@babylonjs/core 7.35.1 → 7.35.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Engines/Extensions/engine.prefilteredCubeTexture.js +3 -2
- package/Engines/Extensions/engine.prefilteredCubeTexture.js.map +1 -1
- package/Engines/abstractEngine.js +2 -2
- package/Engines/abstractEngine.js.map +1 -1
- package/Engines/thinEngine.js +3 -1
- package/Engines/thinEngine.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js +3 -2
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js.map +1 -1
- package/Materials/Node/nodeMaterialBlock.js +4 -1
- package/Materials/Node/nodeMaterialBlock.js.map +1 -1
- package/Materials/Textures/equiRectangularCubeTexture.js +14 -4
- package/Materials/Textures/equiRectangularCubeTexture.js.map +1 -1
- package/Materials/drawWrapper.js +4 -0
- package/Materials/drawWrapper.js.map +1 -1
- package/Materials/effect.js +2 -2
- package/Materials/effect.js.map +1 -1
- package/Materials/material.d.ts +2 -2
- package/Materials/material.js +5 -5
- package/Materials/material.js.map +1 -1
- package/Meshes/abstractMesh.js +1 -1
- package/Meshes/abstractMesh.js.map +1 -1
- package/Meshes/lattice.material.d.ts +1 -1
- package/Meshes/lattice.material.js +3 -3
- package/Meshes/lattice.material.js.map +1 -1
- package/Misc/observable.d.ts +3 -1
- package/Misc/observable.js +6 -3
- package/Misc/observable.js.map +1 -1
- package/ShadersWGSL/glowMapGeneration.fragment.js +4 -3
- package/ShadersWGSL/glowMapGeneration.fragment.js.map +1 -1
- package/package.json +1 -1
- package/scene.js +6 -6
- package/scene.js.map +1 -1
|
@@ -34,9 +34,10 @@ export class FragmentOutputBlock extends NodeMaterialBlock {
|
|
|
34
34
|
/** Gets or sets a boolean indicating if logarithmic depth should be used */
|
|
35
35
|
this.useLogarithmicDepth = false;
|
|
36
36
|
this.registerInput("rgba", NodeMaterialBlockConnectionPointTypes.Color4, true);
|
|
37
|
-
this.registerInput("rgb", NodeMaterialBlockConnectionPointTypes.
|
|
37
|
+
this.registerInput("rgb", NodeMaterialBlockConnectionPointTypes.Color3, true);
|
|
38
38
|
this.registerInput("a", NodeMaterialBlockConnectionPointTypes.Float, true);
|
|
39
|
-
this.rgb.
|
|
39
|
+
this.rgb.acceptedConnectionPointTypes.push(NodeMaterialBlockConnectionPointTypes.Vector3);
|
|
40
|
+
this.rgb.acceptedConnectionPointTypes.push(NodeMaterialBlockConnectionPointTypes.Float);
|
|
40
41
|
}
|
|
41
42
|
/**
|
|
42
43
|
* Gets or sets the color space used for the block
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"fragmentOutputBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Materials/Node/Blocks/Fragment/fragmentOutputBlock.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAC5D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAE1G,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAEhF,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAI3D,OAAO,EAAE,sBAAsB,EAA0B,MAAM,sCAAsC,CAAC;AAGtG,OAAO,EAAE,YAAY,EAAE,MAAM,mCAAmC,CAAC;AAGjE;;GAEG;AACH,MAAM,CAAN,IAAY,6BAOX;AAPD,WAAY,6BAA6B;IACrC,kBAAkB;IAClB,iGAAY,CAAA;IACZ,YAAY;IACZ,mFAAK,CAAA;IACL,aAAa;IACb,qFAAM,CAAA;AACV,CAAC,EAPW,6BAA6B,KAA7B,6BAA6B,QAOxC;AAED;;GAEG;AACH,MAAM,OAAO,mBAAoB,SAAQ,iBAAiB;IAItD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,QAAQ,EAAE,IAAI,CAAC,CAAC;QAUzD,wFAAwF;QACjF,wBAAmB,GAAG,KAAK,CAAC;QAEnC,yFAAyF;QAClF,yBAAoB,GAAG,KAAK,CAAC;QAEpC,4EAA4E;QAErE,wBAAmB,GAAG,KAAK,CAAC;QAhB/B,IAAI,CAAC,aAAa,CAAC,MAAM,EAAE,qCAAqC,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;QAC/E,IAAI,CAAC,aAAa,CAAC,KAAK,EAAE,qCAAqC,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;QAClF,IAAI,CAAC,aAAa,CAAC,GAAG,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;QAC3E,IAAI,CAAC,GAAG,CAAC,0CAA0C,CAC/C,qCAAqC,CAAC,MAAM,GAAG,qCAAqC,CAAC,OAAO,GAAG,qCAAqC,CAAC,KAAK,CAC7I,CAAC;IACN,CAAC;IAYD;;OAEG;IAUH,IAAW,UAAU;QACjB,IAAI,IAAI,CAAC,mBAAmB,EAAE,CAAC;YAC3B,OAAO,6BAA6B,CAAC,KAAK,CAAC;QAC/C,CAAC;QACD,IAAI,IAAI,CAAC,oBAAoB,EAAE,CAAC;YAC5B,OAAO,6BAA6B,CAAC,MAAM,CAAC;QAChD,CAAC;QACD,OAAO,6BAA6B,CAAC,YAAY,CAAC;IACtD,CAAC;IAED,IAAW,UAAU,CAAC,KAAoC;QACtD,IAAI,CAAC,mBAAmB,GAAG,KAAK,KAAK,6BAA6B,CAAC,KAAK,CAAC;QACzE,IAAI,CAAC,oBAAoB,GAAG,KAAK,KAAK,6BAA6B,CAAC,MAAM,CAAC;IAC/E,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,qBAAqB,CAAC;IACjC,CAAC;IAED;;;OAGG;IACa,UAAU,CAAC,KAA6B;QACpD,KAAK,CAAC,oBAAoB,CAAC,0BAA0B,CAAC,CAAC;QACvD,KAAK,CAAC,oBAAoB,CAAC,gBAAgB,CAAC,CAAC;IACjD,CAAC;IAED;;OAEG;IACH,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,GAAG;QACV,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,CAAC;QACR,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAEe,cAAc,CAAC,IAAkB,EAAE,YAA0B,EAAE,OAA4B;QACvG,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,iBAAiB,EAAE,IAAI,CAAC,oBAAoB,EAAE,IAAI,CAAC,CAAC;QAC1E,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,gBAAgB,EAAE,IAAI,CAAC,mBAAmB,EAAE,IAAI,CAAC,CAAC;IAC5E,CAAC;IAEe,IAAI,CAAC,MAAc,EAAE,YAA0B,EAAE,IAAW;QACxE,IAAI,CAAC,IAAI,CAAC,mBAAmB,IAAI,YAAY,CAAC,mBAAmB,CAAC,IAAI,IAAI,EAAE,CAAC;YACzE,YAAY,CAAC,SAAS,EAAE,MAAM,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC,CAAC;QACrD,CAAC;IACL,CAAC;IAEkB,WAAW,CAAC,KAA6B;QACxD,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,MAAM,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;QACvB,MAAM,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC;QACrB,MAAM,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;QAEjB,MAAM,QAAQ,GAAG,KAAK,CAAC,cAAc,gCAAwB,CAAC;QAC9D,KAAK,CAAC,UAAU,CAAC,KAAK,CAAC,iBAAiB,GAAG,IAAI,CAAC,WAAW,IAAI,CAAC,CAAC,WAAW,CAAC;QAC7E,KAAK,CAAC,UAAU,CAAC,iBAAiB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAC9C,IAAI,IAAI,CAAC,mBAAmB,IAAI,KAAK,CAAC,UAAU,CAAC,YAAY,CAAC,mBAAmB,EAAE,CAAC;YAChF,KAAK,CAAC,sBAAsB,CAAC,0BAA0B,EAAE,qCAAqC,CAAC,KAAK,CAAC,CAAC;YACtG,KAAK,CAAC,sBAAsB,CAAC,gBAAgB,EAAE,qCAAqC,CAAC,KAAK,CAAC,CAAC;YAC5F,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAC/C,CAAC;QACD,IAAI,CAAC,iBAAiB,GAAG,KAAK,CAAC,kBAAkB,CAAC,iBAAiB,CAAC,CAAC;QACrE,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC,kBAAkB,CAAC,gBAAgB,CAAC,CAAC;QAEnE,MAAM,QAAQ,GAAG,KAAK,IAAI,CAAC,IAAI,EAAE,CAAC;QAClC,KAAK,CAAC,wBAAwB,CAAC,iBAAiB,EAAE,QAAQ,CAAC,CAAC;QAE5D,IAAI,YAAY,GAAG,cAAc,CAAC;QAClC,IAAI,KAAK,CAAC,cAAc,gCAAwB,EAAE,CAAC;YAC/C,KAAK,CAAC,iBAAiB,IAAI,2CAA2C,CAAC;YACvE,YAAY,GAAG,sBAAsB,CAAC;QAC1C,CAAC;QAED,MAAM,IAAI,GAAG,KAAK,CAAC,cAAc,CAAC,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAEjF,IAAI,IAAI,CAAC,cAAc,EAAE,CAAC;YACtB,IAAI,CAAC,CAAC,WAAW,EAAE,CAAC;gBAChB,KAAK,CAAC,iBAAiB,IAAI,GAAG,YAAY,MAAM,IAAI,IAAI,IAAI,CAAC,sBAAsB,SAAS,CAAC,CAAC,sBAAsB,MAAM,CAAC;YAC/H,CAAC;iBAAM,CAAC;gBACJ,KAAK,CAAC,iBAAiB,IAAI,GAAG,YAAY,OAAO,IAAI,CAAC,sBAAsB,KAAK,CAAC;YACtF,CAAC;QACL,CAAC;aAAM,IAAI,GAAG,CAAC,cAAc,EAAE,CAAC;YAC5B,IAAI,MAAM,GAAG,KAAK,CAAC;YAEnB,IAAI,CAAC,CAAC,cAAc,EAAE,CAAC;gBACnB,MAAM,GAAG,CAAC,CAAC,sBAAsB,CAAC;YACtC,CAAC;YAED,IAAI,GAAG,CAAC,cAAc,CAAC,IAAI,KAAK,qCAAqC,CAAC,KAAK,EAAE,CAAC;gBAC1E,KAAK,CAAC,iBAAiB,IAAI,GAAG,YAAY,OAAO,IAAI,IAAI,GAAG,CAAC,sBAAsB,KAAK,GAAG,CAAC,sBAAsB,KAAK,GAAG,CAAC,sBAAsB,KAAK,MAAM,MAAM,CAAC;YACvK,CAAC;iBAAM,CAAC;gBACJ,KAAK,CAAC,iBAAiB,IAAI,GAAG,YAAY,OAAO,IAAI,IAAI,GAAG,CAAC,sBAAsB,KAAK,MAAM,MAAM,CAAC;YACzG,CAAC;QACL,CAAC;aAAM,CAAC;YACJ,KAAK,CAAC,UAAU,CAAC,MAAM,CAAC,6BAA6B,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QACrE,CAAC;QAED,KAAK,CAAC,iBAAiB,IAAI,UAAU,IAAI,CAAC,iBAAiB,IAAI,CAAC;QAChE,KAAK,CAAC,iBAAiB,IAAI,GAAG,YAAY,qBAAqB,YAAY,MAAM,CAAC;QAClF,KAAK,CAAC,iBAAiB,IAAI,UAAU,CAAC;QAEtC,KAAK,CAAC,iBAAiB,IAAI,UAAU,IAAI,CAAC,gBAAgB,IAAI,CAAC;QAC/D,KAAK,CAAC,iBAAiB,IAAI,GAAG,YAAY,oBAAoB,YAAY,MAAM,CAAC;QACjF,KAAK,CAAC,iBAAiB,IAAI,UAAU,CAAC;QAEtC,IAAI,KAAK,CAAC,cAAc,gCAAwB,EAAE,CAAC;YAC/C,KAAK,CAAC,iBAAiB,IAAI,2BAA2B,CAAC;YACvD,KAAK,CAAC,iBAAiB,IAAI,mDAAmD,CAAC;YAC/E,KAAK,CAAC,iBAAiB,IAAI,YAAY,CAAC;QAC5C,CAAC;QAED,IAAI,IAAI,CAAC,mBAAmB,IAAI,KAAK,CAAC,UAAU,CAAC,YAAY,CAAC,mBAAmB,EAAE,CAAC;YAChF,MAAM,SAAS,GAAG,QAAQ,CAAC,CAAC,CAAC,sBAAsB,CAAC,CAAC,CAAC,gBAAgB,CAAC;YACvE,MAAM,QAAQ,GAAG,QAAQ,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,EAAE,CAAC;YAC7C,MAAM,MAAM,GAAG,QAAQ,CAAC,CAAC,CAAC,2BAA2B,CAAC,CAAC,CAAC,iBAAiB,CAAC;YAE1E,KAAK,CAAC,iBAAiB,IAAI,GAAG,MAAM,WAAW,SAAS,OAAO,QAAQ,mCAAmC,CAAC;QAC/G,CAAC;QAED,KAAK,CAAC,iBAAiB,IAAI,0BAA0B,CAAC;QACtD,KAAK,CAAC,iBAAiB,IAAI,GAAG,QAAQ,CAAC,CAAC,CAAC,2BAA2B,CAAC,CAAC,CAAC,gBAAgB,MAAM,YAAY,OAAO,CAAC;QACjH,KAAK,CAAC,iBAAiB,IAAI,YAAY,CAAC;QAExC,OAAO,IAAI,CAAC;IAChB,CAAC;IAEkB,mBAAmB;QAClC,IAAI,UAAU,GAAG,KAAK,CAAC,mBAAmB,EAAE,CAAC;QAC7C,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,0BAA0B,IAAI,CAAC,mBAAmB,KAAK,CAAC;QAC/F,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,2BAA2B,IAAI,CAAC,oBAAoB,KAAK,CAAC;QACjG,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,0BAA0B,IAAI,CAAC,mBAAmB,KAAK,CAAC;QAE/F,OAAO,UAAU,CAAC;IACtB,CAAC;IAEe,SAAS;QACrB,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAE9C,mBAAmB,CAAC,mBAAmB,GAAG,IAAI,CAAC,mBAAmB,CAAC;QACnE,mBAAmB,CAAC,oBAAoB,GAAG,IAAI,CAAC,oBAAoB,CAAC;QACrE,mBAAmB,CAAC,mBAAmB,GAAG,IAAI,CAAC,mBAAmB,CAAC;QAEnE,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEe,YAAY,CAAC,mBAAwB,EAAE,KAAY,EAAE,OAAe;QAChF,KAAK,CAAC,YAAY,CAAC,mBAAmB,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;QAExD,IAAI,CAAC,mBAAmB,GAAG,CAAC,CAAC,mBAAmB,CAAC,mBAAmB,CAAC;QACrE,IAAI,CAAC,oBAAoB,GAAG,CAAC,CAAC,mBAAmB,CAAC,oBAAoB,CAAC;QACvE,IAAI,CAAC,mBAAmB,GAAG,mBAAmB,CAAC,mBAAmB,IAAI,KAAK,CAAC;IAChF,CAAC;CACJ;AAxLU;IADN,sBAAsB,CAAC,uBAAuB,0CAAkC,YAAY,EAAE,EAAE,QAAQ,EAAE,IAAI,EAAE,CAAC;gEAC/E;AAcnC;IATC,sBAAsB,CAAC,aAAa,uCAA+B,UAAU,EAAE;QAC5E,SAAS,EAAE,EAAE,OAAO,EAAE,IAAI,EAAE;QAC5B,QAAQ,EAAE,IAAI;QACd,OAAO,EAAE;YACL,EAAE,KAAK,EAAE,gBAAgB,EAAE,KAAK,EAAE,6BAA6B,CAAC,YAAY,EAAE;YAC9E,EAAE,KAAK,EAAE,OAAO,EAAE,KAAK,EAAE,6BAA6B,CAAC,KAAK,EAAE;YAC9D,EAAE,KAAK,EAAE,QAAQ,EAAE,KAAK,EAAE,6BAA6B,CAAC,MAAM,EAAE;SACnE;KACJ,CAAC;qDASD;AAoKL,aAAa,CAAC,6BAA6B,EAAE,mBAAmB,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport type { Scene } from \"../../../../scene\";\r\nimport type { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\nimport type { NodeMaterialDefines, NodeMaterial } from \"../../nodeMaterial\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport type { Effect } from \"../../../effect\";\r\nimport type { Mesh } from \"../../../../Meshes/mesh\";\r\nimport { BindLogDepth } from \"../../../materialHelper.functions\";\r\nimport { ShaderLanguage } from \"core/Materials/shaderLanguage\";\r\n\r\n/**\r\n * Color spaces supported by the fragment output block\r\n */\r\nexport enum FragmentOutputBlockColorSpace {\r\n /** Unspecified */\r\n NoColorSpace,\r\n /** Gamma */\r\n Gamma,\r\n /** Linear */\r\n Linear,\r\n}\r\n\r\n/**\r\n * Block used to output the final color\r\n */\r\nexport class FragmentOutputBlock extends NodeMaterialBlock {\r\n private _linearDefineName: string;\r\n private _gammaDefineName: string;\r\n\r\n /**\r\n * Create a new FragmentOutputBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment, true);\r\n\r\n this.registerInput(\"rgba\", NodeMaterialBlockConnectionPointTypes.Color4, true);\r\n this.registerInput(\"rgb\", NodeMaterialBlockConnectionPointTypes.AutoDetect, true);\r\n this.registerInput(\"a\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.rgb.addExcludedConnectionPointFromAllowedTypes(\r\n NodeMaterialBlockConnectionPointTypes.Color3 | NodeMaterialBlockConnectionPointTypes.Vector3 | NodeMaterialBlockConnectionPointTypes.Float\r\n );\r\n }\r\n\r\n /** Gets or sets a boolean indicating if content needs to be converted to gamma space */\r\n public convertToGammaSpace = false;\r\n\r\n /** Gets or sets a boolean indicating if content needs to be converted to linear space */\r\n public convertToLinearSpace = false;\r\n\r\n /** Gets or sets a boolean indicating if logarithmic depth should be used */\r\n @editableInPropertyPage(\"Use logarithmic depth\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { embedded: true })\r\n public useLogarithmicDepth = false;\r\n\r\n /**\r\n * Gets or sets the color space used for the block\r\n */\r\n @editableInPropertyPage(\"Color space\", PropertyTypeForEdition.List, \"ADVANCED\", {\r\n notifiers: { rebuild: true },\r\n embedded: true,\r\n options: [\r\n { label: \"No color space\", value: FragmentOutputBlockColorSpace.NoColorSpace },\r\n { label: \"Gamma\", value: FragmentOutputBlockColorSpace.Gamma },\r\n { label: \"Linear\", value: FragmentOutputBlockColorSpace.Linear },\r\n ],\r\n })\r\n public get colorSpace() {\r\n if (this.convertToGammaSpace) {\r\n return FragmentOutputBlockColorSpace.Gamma;\r\n }\r\n if (this.convertToLinearSpace) {\r\n return FragmentOutputBlockColorSpace.Linear;\r\n }\r\n return FragmentOutputBlockColorSpace.NoColorSpace;\r\n }\r\n\r\n public set colorSpace(value: FragmentOutputBlockColorSpace) {\r\n this.convertToGammaSpace = value === FragmentOutputBlockColorSpace.Gamma;\r\n this.convertToLinearSpace = value === FragmentOutputBlockColorSpace.Linear;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"FragmentOutputBlock\";\r\n }\r\n\r\n /**\r\n * Initialize the block and prepare the context for build\r\n * @param state defines the state that will be used for the build\r\n */\r\n public override initialize(state: NodeMaterialBuildState) {\r\n state._excludeVariableName(\"logarithmicDepthConstant\");\r\n state._excludeVariableName(\"vFragmentDepth\");\r\n }\r\n\r\n /**\r\n * Gets the rgba input component\r\n */\r\n public get rgba(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the rgb input component\r\n */\r\n public get rgb(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the a input component\r\n */\r\n public get a(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n public override prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n defines.setValue(this._linearDefineName, this.convertToLinearSpace, true);\r\n defines.setValue(this._gammaDefineName, this.convertToGammaSpace, true);\r\n }\r\n\r\n public override bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh) {\r\n if ((this.useLogarithmicDepth || nodeMaterial.useLogarithmicDepth) && mesh) {\r\n BindLogDepth(undefined, effect, mesh.getScene());\r\n }\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const rgba = this.rgba;\r\n const rgb = this.rgb;\r\n const a = this.a;\r\n\r\n const isWebGPU = state.shaderLanguage === ShaderLanguage.WGSL;\r\n state.sharedData.hints.needAlphaBlending = rgba.isConnected || a.isConnected;\r\n state.sharedData.blocksWithDefines.push(this);\r\n if (this.useLogarithmicDepth || state.sharedData.nodeMaterial.useLogarithmicDepth) {\r\n state._emitUniformFromString(\"logarithmicDepthConstant\", NodeMaterialBlockConnectionPointTypes.Float);\r\n state._emitVaryingFromString(\"vFragmentDepth\", NodeMaterialBlockConnectionPointTypes.Float);\r\n state.sharedData.bindableBlocks.push(this);\r\n }\r\n this._linearDefineName = state._getFreeDefineName(\"CONVERTTOLINEAR\");\r\n this._gammaDefineName = state._getFreeDefineName(\"CONVERTTOGAMMA\");\r\n\r\n const comments = `//${this.name}`;\r\n state._emitFunctionFromInclude(\"helperFunctions\", comments);\r\n\r\n let outputString = \"gl_FragColor\";\r\n if (state.shaderLanguage === ShaderLanguage.WGSL) {\r\n state.compilationString += `var fragmentOutputsColor : vec4<f32>;\\r\\n`;\r\n outputString = \"fragmentOutputsColor\";\r\n }\r\n\r\n const vec4 = state._getShaderType(NodeMaterialBlockConnectionPointTypes.Vector4);\r\n\r\n if (rgba.connectedPoint) {\r\n if (a.isConnected) {\r\n state.compilationString += `${outputString} = ${vec4}(${rgba.associatedVariableName}.rgb, ${a.associatedVariableName});\\n`;\r\n } else {\r\n state.compilationString += `${outputString} = ${rgba.associatedVariableName};\\n`;\r\n }\r\n } else if (rgb.connectedPoint) {\r\n let aValue = \"1.0\";\r\n\r\n if (a.connectedPoint) {\r\n aValue = a.associatedVariableName;\r\n }\r\n\r\n if (rgb.connectedPoint.type === NodeMaterialBlockConnectionPointTypes.Float) {\r\n state.compilationString += `${outputString} = ${vec4}(${rgb.associatedVariableName}, ${rgb.associatedVariableName}, ${rgb.associatedVariableName}, ${aValue});\\n`;\r\n } else {\r\n state.compilationString += `${outputString} = ${vec4}(${rgb.associatedVariableName}, ${aValue});\\n`;\r\n }\r\n } else {\r\n state.sharedData.checks.notConnectedNonOptionalInputs.push(rgba);\r\n }\r\n\r\n state.compilationString += `#ifdef ${this._linearDefineName}\\n`;\r\n state.compilationString += `${outputString} = toLinearSpace(${outputString});\\n`;\r\n state.compilationString += `#endif\\n`;\r\n\r\n state.compilationString += `#ifdef ${this._gammaDefineName}\\n`;\r\n state.compilationString += `${outputString} = toGammaSpace(${outputString});\\n`;\r\n state.compilationString += `#endif\\n`;\r\n\r\n if (state.shaderLanguage === ShaderLanguage.WGSL) {\r\n state.compilationString += `#if !defined(PREPASS)\\r\\n`;\r\n state.compilationString += `fragmentOutputs.color = fragmentOutputsColor;\\r\\n`;\r\n state.compilationString += `#endif\\r\\n`;\r\n }\r\n\r\n if (this.useLogarithmicDepth || state.sharedData.nodeMaterial.useLogarithmicDepth) {\r\n const fragDepth = isWebGPU ? \"input.vFragmentDepth\" : \"vFragmentDepth\";\r\n const uniformP = isWebGPU ? \"uniforms.\" : \"\";\r\n const output = isWebGPU ? \"fragmentOutputs.fragDepth\" : \"gl_FragDepthEXT\";\r\n\r\n state.compilationString += `${output} = log2(${fragDepth}) * ${uniformP}logarithmicDepthConstant * 0.5;\\n`;\r\n }\r\n\r\n state.compilationString += `#if defined(PREPASS)\\r\\n`;\r\n state.compilationString += `${isWebGPU ? \"fragmentOutputs.fragData0\" : \"gl_FragData[0]\"} = ${outputString};\\r\\n`;\r\n state.compilationString += `#endif\\r\\n`;\r\n\r\n return this;\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode();\r\n codeString += `${this._codeVariableName}.convertToGammaSpace = ${this.convertToGammaSpace};\\n`;\r\n codeString += `${this._codeVariableName}.convertToLinearSpace = ${this.convertToLinearSpace};\\n`;\r\n codeString += `${this._codeVariableName}.useLogarithmicDepth = ${this.useLogarithmicDepth};\\n`;\r\n\r\n return codeString;\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.convertToGammaSpace = this.convertToGammaSpace;\r\n serializationObject.convertToLinearSpace = this.convertToLinearSpace;\r\n serializationObject.useLogarithmicDepth = this.useLogarithmicDepth;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.convertToGammaSpace = !!serializationObject.convertToGammaSpace;\r\n this.convertToLinearSpace = !!serializationObject.convertToLinearSpace;\r\n this.useLogarithmicDepth = serializationObject.useLogarithmicDepth ?? false;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.FragmentOutputBlock\", FragmentOutputBlock);\r\n"]}
|
|
1
|
+
{"version":3,"file":"fragmentOutputBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Materials/Node/Blocks/Fragment/fragmentOutputBlock.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAC5D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAE1G,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAEhF,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAI3D,OAAO,EAAE,sBAAsB,EAA0B,MAAM,sCAAsC,CAAC;AAGtG,OAAO,EAAE,YAAY,EAAE,MAAM,mCAAmC,CAAC;AAGjE;;GAEG;AACH,MAAM,CAAN,IAAY,6BAOX;AAPD,WAAY,6BAA6B;IACrC,kBAAkB;IAClB,iGAAY,CAAA;IACZ,YAAY;IACZ,mFAAK,CAAA;IACL,aAAa;IACb,qFAAM,CAAA;AACV,CAAC,EAPW,6BAA6B,KAA7B,6BAA6B,QAOxC;AAED;;GAEG;AACH,MAAM,OAAO,mBAAoB,SAAQ,iBAAiB;IAItD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,QAAQ,EAAE,IAAI,CAAC,CAAC;QAUzD,wFAAwF;QACjF,wBAAmB,GAAG,KAAK,CAAC;QAEnC,yFAAyF;QAClF,yBAAoB,GAAG,KAAK,CAAC;QAEpC,4EAA4E;QAErE,wBAAmB,GAAG,KAAK,CAAC;QAhB/B,IAAI,CAAC,aAAa,CAAC,MAAM,EAAE,qCAAqC,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;QAC/E,IAAI,CAAC,aAAa,CAAC,KAAK,EAAE,qCAAqC,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;QAC9E,IAAI,CAAC,aAAa,CAAC,GAAG,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;QAE3E,IAAI,CAAC,GAAG,CAAC,4BAA4B,CAAC,IAAI,CAAC,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAC1F,IAAI,CAAC,GAAG,CAAC,4BAA4B,CAAC,IAAI,CAAC,qCAAqC,CAAC,KAAK,CAAC,CAAC;IAC5F,CAAC;IAYD;;OAEG;IAUH,IAAW,UAAU;QACjB,IAAI,IAAI,CAAC,mBAAmB,EAAE,CAAC;YAC3B,OAAO,6BAA6B,CAAC,KAAK,CAAC;QAC/C,CAAC;QACD,IAAI,IAAI,CAAC,oBAAoB,EAAE,CAAC;YAC5B,OAAO,6BAA6B,CAAC,MAAM,CAAC;QAChD,CAAC;QACD,OAAO,6BAA6B,CAAC,YAAY,CAAC;IACtD,CAAC;IAED,IAAW,UAAU,CAAC,KAAoC;QACtD,IAAI,CAAC,mBAAmB,GAAG,KAAK,KAAK,6BAA6B,CAAC,KAAK,CAAC;QACzE,IAAI,CAAC,oBAAoB,GAAG,KAAK,KAAK,6BAA6B,CAAC,MAAM,CAAC;IAC/E,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,qBAAqB,CAAC;IACjC,CAAC;IAED;;;OAGG;IACa,UAAU,CAAC,KAA6B;QACpD,KAAK,CAAC,oBAAoB,CAAC,0BAA0B,CAAC,CAAC;QACvD,KAAK,CAAC,oBAAoB,CAAC,gBAAgB,CAAC,CAAC;IACjD,CAAC;IAED;;OAEG;IACH,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,GAAG;QACV,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,CAAC;QACR,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAEe,cAAc,CAAC,IAAkB,EAAE,YAA0B,EAAE,OAA4B;QACvG,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,iBAAiB,EAAE,IAAI,CAAC,oBAAoB,EAAE,IAAI,CAAC,CAAC;QAC1E,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,gBAAgB,EAAE,IAAI,CAAC,mBAAmB,EAAE,IAAI,CAAC,CAAC;IAC5E,CAAC;IAEe,IAAI,CAAC,MAAc,EAAE,YAA0B,EAAE,IAAW;QACxE,IAAI,CAAC,IAAI,CAAC,mBAAmB,IAAI,YAAY,CAAC,mBAAmB,CAAC,IAAI,IAAI,EAAE,CAAC;YACzE,YAAY,CAAC,SAAS,EAAE,MAAM,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC,CAAC;QACrD,CAAC;IACL,CAAC;IAEkB,WAAW,CAAC,KAA6B;QACxD,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,MAAM,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;QACvB,MAAM,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC;QACrB,MAAM,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;QAEjB,MAAM,QAAQ,GAAG,KAAK,CAAC,cAAc,gCAAwB,CAAC;QAC9D,KAAK,CAAC,UAAU,CAAC,KAAK,CAAC,iBAAiB,GAAG,IAAI,CAAC,WAAW,IAAI,CAAC,CAAC,WAAW,CAAC;QAC7E,KAAK,CAAC,UAAU,CAAC,iBAAiB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAC9C,IAAI,IAAI,CAAC,mBAAmB,IAAI,KAAK,CAAC,UAAU,CAAC,YAAY,CAAC,mBAAmB,EAAE,CAAC;YAChF,KAAK,CAAC,sBAAsB,CAAC,0BAA0B,EAAE,qCAAqC,CAAC,KAAK,CAAC,CAAC;YACtG,KAAK,CAAC,sBAAsB,CAAC,gBAAgB,EAAE,qCAAqC,CAAC,KAAK,CAAC,CAAC;YAC5F,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAC/C,CAAC;QACD,IAAI,CAAC,iBAAiB,GAAG,KAAK,CAAC,kBAAkB,CAAC,iBAAiB,CAAC,CAAC;QACrE,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC,kBAAkB,CAAC,gBAAgB,CAAC,CAAC;QAEnE,MAAM,QAAQ,GAAG,KAAK,IAAI,CAAC,IAAI,EAAE,CAAC;QAClC,KAAK,CAAC,wBAAwB,CAAC,iBAAiB,EAAE,QAAQ,CAAC,CAAC;QAE5D,IAAI,YAAY,GAAG,cAAc,CAAC;QAClC,IAAI,KAAK,CAAC,cAAc,gCAAwB,EAAE,CAAC;YAC/C,KAAK,CAAC,iBAAiB,IAAI,2CAA2C,CAAC;YACvE,YAAY,GAAG,sBAAsB,CAAC;QAC1C,CAAC;QAED,MAAM,IAAI,GAAG,KAAK,CAAC,cAAc,CAAC,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAEjF,IAAI,IAAI,CAAC,cAAc,EAAE,CAAC;YACtB,IAAI,CAAC,CAAC,WAAW,EAAE,CAAC;gBAChB,KAAK,CAAC,iBAAiB,IAAI,GAAG,YAAY,MAAM,IAAI,IAAI,IAAI,CAAC,sBAAsB,SAAS,CAAC,CAAC,sBAAsB,MAAM,CAAC;YAC/H,CAAC;iBAAM,CAAC;gBACJ,KAAK,CAAC,iBAAiB,IAAI,GAAG,YAAY,OAAO,IAAI,CAAC,sBAAsB,KAAK,CAAC;YACtF,CAAC;QACL,CAAC;aAAM,IAAI,GAAG,CAAC,cAAc,EAAE,CAAC;YAC5B,IAAI,MAAM,GAAG,KAAK,CAAC;YAEnB,IAAI,CAAC,CAAC,cAAc,EAAE,CAAC;gBACnB,MAAM,GAAG,CAAC,CAAC,sBAAsB,CAAC;YACtC,CAAC;YAED,IAAI,GAAG,CAAC,cAAc,CAAC,IAAI,KAAK,qCAAqC,CAAC,KAAK,EAAE,CAAC;gBAC1E,KAAK,CAAC,iBAAiB,IAAI,GAAG,YAAY,OAAO,IAAI,IAAI,GAAG,CAAC,sBAAsB,KAAK,GAAG,CAAC,sBAAsB,KAAK,GAAG,CAAC,sBAAsB,KAAK,MAAM,MAAM,CAAC;YACvK,CAAC;iBAAM,CAAC;gBACJ,KAAK,CAAC,iBAAiB,IAAI,GAAG,YAAY,OAAO,IAAI,IAAI,GAAG,CAAC,sBAAsB,KAAK,MAAM,MAAM,CAAC;YACzG,CAAC;QACL,CAAC;aAAM,CAAC;YACJ,KAAK,CAAC,UAAU,CAAC,MAAM,CAAC,6BAA6B,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QACrE,CAAC;QAED,KAAK,CAAC,iBAAiB,IAAI,UAAU,IAAI,CAAC,iBAAiB,IAAI,CAAC;QAChE,KAAK,CAAC,iBAAiB,IAAI,GAAG,YAAY,qBAAqB,YAAY,MAAM,CAAC;QAClF,KAAK,CAAC,iBAAiB,IAAI,UAAU,CAAC;QAEtC,KAAK,CAAC,iBAAiB,IAAI,UAAU,IAAI,CAAC,gBAAgB,IAAI,CAAC;QAC/D,KAAK,CAAC,iBAAiB,IAAI,GAAG,YAAY,oBAAoB,YAAY,MAAM,CAAC;QACjF,KAAK,CAAC,iBAAiB,IAAI,UAAU,CAAC;QAEtC,IAAI,KAAK,CAAC,cAAc,gCAAwB,EAAE,CAAC;YAC/C,KAAK,CAAC,iBAAiB,IAAI,2BAA2B,CAAC;YACvD,KAAK,CAAC,iBAAiB,IAAI,mDAAmD,CAAC;YAC/E,KAAK,CAAC,iBAAiB,IAAI,YAAY,CAAC;QAC5C,CAAC;QAED,IAAI,IAAI,CAAC,mBAAmB,IAAI,KAAK,CAAC,UAAU,CAAC,YAAY,CAAC,mBAAmB,EAAE,CAAC;YAChF,MAAM,SAAS,GAAG,QAAQ,CAAC,CAAC,CAAC,sBAAsB,CAAC,CAAC,CAAC,gBAAgB,CAAC;YACvE,MAAM,QAAQ,GAAG,QAAQ,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,EAAE,CAAC;YAC7C,MAAM,MAAM,GAAG,QAAQ,CAAC,CAAC,CAAC,2BAA2B,CAAC,CAAC,CAAC,iBAAiB,CAAC;YAE1E,KAAK,CAAC,iBAAiB,IAAI,GAAG,MAAM,WAAW,SAAS,OAAO,QAAQ,mCAAmC,CAAC;QAC/G,CAAC;QAED,KAAK,CAAC,iBAAiB,IAAI,0BAA0B,CAAC;QACtD,KAAK,CAAC,iBAAiB,IAAI,GAAG,QAAQ,CAAC,CAAC,CAAC,2BAA2B,CAAC,CAAC,CAAC,gBAAgB,MAAM,YAAY,OAAO,CAAC;QACjH,KAAK,CAAC,iBAAiB,IAAI,YAAY,CAAC;QAExC,OAAO,IAAI,CAAC;IAChB,CAAC;IAEkB,mBAAmB;QAClC,IAAI,UAAU,GAAG,KAAK,CAAC,mBAAmB,EAAE,CAAC;QAC7C,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,0BAA0B,IAAI,CAAC,mBAAmB,KAAK,CAAC;QAC/F,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,2BAA2B,IAAI,CAAC,oBAAoB,KAAK,CAAC;QACjG,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,0BAA0B,IAAI,CAAC,mBAAmB,KAAK,CAAC;QAE/F,OAAO,UAAU,CAAC;IACtB,CAAC;IAEe,SAAS;QACrB,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAE9C,mBAAmB,CAAC,mBAAmB,GAAG,IAAI,CAAC,mBAAmB,CAAC;QACnE,mBAAmB,CAAC,oBAAoB,GAAG,IAAI,CAAC,oBAAoB,CAAC;QACrE,mBAAmB,CAAC,mBAAmB,GAAG,IAAI,CAAC,mBAAmB,CAAC;QAEnE,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEe,YAAY,CAAC,mBAAwB,EAAE,KAAY,EAAE,OAAe;QAChF,KAAK,CAAC,YAAY,CAAC,mBAAmB,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;QAExD,IAAI,CAAC,mBAAmB,GAAG,CAAC,CAAC,mBAAmB,CAAC,mBAAmB,CAAC;QACrE,IAAI,CAAC,oBAAoB,GAAG,CAAC,CAAC,mBAAmB,CAAC,oBAAoB,CAAC;QACvE,IAAI,CAAC,mBAAmB,GAAG,mBAAmB,CAAC,mBAAmB,IAAI,KAAK,CAAC;IAChF,CAAC;CACJ;AAxLU;IADN,sBAAsB,CAAC,uBAAuB,0CAAkC,YAAY,EAAE,EAAE,QAAQ,EAAE,IAAI,EAAE,CAAC;gEAC/E;AAcnC;IATC,sBAAsB,CAAC,aAAa,uCAA+B,UAAU,EAAE;QAC5E,SAAS,EAAE,EAAE,OAAO,EAAE,IAAI,EAAE;QAC5B,QAAQ,EAAE,IAAI;QACd,OAAO,EAAE;YACL,EAAE,KAAK,EAAE,gBAAgB,EAAE,KAAK,EAAE,6BAA6B,CAAC,YAAY,EAAE;YAC9E,EAAE,KAAK,EAAE,OAAO,EAAE,KAAK,EAAE,6BAA6B,CAAC,KAAK,EAAE;YAC9D,EAAE,KAAK,EAAE,QAAQ,EAAE,KAAK,EAAE,6BAA6B,CAAC,MAAM,EAAE;SACnE;KACJ,CAAC;qDASD;AAoKL,aAAa,CAAC,6BAA6B,EAAE,mBAAmB,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport type { Scene } from \"../../../../scene\";\r\nimport type { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\nimport type { NodeMaterialDefines, NodeMaterial } from \"../../nodeMaterial\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport type { Effect } from \"../../../effect\";\r\nimport type { Mesh } from \"../../../../Meshes/mesh\";\r\nimport { BindLogDepth } from \"../../../materialHelper.functions\";\r\nimport { ShaderLanguage } from \"core/Materials/shaderLanguage\";\r\n\r\n/**\r\n * Color spaces supported by the fragment output block\r\n */\r\nexport enum FragmentOutputBlockColorSpace {\r\n /** Unspecified */\r\n NoColorSpace,\r\n /** Gamma */\r\n Gamma,\r\n /** Linear */\r\n Linear,\r\n}\r\n\r\n/**\r\n * Block used to output the final color\r\n */\r\nexport class FragmentOutputBlock extends NodeMaterialBlock {\r\n private _linearDefineName: string;\r\n private _gammaDefineName: string;\r\n\r\n /**\r\n * Create a new FragmentOutputBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment, true);\r\n\r\n this.registerInput(\"rgba\", NodeMaterialBlockConnectionPointTypes.Color4, true);\r\n this.registerInput(\"rgb\", NodeMaterialBlockConnectionPointTypes.Color3, true);\r\n this.registerInput(\"a\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n\r\n this.rgb.acceptedConnectionPointTypes.push(NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.rgb.acceptedConnectionPointTypes.push(NodeMaterialBlockConnectionPointTypes.Float);\r\n }\r\n\r\n /** Gets or sets a boolean indicating if content needs to be converted to gamma space */\r\n public convertToGammaSpace = false;\r\n\r\n /** Gets or sets a boolean indicating if content needs to be converted to linear space */\r\n public convertToLinearSpace = false;\r\n\r\n /** Gets or sets a boolean indicating if logarithmic depth should be used */\r\n @editableInPropertyPage(\"Use logarithmic depth\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { embedded: true })\r\n public useLogarithmicDepth = false;\r\n\r\n /**\r\n * Gets or sets the color space used for the block\r\n */\r\n @editableInPropertyPage(\"Color space\", PropertyTypeForEdition.List, \"ADVANCED\", {\r\n notifiers: { rebuild: true },\r\n embedded: true,\r\n options: [\r\n { label: \"No color space\", value: FragmentOutputBlockColorSpace.NoColorSpace },\r\n { label: \"Gamma\", value: FragmentOutputBlockColorSpace.Gamma },\r\n { label: \"Linear\", value: FragmentOutputBlockColorSpace.Linear },\r\n ],\r\n })\r\n public get colorSpace() {\r\n if (this.convertToGammaSpace) {\r\n return FragmentOutputBlockColorSpace.Gamma;\r\n }\r\n if (this.convertToLinearSpace) {\r\n return FragmentOutputBlockColorSpace.Linear;\r\n }\r\n return FragmentOutputBlockColorSpace.NoColorSpace;\r\n }\r\n\r\n public set colorSpace(value: FragmentOutputBlockColorSpace) {\r\n this.convertToGammaSpace = value === FragmentOutputBlockColorSpace.Gamma;\r\n this.convertToLinearSpace = value === FragmentOutputBlockColorSpace.Linear;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"FragmentOutputBlock\";\r\n }\r\n\r\n /**\r\n * Initialize the block and prepare the context for build\r\n * @param state defines the state that will be used for the build\r\n */\r\n public override initialize(state: NodeMaterialBuildState) {\r\n state._excludeVariableName(\"logarithmicDepthConstant\");\r\n state._excludeVariableName(\"vFragmentDepth\");\r\n }\r\n\r\n /**\r\n * Gets the rgba input component\r\n */\r\n public get rgba(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the rgb input component\r\n */\r\n public get rgb(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the a input component\r\n */\r\n public get a(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n public override prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n defines.setValue(this._linearDefineName, this.convertToLinearSpace, true);\r\n defines.setValue(this._gammaDefineName, this.convertToGammaSpace, true);\r\n }\r\n\r\n public override bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh) {\r\n if ((this.useLogarithmicDepth || nodeMaterial.useLogarithmicDepth) && mesh) {\r\n BindLogDepth(undefined, effect, mesh.getScene());\r\n }\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const rgba = this.rgba;\r\n const rgb = this.rgb;\r\n const a = this.a;\r\n\r\n const isWebGPU = state.shaderLanguage === ShaderLanguage.WGSL;\r\n state.sharedData.hints.needAlphaBlending = rgba.isConnected || a.isConnected;\r\n state.sharedData.blocksWithDefines.push(this);\r\n if (this.useLogarithmicDepth || state.sharedData.nodeMaterial.useLogarithmicDepth) {\r\n state._emitUniformFromString(\"logarithmicDepthConstant\", NodeMaterialBlockConnectionPointTypes.Float);\r\n state._emitVaryingFromString(\"vFragmentDepth\", NodeMaterialBlockConnectionPointTypes.Float);\r\n state.sharedData.bindableBlocks.push(this);\r\n }\r\n this._linearDefineName = state._getFreeDefineName(\"CONVERTTOLINEAR\");\r\n this._gammaDefineName = state._getFreeDefineName(\"CONVERTTOGAMMA\");\r\n\r\n const comments = `//${this.name}`;\r\n state._emitFunctionFromInclude(\"helperFunctions\", comments);\r\n\r\n let outputString = \"gl_FragColor\";\r\n if (state.shaderLanguage === ShaderLanguage.WGSL) {\r\n state.compilationString += `var fragmentOutputsColor : vec4<f32>;\\r\\n`;\r\n outputString = \"fragmentOutputsColor\";\r\n }\r\n\r\n const vec4 = state._getShaderType(NodeMaterialBlockConnectionPointTypes.Vector4);\r\n\r\n if (rgba.connectedPoint) {\r\n if (a.isConnected) {\r\n state.compilationString += `${outputString} = ${vec4}(${rgba.associatedVariableName}.rgb, ${a.associatedVariableName});\\n`;\r\n } else {\r\n state.compilationString += `${outputString} = ${rgba.associatedVariableName};\\n`;\r\n }\r\n } else if (rgb.connectedPoint) {\r\n let aValue = \"1.0\";\r\n\r\n if (a.connectedPoint) {\r\n aValue = a.associatedVariableName;\r\n }\r\n\r\n if (rgb.connectedPoint.type === NodeMaterialBlockConnectionPointTypes.Float) {\r\n state.compilationString += `${outputString} = ${vec4}(${rgb.associatedVariableName}, ${rgb.associatedVariableName}, ${rgb.associatedVariableName}, ${aValue});\\n`;\r\n } else {\r\n state.compilationString += `${outputString} = ${vec4}(${rgb.associatedVariableName}, ${aValue});\\n`;\r\n }\r\n } else {\r\n state.sharedData.checks.notConnectedNonOptionalInputs.push(rgba);\r\n }\r\n\r\n state.compilationString += `#ifdef ${this._linearDefineName}\\n`;\r\n state.compilationString += `${outputString} = toLinearSpace(${outputString});\\n`;\r\n state.compilationString += `#endif\\n`;\r\n\r\n state.compilationString += `#ifdef ${this._gammaDefineName}\\n`;\r\n state.compilationString += `${outputString} = toGammaSpace(${outputString});\\n`;\r\n state.compilationString += `#endif\\n`;\r\n\r\n if (state.shaderLanguage === ShaderLanguage.WGSL) {\r\n state.compilationString += `#if !defined(PREPASS)\\r\\n`;\r\n state.compilationString += `fragmentOutputs.color = fragmentOutputsColor;\\r\\n`;\r\n state.compilationString += `#endif\\r\\n`;\r\n }\r\n\r\n if (this.useLogarithmicDepth || state.sharedData.nodeMaterial.useLogarithmicDepth) {\r\n const fragDepth = isWebGPU ? \"input.vFragmentDepth\" : \"vFragmentDepth\";\r\n const uniformP = isWebGPU ? \"uniforms.\" : \"\";\r\n const output = isWebGPU ? \"fragmentOutputs.fragDepth\" : \"gl_FragDepthEXT\";\r\n\r\n state.compilationString += `${output} = log2(${fragDepth}) * ${uniformP}logarithmicDepthConstant * 0.5;\\n`;\r\n }\r\n\r\n state.compilationString += `#if defined(PREPASS)\\r\\n`;\r\n state.compilationString += `${isWebGPU ? \"fragmentOutputs.fragData0\" : \"gl_FragData[0]\"} = ${outputString};\\r\\n`;\r\n state.compilationString += `#endif\\r\\n`;\r\n\r\n return this;\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode();\r\n codeString += `${this._codeVariableName}.convertToGammaSpace = ${this.convertToGammaSpace};\\n`;\r\n codeString += `${this._codeVariableName}.convertToLinearSpace = ${this.convertToLinearSpace};\\n`;\r\n codeString += `${this._codeVariableName}.useLogarithmicDepth = ${this.useLogarithmicDepth};\\n`;\r\n\r\n return codeString;\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.convertToGammaSpace = this.convertToGammaSpace;\r\n serializationObject.convertToLinearSpace = this.convertToLinearSpace;\r\n serializationObject.useLogarithmicDepth = this.useLogarithmicDepth;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.convertToGammaSpace = !!serializationObject.convertToGammaSpace;\r\n this.convertToLinearSpace = !!serializationObject.convertToLinearSpace;\r\n this.useLogarithmicDepth = serializationObject.useLogarithmicDepth ?? false;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.FragmentOutputBlock\", FragmentOutputBlock);\r\n"]}
|
|
@@ -271,7 +271,10 @@ export class NodeMaterialBlock {
|
|
|
271
271
|
getFirstAvailableInput(forOutput = null) {
|
|
272
272
|
for (const input of this._inputs) {
|
|
273
273
|
if (!input.connectedPoint) {
|
|
274
|
-
if (!forOutput ||
|
|
274
|
+
if (!forOutput ||
|
|
275
|
+
forOutput.type === input.type ||
|
|
276
|
+
input.type === NodeMaterialBlockConnectionPointTypes.AutoDetect ||
|
|
277
|
+
input.acceptedConnectionPointTypes.indexOf(forOutput.type) !== -1) {
|
|
275
278
|
return input;
|
|
276
279
|
}
|
|
277
280
|
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"nodeMaterialBlock.js","sourceRoot":"","sources":["../../../../../dev/core/src/Materials/Node/nodeMaterialBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,qCAAqC,EAAE,MAAM,+CAA+C,CAAC;AAGtG,OAAO,EAAE,2BAA2B,EAAwC,MAAM,oCAAoC,CAAC;AACvH,OAAO,EAAE,wBAAwB,EAAE,MAAM,kCAAkC,CAAC;AAO5E,OAAO,EAAE,iBAAiB,EAAE,MAAM,8BAA8B,CAAC;AAEjE,OAAO,EAAE,QAAQ,EAAE,MAAM,sBAAsB,CAAC;AAEhD,OAAO,EAAE,MAAM,EAAE,6BAAyB;AAE1C,OAAO,EAAE,UAAU,EAAE,iCAA6B;AAElD;;GAEG;AACH,MAAM,OAAO,iBAAiB;IAmC1B;;OAEG;IACH,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAED;;OAEG;IACH,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,YAAY,CAAC;IAC7B,CAAC;IAED;;OAEG;IACH,IAAW,IAAI,CAAC,OAAe;QAC3B,IAAI,CAAC,IAAI,CAAC,iBAAiB,CAAC,OAAO,CAAC,EAAE,CAAC;YACnC,OAAO;QACX,CAAC;QAED,IAAI,CAAC,KAAK,GAAG,OAAO,CAAC;IACzB,CAAC;IAYD;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,SAAS,CAAC;IAC1B,CAAC;IAED;;OAEG;IACH,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,cAAc,CAAC;IAC/B,CAAC;IAED;;OAEG;IACH,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,QAAQ,CAAC;IACzB,CAAC;IAED;;OAEG;IACH,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,cAAc,CAAC;IAC/B,CAAC;IAED;;OAEG;IACH,IAAW,YAAY;QACnB,OAAO,IAAI,CAAC,aAAa,CAAC;IAC9B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC;IACxB,CAAC;IAED;;OAEG;IACH,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,QAAQ,CAAC;IACzB,CAAC;IAED,IAAW,OAAO,CAAC,KAAa;QAC5B,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;IAC1B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC;IACxB,CAAC;IAED,IAAW,MAAM,CAAC,KAA+B;QAC7C,IAAI,CAAC,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC,KAAK,CAAC,EAAE,CAAC;YAC/B,OAAO;QACX,CAAC;QACD,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC;IACzB,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC;IACxB,CAAC;IAED,qCAAqC;IACrC,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,QAAQ,CAAC;IACzB,CAAC;IAED;;;;OAIG;IACI,cAAc,CAAC,IAAY;QAC9B,MAAM,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,KAAK,IAAI,CAAC,CAAC;QAE3D,IAAI,MAAM,CAAC,MAAM,EAAE,CAAC;YAChB,OAAO,MAAM,CAAC,CAAC,CAAC,CAAC;QACrB,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;OAIG;IACI,eAAe,CAAC,IAAY;QAC/B,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,KAAK,IAAI,CAAC,CAAC;QAE5D,IAAI,MAAM,CAAC,MAAM,EAAE,CAAC;YAChB,OAAO,MAAM,CAAC,CAAC,CAAC,CAAC;QACrB,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAQD;;;;;OAKG;IACH,YAAmB,IAAY,EAAE,MAAM,GAAG,wBAAwB,CAAC,MAAM,EAAE,aAAa,GAAG,KAAK;QA3LxF,mBAAc,GAAG,KAAK,CAAC;QACvB,aAAQ,GAAG,KAAK,CAAC;QACjB,YAAO,GAAG,KAAK,CAAC;QAChB,mBAAc,GAAG,KAAK,CAAC;QACvB,kBAAa,GAAG,KAAK,CAAC;QACtB,UAAK,GAAG,EAAE,CAAC;QACT,cAAS,GAAG,KAAK,CAAC;QAClB,iBAAY,GAAG,IAAI,CAAC;QAE9B;;WAEG;QACI,4BAAuB,GAAG,IAAI,UAAU,EAAqB,CAAC;QAErE,uFAAuF;QAChF,uBAAkB,GAAG,KAAK,CAAC;QAElC,gBAAgB;QACT,sBAAiB,GAAG,EAAE,CAAC;QAE9B,gBAAgB;QACT,YAAO,GAAG,IAAI,KAAK,EAA+B,CAAC;QAC1D,gBAAgB;QACT,aAAQ,GAAG,IAAI,KAAK,EAA+B,CAAC;QAsC3D;;WAEG;QACI,aAAQ,GAAW,EAAE,CAAC;QA+G7B,0GAA0G;QACnG,uBAAkB,GAAG,KAAK,CAAC;QAElC,6FAA6F;QACtF,mBAAc,GAAG,KAAK,CAAC;QAS1B,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,wBAAwB,GAAG,MAAM,KAAK,wBAAwB,CAAC,OAAO,CAAC;QAC5E,IAAI,CAAC,cAAc,GAAG,aAAa,CAAC;QACpC,QAAQ,IAAI,CAAC,YAAY,EAAE,EAAE,CAAC;YAC1B,KAAK,YAAY;gBACb,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;gBACrB,MAAM;YACV,KAAK,8BAA8B;gBAC/B,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC;gBAC3B,MAAM;YACV,KAAK,6BAA6B;gBAC9B,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC;gBAC1B,MAAM;YACV,KAAK,WAAW;gBACZ,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;gBACpB,MAAM;QACd,CAAC;QAED,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;QAClB,IAAI,CAAC,QAAQ,GAAG,iBAAiB,CAAC,QAAQ,CAAC;IAC/C,CAAC;IAED,gBAAgB;IACT,iBAAiB,CAAC,MAAgC;QACrD,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACrB,IAAI,CAAC,wBAAoC,GAAG,MAAM,KAAK,wBAAwB,CAAC,OAAO,CAAC;IAC7F,CAAC;IAED;;;OAGG;IACH,6DAA6D;IACtD,UAAU,CAAC,KAA6B;QAC3C,aAAa;IACjB,CAAC;IAED;;;;;;OAMG;IACH,6DAA6D;IACtD,IAAI,CAAC,MAAc,EAAE,YAA0B,EAAE,IAAW,EAAE,OAAiB;QAClF,aAAa;IACjB,CAAC;IAES,cAAc,CAAC,YAAyC;QAC9D,MAAM,eAAe,GAAG,YAAY,CAAC,cAAc,CAAC;QAEpD,IAAI,eAAe,EAAE,CAAC;YAClB,OAAO,GAAG,YAAY,CAAC,sBAAsB,EAAE,CAAC;QACpD,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAES,WAAW,CAAC,KAAa;QAC/B,IAAI,aAAa,GAAG,KAAK,CAAC,QAAQ,EAAE,CAAC;QAErC,IAAI,aAAa,CAAC,OAAO,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;YACpC,aAAa,IAAI,IAAI,CAAC;QAC1B,CAAC;QACD,OAAO,GAAG,aAAa,EAAE,CAAC;IAC9B,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAED;;OAEG;IACI,2BAA2B;QAC9B,OAAO,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,2BAA2B,CAAC,CAAC;IACnE,CAAC;IAED;;;;;;;;OAQG;IACI,aAAa,CAChB,IAAY,EACZ,IAA2C,EAC3C,aAAsB,KAAK,EAC3B,MAAiC,EACjC,KAAmC;QAEnC,KAAK,GAAG,KAAK,IAAI,IAAI,2BAA2B,CAAC,IAAI,EAAE,IAAI,qDAA6C,CAAC;QACzG,KAAK,CAAC,IAAI,GAAG,IAAI,CAAC;QAClB,KAAK,CAAC,UAAU,GAAG,UAAU,CAAC;QAC9B,IAAI,MAAM,EAAE,CAAC;YACT,KAAK,CAAC,MAAM,GAAG,MAAM,CAAC;QAC1B,CAAC;QAED,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QAEzB,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;;;;OAOG;IACI,cAAc,CAAC,IAAY,EAAE,IAA2C,EAAE,MAAiC,EAAE,KAAmC;QACnJ,KAAK,GAAG,KAAK,IAAI,IAAI,2BAA2B,CAAC,IAAI,EAAE,IAAI,sDAA8C,CAAC;QAC1G,KAAK,CAAC,IAAI,GAAG,IAAI,CAAC;QAClB,IAAI,MAAM,EAAE,CAAC;YACT,KAAK,CAAC,MAAM,GAAG,MAAM,CAAC;QAC1B,CAAC;QAED,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QAE1B,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;OAIG;IACI,sBAAsB,CAAC,YAAmD,IAAI;QACjF,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC;YAC/B,IAAI,CAAC,KAAK,CAAC,cAAc,EAAE,CAAC;gBACxB,IAAI,CAAC,SAAS,IAAI,SAAS,CAAC,IAAI,KAAK,KAAK,CAAC,IAAI,IAAI,KAAK,CAAC,IAAI,KAAK,qCAAqC,CAAC,UAAU,EAAE,CAAC;oBACjH,OAAO,KAAK,CAAC;gBACjB,CAAC;YACL,CAAC;QACL,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;OAIG;IACI,uBAAuB,CAAC,WAAwC,IAAI;QACvE,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YACjC,IAAI,CAAC,QAAQ,IAAI,CAAC,QAAQ,CAAC,MAAM,IAAI,QAAQ,CAAC,MAAM,KAAK,wBAAwB,CAAC,OAAO,IAAI,CAAC,QAAQ,CAAC,MAAM,GAAG,MAAM,CAAC,MAAM,CAAC,KAAK,CAAC,EAAE,CAAC;gBACnI,OAAO,MAAM,CAAC;YAClB,CAAC;QACL,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;OAIG;IACI,gBAAgB,CAAC,OAAoC;QACxD,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC;QAE7C,IAAI,KAAK,KAAK,CAAC,CAAC,IAAI,KAAK,IAAI,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,CAAC;YAChD,OAAO,IAAI,CAAC;QAChB,CAAC;QAED,OAAO,IAAI,CAAC,QAAQ,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;IACpC,CAAC;IAED;;;;OAIG;IACI,cAAc,CAAC,KAAwB;QAC1C,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YACjC,IAAI,CAAC,MAAM,CAAC,YAAY,EAAE,CAAC;gBACvB,SAAS;YACb,CAAC;YAED,KAAK,MAAM,QAAQ,IAAI,MAAM,CAAC,SAAS,EAAE,CAAC;gBACtC,IAAI,QAAQ,CAAC,UAAU,KAAK,KAAK,EAAE,CAAC;oBAChC,OAAO,IAAI,CAAC;gBAChB,CAAC;gBACD,IAAI,QAAQ,CAAC,UAAU,CAAC,cAAc,CAAC,KAAK,CAAC,EAAE,CAAC;oBAC5C,OAAO,IAAI,CAAC;gBAChB,CAAC;YACL,CAAC;QACL,CAAC;QAED,OAAO,KAAK,CAAC;IACjB,CAAC;IAED;;;;;;;;OAQG;IACI,SAAS,CACZ,KAAwB,EACxB,OAIC;QAED,IAAI,IAAI,CAAC,QAAQ,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;YAC7B,OAAO;QACX,CAAC;QAED,IAAI,MAAM,GAAG,OAAO,IAAI,OAAO,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,eAAe,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,uBAAuB,CAAC,KAAK,CAAC,CAAC;QAEpH,IAAI,QAAQ,GAAG,IAAI,CAAC;QACpB,OAAO,QAAQ,EAAE,CAAC;YACd,MAAM,KAAK,GAAG,OAAO,IAAI,OAAO,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,cAAc,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,sBAAsB,CAAC,MAAM,CAAC,CAAC;YAEpH,IAAI,MAAM,IAAI,KAAK,IAAI,MAAM,CAAC,YAAY,CAAC,KAAK,CAAC,EAAE,CAAC;gBAChD,MAAM,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;gBACxB,QAAQ,GAAG,KAAK,CAAC;YACrB,CAAC;iBAAM,IAAI,CAAC,MAAM,EAAE,CAAC;gBACjB,4CAA4C;gBAC5C,MAAM,mCAAmC,CAAC;YAC9C,CAAC;iBAAM,CAAC;gBACJ,MAAM,GAAG,IAAI,CAAC,gBAAgB,CAAC,MAAM,CAAC,CAAC;YAC3C,CAAC;QACL,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED,6DAA6D;IACnD,WAAW,CAAC,KAA6B;QAC/C,wCAAwC;IAC5C,CAAC;IAED,6DAA6D;IACnD,eAAe,CAAC,KAA6B;QACnD,wCAAwC;IAC5C,CAAC;IAED;;;;;;OAMG;IACH,6DAA6D;IACtD,wBAAwB,CAAC,KAA6B,EAAE,YAA0B,EAAE,OAA4B,EAAE,cAAwB;QAC7I,aAAa;IACjB,CAAC;IAED;;;;OAIG;IACH,6DAA6D;IACtD,gBAAgB,CAAC,IAAkB,EAAE,SAA0B;QAClE,aAAa;IACjB,CAAC;IAED;;;;;;OAMG;IACH,6DAA6D;IACtD,iBAAiB,CAAC,IAAkB,EAAE,YAA0B,EAAE,OAA4B,EAAE,eAAwB,KAAK,IAAG,CAAC;IAExI;;;;;;;OAOG;IACH,6DAA6D;IACtD,cAAc,CAAC,IAAkB,EAAE,YAA0B,EAAE,OAA4B,EAAE,eAAwB,KAAK,EAAE,OAAiB;QAChJ,aAAa;IACjB,CAAC;IAED;;;;OAIG;IACH,6DAA6D;IACtD,aAAa,CAAC,QAAsB,EAAE,0BAAgE,GAAG,EAAE,CAAC,IAAI;QACnH,aAAa;IACjB,CAAC;IAED;;;;;;OAMG;IACH,6DAA6D;IACtD,wBAAwB,CAAC,iBAAyC,EAAE,mBAA2C,EAAE,IAAkB,EAAE,OAA4B;QACpK,aAAa;IACjB,CAAC;IAED,mIAAmI;IACnI,IAAW,iDAAiD;QACxD,IAAI,IAAI,CAAC,OAAO,IAAI,IAAI,CAAC,aAAa,EAAE,CAAC;YACrC,OAAO,KAAK,CAAC;QACjB,CAAC;QAED,IAAI,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,iCAAiC,CAAC,EAAE,CAAC;YACjE,OAAO,KAAK,CAAC;QACjB,CAAC;QAED,IAAI,IAAI,CAAC,MAAM,KAAK,wBAAwB,CAAC,MAAM,EAAE,CAAC;YAClD,OAAO,KAAK,CAAC;QACjB,CAAC;QAED,IAAI,IAAI,CAAC,MAAM,KAAK,wBAAwB,CAAC,iBAAiB,IAAI,IAAI,CAAC,MAAM,KAAK,wBAAwB,CAAC,OAAO,EAAE,CAAC;YACjH,IAAI,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,yBAAyB,CAAC,EAAE,CAAC;gBACzD,OAAO,IAAI,CAAC;YAChB,CAAC;QACL,CAAC;QAED,OAAO,KAAK,CAAC;IACjB,CAAC;IAED;;;;;;;OAOG;IACH,6DAA6D;IACtD,OAAO,CAAC,IAAkB,EAAE,YAA0B,EAAE,OAA4B,EAAE,eAAwB,KAAK;QACtH,OAAO,IAAI,CAAC;IAChB,CAAC;IAES,oBAAoB,CAAC,WAAmB,EAAE,WAAmB,EAAE,aAAa,GAAG,KAAK;QAC1F,IAAI,aAAa,EAAE,CAAC;YAChB,IAAI,CAAC,OAAO,CAAC,WAAW,CAAC,CAAC,4BAA4B,GAAG,IAAI,CAAC,OAAO,CAAC,WAAW,CAAC,CAAC;QACvF,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,OAAO,CAAC,WAAW,CAAC,CAAC,uBAAuB,GAAG,IAAI,CAAC,OAAO,CAAC,WAAW,CAAC,CAAC;QAClF,CAAC;QACD,IAAI,CAAC,OAAO,CAAC,WAAW,CAAC,CAAC,uBAAuB,GAAG,IAAI,CAAC,OAAO,CAAC,WAAW,CAAC,CAAC;IAClF,CAAC;IAEO,aAAa,CAAC,KAAwB,EAAE,KAA6B,EAAE,KAAkC,EAAE,YAAiC;QAChJ,KAAK,CAAC,KAAK,CAAC,KAAK,EAAE,YAAY,CAAC,CAAC;QAEjC,MAAM,oBAAoB,GAAG,KAAK,CAAC,YAAY,IAAI,IAAI,CAAC;QACxD,MAAM,oCAAoC,GAAG,KAAK,CAAC,YAAY,KAAK,wBAAwB,CAAC,MAAM,IAAI,KAAK,CAAC,MAAM,KAAK,wBAAwB,CAAC,iBAAiB,CAAC;QAEnK,IACI,oBAAoB;YACpB,CAAC,CAAC,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC,YAAY,CAAC,KAAK,CAAC;gBACtC,CAAC,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC,MAAM,CAAC,KAAK,CAAC;gBACnC,CAAC,IAAI,CAAC,MAAM,KAAK,wBAAwB,CAAC,iBAAiB,IAAI,oCAAoC,CAAC,CAAC,EAC3G,CAAC;YACC,oCAAoC;YACpC,IACI,CAAC,CAAC,KAAK,CAAC,OAAO,IAAI,KAAK,CAAC,MAAM,KAAK,KAAK,CAAC,YAAY,CAAC,IAAI,6CAA6C;gBACxG,CAAC,KAAK,CAAC,OAAO,IAAK,KAAoB,CAAC,WAAW,IAAI,CAAE,KAAoB,CAAC,gBAAgB,CAAC,CAAC,wBAAwB;cAC1H,CAAC;gBACC,MAAM,cAAc,GAAG,KAAK,CAAC,cAAe,CAAC;gBAC7C,IAAI,KAAK,CAAC,YAAY,CAAC,sBAAsB,CAAC,IAAI,GAAG,cAAc,CAAC,uBAAuB,EAAE,cAAc,CAAC,IAAI,CAAC,EAAE,CAAC;oBAChH,MAAM,MAAM,GAAG,KAAK,CAAC,cAAc,gCAAwB,CAAC,CAAC,CAAC,gBAAgB,CAAC,CAAC,CAAC,EAAE,CAAC;oBACpF,KAAK,CAAC,YAAY,CAAC,iBAAiB,IAAI,GAAG,MAAM,GAAG,IAAI,GAAG,cAAc,CAAC,uBAAuB,MAAM,cAAc,CAAC,sBAAsB,KAAK,CAAC;gBACtJ,CAAC;gBACD,MAAM,MAAM,GAAG,KAAK,CAAC,cAAc,gCAAwB,CAAC,CAAC,CAAC,iBAAiB,CAAC,CAAC,CAAC,EAAE,CAAC;gBACrF,KAAK,CAAC,sBAAsB,GAAG,MAAM,GAAG,IAAI,GAAG,cAAc,CAAC,uBAAuB,CAAC;gBACtF,KAAK,CAAC,8BAA8B,GAAG,IAAI,CAAC;YAChD,CAAC;QACL,CAAC;IACL,CAAC;IAED;;;;OAIG;IACI,iBAAiB,CAAC,OAAe;QACpC,MAAM,aAAa,GAAkB;YACjC,UAAU;YACV,QAAQ;YACR,SAAS;YACT,oBAAoB;YACpB,IAAI;YACJ,KAAK;YACL,KAAK;YACL,KAAK;YACL,KAAK;YACL,KAAK;YACL,YAAY;YACZ,aAAa;YACb,iBAAiB;YACjB,iBAAiB;YACjB,QAAQ;YACR,QAAQ;YACR,QAAQ;YACR,QAAQ;YACR,gBAAgB;YAChB,sBAAsB;SACzB,CAAC;QACF,KAAK,MAAM,YAAY,IAAI,aAAa,EAAE,CAAC;YACvC,IAAI,OAAO,KAAK,YAAY,EAAE,CAAC;gBAC3B,OAAO,KAAK,CAAC;YACjB,CAAC;QACL,CAAC;QACD,OAAO,IAAI,CAAC;IAChB,CAAC;IAED,6DAA6D;IACnD,gBAAgB,CAAC,KAA6B,EAAE,YAAiC;QACvF,kCAAkC;IACtC,CAAC;IAED;;;;;OAKG;IACI,KAAK,CAAC,KAA6B,EAAE,YAAiC;QACzE,IAAI,IAAI,CAAC,QAAQ,KAAK,KAAK,CAAC,UAAU,CAAC,OAAO,EAAE,CAAC;YAC7C,OAAO,IAAI,CAAC;QAChB,CAAC;QAED,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE,CAAC;YAChB,sBAAsB;YACtB,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;gBACjC,IAAI,CAAC,MAAM,CAAC,sBAAsB,EAAE,CAAC;oBACjC,MAAM,CAAC,sBAAsB,GAAG,KAAK,CAAC,oBAAoB,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;gBAC5E,CAAC;YACL,CAAC;QACL,CAAC;QAED,wCAAwC;QACxC,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC;YAC/B,IAAI,CAAC,KAAK,CAAC,cAAc,EAAE,CAAC;gBACxB,IAAI,CAAC,KAAK,CAAC,UAAU,EAAE,CAAC;oBACpB,iBAAiB;oBACjB,KAAK,CAAC,UAAU,CAAC,MAAM,CAAC,6BAA6B,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;gBACtE,CAAC;gBACD,SAAS;YACb,CAAC;YAED,IAAI,IAAI,CAAC,MAAM,KAAK,wBAAwB,CAAC,OAAO,EAAE,CAAC;gBACnD,IAAI,CAAC,KAAK,CAAC,MAAM,GAAG,IAAI,CAAC,MAAO,CAAC,KAAK,CAAC,EAAE,CAAC;oBACtC,SAAS;gBACb,CAAC;gBAED,IAAI,CAAC,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC,MAAO,CAAC,KAAK,CAAC,EAAE,CAAC;oBACvC,SAAS;gBACb,CAAC;YACL,CAAC;YAED,MAAM,KAAK,GAAG,KAAK,CAAC,cAAc,CAAC,UAAU,CAAC;YAC9C,IAAI,KAAK,IAAI,KAAK,KAAK,IAAI,EAAE,CAAC;gBAC1B,IAAI,CAAC,aAAa,CAAC,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,YAAY,CAAC,CAAC;YAC1D,CAAC;QACL,CAAC;QAED,IAAI,CAAC,gBAAgB,CAAC,KAAK,EAAE,YAAY,CAAC,CAAC;QAE3C,IAAI,IAAI,CAAC,QAAQ,KAAK,KAAK,CAAC,UAAU,CAAC,OAAO,EAAE,CAAC;YAC7C,OAAO,IAAI,CAAC,CAAC,gFAAgF;QACjG,CAAC;QAED,OAAO;QACP,IAAI,KAAK,CAAC,UAAU,CAAC,OAAO,EAAE,CAAC;YAC3B,MAAM,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC,MAAM,KAAK,wBAAwB,CAAC,MAAM,CAAC,CAAC,CAAC,eAAe,CAAC,CAAC,CAAC,iBAAiB,cAAc,IAAI,CAAC,IAAI,KAAK,IAAI,CAAC,YAAY,EAAE,GAAG,CAAC,CAAC;QAC5J,CAAC;QAED,uBAAuB;QACvB,IAAI,IAAI,CAAC,aAAa,EAAE,CAAC;YACrB,QAAQ,KAAK,CAAC,MAAM,EAAE,CAAC;gBACnB,KAAK,wBAAwB,CAAC,MAAM;oBAChC,KAAK,CAAC,UAAU,CAAC,MAAM,CAAC,UAAU,GAAG,IAAI,CAAC;oBAC1C,MAAM;gBACV,KAAK,wBAAwB,CAAC,QAAQ;oBAClC,KAAK,CAAC,UAAU,CAAC,MAAM,CAAC,YAAY,GAAG,IAAI,CAAC;oBAC5C,MAAM;YACd,CAAC;QACL,CAAC;QAED,IAAI,CAAC,IAAI,CAAC,OAAO,IAAI,KAAK,CAAC,UAAU,CAAC,YAAY,EAAE,CAAC;YACjD,KAAK,CAAC,iBAAiB,IAAI,OAAO,IAAI,CAAC,IAAI,IAAI,CAAC;QACpD,CAAC;QAED,IAAI,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAExB,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC,UAAU,CAAC,OAAO,CAAC;QACzC,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC,MAAM,CAAC;QAEjC,2BAA2B;QAC3B,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YACjC,IAAI,MAAM,CAAC,aAAa,EAAE,CAAC;gBACvB,SAAS;YACb,CAAC;YACD,IAAI,CAAC,MAAM,CAAC,MAAM,GAAG,KAAK,CAAC,MAAM,CAAC,KAAK,CAAC,EAAE,CAAC;gBACvC,SAAS;YACb,CAAC;YAED,KAAK,MAAM,QAAQ,IAAI,MAAM,CAAC,SAAS,EAAE,CAAC;gBACtC,MAAM,KAAK,GAAG,QAAQ,CAAC,UAAU,CAAC;gBAElC,IAAI,KAAK,EAAE,CAAC;oBACR,IAAI,CAAC,CAAC,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC,MAAM,CAAC,KAAK,CAAC,IAAI,YAAY,CAAC,OAAO,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,KAAK,CAAC,eAAe,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,CAAC;wBAClH,IAAI,CAAC,aAAa,CAAC,KAAK,EAAE,KAAK,EAAE,QAAQ,EAAE,YAAY,CAAC,CAAC;oBAC7D,CAAC;gBACL,CAAC;YACL,CAAC;QACL,CAAC;QAED,IAAI,CAAC,eAAe,CAAC,KAAK,CAAC,CAAC;QAE5B,sCAAsC;QACtC,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YACjC,IAAI,CAAC,MAAM,CAAC,aAAa,EAAE,CAAC;gBACxB,SAAS;YACb,CAAC;YACD,IAAI,CAAC,MAAM,CAAC,MAAM,GAAG,KAAK,CAAC,MAAM,CAAC,KAAK,CAAC,EAAE,CAAC;gBACvC,SAAS;YACb,CAAC;YAED,KAAK,MAAM,QAAQ,IAAI,MAAM,CAAC,SAAS,EAAE,CAAC;gBACtC,MAAM,KAAK,GAAG,QAAQ,CAAC,UAAU,CAAC;gBAElC,IAAI,KAAK,IAAI,CAAC,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC,MAAM,CAAC,KAAK,CAAC,IAAI,YAAY,CAAC,OAAO,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;oBACrF,IAAI,CAAC,aAAa,CAAC,KAAK,EAAE,KAAK,EAAE,QAAQ,EAAE,YAAY,CAAC,CAAC;gBAC7D,CAAC;YACL,CAAC;QACL,CAAC;QACD,OAAO,KAAK,CAAC;IACjB,CAAC;IAES,YAAY,CAAC,IAAY;QAC/B,OAAO,IAAI,CAAC;IAChB,CAAC;IAES,aAAa,CAAC,IAAY;QAChC,OAAO,IAAI,CAAC;IAChB,CAAC;IAES,mBAAmB;QACzB,MAAM,YAAY,GAAG,IAAI,CAAC,iBAAiB,CAAC;QAC5C,OAAO,GAAG,YAAY,yBAAyB,IAAI,CAAC,kBAAkB,MAAM,YAAY,qBAAqB,IAAI,CAAC,cAAc,MAAM,YAAY,aAAa,IAAI,CAAC,MAAM,KAAK,CAAC;IACpL,CAAC;IAED;;OAEG;IACI,SAAS,CAAC,WAAqB,EAAE,aAAkC;QACtE,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAEzB,kBAAkB;QAClB,MAAM,kBAAkB,GAAG,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,cAAc,EAAE,EAAE,CAAC,CAAC;QACjE,IAAI,CAAC,iBAAiB,GAAG,kBAAkB,IAAI,GAAG,IAAI,CAAC,YAAY,EAAE,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;QAEzF,IAAI,WAAW,CAAC,OAAO,CAAC,IAAI,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;YACrD,IAAI,KAAK,GAAG,CAAC,CAAC;YACd,GAAG,CAAC;gBACA,KAAK,EAAE,CAAC;gBACR,IAAI,CAAC,iBAAiB,GAAG,kBAAkB,GAAG,KAAK,CAAC;YACxD,CAAC,QAAQ,WAAW,CAAC,OAAO,CAAC,IAAI,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC,EAAE;QACjE,CAAC;QAED,WAAW,CAAC,IAAI,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;QAEzC,cAAc;QACd,IAAI,UAAU,GAAG,QAAQ,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC;QACjD,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YAChB,UAAU,IAAI,MAAM,IAAI,CAAC,QAAQ,IAAI,CAAC;QAC1C,CAAC;QACD,UAAU,IAAI,OAAO,IAAI,CAAC,iBAAiB,kBAAkB,IAAI,CAAC,YAAY,EAAE,KAAK,IAAI,CAAC,IAAI,OAAO,CAAC;QAEtG,aAAa;QACb,UAAU,IAAI,IAAI,CAAC,mBAAmB,EAAE,CAAC;QAEzC,SAAS;QACT,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YAC9B,IAAI,CAAC,KAAK,CAAC,WAAW,EAAE,CAAC;gBACrB,SAAS;YACb,CAAC;YAED,MAAM,eAAe,GAAG,KAAK,CAAC,cAAe,CAAC;YAC9C,MAAM,cAAc,GAAG,eAAe,CAAC,UAAU,CAAC;YAElD,IAAI,aAAa,CAAC,OAAO,CAAC,cAAc,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;gBAC/C,UAAU,IAAI,cAAc,CAAC,SAAS,CAAC,WAAW,EAAE,aAAa,CAAC,CAAC;YACvE,CAAC;QACL,CAAC;QAED,UAAU;QACV,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC;YAChC,IAAI,CAAC,MAAM,CAAC,YAAY,EAAE,CAAC;gBACvB,SAAS;YACb,CAAC;YAED,KAAK,MAAM,QAAQ,IAAI,MAAM,CAAC,SAAS,EAAE,CAAC;gBACtC,MAAM,cAAc,GAAG,QAAQ,CAAC,UAAU,CAAC;gBAC3C,IAAI,cAAc,IAAI,aAAa,CAAC,OAAO,CAAC,cAAc,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;oBACjE,UAAU,IAAI,cAAc,CAAC,SAAS,CAAC,WAAW,EAAE,aAAa,CAAC,CAAC;gBACvE,CAAC;YACL,CAAC;QACL,CAAC;QAED,OAAO,UAAU,CAAC;IACtB,CAAC;IAED;;OAEG;IACI,6BAA6B,CAAC,aAAkC;QACnE,IAAI,UAAU,GAAG,EAAE,CAAC;QAEpB,IAAI,aAAa,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;YACrC,OAAO,UAAU,CAAC;QACtB,CAAC;QAED,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAEzB,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YAC9B,IAAI,CAAC,KAAK,CAAC,WAAW,EAAE,CAAC;gBACrB,SAAS;YACb,CAAC;YAED,MAAM,eAAe,GAAG,KAAK,CAAC,cAAe,CAAC;YAC9C,MAAM,cAAc,GAAG,eAAe,CAAC,UAAU,CAAC;YAElD,UAAU,IAAI,cAAc,CAAC,6BAA6B,CAAC,aAAa,CAAC,CAAC;YAC1E,UAAU,IAAI,GAAG,cAAc,CAAC,iBAAiB,IAAI,cAAc,CAAC,aAAa,CAAC,eAAe,CAAC,IAAI,CAAC,cAAc,IAAI,CAAC,iBAAiB,IAAI,IAAI,CAAC,YAAY,CAC5J,KAAK,CAAC,IAAI,CACb,MAAM,CAAC;QACZ,CAAC;QAED,OAAO,UAAU,CAAC;IACtB,CAAC;IAED;;;;;OAKG;IACI,KAAK,CAAC,KAAY,EAAE,UAAkB,EAAE;QAC3C,MAAM,mBAAmB,GAAG,IAAI,CAAC,SAAS,EAAE,CAAC;QAE7C,MAAM,SAAS,GAAG,QAAQ,CAAC,mBAAmB,CAAC,UAAU,CAAC,CAAC;QAC3D,IAAI,SAAS,EAAE,CAAC;YACZ,MAAM,KAAK,GAAsB,IAAI,SAAS,EAAE,CAAC;YACjD,KAAK,CAAC,YAAY,CAAC,mBAAmB,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;YAExD,OAAO,KAAK,CAAC;QACjB,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;OAGG;IACI,SAAS;QACZ,MAAM,mBAAmB,GAAQ,EAAE,CAAC;QACpC,mBAAmB,CAAC,UAAU,GAAG,UAAU,GAAG,IAAI,CAAC,YAAY,EAAE,CAAC;QAClE,mBAAmB,CAAC,EAAE,GAAG,IAAI,CAAC,QAAQ,CAAC;QACvC,mBAAmB,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;QACrC,mBAAmB,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;QAC7C,mBAAmB,CAAC,kBAAkB,GAAG,IAAI,CAAC,kBAAkB,CAAC;QACjE,mBAAmB,CAAC,cAAc,GAAG,IAAI,CAAC,cAAc,CAAC;QACzD,mBAAmB,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QAEzC,mBAAmB,CAAC,MAAM,GAAG,EAAE,CAAC;QAChC,mBAAmB,CAAC,OAAO,GAAG,EAAE,CAAC;QAEjC,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YAC9B,mBAAmB,CAAC,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,SAAS,EAAE,CAAC,CAAC;QACvD,CAAC;QAED,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC;YAChC,mBAAmB,CAAC,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,CAAC;QAC9D,CAAC;QAED,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAED;;OAEG;IACH,6DAA6D;IACtD,YAAY,CAAC,mBAAwB,EAAE,KAAY,EAAE,OAAe,EAAE,WAAqC;QAC9G,IAAI,CAAC,IAAI,GAAG,mBAAmB,CAAC,IAAI,CAAC;QACrC,IAAI,CAAC,QAAQ,GAAG,mBAAmB,CAAC,QAAQ,CAAC;QAC7C,IAAI,CAAC,kBAAkB,GAAG,CAAC,CAAC,mBAAmB,CAAC,kBAAkB,CAAC;QACnE,IAAI,CAAC,cAAc,GAAG,CAAC,CAAC,mBAAmB,CAAC,cAAc,CAAC;QAC3D,IAAI,CAAC,OAAO,GAAG,mBAAmB,CAAC,MAAM,IAAI,IAAI,CAAC,MAAM,CAAC;QACzD,IAAI,CAAC,6CAA6C,CAAC,mBAAmB,CAAC,CAAC;IAC5E,CAAC;IAEO,6CAA6C,CAAC,mBAAwB;QAC1E,MAAM,gBAAgB,GAAG,mBAAmB,CAAC,MAAM,CAAC;QACpD,MAAM,iBAAiB,GAAG,mBAAmB,CAAC,OAAO,CAAC;QACtD,IAAI,gBAAgB,EAAE,CAAC;YACnB,gBAAgB,CAAC,OAAO,CAAC,CAAC,IAAS,EAAE,CAAS,EAAE,EAAE;gBAC9C,IAAI,IAAI,CAAC,WAAW,EAAE,CAAC;oBACnB,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC;gBAClD,CAAC;gBACD,IAAI,IAAI,CAAC,gBAAgB,EAAE,CAAC;oBACxB,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,gBAAgB,GAAG,IAAI,CAAC,gBAAgB,CAAC;oBACxD,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,mBAAmB,GAAG,IAAI,CAAC,mBAAmB,CAAC;gBAClE,CAAC;YACL,CAAC,CAAC,CAAC;QACP,CAAC;QACD,IAAI,iBAAiB,EAAE,CAAC;YACpB,iBAAiB,CAAC,OAAO,CAAC,CAAC,IAAS,EAAE,CAAS,EAAE,EAAE;gBAC/C,IAAI,IAAI,CAAC,WAAW,EAAE,CAAC;oBACnB,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC;gBACnD,CAAC;gBACD,IAAI,IAAI,CAAC,gBAAgB,EAAE,CAAC;oBACxB,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,gBAAgB,GAAG,IAAI,CAAC,gBAAgB,CAAC;oBACzD,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,mBAAmB,GAAG,IAAI,CAAC,mBAAmB,CAAC;gBACnE,CAAC;YACL,CAAC,CAAC,CAAC;QACP,CAAC;IACL,CAAC;IAED;;OAEG;IACI,OAAO;QACV,IAAI,CAAC,uBAAuB,CAAC,KAAK,EAAE,CAAC;QAErC,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YAC9B,KAAK,CAAC,OAAO,EAAE,CAAC;QACpB,CAAC;QAED,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC;YAChC,MAAM,CAAC,OAAO,EAAE,CAAC;QACrB,CAAC;IACL,CAAC;CACJ","sourcesContent":["import { NodeMaterialBlockConnectionPointTypes } from \"./Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"./nodeMaterialBuildState\";\r\nimport type { Nullable } from \"../../types\";\r\nimport { NodeMaterialConnectionPoint, NodeMaterialConnectionPointDirection } from \"./nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"./Enums/nodeMaterialBlockTargets\";\r\nimport type { Effect } from \"../effect\";\r\nimport type { AbstractMesh } from \"../../Meshes/abstractMesh\";\r\nimport type { Mesh } from \"../../Meshes/mesh\";\r\nimport type { SubMesh } from \"../../Meshes/subMesh\";\r\nimport type { NodeMaterial, NodeMaterialDefines } from \"./nodeMaterial\";\r\nimport type { InputBlock } from \"./Blocks/Input/inputBlock\";\r\nimport { UniqueIdGenerator } from \"../../Misc/uniqueIdGenerator\";\r\nimport type { Scene } from \"../../scene\";\r\nimport { GetClass } from \"../../Misc/typeStore\";\r\nimport type { EffectFallbacks } from \"../effectFallbacks\";\r\nimport { Logger } from \"core/Misc/logger\";\r\nimport { ShaderLanguage } from \"../shaderLanguage\";\r\nimport { Observable } from \"core/Misc/observable\";\r\n\r\n/**\r\n * Defines a block that can be used inside a node based material\r\n */\r\nexport class NodeMaterialBlock {\r\n private _buildId: number;\r\n private _buildTarget: NodeMaterialBlockTargets;\r\n protected _target: NodeMaterialBlockTargets;\r\n private _isFinalMerger = false;\r\n private _isInput = false;\r\n private _isLoop = false;\r\n private _isTeleportOut = false;\r\n private _isTeleportIn = false;\r\n private _name = \"\";\r\n protected _isUnique = false;\r\n protected _codeIsReady = true;\r\n\r\n /**\r\n * Observable raised when the block code is ready (if the code loading is async)\r\n */\r\n public onCodeIsReadyObservable = new Observable<NodeMaterialBlock>();\r\n\r\n /** Gets or sets a boolean indicating that only one input can be connected at a time */\r\n public inputsAreExclusive = false;\r\n\r\n /** @internal */\r\n public _codeVariableName = \"\";\r\n\r\n /** @internal */\r\n public _inputs = new Array<NodeMaterialConnectionPoint>();\r\n /** @internal */\r\n public _outputs = new Array<NodeMaterialConnectionPoint>();\r\n\r\n /** @internal */\r\n public _preparationId: number;\r\n\r\n /** @internal */\r\n public readonly _originalTargetIsNeutral: boolean;\r\n\r\n /**\r\n * Gets the name of the block\r\n */\r\n public get name(): string {\r\n return this._name;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating that this block has is code ready to be used\r\n */\r\n public get codeIsReady() {\r\n return this._codeIsReady;\r\n }\r\n\r\n /**\r\n * Sets the name of the block. Will check if the name is valid.\r\n */\r\n public set name(newName: string) {\r\n if (!this.validateBlockName(newName)) {\r\n return;\r\n }\r\n\r\n this._name = newName;\r\n }\r\n\r\n /**\r\n * Gets or sets the unique id of the node\r\n */\r\n public uniqueId: number;\r\n\r\n /**\r\n * Gets or sets the comments associated with this block\r\n */\r\n public comments: string = \"\";\r\n\r\n /**\r\n * Gets a boolean indicating that this block can only be used once per NodeMaterial\r\n */\r\n public get isUnique() {\r\n return this._isUnique;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating that this block is an end block (e.g. it is generating a system value)\r\n */\r\n public get isFinalMerger(): boolean {\r\n return this._isFinalMerger;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating that this block is an input (e.g. it sends data to the shader)\r\n */\r\n public get isInput(): boolean {\r\n return this._isInput;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if this block is a teleport out\r\n */\r\n public get isTeleportOut(): boolean {\r\n return this._isTeleportOut;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if this block is a teleport in\r\n */\r\n public get isTeleportIn(): boolean {\r\n return this._isTeleportIn;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if this block is a loop\r\n */\r\n public get isLoop(): boolean {\r\n return this._isLoop;\r\n }\r\n\r\n /**\r\n * Gets or sets the build Id\r\n */\r\n public get buildId(): number {\r\n return this._buildId;\r\n }\r\n\r\n public set buildId(value: number) {\r\n this._buildId = value;\r\n }\r\n\r\n /**\r\n * Gets or sets the target of the block\r\n */\r\n public get target() {\r\n return this._target;\r\n }\r\n\r\n public set target(value: NodeMaterialBlockTargets) {\r\n if ((this._target & value) !== 0) {\r\n return;\r\n }\r\n this._target = value;\r\n }\r\n\r\n /**\r\n * Gets the list of input points\r\n */\r\n public get inputs(): NodeMaterialConnectionPoint[] {\r\n return this._inputs;\r\n }\r\n\r\n /** Gets the list of output points */\r\n public get outputs(): NodeMaterialConnectionPoint[] {\r\n return this._outputs;\r\n }\r\n\r\n /**\r\n * Find an input by its name\r\n * @param name defines the name of the input to look for\r\n * @returns the input or null if not found\r\n */\r\n public getInputByName(name: string) {\r\n const filter = this._inputs.filter((e) => e.name === name);\r\n\r\n if (filter.length) {\r\n return filter[0];\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * Find an output by its name\r\n * @param name defines the name of the output to look for\r\n * @returns the output or null if not found\r\n */\r\n public getOutputByName(name: string) {\r\n const filter = this._outputs.filter((e) => e.name === name);\r\n\r\n if (filter.length) {\r\n return filter[0];\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /** Gets or sets a boolean indicating that this input can be edited in the Inspector (false by default) */\r\n public visibleInInspector = false;\r\n\r\n /** Gets or sets a boolean indicating that this input can be edited from a collapsed frame */\r\n public visibleOnFrame = false;\r\n\r\n /**\r\n * Creates a new NodeMaterialBlock\r\n * @param name defines the block name\r\n * @param target defines the target of that block (Vertex by default)\r\n * @param isFinalMerger defines a boolean indicating that this block is an end block (e.g. it is generating a system value). Default is false\r\n */\r\n public constructor(name: string, target = NodeMaterialBlockTargets.Vertex, isFinalMerger = false) {\r\n this._target = target;\r\n this._originalTargetIsNeutral = target === NodeMaterialBlockTargets.Neutral;\r\n this._isFinalMerger = isFinalMerger;\r\n switch (this.getClassName()) {\r\n case \"InputBlock\":\r\n this._isInput = true;\r\n break;\r\n case \"NodeMaterialTeleportOutBlock\":\r\n this._isTeleportOut = true;\r\n break;\r\n case \"NodeMaterialTeleportInBlock\":\r\n this._isTeleportIn = true;\r\n break;\r\n case \"LoopBlock\":\r\n this._isLoop = true;\r\n break;\r\n }\r\n\r\n this._name = name;\r\n this.uniqueId = UniqueIdGenerator.UniqueId;\r\n }\r\n\r\n /** @internal */\r\n public _setInitialTarget(target: NodeMaterialBlockTargets): void {\r\n this._target = target;\r\n (this._originalTargetIsNeutral as boolean) = target === NodeMaterialBlockTargets.Neutral;\r\n }\r\n\r\n /**\r\n * Initialize the block and prepare the context for build\r\n * @param state defines the state that will be used for the build\r\n */\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n public initialize(state: NodeMaterialBuildState) {\r\n // Do nothing\r\n }\r\n\r\n /**\r\n * Bind data to effect. Will only be called for blocks with isBindable === true\r\n * @param effect defines the effect to bind data to\r\n * @param nodeMaterial defines the hosting NodeMaterial\r\n * @param mesh defines the mesh that will be rendered\r\n * @param subMesh defines the submesh that will be rendered\r\n */\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n public bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh, subMesh?: SubMesh) {\r\n // Do nothing\r\n }\r\n\r\n protected _writeVariable(currentPoint: NodeMaterialConnectionPoint): string {\r\n const connectionPoint = currentPoint.connectedPoint;\r\n\r\n if (connectionPoint) {\r\n return `${currentPoint.associatedVariableName}`;\r\n }\r\n\r\n return `0.`;\r\n }\r\n\r\n protected _writeFloat(value: number) {\r\n let stringVersion = value.toString();\r\n\r\n if (stringVersion.indexOf(\".\") === -1) {\r\n stringVersion += \".0\";\r\n }\r\n return `${stringVersion}`;\r\n }\r\n\r\n /**\r\n * Gets the current class name e.g. \"NodeMaterialBlock\"\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"NodeMaterialBlock\";\r\n }\r\n\r\n /** Gets a boolean indicating that this connection will be used in the fragment shader\r\n * @returns true if connected in fragment shader\r\n */\r\n public isConnectedInFragmentShader() {\r\n return this.outputs.some((o) => o.isConnectedInFragmentShader);\r\n }\r\n\r\n /**\r\n * Register a new input. Must be called inside a block constructor\r\n * @param name defines the connection point name\r\n * @param type defines the connection point type\r\n * @param isOptional defines a boolean indicating that this input can be omitted\r\n * @param target defines the target to use to limit the connection point (will be VertexAndFragment by default)\r\n * @param point an already created connection point. If not provided, create a new one\r\n * @returns the current block\r\n */\r\n public registerInput(\r\n name: string,\r\n type: NodeMaterialBlockConnectionPointTypes,\r\n isOptional: boolean = false,\r\n target?: NodeMaterialBlockTargets,\r\n point?: NodeMaterialConnectionPoint\r\n ) {\r\n point = point ?? new NodeMaterialConnectionPoint(name, this, NodeMaterialConnectionPointDirection.Input);\r\n point.type = type;\r\n point.isOptional = isOptional;\r\n if (target) {\r\n point.target = target;\r\n }\r\n\r\n this._inputs.push(point);\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * Register a new output. Must be called inside a block constructor\r\n * @param name defines the connection point name\r\n * @param type defines the connection point type\r\n * @param target defines the target to use to limit the connection point (will be VertexAndFragment by default)\r\n * @param point an already created connection point. If not provided, create a new one\r\n * @returns the current block\r\n */\r\n public registerOutput(name: string, type: NodeMaterialBlockConnectionPointTypes, target?: NodeMaterialBlockTargets, point?: NodeMaterialConnectionPoint) {\r\n point = point ?? new NodeMaterialConnectionPoint(name, this, NodeMaterialConnectionPointDirection.Output);\r\n point.type = type;\r\n if (target) {\r\n point.target = target;\r\n }\r\n\r\n this._outputs.push(point);\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * Will return the first available input e.g. the first one which is not an uniform or an attribute\r\n * @param forOutput defines an optional connection point to check compatibility with\r\n * @returns the first available input or null\r\n */\r\n public getFirstAvailableInput(forOutput: Nullable<NodeMaterialConnectionPoint> = null) {\r\n for (const input of this._inputs) {\r\n if (!input.connectedPoint) {\r\n if (!forOutput || forOutput.type === input.type || input.type === NodeMaterialBlockConnectionPointTypes.AutoDetect) {\r\n return input;\r\n }\r\n }\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * Will return the first available output e.g. the first one which is not yet connected and not a varying\r\n * @param forBlock defines an optional block to check compatibility with\r\n * @returns the first available input or null\r\n */\r\n public getFirstAvailableOutput(forBlock: Nullable<NodeMaterialBlock> = null) {\r\n for (const output of this._outputs) {\r\n if (!forBlock || !forBlock.target || forBlock.target === NodeMaterialBlockTargets.Neutral || (forBlock.target & output.target) !== 0) {\r\n return output;\r\n }\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * Gets the sibling of the given output\r\n * @param current defines the current output\r\n * @returns the next output in the list or null\r\n */\r\n public getSiblingOutput(current: NodeMaterialConnectionPoint) {\r\n const index = this._outputs.indexOf(current);\r\n\r\n if (index === -1 || index >= this._outputs.length) {\r\n return null;\r\n }\r\n\r\n return this._outputs[index + 1];\r\n }\r\n\r\n /**\r\n * Checks if the current block is an ancestor of a given block\r\n * @param block defines the potential descendant block to check\r\n * @returns true if block is a descendant\r\n */\r\n public isAnAncestorOf(block: NodeMaterialBlock): boolean {\r\n for (const output of this._outputs) {\r\n if (!output.hasEndpoints) {\r\n continue;\r\n }\r\n\r\n for (const endpoint of output.endpoints) {\r\n if (endpoint.ownerBlock === block) {\r\n return true;\r\n }\r\n if (endpoint.ownerBlock.isAnAncestorOf(block)) {\r\n return true;\r\n }\r\n }\r\n }\r\n\r\n return false;\r\n }\r\n\r\n /**\r\n * Connect current block with another block\r\n * @param other defines the block to connect with\r\n * @param options define the various options to help pick the right connections\r\n * @param options.input\r\n * @param options.output\r\n * @param options.outputSwizzle\r\n * @returns the current block\r\n */\r\n public connectTo(\r\n other: NodeMaterialBlock,\r\n options?: {\r\n input?: string;\r\n output?: string;\r\n outputSwizzle?: string;\r\n }\r\n ) {\r\n if (this._outputs.length === 0) {\r\n return;\r\n }\r\n\r\n let output = options && options.output ? this.getOutputByName(options.output) : this.getFirstAvailableOutput(other);\r\n\r\n let notFound = true;\r\n while (notFound) {\r\n const input = options && options.input ? other.getInputByName(options.input) : other.getFirstAvailableInput(output);\r\n\r\n if (output && input && output.canConnectTo(input)) {\r\n output.connectTo(input);\r\n notFound = false;\r\n } else if (!output) {\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"Unable to find a compatible match\";\r\n } else {\r\n output = this.getSiblingOutput(output);\r\n }\r\n }\r\n\r\n return this;\r\n }\r\n\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n // Empty. Must be defined by child nodes\r\n }\r\n\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n protected _postBuildBlock(state: NodeMaterialBuildState) {\r\n // Empty. Must be defined by child nodes\r\n }\r\n\r\n /**\r\n * Add uniforms, samplers and uniform buffers at compilation time\r\n * @param state defines the state to update\r\n * @param nodeMaterial defines the node material requesting the update\r\n * @param defines defines the material defines to update\r\n * @param uniformBuffers defines the list of uniform buffer names\r\n */\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n public updateUniformsAndSamples(state: NodeMaterialBuildState, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines, uniformBuffers: string[]) {\r\n // Do nothing\r\n }\r\n\r\n /**\r\n * Add potential fallbacks if shader compilation fails\r\n * @param mesh defines the mesh to be rendered\r\n * @param fallbacks defines the current prioritized list of fallbacks\r\n */\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n public provideFallbacks(mesh: AbstractMesh, fallbacks: EffectFallbacks) {\r\n // Do nothing\r\n }\r\n\r\n /**\r\n * Initialize defines for shader compilation\r\n * @param mesh defines the mesh to be rendered\r\n * @param nodeMaterial defines the node material requesting the update\r\n * @param defines defines the material defines to update\r\n * @param useInstances specifies that instances should be used\r\n */\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n public initializeDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines, useInstances: boolean = false) {}\r\n\r\n /**\r\n * Update defines for shader compilation\r\n * @param mesh defines the mesh to be rendered\r\n * @param nodeMaterial defines the node material requesting the update\r\n * @param defines defines the material defines to update\r\n * @param useInstances specifies that instances should be used\r\n * @param subMesh defines which submesh to render\r\n */\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n public prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines, useInstances: boolean = false, subMesh?: SubMesh) {\r\n // Do nothing\r\n }\r\n\r\n /**\r\n * Lets the block try to connect some inputs automatically\r\n * @param material defines the hosting NodeMaterial\r\n * @param additionalFilteringInfo optional additional filtering condition when looking for compatible blocks\r\n */\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n public autoConfigure(material: NodeMaterial, additionalFilteringInfo: (node: NodeMaterialBlock) => boolean = () => true) {\r\n // Do nothing\r\n }\r\n\r\n /**\r\n * Function called when a block is declared as repeatable content generator\r\n * @param vertexShaderState defines the current compilation state for the vertex shader\r\n * @param fragmentShaderState defines the current compilation state for the fragment shader\r\n * @param mesh defines the mesh to be rendered\r\n * @param defines defines the material defines to update\r\n */\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n public replaceRepeatableContent(vertexShaderState: NodeMaterialBuildState, fragmentShaderState: NodeMaterialBuildState, mesh: AbstractMesh, defines: NodeMaterialDefines) {\r\n // Do nothing\r\n }\r\n\r\n /** Gets a boolean indicating that the code of this block will be promoted to vertex shader even if connected to fragment output */\r\n public get willBeGeneratedIntoVertexShaderFromFragmentShader(): boolean {\r\n if (this.isInput || this.isFinalMerger) {\r\n return false;\r\n }\r\n\r\n if (this._outputs.some((o) => o.isDirectlyConnectedToVertexOutput)) {\r\n return false;\r\n }\r\n\r\n if (this.target === NodeMaterialBlockTargets.Vertex) {\r\n return false;\r\n }\r\n\r\n if (this.target === NodeMaterialBlockTargets.VertexAndFragment || this.target === NodeMaterialBlockTargets.Neutral) {\r\n if (this._outputs.some((o) => o.isConnectedInVertexShader)) {\r\n return true;\r\n }\r\n }\r\n\r\n return false;\r\n }\r\n\r\n /**\r\n * Checks if the block is ready\r\n * @param mesh defines the mesh to be rendered\r\n * @param nodeMaterial defines the node material requesting the update\r\n * @param defines defines the material defines to update\r\n * @param useInstances specifies that instances should be used\r\n * @returns true if the block is ready\r\n */\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n public isReady(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines, useInstances: boolean = false) {\r\n return true;\r\n }\r\n\r\n protected _linkConnectionTypes(inputIndex0: number, inputIndex1: number, looseCoupling = false) {\r\n if (looseCoupling) {\r\n this._inputs[inputIndex1]._acceptedConnectionPointType = this._inputs[inputIndex0];\r\n } else {\r\n this._inputs[inputIndex0]._linkedConnectionSource = this._inputs[inputIndex1];\r\n }\r\n this._inputs[inputIndex1]._linkedConnectionSource = this._inputs[inputIndex0];\r\n }\r\n\r\n private _processBuild(block: NodeMaterialBlock, state: NodeMaterialBuildState, input: NodeMaterialConnectionPoint, activeBlocks: NodeMaterialBlock[]) {\r\n block.build(state, activeBlocks);\r\n\r\n const localBlockIsFragment = state._vertexState != null;\r\n const otherBlockWasGeneratedInVertexShader = block._buildTarget === NodeMaterialBlockTargets.Vertex && block.target !== NodeMaterialBlockTargets.VertexAndFragment;\r\n\r\n if (\r\n localBlockIsFragment &&\r\n ((block.target & block._buildTarget) === 0 ||\r\n (block.target & input.target) === 0 ||\r\n (this.target !== NodeMaterialBlockTargets.VertexAndFragment && otherBlockWasGeneratedInVertexShader))\r\n ) {\r\n // context switch! We need a varying\r\n if (\r\n (!block.isInput && state.target !== block._buildTarget) || // block was already emitted by vertex shader\r\n (block.isInput && (block as InputBlock).isAttribute && !(block as InputBlock)._noContextSwitch) // block is an attribute\r\n ) {\r\n const connectedPoint = input.connectedPoint!;\r\n if (state._vertexState._emitVaryingFromString(\"v_\" + connectedPoint.declarationVariableName, connectedPoint.type)) {\r\n const prefix = state.shaderLanguage === ShaderLanguage.WGSL ? \"vertexOutputs.\" : \"\";\r\n state._vertexState.compilationString += `${prefix}${\"v_\" + connectedPoint.declarationVariableName} = ${connectedPoint.associatedVariableName};\\n`;\r\n }\r\n const prefix = state.shaderLanguage === ShaderLanguage.WGSL ? \"fragmentInputs.\" : \"\";\r\n input.associatedVariableName = prefix + \"v_\" + connectedPoint.declarationVariableName;\r\n input._enforceAssociatedVariableName = true;\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Validates the new name for the block node.\r\n * @param newName the new name to be given to the node.\r\n * @returns false if the name is a reserve word, else true.\r\n */\r\n public validateBlockName(newName: string) {\r\n const reservedNames: Array<string> = [\r\n \"position\",\r\n \"normal\",\r\n \"tangent\",\r\n \"particle_positionw\",\r\n \"uv\",\r\n \"uv2\",\r\n \"uv3\",\r\n \"uv4\",\r\n \"uv5\",\r\n \"uv6\",\r\n \"position2d\",\r\n \"particle_uv\",\r\n \"matricesIndices\",\r\n \"matricesWeights\",\r\n \"world0\",\r\n \"world1\",\r\n \"world2\",\r\n \"world3\",\r\n \"particle_color\",\r\n \"particle_texturemask\",\r\n ];\r\n for (const reservedName of reservedNames) {\r\n if (newName === reservedName) {\r\n return false;\r\n }\r\n }\r\n return true;\r\n }\r\n\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n protected _customBuildStep(state: NodeMaterialBuildState, activeBlocks: NodeMaterialBlock[]): void {\r\n // Must be implemented by children\r\n }\r\n\r\n /**\r\n * Compile the current node and generate the shader code\r\n * @param state defines the current compilation state (uniforms, samplers, current string)\r\n * @param activeBlocks defines the list of active blocks (i.e. blocks to compile)\r\n * @returns true if already built\r\n */\r\n public build(state: NodeMaterialBuildState, activeBlocks: NodeMaterialBlock[]): boolean {\r\n if (this._buildId === state.sharedData.buildId) {\r\n return true;\r\n }\r\n\r\n if (!this.isInput) {\r\n /** Prepare outputs */\r\n for (const output of this._outputs) {\r\n if (!output.associatedVariableName) {\r\n output.associatedVariableName = state._getFreeVariableName(output.name);\r\n }\r\n }\r\n }\r\n\r\n // Check if \"parent\" blocks are compiled\r\n for (const input of this._inputs) {\r\n if (!input.connectedPoint) {\r\n if (!input.isOptional) {\r\n // Emit a warning\r\n state.sharedData.checks.notConnectedNonOptionalInputs.push(input);\r\n }\r\n continue;\r\n }\r\n\r\n if (this.target !== NodeMaterialBlockTargets.Neutral) {\r\n if ((input.target & this.target!) === 0) {\r\n continue;\r\n }\r\n\r\n if ((input.target & state.target!) === 0) {\r\n continue;\r\n }\r\n }\r\n\r\n const block = input.connectedPoint.ownerBlock;\r\n if (block && block !== this) {\r\n this._processBuild(block, state, input, activeBlocks);\r\n }\r\n }\r\n\r\n this._customBuildStep(state, activeBlocks);\r\n\r\n if (this._buildId === state.sharedData.buildId) {\r\n return true; // Need to check again as inputs can be connected multiple time to this endpoint\r\n }\r\n\r\n // Logs\r\n if (state.sharedData.verbose) {\r\n Logger.Log(`${state.target === NodeMaterialBlockTargets.Vertex ? \"Vertex shader\" : \"Fragment shader\"}: Building ${this.name} [${this.getClassName()}]`);\r\n }\r\n\r\n // Checks final outputs\r\n if (this.isFinalMerger) {\r\n switch (state.target) {\r\n case NodeMaterialBlockTargets.Vertex:\r\n state.sharedData.checks.emitVertex = true;\r\n break;\r\n case NodeMaterialBlockTargets.Fragment:\r\n state.sharedData.checks.emitFragment = true;\r\n break;\r\n }\r\n }\r\n\r\n if (!this.isInput && state.sharedData.emitComments) {\r\n state.compilationString += `\\n//${this.name}\\n`;\r\n }\r\n\r\n this._buildBlock(state);\r\n\r\n this._buildId = state.sharedData.buildId;\r\n this._buildTarget = state.target;\r\n\r\n // Compile connected blocks\r\n for (const output of this._outputs) {\r\n if (output._forPostBuild) {\r\n continue;\r\n }\r\n if ((output.target & state.target) === 0) {\r\n continue;\r\n }\r\n\r\n for (const endpoint of output.endpoints) {\r\n const block = endpoint.ownerBlock;\r\n\r\n if (block) {\r\n if (((block.target & state.target) !== 0 && activeBlocks.indexOf(block) !== -1) || state._terminalBlocks.has(block)) {\r\n this._processBuild(block, state, endpoint, activeBlocks);\r\n }\r\n }\r\n }\r\n }\r\n\r\n this._postBuildBlock(state);\r\n\r\n // Compile post build connected blocks\r\n for (const output of this._outputs) {\r\n if (!output._forPostBuild) {\r\n continue;\r\n }\r\n if ((output.target & state.target) === 0) {\r\n continue;\r\n }\r\n\r\n for (const endpoint of output.endpoints) {\r\n const block = endpoint.ownerBlock;\r\n\r\n if (block && (block.target & state.target) !== 0 && activeBlocks.indexOf(block) !== -1) {\r\n this._processBuild(block, state, endpoint, activeBlocks);\r\n }\r\n }\r\n }\r\n return false;\r\n }\r\n\r\n protected _inputRename(name: string) {\r\n return name;\r\n }\r\n\r\n protected _outputRename(name: string) {\r\n return name;\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n const variableName = this._codeVariableName;\r\n return `${variableName}.visibleInInspector = ${this.visibleInInspector};\\n${variableName}.visibleOnFrame = ${this.visibleOnFrame};\\n${variableName}.target = ${this.target};\\n`;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _dumpCode(uniqueNames: string[], alreadyDumped: NodeMaterialBlock[]) {\r\n alreadyDumped.push(this);\r\n\r\n // Get unique name\r\n const nameAsVariableName = this.name.replace(/[^A-Za-z_]+/g, \"\");\r\n this._codeVariableName = nameAsVariableName || `${this.getClassName()}_${this.uniqueId}`;\r\n\r\n if (uniqueNames.indexOf(this._codeVariableName) !== -1) {\r\n let index = 0;\r\n do {\r\n index++;\r\n this._codeVariableName = nameAsVariableName + index;\r\n } while (uniqueNames.indexOf(this._codeVariableName) !== -1);\r\n }\r\n\r\n uniqueNames.push(this._codeVariableName);\r\n\r\n // Declaration\r\n let codeString = `\\n// ${this.getClassName()}\\n`;\r\n if (this.comments) {\r\n codeString += `// ${this.comments}\\n`;\r\n }\r\n codeString += `var ${this._codeVariableName} = new BABYLON.${this.getClassName()}(\"${this.name}\");\\n`;\r\n\r\n // Properties\r\n codeString += this._dumpPropertiesCode();\r\n\r\n // Inputs\r\n for (const input of this.inputs) {\r\n if (!input.isConnected) {\r\n continue;\r\n }\r\n\r\n const connectedOutput = input.connectedPoint!;\r\n const connectedBlock = connectedOutput.ownerBlock;\r\n\r\n if (alreadyDumped.indexOf(connectedBlock) === -1) {\r\n codeString += connectedBlock._dumpCode(uniqueNames, alreadyDumped);\r\n }\r\n }\r\n\r\n // Outputs\r\n for (const output of this.outputs) {\r\n if (!output.hasEndpoints) {\r\n continue;\r\n }\r\n\r\n for (const endpoint of output.endpoints) {\r\n const connectedBlock = endpoint.ownerBlock;\r\n if (connectedBlock && alreadyDumped.indexOf(connectedBlock) === -1) {\r\n codeString += connectedBlock._dumpCode(uniqueNames, alreadyDumped);\r\n }\r\n }\r\n }\r\n\r\n return codeString;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _dumpCodeForOutputConnections(alreadyDumped: NodeMaterialBlock[]) {\r\n let codeString = \"\";\r\n\r\n if (alreadyDumped.indexOf(this) !== -1) {\r\n return codeString;\r\n }\r\n\r\n alreadyDumped.push(this);\r\n\r\n for (const input of this.inputs) {\r\n if (!input.isConnected) {\r\n continue;\r\n }\r\n\r\n const connectedOutput = input.connectedPoint!;\r\n const connectedBlock = connectedOutput.ownerBlock;\r\n\r\n codeString += connectedBlock._dumpCodeForOutputConnections(alreadyDumped);\r\n codeString += `${connectedBlock._codeVariableName}.${connectedBlock._outputRename(connectedOutput.name)}.connectTo(${this._codeVariableName}.${this._inputRename(\r\n input.name\r\n )});\\n`;\r\n }\r\n\r\n return codeString;\r\n }\r\n\r\n /**\r\n * Clone the current block to a new identical block\r\n * @param scene defines the hosting scene\r\n * @param rootUrl defines the root URL to use to load textures and relative dependencies\r\n * @returns a copy of the current block\r\n */\r\n public clone(scene: Scene, rootUrl: string = \"\") {\r\n const serializationObject = this.serialize();\r\n\r\n const blockType = GetClass(serializationObject.customType);\r\n if (blockType) {\r\n const block: NodeMaterialBlock = new blockType();\r\n block._deserialize(serializationObject, scene, rootUrl);\r\n\r\n return block;\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * Serializes this block in a JSON representation\r\n * @returns the serialized block object\r\n */\r\n public serialize(): any {\r\n const serializationObject: any = {};\r\n serializationObject.customType = \"BABYLON.\" + this.getClassName();\r\n serializationObject.id = this.uniqueId;\r\n serializationObject.name = this.name;\r\n serializationObject.comments = this.comments;\r\n serializationObject.visibleInInspector = this.visibleInInspector;\r\n serializationObject.visibleOnFrame = this.visibleOnFrame;\r\n serializationObject.target = this.target;\r\n\r\n serializationObject.inputs = [];\r\n serializationObject.outputs = [];\r\n\r\n for (const input of this.inputs) {\r\n serializationObject.inputs.push(input.serialize());\r\n }\r\n\r\n for (const output of this.outputs) {\r\n serializationObject.outputs.push(output.serialize(false));\r\n }\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n public _deserialize(serializationObject: any, scene: Scene, rootUrl: string, urlRewriter?: (url: string) => string) {\r\n this.name = serializationObject.name;\r\n this.comments = serializationObject.comments;\r\n this.visibleInInspector = !!serializationObject.visibleInInspector;\r\n this.visibleOnFrame = !!serializationObject.visibleOnFrame;\r\n this._target = serializationObject.target ?? this.target;\r\n this._deserializePortDisplayNamesAndExposedOnFrame(serializationObject);\r\n }\r\n\r\n private _deserializePortDisplayNamesAndExposedOnFrame(serializationObject: any) {\r\n const serializedInputs = serializationObject.inputs;\r\n const serializedOutputs = serializationObject.outputs;\r\n if (serializedInputs) {\r\n serializedInputs.forEach((port: any, i: number) => {\r\n if (port.displayName) {\r\n this.inputs[i].displayName = port.displayName;\r\n }\r\n if (port.isExposedOnFrame) {\r\n this.inputs[i].isExposedOnFrame = port.isExposedOnFrame;\r\n this.inputs[i].exposedPortPosition = port.exposedPortPosition;\r\n }\r\n });\r\n }\r\n if (serializedOutputs) {\r\n serializedOutputs.forEach((port: any, i: number) => {\r\n if (port.displayName) {\r\n this.outputs[i].displayName = port.displayName;\r\n }\r\n if (port.isExposedOnFrame) {\r\n this.outputs[i].isExposedOnFrame = port.isExposedOnFrame;\r\n this.outputs[i].exposedPortPosition = port.exposedPortPosition;\r\n }\r\n });\r\n }\r\n }\r\n\r\n /**\r\n * Release resources\r\n */\r\n public dispose() {\r\n this.onCodeIsReadyObservable.clear();\r\n\r\n for (const input of this.inputs) {\r\n input.dispose();\r\n }\r\n\r\n for (const output of this.outputs) {\r\n output.dispose();\r\n }\r\n }\r\n}\r\n"]}
|
|
1
|
+
{"version":3,"file":"nodeMaterialBlock.js","sourceRoot":"","sources":["../../../../../dev/core/src/Materials/Node/nodeMaterialBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,qCAAqC,EAAE,MAAM,+CAA+C,CAAC;AAGtG,OAAO,EAAE,2BAA2B,EAAwC,MAAM,oCAAoC,CAAC;AACvH,OAAO,EAAE,wBAAwB,EAAE,MAAM,kCAAkC,CAAC;AAO5E,OAAO,EAAE,iBAAiB,EAAE,MAAM,8BAA8B,CAAC;AAEjE,OAAO,EAAE,QAAQ,EAAE,MAAM,sBAAsB,CAAC;AAEhD,OAAO,EAAE,MAAM,EAAE,6BAAyB;AAE1C,OAAO,EAAE,UAAU,EAAE,iCAA6B;AAElD;;GAEG;AACH,MAAM,OAAO,iBAAiB;IAmC1B;;OAEG;IACH,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAED;;OAEG;IACH,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,YAAY,CAAC;IAC7B,CAAC;IAED;;OAEG;IACH,IAAW,IAAI,CAAC,OAAe;QAC3B,IAAI,CAAC,IAAI,CAAC,iBAAiB,CAAC,OAAO,CAAC,EAAE,CAAC;YACnC,OAAO;QACX,CAAC;QAED,IAAI,CAAC,KAAK,GAAG,OAAO,CAAC;IACzB,CAAC;IAYD;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,SAAS,CAAC;IAC1B,CAAC;IAED;;OAEG;IACH,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,cAAc,CAAC;IAC/B,CAAC;IAED;;OAEG;IACH,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,QAAQ,CAAC;IACzB,CAAC;IAED;;OAEG;IACH,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,cAAc,CAAC;IAC/B,CAAC;IAED;;OAEG;IACH,IAAW,YAAY;QACnB,OAAO,IAAI,CAAC,aAAa,CAAC;IAC9B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC;IACxB,CAAC;IAED;;OAEG;IACH,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,QAAQ,CAAC;IACzB,CAAC;IAED,IAAW,OAAO,CAAC,KAAa;QAC5B,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;IAC1B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC;IACxB,CAAC;IAED,IAAW,MAAM,CAAC,KAA+B;QAC7C,IAAI,CAAC,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC,KAAK,CAAC,EAAE,CAAC;YAC/B,OAAO;QACX,CAAC;QACD,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC;IACzB,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC;IACxB,CAAC;IAED,qCAAqC;IACrC,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,QAAQ,CAAC;IACzB,CAAC;IAED;;;;OAIG;IACI,cAAc,CAAC,IAAY;QAC9B,MAAM,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,KAAK,IAAI,CAAC,CAAC;QAE3D,IAAI,MAAM,CAAC,MAAM,EAAE,CAAC;YAChB,OAAO,MAAM,CAAC,CAAC,CAAC,CAAC;QACrB,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;OAIG;IACI,eAAe,CAAC,IAAY;QAC/B,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,KAAK,IAAI,CAAC,CAAC;QAE5D,IAAI,MAAM,CAAC,MAAM,EAAE,CAAC;YAChB,OAAO,MAAM,CAAC,CAAC,CAAC,CAAC;QACrB,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAQD;;;;;OAKG;IACH,YAAmB,IAAY,EAAE,MAAM,GAAG,wBAAwB,CAAC,MAAM,EAAE,aAAa,GAAG,KAAK;QA3LxF,mBAAc,GAAG,KAAK,CAAC;QACvB,aAAQ,GAAG,KAAK,CAAC;QACjB,YAAO,GAAG,KAAK,CAAC;QAChB,mBAAc,GAAG,KAAK,CAAC;QACvB,kBAAa,GAAG,KAAK,CAAC;QACtB,UAAK,GAAG,EAAE,CAAC;QACT,cAAS,GAAG,KAAK,CAAC;QAClB,iBAAY,GAAG,IAAI,CAAC;QAE9B;;WAEG;QACI,4BAAuB,GAAG,IAAI,UAAU,EAAqB,CAAC;QAErE,uFAAuF;QAChF,uBAAkB,GAAG,KAAK,CAAC;QAElC,gBAAgB;QACT,sBAAiB,GAAG,EAAE,CAAC;QAE9B,gBAAgB;QACT,YAAO,GAAG,IAAI,KAAK,EAA+B,CAAC;QAC1D,gBAAgB;QACT,aAAQ,GAAG,IAAI,KAAK,EAA+B,CAAC;QAsC3D;;WAEG;QACI,aAAQ,GAAW,EAAE,CAAC;QA+G7B,0GAA0G;QACnG,uBAAkB,GAAG,KAAK,CAAC;QAElC,6FAA6F;QACtF,mBAAc,GAAG,KAAK,CAAC;QAS1B,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,wBAAwB,GAAG,MAAM,KAAK,wBAAwB,CAAC,OAAO,CAAC;QAC5E,IAAI,CAAC,cAAc,GAAG,aAAa,CAAC;QACpC,QAAQ,IAAI,CAAC,YAAY,EAAE,EAAE,CAAC;YAC1B,KAAK,YAAY;gBACb,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;gBACrB,MAAM;YACV,KAAK,8BAA8B;gBAC/B,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC;gBAC3B,MAAM;YACV,KAAK,6BAA6B;gBAC9B,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC;gBAC1B,MAAM;YACV,KAAK,WAAW;gBACZ,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;gBACpB,MAAM;QACd,CAAC;QAED,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;QAClB,IAAI,CAAC,QAAQ,GAAG,iBAAiB,CAAC,QAAQ,CAAC;IAC/C,CAAC;IAED,gBAAgB;IACT,iBAAiB,CAAC,MAAgC;QACrD,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACrB,IAAI,CAAC,wBAAoC,GAAG,MAAM,KAAK,wBAAwB,CAAC,OAAO,CAAC;IAC7F,CAAC;IAED;;;OAGG;IACH,6DAA6D;IACtD,UAAU,CAAC,KAA6B;QAC3C,aAAa;IACjB,CAAC;IAED;;;;;;OAMG;IACH,6DAA6D;IACtD,IAAI,CAAC,MAAc,EAAE,YAA0B,EAAE,IAAW,EAAE,OAAiB;QAClF,aAAa;IACjB,CAAC;IAES,cAAc,CAAC,YAAyC;QAC9D,MAAM,eAAe,GAAG,YAAY,CAAC,cAAc,CAAC;QAEpD,IAAI,eAAe,EAAE,CAAC;YAClB,OAAO,GAAG,YAAY,CAAC,sBAAsB,EAAE,CAAC;QACpD,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAES,WAAW,CAAC,KAAa;QAC/B,IAAI,aAAa,GAAG,KAAK,CAAC,QAAQ,EAAE,CAAC;QAErC,IAAI,aAAa,CAAC,OAAO,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;YACpC,aAAa,IAAI,IAAI,CAAC;QAC1B,CAAC;QACD,OAAO,GAAG,aAAa,EAAE,CAAC;IAC9B,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAED;;OAEG;IACI,2BAA2B;QAC9B,OAAO,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,2BAA2B,CAAC,CAAC;IACnE,CAAC;IAED;;;;;;;;OAQG;IACI,aAAa,CAChB,IAAY,EACZ,IAA2C,EAC3C,aAAsB,KAAK,EAC3B,MAAiC,EACjC,KAAmC;QAEnC,KAAK,GAAG,KAAK,IAAI,IAAI,2BAA2B,CAAC,IAAI,EAAE,IAAI,qDAA6C,CAAC;QACzG,KAAK,CAAC,IAAI,GAAG,IAAI,CAAC;QAClB,KAAK,CAAC,UAAU,GAAG,UAAU,CAAC;QAC9B,IAAI,MAAM,EAAE,CAAC;YACT,KAAK,CAAC,MAAM,GAAG,MAAM,CAAC;QAC1B,CAAC;QAED,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QAEzB,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;;;;OAOG;IACI,cAAc,CAAC,IAAY,EAAE,IAA2C,EAAE,MAAiC,EAAE,KAAmC;QACnJ,KAAK,GAAG,KAAK,IAAI,IAAI,2BAA2B,CAAC,IAAI,EAAE,IAAI,sDAA8C,CAAC;QAC1G,KAAK,CAAC,IAAI,GAAG,IAAI,CAAC;QAClB,IAAI,MAAM,EAAE,CAAC;YACT,KAAK,CAAC,MAAM,GAAG,MAAM,CAAC;QAC1B,CAAC;QAED,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QAE1B,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;OAIG;IACI,sBAAsB,CAAC,YAAmD,IAAI;QACjF,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC;YAC/B,IAAI,CAAC,KAAK,CAAC,cAAc,EAAE,CAAC;gBACxB,IACI,CAAC,SAAS;oBACV,SAAS,CAAC,IAAI,KAAK,KAAK,CAAC,IAAI;oBAC7B,KAAK,CAAC,IAAI,KAAK,qCAAqC,CAAC,UAAU;oBAC/D,KAAK,CAAC,4BAA4B,CAAC,OAAO,CAAC,SAAS,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EACnE,CAAC;oBACC,OAAO,KAAK,CAAC;gBACjB,CAAC;YACL,CAAC;QACL,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;OAIG;IACI,uBAAuB,CAAC,WAAwC,IAAI;QACvE,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YACjC,IAAI,CAAC,QAAQ,IAAI,CAAC,QAAQ,CAAC,MAAM,IAAI,QAAQ,CAAC,MAAM,KAAK,wBAAwB,CAAC,OAAO,IAAI,CAAC,QAAQ,CAAC,MAAM,GAAG,MAAM,CAAC,MAAM,CAAC,KAAK,CAAC,EAAE,CAAC;gBACnI,OAAO,MAAM,CAAC;YAClB,CAAC;QACL,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;OAIG;IACI,gBAAgB,CAAC,OAAoC;QACxD,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC;QAE7C,IAAI,KAAK,KAAK,CAAC,CAAC,IAAI,KAAK,IAAI,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,CAAC;YAChD,OAAO,IAAI,CAAC;QAChB,CAAC;QAED,OAAO,IAAI,CAAC,QAAQ,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;IACpC,CAAC;IAED;;;;OAIG;IACI,cAAc,CAAC,KAAwB;QAC1C,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YACjC,IAAI,CAAC,MAAM,CAAC,YAAY,EAAE,CAAC;gBACvB,SAAS;YACb,CAAC;YAED,KAAK,MAAM,QAAQ,IAAI,MAAM,CAAC,SAAS,EAAE,CAAC;gBACtC,IAAI,QAAQ,CAAC,UAAU,KAAK,KAAK,EAAE,CAAC;oBAChC,OAAO,IAAI,CAAC;gBAChB,CAAC;gBACD,IAAI,QAAQ,CAAC,UAAU,CAAC,cAAc,CAAC,KAAK,CAAC,EAAE,CAAC;oBAC5C,OAAO,IAAI,CAAC;gBAChB,CAAC;YACL,CAAC;QACL,CAAC;QAED,OAAO,KAAK,CAAC;IACjB,CAAC;IAED;;;;;;;;OAQG;IACI,SAAS,CACZ,KAAwB,EACxB,OAIC;QAED,IAAI,IAAI,CAAC,QAAQ,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;YAC7B,OAAO;QACX,CAAC;QAED,IAAI,MAAM,GAAG,OAAO,IAAI,OAAO,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,eAAe,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,uBAAuB,CAAC,KAAK,CAAC,CAAC;QAEpH,IAAI,QAAQ,GAAG,IAAI,CAAC;QACpB,OAAO,QAAQ,EAAE,CAAC;YACd,MAAM,KAAK,GAAG,OAAO,IAAI,OAAO,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,cAAc,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,sBAAsB,CAAC,MAAM,CAAC,CAAC;YAEpH,IAAI,MAAM,IAAI,KAAK,IAAI,MAAM,CAAC,YAAY,CAAC,KAAK,CAAC,EAAE,CAAC;gBAChD,MAAM,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;gBACxB,QAAQ,GAAG,KAAK,CAAC;YACrB,CAAC;iBAAM,IAAI,CAAC,MAAM,EAAE,CAAC;gBACjB,4CAA4C;gBAC5C,MAAM,mCAAmC,CAAC;YAC9C,CAAC;iBAAM,CAAC;gBACJ,MAAM,GAAG,IAAI,CAAC,gBAAgB,CAAC,MAAM,CAAC,CAAC;YAC3C,CAAC;QACL,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED,6DAA6D;IACnD,WAAW,CAAC,KAA6B;QAC/C,wCAAwC;IAC5C,CAAC;IAED,6DAA6D;IACnD,eAAe,CAAC,KAA6B;QACnD,wCAAwC;IAC5C,CAAC;IAED;;;;;;OAMG;IACH,6DAA6D;IACtD,wBAAwB,CAAC,KAA6B,EAAE,YAA0B,EAAE,OAA4B,EAAE,cAAwB;QAC7I,aAAa;IACjB,CAAC;IAED;;;;OAIG;IACH,6DAA6D;IACtD,gBAAgB,CAAC,IAAkB,EAAE,SAA0B;QAClE,aAAa;IACjB,CAAC;IAED;;;;;;OAMG;IACH,6DAA6D;IACtD,iBAAiB,CAAC,IAAkB,EAAE,YAA0B,EAAE,OAA4B,EAAE,eAAwB,KAAK,IAAG,CAAC;IAExI;;;;;;;OAOG;IACH,6DAA6D;IACtD,cAAc,CAAC,IAAkB,EAAE,YAA0B,EAAE,OAA4B,EAAE,eAAwB,KAAK,EAAE,OAAiB;QAChJ,aAAa;IACjB,CAAC;IAED;;;;OAIG;IACH,6DAA6D;IACtD,aAAa,CAAC,QAAsB,EAAE,0BAAgE,GAAG,EAAE,CAAC,IAAI;QACnH,aAAa;IACjB,CAAC;IAED;;;;;;OAMG;IACH,6DAA6D;IACtD,wBAAwB,CAAC,iBAAyC,EAAE,mBAA2C,EAAE,IAAkB,EAAE,OAA4B;QACpK,aAAa;IACjB,CAAC;IAED,mIAAmI;IACnI,IAAW,iDAAiD;QACxD,IAAI,IAAI,CAAC,OAAO,IAAI,IAAI,CAAC,aAAa,EAAE,CAAC;YACrC,OAAO,KAAK,CAAC;QACjB,CAAC;QAED,IAAI,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,iCAAiC,CAAC,EAAE,CAAC;YACjE,OAAO,KAAK,CAAC;QACjB,CAAC;QAED,IAAI,IAAI,CAAC,MAAM,KAAK,wBAAwB,CAAC,MAAM,EAAE,CAAC;YAClD,OAAO,KAAK,CAAC;QACjB,CAAC;QAED,IAAI,IAAI,CAAC,MAAM,KAAK,wBAAwB,CAAC,iBAAiB,IAAI,IAAI,CAAC,MAAM,KAAK,wBAAwB,CAAC,OAAO,EAAE,CAAC;YACjH,IAAI,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,yBAAyB,CAAC,EAAE,CAAC;gBACzD,OAAO,IAAI,CAAC;YAChB,CAAC;QACL,CAAC;QAED,OAAO,KAAK,CAAC;IACjB,CAAC;IAED;;;;;;;OAOG;IACH,6DAA6D;IACtD,OAAO,CAAC,IAAkB,EAAE,YAA0B,EAAE,OAA4B,EAAE,eAAwB,KAAK;QACtH,OAAO,IAAI,CAAC;IAChB,CAAC;IAES,oBAAoB,CAAC,WAAmB,EAAE,WAAmB,EAAE,aAAa,GAAG,KAAK;QAC1F,IAAI,aAAa,EAAE,CAAC;YAChB,IAAI,CAAC,OAAO,CAAC,WAAW,CAAC,CAAC,4BAA4B,GAAG,IAAI,CAAC,OAAO,CAAC,WAAW,CAAC,CAAC;QACvF,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,OAAO,CAAC,WAAW,CAAC,CAAC,uBAAuB,GAAG,IAAI,CAAC,OAAO,CAAC,WAAW,CAAC,CAAC;QAClF,CAAC;QACD,IAAI,CAAC,OAAO,CAAC,WAAW,CAAC,CAAC,uBAAuB,GAAG,IAAI,CAAC,OAAO,CAAC,WAAW,CAAC,CAAC;IAClF,CAAC;IAEO,aAAa,CAAC,KAAwB,EAAE,KAA6B,EAAE,KAAkC,EAAE,YAAiC;QAChJ,KAAK,CAAC,KAAK,CAAC,KAAK,EAAE,YAAY,CAAC,CAAC;QAEjC,MAAM,oBAAoB,GAAG,KAAK,CAAC,YAAY,IAAI,IAAI,CAAC;QACxD,MAAM,oCAAoC,GAAG,KAAK,CAAC,YAAY,KAAK,wBAAwB,CAAC,MAAM,IAAI,KAAK,CAAC,MAAM,KAAK,wBAAwB,CAAC,iBAAiB,CAAC;QAEnK,IACI,oBAAoB;YACpB,CAAC,CAAC,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC,YAAY,CAAC,KAAK,CAAC;gBACtC,CAAC,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC,MAAM,CAAC,KAAK,CAAC;gBACnC,CAAC,IAAI,CAAC,MAAM,KAAK,wBAAwB,CAAC,iBAAiB,IAAI,oCAAoC,CAAC,CAAC,EAC3G,CAAC;YACC,oCAAoC;YACpC,IACI,CAAC,CAAC,KAAK,CAAC,OAAO,IAAI,KAAK,CAAC,MAAM,KAAK,KAAK,CAAC,YAAY,CAAC,IAAI,6CAA6C;gBACxG,CAAC,KAAK,CAAC,OAAO,IAAK,KAAoB,CAAC,WAAW,IAAI,CAAE,KAAoB,CAAC,gBAAgB,CAAC,CAAC,wBAAwB;cAC1H,CAAC;gBACC,MAAM,cAAc,GAAG,KAAK,CAAC,cAAe,CAAC;gBAC7C,IAAI,KAAK,CAAC,YAAY,CAAC,sBAAsB,CAAC,IAAI,GAAG,cAAc,CAAC,uBAAuB,EAAE,cAAc,CAAC,IAAI,CAAC,EAAE,CAAC;oBAChH,MAAM,MAAM,GAAG,KAAK,CAAC,cAAc,gCAAwB,CAAC,CAAC,CAAC,gBAAgB,CAAC,CAAC,CAAC,EAAE,CAAC;oBACpF,KAAK,CAAC,YAAY,CAAC,iBAAiB,IAAI,GAAG,MAAM,GAAG,IAAI,GAAG,cAAc,CAAC,uBAAuB,MAAM,cAAc,CAAC,sBAAsB,KAAK,CAAC;gBACtJ,CAAC;gBACD,MAAM,MAAM,GAAG,KAAK,CAAC,cAAc,gCAAwB,CAAC,CAAC,CAAC,iBAAiB,CAAC,CAAC,CAAC,EAAE,CAAC;gBACrF,KAAK,CAAC,sBAAsB,GAAG,MAAM,GAAG,IAAI,GAAG,cAAc,CAAC,uBAAuB,CAAC;gBACtF,KAAK,CAAC,8BAA8B,GAAG,IAAI,CAAC;YAChD,CAAC;QACL,CAAC;IACL,CAAC;IAED;;;;OAIG;IACI,iBAAiB,CAAC,OAAe;QACpC,MAAM,aAAa,GAAkB;YACjC,UAAU;YACV,QAAQ;YACR,SAAS;YACT,oBAAoB;YACpB,IAAI;YACJ,KAAK;YACL,KAAK;YACL,KAAK;YACL,KAAK;YACL,KAAK;YACL,YAAY;YACZ,aAAa;YACb,iBAAiB;YACjB,iBAAiB;YACjB,QAAQ;YACR,QAAQ;YACR,QAAQ;YACR,QAAQ;YACR,gBAAgB;YAChB,sBAAsB;SACzB,CAAC;QACF,KAAK,MAAM,YAAY,IAAI,aAAa,EAAE,CAAC;YACvC,IAAI,OAAO,KAAK,YAAY,EAAE,CAAC;gBAC3B,OAAO,KAAK,CAAC;YACjB,CAAC;QACL,CAAC;QACD,OAAO,IAAI,CAAC;IAChB,CAAC;IAED,6DAA6D;IACnD,gBAAgB,CAAC,KAA6B,EAAE,YAAiC;QACvF,kCAAkC;IACtC,CAAC;IAED;;;;;OAKG;IACI,KAAK,CAAC,KAA6B,EAAE,YAAiC;QACzE,IAAI,IAAI,CAAC,QAAQ,KAAK,KAAK,CAAC,UAAU,CAAC,OAAO,EAAE,CAAC;YAC7C,OAAO,IAAI,CAAC;QAChB,CAAC;QAED,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE,CAAC;YAChB,sBAAsB;YACtB,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;gBACjC,IAAI,CAAC,MAAM,CAAC,sBAAsB,EAAE,CAAC;oBACjC,MAAM,CAAC,sBAAsB,GAAG,KAAK,CAAC,oBAAoB,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;gBAC5E,CAAC;YACL,CAAC;QACL,CAAC;QAED,wCAAwC;QACxC,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC;YAC/B,IAAI,CAAC,KAAK,CAAC,cAAc,EAAE,CAAC;gBACxB,IAAI,CAAC,KAAK,CAAC,UAAU,EAAE,CAAC;oBACpB,iBAAiB;oBACjB,KAAK,CAAC,UAAU,CAAC,MAAM,CAAC,6BAA6B,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;gBACtE,CAAC;gBACD,SAAS;YACb,CAAC;YAED,IAAI,IAAI,CAAC,MAAM,KAAK,wBAAwB,CAAC,OAAO,EAAE,CAAC;gBACnD,IAAI,CAAC,KAAK,CAAC,MAAM,GAAG,IAAI,CAAC,MAAO,CAAC,KAAK,CAAC,EAAE,CAAC;oBACtC,SAAS;gBACb,CAAC;gBAED,IAAI,CAAC,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC,MAAO,CAAC,KAAK,CAAC,EAAE,CAAC;oBACvC,SAAS;gBACb,CAAC;YACL,CAAC;YAED,MAAM,KAAK,GAAG,KAAK,CAAC,cAAc,CAAC,UAAU,CAAC;YAC9C,IAAI,KAAK,IAAI,KAAK,KAAK,IAAI,EAAE,CAAC;gBAC1B,IAAI,CAAC,aAAa,CAAC,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,YAAY,CAAC,CAAC;YAC1D,CAAC;QACL,CAAC;QAED,IAAI,CAAC,gBAAgB,CAAC,KAAK,EAAE,YAAY,CAAC,CAAC;QAE3C,IAAI,IAAI,CAAC,QAAQ,KAAK,KAAK,CAAC,UAAU,CAAC,OAAO,EAAE,CAAC;YAC7C,OAAO,IAAI,CAAC,CAAC,gFAAgF;QACjG,CAAC;QAED,OAAO;QACP,IAAI,KAAK,CAAC,UAAU,CAAC,OAAO,EAAE,CAAC;YAC3B,MAAM,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC,MAAM,KAAK,wBAAwB,CAAC,MAAM,CAAC,CAAC,CAAC,eAAe,CAAC,CAAC,CAAC,iBAAiB,cAAc,IAAI,CAAC,IAAI,KAAK,IAAI,CAAC,YAAY,EAAE,GAAG,CAAC,CAAC;QAC5J,CAAC;QAED,uBAAuB;QACvB,IAAI,IAAI,CAAC,aAAa,EAAE,CAAC;YACrB,QAAQ,KAAK,CAAC,MAAM,EAAE,CAAC;gBACnB,KAAK,wBAAwB,CAAC,MAAM;oBAChC,KAAK,CAAC,UAAU,CAAC,MAAM,CAAC,UAAU,GAAG,IAAI,CAAC;oBAC1C,MAAM;gBACV,KAAK,wBAAwB,CAAC,QAAQ;oBAClC,KAAK,CAAC,UAAU,CAAC,MAAM,CAAC,YAAY,GAAG,IAAI,CAAC;oBAC5C,MAAM;YACd,CAAC;QACL,CAAC;QAED,IAAI,CAAC,IAAI,CAAC,OAAO,IAAI,KAAK,CAAC,UAAU,CAAC,YAAY,EAAE,CAAC;YACjD,KAAK,CAAC,iBAAiB,IAAI,OAAO,IAAI,CAAC,IAAI,IAAI,CAAC;QACpD,CAAC;QAED,IAAI,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAExB,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC,UAAU,CAAC,OAAO,CAAC;QACzC,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC,MAAM,CAAC;QAEjC,2BAA2B;QAC3B,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YACjC,IAAI,MAAM,CAAC,aAAa,EAAE,CAAC;gBACvB,SAAS;YACb,CAAC;YACD,IAAI,CAAC,MAAM,CAAC,MAAM,GAAG,KAAK,CAAC,MAAM,CAAC,KAAK,CAAC,EAAE,CAAC;gBACvC,SAAS;YACb,CAAC;YAED,KAAK,MAAM,QAAQ,IAAI,MAAM,CAAC,SAAS,EAAE,CAAC;gBACtC,MAAM,KAAK,GAAG,QAAQ,CAAC,UAAU,CAAC;gBAElC,IAAI,KAAK,EAAE,CAAC;oBACR,IAAI,CAAC,CAAC,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC,MAAM,CAAC,KAAK,CAAC,IAAI,YAAY,CAAC,OAAO,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,KAAK,CAAC,eAAe,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,CAAC;wBAClH,IAAI,CAAC,aAAa,CAAC,KAAK,EAAE,KAAK,EAAE,QAAQ,EAAE,YAAY,CAAC,CAAC;oBAC7D,CAAC;gBACL,CAAC;YACL,CAAC;QACL,CAAC;QAED,IAAI,CAAC,eAAe,CAAC,KAAK,CAAC,CAAC;QAE5B,sCAAsC;QACtC,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YACjC,IAAI,CAAC,MAAM,CAAC,aAAa,EAAE,CAAC;gBACxB,SAAS;YACb,CAAC;YACD,IAAI,CAAC,MAAM,CAAC,MAAM,GAAG,KAAK,CAAC,MAAM,CAAC,KAAK,CAAC,EAAE,CAAC;gBACvC,SAAS;YACb,CAAC;YAED,KAAK,MAAM,QAAQ,IAAI,MAAM,CAAC,SAAS,EAAE,CAAC;gBACtC,MAAM,KAAK,GAAG,QAAQ,CAAC,UAAU,CAAC;gBAElC,IAAI,KAAK,IAAI,CAAC,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC,MAAM,CAAC,KAAK,CAAC,IAAI,YAAY,CAAC,OAAO,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;oBACrF,IAAI,CAAC,aAAa,CAAC,KAAK,EAAE,KAAK,EAAE,QAAQ,EAAE,YAAY,CAAC,CAAC;gBAC7D,CAAC;YACL,CAAC;QACL,CAAC;QACD,OAAO,KAAK,CAAC;IACjB,CAAC;IAES,YAAY,CAAC,IAAY;QAC/B,OAAO,IAAI,CAAC;IAChB,CAAC;IAES,aAAa,CAAC,IAAY;QAChC,OAAO,IAAI,CAAC;IAChB,CAAC;IAES,mBAAmB;QACzB,MAAM,YAAY,GAAG,IAAI,CAAC,iBAAiB,CAAC;QAC5C,OAAO,GAAG,YAAY,yBAAyB,IAAI,CAAC,kBAAkB,MAAM,YAAY,qBAAqB,IAAI,CAAC,cAAc,MAAM,YAAY,aAAa,IAAI,CAAC,MAAM,KAAK,CAAC;IACpL,CAAC;IAED;;OAEG;IACI,SAAS,CAAC,WAAqB,EAAE,aAAkC;QACtE,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAEzB,kBAAkB;QAClB,MAAM,kBAAkB,GAAG,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,cAAc,EAAE,EAAE,CAAC,CAAC;QACjE,IAAI,CAAC,iBAAiB,GAAG,kBAAkB,IAAI,GAAG,IAAI,CAAC,YAAY,EAAE,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;QAEzF,IAAI,WAAW,CAAC,OAAO,CAAC,IAAI,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;YACrD,IAAI,KAAK,GAAG,CAAC,CAAC;YACd,GAAG,CAAC;gBACA,KAAK,EAAE,CAAC;gBACR,IAAI,CAAC,iBAAiB,GAAG,kBAAkB,GAAG,KAAK,CAAC;YACxD,CAAC,QAAQ,WAAW,CAAC,OAAO,CAAC,IAAI,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC,EAAE;QACjE,CAAC;QAED,WAAW,CAAC,IAAI,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;QAEzC,cAAc;QACd,IAAI,UAAU,GAAG,QAAQ,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC;QACjD,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YAChB,UAAU,IAAI,MAAM,IAAI,CAAC,QAAQ,IAAI,CAAC;QAC1C,CAAC;QACD,UAAU,IAAI,OAAO,IAAI,CAAC,iBAAiB,kBAAkB,IAAI,CAAC,YAAY,EAAE,KAAK,IAAI,CAAC,IAAI,OAAO,CAAC;QAEtG,aAAa;QACb,UAAU,IAAI,IAAI,CAAC,mBAAmB,EAAE,CAAC;QAEzC,SAAS;QACT,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YAC9B,IAAI,CAAC,KAAK,CAAC,WAAW,EAAE,CAAC;gBACrB,SAAS;YACb,CAAC;YAED,MAAM,eAAe,GAAG,KAAK,CAAC,cAAe,CAAC;YAC9C,MAAM,cAAc,GAAG,eAAe,CAAC,UAAU,CAAC;YAElD,IAAI,aAAa,CAAC,OAAO,CAAC,cAAc,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;gBAC/C,UAAU,IAAI,cAAc,CAAC,SAAS,CAAC,WAAW,EAAE,aAAa,CAAC,CAAC;YACvE,CAAC;QACL,CAAC;QAED,UAAU;QACV,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC;YAChC,IAAI,CAAC,MAAM,CAAC,YAAY,EAAE,CAAC;gBACvB,SAAS;YACb,CAAC;YAED,KAAK,MAAM,QAAQ,IAAI,MAAM,CAAC,SAAS,EAAE,CAAC;gBACtC,MAAM,cAAc,GAAG,QAAQ,CAAC,UAAU,CAAC;gBAC3C,IAAI,cAAc,IAAI,aAAa,CAAC,OAAO,CAAC,cAAc,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;oBACjE,UAAU,IAAI,cAAc,CAAC,SAAS,CAAC,WAAW,EAAE,aAAa,CAAC,CAAC;gBACvE,CAAC;YACL,CAAC;QACL,CAAC;QAED,OAAO,UAAU,CAAC;IACtB,CAAC;IAED;;OAEG;IACI,6BAA6B,CAAC,aAAkC;QACnE,IAAI,UAAU,GAAG,EAAE,CAAC;QAEpB,IAAI,aAAa,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;YACrC,OAAO,UAAU,CAAC;QACtB,CAAC;QAED,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAEzB,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YAC9B,IAAI,CAAC,KAAK,CAAC,WAAW,EAAE,CAAC;gBACrB,SAAS;YACb,CAAC;YAED,MAAM,eAAe,GAAG,KAAK,CAAC,cAAe,CAAC;YAC9C,MAAM,cAAc,GAAG,eAAe,CAAC,UAAU,CAAC;YAElD,UAAU,IAAI,cAAc,CAAC,6BAA6B,CAAC,aAAa,CAAC,CAAC;YAC1E,UAAU,IAAI,GAAG,cAAc,CAAC,iBAAiB,IAAI,cAAc,CAAC,aAAa,CAAC,eAAe,CAAC,IAAI,CAAC,cAAc,IAAI,CAAC,iBAAiB,IAAI,IAAI,CAAC,YAAY,CAC5J,KAAK,CAAC,IAAI,CACb,MAAM,CAAC;QACZ,CAAC;QAED,OAAO,UAAU,CAAC;IACtB,CAAC;IAED;;;;;OAKG;IACI,KAAK,CAAC,KAAY,EAAE,UAAkB,EAAE;QAC3C,MAAM,mBAAmB,GAAG,IAAI,CAAC,SAAS,EAAE,CAAC;QAE7C,MAAM,SAAS,GAAG,QAAQ,CAAC,mBAAmB,CAAC,UAAU,CAAC,CAAC;QAC3D,IAAI,SAAS,EAAE,CAAC;YACZ,MAAM,KAAK,GAAsB,IAAI,SAAS,EAAE,CAAC;YACjD,KAAK,CAAC,YAAY,CAAC,mBAAmB,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;YAExD,OAAO,KAAK,CAAC;QACjB,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;OAGG;IACI,SAAS;QACZ,MAAM,mBAAmB,GAAQ,EAAE,CAAC;QACpC,mBAAmB,CAAC,UAAU,GAAG,UAAU,GAAG,IAAI,CAAC,YAAY,EAAE,CAAC;QAClE,mBAAmB,CAAC,EAAE,GAAG,IAAI,CAAC,QAAQ,CAAC;QACvC,mBAAmB,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;QACrC,mBAAmB,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;QAC7C,mBAAmB,CAAC,kBAAkB,GAAG,IAAI,CAAC,kBAAkB,CAAC;QACjE,mBAAmB,CAAC,cAAc,GAAG,IAAI,CAAC,cAAc,CAAC;QACzD,mBAAmB,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QAEzC,mBAAmB,CAAC,MAAM,GAAG,EAAE,CAAC;QAChC,mBAAmB,CAAC,OAAO,GAAG,EAAE,CAAC;QAEjC,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YAC9B,mBAAmB,CAAC,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,SAAS,EAAE,CAAC,CAAC;QACvD,CAAC;QAED,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC;YAChC,mBAAmB,CAAC,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,CAAC;QAC9D,CAAC;QAED,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAED;;OAEG;IACH,6DAA6D;IACtD,YAAY,CAAC,mBAAwB,EAAE,KAAY,EAAE,OAAe,EAAE,WAAqC;QAC9G,IAAI,CAAC,IAAI,GAAG,mBAAmB,CAAC,IAAI,CAAC;QACrC,IAAI,CAAC,QAAQ,GAAG,mBAAmB,CAAC,QAAQ,CAAC;QAC7C,IAAI,CAAC,kBAAkB,GAAG,CAAC,CAAC,mBAAmB,CAAC,kBAAkB,CAAC;QACnE,IAAI,CAAC,cAAc,GAAG,CAAC,CAAC,mBAAmB,CAAC,cAAc,CAAC;QAC3D,IAAI,CAAC,OAAO,GAAG,mBAAmB,CAAC,MAAM,IAAI,IAAI,CAAC,MAAM,CAAC;QACzD,IAAI,CAAC,6CAA6C,CAAC,mBAAmB,CAAC,CAAC;IAC5E,CAAC;IAEO,6CAA6C,CAAC,mBAAwB;QAC1E,MAAM,gBAAgB,GAAG,mBAAmB,CAAC,MAAM,CAAC;QACpD,MAAM,iBAAiB,GAAG,mBAAmB,CAAC,OAAO,CAAC;QACtD,IAAI,gBAAgB,EAAE,CAAC;YACnB,gBAAgB,CAAC,OAAO,CAAC,CAAC,IAAS,EAAE,CAAS,EAAE,EAAE;gBAC9C,IAAI,IAAI,CAAC,WAAW,EAAE,CAAC;oBACnB,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC;gBAClD,CAAC;gBACD,IAAI,IAAI,CAAC,gBAAgB,EAAE,CAAC;oBACxB,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,gBAAgB,GAAG,IAAI,CAAC,gBAAgB,CAAC;oBACxD,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,mBAAmB,GAAG,IAAI,CAAC,mBAAmB,CAAC;gBAClE,CAAC;YACL,CAAC,CAAC,CAAC;QACP,CAAC;QACD,IAAI,iBAAiB,EAAE,CAAC;YACpB,iBAAiB,CAAC,OAAO,CAAC,CAAC,IAAS,EAAE,CAAS,EAAE,EAAE;gBAC/C,IAAI,IAAI,CAAC,WAAW,EAAE,CAAC;oBACnB,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC;gBACnD,CAAC;gBACD,IAAI,IAAI,CAAC,gBAAgB,EAAE,CAAC;oBACxB,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,gBAAgB,GAAG,IAAI,CAAC,gBAAgB,CAAC;oBACzD,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,mBAAmB,GAAG,IAAI,CAAC,mBAAmB,CAAC;gBACnE,CAAC;YACL,CAAC,CAAC,CAAC;QACP,CAAC;IACL,CAAC;IAED;;OAEG;IACI,OAAO;QACV,IAAI,CAAC,uBAAuB,CAAC,KAAK,EAAE,CAAC;QAErC,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YAC9B,KAAK,CAAC,OAAO,EAAE,CAAC;QACpB,CAAC;QAED,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC;YAChC,MAAM,CAAC,OAAO,EAAE,CAAC;QACrB,CAAC;IACL,CAAC;CACJ","sourcesContent":["import { NodeMaterialBlockConnectionPointTypes } from \"./Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"./nodeMaterialBuildState\";\r\nimport type { Nullable } from \"../../types\";\r\nimport { NodeMaterialConnectionPoint, NodeMaterialConnectionPointDirection } from \"./nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"./Enums/nodeMaterialBlockTargets\";\r\nimport type { Effect } from \"../effect\";\r\nimport type { AbstractMesh } from \"../../Meshes/abstractMesh\";\r\nimport type { Mesh } from \"../../Meshes/mesh\";\r\nimport type { SubMesh } from \"../../Meshes/subMesh\";\r\nimport type { NodeMaterial, NodeMaterialDefines } from \"./nodeMaterial\";\r\nimport type { InputBlock } from \"./Blocks/Input/inputBlock\";\r\nimport { UniqueIdGenerator } from \"../../Misc/uniqueIdGenerator\";\r\nimport type { Scene } from \"../../scene\";\r\nimport { GetClass } from \"../../Misc/typeStore\";\r\nimport type { EffectFallbacks } from \"../effectFallbacks\";\r\nimport { Logger } from \"core/Misc/logger\";\r\nimport { ShaderLanguage } from \"../shaderLanguage\";\r\nimport { Observable } from \"core/Misc/observable\";\r\n\r\n/**\r\n * Defines a block that can be used inside a node based material\r\n */\r\nexport class NodeMaterialBlock {\r\n private _buildId: number;\r\n private _buildTarget: NodeMaterialBlockTargets;\r\n protected _target: NodeMaterialBlockTargets;\r\n private _isFinalMerger = false;\r\n private _isInput = false;\r\n private _isLoop = false;\r\n private _isTeleportOut = false;\r\n private _isTeleportIn = false;\r\n private _name = \"\";\r\n protected _isUnique = false;\r\n protected _codeIsReady = true;\r\n\r\n /**\r\n * Observable raised when the block code is ready (if the code loading is async)\r\n */\r\n public onCodeIsReadyObservable = new Observable<NodeMaterialBlock>();\r\n\r\n /** Gets or sets a boolean indicating that only one input can be connected at a time */\r\n public inputsAreExclusive = false;\r\n\r\n /** @internal */\r\n public _codeVariableName = \"\";\r\n\r\n /** @internal */\r\n public _inputs = new Array<NodeMaterialConnectionPoint>();\r\n /** @internal */\r\n public _outputs = new Array<NodeMaterialConnectionPoint>();\r\n\r\n /** @internal */\r\n public _preparationId: number;\r\n\r\n /** @internal */\r\n public readonly _originalTargetIsNeutral: boolean;\r\n\r\n /**\r\n * Gets the name of the block\r\n */\r\n public get name(): string {\r\n return this._name;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating that this block has is code ready to be used\r\n */\r\n public get codeIsReady() {\r\n return this._codeIsReady;\r\n }\r\n\r\n /**\r\n * Sets the name of the block. Will check if the name is valid.\r\n */\r\n public set name(newName: string) {\r\n if (!this.validateBlockName(newName)) {\r\n return;\r\n }\r\n\r\n this._name = newName;\r\n }\r\n\r\n /**\r\n * Gets or sets the unique id of the node\r\n */\r\n public uniqueId: number;\r\n\r\n /**\r\n * Gets or sets the comments associated with this block\r\n */\r\n public comments: string = \"\";\r\n\r\n /**\r\n * Gets a boolean indicating that this block can only be used once per NodeMaterial\r\n */\r\n public get isUnique() {\r\n return this._isUnique;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating that this block is an end block (e.g. it is generating a system value)\r\n */\r\n public get isFinalMerger(): boolean {\r\n return this._isFinalMerger;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating that this block is an input (e.g. it sends data to the shader)\r\n */\r\n public get isInput(): boolean {\r\n return this._isInput;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if this block is a teleport out\r\n */\r\n public get isTeleportOut(): boolean {\r\n return this._isTeleportOut;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if this block is a teleport in\r\n */\r\n public get isTeleportIn(): boolean {\r\n return this._isTeleportIn;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if this block is a loop\r\n */\r\n public get isLoop(): boolean {\r\n return this._isLoop;\r\n }\r\n\r\n /**\r\n * Gets or sets the build Id\r\n */\r\n public get buildId(): number {\r\n return this._buildId;\r\n }\r\n\r\n public set buildId(value: number) {\r\n this._buildId = value;\r\n }\r\n\r\n /**\r\n * Gets or sets the target of the block\r\n */\r\n public get target() {\r\n return this._target;\r\n }\r\n\r\n public set target(value: NodeMaterialBlockTargets) {\r\n if ((this._target & value) !== 0) {\r\n return;\r\n }\r\n this._target = value;\r\n }\r\n\r\n /**\r\n * Gets the list of input points\r\n */\r\n public get inputs(): NodeMaterialConnectionPoint[] {\r\n return this._inputs;\r\n }\r\n\r\n /** Gets the list of output points */\r\n public get outputs(): NodeMaterialConnectionPoint[] {\r\n return this._outputs;\r\n }\r\n\r\n /**\r\n * Find an input by its name\r\n * @param name defines the name of the input to look for\r\n * @returns the input or null if not found\r\n */\r\n public getInputByName(name: string) {\r\n const filter = this._inputs.filter((e) => e.name === name);\r\n\r\n if (filter.length) {\r\n return filter[0];\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * Find an output by its name\r\n * @param name defines the name of the output to look for\r\n * @returns the output or null if not found\r\n */\r\n public getOutputByName(name: string) {\r\n const filter = this._outputs.filter((e) => e.name === name);\r\n\r\n if (filter.length) {\r\n return filter[0];\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /** Gets or sets a boolean indicating that this input can be edited in the Inspector (false by default) */\r\n public visibleInInspector = false;\r\n\r\n /** Gets or sets a boolean indicating that this input can be edited from a collapsed frame */\r\n public visibleOnFrame = false;\r\n\r\n /**\r\n * Creates a new NodeMaterialBlock\r\n * @param name defines the block name\r\n * @param target defines the target of that block (Vertex by default)\r\n * @param isFinalMerger defines a boolean indicating that this block is an end block (e.g. it is generating a system value). Default is false\r\n */\r\n public constructor(name: string, target = NodeMaterialBlockTargets.Vertex, isFinalMerger = false) {\r\n this._target = target;\r\n this._originalTargetIsNeutral = target === NodeMaterialBlockTargets.Neutral;\r\n this._isFinalMerger = isFinalMerger;\r\n switch (this.getClassName()) {\r\n case \"InputBlock\":\r\n this._isInput = true;\r\n break;\r\n case \"NodeMaterialTeleportOutBlock\":\r\n this._isTeleportOut = true;\r\n break;\r\n case \"NodeMaterialTeleportInBlock\":\r\n this._isTeleportIn = true;\r\n break;\r\n case \"LoopBlock\":\r\n this._isLoop = true;\r\n break;\r\n }\r\n\r\n this._name = name;\r\n this.uniqueId = UniqueIdGenerator.UniqueId;\r\n }\r\n\r\n /** @internal */\r\n public _setInitialTarget(target: NodeMaterialBlockTargets): void {\r\n this._target = target;\r\n (this._originalTargetIsNeutral as boolean) = target === NodeMaterialBlockTargets.Neutral;\r\n }\r\n\r\n /**\r\n * Initialize the block and prepare the context for build\r\n * @param state defines the state that will be used for the build\r\n */\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n public initialize(state: NodeMaterialBuildState) {\r\n // Do nothing\r\n }\r\n\r\n /**\r\n * Bind data to effect. Will only be called for blocks with isBindable === true\r\n * @param effect defines the effect to bind data to\r\n * @param nodeMaterial defines the hosting NodeMaterial\r\n * @param mesh defines the mesh that will be rendered\r\n * @param subMesh defines the submesh that will be rendered\r\n */\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n public bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh, subMesh?: SubMesh) {\r\n // Do nothing\r\n }\r\n\r\n protected _writeVariable(currentPoint: NodeMaterialConnectionPoint): string {\r\n const connectionPoint = currentPoint.connectedPoint;\r\n\r\n if (connectionPoint) {\r\n return `${currentPoint.associatedVariableName}`;\r\n }\r\n\r\n return `0.`;\r\n }\r\n\r\n protected _writeFloat(value: number) {\r\n let stringVersion = value.toString();\r\n\r\n if (stringVersion.indexOf(\".\") === -1) {\r\n stringVersion += \".0\";\r\n }\r\n return `${stringVersion}`;\r\n }\r\n\r\n /**\r\n * Gets the current class name e.g. \"NodeMaterialBlock\"\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"NodeMaterialBlock\";\r\n }\r\n\r\n /** Gets a boolean indicating that this connection will be used in the fragment shader\r\n * @returns true if connected in fragment shader\r\n */\r\n public isConnectedInFragmentShader() {\r\n return this.outputs.some((o) => o.isConnectedInFragmentShader);\r\n }\r\n\r\n /**\r\n * Register a new input. Must be called inside a block constructor\r\n * @param name defines the connection point name\r\n * @param type defines the connection point type\r\n * @param isOptional defines a boolean indicating that this input can be omitted\r\n * @param target defines the target to use to limit the connection point (will be VertexAndFragment by default)\r\n * @param point an already created connection point. If not provided, create a new one\r\n * @returns the current block\r\n */\r\n public registerInput(\r\n name: string,\r\n type: NodeMaterialBlockConnectionPointTypes,\r\n isOptional: boolean = false,\r\n target?: NodeMaterialBlockTargets,\r\n point?: NodeMaterialConnectionPoint\r\n ) {\r\n point = point ?? new NodeMaterialConnectionPoint(name, this, NodeMaterialConnectionPointDirection.Input);\r\n point.type = type;\r\n point.isOptional = isOptional;\r\n if (target) {\r\n point.target = target;\r\n }\r\n\r\n this._inputs.push(point);\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * Register a new output. Must be called inside a block constructor\r\n * @param name defines the connection point name\r\n * @param type defines the connection point type\r\n * @param target defines the target to use to limit the connection point (will be VertexAndFragment by default)\r\n * @param point an already created connection point. If not provided, create a new one\r\n * @returns the current block\r\n */\r\n public registerOutput(name: string, type: NodeMaterialBlockConnectionPointTypes, target?: NodeMaterialBlockTargets, point?: NodeMaterialConnectionPoint) {\r\n point = point ?? new NodeMaterialConnectionPoint(name, this, NodeMaterialConnectionPointDirection.Output);\r\n point.type = type;\r\n if (target) {\r\n point.target = target;\r\n }\r\n\r\n this._outputs.push(point);\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * Will return the first available input e.g. the first one which is not an uniform or an attribute\r\n * @param forOutput defines an optional connection point to check compatibility with\r\n * @returns the first available input or null\r\n */\r\n public getFirstAvailableInput(forOutput: Nullable<NodeMaterialConnectionPoint> = null) {\r\n for (const input of this._inputs) {\r\n if (!input.connectedPoint) {\r\n if (\r\n !forOutput ||\r\n forOutput.type === input.type ||\r\n input.type === NodeMaterialBlockConnectionPointTypes.AutoDetect ||\r\n input.acceptedConnectionPointTypes.indexOf(forOutput.type) !== -1\r\n ) {\r\n return input;\r\n }\r\n }\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * Will return the first available output e.g. the first one which is not yet connected and not a varying\r\n * @param forBlock defines an optional block to check compatibility with\r\n * @returns the first available input or null\r\n */\r\n public getFirstAvailableOutput(forBlock: Nullable<NodeMaterialBlock> = null) {\r\n for (const output of this._outputs) {\r\n if (!forBlock || !forBlock.target || forBlock.target === NodeMaterialBlockTargets.Neutral || (forBlock.target & output.target) !== 0) {\r\n return output;\r\n }\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * Gets the sibling of the given output\r\n * @param current defines the current output\r\n * @returns the next output in the list or null\r\n */\r\n public getSiblingOutput(current: NodeMaterialConnectionPoint) {\r\n const index = this._outputs.indexOf(current);\r\n\r\n if (index === -1 || index >= this._outputs.length) {\r\n return null;\r\n }\r\n\r\n return this._outputs[index + 1];\r\n }\r\n\r\n /**\r\n * Checks if the current block is an ancestor of a given block\r\n * @param block defines the potential descendant block to check\r\n * @returns true if block is a descendant\r\n */\r\n public isAnAncestorOf(block: NodeMaterialBlock): boolean {\r\n for (const output of this._outputs) {\r\n if (!output.hasEndpoints) {\r\n continue;\r\n }\r\n\r\n for (const endpoint of output.endpoints) {\r\n if (endpoint.ownerBlock === block) {\r\n return true;\r\n }\r\n if (endpoint.ownerBlock.isAnAncestorOf(block)) {\r\n return true;\r\n }\r\n }\r\n }\r\n\r\n return false;\r\n }\r\n\r\n /**\r\n * Connect current block with another block\r\n * @param other defines the block to connect with\r\n * @param options define the various options to help pick the right connections\r\n * @param options.input\r\n * @param options.output\r\n * @param options.outputSwizzle\r\n * @returns the current block\r\n */\r\n public connectTo(\r\n other: NodeMaterialBlock,\r\n options?: {\r\n input?: string;\r\n output?: string;\r\n outputSwizzle?: string;\r\n }\r\n ) {\r\n if (this._outputs.length === 0) {\r\n return;\r\n }\r\n\r\n let output = options && options.output ? this.getOutputByName(options.output) : this.getFirstAvailableOutput(other);\r\n\r\n let notFound = true;\r\n while (notFound) {\r\n const input = options && options.input ? other.getInputByName(options.input) : other.getFirstAvailableInput(output);\r\n\r\n if (output && input && output.canConnectTo(input)) {\r\n output.connectTo(input);\r\n notFound = false;\r\n } else if (!output) {\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"Unable to find a compatible match\";\r\n } else {\r\n output = this.getSiblingOutput(output);\r\n }\r\n }\r\n\r\n return this;\r\n }\r\n\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n // Empty. Must be defined by child nodes\r\n }\r\n\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n protected _postBuildBlock(state: NodeMaterialBuildState) {\r\n // Empty. Must be defined by child nodes\r\n }\r\n\r\n /**\r\n * Add uniforms, samplers and uniform buffers at compilation time\r\n * @param state defines the state to update\r\n * @param nodeMaterial defines the node material requesting the update\r\n * @param defines defines the material defines to update\r\n * @param uniformBuffers defines the list of uniform buffer names\r\n */\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n public updateUniformsAndSamples(state: NodeMaterialBuildState, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines, uniformBuffers: string[]) {\r\n // Do nothing\r\n }\r\n\r\n /**\r\n * Add potential fallbacks if shader compilation fails\r\n * @param mesh defines the mesh to be rendered\r\n * @param fallbacks defines the current prioritized list of fallbacks\r\n */\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n public provideFallbacks(mesh: AbstractMesh, fallbacks: EffectFallbacks) {\r\n // Do nothing\r\n }\r\n\r\n /**\r\n * Initialize defines for shader compilation\r\n * @param mesh defines the mesh to be rendered\r\n * @param nodeMaterial defines the node material requesting the update\r\n * @param defines defines the material defines to update\r\n * @param useInstances specifies that instances should be used\r\n */\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n public initializeDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines, useInstances: boolean = false) {}\r\n\r\n /**\r\n * Update defines for shader compilation\r\n * @param mesh defines the mesh to be rendered\r\n * @param nodeMaterial defines the node material requesting the update\r\n * @param defines defines the material defines to update\r\n * @param useInstances specifies that instances should be used\r\n * @param subMesh defines which submesh to render\r\n */\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n public prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines, useInstances: boolean = false, subMesh?: SubMesh) {\r\n // Do nothing\r\n }\r\n\r\n /**\r\n * Lets the block try to connect some inputs automatically\r\n * @param material defines the hosting NodeMaterial\r\n * @param additionalFilteringInfo optional additional filtering condition when looking for compatible blocks\r\n */\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n public autoConfigure(material: NodeMaterial, additionalFilteringInfo: (node: NodeMaterialBlock) => boolean = () => true) {\r\n // Do nothing\r\n }\r\n\r\n /**\r\n * Function called when a block is declared as repeatable content generator\r\n * @param vertexShaderState defines the current compilation state for the vertex shader\r\n * @param fragmentShaderState defines the current compilation state for the fragment shader\r\n * @param mesh defines the mesh to be rendered\r\n * @param defines defines the material defines to update\r\n */\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n public replaceRepeatableContent(vertexShaderState: NodeMaterialBuildState, fragmentShaderState: NodeMaterialBuildState, mesh: AbstractMesh, defines: NodeMaterialDefines) {\r\n // Do nothing\r\n }\r\n\r\n /** Gets a boolean indicating that the code of this block will be promoted to vertex shader even if connected to fragment output */\r\n public get willBeGeneratedIntoVertexShaderFromFragmentShader(): boolean {\r\n if (this.isInput || this.isFinalMerger) {\r\n return false;\r\n }\r\n\r\n if (this._outputs.some((o) => o.isDirectlyConnectedToVertexOutput)) {\r\n return false;\r\n }\r\n\r\n if (this.target === NodeMaterialBlockTargets.Vertex) {\r\n return false;\r\n }\r\n\r\n if (this.target === NodeMaterialBlockTargets.VertexAndFragment || this.target === NodeMaterialBlockTargets.Neutral) {\r\n if (this._outputs.some((o) => o.isConnectedInVertexShader)) {\r\n return true;\r\n }\r\n }\r\n\r\n return false;\r\n }\r\n\r\n /**\r\n * Checks if the block is ready\r\n * @param mesh defines the mesh to be rendered\r\n * @param nodeMaterial defines the node material requesting the update\r\n * @param defines defines the material defines to update\r\n * @param useInstances specifies that instances should be used\r\n * @returns true if the block is ready\r\n */\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n public isReady(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines, useInstances: boolean = false) {\r\n return true;\r\n }\r\n\r\n protected _linkConnectionTypes(inputIndex0: number, inputIndex1: number, looseCoupling = false) {\r\n if (looseCoupling) {\r\n this._inputs[inputIndex1]._acceptedConnectionPointType = this._inputs[inputIndex0];\r\n } else {\r\n this._inputs[inputIndex0]._linkedConnectionSource = this._inputs[inputIndex1];\r\n }\r\n this._inputs[inputIndex1]._linkedConnectionSource = this._inputs[inputIndex0];\r\n }\r\n\r\n private _processBuild(block: NodeMaterialBlock, state: NodeMaterialBuildState, input: NodeMaterialConnectionPoint, activeBlocks: NodeMaterialBlock[]) {\r\n block.build(state, activeBlocks);\r\n\r\n const localBlockIsFragment = state._vertexState != null;\r\n const otherBlockWasGeneratedInVertexShader = block._buildTarget === NodeMaterialBlockTargets.Vertex && block.target !== NodeMaterialBlockTargets.VertexAndFragment;\r\n\r\n if (\r\n localBlockIsFragment &&\r\n ((block.target & block._buildTarget) === 0 ||\r\n (block.target & input.target) === 0 ||\r\n (this.target !== NodeMaterialBlockTargets.VertexAndFragment && otherBlockWasGeneratedInVertexShader))\r\n ) {\r\n // context switch! We need a varying\r\n if (\r\n (!block.isInput && state.target !== block._buildTarget) || // block was already emitted by vertex shader\r\n (block.isInput && (block as InputBlock).isAttribute && !(block as InputBlock)._noContextSwitch) // block is an attribute\r\n ) {\r\n const connectedPoint = input.connectedPoint!;\r\n if (state._vertexState._emitVaryingFromString(\"v_\" + connectedPoint.declarationVariableName, connectedPoint.type)) {\r\n const prefix = state.shaderLanguage === ShaderLanguage.WGSL ? \"vertexOutputs.\" : \"\";\r\n state._vertexState.compilationString += `${prefix}${\"v_\" + connectedPoint.declarationVariableName} = ${connectedPoint.associatedVariableName};\\n`;\r\n }\r\n const prefix = state.shaderLanguage === ShaderLanguage.WGSL ? \"fragmentInputs.\" : \"\";\r\n input.associatedVariableName = prefix + \"v_\" + connectedPoint.declarationVariableName;\r\n input._enforceAssociatedVariableName = true;\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Validates the new name for the block node.\r\n * @param newName the new name to be given to the node.\r\n * @returns false if the name is a reserve word, else true.\r\n */\r\n public validateBlockName(newName: string) {\r\n const reservedNames: Array<string> = [\r\n \"position\",\r\n \"normal\",\r\n \"tangent\",\r\n \"particle_positionw\",\r\n \"uv\",\r\n \"uv2\",\r\n \"uv3\",\r\n \"uv4\",\r\n \"uv5\",\r\n \"uv6\",\r\n \"position2d\",\r\n \"particle_uv\",\r\n \"matricesIndices\",\r\n \"matricesWeights\",\r\n \"world0\",\r\n \"world1\",\r\n \"world2\",\r\n \"world3\",\r\n \"particle_color\",\r\n \"particle_texturemask\",\r\n ];\r\n for (const reservedName of reservedNames) {\r\n if (newName === reservedName) {\r\n return false;\r\n }\r\n }\r\n return true;\r\n }\r\n\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n protected _customBuildStep(state: NodeMaterialBuildState, activeBlocks: NodeMaterialBlock[]): void {\r\n // Must be implemented by children\r\n }\r\n\r\n /**\r\n * Compile the current node and generate the shader code\r\n * @param state defines the current compilation state (uniforms, samplers, current string)\r\n * @param activeBlocks defines the list of active blocks (i.e. blocks to compile)\r\n * @returns true if already built\r\n */\r\n public build(state: NodeMaterialBuildState, activeBlocks: NodeMaterialBlock[]): boolean {\r\n if (this._buildId === state.sharedData.buildId) {\r\n return true;\r\n }\r\n\r\n if (!this.isInput) {\r\n /** Prepare outputs */\r\n for (const output of this._outputs) {\r\n if (!output.associatedVariableName) {\r\n output.associatedVariableName = state._getFreeVariableName(output.name);\r\n }\r\n }\r\n }\r\n\r\n // Check if \"parent\" blocks are compiled\r\n for (const input of this._inputs) {\r\n if (!input.connectedPoint) {\r\n if (!input.isOptional) {\r\n // Emit a warning\r\n state.sharedData.checks.notConnectedNonOptionalInputs.push(input);\r\n }\r\n continue;\r\n }\r\n\r\n if (this.target !== NodeMaterialBlockTargets.Neutral) {\r\n if ((input.target & this.target!) === 0) {\r\n continue;\r\n }\r\n\r\n if ((input.target & state.target!) === 0) {\r\n continue;\r\n }\r\n }\r\n\r\n const block = input.connectedPoint.ownerBlock;\r\n if (block && block !== this) {\r\n this._processBuild(block, state, input, activeBlocks);\r\n }\r\n }\r\n\r\n this._customBuildStep(state, activeBlocks);\r\n\r\n if (this._buildId === state.sharedData.buildId) {\r\n return true; // Need to check again as inputs can be connected multiple time to this endpoint\r\n }\r\n\r\n // Logs\r\n if (state.sharedData.verbose) {\r\n Logger.Log(`${state.target === NodeMaterialBlockTargets.Vertex ? \"Vertex shader\" : \"Fragment shader\"}: Building ${this.name} [${this.getClassName()}]`);\r\n }\r\n\r\n // Checks final outputs\r\n if (this.isFinalMerger) {\r\n switch (state.target) {\r\n case NodeMaterialBlockTargets.Vertex:\r\n state.sharedData.checks.emitVertex = true;\r\n break;\r\n case NodeMaterialBlockTargets.Fragment:\r\n state.sharedData.checks.emitFragment = true;\r\n break;\r\n }\r\n }\r\n\r\n if (!this.isInput && state.sharedData.emitComments) {\r\n state.compilationString += `\\n//${this.name}\\n`;\r\n }\r\n\r\n this._buildBlock(state);\r\n\r\n this._buildId = state.sharedData.buildId;\r\n this._buildTarget = state.target;\r\n\r\n // Compile connected blocks\r\n for (const output of this._outputs) {\r\n if (output._forPostBuild) {\r\n continue;\r\n }\r\n if ((output.target & state.target) === 0) {\r\n continue;\r\n }\r\n\r\n for (const endpoint of output.endpoints) {\r\n const block = endpoint.ownerBlock;\r\n\r\n if (block) {\r\n if (((block.target & state.target) !== 0 && activeBlocks.indexOf(block) !== -1) || state._terminalBlocks.has(block)) {\r\n this._processBuild(block, state, endpoint, activeBlocks);\r\n }\r\n }\r\n }\r\n }\r\n\r\n this._postBuildBlock(state);\r\n\r\n // Compile post build connected blocks\r\n for (const output of this._outputs) {\r\n if (!output._forPostBuild) {\r\n continue;\r\n }\r\n if ((output.target & state.target) === 0) {\r\n continue;\r\n }\r\n\r\n for (const endpoint of output.endpoints) {\r\n const block = endpoint.ownerBlock;\r\n\r\n if (block && (block.target & state.target) !== 0 && activeBlocks.indexOf(block) !== -1) {\r\n this._processBuild(block, state, endpoint, activeBlocks);\r\n }\r\n }\r\n }\r\n return false;\r\n }\r\n\r\n protected _inputRename(name: string) {\r\n return name;\r\n }\r\n\r\n protected _outputRename(name: string) {\r\n return name;\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n const variableName = this._codeVariableName;\r\n return `${variableName}.visibleInInspector = ${this.visibleInInspector};\\n${variableName}.visibleOnFrame = ${this.visibleOnFrame};\\n${variableName}.target = ${this.target};\\n`;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _dumpCode(uniqueNames: string[], alreadyDumped: NodeMaterialBlock[]) {\r\n alreadyDumped.push(this);\r\n\r\n // Get unique name\r\n const nameAsVariableName = this.name.replace(/[^A-Za-z_]+/g, \"\");\r\n this._codeVariableName = nameAsVariableName || `${this.getClassName()}_${this.uniqueId}`;\r\n\r\n if (uniqueNames.indexOf(this._codeVariableName) !== -1) {\r\n let index = 0;\r\n do {\r\n index++;\r\n this._codeVariableName = nameAsVariableName + index;\r\n } while (uniqueNames.indexOf(this._codeVariableName) !== -1);\r\n }\r\n\r\n uniqueNames.push(this._codeVariableName);\r\n\r\n // Declaration\r\n let codeString = `\\n// ${this.getClassName()}\\n`;\r\n if (this.comments) {\r\n codeString += `// ${this.comments}\\n`;\r\n }\r\n codeString += `var ${this._codeVariableName} = new BABYLON.${this.getClassName()}(\"${this.name}\");\\n`;\r\n\r\n // Properties\r\n codeString += this._dumpPropertiesCode();\r\n\r\n // Inputs\r\n for (const input of this.inputs) {\r\n if (!input.isConnected) {\r\n continue;\r\n }\r\n\r\n const connectedOutput = input.connectedPoint!;\r\n const connectedBlock = connectedOutput.ownerBlock;\r\n\r\n if (alreadyDumped.indexOf(connectedBlock) === -1) {\r\n codeString += connectedBlock._dumpCode(uniqueNames, alreadyDumped);\r\n }\r\n }\r\n\r\n // Outputs\r\n for (const output of this.outputs) {\r\n if (!output.hasEndpoints) {\r\n continue;\r\n }\r\n\r\n for (const endpoint of output.endpoints) {\r\n const connectedBlock = endpoint.ownerBlock;\r\n if (connectedBlock && alreadyDumped.indexOf(connectedBlock) === -1) {\r\n codeString += connectedBlock._dumpCode(uniqueNames, alreadyDumped);\r\n }\r\n }\r\n }\r\n\r\n return codeString;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _dumpCodeForOutputConnections(alreadyDumped: NodeMaterialBlock[]) {\r\n let codeString = \"\";\r\n\r\n if (alreadyDumped.indexOf(this) !== -1) {\r\n return codeString;\r\n }\r\n\r\n alreadyDumped.push(this);\r\n\r\n for (const input of this.inputs) {\r\n if (!input.isConnected) {\r\n continue;\r\n }\r\n\r\n const connectedOutput = input.connectedPoint!;\r\n const connectedBlock = connectedOutput.ownerBlock;\r\n\r\n codeString += connectedBlock._dumpCodeForOutputConnections(alreadyDumped);\r\n codeString += `${connectedBlock._codeVariableName}.${connectedBlock._outputRename(connectedOutput.name)}.connectTo(${this._codeVariableName}.${this._inputRename(\r\n input.name\r\n )});\\n`;\r\n }\r\n\r\n return codeString;\r\n }\r\n\r\n /**\r\n * Clone the current block to a new identical block\r\n * @param scene defines the hosting scene\r\n * @param rootUrl defines the root URL to use to load textures and relative dependencies\r\n * @returns a copy of the current block\r\n */\r\n public clone(scene: Scene, rootUrl: string = \"\") {\r\n const serializationObject = this.serialize();\r\n\r\n const blockType = GetClass(serializationObject.customType);\r\n if (blockType) {\r\n const block: NodeMaterialBlock = new blockType();\r\n block._deserialize(serializationObject, scene, rootUrl);\r\n\r\n return block;\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * Serializes this block in a JSON representation\r\n * @returns the serialized block object\r\n */\r\n public serialize(): any {\r\n const serializationObject: any = {};\r\n serializationObject.customType = \"BABYLON.\" + this.getClassName();\r\n serializationObject.id = this.uniqueId;\r\n serializationObject.name = this.name;\r\n serializationObject.comments = this.comments;\r\n serializationObject.visibleInInspector = this.visibleInInspector;\r\n serializationObject.visibleOnFrame = this.visibleOnFrame;\r\n serializationObject.target = this.target;\r\n\r\n serializationObject.inputs = [];\r\n serializationObject.outputs = [];\r\n\r\n for (const input of this.inputs) {\r\n serializationObject.inputs.push(input.serialize());\r\n }\r\n\r\n for (const output of this.outputs) {\r\n serializationObject.outputs.push(output.serialize(false));\r\n }\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n public _deserialize(serializationObject: any, scene: Scene, rootUrl: string, urlRewriter?: (url: string) => string) {\r\n this.name = serializationObject.name;\r\n this.comments = serializationObject.comments;\r\n this.visibleInInspector = !!serializationObject.visibleInInspector;\r\n this.visibleOnFrame = !!serializationObject.visibleOnFrame;\r\n this._target = serializationObject.target ?? this.target;\r\n this._deserializePortDisplayNamesAndExposedOnFrame(serializationObject);\r\n }\r\n\r\n private _deserializePortDisplayNamesAndExposedOnFrame(serializationObject: any) {\r\n const serializedInputs = serializationObject.inputs;\r\n const serializedOutputs = serializationObject.outputs;\r\n if (serializedInputs) {\r\n serializedInputs.forEach((port: any, i: number) => {\r\n if (port.displayName) {\r\n this.inputs[i].displayName = port.displayName;\r\n }\r\n if (port.isExposedOnFrame) {\r\n this.inputs[i].isExposedOnFrame = port.isExposedOnFrame;\r\n this.inputs[i].exposedPortPosition = port.exposedPortPosition;\r\n }\r\n });\r\n }\r\n if (serializedOutputs) {\r\n serializedOutputs.forEach((port: any, i: number) => {\r\n if (port.displayName) {\r\n this.outputs[i].displayName = port.displayName;\r\n }\r\n if (port.isExposedOnFrame) {\r\n this.outputs[i].isExposedOnFrame = port.isExposedOnFrame;\r\n this.outputs[i].exposedPortPosition = port.exposedPortPosition;\r\n }\r\n });\r\n }\r\n }\r\n\r\n /**\r\n * Release resources\r\n */\r\n public dispose() {\r\n this.onCodeIsReadyObservable.clear();\r\n\r\n for (const input of this.inputs) {\r\n input.dispose();\r\n }\r\n\r\n for (const output of this.outputs) {\r\n output.dispose();\r\n }\r\n }\r\n}\r\n"]}
|
|
@@ -4,6 +4,7 @@ import { Texture } from "./texture.js";
|
|
|
4
4
|
import { Tools } from "../../Misc/tools.js";
|
|
5
5
|
|
|
6
6
|
import { LoadImage } from "../../Misc/fileTools.js";
|
|
7
|
+
import { IsDocumentAvailable } from "../../Misc/domManagement.js";
|
|
7
8
|
/**
|
|
8
9
|
* This represents a texture coming from an equirectangular image supported by the web browser canvas.
|
|
9
10
|
*/
|
|
@@ -76,17 +77,26 @@ export class EquiRectangularCubeTexture extends BaseTexture {
|
|
|
76
77
|
texture.isReady = false;
|
|
77
78
|
scene.getEngine()._internalTexturesCache.push(texture);
|
|
78
79
|
this._texture = texture;
|
|
79
|
-
const canvas = document.createElement("canvas");
|
|
80
80
|
LoadImage(this.url, (image) => {
|
|
81
81
|
this._width = image.width;
|
|
82
82
|
this._height = image.height;
|
|
83
|
-
canvas
|
|
84
|
-
|
|
83
|
+
let canvas;
|
|
84
|
+
if (IsDocumentAvailable()) {
|
|
85
|
+
canvas = document.createElement("canvas");
|
|
86
|
+
canvas.width = this._width;
|
|
87
|
+
canvas.height = this._height;
|
|
88
|
+
}
|
|
89
|
+
else {
|
|
90
|
+
// Canvas is not available in the current environment
|
|
91
|
+
canvas = new OffscreenCanvas(this._width, this._height);
|
|
92
|
+
}
|
|
85
93
|
const ctx = canvas.getContext("2d");
|
|
86
94
|
ctx.drawImage(image, 0, 0);
|
|
87
95
|
const imageData = ctx.getImageData(0, 0, image.width, image.height);
|
|
88
96
|
this._buffer = imageData.data.buffer;
|
|
89
|
-
canvas.remove
|
|
97
|
+
if (canvas.remove) {
|
|
98
|
+
canvas.remove();
|
|
99
|
+
}
|
|
90
100
|
loadTextureCallback();
|
|
91
101
|
}, (_, e) => {
|
|
92
102
|
scene.removePendingData(texture);
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"equiRectangularCubeTexture.js","sourceRoot":"","sources":["../../../../../dev/core/src/Materials/Textures/equiRectangularCubeTexture.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,sBAAsB,EAAE,MAAM,+CAA+C,CAAC;AACvF,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAC5C,OAAO,EAAE,OAAO,EAAE,MAAM,WAAW,CAAC;AAGpC,OAAO,EAAE,KAAK,EAAE,MAAM,kBAAkB,CAAC;AACzC,OAAO,EAAE,SAAS,EAAE,MAAM,yBAAyB,CAAC;AACpD,OAAO,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;AAEjD;;GAEG;AACH,MAAM,OAAO,0BAA2B,SAAQ,WAAW;IA0BvD;;;;;;;;;;;OAWG;IACH,YACI,GAAW,EACX,KAAY,EACZ,IAAY,EACZ,WAAoB,KAAK,EACzB,aAAsB,IAAI,EAC1B,SAA+B,IAAI,EACnC,UAAiE,IAAI,EACrE,WAAW,GAAG,KAAK;QAEnB,KAAK,CAAC,KAAK,CAAC,CAAC;QA3CT,YAAO,GAAyB,IAAI,CAAC;QACrC,aAAQ,GAAyB,IAAI,CAAC;QA4C1C,IAAI,CAAC,GAAG,EAAE,CAAC;YACP,MAAM,IAAI,KAAK,CAAC,sBAAsB,CAAC,CAAC;QAC5C,CAAC;QAED,IAAI,CAAC,gBAAgB,GAAG,OAAO,CAAC,UAAU,CAAC;QAC3C,IAAI,CAAC,IAAI,GAAG,GAAG,CAAC;QAChB,IAAI,CAAC,GAAG,GAAG,GAAG,CAAC;QACf,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;QAClB,IAAI,CAAC,YAAY,GAAG,WAAW,CAAC;QAChC,IAAI,CAAC,SAAS,GAAG,QAAQ,CAAC;QAC1B,IAAI,CAAC,UAAU,GAAG,UAAU,CAAC;QAC7B,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC;QAExB,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;QACtB,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC;QAEnB,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,aAAa,CAAC,GAAG,EAAE,IAAI,CAAC,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QAEtG,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE,CAAC;YACjB,IAAI,CAAC,KAAK,CAAC,wBAAwB,EAAE,CAAC;gBAClC,IAAI,CAAC,UAAU,CAAC,GAAG,EAAE,CAAC,IAAI,CAAC,YAAY,EAAE,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC;YAC9D,CAAC;iBAAM,CAAC;gBACJ,IAAI,CAAC,cAAc,GAAG,SAAS,CAAC,wBAAwB,CAAC;YAC7D,CAAC;QACL,CAAC;aAAM,IAAI,MAAM,EAAE,CAAC;YAChB,IAAI,IAAI,CAAC,QAAQ,CAAC,OAAO,EAAE,CAAC;gBACxB,KAAK,CAAC,YAAY,CAAC,GAAG,EAAE,CAAC,MAAM,EAAE,CAAC,CAAC;YACvC,CAAC;iBAAM,CAAC;gBACJ,IAAI,CAAC,QAAQ,CAAC,kBAAkB,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;YACjD,CAAC;QACL,CAAC;IACL,CAAC;IAED;;;;OAIG;IACK,UAAU,CAAC,mBAA+B,EAAE,OAA8D;QAC9G,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;QAC9B,IAAI,CAAC,KAAK,EAAE,CAAC;YACT,OAAO;QACX,CAAC;QAED,gCAAgC;QAChC,MAAM,OAAO,GAAG,KAAK;aAChB,SAAS,EAAE;aACX,oBAAoB,CACjB,IAAI,EACJ,IAAI,CAAC,KAAK,EACV,SAAS,CAAC,iBAAiB,EAC3B,KAAK,CAAC,SAAS,EAAE,CAAC,OAAO,EAAE,CAAC,YAAY,CAAC,CAAC,CAAC,SAAS,CAAC,iBAAiB,CAAC,CAAC,CAAC,SAAS,CAAC,4BAA4B,EAC/G,CAAC,IAAI,CAAC,SAAS,EACf,KAAK,EACL,SAAS,CAAC,8BAA8B,CAC3C,CAAC;QACN,OAAO,CAAC,eAAe,GAAG,CAAC,IAAI,CAAC,SAAS,CAAC;QAC1C,KAAK,CAAC,cAAc,CAAC,OAAO,CAAC,CAAC;QAC9B,OAAO,CAAC,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC;QACvB,OAAO,CAAC,OAAO,GAAG,KAAK,CAAC;QACxB,KAAK,CAAC,SAAS,EAAE,CAAC,sBAAsB,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QACvD,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC;QAExB,MAAM,MAAM,GAAG,QAAQ,CAAC,aAAa,CAAC,QAAQ,CAAC,CAAC;QAChD,SAAS,CACL,IAAI,CAAC,GAAG,EACR,CAAC,KAAK,EAAE,EAAE;YACN,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC,KAAK,CAAC;YAC1B,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC,MAAM,CAAC;YAC5B,MAAM,CAAC,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC;YAC3B,MAAM,CAAC,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC;YAE7B,MAAM,GAAG,GAAG,MAAM,CAAC,UAAU,CAAC,IAAI,CAA6B,CAAC;YAChE,GAAG,CAAC,SAAS,CAAC,KAAK,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YAE3B,MAAM,SAAS,GAAG,GAAG,CAAC,YAAY,CAAC,CAAC,EAAE,CAAC,EAAE,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,MAAM,CAAC,CAAC;YACpE,IAAI,CAAC,OAAO,GAAG,SAAS,CAAC,IAAI,CAAC,MAAqB,CAAC;YAEpD,MAAM,CAAC,MAAM,EAAE,CAAC;YAChB,mBAAmB,EAAE,CAAC;QAC1B,CAAC,EACD,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE;YACL,KAAK,CAAC,iBAAiB,CAAC,OAAO,CAAC,CAAC;YACjC,IAAI,OAAO,EAAE,CAAC;gBACV,OAAO,CAAC,GAAG,IAAI,CAAC,YAAY,EAAE,sBAAsB,EAAE,CAAC,CAAC,CAAC;YAC7D,CAAC;QACL,CAAC,EACD,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,eAAe,CAAC,CAAC,CAAC,IAAI,CACvC,CAAC;IACN,CAAC;IAED;;OAEG;IACK,YAAY;QAChB,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;QAC9B,MAAM,QAAQ,GAAG,GAAsB,EAAE;YACrC,MAAM,SAAS,GAAG,IAAI,CAAC,+BAA+B,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;YAErE,+BAA+B;YAC/B,MAAM,IAAI,GAAG,sBAAsB,CAAC,wBAAwB,CAAC,SAAS,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;YAElI,MAAM,OAAO,GAAG,EAAE,CAAC;YAEnB,mBAAmB;YACnB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC;gBACzB,MAAM,QAAQ,GAAI,IAAY,CAAC,0BAA0B,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC,CAAC;gBAC5E,OAAO,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;YAC3B,CAAC;YAED,OAAO,OAAO,CAAC;QACnB,CAAC,CAAC;QAEF,IAAI,CAAC,KAAK,EAAE,CAAC;YACT,OAAO;QACX,CAAC;QACD,MAAM,cAAc,GAAG,QAAQ,EAAE,CAAC;QAElC,MAAM,OAAO,GAAG,IAAI,CAAC,QAAS,CAAC;QAC/B,KAAK,CAAC,SAAS,EAAE,CAAC,oBAAoB,CAAC,OAAO,EAAE,cAAc,EAAE,OAAO,CAAC,MAAM,EAAE,OAAO,CAAC,IAAI,EAAE,OAAO,CAAC,OAAO,CAAC,CAAC;QAC/G,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC;QACvB,KAAK,CAAC,iBAAiB,CAAC,OAAO,CAAC,CAAC;QAEjC,OAAO,CAAC,kBAAkB,CAAC,eAAe,CAAC,OAAO,CAAC,CAAC;QACpD,OAAO,CAAC,kBAAkB,CAAC,KAAK,EAAE,CAAC;QAEnC,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC;YACf,IAAI,CAAC,OAAO,EAAE,CAAC;QACnB,CAAC;IACL,CAAC;IAED;;;;OAIG;IACK,+BAA+B,CAAC,MAAmB;QACvD,MAAM,QAAQ,GAAG,IAAI,QAAQ,CAAC,MAAM,CAAC,CAAC;QACtC,MAAM,cAAc,GAAG,IAAI,YAAY,CAAC,CAAC,MAAM,CAAC,UAAU,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;QAErE,IAAI,CAAC,GAAG,CAAC,CAAC;QACV,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,UAAU,EAAE,CAAC,EAAE,EAAE,CAAC;YACzC,mEAAmE;YACnE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,CAAC;gBACpB,cAAc,CAAC,CAAC,EAAE,CAAC,GAAG,QAAQ,CAAC,QAAQ,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC;YACrD,CAAC;QACL,CAAC;QAED,OAAO,cAAc,CAAC;IAC1B,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,4BAA4B,CAAC;IACxC,CAAC;IAED;;;OAGG;IACa,KAAK;QACjB,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;QAC9B,IAAI,CAAC,KAAK,EAAE,CAAC;YACT,OAAO,IAAI,CAAC;QAChB,CAAC;QAED,MAAM,UAAU,GAAG,IAAI,0BAA0B,CAAC,IAAI,CAAC,GAAG,EAAE,KAAK,EAAE,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,SAAS,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;QAEhH,eAAe;QACf,UAAU,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QAC9B,UAAU,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QAC9B,UAAU,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QAC9B,UAAU,CAAC,gBAAgB,GAAG,IAAI,CAAC,gBAAgB,CAAC;QACpD,UAAU,CAAC,eAAe,GAAG,IAAI,CAAC,eAAe,CAAC;QAElD,OAAO,UAAU,CAAC;IACtB,CAAC;;AArOD,iCAAiC;AAClB,wCAAa,GAAG,CAAC,OAAO,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,CAAC,AAAnD,CAAoD","sourcesContent":["import { PanoramaToCubeMapTools } from \"../../Misc/HighDynamicRange/panoramaToCubemap\";\r\nimport { BaseTexture } from \"./baseTexture\";\r\nimport { Texture } from \"./texture\";\r\nimport type { Scene } from \"../../scene\";\r\nimport type { Nullable } from \"../../types\";\r\nimport { Tools } from \"../../Misc/tools\";\r\nimport { Constants } from \"../../Engines/constants\";\r\nimport { LoadImage } from \"../../Misc/fileTools\";\r\n\r\n/**\r\n * This represents a texture coming from an equirectangular image supported by the web browser canvas.\r\n */\r\nexport class EquiRectangularCubeTexture extends BaseTexture {\r\n /** The six faces of the cube. */\r\n private static _FacesMapping = [\"right\", \"left\", \"up\", \"down\", \"front\", \"back\"];\r\n\r\n private _noMipmap: boolean;\r\n private _onLoad: Nullable<() => void> = null;\r\n private _onError: Nullable<() => void> = null;\r\n\r\n /** The size of the cubemap. */\r\n private _size: number;\r\n\r\n /** Whether to supersample the input image */\r\n private _supersample: boolean;\r\n\r\n /** The buffer of the image. */\r\n private _buffer: ArrayBuffer;\r\n\r\n /** The width of the input image. */\r\n private _width: number;\r\n\r\n /** The height of the input image. */\r\n private _height: number;\r\n\r\n /** The URL to the image. */\r\n public url: string;\r\n\r\n /**\r\n * Instantiates an EquiRectangularCubeTexture from the following parameters.\r\n * @param url The location of the image\r\n * @param scene The scene the texture will be used in\r\n * @param size The cubemap desired size (the more it increases the longer the generation will be)\r\n * @param noMipmap Forces to not generate the mipmap if true\r\n * @param gammaSpace Specifies if the texture will be used in gamma or linear space\r\n * (the PBR material requires those textures in linear space, but the standard material would require them in Gamma space)\r\n * @param onLoad — defines a callback called when texture is loaded\r\n * @param onError — defines a callback called if there is an error\r\n * @param supersample — defines if texture must be supersampled (default: false)\r\n */\r\n constructor(\r\n url: string,\r\n scene: Scene,\r\n size: number,\r\n noMipmap: boolean = false,\r\n gammaSpace: boolean = true,\r\n onLoad: Nullable<() => void> = null,\r\n onError: Nullable<(message?: string, exception?: any) => void> = null,\r\n supersample = false\r\n ) {\r\n super(scene);\r\n\r\n if (!url) {\r\n throw new Error(\"Image url is not set\");\r\n }\r\n\r\n this._coordinatesMode = Texture.CUBIC_MODE;\r\n this.name = url;\r\n this.url = url;\r\n this._size = size;\r\n this._supersample = supersample;\r\n this._noMipmap = noMipmap;\r\n this.gammaSpace = gammaSpace;\r\n this._onLoad = onLoad;\r\n this._onError = onError;\r\n\r\n this.hasAlpha = false;\r\n this.isCube = true;\r\n\r\n this._texture = this._getFromCache(url, this._noMipmap, undefined, undefined, undefined, this.isCube);\r\n\r\n if (!this._texture) {\r\n if (!scene.useDelayedTextureLoading) {\r\n this._loadImage(() => this._loadTexture(), this._onError);\r\n } else {\r\n this.delayLoadState = Constants.DELAYLOADSTATE_NOTLOADED;\r\n }\r\n } else if (onLoad) {\r\n if (this._texture.isReady) {\r\n Tools.SetImmediate(() => onLoad());\r\n } else {\r\n this._texture.onLoadedObservable.add(onLoad);\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Load the image data, by putting the image on a canvas and extracting its buffer.\r\n * @param loadTextureCallback\r\n * @param onError\r\n */\r\n private _loadImage(loadTextureCallback: () => void, onError: Nullable<(message?: string, exception?: any) => void>): void {\r\n const scene = this.getScene();\r\n if (!scene) {\r\n return;\r\n }\r\n\r\n // Create texture before loading\r\n const texture = scene\r\n .getEngine()\r\n .createRawCubeTexture(\r\n null,\r\n this._size,\r\n Constants.TEXTUREFORMAT_RGB,\r\n scene.getEngine().getCaps().textureFloat ? Constants.TEXTURETYPE_FLOAT : Constants.TEXTURETYPE_UNSIGNED_INTEGER,\r\n !this._noMipmap,\r\n false,\r\n Constants.TEXTURE_TRILINEAR_SAMPLINGMODE\r\n );\r\n texture.generateMipMaps = !this._noMipmap;\r\n scene.addPendingData(texture);\r\n texture.url = this.url;\r\n texture.isReady = false;\r\n scene.getEngine()._internalTexturesCache.push(texture);\r\n this._texture = texture;\r\n\r\n const canvas = document.createElement(\"canvas\");\r\n LoadImage(\r\n this.url,\r\n (image) => {\r\n this._width = image.width;\r\n this._height = image.height;\r\n canvas.width = this._width;\r\n canvas.height = this._height;\r\n\r\n const ctx = canvas.getContext(\"2d\") as CanvasRenderingContext2D;\r\n ctx.drawImage(image, 0, 0);\r\n\r\n const imageData = ctx.getImageData(0, 0, image.width, image.height);\r\n this._buffer = imageData.data.buffer as ArrayBuffer;\r\n\r\n canvas.remove();\r\n loadTextureCallback();\r\n },\r\n (_, e) => {\r\n scene.removePendingData(texture);\r\n if (onError) {\r\n onError(`${this.getClassName()} could not be loaded`, e);\r\n }\r\n },\r\n scene ? scene.offlineProvider : null\r\n );\r\n }\r\n\r\n /**\r\n * Convert the image buffer into a cubemap and create a CubeTexture.\r\n */\r\n private _loadTexture(): void {\r\n const scene = this.getScene();\r\n const callback = (): ArrayBufferView[] => {\r\n const imageData = this._getFloat32ArrayFromArrayBuffer(this._buffer);\r\n\r\n // Extract the raw linear data.\r\n const data = PanoramaToCubeMapTools.ConvertPanoramaToCubemap(imageData, this._width, this._height, this._size, this._supersample);\r\n\r\n const results = [];\r\n\r\n // Push each faces.\r\n for (let i = 0; i < 6; i++) {\r\n const dataFace = (data as any)[EquiRectangularCubeTexture._FacesMapping[i]];\r\n results.push(dataFace);\r\n }\r\n\r\n return results;\r\n };\r\n\r\n if (!scene) {\r\n return;\r\n }\r\n const faceDataArrays = callback();\r\n\r\n const texture = this._texture!;\r\n scene.getEngine().updateRawCubeTexture(texture, faceDataArrays, texture.format, texture.type, texture.invertY);\r\n texture.isReady = true;\r\n scene.removePendingData(texture);\r\n\r\n texture.onLoadedObservable.notifyObservers(texture);\r\n texture.onLoadedObservable.clear();\r\n\r\n if (this._onLoad) {\r\n this._onLoad();\r\n }\r\n }\r\n\r\n /**\r\n * Convert the ArrayBuffer into a Float32Array and drop the transparency channel.\r\n * @param buffer The ArrayBuffer that should be converted.\r\n * @returns The buffer as Float32Array.\r\n */\r\n private _getFloat32ArrayFromArrayBuffer(buffer: ArrayBuffer): Float32Array {\r\n const dataView = new DataView(buffer);\r\n const floatImageData = new Float32Array((buffer.byteLength * 3) / 4);\r\n\r\n let k = 0;\r\n for (let i = 0; i < buffer.byteLength; i++) {\r\n // We drop the transparency channel, because we do not need/want it\r\n if ((i + 1) % 4 !== 0) {\r\n floatImageData[k++] = dataView.getUint8(i) / 255;\r\n }\r\n }\r\n\r\n return floatImageData;\r\n }\r\n\r\n /**\r\n * Get the current class name of the texture useful for serialization or dynamic coding.\r\n * @returns \"EquiRectangularCubeTexture\"\r\n */\r\n public override getClassName(): string {\r\n return \"EquiRectangularCubeTexture\";\r\n }\r\n\r\n /**\r\n * Create a clone of the current EquiRectangularCubeTexture and return it.\r\n * @returns A clone of the current EquiRectangularCubeTexture.\r\n */\r\n public override clone(): EquiRectangularCubeTexture {\r\n const scene = this.getScene();\r\n if (!scene) {\r\n return this;\r\n }\r\n\r\n const newTexture = new EquiRectangularCubeTexture(this.url, scene, this._size, this._noMipmap, this.gammaSpace);\r\n\r\n // Base texture\r\n newTexture.level = this.level;\r\n newTexture.wrapU = this.wrapU;\r\n newTexture.wrapV = this.wrapV;\r\n newTexture.coordinatesIndex = this.coordinatesIndex;\r\n newTexture.coordinatesMode = this.coordinatesMode;\r\n\r\n return newTexture;\r\n }\r\n}\r\n"]}
|
|
1
|
+
{"version":3,"file":"equiRectangularCubeTexture.js","sourceRoot":"","sources":["../../../../../dev/core/src/Materials/Textures/equiRectangularCubeTexture.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,sBAAsB,EAAE,MAAM,+CAA+C,CAAC;AACvF,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAC5C,OAAO,EAAE,OAAO,EAAE,MAAM,WAAW,CAAC;AAGpC,OAAO,EAAE,KAAK,EAAE,MAAM,kBAAkB,CAAC;AACzC,OAAO,EAAE,SAAS,EAAE,MAAM,yBAAyB,CAAC;AACpD,OAAO,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;AACjD,OAAO,EAAE,mBAAmB,EAAE,oCAAgC;AAE9D;;GAEG;AACH,MAAM,OAAO,0BAA2B,SAAQ,WAAW;IA0BvD;;;;;;;;;;;OAWG;IACH,YACI,GAAW,EACX,KAAY,EACZ,IAAY,EACZ,WAAoB,KAAK,EACzB,aAAsB,IAAI,EAC1B,SAA+B,IAAI,EACnC,UAAiE,IAAI,EACrE,WAAW,GAAG,KAAK;QAEnB,KAAK,CAAC,KAAK,CAAC,CAAC;QA3CT,YAAO,GAAyB,IAAI,CAAC;QACrC,aAAQ,GAAyB,IAAI,CAAC;QA4C1C,IAAI,CAAC,GAAG,EAAE,CAAC;YACP,MAAM,IAAI,KAAK,CAAC,sBAAsB,CAAC,CAAC;QAC5C,CAAC;QAED,IAAI,CAAC,gBAAgB,GAAG,OAAO,CAAC,UAAU,CAAC;QAC3C,IAAI,CAAC,IAAI,GAAG,GAAG,CAAC;QAChB,IAAI,CAAC,GAAG,GAAG,GAAG,CAAC;QACf,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;QAClB,IAAI,CAAC,YAAY,GAAG,WAAW,CAAC;QAChC,IAAI,CAAC,SAAS,GAAG,QAAQ,CAAC;QAC1B,IAAI,CAAC,UAAU,GAAG,UAAU,CAAC;QAC7B,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC;QAExB,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;QACtB,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC;QAEnB,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,aAAa,CAAC,GAAG,EAAE,IAAI,CAAC,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QAEtG,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE,CAAC;YACjB,IAAI,CAAC,KAAK,CAAC,wBAAwB,EAAE,CAAC;gBAClC,IAAI,CAAC,UAAU,CAAC,GAAG,EAAE,CAAC,IAAI,CAAC,YAAY,EAAE,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC;YAC9D,CAAC;iBAAM,CAAC;gBACJ,IAAI,CAAC,cAAc,GAAG,SAAS,CAAC,wBAAwB,CAAC;YAC7D,CAAC;QACL,CAAC;aAAM,IAAI,MAAM,EAAE,CAAC;YAChB,IAAI,IAAI,CAAC,QAAQ,CAAC,OAAO,EAAE,CAAC;gBACxB,KAAK,CAAC,YAAY,CAAC,GAAG,EAAE,CAAC,MAAM,EAAE,CAAC,CAAC;YACvC,CAAC;iBAAM,CAAC;gBACJ,IAAI,CAAC,QAAQ,CAAC,kBAAkB,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;YACjD,CAAC;QACL,CAAC;IACL,CAAC;IAED;;;;OAIG;IACK,UAAU,CAAC,mBAA+B,EAAE,OAA8D;QAC9G,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;QAC9B,IAAI,CAAC,KAAK,EAAE,CAAC;YACT,OAAO;QACX,CAAC;QAED,gCAAgC;QAChC,MAAM,OAAO,GAAG,KAAK;aAChB,SAAS,EAAE;aACX,oBAAoB,CACjB,IAAI,EACJ,IAAI,CAAC,KAAK,EACV,SAAS,CAAC,iBAAiB,EAC3B,KAAK,CAAC,SAAS,EAAE,CAAC,OAAO,EAAE,CAAC,YAAY,CAAC,CAAC,CAAC,SAAS,CAAC,iBAAiB,CAAC,CAAC,CAAC,SAAS,CAAC,4BAA4B,EAC/G,CAAC,IAAI,CAAC,SAAS,EACf,KAAK,EACL,SAAS,CAAC,8BAA8B,CAC3C,CAAC;QACN,OAAO,CAAC,eAAe,GAAG,CAAC,IAAI,CAAC,SAAS,CAAC;QAC1C,KAAK,CAAC,cAAc,CAAC,OAAO,CAAC,CAAC;QAC9B,OAAO,CAAC,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC;QACvB,OAAO,CAAC,OAAO,GAAG,KAAK,CAAC;QACxB,KAAK,CAAC,SAAS,EAAE,CAAC,sBAAsB,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QACvD,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC;QAExB,SAAS,CACL,IAAI,CAAC,GAAG,EACR,CAAC,KAAK,EAAE,EAAE;YACN,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC,KAAK,CAAC;YAC1B,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC,MAAM,CAAC;YAC5B,IAAI,MAA2C,CAAC;YAEhD,IAAI,mBAAmB,EAAE,EAAE,CAAC;gBACxB,MAAM,GAAG,QAAQ,CAAC,aAAa,CAAC,QAAQ,CAAC,CAAC;gBAC1C,MAAM,CAAC,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC;gBAC3B,MAAM,CAAC,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC;YACjC,CAAC;iBAAM,CAAC;gBACJ,qDAAqD;gBACrD,MAAM,GAAG,IAAI,eAAe,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;YAC5D,CAAC;YAED,MAAM,GAAG,GAAG,MAAM,CAAC,UAAU,CAAC,IAAI,CAAiE,CAAC;YACpG,GAAG,CAAC,SAAS,CAAC,KAAK,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YAE3B,MAAM,SAAS,GAAG,GAAG,CAAC,YAAY,CAAC,CAAC,EAAE,CAAC,EAAE,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,MAAM,CAAC,CAAC;YACpE,IAAI,CAAC,OAAO,GAAG,SAAS,CAAC,IAAI,CAAC,MAAqB,CAAC;YAEpD,IAAK,MAA4B,CAAC,MAAM,EAAE,CAAC;gBACtC,MAA4B,CAAC,MAAM,EAAE,CAAC;YAC3C,CAAC;YACD,mBAAmB,EAAE,CAAC;QAC1B,CAAC,EACD,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE;YACL,KAAK,CAAC,iBAAiB,CAAC,OAAO,CAAC,CAAC;YACjC,IAAI,OAAO,EAAE,CAAC;gBACV,OAAO,CAAC,GAAG,IAAI,CAAC,YAAY,EAAE,sBAAsB,EAAE,CAAC,CAAC,CAAC;YAC7D,CAAC;QACL,CAAC,EACD,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,eAAe,CAAC,CAAC,CAAC,IAAI,CACvC,CAAC;IACN,CAAC;IAED;;OAEG;IACK,YAAY;QAChB,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;QAC9B,MAAM,QAAQ,GAAG,GAAsB,EAAE;YACrC,MAAM,SAAS,GAAG,IAAI,CAAC,+BAA+B,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;YAErE,+BAA+B;YAC/B,MAAM,IAAI,GAAG,sBAAsB,CAAC,wBAAwB,CAAC,SAAS,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;YAElI,MAAM,OAAO,GAAG,EAAE,CAAC;YAEnB,mBAAmB;YACnB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC;gBACzB,MAAM,QAAQ,GAAI,IAAY,CAAC,0BAA0B,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC,CAAC;gBAC5E,OAAO,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;YAC3B,CAAC;YAED,OAAO,OAAO,CAAC;QACnB,CAAC,CAAC;QAEF,IAAI,CAAC,KAAK,EAAE,CAAC;YACT,OAAO;QACX,CAAC;QACD,MAAM,cAAc,GAAG,QAAQ,EAAE,CAAC;QAElC,MAAM,OAAO,GAAG,IAAI,CAAC,QAAS,CAAC;QAC/B,KAAK,CAAC,SAAS,EAAE,CAAC,oBAAoB,CAAC,OAAO,EAAE,cAAc,EAAE,OAAO,CAAC,MAAM,EAAE,OAAO,CAAC,IAAI,EAAE,OAAO,CAAC,OAAO,CAAC,CAAC;QAC/G,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC;QACvB,KAAK,CAAC,iBAAiB,CAAC,OAAO,CAAC,CAAC;QAEjC,OAAO,CAAC,kBAAkB,CAAC,eAAe,CAAC,OAAO,CAAC,CAAC;QACpD,OAAO,CAAC,kBAAkB,CAAC,KAAK,EAAE,CAAC;QAEnC,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC;YACf,IAAI,CAAC,OAAO,EAAE,CAAC;QACnB,CAAC;IACL,CAAC;IAED;;;;OAIG;IACK,+BAA+B,CAAC,MAAmB;QACvD,MAAM,QAAQ,GAAG,IAAI,QAAQ,CAAC,MAAM,CAAC,CAAC;QACtC,MAAM,cAAc,GAAG,IAAI,YAAY,CAAC,CAAC,MAAM,CAAC,UAAU,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;QAErE,IAAI,CAAC,GAAG,CAAC,CAAC;QACV,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,UAAU,EAAE,CAAC,EAAE,EAAE,CAAC;YACzC,mEAAmE;YACnE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,CAAC;gBACpB,cAAc,CAAC,CAAC,EAAE,CAAC,GAAG,QAAQ,CAAC,QAAQ,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC;YACrD,CAAC;QACL,CAAC;QAED,OAAO,cAAc,CAAC;IAC1B,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,4BAA4B,CAAC;IACxC,CAAC;IAED;;;OAGG;IACa,KAAK;QACjB,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;QAC9B,IAAI,CAAC,KAAK,EAAE,CAAC;YACT,OAAO,IAAI,CAAC;QAChB,CAAC;QAED,MAAM,UAAU,GAAG,IAAI,0BAA0B,CAAC,IAAI,CAAC,GAAG,EAAE,KAAK,EAAE,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,SAAS,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;QAEhH,eAAe;QACf,UAAU,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QAC9B,UAAU,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QAC9B,UAAU,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QAC9B,UAAU,CAAC,gBAAgB,GAAG,IAAI,CAAC,gBAAgB,CAAC;QACpD,UAAU,CAAC,eAAe,GAAG,IAAI,CAAC,eAAe,CAAC;QAElD,OAAO,UAAU,CAAC;IACtB,CAAC;;AA9OD,iCAAiC;AAClB,wCAAa,GAAG,CAAC,OAAO,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,CAAC,AAAnD,CAAoD","sourcesContent":["import { PanoramaToCubeMapTools } from \"../../Misc/HighDynamicRange/panoramaToCubemap\";\r\nimport { BaseTexture } from \"./baseTexture\";\r\nimport { Texture } from \"./texture\";\r\nimport type { Scene } from \"../../scene\";\r\nimport type { Nullable } from \"../../types\";\r\nimport { Tools } from \"../../Misc/tools\";\r\nimport { Constants } from \"../../Engines/constants\";\r\nimport { LoadImage } from \"../../Misc/fileTools\";\r\nimport { IsDocumentAvailable } from \"core/Misc/domManagement\";\r\n\r\n/**\r\n * This represents a texture coming from an equirectangular image supported by the web browser canvas.\r\n */\r\nexport class EquiRectangularCubeTexture extends BaseTexture {\r\n /** The six faces of the cube. */\r\n private static _FacesMapping = [\"right\", \"left\", \"up\", \"down\", \"front\", \"back\"];\r\n\r\n private _noMipmap: boolean;\r\n private _onLoad: Nullable<() => void> = null;\r\n private _onError: Nullable<() => void> = null;\r\n\r\n /** The size of the cubemap. */\r\n private _size: number;\r\n\r\n /** Whether to supersample the input image */\r\n private _supersample: boolean;\r\n\r\n /** The buffer of the image. */\r\n private _buffer: ArrayBuffer;\r\n\r\n /** The width of the input image. */\r\n private _width: number;\r\n\r\n /** The height of the input image. */\r\n private _height: number;\r\n\r\n /** The URL to the image. */\r\n public url: string;\r\n\r\n /**\r\n * Instantiates an EquiRectangularCubeTexture from the following parameters.\r\n * @param url The location of the image\r\n * @param scene The scene the texture will be used in\r\n * @param size The cubemap desired size (the more it increases the longer the generation will be)\r\n * @param noMipmap Forces to not generate the mipmap if true\r\n * @param gammaSpace Specifies if the texture will be used in gamma or linear space\r\n * (the PBR material requires those textures in linear space, but the standard material would require them in Gamma space)\r\n * @param onLoad — defines a callback called when texture is loaded\r\n * @param onError — defines a callback called if there is an error\r\n * @param supersample — defines if texture must be supersampled (default: false)\r\n */\r\n constructor(\r\n url: string,\r\n scene: Scene,\r\n size: number,\r\n noMipmap: boolean = false,\r\n gammaSpace: boolean = true,\r\n onLoad: Nullable<() => void> = null,\r\n onError: Nullable<(message?: string, exception?: any) => void> = null,\r\n supersample = false\r\n ) {\r\n super(scene);\r\n\r\n if (!url) {\r\n throw new Error(\"Image url is not set\");\r\n }\r\n\r\n this._coordinatesMode = Texture.CUBIC_MODE;\r\n this.name = url;\r\n this.url = url;\r\n this._size = size;\r\n this._supersample = supersample;\r\n this._noMipmap = noMipmap;\r\n this.gammaSpace = gammaSpace;\r\n this._onLoad = onLoad;\r\n this._onError = onError;\r\n\r\n this.hasAlpha = false;\r\n this.isCube = true;\r\n\r\n this._texture = this._getFromCache(url, this._noMipmap, undefined, undefined, undefined, this.isCube);\r\n\r\n if (!this._texture) {\r\n if (!scene.useDelayedTextureLoading) {\r\n this._loadImage(() => this._loadTexture(), this._onError);\r\n } else {\r\n this.delayLoadState = Constants.DELAYLOADSTATE_NOTLOADED;\r\n }\r\n } else if (onLoad) {\r\n if (this._texture.isReady) {\r\n Tools.SetImmediate(() => onLoad());\r\n } else {\r\n this._texture.onLoadedObservable.add(onLoad);\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Load the image data, by putting the image on a canvas and extracting its buffer.\r\n * @param loadTextureCallback\r\n * @param onError\r\n */\r\n private _loadImage(loadTextureCallback: () => void, onError: Nullable<(message?: string, exception?: any) => void>): void {\r\n const scene = this.getScene();\r\n if (!scene) {\r\n return;\r\n }\r\n\r\n // Create texture before loading\r\n const texture = scene\r\n .getEngine()\r\n .createRawCubeTexture(\r\n null,\r\n this._size,\r\n Constants.TEXTUREFORMAT_RGB,\r\n scene.getEngine().getCaps().textureFloat ? Constants.TEXTURETYPE_FLOAT : Constants.TEXTURETYPE_UNSIGNED_INTEGER,\r\n !this._noMipmap,\r\n false,\r\n Constants.TEXTURE_TRILINEAR_SAMPLINGMODE\r\n );\r\n texture.generateMipMaps = !this._noMipmap;\r\n scene.addPendingData(texture);\r\n texture.url = this.url;\r\n texture.isReady = false;\r\n scene.getEngine()._internalTexturesCache.push(texture);\r\n this._texture = texture;\r\n\r\n LoadImage(\r\n this.url,\r\n (image) => {\r\n this._width = image.width;\r\n this._height = image.height;\r\n let canvas: HTMLCanvasElement | OffscreenCanvas;\r\n\r\n if (IsDocumentAvailable()) {\r\n canvas = document.createElement(\"canvas\");\r\n canvas.width = this._width;\r\n canvas.height = this._height;\r\n } else {\r\n // Canvas is not available in the current environment\r\n canvas = new OffscreenCanvas(this._width, this._height);\r\n }\r\n\r\n const ctx = canvas.getContext(\"2d\") as CanvasRenderingContext2D | OffscreenCanvasRenderingContext2D;\r\n ctx.drawImage(image, 0, 0);\r\n\r\n const imageData = ctx.getImageData(0, 0, image.width, image.height);\r\n this._buffer = imageData.data.buffer as ArrayBuffer;\r\n\r\n if ((canvas as HTMLCanvasElement).remove) {\r\n (canvas as HTMLCanvasElement).remove();\r\n }\r\n loadTextureCallback();\r\n },\r\n (_, e) => {\r\n scene.removePendingData(texture);\r\n if (onError) {\r\n onError(`${this.getClassName()} could not be loaded`, e);\r\n }\r\n },\r\n scene ? scene.offlineProvider : null\r\n );\r\n }\r\n\r\n /**\r\n * Convert the image buffer into a cubemap and create a CubeTexture.\r\n */\r\n private _loadTexture(): void {\r\n const scene = this.getScene();\r\n const callback = (): ArrayBufferView[] => {\r\n const imageData = this._getFloat32ArrayFromArrayBuffer(this._buffer);\r\n\r\n // Extract the raw linear data.\r\n const data = PanoramaToCubeMapTools.ConvertPanoramaToCubemap(imageData, this._width, this._height, this._size, this._supersample);\r\n\r\n const results = [];\r\n\r\n // Push each faces.\r\n for (let i = 0; i < 6; i++) {\r\n const dataFace = (data as any)[EquiRectangularCubeTexture._FacesMapping[i]];\r\n results.push(dataFace);\r\n }\r\n\r\n return results;\r\n };\r\n\r\n if (!scene) {\r\n return;\r\n }\r\n const faceDataArrays = callback();\r\n\r\n const texture = this._texture!;\r\n scene.getEngine().updateRawCubeTexture(texture, faceDataArrays, texture.format, texture.type, texture.invertY);\r\n texture.isReady = true;\r\n scene.removePendingData(texture);\r\n\r\n texture.onLoadedObservable.notifyObservers(texture);\r\n texture.onLoadedObservable.clear();\r\n\r\n if (this._onLoad) {\r\n this._onLoad();\r\n }\r\n }\r\n\r\n /**\r\n * Convert the ArrayBuffer into a Float32Array and drop the transparency channel.\r\n * @param buffer The ArrayBuffer that should be converted.\r\n * @returns The buffer as Float32Array.\r\n */\r\n private _getFloat32ArrayFromArrayBuffer(buffer: ArrayBuffer): Float32Array {\r\n const dataView = new DataView(buffer);\r\n const floatImageData = new Float32Array((buffer.byteLength * 3) / 4);\r\n\r\n let k = 0;\r\n for (let i = 0; i < buffer.byteLength; i++) {\r\n // We drop the transparency channel, because we do not need/want it\r\n if ((i + 1) % 4 !== 0) {\r\n floatImageData[k++] = dataView.getUint8(i) / 255;\r\n }\r\n }\r\n\r\n return floatImageData;\r\n }\r\n\r\n /**\r\n * Get the current class name of the texture useful for serialization or dynamic coding.\r\n * @returns \"EquiRectangularCubeTexture\"\r\n */\r\n public override getClassName(): string {\r\n return \"EquiRectangularCubeTexture\";\r\n }\r\n\r\n /**\r\n * Create a clone of the current EquiRectangularCubeTexture and return it.\r\n * @returns A clone of the current EquiRectangularCubeTexture.\r\n */\r\n public override clone(): EquiRectangularCubeTexture {\r\n const scene = this.getScene();\r\n if (!scene) {\r\n return this;\r\n }\r\n\r\n const newTexture = new EquiRectangularCubeTexture(this.url, scene, this._size, this._noMipmap, this.gammaSpace);\r\n\r\n // Base texture\r\n newTexture.level = this.level;\r\n newTexture.wrapU = this.wrapU;\r\n newTexture.wrapV = this.wrapV;\r\n newTexture.coordinatesIndex = this.coordinatesIndex;\r\n newTexture.coordinatesMode = this.coordinatesMode;\r\n\r\n return newTexture;\r\n }\r\n}\r\n"]}
|
package/Materials/drawWrapper.js
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"drawWrapper.js","sourceRoot":"","sources":["../../../../dev/core/src/Materials/drawWrapper.ts"],"names":[],"mappings":"AAQA,gBAAgB;AAChB,MAAM,OAAO,WAAW;IAwBb,MAAM,CAAC,SAAS,CAAC,MAA4B;QAChD,OAAQ,MAAiB,CAAC,kBAAkB,KAAK,SAAS,CAAC,CAAC,CAAE,MAAsB,CAAC,MAAM,CAAC,CAAC,CAAE,MAAiB,CAAC;IACrH,CAAC;IAED,YAAY,MAAsB,EAAE,qBAAqB,GAAG,IAAI;QAtBhE;;;WAGG;QACI,wBAAmB,GAAG,KAAK,CAAC;QAEnC;;;WAGG;QACI,2BAAsB,GAAG,IAAI,CAAC;QAErC;;;WAGG;QACI,iCAA4B,GAAsB,IAAI,CAAC;QAO1D,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC;QACnB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;QACpB,IAAI,CAAC,WAAW,GAAG,MAAM,CAAC,iBAAiB,EAAE,CAAC;QAC9C,IAAI,qBAAqB,EAAE,CAAC;YACxB,IAAI,CAAC,eAAe,GAAG,MAAM,CAAC,qBAAqB,EAAE,CAAC;QAC1D,CAAC;IACL,CAAC;IAEM,SAAS,CAAC,MAAwB,EAAE,OAA4C,EAAE,YAAY,GAAG,IAAI;QACxG,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,OAAO,KAAK,SAAS,EAAE,CAAC;YACxB,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;QAC3B,CAAC;QACD,IAAI,YAAY,EAAE,CAAC;YACf,IAAI,CAAC,WAAW,EAAE,KAAK,EAAE,CAAC;QAC9B,CAAC;IACL,CAAC;IAEM,OAAO;QACV,IAAI,CAAC,WAAW,EAAE,OAAO,EAAE,CAAC;IAChC,CAAC;CACJ","sourcesContent":["import type { IDrawContext } from \"../Engines/IDrawContext\";\r\nimport type { IMaterialContext } from \"../Engines/IMaterialContext\";\r\nimport type { Nullable } from \"../types\";\r\n\r\nimport type { AbstractEngine } from \"../Engines/abstractEngine\";\r\nimport type { Effect } from \"./effect\";\r\nimport type { MaterialDefines } from \"./materialDefines\";\r\n\r\n/** @internal */\r\nexport class DrawWrapper {\r\n public effect: Nullable<Effect>;\r\n public defines: Nullable<string | MaterialDefines>;\r\n public materialContext?: IMaterialContext;\r\n public drawContext?: IDrawContext;\r\n\r\n /**\r\n * @internal\r\n * Specifies if the effect was previously ready\r\n */\r\n public _wasPreviouslyReady = false;\r\n\r\n /**\r\n * @internal\r\n * Forces the code from bindForSubMesh to be fully run the next time it is called\r\n */\r\n public _forceRebindOnNextCall = true;\r\n\r\n /**\r\n * @internal\r\n * Specifies if the effect was previously using instances\r\n */\r\n public _wasPreviouslyUsingInstances: Nullable<boolean> = null;\r\n\r\n public static GetEffect(effect: Effect | DrawWrapper): Nullable<Effect> {\r\n return (effect as Effect).getPipelineContext === undefined ? (effect as DrawWrapper).effect : (effect as Effect);\r\n }\r\n\r\n constructor(engine: AbstractEngine, createMaterialContext = true) {\r\n this.effect = null;\r\n this.defines = null;\r\n this.drawContext = engine.createDrawContext();\r\n if (createMaterialContext) {\r\n this.materialContext = engine.createMaterialContext();\r\n }\r\n }\r\n\r\n public setEffect(effect: Nullable<Effect>, defines?: Nullable<string | MaterialDefines>, resetContext = true): void {\r\n this.effect = effect;\r\n if (defines !== undefined) {\r\n this.defines = defines;\r\n }\r\n if (resetContext) {\r\n this.drawContext?.reset();\r\n }\r\n }\r\n\r\n public dispose(): void {\r\n this.drawContext?.dispose();\r\n }\r\n}\r\n"]}
|
|
1
|
+
{"version":3,"file":"drawWrapper.js","sourceRoot":"","sources":["../../../../dev/core/src/Materials/drawWrapper.ts"],"names":[],"mappings":"AAQA,gBAAgB;AAChB,MAAM,OAAO,WAAW;IAwBb,MAAM,CAAC,SAAS,CAAC,MAA4B;QAChD,OAAQ,MAAiB,CAAC,kBAAkB,KAAK,SAAS,CAAC,CAAC,CAAE,MAAsB,CAAC,MAAM,CAAC,CAAC,CAAE,MAAiB,CAAC;IACrH,CAAC;IAED,YAAY,MAAsB,EAAE,qBAAqB,GAAG,IAAI;QAtBhE;;;WAGG;QACI,wBAAmB,GAAG,KAAK,CAAC;QAEnC;;;WAGG;QACI,2BAAsB,GAAG,IAAI,CAAC;QAErC;;;WAGG;QACI,iCAA4B,GAAsB,IAAI,CAAC;QAO1D,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC;QACnB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;QACpB,IAAI,CAAC,WAAW,GAAG,MAAM,CAAC,iBAAiB,EAAE,CAAC;QAC9C,IAAI,qBAAqB,EAAE,CAAC;YACxB,IAAI,CAAC,eAAe,GAAG,MAAM,CAAC,qBAAqB,EAAE,CAAC;QAC1D,CAAC;IACL,CAAC;IAEM,SAAS,CAAC,MAAwB,EAAE,OAA4C,EAAE,YAAY,GAAG,IAAI;QACxG,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,OAAO,KAAK,SAAS,EAAE,CAAC;YACxB,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;QAC3B,CAAC;QACD,IAAI,YAAY,EAAE,CAAC;YACf,IAAI,CAAC,WAAW,EAAE,KAAK,EAAE,CAAC;QAC9B,CAAC;IACL,CAAC;IAEM,OAAO;QACV,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YACd,IAAI,CAAC,MAAM,CAAC,OAAO,EAAE,CAAC;YACtB,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC;QACvB,CAAC;QACD,IAAI,CAAC,WAAW,EAAE,OAAO,EAAE,CAAC;IAChC,CAAC;CACJ","sourcesContent":["import type { IDrawContext } from \"../Engines/IDrawContext\";\r\nimport type { IMaterialContext } from \"../Engines/IMaterialContext\";\r\nimport type { Nullable } from \"../types\";\r\n\r\nimport type { AbstractEngine } from \"../Engines/abstractEngine\";\r\nimport type { Effect } from \"./effect\";\r\nimport type { MaterialDefines } from \"./materialDefines\";\r\n\r\n/** @internal */\r\nexport class DrawWrapper {\r\n public effect: Nullable<Effect>;\r\n public defines: Nullable<string | MaterialDefines>;\r\n public materialContext?: IMaterialContext;\r\n public drawContext?: IDrawContext;\r\n\r\n /**\r\n * @internal\r\n * Specifies if the effect was previously ready\r\n */\r\n public _wasPreviouslyReady = false;\r\n\r\n /**\r\n * @internal\r\n * Forces the code from bindForSubMesh to be fully run the next time it is called\r\n */\r\n public _forceRebindOnNextCall = true;\r\n\r\n /**\r\n * @internal\r\n * Specifies if the effect was previously using instances\r\n */\r\n public _wasPreviouslyUsingInstances: Nullable<boolean> = null;\r\n\r\n public static GetEffect(effect: Effect | DrawWrapper): Nullable<Effect> {\r\n return (effect as Effect).getPipelineContext === undefined ? (effect as DrawWrapper).effect : (effect as Effect);\r\n }\r\n\r\n constructor(engine: AbstractEngine, createMaterialContext = true) {\r\n this.effect = null;\r\n this.defines = null;\r\n this.drawContext = engine.createDrawContext();\r\n if (createMaterialContext) {\r\n this.materialContext = engine.createMaterialContext();\r\n }\r\n }\r\n\r\n public setEffect(effect: Nullable<Effect>, defines?: Nullable<string | MaterialDefines>, resetContext = true): void {\r\n this.effect = effect;\r\n if (defines !== undefined) {\r\n this.defines = defines;\r\n }\r\n if (resetContext) {\r\n this.drawContext?.reset();\r\n }\r\n }\r\n\r\n public dispose(): void {\r\n if (this.effect) {\r\n this.effect.dispose();\r\n this.effect = null;\r\n }\r\n this.drawContext?.dispose();\r\n }\r\n}\r\n"]}
|
package/Materials/effect.js
CHANGED
|
@@ -1142,8 +1142,8 @@ export class Effect {
|
|
|
1142
1142
|
**/
|
|
1143
1143
|
dispose() {
|
|
1144
1144
|
this._refCount--;
|
|
1145
|
-
if (this._refCount > 0) {
|
|
1146
|
-
// Others are still using the effect
|
|
1145
|
+
if (this._refCount > 0 || this._isDisposed) {
|
|
1146
|
+
// Others are still using the effect or the effect was already disposed
|
|
1147
1147
|
return;
|
|
1148
1148
|
}
|
|
1149
1149
|
if (this._pipelineContext) {
|