@babylonjs/core 7.32.0 → 7.32.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Behaviors/Cameras/autoRotationBehavior.js +1 -0
- package/Behaviors/Cameras/autoRotationBehavior.js.map +1 -1
- package/Cameras/camera.d.ts +5 -2
- package/Cameras/camera.js +1 -0
- package/Cameras/camera.js.map +1 -1
- package/Decorators/nodeDecorator.d.ts +9 -1
- package/Decorators/nodeDecorator.js +8 -0
- package/Decorators/nodeDecorator.js.map +1 -1
- package/Engines/Extensions/engine.multiRender.js +40 -53
- package/Engines/Extensions/engine.multiRender.js.map +1 -1
- package/Engines/Extensions/engine.renderTarget.js +20 -8
- package/Engines/Extensions/engine.renderTarget.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.debugging.js +16 -7
- package/Engines/WebGPU/Extensions/engine.debugging.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.multiRender.js +43 -44
- package/Engines/WebGPU/Extensions/engine.multiRender.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.renderTarget.js +8 -6
- package/Engines/WebGPU/Extensions/engine.renderTarget.js.map +1 -1
- package/Engines/WebGPU/webgpuHardwareTexture.d.ts +3 -3
- package/Engines/WebGPU/webgpuHardwareTexture.js +12 -9
- package/Engines/WebGPU/webgpuHardwareTexture.js.map +1 -1
- package/Engines/WebGPU/webgpuTextureHelper.js +25 -19
- package/Engines/WebGPU/webgpuTextureHelper.js.map +1 -1
- package/Engines/WebGPU/webgpuTextureManager.d.ts +1 -1
- package/Engines/WebGPU/webgpuTextureManager.js +5 -3
- package/Engines/WebGPU/webgpuTextureManager.js.map +1 -1
- package/Engines/abstractEngine.d.ts +6 -1
- package/Engines/abstractEngine.js +2 -2
- package/Engines/abstractEngine.js.map +1 -1
- package/Engines/constants.d.ts +6 -1
- package/Engines/constants.js +6 -1
- package/Engines/constants.js.map +1 -1
- package/Engines/renderTargetWrapper.d.ts +7 -0
- package/Engines/renderTargetWrapper.js +15 -0
- package/Engines/renderTargetWrapper.js.map +1 -1
- package/Engines/webgpuEngine.d.ts +3 -1
- package/Engines/webgpuEngine.js +9 -8
- package/Engines/webgpuEngine.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/blackAndWhitePostProcessBlock.d.ts +47 -0
- package/FrameGraph/Node/Blocks/PostProcesses/blackAndWhitePostProcessBlock.js +113 -0
- package/FrameGraph/Node/Blocks/PostProcesses/blackAndWhitePostProcessBlock.js.map +1 -0
- package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.d.ts +62 -0
- package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.js +171 -0
- package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.js.map +1 -0
- package/FrameGraph/Node/Blocks/PostProcesses/blurPostProcessBlock.d.ts +51 -0
- package/FrameGraph/Node/Blocks/PostProcesses/blurPostProcessBlock.js +127 -0
- package/FrameGraph/Node/Blocks/PostProcesses/blurPostProcessBlock.js.map +1 -0
- package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.d.ts +67 -0
- package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.js +187 -0
- package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.js.map +1 -0
- package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.d.ts +77 -0
- package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.js +232 -0
- package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.js.map +1 -0
- package/FrameGraph/Node/Blocks/PostProcesses/extractHighlightsPostProcessBlock.d.ts +47 -0
- package/FrameGraph/Node/Blocks/PostProcesses/extractHighlightsPostProcessBlock.js +113 -0
- package/FrameGraph/Node/Blocks/PostProcesses/extractHighlightsPostProcessBlock.js.map +1 -0
- package/FrameGraph/Node/Blocks/Rendering/cullObjectsBlock.d.ts +41 -0
- package/FrameGraph/Node/Blocks/Rendering/cullObjectsBlock.js +79 -0
- package/FrameGraph/Node/Blocks/Rendering/cullObjectsBlock.js.map +1 -0
- package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.d.ts +119 -0
- package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.js +451 -0
- package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.js.map +1 -0
- package/FrameGraph/Node/Blocks/Rendering/objectRendererBlock.d.ts +63 -0
- package/FrameGraph/Node/Blocks/Rendering/objectRendererBlock.js +154 -0
- package/FrameGraph/Node/Blocks/Rendering/objectRendererBlock.js.map +1 -0
- package/FrameGraph/Node/Blocks/Teleport/teleportInBlock.d.ts +59 -0
- package/FrameGraph/Node/Blocks/Teleport/teleportInBlock.js +131 -0
- package/FrameGraph/Node/Blocks/Teleport/teleportInBlock.js.map +1 -0
- package/FrameGraph/Node/Blocks/Teleport/teleportOutBlock.d.ts +49 -0
- package/FrameGraph/Node/Blocks/Teleport/teleportOutBlock.js +107 -0
- package/FrameGraph/Node/Blocks/Teleport/teleportOutBlock.js.map +1 -0
- package/FrameGraph/Node/Blocks/Textures/clearBlock.d.ts +50 -0
- package/FrameGraph/Node/Blocks/Textures/clearBlock.js +125 -0
- package/FrameGraph/Node/Blocks/Textures/clearBlock.js.map +1 -0
- package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.d.ts +38 -0
- package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.js +71 -0
- package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.js.map +1 -0
- package/FrameGraph/Node/Blocks/Textures/generateMipmapsBlock.d.ts +34 -0
- package/FrameGraph/Node/Blocks/Textures/generateMipmapsBlock.js +59 -0
- package/FrameGraph/Node/Blocks/Textures/generateMipmapsBlock.js.map +1 -0
- package/FrameGraph/Node/Blocks/elbowBlock.d.ts +28 -0
- package/FrameGraph/Node/Blocks/elbowBlock.js +47 -0
- package/FrameGraph/Node/Blocks/elbowBlock.js.map +1 -0
- package/FrameGraph/Node/Blocks/index.d.ts +17 -0
- package/FrameGraph/Node/Blocks/index.js +18 -0
- package/FrameGraph/Node/Blocks/index.js.map +1 -0
- package/FrameGraph/Node/Blocks/inputBlock.d.ts +94 -0
- package/FrameGraph/Node/Blocks/inputBlock.js +270 -0
- package/FrameGraph/Node/Blocks/inputBlock.js.map +1 -0
- package/FrameGraph/Node/Blocks/outputBlock.d.ts +30 -0
- package/FrameGraph/Node/Blocks/outputBlock.js +51 -0
- package/FrameGraph/Node/Blocks/outputBlock.js.map +1 -0
- package/FrameGraph/Node/Types/nodeRenderGraphTypes.d.ts +110 -0
- package/FrameGraph/Node/Types/nodeRenderGraphTypes.js +78 -0
- package/FrameGraph/Node/Types/nodeRenderGraphTypes.js.map +1 -0
- package/FrameGraph/Node/nodeRenderGraph.d.ts +196 -0
- package/FrameGraph/Node/nodeRenderGraph.js +614 -0
- package/FrameGraph/Node/nodeRenderGraph.js.map +1 -0
- package/FrameGraph/Node/nodeRenderGraphBlock.d.ts +190 -0
- package/FrameGraph/Node/nodeRenderGraphBlock.js +495 -0
- package/FrameGraph/Node/nodeRenderGraphBlock.js.map +1 -0
- package/FrameGraph/Node/nodeRenderGraphBlockConnectionPoint.d.ts +143 -0
- package/FrameGraph/Node/nodeRenderGraphBlockConnectionPoint.js +275 -0
- package/FrameGraph/Node/nodeRenderGraphBlockConnectionPoint.js.map +1 -0
- package/FrameGraph/Node/nodeRenderGraphBuildState.d.ts +21 -0
- package/FrameGraph/Node/nodeRenderGraphBuildState.js +35 -0
- package/FrameGraph/Node/nodeRenderGraphBuildState.js.map +1 -0
- package/FrameGraph/Passes/cullPass.d.ts +28 -0
- package/FrameGraph/Passes/cullPass.js +38 -0
- package/FrameGraph/Passes/cullPass.js.map +1 -0
- package/FrameGraph/Passes/pass.d.ts +14 -0
- package/FrameGraph/Passes/pass.js +20 -0
- package/FrameGraph/Passes/pass.js.map +1 -0
- package/FrameGraph/Passes/renderPass.d.ts +49 -0
- package/FrameGraph/Passes/renderPass.js +72 -0
- package/FrameGraph/Passes/renderPass.js.map +1 -0
- package/FrameGraph/Tasks/PostProcesses/blackAndWhiteTask.d.ts +16 -0
- package/FrameGraph/Tasks/PostProcesses/blackAndWhiteTask.js +17 -0
- package/FrameGraph/Tasks/PostProcesses/blackAndWhiteTask.js.map +1 -0
- package/FrameGraph/Tasks/PostProcesses/bloomMergeTask.d.ts +12 -0
- package/FrameGraph/Tasks/PostProcesses/bloomMergeTask.js +21 -0
- package/FrameGraph/Tasks/PostProcesses/bloomMergeTask.js.map +1 -0
- package/FrameGraph/Tasks/PostProcesses/bloomTask.d.ts +54 -0
- package/FrameGraph/Tasks/PostProcesses/bloomTask.js +114 -0
- package/FrameGraph/Tasks/PostProcesses/bloomTask.js.map +1 -0
- package/FrameGraph/Tasks/PostProcesses/blurTask.d.ts +17 -0
- package/FrameGraph/Tasks/PostProcesses/blurTask.js +24 -0
- package/FrameGraph/Tasks/PostProcesses/blurTask.js.map +1 -0
- package/FrameGraph/Tasks/PostProcesses/circleOfConfusionTask.d.ts +30 -0
- package/FrameGraph/Tasks/PostProcesses/circleOfConfusionTask.js +35 -0
- package/FrameGraph/Tasks/PostProcesses/circleOfConfusionTask.js.map +1 -0
- package/FrameGraph/Tasks/PostProcesses/depthOfFieldBlurTask.d.ts +12 -0
- package/FrameGraph/Tasks/PostProcesses/depthOfFieldBlurTask.js +26 -0
- package/FrameGraph/Tasks/PostProcesses/depthOfFieldBlurTask.js.map +1 -0
- package/FrameGraph/Tasks/PostProcesses/depthOfFieldMergeTask.d.ts +12 -0
- package/FrameGraph/Tasks/PostProcesses/depthOfFieldMergeTask.js +29 -0
- package/FrameGraph/Tasks/PostProcesses/depthOfFieldMergeTask.js.map +1 -0
- package/FrameGraph/Tasks/PostProcesses/depthOfFieldTask.d.ts +65 -0
- package/FrameGraph/Tasks/PostProcesses/depthOfFieldTask.js +134 -0
- package/FrameGraph/Tasks/PostProcesses/depthOfFieldTask.js.map +1 -0
- package/FrameGraph/Tasks/PostProcesses/extractHighlightsTask.d.ts +16 -0
- package/FrameGraph/Tasks/PostProcesses/extractHighlightsTask.js +17 -0
- package/FrameGraph/Tasks/PostProcesses/extractHighlightsTask.js.map +1 -0
- package/FrameGraph/Tasks/PostProcesses/postProcessTask.d.ts +41 -0
- package/FrameGraph/Tasks/PostProcesses/postProcessTask.js +64 -0
- package/FrameGraph/Tasks/PostProcesses/postProcessTask.js.map +1 -0
- package/FrameGraph/Tasks/Rendering/cullObjectsTask.d.ts +28 -0
- package/FrameGraph/Tasks/Rendering/cullObjectsTask.js +52 -0
- package/FrameGraph/Tasks/Rendering/cullObjectsTask.js.map +1 -0
- package/FrameGraph/Tasks/Rendering/geometryRendererTask.d.ts +145 -0
- package/FrameGraph/Tasks/Rendering/geometryRendererTask.js +259 -0
- package/FrameGraph/Tasks/Rendering/geometryRendererTask.js.map +1 -0
- package/FrameGraph/Tasks/Rendering/objectRendererTask.d.ts +66 -0
- package/FrameGraph/Tasks/Rendering/objectRendererTask.js +127 -0
- package/FrameGraph/Tasks/Rendering/objectRendererTask.js.map +1 -0
- package/FrameGraph/Tasks/Texture/clearTextureTask.d.ts +34 -0
- package/FrameGraph/Tasks/Texture/clearTextureTask.js +42 -0
- package/FrameGraph/Tasks/Texture/clearTextureTask.js.map +1 -0
- package/FrameGraph/Tasks/Texture/copyToBackbufferColorTask.d.ts +12 -0
- package/FrameGraph/Tasks/Texture/copyToBackbufferColorTask.js +23 -0
- package/FrameGraph/Tasks/Texture/copyToBackbufferColorTask.js.map +1 -0
- package/FrameGraph/Tasks/Texture/copyToTextureTask.d.ts +26 -0
- package/FrameGraph/Tasks/Texture/copyToTextureTask.js +31 -0
- package/FrameGraph/Tasks/Texture/copyToTextureTask.js.map +1 -0
- package/FrameGraph/Tasks/Texture/generateMipMapsTask.d.ts +22 -0
- package/FrameGraph/Tasks/Texture/generateMipMapsTask.js +34 -0
- package/FrameGraph/Tasks/Texture/generateMipMapsTask.js.map +1 -0
- package/FrameGraph/frameGraph.d.ts +143 -0
- package/FrameGraph/frameGraph.js +275 -0
- package/FrameGraph/frameGraph.js.map +1 -0
- package/FrameGraph/frameGraphContext.d.ts +5 -0
- package/FrameGraph/frameGraphContext.js +6 -0
- package/FrameGraph/frameGraphContext.js.map +1 -0
- package/FrameGraph/frameGraphObjectList.d.ts +15 -0
- package/FrameGraph/frameGraphObjectList.js +7 -0
- package/FrameGraph/frameGraphObjectList.js.map +1 -0
- package/FrameGraph/frameGraphRenderContext.d.ts +110 -0
- package/FrameGraph/frameGraphRenderContext.js +237 -0
- package/FrameGraph/frameGraphRenderContext.js.map +1 -0
- package/FrameGraph/frameGraphTask.d.ts +49 -0
- package/FrameGraph/frameGraphTask.js +117 -0
- package/FrameGraph/frameGraphTask.js.map +1 -0
- package/FrameGraph/frameGraphTextureManager.d.ts +50 -0
- package/FrameGraph/frameGraphTextureManager.js +277 -0
- package/FrameGraph/frameGraphTextureManager.js.map +1 -0
- package/FrameGraph/frameGraphTypes.d.ts +59 -0
- package/FrameGraph/frameGraphTypes.js +9 -0
- package/FrameGraph/frameGraphTypes.js.map +1 -0
- package/FrameGraph/index.d.ts +28 -0
- package/FrameGraph/index.js +30 -0
- package/FrameGraph/index.js.map +1 -0
- package/Gamepads/gamepadSceneComponent.d.ts +0 -1
- package/Gamepads/gamepadSceneComponent.js +1 -7
- package/Gamepads/gamepadSceneComponent.js.map +1 -1
- package/Gizmos/boundingBoxGizmo.d.ts +7 -0
- package/Gizmos/boundingBoxGizmo.js +19 -6
- package/Gizmos/boundingBoxGizmo.js.map +1 -1
- package/Inputs/scene.inputManager.d.ts +3 -1
- package/Inputs/scene.inputManager.js +20 -8
- package/Inputs/scene.inputManager.js.map +1 -1
- package/Layers/layer.d.ts +1 -1
- package/Layers/layer.js +1 -1
- package/Layers/layer.js.map +1 -1
- package/Materials/PBR/pbrBaseMaterial.d.ts +4 -0
- package/Materials/PBR/pbrBaseMaterial.js +8 -0
- package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
- package/Materials/Textures/dynamicTexture.d.ts +32 -2
- package/Materials/Textures/dynamicTexture.js +13 -18
- package/Materials/Textures/dynamicTexture.js.map +1 -1
- package/Materials/Textures/index.d.ts +1 -0
- package/Materials/Textures/index.js +1 -0
- package/Materials/Textures/index.js.map +1 -1
- package/Materials/Textures/mirrorTexture.js +0 -6
- package/Materials/Textures/mirrorTexture.js.map +1 -1
- package/Materials/Textures/multiRenderTarget.d.ts +20 -8
- package/Materials/Textures/multiRenderTarget.js +2 -0
- package/Materials/Textures/multiRenderTarget.js.map +1 -1
- package/Materials/Textures/renderTargetTexture.d.ts +8 -1
- package/Materials/Textures/renderTargetTexture.js +28 -10
- package/Materials/Textures/renderTargetTexture.js.map +1 -1
- package/Materials/Textures/textureCreationOptions.d.ts +20 -2
- package/Materials/Textures/textureCreationOptions.js +20 -1
- package/Materials/Textures/textureCreationOptions.js.map +1 -1
- package/Materials/effectRenderer.d.ts +132 -14
- package/Materials/effectRenderer.js +229 -33
- package/Materials/effectRenderer.js.map +1 -1
- package/Materials/index.d.ts +1 -0
- package/Materials/index.js +1 -0
- package/Materials/index.js.map +1 -1
- package/Materials/materialHelper.functions.js +2 -0
- package/Materials/materialHelper.functions.js.map +1 -1
- package/Materials/materialHelper.geometryrendering.d.ts +122 -0
- package/Materials/materialHelper.geometryrendering.js +259 -0
- package/Materials/materialHelper.geometryrendering.js.map +1 -0
- package/Materials/standardMaterial.d.ts +4 -0
- package/Materials/standardMaterial.js +8 -0
- package/Materials/standardMaterial.js.map +1 -1
- package/Maths/index.d.ts +1 -0
- package/Maths/index.js +1 -0
- package/Maths/index.js.map +1 -1
- package/Meshes/Builders/greasedLineBuilder.d.ts +1 -1
- package/Meshes/Node/Blocks/geometryOptimizeBlock.d.ts +22 -1
- package/Meshes/Node/Blocks/geometryOptimizeBlock.js +39 -0
- package/Meshes/Node/Blocks/geometryOptimizeBlock.js.map +1 -1
- package/Misc/copyTextureToTexture.d.ts +3 -2
- package/Misc/copyTextureToTexture.js +11 -5
- package/Misc/copyTextureToTexture.js.map +1 -1
- package/PostProcesses/blackAndWhitePostProcess.d.ts +5 -3
- package/PostProcesses/blackAndWhitePostProcess.js +24 -19
- package/PostProcesses/blackAndWhitePostProcess.js.map +1 -1
- package/PostProcesses/bloomEffect.d.ts +7 -5
- package/PostProcesses/bloomEffect.js +49 -23
- package/PostProcesses/bloomEffect.js.map +1 -1
- package/PostProcesses/bloomMergePostProcess.d.ts +5 -5
- package/PostProcesses/bloomMergePostProcess.js +28 -19
- package/PostProcesses/bloomMergePostProcess.js.map +1 -1
- package/PostProcesses/blurPostProcess.d.ts +7 -43
- package/PostProcesses/blurPostProcess.js +47 -185
- package/PostProcesses/blurPostProcess.js.map +1 -1
- package/PostProcesses/circleOfConfusionPostProcess.d.ts +13 -6
- package/PostProcesses/circleOfConfusionPostProcess.js +59 -38
- package/PostProcesses/circleOfConfusionPostProcess.js.map +1 -1
- package/PostProcesses/depthOfFieldBlurPostProcess.d.ts +2 -6
- package/PostProcesses/depthOfFieldBlurPostProcess.js +14 -11
- package/PostProcesses/depthOfFieldBlurPostProcess.js.map +1 -1
- package/PostProcesses/depthOfFieldEffect.d.ts +5 -2
- package/PostProcesses/depthOfFieldEffect.js +53 -45
- package/PostProcesses/depthOfFieldEffect.js.map +1 -1
- package/PostProcesses/depthOfFieldMergePostProcess.d.ts +0 -1
- package/PostProcesses/depthOfFieldMergePostProcess.js +18 -12
- package/PostProcesses/depthOfFieldMergePostProcess.js.map +1 -1
- package/PostProcesses/extractHighlightsPostProcess.d.ts +8 -4
- package/PostProcesses/extractHighlightsPostProcess.js +35 -22
- package/PostProcesses/extractHighlightsPostProcess.js.map +1 -1
- package/PostProcesses/index.d.ts +6 -0
- package/PostProcesses/index.js +6 -0
- package/PostProcesses/index.js.map +1 -1
- package/PostProcesses/postProcess.d.ts +15 -70
- package/PostProcesses/postProcess.js +80 -97
- package/PostProcesses/postProcess.js.map +1 -1
- package/PostProcesses/thinBlackAndWhitePostProcess.d.ts +28 -0
- package/PostProcesses/thinBlackAndWhitePostProcess.js +50 -0
- package/PostProcesses/thinBlackAndWhitePostProcess.js.map +1 -0
- package/PostProcesses/thinBloomEffect.d.ts +49 -0
- package/PostProcesses/thinBloomEffect.js +59 -0
- package/PostProcesses/thinBloomEffect.js.map +1 -0
- package/PostProcesses/thinBloomMergePostProcess.d.ts +15 -0
- package/PostProcesses/thinBloomMergePostProcess.js +38 -0
- package/PostProcesses/thinBloomMergePostProcess.js.map +1 -0
- package/PostProcesses/thinBlurPostProcess.d.ts +89 -0
- package/PostProcesses/thinBlurPostProcess.js +242 -0
- package/PostProcesses/thinBlurPostProcess.js.map +1 -0
- package/PostProcesses/thinCircleOfConfusionPostProcess.d.ts +62 -0
- package/PostProcesses/thinCircleOfConfusionPostProcess.js +81 -0
- package/PostProcesses/thinCircleOfConfusionPostProcess.js.map +1 -0
- package/PostProcesses/thinDepthOfFieldBlurPostProcess.d.ts +8 -0
- package/PostProcesses/thinDepthOfFieldBlurPostProcess.js +13 -0
- package/PostProcesses/thinDepthOfFieldBlurPostProcess.js.map +1 -0
- package/PostProcesses/thinDepthOfFieldEffect.d.ts +70 -0
- package/PostProcesses/thinDepthOfFieldEffect.js +115 -0
- package/PostProcesses/thinDepthOfFieldEffect.js.map +1 -0
- package/PostProcesses/thinDepthOfFieldMergePostProcess.d.ts +11 -0
- package/PostProcesses/thinDepthOfFieldMergePostProcess.js +30 -0
- package/PostProcesses/thinDepthOfFieldMergePostProcess.js.map +1 -0
- package/PostProcesses/thinExtractHighlightsPostProcess.d.ts +30 -0
- package/PostProcesses/thinExtractHighlightsPostProcess.js +55 -0
- package/PostProcesses/thinExtractHighlightsPostProcess.js.map +1 -0
- package/Rendering/depthPeelingRenderer.js +2 -2
- package/Rendering/depthPeelingRenderer.js.map +1 -1
- package/Rendering/fluidRenderer/fluidRenderingObject.js +4 -4
- package/Rendering/fluidRenderer/fluidRenderingObject.js.map +1 -1
- package/Rendering/fluidRenderer/fluidRenderingObjectCustomParticles.js +1 -1
- package/Rendering/fluidRenderer/fluidRenderingObjectCustomParticles.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockPrePass.d.ts +5 -0
- package/Shaders/ShadersInclude/pbrBlockPrePass.js +75 -0
- package/Shaders/ShadersInclude/pbrBlockPrePass.js.map +1 -0
- package/Shaders/ShadersInclude/prePassVertex.js +1 -2
- package/Shaders/ShadersInclude/prePassVertex.js.map +1 -1
- package/Shaders/circleOfConfusion.fragment.js +9 -1
- package/Shaders/circleOfConfusion.fragment.js.map +1 -1
- package/Shaders/colorCorrection.fragment.js +1 -0
- package/Shaders/colorCorrection.fragment.js.map +1 -1
- package/Shaders/default.fragment.js +17 -25
- package/Shaders/default.fragment.js.map +1 -1
- package/Shaders/default.vertex.js +4 -6
- package/Shaders/default.vertex.js.map +1 -1
- package/Shaders/pbr.fragment.d.ts +1 -0
- package/Shaders/pbr.fragment.js +2 -74
- package/Shaders/pbr.fragment.js.map +1 -1
- package/Shaders/pbr.vertex.js +3 -3
- package/Shaders/pbr.vertex.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrBlockPrePass.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/pbrBlockPrePass.js +100 -0
- package/ShadersWGSL/ShadersInclude/pbrBlockPrePass.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/prePassVertex.js +1 -2
- package/ShadersWGSL/ShadersInclude/prePassVertex.js.map +1 -1
- package/ShadersWGSL/background.vertex.js +1 -1
- package/ShadersWGSL/background.vertex.js.map +1 -1
- package/ShadersWGSL/circleOfConfusion.fragment.js +10 -2
- package/ShadersWGSL/circleOfConfusion.fragment.js.map +1 -1
- package/ShadersWGSL/default.fragment.js +20 -31
- package/ShadersWGSL/default.fragment.js.map +1 -1
- package/ShadersWGSL/default.vertex.js +4 -5
- package/ShadersWGSL/default.vertex.js.map +1 -1
- package/ShadersWGSL/glowMapGeneration.fragment.js +1 -1
- package/ShadersWGSL/glowMapGeneration.fragment.js.map +1 -1
- package/ShadersWGSL/glowMapGeneration.vertex.js +1 -1
- package/ShadersWGSL/glowMapGeneration.vertex.js.map +1 -1
- package/ShadersWGSL/pbr.fragment.d.ts +1 -0
- package/ShadersWGSL/pbr.fragment.js +2 -100
- package/ShadersWGSL/pbr.fragment.js.map +1 -1
- package/ShadersWGSL/pbr.vertex.js +4 -2
- package/ShadersWGSL/pbr.vertex.js.map +1 -1
- package/XR/features/WebXRRawCameraAccess.js +1 -1
- package/XR/features/WebXRRawCameraAccess.js.map +1 -1
- package/index.d.ts +1 -0
- package/index.js +1 -0
- package/index.js.map +1 -1
- package/package.json +1 -1
- package/scene.d.ts +19 -2
- package/scene.js +110 -13
- package/scene.js.map +1 -1
- package/sceneComponent.d.ts +0 -1
- package/sceneComponent.js +0 -1
- package/sceneComponent.js.map +1 -1
- package/types.d.ts +12 -0
- package/types.js.map +1 -1
|
@@ -16,9 +16,10 @@ WebGPUEngine.prototype._debugPushGroup = function (groupName, targetObject) {
|
|
|
16
16
|
}
|
|
17
17
|
else if (this._currentRenderPass) {
|
|
18
18
|
this._currentRenderPass.pushDebugGroup(groupName);
|
|
19
|
+
this._debugStackRenderPass.push(groupName);
|
|
19
20
|
}
|
|
20
21
|
else {
|
|
21
|
-
this._pendingDebugCommands.push(["push", groupName]);
|
|
22
|
+
this._pendingDebugCommands.push(["push", groupName, targetObject]);
|
|
22
23
|
}
|
|
23
24
|
};
|
|
24
25
|
WebGPUEngine.prototype._debugPopGroup = function (targetObject) {
|
|
@@ -38,9 +39,10 @@ WebGPUEngine.prototype._debugPopGroup = function (targetObject) {
|
|
|
38
39
|
}
|
|
39
40
|
else if (this._currentRenderPass) {
|
|
40
41
|
this._currentRenderPass.popDebugGroup();
|
|
42
|
+
this._debugStackRenderPass.pop();
|
|
41
43
|
}
|
|
42
44
|
else {
|
|
43
|
-
this._pendingDebugCommands.push(["pop", null]);
|
|
45
|
+
this._pendingDebugCommands.push(["pop", null, targetObject]);
|
|
44
46
|
}
|
|
45
47
|
};
|
|
46
48
|
WebGPUEngine.prototype._debugInsertMarker = function (text, targetObject) {
|
|
@@ -62,21 +64,28 @@ WebGPUEngine.prototype._debugInsertMarker = function (text, targetObject) {
|
|
|
62
64
|
this._currentRenderPass.insertDebugMarker(text);
|
|
63
65
|
}
|
|
64
66
|
else {
|
|
65
|
-
this._pendingDebugCommands.push(["insert", text]);
|
|
67
|
+
this._pendingDebugCommands.push(["insert", text, targetObject]);
|
|
66
68
|
}
|
|
67
69
|
};
|
|
68
70
|
WebGPUEngine.prototype._debugFlushPendingCommands = function () {
|
|
71
|
+
if (this._debugStackRenderPass.length !== 0) {
|
|
72
|
+
const currentDebugStack = this._debugStackRenderPass.slice();
|
|
73
|
+
this._debugStackRenderPass.length = 0;
|
|
74
|
+
for (let i = 0; i < currentDebugStack.length; ++i) {
|
|
75
|
+
this._debugPushGroup(currentDebugStack[i], 2);
|
|
76
|
+
}
|
|
77
|
+
}
|
|
69
78
|
for (let i = 0; i < this._pendingDebugCommands.length; ++i) {
|
|
70
|
-
const [name, param] = this._pendingDebugCommands[i];
|
|
79
|
+
const [name, param, targetObject] = this._pendingDebugCommands[i];
|
|
71
80
|
switch (name) {
|
|
72
81
|
case "push":
|
|
73
|
-
this._debugPushGroup(param);
|
|
82
|
+
this._debugPushGroup(param, targetObject);
|
|
74
83
|
break;
|
|
75
84
|
case "pop":
|
|
76
|
-
this._debugPopGroup();
|
|
85
|
+
this._debugPopGroup(targetObject);
|
|
77
86
|
break;
|
|
78
87
|
case "insert":
|
|
79
|
-
this._debugInsertMarker(param);
|
|
88
|
+
this._debugInsertMarker(param, targetObject);
|
|
80
89
|
break;
|
|
81
90
|
}
|
|
82
91
|
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"engine.debugging.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Engines/WebGPU/Extensions/engine.debugging.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAE,MAAM,oBAAoB,CAAC;AAElD,YAAY,CAAC,SAAS,CAAC,eAAe,GAAG,UAAU,SAAiB,EAAE,YAAqB;IACvF,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,qBAAqB,EAAE;QACtC,OAAO;KACV;IAED,IAAI,YAAY,KAAK,CAAC,IAAI,YAAY,KAAK,CAAC,EAAE;QAC1C,IAAI,YAAY,KAAK,CAAC,EAAE;YACpB,IAAI,IAAI,CAAC,oBAAoB,EAAE;gBAC3B,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC,oBAAoB,CAAC,CAAC;aACrD;iBAAM;gBACH,IAAI,CAAC,qBAAqB,EAAE,CAAC;aAChC;SACJ;QACD,IAAI,CAAC,cAAc,CAAC,cAAc,CAAC,SAAS,CAAC,CAAC;KACjD;SAAM,IAAI,IAAI,CAAC,kBAAkB,EAAE;QAChC,IAAI,CAAC,kBAAkB,CAAC,cAAc,CAAC,SAAS,CAAC,CAAC;
|
|
1
|
+
{"version":3,"file":"engine.debugging.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Engines/WebGPU/Extensions/engine.debugging.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAE,MAAM,oBAAoB,CAAC;AAElD,YAAY,CAAC,SAAS,CAAC,eAAe,GAAG,UAAU,SAAiB,EAAE,YAAqB;IACvF,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,qBAAqB,EAAE;QACtC,OAAO;KACV;IAED,IAAI,YAAY,KAAK,CAAC,IAAI,YAAY,KAAK,CAAC,EAAE;QAC1C,IAAI,YAAY,KAAK,CAAC,EAAE;YACpB,IAAI,IAAI,CAAC,oBAAoB,EAAE;gBAC3B,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC,oBAAoB,CAAC,CAAC;aACrD;iBAAM;gBACH,IAAI,CAAC,qBAAqB,EAAE,CAAC;aAChC;SACJ;QACD,IAAI,CAAC,cAAc,CAAC,cAAc,CAAC,SAAS,CAAC,CAAC;KACjD;SAAM,IAAI,IAAI,CAAC,kBAAkB,EAAE;QAChC,IAAI,CAAC,kBAAkB,CAAC,cAAc,CAAC,SAAS,CAAC,CAAC;QAClD,IAAI,CAAC,qBAAqB,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;KAC9C;SAAM;QACH,IAAI,CAAC,qBAAqB,CAAC,IAAI,CAAC,CAAC,MAAM,EAAE,SAAS,EAAE,YAAY,CAAC,CAAC,CAAC;KACtE;AACL,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,cAAc,GAAG,UAAU,YAAqB;IACnE,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,qBAAqB,EAAE;QACtC,OAAO;KACV;IAED,IAAI,YAAY,KAAK,CAAC,IAAI,YAAY,KAAK,CAAC,EAAE;QAC1C,IAAI,YAAY,KAAK,CAAC,EAAE;YACpB,IAAI,IAAI,CAAC,oBAAoB,EAAE;gBAC3B,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC,oBAAoB,CAAC,CAAC;aACrD;iBAAM;gBACH,IAAI,CAAC,qBAAqB,EAAE,CAAC;aAChC;SACJ;QACD,IAAI,CAAC,cAAc,CAAC,aAAa,EAAE,CAAC;KACvC;SAAM,IAAI,IAAI,CAAC,kBAAkB,EAAE;QAChC,IAAI,CAAC,kBAAkB,CAAC,aAAa,EAAE,CAAC;QACxC,IAAI,CAAC,qBAAqB,CAAC,GAAG,EAAE,CAAC;KACpC;SAAM;QACH,IAAI,CAAC,qBAAqB,CAAC,IAAI,CAAC,CAAC,KAAK,EAAE,IAAI,EAAE,YAAY,CAAC,CAAC,CAAC;KAChE;AACL,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,kBAAkB,GAAG,UAAU,IAAY,EAAE,YAAqB;IACrF,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,qBAAqB,EAAE;QACtC,OAAO;KACV;IAED,IAAI,YAAY,KAAK,CAAC,IAAI,YAAY,KAAK,CAAC,EAAE;QAC1C,IAAI,YAAY,KAAK,CAAC,EAAE;YACpB,IAAI,IAAI,CAAC,oBAAoB,EAAE;gBAC3B,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC,oBAAoB,CAAC,CAAC;aACrD;iBAAM;gBACH,IAAI,CAAC,qBAAqB,EAAE,CAAC;aAChC;SACJ;QACD,IAAI,CAAC,cAAc,CAAC,iBAAiB,CAAC,IAAI,CAAC,CAAC;KAC/C;SAAM,IAAI,IAAI,CAAC,kBAAkB,EAAE;QAChC,IAAI,CAAC,kBAAkB,CAAC,iBAAiB,CAAC,IAAI,CAAC,CAAC;KACnD;SAAM;QACH,IAAI,CAAC,qBAAqB,CAAC,IAAI,CAAC,CAAC,QAAQ,EAAE,IAAI,EAAE,YAAY,CAAC,CAAC,CAAC;KACnE;AACL,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,0BAA0B,GAAG;IAChD,IAAI,IAAI,CAAC,qBAAqB,CAAC,MAAM,KAAK,CAAC,EAAE;QACzC,MAAM,iBAAiB,GAAG,IAAI,CAAC,qBAAqB,CAAC,KAAK,EAAE,CAAC;QAC7D,IAAI,CAAC,qBAAqB,CAAC,MAAM,GAAG,CAAC,CAAC;QACtC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,iBAAiB,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE;YAC/C,IAAI,CAAC,eAAe,CAAC,iBAAiB,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;SACjD;KACJ;IAED,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,qBAAqB,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE;QACxD,MAAM,CAAC,IAAI,EAAE,KAAK,EAAE,YAAY,CAAC,GAAG,IAAI,CAAC,qBAAqB,CAAC,CAAC,CAAC,CAAC;QAElE,QAAQ,IAAI,EAAE;YACV,KAAK,MAAM;gBACP,IAAI,CAAC,eAAe,CAAC,KAAM,EAAE,YAAY,CAAC,CAAC;gBAC3C,MAAM;YACV,KAAK,KAAK;gBACN,IAAI,CAAC,cAAc,CAAC,YAAY,CAAC,CAAC;gBAClC,MAAM;YACV,KAAK,QAAQ;gBACT,IAAI,CAAC,kBAAkB,CAAC,KAAM,EAAE,YAAY,CAAC,CAAC;gBAC9C,MAAM;SACb;KACJ;IACD,IAAI,CAAC,qBAAqB,CAAC,MAAM,GAAG,CAAC,CAAC;AAC1C,CAAC,CAAC","sourcesContent":["import { WebGPUEngine } from \"../../webgpuEngine\";\r\n\r\nWebGPUEngine.prototype._debugPushGroup = function (groupName: string, targetObject?: number): void {\r\n if (!this._options.enableGPUDebugMarkers) {\r\n return;\r\n }\r\n\r\n if (targetObject === 0 || targetObject === 1) {\r\n if (targetObject === 1) {\r\n if (this._currentRenderTarget) {\r\n this.unBindFramebuffer(this._currentRenderTarget);\r\n } else {\r\n this._endCurrentRenderPass();\r\n }\r\n }\r\n this._renderEncoder.pushDebugGroup(groupName);\r\n } else if (this._currentRenderPass) {\r\n this._currentRenderPass.pushDebugGroup(groupName);\r\n this._debugStackRenderPass.push(groupName);\r\n } else {\r\n this._pendingDebugCommands.push([\"push\", groupName, targetObject]);\r\n }\r\n};\r\n\r\nWebGPUEngine.prototype._debugPopGroup = function (targetObject?: number): void {\r\n if (!this._options.enableGPUDebugMarkers) {\r\n return;\r\n }\r\n\r\n if (targetObject === 0 || targetObject === 1) {\r\n if (targetObject === 1) {\r\n if (this._currentRenderTarget) {\r\n this.unBindFramebuffer(this._currentRenderTarget);\r\n } else {\r\n this._endCurrentRenderPass();\r\n }\r\n }\r\n this._renderEncoder.popDebugGroup();\r\n } else if (this._currentRenderPass) {\r\n this._currentRenderPass.popDebugGroup();\r\n this._debugStackRenderPass.pop();\r\n } else {\r\n this._pendingDebugCommands.push([\"pop\", null, targetObject]);\r\n }\r\n};\r\n\r\nWebGPUEngine.prototype._debugInsertMarker = function (text: string, targetObject?: number): void {\r\n if (!this._options.enableGPUDebugMarkers) {\r\n return;\r\n }\r\n\r\n if (targetObject === 0 || targetObject === 1) {\r\n if (targetObject === 1) {\r\n if (this._currentRenderTarget) {\r\n this.unBindFramebuffer(this._currentRenderTarget);\r\n } else {\r\n this._endCurrentRenderPass();\r\n }\r\n }\r\n this._renderEncoder.insertDebugMarker(text);\r\n } else if (this._currentRenderPass) {\r\n this._currentRenderPass.insertDebugMarker(text);\r\n } else {\r\n this._pendingDebugCommands.push([\"insert\", text, targetObject]);\r\n }\r\n};\r\n\r\nWebGPUEngine.prototype._debugFlushPendingCommands = function (): void {\r\n if (this._debugStackRenderPass.length !== 0) {\r\n const currentDebugStack = this._debugStackRenderPass.slice();\r\n this._debugStackRenderPass.length = 0;\r\n for (let i = 0; i < currentDebugStack.length; ++i) {\r\n this._debugPushGroup(currentDebugStack[i], 2);\r\n }\r\n }\r\n\r\n for (let i = 0; i < this._pendingDebugCommands.length; ++i) {\r\n const [name, param, targetObject] = this._pendingDebugCommands[i];\r\n\r\n switch (name) {\r\n case \"push\":\r\n this._debugPushGroup(param!, targetObject);\r\n break;\r\n case \"pop\":\r\n this._debugPopGroup(targetObject);\r\n break;\r\n case \"insert\":\r\n this._debugInsertMarker(param!, targetObject);\r\n break;\r\n }\r\n }\r\n this._pendingDebugCommands.length = 0;\r\n};\r\n"]}
|
|
@@ -27,6 +27,7 @@ WebGPUEngine.prototype.createMultipleRenderTarget = function (size, options, ini
|
|
|
27
27
|
let generateDepthTexture = false;
|
|
28
28
|
let depthTextureFormat = 15;
|
|
29
29
|
let textureCount = 1;
|
|
30
|
+
let samples = 1;
|
|
30
31
|
const defaultType = 0;
|
|
31
32
|
const defaultSamplingMode = 3;
|
|
32
33
|
const defaultUseSRGBBuffer = false;
|
|
@@ -41,43 +42,37 @@ WebGPUEngine.prototype.createMultipleRenderTarget = function (size, options, ini
|
|
|
41
42
|
let layerIndex = [];
|
|
42
43
|
let layers = [];
|
|
43
44
|
let labels = [];
|
|
45
|
+
let creationFlags = [];
|
|
44
46
|
const rtWrapper = this._createHardwareRenderTargetWrapper(true, false, size);
|
|
45
47
|
if (options !== undefined) {
|
|
46
|
-
generateMipMaps = options.generateMipMaps
|
|
47
|
-
generateDepthBuffer = options.generateDepthBuffer
|
|
48
|
-
generateStencilBuffer = options.generateStencilBuffer
|
|
49
|
-
generateDepthTexture = options.generateDepthTexture
|
|
50
|
-
textureCount = options.textureCount
|
|
48
|
+
generateMipMaps = options.generateMipMaps ?? false;
|
|
49
|
+
generateDepthBuffer = options.generateDepthBuffer ?? true;
|
|
50
|
+
generateStencilBuffer = options.generateStencilBuffer ?? false;
|
|
51
|
+
generateDepthTexture = options.generateDepthTexture ?? false;
|
|
52
|
+
textureCount = options.textureCount ?? 1;
|
|
51
53
|
depthTextureFormat = options.depthTextureFormat ?? 15;
|
|
52
|
-
|
|
53
|
-
|
|
54
|
-
|
|
55
|
-
|
|
56
|
-
|
|
57
|
-
|
|
58
|
-
|
|
59
|
-
|
|
60
|
-
|
|
61
|
-
|
|
62
|
-
|
|
63
|
-
}
|
|
64
|
-
if (options.targetTypes) {
|
|
65
|
-
targets = options.targetTypes;
|
|
66
|
-
}
|
|
67
|
-
if (options.faceIndex) {
|
|
68
|
-
faceIndex = options.faceIndex;
|
|
69
|
-
}
|
|
70
|
-
if (options.layerIndex) {
|
|
71
|
-
layerIndex = options.layerIndex;
|
|
72
|
-
}
|
|
73
|
-
if (options.layerCounts) {
|
|
74
|
-
layers = options.layerCounts;
|
|
75
|
-
}
|
|
76
|
-
labels = options.labels ?? labels;
|
|
54
|
+
types = options.types || types;
|
|
55
|
+
samplingModes = options.samplingModes || samplingModes;
|
|
56
|
+
useSRGBBuffers = options.useSRGBBuffers || useSRGBBuffers;
|
|
57
|
+
formats = options.formats || formats;
|
|
58
|
+
targets = options.targetTypes || targets;
|
|
59
|
+
faceIndex = options.faceIndex || faceIndex;
|
|
60
|
+
layerIndex = options.layerIndex || layerIndex;
|
|
61
|
+
layers = options.layerCounts || layers;
|
|
62
|
+
labels = options.labels || labels;
|
|
63
|
+
creationFlags = options.creationFlags || creationFlags;
|
|
64
|
+
samples = options.samples ?? samples;
|
|
77
65
|
}
|
|
66
|
+
const width = size.width ?? size;
|
|
67
|
+
const height = size.height ?? size;
|
|
68
|
+
const textures = [];
|
|
69
|
+
const attachments = [];
|
|
70
|
+
const defaultAttachments = [];
|
|
78
71
|
rtWrapper.label = options?.label ?? "MultiRenderTargetWrapper";
|
|
79
|
-
|
|
80
|
-
|
|
72
|
+
rtWrapper._generateDepthBuffer = generateDepthBuffer;
|
|
73
|
+
rtWrapper._generateStencilBuffer = generateStencilBuffer;
|
|
74
|
+
rtWrapper._attachments = attachments;
|
|
75
|
+
rtWrapper._defaultAttachments = defaultAttachments;
|
|
81
76
|
let depthStencilTexture = null;
|
|
82
77
|
if (generateDepthBuffer || generateStencilBuffer || generateDepthTexture) {
|
|
83
78
|
if (!generateDepthTexture) {
|
|
@@ -93,15 +88,9 @@ WebGPUEngine.prototype.createMultipleRenderTarget = function (size, options, ini
|
|
|
93
88
|
depthTextureFormat = 19;
|
|
94
89
|
}
|
|
95
90
|
}
|
|
96
|
-
depthStencilTexture = rtWrapper.createDepthStencilTexture(0, false, generateStencilBuffer, 1, depthTextureFormat, "
|
|
91
|
+
depthStencilTexture = rtWrapper.createDepthStencilTexture(0, false, generateStencilBuffer, 1, depthTextureFormat, rtWrapper.label + "-DepthStencil");
|
|
97
92
|
}
|
|
98
|
-
const
|
|
99
|
-
const attachments = [];
|
|
100
|
-
const defaultAttachments = [];
|
|
101
|
-
rtWrapper._generateDepthBuffer = generateDepthBuffer;
|
|
102
|
-
rtWrapper._generateStencilBuffer = generateStencilBuffer;
|
|
103
|
-
rtWrapper._attachments = attachments;
|
|
104
|
-
rtWrapper._defaultAttachments = defaultAttachments;
|
|
93
|
+
const mipmapsCreationOnly = options !== undefined && typeof options === "object" && options.createMipMaps && !generateMipMaps;
|
|
105
94
|
for (let i = 0; i < textureCount; i++) {
|
|
106
95
|
let samplingMode = samplingModes[i] || defaultSamplingMode;
|
|
107
96
|
let type = types[i] || defaultType;
|
|
@@ -109,6 +98,7 @@ WebGPUEngine.prototype.createMultipleRenderTarget = function (size, options, ini
|
|
|
109
98
|
const useSRGBBuffer = (useSRGBBuffers[i] || defaultUseSRGBBuffer) && this._caps.supportSRGBBuffers;
|
|
110
99
|
const target = targets[i] || defaultTarget;
|
|
111
100
|
const layerCount = layers[i] ?? 1;
|
|
101
|
+
const creationFlag = creationFlags[i];
|
|
112
102
|
if (type === 1 && !this._caps.textureFloatLinearFiltering) {
|
|
113
103
|
// if floating point linear (FLOAT) then force to NEAREST_SAMPLINGMODE
|
|
114
104
|
samplingMode = 1;
|
|
@@ -154,9 +144,16 @@ WebGPUEngine.prototype.createMultipleRenderTarget = function (size, options, ini
|
|
|
154
144
|
texture._cachedWrapV = 0;
|
|
155
145
|
texture._useSRGBBuffer = useSRGBBuffer;
|
|
156
146
|
texture.format = format;
|
|
157
|
-
texture.label = labels[i];
|
|
147
|
+
texture.label = labels[i] ?? rtWrapper.label + "-Texture" + i;
|
|
158
148
|
this._internalTexturesCache.push(texture);
|
|
159
|
-
|
|
149
|
+
if (mipmapsCreationOnly) {
|
|
150
|
+
// createGPUTextureForInternalTexture will only create a texture with mipmaps if generateMipMaps is true, as InternalTexture has no createMipMaps property, separate from generateMipMaps.
|
|
151
|
+
texture.generateMipMaps = true;
|
|
152
|
+
}
|
|
153
|
+
this._textureHelper.createGPUTextureForInternalTexture(texture, undefined, undefined, undefined, creationFlag, true);
|
|
154
|
+
if (mipmapsCreationOnly) {
|
|
155
|
+
texture.generateMipMaps = false;
|
|
156
|
+
}
|
|
160
157
|
}
|
|
161
158
|
if (depthStencilTexture) {
|
|
162
159
|
depthStencilTexture.incrementReferences();
|
|
@@ -165,6 +162,7 @@ WebGPUEngine.prototype.createMultipleRenderTarget = function (size, options, ini
|
|
|
165
162
|
}
|
|
166
163
|
rtWrapper.setTextures(textures);
|
|
167
164
|
rtWrapper.setLayerAndFaceIndices(layerIndex, faceIndex);
|
|
165
|
+
this.updateMultipleRenderTargetTextureSampleCount(rtWrapper, samples);
|
|
168
166
|
return rtWrapper;
|
|
169
167
|
};
|
|
170
168
|
WebGPUEngine.prototype.updateMultipleRenderTargetTextureSampleCount = function (rtWrapper, samples) {
|
|
@@ -179,13 +177,13 @@ WebGPUEngine.prototype.updateMultipleRenderTargetTextureSampleCount = function (
|
|
|
179
177
|
for (let i = 0; i < count; ++i) {
|
|
180
178
|
const texture = rtWrapper.textures[i];
|
|
181
179
|
const gpuTextureWrapper = texture._hardwareTexture;
|
|
182
|
-
gpuTextureWrapper?.releaseMSAATexture();
|
|
180
|
+
gpuTextureWrapper?.releaseMSAATexture(rtWrapper.getBaseArrayLayer(i));
|
|
183
181
|
}
|
|
184
182
|
// Note that rtWrapper.textures can't have null textures, lastTextureIsDepthTexture can't be true if rtWrapper._depthStencilTexture is null
|
|
185
183
|
const lastTextureIsDepthTexture = rtWrapper._depthStencilTexture === rtWrapper.textures[count - 1];
|
|
186
184
|
for (let i = 0; i < count; ++i) {
|
|
187
185
|
const texture = rtWrapper.textures[i];
|
|
188
|
-
this._textureHelper.createMSAATexture(texture, samples, false, i
|
|
186
|
+
this._textureHelper.createMSAATexture(texture, samples, false, rtWrapper.getBaseArrayLayer(i));
|
|
189
187
|
texture.samples = samples;
|
|
190
188
|
}
|
|
191
189
|
// Note that the last texture of textures is the depth texture if the depth texture has been generated by the MRT class and so the MSAA texture
|
|
@@ -195,6 +193,7 @@ WebGPUEngine.prototype.updateMultipleRenderTargetTextureSampleCount = function (
|
|
|
195
193
|
this._textureHelper.createMSAATexture(rtWrapper._depthStencilTexture, samples);
|
|
196
194
|
rtWrapper._depthStencilTexture.samples = samples;
|
|
197
195
|
}
|
|
196
|
+
rtWrapper._samples = samples;
|
|
198
197
|
return samples;
|
|
199
198
|
};
|
|
200
199
|
WebGPUEngine.prototype.bindAttachments = function (attachments) {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"engine.multiRender.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Engines/WebGPU/Extensions/engine.multiRender.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,eAAe,EAAyB,MAAM,6CAA6C,CAAC;AAErG,OAAO,EAAE,MAAM,EAAE,MAAM,sBAAsB,CAAC;AAE9C,OAAO,EAAE,SAAS,EAAE,MAAM,iBAAiB,CAAC;AAG5C,OAAO,EAAE,YAAY,EAAE,MAAM,oBAAoB,CAAC;AA6DlD,YAAY,CAAC,SAAS,CAAC,qCAAqC,GAAG,UAC3D,SAA8B,EAC9B,yBAAkC,KAAK,EACvC,cAA2B;IAE3B,IAAI,cAAc,EAAE;QAChB,cAAc,EAAE,CAAC;KACpB;IAED,MAAM,WAAW,GAAG,SAAS,CAAC,YAAa,CAAC;IAC5C,MAAM,KAAK,GAAG,WAAW,CAAC,MAAM,CAAC;IAEjC,IAAI,CAAC,qBAAqB,EAAE,CAAC;IAE7B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,CAAC,EAAE,EAAE;QAC5B,MAAM,OAAO,GAAG,SAAS,CAAC,QAAS,CAAC,CAAC,CAAC,CAAC;QACvC,IAAI,OAAO,CAAC,eAAe,IAAI,CAAC,sBAAsB,IAAI,CAAC,OAAO,CAAC,MAAM,IAAI,CAAC,OAAO,CAAC,IAAI,EAAE;YACxF,IAAI,CAAC,gBAAgB,CAAC,OAAO,CAAC,CAAC;SAClC;KACJ;IAED,IAAI,CAAC,oBAAoB,GAAG,IAAI,CAAC;IAEjC,IAAI,CAAC,eAAe,GAAG,EAAE,CAAC;IAC1B,IAAI,CAAC,oBAAoB,CAAC,MAAM,CAAC,EAAE,CAAC,CAAC;IACrC,IAAI,CAAC,oBAAoB,CAAC,iBAAiB,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;AACtE,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,0BAA0B,GAAG,UAAU,IAAiB,EAAE,OAAkC,EAAE,iBAA2B;IAC5I,IAAI,eAAe,GAAG,KAAK,CAAC;IAC5B,IAAI,mBAAmB,GAAG,IAAI,CAAC;IAC/B,IAAI,qBAAqB,GAAG,KAAK,CAAC;IAClC,IAAI,oBAAoB,GAAG,KAAK,CAAC;IACjC,IAAI,kBAAkB,GAAG,SAAS,CAAC,qBAAqB,CAAC;IACzD,IAAI,YAAY,GAAG,CAAC,CAAC;IAErB,MAAM,WAAW,GAAG,SAAS,CAAC,wBAAwB,CAAC;IACvD,MAAM,mBAAmB,GAAG,SAAS,CAAC,8BAA8B,CAAC;IACrE,MAAM,oBAAoB,GAAG,KAAK,CAAC;IACnC,MAAM,aAAa,GAAG,SAAS,CAAC,kBAAkB,CAAC;IACnD,MAAM,aAAa,GAAG,SAAS,CAAC,UAAU,CAAC;IAE3C,IAAI,KAAK,GAAa,EAAE,CAAC;IACzB,IAAI,aAAa,GAAa,EAAE,CAAC;IACjC,IAAI,cAAc,GAAc,EAAE,CAAC;IACnC,IAAI,OAAO,GAAa,EAAE,CAAC;IAC3B,IAAI,OAAO,GAAa,EAAE,CAAC;IAC3B,IAAI,SAAS,GAAa,EAAE,CAAC;IAC7B,IAAI,UAAU,GAAa,EAAE,CAAC;IAC9B,IAAI,MAAM,GAAa,EAAE,CAAC;IAC1B,IAAI,MAAM,GAAa,EAAE,CAAC;IAE1B,MAAM,SAAS,GAAG,IAAI,CAAC,kCAAkC,CAAC,IAAI,EAAE,KAAK,EAAE,IAAI,CAA8B,CAAC;IAE1G,IAAI,OAAO,KAAK,SAAS,EAAE;QACvB,eAAe,GAAG,OAAO,CAAC,eAAe,KAAK,SAAS,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,OAAO,CAAC,eAAe,CAAC;QAC1F,mBAAmB,GAAG,OAAO,CAAC,mBAAmB,KAAK,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,OAAO,CAAC,mBAAmB,CAAC;QACrG,qBAAqB,GAAG,OAAO,CAAC,qBAAqB,KAAK,SAAS,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,OAAO,CAAC,qBAAqB,CAAC;QAC5G,oBAAoB,GAAG,OAAO,CAAC,oBAAoB,KAAK,SAAS,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,OAAO,CAAC,oBAAoB,CAAC;QACzG,YAAY,GAAG,OAAO,CAAC,YAAY,IAAI,CAAC,CAAC;QACzC,kBAAkB,GAAG,OAAO,CAAC,kBAAkB,IAAI,SAAS,CAAC,qBAAqB,CAAC;QAEnF,IAAI,OAAO,CAAC,KAAK,EAAE;YACf,KAAK,GAAG,OAAO,CAAC,KAAK,CAAC;SACzB;QACD,IAAI,OAAO,CAAC,aAAa,EAAE;YACvB,aAAa,GAAG,OAAO,CAAC,aAAa,CAAC;SACzC;QACD,IAAI,OAAO,CAAC,cAAc,EAAE;YACxB,cAAc,GAAG,OAAO,CAAC,cAAc,CAAC;SAC3C;QACD,IAAI,OAAO,CAAC,OAAO,EAAE;YACjB,OAAO,GAAG,OAAO,CAAC,OAAO,CAAC;SAC7B;QACD,IAAI,OAAO,CAAC,WAAW,EAAE;YACrB,OAAO,GAAG,OAAO,CAAC,WAAW,CAAC;SACjC;QACD,IAAI,OAAO,CAAC,SAAS,EAAE;YACnB,SAAS,GAAG,OAAO,CAAC,SAAS,CAAC;SACjC;QACD,IAAI,OAAO,CAAC,UAAU,EAAE;YACpB,UAAU,GAAG,OAAO,CAAC,UAAU,CAAC;SACnC;QACD,IAAI,OAAO,CAAC,WAAW,EAAE;YACrB,MAAM,GAAG,OAAO,CAAC,WAAW,CAAC;SAChC;QAED,MAAM,GAAG,OAAO,CAAC,MAAM,IAAI,MAAM,CAAC;KACrC;IAED,SAAS,CAAC,KAAK,GAAG,OAAO,EAAE,KAAK,IAAI,0BAA0B,CAAC;IAE/D,MAAM,KAAK,GAAuC,IAAK,CAAC,KAAK,IAAY,IAAI,CAAC;IAC9E,MAAM,MAAM,GAAuC,IAAK,CAAC,MAAM,IAAY,IAAI,CAAC;IAEhF,IAAI,mBAAmB,GAAG,IAAI,CAAC;IAC/B,IAAI,mBAAmB,IAAI,qBAAqB,IAAI,oBAAoB,EAAE;QACtE,IAAI,CAAC,oBAAoB,EAAE;YACvB,mGAAmG;YACnG,oDAAoD;YACpD,IAAI,mBAAmB,IAAI,qBAAqB,EAAE;gBAC9C,kBAAkB,GAAG,SAAS,CAAC,8BAA8B,CAAC;aACjE;iBAAM,IAAI,mBAAmB,EAAE;gBAC5B,kBAAkB,GAAG,SAAS,CAAC,2BAA2B,CAAC;aAC9D;iBAAM;gBACH,kBAAkB,GAAG,SAAS,CAAC,sBAAsB,CAAC;aACzD;SACJ;QACD,mBAAmB,GAAG,SAAS,CAAC,yBAAyB,CAAC,CAAC,EAAE,KAAK,EAAE,qBAAqB,EAAE,CAAC,EAAE,kBAAkB,EAAE,kCAAkC,CAAC,CAAC;KACzJ;IAED,MAAM,QAAQ,GAAsB,EAAE,CAAC;IACvC,MAAM,WAAW,GAAa,EAAE,CAAC;IACjC,MAAM,kBAAkB,GAAa,EAAE,CAAC;IAExC,SAAS,CAAC,oBAAoB,GAAG,mBAAmB,CAAC;IACrD,SAAS,CAAC,sBAAsB,GAAG,qBAAqB,CAAC;IACzD,SAAS,CAAC,YAAY,GAAG,WAAW,CAAC;IACrC,SAAS,CAAC,mBAAmB,GAAG,kBAAkB,CAAC;IAEnD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,YAAY,EAAE,CAAC,EAAE,EAAE;QACnC,IAAI,YAAY,GAAG,aAAa,CAAC,CAAC,CAAC,IAAI,mBAAmB,CAAC;QAC3D,IAAI,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,IAAI,WAAW,CAAC;QAEnC,MAAM,MAAM,GAAG,OAAO,CAAC,CAAC,CAAC,IAAI,aAAa,CAAC;QAC3C,MAAM,aAAa,GAAG,CAAC,cAAc,CAAC,CAAC,CAAC,IAAI,oBAAoB,CAAC,IAAI,IAAI,CAAC,KAAK,CAAC,kBAAkB,CAAC;QAEnG,MAAM,MAAM,GAAG,OAAO,CAAC,CAAC,CAAC,IAAI,aAAa,CAAC;QAC3C,MAAM,UAAU,GAAG,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC;QAElC,IAAI,IAAI,KAAK,SAAS,CAAC,iBAAiB,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,2BAA2B,EAAE;YACjF,sEAAsE;YACtE,YAAY,GAAG,SAAS,CAAC,4BAA4B,CAAC;SACzD;aAAM,IAAI,IAAI,KAAK,SAAS,CAAC,sBAAsB,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,+BAA+B,EAAE;YACjG,2EAA2E;YAC3E,YAAY,GAAG,SAAS,CAAC,4BAA4B,CAAC;SACzD;QAED,IAAI,IAAI,KAAK,SAAS,CAAC,iBAAiB,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,YAAY,EAAE;YAClE,IAAI,GAAG,SAAS,CAAC,wBAAwB,CAAC;YAC1C,MAAM,CAAC,IAAI,CAAC,0FAA0F,CAAC,CAAC;SAC3G;QAED,WAAW,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;QACxB,kBAAkB,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAErE,IAAI,MAAM,KAAK,CAAC,CAAC,EAAE;YACf,SAAS;SACZ;QAED,MAAM,OAAO,GAAG,IAAI,eAAe,CAAC,IAAI,kDAA0C,CAAC;QACnF,QAAQ,CAAC,CAAC,CAAC,GAAG,OAAO,CAAC;QAEtB,QAAQ,MAAM,EAAE;YACZ,KAAK,SAAS,CAAC,gBAAgB;gBAC3B,OAAO,CAAC,MAAM,GAAG,IAAI,CAAC;gBACtB,MAAM;YACV,KAAK,SAAS,CAAC,UAAU;gBACrB,OAAO,CAAC,IAAI,GAAG,IAAI,CAAC;gBACpB,OAAO,CAAC,SAAS,GAAG,OAAO,CAAC,KAAK,GAAG,UAAU,CAAC;gBAC/C,MAAM;YACV,KAAK,SAAS,CAAC,gBAAgB;gBAC3B,OAAO,CAAC,SAAS,GAAG,IAAI,CAAC;gBACzB,OAAO,CAAC,SAAS,GAAG,OAAO,CAAC,KAAK,GAAG,UAAU,CAAC;gBAC/C,MAAM;SACb;QAED,OAAO,CAAC,SAAS,GAAG,KAAK,CAAC;QAC1B,OAAO,CAAC,UAAU,GAAG,MAAM,CAAC;QAC5B,OAAO,CAAC,KAAK,GAAG,KAAK,CAAC;QACtB,OAAO,CAAC,MAAM,GAAG,MAAM,CAAC;QACxB,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC;QACvB,OAAO,CAAC,OAAO,GAAG,CAAC,CAAC;QACpB,OAAO,CAAC,eAAe,GAAG,eAAe,CAAC;QAC1C,OAAO,CAAC,YAAY,GAAG,YAAY,CAAC;QACpC,OAAO,CAAC,IAAI,GAAG,IAAI,CAAC;QACpB,OAAO,CAAC,YAAY,GAAG,SAAS,CAAC,yBAAyB,CAAC;QAC3D,OAAO,CAAC,YAAY,GAAG,SAAS,CAAC,yBAAyB,CAAC;QAC3D,OAAO,CAAC,cAAc,GAAG,aAAa,CAAC;QACvC,OAAO,CAAC,MAAM,GAAG,MAAM,CAAC;QACxB,OAAO,CAAC,KAAK,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC;QAE1B,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QAE1C,IAAI,CAAC,cAAc,CAAC,kCAAkC,CAAC,OAAO,CAAC,CAAC;KACnE;IAED,IAAI,mBAAmB,EAAE;QACrB,mBAAmB,CAAC,mBAAmB,EAAE,CAAC;QAC1C,QAAQ,CAAC,YAAY,CAAC,GAAG,mBAAmB,CAAC;QAC7C,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;KACzD;IAED,SAAS,CAAC,WAAW,CAAC,QAAQ,CAAC,CAAC;IAChC,SAAS,CAAC,sBAAsB,CAAC,UAAU,EAAE,SAAS,CAAC,CAAC;IAExD,OAAO,SAAS,CAAC;AACrB,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,4CAA4C,GAAG,UAAU,SAAwC,EAAE,OAAe;IACrI,IAAI,CAAC,SAAS,IAAI,CAAC,SAAS,CAAC,QAAQ,IAAI,SAAS,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,OAAO,KAAK,OAAO,EAAE;QAChF,OAAO,OAAO,CAAC;KAClB;IAED,MAAM,KAAK,GAAG,SAAS,CAAC,QAAQ,CAAC,MAAM,CAAC;IAExC,IAAI,KAAK,KAAK,CAAC,EAAE;QACb,OAAO,CAAC,CAAC;KACZ;IAED,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,OAAO,EAAE,IAAI,CAAC,OAAO,EAAE,CAAC,cAAc,CAAC,CAAC;IAE3D,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,EAAE,CAAC,EAAE;QAC5B,MAAM,OAAO,GAAG,SAAS,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QACtC,MAAM,iBAAiB,GAAG,OAAO,CAAC,gBAAmD,CAAC;QAEtF,iBAAiB,EAAE,kBAAkB,EAAE,CAAC;KAC3C;IAED,2IAA2I;IAC3I,MAAM,yBAAyB,GAAG,SAAS,CAAC,oBAAoB,KAAK,SAAS,CAAC,QAAQ,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;IAEnG,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,EAAE,CAAC,EAAE;QAC5B,MAAM,OAAO,GAAG,SAAS,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QACtC,IAAI,CAAC,cAAc,CAAC,iBAAiB,CAAC,OAAO,EAAE,OAAO,EAAE,KAAK,EAAE,CAAC,KAAK,KAAK,GAAG,CAAC,IAAI,yBAAyB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACrH,OAAO,CAAC,OAAO,GAAG,OAAO,CAAC;KAC7B;IAED,+IAA+I;IAC/I,oJAAoJ;IACpJ,oFAAoF;IACpF,IAAI,SAAS,CAAC,oBAAoB,IAAI,CAAC,yBAAyB,EAAE;QAC9D,IAAI,CAAC,cAAc,CAAC,iBAAiB,CAAC,SAAS,CAAC,oBAAoB,EAAE,OAAO,CAAC,CAAC;QAC/E,SAAS,CAAC,oBAAoB,CAAC,OAAO,GAAG,OAAO,CAAC;KACpD;IAED,OAAO,OAAO,CAAC;AACnB,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,eAAe,GAAG,UAAU,WAAqB;IACpE,IAAI,WAAW,CAAC,MAAM,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,oBAAoB,EAAE;QACxD,OAAO;KACV;IAED,IAAI,CAAC,eAAe,GAAG,WAAW,CAAC;IACnC,IAAI,IAAI,CAAC,kBAAkB,EAAE;QACzB,qHAAqH;QACrH,IAAI,CAAC,oBAAoB,CAAC,iBAAiB,CAAC,WAAW,CAAC,CAAC;KAC5D;SAAM;QACH,uLAAuL;KAC1L;AACL,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,kBAAkB,GAAG,UAAU,aAAwB;IAC1E,MAAM,MAAM,GAAG,EAAE,CAAC;IAElB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,aAAa,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;QAC3C,IAAI,aAAa,CAAC,CAAC,CAAC,EAAE;YAClB,MAAM,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;SACtB;aAAM;YACH,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;SAClB;KACJ;IAED,OAAO,MAAM,CAAC;AAClB,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,uBAAuB,GAAG;IAC7C,mKAAmK;AACvK,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,sCAAsC,GAAG;IAC5D,oJAAoJ;AACxJ,CAAC,CAAC","sourcesContent":["import { InternalTexture, InternalTextureSource } from \"../../../Materials/Textures/internalTexture\";\r\nimport type { IMultiRenderTargetOptions } from \"../../../Materials/Textures/multiRenderTarget\";\r\nimport { Logger } from \"../../../Misc/logger\";\r\nimport type { Nullable } from \"../../../types\";\r\nimport { Constants } from \"../../constants\";\r\nimport type { TextureSize } from \"../../../Materials/Textures/textureCreationOptions\";\r\nimport type { RenderTargetWrapper } from \"../../renderTargetWrapper\";\r\nimport { WebGPUEngine } from \"../../webgpuEngine\";\r\nimport type { WebGPURenderTargetWrapper } from \"../webgpuRenderTargetWrapper\";\r\nimport type { WebGPUHardwareTexture } from \"../webgpuHardwareTexture\";\r\ndeclare module \"../../abstractEngine\" {\r\n export interface AbstractEngine {\r\n /**\r\n * Unbind a list of render target textures from the webGL context\r\n * This is used only when drawBuffer extension or webGL2 are active\r\n * @param rtWrapper defines the render target wrapper to unbind\r\n * @param disableGenerateMipMaps defines a boolean indicating that mipmaps must not be generated\r\n * @param onBeforeUnbind defines a function which will be called before the effective unbind\r\n */\r\n unBindMultiColorAttachmentFramebuffer(rtWrapper: RenderTargetWrapper, disableGenerateMipMaps: boolean, onBeforeUnbind?: () => void): void;\r\n\r\n /**\r\n * Create a multi render target texture\r\n * @see https://doc.babylonjs.com/setup/support/webGL2#multiple-render-target\r\n * @param size defines the size of the texture\r\n * @param options defines the creation options\r\n * @param initializeBuffers if set to true, the engine will make an initializing call of drawBuffers\r\n * @returns a new render target wrapper ready to render textures\r\n */\r\n createMultipleRenderTarget(size: TextureSize, options: IMultiRenderTargetOptions, initializeBuffers?: boolean): RenderTargetWrapper;\r\n\r\n /**\r\n * Update the sample count for a given multiple render target texture\r\n * @see https://doc.babylonjs.com/setup/support/webGL2#multisample-render-targets\r\n * @param rtWrapper defines the render target wrapper to update\r\n * @param samples defines the sample count to set\r\n * @param initializeBuffers if set to true, the engine will make an initializing call of drawBuffers\r\n * @returns the effective sample count (could be 0 if multisample render targets are not supported)\r\n */\r\n updateMultipleRenderTargetTextureSampleCount(rtWrapper: Nullable<RenderTargetWrapper>, samples: number, initializeBuffers?: boolean): number;\r\n\r\n /**\r\n * Select a subsets of attachments to draw to.\r\n * @param attachments gl attachments\r\n */\r\n bindAttachments(attachments: number[]): void;\r\n\r\n /**\r\n * Creates a layout object to draw/clear on specific textures in a MRT\r\n * @param textureStatus textureStatus[i] indicates if the i-th is active\r\n * @returns A layout to be fed to the engine, calling `bindAttachments`.\r\n */\r\n buildTextureLayout(textureStatus: boolean[]): number[];\r\n\r\n /**\r\n * Restores the webgl state to only draw on the main color attachment\r\n * when the frame buffer associated is the canvas frame buffer\r\n */\r\n restoreSingleAttachment(): void;\r\n\r\n /**\r\n * Restores the webgl state to only draw on the main color attachment\r\n * when the frame buffer associated is not the canvas frame buffer\r\n */\r\n restoreSingleAttachmentForRenderTarget(): void;\r\n }\r\n}\r\n\r\nWebGPUEngine.prototype.unBindMultiColorAttachmentFramebuffer = function (\r\n rtWrapper: RenderTargetWrapper,\r\n disableGenerateMipMaps: boolean = false,\r\n onBeforeUnbind?: () => void\r\n): void {\r\n if (onBeforeUnbind) {\r\n onBeforeUnbind();\r\n }\r\n\r\n const attachments = rtWrapper._attachments!;\r\n const count = attachments.length;\r\n\r\n this._endCurrentRenderPass();\r\n\r\n for (let i = 0; i < count; i++) {\r\n const texture = rtWrapper.textures![i];\r\n if (texture.generateMipMaps && !disableGenerateMipMaps && !texture.isCube && !texture.is3D) {\r\n this._generateMipmaps(texture);\r\n }\r\n }\r\n\r\n this._currentRenderTarget = null;\r\n\r\n this._mrtAttachments = [];\r\n this._cacheRenderPipeline.setMRT([]);\r\n this._cacheRenderPipeline.setMRTAttachments(this._mrtAttachments);\r\n};\r\n\r\nWebGPUEngine.prototype.createMultipleRenderTarget = function (size: TextureSize, options: IMultiRenderTargetOptions, initializeBuffers?: boolean): RenderTargetWrapper {\r\n let generateMipMaps = false;\r\n let generateDepthBuffer = true;\r\n let generateStencilBuffer = false;\r\n let generateDepthTexture = false;\r\n let depthTextureFormat = Constants.TEXTUREFORMAT_DEPTH16;\r\n let textureCount = 1;\r\n\r\n const defaultType = Constants.TEXTURETYPE_UNSIGNED_INT;\r\n const defaultSamplingMode = Constants.TEXTURE_TRILINEAR_SAMPLINGMODE;\r\n const defaultUseSRGBBuffer = false;\r\n const defaultFormat = Constants.TEXTUREFORMAT_RGBA;\r\n const defaultTarget = Constants.TEXTURE_2D;\r\n\r\n let types: number[] = [];\r\n let samplingModes: number[] = [];\r\n let useSRGBBuffers: boolean[] = [];\r\n let formats: number[] = [];\r\n let targets: number[] = [];\r\n let faceIndex: number[] = [];\r\n let layerIndex: number[] = [];\r\n let layers: number[] = [];\r\n let labels: string[] = [];\r\n\r\n const rtWrapper = this._createHardwareRenderTargetWrapper(true, false, size) as WebGPURenderTargetWrapper;\r\n\r\n if (options !== undefined) {\r\n generateMipMaps = options.generateMipMaps === undefined ? false : options.generateMipMaps;\r\n generateDepthBuffer = options.generateDepthBuffer === undefined ? true : options.generateDepthBuffer;\r\n generateStencilBuffer = options.generateStencilBuffer === undefined ? false : options.generateStencilBuffer;\r\n generateDepthTexture = options.generateDepthTexture === undefined ? false : options.generateDepthTexture;\r\n textureCount = options.textureCount || 1;\r\n depthTextureFormat = options.depthTextureFormat ?? Constants.TEXTUREFORMAT_DEPTH16;\r\n\r\n if (options.types) {\r\n types = options.types;\r\n }\r\n if (options.samplingModes) {\r\n samplingModes = options.samplingModes;\r\n }\r\n if (options.useSRGBBuffers) {\r\n useSRGBBuffers = options.useSRGBBuffers;\r\n }\r\n if (options.formats) {\r\n formats = options.formats;\r\n }\r\n if (options.targetTypes) {\r\n targets = options.targetTypes;\r\n }\r\n if (options.faceIndex) {\r\n faceIndex = options.faceIndex;\r\n }\r\n if (options.layerIndex) {\r\n layerIndex = options.layerIndex;\r\n }\r\n if (options.layerCounts) {\r\n layers = options.layerCounts;\r\n }\r\n\r\n labels = options.labels ?? labels;\r\n }\r\n\r\n rtWrapper.label = options?.label ?? \"MultiRenderTargetWrapper\";\r\n\r\n const width = (<{ width: number; height: number }>size).width || <number>size;\r\n const height = (<{ width: number; height: number }>size).height || <number>size;\r\n\r\n let depthStencilTexture = null;\r\n if (generateDepthBuffer || generateStencilBuffer || generateDepthTexture) {\r\n if (!generateDepthTexture) {\r\n // The caller doesn't want a depth texture, so we are free to use the depth texture format we want.\r\n // So, we will align with what the WebGL engine does\r\n if (generateDepthBuffer && generateStencilBuffer) {\r\n depthTextureFormat = Constants.TEXTUREFORMAT_DEPTH24_STENCIL8;\r\n } else if (generateDepthBuffer) {\r\n depthTextureFormat = Constants.TEXTUREFORMAT_DEPTH32_FLOAT;\r\n } else {\r\n depthTextureFormat = Constants.TEXTUREFORMAT_STENCIL8;\r\n }\r\n }\r\n depthStencilTexture = rtWrapper.createDepthStencilTexture(0, false, generateStencilBuffer, 1, depthTextureFormat, \"MultipleRenderTargetDepthStencil\");\r\n }\r\n\r\n const textures: InternalTexture[] = [];\r\n const attachments: number[] = [];\r\n const defaultAttachments: number[] = [];\r\n\r\n rtWrapper._generateDepthBuffer = generateDepthBuffer;\r\n rtWrapper._generateStencilBuffer = generateStencilBuffer;\r\n rtWrapper._attachments = attachments;\r\n rtWrapper._defaultAttachments = defaultAttachments;\r\n\r\n for (let i = 0; i < textureCount; i++) {\r\n let samplingMode = samplingModes[i] || defaultSamplingMode;\r\n let type = types[i] || defaultType;\r\n\r\n const format = formats[i] || defaultFormat;\r\n const useSRGBBuffer = (useSRGBBuffers[i] || defaultUseSRGBBuffer) && this._caps.supportSRGBBuffers;\r\n\r\n const target = targets[i] || defaultTarget;\r\n const layerCount = layers[i] ?? 1;\r\n\r\n if (type === Constants.TEXTURETYPE_FLOAT && !this._caps.textureFloatLinearFiltering) {\r\n // if floating point linear (FLOAT) then force to NEAREST_SAMPLINGMODE\r\n samplingMode = Constants.TEXTURE_NEAREST_SAMPLINGMODE;\r\n } else if (type === Constants.TEXTURETYPE_HALF_FLOAT && !this._caps.textureHalfFloatLinearFiltering) {\r\n // if floating point linear (HALF_FLOAT) then force to NEAREST_SAMPLINGMODE\r\n samplingMode = Constants.TEXTURE_NEAREST_SAMPLINGMODE;\r\n }\r\n\r\n if (type === Constants.TEXTURETYPE_FLOAT && !this._caps.textureFloat) {\r\n type = Constants.TEXTURETYPE_UNSIGNED_INT;\r\n Logger.Warn(\"Float textures are not supported. Render target forced to TEXTURETYPE_UNSIGNED_BYTE type\");\r\n }\r\n\r\n attachments.push(i + 1);\r\n defaultAttachments.push(initializeBuffers ? i + 1 : i === 0 ? 1 : 0);\r\n\r\n if (target === -1) {\r\n continue;\r\n }\r\n\r\n const texture = new InternalTexture(this, InternalTextureSource.MultiRenderTarget);\r\n textures[i] = texture;\r\n\r\n switch (target) {\r\n case Constants.TEXTURE_CUBE_MAP:\r\n texture.isCube = true;\r\n break;\r\n case Constants.TEXTURE_3D:\r\n texture.is3D = true;\r\n texture.baseDepth = texture.depth = layerCount;\r\n break;\r\n case Constants.TEXTURE_2D_ARRAY:\r\n texture.is2DArray = true;\r\n texture.baseDepth = texture.depth = layerCount;\r\n break;\r\n }\r\n\r\n texture.baseWidth = width;\r\n texture.baseHeight = height;\r\n texture.width = width;\r\n texture.height = height;\r\n texture.isReady = true;\r\n texture.samples = 1;\r\n texture.generateMipMaps = generateMipMaps;\r\n texture.samplingMode = samplingMode;\r\n texture.type = type;\r\n texture._cachedWrapU = Constants.TEXTURE_CLAMP_ADDRESSMODE;\r\n texture._cachedWrapV = Constants.TEXTURE_CLAMP_ADDRESSMODE;\r\n texture._useSRGBBuffer = useSRGBBuffer;\r\n texture.format = format;\r\n texture.label = labels[i];\r\n\r\n this._internalTexturesCache.push(texture);\r\n\r\n this._textureHelper.createGPUTextureForInternalTexture(texture);\r\n }\r\n\r\n if (depthStencilTexture) {\r\n depthStencilTexture.incrementReferences();\r\n textures[textureCount] = depthStencilTexture;\r\n this._internalTexturesCache.push(depthStencilTexture);\r\n }\r\n\r\n rtWrapper.setTextures(textures);\r\n rtWrapper.setLayerAndFaceIndices(layerIndex, faceIndex);\r\n\r\n return rtWrapper;\r\n};\r\n\r\nWebGPUEngine.prototype.updateMultipleRenderTargetTextureSampleCount = function (rtWrapper: Nullable<RenderTargetWrapper>, samples: number): number {\r\n if (!rtWrapper || !rtWrapper.textures || rtWrapper.textures[0].samples === samples) {\r\n return samples;\r\n }\r\n\r\n const count = rtWrapper.textures.length;\r\n\r\n if (count === 0) {\r\n return 1;\r\n }\r\n\r\n samples = Math.min(samples, this.getCaps().maxMSAASamples);\r\n\r\n for (let i = 0; i < count; ++i) {\r\n const texture = rtWrapper.textures[i];\r\n const gpuTextureWrapper = texture._hardwareTexture as Nullable<WebGPUHardwareTexture>;\r\n\r\n gpuTextureWrapper?.releaseMSAATexture();\r\n }\r\n\r\n // Note that rtWrapper.textures can't have null textures, lastTextureIsDepthTexture can't be true if rtWrapper._depthStencilTexture is null\r\n const lastTextureIsDepthTexture = rtWrapper._depthStencilTexture === rtWrapper.textures[count - 1];\r\n\r\n for (let i = 0; i < count; ++i) {\r\n const texture = rtWrapper.textures[i];\r\n this._textureHelper.createMSAATexture(texture, samples, false, i === count - 1 && lastTextureIsDepthTexture ? 0 : i);\r\n texture.samples = samples;\r\n }\r\n\r\n // Note that the last texture of textures is the depth texture if the depth texture has been generated by the MRT class and so the MSAA texture\r\n // will be recreated for this texture by the loop above: in that case, there's no need to create the MSAA texture for rtWrapper._depthStencilTexture\r\n // because rtWrapper._depthStencilTexture is the same texture than the depth texture\r\n if (rtWrapper._depthStencilTexture && !lastTextureIsDepthTexture) {\r\n this._textureHelper.createMSAATexture(rtWrapper._depthStencilTexture, samples);\r\n rtWrapper._depthStencilTexture.samples = samples;\r\n }\r\n\r\n return samples;\r\n};\r\n\r\nWebGPUEngine.prototype.bindAttachments = function (attachments: number[]): void {\r\n if (attachments.length === 0 || !this._currentRenderTarget) {\r\n return;\r\n }\r\n\r\n this._mrtAttachments = attachments;\r\n if (this._currentRenderPass) {\r\n // the render pass has already been created, we need to call setMRTAttachments to update the state of the attachments\r\n this._cacheRenderPipeline.setMRTAttachments(attachments);\r\n } else {\r\n // the render pass is not created yet so we don't need to call setMRTAttachments: it will be called as part of the render pass creation (see WebGPUEngine._startRenderTargetRenderPass)\r\n }\r\n};\r\n\r\nWebGPUEngine.prototype.buildTextureLayout = function (textureStatus: boolean[]): number[] {\r\n const result = [];\r\n\r\n for (let i = 0; i < textureStatus.length; i++) {\r\n if (textureStatus[i]) {\r\n result.push(i + 1);\r\n } else {\r\n result.push(0);\r\n }\r\n }\r\n\r\n return result;\r\n};\r\n\r\nWebGPUEngine.prototype.restoreSingleAttachment = function (): void {\r\n // not sure what to do, probably nothing... This function and restoreSingleAttachmentForRenderTarget are not called in Babylon.js so it's hard to know the use case\r\n};\r\n\r\nWebGPUEngine.prototype.restoreSingleAttachmentForRenderTarget = function (): void {\r\n // not sure what to do, probably nothing... This function and restoreSingleAttachment are not called in Babylon.js so it's hard to know the use case\r\n};\r\n"]}
|
|
1
|
+
{"version":3,"file":"engine.multiRender.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Engines/WebGPU/Extensions/engine.multiRender.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,eAAe,EAAyB,MAAM,6CAA6C,CAAC;AAErG,OAAO,EAAE,MAAM,EAAE,MAAM,sBAAsB,CAAC;AAE9C,OAAO,EAAE,SAAS,EAAE,MAAM,iBAAiB,CAAC;AAG5C,OAAO,EAAE,YAAY,EAAE,MAAM,oBAAoB,CAAC;AA6DlD,YAAY,CAAC,SAAS,CAAC,qCAAqC,GAAG,UAC3D,SAA8B,EAC9B,yBAAkC,KAAK,EACvC,cAA2B;IAE3B,IAAI,cAAc,EAAE;QAChB,cAAc,EAAE,CAAC;KACpB;IAED,MAAM,WAAW,GAAG,SAAS,CAAC,YAAa,CAAC;IAC5C,MAAM,KAAK,GAAG,WAAW,CAAC,MAAM,CAAC;IAEjC,IAAI,CAAC,qBAAqB,EAAE,CAAC;IAE7B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,CAAC,EAAE,EAAE;QAC5B,MAAM,OAAO,GAAG,SAAS,CAAC,QAAS,CAAC,CAAC,CAAC,CAAC;QACvC,IAAI,OAAO,CAAC,eAAe,IAAI,CAAC,sBAAsB,IAAI,CAAC,OAAO,CAAC,MAAM,IAAI,CAAC,OAAO,CAAC,IAAI,EAAE;YACxF,IAAI,CAAC,gBAAgB,CAAC,OAAO,CAAC,CAAC;SAClC;KACJ;IAED,IAAI,CAAC,oBAAoB,GAAG,IAAI,CAAC;IAEjC,IAAI,CAAC,eAAe,GAAG,EAAE,CAAC;IAC1B,IAAI,CAAC,oBAAoB,CAAC,MAAM,CAAC,EAAE,CAAC,CAAC;IACrC,IAAI,CAAC,oBAAoB,CAAC,iBAAiB,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;AACtE,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,0BAA0B,GAAG,UAAU,IAAiB,EAAE,OAAkC,EAAE,iBAA2B;IAC5I,IAAI,eAAe,GAAG,KAAK,CAAC;IAC5B,IAAI,mBAAmB,GAAG,IAAI,CAAC;IAC/B,IAAI,qBAAqB,GAAG,KAAK,CAAC;IAClC,IAAI,oBAAoB,GAAG,KAAK,CAAC;IACjC,IAAI,kBAAkB,GAAG,SAAS,CAAC,qBAAqB,CAAC;IACzD,IAAI,YAAY,GAAG,CAAC,CAAC;IACrB,IAAI,OAAO,GAAG,CAAC,CAAC;IAEhB,MAAM,WAAW,GAAG,SAAS,CAAC,yBAAyB,CAAC;IACxD,MAAM,mBAAmB,GAAG,SAAS,CAAC,8BAA8B,CAAC;IACrE,MAAM,oBAAoB,GAAG,KAAK,CAAC;IACnC,MAAM,aAAa,GAAG,SAAS,CAAC,kBAAkB,CAAC;IACnD,MAAM,aAAa,GAAG,SAAS,CAAC,UAAU,CAAC;IAE3C,IAAI,KAAK,GAAa,EAAE,CAAC;IACzB,IAAI,aAAa,GAAa,EAAE,CAAC;IACjC,IAAI,cAAc,GAAc,EAAE,CAAC;IACnC,IAAI,OAAO,GAAa,EAAE,CAAC;IAC3B,IAAI,OAAO,GAAa,EAAE,CAAC;IAC3B,IAAI,SAAS,GAAa,EAAE,CAAC;IAC7B,IAAI,UAAU,GAAa,EAAE,CAAC;IAC9B,IAAI,MAAM,GAAa,EAAE,CAAC;IAC1B,IAAI,MAAM,GAAa,EAAE,CAAC;IAC1B,IAAI,aAAa,GAAa,EAAE,CAAC;IAEjC,MAAM,SAAS,GAAG,IAAI,CAAC,kCAAkC,CAAC,IAAI,EAAE,KAAK,EAAE,IAAI,CAA8B,CAAC;IAE1G,IAAI,OAAO,KAAK,SAAS,EAAE;QACvB,eAAe,GAAG,OAAO,CAAC,eAAe,IAAI,KAAK,CAAC;QACnD,mBAAmB,GAAG,OAAO,CAAC,mBAAmB,IAAI,IAAI,CAAC;QAC1D,qBAAqB,GAAG,OAAO,CAAC,qBAAqB,IAAI,KAAK,CAAC;QAC/D,oBAAoB,GAAG,OAAO,CAAC,oBAAoB,IAAI,KAAK,CAAC;QAC7D,YAAY,GAAG,OAAO,CAAC,YAAY,IAAI,CAAC,CAAC;QACzC,kBAAkB,GAAG,OAAO,CAAC,kBAAkB,IAAI,SAAS,CAAC,qBAAqB,CAAC;QACnF,KAAK,GAAG,OAAO,CAAC,KAAK,IAAI,KAAK,CAAC;QAC/B,aAAa,GAAG,OAAO,CAAC,aAAa,IAAI,aAAa,CAAC;QACvD,cAAc,GAAG,OAAO,CAAC,cAAc,IAAI,cAAc,CAAC;QAC1D,OAAO,GAAG,OAAO,CAAC,OAAO,IAAI,OAAO,CAAC;QACrC,OAAO,GAAG,OAAO,CAAC,WAAW,IAAI,OAAO,CAAC;QACzC,SAAS,GAAG,OAAO,CAAC,SAAS,IAAI,SAAS,CAAC;QAC3C,UAAU,GAAG,OAAO,CAAC,UAAU,IAAI,UAAU,CAAC;QAC9C,MAAM,GAAG,OAAO,CAAC,WAAW,IAAI,MAAM,CAAC;QACvC,MAAM,GAAG,OAAO,CAAC,MAAM,IAAI,MAAM,CAAC;QAClC,aAAa,GAAG,OAAO,CAAC,aAAa,IAAI,aAAa,CAAC;QACvD,OAAO,GAAG,OAAO,CAAC,OAAO,IAAI,OAAO,CAAC;KACxC;IAED,MAAM,KAAK,GAAuC,IAAK,CAAC,KAAK,IAAY,IAAI,CAAC;IAC9E,MAAM,MAAM,GAAuC,IAAK,CAAC,MAAM,IAAY,IAAI,CAAC;IAEhF,MAAM,QAAQ,GAAsB,EAAE,CAAC;IACvC,MAAM,WAAW,GAAa,EAAE,CAAC;IACjC,MAAM,kBAAkB,GAAa,EAAE,CAAC;IAExC,SAAS,CAAC,KAAK,GAAG,OAAO,EAAE,KAAK,IAAI,0BAA0B,CAAC;IAC/D,SAAS,CAAC,oBAAoB,GAAG,mBAAmB,CAAC;IACrD,SAAS,CAAC,sBAAsB,GAAG,qBAAqB,CAAC;IACzD,SAAS,CAAC,YAAY,GAAG,WAAW,CAAC;IACrC,SAAS,CAAC,mBAAmB,GAAG,kBAAkB,CAAC;IAEnD,IAAI,mBAAmB,GAA8B,IAAI,CAAC;IAC1D,IAAI,mBAAmB,IAAI,qBAAqB,IAAI,oBAAoB,EAAE;QACtE,IAAI,CAAC,oBAAoB,EAAE;YACvB,mGAAmG;YACnG,oDAAoD;YACpD,IAAI,mBAAmB,IAAI,qBAAqB,EAAE;gBAC9C,kBAAkB,GAAG,SAAS,CAAC,8BAA8B,CAAC;aACjE;iBAAM,IAAI,mBAAmB,EAAE;gBAC5B,kBAAkB,GAAG,SAAS,CAAC,2BAA2B,CAAC;aAC9D;iBAAM;gBACH,kBAAkB,GAAG,SAAS,CAAC,sBAAsB,CAAC;aACzD;SACJ;QACD,mBAAmB,GAAG,SAAS,CAAC,yBAAyB,CAAC,CAAC,EAAE,KAAK,EAAE,qBAAqB,EAAE,CAAC,EAAE,kBAAkB,EAAE,SAAS,CAAC,KAAK,GAAG,eAAe,CAAC,CAAC;KACxJ;IAED,MAAM,mBAAmB,GAAG,OAAO,KAAK,SAAS,IAAI,OAAO,OAAO,KAAK,QAAQ,IAAI,OAAO,CAAC,aAAa,IAAI,CAAC,eAAe,CAAC;IAE9H,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,YAAY,EAAE,CAAC,EAAE,EAAE;QACnC,IAAI,YAAY,GAAG,aAAa,CAAC,CAAC,CAAC,IAAI,mBAAmB,CAAC;QAC3D,IAAI,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,IAAI,WAAW,CAAC;QAEnC,MAAM,MAAM,GAAG,OAAO,CAAC,CAAC,CAAC,IAAI,aAAa,CAAC;QAC3C,MAAM,aAAa,GAAG,CAAC,cAAc,CAAC,CAAC,CAAC,IAAI,oBAAoB,CAAC,IAAI,IAAI,CAAC,KAAK,CAAC,kBAAkB,CAAC;QAEnG,MAAM,MAAM,GAAG,OAAO,CAAC,CAAC,CAAC,IAAI,aAAa,CAAC;QAC3C,MAAM,UAAU,GAAG,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC;QAClC,MAAM,YAAY,GAAG,aAAa,CAAC,CAAC,CAAC,CAAC;QAEtC,IAAI,IAAI,KAAK,SAAS,CAAC,iBAAiB,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,2BAA2B,EAAE;YACjF,sEAAsE;YACtE,YAAY,GAAG,SAAS,CAAC,4BAA4B,CAAC;SACzD;aAAM,IAAI,IAAI,KAAK,SAAS,CAAC,sBAAsB,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,+BAA+B,EAAE;YACjG,2EAA2E;YAC3E,YAAY,GAAG,SAAS,CAAC,4BAA4B,CAAC;SACzD;QAED,IAAI,IAAI,KAAK,SAAS,CAAC,iBAAiB,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,YAAY,EAAE;YAClE,IAAI,GAAG,SAAS,CAAC,wBAAwB,CAAC;YAC1C,MAAM,CAAC,IAAI,CAAC,0FAA0F,CAAC,CAAC;SAC3G;QAED,WAAW,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;QACxB,kBAAkB,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAErE,IAAI,MAAM,KAAK,CAAC,CAAC,EAAE;YACf,SAAS;SACZ;QAED,MAAM,OAAO,GAAG,IAAI,eAAe,CAAC,IAAI,kDAA0C,CAAC;QACnF,QAAQ,CAAC,CAAC,CAAC,GAAG,OAAO,CAAC;QAEtB,QAAQ,MAAM,EAAE;YACZ,KAAK,SAAS,CAAC,gBAAgB;gBAC3B,OAAO,CAAC,MAAM,GAAG,IAAI,CAAC;gBACtB,MAAM;YACV,KAAK,SAAS,CAAC,UAAU;gBACrB,OAAO,CAAC,IAAI,GAAG,IAAI,CAAC;gBACpB,OAAO,CAAC,SAAS,GAAG,OAAO,CAAC,KAAK,GAAG,UAAU,CAAC;gBAC/C,MAAM;YACV,KAAK,SAAS,CAAC,gBAAgB;gBAC3B,OAAO,CAAC,SAAS,GAAG,IAAI,CAAC;gBACzB,OAAO,CAAC,SAAS,GAAG,OAAO,CAAC,KAAK,GAAG,UAAU,CAAC;gBAC/C,MAAM;SACb;QAED,OAAO,CAAC,SAAS,GAAG,KAAK,CAAC;QAC1B,OAAO,CAAC,UAAU,GAAG,MAAM,CAAC;QAC5B,OAAO,CAAC,KAAK,GAAG,KAAK,CAAC;QACtB,OAAO,CAAC,MAAM,GAAG,MAAM,CAAC;QACxB,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC;QACvB,OAAO,CAAC,OAAO,GAAG,CAAC,CAAC;QACpB,OAAO,CAAC,eAAe,GAAG,eAAe,CAAC;QAC1C,OAAO,CAAC,YAAY,GAAG,YAAY,CAAC;QACpC,OAAO,CAAC,IAAI,GAAG,IAAI,CAAC;QACpB,OAAO,CAAC,YAAY,GAAG,SAAS,CAAC,yBAAyB,CAAC;QAC3D,OAAO,CAAC,YAAY,GAAG,SAAS,CAAC,yBAAyB,CAAC;QAC3D,OAAO,CAAC,cAAc,GAAG,aAAa,CAAC;QACvC,OAAO,CAAC,MAAM,GAAG,MAAM,CAAC;QACxB,OAAO,CAAC,KAAK,GAAG,MAAM,CAAC,CAAC,CAAC,IAAI,SAAS,CAAC,KAAK,GAAG,UAAU,GAAG,CAAC,CAAC;QAE9D,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QAE1C,IAAI,mBAAmB,EAAE;YACrB,0LAA0L;YAC1L,OAAO,CAAC,eAAe,GAAG,IAAI,CAAC;SAClC;QAED,IAAI,CAAC,cAAc,CAAC,kCAAkC,CAAC,OAAO,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,YAAY,EAAE,IAAI,CAAC,CAAC;QAErH,IAAI,mBAAmB,EAAE;YACrB,OAAO,CAAC,eAAe,GAAG,KAAK,CAAC;SACnC;KACJ;IAED,IAAI,mBAAmB,EAAE;QACrB,mBAAmB,CAAC,mBAAmB,EAAE,CAAC;QAC1C,QAAQ,CAAC,YAAY,CAAC,GAAG,mBAAmB,CAAC;QAC7C,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;KACzD;IAED,SAAS,CAAC,WAAW,CAAC,QAAQ,CAAC,CAAC;IAChC,SAAS,CAAC,sBAAsB,CAAC,UAAU,EAAE,SAAS,CAAC,CAAC;IAExD,IAAI,CAAC,4CAA4C,CAAC,SAAS,EAAE,OAAO,CAAC,CAAC;IAEtE,OAAO,SAAS,CAAC;AACrB,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,4CAA4C,GAAG,UAAU,SAAwC,EAAE,OAAe;IACrI,IAAI,CAAC,SAAS,IAAI,CAAC,SAAS,CAAC,QAAQ,IAAI,SAAS,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,OAAO,KAAK,OAAO,EAAE;QAChF,OAAO,OAAO,CAAC;KAClB;IAED,MAAM,KAAK,GAAG,SAAS,CAAC,QAAQ,CAAC,MAAM,CAAC;IAExC,IAAI,KAAK,KAAK,CAAC,EAAE;QACb,OAAO,CAAC,CAAC;KACZ;IAED,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,OAAO,EAAE,IAAI,CAAC,OAAO,EAAE,CAAC,cAAc,CAAC,CAAC;IAE3D,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,EAAE,CAAC,EAAE;QAC5B,MAAM,OAAO,GAAG,SAAS,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QACtC,MAAM,iBAAiB,GAAG,OAAO,CAAC,gBAAmD,CAAC;QAEtF,iBAAiB,EAAE,kBAAkB,CAAC,SAAS,CAAC,iBAAiB,CAAC,CAAC,CAAC,CAAC,CAAC;KACzE;IAED,2IAA2I;IAC3I,MAAM,yBAAyB,GAAG,SAAS,CAAC,oBAAoB,KAAK,SAAS,CAAC,QAAQ,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;IAEnG,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,EAAE,CAAC,EAAE;QAC5B,MAAM,OAAO,GAAG,SAAS,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QACtC,IAAI,CAAC,cAAc,CAAC,iBAAiB,CAAC,OAAO,EAAE,OAAO,EAAE,KAAK,EAAE,SAAS,CAAC,iBAAiB,CAAC,CAAC,CAAC,CAAC,CAAC;QAC/F,OAAO,CAAC,OAAO,GAAG,OAAO,CAAC;KAC7B;IAED,+IAA+I;IAC/I,oJAAoJ;IACpJ,oFAAoF;IACpF,IAAI,SAAS,CAAC,oBAAoB,IAAI,CAAC,yBAAyB,EAAE;QAC9D,IAAI,CAAC,cAAc,CAAC,iBAAiB,CAAC,SAAS,CAAC,oBAAoB,EAAE,OAAO,CAAC,CAAC;QAC/E,SAAS,CAAC,oBAAoB,CAAC,OAAO,GAAG,OAAO,CAAC;KACpD;IAED,SAAS,CAAC,QAAQ,GAAG,OAAO,CAAC;IAE7B,OAAO,OAAO,CAAC;AACnB,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,eAAe,GAAG,UAAU,WAAqB;IACpE,IAAI,WAAW,CAAC,MAAM,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,oBAAoB,EAAE;QACxD,OAAO;KACV;IAED,IAAI,CAAC,eAAe,GAAG,WAAW,CAAC;IACnC,IAAI,IAAI,CAAC,kBAAkB,EAAE;QACzB,qHAAqH;QACrH,IAAI,CAAC,oBAAoB,CAAC,iBAAiB,CAAC,WAAW,CAAC,CAAC;KAC5D;SAAM;QACH,uLAAuL;KAC1L;AACL,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,kBAAkB,GAAG,UAAU,aAAwB;IAC1E,MAAM,MAAM,GAAG,EAAE,CAAC;IAElB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,aAAa,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;QAC3C,IAAI,aAAa,CAAC,CAAC,CAAC,EAAE;YAClB,MAAM,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;SACtB;aAAM;YACH,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;SAClB;KACJ;IAED,OAAO,MAAM,CAAC;AAClB,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,uBAAuB,GAAG;IAC7C,mKAAmK;AACvK,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,sCAAsC,GAAG;IAC5D,oJAAoJ;AACxJ,CAAC,CAAC","sourcesContent":["import { InternalTexture, InternalTextureSource } from \"../../../Materials/Textures/internalTexture\";\r\nimport type { IMultiRenderTargetOptions } from \"../../../Materials/Textures/multiRenderTarget\";\r\nimport { Logger } from \"../../../Misc/logger\";\r\nimport type { Nullable } from \"../../../types\";\r\nimport { Constants } from \"../../constants\";\r\nimport type { TextureSize } from \"../../../Materials/Textures/textureCreationOptions\";\r\nimport type { RenderTargetWrapper } from \"../../renderTargetWrapper\";\r\nimport { WebGPUEngine } from \"../../webgpuEngine\";\r\nimport type { WebGPURenderTargetWrapper } from \"../webgpuRenderTargetWrapper\";\r\nimport type { WebGPUHardwareTexture } from \"../webgpuHardwareTexture\";\r\ndeclare module \"../../abstractEngine\" {\r\n export interface AbstractEngine {\r\n /**\r\n * Unbind a list of render target textures from the webGL context\r\n * This is used only when drawBuffer extension or webGL2 are active\r\n * @param rtWrapper defines the render target wrapper to unbind\r\n * @param disableGenerateMipMaps defines a boolean indicating that mipmaps must not be generated\r\n * @param onBeforeUnbind defines a function which will be called before the effective unbind\r\n */\r\n unBindMultiColorAttachmentFramebuffer(rtWrapper: RenderTargetWrapper, disableGenerateMipMaps: boolean, onBeforeUnbind?: () => void): void;\r\n\r\n /**\r\n * Create a multi render target texture\r\n * @see https://doc.babylonjs.com/setup/support/webGL2#multiple-render-target\r\n * @param size defines the size of the texture\r\n * @param options defines the creation options\r\n * @param initializeBuffers if set to true, the engine will make an initializing call of drawBuffers\r\n * @returns a new render target wrapper ready to render textures\r\n */\r\n createMultipleRenderTarget(size: TextureSize, options: IMultiRenderTargetOptions, initializeBuffers?: boolean): RenderTargetWrapper;\r\n\r\n /**\r\n * Update the sample count for a given multiple render target texture\r\n * @see https://doc.babylonjs.com/setup/support/webGL2#multisample-render-targets\r\n * @param rtWrapper defines the render target wrapper to update\r\n * @param samples defines the sample count to set\r\n * @param initializeBuffers if set to true, the engine will make an initializing call of drawBuffers\r\n * @returns the effective sample count (could be 0 if multisample render targets are not supported)\r\n */\r\n updateMultipleRenderTargetTextureSampleCount(rtWrapper: Nullable<RenderTargetWrapper>, samples: number, initializeBuffers?: boolean): number;\r\n\r\n /**\r\n * Select a subsets of attachments to draw to.\r\n * @param attachments gl attachments\r\n */\r\n bindAttachments(attachments: number[]): void;\r\n\r\n /**\r\n * Creates a layout object to draw/clear on specific textures in a MRT\r\n * @param textureStatus textureStatus[i] indicates if the i-th is active\r\n * @returns A layout to be fed to the engine, calling `bindAttachments`.\r\n */\r\n buildTextureLayout(textureStatus: boolean[]): number[];\r\n\r\n /**\r\n * Restores the webgl state to only draw on the main color attachment\r\n * when the frame buffer associated is the canvas frame buffer\r\n */\r\n restoreSingleAttachment(): void;\r\n\r\n /**\r\n * Restores the webgl state to only draw on the main color attachment\r\n * when the frame buffer associated is not the canvas frame buffer\r\n */\r\n restoreSingleAttachmentForRenderTarget(): void;\r\n }\r\n}\r\n\r\nWebGPUEngine.prototype.unBindMultiColorAttachmentFramebuffer = function (\r\n rtWrapper: RenderTargetWrapper,\r\n disableGenerateMipMaps: boolean = false,\r\n onBeforeUnbind?: () => void\r\n): void {\r\n if (onBeforeUnbind) {\r\n onBeforeUnbind();\r\n }\r\n\r\n const attachments = rtWrapper._attachments!;\r\n const count = attachments.length;\r\n\r\n this._endCurrentRenderPass();\r\n\r\n for (let i = 0; i < count; i++) {\r\n const texture = rtWrapper.textures![i];\r\n if (texture.generateMipMaps && !disableGenerateMipMaps && !texture.isCube && !texture.is3D) {\r\n this._generateMipmaps(texture);\r\n }\r\n }\r\n\r\n this._currentRenderTarget = null;\r\n\r\n this._mrtAttachments = [];\r\n this._cacheRenderPipeline.setMRT([]);\r\n this._cacheRenderPipeline.setMRTAttachments(this._mrtAttachments);\r\n};\r\n\r\nWebGPUEngine.prototype.createMultipleRenderTarget = function (size: TextureSize, options: IMultiRenderTargetOptions, initializeBuffers?: boolean): RenderTargetWrapper {\r\n let generateMipMaps = false;\r\n let generateDepthBuffer = true;\r\n let generateStencilBuffer = false;\r\n let generateDepthTexture = false;\r\n let depthTextureFormat = Constants.TEXTUREFORMAT_DEPTH16;\r\n let textureCount = 1;\r\n let samples = 1;\r\n\r\n const defaultType = Constants.TEXTURETYPE_UNSIGNED_BYTE;\r\n const defaultSamplingMode = Constants.TEXTURE_TRILINEAR_SAMPLINGMODE;\r\n const defaultUseSRGBBuffer = false;\r\n const defaultFormat = Constants.TEXTUREFORMAT_RGBA;\r\n const defaultTarget = Constants.TEXTURE_2D;\r\n\r\n let types: number[] = [];\r\n let samplingModes: number[] = [];\r\n let useSRGBBuffers: boolean[] = [];\r\n let formats: number[] = [];\r\n let targets: number[] = [];\r\n let faceIndex: number[] = [];\r\n let layerIndex: number[] = [];\r\n let layers: number[] = [];\r\n let labels: string[] = [];\r\n let creationFlags: number[] = [];\r\n\r\n const rtWrapper = this._createHardwareRenderTargetWrapper(true, false, size) as WebGPURenderTargetWrapper;\r\n\r\n if (options !== undefined) {\r\n generateMipMaps = options.generateMipMaps ?? false;\r\n generateDepthBuffer = options.generateDepthBuffer ?? true;\r\n generateStencilBuffer = options.generateStencilBuffer ?? false;\r\n generateDepthTexture = options.generateDepthTexture ?? false;\r\n textureCount = options.textureCount ?? 1;\r\n depthTextureFormat = options.depthTextureFormat ?? Constants.TEXTUREFORMAT_DEPTH16;\r\n types = options.types || types;\r\n samplingModes = options.samplingModes || samplingModes;\r\n useSRGBBuffers = options.useSRGBBuffers || useSRGBBuffers;\r\n formats = options.formats || formats;\r\n targets = options.targetTypes || targets;\r\n faceIndex = options.faceIndex || faceIndex;\r\n layerIndex = options.layerIndex || layerIndex;\r\n layers = options.layerCounts || layers;\r\n labels = options.labels || labels;\r\n creationFlags = options.creationFlags || creationFlags;\r\n samples = options.samples ?? samples;\r\n }\r\n\r\n const width = (<{ width: number; height: number }>size).width ?? <number>size;\r\n const height = (<{ width: number; height: number }>size).height ?? <number>size;\r\n\r\n const textures: InternalTexture[] = [];\r\n const attachments: number[] = [];\r\n const defaultAttachments: number[] = [];\r\n\r\n rtWrapper.label = options?.label ?? \"MultiRenderTargetWrapper\";\r\n rtWrapper._generateDepthBuffer = generateDepthBuffer;\r\n rtWrapper._generateStencilBuffer = generateStencilBuffer;\r\n rtWrapper._attachments = attachments;\r\n rtWrapper._defaultAttachments = defaultAttachments;\r\n\r\n let depthStencilTexture: Nullable<InternalTexture> = null;\r\n if (generateDepthBuffer || generateStencilBuffer || generateDepthTexture) {\r\n if (!generateDepthTexture) {\r\n // The caller doesn't want a depth texture, so we are free to use the depth texture format we want.\r\n // So, we will align with what the WebGL engine does\r\n if (generateDepthBuffer && generateStencilBuffer) {\r\n depthTextureFormat = Constants.TEXTUREFORMAT_DEPTH24_STENCIL8;\r\n } else if (generateDepthBuffer) {\r\n depthTextureFormat = Constants.TEXTUREFORMAT_DEPTH32_FLOAT;\r\n } else {\r\n depthTextureFormat = Constants.TEXTUREFORMAT_STENCIL8;\r\n }\r\n }\r\n depthStencilTexture = rtWrapper.createDepthStencilTexture(0, false, generateStencilBuffer, 1, depthTextureFormat, rtWrapper.label + \"-DepthStencil\");\r\n }\r\n\r\n const mipmapsCreationOnly = options !== undefined && typeof options === \"object\" && options.createMipMaps && !generateMipMaps;\r\n\r\n for (let i = 0; i < textureCount; i++) {\r\n let samplingMode = samplingModes[i] || defaultSamplingMode;\r\n let type = types[i] || defaultType;\r\n\r\n const format = formats[i] || defaultFormat;\r\n const useSRGBBuffer = (useSRGBBuffers[i] || defaultUseSRGBBuffer) && this._caps.supportSRGBBuffers;\r\n\r\n const target = targets[i] || defaultTarget;\r\n const layerCount = layers[i] ?? 1;\r\n const creationFlag = creationFlags[i];\r\n\r\n if (type === Constants.TEXTURETYPE_FLOAT && !this._caps.textureFloatLinearFiltering) {\r\n // if floating point linear (FLOAT) then force to NEAREST_SAMPLINGMODE\r\n samplingMode = Constants.TEXTURE_NEAREST_SAMPLINGMODE;\r\n } else if (type === Constants.TEXTURETYPE_HALF_FLOAT && !this._caps.textureHalfFloatLinearFiltering) {\r\n // if floating point linear (HALF_FLOAT) then force to NEAREST_SAMPLINGMODE\r\n samplingMode = Constants.TEXTURE_NEAREST_SAMPLINGMODE;\r\n }\r\n\r\n if (type === Constants.TEXTURETYPE_FLOAT && !this._caps.textureFloat) {\r\n type = Constants.TEXTURETYPE_UNSIGNED_INT;\r\n Logger.Warn(\"Float textures are not supported. Render target forced to TEXTURETYPE_UNSIGNED_BYTE type\");\r\n }\r\n\r\n attachments.push(i + 1);\r\n defaultAttachments.push(initializeBuffers ? i + 1 : i === 0 ? 1 : 0);\r\n\r\n if (target === -1) {\r\n continue;\r\n }\r\n\r\n const texture = new InternalTexture(this, InternalTextureSource.MultiRenderTarget);\r\n textures[i] = texture;\r\n\r\n switch (target) {\r\n case Constants.TEXTURE_CUBE_MAP:\r\n texture.isCube = true;\r\n break;\r\n case Constants.TEXTURE_3D:\r\n texture.is3D = true;\r\n texture.baseDepth = texture.depth = layerCount;\r\n break;\r\n case Constants.TEXTURE_2D_ARRAY:\r\n texture.is2DArray = true;\r\n texture.baseDepth = texture.depth = layerCount;\r\n break;\r\n }\r\n\r\n texture.baseWidth = width;\r\n texture.baseHeight = height;\r\n texture.width = width;\r\n texture.height = height;\r\n texture.isReady = true;\r\n texture.samples = 1;\r\n texture.generateMipMaps = generateMipMaps;\r\n texture.samplingMode = samplingMode;\r\n texture.type = type;\r\n texture._cachedWrapU = Constants.TEXTURE_CLAMP_ADDRESSMODE;\r\n texture._cachedWrapV = Constants.TEXTURE_CLAMP_ADDRESSMODE;\r\n texture._useSRGBBuffer = useSRGBBuffer;\r\n texture.format = format;\r\n texture.label = labels[i] ?? rtWrapper.label + \"-Texture\" + i;\r\n\r\n this._internalTexturesCache.push(texture);\r\n\r\n if (mipmapsCreationOnly) {\r\n // createGPUTextureForInternalTexture will only create a texture with mipmaps if generateMipMaps is true, as InternalTexture has no createMipMaps property, separate from generateMipMaps.\r\n texture.generateMipMaps = true;\r\n }\r\n\r\n this._textureHelper.createGPUTextureForInternalTexture(texture, undefined, undefined, undefined, creationFlag, true);\r\n\r\n if (mipmapsCreationOnly) {\r\n texture.generateMipMaps = false;\r\n }\r\n }\r\n\r\n if (depthStencilTexture) {\r\n depthStencilTexture.incrementReferences();\r\n textures[textureCount] = depthStencilTexture;\r\n this._internalTexturesCache.push(depthStencilTexture);\r\n }\r\n\r\n rtWrapper.setTextures(textures);\r\n rtWrapper.setLayerAndFaceIndices(layerIndex, faceIndex);\r\n\r\n this.updateMultipleRenderTargetTextureSampleCount(rtWrapper, samples);\r\n\r\n return rtWrapper;\r\n};\r\n\r\nWebGPUEngine.prototype.updateMultipleRenderTargetTextureSampleCount = function (rtWrapper: Nullable<RenderTargetWrapper>, samples: number): number {\r\n if (!rtWrapper || !rtWrapper.textures || rtWrapper.textures[0].samples === samples) {\r\n return samples;\r\n }\r\n\r\n const count = rtWrapper.textures.length;\r\n\r\n if (count === 0) {\r\n return 1;\r\n }\r\n\r\n samples = Math.min(samples, this.getCaps().maxMSAASamples);\r\n\r\n for (let i = 0; i < count; ++i) {\r\n const texture = rtWrapper.textures[i];\r\n const gpuTextureWrapper = texture._hardwareTexture as Nullable<WebGPUHardwareTexture>;\r\n\r\n gpuTextureWrapper?.releaseMSAATexture(rtWrapper.getBaseArrayLayer(i));\r\n }\r\n\r\n // Note that rtWrapper.textures can't have null textures, lastTextureIsDepthTexture can't be true if rtWrapper._depthStencilTexture is null\r\n const lastTextureIsDepthTexture = rtWrapper._depthStencilTexture === rtWrapper.textures[count - 1];\r\n\r\n for (let i = 0; i < count; ++i) {\r\n const texture = rtWrapper.textures[i];\r\n this._textureHelper.createMSAATexture(texture, samples, false, rtWrapper.getBaseArrayLayer(i));\r\n texture.samples = samples;\r\n }\r\n\r\n // Note that the last texture of textures is the depth texture if the depth texture has been generated by the MRT class and so the MSAA texture\r\n // will be recreated for this texture by the loop above: in that case, there's no need to create the MSAA texture for rtWrapper._depthStencilTexture\r\n // because rtWrapper._depthStencilTexture is the same texture than the depth texture\r\n if (rtWrapper._depthStencilTexture && !lastTextureIsDepthTexture) {\r\n this._textureHelper.createMSAATexture(rtWrapper._depthStencilTexture, samples);\r\n rtWrapper._depthStencilTexture.samples = samples;\r\n }\r\n\r\n rtWrapper._samples = samples;\r\n\r\n return samples;\r\n};\r\n\r\nWebGPUEngine.prototype.bindAttachments = function (attachments: number[]): void {\r\n if (attachments.length === 0 || !this._currentRenderTarget) {\r\n return;\r\n }\r\n\r\n this._mrtAttachments = attachments;\r\n if (this._currentRenderPass) {\r\n // the render pass has already been created, we need to call setMRTAttachments to update the state of the attachments\r\n this._cacheRenderPipeline.setMRTAttachments(attachments);\r\n } else {\r\n // the render pass is not created yet so we don't need to call setMRTAttachments: it will be called as part of the render pass creation (see WebGPUEngine._startRenderTargetRenderPass)\r\n }\r\n};\r\n\r\nWebGPUEngine.prototype.buildTextureLayout = function (textureStatus: boolean[]): number[] {\r\n const result = [];\r\n\r\n for (let i = 0; i < textureStatus.length; i++) {\r\n if (textureStatus[i]) {\r\n result.push(i + 1);\r\n } else {\r\n result.push(0);\r\n }\r\n }\r\n\r\n return result;\r\n};\r\n\r\nWebGPUEngine.prototype.restoreSingleAttachment = function (): void {\r\n // not sure what to do, probably nothing... This function and restoreSingleAttachmentForRenderTarget are not called in Babylon.js so it's hard to know the use case\r\n};\r\n\r\nWebGPUEngine.prototype.restoreSingleAttachmentForRenderTarget = function (): void {\r\n // not sure what to do, probably nothing... This function and restoreSingleAttachment are not called in Babylon.js so it's hard to know the use case\r\n};\r\n"]}
|
|
@@ -22,6 +22,8 @@ ThinWebGPUEngine.prototype.createRenderTargetTexture = function (size, options)
|
|
|
22
22
|
fullOptions.colorAttachment = options.colorAttachment;
|
|
23
23
|
fullOptions.samples = options.samples;
|
|
24
24
|
fullOptions.label = options.label;
|
|
25
|
+
fullOptions.format = options.format;
|
|
26
|
+
fullOptions.type = options.type;
|
|
25
27
|
}
|
|
26
28
|
else {
|
|
27
29
|
fullOptions.generateMipMaps = options;
|
|
@@ -31,9 +33,9 @@ ThinWebGPUEngine.prototype.createRenderTargetTexture = function (size, options)
|
|
|
31
33
|
fullOptions.creationFlags = 0;
|
|
32
34
|
fullOptions.noColorAttachment = false;
|
|
33
35
|
}
|
|
34
|
-
const texture = fullOptions.colorAttachment || (fullOptions.noColorAttachment ? null : this._createInternalTexture(size,
|
|
36
|
+
const texture = fullOptions.colorAttachment || (fullOptions.noColorAttachment ? null : this._createInternalTexture(size, fullOptions, true, 5 /* InternalTextureSource.RenderTarget */));
|
|
35
37
|
rtWrapper.label = fullOptions.label ?? "RenderTargetWrapper";
|
|
36
|
-
rtWrapper._samples = fullOptions.samples ?? 1;
|
|
38
|
+
rtWrapper._samples = fullOptions.colorAttachment?.samples ?? fullOptions.samples ?? 1;
|
|
37
39
|
rtWrapper._generateDepthBuffer = fullOptions.generateDepthBuffer;
|
|
38
40
|
rtWrapper._generateStencilBuffer = fullOptions.generateStencilBuffer ? true : false;
|
|
39
41
|
rtWrapper.setTextures(texture);
|
|
@@ -41,7 +43,7 @@ ThinWebGPUEngine.prototype.createRenderTargetTexture = function (size, options)
|
|
|
41
43
|
rtWrapper.createDepthStencilTexture(0, false, // force false as filtering is not supported for depth textures
|
|
42
44
|
rtWrapper._generateStencilBuffer, rtWrapper.samples, fullOptions.generateStencilBuffer ? 13 : 14, fullOptions.label ? fullOptions.label + "-DepthStencil" : undefined);
|
|
43
45
|
}
|
|
44
|
-
if (texture) {
|
|
46
|
+
if (texture && !fullOptions.colorAttachment) {
|
|
45
47
|
if (options !== undefined && typeof options === "object" && options.createMipMaps && !fullOptions.generateMipMaps) {
|
|
46
48
|
texture.generateMipMaps = true;
|
|
47
49
|
}
|
|
@@ -77,8 +79,8 @@ ThinWebGPUEngine.prototype._createDepthStencilTexture = function (size, options,
|
|
|
77
79
|
return internalTexture;
|
|
78
80
|
};
|
|
79
81
|
ThinWebGPUEngine.prototype._setupDepthStencilTexture = function (internalTexture, size, bilinearFiltering, comparisonFunction, samples = 1) {
|
|
80
|
-
const width = size.width
|
|
81
|
-
const height = size.height
|
|
82
|
+
const width = size.width ?? size;
|
|
83
|
+
const height = size.height ?? size;
|
|
82
84
|
const layers = size.layers || 0;
|
|
83
85
|
const depth = size.depth || 0;
|
|
84
86
|
internalTexture.baseWidth = width;
|
|
@@ -92,7 +94,7 @@ ThinWebGPUEngine.prototype._setupDepthStencilTexture = function (internalTexture
|
|
|
92
94
|
internalTexture.samples = samples;
|
|
93
95
|
internalTexture.generateMipMaps = false;
|
|
94
96
|
internalTexture.samplingMode = bilinearFiltering ? 2 : 1;
|
|
95
|
-
internalTexture.type = 1;
|
|
97
|
+
internalTexture.type = 1; // the right type will be set later
|
|
96
98
|
internalTexture._comparisonFunction = comparisonFunction;
|
|
97
99
|
internalTexture._cachedWrapU = 0;
|
|
98
100
|
internalTexture._cachedWrapV = 0;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"engine.renderTarget.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Engines/WebGPU/Extensions/engine.renderTarget.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,eAAe,EAAyB,MAAM,6CAA6C,CAAC;AAGrG,OAAO,EAAE,SAAS,EAAE,MAAM,iBAAiB,CAAC;AAG5C,OAAO,EAAE,yBAAyB,EAAE,MAAM,8BAA8B,CAAC;AACzE,OAAO,EAAE,mBAAmB,EAAE,MAAM,wBAAwB,CAAC;AAE7D,OAAO,6CAA6C,CAAC;AACrD,OAAO,EAAE,gBAAgB,EAAE,kCAAsC;AAgCjE,gBAAgB,CAAC,SAAS,CAAC,kCAAkC,GAAG,UAAU,OAAgB,EAAE,MAAe,EAAE,IAAiB;IAC1H,MAAM,SAAS,GAAG,IAAI,yBAAyB,CAAC,OAAO,EAAE,MAAM,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;IAC7E,IAAI,CAAC,yBAAyB,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;IAC/C,OAAO,SAAS,CAAC;AACrB,CAAC,CAAC;AAEF,gBAAgB,CAAC,SAAS,CAAC,yBAAyB,GAAG,UAAU,IAAiB,EAAE,OAA8C;IAC9H,MAAM,SAAS,GAAG,IAAI,CAAC,kCAAkC,CAAC,KAAK,EAAE,KAAK,EAAE,IAAI,CAA8B,CAAC;IAE3G,MAAM,WAAW,GAAgC,EAAE,CAAC;IAEpD,IAAI,OAAO,KAAK,SAAS,IAAI,OAAO,OAAO,KAAK,QAAQ,EAAE;QACtD,WAAW,CAAC,eAAe,GAAG,OAAO,CAAC,eAAe,CAAC;QACtD,WAAW,CAAC,mBAAmB,GAAG,OAAO,CAAC,mBAAmB,KAAK,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,OAAO,CAAC,mBAAmB,CAAC;QACjH,WAAW,CAAC,qBAAqB,GAAG,WAAW,CAAC,mBAAmB,IAAI,OAAO,CAAC,qBAAqB,CAAC;QACrG,WAAW,CAAC,YAAY,GAAG,OAAO,CAAC,YAAY,KAAK,SAAS,CAAC,CAAC,CAAC,SAAS,CAAC,8BAA8B,CAAC,CAAC,CAAC,OAAO,CAAC,YAAY,CAAC;QAChI,WAAW,CAAC,aAAa,GAAG,OAAO,CAAC,aAAa,IAAI,CAAC,CAAC;QACvD,WAAW,CAAC,iBAAiB,GAAG,CAAC,CAAC,OAAO,CAAC,iBAAiB,CAAC;QAC5D,WAAW,CAAC,eAAe,GAAG,OAAO,CAAC,eAAe,CAAC;QACtD,WAAW,CAAC,OAAO,GAAG,OAAO,CAAC,OAAO,CAAC;QACtC,WAAW,CAAC,KAAK,GAAG,OAAO,CAAC,KAAK,CAAC;KACrC;SAAM;QACH,WAAW,CAAC,eAAe,GAAY,OAAO,CAAC;QAC/C,WAAW,CAAC,mBAAmB,GAAG,IAAI,CAAC;QACvC,WAAW,CAAC,qBAAqB,GAAG,KAAK,CAAC;QAC1C,WAAW,CAAC,YAAY,GAAG,SAAS,CAAC,8BAA8B,CAAC;QACpE,WAAW,CAAC,aAAa,GAAG,CAAC,CAAC;QAC9B,WAAW,CAAC,iBAAiB,GAAG,KAAK,CAAC;KACzC;IAED,MAAM,OAAO,GAAG,WAAW,CAAC,eAAe,IAAI,CAAC,WAAW,CAAC,iBAAiB,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,sBAAsB,CAAC,IAAI,EAAE,OAAO,EAAE,IAAI,6CAAqC,CAAC,CAAC;IAE7K,SAAS,CAAC,KAAK,GAAG,WAAW,CAAC,KAAK,IAAI,qBAAqB,CAAC;IAC7D,SAAS,CAAC,QAAQ,GAAG,WAAW,CAAC,OAAO,IAAI,CAAC,CAAC;IAC9C,SAAS,CAAC,oBAAoB,GAAG,WAAW,CAAC,mBAAmB,CAAC;IACjE,SAAS,CAAC,sBAAsB,GAAG,WAAW,CAAC,qBAAqB,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC;IAEpF,SAAS,CAAC,WAAW,CAAC,OAAO,CAAC,CAAC;IAE/B,IAAI,SAAS,CAAC,oBAAoB,IAAI,SAAS,CAAC,sBAAsB,EAAE;QACpE,SAAS,CAAC,yBAAyB,CAC/B,CAAC,EACD,KAAK,EAAE,+DAA+D;QACtE,SAAS,CAAC,sBAAsB,EAChC,SAAS,CAAC,OAAO,EACjB,WAAW,CAAC,qBAAqB,CAAC,CAAC,CAAC,SAAS,CAAC,8BAA8B,CAAC,CAAC,CAAC,SAAS,CAAC,2BAA2B,EACpH,WAAW,CAAC,KAAK,CAAC,CAAC,CAAC,WAAW,CAAC,KAAK,GAAG,eAAe,CAAC,CAAC,CAAC,SAAS,CACtE,CAAC;KACL;IAED,IAAI,OAAO,EAAE;QACT,IAAI,OAAO,KAAK,SAAS,IAAI,OAAO,OAAO,KAAK,QAAQ,IAAI,OAAO,CAAC,aAAa,IAAI,CAAC,WAAW,CAAC,eAAe,EAAE;YAC/G,OAAO,CAAC,eAAe,GAAG,IAAI,CAAC;SAClC;QAED,IAAI,CAAC,cAAc,CAAC,kCAAkC,CAAC,OAAO,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,WAAW,CAAC,aAAa,CAAC,CAAC;QAE5H,IAAI,OAAO,KAAK,SAAS,IAAI,OAAO,OAAO,KAAK,QAAQ,IAAI,OAAO,CAAC,aAAa,IAAI,CAAC,WAAW,CAAC,eAAe,EAAE;YAC/G,OAAO,CAAC,eAAe,GAAG,KAAK,CAAC;SACnC;KACJ;IAED,OAAO,SAAS,CAAC;AACrB,CAAC,CAAC;AAEF,gBAAgB,CAAC,SAAS,CAAC,0BAA0B,GAAG,UAAU,IAAiB,EAAE,OAAoC,EAAE,OAAkC;IACzJ,MAAM,eAAe,GAAG;QACpB,iBAAiB,EAAE,KAAK;QACxB,kBAAkB,EAAE,CAAC;QACrB,eAAe,EAAE,KAAK;QACtB,OAAO,EAAE,CAAC;QACV,kBAAkB,EAAE,OAAO,CAAC,eAAe,CAAC,CAAC,CAAC,SAAS,CAAC,8BAA8B,CAAC,CAAC,CAAC,SAAS,CAAC,2BAA2B;QAC9H,GAAG,OAAO;KACb,CAAC;IAEF,MAAM,UAAU,GACZ,eAAe,CAAC,kBAAkB,KAAK,SAAS,CAAC,mCAAmC;QACpF,eAAe,CAAC,kBAAkB,KAAK,SAAS,CAAC,8BAA8B;QAC/E,eAAe,CAAC,kBAAkB,KAAK,SAAS,CAAC,mCAAmC,CAAC;IAEzF,OAAO,CAAC,+BAA+B,GAAG,UAAU,CAAC;IAErD,MAAM,eAAe,GAAG,IAAI,eAAe,CAAC,IAAI,EAAE,UAAU,CAAC,CAAC,6CAAoC,CAAC,qCAA4B,CAAC,CAAC;IAEjI,eAAe,CAAC,KAAK,GAAG,OAAO,CAAC,KAAK,CAAC;IAEtC,eAAe,CAAC,MAAM,GAAG,eAAe,CAAC,kBAAkB,CAAC;IAE5D,IAAI,CAAC,yBAAyB,CAAC,eAAe,EAAE,IAAI,EAAE,eAAe,CAAC,iBAAiB,EAAE,eAAe,CAAC,kBAAkB,EAAE,eAAe,CAAC,OAAO,CAAC,CAAC;IAEtJ,IAAI,CAAC,cAAc,CAAC,kCAAkC,CAAC,eAAe,CAAC,CAAC;IAExE,0HAA0H;IAC1H,MAAM,iBAAiB,GAAG,eAAe,CAAC,gBAAyC,CAAC;IAEpF,eAAe,CAAC,IAAI,GAAG,mBAAmB,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,MAAM,CAAC,CAAC;IAE9F,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;IAElD,OAAO,eAAe,CAAC;AAC3B,CAAC,CAAC;AAEF,gBAAgB,CAAC,SAAS,CAAC,yBAAyB,GAAG,UACnD,eAAgC,EAChC,IAAiB,EACjB,iBAA0B,EAC1B,kBAA0B,EAC1B,OAAO,GAAG,CAAC;IAEX,MAAM,KAAK,GAAwD,IAAK,CAAC,KAAK,IAAY,IAAI,CAAC;IAC/F,MAAM,MAAM,GAAwD,IAAK,CAAC,MAAM,IAAY,IAAI,CAAC;IACjG,MAAM,MAAM,GAAwE,IAAK,CAAC,MAAM,IAAI,CAAC,CAAC;IACtG,MAAM,KAAK,GAAwE,IAAK,CAAC,KAAK,IAAI,CAAC,CAAC;IAEpG,eAAe,CAAC,SAAS,GAAG,KAAK,CAAC;IAClC,eAAe,CAAC,UAAU,GAAG,MAAM,CAAC;IACpC,eAAe,CAAC,KAAK,GAAG,KAAK,CAAC;IAC9B,eAAe,CAAC,MAAM,GAAG,MAAM,CAAC;IAChC,eAAe,CAAC,SAAS,GAAG,MAAM,GAAG,CAAC,CAAC;IACvC,eAAe,CAAC,IAAI,GAAG,KAAK,GAAG,CAAC,CAAC;IACjC,eAAe,CAAC,KAAK,GAAG,MAAM,IAAI,KAAK,CAAC;IACxC,eAAe,CAAC,OAAO,GAAG,IAAI,CAAC;IAC/B,eAAe,CAAC,OAAO,GAAG,OAAO,CAAC;IAClC,eAAe,CAAC,eAAe,GAAG,KAAK,CAAC;IACxC,eAAe,CAAC,YAAY,GAAG,iBAAiB,CAAC,CAAC,CAAC,SAAS,CAAC,6BAA6B,CAAC,CAAC,CAAC,SAAS,CAAC,4BAA4B,CAAC;IACpI,eAAe,CAAC,IAAI,GAAG,SAAS,CAAC,iBAAiB,CAAC;IACnD,eAAe,CAAC,mBAAmB,GAAG,kBAAkB,CAAC;IACzD,eAAe,CAAC,YAAY,GAAG,SAAS,CAAC,yBAAyB,CAAC;IACnE,eAAe,CAAC,YAAY,GAAG,SAAS,CAAC,yBAAyB,CAAC;AACvE,CAAC,CAAC;AAEF,gBAAgB,CAAC,SAAS,CAAC,oCAAoC,GAAG,UAAU,SAAwC,EAAE,OAAe;IACjI,IAAI,CAAC,SAAS,IAAI,CAAC,SAAS,CAAC,OAAO,IAAI,SAAS,CAAC,OAAO,KAAK,OAAO,EAAE;QACnE,OAAO,OAAO,CAAC;KAClB;IAED,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,OAAO,EAAE,IAAI,CAAC,OAAO,EAAE,CAAC,cAAc,CAAC,CAAC;IAE3D,IAAI,CAAC,cAAc,CAAC,iBAAiB,CAAC,SAAS,CAAC,OAAO,EAAE,OAAO,CAAC,CAAC;IAElE,IAAI,SAAS,CAAC,oBAAoB,EAAE;QAChC,IAAI,CAAC,cAAc,CAAC,iBAAiB,CAAC,SAAS,CAAC,oBAAoB,EAAE,OAAO,CAAC,CAAC;QAC/E,SAAS,CAAC,oBAAoB,CAAC,OAAO,GAAG,OAAO,CAAC;KACpD;IAED,SAAS,CAAC,QAAQ,GAAG,OAAO,CAAC;IAC7B,SAAS,CAAC,OAAO,CAAC,OAAO,GAAG,OAAO,CAAC;IAEpC,OAAO,OAAO,CAAC;AACnB,CAAC,CAAC","sourcesContent":["import { InternalTexture, InternalTextureSource } from \"../../../Materials/Textures/internalTexture\";\r\nimport type { RenderTargetCreationOptions, DepthTextureCreationOptions, TextureSize } from \"../../../Materials/Textures/textureCreationOptions\";\r\nimport type { Nullable } from \"../../../types\";\r\nimport { Constants } from \"../../constants\";\r\nimport type { RenderTargetWrapper } from \"../../renderTargetWrapper\";\r\nimport type { WebGPUHardwareTexture } from \"../webgpuHardwareTexture\";\r\nimport { WebGPURenderTargetWrapper } from \"../webgpuRenderTargetWrapper\";\r\nimport { WebGPUTextureHelper } from \"../webgpuTextureHelper\";\r\n\r\nimport \"../../AbstractEngine/abstractEngine.texture\";\r\nimport { ThinWebGPUEngine } from \"core/Engines/thinWebGPUEngine\";\r\n\r\ndeclare module \"../../abstractEngine\" {\r\n export interface AbstractEngine {\r\n /**\r\n * Creates a new render target texture\r\n * @param size defines the size of the texture\r\n * @param options defines the options used to create the texture\r\n * @returns a new render target wrapper ready to render texture\r\n */\r\n createRenderTargetTexture(size: TextureSize, options: boolean | RenderTargetCreationOptions): RenderTargetWrapper;\r\n\r\n /**\r\n * Updates the sample count of a render target texture\r\n * @see https://doc.babylonjs.com/setup/support/webGL2#multisample-render-targets\r\n * @param rtWrapper defines the render target wrapper to update\r\n * @param samples defines the sample count to set\r\n * @returns the effective sample count (could be 0 if multisample render targets are not supported)\r\n */\r\n updateRenderTargetTextureSampleCount(rtWrapper: Nullable<RenderTargetWrapper>, samples: number): number;\r\n\r\n /** @internal */\r\n _createDepthStencilTexture(size: TextureSize, options: DepthTextureCreationOptions, rtWrapper: RenderTargetWrapper): InternalTexture;\r\n\r\n /** @internal */\r\n _createHardwareRenderTargetWrapper(isMulti: boolean, isCube: boolean, size: TextureSize): RenderTargetWrapper;\r\n\r\n /** @internal */\r\n _setupDepthStencilTexture(internalTexture: InternalTexture, size: TextureSize, bilinearFiltering: boolean, comparisonFunction: number, samples?: number): void;\r\n }\r\n}\r\n\r\nThinWebGPUEngine.prototype._createHardwareRenderTargetWrapper = function (isMulti: boolean, isCube: boolean, size: TextureSize): WebGPURenderTargetWrapper {\r\n const rtWrapper = new WebGPURenderTargetWrapper(isMulti, isCube, size, this);\r\n this._renderTargetWrapperCache.push(rtWrapper);\r\n return rtWrapper;\r\n};\r\n\r\nThinWebGPUEngine.prototype.createRenderTargetTexture = function (size: TextureSize, options: boolean | RenderTargetCreationOptions): WebGPURenderTargetWrapper {\r\n const rtWrapper = this._createHardwareRenderTargetWrapper(false, false, size) as WebGPURenderTargetWrapper;\r\n\r\n const fullOptions: RenderTargetCreationOptions = {};\r\n\r\n if (options !== undefined && typeof options === \"object\") {\r\n fullOptions.generateMipMaps = options.generateMipMaps;\r\n fullOptions.generateDepthBuffer = options.generateDepthBuffer === undefined ? true : options.generateDepthBuffer;\r\n fullOptions.generateStencilBuffer = fullOptions.generateDepthBuffer && options.generateStencilBuffer;\r\n fullOptions.samplingMode = options.samplingMode === undefined ? Constants.TEXTURE_TRILINEAR_SAMPLINGMODE : options.samplingMode;\r\n fullOptions.creationFlags = options.creationFlags ?? 0;\r\n fullOptions.noColorAttachment = !!options.noColorAttachment;\r\n fullOptions.colorAttachment = options.colorAttachment;\r\n fullOptions.samples = options.samples;\r\n fullOptions.label = options.label;\r\n } else {\r\n fullOptions.generateMipMaps = <boolean>options;\r\n fullOptions.generateDepthBuffer = true;\r\n fullOptions.generateStencilBuffer = false;\r\n fullOptions.samplingMode = Constants.TEXTURE_TRILINEAR_SAMPLINGMODE;\r\n fullOptions.creationFlags = 0;\r\n fullOptions.noColorAttachment = false;\r\n }\r\n\r\n const texture = fullOptions.colorAttachment || (fullOptions.noColorAttachment ? null : this._createInternalTexture(size, options, true, InternalTextureSource.RenderTarget));\r\n\r\n rtWrapper.label = fullOptions.label ?? \"RenderTargetWrapper\";\r\n rtWrapper._samples = fullOptions.samples ?? 1;\r\n rtWrapper._generateDepthBuffer = fullOptions.generateDepthBuffer;\r\n rtWrapper._generateStencilBuffer = fullOptions.generateStencilBuffer ? true : false;\r\n\r\n rtWrapper.setTextures(texture);\r\n\r\n if (rtWrapper._generateDepthBuffer || rtWrapper._generateStencilBuffer) {\r\n rtWrapper.createDepthStencilTexture(\r\n 0,\r\n false, // force false as filtering is not supported for depth textures\r\n rtWrapper._generateStencilBuffer,\r\n rtWrapper.samples,\r\n fullOptions.generateStencilBuffer ? Constants.TEXTUREFORMAT_DEPTH24_STENCIL8 : Constants.TEXTUREFORMAT_DEPTH32_FLOAT,\r\n fullOptions.label ? fullOptions.label + \"-DepthStencil\" : undefined\r\n );\r\n }\r\n\r\n if (texture) {\r\n if (options !== undefined && typeof options === \"object\" && options.createMipMaps && !fullOptions.generateMipMaps) {\r\n texture.generateMipMaps = true;\r\n }\r\n\r\n this._textureHelper.createGPUTextureForInternalTexture(texture, undefined, undefined, undefined, fullOptions.creationFlags);\r\n\r\n if (options !== undefined && typeof options === \"object\" && options.createMipMaps && !fullOptions.generateMipMaps) {\r\n texture.generateMipMaps = false;\r\n }\r\n }\r\n\r\n return rtWrapper;\r\n};\r\n\r\nThinWebGPUEngine.prototype._createDepthStencilTexture = function (size: TextureSize, options: DepthTextureCreationOptions, wrapper: WebGPURenderTargetWrapper): InternalTexture {\r\n const internalOptions = {\r\n bilinearFiltering: false,\r\n comparisonFunction: 0,\r\n generateStencil: false,\r\n samples: 1,\r\n depthTextureFormat: options.generateStencil ? Constants.TEXTUREFORMAT_DEPTH24_STENCIL8 : Constants.TEXTUREFORMAT_DEPTH32_FLOAT,\r\n ...options,\r\n };\r\n\r\n const hasStencil =\r\n internalOptions.depthTextureFormat === Constants.TEXTUREFORMAT_DEPTH24UNORM_STENCIL8 ||\r\n internalOptions.depthTextureFormat === Constants.TEXTUREFORMAT_DEPTH24_STENCIL8 ||\r\n internalOptions.depthTextureFormat === Constants.TEXTUREFORMAT_DEPTH32FLOAT_STENCIL8;\r\n\r\n wrapper._depthStencilTextureWithStencil = hasStencil;\r\n\r\n const internalTexture = new InternalTexture(this, hasStencil ? InternalTextureSource.DepthStencil : InternalTextureSource.Depth);\r\n\r\n internalTexture.label = options.label;\r\n\r\n internalTexture.format = internalOptions.depthTextureFormat;\r\n\r\n this._setupDepthStencilTexture(internalTexture, size, internalOptions.bilinearFiltering, internalOptions.comparisonFunction, internalOptions.samples);\r\n\r\n this._textureHelper.createGPUTextureForInternalTexture(internalTexture);\r\n\r\n // Now that the hardware texture is created, we can retrieve the GPU format and set the right type to the internal texture\r\n const gpuTextureWrapper = internalTexture._hardwareTexture as WebGPUHardwareTexture;\r\n\r\n internalTexture.type = WebGPUTextureHelper.GetTextureTypeFromFormat(gpuTextureWrapper.format);\r\n\r\n this._internalTexturesCache.push(internalTexture);\r\n\r\n return internalTexture;\r\n};\r\n\r\nThinWebGPUEngine.prototype._setupDepthStencilTexture = function (\r\n internalTexture: InternalTexture,\r\n size: TextureSize,\r\n bilinearFiltering: boolean,\r\n comparisonFunction: number,\r\n samples = 1\r\n): void {\r\n const width = (<{ width: number; height: number; layers?: number }>size).width || <number>size;\r\n const height = (<{ width: number; height: number; layers?: number }>size).height || <number>size;\r\n const layers = (<{ width: number; height: number; depth?: number; layers?: number }>size).layers || 0;\r\n const depth = (<{ width: number; height: number; depth?: number; layers?: number }>size).depth || 0;\r\n\r\n internalTexture.baseWidth = width;\r\n internalTexture.baseHeight = height;\r\n internalTexture.width = width;\r\n internalTexture.height = height;\r\n internalTexture.is2DArray = layers > 0;\r\n internalTexture.is3D = depth > 0;\r\n internalTexture.depth = layers || depth;\r\n internalTexture.isReady = true;\r\n internalTexture.samples = samples;\r\n internalTexture.generateMipMaps = false;\r\n internalTexture.samplingMode = bilinearFiltering ? Constants.TEXTURE_BILINEAR_SAMPLINGMODE : Constants.TEXTURE_NEAREST_SAMPLINGMODE;\r\n internalTexture.type = Constants.TEXTURETYPE_FLOAT;\r\n internalTexture._comparisonFunction = comparisonFunction;\r\n internalTexture._cachedWrapU = Constants.TEXTURE_CLAMP_ADDRESSMODE;\r\n internalTexture._cachedWrapV = Constants.TEXTURE_CLAMP_ADDRESSMODE;\r\n};\r\n\r\nThinWebGPUEngine.prototype.updateRenderTargetTextureSampleCount = function (rtWrapper: Nullable<RenderTargetWrapper>, samples: number): number {\r\n if (!rtWrapper || !rtWrapper.texture || rtWrapper.samples === samples) {\r\n return samples;\r\n }\r\n\r\n samples = Math.min(samples, this.getCaps().maxMSAASamples);\r\n\r\n this._textureHelper.createMSAATexture(rtWrapper.texture, samples);\r\n\r\n if (rtWrapper._depthStencilTexture) {\r\n this._textureHelper.createMSAATexture(rtWrapper._depthStencilTexture, samples);\r\n rtWrapper._depthStencilTexture.samples = samples;\r\n }\r\n\r\n rtWrapper._samples = samples;\r\n rtWrapper.texture.samples = samples;\r\n\r\n return samples;\r\n};\r\n"]}
|
|
1
|
+
{"version":3,"file":"engine.renderTarget.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Engines/WebGPU/Extensions/engine.renderTarget.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,eAAe,EAAyB,MAAM,6CAA6C,CAAC;AAGrG,OAAO,EAAE,SAAS,EAAE,MAAM,iBAAiB,CAAC;AAG5C,OAAO,EAAE,yBAAyB,EAAE,MAAM,8BAA8B,CAAC;AACzE,OAAO,EAAE,mBAAmB,EAAE,MAAM,wBAAwB,CAAC;AAE7D,OAAO,6CAA6C,CAAC;AACrD,OAAO,EAAE,gBAAgB,EAAE,kCAAsC;AAgCjE,gBAAgB,CAAC,SAAS,CAAC,kCAAkC,GAAG,UAAU,OAAgB,EAAE,MAAe,EAAE,IAAiB;IAC1H,MAAM,SAAS,GAAG,IAAI,yBAAyB,CAAC,OAAO,EAAE,MAAM,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;IAC7E,IAAI,CAAC,yBAAyB,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;IAC/C,OAAO,SAAS,CAAC;AACrB,CAAC,CAAC;AAEF,gBAAgB,CAAC,SAAS,CAAC,yBAAyB,GAAG,UAAU,IAAiB,EAAE,OAA8C;IAC9H,MAAM,SAAS,GAAG,IAAI,CAAC,kCAAkC,CAAC,KAAK,EAAE,KAAK,EAAE,IAAI,CAA8B,CAAC;IAE3G,MAAM,WAAW,GAAgC,EAAE,CAAC;IAEpD,IAAI,OAAO,KAAK,SAAS,IAAI,OAAO,OAAO,KAAK,QAAQ,EAAE;QACtD,WAAW,CAAC,eAAe,GAAG,OAAO,CAAC,eAAe,CAAC;QACtD,WAAW,CAAC,mBAAmB,GAAG,OAAO,CAAC,mBAAmB,KAAK,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,OAAO,CAAC,mBAAmB,CAAC;QACjH,WAAW,CAAC,qBAAqB,GAAG,WAAW,CAAC,mBAAmB,IAAI,OAAO,CAAC,qBAAqB,CAAC;QACrG,WAAW,CAAC,YAAY,GAAG,OAAO,CAAC,YAAY,KAAK,SAAS,CAAC,CAAC,CAAC,SAAS,CAAC,8BAA8B,CAAC,CAAC,CAAC,OAAO,CAAC,YAAY,CAAC;QAChI,WAAW,CAAC,aAAa,GAAG,OAAO,CAAC,aAAa,IAAI,CAAC,CAAC;QACvD,WAAW,CAAC,iBAAiB,GAAG,CAAC,CAAC,OAAO,CAAC,iBAAiB,CAAC;QAC5D,WAAW,CAAC,eAAe,GAAG,OAAO,CAAC,eAAe,CAAC;QACtD,WAAW,CAAC,OAAO,GAAG,OAAO,CAAC,OAAO,CAAC;QACtC,WAAW,CAAC,KAAK,GAAG,OAAO,CAAC,KAAK,CAAC;QAClC,WAAW,CAAC,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC;QACpC,WAAW,CAAC,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC;KACnC;SAAM;QACH,WAAW,CAAC,eAAe,GAAY,OAAO,CAAC;QAC/C,WAAW,CAAC,mBAAmB,GAAG,IAAI,CAAC;QACvC,WAAW,CAAC,qBAAqB,GAAG,KAAK,CAAC;QAC1C,WAAW,CAAC,YAAY,GAAG,SAAS,CAAC,8BAA8B,CAAC;QACpE,WAAW,CAAC,aAAa,GAAG,CAAC,CAAC;QAC9B,WAAW,CAAC,iBAAiB,GAAG,KAAK,CAAC;KACzC;IAED,MAAM,OAAO,GACT,WAAW,CAAC,eAAe,IAAI,CAAC,WAAW,CAAC,iBAAiB,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,sBAAsB,CAAC,IAAI,EAAE,WAAW,EAAE,IAAI,6CAAqC,CAAC,CAAC;IAErK,SAAS,CAAC,KAAK,GAAG,WAAW,CAAC,KAAK,IAAI,qBAAqB,CAAC;IAC7D,SAAS,CAAC,QAAQ,GAAG,WAAW,CAAC,eAAe,EAAE,OAAO,IAAI,WAAW,CAAC,OAAO,IAAI,CAAC,CAAC;IACtF,SAAS,CAAC,oBAAoB,GAAG,WAAW,CAAC,mBAAmB,CAAC;IACjE,SAAS,CAAC,sBAAsB,GAAG,WAAW,CAAC,qBAAqB,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC;IAEpF,SAAS,CAAC,WAAW,CAAC,OAAO,CAAC,CAAC;IAE/B,IAAI,SAAS,CAAC,oBAAoB,IAAI,SAAS,CAAC,sBAAsB,EAAE;QACpE,SAAS,CAAC,yBAAyB,CAC/B,CAAC,EACD,KAAK,EAAE,+DAA+D;QACtE,SAAS,CAAC,sBAAsB,EAChC,SAAS,CAAC,OAAO,EACjB,WAAW,CAAC,qBAAqB,CAAC,CAAC,CAAC,SAAS,CAAC,8BAA8B,CAAC,CAAC,CAAC,SAAS,CAAC,2BAA2B,EACpH,WAAW,CAAC,KAAK,CAAC,CAAC,CAAC,WAAW,CAAC,KAAK,GAAG,eAAe,CAAC,CAAC,CAAC,SAAS,CACtE,CAAC;KACL;IAED,IAAI,OAAO,IAAI,CAAC,WAAW,CAAC,eAAe,EAAE;QACzC,IAAI,OAAO,KAAK,SAAS,IAAI,OAAO,OAAO,KAAK,QAAQ,IAAI,OAAO,CAAC,aAAa,IAAI,CAAC,WAAW,CAAC,eAAe,EAAE;YAC/G,OAAO,CAAC,eAAe,GAAG,IAAI,CAAC;SAClC;QAED,IAAI,CAAC,cAAc,CAAC,kCAAkC,CAAC,OAAO,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,WAAW,CAAC,aAAa,CAAC,CAAC;QAE5H,IAAI,OAAO,KAAK,SAAS,IAAI,OAAO,OAAO,KAAK,QAAQ,IAAI,OAAO,CAAC,aAAa,IAAI,CAAC,WAAW,CAAC,eAAe,EAAE;YAC/G,OAAO,CAAC,eAAe,GAAG,KAAK,CAAC;SACnC;KACJ;IAED,OAAO,SAAS,CAAC;AACrB,CAAC,CAAC;AAEF,gBAAgB,CAAC,SAAS,CAAC,0BAA0B,GAAG,UAAU,IAAiB,EAAE,OAAoC,EAAE,OAAkC;IACzJ,MAAM,eAAe,GAAG;QACpB,iBAAiB,EAAE,KAAK;QACxB,kBAAkB,EAAE,CAAC;QACrB,eAAe,EAAE,KAAK;QACtB,OAAO,EAAE,CAAC;QACV,kBAAkB,EAAE,OAAO,CAAC,eAAe,CAAC,CAAC,CAAC,SAAS,CAAC,8BAA8B,CAAC,CAAC,CAAC,SAAS,CAAC,2BAA2B;QAC9H,GAAG,OAAO;KACb,CAAC;IAEF,MAAM,UAAU,GACZ,eAAe,CAAC,kBAAkB,KAAK,SAAS,CAAC,mCAAmC;QACpF,eAAe,CAAC,kBAAkB,KAAK,SAAS,CAAC,8BAA8B;QAC/E,eAAe,CAAC,kBAAkB,KAAK,SAAS,CAAC,mCAAmC,CAAC;IAEzF,OAAO,CAAC,+BAA+B,GAAG,UAAU,CAAC;IAErD,MAAM,eAAe,GAAG,IAAI,eAAe,CAAC,IAAI,EAAE,UAAU,CAAC,CAAC,6CAAoC,CAAC,qCAA4B,CAAC,CAAC;IAEjI,eAAe,CAAC,KAAK,GAAG,OAAO,CAAC,KAAK,CAAC;IAEtC,eAAe,CAAC,MAAM,GAAG,eAAe,CAAC,kBAAkB,CAAC;IAE5D,IAAI,CAAC,yBAAyB,CAAC,eAAe,EAAE,IAAI,EAAE,eAAe,CAAC,iBAAiB,EAAE,eAAe,CAAC,kBAAkB,EAAE,eAAe,CAAC,OAAO,CAAC,CAAC;IAEtJ,IAAI,CAAC,cAAc,CAAC,kCAAkC,CAAC,eAAe,CAAC,CAAC;IAExE,0HAA0H;IAC1H,MAAM,iBAAiB,GAAG,eAAe,CAAC,gBAAyC,CAAC;IAEpF,eAAe,CAAC,IAAI,GAAG,mBAAmB,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,MAAM,CAAC,CAAC;IAE9F,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;IAElD,OAAO,eAAe,CAAC;AAC3B,CAAC,CAAC;AAEF,gBAAgB,CAAC,SAAS,CAAC,yBAAyB,GAAG,UACnD,eAAgC,EAChC,IAAiB,EACjB,iBAA0B,EAC1B,kBAA0B,EAC1B,OAAO,GAAG,CAAC;IAEX,MAAM,KAAK,GAAwD,IAAK,CAAC,KAAK,IAAY,IAAI,CAAC;IAC/F,MAAM,MAAM,GAAwD,IAAK,CAAC,MAAM,IAAY,IAAI,CAAC;IACjG,MAAM,MAAM,GAAwE,IAAK,CAAC,MAAM,IAAI,CAAC,CAAC;IACtG,MAAM,KAAK,GAAwE,IAAK,CAAC,KAAK,IAAI,CAAC,CAAC;IAEpG,eAAe,CAAC,SAAS,GAAG,KAAK,CAAC;IAClC,eAAe,CAAC,UAAU,GAAG,MAAM,CAAC;IACpC,eAAe,CAAC,KAAK,GAAG,KAAK,CAAC;IAC9B,eAAe,CAAC,MAAM,GAAG,MAAM,CAAC;IAChC,eAAe,CAAC,SAAS,GAAG,MAAM,GAAG,CAAC,CAAC;IACvC,eAAe,CAAC,IAAI,GAAG,KAAK,GAAG,CAAC,CAAC;IACjC,eAAe,CAAC,KAAK,GAAG,MAAM,IAAI,KAAK,CAAC;IACxC,eAAe,CAAC,OAAO,GAAG,IAAI,CAAC;IAC/B,eAAe,CAAC,OAAO,GAAG,OAAO,CAAC;IAClC,eAAe,CAAC,eAAe,GAAG,KAAK,CAAC;IACxC,eAAe,CAAC,YAAY,GAAG,iBAAiB,CAAC,CAAC,CAAC,SAAS,CAAC,6BAA6B,CAAC,CAAC,CAAC,SAAS,CAAC,4BAA4B,CAAC;IACpI,eAAe,CAAC,IAAI,GAAG,SAAS,CAAC,iBAAiB,CAAC,CAAC,mCAAmC;IACvF,eAAe,CAAC,mBAAmB,GAAG,kBAAkB,CAAC;IACzD,eAAe,CAAC,YAAY,GAAG,SAAS,CAAC,yBAAyB,CAAC;IACnE,eAAe,CAAC,YAAY,GAAG,SAAS,CAAC,yBAAyB,CAAC;AACvE,CAAC,CAAC;AAEF,gBAAgB,CAAC,SAAS,CAAC,oCAAoC,GAAG,UAAU,SAAwC,EAAE,OAAe;IACjI,IAAI,CAAC,SAAS,IAAI,CAAC,SAAS,CAAC,OAAO,IAAI,SAAS,CAAC,OAAO,KAAK,OAAO,EAAE;QACnE,OAAO,OAAO,CAAC;KAClB;IAED,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,OAAO,EAAE,IAAI,CAAC,OAAO,EAAE,CAAC,cAAc,CAAC,CAAC;IAE3D,IAAI,CAAC,cAAc,CAAC,iBAAiB,CAAC,SAAS,CAAC,OAAO,EAAE,OAAO,CAAC,CAAC;IAElE,IAAI,SAAS,CAAC,oBAAoB,EAAE;QAChC,IAAI,CAAC,cAAc,CAAC,iBAAiB,CAAC,SAAS,CAAC,oBAAoB,EAAE,OAAO,CAAC,CAAC;QAC/E,SAAS,CAAC,oBAAoB,CAAC,OAAO,GAAG,OAAO,CAAC;KACpD;IAED,SAAS,CAAC,QAAQ,GAAG,OAAO,CAAC;IAC7B,SAAS,CAAC,OAAO,CAAC,OAAO,GAAG,OAAO,CAAC;IAEpC,OAAO,OAAO,CAAC;AACnB,CAAC,CAAC","sourcesContent":["import { InternalTexture, InternalTextureSource } from \"../../../Materials/Textures/internalTexture\";\r\nimport type { RenderTargetCreationOptions, DepthTextureCreationOptions, TextureSize } from \"../../../Materials/Textures/textureCreationOptions\";\r\nimport type { Nullable } from \"../../../types\";\r\nimport { Constants } from \"../../constants\";\r\nimport type { RenderTargetWrapper } from \"../../renderTargetWrapper\";\r\nimport type { WebGPUHardwareTexture } from \"../webgpuHardwareTexture\";\r\nimport { WebGPURenderTargetWrapper } from \"../webgpuRenderTargetWrapper\";\r\nimport { WebGPUTextureHelper } from \"../webgpuTextureHelper\";\r\n\r\nimport \"../../AbstractEngine/abstractEngine.texture\";\r\nimport { ThinWebGPUEngine } from \"core/Engines/thinWebGPUEngine\";\r\n\r\ndeclare module \"../../abstractEngine\" {\r\n export interface AbstractEngine {\r\n /**\r\n * Creates a new render target texture\r\n * @param size defines the size of the texture\r\n * @param options defines the options used to create the texture\r\n * @returns a new render target wrapper ready to render texture\r\n */\r\n createRenderTargetTexture(size: TextureSize, options: boolean | RenderTargetCreationOptions): RenderTargetWrapper;\r\n\r\n /**\r\n * Updates the sample count of a render target texture\r\n * @see https://doc.babylonjs.com/setup/support/webGL2#multisample-render-targets\r\n * @param rtWrapper defines the render target wrapper to update\r\n * @param samples defines the sample count to set\r\n * @returns the effective sample count (could be 0 if multisample render targets are not supported)\r\n */\r\n updateRenderTargetTextureSampleCount(rtWrapper: Nullable<RenderTargetWrapper>, samples: number): number;\r\n\r\n /** @internal */\r\n _createDepthStencilTexture(size: TextureSize, options: DepthTextureCreationOptions, rtWrapper: RenderTargetWrapper): InternalTexture;\r\n\r\n /** @internal */\r\n _createHardwareRenderTargetWrapper(isMulti: boolean, isCube: boolean, size: TextureSize): RenderTargetWrapper;\r\n\r\n /** @internal */\r\n _setupDepthStencilTexture(internalTexture: InternalTexture, size: TextureSize, bilinearFiltering: boolean, comparisonFunction: number, samples?: number): void;\r\n }\r\n}\r\n\r\nThinWebGPUEngine.prototype._createHardwareRenderTargetWrapper = function (isMulti: boolean, isCube: boolean, size: TextureSize): WebGPURenderTargetWrapper {\r\n const rtWrapper = new WebGPURenderTargetWrapper(isMulti, isCube, size, this);\r\n this._renderTargetWrapperCache.push(rtWrapper);\r\n return rtWrapper;\r\n};\r\n\r\nThinWebGPUEngine.prototype.createRenderTargetTexture = function (size: TextureSize, options: boolean | RenderTargetCreationOptions): WebGPURenderTargetWrapper {\r\n const rtWrapper = this._createHardwareRenderTargetWrapper(false, false, size) as WebGPURenderTargetWrapper;\r\n\r\n const fullOptions: RenderTargetCreationOptions = {};\r\n\r\n if (options !== undefined && typeof options === \"object\") {\r\n fullOptions.generateMipMaps = options.generateMipMaps;\r\n fullOptions.generateDepthBuffer = options.generateDepthBuffer === undefined ? true : options.generateDepthBuffer;\r\n fullOptions.generateStencilBuffer = fullOptions.generateDepthBuffer && options.generateStencilBuffer;\r\n fullOptions.samplingMode = options.samplingMode === undefined ? Constants.TEXTURE_TRILINEAR_SAMPLINGMODE : options.samplingMode;\r\n fullOptions.creationFlags = options.creationFlags ?? 0;\r\n fullOptions.noColorAttachment = !!options.noColorAttachment;\r\n fullOptions.colorAttachment = options.colorAttachment;\r\n fullOptions.samples = options.samples;\r\n fullOptions.label = options.label;\r\n fullOptions.format = options.format;\r\n fullOptions.type = options.type;\r\n } else {\r\n fullOptions.generateMipMaps = <boolean>options;\r\n fullOptions.generateDepthBuffer = true;\r\n fullOptions.generateStencilBuffer = false;\r\n fullOptions.samplingMode = Constants.TEXTURE_TRILINEAR_SAMPLINGMODE;\r\n fullOptions.creationFlags = 0;\r\n fullOptions.noColorAttachment = false;\r\n }\r\n\r\n const texture =\r\n fullOptions.colorAttachment || (fullOptions.noColorAttachment ? null : this._createInternalTexture(size, fullOptions, true, InternalTextureSource.RenderTarget));\r\n\r\n rtWrapper.label = fullOptions.label ?? \"RenderTargetWrapper\";\r\n rtWrapper._samples = fullOptions.colorAttachment?.samples ?? fullOptions.samples ?? 1;\r\n rtWrapper._generateDepthBuffer = fullOptions.generateDepthBuffer;\r\n rtWrapper._generateStencilBuffer = fullOptions.generateStencilBuffer ? true : false;\r\n\r\n rtWrapper.setTextures(texture);\r\n\r\n if (rtWrapper._generateDepthBuffer || rtWrapper._generateStencilBuffer) {\r\n rtWrapper.createDepthStencilTexture(\r\n 0,\r\n false, // force false as filtering is not supported for depth textures\r\n rtWrapper._generateStencilBuffer,\r\n rtWrapper.samples,\r\n fullOptions.generateStencilBuffer ? Constants.TEXTUREFORMAT_DEPTH24_STENCIL8 : Constants.TEXTUREFORMAT_DEPTH32_FLOAT,\r\n fullOptions.label ? fullOptions.label + \"-DepthStencil\" : undefined\r\n );\r\n }\r\n\r\n if (texture && !fullOptions.colorAttachment) {\r\n if (options !== undefined && typeof options === \"object\" && options.createMipMaps && !fullOptions.generateMipMaps) {\r\n texture.generateMipMaps = true;\r\n }\r\n\r\n this._textureHelper.createGPUTextureForInternalTexture(texture, undefined, undefined, undefined, fullOptions.creationFlags);\r\n\r\n if (options !== undefined && typeof options === \"object\" && options.createMipMaps && !fullOptions.generateMipMaps) {\r\n texture.generateMipMaps = false;\r\n }\r\n }\r\n\r\n return rtWrapper;\r\n};\r\n\r\nThinWebGPUEngine.prototype._createDepthStencilTexture = function (size: TextureSize, options: DepthTextureCreationOptions, wrapper: WebGPURenderTargetWrapper): InternalTexture {\r\n const internalOptions = {\r\n bilinearFiltering: false,\r\n comparisonFunction: 0,\r\n generateStencil: false,\r\n samples: 1,\r\n depthTextureFormat: options.generateStencil ? Constants.TEXTUREFORMAT_DEPTH24_STENCIL8 : Constants.TEXTUREFORMAT_DEPTH32_FLOAT,\r\n ...options,\r\n };\r\n\r\n const hasStencil =\r\n internalOptions.depthTextureFormat === Constants.TEXTUREFORMAT_DEPTH24UNORM_STENCIL8 ||\r\n internalOptions.depthTextureFormat === Constants.TEXTUREFORMAT_DEPTH24_STENCIL8 ||\r\n internalOptions.depthTextureFormat === Constants.TEXTUREFORMAT_DEPTH32FLOAT_STENCIL8;\r\n\r\n wrapper._depthStencilTextureWithStencil = hasStencil;\r\n\r\n const internalTexture = new InternalTexture(this, hasStencil ? InternalTextureSource.DepthStencil : InternalTextureSource.Depth);\r\n\r\n internalTexture.label = options.label;\r\n\r\n internalTexture.format = internalOptions.depthTextureFormat;\r\n\r\n this._setupDepthStencilTexture(internalTexture, size, internalOptions.bilinearFiltering, internalOptions.comparisonFunction, internalOptions.samples);\r\n\r\n this._textureHelper.createGPUTextureForInternalTexture(internalTexture);\r\n\r\n // Now that the hardware texture is created, we can retrieve the GPU format and set the right type to the internal texture\r\n const gpuTextureWrapper = internalTexture._hardwareTexture as WebGPUHardwareTexture;\r\n\r\n internalTexture.type = WebGPUTextureHelper.GetTextureTypeFromFormat(gpuTextureWrapper.format);\r\n\r\n this._internalTexturesCache.push(internalTexture);\r\n\r\n return internalTexture;\r\n};\r\n\r\nThinWebGPUEngine.prototype._setupDepthStencilTexture = function (\r\n internalTexture: InternalTexture,\r\n size: TextureSize,\r\n bilinearFiltering: boolean,\r\n comparisonFunction: number,\r\n samples = 1\r\n): void {\r\n const width = (<{ width: number; height: number; layers?: number }>size).width ?? <number>size;\r\n const height = (<{ width: number; height: number; layers?: number }>size).height ?? <number>size;\r\n const layers = (<{ width: number; height: number; depth?: number; layers?: number }>size).layers || 0;\r\n const depth = (<{ width: number; height: number; depth?: number; layers?: number }>size).depth || 0;\r\n\r\n internalTexture.baseWidth = width;\r\n internalTexture.baseHeight = height;\r\n internalTexture.width = width;\r\n internalTexture.height = height;\r\n internalTexture.is2DArray = layers > 0;\r\n internalTexture.is3D = depth > 0;\r\n internalTexture.depth = layers || depth;\r\n internalTexture.isReady = true;\r\n internalTexture.samples = samples;\r\n internalTexture.generateMipMaps = false;\r\n internalTexture.samplingMode = bilinearFiltering ? Constants.TEXTURE_BILINEAR_SAMPLINGMODE : Constants.TEXTURE_NEAREST_SAMPLINGMODE;\r\n internalTexture.type = Constants.TEXTURETYPE_FLOAT; // the right type will be set later\r\n internalTexture._comparisonFunction = comparisonFunction;\r\n internalTexture._cachedWrapU = Constants.TEXTURE_CLAMP_ADDRESSMODE;\r\n internalTexture._cachedWrapV = Constants.TEXTURE_CLAMP_ADDRESSMODE;\r\n};\r\n\r\nThinWebGPUEngine.prototype.updateRenderTargetTextureSampleCount = function (rtWrapper: Nullable<RenderTargetWrapper>, samples: number): number {\r\n if (!rtWrapper || !rtWrapper.texture || rtWrapper.samples === samples) {\r\n return samples;\r\n }\r\n\r\n samples = Math.min(samples, this.getCaps().maxMSAASamples);\r\n\r\n this._textureHelper.createMSAATexture(rtWrapper.texture, samples);\r\n\r\n if (rtWrapper._depthStencilTexture) {\r\n this._textureHelper.createMSAATexture(rtWrapper._depthStencilTexture, samples);\r\n rtWrapper._depthStencilTexture.samples = samples;\r\n }\r\n\r\n rtWrapper._samples = samples;\r\n rtWrapper.texture.samples = samples;\r\n\r\n return samples;\r\n};\r\n"]}
|
|
@@ -25,9 +25,9 @@ export declare class WebGPUHardwareTexture implements HardwareTextureWrapper {
|
|
|
25
25
|
private _webgpuTexture;
|
|
26
26
|
private _webgpuMSAATexture;
|
|
27
27
|
get underlyingResource(): Nullable<GPUTexture>;
|
|
28
|
-
getMSAATexture(index
|
|
29
|
-
setMSAATexture(texture: GPUTexture, index
|
|
30
|
-
releaseMSAATexture(): void;
|
|
28
|
+
getMSAATexture(index: number): Nullable<GPUTexture>;
|
|
29
|
+
setMSAATexture(texture: GPUTexture, index: number): void;
|
|
30
|
+
releaseMSAATexture(index?: number): void;
|
|
31
31
|
view: Nullable<GPUTextureView>;
|
|
32
32
|
viewForWriting: Nullable<GPUTextureView>;
|
|
33
33
|
format: GPUTextureFormat;
|
|
@@ -5,24 +5,27 @@ export class WebGPUHardwareTexture {
|
|
|
5
5
|
get underlyingResource() {
|
|
6
6
|
return this._webgpuTexture;
|
|
7
7
|
}
|
|
8
|
-
getMSAATexture(index
|
|
8
|
+
getMSAATexture(index) {
|
|
9
9
|
return this._webgpuMSAATexture?.[index] ?? null;
|
|
10
10
|
}
|
|
11
|
-
setMSAATexture(texture, index
|
|
11
|
+
setMSAATexture(texture, index) {
|
|
12
12
|
if (!this._webgpuMSAATexture) {
|
|
13
13
|
this._webgpuMSAATexture = [];
|
|
14
14
|
}
|
|
15
|
-
if (index === -1) {
|
|
16
|
-
index = this._webgpuMSAATexture.length;
|
|
17
|
-
}
|
|
18
15
|
this._webgpuMSAATexture[index] = texture;
|
|
19
16
|
}
|
|
20
|
-
releaseMSAATexture() {
|
|
17
|
+
releaseMSAATexture(index) {
|
|
21
18
|
if (this._webgpuMSAATexture) {
|
|
22
|
-
|
|
23
|
-
|
|
19
|
+
if (index) {
|
|
20
|
+
this._webgpuMSAATexture[index]?.destroy();
|
|
21
|
+
delete this._webgpuMSAATexture[index];
|
|
22
|
+
}
|
|
23
|
+
else {
|
|
24
|
+
for (const texture of this._webgpuMSAATexture) {
|
|
25
|
+
texture?.destroy();
|
|
26
|
+
}
|
|
27
|
+
this._webgpuMSAATexture = null;
|
|
24
28
|
}
|
|
25
|
-
this._webgpuMSAATexture = null;
|
|
26
29
|
}
|
|
27
30
|
}
|
|
28
31
|
constructor(existingTexture = null) {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"webgpuHardwareTexture.js","sourceRoot":"","sources":["../../../../../dev/core/src/Engines/WebGPU/webgpuHardwareTexture.ts"],"names":[],"mappings":"AAGA,OAAO,EAAE,KAAK,EAAE,MAAM,mCAAmC,CAAC;AAI1D,OAAO,EAAE,mBAAmB,EAAE,MAAM,uBAAuB,CAAC;AAE5D,gBAAgB;AAChB,MAAM,OAAO,qBAAqB;IA6B9B,IAAW,kBAAkB;QACzB,OAAO,IAAI,CAAC,cAAc,CAAC;IAC/B,CAAC;IAEM,cAAc,CAAC,
|
|
1
|
+
{"version":3,"file":"webgpuHardwareTexture.js","sourceRoot":"","sources":["../../../../../dev/core/src/Engines/WebGPU/webgpuHardwareTexture.ts"],"names":[],"mappings":"AAGA,OAAO,EAAE,KAAK,EAAE,MAAM,mCAAmC,CAAC;AAI1D,OAAO,EAAE,mBAAmB,EAAE,MAAM,uBAAuB,CAAC;AAE5D,gBAAgB;AAChB,MAAM,OAAO,qBAAqB;IA6B9B,IAAW,kBAAkB;QACzB,OAAO,IAAI,CAAC,cAAc,CAAC;IAC/B,CAAC;IAEM,cAAc,CAAC,KAAa;QAC/B,OAAO,IAAI,CAAC,kBAAkB,EAAE,CAAC,KAAK,CAAC,IAAI,IAAI,CAAC;IACpD,CAAC;IAEM,cAAc,CAAC,OAAmB,EAAE,KAAa;QACpD,IAAI,CAAC,IAAI,CAAC,kBAAkB,EAAE;YAC1B,IAAI,CAAC,kBAAkB,GAAG,EAAE,CAAC;SAChC;QAED,IAAI,CAAC,kBAAmB,CAAC,KAAK,CAAC,GAAG,OAAO,CAAC;IAC9C,CAAC;IAEM,kBAAkB,CAAC,KAAc;QACpC,IAAI,IAAI,CAAC,kBAAkB,EAAE;YACzB,IAAI,KAAK,EAAE;gBACP,IAAI,CAAC,kBAAkB,CAAC,KAAK,CAAC,EAAE,OAAO,EAAE,CAAC;gBAC1C,OAAO,IAAI,CAAC,kBAAkB,CAAC,KAAK,CAAC,CAAC;aACzC;iBAAM;gBACH,KAAK,MAAM,OAAO,IAAI,IAAI,CAAC,kBAAkB,EAAE;oBAC3C,OAAO,EAAE,OAAO,EAAE,CAAC;iBACtB;gBACD,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC;aAClC;SACJ;IACL,CAAC;IAQD,YAAY,kBAAwC,IAAI;QA5CxD,gBAAgB;QACT,yBAAoB,GAAG,KAAK,CAAC;QAuC7B,WAAM,+DAA8D;QACpE,kBAAa,GAAG,CAAC,CAAC;QAClB,4BAAuB,GAAG,CAAC,CAAC;QAG/B,IAAI,CAAC,cAAc,GAAG,eAAe,CAAC;QACtC,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC;QAC/B,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QACjB,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC;IAC/B,CAAC;IAEM,GAAG,CAAC,eAA2B;QAClC,IAAI,CAAC,cAAc,GAAG,eAAe,CAAC;IAC1C,CAAC;IAEM,QAAQ,CAAC,cAAsB,EAAE,eAAwB,EAAE,SAAkB,EAAE,MAAe,EAAE,IAAa,EAAE,KAAa,EAAE,MAAc,EAAE,KAAa;QAC9J,IAAI,aAAa,sDAAoE,CAAC;QACtF,IAAI,eAAe,GAAG,CAAC,CAAC;QACxB,IAAI,MAAM,EAAE;YACR,aAAa,GAAG,SAAS,CAAC,CAAC,mEAAgD,CAAC,uDAA0C,CAAC;YACvH,eAAe,GAAG,CAAC,GAAG,CAAC,KAAK,IAAI,CAAC,CAAC,CAAC;SACtC;aAAM,IAAI,IAAI,EAAE;YACb,aAAa,sDAA2C,CAAC;YACzD,eAAe,GAAG,CAAC,CAAC;SACvB;aAAM,IAAI,SAAS,EAAE;YAClB,aAAa,iEAAgD,CAAC;YAC9D,eAAe,GAAG,KAAK,CAAC;SAC3B;QAED,MAAM,MAAM,GAAG,mBAAmB,CAAC,kBAAkB,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QACnE,MAAM,MAAM,GAAG,mBAAmB,CAAC,yBAAyB,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,4DAAyC,CAAC,8CAAkC,CAAC;QAExJ,IAAI,CAAC,UAAU,CAAC;YACZ,KAAK,EAAE,cAAc,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,GAAG,SAAS,CAAC,CAAC,CAAC,QAAQ,GAAG,eAAe,CAAC,CAAC,CAAC,EAAE,IAAI,KAAK,IAAI,MAAM,IAAI,eAAe,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,QAAQ,IAC9J,IAAI,CAAC,MACT,IAAI,aAAa,EAAE;YACnB,MAAM;YACN,SAAS,EAAE,aAAa;YACxB,aAAa,EAAE,eAAe,CAAC,CAAC,CAAC,KAAK,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,EAAE,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;YACvE,cAAc,EAAE,CAAC;YACjB,YAAY,EAAE,CAAC;YACf,eAAe;YACf,MAAM;SACT,CAAC,CAAC;IACP,CAAC;IAEM,UAAU,CAAC,UAAqC,EAAE,oBAAoB,GAAG,KAAK;QACjF,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,cAAe,CAAC,UAAU,CAAC,UAAU,CAAC,CAAC;QACxD,IAAI,oBAAoB,IAAI,UAAU,EAAE;YACpC,MAAM,cAAc,GAAG,UAAU,CAAC,aAAa,CAAC;YAChD,UAAU,CAAC,aAAa,GAAG,CAAC,CAAC;YAC7B,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,cAAe,CAAC,UAAU,CAAC,UAAU,CAAC,CAAC;YAClE,UAAU,CAAC,aAAa,GAAG,cAAc,CAAC;SAC7C;IACL,CAAC;IAEM,KAAK;QACR,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC;QAC3B,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC;QAC/B,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QACjB,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC;IAC/B,CAAC;IAEM,OAAO;QACV,IAAI,CAAC,cAAc,EAAE,OAAO,EAAE,CAAC;QAC/B,IAAI,CAAC,kBAAkB,EAAE,CAAC;QAC1B,IAAI,CAAC,uBAAuB,EAAE,OAAO,EAAE,CAAC;QACxC,IAAI,CAAC,KAAK,EAAE,CAAC;IACjB,CAAC;CACJ","sourcesContent":["/* eslint-disable jsdoc/require-jsdoc */\r\n/* eslint-disable babylonjs/available */\r\nimport type { HardwareTextureWrapper } from \"../../Materials/Textures/hardwareTextureWrapper\";\r\nimport { ILog2 } from \"../../Maths/math.scalar.functions\";\r\nimport type { Nullable } from \"../../types\";\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nimport * as WebGPUConstants from \"./webgpuConstants\";\r\nimport { WebGPUTextureHelper } from \"./webgpuTextureHelper\";\r\n\r\n/** @internal */\r\nexport class WebGPUHardwareTexture implements HardwareTextureWrapper {\r\n /**\r\n * Cache of RenderPassDescriptor and BindGroup used when generating mipmaps (see WebGPUTextureHelper.generateMipmaps)\r\n * @internal\r\n */\r\n public _mipmapGenRenderPassDescr: GPURenderPassDescriptor[][];\r\n /** @internal */\r\n public _mipmapGenBindGroup: GPUBindGroup[][];\r\n\r\n /**\r\n * Cache for the invertYPreMultiplyAlpha function (see WebGPUTextureHelper)\r\n * @internal\r\n */\r\n public _copyInvertYTempTexture?: GPUTexture;\r\n /** @internal */\r\n public _copyInvertYRenderPassDescr: GPURenderPassDescriptor;\r\n /** @internal */\r\n public _copyInvertYBindGroup: GPUBindGroup;\r\n /** @internal */\r\n public _copyInvertYBindGroupWithOfst: GPUBindGroup;\r\n\r\n /** @internal */\r\n public _originalFormatIsRGB = false;\r\n\r\n private _webgpuTexture: Nullable<GPUTexture>;\r\n // There can be multiple MSAA textures for a single WebGPU texture because different layers of a 2DArrayTexture / 3DTexture\r\n // or different faces of a cube texture can be bound to different render targets at the same time (in a multi RenderTargetWrapper)\r\n private _webgpuMSAATexture: Nullable<GPUTexture[]>;\r\n\r\n public get underlyingResource(): Nullable<GPUTexture> {\r\n return this._webgpuTexture;\r\n }\r\n\r\n public getMSAATexture(index: number): Nullable<GPUTexture> {\r\n return this._webgpuMSAATexture?.[index] ?? null;\r\n }\r\n\r\n public setMSAATexture(texture: GPUTexture, index: number) {\r\n if (!this._webgpuMSAATexture) {\r\n this._webgpuMSAATexture = [];\r\n }\r\n\r\n this._webgpuMSAATexture![index] = texture;\r\n }\r\n\r\n public releaseMSAATexture(index?: number): void {\r\n if (this._webgpuMSAATexture) {\r\n if (index) {\r\n this._webgpuMSAATexture[index]?.destroy();\r\n delete this._webgpuMSAATexture[index];\r\n } else {\r\n for (const texture of this._webgpuMSAATexture) {\r\n texture?.destroy();\r\n }\r\n this._webgpuMSAATexture = null;\r\n }\r\n }\r\n }\r\n\r\n public view: Nullable<GPUTextureView>;\r\n public viewForWriting: Nullable<GPUTextureView>;\r\n public format: GPUTextureFormat = WebGPUConstants.TextureFormat.RGBA8Unorm;\r\n public textureUsages = 0;\r\n public textureAdditionalUsages = 0;\r\n\r\n constructor(existingTexture: Nullable<GPUTexture> = null) {\r\n this._webgpuTexture = existingTexture;\r\n this._webgpuMSAATexture = null;\r\n this.view = null;\r\n this.viewForWriting = null;\r\n }\r\n\r\n public set(hardwareTexture: GPUTexture): void {\r\n this._webgpuTexture = hardwareTexture;\r\n }\r\n\r\n public setUsage(_textureSource: number, generateMipMaps: boolean, is2DArray: boolean, isCube: boolean, is3D: boolean, width: number, height: number, depth: number): void {\r\n let viewDimension: GPUTextureViewDimension = WebGPUConstants.TextureViewDimension.E2d;\r\n let arrayLayerCount = 1;\r\n if (isCube) {\r\n viewDimension = is2DArray ? WebGPUConstants.TextureViewDimension.CubeArray : WebGPUConstants.TextureViewDimension.Cube;\r\n arrayLayerCount = 6 * (depth || 1);\r\n } else if (is3D) {\r\n viewDimension = WebGPUConstants.TextureViewDimension.E3d;\r\n arrayLayerCount = 1;\r\n } else if (is2DArray) {\r\n viewDimension = WebGPUConstants.TextureViewDimension.E2dArray;\r\n arrayLayerCount = depth;\r\n }\r\n\r\n const format = WebGPUTextureHelper.GetDepthFormatOnly(this.format);\r\n const aspect = WebGPUTextureHelper.HasDepthAndStencilAspects(this.format) ? WebGPUConstants.TextureAspect.DepthOnly : WebGPUConstants.TextureAspect.All;\r\n\r\n this.createView({\r\n label: `TextureView${is3D ? \"3D\" : isCube ? \"Cube\" : \"2D\"}${is2DArray ? \"_Array\" + arrayLayerCount : \"\"}_${width}x${height}_${generateMipMaps ? \"wmips\" : \"womips\"}_${\r\n this.format\r\n }_${viewDimension}`,\r\n format,\r\n dimension: viewDimension,\r\n mipLevelCount: generateMipMaps ? ILog2(Math.max(width, height)) + 1 : 1,\r\n baseArrayLayer: 0,\r\n baseMipLevel: 0,\r\n arrayLayerCount,\r\n aspect,\r\n });\r\n }\r\n\r\n public createView(descriptor?: GPUTextureViewDescriptor, createViewForWriting = false): void {\r\n this.view = this._webgpuTexture!.createView(descriptor);\r\n if (createViewForWriting && descriptor) {\r\n const saveNumMipMaps = descriptor.mipLevelCount;\r\n descriptor.mipLevelCount = 1;\r\n this.viewForWriting = this._webgpuTexture!.createView(descriptor);\r\n descriptor.mipLevelCount = saveNumMipMaps;\r\n }\r\n }\r\n\r\n public reset(): void {\r\n this._webgpuTexture = null;\r\n this._webgpuMSAATexture = null;\r\n this.view = null;\r\n this.viewForWriting = null;\r\n }\r\n\r\n public release(): void {\r\n this._webgpuTexture?.destroy();\r\n this.releaseMSAATexture();\r\n this._copyInvertYTempTexture?.destroy();\r\n this.reset();\r\n }\r\n}\r\n"]}
|