@babylonjs/core 7.32.5 → 7.34.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Cameras/arcRotateCamera.d.ts +14 -0
- package/Cameras/arcRotateCamera.js +39 -19
- package/Cameras/arcRotateCamera.js.map +1 -1
- package/Decorators/nodeDecorator.d.ts +2 -0
- package/Decorators/nodeDecorator.js +1 -0
- package/Decorators/nodeDecorator.js.map +1 -1
- package/Engines/abstractEngine.js +2 -2
- package/Engines/abstractEngine.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.d.ts +63 -0
- package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js +150 -0
- package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js.map +1 -0
- package/FrameGraph/Node/Blocks/Rendering/objectRendererBlock.d.ts +3 -47
- package/FrameGraph/Node/Blocks/Rendering/objectRendererBlock.js +2 -129
- package/FrameGraph/Node/Blocks/Rendering/objectRendererBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/taaObjectRendererBlock.d.ts +40 -0
- package/FrameGraph/Node/Blocks/Rendering/taaObjectRendererBlock.js +98 -0
- package/FrameGraph/Node/Blocks/Rendering/taaObjectRendererBlock.js.map +1 -0
- package/FrameGraph/Node/Blocks/Textures/clearBlock.js +3 -3
- package/FrameGraph/Node/Blocks/Textures/clearBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/index.d.ts +3 -2
- package/FrameGraph/Node/Blocks/index.js +3 -2
- package/FrameGraph/Node/Blocks/index.js.map +1 -1
- package/FrameGraph/Node/nodeRenderGraph.js.map +1 -1
- package/FrameGraph/Passes/renderPass.js +1 -1
- package/FrameGraph/Passes/renderPass.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/taaObjectRendererTask.d.ts +21 -0
- package/FrameGraph/Tasks/Rendering/taaObjectRendererTask.js +110 -0
- package/FrameGraph/Tasks/Rendering/taaObjectRendererTask.js.map +1 -0
- package/FrameGraph/frameGraph.d.ts +6 -0
- package/FrameGraph/frameGraph.js +15 -1
- package/FrameGraph/frameGraph.js.map +1 -1
- package/FrameGraph/frameGraphRenderContext.d.ts +3 -2
- package/FrameGraph/frameGraphRenderContext.js +9 -4
- package/FrameGraph/frameGraphRenderContext.js.map +1 -1
- package/FrameGraph/frameGraphTask.js +5 -1
- package/FrameGraph/frameGraphTask.js.map +1 -1
- package/FrameGraph/frameGraphTextureManager.d.ts +8 -0
- package/FrameGraph/frameGraphTextureManager.js +51 -7
- package/FrameGraph/frameGraphTextureManager.js.map +1 -1
- package/FrameGraph/frameGraphTypes.d.ts +2 -0
- package/FrameGraph/frameGraphTypes.js.map +1 -1
- package/FrameGraph/index.d.ts +3 -2
- package/FrameGraph/index.js +3 -2
- package/FrameGraph/index.js.map +1 -1
- package/Layers/layer.d.ts +4 -0
- package/Layers/layer.js +13 -2
- package/Layers/layer.js.map +1 -1
- package/Loading/sceneLoader.d.ts +11 -8
- package/Loading/sceneLoader.js +64 -35
- package/Loading/sceneLoader.js.map +1 -1
- package/Materials/GaussianSplatting/gaussianSplattingMaterial.d.ts +2 -0
- package/Materials/GaussianSplatting/gaussianSplattingMaterial.js +12 -0
- package/Materials/GaussianSplatting/gaussianSplattingMaterial.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.d.ts +16 -0
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js +40 -7
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js.map +1 -1
- package/Materials/Node/Blocks/GaussianSplatting/gaussianBlock.js +6 -1
- package/Materials/Node/Blocks/GaussianSplatting/gaussianBlock.js.map +1 -1
- package/Materials/Node/Blocks/GaussianSplatting/gaussianSplattingBlock.js +9 -2
- package/Materials/Node/Blocks/GaussianSplatting/gaussianSplattingBlock.js.map +1 -1
- package/Materials/Node/Blocks/GaussianSplatting/index.d.ts +2 -0
- package/Materials/Node/Blocks/GaussianSplatting/index.js +3 -0
- package/Materials/Node/Blocks/GaussianSplatting/index.js.map +1 -1
- package/Materials/Node/Blocks/GaussianSplatting/splatReaderBlock.js +10 -3
- package/Materials/Node/Blocks/GaussianSplatting/splatReaderBlock.js.map +1 -1
- package/Materials/Node/nodeMaterial.d.ts +1 -1
- package/Materials/Node/nodeMaterial.js +1 -1
- package/Materials/Node/nodeMaterial.js.map +1 -1
- package/Materials/effectRenderer.d.ts +1 -1
- package/Materials/effectRenderer.js +2 -2
- package/Materials/effectRenderer.js.map +1 -1
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.d.ts +2 -0
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.js +7 -2
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.js.map +1 -1
- package/Meshes/Node/nodeGeometry.js.map +1 -1
- package/Meshes/abstractMesh.hotSpot.js +2 -0
- package/Meshes/abstractMesh.hotSpot.js.map +1 -1
- package/Meshes/csg2.js +0 -3
- package/Meshes/csg2.js.map +1 -1
- package/Misc/webRequest.fetch.d.ts +16 -0
- package/Misc/webRequest.fetch.js +33 -0
- package/Misc/webRequest.fetch.js.map +1 -0
- package/PostProcesses/RenderPipeline/Pipelines/index.d.ts +2 -0
- package/PostProcesses/RenderPipeline/Pipelines/index.js +2 -0
- package/PostProcesses/RenderPipeline/Pipelines/index.js.map +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/taaRenderingPipeline.d.ts +6 -8
- package/PostProcesses/RenderPipeline/Pipelines/taaRenderingPipeline.js +32 -49
- package/PostProcesses/RenderPipeline/Pipelines/taaRenderingPipeline.js.map +1 -1
- package/PostProcesses/thinTAAPostProcess.d.ts +72 -0
- package/PostProcesses/thinTAAPostProcess.js +149 -0
- package/PostProcesses/thinTAAPostProcess.js.map +1 -0
- package/PostProcesses/volumetricLightScatteringPostProcess.js.map +1 -1
- package/Rendering/IBLShadows/iblShadowsAccumulationPass.d.ts +3 -3
- package/Rendering/IBLShadows/iblShadowsAccumulationPass.js +7 -7
- package/Rendering/IBLShadows/iblShadowsAccumulationPass.js.map +1 -1
- package/Rendering/IBLShadows/iblShadowsRenderPipeline.d.ts +81 -80
- package/Rendering/IBLShadows/iblShadowsRenderPipeline.js +102 -112
- package/Rendering/IBLShadows/iblShadowsRenderPipeline.js.map +1 -1
- package/Rendering/geometryBufferRenderer.js +8 -6
- package/Rendering/geometryBufferRenderer.js.map +1 -1
- package/Shaders/geometry.vertex.js +1 -1
- package/Shaders/geometry.vertex.js.map +1 -1
- package/Shaders/iblShadowAccumulation.fragment.js +2 -1
- package/Shaders/iblShadowAccumulation.fragment.js.map +1 -1
- package/Shaders/layer.fragment.js +3 -1
- package/Shaders/layer.fragment.js.map +1 -1
- package/Shaders/volumetricLightScattering.fragment.js +1 -1
- package/Shaders/volumetricLightScattering.fragment.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/gaussianSplatting.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/gaussianSplatting.js +47 -0
- package/ShadersWGSL/ShadersInclude/gaussianSplatting.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/gaussianSplattingFragmentDeclaration.d.ts +7 -0
- package/ShadersWGSL/ShadersInclude/gaussianSplattingFragmentDeclaration.js +20 -0
- package/ShadersWGSL/ShadersInclude/gaussianSplattingFragmentDeclaration.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/gaussianSplattingUboDeclaration.d.ts +7 -0
- package/ShadersWGSL/ShadersInclude/gaussianSplattingUboDeclaration.js +13 -0
- package/ShadersWGSL/ShadersInclude/gaussianSplattingUboDeclaration.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/gaussianSplattingVertexDeclaration.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/gaussianSplattingVertexDeclaration.js +10 -0
- package/ShadersWGSL/ShadersInclude/gaussianSplattingVertexDeclaration.js.map +1 -0
- package/ShadersWGSL/gaussianSplatting.fragment.d.ts +10 -0
- package/ShadersWGSL/gaussianSplatting.fragment.js +23 -0
- package/ShadersWGSL/gaussianSplatting.fragment.js.map +1 -0
- package/ShadersWGSL/gaussianSplatting.vertex.d.ts +14 -0
- package/ShadersWGSL/gaussianSplatting.vertex.js +31 -0
- package/ShadersWGSL/gaussianSplatting.vertex.js.map +1 -0
- package/ShadersWGSL/geometry.vertex.js +1 -1
- package/ShadersWGSL/geometry.vertex.js.map +1 -1
- package/ShadersWGSL/iblShadowAccumulation.fragment.js +2 -1
- package/ShadersWGSL/iblShadowAccumulation.fragment.js.map +1 -1
- package/ShadersWGSL/layer.fragment.js +4 -2
- package/ShadersWGSL/layer.fragment.js.map +1 -1
- package/ShadersWGSL/taa.fragment.d.ts +5 -0
- package/ShadersWGSL/taa.fragment.js +11 -0
- package/ShadersWGSL/taa.fragment.js.map +1 -0
- package/package.json +1 -1
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"frameGraph.js","sourceRoot":"","sources":["../../../../dev/core/src/FrameGraph/frameGraph.ts"],"names":[],"mappings":"AAWA,OAAO,EAAE,cAAc,EAAE,MAAM,eAAe,CAAC;AAC/C,OAAO,EAAE,oBAAoB,EAAE,MAAM,qBAAqB,CAAC;AAC3D,OAAO,EAAE,kBAAkB,EAAE,MAAM,mBAAmB,CAAC;AACvD,OAAO,EAAE,uBAAuB,EAAE,MAAM,2BAA2B,CAAC;AACpE,OAAO,EAAE,iBAAiB,EAAE,MAAM,qBAAqB,CAAC;AACxD,OAAO,EAAE,wBAAwB,EAAE,MAAM,4BAA4B,CAAC;AACtE,OAAO,EAAE,UAAU,EAAE,8BAA6B;AAClD,OAAO,EAAE,4BAA4B,EAAE,mBAAmB,EAAE,MAAM,8CAA8C,CAAC;AAEjH,IAAK,kBAIJ;AAJD,WAAK,kBAAkB;IACnB,+DAAU,CAAA;IACV,2DAAQ,CAAA;IACR,iEAAW,CAAA;AACf,CAAC,EAJI,kBAAkB,KAAlB,kBAAkB,QAItB;AAED;;;GAGG;AACH,MAAM,OAAO,UAAU;IAgBnB;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC;IACxB,CAAC;IAED;;;;;OAKG;IACH,YAAY,MAAsB,EAAE,aAAa,GAAG,KAAK,EAAE,KAAa;QArBhE,WAAM,GAAqB,EAAE,CAAC;QAC9B,0BAAqB,GAA0B,IAAI,CAAC;QAE5D;;WAEG;QACI,sBAAiB,GAAG,IAAI,UAAU,EAAc,CAAC;QAgBpD,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,eAAe,GAAG,IAAI,wBAAwB,CAAC,IAAI,CAAC,OAAO,EAAE,aAAa,EAAE,KAAK,CAAC,CAAC;QACxF,IAAI,CAAC,YAAY,GAAG,IAAI,iBAAiB,EAAE,CAAC;QAC5C,IAAI,CAAC,cAAc,GAAG,IAAI,uBAAuB,CAAC,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;IAC1F,CAAC;IAED;;;;OAIG;IACI,aAAa,CAA2B,IAAY;QACvD,OAAO,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,KAAK,IAAI,CAAM,CAAC;IACzD,CAAC;IAED;;;OAGG;IACI,OAAO,CAAC,IAAoB;QAC/B,IAAI,IAAI,CAAC,qBAAqB,KAAK,IAAI,EAAE;YACrC,MAAM,IAAI,KAAK,CAAC,2CAA2C,IAAI,CAAC,IAAI,qDAAqD,IAAI,CAAC,qBAAqB,CAAC,IAAI,IAAI,CAAC,CAAC;SACjK;QAED,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAC3B,CAAC;IAED;;;;;OAKG;IACI,aAAa,CAAC,IAAY,EAAE,gBAAgB,GAAG,KAAK;QACvD,OAAO,IAAI,CAAC,QAAQ,CAAC,IAAI,EAAE,kBAAkB,CAAC,MAAM,EAAE,gBAAgB,CAAyB,CAAC;IACpG,CAAC;IAED;;;;;OAKG;IACI,WAAW,CAAC,IAAY,EAAE,gBAAgB,GAAG,KAAK;QACrD,OAAO,IAAI,CAAC,QAAQ,CAAC,IAAI,EAAE,kBAAkB,CAAC,IAAI,EAAE,gBAAgB,CAAuB,CAAC;IAChG,CAAC;IAEO,QAAQ,CAAC,IAAY,EAAE,QAA4B,EAAE,gBAAgB,GAAG,KAAK;QACjF,IAAI,CAAC,IAAI,CAAC,qBAAqB,EAAE;YAC7B,MAAM,IAAI,KAAK,CAAC,yEAAyE,CAAC,CAAC;SAC9F;QAED,IAAI,IAA8D,CAAC;QAEnE,QAAQ,QAAQ,EAAE;YACd,KAAK,kBAAkB,CAAC,MAAM;gBAC1B,IAAI,GAAG,IAAI,oBAAoB,CAAC,IAAI,EAAE,IAAI,CAAC,qBAAqB,EAAE,IAAI,CAAC,cAAc,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;gBACrG,MAAM;YACV,KAAK,kBAAkB,CAAC,IAAI;gBACxB,IAAI,GAAG,IAAI,kBAAkB,CAAC,IAAI,EAAE,IAAI,CAAC,qBAAqB,EAAE,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;gBACjG,MAAM;YACV;gBACI,IAAI,GAAG,IAAI,cAAc,CAAC,IAAI,EAAE,IAAI,CAAC,qBAAqB,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;gBAC/E,MAAM;SACb;QAED,IAAI,CAAC,qBAAqB,CAAC,QAAQ,CAAC,IAAI,EAAE,gBAAgB,CAAC,CAAC;QAE5D,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;OAGG;IACI,KAAK;QACR,IAAI,CAAC,eAAe,CAAC,eAAe,CAAC,KAAK,CAAC,CAAC;QAE5C,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,MAAM,EAAE;YAC5B,IAAI,CAAC,MAAM,EAAE,CAAC;YAEd,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC;YAElC,IAAI,CAAC,MAAM,EAAE,CAAC;YAEd,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC;SACrC;QAED,IAAI,CAAC,eAAe,CAAC,gBAAgB,EAAE,CAAC;QAExC,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,MAAM,EAAE;YAC5B,IAAI,CAAC,UAAU,EAAE,CAAC;SACrB;QAED,IAAI,CAAC,iBAAiB,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;IACjD,CAAC;IAED;;;;;OAKG;IACI,cAAc,CAAC,OAAO,GAAG,EAAE;QAC9B,OAAO,IAAI,OAAO,CAAC,CAAC,OAAO,EAAE,EAAE;YAC3B,MAAM,UAAU,GAAG,GAAG,EAAE;gBACpB,IAAI,KAAK,GAAG,IAAI,CAAC;gBACjB,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,MAAM,EAAE;oBAC5B,KAAK,KAAL,KAAK,GAAK,IAAI,CAAC,OAAO,EAAE,EAAC;iBAC5B;gBACD,IAAI,KAAK,EAAE;oBACP,OAAO,EAAE,CAAC;iBACb;qBAAM;oBACH,UAAU,CAAC,UAAU,EAAE,OAAO,CAAC,CAAC;iBACnC;YACL,CAAC,CAAC;YAEF,UAAU,EAAE,CAAC;QACjB,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;OAEG;IACI,OAAO;QACV,IAAI,CAAC,cAAc,CAAC,iBAAiB,EAAE,CAAC;QAExC,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,MAAM,EAAE;YAC5B,MAAM,MAAM,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC;YAEjC,KAAK,MAAM,IAAI,IAAI,MAAM,EAAE;gBACvB,IAAI,CAAC,QAAQ,EAAE,CAAC;aACnB;SACJ;IACL,CAAC;IAED;;;;;;OAMG;IACI,aAAa,CAAC,IAAY,EAAE,OAA4B,EAAE,MAAgC;QAC7F,OAAO,IAAI,CAAC,eAAe,CAAC,aAAa,CAAC,IAAI,EAAE,OAAO,EAAE,MAAM,CAAC,CAAC;IACrE,CAAC;IAED;;;;;OAKG;IACI,yBAAyB,CAAC,MAA+B,EAAE,YAAY,GAAG,KAAK;QAClF,MAAM,eAAe,GAAG,IAAI,CAAC,eAAe,CAAC,yBAAyB,CAAC,MAAM,CAAC,CAAC;QAE/E,OAAO,YAAY;YACf,CAAC,CAAC;gBACI,IAAI,EAAE,4BAA4B,CAAC,eAAe,CAAC,IAAI,CAAC;gBACxD,OAAO,EAAE,EAAE,GAAG,eAAe,CAAC,OAAO,EAAE;gBACvC,gBAAgB,EAAE,eAAe,CAAC,gBAAgB;aACrD;YACH,CAAC,CAAC,eAAe,CAAC;IAC1B,CAAC;IAED;;;;OAIG;IACI,qBAAqB,CAAC,MAA+B;QACxD,MAAM,eAAe,GAAG,IAAI,CAAC,yBAAyB,CAAC,MAAM,CAAC,CAAC;QAE/D,MAAM,IAAI,GAAG,CAAC,eAAe,CAAC,gBAAgB;YAC1C,CAAC,CAAC,mBAAmB,CAAC,eAAe,CAAC,IAAI,CAAC;gBACvC,CAAC,CAAC,EAAE,KAAK,EAAE,eAAe,CAAC,IAAI,CAAC,KAAK,EAAE,MAAM,EAAE,eAAe,CAAC,IAAI,CAAC,MAAM,EAAE;gBAC5E,CAAC,CAAC,EAAE,KAAK,EAAE,eAAe,CAAC,IAAI,EAAE,MAAM,EAAE,eAAe,CAAC,IAAI,EAAE;YACnE,CAAC,CAAC,IAAI,CAAC,eAAe,CAAC,qBAAqB,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;QAEvE,OAAO;YACH,IAAI;YACJ,OAAO,EAAE,EAAE,GAAG,eAAe,CAAC,OAAO,EAAE;SAC1C,CAAC;IACN,CAAC;IAED;;;;;;OAMG;IACI,+BAA+B,CAAC,MAAgC,EAAE,cAAuB,EAAE,eAAkD;QAChJ,IAAI,MAAM,KAAK,SAAS,EAAE;YACtB,IAAI,cAAc,KAAK,SAAS,IAAI,eAAe,KAAK,SAAS,EAAE;gBAC/D,MAAM,IAAI,KAAK,CAAC,wGAAwG,CAAC,CAAC;aAC7H;YACD,OAAO,IAAI,CAAC,yBAAyB,CAAC,cAAc,EAAE,eAAe,CAAC,CAAC;SAC1E;QACD,OAAO,MAAM,CAAC;IAClB,CAAC;IAED;;;;OAIG;IACI,UAAU,CAAC,MAA+B;QAC7C,OAAO,IAAI,CAAC,eAAe,CAAC,oBAAoB,CAAC,MAAM,CAAC,CAAC;IAC7D,CAAC;IAED;;;;;;OAMG;IACI,yBAAyB,CAAC,IAAY,EAAE,eAAiD,EAAE,eAAe,GAAG,KAAK;QACrH,OAAO,IAAI,CAAC,eAAe,CAAC,yBAAyB,CAAC,IAAI,EAAE,CAAC,CAAC,IAAI,CAAC,qBAAqB,EAAE,eAAe,EAAE,eAAe,CAAC,CAAC;IAChI,CAAC;IAED;;;;OAIG;IACI,oBAAoB;QACvB,OAAO,IAAI,CAAC,eAAe,CAAC,oBAAoB,EAAE,CAAC;IACvD,CAAC;IAED;;;;;;OAMG;IACI,qBAAqB,CACxB,cAAuC,EACvC,MAAgC,EAChC,cAAuB,EACvB,eAAkD;QAElD,IAAI,MAAM,KAAK,SAAS,EAAE;YACtB,IAAI,cAAc,KAAK,SAAS,IAAI,eAAe,KAAK,SAAS,EAAE;gBAC/D,MAAM,IAAI,KAAK,CAAC,8FAA8F,CAAC,CAAC;aACnH;YACD,IAAI,CAAC,eAAe,CAAC,yBAAyB,CAAC,cAAc,EAAE,CAAC,CAAC,IAAI,CAAC,qBAAqB,EAAE,eAAe,EAAE,KAAK,EAAE,cAAc,CAAC,CAAC;YACrI,OAAO;SACV;QAED,IAAI,CAAC,eAAe,CAAC,qBAAqB,CAAC,cAAc,EAAE,MAAM,CAAC,CAAC;IACvE,CAAC;IAED;;;OAGG;IACI,KAAK;QACR,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,MAAM,EAAE;YAC5B,IAAI,CAAC,MAAM,EAAE,CAAC;SACjB;QAED,IAAI,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC;QACvB,IAAI,CAAC,eAAe,CAAC,eAAe,EAAE,CAAC;QACvC,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC;IACtC,CAAC;IAED;;OAEG;IACI,OAAO;QACV,IAAI,CAAC,KAAK,EAAE,CAAC;QACb,IAAI,CAAC,eAAe,CAAC,OAAO,EAAE,CAAC;QAC/B,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,CAAC;IACnC,CAAC;CACJ","sourcesContent":["/* eslint-disable import/no-internal-modules */\r\nimport type {\r\n Scene,\r\n AbstractEngine,\r\n RenderTargetWrapper,\r\n FrameGraphTextureCreationOptions,\r\n FrameGraphTextureHandle,\r\n FrameGraphTextureDescription,\r\n Nullable,\r\n FrameGraphTask,\r\n} from \"core/index\";\r\nimport { FrameGraphPass } from \"./Passes/pass\";\r\nimport { FrameGraphRenderPass } from \"./Passes/renderPass\";\r\nimport { FrameGraphCullPass } from \"./Passes/cullPass\";\r\nimport { FrameGraphRenderContext } from \"./frameGraphRenderContext\";\r\nimport { FrameGraphContext } from \"./frameGraphContext\";\r\nimport { FrameGraphTextureManager } from \"./frameGraphTextureManager\";\r\nimport { Observable } from \"core/Misc/observable\";\r\nimport { getDimensionsFromTextureSize, textureSizeIsObject } from \"../Materials/Textures/textureCreationOptions\";\r\n\r\nenum FrameGraphPassType {\r\n Render = 0,\r\n Cull = 1,\r\n Compute = 2,\r\n}\r\n\r\n/**\r\n * Class used to implement a frame graph\r\n * @experimental\r\n */\r\nexport class FrameGraph {\r\n /** @internal */\r\n public readonly _passContext: FrameGraphContext;\r\n /** @internal */\r\n public readonly _renderContext: FrameGraphRenderContext;\r\n\r\n private readonly _engine: AbstractEngine;\r\n private readonly _textureManager: FrameGraphTextureManager;\r\n private _tasks: FrameGraphTask[] = [];\r\n private _currentProcessedTask: FrameGraphTask | null = null;\r\n\r\n /**\r\n * Observable raised when the node render graph is built\r\n */\r\n public onBuildObservable = new Observable<FrameGraph>();\r\n\r\n /**\r\n * Gets the engine used by the frame graph\r\n */\r\n public get engine() {\r\n return this._engine;\r\n }\r\n\r\n /**\r\n * Constructs the frame graph\r\n * @param engine defines the hosting engine\r\n * @param debugTextures defines a boolean indicating that textures created by the frame graph should be visible in the inspector\r\n * @param scene defines the scene in which debugging textures are to be created\r\n */\r\n constructor(engine: AbstractEngine, debugTextures = false, scene?: Scene) {\r\n this._engine = engine;\r\n this._textureManager = new FrameGraphTextureManager(this._engine, debugTextures, scene);\r\n this._passContext = new FrameGraphContext();\r\n this._renderContext = new FrameGraphRenderContext(this._engine, this._textureManager);\r\n }\r\n\r\n /**\r\n * Gets a task by name\r\n * @param name Name of the task to get\r\n * @returns The task or undefined if not found\r\n */\r\n public getTaskByName<T extends FrameGraphTask>(name: string): T | undefined {\r\n return this._tasks.find((t) => t.name === name) as T;\r\n }\r\n\r\n /**\r\n * Adds a task to the frame graph\r\n * @param task Task to add\r\n */\r\n public addTask(task: FrameGraphTask): void {\r\n if (this._currentProcessedTask !== null) {\r\n throw new Error(`FrameGraph.addTask: Can't add the task \"${task.name}\" while another task is currently building (task: ${this._currentProcessedTask.name}).`);\r\n }\r\n\r\n this._tasks.push(task);\r\n }\r\n\r\n /**\r\n * Adds a render pass to a task. This method can only be called during a Task.record execution.\r\n * @param name The name of the pass\r\n * @param whenTaskDisabled If true, the pass will be added to the list of passes to execute when the task is disabled (default is false)\r\n * @returns The render pass created\r\n */\r\n public addRenderPass(name: string, whenTaskDisabled = false): FrameGraphRenderPass {\r\n return this._addPass(name, FrameGraphPassType.Render, whenTaskDisabled) as FrameGraphRenderPass;\r\n }\r\n\r\n /**\r\n * Adds a cull pass to a task. This method can only be called during a Task.record execution.\r\n * @param name The name of the pass\r\n * @param whenTaskDisabled If true, the pass will be added to the list of passes to execute when the task is disabled (default is false)\r\n * @returns The cull pass created\r\n */\r\n public addCullPass(name: string, whenTaskDisabled = false): FrameGraphCullPass {\r\n return this._addPass(name, FrameGraphPassType.Cull, whenTaskDisabled) as FrameGraphCullPass;\r\n }\r\n\r\n private _addPass(name: string, passType: FrameGraphPassType, whenTaskDisabled = false): FrameGraphPass<FrameGraphContext> | FrameGraphRenderPass {\r\n if (!this._currentProcessedTask) {\r\n throw new Error(\"FrameGraph: A pass must be created during a Task.record execution only.\");\r\n }\r\n\r\n let pass: FrameGraphPass<FrameGraphContext> | FrameGraphRenderPass;\r\n\r\n switch (passType) {\r\n case FrameGraphPassType.Render:\r\n pass = new FrameGraphRenderPass(name, this._currentProcessedTask, this._renderContext, this._engine);\r\n break;\r\n case FrameGraphPassType.Cull:\r\n pass = new FrameGraphCullPass(name, this._currentProcessedTask, this._passContext, this._engine);\r\n break;\r\n default:\r\n pass = new FrameGraphPass(name, this._currentProcessedTask, this._passContext);\r\n break;\r\n }\r\n\r\n this._currentProcessedTask._addPass(pass, whenTaskDisabled);\r\n\r\n return pass;\r\n }\r\n\r\n /**\r\n * Builds the frame graph.\r\n * This method should be called after all tasks have been added to the frame graph (FrameGraph.addTask) and before the graph is executed (FrameGraph.execute).\r\n */\r\n public build(): void {\r\n this._textureManager.releaseTextures(false);\r\n\r\n for (const task of this._tasks) {\r\n task._reset();\r\n\r\n this._currentProcessedTask = task;\r\n\r\n task.record();\r\n\r\n this._currentProcessedTask = null;\r\n }\r\n\r\n this._textureManager.allocateTextures();\r\n\r\n for (const task of this._tasks) {\r\n task._checkTask();\r\n }\r\n\r\n this.onBuildObservable.notifyObservers(this);\r\n }\r\n\r\n /**\r\n * Returns a promise that resolves when the frame graph is ready to be executed\r\n * This method must be called after the graph has been built (FrameGraph.build called)!\r\n * @param timeout Timeout in ms between retries (default is 16)\r\n * @returns The promise that resolves when the graph is ready\r\n */\r\n public whenReadyAsync(timeout = 16): Promise<void> {\r\n return new Promise((resolve) => {\r\n const checkReady = () => {\r\n let ready = true;\r\n for (const task of this._tasks) {\r\n ready &&= task.isReady();\r\n }\r\n if (ready) {\r\n resolve();\r\n } else {\r\n setTimeout(checkReady, timeout);\r\n }\r\n };\r\n\r\n checkReady();\r\n });\r\n }\r\n\r\n /**\r\n * Executes the frame graph.\r\n */\r\n public execute(): void {\r\n this._renderContext._bindRenderTarget();\r\n\r\n for (const task of this._tasks) {\r\n const passes = task._getPasses();\r\n\r\n for (const pass of passes) {\r\n pass._execute();\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Imports a texture into the frame graph\r\n * @param name Name of the texture\r\n * @param texture Texture to import\r\n * @param handle Existing handle to use for the texture. If not provided (default), a new handle will be created.\r\n * @returns The handle to the texture\r\n */\r\n public importTexture(name: string, texture: RenderTargetWrapper, handle?: FrameGraphTextureHandle): FrameGraphTextureHandle {\r\n return this._textureManager.importTexture(name, texture, handle);\r\n }\r\n\r\n /**\r\n * Gets the creation options of a texture\r\n * @param handle Handle of the texture\r\n * @param cloneOptions If true, the options will be cloned before being returned (default is false)\r\n * @returns The creation options of the texture\r\n */\r\n public getTextureCreationOptions(handle: FrameGraphTextureHandle, cloneOptions = false): FrameGraphTextureCreationOptions {\r\n const creationOptions = this._textureManager.getTextureCreationOptions(handle);\r\n\r\n return cloneOptions\r\n ? {\r\n size: getDimensionsFromTextureSize(creationOptions.size),\r\n options: { ...creationOptions.options },\r\n sizeIsPercentage: creationOptions.sizeIsPercentage,\r\n }\r\n : creationOptions;\r\n }\r\n\r\n /**\r\n * Gets the description of a texture\r\n * @param handle Handle of the texture\r\n * @returns The description of the texture\r\n */\r\n public getTextureDescription(handle: FrameGraphTextureHandle): FrameGraphTextureDescription {\r\n const creationOptions = this.getTextureCreationOptions(handle);\r\n\r\n const size = !creationOptions.sizeIsPercentage\r\n ? textureSizeIsObject(creationOptions.size)\r\n ? { width: creationOptions.size.width, height: creationOptions.size.height }\r\n : { width: creationOptions.size, height: creationOptions.size }\r\n : this._textureManager.getAbsoluteDimensions(creationOptions.size);\r\n\r\n return {\r\n size,\r\n options: { ...creationOptions.options },\r\n };\r\n }\r\n\r\n /**\r\n * Gets a texture handle or creates a new texture if the handle is not provided.\r\n * @param handle If provided, will simply return the handle\r\n * @param newTextureName Name of the new texture to create\r\n * @param creationOptions Options to use when creating the new texture\r\n * @returns The handle to the texture. If handle is not provided, newTextureName and creationOptions must be provided.\r\n */\r\n public getTextureHandleOrCreateTexture(handle?: FrameGraphTextureHandle, newTextureName?: string, creationOptions?: FrameGraphTextureCreationOptions): FrameGraphTextureHandle {\r\n if (handle === undefined) {\r\n if (newTextureName === undefined || creationOptions === undefined) {\r\n throw new Error(\"getTextureHandleOrCreateTexture: Either handle or newTextureName and creationOptions must be provided.\");\r\n }\r\n return this.createRenderTargetTexture(newTextureName, creationOptions);\r\n }\r\n return handle;\r\n }\r\n\r\n /**\r\n * Gets a texture from a handle\r\n * @param handle The handle of the texture\r\n * @returns The texture or null if not found\r\n */\r\n public getTexture(handle: FrameGraphTextureHandle): Nullable<RenderTargetWrapper> {\r\n return this._textureManager.getTextureFromHandle(handle);\r\n }\r\n\r\n /**\r\n * Creates a new render target texture\r\n * @param name Name of the texture\r\n * @param creationOptions Options to use when creating the texture\r\n * @param multiTargetMode If true, the texture will be created in multi target mode (default is false). In this mode, a handle is created for each target separately, in addition to the handle created for the main render target texture itself.\r\n * @returns The handle to the texture\r\n */\r\n public createRenderTargetTexture(name: string, creationOptions: FrameGraphTextureCreationOptions, multiTargetMode = false): FrameGraphTextureHandle {\r\n return this._textureManager.createRenderTargetTexture(name, !!this._currentProcessedTask, creationOptions, multiTargetMode);\r\n }\r\n\r\n /**\r\n * Creates a handle which is not associated with any texture.\r\n * Call resolveDanglingHandle to associate the handle with a valid texture handle.\r\n * @returns The dangling handle\r\n */\r\n public createDanglingHandle(): FrameGraphTextureHandle {\r\n return this._textureManager.createDanglingHandle();\r\n }\r\n\r\n /**\r\n * Associates a texture with a dangling handle\r\n * @param danglingHandle The dangling handle\r\n * @param handle The handle to associate with the dangling handle (if not provided, a new texture handle will be created)\r\n * @param newTextureName The name of the new texture to create (if handle is not provided)\r\n * @param creationOptions The options to use when creating the new texture (if handle is not provided)\r\n */\r\n public resolveDanglingHandle(\r\n danglingHandle: FrameGraphTextureHandle,\r\n handle?: FrameGraphTextureHandle,\r\n newTextureName?: string,\r\n creationOptions?: FrameGraphTextureCreationOptions\r\n ) {\r\n if (handle === undefined) {\r\n if (newTextureName === undefined || creationOptions === undefined) {\r\n throw new Error(\"resolveDanglingHandle: Either handle or newTextureName and creationOptions must be provided.\");\r\n }\r\n this._textureManager.createRenderTargetTexture(newTextureName, !!this._currentProcessedTask, creationOptions, false, danglingHandle);\r\n return;\r\n }\r\n\r\n this._textureManager.resolveDanglingHandle(danglingHandle, handle);\r\n }\r\n\r\n /**\r\n * Clears the frame graph (remove the tasks and release the textures).\r\n * The frame graph can be built again after this method is called.\r\n */\r\n public clear(): void {\r\n for (const task of this._tasks) {\r\n task._reset();\r\n }\r\n\r\n this._tasks.length = 0;\r\n this._textureManager.releaseTextures();\r\n this._currentProcessedTask = null;\r\n }\r\n\r\n /**\r\n * Disposes the frame graph\r\n */\r\n public dispose(): void {\r\n this.clear();\r\n this._textureManager.dispose();\r\n this._renderContext._dispose();\r\n }\r\n}\r\n"]}
|
|
1
|
+
{"version":3,"file":"frameGraph.js","sourceRoot":"","sources":["../../../../dev/core/src/FrameGraph/frameGraph.ts"],"names":[],"mappings":"AAWA,OAAO,EAAE,cAAc,EAAE,MAAM,eAAe,CAAC;AAC/C,OAAO,EAAE,oBAAoB,EAAE,MAAM,qBAAqB,CAAC;AAC3D,OAAO,EAAE,kBAAkB,EAAE,MAAM,mBAAmB,CAAC;AACvD,OAAO,EAAE,uBAAuB,EAAE,MAAM,2BAA2B,CAAC;AACpE,OAAO,EAAE,iBAAiB,EAAE,MAAM,qBAAqB,CAAC;AACxD,OAAO,EAAE,wBAAwB,EAAE,MAAM,4BAA4B,CAAC;AACtE,OAAO,EAAE,UAAU,EAAE,8BAA6B;AAClD,OAAO,EAAE,4BAA4B,EAAE,mBAAmB,EAAE,MAAM,8CAA8C,CAAC;AAEjH,IAAK,kBAIJ;AAJD,WAAK,kBAAkB;IACnB,+DAAU,CAAA;IACV,2DAAQ,CAAA;IACR,iEAAW,CAAA;AACf,CAAC,EAJI,kBAAkB,KAAlB,kBAAkB,QAItB;AAED;;;GAGG;AACH,MAAM,OAAO,UAAU;IAgBnB;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC;IACxB,CAAC;IAED;;;;;OAKG;IACH,YAAY,MAAsB,EAAE,aAAa,GAAG,KAAK,EAAE,KAAa;QArBhE,WAAM,GAAqB,EAAE,CAAC;QAC9B,0BAAqB,GAA0B,IAAI,CAAC;QAE5D;;WAEG;QACI,sBAAiB,GAAG,IAAI,UAAU,EAAc,CAAC;QAgBpD,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,eAAe,GAAG,IAAI,wBAAwB,CAAC,IAAI,CAAC,OAAO,EAAE,aAAa,EAAE,KAAK,CAAC,CAAC;QACxF,IAAI,CAAC,YAAY,GAAG,IAAI,iBAAiB,EAAE,CAAC;QAC5C,IAAI,CAAC,cAAc,GAAG,IAAI,uBAAuB,CAAC,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;IAC1F,CAAC;IAED;;;;OAIG;IACI,aAAa,CAA2B,IAAY;QACvD,OAAO,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,KAAK,IAAI,CAAM,CAAC;IACzD,CAAC;IAED;;;OAGG;IACI,OAAO,CAAC,IAAoB;QAC/B,IAAI,IAAI,CAAC,qBAAqB,KAAK,IAAI,EAAE;YACrC,MAAM,IAAI,KAAK,CAAC,2CAA2C,IAAI,CAAC,IAAI,qDAAqD,IAAI,CAAC,qBAAqB,CAAC,IAAI,IAAI,CAAC,CAAC;SACjK;QAED,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAC3B,CAAC;IAED;;;;;OAKG;IACI,aAAa,CAAC,IAAY,EAAE,gBAAgB,GAAG,KAAK;QACvD,OAAO,IAAI,CAAC,QAAQ,CAAC,IAAI,EAAE,kBAAkB,CAAC,MAAM,EAAE,gBAAgB,CAAyB,CAAC;IACpG,CAAC;IAED;;;;;OAKG;IACI,WAAW,CAAC,IAAY,EAAE,gBAAgB,GAAG,KAAK;QACrD,OAAO,IAAI,CAAC,QAAQ,CAAC,IAAI,EAAE,kBAAkB,CAAC,IAAI,EAAE,gBAAgB,CAAuB,CAAC;IAChG,CAAC;IAEO,QAAQ,CAAC,IAAY,EAAE,QAA4B,EAAE,gBAAgB,GAAG,KAAK;QACjF,IAAI,CAAC,IAAI,CAAC,qBAAqB,EAAE;YAC7B,MAAM,IAAI,KAAK,CAAC,yEAAyE,CAAC,CAAC;SAC9F;QAED,IAAI,IAA8D,CAAC;QAEnE,QAAQ,QAAQ,EAAE;YACd,KAAK,kBAAkB,CAAC,MAAM;gBAC1B,IAAI,GAAG,IAAI,oBAAoB,CAAC,IAAI,EAAE,IAAI,CAAC,qBAAqB,EAAE,IAAI,CAAC,cAAc,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;gBACrG,MAAM;YACV,KAAK,kBAAkB,CAAC,IAAI;gBACxB,IAAI,GAAG,IAAI,kBAAkB,CAAC,IAAI,EAAE,IAAI,CAAC,qBAAqB,EAAE,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;gBACjG,MAAM;YACV;gBACI,IAAI,GAAG,IAAI,cAAc,CAAC,IAAI,EAAE,IAAI,CAAC,qBAAqB,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;gBAC/E,MAAM;SACb;QAED,IAAI,CAAC,qBAAqB,CAAC,QAAQ,CAAC,IAAI,EAAE,gBAAgB,CAAC,CAAC;QAE5D,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;OAGG;IACI,KAAK;QACR,IAAI,CAAC,eAAe,CAAC,eAAe,CAAC,KAAK,CAAC,CAAC;QAE5C,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,MAAM,EAAE;YAC5B,IAAI,CAAC,MAAM,EAAE,CAAC;YAEd,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC;YAElC,IAAI,CAAC,MAAM,EAAE,CAAC;YAEd,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC;SACrC;QAED,IAAI,CAAC,eAAe,CAAC,gBAAgB,EAAE,CAAC;QAExC,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,MAAM,EAAE;YAC5B,IAAI,CAAC,UAAU,EAAE,CAAC;SACrB;QAED,IAAI,CAAC,iBAAiB,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;IACjD,CAAC;IAED;;;;;OAKG;IACI,cAAc,CAAC,OAAO,GAAG,EAAE;QAC9B,OAAO,IAAI,OAAO,CAAC,CAAC,OAAO,EAAE,EAAE;YAC3B,MAAM,UAAU,GAAG,GAAG,EAAE;gBACpB,IAAI,KAAK,GAAG,IAAI,CAAC;gBACjB,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,MAAM,EAAE;oBAC5B,KAAK,KAAL,KAAK,GAAK,IAAI,CAAC,OAAO,EAAE,EAAC;iBAC5B;gBACD,IAAI,KAAK,EAAE;oBACP,OAAO,EAAE,CAAC;iBACb;qBAAM;oBACH,UAAU,CAAC,UAAU,EAAE,OAAO,CAAC,CAAC;iBACnC;YACL,CAAC,CAAC;YAEF,UAAU,EAAE,CAAC;QACjB,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;OAEG;IACI,OAAO;QACV,IAAI,CAAC,cAAc,CAAC,gBAAgB,EAAE,CAAC;QAEvC,IAAI,CAAC,eAAe,CAAC,qBAAqB,EAAE,CAAC;QAE7C,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,MAAM,EAAE;YAC5B,MAAM,MAAM,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC;YAEjC,KAAK,MAAM,IAAI,IAAI,MAAM,EAAE;gBACvB,IAAI,CAAC,QAAQ,EAAE,CAAC;aACnB;SACJ;IACL,CAAC;IAED;;;;;;OAMG;IACI,aAAa,CAAC,IAAY,EAAE,OAA4B,EAAE,MAAgC;QAC7F,OAAO,IAAI,CAAC,eAAe,CAAC,aAAa,CAAC,IAAI,EAAE,OAAO,EAAE,MAAM,CAAC,CAAC;IACrE,CAAC;IAED;;;;;OAKG;IACI,yBAAyB,CAAC,MAA+B,EAAE,YAAY,GAAG,KAAK;QAClF,MAAM,eAAe,GAAG,IAAI,CAAC,eAAe,CAAC,yBAAyB,CAAC,MAAM,CAAC,CAAC;QAE/E,OAAO,YAAY;YACf,CAAC,CAAC;gBACI,IAAI,EAAE,4BAA4B,CAAC,eAAe,CAAC,IAAI,CAAC;gBACxD,OAAO,EAAE,EAAE,GAAG,eAAe,CAAC,OAAO,EAAE;gBACvC,gBAAgB,EAAE,eAAe,CAAC,gBAAgB;aACrD;YACH,CAAC,CAAC,eAAe,CAAC;IAC1B,CAAC;IAED;;;;OAIG;IACI,qBAAqB,CAAC,MAA+B;QACxD,MAAM,eAAe,GAAG,IAAI,CAAC,yBAAyB,CAAC,MAAM,CAAC,CAAC;QAE/D,MAAM,IAAI,GAAG,CAAC,eAAe,CAAC,gBAAgB;YAC1C,CAAC,CAAC,mBAAmB,CAAC,eAAe,CAAC,IAAI,CAAC;gBACvC,CAAC,CAAC,EAAE,KAAK,EAAE,eAAe,CAAC,IAAI,CAAC,KAAK,EAAE,MAAM,EAAE,eAAe,CAAC,IAAI,CAAC,MAAM,EAAE;gBAC5E,CAAC,CAAC,EAAE,KAAK,EAAE,eAAe,CAAC,IAAI,EAAE,MAAM,EAAE,eAAe,CAAC,IAAI,EAAE;YACnE,CAAC,CAAC,IAAI,CAAC,eAAe,CAAC,qBAAqB,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;QAEvE,OAAO;YACH,IAAI;YACJ,OAAO,EAAE,EAAE,GAAG,eAAe,CAAC,OAAO,EAAE;SAC1C,CAAC;IACN,CAAC;IAED;;;;;;OAMG;IACI,+BAA+B,CAAC,MAAgC,EAAE,cAAuB,EAAE,eAAkD;QAChJ,IAAI,MAAM,KAAK,SAAS,EAAE;YACtB,IAAI,cAAc,KAAK,SAAS,IAAI,eAAe,KAAK,SAAS,EAAE;gBAC/D,MAAM,IAAI,KAAK,CAAC,wGAAwG,CAAC,CAAC;aAC7H;YACD,OAAO,IAAI,CAAC,yBAAyB,CAAC,cAAc,EAAE,eAAe,CAAC,CAAC;SAC1E;QACD,OAAO,MAAM,CAAC;IAClB,CAAC;IAED;;;;OAIG;IACI,UAAU,CAAC,MAA+B;QAC7C,OAAO,IAAI,CAAC,eAAe,CAAC,oBAAoB,CAAC,MAAM,CAAC,CAAC;IAC7D,CAAC;IAED;;;;;;OAMG;IACI,yBAAyB,CAAC,IAAY,EAAE,eAAiD,EAAE,eAAe,GAAG,KAAK;QACrH,OAAO,IAAI,CAAC,eAAe,CAAC,yBAAyB,CAAC,IAAI,EAAE,CAAC,CAAC,IAAI,CAAC,qBAAqB,EAAE,eAAe,EAAE,eAAe,CAAC,CAAC;IAChI,CAAC;IAED;;;;OAIG;IACI,oBAAoB;QACvB,OAAO,IAAI,CAAC,eAAe,CAAC,oBAAoB,EAAE,CAAC;IACvD,CAAC;IAED;;;;;;OAMG;IACI,qBAAqB,CACxB,cAAuC,EACvC,MAAgC,EAChC,cAAuB,EACvB,eAAkD;QAElD,IAAI,MAAM,KAAK,SAAS,EAAE;YACtB,IAAI,cAAc,KAAK,SAAS,IAAI,eAAe,KAAK,SAAS,EAAE;gBAC/D,MAAM,IAAI,KAAK,CAAC,8FAA8F,CAAC,CAAC;aACnH;YACD,IAAI,CAAC,eAAe,CAAC,yBAAyB,CAAC,cAAc,EAAE,CAAC,CAAC,IAAI,CAAC,qBAAqB,EAAE,eAAe,EAAE,KAAK,EAAE,cAAc,CAAC,CAAC;YACrI,OAAO;SACV;QAED,IAAI,CAAC,eAAe,CAAC,qBAAqB,CAAC,cAAc,EAAE,MAAM,CAAC,CAAC;IACvE,CAAC;IAED;;;;OAIG;IACI,gBAAgB,CAAC,MAA+B;QACnD,MAAM,KAAK,GAAG,IAAI,CAAC,eAAe,CAAC,SAAS,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;QACzD,IAAI,CAAC,KAAK,EAAE;YACR,OAAO,KAAK,CAAC;SAChB;QAED,MAAM,GAAG,KAAK,CAAC,SAAS,IAAI,MAAM,CAAC;QAEnC,OAAO,IAAI,CAAC,eAAe,CAAC,gBAAgB,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;IAC7D,CAAC;IAED;;;OAGG;IACI,KAAK;QACR,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,MAAM,EAAE;YAC5B,IAAI,CAAC,MAAM,EAAE,CAAC;SACjB;QAED,IAAI,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC;QACvB,IAAI,CAAC,eAAe,CAAC,eAAe,EAAE,CAAC;QACvC,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC;IACtC,CAAC;IAED;;OAEG;IACI,OAAO;QACV,IAAI,CAAC,KAAK,EAAE,CAAC;QACb,IAAI,CAAC,eAAe,CAAC,OAAO,EAAE,CAAC;QAC/B,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,CAAC;IACnC,CAAC;CACJ","sourcesContent":["/* eslint-disable import/no-internal-modules */\r\nimport type {\r\n Scene,\r\n AbstractEngine,\r\n RenderTargetWrapper,\r\n FrameGraphTextureCreationOptions,\r\n FrameGraphTextureHandle,\r\n FrameGraphTextureDescription,\r\n Nullable,\r\n FrameGraphTask,\r\n} from \"core/index\";\r\nimport { FrameGraphPass } from \"./Passes/pass\";\r\nimport { FrameGraphRenderPass } from \"./Passes/renderPass\";\r\nimport { FrameGraphCullPass } from \"./Passes/cullPass\";\r\nimport { FrameGraphRenderContext } from \"./frameGraphRenderContext\";\r\nimport { FrameGraphContext } from \"./frameGraphContext\";\r\nimport { FrameGraphTextureManager } from \"./frameGraphTextureManager\";\r\nimport { Observable } from \"core/Misc/observable\";\r\nimport { getDimensionsFromTextureSize, textureSizeIsObject } from \"../Materials/Textures/textureCreationOptions\";\r\n\r\nenum FrameGraphPassType {\r\n Render = 0,\r\n Cull = 1,\r\n Compute = 2,\r\n}\r\n\r\n/**\r\n * Class used to implement a frame graph\r\n * @experimental\r\n */\r\nexport class FrameGraph {\r\n /** @internal */\r\n public readonly _passContext: FrameGraphContext;\r\n /** @internal */\r\n public readonly _renderContext: FrameGraphRenderContext;\r\n\r\n private readonly _engine: AbstractEngine;\r\n private readonly _textureManager: FrameGraphTextureManager;\r\n private _tasks: FrameGraphTask[] = [];\r\n private _currentProcessedTask: FrameGraphTask | null = null;\r\n\r\n /**\r\n * Observable raised when the node render graph is built\r\n */\r\n public onBuildObservable = new Observable<FrameGraph>();\r\n\r\n /**\r\n * Gets the engine used by the frame graph\r\n */\r\n public get engine() {\r\n return this._engine;\r\n }\r\n\r\n /**\r\n * Constructs the frame graph\r\n * @param engine defines the hosting engine\r\n * @param debugTextures defines a boolean indicating that textures created by the frame graph should be visible in the inspector\r\n * @param scene defines the scene in which debugging textures are to be created\r\n */\r\n constructor(engine: AbstractEngine, debugTextures = false, scene?: Scene) {\r\n this._engine = engine;\r\n this._textureManager = new FrameGraphTextureManager(this._engine, debugTextures, scene);\r\n this._passContext = new FrameGraphContext();\r\n this._renderContext = new FrameGraphRenderContext(this._engine, this._textureManager);\r\n }\r\n\r\n /**\r\n * Gets a task by name\r\n * @param name Name of the task to get\r\n * @returns The task or undefined if not found\r\n */\r\n public getTaskByName<T extends FrameGraphTask>(name: string): T | undefined {\r\n return this._tasks.find((t) => t.name === name) as T;\r\n }\r\n\r\n /**\r\n * Adds a task to the frame graph\r\n * @param task Task to add\r\n */\r\n public addTask(task: FrameGraphTask): void {\r\n if (this._currentProcessedTask !== null) {\r\n throw new Error(`FrameGraph.addTask: Can't add the task \"${task.name}\" while another task is currently building (task: ${this._currentProcessedTask.name}).`);\r\n }\r\n\r\n this._tasks.push(task);\r\n }\r\n\r\n /**\r\n * Adds a render pass to a task. This method can only be called during a Task.record execution.\r\n * @param name The name of the pass\r\n * @param whenTaskDisabled If true, the pass will be added to the list of passes to execute when the task is disabled (default is false)\r\n * @returns The render pass created\r\n */\r\n public addRenderPass(name: string, whenTaskDisabled = false): FrameGraphRenderPass {\r\n return this._addPass(name, FrameGraphPassType.Render, whenTaskDisabled) as FrameGraphRenderPass;\r\n }\r\n\r\n /**\r\n * Adds a cull pass to a task. This method can only be called during a Task.record execution.\r\n * @param name The name of the pass\r\n * @param whenTaskDisabled If true, the pass will be added to the list of passes to execute when the task is disabled (default is false)\r\n * @returns The cull pass created\r\n */\r\n public addCullPass(name: string, whenTaskDisabled = false): FrameGraphCullPass {\r\n return this._addPass(name, FrameGraphPassType.Cull, whenTaskDisabled) as FrameGraphCullPass;\r\n }\r\n\r\n private _addPass(name: string, passType: FrameGraphPassType, whenTaskDisabled = false): FrameGraphPass<FrameGraphContext> | FrameGraphRenderPass {\r\n if (!this._currentProcessedTask) {\r\n throw new Error(\"FrameGraph: A pass must be created during a Task.record execution only.\");\r\n }\r\n\r\n let pass: FrameGraphPass<FrameGraphContext> | FrameGraphRenderPass;\r\n\r\n switch (passType) {\r\n case FrameGraphPassType.Render:\r\n pass = new FrameGraphRenderPass(name, this._currentProcessedTask, this._renderContext, this._engine);\r\n break;\r\n case FrameGraphPassType.Cull:\r\n pass = new FrameGraphCullPass(name, this._currentProcessedTask, this._passContext, this._engine);\r\n break;\r\n default:\r\n pass = new FrameGraphPass(name, this._currentProcessedTask, this._passContext);\r\n break;\r\n }\r\n\r\n this._currentProcessedTask._addPass(pass, whenTaskDisabled);\r\n\r\n return pass;\r\n }\r\n\r\n /**\r\n * Builds the frame graph.\r\n * This method should be called after all tasks have been added to the frame graph (FrameGraph.addTask) and before the graph is executed (FrameGraph.execute).\r\n */\r\n public build(): void {\r\n this._textureManager.releaseTextures(false);\r\n\r\n for (const task of this._tasks) {\r\n task._reset();\r\n\r\n this._currentProcessedTask = task;\r\n\r\n task.record();\r\n\r\n this._currentProcessedTask = null;\r\n }\r\n\r\n this._textureManager.allocateTextures();\r\n\r\n for (const task of this._tasks) {\r\n task._checkTask();\r\n }\r\n\r\n this.onBuildObservable.notifyObservers(this);\r\n }\r\n\r\n /**\r\n * Returns a promise that resolves when the frame graph is ready to be executed\r\n * This method must be called after the graph has been built (FrameGraph.build called)!\r\n * @param timeout Timeout in ms between retries (default is 16)\r\n * @returns The promise that resolves when the graph is ready\r\n */\r\n public whenReadyAsync(timeout = 16): Promise<void> {\r\n return new Promise((resolve) => {\r\n const checkReady = () => {\r\n let ready = true;\r\n for (const task of this._tasks) {\r\n ready &&= task.isReady();\r\n }\r\n if (ready) {\r\n resolve();\r\n } else {\r\n setTimeout(checkReady, timeout);\r\n }\r\n };\r\n\r\n checkReady();\r\n });\r\n }\r\n\r\n /**\r\n * Executes the frame graph.\r\n */\r\n public execute(): void {\r\n this._renderContext.bindRenderTarget();\r\n\r\n this._textureManager.updateHistoryTextures();\r\n\r\n for (const task of this._tasks) {\r\n const passes = task._getPasses();\r\n\r\n for (const pass of passes) {\r\n pass._execute();\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Imports a texture into the frame graph\r\n * @param name Name of the texture\r\n * @param texture Texture to import\r\n * @param handle Existing handle to use for the texture. If not provided (default), a new handle will be created.\r\n * @returns The handle to the texture\r\n */\r\n public importTexture(name: string, texture: RenderTargetWrapper, handle?: FrameGraphTextureHandle): FrameGraphTextureHandle {\r\n return this._textureManager.importTexture(name, texture, handle);\r\n }\r\n\r\n /**\r\n * Gets the creation options of a texture\r\n * @param handle Handle of the texture\r\n * @param cloneOptions If true, the options will be cloned before being returned (default is false)\r\n * @returns The creation options of the texture\r\n */\r\n public getTextureCreationOptions(handle: FrameGraphTextureHandle, cloneOptions = false): FrameGraphTextureCreationOptions {\r\n const creationOptions = this._textureManager.getTextureCreationOptions(handle);\r\n\r\n return cloneOptions\r\n ? {\r\n size: getDimensionsFromTextureSize(creationOptions.size),\r\n options: { ...creationOptions.options },\r\n sizeIsPercentage: creationOptions.sizeIsPercentage,\r\n }\r\n : creationOptions;\r\n }\r\n\r\n /**\r\n * Gets the description of a texture\r\n * @param handle Handle of the texture\r\n * @returns The description of the texture\r\n */\r\n public getTextureDescription(handle: FrameGraphTextureHandle): FrameGraphTextureDescription {\r\n const creationOptions = this.getTextureCreationOptions(handle);\r\n\r\n const size = !creationOptions.sizeIsPercentage\r\n ? textureSizeIsObject(creationOptions.size)\r\n ? { width: creationOptions.size.width, height: creationOptions.size.height }\r\n : { width: creationOptions.size, height: creationOptions.size }\r\n : this._textureManager.getAbsoluteDimensions(creationOptions.size);\r\n\r\n return {\r\n size,\r\n options: { ...creationOptions.options },\r\n };\r\n }\r\n\r\n /**\r\n * Gets a texture handle or creates a new texture if the handle is not provided.\r\n * @param handle If provided, will simply return the handle\r\n * @param newTextureName Name of the new texture to create\r\n * @param creationOptions Options to use when creating the new texture\r\n * @returns The handle to the texture. If handle is not provided, newTextureName and creationOptions must be provided.\r\n */\r\n public getTextureHandleOrCreateTexture(handle?: FrameGraphTextureHandle, newTextureName?: string, creationOptions?: FrameGraphTextureCreationOptions): FrameGraphTextureHandle {\r\n if (handle === undefined) {\r\n if (newTextureName === undefined || creationOptions === undefined) {\r\n throw new Error(\"getTextureHandleOrCreateTexture: Either handle or newTextureName and creationOptions must be provided.\");\r\n }\r\n return this.createRenderTargetTexture(newTextureName, creationOptions);\r\n }\r\n return handle;\r\n }\r\n\r\n /**\r\n * Gets a texture from a handle\r\n * @param handle The handle of the texture\r\n * @returns The texture or null if not found\r\n */\r\n public getTexture(handle: FrameGraphTextureHandle): Nullable<RenderTargetWrapper> {\r\n return this._textureManager.getTextureFromHandle(handle);\r\n }\r\n\r\n /**\r\n * Creates a new render target texture\r\n * @param name Name of the texture\r\n * @param creationOptions Options to use when creating the texture\r\n * @param multiTargetMode If true, the texture will be created in multi target mode (default is false). In this mode, a handle is created for each target separately, in addition to the handle created for the main render target texture itself.\r\n * @returns The handle to the texture\r\n */\r\n public createRenderTargetTexture(name: string, creationOptions: FrameGraphTextureCreationOptions, multiTargetMode = false): FrameGraphTextureHandle {\r\n return this._textureManager.createRenderTargetTexture(name, !!this._currentProcessedTask, creationOptions, multiTargetMode);\r\n }\r\n\r\n /**\r\n * Creates a handle which is not associated with any texture.\r\n * Call resolveDanglingHandle to associate the handle with a valid texture handle.\r\n * @returns The dangling handle\r\n */\r\n public createDanglingHandle(): FrameGraphTextureHandle {\r\n return this._textureManager.createDanglingHandle();\r\n }\r\n\r\n /**\r\n * Associates a texture with a dangling handle\r\n * @param danglingHandle The dangling handle\r\n * @param handle The handle to associate with the dangling handle (if not provided, a new texture handle will be created)\r\n * @param newTextureName The name of the new texture to create (if handle is not provided)\r\n * @param creationOptions The options to use when creating the new texture (if handle is not provided)\r\n */\r\n public resolveDanglingHandle(\r\n danglingHandle: FrameGraphTextureHandle,\r\n handle?: FrameGraphTextureHandle,\r\n newTextureName?: string,\r\n creationOptions?: FrameGraphTextureCreationOptions\r\n ) {\r\n if (handle === undefined) {\r\n if (newTextureName === undefined || creationOptions === undefined) {\r\n throw new Error(\"resolveDanglingHandle: Either handle or newTextureName and creationOptions must be provided.\");\r\n }\r\n this._textureManager.createRenderTargetTexture(newTextureName, !!this._currentProcessedTask, creationOptions, false, danglingHandle);\r\n return;\r\n }\r\n\r\n this._textureManager.resolveDanglingHandle(danglingHandle, handle);\r\n }\r\n\r\n /**\r\n * Checks if a handle is a history texture (or points to a history texture, for a dangling handle)\r\n * @param handle The handle to check\r\n * @returns True if the handle is a history texture, otherwise false\r\n */\r\n public isHistoryTexture(handle: FrameGraphTextureHandle): boolean {\r\n const entry = this._textureManager._textures.get(handle);\r\n if (!entry) {\r\n return false;\r\n }\r\n\r\n handle = entry.refHandle ?? handle;\r\n\r\n return this._textureManager._historyTextures.has(handle);\r\n }\r\n\r\n /**\r\n * Clears the frame graph (remove the tasks and release the textures).\r\n * The frame graph can be built again after this method is called.\r\n */\r\n public clear(): void {\r\n for (const task of this._tasks) {\r\n task._reset();\r\n }\r\n\r\n this._tasks.length = 0;\r\n this._textureManager.releaseTextures();\r\n this._currentProcessedTask = null;\r\n }\r\n\r\n /**\r\n * Disposes the frame graph\r\n */\r\n public dispose(): void {\r\n this.clear();\r\n this._textureManager.dispose();\r\n this._renderContext._dispose();\r\n }\r\n}\r\n"]}
|
|
@@ -97,9 +97,10 @@ export declare class FrameGraphRenderContext extends FrameGraphContext {
|
|
|
97
97
|
* Binds a render target texture so that upcoming draw calls will render to it
|
|
98
98
|
* Note: it is a lazy operation, so the render target will only be bound when needed. This way, it is possible to call
|
|
99
99
|
* this method several times with different render targets without incurring the cost of binding if no draw calls are made
|
|
100
|
-
* @
|
|
100
|
+
* @param renderTargetHandle The handle of the render target texture to bind (default: backbufferColorTextureHandle)
|
|
101
|
+
* @param debugMessage Optional debug message to display when the render target is bound (visible in PIX, for example)
|
|
101
102
|
*/
|
|
102
|
-
|
|
103
|
+
bindRenderTarget(renderTargetHandle?: FrameGraphTextureHandle, debugMessage?: string): void;
|
|
103
104
|
/** @internal */
|
|
104
105
|
_flushDebugMessages(): void;
|
|
105
106
|
/** @internal */
|
|
@@ -154,7 +154,7 @@ export class FrameGraphRenderContext extends FrameGraphContext {
|
|
|
154
154
|
*/
|
|
155
155
|
copyTexture(sourceTexture, forceCopyToBackbuffer = false) {
|
|
156
156
|
if (forceCopyToBackbuffer) {
|
|
157
|
-
this.
|
|
157
|
+
this.bindRenderTarget();
|
|
158
158
|
}
|
|
159
159
|
this._applyRenderTarget();
|
|
160
160
|
this._copyTexture.copy(this._textureManager.getTextureFromHandle(sourceTexture).texture);
|
|
@@ -171,9 +171,10 @@ export class FrameGraphRenderContext extends FrameGraphContext {
|
|
|
171
171
|
* Binds a render target texture so that upcoming draw calls will render to it
|
|
172
172
|
* Note: it is a lazy operation, so the render target will only be bound when needed. This way, it is possible to call
|
|
173
173
|
* this method several times with different render targets without incurring the cost of binding if no draw calls are made
|
|
174
|
-
* @
|
|
174
|
+
* @param renderTargetHandle The handle of the render target texture to bind (default: backbufferColorTextureHandle)
|
|
175
|
+
* @param debugMessage Optional debug message to display when the render target is bound (visible in PIX, for example)
|
|
175
176
|
*/
|
|
176
|
-
|
|
177
|
+
bindRenderTarget(renderTargetHandle = backbufferColorTextureHandle, debugMessage) {
|
|
177
178
|
if (renderTargetHandle === this._currentRenderTargetHandle) {
|
|
178
179
|
this._flushDebugMessages();
|
|
179
180
|
if (debugMessage !== undefined) {
|
|
@@ -208,7 +209,11 @@ export class FrameGraphRenderContext extends FrameGraphContext {
|
|
|
208
209
|
}
|
|
209
210
|
const handle = this._currentRenderTargetHandle;
|
|
210
211
|
const textureSlot = this._textureManager._textures.get(handle);
|
|
211
|
-
|
|
212
|
+
let renderTarget = textureSlot.texture;
|
|
213
|
+
if (textureSlot.creationOptions.isHistoryTexture) {
|
|
214
|
+
const historyEntry = this._textureManager._historyTextures.get(textureSlot.refHandle ?? handle);
|
|
215
|
+
renderTarget = historyEntry.textures[historyEntry.index];
|
|
216
|
+
}
|
|
212
217
|
this._flushDebugMessages();
|
|
213
218
|
if (!renderTarget) {
|
|
214
219
|
if (handle === backbufferColorTextureHandle || textureSlot.refHandle === backbufferColorTextureHandle) {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"frameGraphRenderContext.js","sourceRoot":"","sources":["../../../../dev/core/src/FrameGraph/frameGraphRenderContext.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;AACjD,OAAO,EAAE,cAAc,EAAE,MAAM,6BAA6B,CAAC;AAC7D,OAAO,EAAE,oBAAoB,EAAE,MAAM,8BAA8B,CAAC;AACpE,OAAO,EAAE,iBAAiB,EAAE,MAAM,qBAAqB,CAAC;AACxD,OAAO,EAAE,4BAA4B,EAAE,mCAAmC,EAAE,MAAM,mBAAmB,CAAC;AAEtG;;;GAGG;AACH,MAAM,OAAO,uBAAwB,SAAQ,iBAAiB;IAQ1D,gBAAgB;IAChB,YACqB,OAAuB,EACvB,eAAyC;QAE1D,KAAK,EAAE,CAAC;QAHS,YAAO,GAAP,OAAO,CAAgB;QACvB,oBAAe,GAAf,eAAe,CAA0B;QAPtD,+BAA0B,GAAG,KAAK,CAAC;QACnC,yBAAoB,GAAG,IAAI,CAAC;QAShC,IAAI,CAAC,eAAe,GAAG,IAAI,cAAc,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QACxD,IAAI,CAAC,YAAY,GAAG,IAAI,oBAAoB,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QAC3D,IAAI,CAAC,0BAA0B,GAAG,4BAA4B,CAAC;IACnE,CAAC;IAED;;;;OAIG;IACI,YAAY,CAAC,MAA+B;QAC/C,OAAO,IAAI,CAAC,eAAe,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC;IACrD,CAAC;IAED;;;;OAIG;IACI,iBAAiB,CAAC,MAA+B;QACpD,OAAO,IAAI,CAAC,eAAe,CAAC,iBAAiB,CAAC,MAAM,CAAC,CAAC;IAC1D,CAAC;IAED;;;;OAIG;IACI,wBAAwB,CAAC,MAA+B;QAC3D,OAAO,IAAI,CAAC,eAAe,CAAC,wBAAwB,CAAC,MAAM,CAAC,CAAC;IACjE,CAAC;IAED;;;;;;OAMG;IACI,KAAK,CAAC,KAA4B,EAAE,UAAmB,EAAE,KAAc,EAAE,OAAiB;QAC7F,IAAI,CAAC,kBAAkB,EAAE,CAAC;QAC1B,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,KAAK,EAAE,UAAU,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;IAC1D,CAAC;IAED;;;;OAIG;IACI,qBAAqB,CAAC,KAA4B,EAAE,WAAqB;QAC5E,IAAI,CAAC,kBAAkB,EAAE,CAAC;QAC1B,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,WAAW,CAAC,CAAC;QAC1C,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,KAAK,EAAE,IAAI,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;IAClD,CAAC;IAED;;;OAGG;IACI,eAAe,CAAC,WAAqB;QACxC,IAAI,CAAC,kBAAkB,EAAE,CAAC;QAC1B,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,WAAW,CAAC,CAAC;IAC9C,CAAC;IAED;;OAEG;IACI,eAAe;QAClB,MAAM,OAAO,GAAG,IAAI,CAAC,eAAe,CAAC,oBAAoB,CAAC,IAAI,CAAC,0BAA0B,CAAC,CAAC;QAC3F,IAAI,CAAC,OAAO,EAAE;YACV,qDAAqD;YACrD,OAAO;SACV;QACD,IAAI,IAAI,CAAC,oBAAoB,EAAE;YAC3B,2EAA2E;YAC3E,IAAI,CAAC,mBAAmB,EAAE,CAAC;YAC3B,IAAI,CAAC,OAAO,CAAC,iBAAiB,CAAC,OAAO,CAAC,CAAC;YACxC,IAAI,CAAC,oBAAoB,GAAG,KAAK,CAAC;SACrC;QACD,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,OAAO,CAAC,OAAQ,CAAC,CAAC;IACnD,CAAC;IAED;;;;OAIG;IACI,sBAAsB,CAAC,MAA+B,EAAE,YAAoB;QAC/E,MAAM,eAAe,GAAG,IAAI,CAAC,eAAe,CAAC,oBAAoB,CAAC,MAAM,CAAC,EAAE,OAAQ,CAAC;QACpF,IAAI,eAAe,IAAI,eAAe,CAAC,YAAY,KAAK,YAAY,EAAE;YAClE,IAAI,CAAC,OAAO,CAAC,yBAAyB,CAAC,YAAY,EAAE,eAAe,CAAC,CAAC;SACzE;IACL,CAAC;IAED;;;;;OAKG;IACI,iBAAiB,CAAC,MAAc,EAAE,IAAY,EAAE,MAA+B;QAClF,MAAM,OAAO,GAAG,IAAI,CAAC,eAAe,CAAC,oBAAoB,CAAC,MAAM,CAAC,CAAC;QAClE,IAAI,OAAO,EAAE;YACT,MAAM,CAAC,YAAY,CAAC,IAAI,EAAE,OAAO,CAAC,OAAQ,CAAC,CAAC;SAC/C;IACL,CAAC;IAED;;;;OAIG;IACI,cAAc,CAAC,SAAkB,EAAE,UAAmB;QACzD,IAAI,CAAC,OAAO,CAAC,cAAc,CAAC,SAAS,CAAC,CAAC;QACvC,IAAI,CAAC,OAAO,CAAC,aAAa,CAAC,UAAU,CAAC,CAAC;IAC3C,CAAC;IAED;;;;;OAKG;IACI,qBAAqB,CAAC,WAAwB,EAAE,cAA2B;QAC9E,IAAI,CAAC,WAAW,CAAC,MAAM,EAAE,OAAO,EAAE,EAAE;YAChC,OAAO,KAAK,CAAC;SAChB;QAED,IAAI,CAAC,kBAAkB,EAAE,CAAC;QAE1B,MAAM,eAAe,GAAG,IAAI,CAAC,OAAO,CAAC,aAAa,EAAE,CAAC,CAAC,+EAA+E;QAErI,IAAI,CAAC,eAAe,CAAC,UAAU,EAAE,CAAC;QAClC,IAAI,CAAC,eAAe,CAAC,WAAW,EAAE,CAAC;QAEnC,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC,WAAW,CAAC,CAAC;QACvC,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;QAC7B,IAAI,CAAC,OAAO,CAAC,cAAc,CAAC,KAAK,CAAC,CAAC;QACnC,IAAI,CAAC,OAAO,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;QAElC,IAAI,CAAC,eAAe,CAAC,WAAW,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC;QACrD,cAAc,EAAE,EAAE,CAAC;QACnB,IAAI,CAAC,eAAe,CAAC,IAAI,EAAE,CAAC;QAC5B,IAAI,CAAC,eAAe,CAAC,aAAa,EAAE,CAAC;QACrC,IAAI,CAAC,OAAO,CAAC,aAAa,CAAC,eAAe,CAAC,CAAC;QAC5C,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC,SAAS,CAAC,aAAa,CAAC,CAAC;QAEnD,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;OAIG;IACI,WAAW,CAAC,aAAsC,EAAE,qBAAqB,GAAG,KAAK;QACpF,IAAI,qBAAqB,EAAE;YACvB,IAAI,CAAC,iBAAiB,EAAE,CAAC;SAC5B;QACD,IAAI,CAAC,kBAAkB,EAAE,CAAC;QAC1B,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,oBAAoB,CAAC,aAAa,CAAE,CAAC,OAAQ,CAAC,CAAC;IAC/F,CAAC;IAED;;;OAGG;IACI,MAAM,CAAC,MAAmC;QAC7C,IAAI,CAAC,kBAAkB,EAAE,CAAC;QAC1B,MAAM,CAAC,MAAM,EAAE,CAAC;IACpB,CAAC;IAED;;;;;OAKG;IACI,iBAAiB,CAAC,qBAA8C,4BAA4B,EAAE,YAAqB;QACtH,IAAI,kBAAkB,KAAK,IAAI,CAAC,0BAA0B,EAAE;YACxD,IAAI,CAAC,mBAAmB,EAAE,CAAC;YAC3B,IAAI,YAAY,KAAK,SAAS,EAAE;gBAC5B,IAAI,CAAC,OAAO,CAAC,eAAe,EAAE,CAAC,YAAY,EAAE,CAAC,CAAC,CAAC;gBAChD,IAAI,CAAC,4BAA4B,GAAG,SAAS,CAAC;gBAC9C,IAAI,CAAC,0BAA0B,GAAG,IAAI,CAAC;aAC1C;YACD,OAAO;SACV;QACD,IAAI,CAAC,0BAA0B,GAAG,kBAAkB,CAAC;QACrD,IAAI,CAAC,4BAA4B,GAAG,YAAY,CAAC;QACjD,IAAI,CAAC,oBAAoB,GAAG,KAAK,CAAC;IACtC,CAAC;IAED,gBAAgB;IACT,mBAAmB;QACtB,IAAI,IAAI,CAAC,0BAA0B,EAAE;YACjC,IAAI,CAAC,OAAO,CAAC,cAAc,EAAE,CAAC,CAAC,CAAC,CAAC;YACjC,IAAI,CAAC,0BAA0B,GAAG,KAAK,CAAC;SAC3C;IACL,CAAC;IAED,gBAAgB;IACT,WAAW,CAAC,qBAA8C,EAAE,qBAA8C;QAC7G,MAAM,UAAU,GAAG,IAAI,CAAC,eAAe,CAAC,oBAAoB,CAAC,qBAAqB,CAAC,CAAC;QACpF,MAAM,UAAU,GAAG,IAAI,CAAC,eAAe,CAAC,oBAAoB,CAAC,qBAAqB,CAAC,CAAC;QAEpF,IAAI,UAAU,IAAI,UAAU,EAAE;YAC1B,UAAU,CAAC,UAAU,CAAC,UAAU,CAAC,CAAC;SACrC;IACL,CAAC;IAEO,kBAAkB;QACtB,IAAI,IAAI,CAAC,oBAAoB,EAAE;YAC3B,OAAO;SACV;QAED,MAAM,MAAM,GAAG,IAAI,CAAC,0BAA0B,CAAC;QAC/C,MAAM,WAAW,GAAG,IAAI,CAAC,eAAe,CAAC,SAAS,CAAC,GAAG,CAAC,MAAM,CAAE,CAAC;QAEhE,MAAM,YAAY,GAAG,WAAW,CAAC,OAAO,CAAC;QAEzC,IAAI,CAAC,mBAAmB,EAAE,CAAC;QAE3B,IAAI,CAAC,YAAY,EAAE;YACf,IAAI,MAAM,KAAK,4BAA4B,IAAI,WAAW,CAAC,SAAS,KAAK,4BAA4B,EAAE;gBACnG,IAAI,CAAC,OAAO,CAAC,yBAAyB,EAAE,CAAC;aAC5C;iBAAM,IAAI,MAAM,KAAK,mCAAmC,IAAI,WAAW,CAAC,SAAS,KAAK,mCAAmC,EAAE;gBACxH,IAAI,CAAC,OAAO,CAAC,yBAAyB,EAAE,CAAC;aAC5C;SACJ;aAAM;YACH,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,YAAY,CAAC,CAAC;SAC9C;QAED,IAAI,IAAI,CAAC,4BAA4B,KAAK,SAAS,EAAE;YACjD,IAAI,CAAC,OAAO,CAAC,eAAe,EAAE,CAAC,IAAI,CAAC,4BAA4B,EAAE,CAAC,CAAC,CAAC;YACrE,IAAI,CAAC,4BAA4B,GAAG,SAAS,CAAC;YAC9C,IAAI,CAAC,0BAA0B,GAAG,IAAI,CAAC;SAC1C;QAED,IAAI,CAAC,oBAAoB,GAAG,IAAI,CAAC;IACrC,CAAC;IAED,gBAAgB;IACT,QAAQ;QACX,IAAI,CAAC,eAAe,CAAC,OAAO,EAAE,CAAC;QAC/B,IAAI,CAAC,YAAY,CAAC,OAAO,EAAE,CAAC;IAChC,CAAC;CACJ","sourcesContent":["// eslint-disable-next-line import/no-internal-modules\r\nimport type { Nullable, AbstractEngine, DrawWrapper, IColor4Like, Layer, FrameGraphTextureHandle, Effect, FrameGraphTextureManager, RenderTargetTexture } from \"core/index\";\r\nimport { Constants } from \"../Engines/constants\";\r\nimport { EffectRenderer } from \"../Materials/effectRenderer\";\r\nimport { CopyTextureToTexture } from \"../Misc/copyTextureToTexture\";\r\nimport { FrameGraphContext } from \"./frameGraphContext\";\r\nimport { backbufferColorTextureHandle, backbufferDepthStencilTextureHandle } from \"./frameGraphTypes\";\r\n\r\n/**\r\n * Frame graph context used render passes.\r\n * @experimental\r\n */\r\nexport class FrameGraphRenderContext extends FrameGraphContext {\r\n private readonly _effectRenderer: EffectRenderer;\r\n private _currentRenderTargetHandle: FrameGraphTextureHandle;\r\n private _debugMessageWhenTargetBound: string | undefined;\r\n private _debugMessageHasBeenPushed = false;\r\n private _renderTargetIsBound = true;\r\n private readonly _copyTexture: CopyTextureToTexture;\r\n\r\n /** @internal */\r\n constructor(\r\n private readonly _engine: AbstractEngine,\r\n private readonly _textureManager: FrameGraphTextureManager\r\n ) {\r\n super();\r\n this._effectRenderer = new EffectRenderer(this._engine);\r\n this._copyTexture = new CopyTextureToTexture(this._engine);\r\n this._currentRenderTargetHandle = backbufferColorTextureHandle;\r\n }\r\n\r\n /**\r\n * Checks whether a texture handle points to the backbuffer's color or depth texture\r\n * @param handle The handle to check\r\n * @returns True if the handle points to the backbuffer's color or depth texture, otherwise false\r\n */\r\n public isBackbuffer(handle: FrameGraphTextureHandle): boolean {\r\n return this._textureManager.isBackbuffer(handle);\r\n }\r\n\r\n /**\r\n * Checks whether a texture handle points to the backbuffer's color texture\r\n * @param handle The handle to check\r\n * @returns True if the handle points to the backbuffer's color texture, otherwise false\r\n */\r\n public isBackbufferColor(handle: FrameGraphTextureHandle): boolean {\r\n return this._textureManager.isBackbufferColor(handle);\r\n }\r\n\r\n /**\r\n * Checks whether a texture handle points to the backbuffer's depth texture\r\n * @param handle The handle to check\r\n * @returns True if the handle points to the backbuffer's depth texture, otherwise false\r\n */\r\n public isBackbufferDepthStencil(handle: FrameGraphTextureHandle): boolean {\r\n return this._textureManager.isBackbufferDepthStencil(handle);\r\n }\r\n\r\n /**\r\n * Clears the current render buffer or the current render target (if any is set up)\r\n * @param color Defines the color to use\r\n * @param backBuffer Defines if the back buffer must be cleared\r\n * @param depth Defines if the depth buffer must be cleared\r\n * @param stencil Defines if the stencil buffer must be cleared\r\n */\r\n public clear(color: Nullable<IColor4Like>, backBuffer: boolean, depth: boolean, stencil?: boolean): void {\r\n this._applyRenderTarget();\r\n this._engine.clear(color, backBuffer, depth, stencil);\r\n }\r\n\r\n /**\r\n * Clears the color attachments of the current render target\r\n * @param color Defines the color to use\r\n * @param attachments The attachments to clear\r\n */\r\n public clearColorAttachments(color: Nullable<IColor4Like>, attachments: number[]): void {\r\n this._applyRenderTarget();\r\n this._engine.bindAttachments(attachments);\r\n this._engine.clear(color, true, false, false);\r\n }\r\n\r\n /**\r\n * Binds the attachments to the current render target\r\n * @param attachments The attachments to bind\r\n */\r\n public bindAttachments(attachments: number[]): void {\r\n this._applyRenderTarget();\r\n this._engine.bindAttachments(attachments);\r\n }\r\n\r\n /**\r\n * Generates mipmaps for the current render target\r\n */\r\n public generateMipMaps(): void {\r\n const texture = this._textureManager.getTextureFromHandle(this._currentRenderTargetHandle);\r\n if (!texture) {\r\n // Texture is backbuffer, no need to generate mipmaps\r\n return;\r\n }\r\n if (this._renderTargetIsBound) {\r\n // we can't generate the mipmaps if the texture is bound as a render target\r\n this._flushDebugMessages();\r\n this._engine.unBindFramebuffer(texture);\r\n this._renderTargetIsBound = false;\r\n }\r\n this._engine.generateMipmaps(texture.texture!);\r\n }\r\n\r\n /**\r\n * Sets the texture sampling mode for a given texture handle\r\n * @param handle Handle of the texture to set the sampling mode for\r\n * @param samplingMode Sampling mode to set\r\n */\r\n public setTextureSamplingMode(handle: FrameGraphTextureHandle, samplingMode: number): void {\r\n const internalTexture = this._textureManager.getTextureFromHandle(handle)?.texture!;\r\n if (internalTexture && internalTexture.samplingMode !== samplingMode) {\r\n this._engine.updateTextureSamplingMode(samplingMode, internalTexture);\r\n }\r\n }\r\n\r\n /**\r\n * Binds a texture handle to a given effect (resolves the handle to a texture and binds it to the effect)\r\n * @param effect The effect to bind the texture to\r\n * @param name The name of the texture in the effect\r\n * @param handle The handle of the texture to bind\r\n */\r\n public bindTextureHandle(effect: Effect, name: string, handle: FrameGraphTextureHandle): void {\r\n const texture = this._textureManager.getTextureFromHandle(handle);\r\n if (texture) {\r\n effect._bindTexture(name, texture.texture!);\r\n }\r\n }\r\n\r\n /**\r\n * Sets the depth states for the current render target\r\n * @param depthTest If true, depth testing is enabled\r\n * @param depthWrite If true, depth writing is enabled\r\n */\r\n public setDepthStates(depthTest: boolean, depthWrite: boolean): void {\r\n this._engine.setDepthBuffer(depthTest);\r\n this._engine.setDepthWrite(depthWrite);\r\n }\r\n\r\n /**\r\n * Applies a full-screen effect to the current render target\r\n * @param drawWrapper The draw wrapper containing the effect to apply\r\n * @param customBindings The custom bindings to use when applying the effect (optional)\r\n * @returns True if the effect was applied, otherwise false (effect not ready)\r\n */\r\n public applyFullScreenEffect(drawWrapper: DrawWrapper, customBindings?: () => void): boolean {\r\n if (!drawWrapper.effect?.isReady()) {\r\n return false;\r\n }\r\n\r\n this._applyRenderTarget();\r\n\r\n const engineDepthMask = this._engine.getDepthWrite(); // for some reasons, depthWrite is not restored by EffectRenderer.restoreStates\r\n\r\n this._effectRenderer.saveStates();\r\n this._effectRenderer.setViewport();\r\n\r\n this._engine.enableEffect(drawWrapper);\r\n this._engine.setState(false);\r\n this._engine.setDepthBuffer(false);\r\n this._engine.setDepthWrite(false);\r\n\r\n this._effectRenderer.bindBuffers(drawWrapper.effect);\r\n customBindings?.();\r\n this._effectRenderer.draw();\r\n this._effectRenderer.restoreStates();\r\n this._engine.setDepthWrite(engineDepthMask);\r\n this._engine.setAlphaMode(Constants.ALPHA_DISABLE);\r\n\r\n return true;\r\n }\r\n\r\n /**\r\n * Copies a texture to the current render target\r\n * @param sourceTexture The source texture to copy from\r\n * @param forceCopyToBackbuffer If true, the copy will be done to the back buffer regardless of the current render target\r\n */\r\n public copyTexture(sourceTexture: FrameGraphTextureHandle, forceCopyToBackbuffer = false): void {\r\n if (forceCopyToBackbuffer) {\r\n this._bindRenderTarget();\r\n }\r\n this._applyRenderTarget();\r\n this._copyTexture.copy(this._textureManager.getTextureFromHandle(sourceTexture)!.texture!);\r\n }\r\n\r\n /**\r\n * Renders a RenderTargetTexture or a layer\r\n * @param object The RenderTargetTexture/Layer to render\r\n */\r\n public render(object: Layer | RenderTargetTexture): void {\r\n this._applyRenderTarget();\r\n object.render();\r\n }\r\n\r\n /**\r\n * Binds a render target texture so that upcoming draw calls will render to it\r\n * Note: it is a lazy operation, so the render target will only be bound when needed. This way, it is possible to call\r\n * this method several times with different render targets without incurring the cost of binding if no draw calls are made\r\n * @internal\r\n */\r\n public _bindRenderTarget(renderTargetHandle: FrameGraphTextureHandle = backbufferColorTextureHandle, debugMessage?: string) {\r\n if (renderTargetHandle === this._currentRenderTargetHandle) {\r\n this._flushDebugMessages();\r\n if (debugMessage !== undefined) {\r\n this._engine._debugPushGroup?.(debugMessage, 2);\r\n this._debugMessageWhenTargetBound = undefined;\r\n this._debugMessageHasBeenPushed = true;\r\n }\r\n return;\r\n }\r\n this._currentRenderTargetHandle = renderTargetHandle;\r\n this._debugMessageWhenTargetBound = debugMessage;\r\n this._renderTargetIsBound = false;\r\n }\r\n\r\n /** @internal */\r\n public _flushDebugMessages() {\r\n if (this._debugMessageHasBeenPushed) {\r\n this._engine._debugPopGroup?.(2);\r\n this._debugMessageHasBeenPushed = false;\r\n }\r\n }\r\n\r\n /** @internal */\r\n public _shareDepth(srcRenderTargetHandle: FrameGraphTextureHandle, dstRenderTargetHandle: FrameGraphTextureHandle) {\r\n const srcTexture = this._textureManager.getTextureFromHandle(srcRenderTargetHandle);\r\n const dstTexture = this._textureManager.getTextureFromHandle(dstRenderTargetHandle);\r\n\r\n if (srcTexture && dstTexture) {\r\n srcTexture.shareDepth(dstTexture);\r\n }\r\n }\r\n\r\n private _applyRenderTarget() {\r\n if (this._renderTargetIsBound) {\r\n return;\r\n }\r\n\r\n const handle = this._currentRenderTargetHandle;\r\n const textureSlot = this._textureManager._textures.get(handle)!;\r\n\r\n const renderTarget = textureSlot.texture;\r\n\r\n this._flushDebugMessages();\r\n\r\n if (!renderTarget) {\r\n if (handle === backbufferColorTextureHandle || textureSlot.refHandle === backbufferColorTextureHandle) {\r\n this._engine.restoreDefaultFramebuffer();\r\n } else if (handle === backbufferDepthStencilTextureHandle || textureSlot.refHandle === backbufferDepthStencilTextureHandle) {\r\n this._engine.restoreDefaultFramebuffer();\r\n }\r\n } else {\r\n this._engine.bindFramebuffer(renderTarget);\r\n }\r\n\r\n if (this._debugMessageWhenTargetBound !== undefined) {\r\n this._engine._debugPushGroup?.(this._debugMessageWhenTargetBound, 2);\r\n this._debugMessageWhenTargetBound = undefined;\r\n this._debugMessageHasBeenPushed = true;\r\n }\r\n\r\n this._renderTargetIsBound = true;\r\n }\r\n\r\n /** @internal */\r\n public _dispose() {\r\n this._effectRenderer.dispose();\r\n this._copyTexture.dispose();\r\n }\r\n}\r\n"]}
|
|
1
|
+
{"version":3,"file":"frameGraphRenderContext.js","sourceRoot":"","sources":["../../../../dev/core/src/FrameGraph/frameGraphRenderContext.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;AACjD,OAAO,EAAE,cAAc,EAAE,MAAM,6BAA6B,CAAC;AAC7D,OAAO,EAAE,oBAAoB,EAAE,MAAM,8BAA8B,CAAC;AACpE,OAAO,EAAE,iBAAiB,EAAE,MAAM,qBAAqB,CAAC;AACxD,OAAO,EAAE,4BAA4B,EAAE,mCAAmC,EAAE,MAAM,mBAAmB,CAAC;AAEtG;;;GAGG;AACH,MAAM,OAAO,uBAAwB,SAAQ,iBAAiB;IAQ1D,gBAAgB;IAChB,YACqB,OAAuB,EACvB,eAAyC;QAE1D,KAAK,EAAE,CAAC;QAHS,YAAO,GAAP,OAAO,CAAgB;QACvB,oBAAe,GAAf,eAAe,CAA0B;QAPtD,+BAA0B,GAAG,KAAK,CAAC;QACnC,yBAAoB,GAAG,IAAI,CAAC;QAShC,IAAI,CAAC,eAAe,GAAG,IAAI,cAAc,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QACxD,IAAI,CAAC,YAAY,GAAG,IAAI,oBAAoB,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QAC3D,IAAI,CAAC,0BAA0B,GAAG,4BAA4B,CAAC;IACnE,CAAC;IAED;;;;OAIG;IACI,YAAY,CAAC,MAA+B;QAC/C,OAAO,IAAI,CAAC,eAAe,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC;IACrD,CAAC;IAED;;;;OAIG;IACI,iBAAiB,CAAC,MAA+B;QACpD,OAAO,IAAI,CAAC,eAAe,CAAC,iBAAiB,CAAC,MAAM,CAAC,CAAC;IAC1D,CAAC;IAED;;;;OAIG;IACI,wBAAwB,CAAC,MAA+B;QAC3D,OAAO,IAAI,CAAC,eAAe,CAAC,wBAAwB,CAAC,MAAM,CAAC,CAAC;IACjE,CAAC;IAED;;;;;;OAMG;IACI,KAAK,CAAC,KAA4B,EAAE,UAAmB,EAAE,KAAc,EAAE,OAAiB;QAC7F,IAAI,CAAC,kBAAkB,EAAE,CAAC;QAC1B,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,KAAK,EAAE,UAAU,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;IAC1D,CAAC;IAED;;;;OAIG;IACI,qBAAqB,CAAC,KAA4B,EAAE,WAAqB;QAC5E,IAAI,CAAC,kBAAkB,EAAE,CAAC;QAC1B,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,WAAW,CAAC,CAAC;QAC1C,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,KAAK,EAAE,IAAI,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;IAClD,CAAC;IAED;;;OAGG;IACI,eAAe,CAAC,WAAqB;QACxC,IAAI,CAAC,kBAAkB,EAAE,CAAC;QAC1B,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,WAAW,CAAC,CAAC;IAC9C,CAAC;IAED;;OAEG;IACI,eAAe;QAClB,MAAM,OAAO,GAAG,IAAI,CAAC,eAAe,CAAC,oBAAoB,CAAC,IAAI,CAAC,0BAA0B,CAAC,CAAC;QAC3F,IAAI,CAAC,OAAO,EAAE;YACV,qDAAqD;YACrD,OAAO;SACV;QACD,IAAI,IAAI,CAAC,oBAAoB,EAAE;YAC3B,2EAA2E;YAC3E,IAAI,CAAC,mBAAmB,EAAE,CAAC;YAC3B,IAAI,CAAC,OAAO,CAAC,iBAAiB,CAAC,OAAO,CAAC,CAAC;YACxC,IAAI,CAAC,oBAAoB,GAAG,KAAK,CAAC;SACrC;QACD,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,OAAO,CAAC,OAAQ,CAAC,CAAC;IACnD,CAAC;IAED;;;;OAIG;IACI,sBAAsB,CAAC,MAA+B,EAAE,YAAoB;QAC/E,MAAM,eAAe,GAAG,IAAI,CAAC,eAAe,CAAC,oBAAoB,CAAC,MAAM,CAAC,EAAE,OAAQ,CAAC;QACpF,IAAI,eAAe,IAAI,eAAe,CAAC,YAAY,KAAK,YAAY,EAAE;YAClE,IAAI,CAAC,OAAO,CAAC,yBAAyB,CAAC,YAAY,EAAE,eAAe,CAAC,CAAC;SACzE;IACL,CAAC;IAED;;;;;OAKG;IACI,iBAAiB,CAAC,MAAc,EAAE,IAAY,EAAE,MAA+B;QAClF,MAAM,OAAO,GAAG,IAAI,CAAC,eAAe,CAAC,oBAAoB,CAAC,MAAM,CAAC,CAAC;QAClE,IAAI,OAAO,EAAE;YACT,MAAM,CAAC,YAAY,CAAC,IAAI,EAAE,OAAO,CAAC,OAAQ,CAAC,CAAC;SAC/C;IACL,CAAC;IAED;;;;OAIG;IACI,cAAc,CAAC,SAAkB,EAAE,UAAmB;QACzD,IAAI,CAAC,OAAO,CAAC,cAAc,CAAC,SAAS,CAAC,CAAC;QACvC,IAAI,CAAC,OAAO,CAAC,aAAa,CAAC,UAAU,CAAC,CAAC;IAC3C,CAAC;IAED;;;;;OAKG;IACI,qBAAqB,CAAC,WAAwB,EAAE,cAA2B;QAC9E,IAAI,CAAC,WAAW,CAAC,MAAM,EAAE,OAAO,EAAE,EAAE;YAChC,OAAO,KAAK,CAAC;SAChB;QAED,IAAI,CAAC,kBAAkB,EAAE,CAAC;QAE1B,MAAM,eAAe,GAAG,IAAI,CAAC,OAAO,CAAC,aAAa,EAAE,CAAC,CAAC,+EAA+E;QAErI,IAAI,CAAC,eAAe,CAAC,UAAU,EAAE,CAAC;QAClC,IAAI,CAAC,eAAe,CAAC,WAAW,EAAE,CAAC;QAEnC,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC,WAAW,CAAC,CAAC;QACvC,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;QAC7B,IAAI,CAAC,OAAO,CAAC,cAAc,CAAC,KAAK,CAAC,CAAC;QACnC,IAAI,CAAC,OAAO,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;QAElC,IAAI,CAAC,eAAe,CAAC,WAAW,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC;QACrD,cAAc,EAAE,EAAE,CAAC;QACnB,IAAI,CAAC,eAAe,CAAC,IAAI,EAAE,CAAC;QAC5B,IAAI,CAAC,eAAe,CAAC,aAAa,EAAE,CAAC;QACrC,IAAI,CAAC,OAAO,CAAC,aAAa,CAAC,eAAe,CAAC,CAAC;QAC5C,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC,SAAS,CAAC,aAAa,CAAC,CAAC;QAEnD,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;OAIG;IACI,WAAW,CAAC,aAAsC,EAAE,qBAAqB,GAAG,KAAK;QACpF,IAAI,qBAAqB,EAAE;YACvB,IAAI,CAAC,gBAAgB,EAAE,CAAC;SAC3B;QACD,IAAI,CAAC,kBAAkB,EAAE,CAAC;QAC1B,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,oBAAoB,CAAC,aAAa,CAAE,CAAC,OAAQ,CAAC,CAAC;IAC/F,CAAC;IAED;;;OAGG;IACI,MAAM,CAAC,MAAmC;QAC7C,IAAI,CAAC,kBAAkB,EAAE,CAAC;QAC1B,MAAM,CAAC,MAAM,EAAE,CAAC;IACpB,CAAC;IAED;;;;;;OAMG;IACI,gBAAgB,CAAC,qBAA8C,4BAA4B,EAAE,YAAqB;QACrH,IAAI,kBAAkB,KAAK,IAAI,CAAC,0BAA0B,EAAE;YACxD,IAAI,CAAC,mBAAmB,EAAE,CAAC;YAC3B,IAAI,YAAY,KAAK,SAAS,EAAE;gBAC5B,IAAI,CAAC,OAAO,CAAC,eAAe,EAAE,CAAC,YAAY,EAAE,CAAC,CAAC,CAAC;gBAChD,IAAI,CAAC,4BAA4B,GAAG,SAAS,CAAC;gBAC9C,IAAI,CAAC,0BAA0B,GAAG,IAAI,CAAC;aAC1C;YACD,OAAO;SACV;QACD,IAAI,CAAC,0BAA0B,GAAG,kBAAkB,CAAC;QACrD,IAAI,CAAC,4BAA4B,GAAG,YAAY,CAAC;QACjD,IAAI,CAAC,oBAAoB,GAAG,KAAK,CAAC;IACtC,CAAC;IAED,gBAAgB;IACT,mBAAmB;QACtB,IAAI,IAAI,CAAC,0BAA0B,EAAE;YACjC,IAAI,CAAC,OAAO,CAAC,cAAc,EAAE,CAAC,CAAC,CAAC,CAAC;YACjC,IAAI,CAAC,0BAA0B,GAAG,KAAK,CAAC;SAC3C;IACL,CAAC;IAED,gBAAgB;IACT,WAAW,CAAC,qBAA8C,EAAE,qBAA8C;QAC7G,MAAM,UAAU,GAAG,IAAI,CAAC,eAAe,CAAC,oBAAoB,CAAC,qBAAqB,CAAC,CAAC;QACpF,MAAM,UAAU,GAAG,IAAI,CAAC,eAAe,CAAC,oBAAoB,CAAC,qBAAqB,CAAC,CAAC;QAEpF,IAAI,UAAU,IAAI,UAAU,EAAE;YAC1B,UAAU,CAAC,UAAU,CAAC,UAAU,CAAC,CAAC;SACrC;IACL,CAAC;IAEO,kBAAkB;QACtB,IAAI,IAAI,CAAC,oBAAoB,EAAE;YAC3B,OAAO;SACV;QAED,MAAM,MAAM,GAAG,IAAI,CAAC,0BAA0B,CAAC;QAC/C,MAAM,WAAW,GAAG,IAAI,CAAC,eAAe,CAAC,SAAS,CAAC,GAAG,CAAC,MAAM,CAAE,CAAC;QAEhE,IAAI,YAAY,GAAG,WAAW,CAAC,OAAO,CAAC;QAEvC,IAAI,WAAW,CAAC,eAAe,CAAC,gBAAgB,EAAE;YAC9C,MAAM,YAAY,GAAG,IAAI,CAAC,eAAe,CAAC,gBAAgB,CAAC,GAAG,CAAC,WAAW,CAAC,SAAS,IAAI,MAAM,CAAE,CAAC;YACjG,YAAY,GAAG,YAAY,CAAC,QAAQ,CAAC,YAAY,CAAC,KAAK,CAAC,CAAC;SAC5D;QAED,IAAI,CAAC,mBAAmB,EAAE,CAAC;QAE3B,IAAI,CAAC,YAAY,EAAE;YACf,IAAI,MAAM,KAAK,4BAA4B,IAAI,WAAW,CAAC,SAAS,KAAK,4BAA4B,EAAE;gBACnG,IAAI,CAAC,OAAO,CAAC,yBAAyB,EAAE,CAAC;aAC5C;iBAAM,IAAI,MAAM,KAAK,mCAAmC,IAAI,WAAW,CAAC,SAAS,KAAK,mCAAmC,EAAE;gBACxH,IAAI,CAAC,OAAO,CAAC,yBAAyB,EAAE,CAAC;aAC5C;SACJ;aAAM;YACH,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,YAAY,CAAC,CAAC;SAC9C;QAED,IAAI,IAAI,CAAC,4BAA4B,KAAK,SAAS,EAAE;YACjD,IAAI,CAAC,OAAO,CAAC,eAAe,EAAE,CAAC,IAAI,CAAC,4BAA4B,EAAE,CAAC,CAAC,CAAC;YACrE,IAAI,CAAC,4BAA4B,GAAG,SAAS,CAAC;YAC9C,IAAI,CAAC,0BAA0B,GAAG,IAAI,CAAC;SAC1C;QAED,IAAI,CAAC,oBAAoB,GAAG,IAAI,CAAC;IACrC,CAAC;IAED,gBAAgB;IACT,QAAQ;QACX,IAAI,CAAC,eAAe,CAAC,OAAO,EAAE,CAAC;QAC/B,IAAI,CAAC,YAAY,CAAC,OAAO,EAAE,CAAC;IAChC,CAAC;CACJ","sourcesContent":["// eslint-disable-next-line import/no-internal-modules\r\nimport type { Nullable, AbstractEngine, DrawWrapper, IColor4Like, Layer, FrameGraphTextureHandle, Effect, FrameGraphTextureManager, RenderTargetTexture } from \"core/index\";\r\nimport { Constants } from \"../Engines/constants\";\r\nimport { EffectRenderer } from \"../Materials/effectRenderer\";\r\nimport { CopyTextureToTexture } from \"../Misc/copyTextureToTexture\";\r\nimport { FrameGraphContext } from \"./frameGraphContext\";\r\nimport { backbufferColorTextureHandle, backbufferDepthStencilTextureHandle } from \"./frameGraphTypes\";\r\n\r\n/**\r\n * Frame graph context used render passes.\r\n * @experimental\r\n */\r\nexport class FrameGraphRenderContext extends FrameGraphContext {\r\n private readonly _effectRenderer: EffectRenderer;\r\n private _currentRenderTargetHandle: FrameGraphTextureHandle;\r\n private _debugMessageWhenTargetBound: string | undefined;\r\n private _debugMessageHasBeenPushed = false;\r\n private _renderTargetIsBound = true;\r\n private readonly _copyTexture: CopyTextureToTexture;\r\n\r\n /** @internal */\r\n constructor(\r\n private readonly _engine: AbstractEngine,\r\n private readonly _textureManager: FrameGraphTextureManager\r\n ) {\r\n super();\r\n this._effectRenderer = new EffectRenderer(this._engine);\r\n this._copyTexture = new CopyTextureToTexture(this._engine);\r\n this._currentRenderTargetHandle = backbufferColorTextureHandle;\r\n }\r\n\r\n /**\r\n * Checks whether a texture handle points to the backbuffer's color or depth texture\r\n * @param handle The handle to check\r\n * @returns True if the handle points to the backbuffer's color or depth texture, otherwise false\r\n */\r\n public isBackbuffer(handle: FrameGraphTextureHandle): boolean {\r\n return this._textureManager.isBackbuffer(handle);\r\n }\r\n\r\n /**\r\n * Checks whether a texture handle points to the backbuffer's color texture\r\n * @param handle The handle to check\r\n * @returns True if the handle points to the backbuffer's color texture, otherwise false\r\n */\r\n public isBackbufferColor(handle: FrameGraphTextureHandle): boolean {\r\n return this._textureManager.isBackbufferColor(handle);\r\n }\r\n\r\n /**\r\n * Checks whether a texture handle points to the backbuffer's depth texture\r\n * @param handle The handle to check\r\n * @returns True if the handle points to the backbuffer's depth texture, otherwise false\r\n */\r\n public isBackbufferDepthStencil(handle: FrameGraphTextureHandle): boolean {\r\n return this._textureManager.isBackbufferDepthStencil(handle);\r\n }\r\n\r\n /**\r\n * Clears the current render buffer or the current render target (if any is set up)\r\n * @param color Defines the color to use\r\n * @param backBuffer Defines if the back buffer must be cleared\r\n * @param depth Defines if the depth buffer must be cleared\r\n * @param stencil Defines if the stencil buffer must be cleared\r\n */\r\n public clear(color: Nullable<IColor4Like>, backBuffer: boolean, depth: boolean, stencil?: boolean): void {\r\n this._applyRenderTarget();\r\n this._engine.clear(color, backBuffer, depth, stencil);\r\n }\r\n\r\n /**\r\n * Clears the color attachments of the current render target\r\n * @param color Defines the color to use\r\n * @param attachments The attachments to clear\r\n */\r\n public clearColorAttachments(color: Nullable<IColor4Like>, attachments: number[]): void {\r\n this._applyRenderTarget();\r\n this._engine.bindAttachments(attachments);\r\n this._engine.clear(color, true, false, false);\r\n }\r\n\r\n /**\r\n * Binds the attachments to the current render target\r\n * @param attachments The attachments to bind\r\n */\r\n public bindAttachments(attachments: number[]): void {\r\n this._applyRenderTarget();\r\n this._engine.bindAttachments(attachments);\r\n }\r\n\r\n /**\r\n * Generates mipmaps for the current render target\r\n */\r\n public generateMipMaps(): void {\r\n const texture = this._textureManager.getTextureFromHandle(this._currentRenderTargetHandle);\r\n if (!texture) {\r\n // Texture is backbuffer, no need to generate mipmaps\r\n return;\r\n }\r\n if (this._renderTargetIsBound) {\r\n // we can't generate the mipmaps if the texture is bound as a render target\r\n this._flushDebugMessages();\r\n this._engine.unBindFramebuffer(texture);\r\n this._renderTargetIsBound = false;\r\n }\r\n this._engine.generateMipmaps(texture.texture!);\r\n }\r\n\r\n /**\r\n * Sets the texture sampling mode for a given texture handle\r\n * @param handle Handle of the texture to set the sampling mode for\r\n * @param samplingMode Sampling mode to set\r\n */\r\n public setTextureSamplingMode(handle: FrameGraphTextureHandle, samplingMode: number): void {\r\n const internalTexture = this._textureManager.getTextureFromHandle(handle)?.texture!;\r\n if (internalTexture && internalTexture.samplingMode !== samplingMode) {\r\n this._engine.updateTextureSamplingMode(samplingMode, internalTexture);\r\n }\r\n }\r\n\r\n /**\r\n * Binds a texture handle to a given effect (resolves the handle to a texture and binds it to the effect)\r\n * @param effect The effect to bind the texture to\r\n * @param name The name of the texture in the effect\r\n * @param handle The handle of the texture to bind\r\n */\r\n public bindTextureHandle(effect: Effect, name: string, handle: FrameGraphTextureHandle): void {\r\n const texture = this._textureManager.getTextureFromHandle(handle);\r\n if (texture) {\r\n effect._bindTexture(name, texture.texture!);\r\n }\r\n }\r\n\r\n /**\r\n * Sets the depth states for the current render target\r\n * @param depthTest If true, depth testing is enabled\r\n * @param depthWrite If true, depth writing is enabled\r\n */\r\n public setDepthStates(depthTest: boolean, depthWrite: boolean): void {\r\n this._engine.setDepthBuffer(depthTest);\r\n this._engine.setDepthWrite(depthWrite);\r\n }\r\n\r\n /**\r\n * Applies a full-screen effect to the current render target\r\n * @param drawWrapper The draw wrapper containing the effect to apply\r\n * @param customBindings The custom bindings to use when applying the effect (optional)\r\n * @returns True if the effect was applied, otherwise false (effect not ready)\r\n */\r\n public applyFullScreenEffect(drawWrapper: DrawWrapper, customBindings?: () => void): boolean {\r\n if (!drawWrapper.effect?.isReady()) {\r\n return false;\r\n }\r\n\r\n this._applyRenderTarget();\r\n\r\n const engineDepthMask = this._engine.getDepthWrite(); // for some reasons, depthWrite is not restored by EffectRenderer.restoreStates\r\n\r\n this._effectRenderer.saveStates();\r\n this._effectRenderer.setViewport();\r\n\r\n this._engine.enableEffect(drawWrapper);\r\n this._engine.setState(false);\r\n this._engine.setDepthBuffer(false);\r\n this._engine.setDepthWrite(false);\r\n\r\n this._effectRenderer.bindBuffers(drawWrapper.effect);\r\n customBindings?.();\r\n this._effectRenderer.draw();\r\n this._effectRenderer.restoreStates();\r\n this._engine.setDepthWrite(engineDepthMask);\r\n this._engine.setAlphaMode(Constants.ALPHA_DISABLE);\r\n\r\n return true;\r\n }\r\n\r\n /**\r\n * Copies a texture to the current render target\r\n * @param sourceTexture The source texture to copy from\r\n * @param forceCopyToBackbuffer If true, the copy will be done to the back buffer regardless of the current render target\r\n */\r\n public copyTexture(sourceTexture: FrameGraphTextureHandle, forceCopyToBackbuffer = false): void {\r\n if (forceCopyToBackbuffer) {\r\n this.bindRenderTarget();\r\n }\r\n this._applyRenderTarget();\r\n this._copyTexture.copy(this._textureManager.getTextureFromHandle(sourceTexture)!.texture!);\r\n }\r\n\r\n /**\r\n * Renders a RenderTargetTexture or a layer\r\n * @param object The RenderTargetTexture/Layer to render\r\n */\r\n public render(object: Layer | RenderTargetTexture): void {\r\n this._applyRenderTarget();\r\n object.render();\r\n }\r\n\r\n /**\r\n * Binds a render target texture so that upcoming draw calls will render to it\r\n * Note: it is a lazy operation, so the render target will only be bound when needed. This way, it is possible to call\r\n * this method several times with different render targets without incurring the cost of binding if no draw calls are made\r\n * @param renderTargetHandle The handle of the render target texture to bind (default: backbufferColorTextureHandle)\r\n * @param debugMessage Optional debug message to display when the render target is bound (visible in PIX, for example)\r\n */\r\n public bindRenderTarget(renderTargetHandle: FrameGraphTextureHandle = backbufferColorTextureHandle, debugMessage?: string) {\r\n if (renderTargetHandle === this._currentRenderTargetHandle) {\r\n this._flushDebugMessages();\r\n if (debugMessage !== undefined) {\r\n this._engine._debugPushGroup?.(debugMessage, 2);\r\n this._debugMessageWhenTargetBound = undefined;\r\n this._debugMessageHasBeenPushed = true;\r\n }\r\n return;\r\n }\r\n this._currentRenderTargetHandle = renderTargetHandle;\r\n this._debugMessageWhenTargetBound = debugMessage;\r\n this._renderTargetIsBound = false;\r\n }\r\n\r\n /** @internal */\r\n public _flushDebugMessages() {\r\n if (this._debugMessageHasBeenPushed) {\r\n this._engine._debugPopGroup?.(2);\r\n this._debugMessageHasBeenPushed = false;\r\n }\r\n }\r\n\r\n /** @internal */\r\n public _shareDepth(srcRenderTargetHandle: FrameGraphTextureHandle, dstRenderTargetHandle: FrameGraphTextureHandle) {\r\n const srcTexture = this._textureManager.getTextureFromHandle(srcRenderTargetHandle);\r\n const dstTexture = this._textureManager.getTextureFromHandle(dstRenderTargetHandle);\r\n\r\n if (srcTexture && dstTexture) {\r\n srcTexture.shareDepth(dstTexture);\r\n }\r\n }\r\n\r\n private _applyRenderTarget() {\r\n if (this._renderTargetIsBound) {\r\n return;\r\n }\r\n\r\n const handle = this._currentRenderTargetHandle;\r\n const textureSlot = this._textureManager._textures.get(handle)!;\r\n\r\n let renderTarget = textureSlot.texture;\r\n\r\n if (textureSlot.creationOptions.isHistoryTexture) {\r\n const historyEntry = this._textureManager._historyTextures.get(textureSlot.refHandle ?? handle)!;\r\n renderTarget = historyEntry.textures[historyEntry.index];\r\n }\r\n\r\n this._flushDebugMessages();\r\n\r\n if (!renderTarget) {\r\n if (handle === backbufferColorTextureHandle || textureSlot.refHandle === backbufferColorTextureHandle) {\r\n this._engine.restoreDefaultFramebuffer();\r\n } else if (handle === backbufferDepthStencilTextureHandle || textureSlot.refHandle === backbufferDepthStencilTextureHandle) {\r\n this._engine.restoreDefaultFramebuffer();\r\n }\r\n } else {\r\n this._engine.bindFramebuffer(renderTarget);\r\n }\r\n\r\n if (this._debugMessageWhenTargetBound !== undefined) {\r\n this._engine._debugPushGroup?.(this._debugMessageWhenTargetBound, 2);\r\n this._debugMessageWhenTargetBound = undefined;\r\n this._debugMessageHasBeenPushed = true;\r\n }\r\n\r\n this._renderTargetIsBound = true;\r\n }\r\n\r\n /** @internal */\r\n public _dispose() {\r\n this._effectRenderer.dispose();\r\n this._copyTexture.dispose();\r\n }\r\n}\r\n"]}
|
|
@@ -82,6 +82,7 @@ export class FrameGraphTask {
|
|
|
82
82
|
}
|
|
83
83
|
}
|
|
84
84
|
let disabledOutputTexture = null;
|
|
85
|
+
let disabledOutputTextureHandle = -1;
|
|
85
86
|
let disabledOutputDepthTexture = null;
|
|
86
87
|
let disabledOutputObjectList;
|
|
87
88
|
for (const pass of this._passesDisabled) {
|
|
@@ -91,6 +92,7 @@ export class FrameGraphTask {
|
|
|
91
92
|
}
|
|
92
93
|
if (FrameGraphRenderPass.IsRenderPass(pass)) {
|
|
93
94
|
disabledOutputTexture = this._frameGraph.getTexture(pass.renderTarget);
|
|
95
|
+
disabledOutputTextureHandle = pass.renderTarget;
|
|
94
96
|
disabledOutputDepthTexture = pass.renderTargetDepth !== undefined ? this._frameGraph.getTexture(pass.renderTargetDepth) : null;
|
|
95
97
|
}
|
|
96
98
|
else if (FrameGraphCullPass.IsCullPass(pass)) {
|
|
@@ -99,7 +101,9 @@ export class FrameGraphTask {
|
|
|
99
101
|
}
|
|
100
102
|
if (this._passesDisabled.length > 0) {
|
|
101
103
|
if (outputTexture !== disabledOutputTexture) {
|
|
102
|
-
|
|
104
|
+
if (!this._frameGraph.isHistoryTexture(disabledOutputTextureHandle)) {
|
|
105
|
+
throw new Error(`The output texture of the task "${this.name}" is different when it is enabled or disabled.`);
|
|
106
|
+
}
|
|
103
107
|
}
|
|
104
108
|
if (outputDepthTexture !== disabledOutputDepthTexture) {
|
|
105
109
|
throw new Error(`The output depth texture of the task "${this.name}" is different when it is enabled or disabled.`);
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"frameGraphTask.js","sourceRoot":"","sources":["../../../../dev/core/src/FrameGraph/frameGraphTask.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,kBAAkB,EAAE,MAAM,mBAAmB,CAAC;AACvD,OAAO,EAAE,oBAAoB,EAAE,MAAM,qBAAqB,CAAC;AAE3D;;;GAGG;AACH,MAAM,OAAgB,cAAc;IAUhC;;OAEG;IACH,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAED,IAAW,IAAI,CAAC,KAAa;QACzB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;IACvB,CAAC;IAID;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,SAAS,CAAC;IAC1B,CAAC;IAED,IAAW,QAAQ,CAAC,KAAc;QAC9B,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;IAC3B,CAAC;IAOD;;;OAGG;IACI,OAAO;QACV,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;OAEG;IACI,OAAO;QACV,IAAI,CAAC,MAAM,EAAE,CAAC;IAClB,CAAC;IAED;;;;OAIG;IACH,YAAY,IAAY,EAAE,UAAsB;QAxDxC,YAAO,GAAsB,EAAE,CAAC;QAChC,oBAAe,GAAsB,EAAE,CAAC;QAiBtC,cAAS,GAAG,KAAK,CAAC;QAuCxB,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QACjB,IAAI,CAAC,WAAW,GAAG,UAAU,CAAC;QAC9B,IAAI,CAAC,MAAM,EAAE,CAAC;IAClB,CAAC;IAED,gBAAgB;IACT,MAAM;QACT,IAAI,CAAC,OAAO,CAAC,MAAM,GAAG,CAAC,CAAC;QACxB,IAAI,CAAC,eAAe,CAAC,MAAM,GAAG,CAAC,CAAC;IACpC,CAAC;IAED,gBAAgB;IACT,QAAQ,CAAC,IAAqB,EAAE,QAAiB;QACpD,IAAI,QAAQ,EAAE;YACV,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;SACnC;aAAM;YACH,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;SAC3B;IACL,CAAC;IAED,gBAAgB;IACT,UAAU;QACb,IAAI,aAAa,GAAkC,IAAI,CAAC;QACxD,IAAI,kBAAkB,GAAkC,IAAI,CAAC;QAC7D,IAAI,gBAAkD,CAAC;QAEvD,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,OAAQ,EAAE;YAC9B,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;YAC/B,IAAI,MAAM,EAAE;gBACR,MAAM,IAAI,KAAK,CAAC,SAAS,IAAI,CAAC,IAAI,mBAAmB,MAAM,EAAE,CAAC,CAAC;aAClE;YACD,IAAI,oBAAoB,CAAC,YAAY,CAAC,IAAI,CAAC,EAAE;gBACzC,aAAa,GAAG,IAAI,CAAC,WAAW,CAAC,UAAU,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;gBAC/D,kBAAkB,GAAG,IAAI,CAAC,iBAAiB,KAAK,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,UAAU,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;aAC1H;iBAAM,IAAI,kBAAkB,CAAC,UAAU,CAAC,IAAI,CAAC,EAAE;gBAC5C,gBAAgB,GAAG,IAAI,CAAC,UAAU,CAAC;aACtC;SACJ;QAED,IAAI,qBAAqB,GAAkC,IAAI,CAAC;QAChE,IAAI,0BAA0B,GAAkC,IAAI,CAAC;QACrE,IAAI,wBAA0D,CAAC;QAE/D,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,eAAgB,EAAE;YACtC,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;YAC/B,IAAI,MAAM,EAAE;gBACR,MAAM,IAAI,KAAK,CAAC,SAAS,IAAI,CAAC,IAAI,mBAAmB,MAAM,EAAE,CAAC,CAAC;aAClE;YACD,IAAI,oBAAoB,CAAC,YAAY,CAAC,IAAI,CAAC,EAAE;gBACzC,qBAAqB,GAAG,IAAI,CAAC,WAAW,CAAC,UAAU,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;gBACvE,0BAA0B,GAAG,IAAI,CAAC,iBAAiB,KAAK,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,UAAU,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;aAClI;iBAAM,IAAI,kBAAkB,CAAC,UAAU,CAAC,IAAI,CAAC,EAAE;gBAC5C,wBAAwB,GAAG,IAAI,CAAC,UAAU,CAAC;aAC9C;SACJ;QAED,IAAI,IAAI,CAAC,eAAe,CAAC,MAAM,GAAG,CAAC,EAAE;YACjC,IAAI,aAAa,KAAK,qBAAqB,EAAE;gBACzC,MAAM,IAAI,KAAK,CAAC,mCAAmC,IAAI,CAAC,IAAI,gDAAgD,CAAC,CAAC;
|
|
1
|
+
{"version":3,"file":"frameGraphTask.js","sourceRoot":"","sources":["../../../../dev/core/src/FrameGraph/frameGraphTask.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,kBAAkB,EAAE,MAAM,mBAAmB,CAAC;AACvD,OAAO,EAAE,oBAAoB,EAAE,MAAM,qBAAqB,CAAC;AAE3D;;;GAGG;AACH,MAAM,OAAgB,cAAc;IAUhC;;OAEG;IACH,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAED,IAAW,IAAI,CAAC,KAAa;QACzB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;IACvB,CAAC;IAID;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,SAAS,CAAC;IAC1B,CAAC;IAED,IAAW,QAAQ,CAAC,KAAc;QAC9B,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;IAC3B,CAAC;IAOD;;;OAGG;IACI,OAAO;QACV,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;OAEG;IACI,OAAO;QACV,IAAI,CAAC,MAAM,EAAE,CAAC;IAClB,CAAC;IAED;;;;OAIG;IACH,YAAY,IAAY,EAAE,UAAsB;QAxDxC,YAAO,GAAsB,EAAE,CAAC;QAChC,oBAAe,GAAsB,EAAE,CAAC;QAiBtC,cAAS,GAAG,KAAK,CAAC;QAuCxB,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QACjB,IAAI,CAAC,WAAW,GAAG,UAAU,CAAC;QAC9B,IAAI,CAAC,MAAM,EAAE,CAAC;IAClB,CAAC;IAED,gBAAgB;IACT,MAAM;QACT,IAAI,CAAC,OAAO,CAAC,MAAM,GAAG,CAAC,CAAC;QACxB,IAAI,CAAC,eAAe,CAAC,MAAM,GAAG,CAAC,CAAC;IACpC,CAAC;IAED,gBAAgB;IACT,QAAQ,CAAC,IAAqB,EAAE,QAAiB;QACpD,IAAI,QAAQ,EAAE;YACV,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;SACnC;aAAM;YACH,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;SAC3B;IACL,CAAC;IAED,gBAAgB;IACT,UAAU;QACb,IAAI,aAAa,GAAkC,IAAI,CAAC;QACxD,IAAI,kBAAkB,GAAkC,IAAI,CAAC;QAC7D,IAAI,gBAAkD,CAAC;QAEvD,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,OAAQ,EAAE;YAC9B,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;YAC/B,IAAI,MAAM,EAAE;gBACR,MAAM,IAAI,KAAK,CAAC,SAAS,IAAI,CAAC,IAAI,mBAAmB,MAAM,EAAE,CAAC,CAAC;aAClE;YACD,IAAI,oBAAoB,CAAC,YAAY,CAAC,IAAI,CAAC,EAAE;gBACzC,aAAa,GAAG,IAAI,CAAC,WAAW,CAAC,UAAU,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;gBAC/D,kBAAkB,GAAG,IAAI,CAAC,iBAAiB,KAAK,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,UAAU,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;aAC1H;iBAAM,IAAI,kBAAkB,CAAC,UAAU,CAAC,IAAI,CAAC,EAAE;gBAC5C,gBAAgB,GAAG,IAAI,CAAC,UAAU,CAAC;aACtC;SACJ;QAED,IAAI,qBAAqB,GAAkC,IAAI,CAAC;QAChE,IAAI,2BAA2B,GAA4B,CAAC,CAAC,CAAC;QAC9D,IAAI,0BAA0B,GAAkC,IAAI,CAAC;QACrE,IAAI,wBAA0D,CAAC;QAE/D,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,eAAgB,EAAE;YACtC,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;YAC/B,IAAI,MAAM,EAAE;gBACR,MAAM,IAAI,KAAK,CAAC,SAAS,IAAI,CAAC,IAAI,mBAAmB,MAAM,EAAE,CAAC,CAAC;aAClE;YACD,IAAI,oBAAoB,CAAC,YAAY,CAAC,IAAI,CAAC,EAAE;gBACzC,qBAAqB,GAAG,IAAI,CAAC,WAAW,CAAC,UAAU,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;gBACvE,2BAA2B,GAAG,IAAI,CAAC,YAAY,CAAC;gBAChD,0BAA0B,GAAG,IAAI,CAAC,iBAAiB,KAAK,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,UAAU,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;aAClI;iBAAM,IAAI,kBAAkB,CAAC,UAAU,CAAC,IAAI,CAAC,EAAE;gBAC5C,wBAAwB,GAAG,IAAI,CAAC,UAAU,CAAC;aAC9C;SACJ;QAED,IAAI,IAAI,CAAC,eAAe,CAAC,MAAM,GAAG,CAAC,EAAE;YACjC,IAAI,aAAa,KAAK,qBAAqB,EAAE;gBACzC,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,gBAAgB,CAAC,2BAA2B,CAAC,EAAE;oBACjE,MAAM,IAAI,KAAK,CAAC,mCAAmC,IAAI,CAAC,IAAI,gDAAgD,CAAC,CAAC;iBACjH;aACJ;YACD,IAAI,kBAAkB,KAAK,0BAA0B,EAAE;gBACnD,MAAM,IAAI,KAAK,CAAC,yCAAyC,IAAI,CAAC,IAAI,gDAAgD,CAAC,CAAC;aACvH;YACD,IAAI,gBAAgB,KAAK,wBAAwB,EAAE;gBAC/C,MAAM,IAAI,KAAK,CAAC,uCAAuC,IAAI,CAAC,IAAI,gDAAgD,CAAC,CAAC;aACrH;SACJ;IACL,CAAC;IAED,gBAAgB;IACT,UAAU;QACb,OAAO,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC,eAAe,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC;IAClG,CAAC;CACJ","sourcesContent":["// eslint-disable-next-line import/no-internal-modules\r\nimport type { RenderTargetWrapper, FrameGraph, FrameGraphObjectList, IFrameGraphPass, Nullable, FrameGraphTextureHandle } from \"core/index\";\r\nimport { FrameGraphCullPass } from \"./Passes/cullPass\";\r\nimport { FrameGraphRenderPass } from \"./Passes/renderPass\";\r\n\r\n/**\r\n * Represents a task in a frame graph.\r\n * @experimental\r\n */\r\nexport abstract class FrameGraphTask {\r\n protected _frameGraph: FrameGraph;\r\n\r\n private _passes: IFrameGraphPass[] = [];\r\n private _passesDisabled: IFrameGraphPass[] = [];\r\n\r\n // Note: must be a getter/setter even if there's no specific processing, otherwise inherited classes can't make it a getter/setter!\r\n // Same thing for the disabled property\r\n protected _name: string;\r\n\r\n /**\r\n * The name of the task.\r\n */\r\n public get name() {\r\n return this._name;\r\n }\r\n\r\n public set name(value: string) {\r\n this._name = value;\r\n }\r\n\r\n protected _disabled = false;\r\n\r\n /**\r\n * Whether the task is disabled.\r\n */\r\n public get disabled() {\r\n return this._disabled;\r\n }\r\n\r\n public set disabled(value: boolean) {\r\n this._disabled = value;\r\n }\r\n\r\n /**\r\n * Records the task in the frame graph. Use this function to add content (render passes, ...) to the task.\r\n */\r\n public abstract record(): void;\r\n\r\n /**\r\n * Checks if the task is ready to be executed.\r\n * @returns True if the task is ready to be executed, else false.\r\n */\r\n public isReady(): boolean {\r\n return true;\r\n }\r\n\r\n /**\r\n * Disposes of the task.\r\n */\r\n public dispose() {\r\n this._reset();\r\n }\r\n\r\n /**\r\n * Constructs a new frame graph task.\r\n * @param name The name of the task.\r\n * @param frameGraph The frame graph this task is associated with.\r\n */\r\n constructor(name: string, frameGraph: FrameGraph) {\r\n this.name = name;\r\n this._frameGraph = frameGraph;\r\n this._reset();\r\n }\r\n\r\n /** @internal */\r\n public _reset() {\r\n this._passes.length = 0;\r\n this._passesDisabled.length = 0;\r\n }\r\n\r\n /** @internal */\r\n public _addPass(pass: IFrameGraphPass, disabled: boolean) {\r\n if (disabled) {\r\n this._passesDisabled.push(pass);\r\n } else {\r\n this._passes.push(pass);\r\n }\r\n }\r\n\r\n /** @internal */\r\n public _checkTask() {\r\n let outputTexture: Nullable<RenderTargetWrapper> = null;\r\n let outputDepthTexture: Nullable<RenderTargetWrapper> = null;\r\n let outputObjectList: FrameGraphObjectList | undefined;\r\n\r\n for (const pass of this._passes!) {\r\n const errMsg = pass._isValid();\r\n if (errMsg) {\r\n throw new Error(`Pass \"${pass.name}\" is not valid. ${errMsg}`);\r\n }\r\n if (FrameGraphRenderPass.IsRenderPass(pass)) {\r\n outputTexture = this._frameGraph.getTexture(pass.renderTarget);\r\n outputDepthTexture = pass.renderTargetDepth !== undefined ? this._frameGraph.getTexture(pass.renderTargetDepth) : null;\r\n } else if (FrameGraphCullPass.IsCullPass(pass)) {\r\n outputObjectList = pass.objectList;\r\n }\r\n }\r\n\r\n let disabledOutputTexture: Nullable<RenderTargetWrapper> = null;\r\n let disabledOutputTextureHandle: FrameGraphTextureHandle = -1;\r\n let disabledOutputDepthTexture: Nullable<RenderTargetWrapper> = null;\r\n let disabledOutputObjectList: FrameGraphObjectList | undefined;\r\n\r\n for (const pass of this._passesDisabled!) {\r\n const errMsg = pass._isValid();\r\n if (errMsg) {\r\n throw new Error(`Pass \"${pass.name}\" is not valid. ${errMsg}`);\r\n }\r\n if (FrameGraphRenderPass.IsRenderPass(pass)) {\r\n disabledOutputTexture = this._frameGraph.getTexture(pass.renderTarget);\r\n disabledOutputTextureHandle = pass.renderTarget;\r\n disabledOutputDepthTexture = pass.renderTargetDepth !== undefined ? this._frameGraph.getTexture(pass.renderTargetDepth) : null;\r\n } else if (FrameGraphCullPass.IsCullPass(pass)) {\r\n disabledOutputObjectList = pass.objectList;\r\n }\r\n }\r\n\r\n if (this._passesDisabled.length > 0) {\r\n if (outputTexture !== disabledOutputTexture) {\r\n if (!this._frameGraph.isHistoryTexture(disabledOutputTextureHandle)) {\r\n throw new Error(`The output texture of the task \"${this.name}\" is different when it is enabled or disabled.`);\r\n }\r\n }\r\n if (outputDepthTexture !== disabledOutputDepthTexture) {\r\n throw new Error(`The output depth texture of the task \"${this.name}\" is different when it is enabled or disabled.`);\r\n }\r\n if (outputObjectList !== disabledOutputObjectList) {\r\n throw new Error(`The output object list of the task \"${this.name}\" is different when it is enabled or disabled.`);\r\n }\r\n }\r\n }\r\n\r\n /** @internal */\r\n public _getPasses(): IFrameGraphPass[] {\r\n return this.disabled && this._passesDisabled.length > 0 ? this._passesDisabled : this._passes;\r\n }\r\n}\r\n"]}
|
|
@@ -1,5 +1,11 @@
|
|
|
1
1
|
import type { Scene, AbstractEngine, RenderTargetWrapper, TextureSize, Nullable, FrameGraphTextureCreationOptions, FrameGraphTextureHandle } from "../index.js";
|
|
2
2
|
import { Texture } from "../Materials/Textures/texture";
|
|
3
|
+
type HistoryTexture = {
|
|
4
|
+
textures: Array<Nullable<RenderTargetWrapper>>;
|
|
5
|
+
handles: Array<FrameGraphTextureHandle>;
|
|
6
|
+
index: number;
|
|
7
|
+
refHandles: Array<FrameGraphTextureHandle>;
|
|
8
|
+
};
|
|
3
9
|
type TextureEntry = {
|
|
4
10
|
texture: Nullable<RenderTargetWrapper>;
|
|
5
11
|
name: string;
|
|
@@ -25,6 +31,7 @@ export declare class FrameGraphTextureManager {
|
|
|
25
31
|
private _scene?;
|
|
26
32
|
private static _Counter;
|
|
27
33
|
_textures: Map<FrameGraphTextureHandle, TextureEntry>;
|
|
34
|
+
_historyTextures: Map<FrameGraphTextureHandle, HistoryTexture>;
|
|
28
35
|
constructor(_engine: AbstractEngine, _debugTextures?: boolean, _scene?: Scene | undefined);
|
|
29
36
|
isBackbuffer(handle: FrameGraphTextureHandle): boolean;
|
|
30
37
|
isBackbufferColor(handle: FrameGraphTextureHandle): boolean;
|
|
@@ -37,6 +44,7 @@ export declare class FrameGraphTextureManager {
|
|
|
37
44
|
width: number;
|
|
38
45
|
height: number;
|
|
39
46
|
};
|
|
47
|
+
updateHistoryTextures(): void;
|
|
40
48
|
dispose(): void;
|
|
41
49
|
allocateTextures(): void;
|
|
42
50
|
createDanglingHandle(): number;
|
|
@@ -18,6 +18,7 @@ export class FrameGraphTextureManager {
|
|
|
18
18
|
this._debugTextures = _debugTextures;
|
|
19
19
|
this._scene = _scene;
|
|
20
20
|
this._textures = new Map();
|
|
21
|
+
this._historyTextures = new Map();
|
|
21
22
|
this._addSystemTextures();
|
|
22
23
|
}
|
|
23
24
|
isBackbuffer(handle) {
|
|
@@ -54,12 +55,16 @@ export class FrameGraphTextureManager {
|
|
|
54
55
|
return this._textures.get(handle).creationOptions;
|
|
55
56
|
}
|
|
56
57
|
getTextureFromHandle(handle) {
|
|
58
|
+
const historyEntry = this._historyTextures.get(handle);
|
|
59
|
+
if (historyEntry) {
|
|
60
|
+
return historyEntry.textures[historyEntry.index ^ 1]; // get the read texture
|
|
61
|
+
}
|
|
57
62
|
return this._textures.get(handle).texture;
|
|
58
63
|
}
|
|
59
64
|
importTexture(name, texture, handle) {
|
|
60
65
|
const internalTexture = texture.texture;
|
|
61
66
|
if (!internalTexture) {
|
|
62
|
-
throw new Error("Texture must have an internal texture to be imported");
|
|
67
|
+
throw new Error("importTexture: Texture must have an internal texture to be imported");
|
|
63
68
|
}
|
|
64
69
|
if (handle !== undefined) {
|
|
65
70
|
this._freeEntry(handle);
|
|
@@ -101,6 +106,15 @@ export class FrameGraphTextureManager {
|
|
|
101
106
|
height: Math.floor((height * screenHeight) / 100),
|
|
102
107
|
};
|
|
103
108
|
}
|
|
109
|
+
updateHistoryTextures() {
|
|
110
|
+
this._historyTextures.forEach((entry) => {
|
|
111
|
+
entry.index = entry.index ^ 1;
|
|
112
|
+
for (const refHandle of entry.refHandles) {
|
|
113
|
+
const textureEntry = this._textures.get(refHandle);
|
|
114
|
+
textureEntry.texture = entry.textures[entry.index];
|
|
115
|
+
}
|
|
116
|
+
});
|
|
117
|
+
}
|
|
104
118
|
dispose() {
|
|
105
119
|
this.releaseTextures();
|
|
106
120
|
}
|
|
@@ -151,15 +165,20 @@ export class FrameGraphTextureManager {
|
|
|
151
165
|
entry.debug = this._createDebugTexture(entry.name, entry.texture);
|
|
152
166
|
}
|
|
153
167
|
});
|
|
168
|
+
this._historyTextures.forEach((entry) => {
|
|
169
|
+
for (let i = 0; i < entry.handles.length; i++) {
|
|
170
|
+
entry.textures[i] = this._textures.get(entry.handles[i]).texture;
|
|
171
|
+
}
|
|
172
|
+
});
|
|
154
173
|
}
|
|
155
174
|
createDanglingHandle() {
|
|
156
175
|
return FrameGraphTextureManager._Counter++;
|
|
157
176
|
}
|
|
158
177
|
resolveDanglingHandle(danglingHandle, handle) {
|
|
159
|
-
|
|
178
|
+
const textureEntry = this._textures.get(handle);
|
|
179
|
+
if (textureEntry === undefined) {
|
|
160
180
|
throw new Error(`resolveDanglingHandle: Handle ${handle} does not exist!`);
|
|
161
181
|
}
|
|
162
|
-
const textureEntry = this._textures.get(handle);
|
|
163
182
|
this._textures.set(danglingHandle, {
|
|
164
183
|
texture: textureEntry.texture,
|
|
165
184
|
refHandle: handle,
|
|
@@ -168,11 +187,16 @@ export class FrameGraphTextureManager {
|
|
|
168
187
|
size: { ...textureEntry.creationOptions.size },
|
|
169
188
|
options: { ...textureEntry.creationOptions.options, label: textureEntry.name },
|
|
170
189
|
sizeIsPercentage: textureEntry.creationOptions.sizeIsPercentage,
|
|
190
|
+
isHistoryTexture: false,
|
|
171
191
|
},
|
|
172
192
|
namespace: textureEntry.namespace,
|
|
173
193
|
parentHandle: textureEntry.parentHandle,
|
|
174
194
|
parentTextureIndex: textureEntry.parentTextureIndex,
|
|
175
195
|
});
|
|
196
|
+
const historyEntry = this._historyTextures.get(handle);
|
|
197
|
+
if (historyEntry) {
|
|
198
|
+
historyEntry.refHandles.push(danglingHandle);
|
|
199
|
+
}
|
|
176
200
|
}
|
|
177
201
|
releaseTextures(releaseAll = true) {
|
|
178
202
|
this._textures.forEach((entry, handle) => {
|
|
@@ -189,8 +213,14 @@ export class FrameGraphTextureManager {
|
|
|
189
213
|
this._textures.delete(handle);
|
|
190
214
|
}
|
|
191
215
|
});
|
|
216
|
+
this._historyTextures.forEach((entry) => {
|
|
217
|
+
for (let i = 0; i < entry.handles.length; i++) {
|
|
218
|
+
entry.textures[i] = null;
|
|
219
|
+
}
|
|
220
|
+
});
|
|
192
221
|
if (releaseAll) {
|
|
193
222
|
this._textures.clear();
|
|
223
|
+
this._historyTextures.clear();
|
|
194
224
|
this._addSystemTextures();
|
|
195
225
|
}
|
|
196
226
|
}
|
|
@@ -236,21 +266,35 @@ export class FrameGraphTextureManager {
|
|
|
236
266
|
}
|
|
237
267
|
_createHandleForTexture(name, texture, creationOptions, namespace, multiTargetMode = false, handle, parentHandle, parentTextureIndex) {
|
|
238
268
|
handle = handle ?? FrameGraphTextureManager._Counter++;
|
|
239
|
-
|
|
269
|
+
const textureName = creationOptions.isHistoryTexture ? `${name} - ping` : name;
|
|
270
|
+
const textureEntry = {
|
|
240
271
|
texture,
|
|
241
|
-
name,
|
|
272
|
+
name: textureName,
|
|
242
273
|
creationOptions: {
|
|
243
274
|
size: getDimensionsFromTextureSize(creationOptions.size),
|
|
244
|
-
options: { ...creationOptions.options, label:
|
|
275
|
+
options: { ...creationOptions.options, label: textureName },
|
|
245
276
|
sizeIsPercentage: creationOptions.sizeIsPercentage,
|
|
277
|
+
isHistoryTexture: creationOptions.isHistoryTexture,
|
|
246
278
|
},
|
|
247
279
|
namespace,
|
|
248
280
|
parentHandle,
|
|
249
281
|
parentTextureIndex,
|
|
250
|
-
}
|
|
282
|
+
};
|
|
283
|
+
this._textures.set(handle, textureEntry);
|
|
251
284
|
if (namespace === FrameGraphTextureNamespace.External) {
|
|
252
285
|
return handle;
|
|
253
286
|
}
|
|
287
|
+
if (creationOptions.isHistoryTexture) {
|
|
288
|
+
const pongCreationOptions = {
|
|
289
|
+
size: { ...textureEntry.creationOptions.size },
|
|
290
|
+
options: { ...textureEntry.creationOptions.options },
|
|
291
|
+
sizeIsPercentage: textureEntry.creationOptions.sizeIsPercentage,
|
|
292
|
+
isHistoryTexture: false,
|
|
293
|
+
};
|
|
294
|
+
const pongTexture = this._createHandleForTexture(`${name} - pong`, null, pongCreationOptions, namespace, false);
|
|
295
|
+
this._historyTextures.set(handle, { textures: [null, null], handles: [handle, pongTexture], index: 0, refHandles: [] });
|
|
296
|
+
return handle;
|
|
297
|
+
}
|
|
254
298
|
if (multiTargetMode) {
|
|
255
299
|
const textureCount = creationOptions.options.textureCount ?? 1;
|
|
256
300
|
for (let i = 0; i < textureCount; i++) {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"frameGraphTextureManager.js","sourceRoot":"","sources":["../../../../dev/core/src/FrameGraph/frameGraphTextureManager.ts"],"names":[],"mappings":"AAWA,OAAO,EAAE,4BAA4B,EAAE,MAAM,8CAA8C,CAAC;AAC5F,OAAO,EAAE,OAAO,EAAE,MAAM,+BAA+B,CAAC;AACxD,OAAO,EAAE,4BAA4B,EAAE,mCAAmC,EAAE,MAAM,mBAAmB,CAAC;AACtG,OAAO,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;AAajD,IAAK,0BAIJ;AAJD,WAAK,0BAA0B;IAC3B,2EAAI,CAAA;IACJ,6EAAK,CAAA;IACL,mFAAQ,CAAA;AACZ,CAAC,EAJI,0BAA0B,KAA1B,0BAA0B,QAI9B;AAED;;;GAGG;AACH,MAAM,OAAO,wBAAwB;IAKjC,YACY,OAAuB,EACvB,iBAAiB,KAAK,EACtB,MAAc;QAFd,YAAO,GAAP,OAAO,CAAgB;QACvB,mBAAc,GAAd,cAAc,CAAQ;QACtB,WAAM,GAAN,MAAM,CAAQ;QALnB,cAAS,GAA+C,IAAI,GAAG,EAAE,CAAC;QAOrE,IAAI,CAAC,kBAAkB,EAAE,CAAC;IAC9B,CAAC;IAEM,YAAY,CAAC,MAA+B;QAC/C,IAAI,MAAM,KAAK,4BAA4B,IAAI,MAAM,KAAK,mCAAmC,EAAE;YAC3F,OAAO,IAAI,CAAC;SACf;QAED,MAAM,YAAY,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;QAChD,IAAI,CAAC,YAAY,EAAE;YACf,OAAO,KAAK,CAAC;SAChB;QAED,OAAO,YAAY,CAAC,SAAS,KAAK,4BAA4B,IAAI,YAAY,CAAC,SAAS,KAAK,mCAAmC,CAAC;IACrI,CAAC;IAEM,iBAAiB,CAAC,MAA+B;QACpD,IAAI,MAAM,KAAK,4BAA4B,EAAE;YACzC,OAAO,IAAI,CAAC;SACf;QAED,MAAM,YAAY,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;QAChD,IAAI,CAAC,YAAY,EAAE;YACf,OAAO,KAAK,CAAC;SAChB;QAED,OAAO,YAAY,CAAC,SAAS,KAAK,4BAA4B,CAAC;IACnE,CAAC;IAEM,wBAAwB,CAAC,MAA+B;QAC3D,IAAI,MAAM,KAAK,mCAAmC,EAAE;YAChD,OAAO,IAAI,CAAC;SACf;QAED,MAAM,YAAY,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;QAChD,IAAI,CAAC,YAAY,EAAE;YACf,OAAO,KAAK,CAAC;SAChB;QAED,OAAO,YAAY,CAAC,SAAS,KAAK,mCAAmC,CAAC;IAC1E,CAAC;IAEM,yBAAyB,CAAC,MAA+B;QAC5D,OAAO,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,MAAM,CAAE,CAAC,eAAe,CAAC;IACvD,CAAC;IAEM,oBAAoB,CAAC,MAA+B;QACvD,OAAO,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,MAAM,CAAE,CAAC,OAAO,CAAC;IAC/C,CAAC;IAEM,aAAa,CAAC,IAAY,EAAE,OAA4B,EAAE,MAAgC;QAC7F,MAAM,eAAe,GAAG,OAAO,CAAC,OAAO,CAAC;QAExC,IAAI,CAAC,eAAe,EAAE;YAClB,MAAM,IAAI,KAAK,CAAC,sDAAsD,CAAC,CAAC;SAC3E;QAED,IAAI,MAAM,KAAK,SAAS,EAAE;YACtB,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC;SAC3B;QAED,MAAM,eAAe,GAAqC;YACtD,IAAI,EAAE,EAAE,KAAK,EAAE,OAAO,CAAC,KAAK,EAAE,MAAM,EAAE,OAAO,CAAC,MAAM,EAAE;YACtD,OAAO,EAAE;gBACL,eAAe,EAAE,eAAe,CAAC,eAAe;gBAChD,mBAAmB,EAAE,OAAO,CAAC,oBAAoB;gBACjD,qBAAqB,EAAE,OAAO,CAAC,sBAAsB;gBACrD,OAAO,EAAE,eAAe,CAAC,OAAO;gBAChC,KAAK,EAAE,eAAe,CAAC,KAAK;gBAC5B,KAAK,EAAE,CAAC,eAAe,CAAC,IAAI,CAAC;gBAC7B,aAAa,EAAE,CAAC,eAAe,CAAC,YAAY,CAAC;gBAC7C,OAAO,EAAE,CAAC,eAAe,CAAC,MAAM,CAAC;gBACjC,WAAW,EAAE;oBACT,eAAe,CAAC,MAAM;wBAClB,CAAC,CAAC,SAAS,CAAC,gBAAgB;wBAC5B,CAAC,CAAC,eAAe,CAAC,IAAI;4BACpB,CAAC,CAAC,SAAS,CAAC,UAAU;4BACtB,CAAC,CAAC,eAAe,CAAC,SAAS;gCACzB,CAAC,CAAC,SAAS,CAAC,gBAAgB;gCAC5B,CAAC,CAAC,SAAS,CAAC,UAAU;iBACjC;gBACD,cAAc,EAAE,CAAC,eAAe,CAAC,cAAc,CAAC;gBAChD,MAAM,EAAE,eAAe,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,eAAe,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,SAAS;aACtE;YACD,gBAAgB,EAAE,KAAK;SAC1B,CAAC;QAEF,OAAO,IAAI,CAAC,uBAAuB,CAAC,IAAI,EAAE,OAAO,EAAE,eAAe,EAAE,0BAA0B,CAAC,QAAQ,EAAE,KAAK,EAAE,MAAM,CAAC,CAAC;IAC5H,CAAC;IAEM,yBAAyB,CAC5B,IAAY,EACZ,aAAsB,EACtB,eAAiD,EACjD,eAAe,GAAG,KAAK,EACvB,MAAgC;QAEhC,OAAO,IAAI,CAAC,uBAAuB,CAC/B,IAAI,EACJ,IAAI,EACJ,eAAe,EACf,aAAa,CAAC,CAAC,CAAC,0BAA0B,CAAC,IAAI,CAAC,CAAC,CAAC,0BAA0B,CAAC,KAAK,EAClF,eAAe,EACf,MAAM,CACT,CAAC;IACN,CAAC;IAEM,qBAAqB,CACxB,IAAiB,EACjB,WAAW,GAAG,IAAI,CAAC,OAAO,CAAC,cAAc,CAAC,IAAI,CAAC,EAC/C,YAAY,GAAG,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,IAAI,CAAC;QAEjD,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,GAAG,4BAA4B,CAAC,IAAI,CAAC,CAAC;QAE7D,OAAO;YACH,KAAK,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,KAAK,GAAG,WAAW,CAAC,GAAG,GAAG,CAAC;YAC9C,MAAM,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,MAAM,GAAG,YAAY,CAAC,GAAG,GAAG,CAAC;SACpD,CAAC;IACN,CAAC;IAEM,OAAO;QACV,IAAI,CAAC,eAAe,EAAE,CAAC;IAC3B,CAAC;IAEM,gBAAgB;QACnB,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,CAAC,KAAK,EAAE,EAAE;YAC7B,IAAI,CAAC,KAAK,CAAC,OAAO,EAAE;gBAChB,IAAI,KAAK,CAAC,SAAS,KAAK,SAAS,EAAE;oBAC/B,MAAM,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,KAAK,CAAC,SAAS,CAAE,CAAC;oBAEtD,KAAK,CAAC,OAAO,GAAG,QAAQ,CAAC,OAAO,CAAC;oBACjC,KAAK,CAAC,OAAO,EAAE,OAAO,EAAE,mBAAmB,EAAE,CAAC;oBAE9C,IAAI,QAAQ,CAAC,SAAS,KAAK,4BAA4B,EAAE;wBACrD,KAAK,CAAC,SAAS,GAAG,4BAA4B,CAAC;qBAClD;oBACD,IAAI,QAAQ,CAAC,SAAS,KAAK,mCAAmC,EAAE;wBAC5D,KAAK,CAAC,SAAS,GAAG,mCAAmC,CAAC;qBACzD;iBACJ;qBAAM,IAAI,KAAK,CAAC,SAAS,KAAK,0BAA0B,CAAC,QAAQ,EAAE;oBAChE,IAAI,KAAK,CAAC,YAAY,KAAK,SAAS,EAAE;wBAClC,MAAM,eAAe,GAAG,KAAK,CAAC,eAAe,CAAC;wBAC9C,MAAM,IAAI,GAAG,eAAe,CAAC,gBAAgB,CAAC,CAAC,CAAC,IAAI,CAAC,qBAAqB,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,eAAe,CAAC,IAAI,CAAC;wBAExH,MAAM,WAAW,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,KAAK,CAAC,YAAY,CAAE,CAAC;wBAC5D,MAAM,qBAAqB,GAAG,WAAW,CAAC,OAAQ,CAAC,QAAS,CAAC,KAAK,CAAC,kBAAmB,CAAC,CAAC;wBAExF,MAAM,yBAAyB,GAAgC;4BAC3D,aAAa,EAAE,eAAe,CAAC,OAAO,CAAC,aAAa;4BACpD,eAAe,EAAE,eAAe,CAAC,OAAO,CAAC,eAAe;4BACxD,mBAAmB,EAAE,eAAe,CAAC,OAAO,CAAC,mBAAmB;4BAChE,qBAAqB,EAAE,eAAe,CAAC,OAAO,CAAC,qBAAqB;4BACpE,OAAO,EAAE,eAAe,CAAC,OAAO,CAAC,OAAO;4BACxC,IAAI,EAAE,eAAe,CAAC,OAAO,CAAC,KAAM,CAAC,CAAC,CAAC;4BACvC,MAAM,EAAE,eAAe,CAAC,OAAO,CAAC,OAAQ,CAAC,CAAC,CAAC;4BAC3C,aAAa,EAAE,eAAe,CAAC,OAAO,CAAC,cAAe,CAAC,CAAC,CAAC;4BACzD,eAAe,EAAE,qBAAqB;4BACtC,KAAK,EAAE,eAAe,CAAC,OAAO,CAAC,KAAK;yBACvC,CAAC;wBAEF,KAAK,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,yBAAyB,CAAC,IAAI,EAAE,yBAAyB,CAAC,CAAC;wBACxF,qBAAqB,CAAC,mBAAmB,EAAE,CAAC;qBAC/C;yBAAM;wBACH,MAAM,eAAe,GAAG,KAAK,CAAC,eAAe,CAAC;wBAC9C,MAAM,IAAI,GAAG,eAAe,CAAC,gBAAgB,CAAC,CAAC,CAAC,IAAI,CAAC,qBAAqB,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,eAAe,CAAC,IAAI,CAAC;wBAExH,KAAK,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,0BAA0B,CAAC,IAAI,EAAE,eAAe,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC;qBACjG;iBACJ;aACJ;YAED,IAAI,KAAK,CAAC,OAAO,IAAI,KAAK,CAAC,SAAS,KAAK,SAAS,EAAE;gBAChD,KAAK,CAAC,KAAK,EAAE,OAAO,EAAE,CAAC;gBACvB,KAAK,CAAC,KAAK,GAAG,IAAI,CAAC,mBAAmB,CAAC,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,OAAO,CAAC,CAAC;aACrE;QACL,CAAC,CAAC,CAAC;IACP,CAAC;IAEM,oBAAoB;QACvB,OAAO,wBAAwB,CAAC,QAAQ,EAAE,CAAC;IAC/C,CAAC;IAEM,qBAAqB,CAAC,cAAuC,EAAE,MAA+B;QACjG,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,MAAM,CAAC,EAAE;YAC7B,MAAM,IAAI,KAAK,CAAC,iCAAiC,MAAM,kBAAkB,CAAC,CAAC;SAC9E;QAED,MAAM,YAAY,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,MAAM,CAAE,CAAC;QAEjD,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,cAAc,EAAE;YAC/B,OAAO,EAAE,YAAY,CAAC,OAAO;YAC7B,SAAS,EAAE,MAAM;YACjB,IAAI,EAAE,YAAY,CAAC,IAAI;YACvB,eAAe,EAAE;gBACb,IAAI,EAAE,EAAE,GAAI,YAAY,CAAC,eAAe,CAAC,IAA2E,EAAE;gBACtH,OAAO,EAAE,EAAE,GAAG,YAAY,CAAC,eAAe,CAAC,OAAO,EAAE,KAAK,EAAE,YAAY,CAAC,IAAI,EAAE;gBAC9E,gBAAgB,EAAE,YAAY,CAAC,eAAe,CAAC,gBAAgB;aAClE;YACD,SAAS,EAAE,YAAY,CAAC,SAAS;YACjC,YAAY,EAAE,YAAY,CAAC,YAAY;YACvC,kBAAkB,EAAE,YAAY,CAAC,kBAAkB;SACtD,CAAC,CAAC;IACP,CAAC;IAEM,eAAe,CAAC,UAAU,GAAG,IAAI;QACpC,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,CAAC,KAAK,EAAE,MAAM,EAAE,EAAE;YACrC,IAAI,UAAU,IAAI,KAAK,CAAC,SAAS,KAAK,0BAA0B,CAAC,QAAQ,EAAE;gBACvE,KAAK,CAAC,KAAK,EAAE,OAAO,EAAE,CAAC;gBACvB,KAAK,CAAC,KAAK,GAAG,SAAS,CAAC;aAC3B;YAED,IAAI,KAAK,CAAC,SAAS,KAAK,0BAA0B,CAAC,QAAQ,EAAE;gBACzD,OAAO;aACV;YAED,KAAK,CAAC,OAAO,EAAE,OAAO,EAAE,CAAC;YACzB,KAAK,CAAC,OAAO,GAAG,IAAI,CAAC;YAErB,IAAI,UAAU,IAAI,KAAK,CAAC,SAAS,KAAK,0BAA0B,CAAC,IAAI,EAAE;gBACnE,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;aACjC;QACL,CAAC,CAAC,CAAC;QAEH,IAAI,UAAU,EAAE;YACZ,IAAI,CAAC,SAAS,CAAC,KAAK,EAAE,CAAC;YACvB,IAAI,CAAC,kBAAkB,EAAE,CAAC;SAC7B;IACL,CAAC;IAEO,kBAAkB;QACtB,MAAM,IAAI,GAAG,EAAE,KAAK,EAAE,IAAI,CAAC,OAAO,CAAC,cAAc,CAAC,IAAI,CAAC,EAAE,MAAM,EAAE,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,IAAI,CAAC,EAAE,CAAC;QAEtG,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,4BAA4B,EAAE;YAC7C,IAAI,EAAE,kBAAkB;YACxB,OAAO,EAAE,IAAI;YACb,eAAe,EAAE;gBACb,IAAI;gBACJ,OAAO,EAAE,EAAE;gBACX,gBAAgB,EAAE,KAAK;aAC1B;YACD,SAAS,EAAE,0BAA0B,CAAC,QAAQ;SACjD,CAAC,CAAC;QAEH,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,mCAAmC,EAAE;YACpD,IAAI,EAAE,0BAA0B;YAChC,OAAO,EAAE,IAAI;YACb,eAAe,EAAE;gBACb,IAAI;gBACJ,OAAO,EAAE,EAAE;gBACX,gBAAgB,EAAE,KAAK;aAC1B;YACD,SAAS,EAAE,0BAA0B,CAAC,QAAQ;SACjD,CAAC,CAAC;IACP,CAAC;IAEO,mBAAmB,CAAC,IAAY,EAAE,OAA4B;QAClE,IAAI,CAAC,IAAI,CAAC,cAAc,IAAI,CAAC,IAAI,CAAC,MAAM,EAAE;YACtC,OAAO;SACV;QAED,MAAM,YAAY,GAAG,IAAI,OAAO,CAAC,IAAI,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QAEpD,YAAY,CAAC,IAAI,GAAG,IAAI,CAAC;QACzB,YAAY,CAAC,QAAQ,GAAG,OAAO,CAAC,OAAO,IAAI,OAAO,CAAC,oBAAqB,CAAC;QACzE,YAAY,CAAC,QAAQ,CAAC,mBAAmB,EAAE,CAAC;QAE5C,OAAO,YAAY,CAAC;IACxB,CAAC;IAEO,UAAU,CAAC,MAAc;QAC7B,MAAM,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;QAEzC,IAAI,KAAK,EAAE;YACP,KAAK,CAAC,KAAK,EAAE,OAAO,EAAE,CAAC;YACvB,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;SACjC;IACL,CAAC;IAEO,uBAAuB,CAC3B,IAAY,EACZ,OAAsC,EACtC,eAAiD,EACjD,SAAqC,EACrC,eAAe,GAAG,KAAK,EACvB,MAAgC,EAChC,YAAsC,EACtC,kBAA2B;QAE3B,MAAM,GAAG,MAAM,IAAI,wBAAwB,CAAC,QAAQ,EAAE,CAAC;QAEvD,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,MAAM,EAAE;YACvB,OAAO;YACP,IAAI;YACJ,eAAe,EAAE;gBACb,IAAI,EAAE,4BAA4B,CAAC,eAAe,CAAC,IAAI,CAAC;gBACxD,OAAO,EAAE,EAAE,GAAG,eAAe,CAAC,OAAO,EAAE,KAAK,EAAE,IAAI,EAAE;gBACpD,gBAAgB,EAAE,eAAe,CAAC,gBAAgB;aACrD;YACD,SAAS;YACT,YAAY;YACZ,kBAAkB;SACrB,CAAC,CAAC;QAEH,IAAI,SAAS,KAAK,0BAA0B,CAAC,QAAQ,EAAE;YACnD,OAAO,MAAM,CAAC;SACjB;QAED,IAAI,eAAe,EAAE;YACjB,MAAM,YAAY,GAAG,eAAe,CAAC,OAAO,CAAC,YAAY,IAAI,CAAC,CAAC;YAC/D,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,YAAY,EAAE,CAAC,EAAE,EAAE;gBACnC,MAAM,KAAK,GAAG,eAAe,CAAC,OAAO,CAAC,MAAM,EAAE,CAAC,CAAC,CAAC,IAAI,GAAG,CAAC,EAAE,CAAC;gBAC5D,MAAM,WAAW,GAAG,GAAG,IAAI,MAAM,KAAK,EAAE,CAAC;gBACzC,MAAM,yBAAyB,GAAqC;oBAChE,IAAI,EAAE,4BAA4B,CAAC,eAAe,CAAC,IAAI,CAAC;oBACxD,OAAO,EAAE;wBACL,GAAG,eAAe,CAAC,OAAO;wBAC1B,OAAO,EAAE,CAAC,eAAe,CAAC,OAAO,CAAC,OAAQ,CAAC,CAAC,CAAC,CAAC;wBAC9C,KAAK,EAAE,CAAC,eAAe,CAAC,OAAO,CAAC,KAAM,CAAC,CAAC,CAAC,CAAC;wBAC1C,YAAY,EAAE,CAAC;qBAClB;oBACD,gBAAgB,EAAE,eAAe,CAAC,gBAAgB;iBACrD,CAAC;gBACF,IAAI,CAAC,uBAAuB,CAAC,WAAW,EAAE,IAAI,EAAE,yBAAyB,EAAE,SAAS,EAAE,KAAK,EAAE,MAAM,GAAG,CAAC,GAAG,CAAC,EAAE,MAAM,EAAE,CAAC,CAAC,CAAC;aAC3H;YAED,wBAAwB,CAAC,QAAQ,IAAI,YAAY,CAAC;SACrD;QAED,OAAO,MAAM,CAAC;IAClB,CAAC;;AAlVc,iCAAQ,GAAG,CAAC,AAAJ,CAAK,CAAC,+CAA+C","sourcesContent":["/* eslint-disable import/no-internal-modules */\r\nimport type {\r\n Scene,\r\n AbstractEngine,\r\n RenderTargetWrapper,\r\n RenderTargetCreationOptions,\r\n TextureSize,\r\n Nullable,\r\n FrameGraphTextureCreationOptions,\r\n FrameGraphTextureHandle,\r\n} from \"core/index\";\r\nimport { getDimensionsFromTextureSize } from \"../Materials/Textures/textureCreationOptions\";\r\nimport { Texture } from \"../Materials/Textures/texture\";\r\nimport { backbufferColorTextureHandle, backbufferDepthStencilTextureHandle } from \"./frameGraphTypes\";\r\nimport { Constants } from \"../Engines/constants\";\r\n\r\ntype TextureEntry = {\r\n texture: Nullable<RenderTargetWrapper>;\r\n name: string;\r\n creationOptions: FrameGraphTextureCreationOptions;\r\n namespace: FrameGraphTextureNamespace;\r\n debug?: Texture;\r\n parentHandle?: FrameGraphTextureHandle;\r\n parentTextureIndex?: number;\r\n refHandle?: FrameGraphTextureHandle;\r\n};\r\n\r\nenum FrameGraphTextureNamespace {\r\n Task,\r\n Graph,\r\n External,\r\n}\r\n\r\n/**\r\n * @experimental\r\n * @internal\r\n */\r\nexport class FrameGraphTextureManager {\r\n private static _Counter = 2; // 0 and 1 are reserved for backbuffer textures\r\n\r\n public _textures: Map<FrameGraphTextureHandle, TextureEntry> = new Map();\r\n\r\n constructor(\r\n private _engine: AbstractEngine,\r\n private _debugTextures = false,\r\n private _scene?: Scene\r\n ) {\r\n this._addSystemTextures();\r\n }\r\n\r\n public isBackbuffer(handle: FrameGraphTextureHandle): boolean {\r\n if (handle === backbufferColorTextureHandle || handle === backbufferDepthStencilTextureHandle) {\r\n return true;\r\n }\r\n\r\n const textureEntry = this._textures.get(handle);\r\n if (!textureEntry) {\r\n return false;\r\n }\r\n\r\n return textureEntry.refHandle === backbufferColorTextureHandle || textureEntry.refHandle === backbufferDepthStencilTextureHandle;\r\n }\r\n\r\n public isBackbufferColor(handle: FrameGraphTextureHandle): boolean {\r\n if (handle === backbufferColorTextureHandle) {\r\n return true;\r\n }\r\n\r\n const textureEntry = this._textures.get(handle);\r\n if (!textureEntry) {\r\n return false;\r\n }\r\n\r\n return textureEntry.refHandle === backbufferColorTextureHandle;\r\n }\r\n\r\n public isBackbufferDepthStencil(handle: FrameGraphTextureHandle): boolean {\r\n if (handle === backbufferDepthStencilTextureHandle) {\r\n return true;\r\n }\r\n\r\n const textureEntry = this._textures.get(handle);\r\n if (!textureEntry) {\r\n return false;\r\n }\r\n\r\n return textureEntry.refHandle === backbufferDepthStencilTextureHandle;\r\n }\r\n\r\n public getTextureCreationOptions(handle: FrameGraphTextureHandle): FrameGraphTextureCreationOptions {\r\n return this._textures.get(handle)!.creationOptions;\r\n }\r\n\r\n public getTextureFromHandle(handle: FrameGraphTextureHandle): Nullable<RenderTargetWrapper> {\r\n return this._textures.get(handle)!.texture;\r\n }\r\n\r\n public importTexture(name: string, texture: RenderTargetWrapper, handle?: FrameGraphTextureHandle): FrameGraphTextureHandle {\r\n const internalTexture = texture.texture;\r\n\r\n if (!internalTexture) {\r\n throw new Error(\"Texture must have an internal texture to be imported\");\r\n }\r\n\r\n if (handle !== undefined) {\r\n this._freeEntry(handle);\r\n }\r\n\r\n const creationOptions: FrameGraphTextureCreationOptions = {\r\n size: { width: texture.width, height: texture.height },\r\n options: {\r\n generateMipMaps: internalTexture.generateMipMaps,\r\n generateDepthBuffer: texture._generateDepthBuffer,\r\n generateStencilBuffer: texture._generateStencilBuffer,\r\n samples: internalTexture.samples,\r\n label: internalTexture.label,\r\n types: [internalTexture.type],\r\n samplingModes: [internalTexture.samplingMode],\r\n formats: [internalTexture.format],\r\n targetTypes: [\r\n internalTexture.isCube\r\n ? Constants.TEXTURE_CUBE_MAP\r\n : internalTexture.is3D\r\n ? Constants.TEXTURE_3D\r\n : internalTexture.is2DArray\r\n ? Constants.TEXTURE_2D_ARRAY\r\n : Constants.TEXTURE_2D,\r\n ],\r\n useSRGBBuffers: [internalTexture._useSRGBBuffer],\r\n labels: internalTexture.label ? [internalTexture.label] : undefined,\r\n },\r\n sizeIsPercentage: false,\r\n };\r\n\r\n return this._createHandleForTexture(name, texture, creationOptions, FrameGraphTextureNamespace.External, false, handle);\r\n }\r\n\r\n public createRenderTargetTexture(\r\n name: string,\r\n taskNamespace: boolean,\r\n creationOptions: FrameGraphTextureCreationOptions,\r\n multiTargetMode = false,\r\n handle?: FrameGraphTextureHandle\r\n ): FrameGraphTextureHandle {\r\n return this._createHandleForTexture(\r\n name,\r\n null,\r\n creationOptions,\r\n taskNamespace ? FrameGraphTextureNamespace.Task : FrameGraphTextureNamespace.Graph,\r\n multiTargetMode,\r\n handle\r\n );\r\n }\r\n\r\n public getAbsoluteDimensions(\r\n size: TextureSize,\r\n screenWidth = this._engine.getRenderWidth(true),\r\n screenHeight = this._engine.getRenderHeight(true)\r\n ): { width: number; height: number } {\r\n const { width, height } = getDimensionsFromTextureSize(size);\r\n\r\n return {\r\n width: Math.floor((width * screenWidth) / 100),\r\n height: Math.floor((height * screenHeight) / 100),\r\n };\r\n }\r\n\r\n public dispose(): void {\r\n this.releaseTextures();\r\n }\r\n\r\n public allocateTextures() {\r\n this._textures.forEach((entry) => {\r\n if (!entry.texture) {\r\n if (entry.refHandle !== undefined) {\r\n const refEntry = this._textures.get(entry.refHandle)!;\r\n\r\n entry.texture = refEntry.texture;\r\n entry.texture?.texture?.incrementReferences();\r\n\r\n if (refEntry.refHandle === backbufferColorTextureHandle) {\r\n entry.refHandle = backbufferColorTextureHandle;\r\n }\r\n if (refEntry.refHandle === backbufferDepthStencilTextureHandle) {\r\n entry.refHandle = backbufferDepthStencilTextureHandle;\r\n }\r\n } else if (entry.namespace !== FrameGraphTextureNamespace.External) {\r\n if (entry.parentHandle !== undefined) {\r\n const creationOptions = entry.creationOptions;\r\n const size = creationOptions.sizeIsPercentage ? this.getAbsoluteDimensions(creationOptions.size) : creationOptions.size;\r\n\r\n const parentEntry = this._textures.get(entry.parentHandle)!;\r\n const parentInternalTexture = parentEntry.texture!.textures![entry.parentTextureIndex!];\r\n\r\n const creationOptionsForTexture: RenderTargetCreationOptions = {\r\n createMipMaps: creationOptions.options.createMipMaps,\r\n generateMipMaps: creationOptions.options.generateMipMaps,\r\n generateDepthBuffer: creationOptions.options.generateDepthBuffer,\r\n generateStencilBuffer: creationOptions.options.generateStencilBuffer,\r\n samples: creationOptions.options.samples,\r\n type: creationOptions.options.types![0],\r\n format: creationOptions.options.formats![0],\r\n useSRGBBuffer: creationOptions.options.useSRGBBuffers![0],\r\n colorAttachment: parentInternalTexture,\r\n label: creationOptions.options.label,\r\n };\r\n\r\n entry.texture = this._engine.createRenderTargetTexture(size, creationOptionsForTexture);\r\n parentInternalTexture.incrementReferences();\r\n } else {\r\n const creationOptions = entry.creationOptions;\r\n const size = creationOptions.sizeIsPercentage ? this.getAbsoluteDimensions(creationOptions.size) : creationOptions.size;\r\n\r\n entry.texture = this._engine.createMultipleRenderTarget(size, creationOptions.options, false);\r\n }\r\n }\r\n }\r\n\r\n if (entry.texture && entry.refHandle === undefined) {\r\n entry.debug?.dispose();\r\n entry.debug = this._createDebugTexture(entry.name, entry.texture);\r\n }\r\n });\r\n }\r\n\r\n public createDanglingHandle() {\r\n return FrameGraphTextureManager._Counter++;\r\n }\r\n\r\n public resolveDanglingHandle(danglingHandle: FrameGraphTextureHandle, handle: FrameGraphTextureHandle) {\r\n if (!this._textures.has(handle)) {\r\n throw new Error(`resolveDanglingHandle: Handle ${handle} does not exist!`);\r\n }\r\n\r\n const textureEntry = this._textures.get(handle)!;\r\n\r\n this._textures.set(danglingHandle, {\r\n texture: textureEntry.texture,\r\n refHandle: handle,\r\n name: textureEntry.name,\r\n creationOptions: {\r\n size: { ...(textureEntry.creationOptions.size as { width: number; height: number; depth?: number; layers?: number }) },\r\n options: { ...textureEntry.creationOptions.options, label: textureEntry.name },\r\n sizeIsPercentage: textureEntry.creationOptions.sizeIsPercentage,\r\n },\r\n namespace: textureEntry.namespace,\r\n parentHandle: textureEntry.parentHandle,\r\n parentTextureIndex: textureEntry.parentTextureIndex,\r\n });\r\n }\r\n\r\n public releaseTextures(releaseAll = true): void {\r\n this._textures.forEach((entry, handle) => {\r\n if (releaseAll || entry.namespace !== FrameGraphTextureNamespace.External) {\r\n entry.debug?.dispose();\r\n entry.debug = undefined;\r\n }\r\n\r\n if (entry.namespace === FrameGraphTextureNamespace.External) {\r\n return;\r\n }\r\n\r\n entry.texture?.dispose();\r\n entry.texture = null;\r\n\r\n if (releaseAll || entry.namespace === FrameGraphTextureNamespace.Task) {\r\n this._textures.delete(handle);\r\n }\r\n });\r\n\r\n if (releaseAll) {\r\n this._textures.clear();\r\n this._addSystemTextures();\r\n }\r\n }\r\n\r\n private _addSystemTextures() {\r\n const size = { width: this._engine.getRenderWidth(true), height: this._engine.getRenderHeight(true) };\r\n\r\n this._textures.set(backbufferColorTextureHandle, {\r\n name: \"backbuffer color\",\r\n texture: null,\r\n creationOptions: {\r\n size,\r\n options: {},\r\n sizeIsPercentage: false,\r\n },\r\n namespace: FrameGraphTextureNamespace.External,\r\n });\r\n\r\n this._textures.set(backbufferDepthStencilTextureHandle, {\r\n name: \"backbuffer depth/stencil\",\r\n texture: null,\r\n creationOptions: {\r\n size,\r\n options: {},\r\n sizeIsPercentage: false,\r\n },\r\n namespace: FrameGraphTextureNamespace.External,\r\n });\r\n }\r\n\r\n private _createDebugTexture(name: string, texture: RenderTargetWrapper): Texture | undefined {\r\n if (!this._debugTextures || !this._scene) {\r\n return;\r\n }\r\n\r\n const textureDebug = new Texture(null, this._scene);\r\n\r\n textureDebug.name = name;\r\n textureDebug._texture = texture.texture || texture._depthStencilTexture!;\r\n textureDebug._texture.incrementReferences();\r\n\r\n return textureDebug;\r\n }\r\n\r\n private _freeEntry(handle: number): void {\r\n const entry = this._textures.get(handle);\r\n\r\n if (entry) {\r\n entry.debug?.dispose();\r\n this._textures.delete(handle);\r\n }\r\n }\r\n\r\n private _createHandleForTexture(\r\n name: string,\r\n texture: Nullable<RenderTargetWrapper>,\r\n creationOptions: FrameGraphTextureCreationOptions,\r\n namespace: FrameGraphTextureNamespace,\r\n multiTargetMode = false,\r\n handle?: FrameGraphTextureHandle,\r\n parentHandle?: FrameGraphTextureHandle,\r\n parentTextureIndex?: number\r\n ): FrameGraphTextureHandle {\r\n handle = handle ?? FrameGraphTextureManager._Counter++;\r\n\r\n this._textures.set(handle, {\r\n texture,\r\n name,\r\n creationOptions: {\r\n size: getDimensionsFromTextureSize(creationOptions.size),\r\n options: { ...creationOptions.options, label: name },\r\n sizeIsPercentage: creationOptions.sizeIsPercentage,\r\n },\r\n namespace,\r\n parentHandle,\r\n parentTextureIndex,\r\n });\r\n\r\n if (namespace === FrameGraphTextureNamespace.External) {\r\n return handle;\r\n }\r\n\r\n if (multiTargetMode) {\r\n const textureCount = creationOptions.options.textureCount ?? 1;\r\n for (let i = 0; i < textureCount; i++) {\r\n const label = creationOptions.options.labels?.[i] ?? `${i}`;\r\n const textureName = `${name} - ${label}`;\r\n const creationOptionsForTexture: FrameGraphTextureCreationOptions = {\r\n size: getDimensionsFromTextureSize(creationOptions.size),\r\n options: {\r\n ...creationOptions.options,\r\n formats: [creationOptions.options.formats![i]],\r\n types: [creationOptions.options.types![i]],\r\n textureCount: 1,\r\n },\r\n sizeIsPercentage: creationOptions.sizeIsPercentage,\r\n };\r\n this._createHandleForTexture(textureName, null, creationOptionsForTexture, namespace, false, handle + i + 1, handle, i);\r\n }\r\n\r\n FrameGraphTextureManager._Counter += textureCount;\r\n }\r\n\r\n return handle;\r\n }\r\n}\r\n"]}
|
|
1
|
+
{"version":3,"file":"frameGraphTextureManager.js","sourceRoot":"","sources":["../../../../dev/core/src/FrameGraph/frameGraphTextureManager.ts"],"names":[],"mappings":"AAWA,OAAO,EAAE,4BAA4B,EAAE,MAAM,8CAA8C,CAAC;AAC5F,OAAO,EAAE,OAAO,EAAE,MAAM,+BAA+B,CAAC;AACxD,OAAO,EAAE,4BAA4B,EAAE,mCAAmC,EAAE,MAAM,mBAAmB,CAAC;AACtG,OAAO,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;AAoBjD,IAAK,0BAIJ;AAJD,WAAK,0BAA0B;IAC3B,2EAAI,CAAA;IACJ,6EAAK,CAAA;IACL,mFAAQ,CAAA;AACZ,CAAC,EAJI,0BAA0B,KAA1B,0BAA0B,QAI9B;AAED;;;GAGG;AACH,MAAM,OAAO,wBAAwB;IAMjC,YACY,OAAuB,EACvB,iBAAiB,KAAK,EACtB,MAAc;QAFd,YAAO,GAAP,OAAO,CAAgB;QACvB,mBAAc,GAAd,cAAc,CAAQ;QACtB,WAAM,GAAN,MAAM,CAAQ;QANnB,cAAS,GAA+C,IAAI,GAAG,EAAE,CAAC;QAClE,qBAAgB,GAAiD,IAAI,GAAG,EAAE,CAAC;QAO9E,IAAI,CAAC,kBAAkB,EAAE,CAAC;IAC9B,CAAC;IAEM,YAAY,CAAC,MAA+B;QAC/C,IAAI,MAAM,KAAK,4BAA4B,IAAI,MAAM,KAAK,mCAAmC,EAAE;YAC3F,OAAO,IAAI,CAAC;SACf;QAED,MAAM,YAAY,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;QAChD,IAAI,CAAC,YAAY,EAAE;YACf,OAAO,KAAK,CAAC;SAChB;QAED,OAAO,YAAY,CAAC,SAAS,KAAK,4BAA4B,IAAI,YAAY,CAAC,SAAS,KAAK,mCAAmC,CAAC;IACrI,CAAC;IAEM,iBAAiB,CAAC,MAA+B;QACpD,IAAI,MAAM,KAAK,4BAA4B,EAAE;YACzC,OAAO,IAAI,CAAC;SACf;QAED,MAAM,YAAY,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;QAChD,IAAI,CAAC,YAAY,EAAE;YACf,OAAO,KAAK,CAAC;SAChB;QAED,OAAO,YAAY,CAAC,SAAS,KAAK,4BAA4B,CAAC;IACnE,CAAC;IAEM,wBAAwB,CAAC,MAA+B;QAC3D,IAAI,MAAM,KAAK,mCAAmC,EAAE;YAChD,OAAO,IAAI,CAAC;SACf;QAED,MAAM,YAAY,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;QAChD,IAAI,CAAC,YAAY,EAAE;YACf,OAAO,KAAK,CAAC;SAChB;QAED,OAAO,YAAY,CAAC,SAAS,KAAK,mCAAmC,CAAC;IAC1E,CAAC;IAEM,yBAAyB,CAAC,MAA+B;QAC5D,OAAO,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,MAAM,CAAE,CAAC,eAAe,CAAC;IACvD,CAAC;IAEM,oBAAoB,CAAC,MAA+B;QACvD,MAAM,YAAY,GAAG,IAAI,CAAC,gBAAgB,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;QACvD,IAAI,YAAY,EAAE;YACd,OAAO,YAAY,CAAC,QAAQ,CAAC,YAAY,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,CAAC,uBAAuB;SAChF;QACD,OAAO,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,MAAM,CAAE,CAAC,OAAO,CAAC;IAC/C,CAAC;IAEM,aAAa,CAAC,IAAY,EAAE,OAA4B,EAAE,MAAgC;QAC7F,MAAM,eAAe,GAAG,OAAO,CAAC,OAAO,CAAC;QAExC,IAAI,CAAC,eAAe,EAAE;YAClB,MAAM,IAAI,KAAK,CAAC,qEAAqE,CAAC,CAAC;SAC1F;QAED,IAAI,MAAM,KAAK,SAAS,EAAE;YACtB,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC;SAC3B;QAED,MAAM,eAAe,GAAqC;YACtD,IAAI,EAAE,EAAE,KAAK,EAAE,OAAO,CAAC,KAAK,EAAE,MAAM,EAAE,OAAO,CAAC,MAAM,EAAE;YACtD,OAAO,EAAE;gBACL,eAAe,EAAE,eAAe,CAAC,eAAe;gBAChD,mBAAmB,EAAE,OAAO,CAAC,oBAAoB;gBACjD,qBAAqB,EAAE,OAAO,CAAC,sBAAsB;gBACrD,OAAO,EAAE,eAAe,CAAC,OAAO;gBAChC,KAAK,EAAE,eAAe,CAAC,KAAK;gBAC5B,KAAK,EAAE,CAAC,eAAe,CAAC,IAAI,CAAC;gBAC7B,aAAa,EAAE,CAAC,eAAe,CAAC,YAAY,CAAC;gBAC7C,OAAO,EAAE,CAAC,eAAe,CAAC,MAAM,CAAC;gBACjC,WAAW,EAAE;oBACT,eAAe,CAAC,MAAM;wBAClB,CAAC,CAAC,SAAS,CAAC,gBAAgB;wBAC5B,CAAC,CAAC,eAAe,CAAC,IAAI;4BACpB,CAAC,CAAC,SAAS,CAAC,UAAU;4BACtB,CAAC,CAAC,eAAe,CAAC,SAAS;gCACzB,CAAC,CAAC,SAAS,CAAC,gBAAgB;gCAC5B,CAAC,CAAC,SAAS,CAAC,UAAU;iBACjC;gBACD,cAAc,EAAE,CAAC,eAAe,CAAC,cAAc,CAAC;gBAChD,MAAM,EAAE,eAAe,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,eAAe,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,SAAS;aACtE;YACD,gBAAgB,EAAE,KAAK;SAC1B,CAAC;QAEF,OAAO,IAAI,CAAC,uBAAuB,CAAC,IAAI,EAAE,OAAO,EAAE,eAAe,EAAE,0BAA0B,CAAC,QAAQ,EAAE,KAAK,EAAE,MAAM,CAAC,CAAC;IAC5H,CAAC;IAEM,yBAAyB,CAC5B,IAAY,EACZ,aAAsB,EACtB,eAAiD,EACjD,eAAe,GAAG,KAAK,EACvB,MAAgC;QAEhC,OAAO,IAAI,CAAC,uBAAuB,CAC/B,IAAI,EACJ,IAAI,EACJ,eAAe,EACf,aAAa,CAAC,CAAC,CAAC,0BAA0B,CAAC,IAAI,CAAC,CAAC,CAAC,0BAA0B,CAAC,KAAK,EAClF,eAAe,EACf,MAAM,CACT,CAAC;IACN,CAAC;IAEM,qBAAqB,CACxB,IAAiB,EACjB,WAAW,GAAG,IAAI,CAAC,OAAO,CAAC,cAAc,CAAC,IAAI,CAAC,EAC/C,YAAY,GAAG,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,IAAI,CAAC;QAEjD,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,GAAG,4BAA4B,CAAC,IAAI,CAAC,CAAC;QAE7D,OAAO;YACH,KAAK,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,KAAK,GAAG,WAAW,CAAC,GAAG,GAAG,CAAC;YAC9C,MAAM,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,MAAM,GAAG,YAAY,CAAC,GAAG,GAAG,CAAC;SACpD,CAAC;IACN,CAAC;IAEM,qBAAqB;QACxB,IAAI,CAAC,gBAAgB,CAAC,OAAO,CAAC,CAAC,KAAK,EAAE,EAAE;YACpC,KAAK,CAAC,KAAK,GAAG,KAAK,CAAC,KAAK,GAAG,CAAC,CAAC;YAC9B,KAAK,MAAM,SAAS,IAAI,KAAK,CAAC,UAAU,EAAE;gBACtC,MAAM,YAAY,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,SAAS,CAAE,CAAC;gBACpD,YAAY,CAAC,OAAO,GAAG,KAAK,CAAC,QAAQ,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;aACtD;QACL,CAAC,CAAC,CAAC;IACP,CAAC;IAEM,OAAO;QACV,IAAI,CAAC,eAAe,EAAE,CAAC;IAC3B,CAAC;IAEM,gBAAgB;QACnB,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,CAAC,KAAK,EAAE,EAAE;YAC7B,IAAI,CAAC,KAAK,CAAC,OAAO,EAAE;gBAChB,IAAI,KAAK,CAAC,SAAS,KAAK,SAAS,EAAE;oBAC/B,MAAM,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,KAAK,CAAC,SAAS,CAAE,CAAC;oBAEtD,KAAK,CAAC,OAAO,GAAG,QAAQ,CAAC,OAAO,CAAC;oBACjC,KAAK,CAAC,OAAO,EAAE,OAAO,EAAE,mBAAmB,EAAE,CAAC;oBAE9C,IAAI,QAAQ,CAAC,SAAS,KAAK,4BAA4B,EAAE;wBACrD,KAAK,CAAC,SAAS,GAAG,4BAA4B,CAAC;qBAClD;oBACD,IAAI,QAAQ,CAAC,SAAS,KAAK,mCAAmC,EAAE;wBAC5D,KAAK,CAAC,SAAS,GAAG,mCAAmC,CAAC;qBACzD;iBACJ;qBAAM,IAAI,KAAK,CAAC,SAAS,KAAK,0BAA0B,CAAC,QAAQ,EAAE;oBAChE,IAAI,KAAK,CAAC,YAAY,KAAK,SAAS,EAAE;wBAClC,MAAM,eAAe,GAAG,KAAK,CAAC,eAAe,CAAC;wBAC9C,MAAM,IAAI,GAAG,eAAe,CAAC,gBAAgB,CAAC,CAAC,CAAC,IAAI,CAAC,qBAAqB,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,eAAe,CAAC,IAAI,CAAC;wBAExH,MAAM,WAAW,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,KAAK,CAAC,YAAY,CAAE,CAAC;wBAC5D,MAAM,qBAAqB,GAAG,WAAW,CAAC,OAAQ,CAAC,QAAS,CAAC,KAAK,CAAC,kBAAmB,CAAC,CAAC;wBAExF,MAAM,yBAAyB,GAAgC;4BAC3D,aAAa,EAAE,eAAe,CAAC,OAAO,CAAC,aAAa;4BACpD,eAAe,EAAE,eAAe,CAAC,OAAO,CAAC,eAAe;4BACxD,mBAAmB,EAAE,eAAe,CAAC,OAAO,CAAC,mBAAmB;4BAChE,qBAAqB,EAAE,eAAe,CAAC,OAAO,CAAC,qBAAqB;4BACpE,OAAO,EAAE,eAAe,CAAC,OAAO,CAAC,OAAO;4BACxC,IAAI,EAAE,eAAe,CAAC,OAAO,CAAC,KAAM,CAAC,CAAC,CAAC;4BACvC,MAAM,EAAE,eAAe,CAAC,OAAO,CAAC,OAAQ,CAAC,CAAC,CAAC;4BAC3C,aAAa,EAAE,eAAe,CAAC,OAAO,CAAC,cAAe,CAAC,CAAC,CAAC;4BACzD,eAAe,EAAE,qBAAqB;4BACtC,KAAK,EAAE,eAAe,CAAC,OAAO,CAAC,KAAK;yBACvC,CAAC;wBAEF,KAAK,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,yBAAyB,CAAC,IAAI,EAAE,yBAAyB,CAAC,CAAC;wBACxF,qBAAqB,CAAC,mBAAmB,EAAE,CAAC;qBAC/C;yBAAM;wBACH,MAAM,eAAe,GAAG,KAAK,CAAC,eAAe,CAAC;wBAC9C,MAAM,IAAI,GAAG,eAAe,CAAC,gBAAgB,CAAC,CAAC,CAAC,IAAI,CAAC,qBAAqB,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,eAAe,CAAC,IAAI,CAAC;wBAExH,KAAK,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,0BAA0B,CAAC,IAAI,EAAE,eAAe,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC;qBACjG;iBACJ;aACJ;YAED,IAAI,KAAK,CAAC,OAAO,IAAI,KAAK,CAAC,SAAS,KAAK,SAAS,EAAE;gBAChD,KAAK,CAAC,KAAK,EAAE,OAAO,EAAE,CAAC;gBACvB,KAAK,CAAC,KAAK,GAAG,IAAI,CAAC,mBAAmB,CAAC,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,OAAO,CAAC,CAAC;aACrE;QACL,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,gBAAgB,CAAC,OAAO,CAAC,CAAC,KAAK,EAAE,EAAE;YACpC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,OAAO,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;gBAC3C,KAAK,CAAC,QAAQ,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,CAAE,CAAC,OAAO,CAAC;aACrE;QACL,CAAC,CAAC,CAAC;IACP,CAAC;IAEM,oBAAoB;QACvB,OAAO,wBAAwB,CAAC,QAAQ,EAAE,CAAC;IAC/C,CAAC;IAEM,qBAAqB,CAAC,cAAuC,EAAE,MAA+B;QACjG,MAAM,YAAY,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;QAEhD,IAAI,YAAY,KAAK,SAAS,EAAE;YAC5B,MAAM,IAAI,KAAK,CAAC,iCAAiC,MAAM,kBAAkB,CAAC,CAAC;SAC9E;QAED,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,cAAc,EAAE;YAC/B,OAAO,EAAE,YAAY,CAAC,OAAO;YAC7B,SAAS,EAAE,MAAM;YACjB,IAAI,EAAE,YAAY,CAAC,IAAI;YACvB,eAAe,EAAE;gBACb,IAAI,EAAE,EAAE,GAAI,YAAY,CAAC,eAAe,CAAC,IAA2E,EAAE;gBACtH,OAAO,EAAE,EAAE,GAAG,YAAY,CAAC,eAAe,CAAC,OAAO,EAAE,KAAK,EAAE,YAAY,CAAC,IAAI,EAAE;gBAC9E,gBAAgB,EAAE,YAAY,CAAC,eAAe,CAAC,gBAAgB;gBAC/D,gBAAgB,EAAE,KAAK;aAC1B;YACD,SAAS,EAAE,YAAY,CAAC,SAAS;YACjC,YAAY,EAAE,YAAY,CAAC,YAAY;YACvC,kBAAkB,EAAE,YAAY,CAAC,kBAAkB;SACtD,CAAC,CAAC;QAEH,MAAM,YAAY,GAAG,IAAI,CAAC,gBAAgB,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;QACvD,IAAI,YAAY,EAAE;YACd,YAAY,CAAC,UAAU,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;SAChD;IACL,CAAC;IAEM,eAAe,CAAC,UAAU,GAAG,IAAI;QACpC,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,CAAC,KAAK,EAAE,MAAM,EAAE,EAAE;YACrC,IAAI,UAAU,IAAI,KAAK,CAAC,SAAS,KAAK,0BAA0B,CAAC,QAAQ,EAAE;gBACvE,KAAK,CAAC,KAAK,EAAE,OAAO,EAAE,CAAC;gBACvB,KAAK,CAAC,KAAK,GAAG,SAAS,CAAC;aAC3B;YAED,IAAI,KAAK,CAAC,SAAS,KAAK,0BAA0B,CAAC,QAAQ,EAAE;gBACzD,OAAO;aACV;YAED,KAAK,CAAC,OAAO,EAAE,OAAO,EAAE,CAAC;YACzB,KAAK,CAAC,OAAO,GAAG,IAAI,CAAC;YAErB,IAAI,UAAU,IAAI,KAAK,CAAC,SAAS,KAAK,0BAA0B,CAAC,IAAI,EAAE;gBACnE,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;aACjC;QACL,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,gBAAgB,CAAC,OAAO,CAAC,CAAC,KAAK,EAAE,EAAE;YACpC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,OAAO,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;gBAC3C,KAAK,CAAC,QAAQ,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC;aAC5B;QACL,CAAC,CAAC,CAAC;QAEH,IAAI,UAAU,EAAE;YACZ,IAAI,CAAC,SAAS,CAAC,KAAK,EAAE,CAAC;YACvB,IAAI,CAAC,gBAAgB,CAAC,KAAK,EAAE,CAAC;YAC9B,IAAI,CAAC,kBAAkB,EAAE,CAAC;SAC7B;IACL,CAAC;IAEO,kBAAkB;QACtB,MAAM,IAAI,GAAG,EAAE,KAAK,EAAE,IAAI,CAAC,OAAO,CAAC,cAAc,CAAC,IAAI,CAAC,EAAE,MAAM,EAAE,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,IAAI,CAAC,EAAE,CAAC;QAEtG,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,4BAA4B,EAAE;YAC7C,IAAI,EAAE,kBAAkB;YACxB,OAAO,EAAE,IAAI;YACb,eAAe,EAAE;gBACb,IAAI;gBACJ,OAAO,EAAE,EAAE;gBACX,gBAAgB,EAAE,KAAK;aAC1B;YACD,SAAS,EAAE,0BAA0B,CAAC,QAAQ;SACjD,CAAC,CAAC;QAEH,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,mCAAmC,EAAE;YACpD,IAAI,EAAE,0BAA0B;YAChC,OAAO,EAAE,IAAI;YACb,eAAe,EAAE;gBACb,IAAI;gBACJ,OAAO,EAAE,EAAE;gBACX,gBAAgB,EAAE,KAAK;aAC1B;YACD,SAAS,EAAE,0BAA0B,CAAC,QAAQ;SACjD,CAAC,CAAC;IACP,CAAC;IAEO,mBAAmB,CAAC,IAAY,EAAE,OAA4B;QAClE,IAAI,CAAC,IAAI,CAAC,cAAc,IAAI,CAAC,IAAI,CAAC,MAAM,EAAE;YACtC,OAAO;SACV;QAED,MAAM,YAAY,GAAG,IAAI,OAAO,CAAC,IAAI,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QAEpD,YAAY,CAAC,IAAI,GAAG,IAAI,CAAC;QACzB,YAAY,CAAC,QAAQ,GAAG,OAAO,CAAC,OAAO,IAAI,OAAO,CAAC,oBAAqB,CAAC;QACzE,YAAY,CAAC,QAAQ,CAAC,mBAAmB,EAAE,CAAC;QAE5C,OAAO,YAAY,CAAC;IACxB,CAAC;IAEO,UAAU,CAAC,MAAc;QAC7B,MAAM,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;QAEzC,IAAI,KAAK,EAAE;YACP,KAAK,CAAC,KAAK,EAAE,OAAO,EAAE,CAAC;YACvB,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;SACjC;IACL,CAAC;IAEO,uBAAuB,CAC3B,IAAY,EACZ,OAAsC,EACtC,eAAiD,EACjD,SAAqC,EACrC,eAAe,GAAG,KAAK,EACvB,MAAgC,EAChC,YAAsC,EACtC,kBAA2B;QAE3B,MAAM,GAAG,MAAM,IAAI,wBAAwB,CAAC,QAAQ,EAAE,CAAC;QAEvD,MAAM,WAAW,GAAG,eAAe,CAAC,gBAAgB,CAAC,CAAC,CAAC,GAAG,IAAI,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC;QAE/E,MAAM,YAAY,GAAiB;YAC/B,OAAO;YACP,IAAI,EAAE,WAAW;YACjB,eAAe,EAAE;gBACb,IAAI,EAAE,4BAA4B,CAAC,eAAe,CAAC,IAAI,CAAC;gBACxD,OAAO,EAAE,EAAE,GAAG,eAAe,CAAC,OAAO,EAAE,KAAK,EAAE,WAAW,EAAE;gBAC3D,gBAAgB,EAAE,eAAe,CAAC,gBAAgB;gBAClD,gBAAgB,EAAE,eAAe,CAAC,gBAAgB;aACrD;YACD,SAAS;YACT,YAAY;YACZ,kBAAkB;SACrB,CAAC;QAEF,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,MAAM,EAAE,YAAY,CAAC,CAAC;QAEzC,IAAI,SAAS,KAAK,0BAA0B,CAAC,QAAQ,EAAE;YACnD,OAAO,MAAM,CAAC;SACjB;QAED,IAAI,eAAe,CAAC,gBAAgB,EAAE;YAClC,MAAM,mBAAmB,GAAqC;gBAC1D,IAAI,EAAE,EAAE,GAAI,YAAY,CAAC,eAAe,CAAC,IAA0C,EAAE;gBACrF,OAAO,EAAE,EAAE,GAAG,YAAY,CAAC,eAAe,CAAC,OAAO,EAAE;gBACpD,gBAAgB,EAAE,YAAY,CAAC,eAAe,CAAC,gBAAgB;gBAC/D,gBAAgB,EAAE,KAAK;aAC1B,CAAC;YAEF,MAAM,WAAW,GAAG,IAAI,CAAC,uBAAuB,CAAC,GAAG,IAAI,SAAS,EAAE,IAAI,EAAE,mBAAmB,EAAE,SAAS,EAAE,KAAK,CAAC,CAAC;YAEhH,IAAI,CAAC,gBAAgB,CAAC,GAAG,CAAC,MAAM,EAAE,EAAE,QAAQ,EAAE,CAAC,IAAI,EAAE,IAAI,CAAC,EAAE,OAAO,EAAE,CAAC,MAAM,EAAE,WAAW,CAAC,EAAE,KAAK,EAAE,CAAC,EAAE,UAAU,EAAE,EAAE,EAAE,CAAC,CAAC;YAExH,OAAO,MAAM,CAAC;SACjB;QAED,IAAI,eAAe,EAAE;YACjB,MAAM,YAAY,GAAG,eAAe,CAAC,OAAO,CAAC,YAAY,IAAI,CAAC,CAAC;YAC/D,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,YAAY,EAAE,CAAC,EAAE,EAAE;gBACnC,MAAM,KAAK,GAAG,eAAe,CAAC,OAAO,CAAC,MAAM,EAAE,CAAC,CAAC,CAAC,IAAI,GAAG,CAAC,EAAE,CAAC;gBAC5D,MAAM,WAAW,GAAG,GAAG,IAAI,MAAM,KAAK,EAAE,CAAC;gBACzC,MAAM,yBAAyB,GAAqC;oBAChE,IAAI,EAAE,4BAA4B,CAAC,eAAe,CAAC,IAAI,CAAC;oBACxD,OAAO,EAAE;wBACL,GAAG,eAAe,CAAC,OAAO;wBAC1B,OAAO,EAAE,CAAC,eAAe,CAAC,OAAO,CAAC,OAAQ,CAAC,CAAC,CAAC,CAAC;wBAC9C,KAAK,EAAE,CAAC,eAAe,CAAC,OAAO,CAAC,KAAM,CAAC,CAAC,CAAC,CAAC;wBAC1C,YAAY,EAAE,CAAC;qBAClB;oBACD,gBAAgB,EAAE,eAAe,CAAC,gBAAgB;iBACrD,CAAC;gBACF,IAAI,CAAC,uBAAuB,CAAC,WAAW,EAAE,IAAI,EAAE,yBAAyB,EAAE,SAAS,EAAE,KAAK,EAAE,MAAM,GAAG,CAAC,GAAG,CAAC,EAAE,MAAM,EAAE,CAAC,CAAC,CAAC;aAC3H;YAED,wBAAwB,CAAC,QAAQ,IAAI,YAAY,CAAC;SACrD;QAED,OAAO,MAAM,CAAC;IAClB,CAAC;;AAxYc,iCAAQ,GAAG,CAAC,AAAJ,CAAK,CAAC,+CAA+C","sourcesContent":["/* eslint-disable import/no-internal-modules */\r\nimport type {\r\n Scene,\r\n AbstractEngine,\r\n RenderTargetWrapper,\r\n RenderTargetCreationOptions,\r\n TextureSize,\r\n Nullable,\r\n FrameGraphTextureCreationOptions,\r\n FrameGraphTextureHandle,\r\n} from \"core/index\";\r\nimport { getDimensionsFromTextureSize } from \"../Materials/Textures/textureCreationOptions\";\r\nimport { Texture } from \"../Materials/Textures/texture\";\r\nimport { backbufferColorTextureHandle, backbufferDepthStencilTextureHandle } from \"./frameGraphTypes\";\r\nimport { Constants } from \"../Engines/constants\";\r\n\r\ntype HistoryTexture = {\r\n textures: Array<Nullable<RenderTargetWrapper>>;\r\n handles: Array<FrameGraphTextureHandle>;\r\n index: number;\r\n refHandles: Array<FrameGraphTextureHandle>; // (dangling) handles that reference this history texture\r\n};\r\n\r\ntype TextureEntry = {\r\n texture: Nullable<RenderTargetWrapper>;\r\n name: string;\r\n creationOptions: FrameGraphTextureCreationOptions;\r\n namespace: FrameGraphTextureNamespace;\r\n debug?: Texture;\r\n parentHandle?: FrameGraphTextureHandle; // Parent handle if the texture comes from a multi-target texture\r\n parentTextureIndex?: number; // Index of the texture in the parent if the texture comes from a multi-target texture\r\n refHandle?: FrameGraphTextureHandle; // Handle of the texture this one is referencing - used for dangling handles\r\n};\r\n\r\nenum FrameGraphTextureNamespace {\r\n Task,\r\n Graph,\r\n External,\r\n}\r\n\r\n/**\r\n * @experimental\r\n * @internal\r\n */\r\nexport class FrameGraphTextureManager {\r\n private static _Counter = 2; // 0 and 1 are reserved for backbuffer textures\r\n\r\n public _textures: Map<FrameGraphTextureHandle, TextureEntry> = new Map();\r\n public _historyTextures: Map<FrameGraphTextureHandle, HistoryTexture> = new Map();\r\n\r\n constructor(\r\n private _engine: AbstractEngine,\r\n private _debugTextures = false,\r\n private _scene?: Scene\r\n ) {\r\n this._addSystemTextures();\r\n }\r\n\r\n public isBackbuffer(handle: FrameGraphTextureHandle): boolean {\r\n if (handle === backbufferColorTextureHandle || handle === backbufferDepthStencilTextureHandle) {\r\n return true;\r\n }\r\n\r\n const textureEntry = this._textures.get(handle);\r\n if (!textureEntry) {\r\n return false;\r\n }\r\n\r\n return textureEntry.refHandle === backbufferColorTextureHandle || textureEntry.refHandle === backbufferDepthStencilTextureHandle;\r\n }\r\n\r\n public isBackbufferColor(handle: FrameGraphTextureHandle): boolean {\r\n if (handle === backbufferColorTextureHandle) {\r\n return true;\r\n }\r\n\r\n const textureEntry = this._textures.get(handle);\r\n if (!textureEntry) {\r\n return false;\r\n }\r\n\r\n return textureEntry.refHandle === backbufferColorTextureHandle;\r\n }\r\n\r\n public isBackbufferDepthStencil(handle: FrameGraphTextureHandle): boolean {\r\n if (handle === backbufferDepthStencilTextureHandle) {\r\n return true;\r\n }\r\n\r\n const textureEntry = this._textures.get(handle);\r\n if (!textureEntry) {\r\n return false;\r\n }\r\n\r\n return textureEntry.refHandle === backbufferDepthStencilTextureHandle;\r\n }\r\n\r\n public getTextureCreationOptions(handle: FrameGraphTextureHandle): FrameGraphTextureCreationOptions {\r\n return this._textures.get(handle)!.creationOptions;\r\n }\r\n\r\n public getTextureFromHandle(handle: FrameGraphTextureHandle): Nullable<RenderTargetWrapper> {\r\n const historyEntry = this._historyTextures.get(handle);\r\n if (historyEntry) {\r\n return historyEntry.textures[historyEntry.index ^ 1]; // get the read texture\r\n }\r\n return this._textures.get(handle)!.texture;\r\n }\r\n\r\n public importTexture(name: string, texture: RenderTargetWrapper, handle?: FrameGraphTextureHandle): FrameGraphTextureHandle {\r\n const internalTexture = texture.texture;\r\n\r\n if (!internalTexture) {\r\n throw new Error(\"importTexture: Texture must have an internal texture to be imported\");\r\n }\r\n\r\n if (handle !== undefined) {\r\n this._freeEntry(handle);\r\n }\r\n\r\n const creationOptions: FrameGraphTextureCreationOptions = {\r\n size: { width: texture.width, height: texture.height },\r\n options: {\r\n generateMipMaps: internalTexture.generateMipMaps,\r\n generateDepthBuffer: texture._generateDepthBuffer,\r\n generateStencilBuffer: texture._generateStencilBuffer,\r\n samples: internalTexture.samples,\r\n label: internalTexture.label,\r\n types: [internalTexture.type],\r\n samplingModes: [internalTexture.samplingMode],\r\n formats: [internalTexture.format],\r\n targetTypes: [\r\n internalTexture.isCube\r\n ? Constants.TEXTURE_CUBE_MAP\r\n : internalTexture.is3D\r\n ? Constants.TEXTURE_3D\r\n : internalTexture.is2DArray\r\n ? Constants.TEXTURE_2D_ARRAY\r\n : Constants.TEXTURE_2D,\r\n ],\r\n useSRGBBuffers: [internalTexture._useSRGBBuffer],\r\n labels: internalTexture.label ? [internalTexture.label] : undefined,\r\n },\r\n sizeIsPercentage: false,\r\n };\r\n\r\n return this._createHandleForTexture(name, texture, creationOptions, FrameGraphTextureNamespace.External, false, handle);\r\n }\r\n\r\n public createRenderTargetTexture(\r\n name: string,\r\n taskNamespace: boolean,\r\n creationOptions: FrameGraphTextureCreationOptions,\r\n multiTargetMode = false,\r\n handle?: FrameGraphTextureHandle\r\n ): FrameGraphTextureHandle {\r\n return this._createHandleForTexture(\r\n name,\r\n null,\r\n creationOptions,\r\n taskNamespace ? FrameGraphTextureNamespace.Task : FrameGraphTextureNamespace.Graph,\r\n multiTargetMode,\r\n handle\r\n );\r\n }\r\n\r\n public getAbsoluteDimensions(\r\n size: TextureSize,\r\n screenWidth = this._engine.getRenderWidth(true),\r\n screenHeight = this._engine.getRenderHeight(true)\r\n ): { width: number; height: number } {\r\n const { width, height } = getDimensionsFromTextureSize(size);\r\n\r\n return {\r\n width: Math.floor((width * screenWidth) / 100),\r\n height: Math.floor((height * screenHeight) / 100),\r\n };\r\n }\r\n\r\n public updateHistoryTextures(): void {\r\n this._historyTextures.forEach((entry) => {\r\n entry.index = entry.index ^ 1;\r\n for (const refHandle of entry.refHandles) {\r\n const textureEntry = this._textures.get(refHandle)!;\r\n textureEntry.texture = entry.textures[entry.index];\r\n }\r\n });\r\n }\r\n\r\n public dispose(): void {\r\n this.releaseTextures();\r\n }\r\n\r\n public allocateTextures() {\r\n this._textures.forEach((entry) => {\r\n if (!entry.texture) {\r\n if (entry.refHandle !== undefined) {\r\n const refEntry = this._textures.get(entry.refHandle)!;\r\n\r\n entry.texture = refEntry.texture;\r\n entry.texture?.texture?.incrementReferences();\r\n\r\n if (refEntry.refHandle === backbufferColorTextureHandle) {\r\n entry.refHandle = backbufferColorTextureHandle;\r\n }\r\n if (refEntry.refHandle === backbufferDepthStencilTextureHandle) {\r\n entry.refHandle = backbufferDepthStencilTextureHandle;\r\n }\r\n } else if (entry.namespace !== FrameGraphTextureNamespace.External) {\r\n if (entry.parentHandle !== undefined) {\r\n const creationOptions = entry.creationOptions;\r\n const size = creationOptions.sizeIsPercentage ? this.getAbsoluteDimensions(creationOptions.size) : creationOptions.size;\r\n\r\n const parentEntry = this._textures.get(entry.parentHandle)!;\r\n const parentInternalTexture = parentEntry.texture!.textures![entry.parentTextureIndex!];\r\n\r\n const creationOptionsForTexture: RenderTargetCreationOptions = {\r\n createMipMaps: creationOptions.options.createMipMaps,\r\n generateMipMaps: creationOptions.options.generateMipMaps,\r\n generateDepthBuffer: creationOptions.options.generateDepthBuffer,\r\n generateStencilBuffer: creationOptions.options.generateStencilBuffer,\r\n samples: creationOptions.options.samples,\r\n type: creationOptions.options.types![0],\r\n format: creationOptions.options.formats![0],\r\n useSRGBBuffer: creationOptions.options.useSRGBBuffers![0],\r\n colorAttachment: parentInternalTexture,\r\n label: creationOptions.options.label,\r\n };\r\n\r\n entry.texture = this._engine.createRenderTargetTexture(size, creationOptionsForTexture);\r\n parentInternalTexture.incrementReferences();\r\n } else {\r\n const creationOptions = entry.creationOptions;\r\n const size = creationOptions.sizeIsPercentage ? this.getAbsoluteDimensions(creationOptions.size) : creationOptions.size;\r\n\r\n entry.texture = this._engine.createMultipleRenderTarget(size, creationOptions.options, false);\r\n }\r\n }\r\n }\r\n\r\n if (entry.texture && entry.refHandle === undefined) {\r\n entry.debug?.dispose();\r\n entry.debug = this._createDebugTexture(entry.name, entry.texture);\r\n }\r\n });\r\n\r\n this._historyTextures.forEach((entry) => {\r\n for (let i = 0; i < entry.handles.length; i++) {\r\n entry.textures[i] = this._textures.get(entry.handles[i])!.texture;\r\n }\r\n });\r\n }\r\n\r\n public createDanglingHandle() {\r\n return FrameGraphTextureManager._Counter++;\r\n }\r\n\r\n public resolveDanglingHandle(danglingHandle: FrameGraphTextureHandle, handle: FrameGraphTextureHandle) {\r\n const textureEntry = this._textures.get(handle);\r\n\r\n if (textureEntry === undefined) {\r\n throw new Error(`resolveDanglingHandle: Handle ${handle} does not exist!`);\r\n }\r\n\r\n this._textures.set(danglingHandle, {\r\n texture: textureEntry.texture,\r\n refHandle: handle,\r\n name: textureEntry.name,\r\n creationOptions: {\r\n size: { ...(textureEntry.creationOptions.size as { width: number; height: number; depth?: number; layers?: number }) },\r\n options: { ...textureEntry.creationOptions.options, label: textureEntry.name },\r\n sizeIsPercentage: textureEntry.creationOptions.sizeIsPercentage,\r\n isHistoryTexture: false,\r\n },\r\n namespace: textureEntry.namespace,\r\n parentHandle: textureEntry.parentHandle,\r\n parentTextureIndex: textureEntry.parentTextureIndex,\r\n });\r\n\r\n const historyEntry = this._historyTextures.get(handle);\r\n if (historyEntry) {\r\n historyEntry.refHandles.push(danglingHandle);\r\n }\r\n }\r\n\r\n public releaseTextures(releaseAll = true): void {\r\n this._textures.forEach((entry, handle) => {\r\n if (releaseAll || entry.namespace !== FrameGraphTextureNamespace.External) {\r\n entry.debug?.dispose();\r\n entry.debug = undefined;\r\n }\r\n\r\n if (entry.namespace === FrameGraphTextureNamespace.External) {\r\n return;\r\n }\r\n\r\n entry.texture?.dispose();\r\n entry.texture = null;\r\n\r\n if (releaseAll || entry.namespace === FrameGraphTextureNamespace.Task) {\r\n this._textures.delete(handle);\r\n }\r\n });\r\n\r\n this._historyTextures.forEach((entry) => {\r\n for (let i = 0; i < entry.handles.length; i++) {\r\n entry.textures[i] = null;\r\n }\r\n });\r\n\r\n if (releaseAll) {\r\n this._textures.clear();\r\n this._historyTextures.clear();\r\n this._addSystemTextures();\r\n }\r\n }\r\n\r\n private _addSystemTextures() {\r\n const size = { width: this._engine.getRenderWidth(true), height: this._engine.getRenderHeight(true) };\r\n\r\n this._textures.set(backbufferColorTextureHandle, {\r\n name: \"backbuffer color\",\r\n texture: null,\r\n creationOptions: {\r\n size,\r\n options: {},\r\n sizeIsPercentage: false,\r\n },\r\n namespace: FrameGraphTextureNamespace.External,\r\n });\r\n\r\n this._textures.set(backbufferDepthStencilTextureHandle, {\r\n name: \"backbuffer depth/stencil\",\r\n texture: null,\r\n creationOptions: {\r\n size,\r\n options: {},\r\n sizeIsPercentage: false,\r\n },\r\n namespace: FrameGraphTextureNamespace.External,\r\n });\r\n }\r\n\r\n private _createDebugTexture(name: string, texture: RenderTargetWrapper): Texture | undefined {\r\n if (!this._debugTextures || !this._scene) {\r\n return;\r\n }\r\n\r\n const textureDebug = new Texture(null, this._scene);\r\n\r\n textureDebug.name = name;\r\n textureDebug._texture = texture.texture || texture._depthStencilTexture!;\r\n textureDebug._texture.incrementReferences();\r\n\r\n return textureDebug;\r\n }\r\n\r\n private _freeEntry(handle: number): void {\r\n const entry = this._textures.get(handle);\r\n\r\n if (entry) {\r\n entry.debug?.dispose();\r\n this._textures.delete(handle);\r\n }\r\n }\r\n\r\n private _createHandleForTexture(\r\n name: string,\r\n texture: Nullable<RenderTargetWrapper>,\r\n creationOptions: FrameGraphTextureCreationOptions,\r\n namespace: FrameGraphTextureNamespace,\r\n multiTargetMode = false,\r\n handle?: FrameGraphTextureHandle,\r\n parentHandle?: FrameGraphTextureHandle,\r\n parentTextureIndex?: number\r\n ): FrameGraphTextureHandle {\r\n handle = handle ?? FrameGraphTextureManager._Counter++;\r\n\r\n const textureName = creationOptions.isHistoryTexture ? `${name} - ping` : name;\r\n\r\n const textureEntry: TextureEntry = {\r\n texture,\r\n name: textureName,\r\n creationOptions: {\r\n size: getDimensionsFromTextureSize(creationOptions.size),\r\n options: { ...creationOptions.options, label: textureName },\r\n sizeIsPercentage: creationOptions.sizeIsPercentage,\r\n isHistoryTexture: creationOptions.isHistoryTexture,\r\n },\r\n namespace,\r\n parentHandle,\r\n parentTextureIndex,\r\n };\r\n\r\n this._textures.set(handle, textureEntry);\r\n\r\n if (namespace === FrameGraphTextureNamespace.External) {\r\n return handle;\r\n }\r\n\r\n if (creationOptions.isHistoryTexture) {\r\n const pongCreationOptions: FrameGraphTextureCreationOptions = {\r\n size: { ...(textureEntry.creationOptions.size as { width: number; height: number }) },\r\n options: { ...textureEntry.creationOptions.options },\r\n sizeIsPercentage: textureEntry.creationOptions.sizeIsPercentage,\r\n isHistoryTexture: false,\r\n };\r\n\r\n const pongTexture = this._createHandleForTexture(`${name} - pong`, null, pongCreationOptions, namespace, false);\r\n\r\n this._historyTextures.set(handle, { textures: [null, null], handles: [handle, pongTexture], index: 0, refHandles: [] });\r\n\r\n return handle;\r\n }\r\n\r\n if (multiTargetMode) {\r\n const textureCount = creationOptions.options.textureCount ?? 1;\r\n for (let i = 0; i < textureCount; i++) {\r\n const label = creationOptions.options.labels?.[i] ?? `${i}`;\r\n const textureName = `${name} - ${label}`;\r\n const creationOptionsForTexture: FrameGraphTextureCreationOptions = {\r\n size: getDimensionsFromTextureSize(creationOptions.size),\r\n options: {\r\n ...creationOptions.options,\r\n formats: [creationOptions.options.formats![i]],\r\n types: [creationOptions.options.types![i]],\r\n textureCount: 1,\r\n },\r\n sizeIsPercentage: creationOptions.sizeIsPercentage,\r\n };\r\n this._createHandleForTexture(textureName, null, creationOptionsForTexture, namespace, false, handle + i + 1, handle, i);\r\n }\r\n\r\n FrameGraphTextureManager._Counter += textureCount;\r\n }\r\n\r\n return handle;\r\n }\r\n}\r\n"]}
|
|
@@ -21,6 +21,8 @@ export type FrameGraphTextureCreationOptions = {
|
|
|
21
21
|
options: IMultiRenderTargetOptions;
|
|
22
22
|
/** If true, indicates that "size" is percentages relative to the screen size */
|
|
23
23
|
sizeIsPercentage: boolean;
|
|
24
|
+
/** Indicates that the texture is a history texture */
|
|
25
|
+
isHistoryTexture?: boolean;
|
|
24
26
|
};
|
|
25
27
|
/**
|
|
26
28
|
* Represents a texture description in the frame graph.
|