@babylonjs/core 7.25.1 → 7.26.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Collisions/gpuPicker.d.ts +5 -0
- package/Collisions/gpuPicker.js +34 -11
- package/Collisions/gpuPicker.js.map +1 -1
- package/Engines/Extensions/engine.prefilteredCubeTexture.d.ts +0 -1
- package/Engines/Extensions/engine.prefilteredCubeTexture.js +0 -1
- package/Engines/Extensions/engine.prefilteredCubeTexture.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.alpha.js +3 -3
- package/Engines/WebGPU/Extensions/engine.alpha.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.cubeTexture.js +5 -5
- package/Engines/WebGPU/Extensions/engine.cubeTexture.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.rawTexture.js +10 -10
- package/Engines/WebGPU/Extensions/engine.rawTexture.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.readTexture.js +3 -3
- package/Engines/WebGPU/Extensions/engine.readTexture.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.renderTarget.js +6 -6
- package/Engines/WebGPU/Extensions/engine.renderTarget.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.renderTargetCube.js +2 -2
- package/Engines/WebGPU/Extensions/engine.renderTargetCube.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.renderTargetTexture.js +2 -2
- package/Engines/WebGPU/Extensions/engine.renderTargetTexture.js.map +1 -1
- package/Engines/WebGPU/webgpuRenderTargetWrapper.d.ts +2 -2
- package/Engines/WebGPU/webgpuRenderTargetWrapper.js.map +1 -1
- package/Engines/abstractEngine.d.ts +2 -0
- package/Engines/abstractEngine.js +2 -2
- package/Engines/abstractEngine.js.map +1 -1
- package/Engines/constants.d.ts +3 -3
- package/Engines/constants.js +3 -3
- package/Engines/constants.js.map +1 -1
- package/Engines/engine.d.ts +5 -5
- package/Engines/engine.js +5 -0
- package/Engines/engine.js.map +1 -1
- package/Engines/thinEngine.js +6 -2
- package/Engines/thinEngine.js.map +1 -1
- package/Engines/thinWebGPUEngine.d.ts +66 -0
- package/Engines/thinWebGPUEngine.js +120 -0
- package/Engines/thinWebGPUEngine.js.map +1 -0
- package/Engines/webgpuEngine.d.ts +9 -58
- package/Engines/webgpuEngine.js +9 -108
- package/Engines/webgpuEngine.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/prePassOutputBlock.d.ts +10 -10
- package/Materials/Node/Blocks/Fragment/prePassOutputBlock.js +22 -20
- package/Materials/Node/Blocks/Fragment/prePassOutputBlock.js.map +1 -1
- package/Materials/Node/Blocks/Input/prePassTextureBlock.d.ts +9 -9
- package/Materials/Node/Blocks/Input/prePassTextureBlock.js +41 -32
- package/Materials/Node/Blocks/Input/prePassTextureBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/clearCoatBlock.js +0 -5
- package/Materials/Node/Blocks/PBR/clearCoatBlock.js.map +1 -1
- package/Materials/Node/Blocks/colorConverterBlock.d.ts +36 -0
- package/Materials/Node/Blocks/colorConverterBlock.js +192 -0
- package/Materials/Node/Blocks/colorConverterBlock.js.map +1 -0
- package/Materials/Node/Blocks/index.d.ts +1 -0
- package/Materials/Node/Blocks/index.js +1 -0
- package/Materials/Node/Blocks/index.js.map +1 -1
- package/Materials/Node/nodeMaterial.d.ts +2 -2
- package/Materials/Node/nodeMaterial.js +7 -4
- package/Materials/Node/nodeMaterial.js.map +1 -1
- package/Materials/Node/nodeMaterialBuildState.d.ts +1 -1
- package/Materials/PBR/pbrBaseMaterial.d.ts +2 -2
- package/Materials/PBR/pbrBaseMaterial.js +2 -2
- package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
- package/Materials/Textures/Filtering/hdrFiltering.d.ts +0 -1
- package/Materials/Textures/Filtering/hdrFiltering.js +0 -1
- package/Materials/Textures/Filtering/hdrFiltering.js.map +1 -1
- package/Materials/Textures/Loaders/basisTextureLoader.d.ts +0 -1
- package/Materials/Textures/Loaders/basisTextureLoader.js +0 -1
- package/Materials/Textures/Loaders/basisTextureLoader.js.map +1 -1
- package/Materials/Textures/Loaders/ddsTextureLoader.d.ts +0 -1
- package/Materials/Textures/Loaders/ddsTextureLoader.js +0 -1
- package/Materials/Textures/Loaders/ddsTextureLoader.js.map +1 -1
- package/Materials/Textures/Loaders/ktxTextureLoader.d.ts +0 -1
- package/Materials/Textures/Loaders/ktxTextureLoader.js +0 -1
- package/Materials/Textures/Loaders/ktxTextureLoader.js.map +1 -1
- package/Materials/Textures/Procedurals/proceduralTexture.d.ts +0 -2
- package/Materials/Textures/Procedurals/proceduralTexture.js +0 -2
- package/Materials/Textures/Procedurals/proceduralTexture.js.map +1 -1
- package/Materials/Textures/baseTexture.d.ts +0 -1
- package/Materials/Textures/baseTexture.js +0 -1
- package/Materials/Textures/baseTexture.js.map +1 -1
- package/Materials/Textures/colorGradingTexture.d.ts +0 -1
- package/Materials/Textures/colorGradingTexture.js +0 -2
- package/Materials/Textures/colorGradingTexture.js.map +1 -1
- package/Materials/Textures/cubeTexture.d.ts +0 -1
- package/Materials/Textures/cubeTexture.js +0 -1
- package/Materials/Textures/cubeTexture.js.map +1 -1
- package/Materials/Textures/equiRectangularCubeTexture.d.ts +0 -1
- package/Materials/Textures/equiRectangularCubeTexture.js +0 -1
- package/Materials/Textures/equiRectangularCubeTexture.js.map +1 -1
- package/Materials/Textures/hdrCubeTexture.d.ts +0 -1
- package/Materials/Textures/hdrCubeTexture.js +0 -1
- package/Materials/Textures/hdrCubeTexture.js.map +1 -1
- package/Materials/Textures/rawCubeTexture.d.ts +0 -1
- package/Materials/Textures/rawCubeTexture.js +0 -1
- package/Materials/Textures/rawCubeTexture.js.map +1 -1
- package/Materials/Textures/rawTexture.d.ts +0 -1
- package/Materials/Textures/rawTexture.js +0 -1
- package/Materials/Textures/rawTexture.js.map +1 -1
- package/Materials/Textures/rawTexture2DArray.d.ts +0 -1
- package/Materials/Textures/rawTexture2DArray.js +0 -1
- package/Materials/Textures/rawTexture2DArray.js.map +1 -1
- package/Materials/Textures/rawTexture3D.d.ts +0 -1
- package/Materials/Textures/rawTexture3D.js +0 -1
- package/Materials/Textures/rawTexture3D.js.map +1 -1
- package/Materials/Textures/renderTargetTexture.d.ts +0 -3
- package/Materials/Textures/renderTargetTexture.js +0 -3
- package/Materials/Textures/renderTargetTexture.js.map +1 -1
- package/Materials/material.detailMapConfiguration.d.ts +2 -2
- package/Materials/material.detailMapConfiguration.js.map +1 -1
- package/Materials/materialHelper.functions.js +2 -2
- package/Materials/materialHelper.functions.js.map +1 -1
- package/Materials/standardMaterial.d.ts +2 -2
- package/Materials/standardMaterial.js +2 -2
- package/Materials/standardMaterial.js.map +1 -1
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.d.ts +6 -0
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.js +32 -7
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.js.map +1 -1
- package/Meshes/geometry.d.ts +2 -1
- package/Meshes/geometry.js +3 -2
- package/Meshes/geometry.js.map +1 -1
- package/Meshes/mesh.d.ts +2 -1
- package/Meshes/mesh.js +5 -3
- package/Meshes/mesh.js.map +1 -1
- package/Misc/basis.d.ts +3 -3
- package/Misc/basis.js.map +1 -1
- package/Misc/dds.d.ts +0 -1
- package/Misc/dds.js +0 -1
- package/Misc/dds.js.map +1 -1
- package/Misc/environmentTextureTools.d.ts +0 -2
- package/Misc/environmentTextureTools.js +0 -2
- package/Misc/environmentTextureTools.js.map +1 -1
- package/Misc/minMaxReducer.d.ts +0 -1
- package/Misc/minMaxReducer.js +0 -1
- package/Misc/minMaxReducer.js.map +1 -1
- package/Misc/rgbdTextureTools.d.ts +0 -2
- package/Misc/rgbdTextureTools.js +5 -10
- package/Misc/rgbdTextureTools.js.map +1 -1
- package/Misc/screenshotTools.d.ts +0 -1
- package/Misc/screenshotTools.js +0 -1
- package/Misc/screenshotTools.js.map +1 -1
- package/Particles/particleSystem.js.map +1 -1
- package/Particles/thinParticleSystem.js.map +1 -1
- package/PostProcesses/anaglyphPostProcess.d.ts +2 -2
- package/PostProcesses/anaglyphPostProcess.js.map +1 -1
- package/PostProcesses/highlightsPostProcess.d.ts +2 -2
- package/PostProcesses/highlightsPostProcess.js.map +1 -1
- package/PostProcesses/postProcess.d.ts +0 -1
- package/PostProcesses/postProcess.js +0 -1
- package/PostProcesses/postProcess.js.map +1 -1
- package/PostProcesses/stereoscopicInterlacePostProcess.d.ts +3 -3
- package/PostProcesses/stereoscopicInterlacePostProcess.js.map +1 -1
- package/PostProcesses/tonemapPostProcess.d.ts +2 -2
- package/PostProcesses/tonemapPostProcess.js.map +1 -1
- package/Rendering/IBLShadows/iblShadowsAccumulationPass.js +2 -2
- package/Rendering/IBLShadows/iblShadowsAccumulationPass.js.map +1 -1
- package/Rendering/IBLShadows/iblShadowsRenderPipeline.js +2 -2
- package/Rendering/IBLShadows/iblShadowsRenderPipeline.js.map +1 -1
- package/Rendering/IBLShadows/iblShadowsVoxelTracingPass.js.map +1 -1
- package/Rendering/prePassRenderer.js +5 -4
- package/Rendering/prePassRenderer.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockClearcoat.js +0 -5
- package/Shaders/ShadersInclude/pbrBlockClearcoat.js.map +1 -1
- package/Shaders/default.fragment.js +4 -4
- package/Shaders/default.fragment.js.map +1 -1
- package/Shaders/pbr.fragment.js +5 -9
- package/Shaders/pbr.fragment.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrBlockClearcoat.js +0 -5
- package/ShadersWGSL/ShadersInclude/pbrBlockClearcoat.js.map +1 -1
- package/ShadersWGSL/default.fragment.js +4 -4
- package/ShadersWGSL/default.fragment.js.map +1 -1
- package/ShadersWGSL/pbr.fragment.js +5 -9
- package/ShadersWGSL/pbr.fragment.js.map +1 -1
- package/package.json +1 -1
|
@@ -53,6 +53,11 @@ export declare class GPUPicker {
|
|
|
53
53
|
* Gets the shader language used in this generator.
|
|
54
54
|
*/
|
|
55
55
|
get shaderLanguage(): ShaderLanguage;
|
|
56
|
+
private _pickingInProgress;
|
|
57
|
+
/**
|
|
58
|
+
* Gets a boolean indicating if the picking is in progress
|
|
59
|
+
*/
|
|
60
|
+
get pickingInProgress(): boolean;
|
|
56
61
|
private static _IdToRgb;
|
|
57
62
|
private _getColorIdFromReadBuffer;
|
|
58
63
|
private static _SetColorData;
|
package/Collisions/gpuPicker.js
CHANGED
|
@@ -18,6 +18,7 @@ export class GPUPicker {
|
|
|
18
18
|
this._attributeName = "instanceMeshID";
|
|
19
19
|
/** Shader language used by the generator */
|
|
20
20
|
this._shaderLanguage = 0 /* ShaderLanguage.GLSL */;
|
|
21
|
+
this._pickingInProgress = false;
|
|
21
22
|
}
|
|
22
23
|
/**
|
|
23
24
|
* Gets the shader language used in this generator.
|
|
@@ -25,6 +26,12 @@ export class GPUPicker {
|
|
|
25
26
|
get shaderLanguage() {
|
|
26
27
|
return this._shaderLanguage;
|
|
27
28
|
}
|
|
29
|
+
/**
|
|
30
|
+
* Gets a boolean indicating if the picking is in progress
|
|
31
|
+
*/
|
|
32
|
+
get pickingInProgress() {
|
|
33
|
+
return this._pickingInProgress;
|
|
34
|
+
}
|
|
28
35
|
static _IdToRgb(id) {
|
|
29
36
|
GPUPicker._TempColor.r = (id & 0xff0000) >> 16;
|
|
30
37
|
GPUPicker._TempColor.g = (id & 0x00ff00) >> 8;
|
|
@@ -226,17 +233,21 @@ export class GPUPicker {
|
|
|
226
233
|
* @returns A promise with the picking results
|
|
227
234
|
*/
|
|
228
235
|
async pickAsync(x, y, disposeWhenDone = false) {
|
|
236
|
+
if (this._pickingInProgress) {
|
|
237
|
+
return null;
|
|
238
|
+
}
|
|
229
239
|
if (!this._pickableMeshes || this._pickableMeshes.length === 0) {
|
|
230
|
-
return
|
|
240
|
+
return null;
|
|
231
241
|
}
|
|
232
242
|
const { x: adjustedX, y: adjustedY, rttSizeW, rttSizeH } = this._prepareForPicking(x, y);
|
|
233
243
|
if (adjustedX < 0 || adjustedY < 0 || adjustedX >= rttSizeW || adjustedY >= rttSizeH) {
|
|
234
|
-
return
|
|
244
|
+
return null;
|
|
235
245
|
}
|
|
246
|
+
this._pickingInProgress = true;
|
|
236
247
|
// Invert Y
|
|
237
|
-
const invertedY = rttSizeH -
|
|
238
|
-
this._preparePickingBuffer(this._engine, rttSizeW, rttSizeH,
|
|
239
|
-
return
|
|
248
|
+
const invertedY = rttSizeH - adjustedY - 1;
|
|
249
|
+
this._preparePickingBuffer(this._engine, rttSizeW, rttSizeH, adjustedX, invertedY);
|
|
250
|
+
return this._executePicking(adjustedX, invertedY, disposeWhenDone);
|
|
240
251
|
}
|
|
241
252
|
/**
|
|
242
253
|
* Execute a picking operation on multiple coordinates
|
|
@@ -245,6 +256,9 @@ export class GPUPicker {
|
|
|
245
256
|
* @returns A promise with the picking results. Always returns an array with the same length as the number of coordinates. The mesh or null at the index where no mesh was picked.
|
|
246
257
|
*/
|
|
247
258
|
async multiPickAsync(xy, disposeWhenDone = false) {
|
|
259
|
+
if (this._pickingInProgress) {
|
|
260
|
+
return null;
|
|
261
|
+
}
|
|
248
262
|
if (!this._pickableMeshes || this._pickableMeshes.length === 0 || xy.length === 0) {
|
|
249
263
|
return null;
|
|
250
264
|
}
|
|
@@ -255,6 +269,7 @@ export class GPUPicker {
|
|
|
255
269
|
thinInstanceIndexes: pi?.thinInstanceIndex ? [pi.thinInstanceIndex] : undefined,
|
|
256
270
|
};
|
|
257
271
|
}
|
|
272
|
+
this._pickingInProgress = true;
|
|
258
273
|
let minX = xy[0].x, maxX = xy[0].x, minY = xy[0].y, maxY = xy[0].y;
|
|
259
274
|
for (let i = 1; i < xy.length; i++) {
|
|
260
275
|
const { x, y } = xy[i];
|
|
@@ -268,7 +283,7 @@ export class GPUPicker {
|
|
|
268
283
|
const h = Math.max(maxY - minY, 1);
|
|
269
284
|
const partialCutH = rttSizeH - maxY - 1;
|
|
270
285
|
this._preparePickingBuffer(this._engine, rttSizeW, rttSizeH, minX, partialCutH, w, h);
|
|
271
|
-
return
|
|
286
|
+
return this._executeMultiPicking(xy, minX, maxY, rttSizeH, w, h, disposeWhenDone);
|
|
272
287
|
}
|
|
273
288
|
_prepareForPicking(x, y) {
|
|
274
289
|
const scene = this._cachedScene;
|
|
@@ -286,27 +301,30 @@ export class GPUPicker {
|
|
|
286
301
|
if (!this._readbuffer || this._readbuffer.length < requiredBufferSize) {
|
|
287
302
|
this._readbuffer = new Uint8Array(requiredBufferSize);
|
|
288
303
|
}
|
|
289
|
-
this._pickingTexture.clearColor = new Color4(0, 0, 0, 0);
|
|
290
|
-
this._pickingTexture.onBeforeRender = () => {
|
|
291
|
-
this._enableScissor(x, y, w, h);
|
|
292
|
-
};
|
|
293
|
-
this._cachedScene.customRenderTargets.push(this._pickingTexture);
|
|
294
304
|
// Do we need to rebuild the RTT?
|
|
295
305
|
const size = this._pickingTexture.getSize();
|
|
296
306
|
if (size.width !== rttSizeW || size.height !== rttSizeH) {
|
|
297
307
|
this._createRenderTarget(this._cachedScene, rttSizeW, rttSizeH);
|
|
298
308
|
this._updateRenderList();
|
|
299
309
|
}
|
|
310
|
+
this._pickingTexture.clearColor = new Color4(0, 0, 0, 0);
|
|
311
|
+
this._pickingTexture.onBeforeRender = () => {
|
|
312
|
+
this._enableScissor(x, y, w, h);
|
|
313
|
+
};
|
|
314
|
+
this._cachedScene.customRenderTargets.push(this._pickingTexture);
|
|
300
315
|
}
|
|
301
316
|
// pick one pixel
|
|
302
317
|
_executePicking(x, y, disposeWhenDone) {
|
|
303
318
|
return new Promise((resolve, reject) => {
|
|
304
319
|
if (!this._pickingTexture) {
|
|
320
|
+
this._pickingInProgress = false;
|
|
305
321
|
reject();
|
|
322
|
+
return;
|
|
306
323
|
}
|
|
307
324
|
this._pickingTexture.onAfterRender = async () => {
|
|
308
325
|
this._disableScissor();
|
|
309
326
|
if (this._checkRenderStatus()) {
|
|
327
|
+
this._pickingTexture.onAfterRender = null;
|
|
310
328
|
let pickedMesh = null;
|
|
311
329
|
let thinInstanceIndex = undefined;
|
|
312
330
|
// Remove from the active RTTs
|
|
@@ -329,6 +347,7 @@ export class GPUPicker {
|
|
|
329
347
|
if (disposeWhenDone) {
|
|
330
348
|
this.dispose();
|
|
331
349
|
}
|
|
350
|
+
this._pickingInProgress = false;
|
|
332
351
|
if (pickedMesh) {
|
|
333
352
|
resolve({ mesh: pickedMesh, thinInstanceIndex: thinInstanceIndex });
|
|
334
353
|
}
|
|
@@ -343,11 +362,14 @@ export class GPUPicker {
|
|
|
343
362
|
_executeMultiPicking(xy, minX, maxY, rttSizeH, w, h, disposeWhenDone) {
|
|
344
363
|
return new Promise((resolve, reject) => {
|
|
345
364
|
if (!this._pickingTexture) {
|
|
365
|
+
this._pickingInProgress = false;
|
|
346
366
|
reject();
|
|
367
|
+
return;
|
|
347
368
|
}
|
|
348
369
|
this._pickingTexture.onAfterRender = async () => {
|
|
349
370
|
this._disableScissor();
|
|
350
371
|
if (this._checkRenderStatus()) {
|
|
372
|
+
this._pickingTexture.onAfterRender = null;
|
|
351
373
|
const pickedMeshes = [];
|
|
352
374
|
const thinInstanceIndexes = [];
|
|
353
375
|
if (await this._readTexturePixelsAsync(minX, rttSizeH - maxY - 1, w, h)) {
|
|
@@ -360,6 +382,7 @@ export class GPUPicker {
|
|
|
360
382
|
if (disposeWhenDone) {
|
|
361
383
|
this.dispose();
|
|
362
384
|
}
|
|
385
|
+
this._pickingInProgress = false;
|
|
363
386
|
resolve({ meshes: pickedMeshes, thinInstanceIndexes: thinInstanceIndexes });
|
|
364
387
|
}
|
|
365
388
|
};
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"gpuPicker.js","sourceRoot":"","sources":["../../../../dev/core/src/Collisions/gpuPicker.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,SAAS,EAAE,gCAA+B;AAGnD,OAAO,EAAE,mBAAmB,EAAE,qDAAoD;AAGlF,OAAO,EAAE,cAAc,EAAE,uCAAsC;AAC/D,OAAO,EAAE,MAAM,EAAE,MAAM,EAAE,+BAA8B;AAGvD,OAAO,EAAE,YAAY,EAAE,4BAA2B;AAiClD;;;GAGG;AACH,MAAM,OAAO,SAAS;IAAtB;QACY,oBAAe,GAAkC,IAAI,CAAC;QACtD,WAAM,GAAkB,EAAE,CAAC;QAC3B,eAAU,GAA8C,EAAE,CAAC;QAC3D,cAAS,GAAkB,EAAE,CAAC;QAK9B,qBAAgB,GAAsC,IAAI,GAAG,EAAE,CAAC;QAEhE,wBAAmB,GAAW,CAAC,CAAC;QACvB,mBAAc,GAAG,gBAAgB,CAAC;QAEnD,4CAA4C;QAClC,oBAAe,+BAAuB;IAghBpD,CAAC;IAxgBG;;OAEG;IACH,IAAW,cAAc;QACrB,OAAO,IAAI,CAAC,eAAe,CAAC;IAChC,CAAC;IAEO,MAAM,CAAC,QAAQ,CAAC,EAAU;QAC9B,SAAS,CAAC,UAAU,CAAC,CAAC,GAAG,CAAC,EAAE,GAAG,QAAQ,CAAC,IAAI,EAAE,CAAC;QAC/C,SAAS,CAAC,UAAU,CAAC,CAAC,GAAG,CAAC,EAAE,GAAG,QAAQ,CAAC,IAAI,CAAC,CAAC;QAC9C,SAAS,CAAC,UAAU,CAAC,CAAC,GAAG,CAAC,EAAE,GAAG,QAAQ,CAAC,IAAI,CAAC,CAAC;IAClD,CAAC;IAEO,yBAAyB,CAAC,MAAc;QAC5C,MAAM,CAAC,GAAG,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC;QACnC,MAAM,CAAC,GAAG,IAAI,CAAC,WAAW,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;QACvC,MAAM,CAAC,GAAG,IAAI,CAAC,WAAW,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;QACvC,OAAO,CAAC,CAAC,IAAI,EAAE,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;IACpC,CAAC;IAEO,MAAM,CAAC,aAAa,CAAC,MAAoB,EAAE,CAAS,EAAE,CAAS,EAAE,CAAS,EAAE,CAAS;QACzF,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC;QACtB,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC;QAC1B,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC;QAC1B,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC;IACxB,CAAC;IAEO,mBAAmB,CAAC,KAAY,EAAE,KAAa,EAAE,MAAc;QACnE,IAAI,IAAI,CAAC,eAAe,EAAE;YACtB,IAAI,CAAC,eAAe,CAAC,OAAO,EAAE,CAAC;SAClC;QACD,IAAI,CAAC,eAAe,GAAG,IAAI,mBAAmB,CAC1C,eAAe,EACf,EAAE,KAAK,EAAE,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,EAChC,KAAK,EACL,KAAK,EACL,SAAS,EACT,SAAS,CAAC,wBAAwB,EAClC,KAAK,EACL,SAAS,CAAC,uBAAuB,CACpC,CAAC;IACN,CAAC;IAEO,KAAK,CAAC,yBAAyB,CAAC,KAAY;QAChD,IAAI,IAAI,CAAC,sBAAsB,EAAE;YAC7B,IAAI,CAAC,sBAAsB,CAAC,OAAO,EAAE,CAAC;SACzC;QAED,IAAI,CAAC,sBAAsB,GAAG,IAAI,CAAC;QAEnC,MAAM,MAAM,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAEjC,IAAI,MAAM,CAAC,QAAQ,EAAE;YACjB,IAAI,CAAC,eAAe,8BAAsB,CAAC;SAC9C;QAED,MAAM,OAAO,GAAa,EAAE,CAAC;QAC7B,MAAM,OAAO,GAAoC;YAC7C,UAAU,EAAE,CAAC,YAAY,CAAC,YAAY,EAAE,IAAI,CAAC,cAAc,EAAE,uCAAuC,CAAC;YACrG,QAAQ,EAAE,CAAC,OAAO,EAAE,gBAAgB,EAAE,QAAQ,CAAC;YAC/C,iBAAiB,EAAE,KAAK;YACxB,OAAO,EAAE,OAAO;YAChB,YAAY,EAAE,IAAI;YAClB,cAAc,EAAE,IAAI,CAAC,eAAe;YACpC,yBAAyB,EAAE,KAAK,IAAI,EAAE;gBAClC,IAAI,IAAI,CAAC,cAAc,gCAAwB,EAAE;oBAC7C,MAAM,OAAO,CAAC,GAAG,CAAC,CAAC,MAAM,CAAC,iCAAiC,CAAC,EAAE,MAAM,CAAC,+BAA+B,CAAC,CAAC,CAAC,CAAC;iBAC3G;qBAAM;oBACH,MAAM,OAAO,CAAC,GAAG,CAAC,CAAC,MAAM,CAAC,6BAA6B,CAAC,EAAE,MAAM,CAAC,2BAA2B,CAAC,CAAC,CAAC,CAAC;iBACnG;YACL,CAAC;SACJ,CAAC;QAEF,IAAI,CAAC,sBAAsB,GAAG,IAAI,cAAc,CAAC,eAAe,EAAE,KAAK,EAAE,SAAS,EAAE,OAAO,EAAE,KAAK,CAAC,CAAC;QAEpG,IAAI,CAAC,sBAAsB,CAAC,gBAAgB,CAAC,GAAG,CAAC,IAAI,CAAC,qBAAqB,EAAE,SAAS,EAAE,SAAS,EAAE,IAAI,CAAC,CAAC;IAC7G,CAAC;IAEO,qBAAqB,CAAC,IAA8B;QACxD,IAAI,CAAC,IAAI,EAAE;YACP,OAAO;SACV;QAED,MAAM,QAAQ,GAAG,IAAI,CAAC,gBAAgB,CAAC,GAAG,CAAC,IAAI,CAAE,CAAC;QAClD,MAAM,MAAM,GAAG,QAAQ,CAAC,SAAS,EAAG,CAAC;QAErC,IAAI,CAAC,IAAI,CAAC,YAAY,IAAI,CAAC,IAAI,CAAC,YAAY,IAAI,CAAC,IAAI,CAAC,gBAAgB,EAAE;YACpE,MAAM,CAAC,SAAS,CAAC,QAAQ,EAAE,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAC,CAAC;SAChE;QAED,IAAI,CAAC,mBAAmB,EAAE,CAAC;IAC/B,CAAC;IAEO,kBAAkB,CAAC,aAAqB,EAAE,EAAU,EAAE,KAAa,EAAE,CAAS,EAAE,CAAS,EAAE,CAAS,EAAE,UAA2C;QACrJ,MAAM,SAAS,GAAG,IAAI,YAAY,CAAC,CAAC,GAAG,CAAC,aAAa,GAAG,CAAC,CAAC,CAAC,CAAC;QAE5D,SAAS,CAAC,aAAa,CAAC,SAAS,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAE/C,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,aAAa,EAAE,CAAC,EAAE,EAAE;YACpC,SAAS,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAC;YAEvB,UAAU,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC;YAClB,SAAS,CAAC,aAAa,CAAC,SAAS,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE,SAAS,CAAC,UAAU,CAAC,CAAC,EAAE,SAAS,CAAC,UAAU,CAAC,CAAC,EAAE,SAAS,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC;YACxH,EAAE,EAAE,CAAC;SACR;QAED,OAAO,SAAS,CAAC;IACrB,CAAC;IAEO,8BAA8B,CAAC,aAAqB,EAAE,EAAU,EAAE,UAA2C;QACjH,MAAM,SAAS,GAAG,IAAI,YAAY,CAAC,CAAC,GAAG,aAAa,CAAC,CAAC;QAEtD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,aAAa,EAAE,CAAC,EAAE,EAAE;YACpC,SAAS,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAC;YAEvB,UAAU,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC;YAClB,SAAS,CAAC,aAAa,CAAC,SAAS,EAAE,CAAC,GAAG,CAAC,EAAE,SAAS,CAAC,UAAU,CAAC,CAAC,EAAE,SAAS,CAAC,UAAU,CAAC,CAAC,EAAE,SAAS,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC;YAElH,EAAE,EAAE,CAAC;SACR;QAED,OAAO,SAAS,CAAC;IACrB,CAAC;IAED;;;;;OAKG;IACI,cAAc,CAAC,IAAsF;QACxG,IAAI,IAAI,CAAC,eAAe,EAAE;YACtB,UAAU;YACV,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,eAAe,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;gBAC9D,MAAM,IAAI,GAAG,IAAI,CAAC,eAAe,CAAC,KAAK,CAAC,CAAC;gBACzC,IAAI,IAAI,CAAC,YAAY,EAAE;oBAClB,IAAa,CAAC,kBAAkB,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;iBAC1D;gBACD,IAAI,IAAI,CAAC,gBAAgB,EAAE;oBACtB,IAAa,CAAC,qBAAqB,CAAC,IAAI,CAAC,cAAc,EAAE,IAAI,CAAC,CAAC;iBACnE;gBACD,IAAI,IAAI,CAAC,eAAe,EAAE;oBACtB,IAAI,CAAC,eAAe,CAAC,uBAAuB,CAAC,IAAI,EAAE,SAAS,CAAC,CAAC;iBACjE;gBAED,MAAM,QAAQ,GAAG,IAAI,CAAC,gBAAgB,CAAC,GAAG,CAAC,IAAI,CAAE,CAAC;gBAClD,IAAI,QAAQ,KAAK,IAAI,CAAC,sBAAsB,EAAE;oBAC1C,QAAQ,CAAC,gBAAgB,CAAC,cAAc,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC;iBACxE;aACJ;YACD,IAAI,CAAC,eAAe,CAAC,MAAM,GAAG,CAAC,CAAC;YAChC,IAAI,CAAC,gBAAgB,CAAC,KAAK,EAAE,CAAC;YAC9B,IAAI,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC;YACvB,IAAI,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,CAAC;YAC3B,IAAI,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC;YAC1B,IAAI,IAAI,CAAC,eAAe,EAAE;gBACtB,IAAI,CAAC,eAAe,CAAC,UAAU,GAAG,EAAE,CAAC;aACxC;SACJ;QACD,IAAI,CAAC,IAAI,IAAI,IAAI,CAAC,MAAM,KAAK,CAAC,EAAE;YAC5B,OAAO;SACV;QAED,IAAI,CAAC,eAAe,GAAG,IAA2B,CAAC;QAEnD,iBAAiB;QACjB,MAAM,KAAK,GAAG,CAAC,MAAM,IAAI,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,QAAQ,EAAE,CAAC;QACtE,MAAM,MAAM,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QACjC,MAAM,QAAQ,GAAG,MAAM,CAAC,cAAc,EAAE,CAAC;QACzC,MAAM,QAAQ,GAAG,MAAM,CAAC,eAAe,EAAE,CAAC;QAC1C,IAAI,CAAC,IAAI,CAAC,eAAe,EAAE;YACvB,IAAI,CAAC,mBAAmB,CAAC,KAAK,EAAE,QAAQ,EAAE,QAAQ,CAAC,CAAC;SACvD;aAAM;YACH,MAAM,IAAI,GAAG,IAAI,CAAC,eAAe,CAAC,OAAO,EAAE,CAAC;YAE5C,IAAI,IAAI,CAAC,KAAK,KAAK,QAAQ,IAAI,IAAI,CAAC,MAAM,KAAK,QAAQ,IAAI,IAAI,CAAC,YAAY,KAAK,KAAK,EAAE;gBACpF,IAAI,CAAC,mBAAmB,CAAC,KAAK,EAAE,QAAQ,EAAE,QAAQ,CAAC,CAAC;aACvD;SACJ;QAED,IAAI,CAAC,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,YAAY,KAAK,KAAK,EAAE;YACnD,IAAI,CAAC,yBAAyB,CAAC,KAAK,CAAC,CAAC;SACzC;QAED,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC;QAC1B,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAEjC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YAClC,MAAM,IAAI,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;YACrB,IAAI,MAAM,IAAI,IAAI,EAAE;gBAChB,IAAI,CAAC,gBAAgB,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC;gBACpD,IAAI,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC;aACvB;iBAAM;gBACH,IAAI,CAAC,gBAAgB,CAAC,GAAG,CAAC,IAAI,EAAE,IAAI,CAAC,sBAAuB,CAAC,CAAC;aACjE;SACJ;QAED,IAAI,CAAC,eAAgB,CAAC,UAAU,GAAG,EAAE,CAAC;QAEtC,wDAAwD;QACxD,IAAI,EAAE,GAAG,CAAC,CAAC;QACX,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,eAAe,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;YAC9D,MAAM,IAAI,GAAG,IAAI,CAAC,eAAe,CAAC,KAAK,CAAC,CAAC;YACzC,MAAM,QAAQ,GAAG,IAAI,CAAC,gBAAgB,CAAC,GAAG,CAAC,IAAI,CAAE,CAAC;YAElD,IAAI,QAAQ,KAAK,IAAI,CAAC,sBAAsB,EAAE;gBAC1C,QAAQ,CAAC,gBAAgB,CAAC,GAAG,CAAC,IAAI,CAAC,qBAAqB,EAAE,SAAS,EAAE,SAAS,EAAE,IAAI,CAAC,CAAC;aACzF;YACD,IAAI,CAAC,eAAgB,CAAC,uBAAuB,CAAC,IAAI,EAAE,QAAQ,CAAC,CAAC;YAC9D,IAAI,CAAC,eAAgB,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YAE5C,IAAI,IAAI,CAAC,YAAY,EAAE;gBACnB,SAAS,CAAC,0CAA0C;aACvD;YAED,SAAS,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAC;YAEvB,IAAI,IAAI,CAAC,gBAAgB,EAAE;gBACvB,MAAM,SAAS,GAAG,IAAI,CAAC,8BAA8B,CAAE,IAAa,CAAC,iBAAiB,EAAE,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,EAAE,EAAE;oBAClG,IAAI,CAAC,UAAU,CAAC,EAAE,CAAC,GAAG,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,CAAC,EAAE,CAAC;gBACvD,CAAC,CAAC,CAAC;gBACH,EAAE,IAAK,IAAa,CAAC,iBAAiB,CAAC;gBACtC,IAAa,CAAC,qBAAqB,CAAC,IAAI,CAAC,cAAc,EAAE,SAAS,EAAE,CAAC,CAAC,CAAC;aAC3E;iBAAM;gBACH,IAAI,CAAC,MAAM,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC;gBACxB,EAAE,EAAE,CAAC;gBAEL,IAAI,IAAI,CAAC,YAAY,EAAE;oBACnB,MAAM,SAAS,GAAI,IAAa,CAAC,SAAS,CAAC;oBAC3C,MAAM,SAAS,GAAG,IAAI,CAAC,kBAAkB,CAAC,SAAS,CAAC,MAAM,EAAE,EAAE,EAAE,KAAK,EAAE,SAAS,CAAC,UAAU,CAAC,CAAC,EAAE,SAAS,CAAC,UAAU,CAAC,CAAC,EAAE,SAAS,CAAC,UAAU,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,EAAE,EAAE,EAAE;wBACrJ,MAAM,QAAQ,GAAG,SAAS,CAAC,CAAC,CAAC,CAAC;wBAC9B,IAAI,CAAC,MAAM,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,eAAe,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC;oBAC7D,CAAC,CAAC,CAAC;oBAEH,EAAE,IAAI,SAAS,CAAC,MAAM,CAAC;oBACvB,MAAM,MAAM,GAAG,IAAI,CAAC,SAAS,EAAE,CAAC;oBAEhC,MAAM,MAAM,GAAG,IAAI,YAAY,CAAC,MAAM,EAAE,SAAS,EAAE,IAAI,CAAC,cAAc,EAAE,KAAK,EAAE,KAAK,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC;oBAC9F,IAAa,CAAC,iBAAiB,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;iBAClD;qBAAM;oBACH,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,GAAG,MAAM,CAAC,QAAQ,CAAC,SAAS,CAAC,UAAU,CAAC,CAAC,EAAE,SAAS,CAAC,UAAU,CAAC,CAAC,EAAE,SAAS,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC;iBAC3H;aACJ;SACJ;IACL,CAAC;IAED;;;;;;OAMG;IACI,KAAK,CAAC,SAAS,CAAC,CAAS,EAAE,CAAS,EAAE,eAAe,GAAG,KAAK;QAChE,IAAI,CAAC,IAAI,CAAC,eAAe,IAAI,IAAI,CAAC,eAAe,CAAC,MAAM,KAAK,CAAC,EAAE;YAC5D,OAAO,OAAO,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;SAChC;QAED,MAAM,EAAE,CAAC,EAAE,SAAS,EAAE,CAAC,EAAE,SAAS,EAAE,QAAQ,EAAE,QAAQ,EAAE,GAAG,IAAI,CAAC,kBAAkB,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QACzF,IAAI,SAAS,GAAG,CAAC,IAAI,SAAS,GAAG,CAAC,IAAI,SAAS,IAAI,QAAQ,IAAI,SAAS,IAAI,QAAQ,EAAE;YAClF,OAAO,OAAO,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;SAChC;QAED,WAAW;QACX,MAAM,SAAS,GAAG,QAAQ,GAAG,CAAC,GAAG,CAAC,CAAC;QACnC,IAAI,CAAC,qBAAqB,CAAC,IAAI,CAAC,OAAQ,EAAE,QAAQ,EAAE,QAAQ,EAAE,CAAC,EAAE,SAAS,CAAC,CAAC;QAE5E,OAAO,MAAM,IAAI,CAAC,eAAe,CAAC,CAAC,EAAE,SAAS,EAAE,eAAe,CAAC,CAAC;IACrE,CAAC;IAED;;;;;OAKG;IACI,KAAK,CAAC,cAAc,CAAC,EAAkB,EAAE,eAAe,GAAG,KAAK;QACnE,IAAI,CAAC,IAAI,CAAC,eAAe,IAAI,IAAI,CAAC,eAAe,CAAC,MAAM,KAAK,CAAC,IAAI,EAAE,CAAC,MAAM,KAAK,CAAC,EAAE;YAC/E,OAAO,IAAI,CAAC;SACf;QAED,IAAI,EAAE,CAAC,MAAM,KAAK,CAAC,EAAE;YACjB,MAAM,EAAE,GAAG,MAAM,IAAI,CAAC,SAAS,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,eAAe,CAAC,CAAC;YACnE,OAAO;gBACH,MAAM,EAAE,CAAC,EAAE,EAAE,IAAI,IAAI,IAAI,CAAC;gBAC1B,mBAAmB,EAAE,EAAE,EAAE,iBAAiB,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,iBAAiB,CAAC,CAAC,CAAC,CAAC,SAAS;aAClF,CAAC;SACL;QAED,IAAI,IAAI,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,EACd,IAAI,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,EACd,IAAI,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,EACd,IAAI,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAEnB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,EAAE,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YAChC,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC;YACvB,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;YACzB,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;YACzB,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;YACzB,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;SAC5B;QAED,MAAM,EAAE,QAAQ,EAAE,QAAQ,EAAE,GAAG,IAAI,CAAC,kBAAkB,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;QACnE,MAAM,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,GAAG,IAAI,EAAE,CAAC,CAAC,CAAC;QACnC,MAAM,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,GAAG,IAAI,EAAE,CAAC,CAAC,CAAC;QACnC,MAAM,WAAW,GAAG,QAAQ,GAAG,IAAI,GAAG,CAAC,CAAC;QAExC,IAAI,CAAC,qBAAqB,CAAC,IAAI,CAAC,OAAQ,EAAE,QAAQ,EAAE,QAAQ,EAAE,IAAI,EAAE,WAAW,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAEvF,OAAO,MAAM,IAAI,CAAC,oBAAoB,CAAC,EAAE,EAAE,IAAI,EAAE,IAAI,EAAE,QAAQ,EAAE,CAAC,EAAE,CAAC,EAAE,eAAe,CAAC,CAAC;IAC5F,CAAC;IAEO,kBAAkB,CAAC,CAAS,EAAE,CAAS;QAC3C,MAAM,KAAK,GAAG,IAAI,CAAC,YAAa,CAAC;QACjC,MAAM,MAAM,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QACjC,MAAM,QAAQ,GAAG,MAAM,CAAC,cAAc,EAAE,CAAC;QACzC,MAAM,QAAQ,GAAG,MAAM,CAAC,eAAe,EAAE,CAAC;QAC1C,MAAM,gBAAgB,GAAG,CAAC,GAAG,MAAM,CAAC,qBAAqB,CAAC;QAE1D,MAAM,IAAI,GAAG,CAAC,gBAAgB,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC;QACzC,MAAM,IAAI,GAAG,CAAC,gBAAgB,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC;QAEzC,OAAO,EAAE,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,QAAQ,EAAE,QAAQ,EAAE,CAAC;IACpD,CAAC;IAEO,qBAAqB,CAAC,MAAsB,EAAE,QAAgB,EAAE,QAAgB,EAAE,CAAS,EAAE,CAAS,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC;QACxH,IAAI,CAAC,mBAAmB,GAAG,CAAC,CAAC;QAE7B,MAAM,kBAAkB,GAAG,MAAM,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;QAClF,IAAI,CAAC,IAAI,CAAC,WAAW,IAAI,IAAI,CAAC,WAAW,CAAC,MAAM,GAAG,kBAAkB,EAAE;YACnE,IAAI,CAAC,WAAW,GAAG,IAAI,UAAU,CAAC,kBAAkB,CAAC,CAAC;SACzD;QAED,IAAI,CAAC,eAAgB,CAAC,UAAU,GAAG,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAE1D,IAAI,CAAC,eAAgB,CAAC,cAAc,GAAG,GAAG,EAAE;YACxC,IAAI,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QACpC,CAAC,CAAC;QAEF,IAAI,CAAC,YAAa,CAAC,mBAAmB,CAAC,IAAI,CAAC,IAAI,CAAC,eAAgB,CAAC,CAAC;QAEnE,iCAAiC;QACjC,MAAM,IAAI,GAAG,IAAI,CAAC,eAAgB,CAAC,OAAO,EAAE,CAAC;QAC7C,IAAI,IAAI,CAAC,KAAK,KAAK,QAAQ,IAAI,IAAI,CAAC,MAAM,KAAK,QAAQ,EAAE;YACrD,IAAI,CAAC,mBAAmB,CAAC,IAAI,CAAC,YAAa,EAAE,QAAQ,EAAE,QAAQ,CAAC,CAAC;YACjE,IAAI,CAAC,iBAAiB,EAAE,CAAC;SAC5B;IACL,CAAC;IAED,iBAAiB;IACT,eAAe,CAAC,CAAS,EAAE,CAAS,EAAE,eAAwB;QAClE,OAAO,IAAI,OAAO,CAAC,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YACnC,IAAI,CAAC,IAAI,CAAC,eAAe,EAAE;gBACvB,MAAM,EAAE,CAAC;aACZ;YACD,IAAI,CAAC,eAAgB,CAAC,aAAa,GAAG,KAAK,IAAI,EAAE;gBAC7C,IAAI,CAAC,eAAe,EAAE,CAAC;gBAEvB,IAAI,IAAI,CAAC,kBAAkB,EAAE,EAAE;oBAC3B,IAAI,UAAU,GAA2B,IAAI,CAAC;oBAC9C,IAAI,iBAAiB,GAAuB,SAAS,CAAC;oBAEtD,8BAA8B;oBAC9B,MAAM,KAAK,GAAG,IAAI,CAAC,YAAa,CAAC,mBAAmB,CAAC,OAAO,CAAC,IAAI,CAAC,eAAgB,CAAC,CAAC;oBACpF,IAAI,KAAK,GAAG,CAAC,CAAC,EAAE;wBACZ,IAAI,CAAC,YAAa,CAAC,mBAAmB,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;qBAC3D;oBAED,wBAAwB;oBACxB,IAAI,MAAM,IAAI,CAAC,uBAAuB,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE;wBAC1C,MAAM,OAAO,GAAG,IAAI,CAAC,yBAAyB,CAAC,CAAC,CAAC,CAAC;wBAElD,QAAQ;wBACR,IAAI,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,EAAE;4BAC1B,UAAU,GAAG,IAAI,CAAC,eAAgB,CAAC,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,MAAM,CAAC,CAAC;4BACpE,iBAAiB,GAAG,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,MAAM,CAAC;yBACvD;6BAAM;4BACH,UAAU,GAAG,IAAI,CAAC,eAAgB,CAAC,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC,CAAC;yBAC5D;qBACJ;oBAED,IAAI,eAAe,EAAE;wBACjB,IAAI,CAAC,OAAO,EAAE,CAAC;qBAClB;oBAED,IAAI,UAAU,EAAE;wBACZ,OAAO,CAAC,EAAE,IAAI,EAAE,UAAU,EAAE,iBAAiB,EAAE,iBAAiB,EAAE,CAAC,CAAC;qBACvE;yBAAM;wBACH,OAAO,CAAC,IAAI,CAAC,CAAC;qBACjB;iBACJ;YACL,CAAC,CAAC;QACN,CAAC,CAAC,CAAC;IACP,CAAC;IAED,uBAAuB;IACf,oBAAoB,CACxB,EAAkB,EAClB,IAAY,EACZ,IAAY,EACZ,QAAgB,EAChB,CAAS,EACT,CAAS,EACT,eAAwB;QAExB,OAAO,IAAI,OAAO,CAAC,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YACnC,IAAI,CAAC,IAAI,CAAC,eAAe,EAAE;gBACvB,MAAM,EAAE,CAAC;aACZ;YAED,IAAI,CAAC,eAAgB,CAAC,aAAa,GAAG,KAAK,IAAI,EAAE;gBAC7C,IAAI,CAAC,eAAe,EAAE,CAAC;gBAEvB,IAAI,IAAI,CAAC,kBAAkB,EAAE,EAAE;oBAC3B,MAAM,YAAY,GAA6B,EAAE,CAAC;oBAClD,MAAM,mBAAmB,GAAa,EAAE,CAAC;oBAEzC,IAAI,MAAM,IAAI,CAAC,uBAAuB,CAAC,IAAI,EAAE,QAAQ,GAAG,IAAI,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE;wBACrE,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,EAAE,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;4BAChC,MAAM,EAAE,UAAU,EAAE,iBAAiB,EAAE,GAAG,IAAI,CAAC,0BAA0B,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,IAAI,EAAE,IAAI,EAAE,CAAC,CAAC,CAAC;4BAC3G,YAAY,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;4BAC9B,mBAAmB,CAAC,IAAI,CAAC,iBAAiB,IAAI,CAAC,CAAC,CAAC;yBACpD;qBACJ;oBAED,IAAI,eAAe,EAAE;wBACjB,IAAI,CAAC,OAAO,EAAE,CAAC;qBAClB;oBAED,OAAO,CAAC,EAAE,MAAM,EAAE,YAAY,EAAE,mBAAmB,EAAE,mBAAmB,EAAE,CAAC,CAAC;iBAC/E;YACL,CAAC,CAAC;QACN,CAAC,CAAC,CAAC;IACP,CAAC;IAEO,cAAc,CAAC,CAAS,EAAE,CAAS,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC;QACrD,IAAK,IAAI,CAAC,OAAiC,CAAC,aAAa,EAAE;YACtD,IAAI,CAAC,OAAiC,CAAC,aAAa,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;SACrE;IACL,CAAC;IACO,eAAe;QACnB,IAAK,IAAI,CAAC,OAAiC,CAAC,cAAc,EAAE;YACvD,IAAI,CAAC,OAAiC,CAAC,cAAc,EAAE,CAAC;SAC5D;IACL,CAAC;IAED;;OAEG;IACK,kBAAkB;QACtB,MAAM,cAAc,GAAG,IAAI,CAAC,mBAAmB,GAAG,CAAC,CAAC;QACpD,IAAI,cAAc,EAAE;YAChB,8BAA8B;YAC9B,MAAM,KAAK,GAAG,IAAI,CAAC,YAAa,CAAC,mBAAmB,CAAC,OAAO,CAAC,IAAI,CAAC,eAAgB,CAAC,CAAC;YACpF,IAAI,KAAK,GAAG,CAAC,CAAC,EAAE;gBACZ,IAAI,CAAC,YAAa,CAAC,mBAAmB,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;aAC3D;YACD,OAAO,IAAI,CAAC;SACf;QAED,IAAI,CAAC,mBAAmB,GAAG,CAAC,CAAC;QAC7B,OAAO,KAAK,CAAC,CAAC,+BAA+B;IACjD,CAAC;IAEO,0BAA0B,CAAC,CAAS,EAAE,CAAS,EAAE,IAAY,EAAE,IAAY,EAAE,CAAS;QAC1F,IAAI,OAAO,GAAG,CAAC,CAAC,GAAG,IAAI,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;QACjC,IAAI,OAAO,GAAG,CAAC,IAAI,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;QAErC,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,OAAO,EAAE,CAAC,CAAC,CAAC;QAC/B,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,OAAO,EAAE,CAAC,CAAC,CAAC;QAE/B,MAAM,OAAO,GAAG,IAAI,CAAC,yBAAyB,CAAC,OAAO,GAAG,OAAO,CAAC,CAAC;QAElE,IAAI,UAAU,GAA2B,IAAI,CAAC;QAC9C,IAAI,iBAAqC,CAAC;QAE1C,IAAI,OAAO,GAAG,CAAC,EAAE;YACb,IAAI,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,EAAE;gBAC1B,UAAU,GAAG,IAAI,CAAC,eAAgB,CAAC,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,MAAM,CAAC,CAAC;gBACpE,iBAAiB,GAAG,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,MAAM,CAAC;aACvD;iBAAM;gBACH,UAAU,GAAG,IAAI,CAAC,eAAgB,CAAC,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC,CAAC;aAC5D;SACJ;QAED,OAAO,EAAE,UAAU,EAAE,iBAAiB,EAAE,CAAC;IAC7C,CAAC;IAED;;OAEG;IACK,iBAAiB;QACrB,IAAI,CAAC,eAAgB,CAAC,UAAU,GAAG,EAAE,CAAC;QACtC,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,eAAgB,EAAE;YACtC,IAAI,CAAC,eAAgB,CAAC,uBAAuB,CAAC,IAAI,EAAE,IAAI,CAAC,gBAAgB,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;YACrF,IAAI,CAAC,eAAgB,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;SAC/C;IACL,CAAC;IAEO,KAAK,CAAC,uBAAuB,CAAC,CAAS,EAAE,CAAS,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC;QACpE,IAAI,CAAC,IAAI,CAAC,YAAY,IAAI,CAAC,IAAI,CAAC,eAAe,EAAE,QAAQ,EAAE;YACvD,OAAO,KAAK,CAAC;SAChB;QACD,MAAM,MAAM,GAAG,IAAI,CAAC,YAAY,CAAC,SAAS,EAAE,CAAC;QAC7C,MAAM,MAAM,CAAC,kBAAkB,CAAC,IAAI,CAAC,eAAe,CAAC,QAAQ,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,EAAE,IAAI,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAEhH,OAAO,IAAI,CAAC;IAChB,CAAC;IAED,4BAA4B;IACrB,OAAO;QACV,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC;QAC1B,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;QAEzB,cAAc;QACd,IAAI,CAAC,eAAe,EAAE,OAAO,EAAE,CAAC;QAChC,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC;QAC5B,IAAI,CAAC,sBAAsB,EAAE,OAAO,EAAE,CAAC;QACvC,IAAI,CAAC,sBAAsB,GAAG,IAAI,CAAC;IACvC,CAAC;;AA7gBc,oBAAU,GAAgB;IACrC,CAAC,EAAE,CAAC;IACJ,CAAC,EAAE,CAAC;IACJ,CAAC,EAAE,CAAC;CACP,AAJwB,CAIvB","sourcesContent":["import type { AbstractEngine } from \"core/Engines/abstractEngine\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport type { Engine } from \"core/Engines/engine\";\r\nimport type { WebGPUEngine } from \"core/Engines/webgpuEngine\";\r\nimport { RenderTargetTexture } from \"core/Materials/Textures/renderTargetTexture\";\r\nimport { ShaderLanguage } from \"core/Materials/shaderLanguage\";\r\nimport type { IShaderMaterialOptions } from \"core/Materials/shaderMaterial\";\r\nimport { ShaderMaterial } from \"core/Materials/shaderMaterial\";\r\nimport { Color3, Color4 } from \"core/Maths/math.color\";\r\nimport type { IColor3Like, IVector2Like } from \"core/Maths/math.like\";\r\nimport type { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport { VertexBuffer } from \"core/Meshes/buffer\";\r\nimport type { Mesh } from \"core/Meshes/mesh\";\r\nimport type { Scene } from \"core/scene\";\r\nimport type { Nullable } from \"core/types\";\r\n\r\n/**\r\n * Class used to store the result of a GPU picking operation\r\n */\r\nexport interface IGPUPickingInfo {\r\n /**\r\n * Picked mesh\r\n */\r\n mesh: AbstractMesh;\r\n /**\r\n * Picked thin instance index\r\n */\r\n thinInstanceIndex?: number;\r\n}\r\n\r\n/**\r\n * Stores the result of a multi GPU piciking operation\r\n */\r\nexport interface IGPUMultiPickingInfo {\r\n /**\r\n * Picked mesh\r\n */\r\n meshes: Nullable<AbstractMesh>[];\r\n /**\r\n * Picked thin instance index\r\n */\r\n thinInstanceIndexes?: number[];\r\n}\r\n\r\n/**\r\n * Class used to perform a picking operation using GPU\r\n * Please note that GPUPIcker cannot pick instances, only meshes\r\n */\r\nexport class GPUPicker {\r\n private _pickingTexture: Nullable<RenderTargetTexture> = null;\r\n private _idMap: Array<number> = [];\r\n private _thinIdMap: Array<{ meshId: number; thinId: number }> = [];\r\n private _idColors: Array<Color3> = [];\r\n private _cachedScene: Nullable<Scene>;\r\n private _engine: Nullable<AbstractEngine>;\r\n private _defaultRenderMaterial: Nullable<ShaderMaterial>;\r\n private _pickableMeshes: Array<AbstractMesh>;\r\n private _meshMaterialMap: Map<AbstractMesh, ShaderMaterial> = new Map();\r\n private _readbuffer: Uint8Array;\r\n private _meshRenderingCount: number = 0;\r\n private readonly _attributeName = \"instanceMeshID\";\r\n\r\n /** Shader language used by the generator */\r\n protected _shaderLanguage = ShaderLanguage.GLSL;\r\n\r\n private static _TempColor: IColor3Like = {\r\n r: 0,\r\n g: 0,\r\n b: 0,\r\n };\r\n\r\n /**\r\n * Gets the shader language used in this generator.\r\n */\r\n public get shaderLanguage(): ShaderLanguage {\r\n return this._shaderLanguage;\r\n }\r\n\r\n private static _IdToRgb(id: number) {\r\n GPUPicker._TempColor.r = (id & 0xff0000) >> 16;\r\n GPUPicker._TempColor.g = (id & 0x00ff00) >> 8;\r\n GPUPicker._TempColor.b = (id & 0x0000ff) >> 0;\r\n }\r\n\r\n private _getColorIdFromReadBuffer(offset: number) {\r\n const r = this._readbuffer[offset];\r\n const g = this._readbuffer[offset + 1];\r\n const b = this._readbuffer[offset + 2];\r\n return (r << 16) + (g << 8) + b;\r\n }\r\n\r\n private static _SetColorData(buffer: Float32Array, i: number, r: number, g: number, b: number) {\r\n buffer[i] = r / 255.0;\r\n buffer[i + 1] = g / 255.0;\r\n buffer[i + 2] = b / 255.0;\r\n buffer[i + 3] = 1.0;\r\n }\r\n\r\n private _createRenderTarget(scene: Scene, width: number, height: number) {\r\n if (this._pickingTexture) {\r\n this._pickingTexture.dispose();\r\n }\r\n this._pickingTexture = new RenderTargetTexture(\r\n \"pickingTexure\",\r\n { width: width, height: height },\r\n scene,\r\n false,\r\n undefined,\r\n Constants.TEXTURETYPE_UNSIGNED_INT,\r\n false,\r\n Constants.TEXTURE_NEAREST_NEAREST\r\n );\r\n }\r\n\r\n private async _createColorMaterialAsync(scene: Scene) {\r\n if (this._defaultRenderMaterial) {\r\n this._defaultRenderMaterial.dispose();\r\n }\r\n\r\n this._defaultRenderMaterial = null;\r\n\r\n const engine = scene.getEngine();\r\n\r\n if (engine.isWebGPU) {\r\n this._shaderLanguage = ShaderLanguage.WGSL;\r\n }\r\n\r\n const defines: string[] = [];\r\n const options: Partial<IShaderMaterialOptions> = {\r\n attributes: [VertexBuffer.PositionKind, this._attributeName, \"bakedVertexAnimationSettingsInstanced\"],\r\n uniforms: [\"world\", \"viewProjection\", \"meshID\"],\r\n needAlphaBlending: false,\r\n defines: defines,\r\n useClipPlane: null,\r\n shaderLanguage: this._shaderLanguage,\r\n extraInitializationsAsync: async () => {\r\n if (this.shaderLanguage === ShaderLanguage.WGSL) {\r\n await Promise.all([import(\"../ShadersWGSL/picking.fragment\"), import(\"../ShadersWGSL/picking.vertex\")]);\r\n } else {\r\n await Promise.all([import(\"../Shaders/picking.fragment\"), import(\"../Shaders/picking.vertex\")]);\r\n }\r\n },\r\n };\r\n\r\n this._defaultRenderMaterial = new ShaderMaterial(\"pickingShader\", scene, \"picking\", options, false);\r\n\r\n this._defaultRenderMaterial.onBindObservable.add(this._materialBindCallback, undefined, undefined, this);\r\n }\r\n\r\n private _materialBindCallback(mesh: AbstractMesh | undefined) {\r\n if (!mesh) {\r\n return;\r\n }\r\n\r\n const material = this._meshMaterialMap.get(mesh)!;\r\n const effect = material.getEffect()!;\r\n\r\n if (!mesh.hasInstances && !mesh.isAnInstance && !mesh.hasThinInstances) {\r\n effect.setColor4(\"meshID\", this._idColors[mesh.uniqueId], 1);\r\n }\r\n\r\n this._meshRenderingCount++;\r\n }\r\n\r\n private _generateColorData(instanceCount: number, id: number, index: number, r: number, g: number, b: number, onInstance: (i: number, id: number) => void) {\r\n const colorData = new Float32Array(4 * (instanceCount + 1));\r\n\r\n GPUPicker._SetColorData(colorData, 0, r, g, b);\r\n\r\n for (let i = 0; i < instanceCount; i++) {\r\n GPUPicker._IdToRgb(id);\r\n\r\n onInstance(i, id);\r\n GPUPicker._SetColorData(colorData, (i + 1) * 4, GPUPicker._TempColor.r, GPUPicker._TempColor.g, GPUPicker._TempColor.b);\r\n id++;\r\n }\r\n\r\n return colorData;\r\n }\r\n\r\n private _generateThinInstanceColorData(instanceCount: number, id: number, onInstance: (i: number, id: number) => void) {\r\n const colorData = new Float32Array(4 * instanceCount);\r\n\r\n for (let i = 0; i < instanceCount; i++) {\r\n GPUPicker._IdToRgb(id);\r\n\r\n onInstance(i, id);\r\n GPUPicker._SetColorData(colorData, i * 4, GPUPicker._TempColor.r, GPUPicker._TempColor.g, GPUPicker._TempColor.b);\r\n\r\n id++;\r\n }\r\n\r\n return colorData;\r\n }\r\n\r\n /**\r\n * Set the list of meshes to pick from\r\n * Set that value to null to clear the list (and avoid leaks)\r\n * The module will read and delete from the array provided by reference. Disposing the module or setting the value to null will clear the array.\r\n * @param list defines the list of meshes to pick from\r\n */\r\n public setPickingList(list: Nullable<Array<AbstractMesh | { mesh: AbstractMesh; material: ShaderMaterial }>>) {\r\n if (this._pickableMeshes) {\r\n // Cleanup\r\n for (let index = 0; index < this._pickableMeshes.length; index++) {\r\n const mesh = this._pickableMeshes[index];\r\n if (mesh.hasInstances) {\r\n (mesh as Mesh).removeVerticesData(this._attributeName);\r\n }\r\n if (mesh.hasThinInstances) {\r\n (mesh as Mesh).thinInstanceSetBuffer(this._attributeName, null);\r\n }\r\n if (this._pickingTexture) {\r\n this._pickingTexture.setMaterialForRendering(mesh, undefined);\r\n }\r\n\r\n const material = this._meshMaterialMap.get(mesh)!;\r\n if (material !== this._defaultRenderMaterial) {\r\n material.onBindObservable.removeCallback(this._materialBindCallback);\r\n }\r\n }\r\n this._pickableMeshes.length = 0;\r\n this._meshMaterialMap.clear();\r\n this._idMap.length = 0;\r\n this._thinIdMap.length = 0;\r\n this._idColors.length = 0;\r\n if (this._pickingTexture) {\r\n this._pickingTexture.renderList = [];\r\n }\r\n }\r\n if (!list || list.length === 0) {\r\n return;\r\n }\r\n\r\n this._pickableMeshes = list as Array<AbstractMesh>;\r\n\r\n // Prepare target\r\n const scene = (\"mesh\" in list[0] ? list[0].mesh : list[0]).getScene();\r\n const engine = scene.getEngine();\r\n const rttSizeW = engine.getRenderWidth();\r\n const rttSizeH = engine.getRenderHeight();\r\n if (!this._pickingTexture) {\r\n this._createRenderTarget(scene, rttSizeW, rttSizeH);\r\n } else {\r\n const size = this._pickingTexture.getSize();\r\n\r\n if (size.width !== rttSizeW || size.height !== rttSizeH || this._cachedScene !== scene) {\r\n this._createRenderTarget(scene, rttSizeW, rttSizeH);\r\n }\r\n }\r\n\r\n if (!this._cachedScene || this._cachedScene !== scene) {\r\n this._createColorMaterialAsync(scene);\r\n }\r\n\r\n this._cachedScene = scene;\r\n this._engine = scene.getEngine();\r\n\r\n for (let i = 0; i < list.length; i++) {\r\n const item = list[i];\r\n if (\"mesh\" in item) {\r\n this._meshMaterialMap.set(item.mesh, item.material);\r\n list[i] = item.mesh;\r\n } else {\r\n this._meshMaterialMap.set(item, this._defaultRenderMaterial!);\r\n }\r\n }\r\n\r\n this._pickingTexture!.renderList = [];\r\n\r\n // We will affect colors and create vertex color buffers\r\n let id = 1;\r\n for (let index = 0; index < this._pickableMeshes.length; index++) {\r\n const mesh = this._pickableMeshes[index];\r\n const material = this._meshMaterialMap.get(mesh)!;\r\n\r\n if (material !== this._defaultRenderMaterial) {\r\n material.onBindObservable.add(this._materialBindCallback, undefined, undefined, this);\r\n }\r\n this._pickingTexture!.setMaterialForRendering(mesh, material);\r\n this._pickingTexture!.renderList.push(mesh);\r\n\r\n if (mesh.isAnInstance) {\r\n continue; // This will be handled by the source mesh\r\n }\r\n\r\n GPUPicker._IdToRgb(id);\r\n\r\n if (mesh.hasThinInstances) {\r\n const colorData = this._generateThinInstanceColorData((mesh as Mesh).thinInstanceCount, id, (i, id) => {\r\n this._thinIdMap[id] = { meshId: index, thinId: i };\r\n });\r\n id += (mesh as Mesh).thinInstanceCount;\r\n (mesh as Mesh).thinInstanceSetBuffer(this._attributeName, colorData, 4);\r\n } else {\r\n this._idMap[id] = index;\r\n id++;\r\n\r\n if (mesh.hasInstances) {\r\n const instances = (mesh as Mesh).instances;\r\n const colorData = this._generateColorData(instances.length, id, index, GPUPicker._TempColor.r, GPUPicker._TempColor.g, GPUPicker._TempColor.b, (i, id) => {\r\n const instance = instances[i];\r\n this._idMap[id] = this._pickableMeshes.indexOf(instance);\r\n });\r\n\r\n id += instances.length;\r\n const engine = mesh.getEngine();\r\n\r\n const buffer = new VertexBuffer(engine, colorData, this._attributeName, false, false, 4, true);\r\n (mesh as Mesh).setVerticesBuffer(buffer, true);\r\n } else {\r\n this._idColors[mesh.uniqueId] = Color3.FromInts(GPUPicker._TempColor.r, GPUPicker._TempColor.g, GPUPicker._TempColor.b);\r\n }\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Execute a picking operation\r\n * @param x defines the X coordinates where to run the pick\r\n * @param y defines the Y coordinates where to run the pick\r\n * @param disposeWhenDone defines a boolean indicating we do not want to keep resources alive (false by default)\r\n * @returns A promise with the picking results\r\n */\r\n public async pickAsync(x: number, y: number, disposeWhenDone = false): Promise<Nullable<IGPUPickingInfo>> {\r\n if (!this._pickableMeshes || this._pickableMeshes.length === 0) {\r\n return Promise.resolve(null);\r\n }\r\n\r\n const { x: adjustedX, y: adjustedY, rttSizeW, rttSizeH } = this._prepareForPicking(x, y);\r\n if (adjustedX < 0 || adjustedY < 0 || adjustedX >= rttSizeW || adjustedY >= rttSizeH) {\r\n return Promise.resolve(null);\r\n }\r\n\r\n // Invert Y\r\n const invertedY = rttSizeH - y - 1;\r\n this._preparePickingBuffer(this._engine!, rttSizeW, rttSizeH, x, invertedY);\r\n\r\n return await this._executePicking(x, invertedY, disposeWhenDone);\r\n }\r\n\r\n /**\r\n * Execute a picking operation on multiple coordinates\r\n * @param xy defines the X,Y coordinates where to run the pick\r\n * @param disposeWhenDone defines a boolean indicating we do not want to keep resources alive (false by default)\r\n * @returns A promise with the picking results. Always returns an array with the same length as the number of coordinates. The mesh or null at the index where no mesh was picked.\r\n */\r\n public async multiPickAsync(xy: IVector2Like[], disposeWhenDone = false): Promise<Nullable<IGPUMultiPickingInfo>> {\r\n if (!this._pickableMeshes || this._pickableMeshes.length === 0 || xy.length === 0) {\r\n return null;\r\n }\r\n\r\n if (xy.length === 1) {\r\n const pi = await this.pickAsync(xy[0].x, xy[0].y, disposeWhenDone);\r\n return {\r\n meshes: [pi?.mesh ?? null],\r\n thinInstanceIndexes: pi?.thinInstanceIndex ? [pi.thinInstanceIndex] : undefined,\r\n };\r\n }\r\n\r\n let minX = xy[0].x,\r\n maxX = xy[0].x,\r\n minY = xy[0].y,\r\n maxY = xy[0].y;\r\n\r\n for (let i = 1; i < xy.length; i++) {\r\n const { x, y } = xy[i];\r\n minX = Math.min(minX, x);\r\n maxX = Math.max(maxX, x);\r\n minY = Math.min(minY, y);\r\n maxY = Math.max(maxY, y);\r\n }\r\n\r\n const { rttSizeW, rttSizeH } = this._prepareForPicking(minX, minY);\r\n const w = Math.max(maxX - minX, 1);\r\n const h = Math.max(maxY - minY, 1);\r\n const partialCutH = rttSizeH - maxY - 1;\r\n\r\n this._preparePickingBuffer(this._engine!, rttSizeW, rttSizeH, minX, partialCutH, w, h);\r\n\r\n return await this._executeMultiPicking(xy, minX, maxY, rttSizeH, w, h, disposeWhenDone);\r\n }\r\n\r\n private _prepareForPicking(x: number, y: number) {\r\n const scene = this._cachedScene!;\r\n const engine = scene.getEngine();\r\n const rttSizeW = engine.getRenderWidth();\r\n const rttSizeH = engine.getRenderHeight();\r\n const devicePixelRatio = 1 / engine._hardwareScalingLevel;\r\n\r\n const intX = (devicePixelRatio * x) >> 0;\r\n const intY = (devicePixelRatio * y) >> 0;\r\n\r\n return { x: intX, y: intY, rttSizeW, rttSizeH };\r\n }\r\n\r\n private _preparePickingBuffer(engine: AbstractEngine, rttSizeW: number, rttSizeH: number, x: number, y: number, w = 1, h = 1) {\r\n this._meshRenderingCount = 0;\r\n\r\n const requiredBufferSize = engine.isWebGPU ? (4 * w * h + 255) & ~255 : 4 * w * h;\r\n if (!this._readbuffer || this._readbuffer.length < requiredBufferSize) {\r\n this._readbuffer = new Uint8Array(requiredBufferSize);\r\n }\r\n\r\n this._pickingTexture!.clearColor = new Color4(0, 0, 0, 0);\r\n\r\n this._pickingTexture!.onBeforeRender = () => {\r\n this._enableScissor(x, y, w, h);\r\n };\r\n\r\n this._cachedScene!.customRenderTargets.push(this._pickingTexture!);\r\n\r\n // Do we need to rebuild the RTT?\r\n const size = this._pickingTexture!.getSize();\r\n if (size.width !== rttSizeW || size.height !== rttSizeH) {\r\n this._createRenderTarget(this._cachedScene!, rttSizeW, rttSizeH);\r\n this._updateRenderList();\r\n }\r\n }\r\n\r\n // pick one pixel\r\n private _executePicking(x: number, y: number, disposeWhenDone: boolean): Promise<Nullable<IGPUPickingInfo>> {\r\n return new Promise((resolve, reject) => {\r\n if (!this._pickingTexture) {\r\n reject();\r\n }\r\n this._pickingTexture!.onAfterRender = async () => {\r\n this._disableScissor();\r\n\r\n if (this._checkRenderStatus()) {\r\n let pickedMesh: Nullable<AbstractMesh> = null;\r\n let thinInstanceIndex: number | undefined = undefined;\r\n\r\n // Remove from the active RTTs\r\n const index = this._cachedScene!.customRenderTargets.indexOf(this._pickingTexture!);\r\n if (index > -1) {\r\n this._cachedScene!.customRenderTargets.splice(index, 1);\r\n }\r\n\r\n // Do the actual picking\r\n if (await this._readTexturePixelsAsync(x, y)) {\r\n const colorId = this._getColorIdFromReadBuffer(0);\r\n\r\n // Thin?\r\n if (this._thinIdMap[colorId]) {\r\n pickedMesh = this._pickableMeshes![this._thinIdMap[colorId].meshId];\r\n thinInstanceIndex = this._thinIdMap[colorId].thinId;\r\n } else {\r\n pickedMesh = this._pickableMeshes![this._idMap[colorId]];\r\n }\r\n }\r\n\r\n if (disposeWhenDone) {\r\n this.dispose();\r\n }\r\n\r\n if (pickedMesh) {\r\n resolve({ mesh: pickedMesh, thinInstanceIndex: thinInstanceIndex });\r\n } else {\r\n resolve(null);\r\n }\r\n }\r\n };\r\n });\r\n }\r\n\r\n // pick multiple pixels\r\n private _executeMultiPicking(\r\n xy: IVector2Like[],\r\n minX: number,\r\n maxY: number,\r\n rttSizeH: number,\r\n w: number,\r\n h: number,\r\n disposeWhenDone: boolean\r\n ): Promise<Nullable<IGPUMultiPickingInfo>> {\r\n return new Promise((resolve, reject) => {\r\n if (!this._pickingTexture) {\r\n reject();\r\n }\r\n\r\n this._pickingTexture!.onAfterRender = async () => {\r\n this._disableScissor();\r\n\r\n if (this._checkRenderStatus()) {\r\n const pickedMeshes: Nullable<AbstractMesh>[] = [];\r\n const thinInstanceIndexes: number[] = [];\r\n\r\n if (await this._readTexturePixelsAsync(minX, rttSizeH - maxY - 1, w, h)) {\r\n for (let i = 0; i < xy.length; i++) {\r\n const { pickedMesh, thinInstanceIndex } = this._getMeshFromMultiplePoints(xy[i].x, xy[i].y, minX, maxY, w);\r\n pickedMeshes.push(pickedMesh);\r\n thinInstanceIndexes.push(thinInstanceIndex ?? 0);\r\n }\r\n }\r\n\r\n if (disposeWhenDone) {\r\n this.dispose();\r\n }\r\n\r\n resolve({ meshes: pickedMeshes, thinInstanceIndexes: thinInstanceIndexes });\r\n }\r\n };\r\n });\r\n }\r\n\r\n private _enableScissor(x: number, y: number, w = 1, h = 1) {\r\n if ((this._engine as WebGPUEngine | Engine).enableScissor) {\r\n (this._engine as WebGPUEngine | Engine).enableScissor(x, y, w, h);\r\n }\r\n }\r\n private _disableScissor() {\r\n if ((this._engine as WebGPUEngine | Engine).disableScissor) {\r\n (this._engine as WebGPUEngine | Engine).disableScissor();\r\n }\r\n }\r\n\r\n /**\r\n * @returns true if rendering if the picking texture has finished, otherwise false\r\n */\r\n private _checkRenderStatus(): boolean {\r\n const wasSuccessfull = this._meshRenderingCount > 0;\r\n if (wasSuccessfull) {\r\n // Remove from the active RTTs\r\n const index = this._cachedScene!.customRenderTargets.indexOf(this._pickingTexture!);\r\n if (index > -1) {\r\n this._cachedScene!.customRenderTargets.splice(index, 1);\r\n }\r\n return true;\r\n }\r\n\r\n this._meshRenderingCount = 0;\r\n return false; // Wait for shaders to be ready\r\n }\r\n\r\n private _getMeshFromMultiplePoints(x: number, y: number, minX: number, maxY: number, w: number): { pickedMesh: Nullable<AbstractMesh>; thinInstanceIndex: number | undefined } {\r\n let offsetX = (x - minX - 1) * 4;\r\n let offsetY = (maxY - y - 1) * w * 4;\r\n\r\n offsetX = Math.max(offsetX, 0);\r\n offsetY = Math.max(offsetY, 0);\r\n\r\n const colorId = this._getColorIdFromReadBuffer(offsetX + offsetY);\r\n\r\n let pickedMesh: Nullable<AbstractMesh> = null;\r\n let thinInstanceIndex: number | undefined;\r\n\r\n if (colorId > 0) {\r\n if (this._thinIdMap[colorId]) {\r\n pickedMesh = this._pickableMeshes![this._thinIdMap[colorId].meshId];\r\n thinInstanceIndex = this._thinIdMap[colorId].thinId;\r\n } else {\r\n pickedMesh = this._pickableMeshes![this._idMap[colorId]];\r\n }\r\n }\r\n\r\n return { pickedMesh, thinInstanceIndex };\r\n }\r\n\r\n /**\r\n * Updates the render list with the current pickable meshes.\r\n */\r\n private _updateRenderList() {\r\n this._pickingTexture!.renderList = [];\r\n for (const mesh of this._pickableMeshes!) {\r\n this._pickingTexture!.setMaterialForRendering(mesh, this._meshMaterialMap.get(mesh));\r\n this._pickingTexture!.renderList.push(mesh);\r\n }\r\n }\r\n\r\n private async _readTexturePixelsAsync(x: number, y: number, w = 1, h = 1) {\r\n if (!this._cachedScene || !this._pickingTexture?._texture) {\r\n return false;\r\n }\r\n const engine = this._cachedScene.getEngine();\r\n await engine._readTexturePixels(this._pickingTexture._texture, w, h, -1, 0, this._readbuffer, true, true, x, y);\r\n\r\n return true;\r\n }\r\n\r\n /** Release the resources */\r\n public dispose() {\r\n this.setPickingList(null);\r\n this._cachedScene = null;\r\n\r\n // Cleaning up\r\n this._pickingTexture?.dispose();\r\n this._pickingTexture = null;\r\n this._defaultRenderMaterial?.dispose();\r\n this._defaultRenderMaterial = null;\r\n }\r\n}\r\n"]}
|
|
1
|
+
{"version":3,"file":"gpuPicker.js","sourceRoot":"","sources":["../../../../dev/core/src/Collisions/gpuPicker.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,SAAS,EAAE,gCAA+B;AAGnD,OAAO,EAAE,mBAAmB,EAAE,qDAAoD;AAGlF,OAAO,EAAE,cAAc,EAAE,uCAAsC;AAC/D,OAAO,EAAE,MAAM,EAAE,MAAM,EAAE,+BAA8B;AAGvD,OAAO,EAAE,YAAY,EAAE,4BAA2B;AAiClD;;;GAGG;AACH,MAAM,OAAO,SAAS;IAAtB;QACY,oBAAe,GAAkC,IAAI,CAAC;QACtD,WAAM,GAAkB,EAAE,CAAC;QAC3B,eAAU,GAA8C,EAAE,CAAC;QAC3D,cAAS,GAAkB,EAAE,CAAC;QAK9B,qBAAgB,GAAsC,IAAI,GAAG,EAAE,CAAC;QAEhE,wBAAmB,GAAW,CAAC,CAAC;QACvB,mBAAc,GAAG,gBAAgB,CAAC;QAEnD,4CAA4C;QAClC,oBAAe,+BAAuB;QAexC,uBAAkB,GAAG,KAAK,CAAC;IA+hBvC,CAAC;IAtiBG;;OAEG;IACH,IAAW,cAAc;QACrB,OAAO,IAAI,CAAC,eAAe,CAAC;IAChC,CAAC;IAID;;OAEG;IACH,IAAW,iBAAiB;QACxB,OAAO,IAAI,CAAC,kBAAkB,CAAC;IACnC,CAAC;IAEO,MAAM,CAAC,QAAQ,CAAC,EAAU;QAC9B,SAAS,CAAC,UAAU,CAAC,CAAC,GAAG,CAAC,EAAE,GAAG,QAAQ,CAAC,IAAI,EAAE,CAAC;QAC/C,SAAS,CAAC,UAAU,CAAC,CAAC,GAAG,CAAC,EAAE,GAAG,QAAQ,CAAC,IAAI,CAAC,CAAC;QAC9C,SAAS,CAAC,UAAU,CAAC,CAAC,GAAG,CAAC,EAAE,GAAG,QAAQ,CAAC,IAAI,CAAC,CAAC;IAClD,CAAC;IAEO,yBAAyB,CAAC,MAAc;QAC5C,MAAM,CAAC,GAAG,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC;QACnC,MAAM,CAAC,GAAG,IAAI,CAAC,WAAW,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;QACvC,MAAM,CAAC,GAAG,IAAI,CAAC,WAAW,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;QACvC,OAAO,CAAC,CAAC,IAAI,EAAE,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;IACpC,CAAC;IAEO,MAAM,CAAC,aAAa,CAAC,MAAoB,EAAE,CAAS,EAAE,CAAS,EAAE,CAAS,EAAE,CAAS;QACzF,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC;QACtB,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC;QAC1B,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC;QAC1B,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC;IACxB,CAAC;IAEO,mBAAmB,CAAC,KAAY,EAAE,KAAa,EAAE,MAAc;QACnE,IAAI,IAAI,CAAC,eAAe,EAAE;YACtB,IAAI,CAAC,eAAe,CAAC,OAAO,EAAE,CAAC;SAClC;QACD,IAAI,CAAC,eAAe,GAAG,IAAI,mBAAmB,CAC1C,eAAe,EACf,EAAE,KAAK,EAAE,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,EAChC,KAAK,EACL,KAAK,EACL,SAAS,EACT,SAAS,CAAC,wBAAwB,EAClC,KAAK,EACL,SAAS,CAAC,uBAAuB,CACpC,CAAC;IACN,CAAC;IAEO,KAAK,CAAC,yBAAyB,CAAC,KAAY;QAChD,IAAI,IAAI,CAAC,sBAAsB,EAAE;YAC7B,IAAI,CAAC,sBAAsB,CAAC,OAAO,EAAE,CAAC;SACzC;QAED,IAAI,CAAC,sBAAsB,GAAG,IAAI,CAAC;QAEnC,MAAM,MAAM,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAEjC,IAAI,MAAM,CAAC,QAAQ,EAAE;YACjB,IAAI,CAAC,eAAe,8BAAsB,CAAC;SAC9C;QAED,MAAM,OAAO,GAAa,EAAE,CAAC;QAC7B,MAAM,OAAO,GAAoC;YAC7C,UAAU,EAAE,CAAC,YAAY,CAAC,YAAY,EAAE,IAAI,CAAC,cAAc,EAAE,uCAAuC,CAAC;YACrG,QAAQ,EAAE,CAAC,OAAO,EAAE,gBAAgB,EAAE,QAAQ,CAAC;YAC/C,iBAAiB,EAAE,KAAK;YACxB,OAAO,EAAE,OAAO;YAChB,YAAY,EAAE,IAAI;YAClB,cAAc,EAAE,IAAI,CAAC,eAAe;YACpC,yBAAyB,EAAE,KAAK,IAAI,EAAE;gBAClC,IAAI,IAAI,CAAC,cAAc,gCAAwB,EAAE;oBAC7C,MAAM,OAAO,CAAC,GAAG,CAAC,CAAC,MAAM,CAAC,iCAAiC,CAAC,EAAE,MAAM,CAAC,+BAA+B,CAAC,CAAC,CAAC,CAAC;iBAC3G;qBAAM;oBACH,MAAM,OAAO,CAAC,GAAG,CAAC,CAAC,MAAM,CAAC,6BAA6B,CAAC,EAAE,MAAM,CAAC,2BAA2B,CAAC,CAAC,CAAC,CAAC;iBACnG;YACL,CAAC;SACJ,CAAC;QAEF,IAAI,CAAC,sBAAsB,GAAG,IAAI,cAAc,CAAC,eAAe,EAAE,KAAK,EAAE,SAAS,EAAE,OAAO,EAAE,KAAK,CAAC,CAAC;QAEpG,IAAI,CAAC,sBAAsB,CAAC,gBAAgB,CAAC,GAAG,CAAC,IAAI,CAAC,qBAAqB,EAAE,SAAS,EAAE,SAAS,EAAE,IAAI,CAAC,CAAC;IAC7G,CAAC;IAEO,qBAAqB,CAAC,IAA8B;QACxD,IAAI,CAAC,IAAI,EAAE;YACP,OAAO;SACV;QAED,MAAM,QAAQ,GAAG,IAAI,CAAC,gBAAgB,CAAC,GAAG,CAAC,IAAI,CAAE,CAAC;QAClD,MAAM,MAAM,GAAG,QAAQ,CAAC,SAAS,EAAG,CAAC;QAErC,IAAI,CAAC,IAAI,CAAC,YAAY,IAAI,CAAC,IAAI,CAAC,YAAY,IAAI,CAAC,IAAI,CAAC,gBAAgB,EAAE;YACpE,MAAM,CAAC,SAAS,CAAC,QAAQ,EAAE,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAC,CAAC;SAChE;QAED,IAAI,CAAC,mBAAmB,EAAE,CAAC;IAC/B,CAAC;IAEO,kBAAkB,CAAC,aAAqB,EAAE,EAAU,EAAE,KAAa,EAAE,CAAS,EAAE,CAAS,EAAE,CAAS,EAAE,UAA2C;QACrJ,MAAM,SAAS,GAAG,IAAI,YAAY,CAAC,CAAC,GAAG,CAAC,aAAa,GAAG,CAAC,CAAC,CAAC,CAAC;QAE5D,SAAS,CAAC,aAAa,CAAC,SAAS,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAE/C,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,aAAa,EAAE,CAAC,EAAE,EAAE;YACpC,SAAS,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAC;YAEvB,UAAU,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC;YAClB,SAAS,CAAC,aAAa,CAAC,SAAS,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE,SAAS,CAAC,UAAU,CAAC,CAAC,EAAE,SAAS,CAAC,UAAU,CAAC,CAAC,EAAE,SAAS,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC;YACxH,EAAE,EAAE,CAAC;SACR;QAED,OAAO,SAAS,CAAC;IACrB,CAAC;IAEO,8BAA8B,CAAC,aAAqB,EAAE,EAAU,EAAE,UAA2C;QACjH,MAAM,SAAS,GAAG,IAAI,YAAY,CAAC,CAAC,GAAG,aAAa,CAAC,CAAC;QAEtD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,aAAa,EAAE,CAAC,EAAE,EAAE;YACpC,SAAS,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAC;YAEvB,UAAU,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC;YAClB,SAAS,CAAC,aAAa,CAAC,SAAS,EAAE,CAAC,GAAG,CAAC,EAAE,SAAS,CAAC,UAAU,CAAC,CAAC,EAAE,SAAS,CAAC,UAAU,CAAC,CAAC,EAAE,SAAS,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC;YAElH,EAAE,EAAE,CAAC;SACR;QAED,OAAO,SAAS,CAAC;IACrB,CAAC;IAED;;;;;OAKG;IACI,cAAc,CAAC,IAAsF;QACxG,IAAI,IAAI,CAAC,eAAe,EAAE;YACtB,UAAU;YACV,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,eAAe,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;gBAC9D,MAAM,IAAI,GAAG,IAAI,CAAC,eAAe,CAAC,KAAK,CAAC,CAAC;gBACzC,IAAI,IAAI,CAAC,YAAY,EAAE;oBAClB,IAAa,CAAC,kBAAkB,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;iBAC1D;gBACD,IAAI,IAAI,CAAC,gBAAgB,EAAE;oBACtB,IAAa,CAAC,qBAAqB,CAAC,IAAI,CAAC,cAAc,EAAE,IAAI,CAAC,CAAC;iBACnE;gBACD,IAAI,IAAI,CAAC,eAAe,EAAE;oBACtB,IAAI,CAAC,eAAe,CAAC,uBAAuB,CAAC,IAAI,EAAE,SAAS,CAAC,CAAC;iBACjE;gBAED,MAAM,QAAQ,GAAG,IAAI,CAAC,gBAAgB,CAAC,GAAG,CAAC,IAAI,CAAE,CAAC;gBAClD,IAAI,QAAQ,KAAK,IAAI,CAAC,sBAAsB,EAAE;oBAC1C,QAAQ,CAAC,gBAAgB,CAAC,cAAc,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC;iBACxE;aACJ;YACD,IAAI,CAAC,eAAe,CAAC,MAAM,GAAG,CAAC,CAAC;YAChC,IAAI,CAAC,gBAAgB,CAAC,KAAK,EAAE,CAAC;YAC9B,IAAI,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC;YACvB,IAAI,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,CAAC;YAC3B,IAAI,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC;YAC1B,IAAI,IAAI,CAAC,eAAe,EAAE;gBACtB,IAAI,CAAC,eAAe,CAAC,UAAU,GAAG,EAAE,CAAC;aACxC;SACJ;QACD,IAAI,CAAC,IAAI,IAAI,IAAI,CAAC,MAAM,KAAK,CAAC,EAAE;YAC5B,OAAO;SACV;QAED,IAAI,CAAC,eAAe,GAAG,IAA2B,CAAC;QAEnD,iBAAiB;QACjB,MAAM,KAAK,GAAG,CAAC,MAAM,IAAI,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,QAAQ,EAAE,CAAC;QACtE,MAAM,MAAM,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QACjC,MAAM,QAAQ,GAAG,MAAM,CAAC,cAAc,EAAE,CAAC;QACzC,MAAM,QAAQ,GAAG,MAAM,CAAC,eAAe,EAAE,CAAC;QAC1C,IAAI,CAAC,IAAI,CAAC,eAAe,EAAE;YACvB,IAAI,CAAC,mBAAmB,CAAC,KAAK,EAAE,QAAQ,EAAE,QAAQ,CAAC,CAAC;SACvD;aAAM;YACH,MAAM,IAAI,GAAG,IAAI,CAAC,eAAe,CAAC,OAAO,EAAE,CAAC;YAE5C,IAAI,IAAI,CAAC,KAAK,KAAK,QAAQ,IAAI,IAAI,CAAC,MAAM,KAAK,QAAQ,IAAI,IAAI,CAAC,YAAY,KAAK,KAAK,EAAE;gBACpF,IAAI,CAAC,mBAAmB,CAAC,KAAK,EAAE,QAAQ,EAAE,QAAQ,CAAC,CAAC;aACvD;SACJ;QAED,IAAI,CAAC,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,YAAY,KAAK,KAAK,EAAE;YACnD,IAAI,CAAC,yBAAyB,CAAC,KAAK,CAAC,CAAC;SACzC;QAED,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC;QAC1B,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAEjC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YAClC,MAAM,IAAI,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;YACrB,IAAI,MAAM,IAAI,IAAI,EAAE;gBAChB,IAAI,CAAC,gBAAgB,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC;gBACpD,IAAI,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC;aACvB;iBAAM;gBACH,IAAI,CAAC,gBAAgB,CAAC,GAAG,CAAC,IAAI,EAAE,IAAI,CAAC,sBAAuB,CAAC,CAAC;aACjE;SACJ;QAED,IAAI,CAAC,eAAgB,CAAC,UAAU,GAAG,EAAE,CAAC;QAEtC,wDAAwD;QACxD,IAAI,EAAE,GAAG,CAAC,CAAC;QACX,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,eAAe,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;YAC9D,MAAM,IAAI,GAAG,IAAI,CAAC,eAAe,CAAC,KAAK,CAAC,CAAC;YACzC,MAAM,QAAQ,GAAG,IAAI,CAAC,gBAAgB,CAAC,GAAG,CAAC,IAAI,CAAE,CAAC;YAElD,IAAI,QAAQ,KAAK,IAAI,CAAC,sBAAsB,EAAE;gBAC1C,QAAQ,CAAC,gBAAgB,CAAC,GAAG,CAAC,IAAI,CAAC,qBAAqB,EAAE,SAAS,EAAE,SAAS,EAAE,IAAI,CAAC,CAAC;aACzF;YACD,IAAI,CAAC,eAAgB,CAAC,uBAAuB,CAAC,IAAI,EAAE,QAAQ,CAAC,CAAC;YAC9D,IAAI,CAAC,eAAgB,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YAE5C,IAAI,IAAI,CAAC,YAAY,EAAE;gBACnB,SAAS,CAAC,0CAA0C;aACvD;YAED,SAAS,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAC;YAEvB,IAAI,IAAI,CAAC,gBAAgB,EAAE;gBACvB,MAAM,SAAS,GAAG,IAAI,CAAC,8BAA8B,CAAE,IAAa,CAAC,iBAAiB,EAAE,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,EAAE,EAAE;oBAClG,IAAI,CAAC,UAAU,CAAC,EAAE,CAAC,GAAG,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,CAAC,EAAE,CAAC;gBACvD,CAAC,CAAC,CAAC;gBACH,EAAE,IAAK,IAAa,CAAC,iBAAiB,CAAC;gBACtC,IAAa,CAAC,qBAAqB,CAAC,IAAI,CAAC,cAAc,EAAE,SAAS,EAAE,CAAC,CAAC,CAAC;aAC3E;iBAAM;gBACH,IAAI,CAAC,MAAM,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC;gBACxB,EAAE,EAAE,CAAC;gBAEL,IAAI,IAAI,CAAC,YAAY,EAAE;oBACnB,MAAM,SAAS,GAAI,IAAa,CAAC,SAAS,CAAC;oBAC3C,MAAM,SAAS,GAAG,IAAI,CAAC,kBAAkB,CAAC,SAAS,CAAC,MAAM,EAAE,EAAE,EAAE,KAAK,EAAE,SAAS,CAAC,UAAU,CAAC,CAAC,EAAE,SAAS,CAAC,UAAU,CAAC,CAAC,EAAE,SAAS,CAAC,UAAU,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,EAAE,EAAE,EAAE;wBACrJ,MAAM,QAAQ,GAAG,SAAS,CAAC,CAAC,CAAC,CAAC;wBAC9B,IAAI,CAAC,MAAM,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,eAAe,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC;oBAC7D,CAAC,CAAC,CAAC;oBAEH,EAAE,IAAI,SAAS,CAAC,MAAM,CAAC;oBACvB,MAAM,MAAM,GAAG,IAAI,CAAC,SAAS,EAAE,CAAC;oBAEhC,MAAM,MAAM,GAAG,IAAI,YAAY,CAAC,MAAM,EAAE,SAAS,EAAE,IAAI,CAAC,cAAc,EAAE,KAAK,EAAE,KAAK,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC;oBAC9F,IAAa,CAAC,iBAAiB,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;iBAClD;qBAAM;oBACH,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,GAAG,MAAM,CAAC,QAAQ,CAAC,SAAS,CAAC,UAAU,CAAC,CAAC,EAAE,SAAS,CAAC,UAAU,CAAC,CAAC,EAAE,SAAS,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC;iBAC3H;aACJ;SACJ;IACL,CAAC;IAED;;;;;;OAMG;IACI,KAAK,CAAC,SAAS,CAAC,CAAS,EAAE,CAAS,EAAE,eAAe,GAAG,KAAK;QAChE,IAAI,IAAI,CAAC,kBAAkB,EAAE;YACzB,OAAO,IAAI,CAAC;SACf;QAED,IAAI,CAAC,IAAI,CAAC,eAAe,IAAI,IAAI,CAAC,eAAe,CAAC,MAAM,KAAK,CAAC,EAAE;YAC5D,OAAO,IAAI,CAAC;SACf;QAED,MAAM,EAAE,CAAC,EAAE,SAAS,EAAE,CAAC,EAAE,SAAS,EAAE,QAAQ,EAAE,QAAQ,EAAE,GAAG,IAAI,CAAC,kBAAkB,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QACzF,IAAI,SAAS,GAAG,CAAC,IAAI,SAAS,GAAG,CAAC,IAAI,SAAS,IAAI,QAAQ,IAAI,SAAS,IAAI,QAAQ,EAAE;YAClF,OAAO,IAAI,CAAC;SACf;QAED,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC;QAE/B,WAAW;QACX,MAAM,SAAS,GAAG,QAAQ,GAAG,SAAS,GAAG,CAAC,CAAC;QAC3C,IAAI,CAAC,qBAAqB,CAAC,IAAI,CAAC,OAAQ,EAAE,QAAQ,EAAE,QAAQ,EAAE,SAAS,EAAE,SAAS,CAAC,CAAC;QAEpF,OAAO,IAAI,CAAC,eAAe,CAAC,SAAS,EAAE,SAAS,EAAE,eAAe,CAAC,CAAC;IACvE,CAAC;IAED;;;;;OAKG;IACI,KAAK,CAAC,cAAc,CAAC,EAAkB,EAAE,eAAe,GAAG,KAAK;QACnE,IAAI,IAAI,CAAC,kBAAkB,EAAE;YACzB,OAAO,IAAI,CAAC;SACf;QAED,IAAI,CAAC,IAAI,CAAC,eAAe,IAAI,IAAI,CAAC,eAAe,CAAC,MAAM,KAAK,CAAC,IAAI,EAAE,CAAC,MAAM,KAAK,CAAC,EAAE;YAC/E,OAAO,IAAI,CAAC;SACf;QAED,IAAI,EAAE,CAAC,MAAM,KAAK,CAAC,EAAE;YACjB,MAAM,EAAE,GAAG,MAAM,IAAI,CAAC,SAAS,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,eAAe,CAAC,CAAC;YACnE,OAAO;gBACH,MAAM,EAAE,CAAC,EAAE,EAAE,IAAI,IAAI,IAAI,CAAC;gBAC1B,mBAAmB,EAAE,EAAE,EAAE,iBAAiB,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,iBAAiB,CAAC,CAAC,CAAC,CAAC,SAAS;aAClF,CAAC;SACL;QAED,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC;QAE/B,IAAI,IAAI,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,EACd,IAAI,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,EACd,IAAI,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,EACd,IAAI,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAEnB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,EAAE,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YAChC,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC;YACvB,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;YACzB,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;YACzB,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;YACzB,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;SAC5B;QAED,MAAM,EAAE,QAAQ,EAAE,QAAQ,EAAE,GAAG,IAAI,CAAC,kBAAkB,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;QACnE,MAAM,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,GAAG,IAAI,EAAE,CAAC,CAAC,CAAC;QACnC,MAAM,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,GAAG,IAAI,EAAE,CAAC,CAAC,CAAC;QACnC,MAAM,WAAW,GAAG,QAAQ,GAAG,IAAI,GAAG,CAAC,CAAC;QAExC,IAAI,CAAC,qBAAqB,CAAC,IAAI,CAAC,OAAQ,EAAE,QAAQ,EAAE,QAAQ,EAAE,IAAI,EAAE,WAAW,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAEvF,OAAO,IAAI,CAAC,oBAAoB,CAAC,EAAE,EAAE,IAAI,EAAE,IAAI,EAAE,QAAQ,EAAE,CAAC,EAAE,CAAC,EAAE,eAAe,CAAC,CAAC;IACtF,CAAC;IAEO,kBAAkB,CAAC,CAAS,EAAE,CAAS;QAC3C,MAAM,KAAK,GAAG,IAAI,CAAC,YAAa,CAAC;QACjC,MAAM,MAAM,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QACjC,MAAM,QAAQ,GAAG,MAAM,CAAC,cAAc,EAAE,CAAC;QACzC,MAAM,QAAQ,GAAG,MAAM,CAAC,eAAe,EAAE,CAAC;QAC1C,MAAM,gBAAgB,GAAG,CAAC,GAAG,MAAM,CAAC,qBAAqB,CAAC;QAE1D,MAAM,IAAI,GAAG,CAAC,gBAAgB,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC;QACzC,MAAM,IAAI,GAAG,CAAC,gBAAgB,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC;QAEzC,OAAO,EAAE,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,QAAQ,EAAE,QAAQ,EAAE,CAAC;IACpD,CAAC;IAEO,qBAAqB,CAAC,MAAsB,EAAE,QAAgB,EAAE,QAAgB,EAAE,CAAS,EAAE,CAAS,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC;QACxH,IAAI,CAAC,mBAAmB,GAAG,CAAC,CAAC;QAE7B,MAAM,kBAAkB,GAAG,MAAM,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;QAClF,IAAI,CAAC,IAAI,CAAC,WAAW,IAAI,IAAI,CAAC,WAAW,CAAC,MAAM,GAAG,kBAAkB,EAAE;YACnE,IAAI,CAAC,WAAW,GAAG,IAAI,UAAU,CAAC,kBAAkB,CAAC,CAAC;SACzD;QAED,iCAAiC;QACjC,MAAM,IAAI,GAAG,IAAI,CAAC,eAAgB,CAAC,OAAO,EAAE,CAAC;QAC7C,IAAI,IAAI,CAAC,KAAK,KAAK,QAAQ,IAAI,IAAI,CAAC,MAAM,KAAK,QAAQ,EAAE;YACrD,IAAI,CAAC,mBAAmB,CAAC,IAAI,CAAC,YAAa,EAAE,QAAQ,EAAE,QAAQ,CAAC,CAAC;YACjE,IAAI,CAAC,iBAAiB,EAAE,CAAC;SAC5B;QAED,IAAI,CAAC,eAAgB,CAAC,UAAU,GAAG,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAE1D,IAAI,CAAC,eAAgB,CAAC,cAAc,GAAG,GAAG,EAAE;YACxC,IAAI,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QACpC,CAAC,CAAC;QAEF,IAAI,CAAC,YAAa,CAAC,mBAAmB,CAAC,IAAI,CAAC,IAAI,CAAC,eAAgB,CAAC,CAAC;IACvE,CAAC;IAED,iBAAiB;IACT,eAAe,CAAC,CAAS,EAAE,CAAS,EAAE,eAAwB;QAClE,OAAO,IAAI,OAAO,CAAC,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YACnC,IAAI,CAAC,IAAI,CAAC,eAAe,EAAE;gBACvB,IAAI,CAAC,kBAAkB,GAAG,KAAK,CAAC;gBAChC,MAAM,EAAE,CAAC;gBACT,OAAO;aACV;YAED,IAAI,CAAC,eAAgB,CAAC,aAAa,GAAG,KAAK,IAAI,EAAE;gBAC7C,IAAI,CAAC,eAAe,EAAE,CAAC;gBAEvB,IAAI,IAAI,CAAC,kBAAkB,EAAE,EAAE;oBAC3B,IAAI,CAAC,eAAgB,CAAC,aAAa,GAAG,IAAW,CAAC;oBAClD,IAAI,UAAU,GAA2B,IAAI,CAAC;oBAC9C,IAAI,iBAAiB,GAAuB,SAAS,CAAC;oBAEtD,8BAA8B;oBAC9B,MAAM,KAAK,GAAG,IAAI,CAAC,YAAa,CAAC,mBAAmB,CAAC,OAAO,CAAC,IAAI,CAAC,eAAgB,CAAC,CAAC;oBACpF,IAAI,KAAK,GAAG,CAAC,CAAC,EAAE;wBACZ,IAAI,CAAC,YAAa,CAAC,mBAAmB,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;qBAC3D;oBAED,wBAAwB;oBACxB,IAAI,MAAM,IAAI,CAAC,uBAAuB,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE;wBAC1C,MAAM,OAAO,GAAG,IAAI,CAAC,yBAAyB,CAAC,CAAC,CAAC,CAAC;wBAElD,QAAQ;wBACR,IAAI,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,EAAE;4BAC1B,UAAU,GAAG,IAAI,CAAC,eAAgB,CAAC,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,MAAM,CAAC,CAAC;4BACpE,iBAAiB,GAAG,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,MAAM,CAAC;yBACvD;6BAAM;4BACH,UAAU,GAAG,IAAI,CAAC,eAAgB,CAAC,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC,CAAC;yBAC5D;qBACJ;oBAED,IAAI,eAAe,EAAE;wBACjB,IAAI,CAAC,OAAO,EAAE,CAAC;qBAClB;oBAED,IAAI,CAAC,kBAAkB,GAAG,KAAK,CAAC;oBAChC,IAAI,UAAU,EAAE;wBACZ,OAAO,CAAC,EAAE,IAAI,EAAE,UAAU,EAAE,iBAAiB,EAAE,iBAAiB,EAAE,CAAC,CAAC;qBACvE;yBAAM;wBACH,OAAO,CAAC,IAAI,CAAC,CAAC;qBACjB;iBACJ;YACL,CAAC,CAAC;QACN,CAAC,CAAC,CAAC;IACP,CAAC;IAED,uBAAuB;IACf,oBAAoB,CACxB,EAAkB,EAClB,IAAY,EACZ,IAAY,EACZ,QAAgB,EAChB,CAAS,EACT,CAAS,EACT,eAAwB;QAExB,OAAO,IAAI,OAAO,CAAC,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YACnC,IAAI,CAAC,IAAI,CAAC,eAAe,EAAE;gBACvB,IAAI,CAAC,kBAAkB,GAAG,KAAK,CAAC;gBAChC,MAAM,EAAE,CAAC;gBACT,OAAO;aACV;YAED,IAAI,CAAC,eAAgB,CAAC,aAAa,GAAG,KAAK,IAAI,EAAE;gBAC7C,IAAI,CAAC,eAAe,EAAE,CAAC;gBAEvB,IAAI,IAAI,CAAC,kBAAkB,EAAE,EAAE;oBAC3B,IAAI,CAAC,eAAgB,CAAC,aAAa,GAAG,IAAW,CAAC;oBAClD,MAAM,YAAY,GAA6B,EAAE,CAAC;oBAClD,MAAM,mBAAmB,GAAa,EAAE,CAAC;oBAEzC,IAAI,MAAM,IAAI,CAAC,uBAAuB,CAAC,IAAI,EAAE,QAAQ,GAAG,IAAI,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE;wBACrE,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,EAAE,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;4BAChC,MAAM,EAAE,UAAU,EAAE,iBAAiB,EAAE,GAAG,IAAI,CAAC,0BAA0B,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,IAAI,EAAE,IAAI,EAAE,CAAC,CAAC,CAAC;4BAC3G,YAAY,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;4BAC9B,mBAAmB,CAAC,IAAI,CAAC,iBAAiB,IAAI,CAAC,CAAC,CAAC;yBACpD;qBACJ;oBAED,IAAI,eAAe,EAAE;wBACjB,IAAI,CAAC,OAAO,EAAE,CAAC;qBAClB;oBAED,IAAI,CAAC,kBAAkB,GAAG,KAAK,CAAC;oBAChC,OAAO,CAAC,EAAE,MAAM,EAAE,YAAY,EAAE,mBAAmB,EAAE,mBAAmB,EAAE,CAAC,CAAC;iBAC/E;YACL,CAAC,CAAC;QACN,CAAC,CAAC,CAAC;IACP,CAAC;IAEO,cAAc,CAAC,CAAS,EAAE,CAAS,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC;QACrD,IAAK,IAAI,CAAC,OAAiC,CAAC,aAAa,EAAE;YACtD,IAAI,CAAC,OAAiC,CAAC,aAAa,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;SACrE;IACL,CAAC;IACO,eAAe;QACnB,IAAK,IAAI,CAAC,OAAiC,CAAC,cAAc,EAAE;YACvD,IAAI,CAAC,OAAiC,CAAC,cAAc,EAAE,CAAC;SAC5D;IACL,CAAC;IAED;;OAEG;IACK,kBAAkB;QACtB,MAAM,cAAc,GAAG,IAAI,CAAC,mBAAmB,GAAG,CAAC,CAAC;QACpD,IAAI,cAAc,EAAE;YAChB,8BAA8B;YAC9B,MAAM,KAAK,GAAG,IAAI,CAAC,YAAa,CAAC,mBAAmB,CAAC,OAAO,CAAC,IAAI,CAAC,eAAgB,CAAC,CAAC;YACpF,IAAI,KAAK,GAAG,CAAC,CAAC,EAAE;gBACZ,IAAI,CAAC,YAAa,CAAC,mBAAmB,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;aAC3D;YACD,OAAO,IAAI,CAAC;SACf;QAED,IAAI,CAAC,mBAAmB,GAAG,CAAC,CAAC;QAC7B,OAAO,KAAK,CAAC,CAAC,+BAA+B;IACjD,CAAC;IAEO,0BAA0B,CAAC,CAAS,EAAE,CAAS,EAAE,IAAY,EAAE,IAAY,EAAE,CAAS;QAC1F,IAAI,OAAO,GAAG,CAAC,CAAC,GAAG,IAAI,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;QACjC,IAAI,OAAO,GAAG,CAAC,IAAI,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;QAErC,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,OAAO,EAAE,CAAC,CAAC,CAAC;QAC/B,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,OAAO,EAAE,CAAC,CAAC,CAAC;QAE/B,MAAM,OAAO,GAAG,IAAI,CAAC,yBAAyB,CAAC,OAAO,GAAG,OAAO,CAAC,CAAC;QAElE,IAAI,UAAU,GAA2B,IAAI,CAAC;QAC9C,IAAI,iBAAqC,CAAC;QAE1C,IAAI,OAAO,GAAG,CAAC,EAAE;YACb,IAAI,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,EAAE;gBAC1B,UAAU,GAAG,IAAI,CAAC,eAAgB,CAAC,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,MAAM,CAAC,CAAC;gBACpE,iBAAiB,GAAG,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,MAAM,CAAC;aACvD;iBAAM;gBACH,UAAU,GAAG,IAAI,CAAC,eAAgB,CAAC,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC,CAAC;aAC5D;SACJ;QAED,OAAO,EAAE,UAAU,EAAE,iBAAiB,EAAE,CAAC;IAC7C,CAAC;IAED;;OAEG;IACK,iBAAiB;QACrB,IAAI,CAAC,eAAgB,CAAC,UAAU,GAAG,EAAE,CAAC;QACtC,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,eAAgB,EAAE;YACtC,IAAI,CAAC,eAAgB,CAAC,uBAAuB,CAAC,IAAI,EAAE,IAAI,CAAC,gBAAgB,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;YACrF,IAAI,CAAC,eAAgB,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;SAC/C;IACL,CAAC;IAEO,KAAK,CAAC,uBAAuB,CAAC,CAAS,EAAE,CAAS,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC;QACpE,IAAI,CAAC,IAAI,CAAC,YAAY,IAAI,CAAC,IAAI,CAAC,eAAe,EAAE,QAAQ,EAAE;YACvD,OAAO,KAAK,CAAC;SAChB;QACD,MAAM,MAAM,GAAG,IAAI,CAAC,YAAY,CAAC,SAAS,EAAE,CAAC;QAC7C,MAAM,MAAM,CAAC,kBAAkB,CAAC,IAAI,CAAC,eAAe,CAAC,QAAQ,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,EAAE,IAAI,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAEhH,OAAO,IAAI,CAAC;IAChB,CAAC;IAED,4BAA4B;IACrB,OAAO;QACV,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC;QAC1B,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;QAEzB,cAAc;QACd,IAAI,CAAC,eAAe,EAAE,OAAO,EAAE,CAAC;QAChC,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC;QAC5B,IAAI,CAAC,sBAAsB,EAAE,OAAO,EAAE,CAAC;QACvC,IAAI,CAAC,sBAAsB,GAAG,IAAI,CAAC;IACvC,CAAC;;AA3iBc,oBAAU,GAAgB;IACrC,CAAC,EAAE,CAAC;IACJ,CAAC,EAAE,CAAC;IACJ,CAAC,EAAE,CAAC;CACP,AAJwB,CAIvB","sourcesContent":["import type { AbstractEngine } from \"core/Engines/abstractEngine\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport type { Engine } from \"core/Engines/engine\";\r\nimport type { WebGPUEngine } from \"core/Engines/webgpuEngine\";\r\nimport { RenderTargetTexture } from \"core/Materials/Textures/renderTargetTexture\";\r\nimport { ShaderLanguage } from \"core/Materials/shaderLanguage\";\r\nimport type { IShaderMaterialOptions } from \"core/Materials/shaderMaterial\";\r\nimport { ShaderMaterial } from \"core/Materials/shaderMaterial\";\r\nimport { Color3, Color4 } from \"core/Maths/math.color\";\r\nimport type { IColor3Like, IVector2Like } from \"core/Maths/math.like\";\r\nimport type { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport { VertexBuffer } from \"core/Meshes/buffer\";\r\nimport type { Mesh } from \"core/Meshes/mesh\";\r\nimport type { Scene } from \"core/scene\";\r\nimport type { Nullable } from \"core/types\";\r\n\r\n/**\r\n * Class used to store the result of a GPU picking operation\r\n */\r\nexport interface IGPUPickingInfo {\r\n /**\r\n * Picked mesh\r\n */\r\n mesh: AbstractMesh;\r\n /**\r\n * Picked thin instance index\r\n */\r\n thinInstanceIndex?: number;\r\n}\r\n\r\n/**\r\n * Stores the result of a multi GPU piciking operation\r\n */\r\nexport interface IGPUMultiPickingInfo {\r\n /**\r\n * Picked mesh\r\n */\r\n meshes: Nullable<AbstractMesh>[];\r\n /**\r\n * Picked thin instance index\r\n */\r\n thinInstanceIndexes?: number[];\r\n}\r\n\r\n/**\r\n * Class used to perform a picking operation using GPU\r\n * Please note that GPUPIcker cannot pick instances, only meshes\r\n */\r\nexport class GPUPicker {\r\n private _pickingTexture: Nullable<RenderTargetTexture> = null;\r\n private _idMap: Array<number> = [];\r\n private _thinIdMap: Array<{ meshId: number; thinId: number }> = [];\r\n private _idColors: Array<Color3> = [];\r\n private _cachedScene: Nullable<Scene>;\r\n private _engine: Nullable<AbstractEngine>;\r\n private _defaultRenderMaterial: Nullable<ShaderMaterial>;\r\n private _pickableMeshes: Array<AbstractMesh>;\r\n private _meshMaterialMap: Map<AbstractMesh, ShaderMaterial> = new Map();\r\n private _readbuffer: Uint8Array;\r\n private _meshRenderingCount: number = 0;\r\n private readonly _attributeName = \"instanceMeshID\";\r\n\r\n /** Shader language used by the generator */\r\n protected _shaderLanguage = ShaderLanguage.GLSL;\r\n\r\n private static _TempColor: IColor3Like = {\r\n r: 0,\r\n g: 0,\r\n b: 0,\r\n };\r\n\r\n /**\r\n * Gets the shader language used in this generator.\r\n */\r\n public get shaderLanguage(): ShaderLanguage {\r\n return this._shaderLanguage;\r\n }\r\n\r\n private _pickingInProgress = false;\r\n\r\n /**\r\n * Gets a boolean indicating if the picking is in progress\r\n */\r\n public get pickingInProgress() {\r\n return this._pickingInProgress;\r\n }\r\n\r\n private static _IdToRgb(id: number) {\r\n GPUPicker._TempColor.r = (id & 0xff0000) >> 16;\r\n GPUPicker._TempColor.g = (id & 0x00ff00) >> 8;\r\n GPUPicker._TempColor.b = (id & 0x0000ff) >> 0;\r\n }\r\n\r\n private _getColorIdFromReadBuffer(offset: number) {\r\n const r = this._readbuffer[offset];\r\n const g = this._readbuffer[offset + 1];\r\n const b = this._readbuffer[offset + 2];\r\n return (r << 16) + (g << 8) + b;\r\n }\r\n\r\n private static _SetColorData(buffer: Float32Array, i: number, r: number, g: number, b: number) {\r\n buffer[i] = r / 255.0;\r\n buffer[i + 1] = g / 255.0;\r\n buffer[i + 2] = b / 255.0;\r\n buffer[i + 3] = 1.0;\r\n }\r\n\r\n private _createRenderTarget(scene: Scene, width: number, height: number) {\r\n if (this._pickingTexture) {\r\n this._pickingTexture.dispose();\r\n }\r\n this._pickingTexture = new RenderTargetTexture(\r\n \"pickingTexure\",\r\n { width: width, height: height },\r\n scene,\r\n false,\r\n undefined,\r\n Constants.TEXTURETYPE_UNSIGNED_INT,\r\n false,\r\n Constants.TEXTURE_NEAREST_NEAREST\r\n );\r\n }\r\n\r\n private async _createColorMaterialAsync(scene: Scene) {\r\n if (this._defaultRenderMaterial) {\r\n this._defaultRenderMaterial.dispose();\r\n }\r\n\r\n this._defaultRenderMaterial = null;\r\n\r\n const engine = scene.getEngine();\r\n\r\n if (engine.isWebGPU) {\r\n this._shaderLanguage = ShaderLanguage.WGSL;\r\n }\r\n\r\n const defines: string[] = [];\r\n const options: Partial<IShaderMaterialOptions> = {\r\n attributes: [VertexBuffer.PositionKind, this._attributeName, \"bakedVertexAnimationSettingsInstanced\"],\r\n uniforms: [\"world\", \"viewProjection\", \"meshID\"],\r\n needAlphaBlending: false,\r\n defines: defines,\r\n useClipPlane: null,\r\n shaderLanguage: this._shaderLanguage,\r\n extraInitializationsAsync: async () => {\r\n if (this.shaderLanguage === ShaderLanguage.WGSL) {\r\n await Promise.all([import(\"../ShadersWGSL/picking.fragment\"), import(\"../ShadersWGSL/picking.vertex\")]);\r\n } else {\r\n await Promise.all([import(\"../Shaders/picking.fragment\"), import(\"../Shaders/picking.vertex\")]);\r\n }\r\n },\r\n };\r\n\r\n this._defaultRenderMaterial = new ShaderMaterial(\"pickingShader\", scene, \"picking\", options, false);\r\n\r\n this._defaultRenderMaterial.onBindObservable.add(this._materialBindCallback, undefined, undefined, this);\r\n }\r\n\r\n private _materialBindCallback(mesh: AbstractMesh | undefined) {\r\n if (!mesh) {\r\n return;\r\n }\r\n\r\n const material = this._meshMaterialMap.get(mesh)!;\r\n const effect = material.getEffect()!;\r\n\r\n if (!mesh.hasInstances && !mesh.isAnInstance && !mesh.hasThinInstances) {\r\n effect.setColor4(\"meshID\", this._idColors[mesh.uniqueId], 1);\r\n }\r\n\r\n this._meshRenderingCount++;\r\n }\r\n\r\n private _generateColorData(instanceCount: number, id: number, index: number, r: number, g: number, b: number, onInstance: (i: number, id: number) => void) {\r\n const colorData = new Float32Array(4 * (instanceCount + 1));\r\n\r\n GPUPicker._SetColorData(colorData, 0, r, g, b);\r\n\r\n for (let i = 0; i < instanceCount; i++) {\r\n GPUPicker._IdToRgb(id);\r\n\r\n onInstance(i, id);\r\n GPUPicker._SetColorData(colorData, (i + 1) * 4, GPUPicker._TempColor.r, GPUPicker._TempColor.g, GPUPicker._TempColor.b);\r\n id++;\r\n }\r\n\r\n return colorData;\r\n }\r\n\r\n private _generateThinInstanceColorData(instanceCount: number, id: number, onInstance: (i: number, id: number) => void) {\r\n const colorData = new Float32Array(4 * instanceCount);\r\n\r\n for (let i = 0; i < instanceCount; i++) {\r\n GPUPicker._IdToRgb(id);\r\n\r\n onInstance(i, id);\r\n GPUPicker._SetColorData(colorData, i * 4, GPUPicker._TempColor.r, GPUPicker._TempColor.g, GPUPicker._TempColor.b);\r\n\r\n id++;\r\n }\r\n\r\n return colorData;\r\n }\r\n\r\n /**\r\n * Set the list of meshes to pick from\r\n * Set that value to null to clear the list (and avoid leaks)\r\n * The module will read and delete from the array provided by reference. Disposing the module or setting the value to null will clear the array.\r\n * @param list defines the list of meshes to pick from\r\n */\r\n public setPickingList(list: Nullable<Array<AbstractMesh | { mesh: AbstractMesh; material: ShaderMaterial }>>) {\r\n if (this._pickableMeshes) {\r\n // Cleanup\r\n for (let index = 0; index < this._pickableMeshes.length; index++) {\r\n const mesh = this._pickableMeshes[index];\r\n if (mesh.hasInstances) {\r\n (mesh as Mesh).removeVerticesData(this._attributeName);\r\n }\r\n if (mesh.hasThinInstances) {\r\n (mesh as Mesh).thinInstanceSetBuffer(this._attributeName, null);\r\n }\r\n if (this._pickingTexture) {\r\n this._pickingTexture.setMaterialForRendering(mesh, undefined);\r\n }\r\n\r\n const material = this._meshMaterialMap.get(mesh)!;\r\n if (material !== this._defaultRenderMaterial) {\r\n material.onBindObservable.removeCallback(this._materialBindCallback);\r\n }\r\n }\r\n this._pickableMeshes.length = 0;\r\n this._meshMaterialMap.clear();\r\n this._idMap.length = 0;\r\n this._thinIdMap.length = 0;\r\n this._idColors.length = 0;\r\n if (this._pickingTexture) {\r\n this._pickingTexture.renderList = [];\r\n }\r\n }\r\n if (!list || list.length === 0) {\r\n return;\r\n }\r\n\r\n this._pickableMeshes = list as Array<AbstractMesh>;\r\n\r\n // Prepare target\r\n const scene = (\"mesh\" in list[0] ? list[0].mesh : list[0]).getScene();\r\n const engine = scene.getEngine();\r\n const rttSizeW = engine.getRenderWidth();\r\n const rttSizeH = engine.getRenderHeight();\r\n if (!this._pickingTexture) {\r\n this._createRenderTarget(scene, rttSizeW, rttSizeH);\r\n } else {\r\n const size = this._pickingTexture.getSize();\r\n\r\n if (size.width !== rttSizeW || size.height !== rttSizeH || this._cachedScene !== scene) {\r\n this._createRenderTarget(scene, rttSizeW, rttSizeH);\r\n }\r\n }\r\n\r\n if (!this._cachedScene || this._cachedScene !== scene) {\r\n this._createColorMaterialAsync(scene);\r\n }\r\n\r\n this._cachedScene = scene;\r\n this._engine = scene.getEngine();\r\n\r\n for (let i = 0; i < list.length; i++) {\r\n const item = list[i];\r\n if (\"mesh\" in item) {\r\n this._meshMaterialMap.set(item.mesh, item.material);\r\n list[i] = item.mesh;\r\n } else {\r\n this._meshMaterialMap.set(item, this._defaultRenderMaterial!);\r\n }\r\n }\r\n\r\n this._pickingTexture!.renderList = [];\r\n\r\n // We will affect colors and create vertex color buffers\r\n let id = 1;\r\n for (let index = 0; index < this._pickableMeshes.length; index++) {\r\n const mesh = this._pickableMeshes[index];\r\n const material = this._meshMaterialMap.get(mesh)!;\r\n\r\n if (material !== this._defaultRenderMaterial) {\r\n material.onBindObservable.add(this._materialBindCallback, undefined, undefined, this);\r\n }\r\n this._pickingTexture!.setMaterialForRendering(mesh, material);\r\n this._pickingTexture!.renderList.push(mesh);\r\n\r\n if (mesh.isAnInstance) {\r\n continue; // This will be handled by the source mesh\r\n }\r\n\r\n GPUPicker._IdToRgb(id);\r\n\r\n if (mesh.hasThinInstances) {\r\n const colorData = this._generateThinInstanceColorData((mesh as Mesh).thinInstanceCount, id, (i, id) => {\r\n this._thinIdMap[id] = { meshId: index, thinId: i };\r\n });\r\n id += (mesh as Mesh).thinInstanceCount;\r\n (mesh as Mesh).thinInstanceSetBuffer(this._attributeName, colorData, 4);\r\n } else {\r\n this._idMap[id] = index;\r\n id++;\r\n\r\n if (mesh.hasInstances) {\r\n const instances = (mesh as Mesh).instances;\r\n const colorData = this._generateColorData(instances.length, id, index, GPUPicker._TempColor.r, GPUPicker._TempColor.g, GPUPicker._TempColor.b, (i, id) => {\r\n const instance = instances[i];\r\n this._idMap[id] = this._pickableMeshes.indexOf(instance);\r\n });\r\n\r\n id += instances.length;\r\n const engine = mesh.getEngine();\r\n\r\n const buffer = new VertexBuffer(engine, colorData, this._attributeName, false, false, 4, true);\r\n (mesh as Mesh).setVerticesBuffer(buffer, true);\r\n } else {\r\n this._idColors[mesh.uniqueId] = Color3.FromInts(GPUPicker._TempColor.r, GPUPicker._TempColor.g, GPUPicker._TempColor.b);\r\n }\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Execute a picking operation\r\n * @param x defines the X coordinates where to run the pick\r\n * @param y defines the Y coordinates where to run the pick\r\n * @param disposeWhenDone defines a boolean indicating we do not want to keep resources alive (false by default)\r\n * @returns A promise with the picking results\r\n */\r\n public async pickAsync(x: number, y: number, disposeWhenDone = false): Promise<Nullable<IGPUPickingInfo>> {\r\n if (this._pickingInProgress) {\r\n return null;\r\n }\r\n\r\n if (!this._pickableMeshes || this._pickableMeshes.length === 0) {\r\n return null;\r\n }\r\n\r\n const { x: adjustedX, y: adjustedY, rttSizeW, rttSizeH } = this._prepareForPicking(x, y);\r\n if (adjustedX < 0 || adjustedY < 0 || adjustedX >= rttSizeW || adjustedY >= rttSizeH) {\r\n return null;\r\n }\r\n\r\n this._pickingInProgress = true;\r\n\r\n // Invert Y\r\n const invertedY = rttSizeH - adjustedY - 1;\r\n this._preparePickingBuffer(this._engine!, rttSizeW, rttSizeH, adjustedX, invertedY);\r\n\r\n return this._executePicking(adjustedX, invertedY, disposeWhenDone);\r\n }\r\n\r\n /**\r\n * Execute a picking operation on multiple coordinates\r\n * @param xy defines the X,Y coordinates where to run the pick\r\n * @param disposeWhenDone defines a boolean indicating we do not want to keep resources alive (false by default)\r\n * @returns A promise with the picking results. Always returns an array with the same length as the number of coordinates. The mesh or null at the index where no mesh was picked.\r\n */\r\n public async multiPickAsync(xy: IVector2Like[], disposeWhenDone = false): Promise<Nullable<IGPUMultiPickingInfo>> {\r\n if (this._pickingInProgress) {\r\n return null;\r\n }\r\n\r\n if (!this._pickableMeshes || this._pickableMeshes.length === 0 || xy.length === 0) {\r\n return null;\r\n }\r\n\r\n if (xy.length === 1) {\r\n const pi = await this.pickAsync(xy[0].x, xy[0].y, disposeWhenDone);\r\n return {\r\n meshes: [pi?.mesh ?? null],\r\n thinInstanceIndexes: pi?.thinInstanceIndex ? [pi.thinInstanceIndex] : undefined,\r\n };\r\n }\r\n\r\n this._pickingInProgress = true;\r\n\r\n let minX = xy[0].x,\r\n maxX = xy[0].x,\r\n minY = xy[0].y,\r\n maxY = xy[0].y;\r\n\r\n for (let i = 1; i < xy.length; i++) {\r\n const { x, y } = xy[i];\r\n minX = Math.min(minX, x);\r\n maxX = Math.max(maxX, x);\r\n minY = Math.min(minY, y);\r\n maxY = Math.max(maxY, y);\r\n }\r\n\r\n const { rttSizeW, rttSizeH } = this._prepareForPicking(minX, minY);\r\n const w = Math.max(maxX - minX, 1);\r\n const h = Math.max(maxY - minY, 1);\r\n const partialCutH = rttSizeH - maxY - 1;\r\n\r\n this._preparePickingBuffer(this._engine!, rttSizeW, rttSizeH, minX, partialCutH, w, h);\r\n\r\n return this._executeMultiPicking(xy, minX, maxY, rttSizeH, w, h, disposeWhenDone);\r\n }\r\n\r\n private _prepareForPicking(x: number, y: number) {\r\n const scene = this._cachedScene!;\r\n const engine = scene.getEngine();\r\n const rttSizeW = engine.getRenderWidth();\r\n const rttSizeH = engine.getRenderHeight();\r\n const devicePixelRatio = 1 / engine._hardwareScalingLevel;\r\n\r\n const intX = (devicePixelRatio * x) >> 0;\r\n const intY = (devicePixelRatio * y) >> 0;\r\n\r\n return { x: intX, y: intY, rttSizeW, rttSizeH };\r\n }\r\n\r\n private _preparePickingBuffer(engine: AbstractEngine, rttSizeW: number, rttSizeH: number, x: number, y: number, w = 1, h = 1) {\r\n this._meshRenderingCount = 0;\r\n\r\n const requiredBufferSize = engine.isWebGPU ? (4 * w * h + 255) & ~255 : 4 * w * h;\r\n if (!this._readbuffer || this._readbuffer.length < requiredBufferSize) {\r\n this._readbuffer = new Uint8Array(requiredBufferSize);\r\n }\r\n\r\n // Do we need to rebuild the RTT?\r\n const size = this._pickingTexture!.getSize();\r\n if (size.width !== rttSizeW || size.height !== rttSizeH) {\r\n this._createRenderTarget(this._cachedScene!, rttSizeW, rttSizeH);\r\n this._updateRenderList();\r\n }\r\n\r\n this._pickingTexture!.clearColor = new Color4(0, 0, 0, 0);\r\n\r\n this._pickingTexture!.onBeforeRender = () => {\r\n this._enableScissor(x, y, w, h);\r\n };\r\n\r\n this._cachedScene!.customRenderTargets.push(this._pickingTexture!);\r\n }\r\n\r\n // pick one pixel\r\n private _executePicking(x: number, y: number, disposeWhenDone: boolean): Promise<Nullable<IGPUPickingInfo>> {\r\n return new Promise((resolve, reject) => {\r\n if (!this._pickingTexture) {\r\n this._pickingInProgress = false;\r\n reject();\r\n return;\r\n }\r\n\r\n this._pickingTexture!.onAfterRender = async () => {\r\n this._disableScissor();\r\n\r\n if (this._checkRenderStatus()) {\r\n this._pickingTexture!.onAfterRender = null as any;\r\n let pickedMesh: Nullable<AbstractMesh> = null;\r\n let thinInstanceIndex: number | undefined = undefined;\r\n\r\n // Remove from the active RTTs\r\n const index = this._cachedScene!.customRenderTargets.indexOf(this._pickingTexture!);\r\n if (index > -1) {\r\n this._cachedScene!.customRenderTargets.splice(index, 1);\r\n }\r\n\r\n // Do the actual picking\r\n if (await this._readTexturePixelsAsync(x, y)) {\r\n const colorId = this._getColorIdFromReadBuffer(0);\r\n\r\n // Thin?\r\n if (this._thinIdMap[colorId]) {\r\n pickedMesh = this._pickableMeshes![this._thinIdMap[colorId].meshId];\r\n thinInstanceIndex = this._thinIdMap[colorId].thinId;\r\n } else {\r\n pickedMesh = this._pickableMeshes![this._idMap[colorId]];\r\n }\r\n }\r\n\r\n if (disposeWhenDone) {\r\n this.dispose();\r\n }\r\n\r\n this._pickingInProgress = false;\r\n if (pickedMesh) {\r\n resolve({ mesh: pickedMesh, thinInstanceIndex: thinInstanceIndex });\r\n } else {\r\n resolve(null);\r\n }\r\n }\r\n };\r\n });\r\n }\r\n\r\n // pick multiple pixels\r\n private _executeMultiPicking(\r\n xy: IVector2Like[],\r\n minX: number,\r\n maxY: number,\r\n rttSizeH: number,\r\n w: number,\r\n h: number,\r\n disposeWhenDone: boolean\r\n ): Promise<Nullable<IGPUMultiPickingInfo>> {\r\n return new Promise((resolve, reject) => {\r\n if (!this._pickingTexture) {\r\n this._pickingInProgress = false;\r\n reject();\r\n return;\r\n }\r\n\r\n this._pickingTexture!.onAfterRender = async () => {\r\n this._disableScissor();\r\n\r\n if (this._checkRenderStatus()) {\r\n this._pickingTexture!.onAfterRender = null as any;\r\n const pickedMeshes: Nullable<AbstractMesh>[] = [];\r\n const thinInstanceIndexes: number[] = [];\r\n\r\n if (await this._readTexturePixelsAsync(minX, rttSizeH - maxY - 1, w, h)) {\r\n for (let i = 0; i < xy.length; i++) {\r\n const { pickedMesh, thinInstanceIndex } = this._getMeshFromMultiplePoints(xy[i].x, xy[i].y, minX, maxY, w);\r\n pickedMeshes.push(pickedMesh);\r\n thinInstanceIndexes.push(thinInstanceIndex ?? 0);\r\n }\r\n }\r\n\r\n if (disposeWhenDone) {\r\n this.dispose();\r\n }\r\n\r\n this._pickingInProgress = false;\r\n resolve({ meshes: pickedMeshes, thinInstanceIndexes: thinInstanceIndexes });\r\n }\r\n };\r\n });\r\n }\r\n\r\n private _enableScissor(x: number, y: number, w = 1, h = 1) {\r\n if ((this._engine as WebGPUEngine | Engine).enableScissor) {\r\n (this._engine as WebGPUEngine | Engine).enableScissor(x, y, w, h);\r\n }\r\n }\r\n private _disableScissor() {\r\n if ((this._engine as WebGPUEngine | Engine).disableScissor) {\r\n (this._engine as WebGPUEngine | Engine).disableScissor();\r\n }\r\n }\r\n\r\n /**\r\n * @returns true if rendering if the picking texture has finished, otherwise false\r\n */\r\n private _checkRenderStatus(): boolean {\r\n const wasSuccessfull = this._meshRenderingCount > 0;\r\n if (wasSuccessfull) {\r\n // Remove from the active RTTs\r\n const index = this._cachedScene!.customRenderTargets.indexOf(this._pickingTexture!);\r\n if (index > -1) {\r\n this._cachedScene!.customRenderTargets.splice(index, 1);\r\n }\r\n return true;\r\n }\r\n\r\n this._meshRenderingCount = 0;\r\n return false; // Wait for shaders to be ready\r\n }\r\n\r\n private _getMeshFromMultiplePoints(x: number, y: number, minX: number, maxY: number, w: number): { pickedMesh: Nullable<AbstractMesh>; thinInstanceIndex: number | undefined } {\r\n let offsetX = (x - minX - 1) * 4;\r\n let offsetY = (maxY - y - 1) * w * 4;\r\n\r\n offsetX = Math.max(offsetX, 0);\r\n offsetY = Math.max(offsetY, 0);\r\n\r\n const colorId = this._getColorIdFromReadBuffer(offsetX + offsetY);\r\n\r\n let pickedMesh: Nullable<AbstractMesh> = null;\r\n let thinInstanceIndex: number | undefined;\r\n\r\n if (colorId > 0) {\r\n if (this._thinIdMap[colorId]) {\r\n pickedMesh = this._pickableMeshes![this._thinIdMap[colorId].meshId];\r\n thinInstanceIndex = this._thinIdMap[colorId].thinId;\r\n } else {\r\n pickedMesh = this._pickableMeshes![this._idMap[colorId]];\r\n }\r\n }\r\n\r\n return { pickedMesh, thinInstanceIndex };\r\n }\r\n\r\n /**\r\n * Updates the render list with the current pickable meshes.\r\n */\r\n private _updateRenderList() {\r\n this._pickingTexture!.renderList = [];\r\n for (const mesh of this._pickableMeshes!) {\r\n this._pickingTexture!.setMaterialForRendering(mesh, this._meshMaterialMap.get(mesh));\r\n this._pickingTexture!.renderList.push(mesh);\r\n }\r\n }\r\n\r\n private async _readTexturePixelsAsync(x: number, y: number, w = 1, h = 1) {\r\n if (!this._cachedScene || !this._pickingTexture?._texture) {\r\n return false;\r\n }\r\n const engine = this._cachedScene.getEngine();\r\n await engine._readTexturePixels(this._pickingTexture._texture, w, h, -1, 0, this._readbuffer, true, true, x, y);\r\n\r\n return true;\r\n }\r\n\r\n /** Release the resources */\r\n public dispose() {\r\n this.setPickingList(null);\r\n this._cachedScene = null;\r\n\r\n // Cleaning up\r\n this._pickingTexture?.dispose();\r\n this._pickingTexture = null;\r\n this._defaultRenderMaterial?.dispose();\r\n this._defaultRenderMaterial = null;\r\n }\r\n}\r\n"]}
|
|
@@ -1,7 +1,6 @@
|
|
|
1
1
|
import { InternalTexture } from "../../Materials/Textures/internalTexture";
|
|
2
2
|
import type { Nullable } from "../../types";
|
|
3
3
|
import type { Scene } from "../../scene";
|
|
4
|
-
import "../../Engines/Extensions/engine.cubeTexture";
|
|
5
4
|
declare module "../../Engines/abstractEngine" {
|
|
6
5
|
interface AbstractEngine {
|
|
7
6
|
/**
|
|
@@ -5,7 +5,6 @@ import { Logger } from "../../Misc/logger.js";
|
|
|
5
5
|
import { SphericalPolynomial } from "../../Maths/sphericalPolynomial.js";
|
|
6
6
|
import { BaseTexture } from "../../Materials/Textures/baseTexture.js";
|
|
7
7
|
import { DDSTools } from "../../Misc/dds.js";
|
|
8
|
-
import "../../Engines/Extensions/engine.cubeTexture.js";
|
|
9
8
|
ThinEngine.prototype.createPrefilteredCubeTexture = function (rootUrl, scene, lodScale, lodOffset, onLoad = null, onError = null, format, forcedExtension = null, createPolynomials = true) {
|
|
10
9
|
const callback = (loadData) => {
|
|
11
10
|
if (!loadData) {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"engine.prefilteredCubeTexture.js","sourceRoot":"","sources":["../../../../../dev/core/src/Engines/Extensions/engine.prefilteredCubeTexture.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,0BAA0B,CAAC;AACtD,OAAO,EAAE,eAAe,EAAyB,MAAM,0CAA0C,CAAC;AAClG,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAG3C,OAAO,EAAE,SAAS,EAAE,MAAM,cAAc,CAAC;AACzC,OAAO,EAAE,mBAAmB,EAAE,2CAAuC;AACrE,OAAO,EAAE,WAAW,EAAE,gDAA4C;AAElE,OAAO,EAAE,QAAQ,EAAE,0BAAsB;AAEzC,OAAO,6CAA6C,CAAC;AA+BrD,UAAU,CAAC,SAAS,CAAC,4BAA4B,GAAG,UAChD,OAAe,EACf,KAAsB,EACtB,QAAgB,EAChB,SAAiB,EACjB,SAAyE,IAAI,EAC7E,UAAiE,IAAI,EACrE,MAAe,EACf,kBAAuB,IAAI,EAC3B,oBAA6B,IAAI;IAEjC,MAAM,QAAQ,GAAG,CAAC,QAAa,EAAE,EAAE;QAC/B,IAAI,CAAC,QAAQ,EAAE;YACX,IAAI,MAAM,EAAE;gBACR,MAAM,CAAC,IAAI,CAAC,CAAC;aAChB;YACD,OAAO;SACV;QAED,MAAM,OAAO,GAAG,QAAQ,CAAC,OAA0B,CAAC;QACpD,IAAI,CAAC,iBAAiB,EAAE;YACpB,OAAO,CAAC,oBAAoB,GAAG,IAAI,mBAAmB,EAAE,CAAC;SAC5D;aAAM,IAAI,QAAQ,CAAC,IAAI,CAAC,mBAAmB,EAAE;YAC1C,OAAO,CAAC,oBAAoB,GAAG,QAAQ,CAAC,IAAI,CAAC,mBAAmB,CAAC;SACpE;QACD,OAAO,CAAC,OAAO,gDAAwC,CAAC;QAExD,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC,UAAU,EAAE;YAC3B,wDAAwD;YACxD,IAAI,MAAM,EAAE;gBACR,MAAM,CAAC,OAAO,CAAC,CAAC;aACnB;YACD,OAAO;SACV;QAED,MAAM,SAAS,GAAG,CAAC,CAAC;QAEpB,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC;QACpB,MAAM,KAAK,GAAG,QAAQ,CAAC,KAAK,CAAC;QAC7B,IAAI,CAAC,KAAK,EAAE;YACR,OAAO;SACV;QAED,MAAM,QAAQ,GAAkB,EAAE,CAAC;QACnC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,SAAS,EAAE,CAAC,EAAE,EAAE;YAChC,2EAA2E;YAC3E,MAAM,UAAU,GAAG,CAAC,GAAG,CAAC,SAAS,GAAG,CAAC,CAAC,CAAC;YACvC,MAAM,SAAS,GAAG,CAAC,GAAG,UAAU,CAAC;YAEjC,MAAM,WAAW,GAAG,SAAS,CAAC,CAAC,gBAAgB;YAC/C,MAAM,WAAW,GAAG,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,GAAG,QAAQ,GAAG,SAAS,CAAC,CAAC,gBAAgB;YAE7E,MAAM,QAAQ,GAAG,WAAW,GAAG,CAAC,WAAW,GAAG,WAAW,CAAC,GAAG,SAAS,CAAC;YACvE,MAAM,WAAW,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,QAAQ,EAAE,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,CAAC;YAE7E,MAAM,gBAAgB,GAAG,IAAI,eAAe,CAAC,IAAI,qCAA6B,CAAC;YAC/E,gBAAgB,CAAC,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC;YACrC,gBAAgB,CAAC,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC;YACzC,gBAAgB,CAAC,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,GAAG,WAAW,EAAE,CAAC,CAAC,CAAC,CAAC;YAClF,gBAAgB,CAAC,MAAM,GAAG,gBAAgB,CAAC,KAAK,CAAC;YACjD,gBAAgB,CAAC,MAAM,GAAG,IAAI,CAAC;YAC/B,gBAAgB,CAAC,YAAY,GAAG,SAAS,CAAC,yBAAyB,CAAC;YACpE,gBAAgB,CAAC,YAAY,GAAG,SAAS,CAAC,yBAAyB,CAAC;YACpE,IAAI,CAAC,oBAAoB,CAAC,EAAE,CAAC,gBAAgB,EAAE,gBAAgB,EAAE,IAAI,CAAC,CAAC;YAEvE,gBAAgB,CAAC,YAAY,GAAG,SAAS,CAAC,qBAAqB,CAAC;YAChE,EAAE,CAAC,aAAa,CAAC,EAAE,CAAC,gBAAgB,EAAE,EAAE,CAAC,kBAAkB,EAAE,EAAE,CAAC,MAAM,CAAC,CAAC;YACxE,EAAE,CAAC,aAAa,CAAC,EAAE,CAAC,gBAAgB,EAAE,EAAE,CAAC,kBAAkB,EAAE,EAAE,CAAC,MAAM,CAAC,CAAC;YACxE,EAAE,CAAC,aAAa,CAAC,EAAE,CAAC,gBAAgB,EAAE,EAAE,CAAC,cAAc,EAAE,EAAE,CAAC,aAAa,CAAC,CAAC;YAC3E,EAAE,CAAC,aAAa,CAAC,EAAE,CAAC,gBAAgB,EAAE,EAAE,CAAC,cAAc,EAAE,EAAE,CAAC,aAAa,CAAC,CAAC;YAE3E,IAAI,QAAQ,CAAC,KAAK,EAAE;gBAChB,MAAM,IAAI,GAAY,QAAQ,CAAC,IAAI,CAAC;gBACpC,MAAM,IAAI,GAAQ,QAAQ,CAAC,IAAI,CAAC;gBAChC,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;gBAErC,QAAQ,CAAC,eAAe,CAAC,IAAI,EAAE,gBAAgB,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,CAAC,EAAE,WAAW,CAAC,CAAC;aACtF;iBAAM;gBACH,MAAM,CAAC,IAAI,CAAC,wDAAwD,CAAC,CAAC;aACzE;YAED,IAAI,CAAC,oBAAoB,CAAC,EAAE,CAAC,gBAAgB,EAAE,IAAI,CAAC,CAAC;YAErD,2CAA2C;YAC3C,MAAM,UAAU,GAAG,IAAI,WAAW,CAAC,KAAK,CAAC,CAAC;YAC1C,UAAU,CAAC,OAAO,GAAG,IAAI,CAAC;YAC1B,UAAU,CAAC,QAAQ,GAAG,gBAAgB,CAAC;YAEvC,gBAAgB,CAAC,OAAO,GAAG,IAAI,CAAC;YAChC,QAAQ,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;SAC7B;QAED,OAAO,CAAC,eAAe,GAAG,QAAQ,CAAC,CAAC,CAAC,CAAC;QACtC,OAAO,CAAC,cAAc,GAAG,QAAQ,CAAC,CAAC,CAAC,CAAC;QACrC,OAAO,CAAC,cAAc,GAAG,QAAQ,CAAC,CAAC,CAAC,CAAC;QAErC,IAAI,MAAM,EAAE;YACR,MAAM,CAAC,OAAO,CAAC,CAAC;SACnB;IACL,CAAC,CAAC;IAEF,OAAO,IAAI,CAAC,iBAAiB,CAAC,OAAO,EAAE,KAAK,EAAE,IAAI,EAAE,KAAK,EAAE,QAAQ,EAAE,OAAO,EAAE,MAAM,EAAE,eAAe,EAAE,iBAAiB,EAAE,QAAQ,EAAE,SAAS,CAAC,CAAC;AACnJ,CAAC,CAAC","sourcesContent":["import { ThinEngine } from \"../../Engines/thinEngine\";\r\nimport { InternalTexture, InternalTextureSource } from \"../../Materials/Textures/internalTexture\";\r\nimport { Logger } from \"../../Misc/logger\";\r\nimport type { Nullable } from \"../../types\";\r\nimport type { Scene } from \"../../scene\";\r\nimport { Constants } from \"../constants\";\r\nimport { SphericalPolynomial } from \"core/Maths/sphericalPolynomial\";\r\nimport { BaseTexture } from \"core/Materials/Textures/baseTexture\";\r\nimport type { DDSInfo } from \"core/Misc/dds\";\r\nimport { DDSTools } from \"core/Misc/dds\";\r\n\r\nimport \"../../Engines/Extensions/engine.cubeTexture\";\r\n\r\ndeclare module \"../../Engines/abstractEngine\" {\r\n export interface AbstractEngine {\r\n /**\r\n * Create a cube texture from prefiltered data (ie. the mipmaps contain ready to use data for PBR reflection)\r\n * @param rootUrl defines the url where the file to load is located\r\n * @param scene defines the current scene\r\n * @param lodScale defines scale to apply to the mip map selection\r\n * @param lodOffset defines offset to apply to the mip map selection\r\n * @param onLoad defines an optional callback raised when the texture is loaded\r\n * @param onError defines an optional callback raised if there is an issue to load the texture\r\n * @param format defines the format of the data\r\n * @param forcedExtension defines the extension to use to pick the right loader\r\n * @param createPolynomials defines wheter or not to create polynomails harmonics for the texture\r\n * @returns the cube texture as an InternalTexture\r\n */\r\n createPrefilteredCubeTexture(\r\n rootUrl: string,\r\n scene: Nullable<Scene>,\r\n lodScale: number,\r\n lodOffset: number,\r\n onLoad?: Nullable<(internalTexture: Nullable<InternalTexture>) => void>,\r\n onError?: Nullable<(message?: string, exception?: any) => void>,\r\n format?: number,\r\n forcedExtension?: any,\r\n createPolynomials?: boolean\r\n ): InternalTexture;\r\n }\r\n}\r\n\r\nThinEngine.prototype.createPrefilteredCubeTexture = function (\r\n rootUrl: string,\r\n scene: Nullable<Scene>,\r\n lodScale: number,\r\n lodOffset: number,\r\n onLoad: Nullable<(internalTexture: Nullable<InternalTexture>) => void> = null,\r\n onError: Nullable<(message?: string, exception?: any) => void> = null,\r\n format?: number,\r\n forcedExtension: any = null,\r\n createPolynomials: boolean = true\r\n): InternalTexture {\r\n const callback = (loadData: any) => {\r\n if (!loadData) {\r\n if (onLoad) {\r\n onLoad(null);\r\n }\r\n return;\r\n }\r\n\r\n const texture = loadData.texture as InternalTexture;\r\n if (!createPolynomials) {\r\n texture._sphericalPolynomial = new SphericalPolynomial();\r\n } else if (loadData.info.sphericalPolynomial) {\r\n texture._sphericalPolynomial = loadData.info.sphericalPolynomial;\r\n }\r\n texture._source = InternalTextureSource.CubePrefiltered;\r\n\r\n if (this.getCaps().textureLOD) {\r\n // Do not add extra process if texture lod is supported.\r\n if (onLoad) {\r\n onLoad(texture);\r\n }\r\n return;\r\n }\r\n\r\n const mipSlices = 3;\r\n\r\n const gl = this._gl;\r\n const width = loadData.width;\r\n if (!width) {\r\n return;\r\n }\r\n\r\n const textures: BaseTexture[] = [];\r\n for (let i = 0; i < mipSlices; i++) {\r\n //compute LOD from even spacing in smoothness (matching shader calculation)\r\n const smoothness = i / (mipSlices - 1);\r\n const roughness = 1 - smoothness;\r\n\r\n const minLODIndex = lodOffset; // roughness = 0\r\n const maxLODIndex = Math.log2(width) * lodScale + lodOffset; // roughness = 1\r\n\r\n const lodIndex = minLODIndex + (maxLODIndex - minLODIndex) * roughness;\r\n const mipmapIndex = Math.round(Math.min(Math.max(lodIndex, 0), maxLODIndex));\r\n\r\n const glTextureFromLod = new InternalTexture(this, InternalTextureSource.Temp);\r\n glTextureFromLod.type = texture.type;\r\n glTextureFromLod.format = texture.format;\r\n glTextureFromLod.width = Math.pow(2, Math.max(Math.log2(width) - mipmapIndex, 0));\r\n glTextureFromLod.height = glTextureFromLod.width;\r\n glTextureFromLod.isCube = true;\r\n glTextureFromLod._cachedWrapU = Constants.TEXTURE_CLAMP_ADDRESSMODE;\r\n glTextureFromLod._cachedWrapV = Constants.TEXTURE_CLAMP_ADDRESSMODE;\r\n this._bindTextureDirectly(gl.TEXTURE_CUBE_MAP, glTextureFromLod, true);\r\n\r\n glTextureFromLod.samplingMode = Constants.TEXTURE_LINEAR_LINEAR;\r\n gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MAG_FILTER, gl.LINEAR);\r\n gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MIN_FILTER, gl.LINEAR);\r\n gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);\r\n gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);\r\n\r\n if (loadData.isDDS) {\r\n const info: DDSInfo = loadData.info;\r\n const data: any = loadData.data;\r\n this._unpackFlipY(info.isCompressed);\r\n\r\n DDSTools.UploadDDSLevels(this, glTextureFromLod, data, info, true, 6, mipmapIndex);\r\n } else {\r\n Logger.Warn(\"DDS is the only prefiltered cube map supported so far.\");\r\n }\r\n\r\n this._bindTextureDirectly(gl.TEXTURE_CUBE_MAP, null);\r\n\r\n // Wrap in a base texture for easy binding.\r\n const lodTexture = new BaseTexture(scene);\r\n lodTexture._isCube = true;\r\n lodTexture._texture = glTextureFromLod;\r\n\r\n glTextureFromLod.isReady = true;\r\n textures.push(lodTexture);\r\n }\r\n\r\n texture._lodTextureHigh = textures[2];\r\n texture._lodTextureMid = textures[1];\r\n texture._lodTextureLow = textures[0];\r\n\r\n if (onLoad) {\r\n onLoad(texture);\r\n }\r\n };\r\n\r\n return this.createCubeTexture(rootUrl, scene, null, false, callback, onError, format, forcedExtension, createPolynomials, lodScale, lodOffset);\r\n};\r\n"]}
|
|
1
|
+
{"version":3,"file":"engine.prefilteredCubeTexture.js","sourceRoot":"","sources":["../../../../../dev/core/src/Engines/Extensions/engine.prefilteredCubeTexture.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,0BAA0B,CAAC;AACtD,OAAO,EAAE,eAAe,EAAyB,MAAM,0CAA0C,CAAC;AAClG,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAG3C,OAAO,EAAE,SAAS,EAAE,MAAM,cAAc,CAAC;AACzC,OAAO,EAAE,mBAAmB,EAAE,2CAAuC;AACrE,OAAO,EAAE,WAAW,EAAE,gDAA4C;AAElE,OAAO,EAAE,QAAQ,EAAE,0BAAsB;AA+BzC,UAAU,CAAC,SAAS,CAAC,4BAA4B,GAAG,UAChD,OAAe,EACf,KAAsB,EACtB,QAAgB,EAChB,SAAiB,EACjB,SAAyE,IAAI,EAC7E,UAAiE,IAAI,EACrE,MAAe,EACf,kBAAuB,IAAI,EAC3B,oBAA6B,IAAI;IAEjC,MAAM,QAAQ,GAAG,CAAC,QAAa,EAAE,EAAE;QAC/B,IAAI,CAAC,QAAQ,EAAE;YACX,IAAI,MAAM,EAAE;gBACR,MAAM,CAAC,IAAI,CAAC,CAAC;aAChB;YACD,OAAO;SACV;QAED,MAAM,OAAO,GAAG,QAAQ,CAAC,OAA0B,CAAC;QACpD,IAAI,CAAC,iBAAiB,EAAE;YACpB,OAAO,CAAC,oBAAoB,GAAG,IAAI,mBAAmB,EAAE,CAAC;SAC5D;aAAM,IAAI,QAAQ,CAAC,IAAI,CAAC,mBAAmB,EAAE;YAC1C,OAAO,CAAC,oBAAoB,GAAG,QAAQ,CAAC,IAAI,CAAC,mBAAmB,CAAC;SACpE;QACD,OAAO,CAAC,OAAO,gDAAwC,CAAC;QAExD,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC,UAAU,EAAE;YAC3B,wDAAwD;YACxD,IAAI,MAAM,EAAE;gBACR,MAAM,CAAC,OAAO,CAAC,CAAC;aACnB;YACD,OAAO;SACV;QAED,MAAM,SAAS,GAAG,CAAC,CAAC;QAEpB,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC;QACpB,MAAM,KAAK,GAAG,QAAQ,CAAC,KAAK,CAAC;QAC7B,IAAI,CAAC,KAAK,EAAE;YACR,OAAO;SACV;QAED,MAAM,QAAQ,GAAkB,EAAE,CAAC;QACnC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,SAAS,EAAE,CAAC,EAAE,EAAE;YAChC,2EAA2E;YAC3E,MAAM,UAAU,GAAG,CAAC,GAAG,CAAC,SAAS,GAAG,CAAC,CAAC,CAAC;YACvC,MAAM,SAAS,GAAG,CAAC,GAAG,UAAU,CAAC;YAEjC,MAAM,WAAW,GAAG,SAAS,CAAC,CAAC,gBAAgB;YAC/C,MAAM,WAAW,GAAG,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,GAAG,QAAQ,GAAG,SAAS,CAAC,CAAC,gBAAgB;YAE7E,MAAM,QAAQ,GAAG,WAAW,GAAG,CAAC,WAAW,GAAG,WAAW,CAAC,GAAG,SAAS,CAAC;YACvE,MAAM,WAAW,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,QAAQ,EAAE,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,CAAC;YAE7E,MAAM,gBAAgB,GAAG,IAAI,eAAe,CAAC,IAAI,qCAA6B,CAAC;YAC/E,gBAAgB,CAAC,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC;YACrC,gBAAgB,CAAC,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC;YACzC,gBAAgB,CAAC,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,GAAG,WAAW,EAAE,CAAC,CAAC,CAAC,CAAC;YAClF,gBAAgB,CAAC,MAAM,GAAG,gBAAgB,CAAC,KAAK,CAAC;YACjD,gBAAgB,CAAC,MAAM,GAAG,IAAI,CAAC;YAC/B,gBAAgB,CAAC,YAAY,GAAG,SAAS,CAAC,yBAAyB,CAAC;YACpE,gBAAgB,CAAC,YAAY,GAAG,SAAS,CAAC,yBAAyB,CAAC;YACpE,IAAI,CAAC,oBAAoB,CAAC,EAAE,CAAC,gBAAgB,EAAE,gBAAgB,EAAE,IAAI,CAAC,CAAC;YAEvE,gBAAgB,CAAC,YAAY,GAAG,SAAS,CAAC,qBAAqB,CAAC;YAChE,EAAE,CAAC,aAAa,CAAC,EAAE,CAAC,gBAAgB,EAAE,EAAE,CAAC,kBAAkB,EAAE,EAAE,CAAC,MAAM,CAAC,CAAC;YACxE,EAAE,CAAC,aAAa,CAAC,EAAE,CAAC,gBAAgB,EAAE,EAAE,CAAC,kBAAkB,EAAE,EAAE,CAAC,MAAM,CAAC,CAAC;YACxE,EAAE,CAAC,aAAa,CAAC,EAAE,CAAC,gBAAgB,EAAE,EAAE,CAAC,cAAc,EAAE,EAAE,CAAC,aAAa,CAAC,CAAC;YAC3E,EAAE,CAAC,aAAa,CAAC,EAAE,CAAC,gBAAgB,EAAE,EAAE,CAAC,cAAc,EAAE,EAAE,CAAC,aAAa,CAAC,CAAC;YAE3E,IAAI,QAAQ,CAAC,KAAK,EAAE;gBAChB,MAAM,IAAI,GAAY,QAAQ,CAAC,IAAI,CAAC;gBACpC,MAAM,IAAI,GAAQ,QAAQ,CAAC,IAAI,CAAC;gBAChC,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;gBAErC,QAAQ,CAAC,eAAe,CAAC,IAAI,EAAE,gBAAgB,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,CAAC,EAAE,WAAW,CAAC,CAAC;aACtF;iBAAM;gBACH,MAAM,CAAC,IAAI,CAAC,wDAAwD,CAAC,CAAC;aACzE;YAED,IAAI,CAAC,oBAAoB,CAAC,EAAE,CAAC,gBAAgB,EAAE,IAAI,CAAC,CAAC;YAErD,2CAA2C;YAC3C,MAAM,UAAU,GAAG,IAAI,WAAW,CAAC,KAAK,CAAC,CAAC;YAC1C,UAAU,CAAC,OAAO,GAAG,IAAI,CAAC;YAC1B,UAAU,CAAC,QAAQ,GAAG,gBAAgB,CAAC;YAEvC,gBAAgB,CAAC,OAAO,GAAG,IAAI,CAAC;YAChC,QAAQ,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;SAC7B;QAED,OAAO,CAAC,eAAe,GAAG,QAAQ,CAAC,CAAC,CAAC,CAAC;QACtC,OAAO,CAAC,cAAc,GAAG,QAAQ,CAAC,CAAC,CAAC,CAAC;QACrC,OAAO,CAAC,cAAc,GAAG,QAAQ,CAAC,CAAC,CAAC,CAAC;QAErC,IAAI,MAAM,EAAE;YACR,MAAM,CAAC,OAAO,CAAC,CAAC;SACnB;IACL,CAAC,CAAC;IAEF,OAAO,IAAI,CAAC,iBAAiB,CAAC,OAAO,EAAE,KAAK,EAAE,IAAI,EAAE,KAAK,EAAE,QAAQ,EAAE,OAAO,EAAE,MAAM,EAAE,eAAe,EAAE,iBAAiB,EAAE,QAAQ,EAAE,SAAS,CAAC,CAAC;AACnJ,CAAC,CAAC","sourcesContent":["import { ThinEngine } from \"../../Engines/thinEngine\";\r\nimport { InternalTexture, InternalTextureSource } from \"../../Materials/Textures/internalTexture\";\r\nimport { Logger } from \"../../Misc/logger\";\r\nimport type { Nullable } from \"../../types\";\r\nimport type { Scene } from \"../../scene\";\r\nimport { Constants } from \"../constants\";\r\nimport { SphericalPolynomial } from \"core/Maths/sphericalPolynomial\";\r\nimport { BaseTexture } from \"core/Materials/Textures/baseTexture\";\r\nimport type { DDSInfo } from \"core/Misc/dds\";\r\nimport { DDSTools } from \"core/Misc/dds\";\r\n\r\ndeclare module \"../../Engines/abstractEngine\" {\r\n export interface AbstractEngine {\r\n /**\r\n * Create a cube texture from prefiltered data (ie. the mipmaps contain ready to use data for PBR reflection)\r\n * @param rootUrl defines the url where the file to load is located\r\n * @param scene defines the current scene\r\n * @param lodScale defines scale to apply to the mip map selection\r\n * @param lodOffset defines offset to apply to the mip map selection\r\n * @param onLoad defines an optional callback raised when the texture is loaded\r\n * @param onError defines an optional callback raised if there is an issue to load the texture\r\n * @param format defines the format of the data\r\n * @param forcedExtension defines the extension to use to pick the right loader\r\n * @param createPolynomials defines wheter or not to create polynomails harmonics for the texture\r\n * @returns the cube texture as an InternalTexture\r\n */\r\n createPrefilteredCubeTexture(\r\n rootUrl: string,\r\n scene: Nullable<Scene>,\r\n lodScale: number,\r\n lodOffset: number,\r\n onLoad?: Nullable<(internalTexture: Nullable<InternalTexture>) => void>,\r\n onError?: Nullable<(message?: string, exception?: any) => void>,\r\n format?: number,\r\n forcedExtension?: any,\r\n createPolynomials?: boolean\r\n ): InternalTexture;\r\n }\r\n}\r\n\r\nThinEngine.prototype.createPrefilteredCubeTexture = function (\r\n rootUrl: string,\r\n scene: Nullable<Scene>,\r\n lodScale: number,\r\n lodOffset: number,\r\n onLoad: Nullable<(internalTexture: Nullable<InternalTexture>) => void> = null,\r\n onError: Nullable<(message?: string, exception?: any) => void> = null,\r\n format?: number,\r\n forcedExtension: any = null,\r\n createPolynomials: boolean = true\r\n): InternalTexture {\r\n const callback = (loadData: any) => {\r\n if (!loadData) {\r\n if (onLoad) {\r\n onLoad(null);\r\n }\r\n return;\r\n }\r\n\r\n const texture = loadData.texture as InternalTexture;\r\n if (!createPolynomials) {\r\n texture._sphericalPolynomial = new SphericalPolynomial();\r\n } else if (loadData.info.sphericalPolynomial) {\r\n texture._sphericalPolynomial = loadData.info.sphericalPolynomial;\r\n }\r\n texture._source = InternalTextureSource.CubePrefiltered;\r\n\r\n if (this.getCaps().textureLOD) {\r\n // Do not add extra process if texture lod is supported.\r\n if (onLoad) {\r\n onLoad(texture);\r\n }\r\n return;\r\n }\r\n\r\n const mipSlices = 3;\r\n\r\n const gl = this._gl;\r\n const width = loadData.width;\r\n if (!width) {\r\n return;\r\n }\r\n\r\n const textures: BaseTexture[] = [];\r\n for (let i = 0; i < mipSlices; i++) {\r\n //compute LOD from even spacing in smoothness (matching shader calculation)\r\n const smoothness = i / (mipSlices - 1);\r\n const roughness = 1 - smoothness;\r\n\r\n const minLODIndex = lodOffset; // roughness = 0\r\n const maxLODIndex = Math.log2(width) * lodScale + lodOffset; // roughness = 1\r\n\r\n const lodIndex = minLODIndex + (maxLODIndex - minLODIndex) * roughness;\r\n const mipmapIndex = Math.round(Math.min(Math.max(lodIndex, 0), maxLODIndex));\r\n\r\n const glTextureFromLod = new InternalTexture(this, InternalTextureSource.Temp);\r\n glTextureFromLod.type = texture.type;\r\n glTextureFromLod.format = texture.format;\r\n glTextureFromLod.width = Math.pow(2, Math.max(Math.log2(width) - mipmapIndex, 0));\r\n glTextureFromLod.height = glTextureFromLod.width;\r\n glTextureFromLod.isCube = true;\r\n glTextureFromLod._cachedWrapU = Constants.TEXTURE_CLAMP_ADDRESSMODE;\r\n glTextureFromLod._cachedWrapV = Constants.TEXTURE_CLAMP_ADDRESSMODE;\r\n this._bindTextureDirectly(gl.TEXTURE_CUBE_MAP, glTextureFromLod, true);\r\n\r\n glTextureFromLod.samplingMode = Constants.TEXTURE_LINEAR_LINEAR;\r\n gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MAG_FILTER, gl.LINEAR);\r\n gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MIN_FILTER, gl.LINEAR);\r\n gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);\r\n gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);\r\n\r\n if (loadData.isDDS) {\r\n const info: DDSInfo = loadData.info;\r\n const data: any = loadData.data;\r\n this._unpackFlipY(info.isCompressed);\r\n\r\n DDSTools.UploadDDSLevels(this, glTextureFromLod, data, info, true, 6, mipmapIndex);\r\n } else {\r\n Logger.Warn(\"DDS is the only prefiltered cube map supported so far.\");\r\n }\r\n\r\n this._bindTextureDirectly(gl.TEXTURE_CUBE_MAP, null);\r\n\r\n // Wrap in a base texture for easy binding.\r\n const lodTexture = new BaseTexture(scene);\r\n lodTexture._isCube = true;\r\n lodTexture._texture = glTextureFromLod;\r\n\r\n glTextureFromLod.isReady = true;\r\n textures.push(lodTexture);\r\n }\r\n\r\n texture._lodTextureHigh = textures[2];\r\n texture._lodTextureMid = textures[1];\r\n texture._lodTextureLow = textures[0];\r\n\r\n if (onLoad) {\r\n onLoad(texture);\r\n }\r\n };\r\n\r\n return this.createCubeTexture(rootUrl, scene, null, false, callback, onError, format, forcedExtension, createPolynomials, lodScale, lodOffset);\r\n};\r\n"]}
|
|
@@ -1,8 +1,8 @@
|
|
|
1
1
|
import { AbstractEngine } from "../../abstractEngine.js";
|
|
2
2
|
|
|
3
|
-
import { WebGPUEngine } from "../../webgpuEngine.js";
|
|
4
3
|
import "../../AbstractEngine/abstractEngine.alpha.js";
|
|
5
|
-
|
|
4
|
+
import { ThinWebGPUEngine } from "../../thinWebGPUEngine.js";
|
|
5
|
+
ThinWebGPUEngine.prototype.setAlphaMode = function (mode, noDepthWriteChange = false) {
|
|
6
6
|
if (this._alphaMode === mode && ((mode === 0 && !this._alphaState.alphaBlend) || (mode !== 0 && this._alphaState.alphaBlend))) {
|
|
7
7
|
if (!noDepthWriteChange) {
|
|
8
8
|
// Make sure we still have the correct depth mask according to the alpha mode (a transparent material could have forced writting to the depth buffer, for instance)
|
|
@@ -96,7 +96,7 @@ WebGPUEngine.prototype.setAlphaMode = function (mode, noDepthWriteChange = false
|
|
|
96
96
|
this._cacheRenderPipeline.setAlphaBlendEnabled(this._alphaState.alphaBlend);
|
|
97
97
|
this._cacheRenderPipeline.setAlphaBlendFactors(this._alphaState._blendFunctionParameters, this._alphaState._blendEquationParameters);
|
|
98
98
|
};
|
|
99
|
-
|
|
99
|
+
ThinWebGPUEngine.prototype.setAlphaEquation = function (equation) {
|
|
100
100
|
AbstractEngine.prototype.setAlphaEquation.call(this, equation);
|
|
101
101
|
this._cacheRenderPipeline.setAlphaBlendFactors(this._alphaState._blendFunctionParameters, this._alphaState._blendEquationParameters);
|
|
102
102
|
};
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"engine.alpha.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Engines/WebGPU/Extensions/engine.alpha.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,cAAc,EAAE,gCAAoC;AAC7D,OAAO,EAAE,SAAS,EAAE,MAAM,iBAAiB,CAAC;AAC5C,OAAO,EAAE,YAAY,EAAE,MAAM,oBAAoB,CAAC;AAElD,OAAO,2CAA2C,CAAC;AAcnD,YAAY,CAAC,SAAS,CAAC,YAAY,GAAG,UAAU,IAAY,EAAE,qBAA8B,KAAK;IAC7F,IAAI,IAAI,CAAC,UAAU,KAAK,IAAI,IAAI,CAAC,CAAC,IAAI,KAAK,SAAS,CAAC,aAAa,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,KAAK,SAAS,CAAC,aAAa,IAAI,IAAI,CAAC,WAAW,CAAC,UAAU,CAAC,CAAC,EAAE;QACvK,IAAI,CAAC,kBAAkB,EAAE;YACrB,mKAAmK;YACnK,MAAM,SAAS,GAAG,IAAI,KAAK,SAAS,CAAC,aAAa,CAAC;YACnD,IAAI,IAAI,CAAC,iBAAiB,CAAC,SAAS,KAAK,SAAS,EAAE;gBAChD,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,CAAC;gBAC9B,IAAI,CAAC,oBAAoB,CAAC,oBAAoB,CAAC,SAAS,CAAC,CAAC;aAC7D;SACJ;QACD,OAAO;KACV;IAED,QAAQ,IAAI,EAAE;QACV,KAAK,SAAS,CAAC,aAAa;YACxB,IAAI,CAAC,WAAW,CAAC,UAAU,GAAG,KAAK,CAAC;YACpC,MAAM;QACV,KAAK,SAAS,CAAC,mBAAmB;YAC9B,IAAI,CAAC,WAAW,CAAC,+BAA+B,CAAC,CAAC,EAAE,SAAS,CAAC,qCAAqC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YAC3G,IAAI,CAAC,WAAW,CAAC,UAAU,GAAG,IAAI,CAAC;YACnC,MAAM;QACV,KAAK,SAAS,CAAC,8BAA8B;YACzC,IAAI,CAAC,WAAW,CAAC,+BAA+B,CAAC,CAAC,EAAE,SAAS,CAAC,qCAAqC,EAAE,CAAC,EAAE,SAAS,CAAC,qCAAqC,CAAC,CAAC;YACzJ,IAAI,CAAC,WAAW,CAAC,UAAU,GAAG,IAAI,CAAC;YACnC,MAAM;QACV,KAAK,SAAS,CAAC,aAAa;YACxB,IAAI,CAAC,WAAW,CAAC,+BAA+B,CAAC,SAAS,CAAC,2BAA2B,EAAE,SAAS,CAAC,qCAAqC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YAC/I,IAAI,CAAC,WAAW,CAAC,UAAU,GAAG,IAAI,CAAC;YACnC,MAAM;QACV,KAAK,SAAS,CAAC,YAAY;YACvB,IAAI,CAAC,WAAW,CAAC,+BAA+B,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YAC7D,IAAI,CAAC,WAAW,CAAC,UAAU,GAAG,IAAI,CAAC;YACnC,MAAM;QACV,KAAK,SAAS,CAAC,SAAS;YACpB,IAAI,CAAC,WAAW,CAAC,+BAA+B,CAAC,SAAS,CAAC,2BAA2B,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACjG,IAAI,CAAC,WAAW,CAAC,UAAU,GAAG,IAAI,CAAC;YACnC,MAAM;QACV,KAAK,SAAS,CAAC,cAAc;YACzB,IAAI,CAAC,WAAW,CAAC,+BAA+B,CAAC,CAAC,EAAE,SAAS,CAAC,qCAAqC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YAC3G,IAAI,CAAC,WAAW,CAAC,UAAU,GAAG,IAAI,CAAC;YACnC,MAAM;QACV,KAAK,SAAS,CAAC,cAAc;YACzB,IAAI,CAAC,WAAW,CAAC,+BAA+B,CAAC,SAAS,CAAC,2BAA2B,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACjG,IAAI,CAAC,WAAW,CAAC,UAAU,GAAG,IAAI,CAAC;YACnC,MAAM;QACV,KAAK,SAAS,CAAC,eAAe;YAC1B,IAAI,CAAC,WAAW,CAAC,+BAA+B,CAAC,SAAS,CAAC,2BAA2B,EAAE,SAAS,CAAC,qCAAqC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YAC/I,IAAI,CAAC,WAAW,CAAC,UAAU,GAAG,IAAI,CAAC;YACnC,MAAM;QACV,KAAK,SAAS,CAAC,iBAAiB;YAC5B,IAAI,CAAC,WAAW,CAAC,+BAA+B,CAC5C,SAAS,CAAC,gCAAgC,EAC1C,SAAS,CAAC,0CAA0C,EACpD,SAAS,CAAC,gCAAgC,EAC1C,SAAS,CAAC,0CAA0C,CACvD,CAAC;YACF,IAAI,CAAC,WAAW,CAAC,UAAU,GAAG,IAAI,CAAC;YACnC,MAAM;QACV,KAAK,SAAS,CAAC,gBAAgB;YAC3B,IAAI,CAAC,WAAW,CAAC,+BAA+B,CAAC,CAAC,EAAE,SAAS,CAAC,qCAAqC,EAAE,CAAC,EAAE,SAAS,CAAC,qCAAqC,CAAC,CAAC;YACzJ,IAAI,CAAC,WAAW,CAAC,UAAU,GAAG,IAAI,CAAC;YACnC,MAAM;QACV,KAAK,SAAS,CAAC,mBAAmB;YAC9B,IAAI,CAAC,WAAW,CAAC,+BAA+B,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YAC7D,IAAI,CAAC,WAAW,CAAC,UAAU,GAAG,IAAI,CAAC;YACnC,MAAM;QACV,KAAK,SAAS,CAAC,kBAAkB;YAC7B,IAAI,CAAC,WAAW,CAAC,+BAA+B,CAAC,SAAS,CAAC,2BAA2B,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACjG,IAAI,CAAC,WAAW,CAAC,UAAU,GAAG,IAAI,CAAC;YACnC,MAAM;QACV,KAAK,SAAS,CAAC,qBAAqB;YAChC,IAAI,CAAC,WAAW,CAAC,+BAA+B,CAC5C,SAAS,CAAC,qCAAqC,EAC/C,SAAS,CAAC,qCAAqC,EAC/C,SAAS,CAAC,qCAAqC,EAC/C,SAAS,CAAC,qCAAqC,CAClD,CAAC;YACF,IAAI,CAAC,WAAW,CAAC,UAAU,GAAG,IAAI,CAAC;YACnC,MAAM;QACV,KAAK,SAAS,CAAC,6BAA6B;YACxC,IAAI,CAAC,WAAW,CAAC,+BAA+B,CAAC,CAAC,EAAE,SAAS,CAAC,qCAAqC,EAAE,CAAC,EAAE,SAAS,CAAC,qCAAqC,CAAC,CAAC;YACzJ,IAAI,CAAC,WAAW,CAAC,UAAU,GAAG,IAAI,CAAC;YACnC,MAAM;QACV,KAAK,SAAS,CAAC,oBAAoB;YAC/B,IAAI,CAAC,WAAW,CAAC,+BAA+B,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YAC7D,IAAI,CAAC,WAAW,CAAC,UAAU,GAAG,IAAI,CAAC;YACnC,MAAM;QACV,KAAK,SAAS,CAAC,eAAe;YAC1B,IAAI,CAAC,WAAW,CAAC,+BAA+B,CAAC,SAAS,CAAC,qCAAqC,EAAE,SAAS,CAAC,qCAAqC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACzJ,IAAI,CAAC,WAAW,CAAC,UAAU,GAAG,IAAI,CAAC;YACnC,MAAM;QACV,KAAK,SAAS,CAAC,sBAAsB;YACjC,sIAAsI;YACtI,IAAI,CAAC,WAAW,CAAC,+BAA+B,CAC5C,SAAS,CAAC,2BAA2B,EACrC,SAAS,CAAC,qCAAqC,EAC/C,CAAC,EACD,SAAS,CAAC,qCAAqC,CAClD,CAAC;YACF,IAAI,CAAC,WAAW,CAAC,UAAU,GAAG,IAAI,CAAC;YACnC,MAAM;KACb;IACD,IAAI,CAAC,kBAAkB,EAAE;QACrB,IAAI,CAAC,aAAa,CAAC,IAAI,KAAK,SAAS,CAAC,aAAa,CAAC,CAAC;QACrD,IAAI,CAAC,oBAAoB,CAAC,oBAAoB,CAAC,IAAI,KAAK,SAAS,CAAC,aAAa,CAAC,CAAC;KACpF;IACD,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;IACvB,IAAI,CAAC,oBAAoB,CAAC,oBAAoB,CAAC,IAAI,CAAC,WAAW,CAAC,UAAU,CAAC,CAAC;IAC5E,IAAI,CAAC,oBAAoB,CAAC,oBAAoB,CAAC,IAAI,CAAC,WAAW,CAAC,wBAAwB,EAAE,IAAI,CAAC,WAAW,CAAC,wBAAwB,CAAC,CAAC;AACzI,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,gBAAgB,GAAG,UAAU,QAAgB;IAChE,cAAc,CAAC,SAAS,CAAC,gBAAgB,CAAC,IAAI,CAAC,IAAI,EAAE,QAAQ,CAAC,CAAC;IAE/D,IAAI,CAAC,oBAAoB,CAAC,oBAAoB,CAAC,IAAI,CAAC,WAAW,CAAC,wBAAwB,EAAE,IAAI,CAAC,WAAW,CAAC,wBAAwB,CAAC,CAAC;AACzI,CAAC,CAAC","sourcesContent":["import { AbstractEngine } from \"core/Engines/abstractEngine\";\r\nimport { Constants } from \"../../constants\";\r\nimport { WebGPUEngine } from \"../../webgpuEngine\";\r\n\r\nimport \"../../AbstractEngine/abstractEngine.alpha\";\r\n\r\ndeclare module \"../../abstractEngine\" {\r\n export interface AbstractEngine {\r\n /**\r\n * Sets the current alpha mode\r\n * @param mode defines the mode to use (one of the Engine.ALPHA_XXX)\r\n * @param noDepthWriteChange defines if depth writing state should remains unchanged (false by default)\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/materials/advanced/transparent_rendering\r\n */\r\n setAlphaMode(mode: number, noDepthWriteChange?: boolean): void;\r\n }\r\n}\r\n\r\nWebGPUEngine.prototype.setAlphaMode = function (mode: number, noDepthWriteChange: boolean = false): void {\r\n if (this._alphaMode === mode && ((mode === Constants.ALPHA_DISABLE && !this._alphaState.alphaBlend) || (mode !== Constants.ALPHA_DISABLE && this._alphaState.alphaBlend))) {\r\n if (!noDepthWriteChange) {\r\n // Make sure we still have the correct depth mask according to the alpha mode (a transparent material could have forced writting to the depth buffer, for instance)\r\n const depthMask = mode === Constants.ALPHA_DISABLE;\r\n if (this.depthCullingState.depthMask !== depthMask) {\r\n this.setDepthWrite(depthMask);\r\n this._cacheRenderPipeline.setDepthWriteEnabled(depthMask);\r\n }\r\n }\r\n return;\r\n }\r\n\r\n switch (mode) {\r\n case Constants.ALPHA_DISABLE:\r\n this._alphaState.alphaBlend = false;\r\n break;\r\n case Constants.ALPHA_PREMULTIPLIED:\r\n this._alphaState.setAlphaBlendFunctionParameters(1, Constants.GL_ALPHA_FUNCTION_ONE_MINUS_SRC_ALPHA, 1, 1);\r\n this._alphaState.alphaBlend = true;\r\n break;\r\n case Constants.ALPHA_PREMULTIPLIED_PORTERDUFF:\r\n this._alphaState.setAlphaBlendFunctionParameters(1, Constants.GL_ALPHA_FUNCTION_ONE_MINUS_SRC_ALPHA, 1, Constants.GL_ALPHA_FUNCTION_ONE_MINUS_SRC_ALPHA);\r\n this._alphaState.alphaBlend = true;\r\n break;\r\n case Constants.ALPHA_COMBINE:\r\n this._alphaState.setAlphaBlendFunctionParameters(Constants.GL_ALPHA_FUNCTION_SRC_ALPHA, Constants.GL_ALPHA_FUNCTION_ONE_MINUS_SRC_ALPHA, 1, 1);\r\n this._alphaState.alphaBlend = true;\r\n break;\r\n case Constants.ALPHA_ONEONE:\r\n this._alphaState.setAlphaBlendFunctionParameters(1, 1, 0, 1);\r\n this._alphaState.alphaBlend = true;\r\n break;\r\n case Constants.ALPHA_ADD:\r\n this._alphaState.setAlphaBlendFunctionParameters(Constants.GL_ALPHA_FUNCTION_SRC_ALPHA, 1, 0, 1);\r\n this._alphaState.alphaBlend = true;\r\n break;\r\n case Constants.ALPHA_SUBTRACT:\r\n this._alphaState.setAlphaBlendFunctionParameters(0, Constants.GL_ALPHA_FUNCTION_ONE_MINUS_SRC_COLOR, 1, 1);\r\n this._alphaState.alphaBlend = true;\r\n break;\r\n case Constants.ALPHA_MULTIPLY:\r\n this._alphaState.setAlphaBlendFunctionParameters(Constants.GL_ALPHA_FUNCTION_DST_COLOR, 0, 1, 1);\r\n this._alphaState.alphaBlend = true;\r\n break;\r\n case Constants.ALPHA_MAXIMIZED:\r\n this._alphaState.setAlphaBlendFunctionParameters(Constants.GL_ALPHA_FUNCTION_SRC_ALPHA, Constants.GL_ALPHA_FUNCTION_ONE_MINUS_SRC_COLOR, 1, 1);\r\n this._alphaState.alphaBlend = true;\r\n break;\r\n case Constants.ALPHA_INTERPOLATE:\r\n this._alphaState.setAlphaBlendFunctionParameters(\r\n Constants.GL_ALPHA_FUNCTION_CONSTANT_COLOR,\r\n Constants.GL_ALPHA_FUNCTION_ONE_MINUS_CONSTANT_COLOR,\r\n Constants.GL_ALPHA_FUNCTION_CONSTANT_ALPHA,\r\n Constants.GL_ALPHA_FUNCTION_ONE_MINUS_CONSTANT_ALPHA\r\n );\r\n this._alphaState.alphaBlend = true;\r\n break;\r\n case Constants.ALPHA_SCREENMODE:\r\n this._alphaState.setAlphaBlendFunctionParameters(1, Constants.GL_ALPHA_FUNCTION_ONE_MINUS_SRC_COLOR, 1, Constants.GL_ALPHA_FUNCTION_ONE_MINUS_SRC_ALPHA);\r\n this._alphaState.alphaBlend = true;\r\n break;\r\n case Constants.ALPHA_ONEONE_ONEONE:\r\n this._alphaState.setAlphaBlendFunctionParameters(1, 1, 1, 1);\r\n this._alphaState.alphaBlend = true;\r\n break;\r\n case Constants.ALPHA_ALPHATOCOLOR:\r\n this._alphaState.setAlphaBlendFunctionParameters(Constants.GL_ALPHA_FUNCTION_DST_ALPHA, 1, 0, 0);\r\n this._alphaState.alphaBlend = true;\r\n break;\r\n case Constants.ALPHA_REVERSEONEMINUS:\r\n this._alphaState.setAlphaBlendFunctionParameters(\r\n Constants.GL_ALPHA_FUNCTION_ONE_MINUS_DST_COLOR,\r\n Constants.GL_ALPHA_FUNCTION_ONE_MINUS_SRC_COLOR,\r\n Constants.GL_ALPHA_FUNCTION_ONE_MINUS_DST_ALPHA,\r\n Constants.GL_ALPHA_FUNCTION_ONE_MINUS_SRC_ALPHA\r\n );\r\n this._alphaState.alphaBlend = true;\r\n break;\r\n case Constants.ALPHA_SRC_DSTONEMINUSSRCALPHA:\r\n this._alphaState.setAlphaBlendFunctionParameters(1, Constants.GL_ALPHA_FUNCTION_ONE_MINUS_SRC_ALPHA, 1, Constants.GL_ALPHA_FUNCTION_ONE_MINUS_SRC_ALPHA);\r\n this._alphaState.alphaBlend = true;\r\n break;\r\n case Constants.ALPHA_ONEONE_ONEZERO:\r\n this._alphaState.setAlphaBlendFunctionParameters(1, 1, 1, 0);\r\n this._alphaState.alphaBlend = true;\r\n break;\r\n case Constants.ALPHA_EXCLUSION:\r\n this._alphaState.setAlphaBlendFunctionParameters(Constants.GL_ALPHA_FUNCTION_ONE_MINUS_DST_COLOR, Constants.GL_ALPHA_FUNCTION_ONE_MINUS_SRC_COLOR, 0, 1);\r\n this._alphaState.alphaBlend = true;\r\n break;\r\n case Constants.ALPHA_LAYER_ACCUMULATE:\r\n // Same as ALPHA_COMBINE but accumulates (1 - alpha) values in the alpha channel for a later readout in order independant transparency\r\n this._alphaState.setAlphaBlendFunctionParameters(\r\n Constants.GL_ALPHA_FUNCTION_SRC_ALPHA,\r\n Constants.GL_ALPHA_FUNCTION_ONE_MINUS_SRC_ALPHA,\r\n 1,\r\n Constants.GL_ALPHA_FUNCTION_ONE_MINUS_SRC_ALPHA\r\n );\r\n this._alphaState.alphaBlend = true;\r\n break;\r\n }\r\n if (!noDepthWriteChange) {\r\n this.setDepthWrite(mode === Constants.ALPHA_DISABLE);\r\n this._cacheRenderPipeline.setDepthWriteEnabled(mode === Constants.ALPHA_DISABLE);\r\n }\r\n this._alphaMode = mode;\r\n this._cacheRenderPipeline.setAlphaBlendEnabled(this._alphaState.alphaBlend);\r\n this._cacheRenderPipeline.setAlphaBlendFactors(this._alphaState._blendFunctionParameters, this._alphaState._blendEquationParameters);\r\n};\r\n\r\nWebGPUEngine.prototype.setAlphaEquation = function (equation: number): void {\r\n AbstractEngine.prototype.setAlphaEquation.call(this, equation);\r\n\r\n this._cacheRenderPipeline.setAlphaBlendFactors(this._alphaState._blendFunctionParameters, this._alphaState._blendEquationParameters);\r\n};\r\n"]}
|
|
1
|
+
{"version":3,"file":"engine.alpha.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Engines/WebGPU/Extensions/engine.alpha.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,cAAc,EAAE,gCAAoC;AAC7D,OAAO,EAAE,SAAS,EAAE,MAAM,iBAAiB,CAAC;AAE5C,OAAO,2CAA2C,CAAC;AACnD,OAAO,EAAE,gBAAgB,EAAE,kCAAsC;AAcjE,gBAAgB,CAAC,SAAS,CAAC,YAAY,GAAG,UAAU,IAAY,EAAE,qBAA8B,KAAK;IACjG,IAAI,IAAI,CAAC,UAAU,KAAK,IAAI,IAAI,CAAC,CAAC,IAAI,KAAK,SAAS,CAAC,aAAa,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,KAAK,SAAS,CAAC,aAAa,IAAI,IAAI,CAAC,WAAW,CAAC,UAAU,CAAC,CAAC,EAAE;QACvK,IAAI,CAAC,kBAAkB,EAAE;YACrB,mKAAmK;YACnK,MAAM,SAAS,GAAG,IAAI,KAAK,SAAS,CAAC,aAAa,CAAC;YACnD,IAAI,IAAI,CAAC,iBAAiB,CAAC,SAAS,KAAK,SAAS,EAAE;gBAChD,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,CAAC;gBAC9B,IAAI,CAAC,oBAAoB,CAAC,oBAAoB,CAAC,SAAS,CAAC,CAAC;aAC7D;SACJ;QACD,OAAO;KACV;IAED,QAAQ,IAAI,EAAE;QACV,KAAK,SAAS,CAAC,aAAa;YACxB,IAAI,CAAC,WAAW,CAAC,UAAU,GAAG,KAAK,CAAC;YACpC,MAAM;QACV,KAAK,SAAS,CAAC,mBAAmB;YAC9B,IAAI,CAAC,WAAW,CAAC,+BAA+B,CAAC,CAAC,EAAE,SAAS,CAAC,qCAAqC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YAC3G,IAAI,CAAC,WAAW,CAAC,UAAU,GAAG,IAAI,CAAC;YACnC,MAAM;QACV,KAAK,SAAS,CAAC,8BAA8B;YACzC,IAAI,CAAC,WAAW,CAAC,+BAA+B,CAAC,CAAC,EAAE,SAAS,CAAC,qCAAqC,EAAE,CAAC,EAAE,SAAS,CAAC,qCAAqC,CAAC,CAAC;YACzJ,IAAI,CAAC,WAAW,CAAC,UAAU,GAAG,IAAI,CAAC;YACnC,MAAM;QACV,KAAK,SAAS,CAAC,aAAa;YACxB,IAAI,CAAC,WAAW,CAAC,+BAA+B,CAAC,SAAS,CAAC,2BAA2B,EAAE,SAAS,CAAC,qCAAqC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YAC/I,IAAI,CAAC,WAAW,CAAC,UAAU,GAAG,IAAI,CAAC;YACnC,MAAM;QACV,KAAK,SAAS,CAAC,YAAY;YACvB,IAAI,CAAC,WAAW,CAAC,+BAA+B,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YAC7D,IAAI,CAAC,WAAW,CAAC,UAAU,GAAG,IAAI,CAAC;YACnC,MAAM;QACV,KAAK,SAAS,CAAC,SAAS;YACpB,IAAI,CAAC,WAAW,CAAC,+BAA+B,CAAC,SAAS,CAAC,2BAA2B,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACjG,IAAI,CAAC,WAAW,CAAC,UAAU,GAAG,IAAI,CAAC;YACnC,MAAM;QACV,KAAK,SAAS,CAAC,cAAc;YACzB,IAAI,CAAC,WAAW,CAAC,+BAA+B,CAAC,CAAC,EAAE,SAAS,CAAC,qCAAqC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YAC3G,IAAI,CAAC,WAAW,CAAC,UAAU,GAAG,IAAI,CAAC;YACnC,MAAM;QACV,KAAK,SAAS,CAAC,cAAc;YACzB,IAAI,CAAC,WAAW,CAAC,+BAA+B,CAAC,SAAS,CAAC,2BAA2B,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACjG,IAAI,CAAC,WAAW,CAAC,UAAU,GAAG,IAAI,CAAC;YACnC,MAAM;QACV,KAAK,SAAS,CAAC,eAAe;YAC1B,IAAI,CAAC,WAAW,CAAC,+BAA+B,CAAC,SAAS,CAAC,2BAA2B,EAAE,SAAS,CAAC,qCAAqC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YAC/I,IAAI,CAAC,WAAW,CAAC,UAAU,GAAG,IAAI,CAAC;YACnC,MAAM;QACV,KAAK,SAAS,CAAC,iBAAiB;YAC5B,IAAI,CAAC,WAAW,CAAC,+BAA+B,CAC5C,SAAS,CAAC,gCAAgC,EAC1C,SAAS,CAAC,0CAA0C,EACpD,SAAS,CAAC,gCAAgC,EAC1C,SAAS,CAAC,0CAA0C,CACvD,CAAC;YACF,IAAI,CAAC,WAAW,CAAC,UAAU,GAAG,IAAI,CAAC;YACnC,MAAM;QACV,KAAK,SAAS,CAAC,gBAAgB;YAC3B,IAAI,CAAC,WAAW,CAAC,+BAA+B,CAAC,CAAC,EAAE,SAAS,CAAC,qCAAqC,EAAE,CAAC,EAAE,SAAS,CAAC,qCAAqC,CAAC,CAAC;YACzJ,IAAI,CAAC,WAAW,CAAC,UAAU,GAAG,IAAI,CAAC;YACnC,MAAM;QACV,KAAK,SAAS,CAAC,mBAAmB;YAC9B,IAAI,CAAC,WAAW,CAAC,+BAA+B,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YAC7D,IAAI,CAAC,WAAW,CAAC,UAAU,GAAG,IAAI,CAAC;YACnC,MAAM;QACV,KAAK,SAAS,CAAC,kBAAkB;YAC7B,IAAI,CAAC,WAAW,CAAC,+BAA+B,CAAC,SAAS,CAAC,2BAA2B,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACjG,IAAI,CAAC,WAAW,CAAC,UAAU,GAAG,IAAI,CAAC;YACnC,MAAM;QACV,KAAK,SAAS,CAAC,qBAAqB;YAChC,IAAI,CAAC,WAAW,CAAC,+BAA+B,CAC5C,SAAS,CAAC,qCAAqC,EAC/C,SAAS,CAAC,qCAAqC,EAC/C,SAAS,CAAC,qCAAqC,EAC/C,SAAS,CAAC,qCAAqC,CAClD,CAAC;YACF,IAAI,CAAC,WAAW,CAAC,UAAU,GAAG,IAAI,CAAC;YACnC,MAAM;QACV,KAAK,SAAS,CAAC,6BAA6B;YACxC,IAAI,CAAC,WAAW,CAAC,+BAA+B,CAAC,CAAC,EAAE,SAAS,CAAC,qCAAqC,EAAE,CAAC,EAAE,SAAS,CAAC,qCAAqC,CAAC,CAAC;YACzJ,IAAI,CAAC,WAAW,CAAC,UAAU,GAAG,IAAI,CAAC;YACnC,MAAM;QACV,KAAK,SAAS,CAAC,oBAAoB;YAC/B,IAAI,CAAC,WAAW,CAAC,+BAA+B,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YAC7D,IAAI,CAAC,WAAW,CAAC,UAAU,GAAG,IAAI,CAAC;YACnC,MAAM;QACV,KAAK,SAAS,CAAC,eAAe;YAC1B,IAAI,CAAC,WAAW,CAAC,+BAA+B,CAAC,SAAS,CAAC,qCAAqC,EAAE,SAAS,CAAC,qCAAqC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACzJ,IAAI,CAAC,WAAW,CAAC,UAAU,GAAG,IAAI,CAAC;YACnC,MAAM;QACV,KAAK,SAAS,CAAC,sBAAsB;YACjC,sIAAsI;YACtI,IAAI,CAAC,WAAW,CAAC,+BAA+B,CAC5C,SAAS,CAAC,2BAA2B,EACrC,SAAS,CAAC,qCAAqC,EAC/C,CAAC,EACD,SAAS,CAAC,qCAAqC,CAClD,CAAC;YACF,IAAI,CAAC,WAAW,CAAC,UAAU,GAAG,IAAI,CAAC;YACnC,MAAM;KACb;IACD,IAAI,CAAC,kBAAkB,EAAE;QACrB,IAAI,CAAC,aAAa,CAAC,IAAI,KAAK,SAAS,CAAC,aAAa,CAAC,CAAC;QACrD,IAAI,CAAC,oBAAoB,CAAC,oBAAoB,CAAC,IAAI,KAAK,SAAS,CAAC,aAAa,CAAC,CAAC;KACpF;IACD,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;IACvB,IAAI,CAAC,oBAAoB,CAAC,oBAAoB,CAAC,IAAI,CAAC,WAAW,CAAC,UAAU,CAAC,CAAC;IAC5E,IAAI,CAAC,oBAAoB,CAAC,oBAAoB,CAAC,IAAI,CAAC,WAAW,CAAC,wBAAwB,EAAE,IAAI,CAAC,WAAW,CAAC,wBAAwB,CAAC,CAAC;AACzI,CAAC,CAAC;AAEF,gBAAgB,CAAC,SAAS,CAAC,gBAAgB,GAAG,UAAU,QAAgB;IACpE,cAAc,CAAC,SAAS,CAAC,gBAAgB,CAAC,IAAI,CAAC,IAAI,EAAE,QAAQ,CAAC,CAAC;IAE/D,IAAI,CAAC,oBAAoB,CAAC,oBAAoB,CAAC,IAAI,CAAC,WAAW,CAAC,wBAAwB,EAAE,IAAI,CAAC,WAAW,CAAC,wBAAwB,CAAC,CAAC;AACzI,CAAC,CAAC","sourcesContent":["import { AbstractEngine } from \"core/Engines/abstractEngine\";\r\nimport { Constants } from \"../../constants\";\r\n\r\nimport \"../../AbstractEngine/abstractEngine.alpha\";\r\nimport { ThinWebGPUEngine } from \"core/Engines/thinWebGPUEngine\";\r\n\r\ndeclare module \"../../abstractEngine\" {\r\n export interface AbstractEngine {\r\n /**\r\n * Sets the current alpha mode\r\n * @param mode defines the mode to use (one of the Engine.ALPHA_XXX)\r\n * @param noDepthWriteChange defines if depth writing state should remains unchanged (false by default)\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/materials/advanced/transparent_rendering\r\n */\r\n setAlphaMode(mode: number, noDepthWriteChange?: boolean): void;\r\n }\r\n}\r\n\r\nThinWebGPUEngine.prototype.setAlphaMode = function (mode: number, noDepthWriteChange: boolean = false): void {\r\n if (this._alphaMode === mode && ((mode === Constants.ALPHA_DISABLE && !this._alphaState.alphaBlend) || (mode !== Constants.ALPHA_DISABLE && this._alphaState.alphaBlend))) {\r\n if (!noDepthWriteChange) {\r\n // Make sure we still have the correct depth mask according to the alpha mode (a transparent material could have forced writting to the depth buffer, for instance)\r\n const depthMask = mode === Constants.ALPHA_DISABLE;\r\n if (this.depthCullingState.depthMask !== depthMask) {\r\n this.setDepthWrite(depthMask);\r\n this._cacheRenderPipeline.setDepthWriteEnabled(depthMask);\r\n }\r\n }\r\n return;\r\n }\r\n\r\n switch (mode) {\r\n case Constants.ALPHA_DISABLE:\r\n this._alphaState.alphaBlend = false;\r\n break;\r\n case Constants.ALPHA_PREMULTIPLIED:\r\n this._alphaState.setAlphaBlendFunctionParameters(1, Constants.GL_ALPHA_FUNCTION_ONE_MINUS_SRC_ALPHA, 1, 1);\r\n this._alphaState.alphaBlend = true;\r\n break;\r\n case Constants.ALPHA_PREMULTIPLIED_PORTERDUFF:\r\n this._alphaState.setAlphaBlendFunctionParameters(1, Constants.GL_ALPHA_FUNCTION_ONE_MINUS_SRC_ALPHA, 1, Constants.GL_ALPHA_FUNCTION_ONE_MINUS_SRC_ALPHA);\r\n this._alphaState.alphaBlend = true;\r\n break;\r\n case Constants.ALPHA_COMBINE:\r\n this._alphaState.setAlphaBlendFunctionParameters(Constants.GL_ALPHA_FUNCTION_SRC_ALPHA, Constants.GL_ALPHA_FUNCTION_ONE_MINUS_SRC_ALPHA, 1, 1);\r\n this._alphaState.alphaBlend = true;\r\n break;\r\n case Constants.ALPHA_ONEONE:\r\n this._alphaState.setAlphaBlendFunctionParameters(1, 1, 0, 1);\r\n this._alphaState.alphaBlend = true;\r\n break;\r\n case Constants.ALPHA_ADD:\r\n this._alphaState.setAlphaBlendFunctionParameters(Constants.GL_ALPHA_FUNCTION_SRC_ALPHA, 1, 0, 1);\r\n this._alphaState.alphaBlend = true;\r\n break;\r\n case Constants.ALPHA_SUBTRACT:\r\n this._alphaState.setAlphaBlendFunctionParameters(0, Constants.GL_ALPHA_FUNCTION_ONE_MINUS_SRC_COLOR, 1, 1);\r\n this._alphaState.alphaBlend = true;\r\n break;\r\n case Constants.ALPHA_MULTIPLY:\r\n this._alphaState.setAlphaBlendFunctionParameters(Constants.GL_ALPHA_FUNCTION_DST_COLOR, 0, 1, 1);\r\n this._alphaState.alphaBlend = true;\r\n break;\r\n case Constants.ALPHA_MAXIMIZED:\r\n this._alphaState.setAlphaBlendFunctionParameters(Constants.GL_ALPHA_FUNCTION_SRC_ALPHA, Constants.GL_ALPHA_FUNCTION_ONE_MINUS_SRC_COLOR, 1, 1);\r\n this._alphaState.alphaBlend = true;\r\n break;\r\n case Constants.ALPHA_INTERPOLATE:\r\n this._alphaState.setAlphaBlendFunctionParameters(\r\n Constants.GL_ALPHA_FUNCTION_CONSTANT_COLOR,\r\n Constants.GL_ALPHA_FUNCTION_ONE_MINUS_CONSTANT_COLOR,\r\n Constants.GL_ALPHA_FUNCTION_CONSTANT_ALPHA,\r\n Constants.GL_ALPHA_FUNCTION_ONE_MINUS_CONSTANT_ALPHA\r\n );\r\n this._alphaState.alphaBlend = true;\r\n break;\r\n case Constants.ALPHA_SCREENMODE:\r\n this._alphaState.setAlphaBlendFunctionParameters(1, Constants.GL_ALPHA_FUNCTION_ONE_MINUS_SRC_COLOR, 1, Constants.GL_ALPHA_FUNCTION_ONE_MINUS_SRC_ALPHA);\r\n this._alphaState.alphaBlend = true;\r\n break;\r\n case Constants.ALPHA_ONEONE_ONEONE:\r\n this._alphaState.setAlphaBlendFunctionParameters(1, 1, 1, 1);\r\n this._alphaState.alphaBlend = true;\r\n break;\r\n case Constants.ALPHA_ALPHATOCOLOR:\r\n this._alphaState.setAlphaBlendFunctionParameters(Constants.GL_ALPHA_FUNCTION_DST_ALPHA, 1, 0, 0);\r\n this._alphaState.alphaBlend = true;\r\n break;\r\n case Constants.ALPHA_REVERSEONEMINUS:\r\n this._alphaState.setAlphaBlendFunctionParameters(\r\n Constants.GL_ALPHA_FUNCTION_ONE_MINUS_DST_COLOR,\r\n Constants.GL_ALPHA_FUNCTION_ONE_MINUS_SRC_COLOR,\r\n Constants.GL_ALPHA_FUNCTION_ONE_MINUS_DST_ALPHA,\r\n Constants.GL_ALPHA_FUNCTION_ONE_MINUS_SRC_ALPHA\r\n );\r\n this._alphaState.alphaBlend = true;\r\n break;\r\n case Constants.ALPHA_SRC_DSTONEMINUSSRCALPHA:\r\n this._alphaState.setAlphaBlendFunctionParameters(1, Constants.GL_ALPHA_FUNCTION_ONE_MINUS_SRC_ALPHA, 1, Constants.GL_ALPHA_FUNCTION_ONE_MINUS_SRC_ALPHA);\r\n this._alphaState.alphaBlend = true;\r\n break;\r\n case Constants.ALPHA_ONEONE_ONEZERO:\r\n this._alphaState.setAlphaBlendFunctionParameters(1, 1, 1, 0);\r\n this._alphaState.alphaBlend = true;\r\n break;\r\n case Constants.ALPHA_EXCLUSION:\r\n this._alphaState.setAlphaBlendFunctionParameters(Constants.GL_ALPHA_FUNCTION_ONE_MINUS_DST_COLOR, Constants.GL_ALPHA_FUNCTION_ONE_MINUS_SRC_COLOR, 0, 1);\r\n this._alphaState.alphaBlend = true;\r\n break;\r\n case Constants.ALPHA_LAYER_ACCUMULATE:\r\n // Same as ALPHA_COMBINE but accumulates (1 - alpha) values in the alpha channel for a later readout in order independant transparency\r\n this._alphaState.setAlphaBlendFunctionParameters(\r\n Constants.GL_ALPHA_FUNCTION_SRC_ALPHA,\r\n Constants.GL_ALPHA_FUNCTION_ONE_MINUS_SRC_ALPHA,\r\n 1,\r\n Constants.GL_ALPHA_FUNCTION_ONE_MINUS_SRC_ALPHA\r\n );\r\n this._alphaState.alphaBlend = true;\r\n break;\r\n }\r\n if (!noDepthWriteChange) {\r\n this.setDepthWrite(mode === Constants.ALPHA_DISABLE);\r\n this._cacheRenderPipeline.setDepthWriteEnabled(mode === Constants.ALPHA_DISABLE);\r\n }\r\n this._alphaMode = mode;\r\n this._cacheRenderPipeline.setAlphaBlendEnabled(this._alphaState.alphaBlend);\r\n this._cacheRenderPipeline.setAlphaBlendFactors(this._alphaState._blendFunctionParameters, this._alphaState._blendEquationParameters);\r\n};\r\n\r\nThinWebGPUEngine.prototype.setAlphaEquation = function (equation: number): void {\r\n AbstractEngine.prototype.setAlphaEquation.call(this, equation);\r\n\r\n this._cacheRenderPipeline.setAlphaBlendFactors(this._alphaState._blendFunctionParameters, this._alphaState._blendEquationParameters);\r\n};\r\n"]}
|
|
@@ -1,8 +1,8 @@
|
|
|
1
1
|
import { InternalTexture } from "../../../Materials/Textures/internalTexture.js";
|
|
2
2
|
|
|
3
|
-
import { WebGPUEngine } from "../../webgpuEngine.js";
|
|
4
3
|
import { WebGPUTextureHelper } from "../webgpuTextureHelper.js";
|
|
5
|
-
|
|
4
|
+
import { ThinWebGPUEngine } from "../../thinWebGPUEngine.js";
|
|
5
|
+
ThinWebGPUEngine.prototype._createDepthStencilCubeTexture = function (size, options) {
|
|
6
6
|
const internalTexture = new InternalTexture(this, options.generateStencil ? 12 /* InternalTextureSource.DepthStencil */ : 14 /* InternalTextureSource.Depth */);
|
|
7
7
|
internalTexture.isCube = true;
|
|
8
8
|
internalTexture.label = options.label;
|
|
@@ -23,7 +23,7 @@ WebGPUEngine.prototype._createDepthStencilCubeTexture = function (size, options)
|
|
|
23
23
|
this._internalTexturesCache.push(internalTexture);
|
|
24
24
|
return internalTexture;
|
|
25
25
|
};
|
|
26
|
-
|
|
26
|
+
ThinWebGPUEngine.prototype.createCubeTexture = function (rootUrl, scene, files, noMipmap, onLoad = null, onError = null, format, forcedExtension = null, createPolynomials = false, lodScale = 0, lodOffset = 0, fallback = null, loaderOptions, useSRGBBuffer = false, buffer = null) {
|
|
27
27
|
return this.createCubeTextureBase(rootUrl, scene, files, !!noMipmap, onLoad, onError, format, forcedExtension, createPolynomials, lodScale, lodOffset, fallback, null, (texture, imgs) => {
|
|
28
28
|
const imageBitmaps = imgs; // we will always get an ImageBitmap array in WebGPU
|
|
29
29
|
const width = imageBitmaps[0].width;
|
|
@@ -43,7 +43,7 @@ WebGPUEngine.prototype.createCubeTexture = function (rootUrl, scene, files, noMi
|
|
|
43
43
|
}
|
|
44
44
|
}, !!useSRGBBuffer, buffer);
|
|
45
45
|
};
|
|
46
|
-
|
|
46
|
+
ThinWebGPUEngine.prototype._setCubeMapTextureParams = function (texture, loadMipmap, maxLevel) {
|
|
47
47
|
texture.samplingMode = loadMipmap ? 3 : 2;
|
|
48
48
|
texture._cachedWrapU = 0;
|
|
49
49
|
texture._cachedWrapV = 0;
|
|
@@ -51,7 +51,7 @@ WebGPUEngine.prototype._setCubeMapTextureParams = function (texture, loadMipmap,
|
|
|
51
51
|
texture._maxLodLevel = maxLevel;
|
|
52
52
|
}
|
|
53
53
|
};
|
|
54
|
-
|
|
54
|
+
ThinWebGPUEngine.prototype.generateMipMapsForCubemap = function (texture) {
|
|
55
55
|
if (texture.generateMipMaps) {
|
|
56
56
|
const gpuTexture = texture._hardwareTexture?.underlyingResource;
|
|
57
57
|
if (!gpuTexture) {
|