@babylonjs/core 7.32.0 → 7.32.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (367) hide show
  1. package/Behaviors/Cameras/autoRotationBehavior.js +1 -0
  2. package/Behaviors/Cameras/autoRotationBehavior.js.map +1 -1
  3. package/Cameras/camera.d.ts +5 -2
  4. package/Cameras/camera.js +1 -0
  5. package/Cameras/camera.js.map +1 -1
  6. package/Decorators/nodeDecorator.d.ts +9 -1
  7. package/Decorators/nodeDecorator.js +8 -0
  8. package/Decorators/nodeDecorator.js.map +1 -1
  9. package/Engines/Extensions/engine.multiRender.js +40 -53
  10. package/Engines/Extensions/engine.multiRender.js.map +1 -1
  11. package/Engines/Extensions/engine.renderTarget.js +20 -8
  12. package/Engines/Extensions/engine.renderTarget.js.map +1 -1
  13. package/Engines/WebGPU/Extensions/engine.debugging.js +16 -7
  14. package/Engines/WebGPU/Extensions/engine.debugging.js.map +1 -1
  15. package/Engines/WebGPU/Extensions/engine.multiRender.js +43 -44
  16. package/Engines/WebGPU/Extensions/engine.multiRender.js.map +1 -1
  17. package/Engines/WebGPU/Extensions/engine.renderTarget.js +8 -6
  18. package/Engines/WebGPU/Extensions/engine.renderTarget.js.map +1 -1
  19. package/Engines/WebGPU/webgpuHardwareTexture.d.ts +3 -3
  20. package/Engines/WebGPU/webgpuHardwareTexture.js +12 -9
  21. package/Engines/WebGPU/webgpuHardwareTexture.js.map +1 -1
  22. package/Engines/WebGPU/webgpuTextureHelper.js +25 -19
  23. package/Engines/WebGPU/webgpuTextureHelper.js.map +1 -1
  24. package/Engines/WebGPU/webgpuTextureManager.d.ts +1 -1
  25. package/Engines/WebGPU/webgpuTextureManager.js +5 -3
  26. package/Engines/WebGPU/webgpuTextureManager.js.map +1 -1
  27. package/Engines/abstractEngine.d.ts +6 -1
  28. package/Engines/abstractEngine.js +2 -2
  29. package/Engines/abstractEngine.js.map +1 -1
  30. package/Engines/constants.d.ts +6 -1
  31. package/Engines/constants.js +6 -1
  32. package/Engines/constants.js.map +1 -1
  33. package/Engines/renderTargetWrapper.d.ts +7 -0
  34. package/Engines/renderTargetWrapper.js +15 -0
  35. package/Engines/renderTargetWrapper.js.map +1 -1
  36. package/Engines/webgpuEngine.d.ts +3 -1
  37. package/Engines/webgpuEngine.js +9 -8
  38. package/Engines/webgpuEngine.js.map +1 -1
  39. package/FrameGraph/Node/Blocks/PostProcesses/blackAndWhitePostProcessBlock.d.ts +47 -0
  40. package/FrameGraph/Node/Blocks/PostProcesses/blackAndWhitePostProcessBlock.js +113 -0
  41. package/FrameGraph/Node/Blocks/PostProcesses/blackAndWhitePostProcessBlock.js.map +1 -0
  42. package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.d.ts +62 -0
  43. package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.js +171 -0
  44. package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.js.map +1 -0
  45. package/FrameGraph/Node/Blocks/PostProcesses/blurPostProcessBlock.d.ts +51 -0
  46. package/FrameGraph/Node/Blocks/PostProcesses/blurPostProcessBlock.js +127 -0
  47. package/FrameGraph/Node/Blocks/PostProcesses/blurPostProcessBlock.js.map +1 -0
  48. package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.d.ts +67 -0
  49. package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.js +187 -0
  50. package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.js.map +1 -0
  51. package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.d.ts +77 -0
  52. package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.js +232 -0
  53. package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.js.map +1 -0
  54. package/FrameGraph/Node/Blocks/PostProcesses/extractHighlightsPostProcessBlock.d.ts +47 -0
  55. package/FrameGraph/Node/Blocks/PostProcesses/extractHighlightsPostProcessBlock.js +113 -0
  56. package/FrameGraph/Node/Blocks/PostProcesses/extractHighlightsPostProcessBlock.js.map +1 -0
  57. package/FrameGraph/Node/Blocks/Rendering/cullObjectsBlock.d.ts +41 -0
  58. package/FrameGraph/Node/Blocks/Rendering/cullObjectsBlock.js +79 -0
  59. package/FrameGraph/Node/Blocks/Rendering/cullObjectsBlock.js.map +1 -0
  60. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.d.ts +119 -0
  61. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.js +451 -0
  62. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.js.map +1 -0
  63. package/FrameGraph/Node/Blocks/Rendering/objectRendererBlock.d.ts +63 -0
  64. package/FrameGraph/Node/Blocks/Rendering/objectRendererBlock.js +154 -0
  65. package/FrameGraph/Node/Blocks/Rendering/objectRendererBlock.js.map +1 -0
  66. package/FrameGraph/Node/Blocks/Teleport/teleportInBlock.d.ts +59 -0
  67. package/FrameGraph/Node/Blocks/Teleport/teleportInBlock.js +131 -0
  68. package/FrameGraph/Node/Blocks/Teleport/teleportInBlock.js.map +1 -0
  69. package/FrameGraph/Node/Blocks/Teleport/teleportOutBlock.d.ts +49 -0
  70. package/FrameGraph/Node/Blocks/Teleport/teleportOutBlock.js +107 -0
  71. package/FrameGraph/Node/Blocks/Teleport/teleportOutBlock.js.map +1 -0
  72. package/FrameGraph/Node/Blocks/Textures/clearBlock.d.ts +50 -0
  73. package/FrameGraph/Node/Blocks/Textures/clearBlock.js +125 -0
  74. package/FrameGraph/Node/Blocks/Textures/clearBlock.js.map +1 -0
  75. package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.d.ts +38 -0
  76. package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.js +71 -0
  77. package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.js.map +1 -0
  78. package/FrameGraph/Node/Blocks/Textures/generateMipmapsBlock.d.ts +34 -0
  79. package/FrameGraph/Node/Blocks/Textures/generateMipmapsBlock.js +59 -0
  80. package/FrameGraph/Node/Blocks/Textures/generateMipmapsBlock.js.map +1 -0
  81. package/FrameGraph/Node/Blocks/elbowBlock.d.ts +28 -0
  82. package/FrameGraph/Node/Blocks/elbowBlock.js +47 -0
  83. package/FrameGraph/Node/Blocks/elbowBlock.js.map +1 -0
  84. package/FrameGraph/Node/Blocks/index.d.ts +17 -0
  85. package/FrameGraph/Node/Blocks/index.js +18 -0
  86. package/FrameGraph/Node/Blocks/index.js.map +1 -0
  87. package/FrameGraph/Node/Blocks/inputBlock.d.ts +94 -0
  88. package/FrameGraph/Node/Blocks/inputBlock.js +270 -0
  89. package/FrameGraph/Node/Blocks/inputBlock.js.map +1 -0
  90. package/FrameGraph/Node/Blocks/outputBlock.d.ts +30 -0
  91. package/FrameGraph/Node/Blocks/outputBlock.js +51 -0
  92. package/FrameGraph/Node/Blocks/outputBlock.js.map +1 -0
  93. package/FrameGraph/Node/Types/nodeRenderGraphTypes.d.ts +110 -0
  94. package/FrameGraph/Node/Types/nodeRenderGraphTypes.js +78 -0
  95. package/FrameGraph/Node/Types/nodeRenderGraphTypes.js.map +1 -0
  96. package/FrameGraph/Node/nodeRenderGraph.d.ts +196 -0
  97. package/FrameGraph/Node/nodeRenderGraph.js +614 -0
  98. package/FrameGraph/Node/nodeRenderGraph.js.map +1 -0
  99. package/FrameGraph/Node/nodeRenderGraphBlock.d.ts +190 -0
  100. package/FrameGraph/Node/nodeRenderGraphBlock.js +495 -0
  101. package/FrameGraph/Node/nodeRenderGraphBlock.js.map +1 -0
  102. package/FrameGraph/Node/nodeRenderGraphBlockConnectionPoint.d.ts +143 -0
  103. package/FrameGraph/Node/nodeRenderGraphBlockConnectionPoint.js +275 -0
  104. package/FrameGraph/Node/nodeRenderGraphBlockConnectionPoint.js.map +1 -0
  105. package/FrameGraph/Node/nodeRenderGraphBuildState.d.ts +21 -0
  106. package/FrameGraph/Node/nodeRenderGraphBuildState.js +35 -0
  107. package/FrameGraph/Node/nodeRenderGraphBuildState.js.map +1 -0
  108. package/FrameGraph/Passes/cullPass.d.ts +28 -0
  109. package/FrameGraph/Passes/cullPass.js +38 -0
  110. package/FrameGraph/Passes/cullPass.js.map +1 -0
  111. package/FrameGraph/Passes/pass.d.ts +14 -0
  112. package/FrameGraph/Passes/pass.js +20 -0
  113. package/FrameGraph/Passes/pass.js.map +1 -0
  114. package/FrameGraph/Passes/renderPass.d.ts +49 -0
  115. package/FrameGraph/Passes/renderPass.js +72 -0
  116. package/FrameGraph/Passes/renderPass.js.map +1 -0
  117. package/FrameGraph/Tasks/PostProcesses/blackAndWhiteTask.d.ts +16 -0
  118. package/FrameGraph/Tasks/PostProcesses/blackAndWhiteTask.js +17 -0
  119. package/FrameGraph/Tasks/PostProcesses/blackAndWhiteTask.js.map +1 -0
  120. package/FrameGraph/Tasks/PostProcesses/bloomMergeTask.d.ts +12 -0
  121. package/FrameGraph/Tasks/PostProcesses/bloomMergeTask.js +21 -0
  122. package/FrameGraph/Tasks/PostProcesses/bloomMergeTask.js.map +1 -0
  123. package/FrameGraph/Tasks/PostProcesses/bloomTask.d.ts +54 -0
  124. package/FrameGraph/Tasks/PostProcesses/bloomTask.js +114 -0
  125. package/FrameGraph/Tasks/PostProcesses/bloomTask.js.map +1 -0
  126. package/FrameGraph/Tasks/PostProcesses/blurTask.d.ts +17 -0
  127. package/FrameGraph/Tasks/PostProcesses/blurTask.js +24 -0
  128. package/FrameGraph/Tasks/PostProcesses/blurTask.js.map +1 -0
  129. package/FrameGraph/Tasks/PostProcesses/circleOfConfusionTask.d.ts +30 -0
  130. package/FrameGraph/Tasks/PostProcesses/circleOfConfusionTask.js +35 -0
  131. package/FrameGraph/Tasks/PostProcesses/circleOfConfusionTask.js.map +1 -0
  132. package/FrameGraph/Tasks/PostProcesses/depthOfFieldBlurTask.d.ts +12 -0
  133. package/FrameGraph/Tasks/PostProcesses/depthOfFieldBlurTask.js +26 -0
  134. package/FrameGraph/Tasks/PostProcesses/depthOfFieldBlurTask.js.map +1 -0
  135. package/FrameGraph/Tasks/PostProcesses/depthOfFieldMergeTask.d.ts +12 -0
  136. package/FrameGraph/Tasks/PostProcesses/depthOfFieldMergeTask.js +29 -0
  137. package/FrameGraph/Tasks/PostProcesses/depthOfFieldMergeTask.js.map +1 -0
  138. package/FrameGraph/Tasks/PostProcesses/depthOfFieldTask.d.ts +65 -0
  139. package/FrameGraph/Tasks/PostProcesses/depthOfFieldTask.js +134 -0
  140. package/FrameGraph/Tasks/PostProcesses/depthOfFieldTask.js.map +1 -0
  141. package/FrameGraph/Tasks/PostProcesses/extractHighlightsTask.d.ts +16 -0
  142. package/FrameGraph/Tasks/PostProcesses/extractHighlightsTask.js +17 -0
  143. package/FrameGraph/Tasks/PostProcesses/extractHighlightsTask.js.map +1 -0
  144. package/FrameGraph/Tasks/PostProcesses/postProcessTask.d.ts +41 -0
  145. package/FrameGraph/Tasks/PostProcesses/postProcessTask.js +64 -0
  146. package/FrameGraph/Tasks/PostProcesses/postProcessTask.js.map +1 -0
  147. package/FrameGraph/Tasks/Rendering/cullObjectsTask.d.ts +28 -0
  148. package/FrameGraph/Tasks/Rendering/cullObjectsTask.js +52 -0
  149. package/FrameGraph/Tasks/Rendering/cullObjectsTask.js.map +1 -0
  150. package/FrameGraph/Tasks/Rendering/geometryRendererTask.d.ts +145 -0
  151. package/FrameGraph/Tasks/Rendering/geometryRendererTask.js +259 -0
  152. package/FrameGraph/Tasks/Rendering/geometryRendererTask.js.map +1 -0
  153. package/FrameGraph/Tasks/Rendering/objectRendererTask.d.ts +66 -0
  154. package/FrameGraph/Tasks/Rendering/objectRendererTask.js +127 -0
  155. package/FrameGraph/Tasks/Rendering/objectRendererTask.js.map +1 -0
  156. package/FrameGraph/Tasks/Texture/clearTextureTask.d.ts +34 -0
  157. package/FrameGraph/Tasks/Texture/clearTextureTask.js +42 -0
  158. package/FrameGraph/Tasks/Texture/clearTextureTask.js.map +1 -0
  159. package/FrameGraph/Tasks/Texture/copyToBackbufferColorTask.d.ts +12 -0
  160. package/FrameGraph/Tasks/Texture/copyToBackbufferColorTask.js +23 -0
  161. package/FrameGraph/Tasks/Texture/copyToBackbufferColorTask.js.map +1 -0
  162. package/FrameGraph/Tasks/Texture/copyToTextureTask.d.ts +26 -0
  163. package/FrameGraph/Tasks/Texture/copyToTextureTask.js +31 -0
  164. package/FrameGraph/Tasks/Texture/copyToTextureTask.js.map +1 -0
  165. package/FrameGraph/Tasks/Texture/generateMipMapsTask.d.ts +22 -0
  166. package/FrameGraph/Tasks/Texture/generateMipMapsTask.js +34 -0
  167. package/FrameGraph/Tasks/Texture/generateMipMapsTask.js.map +1 -0
  168. package/FrameGraph/frameGraph.d.ts +143 -0
  169. package/FrameGraph/frameGraph.js +275 -0
  170. package/FrameGraph/frameGraph.js.map +1 -0
  171. package/FrameGraph/frameGraphContext.d.ts +5 -0
  172. package/FrameGraph/frameGraphContext.js +6 -0
  173. package/FrameGraph/frameGraphContext.js.map +1 -0
  174. package/FrameGraph/frameGraphObjectList.d.ts +15 -0
  175. package/FrameGraph/frameGraphObjectList.js +7 -0
  176. package/FrameGraph/frameGraphObjectList.js.map +1 -0
  177. package/FrameGraph/frameGraphRenderContext.d.ts +110 -0
  178. package/FrameGraph/frameGraphRenderContext.js +237 -0
  179. package/FrameGraph/frameGraphRenderContext.js.map +1 -0
  180. package/FrameGraph/frameGraphTask.d.ts +49 -0
  181. package/FrameGraph/frameGraphTask.js +117 -0
  182. package/FrameGraph/frameGraphTask.js.map +1 -0
  183. package/FrameGraph/frameGraphTextureManager.d.ts +50 -0
  184. package/FrameGraph/frameGraphTextureManager.js +277 -0
  185. package/FrameGraph/frameGraphTextureManager.js.map +1 -0
  186. package/FrameGraph/frameGraphTypes.d.ts +59 -0
  187. package/FrameGraph/frameGraphTypes.js +9 -0
  188. package/FrameGraph/frameGraphTypes.js.map +1 -0
  189. package/FrameGraph/index.d.ts +28 -0
  190. package/FrameGraph/index.js +30 -0
  191. package/FrameGraph/index.js.map +1 -0
  192. package/Gamepads/gamepadSceneComponent.d.ts +0 -1
  193. package/Gamepads/gamepadSceneComponent.js +1 -7
  194. package/Gamepads/gamepadSceneComponent.js.map +1 -1
  195. package/Gizmos/boundingBoxGizmo.d.ts +7 -0
  196. package/Gizmos/boundingBoxGizmo.js +19 -6
  197. package/Gizmos/boundingBoxGizmo.js.map +1 -1
  198. package/Inputs/scene.inputManager.d.ts +3 -1
  199. package/Inputs/scene.inputManager.js +20 -8
  200. package/Inputs/scene.inputManager.js.map +1 -1
  201. package/Layers/layer.d.ts +1 -1
  202. package/Layers/layer.js +1 -1
  203. package/Layers/layer.js.map +1 -1
  204. package/Materials/PBR/pbrBaseMaterial.d.ts +4 -0
  205. package/Materials/PBR/pbrBaseMaterial.js +8 -0
  206. package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
  207. package/Materials/Textures/dynamicTexture.d.ts +32 -2
  208. package/Materials/Textures/dynamicTexture.js +13 -18
  209. package/Materials/Textures/dynamicTexture.js.map +1 -1
  210. package/Materials/Textures/index.d.ts +1 -0
  211. package/Materials/Textures/index.js +1 -0
  212. package/Materials/Textures/index.js.map +1 -1
  213. package/Materials/Textures/mirrorTexture.js +0 -6
  214. package/Materials/Textures/mirrorTexture.js.map +1 -1
  215. package/Materials/Textures/multiRenderTarget.d.ts +20 -8
  216. package/Materials/Textures/multiRenderTarget.js +2 -0
  217. package/Materials/Textures/multiRenderTarget.js.map +1 -1
  218. package/Materials/Textures/renderTargetTexture.d.ts +8 -1
  219. package/Materials/Textures/renderTargetTexture.js +28 -10
  220. package/Materials/Textures/renderTargetTexture.js.map +1 -1
  221. package/Materials/Textures/textureCreationOptions.d.ts +20 -2
  222. package/Materials/Textures/textureCreationOptions.js +20 -1
  223. package/Materials/Textures/textureCreationOptions.js.map +1 -1
  224. package/Materials/effectRenderer.d.ts +132 -14
  225. package/Materials/effectRenderer.js +229 -33
  226. package/Materials/effectRenderer.js.map +1 -1
  227. package/Materials/index.d.ts +1 -0
  228. package/Materials/index.js +1 -0
  229. package/Materials/index.js.map +1 -1
  230. package/Materials/materialHelper.functions.js +2 -0
  231. package/Materials/materialHelper.functions.js.map +1 -1
  232. package/Materials/materialHelper.geometryrendering.d.ts +122 -0
  233. package/Materials/materialHelper.geometryrendering.js +259 -0
  234. package/Materials/materialHelper.geometryrendering.js.map +1 -0
  235. package/Materials/standardMaterial.d.ts +4 -0
  236. package/Materials/standardMaterial.js +8 -0
  237. package/Materials/standardMaterial.js.map +1 -1
  238. package/Maths/index.d.ts +1 -0
  239. package/Maths/index.js +1 -0
  240. package/Maths/index.js.map +1 -1
  241. package/Meshes/Builders/greasedLineBuilder.d.ts +1 -1
  242. package/Meshes/Node/Blocks/geometryOptimizeBlock.d.ts +22 -1
  243. package/Meshes/Node/Blocks/geometryOptimizeBlock.js +39 -0
  244. package/Meshes/Node/Blocks/geometryOptimizeBlock.js.map +1 -1
  245. package/Misc/copyTextureToTexture.d.ts +3 -2
  246. package/Misc/copyTextureToTexture.js +11 -5
  247. package/Misc/copyTextureToTexture.js.map +1 -1
  248. package/PostProcesses/blackAndWhitePostProcess.d.ts +5 -3
  249. package/PostProcesses/blackAndWhitePostProcess.js +24 -19
  250. package/PostProcesses/blackAndWhitePostProcess.js.map +1 -1
  251. package/PostProcesses/bloomEffect.d.ts +7 -5
  252. package/PostProcesses/bloomEffect.js +49 -23
  253. package/PostProcesses/bloomEffect.js.map +1 -1
  254. package/PostProcesses/bloomMergePostProcess.d.ts +5 -5
  255. package/PostProcesses/bloomMergePostProcess.js +28 -19
  256. package/PostProcesses/bloomMergePostProcess.js.map +1 -1
  257. package/PostProcesses/blurPostProcess.d.ts +7 -43
  258. package/PostProcesses/blurPostProcess.js +47 -185
  259. package/PostProcesses/blurPostProcess.js.map +1 -1
  260. package/PostProcesses/circleOfConfusionPostProcess.d.ts +13 -6
  261. package/PostProcesses/circleOfConfusionPostProcess.js +59 -38
  262. package/PostProcesses/circleOfConfusionPostProcess.js.map +1 -1
  263. package/PostProcesses/depthOfFieldBlurPostProcess.d.ts +2 -6
  264. package/PostProcesses/depthOfFieldBlurPostProcess.js +14 -11
  265. package/PostProcesses/depthOfFieldBlurPostProcess.js.map +1 -1
  266. package/PostProcesses/depthOfFieldEffect.d.ts +5 -2
  267. package/PostProcesses/depthOfFieldEffect.js +53 -45
  268. package/PostProcesses/depthOfFieldEffect.js.map +1 -1
  269. package/PostProcesses/depthOfFieldMergePostProcess.d.ts +0 -1
  270. package/PostProcesses/depthOfFieldMergePostProcess.js +18 -12
  271. package/PostProcesses/depthOfFieldMergePostProcess.js.map +1 -1
  272. package/PostProcesses/extractHighlightsPostProcess.d.ts +8 -4
  273. package/PostProcesses/extractHighlightsPostProcess.js +35 -22
  274. package/PostProcesses/extractHighlightsPostProcess.js.map +1 -1
  275. package/PostProcesses/index.d.ts +6 -0
  276. package/PostProcesses/index.js +6 -0
  277. package/PostProcesses/index.js.map +1 -1
  278. package/PostProcesses/postProcess.d.ts +15 -70
  279. package/PostProcesses/postProcess.js +80 -97
  280. package/PostProcesses/postProcess.js.map +1 -1
  281. package/PostProcesses/thinBlackAndWhitePostProcess.d.ts +28 -0
  282. package/PostProcesses/thinBlackAndWhitePostProcess.js +50 -0
  283. package/PostProcesses/thinBlackAndWhitePostProcess.js.map +1 -0
  284. package/PostProcesses/thinBloomEffect.d.ts +49 -0
  285. package/PostProcesses/thinBloomEffect.js +59 -0
  286. package/PostProcesses/thinBloomEffect.js.map +1 -0
  287. package/PostProcesses/thinBloomMergePostProcess.d.ts +15 -0
  288. package/PostProcesses/thinBloomMergePostProcess.js +38 -0
  289. package/PostProcesses/thinBloomMergePostProcess.js.map +1 -0
  290. package/PostProcesses/thinBlurPostProcess.d.ts +89 -0
  291. package/PostProcesses/thinBlurPostProcess.js +242 -0
  292. package/PostProcesses/thinBlurPostProcess.js.map +1 -0
  293. package/PostProcesses/thinCircleOfConfusionPostProcess.d.ts +62 -0
  294. package/PostProcesses/thinCircleOfConfusionPostProcess.js +81 -0
  295. package/PostProcesses/thinCircleOfConfusionPostProcess.js.map +1 -0
  296. package/PostProcesses/thinDepthOfFieldBlurPostProcess.d.ts +8 -0
  297. package/PostProcesses/thinDepthOfFieldBlurPostProcess.js +13 -0
  298. package/PostProcesses/thinDepthOfFieldBlurPostProcess.js.map +1 -0
  299. package/PostProcesses/thinDepthOfFieldEffect.d.ts +70 -0
  300. package/PostProcesses/thinDepthOfFieldEffect.js +115 -0
  301. package/PostProcesses/thinDepthOfFieldEffect.js.map +1 -0
  302. package/PostProcesses/thinDepthOfFieldMergePostProcess.d.ts +11 -0
  303. package/PostProcesses/thinDepthOfFieldMergePostProcess.js +30 -0
  304. package/PostProcesses/thinDepthOfFieldMergePostProcess.js.map +1 -0
  305. package/PostProcesses/thinExtractHighlightsPostProcess.d.ts +30 -0
  306. package/PostProcesses/thinExtractHighlightsPostProcess.js +55 -0
  307. package/PostProcesses/thinExtractHighlightsPostProcess.js.map +1 -0
  308. package/Rendering/depthPeelingRenderer.js +2 -2
  309. package/Rendering/depthPeelingRenderer.js.map +1 -1
  310. package/Rendering/fluidRenderer/fluidRenderingObject.js +4 -4
  311. package/Rendering/fluidRenderer/fluidRenderingObject.js.map +1 -1
  312. package/Rendering/fluidRenderer/fluidRenderingObjectCustomParticles.js +1 -1
  313. package/Rendering/fluidRenderer/fluidRenderingObjectCustomParticles.js.map +1 -1
  314. package/Shaders/ShadersInclude/pbrBlockPrePass.d.ts +5 -0
  315. package/Shaders/ShadersInclude/pbrBlockPrePass.js +75 -0
  316. package/Shaders/ShadersInclude/pbrBlockPrePass.js.map +1 -0
  317. package/Shaders/ShadersInclude/prePassVertex.js +1 -2
  318. package/Shaders/ShadersInclude/prePassVertex.js.map +1 -1
  319. package/Shaders/circleOfConfusion.fragment.js +9 -1
  320. package/Shaders/circleOfConfusion.fragment.js.map +1 -1
  321. package/Shaders/colorCorrection.fragment.js +1 -0
  322. package/Shaders/colorCorrection.fragment.js.map +1 -1
  323. package/Shaders/default.fragment.js +17 -25
  324. package/Shaders/default.fragment.js.map +1 -1
  325. package/Shaders/default.vertex.js +4 -6
  326. package/Shaders/default.vertex.js.map +1 -1
  327. package/Shaders/pbr.fragment.d.ts +1 -0
  328. package/Shaders/pbr.fragment.js +2 -74
  329. package/Shaders/pbr.fragment.js.map +1 -1
  330. package/Shaders/pbr.vertex.js +3 -3
  331. package/Shaders/pbr.vertex.js.map +1 -1
  332. package/ShadersWGSL/ShadersInclude/pbrBlockPrePass.d.ts +5 -0
  333. package/ShadersWGSL/ShadersInclude/pbrBlockPrePass.js +100 -0
  334. package/ShadersWGSL/ShadersInclude/pbrBlockPrePass.js.map +1 -0
  335. package/ShadersWGSL/ShadersInclude/prePassVertex.js +1 -2
  336. package/ShadersWGSL/ShadersInclude/prePassVertex.js.map +1 -1
  337. package/ShadersWGSL/background.vertex.js +1 -1
  338. package/ShadersWGSL/background.vertex.js.map +1 -1
  339. package/ShadersWGSL/circleOfConfusion.fragment.js +10 -2
  340. package/ShadersWGSL/circleOfConfusion.fragment.js.map +1 -1
  341. package/ShadersWGSL/default.fragment.js +20 -31
  342. package/ShadersWGSL/default.fragment.js.map +1 -1
  343. package/ShadersWGSL/default.vertex.js +4 -5
  344. package/ShadersWGSL/default.vertex.js.map +1 -1
  345. package/ShadersWGSL/glowMapGeneration.fragment.js +1 -1
  346. package/ShadersWGSL/glowMapGeneration.fragment.js.map +1 -1
  347. package/ShadersWGSL/glowMapGeneration.vertex.js +1 -1
  348. package/ShadersWGSL/glowMapGeneration.vertex.js.map +1 -1
  349. package/ShadersWGSL/pbr.fragment.d.ts +1 -0
  350. package/ShadersWGSL/pbr.fragment.js +2 -100
  351. package/ShadersWGSL/pbr.fragment.js.map +1 -1
  352. package/ShadersWGSL/pbr.vertex.js +4 -2
  353. package/ShadersWGSL/pbr.vertex.js.map +1 -1
  354. package/XR/features/WebXRRawCameraAccess.js +1 -1
  355. package/XR/features/WebXRRawCameraAccess.js.map +1 -1
  356. package/index.d.ts +1 -0
  357. package/index.js +1 -0
  358. package/index.js.map +1 -1
  359. package/package.json +1 -1
  360. package/scene.d.ts +19 -2
  361. package/scene.js +110 -13
  362. package/scene.js.map +1 -1
  363. package/sceneComponent.d.ts +0 -1
  364. package/sceneComponent.js +0 -1
  365. package/sceneComponent.js.map +1 -1
  366. package/types.d.ts +12 -0
  367. package/types.js.map +1 -1
@@ -0,0 +1,277 @@
1
+ import { getDimensionsFromTextureSize } from "../Materials/Textures/textureCreationOptions.js";
2
+ import { Texture } from "../Materials/Textures/texture.js";
3
+ import { backbufferColorTextureHandle, backbufferDepthStencilTextureHandle } from "./frameGraphTypes.js";
4
+
5
+ var FrameGraphTextureNamespace;
6
+ (function (FrameGraphTextureNamespace) {
7
+ FrameGraphTextureNamespace[FrameGraphTextureNamespace["Task"] = 0] = "Task";
8
+ FrameGraphTextureNamespace[FrameGraphTextureNamespace["Graph"] = 1] = "Graph";
9
+ FrameGraphTextureNamespace[FrameGraphTextureNamespace["External"] = 2] = "External";
10
+ })(FrameGraphTextureNamespace || (FrameGraphTextureNamespace = {}));
11
+ /**
12
+ * @experimental
13
+ * @internal
14
+ */
15
+ export class FrameGraphTextureManager {
16
+ constructor(_engine, _debugTextures = false, _scene) {
17
+ this._engine = _engine;
18
+ this._debugTextures = _debugTextures;
19
+ this._scene = _scene;
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+ this._textures = new Map();
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+ this._addSystemTextures();
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+ }
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+ isBackbuffer(handle) {
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+ if (handle === backbufferColorTextureHandle || handle === backbufferDepthStencilTextureHandle) {
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+ return true;
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+ }
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+ const textureEntry = this._textures.get(handle);
28
+ if (!textureEntry) {
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+ return false;
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+ }
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+ return textureEntry.refHandle === backbufferColorTextureHandle || textureEntry.refHandle === backbufferDepthStencilTextureHandle;
32
+ }
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+ isBackbufferColor(handle) {
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+ if (handle === backbufferColorTextureHandle) {
35
+ return true;
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+ }
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+ const textureEntry = this._textures.get(handle);
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+ if (!textureEntry) {
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+ return false;
40
+ }
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+ return textureEntry.refHandle === backbufferColorTextureHandle;
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+ }
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+ isBackbufferDepthStencil(handle) {
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+ if (handle === backbufferDepthStencilTextureHandle) {
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+ return true;
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+ }
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+ const textureEntry = this._textures.get(handle);
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+ if (!textureEntry) {
49
+ return false;
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+ }
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+ return textureEntry.refHandle === backbufferDepthStencilTextureHandle;
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+ }
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+ getTextureCreationOptions(handle) {
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+ return this._textures.get(handle).creationOptions;
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+ }
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+ getTextureFromHandle(handle) {
57
+ return this._textures.get(handle).texture;
58
+ }
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+ importTexture(name, texture, handle) {
60
+ const internalTexture = texture.texture;
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+ if (!internalTexture) {
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+ throw new Error("Texture must have an internal texture to be imported");
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+ }
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+ if (handle !== undefined) {
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+ this._freeEntry(handle);
66
+ }
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+ const creationOptions = {
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+ size: { width: texture.width, height: texture.height },
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+ options: {
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+ generateMipMaps: internalTexture.generateMipMaps,
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+ generateDepthBuffer: texture._generateDepthBuffer,
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+ generateStencilBuffer: texture._generateStencilBuffer,
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+ samples: internalTexture.samples,
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+ label: internalTexture.label,
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+ types: [internalTexture.type],
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+ samplingModes: [internalTexture.samplingMode],
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+ formats: [internalTexture.format],
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+ targetTypes: [
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+ internalTexture.isCube
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+ ? 34067
81
+ : internalTexture.is3D
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+ ? 32879
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+ : internalTexture.is2DArray
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+ ? 35866
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+ : 3553,
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+ ],
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+ useSRGBBuffers: [internalTexture._useSRGBBuffer],
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+ labels: internalTexture.label ? [internalTexture.label] : undefined,
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+ },
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+ sizeIsPercentage: false,
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+ };
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+ return this._createHandleForTexture(name, texture, creationOptions, FrameGraphTextureNamespace.External, false, handle);
93
+ }
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+ createRenderTargetTexture(name, taskNamespace, creationOptions, multiTargetMode = false, handle) {
95
+ return this._createHandleForTexture(name, null, creationOptions, taskNamespace ? FrameGraphTextureNamespace.Task : FrameGraphTextureNamespace.Graph, multiTargetMode, handle);
96
+ }
97
+ getAbsoluteDimensions(size, screenWidth = this._engine.getRenderWidth(true), screenHeight = this._engine.getRenderHeight(true)) {
98
+ const { width, height } = getDimensionsFromTextureSize(size);
99
+ return {
100
+ width: Math.floor((width * screenWidth) / 100),
101
+ height: Math.floor((height * screenHeight) / 100),
102
+ };
103
+ }
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+ dispose() {
105
+ this.releaseTextures();
106
+ }
107
+ allocateTextures() {
108
+ this._textures.forEach((entry) => {
109
+ if (!entry.texture) {
110
+ if (entry.refHandle !== undefined) {
111
+ const refEntry = this._textures.get(entry.refHandle);
112
+ entry.texture = refEntry.texture;
113
+ entry.texture?.texture?.incrementReferences();
114
+ if (refEntry.refHandle === backbufferColorTextureHandle) {
115
+ entry.refHandle = backbufferColorTextureHandle;
116
+ }
117
+ if (refEntry.refHandle === backbufferDepthStencilTextureHandle) {
118
+ entry.refHandle = backbufferDepthStencilTextureHandle;
119
+ }
120
+ }
121
+ else if (entry.namespace !== FrameGraphTextureNamespace.External) {
122
+ if (entry.parentHandle !== undefined) {
123
+ const creationOptions = entry.creationOptions;
124
+ const size = creationOptions.sizeIsPercentage ? this.getAbsoluteDimensions(creationOptions.size) : creationOptions.size;
125
+ const parentEntry = this._textures.get(entry.parentHandle);
126
+ const parentInternalTexture = parentEntry.texture.textures[entry.parentTextureIndex];
127
+ const creationOptionsForTexture = {
128
+ createMipMaps: creationOptions.options.createMipMaps,
129
+ generateMipMaps: creationOptions.options.generateMipMaps,
130
+ generateDepthBuffer: creationOptions.options.generateDepthBuffer,
131
+ generateStencilBuffer: creationOptions.options.generateStencilBuffer,
132
+ samples: creationOptions.options.samples,
133
+ type: creationOptions.options.types[0],
134
+ format: creationOptions.options.formats[0],
135
+ useSRGBBuffer: creationOptions.options.useSRGBBuffers[0],
136
+ colorAttachment: parentInternalTexture,
137
+ label: creationOptions.options.label,
138
+ };
139
+ entry.texture = this._engine.createRenderTargetTexture(size, creationOptionsForTexture);
140
+ parentInternalTexture.incrementReferences();
141
+ }
142
+ else {
143
+ const creationOptions = entry.creationOptions;
144
+ const size = creationOptions.sizeIsPercentage ? this.getAbsoluteDimensions(creationOptions.size) : creationOptions.size;
145
+ entry.texture = this._engine.createMultipleRenderTarget(size, creationOptions.options, false);
146
+ }
147
+ }
148
+ }
149
+ if (entry.texture && entry.refHandle === undefined) {
150
+ entry.debug?.dispose();
151
+ entry.debug = this._createDebugTexture(entry.name, entry.texture);
152
+ }
153
+ });
154
+ }
155
+ createDanglingHandle() {
156
+ return FrameGraphTextureManager._Counter++;
157
+ }
158
+ resolveDanglingHandle(danglingHandle, handle) {
159
+ if (!this._textures.has(handle)) {
160
+ throw new Error(`resolveDanglingHandle: Handle ${handle} does not exist!`);
161
+ }
162
+ const textureEntry = this._textures.get(handle);
163
+ this._textures.set(danglingHandle, {
164
+ texture: textureEntry.texture,
165
+ refHandle: handle,
166
+ name: textureEntry.name,
167
+ creationOptions: {
168
+ size: { ...textureEntry.creationOptions.size },
169
+ options: { ...textureEntry.creationOptions.options, label: textureEntry.name },
170
+ sizeIsPercentage: textureEntry.creationOptions.sizeIsPercentage,
171
+ },
172
+ namespace: textureEntry.namespace,
173
+ parentHandle: textureEntry.parentHandle,
174
+ parentTextureIndex: textureEntry.parentTextureIndex,
175
+ });
176
+ }
177
+ releaseTextures(releaseAll = true) {
178
+ this._textures.forEach((entry, handle) => {
179
+ if (releaseAll || entry.namespace !== FrameGraphTextureNamespace.External) {
180
+ entry.debug?.dispose();
181
+ entry.debug = undefined;
182
+ }
183
+ if (entry.namespace === FrameGraphTextureNamespace.External) {
184
+ return;
185
+ }
186
+ entry.texture?.dispose();
187
+ entry.texture = null;
188
+ if (releaseAll || entry.namespace === FrameGraphTextureNamespace.Task) {
189
+ this._textures.delete(handle);
190
+ }
191
+ });
192
+ if (releaseAll) {
193
+ this._textures.clear();
194
+ this._addSystemTextures();
195
+ }
196
+ }
197
+ _addSystemTextures() {
198
+ const size = { width: this._engine.getRenderWidth(true), height: this._engine.getRenderHeight(true) };
199
+ this._textures.set(backbufferColorTextureHandle, {
200
+ name: "backbuffer color",
201
+ texture: null,
202
+ creationOptions: {
203
+ size,
204
+ options: {},
205
+ sizeIsPercentage: false,
206
+ },
207
+ namespace: FrameGraphTextureNamespace.External,
208
+ });
209
+ this._textures.set(backbufferDepthStencilTextureHandle, {
210
+ name: "backbuffer depth/stencil",
211
+ texture: null,
212
+ creationOptions: {
213
+ size,
214
+ options: {},
215
+ sizeIsPercentage: false,
216
+ },
217
+ namespace: FrameGraphTextureNamespace.External,
218
+ });
219
+ }
220
+ _createDebugTexture(name, texture) {
221
+ if (!this._debugTextures || !this._scene) {
222
+ return;
223
+ }
224
+ const textureDebug = new Texture(null, this._scene);
225
+ textureDebug.name = name;
226
+ textureDebug._texture = texture.texture || texture._depthStencilTexture;
227
+ textureDebug._texture.incrementReferences();
228
+ return textureDebug;
229
+ }
230
+ _freeEntry(handle) {
231
+ const entry = this._textures.get(handle);
232
+ if (entry) {
233
+ entry.debug?.dispose();
234
+ this._textures.delete(handle);
235
+ }
236
+ }
237
+ _createHandleForTexture(name, texture, creationOptions, namespace, multiTargetMode = false, handle, parentHandle, parentTextureIndex) {
238
+ handle = handle ?? FrameGraphTextureManager._Counter++;
239
+ this._textures.set(handle, {
240
+ texture,
241
+ name,
242
+ creationOptions: {
243
+ size: getDimensionsFromTextureSize(creationOptions.size),
244
+ options: { ...creationOptions.options, label: name },
245
+ sizeIsPercentage: creationOptions.sizeIsPercentage,
246
+ },
247
+ namespace,
248
+ parentHandle,
249
+ parentTextureIndex,
250
+ });
251
+ if (namespace === FrameGraphTextureNamespace.External) {
252
+ return handle;
253
+ }
254
+ if (multiTargetMode) {
255
+ const textureCount = creationOptions.options.textureCount ?? 1;
256
+ for (let i = 0; i < textureCount; i++) {
257
+ const label = creationOptions.options.labels?.[i] ?? `${i}`;
258
+ const textureName = `${name} - ${label}`;
259
+ const creationOptionsForTexture = {
260
+ size: getDimensionsFromTextureSize(creationOptions.size),
261
+ options: {
262
+ ...creationOptions.options,
263
+ formats: [creationOptions.options.formats[i]],
264
+ types: [creationOptions.options.types[i]],
265
+ textureCount: 1,
266
+ },
267
+ sizeIsPercentage: creationOptions.sizeIsPercentage,
268
+ };
269
+ this._createHandleForTexture(textureName, null, creationOptionsForTexture, namespace, false, handle + i + 1, handle, i);
270
+ }
271
+ FrameGraphTextureManager._Counter += textureCount;
272
+ }
273
+ return handle;
274
+ }
275
+ }
276
+ FrameGraphTextureManager._Counter = 2; // 0 and 1 are reserved for backbuffer textures
277
+ //# sourceMappingURL=frameGraphTextureManager.js.map
@@ -0,0 +1 @@
1
+ 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eslint-disable import/no-internal-modules */\r\nimport type {\r\n Scene,\r\n AbstractEngine,\r\n RenderTargetWrapper,\r\n RenderTargetCreationOptions,\r\n TextureSize,\r\n Nullable,\r\n FrameGraphTextureCreationOptions,\r\n FrameGraphTextureHandle,\r\n} from \"core/index\";\r\nimport { getDimensionsFromTextureSize } from \"../Materials/Textures/textureCreationOptions\";\r\nimport { Texture } from \"../Materials/Textures/texture\";\r\nimport { backbufferColorTextureHandle, backbufferDepthStencilTextureHandle } from \"./frameGraphTypes\";\r\nimport { Constants } from \"../Engines/constants\";\r\n\r\ntype TextureEntry = {\r\n texture: Nullable<RenderTargetWrapper>;\r\n name: string;\r\n creationOptions: FrameGraphTextureCreationOptions;\r\n namespace: FrameGraphTextureNamespace;\r\n debug?: Texture;\r\n parentHandle?: FrameGraphTextureHandle;\r\n parentTextureIndex?: number;\r\n refHandle?: FrameGraphTextureHandle;\r\n};\r\n\r\nenum FrameGraphTextureNamespace {\r\n Task,\r\n Graph,\r\n External,\r\n}\r\n\r\n/**\r\n * @experimental\r\n * @internal\r\n */\r\nexport class FrameGraphTextureManager {\r\n private static _Counter = 2; // 0 and 1 are reserved for backbuffer textures\r\n\r\n public _textures: Map<FrameGraphTextureHandle, TextureEntry> = new Map();\r\n\r\n constructor(\r\n private _engine: AbstractEngine,\r\n private _debugTextures = false,\r\n private _scene?: Scene\r\n ) {\r\n this._addSystemTextures();\r\n }\r\n\r\n public isBackbuffer(handle: FrameGraphTextureHandle): boolean {\r\n if (handle === backbufferColorTextureHandle || handle === backbufferDepthStencilTextureHandle) {\r\n return true;\r\n }\r\n\r\n const textureEntry = this._textures.get(handle);\r\n if (!textureEntry) {\r\n return false;\r\n }\r\n\r\n return textureEntry.refHandle === backbufferColorTextureHandle || textureEntry.refHandle === backbufferDepthStencilTextureHandle;\r\n }\r\n\r\n public isBackbufferColor(handle: FrameGraphTextureHandle): boolean {\r\n if (handle === backbufferColorTextureHandle) {\r\n return true;\r\n }\r\n\r\n const textureEntry = this._textures.get(handle);\r\n if (!textureEntry) {\r\n return false;\r\n }\r\n\r\n return textureEntry.refHandle === backbufferColorTextureHandle;\r\n }\r\n\r\n public isBackbufferDepthStencil(handle: FrameGraphTextureHandle): boolean {\r\n if (handle === backbufferDepthStencilTextureHandle) {\r\n return true;\r\n }\r\n\r\n const textureEntry = this._textures.get(handle);\r\n if (!textureEntry) {\r\n return false;\r\n }\r\n\r\n return textureEntry.refHandle === backbufferDepthStencilTextureHandle;\r\n }\r\n\r\n public getTextureCreationOptions(handle: FrameGraphTextureHandle): FrameGraphTextureCreationOptions {\r\n return this._textures.get(handle)!.creationOptions;\r\n }\r\n\r\n public getTextureFromHandle(handle: FrameGraphTextureHandle): Nullable<RenderTargetWrapper> {\r\n return this._textures.get(handle)!.texture;\r\n }\r\n\r\n public importTexture(name: string, texture: RenderTargetWrapper, handle?: FrameGraphTextureHandle): FrameGraphTextureHandle {\r\n const internalTexture = texture.texture;\r\n\r\n if (!internalTexture) {\r\n throw new Error(\"Texture must have an internal texture to be imported\");\r\n }\r\n\r\n if (handle !== undefined) {\r\n this._freeEntry(handle);\r\n }\r\n\r\n const creationOptions: FrameGraphTextureCreationOptions = {\r\n size: { width: texture.width, height: texture.height },\r\n options: {\r\n generateMipMaps: internalTexture.generateMipMaps,\r\n generateDepthBuffer: texture._generateDepthBuffer,\r\n generateStencilBuffer: texture._generateStencilBuffer,\r\n samples: internalTexture.samples,\r\n label: internalTexture.label,\r\n types: [internalTexture.type],\r\n samplingModes: [internalTexture.samplingMode],\r\n formats: [internalTexture.format],\r\n targetTypes: [\r\n internalTexture.isCube\r\n ? Constants.TEXTURE_CUBE_MAP\r\n : internalTexture.is3D\r\n ? Constants.TEXTURE_3D\r\n : internalTexture.is2DArray\r\n ? Constants.TEXTURE_2D_ARRAY\r\n : Constants.TEXTURE_2D,\r\n ],\r\n useSRGBBuffers: [internalTexture._useSRGBBuffer],\r\n labels: internalTexture.label ? [internalTexture.label] : undefined,\r\n },\r\n sizeIsPercentage: false,\r\n };\r\n\r\n return this._createHandleForTexture(name, texture, creationOptions, FrameGraphTextureNamespace.External, false, handle);\r\n }\r\n\r\n public createRenderTargetTexture(\r\n name: string,\r\n taskNamespace: boolean,\r\n creationOptions: FrameGraphTextureCreationOptions,\r\n multiTargetMode = false,\r\n handle?: FrameGraphTextureHandle\r\n ): FrameGraphTextureHandle {\r\n return this._createHandleForTexture(\r\n name,\r\n null,\r\n creationOptions,\r\n taskNamespace ? FrameGraphTextureNamespace.Task : FrameGraphTextureNamespace.Graph,\r\n multiTargetMode,\r\n handle\r\n );\r\n }\r\n\r\n public getAbsoluteDimensions(\r\n size: TextureSize,\r\n screenWidth = this._engine.getRenderWidth(true),\r\n screenHeight = this._engine.getRenderHeight(true)\r\n ): { width: number; height: number } {\r\n const { width, height } = getDimensionsFromTextureSize(size);\r\n\r\n return {\r\n width: Math.floor((width * screenWidth) / 100),\r\n height: Math.floor((height * screenHeight) / 100),\r\n };\r\n }\r\n\r\n public dispose(): void {\r\n this.releaseTextures();\r\n }\r\n\r\n public allocateTextures() {\r\n this._textures.forEach((entry) => {\r\n if (!entry.texture) {\r\n if (entry.refHandle !== undefined) {\r\n const refEntry = this._textures.get(entry.refHandle)!;\r\n\r\n entry.texture = refEntry.texture;\r\n entry.texture?.texture?.incrementReferences();\r\n\r\n if (refEntry.refHandle === backbufferColorTextureHandle) {\r\n entry.refHandle = backbufferColorTextureHandle;\r\n }\r\n if (refEntry.refHandle === backbufferDepthStencilTextureHandle) {\r\n entry.refHandle = backbufferDepthStencilTextureHandle;\r\n }\r\n } else if (entry.namespace !== FrameGraphTextureNamespace.External) {\r\n if (entry.parentHandle !== undefined) {\r\n const creationOptions = entry.creationOptions;\r\n const size = creationOptions.sizeIsPercentage ? this.getAbsoluteDimensions(creationOptions.size) : creationOptions.size;\r\n\r\n const parentEntry = this._textures.get(entry.parentHandle)!;\r\n const parentInternalTexture = parentEntry.texture!.textures![entry.parentTextureIndex!];\r\n\r\n const creationOptionsForTexture: RenderTargetCreationOptions = {\r\n createMipMaps: creationOptions.options.createMipMaps,\r\n generateMipMaps: creationOptions.options.generateMipMaps,\r\n generateDepthBuffer: creationOptions.options.generateDepthBuffer,\r\n generateStencilBuffer: creationOptions.options.generateStencilBuffer,\r\n samples: creationOptions.options.samples,\r\n type: creationOptions.options.types![0],\r\n format: creationOptions.options.formats![0],\r\n useSRGBBuffer: creationOptions.options.useSRGBBuffers![0],\r\n colorAttachment: parentInternalTexture,\r\n label: creationOptions.options.label,\r\n };\r\n\r\n entry.texture = this._engine.createRenderTargetTexture(size, creationOptionsForTexture);\r\n parentInternalTexture.incrementReferences();\r\n } else {\r\n const creationOptions = entry.creationOptions;\r\n const size = creationOptions.sizeIsPercentage ? this.getAbsoluteDimensions(creationOptions.size) : creationOptions.size;\r\n\r\n entry.texture = this._engine.createMultipleRenderTarget(size, creationOptions.options, false);\r\n }\r\n }\r\n }\r\n\r\n if (entry.texture && entry.refHandle === undefined) {\r\n entry.debug?.dispose();\r\n entry.debug = this._createDebugTexture(entry.name, entry.texture);\r\n }\r\n });\r\n }\r\n\r\n public createDanglingHandle() {\r\n return FrameGraphTextureManager._Counter++;\r\n }\r\n\r\n public resolveDanglingHandle(danglingHandle: FrameGraphTextureHandle, handle: FrameGraphTextureHandle) {\r\n if (!this._textures.has(handle)) {\r\n throw new Error(`resolveDanglingHandle: Handle ${handle} does not exist!`);\r\n }\r\n\r\n const textureEntry = this._textures.get(handle)!;\r\n\r\n this._textures.set(danglingHandle, {\r\n texture: textureEntry.texture,\r\n refHandle: handle,\r\n name: textureEntry.name,\r\n creationOptions: {\r\n size: { ...(textureEntry.creationOptions.size as { width: number; height: number; depth?: number; layers?: number }) },\r\n options: { ...textureEntry.creationOptions.options, label: textureEntry.name },\r\n sizeIsPercentage: textureEntry.creationOptions.sizeIsPercentage,\r\n },\r\n namespace: textureEntry.namespace,\r\n parentHandle: textureEntry.parentHandle,\r\n parentTextureIndex: textureEntry.parentTextureIndex,\r\n });\r\n }\r\n\r\n public releaseTextures(releaseAll = true): void {\r\n this._textures.forEach((entry, handle) => {\r\n if (releaseAll || entry.namespace !== FrameGraphTextureNamespace.External) {\r\n entry.debug?.dispose();\r\n entry.debug = undefined;\r\n }\r\n\r\n if (entry.namespace === FrameGraphTextureNamespace.External) {\r\n return;\r\n }\r\n\r\n entry.texture?.dispose();\r\n entry.texture = null;\r\n\r\n if (releaseAll || entry.namespace === FrameGraphTextureNamespace.Task) {\r\n this._textures.delete(handle);\r\n }\r\n });\r\n\r\n if (releaseAll) {\r\n this._textures.clear();\r\n this._addSystemTextures();\r\n }\r\n }\r\n\r\n private _addSystemTextures() {\r\n const size = { width: this._engine.getRenderWidth(true), height: this._engine.getRenderHeight(true) };\r\n\r\n this._textures.set(backbufferColorTextureHandle, {\r\n name: \"backbuffer color\",\r\n texture: null,\r\n creationOptions: {\r\n size,\r\n options: {},\r\n sizeIsPercentage: false,\r\n },\r\n namespace: FrameGraphTextureNamespace.External,\r\n });\r\n\r\n this._textures.set(backbufferDepthStencilTextureHandle, {\r\n name: \"backbuffer depth/stencil\",\r\n texture: null,\r\n creationOptions: {\r\n size,\r\n options: {},\r\n sizeIsPercentage: false,\r\n },\r\n namespace: FrameGraphTextureNamespace.External,\r\n });\r\n }\r\n\r\n private _createDebugTexture(name: string, texture: RenderTargetWrapper): Texture | undefined {\r\n if (!this._debugTextures || !this._scene) {\r\n return;\r\n }\r\n\r\n const textureDebug = new Texture(null, this._scene);\r\n\r\n textureDebug.name = name;\r\n textureDebug._texture = texture.texture || texture._depthStencilTexture!;\r\n textureDebug._texture.incrementReferences();\r\n\r\n return textureDebug;\r\n }\r\n\r\n private _freeEntry(handle: number): void {\r\n const entry = this._textures.get(handle);\r\n\r\n if (entry) {\r\n entry.debug?.dispose();\r\n this._textures.delete(handle);\r\n }\r\n }\r\n\r\n private _createHandleForTexture(\r\n name: string,\r\n texture: Nullable<RenderTargetWrapper>,\r\n creationOptions: FrameGraphTextureCreationOptions,\r\n namespace: FrameGraphTextureNamespace,\r\n multiTargetMode = false,\r\n handle?: FrameGraphTextureHandle,\r\n parentHandle?: FrameGraphTextureHandle,\r\n parentTextureIndex?: number\r\n ): FrameGraphTextureHandle {\r\n handle = handle ?? FrameGraphTextureManager._Counter++;\r\n\r\n this._textures.set(handle, {\r\n texture,\r\n name,\r\n creationOptions: {\r\n size: getDimensionsFromTextureSize(creationOptions.size),\r\n options: { ...creationOptions.options, label: name },\r\n sizeIsPercentage: creationOptions.sizeIsPercentage,\r\n },\r\n namespace,\r\n parentHandle,\r\n parentTextureIndex,\r\n });\r\n\r\n if (namespace === FrameGraphTextureNamespace.External) {\r\n return handle;\r\n }\r\n\r\n if (multiTargetMode) {\r\n const textureCount = creationOptions.options.textureCount ?? 1;\r\n for (let i = 0; i < textureCount; i++) {\r\n const label = creationOptions.options.labels?.[i] ?? `${i}`;\r\n const textureName = `${name} - ${label}`;\r\n const creationOptionsForTexture: FrameGraphTextureCreationOptions = {\r\n size: getDimensionsFromTextureSize(creationOptions.size),\r\n options: {\r\n ...creationOptions.options,\r\n formats: [creationOptions.options.formats![i]],\r\n types: [creationOptions.options.types![i]],\r\n textureCount: 1,\r\n },\r\n sizeIsPercentage: creationOptions.sizeIsPercentage,\r\n };\r\n this._createHandleForTexture(textureName, null, creationOptionsForTexture, namespace, false, handle + i + 1, handle, i);\r\n }\r\n\r\n FrameGraphTextureManager._Counter += textureCount;\r\n }\r\n\r\n return handle;\r\n }\r\n}\r\n"]}
@@ -0,0 +1,59 @@
1
+ import type { Nullable, TextureSize, FrameGraphContext, IMultiRenderTargetOptions } from "../index.js";
2
+ /**
3
+ * Represents a texture handle in the frame graph.
4
+ */
5
+ export type FrameGraphTextureHandle = number;
6
+ /**
7
+ * Represents a texture handle for the backbuffer color texture.
8
+ */
9
+ export declare const backbufferColorTextureHandle: FrameGraphTextureHandle;
10
+ /**
11
+ * Represents a texture handle for the backbuffer depth/stencil texture.
12
+ */
13
+ export declare const backbufferDepthStencilTextureHandle: FrameGraphTextureHandle;
14
+ /**
15
+ * Options used to create a texture in the frame graph.
16
+ */
17
+ export type FrameGraphTextureCreationOptions = {
18
+ /** Size of the texture. If sizeIsPercentage is true, these are percentages relative to the screen size */
19
+ size: TextureSize;
20
+ /** Options used to create the (multi) render target texture */
21
+ options: IMultiRenderTargetOptions;
22
+ /** If true, indicates that "size" is percentages relative to the screen size */
23
+ sizeIsPercentage: boolean;
24
+ };
25
+ /**
26
+ * Represents a texture description in the frame graph.
27
+ * This is basically the same thing than FrameGraphTextureCreationOptions, but the size is never in percentage and always in pixels.
28
+ */
29
+ export type FrameGraphTextureDescription = {
30
+ /**
31
+ * Size of the texture.
32
+ */
33
+ size: {
34
+ width: number;
35
+ height: number;
36
+ };
37
+ /**
38
+ * Options used when the (multi) render target texture had been created.
39
+ */
40
+ options: IMultiRenderTargetOptions;
41
+ };
42
+ /**
43
+ * Defines a pass in the frame graph.
44
+ */
45
+ export interface IFrameGraphPass {
46
+ /**
47
+ * The name of the pass.
48
+ */
49
+ name: string;
50
+ /**
51
+ * Sets the function to execute when the pass is executed
52
+ * @param func The function to execute when the pass is executed
53
+ */
54
+ setExecuteFunc(func: (context: FrameGraphContext) => void): void;
55
+ /** @internal */
56
+ _execute(): void;
57
+ /** @internal */
58
+ _isValid(): Nullable<string>;
59
+ }
@@ -0,0 +1,9 @@
1
+ /**
2
+ * Represents a texture handle for the backbuffer color texture.
3
+ */
4
+ export const backbufferColorTextureHandle = 0;
5
+ /**
6
+ * Represents a texture handle for the backbuffer depth/stencil texture.
7
+ */
8
+ export const backbufferDepthStencilTextureHandle = 1;
9
+ //# sourceMappingURL=frameGraphTypes.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"frameGraphTypes.js","sourceRoot":"","sources":["../../../../dev/core/src/FrameGraph/frameGraphTypes.ts"],"names":[],"mappings":"AAQA;;GAEG;AACH,MAAM,CAAC,MAAM,4BAA4B,GAA4B,CAAC,CAAC;AAEvE;;GAEG;AACH,MAAM,CAAC,MAAM,mCAAmC,GAA4B,CAAC,CAAC","sourcesContent":["// eslint-disable-next-line import/no-internal-modules\r\nimport type { Nullable, TextureSize, FrameGraphContext, IMultiRenderTargetOptions } from \"core/index\";\r\n\r\n/**\r\n * Represents a texture handle in the frame graph.\r\n */\r\nexport type FrameGraphTextureHandle = number;\r\n\r\n/**\r\n * Represents a texture handle for the backbuffer color texture.\r\n */\r\nexport const backbufferColorTextureHandle: FrameGraphTextureHandle = 0;\r\n\r\n/**\r\n * Represents a texture handle for the backbuffer depth/stencil texture.\r\n */\r\nexport const backbufferDepthStencilTextureHandle: FrameGraphTextureHandle = 1;\r\n\r\n/**\r\n * Options used to create a texture in the frame graph.\r\n */\r\nexport type FrameGraphTextureCreationOptions = {\r\n /** Size of the texture. If sizeIsPercentage is true, these are percentages relative to the screen size */\r\n size: TextureSize;\r\n\r\n /** Options used to create the (multi) render target texture */\r\n options: IMultiRenderTargetOptions;\r\n\r\n /** If true, indicates that \"size\" is percentages relative to the screen size */\r\n sizeIsPercentage: boolean;\r\n};\r\n\r\n/**\r\n * Represents a texture description in the frame graph.\r\n * This is basically the same thing than FrameGraphTextureCreationOptions, but the size is never in percentage and always in pixels.\r\n */\r\nexport type FrameGraphTextureDescription = {\r\n /**\r\n * Size of the texture.\r\n */\r\n size: { width: number; height: number };\r\n\r\n /**\r\n * Options used when the (multi) render target texture had been created.\r\n */\r\n options: IMultiRenderTargetOptions;\r\n};\r\n\r\n/**\r\n * Defines a pass in the frame graph.\r\n */\r\nexport interface IFrameGraphPass {\r\n /**\r\n * The name of the pass.\r\n */\r\n name: string;\r\n\r\n /**\r\n * Sets the function to execute when the pass is executed\r\n * @param func The function to execute when the pass is executed\r\n */\r\n setExecuteFunc(func: (context: FrameGraphContext) => void): void;\r\n\r\n /** @internal */\r\n _execute(): void;\r\n\r\n /** @internal */\r\n _isValid(): Nullable<string>;\r\n}\r\n"]}
@@ -0,0 +1,28 @@
1
+ export * from "./Node/nodeRenderGraph";
2
+ export * from "./Node/nodeRenderGraphBlock";
3
+ export * from "./Node/nodeRenderGraphBlockConnectionPoint";
4
+ export * from "./Node/nodeRenderGraphBuildState";
5
+ export * from "./Node/Types/nodeRenderGraphTypes";
6
+ export * from "./Node/Blocks/index";
7
+ export * from "./Passes/pass";
8
+ export * from "./Passes/renderPass";
9
+ export * from "./Tasks/PostProcesses/blackAndWhiteTask";
10
+ export * from "./Tasks/PostProcesses/bloomTask";
11
+ export * from "./Tasks/PostProcesses/blurTask";
12
+ export * from "./Tasks/PostProcesses/circleOfConfusionTask";
13
+ export * from "./Tasks/PostProcesses/depthOfFieldTask";
14
+ export * from "./Tasks/PostProcesses/extractHighlightsTask";
15
+ export * from "./Tasks/PostProcesses/postProcessTask";
16
+ export * from "./Tasks/Texture/clearTextureTask";
17
+ export * from "./Tasks/Texture/copyToBackbufferColorTask";
18
+ export * from "./Tasks/Texture/copyToTextureTask";
19
+ export * from "./Tasks/Rendering/objectRendererTask";
20
+ export * from "./Tasks/Rendering/geometryRendererTask";
21
+ export * from "./Tasks/Rendering/cullObjectsTask";
22
+ export * from "./frameGraph";
23
+ export * from "./frameGraphContext";
24
+ export * from "./frameGraphObjectList";
25
+ export * from "./frameGraphRenderContext";
26
+ export * from "./frameGraphTask";
27
+ export * from "./frameGraphTextureManager";
28
+ export * from "./frameGraphTypes";
@@ -0,0 +1,30 @@
1
+ /* eslint-disable import/no-internal-modules */
2
+ export * from "./Node/nodeRenderGraph.js";
3
+ export * from "./Node/nodeRenderGraphBlock.js";
4
+ export * from "./Node/nodeRenderGraphBlockConnectionPoint.js";
5
+ export * from "./Node/nodeRenderGraphBuildState.js";
6
+ export * from "./Node/Types/nodeRenderGraphTypes.js";
7
+ export * from "./Node/Blocks/index.js";
8
+ export * from "./Passes/pass.js";
9
+ export * from "./Passes/renderPass.js";
10
+ export * from "./Tasks/PostProcesses/blackAndWhiteTask.js";
11
+ export * from "./Tasks/PostProcesses/bloomTask.js";
12
+ export * from "./Tasks/PostProcesses/blurTask.js";
13
+ export * from "./Tasks/PostProcesses/circleOfConfusionTask.js";
14
+ export * from "./Tasks/PostProcesses/depthOfFieldTask.js";
15
+ export * from "./Tasks/PostProcesses/extractHighlightsTask.js";
16
+ export * from "./Tasks/PostProcesses/postProcessTask.js";
17
+ export * from "./Tasks/Texture/clearTextureTask.js";
18
+ export * from "./Tasks/Texture/copyToBackbufferColorTask.js";
19
+ export * from "./Tasks/Texture/copyToTextureTask.js";
20
+ export * from "./Tasks/Rendering/objectRendererTask.js";
21
+ export * from "./Tasks/Rendering/geometryRendererTask.js";
22
+ export * from "./Tasks/Rendering/cullObjectsTask.js";
23
+ export * from "./frameGraph.js";
24
+ export * from "./frameGraphContext.js";
25
+ export * from "./frameGraphObjectList.js";
26
+ export * from "./frameGraphRenderContext.js";
27
+ export * from "./frameGraphTask.js";
28
+ export * from "./frameGraphTextureManager.js";
29
+ export * from "./frameGraphTypes.js";
30
+ //# sourceMappingURL=index.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../dev/core/src/FrameGraph/index.ts"],"names":[],"mappings":"AAAA,+CAA+C;AAC/C,cAAc,wBAAwB,CAAC;AACvC,cAAc,6BAA6B,CAAC;AAC5C,cAAc,4CAA4C,CAAC;AAC3D,cAAc,kCAAkC,CAAC;AACjD,cAAc,mCAAmC,CAAC;AAClD,cAAc,qBAAqB,CAAC;AAEpC,cAAc,eAAe,CAAC;AAC9B,cAAc,qBAAqB,CAAC;AAEpC,cAAc,yCAAyC,CAAC;AACxD,cAAc,iCAAiC,CAAC;AAChD,cAAc,gCAAgC,CAAC;AAC/C,cAAc,6CAA6C,CAAC;AAC5D,cAAc,wCAAwC,CAAC;AACvD,cAAc,6CAA6C,CAAC;AAC5D,cAAc,uCAAuC,CAAC;AAEtD,cAAc,kCAAkC,CAAC;AACjD,cAAc,2CAA2C,CAAC;AAC1D,cAAc,mCAAmC,CAAC;AAElD,cAAc,sCAAsC,CAAC;AACrD,cAAc,wCAAwC,CAAC;AACvD,cAAc,mCAAmC,CAAC;AAElD,cAAc,cAAc,CAAC;AAC7B,cAAc,qBAAqB,CAAC;AACpC,cAAc,wBAAwB,CAAC;AACvC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,kBAAkB,CAAC;AACjC,cAAc,4BAA4B,CAAC;AAC3C,cAAc,mBAAmB,CAAC","sourcesContent":["/* eslint-disable import/no-internal-modules */\r\nexport * from \"./Node/nodeRenderGraph\";\r\nexport * from \"./Node/nodeRenderGraphBlock\";\r\nexport * from \"./Node/nodeRenderGraphBlockConnectionPoint\";\r\nexport * from \"./Node/nodeRenderGraphBuildState\";\r\nexport * from \"./Node/Types/nodeRenderGraphTypes\";\r\nexport * from \"./Node/Blocks/index\";\r\n\r\nexport * from \"./Passes/pass\";\r\nexport * from \"./Passes/renderPass\";\r\n\r\nexport * from \"./Tasks/PostProcesses/blackAndWhiteTask\";\r\nexport * from \"./Tasks/PostProcesses/bloomTask\";\r\nexport * from \"./Tasks/PostProcesses/blurTask\";\r\nexport * from \"./Tasks/PostProcesses/circleOfConfusionTask\";\r\nexport * from \"./Tasks/PostProcesses/depthOfFieldTask\";\r\nexport * from \"./Tasks/PostProcesses/extractHighlightsTask\";\r\nexport * from \"./Tasks/PostProcesses/postProcessTask\";\r\n\r\nexport * from \"./Tasks/Texture/clearTextureTask\";\r\nexport * from \"./Tasks/Texture/copyToBackbufferColorTask\";\r\nexport * from \"./Tasks/Texture/copyToTextureTask\";\r\n\r\nexport * from \"./Tasks/Rendering/objectRendererTask\";\r\nexport * from \"./Tasks/Rendering/geometryRendererTask\";\r\nexport * from \"./Tasks/Rendering/cullObjectsTask\";\r\n\r\nexport * from \"./frameGraph\";\r\nexport * from \"./frameGraphContext\";\r\nexport * from \"./frameGraphObjectList\";\r\nexport * from \"./frameGraphRenderContext\";\r\nexport * from \"./frameGraphTask\";\r\nexport * from \"./frameGraphTextureManager\";\r\nexport * from \"./frameGraphTypes\";\r\n"]}
@@ -67,5 +67,4 @@ export declare class GamepadSystemSceneComponent implements ISceneComponent {
67
67
  * Disposes the component and the associated resources
68
68
  */
69
69
  dispose(): void;
70
- private _beforeCameraUpdate;
71
70
  }
@@ -55,7 +55,7 @@ export class GamepadSystemSceneComponent {
55
55
  * Registers the component in a given scene
56
56
  */
57
57
  register() {
58
- this.scene._beforeCameraUpdateStage.registerStep(SceneComponentConstants.STEP_BEFORECAMERAUPDATE_GAMEPAD, this, this._beforeCameraUpdate);
58
+ // Nothing to do for gamepads
59
59
  }
60
60
  /**
61
61
  * Rebuilds the elements related to this component in case of
@@ -74,11 +74,5 @@ export class GamepadSystemSceneComponent {
74
74
  this.scene._gamepadManager = null;
75
75
  }
76
76
  }
77
- _beforeCameraUpdate() {
78
- const gamepadManager = this.scene._gamepadManager;
79
- if (gamepadManager && gamepadManager._isMonitoring) {
80
- gamepadManager._checkGamepadsStatus();
81
- }
82
- }
83
77
  }
84
78
  //# sourceMappingURL=gamepadSceneComponent.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"gamepadSceneComponent.js","sourceRoot":"","sources":["../../../../dev/core/src/Gamepads/gamepadSceneComponent.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,KAAK,EAAE,MAAM,UAAU,CAAC;AAEjC,OAAO,EAAE,uBAAuB,EAAE,MAAM,mBAAmB,CAAC;AAC5D,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAElD,OAAO,EAAE,uBAAuB,EAAE,MAAM,oCAAoC,CAAC;AAC7E,OAAO,EAAE,sBAAsB,EAAE,MAAM,0CAA0C,CAAC;AAClF,OAAO,EAAE,4BAA4B,EAAE,MAAM,yCAAyC,CAAC;AACvF,OAAO,EAAE,2BAA2B,EAAE,MAAM,+CAA+C,CAAC;AAe5F,MAAM,CAAC,cAAc,CAAC,KAAK,CAAC,SAAS,EAAE,gBAAgB,EAAE;IACrD,GAAG,EAAE;QACD,IAAI,CAAC,IAAI,CAAC,eAAe,EAAE;YACvB,IAAI,CAAC,eAAe,GAAG,IAAI,cAAc,CAAC,IAAI,CAAC,CAAC;YAChD,IAAI,SAAS,GAAG,IAAI,CAAC,aAAa,CAAC,uBAAuB,CAAC,YAAY,CAAgC,CAAC;YACxG,IAAI,CAAC,SAAS,EAAE;gBACZ,SAAS,GAAG,IAAI,2BAA2B,CAAC,IAAI,CAAC,CAAC;gBAClD,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,CAAC;aACjC;SACJ;QAED,OAAO,IAAI,CAAC,eAAe,CAAC;IAChC,CAAC;IACD,UAAU,EAAE,IAAI;IAChB,YAAY,EAAE,IAAI;CACrB,CAAC,CAAC;AAeH;;;GAGG;AACH,uBAAuB,CAAC,SAAS,CAAC,UAAU,GAAG;IAC3C,IAAI,CAAC,GAAG,CAAC,IAAI,sBAAsB,EAAE,CAAC,CAAC;IACvC,OAAO,IAAI,CAAC;AAChB,CAAC,CAAC;AAeF;;;GAGG;AACH,4BAA4B,CAAC,SAAS,CAAC,UAAU,GAAG;IAChD,IAAI,CAAC,GAAG,CAAC,IAAI,2BAA2B,EAAE,CAAC,CAAC;IAC5C,OAAO,IAAI,CAAC;AAChB,CAAC,CAAC;AAEF;;GAEG;AACH,MAAM,OAAO,2BAA2B;IAWpC;;;OAGG;IACH,YAAY,KAAY;QAdxB;;WAEG;QACa,SAAI,GAAG,uBAAuB,CAAC,YAAY,CAAC;QAYxD,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;IACvB,CAAC;IAED;;OAEG;IACI,QAAQ;QACX,IAAI,CAAC,KAAK,CAAC,wBAAwB,CAAC,YAAY,CAAC,uBAAuB,CAAC,+BAA+B,EAAE,IAAI,EAAE,IAAI,CAAC,mBAAmB,CAAC,CAAC;IAC9I,CAAC;IAED;;;OAGG;IACI,OAAO;QACV,6BAA6B;IACjC,CAAC;IAED;;OAEG;IACI,OAAO;QACV,MAAM,cAAc,GAAG,IAAI,CAAC,KAAK,CAAC,eAAe,CAAC;QAClD,IAAI,cAAc,EAAE;YAChB,cAAc,CAAC,OAAO,EAAE,CAAC;YACzB,IAAI,CAAC,KAAK,CAAC,eAAe,GAAG,IAAI,CAAC;SACrC;IACL,CAAC;IAEO,mBAAmB;QACvB,MAAM,cAAc,GAAG,IAAI,CAAC,KAAK,CAAC,eAAe,CAAC;QAElD,IAAI,cAAc,IAAI,cAAc,CAAC,aAAa,EAAE;YAChD,cAAc,CAAC,oBAAoB,EAAE,CAAC;SACzC;IACL,CAAC;CACJ","sourcesContent":["import type { Nullable } from \"../types\";\r\nimport { Scene } from \"../scene\";\r\nimport type { ISceneComponent } from \"../sceneComponent\";\r\nimport { SceneComponentConstants } from \"../sceneComponent\";\r\nimport { GamepadManager } from \"./gamepadManager\";\r\n\r\nimport { FreeCameraInputsManager } from \"../Cameras/freeCameraInputsManager\";\r\nimport { FreeCameraGamepadInput } from \"../Cameras/Inputs/freeCameraGamepadInput\";\r\nimport { ArcRotateCameraInputsManager } from \"../Cameras/arcRotateCameraInputsManager\";\r\nimport { ArcRotateCameraGamepadInput } from \"../Cameras/Inputs/arcRotateCameraGamepadInput\";\r\n\r\ndeclare module \"../scene\" {\r\n export interface Scene {\r\n /** @internal */\r\n _gamepadManager: Nullable<GamepadManager>;\r\n\r\n /**\r\n * Gets the gamepad manager associated with the scene\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/input/gamepads\r\n */\r\n gamepadManager: GamepadManager;\r\n }\r\n}\r\n\r\nObject.defineProperty(Scene.prototype, \"gamepadManager\", {\r\n get: function (this: Scene) {\r\n if (!this._gamepadManager) {\r\n this._gamepadManager = new GamepadManager(this);\r\n let component = this._getComponent(SceneComponentConstants.NAME_GAMEPAD) as GamepadSystemSceneComponent;\r\n if (!component) {\r\n component = new GamepadSystemSceneComponent(this);\r\n this._addComponent(component);\r\n }\r\n }\r\n\r\n return this._gamepadManager;\r\n },\r\n enumerable: true,\r\n configurable: true,\r\n});\r\n\r\ndeclare module \"../Cameras/freeCameraInputsManager\" {\r\n /**\r\n * Interface representing a free camera inputs manager\r\n */\r\n export interface FreeCameraInputsManager {\r\n /**\r\n * Adds gamepad input support to the FreeCameraInputsManager.\r\n * @returns the FreeCameraInputsManager\r\n */\r\n addGamepad(): FreeCameraInputsManager;\r\n }\r\n}\r\n\r\n/**\r\n * Adds a gamepad to the free camera inputs manager\r\n * @returns the FreeCameraInputsManager\r\n */\r\nFreeCameraInputsManager.prototype.addGamepad = function (): FreeCameraInputsManager {\r\n this.add(new FreeCameraGamepadInput());\r\n return this;\r\n};\r\n\r\ndeclare module \"../Cameras/arcRotateCameraInputsManager\" {\r\n /**\r\n * Interface representing an arc rotate camera inputs manager\r\n */\r\n export interface ArcRotateCameraInputsManager {\r\n /**\r\n * Adds gamepad input support to the ArcRotateCamera InputManager.\r\n * @returns the camera inputs manager\r\n */\r\n addGamepad(): ArcRotateCameraInputsManager;\r\n }\r\n}\r\n\r\n/**\r\n * Adds a gamepad to the arc rotate camera inputs manager\r\n * @returns the camera inputs manager\r\n */\r\nArcRotateCameraInputsManager.prototype.addGamepad = function (): ArcRotateCameraInputsManager {\r\n this.add(new ArcRotateCameraGamepadInput());\r\n return this;\r\n};\r\n\r\n/**\r\n * Defines the gamepad scene component responsible to manage gamepads in a given scene\r\n */\r\nexport class GamepadSystemSceneComponent implements ISceneComponent {\r\n /**\r\n * The component name helpfull to identify the component in the list of scene components.\r\n */\r\n public readonly name = SceneComponentConstants.NAME_GAMEPAD;\r\n\r\n /**\r\n * The scene the component belongs to.\r\n */\r\n public scene: Scene;\r\n\r\n /**\r\n * Creates a new instance of the component for the given scene\r\n * @param scene Defines the scene to register the component in\r\n */\r\n constructor(scene: Scene) {\r\n this.scene = scene;\r\n }\r\n\r\n /**\r\n * Registers the component in a given scene\r\n */\r\n public register(): void {\r\n this.scene._beforeCameraUpdateStage.registerStep(SceneComponentConstants.STEP_BEFORECAMERAUPDATE_GAMEPAD, this, this._beforeCameraUpdate);\r\n }\r\n\r\n /**\r\n * Rebuilds the elements related to this component in case of\r\n * context lost for instance.\r\n */\r\n public rebuild(): void {\r\n // Nothing to do for gamepads\r\n }\r\n\r\n /**\r\n * Disposes the component and the associated resources\r\n */\r\n public dispose(): void {\r\n const gamepadManager = this.scene._gamepadManager;\r\n if (gamepadManager) {\r\n gamepadManager.dispose();\r\n this.scene._gamepadManager = null;\r\n }\r\n }\r\n\r\n private _beforeCameraUpdate(): void {\r\n const gamepadManager = this.scene._gamepadManager;\r\n\r\n if (gamepadManager && gamepadManager._isMonitoring) {\r\n gamepadManager._checkGamepadsStatus();\r\n }\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"gamepadSceneComponent.js","sourceRoot":"","sources":["../../../../dev/core/src/Gamepads/gamepadSceneComponent.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,KAAK,EAAE,MAAM,UAAU,CAAC;AAEjC,OAAO,EAAE,uBAAuB,EAAE,MAAM,mBAAmB,CAAC;AAC5D,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAElD,OAAO,EAAE,uBAAuB,EAAE,MAAM,oCAAoC,CAAC;AAC7E,OAAO,EAAE,sBAAsB,EAAE,MAAM,0CAA0C,CAAC;AAClF,OAAO,EAAE,4BAA4B,EAAE,MAAM,yCAAyC,CAAC;AACvF,OAAO,EAAE,2BAA2B,EAAE,MAAM,+CAA+C,CAAC;AAe5F,MAAM,CAAC,cAAc,CAAC,KAAK,CAAC,SAAS,EAAE,gBAAgB,EAAE;IACrD,GAAG,EAAE;QACD,IAAI,CAAC,IAAI,CAAC,eAAe,EAAE;YACvB,IAAI,CAAC,eAAe,GAAG,IAAI,cAAc,CAAC,IAAI,CAAC,CAAC;YAChD,IAAI,SAAS,GAAG,IAAI,CAAC,aAAa,CAAC,uBAAuB,CAAC,YAAY,CAAgC,CAAC;YACxG,IAAI,CAAC,SAAS,EAAE;gBACZ,SAAS,GAAG,IAAI,2BAA2B,CAAC,IAAI,CAAC,CAAC;gBAClD,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,CAAC;aACjC;SACJ;QAED,OAAO,IAAI,CAAC,eAAe,CAAC;IAChC,CAAC;IACD,UAAU,EAAE,IAAI;IAChB,YAAY,EAAE,IAAI;CACrB,CAAC,CAAC;AAeH;;;GAGG;AACH,uBAAuB,CAAC,SAAS,CAAC,UAAU,GAAG;IAC3C,IAAI,CAAC,GAAG,CAAC,IAAI,sBAAsB,EAAE,CAAC,CAAC;IACvC,OAAO,IAAI,CAAC;AAChB,CAAC,CAAC;AAeF;;;GAGG;AACH,4BAA4B,CAAC,SAAS,CAAC,UAAU,GAAG;IAChD,IAAI,CAAC,GAAG,CAAC,IAAI,2BAA2B,EAAE,CAAC,CAAC;IAC5C,OAAO,IAAI,CAAC;AAChB,CAAC,CAAC;AAEF;;GAEG;AACH,MAAM,OAAO,2BAA2B;IAWpC;;;OAGG;IACH,YAAY,KAAY;QAdxB;;WAEG;QACa,SAAI,GAAG,uBAAuB,CAAC,YAAY,CAAC;QAYxD,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;IACvB,CAAC;IAED;;OAEG;IACI,QAAQ;QACX,6BAA6B;IACjC,CAAC;IAED;;;OAGG;IACI,OAAO;QACV,6BAA6B;IACjC,CAAC;IAED;;OAEG;IACI,OAAO;QACV,MAAM,cAAc,GAAG,IAAI,CAAC,KAAK,CAAC,eAAe,CAAC;QAClD,IAAI,cAAc,EAAE;YAChB,cAAc,CAAC,OAAO,EAAE,CAAC;YACzB,IAAI,CAAC,KAAK,CAAC,eAAe,GAAG,IAAI,CAAC;SACrC;IACL,CAAC;CACJ","sourcesContent":["import type { Nullable } from \"../types\";\r\nimport { Scene } from \"../scene\";\r\nimport type { ISceneComponent } from \"../sceneComponent\";\r\nimport { SceneComponentConstants } from \"../sceneComponent\";\r\nimport { GamepadManager } from \"./gamepadManager\";\r\n\r\nimport { FreeCameraInputsManager } from \"../Cameras/freeCameraInputsManager\";\r\nimport { FreeCameraGamepadInput } from \"../Cameras/Inputs/freeCameraGamepadInput\";\r\nimport { ArcRotateCameraInputsManager } from \"../Cameras/arcRotateCameraInputsManager\";\r\nimport { ArcRotateCameraGamepadInput } from \"../Cameras/Inputs/arcRotateCameraGamepadInput\";\r\n\r\ndeclare module \"../scene\" {\r\n export interface Scene {\r\n /** @internal */\r\n _gamepadManager: Nullable<GamepadManager>;\r\n\r\n /**\r\n * Gets the gamepad manager associated with the scene\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/input/gamepads\r\n */\r\n gamepadManager: GamepadManager;\r\n }\r\n}\r\n\r\nObject.defineProperty(Scene.prototype, \"gamepadManager\", {\r\n get: function (this: Scene) {\r\n if (!this._gamepadManager) {\r\n this._gamepadManager = new GamepadManager(this);\r\n let component = this._getComponent(SceneComponentConstants.NAME_GAMEPAD) as GamepadSystemSceneComponent;\r\n if (!component) {\r\n component = new GamepadSystemSceneComponent(this);\r\n this._addComponent(component);\r\n }\r\n }\r\n\r\n return this._gamepadManager;\r\n },\r\n enumerable: true,\r\n configurable: true,\r\n});\r\n\r\ndeclare module \"../Cameras/freeCameraInputsManager\" {\r\n /**\r\n * Interface representing a free camera inputs manager\r\n */\r\n export interface FreeCameraInputsManager {\r\n /**\r\n * Adds gamepad input support to the FreeCameraInputsManager.\r\n * @returns the FreeCameraInputsManager\r\n */\r\n addGamepad(): FreeCameraInputsManager;\r\n }\r\n}\r\n\r\n/**\r\n * Adds a gamepad to the free camera inputs manager\r\n * @returns the FreeCameraInputsManager\r\n */\r\nFreeCameraInputsManager.prototype.addGamepad = function (): FreeCameraInputsManager {\r\n this.add(new FreeCameraGamepadInput());\r\n return this;\r\n};\r\n\r\ndeclare module \"../Cameras/arcRotateCameraInputsManager\" {\r\n /**\r\n * Interface representing an arc rotate camera inputs manager\r\n */\r\n export interface ArcRotateCameraInputsManager {\r\n /**\r\n * Adds gamepad input support to the ArcRotateCamera InputManager.\r\n * @returns the camera inputs manager\r\n */\r\n addGamepad(): ArcRotateCameraInputsManager;\r\n }\r\n}\r\n\r\n/**\r\n * Adds a gamepad to the arc rotate camera inputs manager\r\n * @returns the camera inputs manager\r\n */\r\nArcRotateCameraInputsManager.prototype.addGamepad = function (): ArcRotateCameraInputsManager {\r\n this.add(new ArcRotateCameraGamepadInput());\r\n return this;\r\n};\r\n\r\n/**\r\n * Defines the gamepad scene component responsible to manage gamepads in a given scene\r\n */\r\nexport class GamepadSystemSceneComponent implements ISceneComponent {\r\n /**\r\n * The component name helpfull to identify the component in the list of scene components.\r\n */\r\n public readonly name = SceneComponentConstants.NAME_GAMEPAD;\r\n\r\n /**\r\n * The scene the component belongs to.\r\n */\r\n public scene: Scene;\r\n\r\n /**\r\n * Creates a new instance of the component for the given scene\r\n * @param scene Defines the scene to register the component in\r\n */\r\n constructor(scene: Scene) {\r\n this.scene = scene;\r\n }\r\n\r\n /**\r\n * Registers the component in a given scene\r\n */\r\n public register(): void {\r\n // Nothing to do for gamepads\r\n }\r\n\r\n /**\r\n * Rebuilds the elements related to this component in case of\r\n * context lost for instance.\r\n */\r\n public rebuild(): void {\r\n // Nothing to do for gamepads\r\n }\r\n\r\n /**\r\n * Disposes the component and the associated resources\r\n */\r\n public dispose(): void {\r\n const gamepadManager = this.scene._gamepadManager;\r\n if (gamepadManager) {\r\n gamepadManager.dispose();\r\n this.scene._gamepadManager = null;\r\n }\r\n }\r\n}\r\n"]}
@@ -96,6 +96,13 @@ export interface IBoundingBoxGizmo extends IGizmo {
96
96
  /** Drag distance in babylon units that the gizmo will snap rotation to when dragged */
97
97
  rotationSnapDistance: number;
98
98
  }
99
+ /**
100
+ * Dragging operation in observable
101
+ */
102
+ export declare enum DragOperation {
103
+ Rotation = 0,
104
+ Scaling = 1
105
+ }
99
106
  /**
100
107
  * Bounding box gizmo
101
108
  */
@@ -12,6 +12,14 @@ import { PivotTools } from "../Misc/pivotTools.js";
12
12
  import { Color3 } from "../Maths/math.color.js";
13
13
  import { Epsilon } from "../Maths/math.constants.js";
14
14
  import { TransformNode } from "../Meshes/transformNode.js";
15
+ /**
16
+ * Dragging operation in observable
17
+ */
18
+ export var DragOperation;
19
+ (function (DragOperation) {
20
+ DragOperation[DragOperation["Rotation"] = 0] = "Rotation";
21
+ DragOperation[DragOperation["Scaling"] = 1] = "Scaling";
22
+ })(DragOperation || (DragOperation = {}));
15
23
  /**
16
24
  * Bounding box gizmo
17
25
  */
@@ -263,8 +271,13 @@ export class BoundingBoxGizmo extends Gizmo {
263
271
  totalTurnAmountOfDrag = 0;
264
272
  previousProjectDist = 0;
265
273
  });
274
+ const computeAxis = function () {
275
+ const dragAxisIndex = Math.floor(i / 4);
276
+ TmpVectors.Vector3[0].set(dragAxisIndex == 0 ? 1 : 0, dragAxisIndex == 1 ? 1 : 0, dragAxisIndex == 2 ? 1 : 0);
277
+ return TmpVectors.Vector3[0];
278
+ };
266
279
  rotateAnchorsDragBehavior.onDragObservable.add((event) => {
267
- this.onRotationSphereDragObservable.notifyObservers({});
280
+ this.onRotationSphereDragObservable.notifyObservers({ dragOperation: 0 /* DragOperation.Rotation */, dragAxis: computeAxis().clone() });
268
281
  if (this.attachedMesh) {
269
282
  const originalParent = this.attachedMesh.parent;
270
283
  if (originalParent && originalParent.scaling && originalParent.scaling.isNonUniformWithinEpsilon(0.001)) {
@@ -327,12 +340,12 @@ export class BoundingBoxGizmo extends Gizmo {
327
340
  });
328
341
  // Selection/deselection
329
342
  rotateAnchorsDragBehavior.onDragStartObservable.add(() => {
330
- this.onDragStartObservable.notifyObservers({});
343
+ this.onDragStartObservable.notifyObservers({ dragOperation: 0 /* DragOperation.Rotation */, dragAxis: computeAxis().clone() });
331
344
  this._dragging = true;
332
345
  this._selectNode(anchor);
333
346
  });
334
347
  rotateAnchorsDragBehavior.onDragEndObservable.add((event) => {
335
- this.onRotationSphereDragEndObservable.notifyObservers({});
348
+ this.onRotationSphereDragEndObservable.notifyObservers({ dragOperation: 0 /* DragOperation.Rotation */, dragAxis: computeAxis().clone() });
336
349
  this._dragging = false;
337
350
  this._selectNode(null);
338
351
  this._updateDummy();
@@ -374,7 +387,7 @@ export class BoundingBoxGizmo extends Gizmo {
374
387
  let previousScale = 0;
375
388
  box.addBehavior(scaleBoxesDragBehavior);
376
389
  scaleBoxesDragBehavior.onDragObservable.add((event) => {
377
- this.onScaleBoxDragObservable.notifyObservers({});
390
+ this.onScaleBoxDragObservable.notifyObservers({ dragOperation: 1 /* DragOperation.Scaling */, dragAxis: new Vector3(i - 1, j - 1, k - 1) });
378
391
  if (this.attachedMesh) {
379
392
  const originalParent = this.attachedMesh.parent;
380
393
  if (originalParent && originalParent.scaling && originalParent.scaling.isNonUniformWithinEpsilon(0.001)) {
@@ -448,7 +461,7 @@ export class BoundingBoxGizmo extends Gizmo {
448
461
  });
449
462
  // Selection/deselection
450
463
  scaleBoxesDragBehavior.onDragStartObservable.add(() => {
451
- this.onDragStartObservable.notifyObservers({});
464
+ this.onDragStartObservable.notifyObservers({ dragOperation: 1 /* DragOperation.Scaling */, dragAxis: new Vector3(i - 1, j - 1, k - 1) });
452
465
  this._dragging = true;
453
466
  this._selectNode(box);
454
467
  totalRelativeDragDistance = 0;
@@ -457,7 +470,7 @@ export class BoundingBoxGizmo extends Gizmo {
457
470
  this._incrementalAnchorStartupValue.copyFrom(this._anchorMesh.scaling);
458
471
  });
459
472
  scaleBoxesDragBehavior.onDragEndObservable.add((event) => {
460
- this.onScaleBoxDragEndObservable.notifyObservers({});
473
+ this.onScaleBoxDragEndObservable.notifyObservers({ dragOperation: 1 /* DragOperation.Scaling */, dragAxis: new Vector3(i - 1, j - 1, k - 1) });
461
474
  this._dragging = false;
462
475
  this._selectNode(null);
463
476
  this._updateDummy();