@babylonjs/core 7.23.0 → 7.23.1

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Files changed (128) hide show
  1. package/Animations/animatable.d.ts +4 -0
  2. package/Animations/animatable.js +21 -13
  3. package/Animations/animatable.js.map +1 -1
  4. package/Collisions/gpuPicker.d.ts +41 -0
  5. package/Collisions/gpuPicker.js +181 -71
  6. package/Collisions/gpuPicker.js.map +1 -1
  7. package/Culling/ray.d.ts +6 -2
  8. package/Culling/ray.js +8 -2
  9. package/Culling/ray.js.map +1 -1
  10. package/Engines/Extensions/engine.cubeTexture.js +1 -1
  11. package/Engines/Extensions/engine.cubeTexture.js.map +1 -1
  12. package/Engines/Extensions/engine.renderTarget.d.ts +1 -1
  13. package/Engines/Extensions/engine.renderTarget.js +29 -36
  14. package/Engines/Extensions/engine.renderTarget.js.map +1 -1
  15. package/Engines/WebGPU/Extensions/engine.cubeTexture.js +1 -1
  16. package/Engines/WebGPU/Extensions/engine.cubeTexture.js.map +1 -1
  17. package/Engines/WebGPU/Extensions/engine.renderTarget.d.ts +1 -1
  18. package/Engines/WebGPU/Extensions/engine.renderTarget.js +11 -6
  19. package/Engines/WebGPU/Extensions/engine.renderTarget.js.map +1 -1
  20. package/Engines/abstractEngine.js +2 -2
  21. package/Engines/abstractEngine.js.map +1 -1
  22. package/Engines/renderTargetWrapper.d.ts +3 -3
  23. package/Engines/renderTargetWrapper.js +3 -3
  24. package/Engines/renderTargetWrapper.js.map +1 -1
  25. package/Engines/thinEngine.d.ts +2 -1
  26. package/Engines/thinEngine.js +39 -9
  27. package/Engines/thinEngine.js.map +1 -1
  28. package/Gizmos/boundingBoxGizmo.js +20 -9
  29. package/Gizmos/boundingBoxGizmo.js.map +1 -1
  30. package/Layers/effectLayer.d.ts +1 -1
  31. package/Layers/effectLayer.js.map +1 -1
  32. package/Layers/glowLayer.js +6 -1
  33. package/Layers/glowLayer.js.map +1 -1
  34. package/Layers/highlightLayer.js +6 -1
  35. package/Layers/highlightLayer.js.map +1 -1
  36. package/Loading/sceneLoader.d.ts +22 -27
  37. package/Loading/sceneLoader.js +102 -74
  38. package/Loading/sceneLoader.js.map +1 -1
  39. package/Materials/Node/Blocks/Dual/textureBlock.js +1 -1
  40. package/Materials/Node/Blocks/Dual/textureBlock.js.map +1 -1
  41. package/Materials/Node/nodeMaterial.d.ts +4 -0
  42. package/Materials/Node/nodeMaterial.js +9 -2
  43. package/Materials/Node/nodeMaterial.js.map +1 -1
  44. package/Materials/Node/nodeMaterialBuildStateSharedData.d.ts +5 -2
  45. package/Materials/Node/nodeMaterialBuildStateSharedData.js +12 -5
  46. package/Materials/Node/nodeMaterialBuildStateSharedData.js.map +1 -1
  47. package/Materials/uniformBuffer.d.ts +6 -0
  48. package/Materials/uniformBuffer.js +8 -0
  49. package/Materials/uniformBuffer.js.map +1 -1
  50. package/Meshes/GaussianSplatting/gaussianSplattingMesh.d.ts +9 -1
  51. package/Meshes/GaussianSplatting/gaussianSplattingMesh.js +20 -3
  52. package/Meshes/GaussianSplatting/gaussianSplattingMesh.js.map +1 -1
  53. package/Meshes/meshUVSpaceRenderer.d.ts +2 -1
  54. package/Meshes/meshUVSpaceRenderer.js +16 -3
  55. package/Meshes/meshUVSpaceRenderer.js.map +1 -1
  56. package/Physics/physicsRaycastResult.d.ts +2 -0
  57. package/Physics/physicsRaycastResult.js.map +1 -1
  58. package/Physics/v2/Plugins/havokPlugin.js +1 -1
  59. package/Physics/v2/Plugins/havokPlugin.js.map +1 -1
  60. package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.js +8 -1
  61. package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.js.map +1 -1
  62. package/PostProcesses/RenderPipeline/Pipelines/taaRenderingPipeline.js +1 -0
  63. package/PostProcesses/RenderPipeline/Pipelines/taaRenderingPipeline.js.map +1 -1
  64. package/Rendering/IBLShadows/iblShadowsImportanceSamplingRenderer.js +2 -3
  65. package/Rendering/IBLShadows/iblShadowsImportanceSamplingRenderer.js.map +1 -1
  66. package/Rendering/IBLShadows/iblShadowsRenderPipeline.js +29 -20
  67. package/Rendering/IBLShadows/iblShadowsRenderPipeline.js.map +1 -1
  68. package/Rendering/IBLShadows/iblShadowsVoxelTracingPass.js +3 -2
  69. package/Rendering/IBLShadows/iblShadowsVoxelTracingPass.js.map +1 -1
  70. package/Rendering/fluidRenderer/fluidRenderer.d.ts +7 -9
  71. package/Rendering/fluidRenderer/fluidRenderer.js +16 -13
  72. package/Rendering/fluidRenderer/fluidRenderer.js.map +1 -1
  73. package/Rendering/fluidRenderer/fluidRenderingObject.d.ts +9 -1
  74. package/Rendering/fluidRenderer/fluidRenderingObject.js +29 -1
  75. package/Rendering/fluidRenderer/fluidRenderingObject.js.map +1 -1
  76. package/Rendering/fluidRenderer/fluidRenderingObjectCustomParticles.d.ts +3 -1
  77. package/Rendering/fluidRenderer/fluidRenderingObjectCustomParticles.js +12 -2
  78. package/Rendering/fluidRenderer/fluidRenderingObjectCustomParticles.js.map +1 -1
  79. package/Rendering/fluidRenderer/fluidRenderingObjectParticleSystem.d.ts +3 -1
  80. package/Rendering/fluidRenderer/fluidRenderingObjectParticleSystem.js +3 -2
  81. package/Rendering/fluidRenderer/fluidRenderingObjectParticleSystem.js.map +1 -1
  82. package/Rendering/fluidRenderer/fluidRenderingTargetRenderer.d.ts +9 -1
  83. package/Rendering/fluidRenderer/fluidRenderingTargetRenderer.js +22 -5
  84. package/Rendering/fluidRenderer/fluidRenderingTargetRenderer.js.map +1 -1
  85. package/Rendering/fluidRenderer/fluidRenderingTextures.d.ts +8 -1
  86. package/Rendering/fluidRenderer/fluidRenderingTextures.js +42 -5
  87. package/Rendering/fluidRenderer/fluidRenderingTextures.js.map +1 -1
  88. package/Rendering/fluidRenderer/index.d.ts +18 -0
  89. package/Rendering/fluidRenderer/index.js +18 -0
  90. package/Rendering/fluidRenderer/index.js.map +1 -1
  91. package/Shaders/ShadersInclude/lightFragment.js +12 -10
  92. package/Shaders/ShadersInclude/lightFragment.js.map +1 -1
  93. package/ShadersWGSL/ShadersInclude/lightFragment.js +13 -11
  94. package/ShadersWGSL/ShadersInclude/lightFragment.js.map +1 -1
  95. package/ShadersWGSL/fluidRenderingBilateralBlur.fragment.d.ts +5 -0
  96. package/ShadersWGSL/fluidRenderingBilateralBlur.fragment.js +13 -0
  97. package/ShadersWGSL/fluidRenderingBilateralBlur.fragment.js.map +1 -0
  98. package/ShadersWGSL/fluidRenderingParticleDepth.fragment.d.ts +5 -0
  99. package/ShadersWGSL/fluidRenderingParticleDepth.fragment.js +29 -0
  100. package/ShadersWGSL/fluidRenderingParticleDepth.fragment.js.map +1 -0
  101. package/ShadersWGSL/fluidRenderingParticleDepth.vertex.d.ts +5 -0
  102. package/ShadersWGSL/fluidRenderingParticleDepth.vertex.js +22 -0
  103. package/ShadersWGSL/fluidRenderingParticleDepth.vertex.js.map +1 -0
  104. package/ShadersWGSL/fluidRenderingParticleDiffuse.fragment.d.ts +5 -0
  105. package/ShadersWGSL/fluidRenderingParticleDiffuse.fragment.js +12 -0
  106. package/ShadersWGSL/fluidRenderingParticleDiffuse.fragment.js.map +1 -0
  107. package/ShadersWGSL/fluidRenderingParticleDiffuse.vertex.d.ts +5 -0
  108. package/ShadersWGSL/fluidRenderingParticleDiffuse.vertex.js +14 -0
  109. package/ShadersWGSL/fluidRenderingParticleDiffuse.vertex.js.map +1 -0
  110. package/ShadersWGSL/fluidRenderingParticleThickness.fragment.d.ts +5 -0
  111. package/ShadersWGSL/fluidRenderingParticleThickness.fragment.js +12 -0
  112. package/ShadersWGSL/fluidRenderingParticleThickness.fragment.js.map +1 -0
  113. package/ShadersWGSL/fluidRenderingParticleThickness.vertex.d.ts +5 -0
  114. package/ShadersWGSL/fluidRenderingParticleThickness.vertex.js +14 -0
  115. package/ShadersWGSL/fluidRenderingParticleThickness.vertex.js.map +1 -0
  116. package/ShadersWGSL/fluidRenderingRender.fragment.d.ts +5 -0
  117. package/ShadersWGSL/fluidRenderingRender.fragment.js +101 -0
  118. package/ShadersWGSL/fluidRenderingRender.fragment.js.map +1 -0
  119. package/ShadersWGSL/fluidRenderingStandardBlur.fragment.d.ts +5 -0
  120. package/ShadersWGSL/fluidRenderingStandardBlur.fragment.js +13 -0
  121. package/ShadersWGSL/fluidRenderingStandardBlur.fragment.js.map +1 -0
  122. package/Sprites/spriteRenderer.d.ts +1 -0
  123. package/Sprites/spriteRenderer.js +7 -2
  124. package/Sprites/spriteRenderer.js.map +1 -1
  125. package/package.json +1 -1
  126. package/scene.d.ts +11 -11
  127. package/scene.js +5 -5
  128. package/scene.js.map +1 -1
package/scene.js CHANGED
@@ -4142,7 +4142,7 @@ export class Scene extends AbstractScene {
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  /** Launch a ray to try to pick a mesh in the scene
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  * @param x position on screen
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  * @param y position on screen
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- * @param predicate Predicate function used to determine eligible meshes. Can be set to null. In this case, a mesh must be enabled, visible and with isPickable set to true
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+ * @param predicate Predicate function used to determine eligible meshes. Can be set to null. In this case, a mesh must be enabled, visible and with isPickable set to true. thinInstanceIndex is -1 when the mesh is non-instanced
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  * @param fastCheck defines if the first intersection will be used (and not the closest)
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  * @param camera to use for computing the picking ray. Can be set to null. In this case, the scene.activeCamera will be used
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  * @param trianglePredicate defines an optional predicate used to select faces when a mesh intersection is detected
@@ -4159,7 +4159,7 @@ export class Scene extends AbstractScene {
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  /** Launch a ray to try to pick a mesh in the scene using only bounding information of the main mesh (not using submeshes)
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  * @param x position on screen
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  * @param y position on screen
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- * @param predicate Predicate function used to determine eligible meshes. Can be set to null. In this case, a mesh must be enabled, visible and with isPickable set to true
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+ * @param predicate Predicate function used to determine eligible meshes. Can be set to null. In this case, a mesh must be enabled, visible and with isPickable set to true. thinInstanceIndex is -1 when the mesh is non-instanced
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  * @param fastCheck defines if the first intersection will be used (and not the closest)
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  * @param camera to use for computing the picking ray. Can be set to null. In this case, the scene.activeCamera will be used
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  * @returns a PickingInfo (Please note that some info will not be set like distance, bv, bu and everything that cannot be capture by only using bounding infos)
@@ -4177,7 +4177,7 @@ export class Scene extends AbstractScene {
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  * Use the given ray to pick a mesh in the scene. A mesh triangle can be picked both from its front and back sides,
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  * irrespective of orientation.
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  * @param ray The ray to use to pick meshes
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- * @param predicate Predicate function used to determine eligible meshes. Can be set to null. In this case, a mesh must have isPickable set to true
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+ * @param predicate Predicate function used to determine eligible meshes. Can be set to null. In this case, a mesh must have isPickable set to true. thinInstanceIndex is -1 when the mesh is non-instanced
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  * @param fastCheck defines if the first intersection will be used (and not the closest)
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  * @param trianglePredicate defines an optional predicate used to select faces when a mesh intersection is detected
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  * @returns a PickingInfo
@@ -4191,7 +4191,7 @@ export class Scene extends AbstractScene {
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  * irrespective of orientation.
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  * @param x X position on screen
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  * @param y Y position on screen
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- * @param predicate Predicate function used to determine eligible meshes. Can be set to null. In this case, a mesh must be enabled, visible and with isPickable set to true
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+ * @param predicate Predicate function used to determine eligible meshes and instances. Can be set to null. In this case, a mesh must be enabled, visible and with isPickable set to true. thinInstanceIndex is -1 when the mesh is non-instanced
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  * @param camera camera to use for computing the picking ray. Can be set to null. In this case, the scene.activeCamera will be used
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  * @param trianglePredicate defines an optional predicate used to select faces when a mesh intersection is detected
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  * @returns an array of PickingInfo
@@ -4203,7 +4203,7 @@ export class Scene extends AbstractScene {
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  /**
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  * Launch a ray to try to pick a mesh in the scene
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  * @param ray Ray to use
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- * @param predicate Predicate function used to determine eligible meshes. Can be set to null. In this case, a mesh must be enabled, visible and with isPickable set to true
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+ * @param predicate Predicate function used to determine eligible meshes and instances. Can be set to null. In this case, a mesh must be enabled, visible and with isPickable set to true. thinInstanceIndex is -1 when the mesh is non-instanced
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  * @param trianglePredicate defines an optional predicate used to select faces when a mesh intersection is detected
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  * @returns an array of PickingInfo
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  */