@babylonjs/core 7.34.1 → 7.34.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Animations/animationGroup.js +1 -1
- package/Animations/animationGroup.js.map +1 -1
- package/Behaviors/Meshes/pointerDragBehavior.js +1 -0
- package/Behaviors/Meshes/pointerDragBehavior.js.map +1 -1
- package/Collisions/gpuPicker.d.ts +1 -1
- package/Collisions/gpuPicker.js +1 -1
- package/Collisions/gpuPicker.js.map +1 -1
- package/Compat/index.d.ts +1 -1
- package/Compat/index.js +1 -1
- package/Compat/index.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.query.js +9 -9
- package/Engines/WebGPU/Extensions/engine.query.js.map +1 -1
- package/Engines/abstractEngine.js +2 -2
- package/Engines/abstractEngine.js.map +1 -1
- package/Engines/thinWebGPUEngine.d.ts +3 -0
- package/Engines/thinWebGPUEngine.js.map +1 -1
- package/Engines/webgpuEngine.d.ts +1 -3
- package/Engines/webgpuEngine.js +1 -0
- package/Engines/webgpuEngine.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.d.ts +1 -2
- package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.d.ts +9 -1
- package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.js +20 -2
- package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/objectRendererBlock.d.ts +5 -1
- package/FrameGraph/Node/Blocks/Rendering/objectRendererBlock.js +18 -2
- package/FrameGraph/Node/Blocks/Rendering/objectRendererBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/taaObjectRendererBlock.d.ts +5 -1
- package/FrameGraph/Node/Blocks/Rendering/taaObjectRendererBlock.js +16 -2
- package/FrameGraph/Node/Blocks/Rendering/taaObjectRendererBlock.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/geometryRendererTask.d.ts +9 -6
- package/FrameGraph/Tasks/Rendering/geometryRendererTask.js +27 -25
- package/FrameGraph/Tasks/Rendering/geometryRendererTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/objectRendererTask.d.ts +9 -6
- package/FrameGraph/Tasks/Rendering/objectRendererTask.js +25 -23
- package/FrameGraph/Tasks/Rendering/objectRendererTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/taaObjectRendererTask.d.ts +3 -2
- package/FrameGraph/Tasks/Rendering/taaObjectRendererTask.js +8 -8
- package/FrameGraph/Tasks/Rendering/taaObjectRendererTask.js.map +1 -1
- package/FrameGraph/frameGraphRenderContext.d.ts +7 -3
- package/FrameGraph/frameGraphRenderContext.js +23 -4
- package/FrameGraph/frameGraphRenderContext.js.map +1 -1
- package/Gizmos/boundingBoxGizmo.d.ts +52 -10
- package/Gizmos/boundingBoxGizmo.js +17 -0
- package/Gizmos/boundingBoxGizmo.js.map +1 -1
- package/Gizmos/positionGizmo.js +1 -0
- package/Gizmos/positionGizmo.js.map +1 -1
- package/Gizmos/rotationGizmo.js +1 -0
- package/Gizmos/rotationGizmo.js.map +1 -1
- package/Materials/PBR/pbrSubSurfaceConfiguration.js +1 -0
- package/Materials/PBR/pbrSubSurfaceConfiguration.js.map +1 -1
- package/Materials/Textures/baseTexture.d.ts +4 -0
- package/Materials/Textures/baseTexture.js +3 -0
- package/Materials/Textures/baseTexture.js.map +1 -1
- package/Materials/Textures/multiRenderTarget.js +1 -1
- package/Materials/Textures/multiRenderTarget.js.map +1 -1
- package/Materials/Textures/renderTargetTexture.d.ts +46 -42
- package/Materials/Textures/renderTargetTexture.js +249 -435
- package/Materials/Textures/renderTargetTexture.js.map +1 -1
- package/Meshes/abstractMesh.hotSpot.d.ts +4 -2
- package/Meshes/abstractMesh.hotSpot.js +34 -7
- package/Meshes/abstractMesh.hotSpot.js.map +1 -1
- package/Meshes/csg2.js +1 -1
- package/Meshes/csg2.js.map +1 -1
- package/Rendering/IBLShadows/iblShadowsVoxelRenderer.d.ts +1 -1
- package/Rendering/IBLShadows/iblShadowsVoxelRenderer.js +3 -9
- package/Rendering/IBLShadows/iblShadowsVoxelRenderer.js.map +1 -1
- package/Rendering/index.d.ts +1 -0
- package/Rendering/index.js +1 -0
- package/Rendering/index.js.map +1 -1
- package/Rendering/objectRenderer.d.ts +228 -0
- package/Rendering/objectRenderer.js +517 -0
- package/Rendering/objectRenderer.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/pbrBlockPrePass.js +2 -3
- package/ShadersWGSL/ShadersInclude/pbrBlockPrePass.js.map +1 -1
- package/XR/features/WebXRControllerTeleportation.js +6 -0
- package/XR/features/WebXRControllerTeleportation.js.map +1 -1
- package/XR/features/WebXRDepthSensing.js +1 -0
- package/XR/features/WebXRDepthSensing.js.map +1 -1
- package/XR/features/WebXRHandTracking.js +1 -0
- package/XR/features/WebXRHandTracking.js.map +1 -1
- package/XR/motionController/webXRAbstractMotionController.js +1 -0
- package/XR/motionController/webXRAbstractMotionController.js.map +1 -1
- package/XR/webXRCamera.js +1 -0
- package/XR/webXRCamera.js.map +1 -1
- package/XR/webXRManagedOutputCanvas.js +1 -0
- package/XR/webXRManagedOutputCanvas.js.map +1 -1
- package/XR/webXRSessionManager.js +1 -0
- package/XR/webXRSessionManager.js.map +1 -1
- package/index.d.ts +6 -6
- package/index.js +6 -6
- package/index.js.map +1 -1
- package/package.json +1 -1
- package/scene.js +21 -7
- package/scene.js.map +1 -1
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@@ -7,6 +7,7 @@ import { WebGPUPerfCounter } from "./WebGPU/webgpuPerfCounter";
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import type { WebGPUSnapshotRendering } from "./WebGPU/webgpuSnapshotRendering";
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import type { WebGPUBundleList } from "./WebGPU/webgpuBundleList";
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import type { WebGPUTimestampQuery } from "./WebGPU/webgpuTimestampQuery";
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import type { WebGPUOcclusionQuery } from "./WebGPU/webgpuOcclusionQuery";
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/**
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* The base engine class for WebGPU
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*/
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@@ -28,6 +29,8 @@ export declare abstract class ThinWebGPUEngine extends AbstractEngine {
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/** @internal */
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_cacheRenderPipeline: WebGPUCacheRenderPipeline;
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/** @internal */
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_occlusionQuery: WebGPUOcclusionQuery;
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/** @internal */
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_renderEncoder: GPUCommandEncoder;
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/** @internal */
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_uploadEncoder: GPUCommandEncoder;
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@@ -1 +1 @@
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type { InternalTexture } from \"core/Materials/Textures/internalTexture\";\r\nimport { AbstractEngine } from \"./abstractEngine\";\r\nimport type { WebGPUCacheRenderPipeline } from \"./WebGPU/webgpuCacheRenderPipeline\";\r\nimport type { WebGPUTextureManager } from \"./WebGPU/webgpuTextureManager\";\r\nimport type { WebGPUHardwareTexture } from \"./WebGPU/webgpuHardwareTexture\";\r\nimport type { Nullable } from \"core/types\";\r\nimport { Logger } from \"core/Misc/logger\";\r\nimport { WebGPUTextureHelper } from \"./WebGPU/webgpuTextureHelper\";\r\nimport type { WebGPURenderTargetWrapper } from \"./WebGPU/webgpuRenderTargetWrapper\";\r\nimport { WebGPUPerfCounter } from \"./WebGPU/webgpuPerfCounter\";\r\nimport type { WebGPUSnapshotRendering } from \"./WebGPU/webgpuSnapshotRendering\";\r\nimport { Constants } from \"./constants\";\r\nimport type { WebGPUBundleList } from \"./WebGPU/webgpuBundleList\";\r\nimport type { WebGPUTimestampQuery } from \"./WebGPU/webgpuTimestampQuery\";\r\n\r\n/**\r\n * The base engine class for WebGPU\r\n */\r\nexport abstract class ThinWebGPUEngine extends AbstractEngine {\r\n // TODO WEBGPU remove those variables when code stabilized\r\n /** @internal */\r\n public dbgShowShaderCode = false;\r\n /** @internal */\r\n public dbgSanityChecks = true;\r\n /** @internal */\r\n public dbgVerboseLogsNumFrames = 10;\r\n /** @internal */\r\n public dbgLogIfNotDrawWrapper = true;\r\n /** @internal */\r\n public dbgShowEmptyEnableEffectCalls = true;\r\n /** @internal */\r\n public dbgVerboseLogsForFirstFrames = false;\r\n\r\n /** @internal */\r\n public _textureHelper: WebGPUTextureManager;\r\n /** @internal */\r\n public _cacheRenderPipeline: WebGPUCacheRenderPipeline;\r\n\r\n // Frame Life Cycle (recreated each frame)\r\n /** @internal */\r\n public _renderEncoder: GPUCommandEncoder;\r\n /** @internal */\r\n public _uploadEncoder: GPUCommandEncoder;\r\n\r\n /** @internal */\r\n public _currentRenderPass: Nullable<GPURenderPassEncoder> = null;\r\n\r\n protected _snapshotRendering: WebGPUSnapshotRendering;\r\n protected _snapshotRenderingMode = Constants.SNAPSHOTRENDERING_STANDARD;\r\n\r\n /** @internal */\r\n public _timestampQuery: WebGPUTimestampQuery;\r\n /** @internal */\r\n public _timestampIndex = 0;\r\n\r\n /**\r\n * Gets the GPU time spent in the main render pass for the last frame rendered (in nanoseconds).\r\n * You have to enable the \"timestamp-query\" extension in the engine constructor options and set engine.enableGPUTimingMeasurements = true.\r\n * It will only return time spent in the main pass, not additional render target / compute passes (if any)!\r\n */\r\n public readonly gpuTimeInFrameForMainPass?: WebGPUPerfCounter;\r\n\r\n /**\r\n * Used for both the compatibilityMode=false and the snapshot rendering modes (as both can't be enabled at the same time)\r\n * @internal\r\n */\r\n public _bundleList: WebGPUBundleList;\r\n\r\n /**\r\n * Enables or disables GPU timing measurements.\r\n * Note that this is only supported if the \"timestamp-query\" extension is enabled in the options.\r\n */\r\n public get enableGPUTimingMeasurements(): boolean {\r\n return this._timestampQuery.enable;\r\n }\r\n\r\n public set enableGPUTimingMeasurements(enable: boolean) {\r\n if (this._timestampQuery.enable === enable) {\r\n return;\r\n }\r\n (this.gpuTimeInFrameForMainPass as any) = enable ? new WebGPUPerfCounter() : undefined;\r\n this._timestampQuery.enable = enable;\r\n }\r\n\r\n protected _currentPassIsMainPass() {\r\n return this._currentRenderTarget === null;\r\n }\r\n\r\n /** @internal */\r\n public _endCurrentRenderPass(): number {\r\n if (!this._currentRenderPass) {\r\n return 0;\r\n }\r\n\r\n const currentPassIndex = this._currentPassIsMainPass() ? 2 : 1;\r\n\r\n if (!this._snapshotRendering.endRenderPass(this._currentRenderPass) && !this.compatibilityMode) {\r\n this._bundleList.run(this._currentRenderPass);\r\n this._bundleList.reset();\r\n }\r\n this._currentRenderPass.end();\r\n\r\n this._timestampQuery.endPass(\r\n this._timestampIndex,\r\n (this._currentRenderTarget && (this._currentRenderTarget as WebGPURenderTargetWrapper).gpuTimeInFrame\r\n ? (this._currentRenderTarget as WebGPURenderTargetWrapper).gpuTimeInFrame\r\n : this.gpuTimeInFrameForMainPass) as WebGPUPerfCounter\r\n );\r\n this._timestampIndex += 2;\r\n\r\n if (this.dbgVerboseLogsForFirstFrames) {\r\n if ((this as any)._count === undefined) {\r\n (this as any)._count = 0;\r\n }\r\n if (!(this as any)._count || (this as any)._count < this.dbgVerboseLogsNumFrames) {\r\n Logger.Log(\r\n \"frame #\" +\r\n (this as any)._count +\r\n \" - \" +\r\n (currentPassIndex === 2 ? \"main\" : \"render target\") +\r\n \" end pass\" +\r\n (currentPassIndex === 1 ? \" - internalTexture.uniqueId=\" + this._currentRenderTarget?.texture?.uniqueId : \"\")\r\n );\r\n }\r\n }\r\n this._debugPopGroup?.(0);\r\n this._currentRenderPass = null;\r\n\r\n return currentPassIndex;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _generateMipmaps(texture: InternalTexture, commandEncoder?: GPUCommandEncoder) {\r\n commandEncoder = commandEncoder ?? this._renderEncoder;\r\n\r\n const gpuHardwareTexture = texture._hardwareTexture as Nullable<WebGPUHardwareTexture>;\r\n\r\n if (!gpuHardwareTexture) {\r\n return;\r\n }\r\n\r\n if (commandEncoder === this._renderEncoder) {\r\n // We must close the current pass (if any) because we are going to use the render encoder to generate the mipmaps (so, we are going to create a new render pass)\r\n this._endCurrentRenderPass();\r\n }\r\n\r\n const format = (texture._hardwareTexture as WebGPUHardwareTexture).format;\r\n const mipmapCount = WebGPUTextureHelper.ComputeNumMipmapLevels(texture.width, texture.height);\r\n\r\n if (this.dbgVerboseLogsForFirstFrames) {\r\n if ((this as any)._count === undefined) {\r\n (this as any)._count = 0;\r\n }\r\n if (!(this as any)._count || (this as any)._count < this.dbgVerboseLogsNumFrames) {\r\n Logger.Log(\r\n \"frame #\" +\r\n (this as any)._count +\r\n \" - generate mipmaps - width=\" +\r\n texture.width +\r\n \", height=\" +\r\n texture.height +\r\n \", isCube=\" +\r\n texture.isCube +\r\n \", command encoder=\" +\r\n (commandEncoder === this._renderEncoder ? \"render\" : \"copy\")\r\n );\r\n }\r\n }\r\n\r\n if (texture.isCube) {\r\n this._textureHelper.generateCubeMipmaps(gpuHardwareTexture, format, mipmapCount, commandEncoder);\r\n } else {\r\n this._textureHelper.generateMipmaps(gpuHardwareTexture, format, mipmapCount, 0, texture.is3D, commandEncoder);\r\n }\r\n }\r\n}\r\n"]}
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{"version":3,"file":"thinWebGPUEngine.js","sourceRoot":"","sources":["../../../../dev/core/src/Engines/thinWebGPUEngine.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAKlD,OAAO,EAAE,MAAM,EAAE,0BAAyB;AAC1C,OAAO,EAAE,mBAAmB,EAAE,MAAM,8BAA8B,CAAC;AAEnE,OAAO,EAAE,iBAAiB,EAAE,MAAM,4BAA4B,CAAC;AAE/D,OAAO,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AAKxC;;GAEG;AACH,MAAM,OAAgB,gBAAiB,SAAQ,cAAc;IAA7D;;QACI,0DAA0D;QAC1D,gBAAgB;QACT,sBAAiB,GAAG,KAAK,CAAC;QACjC,gBAAgB;QACT,oBAAe,GAAG,IAAI,CAAC;QAC9B,gBAAgB;QACT,4BAAuB,GAAG,EAAE,CAAC;QACpC,gBAAgB;QACT,2BAAsB,GAAG,IAAI,CAAC;QACrC,gBAAgB;QACT,kCAA6B,GAAG,IAAI,CAAC;QAC5C,gBAAgB;QACT,iCAA4B,GAAG,KAAK,CAAC;QAe5C,gBAAgB;QACT,uBAAkB,GAAmC,IAAI,CAAC;QAGvD,2BAAsB,GAAG,SAAS,CAAC,0BAA0B,CAAC;QAIxE,gBAAgB;QACT,oBAAe,GAAG,CAAC,CAAC;IA4H/B,CAAC;IA7GG;;;OAGG;IACH,IAAW,2BAA2B;QAClC,OAAO,IAAI,CAAC,eAAe,CAAC,MAAM,CAAC;IACvC,CAAC;IAED,IAAW,2BAA2B,CAAC,MAAe;QAClD,IAAI,IAAI,CAAC,eAAe,CAAC,MAAM,KAAK,MAAM,EAAE;YACxC,OAAO;SACV;QACA,IAAI,CAAC,yBAAiC,GAAG,MAAM,CAAC,CAAC,CAAC,IAAI,iBAAiB,EAAE,CAAC,CAAC,CAAC,SAAS,CAAC;QACvF,IAAI,CAAC,eAAe,CAAC,MAAM,GAAG,MAAM,CAAC;IACzC,CAAC;IAES,sBAAsB;QAC5B,OAAO,IAAI,CAAC,oBAAoB,KAAK,IAAI,CAAC;IAC9C,CAAC;IAED,gBAAgB;IACT,qBAAqB;QACxB,IAAI,CAAC,IAAI,CAAC,kBAAkB,EAAE;YAC1B,OAAO,CAAC,CAAC;SACZ;QAED,MAAM,gBAAgB,GAAG,IAAI,CAAC,sBAAsB,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAE/D,IAAI,CAAC,IAAI,CAAC,kBAAkB,CAAC,aAAa,CAAC,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,IAAI,CAAC,iBAAiB,EAAE;YAC5F,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC;YAC9C,IAAI,CAAC,WAAW,CAAC,KAAK,EAAE,CAAC;SAC5B;QACD,IAAI,CAAC,kBAAkB,CAAC,GAAG,EAAE,CAAC;QAE9B,IAAI,CAAC,eAAe,CAAC,OAAO,CACxB,IAAI,CAAC,eAAe,EACpB,CAAC,IAAI,CAAC,oBAAoB,IAAK,IAAI,CAAC,oBAAkD,CAAC,cAAc;YACjG,CAAC,CAAE,IAAI,CAAC,oBAAkD,CAAC,cAAc;YACzE,CAAC,CAAC,IAAI,CAAC,yBAAyB,CAAsB,CAC7D,CAAC;QACF,IAAI,CAAC,eAAe,IAAI,CAAC,CAAC;QAE1B,IAAI,IAAI,CAAC,4BAA4B,EAAE;YACnC,IAAK,IAAY,CAAC,MAAM,KAAK,SAAS,EAAE;gBACnC,IAAY,CAAC,MAAM,GAAG,CAAC,CAAC;aAC5B;YACD,IAAI,CAAE,IAAY,CAAC,MAAM,IAAK,IAAY,CAAC,MAAM,GAAG,IAAI,CAAC,uBAAuB,EAAE;gBAC9E,MAAM,CAAC,GAAG,CACN,SAAS;oBACJ,IAAY,CAAC,MAAM;oBACpB,KAAK;oBACL,CAAC,gBAAgB,KAAK,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,eAAe,CAAC;oBACnD,WAAW;oBACX,CAAC,gBAAgB,KAAK,CAAC,CAAC,CAAC,CAAC,8BAA8B,GAAG,IAAI,CAAC,oBAAoB,EAAE,OAAO,EAAE,QAAQ,CAAC,CAAC,CAAC,EAAE,CAAC,CACpH,CAAC;aACL;SACJ;QACD,IAAI,CAAC,cAAc,EAAE,CAAC,CAAC,CAAC,CAAC;QACzB,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC;QAE/B,OAAO,gBAAgB,CAAC;IAC5B,CAAC;IAED;;OAEG;IACI,gBAAgB,CAAC,OAAwB,EAAE,cAAkC;QAChF,cAAc,GAAG,cAAc,IAAI,IAAI,CAAC,cAAc,CAAC;QAEvD,MAAM,kBAAkB,GAAG,OAAO,CAAC,gBAAmD,CAAC;QAEvF,IAAI,CAAC,kBAAkB,EAAE;YACrB,OAAO;SACV;QAED,IAAI,cAAc,KAAK,IAAI,CAAC,cAAc,EAAE;YACxC,gKAAgK;YAChK,IAAI,CAAC,qBAAqB,EAAE,CAAC;SAChC;QAED,MAAM,MAAM,GAAI,OAAO,CAAC,gBAA0C,CAAC,MAAM,CAAC;QAC1E,MAAM,WAAW,GAAG,mBAAmB,CAAC,sBAAsB,CAAC,OAAO,CAAC,KAAK,EAAE,OAAO,CAAC,MAAM,CAAC,CAAC;QAE9F,IAAI,IAAI,CAAC,4BAA4B,EAAE;YACnC,IAAK,IAAY,CAAC,MAAM,KAAK,SAAS,EAAE;gBACnC,IAAY,CAAC,MAAM,GAAG,CAAC,CAAC;aAC5B;YACD,IAAI,CAAE,IAAY,CAAC,MAAM,IAAK,IAAY,CAAC,MAAM,GAAG,IAAI,CAAC,uBAAuB,EAAE;gBAC9E,MAAM,CAAC,GAAG,CACN,SAAS;oBACJ,IAAY,CAAC,MAAM;oBACpB,8BAA8B;oBAC9B,OAAO,CAAC,KAAK;oBACb,WAAW;oBACX,OAAO,CAAC,MAAM;oBACd,WAAW;oBACX,OAAO,CAAC,MAAM;oBACd,oBAAoB;oBACpB,CAAC,cAAc,KAAK,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAC,CAAC,MAAM,CAAC,CACnE,CAAC;aACL;SACJ;QAED,IAAI,OAAO,CAAC,MAAM,EAAE;YAChB,IAAI,CAAC,cAAc,CAAC,mBAAmB,CAAC,kBAAkB,EAAE,MAAM,EAAE,WAAW,EAAE,cAAc,CAAC,CAAC;SACpG;aAAM;YACH,IAAI,CAAC,cAAc,CAAC,eAAe,CAAC,kBAAkB,EAAE,MAAM,EAAE,WAAW,EAAE,CAAC,EAAE,OAAO,CAAC,IAAI,EAAE,cAAc,CAAC,CAAC;SACjH;IACL,CAAC;CACJ","sourcesContent":["import type { InternalTexture } from \"core/Materials/Textures/internalTexture\";\r\nimport { AbstractEngine } from \"./abstractEngine\";\r\nimport type { WebGPUCacheRenderPipeline } from \"./WebGPU/webgpuCacheRenderPipeline\";\r\nimport type { WebGPUTextureManager } from \"./WebGPU/webgpuTextureManager\";\r\nimport type { WebGPUHardwareTexture } from \"./WebGPU/webgpuHardwareTexture\";\r\nimport type { Nullable } from \"core/types\";\r\nimport { Logger } from \"core/Misc/logger\";\r\nimport { WebGPUTextureHelper } from \"./WebGPU/webgpuTextureHelper\";\r\nimport type { WebGPURenderTargetWrapper } from \"./WebGPU/webgpuRenderTargetWrapper\";\r\nimport { WebGPUPerfCounter } from \"./WebGPU/webgpuPerfCounter\";\r\nimport type { WebGPUSnapshotRendering } from \"./WebGPU/webgpuSnapshotRendering\";\r\nimport { Constants } from \"./constants\";\r\nimport type { WebGPUBundleList } from \"./WebGPU/webgpuBundleList\";\r\nimport type { WebGPUTimestampQuery } from \"./WebGPU/webgpuTimestampQuery\";\r\nimport type { WebGPUOcclusionQuery } from \"./WebGPU/webgpuOcclusionQuery\";\r\n\r\n/**\r\n * The base engine class for WebGPU\r\n */\r\nexport abstract class ThinWebGPUEngine extends AbstractEngine {\r\n // TODO WEBGPU remove those variables when code stabilized\r\n /** @internal */\r\n public dbgShowShaderCode = false;\r\n /** @internal */\r\n public dbgSanityChecks = true;\r\n /** @internal */\r\n public dbgVerboseLogsNumFrames = 10;\r\n /** @internal */\r\n public dbgLogIfNotDrawWrapper = true;\r\n /** @internal */\r\n public dbgShowEmptyEnableEffectCalls = true;\r\n /** @internal */\r\n public dbgVerboseLogsForFirstFrames = false;\r\n\r\n /** @internal */\r\n public _textureHelper: WebGPUTextureManager;\r\n /** @internal */\r\n public _cacheRenderPipeline: WebGPUCacheRenderPipeline;\r\n /** @internal */\r\n public _occlusionQuery: WebGPUOcclusionQuery;\r\n\r\n // Frame Life Cycle (recreated each frame)\r\n /** @internal */\r\n public _renderEncoder: GPUCommandEncoder;\r\n /** @internal */\r\n public _uploadEncoder: GPUCommandEncoder;\r\n\r\n /** @internal */\r\n public _currentRenderPass: Nullable<GPURenderPassEncoder> = null;\r\n\r\n protected _snapshotRendering: WebGPUSnapshotRendering;\r\n protected _snapshotRenderingMode = Constants.SNAPSHOTRENDERING_STANDARD;\r\n\r\n /** @internal */\r\n public _timestampQuery: WebGPUTimestampQuery;\r\n /** @internal */\r\n public _timestampIndex = 0;\r\n\r\n /**\r\n * Gets the GPU time spent in the main render pass for the last frame rendered (in nanoseconds).\r\n * You have to enable the \"timestamp-query\" extension in the engine constructor options and set engine.enableGPUTimingMeasurements = true.\r\n * It will only return time spent in the main pass, not additional render target / compute passes (if any)!\r\n */\r\n public readonly gpuTimeInFrameForMainPass?: WebGPUPerfCounter;\r\n\r\n /**\r\n * Used for both the compatibilityMode=false and the snapshot rendering modes (as both can't be enabled at the same time)\r\n * @internal\r\n */\r\n public _bundleList: WebGPUBundleList;\r\n\r\n /**\r\n * Enables or disables GPU timing measurements.\r\n * Note that this is only supported if the \"timestamp-query\" extension is enabled in the options.\r\n */\r\n public get enableGPUTimingMeasurements(): boolean {\r\n return this._timestampQuery.enable;\r\n }\r\n\r\n public set enableGPUTimingMeasurements(enable: boolean) {\r\n if (this._timestampQuery.enable === enable) {\r\n return;\r\n }\r\n (this.gpuTimeInFrameForMainPass as any) = enable ? new WebGPUPerfCounter() : undefined;\r\n this._timestampQuery.enable = enable;\r\n }\r\n\r\n protected _currentPassIsMainPass() {\r\n return this._currentRenderTarget === null;\r\n }\r\n\r\n /** @internal */\r\n public _endCurrentRenderPass(): number {\r\n if (!this._currentRenderPass) {\r\n return 0;\r\n }\r\n\r\n const currentPassIndex = this._currentPassIsMainPass() ? 2 : 1;\r\n\r\n if (!this._snapshotRendering.endRenderPass(this._currentRenderPass) && !this.compatibilityMode) {\r\n this._bundleList.run(this._currentRenderPass);\r\n this._bundleList.reset();\r\n }\r\n this._currentRenderPass.end();\r\n\r\n this._timestampQuery.endPass(\r\n this._timestampIndex,\r\n (this._currentRenderTarget && (this._currentRenderTarget as WebGPURenderTargetWrapper).gpuTimeInFrame\r\n ? (this._currentRenderTarget as WebGPURenderTargetWrapper).gpuTimeInFrame\r\n : this.gpuTimeInFrameForMainPass) as WebGPUPerfCounter\r\n );\r\n this._timestampIndex += 2;\r\n\r\n if (this.dbgVerboseLogsForFirstFrames) {\r\n if ((this as any)._count === undefined) {\r\n (this as any)._count = 0;\r\n }\r\n if (!(this as any)._count || (this as any)._count < this.dbgVerboseLogsNumFrames) {\r\n Logger.Log(\r\n \"frame #\" +\r\n (this as any)._count +\r\n \" - \" +\r\n (currentPassIndex === 2 ? \"main\" : \"render target\") +\r\n \" end pass\" +\r\n (currentPassIndex === 1 ? \" - internalTexture.uniqueId=\" + this._currentRenderTarget?.texture?.uniqueId : \"\")\r\n );\r\n }\r\n }\r\n this._debugPopGroup?.(0);\r\n this._currentRenderPass = null;\r\n\r\n return currentPassIndex;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _generateMipmaps(texture: InternalTexture, commandEncoder?: GPUCommandEncoder) {\r\n commandEncoder = commandEncoder ?? this._renderEncoder;\r\n\r\n const gpuHardwareTexture = texture._hardwareTexture as Nullable<WebGPUHardwareTexture>;\r\n\r\n if (!gpuHardwareTexture) {\r\n return;\r\n }\r\n\r\n if (commandEncoder === this._renderEncoder) {\r\n // We must close the current pass (if any) because we are going to use the render encoder to generate the mipmaps (so, we are going to create a new render pass)\r\n this._endCurrentRenderPass();\r\n }\r\n\r\n const format = (texture._hardwareTexture as WebGPUHardwareTexture).format;\r\n const mipmapCount = WebGPUTextureHelper.ComputeNumMipmapLevels(texture.width, texture.height);\r\n\r\n if (this.dbgVerboseLogsForFirstFrames) {\r\n if ((this as any)._count === undefined) {\r\n (this as any)._count = 0;\r\n }\r\n if (!(this as any)._count || (this as any)._count < this.dbgVerboseLogsNumFrames) {\r\n Logger.Log(\r\n \"frame #\" +\r\n (this as any)._count +\r\n \" - generate mipmaps - width=\" +\r\n texture.width +\r\n \", height=\" +\r\n texture.height +\r\n \", isCube=\" +\r\n texture.isCube +\r\n \", command encoder=\" +\r\n (commandEncoder === this._renderEncoder ? \"render\" : \"copy\")\r\n );\r\n }\r\n }\r\n\r\n if (texture.isCube) {\r\n this._textureHelper.generateCubeMipmaps(gpuHardwareTexture, format, mipmapCount, commandEncoder);\r\n } else {\r\n this._textureHelper.generateMipmaps(gpuHardwareTexture, format, mipmapCount, 0, texture.is3D, commandEncoder);\r\n }\r\n }\r\n}\r\n"]}
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@@ -22,7 +22,6 @@ import { WebGPUMaterialContext } from "./WebGPU/webgpuMaterialContext";
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22
22
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import { WebGPUDrawContext } from "./WebGPU/webgpuDrawContext";
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23
23
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import type { IStencilState } from "../States/IStencilState";
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24
24
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import type { ComputeEffect } from "../Compute/computeEffect";
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25
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-
import { WebGPUOcclusionQuery } from "./WebGPU/webgpuOcclusionQuery";
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26
25
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import type { TwgslOptions } from "./WebGPU/webgpuTintWASM";
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27
26
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import type { ExternalTexture } from "../Materials/Textures/externalTexture";
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28
27
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import { ShaderLanguage } from "../Materials/shaderLanguage";
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@@ -46,6 +45,7 @@ import "./WebGPU/Extensions/engine.cubeTexture";
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46
45
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import "./WebGPU/Extensions/engine.renderTarget";
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47
46
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import "./WebGPU/Extensions/engine.renderTargetTexture";
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48
47
|
import "./WebGPU/Extensions/engine.renderTargetCube";
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48
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+
import "./WebGPU/Extensions/engine.query";
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49
49
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/** @internal */
|
|
50
50
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interface IWebGPURenderPassWrapper {
|
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51
51
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renderPassDescriptor: Nullable<GPURenderPassDescriptor>;
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@@ -166,8 +166,6 @@ export declare class WebGPUEngine extends ThinWebGPUEngine {
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166
166
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/** @internal */
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167
167
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_mrtAttachments: number[];
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168
168
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/** @internal */
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169
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-
_occlusionQuery: WebGPUOcclusionQuery;
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170
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-
/** @internal */
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171
169
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_compiledComputeEffects: {
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172
170
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[key: string]: ComputeEffect;
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173
171
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};
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package/Engines/webgpuEngine.js
CHANGED
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@@ -54,6 +54,7 @@ import "./WebGPU/Extensions/engine.cubeTexture.js";
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54
54
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import "./WebGPU/Extensions/engine.renderTarget.js";
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55
55
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import "./WebGPU/Extensions/engine.renderTargetTexture.js";
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56
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import "./WebGPU/Extensions/engine.renderTargetCube.js";
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57
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+
import "./WebGPU/Extensions/engine.query.js";
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57
58
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const viewDescriptorSwapChainAntialiasing = {
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59
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label: `TextureView_SwapChain_ResolveTarget`,
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59
60
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dimension: "2d" /* WebGPUConstants.TextureDimension.E2d */,
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