@babylonjs/core 7.26.3 → 7.26.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (52) hide show
  1. package/Animations/animationGroup.d.ts +1 -0
  2. package/Animations/animationGroup.js +1 -0
  3. package/Animations/animationGroup.js.map +1 -1
  4. package/Audio/audioSceneComponent.d.ts +1 -1
  5. package/Audio/audioSceneComponent.js +2 -2
  6. package/Audio/audioSceneComponent.js.map +1 -1
  7. package/Engines/abstractEngine.js +2 -2
  8. package/Engines/abstractEngine.js.map +1 -1
  9. package/Engines/engine.d.ts +2 -67
  10. package/Layers/effectLayerSceneComponent.js +2 -1
  11. package/Layers/effectLayerSceneComponent.js.map +1 -1
  12. package/LensFlares/lensFlareSystemSceneComponent.js +2 -1
  13. package/LensFlares/lensFlareSystemSceneComponent.js.map +1 -1
  14. package/Lights/Shadows/shadowGeneratorSceneComponent.d.ts +1 -1
  15. package/Lights/Shadows/shadowGeneratorSceneComponent.js +2 -2
  16. package/Lights/Shadows/shadowGeneratorSceneComponent.js.map +1 -1
  17. package/Loading/Plugins/babylonFileLoader.js +3 -3
  18. package/Loading/Plugins/babylonFileLoader.js.map +1 -1
  19. package/Loading/Plugins/babylonFileParser.function.d.ts +45 -0
  20. package/Loading/Plugins/babylonFileParser.function.js +61 -0
  21. package/Loading/Plugins/babylonFileParser.function.js.map +1 -0
  22. package/Loading/Plugins/index.d.ts +1 -0
  23. package/Loading/Plugins/index.js +1 -0
  24. package/Loading/Plugins/index.js.map +1 -1
  25. package/Loading/loadingScreen.js +0 -2
  26. package/Loading/loadingScreen.js.map +1 -1
  27. package/Materials/Node/nodeMaterialBuildState.d.ts +3 -3
  28. package/Materials/Textures/videoTexture.js +0 -4
  29. package/Materials/Textures/videoTexture.js.map +1 -1
  30. package/Maths/math.scalar.d.ts +1 -4
  31. package/Meshes/mesh.js +9 -2
  32. package/Meshes/mesh.js.map +1 -1
  33. package/Meshes/meshUtils.js +4 -0
  34. package/Meshes/meshUtils.js.map +1 -1
  35. package/Misc/timingTools.js +1 -0
  36. package/Misc/timingTools.js.map +1 -1
  37. package/Misc/videoRecorder.d.ts +1 -0
  38. package/Misc/videoRecorder.js +4 -4
  39. package/Misc/videoRecorder.js.map +1 -1
  40. package/Particles/particleSystemComponent.js +4 -4
  41. package/Particles/particleSystemComponent.js.map +1 -1
  42. package/Rendering/subSurfaceSceneComponent.js +2 -2
  43. package/Rendering/subSurfaceSceneComponent.js.map +1 -1
  44. package/Sprites/spriteRenderer.js +10 -1
  45. package/Sprites/spriteRenderer.js.map +1 -1
  46. package/abstractScene.d.ts +0 -52
  47. package/abstractScene.js +0 -60
  48. package/abstractScene.js.map +1 -1
  49. package/package.json +1 -1
  50. package/Shaders/blur.fragment.d.ts +0 -5
  51. package/Shaders/blur.fragment.js +0 -14
  52. package/Shaders/blur.fragment.js.map +0 -1
@@ -1 +1 @@
1
- {"version":3,"file":"babylonFileLoader.js","sourceRoot":"","sources":["../../../../../dev/core/src/Loading/Plugins/babylonFileLoader.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAE3C,OAAO,EAAE,MAAM,EAAE,MAAM,sBAAsB,CAAC;AAE9C,OAAO,EAAE,OAAO,EAAE,MAAM,yBAAyB,CAAC;AAClD,OAAO,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,wBAAwB,CAAC;AACxD,OAAO,EAAE,IAAI,EAAE,MAAM,mBAAmB,CAAC;AAEzC,OAAO,EAAE,QAAQ,EAAE,MAAM,uBAAuB,CAAC;AAEjD,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAC3D,OAAO,EAAE,QAAQ,EAAE,MAAM,0BAA0B,CAAC;AACpD,OAAO,EAAE,aAAa,EAAE,MAAM,+BAA+B,CAAC;AAC9D,OAAO,EAAE,WAAW,EAAE,MAAM,sCAAsC,CAAC;AACnE,OAAO,EAAE,cAAc,EAAE,MAAM,yCAAyC,CAAC;AACzE,OAAO,EAAE,cAAc,EAAE,MAAM,iCAAiC,CAAC;AACjE,OAAO,EAAE,KAAK,EAAE,MAAM,oBAAoB,CAAC;AAC3C,OAAO,EAAE,uBAAuB,EAAE,MAAM,sBAAsB,CAAC;AAC/D,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AACxD,OAAO,EAAE,aAAa,EAAE,MAAM,qBAAqB,CAAC;AACpD,OAAO,EAAE,cAAc,EAAE,MAAM,sBAAsB,CAAC;AACtD,OAAO,EAAE,aAAa,EAAE,MAAM,6BAA6B,CAAC;AAE5D,OAAO,EAAE,QAAQ,EAAE,MAAM,sBAAsB,CAAC;AAChD,OAAO,EAAE,kBAAkB,EAAE,MAAM,gCAAgC,CAAC;AACpE,OAAO,EAAE,cAAc,EAAE,MAAM,yCAAyC,CAAC;AACzE,OAAO,EAAE,YAAY,EAAE,MAAM,uCAAuC,CAAC;AACrE,OAAO,EAAE,YAAY,EAAE,MAAM,uCAAuC,CAAC;AACrE,OAAO,EAAE,eAAe,EAAE,MAAM,8BAA8B,CAAC;AAC/D,OAAO,EAAE,QAAQ,EAAE,MAAM,sBAAsB,CAAC;AAChD,OAAO,EAAE,KAAK,EAAE,MAAM,kBAAkB,CAAC;AACzC,OAAO,EAAE,WAAW,EAAE,MAAM,iCAAiC,CAAC;AAC9D,OAAO,EAAE,aAAa,EAAE,uCAAmC;AAE3D,gBAAgB;AAChB,wEAAwE;AACxE,MAAM,CAAC,IAAI,wBAAwB,GAAG,IAAI,CAAC;AAE3C;;GAEG;AACH,MAAM,OAAO,8BAA8B;;AACvC;;;;GAIG;AACW,0DAA2B,GAAQ,SAAS,CAAC;AAG/D,IAAI,kBAAkB,GAA4B,EAAE,CAAC;AACrD,IAAI,0BAA0B,GAAgC,EAAE,CAAC;AAEjE,MAAM,wBAAwB,GAAG,CAAC,SAA2C,EAAE,UAAe,EAAE,KAAY,EAAE,OAAe,EAAE,EAAE;IAC7H,IAAI,CAAC,UAAU,CAAC,SAAS,EAAE;QACvB,OAAO,IAAI,CAAC;KACf;IAED,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,UAAU,CAAC,SAAS,CAAC,MAAM,EAAE,KAAK,GAAG,KAAK,EAAE,KAAK,EAAE,EAAE;QAC7E,MAAM,cAAc,GAAG,UAAU,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;QACnD,IAAI,SAAS,CAAC,cAAc,CAAC,EAAE;YAC3B,OAAO,EAAE,cAAc,EAAE,QAAQ,EAAE,QAAQ,CAAC,KAAK,CAAC,cAAc,EAAE,KAAK,EAAE,OAAO,CAAC,EAAE,CAAC;SACvF;KACJ;IACD,OAAO,IAAI,CAAC;AAChB,CAAC,CAAC;AAEF,MAAM,cAAc,GAAG,CAAC,IAAS,EAAE,KAAiB,EAAE,YAA2B,EAAE,EAAE;IACjF,KAAK,MAAM,CAAC,IAAI,KAAK,EAAE;QACnB,IAAI,IAAI,CAAC,IAAI,KAAK,KAAK,CAAC,CAAC,CAAC,EAAE;YACxB,YAAY,CAAC,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;YAC3B,OAAO,IAAI,CAAC;SACf;KACJ;IACD,IAAI,IAAI,CAAC,QAAQ,KAAK,SAAS,IAAI,YAAY,CAAC,OAAO,CAAC,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,EAAE;QAC3E,YAAY,CAAC,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QAC3B,OAAO,IAAI,CAAC;KACf;IACD,OAAO,KAAK,CAAC;AACjB,CAAC,CAAC;AAEF,gEAAgE;AAChE,MAAM,YAAY,GAAG,CAAC,SAAiB,EAAE,QAAmF,EAAE,EAAE;IAC5H,OAAO,CACH,SAAS;QACT,MAAM;QACN,CAAC,QAAQ,CAAC,CAAC,CAAC,QAAQ,CAAC,IAAI,GAAG,QAAQ,GAAG,QAAQ,CAAC,IAAI,GAAG,YAAY,GAAG,QAAQ,CAAC,OAAO,GAAG,sBAAsB,GAAG,QAAQ,CAAC,gBAAgB,CAAC,CAAC,CAAC,SAAS,CAAC,CAC3J,CAAC;AACN,CAAC,CAAC;AAEF,MAAM,gBAAgB,GAAG,CAAC,KAAY,EAAE,IAAkB,EAAE,EAAE;IAC1D,MAAM,UAAU,GAAS,IAAY,CAAC;IAEtC,6HAA6H;IAC7H,gKAAgK;IAChK,IAAI,IAAI,CAAC,YAAY,CAAC,IAAI,EAAE;QACxB,IAAI,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,IAAI,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,CAAC,MAAM,GAAG,CAAC,EAAE;YACrE,MAAM,SAAS,GAAa,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,CAAC;YACvD,MAAM,UAAU,GAAY,UAAU,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;YACxD,IAAI,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,SAAS,EAAE;gBAClC,MAAM,SAAS,GAAa,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,SAAS,CAAC;gBAC7D,IAAI,SAAS,CAAC,MAAM,IAAI,SAAS,CAAC,MAAM,EAAE;oBACtC,MAAM,OAAO,GAAW,SAAS,CAAC,MAAM,GAAG,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,SAAS,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;oBAClG,UAAU,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;oBAC7B,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,SAAS,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;wBACnD,MAAM,KAAK,GAAW,SAAS,CAAC,KAAK,CAAC,CAAC;wBACvC,MAAM,OAAO,GAAS,KAAK,CAAC,WAAW,CAAC,KAAK,CAAS,CAAC;wBACvD,IAAI,OAAO,IAAI,IAAI,EAAE;4BACjB,UAAU,CAAC,WAAW,CAAC,SAAS,CAAC,KAAK,CAAC,EAAE,OAAO,CAAC,CAAC;yBACrD;qBACJ;oBACD,IAAI,OAAO,GAAG,CAAC,EAAE;wBACb,UAAU,CAAC,WAAW,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC;qBACzC;oBACD,IAAI,UAAU,KAAK,IAAI,EAAE;wBACrB,UAAU,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;qBAC/B;iBACJ;qBAAM;oBACH,KAAK,CAAC,IAAI,CAAC,wCAAwC,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC;iBACpE;aACJ;SACJ;QACD,IAAI,CAAC,YAAY,CAAC,IAAI,GAAG,IAAI,CAAC;KACjC;AACL,CAAC,CAAC;AAEF,MAAM,UAAU,GAAG,CAAC,QAAa,EAAE,mBAAwB,EAAE,KAAY,EAAE,EAAE;IACzE,IAAI,OAAO,QAAQ,KAAK,QAAQ,EAAE;QAC9B,MAAM,WAAW,GAAG,KAAK,CAAC,gBAAgB,CAAC,QAAQ,CAAC,CAAC;QACrD,IAAI,WAAW,IAAI,mBAAmB,KAAK,SAAS,IAAI,mBAAmB,KAAK,IAAI,EAAE;YAClF,MAAM,QAAQ,GAAI,WAAoB,CAAC,SAAS,CAAC,QAAQ,CAAC,mBAAmB,CAAC,CAAC,CAAC;YAChF,OAAO,QAAQ,CAAC;SACnB;QACD,OAAO,WAAW,CAAC;KACtB;IAED,MAAM,MAAM,GAAG,kBAAkB,CAAC,QAAQ,CAAC,CAAC;IAC5C,IAAI,MAAM,IAAI,mBAAmB,KAAK,SAAS,IAAI,mBAAmB,KAAK,IAAI,EAAE;QAC7E,MAAM,QAAQ,GAAI,MAAe,CAAC,SAAS,CAAC,QAAQ,CAAC,mBAAmB,CAAC,CAAC,CAAC;QAC3E,OAAO,QAAQ,CAAC;KACnB;IAED,OAAO,MAAM,CAAC;AAClB,CAAC,CAAC;AAEF,MAAM,YAAY,GAAG,CAAC,UAAe,EAAE,KAAY,EAAE,EAAE;IACnD,IAAI,OAAO,UAAU,KAAK,QAAQ,EAAE;QAChC,OAAO,KAAK,CAAC,mBAAmB,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;KACtD;IAED,OAAO,0BAA0B,CAAC,UAAU,CAAC,CAAC;AAClD,CAAC,CAAC;AAEF,MAAM,kBAAkB,GAAG,CAAC,KAAY,EAAE,IAAY,EAAE,OAAe,EAAE,OAAoD,EAAE,UAAU,GAAG,KAAK,EAAkB,EAAE;IACjK,MAAM,SAAS,GAAG,IAAI,cAAc,CAAC,KAAK,CAAC,CAAC;IAE5C,oGAAoG;IACpG,4EAA4E;IAC5E,uGAAuG;IACvG,8DAA8D;IAC9D,IAAI,GAAG,GAAG,mCAAmC,CAAC;IAC9C,IAAI;QACA,kCAAkC;QAClC,IAAI,UAAU,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;QAClC,GAAG,GAAG,EAAE,CAAC;QACT,MAAM,WAAW,GAAG,WAAW,CAAC,YAAY,KAAK,WAAW,CAAC,gBAAgB,CAAC;QAE9E,IAAI,KAAa,CAAC;QAClB,IAAI,KAAa,CAAC;QAElB,sBAAsB;QACtB,IAAI,UAAU,CAAC,kBAAkB,KAAK,SAAS,IAAI,UAAU,CAAC,kBAAkB,KAAK,IAAI,EAAE;YACvF,4DAA4D;YAC5D,MAAM,KAAK,GAAG,UAAU,CAAC,KAAK,KAAK,SAAS,CAAC,CAAC,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC;YACvE,IAAI,UAAU,CAAC,sBAAsB,IAAI,UAAU,CAAC,sBAAsB,KAAK,wBAAwB,EAAE;gBACrG,MAAM,OAAO,GAAW,UAAU,CAAC,sBAAsB,CAAC,CAAC,CAAC,UAAU,CAAC,sBAAsB,CAAC,CAAC,CAAC,GAAG,CAAC;gBACpG,MAAM,UAAU,GAAG,IAAI,cAAc,CACjC,CAAC,UAAU,CAAC,kBAAkB,CAAC,KAAK,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,OAAO,CAAC,GAAG,UAAU,CAAC,kBAAkB,EACpG,KAAK,EACL,OAAO,EACP,IAAI,EACJ,CAAC,KAAK,EACN,SAAS,EACT,UAAU,CAAC,iCAAiC,CAC/C,CAAC;gBACF,IAAI,UAAU,CAAC,2BAA2B,EAAE;oBACxC,UAAU,CAAC,SAAS,GAAG,UAAU,CAAC,2BAA2B,CAAC;iBACjE;gBACD,KAAK,CAAC,kBAAkB,GAAG,UAAU,CAAC;aACzC;iBAAM;gBACH,IAAI,OAAO,UAAU,CAAC,kBAAkB,KAAK,QAAQ,EAAE;oBACnD,MAAM,kBAAkB,GAAG,WAAW,CAAC,KAAK,CAAC,UAAU,CAAC,kBAAkB,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;oBAC5F,KAAK,CAAC,kBAAkB,GAAG,kBAAkB,CAAC;iBACjD;qBAAM,IAAK,UAAU,CAAC,kBAA6B,CAAC,QAAQ,CAAC,MAAM,CAAC,EAAE;oBACnE,MAAM,iBAAiB,GAAG,IAAI,WAAW,CACrC,CAAC,UAAU,CAAC,kBAAkB,CAAC,KAAK,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,OAAO,CAAC,GAAG,UAAU,CAAC,kBAAkB,EACpG,KAAK,EACL,UAAU,CAAC,iCAAiC,CAC/C,CAAC;oBACF,IAAI,UAAU,CAAC,2BAA2B,EAAE;wBACxC,iBAAiB,CAAC,SAAS,GAAG,UAAU,CAAC,2BAA2B,CAAC;qBACxE;oBACD,KAAK,CAAC,kBAAkB,GAAG,iBAAiB,CAAC;iBAChD;qBAAM;oBACH,MAAM,WAAW,GAAG,WAAW,CAAC,yBAAyB,CACrD,CAAC,UAAU,CAAC,kBAAkB,CAAC,KAAK,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,OAAO,CAAC,GAAG,UAAU,CAAC,kBAAkB,EACpG,KAAK,EACL,UAAU,CAAC,iCAAiC,CAC/C,CAAC;oBACF,IAAI,UAAU,CAAC,2BAA2B,EAAE;wBACxC,WAAW,CAAC,SAAS,GAAG,UAAU,CAAC,2BAA2B,CAAC;qBAClE;oBACD,KAAK,CAAC,kBAAkB,GAAG,WAAW,CAAC;iBAC1C;aACJ;YACD,IAAI,UAAU,CAAC,mBAAmB,KAAK,IAAI,EAAE;gBACzC,MAAM,WAAW,GAAG,KAAK,CAAC,YAAY,KAAK,SAAS,IAAI,KAAK,CAAC,YAAY,KAAK,IAAI,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,YAAY,CAAC,IAAI,GAAG,KAAK,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;gBACrJ,MAAM,eAAe,GAAG,UAAU,CAAC,eAAe,IAAI,CAAC,CAAC;gBACxD,KAAK,CAAC,mBAAmB,CAAC,KAAK,CAAC,kBAAkB,EAAE,KAAK,EAAE,WAAW,EAAE,eAAe,CAAC,CAAC;aAC5F;YACD,SAAS,CAAC,kBAAkB,GAAG,KAAK,CAAC,kBAAkB,CAAC;SAC3D;QAED,wBAAwB;QACxB,IAAI,UAAU,CAAC,oBAAoB,KAAK,SAAS,IAAI,UAAU,CAAC,oBAAoB,KAAK,IAAI,EAAE;YAC3F,KAAK,CAAC,oBAAoB,GAAG,UAAU,CAAC,oBAAoB,CAAC;SAChE;QAED,SAAS;QACT,IAAI,UAAU,CAAC,MAAM,KAAK,SAAS,IAAI,UAAU,CAAC,MAAM,KAAK,IAAI,EAAE;YAC/D,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,UAAU,CAAC,MAAM,CAAC,MAAM,EAAE,KAAK,GAAG,KAAK,EAAE,KAAK,EAAE,EAAE;gBACtE,MAAM,WAAW,GAAG,UAAU,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;gBAC7C,MAAM,KAAK,GAAG,KAAK,CAAC,KAAK,CAAC,WAAW,EAAE,KAAK,CAAC,CAAC;gBAC9C,IAAI,KAAK,EAAE;oBACP,kBAAkB,CAAC,WAAW,CAAC,QAAQ,CAAC,GAAG,KAAK,CAAC;oBACjD,SAAS,CAAC,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;oBAC7B,KAAK,CAAC,gBAAgB,GAAG,SAAS,CAAC;oBACnC,GAAG,IAAI,KAAK,KAAK,CAAC,CAAC,CAAC,CAAC,aAAa,CAAC,CAAC,CAAC,EAAE,CAAC;oBACxC,GAAG,IAAI,QAAQ,GAAG,KAAK,CAAC,QAAQ,CAAC,WAAW,CAAC,CAAC;iBACjD;aACJ;SACJ;QAED,oBAAoB;QACpB,IAAI,UAAU,CAAC,gBAAgB,KAAK,SAAS,IAAI,UAAU,CAAC,gBAAgB,KAAK,IAAI,EAAE;YACnF,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,UAAU,CAAC,gBAAgB,CAAC,MAAM,EAAE,KAAK,GAAG,KAAK,EAAE,KAAK,EAAE,EAAE;gBAChF,MAAM,qBAAqB,GAAG,UAAU,CAAC,gBAAgB,CAAC,KAAK,CAAC,CAAC;gBACjE,MAAM,eAAe,GAAG,eAAe,CAAC,KAAK,CAAC,qBAAqB,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;gBACrF,IAAI,eAAe,EAAE;oBACjB,SAAS,CAAC,gBAAgB,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;oBACjD,eAAe,CAAC,gBAAgB,GAAG,SAAS,CAAC;oBAC7C,GAAG,IAAI,KAAK,KAAK,CAAC,CAAC,CAAC,CAAC,wBAAwB,CAAC,CAAC,CAAC,EAAE,CAAC;oBACnD,GAAG,IAAI,QAAQ,GAAG,eAAe,CAAC,QAAQ,CAAC,WAAW,CAAC,CAAC;iBAC3D;aACJ;SACJ;QAED,aAAa;QACb,IAAI,UAAU,CAAC,UAAU,KAAK,SAAS,IAAI,UAAU,CAAC,UAAU,KAAK,IAAI,EAAE;YACvE,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,UAAU,CAAC,UAAU,CAAC,MAAM,EAAE,KAAK,GAAG,KAAK,EAAE,KAAK,EAAE,EAAE;gBAC1E,MAAM,eAAe,GAAG,UAAU,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;gBACrD,MAAM,aAAa,GAAG,QAAQ,CAAC,mBAAmB,CAAC,CAAC;gBACpD,IAAI,aAAa,EAAE;oBACf,MAAM,SAAS,GAAG,aAAa,CAAC,KAAK,CAAC,eAAe,CAAC,CAAC;oBACvD,KAAK,CAAC,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;oBACjC,SAAS,CAAC,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;oBACrC,GAAG,IAAI,KAAK,KAAK,CAAC,CAAC,CAAC,CAAC,iBAAiB,CAAC,CAAC,CAAC,EAAE,CAAC;oBAC5C,GAAG,IAAI,QAAQ,GAAG,SAAS,CAAC,QAAQ,CAAC,WAAW,CAAC,CAAC;iBACrD;aACJ;SACJ;QAED,YAAY;QACZ,IAAI,UAAU,CAAC,SAAS,KAAK,SAAS,IAAI,UAAU,CAAC,SAAS,KAAK,IAAI,EAAE;YACrE,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,UAAU,CAAC,SAAS,CAAC,MAAM,EAAE,KAAK,GAAG,KAAK,EAAE,KAAK,EAAE,EAAE;gBACzE,MAAM,cAAc,GAAG,UAAU,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;gBACnD,MAAM,GAAG,GAAG,QAAQ,CAAC,KAAK,CAAC,cAAc,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;gBAC3D,IAAI,GAAG,EAAE;oBACL,0BAA0B,CAAC,cAAc,CAAC,QAAQ,IAAI,cAAc,CAAC,EAAE,CAAC,GAAG,GAAG,CAAC;oBAC/E,SAAS,CAAC,SAAS,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;oBAC9B,GAAG,CAAC,gBAAgB,GAAG,SAAS,CAAC;oBACjC,GAAG,IAAI,KAAK,KAAK,CAAC,CAAC,CAAC,CAAC,gBAAgB,CAAC,CAAC,CAAC,EAAE,CAAC;oBAC3C,GAAG,IAAI,QAAQ,GAAG,GAAG,CAAC,QAAQ,CAAC,WAAW,CAAC,CAAC;oBAE5C,WAAW;oBACX,MAAM,QAAQ,GAAG,GAAG,CAAC,iBAAiB,EAAE,CAAC;oBACzC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;wBACnB,IAAI,SAAS,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,EAAE;4BACrC,SAAS,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;4BAC3B,CAAC,CAAC,gBAAgB,GAAG,SAAS,CAAC;yBAClC;oBACL,CAAC,CAAC,CAAC;iBACN;aACJ;SACJ;QAED,IAAI,UAAU,CAAC,cAAc,KAAK,SAAS,IAAI,UAAU,CAAC,cAAc,KAAK,IAAI,EAAE;YAC/E,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,UAAU,CAAC,cAAc,CAAC,MAAM,EAAE,KAAK,GAAG,KAAK,EAAE,KAAK,EAAE,EAAE;gBAC9E,MAAM,mBAAmB,GAAG,UAAU,CAAC,cAAc,CAAC,KAAK,CAAC,CAAC;gBAC7D,MAAM,IAAI,GAAG,aAAa,CAAC,kBAAkB,CAAC,mBAAmB,EAAE,KAAK,CAAC,CAAC;gBAC1E,0BAA0B,CAAC,mBAAmB,CAAC,QAAQ,IAAI,mBAAmB,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC;gBAC1F,SAAS,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;gBACpC,IAAI,CAAC,gBAAgB,GAAG,SAAS,CAAC;gBAElC,GAAG,IAAI,KAAK,KAAK,CAAC,CAAC,CAAC,CAAC,qBAAqB,CAAC,CAAC,CAAC,EAAE,CAAC;gBAChD,GAAG,IAAI,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC,WAAW,CAAC,CAAC;gBAE7C,WAAW;gBACX,MAAM,QAAQ,GAAG,IAAI,CAAC,iBAAiB,EAAE,CAAC;gBAC1C,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;oBACnB,IAAI,SAAS,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,EAAE;wBACrC,SAAS,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;wBAC3B,CAAC,CAAC,gBAAgB,GAAG,SAAS,CAAC;qBAClC;gBACL,CAAC,CAAC,CAAC;aACN;SACJ;QAED,gBAAgB;QAChB,IAAI,UAAU,CAAC,mBAAmB,KAAK,SAAS,IAAI,UAAU,CAAC,mBAAmB,KAAK,IAAI,EAAE;YACzF,KAAK,MAAM,WAAW,IAAI,UAAU,CAAC,mBAAmB,EAAE;gBACtD,MAAM,OAAO,GAAG,kBAAkB,CAAC,KAAK,CAAC,WAAW,EAAE,KAAK,CAAC,CAAC;gBAC7D,SAAS,CAAC,mBAAmB,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;gBAC5C,OAAO,CAAC,gBAAgB,GAAG,SAAS,CAAC;aACxC;SACJ;QAED,YAAY;QACZ,IAAI,UAAU,CAAC,SAAS,KAAK,SAAS,IAAI,UAAU,CAAC,SAAS,KAAK,IAAI,EAAE;YACrE,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,UAAU,CAAC,SAAS,CAAC,MAAM,EAAE,KAAK,GAAG,KAAK,EAAE,KAAK,EAAE,EAAE;gBACzE,MAAM,cAAc,GAAG,UAAU,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;gBACnD,MAAM,QAAQ,GAAG,QAAQ,CAAC,KAAK,CAAC,cAAc,EAAE,KAAK,CAAC,CAAC;gBACvD,SAAS,CAAC,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;gBACnC,QAAQ,CAAC,gBAAgB,GAAG,SAAS,CAAC;gBACtC,GAAG,IAAI,KAAK,KAAK,CAAC,CAAC,CAAC,CAAC,gBAAgB,CAAC,CAAC,CAAC,EAAE,CAAC;gBAC3C,GAAG,IAAI,QAAQ,GAAG,QAAQ,CAAC,QAAQ,CAAC,WAAW,CAAC,CAAC;aACpD;SACJ;QAED,aAAa;QACb,MAAM,UAAU,GAAG,UAAU,CAAC,UAAU,CAAC;QACzC,IAAI,UAAU,KAAK,SAAS,IAAI,UAAU,KAAK,IAAI,EAAE;YACjD,MAAM,aAAa,GAAG,IAAI,KAAK,EAAsB,CAAC;YAEtD,aAAa;YACb,MAAM,UAAU,GAAG,UAAU,CAAC,UAAU,CAAC;YACzC,IAAI,UAAU,KAAK,SAAS,IAAI,UAAU,KAAK,IAAI,EAAE;gBACjD,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,UAAU,CAAC,MAAM,EAAE,KAAK,GAAG,KAAK,EAAE,KAAK,EAAE,EAAE;oBAC/D,MAAM,gBAAgB,GAAG,UAAU,CAAC,KAAK,CAAC,CAAC;oBAC3C,aAAa,CAAC,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,gBAAgB,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC,CAAC;iBACxE;aACJ;YAED,aAAa,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;gBACxB,IAAI,CAAC,EAAE;oBACH,SAAS,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;oBAC7B,CAAC,CAAC,gBAAgB,GAAG,SAAS,CAAC;iBAClC;YACL,CAAC,CAAC,CAAC;SACN;QAED,kBAAkB;QAClB,IAAI,UAAU,CAAC,cAAc,KAAK,SAAS,IAAI,UAAU,CAAC,cAAc,KAAK,IAAI,EAAE;YAC/E,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,UAAU,CAAC,cAAc,CAAC,MAAM,EAAE,KAAK,GAAG,KAAK,EAAE,KAAK,EAAE,EAAE;gBAC9E,MAAM,mBAAmB,GAAG,UAAU,CAAC,cAAc,CAAC,KAAK,CAAC,CAAC;gBAC7D,MAAM,IAAI,GAAG,aAAa,CAAC,KAAK,CAAC,mBAAmB,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;gBACtE,kBAAkB,CAAC,mBAAmB,CAAC,QAAQ,CAAC,GAAG,IAAI,CAAC;gBACxD,SAAS,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;gBACpC,IAAI,CAAC,gBAAgB,GAAG,SAAS,CAAC;aACrC;SACJ;QAED,SAAS;QACT,IAAI,UAAU,CAAC,MAAM,KAAK,SAAS,IAAI,UAAU,CAAC,MAAM,KAAK,IAAI,EAAE;YAC/D,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,UAAU,CAAC,MAAM,CAAC,MAAM,EAAE,KAAK,GAAG,KAAK,EAAE,KAAK,EAAE,EAAE;gBACtE,MAAM,UAAU,GAAG,UAAU,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;gBAC5C,MAAM,IAAI,GAAiB,IAAI,CAAC,KAAK,CAAC,UAAU,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;gBAClE,kBAAkB,CAAC,UAAU,CAAC,QAAQ,CAAC,GAAG,IAAI,CAAC;gBAC/C,SAAS,CAAC,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;gBAC5B,IAAI,CAAC,gBAAgB,GAAG,SAAS,CAAC;gBAClC,IAAI,IAAI,CAAC,YAAY,EAAE;oBACnB,KAAK,MAAM,QAAQ,IAAK,IAAa,CAAC,SAAS,EAAE;wBAC7C,SAAS,CAAC,MAAM,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;wBAChC,QAAQ,CAAC,gBAAgB,GAAG,SAAS,CAAC;qBACzC;iBACJ;gBACD,GAAG,IAAI,KAAK,KAAK,CAAC,CAAC,CAAC,CAAC,aAAa,CAAC,CAAC,CAAC,EAAE,CAAC;gBACxC,GAAG,IAAI,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC,WAAW,CAAC,CAAC;aAChD;SACJ;QAED,UAAU;QACV,IAAI,UAAU,CAAC,OAAO,KAAK,SAAS,IAAI,UAAU,CAAC,OAAO,KAAK,IAAI,EAAE;YACjE,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,UAAU,CAAC,OAAO,CAAC,MAAM,EAAE,KAAK,GAAG,KAAK,EAAE,KAAK,EAAE,EAAE;gBACvE,MAAM,YAAY,GAAG,UAAU,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;gBAC/C,MAAM,MAAM,GAAG,MAAM,CAAC,KAAK,CAAC,YAAY,EAAE,KAAK,CAAC,CAAC;gBACjD,kBAAkB,CAAC,YAAY,CAAC,QAAQ,CAAC,GAAG,MAAM,CAAC;gBACnD,SAAS,CAAC,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;gBAC/B,MAAM,CAAC,gBAAgB,GAAG,SAAS,CAAC;gBACpC,GAAG,IAAI,KAAK,KAAK,CAAC,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC,CAAC,EAAE,CAAC;gBACzC,GAAG,IAAI,QAAQ,GAAG,MAAM,CAAC,QAAQ,CAAC,WAAW,CAAC,CAAC;aAClD;SACJ;QAED,gBAAgB;QAChB,IAAI,UAAU,CAAC,aAAa,KAAK,SAAS,IAAI,UAAU,CAAC,aAAa,KAAK,IAAI,EAAE;YAC7E,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,UAAU,CAAC,aAAa,CAAC,MAAM,EAAE,KAAK,GAAG,KAAK,EAAE,KAAK,EAAE,EAAE;gBAC7E,MAAM,iBAAiB,GAAG,UAAU,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;gBAC1D,MAAM,WAAW,GAAG,WAAW,CAAC,KAAK,CAAC,iBAAiB,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;gBACzE,IAAI,WAAW,EAAE;oBACb,SAAS,CAAC,aAAa,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;oBAC1C,WAAW,CAAC,gBAAgB,GAAG,SAAS,CAAC;oBACzC,GAAG,IAAI,KAAK,KAAK,CAAC,CAAC,CAAC,CAAC,kBAAkB,CAAC,CAAC,CAAC,EAAE,CAAC;oBAC7C,GAAG,IAAI,QAAQ,GAAG,WAAW,CAAC,QAAQ,EAAE,CAAC;iBAC5C;aACJ;SACJ;QAED,mBAAmB;QACnB,IAAI,UAAU,CAAC,eAAe,KAAK,SAAS,IAAI,UAAU,CAAC,eAAe,KAAK,IAAI,EAAE;YACjF,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,UAAU,CAAC,eAAe,CAAC,MAAM,EAAE,KAAK,GAAG,KAAK,EAAE,KAAK,EAAE,EAAE;gBAC/E,MAAM,oBAAoB,GAAG,UAAU,CAAC,eAAe,CAAC,KAAK,CAAC,CAAC;gBAC/D,MAAM,cAAc,GAAG,cAAc,CAAC,KAAK,CAAC,oBAAoB,EAAE,KAAK,CAAC,CAAC;gBACzE,SAAS,CAAC,eAAe,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;gBAC/C,cAAc,CAAC,gBAAgB,GAAG,SAAS,CAAC;gBAC5C,GAAG,IAAI,KAAK,KAAK,CAAC,CAAC,CAAC,CAAC,sBAAsB,CAAC,CAAC,CAAC,EAAE,CAAC;gBACjD,GAAG,IAAI,QAAQ,GAAG,cAAc,CAAC,QAAQ,CAAC,WAAW,CAAC,CAAC;aAC1D;SACJ;QAED,UAAU;QACV,IAAI,UAAU,CAAC,cAAc,EAAE;YAC3B,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,UAAU,CAAC,cAAc,CAAC,MAAM,EAAE,KAAK,GAAG,KAAK,EAAE,KAAK,EAAE,EAAE;gBAClF,MAAM,mBAAmB,GAAG,UAAU,CAAC,cAAc,CAAC,KAAK,CAAC,CAAC;gBAC7D,MAAM,aAAa,GAAG,aAAa,CAAC,KAAK,CAAC,mBAAmB,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;gBAC/E,GAAG,IAAI,sBAAsB,GAAG,aAAa,CAAC,IAAI,CAAC;aACtD;SACJ;QAED,6CAA6C;QAC7C,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,KAAK,CAAC,OAAO,CAAC,MAAM,EAAE,KAAK,GAAG,KAAK,EAAE,KAAK,EAAE,EAAE;YAClE,MAAM,MAAM,GAAG,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;YACpC,IAAI,MAAM,CAAC,gBAAgB,KAAK,IAAI,EAAE;gBAClC,MAAM,CAAC,MAAM,GAAG,UAAU,CAAC,MAAM,CAAC,gBAAgB,EAAE,MAAM,CAAC,2BAA2B,EAAE,KAAK,CAAC,CAAC;gBAC/F,MAAM,CAAC,gBAAgB,GAAG,IAAI,CAAC;gBAC/B,MAAM,CAAC,2BAA2B,GAAG,IAAI,CAAC;aAC7C;SACJ;QAED,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,KAAK,CAAC,MAAM,CAAC,MAAM,EAAE,KAAK,GAAG,KAAK,EAAE,KAAK,EAAE,EAAE;YACjE,MAAM,KAAK,GAAG,KAAK,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;YAClC,IAAI,KAAK,IAAI,KAAK,CAAC,gBAAgB,KAAK,IAAI,EAAE;gBAC1C,KAAK,CAAC,MAAM,GAAG,UAAU,CAAC,KAAK,CAAC,gBAAgB,EAAE,KAAK,CAAC,2BAA2B,EAAE,KAAK,CAAC,CAAC;gBAC5F,KAAK,CAAC,gBAAgB,GAAG,IAAI,CAAC;gBAC9B,KAAK,CAAC,2BAA2B,GAAG,IAAI,CAAC;aAC5C;SACJ;QAED,wDAAwD;QACxD,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,KAAK,CAAC,cAAc,CAAC,MAAM,EAAE,KAAK,GAAG,KAAK,EAAE,KAAK,EAAE,EAAE;YACzE,MAAM,aAAa,GAAG,KAAK,CAAC,cAAc,CAAC,KAAK,CAAC,CAAC;YAClD,IAAI,aAAa,CAAC,gBAAgB,KAAK,IAAI,EAAE;gBACzC,aAAa,CAAC,MAAM,GAAG,UAAU,CAAC,aAAa,CAAC,gBAAgB,EAAE,aAAa,CAAC,2BAA2B,EAAE,KAAK,CAAC,CAAC;gBACpH,aAAa,CAAC,gBAAgB,GAAG,IAAI,CAAC;gBACtC,aAAa,CAAC,2BAA2B,GAAG,IAAI,CAAC;aACpD;SACJ;QACD,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,KAAK,CAAC,MAAM,CAAC,MAAM,EAAE,KAAK,GAAG,KAAK,EAAE,KAAK,EAAE,EAAE;YACjE,MAAM,IAAI,GAAG,KAAK,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;YACjC,IAAI,IAAI,CAAC,gBAAgB,KAAK,IAAI,EAAE;gBAChC,IAAI,CAAC,MAAM,GAAG,UAAU,CAAC,IAAI,CAAC,gBAAgB,EAAE,IAAI,CAAC,2BAA2B,EAAE,KAAK,CAAC,CAAC;gBACzF,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC;gBAC7B,IAAI,CAAC,2BAA2B,GAAG,IAAI,CAAC;aAC3C;YACD,IAAI,IAAI,CAAC,YAAY,CAAC,IAAI,EAAE;gBACxB,gBAAgB,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;aACjC;SACJ;QAED,gCAAgC;QAChC,KAAK,CAAC,cAAc,CAAC,OAAO,CAAC,CAAC,QAAQ,EAAE,EAAE;YACtC,QAAQ,CAAC,6BAA6B,CAAC,OAAO,CAAC,CAAC,WAAW,EAAE,EAAE;gBAC3D,QAAQ,CAAC,YAAY,CAAC,IAAI,CAAC,YAAY,CAAC,WAAW,EAAE,KAAK,CAAC,CAAC,CAAC;YACjE,CAAC,CAAC,CAAC;YACH,QAAQ,CAAC,6BAA6B,GAAG,EAAE,CAAC;QAChD,CAAC,CAAC,CAAC;QAEH,6BAA6B;QAC7B,KAAK,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC,IAAI,EAAE,EAAE;YAC1B,IAAI,IAAI,CAAC,kBAAkB,KAAK,IAAI,EAAE;gBAClC,IAAI,CAAC,QAAQ,GAAG,YAAY,CAAC,IAAI,CAAC,kBAAkB,EAAE,KAAK,CAAC,CAAC;gBAC7D,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC;aAClC;QACL,CAAC,CAAC,CAAC;QAEH,gCAAgC;QAChC,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,KAAK,CAAC,SAAS,CAAC,MAAM,EAAE,KAAK,GAAG,KAAK,EAAE,KAAK,EAAE,EAAE;YACpE,MAAM,QAAQ,GAAG,KAAK,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;YACxC,IAAI,QAAQ,CAAC,eAAe,EAAE;gBAC1B,IAAI,QAAQ,CAAC,KAAK,IAAI,IAAI,EAAE;oBACxB,QAAQ,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC,IAAI,EAAE,EAAE;wBAC5B,IAAI,IAAI,CAAC,uBAAuB,EAAE;4BAC9B,MAAM,iBAAiB,GAAG,KAAK,CAAC,gBAAgB,CAAC,IAAI,CAAC,uBAAuB,CAAkB,CAAC;4BAChG,IAAI,iBAAiB,EAAE;gCACnB,IAAI,CAAC,iBAAiB,CAAC,iBAAiB,CAAC,CAAC;6BAC7C;4BACD,IAAI,CAAC,uBAAuB,GAAG,IAAI,CAAC;yBACvC;oBACL,CAAC,CAAC,CAAC;iBACN;gBAED,QAAQ,CAAC,eAAe,GAAG,IAAI,CAAC;aACnC;SACJ;QAED,kCAAkC;QAClC,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,KAAK,CAAC,MAAM,CAAC,MAAM,EAAE,KAAK,GAAG,KAAK,EAAE,KAAK,EAAE,EAAE;YACjE,MAAM,WAAW,GAAG,KAAK,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;YACxC,IAAI,WAAW,CAAC,YAAY,CAAC,iBAAiB,EAAE;gBAC5C,WAAW,CAAC,iBAAiB,EAAE,CAAC;gBAChC,WAAW,CAAC,YAAY,CAAC,iBAAiB,GAAG,IAAI,CAAC;aACrD;iBAAM;gBACH,WAAW,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC;aACxC;SACJ;QAED,iCAAiC;QACjC,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,KAAK,CAAC,MAAM,CAAC,MAAM,EAAE,KAAK,GAAG,KAAK,EAAE,KAAK,EAAE,EAAE;YACjE,MAAM,KAAK,GAAG,KAAK,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;YAClC,iBAAiB;YACjB,IAAI,KAAK,CAAC,kBAAkB,CAAC,MAAM,GAAG,CAAC,EAAE;gBACrC,KAAK,IAAI,aAAa,GAAG,CAAC,EAAE,aAAa,GAAG,KAAK,CAAC,kBAAkB,CAAC,MAAM,EAAE,aAAa,EAAE,EAAE;oBAC1F,MAAM,YAAY,GAAG,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,kBAAkB,CAAC,aAAa,CAAC,CAAC,CAAC;oBAEhF,IAAI,YAAY,EAAE;wBACd,KAAK,CAAC,cAAc,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;qBAC3C;iBACJ;gBAED,KAAK,CAAC,kBAAkB,GAAG,EAAE,CAAC;aACjC;YAED,iBAAiB;YACjB,IAAI,KAAK,CAAC,sBAAsB,CAAC,MAAM,GAAG,CAAC,EAAE;gBACzC,KAAK,IAAI,iBAAiB,GAAG,CAAC,EAAE,iBAAiB,GAAG,KAAK,CAAC,sBAAsB,CAAC,MAAM,EAAE,iBAAiB,EAAE,EAAE;oBAC1G,MAAM,gBAAgB,GAAG,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,sBAAsB,CAAC,iBAAiB,CAAC,CAAC,CAAC;oBAE5F,IAAI,gBAAgB,EAAE;wBAClB,KAAK,CAAC,kBAAkB,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;qBACnD;iBACJ;gBAED,KAAK,CAAC,sBAAsB,GAAG,EAAE,CAAC;aACrC;SACJ;QAED,KAAK,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YAC3B,CAAC,CAAC,eAAe,GAAG,EAAE,CAAC;QAC3B,CAAC,CAAC,CAAC;QAEH,aAAa,CAAC,KAAK,CAAC,UAAU,EAAE,KAAK,EAAE,SAAS,EAAE,OAAO,CAAC,CAAC;QAE3D,4DAA4D;QAC5D,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,KAAK,CAAC,MAAM,CAAC,MAAM,EAAE,KAAK,GAAG,KAAK,EAAE,KAAK,EAAE,EAAE;YACjE,MAAM,IAAI,GAAG,KAAK,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;YACjC,IAAI,IAAI,CAAC,YAAY,CAAC,OAAO,EAAE;gBAC3B,aAAa,CAAC,KAAK,CAAC,IAAI,CAAC,YAAY,CAAC,OAAO,EAAE,IAAI,EAAE,KAAK,CAAC,CAAC;gBAC5D,IAAI,CAAC,YAAY,CAAC,OAAO,GAAG,IAAI,CAAC;aACpC;SACJ;QACD,IAAI,UAAU,CAAC,OAAO,KAAK,SAAS,IAAI,UAAU,CAAC,OAAO,KAAK,IAAI,EAAE;YACjE,aAAa,CAAC,KAAK,CAAC,UAAU,CAAC,OAAO,EAAE,IAAI,EAAE,KAAK,CAAC,CAAC;SACxD;KACJ;IAAC,OAAO,GAAG,EAAE;QACV,MAAM,GAAG,GAAG,YAAY,CAAC,YAAY,EAAE,UAAU,CAAC,CAAC,CAAC,UAAU,CAAC,QAAQ,CAAC,CAAC,CAAC,SAAS,CAAC,GAAG,GAAG,CAAC;QAC3F,IAAI,OAAO,EAAE;YACT,OAAO,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;SACrB;aAAM;YACH,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;YAChB,MAAM,GAAG,CAAC;SACb;KACJ;YAAS;QACN,kBAAkB,GAAG,EAAE,CAAC;QACxB,0BAA0B,GAAG,EAAE,CAAC;QAEhC,IAAI,CAAC,UAAU,EAAE;YACb,SAAS,CAAC,kBAAkB,EAAE,CAAC;SAClC;QACD,IAAI,GAAG,KAAK,IAAI,IAAI,WAAW,CAAC,YAAY,KAAK,WAAW,CAAC,UAAU,EAAE;YACrE,MAAM,CAAC,GAAG,CAAC,YAAY,CAAC,YAAY,EAAE,UAAU,CAAC,CAAC,CAAC,UAAU,CAAC,QAAQ,CAAC,CAAC,CAAC,SAAS,CAAC,GAAG,CAAC,WAAW,CAAC,YAAY,KAAK,WAAW,CAAC,eAAe,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;SAChK;KACJ;IAED,OAAO,SAAS,CAAC;AACrB,CAAC,CAAC;AAEF,WAAW,CAAC,cAAc,CAAC;IACvB,IAAI,EAAE,YAAY;IAClB,UAAU,EAAE,UAAU;IACtB,aAAa,EAAE,CAAC,IAAY,EAAE,EAAE;QAC5B,IAAI,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,EAAE;YAChC,iDAAiD;YACjD,OAAO,IAAI,CAAC;SACf;QAED,OAAO,KAAK,CAAC;IACjB,CAAC;IACD,UAAU,EAAE,CACR,WAAgB,EAChB,KAAY,EACZ,IAAS,EACT,OAAe,EACf,MAAsB,EACtB,eAAkC,EAClC,SAAqB,EACrB,OAAoD,EAC7C,EAAE;QACT,oGAAoG;QACpG,4EAA4E;QAC5E,uGAAuG;QACvG,8DAA8D;QAC9D,IAAI,GAAG,GAAG,kCAAkC,CAAC;QAC7C,IAAI;YACA,kCAAkC;YAClC,IAAI,UAAU,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;YAClC,GAAG,GAAG,EAAE,CAAC;YACT,MAAM,WAAW,GAAG,WAAW,CAAC,YAAY,KAAK,WAAW,CAAC,gBAAgB,CAAC;YAC9E,IAAI,CAAC,WAAW,EAAE;gBACd,WAAW,GAAG,IAAI,CAAC;aACtB;iBAAM,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,WAAW,CAAC,EAAE;gBACpC,WAAW,GAAG,CAAC,WAAW,CAAC,CAAC;aAC/B;YAED,MAAM,YAAY,GAAa,EAAE,CAAC;YAClC,MAAM,iBAAiB,GAAG,IAAI,GAAG,EAAgB,CAAC;YAElD,6HAA6H;YAC7H,MAAM,oBAAoB,GAAG,EAAE,CAAC;YAChC,IAAI,UAAU,CAAC,cAAc,KAAK,SAAS,IAAI,UAAU,CAAC,cAAc,KAAK,IAAI,EAAE;gBAC/E,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,UAAU,CAAC,cAAc,CAAC,MAAM,EAAE,KAAK,GAAG,KAAK,EAAE,KAAK,EAAE,EAAE;oBAClF,MAAM,uBAAuB,GAAG,UAAU,CAAC,cAAc,CAAC,KAAK,CAAC,CAAC;oBACjE,MAAM,mBAAmB,GAAG,aAAa,CAAC,KAAK,CAAC,uBAAuB,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;oBACzF,oBAAoB,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;oBAC/C,iBAAiB,CAAC,GAAG,CAAC,mBAAmB,CAAC,sBAAuB,EAAE,mBAAmB,CAAC,CAAC;oBACxF,mBAAmB,CAAC,sBAAsB,GAAG,IAAI,CAAC;iBACrD;aACJ;YACD,IAAI,UAAU,CAAC,MAAM,KAAK,SAAS,IAAI,UAAU,CAAC,MAAM,KAAK,IAAI,EAAE;gBAC/D,MAAM,kBAAkB,GAAG,EAAE,CAAC;gBAC9B,MAAM,kBAAkB,GAAa,EAAE,CAAC;gBACxC,MAAM,wBAAwB,GAAa,EAAE,CAAC;gBAC9C,MAAM,qBAAqB,GAAG,EAAE,CAAC;gBACjC,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,UAAU,CAAC,MAAM,CAAC,MAAM,EAAE,KAAK,GAAG,KAAK,EAAE,KAAK,EAAE,EAAE;oBAC1E,MAAM,UAAU,GAAG,UAAU,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;oBAE5C,IAAI,WAAW,KAAK,IAAI,IAAI,cAAc,CAAC,UAAU,EAAE,WAAW,EAAE,YAAY,CAAC,EAAE;wBAC/E,IAAI,WAAW,KAAK,IAAI,EAAE;4BACtB,oCAAoC;4BACpC,OAAO,WAAW,CAAC,WAAW,CAAC,OAAO,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC,CAAC;yBAC5D;wBAED,WAAW;wBACX,IAAI,UAAU,CAAC,UAAU,KAAK,SAAS,IAAI,UAAU,CAAC,UAAU,KAAK,IAAI,EAAE;4BACvE,mCAAmC;4BACnC,IAAI,UAAU,CAAC,UAAU,KAAK,SAAS,IAAI,UAAU,CAAC,UAAU,KAAK,IAAI,EAAE;gCACvE,mDAAmD;gCACnD,IAAI,KAAK,GAAY,KAAK,CAAC;gCAC3B,CAAC,OAAO,EAAE,SAAS,EAAE,WAAW,EAAE,SAAS,EAAE,SAAS,EAAE,QAAQ,EAAE,YAAY,EAAE,YAAY,CAAC,CAAC,OAAO,CAAC,CAAC,YAAoB,EAAE,EAAE;oCAC3H,IAAI,KAAK,KAAK,IAAI,IAAI,CAAC,UAAU,CAAC,UAAU,CAAC,YAAY,CAAC,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,UAAU,CAAC,UAAU,CAAC,YAAY,CAAC,CAAC,EAAE;wCAC/G,OAAO;qCACV;yCAAM;wCACH,UAAU,CAAC,UAAU,CAAC,YAAY,CAAC,CAAC,OAAO,CAAC,CAAC,kBAAuB,EAAE,EAAE;4CACpE,IAAI,kBAAkB,CAAC,EAAE,KAAK,UAAU,CAAC,UAAU,EAAE;gDACjD,QAAQ,YAAY,EAAE;oDAClB,KAAK,YAAY;wDACb,QAAQ,CAAC,KAAK,CAAC,kBAAkB,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;wDACnD,MAAM;iDACb;gDACD,KAAK,GAAG,IAAI,CAAC;6CAChB;wCACL,CAAC,CAAC,CAAC;qCACN;gCACL,CAAC,CAAC,CAAC;gCACH,IAAI,KAAK,KAAK,KAAK,EAAE;oCACjB,MAAM,CAAC,IAAI,CAAC,8BAA8B,GAAG,UAAU,CAAC,EAAE,CAAC,CAAC;iCAC/D;6BACJ;yBACJ;wBAED,aAAa;wBACb,IAAI,UAAU,CAAC,gBAAgB,IAAI,UAAU,CAAC,UAAU,EAAE;4BACtD,qGAAqG;4BACrG,MAAM,aAAa,GAAG,UAAU,CAAC,gBAAgB,CAAC,CAAC,CAAC,wBAAwB,CAAC,CAAC,CAAC,kBAAkB,CAAC;4BAClG,IAAI,aAAa,GAAG,aAAa,CAAC,OAAO,CAAC,UAAU,CAAC,gBAAgB,IAAI,UAAU,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC,CAAC;4BACvG,IAAI,aAAa,KAAK,KAAK,IAAI,UAAU,CAAC,cAAc,KAAK,SAAS,IAAI,UAAU,CAAC,cAAc,KAAK,IAAI,EAAE;gCAC1G,yCAAyC;gCACzC,MAAM,eAAe,GAAG,CAAC,QAAgB,EAAE,SAA2C,EAAE,EAAE;oCACtF,aAAa,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;oCAC7B,MAAM,GAAG,GAAG,wBAAwB,CAAC,SAAS,EAAE,UAAU,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;oCAC5E,IAAI,GAAG,IAAI,GAAG,CAAC,QAAQ,EAAE;wCACrB,0BAA0B,CAAC,GAAG,CAAC,cAAc,CAAC,QAAQ,IAAI,GAAG,CAAC,cAAc,CAAC,EAAE,CAAC,GAAG,GAAG,CAAC,QAAQ,CAAC;wCAChG,GAAG,IAAI,eAAe,GAAG,GAAG,CAAC,QAAQ,CAAC,QAAQ,CAAC,WAAW,CAAC,CAAC;qCAC/D;gCACL,CAAC,CAAC;gCACF,KAAK,IAAI,aAAa,GAAG,CAAC,EAAE,aAAa,GAAG,UAAU,CAAC,cAAc,CAAC,MAAM,EAAE,aAAa,GAAG,aAAa,EAAE,aAAa,EAAE,EAAE;oCAC1H,MAAM,mBAAmB,GAAG,UAAU,CAAC,cAAc,CAAC,aAAa,CAAC,CAAC;oCACrE,IACI,CAAC,UAAU,CAAC,gBAAgB,IAAI,mBAAmB,CAAC,QAAQ,KAAK,UAAU,CAAC,gBAAgB,CAAC;wCAC7F,mBAAmB,CAAC,EAAE,KAAK,UAAU,CAAC,UAAU,EAClD;wCACE,IAAI,mBAAmB,CAAC,kBAAkB,EAAE;4CACxC,+DAA+D;4CAC/D,mBAAmB,CAAC,kBAAkB,CAAC,OAAO,CAAC,CAAC,QAAgB,EAAE,EAAE,CAChE,eAAe,CAAC,QAAQ,EAAE,CAAC,cAAc,EAAE,EAAE,CAAC,cAAc,CAAC,QAAQ,KAAK,QAAQ,CAAC,CACtF,CAAC;yCACL;6CAAM;4CACH,uCAAuC;4CACvC,mBAAmB,CAAC,SAAS,CAAC,OAAO,CAAC,CAAC,QAAgB,EAAE,EAAE,CACvD,eAAe,CAAC,QAAQ,EAAE,CAAC,cAAc,EAAE,EAAE,CAAC,cAAc,CAAC,EAAE,KAAK,QAAQ,CAAC,CAChF,CAAC;yCACL;wCACD,aAAa,CAAC,IAAI,CAAC,mBAAmB,CAAC,QAAQ,IAAI,mBAAmB,CAAC,EAAE,CAAC,CAAC;wCAC3E,MAAM,IAAI,GAAG,aAAa,CAAC,kBAAkB,CAAC,mBAAmB,EAAE,KAAK,CAAC,CAAC;wCAC1E,0BAA0B,CAAC,mBAAmB,CAAC,QAAQ,IAAI,mBAAmB,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC;wCAC1F,IAAI,IAAI,EAAE;4CACN,aAAa,GAAG,IAAI,CAAC;4CACrB,GAAG,IAAI,qBAAqB,GAAG,IAAI,CAAC,QAAQ,CAAC,WAAW,CAAC,CAAC;yCAC7D;wCACD,MAAM;qCACT;iCACJ;6BACJ;4BAED,IAAI,aAAa,KAAK,KAAK,EAAE;gCACzB,aAAa,CAAC,IAAI,CAAC,UAAU,CAAC,gBAAgB,IAAI,UAAU,CAAC,UAAU,CAAC,CAAC;gCACzE,MAAM,GAAG,GAAG,wBAAwB,CAChC,CAAC,cAAc,EAAE,EAAE,CACf,CAAC,UAAU,CAAC,gBAAgB,IAAI,cAAc,CAAC,QAAQ,KAAK,UAAU,CAAC,gBAAgB,CAAC,IAAI,cAAc,CAAC,EAAE,KAAK,UAAU,CAAC,UAAU,EAC3I,UAAU,EACV,KAAK,EACL,OAAO,CACV,CAAC;gCACF,IAAI,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,QAAQ,EAAE;oCACvB,MAAM,CAAC,IAAI,CAAC,8BAA8B,GAAG,UAAU,CAAC,EAAE,CAAC,CAAC;iCAC/D;qCAAM;oCACH,0BAA0B,CAAC,GAAG,CAAC,cAAc,CAAC,QAAQ,IAAI,GAAG,CAAC,cAAc,CAAC,EAAE,CAAC,GAAG,GAAG,CAAC,QAAQ,CAAC;oCAChG,GAAG,IAAI,eAAe,GAAG,GAAG,CAAC,QAAQ,CAAC,QAAQ,CAAC,WAAW,CAAC,CAAC;iCAC/D;6BACJ;yBACJ;wBAED,aAAa;wBACb,IACI,UAAU,CAAC,UAAU,KAAK,IAAI;4BAC9B,UAAU,CAAC,UAAU,KAAK,SAAS;4BACnC,UAAU,CAAC,UAAU,KAAK,CAAC,CAAC;4BAC5B,UAAU,CAAC,SAAS,KAAK,SAAS;4BAClC,UAAU,CAAC,SAAS,KAAK,IAAI,EAC/B;4BACE,MAAM,qBAAqB,GAAG,kBAAkB,CAAC,OAAO,CAAC,UAAU,CAAC,UAAU,CAAC,GAAG,CAAC,CAAC,CAAC;4BACrF,IAAI,CAAC,qBAAqB,EAAE;gCACxB,KAAK,IAAI,aAAa,GAAG,CAAC,EAAE,aAAa,GAAG,UAAU,CAAC,SAAS,CAAC,MAAM,EAAE,aAAa,GAAG,aAAa,EAAE,aAAa,EAAE,EAAE;oCACrH,MAAM,cAAc,GAAG,UAAU,CAAC,SAAS,CAAC,aAAa,CAAC,CAAC;oCAC3D,IAAI,cAAc,CAAC,EAAE,KAAK,UAAU,CAAC,UAAU,EAAE;wCAC7C,MAAM,QAAQ,GAAG,QAAQ,CAAC,KAAK,CAAC,cAAc,EAAE,KAAK,CAAC,CAAC;wCACvD,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;wCACzB,kBAAkB,CAAC,IAAI,CAAC,cAAc,CAAC,EAAE,CAAC,CAAC;wCAC3C,GAAG,IAAI,eAAe,GAAG,QAAQ,CAAC,QAAQ,CAAC,WAAW,CAAC,CAAC;qCAC3D;iCACJ;6BACJ;yBACJ;wBAED,kBAAkB;wBAClB,IAAI,UAAU,CAAC,oBAAoB,GAAG,CAAC,CAAC,IAAI,UAAU,CAAC,mBAAmB,KAAK,SAAS,IAAI,UAAU,CAAC,mBAAmB,KAAK,IAAI,EAAE;4BACjI,MAAM,wBAAwB,GAAG,qBAAqB,CAAC,OAAO,CAAC,UAAU,CAAC,oBAAoB,CAAC,GAAG,CAAC,CAAC,CAAC;4BACrG,IAAI,CAAC,wBAAwB,EAAE;gCAC3B,KAAK,IAAI,gBAAgB,GAAG,CAAC,EAAE,gBAAgB,GAAG,UAAU,CAAC,mBAAmB,CAAC,MAAM,EAAE,gBAAgB,GAAG,gBAAgB,EAAE,gBAAgB,EAAE,EAAE;oCAC9I,MAAM,iBAAiB,GAAG,UAAU,CAAC,mBAAmB,CAAC,gBAAgB,CAAC,CAAC;oCAC3E,IAAI,iBAAiB,CAAC,EAAE,KAAK,UAAU,CAAC,oBAAoB,EAAE;wCAC1D,MAAM,WAAW,GAAG,kBAAkB,CAAC,KAAK,CAAC,iBAAiB,EAAE,KAAK,CAAC,CAAC;wCACvE,qBAAqB,CAAC,IAAI,CAAC,WAAW,CAAC,QAAQ,CAAC,CAAC;wCACjD,GAAG,IAAI,iBAAiB,GAAG,WAAW,CAAC,QAAQ,EAAE,CAAC;qCACrD;iCACJ;6BACJ;yBACJ;wBAED,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;wBACpD,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;wBAClB,iBAAiB,CAAC,GAAG,CAAC,IAAI,CAAC,sBAAuB,EAAE,IAAI,CAAC,CAAC;wBAC1D,IAAI,CAAC,sBAAsB,GAAG,IAAI,CAAC;wBACnC,GAAG,IAAI,WAAW,GAAG,IAAI,CAAC,QAAQ,CAAC,WAAW,CAAC,CAAC;qBACnD;iBACJ;gBAED,gCAAgC;gBAChC,KAAK,CAAC,cAAc,CAAC,OAAO,CAAC,CAAC,QAAQ,EAAE,EAAE;oBACtC,QAAQ,CAAC,6BAA6B,CAAC,OAAO,CAAC,CAAC,WAAW,EAAE,EAAE;wBAC3D,QAAQ,CAAC,YAAY,CAAC,IAAI,CAAC,YAAY,CAAC,WAAW,EAAE,KAAK,CAAC,CAAC,CAAC;oBACjE,CAAC,CAAC,CAAC;oBACH,QAAQ,CAAC,6BAA6B,GAAG,EAAE,CAAC;gBAChD,CAAC,CAAC,CAAC;gBAEH,6BAA6B;gBAC7B,KAAK,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC,IAAI,EAAE,EAAE;oBAC1B,IAAI,IAAI,CAAC,kBAAkB,KAAK,IAAI,EAAE;wBAClC,IAAI,CAAC,QAAQ,GAAG,YAAY,CAAC,IAAI,CAAC,kBAAkB,EAAE,KAAK,CAAC,CAAC;wBAC7D,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC;qBAClC;gBACL,CAAC,CAAC,CAAC;gBAEH,8BAA8B;gBAC9B,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,KAAK,CAAC,cAAc,CAAC,MAAM,EAAE,KAAK,GAAG,KAAK,EAAE,KAAK,EAAE,EAAE;oBAC7E,MAAM,aAAa,GAAG,KAAK,CAAC,cAAc,CAAC,KAAK,CAAC,CAAC;oBAClD,IAAI,aAAa,CAAC,gBAAgB,KAAK,IAAI,EAAE;wBACzC,IAAI,MAAM,GAAG,iBAAiB,CAAC,GAAG,CAAC,QAAQ,CAAC,aAAa,CAAC,gBAAgB,CAAC,CAAC,IAAI,IAAI,CAAC;wBACrF,IAAI,MAAM,KAAK,IAAI,EAAE;4BACjB,MAAM,GAAG,KAAK,CAAC,gBAAgB,CAAC,aAAa,CAAC,gBAAgB,CAAC,CAAC;yBACnE;wBACD,IAAI,UAAU,GAAG,MAAM,CAAC;wBACxB,IAAI,aAAa,CAAC,2BAA2B,EAAE;4BAC3C,UAAU,GAAI,MAAe,CAAC,SAAS,CAAC,QAAQ,CAAC,aAAa,CAAC,2BAA2B,CAAC,CAAC,CAAC;4BAC7F,aAAa,CAAC,2BAA2B,GAAG,IAAI,CAAC;yBACpD;wBACD,aAAa,CAAC,MAAM,GAAG,UAAU,CAAC;wBAClC,aAAa,CAAC,gBAAgB,GAAG,IAAI,CAAC;qBACzC;iBACJ;gBACD,IAAI,WAAyB,CAAC;gBAC9B,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,KAAK,CAAC,MAAM,CAAC,MAAM,EAAE,KAAK,GAAG,KAAK,EAAE,KAAK,EAAE,EAAE;oBACrE,WAAW,GAAG,KAAK,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;oBAClC,IAAI,WAAW,CAAC,gBAAgB,EAAE;wBAC9B,IAAI,MAAM,GAAG,iBAAiB,CAAC,GAAG,CAAC,QAAQ,CAAC,WAAW,CAAC,gBAAgB,CAAC,CAAC,IAAI,IAAI,CAAC;wBACnF,IAAI,MAAM,KAAK,IAAI,EAAE;4BACjB,MAAM,GAAG,KAAK,CAAC,gBAAgB,CAAC,WAAW,CAAC,gBAAgB,CAAC,CAAC;yBACjE;wBACD,IAAI,UAAU,GAAG,MAAM,CAAC;wBACxB,IAAI,WAAW,CAAC,2BAA2B,EAAE;4BACzC,UAAU,GAAI,MAAe,CAAC,SAAS,CAAC,QAAQ,CAAC,WAAW,CAAC,2BAA2B,CAAC,CAAC,CAAC;4BAC3F,WAAW,CAAC,2BAA2B,GAAG,IAAI,CAAC;yBAClD;wBACD,WAAW,CAAC,MAAM,GAAG,UAAU,CAAC;wBAChC,IAAI,WAAW,CAAC,MAAM,EAAE,YAAY,EAAE,KAAK,eAAe,EAAE;4BACxD,MAAM,wBAAwB,GAAG,oBAAoB,CAAC,OAAO,CAAC,WAAW,CAAC,MAAuB,CAAC,CAAC;4BACnG,IAAI,wBAAwB,GAAG,CAAC,CAAC,EAAE;gCAC/B,oBAAoB,CAAC,MAAM,CAAC,wBAAwB,EAAE,CAAC,CAAC,CAAC;6BAC5D;yBACJ;wBACD,WAAW,CAAC,gBAAgB,GAAG,IAAI,CAAC;qBACvC;oBACD,IAAI,WAAW,CAAC,YAAY,CAAC,IAAI,EAAE;wBAC/B,gBAAgB,CAAC,KAAK,EAAE,WAAW,CAAC,CAAC;qBACxC;iBACJ;gBAED,gCAAgC;gBAChC,KAAK,MAAM,aAAa,IAAI,oBAAoB,EAAE;oBAC9C,aAAa,CAAC,OAAO,EAAE,CAAC;iBAC3B;gBAED,gCAAgC;gBAChC,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,KAAK,CAAC,SAAS,CAAC,MAAM,EAAE,KAAK,GAAG,KAAK,EAAE,KAAK,EAAE,EAAE;oBACxE,MAAM,QAAQ,GAAG,KAAK,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;oBACxC,IAAI,QAAQ,CAAC,eAAe,EAAE;wBAC1B,IAAI,QAAQ,CAAC,KAAK,IAAI,IAAI,EAAE;4BACxB,QAAQ,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC,IAAI,EAAE,EAAE;gCAC5B,IAAI,IAAI,CAAC,uBAAuB,EAAE;oCAC9B,MAAM,iBAAiB,GAAG,KAAK,CAAC,gBAAgB,CAAC,IAAI,CAAC,uBAAuB,CAAkB,CAAC;oCAChG,IAAI,iBAAiB,EAAE;wCACnB,IAAI,CAAC,iBAAiB,CAAC,iBAAiB,CAAC,CAAC;qCAC7C;oCACD,IAAI,CAAC,uBAAuB,GAAG,IAAI,CAAC;iCACvC;4BACL,CAAC,CAAC,CAAC;yBACN;wBAED,QAAQ,CAAC,eAAe,GAAG,IAAI,CAAC;qBACnC;iBACJ;gBAED,8CAA8C;gBAC9C,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,KAAK,CAAC,MAAM,CAAC,MAAM,EAAE,KAAK,GAAG,KAAK,EAAE,KAAK,EAAE,EAAE;oBACrE,WAAW,GAAG,KAAK,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;oBAClC,IAAI,WAAW,CAAC,YAAY,CAAC,iBAAiB,EAAE;wBAC5C,WAAW,CAAC,iBAAiB,EAAE,CAAC;wBAChC,WAAW,CAAC,YAAY,CAAC,iBAAiB,GAAG,IAAI,CAAC;qBACrD;yBAAM;wBACH,WAAW,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC;qBACxC;iBACJ;aACJ;YAED,YAAY;YACZ,IAAI,UAAU,CAAC,eAAe,KAAK,SAAS,IAAI,UAAU,CAAC,eAAe,KAAK,IAAI,EAAE;gBACjF,MAAM,MAAM,GAAG,aAAa,CAAC,mBAAmB,CAAC,uBAAuB,CAAC,mBAAmB,CAAC,CAAC;gBAC9F,IAAI,MAAM,EAAE;oBACR,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,UAAU,CAAC,eAAe,CAAC,MAAM,EAAE,KAAK,GAAG,KAAK,EAAE,KAAK,EAAE,EAAE;wBACnF,MAAM,oBAAoB,GAAG,UAAU,CAAC,eAAe,CAAC,KAAK,CAAC,CAAC;wBAC/D,IAAI,YAAY,CAAC,OAAO,CAAC,oBAAoB,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,EAAE;4BAC7D,eAAe,CAAC,IAAI,CAAC,MAAM,CAAC,oBAAoB,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC,CAAC;yBACtE;qBACJ;iBACJ;aACJ;YAED,KAAK,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;gBAC3B,CAAC,CAAC,eAAe,GAAG,EAAE,CAAC;YAC3B,CAAC,CAAC,CAAC;YAEH,OAAO,IAAI,CAAC;SACf;QAAC,OAAO,GAAG,EAAE;YACV,MAAM,GAAG,GAAG,YAAY,CAAC,YAAY,EAAE,UAAU,CAAC,CAAC,CAAC,UAAU,CAAC,QAAQ,CAAC,CAAC,CAAC,SAAS,CAAC,GAAG,GAAG,CAAC;YAC3F,IAAI,OAAO,EAAE;gBACT,OAAO,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;aACrB;iBAAM;gBACH,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;gBAChB,MAAM,GAAG,CAAC;aACb;SACJ;gBAAS;YACN,IAAI,GAAG,KAAK,IAAI,IAAI,WAAW,CAAC,YAAY,KAAK,WAAW,CAAC,UAAU,EAAE;gBACrE,MAAM,CAAC,GAAG,CAAC,YAAY,CAAC,YAAY,EAAE,UAAU,CAAC,CAAC,CAAC,UAAU,CAAC,QAAQ,CAAC,CAAC,CAAC,SAAS,CAAC,GAAG,CAAC,WAAW,CAAC,YAAY,KAAK,WAAW,CAAC,eAAe,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;aAChK;YACD,0BAA0B,GAAG,EAAE,CAAC;SACnC;QAED,OAAO,KAAK,CAAC;IACjB,CAAC;IACD,IAAI,EAAE,CAAC,KAAY,EAAE,IAAY,EAAE,OAAe,EAAE,OAAoD,EAAW,EAAE;QACjH,oGAAoG;QACpG,4EAA4E;QAC5E,uGAAuG;QACvG,8DAA8D;QAC9D,IAAI,GAAG,GAAG,mCAAmC,CAAC;QAC9C,IAAI;YACA,kCAAkC;YAClC,IAAI,UAAU,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;YAClC,GAAG,GAAG,EAAE,CAAC;YAET,QAAQ;YACR,IAAI,UAAU,CAAC,wBAAwB,KAAK,SAAS,IAAI,UAAU,CAAC,wBAAwB,KAAK,IAAI,EAAE;gBACnG,KAAK,CAAC,wBAAwB,GAAG,UAAU,CAAC,wBAAwB,IAAI,CAAC,WAAW,CAAC,mCAAmC,CAAC;aAC5H;YACD,IAAI,UAAU,CAAC,SAAS,KAAK,SAAS,IAAI,UAAU,CAAC,SAAS,KAAK,IAAI,EAAE;gBACrE,KAAK,CAAC,SAAS,GAAG,UAAU,CAAC,SAAS,CAAC;aAC1C;YACD,IAAI,UAAU,CAAC,UAAU,KAAK,SAAS,IAAI,UAAU,CAAC,UAAU,KAAK,IAAI,EAAE;gBACvE,KAAK,CAAC,UAAU,GAAG,MAAM,CAAC,SAAS,CAAC,UAAU,CAAC,UAAU,CAAC,CAAC;aAC9D;YACD,IAAI,UAAU,CAAC,YAAY,KAAK,SAAS,IAAI,UAAU,CAAC,YAAY,KAAK,IAAI,EAAE;gBAC3E,KAAK,CAAC,YAAY,GAAG,MAAM,CAAC,SAAS,CAAC,UAAU,CAAC,YAAY,CAAC,CAAC;aAClE;YACD,IAAI,UAAU,CAAC,OAAO,KAAK,SAAS,IAAI,UAAU,CAAC,OAAO,KAAK,IAAI,EAAE;gBACjE,KAAK,CAAC,OAAO,GAAG,OAAO,CAAC,SAAS,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC;aACzD;YAED,IAAI,UAAU,CAAC,oBAAoB,KAAK,SAAS,EAAE;gBAC/C,KAAK,CAAC,oBAAoB,GAAG,CAAC,CAAC,UAAU,CAAC,oBAAoB,CAAC;aAClE;YAED,MAAM;YACN,IAAI,UAAU,CAAC,OAAO,KAAK,SAAS,IAAI,UAAU,CAAC,OAAO,KAAK,IAAI,EAAE;gBACjE,KAAK,CAAC,OAAO,GAAG,UAAU,CAAC,OAAO,CAAC;aACtC;YACD,IAAI,UAAU,CAAC,QAAQ,KAAK,SAAS,IAAI,UAAU,CAAC,QAAQ,KAAK,IAAI,EAAE;gBACnE,KAAK,CAAC,QAAQ,GAAG,MAAM,CAAC,SAAS,CAAC,UAAU,CAAC,QAAQ,CAAC,CAAC;aAC1D;YACD,IAAI,UAAU,CAAC,QAAQ,KAAK,SAAS,IAAI,UAAU,CAAC,QAAQ,KAAK,IAAI,EAAE;gBACnE,KAAK,CAAC,QAAQ,GAAG,UAAU,CAAC,QAAQ,CAAC;aACxC;YACD,IAAI,UAAU,CAAC,MAAM,KAAK,SAAS,IAAI,UAAU,CAAC,MAAM,KAAK,IAAI,EAAE;gBAC/D,KAAK,CAAC,MAAM,GAAG,UAAU,CAAC,MAAM,CAAC;aACpC;YACD,IAAI,UAAU,CAAC,UAAU,KAAK,SAAS,IAAI,UAAU,CAAC,UAAU,KAAK,IAAI,EAAE;gBACvE,KAAK,CAAC,UAAU,GAAG,UAAU,CAAC,UAAU,CAAC;aAC5C;YACD,GAAG,IAAI,yBAAyB,CAAC;YACjC,QAAQ,KAAK,CAAC,OAAO,EAAE;gBACnB,KAAK,CAAC;oBACF,GAAG,IAAI,QAAQ,CAAC;oBAChB,MAAM;gBACV,4CAA4C;gBAC5C,KAAK,CAAC;oBACF,GAAG,IAAI,OAAO,CAAC;oBACf,MAAM;gBACV,KAAK,CAAC;oBACF,GAAG,IAAI,QAAQ,CAAC;oBAChB,MAAM;gBACV,KAAK,CAAC;oBACF,GAAG,IAAI,UAAU,CAAC;oBAClB,MAAM;aACb;YAED,SAAS;YACT,IAAI,UAAU,CAAC,cAAc,EAAE;gBAC3B,IAAI,aAAa,CAAC;gBAClB,IAAI,UAAU,CAAC,aAAa,KAAK,QAAQ,IAAI,UAAU,CAAC,aAAa,KAAK,cAAc,CAAC,IAAI,EAAE;oBAC3F,aAAa,GAAG,IAAI,cAAc,CAAC,SAAS,EAAE,SAAS,EAAE,8BAA8B,CAAC,2BAA2B,CAAC,CAAC;iBACxH;qBAAM,IAAI,UAAU,CAAC,aAAa,KAAK,MAAM,IAAI,UAAU,CAAC,aAAa,KAAK,YAAY,CAAC,IAAI,EAAE;oBAC9F,aAAa,GAAG,IAAI,YAAY,CAAC,SAAS,EAAE,8BAA8B,CAAC,2BAA2B,CAAC,CAAC;iBAC3G;qBAAM,IAAI,UAAU,CAAC,aAAa,KAAK,MAAM,IAAI,UAAU,CAAC,aAAa,KAAK,YAAY,CAAC,IAAI,EAAE;oBAC9F,aAAa,GAAG,IAAI,YAAY,CAAC,SAAS,EAAE,8BAA8B,CAAC,2BAA2B,EAAE,SAAS,CAAC,CAAC;iBACtH;gBACD,GAAG,GAAG,mBAAmB,GAAG,CAAC,UAAU,CAAC,aAAa,CAAC,CAAC,CAAC,UAAU,CAAC,aAAa,CAAC,CAAC,CAAC,MAAM,CAAC,GAAG,YAAY,CAAC;gBAC1G,gDAAgD;gBAChD,MAAM,cAAc,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,OAAO,CAAC,SAAS,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,cAAc,CAAC,CAAC,CAAC,OAAO,CAAC,SAAS,CAAC,UAAU,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;gBACpK,KAAK,CAAC,aAAa,CAAC,cAAc,EAAE,aAAa,CAAC,CAAC;aACtD;YAED,WAAW;YACX,IAAI,UAAU,CAAC,QAAQ,KAAK,SAAS,IAAI,UAAU,CAAC,QAAQ,KAAK,IAAI,EAAE;gBACnE,KAAK,CAAC,QAAQ,GAAG,UAAU,CAAC,QAAQ,CAAC;aACxC;YAED,oDAAoD;YACpD,IAAI,UAAU,CAAC,iBAAiB,KAAK,SAAS,IAAI,UAAU,CAAC,iBAAiB,KAAK,IAAI,EAAE;gBACrF,KAAK,CAAC,iBAAiB,GAAG,UAAU,CAAC,iBAAiB,CAAC;aAC1D;YAED,MAAM,SAAS,GAAG,kBAAkB,CAAC,KAAK,EAAE,IAAI,EAAE,OAAO,EAAE,OAAO,EAAE,IAAI,CAAC,CAAC;YAC1E,IAAI,CAAC,SAAS,EAAE;gBACZ,OAAO,KAAK,CAAC;aAChB;YAED,IAAI,UAAU,CAAC,WAAW,EAAE;gBACxB,KAAK,CAAC,cAAc,CAAC,KAAK,EAAE,UAAU,CAAC,eAAe,EAAE,UAAU,CAAC,aAAa,EAAE,UAAU,CAAC,eAAe,EAAE,UAAU,CAAC,gBAAgB,IAAI,GAAG,CAAC,CAAC;aACrJ;YAED,IAAI,UAAU,CAAC,cAAc,KAAK,SAAS,IAAI,UAAU,CAAC,cAAc,KAAK,IAAI,EAAE;gBAC/E,KAAK,CAAC,mBAAmB,CAAC,UAAU,CAAC,cAAc,CAAC,CAAC;aACxD;YAED,SAAS;YACT,OAAO,IAAI,CAAC;SACf;QAAC,OAAO,GAAG,EAAE;YACV,MAAM,GAAG,GAAG,YAAY,CAAC,aAAa,EAAE,UAAU,CAAC,CAAC,CAAC,UAAU,CAAC,QAAQ,CAAC,CAAC,CAAC,SAAS,CAAC,GAAG,GAAG,CAAC;YAC5F,IAAI,OAAO,EAAE;gBACT,OAAO,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;aACrB;iBAAM;gBACH,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;gBAChB,MAAM,GAAG,CAAC;aACb;SACJ;gBAAS;YACN,IAAI,GAAG,KAAK,IAAI,IAAI,WAAW,CAAC,YAAY,KAAK,WAAW,CAAC,UAAU,EAAE;gBACrE,MAAM,CAAC,GAAG,CAAC,YAAY,CAAC,aAAa,EAAE,UAAU,CAAC,CAAC,CAAC,UAAU,CAAC,QAAQ,CAAC,CAAC,CAAC,SAAS,CAAC,GAAG,CAAC,WAAW,CAAC,YAAY,KAAK,WAAW,CAAC,eAAe,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;aACjK;SACJ;QACD,OAAO,KAAK,CAAC;IACjB,CAAC;IACD,kBAAkB,EAAE,CAAC,KAAY,EAAE,IAAY,EAAE,OAAe,EAAE,OAAoD,EAAkB,EAAE;QACtI,MAAM,SAAS,GAAG,kBAAkB,CAAC,KAAK,EAAE,IAAI,EAAE,OAAO,EAAE,OAAO,CAAC,CAAC;QACpE,OAAO,SAAS,CAAC;IACrB,CAAC;CACJ,CAAC,CAAC","sourcesContent":["import { Logger } from \"../../Misc/logger\";\r\nimport type { Nullable } from \"../../types\";\r\nimport { Camera } from \"../../Cameras/camera\";\r\nimport type { Scene } from \"../../scene\";\r\nimport { Vector3 } from \"../../Maths/math.vector\";\r\nimport { Color3, Color4 } from \"../../Maths/math.color\";\r\nimport { Mesh } from \"../../Meshes/mesh\";\r\nimport type { AbstractMesh } from \"../../Meshes/abstractMesh\";\r\nimport { Geometry } from \"../../Meshes/geometry\";\r\nimport type { Node } from \"../../node\";\r\nimport { TransformNode } from \"../../Meshes/transformNode\";\r\nimport { Material } from \"../../Materials/material\";\r\nimport { MultiMaterial } from \"../../Materials/multiMaterial\";\r\nimport { CubeTexture } from \"../../Materials/Textures/cubeTexture\";\r\nimport { HDRCubeTexture } from \"../../Materials/Textures/hdrCubeTexture\";\r\nimport { AnimationGroup } from \"../../Animations/animationGroup\";\r\nimport { Light } from \"../../Lights/light\";\r\nimport { SceneComponentConstants } from \"../../sceneComponent\";\r\nimport { SceneLoader } from \"../../Loading/sceneLoader\";\r\nimport { AbstractScene } from \"../../abstractScene\";\r\nimport { AssetContainer } from \"../../assetContainer\";\r\nimport { ActionManager } from \"../../Actions/actionManager\";\r\nimport type { IParticleSystem } from \"../../Particles/IParticleSystem\";\r\nimport { Skeleton } from \"../../Bones/skeleton\";\r\nimport { MorphTargetManager } from \"../../Morph/morphTargetManager\";\r\nimport { CannonJSPlugin } from \"../../Physics/v1/Plugins/cannonJSPlugin\";\r\nimport { OimoJSPlugin } from \"../../Physics/v1/Plugins/oimoJSPlugin\";\r\nimport { AmmoJSPlugin } from \"../../Physics/v1/Plugins/ammoJSPlugin\";\r\nimport { ReflectionProbe } from \"../../Probes/reflectionProbe\";\r\nimport { GetClass } from \"../../Misc/typeStore\";\r\nimport { Tools } from \"../../Misc/tools\";\r\nimport { PostProcess } from \"../../PostProcesses/postProcess\";\r\nimport { SpriteManager } from \"core/Sprites/spriteManager\";\r\n\r\n/** @internal */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention, no-var\r\nexport var _BabylonLoaderRegistered = true;\r\n\r\n/**\r\n * Helps setting up some configuration for the babylon file loader.\r\n */\r\nexport class BabylonFileLoaderConfiguration {\r\n /**\r\n * The loader does not allow injecting custom physics engine into the plugins.\r\n * Unfortunately in ES6, we need to manually inject them into the plugin.\r\n * So you could set this variable to your engine import to make it work.\r\n */\r\n public static LoaderInjectedPhysicsEngine: any = undefined;\r\n}\r\n\r\nlet tempIndexContainer: { [key: string]: Node } = {};\r\nlet tempMaterialIndexContainer: { [key: string]: Material } = {};\r\n\r\nconst parseMaterialByPredicate = (predicate: (parsedMaterial: any) => boolean, parsedData: any, scene: Scene, rootUrl: string) => {\r\n if (!parsedData.materials) {\r\n return null;\r\n }\r\n\r\n for (let index = 0, cache = parsedData.materials.length; index < cache; index++) {\r\n const parsedMaterial = parsedData.materials[index];\r\n if (predicate(parsedMaterial)) {\r\n return { parsedMaterial, material: Material.Parse(parsedMaterial, scene, rootUrl) };\r\n }\r\n }\r\n return null;\r\n};\r\n\r\nconst isDescendantOf = (mesh: any, names: Array<any>, hierarchyIds: Array<number>) => {\r\n for (const i in names) {\r\n if (mesh.name === names[i]) {\r\n hierarchyIds.push(mesh.id);\r\n return true;\r\n }\r\n }\r\n if (mesh.parentId !== undefined && hierarchyIds.indexOf(mesh.parentId) !== -1) {\r\n hierarchyIds.push(mesh.id);\r\n return true;\r\n }\r\n return false;\r\n};\r\n\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nconst logOperation = (operation: string, producer: { file: string; name: string; version: string; exporter_version: string }) => {\r\n return (\r\n operation +\r\n \" of \" +\r\n (producer ? producer.file + \" from \" + producer.name + \" version: \" + producer.version + \", exporter version: \" + producer.exporter_version : \"unknown\")\r\n );\r\n};\r\n\r\nconst loadDetailLevels = (scene: Scene, mesh: AbstractMesh) => {\r\n const mastermesh: Mesh = mesh as Mesh;\r\n\r\n // Every value specified in the ids array of the lod data points to another mesh which should be used as the lower LOD level.\r\n // The distances (or coverages) array values specified are used along with the lod mesh ids as a hint to determine the switching threshold for the various LODs.\r\n if (mesh._waitingData.lods) {\r\n if (mesh._waitingData.lods.ids && mesh._waitingData.lods.ids.length > 0) {\r\n const lodmeshes: string[] = mesh._waitingData.lods.ids;\r\n const wasenabled: boolean = mastermesh.isEnabled(false);\r\n if (mesh._waitingData.lods.distances) {\r\n const distances: number[] = mesh._waitingData.lods.distances;\r\n if (distances.length >= lodmeshes.length) {\r\n const culling: number = distances.length > lodmeshes.length ? distances[distances.length - 1] : 0;\r\n mastermesh.setEnabled(false);\r\n for (let index = 0; index < lodmeshes.length; index++) {\r\n const lodid: string = lodmeshes[index];\r\n const lodmesh: Mesh = scene.getMeshById(lodid) as Mesh;\r\n if (lodmesh != null) {\r\n mastermesh.addLODLevel(distances[index], lodmesh);\r\n }\r\n }\r\n if (culling > 0) {\r\n mastermesh.addLODLevel(culling, null);\r\n }\r\n if (wasenabled === true) {\r\n mastermesh.setEnabled(true);\r\n }\r\n } else {\r\n Tools.Warn(\"Invalid level of detail distances for \" + mesh.name);\r\n }\r\n }\r\n }\r\n mesh._waitingData.lods = null;\r\n }\r\n};\r\n\r\nconst findParent = (parentId: any, parentInstanceIndex: any, scene: Scene) => {\r\n if (typeof parentId !== \"number\") {\r\n const parentEntry = scene.getLastEntryById(parentId);\r\n if (parentEntry && parentInstanceIndex !== undefined && parentInstanceIndex !== null) {\r\n const instance = (parentEntry as Mesh).instances[parseInt(parentInstanceIndex)];\r\n return instance;\r\n }\r\n return parentEntry;\r\n }\r\n\r\n const parent = tempIndexContainer[parentId];\r\n if (parent && parentInstanceIndex !== undefined && parentInstanceIndex !== null) {\r\n const instance = (parent as Mesh).instances[parseInt(parentInstanceIndex)];\r\n return instance;\r\n }\r\n\r\n return parent;\r\n};\r\n\r\nconst findMaterial = (materialId: any, scene: Scene) => {\r\n if (typeof materialId !== \"number\") {\r\n return scene.getLastMaterialById(materialId, true);\r\n }\r\n\r\n return tempMaterialIndexContainer[materialId];\r\n};\r\n\r\nconst loadAssetContainer = (scene: Scene, data: string, rootUrl: string, onError?: (message: string, exception?: any) => void, addToScene = false): AssetContainer => {\r\n const container = new AssetContainer(scene);\r\n\r\n // Entire method running in try block, so ALWAYS logs as far as it got, only actually writes details\r\n // when SceneLoader.debugLogging = true (default), or exception encountered.\r\n // Everything stored in var log instead of writing separate lines to support only writing in exception,\r\n // and avoid problems with multiple concurrent .babylon loads.\r\n let log = \"importScene has failed JSON parse\";\r\n try {\r\n // eslint-disable-next-line no-var\r\n var parsedData = JSON.parse(data);\r\n log = \"\";\r\n const fullDetails = SceneLoader.loggingLevel === SceneLoader.DETAILED_LOGGING;\r\n\r\n let index: number;\r\n let cache: number;\r\n\r\n // Environment texture\r\n if (parsedData.environmentTexture !== undefined && parsedData.environmentTexture !== null) {\r\n // PBR needed for both HDR texture (gamma space) & a sky box\r\n const isPBR = parsedData.isPBR !== undefined ? parsedData.isPBR : true;\r\n if (parsedData.environmentTextureType && parsedData.environmentTextureType === \"BABYLON.HDRCubeTexture\") {\r\n const hdrSize: number = parsedData.environmentTextureSize ? parsedData.environmentTextureSize : 128;\r\n const hdrTexture = new HDRCubeTexture(\r\n (parsedData.environmentTexture.match(/https?:\\/\\//g) ? \"\" : rootUrl) + parsedData.environmentTexture,\r\n scene,\r\n hdrSize,\r\n true,\r\n !isPBR,\r\n undefined,\r\n parsedData.environmentTexturePrefilterOnLoad\r\n );\r\n if (parsedData.environmentTextureRotationY) {\r\n hdrTexture.rotationY = parsedData.environmentTextureRotationY;\r\n }\r\n scene.environmentTexture = hdrTexture;\r\n } else {\r\n if (typeof parsedData.environmentTexture === \"object\") {\r\n const environmentTexture = CubeTexture.Parse(parsedData.environmentTexture, scene, rootUrl);\r\n scene.environmentTexture = environmentTexture;\r\n } else if ((parsedData.environmentTexture as string).endsWith(\".env\")) {\r\n const compressedTexture = new CubeTexture(\r\n (parsedData.environmentTexture.match(/https?:\\/\\//g) ? \"\" : rootUrl) + parsedData.environmentTexture,\r\n scene,\r\n parsedData.environmentTextureForcedExtension\r\n );\r\n if (parsedData.environmentTextureRotationY) {\r\n compressedTexture.rotationY = parsedData.environmentTextureRotationY;\r\n }\r\n scene.environmentTexture = compressedTexture;\r\n } else {\r\n const cubeTexture = CubeTexture.CreateFromPrefilteredData(\r\n (parsedData.environmentTexture.match(/https?:\\/\\//g) ? \"\" : rootUrl) + parsedData.environmentTexture,\r\n scene,\r\n parsedData.environmentTextureForcedExtension\r\n );\r\n if (parsedData.environmentTextureRotationY) {\r\n cubeTexture.rotationY = parsedData.environmentTextureRotationY;\r\n }\r\n scene.environmentTexture = cubeTexture;\r\n }\r\n }\r\n if (parsedData.createDefaultSkybox === true) {\r\n const skyboxScale = scene.activeCamera !== undefined && scene.activeCamera !== null ? (scene.activeCamera.maxZ - scene.activeCamera.minZ) / 2 : 1000;\r\n const skyboxBlurLevel = parsedData.skyboxBlurLevel || 0;\r\n scene.createDefaultSkybox(scene.environmentTexture, isPBR, skyboxScale, skyboxBlurLevel);\r\n }\r\n container.environmentTexture = scene.environmentTexture;\r\n }\r\n\r\n // Environment Intensity\r\n if (parsedData.environmentIntensity !== undefined && parsedData.environmentIntensity !== null) {\r\n scene.environmentIntensity = parsedData.environmentIntensity;\r\n }\r\n\r\n // Lights\r\n if (parsedData.lights !== undefined && parsedData.lights !== null) {\r\n for (index = 0, cache = parsedData.lights.length; index < cache; index++) {\r\n const parsedLight = parsedData.lights[index];\r\n const light = Light.Parse(parsedLight, scene);\r\n if (light) {\r\n tempIndexContainer[parsedLight.uniqueId] = light;\r\n container.lights.push(light);\r\n light._parentContainer = container;\r\n log += index === 0 ? \"\\n\\tLights:\" : \"\";\r\n log += \"\\n\\t\\t\" + light.toString(fullDetails);\r\n }\r\n }\r\n }\r\n\r\n // Reflection probes\r\n if (parsedData.reflectionProbes !== undefined && parsedData.reflectionProbes !== null) {\r\n for (index = 0, cache = parsedData.reflectionProbes.length; index < cache; index++) {\r\n const parsedReflectionProbe = parsedData.reflectionProbes[index];\r\n const reflectionProbe = ReflectionProbe.Parse(parsedReflectionProbe, scene, rootUrl);\r\n if (reflectionProbe) {\r\n container.reflectionProbes.push(reflectionProbe);\r\n reflectionProbe._parentContainer = container;\r\n log += index === 0 ? \"\\n\\tReflection Probes:\" : \"\";\r\n log += \"\\n\\t\\t\" + reflectionProbe.toString(fullDetails);\r\n }\r\n }\r\n }\r\n\r\n // Animations\r\n if (parsedData.animations !== undefined && parsedData.animations !== null) {\r\n for (index = 0, cache = parsedData.animations.length; index < cache; index++) {\r\n const parsedAnimation = parsedData.animations[index];\r\n const internalClass = GetClass(\"BABYLON.Animation\");\r\n if (internalClass) {\r\n const animation = internalClass.Parse(parsedAnimation);\r\n scene.animations.push(animation);\r\n container.animations.push(animation);\r\n log += index === 0 ? \"\\n\\tAnimations:\" : \"\";\r\n log += \"\\n\\t\\t\" + animation.toString(fullDetails);\r\n }\r\n }\r\n }\r\n\r\n // Materials\r\n if (parsedData.materials !== undefined && parsedData.materials !== null) {\r\n for (index = 0, cache = parsedData.materials.length; index < cache; index++) {\r\n const parsedMaterial = parsedData.materials[index];\r\n const mat = Material.Parse(parsedMaterial, scene, rootUrl);\r\n if (mat) {\r\n tempMaterialIndexContainer[parsedMaterial.uniqueId || parsedMaterial.id] = mat;\r\n container.materials.push(mat);\r\n mat._parentContainer = container;\r\n log += index === 0 ? \"\\n\\tMaterials:\" : \"\";\r\n log += \"\\n\\t\\t\" + mat.toString(fullDetails);\r\n\r\n // Textures\r\n const textures = mat.getActiveTextures();\r\n textures.forEach((t) => {\r\n if (container.textures.indexOf(t) == -1) {\r\n container.textures.push(t);\r\n t._parentContainer = container;\r\n }\r\n });\r\n }\r\n }\r\n }\r\n\r\n if (parsedData.multiMaterials !== undefined && parsedData.multiMaterials !== null) {\r\n for (index = 0, cache = parsedData.multiMaterials.length; index < cache; index++) {\r\n const parsedMultiMaterial = parsedData.multiMaterials[index];\r\n const mmat = MultiMaterial.ParseMultiMaterial(parsedMultiMaterial, scene);\r\n tempMaterialIndexContainer[parsedMultiMaterial.uniqueId || parsedMultiMaterial.id] = mmat;\r\n container.multiMaterials.push(mmat);\r\n mmat._parentContainer = container;\r\n\r\n log += index === 0 ? \"\\n\\tMultiMaterials:\" : \"\";\r\n log += \"\\n\\t\\t\" + mmat.toString(fullDetails);\r\n\r\n // Textures\r\n const textures = mmat.getActiveTextures();\r\n textures.forEach((t) => {\r\n if (container.textures.indexOf(t) == -1) {\r\n container.textures.push(t);\r\n t._parentContainer = container;\r\n }\r\n });\r\n }\r\n }\r\n\r\n // Morph targets\r\n if (parsedData.morphTargetManagers !== undefined && parsedData.morphTargetManagers !== null) {\r\n for (const managerData of parsedData.morphTargetManagers) {\r\n const manager = MorphTargetManager.Parse(managerData, scene);\r\n container.morphTargetManagers.push(manager);\r\n manager._parentContainer = container;\r\n }\r\n }\r\n\r\n // Skeletons\r\n if (parsedData.skeletons !== undefined && parsedData.skeletons !== null) {\r\n for (index = 0, cache = parsedData.skeletons.length; index < cache; index++) {\r\n const parsedSkeleton = parsedData.skeletons[index];\r\n const skeleton = Skeleton.Parse(parsedSkeleton, scene);\r\n container.skeletons.push(skeleton);\r\n skeleton._parentContainer = container;\r\n log += index === 0 ? \"\\n\\tSkeletons:\" : \"\";\r\n log += \"\\n\\t\\t\" + skeleton.toString(fullDetails);\r\n }\r\n }\r\n\r\n // Geometries\r\n const geometries = parsedData.geometries;\r\n if (geometries !== undefined && geometries !== null) {\r\n const addedGeometry = new Array<Nullable<Geometry>>();\r\n\r\n // VertexData\r\n const vertexData = geometries.vertexData;\r\n if (vertexData !== undefined && vertexData !== null) {\r\n for (index = 0, cache = vertexData.length; index < cache; index++) {\r\n const parsedVertexData = vertexData[index];\r\n addedGeometry.push(Geometry.Parse(parsedVertexData, scene, rootUrl));\r\n }\r\n }\r\n\r\n addedGeometry.forEach((g) => {\r\n if (g) {\r\n container.geometries.push(g);\r\n g._parentContainer = container;\r\n }\r\n });\r\n }\r\n\r\n // Transform nodes\r\n if (parsedData.transformNodes !== undefined && parsedData.transformNodes !== null) {\r\n for (index = 0, cache = parsedData.transformNodes.length; index < cache; index++) {\r\n const parsedTransformNode = parsedData.transformNodes[index];\r\n const node = TransformNode.Parse(parsedTransformNode, scene, rootUrl);\r\n tempIndexContainer[parsedTransformNode.uniqueId] = node;\r\n container.transformNodes.push(node);\r\n node._parentContainer = container;\r\n }\r\n }\r\n\r\n // Meshes\r\n if (parsedData.meshes !== undefined && parsedData.meshes !== null) {\r\n for (index = 0, cache = parsedData.meshes.length; index < cache; index++) {\r\n const parsedMesh = parsedData.meshes[index];\r\n const mesh = <AbstractMesh>Mesh.Parse(parsedMesh, scene, rootUrl);\r\n tempIndexContainer[parsedMesh.uniqueId] = mesh;\r\n container.meshes.push(mesh);\r\n mesh._parentContainer = container;\r\n if (mesh.hasInstances) {\r\n for (const instance of (mesh as Mesh).instances) {\r\n container.meshes.push(instance);\r\n instance._parentContainer = container;\r\n }\r\n }\r\n log += index === 0 ? \"\\n\\tMeshes:\" : \"\";\r\n log += \"\\n\\t\\t\" + mesh.toString(fullDetails);\r\n }\r\n }\r\n\r\n // Cameras\r\n if (parsedData.cameras !== undefined && parsedData.cameras !== null) {\r\n for (index = 0, cache = parsedData.cameras.length; index < cache; index++) {\r\n const parsedCamera = parsedData.cameras[index];\r\n const camera = Camera.Parse(parsedCamera, scene);\r\n tempIndexContainer[parsedCamera.uniqueId] = camera;\r\n container.cameras.push(camera);\r\n camera._parentContainer = container;\r\n log += index === 0 ? \"\\n\\tCameras:\" : \"\";\r\n log += \"\\n\\t\\t\" + camera.toString(fullDetails);\r\n }\r\n }\r\n\r\n // Postprocesses\r\n if (parsedData.postProcesses !== undefined && parsedData.postProcesses !== null) {\r\n for (index = 0, cache = parsedData.postProcesses.length; index < cache; index++) {\r\n const parsedPostProcess = parsedData.postProcesses[index];\r\n const postProcess = PostProcess.Parse(parsedPostProcess, scene, rootUrl);\r\n if (postProcess) {\r\n container.postProcesses.push(postProcess);\r\n postProcess._parentContainer = container;\r\n log += index === 0 ? \"\\nPostprocesses:\" : \"\";\r\n log += \"\\n\\t\\t\" + postProcess.toString();\r\n }\r\n }\r\n }\r\n\r\n // Animation Groups\r\n if (parsedData.animationGroups !== undefined && parsedData.animationGroups !== null) {\r\n for (index = 0, cache = parsedData.animationGroups.length; index < cache; index++) {\r\n const parsedAnimationGroup = parsedData.animationGroups[index];\r\n const animationGroup = AnimationGroup.Parse(parsedAnimationGroup, scene);\r\n container.animationGroups.push(animationGroup);\r\n animationGroup._parentContainer = container;\r\n log += index === 0 ? \"\\n\\tAnimationGroups:\" : \"\";\r\n log += \"\\n\\t\\t\" + animationGroup.toString(fullDetails);\r\n }\r\n }\r\n\r\n // Sprites\r\n if (parsedData.spriteManagers) {\r\n for (let index = 0, cache = parsedData.spriteManagers.length; index < cache; index++) {\r\n const parsedSpriteManager = parsedData.spriteManagers[index];\r\n const spriteManager = SpriteManager.Parse(parsedSpriteManager, scene, rootUrl);\r\n log += \"\\n\\t\\tSpriteManager \" + spriteManager.name;\r\n }\r\n }\r\n\r\n // Browsing all the graph to connect the dots\r\n for (index = 0, cache = scene.cameras.length; index < cache; index++) {\r\n const camera = scene.cameras[index];\r\n if (camera._waitingParentId !== null) {\r\n camera.parent = findParent(camera._waitingParentId, camera._waitingParentInstanceIndex, scene);\r\n camera._waitingParentId = null;\r\n camera._waitingParentInstanceIndex = null;\r\n }\r\n }\r\n\r\n for (index = 0, cache = scene.lights.length; index < cache; index++) {\r\n const light = scene.lights[index];\r\n if (light && light._waitingParentId !== null) {\r\n light.parent = findParent(light._waitingParentId, light._waitingParentInstanceIndex, scene);\r\n light._waitingParentId = null;\r\n light._waitingParentInstanceIndex = null;\r\n }\r\n }\r\n\r\n // Connect parents & children and parse actions and lods\r\n for (index = 0, cache = scene.transformNodes.length; index < cache; index++) {\r\n const transformNode = scene.transformNodes[index];\r\n if (transformNode._waitingParentId !== null) {\r\n transformNode.parent = findParent(transformNode._waitingParentId, transformNode._waitingParentInstanceIndex, scene);\r\n transformNode._waitingParentId = null;\r\n transformNode._waitingParentInstanceIndex = null;\r\n }\r\n }\r\n for (index = 0, cache = scene.meshes.length; index < cache; index++) {\r\n const mesh = scene.meshes[index];\r\n if (mesh._waitingParentId !== null) {\r\n mesh.parent = findParent(mesh._waitingParentId, mesh._waitingParentInstanceIndex, scene);\r\n mesh._waitingParentId = null;\r\n mesh._waitingParentInstanceIndex = null;\r\n }\r\n if (mesh._waitingData.lods) {\r\n loadDetailLevels(scene, mesh);\r\n }\r\n }\r\n\r\n // link multimats with materials\r\n scene.multiMaterials.forEach((multimat) => {\r\n multimat._waitingSubMaterialsUniqueIds.forEach((subMaterial) => {\r\n multimat.subMaterials.push(findMaterial(subMaterial, scene));\r\n });\r\n multimat._waitingSubMaterialsUniqueIds = [];\r\n });\r\n\r\n // link meshes with materials\r\n scene.meshes.forEach((mesh) => {\r\n if (mesh._waitingMaterialId !== null) {\r\n mesh.material = findMaterial(mesh._waitingMaterialId, scene);\r\n mesh._waitingMaterialId = null;\r\n }\r\n });\r\n\r\n // link skeleton transform nodes\r\n for (index = 0, cache = scene.skeletons.length; index < cache; index++) {\r\n const skeleton = scene.skeletons[index];\r\n if (skeleton._hasWaitingData) {\r\n if (skeleton.bones != null) {\r\n skeleton.bones.forEach((bone) => {\r\n if (bone._waitingTransformNodeId) {\r\n const linkTransformNode = scene.getLastEntryById(bone._waitingTransformNodeId) as TransformNode;\r\n if (linkTransformNode) {\r\n bone.linkTransformNode(linkTransformNode);\r\n }\r\n bone._waitingTransformNodeId = null;\r\n }\r\n });\r\n }\r\n\r\n skeleton._hasWaitingData = null;\r\n }\r\n }\r\n\r\n // freeze world matrix application\r\n for (index = 0, cache = scene.meshes.length; index < cache; index++) {\r\n const currentMesh = scene.meshes[index];\r\n if (currentMesh._waitingData.freezeWorldMatrix) {\r\n currentMesh.freezeWorldMatrix();\r\n currentMesh._waitingData.freezeWorldMatrix = null;\r\n } else {\r\n currentMesh.computeWorldMatrix(true);\r\n }\r\n }\r\n\r\n // Lights exclusions / inclusions\r\n for (index = 0, cache = scene.lights.length; index < cache; index++) {\r\n const light = scene.lights[index];\r\n // Excluded check\r\n if (light._excludedMeshesIds.length > 0) {\r\n for (let excludedIndex = 0; excludedIndex < light._excludedMeshesIds.length; excludedIndex++) {\r\n const excludedMesh = scene.getMeshById(light._excludedMeshesIds[excludedIndex]);\r\n\r\n if (excludedMesh) {\r\n light.excludedMeshes.push(excludedMesh);\r\n }\r\n }\r\n\r\n light._excludedMeshesIds = [];\r\n }\r\n\r\n // Included check\r\n if (light._includedOnlyMeshesIds.length > 0) {\r\n for (let includedOnlyIndex = 0; includedOnlyIndex < light._includedOnlyMeshesIds.length; includedOnlyIndex++) {\r\n const includedOnlyMesh = scene.getMeshById(light._includedOnlyMeshesIds[includedOnlyIndex]);\r\n\r\n if (includedOnlyMesh) {\r\n light.includedOnlyMeshes.push(includedOnlyMesh);\r\n }\r\n }\r\n\r\n light._includedOnlyMeshesIds = [];\r\n }\r\n }\r\n\r\n scene.geometries.forEach((g) => {\r\n g._loadedUniqueId = \"\";\r\n });\r\n\r\n AbstractScene.Parse(parsedData, scene, container, rootUrl);\r\n\r\n // Actions (scene) Done last as it can access other objects.\r\n for (index = 0, cache = scene.meshes.length; index < cache; index++) {\r\n const mesh = scene.meshes[index];\r\n if (mesh._waitingData.actions) {\r\n ActionManager.Parse(mesh._waitingData.actions, mesh, scene);\r\n mesh._waitingData.actions = null;\r\n }\r\n }\r\n if (parsedData.actions !== undefined && parsedData.actions !== null) {\r\n ActionManager.Parse(parsedData.actions, null, scene);\r\n }\r\n } catch (err) {\r\n const msg = logOperation(\"loadAssets\", parsedData ? parsedData.producer : \"Unknown\") + log;\r\n if (onError) {\r\n onError(msg, err);\r\n } else {\r\n Logger.Log(msg);\r\n throw err;\r\n }\r\n } finally {\r\n tempIndexContainer = {};\r\n tempMaterialIndexContainer = {};\r\n\r\n if (!addToScene) {\r\n container.removeAllFromScene();\r\n }\r\n if (log !== null && SceneLoader.loggingLevel !== SceneLoader.NO_LOGGING) {\r\n Logger.Log(logOperation(\"loadAssets\", parsedData ? parsedData.producer : \"Unknown\") + (SceneLoader.loggingLevel !== SceneLoader.MINIMAL_LOGGING ? log : \"\"));\r\n }\r\n }\r\n\r\n return container;\r\n};\r\n\r\nSceneLoader.RegisterPlugin({\r\n name: \"babylon.js\",\r\n extensions: \".babylon\",\r\n canDirectLoad: (data: string) => {\r\n if (data.indexOf(\"babylon\") !== -1) {\r\n // We consider that the producer string is filled\r\n return true;\r\n }\r\n\r\n return false;\r\n },\r\n importMesh: (\r\n meshesNames: any,\r\n scene: Scene,\r\n data: any,\r\n rootUrl: string,\r\n meshes: AbstractMesh[],\r\n particleSystems: IParticleSystem[],\r\n skeletons: Skeleton[],\r\n onError?: (message: string, exception?: any) => void\r\n ): boolean => {\r\n // Entire method running in try block, so ALWAYS logs as far as it got, only actually writes details\r\n // when SceneLoader.debugLogging = true (default), or exception encountered.\r\n // Everything stored in var log instead of writing separate lines to support only writing in exception,\r\n // and avoid problems with multiple concurrent .babylon loads.\r\n let log = \"importMesh has failed JSON parse\";\r\n try {\r\n // eslint-disable-next-line no-var\r\n var parsedData = JSON.parse(data);\r\n log = \"\";\r\n const fullDetails = SceneLoader.loggingLevel === SceneLoader.DETAILED_LOGGING;\r\n if (!meshesNames) {\r\n meshesNames = null;\r\n } else if (!Array.isArray(meshesNames)) {\r\n meshesNames = [meshesNames];\r\n }\r\n\r\n const hierarchyIds: number[] = [];\r\n const parsedIdToNodeMap = new Map<number, Node>();\r\n\r\n // Transform nodes (the overall idea is to load all of them as this is super fast and then get rid of the ones we don't need)\r\n const loadedTransformNodes = [];\r\n if (parsedData.transformNodes !== undefined && parsedData.transformNodes !== null) {\r\n for (let index = 0, cache = parsedData.transformNodes.length; index < cache; index++) {\r\n const parsedJSONTransformNode = parsedData.transformNodes[index];\r\n const parsedTransformNode = TransformNode.Parse(parsedJSONTransformNode, scene, rootUrl);\r\n loadedTransformNodes.push(parsedTransformNode);\r\n parsedIdToNodeMap.set(parsedTransformNode._waitingParsedUniqueId!, parsedTransformNode);\r\n parsedTransformNode._waitingParsedUniqueId = null;\r\n }\r\n }\r\n if (parsedData.meshes !== undefined && parsedData.meshes !== null) {\r\n const loadedSkeletonsIds = [];\r\n const loadedMaterialsIds: string[] = [];\r\n const loadedMaterialsUniqueIds: string[] = [];\r\n const loadedMorphTargetsIds = [];\r\n for (let index = 0, cache = parsedData.meshes.length; index < cache; index++) {\r\n const parsedMesh = parsedData.meshes[index];\r\n\r\n if (meshesNames === null || isDescendantOf(parsedMesh, meshesNames, hierarchyIds)) {\r\n if (meshesNames !== null) {\r\n // Remove found mesh name from list.\r\n delete meshesNames[meshesNames.indexOf(parsedMesh.name)];\r\n }\r\n\r\n //Geometry?\r\n if (parsedMesh.geometryId !== undefined && parsedMesh.geometryId !== null) {\r\n //does the file contain geometries?\r\n if (parsedData.geometries !== undefined && parsedData.geometries !== null) {\r\n //find the correct geometry and add it to the scene\r\n let found: boolean = false;\r\n [\"boxes\", \"spheres\", \"cylinders\", \"toruses\", \"grounds\", \"planes\", \"torusKnots\", \"vertexData\"].forEach((geometryType: string) => {\r\n if (found === true || !parsedData.geometries[geometryType] || !Array.isArray(parsedData.geometries[geometryType])) {\r\n return;\r\n } else {\r\n parsedData.geometries[geometryType].forEach((parsedGeometryData: any) => {\r\n if (parsedGeometryData.id === parsedMesh.geometryId) {\r\n switch (geometryType) {\r\n case \"vertexData\":\r\n Geometry.Parse(parsedGeometryData, scene, rootUrl);\r\n break;\r\n }\r\n found = true;\r\n }\r\n });\r\n }\r\n });\r\n if (found === false) {\r\n Logger.Warn(\"Geometry not found for mesh \" + parsedMesh.id);\r\n }\r\n }\r\n }\r\n\r\n // Material ?\r\n if (parsedMesh.materialUniqueId || parsedMesh.materialId) {\r\n // if we have a unique ID, look up and store in loadedMaterialsUniqueIds, else use loadedMaterialsIds\r\n const materialArray = parsedMesh.materialUniqueId ? loadedMaterialsUniqueIds : loadedMaterialsIds;\r\n let materialFound = materialArray.indexOf(parsedMesh.materialUniqueId || parsedMesh.materialId) !== -1;\r\n if (materialFound === false && parsedData.multiMaterials !== undefined && parsedData.multiMaterials !== null) {\r\n // Loads a submaterial of a multimaterial\r\n const loadSubMaterial = (subMatId: string, predicate: (parsedMaterial: any) => boolean) => {\r\n materialArray.push(subMatId);\r\n const mat = parseMaterialByPredicate(predicate, parsedData, scene, rootUrl);\r\n if (mat && mat.material) {\r\n tempMaterialIndexContainer[mat.parsedMaterial.uniqueId || mat.parsedMaterial.id] = mat.material;\r\n log += \"\\n\\tMaterial \" + mat.material.toString(fullDetails);\r\n }\r\n };\r\n for (let multimatIndex = 0, multimatCache = parsedData.multiMaterials.length; multimatIndex < multimatCache; multimatIndex++) {\r\n const parsedMultiMaterial = parsedData.multiMaterials[multimatIndex];\r\n if (\r\n (parsedMesh.materialUniqueId && parsedMultiMaterial.uniqueId === parsedMesh.materialUniqueId) ||\r\n parsedMultiMaterial.id === parsedMesh.materialId\r\n ) {\r\n if (parsedMultiMaterial.materialsUniqueIds) {\r\n // if the materials inside the multimat are stored by unique id\r\n parsedMultiMaterial.materialsUniqueIds.forEach((subMatId: string) =>\r\n loadSubMaterial(subMatId, (parsedMaterial) => parsedMaterial.uniqueId === subMatId)\r\n );\r\n } else {\r\n // if the mats are stored by id instead\r\n parsedMultiMaterial.materials.forEach((subMatId: string) =>\r\n loadSubMaterial(subMatId, (parsedMaterial) => parsedMaterial.id === subMatId)\r\n );\r\n }\r\n materialArray.push(parsedMultiMaterial.uniqueId || parsedMultiMaterial.id);\r\n const mmat = MultiMaterial.ParseMultiMaterial(parsedMultiMaterial, scene);\r\n tempMaterialIndexContainer[parsedMultiMaterial.uniqueId || parsedMultiMaterial.id] = mmat;\r\n if (mmat) {\r\n materialFound = true;\r\n log += \"\\n\\tMulti-Material \" + mmat.toString(fullDetails);\r\n }\r\n break;\r\n }\r\n }\r\n }\r\n\r\n if (materialFound === false) {\r\n materialArray.push(parsedMesh.materialUniqueId || parsedMesh.materialId);\r\n const mat = parseMaterialByPredicate(\r\n (parsedMaterial) =>\r\n (parsedMesh.materialUniqueId && parsedMaterial.uniqueId === parsedMesh.materialUniqueId) || parsedMaterial.id === parsedMesh.materialId,\r\n parsedData,\r\n scene,\r\n rootUrl\r\n );\r\n if (!mat || !mat.material) {\r\n Logger.Warn(\"Material not found for mesh \" + parsedMesh.id);\r\n } else {\r\n tempMaterialIndexContainer[mat.parsedMaterial.uniqueId || mat.parsedMaterial.id] = mat.material;\r\n log += \"\\n\\tMaterial \" + mat.material.toString(fullDetails);\r\n }\r\n }\r\n }\r\n\r\n // Skeleton ?\r\n if (\r\n parsedMesh.skeletonId !== null &&\r\n parsedMesh.skeletonId !== undefined &&\r\n parsedData.skeletonId !== -1 &&\r\n parsedData.skeletons !== undefined &&\r\n parsedData.skeletons !== null\r\n ) {\r\n const skeletonAlreadyLoaded = loadedSkeletonsIds.indexOf(parsedMesh.skeletonId) > -1;\r\n if (!skeletonAlreadyLoaded) {\r\n for (let skeletonIndex = 0, skeletonCache = parsedData.skeletons.length; skeletonIndex < skeletonCache; skeletonIndex++) {\r\n const parsedSkeleton = parsedData.skeletons[skeletonIndex];\r\n if (parsedSkeleton.id === parsedMesh.skeletonId) {\r\n const skeleton = Skeleton.Parse(parsedSkeleton, scene);\r\n skeletons.push(skeleton);\r\n loadedSkeletonsIds.push(parsedSkeleton.id);\r\n log += \"\\n\\tSkeleton \" + skeleton.toString(fullDetails);\r\n }\r\n }\r\n }\r\n }\r\n\r\n // Morph targets ?\r\n if (parsedMesh.morphTargetManagerId > -1 && parsedData.morphTargetManagers !== undefined && parsedData.morphTargetManagers !== null) {\r\n const morphTargetAlreadyLoaded = loadedMorphTargetsIds.indexOf(parsedMesh.morphTargetManagerId) > -1;\r\n if (!morphTargetAlreadyLoaded) {\r\n for (let morphTargetIndex = 0, morphTargetCache = parsedData.morphTargetManagers.length; morphTargetIndex < morphTargetCache; morphTargetIndex++) {\r\n const parsedMorphTarget = parsedData.morphTargetManagers[morphTargetIndex];\r\n if (parsedMorphTarget.id === parsedMesh.morphTargetManagerId) {\r\n const morphTarget = MorphTargetManager.Parse(parsedMorphTarget, scene);\r\n loadedMorphTargetsIds.push(morphTarget.uniqueId);\r\n log += \"\\nMorph target \" + morphTarget.toString();\r\n }\r\n }\r\n }\r\n }\r\n\r\n const mesh = Mesh.Parse(parsedMesh, scene, rootUrl);\r\n meshes.push(mesh);\r\n parsedIdToNodeMap.set(mesh._waitingParsedUniqueId!, mesh);\r\n mesh._waitingParsedUniqueId = null;\r\n log += \"\\n\\tMesh \" + mesh.toString(fullDetails);\r\n }\r\n }\r\n\r\n // link multimats with materials\r\n scene.multiMaterials.forEach((multimat) => {\r\n multimat._waitingSubMaterialsUniqueIds.forEach((subMaterial) => {\r\n multimat.subMaterials.push(findMaterial(subMaterial, scene));\r\n });\r\n multimat._waitingSubMaterialsUniqueIds = [];\r\n });\r\n\r\n // link meshes with materials\r\n scene.meshes.forEach((mesh) => {\r\n if (mesh._waitingMaterialId !== null) {\r\n mesh.material = findMaterial(mesh._waitingMaterialId, scene);\r\n mesh._waitingMaterialId = null;\r\n }\r\n });\r\n\r\n // Connecting parents and lods\r\n for (let index = 0, cache = scene.transformNodes.length; index < cache; index++) {\r\n const transformNode = scene.transformNodes[index];\r\n if (transformNode._waitingParentId !== null) {\r\n let parent = parsedIdToNodeMap.get(parseInt(transformNode._waitingParentId)) || null;\r\n if (parent === null) {\r\n parent = scene.getLastEntryById(transformNode._waitingParentId);\r\n }\r\n let parentNode = parent;\r\n if (transformNode._waitingParentInstanceIndex) {\r\n parentNode = (parent as Mesh).instances[parseInt(transformNode._waitingParentInstanceIndex)];\r\n transformNode._waitingParentInstanceIndex = null;\r\n }\r\n transformNode.parent = parentNode;\r\n transformNode._waitingParentId = null;\r\n }\r\n }\r\n let currentMesh: AbstractMesh;\r\n for (let index = 0, cache = scene.meshes.length; index < cache; index++) {\r\n currentMesh = scene.meshes[index];\r\n if (currentMesh._waitingParentId) {\r\n let parent = parsedIdToNodeMap.get(parseInt(currentMesh._waitingParentId)) || null;\r\n if (parent === null) {\r\n parent = scene.getLastEntryById(currentMesh._waitingParentId);\r\n }\r\n let parentNode = parent;\r\n if (currentMesh._waitingParentInstanceIndex) {\r\n parentNode = (parent as Mesh).instances[parseInt(currentMesh._waitingParentInstanceIndex)];\r\n currentMesh._waitingParentInstanceIndex = null;\r\n }\r\n currentMesh.parent = parentNode;\r\n if (currentMesh.parent?.getClassName() === \"TransformNode\") {\r\n const loadedTransformNodeIndex = loadedTransformNodes.indexOf(currentMesh.parent as TransformNode);\r\n if (loadedTransformNodeIndex > -1) {\r\n loadedTransformNodes.splice(loadedTransformNodeIndex, 1);\r\n }\r\n }\r\n currentMesh._waitingParentId = null;\r\n }\r\n if (currentMesh._waitingData.lods) {\r\n loadDetailLevels(scene, currentMesh);\r\n }\r\n }\r\n\r\n // Remove unused transform nodes\r\n for (const transformNode of loadedTransformNodes) {\r\n transformNode.dispose();\r\n }\r\n\r\n // link skeleton transform nodes\r\n for (let index = 0, cache = scene.skeletons.length; index < cache; index++) {\r\n const skeleton = scene.skeletons[index];\r\n if (skeleton._hasWaitingData) {\r\n if (skeleton.bones != null) {\r\n skeleton.bones.forEach((bone) => {\r\n if (bone._waitingTransformNodeId) {\r\n const linkTransformNode = scene.getLastEntryById(bone._waitingTransformNodeId) as TransformNode;\r\n if (linkTransformNode) {\r\n bone.linkTransformNode(linkTransformNode);\r\n }\r\n bone._waitingTransformNodeId = null;\r\n }\r\n });\r\n }\r\n\r\n skeleton._hasWaitingData = null;\r\n }\r\n }\r\n\r\n // freeze and compute world matrix application\r\n for (let index = 0, cache = scene.meshes.length; index < cache; index++) {\r\n currentMesh = scene.meshes[index];\r\n if (currentMesh._waitingData.freezeWorldMatrix) {\r\n currentMesh.freezeWorldMatrix();\r\n currentMesh._waitingData.freezeWorldMatrix = null;\r\n } else {\r\n currentMesh.computeWorldMatrix(true);\r\n }\r\n }\r\n }\r\n\r\n // Particles\r\n if (parsedData.particleSystems !== undefined && parsedData.particleSystems !== null) {\r\n const parser = AbstractScene.GetIndividualParser(SceneComponentConstants.NAME_PARTICLESYSTEM);\r\n if (parser) {\r\n for (let index = 0, cache = parsedData.particleSystems.length; index < cache; index++) {\r\n const parsedParticleSystem = parsedData.particleSystems[index];\r\n if (hierarchyIds.indexOf(parsedParticleSystem.emitterId) !== -1) {\r\n particleSystems.push(parser(parsedParticleSystem, scene, rootUrl));\r\n }\r\n }\r\n }\r\n }\r\n\r\n scene.geometries.forEach((g) => {\r\n g._loadedUniqueId = \"\";\r\n });\r\n\r\n return true;\r\n } catch (err) {\r\n const msg = logOperation(\"importMesh\", parsedData ? parsedData.producer : \"Unknown\") + log;\r\n if (onError) {\r\n onError(msg, err);\r\n } else {\r\n Logger.Log(msg);\r\n throw err;\r\n }\r\n } finally {\r\n if (log !== null && SceneLoader.loggingLevel !== SceneLoader.NO_LOGGING) {\r\n Logger.Log(logOperation(\"importMesh\", parsedData ? parsedData.producer : \"Unknown\") + (SceneLoader.loggingLevel !== SceneLoader.MINIMAL_LOGGING ? log : \"\"));\r\n }\r\n tempMaterialIndexContainer = {};\r\n }\r\n\r\n return false;\r\n },\r\n load: (scene: Scene, data: string, rootUrl: string, onError?: (message: string, exception?: any) => void): boolean => {\r\n // Entire method running in try block, so ALWAYS logs as far as it got, only actually writes details\r\n // when SceneLoader.debugLogging = true (default), or exception encountered.\r\n // Everything stored in var log instead of writing separate lines to support only writing in exception,\r\n // and avoid problems with multiple concurrent .babylon loads.\r\n let log = \"importScene has failed JSON parse\";\r\n try {\r\n // eslint-disable-next-line no-var\r\n var parsedData = JSON.parse(data);\r\n log = \"\";\r\n\r\n // Scene\r\n if (parsedData.useDelayedTextureLoading !== undefined && parsedData.useDelayedTextureLoading !== null) {\r\n scene.useDelayedTextureLoading = parsedData.useDelayedTextureLoading && !SceneLoader.ForceFullSceneLoadingForIncremental;\r\n }\r\n if (parsedData.autoClear !== undefined && parsedData.autoClear !== null) {\r\n scene.autoClear = parsedData.autoClear;\r\n }\r\n if (parsedData.clearColor !== undefined && parsedData.clearColor !== null) {\r\n scene.clearColor = Color4.FromArray(parsedData.clearColor);\r\n }\r\n if (parsedData.ambientColor !== undefined && parsedData.ambientColor !== null) {\r\n scene.ambientColor = Color3.FromArray(parsedData.ambientColor);\r\n }\r\n if (parsedData.gravity !== undefined && parsedData.gravity !== null) {\r\n scene.gravity = Vector3.FromArray(parsedData.gravity);\r\n }\r\n\r\n if (parsedData.useRightHandedSystem !== undefined) {\r\n scene.useRightHandedSystem = !!parsedData.useRightHandedSystem;\r\n }\r\n\r\n // Fog\r\n if (parsedData.fogMode !== undefined && parsedData.fogMode !== null) {\r\n scene.fogMode = parsedData.fogMode;\r\n }\r\n if (parsedData.fogColor !== undefined && parsedData.fogColor !== null) {\r\n scene.fogColor = Color3.FromArray(parsedData.fogColor);\r\n }\r\n if (parsedData.fogStart !== undefined && parsedData.fogStart !== null) {\r\n scene.fogStart = parsedData.fogStart;\r\n }\r\n if (parsedData.fogEnd !== undefined && parsedData.fogEnd !== null) {\r\n scene.fogEnd = parsedData.fogEnd;\r\n }\r\n if (parsedData.fogDensity !== undefined && parsedData.fogDensity !== null) {\r\n scene.fogDensity = parsedData.fogDensity;\r\n }\r\n log += \"\\tFog mode for scene: \";\r\n switch (scene.fogMode) {\r\n case 0:\r\n log += \"none\\n\";\r\n break;\r\n // getters not compiling, so using hardcoded\r\n case 1:\r\n log += \"exp\\n\";\r\n break;\r\n case 2:\r\n log += \"exp2\\n\";\r\n break;\r\n case 3:\r\n log += \"linear\\n\";\r\n break;\r\n }\r\n\r\n //Physics\r\n if (parsedData.physicsEnabled) {\r\n let physicsPlugin;\r\n if (parsedData.physicsEngine === \"cannon\" || parsedData.physicsEngine === CannonJSPlugin.name) {\r\n physicsPlugin = new CannonJSPlugin(undefined, undefined, BabylonFileLoaderConfiguration.LoaderInjectedPhysicsEngine);\r\n } else if (parsedData.physicsEngine === \"oimo\" || parsedData.physicsEngine === OimoJSPlugin.name) {\r\n physicsPlugin = new OimoJSPlugin(undefined, BabylonFileLoaderConfiguration.LoaderInjectedPhysicsEngine);\r\n } else if (parsedData.physicsEngine === \"ammo\" || parsedData.physicsEngine === AmmoJSPlugin.name) {\r\n physicsPlugin = new AmmoJSPlugin(undefined, BabylonFileLoaderConfiguration.LoaderInjectedPhysicsEngine, undefined);\r\n }\r\n log = \"\\tPhysics engine \" + (parsedData.physicsEngine ? parsedData.physicsEngine : \"oimo\") + \" enabled\\n\";\r\n //else - default engine, which is currently oimo\r\n const physicsGravity = parsedData.gravity ? Vector3.FromArray(parsedData.gravity) : parsedData.physicsGravity ? Vector3.FromArray(parsedData.physicsGravity) : null;\r\n scene.enablePhysics(physicsGravity, physicsPlugin);\r\n }\r\n\r\n // Metadata\r\n if (parsedData.metadata !== undefined && parsedData.metadata !== null) {\r\n scene.metadata = parsedData.metadata;\r\n }\r\n\r\n //collisions, if defined. otherwise, default is true\r\n if (parsedData.collisionsEnabled !== undefined && parsedData.collisionsEnabled !== null) {\r\n scene.collisionsEnabled = parsedData.collisionsEnabled;\r\n }\r\n\r\n const container = loadAssetContainer(scene, data, rootUrl, onError, true);\r\n if (!container) {\r\n return false;\r\n }\r\n\r\n if (parsedData.autoAnimate) {\r\n scene.beginAnimation(scene, parsedData.autoAnimateFrom, parsedData.autoAnimateTo, parsedData.autoAnimateLoop, parsedData.autoAnimateSpeed || 1.0);\r\n }\r\n\r\n if (parsedData.activeCameraID !== undefined && parsedData.activeCameraID !== null) {\r\n scene.setActiveCameraById(parsedData.activeCameraID);\r\n }\r\n\r\n // Finish\r\n return true;\r\n } catch (err) {\r\n const msg = logOperation(\"importScene\", parsedData ? parsedData.producer : \"Unknown\") + log;\r\n if (onError) {\r\n onError(msg, err);\r\n } else {\r\n Logger.Log(msg);\r\n throw err;\r\n }\r\n } finally {\r\n if (log !== null && SceneLoader.loggingLevel !== SceneLoader.NO_LOGGING) {\r\n Logger.Log(logOperation(\"importScene\", parsedData ? parsedData.producer : \"Unknown\") + (SceneLoader.loggingLevel !== SceneLoader.MINIMAL_LOGGING ? log : \"\"));\r\n }\r\n }\r\n return false;\r\n },\r\n loadAssetContainer: (scene: Scene, data: string, rootUrl: string, onError?: (message: string, exception?: any) => void): AssetContainer => {\r\n const container = loadAssetContainer(scene, data, rootUrl, onError);\r\n return container;\r\n },\r\n});\r\n"]}
1
+ {"version":3,"file":"babylonFileLoader.js","sourceRoot":"","sources":["../../../../../dev/core/src/Loading/Plugins/babylonFileLoader.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAE3C,OAAO,EAAE,MAAM,EAAE,MAAM,sBAAsB,CAAC;AAE9C,OAAO,EAAE,OAAO,EAAE,MAAM,yBAAyB,CAAC;AAClD,OAAO,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,wBAAwB,CAAC;AACxD,OAAO,EAAE,IAAI,EAAE,MAAM,mBAAmB,CAAC;AAEzC,OAAO,EAAE,QAAQ,EAAE,MAAM,uBAAuB,CAAC;AAEjD,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAC3D,OAAO,EAAE,QAAQ,EAAE,MAAM,0BAA0B,CAAC;AACpD,OAAO,EAAE,aAAa,EAAE,MAAM,+BAA+B,CAAC;AAC9D,OAAO,EAAE,WAAW,EAAE,MAAM,sCAAsC,CAAC;AACnE,OAAO,EAAE,cAAc,EAAE,MAAM,yCAAyC,CAAC;AACzE,OAAO,EAAE,cAAc,EAAE,MAAM,iCAAiC,CAAC;AACjE,OAAO,EAAE,KAAK,EAAE,MAAM,oBAAoB,CAAC;AAC3C,OAAO,EAAE,uBAAuB,EAAE,MAAM,sBAAsB,CAAC;AAC/D,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AACxD,OAAO,EAAE,cAAc,EAAE,MAAM,sBAAsB,CAAC;AACtD,OAAO,EAAE,aAAa,EAAE,MAAM,6BAA6B,CAAC;AAE5D,OAAO,EAAE,QAAQ,EAAE,MAAM,sBAAsB,CAAC;AAChD,OAAO,EAAE,kBAAkB,EAAE,MAAM,gCAAgC,CAAC;AACpE,OAAO,EAAE,cAAc,EAAE,MAAM,yCAAyC,CAAC;AACzE,OAAO,EAAE,YAAY,EAAE,MAAM,uCAAuC,CAAC;AACrE,OAAO,EAAE,YAAY,EAAE,MAAM,uCAAuC,CAAC;AACrE,OAAO,EAAE,eAAe,EAAE,MAAM,8BAA8B,CAAC;AAC/D,OAAO,EAAE,QAAQ,EAAE,MAAM,sBAAsB,CAAC;AAChD,OAAO,EAAE,KAAK,EAAE,MAAM,kBAAkB,CAAC;AACzC,OAAO,EAAE,WAAW,EAAE,MAAM,iCAAiC,CAAC;AAC9D,OAAO,EAAE,aAAa,EAAE,uCAAmC;AAC3D,OAAO,EAAE,mBAAmB,EAAE,KAAK,EAAE,MAAM,8BAA8B,CAAC;AAE1E,gBAAgB;AAChB,wEAAwE;AACxE,MAAM,CAAC,IAAI,wBAAwB,GAAG,IAAI,CAAC;AAE3C;;GAEG;AACH,MAAM,OAAO,8BAA8B;;AACvC;;;;GAIG;AACW,0DAA2B,GAAQ,SAAS,CAAC;AAG/D,IAAI,kBAAkB,GAA4B,EAAE,CAAC;AACrD,IAAI,0BAA0B,GAAgC,EAAE,CAAC;AAEjE,MAAM,wBAAwB,GAAG,CAAC,SAA2C,EAAE,UAAe,EAAE,KAAY,EAAE,OAAe,EAAE,EAAE;IAC7H,IAAI,CAAC,UAAU,CAAC,SAAS,EAAE;QACvB,OAAO,IAAI,CAAC;KACf;IAED,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,UAAU,CAAC,SAAS,CAAC,MAAM,EAAE,KAAK,GAAG,KAAK,EAAE,KAAK,EAAE,EAAE;QAC7E,MAAM,cAAc,GAAG,UAAU,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;QACnD,IAAI,SAAS,CAAC,cAAc,CAAC,EAAE;YAC3B,OAAO,EAAE,cAAc,EAAE,QAAQ,EAAE,QAAQ,CAAC,KAAK,CAAC,cAAc,EAAE,KAAK,EAAE,OAAO,CAAC,EAAE,CAAC;SACvF;KACJ;IACD,OAAO,IAAI,CAAC;AAChB,CAAC,CAAC;AAEF,MAAM,cAAc,GAAG,CAAC,IAAS,EAAE,KAAiB,EAAE,YAA2B,EAAE,EAAE;IACjF,KAAK,MAAM,CAAC,IAAI,KAAK,EAAE;QACnB,IAAI,IAAI,CAAC,IAAI,KAAK,KAAK,CAAC,CAAC,CAAC,EAAE;YACxB,YAAY,CAAC,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;YAC3B,OAAO,IAAI,CAAC;SACf;KACJ;IACD,IAAI,IAAI,CAAC,QAAQ,KAAK,SAAS,IAAI,YAAY,CAAC,OAAO,CAAC,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,EAAE;QAC3E,YAAY,CAAC,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QAC3B,OAAO,IAAI,CAAC;KACf;IACD,OAAO,KAAK,CAAC;AACjB,CAAC,CAAC;AAEF,gEAAgE;AAChE,MAAM,YAAY,GAAG,CAAC,SAAiB,EAAE,QAAmF,EAAE,EAAE;IAC5H,OAAO,CACH,SAAS;QACT,MAAM;QACN,CAAC,QAAQ,CAAC,CAAC,CAAC,QAAQ,CAAC,IAAI,GAAG,QAAQ,GAAG,QAAQ,CAAC,IAAI,GAAG,YAAY,GAAG,QAAQ,CAAC,OAAO,GAAG,sBAAsB,GAAG,QAAQ,CAAC,gBAAgB,CAAC,CAAC,CAAC,SAAS,CAAC,CAC3J,CAAC;AACN,CAAC,CAAC;AAEF,MAAM,gBAAgB,GAAG,CAAC,KAAY,EAAE,IAAkB,EAAE,EAAE;IAC1D,MAAM,UAAU,GAAS,IAAY,CAAC;IAEtC,6HAA6H;IAC7H,gKAAgK;IAChK,IAAI,IAAI,CAAC,YAAY,CAAC,IAAI,EAAE;QACxB,IAAI,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,IAAI,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,CAAC,MAAM,GAAG,CAAC,EAAE;YACrE,MAAM,SAAS,GAAa,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,CAAC;YACvD,MAAM,UAAU,GAAY,UAAU,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;YACxD,IAAI,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,SAAS,EAAE;gBAClC,MAAM,SAAS,GAAa,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,SAAS,CAAC;gBAC7D,IAAI,SAAS,CAAC,MAAM,IAAI,SAAS,CAAC,MAAM,EAAE;oBACtC,MAAM,OAAO,GAAW,SAAS,CAAC,MAAM,GAAG,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,SAAS,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;oBAClG,UAAU,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;oBAC7B,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,SAAS,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;wBACnD,MAAM,KAAK,GAAW,SAAS,CAAC,KAAK,CAAC,CAAC;wBACvC,MAAM,OAAO,GAAS,KAAK,CAAC,WAAW,CAAC,KAAK,CAAS,CAAC;wBACvD,IAAI,OAAO,IAAI,IAAI,EAAE;4BACjB,UAAU,CAAC,WAAW,CAAC,SAAS,CAAC,KAAK,CAAC,EAAE,OAAO,CAAC,CAAC;yBACrD;qBACJ;oBACD,IAAI,OAAO,GAAG,CAAC,EAAE;wBACb,UAAU,CAAC,WAAW,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC;qBACzC;oBACD,IAAI,UAAU,KAAK,IAAI,EAAE;wBACrB,UAAU,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;qBAC/B;iBACJ;qBAAM;oBACH,KAAK,CAAC,IAAI,CAAC,wCAAwC,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC;iBACpE;aACJ;SACJ;QACD,IAAI,CAAC,YAAY,CAAC,IAAI,GAAG,IAAI,CAAC;KACjC;AACL,CAAC,CAAC;AAEF,MAAM,UAAU,GAAG,CAAC,QAAa,EAAE,mBAAwB,EAAE,KAAY,EAAE,EAAE;IACzE,IAAI,OAAO,QAAQ,KAAK,QAAQ,EAAE;QAC9B,MAAM,WAAW,GAAG,KAAK,CAAC,gBAAgB,CAAC,QAAQ,CAAC,CAAC;QACrD,IAAI,WAAW,IAAI,mBAAmB,KAAK,SAAS,IAAI,mBAAmB,KAAK,IAAI,EAAE;YAClF,MAAM,QAAQ,GAAI,WAAoB,CAAC,SAAS,CAAC,QAAQ,CAAC,mBAAmB,CAAC,CAAC,CAAC;YAChF,OAAO,QAAQ,CAAC;SACnB;QACD,OAAO,WAAW,CAAC;KACtB;IAED,MAAM,MAAM,GAAG,kBAAkB,CAAC,QAAQ,CAAC,CAAC;IAC5C,IAAI,MAAM,IAAI,mBAAmB,KAAK,SAAS,IAAI,mBAAmB,KAAK,IAAI,EAAE;QAC7E,MAAM,QAAQ,GAAI,MAAe,CAAC,SAAS,CAAC,QAAQ,CAAC,mBAAmB,CAAC,CAAC,CAAC;QAC3E,OAAO,QAAQ,CAAC;KACnB;IAED,OAAO,MAAM,CAAC;AAClB,CAAC,CAAC;AAEF,MAAM,YAAY,GAAG,CAAC,UAAe,EAAE,KAAY,EAAE,EAAE;IACnD,IAAI,OAAO,UAAU,KAAK,QAAQ,EAAE;QAChC,OAAO,KAAK,CAAC,mBAAmB,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;KACtD;IAED,OAAO,0BAA0B,CAAC,UAAU,CAAC,CAAC;AAClD,CAAC,CAAC;AAEF,MAAM,kBAAkB,GAAG,CAAC,KAAY,EAAE,IAAY,EAAE,OAAe,EAAE,OAAoD,EAAE,UAAU,GAAG,KAAK,EAAkB,EAAE;IACjK,MAAM,SAAS,GAAG,IAAI,cAAc,CAAC,KAAK,CAAC,CAAC;IAE5C,oGAAoG;IACpG,4EAA4E;IAC5E,uGAAuG;IACvG,8DAA8D;IAC9D,IAAI,GAAG,GAAG,mCAAmC,CAAC;IAC9C,IAAI;QACA,kCAAkC;QAClC,IAAI,UAAU,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;QAClC,GAAG,GAAG,EAAE,CAAC;QACT,MAAM,WAAW,GAAG,WAAW,CAAC,YAAY,KAAK,WAAW,CAAC,gBAAgB,CAAC;QAE9E,IAAI,KAAa,CAAC;QAClB,IAAI,KAAa,CAAC;QAElB,sBAAsB;QACtB,IAAI,UAAU,CAAC,kBAAkB,KAAK,SAAS,IAAI,UAAU,CAAC,kBAAkB,KAAK,IAAI,EAAE;YACvF,4DAA4D;YAC5D,MAAM,KAAK,GAAG,UAAU,CAAC,KAAK,KAAK,SAAS,CAAC,CAAC,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC;YACvE,IAAI,UAAU,CAAC,sBAAsB,IAAI,UAAU,CAAC,sBAAsB,KAAK,wBAAwB,EAAE;gBACrG,MAAM,OAAO,GAAW,UAAU,CAAC,sBAAsB,CAAC,CAAC,CAAC,UAAU,CAAC,sBAAsB,CAAC,CAAC,CAAC,GAAG,CAAC;gBACpG,MAAM,UAAU,GAAG,IAAI,cAAc,CACjC,CAAC,UAAU,CAAC,kBAAkB,CAAC,KAAK,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,OAAO,CAAC,GAAG,UAAU,CAAC,kBAAkB,EACpG,KAAK,EACL,OAAO,EACP,IAAI,EACJ,CAAC,KAAK,EACN,SAAS,EACT,UAAU,CAAC,iCAAiC,CAC/C,CAAC;gBACF,IAAI,UAAU,CAAC,2BAA2B,EAAE;oBACxC,UAAU,CAAC,SAAS,GAAG,UAAU,CAAC,2BAA2B,CAAC;iBACjE;gBACD,KAAK,CAAC,kBAAkB,GAAG,UAAU,CAAC;aACzC;iBAAM;gBACH,IAAI,OAAO,UAAU,CAAC,kBAAkB,KAAK,QAAQ,EAAE;oBACnD,MAAM,kBAAkB,GAAG,WAAW,CAAC,KAAK,CAAC,UAAU,CAAC,kBAAkB,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;oBAC5F,KAAK,CAAC,kBAAkB,GAAG,kBAAkB,CAAC;iBACjD;qBAAM,IAAK,UAAU,CAAC,kBAA6B,CAAC,QAAQ,CAAC,MAAM,CAAC,EAAE;oBACnE,MAAM,iBAAiB,GAAG,IAAI,WAAW,CACrC,CAAC,UAAU,CAAC,kBAAkB,CAAC,KAAK,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,OAAO,CAAC,GAAG,UAAU,CAAC,kBAAkB,EACpG,KAAK,EACL,UAAU,CAAC,iCAAiC,CAC/C,CAAC;oBACF,IAAI,UAAU,CAAC,2BAA2B,EAAE;wBACxC,iBAAiB,CAAC,SAAS,GAAG,UAAU,CAAC,2BAA2B,CAAC;qBACxE;oBACD,KAAK,CAAC,kBAAkB,GAAG,iBAAiB,CAAC;iBAChD;qBAAM;oBACH,MAAM,WAAW,GAAG,WAAW,CAAC,yBAAyB,CACrD,CAAC,UAAU,CAAC,kBAAkB,CAAC,KAAK,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,OAAO,CAAC,GAAG,UAAU,CAAC,kBAAkB,EACpG,KAAK,EACL,UAAU,CAAC,iCAAiC,CAC/C,CAAC;oBACF,IAAI,UAAU,CAAC,2BAA2B,EAAE;wBACxC,WAAW,CAAC,SAAS,GAAG,UAAU,CAAC,2BAA2B,CAAC;qBAClE;oBACD,KAAK,CAAC,kBAAkB,GAAG,WAAW,CAAC;iBAC1C;aACJ;YACD,IAAI,UAAU,CAAC,mBAAmB,KAAK,IAAI,EAAE;gBACzC,MAAM,WAAW,GAAG,KAAK,CAAC,YAAY,KAAK,SAAS,IAAI,KAAK,CAAC,YAAY,KAAK,IAAI,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,YAAY,CAAC,IAAI,GAAG,KAAK,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;gBACrJ,MAAM,eAAe,GAAG,UAAU,CAAC,eAAe,IAAI,CAAC,CAAC;gBACxD,KAAK,CAAC,mBAAmB,CAAC,KAAK,CAAC,kBAAkB,EAAE,KAAK,EAAE,WAAW,EAAE,eAAe,CAAC,CAAC;aAC5F;YACD,SAAS,CAAC,kBAAkB,GAAG,KAAK,CAAC,kBAAkB,CAAC;SAC3D;QAED,wBAAwB;QACxB,IAAI,UAAU,CAAC,oBAAoB,KAAK,SAAS,IAAI,UAAU,CAAC,oBAAoB,KAAK,IAAI,EAAE;YAC3F,KAAK,CAAC,oBAAoB,GAAG,UAAU,CAAC,oBAAoB,CAAC;SAChE;QAED,SAAS;QACT,IAAI,UAAU,CAAC,MAAM,KAAK,SAAS,IAAI,UAAU,CAAC,MAAM,KAAK,IAAI,EAAE;YAC/D,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,UAAU,CAAC,MAAM,CAAC,MAAM,EAAE,KAAK,GAAG,KAAK,EAAE,KAAK,EAAE,EAAE;gBACtE,MAAM,WAAW,GAAG,UAAU,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;gBAC7C,MAAM,KAAK,GAAG,KAAK,CAAC,KAAK,CAAC,WAAW,EAAE,KAAK,CAAC,CAAC;gBAC9C,IAAI,KAAK,EAAE;oBACP,kBAAkB,CAAC,WAAW,CAAC,QAAQ,CAAC,GAAG,KAAK,CAAC;oBACjD,SAAS,CAAC,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;oBAC7B,KAAK,CAAC,gBAAgB,GAAG,SAAS,CAAC;oBACnC,GAAG,IAAI,KAAK,KAAK,CAAC,CAAC,CAAC,CAAC,aAAa,CAAC,CAAC,CAAC,EAAE,CAAC;oBACxC,GAAG,IAAI,QAAQ,GAAG,KAAK,CAAC,QAAQ,CAAC,WAAW,CAAC,CAAC;iBACjD;aACJ;SACJ;QAED,oBAAoB;QACpB,IAAI,UAAU,CAAC,gBAAgB,KAAK,SAAS,IAAI,UAAU,CAAC,gBAAgB,KAAK,IAAI,EAAE;YACnF,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,UAAU,CAAC,gBAAgB,CAAC,MAAM,EAAE,KAAK,GAAG,KAAK,EAAE,KAAK,EAAE,EAAE;gBAChF,MAAM,qBAAqB,GAAG,UAAU,CAAC,gBAAgB,CAAC,KAAK,CAAC,CAAC;gBACjE,MAAM,eAAe,GAAG,eAAe,CAAC,KAAK,CAAC,qBAAqB,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;gBACrF,IAAI,eAAe,EAAE;oBACjB,SAAS,CAAC,gBAAgB,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;oBACjD,eAAe,CAAC,gBAAgB,GAAG,SAAS,CAAC;oBAC7C,GAAG,IAAI,KAAK,KAAK,CAAC,CAAC,CAAC,CAAC,wBAAwB,CAAC,CAAC,CAAC,EAAE,CAAC;oBACnD,GAAG,IAAI,QAAQ,GAAG,eAAe,CAAC,QAAQ,CAAC,WAAW,CAAC,CAAC;iBAC3D;aACJ;SACJ;QAED,aAAa;QACb,IAAI,UAAU,CAAC,UAAU,KAAK,SAAS,IAAI,UAAU,CAAC,UAAU,KAAK,IAAI,EAAE;YACvE,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,UAAU,CAAC,UAAU,CAAC,MAAM,EAAE,KAAK,GAAG,KAAK,EAAE,KAAK,EAAE,EAAE;gBAC1E,MAAM,eAAe,GAAG,UAAU,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;gBACrD,MAAM,aAAa,GAAG,QAAQ,CAAC,mBAAmB,CAAC,CAAC;gBACpD,IAAI,aAAa,EAAE;oBACf,MAAM,SAAS,GAAG,aAAa,CAAC,KAAK,CAAC,eAAe,CAAC,CAAC;oBACvD,KAAK,CAAC,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;oBACjC,SAAS,CAAC,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;oBACrC,GAAG,IAAI,KAAK,KAAK,CAAC,CAAC,CAAC,CAAC,iBAAiB,CAAC,CAAC,CAAC,EAAE,CAAC;oBAC5C,GAAG,IAAI,QAAQ,GAAG,SAAS,CAAC,QAAQ,CAAC,WAAW,CAAC,CAAC;iBACrD;aACJ;SACJ;QAED,YAAY;QACZ,IAAI,UAAU,CAAC,SAAS,KAAK,SAAS,IAAI,UAAU,CAAC,SAAS,KAAK,IAAI,EAAE;YACrE,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,UAAU,CAAC,SAAS,CAAC,MAAM,EAAE,KAAK,GAAG,KAAK,EAAE,KAAK,EAAE,EAAE;gBACzE,MAAM,cAAc,GAAG,UAAU,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;gBACnD,MAAM,GAAG,GAAG,QAAQ,CAAC,KAAK,CAAC,cAAc,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;gBAC3D,IAAI,GAAG,EAAE;oBACL,0BAA0B,CAAC,cAAc,CAAC,QAAQ,IAAI,cAAc,CAAC,EAAE,CAAC,GAAG,GAAG,CAAC;oBAC/E,SAAS,CAAC,SAAS,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;oBAC9B,GAAG,CAAC,gBAAgB,GAAG,SAAS,CAAC;oBACjC,GAAG,IAAI,KAAK,KAAK,CAAC,CAAC,CAAC,CAAC,gBAAgB,CAAC,CAAC,CAAC,EAAE,CAAC;oBAC3C,GAAG,IAAI,QAAQ,GAAG,GAAG,CAAC,QAAQ,CAAC,WAAW,CAAC,CAAC;oBAE5C,WAAW;oBACX,MAAM,QAAQ,GAAG,GAAG,CAAC,iBAAiB,EAAE,CAAC;oBACzC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;wBACnB,IAAI,SAAS,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,EAAE;4BACrC,SAAS,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;4BAC3B,CAAC,CAAC,gBAAgB,GAAG,SAAS,CAAC;yBAClC;oBACL,CAAC,CAAC,CAAC;iBACN;aACJ;SACJ;QAED,IAAI,UAAU,CAAC,cAAc,KAAK,SAAS,IAAI,UAAU,CAAC,cAAc,KAAK,IAAI,EAAE;YAC/E,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,UAAU,CAAC,cAAc,CAAC,MAAM,EAAE,KAAK,GAAG,KAAK,EAAE,KAAK,EAAE,EAAE;gBAC9E,MAAM,mBAAmB,GAAG,UAAU,CAAC,cAAc,CAAC,KAAK,CAAC,CAAC;gBAC7D,MAAM,IAAI,GAAG,aAAa,CAAC,kBAAkB,CAAC,mBAAmB,EAAE,KAAK,CAAC,CAAC;gBAC1E,0BAA0B,CAAC,mBAAmB,CAAC,QAAQ,IAAI,mBAAmB,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC;gBAC1F,SAAS,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;gBACpC,IAAI,CAAC,gBAAgB,GAAG,SAAS,CAAC;gBAElC,GAAG,IAAI,KAAK,KAAK,CAAC,CAAC,CAAC,CAAC,qBAAqB,CAAC,CAAC,CAAC,EAAE,CAAC;gBAChD,GAAG,IAAI,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC,WAAW,CAAC,CAAC;gBAE7C,WAAW;gBACX,MAAM,QAAQ,GAAG,IAAI,CAAC,iBAAiB,EAAE,CAAC;gBAC1C,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;oBACnB,IAAI,SAAS,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,EAAE;wBACrC,SAAS,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;wBAC3B,CAAC,CAAC,gBAAgB,GAAG,SAAS,CAAC;qBAClC;gBACL,CAAC,CAAC,CAAC;aACN;SACJ;QAED,gBAAgB;QAChB,IAAI,UAAU,CAAC,mBAAmB,KAAK,SAAS,IAAI,UAAU,CAAC,mBAAmB,KAAK,IAAI,EAAE;YACzF,KAAK,MAAM,WAAW,IAAI,UAAU,CAAC,mBAAmB,EAAE;gBACtD,MAAM,OAAO,GAAG,kBAAkB,CAAC,KAAK,CAAC,WAAW,EAAE,KAAK,CAAC,CAAC;gBAC7D,SAAS,CAAC,mBAAmB,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;gBAC5C,OAAO,CAAC,gBAAgB,GAAG,SAAS,CAAC;aACxC;SACJ;QAED,YAAY;QACZ,IAAI,UAAU,CAAC,SAAS,KAAK,SAAS,IAAI,UAAU,CAAC,SAAS,KAAK,IAAI,EAAE;YACrE,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,UAAU,CAAC,SAAS,CAAC,MAAM,EAAE,KAAK,GAAG,KAAK,EAAE,KAAK,EAAE,EAAE;gBACzE,MAAM,cAAc,GAAG,UAAU,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;gBACnD,MAAM,QAAQ,GAAG,QAAQ,CAAC,KAAK,CAAC,cAAc,EAAE,KAAK,CAAC,CAAC;gBACvD,SAAS,CAAC,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;gBACnC,QAAQ,CAAC,gBAAgB,GAAG,SAAS,CAAC;gBACtC,GAAG,IAAI,KAAK,KAAK,CAAC,CAAC,CAAC,CAAC,gBAAgB,CAAC,CAAC,CAAC,EAAE,CAAC;gBAC3C,GAAG,IAAI,QAAQ,GAAG,QAAQ,CAAC,QAAQ,CAAC,WAAW,CAAC,CAAC;aACpD;SACJ;QAED,aAAa;QACb,MAAM,UAAU,GAAG,UAAU,CAAC,UAAU,CAAC;QACzC,IAAI,UAAU,KAAK,SAAS,IAAI,UAAU,KAAK,IAAI,EAAE;YACjD,MAAM,aAAa,GAAG,IAAI,KAAK,EAAsB,CAAC;YAEtD,aAAa;YACb,MAAM,UAAU,GAAG,UAAU,CAAC,UAAU,CAAC;YACzC,IAAI,UAAU,KAAK,SAAS,IAAI,UAAU,KAAK,IAAI,EAAE;gBACjD,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,UAAU,CAAC,MAAM,EAAE,KAAK,GAAG,KAAK,EAAE,KAAK,EAAE,EAAE;oBAC/D,MAAM,gBAAgB,GAAG,UAAU,CAAC,KAAK,CAAC,CAAC;oBAC3C,aAAa,CAAC,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,gBAAgB,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC,CAAC;iBACxE;aACJ;YAED,aAAa,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;gBACxB,IAAI,CAAC,EAAE;oBACH,SAAS,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;oBAC7B,CAAC,CAAC,gBAAgB,GAAG,SAAS,CAAC;iBAClC;YACL,CAAC,CAAC,CAAC;SACN;QAED,kBAAkB;QAClB,IAAI,UAAU,CAAC,cAAc,KAAK,SAAS,IAAI,UAAU,CAAC,cAAc,KAAK,IAAI,EAAE;YAC/E,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,UAAU,CAAC,cAAc,CAAC,MAAM,EAAE,KAAK,GAAG,KAAK,EAAE,KAAK,EAAE,EAAE;gBAC9E,MAAM,mBAAmB,GAAG,UAAU,CAAC,cAAc,CAAC,KAAK,CAAC,CAAC;gBAC7D,MAAM,IAAI,GAAG,aAAa,CAAC,KAAK,CAAC,mBAAmB,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;gBACtE,kBAAkB,CAAC,mBAAmB,CAAC,QAAQ,CAAC,GAAG,IAAI,CAAC;gBACxD,SAAS,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;gBACpC,IAAI,CAAC,gBAAgB,GAAG,SAAS,CAAC;aACrC;SACJ;QAED,SAAS;QACT,IAAI,UAAU,CAAC,MAAM,KAAK,SAAS,IAAI,UAAU,CAAC,MAAM,KAAK,IAAI,EAAE;YAC/D,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,UAAU,CAAC,MAAM,CAAC,MAAM,EAAE,KAAK,GAAG,KAAK,EAAE,KAAK,EAAE,EAAE;gBACtE,MAAM,UAAU,GAAG,UAAU,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;gBAC5C,MAAM,IAAI,GAAiB,IAAI,CAAC,KAAK,CAAC,UAAU,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;gBAClE,kBAAkB,CAAC,UAAU,CAAC,QAAQ,CAAC,GAAG,IAAI,CAAC;gBAC/C,SAAS,CAAC,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;gBAC5B,IAAI,CAAC,gBAAgB,GAAG,SAAS,CAAC;gBAClC,IAAI,IAAI,CAAC,YAAY,EAAE;oBACnB,KAAK,MAAM,QAAQ,IAAK,IAAa,CAAC,SAAS,EAAE;wBAC7C,SAAS,CAAC,MAAM,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;wBAChC,QAAQ,CAAC,gBAAgB,GAAG,SAAS,CAAC;qBACzC;iBACJ;gBACD,GAAG,IAAI,KAAK,KAAK,CAAC,CAAC,CAAC,CAAC,aAAa,CAAC,CAAC,CAAC,EAAE,CAAC;gBACxC,GAAG,IAAI,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC,WAAW,CAAC,CAAC;aAChD;SACJ;QAED,UAAU;QACV,IAAI,UAAU,CAAC,OAAO,KAAK,SAAS,IAAI,UAAU,CAAC,OAAO,KAAK,IAAI,EAAE;YACjE,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,UAAU,CAAC,OAAO,CAAC,MAAM,EAAE,KAAK,GAAG,KAAK,EAAE,KAAK,EAAE,EAAE;gBACvE,MAAM,YAAY,GAAG,UAAU,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;gBAC/C,MAAM,MAAM,GAAG,MAAM,CAAC,KAAK,CAAC,YAAY,EAAE,KAAK,CAAC,CAAC;gBACjD,kBAAkB,CAAC,YAAY,CAAC,QAAQ,CAAC,GAAG,MAAM,CAAC;gBACnD,SAAS,CAAC,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;gBAC/B,MAAM,CAAC,gBAAgB,GAAG,SAAS,CAAC;gBACpC,GAAG,IAAI,KAAK,KAAK,CAAC,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC,CAAC,EAAE,CAAC;gBACzC,GAAG,IAAI,QAAQ,GAAG,MAAM,CAAC,QAAQ,CAAC,WAAW,CAAC,CAAC;aAClD;SACJ;QAED,gBAAgB;QAChB,IAAI,UAAU,CAAC,aAAa,KAAK,SAAS,IAAI,UAAU,CAAC,aAAa,KAAK,IAAI,EAAE;YAC7E,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,UAAU,CAAC,aAAa,CAAC,MAAM,EAAE,KAAK,GAAG,KAAK,EAAE,KAAK,EAAE,EAAE;gBAC7E,MAAM,iBAAiB,GAAG,UAAU,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;gBAC1D,MAAM,WAAW,GAAG,WAAW,CAAC,KAAK,CAAC,iBAAiB,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;gBACzE,IAAI,WAAW,EAAE;oBACb,SAAS,CAAC,aAAa,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;oBAC1C,WAAW,CAAC,gBAAgB,GAAG,SAAS,CAAC;oBACzC,GAAG,IAAI,KAAK,KAAK,CAAC,CAAC,CAAC,CAAC,kBAAkB,CAAC,CAAC,CAAC,EAAE,CAAC;oBAC7C,GAAG,IAAI,QAAQ,GAAG,WAAW,CAAC,QAAQ,EAAE,CAAC;iBAC5C;aACJ;SACJ;QAED,mBAAmB;QACnB,IAAI,UAAU,CAAC,eAAe,KAAK,SAAS,IAAI,UAAU,CAAC,eAAe,KAAK,IAAI,EAAE;YACjF,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,UAAU,CAAC,eAAe,CAAC,MAAM,EAAE,KAAK,GAAG,KAAK,EAAE,KAAK,EAAE,EAAE;gBAC/E,MAAM,oBAAoB,GAAG,UAAU,CAAC,eAAe,CAAC,KAAK,CAAC,CAAC;gBAC/D,MAAM,cAAc,GAAG,cAAc,CAAC,KAAK,CAAC,oBAAoB,EAAE,KAAK,CAAC,CAAC;gBACzE,SAAS,CAAC,eAAe,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;gBAC/C,cAAc,CAAC,gBAAgB,GAAG,SAAS,CAAC;gBAC5C,GAAG,IAAI,KAAK,KAAK,CAAC,CAAC,CAAC,CAAC,sBAAsB,CAAC,CAAC,CAAC,EAAE,CAAC;gBACjD,GAAG,IAAI,QAAQ,GAAG,cAAc,CAAC,QAAQ,CAAC,WAAW,CAAC,CAAC;aAC1D;SACJ;QAED,UAAU;QACV,IAAI,UAAU,CAAC,cAAc,EAAE;YAC3B,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,UAAU,CAAC,cAAc,CAAC,MAAM,EAAE,KAAK,GAAG,KAAK,EAAE,KAAK,EAAE,EAAE;gBAClF,MAAM,mBAAmB,GAAG,UAAU,CAAC,cAAc,CAAC,KAAK,CAAC,CAAC;gBAC7D,MAAM,aAAa,GAAG,aAAa,CAAC,KAAK,CAAC,mBAAmB,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;gBAC/E,GAAG,IAAI,sBAAsB,GAAG,aAAa,CAAC,IAAI,CAAC;aACtD;SACJ;QAED,6CAA6C;QAC7C,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,KAAK,CAAC,OAAO,CAAC,MAAM,EAAE,KAAK,GAAG,KAAK,EAAE,KAAK,EAAE,EAAE;YAClE,MAAM,MAAM,GAAG,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;YACpC,IAAI,MAAM,CAAC,gBAAgB,KAAK,IAAI,EAAE;gBAClC,MAAM,CAAC,MAAM,GAAG,UAAU,CAAC,MAAM,CAAC,gBAAgB,EAAE,MAAM,CAAC,2BAA2B,EAAE,KAAK,CAAC,CAAC;gBAC/F,MAAM,CAAC,gBAAgB,GAAG,IAAI,CAAC;gBAC/B,MAAM,CAAC,2BAA2B,GAAG,IAAI,CAAC;aAC7C;SACJ;QAED,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,KAAK,CAAC,MAAM,CAAC,MAAM,EAAE,KAAK,GAAG,KAAK,EAAE,KAAK,EAAE,EAAE;YACjE,MAAM,KAAK,GAAG,KAAK,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;YAClC,IAAI,KAAK,IAAI,KAAK,CAAC,gBAAgB,KAAK,IAAI,EAAE;gBAC1C,KAAK,CAAC,MAAM,GAAG,UAAU,CAAC,KAAK,CAAC,gBAAgB,EAAE,KAAK,CAAC,2BAA2B,EAAE,KAAK,CAAC,CAAC;gBAC5F,KAAK,CAAC,gBAAgB,GAAG,IAAI,CAAC;gBAC9B,KAAK,CAAC,2BAA2B,GAAG,IAAI,CAAC;aAC5C;SACJ;QAED,wDAAwD;QACxD,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,KAAK,CAAC,cAAc,CAAC,MAAM,EAAE,KAAK,GAAG,KAAK,EAAE,KAAK,EAAE,EAAE;YACzE,MAAM,aAAa,GAAG,KAAK,CAAC,cAAc,CAAC,KAAK,CAAC,CAAC;YAClD,IAAI,aAAa,CAAC,gBAAgB,KAAK,IAAI,EAAE;gBACzC,aAAa,CAAC,MAAM,GAAG,UAAU,CAAC,aAAa,CAAC,gBAAgB,EAAE,aAAa,CAAC,2BAA2B,EAAE,KAAK,CAAC,CAAC;gBACpH,aAAa,CAAC,gBAAgB,GAAG,IAAI,CAAC;gBACtC,aAAa,CAAC,2BAA2B,GAAG,IAAI,CAAC;aACpD;SACJ;QACD,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,KAAK,CAAC,MAAM,CAAC,MAAM,EAAE,KAAK,GAAG,KAAK,EAAE,KAAK,EAAE,EAAE;YACjE,MAAM,IAAI,GAAG,KAAK,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;YACjC,IAAI,IAAI,CAAC,gBAAgB,KAAK,IAAI,EAAE;gBAChC,IAAI,CAAC,MAAM,GAAG,UAAU,CAAC,IAAI,CAAC,gBAAgB,EAAE,IAAI,CAAC,2BAA2B,EAAE,KAAK,CAAC,CAAC;gBACzF,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC;gBAC7B,IAAI,CAAC,2BAA2B,GAAG,IAAI,CAAC;aAC3C;YACD,IAAI,IAAI,CAAC,YAAY,CAAC,IAAI,EAAE;gBACxB,gBAAgB,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;aACjC;SACJ;QAED,gCAAgC;QAChC,KAAK,CAAC,cAAc,CAAC,OAAO,CAAC,CAAC,QAAQ,EAAE,EAAE;YACtC,QAAQ,CAAC,6BAA6B,CAAC,OAAO,CAAC,CAAC,WAAW,EAAE,EAAE;gBAC3D,QAAQ,CAAC,YAAY,CAAC,IAAI,CAAC,YAAY,CAAC,WAAW,EAAE,KAAK,CAAC,CAAC,CAAC;YACjE,CAAC,CAAC,CAAC;YACH,QAAQ,CAAC,6BAA6B,GAAG,EAAE,CAAC;QAChD,CAAC,CAAC,CAAC;QAEH,6BAA6B;QAC7B,KAAK,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC,IAAI,EAAE,EAAE;YAC1B,IAAI,IAAI,CAAC,kBAAkB,KAAK,IAAI,EAAE;gBAClC,IAAI,CAAC,QAAQ,GAAG,YAAY,CAAC,IAAI,CAAC,kBAAkB,EAAE,KAAK,CAAC,CAAC;gBAC7D,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC;aAClC;QACL,CAAC,CAAC,CAAC;QAEH,gCAAgC;QAChC,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,KAAK,CAAC,SAAS,CAAC,MAAM,EAAE,KAAK,GAAG,KAAK,EAAE,KAAK,EAAE,EAAE;YACpE,MAAM,QAAQ,GAAG,KAAK,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;YACxC,IAAI,QAAQ,CAAC,eAAe,EAAE;gBAC1B,IAAI,QAAQ,CAAC,KAAK,IAAI,IAAI,EAAE;oBACxB,QAAQ,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC,IAAI,EAAE,EAAE;wBAC5B,IAAI,IAAI,CAAC,uBAAuB,EAAE;4BAC9B,MAAM,iBAAiB,GAAG,KAAK,CAAC,gBAAgB,CAAC,IAAI,CAAC,uBAAuB,CAAkB,CAAC;4BAChG,IAAI,iBAAiB,EAAE;gCACnB,IAAI,CAAC,iBAAiB,CAAC,iBAAiB,CAAC,CAAC;6BAC7C;4BACD,IAAI,CAAC,uBAAuB,GAAG,IAAI,CAAC;yBACvC;oBACL,CAAC,CAAC,CAAC;iBACN;gBAED,QAAQ,CAAC,eAAe,GAAG,IAAI,CAAC;aACnC;SACJ;QAED,kCAAkC;QAClC,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,KAAK,CAAC,MAAM,CAAC,MAAM,EAAE,KAAK,GAAG,KAAK,EAAE,KAAK,EAAE,EAAE;YACjE,MAAM,WAAW,GAAG,KAAK,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;YACxC,IAAI,WAAW,CAAC,YAAY,CAAC,iBAAiB,EAAE;gBAC5C,WAAW,CAAC,iBAAiB,EAAE,CAAC;gBAChC,WAAW,CAAC,YAAY,CAAC,iBAAiB,GAAG,IAAI,CAAC;aACrD;iBAAM;gBACH,WAAW,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC;aACxC;SACJ;QAED,iCAAiC;QACjC,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,KAAK,CAAC,MAAM,CAAC,MAAM,EAAE,KAAK,GAAG,KAAK,EAAE,KAAK,EAAE,EAAE;YACjE,MAAM,KAAK,GAAG,KAAK,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;YAClC,iBAAiB;YACjB,IAAI,KAAK,CAAC,kBAAkB,CAAC,MAAM,GAAG,CAAC,EAAE;gBACrC,KAAK,IAAI,aAAa,GAAG,CAAC,EAAE,aAAa,GAAG,KAAK,CAAC,kBAAkB,CAAC,MAAM,EAAE,aAAa,EAAE,EAAE;oBAC1F,MAAM,YAAY,GAAG,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,kBAAkB,CAAC,aAAa,CAAC,CAAC,CAAC;oBAEhF,IAAI,YAAY,EAAE;wBACd,KAAK,CAAC,cAAc,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;qBAC3C;iBACJ;gBAED,KAAK,CAAC,kBAAkB,GAAG,EAAE,CAAC;aACjC;YAED,iBAAiB;YACjB,IAAI,KAAK,CAAC,sBAAsB,CAAC,MAAM,GAAG,CAAC,EAAE;gBACzC,KAAK,IAAI,iBAAiB,GAAG,CAAC,EAAE,iBAAiB,GAAG,KAAK,CAAC,sBAAsB,CAAC,MAAM,EAAE,iBAAiB,EAAE,EAAE;oBAC1G,MAAM,gBAAgB,GAAG,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,sBAAsB,CAAC,iBAAiB,CAAC,CAAC,CAAC;oBAE5F,IAAI,gBAAgB,EAAE;wBAClB,KAAK,CAAC,kBAAkB,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;qBACnD;iBACJ;gBAED,KAAK,CAAC,sBAAsB,GAAG,EAAE,CAAC;aACrC;SACJ;QAED,KAAK,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YAC3B,CAAC,CAAC,eAAe,GAAG,EAAE,CAAC;QAC3B,CAAC,CAAC,CAAC;QAEH,KAAK,CAAC,UAAU,EAAE,KAAK,EAAE,SAAS,EAAE,OAAO,CAAC,CAAC;QAE7C,4DAA4D;QAC5D,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,KAAK,CAAC,MAAM,CAAC,MAAM,EAAE,KAAK,GAAG,KAAK,EAAE,KAAK,EAAE,EAAE;YACjE,MAAM,IAAI,GAAG,KAAK,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;YACjC,IAAI,IAAI,CAAC,YAAY,CAAC,OAAO,EAAE;gBAC3B,aAAa,CAAC,KAAK,CAAC,IAAI,CAAC,YAAY,CAAC,OAAO,EAAE,IAAI,EAAE,KAAK,CAAC,CAAC;gBAC5D,IAAI,CAAC,YAAY,CAAC,OAAO,GAAG,IAAI,CAAC;aACpC;SACJ;QACD,IAAI,UAAU,CAAC,OAAO,KAAK,SAAS,IAAI,UAAU,CAAC,OAAO,KAAK,IAAI,EAAE;YACjE,aAAa,CAAC,KAAK,CAAC,UAAU,CAAC,OAAO,EAAE,IAAI,EAAE,KAAK,CAAC,CAAC;SACxD;KACJ;IAAC,OAAO,GAAG,EAAE;QACV,MAAM,GAAG,GAAG,YAAY,CAAC,YAAY,EAAE,UAAU,CAAC,CAAC,CAAC,UAAU,CAAC,QAAQ,CAAC,CAAC,CAAC,SAAS,CAAC,GAAG,GAAG,CAAC;QAC3F,IAAI,OAAO,EAAE;YACT,OAAO,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;SACrB;aAAM;YACH,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;YAChB,MAAM,GAAG,CAAC;SACb;KACJ;YAAS;QACN,kBAAkB,GAAG,EAAE,CAAC;QACxB,0BAA0B,GAAG,EAAE,CAAC;QAEhC,IAAI,CAAC,UAAU,EAAE;YACb,SAAS,CAAC,kBAAkB,EAAE,CAAC;SAClC;QACD,IAAI,GAAG,KAAK,IAAI,IAAI,WAAW,CAAC,YAAY,KAAK,WAAW,CAAC,UAAU,EAAE;YACrE,MAAM,CAAC,GAAG,CAAC,YAAY,CAAC,YAAY,EAAE,UAAU,CAAC,CAAC,CAAC,UAAU,CAAC,QAAQ,CAAC,CAAC,CAAC,SAAS,CAAC,GAAG,CAAC,WAAW,CAAC,YAAY,KAAK,WAAW,CAAC,eAAe,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;SAChK;KACJ;IAED,OAAO,SAAS,CAAC;AACrB,CAAC,CAAC;AAEF,WAAW,CAAC,cAAc,CAAC;IACvB,IAAI,EAAE,YAAY;IAClB,UAAU,EAAE,UAAU;IACtB,aAAa,EAAE,CAAC,IAAY,EAAE,EAAE;QAC5B,IAAI,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,EAAE;YAChC,iDAAiD;YACjD,OAAO,IAAI,CAAC;SACf;QAED,OAAO,KAAK,CAAC;IACjB,CAAC;IACD,UAAU,EAAE,CACR,WAAgB,EAChB,KAAY,EACZ,IAAS,EACT,OAAe,EACf,MAAsB,EACtB,eAAkC,EAClC,SAAqB,EACrB,OAAoD,EAC7C,EAAE;QACT,oGAAoG;QACpG,4EAA4E;QAC5E,uGAAuG;QACvG,8DAA8D;QAC9D,IAAI,GAAG,GAAG,kCAAkC,CAAC;QAC7C,IAAI;YACA,kCAAkC;YAClC,IAAI,UAAU,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;YAClC,GAAG,GAAG,EAAE,CAAC;YACT,MAAM,WAAW,GAAG,WAAW,CAAC,YAAY,KAAK,WAAW,CAAC,gBAAgB,CAAC;YAC9E,IAAI,CAAC,WAAW,EAAE;gBACd,WAAW,GAAG,IAAI,CAAC;aACtB;iBAAM,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,WAAW,CAAC,EAAE;gBACpC,WAAW,GAAG,CAAC,WAAW,CAAC,CAAC;aAC/B;YAED,MAAM,YAAY,GAAa,EAAE,CAAC;YAClC,MAAM,iBAAiB,GAAG,IAAI,GAAG,EAAgB,CAAC;YAElD,6HAA6H;YAC7H,MAAM,oBAAoB,GAAG,EAAE,CAAC;YAChC,IAAI,UAAU,CAAC,cAAc,KAAK,SAAS,IAAI,UAAU,CAAC,cAAc,KAAK,IAAI,EAAE;gBAC/E,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,UAAU,CAAC,cAAc,CAAC,MAAM,EAAE,KAAK,GAAG,KAAK,EAAE,KAAK,EAAE,EAAE;oBAClF,MAAM,uBAAuB,GAAG,UAAU,CAAC,cAAc,CAAC,KAAK,CAAC,CAAC;oBACjE,MAAM,mBAAmB,GAAG,aAAa,CAAC,KAAK,CAAC,uBAAuB,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;oBACzF,oBAAoB,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;oBAC/C,iBAAiB,CAAC,GAAG,CAAC,mBAAmB,CAAC,sBAAuB,EAAE,mBAAmB,CAAC,CAAC;oBACxF,mBAAmB,CAAC,sBAAsB,GAAG,IAAI,CAAC;iBACrD;aACJ;YACD,IAAI,UAAU,CAAC,MAAM,KAAK,SAAS,IAAI,UAAU,CAAC,MAAM,KAAK,IAAI,EAAE;gBAC/D,MAAM,kBAAkB,GAAG,EAAE,CAAC;gBAC9B,MAAM,kBAAkB,GAAa,EAAE,CAAC;gBACxC,MAAM,wBAAwB,GAAa,EAAE,CAAC;gBAC9C,MAAM,qBAAqB,GAAG,EAAE,CAAC;gBACjC,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,UAAU,CAAC,MAAM,CAAC,MAAM,EAAE,KAAK,GAAG,KAAK,EAAE,KAAK,EAAE,EAAE;oBAC1E,MAAM,UAAU,GAAG,UAAU,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;oBAE5C,IAAI,WAAW,KAAK,IAAI,IAAI,cAAc,CAAC,UAAU,EAAE,WAAW,EAAE,YAAY,CAAC,EAAE;wBAC/E,IAAI,WAAW,KAAK,IAAI,EAAE;4BACtB,oCAAoC;4BACpC,OAAO,WAAW,CAAC,WAAW,CAAC,OAAO,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC,CAAC;yBAC5D;wBAED,WAAW;wBACX,IAAI,UAAU,CAAC,UAAU,KAAK,SAAS,IAAI,UAAU,CAAC,UAAU,KAAK,IAAI,EAAE;4BACvE,mCAAmC;4BACnC,IAAI,UAAU,CAAC,UAAU,KAAK,SAAS,IAAI,UAAU,CAAC,UAAU,KAAK,IAAI,EAAE;gCACvE,mDAAmD;gCACnD,IAAI,KAAK,GAAY,KAAK,CAAC;gCAC3B,CAAC,OAAO,EAAE,SAAS,EAAE,WAAW,EAAE,SAAS,EAAE,SAAS,EAAE,QAAQ,EAAE,YAAY,EAAE,YAAY,CAAC,CAAC,OAAO,CAAC,CAAC,YAAoB,EAAE,EAAE;oCAC3H,IAAI,KAAK,KAAK,IAAI,IAAI,CAAC,UAAU,CAAC,UAAU,CAAC,YAAY,CAAC,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,UAAU,CAAC,UAAU,CAAC,YAAY,CAAC,CAAC,EAAE;wCAC/G,OAAO;qCACV;yCAAM;wCACH,UAAU,CAAC,UAAU,CAAC,YAAY,CAAC,CAAC,OAAO,CAAC,CAAC,kBAAuB,EAAE,EAAE;4CACpE,IAAI,kBAAkB,CAAC,EAAE,KAAK,UAAU,CAAC,UAAU,EAAE;gDACjD,QAAQ,YAAY,EAAE;oDAClB,KAAK,YAAY;wDACb,QAAQ,CAAC,KAAK,CAAC,kBAAkB,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;wDACnD,MAAM;iDACb;gDACD,KAAK,GAAG,IAAI,CAAC;6CAChB;wCACL,CAAC,CAAC,CAAC;qCACN;gCACL,CAAC,CAAC,CAAC;gCACH,IAAI,KAAK,KAAK,KAAK,EAAE;oCACjB,MAAM,CAAC,IAAI,CAAC,8BAA8B,GAAG,UAAU,CAAC,EAAE,CAAC,CAAC;iCAC/D;6BACJ;yBACJ;wBAED,aAAa;wBACb,IAAI,UAAU,CAAC,gBAAgB,IAAI,UAAU,CAAC,UAAU,EAAE;4BACtD,qGAAqG;4BACrG,MAAM,aAAa,GAAG,UAAU,CAAC,gBAAgB,CAAC,CAAC,CAAC,wBAAwB,CAAC,CAAC,CAAC,kBAAkB,CAAC;4BAClG,IAAI,aAAa,GAAG,aAAa,CAAC,OAAO,CAAC,UAAU,CAAC,gBAAgB,IAAI,UAAU,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC,CAAC;4BACvG,IAAI,aAAa,KAAK,KAAK,IAAI,UAAU,CAAC,cAAc,KAAK,SAAS,IAAI,UAAU,CAAC,cAAc,KAAK,IAAI,EAAE;gCAC1G,yCAAyC;gCACzC,MAAM,eAAe,GAAG,CAAC,QAAgB,EAAE,SAA2C,EAAE,EAAE;oCACtF,aAAa,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;oCAC7B,MAAM,GAAG,GAAG,wBAAwB,CAAC,SAAS,EAAE,UAAU,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;oCAC5E,IAAI,GAAG,IAAI,GAAG,CAAC,QAAQ,EAAE;wCACrB,0BAA0B,CAAC,GAAG,CAAC,cAAc,CAAC,QAAQ,IAAI,GAAG,CAAC,cAAc,CAAC,EAAE,CAAC,GAAG,GAAG,CAAC,QAAQ,CAAC;wCAChG,GAAG,IAAI,eAAe,GAAG,GAAG,CAAC,QAAQ,CAAC,QAAQ,CAAC,WAAW,CAAC,CAAC;qCAC/D;gCACL,CAAC,CAAC;gCACF,KAAK,IAAI,aAAa,GAAG,CAAC,EAAE,aAAa,GAAG,UAAU,CAAC,cAAc,CAAC,MAAM,EAAE,aAAa,GAAG,aAAa,EAAE,aAAa,EAAE,EAAE;oCAC1H,MAAM,mBAAmB,GAAG,UAAU,CAAC,cAAc,CAAC,aAAa,CAAC,CAAC;oCACrE,IACI,CAAC,UAAU,CAAC,gBAAgB,IAAI,mBAAmB,CAAC,QAAQ,KAAK,UAAU,CAAC,gBAAgB,CAAC;wCAC7F,mBAAmB,CAAC,EAAE,KAAK,UAAU,CAAC,UAAU,EAClD;wCACE,IAAI,mBAAmB,CAAC,kBAAkB,EAAE;4CACxC,+DAA+D;4CAC/D,mBAAmB,CAAC,kBAAkB,CAAC,OAAO,CAAC,CAAC,QAAgB,EAAE,EAAE,CAChE,eAAe,CAAC,QAAQ,EAAE,CAAC,cAAc,EAAE,EAAE,CAAC,cAAc,CAAC,QAAQ,KAAK,QAAQ,CAAC,CACtF,CAAC;yCACL;6CAAM;4CACH,uCAAuC;4CACvC,mBAAmB,CAAC,SAAS,CAAC,OAAO,CAAC,CAAC,QAAgB,EAAE,EAAE,CACvD,eAAe,CAAC,QAAQ,EAAE,CAAC,cAAc,EAAE,EAAE,CAAC,cAAc,CAAC,EAAE,KAAK,QAAQ,CAAC,CAChF,CAAC;yCACL;wCACD,aAAa,CAAC,IAAI,CAAC,mBAAmB,CAAC,QAAQ,IAAI,mBAAmB,CAAC,EAAE,CAAC,CAAC;wCAC3E,MAAM,IAAI,GAAG,aAAa,CAAC,kBAAkB,CAAC,mBAAmB,EAAE,KAAK,CAAC,CAAC;wCAC1E,0BAA0B,CAAC,mBAAmB,CAAC,QAAQ,IAAI,mBAAmB,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC;wCAC1F,IAAI,IAAI,EAAE;4CACN,aAAa,GAAG,IAAI,CAAC;4CACrB,GAAG,IAAI,qBAAqB,GAAG,IAAI,CAAC,QAAQ,CAAC,WAAW,CAAC,CAAC;yCAC7D;wCACD,MAAM;qCACT;iCACJ;6BACJ;4BAED,IAAI,aAAa,KAAK,KAAK,EAAE;gCACzB,aAAa,CAAC,IAAI,CAAC,UAAU,CAAC,gBAAgB,IAAI,UAAU,CAAC,UAAU,CAAC,CAAC;gCACzE,MAAM,GAAG,GAAG,wBAAwB,CAChC,CAAC,cAAc,EAAE,EAAE,CACf,CAAC,UAAU,CAAC,gBAAgB,IAAI,cAAc,CAAC,QAAQ,KAAK,UAAU,CAAC,gBAAgB,CAAC,IAAI,cAAc,CAAC,EAAE,KAAK,UAAU,CAAC,UAAU,EAC3I,UAAU,EACV,KAAK,EACL,OAAO,CACV,CAAC;gCACF,IAAI,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,QAAQ,EAAE;oCACvB,MAAM,CAAC,IAAI,CAAC,8BAA8B,GAAG,UAAU,CAAC,EAAE,CAAC,CAAC;iCAC/D;qCAAM;oCACH,0BAA0B,CAAC,GAAG,CAAC,cAAc,CAAC,QAAQ,IAAI,GAAG,CAAC,cAAc,CAAC,EAAE,CAAC,GAAG,GAAG,CAAC,QAAQ,CAAC;oCAChG,GAAG,IAAI,eAAe,GAAG,GAAG,CAAC,QAAQ,CAAC,QAAQ,CAAC,WAAW,CAAC,CAAC;iCAC/D;6BACJ;yBACJ;wBAED,aAAa;wBACb,IACI,UAAU,CAAC,UAAU,KAAK,IAAI;4BAC9B,UAAU,CAAC,UAAU,KAAK,SAAS;4BACnC,UAAU,CAAC,UAAU,KAAK,CAAC,CAAC;4BAC5B,UAAU,CAAC,SAAS,KAAK,SAAS;4BAClC,UAAU,CAAC,SAAS,KAAK,IAAI,EAC/B;4BACE,MAAM,qBAAqB,GAAG,kBAAkB,CAAC,OAAO,CAAC,UAAU,CAAC,UAAU,CAAC,GAAG,CAAC,CAAC,CAAC;4BACrF,IAAI,CAAC,qBAAqB,EAAE;gCACxB,KAAK,IAAI,aAAa,GAAG,CAAC,EAAE,aAAa,GAAG,UAAU,CAAC,SAAS,CAAC,MAAM,EAAE,aAAa,GAAG,aAAa,EAAE,aAAa,EAAE,EAAE;oCACrH,MAAM,cAAc,GAAG,UAAU,CAAC,SAAS,CAAC,aAAa,CAAC,CAAC;oCAC3D,IAAI,cAAc,CAAC,EAAE,KAAK,UAAU,CAAC,UAAU,EAAE;wCAC7C,MAAM,QAAQ,GAAG,QAAQ,CAAC,KAAK,CAAC,cAAc,EAAE,KAAK,CAAC,CAAC;wCACvD,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;wCACzB,kBAAkB,CAAC,IAAI,CAAC,cAAc,CAAC,EAAE,CAAC,CAAC;wCAC3C,GAAG,IAAI,eAAe,GAAG,QAAQ,CAAC,QAAQ,CAAC,WAAW,CAAC,CAAC;qCAC3D;iCACJ;6BACJ;yBACJ;wBAED,kBAAkB;wBAClB,IAAI,UAAU,CAAC,oBAAoB,GAAG,CAAC,CAAC,IAAI,UAAU,CAAC,mBAAmB,KAAK,SAAS,IAAI,UAAU,CAAC,mBAAmB,KAAK,IAAI,EAAE;4BACjI,MAAM,wBAAwB,GAAG,qBAAqB,CAAC,OAAO,CAAC,UAAU,CAAC,oBAAoB,CAAC,GAAG,CAAC,CAAC,CAAC;4BACrG,IAAI,CAAC,wBAAwB,EAAE;gCAC3B,KAAK,IAAI,gBAAgB,GAAG,CAAC,EAAE,gBAAgB,GAAG,UAAU,CAAC,mBAAmB,CAAC,MAAM,EAAE,gBAAgB,GAAG,gBAAgB,EAAE,gBAAgB,EAAE,EAAE;oCAC9I,MAAM,iBAAiB,GAAG,UAAU,CAAC,mBAAmB,CAAC,gBAAgB,CAAC,CAAC;oCAC3E,IAAI,iBAAiB,CAAC,EAAE,KAAK,UAAU,CAAC,oBAAoB,EAAE;wCAC1D,MAAM,WAAW,GAAG,kBAAkB,CAAC,KAAK,CAAC,iBAAiB,EAAE,KAAK,CAAC,CAAC;wCACvE,qBAAqB,CAAC,IAAI,CAAC,WAAW,CAAC,QAAQ,CAAC,CAAC;wCACjD,GAAG,IAAI,iBAAiB,GAAG,WAAW,CAAC,QAAQ,EAAE,CAAC;qCACrD;iCACJ;6BACJ;yBACJ;wBAED,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;wBACpD,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;wBAClB,iBAAiB,CAAC,GAAG,CAAC,IAAI,CAAC,sBAAuB,EAAE,IAAI,CAAC,CAAC;wBAC1D,IAAI,CAAC,sBAAsB,GAAG,IAAI,CAAC;wBACnC,GAAG,IAAI,WAAW,GAAG,IAAI,CAAC,QAAQ,CAAC,WAAW,CAAC,CAAC;qBACnD;iBACJ;gBAED,gCAAgC;gBAChC,KAAK,CAAC,cAAc,CAAC,OAAO,CAAC,CAAC,QAAQ,EAAE,EAAE;oBACtC,QAAQ,CAAC,6BAA6B,CAAC,OAAO,CAAC,CAAC,WAAW,EAAE,EAAE;wBAC3D,QAAQ,CAAC,YAAY,CAAC,IAAI,CAAC,YAAY,CAAC,WAAW,EAAE,KAAK,CAAC,CAAC,CAAC;oBACjE,CAAC,CAAC,CAAC;oBACH,QAAQ,CAAC,6BAA6B,GAAG,EAAE,CAAC;gBAChD,CAAC,CAAC,CAAC;gBAEH,6BAA6B;gBAC7B,KAAK,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC,IAAI,EAAE,EAAE;oBAC1B,IAAI,IAAI,CAAC,kBAAkB,KAAK,IAAI,EAAE;wBAClC,IAAI,CAAC,QAAQ,GAAG,YAAY,CAAC,IAAI,CAAC,kBAAkB,EAAE,KAAK,CAAC,CAAC;wBAC7D,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC;qBAClC;gBACL,CAAC,CAAC,CAAC;gBAEH,8BAA8B;gBAC9B,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,KAAK,CAAC,cAAc,CAAC,MAAM,EAAE,KAAK,GAAG,KAAK,EAAE,KAAK,EAAE,EAAE;oBAC7E,MAAM,aAAa,GAAG,KAAK,CAAC,cAAc,CAAC,KAAK,CAAC,CAAC;oBAClD,IAAI,aAAa,CAAC,gBAAgB,KAAK,IAAI,EAAE;wBACzC,IAAI,MAAM,GAAG,iBAAiB,CAAC,GAAG,CAAC,QAAQ,CAAC,aAAa,CAAC,gBAAgB,CAAC,CAAC,IAAI,IAAI,CAAC;wBACrF,IAAI,MAAM,KAAK,IAAI,EAAE;4BACjB,MAAM,GAAG,KAAK,CAAC,gBAAgB,CAAC,aAAa,CAAC,gBAAgB,CAAC,CAAC;yBACnE;wBACD,IAAI,UAAU,GAAG,MAAM,CAAC;wBACxB,IAAI,aAAa,CAAC,2BAA2B,EAAE;4BAC3C,UAAU,GAAI,MAAe,CAAC,SAAS,CAAC,QAAQ,CAAC,aAAa,CAAC,2BAA2B,CAAC,CAAC,CAAC;4BAC7F,aAAa,CAAC,2BAA2B,GAAG,IAAI,CAAC;yBACpD;wBACD,aAAa,CAAC,MAAM,GAAG,UAAU,CAAC;wBAClC,aAAa,CAAC,gBAAgB,GAAG,IAAI,CAAC;qBACzC;iBACJ;gBACD,IAAI,WAAyB,CAAC;gBAC9B,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,KAAK,CAAC,MAAM,CAAC,MAAM,EAAE,KAAK,GAAG,KAAK,EAAE,KAAK,EAAE,EAAE;oBACrE,WAAW,GAAG,KAAK,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;oBAClC,IAAI,WAAW,CAAC,gBAAgB,EAAE;wBAC9B,IAAI,MAAM,GAAG,iBAAiB,CAAC,GAAG,CAAC,QAAQ,CAAC,WAAW,CAAC,gBAAgB,CAAC,CAAC,IAAI,IAAI,CAAC;wBACnF,IAAI,MAAM,KAAK,IAAI,EAAE;4BACjB,MAAM,GAAG,KAAK,CAAC,gBAAgB,CAAC,WAAW,CAAC,gBAAgB,CAAC,CAAC;yBACjE;wBACD,IAAI,UAAU,GAAG,MAAM,CAAC;wBACxB,IAAI,WAAW,CAAC,2BAA2B,EAAE;4BACzC,UAAU,GAAI,MAAe,CAAC,SAAS,CAAC,QAAQ,CAAC,WAAW,CAAC,2BAA2B,CAAC,CAAC,CAAC;4BAC3F,WAAW,CAAC,2BAA2B,GAAG,IAAI,CAAC;yBAClD;wBACD,WAAW,CAAC,MAAM,GAAG,UAAU,CAAC;wBAChC,IAAI,WAAW,CAAC,MAAM,EAAE,YAAY,EAAE,KAAK,eAAe,EAAE;4BACxD,MAAM,wBAAwB,GAAG,oBAAoB,CAAC,OAAO,CAAC,WAAW,CAAC,MAAuB,CAAC,CAAC;4BACnG,IAAI,wBAAwB,GAAG,CAAC,CAAC,EAAE;gCAC/B,oBAAoB,CAAC,MAAM,CAAC,wBAAwB,EAAE,CAAC,CAAC,CAAC;6BAC5D;yBACJ;wBACD,WAAW,CAAC,gBAAgB,GAAG,IAAI,CAAC;qBACvC;oBACD,IAAI,WAAW,CAAC,YAAY,CAAC,IAAI,EAAE;wBAC/B,gBAAgB,CAAC,KAAK,EAAE,WAAW,CAAC,CAAC;qBACxC;iBACJ;gBAED,gCAAgC;gBAChC,KAAK,MAAM,aAAa,IAAI,oBAAoB,EAAE;oBAC9C,aAAa,CAAC,OAAO,EAAE,CAAC;iBAC3B;gBAED,gCAAgC;gBAChC,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,KAAK,CAAC,SAAS,CAAC,MAAM,EAAE,KAAK,GAAG,KAAK,EAAE,KAAK,EAAE,EAAE;oBACxE,MAAM,QAAQ,GAAG,KAAK,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;oBACxC,IAAI,QAAQ,CAAC,eAAe,EAAE;wBAC1B,IAAI,QAAQ,CAAC,KAAK,IAAI,IAAI,EAAE;4BACxB,QAAQ,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC,IAAI,EAAE,EAAE;gCAC5B,IAAI,IAAI,CAAC,uBAAuB,EAAE;oCAC9B,MAAM,iBAAiB,GAAG,KAAK,CAAC,gBAAgB,CAAC,IAAI,CAAC,uBAAuB,CAAkB,CAAC;oCAChG,IAAI,iBAAiB,EAAE;wCACnB,IAAI,CAAC,iBAAiB,CAAC,iBAAiB,CAAC,CAAC;qCAC7C;oCACD,IAAI,CAAC,uBAAuB,GAAG,IAAI,CAAC;iCACvC;4BACL,CAAC,CAAC,CAAC;yBACN;wBAED,QAAQ,CAAC,eAAe,GAAG,IAAI,CAAC;qBACnC;iBACJ;gBAED,8CAA8C;gBAC9C,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,KAAK,CAAC,MAAM,CAAC,MAAM,EAAE,KAAK,GAAG,KAAK,EAAE,KAAK,EAAE,EAAE;oBACrE,WAAW,GAAG,KAAK,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;oBAClC,IAAI,WAAW,CAAC,YAAY,CAAC,iBAAiB,EAAE;wBAC5C,WAAW,CAAC,iBAAiB,EAAE,CAAC;wBAChC,WAAW,CAAC,YAAY,CAAC,iBAAiB,GAAG,IAAI,CAAC;qBACrD;yBAAM;wBACH,WAAW,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC;qBACxC;iBACJ;aACJ;YAED,YAAY;YACZ,IAAI,UAAU,CAAC,eAAe,KAAK,SAAS,IAAI,UAAU,CAAC,eAAe,KAAK,IAAI,EAAE;gBACjF,MAAM,MAAM,GAAG,mBAAmB,CAAC,uBAAuB,CAAC,mBAAmB,CAAC,CAAC;gBAChF,IAAI,MAAM,EAAE;oBACR,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,UAAU,CAAC,eAAe,CAAC,MAAM,EAAE,KAAK,GAAG,KAAK,EAAE,KAAK,EAAE,EAAE;wBACnF,MAAM,oBAAoB,GAAG,UAAU,CAAC,eAAe,CAAC,KAAK,CAAC,CAAC;wBAC/D,IAAI,YAAY,CAAC,OAAO,CAAC,oBAAoB,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,EAAE;4BAC7D,eAAe,CAAC,IAAI,CAAC,MAAM,CAAC,oBAAoB,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC,CAAC;yBACtE;qBACJ;iBACJ;aACJ;YAED,KAAK,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;gBAC3B,CAAC,CAAC,eAAe,GAAG,EAAE,CAAC;YAC3B,CAAC,CAAC,CAAC;YAEH,OAAO,IAAI,CAAC;SACf;QAAC,OAAO,GAAG,EAAE;YACV,MAAM,GAAG,GAAG,YAAY,CAAC,YAAY,EAAE,UAAU,CAAC,CAAC,CAAC,UAAU,CAAC,QAAQ,CAAC,CAAC,CAAC,SAAS,CAAC,GAAG,GAAG,CAAC;YAC3F,IAAI,OAAO,EAAE;gBACT,OAAO,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;aACrB;iBAAM;gBACH,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;gBAChB,MAAM,GAAG,CAAC;aACb;SACJ;gBAAS;YACN,IAAI,GAAG,KAAK,IAAI,IAAI,WAAW,CAAC,YAAY,KAAK,WAAW,CAAC,UAAU,EAAE;gBACrE,MAAM,CAAC,GAAG,CAAC,YAAY,CAAC,YAAY,EAAE,UAAU,CAAC,CAAC,CAAC,UAAU,CAAC,QAAQ,CAAC,CAAC,CAAC,SAAS,CAAC,GAAG,CAAC,WAAW,CAAC,YAAY,KAAK,WAAW,CAAC,eAAe,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;aAChK;YACD,0BAA0B,GAAG,EAAE,CAAC;SACnC;QAED,OAAO,KAAK,CAAC;IACjB,CAAC;IACD,IAAI,EAAE,CAAC,KAAY,EAAE,IAAY,EAAE,OAAe,EAAE,OAAoD,EAAW,EAAE;QACjH,oGAAoG;QACpG,4EAA4E;QAC5E,uGAAuG;QACvG,8DAA8D;QAC9D,IAAI,GAAG,GAAG,mCAAmC,CAAC;QAC9C,IAAI;YACA,kCAAkC;YAClC,IAAI,UAAU,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;YAClC,GAAG,GAAG,EAAE,CAAC;YAET,QAAQ;YACR,IAAI,UAAU,CAAC,wBAAwB,KAAK,SAAS,IAAI,UAAU,CAAC,wBAAwB,KAAK,IAAI,EAAE;gBACnG,KAAK,CAAC,wBAAwB,GAAG,UAAU,CAAC,wBAAwB,IAAI,CAAC,WAAW,CAAC,mCAAmC,CAAC;aAC5H;YACD,IAAI,UAAU,CAAC,SAAS,KAAK,SAAS,IAAI,UAAU,CAAC,SAAS,KAAK,IAAI,EAAE;gBACrE,KAAK,CAAC,SAAS,GAAG,UAAU,CAAC,SAAS,CAAC;aAC1C;YACD,IAAI,UAAU,CAAC,UAAU,KAAK,SAAS,IAAI,UAAU,CAAC,UAAU,KAAK,IAAI,EAAE;gBACvE,KAAK,CAAC,UAAU,GAAG,MAAM,CAAC,SAAS,CAAC,UAAU,CAAC,UAAU,CAAC,CAAC;aAC9D;YACD,IAAI,UAAU,CAAC,YAAY,KAAK,SAAS,IAAI,UAAU,CAAC,YAAY,KAAK,IAAI,EAAE;gBAC3E,KAAK,CAAC,YAAY,GAAG,MAAM,CAAC,SAAS,CAAC,UAAU,CAAC,YAAY,CAAC,CAAC;aAClE;YACD,IAAI,UAAU,CAAC,OAAO,KAAK,SAAS,IAAI,UAAU,CAAC,OAAO,KAAK,IAAI,EAAE;gBACjE,KAAK,CAAC,OAAO,GAAG,OAAO,CAAC,SAAS,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC;aACzD;YAED,IAAI,UAAU,CAAC,oBAAoB,KAAK,SAAS,EAAE;gBAC/C,KAAK,CAAC,oBAAoB,GAAG,CAAC,CAAC,UAAU,CAAC,oBAAoB,CAAC;aAClE;YAED,MAAM;YACN,IAAI,UAAU,CAAC,OAAO,KAAK,SAAS,IAAI,UAAU,CAAC,OAAO,KAAK,IAAI,EAAE;gBACjE,KAAK,CAAC,OAAO,GAAG,UAAU,CAAC,OAAO,CAAC;aACtC;YACD,IAAI,UAAU,CAAC,QAAQ,KAAK,SAAS,IAAI,UAAU,CAAC,QAAQ,KAAK,IAAI,EAAE;gBACnE,KAAK,CAAC,QAAQ,GAAG,MAAM,CAAC,SAAS,CAAC,UAAU,CAAC,QAAQ,CAAC,CAAC;aAC1D;YACD,IAAI,UAAU,CAAC,QAAQ,KAAK,SAAS,IAAI,UAAU,CAAC,QAAQ,KAAK,IAAI,EAAE;gBACnE,KAAK,CAAC,QAAQ,GAAG,UAAU,CAAC,QAAQ,CAAC;aACxC;YACD,IAAI,UAAU,CAAC,MAAM,KAAK,SAAS,IAAI,UAAU,CAAC,MAAM,KAAK,IAAI,EAAE;gBAC/D,KAAK,CAAC,MAAM,GAAG,UAAU,CAAC,MAAM,CAAC;aACpC;YACD,IAAI,UAAU,CAAC,UAAU,KAAK,SAAS,IAAI,UAAU,CAAC,UAAU,KAAK,IAAI,EAAE;gBACvE,KAAK,CAAC,UAAU,GAAG,UAAU,CAAC,UAAU,CAAC;aAC5C;YACD,GAAG,IAAI,yBAAyB,CAAC;YACjC,QAAQ,KAAK,CAAC,OAAO,EAAE;gBACnB,KAAK,CAAC;oBACF,GAAG,IAAI,QAAQ,CAAC;oBAChB,MAAM;gBACV,4CAA4C;gBAC5C,KAAK,CAAC;oBACF,GAAG,IAAI,OAAO,CAAC;oBACf,MAAM;gBACV,KAAK,CAAC;oBACF,GAAG,IAAI,QAAQ,CAAC;oBAChB,MAAM;gBACV,KAAK,CAAC;oBACF,GAAG,IAAI,UAAU,CAAC;oBAClB,MAAM;aACb;YAED,SAAS;YACT,IAAI,UAAU,CAAC,cAAc,EAAE;gBAC3B,IAAI,aAAa,CAAC;gBAClB,IAAI,UAAU,CAAC,aAAa,KAAK,QAAQ,IAAI,UAAU,CAAC,aAAa,KAAK,cAAc,CAAC,IAAI,EAAE;oBAC3F,aAAa,GAAG,IAAI,cAAc,CAAC,SAAS,EAAE,SAAS,EAAE,8BAA8B,CAAC,2BAA2B,CAAC,CAAC;iBACxH;qBAAM,IAAI,UAAU,CAAC,aAAa,KAAK,MAAM,IAAI,UAAU,CAAC,aAAa,KAAK,YAAY,CAAC,IAAI,EAAE;oBAC9F,aAAa,GAAG,IAAI,YAAY,CAAC,SAAS,EAAE,8BAA8B,CAAC,2BAA2B,CAAC,CAAC;iBAC3G;qBAAM,IAAI,UAAU,CAAC,aAAa,KAAK,MAAM,IAAI,UAAU,CAAC,aAAa,KAAK,YAAY,CAAC,IAAI,EAAE;oBAC9F,aAAa,GAAG,IAAI,YAAY,CAAC,SAAS,EAAE,8BAA8B,CAAC,2BAA2B,EAAE,SAAS,CAAC,CAAC;iBACtH;gBACD,GAAG,GAAG,mBAAmB,GAAG,CAAC,UAAU,CAAC,aAAa,CAAC,CAAC,CAAC,UAAU,CAAC,aAAa,CAAC,CAAC,CAAC,MAAM,CAAC,GAAG,YAAY,CAAC;gBAC1G,gDAAgD;gBAChD,MAAM,cAAc,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,OAAO,CAAC,SAAS,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,cAAc,CAAC,CAAC,CAAC,OAAO,CAAC,SAAS,CAAC,UAAU,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;gBACpK,KAAK,CAAC,aAAa,CAAC,cAAc,EAAE,aAAa,CAAC,CAAC;aACtD;YAED,WAAW;YACX,IAAI,UAAU,CAAC,QAAQ,KAAK,SAAS,IAAI,UAAU,CAAC,QAAQ,KAAK,IAAI,EAAE;gBACnE,KAAK,CAAC,QAAQ,GAAG,UAAU,CAAC,QAAQ,CAAC;aACxC;YAED,oDAAoD;YACpD,IAAI,UAAU,CAAC,iBAAiB,KAAK,SAAS,IAAI,UAAU,CAAC,iBAAiB,KAAK,IAAI,EAAE;gBACrF,KAAK,CAAC,iBAAiB,GAAG,UAAU,CAAC,iBAAiB,CAAC;aAC1D;YAED,MAAM,SAAS,GAAG,kBAAkB,CAAC,KAAK,EAAE,IAAI,EAAE,OAAO,EAAE,OAAO,EAAE,IAAI,CAAC,CAAC;YAC1E,IAAI,CAAC,SAAS,EAAE;gBACZ,OAAO,KAAK,CAAC;aAChB;YAED,IAAI,UAAU,CAAC,WAAW,EAAE;gBACxB,KAAK,CAAC,cAAc,CAAC,KAAK,EAAE,UAAU,CAAC,eAAe,EAAE,UAAU,CAAC,aAAa,EAAE,UAAU,CAAC,eAAe,EAAE,UAAU,CAAC,gBAAgB,IAAI,GAAG,CAAC,CAAC;aACrJ;YAED,IAAI,UAAU,CAAC,cAAc,KAAK,SAAS,IAAI,UAAU,CAAC,cAAc,KAAK,IAAI,EAAE;gBAC/E,KAAK,CAAC,mBAAmB,CAAC,UAAU,CAAC,cAAc,CAAC,CAAC;aACxD;YAED,SAAS;YACT,OAAO,IAAI,CAAC;SACf;QAAC,OAAO,GAAG,EAAE;YACV,MAAM,GAAG,GAAG,YAAY,CAAC,aAAa,EAAE,UAAU,CAAC,CAAC,CAAC,UAAU,CAAC,QAAQ,CAAC,CAAC,CAAC,SAAS,CAAC,GAAG,GAAG,CAAC;YAC5F,IAAI,OAAO,EAAE;gBACT,OAAO,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;aACrB;iBAAM;gBACH,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;gBAChB,MAAM,GAAG,CAAC;aACb;SACJ;gBAAS;YACN,IAAI,GAAG,KAAK,IAAI,IAAI,WAAW,CAAC,YAAY,KAAK,WAAW,CAAC,UAAU,EAAE;gBACrE,MAAM,CAAC,GAAG,CAAC,YAAY,CAAC,aAAa,EAAE,UAAU,CAAC,CAAC,CAAC,UAAU,CAAC,QAAQ,CAAC,CAAC,CAAC,SAAS,CAAC,GAAG,CAAC,WAAW,CAAC,YAAY,KAAK,WAAW,CAAC,eAAe,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;aACjK;SACJ;QACD,OAAO,KAAK,CAAC;IACjB,CAAC;IACD,kBAAkB,EAAE,CAAC,KAAY,EAAE,IAAY,EAAE,OAAe,EAAE,OAAoD,EAAkB,EAAE;QACtI,MAAM,SAAS,GAAG,kBAAkB,CAAC,KAAK,EAAE,IAAI,EAAE,OAAO,EAAE,OAAO,CAAC,CAAC;QACpE,OAAO,SAAS,CAAC;IACrB,CAAC;CACJ,CAAC,CAAC","sourcesContent":["import { Logger } from \"../../Misc/logger\";\r\nimport type { Nullable } from \"../../types\";\r\nimport { Camera } from \"../../Cameras/camera\";\r\nimport type { Scene } from \"../../scene\";\r\nimport { Vector3 } from \"../../Maths/math.vector\";\r\nimport { Color3, Color4 } from \"../../Maths/math.color\";\r\nimport { Mesh } from \"../../Meshes/mesh\";\r\nimport type { AbstractMesh } from \"../../Meshes/abstractMesh\";\r\nimport { Geometry } from \"../../Meshes/geometry\";\r\nimport type { Node } from \"../../node\";\r\nimport { TransformNode } from \"../../Meshes/transformNode\";\r\nimport { Material } from \"../../Materials/material\";\r\nimport { MultiMaterial } from \"../../Materials/multiMaterial\";\r\nimport { CubeTexture } from \"../../Materials/Textures/cubeTexture\";\r\nimport { HDRCubeTexture } from \"../../Materials/Textures/hdrCubeTexture\";\r\nimport { AnimationGroup } from \"../../Animations/animationGroup\";\r\nimport { Light } from \"../../Lights/light\";\r\nimport { SceneComponentConstants } from \"../../sceneComponent\";\r\nimport { SceneLoader } from \"../../Loading/sceneLoader\";\r\nimport { AssetContainer } from \"../../assetContainer\";\r\nimport { ActionManager } from \"../../Actions/actionManager\";\r\nimport type { IParticleSystem } from \"../../Particles/IParticleSystem\";\r\nimport { Skeleton } from \"../../Bones/skeleton\";\r\nimport { MorphTargetManager } from \"../../Morph/morphTargetManager\";\r\nimport { CannonJSPlugin } from \"../../Physics/v1/Plugins/cannonJSPlugin\";\r\nimport { OimoJSPlugin } from \"../../Physics/v1/Plugins/oimoJSPlugin\";\r\nimport { AmmoJSPlugin } from \"../../Physics/v1/Plugins/ammoJSPlugin\";\r\nimport { ReflectionProbe } from \"../../Probes/reflectionProbe\";\r\nimport { GetClass } from \"../../Misc/typeStore\";\r\nimport { Tools } from \"../../Misc/tools\";\r\nimport { PostProcess } from \"../../PostProcesses/postProcess\";\r\nimport { SpriteManager } from \"core/Sprites/spriteManager\";\r\nimport { GetIndividualParser, Parse } from \"./babylonFileParser.function\";\r\n\r\n/** @internal */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention, no-var\r\nexport var _BabylonLoaderRegistered = true;\r\n\r\n/**\r\n * Helps setting up some configuration for the babylon file loader.\r\n */\r\nexport class BabylonFileLoaderConfiguration {\r\n /**\r\n * The loader does not allow injecting custom physics engine into the plugins.\r\n * Unfortunately in ES6, we need to manually inject them into the plugin.\r\n * So you could set this variable to your engine import to make it work.\r\n */\r\n public static LoaderInjectedPhysicsEngine: any = undefined;\r\n}\r\n\r\nlet tempIndexContainer: { [key: string]: Node } = {};\r\nlet tempMaterialIndexContainer: { [key: string]: Material } = {};\r\n\r\nconst parseMaterialByPredicate = (predicate: (parsedMaterial: any) => boolean, parsedData: any, scene: Scene, rootUrl: string) => {\r\n if (!parsedData.materials) {\r\n return null;\r\n }\r\n\r\n for (let index = 0, cache = parsedData.materials.length; index < cache; index++) {\r\n const parsedMaterial = parsedData.materials[index];\r\n if (predicate(parsedMaterial)) {\r\n return { parsedMaterial, material: Material.Parse(parsedMaterial, scene, rootUrl) };\r\n }\r\n }\r\n return null;\r\n};\r\n\r\nconst isDescendantOf = (mesh: any, names: Array<any>, hierarchyIds: Array<number>) => {\r\n for (const i in names) {\r\n if (mesh.name === names[i]) {\r\n hierarchyIds.push(mesh.id);\r\n return true;\r\n }\r\n }\r\n if (mesh.parentId !== undefined && hierarchyIds.indexOf(mesh.parentId) !== -1) {\r\n hierarchyIds.push(mesh.id);\r\n return true;\r\n }\r\n return false;\r\n};\r\n\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nconst logOperation = (operation: string, producer: { file: string; name: string; version: string; exporter_version: string }) => {\r\n return (\r\n operation +\r\n \" of \" +\r\n (producer ? producer.file + \" from \" + producer.name + \" version: \" + producer.version + \", exporter version: \" + producer.exporter_version : \"unknown\")\r\n );\r\n};\r\n\r\nconst loadDetailLevels = (scene: Scene, mesh: AbstractMesh) => {\r\n const mastermesh: Mesh = mesh as Mesh;\r\n\r\n // Every value specified in the ids array of the lod data points to another mesh which should be used as the lower LOD level.\r\n // The distances (or coverages) array values specified are used along with the lod mesh ids as a hint to determine the switching threshold for the various LODs.\r\n if (mesh._waitingData.lods) {\r\n if (mesh._waitingData.lods.ids && mesh._waitingData.lods.ids.length > 0) {\r\n const lodmeshes: string[] = mesh._waitingData.lods.ids;\r\n const wasenabled: boolean = mastermesh.isEnabled(false);\r\n if (mesh._waitingData.lods.distances) {\r\n const distances: number[] = mesh._waitingData.lods.distances;\r\n if (distances.length >= lodmeshes.length) {\r\n const culling: number = distances.length > lodmeshes.length ? distances[distances.length - 1] : 0;\r\n mastermesh.setEnabled(false);\r\n for (let index = 0; index < lodmeshes.length; index++) {\r\n const lodid: string = lodmeshes[index];\r\n const lodmesh: Mesh = scene.getMeshById(lodid) as Mesh;\r\n if (lodmesh != null) {\r\n mastermesh.addLODLevel(distances[index], lodmesh);\r\n }\r\n }\r\n if (culling > 0) {\r\n mastermesh.addLODLevel(culling, null);\r\n }\r\n if (wasenabled === true) {\r\n mastermesh.setEnabled(true);\r\n }\r\n } else {\r\n Tools.Warn(\"Invalid level of detail distances for \" + mesh.name);\r\n }\r\n }\r\n }\r\n mesh._waitingData.lods = null;\r\n }\r\n};\r\n\r\nconst findParent = (parentId: any, parentInstanceIndex: any, scene: Scene) => {\r\n if (typeof parentId !== \"number\") {\r\n const parentEntry = scene.getLastEntryById(parentId);\r\n if (parentEntry && parentInstanceIndex !== undefined && parentInstanceIndex !== null) {\r\n const instance = (parentEntry as Mesh).instances[parseInt(parentInstanceIndex)];\r\n return instance;\r\n }\r\n return parentEntry;\r\n }\r\n\r\n const parent = tempIndexContainer[parentId];\r\n if (parent && parentInstanceIndex !== undefined && parentInstanceIndex !== null) {\r\n const instance = (parent as Mesh).instances[parseInt(parentInstanceIndex)];\r\n return instance;\r\n }\r\n\r\n return parent;\r\n};\r\n\r\nconst findMaterial = (materialId: any, scene: Scene) => {\r\n if (typeof materialId !== \"number\") {\r\n return scene.getLastMaterialById(materialId, true);\r\n }\r\n\r\n return tempMaterialIndexContainer[materialId];\r\n};\r\n\r\nconst loadAssetContainer = (scene: Scene, data: string, rootUrl: string, onError?: (message: string, exception?: any) => void, addToScene = false): AssetContainer => {\r\n const container = new AssetContainer(scene);\r\n\r\n // Entire method running in try block, so ALWAYS logs as far as it got, only actually writes details\r\n // when SceneLoader.debugLogging = true (default), or exception encountered.\r\n // Everything stored in var log instead of writing separate lines to support only writing in exception,\r\n // and avoid problems with multiple concurrent .babylon loads.\r\n let log = \"importScene has failed JSON parse\";\r\n try {\r\n // eslint-disable-next-line no-var\r\n var parsedData = JSON.parse(data);\r\n log = \"\";\r\n const fullDetails = SceneLoader.loggingLevel === SceneLoader.DETAILED_LOGGING;\r\n\r\n let index: number;\r\n let cache: number;\r\n\r\n // Environment texture\r\n if (parsedData.environmentTexture !== undefined && parsedData.environmentTexture !== null) {\r\n // PBR needed for both HDR texture (gamma space) & a sky box\r\n const isPBR = parsedData.isPBR !== undefined ? parsedData.isPBR : true;\r\n if (parsedData.environmentTextureType && parsedData.environmentTextureType === \"BABYLON.HDRCubeTexture\") {\r\n const hdrSize: number = parsedData.environmentTextureSize ? parsedData.environmentTextureSize : 128;\r\n const hdrTexture = new HDRCubeTexture(\r\n (parsedData.environmentTexture.match(/https?:\\/\\//g) ? \"\" : rootUrl) + parsedData.environmentTexture,\r\n scene,\r\n hdrSize,\r\n true,\r\n !isPBR,\r\n undefined,\r\n parsedData.environmentTexturePrefilterOnLoad\r\n );\r\n if (parsedData.environmentTextureRotationY) {\r\n hdrTexture.rotationY = parsedData.environmentTextureRotationY;\r\n }\r\n scene.environmentTexture = hdrTexture;\r\n } else {\r\n if (typeof parsedData.environmentTexture === \"object\") {\r\n const environmentTexture = CubeTexture.Parse(parsedData.environmentTexture, scene, rootUrl);\r\n scene.environmentTexture = environmentTexture;\r\n } else if ((parsedData.environmentTexture as string).endsWith(\".env\")) {\r\n const compressedTexture = new CubeTexture(\r\n (parsedData.environmentTexture.match(/https?:\\/\\//g) ? \"\" : rootUrl) + parsedData.environmentTexture,\r\n scene,\r\n parsedData.environmentTextureForcedExtension\r\n );\r\n if (parsedData.environmentTextureRotationY) {\r\n compressedTexture.rotationY = parsedData.environmentTextureRotationY;\r\n }\r\n scene.environmentTexture = compressedTexture;\r\n } else {\r\n const cubeTexture = CubeTexture.CreateFromPrefilteredData(\r\n (parsedData.environmentTexture.match(/https?:\\/\\//g) ? \"\" : rootUrl) + parsedData.environmentTexture,\r\n scene,\r\n parsedData.environmentTextureForcedExtension\r\n );\r\n if (parsedData.environmentTextureRotationY) {\r\n cubeTexture.rotationY = parsedData.environmentTextureRotationY;\r\n }\r\n scene.environmentTexture = cubeTexture;\r\n }\r\n }\r\n if (parsedData.createDefaultSkybox === true) {\r\n const skyboxScale = scene.activeCamera !== undefined && scene.activeCamera !== null ? (scene.activeCamera.maxZ - scene.activeCamera.minZ) / 2 : 1000;\r\n const skyboxBlurLevel = parsedData.skyboxBlurLevel || 0;\r\n scene.createDefaultSkybox(scene.environmentTexture, isPBR, skyboxScale, skyboxBlurLevel);\r\n }\r\n container.environmentTexture = scene.environmentTexture;\r\n }\r\n\r\n // Environment Intensity\r\n if (parsedData.environmentIntensity !== undefined && parsedData.environmentIntensity !== null) {\r\n scene.environmentIntensity = parsedData.environmentIntensity;\r\n }\r\n\r\n // Lights\r\n if (parsedData.lights !== undefined && parsedData.lights !== null) {\r\n for (index = 0, cache = parsedData.lights.length; index < cache; index++) {\r\n const parsedLight = parsedData.lights[index];\r\n const light = Light.Parse(parsedLight, scene);\r\n if (light) {\r\n tempIndexContainer[parsedLight.uniqueId] = light;\r\n container.lights.push(light);\r\n light._parentContainer = container;\r\n log += index === 0 ? \"\\n\\tLights:\" : \"\";\r\n log += \"\\n\\t\\t\" + light.toString(fullDetails);\r\n }\r\n }\r\n }\r\n\r\n // Reflection probes\r\n if (parsedData.reflectionProbes !== undefined && parsedData.reflectionProbes !== null) {\r\n for (index = 0, cache = parsedData.reflectionProbes.length; index < cache; index++) {\r\n const parsedReflectionProbe = parsedData.reflectionProbes[index];\r\n const reflectionProbe = ReflectionProbe.Parse(parsedReflectionProbe, scene, rootUrl);\r\n if (reflectionProbe) {\r\n container.reflectionProbes.push(reflectionProbe);\r\n reflectionProbe._parentContainer = container;\r\n log += index === 0 ? \"\\n\\tReflection Probes:\" : \"\";\r\n log += \"\\n\\t\\t\" + reflectionProbe.toString(fullDetails);\r\n }\r\n }\r\n }\r\n\r\n // Animations\r\n if (parsedData.animations !== undefined && parsedData.animations !== null) {\r\n for (index = 0, cache = parsedData.animations.length; index < cache; index++) {\r\n const parsedAnimation = parsedData.animations[index];\r\n const internalClass = GetClass(\"BABYLON.Animation\");\r\n if (internalClass) {\r\n const animation = internalClass.Parse(parsedAnimation);\r\n scene.animations.push(animation);\r\n container.animations.push(animation);\r\n log += index === 0 ? \"\\n\\tAnimations:\" : \"\";\r\n log += \"\\n\\t\\t\" + animation.toString(fullDetails);\r\n }\r\n }\r\n }\r\n\r\n // Materials\r\n if (parsedData.materials !== undefined && parsedData.materials !== null) {\r\n for (index = 0, cache = parsedData.materials.length; index < cache; index++) {\r\n const parsedMaterial = parsedData.materials[index];\r\n const mat = Material.Parse(parsedMaterial, scene, rootUrl);\r\n if (mat) {\r\n tempMaterialIndexContainer[parsedMaterial.uniqueId || parsedMaterial.id] = mat;\r\n container.materials.push(mat);\r\n mat._parentContainer = container;\r\n log += index === 0 ? \"\\n\\tMaterials:\" : \"\";\r\n log += \"\\n\\t\\t\" + mat.toString(fullDetails);\r\n\r\n // Textures\r\n const textures = mat.getActiveTextures();\r\n textures.forEach((t) => {\r\n if (container.textures.indexOf(t) == -1) {\r\n container.textures.push(t);\r\n t._parentContainer = container;\r\n }\r\n });\r\n }\r\n }\r\n }\r\n\r\n if (parsedData.multiMaterials !== undefined && parsedData.multiMaterials !== null) {\r\n for (index = 0, cache = parsedData.multiMaterials.length; index < cache; index++) {\r\n const parsedMultiMaterial = parsedData.multiMaterials[index];\r\n const mmat = MultiMaterial.ParseMultiMaterial(parsedMultiMaterial, scene);\r\n tempMaterialIndexContainer[parsedMultiMaterial.uniqueId || parsedMultiMaterial.id] = mmat;\r\n container.multiMaterials.push(mmat);\r\n mmat._parentContainer = container;\r\n\r\n log += index === 0 ? \"\\n\\tMultiMaterials:\" : \"\";\r\n log += \"\\n\\t\\t\" + mmat.toString(fullDetails);\r\n\r\n // Textures\r\n const textures = mmat.getActiveTextures();\r\n textures.forEach((t) => {\r\n if (container.textures.indexOf(t) == -1) {\r\n container.textures.push(t);\r\n t._parentContainer = container;\r\n }\r\n });\r\n }\r\n }\r\n\r\n // Morph targets\r\n if (parsedData.morphTargetManagers !== undefined && parsedData.morphTargetManagers !== null) {\r\n for (const managerData of parsedData.morphTargetManagers) {\r\n const manager = MorphTargetManager.Parse(managerData, scene);\r\n container.morphTargetManagers.push(manager);\r\n manager._parentContainer = container;\r\n }\r\n }\r\n\r\n // Skeletons\r\n if (parsedData.skeletons !== undefined && parsedData.skeletons !== null) {\r\n for (index = 0, cache = parsedData.skeletons.length; index < cache; index++) {\r\n const parsedSkeleton = parsedData.skeletons[index];\r\n const skeleton = Skeleton.Parse(parsedSkeleton, scene);\r\n container.skeletons.push(skeleton);\r\n skeleton._parentContainer = container;\r\n log += index === 0 ? \"\\n\\tSkeletons:\" : \"\";\r\n log += \"\\n\\t\\t\" + skeleton.toString(fullDetails);\r\n }\r\n }\r\n\r\n // Geometries\r\n const geometries = parsedData.geometries;\r\n if (geometries !== undefined && geometries !== null) {\r\n const addedGeometry = new Array<Nullable<Geometry>>();\r\n\r\n // VertexData\r\n const vertexData = geometries.vertexData;\r\n if (vertexData !== undefined && vertexData !== null) {\r\n for (index = 0, cache = vertexData.length; index < cache; index++) {\r\n const parsedVertexData = vertexData[index];\r\n addedGeometry.push(Geometry.Parse(parsedVertexData, scene, rootUrl));\r\n }\r\n }\r\n\r\n addedGeometry.forEach((g) => {\r\n if (g) {\r\n container.geometries.push(g);\r\n g._parentContainer = container;\r\n }\r\n });\r\n }\r\n\r\n // Transform nodes\r\n if (parsedData.transformNodes !== undefined && parsedData.transformNodes !== null) {\r\n for (index = 0, cache = parsedData.transformNodes.length; index < cache; index++) {\r\n const parsedTransformNode = parsedData.transformNodes[index];\r\n const node = TransformNode.Parse(parsedTransformNode, scene, rootUrl);\r\n tempIndexContainer[parsedTransformNode.uniqueId] = node;\r\n container.transformNodes.push(node);\r\n node._parentContainer = container;\r\n }\r\n }\r\n\r\n // Meshes\r\n if (parsedData.meshes !== undefined && parsedData.meshes !== null) {\r\n for (index = 0, cache = parsedData.meshes.length; index < cache; index++) {\r\n const parsedMesh = parsedData.meshes[index];\r\n const mesh = <AbstractMesh>Mesh.Parse(parsedMesh, scene, rootUrl);\r\n tempIndexContainer[parsedMesh.uniqueId] = mesh;\r\n container.meshes.push(mesh);\r\n mesh._parentContainer = container;\r\n if (mesh.hasInstances) {\r\n for (const instance of (mesh as Mesh).instances) {\r\n container.meshes.push(instance);\r\n instance._parentContainer = container;\r\n }\r\n }\r\n log += index === 0 ? \"\\n\\tMeshes:\" : \"\";\r\n log += \"\\n\\t\\t\" + mesh.toString(fullDetails);\r\n }\r\n }\r\n\r\n // Cameras\r\n if (parsedData.cameras !== undefined && parsedData.cameras !== null) {\r\n for (index = 0, cache = parsedData.cameras.length; index < cache; index++) {\r\n const parsedCamera = parsedData.cameras[index];\r\n const camera = Camera.Parse(parsedCamera, scene);\r\n tempIndexContainer[parsedCamera.uniqueId] = camera;\r\n container.cameras.push(camera);\r\n camera._parentContainer = container;\r\n log += index === 0 ? \"\\n\\tCameras:\" : \"\";\r\n log += \"\\n\\t\\t\" + camera.toString(fullDetails);\r\n }\r\n }\r\n\r\n // Postprocesses\r\n if (parsedData.postProcesses !== undefined && parsedData.postProcesses !== null) {\r\n for (index = 0, cache = parsedData.postProcesses.length; index < cache; index++) {\r\n const parsedPostProcess = parsedData.postProcesses[index];\r\n const postProcess = PostProcess.Parse(parsedPostProcess, scene, rootUrl);\r\n if (postProcess) {\r\n container.postProcesses.push(postProcess);\r\n postProcess._parentContainer = container;\r\n log += index === 0 ? \"\\nPostprocesses:\" : \"\";\r\n log += \"\\n\\t\\t\" + postProcess.toString();\r\n }\r\n }\r\n }\r\n\r\n // Animation Groups\r\n if (parsedData.animationGroups !== undefined && parsedData.animationGroups !== null) {\r\n for (index = 0, cache = parsedData.animationGroups.length; index < cache; index++) {\r\n const parsedAnimationGroup = parsedData.animationGroups[index];\r\n const animationGroup = AnimationGroup.Parse(parsedAnimationGroup, scene);\r\n container.animationGroups.push(animationGroup);\r\n animationGroup._parentContainer = container;\r\n log += index === 0 ? \"\\n\\tAnimationGroups:\" : \"\";\r\n log += \"\\n\\t\\t\" + animationGroup.toString(fullDetails);\r\n }\r\n }\r\n\r\n // Sprites\r\n if (parsedData.spriteManagers) {\r\n for (let index = 0, cache = parsedData.spriteManagers.length; index < cache; index++) {\r\n const parsedSpriteManager = parsedData.spriteManagers[index];\r\n const spriteManager = SpriteManager.Parse(parsedSpriteManager, scene, rootUrl);\r\n log += \"\\n\\t\\tSpriteManager \" + spriteManager.name;\r\n }\r\n }\r\n\r\n // Browsing all the graph to connect the dots\r\n for (index = 0, cache = scene.cameras.length; index < cache; index++) {\r\n const camera = scene.cameras[index];\r\n if (camera._waitingParentId !== null) {\r\n camera.parent = findParent(camera._waitingParentId, camera._waitingParentInstanceIndex, scene);\r\n camera._waitingParentId = null;\r\n camera._waitingParentInstanceIndex = null;\r\n }\r\n }\r\n\r\n for (index = 0, cache = scene.lights.length; index < cache; index++) {\r\n const light = scene.lights[index];\r\n if (light && light._waitingParentId !== null) {\r\n light.parent = findParent(light._waitingParentId, light._waitingParentInstanceIndex, scene);\r\n light._waitingParentId = null;\r\n light._waitingParentInstanceIndex = null;\r\n }\r\n }\r\n\r\n // Connect parents & children and parse actions and lods\r\n for (index = 0, cache = scene.transformNodes.length; index < cache; index++) {\r\n const transformNode = scene.transformNodes[index];\r\n if (transformNode._waitingParentId !== null) {\r\n transformNode.parent = findParent(transformNode._waitingParentId, transformNode._waitingParentInstanceIndex, scene);\r\n transformNode._waitingParentId = null;\r\n transformNode._waitingParentInstanceIndex = null;\r\n }\r\n }\r\n for (index = 0, cache = scene.meshes.length; index < cache; index++) {\r\n const mesh = scene.meshes[index];\r\n if (mesh._waitingParentId !== null) {\r\n mesh.parent = findParent(mesh._waitingParentId, mesh._waitingParentInstanceIndex, scene);\r\n mesh._waitingParentId = null;\r\n mesh._waitingParentInstanceIndex = null;\r\n }\r\n if (mesh._waitingData.lods) {\r\n loadDetailLevels(scene, mesh);\r\n }\r\n }\r\n\r\n // link multimats with materials\r\n scene.multiMaterials.forEach((multimat) => {\r\n multimat._waitingSubMaterialsUniqueIds.forEach((subMaterial) => {\r\n multimat.subMaterials.push(findMaterial(subMaterial, scene));\r\n });\r\n multimat._waitingSubMaterialsUniqueIds = [];\r\n });\r\n\r\n // link meshes with materials\r\n scene.meshes.forEach((mesh) => {\r\n if (mesh._waitingMaterialId !== null) {\r\n mesh.material = findMaterial(mesh._waitingMaterialId, scene);\r\n mesh._waitingMaterialId = null;\r\n }\r\n });\r\n\r\n // link skeleton transform nodes\r\n for (index = 0, cache = scene.skeletons.length; index < cache; index++) {\r\n const skeleton = scene.skeletons[index];\r\n if (skeleton._hasWaitingData) {\r\n if (skeleton.bones != null) {\r\n skeleton.bones.forEach((bone) => {\r\n if (bone._waitingTransformNodeId) {\r\n const linkTransformNode = scene.getLastEntryById(bone._waitingTransformNodeId) as TransformNode;\r\n if (linkTransformNode) {\r\n bone.linkTransformNode(linkTransformNode);\r\n }\r\n bone._waitingTransformNodeId = null;\r\n }\r\n });\r\n }\r\n\r\n skeleton._hasWaitingData = null;\r\n }\r\n }\r\n\r\n // freeze world matrix application\r\n for (index = 0, cache = scene.meshes.length; index < cache; index++) {\r\n const currentMesh = scene.meshes[index];\r\n if (currentMesh._waitingData.freezeWorldMatrix) {\r\n currentMesh.freezeWorldMatrix();\r\n currentMesh._waitingData.freezeWorldMatrix = null;\r\n } else {\r\n currentMesh.computeWorldMatrix(true);\r\n }\r\n }\r\n\r\n // Lights exclusions / inclusions\r\n for (index = 0, cache = scene.lights.length; index < cache; index++) {\r\n const light = scene.lights[index];\r\n // Excluded check\r\n if (light._excludedMeshesIds.length > 0) {\r\n for (let excludedIndex = 0; excludedIndex < light._excludedMeshesIds.length; excludedIndex++) {\r\n const excludedMesh = scene.getMeshById(light._excludedMeshesIds[excludedIndex]);\r\n\r\n if (excludedMesh) {\r\n light.excludedMeshes.push(excludedMesh);\r\n }\r\n }\r\n\r\n light._excludedMeshesIds = [];\r\n }\r\n\r\n // Included check\r\n if (light._includedOnlyMeshesIds.length > 0) {\r\n for (let includedOnlyIndex = 0; includedOnlyIndex < light._includedOnlyMeshesIds.length; includedOnlyIndex++) {\r\n const includedOnlyMesh = scene.getMeshById(light._includedOnlyMeshesIds[includedOnlyIndex]);\r\n\r\n if (includedOnlyMesh) {\r\n light.includedOnlyMeshes.push(includedOnlyMesh);\r\n }\r\n }\r\n\r\n light._includedOnlyMeshesIds = [];\r\n }\r\n }\r\n\r\n scene.geometries.forEach((g) => {\r\n g._loadedUniqueId = \"\";\r\n });\r\n\r\n Parse(parsedData, scene, container, rootUrl);\r\n\r\n // Actions (scene) Done last as it can access other objects.\r\n for (index = 0, cache = scene.meshes.length; index < cache; index++) {\r\n const mesh = scene.meshes[index];\r\n if (mesh._waitingData.actions) {\r\n ActionManager.Parse(mesh._waitingData.actions, mesh, scene);\r\n mesh._waitingData.actions = null;\r\n }\r\n }\r\n if (parsedData.actions !== undefined && parsedData.actions !== null) {\r\n ActionManager.Parse(parsedData.actions, null, scene);\r\n }\r\n } catch (err) {\r\n const msg = logOperation(\"loadAssets\", parsedData ? parsedData.producer : \"Unknown\") + log;\r\n if (onError) {\r\n onError(msg, err);\r\n } else {\r\n Logger.Log(msg);\r\n throw err;\r\n }\r\n } finally {\r\n tempIndexContainer = {};\r\n tempMaterialIndexContainer = {};\r\n\r\n if (!addToScene) {\r\n container.removeAllFromScene();\r\n }\r\n if (log !== null && SceneLoader.loggingLevel !== SceneLoader.NO_LOGGING) {\r\n Logger.Log(logOperation(\"loadAssets\", parsedData ? parsedData.producer : \"Unknown\") + (SceneLoader.loggingLevel !== SceneLoader.MINIMAL_LOGGING ? log : \"\"));\r\n }\r\n }\r\n\r\n return container;\r\n};\r\n\r\nSceneLoader.RegisterPlugin({\r\n name: \"babylon.js\",\r\n extensions: \".babylon\",\r\n canDirectLoad: (data: string) => {\r\n if (data.indexOf(\"babylon\") !== -1) {\r\n // We consider that the producer string is filled\r\n return true;\r\n }\r\n\r\n return false;\r\n },\r\n importMesh: (\r\n meshesNames: any,\r\n scene: Scene,\r\n data: any,\r\n rootUrl: string,\r\n meshes: AbstractMesh[],\r\n particleSystems: IParticleSystem[],\r\n skeletons: Skeleton[],\r\n onError?: (message: string, exception?: any) => void\r\n ): boolean => {\r\n // Entire method running in try block, so ALWAYS logs as far as it got, only actually writes details\r\n // when SceneLoader.debugLogging = true (default), or exception encountered.\r\n // Everything stored in var log instead of writing separate lines to support only writing in exception,\r\n // and avoid problems with multiple concurrent .babylon loads.\r\n let log = \"importMesh has failed JSON parse\";\r\n try {\r\n // eslint-disable-next-line no-var\r\n var parsedData = JSON.parse(data);\r\n log = \"\";\r\n const fullDetails = SceneLoader.loggingLevel === SceneLoader.DETAILED_LOGGING;\r\n if (!meshesNames) {\r\n meshesNames = null;\r\n } else if (!Array.isArray(meshesNames)) {\r\n meshesNames = [meshesNames];\r\n }\r\n\r\n const hierarchyIds: number[] = [];\r\n const parsedIdToNodeMap = new Map<number, Node>();\r\n\r\n // Transform nodes (the overall idea is to load all of them as this is super fast and then get rid of the ones we don't need)\r\n const loadedTransformNodes = [];\r\n if (parsedData.transformNodes !== undefined && parsedData.transformNodes !== null) {\r\n for (let index = 0, cache = parsedData.transformNodes.length; index < cache; index++) {\r\n const parsedJSONTransformNode = parsedData.transformNodes[index];\r\n const parsedTransformNode = TransformNode.Parse(parsedJSONTransformNode, scene, rootUrl);\r\n loadedTransformNodes.push(parsedTransformNode);\r\n parsedIdToNodeMap.set(parsedTransformNode._waitingParsedUniqueId!, parsedTransformNode);\r\n parsedTransformNode._waitingParsedUniqueId = null;\r\n }\r\n }\r\n if (parsedData.meshes !== undefined && parsedData.meshes !== null) {\r\n const loadedSkeletonsIds = [];\r\n const loadedMaterialsIds: string[] = [];\r\n const loadedMaterialsUniqueIds: string[] = [];\r\n const loadedMorphTargetsIds = [];\r\n for (let index = 0, cache = parsedData.meshes.length; index < cache; index++) {\r\n const parsedMesh = parsedData.meshes[index];\r\n\r\n if (meshesNames === null || isDescendantOf(parsedMesh, meshesNames, hierarchyIds)) {\r\n if (meshesNames !== null) {\r\n // Remove found mesh name from list.\r\n delete meshesNames[meshesNames.indexOf(parsedMesh.name)];\r\n }\r\n\r\n //Geometry?\r\n if (parsedMesh.geometryId !== undefined && parsedMesh.geometryId !== null) {\r\n //does the file contain geometries?\r\n if (parsedData.geometries !== undefined && parsedData.geometries !== null) {\r\n //find the correct geometry and add it to the scene\r\n let found: boolean = false;\r\n [\"boxes\", \"spheres\", \"cylinders\", \"toruses\", \"grounds\", \"planes\", \"torusKnots\", \"vertexData\"].forEach((geometryType: string) => {\r\n if (found === true || !parsedData.geometries[geometryType] || !Array.isArray(parsedData.geometries[geometryType])) {\r\n return;\r\n } else {\r\n parsedData.geometries[geometryType].forEach((parsedGeometryData: any) => {\r\n if (parsedGeometryData.id === parsedMesh.geometryId) {\r\n switch (geometryType) {\r\n case \"vertexData\":\r\n Geometry.Parse(parsedGeometryData, scene, rootUrl);\r\n break;\r\n }\r\n found = true;\r\n }\r\n });\r\n }\r\n });\r\n if (found === false) {\r\n Logger.Warn(\"Geometry not found for mesh \" + parsedMesh.id);\r\n }\r\n }\r\n }\r\n\r\n // Material ?\r\n if (parsedMesh.materialUniqueId || parsedMesh.materialId) {\r\n // if we have a unique ID, look up and store in loadedMaterialsUniqueIds, else use loadedMaterialsIds\r\n const materialArray = parsedMesh.materialUniqueId ? loadedMaterialsUniqueIds : loadedMaterialsIds;\r\n let materialFound = materialArray.indexOf(parsedMesh.materialUniqueId || parsedMesh.materialId) !== -1;\r\n if (materialFound === false && parsedData.multiMaterials !== undefined && parsedData.multiMaterials !== null) {\r\n // Loads a submaterial of a multimaterial\r\n const loadSubMaterial = (subMatId: string, predicate: (parsedMaterial: any) => boolean) => {\r\n materialArray.push(subMatId);\r\n const mat = parseMaterialByPredicate(predicate, parsedData, scene, rootUrl);\r\n if (mat && mat.material) {\r\n tempMaterialIndexContainer[mat.parsedMaterial.uniqueId || mat.parsedMaterial.id] = mat.material;\r\n log += \"\\n\\tMaterial \" + mat.material.toString(fullDetails);\r\n }\r\n };\r\n for (let multimatIndex = 0, multimatCache = parsedData.multiMaterials.length; multimatIndex < multimatCache; multimatIndex++) {\r\n const parsedMultiMaterial = parsedData.multiMaterials[multimatIndex];\r\n if (\r\n (parsedMesh.materialUniqueId && parsedMultiMaterial.uniqueId === parsedMesh.materialUniqueId) ||\r\n parsedMultiMaterial.id === parsedMesh.materialId\r\n ) {\r\n if (parsedMultiMaterial.materialsUniqueIds) {\r\n // if the materials inside the multimat are stored by unique id\r\n parsedMultiMaterial.materialsUniqueIds.forEach((subMatId: string) =>\r\n loadSubMaterial(subMatId, (parsedMaterial) => parsedMaterial.uniqueId === subMatId)\r\n );\r\n } else {\r\n // if the mats are stored by id instead\r\n parsedMultiMaterial.materials.forEach((subMatId: string) =>\r\n loadSubMaterial(subMatId, (parsedMaterial) => parsedMaterial.id === subMatId)\r\n );\r\n }\r\n materialArray.push(parsedMultiMaterial.uniqueId || parsedMultiMaterial.id);\r\n const mmat = MultiMaterial.ParseMultiMaterial(parsedMultiMaterial, scene);\r\n tempMaterialIndexContainer[parsedMultiMaterial.uniqueId || parsedMultiMaterial.id] = mmat;\r\n if (mmat) {\r\n materialFound = true;\r\n log += \"\\n\\tMulti-Material \" + mmat.toString(fullDetails);\r\n }\r\n break;\r\n }\r\n }\r\n }\r\n\r\n if (materialFound === false) {\r\n materialArray.push(parsedMesh.materialUniqueId || parsedMesh.materialId);\r\n const mat = parseMaterialByPredicate(\r\n (parsedMaterial) =>\r\n (parsedMesh.materialUniqueId && parsedMaterial.uniqueId === parsedMesh.materialUniqueId) || parsedMaterial.id === parsedMesh.materialId,\r\n parsedData,\r\n scene,\r\n rootUrl\r\n );\r\n if (!mat || !mat.material) {\r\n Logger.Warn(\"Material not found for mesh \" + parsedMesh.id);\r\n } else {\r\n tempMaterialIndexContainer[mat.parsedMaterial.uniqueId || mat.parsedMaterial.id] = mat.material;\r\n log += \"\\n\\tMaterial \" + mat.material.toString(fullDetails);\r\n }\r\n }\r\n }\r\n\r\n // Skeleton ?\r\n if (\r\n parsedMesh.skeletonId !== null &&\r\n parsedMesh.skeletonId !== undefined &&\r\n parsedData.skeletonId !== -1 &&\r\n parsedData.skeletons !== undefined &&\r\n parsedData.skeletons !== null\r\n ) {\r\n const skeletonAlreadyLoaded = loadedSkeletonsIds.indexOf(parsedMesh.skeletonId) > -1;\r\n if (!skeletonAlreadyLoaded) {\r\n for (let skeletonIndex = 0, skeletonCache = parsedData.skeletons.length; skeletonIndex < skeletonCache; skeletonIndex++) {\r\n const parsedSkeleton = parsedData.skeletons[skeletonIndex];\r\n if (parsedSkeleton.id === parsedMesh.skeletonId) {\r\n const skeleton = Skeleton.Parse(parsedSkeleton, scene);\r\n skeletons.push(skeleton);\r\n loadedSkeletonsIds.push(parsedSkeleton.id);\r\n log += \"\\n\\tSkeleton \" + skeleton.toString(fullDetails);\r\n }\r\n }\r\n }\r\n }\r\n\r\n // Morph targets ?\r\n if (parsedMesh.morphTargetManagerId > -1 && parsedData.morphTargetManagers !== undefined && parsedData.morphTargetManagers !== null) {\r\n const morphTargetAlreadyLoaded = loadedMorphTargetsIds.indexOf(parsedMesh.morphTargetManagerId) > -1;\r\n if (!morphTargetAlreadyLoaded) {\r\n for (let morphTargetIndex = 0, morphTargetCache = parsedData.morphTargetManagers.length; morphTargetIndex < morphTargetCache; morphTargetIndex++) {\r\n const parsedMorphTarget = parsedData.morphTargetManagers[morphTargetIndex];\r\n if (parsedMorphTarget.id === parsedMesh.morphTargetManagerId) {\r\n const morphTarget = MorphTargetManager.Parse(parsedMorphTarget, scene);\r\n loadedMorphTargetsIds.push(morphTarget.uniqueId);\r\n log += \"\\nMorph target \" + morphTarget.toString();\r\n }\r\n }\r\n }\r\n }\r\n\r\n const mesh = Mesh.Parse(parsedMesh, scene, rootUrl);\r\n meshes.push(mesh);\r\n parsedIdToNodeMap.set(mesh._waitingParsedUniqueId!, mesh);\r\n mesh._waitingParsedUniqueId = null;\r\n log += \"\\n\\tMesh \" + mesh.toString(fullDetails);\r\n }\r\n }\r\n\r\n // link multimats with materials\r\n scene.multiMaterials.forEach((multimat) => {\r\n multimat._waitingSubMaterialsUniqueIds.forEach((subMaterial) => {\r\n multimat.subMaterials.push(findMaterial(subMaterial, scene));\r\n });\r\n multimat._waitingSubMaterialsUniqueIds = [];\r\n });\r\n\r\n // link meshes with materials\r\n scene.meshes.forEach((mesh) => {\r\n if (mesh._waitingMaterialId !== null) {\r\n mesh.material = findMaterial(mesh._waitingMaterialId, scene);\r\n mesh._waitingMaterialId = null;\r\n }\r\n });\r\n\r\n // Connecting parents and lods\r\n for (let index = 0, cache = scene.transformNodes.length; index < cache; index++) {\r\n const transformNode = scene.transformNodes[index];\r\n if (transformNode._waitingParentId !== null) {\r\n let parent = parsedIdToNodeMap.get(parseInt(transformNode._waitingParentId)) || null;\r\n if (parent === null) {\r\n parent = scene.getLastEntryById(transformNode._waitingParentId);\r\n }\r\n let parentNode = parent;\r\n if (transformNode._waitingParentInstanceIndex) {\r\n parentNode = (parent as Mesh).instances[parseInt(transformNode._waitingParentInstanceIndex)];\r\n transformNode._waitingParentInstanceIndex = null;\r\n }\r\n transformNode.parent = parentNode;\r\n transformNode._waitingParentId = null;\r\n }\r\n }\r\n let currentMesh: AbstractMesh;\r\n for (let index = 0, cache = scene.meshes.length; index < cache; index++) {\r\n currentMesh = scene.meshes[index];\r\n if (currentMesh._waitingParentId) {\r\n let parent = parsedIdToNodeMap.get(parseInt(currentMesh._waitingParentId)) || null;\r\n if (parent === null) {\r\n parent = scene.getLastEntryById(currentMesh._waitingParentId);\r\n }\r\n let parentNode = parent;\r\n if (currentMesh._waitingParentInstanceIndex) {\r\n parentNode = (parent as Mesh).instances[parseInt(currentMesh._waitingParentInstanceIndex)];\r\n currentMesh._waitingParentInstanceIndex = null;\r\n }\r\n currentMesh.parent = parentNode;\r\n if (currentMesh.parent?.getClassName() === \"TransformNode\") {\r\n const loadedTransformNodeIndex = loadedTransformNodes.indexOf(currentMesh.parent as TransformNode);\r\n if (loadedTransformNodeIndex > -1) {\r\n loadedTransformNodes.splice(loadedTransformNodeIndex, 1);\r\n }\r\n }\r\n currentMesh._waitingParentId = null;\r\n }\r\n if (currentMesh._waitingData.lods) {\r\n loadDetailLevels(scene, currentMesh);\r\n }\r\n }\r\n\r\n // Remove unused transform nodes\r\n for (const transformNode of loadedTransformNodes) {\r\n transformNode.dispose();\r\n }\r\n\r\n // link skeleton transform nodes\r\n for (let index = 0, cache = scene.skeletons.length; index < cache; index++) {\r\n const skeleton = scene.skeletons[index];\r\n if (skeleton._hasWaitingData) {\r\n if (skeleton.bones != null) {\r\n skeleton.bones.forEach((bone) => {\r\n if (bone._waitingTransformNodeId) {\r\n const linkTransformNode = scene.getLastEntryById(bone._waitingTransformNodeId) as TransformNode;\r\n if (linkTransformNode) {\r\n bone.linkTransformNode(linkTransformNode);\r\n }\r\n bone._waitingTransformNodeId = null;\r\n }\r\n });\r\n }\r\n\r\n skeleton._hasWaitingData = null;\r\n }\r\n }\r\n\r\n // freeze and compute world matrix application\r\n for (let index = 0, cache = scene.meshes.length; index < cache; index++) {\r\n currentMesh = scene.meshes[index];\r\n if (currentMesh._waitingData.freezeWorldMatrix) {\r\n currentMesh.freezeWorldMatrix();\r\n currentMesh._waitingData.freezeWorldMatrix = null;\r\n } else {\r\n currentMesh.computeWorldMatrix(true);\r\n }\r\n }\r\n }\r\n\r\n // Particles\r\n if (parsedData.particleSystems !== undefined && parsedData.particleSystems !== null) {\r\n const parser = GetIndividualParser(SceneComponentConstants.NAME_PARTICLESYSTEM);\r\n if (parser) {\r\n for (let index = 0, cache = parsedData.particleSystems.length; index < cache; index++) {\r\n const parsedParticleSystem = parsedData.particleSystems[index];\r\n if (hierarchyIds.indexOf(parsedParticleSystem.emitterId) !== -1) {\r\n particleSystems.push(parser(parsedParticleSystem, scene, rootUrl));\r\n }\r\n }\r\n }\r\n }\r\n\r\n scene.geometries.forEach((g) => {\r\n g._loadedUniqueId = \"\";\r\n });\r\n\r\n return true;\r\n } catch (err) {\r\n const msg = logOperation(\"importMesh\", parsedData ? parsedData.producer : \"Unknown\") + log;\r\n if (onError) {\r\n onError(msg, err);\r\n } else {\r\n Logger.Log(msg);\r\n throw err;\r\n }\r\n } finally {\r\n if (log !== null && SceneLoader.loggingLevel !== SceneLoader.NO_LOGGING) {\r\n Logger.Log(logOperation(\"importMesh\", parsedData ? parsedData.producer : \"Unknown\") + (SceneLoader.loggingLevel !== SceneLoader.MINIMAL_LOGGING ? log : \"\"));\r\n }\r\n tempMaterialIndexContainer = {};\r\n }\r\n\r\n return false;\r\n },\r\n load: (scene: Scene, data: string, rootUrl: string, onError?: (message: string, exception?: any) => void): boolean => {\r\n // Entire method running in try block, so ALWAYS logs as far as it got, only actually writes details\r\n // when SceneLoader.debugLogging = true (default), or exception encountered.\r\n // Everything stored in var log instead of writing separate lines to support only writing in exception,\r\n // and avoid problems with multiple concurrent .babylon loads.\r\n let log = \"importScene has failed JSON parse\";\r\n try {\r\n // eslint-disable-next-line no-var\r\n var parsedData = JSON.parse(data);\r\n log = \"\";\r\n\r\n // Scene\r\n if (parsedData.useDelayedTextureLoading !== undefined && parsedData.useDelayedTextureLoading !== null) {\r\n scene.useDelayedTextureLoading = parsedData.useDelayedTextureLoading && !SceneLoader.ForceFullSceneLoadingForIncremental;\r\n }\r\n if (parsedData.autoClear !== undefined && parsedData.autoClear !== null) {\r\n scene.autoClear = parsedData.autoClear;\r\n }\r\n if (parsedData.clearColor !== undefined && parsedData.clearColor !== null) {\r\n scene.clearColor = Color4.FromArray(parsedData.clearColor);\r\n }\r\n if (parsedData.ambientColor !== undefined && parsedData.ambientColor !== null) {\r\n scene.ambientColor = Color3.FromArray(parsedData.ambientColor);\r\n }\r\n if (parsedData.gravity !== undefined && parsedData.gravity !== null) {\r\n scene.gravity = Vector3.FromArray(parsedData.gravity);\r\n }\r\n\r\n if (parsedData.useRightHandedSystem !== undefined) {\r\n scene.useRightHandedSystem = !!parsedData.useRightHandedSystem;\r\n }\r\n\r\n // Fog\r\n if (parsedData.fogMode !== undefined && parsedData.fogMode !== null) {\r\n scene.fogMode = parsedData.fogMode;\r\n }\r\n if (parsedData.fogColor !== undefined && parsedData.fogColor !== null) {\r\n scene.fogColor = Color3.FromArray(parsedData.fogColor);\r\n }\r\n if (parsedData.fogStart !== undefined && parsedData.fogStart !== null) {\r\n scene.fogStart = parsedData.fogStart;\r\n }\r\n if (parsedData.fogEnd !== undefined && parsedData.fogEnd !== null) {\r\n scene.fogEnd = parsedData.fogEnd;\r\n }\r\n if (parsedData.fogDensity !== undefined && parsedData.fogDensity !== null) {\r\n scene.fogDensity = parsedData.fogDensity;\r\n }\r\n log += \"\\tFog mode for scene: \";\r\n switch (scene.fogMode) {\r\n case 0:\r\n log += \"none\\n\";\r\n break;\r\n // getters not compiling, so using hardcoded\r\n case 1:\r\n log += \"exp\\n\";\r\n break;\r\n case 2:\r\n log += \"exp2\\n\";\r\n break;\r\n case 3:\r\n log += \"linear\\n\";\r\n break;\r\n }\r\n\r\n //Physics\r\n if (parsedData.physicsEnabled) {\r\n let physicsPlugin;\r\n if (parsedData.physicsEngine === \"cannon\" || parsedData.physicsEngine === CannonJSPlugin.name) {\r\n physicsPlugin = new CannonJSPlugin(undefined, undefined, BabylonFileLoaderConfiguration.LoaderInjectedPhysicsEngine);\r\n } else if (parsedData.physicsEngine === \"oimo\" || parsedData.physicsEngine === OimoJSPlugin.name) {\r\n physicsPlugin = new OimoJSPlugin(undefined, BabylonFileLoaderConfiguration.LoaderInjectedPhysicsEngine);\r\n } else if (parsedData.physicsEngine === \"ammo\" || parsedData.physicsEngine === AmmoJSPlugin.name) {\r\n physicsPlugin = new AmmoJSPlugin(undefined, BabylonFileLoaderConfiguration.LoaderInjectedPhysicsEngine, undefined);\r\n }\r\n log = \"\\tPhysics engine \" + (parsedData.physicsEngine ? parsedData.physicsEngine : \"oimo\") + \" enabled\\n\";\r\n //else - default engine, which is currently oimo\r\n const physicsGravity = parsedData.gravity ? Vector3.FromArray(parsedData.gravity) : parsedData.physicsGravity ? Vector3.FromArray(parsedData.physicsGravity) : null;\r\n scene.enablePhysics(physicsGravity, physicsPlugin);\r\n }\r\n\r\n // Metadata\r\n if (parsedData.metadata !== undefined && parsedData.metadata !== null) {\r\n scene.metadata = parsedData.metadata;\r\n }\r\n\r\n //collisions, if defined. otherwise, default is true\r\n if (parsedData.collisionsEnabled !== undefined && parsedData.collisionsEnabled !== null) {\r\n scene.collisionsEnabled = parsedData.collisionsEnabled;\r\n }\r\n\r\n const container = loadAssetContainer(scene, data, rootUrl, onError, true);\r\n if (!container) {\r\n return false;\r\n }\r\n\r\n if (parsedData.autoAnimate) {\r\n scene.beginAnimation(scene, parsedData.autoAnimateFrom, parsedData.autoAnimateTo, parsedData.autoAnimateLoop, parsedData.autoAnimateSpeed || 1.0);\r\n }\r\n\r\n if (parsedData.activeCameraID !== undefined && parsedData.activeCameraID !== null) {\r\n scene.setActiveCameraById(parsedData.activeCameraID);\r\n }\r\n\r\n // Finish\r\n return true;\r\n } catch (err) {\r\n const msg = logOperation(\"importScene\", parsedData ? parsedData.producer : \"Unknown\") + log;\r\n if (onError) {\r\n onError(msg, err);\r\n } else {\r\n Logger.Log(msg);\r\n throw err;\r\n }\r\n } finally {\r\n if (log !== null && SceneLoader.loggingLevel !== SceneLoader.NO_LOGGING) {\r\n Logger.Log(logOperation(\"importScene\", parsedData ? parsedData.producer : \"Unknown\") + (SceneLoader.loggingLevel !== SceneLoader.MINIMAL_LOGGING ? log : \"\"));\r\n }\r\n }\r\n return false;\r\n },\r\n loadAssetContainer: (scene: Scene, data: string, rootUrl: string, onError?: (message: string, exception?: any) => void): AssetContainer => {\r\n const container = loadAssetContainer(scene, data, rootUrl, onError);\r\n return container;\r\n },\r\n});\r\n"]}
@@ -0,0 +1,45 @@
1
+ import type { AssetContainer } from "../../assetContainer.js";
2
+ import type { Scene } from "../../scene.js";
3
+ import type { Nullable } from "../../types.js";
4
+ /**
5
+ * Defines how the parser contract is defined.
6
+ * These parsers are used to parse a list of specific assets (like particle systems, etc..)
7
+ */
8
+ export type BabylonFileParser = (parsedData: any, scene: Scene, container: AssetContainer, rootUrl: string) => void;
9
+ /**
10
+ * Defines how the individual parser contract is defined.
11
+ * These parser can parse an individual asset
12
+ */
13
+ export type IndividualBabylonFileParser = (parsedData: any, scene: Scene, rootUrl: string) => any;
14
+ /**
15
+ * Adds a parser in the list of available ones
16
+ * @param name Defines the name of the parser
17
+ * @param parser Defines the parser to add
18
+ */
19
+ export declare function AddParser(name: string, parser: BabylonFileParser): void;
20
+ /**
21
+ * Gets a general parser from the list of available ones
22
+ * @param name Defines the name of the parser
23
+ * @returns the requested parser or null
24
+ */
25
+ export declare function GetParser(name: string): Nullable<BabylonFileParser>;
26
+ /**
27
+ * Adds n individual parser in the list of available ones
28
+ * @param name Defines the name of the parser
29
+ * @param parser Defines the parser to add
30
+ */
31
+ export declare function AddIndividualParser(name: string, parser: IndividualBabylonFileParser): void;
32
+ /**
33
+ * Gets an individual parser from the list of available ones
34
+ * @param name Defines the name of the parser
35
+ * @returns the requested parser or null
36
+ */
37
+ export declare function GetIndividualParser(name: string): Nullable<IndividualBabylonFileParser>;
38
+ /**
39
+ * Parser json data and populate both a scene and its associated container object
40
+ * @param jsonData Defines the data to parse
41
+ * @param scene Defines the scene to parse the data for
42
+ * @param container Defines the container attached to the parsing sequence
43
+ * @param rootUrl Defines the root url of the data
44
+ */
45
+ export declare function Parse(jsonData: any, scene: Scene, container: AssetContainer, rootUrl: string): void;
@@ -0,0 +1,61 @@
1
+ /**
2
+ * Stores the list of available parsers in the application.
3
+ */
4
+ const _BabylonFileParsers = {};
5
+ /**
6
+ * Stores the list of available individual parsers in the application.
7
+ */
8
+ const _IndividualBabylonFileParsers = {};
9
+ /**
10
+ * Adds a parser in the list of available ones
11
+ * @param name Defines the name of the parser
12
+ * @param parser Defines the parser to add
13
+ */
14
+ export function AddParser(name, parser) {
15
+ _BabylonFileParsers[name] = parser;
16
+ }
17
+ /**
18
+ * Gets a general parser from the list of available ones
19
+ * @param name Defines the name of the parser
20
+ * @returns the requested parser or null
21
+ */
22
+ export function GetParser(name) {
23
+ if (_BabylonFileParsers[name]) {
24
+ return _BabylonFileParsers[name];
25
+ }
26
+ return null;
27
+ }
28
+ /**
29
+ * Adds n individual parser in the list of available ones
30
+ * @param name Defines the name of the parser
31
+ * @param parser Defines the parser to add
32
+ */
33
+ export function AddIndividualParser(name, parser) {
34
+ _IndividualBabylonFileParsers[name] = parser;
35
+ }
36
+ /**
37
+ * Gets an individual parser from the list of available ones
38
+ * @param name Defines the name of the parser
39
+ * @returns the requested parser or null
40
+ */
41
+ export function GetIndividualParser(name) {
42
+ if (_IndividualBabylonFileParsers[name]) {
43
+ return _IndividualBabylonFileParsers[name];
44
+ }
45
+ return null;
46
+ }
47
+ /**
48
+ * Parser json data and populate both a scene and its associated container object
49
+ * @param jsonData Defines the data to parse
50
+ * @param scene Defines the scene to parse the data for
51
+ * @param container Defines the container attached to the parsing sequence
52
+ * @param rootUrl Defines the root url of the data
53
+ */
54
+ export function Parse(jsonData, scene, container, rootUrl) {
55
+ for (const parserName in _BabylonFileParsers) {
56
+ if (Object.prototype.hasOwnProperty.call(_BabylonFileParsers, parserName)) {
57
+ _BabylonFileParsers[parserName](jsonData, scene, container, rootUrl);
58
+ }
59
+ }
60
+ }
61
+ //# sourceMappingURL=babylonFileParser.function.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"babylonFileParser.function.js","sourceRoot":"","sources":["../../../../../dev/core/src/Loading/Plugins/babylonFileParser.function.ts"],"names":[],"mappings":"AAgBA;;GAEG;AACH,MAAM,mBAAmB,GAAyC,EAAE,CAAC;AAErE;;GAEG;AACH,MAAM,6BAA6B,GAAmD,EAAE,CAAC;AAEzF;;;;GAIG;AACH,MAAM,UAAU,SAAS,CAAC,IAAY,EAAE,MAAyB;IAC7D,mBAAmB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACvC,CAAC;AAED;;;;GAIG;AACH,MAAM,UAAU,SAAS,CAAC,IAAY;IAClC,IAAI,mBAAmB,CAAC,IAAI,CAAC,EAAE;QAC3B,OAAO,mBAAmB,CAAC,IAAI,CAAC,CAAC;KACpC;IAED,OAAO,IAAI,CAAC;AAChB,CAAC;AAED;;;;GAIG;AACH,MAAM,UAAU,mBAAmB,CAAC,IAAY,EAAE,MAAmC;IACjF,6BAA6B,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACjD,CAAC;AAED;;;;GAIG;AACH,MAAM,UAAU,mBAAmB,CAAC,IAAY;IAC5C,IAAI,6BAA6B,CAAC,IAAI,CAAC,EAAE;QACrC,OAAO,6BAA6B,CAAC,IAAI,CAAC,CAAC;KAC9C;IAED,OAAO,IAAI,CAAC;AAChB,CAAC;AAED;;;;;;GAMG;AACH,MAAM,UAAU,KAAK,CAAC,QAAa,EAAE,KAAY,EAAE,SAAyB,EAAE,OAAe;IACzF,KAAK,MAAM,UAAU,IAAI,mBAAmB,EAAE;QAC1C,IAAI,MAAM,CAAC,SAAS,CAAC,cAAc,CAAC,IAAI,CAAC,mBAAmB,EAAE,UAAU,CAAC,EAAE;YACvE,mBAAmB,CAAC,UAAU,CAAC,CAAC,QAAQ,EAAE,KAAK,EAAE,SAAS,EAAE,OAAO,CAAC,CAAC;SACxE;KACJ;AACL,CAAC","sourcesContent":["import type { AssetContainer } from \"core/assetContainer\";\r\nimport type { Scene } from \"core/scene\";\r\nimport type { Nullable } from \"core/types\";\r\n\r\n/**\r\n * Defines how the parser contract is defined.\r\n * These parsers are used to parse a list of specific assets (like particle systems, etc..)\r\n */\r\nexport type BabylonFileParser = (parsedData: any, scene: Scene, container: AssetContainer, rootUrl: string) => void;\r\n\r\n/**\r\n * Defines how the individual parser contract is defined.\r\n * These parser can parse an individual asset\r\n */\r\nexport type IndividualBabylonFileParser = (parsedData: any, scene: Scene, rootUrl: string) => any;\r\n\r\n/**\r\n * Stores the list of available parsers in the application.\r\n */\r\nconst _BabylonFileParsers: { [key: string]: BabylonFileParser } = {};\r\n\r\n/**\r\n * Stores the list of available individual parsers in the application.\r\n */\r\nconst _IndividualBabylonFileParsers: { [key: string]: IndividualBabylonFileParser } = {};\r\n\r\n/**\r\n * Adds a parser in the list of available ones\r\n * @param name Defines the name of the parser\r\n * @param parser Defines the parser to add\r\n */\r\nexport function AddParser(name: string, parser: BabylonFileParser): void {\r\n _BabylonFileParsers[name] = parser;\r\n}\r\n\r\n/**\r\n * Gets a general parser from the list of available ones\r\n * @param name Defines the name of the parser\r\n * @returns the requested parser or null\r\n */\r\nexport function GetParser(name: string): Nullable<BabylonFileParser> {\r\n if (_BabylonFileParsers[name]) {\r\n return _BabylonFileParsers[name];\r\n }\r\n\r\n return null;\r\n}\r\n\r\n/**\r\n * Adds n individual parser in the list of available ones\r\n * @param name Defines the name of the parser\r\n * @param parser Defines the parser to add\r\n */\r\nexport function AddIndividualParser(name: string, parser: IndividualBabylonFileParser): void {\r\n _IndividualBabylonFileParsers[name] = parser;\r\n}\r\n\r\n/**\r\n * Gets an individual parser from the list of available ones\r\n * @param name Defines the name of the parser\r\n * @returns the requested parser or null\r\n */\r\nexport function GetIndividualParser(name: string): Nullable<IndividualBabylonFileParser> {\r\n if (_IndividualBabylonFileParsers[name]) {\r\n return _IndividualBabylonFileParsers[name];\r\n }\r\n\r\n return null;\r\n}\r\n\r\n/**\r\n * Parser json data and populate both a scene and its associated container object\r\n * @param jsonData Defines the data to parse\r\n * @param scene Defines the scene to parse the data for\r\n * @param container Defines the container attached to the parsing sequence\r\n * @param rootUrl Defines the root url of the data\r\n */\r\nexport function Parse(jsonData: any, scene: Scene, container: AssetContainer, rootUrl: string): void {\r\n for (const parserName in _BabylonFileParsers) {\r\n if (Object.prototype.hasOwnProperty.call(_BabylonFileParsers, parserName)) {\r\n _BabylonFileParsers[parserName](jsonData, scene, container, rootUrl);\r\n }\r\n }\r\n}\r\n"]}
@@ -1 +1,2 @@
1
1
  export * from "./babylonFileLoader";
2
+ export * from "./babylonFileParser.function";
@@ -1,2 +1,3 @@
1
1
  export * from "./babylonFileLoader.js";
2
+ export * from "./babylonFileParser.function.js";
2
3
  //# sourceMappingURL=index.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../../dev/core/src/Loading/Plugins/index.ts"],"names":[],"mappings":"AAAA,cAAc,qBAAqB,CAAC","sourcesContent":["export * from \"./babylonFileLoader\";\r\n"]}
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../../dev/core/src/Loading/Plugins/index.ts"],"names":[],"mappings":"AAAA,cAAc,qBAAqB,CAAC;AACpC,cAAc,8BAA8B,CAAC","sourcesContent":["export * from \"./babylonFileLoader\";\r\nexport * from \"./babylonFileParser.function\";\r\n"]}
@@ -113,9 +113,7 @@ export class DefaultLoadingScreen {
113
113
  imgSpinner.src = DefaultLoadingScreen.DefaultSpinnerUrl;
114
114
  }
115
115
  imgSpinner.style.animation = "spin1 0.75s infinite linear";
116
- imgSpinner.style.webkitAnimation = "spin1 0.75s infinite linear";
117
116
  imgSpinner.style.transformOrigin = "50% 50%";
118
- imgSpinner.style.webkitTransformOrigin = "50% 50%";
119
117
  if (!svgSupport) {
120
118
  const logoSize = { w: 16, h: 18.5 };
121
119
  const loadingSize = { w: 30, h: 30 };