@babylonjs/core 7.26.5 → 7.27.1

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Files changed (167) hide show
  1. package/Animations/animationGroup.d.ts +2 -2
  2. package/Animations/animationGroup.js.map +1 -1
  3. package/Audio/audioSceneComponent.d.ts +5 -9
  4. package/Audio/audioSceneComponent.js.map +1 -1
  5. package/Bones/skeleton.d.ts +2 -2
  6. package/Bones/skeleton.js.map +1 -1
  7. package/Cameras/camera.d.ts +2 -0
  8. package/Cameras/camera.js +2 -0
  9. package/Cameras/camera.js.map +1 -1
  10. package/Engines/WebGPU/webgpuSnapshotRendering.js +3 -0
  11. package/Engines/WebGPU/webgpuSnapshotRendering.js.map +1 -1
  12. package/Engines/abstractEngine.js +2 -2
  13. package/Engines/abstractEngine.js.map +1 -1
  14. package/{abstractScene.d.ts → IAssetContainer.d.ts} +33 -6
  15. package/IAssetContainer.js +2 -0
  16. package/IAssetContainer.js.map +1 -0
  17. package/Layers/effectLayerSceneComponent.d.ts +6 -6
  18. package/Layers/effectLayerSceneComponent.js +3 -3
  19. package/Layers/effectLayerSceneComponent.js.map +1 -1
  20. package/Layers/glowLayer.d.ts +3 -3
  21. package/Layers/glowLayer.js +2 -2
  22. package/Layers/glowLayer.js.map +1 -1
  23. package/Layers/highlightLayer.d.ts +3 -3
  24. package/Layers/highlightLayer.js +2 -2
  25. package/Layers/highlightLayer.js.map +1 -1
  26. package/Layers/layerSceneComponent.d.ts +5 -5
  27. package/Layers/layerSceneComponent.js.map +1 -1
  28. package/LensFlares/lensFlareSystemSceneComponent.d.ts +6 -6
  29. package/LensFlares/lensFlareSystemSceneComponent.js +6 -6
  30. package/LensFlares/lensFlareSystemSceneComponent.js.map +1 -1
  31. package/Lights/Shadows/shadowGeneratorSceneComponent.d.ts +3 -3
  32. package/Lights/Shadows/shadowGeneratorSceneComponent.js.map +1 -1
  33. package/Materials/GreasedLine/greasedLineSimpleMaterial.js +1 -1
  34. package/Materials/GreasedLine/greasedLineSimpleMaterial.js.map +1 -1
  35. package/Materials/Textures/Procedurals/proceduralTextureSceneComponent.d.ts +2 -2
  36. package/Materials/Textures/Procedurals/proceduralTextureSceneComponent.js.map +1 -1
  37. package/Materials/Textures/baseTexture.d.ts +2 -2
  38. package/Materials/Textures/baseTexture.js.map +1 -1
  39. package/Materials/material.d.ts +2 -2
  40. package/Materials/material.decalMapConfiguration.d.ts +1 -1
  41. package/Materials/material.decalMapConfiguration.js +1 -1
  42. package/Materials/material.decalMapConfiguration.js.map +1 -1
  43. package/Materials/material.js.map +1 -1
  44. package/Materials/shaderMaterial.d.ts +5 -0
  45. package/Materials/shaderMaterial.js +7 -0
  46. package/Materials/shaderMaterial.js.map +1 -1
  47. package/Maths/math.color.d.ts +20 -0
  48. package/Maths/math.color.js +41 -12
  49. package/Maths/math.color.js.map +1 -1
  50. package/Meshes/Builders/greasedLineBuilder.d.ts +16 -0
  51. package/Meshes/Builders/greasedLineBuilder.js +1 -1
  52. package/Meshes/Builders/greasedLineBuilder.js.map +1 -1
  53. package/Meshes/Builders/groundBuilder.d.ts +1 -0
  54. package/Meshes/Builders/groundBuilder.js +2 -2
  55. package/Meshes/Builders/groundBuilder.js.map +1 -1
  56. package/Meshes/GreasedLine/greasedLineBaseMesh.js +1 -1
  57. package/Meshes/GreasedLine/greasedLineBaseMesh.js.map +1 -1
  58. package/Meshes/GreasedLine/greasedLineMesh.js +1 -1
  59. package/Meshes/GreasedLine/greasedLineMesh.js.map +1 -1
  60. package/Meshes/GreasedLine/greasedLineRibbonMesh.js +1 -1
  61. package/Meshes/GreasedLine/greasedLineRibbonMesh.js.map +1 -1
  62. package/Meshes/Node/Blocks/Set/setPositionsBlock.d.ts +3 -0
  63. package/Meshes/Node/Blocks/Set/setPositionsBlock.js +86 -1
  64. package/Meshes/Node/Blocks/Set/setPositionsBlock.js.map +1 -1
  65. package/Meshes/Node/Blocks/Sources/nullBlock.d.ts +4 -0
  66. package/Meshes/Node/Blocks/Sources/nullBlock.js +8 -0
  67. package/Meshes/Node/Blocks/Sources/nullBlock.js.map +1 -1
  68. package/Meshes/Node/Blocks/Sources/planeBlock.d.ts +13 -0
  69. package/Meshes/Node/Blocks/Sources/planeBlock.js +41 -3
  70. package/Meshes/Node/Blocks/Sources/planeBlock.js.map +1 -1
  71. package/Meshes/Node/Blocks/debugBlock.js +1 -1
  72. package/Meshes/Node/Blocks/debugBlock.js.map +1 -1
  73. package/Meshes/Node/Blocks/geometryElbowBlock.js +1 -1
  74. package/Meshes/Node/Blocks/geometryElbowBlock.js.map +1 -1
  75. package/Meshes/Node/Blocks/geometryOptimizeBlock.d.ts +4 -0
  76. package/Meshes/Node/Blocks/geometryOptimizeBlock.js +47 -1
  77. package/Meshes/Node/Blocks/geometryOptimizeBlock.js.map +1 -1
  78. package/Meshes/geometry.d.ts +2 -2
  79. package/Meshes/geometry.js.map +1 -1
  80. package/Meshes/meshUVSpaceRenderer.d.ts +3 -2
  81. package/Meshes/meshUVSpaceRenderer.js +15 -3
  82. package/Meshes/meshUVSpaceRenderer.js.map +1 -1
  83. package/Misc/greasedLineTools.d.ts +3 -1
  84. package/Misc/greasedLineTools.js +17 -2
  85. package/Misc/greasedLineTools.js.map +1 -1
  86. package/Misc/index.d.ts +2 -0
  87. package/Misc/index.js +2 -0
  88. package/Misc/index.js.map +1 -1
  89. package/Misc/screenshotTools.js +3 -2
  90. package/Misc/screenshotTools.js.map +1 -1
  91. package/Misc/textureTools.js +20 -4
  92. package/Misc/textureTools.js.map +1 -1
  93. package/Morph/morphTargetManager.d.ts +2 -2
  94. package/Morph/morphTargetManager.js.map +1 -1
  95. package/PostProcesses/RenderPipeline/Pipelines/ssrRenderingPipeline.d.ts +3 -1
  96. package/PostProcesses/RenderPipeline/Pipelines/ssrRenderingPipeline.js +49 -10
  97. package/PostProcesses/RenderPipeline/Pipelines/ssrRenderingPipeline.js.map +1 -1
  98. package/PostProcesses/postProcess.d.ts +2 -2
  99. package/PostProcesses/postProcess.js.map +1 -1
  100. package/Probes/reflectionProbe.d.ts +5 -5
  101. package/Probes/reflectionProbe.js +3 -3
  102. package/Probes/reflectionProbe.js.map +1 -1
  103. package/Rendering/IBLShadows/iblShadowsVoxelTracingPass.js +8 -2
  104. package/Rendering/IBLShadows/iblShadowsVoxelTracingPass.js.map +1 -1
  105. package/Rendering/fluidRenderer/fluidRenderer.d.ts +2 -2
  106. package/Rendering/fluidRenderer/fluidRenderer.js.map +1 -1
  107. package/Rendering/geometryBufferRenderer.d.ts +30 -0
  108. package/Rendering/geometryBufferRenderer.js +100 -18
  109. package/Rendering/geometryBufferRenderer.js.map +1 -1
  110. package/Rendering/prePassRendererSceneComponent.d.ts +2 -2
  111. package/Rendering/prePassRendererSceneComponent.js.map +1 -1
  112. package/Rendering/screenSpaceReflections2Configuration.d.ts +4 -0
  113. package/Rendering/screenSpaceReflections2Configuration.js +6 -2
  114. package/Rendering/screenSpaceReflections2Configuration.js.map +1 -1
  115. package/Rendering/subSurfaceSceneComponent.d.ts +2 -2
  116. package/Rendering/subSurfaceSceneComponent.js.map +1 -1
  117. package/Shaders/ShadersInclude/screenSpaceRayTrace.js +28 -3
  118. package/Shaders/ShadersInclude/screenSpaceRayTrace.js.map +1 -1
  119. package/Shaders/geometry.fragment.js +4 -5
  120. package/Shaders/geometry.fragment.js.map +1 -1
  121. package/Shaders/iblShadowVoxelTracing.fragment.js +12 -2
  122. package/Shaders/iblShadowVoxelTracing.fragment.js.map +1 -1
  123. package/Shaders/lod.fragment.js +2 -2
  124. package/Shaders/lod.fragment.js.map +1 -1
  125. package/Shaders/lodCube.fragment.js +2 -2
  126. package/Shaders/lodCube.fragment.js.map +1 -1
  127. package/Shaders/screenSpaceReflection2.fragment.js +7 -2
  128. package/Shaders/screenSpaceReflection2.fragment.js.map +1 -1
  129. package/Shaders/screenSpaceReflection2BlurCombiner.fragment.js +8 -1
  130. package/Shaders/screenSpaceReflection2BlurCombiner.fragment.js.map +1 -1
  131. package/Shaders/spriteMap.fragment.js +18 -6
  132. package/Shaders/spriteMap.fragment.js.map +1 -1
  133. package/Shaders/spriteMap.vertex.js +1 -1
  134. package/Shaders/spriteMap.vertex.js.map +1 -1
  135. package/ShadersWGSL/ShadersInclude/screenSpaceRayTrace.js +30 -4
  136. package/ShadersWGSL/ShadersInclude/screenSpaceRayTrace.js.map +1 -1
  137. package/ShadersWGSL/geometry.fragment.js +6 -7
  138. package/ShadersWGSL/geometry.fragment.js.map +1 -1
  139. package/ShadersWGSL/lod.fragment.d.ts +5 -0
  140. package/ShadersWGSL/lod.fragment.js +11 -0
  141. package/ShadersWGSL/lod.fragment.js.map +1 -0
  142. package/ShadersWGSL/lodCube.fragment.d.ts +5 -0
  143. package/ShadersWGSL/lodCube.fragment.js +30 -0
  144. package/ShadersWGSL/lodCube.fragment.js.map +1 -0
  145. package/ShadersWGSL/screenSpaceReflection2.fragment.js +7 -2
  146. package/ShadersWGSL/screenSpaceReflection2.fragment.js.map +1 -1
  147. package/ShadersWGSL/screenSpaceReflection2BlurCombiner.fragment.js +8 -1
  148. package/ShadersWGSL/screenSpaceReflection2BlurCombiner.fragment.js.map +1 -1
  149. package/Sprites/spriteMap.d.ts +16 -0
  150. package/Sprites/spriteMap.js +17 -0
  151. package/Sprites/spriteMap.js.map +1 -1
  152. package/assetContainer.d.ts +143 -3
  153. package/assetContainer.js +129 -8
  154. package/assetContainer.js.map +1 -1
  155. package/index.d.ts +0 -1
  156. package/index.js +0 -1
  157. package/index.js.map +1 -1
  158. package/node.d.ts +2 -2
  159. package/node.js.map +1 -1
  160. package/package.json +1 -1
  161. package/scene.d.ts +99 -14
  162. package/scene.js +114 -23
  163. package/scene.js.map +1 -1
  164. package/sceneComponent.d.ts +3 -3
  165. package/sceneComponent.js.map +1 -1
  166. package/abstractScene.js +0 -117
  167. package/abstractScene.js.map +0 -1
@@ -521,6 +521,20 @@ export class Color3 {
521
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  const intB = Math.round(this.b * 255);
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  return "#" + ToHex(intR) + ToHex(intG) + ToHex(intB);
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  }
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+ /**
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+ * Updates the Color3 rgb values from the string containing valid hexadecimal values
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+ * @param hex defines a string containing valid hexadecimal values
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+ * @returns the current Color3 object
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+ */
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+ fromHexString(hex) {
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+ if (hex.substring(0, 1) !== "#" || hex.length !== 7) {
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+ return this;
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+ }
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+ this.r = parseInt(hex.substring(1, 3), 16) / 255;
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+ this.g = parseInt(hex.substring(3, 5), 16) / 255;
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+ this.b = parseInt(hex.substring(5, 7), 16) / 255;
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+ return this;
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+ }
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  /**
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  * Converts current color in rgb space to HSV values
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  * @returns a new color3 representing the HSV values
@@ -687,13 +701,7 @@ export class Color3 {
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  * @returns a new Color3 object
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  */
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  static FromHexString(hex) {
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- if (hex.substring(0, 1) !== "#" || hex.length !== 7) {
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- return new Color3(0, 0, 0);
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- }
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- const r = parseInt(hex.substring(1, 3), 16);
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- const g = parseInt(hex.substring(3, 5), 16);
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- const b = parseInt(hex.substring(5, 7), 16);
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- return Color3.FromInts(r, g, b);
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+ return new Color3(0, 0, 0).fromHexString(hex);
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  }
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  /**
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  * Creates a new Color3 from the starting index of the given array
@@ -1418,6 +1426,31 @@ export class Color4 {
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  const intA = Math.round(this.a * 255);
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  return "#" + ToHex(intR) + ToHex(intG) + ToHex(intB) + ToHex(intA);
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  }
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+ /**
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+ * Updates the Color4 rgba values from the string containing valid hexadecimal values.
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+ *
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+ * A valid hex string is either in the format #RRGGBB or #RRGGBBAA.
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+ *
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+ * When a hex string without alpha is passed, the resulting Color4 keeps
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+ * its previous alpha value.
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+ *
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+ * An invalid string does not modify this object
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+ *
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+ * @param hex defines a string containing valid hexadecimal values
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+ * @returns the current updated Color4 object
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+ */
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+ fromHexString(hex) {
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+ if (hex.substring(0, 1) !== "#" || (hex.length !== 9 && hex.length !== 7)) {
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+ return this;
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+ }
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+ this.r = parseInt(hex.substring(1, 3), 16) / 255;
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+ this.g = parseInt(hex.substring(3, 5), 16) / 255;
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+ this.b = parseInt(hex.substring(5, 7), 16) / 255;
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+ if (hex.length === 9) {
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+ this.a = parseInt(hex.substring(7, 9), 16) / 255;
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+ }
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+ return this;
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+ }
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  /**
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  * Computes a new Color4 converted from the current one to linear space
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  * @param exact defines if the conversion will be done in an exact way which is slower but more accurate (default is false)
@@ -1497,11 +1530,7 @@ export class Color4 {
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  if (hex.substring(0, 1) !== "#" || (hex.length !== 9 && hex.length !== 7)) {
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  return new Color4(0.0, 0.0, 0.0, 0.0);
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  }
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- const r = parseInt(hex.substring(1, 3), 16);
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- const g = parseInt(hex.substring(3, 5), 16);
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- const b = parseInt(hex.substring(5, 7), 16);
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- const a = hex.length === 9 ? parseInt(hex.substring(7, 9), 16) : 255;
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- return Color4.FromInts(r, g, b, a);
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+ return new Color4(0.0, 0.0, 0.0, 1.0).fromHexString(hex);
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  }
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  /**
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  * Creates a new Color4 object set with the linearly interpolated values of "amount" between the left Color4 object and the right Color4 object