@babylonjs/core 7.25.2 → 7.26.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Engines/Extensions/engine.prefilteredCubeTexture.d.ts +0 -1
- package/Engines/Extensions/engine.prefilteredCubeTexture.js +0 -1
- package/Engines/Extensions/engine.prefilteredCubeTexture.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.alpha.js +3 -3
- package/Engines/WebGPU/Extensions/engine.alpha.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.cubeTexture.js +5 -5
- package/Engines/WebGPU/Extensions/engine.cubeTexture.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.rawTexture.js +10 -10
- package/Engines/WebGPU/Extensions/engine.rawTexture.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.readTexture.js +3 -3
- package/Engines/WebGPU/Extensions/engine.readTexture.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.renderTarget.js +6 -6
- package/Engines/WebGPU/Extensions/engine.renderTarget.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.renderTargetCube.js +2 -2
- package/Engines/WebGPU/Extensions/engine.renderTargetCube.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.renderTargetTexture.js +2 -2
- package/Engines/WebGPU/Extensions/engine.renderTargetTexture.js.map +1 -1
- package/Engines/WebGPU/webgpuRenderTargetWrapper.d.ts +2 -2
- package/Engines/WebGPU/webgpuRenderTargetWrapper.js.map +1 -1
- package/Engines/abstractEngine.d.ts +2 -0
- package/Engines/abstractEngine.js +2 -2
- package/Engines/abstractEngine.js.map +1 -1
- package/Engines/engine.d.ts +5 -5
- package/Engines/engine.js +5 -0
- package/Engines/engine.js.map +1 -1
- package/Engines/thinWebGPUEngine.d.ts +66 -0
- package/Engines/thinWebGPUEngine.js +120 -0
- package/Engines/thinWebGPUEngine.js.map +1 -0
- package/Engines/webgpuEngine.d.ts +9 -58
- package/Engines/webgpuEngine.js +9 -108
- package/Engines/webgpuEngine.js.map +1 -1
- package/Materials/Node/Blocks/colorConverterBlock.d.ts +36 -0
- package/Materials/Node/Blocks/colorConverterBlock.js +192 -0
- package/Materials/Node/Blocks/colorConverterBlock.js.map +1 -0
- package/Materials/Node/Blocks/index.d.ts +1 -0
- package/Materials/Node/Blocks/index.js +1 -0
- package/Materials/Node/Blocks/index.js.map +1 -1
- package/Materials/Node/nodeMaterialBuildState.d.ts +1 -1
- package/Materials/Textures/Filtering/hdrFiltering.d.ts +0 -1
- package/Materials/Textures/Filtering/hdrFiltering.js +0 -1
- package/Materials/Textures/Filtering/hdrFiltering.js.map +1 -1
- package/Materials/Textures/Loaders/basisTextureLoader.d.ts +0 -1
- package/Materials/Textures/Loaders/basisTextureLoader.js +0 -1
- package/Materials/Textures/Loaders/basisTextureLoader.js.map +1 -1
- package/Materials/Textures/Loaders/ddsTextureLoader.d.ts +0 -1
- package/Materials/Textures/Loaders/ddsTextureLoader.js +0 -1
- package/Materials/Textures/Loaders/ddsTextureLoader.js.map +1 -1
- package/Materials/Textures/Loaders/ktxTextureLoader.d.ts +0 -1
- package/Materials/Textures/Loaders/ktxTextureLoader.js +0 -1
- package/Materials/Textures/Loaders/ktxTextureLoader.js.map +1 -1
- package/Materials/Textures/Procedurals/proceduralTexture.d.ts +0 -2
- package/Materials/Textures/Procedurals/proceduralTexture.js +0 -2
- package/Materials/Textures/Procedurals/proceduralTexture.js.map +1 -1
- package/Materials/Textures/baseTexture.d.ts +0 -1
- package/Materials/Textures/baseTexture.js +0 -1
- package/Materials/Textures/baseTexture.js.map +1 -1
- package/Materials/Textures/colorGradingTexture.d.ts +0 -1
- package/Materials/Textures/colorGradingTexture.js +0 -2
- package/Materials/Textures/colorGradingTexture.js.map +1 -1
- package/Materials/Textures/cubeTexture.d.ts +0 -1
- package/Materials/Textures/cubeTexture.js +0 -1
- package/Materials/Textures/cubeTexture.js.map +1 -1
- package/Materials/Textures/equiRectangularCubeTexture.d.ts +0 -1
- package/Materials/Textures/equiRectangularCubeTexture.js +0 -1
- package/Materials/Textures/equiRectangularCubeTexture.js.map +1 -1
- package/Materials/Textures/hdrCubeTexture.d.ts +0 -1
- package/Materials/Textures/hdrCubeTexture.js +0 -1
- package/Materials/Textures/hdrCubeTexture.js.map +1 -1
- package/Materials/Textures/rawCubeTexture.d.ts +0 -1
- package/Materials/Textures/rawCubeTexture.js +0 -1
- package/Materials/Textures/rawCubeTexture.js.map +1 -1
- package/Materials/Textures/rawTexture.d.ts +0 -1
- package/Materials/Textures/rawTexture.js +0 -1
- package/Materials/Textures/rawTexture.js.map +1 -1
- package/Materials/Textures/rawTexture2DArray.d.ts +0 -1
- package/Materials/Textures/rawTexture2DArray.js +0 -1
- package/Materials/Textures/rawTexture2DArray.js.map +1 -1
- package/Materials/Textures/rawTexture3D.d.ts +0 -1
- package/Materials/Textures/rawTexture3D.js +0 -1
- package/Materials/Textures/rawTexture3D.js.map +1 -1
- package/Materials/Textures/renderTargetTexture.d.ts +0 -3
- package/Materials/Textures/renderTargetTexture.js +0 -3
- package/Materials/Textures/renderTargetTexture.js.map +1 -1
- package/Materials/material.detailMapConfiguration.d.ts +2 -2
- package/Materials/material.detailMapConfiguration.js.map +1 -1
- package/Misc/basis.d.ts +3 -3
- package/Misc/basis.js.map +1 -1
- package/Misc/dds.d.ts +0 -1
- package/Misc/dds.js +0 -1
- package/Misc/dds.js.map +1 -1
- package/Misc/environmentTextureTools.d.ts +0 -2
- package/Misc/environmentTextureTools.js +0 -2
- package/Misc/environmentTextureTools.js.map +1 -1
- package/Misc/minMaxReducer.d.ts +0 -1
- package/Misc/minMaxReducer.js +0 -1
- package/Misc/minMaxReducer.js.map +1 -1
- package/Misc/rgbdTextureTools.d.ts +0 -2
- package/Misc/rgbdTextureTools.js +5 -10
- package/Misc/rgbdTextureTools.js.map +1 -1
- package/Misc/screenshotTools.d.ts +0 -1
- package/Misc/screenshotTools.js +0 -1
- package/Misc/screenshotTools.js.map +1 -1
- package/Particles/particleSystem.js.map +1 -1
- package/Particles/thinParticleSystem.js.map +1 -1
- package/PostProcesses/anaglyphPostProcess.d.ts +2 -2
- package/PostProcesses/anaglyphPostProcess.js.map +1 -1
- package/PostProcesses/highlightsPostProcess.d.ts +2 -2
- package/PostProcesses/highlightsPostProcess.js.map +1 -1
- package/PostProcesses/postProcess.d.ts +0 -1
- package/PostProcesses/postProcess.js +0 -1
- package/PostProcesses/postProcess.js.map +1 -1
- package/PostProcesses/stereoscopicInterlacePostProcess.d.ts +3 -3
- package/PostProcesses/stereoscopicInterlacePostProcess.js.map +1 -1
- package/PostProcesses/tonemapPostProcess.d.ts +2 -2
- package/PostProcesses/tonemapPostProcess.js.map +1 -1
- package/package.json +1 -1
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@@ -1,15 +1,15 @@
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import { InternalTexture } from "../../../Materials/Textures/internalTexture.js";
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import { WebGPUEngine } from "../../webgpuEngine.js";
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import { WebGPURenderTargetWrapper } from "../webgpuRenderTargetWrapper.js";
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import { WebGPUTextureHelper } from "../webgpuTextureHelper.js";
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import "../../AbstractEngine/abstractEngine.texture.js";
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import { ThinWebGPUEngine } from "../../thinWebGPUEngine.js";
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ThinWebGPUEngine.prototype._createHardwareRenderTargetWrapper = function (isMulti, isCube, size) {
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const rtWrapper = new WebGPURenderTargetWrapper(isMulti, isCube, size, this);
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this._renderTargetWrapperCache.push(rtWrapper);
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return rtWrapper;
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};
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ThinWebGPUEngine.prototype.createRenderTargetTexture = function (size, options) {
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const rtWrapper = this._createHardwareRenderTargetWrapper(false, false, size);
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const fullOptions = {};
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if (options !== undefined && typeof options === "object") {
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@@ -52,7 +52,7 @@ WebGPUEngine.prototype.createRenderTargetTexture = function (size, options) {
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}
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return rtWrapper;
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};
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ThinWebGPUEngine.prototype._createDepthStencilTexture = function (size, options, wrapper) {
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const internalOptions = {
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bilinearFiltering: false,
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comparisonFunction: 0,
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@@ -76,7 +76,7 @@ WebGPUEngine.prototype._createDepthStencilTexture = function (size, options, wra
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this._internalTexturesCache.push(internalTexture);
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return internalTexture;
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};
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ThinWebGPUEngine.prototype._setupDepthStencilTexture = function (internalTexture, size, bilinearFiltering, comparisonFunction, samples = 1) {
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const width = size.width || size;
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const height = size.height || size;
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const layers = size.layers || 0;
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@@ -97,7 +97,7 @@ WebGPUEngine.prototype._setupDepthStencilTexture = function (internalTexture, si
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internalTexture._cachedWrapU = 0;
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internalTexture._cachedWrapV = 0;
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};
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ThinWebGPUEngine.prototype.updateRenderTargetTextureSampleCount = function (rtWrapper, samples) {
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if (!rtWrapper || !rtWrapper.texture || rtWrapper.samples === samples) {
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return samples;
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}
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-
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{ InternalTexture, InternalTextureSource } from \"../../../Materials/Textures/internalTexture\";\r\nimport type { RenderTargetCreationOptions, DepthTextureCreationOptions, TextureSize } from \"../../../Materials/Textures/textureCreationOptions\";\r\nimport type { Nullable } from \"../../../types\";\r\nimport { Constants } from \"../../constants\";\r\nimport type { RenderTargetWrapper } from \"../../renderTargetWrapper\";\r\nimport { WebGPUEngine } from \"../../webgpuEngine\";\r\nimport type { WebGPUHardwareTexture } from \"../webgpuHardwareTexture\";\r\nimport { WebGPURenderTargetWrapper } from \"../webgpuRenderTargetWrapper\";\r\nimport { WebGPUTextureHelper } from \"../webgpuTextureHelper\";\r\n\r\nimport \"../../AbstractEngine/abstractEngine.texture\";\r\n\r\ndeclare module \"../../abstractEngine\" {\r\n export interface AbstractEngine {\r\n /**\r\n * Creates a new render target texture\r\n * @param size defines the size of the texture\r\n * @param options defines the options used to create the texture\r\n * @returns a new render target wrapper ready to render texture\r\n */\r\n createRenderTargetTexture(size: TextureSize, options: boolean | RenderTargetCreationOptions): RenderTargetWrapper;\r\n\r\n /**\r\n * Updates the sample count of a render target texture\r\n * @see https://doc.babylonjs.com/setup/support/webGL2#multisample-render-targets\r\n * @param rtWrapper defines the render target wrapper to update\r\n * @param samples defines the sample count to set\r\n * @returns the effective sample count (could be 0 if multisample render targets are not supported)\r\n */\r\n updateRenderTargetTextureSampleCount(rtWrapper: Nullable<RenderTargetWrapper>, samples: number): number;\r\n\r\n /** @internal */\r\n _createDepthStencilTexture(size: TextureSize, options: DepthTextureCreationOptions, rtWrapper: RenderTargetWrapper): InternalTexture;\r\n\r\n /** @internal */\r\n _createHardwareRenderTargetWrapper(isMulti: boolean, isCube: boolean, size: TextureSize): RenderTargetWrapper;\r\n\r\n /** @internal */\r\n _setupDepthStencilTexture(internalTexture: InternalTexture, size: TextureSize, bilinearFiltering: boolean, comparisonFunction: number, samples?: number): void;\r\n }\r\n}\r\n\r\nWebGPUEngine.prototype._createHardwareRenderTargetWrapper = function (isMulti: boolean, isCube: boolean, size: TextureSize): WebGPURenderTargetWrapper {\r\n const rtWrapper = new WebGPURenderTargetWrapper(isMulti, isCube, size, this);\r\n this._renderTargetWrapperCache.push(rtWrapper);\r\n return rtWrapper;\r\n};\r\n\r\nWebGPUEngine.prototype.createRenderTargetTexture = function (size: TextureSize, options: boolean | RenderTargetCreationOptions): WebGPURenderTargetWrapper {\r\n const rtWrapper = this._createHardwareRenderTargetWrapper(false, false, size) as WebGPURenderTargetWrapper;\r\n\r\n const fullOptions: RenderTargetCreationOptions = {};\r\n\r\n if (options !== undefined && typeof options === \"object\") {\r\n fullOptions.generateMipMaps = options.generateMipMaps;\r\n fullOptions.generateDepthBuffer = options.generateDepthBuffer === undefined ? true : options.generateDepthBuffer;\r\n fullOptions.generateStencilBuffer = fullOptions.generateDepthBuffer && options.generateStencilBuffer;\r\n fullOptions.samplingMode = options.samplingMode === undefined ? Constants.TEXTURE_TRILINEAR_SAMPLINGMODE : options.samplingMode;\r\n fullOptions.creationFlags = options.creationFlags ?? 0;\r\n fullOptions.noColorAttachment = !!options.noColorAttachment;\r\n fullOptions.colorAttachment = options.colorAttachment;\r\n fullOptions.samples = options.samples;\r\n fullOptions.label = options.label;\r\n } else {\r\n fullOptions.generateMipMaps = <boolean>options;\r\n fullOptions.generateDepthBuffer = true;\r\n fullOptions.generateStencilBuffer = false;\r\n fullOptions.samplingMode = Constants.TEXTURE_TRILINEAR_SAMPLINGMODE;\r\n fullOptions.creationFlags = 0;\r\n fullOptions.noColorAttachment = false;\r\n }\r\n\r\n const texture = fullOptions.colorAttachment || (fullOptions.noColorAttachment ? null : this._createInternalTexture(size, options, true, InternalTextureSource.RenderTarget));\r\n\r\n rtWrapper.label = fullOptions.label ?? \"RenderTargetWrapper\";\r\n rtWrapper._samples = fullOptions.samples ?? 1;\r\n rtWrapper._generateDepthBuffer = fullOptions.generateDepthBuffer;\r\n rtWrapper._generateStencilBuffer = fullOptions.generateStencilBuffer ? true : false;\r\n\r\n rtWrapper.setTextures(texture);\r\n\r\n if (rtWrapper._generateDepthBuffer || rtWrapper._generateStencilBuffer) {\r\n rtWrapper.createDepthStencilTexture(\r\n 0,\r\n false, // force false as filtering is not supported for depth textures\r\n rtWrapper._generateStencilBuffer,\r\n rtWrapper.samples,\r\n fullOptions.generateStencilBuffer ? Constants.TEXTUREFORMAT_DEPTH24_STENCIL8 : Constants.TEXTUREFORMAT_DEPTH32_FLOAT,\r\n fullOptions.label ? fullOptions.label + \"-DepthStencil\" : undefined\r\n );\r\n }\r\n\r\n if (texture) {\r\n if (options !== undefined && typeof options === \"object\" && options.createMipMaps && !fullOptions.generateMipMaps) {\r\n texture.generateMipMaps = true;\r\n }\r\n\r\n this._textureHelper.createGPUTextureForInternalTexture(texture, undefined, undefined, undefined, fullOptions.creationFlags);\r\n\r\n if (options !== undefined && typeof options === \"object\" && options.createMipMaps && !fullOptions.generateMipMaps) {\r\n texture.generateMipMaps = false;\r\n }\r\n }\r\n\r\n return rtWrapper;\r\n};\r\n\r\nWebGPUEngine.prototype._createDepthStencilTexture = function (size: TextureSize, options: DepthTextureCreationOptions, wrapper: WebGPURenderTargetWrapper): InternalTexture {\r\n const internalOptions = {\r\n bilinearFiltering: false,\r\n comparisonFunction: 0,\r\n generateStencil: false,\r\n samples: 1,\r\n depthTextureFormat: options.generateStencil ? Constants.TEXTUREFORMAT_DEPTH24_STENCIL8 : Constants.TEXTUREFORMAT_DEPTH32_FLOAT,\r\n ...options,\r\n };\r\n\r\n const hasStencil =\r\n internalOptions.depthTextureFormat === Constants.TEXTUREFORMAT_DEPTH24UNORM_STENCIL8 ||\r\n internalOptions.depthTextureFormat === Constants.TEXTUREFORMAT_DEPTH24_STENCIL8 ||\r\n internalOptions.depthTextureFormat === Constants.TEXTUREFORMAT_DEPTH32FLOAT_STENCIL8;\r\n\r\n wrapper._depthStencilTextureWithStencil = hasStencil;\r\n\r\n const internalTexture = new InternalTexture(this, hasStencil ? InternalTextureSource.DepthStencil : InternalTextureSource.Depth);\r\n\r\n internalTexture.label = options.label;\r\n\r\n internalTexture.format = internalOptions.depthTextureFormat;\r\n\r\n this._setupDepthStencilTexture(internalTexture, size, internalOptions.bilinearFiltering, internalOptions.comparisonFunction, internalOptions.samples);\r\n\r\n this._textureHelper.createGPUTextureForInternalTexture(internalTexture);\r\n\r\n // Now that the hardware texture is created, we can retrieve the GPU format and set the right type to the internal texture\r\n const gpuTextureWrapper = internalTexture._hardwareTexture as WebGPUHardwareTexture;\r\n\r\n internalTexture.type = WebGPUTextureHelper.GetTextureTypeFromFormat(gpuTextureWrapper.format);\r\n\r\n this._internalTexturesCache.push(internalTexture);\r\n\r\n return internalTexture;\r\n};\r\n\r\nWebGPUEngine.prototype._setupDepthStencilTexture = function (\r\n internalTexture: InternalTexture,\r\n size: TextureSize,\r\n bilinearFiltering: boolean,\r\n comparisonFunction: number,\r\n samples = 1\r\n): void {\r\n const width = (<{ width: number; height: number; layers?: number }>size).width || <number>size;\r\n const height = (<{ width: number; height: number; layers?: number }>size).height || <number>size;\r\n const layers = (<{ width: number; height: number; depth?: number; layers?: number }>size).layers || 0;\r\n const depth = (<{ width: number; height: number; depth?: number; layers?: number }>size).depth || 0;\r\n\r\n internalTexture.baseWidth = width;\r\n internalTexture.baseHeight = height;\r\n internalTexture.width = width;\r\n internalTexture.height = height;\r\n internalTexture.is2DArray = layers > 0;\r\n internalTexture.is3D = depth > 0;\r\n internalTexture.depth = layers || depth;\r\n internalTexture.isReady = true;\r\n internalTexture.samples = samples;\r\n internalTexture.generateMipMaps = false;\r\n internalTexture.samplingMode = bilinearFiltering ? Constants.TEXTURE_BILINEAR_SAMPLINGMODE : Constants.TEXTURE_NEAREST_SAMPLINGMODE;\r\n internalTexture.type = Constants.TEXTURETYPE_FLOAT;\r\n internalTexture._comparisonFunction = comparisonFunction;\r\n internalTexture._cachedWrapU = Constants.TEXTURE_CLAMP_ADDRESSMODE;\r\n internalTexture._cachedWrapV = Constants.TEXTURE_CLAMP_ADDRESSMODE;\r\n};\r\n\r\nWebGPUEngine.prototype.updateRenderTargetTextureSampleCount = function (rtWrapper: Nullable<RenderTargetWrapper>, samples: number): number {\r\n if (!rtWrapper || !rtWrapper.texture || rtWrapper.samples === samples) {\r\n return samples;\r\n }\r\n\r\n samples = Math.min(samples, this.getCaps().maxMSAASamples);\r\n\r\n this._textureHelper.createMSAATexture(rtWrapper.texture, samples);\r\n\r\n if (rtWrapper._depthStencilTexture) {\r\n this._textureHelper.createMSAATexture(rtWrapper._depthStencilTexture, samples);\r\n rtWrapper._depthStencilTexture.samples = samples;\r\n }\r\n\r\n rtWrapper._samples = samples;\r\n rtWrapper.texture.samples = samples;\r\n\r\n return samples;\r\n};\r\n"]}
|
|
1
|
+
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{ InternalTexture, InternalTextureSource } from \"../../../Materials/Textures/internalTexture\";\r\nimport type { RenderTargetCreationOptions, DepthTextureCreationOptions, TextureSize } from \"../../../Materials/Textures/textureCreationOptions\";\r\nimport type { Nullable } from \"../../../types\";\r\nimport { Constants } from \"../../constants\";\r\nimport type { RenderTargetWrapper } from \"../../renderTargetWrapper\";\r\nimport type { WebGPUHardwareTexture } from \"../webgpuHardwareTexture\";\r\nimport { WebGPURenderTargetWrapper } from \"../webgpuRenderTargetWrapper\";\r\nimport { WebGPUTextureHelper } from \"../webgpuTextureHelper\";\r\n\r\nimport \"../../AbstractEngine/abstractEngine.texture\";\r\nimport { ThinWebGPUEngine } from \"core/Engines/thinWebGPUEngine\";\r\n\r\ndeclare module \"../../abstractEngine\" {\r\n export interface AbstractEngine {\r\n /**\r\n * Creates a new render target texture\r\n * @param size defines the size of the texture\r\n * @param options defines the options used to create the texture\r\n * @returns a new render target wrapper ready to render texture\r\n */\r\n createRenderTargetTexture(size: TextureSize, options: boolean | RenderTargetCreationOptions): RenderTargetWrapper;\r\n\r\n /**\r\n * Updates the sample count of a render target texture\r\n * @see https://doc.babylonjs.com/setup/support/webGL2#multisample-render-targets\r\n * @param rtWrapper defines the render target wrapper to update\r\n * @param samples defines the sample count to set\r\n * @returns the effective sample count (could be 0 if multisample render targets are not supported)\r\n */\r\n updateRenderTargetTextureSampleCount(rtWrapper: Nullable<RenderTargetWrapper>, samples: number): number;\r\n\r\n /** @internal */\r\n _createDepthStencilTexture(size: TextureSize, options: DepthTextureCreationOptions, rtWrapper: RenderTargetWrapper): InternalTexture;\r\n\r\n /** @internal */\r\n _createHardwareRenderTargetWrapper(isMulti: boolean, isCube: boolean, size: TextureSize): RenderTargetWrapper;\r\n\r\n /** @internal */\r\n _setupDepthStencilTexture(internalTexture: InternalTexture, size: TextureSize, bilinearFiltering: boolean, comparisonFunction: number, samples?: number): void;\r\n }\r\n}\r\n\r\nThinWebGPUEngine.prototype._createHardwareRenderTargetWrapper = function (isMulti: boolean, isCube: boolean, size: TextureSize): WebGPURenderTargetWrapper {\r\n const rtWrapper = new WebGPURenderTargetWrapper(isMulti, isCube, size, this);\r\n this._renderTargetWrapperCache.push(rtWrapper);\r\n return rtWrapper;\r\n};\r\n\r\nThinWebGPUEngine.prototype.createRenderTargetTexture = function (size: TextureSize, options: boolean | RenderTargetCreationOptions): WebGPURenderTargetWrapper {\r\n const rtWrapper = this._createHardwareRenderTargetWrapper(false, false, size) as WebGPURenderTargetWrapper;\r\n\r\n const fullOptions: RenderTargetCreationOptions = {};\r\n\r\n if (options !== undefined && typeof options === \"object\") {\r\n fullOptions.generateMipMaps = options.generateMipMaps;\r\n fullOptions.generateDepthBuffer = options.generateDepthBuffer === undefined ? true : options.generateDepthBuffer;\r\n fullOptions.generateStencilBuffer = fullOptions.generateDepthBuffer && options.generateStencilBuffer;\r\n fullOptions.samplingMode = options.samplingMode === undefined ? Constants.TEXTURE_TRILINEAR_SAMPLINGMODE : options.samplingMode;\r\n fullOptions.creationFlags = options.creationFlags ?? 0;\r\n fullOptions.noColorAttachment = !!options.noColorAttachment;\r\n fullOptions.colorAttachment = options.colorAttachment;\r\n fullOptions.samples = options.samples;\r\n fullOptions.label = options.label;\r\n } else {\r\n fullOptions.generateMipMaps = <boolean>options;\r\n fullOptions.generateDepthBuffer = true;\r\n fullOptions.generateStencilBuffer = false;\r\n fullOptions.samplingMode = Constants.TEXTURE_TRILINEAR_SAMPLINGMODE;\r\n fullOptions.creationFlags = 0;\r\n fullOptions.noColorAttachment = false;\r\n }\r\n\r\n const texture = fullOptions.colorAttachment || (fullOptions.noColorAttachment ? null : this._createInternalTexture(size, options, true, InternalTextureSource.RenderTarget));\r\n\r\n rtWrapper.label = fullOptions.label ?? \"RenderTargetWrapper\";\r\n rtWrapper._samples = fullOptions.samples ?? 1;\r\n rtWrapper._generateDepthBuffer = fullOptions.generateDepthBuffer;\r\n rtWrapper._generateStencilBuffer = fullOptions.generateStencilBuffer ? true : false;\r\n\r\n rtWrapper.setTextures(texture);\r\n\r\n if (rtWrapper._generateDepthBuffer || rtWrapper._generateStencilBuffer) {\r\n rtWrapper.createDepthStencilTexture(\r\n 0,\r\n false, // force false as filtering is not supported for depth textures\r\n rtWrapper._generateStencilBuffer,\r\n rtWrapper.samples,\r\n fullOptions.generateStencilBuffer ? Constants.TEXTUREFORMAT_DEPTH24_STENCIL8 : Constants.TEXTUREFORMAT_DEPTH32_FLOAT,\r\n fullOptions.label ? fullOptions.label + \"-DepthStencil\" : undefined\r\n );\r\n }\r\n\r\n if (texture) {\r\n if (options !== undefined && typeof options === \"object\" && options.createMipMaps && !fullOptions.generateMipMaps) {\r\n texture.generateMipMaps = true;\r\n }\r\n\r\n this._textureHelper.createGPUTextureForInternalTexture(texture, undefined, undefined, undefined, fullOptions.creationFlags);\r\n\r\n if (options !== undefined && typeof options === \"object\" && options.createMipMaps && !fullOptions.generateMipMaps) {\r\n texture.generateMipMaps = false;\r\n }\r\n }\r\n\r\n return rtWrapper;\r\n};\r\n\r\nThinWebGPUEngine.prototype._createDepthStencilTexture = function (size: TextureSize, options: DepthTextureCreationOptions, wrapper: WebGPURenderTargetWrapper): InternalTexture {\r\n const internalOptions = {\r\n bilinearFiltering: false,\r\n comparisonFunction: 0,\r\n generateStencil: false,\r\n samples: 1,\r\n depthTextureFormat: options.generateStencil ? Constants.TEXTUREFORMAT_DEPTH24_STENCIL8 : Constants.TEXTUREFORMAT_DEPTH32_FLOAT,\r\n ...options,\r\n };\r\n\r\n const hasStencil =\r\n internalOptions.depthTextureFormat === Constants.TEXTUREFORMAT_DEPTH24UNORM_STENCIL8 ||\r\n internalOptions.depthTextureFormat === Constants.TEXTUREFORMAT_DEPTH24_STENCIL8 ||\r\n internalOptions.depthTextureFormat === Constants.TEXTUREFORMAT_DEPTH32FLOAT_STENCIL8;\r\n\r\n wrapper._depthStencilTextureWithStencil = hasStencil;\r\n\r\n const internalTexture = new InternalTexture(this, hasStencil ? InternalTextureSource.DepthStencil : InternalTextureSource.Depth);\r\n\r\n internalTexture.label = options.label;\r\n\r\n internalTexture.format = internalOptions.depthTextureFormat;\r\n\r\n this._setupDepthStencilTexture(internalTexture, size, internalOptions.bilinearFiltering, internalOptions.comparisonFunction, internalOptions.samples);\r\n\r\n this._textureHelper.createGPUTextureForInternalTexture(internalTexture);\r\n\r\n // Now that the hardware texture is created, we can retrieve the GPU format and set the right type to the internal texture\r\n const gpuTextureWrapper = internalTexture._hardwareTexture as WebGPUHardwareTexture;\r\n\r\n internalTexture.type = WebGPUTextureHelper.GetTextureTypeFromFormat(gpuTextureWrapper.format);\r\n\r\n this._internalTexturesCache.push(internalTexture);\r\n\r\n return internalTexture;\r\n};\r\n\r\nThinWebGPUEngine.prototype._setupDepthStencilTexture = function (\r\n internalTexture: InternalTexture,\r\n size: TextureSize,\r\n bilinearFiltering: boolean,\r\n comparisonFunction: number,\r\n samples = 1\r\n): void {\r\n const width = (<{ width: number; height: number; layers?: number }>size).width || <number>size;\r\n const height = (<{ width: number; height: number; layers?: number }>size).height || <number>size;\r\n const layers = (<{ width: number; height: number; depth?: number; layers?: number }>size).layers || 0;\r\n const depth = (<{ width: number; height: number; depth?: number; layers?: number }>size).depth || 0;\r\n\r\n internalTexture.baseWidth = width;\r\n internalTexture.baseHeight = height;\r\n internalTexture.width = width;\r\n internalTexture.height = height;\r\n internalTexture.is2DArray = layers > 0;\r\n internalTexture.is3D = depth > 0;\r\n internalTexture.depth = layers || depth;\r\n internalTexture.isReady = true;\r\n internalTexture.samples = samples;\r\n internalTexture.generateMipMaps = false;\r\n internalTexture.samplingMode = bilinearFiltering ? Constants.TEXTURE_BILINEAR_SAMPLINGMODE : Constants.TEXTURE_NEAREST_SAMPLINGMODE;\r\n internalTexture.type = Constants.TEXTURETYPE_FLOAT;\r\n internalTexture._comparisonFunction = comparisonFunction;\r\n internalTexture._cachedWrapU = Constants.TEXTURE_CLAMP_ADDRESSMODE;\r\n internalTexture._cachedWrapV = Constants.TEXTURE_CLAMP_ADDRESSMODE;\r\n};\r\n\r\nThinWebGPUEngine.prototype.updateRenderTargetTextureSampleCount = function (rtWrapper: Nullable<RenderTargetWrapper>, samples: number): number {\r\n if (!rtWrapper || !rtWrapper.texture || rtWrapper.samples === samples) {\r\n return samples;\r\n }\r\n\r\n samples = Math.min(samples, this.getCaps().maxMSAASamples);\r\n\r\n this._textureHelper.createMSAATexture(rtWrapper.texture, samples);\r\n\r\n if (rtWrapper._depthStencilTexture) {\r\n this._textureHelper.createMSAATexture(rtWrapper._depthStencilTexture, samples);\r\n rtWrapper._depthStencilTexture.samples = samples;\r\n }\r\n\r\n rtWrapper._samples = samples;\r\n rtWrapper.texture.samples = samples;\r\n\r\n return samples;\r\n};\r\n"]}
|
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@@ -1,7 +1,7 @@
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1
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+
import { ThinWebGPUEngine } from "../../thinWebGPUEngine.js";
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2
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import { InternalTexture } from "../../../Materials/Textures/internalTexture.js";
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-
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-
WebGPUEngine.prototype.createRenderTargetCubeTexture = function (size, options) {
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ThinWebGPUEngine.prototype.createRenderTargetCubeTexture = function (size, options) {
|
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const rtWrapper = this._createHardwareRenderTargetWrapper(false, true, size);
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6
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const fullOptions = {
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generateMipMaps: true,
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@@ -1 +1 @@
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-
{"version":3,"file":"engine.renderTargetCube.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Engines/WebGPU/Extensions/engine.renderTargetCube.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,
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{"version":3,"file":"engine.renderTargetCube.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Engines/WebGPU/Extensions/engine.renderTargetCube.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,gBAAgB,EAAE,kCAAsC;AACjE,OAAO,EAAE,eAAe,EAAyB,MAAM,6CAA6C,CAAC;AAErG,OAAO,EAAE,SAAS,EAAE,MAAM,iBAAiB,CAAC;AAe5C,gBAAgB,CAAC,SAAS,CAAC,6BAA6B,GAAG,UAAU,IAAY,EAAE,OAAqC;IACpH,MAAM,SAAS,GAAG,IAAI,CAAC,kCAAkC,CAAC,KAAK,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;IAE7E,MAAM,WAAW,GAAG;QAChB,eAAe,EAAE,IAAI;QACrB,mBAAmB,EAAE,IAAI;QACzB,qBAAqB,EAAE,KAAK;QAC5B,IAAI,EAAE,SAAS,CAAC,wBAAwB;QACxC,YAAY,EAAE,SAAS,CAAC,8BAA8B;QACtD,MAAM,EAAE,SAAS,CAAC,kBAAkB;QACpC,OAAO,EAAE,CAAC;QACV,GAAG,OAAO;KACb,CAAC;IACF,WAAW,CAAC,qBAAqB,GAAG,WAAW,CAAC,mBAAmB,IAAI,WAAW,CAAC,qBAAqB,CAAC;IAEzG,SAAS,CAAC,KAAK,GAAG,WAAW,CAAC,KAAK,IAAI,qBAAqB,CAAC;IAC7D,SAAS,CAAC,oBAAoB,GAAG,WAAW,CAAC,mBAAmB,CAAC;IACjE,SAAS,CAAC,sBAAsB,GAAG,WAAW,CAAC,qBAAqB,CAAC;IAErE,MAAM,OAAO,GAAG,IAAI,eAAe,CAAC,IAAI,6CAAqC,CAAC;IAE9E,OAAO,CAAC,KAAK,GAAG,IAAI,CAAC;IACrB,OAAO,CAAC,MAAM,GAAG,IAAI,CAAC;IACtB,OAAO,CAAC,KAAK,GAAG,CAAC,CAAC;IAClB,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC;IACvB,OAAO,CAAC,MAAM,GAAG,IAAI,CAAC;IACtB,OAAO,CAAC,OAAO,GAAG,WAAW,CAAC,OAAO,CAAC;IACtC,OAAO,CAAC,eAAe,GAAG,WAAW,CAAC,eAAe,CAAC;IACtD,OAAO,CAAC,YAAY,GAAG,WAAW,CAAC,YAAY,CAAC;IAChD,OAAO,CAAC,IAAI,GAAG,WAAW,CAAC,IAAI,CAAC;IAChC,OAAO,CAAC,MAAM,GAAG,WAAW,CAAC,MAAM,CAAC;IAEpC,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;IAC1C,SAAS,CAAC,WAAW,CAAC,OAAO,CAAC,CAAC;IAE/B,IAAI,SAAS,CAAC,oBAAoB,IAAI,SAAS,CAAC,sBAAsB,EAAE;QACpE,SAAS,CAAC,yBAAyB,CAC/B,CAAC,EACD,WAAW,CAAC,YAAY,KAAK,SAAS;YAClC,WAAW,CAAC,YAAY,KAAK,SAAS,CAAC,6BAA6B;YACpE,WAAW,CAAC,YAAY,KAAK,SAAS,CAAC,qBAAqB;YAC5D,WAAW,CAAC,YAAY,KAAK,SAAS,CAAC,8BAA8B;YACrE,WAAW,CAAC,YAAY,KAAK,SAAS,CAAC,+BAA+B;YACtE,WAAW,CAAC,YAAY,KAAK,SAAS,CAAC,iCAAiC;YACxE,WAAW,CAAC,YAAY,KAAK,SAAS,CAAC,gCAAgC;YACvE,WAAW,CAAC,YAAY,KAAK,SAAS,CAAC,sBAAsB;YAC7D,WAAW,CAAC,YAAY,KAAK,SAAS,CAAC,gCAAgC,EAC3E,SAAS,CAAC,sBAAsB,EAChC,SAAS,CAAC,OAAO,CACpB,CAAC;KACL;IAED,IAAI,OAAO,IAAI,OAAO,CAAC,aAAa,IAAI,CAAC,WAAW,CAAC,eAAe,EAAE;QAClE,OAAO,CAAC,eAAe,GAAG,IAAI,CAAC;KAClC;IAED,IAAI,CAAC,cAAc,CAAC,kCAAkC,CAAC,OAAO,CAAC,CAAC;IAEhE,IAAI,OAAO,IAAI,OAAO,CAAC,aAAa,IAAI,CAAC,WAAW,CAAC,eAAe,EAAE;QAClE,OAAO,CAAC,eAAe,GAAG,KAAK,CAAC;KACnC;IAED,OAAO,SAAS,CAAC;AACrB,CAAC,CAAC","sourcesContent":["import { ThinWebGPUEngine } from \"core/Engines/thinWebGPUEngine\";\r\nimport { InternalTexture, InternalTextureSource } from \"../../../Materials/Textures/internalTexture\";\r\nimport type { RenderTargetCreationOptions } from \"../../../Materials/Textures/textureCreationOptions\";\r\nimport { Constants } from \"../../constants\";\r\nimport type { RenderTargetWrapper } from \"../../renderTargetWrapper\";\r\n\r\ndeclare module \"../../abstractEngine\" {\r\n export interface AbstractEngine {\r\n /**\r\n * Creates a new render target cube wrapper\r\n * @param size defines the size of the texture\r\n * @param options defines the options used to create the texture\r\n * @returns a new render target cube wrapper\r\n */\r\n createRenderTargetCubeTexture(size: number, options?: RenderTargetCreationOptions): RenderTargetWrapper;\r\n }\r\n}\r\n\r\nThinWebGPUEngine.prototype.createRenderTargetCubeTexture = function (size: number, options?: RenderTargetCreationOptions): RenderTargetWrapper {\r\n const rtWrapper = this._createHardwareRenderTargetWrapper(false, true, size);\r\n\r\n const fullOptions = {\r\n generateMipMaps: true,\r\n generateDepthBuffer: true,\r\n generateStencilBuffer: false,\r\n type: Constants.TEXTURETYPE_UNSIGNED_INT,\r\n samplingMode: Constants.TEXTURE_TRILINEAR_SAMPLINGMODE,\r\n format: Constants.TEXTUREFORMAT_RGBA,\r\n samples: 1,\r\n ...options,\r\n };\r\n fullOptions.generateStencilBuffer = fullOptions.generateDepthBuffer && fullOptions.generateStencilBuffer;\r\n\r\n rtWrapper.label = fullOptions.label ?? \"RenderTargetWrapper\";\r\n rtWrapper._generateDepthBuffer = fullOptions.generateDepthBuffer;\r\n rtWrapper._generateStencilBuffer = fullOptions.generateStencilBuffer;\r\n\r\n const texture = new InternalTexture(this, InternalTextureSource.RenderTarget);\r\n\r\n texture.width = size;\r\n texture.height = size;\r\n texture.depth = 0;\r\n texture.isReady = true;\r\n texture.isCube = true;\r\n texture.samples = fullOptions.samples;\r\n texture.generateMipMaps = fullOptions.generateMipMaps;\r\n texture.samplingMode = fullOptions.samplingMode;\r\n texture.type = fullOptions.type;\r\n texture.format = fullOptions.format;\r\n\r\n this._internalTexturesCache.push(texture);\r\n rtWrapper.setTextures(texture);\r\n\r\n if (rtWrapper._generateDepthBuffer || rtWrapper._generateStencilBuffer) {\r\n rtWrapper.createDepthStencilTexture(\r\n 0,\r\n fullOptions.samplingMode === undefined ||\r\n fullOptions.samplingMode === Constants.TEXTURE_BILINEAR_SAMPLINGMODE ||\r\n fullOptions.samplingMode === Constants.TEXTURE_LINEAR_LINEAR ||\r\n fullOptions.samplingMode === Constants.TEXTURE_TRILINEAR_SAMPLINGMODE ||\r\n fullOptions.samplingMode === Constants.TEXTURE_LINEAR_LINEAR_MIPLINEAR ||\r\n fullOptions.samplingMode === Constants.TEXTURE_NEAREST_LINEAR_MIPNEAREST ||\r\n fullOptions.samplingMode === Constants.TEXTURE_NEAREST_LINEAR_MIPLINEAR ||\r\n fullOptions.samplingMode === Constants.TEXTURE_NEAREST_LINEAR ||\r\n fullOptions.samplingMode === Constants.TEXTURE_LINEAR_LINEAR_MIPNEAREST,\r\n rtWrapper._generateStencilBuffer,\r\n rtWrapper.samples\r\n );\r\n }\r\n\r\n if (options && options.createMipMaps && !fullOptions.generateMipMaps) {\r\n texture.generateMipMaps = true;\r\n }\r\n\r\n this._textureHelper.createGPUTextureForInternalTexture(texture);\r\n\r\n if (options && options.createMipMaps && !fullOptions.generateMipMaps) {\r\n texture.generateMipMaps = false;\r\n }\r\n\r\n return rtWrapper;\r\n};\r\n"]}
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import {
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import { ThinWebGPUEngine } from "../../thinWebGPUEngine.js";
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ThinWebGPUEngine.prototype.setDepthStencilTexture = function (channel, uniform, texture, name) {
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if (!texture || !texture.depthStencilTexture) {
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this._setTexture(channel, null, undefined, undefined, name);
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}
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@@ -1 +1 @@
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-
{"version":3,"file":"engine.renderTargetTexture.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Engines/WebGPU/Extensions/engine.renderTargetTexture.ts"],"names":[],"mappings":"
|
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1
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+
{"version":3,"file":"engine.renderTargetTexture.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Engines/WebGPU/Extensions/engine.renderTargetTexture.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,gBAAgB,EAAE,kCAAsC;AAejE,gBAAgB,CAAC,SAAS,CAAC,sBAAsB,GAAG,UAChD,OAAe,EACf,OAAuC,EACvC,OAAsC,EACtC,IAAa;IAEb,IAAI,CAAC,OAAO,IAAI,CAAC,OAAO,CAAC,mBAAmB,EAAE;QAC1C,IAAI,CAAC,WAAW,CAAC,OAAO,EAAE,IAAI,EAAE,SAAS,EAAE,SAAS,EAAE,IAAI,CAAC,CAAC;KAC/D;SAAM;QACH,IAAI,CAAC,WAAW,CAAC,OAAO,EAAE,OAAO,EAAE,KAAK,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;KACzD;AACL,CAAC,CAAC","sourcesContent":["import type { Nullable } from \"../../../types\";\r\nimport type { RenderTargetTexture } from \"../../../Materials/Textures/renderTargetTexture\";\r\nimport { ThinWebGPUEngine } from \"core/Engines/thinWebGPUEngine\";\r\n\r\ndeclare module \"../../abstractEngine\" {\r\n export interface AbstractEngine {\r\n /**\r\n * Sets a depth stencil texture from a render target to the according uniform.\r\n * @param channel The texture channel\r\n * @param uniform The uniform to set\r\n * @param texture The render target texture containing the depth stencil texture to apply\r\n * @param name The texture name\r\n */\r\n setDepthStencilTexture(channel: number, uniform: Nullable<WebGLUniformLocation>, texture: Nullable<RenderTargetTexture>, name?: string): void;\r\n }\r\n}\r\n\r\nThinWebGPUEngine.prototype.setDepthStencilTexture = function (\r\n channel: number,\r\n uniform: Nullable<WebGLUniformLocation>,\r\n texture: Nullable<RenderTargetTexture>,\r\n name?: string\r\n): void {\r\n if (!texture || !texture.depthStencilTexture) {\r\n this._setTexture(channel, null, undefined, undefined, name);\r\n } else {\r\n this._setTexture(channel, texture, false, true, name);\r\n }\r\n};\r\n"]}
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@@ -1,7 +1,7 @@
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1
1
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import type { TextureSize } from "../../Materials/Textures/textureCreationOptions";
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import type { WebGPUEngine } from "../webgpuEngine";
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2
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import { RenderTargetWrapper } from "../renderTargetWrapper";
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import { WebGPUPerfCounter } from "./webgpuPerfCounter";
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import type { ThinWebGPUEngine } from "../thinWebGPUEngine";
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/**
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* Specialized class used to store a render target of a WebGPU engine
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*/
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@@ -21,5 +21,5 @@ export declare class WebGPURenderTargetWrapper extends RenderTargetWrapper {
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* @param engine engine used to create the render target
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* @param label defines the label to use for the wrapper (for debugging purpose only)
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*/
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constructor(isMulti: boolean, isCube: boolean, size: TextureSize, engine:
|
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+
constructor(isMulti: boolean, isCube: boolean, size: TextureSize, engine: ThinWebGPUEngine, label?: string);
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}
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@@ -1 +1 @@
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{"version":3,"file":"webgpuRenderTargetWrapper.js","sourceRoot":"","sources":["../../../../../dev/core/src/Engines/WebGPU/webgpuRenderTargetWrapper.ts"],"names":[],"mappings":"
|
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1
|
+
{"version":3,"file":"webgpuRenderTargetWrapper.js","sourceRoot":"","sources":["../../../../../dev/core/src/Engines/WebGPU/webgpuRenderTargetWrapper.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,mBAAmB,EAAE,MAAM,wBAAwB,CAAC;AAC7D,OAAO,EAAE,iBAAiB,EAAE,MAAM,qBAAqB,CAAC;AAGxD;;GAEG;AACH,MAAM,OAAO,yBAA0B,SAAQ,mBAAmB;IAU9D;;;;;;;OAOG;IACH,YAAY,OAAgB,EAAE,MAAe,EAAE,IAAiB,EAAE,MAAwB,EAAE,KAAc;QACtG,KAAK,CAAC,OAAO,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,KAAK,CAAC,CAAC;QAE5C,IAAI,MAAM,CAAC,2BAA2B,EAAE;YACpC,IAAI,CAAC,cAAc,GAAG,IAAI,iBAAiB,EAAE,CAAC;SACjD;IACL,CAAC;CACJ","sourcesContent":["import type { TextureSize } from \"../../Materials/Textures/textureCreationOptions\";\r\nimport { RenderTargetWrapper } from \"../renderTargetWrapper\";\r\nimport { WebGPUPerfCounter } from \"./webgpuPerfCounter\";\r\nimport type { ThinWebGPUEngine } from \"../thinWebGPUEngine\";\r\n\r\n/**\r\n * Specialized class used to store a render target of a WebGPU engine\r\n */\r\nexport class WebGPURenderTargetWrapper extends RenderTargetWrapper {\r\n /** @internal */\r\n public _defaultAttachments: number[];\r\n\r\n /**\r\n * Gets the GPU time spent rendering this render target in the last frame (in nanoseconds).\r\n * You have to enable the \"timestamp-query\" extension in the engine constructor options and set engine.enableGPUTimingMeasurements = true.\r\n */\r\n public readonly gpuTimeInFrame?: WebGPUPerfCounter;\r\n\r\n /**\r\n * Initializes the render target wrapper\r\n * @param isMulti true if the wrapper is a multi render target\r\n * @param isCube true if the wrapper should render to a cube texture\r\n * @param size size of the render target (width/height/layers)\r\n * @param engine engine used to create the render target\r\n * @param label defines the label to use for the wrapper (for debugging purpose only)\r\n */\r\n constructor(isMulti: boolean, isCube: boolean, size: TextureSize, engine: ThinWebGPUEngine, label?: string) {\r\n super(isMulti, isCube, size, engine, label);\r\n\r\n if (engine.enableGPUTimingMeasurements) {\r\n this.gpuTimeInFrame = new WebGPUPerfCounter();\r\n }\r\n }\r\n}\r\n"]}
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@@ -596,6 +596,8 @@ export declare abstract class AbstractEngine {
|
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596
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* @internal
|
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*/
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598
598
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abstract _uploadDataToTextureDirectly(texture: InternalTexture, imageData: ArrayBufferView, faceIndex?: number, lod?: number, babylonInternalFormat?: number, useTextureWidthAndHeight?: boolean): void;
|
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599
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+
/** @internal */
|
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600
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+
abstract _unpackFlipY(value: boolean): void;
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599
601
|
/**
|
|
600
602
|
* Reads pixels from the current frame buffer. Please note that this function can be slow
|
|
601
603
|
* @param x defines the x coordinate of the rectangle where pixels must be read
|
|
@@ -741,13 +741,13 @@ export class AbstractEngine {
|
|
|
741
741
|
*/
|
|
742
742
|
// Not mixed with Version for tooling purpose.
|
|
743
743
|
static get NpmPackage() {
|
|
744
|
-
return "babylonjs@7.
|
|
744
|
+
return "babylonjs@7.26.0";
|
|
745
745
|
}
|
|
746
746
|
/**
|
|
747
747
|
* Returns the current version of the framework
|
|
748
748
|
*/
|
|
749
749
|
static get Version() {
|
|
750
|
-
return "7.
|
|
750
|
+
return "7.26.0";
|
|
751
751
|
}
|
|
752
752
|
/**
|
|
753
753
|
* Gets the HTML canvas attached with the current webGL context
|