@babylonjs/core 7.2.3 → 7.3.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Engines/WebGPU/webgpuShaderProcessorsWGSL.d.ts +2 -0
- package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js +2 -0
- package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js.map +1 -1
- package/Engines/abstractEngine.d.ts +7 -0
- package/Engines/abstractEngine.js +10 -2
- package/Engines/abstractEngine.js.map +1 -1
- package/Engines/thinEngine.d.ts +0 -7
- package/Engines/thinEngine.js +1 -9
- package/Engines/thinEngine.js.map +1 -1
- package/Engines/webgpuEngine.d.ts +4 -2
- package/Engines/webgpuEngine.js +5 -2
- package/Engines/webgpuEngine.js.map +1 -1
- package/Materials/Node/Blocks/Dual/clipPlanesBlock.d.ts +1 -1
- package/Materials/Node/Blocks/Dual/clipPlanesBlock.js +6 -6
- package/Materials/Node/Blocks/Dual/clipPlanesBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/currentScreenBlock.d.ts +2 -3
- package/Materials/Node/Blocks/Dual/currentScreenBlock.js +5 -5
- package/Materials/Node/Blocks/Dual/currentScreenBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/fogBlock.d.ts +1 -1
- package/Materials/Node/Blocks/Dual/fogBlock.js +4 -4
- package/Materials/Node/Blocks/Dual/fogBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/lightBlock.js +4 -4
- package/Materials/Node/Blocks/Dual/lightBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.d.ts +1 -1
- package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js +8 -7
- package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/sceneDepthBlock.d.ts +1 -1
- package/Materials/Node/Blocks/Dual/sceneDepthBlock.js +9 -5
- package/Materials/Node/Blocks/Dual/sceneDepthBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/textureBlock.d.ts +4 -2
- package/Materials/Node/Blocks/Dual/textureBlock.js +43 -21
- package/Materials/Node/Blocks/Dual/textureBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/TBNBlock.js +3 -3
- package/Materials/Node/Blocks/Fragment/TBNBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/derivativeBlock.js +9 -2
- package/Materials/Node/Blocks/Fragment/derivativeBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/fragCoordBlock.js +1 -1
- package/Materials/Node/Blocks/Fragment/fragCoordBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.d.ts +1 -1
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js +16 -8
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/frontFacingBlock.js +1 -1
- package/Materials/Node/Blocks/Fragment/frontFacingBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/heightToNormalBlock.js +2 -2
- package/Materials/Node/Blocks/Fragment/heightToNormalBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js +3 -3
- package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/perturbNormalBlock.d.ts +1 -1
- package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js +4 -4
- package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/screenSizeBlock.d.ts +1 -1
- package/Materials/Node/Blocks/Fragment/screenSizeBlock.js +2 -2
- package/Materials/Node/Blocks/Fragment/screenSizeBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/screenSpaceBlock.js +3 -3
- package/Materials/Node/Blocks/Fragment/screenSpaceBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/shadowMapBlock.d.ts +1 -1
- package/Materials/Node/Blocks/Fragment/shadowMapBlock.js +4 -4
- package/Materials/Node/Blocks/Fragment/shadowMapBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/twirlBlock.js +9 -9
- package/Materials/Node/Blocks/Fragment/twirlBlock.js.map +1 -1
- package/Materials/Node/Blocks/Input/inputBlock.d.ts +6 -1
- package/Materials/Node/Blocks/Input/inputBlock.js +36 -12
- package/Materials/Node/Blocks/Input/inputBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/anisotropyBlock.d.ts +1 -1
- package/Materials/Node/Blocks/PBR/anisotropyBlock.js +1 -1
- package/Materials/Node/Blocks/PBR/anisotropyBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/clearCoatBlock.d.ts +1 -1
- package/Materials/Node/Blocks/PBR/clearCoatBlock.js +3 -3
- package/Materials/Node/Blocks/PBR/clearCoatBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.d.ts +1 -1
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js +9 -9
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/reflectionBlock.d.ts +1 -1
- package/Materials/Node/Blocks/PBR/reflectionBlock.js +21 -21
- package/Materials/Node/Blocks/PBR/reflectionBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/refractionBlock.d.ts +1 -1
- package/Materials/Node/Blocks/PBR/refractionBlock.js +6 -6
- package/Materials/Node/Blocks/PBR/refractionBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/subSurfaceBlock.js +5 -0
- package/Materials/Node/Blocks/PBR/subSurfaceBlock.js.map +1 -1
- package/Materials/Node/Blocks/Particle/particleBlendMultiplyBlock.js +2 -2
- package/Materials/Node/Blocks/Particle/particleBlendMultiplyBlock.js.map +1 -1
- package/Materials/Node/Blocks/Particle/particleRampGradientBlock.js +3 -3
- package/Materials/Node/Blocks/Particle/particleRampGradientBlock.js.map +1 -1
- package/Materials/Node/Blocks/Particle/particleTextureBlock.js +1 -1
- package/Materials/Node/Blocks/Particle/particleTextureBlock.js.map +1 -1
- package/Materials/Node/Blocks/Teleport/teleportOutBlock.js +1 -1
- package/Materials/Node/Blocks/Teleport/teleportOutBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/bonesBlock.js +2 -2
- package/Materials/Node/Blocks/Vertex/bonesBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/instancesBlock.js +5 -5
- package/Materials/Node/Blocks/Vertex/instancesBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/lightInformationBlock.d.ts +1 -1
- package/Materials/Node/Blocks/Vertex/lightInformationBlock.js +12 -12
- package/Materials/Node/Blocks/Vertex/lightInformationBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js +7 -7
- package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/vertexOutputBlock.d.ts +1 -1
- package/Materials/Node/Blocks/Vertex/vertexOutputBlock.js +10 -3
- package/Materials/Node/Blocks/Vertex/vertexOutputBlock.js.map +1 -1
- package/Materials/Node/Blocks/addBlock.js +2 -1
- package/Materials/Node/Blocks/addBlock.js.map +1 -1
- package/Materials/Node/Blocks/arcTan2Block.js +3 -1
- package/Materials/Node/Blocks/arcTan2Block.js.map +1 -1
- package/Materials/Node/Blocks/clampBlock.js +1 -1
- package/Materials/Node/Blocks/clampBlock.js.map +1 -1
- package/Materials/Node/Blocks/cloudBlock.js +1 -1
- package/Materials/Node/Blocks/cloudBlock.js.map +1 -1
- package/Materials/Node/Blocks/colorMergerBlock.js +9 -7
- package/Materials/Node/Blocks/colorMergerBlock.js.map +1 -1
- package/Materials/Node/Blocks/colorSplitterBlock.js +5 -5
- package/Materials/Node/Blocks/colorSplitterBlock.js.map +1 -1
- package/Materials/Node/Blocks/conditionalBlock.js +18 -12
- package/Materials/Node/Blocks/conditionalBlock.js.map +1 -1
- package/Materials/Node/Blocks/crossBlock.js +1 -1
- package/Materials/Node/Blocks/crossBlock.js.map +1 -1
- package/Materials/Node/Blocks/curveBlock.js +48 -53
- package/Materials/Node/Blocks/curveBlock.js.map +1 -1
- package/Materials/Node/Blocks/customBlock.js +1 -1
- package/Materials/Node/Blocks/customBlock.js.map +1 -1
- package/Materials/Node/Blocks/desaturateBlock.js +5 -4
- package/Materials/Node/Blocks/desaturateBlock.js.map +1 -1
- package/Materials/Node/Blocks/distanceBlock.js +1 -1
- package/Materials/Node/Blocks/distanceBlock.js.map +1 -1
- package/Materials/Node/Blocks/divideBlock.js +2 -1
- package/Materials/Node/Blocks/divideBlock.js.map +1 -1
- package/Materials/Node/Blocks/dotBlock.js +1 -1
- package/Materials/Node/Blocks/dotBlock.js.map +1 -1
- package/Materials/Node/Blocks/elbowBlock.js +1 -1
- package/Materials/Node/Blocks/elbowBlock.js.map +1 -1
- package/Materials/Node/Blocks/fresnelBlock.js +1 -1
- package/Materials/Node/Blocks/fresnelBlock.js.map +1 -1
- package/Materials/Node/Blocks/gradientBlock.js +8 -7
- package/Materials/Node/Blocks/gradientBlock.js.map +1 -1
- package/Materials/Node/Blocks/lengthBlock.js +1 -1
- package/Materials/Node/Blocks/lengthBlock.js.map +1 -1
- package/Materials/Node/Blocks/lerpBlock.js +1 -1
- package/Materials/Node/Blocks/lerpBlock.js.map +1 -1
- package/Materials/Node/Blocks/matrixBuilderBlock.js +1 -1
- package/Materials/Node/Blocks/matrixBuilderBlock.js.map +1 -1
- package/Materials/Node/Blocks/matrixDeterminantBlock.js +1 -1
- package/Materials/Node/Blocks/matrixDeterminantBlock.js.map +1 -1
- package/Materials/Node/Blocks/matrixTransposeBlock.js +1 -1
- package/Materials/Node/Blocks/matrixTransposeBlock.js.map +1 -1
- package/Materials/Node/Blocks/maxBlock.js +1 -1
- package/Materials/Node/Blocks/maxBlock.js.map +1 -1
- package/Materials/Node/Blocks/meshAttributeExistsBlock.js +1 -1
- package/Materials/Node/Blocks/meshAttributeExistsBlock.js.map +1 -1
- package/Materials/Node/Blocks/minBlock.js +1 -1
- package/Materials/Node/Blocks/minBlock.js.map +1 -1
- package/Materials/Node/Blocks/modBlock.js +1 -1
- package/Materials/Node/Blocks/modBlock.js.map +1 -1
- package/Materials/Node/Blocks/multiplyBlock.js +2 -1
- package/Materials/Node/Blocks/multiplyBlock.js.map +1 -1
- package/Materials/Node/Blocks/nLerpBlock.js +1 -1
- package/Materials/Node/Blocks/nLerpBlock.js.map +1 -1
- package/Materials/Node/Blocks/negateBlock.js +1 -1
- package/Materials/Node/Blocks/negateBlock.js.map +1 -1
- package/Materials/Node/Blocks/normalBlendBlock.js +1 -1
- package/Materials/Node/Blocks/normalBlendBlock.js.map +1 -1
- package/Materials/Node/Blocks/normalizeBlock.js +1 -1
- package/Materials/Node/Blocks/normalizeBlock.js.map +1 -1
- package/Materials/Node/Blocks/oneMinusBlock.js +1 -1
- package/Materials/Node/Blocks/oneMinusBlock.js.map +1 -1
- package/Materials/Node/Blocks/posterizeBlock.js +1 -1
- package/Materials/Node/Blocks/posterizeBlock.js.map +1 -1
- package/Materials/Node/Blocks/powBlock.js +1 -1
- package/Materials/Node/Blocks/powBlock.js.map +1 -1
- package/Materials/Node/Blocks/randomNumberBlock.js +1 -1
- package/Materials/Node/Blocks/randomNumberBlock.js.map +1 -1
- package/Materials/Node/Blocks/reciprocalBlock.js +2 -2
- package/Materials/Node/Blocks/reciprocalBlock.js.map +1 -1
- package/Materials/Node/Blocks/reflectBlock.js +1 -1
- package/Materials/Node/Blocks/reflectBlock.js.map +1 -1
- package/Materials/Node/Blocks/refractBlock.js +1 -1
- package/Materials/Node/Blocks/refractBlock.js.map +1 -1
- package/Materials/Node/Blocks/remapBlock.js +1 -1
- package/Materials/Node/Blocks/remapBlock.js.map +1 -1
- package/Materials/Node/Blocks/replaceColorBlock.js +1 -1
- package/Materials/Node/Blocks/replaceColorBlock.js.map +1 -1
- package/Materials/Node/Blocks/rotate2dBlock.js +1 -1
- package/Materials/Node/Blocks/rotate2dBlock.js.map +1 -1
- package/Materials/Node/Blocks/scaleBlock.js +1 -1
- package/Materials/Node/Blocks/scaleBlock.js.map +1 -1
- package/Materials/Node/Blocks/simplexPerlin3DBlock.js +1 -1
- package/Materials/Node/Blocks/simplexPerlin3DBlock.js.map +1 -1
- package/Materials/Node/Blocks/smoothStepBlock.js +3 -2
- package/Materials/Node/Blocks/smoothStepBlock.js.map +1 -1
- package/Materials/Node/Blocks/stepBlock.js +1 -1
- package/Materials/Node/Blocks/stepBlock.js.map +1 -1
- package/Materials/Node/Blocks/subtractBlock.js +2 -1
- package/Materials/Node/Blocks/subtractBlock.js.map +1 -1
- package/Materials/Node/Blocks/transformBlock.js +18 -10
- package/Materials/Node/Blocks/transformBlock.js.map +1 -1
- package/Materials/Node/Blocks/triPlanarBlock.d.ts +1 -1
- package/Materials/Node/Blocks/triPlanarBlock.js +2 -2
- package/Materials/Node/Blocks/triPlanarBlock.js.map +1 -1
- package/Materials/Node/Blocks/trigonometryBlock.js +1 -1
- package/Materials/Node/Blocks/trigonometryBlock.js.map +1 -1
- package/Materials/Node/Blocks/vectorMergerBlock.js +30 -27
- package/Materials/Node/Blocks/vectorMergerBlock.js.map +1 -1
- package/Materials/Node/Blocks/vectorSplitterBlock.js +9 -8
- package/Materials/Node/Blocks/vectorSplitterBlock.js.map +1 -1
- package/Materials/Node/Blocks/viewDirectionBlock.js +1 -1
- package/Materials/Node/Blocks/viewDirectionBlock.js.map +1 -1
- package/Materials/Node/Blocks/voronoiNoiseBlock.js +19 -8
- package/Materials/Node/Blocks/voronoiNoiseBlock.js.map +1 -1
- package/Materials/Node/Blocks/waveBlock.js +3 -3
- package/Materials/Node/Blocks/waveBlock.js.map +1 -1
- package/Materials/Node/Blocks/worleyNoise3DBlock.js +3 -3
- package/Materials/Node/Blocks/worleyNoise3DBlock.js.map +1 -1
- package/Materials/Node/nodeMaterial.d.ts +9 -3
- package/Materials/Node/nodeMaterial.js +29 -4
- package/Materials/Node/nodeMaterial.js.map +1 -1
- package/Materials/Node/nodeMaterialBlock.d.ts +0 -1
- package/Materials/Node/nodeMaterialBlock.js +6 -6
- package/Materials/Node/nodeMaterialBlock.js.map +1 -1
- package/Materials/Node/nodeMaterialBlockConnectionPoint.d.ts +4 -0
- package/Materials/Node/nodeMaterialBlockConnectionPoint.js +12 -0
- package/Materials/Node/nodeMaterialBlockConnectionPoint.js.map +1 -1
- package/Materials/Node/nodeMaterialBuildState.d.ts +35 -3
- package/Materials/Node/nodeMaterialBuildState.js +169 -16
- package/Materials/Node/nodeMaterialBuildState.js.map +1 -1
- package/Materials/PBR/pbrSubSurfaceConfiguration.d.ts +18 -4
- package/Materials/PBR/pbrSubSurfaceConfiguration.js +60 -9
- package/Materials/PBR/pbrSubSurfaceConfiguration.js.map +1 -1
- package/Materials/materialFlags.d.ts +6 -0
- package/Materials/materialFlags.js +15 -1
- package/Materials/materialFlags.js.map +1 -1
- package/Materials/materialHelper.d.ts +2 -2
- package/Materials/materialHelper.js.map +1 -1
- package/Meshes/Compression/meshoptCompression.js +4 -3
- package/Meshes/Compression/meshoptCompression.js.map +1 -1
- package/Misc/filesInput.d.ts +2 -2
- package/Misc/filesInput.js.map +1 -1
- package/Misc/screenshotTools.d.ts +6 -6
- package/Misc/screenshotTools.js.map +1 -1
- package/PostProcesses/postProcess.d.ts +0 -1
- package/PostProcesses/postProcess.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockSubSurface.js +19 -3
- package/Shaders/ShadersInclude/pbrBlockSubSurface.js.map +1 -1
- package/Shaders/ShadersInclude/pbrFragmentDeclaration.js +4 -1
- package/Shaders/ShadersInclude/pbrFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.js +1 -0
- package/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/pbrVertexDeclaration.js +3 -0
- package/Shaders/ShadersInclude/pbrVertexDeclaration.js.map +1 -1
- package/Shaders/pbr.fragment.js +7 -0
- package/Shaders/pbr.fragment.js.map +1 -1
- package/Shaders/pbr.vertex.js +2 -0
- package/Shaders/pbr.vertex.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/fresnelFunction.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/fresnelFunction.js +13 -0
- package/ShadersWGSL/ShadersInclude/fresnelFunction.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/helperFunctions.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/helperFunctions.js +68 -0
- package/ShadersWGSL/ShadersInclude/helperFunctions.js.map +1 -0
- package/package.json +1 -1
|
@@ -28,6 +28,8 @@ export class MaterialSubSurfaceDefines extends MaterialDefines {
|
|
|
28
28
|
this.SS_REFRACTIONINTENSITY_TEXTUREDIRECTUV = 0;
|
|
29
29
|
this.SS_TRANSLUCENCYINTENSITY_TEXTURE = false;
|
|
30
30
|
this.SS_TRANSLUCENCYINTENSITY_TEXTUREDIRECTUV = 0;
|
|
31
|
+
this.SS_TRANSLUCENCYCOLOR_TEXTURE = false;
|
|
32
|
+
this.SS_TRANSLUCENCYCOLOR_TEXTUREDIRECTUV = 0;
|
|
31
33
|
this.SS_REFRACTIONMAP_3D = false;
|
|
32
34
|
this.SS_REFRACTIONMAP_OPPOSITEZ = false;
|
|
33
35
|
this.SS_LODINREFRACTIONALPHA = false;
|
|
@@ -215,7 +217,7 @@ export class PBRSubSurfaceConfiguration extends MaterialPluginBase {
|
|
|
215
217
|
* Stores the intensity of the different subsurface effects in the thickness texture.
|
|
216
218
|
* Note that if refractionIntensityTexture and/or translucencyIntensityTexture is provided it takes precedence over thicknessTexture + useMaskFromThicknessTexture
|
|
217
219
|
* * the green (red if useGltfStyleTextures = true) channel is the refraction intensity.
|
|
218
|
-
* * the blue channel is the translucency intensity.
|
|
220
|
+
* * the blue (alpha if useGltfStyleTextures = true) channel is the translucency intensity.
|
|
219
221
|
*/
|
|
220
222
|
this.useMaskFromThicknessTexture = false;
|
|
221
223
|
this._refractionIntensityTexture = null;
|
|
@@ -227,17 +229,29 @@ export class PBRSubSurfaceConfiguration extends MaterialPluginBase {
|
|
|
227
229
|
this._translucencyIntensityTexture = null;
|
|
228
230
|
/**
|
|
229
231
|
* Stores the intensity of the translucency. If provided, it takes precedence over thicknessTexture + useMaskFromThicknessTexture
|
|
230
|
-
* * the blue channel is the translucency intensity.
|
|
232
|
+
* * the blue (alpha if useGltfStyleTextures = true) channel is the translucency intensity.
|
|
231
233
|
*/
|
|
232
234
|
this.translucencyIntensityTexture = null;
|
|
233
|
-
|
|
235
|
+
/**
|
|
236
|
+
* Defines the translucency tint of the material.
|
|
237
|
+
* If not set, the tint color will be used instead.
|
|
238
|
+
*/
|
|
239
|
+
this.translucencyColor = null;
|
|
240
|
+
this._translucencyColorTexture = null;
|
|
241
|
+
/**
|
|
242
|
+
* Defines the translucency tint color of the material as a texture.
|
|
243
|
+
* This is multiplied against the translucency color to add variety and realism to the material.
|
|
244
|
+
* If translucencyColor is not set, the tint color will be used instead.
|
|
245
|
+
*/
|
|
246
|
+
this.translucencyColorTexture = null;
|
|
247
|
+
this._useGltfStyleTextures = true;
|
|
234
248
|
/**
|
|
235
249
|
* Use channels layout used by glTF:
|
|
236
250
|
* * thicknessTexture: the green (instead of red) channel is the thickness
|
|
237
251
|
* * thicknessTexture/refractionIntensityTexture: the red (instead of green) channel is the refraction intensity
|
|
238
|
-
* * thicknessTexture/translucencyIntensityTexture:
|
|
252
|
+
* * thicknessTexture/translucencyIntensityTexture: the alpha (instead of blue) channel is the translucency intensity
|
|
239
253
|
*/
|
|
240
|
-
this.useGltfStyleTextures =
|
|
254
|
+
this.useGltfStyleTextures = true;
|
|
241
255
|
this._scene = material.getScene();
|
|
242
256
|
this.registerForExtraEvents = true;
|
|
243
257
|
this._internalMarkAllSubMeshesAsTexturesDirty = material._dirtyCallbacks[1];
|
|
@@ -254,6 +268,11 @@ export class PBRSubSurfaceConfiguration extends MaterialPluginBase {
|
|
|
254
268
|
return false;
|
|
255
269
|
}
|
|
256
270
|
}
|
|
271
|
+
if (this._translucencyColorTexture && MaterialFlags.TranslucencyColorTextureEnabled) {
|
|
272
|
+
if (!this._translucencyColorTexture.isReadyOrNotBlocking()) {
|
|
273
|
+
return false;
|
|
274
|
+
}
|
|
275
|
+
}
|
|
257
276
|
const refractionTexture = this._getRefractionTexture(scene);
|
|
258
277
|
if (refractionTexture && MaterialFlags.RefractionTextureEnabled) {
|
|
259
278
|
if (!refractionTexture.isReadyOrNotBlocking()) {
|
|
@@ -292,6 +311,8 @@ export class PBRSubSurfaceConfiguration extends MaterialPluginBase {
|
|
|
292
311
|
defines.SS_USE_LOCAL_REFRACTIONMAP_CUBIC = false;
|
|
293
312
|
defines.SS_USE_THICKNESS_AS_DEPTH = false;
|
|
294
313
|
defines.SS_USE_GLTF_TEXTURES = false;
|
|
314
|
+
defines.SS_TRANSLUCENCYCOLOR_TEXTURE = false;
|
|
315
|
+
defines.SS_TRANSLUCENCYCOLOR_TEXTUREDIRECTUV = 0;
|
|
295
316
|
return;
|
|
296
317
|
}
|
|
297
318
|
if (defines._areTexturesDirty) {
|
|
@@ -318,6 +339,7 @@ export class PBRSubSurfaceConfiguration extends MaterialPluginBase {
|
|
|
318
339
|
defines.SS_ALBEDOFORTRANSLUCENCYTINT = false;
|
|
319
340
|
defines.SS_USE_LOCAL_REFRACTIONMAP_CUBIC = false;
|
|
320
341
|
defines.SS_USE_THICKNESS_AS_DEPTH = false;
|
|
342
|
+
defines.SS_TRANSLUCENCYCOLOR_TEXTURE = false;
|
|
321
343
|
if (defines._areTexturesDirty) {
|
|
322
344
|
if (scene.texturesEnabled) {
|
|
323
345
|
if (this._thicknessTexture && MaterialFlags.ThicknessTextureEnabled) {
|
|
@@ -329,6 +351,9 @@ export class PBRSubSurfaceConfiguration extends MaterialPluginBase {
|
|
|
329
351
|
if (this._translucencyIntensityTexture && MaterialFlags.TranslucencyIntensityTextureEnabled) {
|
|
330
352
|
PrepareDefinesForMergedUV(this._translucencyIntensityTexture, defines, "SS_TRANSLUCENCYINTENSITY_TEXTURE");
|
|
331
353
|
}
|
|
354
|
+
if (this._translucencyColorTexture && MaterialFlags.TranslucencyColorTextureEnabled) {
|
|
355
|
+
PrepareDefinesForMergedUV(this._translucencyColorTexture, defines, "SS_TRANSLUCENCYCOLOR_TEXTURE");
|
|
356
|
+
}
|
|
332
357
|
}
|
|
333
358
|
}
|
|
334
359
|
defines.SS_HAS_THICKNESS = this.maximumThickness - this.minimumThickness !== 0.0;
|
|
@@ -391,9 +416,9 @@ export class PBRSubSurfaceConfiguration extends MaterialPluginBase {
|
|
|
391
416
|
uniformBuffer.updateFloat2("vRefractionIntensityInfos", this._refractionIntensityTexture.coordinatesIndex, this._refractionIntensityTexture.level);
|
|
392
417
|
BindTextureMatrix(this._refractionIntensityTexture, uniformBuffer, "refractionIntensity");
|
|
393
418
|
}
|
|
394
|
-
if (this.
|
|
395
|
-
uniformBuffer.updateFloat2("
|
|
396
|
-
BindTextureMatrix(this.
|
|
419
|
+
if (this._translucencyColorTexture && MaterialFlags.TranslucencyColorTextureEnabled && defines.SS_TRANSLUCENCYCOLOR_TEXTURE) {
|
|
420
|
+
uniformBuffer.updateFloat2("vTranslucencyColorInfos", this._translucencyColorTexture.coordinatesIndex, this._translucencyColorTexture.level);
|
|
421
|
+
BindTextureMatrix(this._translucencyColorTexture, uniformBuffer, "translucencyColor");
|
|
397
422
|
}
|
|
398
423
|
if (refractionTexture && MaterialFlags.RefractionTextureEnabled) {
|
|
399
424
|
uniformBuffer.updateMatrix("refractionMatrix", refractionTexture.getRefractionTextureMatrix());
|
|
@@ -421,6 +446,7 @@ export class PBRSubSurfaceConfiguration extends MaterialPluginBase {
|
|
|
421
446
|
}
|
|
422
447
|
uniformBuffer.updateColor3("vDiffusionDistance", this.diffusionDistance);
|
|
423
448
|
uniformBuffer.updateFloat4("vTintColor", this.tintColor.r, this.tintColor.g, this.tintColor.b, Math.max(0.00001, this.tintColorAtDistance));
|
|
449
|
+
uniformBuffer.updateColor4("vTranslucencyColor", this.translucencyColor ?? this.tintColor, 0);
|
|
424
450
|
uniformBuffer.updateFloat3("vSubSurfaceIntensity", this.refractionIntensity, this.translucencyIntensity, 0);
|
|
425
451
|
uniformBuffer.updateFloat("dispersion", this.dispersion);
|
|
426
452
|
}
|
|
@@ -435,6 +461,9 @@ export class PBRSubSurfaceConfiguration extends MaterialPluginBase {
|
|
|
435
461
|
if (this._translucencyIntensityTexture && MaterialFlags.TranslucencyIntensityTextureEnabled && defines.SS_TRANSLUCENCYINTENSITY_TEXTURE) {
|
|
436
462
|
uniformBuffer.setTexture("translucencyIntensitySampler", this._translucencyIntensityTexture);
|
|
437
463
|
}
|
|
464
|
+
if (this._translucencyColorTexture && MaterialFlags.TranslucencyColorTextureEnabled && defines.SS_TRANSLUCENCYCOLOR_TEXTURE) {
|
|
465
|
+
uniformBuffer.setTexture("translucencyColorSampler", this._translucencyColorTexture);
|
|
466
|
+
}
|
|
438
467
|
if (refractionTexture && MaterialFlags.RefractionTextureEnabled) {
|
|
439
468
|
if (lodBasedMicrosurface) {
|
|
440
469
|
uniformBuffer.setTexture("refractionSampler", refractionTexture);
|
|
@@ -490,6 +519,9 @@ export class PBRSubSurfaceConfiguration extends MaterialPluginBase {
|
|
|
490
519
|
if (this._translucencyIntensityTexture === texture) {
|
|
491
520
|
return true;
|
|
492
521
|
}
|
|
522
|
+
if (this._translucencyColorTexture === texture) {
|
|
523
|
+
return true;
|
|
524
|
+
}
|
|
493
525
|
return false;
|
|
494
526
|
}
|
|
495
527
|
hasRenderTargetTextures() {
|
|
@@ -505,6 +537,9 @@ export class PBRSubSurfaceConfiguration extends MaterialPluginBase {
|
|
|
505
537
|
if (this._refractionTexture) {
|
|
506
538
|
activeTextures.push(this._refractionTexture);
|
|
507
539
|
}
|
|
540
|
+
if (this._translucencyColorTexture) {
|
|
541
|
+
activeTextures.push(this._translucencyColorTexture);
|
|
542
|
+
}
|
|
508
543
|
}
|
|
509
544
|
getAnimatables(animatables) {
|
|
510
545
|
if (this._thicknessTexture && this._thicknessTexture.animations && this._thicknessTexture.animations.length > 0) {
|
|
@@ -513,6 +548,9 @@ export class PBRSubSurfaceConfiguration extends MaterialPluginBase {
|
|
|
513
548
|
if (this._refractionTexture && this._refractionTexture.animations && this._refractionTexture.animations.length > 0) {
|
|
514
549
|
animatables.push(this._refractionTexture);
|
|
515
550
|
}
|
|
551
|
+
if (this._translucencyColorTexture && this._translucencyColorTexture.animations && this._translucencyColorTexture.animations.length > 0) {
|
|
552
|
+
animatables.push(this._translucencyColorTexture);
|
|
553
|
+
}
|
|
516
554
|
}
|
|
517
555
|
dispose(forceDisposeTextures) {
|
|
518
556
|
if (forceDisposeTextures) {
|
|
@@ -522,6 +560,9 @@ export class PBRSubSurfaceConfiguration extends MaterialPluginBase {
|
|
|
522
560
|
if (this._refractionTexture) {
|
|
523
561
|
this._refractionTexture.dispose();
|
|
524
562
|
}
|
|
563
|
+
if (this._translucencyColorTexture) {
|
|
564
|
+
this._translucencyColorTexture.dispose();
|
|
565
|
+
}
|
|
525
566
|
}
|
|
526
567
|
}
|
|
527
568
|
getClassName() {
|
|
@@ -537,7 +578,7 @@ export class PBRSubSurfaceConfiguration extends MaterialPluginBase {
|
|
|
537
578
|
return currentRank;
|
|
538
579
|
}
|
|
539
580
|
getSamplers(samplers) {
|
|
540
|
-
samplers.push("thicknessSampler", "refractionIntensitySampler", "translucencyIntensitySampler", "refractionSampler", "refractionSamplerLow", "refractionSamplerHigh");
|
|
581
|
+
samplers.push("thicknessSampler", "refractionIntensitySampler", "translucencyIntensitySampler", "refractionSampler", "refractionSamplerLow", "refractionSamplerHigh", "translucencyColorSampler");
|
|
541
582
|
}
|
|
542
583
|
getUniforms() {
|
|
543
584
|
return {
|
|
@@ -560,6 +601,9 @@ export class PBRSubSurfaceConfiguration extends MaterialPluginBase {
|
|
|
560
601
|
{ name: "vRefractionSize", size: 3, type: "vec3" },
|
|
561
602
|
{ name: "scatteringDiffusionProfile", size: 1, type: "float" },
|
|
562
603
|
{ name: "dispersion", size: 1, type: "float" },
|
|
604
|
+
{ name: "vTranslucencyColor", size: 4, type: "vec4" },
|
|
605
|
+
{ name: "vTranslucencyColorInfos", size: 2, type: "vec2" },
|
|
606
|
+
{ name: "translucencyColorMatrix", size: 16, type: "mat4" },
|
|
563
607
|
],
|
|
564
608
|
};
|
|
565
609
|
}
|
|
@@ -654,6 +698,13 @@ __decorate([
|
|
|
654
698
|
serializeAsTexture(),
|
|
655
699
|
expandToProperty("_markAllSubMeshesAsTexturesDirty")
|
|
656
700
|
], PBRSubSurfaceConfiguration.prototype, "translucencyIntensityTexture", void 0);
|
|
701
|
+
__decorate([
|
|
702
|
+
serializeAsColor3()
|
|
703
|
+
], PBRSubSurfaceConfiguration.prototype, "translucencyColor", void 0);
|
|
704
|
+
__decorate([
|
|
705
|
+
serializeAsTexture(),
|
|
706
|
+
expandToProperty("_markAllSubMeshesAsTexturesDirty")
|
|
707
|
+
], PBRSubSurfaceConfiguration.prototype, "translucencyColorTexture", void 0);
|
|
657
708
|
__decorate([
|
|
658
709
|
serialize(),
|
|
659
710
|
expandToProperty("_markAllSubMeshesAsTexturesDirty")
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"pbrSubSurfaceConfiguration.js","sourceRoot":"","sources":["../../../../../dev/core/src/Materials/PBR/pbrSubSurfaceConfiguration.ts"],"names":[],"mappings":";AAGA,OAAO,EAAE,SAAS,EAAE,kBAAkB,EAAE,gBAAgB,EAAE,iBAAiB,EAAE,MAAM,uBAAuB,CAAC;AAC3G,OAAO,EAAE,MAAM,EAAE,MAAM,wBAAwB,CAAC;AAIhD,OAAO,EAAE,aAAa,EAAE,MAAM,kBAAkB,CAAC;AAGjD,OAAO,EAAE,MAAM,EAAE,MAAM,yBAAyB,CAAC;AAEjD,OAAO,EAAE,UAAU,EAAE,MAAM,yBAAyB,CAAC;AAErD,OAAO,EAAE,kBAAkB,EAAE,MAAM,uBAAuB,CAAC;AAC3D,OAAO,EAAE,SAAS,EAAE,MAAM,yBAAyB,CAAC;AACpD,OAAO,EAAE,eAAe,EAAE,MAAM,oBAAoB,CAAC;AAKrD,OAAO,EAAE,iBAAiB,EAAE,yBAAyB,EAAE,MAAM,6BAA6B,CAAC;AAE3F;;GAEG;AACH,MAAM,OAAO,yBAA0B,SAAQ,eAAe;IAA9D;;QACW,eAAU,GAAG,KAAK,CAAC;QAEnB,kBAAa,GAAG,KAAK,CAAC;QACtB,+CAA0C,GAAG,KAAK,CAAC;QACnD,oBAAe,GAAG,KAAK,CAAC;QACxB,iDAA4C,GAAG,KAAK,CAAC;QACrD,kBAAa,GAAG,KAAK,CAAC;QACtB,kBAAa,GAAG,KAAK,CAAC;QAEtB,gCAA2B,GAAG,KAAK,CAAC;QACpC,wCAAmC,GAAG,CAAC,CAAC;QACxC,qBAAgB,GAAG,KAAK,CAAC;QACzB,mCAA8B,GAAG,KAAK,CAAC;QACvC,2CAAsC,GAAG,CAAC,CAAC;QAC3C,qCAAgC,GAAG,KAAK,CAAC;QACzC,6CAAwC,GAAG,CAAC,CAAC;QAE7C,wBAAmB,GAAG,KAAK,CAAC;QAC5B,+BAA0B,GAAG,KAAK,CAAC;QACnC,4BAAuB,GAAG,KAAK,CAAC;QAChC,uBAAkB,GAAG,KAAK,CAAC;QAC3B,sBAAiB,GAAG,KAAK,CAAC;QAC1B,gCAA2B,GAAG,KAAK,CAAC;QACpC,oCAA+B,GAAG,KAAK,CAAC;QACxC,+BAA0B,GAAG,KAAK,CAAC;QACnC,iCAA4B,GAAG,KAAK,CAAC;QACrC,qCAAgC,GAAG,KAAK,CAAC;QACzC,8BAAyB,GAAG,KAAK,CAAC;QAElC,yBAAoB,GAAG,KAAK,CAAC;IACxC,CAAC;CAAA;AAED;;GAEG;AACH,MAAM,OAAO,0BAA2B,SAAQ,kBAAkB;IAsC9D;;;OAGG;IACH,IAAW,0BAA0B;QACjC,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,uBAAuB,EAAE;YACtC,OAAO,IAAI,CAAC;SACf;QAED,OAAO,IAAI,CAAC,MAAM,CAAC,uBAAuB,CAAC,wBAAwB,CAAC,IAAI,CAAC,gCAAgC,CAAC,CAAC;IAC/G,CAAC;IAED,IAAW,0BAA0B,CAAC,CAAmB;QACrD,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,0BAA0B,EAAE,EAAE;YAC3C,gBAAgB;YAChB,OAAO;SACV;QAED,uDAAuD;QACvD,IAAI,CAAC,EAAE;YACH,IAAI,CAAC,gCAAgC,GAAG,IAAI,CAAC,MAAM,CAAC,uBAAwB,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC;SACvG;IACL,CAAC;IAmED;;;;;;OAMG;IAEH,IAAW,uBAAuB;QAC9B,IAAI,IAAI,CAAC,wBAAwB,IAAI,GAAG,EAAE;YACtC,OAAO,IAAI,CAAC,wBAAwB,CAAC;SACxC;QACD,OAAO,IAAI,CAAC,kBAAkB,CAAC;IACnC,CAAC;IACD,IAAW,uBAAuB,CAAC,KAAa;QAC5C,IAAI,KAAK,IAAI,GAAG,EAAE;YACd,IAAI,CAAC,wBAAwB,GAAG,KAAK,CAAC;SACzC;aAAM;YACH,IAAI,CAAC,wBAAwB,GAAG,CAAC,GAAG,CAAC;SACxC;IACL,CAAC;IA+GD,gBAAgB;IACT,gCAAgC;QACnC,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,oBAAoB,IAAI,IAAI,CAAC,sBAAsB,IAAI,IAAI,CAAC,oBAAoB,CAAC,CAAC;QACpG,IAAI,CAAC,wCAAwC,EAAE,CAAC;IACpD,CAAC;IACD,gBAAgB;IACT,sBAAsB;QACzB,IAAI,CAAC,wCAAwC,EAAE,CAAC;QAChD,IAAI,CAAC,8BAA8B,EAAE,CAAC;IAC1C,CAAC;IAED,YAAY,QAAyB,EAAE,eAAe,GAAG,IAAI;QACzD,KAAK,CAAC,QAAQ,EAAE,eAAe,EAAE,GAAG,EAAE,IAAI,yBAAyB,EAAE,EAAE,eAAe,CAAC,CAAC;QA3QpF,yBAAoB,GAAG,KAAK,CAAC;QACrC;;WAEG;QAGI,wBAAmB,GAAG,KAAK,CAAC;QAE3B,2BAAsB,GAAG,KAAK,CAAC;QACvC;;WAEG;QAGI,0BAAqB,GAAG,KAAK,CAAC;QAE7B,yBAAoB,GAAG,KAAK,CAAC;QACrC;;WAEG;QAGI,wBAAmB,GAAG,KAAK,CAAC;QAE3B,yBAAoB,GAAG,KAAK,CAAC;QACrC;;WAEG;QAGI,wBAAmB,GAAG,KAAK,CAAC;QAG3B,qCAAgC,GAAG,CAAC,CAAC;QA0B7C;;;;WAIG;QAEI,wBAAmB,GAAW,CAAC,CAAC;QAEvC;;;;WAIG;QAEI,0BAAqB,GAAW,CAAC,CAAC;QAEzC;;WAEG;QAEI,8BAAyB,GAAY,KAAK,CAAC;QAElD;;WAEG;QAEI,gCAA2B,GAAY,KAAK,CAAC;QAE5C,sBAAiB,GAA0B,IAAI,CAAC;QACxD;;;;;;WAMG;QAGI,qBAAgB,GAA0B,IAAI,CAAC;QAE9C,uBAAkB,GAA0B,IAAI,CAAC;QACzD;;WAEG;QAGI,sBAAiB,GAA0B,IAAI,CAAC;QAEvD,gBAAgB;QACT,uBAAkB,GAAG,GAAG,CAAC;QAChC;;;;;;;WAOG;QAGI,sBAAiB,GAAG,GAAG,CAAC;QAGvB,6BAAwB,GAAG,CAAC,GAAG,CAAC;QAwBhC,uBAAkB,GAAG,KAAK,CAAC;QACnC;;WAEG;QAGI,sBAAiB,GAAG,KAAK,CAAC;QAEjC,gBAAgB;QACT,oCAA+B,GAAG,KAAK,CAAC;QAC/C;;;WAGG;QAGI,mCAA8B,GAAG,KAAK,CAAC;QAE9C;;;WAGG;QAEI,qBAAgB,GAAW,CAAC,CAAC;QAEpC;;WAEG;QAEI,qBAAgB,GAAW,CAAC,CAAC;QAEpC;;WAEG;QAEI,wBAAmB,GAAG,KAAK,CAAC;QAEnC;;;WAGG;QAEI,cAAS,GAAG,MAAM,CAAC,KAAK,EAAE,CAAC;QAElC;;;WAGG;QAEI,wBAAmB,GAAG,CAAC,CAAC;QAE/B;;WAEG;QAEI,eAAU,GAAG,CAAC,CAAC;QAEtB;;;WAGG;QAEI,sBAAiB,GAAG,MAAM,CAAC,KAAK,EAAE,CAAC;QAElC,iCAA4B,GAAG,KAAK,CAAC;QAC7C;;;;;WAKG;QAGI,gCAA2B,GAAY,KAAK,CAAC;QAE5C,gCAA2B,GAA0B,IAAI,CAAC;QAClE;;;WAGG;QAGI,+BAA0B,GAA0B,IAAI,CAAC;QAExD,kCAA6B,GAA0B,IAAI,CAAC;QACpE;;;WAGG;QAGI,iCAA4B,GAA0B,IAAI,CAAC;QAG1D,0BAAqB,GAAG,KAAK,CAAC;QACtC;;;;;WAKG;QAGI,yBAAoB,GAAY,KAAK,CAAC;QAoBzC,IAAI,CAAC,MAAM,GAAG,QAAQ,CAAC,QAAQ,EAAE,CAAC;QAClC,IAAI,CAAC,sBAAsB,GAAG,IAAI,CAAC;QAEnC,IAAI,CAAC,wCAAwC,GAAG,QAAQ,CAAC,eAAe,CAAC,SAAS,CAAC,yBAAyB,CAAC,CAAC;QAC9G,IAAI,CAAC,8BAA8B,GAAG,QAAQ,CAAC,eAAe,CAAC,SAAS,CAAC,yBAAyB,CAAC,CAAC;IACxG,CAAC;IAEM,iBAAiB,CAAC,OAAkC,EAAE,KAAY;QACrE,IAAI,CAAC,IAAI,CAAC,oBAAoB,IAAI,CAAC,IAAI,CAAC,sBAAsB,IAAI,CAAC,IAAI,CAAC,oBAAoB,EAAE;YAC1F,OAAO,IAAI,CAAC;SACf;QAED,IAAI,OAAO,CAAC,iBAAiB,EAAE;YAC3B,IAAI,KAAK,CAAC,eAAe,EAAE;gBACvB,IAAI,IAAI,CAAC,iBAAiB,IAAI,aAAa,CAAC,uBAAuB,EAAE;oBACjE,IAAI,CAAC,IAAI,CAAC,iBAAiB,CAAC,oBAAoB,EAAE,EAAE;wBAChD,OAAO,KAAK,CAAC;qBAChB;iBACJ;gBAED,MAAM,iBAAiB,GAAG,IAAI,CAAC,qBAAqB,CAAC,KAAK,CAAC,CAAC;gBAC5D,IAAI,iBAAiB,IAAI,aAAa,CAAC,wBAAwB,EAAE;oBAC7D,IAAI,CAAC,iBAAiB,CAAC,oBAAoB,EAAE,EAAE;wBAC3C,OAAO,KAAK,CAAC;qBAChB;iBACJ;aACJ;SACJ;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,8BAA8B,CAAC,OAAkC,EAAE,KAAY;QAClF,IAAI,CAAC,IAAI,CAAC,oBAAoB,IAAI,CAAC,IAAI,CAAC,sBAAsB,IAAI,CAAC,IAAI,CAAC,oBAAoB,EAAE;YAC1F,OAAO,CAAC,UAAU,GAAG,KAAK,CAAC;YAC3B,OAAO,CAAC,aAAa,GAAG,KAAK,CAAC;YAC9B,OAAO,CAAC,eAAe,GAAG,KAAK,CAAC;YAChC,OAAO,CAAC,aAAa,GAAG,KAAK,CAAC;YAC9B,OAAO,CAAC,aAAa,GAAG,KAAK,CAAC;YAC9B,OAAO,CAAC,0CAA0C,GAAG,KAAK,CAAC;YAC3D,OAAO,CAAC,4CAA4C,GAAG,KAAK,CAAC;YAC7D,OAAO,CAAC,2BAA2B,GAAG,KAAK,CAAC;YAC5C,OAAO,CAAC,mCAAmC,GAAG,CAAC,CAAC;YAChD,OAAO,CAAC,gBAAgB,GAAG,KAAK,CAAC;YACjC,OAAO,CAAC,8BAA8B,GAAG,KAAK,CAAC;YAC/C,OAAO,CAAC,sCAAsC,GAAG,CAAC,CAAC;YACnD,OAAO,CAAC,gCAAgC,GAAG,KAAK,CAAC;YACjD,OAAO,CAAC,wCAAwC,GAAG,CAAC,CAAC;YACrD,OAAO,CAAC,mBAAmB,GAAG,KAAK,CAAC;YACpC,OAAO,CAAC,0BAA0B,GAAG,KAAK,CAAC;YAC3C,OAAO,CAAC,uBAAuB,GAAG,KAAK,CAAC;YACxC,OAAO,CAAC,kBAAkB,GAAG,KAAK,CAAC;YACnC,OAAO,CAAC,iBAAiB,GAAG,KAAK,CAAC;YAClC,OAAO,CAAC,2BAA2B,GAAG,KAAK,CAAC;YAC5C,OAAO,CAAC,+BAA+B,GAAG,KAAK,CAAC;YAChD,OAAO,CAAC,0BAA0B,GAAG,KAAK,CAAC;YAC3C,OAAO,CAAC,4BAA4B,GAAG,KAAK,CAAC;YAC7C,OAAO,CAAC,gCAAgC,GAAG,KAAK,CAAC;YACjD,OAAO,CAAC,yBAAyB,GAAG,KAAK,CAAC;YAC1C,OAAO,CAAC,oBAAoB,GAAG,KAAK,CAAC;YACrC,OAAO;SACV;QAED,IAAI,OAAO,CAAC,iBAAiB,EAAE;YAC3B,OAAO,CAAC,UAAU,GAAG,IAAI,CAAC;YAE1B,OAAO,CAAC,aAAa,GAAG,IAAI,CAAC,oBAAoB,CAAC;YAClD,OAAO,CAAC,eAAe,GAAG,IAAI,CAAC,sBAAsB,CAAC;YACtD,OAAO,CAAC,4CAA4C,GAAG,KAAK,CAAC;YAC7D,OAAO,CAAC,aAAa,GAAG,IAAI,CAAC,oBAAoB,CAAC;YAClD,OAAO,CAAC,2BAA2B,GAAG,KAAK,CAAC;YAC5C,OAAO,CAAC,8BAA8B,GAAG,KAAK,CAAC;YAC/C,OAAO,CAAC,gCAAgC,GAAG,KAAK,CAAC;YACjD,OAAO,CAAC,gBAAgB,GAAG,KAAK,CAAC;YACjC,OAAO,CAAC,oBAAoB,GAAG,KAAK,CAAC;YACrC,OAAO,CAAC,aAAa,GAAG,KAAK,CAAC;YAC9B,OAAO,CAAC,0CAA0C,GAAG,KAAK,CAAC;YAC3D,OAAO,CAAC,mBAAmB,GAAG,KAAK,CAAC;YACpC,OAAO,CAAC,kBAAkB,GAAG,KAAK,CAAC;YACnC,OAAO,CAAC,iBAAiB,GAAG,KAAK,CAAC;YAClC,OAAO,CAAC,2BAA2B,GAAG,KAAK,CAAC;YAC5C,OAAO,CAAC,0BAA0B,GAAG,KAAK,CAAC;YAC3C,OAAO,CAAC,uBAAuB,GAAG,KAAK,CAAC;YACxC,OAAO,CAAC,+BAA+B,GAAG,KAAK,CAAC;YAChD,OAAO,CAAC,0BAA0B,GAAG,KAAK,CAAC;YAC3C,OAAO,CAAC,4BAA4B,GAAG,KAAK,CAAC;YAC7C,OAAO,CAAC,gCAAgC,GAAG,KAAK,CAAC;YACjD,OAAO,CAAC,yBAAyB,GAAG,KAAK,CAAC;YAE1C,IAAI,OAAO,CAAC,iBAAiB,EAAE;gBAC3B,IAAI,KAAK,CAAC,eAAe,EAAE;oBACvB,IAAI,IAAI,CAAC,iBAAiB,IAAI,aAAa,CAAC,uBAAuB,EAAE;wBACjE,yBAAyB,CAAC,IAAI,CAAC,iBAAiB,EAAE,OAAO,EAAE,6BAA6B,CAAC,CAAC;qBAC7F;oBAED,IAAI,IAAI,CAAC,2BAA2B,IAAI,aAAa,CAAC,iCAAiC,EAAE;wBACrF,yBAAyB,CAAC,IAAI,CAAC,2BAA2B,EAAE,OAAO,EAAE,gCAAgC,CAAC,CAAC;qBAC1G;oBAED,IAAI,IAAI,CAAC,6BAA6B,IAAI,aAAa,CAAC,mCAAmC,EAAE;wBACzF,yBAAyB,CAAC,IAAI,CAAC,6BAA6B,EAAE,OAAO,EAAE,kCAAkC,CAAC,CAAC;qBAC9G;iBACJ;aACJ;YAED,OAAO,CAAC,gBAAgB,GAAG,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC,gBAAgB,KAAK,GAAG,CAAC;YACjF,OAAO,CAAC,oBAAoB,GAAG,IAAI,CAAC,qBAAqB,CAAC;YAC1D,OAAO,CAAC,0CAA0C,GAAG,IAAI,CAAC,4BAA4B,IAAI,CAAC,IAAI,CAAC,2BAA2B,CAAC;YAC5H,OAAO,CAAC,4CAA4C,GAAG,IAAI,CAAC,4BAA4B,IAAI,CAAC,IAAI,CAAC,6BAA6B,CAAC;YAEhI,IAAI,IAAI,CAAC,oBAAoB,EAAE;gBAC3B,IAAI,KAAK,CAAC,eAAe,EAAE;oBACvB,MAAM,iBAAiB,GAAG,IAAI,CAAC,qBAAqB,CAAC,KAAK,CAAC,CAAC;oBAC5D,IAAI,iBAAiB,IAAI,aAAa,CAAC,wBAAwB,EAAE;wBAC7D,OAAO,CAAC,aAAa,GAAG,IAAI,CAAC;wBAC7B,OAAO,CAAC,mBAAmB,GAAG,iBAAiB,CAAC,MAAM,CAAC;wBACvD,OAAO,CAAC,kBAAkB,GAAG,iBAAiB,CAAC,UAAU,CAAC;wBAC1D,OAAO,CAAC,iBAAiB,GAAG,iBAAiB,CAAC,MAAM,CAAC;wBACrD,OAAO,CAAC,2BAA2B,GAAG,iBAAiB,CAAC,iBAAiB,CAAC;wBAC1E,OAAO,CAAC,0BAA0B,GAAG,IAAI,CAAC,MAAM,CAAC,oBAAoB,IAAI,iBAAiB,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,iBAAiB,CAAC,OAAO,CAAC,CAAC,CAAC,iBAAiB,CAAC,OAAO,CAAC;wBAC3J,OAAO,CAAC,uBAAuB,GAAG,iBAAiB,CAAC,eAAe,CAAC;wBACpE,OAAO,CAAC,+BAA+B,GAAG,IAAI,CAAC,+BAA+B,CAAC;wBAC/E,OAAO,CAAC,0BAA0B,GAAG,IAAI,CAAC,yBAAyB,CAAC;wBACpE,OAAO,CAAC,gCAAgC,GAAG,iBAAiB,CAAC,MAAM,IAAU,iBAAkB,CAAC,eAAe,CAAC;wBAChH,OAAO,CAAC,yBAAyB,GAAG,IAAI,CAAC,mBAAmB,CAAC;qBAChE;iBACJ;aACJ;YAED,IAAI,IAAI,CAAC,sBAAsB,EAAE;gBAC7B,OAAO,CAAC,4BAA4B,GAAG,IAAI,CAAC,2BAA2B,CAAC;aAC3E;SACJ;IACL,CAAC;IAED;;;;;;OAMG;IACI,kBAAkB,CAAC,aAA4B,EAAE,KAAY,EAAE,MAAc,EAAE,OAAgB;QAClG,IAAI,CAAC,IAAI,CAAC,oBAAoB,IAAI,CAAC,IAAI,CAAC,sBAAsB,IAAI,CAAC,IAAI,CAAC,oBAAoB,EAAE;YAC1F,OAAO;SACV;QAED,OAAO,CAAC,gBAAgB,EAAE,CAAC,cAAc,EAAE,CAAC,SAAS,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;QAE7E,MAAM,cAAc,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAEzI,aAAa,CAAC,YAAY,CAAC,iBAAiB,EAAE,IAAI,CAAC,gBAAgB,GAAG,cAAc,EAAE,CAAC,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC,gBAAgB,CAAC,GAAG,cAAc,CAAC,CAAC;IAC5J,CAAC;IAEM,cAAc,CAAC,aAA4B,EAAE,KAAY,EAAE,MAAc,EAAE,OAAgB;QAC9F,IAAI,CAAC,IAAI,CAAC,oBAAoB,IAAI,CAAC,IAAI,CAAC,sBAAsB,IAAI,CAAC,IAAI,CAAC,oBAAoB,EAAE;YAC1F,OAAO;SACV;QAED,MAAM,OAAO,GAAG,OAAQ,CAAC,eAAuD,CAAC;QAEjF,MAAM,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC;QACzC,MAAM,iBAAiB,GAAG,IAAI,CAAC,SAAS,CAAC,iBAAiB,CAAC;QAC3D,MAAM,oBAAoB,GAAG,OAAO,CAAC,oBAAoB,CAAC;QAE1D,MAAM,iBAAiB,GAAG,IAAI,CAAC,qBAAqB,CAAC,KAAK,CAAC,CAAC;QAE5D,IAAI,CAAC,aAAa,CAAC,MAAM,IAAI,CAAC,QAAQ,IAAI,CAAC,aAAa,CAAC,MAAM,EAAE;YAC7D,IAAI,IAAI,CAAC,iBAAiB,IAAI,aAAa,CAAC,uBAAuB,EAAE;gBACjE,aAAa,CAAC,YAAY,CAAC,iBAAiB,EAAE,IAAI,CAAC,iBAAiB,CAAC,gBAAgB,EAAE,IAAI,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;gBACrH,iBAAiB,CAAC,IAAI,CAAC,iBAAiB,EAAE,aAAa,EAAE,WAAW,CAAC,CAAC;aACzE;YAED,IAAI,IAAI,CAAC,2BAA2B,IAAI,aAAa,CAAC,iCAAiC,IAAI,OAAO,CAAC,8BAA8B,EAAE;gBAC/H,aAAa,CAAC,YAAY,CAAC,2BAA2B,EAAE,IAAI,CAAC,2BAA2B,CAAC,gBAAgB,EAAE,IAAI,CAAC,2BAA2B,CAAC,KAAK,CAAC,CAAC;gBACnJ,iBAAiB,CAAC,IAAI,CAAC,2BAA2B,EAAE,aAAa,EAAE,qBAAqB,CAAC,CAAC;aAC7F;YAED,IAAI,IAAI,CAAC,6BAA6B,IAAI,aAAa,CAAC,mCAAmC,IAAI,OAAO,CAAC,gCAAgC,EAAE;gBACrI,aAAa,CAAC,YAAY,CAAC,6BAA6B,EAAE,IAAI,CAAC,6BAA6B,CAAC,gBAAgB,EAAE,IAAI,CAAC,6BAA6B,CAAC,KAAK,CAAC,CAAC;gBACzJ,iBAAiB,CAAC,IAAI,CAAC,6BAA6B,EAAE,aAAa,EAAE,uBAAuB,CAAC,CAAC;aACjG;YAED,IAAI,iBAAiB,IAAI,aAAa,CAAC,wBAAwB,EAAE;gBAC7D,aAAa,CAAC,YAAY,CAAC,kBAAkB,EAAE,iBAAiB,CAAC,0BAA0B,EAAE,CAAC,CAAC;gBAE/F,IAAI,KAAK,GAAG,GAAG,CAAC;gBAChB,IAAI,CAAC,iBAAiB,CAAC,MAAM,EAAE;oBAC3B,IAAU,iBAAkB,CAAC,KAAK,EAAE;wBAChC,KAAK,GAAS,iBAAkB,CAAC,KAAK,CAAC;qBAC1C;iBACJ;gBAED,MAAM,KAAK,GAAG,iBAAiB,CAAC,OAAO,EAAE,CAAC,KAAK,CAAC;gBAChD,MAAM,aAAa,GAAG,IAAI,CAAC,uBAAuB,CAAC;gBACnD,aAAa,CAAC,YAAY,CAAC,kBAAkB,EAAE,iBAAiB,CAAC,KAAK,EAAE,CAAC,GAAG,aAAa,EAAE,KAAK,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBACpI,aAAa,CAAC,YAAY,CACtB,8BAA8B,EAC9B,KAAK,EACL,iBAAiB,CAAC,kBAAkB,EACpC,iBAAiB,CAAC,mBAAmB,EACrC,GAAG,GAAG,IAAI,CAAC,iBAAiB,CAC/B,CAAC;gBAEF,IAAI,iBAAiB,EAAE;oBACnB,aAAa,CAAC,YAAY,CAAC,0BAA0B,EAAE,KAAK,EAAE,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC;iBACrF;gBAED,IAAU,iBAAkB,CAAC,eAAe,EAAE;oBAC1C,MAAM,WAAW,GAAgB,iBAAiB,CAAC;oBAEnD,aAAa,CAAC,aAAa,CAAC,qBAAqB,EAAE,WAAW,CAAC,mBAAmB,CAAC,CAAC;oBACpF,aAAa,CAAC,aAAa,CAAC,iBAAiB,EAAE,WAAW,CAAC,eAAe,CAAC,CAAC;iBAC/E;aACJ;YAED,IAAI,IAAI,CAAC,oBAAoB,EAAE;gBAC3B,aAAa,CAAC,WAAW,CAAC,4BAA4B,EAAE,IAAI,CAAC,gCAAgC,CAAC,CAAC;aAClG;YACD,aAAa,CAAC,YAAY,CAAC,oBAAoB,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC;YAEzE,aAAa,CAAC,YAAY,CAAC,YAAY,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,OAAO,EAAE,IAAI,CAAC,mBAAmB,CAAC,CAAC,CAAC;YAE5I,aAAa,CAAC,YAAY,CAAC,sBAAsB,EAAE,IAAI,CAAC,mBAAmB,EAAE,IAAI,CAAC,qBAAqB,EAAE,CAAC,CAAC,CAAC;YAE5G,aAAa,CAAC,WAAW,CAAC,YAAY,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;SAC5D;QAED,WAAW;QACX,IAAI,KAAK,CAAC,eAAe,EAAE;YACvB,IAAI,IAAI,CAAC,iBAAiB,IAAI,aAAa,CAAC,uBAAuB,EAAE;gBACjE,aAAa,CAAC,UAAU,CAAC,kBAAkB,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC;aACxE;YAED,IAAI,IAAI,CAAC,2BAA2B,IAAI,aAAa,CAAC,iCAAiC,IAAI,OAAO,CAAC,8BAA8B,EAAE;gBAC/H,aAAa,CAAC,UAAU,CAAC,4BAA4B,EAAE,IAAI,CAAC,2BAA2B,CAAC,CAAC;aAC5F;YAED,IAAI,IAAI,CAAC,6BAA6B,IAAI,aAAa,CAAC,mCAAmC,IAAI,OAAO,CAAC,gCAAgC,EAAE;gBACrI,aAAa,CAAC,UAAU,CAAC,8BAA8B,EAAE,IAAI,CAAC,6BAA6B,CAAC,CAAC;aAChG;YAED,IAAI,iBAAiB,IAAI,aAAa,CAAC,wBAAwB,EAAE;gBAC7D,IAAI,oBAAoB,EAAE;oBACtB,aAAa,CAAC,UAAU,CAAC,mBAAmB,EAAE,iBAAiB,CAAC,CAAC;iBACpE;qBAAM;oBACH,aAAa,CAAC,UAAU,CAAC,mBAAmB,EAAE,iBAAiB,CAAC,cAAc,IAAI,iBAAiB,CAAC,CAAC;oBACrG,aAAa,CAAC,UAAU,CAAC,sBAAsB,EAAE,iBAAiB,CAAC,cAAc,IAAI,iBAAiB,CAAC,CAAC;oBACxG,aAAa,CAAC,UAAU,CAAC,uBAAuB,EAAE,iBAAiB,CAAC,eAAe,IAAI,iBAAiB,CAAC,CAAC;iBAC7G;aACJ;SACJ;IACL,CAAC;IAED;;;;;OAKG;IACK,qBAAqB,CAAC,KAAY;QACtC,IAAI,IAAI,CAAC,kBAAkB,EAAE;YACzB,OAAO,IAAI,CAAC,kBAAkB,CAAC;SAClC;QAED,IAAI,IAAI,CAAC,oBAAoB,EAAE;YAC3B,OAAO,KAAK,CAAC,kBAAkB,CAAC;SACnC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;OAEG;IACH,IAAW,oBAAoB;QAC3B,OAAO,IAAI,CAAC,oBAAoB,IAAI,IAAI,CAAC,+BAA+B,CAAC;IAC7E,CAAC;IAED;;;OAGG;IACI,wBAAwB,CAAC,aAA8C;QAC1E,IAAI,aAAa,CAAC,wBAAwB,IAAI,IAAI,CAAC,kBAAkB,IAAI,IAAI,CAAC,kBAAkB,CAAC,cAAc,EAAE;YAC7G,aAAa,CAAC,IAAI,CAAsB,IAAI,CAAC,kBAAkB,CAAC,CAAC;SACpE;IACL,CAAC;IAEM,UAAU,CAAC,OAAoB;QAClC,IAAI,IAAI,CAAC,iBAAiB,KAAK,OAAO,EAAE;YACpC,OAAO,IAAI,CAAC;SACf;QAED,IAAI,IAAI,CAAC,kBAAkB,KAAK,OAAO,EAAE;YACrC,OAAO,IAAI,CAAC;SACf;QAED,IAAI,IAAI,CAAC,2BAA2B,KAAK,OAAO,EAAE;YAC9C,OAAO,IAAI,CAAC;SACf;QAED,IAAI,IAAI,CAAC,6BAA6B,KAAK,OAAO,EAAE;YAChD,OAAO,IAAI,CAAC;SACf;QAED,OAAO,KAAK,CAAC;IACjB,CAAC;IAEM,uBAAuB;QAC1B,IAAI,aAAa,CAAC,wBAAwB,IAAI,IAAI,CAAC,kBAAkB,IAAI,IAAI,CAAC,kBAAkB,CAAC,cAAc,EAAE;YAC7G,OAAO,IAAI,CAAC;SACf;QAED,OAAO,KAAK,CAAC;IACjB,CAAC;IAEM,iBAAiB,CAAC,cAA6B;QAClD,IAAI,IAAI,CAAC,iBAAiB,EAAE;YACxB,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;SAC/C;QAED,IAAI,IAAI,CAAC,kBAAkB,EAAE;YACzB,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC;SAChD;IACL,CAAC;IAEM,cAAc,CAAC,WAA0B;QAC5C,IAAI,IAAI,CAAC,iBAAiB,IAAI,IAAI,CAAC,iBAAiB,CAAC,UAAU,IAAI,IAAI,CAAC,iBAAiB,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,EAAE;YAC7G,WAAW,CAAC,IAAI,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;SAC5C;QAED,IAAI,IAAI,CAAC,kBAAkB,IAAI,IAAI,CAAC,kBAAkB,CAAC,UAAU,IAAI,IAAI,CAAC,kBAAkB,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,EAAE;YAChH,WAAW,CAAC,IAAI,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC;SAC7C;IACL,CAAC;IAEM,OAAO,CAAC,oBAA8B;QACzC,IAAI,oBAAoB,EAAE;YACtB,IAAI,IAAI,CAAC,iBAAiB,EAAE;gBACxB,IAAI,CAAC,iBAAiB,CAAC,OAAO,EAAE,CAAC;aACpC;YAED,IAAI,IAAI,CAAC,kBAAkB,EAAE;gBACzB,IAAI,CAAC,kBAAkB,CAAC,OAAO,EAAE,CAAC;aACrC;SACJ;IACL,CAAC;IAEM,YAAY;QACf,OAAO,4BAA4B,CAAC;IACxC,CAAC;IAEM,YAAY,CAAC,OAAkC,EAAE,SAA0B,EAAE,WAAmB;QACnG,IAAI,OAAO,CAAC,aAAa,EAAE;YACvB,SAAS,CAAC,WAAW,CAAC,WAAW,EAAE,EAAE,eAAe,CAAC,CAAC;SACzD;QACD,IAAI,OAAO,CAAC,eAAe,EAAE;YACzB,SAAS,CAAC,WAAW,CAAC,WAAW,EAAE,EAAE,iBAAiB,CAAC,CAAC;SAC3D;QACD,OAAO,WAAW,CAAC;IACvB,CAAC;IAEM,WAAW,CAAC,QAAkB;QACjC,QAAQ,CAAC,IAAI,CAAC,kBAAkB,EAAE,4BAA4B,EAAE,8BAA8B,EAAE,mBAAmB,EAAE,sBAAsB,EAAE,uBAAuB,CAAC,CAAC;IAC1K,CAAC;IAEM,WAAW;QACd,OAAO;YACH,GAAG,EAAE;gBACD,EAAE,IAAI,EAAE,8BAA8B,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE;gBAC/D,EAAE,IAAI,EAAE,0BAA0B,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE;gBAC3D,EAAE,IAAI,EAAE,6BAA6B,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE;gBAC9D,EAAE,IAAI,EAAE,kBAAkB,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE;gBACnD,EAAE,IAAI,EAAE,kBAAkB,EAAE,IAAI,EAAE,EAAE,EAAE,IAAI,EAAE,MAAM,EAAE;gBACpD,EAAE,IAAI,EAAE,iBAAiB,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE;gBAClD,EAAE,IAAI,EAAE,2BAA2B,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE;gBAC5D,EAAE,IAAI,EAAE,iBAAiB,EAAE,IAAI,EAAE,EAAE,EAAE,IAAI,EAAE,MAAM,EAAE;gBACnD,EAAE,IAAI,EAAE,2BAA2B,EAAE,IAAI,EAAE,EAAE,EAAE,IAAI,EAAE,MAAM,EAAE;gBAC7D,EAAE,IAAI,EAAE,6BAA6B,EAAE,IAAI,EAAE,EAAE,EAAE,IAAI,EAAE,MAAM,EAAE;gBAC/D,EAAE,IAAI,EAAE,iBAAiB,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE;gBAClD,EAAE,IAAI,EAAE,oBAAoB,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE;gBACrD,EAAE,IAAI,EAAE,YAAY,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE;gBAC7C,EAAE,IAAI,EAAE,sBAAsB,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE;gBACvD,EAAE,IAAI,EAAE,qBAAqB,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE;gBACtD,EAAE,IAAI,EAAE,iBAAiB,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE;gBAClD,EAAE,IAAI,EAAE,4BAA4B,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,OAAO,EAAE;gBAC9D,EAAE,IAAI,EAAE,YAAY,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,OAAO,EAAE;aACjD;SACJ,CAAC;IACN,CAAC;CACJ;AA9oBU;IAFN,SAAS,EAAE;IACX,gBAAgB,CAAC,kCAAkC,CAAC;uEAClB;AAQ5B;IAFN,SAAS,EAAE;IACX,gBAAgB,CAAC,kCAAkC,CAAC;yEAChB;AAQ9B;IAFN,SAAS,EAAE;IACX,gBAAgB,CAAC,kCAAkC,CAAC;uEAClB;AAQ5B;IAFN,SAAS,EAAE;IACX,gBAAgB,CAAC,wBAAwB,CAAC;uEACR;AAG3B;IADP,SAAS,EAAE;oFACiC;AAgCtC;IADN,SAAS,EAAE;uEAC2B;AAQhC;IADN,SAAS,EAAE;yEAC6B;AAMlC;IADN,SAAS,EAAE;6EACsC;AAM3C;IADN,SAAS,EAAE;+EACwC;AAY7C;IAFN,kBAAkB,EAAE;IACpB,gBAAgB,CAAC,kCAAkC,CAAC;oEACC;AAQ/C;IAFN,kBAAkB,EAAE;IACpB,gBAAgB,CAAC,kCAAkC,CAAC;qEACE;AAchD;IAFN,SAAS,EAAE;IACX,gBAAgB,CAAC,kCAAkC,CAAC;qEACtB;AAGvB;IADP,SAAS,EAAE;4EAC4B;AAUxC;IADC,gBAAgB,CAAC,kCAAkC,CAAC;yEAMpD;AAeM;IAFN,SAAS,EAAE;IACX,gBAAgB,CAAC,kCAAkC,CAAC;qEACpB;AAU1B;IAFN,SAAS,EAAE;IACX,gBAAgB,CAAC,kCAAkC,CAAC;kFACP;AAOvC;IADN,SAAS,EAAE;oEACwB;AAM7B;IADN,SAAS,EAAE;oEACwB;AAM7B;IADN,SAAS,EAAE;uEACuB;AAO5B;IADN,iBAAiB,EAAE;6DACc;AAO3B;IADN,SAAS,EAAE;uEACmB;AAMxB;IADN,SAAS,EAAE;8DACU;AAOf;IADN,iBAAiB,EAAE;qEACsB;AAWnC;IAFN,SAAS,EAAE;IACX,gBAAgB,CAAC,kCAAkC,CAAC;+EACD;AAS7C;IAFN,kBAAkB,EAAE;IACpB,gBAAgB,CAAC,kCAAkC,CAAC;8EACW;AASzD;IAFN,kBAAkB,EAAE;IACpB,gBAAgB,CAAC,kCAAkC,CAAC;gFACa;AAY3D;IAFN,SAAS,EAAE;IACX,gBAAgB,CAAC,kCAAkC,CAAC;wEACR","sourcesContent":["/* eslint-disable @typescript-eslint/naming-convention */\r\nimport type { Nullable } from \"../../types\";\r\nimport type { IAnimatable } from \"../../Animations/animatable.interface\";\r\nimport { serialize, serializeAsTexture, expandToProperty, serializeAsColor3 } from \"../../Misc/decorators\";\r\nimport { Color3 } from \"../../Maths/math.color\";\r\nimport type { SmartArray } from \"../../Misc/smartArray\";\r\nimport type { BaseTexture } from \"../../Materials/Textures/baseTexture\";\r\nimport type { RenderTargetTexture } from \"../../Materials/Textures/renderTargetTexture\";\r\nimport { MaterialFlags } from \"../materialFlags\";\r\nimport type { UniformBuffer } from \"../../Materials/uniformBuffer\";\r\nimport type { EffectFallbacks } from \"../effectFallbacks\";\r\nimport { Scalar } from \"../../Maths/math.scalar\";\r\nimport type { CubeTexture } from \"../Textures/cubeTexture\";\r\nimport { TmpVectors } from \"../../Maths/math.vector\";\r\nimport type { SubMesh } from \"../../Meshes/subMesh\";\r\nimport { MaterialPluginBase } from \"../materialPluginBase\";\r\nimport { Constants } from \"../../Engines/constants\";\r\nimport { MaterialDefines } from \"../materialDefines\";\r\n\r\nimport type { Engine } from \"../../Engines/engine\";\r\nimport type { Scene } from \"../../scene\";\r\nimport type { PBRBaseMaterial } from \"./pbrBaseMaterial\";\r\nimport { BindTextureMatrix, PrepareDefinesForMergedUV } from \"../materialHelper.functions\";\r\n\r\n/**\r\n * @internal\r\n */\r\nexport class MaterialSubSurfaceDefines extends MaterialDefines {\r\n public SUBSURFACE = false;\r\n\r\n public SS_REFRACTION = false;\r\n public SS_REFRACTION_USE_INTENSITY_FROM_THICKNESS = false;\r\n public SS_TRANSLUCENCY = false;\r\n public SS_TRANSLUCENCY_USE_INTENSITY_FROM_THICKNESS = false;\r\n public SS_SCATTERING = false;\r\n public SS_DISPERSION = false;\r\n\r\n public SS_THICKNESSANDMASK_TEXTURE = false;\r\n public SS_THICKNESSANDMASK_TEXTUREDIRECTUV = 0;\r\n public SS_HAS_THICKNESS = false;\r\n public SS_REFRACTIONINTENSITY_TEXTURE = false;\r\n public SS_REFRACTIONINTENSITY_TEXTUREDIRECTUV = 0;\r\n public SS_TRANSLUCENCYINTENSITY_TEXTURE = false;\r\n public SS_TRANSLUCENCYINTENSITY_TEXTUREDIRECTUV = 0;\r\n\r\n public SS_REFRACTIONMAP_3D = false;\r\n public SS_REFRACTIONMAP_OPPOSITEZ = false;\r\n public SS_LODINREFRACTIONALPHA = false;\r\n public SS_GAMMAREFRACTION = false;\r\n public SS_RGBDREFRACTION = false;\r\n public SS_LINEARSPECULARREFRACTION = false;\r\n public SS_LINKREFRACTIONTOTRANSPARENCY = false;\r\n public SS_ALBEDOFORREFRACTIONTINT = false;\r\n public SS_ALBEDOFORTRANSLUCENCYTINT = false;\r\n public SS_USE_LOCAL_REFRACTIONMAP_CUBIC = false;\r\n public SS_USE_THICKNESS_AS_DEPTH = false;\r\n\r\n public SS_USE_GLTF_TEXTURES = false;\r\n}\r\n\r\n/**\r\n * Plugin that implements the sub surface component of the PBR material\r\n */\r\nexport class PBRSubSurfaceConfiguration extends MaterialPluginBase {\r\n protected _material: PBRBaseMaterial;\r\n\r\n private _isRefractionEnabled = false;\r\n /**\r\n * Defines if the refraction is enabled in the material.\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public isRefractionEnabled = false;\r\n\r\n private _isTranslucencyEnabled = false;\r\n /**\r\n * Defines if the translucency is enabled in the material.\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public isTranslucencyEnabled = false;\r\n\r\n private _isDispersionEnabled = false;\r\n /**\r\n * Defines if dispersion is enabled in the material.\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public isDispersionEnabled = false;\r\n\r\n private _isScatteringEnabled = false;\r\n /**\r\n * Defines if the sub surface scattering is enabled in the material.\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markScenePrePassDirty\")\r\n public isScatteringEnabled = false;\r\n\r\n @serialize()\r\n private _scatteringDiffusionProfileIndex = 0;\r\n\r\n /**\r\n * Diffusion profile for subsurface scattering.\r\n * Useful for better scattering in the skins or foliages.\r\n */\r\n public get scatteringDiffusionProfile(): Nullable<Color3> {\r\n if (!this._scene.subSurfaceConfiguration) {\r\n return null;\r\n }\r\n\r\n return this._scene.subSurfaceConfiguration.ssDiffusionProfileColors[this._scatteringDiffusionProfileIndex];\r\n }\r\n\r\n public set scatteringDiffusionProfile(c: Nullable<Color3>) {\r\n if (!this._scene.enableSubSurfaceForPrePass()) {\r\n // Not supported\r\n return;\r\n }\r\n\r\n // addDiffusionProfile automatically checks for doubles\r\n if (c) {\r\n this._scatteringDiffusionProfileIndex = this._scene.subSurfaceConfiguration!.addDiffusionProfile(c);\r\n }\r\n }\r\n\r\n /**\r\n * Defines the refraction intensity of the material.\r\n * The refraction when enabled replaces the Diffuse part of the material.\r\n * The intensity helps transitioning between diffuse and refraction.\r\n */\r\n @serialize()\r\n public refractionIntensity: number = 1;\r\n\r\n /**\r\n * Defines the translucency intensity of the material.\r\n * When translucency has been enabled, this defines how much of the \"translucency\"\r\n * is added to the diffuse part of the material.\r\n */\r\n @serialize()\r\n public translucencyIntensity: number = 1;\r\n\r\n /**\r\n * When enabled, transparent surfaces will be tinted with the albedo colour (independent of thickness)\r\n */\r\n @serialize()\r\n public useAlbedoToTintRefraction: boolean = false;\r\n\r\n /**\r\n * When enabled, translucent surfaces will be tinted with the albedo colour (independent of thickness)\r\n */\r\n @serialize()\r\n public useAlbedoToTintTranslucency: boolean = false;\r\n\r\n private _thicknessTexture: Nullable<BaseTexture> = null;\r\n /**\r\n * Stores the average thickness of a mesh in a texture (The texture is holding the values linearly).\r\n * The red (or green if useGltfStyleTextures=true) channel of the texture should contain the thickness remapped between 0 and 1.\r\n * 0 would mean minimumThickness\r\n * 1 would mean maximumThickness\r\n * The other channels might be use as a mask to vary the different effects intensity.\r\n */\r\n @serializeAsTexture()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public thicknessTexture: Nullable<BaseTexture> = null;\r\n\r\n private _refractionTexture: Nullable<BaseTexture> = null;\r\n /**\r\n * Defines the texture to use for refraction.\r\n */\r\n @serializeAsTexture()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public refractionTexture: Nullable<BaseTexture> = null;\r\n\r\n /** @internal */\r\n public _indexOfRefraction = 1.5;\r\n /**\r\n * Index of refraction of the material base layer.\r\n * https://en.wikipedia.org/wiki/List_of_refractive_indices\r\n *\r\n * This does not only impact refraction but also the Base F0 of Dielectric Materials.\r\n *\r\n * From dielectric fresnel rules: F0 = square((iorT - iorI) / (iorT + iorI))\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public indexOfRefraction = 1.5;\r\n\r\n @serialize()\r\n private _volumeIndexOfRefraction = -1.0;\r\n\r\n /**\r\n * Index of refraction of the material's volume.\r\n * https://en.wikipedia.org/wiki/List_of_refractive_indices\r\n *\r\n * This ONLY impacts refraction. If not provided or given a non-valid value,\r\n * the volume will use the same IOR as the surface.\r\n */\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public get volumeIndexOfRefraction(): number {\r\n if (this._volumeIndexOfRefraction >= 1.0) {\r\n return this._volumeIndexOfRefraction;\r\n }\r\n return this._indexOfRefraction;\r\n }\r\n public set volumeIndexOfRefraction(value: number) {\r\n if (value >= 1.0) {\r\n this._volumeIndexOfRefraction = value;\r\n } else {\r\n this._volumeIndexOfRefraction = -1.0;\r\n }\r\n }\r\n\r\n private _invertRefractionY = false;\r\n /**\r\n * Controls if refraction needs to be inverted on Y. This could be useful for procedural texture.\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public invertRefractionY = false;\r\n\r\n /** @internal */\r\n public _linkRefractionWithTransparency = false;\r\n /**\r\n * This parameters will make the material used its opacity to control how much it is refracting against not.\r\n * Materials half opaque for instance using refraction could benefit from this control.\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public linkRefractionWithTransparency = false;\r\n\r\n /**\r\n * Defines the minimum thickness stored in the thickness map.\r\n * If no thickness map is defined, this value will be used to simulate thickness.\r\n */\r\n @serialize()\r\n public minimumThickness: number = 0;\r\n\r\n /**\r\n * Defines the maximum thickness stored in the thickness map.\r\n */\r\n @serialize()\r\n public maximumThickness: number = 1;\r\n\r\n /**\r\n * Defines that the thickness should be used as a measure of the depth volume.\r\n */\r\n @serialize()\r\n public useThicknessAsDepth = false;\r\n\r\n /**\r\n * Defines the volume tint of the material.\r\n * This is used for both translucency and scattering.\r\n */\r\n @serializeAsColor3()\r\n public tintColor = Color3.White();\r\n\r\n /**\r\n * Defines the distance at which the tint color should be found in the media.\r\n * This is used for refraction only.\r\n */\r\n @serialize()\r\n public tintColorAtDistance = 1;\r\n\r\n /**\r\n * Defines the Abbe number for the volume.\r\n */\r\n @serialize()\r\n public dispersion = 0;\r\n\r\n /**\r\n * Defines how far each channel transmit through the media.\r\n * It is defined as a color to simplify it selection.\r\n */\r\n @serializeAsColor3()\r\n public diffusionDistance = Color3.White();\r\n\r\n private _useMaskFromThicknessTexture = false;\r\n /**\r\n * Stores the intensity of the different subsurface effects in the thickness texture.\r\n * Note that if refractionIntensityTexture and/or translucencyIntensityTexture is provided it takes precedence over thicknessTexture + useMaskFromThicknessTexture\r\n * * the green (red if useGltfStyleTextures = true) channel is the refraction intensity.\r\n * * the blue channel is the translucency intensity.\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public useMaskFromThicknessTexture: boolean = false;\r\n\r\n private _refractionIntensityTexture: Nullable<BaseTexture> = null;\r\n /**\r\n * Stores the intensity of the refraction. If provided, it takes precedence over thicknessTexture + useMaskFromThicknessTexture\r\n * * the green (red if useGltfStyleTextures = true) channel is the refraction intensity.\r\n */\r\n @serializeAsTexture()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public refractionIntensityTexture: Nullable<BaseTexture> = null;\r\n\r\n private _translucencyIntensityTexture: Nullable<BaseTexture> = null;\r\n /**\r\n * Stores the intensity of the translucency. If provided, it takes precedence over thicknessTexture + useMaskFromThicknessTexture\r\n * * the blue channel is the translucency intensity.\r\n */\r\n @serializeAsTexture()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public translucencyIntensityTexture: Nullable<BaseTexture> = null;\r\n\r\n private _scene: Scene;\r\n private _useGltfStyleTextures = false;\r\n /**\r\n * Use channels layout used by glTF:\r\n * * thicknessTexture: the green (instead of red) channel is the thickness\r\n * * thicknessTexture/refractionIntensityTexture: the red (instead of green) channel is the refraction intensity\r\n * * thicknessTexture/translucencyIntensityTexture: no change, use the blue channel for the translucency intensity\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public useGltfStyleTextures: boolean = false;\r\n\r\n /** @internal */\r\n private _internalMarkAllSubMeshesAsTexturesDirty: () => void;\r\n private _internalMarkScenePrePassDirty: () => void;\r\n\r\n /** @internal */\r\n public _markAllSubMeshesAsTexturesDirty(): void {\r\n this._enable(this._isRefractionEnabled || this._isTranslucencyEnabled || this._isScatteringEnabled);\r\n this._internalMarkAllSubMeshesAsTexturesDirty();\r\n }\r\n /** @internal */\r\n public _markScenePrePassDirty(): void {\r\n this._internalMarkAllSubMeshesAsTexturesDirty();\r\n this._internalMarkScenePrePassDirty();\r\n }\r\n\r\n constructor(material: PBRBaseMaterial, addToPluginList = true) {\r\n super(material, \"PBRSubSurface\", 130, new MaterialSubSurfaceDefines(), addToPluginList);\r\n\r\n this._scene = material.getScene();\r\n this.registerForExtraEvents = true;\r\n\r\n this._internalMarkAllSubMeshesAsTexturesDirty = material._dirtyCallbacks[Constants.MATERIAL_TextureDirtyFlag];\r\n this._internalMarkScenePrePassDirty = material._dirtyCallbacks[Constants.MATERIAL_PrePassDirtyFlag];\r\n }\r\n\r\n public isReadyForSubMesh(defines: MaterialSubSurfaceDefines, scene: Scene): boolean {\r\n if (!this._isRefractionEnabled && !this._isTranslucencyEnabled && !this._isScatteringEnabled) {\r\n return true;\r\n }\r\n\r\n if (defines._areTexturesDirty) {\r\n if (scene.texturesEnabled) {\r\n if (this._thicknessTexture && MaterialFlags.ThicknessTextureEnabled) {\r\n if (!this._thicknessTexture.isReadyOrNotBlocking()) {\r\n return false;\r\n }\r\n }\r\n\r\n const refractionTexture = this._getRefractionTexture(scene);\r\n if (refractionTexture && MaterialFlags.RefractionTextureEnabled) {\r\n if (!refractionTexture.isReadyOrNotBlocking()) {\r\n return false;\r\n }\r\n }\r\n }\r\n }\r\n\r\n return true;\r\n }\r\n\r\n public prepareDefinesBeforeAttributes(defines: MaterialSubSurfaceDefines, scene: Scene): void {\r\n if (!this._isRefractionEnabled && !this._isTranslucencyEnabled && !this._isScatteringEnabled) {\r\n defines.SUBSURFACE = false;\r\n defines.SS_DISPERSION = false;\r\n defines.SS_TRANSLUCENCY = false;\r\n defines.SS_SCATTERING = false;\r\n defines.SS_REFRACTION = false;\r\n defines.SS_REFRACTION_USE_INTENSITY_FROM_THICKNESS = false;\r\n defines.SS_TRANSLUCENCY_USE_INTENSITY_FROM_THICKNESS = false;\r\n defines.SS_THICKNESSANDMASK_TEXTURE = false;\r\n defines.SS_THICKNESSANDMASK_TEXTUREDIRECTUV = 0;\r\n defines.SS_HAS_THICKNESS = false;\r\n defines.SS_REFRACTIONINTENSITY_TEXTURE = false;\r\n defines.SS_REFRACTIONINTENSITY_TEXTUREDIRECTUV = 0;\r\n defines.SS_TRANSLUCENCYINTENSITY_TEXTURE = false;\r\n defines.SS_TRANSLUCENCYINTENSITY_TEXTUREDIRECTUV = 0;\r\n defines.SS_REFRACTIONMAP_3D = false;\r\n defines.SS_REFRACTIONMAP_OPPOSITEZ = false;\r\n defines.SS_LODINREFRACTIONALPHA = false;\r\n defines.SS_GAMMAREFRACTION = false;\r\n defines.SS_RGBDREFRACTION = false;\r\n defines.SS_LINEARSPECULARREFRACTION = false;\r\n defines.SS_LINKREFRACTIONTOTRANSPARENCY = false;\r\n defines.SS_ALBEDOFORREFRACTIONTINT = false;\r\n defines.SS_ALBEDOFORTRANSLUCENCYTINT = false;\r\n defines.SS_USE_LOCAL_REFRACTIONMAP_CUBIC = false;\r\n defines.SS_USE_THICKNESS_AS_DEPTH = false;\r\n defines.SS_USE_GLTF_TEXTURES = false;\r\n return;\r\n }\r\n\r\n if (defines._areTexturesDirty) {\r\n defines.SUBSURFACE = true;\r\n\r\n defines.SS_DISPERSION = this._isDispersionEnabled;\r\n defines.SS_TRANSLUCENCY = this._isTranslucencyEnabled;\r\n defines.SS_TRANSLUCENCY_USE_INTENSITY_FROM_THICKNESS = false;\r\n defines.SS_SCATTERING = this._isScatteringEnabled;\r\n defines.SS_THICKNESSANDMASK_TEXTURE = false;\r\n defines.SS_REFRACTIONINTENSITY_TEXTURE = false;\r\n defines.SS_TRANSLUCENCYINTENSITY_TEXTURE = false;\r\n defines.SS_HAS_THICKNESS = false;\r\n defines.SS_USE_GLTF_TEXTURES = false;\r\n defines.SS_REFRACTION = false;\r\n defines.SS_REFRACTION_USE_INTENSITY_FROM_THICKNESS = false;\r\n defines.SS_REFRACTIONMAP_3D = false;\r\n defines.SS_GAMMAREFRACTION = false;\r\n defines.SS_RGBDREFRACTION = false;\r\n defines.SS_LINEARSPECULARREFRACTION = false;\r\n defines.SS_REFRACTIONMAP_OPPOSITEZ = false;\r\n defines.SS_LODINREFRACTIONALPHA = false;\r\n defines.SS_LINKREFRACTIONTOTRANSPARENCY = false;\r\n defines.SS_ALBEDOFORREFRACTIONTINT = false;\r\n defines.SS_ALBEDOFORTRANSLUCENCYTINT = false;\r\n defines.SS_USE_LOCAL_REFRACTIONMAP_CUBIC = false;\r\n defines.SS_USE_THICKNESS_AS_DEPTH = false;\r\n\r\n if (defines._areTexturesDirty) {\r\n if (scene.texturesEnabled) {\r\n if (this._thicknessTexture && MaterialFlags.ThicknessTextureEnabled) {\r\n PrepareDefinesForMergedUV(this._thicknessTexture, defines, \"SS_THICKNESSANDMASK_TEXTURE\");\r\n }\r\n\r\n if (this._refractionIntensityTexture && MaterialFlags.RefractionIntensityTextureEnabled) {\r\n PrepareDefinesForMergedUV(this._refractionIntensityTexture, defines, \"SS_REFRACTIONINTENSITY_TEXTURE\");\r\n }\r\n\r\n if (this._translucencyIntensityTexture && MaterialFlags.TranslucencyIntensityTextureEnabled) {\r\n PrepareDefinesForMergedUV(this._translucencyIntensityTexture, defines, \"SS_TRANSLUCENCYINTENSITY_TEXTURE\");\r\n }\r\n }\r\n }\r\n\r\n defines.SS_HAS_THICKNESS = this.maximumThickness - this.minimumThickness !== 0.0;\r\n defines.SS_USE_GLTF_TEXTURES = this._useGltfStyleTextures;\r\n defines.SS_REFRACTION_USE_INTENSITY_FROM_THICKNESS = this._useMaskFromThicknessTexture && !this._refractionIntensityTexture;\r\n defines.SS_TRANSLUCENCY_USE_INTENSITY_FROM_THICKNESS = this._useMaskFromThicknessTexture && !this._translucencyIntensityTexture;\r\n\r\n if (this._isRefractionEnabled) {\r\n if (scene.texturesEnabled) {\r\n const refractionTexture = this._getRefractionTexture(scene);\r\n if (refractionTexture && MaterialFlags.RefractionTextureEnabled) {\r\n defines.SS_REFRACTION = true;\r\n defines.SS_REFRACTIONMAP_3D = refractionTexture.isCube;\r\n defines.SS_GAMMAREFRACTION = refractionTexture.gammaSpace;\r\n defines.SS_RGBDREFRACTION = refractionTexture.isRGBD;\r\n defines.SS_LINEARSPECULARREFRACTION = refractionTexture.linearSpecularLOD;\r\n defines.SS_REFRACTIONMAP_OPPOSITEZ = this._scene.useRightHandedSystem && refractionTexture.isCube ? !refractionTexture.invertZ : refractionTexture.invertZ;\r\n defines.SS_LODINREFRACTIONALPHA = refractionTexture.lodLevelInAlpha;\r\n defines.SS_LINKREFRACTIONTOTRANSPARENCY = this._linkRefractionWithTransparency;\r\n defines.SS_ALBEDOFORREFRACTIONTINT = this.useAlbedoToTintRefraction;\r\n defines.SS_USE_LOCAL_REFRACTIONMAP_CUBIC = refractionTexture.isCube && (<any>refractionTexture).boundingBoxSize;\r\n defines.SS_USE_THICKNESS_AS_DEPTH = this.useThicknessAsDepth;\r\n }\r\n }\r\n }\r\n\r\n if (this._isTranslucencyEnabled) {\r\n defines.SS_ALBEDOFORTRANSLUCENCYTINT = this.useAlbedoToTintTranslucency;\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Binds the material data (this function is called even if mustRebind() returns false)\r\n * @param uniformBuffer defines the Uniform buffer to fill in.\r\n * @param scene defines the scene the material belongs to.\r\n * @param engine defines the engine the material belongs to.\r\n * @param subMesh the submesh to bind data for\r\n */\r\n public hardBindForSubMesh(uniformBuffer: UniformBuffer, scene: Scene, engine: Engine, subMesh: SubMesh): void {\r\n if (!this._isRefractionEnabled && !this._isTranslucencyEnabled && !this._isScatteringEnabled) {\r\n return;\r\n }\r\n\r\n subMesh.getRenderingMesh().getWorldMatrix().decompose(TmpVectors.Vector3[0]);\r\n\r\n const thicknessScale = Math.max(Math.abs(TmpVectors.Vector3[0].x), Math.abs(TmpVectors.Vector3[0].y), Math.abs(TmpVectors.Vector3[0].z));\r\n\r\n uniformBuffer.updateFloat2(\"vThicknessParam\", this.minimumThickness * thicknessScale, (this.maximumThickness - this.minimumThickness) * thicknessScale);\r\n }\r\n\r\n public bindForSubMesh(uniformBuffer: UniformBuffer, scene: Scene, engine: Engine, subMesh: SubMesh): void {\r\n if (!this._isRefractionEnabled && !this._isTranslucencyEnabled && !this._isScatteringEnabled) {\r\n return;\r\n }\r\n\r\n const defines = subMesh!.materialDefines as unknown as MaterialSubSurfaceDefines;\r\n\r\n const isFrozen = this._material.isFrozen;\r\n const realTimeFiltering = this._material.realTimeFiltering;\r\n const lodBasedMicrosurface = defines.LODBASEDMICROSFURACE;\r\n\r\n const refractionTexture = this._getRefractionTexture(scene);\r\n\r\n if (!uniformBuffer.useUbo || !isFrozen || !uniformBuffer.isSync) {\r\n if (this._thicknessTexture && MaterialFlags.ThicknessTextureEnabled) {\r\n uniformBuffer.updateFloat2(\"vThicknessInfos\", this._thicknessTexture.coordinatesIndex, this._thicknessTexture.level);\r\n BindTextureMatrix(this._thicknessTexture, uniformBuffer, \"thickness\");\r\n }\r\n\r\n if (this._refractionIntensityTexture && MaterialFlags.RefractionIntensityTextureEnabled && defines.SS_REFRACTIONINTENSITY_TEXTURE) {\r\n uniformBuffer.updateFloat2(\"vRefractionIntensityInfos\", this._refractionIntensityTexture.coordinatesIndex, this._refractionIntensityTexture.level);\r\n BindTextureMatrix(this._refractionIntensityTexture, uniformBuffer, \"refractionIntensity\");\r\n }\r\n\r\n if (this._translucencyIntensityTexture && MaterialFlags.TranslucencyIntensityTextureEnabled && defines.SS_TRANSLUCENCYINTENSITY_TEXTURE) {\r\n uniformBuffer.updateFloat2(\"vTranslucencyIntensityInfos\", this._translucencyIntensityTexture.coordinatesIndex, this._translucencyIntensityTexture.level);\r\n BindTextureMatrix(this._translucencyIntensityTexture, uniformBuffer, \"translucencyIntensity\");\r\n }\r\n\r\n if (refractionTexture && MaterialFlags.RefractionTextureEnabled) {\r\n uniformBuffer.updateMatrix(\"refractionMatrix\", refractionTexture.getRefractionTextureMatrix());\r\n\r\n let depth = 1.0;\r\n if (!refractionTexture.isCube) {\r\n if ((<any>refractionTexture).depth) {\r\n depth = (<any>refractionTexture).depth;\r\n }\r\n }\r\n\r\n const width = refractionTexture.getSize().width;\r\n const refractionIor = this.volumeIndexOfRefraction;\r\n uniformBuffer.updateFloat4(\"vRefractionInfos\", refractionTexture.level, 1 / refractionIor, depth, this._invertRefractionY ? -1 : 1);\r\n uniformBuffer.updateFloat4(\r\n \"vRefractionMicrosurfaceInfos\",\r\n width,\r\n refractionTexture.lodGenerationScale,\r\n refractionTexture.lodGenerationOffset,\r\n 1.0 / this.indexOfRefraction\r\n );\r\n\r\n if (realTimeFiltering) {\r\n uniformBuffer.updateFloat2(\"vRefractionFilteringInfo\", width, Scalar.Log2(width));\r\n }\r\n\r\n if ((<any>refractionTexture).boundingBoxSize) {\r\n const cubeTexture = <CubeTexture>refractionTexture;\r\n\r\n uniformBuffer.updateVector3(\"vRefractionPosition\", cubeTexture.boundingBoxPosition);\r\n uniformBuffer.updateVector3(\"vRefractionSize\", cubeTexture.boundingBoxSize);\r\n }\r\n }\r\n\r\n if (this._isScatteringEnabled) {\r\n uniformBuffer.updateFloat(\"scatteringDiffusionProfile\", this._scatteringDiffusionProfileIndex);\r\n }\r\n uniformBuffer.updateColor3(\"vDiffusionDistance\", this.diffusionDistance);\r\n\r\n uniformBuffer.updateFloat4(\"vTintColor\", this.tintColor.r, this.tintColor.g, this.tintColor.b, Math.max(0.00001, this.tintColorAtDistance));\r\n\r\n uniformBuffer.updateFloat3(\"vSubSurfaceIntensity\", this.refractionIntensity, this.translucencyIntensity, 0);\r\n\r\n uniformBuffer.updateFloat(\"dispersion\", this.dispersion);\r\n }\r\n\r\n // Textures\r\n if (scene.texturesEnabled) {\r\n if (this._thicknessTexture && MaterialFlags.ThicknessTextureEnabled) {\r\n uniformBuffer.setTexture(\"thicknessSampler\", this._thicknessTexture);\r\n }\r\n\r\n if (this._refractionIntensityTexture && MaterialFlags.RefractionIntensityTextureEnabled && defines.SS_REFRACTIONINTENSITY_TEXTURE) {\r\n uniformBuffer.setTexture(\"refractionIntensitySampler\", this._refractionIntensityTexture);\r\n }\r\n\r\n if (this._translucencyIntensityTexture && MaterialFlags.TranslucencyIntensityTextureEnabled && defines.SS_TRANSLUCENCYINTENSITY_TEXTURE) {\r\n uniformBuffer.setTexture(\"translucencyIntensitySampler\", this._translucencyIntensityTexture);\r\n }\r\n\r\n if (refractionTexture && MaterialFlags.RefractionTextureEnabled) {\r\n if (lodBasedMicrosurface) {\r\n uniformBuffer.setTexture(\"refractionSampler\", refractionTexture);\r\n } else {\r\n uniformBuffer.setTexture(\"refractionSampler\", refractionTexture._lodTextureMid || refractionTexture);\r\n uniformBuffer.setTexture(\"refractionSamplerLow\", refractionTexture._lodTextureLow || refractionTexture);\r\n uniformBuffer.setTexture(\"refractionSamplerHigh\", refractionTexture._lodTextureHigh || refractionTexture);\r\n }\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Returns the texture used for refraction or null if none is used.\r\n * @param scene defines the scene the material belongs to.\r\n * @returns - Refraction texture if present. If no refraction texture and refraction\r\n * is linked with transparency, returns environment texture. Otherwise, returns null.\r\n */\r\n private _getRefractionTexture(scene: Scene): Nullable<BaseTexture> {\r\n if (this._refractionTexture) {\r\n return this._refractionTexture;\r\n }\r\n\r\n if (this._isRefractionEnabled) {\r\n return scene.environmentTexture;\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * Returns true if alpha blending should be disabled.\r\n */\r\n public get disableAlphaBlending(): boolean {\r\n return this._isRefractionEnabled && this._linkRefractionWithTransparency;\r\n }\r\n\r\n /**\r\n * Fills the list of render target textures.\r\n * @param renderTargets the list of render targets to update\r\n */\r\n public fillRenderTargetTextures(renderTargets: SmartArray<RenderTargetTexture>): void {\r\n if (MaterialFlags.RefractionTextureEnabled && this._refractionTexture && this._refractionTexture.isRenderTarget) {\r\n renderTargets.push(<RenderTargetTexture>this._refractionTexture);\r\n }\r\n }\r\n\r\n public hasTexture(texture: BaseTexture): boolean {\r\n if (this._thicknessTexture === texture) {\r\n return true;\r\n }\r\n\r\n if (this._refractionTexture === texture) {\r\n return true;\r\n }\r\n\r\n if (this._refractionIntensityTexture === texture) {\r\n return true;\r\n }\r\n\r\n if (this._translucencyIntensityTexture === texture) {\r\n return true;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n public hasRenderTargetTextures(): boolean {\r\n if (MaterialFlags.RefractionTextureEnabled && this._refractionTexture && this._refractionTexture.isRenderTarget) {\r\n return true;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n public getActiveTextures(activeTextures: BaseTexture[]): void {\r\n if (this._thicknessTexture) {\r\n activeTextures.push(this._thicknessTexture);\r\n }\r\n\r\n if (this._refractionTexture) {\r\n activeTextures.push(this._refractionTexture);\r\n }\r\n }\r\n\r\n public getAnimatables(animatables: IAnimatable[]): void {\r\n if (this._thicknessTexture && this._thicknessTexture.animations && this._thicknessTexture.animations.length > 0) {\r\n animatables.push(this._thicknessTexture);\r\n }\r\n\r\n if (this._refractionTexture && this._refractionTexture.animations && this._refractionTexture.animations.length > 0) {\r\n animatables.push(this._refractionTexture);\r\n }\r\n }\r\n\r\n public dispose(forceDisposeTextures?: boolean): void {\r\n if (forceDisposeTextures) {\r\n if (this._thicknessTexture) {\r\n this._thicknessTexture.dispose();\r\n }\r\n\r\n if (this._refractionTexture) {\r\n this._refractionTexture.dispose();\r\n }\r\n }\r\n }\r\n\r\n public getClassName(): string {\r\n return \"PBRSubSurfaceConfiguration\";\r\n }\r\n\r\n public addFallbacks(defines: MaterialSubSurfaceDefines, fallbacks: EffectFallbacks, currentRank: number): number {\r\n if (defines.SS_SCATTERING) {\r\n fallbacks.addFallback(currentRank++, \"SS_SCATTERING\");\r\n }\r\n if (defines.SS_TRANSLUCENCY) {\r\n fallbacks.addFallback(currentRank++, \"SS_TRANSLUCENCY\");\r\n }\r\n return currentRank;\r\n }\r\n\r\n public getSamplers(samplers: string[]): void {\r\n samplers.push(\"thicknessSampler\", \"refractionIntensitySampler\", \"translucencyIntensitySampler\", \"refractionSampler\", \"refractionSamplerLow\", \"refractionSamplerHigh\");\r\n }\r\n\r\n public getUniforms(): { ubo?: Array<{ name: string; size: number; type: string }>; vertex?: string; fragment?: string } {\r\n return {\r\n ubo: [\r\n { name: \"vRefractionMicrosurfaceInfos\", size: 4, type: \"vec4\" },\r\n { name: \"vRefractionFilteringInfo\", size: 2, type: \"vec2\" },\r\n { name: \"vTranslucencyIntensityInfos\", size: 2, type: \"vec2\" },\r\n { name: \"vRefractionInfos\", size: 4, type: \"vec4\" },\r\n { name: \"refractionMatrix\", size: 16, type: \"mat4\" },\r\n { name: \"vThicknessInfos\", size: 2, type: \"vec2\" },\r\n { name: \"vRefractionIntensityInfos\", size: 2, type: \"vec2\" },\r\n { name: \"thicknessMatrix\", size: 16, type: \"mat4\" },\r\n { name: \"refractionIntensityMatrix\", size: 16, type: \"mat4\" },\r\n { name: \"translucencyIntensityMatrix\", size: 16, type: \"mat4\" },\r\n { name: \"vThicknessParam\", size: 2, type: \"vec2\" },\r\n { name: \"vDiffusionDistance\", size: 3, type: \"vec3\" },\r\n { name: \"vTintColor\", size: 4, type: \"vec4\" },\r\n { name: \"vSubSurfaceIntensity\", size: 3, type: \"vec3\" },\r\n { name: \"vRefractionPosition\", size: 3, type: \"vec3\" },\r\n { name: \"vRefractionSize\", size: 3, type: \"vec3\" },\r\n { name: \"scatteringDiffusionProfile\", size: 1, type: \"float\" },\r\n { name: \"dispersion\", size: 1, type: \"float\" },\r\n ],\r\n };\r\n }\r\n}\r\n"]}
|
|
1
|
+
{"version":3,"file":"pbrSubSurfaceConfiguration.js","sourceRoot":"","sources":["../../../../../dev/core/src/Materials/PBR/pbrSubSurfaceConfiguration.ts"],"names":[],"mappings":";AAGA,OAAO,EAAE,SAAS,EAAE,kBAAkB,EAAE,gBAAgB,EAAE,iBAAiB,EAAE,MAAM,uBAAuB,CAAC;AAC3G,OAAO,EAAE,MAAM,EAAE,MAAM,wBAAwB,CAAC;AAIhD,OAAO,EAAE,aAAa,EAAE,MAAM,kBAAkB,CAAC;AAGjD,OAAO,EAAE,MAAM,EAAE,MAAM,yBAAyB,CAAC;AAEjD,OAAO,EAAE,UAAU,EAAE,MAAM,yBAAyB,CAAC;AAErD,OAAO,EAAE,kBAAkB,EAAE,MAAM,uBAAuB,CAAC;AAC3D,OAAO,EAAE,SAAS,EAAE,MAAM,yBAAyB,CAAC;AACpD,OAAO,EAAE,eAAe,EAAE,MAAM,oBAAoB,CAAC;AAKrD,OAAO,EAAE,iBAAiB,EAAE,yBAAyB,EAAE,MAAM,6BAA6B,CAAC;AAE3F;;GAEG;AACH,MAAM,OAAO,yBAA0B,SAAQ,eAAe;IAA9D;;QACW,eAAU,GAAG,KAAK,CAAC;QAEnB,kBAAa,GAAG,KAAK,CAAC;QACtB,+CAA0C,GAAG,KAAK,CAAC;QACnD,oBAAe,GAAG,KAAK,CAAC;QACxB,iDAA4C,GAAG,KAAK,CAAC;QACrD,kBAAa,GAAG,KAAK,CAAC;QACtB,kBAAa,GAAG,KAAK,CAAC;QAEtB,gCAA2B,GAAG,KAAK,CAAC;QACpC,wCAAmC,GAAG,CAAC,CAAC;QACxC,qBAAgB,GAAG,KAAK,CAAC;QACzB,mCAA8B,GAAG,KAAK,CAAC;QACvC,2CAAsC,GAAG,CAAC,CAAC;QAC3C,qCAAgC,GAAG,KAAK,CAAC;QACzC,6CAAwC,GAAG,CAAC,CAAC;QAC7C,iCAA4B,GAAG,KAAK,CAAC;QACrC,yCAAoC,GAAG,CAAC,CAAC;QAEzC,wBAAmB,GAAG,KAAK,CAAC;QAC5B,+BAA0B,GAAG,KAAK,CAAC;QACnC,4BAAuB,GAAG,KAAK,CAAC;QAChC,uBAAkB,GAAG,KAAK,CAAC;QAC3B,sBAAiB,GAAG,KAAK,CAAC;QAC1B,gCAA2B,GAAG,KAAK,CAAC;QACpC,oCAA+B,GAAG,KAAK,CAAC;QACxC,+BAA0B,GAAG,KAAK,CAAC;QACnC,iCAA4B,GAAG,KAAK,CAAC;QACrC,qCAAgC,GAAG,KAAK,CAAC;QACzC,8BAAyB,GAAG,KAAK,CAAC;QAElC,yBAAoB,GAAG,KAAK,CAAC;IACxC,CAAC;CAAA;AAED;;GAEG;AACH,MAAM,OAAO,0BAA2B,SAAQ,kBAAkB;IAsC9D;;;OAGG;IACH,IAAW,0BAA0B;QACjC,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,uBAAuB,EAAE;YACtC,OAAO,IAAI,CAAC;SACf;QAED,OAAO,IAAI,CAAC,MAAM,CAAC,uBAAuB,CAAC,wBAAwB,CAAC,IAAI,CAAC,gCAAgC,CAAC,CAAC;IAC/G,CAAC;IAED,IAAW,0BAA0B,CAAC,CAAmB;QACrD,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,0BAA0B,EAAE,EAAE;YAC3C,gBAAgB;YAChB,OAAO;SACV;QAED,uDAAuD;QACvD,IAAI,CAAC,EAAE;YACH,IAAI,CAAC,gCAAgC,GAAG,IAAI,CAAC,MAAM,CAAC,uBAAwB,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC;SACvG;IACL,CAAC;IAmED;;;;;;OAMG;IAEH,IAAW,uBAAuB;QAC9B,IAAI,IAAI,CAAC,wBAAwB,IAAI,GAAG,EAAE;YACtC,OAAO,IAAI,CAAC,wBAAwB,CAAC;SACxC;QACD,OAAO,IAAI,CAAC,kBAAkB,CAAC;IACnC,CAAC;IACD,IAAW,uBAAuB,CAAC,KAAa;QAC5C,IAAI,KAAK,IAAI,GAAG,EAAE;YACd,IAAI,CAAC,wBAAwB,GAAG,KAAK,CAAC;SACzC;aAAM;YACH,IAAI,CAAC,wBAAwB,GAAG,CAAC,GAAG,CAAC;SACxC;IACL,CAAC;IAiID,gBAAgB;IACT,gCAAgC;QACnC,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,oBAAoB,IAAI,IAAI,CAAC,sBAAsB,IAAI,IAAI,CAAC,oBAAoB,CAAC,CAAC;QACpG,IAAI,CAAC,wCAAwC,EAAE,CAAC;IACpD,CAAC;IACD,gBAAgB;IACT,sBAAsB;QACzB,IAAI,CAAC,wCAAwC,EAAE,CAAC;QAChD,IAAI,CAAC,8BAA8B,EAAE,CAAC;IAC1C,CAAC;IAED,YAAY,QAAyB,EAAE,eAAe,GAAG,IAAI;QACzD,KAAK,CAAC,QAAQ,EAAE,eAAe,EAAE,GAAG,EAAE,IAAI,yBAAyB,EAAE,EAAE,eAAe,CAAC,CAAC;QA7RpF,yBAAoB,GAAG,KAAK,CAAC;QACrC;;WAEG;QAGI,wBAAmB,GAAG,KAAK,CAAC;QAE3B,2BAAsB,GAAG,KAAK,CAAC;QACvC;;WAEG;QAGI,0BAAqB,GAAG,KAAK,CAAC;QAE7B,yBAAoB,GAAG,KAAK,CAAC;QACrC;;WAEG;QAGI,wBAAmB,GAAG,KAAK,CAAC;QAE3B,yBAAoB,GAAG,KAAK,CAAC;QACrC;;WAEG;QAGI,wBAAmB,GAAG,KAAK,CAAC;QAG3B,qCAAgC,GAAG,CAAC,CAAC;QA0B7C;;;;WAIG;QAEI,wBAAmB,GAAW,CAAC,CAAC;QAEvC;;;;WAIG;QAEI,0BAAqB,GAAW,CAAC,CAAC;QAEzC;;WAEG;QAEI,8BAAyB,GAAY,KAAK,CAAC;QAElD;;WAEG;QAEI,gCAA2B,GAAY,KAAK,CAAC;QAE5C,sBAAiB,GAA0B,IAAI,CAAC;QACxD;;;;;;WAMG;QAGI,qBAAgB,GAA0B,IAAI,CAAC;QAE9C,uBAAkB,GAA0B,IAAI,CAAC;QACzD;;WAEG;QAGI,sBAAiB,GAA0B,IAAI,CAAC;QAEvD,gBAAgB;QACT,uBAAkB,GAAG,GAAG,CAAC;QAChC;;;;;;;WAOG;QAGI,sBAAiB,GAAG,GAAG,CAAC;QAGvB,6BAAwB,GAAG,CAAC,GAAG,CAAC;QAwBhC,uBAAkB,GAAG,KAAK,CAAC;QACnC;;WAEG;QAGI,sBAAiB,GAAG,KAAK,CAAC;QAEjC,gBAAgB;QACT,oCAA+B,GAAG,KAAK,CAAC;QAC/C;;;WAGG;QAGI,mCAA8B,GAAG,KAAK,CAAC;QAE9C;;;WAGG;QAEI,qBAAgB,GAAW,CAAC,CAAC;QAEpC;;WAEG;QAEI,qBAAgB,GAAW,CAAC,CAAC;QAEpC;;WAEG;QAEI,wBAAmB,GAAG,KAAK,CAAC;QAEnC;;;WAGG;QAEI,cAAS,GAAG,MAAM,CAAC,KAAK,EAAE,CAAC;QAElC;;;WAGG;QAEI,wBAAmB,GAAG,CAAC,CAAC;QAE/B;;WAEG;QAEI,eAAU,GAAG,CAAC,CAAC;QAEtB;;;WAGG;QAEI,sBAAiB,GAAG,MAAM,CAAC,KAAK,EAAE,CAAC;QAElC,iCAA4B,GAAG,KAAK,CAAC;QAC7C;;;;;WAKG;QAGI,gCAA2B,GAAY,KAAK,CAAC;QAE5C,gCAA2B,GAA0B,IAAI,CAAC;QAClE;;;WAGG;QAGI,+BAA0B,GAA0B,IAAI,CAAC;QAExD,kCAA6B,GAA0B,IAAI,CAAC;QACpE;;;WAGG;QAGI,iCAA4B,GAA0B,IAAI,CAAC;QAElE;;;WAGG;QAEI,sBAAiB,GAAqB,IAAI,CAAC;QAE1C,8BAAyB,GAA0B,IAAI,CAAC;QAChE;;;;WAIG;QAGI,6BAAwB,GAA0B,IAAI,CAAC;QAEtD,0BAAqB,GAAG,IAAI,CAAC;QACrC;;;;;WAKG;QAGI,yBAAoB,GAAY,IAAI,CAAC;QAsBxC,IAAI,CAAC,MAAM,GAAG,QAAQ,CAAC,QAAQ,EAAE,CAAC;QAClC,IAAI,CAAC,sBAAsB,GAAG,IAAI,CAAC;QAEnC,IAAI,CAAC,wCAAwC,GAAG,QAAQ,CAAC,eAAe,CAAC,SAAS,CAAC,yBAAyB,CAAC,CAAC;QAC9G,IAAI,CAAC,8BAA8B,GAAG,QAAQ,CAAC,eAAe,CAAC,SAAS,CAAC,yBAAyB,CAAC,CAAC;IACxG,CAAC;IAEM,iBAAiB,CAAC,OAAkC,EAAE,KAAY;QACrE,IAAI,CAAC,IAAI,CAAC,oBAAoB,IAAI,CAAC,IAAI,CAAC,sBAAsB,IAAI,CAAC,IAAI,CAAC,oBAAoB,EAAE;YAC1F,OAAO,IAAI,CAAC;SACf;QAED,IAAI,OAAO,CAAC,iBAAiB,EAAE;YAC3B,IAAI,KAAK,CAAC,eAAe,EAAE;gBACvB,IAAI,IAAI,CAAC,iBAAiB,IAAI,aAAa,CAAC,uBAAuB,EAAE;oBACjE,IAAI,CAAC,IAAI,CAAC,iBAAiB,CAAC,oBAAoB,EAAE,EAAE;wBAChD,OAAO,KAAK,CAAC;qBAChB;iBACJ;gBAED,IAAI,IAAI,CAAC,yBAAyB,IAAI,aAAa,CAAC,+BAA+B,EAAE;oBACjF,IAAI,CAAC,IAAI,CAAC,yBAAyB,CAAC,oBAAoB,EAAE,EAAE;wBACxD,OAAO,KAAK,CAAC;qBAChB;iBACJ;gBAED,MAAM,iBAAiB,GAAG,IAAI,CAAC,qBAAqB,CAAC,KAAK,CAAC,CAAC;gBAC5D,IAAI,iBAAiB,IAAI,aAAa,CAAC,wBAAwB,EAAE;oBAC7D,IAAI,CAAC,iBAAiB,CAAC,oBAAoB,EAAE,EAAE;wBAC3C,OAAO,KAAK,CAAC;qBAChB;iBACJ;aACJ;SACJ;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,8BAA8B,CAAC,OAAkC,EAAE,KAAY;QAClF,IAAI,CAAC,IAAI,CAAC,oBAAoB,IAAI,CAAC,IAAI,CAAC,sBAAsB,IAAI,CAAC,IAAI,CAAC,oBAAoB,EAAE;YAC1F,OAAO,CAAC,UAAU,GAAG,KAAK,CAAC;YAC3B,OAAO,CAAC,aAAa,GAAG,KAAK,CAAC;YAC9B,OAAO,CAAC,eAAe,GAAG,KAAK,CAAC;YAChC,OAAO,CAAC,aAAa,GAAG,KAAK,CAAC;YAC9B,OAAO,CAAC,aAAa,GAAG,KAAK,CAAC;YAC9B,OAAO,CAAC,0CAA0C,GAAG,KAAK,CAAC;YAC3D,OAAO,CAAC,4CAA4C,GAAG,KAAK,CAAC;YAC7D,OAAO,CAAC,2BAA2B,GAAG,KAAK,CAAC;YAC5C,OAAO,CAAC,mCAAmC,GAAG,CAAC,CAAC;YAChD,OAAO,CAAC,gBAAgB,GAAG,KAAK,CAAC;YACjC,OAAO,CAAC,8BAA8B,GAAG,KAAK,CAAC;YAC/C,OAAO,CAAC,sCAAsC,GAAG,CAAC,CAAC;YACnD,OAAO,CAAC,gCAAgC,GAAG,KAAK,CAAC;YACjD,OAAO,CAAC,wCAAwC,GAAG,CAAC,CAAC;YACrD,OAAO,CAAC,mBAAmB,GAAG,KAAK,CAAC;YACpC,OAAO,CAAC,0BAA0B,GAAG,KAAK,CAAC;YAC3C,OAAO,CAAC,uBAAuB,GAAG,KAAK,CAAC;YACxC,OAAO,CAAC,kBAAkB,GAAG,KAAK,CAAC;YACnC,OAAO,CAAC,iBAAiB,GAAG,KAAK,CAAC;YAClC,OAAO,CAAC,2BAA2B,GAAG,KAAK,CAAC;YAC5C,OAAO,CAAC,+BAA+B,GAAG,KAAK,CAAC;YAChD,OAAO,CAAC,0BAA0B,GAAG,KAAK,CAAC;YAC3C,OAAO,CAAC,4BAA4B,GAAG,KAAK,CAAC;YAC7C,OAAO,CAAC,gCAAgC,GAAG,KAAK,CAAC;YACjD,OAAO,CAAC,yBAAyB,GAAG,KAAK,CAAC;YAC1C,OAAO,CAAC,oBAAoB,GAAG,KAAK,CAAC;YACrC,OAAO,CAAC,4BAA4B,GAAG,KAAK,CAAC;YAC7C,OAAO,CAAC,oCAAoC,GAAG,CAAC,CAAC;YACjD,OAAO;SACV;QAED,IAAI,OAAO,CAAC,iBAAiB,EAAE;YAC3B,OAAO,CAAC,UAAU,GAAG,IAAI,CAAC;YAE1B,OAAO,CAAC,aAAa,GAAG,IAAI,CAAC,oBAAoB,CAAC;YAClD,OAAO,CAAC,eAAe,GAAG,IAAI,CAAC,sBAAsB,CAAC;YACtD,OAAO,CAAC,4CAA4C,GAAG,KAAK,CAAC;YAC7D,OAAO,CAAC,aAAa,GAAG,IAAI,CAAC,oBAAoB,CAAC;YAClD,OAAO,CAAC,2BAA2B,GAAG,KAAK,CAAC;YAC5C,OAAO,CAAC,8BAA8B,GAAG,KAAK,CAAC;YAC/C,OAAO,CAAC,gCAAgC,GAAG,KAAK,CAAC;YACjD,OAAO,CAAC,gBAAgB,GAAG,KAAK,CAAC;YACjC,OAAO,CAAC,oBAAoB,GAAG,KAAK,CAAC;YACrC,OAAO,CAAC,aAAa,GAAG,KAAK,CAAC;YAC9B,OAAO,CAAC,0CAA0C,GAAG,KAAK,CAAC;YAC3D,OAAO,CAAC,mBAAmB,GAAG,KAAK,CAAC;YACpC,OAAO,CAAC,kBAAkB,GAAG,KAAK,CAAC;YACnC,OAAO,CAAC,iBAAiB,GAAG,KAAK,CAAC;YAClC,OAAO,CAAC,2BAA2B,GAAG,KAAK,CAAC;YAC5C,OAAO,CAAC,0BAA0B,GAAG,KAAK,CAAC;YAC3C,OAAO,CAAC,uBAAuB,GAAG,KAAK,CAAC;YACxC,OAAO,CAAC,+BAA+B,GAAG,KAAK,CAAC;YAChD,OAAO,CAAC,0BAA0B,GAAG,KAAK,CAAC;YAC3C,OAAO,CAAC,4BAA4B,GAAG,KAAK,CAAC;YAC7C,OAAO,CAAC,gCAAgC,GAAG,KAAK,CAAC;YACjD,OAAO,CAAC,yBAAyB,GAAG,KAAK,CAAC;YAC1C,OAAO,CAAC,4BAA4B,GAAG,KAAK,CAAC;YAE7C,IAAI,OAAO,CAAC,iBAAiB,EAAE;gBAC3B,IAAI,KAAK,CAAC,eAAe,EAAE;oBACvB,IAAI,IAAI,CAAC,iBAAiB,IAAI,aAAa,CAAC,uBAAuB,EAAE;wBACjE,yBAAyB,CAAC,IAAI,CAAC,iBAAiB,EAAE,OAAO,EAAE,6BAA6B,CAAC,CAAC;qBAC7F;oBAED,IAAI,IAAI,CAAC,2BAA2B,IAAI,aAAa,CAAC,iCAAiC,EAAE;wBACrF,yBAAyB,CAAC,IAAI,CAAC,2BAA2B,EAAE,OAAO,EAAE,gCAAgC,CAAC,CAAC;qBAC1G;oBAED,IAAI,IAAI,CAAC,6BAA6B,IAAI,aAAa,CAAC,mCAAmC,EAAE;wBACzF,yBAAyB,CAAC,IAAI,CAAC,6BAA6B,EAAE,OAAO,EAAE,kCAAkC,CAAC,CAAC;qBAC9G;oBAED,IAAI,IAAI,CAAC,yBAAyB,IAAI,aAAa,CAAC,+BAA+B,EAAE;wBACjF,yBAAyB,CAAC,IAAI,CAAC,yBAAyB,EAAE,OAAO,EAAE,8BAA8B,CAAC,CAAC;qBACtG;iBACJ;aACJ;YAED,OAAO,CAAC,gBAAgB,GAAG,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC,gBAAgB,KAAK,GAAG,CAAC;YACjF,OAAO,CAAC,oBAAoB,GAAG,IAAI,CAAC,qBAAqB,CAAC;YAC1D,OAAO,CAAC,0CAA0C,GAAG,IAAI,CAAC,4BAA4B,IAAI,CAAC,IAAI,CAAC,2BAA2B,CAAC;YAC5H,OAAO,CAAC,4CAA4C,GAAG,IAAI,CAAC,4BAA4B,IAAI,CAAC,IAAI,CAAC,6BAA6B,CAAC;YAEhI,IAAI,IAAI,CAAC,oBAAoB,EAAE;gBAC3B,IAAI,KAAK,CAAC,eAAe,EAAE;oBACvB,MAAM,iBAAiB,GAAG,IAAI,CAAC,qBAAqB,CAAC,KAAK,CAAC,CAAC;oBAC5D,IAAI,iBAAiB,IAAI,aAAa,CAAC,wBAAwB,EAAE;wBAC7D,OAAO,CAAC,aAAa,GAAG,IAAI,CAAC;wBAC7B,OAAO,CAAC,mBAAmB,GAAG,iBAAiB,CAAC,MAAM,CAAC;wBACvD,OAAO,CAAC,kBAAkB,GAAG,iBAAiB,CAAC,UAAU,CAAC;wBAC1D,OAAO,CAAC,iBAAiB,GAAG,iBAAiB,CAAC,MAAM,CAAC;wBACrD,OAAO,CAAC,2BAA2B,GAAG,iBAAiB,CAAC,iBAAiB,CAAC;wBAC1E,OAAO,CAAC,0BAA0B,GAAG,IAAI,CAAC,MAAM,CAAC,oBAAoB,IAAI,iBAAiB,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,iBAAiB,CAAC,OAAO,CAAC,CAAC,CAAC,iBAAiB,CAAC,OAAO,CAAC;wBAC3J,OAAO,CAAC,uBAAuB,GAAG,iBAAiB,CAAC,eAAe,CAAC;wBACpE,OAAO,CAAC,+BAA+B,GAAG,IAAI,CAAC,+BAA+B,CAAC;wBAC/E,OAAO,CAAC,0BAA0B,GAAG,IAAI,CAAC,yBAAyB,CAAC;wBACpE,OAAO,CAAC,gCAAgC,GAAG,iBAAiB,CAAC,MAAM,IAAU,iBAAkB,CAAC,eAAe,CAAC;wBAChH,OAAO,CAAC,yBAAyB,GAAG,IAAI,CAAC,mBAAmB,CAAC;qBAChE;iBACJ;aACJ;YAED,IAAI,IAAI,CAAC,sBAAsB,EAAE;gBAC7B,OAAO,CAAC,4BAA4B,GAAG,IAAI,CAAC,2BAA2B,CAAC;aAC3E;SACJ;IACL,CAAC;IAED;;;;;;OAMG;IACI,kBAAkB,CAAC,aAA4B,EAAE,KAAY,EAAE,MAAc,EAAE,OAAgB;QAClG,IAAI,CAAC,IAAI,CAAC,oBAAoB,IAAI,CAAC,IAAI,CAAC,sBAAsB,IAAI,CAAC,IAAI,CAAC,oBAAoB,EAAE;YAC1F,OAAO;SACV;QAED,OAAO,CAAC,gBAAgB,EAAE,CAAC,cAAc,EAAE,CAAC,SAAS,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;QAE7E,MAAM,cAAc,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAEzI,aAAa,CAAC,YAAY,CAAC,iBAAiB,EAAE,IAAI,CAAC,gBAAgB,GAAG,cAAc,EAAE,CAAC,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC,gBAAgB,CAAC,GAAG,cAAc,CAAC,CAAC;IAC5J,CAAC;IAEM,cAAc,CAAC,aAA4B,EAAE,KAAY,EAAE,MAAc,EAAE,OAAgB;QAC9F,IAAI,CAAC,IAAI,CAAC,oBAAoB,IAAI,CAAC,IAAI,CAAC,sBAAsB,IAAI,CAAC,IAAI,CAAC,oBAAoB,EAAE;YAC1F,OAAO;SACV;QAED,MAAM,OAAO,GAAG,OAAQ,CAAC,eAAuD,CAAC;QAEjF,MAAM,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC;QACzC,MAAM,iBAAiB,GAAG,IAAI,CAAC,SAAS,CAAC,iBAAiB,CAAC;QAC3D,MAAM,oBAAoB,GAAG,OAAO,CAAC,oBAAoB,CAAC;QAE1D,MAAM,iBAAiB,GAAG,IAAI,CAAC,qBAAqB,CAAC,KAAK,CAAC,CAAC;QAE5D,IAAI,CAAC,aAAa,CAAC,MAAM,IAAI,CAAC,QAAQ,IAAI,CAAC,aAAa,CAAC,MAAM,EAAE;YAC7D,IAAI,IAAI,CAAC,iBAAiB,IAAI,aAAa,CAAC,uBAAuB,EAAE;gBACjE,aAAa,CAAC,YAAY,CAAC,iBAAiB,EAAE,IAAI,CAAC,iBAAiB,CAAC,gBAAgB,EAAE,IAAI,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;gBACrH,iBAAiB,CAAC,IAAI,CAAC,iBAAiB,EAAE,aAAa,EAAE,WAAW,CAAC,CAAC;aACzE;YAED,IAAI,IAAI,CAAC,2BAA2B,IAAI,aAAa,CAAC,iCAAiC,IAAI,OAAO,CAAC,8BAA8B,EAAE;gBAC/H,aAAa,CAAC,YAAY,CAAC,2BAA2B,EAAE,IAAI,CAAC,2BAA2B,CAAC,gBAAgB,EAAE,IAAI,CAAC,2BAA2B,CAAC,KAAK,CAAC,CAAC;gBACnJ,iBAAiB,CAAC,IAAI,CAAC,2BAA2B,EAAE,aAAa,EAAE,qBAAqB,CAAC,CAAC;aAC7F;YAED,IAAI,IAAI,CAAC,yBAAyB,IAAI,aAAa,CAAC,+BAA+B,IAAI,OAAO,CAAC,4BAA4B,EAAE;gBACzH,aAAa,CAAC,YAAY,CAAC,yBAAyB,EAAE,IAAI,CAAC,yBAAyB,CAAC,gBAAgB,EAAE,IAAI,CAAC,yBAAyB,CAAC,KAAK,CAAC,CAAC;gBAC7I,iBAAiB,CAAC,IAAI,CAAC,yBAAyB,EAAE,aAAa,EAAE,mBAAmB,CAAC,CAAC;aACzF;YAED,IAAI,iBAAiB,IAAI,aAAa,CAAC,wBAAwB,EAAE;gBAC7D,aAAa,CAAC,YAAY,CAAC,kBAAkB,EAAE,iBAAiB,CAAC,0BAA0B,EAAE,CAAC,CAAC;gBAE/F,IAAI,KAAK,GAAG,GAAG,CAAC;gBAChB,IAAI,CAAC,iBAAiB,CAAC,MAAM,EAAE;oBAC3B,IAAU,iBAAkB,CAAC,KAAK,EAAE;wBAChC,KAAK,GAAS,iBAAkB,CAAC,KAAK,CAAC;qBAC1C;iBACJ;gBAED,MAAM,KAAK,GAAG,iBAAiB,CAAC,OAAO,EAAE,CAAC,KAAK,CAAC;gBAChD,MAAM,aAAa,GAAG,IAAI,CAAC,uBAAuB,CAAC;gBACnD,aAAa,CAAC,YAAY,CAAC,kBAAkB,EAAE,iBAAiB,CAAC,KAAK,EAAE,CAAC,GAAG,aAAa,EAAE,KAAK,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBACpI,aAAa,CAAC,YAAY,CACtB,8BAA8B,EAC9B,KAAK,EACL,iBAAiB,CAAC,kBAAkB,EACpC,iBAAiB,CAAC,mBAAmB,EACrC,GAAG,GAAG,IAAI,CAAC,iBAAiB,CAC/B,CAAC;gBAEF,IAAI,iBAAiB,EAAE;oBACnB,aAAa,CAAC,YAAY,CAAC,0BAA0B,EAAE,KAAK,EAAE,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC;iBACrF;gBAED,IAAU,iBAAkB,CAAC,eAAe,EAAE;oBAC1C,MAAM,WAAW,GAAgB,iBAAiB,CAAC;oBAEnD,aAAa,CAAC,aAAa,CAAC,qBAAqB,EAAE,WAAW,CAAC,mBAAmB,CAAC,CAAC;oBACpF,aAAa,CAAC,aAAa,CAAC,iBAAiB,EAAE,WAAW,CAAC,eAAe,CAAC,CAAC;iBAC/E;aACJ;YAED,IAAI,IAAI,CAAC,oBAAoB,EAAE;gBAC3B,aAAa,CAAC,WAAW,CAAC,4BAA4B,EAAE,IAAI,CAAC,gCAAgC,CAAC,CAAC;aAClG;YACD,aAAa,CAAC,YAAY,CAAC,oBAAoB,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC;YAEzE,aAAa,CAAC,YAAY,CAAC,YAAY,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,OAAO,EAAE,IAAI,CAAC,mBAAmB,CAAC,CAAC,CAAC;YAC5I,aAAa,CAAC,YAAY,CAAC,oBAAoB,EAAE,IAAI,CAAC,iBAAiB,IAAI,IAAI,CAAC,SAAS,EAAE,CAAC,CAAC,CAAC;YAE9F,aAAa,CAAC,YAAY,CAAC,sBAAsB,EAAE,IAAI,CAAC,mBAAmB,EAAE,IAAI,CAAC,qBAAqB,EAAE,CAAC,CAAC,CAAC;YAE5G,aAAa,CAAC,WAAW,CAAC,YAAY,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;SAC5D;QAED,WAAW;QACX,IAAI,KAAK,CAAC,eAAe,EAAE;YACvB,IAAI,IAAI,CAAC,iBAAiB,IAAI,aAAa,CAAC,uBAAuB,EAAE;gBACjE,aAAa,CAAC,UAAU,CAAC,kBAAkB,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC;aACxE;YAED,IAAI,IAAI,CAAC,2BAA2B,IAAI,aAAa,CAAC,iCAAiC,IAAI,OAAO,CAAC,8BAA8B,EAAE;gBAC/H,aAAa,CAAC,UAAU,CAAC,4BAA4B,EAAE,IAAI,CAAC,2BAA2B,CAAC,CAAC;aAC5F;YAED,IAAI,IAAI,CAAC,6BAA6B,IAAI,aAAa,CAAC,mCAAmC,IAAI,OAAO,CAAC,gCAAgC,EAAE;gBACrI,aAAa,CAAC,UAAU,CAAC,8BAA8B,EAAE,IAAI,CAAC,6BAA6B,CAAC,CAAC;aAChG;YAED,IAAI,IAAI,CAAC,yBAAyB,IAAI,aAAa,CAAC,+BAA+B,IAAI,OAAO,CAAC,4BAA4B,EAAE;gBACzH,aAAa,CAAC,UAAU,CAAC,0BAA0B,EAAE,IAAI,CAAC,yBAAyB,CAAC,CAAC;aACxF;YAED,IAAI,iBAAiB,IAAI,aAAa,CAAC,wBAAwB,EAAE;gBAC7D,IAAI,oBAAoB,EAAE;oBACtB,aAAa,CAAC,UAAU,CAAC,mBAAmB,EAAE,iBAAiB,CAAC,CAAC;iBACpE;qBAAM;oBACH,aAAa,CAAC,UAAU,CAAC,mBAAmB,EAAE,iBAAiB,CAAC,cAAc,IAAI,iBAAiB,CAAC,CAAC;oBACrG,aAAa,CAAC,UAAU,CAAC,sBAAsB,EAAE,iBAAiB,CAAC,cAAc,IAAI,iBAAiB,CAAC,CAAC;oBACxG,aAAa,CAAC,UAAU,CAAC,uBAAuB,EAAE,iBAAiB,CAAC,eAAe,IAAI,iBAAiB,CAAC,CAAC;iBAC7G;aACJ;SACJ;IACL,CAAC;IAED;;;;;OAKG;IACK,qBAAqB,CAAC,KAAY;QACtC,IAAI,IAAI,CAAC,kBAAkB,EAAE;YACzB,OAAO,IAAI,CAAC,kBAAkB,CAAC;SAClC;QAED,IAAI,IAAI,CAAC,oBAAoB,EAAE;YAC3B,OAAO,KAAK,CAAC,kBAAkB,CAAC;SACnC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;OAEG;IACH,IAAW,oBAAoB;QAC3B,OAAO,IAAI,CAAC,oBAAoB,IAAI,IAAI,CAAC,+BAA+B,CAAC;IAC7E,CAAC;IAED;;;OAGG;IACI,wBAAwB,CAAC,aAA8C;QAC1E,IAAI,aAAa,CAAC,wBAAwB,IAAI,IAAI,CAAC,kBAAkB,IAAI,IAAI,CAAC,kBAAkB,CAAC,cAAc,EAAE;YAC7G,aAAa,CAAC,IAAI,CAAsB,IAAI,CAAC,kBAAkB,CAAC,CAAC;SACpE;IACL,CAAC;IAEM,UAAU,CAAC,OAAoB;QAClC,IAAI,IAAI,CAAC,iBAAiB,KAAK,OAAO,EAAE;YACpC,OAAO,IAAI,CAAC;SACf;QAED,IAAI,IAAI,CAAC,kBAAkB,KAAK,OAAO,EAAE;YACrC,OAAO,IAAI,CAAC;SACf;QAED,IAAI,IAAI,CAAC,2BAA2B,KAAK,OAAO,EAAE;YAC9C,OAAO,IAAI,CAAC;SACf;QAED,IAAI,IAAI,CAAC,6BAA6B,KAAK,OAAO,EAAE;YAChD,OAAO,IAAI,CAAC;SACf;QAED,IAAI,IAAI,CAAC,yBAAyB,KAAK,OAAO,EAAE;YAC5C,OAAO,IAAI,CAAC;SACf;QAED,OAAO,KAAK,CAAC;IACjB,CAAC;IAEM,uBAAuB;QAC1B,IAAI,aAAa,CAAC,wBAAwB,IAAI,IAAI,CAAC,kBAAkB,IAAI,IAAI,CAAC,kBAAkB,CAAC,cAAc,EAAE;YAC7G,OAAO,IAAI,CAAC;SACf;QAED,OAAO,KAAK,CAAC;IACjB,CAAC;IAEM,iBAAiB,CAAC,cAA6B;QAClD,IAAI,IAAI,CAAC,iBAAiB,EAAE;YACxB,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;SAC/C;QAED,IAAI,IAAI,CAAC,kBAAkB,EAAE;YACzB,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC;SAChD;QAED,IAAI,IAAI,CAAC,yBAAyB,EAAE;YAChC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,yBAAyB,CAAC,CAAC;SACvD;IACL,CAAC;IAEM,cAAc,CAAC,WAA0B;QAC5C,IAAI,IAAI,CAAC,iBAAiB,IAAI,IAAI,CAAC,iBAAiB,CAAC,UAAU,IAAI,IAAI,CAAC,iBAAiB,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,EAAE;YAC7G,WAAW,CAAC,IAAI,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;SAC5C;QAED,IAAI,IAAI,CAAC,kBAAkB,IAAI,IAAI,CAAC,kBAAkB,CAAC,UAAU,IAAI,IAAI,CAAC,kBAAkB,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,EAAE;YAChH,WAAW,CAAC,IAAI,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC;SAC7C;QAED,IAAI,IAAI,CAAC,yBAAyB,IAAI,IAAI,CAAC,yBAAyB,CAAC,UAAU,IAAI,IAAI,CAAC,yBAAyB,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,EAAE;YACrI,WAAW,CAAC,IAAI,CAAC,IAAI,CAAC,yBAAyB,CAAC,CAAC;SACpD;IACL,CAAC;IAEM,OAAO,CAAC,oBAA8B;QACzC,IAAI,oBAAoB,EAAE;YACtB,IAAI,IAAI,CAAC,iBAAiB,EAAE;gBACxB,IAAI,CAAC,iBAAiB,CAAC,OAAO,EAAE,CAAC;aACpC;YAED,IAAI,IAAI,CAAC,kBAAkB,EAAE;gBACzB,IAAI,CAAC,kBAAkB,CAAC,OAAO,EAAE,CAAC;aACrC;YAED,IAAI,IAAI,CAAC,yBAAyB,EAAE;gBAChC,IAAI,CAAC,yBAAyB,CAAC,OAAO,EAAE,CAAC;aAC5C;SACJ;IACL,CAAC;IAEM,YAAY;QACf,OAAO,4BAA4B,CAAC;IACxC,CAAC;IAEM,YAAY,CAAC,OAAkC,EAAE,SAA0B,EAAE,WAAmB;QACnG,IAAI,OAAO,CAAC,aAAa,EAAE;YACvB,SAAS,CAAC,WAAW,CAAC,WAAW,EAAE,EAAE,eAAe,CAAC,CAAC;SACzD;QACD,IAAI,OAAO,CAAC,eAAe,EAAE;YACzB,SAAS,CAAC,WAAW,CAAC,WAAW,EAAE,EAAE,iBAAiB,CAAC,CAAC;SAC3D;QACD,OAAO,WAAW,CAAC;IACvB,CAAC;IAEM,WAAW,CAAC,QAAkB;QACjC,QAAQ,CAAC,IAAI,CACT,kBAAkB,EAClB,4BAA4B,EAC5B,8BAA8B,EAC9B,mBAAmB,EACnB,sBAAsB,EACtB,uBAAuB,EACvB,0BAA0B,CAC7B,CAAC;IACN,CAAC;IAEM,WAAW;QACd,OAAO;YACH,GAAG,EAAE;gBACD,EAAE,IAAI,EAAE,8BAA8B,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE;gBAC/D,EAAE,IAAI,EAAE,0BAA0B,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE;gBAC3D,EAAE,IAAI,EAAE,6BAA6B,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE;gBAC9D,EAAE,IAAI,EAAE,kBAAkB,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE;gBACnD,EAAE,IAAI,EAAE,kBAAkB,EAAE,IAAI,EAAE,EAAE,EAAE,IAAI,EAAE,MAAM,EAAE;gBACpD,EAAE,IAAI,EAAE,iBAAiB,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE;gBAClD,EAAE,IAAI,EAAE,2BAA2B,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE;gBAC5D,EAAE,IAAI,EAAE,iBAAiB,EAAE,IAAI,EAAE,EAAE,EAAE,IAAI,EAAE,MAAM,EAAE;gBACnD,EAAE,IAAI,EAAE,2BAA2B,EAAE,IAAI,EAAE,EAAE,EAAE,IAAI,EAAE,MAAM,EAAE;gBAC7D,EAAE,IAAI,EAAE,6BAA6B,EAAE,IAAI,EAAE,EAAE,EAAE,IAAI,EAAE,MAAM,EAAE;gBAC/D,EAAE,IAAI,EAAE,iBAAiB,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE;gBAClD,EAAE,IAAI,EAAE,oBAAoB,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE;gBACrD,EAAE,IAAI,EAAE,YAAY,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE;gBAC7C,EAAE,IAAI,EAAE,sBAAsB,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE;gBACvD,EAAE,IAAI,EAAE,qBAAqB,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE;gBACtD,EAAE,IAAI,EAAE,iBAAiB,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE;gBAClD,EAAE,IAAI,EAAE,4BAA4B,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,OAAO,EAAE;gBAC9D,EAAE,IAAI,EAAE,YAAY,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,OAAO,EAAE;gBAE9C,EAAE,IAAI,EAAE,oBAAoB,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE;gBACrD,EAAE,IAAI,EAAE,yBAAyB,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE;gBAC1D,EAAE,IAAI,EAAE,yBAAyB,EAAE,IAAI,EAAE,EAAE,EAAE,IAAI,EAAE,MAAM,EAAE;aAC9D;SACJ,CAAC;IACN,CAAC;CACJ;AA9sBU;IAFN,SAAS,EAAE;IACX,gBAAgB,CAAC,kCAAkC,CAAC;uEAClB;AAQ5B;IAFN,SAAS,EAAE;IACX,gBAAgB,CAAC,kCAAkC,CAAC;yEAChB;AAQ9B;IAFN,SAAS,EAAE;IACX,gBAAgB,CAAC,kCAAkC,CAAC;uEAClB;AAQ5B;IAFN,SAAS,EAAE;IACX,gBAAgB,CAAC,wBAAwB,CAAC;uEACR;AAG3B;IADP,SAAS,EAAE;oFACiC;AAgCtC;IADN,SAAS,EAAE;uEAC2B;AAQhC;IADN,SAAS,EAAE;yEAC6B;AAMlC;IADN,SAAS,EAAE;6EACsC;AAM3C;IADN,SAAS,EAAE;+EACwC;AAY7C;IAFN,kBAAkB,EAAE;IACpB,gBAAgB,CAAC,kCAAkC,CAAC;oEACC;AAQ/C;IAFN,kBAAkB,EAAE;IACpB,gBAAgB,CAAC,kCAAkC,CAAC;qEACE;AAchD;IAFN,SAAS,EAAE;IACX,gBAAgB,CAAC,kCAAkC,CAAC;qEACtB;AAGvB;IADP,SAAS,EAAE;4EAC4B;AAUxC;IADC,gBAAgB,CAAC,kCAAkC,CAAC;yEAMpD;AAeM;IAFN,SAAS,EAAE;IACX,gBAAgB,CAAC,kCAAkC,CAAC;qEACpB;AAU1B;IAFN,SAAS,EAAE;IACX,gBAAgB,CAAC,kCAAkC,CAAC;kFACP;AAOvC;IADN,SAAS,EAAE;oEACwB;AAM7B;IADN,SAAS,EAAE;oEACwB;AAM7B;IADN,SAAS,EAAE;uEACuB;AAO5B;IADN,iBAAiB,EAAE;6DACc;AAO3B;IADN,SAAS,EAAE;uEACmB;AAMxB;IADN,SAAS,EAAE;8DACU;AAOf;IADN,iBAAiB,EAAE;qEACsB;AAWnC;IAFN,SAAS,EAAE;IACX,gBAAgB,CAAC,kCAAkC,CAAC;+EACD;AAS7C;IAFN,kBAAkB,EAAE;IACpB,gBAAgB,CAAC,kCAAkC,CAAC;8EACW;AASzD;IAFN,kBAAkB,EAAE;IACpB,gBAAgB,CAAC,kCAAkC,CAAC;gFACa;AAO3D;IADN,iBAAiB,EAAE;qEAC8B;AAU3C;IAFN,kBAAkB,EAAE;IACpB,gBAAgB,CAAC,kCAAkC,CAAC;4EACS;AAWvD;IAFN,SAAS,EAAE;IACX,gBAAgB,CAAC,kCAAkC,CAAC;wEACT","sourcesContent":["/* eslint-disable @typescript-eslint/naming-convention */\r\nimport type { Nullable } from \"../../types\";\r\nimport type { IAnimatable } from \"../../Animations/animatable.interface\";\r\nimport { serialize, serializeAsTexture, expandToProperty, serializeAsColor3 } from \"../../Misc/decorators\";\r\nimport { Color3 } from \"../../Maths/math.color\";\r\nimport type { SmartArray } from \"../../Misc/smartArray\";\r\nimport type { BaseTexture } from \"../../Materials/Textures/baseTexture\";\r\nimport type { RenderTargetTexture } from \"../../Materials/Textures/renderTargetTexture\";\r\nimport { MaterialFlags } from \"../materialFlags\";\r\nimport type { UniformBuffer } from \"../../Materials/uniformBuffer\";\r\nimport type { EffectFallbacks } from \"../effectFallbacks\";\r\nimport { Scalar } from \"../../Maths/math.scalar\";\r\nimport type { CubeTexture } from \"../Textures/cubeTexture\";\r\nimport { TmpVectors } from \"../../Maths/math.vector\";\r\nimport type { SubMesh } from \"../../Meshes/subMesh\";\r\nimport { MaterialPluginBase } from \"../materialPluginBase\";\r\nimport { Constants } from \"../../Engines/constants\";\r\nimport { MaterialDefines } from \"../materialDefines\";\r\n\r\nimport type { Engine } from \"../../Engines/engine\";\r\nimport type { Scene } from \"../../scene\";\r\nimport type { PBRBaseMaterial } from \"./pbrBaseMaterial\";\r\nimport { BindTextureMatrix, PrepareDefinesForMergedUV } from \"../materialHelper.functions\";\r\n\r\n/**\r\n * @internal\r\n */\r\nexport class MaterialSubSurfaceDefines extends MaterialDefines {\r\n public SUBSURFACE = false;\r\n\r\n public SS_REFRACTION = false;\r\n public SS_REFRACTION_USE_INTENSITY_FROM_THICKNESS = false;\r\n public SS_TRANSLUCENCY = false;\r\n public SS_TRANSLUCENCY_USE_INTENSITY_FROM_THICKNESS = false;\r\n public SS_SCATTERING = false;\r\n public SS_DISPERSION = false;\r\n\r\n public SS_THICKNESSANDMASK_TEXTURE = false;\r\n public SS_THICKNESSANDMASK_TEXTUREDIRECTUV = 0;\r\n public SS_HAS_THICKNESS = false;\r\n public SS_REFRACTIONINTENSITY_TEXTURE = false;\r\n public SS_REFRACTIONINTENSITY_TEXTUREDIRECTUV = 0;\r\n public SS_TRANSLUCENCYINTENSITY_TEXTURE = false;\r\n public SS_TRANSLUCENCYINTENSITY_TEXTUREDIRECTUV = 0;\r\n public SS_TRANSLUCENCYCOLOR_TEXTURE = false;\r\n public SS_TRANSLUCENCYCOLOR_TEXTUREDIRECTUV = 0;\r\n\r\n public SS_REFRACTIONMAP_3D = false;\r\n public SS_REFRACTIONMAP_OPPOSITEZ = false;\r\n public SS_LODINREFRACTIONALPHA = false;\r\n public SS_GAMMAREFRACTION = false;\r\n public SS_RGBDREFRACTION = false;\r\n public SS_LINEARSPECULARREFRACTION = false;\r\n public SS_LINKREFRACTIONTOTRANSPARENCY = false;\r\n public SS_ALBEDOFORREFRACTIONTINT = false;\r\n public SS_ALBEDOFORTRANSLUCENCYTINT = false;\r\n public SS_USE_LOCAL_REFRACTIONMAP_CUBIC = false;\r\n public SS_USE_THICKNESS_AS_DEPTH = false;\r\n\r\n public SS_USE_GLTF_TEXTURES = false;\r\n}\r\n\r\n/**\r\n * Plugin that implements the sub surface component of the PBR material\r\n */\r\nexport class PBRSubSurfaceConfiguration extends MaterialPluginBase {\r\n protected _material: PBRBaseMaterial;\r\n\r\n private _isRefractionEnabled = false;\r\n /**\r\n * Defines if the refraction is enabled in the material.\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public isRefractionEnabled = false;\r\n\r\n private _isTranslucencyEnabled = false;\r\n /**\r\n * Defines if the translucency is enabled in the material.\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public isTranslucencyEnabled = false;\r\n\r\n private _isDispersionEnabled = false;\r\n /**\r\n * Defines if dispersion is enabled in the material.\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public isDispersionEnabled = false;\r\n\r\n private _isScatteringEnabled = false;\r\n /**\r\n * Defines if the sub surface scattering is enabled in the material.\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markScenePrePassDirty\")\r\n public isScatteringEnabled = false;\r\n\r\n @serialize()\r\n private _scatteringDiffusionProfileIndex = 0;\r\n\r\n /**\r\n * Diffusion profile for subsurface scattering.\r\n * Useful for better scattering in the skins or foliages.\r\n */\r\n public get scatteringDiffusionProfile(): Nullable<Color3> {\r\n if (!this._scene.subSurfaceConfiguration) {\r\n return null;\r\n }\r\n\r\n return this._scene.subSurfaceConfiguration.ssDiffusionProfileColors[this._scatteringDiffusionProfileIndex];\r\n }\r\n\r\n public set scatteringDiffusionProfile(c: Nullable<Color3>) {\r\n if (!this._scene.enableSubSurfaceForPrePass()) {\r\n // Not supported\r\n return;\r\n }\r\n\r\n // addDiffusionProfile automatically checks for doubles\r\n if (c) {\r\n this._scatteringDiffusionProfileIndex = this._scene.subSurfaceConfiguration!.addDiffusionProfile(c);\r\n }\r\n }\r\n\r\n /**\r\n * Defines the refraction intensity of the material.\r\n * The refraction when enabled replaces the Diffuse part of the material.\r\n * The intensity helps transitioning between diffuse and refraction.\r\n */\r\n @serialize()\r\n public refractionIntensity: number = 1;\r\n\r\n /**\r\n * Defines the translucency intensity of the material.\r\n * When translucency has been enabled, this defines how much of the \"translucency\"\r\n * is added to the diffuse part of the material.\r\n */\r\n @serialize()\r\n public translucencyIntensity: number = 1;\r\n\r\n /**\r\n * When enabled, transparent surfaces will be tinted with the albedo colour (independent of thickness)\r\n */\r\n @serialize()\r\n public useAlbedoToTintRefraction: boolean = false;\r\n\r\n /**\r\n * When enabled, translucent surfaces will be tinted with the albedo colour (independent of thickness)\r\n */\r\n @serialize()\r\n public useAlbedoToTintTranslucency: boolean = false;\r\n\r\n private _thicknessTexture: Nullable<BaseTexture> = null;\r\n /**\r\n * Stores the average thickness of a mesh in a texture (The texture is holding the values linearly).\r\n * The red (or green if useGltfStyleTextures=true) channel of the texture should contain the thickness remapped between 0 and 1.\r\n * 0 would mean minimumThickness\r\n * 1 would mean maximumThickness\r\n * The other channels might be use as a mask to vary the different effects intensity.\r\n */\r\n @serializeAsTexture()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public thicknessTexture: Nullable<BaseTexture> = null;\r\n\r\n private _refractionTexture: Nullable<BaseTexture> = null;\r\n /**\r\n * Defines the texture to use for refraction.\r\n */\r\n @serializeAsTexture()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public refractionTexture: Nullable<BaseTexture> = null;\r\n\r\n /** @internal */\r\n public _indexOfRefraction = 1.5;\r\n /**\r\n * Index of refraction of the material base layer.\r\n * https://en.wikipedia.org/wiki/List_of_refractive_indices\r\n *\r\n * This does not only impact refraction but also the Base F0 of Dielectric Materials.\r\n *\r\n * From dielectric fresnel rules: F0 = square((iorT - iorI) / (iorT + iorI))\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public indexOfRefraction = 1.5;\r\n\r\n @serialize()\r\n private _volumeIndexOfRefraction = -1.0;\r\n\r\n /**\r\n * Index of refraction of the material's volume.\r\n * https://en.wikipedia.org/wiki/List_of_refractive_indices\r\n *\r\n * This ONLY impacts refraction. If not provided or given a non-valid value,\r\n * the volume will use the same IOR as the surface.\r\n */\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public get volumeIndexOfRefraction(): number {\r\n if (this._volumeIndexOfRefraction >= 1.0) {\r\n return this._volumeIndexOfRefraction;\r\n }\r\n return this._indexOfRefraction;\r\n }\r\n public set volumeIndexOfRefraction(value: number) {\r\n if (value >= 1.0) {\r\n this._volumeIndexOfRefraction = value;\r\n } else {\r\n this._volumeIndexOfRefraction = -1.0;\r\n }\r\n }\r\n\r\n private _invertRefractionY = false;\r\n /**\r\n * Controls if refraction needs to be inverted on Y. This could be useful for procedural texture.\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public invertRefractionY = false;\r\n\r\n /** @internal */\r\n public _linkRefractionWithTransparency = false;\r\n /**\r\n * This parameters will make the material used its opacity to control how much it is refracting against not.\r\n * Materials half opaque for instance using refraction could benefit from this control.\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public linkRefractionWithTransparency = false;\r\n\r\n /**\r\n * Defines the minimum thickness stored in the thickness map.\r\n * If no thickness map is defined, this value will be used to simulate thickness.\r\n */\r\n @serialize()\r\n public minimumThickness: number = 0;\r\n\r\n /**\r\n * Defines the maximum thickness stored in the thickness map.\r\n */\r\n @serialize()\r\n public maximumThickness: number = 1;\r\n\r\n /**\r\n * Defines that the thickness should be used as a measure of the depth volume.\r\n */\r\n @serialize()\r\n public useThicknessAsDepth = false;\r\n\r\n /**\r\n * Defines the volume tint of the material.\r\n * This is used for both translucency and scattering.\r\n */\r\n @serializeAsColor3()\r\n public tintColor = Color3.White();\r\n\r\n /**\r\n * Defines the distance at which the tint color should be found in the media.\r\n * This is used for refraction only.\r\n */\r\n @serialize()\r\n public tintColorAtDistance = 1;\r\n\r\n /**\r\n * Defines the Abbe number for the volume.\r\n */\r\n @serialize()\r\n public dispersion = 0;\r\n\r\n /**\r\n * Defines how far each channel transmit through the media.\r\n * It is defined as a color to simplify it selection.\r\n */\r\n @serializeAsColor3()\r\n public diffusionDistance = Color3.White();\r\n\r\n private _useMaskFromThicknessTexture = false;\r\n /**\r\n * Stores the intensity of the different subsurface effects in the thickness texture.\r\n * Note that if refractionIntensityTexture and/or translucencyIntensityTexture is provided it takes precedence over thicknessTexture + useMaskFromThicknessTexture\r\n * * the green (red if useGltfStyleTextures = true) channel is the refraction intensity.\r\n * * the blue (alpha if useGltfStyleTextures = true) channel is the translucency intensity.\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public useMaskFromThicknessTexture: boolean = false;\r\n\r\n private _refractionIntensityTexture: Nullable<BaseTexture> = null;\r\n /**\r\n * Stores the intensity of the refraction. If provided, it takes precedence over thicknessTexture + useMaskFromThicknessTexture\r\n * * the green (red if useGltfStyleTextures = true) channel is the refraction intensity.\r\n */\r\n @serializeAsTexture()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public refractionIntensityTexture: Nullable<BaseTexture> = null;\r\n\r\n private _translucencyIntensityTexture: Nullable<BaseTexture> = null;\r\n /**\r\n * Stores the intensity of the translucency. If provided, it takes precedence over thicknessTexture + useMaskFromThicknessTexture\r\n * * the blue (alpha if useGltfStyleTextures = true) channel is the translucency intensity.\r\n */\r\n @serializeAsTexture()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public translucencyIntensityTexture: Nullable<BaseTexture> = null;\r\n\r\n /**\r\n * Defines the translucency tint of the material.\r\n * If not set, the tint color will be used instead.\r\n */\r\n @serializeAsColor3()\r\n public translucencyColor: Nullable<Color3> = null;\r\n\r\n private _translucencyColorTexture: Nullable<BaseTexture> = null;\r\n /**\r\n * Defines the translucency tint color of the material as a texture.\r\n * This is multiplied against the translucency color to add variety and realism to the material.\r\n * If translucencyColor is not set, the tint color will be used instead.\r\n */\r\n @serializeAsTexture()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public translucencyColorTexture: Nullable<BaseTexture> = null;\r\n\r\n private _useGltfStyleTextures = true;\r\n /**\r\n * Use channels layout used by glTF:\r\n * * thicknessTexture: the green (instead of red) channel is the thickness\r\n * * thicknessTexture/refractionIntensityTexture: the red (instead of green) channel is the refraction intensity\r\n * * thicknessTexture/translucencyIntensityTexture: the alpha (instead of blue) channel is the translucency intensity\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public useGltfStyleTextures: boolean = true;\r\n\r\n private _scene: Scene;\r\n\r\n /** @internal */\r\n private _internalMarkAllSubMeshesAsTexturesDirty: () => void;\r\n private _internalMarkScenePrePassDirty: () => void;\r\n\r\n /** @internal */\r\n public _markAllSubMeshesAsTexturesDirty(): void {\r\n this._enable(this._isRefractionEnabled || this._isTranslucencyEnabled || this._isScatteringEnabled);\r\n this._internalMarkAllSubMeshesAsTexturesDirty();\r\n }\r\n /** @internal */\r\n public _markScenePrePassDirty(): void {\r\n this._internalMarkAllSubMeshesAsTexturesDirty();\r\n this._internalMarkScenePrePassDirty();\r\n }\r\n\r\n constructor(material: PBRBaseMaterial, addToPluginList = true) {\r\n super(material, \"PBRSubSurface\", 130, new MaterialSubSurfaceDefines(), addToPluginList);\r\n\r\n this._scene = material.getScene();\r\n this.registerForExtraEvents = true;\r\n\r\n this._internalMarkAllSubMeshesAsTexturesDirty = material._dirtyCallbacks[Constants.MATERIAL_TextureDirtyFlag];\r\n this._internalMarkScenePrePassDirty = material._dirtyCallbacks[Constants.MATERIAL_PrePassDirtyFlag];\r\n }\r\n\r\n public isReadyForSubMesh(defines: MaterialSubSurfaceDefines, scene: Scene): boolean {\r\n if (!this._isRefractionEnabled && !this._isTranslucencyEnabled && !this._isScatteringEnabled) {\r\n return true;\r\n }\r\n\r\n if (defines._areTexturesDirty) {\r\n if (scene.texturesEnabled) {\r\n if (this._thicknessTexture && MaterialFlags.ThicknessTextureEnabled) {\r\n if (!this._thicknessTexture.isReadyOrNotBlocking()) {\r\n return false;\r\n }\r\n }\r\n\r\n if (this._translucencyColorTexture && MaterialFlags.TranslucencyColorTextureEnabled) {\r\n if (!this._translucencyColorTexture.isReadyOrNotBlocking()) {\r\n return false;\r\n }\r\n }\r\n\r\n const refractionTexture = this._getRefractionTexture(scene);\r\n if (refractionTexture && MaterialFlags.RefractionTextureEnabled) {\r\n if (!refractionTexture.isReadyOrNotBlocking()) {\r\n return false;\r\n }\r\n }\r\n }\r\n }\r\n\r\n return true;\r\n }\r\n\r\n public prepareDefinesBeforeAttributes(defines: MaterialSubSurfaceDefines, scene: Scene): void {\r\n if (!this._isRefractionEnabled && !this._isTranslucencyEnabled && !this._isScatteringEnabled) {\r\n defines.SUBSURFACE = false;\r\n defines.SS_DISPERSION = false;\r\n defines.SS_TRANSLUCENCY = false;\r\n defines.SS_SCATTERING = false;\r\n defines.SS_REFRACTION = false;\r\n defines.SS_REFRACTION_USE_INTENSITY_FROM_THICKNESS = false;\r\n defines.SS_TRANSLUCENCY_USE_INTENSITY_FROM_THICKNESS = false;\r\n defines.SS_THICKNESSANDMASK_TEXTURE = false;\r\n defines.SS_THICKNESSANDMASK_TEXTUREDIRECTUV = 0;\r\n defines.SS_HAS_THICKNESS = false;\r\n defines.SS_REFRACTIONINTENSITY_TEXTURE = false;\r\n defines.SS_REFRACTIONINTENSITY_TEXTUREDIRECTUV = 0;\r\n defines.SS_TRANSLUCENCYINTENSITY_TEXTURE = false;\r\n defines.SS_TRANSLUCENCYINTENSITY_TEXTUREDIRECTUV = 0;\r\n defines.SS_REFRACTIONMAP_3D = false;\r\n defines.SS_REFRACTIONMAP_OPPOSITEZ = false;\r\n defines.SS_LODINREFRACTIONALPHA = false;\r\n defines.SS_GAMMAREFRACTION = false;\r\n defines.SS_RGBDREFRACTION = false;\r\n defines.SS_LINEARSPECULARREFRACTION = false;\r\n defines.SS_LINKREFRACTIONTOTRANSPARENCY = false;\r\n defines.SS_ALBEDOFORREFRACTIONTINT = false;\r\n defines.SS_ALBEDOFORTRANSLUCENCYTINT = false;\r\n defines.SS_USE_LOCAL_REFRACTIONMAP_CUBIC = false;\r\n defines.SS_USE_THICKNESS_AS_DEPTH = false;\r\n defines.SS_USE_GLTF_TEXTURES = false;\r\n defines.SS_TRANSLUCENCYCOLOR_TEXTURE = false;\r\n defines.SS_TRANSLUCENCYCOLOR_TEXTUREDIRECTUV = 0;\r\n return;\r\n }\r\n\r\n if (defines._areTexturesDirty) {\r\n defines.SUBSURFACE = true;\r\n\r\n defines.SS_DISPERSION = this._isDispersionEnabled;\r\n defines.SS_TRANSLUCENCY = this._isTranslucencyEnabled;\r\n defines.SS_TRANSLUCENCY_USE_INTENSITY_FROM_THICKNESS = false;\r\n defines.SS_SCATTERING = this._isScatteringEnabled;\r\n defines.SS_THICKNESSANDMASK_TEXTURE = false;\r\n defines.SS_REFRACTIONINTENSITY_TEXTURE = false;\r\n defines.SS_TRANSLUCENCYINTENSITY_TEXTURE = false;\r\n defines.SS_HAS_THICKNESS = false;\r\n defines.SS_USE_GLTF_TEXTURES = false;\r\n defines.SS_REFRACTION = false;\r\n defines.SS_REFRACTION_USE_INTENSITY_FROM_THICKNESS = false;\r\n defines.SS_REFRACTIONMAP_3D = false;\r\n defines.SS_GAMMAREFRACTION = false;\r\n defines.SS_RGBDREFRACTION = false;\r\n defines.SS_LINEARSPECULARREFRACTION = false;\r\n defines.SS_REFRACTIONMAP_OPPOSITEZ = false;\r\n defines.SS_LODINREFRACTIONALPHA = false;\r\n defines.SS_LINKREFRACTIONTOTRANSPARENCY = false;\r\n defines.SS_ALBEDOFORREFRACTIONTINT = false;\r\n defines.SS_ALBEDOFORTRANSLUCENCYTINT = false;\r\n defines.SS_USE_LOCAL_REFRACTIONMAP_CUBIC = false;\r\n defines.SS_USE_THICKNESS_AS_DEPTH = false;\r\n defines.SS_TRANSLUCENCYCOLOR_TEXTURE = false;\r\n\r\n if (defines._areTexturesDirty) {\r\n if (scene.texturesEnabled) {\r\n if (this._thicknessTexture && MaterialFlags.ThicknessTextureEnabled) {\r\n PrepareDefinesForMergedUV(this._thicknessTexture, defines, \"SS_THICKNESSANDMASK_TEXTURE\");\r\n }\r\n\r\n if (this._refractionIntensityTexture && MaterialFlags.RefractionIntensityTextureEnabled) {\r\n PrepareDefinesForMergedUV(this._refractionIntensityTexture, defines, \"SS_REFRACTIONINTENSITY_TEXTURE\");\r\n }\r\n\r\n if (this._translucencyIntensityTexture && MaterialFlags.TranslucencyIntensityTextureEnabled) {\r\n PrepareDefinesForMergedUV(this._translucencyIntensityTexture, defines, \"SS_TRANSLUCENCYINTENSITY_TEXTURE\");\r\n }\r\n\r\n if (this._translucencyColorTexture && MaterialFlags.TranslucencyColorTextureEnabled) {\r\n PrepareDefinesForMergedUV(this._translucencyColorTexture, defines, \"SS_TRANSLUCENCYCOLOR_TEXTURE\");\r\n }\r\n }\r\n }\r\n\r\n defines.SS_HAS_THICKNESS = this.maximumThickness - this.minimumThickness !== 0.0;\r\n defines.SS_USE_GLTF_TEXTURES = this._useGltfStyleTextures;\r\n defines.SS_REFRACTION_USE_INTENSITY_FROM_THICKNESS = this._useMaskFromThicknessTexture && !this._refractionIntensityTexture;\r\n defines.SS_TRANSLUCENCY_USE_INTENSITY_FROM_THICKNESS = this._useMaskFromThicknessTexture && !this._translucencyIntensityTexture;\r\n\r\n if (this._isRefractionEnabled) {\r\n if (scene.texturesEnabled) {\r\n const refractionTexture = this._getRefractionTexture(scene);\r\n if (refractionTexture && MaterialFlags.RefractionTextureEnabled) {\r\n defines.SS_REFRACTION = true;\r\n defines.SS_REFRACTIONMAP_3D = refractionTexture.isCube;\r\n defines.SS_GAMMAREFRACTION = refractionTexture.gammaSpace;\r\n defines.SS_RGBDREFRACTION = refractionTexture.isRGBD;\r\n defines.SS_LINEARSPECULARREFRACTION = refractionTexture.linearSpecularLOD;\r\n defines.SS_REFRACTIONMAP_OPPOSITEZ = this._scene.useRightHandedSystem && refractionTexture.isCube ? !refractionTexture.invertZ : refractionTexture.invertZ;\r\n defines.SS_LODINREFRACTIONALPHA = refractionTexture.lodLevelInAlpha;\r\n defines.SS_LINKREFRACTIONTOTRANSPARENCY = this._linkRefractionWithTransparency;\r\n defines.SS_ALBEDOFORREFRACTIONTINT = this.useAlbedoToTintRefraction;\r\n defines.SS_USE_LOCAL_REFRACTIONMAP_CUBIC = refractionTexture.isCube && (<any>refractionTexture).boundingBoxSize;\r\n defines.SS_USE_THICKNESS_AS_DEPTH = this.useThicknessAsDepth;\r\n }\r\n }\r\n }\r\n\r\n if (this._isTranslucencyEnabled) {\r\n defines.SS_ALBEDOFORTRANSLUCENCYTINT = this.useAlbedoToTintTranslucency;\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Binds the material data (this function is called even if mustRebind() returns false)\r\n * @param uniformBuffer defines the Uniform buffer to fill in.\r\n * @param scene defines the scene the material belongs to.\r\n * @param engine defines the engine the material belongs to.\r\n * @param subMesh the submesh to bind data for\r\n */\r\n public hardBindForSubMesh(uniformBuffer: UniformBuffer, scene: Scene, engine: Engine, subMesh: SubMesh): void {\r\n if (!this._isRefractionEnabled && !this._isTranslucencyEnabled && !this._isScatteringEnabled) {\r\n return;\r\n }\r\n\r\n subMesh.getRenderingMesh().getWorldMatrix().decompose(TmpVectors.Vector3[0]);\r\n\r\n const thicknessScale = Math.max(Math.abs(TmpVectors.Vector3[0].x), Math.abs(TmpVectors.Vector3[0].y), Math.abs(TmpVectors.Vector3[0].z));\r\n\r\n uniformBuffer.updateFloat2(\"vThicknessParam\", this.minimumThickness * thicknessScale, (this.maximumThickness - this.minimumThickness) * thicknessScale);\r\n }\r\n\r\n public bindForSubMesh(uniformBuffer: UniformBuffer, scene: Scene, engine: Engine, subMesh: SubMesh): void {\r\n if (!this._isRefractionEnabled && !this._isTranslucencyEnabled && !this._isScatteringEnabled) {\r\n return;\r\n }\r\n\r\n const defines = subMesh!.materialDefines as unknown as MaterialSubSurfaceDefines;\r\n\r\n const isFrozen = this._material.isFrozen;\r\n const realTimeFiltering = this._material.realTimeFiltering;\r\n const lodBasedMicrosurface = defines.LODBASEDMICROSFURACE;\r\n\r\n const refractionTexture = this._getRefractionTexture(scene);\r\n\r\n if (!uniformBuffer.useUbo || !isFrozen || !uniformBuffer.isSync) {\r\n if (this._thicknessTexture && MaterialFlags.ThicknessTextureEnabled) {\r\n uniformBuffer.updateFloat2(\"vThicknessInfos\", this._thicknessTexture.coordinatesIndex, this._thicknessTexture.level);\r\n BindTextureMatrix(this._thicknessTexture, uniformBuffer, \"thickness\");\r\n }\r\n\r\n if (this._refractionIntensityTexture && MaterialFlags.RefractionIntensityTextureEnabled && defines.SS_REFRACTIONINTENSITY_TEXTURE) {\r\n uniformBuffer.updateFloat2(\"vRefractionIntensityInfos\", this._refractionIntensityTexture.coordinatesIndex, this._refractionIntensityTexture.level);\r\n BindTextureMatrix(this._refractionIntensityTexture, uniformBuffer, \"refractionIntensity\");\r\n }\r\n\r\n if (this._translucencyColorTexture && MaterialFlags.TranslucencyColorTextureEnabled && defines.SS_TRANSLUCENCYCOLOR_TEXTURE) {\r\n uniformBuffer.updateFloat2(\"vTranslucencyColorInfos\", this._translucencyColorTexture.coordinatesIndex, this._translucencyColorTexture.level);\r\n BindTextureMatrix(this._translucencyColorTexture, uniformBuffer, \"translucencyColor\");\r\n }\r\n\r\n if (refractionTexture && MaterialFlags.RefractionTextureEnabled) {\r\n uniformBuffer.updateMatrix(\"refractionMatrix\", refractionTexture.getRefractionTextureMatrix());\r\n\r\n let depth = 1.0;\r\n if (!refractionTexture.isCube) {\r\n if ((<any>refractionTexture).depth) {\r\n depth = (<any>refractionTexture).depth;\r\n }\r\n }\r\n\r\n const width = refractionTexture.getSize().width;\r\n const refractionIor = this.volumeIndexOfRefraction;\r\n uniformBuffer.updateFloat4(\"vRefractionInfos\", refractionTexture.level, 1 / refractionIor, depth, this._invertRefractionY ? -1 : 1);\r\n uniformBuffer.updateFloat4(\r\n \"vRefractionMicrosurfaceInfos\",\r\n width,\r\n refractionTexture.lodGenerationScale,\r\n refractionTexture.lodGenerationOffset,\r\n 1.0 / this.indexOfRefraction\r\n );\r\n\r\n if (realTimeFiltering) {\r\n uniformBuffer.updateFloat2(\"vRefractionFilteringInfo\", width, Scalar.Log2(width));\r\n }\r\n\r\n if ((<any>refractionTexture).boundingBoxSize) {\r\n const cubeTexture = <CubeTexture>refractionTexture;\r\n\r\n uniformBuffer.updateVector3(\"vRefractionPosition\", cubeTexture.boundingBoxPosition);\r\n uniformBuffer.updateVector3(\"vRefractionSize\", cubeTexture.boundingBoxSize);\r\n }\r\n }\r\n\r\n if (this._isScatteringEnabled) {\r\n uniformBuffer.updateFloat(\"scatteringDiffusionProfile\", this._scatteringDiffusionProfileIndex);\r\n }\r\n uniformBuffer.updateColor3(\"vDiffusionDistance\", this.diffusionDistance);\r\n\r\n uniformBuffer.updateFloat4(\"vTintColor\", this.tintColor.r, this.tintColor.g, this.tintColor.b, Math.max(0.00001, this.tintColorAtDistance));\r\n uniformBuffer.updateColor4(\"vTranslucencyColor\", this.translucencyColor ?? this.tintColor, 0);\r\n\r\n uniformBuffer.updateFloat3(\"vSubSurfaceIntensity\", this.refractionIntensity, this.translucencyIntensity, 0);\r\n\r\n uniformBuffer.updateFloat(\"dispersion\", this.dispersion);\r\n }\r\n\r\n // Textures\r\n if (scene.texturesEnabled) {\r\n if (this._thicknessTexture && MaterialFlags.ThicknessTextureEnabled) {\r\n uniformBuffer.setTexture(\"thicknessSampler\", this._thicknessTexture);\r\n }\r\n\r\n if (this._refractionIntensityTexture && MaterialFlags.RefractionIntensityTextureEnabled && defines.SS_REFRACTIONINTENSITY_TEXTURE) {\r\n uniformBuffer.setTexture(\"refractionIntensitySampler\", this._refractionIntensityTexture);\r\n }\r\n\r\n if (this._translucencyIntensityTexture && MaterialFlags.TranslucencyIntensityTextureEnabled && defines.SS_TRANSLUCENCYINTENSITY_TEXTURE) {\r\n uniformBuffer.setTexture(\"translucencyIntensitySampler\", this._translucencyIntensityTexture);\r\n }\r\n\r\n if (this._translucencyColorTexture && MaterialFlags.TranslucencyColorTextureEnabled && defines.SS_TRANSLUCENCYCOLOR_TEXTURE) {\r\n uniformBuffer.setTexture(\"translucencyColorSampler\", this._translucencyColorTexture);\r\n }\r\n\r\n if (refractionTexture && MaterialFlags.RefractionTextureEnabled) {\r\n if (lodBasedMicrosurface) {\r\n uniformBuffer.setTexture(\"refractionSampler\", refractionTexture);\r\n } else {\r\n uniformBuffer.setTexture(\"refractionSampler\", refractionTexture._lodTextureMid || refractionTexture);\r\n uniformBuffer.setTexture(\"refractionSamplerLow\", refractionTexture._lodTextureLow || refractionTexture);\r\n uniformBuffer.setTexture(\"refractionSamplerHigh\", refractionTexture._lodTextureHigh || refractionTexture);\r\n }\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Returns the texture used for refraction or null if none is used.\r\n * @param scene defines the scene the material belongs to.\r\n * @returns - Refraction texture if present. If no refraction texture and refraction\r\n * is linked with transparency, returns environment texture. Otherwise, returns null.\r\n */\r\n private _getRefractionTexture(scene: Scene): Nullable<BaseTexture> {\r\n if (this._refractionTexture) {\r\n return this._refractionTexture;\r\n }\r\n\r\n if (this._isRefractionEnabled) {\r\n return scene.environmentTexture;\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * Returns true if alpha blending should be disabled.\r\n */\r\n public get disableAlphaBlending(): boolean {\r\n return this._isRefractionEnabled && this._linkRefractionWithTransparency;\r\n }\r\n\r\n /**\r\n * Fills the list of render target textures.\r\n * @param renderTargets the list of render targets to update\r\n */\r\n public fillRenderTargetTextures(renderTargets: SmartArray<RenderTargetTexture>): void {\r\n if (MaterialFlags.RefractionTextureEnabled && this._refractionTexture && this._refractionTexture.isRenderTarget) {\r\n renderTargets.push(<RenderTargetTexture>this._refractionTexture);\r\n }\r\n }\r\n\r\n public hasTexture(texture: BaseTexture): boolean {\r\n if (this._thicknessTexture === texture) {\r\n return true;\r\n }\r\n\r\n if (this._refractionTexture === texture) {\r\n return true;\r\n }\r\n\r\n if (this._refractionIntensityTexture === texture) {\r\n return true;\r\n }\r\n\r\n if (this._translucencyIntensityTexture === texture) {\r\n return true;\r\n }\r\n\r\n if (this._translucencyColorTexture === texture) {\r\n return true;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n public hasRenderTargetTextures(): boolean {\r\n if (MaterialFlags.RefractionTextureEnabled && this._refractionTexture && this._refractionTexture.isRenderTarget) {\r\n return true;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n public getActiveTextures(activeTextures: BaseTexture[]): void {\r\n if (this._thicknessTexture) {\r\n activeTextures.push(this._thicknessTexture);\r\n }\r\n\r\n if (this._refractionTexture) {\r\n activeTextures.push(this._refractionTexture);\r\n }\r\n\r\n if (this._translucencyColorTexture) {\r\n activeTextures.push(this._translucencyColorTexture);\r\n }\r\n }\r\n\r\n public getAnimatables(animatables: IAnimatable[]): void {\r\n if (this._thicknessTexture && this._thicknessTexture.animations && this._thicknessTexture.animations.length > 0) {\r\n animatables.push(this._thicknessTexture);\r\n }\r\n\r\n if (this._refractionTexture && this._refractionTexture.animations && this._refractionTexture.animations.length > 0) {\r\n animatables.push(this._refractionTexture);\r\n }\r\n\r\n if (this._translucencyColorTexture && this._translucencyColorTexture.animations && this._translucencyColorTexture.animations.length > 0) {\r\n animatables.push(this._translucencyColorTexture);\r\n }\r\n }\r\n\r\n public dispose(forceDisposeTextures?: boolean): void {\r\n if (forceDisposeTextures) {\r\n if (this._thicknessTexture) {\r\n this._thicknessTexture.dispose();\r\n }\r\n\r\n if (this._refractionTexture) {\r\n this._refractionTexture.dispose();\r\n }\r\n\r\n if (this._translucencyColorTexture) {\r\n this._translucencyColorTexture.dispose();\r\n }\r\n }\r\n }\r\n\r\n public getClassName(): string {\r\n return \"PBRSubSurfaceConfiguration\";\r\n }\r\n\r\n public addFallbacks(defines: MaterialSubSurfaceDefines, fallbacks: EffectFallbacks, currentRank: number): number {\r\n if (defines.SS_SCATTERING) {\r\n fallbacks.addFallback(currentRank++, \"SS_SCATTERING\");\r\n }\r\n if (defines.SS_TRANSLUCENCY) {\r\n fallbacks.addFallback(currentRank++, \"SS_TRANSLUCENCY\");\r\n }\r\n return currentRank;\r\n }\r\n\r\n public getSamplers(samplers: string[]): void {\r\n samplers.push(\r\n \"thicknessSampler\",\r\n \"refractionIntensitySampler\",\r\n \"translucencyIntensitySampler\",\r\n \"refractionSampler\",\r\n \"refractionSamplerLow\",\r\n \"refractionSamplerHigh\",\r\n \"translucencyColorSampler\"\r\n );\r\n }\r\n\r\n public getUniforms(): { ubo?: Array<{ name: string; size: number; type: string }>; vertex?: string; fragment?: string } {\r\n return {\r\n ubo: [\r\n { name: \"vRefractionMicrosurfaceInfos\", size: 4, type: \"vec4\" },\r\n { name: \"vRefractionFilteringInfo\", size: 2, type: \"vec2\" },\r\n { name: \"vTranslucencyIntensityInfos\", size: 2, type: \"vec2\" },\r\n { name: \"vRefractionInfos\", size: 4, type: \"vec4\" },\r\n { name: \"refractionMatrix\", size: 16, type: \"mat4\" },\r\n { name: \"vThicknessInfos\", size: 2, type: \"vec2\" },\r\n { name: \"vRefractionIntensityInfos\", size: 2, type: \"vec2\" },\r\n { name: \"thicknessMatrix\", size: 16, type: \"mat4\" },\r\n { name: \"refractionIntensityMatrix\", size: 16, type: \"mat4\" },\r\n { name: \"translucencyIntensityMatrix\", size: 16, type: \"mat4\" },\r\n { name: \"vThicknessParam\", size: 2, type: \"vec2\" },\r\n { name: \"vDiffusionDistance\", size: 3, type: \"vec3\" },\r\n { name: \"vTintColor\", size: 4, type: \"vec4\" },\r\n { name: \"vSubSurfaceIntensity\", size: 3, type: \"vec3\" },\r\n { name: \"vRefractionPosition\", size: 3, type: \"vec3\" },\r\n { name: \"vRefractionSize\", size: 3, type: \"vec3\" },\r\n { name: \"scatteringDiffusionProfile\", size: 1, type: \"float\" },\r\n { name: \"dispersion\", size: 1, type: \"float\" },\r\n\r\n { name: \"vTranslucencyColor\", size: 4, type: \"vec4\" },\r\n { name: \"vTranslucencyColorInfos\", size: 2, type: \"vec2\" },\r\n { name: \"translucencyColorMatrix\", size: 16, type: \"mat4\" },\r\n ],\r\n };\r\n }\r\n}\r\n"]}
|
|
@@ -128,6 +128,12 @@ export declare class MaterialFlags {
|
|
|
128
128
|
*/
|
|
129
129
|
static get TranslucencyIntensityTextureEnabled(): boolean;
|
|
130
130
|
static set TranslucencyIntensityTextureEnabled(value: boolean);
|
|
131
|
+
private static _TranslucencyColorTextureEnabled;
|
|
132
|
+
/**
|
|
133
|
+
* Are translucency tint textures enabled in the application.
|
|
134
|
+
*/
|
|
135
|
+
static get TranslucencyColorTextureEnabled(): boolean;
|
|
136
|
+
static set TranslucencyColorTextureEnabled(value: boolean);
|
|
131
137
|
private static _IridescenceTextureEnabled;
|
|
132
138
|
/**
|
|
133
139
|
* Are translucency intensity textures enabled in the application.
|
|
@@ -268,7 +268,7 @@ export class MaterialFlags {
|
|
|
268
268
|
* Are translucency intensity textures enabled in the application.
|
|
269
269
|
*/
|
|
270
270
|
static get TranslucencyIntensityTextureEnabled() {
|
|
271
|
-
return this.
|
|
271
|
+
return this._TranslucencyIntensityTextureEnabled;
|
|
272
272
|
}
|
|
273
273
|
static set TranslucencyIntensityTextureEnabled(value) {
|
|
274
274
|
if (this._TranslucencyIntensityTextureEnabled === value) {
|
|
@@ -277,6 +277,19 @@ export class MaterialFlags {
|
|
|
277
277
|
this._TranslucencyIntensityTextureEnabled = value;
|
|
278
278
|
Engine.MarkAllMaterialsAsDirty(1);
|
|
279
279
|
}
|
|
280
|
+
/**
|
|
281
|
+
* Are translucency tint textures enabled in the application.
|
|
282
|
+
*/
|
|
283
|
+
static get TranslucencyColorTextureEnabled() {
|
|
284
|
+
return this._TranslucencyColorTextureEnabled;
|
|
285
|
+
}
|
|
286
|
+
static set TranslucencyColorTextureEnabled(value) {
|
|
287
|
+
if (this._TranslucencyColorTextureEnabled === value) {
|
|
288
|
+
return;
|
|
289
|
+
}
|
|
290
|
+
this._TranslucencyColorTextureEnabled = value;
|
|
291
|
+
Engine.MarkAllMaterialsAsDirty(1);
|
|
292
|
+
}
|
|
280
293
|
/**
|
|
281
294
|
* Are translucency intensity textures enabled in the application.
|
|
282
295
|
*/
|
|
@@ -313,5 +326,6 @@ MaterialFlags._AnisotropicTextureEnabled = true;
|
|
|
313
326
|
MaterialFlags._ThicknessTextureEnabled = true;
|
|
314
327
|
MaterialFlags._RefractionIntensityTextureEnabled = true;
|
|
315
328
|
MaterialFlags._TranslucencyIntensityTextureEnabled = true;
|
|
329
|
+
MaterialFlags._TranslucencyColorTextureEnabled = true;
|
|
316
330
|
MaterialFlags._IridescenceTextureEnabled = true;
|
|
317
331
|
//# sourceMappingURL=materialFlags.js.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"materialFlags.js","sourceRoot":"","sources":["../../../../dev/core/src/Materials/materialFlags.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAC3C,OAAO,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;AAEjD;;GAEG;AACH,MAAM,OAAO,aAAa;IAGtB;;OAEG;IACI,MAAM,KAAK,qBAAqB;QACnC,OAAO,IAAI,CAAC,sBAAsB,CAAC;IACvC,CAAC;IACM,MAAM,KAAK,qBAAqB,CAAC,KAAc;QAClD,IAAI,IAAI,CAAC,sBAAsB,KAAK,KAAK,EAAE;YACvC,OAAO;SACV;QAED,IAAI,CAAC,sBAAsB,GAAG,KAAK,CAAC;QACpC,MAAM,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,CAAC,CAAC;IACxE,CAAC;IAGD;;OAEG;IACI,MAAM,KAAK,oBAAoB;QAClC,OAAO,IAAI,CAAC,qBAAqB,CAAC;IACtC,CAAC;IACM,MAAM,KAAK,oBAAoB,CAAC,KAAc;QACjD,IAAI,IAAI,CAAC,qBAAqB,KAAK,KAAK,EAAE;YACtC,OAAO;SACV;QAED,IAAI,CAAC,qBAAqB,GAAG,KAAK,CAAC;QACnC,MAAM,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,CAAC,CAAC;IACxE,CAAC;IAGD;;OAEG;IACI,MAAM,KAAK,eAAe;QAC7B,OAAO,IAAI,CAAC,gBAAgB,CAAC;IACjC,CAAC;IACM,MAAM,KAAK,eAAe,CAAC,KAAc;QAC5C,IAAI,IAAI,CAAC,gBAAgB,KAAK,KAAK,EAAE;YACjC,OAAO;SACV;QAED,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC;QAC9B,MAAM,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,CAAC,CAAC;IACxE,CAAC;IAGD;;OAEG;IACI,MAAM,KAAK,qBAAqB;QACnC,OAAO,IAAI,CAAC,sBAAsB,CAAC;IACvC,CAAC;IACM,MAAM,KAAK,qBAAqB,CAAC,KAAc;QAClD,IAAI,IAAI,CAAC,sBAAsB,KAAK,KAAK,EAAE;YACvC,OAAO;SACV;QAED,IAAI,CAAC,sBAAsB,GAAG,KAAK,CAAC;QACpC,MAAM,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,CAAC,CAAC;IACxE,CAAC;IAGD;;OAEG;IACI,MAAM,KAAK,qBAAqB;QACnC,OAAO,IAAI,CAAC,sBAAsB,CAAC;IACvC,CAAC;IACM,MAAM,KAAK,qBAAqB,CAAC,KAAc;QAClD,IAAI,IAAI,CAAC,sBAAsB,KAAK,KAAK,EAAE;YACvC,OAAO;SACV;QAED,IAAI,CAAC,sBAAsB,GAAG,KAAK,CAAC;QACpC,MAAM,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,CAAC,CAAC;IACxE,CAAC;IAGD;;OAEG;IACI,MAAM,KAAK,wBAAwB;QACtC,OAAO,IAAI,CAAC,yBAAyB,CAAC;IAC1C,CAAC;IACM,MAAM,KAAK,wBAAwB,CAAC,KAAc;QACrD,IAAI,IAAI,CAAC,yBAAyB,KAAK,KAAK,EAAE;YAC1C,OAAO;SACV;QAED,IAAI,CAAC,yBAAyB,GAAG,KAAK,CAAC;QACvC,MAAM,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,CAAC,CAAC;IACxE,CAAC;IAGD;;OAEG;IACI,MAAM,KAAK,sBAAsB;QACpC,OAAO,IAAI,CAAC,uBAAuB,CAAC;IACxC,CAAC;IACM,MAAM,KAAK,sBAAsB,CAAC,KAAc;QACnD,IAAI,IAAI,CAAC,uBAAuB,KAAK,KAAK,EAAE;YACxC,OAAO;SACV;QAED,IAAI,CAAC,uBAAuB,GAAG,KAAK,CAAC;QACrC,MAAM,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,CAAC,CAAC;IACxE,CAAC;IAGD;;OAEG;IACI,MAAM,KAAK,sBAAsB;QACpC,OAAO,IAAI,CAAC,uBAAuB,CAAC;IACxC,CAAC;IACM,MAAM,KAAK,sBAAsB,CAAC,KAAc;QACnD,IAAI,IAAI,CAAC,uBAAuB,KAAK,KAAK,EAAE;YACxC,OAAO;SACV;QAED,IAAI,CAAC,uBAAuB,GAAG,KAAK,CAAC;QACrC,MAAM,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,CAAC,CAAC;IACxE,CAAC;IAGD;;OAEG;IACI,MAAM,KAAK,kBAAkB;QAChC,OAAO,IAAI,CAAC,mBAAmB,CAAC;IACpC,CAAC;IACM,MAAM,KAAK,kBAAkB,CAAC,KAAc;QAC/C,IAAI,IAAI,CAAC,mBAAmB,KAAK,KAAK,EAAE;YACpC,OAAO;SACV;QAED,IAAI,CAAC,mBAAmB,GAAG,KAAK,CAAC;QACjC,MAAM,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,CAAC,CAAC;IACxE,CAAC;IAGD;;OAEG;IACI,MAAM,KAAK,sBAAsB;QACpC,OAAO,IAAI,CAAC,uBAAuB,CAAC;IACxC,CAAC;IACM,MAAM,KAAK,sBAAsB,CAAC,KAAc;QACnD,IAAI,IAAI,CAAC,uBAAuB,KAAK,KAAK,EAAE;YACxC,OAAO;SACV;QAED,IAAI,CAAC,uBAAuB,GAAG,KAAK,CAAC;QACrC,MAAM,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,CAAC,CAAC;IACxE,CAAC;IAGD;;OAEG;IACI,MAAM,KAAK,wBAAwB;QACtC,OAAO,IAAI,CAAC,yBAAyB,CAAC;IAC1C,CAAC;IACM,MAAM,KAAK,wBAAwB,CAAC,KAAc;QACrD,IAAI,IAAI,CAAC,yBAAyB,KAAK,KAAK,EAAE;YAC1C,OAAO;SACV;QAED,IAAI,CAAC,yBAAyB,GAAG,KAAK,CAAC;QACvC,MAAM,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,CAAC,CAAC;IACxE,CAAC;IAGD;;OAEG;IACI,MAAM,KAAK,0BAA0B;QACxC,OAAO,IAAI,CAAC,2BAA2B,CAAC;IAC5C,CAAC;IACM,MAAM,KAAK,0BAA0B,CAAC,KAAc;QACvD,IAAI,IAAI,CAAC,2BAA2B,KAAK,KAAK,EAAE;YAC5C,OAAO;SACV;QAED,IAAI,CAAC,2BAA2B,GAAG,KAAK,CAAC;QACzC,MAAM,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,CAAC,CAAC;IACxE,CAAC;IAGD;;OAEG;IACI,MAAM,KAAK,cAAc;QAC5B,OAAO,IAAI,CAAC,eAAe,CAAC;IAChC,CAAC;IACM,MAAM,KAAK,cAAc,CAAC,KAAc;QAC3C,IAAI,IAAI,CAAC,eAAe,KAAK,KAAK,EAAE;YAChC,OAAO;SACV;QAED,IAAI,CAAC,eAAe,GAAG,KAAK,CAAC;QAC7B,MAAM,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,CAAC,CAAC;IACxE,CAAC;IAGD;;OAEG;IACI,MAAM,KAAK,uBAAuB;QACrC,OAAO,IAAI,CAAC,wBAAwB,CAAC;IACzC,CAAC;IACM,MAAM,KAAK,uBAAuB,CAAC,KAAc;QACpD,IAAI,IAAI,CAAC,wBAAwB,KAAK,KAAK,EAAE;YACzC,OAAO;SACV;QAED,IAAI,CAAC,wBAAwB,GAAG,KAAK,CAAC;QACtC,MAAM,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,CAAC,CAAC;IACxE,CAAC;IAGD;;OAEG;IACI,MAAM,KAAK,2BAA2B;QACzC,OAAO,IAAI,CAAC,4BAA4B,CAAC;IAC7C,CAAC;IACM,MAAM,KAAK,2BAA2B,CAAC,KAAc;QACxD,IAAI,IAAI,CAAC,4BAA4B,KAAK,KAAK,EAAE;YAC7C,OAAO;SACV;QAED,IAAI,CAAC,4BAA4B,GAAG,KAAK,CAAC;QAC1C,MAAM,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,CAAC,CAAC;IACxE,CAAC;IAGD;;OAEG;IACI,MAAM,KAAK,2BAA2B;QACzC,OAAO,IAAI,CAAC,4BAA4B,CAAC;IAC7C,CAAC;IACM,MAAM,KAAK,2BAA2B,CAAC,KAAc;QACxD,IAAI,IAAI,CAAC,4BAA4B,KAAK,KAAK,EAAE;YAC7C,OAAO;SACV;QAED,IAAI,CAAC,4BAA4B,GAAG,KAAK,CAAC;QAC1C,MAAM,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,CAAC,CAAC;IACxE,CAAC;IAGD;;OAEG;IACI,MAAM,KAAK,mBAAmB;QACjC,OAAO,IAAI,CAAC,oBAAoB,CAAC;IACrC,CAAC;IACM,MAAM,KAAK,mBAAmB,CAAC,KAAc;QAChD,IAAI,IAAI,CAAC,oBAAoB,KAAK,KAAK,EAAE;YACrC,OAAO;SACV;QAED,IAAI,CAAC,oBAAoB,GAAG,KAAK,CAAC;QAClC,MAAM,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,CAAC,CAAC;IACxE,CAAC;IAGD;;OAEG;IACI,MAAM,KAAK,yBAAyB;QACvC,OAAO,IAAI,CAAC,0BAA0B,CAAC;IAC3C,CAAC;IACM,MAAM,KAAK,yBAAyB,CAAC,KAAc;QACtD,IAAI,IAAI,CAAC,0BAA0B,KAAK,KAAK,EAAE;YAC3C,OAAO;SACV;QAED,IAAI,CAAC,0BAA0B,GAAG,KAAK,CAAC;QACxC,MAAM,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,CAAC,CAAC;IACxE,CAAC;IAGD;;OAEG;IACI,MAAM,KAAK,uBAAuB;QACrC,OAAO,IAAI,CAAC,wBAAwB,CAAC;IACzC,CAAC;IACM,MAAM,KAAK,uBAAuB,CAAC,KAAc;QACpD,IAAI,IAAI,CAAC,wBAAwB,KAAK,KAAK,EAAE;YACzC,OAAO;SACV;QAED,IAAI,CAAC,wBAAwB,GAAG,KAAK,CAAC;QACtC,MAAM,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,CAAC,CAAC;IACxE,CAAC;IAGD;;OAEG;IACI,MAAM,KAAK,iCAAiC;QAC/C,OAAO,IAAI,CAAC,wBAAwB,CAAC;IACzC,CAAC;IACM,MAAM,KAAK,iCAAiC,CAAC,KAAc;QAC9D,IAAI,IAAI,CAAC,kCAAkC,KAAK,KAAK,EAAE;YACnD,OAAO;SACV;QAED,IAAI,CAAC,kCAAkC,GAAG,KAAK,CAAC;QAChD,MAAM,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,CAAC,CAAC;IACxE,CAAC;IAGD;;OAEG;IACI,MAAM,KAAK,mCAAmC;QACjD,OAAO,IAAI,CAAC,wBAAwB,CAAC;IACzC,CAAC;IACM,MAAM,KAAK,mCAAmC,CAAC,KAAc;QAChE,IAAI,IAAI,CAAC,oCAAoC,KAAK,KAAK,EAAE;YACrD,OAAO;SACV;QAED,IAAI,CAAC,oCAAoC,GAAG,KAAK,CAAC;QAClD,MAAM,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,CAAC,CAAC;IACxE,CAAC;IAGD;;OAEG;IACI,MAAM,KAAK,yBAAyB;QACvC,OAAO,IAAI,CAAC,0BAA0B,CAAC;IAC3C,CAAC;IACM,MAAM,KAAK,yBAAyB,CAAC,KAAc;QACtD,IAAI,IAAI,CAAC,0BAA0B,KAAK,KAAK,EAAE;YAC3C,OAAO;SACV;QAED,IAAI,CAAC,0BAA0B,GAAG,KAAK,CAAC;QACxC,MAAM,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,CAAC,CAAC;IACxE,CAAC;;AA/VD,+EAA+E;AAChE,oCAAsB,GAAG,IAAI,CAAC;AAgB9B,mCAAqB,GAAG,IAAI,CAAC;AAgB7B,8BAAgB,GAAG,IAAI,CAAC;AAgBxB,oCAAsB,GAAG,IAAI,CAAC;AAgB9B,oCAAsB,GAAG,IAAI,CAAC;AAgB9B,uCAAyB,GAAG,IAAI,CAAC;AAgBjC,qCAAuB,GAAG,IAAI,CAAC;AAgB/B,qCAAuB,GAAG,IAAI,CAAC;AAgB/B,iCAAmB,GAAG,IAAI,CAAC;AAgB3B,qCAAuB,GAAG,IAAI,CAAC;AAgB/B,uCAAyB,GAAG,IAAI,CAAC;AAgBjC,yCAA2B,GAAG,IAAI,CAAC;AAgBnC,6BAAe,GAAG,IAAI,CAAC;AAgBvB,sCAAwB,GAAG,IAAI,CAAC;AAgBhC,0CAA4B,GAAG,IAAI,CAAC;AAgBpC,0CAA4B,GAAG,IAAI,CAAC;AAgBpC,kCAAoB,GAAG,IAAI,CAAC;AAgB5B,wCAA0B,GAAG,IAAI,CAAC;AAgBlC,sCAAwB,GAAG,IAAI,CAAC;AAgBhC,gDAAkC,GAAG,IAAI,CAAC;AAgB1C,kDAAoC,GAAG,IAAI,CAAC;AAgB5C,wCAA0B,GAAG,IAAI,CAAC","sourcesContent":["import { Engine } from \"../Engines/engine\";\r\nimport { Constants } from \"../Engines/constants\";\r\n\r\n/**\r\n * This groups all the flags used to control the materials channel.\r\n */\r\nexport class MaterialFlags {\r\n // Flags used to enable or disable a type of texture for all Standard Materials\r\n private static _DiffuseTextureEnabled = true;\r\n /**\r\n * Are diffuse textures enabled in the application.\r\n */\r\n public static get DiffuseTextureEnabled(): boolean {\r\n return this._DiffuseTextureEnabled;\r\n }\r\n public static set DiffuseTextureEnabled(value: boolean) {\r\n if (this._DiffuseTextureEnabled === value) {\r\n return;\r\n }\r\n\r\n this._DiffuseTextureEnabled = value;\r\n Engine.MarkAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag);\r\n }\r\n\r\n private static _DetailTextureEnabled = true;\r\n /**\r\n * Are detail textures enabled in the application.\r\n */\r\n public static get DetailTextureEnabled(): boolean {\r\n return this._DetailTextureEnabled;\r\n }\r\n public static set DetailTextureEnabled(value: boolean) {\r\n if (this._DetailTextureEnabled === value) {\r\n return;\r\n }\r\n\r\n this._DetailTextureEnabled = value;\r\n Engine.MarkAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag);\r\n }\r\n\r\n private static _DecalMapEnabled = true;\r\n /**\r\n * Are decal maps enabled in the application.\r\n */\r\n public static get DecalMapEnabled(): boolean {\r\n return this._DecalMapEnabled;\r\n }\r\n public static set DecalMapEnabled(value: boolean) {\r\n if (this._DecalMapEnabled === value) {\r\n return;\r\n }\r\n\r\n this._DecalMapEnabled = value;\r\n Engine.MarkAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag);\r\n }\r\n\r\n private static _AmbientTextureEnabled = true;\r\n /**\r\n * Are ambient textures enabled in the application.\r\n */\r\n public static get AmbientTextureEnabled(): boolean {\r\n return this._AmbientTextureEnabled;\r\n }\r\n public static set AmbientTextureEnabled(value: boolean) {\r\n if (this._AmbientTextureEnabled === value) {\r\n return;\r\n }\r\n\r\n this._AmbientTextureEnabled = value;\r\n Engine.MarkAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag);\r\n }\r\n\r\n private static _OpacityTextureEnabled = true;\r\n /**\r\n * Are opacity textures enabled in the application.\r\n */\r\n public static get OpacityTextureEnabled(): boolean {\r\n return this._OpacityTextureEnabled;\r\n }\r\n public static set OpacityTextureEnabled(value: boolean) {\r\n if (this._OpacityTextureEnabled === value) {\r\n return;\r\n }\r\n\r\n this._OpacityTextureEnabled = value;\r\n Engine.MarkAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag);\r\n }\r\n\r\n private static _ReflectionTextureEnabled = true;\r\n /**\r\n * Are reflection textures enabled in the application.\r\n */\r\n public static get ReflectionTextureEnabled(): boolean {\r\n return this._ReflectionTextureEnabled;\r\n }\r\n public static set ReflectionTextureEnabled(value: boolean) {\r\n if (this._ReflectionTextureEnabled === value) {\r\n return;\r\n }\r\n\r\n this._ReflectionTextureEnabled = value;\r\n Engine.MarkAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag);\r\n }\r\n\r\n private static _EmissiveTextureEnabled = true;\r\n /**\r\n * Are emissive textures enabled in the application.\r\n */\r\n public static get EmissiveTextureEnabled(): boolean {\r\n return this._EmissiveTextureEnabled;\r\n }\r\n public static set EmissiveTextureEnabled(value: boolean) {\r\n if (this._EmissiveTextureEnabled === value) {\r\n return;\r\n }\r\n\r\n this._EmissiveTextureEnabled = value;\r\n Engine.MarkAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag);\r\n }\r\n\r\n private static _SpecularTextureEnabled = true;\r\n /**\r\n * Are specular textures enabled in the application.\r\n */\r\n public static get SpecularTextureEnabled(): boolean {\r\n return this._SpecularTextureEnabled;\r\n }\r\n public static set SpecularTextureEnabled(value: boolean) {\r\n if (this._SpecularTextureEnabled === value) {\r\n return;\r\n }\r\n\r\n this._SpecularTextureEnabled = value;\r\n Engine.MarkAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag);\r\n }\r\n\r\n private static _BumpTextureEnabled = true;\r\n /**\r\n * Are bump textures enabled in the application.\r\n */\r\n public static get BumpTextureEnabled(): boolean {\r\n return this._BumpTextureEnabled;\r\n }\r\n public static set BumpTextureEnabled(value: boolean) {\r\n if (this._BumpTextureEnabled === value) {\r\n return;\r\n }\r\n\r\n this._BumpTextureEnabled = value;\r\n Engine.MarkAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag);\r\n }\r\n\r\n private static _LightmapTextureEnabled = true;\r\n /**\r\n * Are lightmap textures enabled in the application.\r\n */\r\n public static get LightmapTextureEnabled(): boolean {\r\n return this._LightmapTextureEnabled;\r\n }\r\n public static set LightmapTextureEnabled(value: boolean) {\r\n if (this._LightmapTextureEnabled === value) {\r\n return;\r\n }\r\n\r\n this._LightmapTextureEnabled = value;\r\n Engine.MarkAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag);\r\n }\r\n\r\n private static _RefractionTextureEnabled = true;\r\n /**\r\n * Are refraction textures enabled in the application.\r\n */\r\n public static get RefractionTextureEnabled(): boolean {\r\n return this._RefractionTextureEnabled;\r\n }\r\n public static set RefractionTextureEnabled(value: boolean) {\r\n if (this._RefractionTextureEnabled === value) {\r\n return;\r\n }\r\n\r\n this._RefractionTextureEnabled = value;\r\n Engine.MarkAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag);\r\n }\r\n\r\n private static _ColorGradingTextureEnabled = true;\r\n /**\r\n * Are color grading textures enabled in the application.\r\n */\r\n public static get ColorGradingTextureEnabled(): boolean {\r\n return this._ColorGradingTextureEnabled;\r\n }\r\n public static set ColorGradingTextureEnabled(value: boolean) {\r\n if (this._ColorGradingTextureEnabled === value) {\r\n return;\r\n }\r\n\r\n this._ColorGradingTextureEnabled = value;\r\n Engine.MarkAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag);\r\n }\r\n\r\n private static _FresnelEnabled = true;\r\n /**\r\n * Are fresnels enabled in the application.\r\n */\r\n public static get FresnelEnabled(): boolean {\r\n return this._FresnelEnabled;\r\n }\r\n public static set FresnelEnabled(value: boolean) {\r\n if (this._FresnelEnabled === value) {\r\n return;\r\n }\r\n\r\n this._FresnelEnabled = value;\r\n Engine.MarkAllMaterialsAsDirty(Constants.MATERIAL_FresnelDirtyFlag);\r\n }\r\n\r\n private static _ClearCoatTextureEnabled = true;\r\n /**\r\n * Are clear coat textures enabled in the application.\r\n */\r\n public static get ClearCoatTextureEnabled(): boolean {\r\n return this._ClearCoatTextureEnabled;\r\n }\r\n public static set ClearCoatTextureEnabled(value: boolean) {\r\n if (this._ClearCoatTextureEnabled === value) {\r\n return;\r\n }\r\n\r\n this._ClearCoatTextureEnabled = value;\r\n Engine.MarkAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag);\r\n }\r\n\r\n private static _ClearCoatBumpTextureEnabled = true;\r\n /**\r\n * Are clear coat bump textures enabled in the application.\r\n */\r\n public static get ClearCoatBumpTextureEnabled(): boolean {\r\n return this._ClearCoatBumpTextureEnabled;\r\n }\r\n public static set ClearCoatBumpTextureEnabled(value: boolean) {\r\n if (this._ClearCoatBumpTextureEnabled === value) {\r\n return;\r\n }\r\n\r\n this._ClearCoatBumpTextureEnabled = value;\r\n Engine.MarkAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag);\r\n }\r\n\r\n private static _ClearCoatTintTextureEnabled = true;\r\n /**\r\n * Are clear coat tint textures enabled in the application.\r\n */\r\n public static get ClearCoatTintTextureEnabled(): boolean {\r\n return this._ClearCoatTintTextureEnabled;\r\n }\r\n public static set ClearCoatTintTextureEnabled(value: boolean) {\r\n if (this._ClearCoatTintTextureEnabled === value) {\r\n return;\r\n }\r\n\r\n this._ClearCoatTintTextureEnabled = value;\r\n Engine.MarkAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag);\r\n }\r\n\r\n private static _SheenTextureEnabled = true;\r\n /**\r\n * Are sheen textures enabled in the application.\r\n */\r\n public static get SheenTextureEnabled(): boolean {\r\n return this._SheenTextureEnabled;\r\n }\r\n public static set SheenTextureEnabled(value: boolean) {\r\n if (this._SheenTextureEnabled === value) {\r\n return;\r\n }\r\n\r\n this._SheenTextureEnabled = value;\r\n Engine.MarkAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag);\r\n }\r\n\r\n private static _AnisotropicTextureEnabled = true;\r\n /**\r\n * Are anisotropic textures enabled in the application.\r\n */\r\n public static get AnisotropicTextureEnabled(): boolean {\r\n return this._AnisotropicTextureEnabled;\r\n }\r\n public static set AnisotropicTextureEnabled(value: boolean) {\r\n if (this._AnisotropicTextureEnabled === value) {\r\n return;\r\n }\r\n\r\n this._AnisotropicTextureEnabled = value;\r\n Engine.MarkAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag);\r\n }\r\n\r\n private static _ThicknessTextureEnabled = true;\r\n /**\r\n * Are thickness textures enabled in the application.\r\n */\r\n public static get ThicknessTextureEnabled(): boolean {\r\n return this._ThicknessTextureEnabled;\r\n }\r\n public static set ThicknessTextureEnabled(value: boolean) {\r\n if (this._ThicknessTextureEnabled === value) {\r\n return;\r\n }\r\n\r\n this._ThicknessTextureEnabled = value;\r\n Engine.MarkAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag);\r\n }\r\n\r\n private static _RefractionIntensityTextureEnabled = true;\r\n /**\r\n * Are refraction intensity textures enabled in the application.\r\n */\r\n public static get RefractionIntensityTextureEnabled(): boolean {\r\n return this._ThicknessTextureEnabled;\r\n }\r\n public static set RefractionIntensityTextureEnabled(value: boolean) {\r\n if (this._RefractionIntensityTextureEnabled === value) {\r\n return;\r\n }\r\n\r\n this._RefractionIntensityTextureEnabled = value;\r\n Engine.MarkAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag);\r\n }\r\n\r\n private static _TranslucencyIntensityTextureEnabled = true;\r\n /**\r\n * Are translucency intensity textures enabled in the application.\r\n */\r\n public static get TranslucencyIntensityTextureEnabled(): boolean {\r\n return this._ThicknessTextureEnabled;\r\n }\r\n public static set TranslucencyIntensityTextureEnabled(value: boolean) {\r\n if (this._TranslucencyIntensityTextureEnabled === value) {\r\n return;\r\n }\r\n\r\n this._TranslucencyIntensityTextureEnabled = value;\r\n Engine.MarkAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag);\r\n }\r\n\r\n private static _IridescenceTextureEnabled = true;\r\n /**\r\n * Are translucency intensity textures enabled in the application.\r\n */\r\n public static get IridescenceTextureEnabled(): boolean {\r\n return this._IridescenceTextureEnabled;\r\n }\r\n public static set IridescenceTextureEnabled(value: boolean) {\r\n if (this._IridescenceTextureEnabled === value) {\r\n return;\r\n }\r\n\r\n this._IridescenceTextureEnabled = value;\r\n Engine.MarkAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag);\r\n }\r\n}\r\n"]}
|
|
1
|
+
{"version":3,"file":"materialFlags.js","sourceRoot":"","sources":["../../../../dev/core/src/Materials/materialFlags.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAC3C,OAAO,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;AAEjD;;GAEG;AACH,MAAM,OAAO,aAAa;IAGtB;;OAEG;IACI,MAAM,KAAK,qBAAqB;QACnC,OAAO,IAAI,CAAC,sBAAsB,CAAC;IACvC,CAAC;IACM,MAAM,KAAK,qBAAqB,CAAC,KAAc;QAClD,IAAI,IAAI,CAAC,sBAAsB,KAAK,KAAK,EAAE;YACvC,OAAO;SACV;QAED,IAAI,CAAC,sBAAsB,GAAG,KAAK,CAAC;QACpC,MAAM,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,CAAC,CAAC;IACxE,CAAC;IAGD;;OAEG;IACI,MAAM,KAAK,oBAAoB;QAClC,OAAO,IAAI,CAAC,qBAAqB,CAAC;IACtC,CAAC;IACM,MAAM,KAAK,oBAAoB,CAAC,KAAc;QACjD,IAAI,IAAI,CAAC,qBAAqB,KAAK,KAAK,EAAE;YACtC,OAAO;SACV;QAED,IAAI,CAAC,qBAAqB,GAAG,KAAK,CAAC;QACnC,MAAM,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,CAAC,CAAC;IACxE,CAAC;IAGD;;OAEG;IACI,MAAM,KAAK,eAAe;QAC7B,OAAO,IAAI,CAAC,gBAAgB,CAAC;IACjC,CAAC;IACM,MAAM,KAAK,eAAe,CAAC,KAAc;QAC5C,IAAI,IAAI,CAAC,gBAAgB,KAAK,KAAK,EAAE;YACjC,OAAO;SACV;QAED,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC;QAC9B,MAAM,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,CAAC,CAAC;IACxE,CAAC;IAGD;;OAEG;IACI,MAAM,KAAK,qBAAqB;QACnC,OAAO,IAAI,CAAC,sBAAsB,CAAC;IACvC,CAAC;IACM,MAAM,KAAK,qBAAqB,CAAC,KAAc;QAClD,IAAI,IAAI,CAAC,sBAAsB,KAAK,KAAK,EAAE;YACvC,OAAO;SACV;QAED,IAAI,CAAC,sBAAsB,GAAG,KAAK,CAAC;QACpC,MAAM,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,CAAC,CAAC;IACxE,CAAC;IAGD;;OAEG;IACI,MAAM,KAAK,qBAAqB;QACnC,OAAO,IAAI,CAAC,sBAAsB,CAAC;IACvC,CAAC;IACM,MAAM,KAAK,qBAAqB,CAAC,KAAc;QAClD,IAAI,IAAI,CAAC,sBAAsB,KAAK,KAAK,EAAE;YACvC,OAAO;SACV;QAED,IAAI,CAAC,sBAAsB,GAAG,KAAK,CAAC;QACpC,MAAM,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,CAAC,CAAC;IACxE,CAAC;IAGD;;OAEG;IACI,MAAM,KAAK,wBAAwB;QACtC,OAAO,IAAI,CAAC,yBAAyB,CAAC;IAC1C,CAAC;IACM,MAAM,KAAK,wBAAwB,CAAC,KAAc;QACrD,IAAI,IAAI,CAAC,yBAAyB,KAAK,KAAK,EAAE;YAC1C,OAAO;SACV;QAED,IAAI,CAAC,yBAAyB,GAAG,KAAK,CAAC;QACvC,MAAM,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,CAAC,CAAC;IACxE,CAAC;IAGD;;OAEG;IACI,MAAM,KAAK,sBAAsB;QACpC,OAAO,IAAI,CAAC,uBAAuB,CAAC;IACxC,CAAC;IACM,MAAM,KAAK,sBAAsB,CAAC,KAAc;QACnD,IAAI,IAAI,CAAC,uBAAuB,KAAK,KAAK,EAAE;YACxC,OAAO;SACV;QAED,IAAI,CAAC,uBAAuB,GAAG,KAAK,CAAC;QACrC,MAAM,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,CAAC,CAAC;IACxE,CAAC;IAGD;;OAEG;IACI,MAAM,KAAK,sBAAsB;QACpC,OAAO,IAAI,CAAC,uBAAuB,CAAC;IACxC,CAAC;IACM,MAAM,KAAK,sBAAsB,CAAC,KAAc;QACnD,IAAI,IAAI,CAAC,uBAAuB,KAAK,KAAK,EAAE;YACxC,OAAO;SACV;QAED,IAAI,CAAC,uBAAuB,GAAG,KAAK,CAAC;QACrC,MAAM,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,CAAC,CAAC;IACxE,CAAC;IAGD;;OAEG;IACI,MAAM,KAAK,kBAAkB;QAChC,OAAO,IAAI,CAAC,mBAAmB,CAAC;IACpC,CAAC;IACM,MAAM,KAAK,kBAAkB,CAAC,KAAc;QAC/C,IAAI,IAAI,CAAC,mBAAmB,KAAK,KAAK,EAAE;YACpC,OAAO;SACV;QAED,IAAI,CAAC,mBAAmB,GAAG,KAAK,CAAC;QACjC,MAAM,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,CAAC,CAAC;IACxE,CAAC;IAGD;;OAEG;IACI,MAAM,KAAK,sBAAsB;QACpC,OAAO,IAAI,CAAC,uBAAuB,CAAC;IACxC,CAAC;IACM,MAAM,KAAK,sBAAsB,CAAC,KAAc;QACnD,IAAI,IAAI,CAAC,uBAAuB,KAAK,KAAK,EAAE;YACxC,OAAO;SACV;QAED,IAAI,CAAC,uBAAuB,GAAG,KAAK,CAAC;QACrC,MAAM,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,CAAC,CAAC;IACxE,CAAC;IAGD;;OAEG;IACI,MAAM,KAAK,wBAAwB;QACtC,OAAO,IAAI,CAAC,yBAAyB,CAAC;IAC1C,CAAC;IACM,MAAM,KAAK,wBAAwB,CAAC,KAAc;QACrD,IAAI,IAAI,CAAC,yBAAyB,KAAK,KAAK,EAAE;YAC1C,OAAO;SACV;QAED,IAAI,CAAC,yBAAyB,GAAG,KAAK,CAAC;QACvC,MAAM,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,CAAC,CAAC;IACxE,CAAC;IAGD;;OAEG;IACI,MAAM,KAAK,0BAA0B;QACxC,OAAO,IAAI,CAAC,2BAA2B,CAAC;IAC5C,CAAC;IACM,MAAM,KAAK,0BAA0B,CAAC,KAAc;QACvD,IAAI,IAAI,CAAC,2BAA2B,KAAK,KAAK,EAAE;YAC5C,OAAO;SACV;QAED,IAAI,CAAC,2BAA2B,GAAG,KAAK,CAAC;QACzC,MAAM,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,CAAC,CAAC;IACxE,CAAC;IAGD;;OAEG;IACI,MAAM,KAAK,cAAc;QAC5B,OAAO,IAAI,CAAC,eAAe,CAAC;IAChC,CAAC;IACM,MAAM,KAAK,cAAc,CAAC,KAAc;QAC3C,IAAI,IAAI,CAAC,eAAe,KAAK,KAAK,EAAE;YAChC,OAAO;SACV;QAED,IAAI,CAAC,eAAe,GAAG,KAAK,CAAC;QAC7B,MAAM,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,CAAC,CAAC;IACxE,CAAC;IAGD;;OAEG;IACI,MAAM,KAAK,uBAAuB;QACrC,OAAO,IAAI,CAAC,wBAAwB,CAAC;IACzC,CAAC;IACM,MAAM,KAAK,uBAAuB,CAAC,KAAc;QACpD,IAAI,IAAI,CAAC,wBAAwB,KAAK,KAAK,EAAE;YACzC,OAAO;SACV;QAED,IAAI,CAAC,wBAAwB,GAAG,KAAK,CAAC;QACtC,MAAM,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,CAAC,CAAC;IACxE,CAAC;IAGD;;OAEG;IACI,MAAM,KAAK,2BAA2B;QACzC,OAAO,IAAI,CAAC,4BAA4B,CAAC;IAC7C,CAAC;IACM,MAAM,KAAK,2BAA2B,CAAC,KAAc;QACxD,IAAI,IAAI,CAAC,4BAA4B,KAAK,KAAK,EAAE;YAC7C,OAAO;SACV;QAED,IAAI,CAAC,4BAA4B,GAAG,KAAK,CAAC;QAC1C,MAAM,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,CAAC,CAAC;IACxE,CAAC;IAGD;;OAEG;IACI,MAAM,KAAK,2BAA2B;QACzC,OAAO,IAAI,CAAC,4BAA4B,CAAC;IAC7C,CAAC;IACM,MAAM,KAAK,2BAA2B,CAAC,KAAc;QACxD,IAAI,IAAI,CAAC,4BAA4B,KAAK,KAAK,EAAE;YAC7C,OAAO;SACV;QAED,IAAI,CAAC,4BAA4B,GAAG,KAAK,CAAC;QAC1C,MAAM,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,CAAC,CAAC;IACxE,CAAC;IAGD;;OAEG;IACI,MAAM,KAAK,mBAAmB;QACjC,OAAO,IAAI,CAAC,oBAAoB,CAAC;IACrC,CAAC;IACM,MAAM,KAAK,mBAAmB,CAAC,KAAc;QAChD,IAAI,IAAI,CAAC,oBAAoB,KAAK,KAAK,EAAE;YACrC,OAAO;SACV;QAED,IAAI,CAAC,oBAAoB,GAAG,KAAK,CAAC;QAClC,MAAM,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,CAAC,CAAC;IACxE,CAAC;IAGD;;OAEG;IACI,MAAM,KAAK,yBAAyB;QACvC,OAAO,IAAI,CAAC,0BAA0B,CAAC;IAC3C,CAAC;IACM,MAAM,KAAK,yBAAyB,CAAC,KAAc;QACtD,IAAI,IAAI,CAAC,0BAA0B,KAAK,KAAK,EAAE;YAC3C,OAAO;SACV;QAED,IAAI,CAAC,0BAA0B,GAAG,KAAK,CAAC;QACxC,MAAM,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,CAAC,CAAC;IACxE,CAAC;IAGD;;OAEG;IACI,MAAM,KAAK,uBAAuB;QACrC,OAAO,IAAI,CAAC,wBAAwB,CAAC;IACzC,CAAC;IACM,MAAM,KAAK,uBAAuB,CAAC,KAAc;QACpD,IAAI,IAAI,CAAC,wBAAwB,KAAK,KAAK,EAAE;YACzC,OAAO;SACV;QAED,IAAI,CAAC,wBAAwB,GAAG,KAAK,CAAC;QACtC,MAAM,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,CAAC,CAAC;IACxE,CAAC;IAGD;;OAEG;IACI,MAAM,KAAK,iCAAiC;QAC/C,OAAO,IAAI,CAAC,wBAAwB,CAAC;IACzC,CAAC;IACM,MAAM,KAAK,iCAAiC,CAAC,KAAc;QAC9D,IAAI,IAAI,CAAC,kCAAkC,KAAK,KAAK,EAAE;YACnD,OAAO;SACV;QAED,IAAI,CAAC,kCAAkC,GAAG,KAAK,CAAC;QAChD,MAAM,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,CAAC,CAAC;IACxE,CAAC;IAGD;;OAEG;IACI,MAAM,KAAK,mCAAmC;QACjD,OAAO,IAAI,CAAC,oCAAoC,CAAC;IACrD,CAAC;IACM,MAAM,KAAK,mCAAmC,CAAC,KAAc;QAChE,IAAI,IAAI,CAAC,oCAAoC,KAAK,KAAK,EAAE;YACrD,OAAO;SACV;QAED,IAAI,CAAC,oCAAoC,GAAG,KAAK,CAAC;QAClD,MAAM,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,CAAC,CAAC;IACxE,CAAC;IAGD;;OAEG;IACI,MAAM,KAAK,+BAA+B;QAC7C,OAAO,IAAI,CAAC,gCAAgC,CAAC;IACjD,CAAC;IACM,MAAM,KAAK,+BAA+B,CAAC,KAAc;QAC5D,IAAI,IAAI,CAAC,gCAAgC,KAAK,KAAK,EAAE;YACjD,OAAO;SACV;QAED,IAAI,CAAC,gCAAgC,GAAG,KAAK,CAAC;QAC9C,MAAM,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,CAAC,CAAC;IACxE,CAAC;IAGD;;OAEG;IACI,MAAM,KAAK,yBAAyB;QACvC,OAAO,IAAI,CAAC,0BAA0B,CAAC;IAC3C,CAAC;IACM,MAAM,KAAK,yBAAyB,CAAC,KAAc;QACtD,IAAI,IAAI,CAAC,0BAA0B,KAAK,KAAK,EAAE;YAC3C,OAAO;SACV;QAED,IAAI,CAAC,0BAA0B,GAAG,KAAK,CAAC;QACxC,MAAM,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,CAAC,CAAC;IACxE,CAAC;;AA/WD,+EAA+E;AAChE,oCAAsB,GAAG,IAAI,CAAC;AAgB9B,mCAAqB,GAAG,IAAI,CAAC;AAgB7B,8BAAgB,GAAG,IAAI,CAAC;AAgBxB,oCAAsB,GAAG,IAAI,CAAC;AAgB9B,oCAAsB,GAAG,IAAI,CAAC;AAgB9B,uCAAyB,GAAG,IAAI,CAAC;AAgBjC,qCAAuB,GAAG,IAAI,CAAC;AAgB/B,qCAAuB,GAAG,IAAI,CAAC;AAgB/B,iCAAmB,GAAG,IAAI,CAAC;AAgB3B,qCAAuB,GAAG,IAAI,CAAC;AAgB/B,uCAAyB,GAAG,IAAI,CAAC;AAgBjC,yCAA2B,GAAG,IAAI,CAAC;AAgBnC,6BAAe,GAAG,IAAI,CAAC;AAgBvB,sCAAwB,GAAG,IAAI,CAAC;AAgBhC,0CAA4B,GAAG,IAAI,CAAC;AAgBpC,0CAA4B,GAAG,IAAI,CAAC;AAgBpC,kCAAoB,GAAG,IAAI,CAAC;AAgB5B,wCAA0B,GAAG,IAAI,CAAC;AAgBlC,sCAAwB,GAAG,IAAI,CAAC;AAgBhC,gDAAkC,GAAG,IAAI,CAAC;AAgB1C,kDAAoC,GAAG,IAAI,CAAC;AAgB5C,8CAAgC,GAAG,IAAI,CAAC;AAgBxC,wCAA0B,GAAG,IAAI,CAAC","sourcesContent":["import { Engine } from \"../Engines/engine\";\r\nimport { Constants } from \"../Engines/constants\";\r\n\r\n/**\r\n * This groups all the flags used to control the materials channel.\r\n */\r\nexport class MaterialFlags {\r\n // Flags used to enable or disable a type of texture for all Standard Materials\r\n private static _DiffuseTextureEnabled = true;\r\n /**\r\n * Are diffuse textures enabled in the application.\r\n */\r\n public static get DiffuseTextureEnabled(): boolean {\r\n return this._DiffuseTextureEnabled;\r\n }\r\n public static set DiffuseTextureEnabled(value: boolean) {\r\n if (this._DiffuseTextureEnabled === value) {\r\n return;\r\n }\r\n\r\n this._DiffuseTextureEnabled = value;\r\n Engine.MarkAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag);\r\n }\r\n\r\n private static _DetailTextureEnabled = true;\r\n /**\r\n * Are detail textures enabled in the application.\r\n */\r\n public static get DetailTextureEnabled(): boolean {\r\n return this._DetailTextureEnabled;\r\n }\r\n public static set DetailTextureEnabled(value: boolean) {\r\n if (this._DetailTextureEnabled === value) {\r\n return;\r\n }\r\n\r\n this._DetailTextureEnabled = value;\r\n Engine.MarkAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag);\r\n }\r\n\r\n private static _DecalMapEnabled = true;\r\n /**\r\n * Are decal maps enabled in the application.\r\n */\r\n public static get DecalMapEnabled(): boolean {\r\n return this._DecalMapEnabled;\r\n }\r\n public static set DecalMapEnabled(value: boolean) {\r\n if (this._DecalMapEnabled === value) {\r\n return;\r\n }\r\n\r\n this._DecalMapEnabled = value;\r\n Engine.MarkAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag);\r\n }\r\n\r\n private static _AmbientTextureEnabled = true;\r\n /**\r\n * Are ambient textures enabled in the application.\r\n */\r\n public static get AmbientTextureEnabled(): boolean {\r\n return this._AmbientTextureEnabled;\r\n }\r\n public static set AmbientTextureEnabled(value: boolean) {\r\n if (this._AmbientTextureEnabled === value) {\r\n return;\r\n }\r\n\r\n this._AmbientTextureEnabled = value;\r\n Engine.MarkAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag);\r\n }\r\n\r\n private static _OpacityTextureEnabled = true;\r\n /**\r\n * Are opacity textures enabled in the application.\r\n */\r\n public static get OpacityTextureEnabled(): boolean {\r\n return this._OpacityTextureEnabled;\r\n }\r\n public static set OpacityTextureEnabled(value: boolean) {\r\n if (this._OpacityTextureEnabled === value) {\r\n return;\r\n }\r\n\r\n this._OpacityTextureEnabled = value;\r\n Engine.MarkAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag);\r\n }\r\n\r\n private static _ReflectionTextureEnabled = true;\r\n /**\r\n * Are reflection textures enabled in the application.\r\n */\r\n public static get ReflectionTextureEnabled(): boolean {\r\n return this._ReflectionTextureEnabled;\r\n }\r\n public static set ReflectionTextureEnabled(value: boolean) {\r\n if (this._ReflectionTextureEnabled === value) {\r\n return;\r\n }\r\n\r\n this._ReflectionTextureEnabled = value;\r\n Engine.MarkAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag);\r\n }\r\n\r\n private static _EmissiveTextureEnabled = true;\r\n /**\r\n * Are emissive textures enabled in the application.\r\n */\r\n public static get EmissiveTextureEnabled(): boolean {\r\n return this._EmissiveTextureEnabled;\r\n }\r\n public static set EmissiveTextureEnabled(value: boolean) {\r\n if (this._EmissiveTextureEnabled === value) {\r\n return;\r\n }\r\n\r\n this._EmissiveTextureEnabled = value;\r\n Engine.MarkAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag);\r\n }\r\n\r\n private static _SpecularTextureEnabled = true;\r\n /**\r\n * Are specular textures enabled in the application.\r\n */\r\n public static get SpecularTextureEnabled(): boolean {\r\n return this._SpecularTextureEnabled;\r\n }\r\n public static set SpecularTextureEnabled(value: boolean) {\r\n if (this._SpecularTextureEnabled === value) {\r\n return;\r\n }\r\n\r\n this._SpecularTextureEnabled = value;\r\n Engine.MarkAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag);\r\n }\r\n\r\n private static _BumpTextureEnabled = true;\r\n /**\r\n * Are bump textures enabled in the application.\r\n */\r\n public static get BumpTextureEnabled(): boolean {\r\n return this._BumpTextureEnabled;\r\n }\r\n public static set BumpTextureEnabled(value: boolean) {\r\n if (this._BumpTextureEnabled === value) {\r\n return;\r\n }\r\n\r\n this._BumpTextureEnabled = value;\r\n Engine.MarkAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag);\r\n }\r\n\r\n private static _LightmapTextureEnabled = true;\r\n /**\r\n * Are lightmap textures enabled in the application.\r\n */\r\n public static get LightmapTextureEnabled(): boolean {\r\n return this._LightmapTextureEnabled;\r\n }\r\n public static set LightmapTextureEnabled(value: boolean) {\r\n if (this._LightmapTextureEnabled === value) {\r\n return;\r\n }\r\n\r\n this._LightmapTextureEnabled = value;\r\n Engine.MarkAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag);\r\n }\r\n\r\n private static _RefractionTextureEnabled = true;\r\n /**\r\n * Are refraction textures enabled in the application.\r\n */\r\n public static get RefractionTextureEnabled(): boolean {\r\n return this._RefractionTextureEnabled;\r\n }\r\n public static set RefractionTextureEnabled(value: boolean) {\r\n if (this._RefractionTextureEnabled === value) {\r\n return;\r\n }\r\n\r\n this._RefractionTextureEnabled = value;\r\n Engine.MarkAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag);\r\n }\r\n\r\n private static _ColorGradingTextureEnabled = true;\r\n /**\r\n * Are color grading textures enabled in the application.\r\n */\r\n public static get ColorGradingTextureEnabled(): boolean {\r\n return this._ColorGradingTextureEnabled;\r\n }\r\n public static set ColorGradingTextureEnabled(value: boolean) {\r\n if (this._ColorGradingTextureEnabled === value) {\r\n return;\r\n }\r\n\r\n this._ColorGradingTextureEnabled = value;\r\n Engine.MarkAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag);\r\n }\r\n\r\n private static _FresnelEnabled = true;\r\n /**\r\n * Are fresnels enabled in the application.\r\n */\r\n public static get FresnelEnabled(): boolean {\r\n return this._FresnelEnabled;\r\n }\r\n public static set FresnelEnabled(value: boolean) {\r\n if (this._FresnelEnabled === value) {\r\n return;\r\n }\r\n\r\n this._FresnelEnabled = value;\r\n Engine.MarkAllMaterialsAsDirty(Constants.MATERIAL_FresnelDirtyFlag);\r\n }\r\n\r\n private static _ClearCoatTextureEnabled = true;\r\n /**\r\n * Are clear coat textures enabled in the application.\r\n */\r\n public static get ClearCoatTextureEnabled(): boolean {\r\n return this._ClearCoatTextureEnabled;\r\n }\r\n public static set ClearCoatTextureEnabled(value: boolean) {\r\n if (this._ClearCoatTextureEnabled === value) {\r\n return;\r\n }\r\n\r\n this._ClearCoatTextureEnabled = value;\r\n Engine.MarkAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag);\r\n }\r\n\r\n private static _ClearCoatBumpTextureEnabled = true;\r\n /**\r\n * Are clear coat bump textures enabled in the application.\r\n */\r\n public static get ClearCoatBumpTextureEnabled(): boolean {\r\n return this._ClearCoatBumpTextureEnabled;\r\n }\r\n public static set ClearCoatBumpTextureEnabled(value: boolean) {\r\n if (this._ClearCoatBumpTextureEnabled === value) {\r\n return;\r\n }\r\n\r\n this._ClearCoatBumpTextureEnabled = value;\r\n Engine.MarkAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag);\r\n }\r\n\r\n private static _ClearCoatTintTextureEnabled = true;\r\n /**\r\n * Are clear coat tint textures enabled in the application.\r\n */\r\n public static get ClearCoatTintTextureEnabled(): boolean {\r\n return this._ClearCoatTintTextureEnabled;\r\n }\r\n public static set ClearCoatTintTextureEnabled(value: boolean) {\r\n if (this._ClearCoatTintTextureEnabled === value) {\r\n return;\r\n }\r\n\r\n this._ClearCoatTintTextureEnabled = value;\r\n Engine.MarkAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag);\r\n }\r\n\r\n private static _SheenTextureEnabled = true;\r\n /**\r\n * Are sheen textures enabled in the application.\r\n */\r\n public static get SheenTextureEnabled(): boolean {\r\n return this._SheenTextureEnabled;\r\n }\r\n public static set SheenTextureEnabled(value: boolean) {\r\n if (this._SheenTextureEnabled === value) {\r\n return;\r\n }\r\n\r\n this._SheenTextureEnabled = value;\r\n Engine.MarkAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag);\r\n }\r\n\r\n private static _AnisotropicTextureEnabled = true;\r\n /**\r\n * Are anisotropic textures enabled in the application.\r\n */\r\n public static get AnisotropicTextureEnabled(): boolean {\r\n return this._AnisotropicTextureEnabled;\r\n }\r\n public static set AnisotropicTextureEnabled(value: boolean) {\r\n if (this._AnisotropicTextureEnabled === value) {\r\n return;\r\n }\r\n\r\n this._AnisotropicTextureEnabled = value;\r\n Engine.MarkAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag);\r\n }\r\n\r\n private static _ThicknessTextureEnabled = true;\r\n /**\r\n * Are thickness textures enabled in the application.\r\n */\r\n public static get ThicknessTextureEnabled(): boolean {\r\n return this._ThicknessTextureEnabled;\r\n }\r\n public static set ThicknessTextureEnabled(value: boolean) {\r\n if (this._ThicknessTextureEnabled === value) {\r\n return;\r\n }\r\n\r\n this._ThicknessTextureEnabled = value;\r\n Engine.MarkAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag);\r\n }\r\n\r\n private static _RefractionIntensityTextureEnabled = true;\r\n /**\r\n * Are refraction intensity textures enabled in the application.\r\n */\r\n public static get RefractionIntensityTextureEnabled(): boolean {\r\n return this._ThicknessTextureEnabled;\r\n }\r\n public static set RefractionIntensityTextureEnabled(value: boolean) {\r\n if (this._RefractionIntensityTextureEnabled === value) {\r\n return;\r\n }\r\n\r\n this._RefractionIntensityTextureEnabled = value;\r\n Engine.MarkAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag);\r\n }\r\n\r\n private static _TranslucencyIntensityTextureEnabled = true;\r\n /**\r\n * Are translucency intensity textures enabled in the application.\r\n */\r\n public static get TranslucencyIntensityTextureEnabled(): boolean {\r\n return this._TranslucencyIntensityTextureEnabled;\r\n }\r\n public static set TranslucencyIntensityTextureEnabled(value: boolean) {\r\n if (this._TranslucencyIntensityTextureEnabled === value) {\r\n return;\r\n }\r\n\r\n this._TranslucencyIntensityTextureEnabled = value;\r\n Engine.MarkAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag);\r\n }\r\n\r\n private static _TranslucencyColorTextureEnabled = true;\r\n /**\r\n * Are translucency tint textures enabled in the application.\r\n */\r\n public static get TranslucencyColorTextureEnabled(): boolean {\r\n return this._TranslucencyColorTextureEnabled;\r\n }\r\n public static set TranslucencyColorTextureEnabled(value: boolean) {\r\n if (this._TranslucencyColorTextureEnabled === value) {\r\n return;\r\n }\r\n\r\n this._TranslucencyColorTextureEnabled = value;\r\n Engine.MarkAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag);\r\n }\r\n\r\n private static _IridescenceTextureEnabled = true;\r\n /**\r\n * Are translucency intensity textures enabled in the application.\r\n */\r\n public static get IridescenceTextureEnabled(): boolean {\r\n return this._IridescenceTextureEnabled;\r\n }\r\n public static set IridescenceTextureEnabled(value: boolean) {\r\n if (this._IridescenceTextureEnabled === value) {\r\n return;\r\n }\r\n\r\n this._IridescenceTextureEnabled = value;\r\n Engine.MarkAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag);\r\n }\r\n}\r\n"]}
|
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
import type { Nullable } from "../types";
|
|
2
2
|
import type { Scene } from "../scene";
|
|
3
|
-
import type {
|
|
3
|
+
import type { AbstractEngine } from "../Engines/abstractEngine";
|
|
4
4
|
import type { AbstractMesh } from "../Meshes/abstractMesh";
|
|
5
5
|
import type { Light } from "../Lights/light";
|
|
6
6
|
import type { PrePassConfiguration } from "../Materials/prePassConfiguration";
|
|
@@ -75,7 +75,7 @@ export declare class MaterialHelper {
|
|
|
75
75
|
* @param useClipPlane defines if clip plane have to be turned on
|
|
76
76
|
* @param useThinInstances defines if thin instances have to be turned on
|
|
77
77
|
*/
|
|
78
|
-
static PrepareDefinesForFrameBoundValues: (scene: Scene, engine:
|
|
78
|
+
static PrepareDefinesForFrameBoundValues: (scene: Scene, engine: AbstractEngine, material: Material, defines: any, useInstances: boolean, useClipPlane?: Nullable<boolean>, useThinInstances?: boolean) => void;
|
|
79
79
|
/**
|
|
80
80
|
* Prepares the defines for bones
|
|
81
81
|
* @param mesh The mesh containing the geometry data we will draw
|