@babylonjs/core 7.2.3 → 7.3.0

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Files changed (256) hide show
  1. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.d.ts +2 -0
  2. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js +2 -0
  3. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js.map +1 -1
  4. package/Engines/abstractEngine.d.ts +7 -0
  5. package/Engines/abstractEngine.js +10 -2
  6. package/Engines/abstractEngine.js.map +1 -1
  7. package/Engines/thinEngine.d.ts +0 -7
  8. package/Engines/thinEngine.js +1 -9
  9. package/Engines/thinEngine.js.map +1 -1
  10. package/Engines/webgpuEngine.d.ts +0 -2
  11. package/Engines/webgpuEngine.js +1 -2
  12. package/Engines/webgpuEngine.js.map +1 -1
  13. package/Materials/Node/Blocks/Dual/clipPlanesBlock.d.ts +1 -1
  14. package/Materials/Node/Blocks/Dual/clipPlanesBlock.js +6 -6
  15. package/Materials/Node/Blocks/Dual/clipPlanesBlock.js.map +1 -1
  16. package/Materials/Node/Blocks/Dual/currentScreenBlock.d.ts +2 -3
  17. package/Materials/Node/Blocks/Dual/currentScreenBlock.js +5 -5
  18. package/Materials/Node/Blocks/Dual/currentScreenBlock.js.map +1 -1
  19. package/Materials/Node/Blocks/Dual/fogBlock.d.ts +1 -1
  20. package/Materials/Node/Blocks/Dual/fogBlock.js +4 -4
  21. package/Materials/Node/Blocks/Dual/fogBlock.js.map +1 -1
  22. package/Materials/Node/Blocks/Dual/lightBlock.js +4 -4
  23. package/Materials/Node/Blocks/Dual/lightBlock.js.map +1 -1
  24. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.d.ts +1 -1
  25. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js +8 -7
  26. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js.map +1 -1
  27. package/Materials/Node/Blocks/Dual/sceneDepthBlock.d.ts +1 -1
  28. package/Materials/Node/Blocks/Dual/sceneDepthBlock.js +9 -5
  29. package/Materials/Node/Blocks/Dual/sceneDepthBlock.js.map +1 -1
  30. package/Materials/Node/Blocks/Dual/textureBlock.d.ts +4 -2
  31. package/Materials/Node/Blocks/Dual/textureBlock.js +43 -21
  32. package/Materials/Node/Blocks/Dual/textureBlock.js.map +1 -1
  33. package/Materials/Node/Blocks/Fragment/TBNBlock.js +3 -3
  34. package/Materials/Node/Blocks/Fragment/TBNBlock.js.map +1 -1
  35. package/Materials/Node/Blocks/Fragment/derivativeBlock.js +9 -2
  36. package/Materials/Node/Blocks/Fragment/derivativeBlock.js.map +1 -1
  37. package/Materials/Node/Blocks/Fragment/fragCoordBlock.js +1 -1
  38. package/Materials/Node/Blocks/Fragment/fragCoordBlock.js.map +1 -1
  39. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.d.ts +1 -1
  40. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js +16 -8
  41. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js.map +1 -1
  42. package/Materials/Node/Blocks/Fragment/frontFacingBlock.js +1 -1
  43. package/Materials/Node/Blocks/Fragment/frontFacingBlock.js.map +1 -1
  44. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.js +2 -2
  45. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.js.map +1 -1
  46. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js +3 -3
  47. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js.map +1 -1
  48. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.d.ts +1 -1
  49. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js +4 -4
  50. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js.map +1 -1
  51. package/Materials/Node/Blocks/Fragment/screenSizeBlock.d.ts +1 -1
  52. package/Materials/Node/Blocks/Fragment/screenSizeBlock.js +2 -2
  53. package/Materials/Node/Blocks/Fragment/screenSizeBlock.js.map +1 -1
  54. package/Materials/Node/Blocks/Fragment/screenSpaceBlock.js +3 -3
  55. package/Materials/Node/Blocks/Fragment/screenSpaceBlock.js.map +1 -1
  56. package/Materials/Node/Blocks/Fragment/shadowMapBlock.d.ts +1 -1
  57. package/Materials/Node/Blocks/Fragment/shadowMapBlock.js +4 -4
  58. package/Materials/Node/Blocks/Fragment/shadowMapBlock.js.map +1 -1
  59. package/Materials/Node/Blocks/Fragment/twirlBlock.js +9 -9
  60. package/Materials/Node/Blocks/Fragment/twirlBlock.js.map +1 -1
  61. package/Materials/Node/Blocks/Input/inputBlock.d.ts +6 -1
  62. package/Materials/Node/Blocks/Input/inputBlock.js +36 -12
  63. package/Materials/Node/Blocks/Input/inputBlock.js.map +1 -1
  64. package/Materials/Node/Blocks/PBR/anisotropyBlock.d.ts +1 -1
  65. package/Materials/Node/Blocks/PBR/anisotropyBlock.js +1 -1
  66. package/Materials/Node/Blocks/PBR/anisotropyBlock.js.map +1 -1
  67. package/Materials/Node/Blocks/PBR/clearCoatBlock.d.ts +1 -1
  68. package/Materials/Node/Blocks/PBR/clearCoatBlock.js +3 -3
  69. package/Materials/Node/Blocks/PBR/clearCoatBlock.js.map +1 -1
  70. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.d.ts +1 -1
  71. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js +9 -9
  72. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
  73. package/Materials/Node/Blocks/PBR/reflectionBlock.d.ts +1 -1
  74. package/Materials/Node/Blocks/PBR/reflectionBlock.js +21 -21
  75. package/Materials/Node/Blocks/PBR/reflectionBlock.js.map +1 -1
  76. package/Materials/Node/Blocks/PBR/refractionBlock.d.ts +1 -1
  77. package/Materials/Node/Blocks/PBR/refractionBlock.js +6 -6
  78. package/Materials/Node/Blocks/PBR/refractionBlock.js.map +1 -1
  79. package/Materials/Node/Blocks/PBR/subSurfaceBlock.js +5 -0
  80. package/Materials/Node/Blocks/PBR/subSurfaceBlock.js.map +1 -1
  81. package/Materials/Node/Blocks/Particle/particleBlendMultiplyBlock.js +2 -2
  82. package/Materials/Node/Blocks/Particle/particleBlendMultiplyBlock.js.map +1 -1
  83. package/Materials/Node/Blocks/Particle/particleRampGradientBlock.js +3 -3
  84. package/Materials/Node/Blocks/Particle/particleRampGradientBlock.js.map +1 -1
  85. package/Materials/Node/Blocks/Particle/particleTextureBlock.js +1 -1
  86. package/Materials/Node/Blocks/Particle/particleTextureBlock.js.map +1 -1
  87. package/Materials/Node/Blocks/Teleport/teleportOutBlock.js +1 -1
  88. package/Materials/Node/Blocks/Teleport/teleportOutBlock.js.map +1 -1
  89. package/Materials/Node/Blocks/Vertex/bonesBlock.js +2 -2
  90. package/Materials/Node/Blocks/Vertex/bonesBlock.js.map +1 -1
  91. package/Materials/Node/Blocks/Vertex/instancesBlock.js +5 -5
  92. package/Materials/Node/Blocks/Vertex/instancesBlock.js.map +1 -1
  93. package/Materials/Node/Blocks/Vertex/lightInformationBlock.d.ts +1 -1
  94. package/Materials/Node/Blocks/Vertex/lightInformationBlock.js +12 -12
  95. package/Materials/Node/Blocks/Vertex/lightInformationBlock.js.map +1 -1
  96. package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js +7 -7
  97. package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js.map +1 -1
  98. package/Materials/Node/Blocks/Vertex/vertexOutputBlock.d.ts +1 -1
  99. package/Materials/Node/Blocks/Vertex/vertexOutputBlock.js +10 -3
  100. package/Materials/Node/Blocks/Vertex/vertexOutputBlock.js.map +1 -1
  101. package/Materials/Node/Blocks/addBlock.js +2 -1
  102. package/Materials/Node/Blocks/addBlock.js.map +1 -1
  103. package/Materials/Node/Blocks/arcTan2Block.js +3 -1
  104. package/Materials/Node/Blocks/arcTan2Block.js.map +1 -1
  105. package/Materials/Node/Blocks/clampBlock.js +1 -1
  106. package/Materials/Node/Blocks/clampBlock.js.map +1 -1
  107. package/Materials/Node/Blocks/cloudBlock.js +1 -1
  108. package/Materials/Node/Blocks/cloudBlock.js.map +1 -1
  109. package/Materials/Node/Blocks/colorMergerBlock.js +9 -7
  110. package/Materials/Node/Blocks/colorMergerBlock.js.map +1 -1
  111. package/Materials/Node/Blocks/colorSplitterBlock.js +5 -5
  112. package/Materials/Node/Blocks/colorSplitterBlock.js.map +1 -1
  113. package/Materials/Node/Blocks/conditionalBlock.js +18 -12
  114. package/Materials/Node/Blocks/conditionalBlock.js.map +1 -1
  115. package/Materials/Node/Blocks/crossBlock.js +1 -1
  116. package/Materials/Node/Blocks/crossBlock.js.map +1 -1
  117. package/Materials/Node/Blocks/curveBlock.js +48 -53
  118. package/Materials/Node/Blocks/curveBlock.js.map +1 -1
  119. package/Materials/Node/Blocks/customBlock.js +1 -1
  120. package/Materials/Node/Blocks/customBlock.js.map +1 -1
  121. package/Materials/Node/Blocks/desaturateBlock.js +5 -4
  122. package/Materials/Node/Blocks/desaturateBlock.js.map +1 -1
  123. package/Materials/Node/Blocks/distanceBlock.js +1 -1
  124. package/Materials/Node/Blocks/distanceBlock.js.map +1 -1
  125. package/Materials/Node/Blocks/divideBlock.js +2 -1
  126. package/Materials/Node/Blocks/divideBlock.js.map +1 -1
  127. package/Materials/Node/Blocks/dotBlock.js +1 -1
  128. package/Materials/Node/Blocks/dotBlock.js.map +1 -1
  129. package/Materials/Node/Blocks/elbowBlock.js +1 -1
  130. package/Materials/Node/Blocks/elbowBlock.js.map +1 -1
  131. package/Materials/Node/Blocks/fresnelBlock.js +1 -1
  132. package/Materials/Node/Blocks/fresnelBlock.js.map +1 -1
  133. package/Materials/Node/Blocks/gradientBlock.js +8 -7
  134. package/Materials/Node/Blocks/gradientBlock.js.map +1 -1
  135. package/Materials/Node/Blocks/lengthBlock.js +1 -1
  136. package/Materials/Node/Blocks/lengthBlock.js.map +1 -1
  137. package/Materials/Node/Blocks/lerpBlock.js +1 -1
  138. package/Materials/Node/Blocks/lerpBlock.js.map +1 -1
  139. package/Materials/Node/Blocks/matrixBuilderBlock.js +1 -1
  140. package/Materials/Node/Blocks/matrixBuilderBlock.js.map +1 -1
  141. package/Materials/Node/Blocks/matrixDeterminantBlock.js +1 -1
  142. package/Materials/Node/Blocks/matrixDeterminantBlock.js.map +1 -1
  143. package/Materials/Node/Blocks/matrixTransposeBlock.js +1 -1
  144. package/Materials/Node/Blocks/matrixTransposeBlock.js.map +1 -1
  145. package/Materials/Node/Blocks/maxBlock.js +1 -1
  146. package/Materials/Node/Blocks/maxBlock.js.map +1 -1
  147. package/Materials/Node/Blocks/meshAttributeExistsBlock.js +1 -1
  148. package/Materials/Node/Blocks/meshAttributeExistsBlock.js.map +1 -1
  149. package/Materials/Node/Blocks/minBlock.js +1 -1
  150. package/Materials/Node/Blocks/minBlock.js.map +1 -1
  151. package/Materials/Node/Blocks/modBlock.js +1 -1
  152. package/Materials/Node/Blocks/modBlock.js.map +1 -1
  153. package/Materials/Node/Blocks/multiplyBlock.js +2 -1
  154. package/Materials/Node/Blocks/multiplyBlock.js.map +1 -1
  155. package/Materials/Node/Blocks/nLerpBlock.js +1 -1
  156. package/Materials/Node/Blocks/nLerpBlock.js.map +1 -1
  157. package/Materials/Node/Blocks/negateBlock.js +1 -1
  158. package/Materials/Node/Blocks/negateBlock.js.map +1 -1
  159. package/Materials/Node/Blocks/normalBlendBlock.js +1 -1
  160. package/Materials/Node/Blocks/normalBlendBlock.js.map +1 -1
  161. package/Materials/Node/Blocks/normalizeBlock.js +1 -1
  162. package/Materials/Node/Blocks/normalizeBlock.js.map +1 -1
  163. package/Materials/Node/Blocks/oneMinusBlock.js +1 -1
  164. package/Materials/Node/Blocks/oneMinusBlock.js.map +1 -1
  165. package/Materials/Node/Blocks/posterizeBlock.js +1 -1
  166. package/Materials/Node/Blocks/posterizeBlock.js.map +1 -1
  167. package/Materials/Node/Blocks/powBlock.js +1 -1
  168. package/Materials/Node/Blocks/powBlock.js.map +1 -1
  169. package/Materials/Node/Blocks/randomNumberBlock.js +1 -1
  170. package/Materials/Node/Blocks/randomNumberBlock.js.map +1 -1
  171. package/Materials/Node/Blocks/reciprocalBlock.js +2 -2
  172. package/Materials/Node/Blocks/reciprocalBlock.js.map +1 -1
  173. package/Materials/Node/Blocks/reflectBlock.js +1 -1
  174. package/Materials/Node/Blocks/reflectBlock.js.map +1 -1
  175. package/Materials/Node/Blocks/refractBlock.js +1 -1
  176. package/Materials/Node/Blocks/refractBlock.js.map +1 -1
  177. package/Materials/Node/Blocks/remapBlock.js +1 -1
  178. package/Materials/Node/Blocks/remapBlock.js.map +1 -1
  179. package/Materials/Node/Blocks/replaceColorBlock.js +1 -1
  180. package/Materials/Node/Blocks/replaceColorBlock.js.map +1 -1
  181. package/Materials/Node/Blocks/rotate2dBlock.js +1 -1
  182. package/Materials/Node/Blocks/rotate2dBlock.js.map +1 -1
  183. package/Materials/Node/Blocks/scaleBlock.js +1 -1
  184. package/Materials/Node/Blocks/scaleBlock.js.map +1 -1
  185. package/Materials/Node/Blocks/simplexPerlin3DBlock.js +1 -1
  186. package/Materials/Node/Blocks/simplexPerlin3DBlock.js.map +1 -1
  187. package/Materials/Node/Blocks/smoothStepBlock.js +3 -2
  188. package/Materials/Node/Blocks/smoothStepBlock.js.map +1 -1
  189. package/Materials/Node/Blocks/stepBlock.js +1 -1
  190. package/Materials/Node/Blocks/stepBlock.js.map +1 -1
  191. package/Materials/Node/Blocks/subtractBlock.js +2 -1
  192. package/Materials/Node/Blocks/subtractBlock.js.map +1 -1
  193. package/Materials/Node/Blocks/transformBlock.js +18 -10
  194. package/Materials/Node/Blocks/transformBlock.js.map +1 -1
  195. package/Materials/Node/Blocks/triPlanarBlock.d.ts +1 -1
  196. package/Materials/Node/Blocks/triPlanarBlock.js +2 -2
  197. package/Materials/Node/Blocks/triPlanarBlock.js.map +1 -1
  198. package/Materials/Node/Blocks/trigonometryBlock.js +1 -1
  199. package/Materials/Node/Blocks/trigonometryBlock.js.map +1 -1
  200. package/Materials/Node/Blocks/vectorMergerBlock.js +30 -27
  201. package/Materials/Node/Blocks/vectorMergerBlock.js.map +1 -1
  202. package/Materials/Node/Blocks/vectorSplitterBlock.js +9 -8
  203. package/Materials/Node/Blocks/vectorSplitterBlock.js.map +1 -1
  204. package/Materials/Node/Blocks/viewDirectionBlock.js +1 -1
  205. package/Materials/Node/Blocks/viewDirectionBlock.js.map +1 -1
  206. package/Materials/Node/Blocks/voronoiNoiseBlock.js +19 -8
  207. package/Materials/Node/Blocks/voronoiNoiseBlock.js.map +1 -1
  208. package/Materials/Node/Blocks/waveBlock.js +3 -3
  209. package/Materials/Node/Blocks/waveBlock.js.map +1 -1
  210. package/Materials/Node/Blocks/worleyNoise3DBlock.js +3 -3
  211. package/Materials/Node/Blocks/worleyNoise3DBlock.js.map +1 -1
  212. package/Materials/Node/nodeMaterial.d.ts +9 -3
  213. package/Materials/Node/nodeMaterial.js +29 -4
  214. package/Materials/Node/nodeMaterial.js.map +1 -1
  215. package/Materials/Node/nodeMaterialBlock.d.ts +0 -1
  216. package/Materials/Node/nodeMaterialBlock.js +6 -6
  217. package/Materials/Node/nodeMaterialBlock.js.map +1 -1
  218. package/Materials/Node/nodeMaterialBlockConnectionPoint.d.ts +4 -0
  219. package/Materials/Node/nodeMaterialBlockConnectionPoint.js +12 -0
  220. package/Materials/Node/nodeMaterialBlockConnectionPoint.js.map +1 -1
  221. package/Materials/Node/nodeMaterialBuildState.d.ts +35 -3
  222. package/Materials/Node/nodeMaterialBuildState.js +169 -16
  223. package/Materials/Node/nodeMaterialBuildState.js.map +1 -1
  224. package/Materials/PBR/pbrSubSurfaceConfiguration.d.ts +18 -4
  225. package/Materials/PBR/pbrSubSurfaceConfiguration.js +60 -9
  226. package/Materials/PBR/pbrSubSurfaceConfiguration.js.map +1 -1
  227. package/Materials/materialFlags.d.ts +6 -0
  228. package/Materials/materialFlags.js +15 -1
  229. package/Materials/materialFlags.js.map +1 -1
  230. package/Meshes/Compression/meshoptCompression.js +4 -3
  231. package/Meshes/Compression/meshoptCompression.js.map +1 -1
  232. package/Misc/filesInput.d.ts +2 -2
  233. package/Misc/filesInput.js.map +1 -1
  234. package/Misc/screenshotTools.d.ts +6 -6
  235. package/Misc/screenshotTools.js.map +1 -1
  236. package/PostProcesses/postProcess.d.ts +0 -1
  237. package/PostProcesses/postProcess.js.map +1 -1
  238. package/Shaders/ShadersInclude/pbrBlockSubSurface.js +19 -3
  239. package/Shaders/ShadersInclude/pbrBlockSubSurface.js.map +1 -1
  240. package/Shaders/ShadersInclude/pbrFragmentDeclaration.js +4 -1
  241. package/Shaders/ShadersInclude/pbrFragmentDeclaration.js.map +1 -1
  242. package/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.js +1 -0
  243. package/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.js.map +1 -1
  244. package/Shaders/ShadersInclude/pbrVertexDeclaration.js +3 -0
  245. package/Shaders/ShadersInclude/pbrVertexDeclaration.js.map +1 -1
  246. package/Shaders/pbr.fragment.js +7 -0
  247. package/Shaders/pbr.fragment.js.map +1 -1
  248. package/Shaders/pbr.vertex.js +2 -0
  249. package/Shaders/pbr.vertex.js.map +1 -1
  250. package/ShadersWGSL/ShadersInclude/fresnelFunction.d.ts +5 -0
  251. package/ShadersWGSL/ShadersInclude/fresnelFunction.js +13 -0
  252. package/ShadersWGSL/ShadersInclude/fresnelFunction.js.map +1 -0
  253. package/ShadersWGSL/ShadersInclude/helperFunctions.d.ts +5 -0
  254. package/ShadersWGSL/ShadersInclude/helperFunctions.js +68 -0
  255. package/ShadersWGSL/ShadersInclude/helperFunctions.js.map +1 -0
  256. package/package.json +1 -1
@@ -54,7 +54,7 @@ export class ParticleRampGradientBlock extends NodeMaterialBlock {
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  return;
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  }
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  state._emit2DSampler("rampSampler");
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- state._emitVaryingFromString("remapRanges", "vec4", "RAMPGRADIENT");
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+ state._emitVaryingFromString("remapRanges", NodeMaterialBlockConnectionPointTypes.Vector4, "RAMPGRADIENT");
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  state.compilationString += `
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  #ifdef RAMPGRADIENT
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  vec4 baseColor = ${this.color.associatedVariableName};
@@ -69,9 +69,9 @@ export class ParticleRampGradientBlock extends NodeMaterialBlock {
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  float finalAlpha = baseColor.a;
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  baseColor.a = clamp((alpha * rampColor.a - remapRanges.z) / remapRanges.w, 0.0, 1.0);
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- ${this._declareOutput(this.rampColor, state)} = baseColor;
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+ ${state._declareOutput(this.rampColor)} = baseColor;
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  #else
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- ${this._declareOutput(this.rampColor, state)} = ${this.color.associatedVariableName};
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+ ${state._declareOutput(this.rampColor)} = ${this.color.associatedVariableName};
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  #endif
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  `;
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  return this;
@@ -1 +1 @@
1
- {"version":3,"file":"particleRampGradientBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Materials/Node/Blocks/Particle/particleRampGradientBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAC5D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAE1G,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAEhF,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAE3D;;GAEG;AACH,MAAM,OAAO,yBAA0B,SAAQ,iBAAiB;IAC5D;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QAE/C,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;QAEtB,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,MAAM,EAAE,KAAK,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QAEpH,IAAI,CAAC,cAAc,CAAC,WAAW,EAAE,qCAAqC,CAAC,MAAM,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;IACtH,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,2BAA2B,CAAC;IACvC,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;;OAGG;IACI,UAAU,CAAC,KAA6B;QAC3C,KAAK,CAAC,oBAAoB,CAAC,aAAa,CAAC,CAAC;QAC1C,KAAK,CAAC,oBAAoB,CAAC,aAAa,CAAC,CAAC;QAC1C,KAAK,CAAC,oBAAoB,CAAC,WAAW,CAAC,CAAC;QACxC,KAAK,CAAC,oBAAoB,CAAC,OAAO,CAAC,CAAC;QACpC,KAAK,CAAC,oBAAoB,CAAC,oBAAoB,CAAC,CAAC;QACjD,KAAK,CAAC,oBAAoB,CAAC,WAAW,CAAC,CAAC;QACxC,KAAK,CAAC,oBAAoB,CAAC,YAAY,CAAC,CAAC;IAC7C,CAAC;IAES,WAAW,CAAC,KAA6B;QAC/C,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,IAAI,KAAK,CAAC,MAAM,KAAK,wBAAwB,CAAC,MAAM,EAAE;YAClD,OAAO;SACV;QAED,KAAK,CAAC,cAAc,CAAC,aAAa,CAAC,CAAC;QACpC,KAAK,CAAC,sBAAsB,CAAC,aAAa,EAAE,MAAM,EAAE,cAAc,CAAC,CAAC;QAEpE,KAAK,CAAC,iBAAiB,IAAI;;mCAEA,IAAI,CAAC,KAAK,CAAC,sBAAsB;gCACpC,IAAI,CAAC,KAAK,CAAC,sBAAsB;;;;;;;;;;;kBAW/C,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,SAAS,EAAE,KAAK,CAAC;;kBAE1C,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,SAAS,EAAE,KAAK,CAAC,MAAM,IAAI,CAAC,KAAK,CAAC,sBAAsB;;SAE1F,CAAC;QAEF,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ;AAED,aAAa,CAAC,mCAAmC,EAAE,yBAAyB,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\n\r\n/**\r\n * Block used for the particle ramp gradient section\r\n */\r\nexport class ParticleRampGradientBlock extends NodeMaterialBlock {\r\n /**\r\n * Create a new ParticleRampGradientBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment);\r\n\r\n this._isUnique = true;\r\n\r\n this.registerInput(\"color\", NodeMaterialBlockConnectionPointTypes.Color4, false, NodeMaterialBlockTargets.Fragment);\r\n\r\n this.registerOutput(\"rampColor\", NodeMaterialBlockConnectionPointTypes.Color4, NodeMaterialBlockTargets.Fragment);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"ParticleRampGradientBlock\";\r\n }\r\n\r\n /**\r\n * Gets the color input component\r\n */\r\n public get color(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the rampColor output component\r\n */\r\n public get rampColor(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Initialize the block and prepare the context for build\r\n * @param state defines the state that will be used for the build\r\n */\r\n public initialize(state: NodeMaterialBuildState) {\r\n state._excludeVariableName(\"remapRanges\");\r\n state._excludeVariableName(\"rampSampler\");\r\n state._excludeVariableName(\"baseColor\");\r\n state._excludeVariableName(\"alpha\");\r\n state._excludeVariableName(\"remappedColorIndex\");\r\n state._excludeVariableName(\"rampColor\");\r\n state._excludeVariableName(\"finalAlpha\");\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n if (state.target === NodeMaterialBlockTargets.Vertex) {\r\n return;\r\n }\r\n\r\n state._emit2DSampler(\"rampSampler\");\r\n state._emitVaryingFromString(\"remapRanges\", \"vec4\", \"RAMPGRADIENT\");\r\n\r\n state.compilationString += `\r\n #ifdef RAMPGRADIENT\r\n vec4 baseColor = ${this.color.associatedVariableName};\r\n float alpha = ${this.color.associatedVariableName}.a;\r\n\r\n float remappedColorIndex = clamp((alpha - remapRanges.x) / remapRanges.y, 0.0, 1.0);\r\n\r\n vec4 rampColor = texture2D(rampSampler, vec2(1.0 - remappedColorIndex, 0.));\r\n baseColor.rgb *= rampColor.rgb;\r\n\r\n // Remapped alpha\r\n float finalAlpha = baseColor.a;\r\n baseColor.a = clamp((alpha * rampColor.a - remapRanges.z) / remapRanges.w, 0.0, 1.0);\r\n\r\n ${this._declareOutput(this.rampColor, state)} = baseColor;\r\n #else\r\n ${this._declareOutput(this.rampColor, state)} = ${this.color.associatedVariableName};\r\n #endif\r\n `;\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.ParticleRampGradientBlock\", ParticleRampGradientBlock);\r\n"]}
1
+ {"version":3,"file":"particleRampGradientBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Materials/Node/Blocks/Particle/particleRampGradientBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAC5D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAE1G,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAEhF,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAE3D;;GAEG;AACH,MAAM,OAAO,yBAA0B,SAAQ,iBAAiB;IAC5D;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QAE/C,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;QAEtB,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,MAAM,EAAE,KAAK,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QAEpH,IAAI,CAAC,cAAc,CAAC,WAAW,EAAE,qCAAqC,CAAC,MAAM,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;IACtH,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,2BAA2B,CAAC;IACvC,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;;OAGG;IACI,UAAU,CAAC,KAA6B;QAC3C,KAAK,CAAC,oBAAoB,CAAC,aAAa,CAAC,CAAC;QAC1C,KAAK,CAAC,oBAAoB,CAAC,aAAa,CAAC,CAAC;QAC1C,KAAK,CAAC,oBAAoB,CAAC,WAAW,CAAC,CAAC;QACxC,KAAK,CAAC,oBAAoB,CAAC,OAAO,CAAC,CAAC;QACpC,KAAK,CAAC,oBAAoB,CAAC,oBAAoB,CAAC,CAAC;QACjD,KAAK,CAAC,oBAAoB,CAAC,WAAW,CAAC,CAAC;QACxC,KAAK,CAAC,oBAAoB,CAAC,YAAY,CAAC,CAAC;IAC7C,CAAC;IAES,WAAW,CAAC,KAA6B;QAC/C,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,IAAI,KAAK,CAAC,MAAM,KAAK,wBAAwB,CAAC,MAAM,EAAE;YAClD,OAAO;SACV;QAED,KAAK,CAAC,cAAc,CAAC,aAAa,CAAC,CAAC;QACpC,KAAK,CAAC,sBAAsB,CAAC,aAAa,EAAE,qCAAqC,CAAC,OAAO,EAAE,cAAc,CAAC,CAAC;QAE3G,KAAK,CAAC,iBAAiB,IAAI;;mCAEA,IAAI,CAAC,KAAK,CAAC,sBAAsB;gCACpC,IAAI,CAAC,KAAK,CAAC,sBAAsB;;;;;;;;;;;kBAW/C,KAAK,CAAC,cAAc,CAAC,IAAI,CAAC,SAAS,CAAC;;kBAEpC,KAAK,CAAC,cAAc,CAAC,IAAI,CAAC,SAAS,CAAC,MAAM,IAAI,CAAC,KAAK,CAAC,sBAAsB;;SAEpF,CAAC;QAEF,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ;AAED,aAAa,CAAC,mCAAmC,EAAE,yBAAyB,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\n\r\n/**\r\n * Block used for the particle ramp gradient section\r\n */\r\nexport class ParticleRampGradientBlock extends NodeMaterialBlock {\r\n /**\r\n * Create a new ParticleRampGradientBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment);\r\n\r\n this._isUnique = true;\r\n\r\n this.registerInput(\"color\", NodeMaterialBlockConnectionPointTypes.Color4, false, NodeMaterialBlockTargets.Fragment);\r\n\r\n this.registerOutput(\"rampColor\", NodeMaterialBlockConnectionPointTypes.Color4, NodeMaterialBlockTargets.Fragment);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"ParticleRampGradientBlock\";\r\n }\r\n\r\n /**\r\n * Gets the color input component\r\n */\r\n public get color(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the rampColor output component\r\n */\r\n public get rampColor(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Initialize the block and prepare the context for build\r\n * @param state defines the state that will be used for the build\r\n */\r\n public initialize(state: NodeMaterialBuildState) {\r\n state._excludeVariableName(\"remapRanges\");\r\n state._excludeVariableName(\"rampSampler\");\r\n state._excludeVariableName(\"baseColor\");\r\n state._excludeVariableName(\"alpha\");\r\n state._excludeVariableName(\"remappedColorIndex\");\r\n state._excludeVariableName(\"rampColor\");\r\n state._excludeVariableName(\"finalAlpha\");\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n if (state.target === NodeMaterialBlockTargets.Vertex) {\r\n return;\r\n }\r\n\r\n state._emit2DSampler(\"rampSampler\");\r\n state._emitVaryingFromString(\"remapRanges\", NodeMaterialBlockConnectionPointTypes.Vector4, \"RAMPGRADIENT\");\r\n\r\n state.compilationString += `\r\n #ifdef RAMPGRADIENT\r\n vec4 baseColor = ${this.color.associatedVariableName};\r\n float alpha = ${this.color.associatedVariableName}.a;\r\n\r\n float remappedColorIndex = clamp((alpha - remapRanges.x) / remapRanges.y, 0.0, 1.0);\r\n\r\n vec4 rampColor = texture2D(rampSampler, vec2(1.0 - remappedColorIndex, 0.));\r\n baseColor.rgb *= rampColor.rgb;\r\n\r\n // Remapped alpha\r\n float finalAlpha = baseColor.a;\r\n baseColor.a = clamp((alpha * rampColor.a - remapRanges.z) / remapRanges.w, 0.0, 1.0);\r\n\r\n ${state._declareOutput(this.rampColor)} = baseColor;\r\n #else\r\n ${state._declareOutput(this.rampColor)} = ${this.color.associatedVariableName};\r\n #endif\r\n `;\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.ParticleRampGradientBlock\", ParticleRampGradientBlock);\r\n"]}
@@ -110,7 +110,7 @@ export class ParticleTextureBlock extends NodeMaterialBlock {
110
110
  return true;
111
111
  }
112
112
  _writeOutput(state, output, swizzle) {
113
- state.compilationString += `${this._declareOutput(output, state)} = ${this._tempTextureRead}.${swizzle};\n`;
113
+ state.compilationString += `${state._declareOutput(output)} = ${this._tempTextureRead}.${swizzle};\n`;
114
114
  state.compilationString += `#ifdef ${this._linearDefineName}\n`;
115
115
  state.compilationString += `${output.associatedVariableName} = toGammaSpace(${output.associatedVariableName});\n`;
116
116
  state.compilationString += `#endif\n`;
@@ -1 +1 @@
1
- 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{ NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport type { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\nimport type { NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport { InputBlock } from \"../Input/inputBlock\";\r\nimport type { BaseTexture } from \"../../../Textures/baseTexture\";\r\nimport type { Nullable } from \"../../../../types\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { Texture } from \"../../../Textures/texture\";\r\nimport type { Scene } from \"../../../../scene\";\r\n\r\nimport type { NodeMaterial } from \"../../nodeMaterial\";\r\n\r\n/**\r\n * Base block used for the particle texture\r\n */\r\nexport class ParticleTextureBlock extends NodeMaterialBlock {\r\n private _samplerName = \"diffuseSampler\";\r\n private _linearDefineName: string;\r\n private _gammaDefineName: string;\r\n private _tempTextureRead: string;\r\n\r\n /**\r\n * Gets or sets the texture associated with the node\r\n */\r\n public texture: Nullable<BaseTexture>;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if content needs to be converted to gamma space\r\n */\r\n public convertToGammaSpace = false;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if content needs to be converted to linear space\r\n */\r\n public convertToLinearSpace = false;\r\n\r\n /**\r\n * Create a new ParticleTextureBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment);\r\n\r\n this._isUnique = false;\r\n\r\n this.registerInput(\"uv\", NodeMaterialBlockConnectionPointTypes.AutoDetect, false, NodeMaterialBlockTargets.VertexAndFragment);\r\n\r\n this.registerOutput(\"rgba\", NodeMaterialBlockConnectionPointTypes.Color4, NodeMaterialBlockTargets.Neutral);\r\n this.registerOutput(\"rgb\", NodeMaterialBlockConnectionPointTypes.Color3, NodeMaterialBlockTargets.Neutral);\r\n this.registerOutput(\"r\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral);\r\n this.registerOutput(\"g\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral);\r\n this.registerOutput(\"b\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral);\r\n this.registerOutput(\"a\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral);\r\n\r\n this._inputs[0].addExcludedConnectionPointFromAllowedTypes(\r\n NodeMaterialBlockConnectionPointTypes.Vector2 | NodeMaterialBlockConnectionPointTypes.Vector3 | NodeMaterialBlockConnectionPointTypes.Vector4\r\n );\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"ParticleTextureBlock\";\r\n }\r\n\r\n /**\r\n * Gets the uv input component\r\n */\r\n public get uv(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the rgba output component\r\n */\r\n public get rgba(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the rgb output component\r\n */\r\n public get rgb(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n /**\r\n * Gets the r output component\r\n */\r\n public get r(): NodeMaterialConnectionPoint {\r\n return this._outputs[2];\r\n }\r\n\r\n /**\r\n * Gets the g output component\r\n */\r\n public get g(): NodeMaterialConnectionPoint {\r\n return this._outputs[3];\r\n }\r\n\r\n /**\r\n * Gets the b output component\r\n */\r\n public get b(): NodeMaterialConnectionPoint {\r\n return this._outputs[4];\r\n }\r\n\r\n /**\r\n * Gets the a output component\r\n */\r\n public get a(): NodeMaterialConnectionPoint {\r\n return this._outputs[5];\r\n }\r\n\r\n /**\r\n * Initialize the block and prepare the context for build\r\n * @param state defines the state that will be used for the build\r\n */\r\n public initialize(state: NodeMaterialBuildState) {\r\n state._excludeVariableName(\"diffuseSampler\");\r\n }\r\n\r\n public autoConfigure(material: NodeMaterial, additionalFilteringInfo: (node: NodeMaterialBlock) => boolean = () => true) {\r\n if (!this.uv.isConnected) {\r\n let uvInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"particle_uv\" && additionalFilteringInfo(b));\r\n\r\n if (!uvInput) {\r\n uvInput = new InputBlock(\"uv\");\r\n uvInput.setAsAttribute(\"particle_uv\");\r\n }\r\n uvInput.output.connectTo(this.uv);\r\n }\r\n }\r\n\r\n public prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n defines.setValue(this._linearDefineName, this.convertToGammaSpace, true);\r\n defines.setValue(this._gammaDefineName, this.convertToLinearSpace, true);\r\n }\r\n\r\n public isReady() {\r\n if (this.texture && !this.texture.isReadyOrNotBlocking()) {\r\n return false;\r\n }\r\n\r\n return true;\r\n }\r\n\r\n private _writeOutput(state: NodeMaterialBuildState, output: NodeMaterialConnectionPoint, swizzle: string) {\r\n state.compilationString += `${this._declareOutput(output, state)} = ${this._tempTextureRead}.${swizzle};\\n`;\r\n\r\n state.compilationString += `#ifdef ${this._linearDefineName}\\n`;\r\n state.compilationString += `${output.associatedVariableName} = toGammaSpace(${output.associatedVariableName});\\n`;\r\n state.compilationString += `#endif\\n`;\r\n\r\n state.compilationString += `#ifdef ${this._gammaDefineName}\\n`;\r\n state.compilationString += `${output.associatedVariableName} = toLinearSpace(${output.associatedVariableName});\\n`;\r\n state.compilationString += `#endif\\n`;\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n if (state.target === NodeMaterialBlockTargets.Vertex) {\r\n return;\r\n }\r\n\r\n this._tempTextureRead = state._getFreeVariableName(\"tempTextureRead\");\r\n\r\n state._emit2DSampler(this._samplerName);\r\n\r\n state.sharedData.blockingBlocks.push(this);\r\n state.sharedData.textureBlocks.push(this);\r\n state.sharedData.blocksWithDefines.push(this);\r\n\r\n this._linearDefineName = state._getFreeDefineName(\"ISLINEAR\");\r\n this._gammaDefineName = state._getFreeDefineName(\"ISGAMMA\");\r\n\r\n const comments = `//${this.name}`;\r\n state._emitFunctionFromInclude(\"helperFunctions\", comments);\r\n\r\n state.compilationString += `vec4 ${this._tempTextureRead} = texture2D(${this._samplerName}, ${this.uv.associatedVariableName});\\n`;\r\n\r\n for (const output of this._outputs) {\r\n if (output.hasEndpoints) {\r\n this._writeOutput(state, output, output.name);\r\n }\r\n }\r\n\r\n return this;\r\n }\r\n\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.convertToGammaSpace = this.convertToGammaSpace;\r\n serializationObject.convertToLinearSpace = this.convertToLinearSpace;\r\n if (this.texture && !this.texture.isRenderTarget) {\r\n serializationObject.texture = this.texture.serialize();\r\n }\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.convertToGammaSpace = serializationObject.convertToGammaSpace;\r\n this.convertToLinearSpace = !!serializationObject.convertToLinearSpace;\r\n\r\n if (serializationObject.texture) {\r\n rootUrl = serializationObject.texture.url.indexOf(\"data:\") === 0 ? \"\" : rootUrl;\r\n this.texture = Texture.Parse(serializationObject.texture, scene, rootUrl) as Texture;\r\n }\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.ParticleTextureBlock\", ParticleTextureBlock);\r\n"]}
1
+ 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AAG,CAAC,CAAC,mBAAmB,CAAC,oBAAoB,CAAC;QAEvE,IAAI,mBAAmB,CAAC,OAAO,EAAE;YAC7B,OAAO,GAAG,mBAAmB,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,OAAO,CAAC;YAChF,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC,KAAK,CAAC,mBAAmB,CAAC,OAAO,EAAE,KAAK,EAAE,OAAO,CAAY,CAAC;SACxF;IACL,CAAC;CACJ;AAED,aAAa,CAAC,8BAA8B,EAAE,oBAAoB,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport type { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\nimport type { NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport { InputBlock } from \"../Input/inputBlock\";\r\nimport type { BaseTexture } from \"../../../Textures/baseTexture\";\r\nimport type { Nullable } from \"../../../../types\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { Texture } from \"../../../Textures/texture\";\r\nimport type { Scene } from \"../../../../scene\";\r\n\r\nimport type { NodeMaterial } from \"../../nodeMaterial\";\r\n\r\n/**\r\n * Base block used for the particle texture\r\n */\r\nexport class ParticleTextureBlock extends NodeMaterialBlock {\r\n private _samplerName = \"diffuseSampler\";\r\n private _linearDefineName: string;\r\n private _gammaDefineName: string;\r\n private _tempTextureRead: string;\r\n\r\n /**\r\n * Gets or sets the texture associated with the node\r\n */\r\n public texture: Nullable<BaseTexture>;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if content needs to be converted to gamma space\r\n */\r\n public convertToGammaSpace = false;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if content needs to be converted to linear space\r\n */\r\n public convertToLinearSpace = false;\r\n\r\n /**\r\n * Create a new ParticleTextureBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment);\r\n\r\n this._isUnique = false;\r\n\r\n this.registerInput(\"uv\", NodeMaterialBlockConnectionPointTypes.AutoDetect, false, NodeMaterialBlockTargets.VertexAndFragment);\r\n\r\n this.registerOutput(\"rgba\", NodeMaterialBlockConnectionPointTypes.Color4, NodeMaterialBlockTargets.Neutral);\r\n this.registerOutput(\"rgb\", NodeMaterialBlockConnectionPointTypes.Color3, NodeMaterialBlockTargets.Neutral);\r\n this.registerOutput(\"r\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral);\r\n this.registerOutput(\"g\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral);\r\n this.registerOutput(\"b\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral);\r\n this.registerOutput(\"a\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral);\r\n\r\n this._inputs[0].addExcludedConnectionPointFromAllowedTypes(\r\n NodeMaterialBlockConnectionPointTypes.Vector2 | NodeMaterialBlockConnectionPointTypes.Vector3 | NodeMaterialBlockConnectionPointTypes.Vector4\r\n );\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"ParticleTextureBlock\";\r\n }\r\n\r\n /**\r\n * Gets the uv input component\r\n */\r\n public get uv(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the rgba output component\r\n */\r\n public get rgba(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the rgb output component\r\n */\r\n public get rgb(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n /**\r\n * Gets the r output component\r\n */\r\n public get r(): NodeMaterialConnectionPoint {\r\n return this._outputs[2];\r\n }\r\n\r\n /**\r\n * Gets the g output component\r\n */\r\n public get g(): NodeMaterialConnectionPoint {\r\n return this._outputs[3];\r\n }\r\n\r\n /**\r\n * Gets the b output component\r\n */\r\n public get b(): NodeMaterialConnectionPoint {\r\n return this._outputs[4];\r\n }\r\n\r\n /**\r\n * Gets the a output component\r\n */\r\n public get a(): NodeMaterialConnectionPoint {\r\n return this._outputs[5];\r\n }\r\n\r\n /**\r\n * Initialize the block and prepare the context for build\r\n * @param state defines the state that will be used for the build\r\n */\r\n public initialize(state: NodeMaterialBuildState) {\r\n state._excludeVariableName(\"diffuseSampler\");\r\n }\r\n\r\n public autoConfigure(material: NodeMaterial, additionalFilteringInfo: (node: NodeMaterialBlock) => boolean = () => true) {\r\n if (!this.uv.isConnected) {\r\n let uvInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"particle_uv\" && additionalFilteringInfo(b));\r\n\r\n if (!uvInput) {\r\n uvInput = new InputBlock(\"uv\");\r\n uvInput.setAsAttribute(\"particle_uv\");\r\n }\r\n uvInput.output.connectTo(this.uv);\r\n }\r\n }\r\n\r\n public prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n defines.setValue(this._linearDefineName, this.convertToGammaSpace, true);\r\n defines.setValue(this._gammaDefineName, this.convertToLinearSpace, true);\r\n }\r\n\r\n public isReady() {\r\n if (this.texture && !this.texture.isReadyOrNotBlocking()) {\r\n return false;\r\n }\r\n\r\n return true;\r\n }\r\n\r\n private _writeOutput(state: NodeMaterialBuildState, output: NodeMaterialConnectionPoint, swizzle: string) {\r\n state.compilationString += `${state._declareOutput(output)} = ${this._tempTextureRead}.${swizzle};\\n`;\r\n\r\n state.compilationString += `#ifdef ${this._linearDefineName}\\n`;\r\n state.compilationString += `${output.associatedVariableName} = toGammaSpace(${output.associatedVariableName});\\n`;\r\n state.compilationString += `#endif\\n`;\r\n\r\n state.compilationString += `#ifdef ${this._gammaDefineName}\\n`;\r\n state.compilationString += `${output.associatedVariableName} = toLinearSpace(${output.associatedVariableName});\\n`;\r\n state.compilationString += `#endif\\n`;\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n if (state.target === NodeMaterialBlockTargets.Vertex) {\r\n return;\r\n }\r\n\r\n this._tempTextureRead = state._getFreeVariableName(\"tempTextureRead\");\r\n\r\n state._emit2DSampler(this._samplerName);\r\n\r\n state.sharedData.blockingBlocks.push(this);\r\n state.sharedData.textureBlocks.push(this);\r\n state.sharedData.blocksWithDefines.push(this);\r\n\r\n this._linearDefineName = state._getFreeDefineName(\"ISLINEAR\");\r\n this._gammaDefineName = state._getFreeDefineName(\"ISGAMMA\");\r\n\r\n const comments = `//${this.name}`;\r\n state._emitFunctionFromInclude(\"helperFunctions\", comments);\r\n\r\n state.compilationString += `vec4 ${this._tempTextureRead} = texture2D(${this._samplerName}, ${this.uv.associatedVariableName});\\n`;\r\n\r\n for (const output of this._outputs) {\r\n if (output.hasEndpoints) {\r\n this._writeOutput(state, output, output.name);\r\n }\r\n }\r\n\r\n return this;\r\n }\r\n\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.convertToGammaSpace = this.convertToGammaSpace;\r\n serializationObject.convertToLinearSpace = this.convertToLinearSpace;\r\n if (this.texture && !this.texture.isRenderTarget) {\r\n serializationObject.texture = this.texture.serialize();\r\n }\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.convertToGammaSpace = serializationObject.convertToGammaSpace;\r\n this.convertToLinearSpace = !!serializationObject.convertToLinearSpace;\r\n\r\n if (serializationObject.texture) {\r\n rootUrl = serializationObject.texture.url.indexOf(\"data:\") === 0 ? \"\" : rootUrl;\r\n this.texture = Texture.Parse(serializationObject.texture, scene, rootUrl) as Texture;\r\n }\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.ParticleTextureBlock\", ParticleTextureBlock);\r\n"]}
@@ -59,7 +59,7 @@ export class NodeMaterialTeleportOutBlock extends NodeMaterialBlock {
59
59
  _buildBlock(state) {
60
60
  super._buildBlock(state);
61
61
  if (this.entryPoint) {
62
- state.compilationString += this._declareOutput(this.output, state) + ` = ${this.entryPoint.input.associatedVariableName};\n`;
62
+ state.compilationString += state._declareOutput(this.output) + ` = ${this.entryPoint.input.associatedVariableName};\n`;
63
63
  }
64
64
  }
65
65
  /**
@@ -1 +1 @@
1
- {"version":3,"file":"teleportOutBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Materials/Node/Blocks/Teleport/teleportOutBlock.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAE3D,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAC5D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAG1G,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAGhF;;GAEG;AACH,MAAM,OAAO,4BAA6B,SAAQ,iBAAiB;IAM/D;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,OAAO,CAAC,CAAC;QAVlD,gBAAgB;QACT,gBAAW,GAA0C,IAAI,CAAC;QACjE,gBAAgB;QACT,4BAAuB,GAAqB,IAAI,CAAC;QASpD,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,YAAY,CAAC,CAAC;IACtF,CAAC;IAED;;OAEG;IACH,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,WAAW,CAAC;IAC5B,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,8BAA8B,CAAC;IAC1C,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC;IACrE,CAAC;IAED,IAAW,MAAM,CAAC,KAA+B;QAC7C,IAAI,CAAC,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC,KAAK,CAAC,EAAE;YAC9B,OAAO;SACV;QACD,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC;IACzB,CAAC;IAED,8BAA8B;IACvB,MAAM;QACT,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE;YACnB,OAAO;SACV;QAED,IAAI,CAAC,WAAW,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC;IAC9C,CAAC;IAES,WAAW,CAAC,KAA6B;QAC/C,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,IAAI,IAAI,CAAC,UAAU,EAAE;YACjB,KAAK,CAAC,iBAAiB,IAAI,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,MAAM,EAAE,KAAK,CAAC,GAAG,MAAM,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC,sBAAsB,KAAK,CAAC;SAChI;IACL,CAAC;IAED;;;;;OAKG;IACI,KAAK,CAAC,KAAY,EAAE,UAAkB,EAAE;QAC3C,MAAM,KAAK,GAAG,KAAK,CAAC,KAAK,CAAC,KAAK,EAAE,OAAO,CAAC,CAAC;QAE1C,IAAI,IAAI,CAAC,UAAU,EAAE;YACjB,IAAI,CAAC,UAAU,CAAC,gBAAgB,CAAC,KAAqC,CAAC,CAAC;SAC3E;QAED,OAAO,KAAK,CAAC;IACjB,CAAC;IAES,gBAAgB,CAAC,KAA6B,EAAE,YAAiC;QACvF,IAAI,IAAI,CAAC,UAAU,EAAE;YACjB,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC,KAAK,EAAE,YAAY,CAAC,CAAC;SAC9C;IACL,CAAC;IAEM,SAAS,CAAC,WAAqB,EAAE,aAAkC;QACtE,IAAI,UAAU,GAAW,EAAE,CAAC;QAC5B,IAAI,IAAI,CAAC,UAAU,EAAE;YACjB,IAAI,aAAa,CAAC,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC,EAAE;gBAC/C,UAAU,IAAI,IAAI,CAAC,UAAU,CAAC,SAAS,CAAC,WAAW,EAAE,aAAa,CAAC,CAAC;aACvE;SACJ;QAED,OAAO,UAAU,GAAG,KAAK,CAAC,SAAS,CAAC,WAAW,EAAE,aAAa,CAAC,CAAC;IACpE,CAAC;IAEM,6BAA6B,CAAC,aAAkC;QACnE,IAAI,UAAU,GAAG,KAAK,CAAC,6BAA6B,CAAC,aAAa,CAAC,CAAC;QAEpE,IAAI,IAAI,CAAC,UAAU,EAAE;YACjB,UAAU,IAAI,IAAI,CAAC,UAAU,CAAC,6BAA6B,CAAC,aAAa,CAAC,CAAC;SAC9E;QAED,OAAO,UAAU,CAAC;IACtB,CAAC;IAES,mBAAmB;QACzB,IAAI,UAAU,GAAG,KAAK,CAAC,mBAAmB,EAAE,CAAC;QAE7C,IAAI,IAAI,CAAC,UAAU,EAAE;YACjB,UAAU,IAAI,GAAG,IAAI,CAAC,UAAU,CAAC,iBAAiB,qBAAqB,IAAI,CAAC,iBAAiB,MAAM,CAAC;SACvG;QACD,OAAO,UAAU,CAAC;IACtB,CAAC;IAED;;;OAGG;IACI,SAAS;QACZ,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAE9C,mBAAmB,CAAC,UAAU,GAAG,IAAI,CAAC,UAAU,EAAE,QAAQ,IAAI,EAAE,CAAC;QAEjE,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEM,YAAY,CAAC,mBAAwB,EAAE,KAAY,EAAE,OAAe;QACvE,KAAK,CAAC,YAAY,CAAC,mBAAmB,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;QAExD,IAAI,CAAC,uBAAuB,GAAG,mBAAmB,CAAC,UAAU,CAAC;IAClE,CAAC;CACJ;AAED,aAAa,CAAC,sCAAsC,EAAE,4BAA4B,CAAC,CAAC","sourcesContent":["import type { Nullable } from \"../../../../types\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport type { NodeMaterialTeleportInBlock } from \"./teleportInBlock\";\r\nimport { NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport type { Scene } from \"../../../../scene\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\n\r\n/**\r\n * Defines a block used to receive a value from a teleport entry point\r\n */\r\nexport class NodeMaterialTeleportOutBlock extends NodeMaterialBlock {\r\n /** @internal */\r\n public _entryPoint: Nullable<NodeMaterialTeleportInBlock> = null;\r\n /** @internal */\r\n public _tempEntryPointUniqueId: Nullable<number> = null;\r\n\r\n /**\r\n * Create a new TeleportOutBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Neutral);\r\n\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.BasedOnInput);\r\n }\r\n\r\n /**\r\n * Gets the entry point\r\n */\r\n public get entryPoint() {\r\n return this._entryPoint;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"NodeMaterialTeleportOutBlock\";\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets or sets the target of the block\r\n */\r\n public get target() {\r\n return this._entryPoint ? this._entryPoint.target : this._target;\r\n }\r\n\r\n public set target(value: NodeMaterialBlockTargets) {\r\n if ((this._target & value) !== 0) {\r\n return;\r\n }\r\n this._target = value;\r\n }\r\n\r\n /** Detach from entry point */\r\n public detach() {\r\n if (!this._entryPoint) {\r\n return;\r\n }\r\n\r\n this._entryPoint.detachFromEndpoint(this);\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n if (this.entryPoint) {\r\n state.compilationString += this._declareOutput(this.output, state) + ` = ${this.entryPoint.input.associatedVariableName};\\n`;\r\n }\r\n }\r\n\r\n /**\r\n * Clone the current block to a new identical block\r\n * @param scene defines the hosting scene\r\n * @param rootUrl defines the root URL to use to load textures and relative dependencies\r\n * @returns a copy of the current block\r\n */\r\n public clone(scene: Scene, rootUrl: string = \"\") {\r\n const clone = super.clone(scene, rootUrl);\r\n\r\n if (this.entryPoint) {\r\n this.entryPoint.attachToEndpoint(clone as NodeMaterialTeleportOutBlock);\r\n }\r\n\r\n return clone;\r\n }\r\n\r\n protected _customBuildStep(state: NodeMaterialBuildState, activeBlocks: NodeMaterialBlock[]): void {\r\n if (this.entryPoint) {\r\n this.entryPoint.build(state, activeBlocks);\r\n }\r\n }\r\n\r\n public _dumpCode(uniqueNames: string[], alreadyDumped: NodeMaterialBlock[]) {\r\n let codeString: string = \"\";\r\n if (this.entryPoint) {\r\n if (alreadyDumped.indexOf(this.entryPoint) === -1) {\r\n codeString += this.entryPoint._dumpCode(uniqueNames, alreadyDumped);\r\n }\r\n }\r\n\r\n return codeString + super._dumpCode(uniqueNames, alreadyDumped);\r\n }\r\n\r\n public _dumpCodeForOutputConnections(alreadyDumped: NodeMaterialBlock[]) {\r\n let codeString = super._dumpCodeForOutputConnections(alreadyDumped);\r\n\r\n if (this.entryPoint) {\r\n codeString += this.entryPoint._dumpCodeForOutputConnections(alreadyDumped);\r\n }\r\n\r\n return codeString;\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode();\r\n\r\n if (this.entryPoint) {\r\n codeString += `${this.entryPoint._codeVariableName}.attachToEndpoint(${this._codeVariableName});\\n`;\r\n }\r\n return codeString;\r\n }\r\n\r\n /**\r\n * Serializes this block in a JSON representation\r\n * @returns the serialized block object\r\n */\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.entryPoint = this.entryPoint?.uniqueId ?? \"\";\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this._tempEntryPointUniqueId = serializationObject.entryPoint;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.NodeMaterialTeleportOutBlock\", NodeMaterialTeleportOutBlock);\r\n"]}
1
+ {"version":3,"file":"teleportOutBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Materials/Node/Blocks/Teleport/teleportOutBlock.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAE3D,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAC5D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAG1G,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAGhF;;GAEG;AACH,MAAM,OAAO,4BAA6B,SAAQ,iBAAiB;IAM/D;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,OAAO,CAAC,CAAC;QAVlD,gBAAgB;QACT,gBAAW,GAA0C,IAAI,CAAC;QACjE,gBAAgB;QACT,4BAAuB,GAAqB,IAAI,CAAC;QASpD,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,YAAY,CAAC,CAAC;IACtF,CAAC;IAED;;OAEG;IACH,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,WAAW,CAAC;IAC5B,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,8BAA8B,CAAC;IAC1C,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC;IACrE,CAAC;IAED,IAAW,MAAM,CAAC,KAA+B;QAC7C,IAAI,CAAC,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC,KAAK,CAAC,EAAE;YAC9B,OAAO;SACV;QACD,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC;IACzB,CAAC;IAED,8BAA8B;IACvB,MAAM;QACT,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE;YACnB,OAAO;SACV;QAED,IAAI,CAAC,WAAW,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC;IAC9C,CAAC;IAES,WAAW,CAAC,KAA6B;QAC/C,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,IAAI,IAAI,CAAC,UAAU,EAAE;YACjB,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,cAAc,CAAC,IAAI,CAAC,MAAM,CAAC,GAAG,MAAM,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC,sBAAsB,KAAK,CAAC;SAC1H;IACL,CAAC;IAED;;;;;OAKG;IACI,KAAK,CAAC,KAAY,EAAE,UAAkB,EAAE;QAC3C,MAAM,KAAK,GAAG,KAAK,CAAC,KAAK,CAAC,KAAK,EAAE,OAAO,CAAC,CAAC;QAE1C,IAAI,IAAI,CAAC,UAAU,EAAE;YACjB,IAAI,CAAC,UAAU,CAAC,gBAAgB,CAAC,KAAqC,CAAC,CAAC;SAC3E;QAED,OAAO,KAAK,CAAC;IACjB,CAAC;IAES,gBAAgB,CAAC,KAA6B,EAAE,YAAiC;QACvF,IAAI,IAAI,CAAC,UAAU,EAAE;YACjB,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC,KAAK,EAAE,YAAY,CAAC,CAAC;SAC9C;IACL,CAAC;IAEM,SAAS,CAAC,WAAqB,EAAE,aAAkC;QACtE,IAAI,UAAU,GAAW,EAAE,CAAC;QAC5B,IAAI,IAAI,CAAC,UAAU,EAAE;YACjB,IAAI,aAAa,CAAC,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC,EAAE;gBAC/C,UAAU,IAAI,IAAI,CAAC,UAAU,CAAC,SAAS,CAAC,WAAW,EAAE,aAAa,CAAC,CAAC;aACvE;SACJ;QAED,OAAO,UAAU,GAAG,KAAK,CAAC,SAAS,CAAC,WAAW,EAAE,aAAa,CAAC,CAAC;IACpE,CAAC;IAEM,6BAA6B,CAAC,aAAkC;QACnE,IAAI,UAAU,GAAG,KAAK,CAAC,6BAA6B,CAAC,aAAa,CAAC,CAAC;QAEpE,IAAI,IAAI,CAAC,UAAU,EAAE;YACjB,UAAU,IAAI,IAAI,CAAC,UAAU,CAAC,6BAA6B,CAAC,aAAa,CAAC,CAAC;SAC9E;QAED,OAAO,UAAU,CAAC;IACtB,CAAC;IAES,mBAAmB;QACzB,IAAI,UAAU,GAAG,KAAK,CAAC,mBAAmB,EAAE,CAAC;QAE7C,IAAI,IAAI,CAAC,UAAU,EAAE;YACjB,UAAU,IAAI,GAAG,IAAI,CAAC,UAAU,CAAC,iBAAiB,qBAAqB,IAAI,CAAC,iBAAiB,MAAM,CAAC;SACvG;QACD,OAAO,UAAU,CAAC;IACtB,CAAC;IAED;;;OAGG;IACI,SAAS;QACZ,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAE9C,mBAAmB,CAAC,UAAU,GAAG,IAAI,CAAC,UAAU,EAAE,QAAQ,IAAI,EAAE,CAAC;QAEjE,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEM,YAAY,CAAC,mBAAwB,EAAE,KAAY,EAAE,OAAe;QACvE,KAAK,CAAC,YAAY,CAAC,mBAAmB,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;QAExD,IAAI,CAAC,uBAAuB,GAAG,mBAAmB,CAAC,UAAU,CAAC;IAClE,CAAC;CACJ;AAED,aAAa,CAAC,sCAAsC,EAAE,4BAA4B,CAAC,CAAC","sourcesContent":["import type { Nullable } from \"../../../../types\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport type { NodeMaterialTeleportInBlock } from \"./teleportInBlock\";\r\nimport { NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport type { Scene } from \"../../../../scene\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\n\r\n/**\r\n * Defines a block used to receive a value from a teleport entry point\r\n */\r\nexport class NodeMaterialTeleportOutBlock extends NodeMaterialBlock {\r\n /** @internal */\r\n public _entryPoint: Nullable<NodeMaterialTeleportInBlock> = null;\r\n /** @internal */\r\n public _tempEntryPointUniqueId: Nullable<number> = null;\r\n\r\n /**\r\n * Create a new TeleportOutBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Neutral);\r\n\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.BasedOnInput);\r\n }\r\n\r\n /**\r\n * Gets the entry point\r\n */\r\n public get entryPoint() {\r\n return this._entryPoint;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"NodeMaterialTeleportOutBlock\";\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets or sets the target of the block\r\n */\r\n public get target() {\r\n return this._entryPoint ? this._entryPoint.target : this._target;\r\n }\r\n\r\n public set target(value: NodeMaterialBlockTargets) {\r\n if ((this._target & value) !== 0) {\r\n return;\r\n }\r\n this._target = value;\r\n }\r\n\r\n /** Detach from entry point */\r\n public detach() {\r\n if (!this._entryPoint) {\r\n return;\r\n }\r\n\r\n this._entryPoint.detachFromEndpoint(this);\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n if (this.entryPoint) {\r\n state.compilationString += state._declareOutput(this.output) + ` = ${this.entryPoint.input.associatedVariableName};\\n`;\r\n }\r\n }\r\n\r\n /**\r\n * Clone the current block to a new identical block\r\n * @param scene defines the hosting scene\r\n * @param rootUrl defines the root URL to use to load textures and relative dependencies\r\n * @returns a copy of the current block\r\n */\r\n public clone(scene: Scene, rootUrl: string = \"\") {\r\n const clone = super.clone(scene, rootUrl);\r\n\r\n if (this.entryPoint) {\r\n this.entryPoint.attachToEndpoint(clone as NodeMaterialTeleportOutBlock);\r\n }\r\n\r\n return clone;\r\n }\r\n\r\n protected _customBuildStep(state: NodeMaterialBuildState, activeBlocks: NodeMaterialBlock[]): void {\r\n if (this.entryPoint) {\r\n this.entryPoint.build(state, activeBlocks);\r\n }\r\n }\r\n\r\n public _dumpCode(uniqueNames: string[], alreadyDumped: NodeMaterialBlock[]) {\r\n let codeString: string = \"\";\r\n if (this.entryPoint) {\r\n if (alreadyDumped.indexOf(this.entryPoint) === -1) {\r\n codeString += this.entryPoint._dumpCode(uniqueNames, alreadyDumped);\r\n }\r\n }\r\n\r\n return codeString + super._dumpCode(uniqueNames, alreadyDumped);\r\n }\r\n\r\n public _dumpCodeForOutputConnections(alreadyDumped: NodeMaterialBlock[]) {\r\n let codeString = super._dumpCodeForOutputConnections(alreadyDumped);\r\n\r\n if (this.entryPoint) {\r\n codeString += this.entryPoint._dumpCodeForOutputConnections(alreadyDumped);\r\n }\r\n\r\n return codeString;\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode();\r\n\r\n if (this.entryPoint) {\r\n codeString += `${this.entryPoint._codeVariableName}.attachToEndpoint(${this._codeVariableName});\\n`;\r\n }\r\n return codeString;\r\n }\r\n\r\n /**\r\n * Serializes this block in a JSON representation\r\n * @returns the serialized block object\r\n */\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.entryPoint = this.entryPoint?.uniqueId ?? \"\";\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this._tempEntryPointUniqueId = serializationObject.entryPoint;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.NodeMaterialTeleportOutBlock\", NodeMaterialTeleportOutBlock);\r\n"]}
@@ -153,9 +153,9 @@ export class BonesBlock extends NodeMaterialBlock {
153
153
  const output = this._outputs[0];
154
154
  const worldInput = this.world;
155
155
  state.compilationString += `#if NUM_BONE_INFLUENCERS>0\n`;
156
- state.compilationString += this._declareOutput(output, state) + ` = ${worldInput.associatedVariableName} * ${influenceVariablename};\n`;
156
+ state.compilationString += state._declareOutput(output) + ` = ${worldInput.associatedVariableName} * ${influenceVariablename};\n`;
157
157
  state.compilationString += `#else\n`;
158
- state.compilationString += this._declareOutput(output, state) + ` = ${worldInput.associatedVariableName};\n`;
158
+ state.compilationString += state._declareOutput(output) + ` = ${worldInput.associatedVariableName};\n`;
159
159
  state.compilationString += `#endif\n`;
160
160
  return this;
161
161
  }
@@ -1 +1 @@
1
- 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ontent":["import { NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { NodeMaterialSystemValues } from \"../../Enums/nodeMaterialSystemValues\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\nimport type { Mesh } from \"../../../../Meshes/mesh\";\r\nimport type { Effect } from \"../../../effect\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport type { NodeMaterial, NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport { InputBlock } from \"../Input/inputBlock\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\n\r\nimport \"../../../../Shaders/ShadersInclude/bonesDeclaration\";\r\nimport \"../../../../Shaders/ShadersInclude/bonesVertex\";\r\nimport type { EffectFallbacks } from \"../../../effectFallbacks\";\r\nimport { BindBonesParameters, PrepareDefinesForBones } from \"../../../materialHelper.functions\";\r\n\r\n/**\r\n * Block used to add support for vertex skinning (bones)\r\n */\r\nexport class BonesBlock extends NodeMaterialBlock {\r\n /**\r\n * Creates a new BonesBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Vertex);\r\n\r\n this.registerInput(\"matricesIndices\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.registerInput(\"matricesWeights\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.registerInput(\"matricesIndicesExtra\", NodeMaterialBlockConnectionPointTypes.Vector4, true);\r\n this.registerInput(\"matricesWeightsExtra\", NodeMaterialBlockConnectionPointTypes.Vector4, true);\r\n this.registerInput(\"world\", NodeMaterialBlockConnectionPointTypes.Matrix);\r\n\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.Matrix);\r\n }\r\n\r\n /**\r\n * Initialize the block and prepare the context for build\r\n * @param state defines the state that will be used for the build\r\n */\r\n public initialize(state: NodeMaterialBuildState) {\r\n state._excludeVariableName(\"boneSampler\");\r\n state._excludeVariableName(\"boneTextureWidth\");\r\n state._excludeVariableName(\"mBones\");\r\n state._excludeVariableName(\"BonesPerMesh\");\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"BonesBlock\";\r\n }\r\n\r\n /**\r\n * Gets the matrix indices input component\r\n */\r\n public get matricesIndices(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the matrix weights input component\r\n */\r\n public get matricesWeights(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the extra matrix indices input component\r\n */\r\n public get matricesIndicesExtra(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the extra matrix weights input component\r\n */\r\n public get matricesWeightsExtra(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the world input component\r\n */\r\n public get world(): NodeMaterialConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n public autoConfigure(material: NodeMaterial, additionalFilteringInfo: (node: NodeMaterialBlock) => boolean = () => true) {\r\n if (!this.matricesIndices.isConnected) {\r\n let matricesIndicesInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"matricesIndices\" && additionalFilteringInfo(b));\r\n\r\n if (!matricesIndicesInput) {\r\n matricesIndicesInput = new InputBlock(\"matricesIndices\");\r\n matricesIndicesInput.setAsAttribute(\"matricesIndices\");\r\n }\r\n matricesIndicesInput.output.connectTo(this.matricesIndices);\r\n }\r\n if (!this.matricesWeights.isConnected) {\r\n let matricesWeightsInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"matricesWeights\" && additionalFilteringInfo(b));\r\n\r\n if (!matricesWeightsInput) {\r\n matricesWeightsInput = new InputBlock(\"matricesWeights\");\r\n matricesWeightsInput.setAsAttribute(\"matricesWeights\");\r\n }\r\n matricesWeightsInput.output.connectTo(this.matricesWeights);\r\n }\r\n if (!this.world.isConnected) {\r\n let worldInput = material.getInputBlockByPredicate((b) => b.systemValue === NodeMaterialSystemValues.World && additionalFilteringInfo(b));\r\n\r\n if (!worldInput) {\r\n worldInput = new InputBlock(\"world\");\r\n worldInput.setAsSystemValue(NodeMaterialSystemValues.World);\r\n }\r\n worldInput.output.connectTo(this.world);\r\n }\r\n }\r\n\r\n public provideFallbacks(mesh: AbstractMesh, fallbacks: EffectFallbacks) {\r\n if (mesh && mesh.useBones && mesh.computeBonesUsingShaders && mesh.skeleton) {\r\n fallbacks.addCPUSkinningFallback(0, mesh);\r\n }\r\n }\r\n\r\n public bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh) {\r\n BindBonesParameters(mesh, effect);\r\n }\r\n\r\n public prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n if (!defines._areAttributesDirty) {\r\n return;\r\n }\r\n PrepareDefinesForBones(mesh, defines);\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n // Register for compilation fallbacks\r\n state.sharedData.blocksWithFallbacks.push(this);\r\n\r\n // Register for binding\r\n state.sharedData.forcedBindableBlocks.push(this);\r\n\r\n // Register for defines\r\n state.sharedData.blocksWithDefines.push(this);\r\n\r\n // Register internal uniforms and samplers\r\n state.uniforms.push(\"boneTextureWidth\");\r\n state.uniforms.push(\"mBones\");\r\n\r\n state.samplers.push(\"boneSampler\");\r\n\r\n // Emit code\r\n const comments = `//${this.name}`;\r\n state._emitFunctionFromInclude(\"bonesDeclaration\", comments, {\r\n removeAttributes: true,\r\n removeUniforms: false,\r\n removeVaryings: true,\r\n removeIfDef: false,\r\n });\r\n\r\n const influenceVariablename = state._getFreeVariableName(\"influence\");\r\n\r\n state.compilationString += state._emitCodeFromInclude(\"bonesVertex\", comments, {\r\n replaceStrings: [\r\n {\r\n search: /finalWorld=finalWorld\\*influence;/,\r\n replace: \"\",\r\n },\r\n {\r\n search: /influence/gm,\r\n replace: influenceVariablename,\r\n },\r\n ],\r\n });\r\n\r\n const output = this._outputs[0];\r\n const worldInput = this.world;\r\n\r\n state.compilationString += `#if NUM_BONE_INFLUENCERS>0\\n`;\r\n state.compilationString += this._declareOutput(output, state) + ` = ${worldInput.associatedVariableName} * ${influenceVariablename};\\n`;\r\n state.compilationString += `#else\\n`;\r\n state.compilationString += this._declareOutput(output, state) + ` = ${worldInput.associatedVariableName};\\n`;\r\n state.compilationString += `#endif\\n`;\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.BonesBlock\", BonesBlock);\r\n"]}
1
+ 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{ NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { NodeMaterialSystemValues } from \"../../Enums/nodeMaterialSystemValues\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\nimport type { Mesh } from \"../../../../Meshes/mesh\";\r\nimport type { Effect } from \"../../../effect\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport type { NodeMaterial, NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport { InputBlock } from \"../Input/inputBlock\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\n\r\nimport \"../../../../Shaders/ShadersInclude/bonesDeclaration\";\r\nimport \"../../../../Shaders/ShadersInclude/bonesVertex\";\r\nimport type { EffectFallbacks } from \"../../../effectFallbacks\";\r\nimport { BindBonesParameters, PrepareDefinesForBones } from \"../../../materialHelper.functions\";\r\n\r\n/**\r\n * Block used to add support for vertex skinning (bones)\r\n */\r\nexport class BonesBlock extends NodeMaterialBlock {\r\n /**\r\n * Creates a new BonesBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Vertex);\r\n\r\n this.registerInput(\"matricesIndices\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.registerInput(\"matricesWeights\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.registerInput(\"matricesIndicesExtra\", NodeMaterialBlockConnectionPointTypes.Vector4, true);\r\n this.registerInput(\"matricesWeightsExtra\", NodeMaterialBlockConnectionPointTypes.Vector4, true);\r\n this.registerInput(\"world\", NodeMaterialBlockConnectionPointTypes.Matrix);\r\n\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.Matrix);\r\n }\r\n\r\n /**\r\n * Initialize the block and prepare the context for build\r\n * @param state defines the state that will be used for the build\r\n */\r\n public initialize(state: NodeMaterialBuildState) {\r\n state._excludeVariableName(\"boneSampler\");\r\n state._excludeVariableName(\"boneTextureWidth\");\r\n state._excludeVariableName(\"mBones\");\r\n state._excludeVariableName(\"BonesPerMesh\");\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"BonesBlock\";\r\n }\r\n\r\n /**\r\n * Gets the matrix indices input component\r\n */\r\n public get matricesIndices(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the matrix weights input component\r\n */\r\n public get matricesWeights(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the extra matrix indices input component\r\n */\r\n public get matricesIndicesExtra(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the extra matrix weights input component\r\n */\r\n public get matricesWeightsExtra(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the world input component\r\n */\r\n public get world(): NodeMaterialConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n public autoConfigure(material: NodeMaterial, additionalFilteringInfo: (node: NodeMaterialBlock) => boolean = () => true) {\r\n if (!this.matricesIndices.isConnected) {\r\n let matricesIndicesInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"matricesIndices\" && additionalFilteringInfo(b));\r\n\r\n if (!matricesIndicesInput) {\r\n matricesIndicesInput = new InputBlock(\"matricesIndices\");\r\n matricesIndicesInput.setAsAttribute(\"matricesIndices\");\r\n }\r\n matricesIndicesInput.output.connectTo(this.matricesIndices);\r\n }\r\n if (!this.matricesWeights.isConnected) {\r\n let matricesWeightsInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"matricesWeights\" && additionalFilteringInfo(b));\r\n\r\n if (!matricesWeightsInput) {\r\n matricesWeightsInput = new InputBlock(\"matricesWeights\");\r\n matricesWeightsInput.setAsAttribute(\"matricesWeights\");\r\n }\r\n matricesWeightsInput.output.connectTo(this.matricesWeights);\r\n }\r\n if (!this.world.isConnected) {\r\n let worldInput = material.getInputBlockByPredicate((b) => b.systemValue === NodeMaterialSystemValues.World && additionalFilteringInfo(b));\r\n\r\n if (!worldInput) {\r\n worldInput = new InputBlock(\"world\");\r\n worldInput.setAsSystemValue(NodeMaterialSystemValues.World);\r\n }\r\n worldInput.output.connectTo(this.world);\r\n }\r\n }\r\n\r\n public provideFallbacks(mesh: AbstractMesh, fallbacks: EffectFallbacks) {\r\n if (mesh && mesh.useBones && mesh.computeBonesUsingShaders && mesh.skeleton) {\r\n fallbacks.addCPUSkinningFallback(0, mesh);\r\n }\r\n }\r\n\r\n public bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh) {\r\n BindBonesParameters(mesh, effect);\r\n }\r\n\r\n public prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n if (!defines._areAttributesDirty) {\r\n return;\r\n }\r\n PrepareDefinesForBones(mesh, defines);\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n // Register for compilation fallbacks\r\n state.sharedData.blocksWithFallbacks.push(this);\r\n\r\n // Register for binding\r\n state.sharedData.forcedBindableBlocks.push(this);\r\n\r\n // Register for defines\r\n state.sharedData.blocksWithDefines.push(this);\r\n\r\n // Register internal uniforms and samplers\r\n state.uniforms.push(\"boneTextureWidth\");\r\n state.uniforms.push(\"mBones\");\r\n\r\n state.samplers.push(\"boneSampler\");\r\n\r\n // Emit code\r\n const comments = `//${this.name}`;\r\n state._emitFunctionFromInclude(\"bonesDeclaration\", comments, {\r\n removeAttributes: true,\r\n removeUniforms: false,\r\n removeVaryings: true,\r\n removeIfDef: false,\r\n });\r\n\r\n const influenceVariablename = state._getFreeVariableName(\"influence\");\r\n\r\n state.compilationString += state._emitCodeFromInclude(\"bonesVertex\", comments, {\r\n replaceStrings: [\r\n {\r\n search: /finalWorld=finalWorld\\*influence;/,\r\n replace: \"\",\r\n },\r\n {\r\n search: /influence/gm,\r\n replace: influenceVariablename,\r\n },\r\n ],\r\n });\r\n\r\n const output = this._outputs[0];\r\n const worldInput = this.world;\r\n\r\n state.compilationString += `#if NUM_BONE_INFLUENCERS>0\\n`;\r\n state.compilationString += state._declareOutput(output) + ` = ${worldInput.associatedVariableName} * ${influenceVariablename};\\n`;\r\n state.compilationString += `#else\\n`;\r\n state.compilationString += state._declareOutput(output) + ` = ${worldInput.associatedVariableName};\\n`;\r\n state.compilationString += `#endif\\n`;\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.BonesBlock\", BonesBlock);\r\n"]}
@@ -143,20 +143,20 @@ export class InstancesBlock extends NodeMaterialBlock {
143
143
  const world3 = this.world3;
144
144
  state.compilationString += `#ifdef INSTANCES\n`;
145
145
  state.compilationString +=
146
- this._declareOutput(output, state) +
146
+ state._declareOutput(output) +
147
147
  ` = mat4(${world0.associatedVariableName}, ${world1.associatedVariableName}, ${world2.associatedVariableName}, ${world3.associatedVariableName});\n`;
148
148
  state.compilationString += `#ifdef THIN_INSTANCES\n`;
149
149
  state.compilationString += `${output.associatedVariableName} = ${this.world.associatedVariableName} * ${output.associatedVariableName};\n`;
150
150
  state.compilationString += `#endif\n`;
151
151
  if (engine._caps.canUseGLInstanceID) {
152
- state.compilationString += this._declareOutput(instanceID, state) + ` = float(gl_InstanceID);\n`;
152
+ state.compilationString += state._declareOutput(instanceID) + ` = float(gl_InstanceID);\n`;
153
153
  }
154
154
  else {
155
- state.compilationString += this._declareOutput(instanceID, state) + ` = 0.0;\n`;
155
+ state.compilationString += state._declareOutput(instanceID) + ` = 0.0;\n`;
156
156
  }
157
157
  state.compilationString += `#else\n`;
158
- state.compilationString += this._declareOutput(output, state) + ` = ${this.world.associatedVariableName};\n`;
159
- state.compilationString += this._declareOutput(instanceID, state) + ` = 0.0;\n`;
158
+ state.compilationString += state._declareOutput(output) + ` = ${this.world.associatedVariableName};\n`;
159
+ state.compilationString += state._declareOutput(instanceID) + ` = 0.0;\n`;
160
160
  state.compilationString += `#endif\n`;
161
161
  return this;
162
162
  }
@@ -1 +1 @@
1
- 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{ NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport type { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\nimport type { NodeMaterial, NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport { NodeMaterialSystemValues } from \"../../Enums/nodeMaterialSystemValues\";\r\nimport { InputBlock } from \"../Input/inputBlock\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport type { SubMesh } from \"../../../../Meshes/subMesh\";\r\n\r\n/**\r\n * Block used to add support for instances\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/copies/instances\r\n */\r\nexport class InstancesBlock extends NodeMaterialBlock {\r\n /**\r\n * Creates a new InstancesBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Vertex);\r\n\r\n this.registerInput(\"world0\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.registerInput(\"world1\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.registerInput(\"world2\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.registerInput(\"world3\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.registerInput(\"world\", NodeMaterialBlockConnectionPointTypes.Matrix, true);\r\n\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.Matrix);\r\n this.registerOutput(\"instanceID\", NodeMaterialBlockConnectionPointTypes.Float);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"InstancesBlock\";\r\n }\r\n\r\n /**\r\n * Gets the first world row input component\r\n */\r\n public get world0(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the second world row input component\r\n */\r\n public get world1(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the third world row input component\r\n */\r\n public get world2(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the forth world row input component\r\n */\r\n public get world3(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the world input component\r\n */\r\n public get world(): NodeMaterialConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the instanceID component\r\n */\r\n public get instanceID(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n public autoConfigure(material: NodeMaterial, additionalFilteringInfo: (node: NodeMaterialBlock) => boolean = () => true) {\r\n if (!this.world0.connectedPoint) {\r\n let world0Input = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"world0\" && additionalFilteringInfo(b));\r\n\r\n if (!world0Input) {\r\n world0Input = new InputBlock(\"world0\");\r\n world0Input.setAsAttribute(\"world0\");\r\n }\r\n world0Input.output.connectTo(this.world0);\r\n }\r\n if (!this.world1.connectedPoint) {\r\n let world1Input = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"world1\" && additionalFilteringInfo(b));\r\n\r\n if (!world1Input) {\r\n world1Input = new InputBlock(\"world1\");\r\n world1Input.setAsAttribute(\"world1\");\r\n }\r\n world1Input.output.connectTo(this.world1);\r\n }\r\n if (!this.world2.connectedPoint) {\r\n let world2Input = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"world2\" && additionalFilteringInfo(b));\r\n\r\n if (!world2Input) {\r\n world2Input = new InputBlock(\"world2\");\r\n world2Input.setAsAttribute(\"world2\");\r\n }\r\n world2Input.output.connectTo(this.world2);\r\n }\r\n if (!this.world3.connectedPoint) {\r\n let world3Input = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"world3\" && additionalFilteringInfo(b));\r\n\r\n if (!world3Input) {\r\n world3Input = new InputBlock(\"world3\");\r\n world3Input.setAsAttribute(\"world3\");\r\n }\r\n world3Input.output.connectTo(this.world3);\r\n }\r\n if (!this.world.connectedPoint) {\r\n let worldInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"world\" && additionalFilteringInfo(b));\r\n\r\n if (!worldInput) {\r\n worldInput = new InputBlock(\"world\");\r\n worldInput.setAsSystemValue(NodeMaterialSystemValues.World);\r\n }\r\n worldInput.output.connectTo(this.world);\r\n }\r\n\r\n this.world.define = \"!INSTANCES || THIN_INSTANCES\";\r\n }\r\n\r\n public prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines, useInstances: boolean = false, subMesh?: SubMesh) {\r\n let changed = false;\r\n if (defines[\"INSTANCES\"] !== useInstances) {\r\n defines.setValue(\"INSTANCES\", useInstances);\r\n changed = true;\r\n }\r\n\r\n if (subMesh && defines[\"THIN_INSTANCES\"] !== !!subMesh?.getRenderingMesh().hasThinInstances) {\r\n defines.setValue(\"THIN_INSTANCES\", !!subMesh?.getRenderingMesh().hasThinInstances);\r\n changed = true;\r\n }\r\n\r\n if (changed) {\r\n defines.markAsUnprocessed();\r\n }\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const engine = state.sharedData.scene.getEngine();\r\n\r\n // Register for defines\r\n state.sharedData.blocksWithDefines.push(this);\r\n\r\n // Emit code\r\n const output = this._outputs[0];\r\n const instanceID = this._outputs[1];\r\n const world0 = this.world0;\r\n const world1 = this.world1;\r\n const world2 = this.world2;\r\n const world3 = this.world3;\r\n\r\n state.compilationString += `#ifdef INSTANCES\\n`;\r\n state.compilationString +=\r\n this._declareOutput(output, state) +\r\n ` = mat4(${world0.associatedVariableName}, ${world1.associatedVariableName}, ${world2.associatedVariableName}, ${world3.associatedVariableName});\\n`;\r\n state.compilationString += `#ifdef THIN_INSTANCES\\n`;\r\n state.compilationString += `${output.associatedVariableName} = ${this.world.associatedVariableName} * ${output.associatedVariableName};\\n`;\r\n state.compilationString += `#endif\\n`;\r\n if (engine._caps.canUseGLInstanceID) {\r\n state.compilationString += this._declareOutput(instanceID, state) + ` = float(gl_InstanceID);\\n`;\r\n } else {\r\n state.compilationString += this._declareOutput(instanceID, state) + ` = 0.0;\\n`;\r\n }\r\n state.compilationString += `#else\\n`;\r\n state.compilationString += this._declareOutput(output, state) + ` = ${this.world.associatedVariableName};\\n`;\r\n state.compilationString += this._declareOutput(instanceID, state) + ` = 0.0;\\n`;\r\n state.compilationString += `#endif\\n`;\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.InstancesBlock\", InstancesBlock);\r\n"]}
1
+ {"version":3,"file":"instancesBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Materials/Node/Blocks/Vertex/instancesBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAC5D,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAChF,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAK1G,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAChF,OAAO,EAAE,UAAU,EAAE,MAAM,qBAAqB,CAAC;AACjD,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAG3D;;;GAGG;AACH,MAAM,OAAO,cAAe,SAAQ,iBAAiB;IACjD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,MAAM,CAAC,CAAC;QAE7C,IAAI,CAAC,aAAa,CAAC,QAAQ,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAC5E,IAAI,CAAC,aAAa,CAAC,QAAQ,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAC5E,IAAI,CAAC,aAAa,CAAC,QAAQ,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAC5E,IAAI,CAAC,aAAa,CAAC,QAAQ,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAC5E,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;QAEhF,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,MAAM,CAAC,CAAC;QAC5E,IAAI,CAAC,cAAc,CAAC,YAAY,EAAE,qCAAqC,CAAC,KAAK,CAAC,CAAC;IACnF,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,gBAAgB,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAEM,aAAa,CAAC,QAAsB,EAAE,0BAAgE,GAAG,EAAE,CAAC,IAAI;QACnH,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,cAAc,EAAE;YAC7B,IAAI,WAAW,GAAG,QAAQ,CAAC,wBAAwB,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,WAAW,IAAI,CAAC,CAAC,IAAI,KAAK,QAAQ,IAAI,uBAAuB,CAAC,CAAC,CAAC,CAAC,CAAC;YAE/H,IAAI,CAAC,WAAW,EAAE;gBACd,WAAW,GAAG,IAAI,UAAU,CAAC,QAAQ,CAAC,CAAC;gBACvC,WAAW,CAAC,cAAc,CAAC,QAAQ,CAAC,CAAC;aACxC;YACD,WAAW,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;SAC7C;QACD,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,cAAc,EAAE;YAC7B,IAAI,WAAW,GAAG,QAAQ,CAAC,wBAAwB,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,WAAW,IAAI,CAAC,CAAC,IAAI,KAAK,QAAQ,IAAI,uBAAuB,CAAC,CAAC,CAAC,CAAC,CAAC;YAE/H,IAAI,CAAC,WAAW,EAAE;gBACd,WAAW,GAAG,IAAI,UAAU,CAAC,QAAQ,CAAC,CAAC;gBACvC,WAAW,CAAC,cAAc,CAAC,QAAQ,CAAC,CAAC;aACxC;YACD,WAAW,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;SAC7C;QACD,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,cAAc,EAAE;YAC7B,IAAI,WAAW,GAAG,QAAQ,CAAC,wBAAwB,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,WAAW,IAAI,CAAC,CAAC,IAAI,KAAK,QAAQ,IAAI,uBAAuB,CAAC,CAAC,CAAC,CAAC,CAAC;YAE/H,IAAI,CAAC,WAAW,EAAE;gBACd,WAAW,GAAG,IAAI,UAAU,CAAC,QAAQ,CAAC,CAAC;gBACvC,WAAW,CAAC,cAAc,CAAC,QAAQ,CAAC,CAAC;aACxC;YACD,WAAW,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;SAC7C;QACD,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,cAAc,EAAE;YAC7B,IAAI,WAAW,GAAG,QAAQ,CAAC,wBAAwB,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,WAAW,IAAI,CAAC,CAAC,IAAI,KAAK,QAAQ,IAAI,uBAAuB,CAAC,CAAC,CAAC,CAAC,CAAC;YAE/H,IAAI,CAAC,WAAW,EAAE;gBACd,WAAW,GAAG,IAAI,UAAU,CAAC,QAAQ,CAAC,CAAC;gBACvC,WAAW,CAAC,cAAc,CAAC,QAAQ,CAAC,CAAC;aACxC;YACD,WAAW,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;SAC7C;QACD,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,cAAc,EAAE;YAC5B,IAAI,UAAU,GAAG,QAAQ,CAAC,wBAAwB,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,WAAW,IAAI,CAAC,CAAC,IAAI,KAAK,OAAO,IAAI,uBAAuB,CAAC,CAAC,CAAC,CAAC,CAAC;YAE7H,IAAI,CAAC,UAAU,EAAE;gBACb,UAAU,GAAG,IAAI,UAAU,CAAC,OAAO,CAAC,CAAC;gBACrC,UAAU,CAAC,gBAAgB,CAAC,wBAAwB,CAAC,KAAK,CAAC,CAAC;aAC/D;YACD,UAAU,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;SAC3C;QAED,IAAI,CAAC,KAAK,CAAC,MAAM,GAAG,8BAA8B,CAAC;IACvD,CAAC;IAEM,cAAc,CAAC,IAAkB,EAAE,YAA0B,EAAE,OAA4B,EAAE,eAAwB,KAAK,EAAE,OAAiB;QAChJ,IAAI,OAAO,GAAG,KAAK,CAAC;QACpB,IAAI,OAAO,CAAC,WAAW,CAAC,KAAK,YAAY,EAAE;YACvC,OAAO,CAAC,QAAQ,CAAC,WAAW,EAAE,YAAY,CAAC,CAAC;YAC5C,OAAO,GAAG,IAAI,CAAC;SAClB;QAED,IAAI,OAAO,IAAI,OAAO,CAAC,gBAAgB,CAAC,KAAK,CAAC,CAAC,OAAO,EAAE,gBAAgB,EAAE,CAAC,gBAAgB,EAAE;YACzF,OAAO,CAAC,QAAQ,CAAC,gBAAgB,EAAE,CAAC,CAAC,OAAO,EAAE,gBAAgB,EAAE,CAAC,gBAAgB,CAAC,CAAC;YACnF,OAAO,GAAG,IAAI,CAAC;SAClB;QAED,IAAI,OAAO,EAAE;YACT,OAAO,CAAC,iBAAiB,EAAE,CAAC;SAC/B;IACL,CAAC;IAES,WAAW,CAAC,KAA6B;QAC/C,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,MAAM,MAAM,GAAG,KAAK,CAAC,UAAU,CAAC,KAAK,CAAC,SAAS,EAAE,CAAC;QAElD,uBAAuB;QACvB,KAAK,CAAC,UAAU,CAAC,iBAAiB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAE9C,YAAY;QACZ,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAChC,MAAM,UAAU,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QACpC,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QAC3B,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QAC3B,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QAC3B,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QAE3B,KAAK,CAAC,iBAAiB,IAAI,oBAAoB,CAAC;QAChD,KAAK,CAAC,iBAAiB;YACnB,KAAK,CAAC,cAAc,CAAC,MAAM,CAAC;gBAC5B,WAAW,MAAM,CAAC,sBAAsB,KAAK,MAAM,CAAC,sBAAsB,KAAK,MAAM,CAAC,sBAAsB,KAAK,MAAM,CAAC,sBAAsB,MAAM,CAAC;QACzJ,KAAK,CAAC,iBAAiB,IAAI,yBAAyB,CAAC;QACrD,KAAK,CAAC,iBAAiB,IAAI,GAAG,MAAM,CAAC,sBAAsB,MAAM,IAAI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{ NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport type { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\nimport type { NodeMaterial, NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport { NodeMaterialSystemValues } from \"../../Enums/nodeMaterialSystemValues\";\r\nimport { InputBlock } from \"../Input/inputBlock\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport type { SubMesh } from \"../../../../Meshes/subMesh\";\r\n\r\n/**\r\n * Block used to add support for instances\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/copies/instances\r\n */\r\nexport class InstancesBlock extends NodeMaterialBlock {\r\n /**\r\n * Creates a new InstancesBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Vertex);\r\n\r\n this.registerInput(\"world0\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.registerInput(\"world1\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.registerInput(\"world2\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.registerInput(\"world3\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.registerInput(\"world\", NodeMaterialBlockConnectionPointTypes.Matrix, true);\r\n\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.Matrix);\r\n this.registerOutput(\"instanceID\", NodeMaterialBlockConnectionPointTypes.Float);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"InstancesBlock\";\r\n }\r\n\r\n /**\r\n * Gets the first world row input component\r\n */\r\n public get world0(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the second world row input component\r\n */\r\n public get world1(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the third world row input component\r\n */\r\n public get world2(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the forth world row input component\r\n */\r\n public get world3(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the world input component\r\n */\r\n public get world(): NodeMaterialConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the instanceID component\r\n */\r\n public get instanceID(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n public autoConfigure(material: NodeMaterial, additionalFilteringInfo: (node: NodeMaterialBlock) => boolean = () => true) {\r\n if (!this.world0.connectedPoint) {\r\n let world0Input = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"world0\" && additionalFilteringInfo(b));\r\n\r\n if (!world0Input) {\r\n world0Input = new InputBlock(\"world0\");\r\n world0Input.setAsAttribute(\"world0\");\r\n }\r\n world0Input.output.connectTo(this.world0);\r\n }\r\n if (!this.world1.connectedPoint) {\r\n let world1Input = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"world1\" && additionalFilteringInfo(b));\r\n\r\n if (!world1Input) {\r\n world1Input = new InputBlock(\"world1\");\r\n world1Input.setAsAttribute(\"world1\");\r\n }\r\n world1Input.output.connectTo(this.world1);\r\n }\r\n if (!this.world2.connectedPoint) {\r\n let world2Input = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"world2\" && additionalFilteringInfo(b));\r\n\r\n if (!world2Input) {\r\n world2Input = new InputBlock(\"world2\");\r\n world2Input.setAsAttribute(\"world2\");\r\n }\r\n world2Input.output.connectTo(this.world2);\r\n }\r\n if (!this.world3.connectedPoint) {\r\n let world3Input = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"world3\" && additionalFilteringInfo(b));\r\n\r\n if (!world3Input) {\r\n world3Input = new InputBlock(\"world3\");\r\n world3Input.setAsAttribute(\"world3\");\r\n }\r\n world3Input.output.connectTo(this.world3);\r\n }\r\n if (!this.world.connectedPoint) {\r\n let worldInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"world\" && additionalFilteringInfo(b));\r\n\r\n if (!worldInput) {\r\n worldInput = new InputBlock(\"world\");\r\n worldInput.setAsSystemValue(NodeMaterialSystemValues.World);\r\n }\r\n worldInput.output.connectTo(this.world);\r\n }\r\n\r\n this.world.define = \"!INSTANCES || THIN_INSTANCES\";\r\n }\r\n\r\n public prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines, useInstances: boolean = false, subMesh?: SubMesh) {\r\n let changed = false;\r\n if (defines[\"INSTANCES\"] !== useInstances) {\r\n defines.setValue(\"INSTANCES\", useInstances);\r\n changed = true;\r\n }\r\n\r\n if (subMesh && defines[\"THIN_INSTANCES\"] !== !!subMesh?.getRenderingMesh().hasThinInstances) {\r\n defines.setValue(\"THIN_INSTANCES\", !!subMesh?.getRenderingMesh().hasThinInstances);\r\n changed = true;\r\n }\r\n\r\n if (changed) {\r\n defines.markAsUnprocessed();\r\n }\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const engine = state.sharedData.scene.getEngine();\r\n\r\n // Register for defines\r\n state.sharedData.blocksWithDefines.push(this);\r\n\r\n // Emit code\r\n const output = this._outputs[0];\r\n const instanceID = this._outputs[1];\r\n const world0 = this.world0;\r\n const world1 = this.world1;\r\n const world2 = this.world2;\r\n const world3 = this.world3;\r\n\r\n state.compilationString += `#ifdef INSTANCES\\n`;\r\n state.compilationString +=\r\n state._declareOutput(output) +\r\n ` = mat4(${world0.associatedVariableName}, ${world1.associatedVariableName}, ${world2.associatedVariableName}, ${world3.associatedVariableName});\\n`;\r\n state.compilationString += `#ifdef THIN_INSTANCES\\n`;\r\n state.compilationString += `${output.associatedVariableName} = ${this.world.associatedVariableName} * ${output.associatedVariableName};\\n`;\r\n state.compilationString += `#endif\\n`;\r\n if (engine._caps.canUseGLInstanceID) {\r\n state.compilationString += state._declareOutput(instanceID) + ` = float(gl_InstanceID);\\n`;\r\n } else {\r\n state.compilationString += state._declareOutput(instanceID) + ` = 0.0;\\n`;\r\n }\r\n state.compilationString += `#else\\n`;\r\n state.compilationString += state._declareOutput(output) + ` = ${this.world.associatedVariableName};\\n`;\r\n state.compilationString += state._declareOutput(instanceID) + ` = 0.0;\\n`;\r\n state.compilationString += `#endif\\n`;\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.InstancesBlock\", InstancesBlock);\r\n"]}
@@ -1,5 +1,5 @@
1
1
  import { NodeMaterialBlock } from "../../nodeMaterialBlock";
2
- import type { NodeMaterialBuildState } from "../../nodeMaterialBuildState";
2
+ import { type NodeMaterialBuildState } from "../../nodeMaterialBuildState";
3
3
  import type { NodeMaterialConnectionPoint } from "../../nodeMaterialBlockConnectionPoint";
4
4
  import type { Nullable } from "../../../../types";
5
5
  import type { Scene } from "../../../../scene";
@@ -140,30 +140,30 @@ export class LightInformationBlock extends NodeMaterialBlock {
140
140
  this._lightShadowUniformName = state._getFreeVariableName("shadowData");
141
141
  this._lightShadowExtraUniformName = state._getFreeVariableName("shadowExtraData");
142
142
  this._lightTypeDefineName = state._getFreeDefineName("LIGHTPOINTTYPE");
143
- state._emitUniformFromString(this._lightDataUniformName, "vec3");
144
- state._emitUniformFromString(this._lightColorUniformName, "vec4");
143
+ state._emitUniformFromString(this._lightDataUniformName, NodeMaterialBlockConnectionPointTypes.Vector3);
144
+ state._emitUniformFromString(this._lightColorUniformName, NodeMaterialBlockConnectionPointTypes.Vector4);
145
145
  state.compilationString += `#ifdef ${this._lightTypeDefineName}\n`;
146
- state.compilationString += this._declareOutput(direction, state) + ` = normalize(${this.worldPosition.associatedVariableName}.xyz - ${this._lightDataUniformName});\n`;
146
+ state.compilationString += state._declareOutput(direction) + ` = normalize(${this.worldPosition.associatedVariableName}.xyz - ${this._lightDataUniformName});\n`;
147
147
  state.compilationString += `#else\n`;
148
- state.compilationString += this._declareOutput(direction, state) + ` = ${this._lightDataUniformName};\n`;
148
+ state.compilationString += state._declareOutput(direction) + ` = ${this._lightDataUniformName};\n`;
149
149
  state.compilationString += `#endif\n`;
150
- state.compilationString += this._declareOutput(color, state) + ` = ${this._lightColorUniformName}.rgb;\n`;
151
- state.compilationString += this._declareOutput(intensity, state) + ` = ${this._lightColorUniformName}.a;\n`;
150
+ state.compilationString += state._declareOutput(color) + ` = ${this._lightColorUniformName}.rgb;\n`;
151
+ state.compilationString += state._declareOutput(intensity) + ` = ${this._lightColorUniformName}.a;\n`;
152
152
  if (shadowBias.hasEndpoints || shadowNormalBias.hasEndpoints || shadowDepthScale.hasEndpoints) {
153
- state._emitUniformFromString(this._lightShadowUniformName, "vec3");
153
+ state._emitUniformFromString(this._lightShadowUniformName, NodeMaterialBlockConnectionPointTypes.Vector3);
154
154
  if (shadowBias.hasEndpoints) {
155
- state.compilationString += this._declareOutput(shadowBias, state) + ` = ${this._lightShadowUniformName}.x;\n`;
155
+ state.compilationString += state._declareOutput(shadowBias) + ` = ${this._lightShadowUniformName}.x;\n`;
156
156
  }
157
157
  if (shadowNormalBias.hasEndpoints) {
158
- state.compilationString += this._declareOutput(shadowNormalBias, state) + ` = ${this._lightShadowUniformName}.y;\n`;
158
+ state.compilationString += state._declareOutput(shadowNormalBias) + ` = ${this._lightShadowUniformName}.y;\n`;
159
159
  }
160
160
  if (shadowDepthScale.hasEndpoints) {
161
- state.compilationString += this._declareOutput(shadowDepthScale, state) + ` = ${this._lightShadowUniformName}.z;\n`;
161
+ state.compilationString += state._declareOutput(shadowDepthScale) + ` = ${this._lightShadowUniformName}.z;\n`;
162
162
  }
163
163
  }
164
164
  if (shadowDepthRange.hasEndpoints) {
165
- state._emitUniformFromString(this._lightShadowExtraUniformName, "vec2");
166
- state.compilationString += this._declareOutput(shadowDepthRange, state) + ` = ${this._lightShadowUniformName};\n`;
165
+ state._emitUniformFromString(this._lightShadowExtraUniformName, NodeMaterialBlockConnectionPointTypes.Vector2);
166
+ state.compilationString += state._declareOutput(shadowDepthRange) + ` = ${this._lightShadowUniformName};\n`;
167
167
  }
168
168
  return this;
169
169
  }
@@ -1 +1 @@
1
- {"version":3,"file":"lightInformationBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Materials/Node/Blocks/Vertex/lightInformationBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAC5D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAG1G,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAChF,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAO3D,OAAO,EAAE,UAAU,EAAE,MAAM,+BAA+B,CAAC;AAK3D;;GAEG;AACH,MAAM,OAAO,qBAAsB,SAAQ,iBAAiB;IAaxD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,MAAM,CAAC,CAAC;QAE7C,IAAI,CAAC,aAAa,CAAC,eAAe,EAAE,qCAAqC,CAAC,OAAO,EAAE,KAAK,EAAE,wBAAwB,CAAC,MAAM,CAAC,CAAC;QAC3H,IAAI,CAAC,cAAc,CAAC,WAAW,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAChF,IAAI,CAAC,cAAc,CAAC,OAAO,EAAE,qCAAqC,CAAC,MAAM,CAAC,CAAC;QAC3E,IAAI,CAAC,cAAc,CAAC,WAAW,EAAE,qCAAqC,CAAC,KAAK,CAAC,CAAC;QAC9E,IAAI,CAAC,cAAc,CAAC,YAAY,EAAE,qCAAqC,CAAC,KAAK,CAAC,CAAC;QAC/E,IAAI,CAAC,cAAc,CAAC,kBAAkB,EAAE,qCAAqC,CAAC,KAAK,CAAC,CAAC;QACrF,IAAI,CAAC,cAAc,CAAC,kBAAkB,EAAE,qCAAqC,CAAC,KAAK,CAAC,CAAC;QACrF,IAAI,CAAC,cAAc,CAAC,kBAAkB,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;IAC3F,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,uBAAuB,CAAC;IACnC,CAAC;IAED;;OAEG;IACH,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,gBAAgB;QACvB,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,gBAAgB;QACvB,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,gBAAgB;QACvB,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAEM,IAAI,CAAC,MAAc,EAAE,YAA0B,EAAE,IAAW;QAC/D,IAAI,CAAC,IAAI,EAAE;YACP,OAAO;SACV;QAED,IAAI,IAAI,CAAC,KAAK,IAAI,IAAI,CAAC,KAAK,CAAC,UAAU,EAAE,EAAE;YACvC,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;SACrB;QAED,IAAI,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QACvB,MAAM,KAAK,GAAG,YAAY,CAAC,QAAQ,EAAE,CAAC;QAEtC,IAAI,CAAC,KAAK,IAAI,KAAK,CAAC,MAAM,CAAC,MAAM,EAAE;YAC/B,KAAK,GAAG,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;YACrC,IAAI,CAAC,oBAAoB,GAAG,IAAI,CAAC;SACpC;QAED,IAAI,CAAC,KAAK,IAAI,CAAC,KAAK,CAAC,SAAS,EAAE;YAC5B,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,qBAAqB,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACtD,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,sBAAsB,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YAC1D,OAAO;SACV;QAED,KAAK,CAAC,4BAA4B,CAAC,MAAM,EAAE,IAAI,CAAC,qBAAqB,CAAC,CAAC;QAEvE,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,sBAAsB,EAAE,KAAK,CAAC,OAAO,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;QAE9E,MAAM,SAAS,GAAG,KAAK,CAAC,kBAAkB,EAAqB,CAAC;QAChE,IAAI,IAAI,CAAC,UAAU,CAAC,YAAY,IAAI,IAAI,CAAC,gBAAgB,CAAC,YAAY,IAAI,IAAI,CAAC,gBAAgB,CAAC,YAAY,EAAE;YAC1G,IAAI,SAAS,EAAE;gBACX,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,uBAAuB,EAAE,SAAS,CAAC,IAAI,EAAE,SAAS,CAAC,UAAU,EAAE,SAAS,CAAC,UAAU,CAAC,CAAC;aAC9G;iBAAM;gBACH,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,uBAAuB,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;aAC3D;SACJ;QAED,IAAI,IAAI,CAAC,gBAAgB,EAAE;YACvB,IAAI,SAAS,IAAI,KAAK,CAAC,YAAY,EAAE;gBACjC,MAAM,WAAW,GAAG,KAAoB,CAAC;gBACzC,MAAM,CAAC,SAAS,CACZ,IAAI,CAAC,4BAA4B,EACjC,WAAW,CAAC,YAAY,CAAC,KAAK,CAAC,YAAY,CAAC,EAC5C,WAAW,CAAC,YAAY,CAAC,KAAK,CAAC,YAAY,CAAC,GAAG,WAAW,CAAC,YAAY,CAAC,KAAK,CAAC,YAAY,CAAC,CAC9F,CAAC;aACL;iBAAM;gBACH,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,4BAA4B,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;aAC7D;SACJ;IACL,CAAC;IAEM,cAAc,CAAC,IAAkB,EAAE,YAA0B,EAAE,OAA4B;QAC9F,IAAI,CAAC,OAAO,CAAC,eAAe,IAAI,CAAC,IAAI,CAAC,oBAAoB,EAAE;YACxD,OAAO;SACV;QAED,IAAI,CAAC,oBAAoB,GAAG,KAAK,CAAC;QAElC,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QACzB,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,oBAAoB,EAAE,KAAK,IAAI,KAAK,YAAY,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;IAC3G,CAAC;IAES,WAAW,CAAC,KAA6B;QAC/C,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAC3C,KAAK,CAAC,UAAU,CAAC,iBAAiB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAE9C,MAAM,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;QACjC,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QACzB,MAAM,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;QACjC,MAAM,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC;QACnC,MAAM,gBAAgB,GAAG,IAAI,CAAC,gBAAgB,CAAC;QAC/C,MAAM,gBAAgB,GAAG,IAAI,CAAC,gBAAgB,CAAC;QAC/C,MAAM,gBAAgB,GAAG,IAAI,CAAC,gBAAgB,CAAC;QAE/C,IAAI,CAAC,qBAAqB,GAAG,KAAK,CAAC,oBAAoB,CAAC,WAAW,CAAC,CAAC;QACrE,IAAI,CAAC,sBAAsB,GAAG,KAAK,CAAC,oBAAoB,CAAC,YAAY,CAAC,CAAC;QACvE,IAAI,CAAC,uBAAuB,GAAG,KAAK,CAAC,oBAAoB,CAAC,YAAY,CAAC,CAAC;QACxE,IAAI,CAAC,4BAA4B,GAAG,KAAK,CAAC,oBAAoB,CAAC,iBAAiB,CAAC,CAAC;QAClF,IAAI,CAAC,oBAAoB,GAAG,KAAK,CAAC,kBAAkB,CAAC,gBAAgB,CAAC,CAAC;QAEvE,KAAK,CAAC,sBAAsB,CAAC,IAAI,CAAC,qBAAqB,EAAE,MAAM,CAAC,CAAC;QACjE,KAAK,CAAC,sBAAsB,CAAC,IAAI,CAAC,sBAAsB,EAAE,MAAM,CAAC,CAAC;QAElE,KAAK,CAAC,iBAAiB,IAAI,UAAU,IAAI,CAAC,oBAAoB,IAAI,CAAC;QACnE,KAAK,CAAC,iBAAiB,IAAI,IAAI,CAAC,cAAc,CAAC,SAAS,EAAE,KAAK,CAAC,GAAG,gBAAgB,IAAI,CAAC,aAAa,CAAC,sBAAsB,UAAU,IAAI,CAAC,qBAAqB,MAAM,CAAC;QACvK,KAAK,CAAC,iBAAiB,IAAI,SAAS,CAAC;QACrC,KAAK,CAAC,iBAA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{ NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport type { Nullable } from \"../../../../types\";\r\nimport type { Scene } from \"../../../../scene\";\r\nimport type { Effect } from \"../../../effect\";\r\nimport type { NodeMaterial, NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport type { Mesh } from \"../../../../Meshes/mesh\";\r\nimport type { Light } from \"../../../../Lights/light\";\r\nimport { PointLight } from \"../../../../Lights/pointLight\";\r\nimport type { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\nimport type { ShadowGenerator } from \"../../../../Lights/Shadows/shadowGenerator\";\r\nimport type { ShadowLight } from \"../../../../Lights\";\r\n\r\n/**\r\n * Block used to get data information from a light\r\n */\r\nexport class LightInformationBlock extends NodeMaterialBlock {\r\n private _lightDataUniformName: string;\r\n private _lightColorUniformName: string;\r\n private _lightShadowUniformName: string;\r\n private _lightShadowExtraUniformName: string;\r\n private _lightTypeDefineName: string;\r\n private _forcePrepareDefines: boolean;\r\n\r\n /**\r\n * Gets or sets the light associated with this block\r\n */\r\n public light: Nullable<Light>;\r\n\r\n /**\r\n * Creates a new LightInformationBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Vertex);\r\n\r\n this.registerInput(\"worldPosition\", NodeMaterialBlockConnectionPointTypes.Vector4, false, NodeMaterialBlockTargets.Vertex);\r\n this.registerOutput(\"direction\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerOutput(\"color\", NodeMaterialBlockConnectionPointTypes.Color3);\r\n this.registerOutput(\"intensity\", NodeMaterialBlockConnectionPointTypes.Float);\r\n this.registerOutput(\"shadowBias\", NodeMaterialBlockConnectionPointTypes.Float);\r\n this.registerOutput(\"shadowNormalBias\", NodeMaterialBlockConnectionPointTypes.Float);\r\n this.registerOutput(\"shadowDepthScale\", NodeMaterialBlockConnectionPointTypes.Float);\r\n this.registerOutput(\"shadowDepthRange\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"LightInformationBlock\";\r\n }\r\n\r\n /**\r\n * Gets the world position input component\r\n */\r\n public get worldPosition(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the direction output component\r\n */\r\n public get direction(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the direction output component\r\n */\r\n public get color(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n /**\r\n * Gets the direction output component\r\n */\r\n public get intensity(): NodeMaterialConnectionPoint {\r\n return this._outputs[2];\r\n }\r\n\r\n /**\r\n * Gets the shadow bias output component\r\n */\r\n public get shadowBias(): NodeMaterialConnectionPoint {\r\n return this._outputs[3];\r\n }\r\n\r\n /**\r\n * Gets the shadow normal bias output component\r\n */\r\n public get shadowNormalBias(): NodeMaterialConnectionPoint {\r\n return this._outputs[4];\r\n }\r\n\r\n /**\r\n * Gets the shadow depth scale component\r\n */\r\n public get shadowDepthScale(): NodeMaterialConnectionPoint {\r\n return this._outputs[5];\r\n }\r\n\r\n /**\r\n * Gets the shadow depth range component\r\n */\r\n public get shadowDepthRange(): NodeMaterialConnectionPoint {\r\n return this._outputs[6];\r\n }\r\n\r\n public bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh) {\r\n if (!mesh) {\r\n return;\r\n }\r\n\r\n if (this.light && this.light.isDisposed()) {\r\n this.light = null;\r\n }\r\n\r\n let light = this.light;\r\n const scene = nodeMaterial.getScene();\r\n\r\n if (!light && scene.lights.length) {\r\n light = this.light = scene.lights[0];\r\n this._forcePrepareDefines = true;\r\n }\r\n\r\n if (!light || !light.isEnabled) {\r\n effect.setFloat3(this._lightDataUniformName, 0, 0, 0);\r\n effect.setFloat4(this._lightColorUniformName, 0, 0, 0, 0);\r\n return;\r\n }\r\n\r\n light.transferToNodeMaterialEffect(effect, this._lightDataUniformName);\r\n\r\n effect.setColor4(this._lightColorUniformName, light.diffuse, light.intensity);\r\n\r\n const generator = light.getShadowGenerator() as ShadowGenerator;\r\n if (this.shadowBias.hasEndpoints || this.shadowNormalBias.hasEndpoints || this.shadowDepthScale.hasEndpoints) {\r\n if (generator) {\r\n effect.setFloat3(this._lightShadowUniformName, generator.bias, generator.normalBias, generator.depthScale);\r\n } else {\r\n effect.setFloat3(this._lightShadowUniformName, 0, 0, 0);\r\n }\r\n }\r\n\r\n if (this.shadowDepthRange) {\r\n if (generator && scene.activeCamera) {\r\n const shadowLight = light as ShadowLight;\r\n effect.setFloat2(\r\n this._lightShadowExtraUniformName,\r\n shadowLight.getDepthMinZ(scene.activeCamera),\r\n shadowLight.getDepthMinZ(scene.activeCamera) + shadowLight.getDepthMaxZ(scene.activeCamera)\r\n );\r\n } else {\r\n effect.setFloat2(this._lightShadowExtraUniformName, 0, 0);\r\n }\r\n }\r\n }\r\n\r\n public prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n if (!defines._areLightsDirty && !this._forcePrepareDefines) {\r\n return;\r\n }\r\n\r\n this._forcePrepareDefines = false;\r\n\r\n const light = this.light;\r\n defines.setValue(this._lightTypeDefineName, light && light instanceof PointLight ? true : false, true);\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n state.sharedData.bindableBlocks.push(this);\r\n state.sharedData.blocksWithDefines.push(this);\r\n\r\n const direction = this.direction;\r\n const color = this.color;\r\n const intensity = this.intensity;\r\n const shadowBias = this.shadowBias;\r\n const shadowNormalBias = this.shadowNormalBias;\r\n const shadowDepthScale = this.shadowDepthScale;\r\n const shadowDepthRange = this.shadowDepthRange;\r\n\r\n this._lightDataUniformName = state._getFreeVariableName(\"lightData\");\r\n this._lightColorUniformName = state._getFreeVariableName(\"lightColor\");\r\n this._lightShadowUniformName = state._getFreeVariableName(\"shadowData\");\r\n this._lightShadowExtraUniformName = state._getFreeVariableName(\"shadowExtraData\");\r\n this._lightTypeDefineName = state._getFreeDefineName(\"LIGHTPOINTTYPE\");\r\n\r\n state._emitUniformFromString(this._lightDataUniformName, \"vec3\");\r\n state._emitUniformFromString(this._lightColorUniformName, \"vec4\");\r\n\r\n state.compilationString += `#ifdef ${this._lightTypeDefineName}\\n`;\r\n state.compilationString += this._declareOutput(direction, state) + ` = normalize(${this.worldPosition.associatedVariableName}.xyz - ${this._lightDataUniformName});\\n`;\r\n state.compilationString += `#else\\n`;\r\n state.compilationString += this._declareOutput(direction, state) + ` = ${this._lightDataUniformName};\\n`;\r\n state.compilationString += `#endif\\n`;\r\n\r\n state.compilationString += this._declareOutput(color, state) + ` = ${this._lightColorUniformName}.rgb;\\n`;\r\n state.compilationString += this._declareOutput(intensity, state) + ` = ${this._lightColorUniformName}.a;\\n`;\r\n\r\n if (shadowBias.hasEndpoints || shadowNormalBias.hasEndpoints || shadowDepthScale.hasEndpoints) {\r\n state._emitUniformFromString(this._lightShadowUniformName, \"vec3\");\r\n if (shadowBias.hasEndpoints) {\r\n state.compilationString += this._declareOutput(shadowBias, state) + ` = ${this._lightShadowUniformName}.x;\\n`;\r\n }\r\n if (shadowNormalBias.hasEndpoints) {\r\n state.compilationString += this._declareOutput(shadowNormalBias, state) + ` = ${this._lightShadowUniformName}.y;\\n`;\r\n }\r\n if (shadowDepthScale.hasEndpoints) {\r\n state.compilationString += this._declareOutput(shadowDepthScale, state) + ` = ${this._lightShadowUniformName}.z;\\n`;\r\n }\r\n }\r\n\r\n if (shadowDepthRange.hasEndpoints) {\r\n state._emitUniformFromString(this._lightShadowExtraUniformName, \"vec2\");\r\n state.compilationString += this._declareOutput(shadowDepthRange, state) + ` = ${this._lightShadowUniformName};\\n`;\r\n }\r\n\r\n return this;\r\n }\r\n\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n if (this.light) {\r\n serializationObject.lightId = this.light.id;\r\n }\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n if (serializationObject.lightId) {\r\n this.light = scene.getLightById(serializationObject.lightId);\r\n }\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.LightInformationBlock\", LightInformationBlock);\r\n"]}
1
+ 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{ NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport { type NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport type { Nullable } from \"../../../../types\";\r\nimport type { Scene } from \"../../../../scene\";\r\nimport type { Effect } from \"../../../effect\";\r\nimport type { NodeMaterial, NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport type { Mesh } from \"../../../../Meshes/mesh\";\r\nimport type { Light } from \"../../../../Lights/light\";\r\nimport { PointLight } from \"../../../../Lights/pointLight\";\r\nimport type { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\nimport type { ShadowGenerator } from \"../../../../Lights/Shadows/shadowGenerator\";\r\nimport type { ShadowLight } from \"../../../../Lights\";\r\n\r\n/**\r\n * Block used to get data information from a light\r\n */\r\nexport class LightInformationBlock extends NodeMaterialBlock {\r\n private _lightDataUniformName: string;\r\n private _lightColorUniformName: string;\r\n private _lightShadowUniformName: string;\r\n private _lightShadowExtraUniformName: string;\r\n private _lightTypeDefineName: string;\r\n private _forcePrepareDefines: boolean;\r\n\r\n /**\r\n * Gets or sets the light associated with this block\r\n */\r\n public light: Nullable<Light>;\r\n\r\n /**\r\n * Creates a new LightInformationBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Vertex);\r\n\r\n this.registerInput(\"worldPosition\", NodeMaterialBlockConnectionPointTypes.Vector4, false, NodeMaterialBlockTargets.Vertex);\r\n this.registerOutput(\"direction\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerOutput(\"color\", NodeMaterialBlockConnectionPointTypes.Color3);\r\n this.registerOutput(\"intensity\", NodeMaterialBlockConnectionPointTypes.Float);\r\n this.registerOutput(\"shadowBias\", NodeMaterialBlockConnectionPointTypes.Float);\r\n this.registerOutput(\"shadowNormalBias\", NodeMaterialBlockConnectionPointTypes.Float);\r\n this.registerOutput(\"shadowDepthScale\", NodeMaterialBlockConnectionPointTypes.Float);\r\n this.registerOutput(\"shadowDepthRange\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"LightInformationBlock\";\r\n }\r\n\r\n /**\r\n * Gets the world position input component\r\n */\r\n public get worldPosition(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the direction output component\r\n */\r\n public get direction(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the direction output component\r\n */\r\n public get color(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n /**\r\n * Gets the direction output component\r\n */\r\n public get intensity(): NodeMaterialConnectionPoint {\r\n return this._outputs[2];\r\n }\r\n\r\n /**\r\n * Gets the shadow bias output component\r\n */\r\n public get shadowBias(): NodeMaterialConnectionPoint {\r\n return this._outputs[3];\r\n }\r\n\r\n /**\r\n * Gets the shadow normal bias output component\r\n */\r\n public get shadowNormalBias(): NodeMaterialConnectionPoint {\r\n return this._outputs[4];\r\n }\r\n\r\n /**\r\n * Gets the shadow depth scale component\r\n */\r\n public get shadowDepthScale(): NodeMaterialConnectionPoint {\r\n return this._outputs[5];\r\n }\r\n\r\n /**\r\n * Gets the shadow depth range component\r\n */\r\n public get shadowDepthRange(): NodeMaterialConnectionPoint {\r\n return this._outputs[6];\r\n }\r\n\r\n public bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh) {\r\n if (!mesh) {\r\n return;\r\n }\r\n\r\n if (this.light && this.light.isDisposed()) {\r\n this.light = null;\r\n }\r\n\r\n let light = this.light;\r\n const scene = nodeMaterial.getScene();\r\n\r\n if (!light && scene.lights.length) {\r\n light = this.light = scene.lights[0];\r\n this._forcePrepareDefines = true;\r\n }\r\n\r\n if (!light || !light.isEnabled) {\r\n effect.setFloat3(this._lightDataUniformName, 0, 0, 0);\r\n effect.setFloat4(this._lightColorUniformName, 0, 0, 0, 0);\r\n return;\r\n }\r\n\r\n light.transferToNodeMaterialEffect(effect, this._lightDataUniformName);\r\n\r\n effect.setColor4(this._lightColorUniformName, light.diffuse, light.intensity);\r\n\r\n const generator = light.getShadowGenerator() as ShadowGenerator;\r\n if (this.shadowBias.hasEndpoints || this.shadowNormalBias.hasEndpoints || this.shadowDepthScale.hasEndpoints) {\r\n if (generator) {\r\n effect.setFloat3(this._lightShadowUniformName, generator.bias, generator.normalBias, generator.depthScale);\r\n } else {\r\n effect.setFloat3(this._lightShadowUniformName, 0, 0, 0);\r\n }\r\n }\r\n\r\n if (this.shadowDepthRange) {\r\n if (generator && scene.activeCamera) {\r\n const shadowLight = light as ShadowLight;\r\n effect.setFloat2(\r\n this._lightShadowExtraUniformName,\r\n shadowLight.getDepthMinZ(scene.activeCamera),\r\n shadowLight.getDepthMinZ(scene.activeCamera) + shadowLight.getDepthMaxZ(scene.activeCamera)\r\n );\r\n } else {\r\n effect.setFloat2(this._lightShadowExtraUniformName, 0, 0);\r\n }\r\n }\r\n }\r\n\r\n public prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n if (!defines._areLightsDirty && !this._forcePrepareDefines) {\r\n return;\r\n }\r\n\r\n this._forcePrepareDefines = false;\r\n\r\n const light = this.light;\r\n defines.setValue(this._lightTypeDefineName, light && light instanceof PointLight ? true : false, true);\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n state.sharedData.bindableBlocks.push(this);\r\n state.sharedData.blocksWithDefines.push(this);\r\n\r\n const direction = this.direction;\r\n const color = this.color;\r\n const intensity = this.intensity;\r\n const shadowBias = this.shadowBias;\r\n const shadowNormalBias = this.shadowNormalBias;\r\n const shadowDepthScale = this.shadowDepthScale;\r\n const shadowDepthRange = this.shadowDepthRange;\r\n\r\n this._lightDataUniformName = state._getFreeVariableName(\"lightData\");\r\n this._lightColorUniformName = state._getFreeVariableName(\"lightColor\");\r\n this._lightShadowUniformName = state._getFreeVariableName(\"shadowData\");\r\n this._lightShadowExtraUniformName = state._getFreeVariableName(\"shadowExtraData\");\r\n this._lightTypeDefineName = state._getFreeDefineName(\"LIGHTPOINTTYPE\");\r\n\r\n state._emitUniformFromString(this._lightDataUniformName, NodeMaterialBlockConnectionPointTypes.Vector3);\r\n state._emitUniformFromString(this._lightColorUniformName, NodeMaterialBlockConnectionPointTypes.Vector4);\r\n\r\n state.compilationString += `#ifdef ${this._lightTypeDefineName}\\n`;\r\n state.compilationString += state._declareOutput(direction) + ` = normalize(${this.worldPosition.associatedVariableName}.xyz - ${this._lightDataUniformName});\\n`;\r\n state.compilationString += `#else\\n`;\r\n state.compilationString += state._declareOutput(direction) + ` = ${this._lightDataUniformName};\\n`;\r\n state.compilationString += `#endif\\n`;\r\n\r\n state.compilationString += state._declareOutput(color) + ` = ${this._lightColorUniformName}.rgb;\\n`;\r\n state.compilationString += state._declareOutput(intensity) + ` = ${this._lightColorUniformName}.a;\\n`;\r\n\r\n if (shadowBias.hasEndpoints || shadowNormalBias.hasEndpoints || shadowDepthScale.hasEndpoints) {\r\n state._emitUniformFromString(this._lightShadowUniformName, NodeMaterialBlockConnectionPointTypes.Vector3);\r\n if (shadowBias.hasEndpoints) {\r\n state.compilationString += state._declareOutput(shadowBias) + ` = ${this._lightShadowUniformName}.x;\\n`;\r\n }\r\n if (shadowNormalBias.hasEndpoints) {\r\n state.compilationString += state._declareOutput(shadowNormalBias) + ` = ${this._lightShadowUniformName}.y;\\n`;\r\n }\r\n if (shadowDepthScale.hasEndpoints) {\r\n state.compilationString += state._declareOutput(shadowDepthScale) + ` = ${this._lightShadowUniformName}.z;\\n`;\r\n }\r\n }\r\n\r\n if (shadowDepthRange.hasEndpoints) {\r\n state._emitUniformFromString(this._lightShadowExtraUniformName, NodeMaterialBlockConnectionPointTypes.Vector2);\r\n state.compilationString += state._declareOutput(shadowDepthRange) + ` = ${this._lightShadowUniformName};\\n`;\r\n }\r\n\r\n return this;\r\n }\r\n\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n if (this.light) {\r\n serializationObject.lightId = this.light.id;\r\n }\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n if (serializationObject.lightId) {\r\n this.light = scene.getLightById(serializationObject.lightId);\r\n }\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.LightInformationBlock\", LightInformationBlock);\r\n"]}
@@ -260,21 +260,21 @@ export class MorphTargetsBlock extends NodeMaterialBlock {
260
260
  state._emitFunctionFromInclude("morphTargetsVertexDeclaration", comments, {
261
261
  repeatKey: "maxSimultaneousMorphTargets",
262
262
  });
263
- state.compilationString += `${this._declareOutput(positionOutput, state)} = ${position.associatedVariableName};\n`;
263
+ state.compilationString += `${state._declareOutput(positionOutput)} = ${position.associatedVariableName};\n`;
264
264
  state.compilationString += `#ifdef NORMAL\n`;
265
- state.compilationString += `${this._declareOutput(normalOutput, state)} = ${normal.associatedVariableName};\n`;
265
+ state.compilationString += `${state._declareOutput(normalOutput)} = ${normal.associatedVariableName};\n`;
266
266
  state.compilationString += `#else\n`;
267
- state.compilationString += `${this._declareOutput(normalOutput, state)} = vec3(0., 0., 0.);\n`;
267
+ state.compilationString += `${state._declareOutput(normalOutput)} = vec3(0., 0., 0.);\n`;
268
268
  state.compilationString += `#endif\n`;
269
269
  state.compilationString += `#ifdef TANGENT\n`;
270
- state.compilationString += `${this._declareOutput(tangentOutput, state)} = ${tangent.associatedVariableName};\n`;
270
+ state.compilationString += `${state._declareOutput(tangentOutput)} = ${tangent.associatedVariableName};\n`;
271
271
  state.compilationString += `#else\n`;
272
- state.compilationString += `${this._declareOutput(tangentOutput, state)} = vec4(0., 0., 0., 0.);\n`;
272
+ state.compilationString += `${state._declareOutput(tangentOutput)} = vec4(0., 0., 0., 0.);\n`;
273
273
  state.compilationString += `#endif\n`;
274
274
  state.compilationString += `#ifdef UV1\n`;
275
- state.compilationString += `${this._declareOutput(uvOutput, state)} = ${uv.associatedVariableName};\n`;
275
+ state.compilationString += `${state._declareOutput(uvOutput)} = ${uv.associatedVariableName};\n`;
276
276
  state.compilationString += `#else\n`;
277
- state.compilationString += `${this._declareOutput(uvOutput, state)} = vec2(0., 0.);\n`;
277
+ state.compilationString += `${state._declareOutput(uvOutput)} = vec2(0., 0.);\n`;
278
278
  state.compilationString += `#endif\n`;
279
279
  // Repeatable content
280
280
  this._repeatableContentAnchor = state._repeatableContentAnchor;