAI,eAAe,CAAC,MAAM,EAAE,GAAG,EAAE,IAAI,EAAE,OAAO,CAAC,qBAAqB,EAAE,MAAM,EAAE,KAAK,EAAE,IAAI,CAAC,2BAA2B,CAAC,CAAC;YACnI,IAAI,CAAC,SAAS,CACV,IAAI,uBAAuB,CACvB,MAAM,EACN,IAAI,CAAC,iBAAiB,EACtB,GAAG,EAAE;gBACD,OAAO,IAAI,CAAC,IAAI,CAAC;YACrB,CAAC,EACD,IAAI,CACP,CACJ,CAAC;YACF,IAAI,CAAC,8BAA8B,CAAC,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;QACzD,CAAC;QAED,IAAI,IAAI,CAAC,QAAQ,KAAK,IAAI,EAAE,CAAC;YACzB,IAAI,CAAC,MAAM,CAAC,gCAAgC,CAAC,6BAA6B,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC;QAC1G,CAAC;QAED,wEAAwE;QACxE,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,aAAa,IAAI,IAAI,CAAC,MAAM,CAAC,aAAa,CAAC,MAAM,GAAG,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,YAAY,IAAI,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,CAAC;YAC9J,IAAI,CAAC,MAAM,CAAC,SAAS,GAAG,IAAI,CAAC;QACjC,CAAC;QACD,wDAAwD;QACxD,IAAI,CAAC,IAAI,CAAC,4BAA4B,EAAE,CAAC;YACrC,IAAI,CAAC,4BAA4B,GAAG,IAAI,CAAC,MAAM,CAAC,qBAAqB,CAAC,GAAG,CAAC,GAAG,EAAE;gBAC3E,IAAI,IAAI,CAAC,MAAM,CAAC,YAAY,IAAI,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;oBACrF,IAAI,CAAC,MAAM,CAAC,SAAS,GAAG,IAAI,CAAC;gBACjC,CAAC;YACL,CAAC,CAAC,CAAC;QACP,CAAC;QACD,IAAI,CAAC,IAAI,CAAC,6BAA6B,EAAE,CAAC;YACtC,IAAI,CAAC,6BAA6B,GAAG,IAAI,CAAC,MAAM,CAAC,sBAAsB,CAAC,GAAG,CAAC,GAAG,EAAE;gBAC7E,IAAI,IAAI,CAAC,MAAM,CAAC,aAAa,IAAI,IAAI,CAAC,MAAM,CAAC,aAAa,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;oBACpE,IAAI,CAAC,MAAM,CAAC,SAAS,GAAG,IAAI,CAAC;gBACjC,CAAC;YACL,CAAC,CAAC,CAAC;QACP,CAAC;QAED,IAAI,CAAC,6BAA6B,EAAE,CAAC;QAErC,IAAI,CAAC,IAAI,CAAC,6BAA6B,CAAC,IAAI,CAAC,OAAO,CAAC,IAAI,IAAI,CAAC,OAAO,GAAG,CAAC,EAAE,CAAC;YACxE,MAAM,CAAC,IAAI,CAAC,qFAAqF,CAAC,CAAC;QACvG,CAAC;QAED,IAAI,CAAC,iBAAiB,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;IACjD,CAAC;IAEO,qBAAqB,CAAC,mBAAmB,GAAG,KAAK;QACrD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YAC5C,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;YAEhC,IAAI,IAAI,CAAC,eAAe,EAAE,CAAC;gBACvB,IAAI,CAAC,eAAe,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;YACzC,CAAC;YAED,IAAI,IAAI,CAAC,IAAI,EAAE,CAAC;gBACZ,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;YAC9B,CAAC;YAED,2FAA2F;YAC3F,IAAI,mBAAmB,EAAE,CAAC;gBACtB,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC;oBACf,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;gBACjC,CAAC;gBAED,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;oBACpB,IAAI,CAAC,MAAM,CAAC,oCAAoC,CAAC,MAAM,CAAC,IAAI,CAAC,0BAA0B,CAAC,CAAC;oBACzF,IAAI,CAAC,YAAY,CAAC,cAAc,CAAC,MAAM,CAAC,CAAC;gBAC7C,CAAC;gBAED,IAAI,IAAI,CAAC,KAAK,EAAE,CAAC;oBACb,IAAI,CAAC,KAAK,CAAC,cAAc,CAAC,MAAM,CAAC,CAAC;gBACtC,CAAC;gBAED,IAAI,IAAI,CAAC,mBAAmB,EAAE,CAAC;oBAC3B,IAAI,CAAC,mBAAmB,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;gBAC7C,CAAC;gBAED,IAAI,IAAI,CAAC,KAAK,EAAE,CAAC;oBACb,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;gBAC/B,CAAC;gBACD,IAAI,IAAI,CAAC,UAAU,EAAE,CAAC;oBAClB,IAAI,CAAC,UAAU,CAAC,OAAO,EAAE,CAAC;gBAC9B,CAAC;YACL,CAAC;QACL,CAAC;QAEK,IAAI,CAAC,eAAgB,GAAG,IAAI,CAAC;QAC7B,IAAI,CAAC,IAAK,GAAG,IAAI,CAAC;QAExB,IAAI,mBAAmB,EAAE,CAAC;YAChB,IAAI,CAAC,OAAQ,GAAG,IAAI,CAAC;YACrB,IAAI,CAAC,cAAe,GAAG,IAAI,CAAC;YAC5B,IAAI,CAAC,YAAa,GAAG,IAAI,CAAC;YAC1B,IAAI,CAAC,KAAM,GAAG,IAAI,CAAC;YACnB,IAAI,CAAC,mBAAoB,GAAG,IAAI,CAAC;YACjC,IAAI,CAAC,0BAA2B,GAAG,IAAI,CAAC;YACxC,IAAI,CAAC,KAAM,GAAG,IAAI,CAAC;YACnB,IAAI,CAAC,YAAa,GAAG,IAAI,CAAC;YAChC,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;QAC3B,CAAC;IACL,CAAC;IAED;;;OAGG;IACI,SAAS,CAAC,MAAc;QAC3B,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QACvC,IAAI,CAAC,cAAc,EAAE,CAAC;IAC1B,CAAC;IAED;;;OAGG;IACI,YAAY,CAAC,MAAc;QAC9B,MAAM,KAAK,GAAG,IAAI,CAAC,oBAAoB,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;QACxD,IAAI,CAAC,oBAAoB,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;QAC3C,IAAI,CAAC,cAAc,EAAE,CAAC;IAC1B,CAAC;IAED;;OAEG;IACa,OAAO;QACnB,IAAI,CAAC,aAAa,GAAG,KAAK,CAAC;QAC3B,IAAI,CAAC,iBAAiB,CAAC,KAAK,EAAE,CAAC;QAC/B,IAAI,CAAC,qBAAqB,CAAC,IAAI,CAAC,CAAC;QACjC,IAAI,CAAC,MAAM,CAAC,gCAAgC,CAAC,+BAA+B,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC;QACxG,IAAI,CAAC,MAAM,CAAC,iCAAiC,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QACxE,IAAI,CAAC,MAAM,CAAC,SAAS,GAAG,IAAI,CAAC;QAC7B,IAAI,IAAI,CAAC,eAAe,EAAE,CAAC;YACvB,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC,kBAAkB,CAAC,MAAM,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;YACxE,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC;QAChC,CAAC;QAED,IAAI,CAAC,MAAM,CAAC,qBAAqB,CAAC,MAAM,CAAC,IAAI,CAAC,4BAA4B,CAAC,CAAC;QAC5E,IAAI,CAAC,MAAM,CAAC,sBAAsB,CAAC,MAAM,CAAC,IAAI,CAAC,6BAA6B,CAAC,CAAC;QAE9E,IAAI,CAAC,MAAM,CAAC,4BAA4B,CAAC,kBAAkB,CAAC,MAAM,CAAC,IAAI,CAAC,qCAAqC,CAAC,CAAC;QAC/G,KAAK,CAAC,OAAO,EAAE,CAAC;IACpB,CAAC;IAED;;;OAGG;IACI,SAAS;QACZ,MAAM,mBAAmB,GAAG,mBAAmB,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;QAChE,mBAAmB,CAAC,UAAU,GAAG,0BAA0B,CAAC;QAE5D,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAED;;;;;;OAMG;IACI,MAAM,CAAC,KAAK,CAAC,MAAW,EAAE,KAAY,EAAE,OAAe;QAC1D,OAAO,mBAAmB,CAAC,KAAK,CAAC,GAAG,EAAE,CAAC,IAAI,wBAAwB,CAAC,MAAM,CAAC,KAAK,EAAE,MAAM,CAAC,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,EAAE,MAAM,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;IACzI,CAAC;CACJ;AA3sBG;IADC,SAAS,EAAE;8DAGX;AASD;IADC,SAAS,EAAE;2DAGX;AAUO;IADP,SAAS,EAAE;8DACwB;AAK5B;IADP,SAAS,EAAE;iEAC0B;AAG9B;IADP,SAAS,EAAE;sDACU;AAetB;IADC,SAAS,EAAE;2DAGX;AAcD;IADC,SAAS,EAAE;8DAGX;AAkBD;IADC,SAAS,EAAE;0DAGX;AAeD;IADC,SAAS,EAAE;4DAGX;AAgBD;IADC,SAAS,EAAE;mEAGX;AAeD;IADC,SAAS,EAAE;qEAGX;AAqCD;IADC,SAAS,EAAE;2DAGX;AAgBD;IADC,SAAS,EAAE;uDAGX;AAcD;IADC,SAAS,EAAE;sEAGX;AAeD;IADC,SAAS,EAAE;gEAGX;AAsBD;IADC,SAAS,EAAE;0EAGX;AAcD;IADC,SAAS,EAAE;4DAGX;AAmcL,aAAa,CAAC,kCAAkC,EAAE,wBAAwB,CAAC,CAAC","sourcesContent":["/* eslint-disable @typescript-eslint/naming-convention */\r\nimport type { Nullable } from \"../../../types\";\r\nimport { serialize } from \"../../../Misc/decorators\";\r\nimport { SerializationHelper } from \"../../../Misc/decorators.serialization\";\r\nimport type { Observer } from \"../../../Misc/observable\";\r\nimport { Observable } from \"../../../Misc/observable\";\r\nimport type { IAnimatable } from \"../../../Animations/animatable.interface\";\r\nimport { Logger } from \"../../../Misc/logger\";\r\nimport type { Camera } from \"../../../Cameras/camera\";\r\nimport type { ImageProcessingConfiguration } from \"../../../Materials/imageProcessingConfiguration\";\r\nimport { Texture } from \"../../../Materials/Textures/texture\";\r\nimport type { AbstractEngine } from \"../../../Engines/abstractEngine\";\r\nimport { Constants } from \"../../../Engines/constants\";\r\nimport type { IDisposable, Scene } from \"../../../scene\";\r\nimport { GlowLayer } from \"../../../Layers/glowLayer\";\r\n\r\nimport type { PostProcess } from \"../../../PostProcesses/postProcess\";\r\nimport { SharpenPostProcess } from \"../../../PostProcesses/sharpenPostProcess\";\r\nimport { ImageProcessingPostProcess } from \"../../../PostProcesses/imageProcessingPostProcess\";\r\nimport { ChromaticAberrationPostProcess } from \"../../../PostProcesses/chromaticAberrationPostProcess\";\r\nimport { GrainPostProcess } from \"../../../PostProcesses/grainPostProcess\";\r\nimport { FxaaPostProcess } from \"../../../PostProcesses/fxaaPostProcess\";\r\nimport { PostProcessRenderPipeline } from \"../../../PostProcesses/RenderPipeline/postProcessRenderPipeline\";\r\nimport { PostProcessRenderEffect } from \"../../../PostProcesses/RenderPipeline/postProcessRenderEffect\";\r\nimport { DepthOfFieldEffect, DepthOfFieldEffectBlurLevel } from \"../../../PostProcesses/depthOfFieldEffect\";\r\nimport { BloomEffect } from \"../../../PostProcesses/bloomEffect\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { EngineStore } from \"../../../Engines/engineStore\";\r\nimport { Tools } from \"core/Misc/tools\";\r\n\r\nimport \"../../../PostProcesses/RenderPipeline/postProcessRenderPipelineManagerSceneComponent\";\r\n\r\nimport type { Animation } from \"../../../Animations/animation\";\r\n\r\n/**\r\n * The default rendering pipeline can be added to a scene to apply common post processing effects such as anti-aliasing or depth of field.\r\n * See https://doc.babylonjs.com/features/featuresDeepDive/postProcesses/defaultRenderingPipeline\r\n */\r\nexport class DefaultRenderingPipeline extends PostProcessRenderPipeline implements IDisposable, IAnimatable {\r\n private _scene: Scene;\r\n private _camerasToBeAttached: Array<Camera> = [];\r\n /**\r\n * ID of the sharpen post process,\r\n */\r\n private readonly SharpenPostProcessId = \"SharpenPostProcessEffect\";\r\n /**\r\n * @ignore\r\n * ID of the image processing post process;\r\n */\r\n readonly ImageProcessingPostProcessId = \"ImageProcessingPostProcessEffect\";\r\n /**\r\n * @ignore\r\n * ID of the Fast Approximate Anti-Aliasing post process;\r\n */\r\n readonly FxaaPostProcessId = \"FxaaPostProcessEffect\";\r\n /**\r\n * ID of the chromatic aberration post process,\r\n */\r\n private readonly ChromaticAberrationPostProcessId = \"ChromaticAberrationPostProcessEffect\";\r\n /**\r\n * ID of the grain post process\r\n */\r\n private readonly GrainPostProcessId = \"GrainPostProcessEffect\";\r\n\r\n // Post-processes\r\n /**\r\n * Sharpen post process which will apply a sharpen convolution to enhance edges\r\n */\r\n public sharpen: SharpenPostProcess;\r\n private _sharpenEffect: PostProcessRenderEffect;\r\n private bloom: BloomEffect;\r\n /**\r\n * Depth of field effect, applies a blur based on how far away objects are from the focus distance.\r\n */\r\n public depthOfField: DepthOfFieldEffect;\r\n /**\r\n * The Fast Approximate Anti-Aliasing post process which attempts to remove aliasing from an image.\r\n */\r\n public fxaa: FxaaPostProcess;\r\n /**\r\n * Image post processing pass used to perform operations such as tone mapping or color grading.\r\n */\r\n public imageProcessing: ImageProcessingPostProcess;\r\n /**\r\n * Chromatic aberration post process which will shift rgb colors in the image\r\n */\r\n public chromaticAberration: ChromaticAberrationPostProcess;\r\n private _chromaticAberrationEffect: PostProcessRenderEffect;\r\n /**\r\n * Grain post process which add noise to the image\r\n */\r\n public grain: GrainPostProcess;\r\n private _grainEffect: PostProcessRenderEffect;\r\n /**\r\n * Glow post process which adds a glow to emissive areas of the image\r\n */\r\n private _glowLayer: Nullable<GlowLayer> = null;\r\n\r\n /**\r\n * Animations which can be used to tweak settings over a period of time\r\n */\r\n public animations: Animation[] = [];\r\n\r\n private _imageProcessingConfigurationObserver: Nullable<Observer<ImageProcessingConfiguration>> = null;\r\n // Values\r\n private _sharpenEnabled: boolean = false;\r\n private _bloomEnabled: boolean = false;\r\n private _depthOfFieldEnabled: boolean = false;\r\n private _depthOfFieldBlurLevel = DepthOfFieldEffectBlurLevel.Low;\r\n private _fxaaEnabled: boolean = false;\r\n private _imageProcessingEnabled: boolean = true;\r\n private _defaultPipelineTextureType: number;\r\n private _bloomScale: number = 0.5;\r\n private _chromaticAberrationEnabled: boolean = false;\r\n private _grainEnabled: boolean = false;\r\n\r\n private _buildAllowed = true;\r\n\r\n /**\r\n * Enable or disable automatic building of the pipeline when effects are enabled and disabled.\r\n * If false, you will have to manually call prepare() to update the pipeline.\r\n */\r\n public get automaticBuild() {\r\n return this._buildAllowed;\r\n }\r\n public set automaticBuild(value: boolean) {\r\n this._buildAllowed = value;\r\n }\r\n\r\n /**\r\n * This is triggered each time the pipeline has been built.\r\n */\r\n public onBuildObservable = new Observable<DefaultRenderingPipeline>();\r\n\r\n /**\r\n * Gets active scene\r\n */\r\n public get scene(): Scene {\r\n return this._scene;\r\n }\r\n\r\n /**\r\n * Enable or disable the sharpen process from the pipeline\r\n */\r\n public set sharpenEnabled(enabled: boolean) {\r\n if (this._sharpenEnabled === enabled) {\r\n return;\r\n }\r\n this._sharpenEnabled = enabled;\r\n\r\n this._buildPipeline();\r\n }\r\n\r\n @serialize()\r\n public get sharpenEnabled(): boolean {\r\n return this._sharpenEnabled;\r\n }\r\n\r\n private _resizeObserver: Nullable<Observer<AbstractEngine>> = null;\r\n private _hardwareScaleLevel = 1.0;\r\n private _bloomKernel: number = 64;\r\n /**\r\n * Specifies the size of the bloom blur kernel, relative to the final output size\r\n */\r\n @serialize()\r\n public get bloomKernel(): number {\r\n return this._bloomKernel;\r\n }\r\n public set bloomKernel(value: number) {\r\n this._bloomKernel = value;\r\n this.bloom.kernel = value / this._hardwareScaleLevel;\r\n }\r\n\r\n /**\r\n * Specifies the weight of the bloom in the final rendering\r\n */\r\n @serialize()\r\n private _bloomWeight: number = 0.15;\r\n /**\r\n * Specifies the luma threshold for the area that will be blurred by the bloom\r\n */\r\n @serialize()\r\n private _bloomThreshold: number = 0.9;\r\n\r\n @serialize()\r\n private _hdr: boolean;\r\n\r\n /**\r\n * The strength of the bloom.\r\n */\r\n public set bloomWeight(value: number) {\r\n if (this._bloomWeight === value) {\r\n return;\r\n }\r\n this.bloom.weight = value;\r\n\r\n this._bloomWeight = value;\r\n }\r\n\r\n @serialize()\r\n public get bloomWeight(): number {\r\n return this._bloomWeight;\r\n }\r\n\r\n /**\r\n * The luminance threshold to find bright areas of the image to bloom.\r\n */\r\n public set bloomThreshold(value: number) {\r\n if (this._bloomThreshold === value) {\r\n return;\r\n }\r\n this.bloom.threshold = value;\r\n this._bloomThreshold = value;\r\n }\r\n\r\n @serialize()\r\n public get bloomThreshold(): number {\r\n return this._bloomThreshold;\r\n }\r\n\r\n /**\r\n * The scale of the bloom, lower value will provide better performance.\r\n */\r\n public set bloomScale(value: number) {\r\n if (this._bloomScale === value) {\r\n return;\r\n }\r\n this._bloomScale = value;\r\n\r\n // recreate bloom and dispose old as this setting is not dynamic\r\n this._rebuildBloom();\r\n\r\n this._buildPipeline();\r\n }\r\n\r\n @serialize()\r\n public get bloomScale(): number {\r\n return this._bloomScale;\r\n }\r\n\r\n /**\r\n * Enable or disable the bloom from the pipeline\r\n */\r\n public set bloomEnabled(enabled: boolean) {\r\n if (this._bloomEnabled === enabled) {\r\n return;\r\n }\r\n this._bloomEnabled = enabled;\r\n\r\n this._buildPipeline();\r\n }\r\n\r\n @serialize()\r\n public get bloomEnabled(): boolean {\r\n return this._bloomEnabled;\r\n }\r\n\r\n private _rebuildBloom() {\r\n // recreate bloom and dispose old as this setting is not dynamic\r\n const oldBloom = this.bloom;\r\n this.bloom = new BloomEffect(this._scene, this.bloomScale, this._bloomWeight, this.bloomKernel / this._hardwareScaleLevel, this._defaultPipelineTextureType, false);\r\n this.bloom.threshold = oldBloom.threshold;\r\n for (let i = 0; i < this._cameras.length; i++) {\r\n oldBloom.disposeEffects(this._cameras[i]);\r\n }\r\n }\r\n\r\n /**\r\n * If the depth of field is enabled.\r\n */\r\n @serialize()\r\n public get depthOfFieldEnabled(): boolean {\r\n return this._depthOfFieldEnabled;\r\n }\r\n\r\n public set depthOfFieldEnabled(enabled: boolean) {\r\n if (this._depthOfFieldEnabled === enabled) {\r\n return;\r\n }\r\n this._depthOfFieldEnabled = enabled;\r\n\r\n this._buildPipeline();\r\n }\r\n\r\n /**\r\n * Blur level of the depth of field effect. (Higher blur will effect performance)\r\n */\r\n @serialize()\r\n public get depthOfFieldBlurLevel(): DepthOfFieldEffectBlurLevel {\r\n return this._depthOfFieldBlurLevel;\r\n }\r\n\r\n public set depthOfFieldBlurLevel(value: DepthOfFieldEffectBlurLevel) {\r\n if (this._depthOfFieldBlurLevel === value) {\r\n return;\r\n }\r\n this._depthOfFieldBlurLevel = value;\r\n\r\n // recreate dof and dispose old as this setting is not dynamic\r\n const oldDof = this.depthOfField;\r\n\r\n this.depthOfField = new DepthOfFieldEffect(this._scene, null, this._depthOfFieldBlurLevel, this._defaultPipelineTextureType, false);\r\n this.depthOfField.focalLength = oldDof.focalLength;\r\n this.depthOfField.focusDistance = oldDof.focusDistance;\r\n this.depthOfField.fStop = oldDof.fStop;\r\n this.depthOfField.lensSize = oldDof.lensSize;\r\n\r\n for (let i = 0; i < this._cameras.length; i++) {\r\n oldDof.disposeEffects(this._cameras[i]);\r\n }\r\n\r\n this._buildPipeline();\r\n }\r\n\r\n /**\r\n * If the anti aliasing is enabled.\r\n */\r\n public set fxaaEnabled(enabled: boolean) {\r\n if (this._fxaaEnabled === enabled) {\r\n return;\r\n }\r\n this._fxaaEnabled = enabled;\r\n\r\n this._buildPipeline();\r\n }\r\n\r\n @serialize()\r\n public get fxaaEnabled(): boolean {\r\n return this._fxaaEnabled;\r\n }\r\n\r\n private _samples = 1;\r\n /**\r\n * MSAA sample count, setting this to 4 will provide 4x anti aliasing. (default: 1)\r\n */\r\n public set samples(sampleCount: number) {\r\n if (this._samples === sampleCount) {\r\n return;\r\n }\r\n this._samples = sampleCount;\r\n\r\n this._buildPipeline();\r\n }\r\n\r\n @serialize()\r\n public get samples(): number {\r\n return this._samples;\r\n }\r\n\r\n /**\r\n * If image processing is enabled.\r\n */\r\n public set imageProcessingEnabled(enabled: boolean) {\r\n if (this._imageProcessingEnabled === enabled) {\r\n return;\r\n }\r\n\r\n this._scene.imageProcessingConfiguration.isEnabled = enabled;\r\n }\r\n\r\n @serialize()\r\n public get imageProcessingEnabled(): boolean {\r\n return this._imageProcessingEnabled;\r\n }\r\n\r\n /**\r\n * If glow layer is enabled. (Adds a glow effect to emmissive materials)\r\n */\r\n public set glowLayerEnabled(enabled: boolean) {\r\n if (enabled && !this._glowLayer) {\r\n this._glowLayer = new GlowLayer(\"\", this._scene);\r\n } else if (!enabled && this._glowLayer) {\r\n this._glowLayer.dispose();\r\n this._glowLayer = null;\r\n }\r\n }\r\n\r\n @serialize()\r\n public get glowLayerEnabled(): boolean {\r\n return this._glowLayer != null;\r\n }\r\n\r\n /**\r\n * Gets the glow layer (or null if not defined)\r\n */\r\n public get glowLayer() {\r\n return this._glowLayer;\r\n }\r\n\r\n /**\r\n * Enable or disable the chromaticAberration process from the pipeline\r\n */\r\n public set chromaticAberrationEnabled(enabled: boolean) {\r\n if (this._chromaticAberrationEnabled === enabled) {\r\n return;\r\n }\r\n this._chromaticAberrationEnabled = enabled;\r\n\r\n this._buildPipeline();\r\n }\r\n\r\n @serialize()\r\n public get chromaticAberrationEnabled(): boolean {\r\n return this._chromaticAberrationEnabled;\r\n }\r\n /**\r\n * Enable or disable the grain process from the pipeline\r\n */\r\n public set grainEnabled(enabled: boolean) {\r\n if (this._grainEnabled === enabled) {\r\n return;\r\n }\r\n this._grainEnabled = enabled;\r\n\r\n this._buildPipeline();\r\n }\r\n\r\n @serialize()\r\n public get grainEnabled(): boolean {\r\n return this._grainEnabled;\r\n }\r\n\r\n /**\r\n * Instantiates a DefaultRenderingPipeline.\r\n * @param name The rendering pipeline name (default: \"\")\r\n * @param hdr If high dynamic range textures should be used (default: true)\r\n * @param scene The scene linked to this pipeline (default: the last created scene)\r\n * @param cameras The array of cameras that the rendering pipeline will be attached to (default: scene.cameras)\r\n * @param automaticBuild If false, you will have to manually call prepare() to update the pipeline (default: true)\r\n */\r\n constructor(name = \"\", hdr = true, scene: Scene = EngineStore.LastCreatedScene!, cameras?: Camera[], automaticBuild = true) {\r\n super(scene.getEngine(), name);\r\n this._cameras = cameras || scene.cameras;\r\n this._cameras = this._cameras.slice();\r\n this._camerasToBeAttached = this._cameras.slice();\r\n\r\n this._buildAllowed = automaticBuild;\r\n\r\n // Initialize\r\n this._scene = scene;\r\n const caps = this._scene.getEngine().getCaps();\r\n this._hdr = hdr && (caps.textureHalfFloatRender || caps.textureFloatRender);\r\n\r\n // Misc\r\n if (this._hdr) {\r\n if (caps.textureHalfFloatRender) {\r\n this._defaultPipelineTextureType = Constants.TEXTURETYPE_HALF_FLOAT;\r\n } else if (caps.textureFloatRender) {\r\n this._defaultPipelineTextureType = Constants.TEXTURETYPE_FLOAT;\r\n }\r\n } else {\r\n this._defaultPipelineTextureType = Constants.TEXTURETYPE_UNSIGNED_BYTE;\r\n }\r\n\r\n // Attach\r\n scene.postProcessRenderPipelineManager.addPipeline(this);\r\n\r\n const engine = this._scene.getEngine();\r\n\r\n // Create post processes before hand so they can be modified before enabled.\r\n // Block compilation flag is set to true to avoid compilation prior to use, these will be updated on first use in build pipeline.\r\n this.sharpen = new SharpenPostProcess(\"sharpen\", 1.0, null, Texture.BILINEAR_SAMPLINGMODE, engine, false, this._defaultPipelineTextureType, true);\r\n this._sharpenEffect = new PostProcessRenderEffect(\r\n engine,\r\n this.SharpenPostProcessId,\r\n () => {\r\n return this.sharpen;\r\n },\r\n true\r\n );\r\n\r\n this.depthOfField = new DepthOfFieldEffect(this._scene, null, this._depthOfFieldBlurLevel, this._defaultPipelineTextureType, true);\r\n\r\n // To keep the bloom sizes consistent across different display densities, factor in the hardware scaling level.\r\n this._hardwareScaleLevel = engine.getHardwareScalingLevel();\r\n this._resizeObserver = engine.onResizeObservable.add(() => {\r\n this._hardwareScaleLevel = engine.getHardwareScalingLevel();\r\n this.bloomKernel = this._bloomKernel;\r\n });\r\n\r\n this.bloom = new BloomEffect(this._scene, this._bloomScale, this._bloomWeight, this.bloomKernel / this._hardwareScaleLevel, this._defaultPipelineTextureType, true);\r\n\r\n this.chromaticAberration = new ChromaticAberrationPostProcess(\r\n \"ChromaticAberration\",\r\n engine.getRenderWidth(),\r\n engine.getRenderHeight(),\r\n 1.0,\r\n null,\r\n Texture.BILINEAR_SAMPLINGMODE,\r\n engine,\r\n false,\r\n this._defaultPipelineTextureType,\r\n true\r\n );\r\n this._chromaticAberrationEffect = new PostProcessRenderEffect(\r\n engine,\r\n this.ChromaticAberrationPostProcessId,\r\n () => {\r\n return this.chromaticAberration;\r\n },\r\n true\r\n );\r\n\r\n this.grain = new GrainPostProcess(\"Grain\", 1.0, null, Texture.BILINEAR_SAMPLINGMODE, engine, false, this._defaultPipelineTextureType, true);\r\n this._grainEffect = new PostProcessRenderEffect(\r\n engine,\r\n this.GrainPostProcessId,\r\n () => {\r\n return this.grain;\r\n },\r\n true\r\n );\r\n\r\n let avoidReentrancyAtConstructionTime = true;\r\n\r\n this._imageProcessingConfigurationObserver = this._scene.imageProcessingConfiguration.onUpdateParameters.add(() => {\r\n this.bloom._downscale._exposure = this._scene.imageProcessingConfiguration.exposure;\r\n\r\n if (this.imageProcessingEnabled !== this._scene.imageProcessingConfiguration.isEnabled) {\r\n this._imageProcessingEnabled = this._scene.imageProcessingConfiguration.isEnabled;\r\n // Avoid re-entrant problems by deferring the call to _buildPipeline because the call to _buildPipeline\r\n // at the end of the constructor could end up triggering imageProcessingConfiguration.onUpdateParameters!\r\n // Note that the pipeline could have been disposed before the deferred call was executed, but in that case\r\n // _buildAllowed will have been set to false, preventing _buildPipeline from being executed.\r\n if (avoidReentrancyAtConstructionTime) {\r\n Tools.SetImmediate(() => {\r\n this._buildPipeline();\r\n });\r\n } else {\r\n this._buildPipeline();\r\n }\r\n }\r\n });\r\n\r\n this._buildPipeline();\r\n\r\n avoidReentrancyAtConstructionTime = false;\r\n }\r\n\r\n /**\r\n * Get the class name\r\n * @returns \"DefaultRenderingPipeline\"\r\n */\r\n public override getClassName(): string {\r\n return \"DefaultRenderingPipeline\";\r\n }\r\n\r\n /**\r\n * Force the compilation of the entire pipeline.\r\n */\r\n public prepare(): void {\r\n const previousState = this._buildAllowed;\r\n this._buildAllowed = true;\r\n this._buildPipeline();\r\n this._buildAllowed = previousState;\r\n }\r\n\r\n private _hasCleared = false;\r\n private _prevPostProcess: Nullable<PostProcess> = null;\r\n private _prevPrevPostProcess: Nullable<PostProcess> = null;\r\n\r\n private _setAutoClearAndTextureSharing(postProcess: PostProcess, skipTextureSharing = false) {\r\n if (this._hasCleared) {\r\n postProcess.autoClear = false;\r\n } else {\r\n postProcess.autoClear = true;\r\n this._scene.autoClear = false;\r\n this._hasCleared = true;\r\n }\r\n\r\n if (!skipTextureSharing) {\r\n if (this._prevPrevPostProcess) {\r\n postProcess.shareOutputWith(this._prevPrevPostProcess);\r\n } else {\r\n postProcess.useOwnOutput();\r\n }\r\n\r\n if (this._prevPostProcess) {\r\n this._prevPrevPostProcess = this._prevPostProcess;\r\n }\r\n this._prevPostProcess = postProcess;\r\n }\r\n }\r\n\r\n private _depthOfFieldSceneObserver: Nullable<Observer<Scene>> = null;\r\n private _activeCameraChangedObserver: Nullable<Observer<Scene>> = null;\r\n private _activeCamerasChangedObserver: Nullable<Observer<Scene>> = null;\r\n\r\n private _buildPipeline() {\r\n if (!this._buildAllowed) {\r\n return;\r\n }\r\n this._scene.autoClear = true;\r\n\r\n const engine = this._scene.getEngine();\r\n\r\n this._disposePostProcesses();\r\n if (this._cameras !== null) {\r\n this._scene.postProcessRenderPipelineManager.detachCamerasFromRenderPipeline(this._name, this._cameras);\r\n // get back cameras to be used to reattach pipeline\r\n this._cameras = this._camerasToBeAttached.slice();\r\n }\r\n this._reset();\r\n this._prevPostProcess = null;\r\n this._prevPrevPostProcess = null;\r\n this._hasCleared = false;\r\n\r\n if (this.depthOfFieldEnabled) {\r\n // Multi camera suport\r\n if (this._cameras.length > 1) {\r\n for (const camera of this._cameras) {\r\n const depthRenderer = this._scene.enableDepthRenderer(camera);\r\n depthRenderer.useOnlyInActiveCamera = true;\r\n }\r\n\r\n this._depthOfFieldSceneObserver = this._scene.onAfterRenderTargetsRenderObservable.add((scene) => {\r\n if (this._cameras.indexOf(scene.activeCamera!) > -1) {\r\n this.depthOfField.depthTexture = scene.enableDepthRenderer(scene.activeCamera).getDepthMap();\r\n }\r\n });\r\n } else {\r\n this._scene.onAfterRenderTargetsRenderObservable.remove(this._depthOfFieldSceneObserver);\r\n const depthRenderer = this._scene.enableDepthRenderer(this._cameras[0]);\r\n this.depthOfField.depthTexture = depthRenderer.getDepthMap();\r\n }\r\n\r\n if (!this.depthOfField._isReady()) {\r\n this.depthOfField._updateEffects();\r\n }\r\n this.addEffect(this.depthOfField);\r\n this._setAutoClearAndTextureSharing(this.depthOfField._effects[0], true);\r\n } else {\r\n this._scene.onAfterRenderTargetsRenderObservable.remove(this._depthOfFieldSceneObserver);\r\n }\r\n\r\n if (this.bloomEnabled) {\r\n if (!this.bloom._isReady()) {\r\n this.bloom._updateEffects();\r\n }\r\n this.addEffect(this.bloom);\r\n this._setAutoClearAndTextureSharing(this.bloom._effects[0], true);\r\n }\r\n\r\n if (this._imageProcessingEnabled) {\r\n this.imageProcessing = new ImageProcessingPostProcess(\r\n \"imageProcessing\",\r\n 1.0,\r\n null,\r\n Texture.BILINEAR_SAMPLINGMODE,\r\n engine,\r\n false,\r\n this._defaultPipelineTextureType,\r\n this.scene.imageProcessingConfiguration\r\n );\r\n if (this._hdr) {\r\n this.addEffect(\r\n new PostProcessRenderEffect(\r\n engine,\r\n this.ImageProcessingPostProcessId,\r\n () => {\r\n return this.imageProcessing;\r\n },\r\n true\r\n )\r\n );\r\n this._setAutoClearAndTextureSharing(this.imageProcessing);\r\n } else {\r\n this._scene.imageProcessingConfiguration.applyByPostProcess = false;\r\n }\r\n\r\n if (!this._cameras || this._cameras.length === 0) {\r\n this._scene.imageProcessingConfiguration.applyByPostProcess = false;\r\n }\r\n\r\n if (!this.imageProcessing.getEffect()) {\r\n this.imageProcessing._updateParameters();\r\n }\r\n }\r\n\r\n if (this.sharpenEnabled) {\r\n if (!this.sharpen.isReady()) {\r\n this.sharpen.updateEffect();\r\n }\r\n this.addEffect(this._sharpenEffect);\r\n this._setAutoClearAndTextureSharing(this.sharpen);\r\n }\r\n\r\n if (this.grainEnabled) {\r\n if (!this.grain.isReady()) {\r\n this.grain.updateEffect();\r\n }\r\n this.addEffect(this._grainEffect);\r\n this._setAutoClearAndTextureSharing(this.grain);\r\n }\r\n\r\n if (this.chromaticAberrationEnabled) {\r\n if (!this.chromaticAberration.isReady()) {\r\n this.chromaticAberration.updateEffect();\r\n }\r\n this.addEffect(this._chromaticAberrationEffect);\r\n this._setAutoClearAndTextureSharing(this.chromaticAberration);\r\n }\r\n\r\n if (this.fxaaEnabled) {\r\n this.fxaa = new FxaaPostProcess(\"fxaa\", 1.0, null, Texture.BILINEAR_SAMPLINGMODE, engine, false, this._defaultPipelineTextureType);\r\n this.addEffect(\r\n new PostProcessRenderEffect(\r\n engine,\r\n this.FxaaPostProcessId,\r\n () => {\r\n return this.fxaa;\r\n },\r\n true\r\n )\r\n );\r\n this._setAutoClearAndTextureSharing(this.fxaa, true);\r\n }\r\n\r\n if (this._cameras !== null) {\r\n this._scene.postProcessRenderPipelineManager.attachCamerasToRenderPipeline(this._name, this._cameras);\r\n }\r\n\r\n // In multicamera mode, the scene needs to autoclear in between cameras.\r\n if ((this._scene.activeCameras && this._scene.activeCameras.length > 1) || (this._scene.activeCamera && this._cameras.indexOf(this._scene.activeCamera) === -1)) {\r\n this._scene.autoClear = true;\r\n }\r\n // The active camera on the scene can be changed anytime\r\n if (!this._activeCameraChangedObserver) {\r\n this._activeCameraChangedObserver = this._scene.onActiveCameraChanged.add(() => {\r\n if (this._scene.activeCamera && this._cameras.indexOf(this._scene.activeCamera) === -1) {\r\n this._scene.autoClear = true;\r\n }\r\n });\r\n }\r\n if (!this._activeCamerasChangedObserver) {\r\n this._activeCamerasChangedObserver = this._scene.onActiveCamerasChanged.add(() => {\r\n if (this._scene.activeCameras && this._scene.activeCameras.length > 1) {\r\n this._scene.autoClear = true;\r\n }\r\n });\r\n }\r\n\r\n this._adaptPostProcessesToViewPort();\r\n\r\n if (!this._enableMSAAOnFirstPostProcess(this.samples) && this.samples > 1) {\r\n Logger.Warn(\"MSAA failed to enable, MSAA is only supported in browsers that support webGL >= 2.0\");\r\n }\r\n\r\n this.onBuildObservable.notifyObservers(this);\r\n }\r\n\r\n private _disposePostProcesses(disposeNonRecreated = false): void {\r\n for (let i = 0; i < this._cameras.length; i++) {\r\n const camera = this._cameras[i];\r\n\r\n if (this.imageProcessing) {\r\n this.imageProcessing.dispose(camera);\r\n }\r\n\r\n if (this.fxaa) {\r\n this.fxaa.dispose(camera);\r\n }\r\n\r\n // These are created in the constructor and should not be disposed on every pipeline change\r\n if (disposeNonRecreated) {\r\n if (this.sharpen) {\r\n this.sharpen.dispose(camera);\r\n }\r\n\r\n if (this.depthOfField) {\r\n this._scene.onAfterRenderTargetsRenderObservable.remove(this._depthOfFieldSceneObserver);\r\n this.depthOfField.disposeEffects(camera);\r\n }\r\n\r\n if (this.bloom) {\r\n this.bloom.disposeEffects(camera);\r\n }\r\n\r\n if (this.chromaticAberration) {\r\n this.chromaticAberration.dispose(camera);\r\n }\r\n\r\n if (this.grain) {\r\n this.grain.dispose(camera);\r\n }\r\n if (this._glowLayer) {\r\n this._glowLayer.dispose();\r\n }\r\n }\r\n }\r\n\r\n (<any>this.imageProcessing) = null;\r\n (<any>this.fxaa) = null;\r\n\r\n if (disposeNonRecreated) {\r\n (<any>this.sharpen) = null;\r\n (<any>this._sharpenEffect) = null;\r\n (<any>this.depthOfField) = null;\r\n (<any>this.bloom) = null;\r\n (<any>this.chromaticAberration) = null;\r\n (<any>this._chromaticAberrationEffect) = null;\r\n (<any>this.grain) = null;\r\n (<any>this._grainEffect) = null;\r\n this._glowLayer = null;\r\n }\r\n }\r\n\r\n /**\r\n * Adds a camera to the pipeline\r\n * @param camera the camera to be added\r\n */\r\n public addCamera(camera: Camera): void {\r\n this._camerasToBeAttached.push(camera);\r\n this._buildPipeline();\r\n }\r\n\r\n /**\r\n * Removes a camera from the pipeline\r\n * @param camera the camera to remove\r\n */\r\n public removeCamera(camera: Camera): void {\r\n const index = this._camerasToBeAttached.indexOf(camera);\r\n this._camerasToBeAttached.splice(index, 1);\r\n this._buildPipeline();\r\n }\r\n\r\n /**\r\n * Dispose of the pipeline and stop all post processes\r\n */\r\n public override dispose(): void {\r\n this._buildAllowed = false;\r\n this.onBuildObservable.clear();\r\n this._disposePostProcesses(true);\r\n this._scene.postProcessRenderPipelineManager.detachCamerasFromRenderPipeline(this._name, this._cameras);\r\n this._scene._postProcessRenderPipelineManager.removePipeline(this.name);\r\n this._scene.autoClear = true;\r\n if (this._resizeObserver) {\r\n this._scene.getEngine().onResizeObservable.remove(this._resizeObserver);\r\n this._resizeObserver = null;\r\n }\r\n\r\n this._scene.onActiveCameraChanged.remove(this._activeCameraChangedObserver);\r\n this._scene.onActiveCamerasChanged.remove(this._activeCamerasChangedObserver);\r\n\r\n this._scene.imageProcessingConfiguration.onUpdateParameters.remove(this._imageProcessingConfigurationObserver);\r\n super.dispose();\r\n }\r\n\r\n /**\r\n * Serialize the rendering pipeline (Used when exporting)\r\n * @returns the serialized object\r\n */\r\n public serialize(): any {\r\n const serializationObject = SerializationHelper.Serialize(this);\r\n serializationObject.customType = \"DefaultRenderingPipeline\";\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Parse the serialized pipeline\r\n * @param source Source pipeline.\r\n * @param scene The scene to load the pipeline to.\r\n * @param rootUrl The URL of the serialized pipeline.\r\n * @returns An instantiated pipeline from the serialized object.\r\n */\r\n public static Parse(source: any, scene: Scene, rootUrl: string): DefaultRenderingPipeline {\r\n return SerializationHelper.Parse(() => new DefaultRenderingPipeline(source._name, source._name._hdr, scene), source, scene, rootUrl);\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.DefaultRenderingPipeline\", DefaultRenderingPipeline);\r\n"]}
|
|
@@ -153,7 +153,7 @@ export declare class SSAO2RenderingPipeline extends PostProcessRenderPipeline {
|
|
|
153
153
|
* @param ratio The size of the postprocesses. Can be a number shared between passes or an object for more precision: { ssaoRatio: 0.5, blurRatio: 1.0 }
|
|
154
154
|
* @param cameras The array of cameras that the rendering pipeline will be attached to
|
|
155
155
|
* @param forceGeometryBuffer Set to true if you want to use the legacy geometry buffer renderer
|
|
156
|
-
* @param textureType The texture type used by the different post processes created by SSAO (default: Constants.
|
|
156
|
+
* @param textureType The texture type used by the different post processes created by SSAO (default: Constants.TEXTURETYPE_UNSIGNED_BYTE)
|
|
157
157
|
*/
|
|
158
158
|
constructor(name: string, scene: Scene, ratio: any, cameras?: Camera[], forceGeometryBuffer?: boolean, textureType?: number);
|
|
159
159
|
/**
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"ssao2RenderingPipeline.js","sourceRoot":"","sources":["../../../../../../dev/core/src/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.ts"],"names":[],"mappings":";AAAA,yDAAyD;AACzD,OAAO,EAAE,MAAM,EAAE,MAAM,sBAAsB,CAAC;AAC9C,OAAO,EAAE,SAAS,EAAE,MAAM,0BAA0B,CAAC;AACrD,OAAO,EAAE,mBAAmB,EAAE,MAAM,wCAAwC,CAAC;AAC7E,OAAO,EAAE,OAAO,EAAE,UAAU,EAAE,OAAO,EAAE,MAAM,4BAA4B,CAAC;AAC1E,OAAO,EAAE,MAAM,EAAE,MAAM,yBAAyB,CAAC;AAEjD,OAAO,EAAE,OAAO,EAAE,MAAM,qCAAqC,CAAC;AAC9D,OAAO,EAAE,WAAW,EAAE,MAAM,oCAAoC,CAAC;AACjE,OAAO,EAAE,yBAAyB,EAAE,MAAM,iEAAiE,CAAC;AAC5G,OAAO,EAAE,uBAAuB,EAAE,MAAM,+DAA+D,CAAC;AACxG,OAAO,EAAE,eAAe,EAAE,MAAM,wCAAwC,CAAC;AAEzE,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AACxD,OAAO,EAAE,WAAW,EAAE,MAAM,8BAA8B,CAAC;AAC3D,OAAO,EAAE,kBAAkB,EAAE,MAAM,uCAAuC,CAAC;AAG3E,OAAO,EAAE,SAAS,EAAE,MAAM,4BAA4B,CAAC;AAEvD,OAAO,EAAE,WAAW,EAAE,MAAM,sCAAsC,CAAC;AACnE,OAAO,EAAE,UAAU,EAAE,MAAM,wCAAwC,CAAC;AAEpE,OAAO,sFAAsF,CAAC;AAG9F;;GAEG;AACH,MAAM,OAAO,sBAAuB,SAAQ,yBAAyB;IAiDjE;;;;OAIG;IACH,IAAW,OAAO,CAAC,CAAS;QACxB,IAAI,CAAC,QAAQ,GAAG,CAAC,CAAC;QAClB,IAAI,CAAC,gBAAgB,CAAC,YAAY,CAAC,IAAI,CAAC,kBAAkB,EAAE,CAAC,CAAC;IAClE,CAAC;IACD,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,QAAQ,CAAC;IACzB,CAAC;IAID;;OAEG;IACH,IAAW,OAAO,CAAC,CAAS;QACxB,IAAI,CAAC,QAAQ,GAAG,CAAC,CAAC;QAClB,IAAI,CAAC,gBAAgB,CAAC,YAAY,CAAC,IAAI,CAAC,kBAAkB,EAAE,CAAC,CAAC;QAC9D,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,mBAAmB,EAAE,CAAC;IACpD,CAAC;IACD,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,QAAQ,CAAC;IACzB,CAAC;IAID;;OAEG;IACH,IAAW,cAAc,CAAC,CAAS;QAC/B,IAAI,CAAC,eAAe,GAAG,CAAC,CAAC;QAEzB,IAAI,IAAI,CAAC,gBAAgB,EAAE,CAAC;YACxB,IAAI,CAAC,gBAAgB,CAAC,OAAO,GAAG,CAAC,CAAC;QACtC,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,yBAAyB,CAAC,OAAO,GAAG,CAAC,CAAC;QAC/C,CAAC;IACL,CAAC;IACD,IAAW,cAAc;QACrB,OAAO,IAAI,CAAC,eAAe,CAAC;IAChC,CAAC;IAOD,IAAY,uBAAuB;QAC/B,IAAI,CAAC,IAAI,CAAC,oBAAoB,EAAE,CAAC;YAC7B,OAAO,IAAI,CAAC;QAChB,CAAC;QACD,OAAO,IAAI,CAAC,MAAM,CAAC,sBAAsB,CAAC;IAC9C,CAAC;IACD,IAAY,gBAAgB;QACxB,IAAI,IAAI,CAAC,oBAAoB,EAAE,CAAC;YAC5B,OAAO,IAAI,CAAC;QAChB,CAAC;QACD,OAAO,IAAI,CAAC,MAAM,CAAC,eAAe,CAAC;IACvC,CAAC;IAkCD;;;;OAIG;IACH,IAAW,UAAU,CAAC,CAAU;QAC5B,MAAM,OAAO,GAAG,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,aAAa,EAAE,CAAC,CAAC,CAAC;QAC/D,MAAM,QAAQ,GAAG,IAAI,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC;QAC7C,IAAI,CAAC,iBAAiB,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC,EAAE,IAAI,EAAE,QAAQ,CAAC,CAAC;QAC/D,IAAI,CAAC,iBAAiB,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC,EAAE,IAAI,EAAE,QAAQ,CAAC,CAAC;QAC/D,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC;IACzB,CAAC;IACD,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,WAAW,CAAC;IAC5B,CAAC;IAID;;;;;;OAMG;IACH,IAAW,aAAa,CAAC,CAAU;QAC/B,MAAM,OAAO,GAAG,IAAI,CAAC,kBAAkB,CAAC,CAAC,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;QAC7D,IAAI,CAAC,iBAAiB,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAC/C,IAAI,CAAC,iBAAiB,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAC/C,IAAI,CAAC,cAAc,GAAG,CAAC,CAAC;IAC5B,CAAC;IACD,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,cAAc,CAAC;IAC/B,CAAC;IAkCD;;OAEG;IACI,MAAM,KAAK,WAAW;QACzB,MAAM,MAAM,GAAG,WAAW,CAAC,iBAAiB,CAAC;QAC7C,IAAI,CAAC,MAAM,EAAE,CAAC;YACV,OAAO,KAAK,CAAC;QACjB,CAAC;QACD,OAAO,MAAM,CAAC,SAAS,CAAC,YAAY,CAAC;IACzC,CAAC;IAUD;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,MAAM,CAAC;IACvB,CAAC;IAED;;;;;;;;OAQG;IACH,YAAY,IAAY,EAAE,KAAY,EAAE,KAAU,EAAE,OAAkB,EAAE,mBAAmB,GAAG,KAAK,EAAE,WAAW,GAAG,SAAS,CAAC,wBAAwB;QACjJ,KAAK,CAAC,KAAK,CAAC,SAAS,EAAE,EAAE,IAAI,CAAC,CAAC;QAtPnC,UAAU;QAEV;;;WAGG;QACI,iCAA4B,GAAW,8BAA8B,CAAC;QAC7E;;;WAGG;QACI,qBAAgB,GAAW,kBAAkB,CAAC;QACrD;;;WAGG;QACI,0BAAqB,GAAW,uBAAuB,CAAC;QAC/D;;;WAGG;QACI,0BAAqB,GAAW,uBAAuB,CAAC;QAC/D;;;WAGG;QACI,4BAAuB,GAAW,yBAAyB,CAAC;QAEnE;;WAEG;QAEI,kBAAa,GAAW,GAAG,CAAC;QAEnC;;WAEG;QAEI,SAAI,GAAW,KAAK,CAAC;QAE5B;;WAEG;QAEI,eAAU,GAAW,GAAG,CAAC;QAGxB,aAAQ,GAAW,IAAI,CAAC;QAexB,aAAQ,GAAW,CAAC,CAAC;QAcrB,oBAAe,GAAW,CAAC,CAAC;QAiBpC;;WAEG;QAEK,yBAAoB,GAAY,KAAK,CAAC;QA+B9C;;WAEG;QAEI,WAAM,GAAW,GAAG,CAAC;QAE5B;;;WAGG;QAEI,SAAI,GAAW,CAAC,CAAC;QAGhB,gBAAW,GAAY,KAAK,CAAC;QAkB7B,mBAAc,GAAY,IAAI,CAAC;QAkBvC;;;;;;WAMG;QAEI,qBAAgB,GAAW,EAAE,CAAC;QAErC;;;;;;;;WAQG;QAEI,oBAAe,GAAW,CAAC,CAAC;QAEnC;;;;;;WAMG;QAEI,uBAAkB,GAAW,CAAC,CAAC;QA0P9B,UAAK,GAAG,IAAI,WAAW,CAAC,CAAC,CAAC,CAAC;QAlN/B,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,IAAI,CAAC,YAAY,GAAG,WAAW,CAAC;QAChC,IAAI,CAAC,oBAAoB,GAAG,mBAAmB,CAAC;QAEhD,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE,CAAC;YACpB,MAAM,CAAC,KAAK,CAAC,6CAA6C,CAAC,CAAC;YAC5D,OAAO;QACX,CAAC;QAED,MAAM,SAAS,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,IAAI,KAAK,CAAC;QACjD,MAAM,SAAS,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,IAAI,KAAK,CAAC;QAEjD,gBAAgB;QAChB,IAAI,IAAI,CAAC,oBAAoB,EAAE,CAAC;YAC5B,KAAK,CAAC,4BAA4B,EAAE,CAAC;YACrC,IAAI,KAAK,CAAC,sBAAsB,EAAE,2BAA2B,EAAE,CAAC;gBAC5D,MAAM,CAAC,KAAK,CAAC,4GAA4G,CAAC,CAAC;YAC/H,CAAC;QACL,CAAC;aAAM,CAAC;YACJ,KAAK,CAAC,qBAAqB,EAAE,CAAC;YAC9B,IAAI,KAAK,CAAC,eAAe,EAAE,2BAA2B,EAAE,CAAC;gBACrD,MAAM,CAAC,KAAK,CAAC,oGAAoG,CAAC,CAAC;YACvH,CAAC;QACL,CAAC;QAED,IAAI,CAAC,oBAAoB,EAAE,CAAC;QAE5B,IAAI,CAAC,yBAAyB,GAAG,IAAI,eAAe,CAAC,wBAAwB,EAAE,GAAG,EAAE,IAAI,EAAE,OAAO,CAAC,qBAAqB,EAAE,KAAK,CAAC,SAAS,EAAE,EAAE,SAAS,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;QAC1K,IAAI,CAAC,yBAAyB,CAAC,OAAO,GAAG,IAAI,CAAC,cAAc,CAAC;QAC7D,IAAI,CAAC,sBAAsB,CAAC,GAAG,EAAE,WAAW,CAAC,CAAC;QAC9C,IAAI,CAAC,sBAAsB,CAAC,SAAS,EAAE,SAAS,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;QACrE,IAAI,CAAC,6BAA6B,CAAC,SAAS,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;QAEjE,kBAAkB;QAClB,IAAI,CAAC,SAAS,CACV,IAAI,uBAAuB,CACvB,KAAK,CAAC,SAAS,EAAE,EACjB,IAAI,CAAC,4BAA4B,EACjC,GAAG,EAAE;YACD,OAAO,IAAI,CAAC,yBAAyB,CAAC;QAC1C,CAAC,EACD,IAAI,CACP,CACJ,CAAC;QACF,IAAI,CAAC,SAAS,CACV,IAAI,uBAAuB,CACvB,KAAK,CAAC,SAAS,EAAE,EACjB,IAAI,CAAC,gBAAgB,EACrB,GAAG,EAAE;YACD,OAAO,IAAI,CAAC,gBAAgB,CAAC;QACjC,CAAC,EACD,IAAI,CACP,CACJ,CAAC;QACF,IAAI,CAAC,SAAS,CACV,IAAI,uBAAuB,CACvB,KAAK,CAAC,SAAS,EAAE,EACjB,IAAI,CAAC,qBAAqB,EAC1B,GAAG,EAAE;YACD,OAAO,IAAI,CAAC,iBAAiB,CAAC;QAClC,CAAC,EACD,IAAI,CACP,CACJ,CAAC;QACF,IAAI,CAAC,SAAS,CACV,IAAI,uBAAuB,CACvB,KAAK,CAAC,SAAS,EAAE,EACjB,IAAI,CAAC,qBAAqB,EAC1B,GAAG,EAAE;YACD,OAAO,IAAI,CAAC,iBAAiB,CAAC;QAClC,CAAC,EACD,IAAI,CACP,CACJ,CAAC;QACF,IAAI,CAAC,SAAS,CACV,IAAI,uBAAuB,CACvB,KAAK,CAAC,SAAS,EAAE,EACjB,IAAI,CAAC,uBAAuB,EAC5B,GAAG,EAAE;YACD,OAAO,IAAI,CAAC,uBAAuB,CAAC;QACxC,CAAC,EACD,IAAI,CACP,CACJ,CAAC;QAEF,SAAS;QACT,KAAK,CAAC,gCAAgC,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;QACzD,IAAI,OAAO,EAAE,CAAC;YACV,KAAK,CAAC,gCAAgC,CAAC,6BAA6B,CAAC,IAAI,EAAE,OAAO,CAAC,CAAC;QACxF,CAAC;IACL,CAAC;IAED,iBAAiB;IAEjB;;;OAGG;IACa,YAAY;QACxB,OAAO,wBAAwB,CAAC;IACpC,CAAC;IAED;;;OAGG;IACa,OAAO,CAAC,gCAAyC,KAAK;QAClE,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YAClD,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;YAEtC,IAAI,CAAC,yBAAyB,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;YAC/C,IAAI,CAAC,gBAAgB,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;YACtC,IAAI,CAAC,iBAAiB,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;YACvC,IAAI,CAAC,iBAAiB,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;YACvC,IAAI,CAAC,uBAAuB,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;QACjD,CAAC;QAED,IAAI,CAAC,cAAc,CAAC,OAAO,EAAE,CAAC;QAE9B,IAAI,6BAA6B,EAAE,CAAC;YAChC,IAAI,CAAC,MAAM,CAAC,6BAA6B,EAAE,CAAC;QAChD,CAAC;QAED,IAAI,CAAC,MAAM,CAAC,gCAAgC,CAAC,+BAA+B,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC;QAE9G,KAAK,CAAC,OAAO,EAAE,CAAC;IACpB,CAAC;IAED,kBAAkB;IAElB,gBAAgB;IACA,QAAQ;QACpB,KAAK,CAAC,QAAQ,EAAE,CAAC;IACrB,CAAC;IAEO,mBAAmB,CAAC,QAAiB;QACzC,OAAO,QAAQ,CAAC,CAAC,CAAC,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC,CAAC,gBAAgB,EAAE,cAAc,CAAC,CAAC;IAC9E,CAAC;IAEO,kBAAkB,CAAC,SAAkB,EAAE,QAAiB;QAC5D,IAAI,MAAM,GAAG,gBAAgB,CAAC;QAC9B,IAAI,QAAQ,EAAE,CAAC;YACX,MAAM,IAAI,uBAAuB,CAAC;QACtC,CAAC;QACD,IAAI,CAAC,SAAS,EAAE,CAAC;YACb,MAAM,IAAI,uBAAuB,CAAC;QACtC,CAAC;QACD,OAAO,EAAE,CAAC,EAAE,MAAM,GAAG,kBAAkB,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC;IACzD,CAAC;IAEO,sBAAsB,CAAC,SAAiB,EAAE,SAAiB,EAAE,WAAmB;QACpF,MAAM,OAAO,GAAG,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,aAAa,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;QAC7E,MAAM,QAAQ,GAAG,IAAI,CAAC,mBAAmB,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;QAE3D,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC,iBAAiB,CAAC,OAAO,EAAE,QAAQ,EAAE,SAAS,EAAE,OAAO,CAAC,CAAC,EAAE,WAAW,EAAE,IAAI,CAAC,CAAC;QAC5G,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC,iBAAiB,CAAC,OAAO,EAAE,QAAQ,EAAE,SAAS,EAAE,OAAO,CAAC,CAAC,EAAE,WAAW,EAAE,KAAK,CAAC,CAAC;IACjH,CAAC;IAEO,iBAAiB,CAAC,IAAY,EAAE,QAAuB,EAAE,KAAa,EAAE,OAAe,EAAE,WAAmB,EAAE,UAAmB;QACrI,MAAM,UAAU,GAAG,IAAI,WAAW,CAC9B,IAAI,EACJ,OAAO,EACP,CAAC,SAAS,EAAE,SAAS,EAAE,QAAQ,EAAE,WAAW,CAAC,EAC7C,QAAQ,EACR,KAAK,EACL,IAAI,EACJ,OAAO,CAAC,qBAAqB,EAC7B,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,EACvB,KAAK,EACL,OAAO,EACP,WAAW,EACX,SAAS,EACT,SAAS,EACT,SAAS,EACT,SAAS,EACT,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC,QAAQ,CAAC,CAAC,6BAAqB,CAAC,4BAAoB,EAC5E,CAAC,SAAS,EAAE,IAAI,EAAE,EAAE;YAChB,IAAI,SAAS,EAAE,CAAC;gBACZ,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,qCAAqC,CAAC,CAAC,CAAC;YAC7D,CAAC;iBAAM,CAAC;gBACJ,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,iCAAiC,CAAC,CAAC,CAAC;YACzD,CAAC;QACL,CAAC,CACJ,CAAC;QAEF,UAAU,CAAC,OAAO,GAAG,CAAC,MAAc,EAAE,EAAE;YACpC,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,YAAY,EAAE,CAAC;gBAC5B,OAAO;YACX,CAAC;YAED,MAAM,eAAe,GAAG,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,uBAAuB,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC,uBAAuB,CAAC,MAAM,CAAC;YAC9G,MAAM,iBAAiB,GAAG,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,yBAAyB,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC,yBAAyB,CAAC,MAAM,CAAC;YAEpH,MAAM,CAAC,QAAQ,CAAC,SAAS,EAAE,eAAe,GAAG,CAAC,CAAC,CAAC,CAAC,eAAe,CAAC,CAAC,CAAC,iBAAiB,CAAC,CAAC;YACtF,MAAM,CAAC,MAAM,CAAC,SAAS,EAAE,IAAI,CAAC,gBAAgB,CAAC,CAAC;YAChD,MAAM,CAAC,QAAQ,CAAC,QAAQ,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;YAChD,MAAM,CAAC,QAAQ,CAAC,WAAW,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC;YACtD,IAAI,IAAI,CAAC,uBAAuB,EAAE,CAAC;gBAC/B,MAAM,CAAC,UAAU,CAAC,cAAc,EAAE,IAAI,CAAC,uBAAuB,CAAC,UAAU,EAAE,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;YAC7F,CAAC;iBAAM,IAAI,IAAI,CAAC,gBAAgB,EAAE,CAAC;gBAC/B,MAAM,CAAC,UAAU,CAAC,cAAc,EAAE,IAAI,CAAC,gBAAgB,CAAC,eAAe,EAAE,CAAC,QAAQ,CAAC,IAAI,CAAC,gBAAgB,CAAC,QAAQ,CAAC,SAAS,CAAC,0BAA0B,CAAC,CAAC,CAAC,CAAC;YAC9J,CAAC;QACL,CAAC,CAAC;QAEF,UAAU,CAAC,OAAO,GAAG,IAAI,CAAC,cAAc,CAAC;QACzC,UAAU,CAAC,SAAS,GAAG,KAAK,CAAC;QAC7B,OAAO,UAAU,CAAC;IACtB,CAAC;IAID,gCAAgC;IACxB,mBAAmB,CAAC,CAAS;QACjC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;QAClB,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC,CAAC,KAAK,CAAC,CAAC;QACtE,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,UAAU,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,UAAU,CAAC,KAAK,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC;QACnG,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,UAAU,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,UAAU,CAAC,KAAK,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC;QACnG,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,UAAU,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,UAAU,CAAC,KAAK,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC;QACnG,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,UAAU,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,UAAU,CAAC,KAAK,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC;QACnG,OAAO,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,sBAAsB,CAAC,CAAC,gCAAgC;IACnF,CAAC;IAEO,WAAW,CAAC,CAAS,EAAE,CAAS;QACpC,OAAO,CAAC,CAAC,GAAG,CAAC,EAAE,IAAI,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC,CAAC;IAChD,CAAC;IAEO,yBAAyB,CAAC,CAAS,EAAE,CAAS;QAClD,MAAM,GAAG,GAAG,CAAC,GAAG,GAAG,GAAG,IAAI,CAAC,EAAE,CAAC;QAC9B,kFAAkF;QAClF,MAAM,QAAQ,GAAG,GAAG,GAAG,CAAC,GAAG,IAAI,CAAC;QAChC,MAAM,QAAQ,GAAG,IAAI,CAAC,IAAI,CAAC,GAAG,GAAG,QAAQ,GAAG,QAAQ,CAAC,CAAC;QACtD,OAAO,IAAI,OAAO,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,QAAQ,EAAE,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,QAAQ,EAAE,QAAQ,CAAC,CAAC;IACrF,CAAC;IAEO,mBAAmB;QACvB,MAAM,UAAU,GAAG,IAAI,CAAC,OAAO,CAAC;QAChC,MAAM,MAAM,GAAG,EAAE,CAAC;QAClB,IAAI,MAAM,CAAC;QAEX,IAAI,CAAC,GAAG,CAAC,CAAC;QACV,OAAO,CAAC,GAAG,UAAU,EAAE,CAAC;YACpB,IAAI,UAAU,GAAG,EAAE,EAAE,CAAC;gBAClB,MAAM,GAAG,IAAI,CAAC,yBAAyB,CAAC,IAAI,CAAC,MAAM,EAAE,EAAE,IAAI,CAAC,MAAM,EAAE,CAAC,CAAC;YAC1E,CAAC;iBAAM,CAAC;gBACJ,MAAM,IAAI,GAAG,IAAI,CAAC,WAAW,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC;gBAC7C,MAAM,GAAG,IAAI,CAAC,yBAAyB,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;YAC9D,CAAC;YAED,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,CAAC;YAC1C,CAAC,EAAE,CAAC;QACR,CAAC;QAED,OAAO,MAAM,CAAC;IAClB,CAAC;IAEO,kBAAkB;QACtB,MAAM,OAAO,GAAG,iCAAiC,IAAI,CAAC,OAAO,qBAAqB,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,CAAC;QAE5G,OAAO,OAAO,CAAC;IACnB,CAAC;IAMO,sBAAsB,CAAC,KAAa,EAAE,WAAmB;QAC7D,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,mBAAmB,EAAE,CAAC;QAEhD,MAAM,OAAO,GAAG,IAAI,CAAC,kBAAkB,EAAE,CAAC;QAC1C,MAAM,QAAQ,GAAG,CAAC,eAAe,EAAE,cAAc,EAAE,eAAe,CAAC,CAAC;QAEpE,IAAI,CAAC,gBAAgB,GAAG,IAAI,WAAW,CACnC,OAAO,EACP,OAAO,EACP;YACI,cAAc;YACd,eAAe;YACf,kBAAkB;YAClB,eAAe;YACf,QAAQ;YACR,MAAM;YACN,OAAO;YACP,YAAY;YACZ,MAAM;YACN,WAAW;YACX,WAAW;YACX,WAAW;YACX,MAAM;YACN,YAAY;YACZ,iBAAiB;SACpB,EACD,QAAQ,EACR,KAAK,EACL,IAAI,EACJ,OAAO,CAAC,qBAAqB,EAC7B,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,EACvB,KAAK,EACL,OAAO,EACP,WAAW,EACX,SAAS,EACT,SAAS,EACT,SAAS,EACT,SAAS,EACT,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC,QAAQ,CAAC,CAAC,6BAAqB,CAAC,4BAAoB,EAC5E,CAAC,SAAS,EAAE,IAAI,EAAE,EAAE;YAChB,IAAI,SAAS,EAAE,CAAC;gBACZ,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,qCAAqC,CAAC,CAAC,CAAC;YAC7D,CAAC;iBAAM,CAAC;gBACJ,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,iCAAiC,CAAC,CAAC,CAAC;YACzD,CAAC;QACL,CAAC,CACJ,CAAC;QACF,IAAI,CAAC,gBAAgB,CAAC,SAAS,GAAG,KAAK,CAAC;QAExC,IAAI,CAAC,gBAAgB,CAAC,OAAO,GAAG,CAAC,MAAc,EAAE,EAAE;YAC/C,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,YAAY,EAAE,CAAC;gBAC5B,OAAO;YACX,CAAC;YAED,MAAM,CAAC,SAAS,CAAC,cAAc,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;YACrD,MAAM,CAAC,QAAQ,CAAC,kBAAkB,EAAE,IAAI,CAAC,CAAC;YAC1C,MAAM,CAAC,QAAQ,CAAC,eAAe,EAAE,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC;YACnD,MAAM,CAAC,QAAQ,CAAC,eAAe,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;YACrD,MAAM,CAAC,SAAS,CAAC,WAAW,EAAE,CAAC,GAAG,IAAI,CAAC,gBAAgB,CAAC,KAAK,EAAE,CAAC,GAAG,IAAI,CAAC,gBAAgB,CAAC,MAAM,CAAC,CAAC;YACjG,MAAM,CAAC,QAAQ,CAAC,QAAQ,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;YACvC,MAAM,CAAC,QAAQ,CAAC,MAAM,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC;YACnC,MAAM,CAAC,QAAQ,CAAC,YAAY,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;YAC/C,MAAM,CAAC,QAAQ,CAAC,MAAM,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC;YACnC,MAAM,CAAC,QAAQ,CAAC,MAAM,EAAE,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;YACvD,IAAI,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,IAAI,KAAK,MAAM,CAAC,kBAAkB,EAAE,CAAC;gBAC9D,MAAM,CAAC,YAAY,CAAC,iBAAiB,EAAE,sBAAsB,CAAC,4BAA4B,CAAC,CAAC;gBAC5F,MAAM,CAAC,QAAQ,CAAC,WAAW,EAAE,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,GAAG,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC,cAAc,CAAC,IAAI,CAAC,MAAM,CAAC,YAAY,EAAE,IAAI,CAAC,CAAC,CAAC;gBAClJ,MAAM,CAAC,QAAQ,CAAC,WAAW,EAAE,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC;YAC7E,CAAC;iBAAM,CAAC;gBACJ,MAAM,SAAS,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC,cAAc,EAAE,GAAG,GAAG,CAAC;gBACjE,MAAM,UAAU,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC,eAAe,EAAE,GAAG,GAAG,CAAC;gBACnE,MAAM,SAAS,GAAG,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,SAAS,IAAI,CAAC,SAAS,CAAC;gBACnE,MAAM,UAAU,GAAG,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,UAAU,IAAI,SAAS,CAAC;gBACpE,MAAM,WAAW,GAAG,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,WAAW,IAAI,CAAC,UAAU,CAAC;gBACxE,MAAM,QAAQ,GAAG,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,QAAQ,IAAI,UAAU,CAAC;gBACjE,MAAM,CAAC,YAAY,CAAC,iBAAiB,EAAE,sBAAsB,CAAC,sBAAsB,CAAC,CAAC;gBACtF,MAAM,CAAC,QAAQ,CAAC,WAAW,EAAE,CAAC,UAAU,GAAG,SAAS,CAAC,GAAG,GAAG,CAAC,CAAC;gBAC7D,MAAM,CAAC,QAAQ,CAAC,WAAW,EAAE,CAAC,QAAQ,GAAG,WAAW,CAAC,GAAG,GAAG,CAAC,CAAC;YACjE,CAAC;YACD,MAAM,CAAC,SAAS,CAAC,YAAY,EAAE,IAAI,CAAC,MAAM,CAAC,mBAAmB,EAAE,CAAC,CAAC;YAElE,IAAI,IAAI,CAAC,uBAAuB,EAAE,CAAC;gBAC/B,MAAM,CAAC,UAAU,CAAC,cAAc,EAAE,IAAI,CAAC,uBAAuB,CAAC,UAAU,EAAE,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;gBACzF,MAAM,CAAC,UAAU,CAAC,eAAe,EAAE,IAAI,CAAC,uBAAuB,CAAC,UAAU,EAAE,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;YAC9F,CAAC;iBAAM,IAAI,IAAI,CAAC,gBAAgB,EAAE,CAAC;gBAC/B,MAAM,CAAC,UAAU,CAAC,cAAc,EAAE,IAAI,CAAC,gBAAgB,CAAC,eAAe,EAAE,CAAC,QAAQ,CAAC,IAAI,CAAC,gBAAgB,CAAC,QAAQ,CAAC,SAAS,CAAC,0BAA0B,CAAC,CAAC,CAAC,CAAC;gBAC1J,MAAM,CAAC,UAAU,CAAC,eAAe,EAAE,IAAI,CAAC,gBAAgB,CAAC,eAAe,EAAE,CAAC,QAAQ,CAAC,IAAI,CAAC,gBAAgB,CAAC,QAAQ,CAAC,SAAS,CAAC,2BAA2B,CAAC,CAAC,CAAC,CAAC;YAChK,CAAC;YACD,MAAM,CAAC,UAAU,CAAC,eAAe,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;QAC5D,CAAC,CAAC;QACF,IAAI,CAAC,gBAAgB,CAAC,OAAO,GAAG,IAAI,CAAC,cAAc,CAAC;QAEpD,IAAI,CAAC,IAAI,CAAC,oBAAoB,EAAE,CAAC;YAC7B,IAAI,CAAC,gBAAgB,CAAC,2BAA2B,GAAG,IAAI,kBAAkB,EAAE,CAAC;QACjF,CAAC;IACL,CAAC;IAEO,6BAA6B,CAAC,KAAa,EAAE,WAAmB;QACpE,IAAI,CAAC,uBAAuB,GAAG,IAAI,WAAW,CAC1C,aAAa,EACb,aAAa,EACb,EAAE,EACF,CAAC,eAAe,EAAE,UAAU,CAAC,EAC7B,KAAK,EACL,IAAI,EACJ,OAAO,CAAC,qBAAqB,EAC7B,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,EACvB,KAAK,EACL,SAAS,EACT,WAAW,EACX,SAAS,EACT,SAAS,EACT,SAAS,EACT,SAAS,EACT,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC,QAAQ,CAAC,CAAC,6BAAqB,CAAC,4BAAoB,EAC5E,CAAC,SAAS,EAAE,IAAI,EAAE,EAAE;YAChB,IAAI,SAAS,EAAE,CAAC;gBACZ,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,2CAA2C,CAAC,CAAC,CAAC;YACnE,CAAC;iBAAM,CAAC;gBACJ,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,uCAAuC,CAAC,CAAC,CAAC;YAC/D,CAAC;QACL,CAAC,CACJ,CAAC;QAEF,IAAI,CAAC,uBAAuB,CAAC,OAAO,GAAG,CAAC,MAAc,EAAE,EAAE;YACtD,MAAM,QAAQ,GAAG,IAAI,CAAC,MAAM,CAAC,YAAa,CAAC,QAAQ,CAAC;YACpD,MAAM,CAAC,UAAU,CAAC,UAAU,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,cAAc,CAAC,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,KAAK,EAAE,QAAQ,CAAC,MAAM,CAAC,CAAC,CAAC;YAC7H,MAAM,CAAC,+BAA+B,CAAC,eAAe,EAAE,IAAI,CAAC,yBAAyB,CAAC,CAAC;QAC5F,CAAC,CAAC;QACF,IAAI,CAAC,uBAAuB,CAAC,SAAS,GAAG,KAAK,CAAC;QAC/C,IAAI,CAAC,uBAAuB,CAAC,OAAO,GAAG,IAAI,CAAC,cAAc,CAAC;IAC/D,CAAC;IAEO,oBAAoB;QACxB,MAAM,IAAI,GAAG,GAAG,CAAC;QAEjB,MAAM,IAAI,GAAG,IAAI,UAAU,CAAC,IAAI,GAAG,IAAI,GAAG,CAAC,CAAC,CAAC;QAC7C,MAAM,UAAU,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QAClC,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,MAAM,GAAI,CAAC;YACxC,UAAU,CAAC,GAAG,CAAC,WAAW,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,SAAS,EAAE,CAAC,YAAY,CAAC,GAAG,CAAC,CAAC;YACnF,IAAI,CAAC,KAAK,EAAE,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC;YACzC,IAAI,CAAC,KAAK,EAAE,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC;YACzC,IAAI,CAAC,KAAK,EAAE,CAAC,GAAG,CAAC,CAAC;YAClB,IAAI,CAAC,KAAK,EAAE,CAAC,GAAG,GAAG,CAAC;QACxB,CAAC;QAED,MAAM,OAAO,GAAG,UAAU,CAAC,iBAAiB,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC,MAAM,EAAE,KAAK,EAAE,KAAK,EAAE,SAAS,CAAC,6BAA6B,CAAC,CAAC;QACnI,OAAO,CAAC,IAAI,GAAG,mBAAmB,CAAC;QACnC,OAAO,CAAC,KAAK,GAAG,OAAO,CAAC,gBAAgB,CAAC;QACzC,OAAO,CAAC,KAAK,GAAG,OAAO,CAAC,gBAAgB,CAAC;QACzC,IAAI,CAAC,cAAc,GAAG,OAAO,CAAC;IAClC,CAAC;IAED;;;OAGG;IACI,SAAS;QACZ,MAAM,mBAAmB,GAAG,mBAAmB,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;QAChE,mBAAmB,CAAC,UAAU,GAAG,wBAAwB,CAAC;QAE1D,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAED;;;;;;OAMG;IACI,MAAM,CAAC,KAAK,CAAC,MAAW,EAAE,KAAY,EAAE,OAAe;QAC1D,OAAO,mBAAmB,CAAC,KAAK,CAC5B,GAAG,EAAE,CAAC,IAAI,sBAAsB,CAAC,MAAM,CAAC,KAAK,EAAE,KAAK,EAAE,MAAM,CAAC,MAAM,EAAE,SAAS,EAAE,MAAM,CAAC,oBAAoB,EAAE,MAAM,CAAC,YAAY,CAAC,EACjI,MAAM,EACN,KAAK,EACL,OAAO,CACV,CAAC;IACN,CAAC;;AAtLuB,6CAAsB,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,AAA9B,CAA+B;AAErD,mDAA4B,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,AAA9B,CAA+B;AAhe5E;IADN,SAAS,EAAE;6DACuB;AAM5B;IADN,SAAS,EAAE;oDACgB;AAMrB;IADN,SAAS,EAAE;0DACoB;AAGxB;IADP,SAAS,CAAC,SAAS,CAAC;wDACW;AAexB;IADP,SAAS,CAAC,SAAS,CAAC;wDACQ;AAcrB;IADP,SAAS,CAAC,gBAAgB,CAAC;+DACQ;AAqB5B;IADP,SAAS,EAAE;oEACkC;AAkBtC;IADP,SAAS,EAAE;sDACQ;AAMZ;IADP,SAAS,EAAE;4DACiB;AAWtB;IADN,SAAS,EAAE;sDACgB;AAOrB;IADN,SAAS,EAAE;oDACY;AAGhB;IADP,SAAS,CAAC,YAAY,CAAC;2DACa;AAkB7B;IADP,SAAS,CAAC,eAAe,CAAC;8DACY;AA0BhC;IADN,SAAS,EAAE;gEACyB;AAY9B;IADN,SAAS,EAAE;+DACuB;AAU5B;IADN,SAAS,EAAE;kEAC0B;AAue1C,aAAa,CAAC,gCAAgC,EAAE,sBAAsB,CAAC,CAAC","sourcesContent":["/* eslint-disable @typescript-eslint/naming-convention */\r\nimport { Logger } from \"../../../Misc/logger\";\r\nimport { serialize } from \"../../../Misc/decorators\";\r\nimport { SerializationHelper } from \"../../../Misc/decorators.serialization\";\r\nimport { Vector3, TmpVectors, Vector2 } from \"../../../Maths/math.vector\";\r\nimport { Camera } from \"../../../Cameras/camera\";\r\nimport type { Effect } from \"../../../Materials/effect\";\r\nimport { Texture } from \"../../../Materials/Textures/texture\";\r\nimport { PostProcess } from \"../../../PostProcesses/postProcess\";\r\nimport { PostProcessRenderPipeline } from \"../../../PostProcesses/RenderPipeline/postProcessRenderPipeline\";\r\nimport { PostProcessRenderEffect } from \"../../../PostProcesses/RenderPipeline/postProcessRenderEffect\";\r\nimport { PassPostProcess } from \"../../../PostProcesses/passPostProcess\";\r\nimport type { Scene } from \"../../../scene\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { EngineStore } from \"../../../Engines/engineStore\";\r\nimport { SSAO2Configuration } from \"../../../Rendering/ssao2Configuration\";\r\nimport type { PrePassRenderer } from \"../../../Rendering/prePassRenderer\";\r\nimport type { GeometryBufferRenderer } from \"../../../Rendering/geometryBufferRenderer\";\r\nimport { Constants } from \"../../../Engines/constants\";\r\nimport type { Nullable } from \"../../../types\";\r\nimport { RandomRange } from \"../../../Maths/math.scalar.functions\";\r\nimport { RawTexture } from \"../../../Materials/Textures/rawTexture\";\r\n\r\nimport \"../../../PostProcesses/RenderPipeline/postProcessRenderPipelineManagerSceneComponent\";\r\nimport { ShaderLanguage } from \"core/Materials\";\r\n\r\n/**\r\n * Render pipeline to produce ssao effect\r\n */\r\nexport class SSAO2RenderingPipeline extends PostProcessRenderPipeline {\r\n // Members\r\n\r\n /**\r\n * @ignore\r\n * The PassPostProcess id in the pipeline that contains the original scene color\r\n */\r\n public SSAOOriginalSceneColorEffect: string = \"SSAOOriginalSceneColorEffect\";\r\n /**\r\n * @ignore\r\n * The SSAO PostProcess id in the pipeline\r\n */\r\n public SSAORenderEffect: string = \"SSAORenderEffect\";\r\n /**\r\n * @ignore\r\n * The horizontal blur PostProcess id in the pipeline\r\n */\r\n public SSAOBlurHRenderEffect: string = \"SSAOBlurHRenderEffect\";\r\n /**\r\n * @ignore\r\n * The vertical blur PostProcess id in the pipeline\r\n */\r\n public SSAOBlurVRenderEffect: string = \"SSAOBlurVRenderEffect\";\r\n /**\r\n * @ignore\r\n * The PostProcess id in the pipeline that combines the SSAO-Blur output with the original scene color (SSAOOriginalSceneColorEffect)\r\n */\r\n public SSAOCombineRenderEffect: string = \"SSAOCombineRenderEffect\";\r\n\r\n /**\r\n * The output strength of the SSAO post-process. Default value is 1.0.\r\n */\r\n @serialize()\r\n public totalStrength: number = 1.0;\r\n\r\n /**\r\n * Maximum depth value to still render AO. A smooth falloff makes the dimming more natural, so there will be no abrupt shading change.\r\n */\r\n @serialize()\r\n public maxZ: number = 100.0;\r\n\r\n /**\r\n * In order to save performances, SSAO radius is clamped on close geometry. This ratio changes by how much.\r\n */\r\n @serialize()\r\n public minZAspect: number = 0.2;\r\n\r\n @serialize(\"epsilon\")\r\n private _epsilon: number = 0.02;\r\n /**\r\n * Used in SSAO calculations to compensate for accuracy issues with depth values. Default 0.02.\r\n *\r\n * Normally you do not need to change this value, but you can experiment with it if you get a lot of in false self-occlusion on flat surfaces when using fewer than 16 samples. Useful range is normally [0..0.1] but higher values is allowed.\r\n */\r\n public set epsilon(n: number) {\r\n this._epsilon = n;\r\n this._ssaoPostProcess.updateEffect(this._getDefinesForSSAO());\r\n }\r\n public get epsilon(): number {\r\n return this._epsilon;\r\n }\r\n\r\n @serialize(\"samples\")\r\n private _samples: number = 8;\r\n /**\r\n * Number of samples used for the SSAO calculations. Default value is 8.\r\n */\r\n public set samples(n: number) {\r\n this._samples = n;\r\n this._ssaoPostProcess.updateEffect(this._getDefinesForSSAO());\r\n this._sampleSphere = this._generateHemisphere();\r\n }\r\n public get samples(): number {\r\n return this._samples;\r\n }\r\n\r\n @serialize(\"textureSamples\")\r\n private _textureSamples: number = 1;\r\n /**\r\n * Number of samples to use for antialiasing.\r\n */\r\n public set textureSamples(n: number) {\r\n this._textureSamples = n;\r\n\r\n if (this._prePassRenderer) {\r\n this._prePassRenderer.samples = n;\r\n } else {\r\n this._originalColorPostProcess.samples = n;\r\n }\r\n }\r\n public get textureSamples(): number {\r\n return this._textureSamples;\r\n }\r\n\r\n /**\r\n * Force rendering the geometry through geometry buffer.\r\n */\r\n @serialize()\r\n private _forceGeometryBuffer: boolean = false;\r\n private get _geometryBufferRenderer(): Nullable<GeometryBufferRenderer> {\r\n if (!this._forceGeometryBuffer) {\r\n return null;\r\n }\r\n return this._scene.geometryBufferRenderer;\r\n }\r\n private get _prePassRenderer(): Nullable<PrePassRenderer> {\r\n if (this._forceGeometryBuffer) {\r\n return null;\r\n }\r\n return this._scene.prePassRenderer;\r\n }\r\n\r\n /**\r\n * Ratio object used for SSAO ratio and blur ratio\r\n */\r\n @serialize()\r\n private _ratio: any;\r\n\r\n /*\r\n * The texture type used by the different post processes created by SSAO\r\n */\r\n @serialize()\r\n private _textureType: number;\r\n\r\n /**\r\n * Dynamically generated sphere sampler.\r\n */\r\n private _sampleSphere: number[];\r\n\r\n /**\r\n * The radius around the analyzed pixel used by the SSAO post-process. Default value is 2.0\r\n */\r\n @serialize()\r\n public radius: number = 2.0;\r\n\r\n /**\r\n * The base color of the SSAO post-process\r\n * The final result is \"base + ssao\" between [0, 1]\r\n */\r\n @serialize()\r\n public base: number = 0;\r\n\r\n @serialize(\"bypassBlur\")\r\n private _bypassBlur: boolean = false;\r\n /**\r\n * Skips the denoising (blur) stage of the SSAO calculations.\r\n *\r\n * Useful to temporarily set while experimenting with the other SSAO2 settings.\r\n */\r\n public set bypassBlur(b: boolean) {\r\n const defines = this._getDefinesForBlur(this.expensiveBlur, b);\r\n const samplers = this._getSamplersForBlur(b);\r\n this._blurHPostProcess.updateEffect(defines.h, null, samplers);\r\n this._blurVPostProcess.updateEffect(defines.v, null, samplers);\r\n this._bypassBlur = b;\r\n }\r\n public get bypassBlur(): boolean {\r\n return this._bypassBlur;\r\n }\r\n\r\n @serialize(\"expensiveBlur\")\r\n private _expensiveBlur: boolean = true;\r\n /**\r\n * Enables the configurable bilateral denoising (blurring) filter. Default is true.\r\n * Set to false to instead use a legacy bilateral filter that can't be configured.\r\n *\r\n * The denoising filter runs after the SSAO calculations and is a very important step. Both options results in a so called bilateral being used, but the \"expensive\" one can be\r\n * configured in several ways to fit your scene.\r\n */\r\n public set expensiveBlur(b: boolean) {\r\n const defines = this._getDefinesForBlur(b, this._bypassBlur);\r\n this._blurHPostProcess.updateEffect(defines.h);\r\n this._blurVPostProcess.updateEffect(defines.v);\r\n this._expensiveBlur = b;\r\n }\r\n public get expensiveBlur(): boolean {\r\n return this._expensiveBlur;\r\n }\r\n\r\n /**\r\n * The number of samples the bilateral filter uses in both dimensions when denoising the SSAO calculations. Default value is 16.\r\n *\r\n * A higher value should result in smoother shadows but will use more processing time in the shaders.\r\n *\r\n * A high value can cause the shadows to get to blurry or create visible artifacts (bands) near sharp details in the geometry. The artifacts can sometimes be mitigated by increasing the bilateralSoften setting.\r\n */\r\n @serialize()\r\n public bilateralSamples: number = 16;\r\n\r\n /**\r\n * Controls the shape of the denoising kernel used by the bilateral filter. Default value is 0.\r\n *\r\n * By default the bilateral filter acts like a box-filter, treating all samples on the same depth with equal weights. This is effective to maximize the denoising effect given a limited set of samples. However, it also often results in visible ghosting around sharp shadow regions and can spread out lines over large areas so they are no longer visible.\r\n *\r\n * Increasing this setting will make the filter pay less attention to samples further away from the center sample, reducing many artifacts but at the same time increasing noise.\r\n *\r\n * Useful value range is [0..1].\r\n */\r\n @serialize()\r\n public bilateralSoften: number = 0;\r\n\r\n /**\r\n * How forgiving the bilateral denoiser should be when rejecting samples. Default value is 0.\r\n *\r\n * A higher value results in the bilateral filter being more forgiving and thus doing a better job at denoising slanted and curved surfaces, but can lead to shadows spreading out around corners or between objects that are close to each other depth wise.\r\n *\r\n * Useful value range is normally [0..1], but higher values are allowed.\r\n */\r\n @serialize()\r\n public bilateralTolerance: number = 0;\r\n\r\n /**\r\n * Support test.\r\n */\r\n public static get IsSupported(): boolean {\r\n const engine = EngineStore.LastCreatedEngine;\r\n if (!engine) {\r\n return false;\r\n }\r\n return engine._features.supportSSAO2;\r\n }\r\n\r\n private _scene: Scene;\r\n private _randomTexture: Texture;\r\n private _originalColorPostProcess: PassPostProcess;\r\n private _ssaoPostProcess: PostProcess;\r\n private _blurHPostProcess: PostProcess;\r\n private _blurVPostProcess: PostProcess;\r\n private _ssaoCombinePostProcess: PostProcess;\r\n\r\n /**\r\n * Gets active scene\r\n */\r\n public get scene(): Scene {\r\n return this._scene;\r\n }\r\n\r\n /**\r\n * @constructor\r\n * @param name The rendering pipeline name\r\n * @param scene The scene linked to this pipeline\r\n * @param ratio The size of the postprocesses. Can be a number shared between passes or an object for more precision: { ssaoRatio: 0.5, blurRatio: 1.0 }\r\n * @param cameras The array of cameras that the rendering pipeline will be attached to\r\n * @param forceGeometryBuffer Set to true if you want to use the legacy geometry buffer renderer\r\n * @param textureType The texture type used by the different post processes created by SSAO (default: Constants.TEXTURETYPE_UNSIGNED_INT)\r\n */\r\n constructor(name: string, scene: Scene, ratio: any, cameras?: Camera[], forceGeometryBuffer = false, textureType = Constants.TEXTURETYPE_UNSIGNED_INT) {\r\n super(scene.getEngine(), name);\r\n\r\n this._scene = scene;\r\n this._ratio = ratio;\r\n this._textureType = textureType;\r\n this._forceGeometryBuffer = forceGeometryBuffer;\r\n\r\n if (!this.isSupported) {\r\n Logger.Error(\"The current engine does not support SSAO 2.\");\r\n return;\r\n }\r\n\r\n const ssaoRatio = this._ratio.ssaoRatio || ratio;\r\n const blurRatio = this._ratio.blurRatio || ratio;\r\n\r\n // Set up assets\r\n if (this._forceGeometryBuffer) {\r\n scene.enableGeometryBufferRenderer();\r\n if (scene.geometryBufferRenderer?.generateNormalsInWorldSpace) {\r\n Logger.Error(\"SSAO2RenderingPipeline does not support generateNormalsInWorldSpace=true for the geometry buffer renderer!\");\r\n }\r\n } else {\r\n scene.enablePrePassRenderer();\r\n if (scene.prePassRenderer?.generateNormalsInWorldSpace) {\r\n Logger.Error(\"SSAO2RenderingPipeline does not support generateNormalsInWorldSpace=true for the prepass renderer!\");\r\n }\r\n }\r\n\r\n this._createRandomTexture();\r\n\r\n this._originalColorPostProcess = new PassPostProcess(\"SSAOOriginalSceneColor\", 1.0, null, Texture.BILINEAR_SAMPLINGMODE, scene.getEngine(), undefined, this._textureType);\r\n this._originalColorPostProcess.samples = this.textureSamples;\r\n this._createSSAOPostProcess(1.0, textureType);\r\n this._createBlurPostProcess(ssaoRatio, blurRatio, this._textureType);\r\n this._createSSAOCombinePostProcess(blurRatio, this._textureType);\r\n\r\n // Set up pipeline\r\n this.addEffect(\r\n new PostProcessRenderEffect(\r\n scene.getEngine(),\r\n this.SSAOOriginalSceneColorEffect,\r\n () => {\r\n return this._originalColorPostProcess;\r\n },\r\n true\r\n )\r\n );\r\n this.addEffect(\r\n new PostProcessRenderEffect(\r\n scene.getEngine(),\r\n this.SSAORenderEffect,\r\n () => {\r\n return this._ssaoPostProcess;\r\n },\r\n true\r\n )\r\n );\r\n this.addEffect(\r\n new PostProcessRenderEffect(\r\n scene.getEngine(),\r\n this.SSAOBlurHRenderEffect,\r\n () => {\r\n return this._blurHPostProcess;\r\n },\r\n true\r\n )\r\n );\r\n this.addEffect(\r\n new PostProcessRenderEffect(\r\n scene.getEngine(),\r\n this.SSAOBlurVRenderEffect,\r\n () => {\r\n return this._blurVPostProcess;\r\n },\r\n true\r\n )\r\n );\r\n this.addEffect(\r\n new PostProcessRenderEffect(\r\n scene.getEngine(),\r\n this.SSAOCombineRenderEffect,\r\n () => {\r\n return this._ssaoCombinePostProcess;\r\n },\r\n true\r\n )\r\n );\r\n\r\n // Finish\r\n scene.postProcessRenderPipelineManager.addPipeline(this);\r\n if (cameras) {\r\n scene.postProcessRenderPipelineManager.attachCamerasToRenderPipeline(name, cameras);\r\n }\r\n }\r\n\r\n // Public Methods\r\n\r\n /**\r\n * Get the class name\r\n * @returns \"SSAO2RenderingPipeline\"\r\n */\r\n public override getClassName(): string {\r\n return \"SSAO2RenderingPipeline\";\r\n }\r\n\r\n /**\r\n * Removes the internal pipeline assets and detaches the pipeline from the scene cameras\r\n * @param disableGeometryBufferRenderer Set to true if you want to disable the Geometry Buffer renderer\r\n */\r\n public override dispose(disableGeometryBufferRenderer: boolean = false): void {\r\n for (let i = 0; i < this._scene.cameras.length; i++) {\r\n const camera = this._scene.cameras[i];\r\n\r\n this._originalColorPostProcess.dispose(camera);\r\n this._ssaoPostProcess.dispose(camera);\r\n this._blurHPostProcess.dispose(camera);\r\n this._blurVPostProcess.dispose(camera);\r\n this._ssaoCombinePostProcess.dispose(camera);\r\n }\r\n\r\n this._randomTexture.dispose();\r\n\r\n if (disableGeometryBufferRenderer) {\r\n this._scene.disableGeometryBufferRenderer();\r\n }\r\n\r\n this._scene.postProcessRenderPipelineManager.detachCamerasFromRenderPipeline(this._name, this._scene.cameras);\r\n\r\n super.dispose();\r\n }\r\n\r\n // Private Methods\r\n\r\n /** @internal */\r\n public override _rebuild() {\r\n super._rebuild();\r\n }\r\n\r\n private _getSamplersForBlur(disabled: boolean): Array<string> {\r\n return disabled ? [\"textureSampler\"] : [\"textureSampler\", \"depthSampler\"];\r\n }\r\n\r\n private _getDefinesForBlur(bilateral: boolean, disabled: boolean): { h: string; v: string } {\r\n let define = \"#define BLUR\\n\";\r\n if (disabled) {\r\n define += \"#define BLUR_BYPASS\\n\";\r\n }\r\n if (!bilateral) {\r\n define += \"#define BLUR_LEGACY\\n\";\r\n }\r\n return { h: define + \"#define BLUR_H\\n\", v: define };\r\n }\r\n\r\n private _createBlurPostProcess(ssaoRatio: number, blurRatio: number, textureType: number): void {\r\n const defines = this._getDefinesForBlur(this.expensiveBlur, this.bypassBlur);\r\n const samplers = this._getSamplersForBlur(this.bypassBlur);\r\n\r\n this._blurHPostProcess = this._createBlurFilter(\"BlurH\", samplers, ssaoRatio, defines.h, textureType, true);\r\n this._blurVPostProcess = this._createBlurFilter(\"BlurV\", samplers, blurRatio, defines.v, textureType, false);\r\n }\r\n\r\n private _createBlurFilter(name: string, samplers: Array<string>, ratio: number, defines: string, textureType: number, horizontal: boolean): PostProcess {\r\n const blurFilter = new PostProcess(\r\n name,\r\n \"ssao2\",\r\n [\"outSize\", \"samples\", \"soften\", \"tolerance\"],\r\n samplers,\r\n ratio,\r\n null,\r\n Texture.BILINEAR_SAMPLINGMODE,\r\n this._scene.getEngine(),\r\n false,\r\n defines,\r\n textureType,\r\n undefined,\r\n undefined,\r\n undefined,\r\n undefined,\r\n this._scene.getEngine().isWebGPU ? ShaderLanguage.WGSL : ShaderLanguage.GLSL,\r\n (useWebGPU, list) => {\r\n if (useWebGPU) {\r\n list.push(import(\"../../../ShadersWGSL/ssao2.fragment\"));\r\n } else {\r\n list.push(import(\"../../../Shaders/ssao2.fragment\"));\r\n }\r\n }\r\n );\r\n\r\n blurFilter.onApply = (effect: Effect) => {\r\n if (!this._scene.activeCamera) {\r\n return;\r\n }\r\n\r\n const ssaoCombineSize = horizontal ? this._ssaoCombinePostProcess.width : this._ssaoCombinePostProcess.height;\r\n const originalColorSize = horizontal ? this._originalColorPostProcess.width : this._originalColorPostProcess.height;\r\n\r\n effect.setFloat(\"outSize\", ssaoCombineSize > 0 ? ssaoCombineSize : originalColorSize);\r\n effect.setInt(\"samples\", this.bilateralSamples);\r\n effect.setFloat(\"soften\", this.bilateralSoften);\r\n effect.setFloat(\"tolerance\", this.bilateralTolerance);\r\n if (this._geometryBufferRenderer) {\r\n effect.setTexture(\"depthSampler\", this._geometryBufferRenderer.getGBuffer().textures[0]);\r\n } else if (this._prePassRenderer) {\r\n effect.setTexture(\"depthSampler\", this._prePassRenderer.getRenderTarget().textures[this._prePassRenderer.getIndex(Constants.PREPASS_DEPTH_TEXTURE_TYPE)]);\r\n }\r\n };\r\n\r\n blurFilter.samples = this.textureSamples;\r\n blurFilter.autoClear = false;\r\n return blurFilter;\r\n }\r\n\r\n private _bits = new Uint32Array(1);\r\n\r\n //Van der Corput radical inverse\r\n private _radicalInverse_VdC(i: number) {\r\n this._bits[0] = i;\r\n this._bits[0] = ((this._bits[0] << 16) | (this._bits[0] >> 16)) >>> 0;\r\n this._bits[0] = ((this._bits[0] & 0x55555555) << 1) | (((this._bits[0] & 0xaaaaaaaa) >>> 1) >>> 0);\r\n this._bits[0] = ((this._bits[0] & 0x33333333) << 2) | (((this._bits[0] & 0xcccccccc) >>> 2) >>> 0);\r\n this._bits[0] = ((this._bits[0] & 0x0f0f0f0f) << 4) | (((this._bits[0] & 0xf0f0f0f0) >>> 4) >>> 0);\r\n this._bits[0] = ((this._bits[0] & 0x00ff00ff) << 8) | (((this._bits[0] & 0xff00ff00) >>> 8) >>> 0);\r\n return this._bits[0] * 2.3283064365386963e-10; // / 0x100000000 or / 4294967296\r\n }\r\n\r\n private _hammersley(i: number, n: number) {\r\n return [i / n, this._radicalInverse_VdC(i)];\r\n }\r\n\r\n private _hemisphereSample_uniform(u: number, v: number): Vector3 {\r\n const phi = v * 2.0 * Math.PI;\r\n // rejecting samples that are close to tangent plane to avoid z-fighting artifacts\r\n const cosTheta = 1.0 - u * 0.85;\r\n const sinTheta = Math.sqrt(1.0 - cosTheta * cosTheta);\r\n return new Vector3(Math.cos(phi) * sinTheta, Math.sin(phi) * sinTheta, cosTheta);\r\n }\r\n\r\n private _generateHemisphere(): number[] {\r\n const numSamples = this.samples;\r\n const result = [];\r\n let vector;\r\n\r\n let i = 0;\r\n while (i < numSamples) {\r\n if (numSamples < 16) {\r\n vector = this._hemisphereSample_uniform(Math.random(), Math.random());\r\n } else {\r\n const rand = this._hammersley(i, numSamples);\r\n vector = this._hemisphereSample_uniform(rand[0], rand[1]);\r\n }\r\n\r\n result.push(vector.x, vector.y, vector.z);\r\n i++;\r\n }\r\n\r\n return result;\r\n }\r\n\r\n private _getDefinesForSSAO() {\r\n const defines = `#define SSAO\\n#define SAMPLES ${this.samples}\\n#define EPSILON ${this.epsilon.toFixed(4)}`;\r\n\r\n return defines;\r\n }\r\n\r\n private static readonly ORTHO_DEPTH_PROJECTION = [1, 0, 0, 0, 1, 0, 0, 0, 1];\r\n\r\n private static readonly PERSPECTIVE_DEPTH_PROJECTION = [0, 0, 0, 0, 0, 0, 1, 1, 1];\r\n\r\n private _createSSAOPostProcess(ratio: number, textureType: number): void {\r\n this._sampleSphere = this._generateHemisphere();\r\n\r\n const defines = this._getDefinesForSSAO();\r\n const samplers = [\"randomSampler\", \"depthSampler\", \"normalSampler\"];\r\n\r\n this._ssaoPostProcess = new PostProcess(\r\n \"ssao2\",\r\n \"ssao2\",\r\n [\r\n \"sampleSphere\",\r\n \"samplesFactor\",\r\n \"randTextureTiles\",\r\n \"totalStrength\",\r\n \"radius\",\r\n \"base\",\r\n \"range\",\r\n \"projection\",\r\n \"near\",\r\n \"texelSize\",\r\n \"xViewport\",\r\n \"yViewport\",\r\n \"maxZ\",\r\n \"minZAspect\",\r\n \"depthProjection\",\r\n ],\r\n samplers,\r\n ratio,\r\n null,\r\n Texture.BILINEAR_SAMPLINGMODE,\r\n this._scene.getEngine(),\r\n false,\r\n defines,\r\n textureType,\r\n undefined,\r\n undefined,\r\n undefined,\r\n undefined,\r\n this._scene.getEngine().isWebGPU ? ShaderLanguage.WGSL : ShaderLanguage.GLSL,\r\n (useWebGPU, list) => {\r\n if (useWebGPU) {\r\n list.push(import(\"../../../ShadersWGSL/ssao2.fragment\"));\r\n } else {\r\n list.push(import(\"../../../Shaders/ssao2.fragment\"));\r\n }\r\n }\r\n );\r\n this._ssaoPostProcess.autoClear = false;\r\n\r\n this._ssaoPostProcess.onApply = (effect: Effect) => {\r\n if (!this._scene.activeCamera) {\r\n return;\r\n }\r\n\r\n effect.setArray3(\"sampleSphere\", this._sampleSphere);\r\n effect.setFloat(\"randTextureTiles\", 32.0);\r\n effect.setFloat(\"samplesFactor\", 1 / this.samples);\r\n effect.setFloat(\"totalStrength\", this.totalStrength);\r\n effect.setFloat2(\"texelSize\", 1 / this._ssaoPostProcess.width, 1 / this._ssaoPostProcess.height);\r\n effect.setFloat(\"radius\", this.radius);\r\n effect.setFloat(\"maxZ\", this.maxZ);\r\n effect.setFloat(\"minZAspect\", this.minZAspect);\r\n effect.setFloat(\"base\", this.base);\r\n effect.setFloat(\"near\", this._scene.activeCamera.minZ);\r\n if (this._scene.activeCamera.mode === Camera.PERSPECTIVE_CAMERA) {\r\n effect.setMatrix3x3(\"depthProjection\", SSAO2RenderingPipeline.PERSPECTIVE_DEPTH_PROJECTION);\r\n effect.setFloat(\"xViewport\", Math.tan(this._scene.activeCamera.fov / 2) * this._scene.getEngine().getAspectRatio(this._scene.activeCamera, true));\r\n effect.setFloat(\"yViewport\", Math.tan(this._scene.activeCamera.fov / 2));\r\n } else {\r\n const halfWidth = this._scene.getEngine().getRenderWidth() / 2.0;\r\n const halfHeight = this._scene.getEngine().getRenderHeight() / 2.0;\r\n const orthoLeft = this._scene.activeCamera.orthoLeft ?? -halfWidth;\r\n const orthoRight = this._scene.activeCamera.orthoRight ?? halfWidth;\r\n const orthoBottom = this._scene.activeCamera.orthoBottom ?? -halfHeight;\r\n const orthoTop = this._scene.activeCamera.orthoTop ?? halfHeight;\r\n effect.setMatrix3x3(\"depthProjection\", SSAO2RenderingPipeline.ORTHO_DEPTH_PROJECTION);\r\n effect.setFloat(\"xViewport\", (orthoRight - orthoLeft) * 0.5);\r\n effect.setFloat(\"yViewport\", (orthoTop - orthoBottom) * 0.5);\r\n }\r\n effect.setMatrix(\"projection\", this._scene.getProjectionMatrix());\r\n\r\n if (this._geometryBufferRenderer) {\r\n effect.setTexture(\"depthSampler\", this._geometryBufferRenderer.getGBuffer().textures[0]);\r\n effect.setTexture(\"normalSampler\", this._geometryBufferRenderer.getGBuffer().textures[1]);\r\n } else if (this._prePassRenderer) {\r\n effect.setTexture(\"depthSampler\", this._prePassRenderer.getRenderTarget().textures[this._prePassRenderer.getIndex(Constants.PREPASS_DEPTH_TEXTURE_TYPE)]);\r\n effect.setTexture(\"normalSampler\", this._prePassRenderer.getRenderTarget().textures[this._prePassRenderer.getIndex(Constants.PREPASS_NORMAL_TEXTURE_TYPE)]);\r\n }\r\n effect.setTexture(\"randomSampler\", this._randomTexture);\r\n };\r\n this._ssaoPostProcess.samples = this.textureSamples;\r\n\r\n if (!this._forceGeometryBuffer) {\r\n this._ssaoPostProcess._prePassEffectConfiguration = new SSAO2Configuration();\r\n }\r\n }\r\n\r\n private _createSSAOCombinePostProcess(ratio: number, textureType: number): void {\r\n this._ssaoCombinePostProcess = new PostProcess(\r\n \"ssaoCombine\",\r\n \"ssaoCombine\",\r\n [],\r\n [\"originalColor\", \"viewport\"],\r\n ratio,\r\n null,\r\n Texture.BILINEAR_SAMPLINGMODE,\r\n this._scene.getEngine(),\r\n false,\r\n undefined,\r\n textureType,\r\n undefined,\r\n undefined,\r\n undefined,\r\n undefined,\r\n this._scene.getEngine().isWebGPU ? ShaderLanguage.WGSL : ShaderLanguage.GLSL,\r\n (useWebGPU, list) => {\r\n if (useWebGPU) {\r\n list.push(import(\"../../../ShadersWGSL/ssaoCombine.fragment\"));\r\n } else {\r\n list.push(import(\"../../../Shaders/ssaoCombine.fragment\"));\r\n }\r\n }\r\n );\r\n\r\n this._ssaoCombinePostProcess.onApply = (effect: Effect) => {\r\n const viewport = this._scene.activeCamera!.viewport;\r\n effect.setVector4(\"viewport\", TmpVectors.Vector4[0].copyFromFloats(viewport.x, viewport.y, viewport.width, viewport.height));\r\n effect.setTextureFromPostProcessOutput(\"originalColor\", this._originalColorPostProcess);\r\n };\r\n this._ssaoCombinePostProcess.autoClear = false;\r\n this._ssaoCombinePostProcess.samples = this.textureSamples;\r\n }\r\n\r\n private _createRandomTexture(): void {\r\n const size = 128;\r\n\r\n const data = new Uint8Array(size * size * 4);\r\n const randVector = Vector2.Zero();\r\n for (let index = 0; index < data.length; ) {\r\n randVector.set(RandomRange(0, 1), RandomRange(0, 1)).normalize().scaleInPlace(255);\r\n data[index++] = Math.floor(randVector.x);\r\n data[index++] = Math.floor(randVector.y);\r\n data[index++] = 0;\r\n data[index++] = 255;\r\n }\r\n\r\n const texture = RawTexture.CreateRGBATexture(data, size, size, this._scene, false, false, Constants.TEXTURE_BILINEAR_SAMPLINGMODE);\r\n texture.name = \"SSAORandomTexture\";\r\n texture.wrapU = Texture.WRAP_ADDRESSMODE;\r\n texture.wrapV = Texture.WRAP_ADDRESSMODE;\r\n this._randomTexture = texture;\r\n }\r\n\r\n /**\r\n * Serialize the rendering pipeline (Used when exporting)\r\n * @returns the serialized object\r\n */\r\n public serialize(): any {\r\n const serializationObject = SerializationHelper.Serialize(this);\r\n serializationObject.customType = \"SSAO2RenderingPipeline\";\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Parse the serialized pipeline\r\n * @param source Source pipeline.\r\n * @param scene The scene to load the pipeline to.\r\n * @param rootUrl The URL of the serialized pipeline.\r\n * @returns An instantiated pipeline from the serialized object.\r\n */\r\n public static Parse(source: any, scene: Scene, rootUrl: string): SSAO2RenderingPipeline {\r\n return SerializationHelper.Parse(\r\n () => new SSAO2RenderingPipeline(source._name, scene, source._ratio, undefined, source._forceGeometryBuffer, source._textureType),\r\n source,\r\n scene,\r\n rootUrl\r\n );\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.SSAO2RenderingPipeline\", SSAO2RenderingPipeline);\r\n"]}
|
|
1
|
+
{"version":3,"file":"ssao2RenderingPipeline.js","sourceRoot":"","sources":["../../../../../../dev/core/src/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.ts"],"names":[],"mappings":";AAAA,yDAAyD;AACzD,OAAO,EAAE,MAAM,EAAE,MAAM,sBAAsB,CAAC;AAC9C,OAAO,EAAE,SAAS,EAAE,MAAM,0BAA0B,CAAC;AACrD,OAAO,EAAE,mBAAmB,EAAE,MAAM,wCAAwC,CAAC;AAC7E,OAAO,EAAE,OAAO,EAAE,UAAU,EAAE,OAAO,EAAE,MAAM,4BAA4B,CAAC;AAC1E,OAAO,EAAE,MAAM,EAAE,MAAM,yBAAyB,CAAC;AAEjD,OAAO,EAAE,OAAO,EAAE,MAAM,qCAAqC,CAAC;AAC9D,OAAO,EAAE,WAAW,EAAE,MAAM,oCAAoC,CAAC;AACjE,OAAO,EAAE,yBAAyB,EAAE,MAAM,iEAAiE,CAAC;AAC5G,OAAO,EAAE,uBAAuB,EAAE,MAAM,+DAA+D,CAAC;AACxG,OAAO,EAAE,eAAe,EAAE,MAAM,wCAAwC,CAAC;AAEzE,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AACxD,OAAO,EAAE,WAAW,EAAE,MAAM,8BAA8B,CAAC;AAC3D,OAAO,EAAE,kBAAkB,EAAE,MAAM,uCAAuC,CAAC;AAG3E,OAAO,EAAE,SAAS,EAAE,MAAM,4BAA4B,CAAC;AAEvD,OAAO,EAAE,WAAW,EAAE,MAAM,sCAAsC,CAAC;AACnE,OAAO,EAAE,UAAU,EAAE,MAAM,wCAAwC,CAAC;AAEpE,OAAO,sFAAsF,CAAC;AAG9F;;GAEG;AACH,MAAM,OAAO,sBAAuB,SAAQ,yBAAyB;IAiDjE;;;;OAIG;IACH,IAAW,OAAO,CAAC,CAAS;QACxB,IAAI,CAAC,QAAQ,GAAG,CAAC,CAAC;QAClB,IAAI,CAAC,gBAAgB,CAAC,YAAY,CAAC,IAAI,CAAC,kBAAkB,EAAE,CAAC,CAAC;IAClE,CAAC;IACD,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,QAAQ,CAAC;IACzB,CAAC;IAID;;OAEG;IACH,IAAW,OAAO,CAAC,CAAS;QACxB,IAAI,CAAC,QAAQ,GAAG,CAAC,CAAC;QAClB,IAAI,CAAC,gBAAgB,CAAC,YAAY,CAAC,IAAI,CAAC,kBAAkB,EAAE,CAAC,CAAC;QAC9D,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,mBAAmB,EAAE,CAAC;IACpD,CAAC;IACD,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,QAAQ,CAAC;IACzB,CAAC;IAID;;OAEG;IACH,IAAW,cAAc,CAAC,CAAS;QAC/B,IAAI,CAAC,eAAe,GAAG,CAAC,CAAC;QAEzB,IAAI,IAAI,CAAC,gBAAgB,EAAE,CAAC;YACxB,IAAI,CAAC,gBAAgB,CAAC,OAAO,GAAG,CAAC,CAAC;QACtC,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,yBAAyB,CAAC,OAAO,GAAG,CAAC,CAAC;QAC/C,CAAC;IACL,CAAC;IACD,IAAW,cAAc;QACrB,OAAO,IAAI,CAAC,eAAe,CAAC;IAChC,CAAC;IAOD,IAAY,uBAAuB;QAC/B,IAAI,CAAC,IAAI,CAAC,oBAAoB,EAAE,CAAC;YAC7B,OAAO,IAAI,CAAC;QAChB,CAAC;QACD,OAAO,IAAI,CAAC,MAAM,CAAC,sBAAsB,CAAC;IAC9C,CAAC;IACD,IAAY,gBAAgB;QACxB,IAAI,IAAI,CAAC,oBAAoB,EAAE,CAAC;YAC5B,OAAO,IAAI,CAAC;QAChB,CAAC;QACD,OAAO,IAAI,CAAC,MAAM,CAAC,eAAe,CAAC;IACvC,CAAC;IAkCD;;;;OAIG;IACH,IAAW,UAAU,CAAC,CAAU;QAC5B,MAAM,OAAO,GAAG,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,aAAa,EAAE,CAAC,CAAC,CAAC;QAC/D,MAAM,QAAQ,GAAG,IAAI,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC;QAC7C,IAAI,CAAC,iBAAiB,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC,EAAE,IAAI,EAAE,QAAQ,CAAC,CAAC;QAC/D,IAAI,CAAC,iBAAiB,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC,EAAE,IAAI,EAAE,QAAQ,CAAC,CAAC;QAC/D,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC;IACzB,CAAC;IACD,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,WAAW,CAAC;IAC5B,CAAC;IAID;;;;;;OAMG;IACH,IAAW,aAAa,CAAC,CAAU;QAC/B,MAAM,OAAO,GAAG,IAAI,CAAC,kBAAkB,CAAC,CAAC,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;QAC7D,IAAI,CAAC,iBAAiB,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAC/C,IAAI,CAAC,iBAAiB,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAC/C,IAAI,CAAC,cAAc,GAAG,CAAC,CAAC;IAC5B,CAAC;IACD,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,cAAc,CAAC;IAC/B,CAAC;IAkCD;;OAEG;IACI,MAAM,KAAK,WAAW;QACzB,MAAM,MAAM,GAAG,WAAW,CAAC,iBAAiB,CAAC;QAC7C,IAAI,CAAC,MAAM,EAAE,CAAC;YACV,OAAO,KAAK,CAAC;QACjB,CAAC;QACD,OAAO,MAAM,CAAC,SAAS,CAAC,YAAY,CAAC;IACzC,CAAC;IAUD;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,MAAM,CAAC;IACvB,CAAC;IAED;;;;;;;;OAQG;IACH,YAAY,IAAY,EAAE,KAAY,EAAE,KAAU,EAAE,OAAkB,EAAE,mBAAmB,GAAG,KAAK,EAAE,WAAW,GAAG,SAAS,CAAC,yBAAyB;QAClJ,KAAK,CAAC,KAAK,CAAC,SAAS,EAAE,EAAE,IAAI,CAAC,CAAC;QAtPnC,UAAU;QAEV;;;WAGG;QACI,iCAA4B,GAAW,8BAA8B,CAAC;QAC7E;;;WAGG;QACI,qBAAgB,GAAW,kBAAkB,CAAC;QACrD;;;WAGG;QACI,0BAAqB,GAAW,uBAAuB,CAAC;QAC/D;;;WAGG;QACI,0BAAqB,GAAW,uBAAuB,CAAC;QAC/D;;;WAGG;QACI,4BAAuB,GAAW,yBAAyB,CAAC;QAEnE;;WAEG;QAEI,kBAAa,GAAW,GAAG,CAAC;QAEnC;;WAEG;QAEI,SAAI,GAAW,KAAK,CAAC;QAE5B;;WAEG;QAEI,eAAU,GAAW,GAAG,CAAC;QAGxB,aAAQ,GAAW,IAAI,CAAC;QAexB,aAAQ,GAAW,CAAC,CAAC;QAcrB,oBAAe,GAAW,CAAC,CAAC;QAiBpC;;WAEG;QAEK,yBAAoB,GAAY,KAAK,CAAC;QA+B9C;;WAEG;QAEI,WAAM,GAAW,GAAG,CAAC;QAE5B;;;WAGG;QAEI,SAAI,GAAW,CAAC,CAAC;QAGhB,gBAAW,GAAY,KAAK,CAAC;QAkB7B,mBAAc,GAAY,IAAI,CAAC;QAkBvC;;;;;;WAMG;QAEI,qBAAgB,GAAW,EAAE,CAAC;QAErC;;;;;;;;WAQG;QAEI,oBAAe,GAAW,CAAC,CAAC;QAEnC;;;;;;WAMG;QAEI,uBAAkB,GAAW,CAAC,CAAC;QA0P9B,UAAK,GAAG,IAAI,WAAW,CAAC,CAAC,CAAC,CAAC;QAlN/B,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,IAAI,CAAC,YAAY,GAAG,WAAW,CAAC;QAChC,IAAI,CAAC,oBAAoB,GAAG,mBAAmB,CAAC;QAEhD,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE,CAAC;YACpB,MAAM,CAAC,KAAK,CAAC,6CAA6C,CAAC,CAAC;YAC5D,OAAO;QACX,CAAC;QAED,MAAM,SAAS,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,IAAI,KAAK,CAAC;QACjD,MAAM,SAAS,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,IAAI,KAAK,CAAC;QAEjD,gBAAgB;QAChB,IAAI,IAAI,CAAC,oBAAoB,EAAE,CAAC;YAC5B,KAAK,CAAC,4BAA4B,EAAE,CAAC;YACrC,IAAI,KAAK,CAAC,sBAAsB,EAAE,2BAA2B,EAAE,CAAC;gBAC5D,MAAM,CAAC,KAAK,CAAC,4GAA4G,CAAC,CAAC;YAC/H,CAAC;QACL,CAAC;aAAM,CAAC;YACJ,KAAK,CAAC,qBAAqB,EAAE,CAAC;YAC9B,IAAI,KAAK,CAAC,eAAe,EAAE,2BAA2B,EAAE,CAAC;gBACrD,MAAM,CAAC,KAAK,CAAC,oGAAoG,CAAC,CAAC;YACvH,CAAC;QACL,CAAC;QAED,IAAI,CAAC,oBAAoB,EAAE,CAAC;QAE5B,IAAI,CAAC,yBAAyB,GAAG,IAAI,eAAe,CAAC,wBAAwB,EAAE,GAAG,EAAE,IAAI,EAAE,OAAO,CAAC,qBAAqB,EAAE,KAAK,CAAC,SAAS,EAAE,EAAE,SAAS,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;QAC1K,IAAI,CAAC,yBAAyB,CAAC,OAAO,GAAG,IAAI,CAAC,cAAc,CAAC;QAC7D,IAAI,CAAC,sBAAsB,CAAC,GAAG,EAAE,WAAW,CAAC,CAAC;QAC9C,IAAI,CAAC,sBAAsB,CAAC,SAAS,EAAE,SAAS,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;QACrE,IAAI,CAAC,6BAA6B,CAAC,SAAS,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;QAEjE,kBAAkB;QAClB,IAAI,CAAC,SAAS,CACV,IAAI,uBAAuB,CACvB,KAAK,CAAC,SAAS,EAAE,EACjB,IAAI,CAAC,4BAA4B,EACjC,GAAG,EAAE;YACD,OAAO,IAAI,CAAC,yBAAyB,CAAC;QAC1C,CAAC,EACD,IAAI,CACP,CACJ,CAAC;QACF,IAAI,CAAC,SAAS,CACV,IAAI,uBAAuB,CACvB,KAAK,CAAC,SAAS,EAAE,EACjB,IAAI,CAAC,gBAAgB,EACrB,GAAG,EAAE;YACD,OAAO,IAAI,CAAC,gBAAgB,CAAC;QACjC,CAAC,EACD,IAAI,CACP,CACJ,CAAC;QACF,IAAI,CAAC,SAAS,CACV,IAAI,uBAAuB,CACvB,KAAK,CAAC,SAAS,EAAE,EACjB,IAAI,CAAC,qBAAqB,EAC1B,GAAG,EAAE;YACD,OAAO,IAAI,CAAC,iBAAiB,CAAC;QAClC,CAAC,EACD,IAAI,CACP,CACJ,CAAC;QACF,IAAI,CAAC,SAAS,CACV,IAAI,uBAAuB,CACvB,KAAK,CAAC,SAAS,EAAE,EACjB,IAAI,CAAC,qBAAqB,EAC1B,GAAG,EAAE;YACD,OAAO,IAAI,CAAC,iBAAiB,CAAC;QAClC,CAAC,EACD,IAAI,CACP,CACJ,CAAC;QACF,IAAI,CAAC,SAAS,CACV,IAAI,uBAAuB,CACvB,KAAK,CAAC,SAAS,EAAE,EACjB,IAAI,CAAC,uBAAuB,EAC5B,GAAG,EAAE;YACD,OAAO,IAAI,CAAC,uBAAuB,CAAC;QACxC,CAAC,EACD,IAAI,CACP,CACJ,CAAC;QAEF,SAAS;QACT,KAAK,CAAC,gCAAgC,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;QACzD,IAAI,OAAO,EAAE,CAAC;YACV,KAAK,CAAC,gCAAgC,CAAC,6BAA6B,CAAC,IAAI,EAAE,OAAO,CAAC,CAAC;QACxF,CAAC;IACL,CAAC;IAED,iBAAiB;IAEjB;;;OAGG;IACa,YAAY;QACxB,OAAO,wBAAwB,CAAC;IACpC,CAAC;IAED;;;OAGG;IACa,OAAO,CAAC,gCAAyC,KAAK;QAClE,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YAClD,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;YAEtC,IAAI,CAAC,yBAAyB,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;YAC/C,IAAI,CAAC,gBAAgB,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;YACtC,IAAI,CAAC,iBAAiB,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;YACvC,IAAI,CAAC,iBAAiB,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;YACvC,IAAI,CAAC,uBAAuB,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;QACjD,CAAC;QAED,IAAI,CAAC,cAAc,CAAC,OAAO,EAAE,CAAC;QAE9B,IAAI,6BAA6B,EAAE,CAAC;YAChC,IAAI,CAAC,MAAM,CAAC,6BAA6B,EAAE,CAAC;QAChD,CAAC;QAED,IAAI,CAAC,MAAM,CAAC,gCAAgC,CAAC,+BAA+B,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC;QAE9G,KAAK,CAAC,OAAO,EAAE,CAAC;IACpB,CAAC;IAED,kBAAkB;IAElB,gBAAgB;IACA,QAAQ;QACpB,KAAK,CAAC,QAAQ,EAAE,CAAC;IACrB,CAAC;IAEO,mBAAmB,CAAC,QAAiB;QACzC,OAAO,QAAQ,CAAC,CAAC,CAAC,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC,CAAC,gBAAgB,EAAE,cAAc,CAAC,CAAC;IAC9E,CAAC;IAEO,kBAAkB,CAAC,SAAkB,EAAE,QAAiB;QAC5D,IAAI,MAAM,GAAG,gBAAgB,CAAC;QAC9B,IAAI,QAAQ,EAAE,CAAC;YACX,MAAM,IAAI,uBAAuB,CAAC;QACtC,CAAC;QACD,IAAI,CAAC,SAAS,EAAE,CAAC;YACb,MAAM,IAAI,uBAAuB,CAAC;QACtC,CAAC;QACD,OAAO,EAAE,CAAC,EAAE,MAAM,GAAG,kBAAkB,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC;IACzD,CAAC;IAEO,sBAAsB,CAAC,SAAiB,EAAE,SAAiB,EAAE,WAAmB;QACpF,MAAM,OAAO,GAAG,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,aAAa,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;QAC7E,MAAM,QAAQ,GAAG,IAAI,CAAC,mBAAmB,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;QAE3D,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC,iBAAiB,CAAC,OAAO,EAAE,QAAQ,EAAE,SAAS,EAAE,OAAO,CAAC,CAAC,EAAE,WAAW,EAAE,IAAI,CAAC,CAAC;QAC5G,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC,iBAAiB,CAAC,OAAO,EAAE,QAAQ,EAAE,SAAS,EAAE,OAAO,CAAC,CAAC,EAAE,WAAW,EAAE,KAAK,CAAC,CAAC;IACjH,CAAC;IAEO,iBAAiB,CAAC,IAAY,EAAE,QAAuB,EAAE,KAAa,EAAE,OAAe,EAAE,WAAmB,EAAE,UAAmB;QACrI,MAAM,UAAU,GAAG,IAAI,WAAW,CAC9B,IAAI,EACJ,OAAO,EACP,CAAC,SAAS,EAAE,SAAS,EAAE,QAAQ,EAAE,WAAW,CAAC,EAC7C,QAAQ,EACR,KAAK,EACL,IAAI,EACJ,OAAO,CAAC,qBAAqB,EAC7B,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,EACvB,KAAK,EACL,OAAO,EACP,WAAW,EACX,SAAS,EACT,SAAS,EACT,SAAS,EACT,SAAS,EACT,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC,QAAQ,CAAC,CAAC,6BAAqB,CAAC,4BAAoB,EAC5E,CAAC,SAAS,EAAE,IAAI,EAAE,EAAE;YAChB,IAAI,SAAS,EAAE,CAAC;gBACZ,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,qCAAqC,CAAC,CAAC,CAAC;YAC7D,CAAC;iBAAM,CAAC;gBACJ,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,iCAAiC,CAAC,CAAC,CAAC;YACzD,CAAC;QACL,CAAC,CACJ,CAAC;QAEF,UAAU,CAAC,OAAO,GAAG,CAAC,MAAc,EAAE,EAAE;YACpC,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,YAAY,EAAE,CAAC;gBAC5B,OAAO;YACX,CAAC;YAED,MAAM,eAAe,GAAG,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,uBAAuB,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC,uBAAuB,CAAC,MAAM,CAAC;YAC9G,MAAM,iBAAiB,GAAG,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,yBAAyB,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC,yBAAyB,CAAC,MAAM,CAAC;YAEpH,MAAM,CAAC,QAAQ,CAAC,SAAS,EAAE,eAAe,GAAG,CAAC,CAAC,CAAC,CAAC,eAAe,CAAC,CAAC,CAAC,iBAAiB,CAAC,CAAC;YACtF,MAAM,CAAC,MAAM,CAAC,SAAS,EAAE,IAAI,CAAC,gBAAgB,CAAC,CAAC;YAChD,MAAM,CAAC,QAAQ,CAAC,QAAQ,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;YAChD,MAAM,CAAC,QAAQ,CAAC,WAAW,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC;YACtD,IAAI,IAAI,CAAC,uBAAuB,EAAE,CAAC;gBAC/B,MAAM,CAAC,UAAU,CAAC,cAAc,EAAE,IAAI,CAAC,uBAAuB,CAAC,UAAU,EAAE,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;YAC7F,CAAC;iBAAM,IAAI,IAAI,CAAC,gBAAgB,EAAE,CAAC;gBAC/B,MAAM,CAAC,UAAU,CAAC,cAAc,EAAE,IAAI,CAAC,gBAAgB,CAAC,eAAe,EAAE,CAAC,QAAQ,CAAC,IAAI,CAAC,gBAAgB,CAAC,QAAQ,CAAC,SAAS,CAAC,0BAA0B,CAAC,CAAC,CAAC,CAAC;YAC9J,CAAC;QACL,CAAC,CAAC;QAEF,UAAU,CAAC,OAAO,GAAG,IAAI,CAAC,cAAc,CAAC;QACzC,UAAU,CAAC,SAAS,GAAG,KAAK,CAAC;QAC7B,OAAO,UAAU,CAAC;IACtB,CAAC;IAID,gCAAgC;IACxB,mBAAmB,CAAC,CAAS;QACjC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;QAClB,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC,CAAC,KAAK,CAAC,CAAC;QACtE,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,UAAU,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,UAAU,CAAC,KAAK,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC;QACnG,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,UAAU,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,UAAU,CAAC,KAAK,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC;QACnG,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,UAAU,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,UAAU,CAAC,KAAK,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC;QACnG,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,UAAU,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,UAAU,CAAC,KAAK,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC;QACnG,OAAO,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,sBAAsB,CAAC,CAAC,gCAAgC;IACnF,CAAC;IAEO,WAAW,CAAC,CAAS,EAAE,CAAS;QACpC,OAAO,CAAC,CAAC,GAAG,CAAC,EAAE,IAAI,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC,CAAC;IAChD,CAAC;IAEO,yBAAyB,CAAC,CAAS,EAAE,CAAS;QAClD,MAAM,GAAG,GAAG,CAAC,GAAG,GAAG,GAAG,IAAI,CAAC,EAAE,CAAC;QAC9B,kFAAkF;QAClF,MAAM,QAAQ,GAAG,GAAG,GAAG,CAAC,GAAG,IAAI,CAAC;QAChC,MAAM,QAAQ,GAAG,IAAI,CAAC,IAAI,CAAC,GAAG,GAAG,QAAQ,GAAG,QAAQ,CAAC,CAAC;QACtD,OAAO,IAAI,OAAO,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,QAAQ,EAAE,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,QAAQ,EAAE,QAAQ,CAAC,CAAC;IACrF,CAAC;IAEO,mBAAmB;QACvB,MAAM,UAAU,GAAG,IAAI,CAAC,OAAO,CAAC;QAChC,MAAM,MAAM,GAAG,EAAE,CAAC;QAClB,IAAI,MAAM,CAAC;QAEX,IAAI,CAAC,GAAG,CAAC,CAAC;QACV,OAAO,CAAC,GAAG,UAAU,EAAE,CAAC;YACpB,IAAI,UAAU,GAAG,EAAE,EAAE,CAAC;gBAClB,MAAM,GAAG,IAAI,CAAC,yBAAyB,CAAC,IAAI,CAAC,MAAM,EAAE,EAAE,IAAI,CAAC,MAAM,EAAE,CAAC,CAAC;YAC1E,CAAC;iBAAM,CAAC;gBACJ,MAAM,IAAI,GAAG,IAAI,CAAC,WAAW,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC;gBAC7C,MAAM,GAAG,IAAI,CAAC,yBAAyB,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;YAC9D,CAAC;YAED,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,CAAC;YAC1C,CAAC,EAAE,CAAC;QACR,CAAC;QAED,OAAO,MAAM,CAAC;IAClB,CAAC;IAEO,kBAAkB;QACtB,MAAM,OAAO,GAAG,iCAAiC,IAAI,CAAC,OAAO,qBAAqB,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,CAAC;QAE5G,OAAO,OAAO,CAAC;IACnB,CAAC;IAMO,sBAAsB,CAAC,KAAa,EAAE,WAAmB;QAC7D,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,mBAAmB,EAAE,CAAC;QAEhD,MAAM,OAAO,GAAG,IAAI,CAAC,kBAAkB,EAAE,CAAC;QAC1C,MAAM,QAAQ,GAAG,CAAC,eAAe,EAAE,cAAc,EAAE,eAAe,CAAC,CAAC;QAEpE,IAAI,CAAC,gBAAgB,GAAG,IAAI,WAAW,CACnC,OAAO,EACP,OAAO,EACP;YACI,cAAc;YACd,eAAe;YACf,kBAAkB;YAClB,eAAe;YACf,QAAQ;YACR,MAAM;YACN,OAAO;YACP,YAAY;YACZ,MAAM;YACN,WAAW;YACX,WAAW;YACX,WAAW;YACX,MAAM;YACN,YAAY;YACZ,iBAAiB;SACpB,EACD,QAAQ,EACR,KAAK,EACL,IAAI,EACJ,OAAO,CAAC,qBAAqB,EAC7B,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,EACvB,KAAK,EACL,OAAO,EACP,WAAW,EACX,SAAS,EACT,SAAS,EACT,SAAS,EACT,SAAS,EACT,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC,QAAQ,CAAC,CAAC,6BAAqB,CAAC,4BAAoB,EAC5E,CAAC,SAAS,EAAE,IAAI,EAAE,EAAE;YAChB,IAAI,SAAS,EAAE,CAAC;gBACZ,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,qCAAqC,CAAC,CAAC,CAAC;YAC7D,CAAC;iBAAM,CAAC;gBACJ,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,iCAAiC,CAAC,CAAC,CAAC;YACzD,CAAC;QACL,CAAC,CACJ,CAAC;QACF,IAAI,CAAC,gBAAgB,CAAC,SAAS,GAAG,KAAK,CAAC;QAExC,IAAI,CAAC,gBAAgB,CAAC,OAAO,GAAG,CAAC,MAAc,EAAE,EAAE;YAC/C,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,YAAY,EAAE,CAAC;gBAC5B,OAAO;YACX,CAAC;YAED,MAAM,CAAC,SAAS,CAAC,cAAc,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;YACrD,MAAM,CAAC,QAAQ,CAAC,kBAAkB,EAAE,IAAI,CAAC,CAAC;YAC1C,MAAM,CAAC,QAAQ,CAAC,eAAe,EAAE,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC;YACnD,MAAM,CAAC,QAAQ,CAAC,eAAe,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;YACrD,MAAM,CAAC,SAAS,CAAC,WAAW,EAAE,CAAC,GAAG,IAAI,CAAC,gBAAgB,CAAC,KAAK,EAAE,CAAC,GAAG,IAAI,CAAC,gBAAgB,CAAC,MAAM,CAAC,CAAC;YACjG,MAAM,CAAC,QAAQ,CAAC,QAAQ,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;YACvC,MAAM,CAAC,QAAQ,CAAC,MAAM,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC;YACnC,MAAM,CAAC,QAAQ,CAAC,YAAY,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;YAC/C,MAAM,CAAC,QAAQ,CAAC,MAAM,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC;YACnC,MAAM,CAAC,QAAQ,CAAC,MAAM,EAAE,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;YACvD,IAAI,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,IAAI,KAAK,MAAM,CAAC,kBAAkB,EAAE,CAAC;gBAC9D,MAAM,CAAC,YAAY,CAAC,iBAAiB,EAAE,sBAAsB,CAAC,4BAA4B,CAAC,CAAC;gBAC5F,MAAM,CAAC,QAAQ,CAAC,WAAW,EAAE,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,GAAG,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC,cAAc,CAAC,IAAI,CAAC,MAAM,CAAC,YAAY,EAAE,IAAI,CAAC,CAAC,CAAC;gBAClJ,MAAM,CAAC,QAAQ,CAAC,WAAW,EAAE,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC;YAC7E,CAAC;iBAAM,CAAC;gBACJ,MAAM,SAAS,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC,cAAc,EAAE,GAAG,GAAG,CAAC;gBACjE,MAAM,UAAU,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC,eAAe,EAAE,GAAG,GAAG,CAAC;gBACnE,MAAM,SAAS,GAAG,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,SAAS,IAAI,CAAC,SAAS,CAAC;gBACnE,MAAM,UAAU,GAAG,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,UAAU,IAAI,SAAS,CAAC;gBACpE,MAAM,WAAW,GAAG,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,WAAW,IAAI,CAAC,UAAU,CAAC;gBACxE,MAAM,QAAQ,GAAG,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,QAAQ,IAAI,UAAU,CAAC;gBACjE,MAAM,CAAC,YAAY,CAAC,iBAAiB,EAAE,sBAAsB,CAAC,sBAAsB,CAAC,CAAC;gBACtF,MAAM,CAAC,QAAQ,CAAC,WAAW,EAAE,CAAC,UAAU,GAAG,SAAS,CAAC,GAAG,GAAG,CAAC,CAAC;gBAC7D,MAAM,CAAC,QAAQ,CAAC,WAAW,EAAE,CAAC,QAAQ,GAAG,WAAW,CAAC,GAAG,GAAG,CAAC,CAAC;YACjE,CAAC;YACD,MAAM,CAAC,SAAS,CAAC,YAAY,EAAE,IAAI,CAAC,MAAM,CAAC,mBAAmB,EAAE,CAAC,CAAC;YAElE,IAAI,IAAI,CAAC,uBAAuB,EAAE,CAAC;gBAC/B,MAAM,CAAC,UAAU,CAAC,cAAc,EAAE,IAAI,CAAC,uBAAuB,CAAC,UAAU,EAAE,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;gBACzF,MAAM,CAAC,UAAU,CAAC,eAAe,EAAE,IAAI,CAAC,uBAAuB,CAAC,UAAU,EAAE,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;YAC9F,CAAC;iBAAM,IAAI,IAAI,CAAC,gBAAgB,EAAE,CAAC;gBAC/B,MAAM,CAAC,UAAU,CAAC,cAAc,EAAE,IAAI,CAAC,gBAAgB,CAAC,eAAe,EAAE,CAAC,QAAQ,CAAC,IAAI,CAAC,gBAAgB,CAAC,QAAQ,CAAC,SAAS,CAAC,0BAA0B,CAAC,CAAC,CAAC,CAAC;gBAC1J,MAAM,CAAC,UAAU,CAAC,eAAe,EAAE,IAAI,CAAC,gBAAgB,CAAC,eAAe,EAAE,CAAC,QAAQ,CAAC,IAAI,CAAC,gBAAgB,CAAC,QAAQ,CAAC,SAAS,CAAC,2BAA2B,CAAC,CAAC,CAAC,CAAC;YAChK,CAAC;YACD,MAAM,CAAC,UAAU,CAAC,eAAe,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;QAC5D,CAAC,CAAC;QACF,IAAI,CAAC,gBAAgB,CAAC,OAAO,GAAG,IAAI,CAAC,cAAc,CAAC;QAEpD,IAAI,CAAC,IAAI,CAAC,oBAAoB,EAAE,CAAC;YAC7B,IAAI,CAAC,gBAAgB,CAAC,2BAA2B,GAAG,IAAI,kBAAkB,EAAE,CAAC;QACjF,CAAC;IACL,CAAC;IAEO,6BAA6B,CAAC,KAAa,EAAE,WAAmB;QACpE,IAAI,CAAC,uBAAuB,GAAG,IAAI,WAAW,CAC1C,aAAa,EACb,aAAa,EACb,EAAE,EACF,CAAC,eAAe,EAAE,UAAU,CAAC,EAC7B,KAAK,EACL,IAAI,EACJ,OAAO,CAAC,qBAAqB,EAC7B,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,EACvB,KAAK,EACL,SAAS,EACT,WAAW,EACX,SAAS,EACT,SAAS,EACT,SAAS,EACT,SAAS,EACT,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC,QAAQ,CAAC,CAAC,6BAAqB,CAAC,4BAAoB,EAC5E,CAAC,SAAS,EAAE,IAAI,EAAE,EAAE;YAChB,IAAI,SAAS,EAAE,CAAC;gBACZ,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,2CAA2C,CAAC,CAAC,CAAC;YACnE,CAAC;iBAAM,CAAC;gBACJ,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,uCAAuC,CAAC,CAAC,CAAC;YAC/D,CAAC;QACL,CAAC,CACJ,CAAC;QAEF,IAAI,CAAC,uBAAuB,CAAC,OAAO,GAAG,CAAC,MAAc,EAAE,EAAE;YACtD,MAAM,QAAQ,GAAG,IAAI,CAAC,MAAM,CAAC,YAAa,CAAC,QAAQ,CAAC;YACpD,MAAM,CAAC,UAAU,CAAC,UAAU,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,cAAc,CAAC,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,KAAK,EAAE,QAAQ,CAAC,MAAM,CAAC,CAAC,CAAC;YAC7H,MAAM,CAAC,+BAA+B,CAAC,eAAe,EAAE,IAAI,CAAC,yBAAyB,CAAC,CAAC;QAC5F,CAAC,CAAC;QACF,IAAI,CAAC,uBAAuB,CAAC,SAAS,GAAG,KAAK,CAAC;QAC/C,IAAI,CAAC,uBAAuB,CAAC,OAAO,GAAG,IAAI,CAAC,cAAc,CAAC;IAC/D,CAAC;IAEO,oBAAoB;QACxB,MAAM,IAAI,GAAG,GAAG,CAAC;QAEjB,MAAM,IAAI,GAAG,IAAI,UAAU,CAAC,IAAI,GAAG,IAAI,GAAG,CAAC,CAAC,CAAC;QAC7C,MAAM,UAAU,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QAClC,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,MAAM,GAAI,CAAC;YACxC,UAAU,CAAC,GAAG,CAAC,WAAW,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,SAAS,EAAE,CAAC,YAAY,CAAC,GAAG,CAAC,CAAC;YACnF,IAAI,CAAC,KAAK,EAAE,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC;YACzC,IAAI,CAAC,KAAK,EAAE,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC;YACzC,IAAI,CAAC,KAAK,EAAE,CAAC,GAAG,CAAC,CAAC;YAClB,IAAI,CAAC,KAAK,EAAE,CAAC,GAAG,GAAG,CAAC;QACxB,CAAC;QAED,MAAM,OAAO,GAAG,UAAU,CAAC,iBAAiB,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC,MAAM,EAAE,KAAK,EAAE,KAAK,EAAE,SAAS,CAAC,6BAA6B,CAAC,CAAC;QACnI,OAAO,CAAC,IAAI,GAAG,mBAAmB,CAAC;QACnC,OAAO,CAAC,KAAK,GAAG,OAAO,CAAC,gBAAgB,CAAC;QACzC,OAAO,CAAC,KAAK,GAAG,OAAO,CAAC,gBAAgB,CAAC;QACzC,IAAI,CAAC,cAAc,GAAG,OAAO,CAAC;IAClC,CAAC;IAED;;;OAGG;IACI,SAAS;QACZ,MAAM,mBAAmB,GAAG,mBAAmB,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;QAChE,mBAAmB,CAAC,UAAU,GAAG,wBAAwB,CAAC;QAE1D,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAED;;;;;;OAMG;IACI,MAAM,CAAC,KAAK,CAAC,MAAW,EAAE,KAAY,EAAE,OAAe;QAC1D,OAAO,mBAAmB,CAAC,KAAK,CAC5B,GAAG,EAAE,CAAC,IAAI,sBAAsB,CAAC,MAAM,CAAC,KAAK,EAAE,KAAK,EAAE,MAAM,CAAC,MAAM,EAAE,SAAS,EAAE,MAAM,CAAC,oBAAoB,EAAE,MAAM,CAAC,YAAY,CAAC,EACjI,MAAM,EACN,KAAK,EACL,OAAO,CACV,CAAC;IACN,CAAC;;AAtLuB,6CAAsB,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,AAA9B,CAA+B;AAErD,mDAA4B,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,AAA9B,CAA+B;AAhe5E;IADN,SAAS,EAAE;6DACuB;AAM5B;IADN,SAAS,EAAE;oDACgB;AAMrB;IADN,SAAS,EAAE;0DACoB;AAGxB;IADP,SAAS,CAAC,SAAS,CAAC;wDACW;AAexB;IADP,SAAS,CAAC,SAAS,CAAC;wDACQ;AAcrB;IADP,SAAS,CAAC,gBAAgB,CAAC;+DACQ;AAqB5B;IADP,SAAS,EAAE;oEACkC;AAkBtC;IADP,SAAS,EAAE;sDACQ;AAMZ;IADP,SAAS,EAAE;4DACiB;AAWtB;IADN,SAAS,EAAE;sDACgB;AAOrB;IADN,SAAS,EAAE;oDACY;AAGhB;IADP,SAAS,CAAC,YAAY,CAAC;2DACa;AAkB7B;IADP,SAAS,CAAC,eAAe,CAAC;8DACY;AA0BhC;IADN,SAAS,EAAE;gEACyB;AAY9B;IADN,SAAS,EAAE;+DACuB;AAU5B;IADN,SAAS,EAAE;kEAC0B;AAue1C,aAAa,CAAC,gCAAgC,EAAE,sBAAsB,CAAC,CAAC","sourcesContent":["/* eslint-disable @typescript-eslint/naming-convention */\r\nimport { Logger } from \"../../../Misc/logger\";\r\nimport { serialize } from \"../../../Misc/decorators\";\r\nimport { SerializationHelper } from \"../../../Misc/decorators.serialization\";\r\nimport { Vector3, TmpVectors, Vector2 } from \"../../../Maths/math.vector\";\r\nimport { Camera } from \"../../../Cameras/camera\";\r\nimport type { Effect } from \"../../../Materials/effect\";\r\nimport { Texture } from \"../../../Materials/Textures/texture\";\r\nimport { PostProcess } from \"../../../PostProcesses/postProcess\";\r\nimport { PostProcessRenderPipeline } from \"../../../PostProcesses/RenderPipeline/postProcessRenderPipeline\";\r\nimport { PostProcessRenderEffect } from \"../../../PostProcesses/RenderPipeline/postProcessRenderEffect\";\r\nimport { PassPostProcess } from \"../../../PostProcesses/passPostProcess\";\r\nimport type { Scene } from \"../../../scene\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { EngineStore } from \"../../../Engines/engineStore\";\r\nimport { SSAO2Configuration } from \"../../../Rendering/ssao2Configuration\";\r\nimport type { PrePassRenderer } from \"../../../Rendering/prePassRenderer\";\r\nimport type { GeometryBufferRenderer } from \"../../../Rendering/geometryBufferRenderer\";\r\nimport { Constants } from \"../../../Engines/constants\";\r\nimport type { Nullable } from \"../../../types\";\r\nimport { RandomRange } from \"../../../Maths/math.scalar.functions\";\r\nimport { RawTexture } from \"../../../Materials/Textures/rawTexture\";\r\n\r\nimport \"../../../PostProcesses/RenderPipeline/postProcessRenderPipelineManagerSceneComponent\";\r\nimport { ShaderLanguage } from \"core/Materials\";\r\n\r\n/**\r\n * Render pipeline to produce ssao effect\r\n */\r\nexport class SSAO2RenderingPipeline extends PostProcessRenderPipeline {\r\n // Members\r\n\r\n /**\r\n * @ignore\r\n * The PassPostProcess id in the pipeline that contains the original scene color\r\n */\r\n public SSAOOriginalSceneColorEffect: string = \"SSAOOriginalSceneColorEffect\";\r\n /**\r\n * @ignore\r\n * The SSAO PostProcess id in the pipeline\r\n */\r\n public SSAORenderEffect: string = \"SSAORenderEffect\";\r\n /**\r\n * @ignore\r\n * The horizontal blur PostProcess id in the pipeline\r\n */\r\n public SSAOBlurHRenderEffect: string = \"SSAOBlurHRenderEffect\";\r\n /**\r\n * @ignore\r\n * The vertical blur PostProcess id in the pipeline\r\n */\r\n public SSAOBlurVRenderEffect: string = \"SSAOBlurVRenderEffect\";\r\n /**\r\n * @ignore\r\n * The PostProcess id in the pipeline that combines the SSAO-Blur output with the original scene color (SSAOOriginalSceneColorEffect)\r\n */\r\n public SSAOCombineRenderEffect: string = \"SSAOCombineRenderEffect\";\r\n\r\n /**\r\n * The output strength of the SSAO post-process. Default value is 1.0.\r\n */\r\n @serialize()\r\n public totalStrength: number = 1.0;\r\n\r\n /**\r\n * Maximum depth value to still render AO. A smooth falloff makes the dimming more natural, so there will be no abrupt shading change.\r\n */\r\n @serialize()\r\n public maxZ: number = 100.0;\r\n\r\n /**\r\n * In order to save performances, SSAO radius is clamped on close geometry. This ratio changes by how much.\r\n */\r\n @serialize()\r\n public minZAspect: number = 0.2;\r\n\r\n @serialize(\"epsilon\")\r\n private _epsilon: number = 0.02;\r\n /**\r\n * Used in SSAO calculations to compensate for accuracy issues with depth values. Default 0.02.\r\n *\r\n * Normally you do not need to change this value, but you can experiment with it if you get a lot of in false self-occlusion on flat surfaces when using fewer than 16 samples. Useful range is normally [0..0.1] but higher values is allowed.\r\n */\r\n public set epsilon(n: number) {\r\n this._epsilon = n;\r\n this._ssaoPostProcess.updateEffect(this._getDefinesForSSAO());\r\n }\r\n public get epsilon(): number {\r\n return this._epsilon;\r\n }\r\n\r\n @serialize(\"samples\")\r\n private _samples: number = 8;\r\n /**\r\n * Number of samples used for the SSAO calculations. Default value is 8.\r\n */\r\n public set samples(n: number) {\r\n this._samples = n;\r\n this._ssaoPostProcess.updateEffect(this._getDefinesForSSAO());\r\n this._sampleSphere = this._generateHemisphere();\r\n }\r\n public get samples(): number {\r\n return this._samples;\r\n }\r\n\r\n @serialize(\"textureSamples\")\r\n private _textureSamples: number = 1;\r\n /**\r\n * Number of samples to use for antialiasing.\r\n */\r\n public set textureSamples(n: number) {\r\n this._textureSamples = n;\r\n\r\n if (this._prePassRenderer) {\r\n this._prePassRenderer.samples = n;\r\n } else {\r\n this._originalColorPostProcess.samples = n;\r\n }\r\n }\r\n public get textureSamples(): number {\r\n return this._textureSamples;\r\n }\r\n\r\n /**\r\n * Force rendering the geometry through geometry buffer.\r\n */\r\n @serialize()\r\n private _forceGeometryBuffer: boolean = false;\r\n private get _geometryBufferRenderer(): Nullable<GeometryBufferRenderer> {\r\n if (!this._forceGeometryBuffer) {\r\n return null;\r\n }\r\n return this._scene.geometryBufferRenderer;\r\n }\r\n private get _prePassRenderer(): Nullable<PrePassRenderer> {\r\n if (this._forceGeometryBuffer) {\r\n return null;\r\n }\r\n return this._scene.prePassRenderer;\r\n }\r\n\r\n /**\r\n * Ratio object used for SSAO ratio and blur ratio\r\n */\r\n @serialize()\r\n private _ratio: any;\r\n\r\n /*\r\n * The texture type used by the different post processes created by SSAO\r\n */\r\n @serialize()\r\n private _textureType: number;\r\n\r\n /**\r\n * Dynamically generated sphere sampler.\r\n */\r\n private _sampleSphere: number[];\r\n\r\n /**\r\n * The radius around the analyzed pixel used by the SSAO post-process. Default value is 2.0\r\n */\r\n @serialize()\r\n public radius: number = 2.0;\r\n\r\n /**\r\n * The base color of the SSAO post-process\r\n * The final result is \"base + ssao\" between [0, 1]\r\n */\r\n @serialize()\r\n public base: number = 0;\r\n\r\n @serialize(\"bypassBlur\")\r\n private _bypassBlur: boolean = false;\r\n /**\r\n * Skips the denoising (blur) stage of the SSAO calculations.\r\n *\r\n * Useful to temporarily set while experimenting with the other SSAO2 settings.\r\n */\r\n public set bypassBlur(b: boolean) {\r\n const defines = this._getDefinesForBlur(this.expensiveBlur, b);\r\n const samplers = this._getSamplersForBlur(b);\r\n this._blurHPostProcess.updateEffect(defines.h, null, samplers);\r\n this._blurVPostProcess.updateEffect(defines.v, null, samplers);\r\n this._bypassBlur = b;\r\n }\r\n public get bypassBlur(): boolean {\r\n return this._bypassBlur;\r\n }\r\n\r\n @serialize(\"expensiveBlur\")\r\n private _expensiveBlur: boolean = true;\r\n /**\r\n * Enables the configurable bilateral denoising (blurring) filter. Default is true.\r\n * Set to false to instead use a legacy bilateral filter that can't be configured.\r\n *\r\n * The denoising filter runs after the SSAO calculations and is a very important step. Both options results in a so called bilateral being used, but the \"expensive\" one can be\r\n * configured in several ways to fit your scene.\r\n */\r\n public set expensiveBlur(b: boolean) {\r\n const defines = this._getDefinesForBlur(b, this._bypassBlur);\r\n this._blurHPostProcess.updateEffect(defines.h);\r\n this._blurVPostProcess.updateEffect(defines.v);\r\n this._expensiveBlur = b;\r\n }\r\n public get expensiveBlur(): boolean {\r\n return this._expensiveBlur;\r\n }\r\n\r\n /**\r\n * The number of samples the bilateral filter uses in both dimensions when denoising the SSAO calculations. Default value is 16.\r\n *\r\n * A higher value should result in smoother shadows but will use more processing time in the shaders.\r\n *\r\n * A high value can cause the shadows to get to blurry or create visible artifacts (bands) near sharp details in the geometry. The artifacts can sometimes be mitigated by increasing the bilateralSoften setting.\r\n */\r\n @serialize()\r\n public bilateralSamples: number = 16;\r\n\r\n /**\r\n * Controls the shape of the denoising kernel used by the bilateral filter. Default value is 0.\r\n *\r\n * By default the bilateral filter acts like a box-filter, treating all samples on the same depth with equal weights. This is effective to maximize the denoising effect given a limited set of samples. However, it also often results in visible ghosting around sharp shadow regions and can spread out lines over large areas so they are no longer visible.\r\n *\r\n * Increasing this setting will make the filter pay less attention to samples further away from the center sample, reducing many artifacts but at the same time increasing noise.\r\n *\r\n * Useful value range is [0..1].\r\n */\r\n @serialize()\r\n public bilateralSoften: number = 0;\r\n\r\n /**\r\n * How forgiving the bilateral denoiser should be when rejecting samples. Default value is 0.\r\n *\r\n * A higher value results in the bilateral filter being more forgiving and thus doing a better job at denoising slanted and curved surfaces, but can lead to shadows spreading out around corners or between objects that are close to each other depth wise.\r\n *\r\n * Useful value range is normally [0..1], but higher values are allowed.\r\n */\r\n @serialize()\r\n public bilateralTolerance: number = 0;\r\n\r\n /**\r\n * Support test.\r\n */\r\n public static get IsSupported(): boolean {\r\n const engine = EngineStore.LastCreatedEngine;\r\n if (!engine) {\r\n return false;\r\n }\r\n return engine._features.supportSSAO2;\r\n }\r\n\r\n private _scene: Scene;\r\n private _randomTexture: Texture;\r\n private _originalColorPostProcess: PassPostProcess;\r\n private _ssaoPostProcess: PostProcess;\r\n private _blurHPostProcess: PostProcess;\r\n private _blurVPostProcess: PostProcess;\r\n private _ssaoCombinePostProcess: PostProcess;\r\n\r\n /**\r\n * Gets active scene\r\n */\r\n public get scene(): Scene {\r\n return this._scene;\r\n }\r\n\r\n /**\r\n * @constructor\r\n * @param name The rendering pipeline name\r\n * @param scene The scene linked to this pipeline\r\n * @param ratio The size of the postprocesses. Can be a number shared between passes or an object for more precision: { ssaoRatio: 0.5, blurRatio: 1.0 }\r\n * @param cameras The array of cameras that the rendering pipeline will be attached to\r\n * @param forceGeometryBuffer Set to true if you want to use the legacy geometry buffer renderer\r\n * @param textureType The texture type used by the different post processes created by SSAO (default: Constants.TEXTURETYPE_UNSIGNED_BYTE)\r\n */\r\n constructor(name: string, scene: Scene, ratio: any, cameras?: Camera[], forceGeometryBuffer = false, textureType = Constants.TEXTURETYPE_UNSIGNED_BYTE) {\r\n super(scene.getEngine(), name);\r\n\r\n this._scene = scene;\r\n this._ratio = ratio;\r\n this._textureType = textureType;\r\n this._forceGeometryBuffer = forceGeometryBuffer;\r\n\r\n if (!this.isSupported) {\r\n Logger.Error(\"The current engine does not support SSAO 2.\");\r\n return;\r\n }\r\n\r\n const ssaoRatio = this._ratio.ssaoRatio || ratio;\r\n const blurRatio = this._ratio.blurRatio || ratio;\r\n\r\n // Set up assets\r\n if (this._forceGeometryBuffer) {\r\n scene.enableGeometryBufferRenderer();\r\n if (scene.geometryBufferRenderer?.generateNormalsInWorldSpace) {\r\n Logger.Error(\"SSAO2RenderingPipeline does not support generateNormalsInWorldSpace=true for the geometry buffer renderer!\");\r\n }\r\n } else {\r\n scene.enablePrePassRenderer();\r\n if (scene.prePassRenderer?.generateNormalsInWorldSpace) {\r\n Logger.Error(\"SSAO2RenderingPipeline does not support generateNormalsInWorldSpace=true for the prepass renderer!\");\r\n }\r\n }\r\n\r\n this._createRandomTexture();\r\n\r\n this._originalColorPostProcess = new PassPostProcess(\"SSAOOriginalSceneColor\", 1.0, null, Texture.BILINEAR_SAMPLINGMODE, scene.getEngine(), undefined, this._textureType);\r\n this._originalColorPostProcess.samples = this.textureSamples;\r\n this._createSSAOPostProcess(1.0, textureType);\r\n this._createBlurPostProcess(ssaoRatio, blurRatio, this._textureType);\r\n this._createSSAOCombinePostProcess(blurRatio, this._textureType);\r\n\r\n // Set up pipeline\r\n this.addEffect(\r\n new PostProcessRenderEffect(\r\n scene.getEngine(),\r\n this.SSAOOriginalSceneColorEffect,\r\n () => {\r\n return this._originalColorPostProcess;\r\n },\r\n true\r\n )\r\n );\r\n this.addEffect(\r\n new PostProcessRenderEffect(\r\n scene.getEngine(),\r\n this.SSAORenderEffect,\r\n () => {\r\n return this._ssaoPostProcess;\r\n },\r\n true\r\n )\r\n );\r\n this.addEffect(\r\n new PostProcessRenderEffect(\r\n scene.getEngine(),\r\n this.SSAOBlurHRenderEffect,\r\n () => {\r\n return this._blurHPostProcess;\r\n },\r\n true\r\n )\r\n );\r\n this.addEffect(\r\n new PostProcessRenderEffect(\r\n scene.getEngine(),\r\n this.SSAOBlurVRenderEffect,\r\n () => {\r\n return this._blurVPostProcess;\r\n },\r\n true\r\n )\r\n );\r\n this.addEffect(\r\n new PostProcessRenderEffect(\r\n scene.getEngine(),\r\n this.SSAOCombineRenderEffect,\r\n () => {\r\n return this._ssaoCombinePostProcess;\r\n },\r\n true\r\n )\r\n );\r\n\r\n // Finish\r\n scene.postProcessRenderPipelineManager.addPipeline(this);\r\n if (cameras) {\r\n scene.postProcessRenderPipelineManager.attachCamerasToRenderPipeline(name, cameras);\r\n }\r\n }\r\n\r\n // Public Methods\r\n\r\n /**\r\n * Get the class name\r\n * @returns \"SSAO2RenderingPipeline\"\r\n */\r\n public override getClassName(): string {\r\n return \"SSAO2RenderingPipeline\";\r\n }\r\n\r\n /**\r\n * Removes the internal pipeline assets and detaches the pipeline from the scene cameras\r\n * @param disableGeometryBufferRenderer Set to true if you want to disable the Geometry Buffer renderer\r\n */\r\n public override dispose(disableGeometryBufferRenderer: boolean = false): void {\r\n for (let i = 0; i < this._scene.cameras.length; i++) {\r\n const camera = this._scene.cameras[i];\r\n\r\n this._originalColorPostProcess.dispose(camera);\r\n this._ssaoPostProcess.dispose(camera);\r\n this._blurHPostProcess.dispose(camera);\r\n this._blurVPostProcess.dispose(camera);\r\n this._ssaoCombinePostProcess.dispose(camera);\r\n }\r\n\r\n this._randomTexture.dispose();\r\n\r\n if (disableGeometryBufferRenderer) {\r\n this._scene.disableGeometryBufferRenderer();\r\n }\r\n\r\n this._scene.postProcessRenderPipelineManager.detachCamerasFromRenderPipeline(this._name, this._scene.cameras);\r\n\r\n super.dispose();\r\n }\r\n\r\n // Private Methods\r\n\r\n /** @internal */\r\n public override _rebuild() {\r\n super._rebuild();\r\n }\r\n\r\n private _getSamplersForBlur(disabled: boolean): Array<string> {\r\n return disabled ? [\"textureSampler\"] : [\"textureSampler\", \"depthSampler\"];\r\n }\r\n\r\n private _getDefinesForBlur(bilateral: boolean, disabled: boolean): { h: string; v: string } {\r\n let define = \"#define BLUR\\n\";\r\n if (disabled) {\r\n define += \"#define BLUR_BYPASS\\n\";\r\n }\r\n if (!bilateral) {\r\n define += \"#define BLUR_LEGACY\\n\";\r\n }\r\n return { h: define + \"#define BLUR_H\\n\", v: define };\r\n }\r\n\r\n private _createBlurPostProcess(ssaoRatio: number, blurRatio: number, textureType: number): void {\r\n const defines = this._getDefinesForBlur(this.expensiveBlur, this.bypassBlur);\r\n const samplers = this._getSamplersForBlur(this.bypassBlur);\r\n\r\n this._blurHPostProcess = this._createBlurFilter(\"BlurH\", samplers, ssaoRatio, defines.h, textureType, true);\r\n this._blurVPostProcess = this._createBlurFilter(\"BlurV\", samplers, blurRatio, defines.v, textureType, false);\r\n }\r\n\r\n private _createBlurFilter(name: string, samplers: Array<string>, ratio: number, defines: string, textureType: number, horizontal: boolean): PostProcess {\r\n const blurFilter = new PostProcess(\r\n name,\r\n \"ssao2\",\r\n [\"outSize\", \"samples\", \"soften\", \"tolerance\"],\r\n samplers,\r\n ratio,\r\n null,\r\n Texture.BILINEAR_SAMPLINGMODE,\r\n this._scene.getEngine(),\r\n false,\r\n defines,\r\n textureType,\r\n undefined,\r\n undefined,\r\n undefined,\r\n undefined,\r\n this._scene.getEngine().isWebGPU ? ShaderLanguage.WGSL : ShaderLanguage.GLSL,\r\n (useWebGPU, list) => {\r\n if (useWebGPU) {\r\n list.push(import(\"../../../ShadersWGSL/ssao2.fragment\"));\r\n } else {\r\n list.push(import(\"../../../Shaders/ssao2.fragment\"));\r\n }\r\n }\r\n );\r\n\r\n blurFilter.onApply = (effect: Effect) => {\r\n if (!this._scene.activeCamera) {\r\n return;\r\n }\r\n\r\n const ssaoCombineSize = horizontal ? this._ssaoCombinePostProcess.width : this._ssaoCombinePostProcess.height;\r\n const originalColorSize = horizontal ? this._originalColorPostProcess.width : this._originalColorPostProcess.height;\r\n\r\n effect.setFloat(\"outSize\", ssaoCombineSize > 0 ? ssaoCombineSize : originalColorSize);\r\n effect.setInt(\"samples\", this.bilateralSamples);\r\n effect.setFloat(\"soften\", this.bilateralSoften);\r\n effect.setFloat(\"tolerance\", this.bilateralTolerance);\r\n if (this._geometryBufferRenderer) {\r\n effect.setTexture(\"depthSampler\", this._geometryBufferRenderer.getGBuffer().textures[0]);\r\n } else if (this._prePassRenderer) {\r\n effect.setTexture(\"depthSampler\", this._prePassRenderer.getRenderTarget().textures[this._prePassRenderer.getIndex(Constants.PREPASS_DEPTH_TEXTURE_TYPE)]);\r\n }\r\n };\r\n\r\n blurFilter.samples = this.textureSamples;\r\n blurFilter.autoClear = false;\r\n return blurFilter;\r\n }\r\n\r\n private _bits = new Uint32Array(1);\r\n\r\n //Van der Corput radical inverse\r\n private _radicalInverse_VdC(i: number) {\r\n this._bits[0] = i;\r\n this._bits[0] = ((this._bits[0] << 16) | (this._bits[0] >> 16)) >>> 0;\r\n this._bits[0] = ((this._bits[0] & 0x55555555) << 1) | (((this._bits[0] & 0xaaaaaaaa) >>> 1) >>> 0);\r\n this._bits[0] = ((this._bits[0] & 0x33333333) << 2) | (((this._bits[0] & 0xcccccccc) >>> 2) >>> 0);\r\n this._bits[0] = ((this._bits[0] & 0x0f0f0f0f) << 4) | (((this._bits[0] & 0xf0f0f0f0) >>> 4) >>> 0);\r\n this._bits[0] = ((this._bits[0] & 0x00ff00ff) << 8) | (((this._bits[0] & 0xff00ff00) >>> 8) >>> 0);\r\n return this._bits[0] * 2.3283064365386963e-10; // / 0x100000000 or / 4294967296\r\n }\r\n\r\n private _hammersley(i: number, n: number) {\r\n return [i / n, this._radicalInverse_VdC(i)];\r\n }\r\n\r\n private _hemisphereSample_uniform(u: number, v: number): Vector3 {\r\n const phi = v * 2.0 * Math.PI;\r\n // rejecting samples that are close to tangent plane to avoid z-fighting artifacts\r\n const cosTheta = 1.0 - u * 0.85;\r\n const sinTheta = Math.sqrt(1.0 - cosTheta * cosTheta);\r\n return new Vector3(Math.cos(phi) * sinTheta, Math.sin(phi) * sinTheta, cosTheta);\r\n }\r\n\r\n private _generateHemisphere(): number[] {\r\n const numSamples = this.samples;\r\n const result = [];\r\n let vector;\r\n\r\n let i = 0;\r\n while (i < numSamples) {\r\n if (numSamples < 16) {\r\n vector = this._hemisphereSample_uniform(Math.random(), Math.random());\r\n } else {\r\n const rand = this._hammersley(i, numSamples);\r\n vector = this._hemisphereSample_uniform(rand[0], rand[1]);\r\n }\r\n\r\n result.push(vector.x, vector.y, vector.z);\r\n i++;\r\n }\r\n\r\n return result;\r\n }\r\n\r\n private _getDefinesForSSAO() {\r\n const defines = `#define SSAO\\n#define SAMPLES ${this.samples}\\n#define EPSILON ${this.epsilon.toFixed(4)}`;\r\n\r\n return defines;\r\n }\r\n\r\n private static readonly ORTHO_DEPTH_PROJECTION = [1, 0, 0, 0, 1, 0, 0, 0, 1];\r\n\r\n private static readonly PERSPECTIVE_DEPTH_PROJECTION = [0, 0, 0, 0, 0, 0, 1, 1, 1];\r\n\r\n private _createSSAOPostProcess(ratio: number, textureType: number): void {\r\n this._sampleSphere = this._generateHemisphere();\r\n\r\n const defines = this._getDefinesForSSAO();\r\n const samplers = [\"randomSampler\", \"depthSampler\", \"normalSampler\"];\r\n\r\n this._ssaoPostProcess = new PostProcess(\r\n \"ssao2\",\r\n \"ssao2\",\r\n [\r\n \"sampleSphere\",\r\n \"samplesFactor\",\r\n \"randTextureTiles\",\r\n \"totalStrength\",\r\n \"radius\",\r\n \"base\",\r\n \"range\",\r\n \"projection\",\r\n \"near\",\r\n \"texelSize\",\r\n \"xViewport\",\r\n \"yViewport\",\r\n \"maxZ\",\r\n \"minZAspect\",\r\n \"depthProjection\",\r\n ],\r\n samplers,\r\n ratio,\r\n null,\r\n Texture.BILINEAR_SAMPLINGMODE,\r\n this._scene.getEngine(),\r\n false,\r\n defines,\r\n textureType,\r\n undefined,\r\n undefined,\r\n undefined,\r\n undefined,\r\n this._scene.getEngine().isWebGPU ? ShaderLanguage.WGSL : ShaderLanguage.GLSL,\r\n (useWebGPU, list) => {\r\n if (useWebGPU) {\r\n list.push(import(\"../../../ShadersWGSL/ssao2.fragment\"));\r\n } else {\r\n list.push(import(\"../../../Shaders/ssao2.fragment\"));\r\n }\r\n }\r\n );\r\n this._ssaoPostProcess.autoClear = false;\r\n\r\n this._ssaoPostProcess.onApply = (effect: Effect) => {\r\n if (!this._scene.activeCamera) {\r\n return;\r\n }\r\n\r\n effect.setArray3(\"sampleSphere\", this._sampleSphere);\r\n effect.setFloat(\"randTextureTiles\", 32.0);\r\n effect.setFloat(\"samplesFactor\", 1 / this.samples);\r\n effect.setFloat(\"totalStrength\", this.totalStrength);\r\n effect.setFloat2(\"texelSize\", 1 / this._ssaoPostProcess.width, 1 / this._ssaoPostProcess.height);\r\n effect.setFloat(\"radius\", this.radius);\r\n effect.setFloat(\"maxZ\", this.maxZ);\r\n effect.setFloat(\"minZAspect\", this.minZAspect);\r\n effect.setFloat(\"base\", this.base);\r\n effect.setFloat(\"near\", this._scene.activeCamera.minZ);\r\n if (this._scene.activeCamera.mode === Camera.PERSPECTIVE_CAMERA) {\r\n effect.setMatrix3x3(\"depthProjection\", SSAO2RenderingPipeline.PERSPECTIVE_DEPTH_PROJECTION);\r\n effect.setFloat(\"xViewport\", Math.tan(this._scene.activeCamera.fov / 2) * this._scene.getEngine().getAspectRatio(this._scene.activeCamera, true));\r\n effect.setFloat(\"yViewport\", Math.tan(this._scene.activeCamera.fov / 2));\r\n } else {\r\n const halfWidth = this._scene.getEngine().getRenderWidth() / 2.0;\r\n const halfHeight = this._scene.getEngine().getRenderHeight() / 2.0;\r\n const orthoLeft = this._scene.activeCamera.orthoLeft ?? -halfWidth;\r\n const orthoRight = this._scene.activeCamera.orthoRight ?? halfWidth;\r\n const orthoBottom = this._scene.activeCamera.orthoBottom ?? -halfHeight;\r\n const orthoTop = this._scene.activeCamera.orthoTop ?? halfHeight;\r\n effect.setMatrix3x3(\"depthProjection\", SSAO2RenderingPipeline.ORTHO_DEPTH_PROJECTION);\r\n effect.setFloat(\"xViewport\", (orthoRight - orthoLeft) * 0.5);\r\n effect.setFloat(\"yViewport\", (orthoTop - orthoBottom) * 0.5);\r\n }\r\n effect.setMatrix(\"projection\", this._scene.getProjectionMatrix());\r\n\r\n if (this._geometryBufferRenderer) {\r\n effect.setTexture(\"depthSampler\", this._geometryBufferRenderer.getGBuffer().textures[0]);\r\n effect.setTexture(\"normalSampler\", this._geometryBufferRenderer.getGBuffer().textures[1]);\r\n } else if (this._prePassRenderer) {\r\n effect.setTexture(\"depthSampler\", this._prePassRenderer.getRenderTarget().textures[this._prePassRenderer.getIndex(Constants.PREPASS_DEPTH_TEXTURE_TYPE)]);\r\n effect.setTexture(\"normalSampler\", this._prePassRenderer.getRenderTarget().textures[this._prePassRenderer.getIndex(Constants.PREPASS_NORMAL_TEXTURE_TYPE)]);\r\n }\r\n effect.setTexture(\"randomSampler\", this._randomTexture);\r\n };\r\n this._ssaoPostProcess.samples = this.textureSamples;\r\n\r\n if (!this._forceGeometryBuffer) {\r\n this._ssaoPostProcess._prePassEffectConfiguration = new SSAO2Configuration();\r\n }\r\n }\r\n\r\n private _createSSAOCombinePostProcess(ratio: number, textureType: number): void {\r\n this._ssaoCombinePostProcess = new PostProcess(\r\n \"ssaoCombine\",\r\n \"ssaoCombine\",\r\n [],\r\n [\"originalColor\", \"viewport\"],\r\n ratio,\r\n null,\r\n Texture.BILINEAR_SAMPLINGMODE,\r\n this._scene.getEngine(),\r\n false,\r\n undefined,\r\n textureType,\r\n undefined,\r\n undefined,\r\n undefined,\r\n undefined,\r\n this._scene.getEngine().isWebGPU ? ShaderLanguage.WGSL : ShaderLanguage.GLSL,\r\n (useWebGPU, list) => {\r\n if (useWebGPU) {\r\n list.push(import(\"../../../ShadersWGSL/ssaoCombine.fragment\"));\r\n } else {\r\n list.push(import(\"../../../Shaders/ssaoCombine.fragment\"));\r\n }\r\n }\r\n );\r\n\r\n this._ssaoCombinePostProcess.onApply = (effect: Effect) => {\r\n const viewport = this._scene.activeCamera!.viewport;\r\n effect.setVector4(\"viewport\", TmpVectors.Vector4[0].copyFromFloats(viewport.x, viewport.y, viewport.width, viewport.height));\r\n effect.setTextureFromPostProcessOutput(\"originalColor\", this._originalColorPostProcess);\r\n };\r\n this._ssaoCombinePostProcess.autoClear = false;\r\n this._ssaoCombinePostProcess.samples = this.textureSamples;\r\n }\r\n\r\n private _createRandomTexture(): void {\r\n const size = 128;\r\n\r\n const data = new Uint8Array(size * size * 4);\r\n const randVector = Vector2.Zero();\r\n for (let index = 0; index < data.length; ) {\r\n randVector.set(RandomRange(0, 1), RandomRange(0, 1)).normalize().scaleInPlace(255);\r\n data[index++] = Math.floor(randVector.x);\r\n data[index++] = Math.floor(randVector.y);\r\n data[index++] = 0;\r\n data[index++] = 255;\r\n }\r\n\r\n const texture = RawTexture.CreateRGBATexture(data, size, size, this._scene, false, false, Constants.TEXTURE_BILINEAR_SAMPLINGMODE);\r\n texture.name = \"SSAORandomTexture\";\r\n texture.wrapU = Texture.WRAP_ADDRESSMODE;\r\n texture.wrapV = Texture.WRAP_ADDRESSMODE;\r\n this._randomTexture = texture;\r\n }\r\n\r\n /**\r\n * Serialize the rendering pipeline (Used when exporting)\r\n * @returns the serialized object\r\n */\r\n public serialize(): any {\r\n const serializationObject = SerializationHelper.Serialize(this);\r\n serializationObject.customType = \"SSAO2RenderingPipeline\";\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Parse the serialized pipeline\r\n * @param source Source pipeline.\r\n * @param scene The scene to load the pipeline to.\r\n * @param rootUrl The URL of the serialized pipeline.\r\n * @returns An instantiated pipeline from the serialized object.\r\n */\r\n public static Parse(source: any, scene: Scene, rootUrl: string): SSAO2RenderingPipeline {\r\n return SerializationHelper.Parse(\r\n () => new SSAO2RenderingPipeline(source._name, scene, source._ratio, undefined, source._forceGeometryBuffer, source._textureType),\r\n source,\r\n scene,\r\n rootUrl\r\n );\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.SSAO2RenderingPipeline\", SSAO2RenderingPipeline);\r\n"]}
|