@babylonjs/core 7.19.0 → 7.20.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (176) hide show
  1. package/Buffers/buffer.nonFloatVertexBuffers.js +1 -1
  2. package/Buffers/buffer.nonFloatVertexBuffers.js.map +1 -1
  3. package/Collisions/gpuPicker.d.ts +8 -2
  4. package/Collisions/gpuPicker.js +41 -20
  5. package/Collisions/gpuPicker.js.map +1 -1
  6. package/Engines/Processors/shaderProcessor.d.ts +1 -0
  7. package/Engines/Processors/shaderProcessor.js +1 -0
  8. package/Engines/Processors/shaderProcessor.js.map +1 -1
  9. package/Engines/WebGPU/Extensions/engine.rawTexture.js +1 -0
  10. package/Engines/WebGPU/Extensions/engine.rawTexture.js.map +1 -1
  11. package/Engines/WebGPU/webgpuShaderProcessingContext.d.ts +1 -1
  12. package/Engines/WebGPU/webgpuShaderProcessingContext.js +4 -2
  13. package/Engines/WebGPU/webgpuShaderProcessingContext.js.map +1 -1
  14. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.d.ts +2 -1
  15. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js +12 -5
  16. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js.map +1 -1
  17. package/Engines/WebGPU/webgpuTextureManager.d.ts +1 -4
  18. package/Engines/WebGPU/webgpuTextureManager.js +90 -75
  19. package/Engines/WebGPU/webgpuTextureManager.js.map +1 -1
  20. package/Engines/abstractEngine.d.ts +2 -2
  21. package/Engines/abstractEngine.js +2 -2
  22. package/Engines/abstractEngine.js.map +1 -1
  23. package/Engines/nativeEngine.d.ts +1 -1
  24. package/Engines/nativeEngine.js +2 -1
  25. package/Engines/nativeEngine.js.map +1 -1
  26. package/Engines/thinEngine.d.ts +1 -1
  27. package/Engines/thinEngine.functions.d.ts +1 -1
  28. package/Engines/thinEngine.functions.js +2 -1
  29. package/Engines/thinEngine.functions.js.map +1 -1
  30. package/Engines/thinEngine.js +2 -2
  31. package/Engines/thinEngine.js.map +1 -1
  32. package/Engines/webgpuEngine.d.ts +9 -5
  33. package/Engines/webgpuEngine.js +35 -22
  34. package/Engines/webgpuEngine.js.map +1 -1
  35. package/Layers/effectLayer.d.ts +16 -1
  36. package/Layers/effectLayer.js +32 -2
  37. package/Layers/effectLayer.js.map +1 -1
  38. package/Layers/glowLayer.d.ts +1 -2
  39. package/Layers/glowLayer.js +16 -3
  40. package/Layers/glowLayer.js.map +1 -1
  41. package/Layers/highlightLayer.d.ts +5 -4
  42. package/Layers/highlightLayer.js +36 -11
  43. package/Layers/highlightLayer.js.map +1 -1
  44. package/Layers/index.d.ts +10 -0
  45. package/Layers/index.js +12 -0
  46. package/Layers/index.js.map +1 -1
  47. package/Lights/Shadows/index.d.ts +8 -0
  48. package/Lights/Shadows/index.js +9 -0
  49. package/Lights/Shadows/index.js.map +1 -1
  50. package/Lights/Shadows/shadowGenerator.d.ts +18 -5
  51. package/Lights/Shadows/shadowGenerator.js +44 -5
  52. package/Lights/Shadows/shadowGenerator.js.map +1 -1
  53. package/Loading/sceneLoader.d.ts +155 -16
  54. package/Loading/sceneLoader.js +197 -99
  55. package/Loading/sceneLoader.js.map +1 -1
  56. package/Materials/Node/nodeMaterial.d.ts +1 -0
  57. package/Materials/Node/nodeMaterial.js +15 -1
  58. package/Materials/Node/nodeMaterial.js.map +1 -1
  59. package/Materials/Node/nodeMaterialBuildState.js +1 -1
  60. package/Materials/Node/nodeMaterialBuildState.js.map +1 -1
  61. package/Materials/effect.functions.d.ts +1 -1
  62. package/Materials/effect.functions.js +6 -3
  63. package/Materials/effect.functions.js.map +1 -1
  64. package/Materials/effect.js +1 -1
  65. package/Materials/effect.js.map +1 -1
  66. package/Materials/standardMaterial.d.ts +1 -1
  67. package/Materials/standardMaterial.js +1 -1
  68. package/Materials/standardMaterial.js.map +1 -1
  69. package/Maths/math.constants.d.ts +1 -2
  70. package/Maths/math.constants.js +1 -2
  71. package/Maths/math.constants.js.map +1 -1
  72. package/Maths/math.like.d.ts +9 -0
  73. package/Maths/math.like.js.map +1 -1
  74. package/Maths/math.vector.d.ts +23 -23
  75. package/Maths/math.vector.js +43 -11
  76. package/Maths/math.vector.js.map +1 -1
  77. package/Misc/index.d.ts +4 -0
  78. package/Misc/index.js +5 -0
  79. package/Misc/index.js.map +1 -1
  80. package/Misc/rgbdTextureTools.d.ts +1 -0
  81. package/Misc/rgbdTextureTools.js +15 -2
  82. package/Misc/rgbdTextureTools.js.map +1 -1
  83. package/PostProcesses/blurPostProcess.d.ts +6 -0
  84. package/PostProcesses/blurPostProcess.js +21 -2
  85. package/PostProcesses/blurPostProcess.js.map +1 -1
  86. package/PostProcesses/index.d.ts +8 -0
  87. package/PostProcesses/index.js +10 -0
  88. package/PostProcesses/index.js.map +1 -1
  89. package/PostProcesses/passPostProcess.d.ts +2 -0
  90. package/PostProcesses/passPostProcess.js +26 -2
  91. package/PostProcesses/passPostProcess.js.map +1 -1
  92. package/PostProcesses/postProcess.d.ts +11 -2
  93. package/PostProcesses/postProcess.js +17 -1
  94. package/PostProcesses/postProcess.js.map +1 -1
  95. package/ShadersWGSL/ShadersInclude/bayerDitherFunctions.d.ts +5 -0
  96. package/ShadersWGSL/ShadersInclude/bayerDitherFunctions.js +17 -0
  97. package/ShadersWGSL/ShadersInclude/bayerDitherFunctions.js.map +1 -0
  98. package/ShadersWGSL/ShadersInclude/imageProcessingFunctions.js +1 -1
  99. package/ShadersWGSL/ShadersInclude/imageProcessingFunctions.js.map +1 -1
  100. package/ShadersWGSL/ShadersInclude/kernelBlurFragment.d.ts +5 -0
  101. package/ShadersWGSL/ShadersInclude/kernelBlurFragment.js +20 -0
  102. package/ShadersWGSL/ShadersInclude/kernelBlurFragment.js.map +1 -0
  103. package/ShadersWGSL/ShadersInclude/kernelBlurFragment2.d.ts +5 -0
  104. package/ShadersWGSL/ShadersInclude/kernelBlurFragment2.js +19 -0
  105. package/ShadersWGSL/ShadersInclude/kernelBlurFragment2.js.map +1 -0
  106. package/ShadersWGSL/ShadersInclude/kernelBlurVaryingDeclaration.d.ts +5 -0
  107. package/ShadersWGSL/ShadersInclude/kernelBlurVaryingDeclaration.js +9 -0
  108. package/ShadersWGSL/ShadersInclude/kernelBlurVaryingDeclaration.js.map +1 -0
  109. package/ShadersWGSL/ShadersInclude/kernelBlurVertex.d.ts +5 -0
  110. package/ShadersWGSL/ShadersInclude/kernelBlurVertex.js +9 -0
  111. package/ShadersWGSL/ShadersInclude/kernelBlurVertex.js.map +1 -0
  112. package/ShadersWGSL/ShadersInclude/morphTargetsVertex.js +4 -4
  113. package/ShadersWGSL/ShadersInclude/morphTargetsVertex.js.map +1 -1
  114. package/ShadersWGSL/ShadersInclude/pbrBRDFFunctions.js +1 -1
  115. package/ShadersWGSL/ShadersInclude/pbrBRDFFunctions.js.map +1 -1
  116. package/ShadersWGSL/ShadersInclude/shadowMapFragment.js +5 -5
  117. package/ShadersWGSL/ShadersInclude/shadowMapFragment.js.map +1 -1
  118. package/ShadersWGSL/ShadersInclude/shadowMapFragmentExtraDeclaration.d.ts +7 -0
  119. package/ShadersWGSL/ShadersInclude/shadowMapFragmentExtraDeclaration.js +26 -0
  120. package/ShadersWGSL/ShadersInclude/shadowMapFragmentExtraDeclaration.js.map +1 -0
  121. package/ShadersWGSL/ShadersInclude/shadowMapFragmentSoftTransparentShadow.d.ts +5 -0
  122. package/ShadersWGSL/ShadersInclude/shadowMapFragmentSoftTransparentShadow.js +12 -0
  123. package/ShadersWGSL/ShadersInclude/shadowMapFragmentSoftTransparentShadow.js.map +1 -0
  124. package/ShadersWGSL/ShadersInclude/shadowMapVertexExtraDeclaration.d.ts +5 -0
  125. package/ShadersWGSL/ShadersInclude/shadowMapVertexExtraDeclaration.js +19 -0
  126. package/ShadersWGSL/ShadersInclude/shadowMapVertexExtraDeclaration.js.map +1 -0
  127. package/ShadersWGSL/ShadersInclude/shadowMapVertexMetric.js +4 -4
  128. package/ShadersWGSL/ShadersInclude/shadowMapVertexMetric.js.map +1 -1
  129. package/ShadersWGSL/ShadersInclude/shadowMapVertexNormalBias.d.ts +5 -0
  130. package/ShadersWGSL/ShadersInclude/shadowMapVertexNormalBias.js +17 -0
  131. package/ShadersWGSL/ShadersInclude/shadowMapVertexNormalBias.js.map +1 -0
  132. package/ShadersWGSL/default.fragment.js +2 -2
  133. package/ShadersWGSL/default.fragment.js.map +1 -1
  134. package/ShadersWGSL/depthBoxBlur.fragment.d.ts +5 -0
  135. package/ShadersWGSL/depthBoxBlur.fragment.js +14 -0
  136. package/ShadersWGSL/depthBoxBlur.fragment.js.map +1 -0
  137. package/ShadersWGSL/glowBlurPostProcess.fragment.d.ts +5 -0
  138. package/ShadersWGSL/glowBlurPostProcess.fragment.js +15 -0
  139. package/ShadersWGSL/glowBlurPostProcess.fragment.js.map +1 -0
  140. package/ShadersWGSL/glowMapGeneration.fragment.d.ts +8 -0
  141. package/ShadersWGSL/glowMapGeneration.fragment.js +74 -0
  142. package/ShadersWGSL/glowMapGeneration.fragment.js.map +1 -0
  143. package/ShadersWGSL/glowMapGeneration.vertex.d.ts +17 -0
  144. package/ShadersWGSL/glowMapGeneration.vertex.js +92 -0
  145. package/ShadersWGSL/glowMapGeneration.vertex.js.map +1 -0
  146. package/ShadersWGSL/glowMapMerge.fragment.d.ts +5 -0
  147. package/ShadersWGSL/glowMapMerge.fragment.js +32 -0
  148. package/ShadersWGSL/glowMapMerge.fragment.js.map +1 -0
  149. package/ShadersWGSL/glowMapMerge.vertex.d.ts +5 -0
  150. package/ShadersWGSL/glowMapMerge.vertex.js +16 -0
  151. package/ShadersWGSL/glowMapMerge.vertex.js.map +1 -0
  152. package/ShadersWGSL/kernelBlur.fragment.d.ts +9 -0
  153. package/ShadersWGSL/kernelBlur.fragment.js +48 -0
  154. package/ShadersWGSL/kernelBlur.fragment.js.map +1 -0
  155. package/ShadersWGSL/kernelBlur.vertex.d.ts +7 -0
  156. package/ShadersWGSL/kernelBlur.vertex.js +21 -0
  157. package/ShadersWGSL/kernelBlur.vertex.js.map +1 -0
  158. package/ShadersWGSL/pass.fragment.d.ts +5 -0
  159. package/ShadersWGSL/pass.fragment.js +12 -0
  160. package/ShadersWGSL/pass.fragment.js.map +1 -0
  161. package/ShadersWGSL/passCube.fragment.d.ts +5 -0
  162. package/ShadersWGSL/passCube.fragment.js +31 -0
  163. package/ShadersWGSL/passCube.fragment.js.map +1 -0
  164. package/ShadersWGSL/rgbdDecode.fragment.d.ts +6 -0
  165. package/ShadersWGSL/rgbdDecode.fragment.js +14 -0
  166. package/ShadersWGSL/rgbdDecode.fragment.js.map +1 -0
  167. package/ShadersWGSL/rgbdEncode.fragment.d.ts +6 -0
  168. package/ShadersWGSL/rgbdEncode.fragment.js +14 -0
  169. package/ShadersWGSL/rgbdEncode.fragment.js.map +1 -0
  170. package/ShadersWGSL/shadowMap.fragment.d.ts +9 -0
  171. package/ShadersWGSL/shadowMap.fragment.js +39 -0
  172. package/ShadersWGSL/shadowMap.fragment.js.map +1 -0
  173. package/ShadersWGSL/shadowMap.vertex.d.ts +22 -0
  174. package/ShadersWGSL/shadowMap.vertex.js +89 -0
  175. package/ShadersWGSL/shadowMap.vertex.js.map +1 -0
  176. package/package.json +1 -1
@@ -1 +1 @@
1
- {"version":3,"file":"webgpuShaderProcessorsWGSL.js","sourceRoot":"","sources":["../../../../../dev/core/src/Engines/WebGPU/webgpuShaderProcessorsWGSL.ts"],"names":[],"mappings":"AAMA,OAAO,EAAE,6BAA6B,EAAE,MAAM,iCAAiC,CAAC;AAEhF,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAC3C,OAAO,EAAE,qBAAqB,EAAE,MAAM,yBAAyB,CAAC;AAChE,OAAO,EAAE,cAAc,EAAE,2BAA2B,EAAE,MAAM,mCAAmC,CAAC;AAGhG,OAAO,EAAE,SAAS,EAAE,MAAM,cAAc,CAAC;AAEzC,OAAO,kEAAkE,CAAC;AAC1E,OAAO,uDAAuD,CAAC;AAC/D,OAAO,uDAAuD,CAAC;AAC/D,OAAO,kDAAkD,CAAC;AAC1D,OAAO,kDAAkD,CAAC;AAC1D,OAAO,kDAAkD,CAAC;AAC1D,OAAO,qDAAqD,CAAC;AAC7D,OAAO,sDAAsD,CAAC;AAC9D,OAAO,gDAAgD,CAAC;AACxD,OAAO,oCAAoC,CAAC;AAE5C,MAAM,sBAAsB,GAAG,2BAA2B,CAAC;AAE3D,MAAM,eAAe,GAAG,UAAU,CAAC;AACnC,MAAM,gBAAgB,GAAG,WAAW,CAAC;AAErC,MAAM,8CAA8C,GAAyD;IACzG,UAAU,qDAA0C;IACpD,UAAU,qDAA0C;IACpD,gBAAgB,gEAA+C;IAC/D,UAAU,qDAA0C;IACpD,YAAY,wDAA2C;IACvD,kBAAkB,mEAAgD;IAClE,uBAAuB,qDAA0C;IACjE,gBAAgB,qDAA0C;IAC1D,sBAAsB,gEAA+C;IACrE,kBAAkB,wDAA2C;IAC7D,wBAAwB,mEAAgD;IACxE,6BAA6B,qDAA0C;IACvE,kBAAkB,qDAA0C;IAC5D,kBAAkB,qDAA0C;IAC5D,wBAAwB,gEAA+C;IACvE,kBAAkB,qDAA0C;IAC5D,gBAAgB,EAAE,IAAI;CACzB,CAAC;AAEF,gBAAgB;AAChB,MAAM,OAAO,yBAA0B,SAAQ,qBAAqB;IAApE;;QASoB,mBAAc,+BAAuB;QAC9C,kBAAa,GAAG,gCAAgC,CAAC;QACjD,kBAAa,GAAG,sFAAsF,CAAC;QACvG,gBAAW,GAAG,IAAI,CAAC;IAyf9B,CAAC;IAvfU,YAAY,CAAC,IAAY,EAAE,OAAiB,EAAE,aAAwC,EAAE,UAAmB,EAAE,iBAAoD;QACpK,6BAA6B;QAC7B,KAAK,MAAM,GAAG,IAAI,aAAa,EAAE;YAC7B,IAAI,GAAG,KAAK,aAAa,EAAE;gBACvB,SAAS;aACZ;YACD,MAAM,KAAK,GAAG,aAAa,CAAC,GAAG,CAAC,CAAC;YACjC,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC,EAAE;gBACtD,IAAI,GAAG,SAAS,GAAG,MAAM,KAAK,KAAK,GAAG,IAAI,CAAC;aAC9C;SACJ;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAES,aAAa,CAAC,IAAY,EAAE,WAAmB,EAAE,aAAwC;QAC/F,IAAI,MAAM,GAAG,CAAC,CAAC;QAEf,MAAM,QAAQ,GAAG,WAAW,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;QAC9C,IAAI,WAAW,CAAC,OAAO,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,QAAQ,GAAG,CAAC,EAAE;YACnD,IAAI,UAAU,GAAG,QAAQ,CAAC;YAC1B,OAAO,UAAU,GAAG,CAAC,IAAI,WAAW,CAAC,MAAM,CAAC,UAAU,CAAC,KAAK,GAAG,IAAI,WAAW,CAAC,MAAM,CAAC,UAAU,CAAC,KAAK,GAAG,EAAE;gBACvG,UAAU,EAAE,CAAC;aAChB;YACD,MAAM,cAAc,GAAG,WAAW,CAAC,SAAS,CAAC,UAAU,GAAG,CAAC,EAAE,QAAQ,CAAC,CAAC;YACvE,MAAM,GAAG,CAAC,cAAc,CAAC;YACzB,IAAI,KAAK,CAAC,MAAM,CAAC,EAAE;gBACf,MAAM,GAAG,CAAC,aAAa,CAAC,cAAc,CAAC,IAAI,EAAE,CAAC,CAAC;aAClD;YACD,OAAO,UAAU,GAAG,CAAC,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,UAAU,CAAC,KAAK,GAAG,IAAI,WAAW,CAAC,MAAM,CAAC,UAAU,CAAC,KAAK,GAAG,CAAC,EAAE;gBACzG,UAAU,EAAE,CAAC;aAChB;YACD,WAAW,GAAG,WAAW,CAAC,SAAS,CAAC,WAAW,CAAC,OAAO,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,UAAU,GAAG,CAAC,CAAC,CAAC;SACrF;QAED,OAAO,CAAC,IAAI,EAAE,WAAW,EAAE,MAAM,CAAC,CAAC;IACvC,CAAC;IAEM,iBAAiB,CAAC,iBAAoD;QACzE,IAAI,CAAC,wBAAwB,GAAG,iBAAkD,CAAC;QAEnF,IAAI,CAAC,oBAAoB,GAAG,EAAE,CAAC;QAC/B,IAAI,CAAC,eAAe,GAAG,EAAE,CAAC;QAC1B,IAAI,CAAC,6BAA6B,GAAG,EAAE,CAAC;QACxC,IAAI,CAAC,qBAAqB,GAAG,KAAK,CAAC;QACnC,IAAI,CAAC,aAAa,GAAG,EAAE,CAAC;QACxB,IAAI,CAAC,iBAAiB,GAAG,EAAE,CAAC;QAC5B,IAAI,CAAC,qBAAqB,GAAG,EAAE,CAAC;IACpC,CAAC;IAEM,oBAAoB,CAAC,IAAY;QACpC,gGAAgG;QAChG,MAAM,aAAa,GAAG,UAAU,qBAAqB,CAAC,gBAAgB,wEAAwE,gBAAgB,MAAM,qBAAqB,CAAC,gBAAgB,KAAK,CAAC;QAChN,MAAM,eAAe,GAAG,IAAI,CAAC,OAAO,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC,CAAC;QAC3D,OAAO,eAAe,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,aAAa,GAAG,cAAc,CAAC,IAAI,CAAC,CAAC;IACzE,CAAC;IAEM,YAAY,CAAC,OAAe,EAAE,UAAmB;QACpD,MAAM,KAAK,GAAG,sEAAsE,CAAC;QAErF,OAAO,KAAK,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;IAC/B,CAAC;IAEM,gBAAgB,CAAC,OAAe,EAAE,UAAmB,EAAE,aAAwC;QAClG,MAAM,YAAY,GAAG,yHAAyH,CAAC;QAC/I,MAAM,KAAK,GAAG,YAAY,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QACzC,IAAI,KAAK,KAAK,IAAI,EAAE;YAChB,MAAM,iBAAiB,GAAG,KAAK,CAAC,CAAC,CAAC,IAAI,aAAa,CAAC;YACpD,MAAM,qBAAqB,GAAG,KAAK,CAAC,CAAC,CAAC,IAAI,QAAQ,CAAC;YACnD,MAAM,WAAW,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YAC7B,MAAM,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YACtB,MAAM,aAAa,GAAG,iBAAiB,KAAK,MAAM,CAAC,CAAC,CAAC,gBAAgB,iBAAiB,GAAG,CAAC,CAAC,CAAC,gBAAgB,iBAAiB,KAAK,qBAAqB,GAAG,CAAC;YAC3J,IAAI,QAAgB,CAAC;YACrB,IAAI,UAAU,EAAE;gBACZ,QAAQ,GAAG,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,IAAI,CAAC,CAAC;gBACjE,IAAI,QAAQ,KAAK,SAAS,EAAE;oBACxB,MAAM,CAAC,IAAI,CAAC,+CAA+C,IAAI,2EAA2E,CAAC,CAAC;iBAC/I;aACJ;iBAAM;gBACH,QAAQ,GAAG,IAAI,CAAC,wBAAwB,CAAC,sBAAsB,CAAC,WAAW,EAAE,IAAI,CAAC,aAAa,CAAC,IAAI,EAAE,WAAW,EAAE,aAAa,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBACtI,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,IAAI,CAAC,GAAG,QAAQ,CAAC;gBACjE,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,eAAe,QAAQ,KAAK,aAAa,IAAI,IAAI,MAAM,WAAW,GAAG,CAAC,CAAC;gBAC/F,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;aACrC;YAED,OAAO,GAAG,EAAE,CAAC;SAChB;QACD,OAAO,OAAO,CAAC;IACnB,CAAC;IAEM,kBAAkB,CAAC,SAAiB,EAAE,aAAwC;QACjF,MAAM,WAAW,GAAG,uCAAuC,CAAC;QAC5D,MAAM,KAAK,GAAG,WAAW,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;QAC1C,IAAI,KAAK,KAAK,IAAI,EAAE;YAChB,MAAM,aAAa,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YAC/B,MAAM,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YACtB,MAAM,QAAQ,GAAG,IAAI,CAAC,wBAAwB,CAAC,wBAAwB,CAAC,aAAa,EAAE,IAAI,CAAC,aAAa,CAAC,IAAI,EAAE,aAAa,EAAE,aAAa,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YAElJ,IAAI,CAAC,wBAAwB,CAAC,mBAAmB,CAAC,IAAI,CAAC,GAAG,QAAQ,CAAC;YACnE,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,QAAQ,CAAC,GAAG,IAAI,CAAC;YAEjE,MAAM,aAAa,GAAG,IAAI,CAAC,wBAAwB,CAAC,oCAAoC,CAAC,IAAI,CAAC,CAAC;YAC/F,IAAI,aAAa,KAAK,SAAS,EAAE;gBAC7B,oGAAoG;gBACpG,MAAM,OAAO,GACT,aAAa,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,aAAa,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,GAAG,CAAC,aAAa,GAAG,OAAO,CAAC,CAAC,CAAC,CAAC,aAAa,KAAK,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,GAAG,aAAa,GAAG,OAAO,CAAC;gBAC1J,MAAM,OAAO,GAAG,QAAQ,IAAI,GAAG,CAAC;gBAEhC,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,aAAa,QAAQ,KAAK,OAAO,MAAM,OAAO,GAAG,CAAC,CAAC;gBAClF,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,GAAG,IAAI,MAAM,aAAa,GAAG,CAAC,CAAC;gBACzD,IAAI,CAAC,6BAA6B,CAAC,IAAI,CAAC,gBAAgB,IAAI,MAAM,aAAa,kBAAkB,OAAO,IAAI,CAAC,CAAC;gBAC9G,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC;aACrC;iBAAM;gBACH,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,aAAa,QAAQ,KAAK,IAAI,MAAM,aAAa,GAAG,CAAC,CAAC;gBACrF,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,GAAG,IAAI,MAAM,aAAa,GAAG,CAAC,CAAC;gBACzD,IAAI,CAAC,6BAA6B,CAAC,IAAI,CAAC,gBAAgB,IAAI,oBAAoB,IAAI,GAAG,CAAC,CAAC;aAC5F;YACD,SAAS,GAAG,EAAE,CAAC;SAClB;QACD,OAAO,SAAS,CAAC;IACrB,CAAC;IAEM,gBAAgB,CAAC,OAAe,EAAE,UAAmB,EAAE,aAAwC;QAClG,MAAM,KAAK,GAAG,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QAC/C,IAAI,KAAK,KAAK,IAAI,EAAE;YAChB,MAAM,WAAW,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YAC7B,MAAM,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YAEtB,IAAI,CAAC,wBAAwB,CAAC,IAAI,EAAE,WAAW,EAAE,aAAa,CAAC,CAAC;YAEhE,OAAO,GAAG,EAAE,CAAC;SAChB;QACD,OAAO,OAAO,CAAC;IACnB,CAAC;IAEM,gBAAgB,CAAC,OAAe,EAAE,UAAmB,EAAE,aAAwC;QAClG,MAAM,KAAK,GAAG,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QAC/C,IAAI,KAAK,KAAK,IAAI,EAAE;YAChB,MAAM,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,uBAAuB;YAC9C,MAAM,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,4DAA4D;YACnF,MAAM,gBAAgB,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;YACpC,MAAM,WAAW,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,oCAAoC;YAClE,MAAM,gBAAgB,GAAG,WAAW,CAAC,OAAO,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC;YAC5D,MAAM,aAAa,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,iCAAiC;YACjE,MAAM,oBAAoB,GAAG,gBAAgB,CAAC,CAAC,CAAE,aAAa,CAAC,SAAS,CAAC,CAAC,EAAE,aAAa,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,EAAuB,CAAC,CAAC,CAAC,IAAI,CAAC;YAE3I,IAAI,SAAS,GAAG,gBAAgB,CAAC,CAAC,CAAC,IAAI,CAAC,aAAa,CAAC,IAAI,EAAE,IAAI,EAAE,aAAa,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YACxF,IAAI,WAAW,GAAG,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,IAAI,CAAC,CAAC;YACxE,IAAI,CAAC,WAAW,EAAE;gBACd,WAAW,GAAG;oBACV,cAAc,EAAE,SAAS,GAAG,CAAC;oBAC7B,gBAAgB;oBAChB,QAAQ,EAAE,EAAE;oBACZ,UAAU,uDAAyC;iBACtD,CAAC;gBACF,SAAS,GAAG,SAAS,IAAI,CAAC,CAAC;gBAC3B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,SAAS,EAAE,EAAE,CAAC,EAAE;oBAChC,WAAW,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,wBAAwB,CAAC,qBAAqB,EAAE,CAAC,CAAC;iBACpF;aACJ;iBAAM;gBACH,SAAS,GAAG,WAAW,CAAC,QAAQ,CAAC,MAAM,CAAC;aAC3C;YAED,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,IAAI,CAAC,GAAG,WAAW,CAAC;YAEpE,MAAM,cAAc,GAAG,WAAW,CAAC,OAAO,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC;YACxD,MAAM,gBAAgB,GAAG,8CAA8C,CAAC,WAAW,CAAC,CAAC;YACrF,MAAM,UAAU,GAAG,cAAc;gBAC7B,CAAC;gBACD,CAAC,CAAC,aAAa,KAAK,KAAK;oBACvB,CAAC;oBACD,CAAC,CAAC,aAAa,KAAK,KAAK;wBACvB,CAAC;wBACD,CAAC,sDAAwC,CAAC;YAElD,WAAW,CAAC,UAAU,GAAG,UAAU,CAAC;YAEpC,IAAI,gBAAgB,KAAK,SAAS,EAAE;gBAChC,4CAA4C;gBAC5C,MAAM,0EAA0E,WAAW,IAAI,CAAC;aACnG;YAED,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,SAAS,EAAE,EAAE,CAAC,EAAE;gBAChC,MAAM,EAAE,UAAU,EAAE,YAAY,EAAE,GAAG,WAAW,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;gBAE7D,IAAI,CAAC,KAAK,CAAC,EAAE;oBACT,OAAO,GAAG,UAAU,UAAU,cAAc,YAAY,KAAK,OAAO,EAAE,CAAC;iBAC1E;gBAED,IAAI,CAAC,6BAA6B,CAAC,IAAI,EAAE,WAAW,EAAE,CAAC,EAAE,gBAAgB,EAAE,oBAAoB,EAAE,CAAC,UAAU,CAAC,CAAC;aACjH;SACJ;QAED,OAAO,OAAO,CAAC;IACnB,CAAC;IAED,wEAAwE;IACjE,aAAa,CAAC,IAAY;QAC7B,MAAM,aAAa,GAAG,wBAAwB,CAAC;QAE/C,IAAI,KAA6B,CAAC;QAElC,OAAO,CAAC,KAAK,GAAG,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,KAAK,IAAI,EAAE;YAChD,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,IAAI,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,GAAG,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;SAC5D;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,eAAe,CAAC,UAAkB,EAAE,YAAoB;QAC3D,MAAM,aAAa,GACf,YAAY,CAAC,OAAO,CAAC,yBAAyB,CAAC,IAAI,CAAC;YAChD,CAAC,CAAC;;;;SAIT;YACO,CAAC,CAAC,EAAE,CAAC;QAEb,8FAA8F;QAC9F,UAAU,GAAG,IAAI,CAAC,gBAAgB,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;QACrD,YAAY,GAAG,IAAI,CAAC,gBAAgB,CAAC,YAAY,EAAE,KAAK,CAAC,CAAC;QAE1D,yIAAyI;QACzI,UAAU,GAAG,IAAI,CAAC,qBAAqB,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;QAC1D,YAAY,GAAG,IAAI,CAAC,qBAAqB,CAAC,YAAY,EAAE,KAAK,CAAC,CAAC;QAE/D,4BAA4B;QAC5B,MAAM,WAAW,GAAG,IAAI,CAAC,iBAAiB,EAAE,CAAC;QAE7C,UAAU,GAAG,WAAW,GAAG,UAAU,CAAC;QACtC,YAAY,GAAG,WAAW,GAAG,YAAY,CAAC;QAE1C,cAAc;QACd,UAAU,GAAG,UAAU,CAAC,OAAO,CAAC,8BAA8B,EAAE,gBAAgB,CAAC,CAAC;QAClF,UAAU,GAAG,UAAU,CAAC,OAAO,CAAC,WAAW,EAAE,YAAY,CAAC,CAAC;QAC3D,UAAU,GAAG,IAAI,CAAC,4BAA4B,CAAC,UAAU,CAAC,CAAC;QAE3D,IAAI,YAAY,GAAG,uHAAuH,CAAC;QAC3I,IAAI,IAAI,CAAC,oBAAoB,CAAC,MAAM,GAAG,CAAC,EAAE;YACtC,YAAY,IAAI,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;SACxD;QACD,YAAY,IAAI,iCAAiC,GAAG,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,GAAG,oBAAoB,CAAC;QACnH,IAAI,IAAI,CAAC,qBAAqB,EAAE;YAC5B,YAAY,IAAI,qEAAqE,CAAC;YACtF,YAAY,IAAI,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YAChD,YAAY,IAAI,oDAAoD,CAAC;SACxE;QAED,IAAI,aAAa,GAAG,uEAAuE,CAAC;QAC5F,IAAI,IAAI,CAAC,aAAa,CAAC,MAAM,GAAG,CAAC,EAAE;YAC/B,aAAa,IAAI,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;SAClD;QACD,aAAa,IAAI,sDAAsD,CAAC;QAExE,UAAU,GAAG,YAAY,GAAG,aAAa,GAAG,UAAU,CAAC;QAEvD,IAAI,sBAAsB,GAAG,mBAAmB,IAAI,CAAC,qBAAqB,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,aAAa,CAAC;QACnG,IAAI,IAAI,CAAC,qBAAqB,EAAE;YAC5B,sBAAsB,IAAI,oHAAoH,CAAC;YAC/I,sBAAsB,IAAI,IAAI,CAAC,6BAA6B,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YACxE,sBAAsB,IAAI,IAAI,CAAC;SAClC;QACD,MAAM,oBAAoB,GAAG,sGAAsG,CAAC;QACpI,IAAI,iBAAiB,GAAG,UAAU,CAAC,OAAO,CAAC,SAAS,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,CAAC;QAEvE,UAAU;YACN,CAAC,iBAAiB,CAAC,CAAC,CAAC,2CAA2C,CAAC,CAAC,CAAC,EAAE,CAAC;gBACtE,2BAA2B,CAAC,UAAU,EAAE,SAAS,EAAE,sBAAsB,EAAE,oBAAoB,CAAC,CAAC;QAErG,gBAAgB;QAChB,YAAY,GAAG,YAAY,CAAC,OAAO,CAAC,8BAA8B,EAAE,gBAAgB,CAAC,CAAC;QACtF,YAAY,GAAG,YAAY,CAAC,OAAO,CAAC,WAAW,EAAE,YAAY,CAAC,CAAC;QAC/D,YAAY,GAAG,IAAI,CAAC,4BAA4B,CAAC,YAAY,CAAC,CAAC;QAC/D,YAAY,GAAG,YAAY,CAAC,OAAO,CAAC,OAAO,EAAE,4BAA4B,CAAC,CAAC,CAAC,2CAA2C;QAEvH,IAAI,cAAc,GAAG,qHAAqH,CAAC;QAC3I,IAAI,IAAI,CAAC,aAAa,CAAC,MAAM,GAAG,CAAC,EAAE;YAC/B,cAAc,IAAI,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;SACnD;QACD,cAAc,IAAI,uDAAuD,CAAC;QAE1E,IAAI,eAAe,GAAG,4BAA4B,CAAC;QAEnD,mCAAmC;QACnC,IAAI,KAAK,GAAG,gCAAgC,CAAC;QAC7C,IAAI,KAAK,GAAG,YAAY,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;QACtC,IAAI,aAAa,GAAG,CAAC,CAAC;QAEtB,IAAI,KAAK,EAAE;YACP,MAAM,MAAM,GAAG,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;YAClC,IAAI,MAAM,GAAG,CAAC,EAAE;gBACZ,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,MAAM,EAAE,KAAK,EAAE,EAAE;oBACzC,eAAe,IAAI,cAAc,aAAa,aAAa,aAAa,iBAAiB,CAAC;oBAC1F,aAAa,EAAE,CAAC;iBACnB;aACJ;SACJ;QAED,mCAAmC;QACnC,KAAK,GAAG,iBAAiB,CAAC;QAC1B,KAAK,GAAG,YAAY,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;QAElC,IAAI,KAAK,EAAE;YACP,eAAe,IAAI,cAAc,aAAa,EAAE,wBAAwB,CAAC;YACzE,eAAe,IAAI,cAAc,aAAa,EAAE,6BAA6B,CAAC;YAC9E,eAAe,IAAI,cAAc,aAAa,EAAE,4BAA4B,CAAC;SAChF;QAED,IAAI,aAAa,KAAK,CAAC,EAAE;YACrB,eAAe,IAAI,qCAAqC,CAAC;YACzD,aAAa,EAAE,CAAC;SACnB;QAED,YAAY;QACZ,IAAI,YAAY,GAAG,KAAK,CAAC;QACzB,IAAI,GAAG,GAAG,CAAC,CAAC;QACZ,OAAO,CAAC,YAAY,EAAE;YAClB,GAAG,GAAG,YAAY,CAAC,OAAO,CAAC,sBAAsB,EAAE,GAAG,CAAC,CAAC;YACxD,IAAI,GAAG,GAAG,CAAC,EAAE;gBACT,MAAM;aACT;YACD,MAAM,SAAS,GAAG,GAAG,CAAC;YACtB,YAAY,GAAG,IAAI,CAAC;YACpB,OAAO,GAAG,GAAG,CAAC,IAAI,YAAY,CAAC,MAAM,CAAC,GAAG,CAAC,KAAK,IAAI,EAAE;gBACjD,IAAI,YAAY,CAAC,MAAM,CAAC,GAAG,CAAC,KAAK,GAAG,IAAI,YAAY,CAAC,MAAM,CAAC,GAAG,GAAG,CAAC,CAAC,KAAK,GAAG,EAAE;oBAC1E,YAAY,GAAG,KAAK,CAAC;oBACrB,MAAM;iBACT;gBACD,GAAG,EAAE,CAAC;aACT;YACD,GAAG,GAAG,SAAS,GAAG,sBAAsB,CAAC,MAAM,CAAC;SACnD;QAED,IAAI,YAAY,EAAE;YACd,eAAe,IAAI,0CAA0C,CAAC;SACjE;QAED,eAAe,IAAI,uDAAuD,CAAC;QAE3E,YAAY,GAAG,cAAc,GAAG,eAAe,GAAG,YAAY,CAAC;QAE/D,MAAM,oBAAoB,GAAG,+BAA+B,GAAG,aAAa,CAAC;QAC7E,MAAM,kBAAkB,GAAG,2BAA2B,CAAC;QACvD,iBAAiB,GAAG,YAAY,CAAC,OAAO,CAAC,SAAS,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,CAAC;QAErE,YAAY;YACR,CAAC,iBAAiB,CAAC,CAAC,CAAC,2CAA2C,CAAC,CAAC,CAAC,EAAE,CAAC,GAAG,2BAA2B,CAAC,YAAY,EAAE,SAAS,EAAE,oBAAoB,EAAE,kBAAkB,CAAC,CAAC;QAE5K,IAAI,CAAC,oBAAoB,EAAE,CAAC;QAC5B,IAAI,CAAC,0BAA0B,EAAE,CAAC;QAElC,IAAI,CAAC,wBAAwB,CAAC,oCAAoC,GAAG,EAAE,CAAC;QAExE,OAAO,EAAE,UAAU,EAAE,YAAY,EAAE,CAAC;IACxC,CAAC;IAES,wBAAwB,CAAC,IAAY,EAAE,wBAAiD;QAC9F,IAAI,aAAa,GAAG,EAAE,CAAC;QACvB,IAAI,GAAG,GAAG,UAAU,IAAI,MAAM,CAAC;QAC/B,KAAK,MAAM,eAAe,IAAI,IAAI,CAAC,wBAAwB,CAAC,gBAAgB,EAAE;YAC1E,MAAM,IAAI,GAAG,eAAe,CAAC,IAAI,CAAC,OAAO,CAAC,gBAAgB,EAAE,IAAI,CAAC,CAAC;YAClE,MAAM,IAAI,GAAG,qBAAqB,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;YAEtD,IAAI,eAAe,CAAC,MAAM,GAAG,CAAC,EAAE;gBAC5B,IAAI,IAAI,IAAI,CAAC,EAAE;oBACX,MAAM,gBAAgB,GAAG,GAAG,IAAI,IAAI,IAAI,CAAC,qBAAqB,CAAC,MAAM,cAAc,CAAC;oBACpF,aAAa,IAAI,UAAU,gBAAgB;;8BAEjC,IAAI;sBACZ,CAAC;oBACH,IAAI,CAAC,qBAAqB,CAAC,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;oBAEtD,GAAG,IAAI,eAAe,eAAe,CAAC,IAAI,YAAY,gBAAgB,KAAK,eAAe,CAAC,MAAM,MAAM,CAAC;iBAC3G;qBAAM;oBACH,GAAG,IAAI,IAAI,eAAe,CAAC,IAAI,YAAY,eAAe,CAAC,IAAI,KAAK,eAAe,CAAC,MAAM,MAAM,CAAC;iBACpG;aACJ;iBAAM;gBACH,GAAG,IAAI,KAAK,eAAe,CAAC,IAAI,MAAM,eAAe,CAAC,IAAI,KAAK,CAAC;aACnE;SACJ;QACD,GAAG,IAAI,MAAM,CAAC;QACd,GAAG,GAAG,GAAG,aAAa,KAAK,GAAG,EAAE,CAAC;QACjC,GAAG,IAAI,UAAU,wBAAwB,CAAC,OAAO,CAAC,UAAU,cAAc,wBAAwB,CAAC,OAAO,CAAC,YAAY,kBAAkB,eAAe,MAAM,IAAI,KAAK,CAAC;QAExK,OAAO,GAAG,CAAC;IACf,CAAC;IAEO,gBAAgB,CAAC,IAAY,EAAE,QAAiB;QACpD,MAAM,aAAa,GAAG,6DAA6D,CAAC;QAEpF,iDAAiD;QACjD,OAAO,IAAI,EAAE;YACT,MAAM,KAAK,GAAG,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YACvC,IAAI,KAAK,KAAK,IAAI,EAAE;gBAChB,MAAM;aACT;YAED,MAAM,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,uBAAuB;YAC9C,MAAM,WAAW,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,gCAAgC;YAC9D,MAAM,gBAAgB,GAAG,IAAI,CAAC,MAAM,GAAG,SAAS,CAAC,iBAAiB,CAAC,MAAM,CAAC;YAC1E,MAAM,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC,SAAS,CAAC,iBAAiB,CAAC,KAAK,gBAAgB,CAAC,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,gBAAgB,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;YACpI,MAAM,kBAAkB,GAAG,WAAW,KAAK,oBAAoB,CAAC,CAAC,kEAA+C,CAAC,+DAA6C,CAAC;YAE/J,IAAI,WAAW,EAAE;gBACb,MAAM,WAAW,GAAG,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,WAAW,CAAC,CAAC;gBACjF,IAAI,WAAW,EAAE;oBACb,WAAW,CAAC,eAAe,GAAG,IAAI,CAAC;iBACtC;aACJ;YAED,IAAI,WAAW,GAAG,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,IAAI,CAAC,CAAC;YACxE,IAAI,CAAC,WAAW,EAAE;gBACd,WAAW,GAAG;oBACV,OAAO,EAAE,IAAI,CAAC,wBAAwB,CAAC,qBAAqB,EAAE;oBAC9D,IAAI,EAAE,kBAAkB;iBAC3B,CAAC;gBACF,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,IAAI,CAAC,GAAG,WAAW,CAAC;aACvE;YAED,IAAI,CAAC,6BAA6B,CAAC,IAAI,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;YAEhE,MAAM,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,KAAK,CAAC,KAAK,CAAC,CAAC;YAC7C,MAAM,UAAU,GAAG,UAAU,WAAW,CAAC,OAAO,CAAC,UAAU,cAAc,WAAW,CAAC,OAAO,CAAC,YAAY,IAAI,CAAC;YAC9G,MAAM,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;YAE1C,IAAI,GAAG,KAAK,GAAG,UAAU,GAAG,KAAK,CAAC;YAElC,aAAa,CAAC,SAAS,IAAI,UAAU,CAAC,MAAM,CAAC;SAChD;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAEO,qBAAqB,CAAC,IAAY,EAAE,QAAiB;QACzD,MAAM,uBAAuB,GAAG,mFAAmF,CAAC;QAEpH,iDAAiD;QACjD,OAAO,IAAI,EAAE;YACT,MAAM,KAAK,GAAG,uBAAuB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YACjD,IAAI,KAAK,KAAK,IAAI,EAAE;gBAChB,MAAM;aACT;YAED,MAAM,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YACtB,MAAM,UAAU,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YAC5B,IAAI,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YACpB,MAAM,UAAU,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YAE5B,IAAI,UAAU,GAAG,IAAI,CAAC,wBAAwB,CAAC,gBAAgB,CAAC,IAAI,CAAC,CAAC;YACtE,IAAI,CAAC,UAAU,EAAE;gBACb,MAAM,QAAQ,GAAG,IAAI,KAAK,SAAS,CAAC,CAAC,CAAC,6BAA6B,CAAC,SAAS,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;gBAEjG,IAAI,OAAO,CAAC;gBACZ,IAAI,QAAQ,EAAE;oBACV,IAAI,GAAG,UAAU,CAAC;oBAClB,OAAO,GAAG,QAAQ,CAAC,OAAO,CAAC;oBAC3B,IAAI,OAAO,CAAC,UAAU,KAAK,CAAC,CAAC,EAAE;wBAC3B,OAAO,GAAG,IAAI,CAAC,wBAAwB,CAAC,gBAAgB,CAAC,IAAI,CAAC,EAAE,OAAO,CAAC;wBACxE,IAAI,CAAC,OAAO,EAAE;4BACV,OAAO,GAAG,IAAI,CAAC,wBAAwB,CAAC,qBAAqB,EAAE,CAAC;yBACnE;qBACJ;iBACJ;qBAAM;oBACH,OAAO,GAAG,IAAI,CAAC,wBAAwB,CAAC,qBAAqB,EAAE,CAAC;iBACnE;gBAED,UAAU,GAAG,EAAE,OAAO,EAAE,CAAC;gBACzB,IAAI,CAAC,wBAAwB,CAAC,gBAAgB,CAAC,IAAI,CAAC,GAAG,UAAU,CAAC;aACrE;YAED,IAAI,CAAC,4BAA4B,CAC7B,IAAI,EACJ,IAAI,CAAC,wBAAwB,CAAC,gBAAgB,CAAC,IAAI,CAAC,EACpD,UAAU,KAAK,YAAY;gBACvB,CAAC;gBACD,CAAC,CAAC,IAAI,KAAK,SAAS;oBAClB,CAAC;oBACD,CAAC,0DAA0C,EACjD,QAAQ,CACX,CAAC;YAEF,MAAM,UAAU,GAAG,UAAU,CAAC,OAAO,CAAC,UAAU,CAAC;YACjD,MAAM,YAAY,GAAG,UAAU,CAAC,OAAO,CAAC,YAAY,CAAC;YAErD,MAAM,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,KAAK,CAAC,KAAK,CAAC,CAAC;YAC7C,MAAM,UAAU,GAAG,UAAU,UAAU,cAAc,YAAY,IAAI,CAAC;YACtE,MAAM,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;YAE1C,IAAI,GAAG,KAAK,GAAG,UAAU,GAAG,KAAK,CAAC;YAElC,uBAAuB,CAAC,SAAS,IAAI,UAAU,CAAC,MAAM,CAAC;SAC1D;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAEO,4BAA4B,CAAC,IAAY;QAC7C,KAAK,MAAM,gBAAgB,IAAI,IAAI,CAAC,qBAAqB,EAAE;YACvD,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,IAAI,MAAM,CAAC,GAAG,gBAAgB,iBAAiB,EAAE,GAAG,CAAC,EAAE,GAAG,gBAAgB,SAAS,CAAC,CAAC;SAC5G;QACD,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ","sourcesContent":["/* eslint-disable @typescript-eslint/naming-convention */\r\n/* eslint-disable babylonjs/available */\r\n/* eslint-disable jsdoc/require-jsdoc */\r\nimport type { Nullable } from \"../../types\";\r\nimport type { ShaderProcessingContext } from \"../Processors/shaderProcessingOptions\";\r\nimport type { WebGPUBufferDescription } from \"./webgpuShaderProcessingContext\";\r\nimport { WebGPUShaderProcessingContext } from \"./webgpuShaderProcessingContext\";\r\nimport * as WebGPUConstants from \"./webgpuConstants\";\r\nimport { Logger } from \"../../Misc/logger\";\r\nimport { WebGPUShaderProcessor } from \"./webgpuShaderProcessor\";\r\nimport { RemoveComments, InjectStartingAndEndingCode } from \"../../Misc/codeStringParsingTools\";\r\nimport { ShaderLanguage } from \"../../Materials/shaderLanguage\";\r\n\r\nimport { Constants } from \"../constants\";\r\n\r\nimport \"../../ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration\";\r\nimport \"../../ShadersWGSL/ShadersInclude/bakedVertexAnimation\";\r\nimport \"../../ShadersWGSL/ShadersInclude/instancesDeclaration\";\r\nimport \"../../ShadersWGSL/ShadersInclude/instancesVertex\";\r\nimport \"../../ShadersWGSL/ShadersInclude/helperFunctions\";\r\nimport \"../../ShadersWGSL/ShadersInclude/fresnelFunction\";\r\nimport \"../../ShadersWGSL/ShadersInclude/meshUboDeclaration\";\r\nimport \"../../ShadersWGSL/ShadersInclude/sceneUboDeclaration\";\r\nimport \"../../ShadersWGSL/ShadersInclude/decalFragment\";\r\nimport \"../../ShadersWGSL/particles.vertex\";\r\n\r\nconst builtInName_frag_depth = \"fragmentOutputs.fragDepth\";\r\n\r\nconst leftOverVarName = \"uniforms\";\r\nconst internalsVarName = \"internals\";\r\n\r\nconst gpuTextureViewDimensionByWebGPUTextureFunction: { [key: string]: Nullable<GPUTextureViewDimension> } = {\r\n texture_1d: WebGPUConstants.TextureViewDimension.E1d,\r\n texture_2d: WebGPUConstants.TextureViewDimension.E2d,\r\n texture_2d_array: WebGPUConstants.TextureViewDimension.E2dArray,\r\n texture_3d: WebGPUConstants.TextureViewDimension.E3d,\r\n texture_cube: WebGPUConstants.TextureViewDimension.Cube,\r\n texture_cube_array: WebGPUConstants.TextureViewDimension.CubeArray,\r\n texture_multisampled_2d: WebGPUConstants.TextureViewDimension.E2d,\r\n texture_depth_2d: WebGPUConstants.TextureViewDimension.E2d,\r\n texture_depth_2d_array: WebGPUConstants.TextureViewDimension.E2dArray,\r\n texture_depth_cube: WebGPUConstants.TextureViewDimension.Cube,\r\n texture_depth_cube_array: WebGPUConstants.TextureViewDimension.CubeArray,\r\n texture_depth_multisampled_2d: WebGPUConstants.TextureViewDimension.E2d,\r\n texture_storage_1d: WebGPUConstants.TextureViewDimension.E1d,\r\n texture_storage_2d: WebGPUConstants.TextureViewDimension.E2d,\r\n texture_storage_2d_array: WebGPUConstants.TextureViewDimension.E2dArray,\r\n texture_storage_3d: WebGPUConstants.TextureViewDimension.E3d,\r\n texture_external: null,\r\n};\r\n\r\n/** @internal */\r\nexport class WebGPUShaderProcessorWGSL extends WebGPUShaderProcessor {\r\n protected _attributesInputWGSL: string[];\r\n protected _attributesWGSL: string[];\r\n protected _attributesConversionCodeWGSL: string[];\r\n protected _hasNonFloatAttribute: boolean;\r\n protected _varyingsWGSL: string[];\r\n protected _varyingNamesWGSL: string[];\r\n protected _stridedUniformArrays: string[];\r\n\r\n public override shaderLanguage = ShaderLanguage.WGSL;\r\n public uniformRegexp = /uniform\\s+(\\w+)\\s*:\\s*(.+)\\s*;/;\r\n public textureRegexp = /var\\s+(\\w+)\\s*:\\s*((array<\\s*)?(texture_\\w+)\\s*(<\\s*(.+)\\s*>)?\\s*(,\\s*\\w+\\s*>\\s*)?);/;\r\n public noPrecision = true;\r\n\r\n public preProcessor(code: string, defines: string[], preProcessors: { [key: string]: string }, isFragment: boolean, processingContext: Nullable<ShaderProcessingContext>) {\r\n // Convert defines into const\r\n for (const key in preProcessors) {\r\n if (key === \"__VERSION__\") {\r\n continue;\r\n }\r\n const value = preProcessors[key];\r\n if (!isNaN(parseInt(value)) || !isNaN(parseFloat(value))) {\r\n code = `const ${key} = ${value};\\n` + code;\r\n }\r\n }\r\n\r\n return code;\r\n }\r\n\r\n protected _getArraySize(name: string, uniformType: string, preProcessors: { [key: string]: string }): [string, string, number] {\r\n let length = 0;\r\n\r\n const endArray = uniformType.lastIndexOf(\">\");\r\n if (uniformType.indexOf(\"array\") >= 0 && endArray > 0) {\r\n let startArray = endArray;\r\n while (startArray > 0 && uniformType.charAt(startArray) !== \" \" && uniformType.charAt(startArray) !== \",\") {\r\n startArray--;\r\n }\r\n const lengthInString = uniformType.substring(startArray + 1, endArray);\r\n length = +lengthInString;\r\n if (isNaN(length)) {\r\n length = +preProcessors[lengthInString.trim()];\r\n }\r\n while (startArray > 0 && (uniformType.charAt(startArray) === \" \" || uniformType.charAt(startArray) === \",\")) {\r\n startArray--;\r\n }\r\n uniformType = uniformType.substring(uniformType.indexOf(\"<\") + 1, startArray + 1);\r\n }\r\n\r\n return [name, uniformType, length];\r\n }\r\n\r\n public initializeShaders(processingContext: Nullable<ShaderProcessingContext>): void {\r\n this._webgpuProcessingContext = processingContext as WebGPUShaderProcessingContext;\r\n\r\n this._attributesInputWGSL = [];\r\n this._attributesWGSL = [];\r\n this._attributesConversionCodeWGSL = [];\r\n this._hasNonFloatAttribute = false;\r\n this._varyingsWGSL = [];\r\n this._varyingNamesWGSL = [];\r\n this._stridedUniformArrays = [];\r\n }\r\n\r\n public preProcessShaderCode(code: string): string {\r\n // Same check as in webgpuShaderProcessorsGLSL to avoid same ubDelcaration to be injected twice.\r\n const ubDeclaration = `struct ${WebGPUShaderProcessor.InternalsUBOName} {\\n yFactor_: f32,\\n textureOutputHeight_: f32,\\n};\\nvar<uniform> ${internalsVarName} : ${WebGPUShaderProcessor.InternalsUBOName};\\n`;\r\n const alreadyInjected = code.indexOf(ubDeclaration) !== -1;\r\n return alreadyInjected ? code : ubDeclaration + RemoveComments(code);\r\n }\r\n\r\n public varyingCheck(varying: string, isFragment: boolean): boolean {\r\n const regex = /(flat|linear|perspective)?\\s*(center|centroid|sample)?\\s*\\bvarying\\b/;\r\n\r\n return regex.test(varying);\r\n }\r\n\r\n public varyingProcessor(varying: string, isFragment: boolean, preProcessors: { [key: string]: string }) {\r\n const varyingRegex = /\\s*(flat|linear|perspective)?\\s*(center|centroid|sample)?\\s*varying\\s+(?:(?:highp)?|(?:lowp)?)\\s*(\\S+)\\s*:\\s*(.+)\\s*;/gm;\r\n const match = varyingRegex.exec(varying);\r\n if (match !== null) {\r\n const interpolationType = match[1] ?? \"perspective\";\r\n const interpolationSampling = match[2] ?? \"center\";\r\n const varyingType = match[4];\r\n const name = match[3];\r\n const interpolation = interpolationType === \"flat\" ? `@interpolate(${interpolationType})` : `@interpolate(${interpolationType}, ${interpolationSampling})`;\r\n let location: number;\r\n if (isFragment) {\r\n location = this._webgpuProcessingContext.availableVaryings[name];\r\n if (location === undefined) {\r\n Logger.Warn(`Invalid fragment shader: The varying named \"${name}\" is not declared in the vertex shader! This declaration will be ignored.`);\r\n }\r\n } else {\r\n location = this._webgpuProcessingContext.getVaryingNextLocation(varyingType, this._getArraySize(name, varyingType, preProcessors)[2]);\r\n this._webgpuProcessingContext.availableVaryings[name] = location;\r\n this._varyingsWGSL.push(` @location(${location}) ${interpolation} ${name} : ${varyingType},`);\r\n this._varyingNamesWGSL.push(name);\r\n }\r\n\r\n varying = \"\";\r\n }\r\n return varying;\r\n }\r\n\r\n public attributeProcessor(attribute: string, preProcessors: { [key: string]: string }) {\r\n const attribRegex = /\\s*attribute\\s+(\\S+)\\s*:\\s*(.+)\\s*;/gm;\r\n const match = attribRegex.exec(attribute);\r\n if (match !== null) {\r\n const attributeType = match[2];\r\n const name = match[1];\r\n const location = this._webgpuProcessingContext.getAttributeNextLocation(attributeType, this._getArraySize(name, attributeType, preProcessors)[2]);\r\n\r\n this._webgpuProcessingContext.availableAttributes[name] = location;\r\n this._webgpuProcessingContext.orderedAttributes[location] = name;\r\n\r\n const numComponents = this._webgpuProcessingContext.vertexBufferKindToNumberOfComponents[name];\r\n if (numComponents !== undefined) {\r\n // Special case for an int/ivecX vertex buffer that is used as a float/vecX attribute in the shader.\r\n const newType =\r\n numComponents < 0 ? (numComponents === -1 ? \"i32\" : \"vec\" + -numComponents + \"<i32>\") : numComponents === 1 ? \"u32\" : \"vec\" + numComponents + \"<u32>\";\r\n const newName = `_int_${name}_`;\r\n\r\n this._attributesInputWGSL.push(`@location(${location}) ${newName} : ${newType},`);\r\n this._attributesWGSL.push(`${name} : ${attributeType},`);\r\n this._attributesConversionCodeWGSL.push(`vertexInputs.${name} = ${attributeType}(vertexInputs_.${newName});`);\r\n this._hasNonFloatAttribute = true;\r\n } else {\r\n this._attributesInputWGSL.push(`@location(${location}) ${name} : ${attributeType},`);\r\n this._attributesWGSL.push(`${name} : ${attributeType},`);\r\n this._attributesConversionCodeWGSL.push(`vertexInputs.${name} = vertexInputs_.${name};`);\r\n }\r\n attribute = \"\";\r\n }\r\n return attribute;\r\n }\r\n\r\n public uniformProcessor(uniform: string, isFragment: boolean, preProcessors: { [key: string]: string }): string {\r\n const match = this.uniformRegexp.exec(uniform);\r\n if (match !== null) {\r\n const uniformType = match[2];\r\n const name = match[1];\r\n\r\n this._addUniformToLeftOverUBO(name, uniformType, preProcessors);\r\n\r\n uniform = \"\";\r\n }\r\n return uniform;\r\n }\r\n\r\n public textureProcessor(texture: string, isFragment: boolean, preProcessors: { [key: string]: string }): string {\r\n const match = this.textureRegexp.exec(texture);\r\n if (match !== null) {\r\n const name = match[1]; // name of the variable\r\n const type = match[2]; // texture_2d<f32> or array<texture_2d_array<f32>, 5> for eg\r\n const isArrayOfTexture = !!match[3];\r\n const textureFunc = match[4]; // texture_2d, texture_depth_2d, etc\r\n const isStorageTexture = textureFunc.indexOf(\"storage\") > 0;\r\n const componentType = match[6]; // f32 or i32 or u32 or undefined\r\n const storageTextureFormat = isStorageTexture ? (componentType.substring(0, componentType.indexOf(\",\")).trim() as GPUTextureFormat) : null;\r\n\r\n let arraySize = isArrayOfTexture ? this._getArraySize(name, type, preProcessors)[2] : 0;\r\n let textureInfo = this._webgpuProcessingContext.availableTextures[name];\r\n if (!textureInfo) {\r\n textureInfo = {\r\n isTextureArray: arraySize > 0,\r\n isStorageTexture,\r\n textures: [],\r\n sampleType: WebGPUConstants.TextureSampleType.Float,\r\n };\r\n arraySize = arraySize || 1;\r\n for (let i = 0; i < arraySize; ++i) {\r\n textureInfo.textures.push(this._webgpuProcessingContext.getNextFreeUBOBinding());\r\n }\r\n } else {\r\n arraySize = textureInfo.textures.length;\r\n }\r\n\r\n this._webgpuProcessingContext.availableTextures[name] = textureInfo;\r\n\r\n const isDepthTexture = textureFunc.indexOf(\"depth\") > 0;\r\n const textureDimension = gpuTextureViewDimensionByWebGPUTextureFunction[textureFunc];\r\n const sampleType = isDepthTexture\r\n ? WebGPUConstants.TextureSampleType.Depth\r\n : componentType === \"u32\"\r\n ? WebGPUConstants.TextureSampleType.Uint\r\n : componentType === \"i32\"\r\n ? WebGPUConstants.TextureSampleType.Sint\r\n : WebGPUConstants.TextureSampleType.Float;\r\n\r\n textureInfo.sampleType = sampleType;\r\n\r\n if (textureDimension === undefined) {\r\n // eslint-disable-next-line no-throw-literal\r\n throw `Can't get the texture dimension corresponding to the texture function \"${textureFunc}\"!`;\r\n }\r\n\r\n for (let i = 0; i < arraySize; ++i) {\r\n const { groupIndex, bindingIndex } = textureInfo.textures[i];\r\n\r\n if (i === 0) {\r\n texture = `@group(${groupIndex}) @binding(${bindingIndex}) ${texture}`;\r\n }\r\n\r\n this._addTextureBindingDescription(name, textureInfo, i, textureDimension, storageTextureFormat, !isFragment);\r\n }\r\n }\r\n\r\n return texture;\r\n }\r\n\r\n // We need to process defines which are directly in the files themselves\r\n public postProcessor(code: string) {\r\n const definePattern = /#define (.+?) (.+?)$/gm;\r\n\r\n let match: RegExpExecArray | null;\r\n\r\n while ((match = definePattern.exec(code)) !== null) {\r\n code = code.replace(new RegExp(match[1], \"g\"), match[2]);\r\n }\r\n\r\n return code;\r\n }\r\n\r\n public finalizeShaders(vertexCode: string, fragmentCode: string): { vertexCode: string; fragmentCode: string } {\r\n const fragCoordCode =\r\n fragmentCode.indexOf(\"fragmentInputs.position\") >= 0\r\n ? `\r\n if (internals.yFactor_ == 1.) {\r\n fragmentInputs.position.y = internals.textureOutputHeight_ - fragmentInputs.position.y;\r\n }\r\n `\r\n : \"\";\r\n\r\n // Add the group/binding info to the sampler declaration (var xxx: sampler|sampler_comparison)\r\n vertexCode = this._processSamplers(vertexCode, true);\r\n fragmentCode = this._processSamplers(fragmentCode, false);\r\n\r\n // Add the group/binding info to the uniform/storage buffer declarations (var<uniform> XXX:YYY or var<storage(,read_write|read)> XXX:YYY)\r\n vertexCode = this._processCustomBuffers(vertexCode, true);\r\n fragmentCode = this._processCustomBuffers(fragmentCode, false);\r\n\r\n // Builds the leftover UBOs.\r\n const leftOverUBO = this._buildLeftOverUBO();\r\n\r\n vertexCode = leftOverUBO + vertexCode;\r\n fragmentCode = leftOverUBO + fragmentCode;\r\n\r\n // Vertex code\r\n vertexCode = vertexCode.replace(/#define (\\w+)\\s+(\\d+\\.?\\d*)/g, \"const $1 = $2;\");\r\n vertexCode = vertexCode.replace(/#define /g, \"//#define \");\r\n vertexCode = this._processStridedUniformArrays(vertexCode);\r\n\r\n let vertexInputs = \"struct VertexInputs {\\n @builtin(vertex_index) vertexIndex : u32,\\n @builtin(instance_index) instanceIndex : u32,\\n\";\r\n if (this._attributesInputWGSL.length > 0) {\r\n vertexInputs += this._attributesInputWGSL.join(\"\\n\");\r\n }\r\n vertexInputs += \"\\n};\\nvar<private> vertexInputs\" + (this._hasNonFloatAttribute ? \"_\" : \"\") + \" : VertexInputs;\\n\";\r\n if (this._hasNonFloatAttribute) {\r\n vertexInputs += \"struct VertexInputs_ {\\n vertexIndex : u32, instanceIndex : u32,\\n\";\r\n vertexInputs += this._attributesWGSL.join(\"\\n\");\r\n vertexInputs += \"\\n};\\nvar<private> vertexInputs : VertexInputs_;\\n\";\r\n }\r\n\r\n let vertexOutputs = \"struct FragmentInputs {\\n @builtin(position) position : vec4<f32>,\\n\";\r\n if (this._varyingsWGSL.length > 0) {\r\n vertexOutputs += this._varyingsWGSL.join(\"\\n\");\r\n }\r\n vertexOutputs += \"\\n};\\nvar<private> vertexOutputs : FragmentInputs;\\n\";\r\n\r\n vertexCode = vertexInputs + vertexOutputs + vertexCode;\r\n\r\n let vertexMainStartingCode = `\\n vertexInputs${this._hasNonFloatAttribute ? \"_\" : \"\"} = input;\\n`;\r\n if (this._hasNonFloatAttribute) {\r\n vertexMainStartingCode += \"vertexInputs.vertexIndex = vertexInputs_.vertexIndex;\\nvertexInputs.instanceIndex = vertexInputs_.instanceIndex;\\n\";\r\n vertexMainStartingCode += this._attributesConversionCodeWGSL.join(\"\\n\");\r\n vertexMainStartingCode += \"\\n\";\r\n }\r\n const vertexMainEndingCode = ` vertexOutputs.position.y = vertexOutputs.position.y * internals.yFactor_;\\n return vertexOutputs;`;\r\n let needDiagnosticOff = vertexCode.indexOf(Constants.DISABLEUA) !== -1;\r\n\r\n vertexCode =\r\n (needDiagnosticOff ? \"diagnostic(off, derivative_uniformity);\\n\" : \"\") +\r\n InjectStartingAndEndingCode(vertexCode, \"fn main\", vertexMainStartingCode, vertexMainEndingCode);\r\n\r\n // fragment code\r\n fragmentCode = fragmentCode.replace(/#define (\\w+)\\s+(\\d+\\.?\\d*)/g, \"const $1 = $2;\");\r\n fragmentCode = fragmentCode.replace(/#define /g, \"//#define \");\r\n fragmentCode = this._processStridedUniformArrays(fragmentCode);\r\n fragmentCode = fragmentCode.replace(/dpdy/g, \"(-internals.yFactor_)*dpdy\"); // will also handle dpdyCoarse and dpdyFine\r\n\r\n let fragmentInputs = \"struct FragmentInputs {\\n @builtin(position) position : vec4<f32>,\\n @builtin(front_facing) frontFacing : bool,\\n\";\r\n if (this._varyingsWGSL.length > 0) {\r\n fragmentInputs += this._varyingsWGSL.join(\"\\n\");\r\n }\r\n fragmentInputs += \"\\n};\\nvar<private> fragmentInputs : FragmentInputs;\\n\";\r\n\r\n let fragmentOutputs = \"struct FragmentOutputs {\\n\";\r\n\r\n // Adding fragData output locations\r\n let regex = /const SCENE_MRT_COUNT = (\\d+);/;\r\n let match = fragmentCode.match(regex);\r\n let indexLocation = 0;\r\n\r\n if (match) {\r\n const number = parseInt(match[1]);\r\n if (number > 0) {\r\n for (let index = 0; index < number; index++) {\r\n fragmentOutputs += ` @location(${indexLocation}) fragData${indexLocation} : vec4<f32>,\\n`;\r\n indexLocation++;\r\n }\r\n }\r\n }\r\n\r\n // Adding fragData output locations\r\n regex = /oitDepthSampler/;\r\n match = fragmentCode.match(regex);\r\n\r\n if (match) {\r\n fragmentOutputs += ` @location(${indexLocation++}) depth : vec2<f32>,\\n`;\r\n fragmentOutputs += ` @location(${indexLocation++}) frontColor : vec4<f32>,\\n`;\r\n fragmentOutputs += ` @location(${indexLocation++}) backColor : vec4<f32>,\\n`;\r\n }\r\n\r\n if (indexLocation === 0) {\r\n fragmentOutputs += \" @location(0) color : vec4<f32>,\\n\";\r\n indexLocation++;\r\n }\r\n\r\n // FragDepth\r\n let hasFragDepth = false;\r\n let idx = 0;\r\n while (!hasFragDepth) {\r\n idx = fragmentCode.indexOf(builtInName_frag_depth, idx);\r\n if (idx < 0) {\r\n break;\r\n }\r\n const saveIndex = idx;\r\n hasFragDepth = true;\r\n while (idx > 1 && fragmentCode.charAt(idx) !== \"\\n\") {\r\n if (fragmentCode.charAt(idx) === \"/\" && fragmentCode.charAt(idx - 1) === \"/\") {\r\n hasFragDepth = false;\r\n break;\r\n }\r\n idx--;\r\n }\r\n idx = saveIndex + builtInName_frag_depth.length;\r\n }\r\n\r\n if (hasFragDepth) {\r\n fragmentOutputs += \" @builtin(frag_depth) fragDepth: f32,\\n\";\r\n }\r\n\r\n fragmentOutputs += \"};\\nvar<private> fragmentOutputs : FragmentOutputs;\\n\";\r\n\r\n fragmentCode = fragmentInputs + fragmentOutputs + fragmentCode;\r\n\r\n const fragmentStartingCode = \" fragmentInputs = input;\\n \" + fragCoordCode;\r\n const fragmentEndingCode = \" return fragmentOutputs;\";\r\n needDiagnosticOff = fragmentCode.indexOf(Constants.DISABLEUA) !== -1;\r\n\r\n fragmentCode =\r\n (needDiagnosticOff ? \"diagnostic(off, derivative_uniformity);\\n\" : \"\") + InjectStartingAndEndingCode(fragmentCode, \"fn main\", fragmentStartingCode, fragmentEndingCode);\r\n\r\n this._collectBindingNames();\r\n this._preCreateBindGroupEntries();\r\n\r\n this._webgpuProcessingContext.vertexBufferKindToNumberOfComponents = {};\r\n\r\n return { vertexCode, fragmentCode };\r\n }\r\n\r\n protected _generateLeftOverUBOCode(name: string, uniformBufferDescription: WebGPUBufferDescription): string {\r\n let stridedArrays = \"\";\r\n let ubo = `struct ${name} {\\n`;\r\n for (const leftOverUniform of this._webgpuProcessingContext.leftOverUniforms) {\r\n const type = leftOverUniform.type.replace(/^(.*?)(<.*>)?$/, \"$1\");\r\n const size = WebGPUShaderProcessor.UniformSizes[type];\r\n\r\n if (leftOverUniform.length > 0) {\r\n if (size <= 2) {\r\n const stridedArrayType = `${name}_${this._stridedUniformArrays.length}_strided_arr`;\r\n stridedArrays += `struct ${stridedArrayType} {\r\n @size(16)\r\n el: ${type},\r\n }`;\r\n this._stridedUniformArrays.push(leftOverUniform.name);\r\n\r\n ubo += ` @align(16) ${leftOverUniform.name} : array<${stridedArrayType}, ${leftOverUniform.length}>,\\n`;\r\n } else {\r\n ubo += ` ${leftOverUniform.name} : array<${leftOverUniform.type}, ${leftOverUniform.length}>,\\n`;\r\n }\r\n } else {\r\n ubo += ` ${leftOverUniform.name} : ${leftOverUniform.type},\\n`;\r\n }\r\n }\r\n ubo += \"};\\n\";\r\n ubo = `${stridedArrays}\\n${ubo}`;\r\n ubo += `@group(${uniformBufferDescription.binding.groupIndex}) @binding(${uniformBufferDescription.binding.bindingIndex}) var<uniform> ${leftOverVarName} : ${name};\\n`;\r\n\r\n return ubo;\r\n }\r\n\r\n private _processSamplers(code: string, isVertex: boolean): string {\r\n const samplerRegexp = /var\\s+(\\w+Sampler)\\s*:\\s*(sampler|sampler_comparison)\\s*;/gm;\r\n\r\n // eslint-disable-next-line no-constant-condition\r\n while (true) {\r\n const match = samplerRegexp.exec(code);\r\n if (match === null) {\r\n break;\r\n }\r\n\r\n const name = match[1]; // name of the variable\r\n const samplerType = match[2]; // sampler or sampler_comparison\r\n const suffixLessLength = name.length - Constants.AUTOSAMPLERSUFFIX.length;\r\n const textureName = name.lastIndexOf(Constants.AUTOSAMPLERSUFFIX) === suffixLessLength ? name.substring(0, suffixLessLength) : null;\r\n const samplerBindingType = samplerType === \"sampler_comparison\" ? WebGPUConstants.SamplerBindingType.Comparison : WebGPUConstants.SamplerBindingType.Filtering;\r\n\r\n if (textureName) {\r\n const textureInfo = this._webgpuProcessingContext.availableTextures[textureName];\r\n if (textureInfo) {\r\n textureInfo.autoBindSampler = true;\r\n }\r\n }\r\n\r\n let samplerInfo = this._webgpuProcessingContext.availableSamplers[name];\r\n if (!samplerInfo) {\r\n samplerInfo = {\r\n binding: this._webgpuProcessingContext.getNextFreeUBOBinding(),\r\n type: samplerBindingType,\r\n };\r\n this._webgpuProcessingContext.availableSamplers[name] = samplerInfo;\r\n }\r\n\r\n this._addSamplerBindingDescription(name, samplerInfo, isVertex);\r\n\r\n const part1 = code.substring(0, match.index);\r\n const insertPart = `@group(${samplerInfo.binding.groupIndex}) @binding(${samplerInfo.binding.bindingIndex}) `;\r\n const part2 = code.substring(match.index);\r\n\r\n code = part1 + insertPart + part2;\r\n\r\n samplerRegexp.lastIndex += insertPart.length;\r\n }\r\n\r\n return code;\r\n }\r\n\r\n private _processCustomBuffers(code: string, isVertex: boolean): string {\r\n const instantiateBufferRegexp = /var<\\s*(uniform|storage)\\s*(,\\s*(read|read_write)\\s*)?>\\s+(\\S+)\\s*:\\s*(\\S+)\\s*;/gm;\r\n\r\n // eslint-disable-next-line no-constant-condition\r\n while (true) {\r\n const match = instantiateBufferRegexp.exec(code);\r\n if (match === null) {\r\n break;\r\n }\r\n\r\n const type = match[1];\r\n const decoration = match[3];\r\n let name = match[4];\r\n const structName = match[5];\r\n\r\n let bufferInfo = this._webgpuProcessingContext.availableBuffers[name];\r\n if (!bufferInfo) {\r\n const knownUBO = type === \"uniform\" ? WebGPUShaderProcessingContext.KnownUBOs[structName] : null;\r\n\r\n let binding;\r\n if (knownUBO) {\r\n name = structName;\r\n binding = knownUBO.binding;\r\n if (binding.groupIndex === -1) {\r\n binding = this._webgpuProcessingContext.availableBuffers[name]?.binding;\r\n if (!binding) {\r\n binding = this._webgpuProcessingContext.getNextFreeUBOBinding();\r\n }\r\n }\r\n } else {\r\n binding = this._webgpuProcessingContext.getNextFreeUBOBinding();\r\n }\r\n\r\n bufferInfo = { binding };\r\n this._webgpuProcessingContext.availableBuffers[name] = bufferInfo;\r\n }\r\n\r\n this._addBufferBindingDescription(\r\n name,\r\n this._webgpuProcessingContext.availableBuffers[name],\r\n decoration === \"read_write\"\r\n ? WebGPUConstants.BufferBindingType.Storage\r\n : type === \"storage\"\r\n ? WebGPUConstants.BufferBindingType.ReadOnlyStorage\r\n : WebGPUConstants.BufferBindingType.Uniform,\r\n isVertex\r\n );\r\n\r\n const groupIndex = bufferInfo.binding.groupIndex;\r\n const bindingIndex = bufferInfo.binding.bindingIndex;\r\n\r\n const part1 = code.substring(0, match.index);\r\n const insertPart = `@group(${groupIndex}) @binding(${bindingIndex}) `;\r\n const part2 = code.substring(match.index);\r\n\r\n code = part1 + insertPart + part2;\r\n\r\n instantiateBufferRegexp.lastIndex += insertPart.length;\r\n }\r\n\r\n return code;\r\n }\r\n\r\n private _processStridedUniformArrays(code: string): string {\r\n for (const uniformArrayName of this._stridedUniformArrays) {\r\n code = code.replace(new RegExp(`${uniformArrayName}\\\\s*\\\\[(.*?)\\\\]`, \"g\"), `${uniformArrayName}[$1].el`);\r\n }\r\n return code;\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"webgpuShaderProcessorsWGSL.js","sourceRoot":"","sources":["../../../../../dev/core/src/Engines/WebGPU/webgpuShaderProcessorsWGSL.ts"],"names":[],"mappings":"AAMA,OAAO,EAAE,6BAA6B,EAAE,MAAM,iCAAiC,CAAC;AAEhF,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAC3C,OAAO,EAAE,qBAAqB,EAAE,MAAM,yBAAyB,CAAC;AAChE,OAAO,EAAE,cAAc,EAAE,2BAA2B,EAAE,MAAM,mCAAmC,CAAC;AAGhG,OAAO,EAAE,SAAS,EAAE,MAAM,cAAc,CAAC;AAEzC,OAAO,kEAAkE,CAAC;AAC1E,OAAO,uDAAuD,CAAC;AAC/D,OAAO,uDAAuD,CAAC;AAC/D,OAAO,kDAAkD,CAAC;AAC1D,OAAO,kDAAkD,CAAC;AAC1D,OAAO,kDAAkD,CAAC;AAC1D,OAAO,qDAAqD,CAAC;AAC7D,OAAO,sDAAsD,CAAC;AAC9D,OAAO,gDAAgD,CAAC;AACxD,OAAO,oCAAoC,CAAC;AAE5C,MAAM,sBAAsB,GAAG,2BAA2B,CAAC;AAE3D,MAAM,eAAe,GAAG,UAAU,CAAC;AACnC,MAAM,gBAAgB,GAAG,WAAW,CAAC;AAErC,MAAM,8CAA8C,GAAyD;IACzG,UAAU,qDAA0C;IACpD,UAAU,qDAA0C;IACpD,gBAAgB,gEAA+C;IAC/D,UAAU,qDAA0C;IACpD,YAAY,wDAA2C;IACvD,kBAAkB,mEAAgD;IAClE,uBAAuB,qDAA0C;IACjE,gBAAgB,qDAA0C;IAC1D,sBAAsB,gEAA+C;IACrE,kBAAkB,wDAA2C;IAC7D,wBAAwB,mEAAgD;IACxE,6BAA6B,qDAA0C;IACvE,kBAAkB,qDAA0C;IAC5D,kBAAkB,qDAA0C;IAC5D,wBAAwB,gEAA+C;IACvE,kBAAkB,qDAA0C;IAC5D,gBAAgB,EAAE,IAAI;CACzB,CAAC;AAEF,gBAAgB;AAChB,MAAM,OAAO,yBAA0B,SAAQ,qBAAqB;IAApE;;QASoB,mBAAc,+BAAuB;QAC9C,kBAAa,GAAG,gCAAgC,CAAC;QACjD,kBAAa,GAAG,sFAAsF,CAAC;QACvG,gBAAW,GAAG,IAAI,CAAC;QACnB,aAAQ,GAAG,KAAK,CAAC;IA+f5B,CAAC;IA7fU,YAAY,CAAC,IAAY,EAAE,OAAiB,EAAE,aAAwC,EAAE,UAAmB,EAAE,iBAAoD;QACpK,6BAA6B;QAC7B,KAAK,MAAM,GAAG,IAAI,aAAa,EAAE;YAC7B,IAAI,GAAG,KAAK,aAAa,EAAE;gBACvB,SAAS;aACZ;YACD,MAAM,KAAK,GAAG,aAAa,CAAC,GAAG,CAAC,CAAC;YACjC,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC,EAAE;gBACtD,IAAI,GAAG,SAAS,GAAG,MAAM,KAAK,KAAK,GAAG,IAAI,CAAC;aAC9C;SACJ;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAES,aAAa,CAAC,IAAY,EAAE,WAAmB,EAAE,aAAwC;QAC/F,IAAI,MAAM,GAAG,CAAC,CAAC;QAEf,MAAM,QAAQ,GAAG,WAAW,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;QAC9C,IAAI,WAAW,CAAC,OAAO,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,QAAQ,GAAG,CAAC,EAAE;YACnD,IAAI,UAAU,GAAG,QAAQ,CAAC;YAC1B,OAAO,UAAU,GAAG,CAAC,IAAI,WAAW,CAAC,MAAM,CAAC,UAAU,CAAC,KAAK,GAAG,IAAI,WAAW,CAAC,MAAM,CAAC,UAAU,CAAC,KAAK,GAAG,EAAE;gBACvG,UAAU,EAAE,CAAC;aAChB;YACD,MAAM,cAAc,GAAG,WAAW,CAAC,SAAS,CAAC,UAAU,GAAG,CAAC,EAAE,QAAQ,CAAC,CAAC;YACvE,MAAM,GAAG,CAAC,cAAc,CAAC;YACzB,IAAI,KAAK,CAAC,MAAM,CAAC,EAAE;gBACf,MAAM,GAAG,CAAC,aAAa,CAAC,cAAc,CAAC,IAAI,EAAE,CAAC,CAAC;aAClD;YACD,OAAO,UAAU,GAAG,CAAC,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,UAAU,CAAC,KAAK,GAAG,IAAI,WAAW,CAAC,MAAM,CAAC,UAAU,CAAC,KAAK,GAAG,CAAC,EAAE;gBACzG,UAAU,EAAE,CAAC;aAChB;YACD,WAAW,GAAG,WAAW,CAAC,SAAS,CAAC,WAAW,CAAC,OAAO,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,UAAU,GAAG,CAAC,CAAC,CAAC;SACrF;QAED,OAAO,CAAC,IAAI,EAAE,WAAW,EAAE,MAAM,CAAC,CAAC;IACvC,CAAC;IAEM,iBAAiB,CAAC,iBAAoD;QACzE,IAAI,CAAC,wBAAwB,GAAG,iBAAkD,CAAC;QAEnF,IAAI,CAAC,oBAAoB,GAAG,EAAE,CAAC;QAC/B,IAAI,CAAC,eAAe,GAAG,EAAE,CAAC;QAC1B,IAAI,CAAC,6BAA6B,GAAG,EAAE,CAAC;QACxC,IAAI,CAAC,qBAAqB,GAAG,KAAK,CAAC;QACnC,IAAI,CAAC,aAAa,GAAG,EAAE,CAAC;QACxB,IAAI,CAAC,iBAAiB,GAAG,EAAE,CAAC;QAC5B,IAAI,CAAC,qBAAqB,GAAG,EAAE,CAAC;IACpC,CAAC;IAEM,oBAAoB,CAAC,IAAY;QACpC,gGAAgG;QAChG,MAAM,aAAa,GAAG,IAAI,CAAC,QAAQ;YAC/B,CAAC,CAAC,EAAE;YACJ,CAAC,CAAC,UAAU,qBAAqB,CAAC,gBAAgB,wEAAwE,gBAAgB,MAAM,qBAAqB,CAAC,gBAAgB,KAAK,CAAC;QAChM,MAAM,eAAe,GAAG,IAAI,CAAC,OAAO,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC,CAAC;QAC3D,OAAO,eAAe,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,aAAa,GAAG,cAAc,CAAC,IAAI,CAAC,CAAC;IACzE,CAAC;IAEM,YAAY,CAAC,OAAe;QAC/B,MAAM,KAAK,GAAG,sEAAsE,CAAC;QAErF,OAAO,KAAK,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;IAC/B,CAAC;IAEM,gBAAgB,CAAC,OAAe,EAAE,UAAmB,EAAE,aAAwC;QAClG,MAAM,YAAY,GAAG,yHAAyH,CAAC;QAC/I,MAAM,KAAK,GAAG,YAAY,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QACzC,IAAI,KAAK,KAAK,IAAI,EAAE;YAChB,MAAM,iBAAiB,GAAG,KAAK,CAAC,CAAC,CAAC,IAAI,aAAa,CAAC;YACpD,MAAM,qBAAqB,GAAG,KAAK,CAAC,CAAC,CAAC,IAAI,QAAQ,CAAC;YACnD,MAAM,WAAW,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YAC7B,MAAM,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YACtB,MAAM,aAAa,GAAG,iBAAiB,KAAK,MAAM,CAAC,CAAC,CAAC,gBAAgB,iBAAiB,GAAG,CAAC,CAAC,CAAC,gBAAgB,iBAAiB,KAAK,qBAAqB,GAAG,CAAC;YAC3J,IAAI,QAAgB,CAAC;YACrB,IAAI,UAAU,EAAE;gBACZ,QAAQ,GAAG,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,IAAI,CAAC,CAAC;gBACjE,IAAI,QAAQ,KAAK,SAAS,EAAE;oBACxB,MAAM,CAAC,IAAI,CAAC,+CAA+C,IAAI,2EAA2E,CAAC,CAAC;iBAC/I;aACJ;iBAAM;gBACH,QAAQ,GAAG,IAAI,CAAC,wBAAwB,CAAC,sBAAsB,CAAC,WAAW,EAAE,IAAI,CAAC,aAAa,CAAC,IAAI,EAAE,WAAW,EAAE,aAAa,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBACtI,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,IAAI,CAAC,GAAG,QAAQ,CAAC;gBACjE,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,eAAe,QAAQ,KAAK,aAAa,IAAI,IAAI,MAAM,WAAW,GAAG,CAAC,CAAC;gBAC/F,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;aACrC;YAED,OAAO,GAAG,EAAE,CAAC;SAChB;QACD,OAAO,OAAO,CAAC;IACnB,CAAC;IAEM,kBAAkB,CAAC,SAAiB,EAAE,aAAwC;QACjF,MAAM,WAAW,GAAG,uCAAuC,CAAC;QAC5D,MAAM,KAAK,GAAG,WAAW,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;QAC1C,IAAI,KAAK,KAAK,IAAI,EAAE;YAChB,MAAM,aAAa,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YAC/B,MAAM,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YACtB,MAAM,QAAQ,GAAG,IAAI,CAAC,wBAAwB,CAAC,wBAAwB,CAAC,aAAa,EAAE,IAAI,CAAC,aAAa,CAAC,IAAI,EAAE,aAAa,EAAE,aAAa,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YAElJ,IAAI,CAAC,wBAAwB,CAAC,mBAAmB,CAAC,IAAI,CAAC,GAAG,QAAQ,CAAC;YACnE,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,QAAQ,CAAC,GAAG,IAAI,CAAC;YAEjE,MAAM,aAAa,GAAG,IAAI,CAAC,wBAAwB,CAAC,oCAAoC,CAAC,IAAI,CAAC,CAAC;YAC/F,IAAI,aAAa,KAAK,SAAS,EAAE;gBAC7B,oGAAoG;gBACpG,MAAM,OAAO,GACT,aAAa,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,aAAa,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,GAAG,CAAC,aAAa,GAAG,OAAO,CAAC,CAAC,CAAC,CAAC,aAAa,KAAK,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,GAAG,aAAa,GAAG,OAAO,CAAC;gBAC1J,MAAM,OAAO,GAAG,QAAQ,IAAI,GAAG,CAAC;gBAEhC,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,aAAa,QAAQ,KAAK,OAAO,MAAM,OAAO,GAAG,CAAC,CAAC;gBAClF,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,GAAG,IAAI,MAAM,aAAa,GAAG,CAAC,CAAC;gBACzD,IAAI,CAAC,6BAA6B,CAAC,IAAI,CAAC,gBAAgB,IAAI,MAAM,aAAa,kBAAkB,OAAO,IAAI,CAAC,CAAC;gBAC9G,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC;aACrC;iBAAM;gBACH,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,aAAa,QAAQ,KAAK,IAAI,MAAM,aAAa,GAAG,CAAC,CAAC;gBACrF,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,GAAG,IAAI,MAAM,aAAa,GAAG,CAAC,CAAC;gBACzD,IAAI,CAAC,6BAA6B,CAAC,IAAI,CAAC,gBAAgB,IAAI,oBAAoB,IAAI,GAAG,CAAC,CAAC;aAC5F;YACD,SAAS,GAAG,EAAE,CAAC;SAClB;QACD,OAAO,SAAS,CAAC;IACrB,CAAC;IAEM,gBAAgB,CAAC,OAAe,EAAE,UAAmB,EAAE,aAAwC;QAClG,MAAM,KAAK,GAAG,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QAC/C,IAAI,KAAK,KAAK,IAAI,EAAE;YAChB,MAAM,WAAW,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YAC7B,MAAM,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YAEtB,IAAI,CAAC,wBAAwB,CAAC,IAAI,EAAE,WAAW,EAAE,aAAa,CAAC,CAAC;YAEhE,OAAO,GAAG,EAAE,CAAC;SAChB;QACD,OAAO,OAAO,CAAC;IACnB,CAAC;IAEM,gBAAgB,CAAC,OAAe,EAAE,UAAmB,EAAE,aAAwC;QAClG,MAAM,KAAK,GAAG,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QAC/C,IAAI,KAAK,KAAK,IAAI,EAAE;YAChB,MAAM,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,uBAAuB;YAC9C,MAAM,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,4DAA4D;YACnF,MAAM,gBAAgB,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;YACpC,MAAM,WAAW,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,oCAAoC;YAClE,MAAM,gBAAgB,GAAG,WAAW,CAAC,OAAO,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC;YAC5D,MAAM,aAAa,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,iCAAiC;YACjE,MAAM,oBAAoB,GAAG,gBAAgB,CAAC,CAAC,CAAE,aAAa,CAAC,SAAS,CAAC,CAAC,EAAE,aAAa,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,EAAuB,CAAC,CAAC,CAAC,IAAI,CAAC;YAE3I,IAAI,SAAS,GAAG,gBAAgB,CAAC,CAAC,CAAC,IAAI,CAAC,aAAa,CAAC,IAAI,EAAE,IAAI,EAAE,aAAa,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YACxF,IAAI,WAAW,GAAG,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,IAAI,CAAC,CAAC;YACxE,IAAI,CAAC,WAAW,EAAE;gBACd,WAAW,GAAG;oBACV,cAAc,EAAE,SAAS,GAAG,CAAC;oBAC7B,gBAAgB;oBAChB,QAAQ,EAAE,EAAE;oBACZ,UAAU,uDAAyC;iBACtD,CAAC;gBACF,SAAS,GAAG,SAAS,IAAI,CAAC,CAAC;gBAC3B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,SAAS,EAAE,EAAE,CAAC,EAAE;oBAChC,WAAW,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,wBAAwB,CAAC,qBAAqB,EAAE,CAAC,CAAC;iBACpF;aACJ;iBAAM;gBACH,SAAS,GAAG,WAAW,CAAC,QAAQ,CAAC,MAAM,CAAC;aAC3C;YAED,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,IAAI,CAAC,GAAG,WAAW,CAAC;YAEpE,MAAM,cAAc,GAAG,WAAW,CAAC,OAAO,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC;YACxD,MAAM,gBAAgB,GAAG,8CAA8C,CAAC,WAAW,CAAC,CAAC;YACrF,MAAM,UAAU,GAAG,cAAc;gBAC7B,CAAC;gBACD,CAAC,CAAC,aAAa,KAAK,KAAK;oBACvB,CAAC;oBACD,CAAC,CAAC,aAAa,KAAK,KAAK;wBACvB,CAAC;wBACD,CAAC,sDAAwC,CAAC;YAElD,WAAW,CAAC,UAAU,GAAG,UAAU,CAAC;YAEpC,IAAI,gBAAgB,KAAK,SAAS,EAAE;gBAChC,4CAA4C;gBAC5C,MAAM,0EAA0E,WAAW,IAAI,CAAC;aACnG;YAED,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,SAAS,EAAE,EAAE,CAAC,EAAE;gBAChC,MAAM,EAAE,UAAU,EAAE,YAAY,EAAE,GAAG,WAAW,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;gBAE7D,IAAI,CAAC,KAAK,CAAC,EAAE;oBACT,OAAO,GAAG,UAAU,UAAU,cAAc,YAAY,KAAK,OAAO,EAAE,CAAC;iBAC1E;gBAED,IAAI,CAAC,6BAA6B,CAAC,IAAI,EAAE,WAAW,EAAE,CAAC,EAAE,gBAAgB,EAAE,oBAAoB,EAAE,CAAC,UAAU,CAAC,CAAC;aACjH;SACJ;QAED,OAAO,OAAO,CAAC;IACnB,CAAC;IAED,wEAAwE;IACjE,aAAa,CAAC,IAAY;QAC7B,MAAM,aAAa,GAAG,wBAAwB,CAAC;QAE/C,IAAI,KAA6B,CAAC;QAElC,OAAO,CAAC,KAAK,GAAG,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,KAAK,IAAI,EAAE;YAChD,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,IAAI,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,GAAG,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;SAC5D;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,eAAe,CAAC,UAAkB,EAAE,YAAoB;QAC3D,MAAM,aAAa,GACf,YAAY,CAAC,OAAO,CAAC,yBAAyB,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,QAAQ;YAClE,CAAC,CAAC;;;;SAIT;YACO,CAAC,CAAC,EAAE,CAAC;QAEb,8FAA8F;QAC9F,UAAU,GAAG,IAAI,CAAC,gBAAgB,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;QACrD,YAAY,GAAG,IAAI,CAAC,gBAAgB,CAAC,YAAY,EAAE,KAAK,CAAC,CAAC;QAE1D,yIAAyI;QACzI,UAAU,GAAG,IAAI,CAAC,qBAAqB,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;QAC1D,YAAY,GAAG,IAAI,CAAC,qBAAqB,CAAC,YAAY,EAAE,KAAK,CAAC,CAAC;QAE/D,4BAA4B;QAC5B,MAAM,WAAW,GAAG,IAAI,CAAC,iBAAiB,EAAE,CAAC;QAE7C,UAAU,GAAG,WAAW,GAAG,UAAU,CAAC;QACtC,YAAY,GAAG,WAAW,GAAG,YAAY,CAAC;QAE1C,cAAc;QACd,UAAU,GAAG,UAAU,CAAC,OAAO,CAAC,8BAA8B,EAAE,gBAAgB,CAAC,CAAC;QAClF,UAAU,GAAG,UAAU,CAAC,OAAO,CAAC,WAAW,EAAE,YAAY,CAAC,CAAC;QAC3D,UAAU,GAAG,IAAI,CAAC,4BAA4B,CAAC,UAAU,CAAC,CAAC;QAE3D,IAAI,YAAY,GAAG,uHAAuH,CAAC;QAC3I,IAAI,IAAI,CAAC,oBAAoB,CAAC,MAAM,GAAG,CAAC,EAAE;YACtC,YAAY,IAAI,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;SACxD;QACD,YAAY,IAAI,iCAAiC,GAAG,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,GAAG,oBAAoB,CAAC;QACnH,IAAI,IAAI,CAAC,qBAAqB,EAAE;YAC5B,YAAY,IAAI,qEAAqE,CAAC;YACtF,YAAY,IAAI,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YAChD,YAAY,IAAI,oDAAoD,CAAC;SACxE;QAED,IAAI,aAAa,GAAG,uEAAuE,CAAC;QAC5F,IAAI,IAAI,CAAC,aAAa,CAAC,MAAM,GAAG,CAAC,EAAE;YAC/B,aAAa,IAAI,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;SAClD;QACD,aAAa,IAAI,sDAAsD,CAAC;QAExE,UAAU,GAAG,YAAY,GAAG,aAAa,GAAG,UAAU,CAAC;QAEvD,IAAI,sBAAsB,GAAG,mBAAmB,IAAI,CAAC,qBAAqB,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,aAAa,CAAC;QACnG,IAAI,IAAI,CAAC,qBAAqB,EAAE;YAC5B,sBAAsB,IAAI,oHAAoH,CAAC;YAC/I,sBAAsB,IAAI,IAAI,CAAC,6BAA6B,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YACxE,sBAAsB,IAAI,IAAI,CAAC;SAClC;QACD,MAAM,oBAAoB,GAAG,IAAI,CAAC,QAAQ;YACtC,CAAC,CAAC,yBAAyB;YAC3B,CAAC,CAAC,sGAAsG,CAAC;QAC7G,IAAI,iBAAiB,GAAG,UAAU,CAAC,OAAO,CAAC,SAAS,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,CAAC;QAEvE,UAAU;YACN,CAAC,iBAAiB,CAAC,CAAC,CAAC,2CAA2C,CAAC,CAAC,CAAC,EAAE,CAAC;gBACtE,2BAA2B,CAAC,UAAU,EAAE,SAAS,EAAE,sBAAsB,EAAE,oBAAoB,CAAC,CAAC;QAErG,gBAAgB;QAChB,YAAY,GAAG,YAAY,CAAC,OAAO,CAAC,8BAA8B,EAAE,gBAAgB,CAAC,CAAC;QACtF,YAAY,GAAG,YAAY,CAAC,OAAO,CAAC,WAAW,EAAE,YAAY,CAAC,CAAC;QAC/D,YAAY,GAAG,IAAI,CAAC,4BAA4B,CAAC,YAAY,CAAC,CAAC;QAC/D,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YAChB,YAAY,GAAG,YAAY,CAAC,OAAO,CAAC,OAAO,EAAE,4BAA4B,CAAC,CAAC,CAAC,2CAA2C;SAC1H;QAED,IAAI,cAAc,GAAG,qHAAqH,CAAC;QAC3I,IAAI,IAAI,CAAC,aAAa,CAAC,MAAM,GAAG,CAAC,EAAE;YAC/B,cAAc,IAAI,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;SACnD;QACD,cAAc,IAAI,uDAAuD,CAAC;QAE1E,IAAI,eAAe,GAAG,4BAA4B,CAAC;QAEnD,mCAAmC;QACnC,IAAI,KAAK,GAAG,gCAAgC,CAAC;QAC7C,IAAI,KAAK,GAAG,YAAY,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;QACtC,IAAI,aAAa,GAAG,CAAC,CAAC;QAEtB,IAAI,KAAK,EAAE;YACP,MAAM,MAAM,GAAG,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;YAClC,IAAI,MAAM,GAAG,CAAC,EAAE;gBACZ,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,MAAM,EAAE,KAAK,EAAE,EAAE;oBACzC,eAAe,IAAI,cAAc,aAAa,aAAa,aAAa,iBAAiB,CAAC;oBAC1F,aAAa,EAAE,CAAC;iBACnB;aACJ;SACJ;QAED,mCAAmC;QACnC,KAAK,GAAG,iBAAiB,CAAC;QAC1B,KAAK,GAAG,YAAY,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;QAElC,IAAI,KAAK,EAAE;YACP,eAAe,IAAI,cAAc,aAAa,EAAE,wBAAwB,CAAC;YACzE,eAAe,IAAI,cAAc,aAAa,EAAE,6BAA6B,CAAC;YAC9E,eAAe,IAAI,cAAc,aAAa,EAAE,4BAA4B,CAAC;SAChF;QAED,IAAI,aAAa,KAAK,CAAC,EAAE;YACrB,eAAe,IAAI,qCAAqC,CAAC;YACzD,aAAa,EAAE,CAAC;SACnB;QAED,YAAY;QACZ,IAAI,YAAY,GAAG,KAAK,CAAC;QACzB,IAAI,GAAG,GAAG,CAAC,CAAC;QACZ,OAAO,CAAC,YAAY,EAAE;YAClB,GAAG,GAAG,YAAY,CAAC,OAAO,CAAC,sBAAsB,EAAE,GAAG,CAAC,CAAC;YACxD,IAAI,GAAG,GAAG,CAAC,EAAE;gBACT,MAAM;aACT;YACD,MAAM,SAAS,GAAG,GAAG,CAAC;YACtB,YAAY,GAAG,IAAI,CAAC;YACpB,OAAO,GAAG,GAAG,CAAC,IAAI,YAAY,CAAC,MAAM,CAAC,GAAG,CAAC,KAAK,IAAI,EAAE;gBACjD,IAAI,YAAY,CAAC,MAAM,CAAC,GAAG,CAAC,KAAK,GAAG,IAAI,YAAY,CAAC,MAAM,CAAC,GAAG,GAAG,CAAC,CAAC,KAAK,GAAG,EAAE;oBAC1E,YAAY,GAAG,KAAK,CAAC;oBACrB,MAAM;iBACT;gBACD,GAAG,EAAE,CAAC;aACT;YACD,GAAG,GAAG,SAAS,GAAG,sBAAsB,CAAC,MAAM,CAAC;SACnD;QAED,IAAI,YAAY,EAAE;YACd,eAAe,IAAI,0CAA0C,CAAC;SACjE;QAED,eAAe,IAAI,uDAAuD,CAAC;QAE3E,YAAY,GAAG,cAAc,GAAG,eAAe,GAAG,YAAY,CAAC;QAE/D,MAAM,oBAAoB,GAAG,+BAA+B,GAAG,aAAa,CAAC;QAC7E,MAAM,kBAAkB,GAAG,2BAA2B,CAAC;QACvD,iBAAiB,GAAG,YAAY,CAAC,OAAO,CAAC,SAAS,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,CAAC;QAErE,YAAY;YACR,CAAC,iBAAiB,CAAC,CAAC,CAAC,2CAA2C,CAAC,CAAC,CAAC,EAAE,CAAC,GAAG,2BAA2B,CAAC,YAAY,EAAE,SAAS,EAAE,oBAAoB,EAAE,kBAAkB,CAAC,CAAC;QAE5K,IAAI,CAAC,oBAAoB,EAAE,CAAC;QAC5B,IAAI,CAAC,0BAA0B,EAAE,CAAC;QAElC,IAAI,CAAC,wBAAwB,CAAC,oCAAoC,GAAG,EAAE,CAAC;QAExE,OAAO,EAAE,UAAU,EAAE,YAAY,EAAE,CAAC;IACxC,CAAC;IAES,wBAAwB,CAAC,IAAY,EAAE,wBAAiD;QAC9F,IAAI,aAAa,GAAG,EAAE,CAAC;QACvB,IAAI,GAAG,GAAG,UAAU,IAAI,MAAM,CAAC;QAC/B,KAAK,MAAM,eAAe,IAAI,IAAI,CAAC,wBAAwB,CAAC,gBAAgB,EAAE;YAC1E,MAAM,IAAI,GAAG,eAAe,CAAC,IAAI,CAAC,OAAO,CAAC,gBAAgB,EAAE,IAAI,CAAC,CAAC;YAClE,MAAM,IAAI,GAAG,qBAAqB,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;YAEtD,IAAI,eAAe,CAAC,MAAM,GAAG,CAAC,EAAE;gBAC5B,IAAI,IAAI,IAAI,CAAC,EAAE;oBACX,MAAM,gBAAgB,GAAG,GAAG,IAAI,IAAI,IAAI,CAAC,qBAAqB,CAAC,MAAM,cAAc,CAAC;oBACpF,aAAa,IAAI,UAAU,gBAAgB;;8BAEjC,IAAI;sBACZ,CAAC;oBACH,IAAI,CAAC,qBAAqB,CAAC,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;oBAEtD,GAAG,IAAI,eAAe,eAAe,CAAC,IAAI,YAAY,gBAAgB,KAAK,eAAe,CAAC,MAAM,MAAM,CAAC;iBAC3G;qBAAM;oBACH,GAAG,IAAI,IAAI,eAAe,CAAC,IAAI,YAAY,eAAe,CAAC,IAAI,KAAK,eAAe,CAAC,MAAM,MAAM,CAAC;iBACpG;aACJ;iBAAM;gBACH,GAAG,IAAI,KAAK,eAAe,CAAC,IAAI,MAAM,eAAe,CAAC,IAAI,KAAK,CAAC;aACnE;SACJ;QACD,GAAG,IAAI,MAAM,CAAC;QACd,GAAG,GAAG,GAAG,aAAa,KAAK,GAAG,EAAE,CAAC;QACjC,GAAG,IAAI,UAAU,wBAAwB,CAAC,OAAO,CAAC,UAAU,cAAc,wBAAwB,CAAC,OAAO,CAAC,YAAY,kBAAkB,eAAe,MAAM,IAAI,KAAK,CAAC;QAExK,OAAO,GAAG,CAAC;IACf,CAAC;IAEO,gBAAgB,CAAC,IAAY,EAAE,QAAiB;QACpD,MAAM,aAAa,GAAG,6DAA6D,CAAC;QAEpF,iDAAiD;QACjD,OAAO,IAAI,EAAE;YACT,MAAM,KAAK,GAAG,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YACvC,IAAI,KAAK,KAAK,IAAI,EAAE;gBAChB,MAAM;aACT;YAED,MAAM,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,uBAAuB;YAC9C,MAAM,WAAW,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,gCAAgC;YAC9D,MAAM,gBAAgB,GAAG,IAAI,CAAC,MAAM,GAAG,SAAS,CAAC,iBAAiB,CAAC,MAAM,CAAC;YAC1E,MAAM,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC,SAAS,CAAC,iBAAiB,CAAC,KAAK,gBAAgB,CAAC,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,gBAAgB,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;YACpI,MAAM,kBAAkB,GAAG,WAAW,KAAK,oBAAoB,CAAC,CAAC,kEAA+C,CAAC,+DAA6C,CAAC;YAE/J,IAAI,WAAW,EAAE;gBACb,MAAM,WAAW,GAAG,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,WAAW,CAAC,CAAC;gBACjF,IAAI,WAAW,EAAE;oBACb,WAAW,CAAC,eAAe,GAAG,IAAI,CAAC;iBACtC;aACJ;YAED,IAAI,WAAW,GAAG,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,IAAI,CAAC,CAAC;YACxE,IAAI,CAAC,WAAW,EAAE;gBACd,WAAW,GAAG;oBACV,OAAO,EAAE,IAAI,CAAC,wBAAwB,CAAC,qBAAqB,EAAE;oBAC9D,IAAI,EAAE,kBAAkB;iBAC3B,CAAC;gBACF,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,IAAI,CAAC,GAAG,WAAW,CAAC;aACvE;YAED,IAAI,CAAC,6BAA6B,CAAC,IAAI,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;YAEhE,MAAM,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,KAAK,CAAC,KAAK,CAAC,CAAC;YAC7C,MAAM,UAAU,GAAG,UAAU,WAAW,CAAC,OAAO,CAAC,UAAU,cAAc,WAAW,CAAC,OAAO,CAAC,YAAY,IAAI,CAAC;YAC9G,MAAM,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;YAE1C,IAAI,GAAG,KAAK,GAAG,UAAU,GAAG,KAAK,CAAC;YAElC,aAAa,CAAC,SAAS,IAAI,UAAU,CAAC,MAAM,CAAC;SAChD;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAEO,qBAAqB,CAAC,IAAY,EAAE,QAAiB;QACzD,MAAM,uBAAuB,GAAG,mFAAmF,CAAC;QAEpH,iDAAiD;QACjD,OAAO,IAAI,EAAE;YACT,MAAM,KAAK,GAAG,uBAAuB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YACjD,IAAI,KAAK,KAAK,IAAI,EAAE;gBAChB,MAAM;aACT;YAED,MAAM,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YACtB,MAAM,UAAU,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YAC5B,IAAI,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YACpB,MAAM,UAAU,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YAE5B,IAAI,UAAU,GAAG,IAAI,CAAC,wBAAwB,CAAC,gBAAgB,CAAC,IAAI,CAAC,CAAC;YACtE,IAAI,CAAC,UAAU,EAAE;gBACb,MAAM,QAAQ,GAAG,IAAI,KAAK,SAAS,CAAC,CAAC,CAAC,6BAA6B,CAAC,SAAS,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;gBAEjG,IAAI,OAAO,CAAC;gBACZ,IAAI,QAAQ,EAAE;oBACV,IAAI,GAAG,UAAU,CAAC;oBAClB,OAAO,GAAG,QAAQ,CAAC,OAAO,CAAC;oBAC3B,IAAI,OAAO,CAAC,UAAU,KAAK,CAAC,CAAC,EAAE;wBAC3B,OAAO,GAAG,IAAI,CAAC,wBAAwB,CAAC,gBAAgB,CAAC,IAAI,CAAC,EAAE,OAAO,CAAC;wBACxE,IAAI,CAAC,OAAO,EAAE;4BACV,OAAO,GAAG,IAAI,CAAC,wBAAwB,CAAC,qBAAqB,EAAE,CAAC;yBACnE;qBACJ;iBACJ;qBAAM;oBACH,OAAO,GAAG,IAAI,CAAC,wBAAwB,CAAC,qBAAqB,EAAE,CAAC;iBACnE;gBAED,UAAU,GAAG,EAAE,OAAO,EAAE,CAAC;gBACzB,IAAI,CAAC,wBAAwB,CAAC,gBAAgB,CAAC,IAAI,CAAC,GAAG,UAAU,CAAC;aACrE;YAED,IAAI,CAAC,4BAA4B,CAC7B,IAAI,EACJ,IAAI,CAAC,wBAAwB,CAAC,gBAAgB,CAAC,IAAI,CAAC,EACpD,UAAU,KAAK,YAAY;gBACvB,CAAC;gBACD,CAAC,CAAC,IAAI,KAAK,SAAS;oBAClB,CAAC;oBACD,CAAC,0DAA0C,EACjD,QAAQ,CACX,CAAC;YAEF,MAAM,UAAU,GAAG,UAAU,CAAC,OAAO,CAAC,UAAU,CAAC;YACjD,MAAM,YAAY,GAAG,UAAU,CAAC,OAAO,CAAC,YAAY,CAAC;YAErD,MAAM,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,KAAK,CAAC,KAAK,CAAC,CAAC;YAC7C,MAAM,UAAU,GAAG,UAAU,UAAU,cAAc,YAAY,IAAI,CAAC;YACtE,MAAM,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;YAE1C,IAAI,GAAG,KAAK,GAAG,UAAU,GAAG,KAAK,CAAC;YAElC,uBAAuB,CAAC,SAAS,IAAI,UAAU,CAAC,MAAM,CAAC;SAC1D;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAEO,4BAA4B,CAAC,IAAY;QAC7C,KAAK,MAAM,gBAAgB,IAAI,IAAI,CAAC,qBAAqB,EAAE;YACvD,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,IAAI,MAAM,CAAC,GAAG,gBAAgB,iBAAiB,EAAE,GAAG,CAAC,EAAE,GAAG,gBAAgB,SAAS,CAAC,CAAC;SAC5G;QACD,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ","sourcesContent":["/* eslint-disable @typescript-eslint/naming-convention */\r\n/* eslint-disable babylonjs/available */\r\n/* eslint-disable jsdoc/require-jsdoc */\r\nimport type { Nullable } from \"../../types\";\r\nimport type { ShaderProcessingContext } from \"../Processors/shaderProcessingOptions\";\r\nimport type { WebGPUBufferDescription } from \"./webgpuShaderProcessingContext\";\r\nimport { WebGPUShaderProcessingContext } from \"./webgpuShaderProcessingContext\";\r\nimport * as WebGPUConstants from \"./webgpuConstants\";\r\nimport { Logger } from \"../../Misc/logger\";\r\nimport { WebGPUShaderProcessor } from \"./webgpuShaderProcessor\";\r\nimport { RemoveComments, InjectStartingAndEndingCode } from \"../../Misc/codeStringParsingTools\";\r\nimport { ShaderLanguage } from \"../../Materials/shaderLanguage\";\r\n\r\nimport { Constants } from \"../constants\";\r\n\r\nimport \"../../ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration\";\r\nimport \"../../ShadersWGSL/ShadersInclude/bakedVertexAnimation\";\r\nimport \"../../ShadersWGSL/ShadersInclude/instancesDeclaration\";\r\nimport \"../../ShadersWGSL/ShadersInclude/instancesVertex\";\r\nimport \"../../ShadersWGSL/ShadersInclude/helperFunctions\";\r\nimport \"../../ShadersWGSL/ShadersInclude/fresnelFunction\";\r\nimport \"../../ShadersWGSL/ShadersInclude/meshUboDeclaration\";\r\nimport \"../../ShadersWGSL/ShadersInclude/sceneUboDeclaration\";\r\nimport \"../../ShadersWGSL/ShadersInclude/decalFragment\";\r\nimport \"../../ShadersWGSL/particles.vertex\";\r\n\r\nconst builtInName_frag_depth = \"fragmentOutputs.fragDepth\";\r\n\r\nconst leftOverVarName = \"uniforms\";\r\nconst internalsVarName = \"internals\";\r\n\r\nconst gpuTextureViewDimensionByWebGPUTextureFunction: { [key: string]: Nullable<GPUTextureViewDimension> } = {\r\n texture_1d: WebGPUConstants.TextureViewDimension.E1d,\r\n texture_2d: WebGPUConstants.TextureViewDimension.E2d,\r\n texture_2d_array: WebGPUConstants.TextureViewDimension.E2dArray,\r\n texture_3d: WebGPUConstants.TextureViewDimension.E3d,\r\n texture_cube: WebGPUConstants.TextureViewDimension.Cube,\r\n texture_cube_array: WebGPUConstants.TextureViewDimension.CubeArray,\r\n texture_multisampled_2d: WebGPUConstants.TextureViewDimension.E2d,\r\n texture_depth_2d: WebGPUConstants.TextureViewDimension.E2d,\r\n texture_depth_2d_array: WebGPUConstants.TextureViewDimension.E2dArray,\r\n texture_depth_cube: WebGPUConstants.TextureViewDimension.Cube,\r\n texture_depth_cube_array: WebGPUConstants.TextureViewDimension.CubeArray,\r\n texture_depth_multisampled_2d: WebGPUConstants.TextureViewDimension.E2d,\r\n texture_storage_1d: WebGPUConstants.TextureViewDimension.E1d,\r\n texture_storage_2d: WebGPUConstants.TextureViewDimension.E2d,\r\n texture_storage_2d_array: WebGPUConstants.TextureViewDimension.E2dArray,\r\n texture_storage_3d: WebGPUConstants.TextureViewDimension.E3d,\r\n texture_external: null,\r\n};\r\n\r\n/** @internal */\r\nexport class WebGPUShaderProcessorWGSL extends WebGPUShaderProcessor {\r\n protected _attributesInputWGSL: string[];\r\n protected _attributesWGSL: string[];\r\n protected _attributesConversionCodeWGSL: string[];\r\n protected _hasNonFloatAttribute: boolean;\r\n protected _varyingsWGSL: string[];\r\n protected _varyingNamesWGSL: string[];\r\n protected _stridedUniformArrays: string[];\r\n\r\n public override shaderLanguage = ShaderLanguage.WGSL;\r\n public uniformRegexp = /uniform\\s+(\\w+)\\s*:\\s*(.+)\\s*;/;\r\n public textureRegexp = /var\\s+(\\w+)\\s*:\\s*((array<\\s*)?(texture_\\w+)\\s*(<\\s*(.+)\\s*>)?\\s*(,\\s*\\w+\\s*>\\s*)?);/;\r\n public noPrecision = true;\r\n public pureMode = false;\r\n\r\n public preProcessor(code: string, defines: string[], preProcessors: { [key: string]: string }, isFragment: boolean, processingContext: Nullable<ShaderProcessingContext>) {\r\n // Convert defines into const\r\n for (const key in preProcessors) {\r\n if (key === \"__VERSION__\") {\r\n continue;\r\n }\r\n const value = preProcessors[key];\r\n if (!isNaN(parseInt(value)) || !isNaN(parseFloat(value))) {\r\n code = `const ${key} = ${value};\\n` + code;\r\n }\r\n }\r\n\r\n return code;\r\n }\r\n\r\n protected _getArraySize(name: string, uniformType: string, preProcessors: { [key: string]: string }): [string, string, number] {\r\n let length = 0;\r\n\r\n const endArray = uniformType.lastIndexOf(\">\");\r\n if (uniformType.indexOf(\"array\") >= 0 && endArray > 0) {\r\n let startArray = endArray;\r\n while (startArray > 0 && uniformType.charAt(startArray) !== \" \" && uniformType.charAt(startArray) !== \",\") {\r\n startArray--;\r\n }\r\n const lengthInString = uniformType.substring(startArray + 1, endArray);\r\n length = +lengthInString;\r\n if (isNaN(length)) {\r\n length = +preProcessors[lengthInString.trim()];\r\n }\r\n while (startArray > 0 && (uniformType.charAt(startArray) === \" \" || uniformType.charAt(startArray) === \",\")) {\r\n startArray--;\r\n }\r\n uniformType = uniformType.substring(uniformType.indexOf(\"<\") + 1, startArray + 1);\r\n }\r\n\r\n return [name, uniformType, length];\r\n }\r\n\r\n public initializeShaders(processingContext: Nullable<ShaderProcessingContext>): void {\r\n this._webgpuProcessingContext = processingContext as WebGPUShaderProcessingContext;\r\n\r\n this._attributesInputWGSL = [];\r\n this._attributesWGSL = [];\r\n this._attributesConversionCodeWGSL = [];\r\n this._hasNonFloatAttribute = false;\r\n this._varyingsWGSL = [];\r\n this._varyingNamesWGSL = [];\r\n this._stridedUniformArrays = [];\r\n }\r\n\r\n public preProcessShaderCode(code: string): string {\r\n // Same check as in webgpuShaderProcessorsGLSL to avoid same ubDelcaration to be injected twice.\r\n const ubDeclaration = this.pureMode\r\n ? \"\"\r\n : `struct ${WebGPUShaderProcessor.InternalsUBOName} {\\n yFactor_: f32,\\n textureOutputHeight_: f32,\\n};\\nvar<uniform> ${internalsVarName} : ${WebGPUShaderProcessor.InternalsUBOName};\\n`;\r\n const alreadyInjected = code.indexOf(ubDeclaration) !== -1;\r\n return alreadyInjected ? code : ubDeclaration + RemoveComments(code);\r\n }\r\n\r\n public varyingCheck(varying: string): boolean {\r\n const regex = /(flat|linear|perspective)?\\s*(center|centroid|sample)?\\s*\\bvarying\\b/;\r\n\r\n return regex.test(varying);\r\n }\r\n\r\n public varyingProcessor(varying: string, isFragment: boolean, preProcessors: { [key: string]: string }) {\r\n const varyingRegex = /\\s*(flat|linear|perspective)?\\s*(center|centroid|sample)?\\s*varying\\s+(?:(?:highp)?|(?:lowp)?)\\s*(\\S+)\\s*:\\s*(.+)\\s*;/gm;\r\n const match = varyingRegex.exec(varying);\r\n if (match !== null) {\r\n const interpolationType = match[1] ?? \"perspective\";\r\n const interpolationSampling = match[2] ?? \"center\";\r\n const varyingType = match[4];\r\n const name = match[3];\r\n const interpolation = interpolationType === \"flat\" ? `@interpolate(${interpolationType})` : `@interpolate(${interpolationType}, ${interpolationSampling})`;\r\n let location: number;\r\n if (isFragment) {\r\n location = this._webgpuProcessingContext.availableVaryings[name];\r\n if (location === undefined) {\r\n Logger.Warn(`Invalid fragment shader: The varying named \"${name}\" is not declared in the vertex shader! This declaration will be ignored.`);\r\n }\r\n } else {\r\n location = this._webgpuProcessingContext.getVaryingNextLocation(varyingType, this._getArraySize(name, varyingType, preProcessors)[2]);\r\n this._webgpuProcessingContext.availableVaryings[name] = location;\r\n this._varyingsWGSL.push(` @location(${location}) ${interpolation} ${name} : ${varyingType},`);\r\n this._varyingNamesWGSL.push(name);\r\n }\r\n\r\n varying = \"\";\r\n }\r\n return varying;\r\n }\r\n\r\n public attributeProcessor(attribute: string, preProcessors: { [key: string]: string }) {\r\n const attribRegex = /\\s*attribute\\s+(\\S+)\\s*:\\s*(.+)\\s*;/gm;\r\n const match = attribRegex.exec(attribute);\r\n if (match !== null) {\r\n const attributeType = match[2];\r\n const name = match[1];\r\n const location = this._webgpuProcessingContext.getAttributeNextLocation(attributeType, this._getArraySize(name, attributeType, preProcessors)[2]);\r\n\r\n this._webgpuProcessingContext.availableAttributes[name] = location;\r\n this._webgpuProcessingContext.orderedAttributes[location] = name;\r\n\r\n const numComponents = this._webgpuProcessingContext.vertexBufferKindToNumberOfComponents[name];\r\n if (numComponents !== undefined) {\r\n // Special case for an int/ivecX vertex buffer that is used as a float/vecX attribute in the shader.\r\n const newType =\r\n numComponents < 0 ? (numComponents === -1 ? \"i32\" : \"vec\" + -numComponents + \"<i32>\") : numComponents === 1 ? \"u32\" : \"vec\" + numComponents + \"<u32>\";\r\n const newName = `_int_${name}_`;\r\n\r\n this._attributesInputWGSL.push(`@location(${location}) ${newName} : ${newType},`);\r\n this._attributesWGSL.push(`${name} : ${attributeType},`);\r\n this._attributesConversionCodeWGSL.push(`vertexInputs.${name} = ${attributeType}(vertexInputs_.${newName});`);\r\n this._hasNonFloatAttribute = true;\r\n } else {\r\n this._attributesInputWGSL.push(`@location(${location}) ${name} : ${attributeType},`);\r\n this._attributesWGSL.push(`${name} : ${attributeType},`);\r\n this._attributesConversionCodeWGSL.push(`vertexInputs.${name} = vertexInputs_.${name};`);\r\n }\r\n attribute = \"\";\r\n }\r\n return attribute;\r\n }\r\n\r\n public uniformProcessor(uniform: string, isFragment: boolean, preProcessors: { [key: string]: string }): string {\r\n const match = this.uniformRegexp.exec(uniform);\r\n if (match !== null) {\r\n const uniformType = match[2];\r\n const name = match[1];\r\n\r\n this._addUniformToLeftOverUBO(name, uniformType, preProcessors);\r\n\r\n uniform = \"\";\r\n }\r\n return uniform;\r\n }\r\n\r\n public textureProcessor(texture: string, isFragment: boolean, preProcessors: { [key: string]: string }): string {\r\n const match = this.textureRegexp.exec(texture);\r\n if (match !== null) {\r\n const name = match[1]; // name of the variable\r\n const type = match[2]; // texture_2d<f32> or array<texture_2d_array<f32>, 5> for eg\r\n const isArrayOfTexture = !!match[3];\r\n const textureFunc = match[4]; // texture_2d, texture_depth_2d, etc\r\n const isStorageTexture = textureFunc.indexOf(\"storage\") > 0;\r\n const componentType = match[6]; // f32 or i32 or u32 or undefined\r\n const storageTextureFormat = isStorageTexture ? (componentType.substring(0, componentType.indexOf(\",\")).trim() as GPUTextureFormat) : null;\r\n\r\n let arraySize = isArrayOfTexture ? this._getArraySize(name, type, preProcessors)[2] : 0;\r\n let textureInfo = this._webgpuProcessingContext.availableTextures[name];\r\n if (!textureInfo) {\r\n textureInfo = {\r\n isTextureArray: arraySize > 0,\r\n isStorageTexture,\r\n textures: [],\r\n sampleType: WebGPUConstants.TextureSampleType.Float,\r\n };\r\n arraySize = arraySize || 1;\r\n for (let i = 0; i < arraySize; ++i) {\r\n textureInfo.textures.push(this._webgpuProcessingContext.getNextFreeUBOBinding());\r\n }\r\n } else {\r\n arraySize = textureInfo.textures.length;\r\n }\r\n\r\n this._webgpuProcessingContext.availableTextures[name] = textureInfo;\r\n\r\n const isDepthTexture = textureFunc.indexOf(\"depth\") > 0;\r\n const textureDimension = gpuTextureViewDimensionByWebGPUTextureFunction[textureFunc];\r\n const sampleType = isDepthTexture\r\n ? WebGPUConstants.TextureSampleType.Depth\r\n : componentType === \"u32\"\r\n ? WebGPUConstants.TextureSampleType.Uint\r\n : componentType === \"i32\"\r\n ? WebGPUConstants.TextureSampleType.Sint\r\n : WebGPUConstants.TextureSampleType.Float;\r\n\r\n textureInfo.sampleType = sampleType;\r\n\r\n if (textureDimension === undefined) {\r\n // eslint-disable-next-line no-throw-literal\r\n throw `Can't get the texture dimension corresponding to the texture function \"${textureFunc}\"!`;\r\n }\r\n\r\n for (let i = 0; i < arraySize; ++i) {\r\n const { groupIndex, bindingIndex } = textureInfo.textures[i];\r\n\r\n if (i === 0) {\r\n texture = `@group(${groupIndex}) @binding(${bindingIndex}) ${texture}`;\r\n }\r\n\r\n this._addTextureBindingDescription(name, textureInfo, i, textureDimension, storageTextureFormat, !isFragment);\r\n }\r\n }\r\n\r\n return texture;\r\n }\r\n\r\n // We need to process defines which are directly in the files themselves\r\n public postProcessor(code: string) {\r\n const definePattern = /#define (.+?) (.+?)$/gm;\r\n\r\n let match: RegExpExecArray | null;\r\n\r\n while ((match = definePattern.exec(code)) !== null) {\r\n code = code.replace(new RegExp(match[1], \"g\"), match[2]);\r\n }\r\n\r\n return code;\r\n }\r\n\r\n public finalizeShaders(vertexCode: string, fragmentCode: string): { vertexCode: string; fragmentCode: string } {\r\n const fragCoordCode =\r\n fragmentCode.indexOf(\"fragmentInputs.position\") >= 0 && !this.pureMode\r\n ? `\r\n if (internals.yFactor_ == 1.) {\r\n fragmentInputs.position.y = internals.textureOutputHeight_ - fragmentInputs.position.y;\r\n }\r\n `\r\n : \"\";\r\n\r\n // Add the group/binding info to the sampler declaration (var xxx: sampler|sampler_comparison)\r\n vertexCode = this._processSamplers(vertexCode, true);\r\n fragmentCode = this._processSamplers(fragmentCode, false);\r\n\r\n // Add the group/binding info to the uniform/storage buffer declarations (var<uniform> XXX:YYY or var<storage(,read_write|read)> XXX:YYY)\r\n vertexCode = this._processCustomBuffers(vertexCode, true);\r\n fragmentCode = this._processCustomBuffers(fragmentCode, false);\r\n\r\n // Builds the leftover UBOs.\r\n const leftOverUBO = this._buildLeftOverUBO();\r\n\r\n vertexCode = leftOverUBO + vertexCode;\r\n fragmentCode = leftOverUBO + fragmentCode;\r\n\r\n // Vertex code\r\n vertexCode = vertexCode.replace(/#define (\\w+)\\s+(\\d+\\.?\\d*)/g, \"const $1 = $2;\");\r\n vertexCode = vertexCode.replace(/#define /g, \"//#define \");\r\n vertexCode = this._processStridedUniformArrays(vertexCode);\r\n\r\n let vertexInputs = \"struct VertexInputs {\\n @builtin(vertex_index) vertexIndex : u32,\\n @builtin(instance_index) instanceIndex : u32,\\n\";\r\n if (this._attributesInputWGSL.length > 0) {\r\n vertexInputs += this._attributesInputWGSL.join(\"\\n\");\r\n }\r\n vertexInputs += \"\\n};\\nvar<private> vertexInputs\" + (this._hasNonFloatAttribute ? \"_\" : \"\") + \" : VertexInputs;\\n\";\r\n if (this._hasNonFloatAttribute) {\r\n vertexInputs += \"struct VertexInputs_ {\\n vertexIndex : u32, instanceIndex : u32,\\n\";\r\n vertexInputs += this._attributesWGSL.join(\"\\n\");\r\n vertexInputs += \"\\n};\\nvar<private> vertexInputs : VertexInputs_;\\n\";\r\n }\r\n\r\n let vertexOutputs = \"struct FragmentInputs {\\n @builtin(position) position : vec4<f32>,\\n\";\r\n if (this._varyingsWGSL.length > 0) {\r\n vertexOutputs += this._varyingsWGSL.join(\"\\n\");\r\n }\r\n vertexOutputs += \"\\n};\\nvar<private> vertexOutputs : FragmentInputs;\\n\";\r\n\r\n vertexCode = vertexInputs + vertexOutputs + vertexCode;\r\n\r\n let vertexMainStartingCode = `\\n vertexInputs${this._hasNonFloatAttribute ? \"_\" : \"\"} = input;\\n`;\r\n if (this._hasNonFloatAttribute) {\r\n vertexMainStartingCode += \"vertexInputs.vertexIndex = vertexInputs_.vertexIndex;\\nvertexInputs.instanceIndex = vertexInputs_.instanceIndex;\\n\";\r\n vertexMainStartingCode += this._attributesConversionCodeWGSL.join(\"\\n\");\r\n vertexMainStartingCode += \"\\n\";\r\n }\r\n const vertexMainEndingCode = this.pureMode\r\n ? ` return vertexOutputs;`\r\n : ` vertexOutputs.position.y = vertexOutputs.position.y * internals.yFactor_;\\n return vertexOutputs;`;\r\n let needDiagnosticOff = vertexCode.indexOf(Constants.DISABLEUA) !== -1;\r\n\r\n vertexCode =\r\n (needDiagnosticOff ? \"diagnostic(off, derivative_uniformity);\\n\" : \"\") +\r\n InjectStartingAndEndingCode(vertexCode, \"fn main\", vertexMainStartingCode, vertexMainEndingCode);\r\n\r\n // fragment code\r\n fragmentCode = fragmentCode.replace(/#define (\\w+)\\s+(\\d+\\.?\\d*)/g, \"const $1 = $2;\");\r\n fragmentCode = fragmentCode.replace(/#define /g, \"//#define \");\r\n fragmentCode = this._processStridedUniformArrays(fragmentCode);\r\n if (!this.pureMode) {\r\n fragmentCode = fragmentCode.replace(/dpdy/g, \"(-internals.yFactor_)*dpdy\"); // will also handle dpdyCoarse and dpdyFine\r\n }\r\n\r\n let fragmentInputs = \"struct FragmentInputs {\\n @builtin(position) position : vec4<f32>,\\n @builtin(front_facing) frontFacing : bool,\\n\";\r\n if (this._varyingsWGSL.length > 0) {\r\n fragmentInputs += this._varyingsWGSL.join(\"\\n\");\r\n }\r\n fragmentInputs += \"\\n};\\nvar<private> fragmentInputs : FragmentInputs;\\n\";\r\n\r\n let fragmentOutputs = \"struct FragmentOutputs {\\n\";\r\n\r\n // Adding fragData output locations\r\n let regex = /const SCENE_MRT_COUNT = (\\d+);/;\r\n let match = fragmentCode.match(regex);\r\n let indexLocation = 0;\r\n\r\n if (match) {\r\n const number = parseInt(match[1]);\r\n if (number > 0) {\r\n for (let index = 0; index < number; index++) {\r\n fragmentOutputs += ` @location(${indexLocation}) fragData${indexLocation} : vec4<f32>,\\n`;\r\n indexLocation++;\r\n }\r\n }\r\n }\r\n\r\n // Adding fragData output locations\r\n regex = /oitDepthSampler/;\r\n match = fragmentCode.match(regex);\r\n\r\n if (match) {\r\n fragmentOutputs += ` @location(${indexLocation++}) depth : vec2<f32>,\\n`;\r\n fragmentOutputs += ` @location(${indexLocation++}) frontColor : vec4<f32>,\\n`;\r\n fragmentOutputs += ` @location(${indexLocation++}) backColor : vec4<f32>,\\n`;\r\n }\r\n\r\n if (indexLocation === 0) {\r\n fragmentOutputs += \" @location(0) color : vec4<f32>,\\n\";\r\n indexLocation++;\r\n }\r\n\r\n // FragDepth\r\n let hasFragDepth = false;\r\n let idx = 0;\r\n while (!hasFragDepth) {\r\n idx = fragmentCode.indexOf(builtInName_frag_depth, idx);\r\n if (idx < 0) {\r\n break;\r\n }\r\n const saveIndex = idx;\r\n hasFragDepth = true;\r\n while (idx > 1 && fragmentCode.charAt(idx) !== \"\\n\") {\r\n if (fragmentCode.charAt(idx) === \"/\" && fragmentCode.charAt(idx - 1) === \"/\") {\r\n hasFragDepth = false;\r\n break;\r\n }\r\n idx--;\r\n }\r\n idx = saveIndex + builtInName_frag_depth.length;\r\n }\r\n\r\n if (hasFragDepth) {\r\n fragmentOutputs += \" @builtin(frag_depth) fragDepth: f32,\\n\";\r\n }\r\n\r\n fragmentOutputs += \"};\\nvar<private> fragmentOutputs : FragmentOutputs;\\n\";\r\n\r\n fragmentCode = fragmentInputs + fragmentOutputs + fragmentCode;\r\n\r\n const fragmentStartingCode = \" fragmentInputs = input;\\n \" + fragCoordCode;\r\n const fragmentEndingCode = \" return fragmentOutputs;\";\r\n needDiagnosticOff = fragmentCode.indexOf(Constants.DISABLEUA) !== -1;\r\n\r\n fragmentCode =\r\n (needDiagnosticOff ? \"diagnostic(off, derivative_uniformity);\\n\" : \"\") + InjectStartingAndEndingCode(fragmentCode, \"fn main\", fragmentStartingCode, fragmentEndingCode);\r\n\r\n this._collectBindingNames();\r\n this._preCreateBindGroupEntries();\r\n\r\n this._webgpuProcessingContext.vertexBufferKindToNumberOfComponents = {};\r\n\r\n return { vertexCode, fragmentCode };\r\n }\r\n\r\n protected _generateLeftOverUBOCode(name: string, uniformBufferDescription: WebGPUBufferDescription): string {\r\n let stridedArrays = \"\";\r\n let ubo = `struct ${name} {\\n`;\r\n for (const leftOverUniform of this._webgpuProcessingContext.leftOverUniforms) {\r\n const type = leftOverUniform.type.replace(/^(.*?)(<.*>)?$/, \"$1\");\r\n const size = WebGPUShaderProcessor.UniformSizes[type];\r\n\r\n if (leftOverUniform.length > 0) {\r\n if (size <= 2) {\r\n const stridedArrayType = `${name}_${this._stridedUniformArrays.length}_strided_arr`;\r\n stridedArrays += `struct ${stridedArrayType} {\r\n @size(16)\r\n el: ${type},\r\n }`;\r\n this._stridedUniformArrays.push(leftOverUniform.name);\r\n\r\n ubo += ` @align(16) ${leftOverUniform.name} : array<${stridedArrayType}, ${leftOverUniform.length}>,\\n`;\r\n } else {\r\n ubo += ` ${leftOverUniform.name} : array<${leftOverUniform.type}, ${leftOverUniform.length}>,\\n`;\r\n }\r\n } else {\r\n ubo += ` ${leftOverUniform.name} : ${leftOverUniform.type},\\n`;\r\n }\r\n }\r\n ubo += \"};\\n\";\r\n ubo = `${stridedArrays}\\n${ubo}`;\r\n ubo += `@group(${uniformBufferDescription.binding.groupIndex}) @binding(${uniformBufferDescription.binding.bindingIndex}) var<uniform> ${leftOverVarName} : ${name};\\n`;\r\n\r\n return ubo;\r\n }\r\n\r\n private _processSamplers(code: string, isVertex: boolean): string {\r\n const samplerRegexp = /var\\s+(\\w+Sampler)\\s*:\\s*(sampler|sampler_comparison)\\s*;/gm;\r\n\r\n // eslint-disable-next-line no-constant-condition\r\n while (true) {\r\n const match = samplerRegexp.exec(code);\r\n if (match === null) {\r\n break;\r\n }\r\n\r\n const name = match[1]; // name of the variable\r\n const samplerType = match[2]; // sampler or sampler_comparison\r\n const suffixLessLength = name.length - Constants.AUTOSAMPLERSUFFIX.length;\r\n const textureName = name.lastIndexOf(Constants.AUTOSAMPLERSUFFIX) === suffixLessLength ? name.substring(0, suffixLessLength) : null;\r\n const samplerBindingType = samplerType === \"sampler_comparison\" ? WebGPUConstants.SamplerBindingType.Comparison : WebGPUConstants.SamplerBindingType.Filtering;\r\n\r\n if (textureName) {\r\n const textureInfo = this._webgpuProcessingContext.availableTextures[textureName];\r\n if (textureInfo) {\r\n textureInfo.autoBindSampler = true;\r\n }\r\n }\r\n\r\n let samplerInfo = this._webgpuProcessingContext.availableSamplers[name];\r\n if (!samplerInfo) {\r\n samplerInfo = {\r\n binding: this._webgpuProcessingContext.getNextFreeUBOBinding(),\r\n type: samplerBindingType,\r\n };\r\n this._webgpuProcessingContext.availableSamplers[name] = samplerInfo;\r\n }\r\n\r\n this._addSamplerBindingDescription(name, samplerInfo, isVertex);\r\n\r\n const part1 = code.substring(0, match.index);\r\n const insertPart = `@group(${samplerInfo.binding.groupIndex}) @binding(${samplerInfo.binding.bindingIndex}) `;\r\n const part2 = code.substring(match.index);\r\n\r\n code = part1 + insertPart + part2;\r\n\r\n samplerRegexp.lastIndex += insertPart.length;\r\n }\r\n\r\n return code;\r\n }\r\n\r\n private _processCustomBuffers(code: string, isVertex: boolean): string {\r\n const instantiateBufferRegexp = /var<\\s*(uniform|storage)\\s*(,\\s*(read|read_write)\\s*)?>\\s+(\\S+)\\s*:\\s*(\\S+)\\s*;/gm;\r\n\r\n // eslint-disable-next-line no-constant-condition\r\n while (true) {\r\n const match = instantiateBufferRegexp.exec(code);\r\n if (match === null) {\r\n break;\r\n }\r\n\r\n const type = match[1];\r\n const decoration = match[3];\r\n let name = match[4];\r\n const structName = match[5];\r\n\r\n let bufferInfo = this._webgpuProcessingContext.availableBuffers[name];\r\n if (!bufferInfo) {\r\n const knownUBO = type === \"uniform\" ? WebGPUShaderProcessingContext.KnownUBOs[structName] : null;\r\n\r\n let binding;\r\n if (knownUBO) {\r\n name = structName;\r\n binding = knownUBO.binding;\r\n if (binding.groupIndex === -1) {\r\n binding = this._webgpuProcessingContext.availableBuffers[name]?.binding;\r\n if (!binding) {\r\n binding = this._webgpuProcessingContext.getNextFreeUBOBinding();\r\n }\r\n }\r\n } else {\r\n binding = this._webgpuProcessingContext.getNextFreeUBOBinding();\r\n }\r\n\r\n bufferInfo = { binding };\r\n this._webgpuProcessingContext.availableBuffers[name] = bufferInfo;\r\n }\r\n\r\n this._addBufferBindingDescription(\r\n name,\r\n this._webgpuProcessingContext.availableBuffers[name],\r\n decoration === \"read_write\"\r\n ? WebGPUConstants.BufferBindingType.Storage\r\n : type === \"storage\"\r\n ? WebGPUConstants.BufferBindingType.ReadOnlyStorage\r\n : WebGPUConstants.BufferBindingType.Uniform,\r\n isVertex\r\n );\r\n\r\n const groupIndex = bufferInfo.binding.groupIndex;\r\n const bindingIndex = bufferInfo.binding.bindingIndex;\r\n\r\n const part1 = code.substring(0, match.index);\r\n const insertPart = `@group(${groupIndex}) @binding(${bindingIndex}) `;\r\n const part2 = code.substring(match.index);\r\n\r\n code = part1 + insertPart + part2;\r\n\r\n instantiateBufferRegexp.lastIndex += insertPart.length;\r\n }\r\n\r\n return code;\r\n }\r\n\r\n private _processStridedUniformArrays(code: string): string {\r\n for (const uniformArrayName of this._stridedUniformArrays) {\r\n code = code.replace(new RegExp(`${uniformArrayName}\\\\s*\\\\[(.*?)\\\\]`, \"g\"), `${uniformArrayName}[$1].el`);\r\n }\r\n return code;\r\n }\r\n}\r\n"]}
@@ -2,7 +2,6 @@ import type { WebGPUBufferManager } from "./webgpuBufferManager";
2
2
  import type { Nullable } from "../../types";
3
3
  import type { InternalTexture } from "../../Materials/Textures/internalTexture";
4
4
  import { WebGPUHardwareTexture } from "./webgpuHardwareTexture";
5
- import type { WebGPUTintWASM } from "./webgpuTintWASM";
6
5
  import type { ExternalTexture } from "../../Materials/Textures/externalTexture";
7
6
  import type { WebGPUEngine } from "../webgpuEngine";
8
7
  /**
@@ -16,8 +15,6 @@ export declare const renderableTextureFormatToIndex: {
16
15
  export declare class WebGPUTextureManager {
17
16
  private _engine;
18
17
  private _device;
19
- private _glslang;
20
- private _tintWASM;
21
18
  private _bufferManager;
22
19
  private _mipmapSampler;
23
20
  private _videoSampler;
@@ -28,7 +25,7 @@ export declare class WebGPUTextureManager {
28
25
  private _videoCompiledShaders;
29
26
  private _deferredReleaseTextures;
30
27
  private _commandEncoderForCreation;
31
- constructor(engine: WebGPUEngine, device: GPUDevice, glslang: any, tintWASM: Nullable<WebGPUTintWASM>, bufferManager: WebGPUBufferManager, enabledExtensions: GPUFeatureName[]);
28
+ constructor(engine: WebGPUEngine, device: GPUDevice, bufferManager: WebGPUBufferManager, enabledExtensions: GPUFeatureName[]);
32
29
  private _getPipeline;
33
30
  private _getVideoPipeline;
34
31
  setCommandEncoder(encoder: GPUCommandEncoder): void;
@@ -24,122 +24,115 @@ import * as WebGPUConstants from "./webgpuConstants.js";
24
24
 
25
25
  import { WebGPUHardwareTexture } from "./webgpuHardwareTexture.js";
26
26
  import { WebGPUTextureHelper } from "./webgpuTextureHelper.js";
27
+ import { Finalize, Initialize, Process } from "../Processors/shaderProcessor.js";
27
28
  // TODO WEBGPU improve mipmap generation by using compute shaders
28
- // TODO WEBGPU use WGSL instead of GLSL
29
29
  const mipmapVertexSource = `
30
- const vec2 pos[4] = vec2[4](vec2(-1.0f, 1.0f), vec2(1.0f, 1.0f), vec2(-1.0f, -1.0f), vec2(1.0f, -1.0f));
31
- const vec2 tex[4] = vec2[4](vec2(0.0f, 0.0f), vec2(1.0f, 0.0f), vec2(0.0f, 1.0f), vec2(1.0f, 1.0f));
30
+ const pos = array<vec2<f32>, 4>( vec2f(-1.0f, 1.0f), vec2f(1.0f, 1.0f), vec2f(-1.0f, -1.0f), vec2f(1.0f, -1.0f));
31
+ const tex = array<vec2<f32>, 4>( vec2f(0.0f, 0.0f), vec2f(1.0f, 0.0f), vec2f(0.0f, 1.0f), vec2f(1.0f, 1.0f));
32
32
 
33
- layout(location = 0) out vec2 vTex;
33
+ varying vTex: vec2f;
34
34
 
35
- void main() {
36
- vTex = tex[gl_VertexIndex];
37
- gl_Position = vec4(pos[gl_VertexIndex], 0.0, 1.0);
35
+ @vertex
36
+ fn main(input : VertexInputs) -> FragmentInputs {
37
+ vertexOutputs.vTex = tex[input.vertexIndex];
38
+ vertexOutputs.position = vec4f(pos[input.vertexIndex], 0.0, 1.0);
38
39
  }
39
40
  `;
40
41
  const mipmapFragmentSource = `
41
- layout(set = 0, binding = 0) uniform sampler imgSampler;
42
- layout(set = 0, binding = 1) uniform texture2D img;
42
+ var imgSampler: sampler;
43
+ var img: texture_2d<f32>;
43
44
 
44
- layout(location = 0) in vec2 vTex;
45
- layout(location = 0) out vec4 outColor;
45
+ varying vTex: vec2f;
46
46
 
47
- void main() {
48
- outColor = texture(sampler2D(img, imgSampler), vTex);
47
+ @fragment
48
+ fn main(input: FragmentInputs) -> FragmentOutputs {
49
+ fragmentOutputs.color = textureSample(img, imgSampler, input.vTex);
49
50
  }
50
51
  `;
51
52
  const invertYPreMultiplyAlphaVertexSource = `
52
- #extension GL_EXT_samplerless_texture_functions : enable
53
-
54
- const vec2 pos[4] = vec2[4](vec2(-1.0f, 1.0f), vec2(1.0f, 1.0f), vec2(-1.0f, -1.0f), vec2(1.0f, -1.0f));
55
- const vec2 tex[4] = vec2[4](vec2(0.0f, 0.0f), vec2(1.0f, 0.0f), vec2(0.0f, 1.0f), vec2(1.0f, 1.0f));
53
+ const pos = array<vec2<f32>, 4>( vec2f(-1.0f, 1.0f), vec2f(1.0f, 1.0f), vec2f(-1.0f, -1.0f), vec2f(1.0f, -1.0f));
54
+ const tex = array<vec2<f32>, 4>( vec2f(0.0f, 0.0f), vec2f(1.0f, 0.0f), vec2f(0.0f, 1.0f), vec2f(1.0f, 1.0f));
56
55
 
57
- layout(set = 0, binding = 0) uniform texture2D img;
56
+ var img: texture_2d<f32>;
58
57
 
59
58
  #ifdef INVERTY
60
- layout(location = 0) out flat ivec2 vTextureSize;
59
+ varying vTextureSize: vec2f;
61
60
  #endif
62
61
 
63
- void main() {
62
+ @vertex
63
+ fn main(input : VertexInputs) -> FragmentInputs {
64
64
  #ifdef INVERTY
65
- vTextureSize = textureSize(img, 0);
65
+ vertexOutputs.vTextureSize = vec2f(textureDimensions(img, 0));
66
66
  #endif
67
- gl_Position = vec4(pos[gl_VertexIndex], 0.0, 1.0);
67
+ vertexOutputs.position = vec4f(pos[input.vertexIndex], 0.0, 1.0);
68
68
  }
69
69
  `;
70
70
  const invertYPreMultiplyAlphaFragmentSource = `
71
- #extension GL_EXT_samplerless_texture_functions : enable
72
-
73
- layout(set = 0, binding = 0) uniform texture2D img;
71
+ var img: texture_2d<f32>;
74
72
 
75
73
  #ifdef INVERTY
76
- layout(location = 0) in flat ivec2 vTextureSize;
74
+ varying vTextureSize: vec2f;
77
75
  #endif
78
- layout(location = 0) out vec4 outColor;
79
76
 
80
- void main() {
77
+ @fragment
78
+ fn main(input: FragmentInputs) -> FragmentOutputs {
81
79
  #ifdef INVERTY
82
- vec4 color = texelFetch(img, ivec2(gl_FragCoord.x, vTextureSize.y - gl_FragCoord.y), 0);
80
+ var color: vec4f = textureLoad(img, vec2i(i32(input.position.x), i32(input.vTextureSize.y - input.position.y)), 0);
83
81
  #else
84
- vec4 color = texelFetch(img, ivec2(gl_FragCoord.xy), 0);
82
+ var color: vec4f = textureLoad(img, vec2i(input.position.xy), 0);
85
83
  #endif
86
84
  #ifdef PREMULTIPLYALPHA
87
- color.rgb *= color.a;
85
+ fragmentOutputs.color = vec4f(color.rgb * color.a, color.a);
88
86
  #endif
89
- outColor = color;
87
+ fragmentOutputs.color = color;
90
88
  }
91
89
  `;
92
90
  const invertYPreMultiplyAlphaWithOfstVertexSource = invertYPreMultiplyAlphaVertexSource;
93
91
  const invertYPreMultiplyAlphaWithOfstFragmentSource = `
94
- #extension GL_EXT_samplerless_texture_functions : enable
95
-
96
- layout(set = 0, binding = 0) uniform texture2D img;
97
- layout(set = 0, binding = 1) uniform Params {
98
- float ofstX;
99
- float ofstY;
100
- float width;
101
- float height;
102
- };
92
+ var img: texture_2d<f32>;
93
+ uniform ofstX: f32;
94
+ uniform ofstY: f32;
95
+ uniform width: f32;
96
+ uniform height: f32;
103
97
 
104
98
  #ifdef INVERTY
105
- layout(location = 0) in flat ivec2 vTextureSize;
99
+ varying vTextureSize: vec2f;
106
100
  #endif
107
- layout(location = 0) out vec4 outColor;
108
101
 
109
- void main() {
110
- if (gl_FragCoord.x < ofstX || gl_FragCoord.x >= ofstX + width) {
102
+ @fragment
103
+ fn main(input: FragmentInputs) -> FragmentOutputs {
104
+ if (input.position.x < uniforms.ofstX || input.position.x >= uniforms.ofstX + uniforms.width) {
111
105
  discard;
112
106
  }
113
- if (gl_FragCoord.y < ofstY || gl_FragCoord.y >= ofstY + height) {
107
+ if (input.position.y < uniforms.ofstY || input.position.y >= uniforms.ofstY + uniforms.height) {
114
108
  discard;
115
109
  }
116
110
  #ifdef INVERTY
117
- vec4 color = texelFetch(img, ivec2(gl_FragCoord.x, ofstY + height - (gl_FragCoord.y - ofstY)), 0);
111
+ var color: vec4f = textureLoad(img, vec2i(i32(input.position.x), i32(uniforms.ofstY + uniforms.height - (input.position.y - uniforms.ofstY))), 0);
118
112
  #else
119
- vec4 color = texelFetch(img, ivec2(gl_FragCoord.xy), 0);
113
+ var color: vec4f = textureLoad(img, vec2i(input.position.xy), 0);
120
114
  #endif
121
115
  #ifdef PREMULTIPLYALPHA
122
- color.rgb *= color.a;
116
+ color = vec4f(color.rgb * color.a, color.a);
123
117
  #endif
124
- outColor = color;
118
+ fragmentOutputs.color = color;
125
119
  }
126
120
  `;
127
121
  const clearVertexSource = `
128
- const vec2 pos[4] = vec2[4](vec2(-1.0f, 1.0f), vec2(1.0f, 1.0f), vec2(-1.0f, -1.0f), vec2(1.0f, -1.0f));
122
+ const pos = array<vec2<f32>, 4>( vec2f(-1.0f, 1.0f), vec2f(1.0f, 1.0f), vec2f(-1.0f, -1.0f), vec2f(1.0f, -1.0f));
129
123
 
130
- void main() {
131
- gl_Position = vec4(pos[gl_VertexIndex], 0.0, 1.0);
124
+ @vertex
125
+ fn main(input : VertexInputs) -> FragmentInputs {
126
+ vertexOutputs.position = vec4f(pos[input.vertexIndex], 0.0, 1.0);
132
127
  }
133
128
  `;
134
129
  const clearFragmentSource = `
135
- layout(set = 0, binding = 0) uniform Uniforms {
136
- uniform vec4 color;
137
- };
130
+ uniform color: vec4f;
138
131
 
139
- layout(location = 0) out vec4 outColor;
140
132
 
141
- void main() {
142
- outColor = color;
133
+ @fragment
134
+ fn main(input: FragmentInputs) -> FragmentOutputs {
135
+ fragmentOutputs.color = uniforms.color;
143
136
  }
144
137
  `;
145
138
  const copyVideoToTextureVertexSource = `
@@ -264,7 +257,7 @@ export class WebGPUTextureManager {
264
257
  //------------------------------------------------------------------------------
265
258
  // Initialization / Helpers
266
259
  //------------------------------------------------------------------------------
267
- constructor(engine, device, glslang, tintWASM, bufferManager, enabledExtensions) {
260
+ constructor(engine, device, bufferManager, enabledExtensions) {
268
261
  this._pipelines = {};
269
262
  this._compiledShaders = [];
270
263
  this._videoPipelines = {};
@@ -272,8 +265,6 @@ export class WebGPUTextureManager {
272
265
  this._deferredReleaseTextures = [];
273
266
  this._engine = engine;
274
267
  this._device = device;
275
- this._glslang = glslang;
276
- this._tintWASM = tintWASM;
277
268
  this._bufferManager = bufferManager;
278
269
  if (enabledExtensions.indexOf("rg11b10ufloat-renderable" /* WebGPUConstants.FeatureName.RG11B10UFloatRenderable */) !== -1) {
279
270
  const keys = Object.keys(renderableTextureFormatToIndex);
@@ -300,7 +291,7 @@ export class WebGPUTextureManager {
300
291
  }
301
292
  let pipelineAndBGL = this._pipelines[format][index];
302
293
  if (!pipelineAndBGL) {
303
- let defines = "#version 450\n";
294
+ let defines = "";
304
295
  if (type === PipelineType.InvertYPremultiplyAlpha || type === PipelineType.InvertYPremultiplyAlphaWithOfst) {
305
296
  if (params.invertY) {
306
297
  defines += "#define INVERTY\n";
@@ -311,17 +302,41 @@ export class WebGPUTextureManager {
311
302
  }
312
303
  let modules = this._compiledShaders[index];
313
304
  if (!modules) {
314
- let vertexCode = this._glslang.compileGLSL(defines + shadersForPipelineType[type].vertex, "vertex");
315
- let fragmentCode = this._glslang.compileGLSL(defines + shadersForPipelineType[type].fragment, "fragment");
316
- if (this._tintWASM) {
317
- vertexCode = this._tintWASM.convertSpirV2WGSL(vertexCode);
318
- fragmentCode = this._tintWASM.convertSpirV2WGSL(fragmentCode);
319
- }
305
+ let vertexCode = shadersForPipelineType[type].vertex;
306
+ let fragmentCode = shadersForPipelineType[type].fragment;
307
+ const processorOptions = {
308
+ defines: defines.split("\n"),
309
+ indexParameters: null,
310
+ isFragment: false,
311
+ shouldUseHighPrecisionShader: true,
312
+ processor: this._engine._getShaderProcessor(1 /* ShaderLanguage.WGSL */),
313
+ supportsUniformBuffers: true,
314
+ shadersRepository: "",
315
+ includesShadersStore: {},
316
+ version: (this._engine.version * 100).toString(),
317
+ platformName: this._engine.shaderPlatformName,
318
+ processingContext: this._engine._getShaderProcessingContext(1 /* ShaderLanguage.WGSL */, true),
319
+ isNDCHalfZRange: this._engine.isNDCHalfZRange,
320
+ useReverseDepthBuffer: this._engine.useReverseDepthBuffer,
321
+ };
322
+ Initialize(processorOptions);
323
+ // Disable special additions not needed here
324
+ processorOptions.processor.pureMode = true;
325
+ Process(vertexCode, processorOptions, (migratedVertexCode) => {
326
+ vertexCode = migratedVertexCode;
327
+ }, this._engine);
328
+ processorOptions.isFragment = true;
329
+ Process(fragmentCode, processorOptions, (migratedFragmentCode) => {
330
+ fragmentCode = migratedFragmentCode;
331
+ }, this._engine);
332
+ const final = Finalize(vertexCode, fragmentCode, processorOptions);
333
+ // Restore
334
+ processorOptions.processor.pureMode = false;
320
335
  const vertexModule = this._device.createShaderModule({
321
- code: vertexCode,
336
+ code: final.vertexCode,
322
337
  });
323
338
  const fragmentModule = this._device.createShaderModule({
324
- code: fragmentCode,
339
+ code: final.fragmentCode,
325
340
  });
326
341
  modules = this._compiledShaders[index] = [vertexModule, fragmentModule];
327
342
  }
@@ -730,10 +745,6 @@ export class WebGPUTextureManager {
730
745
  entries: [
731
746
  {
732
747
  binding: 0,
733
- resource: this._mipmapSampler,
734
- },
735
- {
736
- binding: 1,
737
748
  resource: gpuTexture.createView({
738
749
  format,
739
750
  dimension: is3D ? "3d" /* WebGPUConstants.TextureViewDimension.E3d */ : "2d" /* WebGPUConstants.TextureViewDimension.E2d */,
@@ -743,6 +754,10 @@ export class WebGPUTextureManager {
743
754
  baseArrayLayer: faceIndex,
744
755
  }),
745
756
  },
757
+ {
758
+ binding: 1,
759
+ resource: this._mipmapSampler,
760
+ },
746
761
  ],
747
762
  });
748
763
  if (webgpuHardwareTexture) {