@babylonjs/core 7.18.0 → 7.19.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Animations/animationGroup.js +10 -2
- package/Animations/animationGroup.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsWGSL.d.ts +1 -58
- package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js +26 -75
- package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js.map +1 -1
- package/Engines/abstractEngine.js +2 -2
- package/Engines/abstractEngine.js.map +1 -1
- package/Materials/Background/backgroundMaterial.d.ts +5 -3
- package/Materials/Background/backgroundMaterial.js +26 -3
- package/Materials/Background/backgroundMaterial.js.map +1 -1
- package/Materials/Background/index.d.ts +4 -0
- package/Materials/Background/index.js +6 -0
- package/Materials/Background/index.js.map +1 -1
- package/Materials/GreasedLine/greasedLineMaterialInterfaces.d.ts +3 -1
- package/Materials/GreasedLine/greasedLineMaterialInterfaces.js +3 -1
- package/Materials/GreasedLine/greasedLineMaterialInterfaces.js.map +1 -1
- package/Materials/Node/Blocks/Dual/clipPlanesBlock.d.ts +1 -0
- package/Materials/Node/Blocks/Dual/clipPlanesBlock.js +22 -0
- package/Materials/Node/Blocks/Dual/clipPlanesBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/fogBlock.d.ts +2 -1
- package/Materials/Node/Blocks/Dual/fogBlock.js +14 -1
- package/Materials/Node/Blocks/Dual/fogBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/index.d.ts +28 -0
- package/Materials/Node/Blocks/Dual/index.js +33 -0
- package/Materials/Node/Blocks/Dual/index.js.map +1 -1
- package/Materials/Node/Blocks/Dual/lightBlock.d.ts +2 -9
- package/Materials/Node/Blocks/Dual/lightBlock.js +32 -9
- package/Materials/Node/Blocks/Dual/lightBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.d.ts +2 -1
- package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js +14 -1
- package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/imageProcessingBlock.d.ts +1 -3
- package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js +20 -3
- package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/index.d.ts +18 -0
- package/Materials/Node/Blocks/Fragment/index.js +22 -0
- package/Materials/Node/Blocks/Fragment/index.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/perturbNormalBlock.d.ts +2 -3
- package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js +65 -35
- package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/shadowMapBlock.d.ts +1 -0
- package/Materials/Node/Blocks/Fragment/shadowMapBlock.js +20 -0
- package/Materials/Node/Blocks/Fragment/shadowMapBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/anisotropyBlock.js +8 -7
- package/Materials/Node/Blocks/PBR/anisotropyBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/clearCoatBlock.js +9 -6
- package/Materials/Node/Blocks/PBR/clearCoatBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.d.ts +1 -0
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js +28 -18
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/refractionBlock.js +14 -12
- package/Materials/Node/Blocks/PBR/refractionBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/bonesBlock.d.ts +1 -2
- package/Materials/Node/Blocks/Vertex/bonesBlock.js +12 -2
- package/Materials/Node/Blocks/Vertex/bonesBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/index.d.ts +12 -0
- package/Materials/Node/Blocks/Vertex/index.js +15 -0
- package/Materials/Node/Blocks/Vertex/index.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/morphTargetsBlock.d.ts +1 -2
- package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js +22 -2
- package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js.map +1 -1
- package/Materials/Node/nodeMaterial.d.ts +1 -0
- package/Materials/Node/nodeMaterial.js +19 -0
- package/Materials/Node/nodeMaterial.js.map +1 -1
- package/Materials/Node/nodeMaterialBlock.d.ts +10 -0
- package/Materials/Node/nodeMaterialBlock.js +13 -0
- package/Materials/Node/nodeMaterialBlock.js.map +1 -1
- package/Materials/PBR/index.d.ts +4 -0
- package/Materials/PBR/index.js +5 -0
- package/Materials/PBR/index.js.map +1 -1
- package/Materials/PBR/pbrBaseMaterial.d.ts +12 -3
- package/Materials/PBR/pbrBaseMaterial.js +62 -20
- package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
- package/Materials/PBR/pbrMaterial.d.ts +2 -1
- package/Materials/PBR/pbrMaterial.js +3 -2
- package/Materials/PBR/pbrMaterial.js.map +1 -1
- package/Materials/index.d.ts +4 -0
- package/Materials/index.js +6 -0
- package/Materials/index.js.map +1 -1
- package/Materials/material.d.ts +7 -0
- package/Materials/material.js +8 -0
- package/Materials/material.js.map +1 -1
- package/Materials/materialPluginManager.js +19 -1
- package/Materials/materialPluginManager.js.map +1 -1
- package/Materials/standardMaterial.d.ts +9 -3
- package/Materials/standardMaterial.js +30 -3
- package/Materials/standardMaterial.js.map +1 -1
- package/Meshes/Builders/greasedLineBuilder.js +2 -2
- package/Meshes/Builders/greasedLineBuilder.js.map +1 -1
- package/Meshes/Builders/linesBuilder.js +1 -0
- package/Meshes/Builders/linesBuilder.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/backgroundUboDeclaration.d.ts +6 -0
- package/ShadersWGSL/ShadersInclude/backgroundUboDeclaration.js +12 -0
- package/ShadersWGSL/ShadersInclude/backgroundUboDeclaration.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/bakedVertexAnimation.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/bakedVertexAnimation.js +1 -1
- package/ShadersWGSL/ShadersInclude/bakedVertexAnimation.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration.js +1 -1
- package/ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/bonesDeclaration.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/bonesDeclaration.js +1 -1
- package/ShadersWGSL/ShadersInclude/bonesDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/bonesVertex.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/bonesVertex.js +1 -1
- package/ShadersWGSL/ShadersInclude/bonesVertex.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/bumpFragment.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/bumpFragment.js +17 -17
- package/ShadersWGSL/ShadersInclude/bumpFragment.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/bumpFragmentFunctions.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/bumpFragmentFunctions.js +3 -3
- package/ShadersWGSL/ShadersInclude/bumpFragmentFunctions.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/bumpFragmentMainFunctions.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/bumpFragmentMainFunctions.js +22 -42
- package/ShadersWGSL/ShadersInclude/bumpFragmentMainFunctions.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/bumpVertex.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/bumpVertex.js +14 -0
- package/ShadersWGSL/ShadersInclude/bumpVertex.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/bumpVertexDeclaration.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/bumpVertexDeclaration.js +14 -0
- package/ShadersWGSL/ShadersInclude/bumpVertexDeclaration.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/clipPlaneFragment.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/clipPlaneFragment.js +1 -1
- package/ShadersWGSL/ShadersInclude/clipPlaneFragment.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration.js +1 -1
- package/ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/clipPlaneVertex.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/clipPlaneVertex.js +1 -1
- package/ShadersWGSL/ShadersInclude/clipPlaneVertex.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration.js +1 -1
- package/ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/decalFragment.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/decalFragment.js +5 -4
- package/ShadersWGSL/ShadersInclude/decalFragment.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/decalFragmentDeclaration.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/decalFragmentDeclaration.js +12 -0
- package/ShadersWGSL/ShadersInclude/decalFragmentDeclaration.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/decalVertexDeclaration.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/decalVertexDeclaration.js +12 -0
- package/ShadersWGSL/ShadersInclude/decalVertexDeclaration.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/defaultUboDeclaration.d.ts +7 -0
- package/ShadersWGSL/ShadersInclude/defaultUboDeclaration.js +15 -0
- package/ShadersWGSL/ShadersInclude/defaultUboDeclaration.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/depthPrePass.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/depthPrePass.js +1 -1
- package/ShadersWGSL/ShadersInclude/depthPrePass.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/fogFragment.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/fogFragment.js +16 -0
- package/ShadersWGSL/ShadersInclude/fogFragment.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/fogFragmentDeclaration.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/fogFragmentDeclaration.js +2 -3
- package/ShadersWGSL/ShadersInclude/fogFragmentDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/fogVertex.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/fogVertex.js +2 -2
- package/ShadersWGSL/ShadersInclude/fogVertex.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/fogVertexDeclaration.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/fogVertexDeclaration.js +1 -1
- package/ShadersWGSL/ShadersInclude/fogVertexDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/fresnelFunction.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/fresnelFunction.js +1 -1
- package/ShadersWGSL/ShadersInclude/fresnelFunction.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/harmonicsFunctions.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/harmonicsFunctions.js +1 -1
- package/ShadersWGSL/ShadersInclude/harmonicsFunctions.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/hdrFilteringFunctions.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/hdrFilteringFunctions.js +1 -1
- package/ShadersWGSL/ShadersInclude/hdrFilteringFunctions.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/helperFunctions.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/helperFunctions.js +15 -6
- package/ShadersWGSL/ShadersInclude/helperFunctions.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/imageProcessingDeclaration.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/imageProcessingDeclaration.js +3 -3
- package/ShadersWGSL/ShadersInclude/imageProcessingDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/imageProcessingFunctions.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/imageProcessingFunctions.js +5 -5
- package/ShadersWGSL/ShadersInclude/imageProcessingFunctions.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/importanceSampling.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/importanceSampling.js +1 -1
- package/ShadersWGSL/ShadersInclude/importanceSampling.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/instancesDeclaration.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/instancesDeclaration.js +1 -1
- package/ShadersWGSL/ShadersInclude/instancesDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/instancesVertex.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/instancesVertex.js +4 -4
- package/ShadersWGSL/ShadersInclude/instancesVertex.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/lightFragment.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/lightFragment.js +8 -8
- package/ShadersWGSL/ShadersInclude/lightFragment.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/lightUboDeclaration.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/lightUboDeclaration.js +2 -2
- package/ShadersWGSL/ShadersInclude/lightUboDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/lightVxFragmentDeclaration.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/lightVxFragmentDeclaration.js +33 -0
- package/ShadersWGSL/ShadersInclude/lightVxFragmentDeclaration.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/lightVxUboDeclaration.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/lightVxUboDeclaration.js +1 -1
- package/ShadersWGSL/ShadersInclude/lightVxUboDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/lightsFragmentFunctions.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/lightsFragmentFunctions.js +3 -3
- package/ShadersWGSL/ShadersInclude/lightsFragmentFunctions.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/logDepthDeclaration.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/logDepthDeclaration.js +1 -1
- package/ShadersWGSL/ShadersInclude/logDepthDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/logDepthFragment.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/logDepthFragment.js +12 -0
- package/ShadersWGSL/ShadersInclude/logDepthFragment.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/logDepthVertex.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/logDepthVertex.js +2 -2
- package/ShadersWGSL/ShadersInclude/logDepthVertex.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/mainUVVaryingDeclaration.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/mainUVVaryingDeclaration.js +12 -0
- package/ShadersWGSL/ShadersInclude/mainUVVaryingDeclaration.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/meshUboDeclaration.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/meshUboDeclaration.js +1 -1
- package/ShadersWGSL/ShadersInclude/meshUboDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/morphTargetsVertex.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/morphTargetsVertex.js +6 -6
- package/ShadersWGSL/ShadersInclude/morphTargetsVertex.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration.js +1 -1
- package/ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobal.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobal.js +1 -1
- package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobal.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobalDeclaration.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobalDeclaration.js +1 -1
- package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobalDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/oitDeclaration.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/oitDeclaration.js +13 -0
- package/ShadersWGSL/ShadersInclude/oitDeclaration.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/oitFragment.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/oitFragment.js +34 -0
- package/ShadersWGSL/ShadersInclude/oitFragment.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/packingFunctions.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/packingFunctions.js +1 -1
- package/ShadersWGSL/ShadersInclude/packingFunctions.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrBRDFFunctions.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/pbrBRDFFunctions.js +12 -8
- package/ShadersWGSL/ShadersInclude/pbrBRDFFunctions.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrBlockAlbedoOpacity.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/pbrBlockAlbedoOpacity.js +5 -6
- package/ShadersWGSL/ShadersInclude/pbrBlockAlbedoOpacity.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrBlockAlphaFresnel.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/pbrBlockAlphaFresnel.js +7 -8
- package/ShadersWGSL/ShadersInclude/pbrBlockAlphaFresnel.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrBlockAmbientOcclusion.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/pbrBlockAmbientOcclusion.js +1 -1
- package/ShadersWGSL/ShadersInclude/pbrBlockAmbientOcclusion.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrBlockAnisotropic.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/pbrBlockAnisotropic.js +5 -5
- package/ShadersWGSL/ShadersInclude/pbrBlockAnisotropic.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrBlockClearcoat.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/pbrBlockClearcoat.js +5 -5
- package/ShadersWGSL/ShadersInclude/pbrBlockClearcoat.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrBlockDirectLighting.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/pbrBlockDirectLighting.js +1 -1
- package/ShadersWGSL/ShadersInclude/pbrBlockDirectLighting.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrBlockFinalColorComposition.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/pbrBlockFinalColorComposition.js +3 -3
- package/ShadersWGSL/ShadersInclude/pbrBlockFinalColorComposition.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrBlockFinalLitComponents.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/pbrBlockFinalLitComponents.js +6 -6
- package/ShadersWGSL/ShadersInclude/pbrBlockFinalLitComponents.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrBlockFinalUnlitComponents.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/pbrBlockFinalUnlitComponents.js +7 -7
- package/ShadersWGSL/ShadersInclude/pbrBlockFinalUnlitComponents.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrBlockGeometryInfo.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/pbrBlockGeometryInfo.js +1 -1
- package/ShadersWGSL/ShadersInclude/pbrBlockGeometryInfo.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrBlockImageProcessing.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/pbrBlockImageProcessing.js +4 -4
- package/ShadersWGSL/ShadersInclude/pbrBlockImageProcessing.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrBlockIridescence.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/pbrBlockIridescence.js +3 -5
- package/ShadersWGSL/ShadersInclude/pbrBlockIridescence.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrBlockLightmapInit.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/pbrBlockLightmapInit.js +5 -5
- package/ShadersWGSL/ShadersInclude/pbrBlockLightmapInit.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrBlockNormalFinal.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/pbrBlockNormalFinal.js +4 -4
- package/ShadersWGSL/ShadersInclude/pbrBlockNormalFinal.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrBlockNormalGeometric.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/pbrBlockNormalGeometric.js +19 -0
- package/ShadersWGSL/ShadersInclude/pbrBlockNormalGeometric.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/pbrBlockReflectance.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/pbrBlockReflectance.js +1 -1
- package/ShadersWGSL/ShadersInclude/pbrBlockReflectance.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrBlockReflectance0.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/pbrBlockReflectance0.js +1 -1
- package/ShadersWGSL/ShadersInclude/pbrBlockReflectance0.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrBlockReflection.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/pbrBlockReflection.js +6 -6
- package/ShadersWGSL/ShadersInclude/pbrBlockReflection.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrBlockReflectivity.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/pbrBlockReflectivity.js +1 -1
- package/ShadersWGSL/ShadersInclude/pbrBlockReflectivity.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrBlockSheen.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/pbrBlockSheen.js +4 -4
- package/ShadersWGSL/ShadersInclude/pbrBlockSheen.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrBlockSubSurface.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/pbrBlockSubSurface.js +4 -4
- package/ShadersWGSL/ShadersInclude/pbrBlockSubSurface.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrDebug.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/pbrDebug.js +10 -10
- package/ShadersWGSL/ShadersInclude/pbrDebug.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrDirectLightingFalloffFunctions.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/pbrDirectLightingFalloffFunctions.js +1 -1
- package/ShadersWGSL/ShadersInclude/pbrDirectLightingFalloffFunctions.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrDirectLightingFunctions.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/pbrDirectLightingFunctions.js +1 -1
- package/ShadersWGSL/ShadersInclude/pbrDirectLightingFunctions.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrDirectLightingSetupFunctions.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/pbrDirectLightingSetupFunctions.js +1 -1
- package/ShadersWGSL/ShadersInclude/pbrDirectLightingSetupFunctions.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrFragmentExtraDeclaration.d.ts +6 -0
- package/ShadersWGSL/ShadersInclude/pbrFragmentExtraDeclaration.js +24 -0
- package/ShadersWGSL/ShadersInclude/pbrFragmentExtraDeclaration.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/pbrFragmentSamplersDeclaration.d.ts +7 -0
- package/ShadersWGSL/ShadersInclude/pbrFragmentSamplersDeclaration.js +96 -0
- package/ShadersWGSL/ShadersInclude/pbrFragmentSamplersDeclaration.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/pbrHelperFunctions.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/pbrHelperFunctions.js +3 -3
- package/ShadersWGSL/ShadersInclude/pbrHelperFunctions.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrIBLFunctions.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/pbrIBLFunctions.js +3 -3
- package/ShadersWGSL/ShadersInclude/pbrIBLFunctions.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrUboDeclaration.d.ts +7 -0
- package/ShadersWGSL/ShadersInclude/pbrUboDeclaration.js +15 -0
- package/ShadersWGSL/ShadersInclude/pbrUboDeclaration.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/prePassDeclaration.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/prePassDeclaration.js +17 -0
- package/ShadersWGSL/ShadersInclude/prePassDeclaration.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/prePassVertex.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/prePassVertex.js +42 -0
- package/ShadersWGSL/ShadersInclude/prePassVertex.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/prePassVertexDeclaration.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/prePassVertexDeclaration.js +17 -0
- package/ShadersWGSL/ShadersInclude/prePassVertexDeclaration.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/reflectionFunction.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/reflectionFunction.js +12 -10
- package/ShadersWGSL/ShadersInclude/reflectionFunction.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/samplerFragmentAlternateDeclaration.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/samplerFragmentAlternateDeclaration.js +26 -0
- package/ShadersWGSL/ShadersInclude/samplerFragmentAlternateDeclaration.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/samplerFragmentDeclaration.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/samplerFragmentDeclaration.js +2 -2
- package/ShadersWGSL/ShadersInclude/samplerFragmentDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/samplerVertexDeclaration.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/samplerVertexDeclaration.js +12 -0
- package/ShadersWGSL/ShadersInclude/samplerVertexDeclaration.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/samplerVertexImplementation.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/samplerVertexImplementation.js +33 -0
- package/ShadersWGSL/ShadersInclude/samplerVertexImplementation.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/sceneUboDeclaration.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/sceneUboDeclaration.js +1 -1
- package/ShadersWGSL/ShadersInclude/sceneUboDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/shadowMapFragment.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/shadowMapFragment.js +1 -1
- package/ShadersWGSL/ShadersInclude/shadowMapFragment.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/shadowMapVertexMetric.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/shadowMapVertexMetric.js +1 -1
- package/ShadersWGSL/ShadersInclude/shadowMapVertexMetric.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/shadowsFragmentFunctions.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/shadowsFragmentFunctions.js +1 -1
- package/ShadersWGSL/ShadersInclude/shadowsFragmentFunctions.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/shadowsVertex.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/shadowsVertex.js +2 -2
- package/ShadersWGSL/ShadersInclude/shadowsVertex.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/subSurfaceScatteringFunctions.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/subSurfaceScatteringFunctions.js +10 -0
- package/ShadersWGSL/ShadersInclude/subSurfaceScatteringFunctions.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/uvAttributeDeclaration.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/uvAttributeDeclaration.js +12 -0
- package/ShadersWGSL/ShadersInclude/uvAttributeDeclaration.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/uvVariableDeclaration.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/uvVariableDeclaration.js +17 -0
- package/ShadersWGSL/ShadersInclude/uvVariableDeclaration.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/vertexColorMixing.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/vertexColorMixing.js +22 -0
- package/ShadersWGSL/ShadersInclude/vertexColorMixing.js.map +1 -0
- package/ShadersWGSL/background.fragment.d.ts +20 -0
- package/ShadersWGSL/background.fragment.js +225 -0
- package/ShadersWGSL/background.fragment.js.map +1 -0
- package/ShadersWGSL/background.vertex.d.ts +21 -0
- package/ShadersWGSL/background.vertex.js +123 -0
- package/ShadersWGSL/background.vertex.js.map +1 -0
- package/ShadersWGSL/boundingInfo.compute.d.ts +1 -1
- package/ShadersWGSL/boundingInfo.compute.js +1 -1
- package/ShadersWGSL/boundingInfo.compute.js.map +1 -1
- package/ShadersWGSL/clearQuad.fragment.d.ts +1 -1
- package/ShadersWGSL/clearQuad.fragment.js +1 -1
- package/ShadersWGSL/clearQuad.fragment.js.map +1 -1
- package/ShadersWGSL/clearQuad.vertex.d.ts +1 -1
- package/ShadersWGSL/clearQuad.vertex.js +1 -1
- package/ShadersWGSL/clearQuad.vertex.js.map +1 -1
- package/ShadersWGSL/default.fragment.d.ts +31 -0
- package/ShadersWGSL/default.fragment.js +381 -0
- package/ShadersWGSL/default.fragment.js.map +1 -0
- package/ShadersWGSL/default.vertex.d.ts +36 -0
- package/ShadersWGSL/default.vertex.js +169 -0
- package/ShadersWGSL/default.vertex.js.map +1 -0
- package/ShadersWGSL/gpuUpdateParticles.compute.d.ts +1 -1
- package/ShadersWGSL/gpuUpdateParticles.compute.js +1 -1
- package/ShadersWGSL/gpuUpdateParticles.compute.js.map +1 -1
- package/ShadersWGSL/particles.vertex.d.ts +1 -1
- package/ShadersWGSL/particles.vertex.js +1 -1
- package/ShadersWGSL/particles.vertex.js.map +1 -1
- package/ShadersWGSL/pbr.fragment.d.ts +60 -0
- package/ShadersWGSL/pbr.fragment.js +667 -0
- package/ShadersWGSL/pbr.fragment.js.map +1 -0
- package/ShadersWGSL/pbr.vertex.d.ts +36 -0
- package/ShadersWGSL/pbr.vertex.js +232 -0
- package/ShadersWGSL/pbr.vertex.js.map +1 -0
- package/ShadersWGSL/postprocess.vertex.d.ts +1 -1
- package/ShadersWGSL/postprocess.vertex.js +1 -1
- package/ShadersWGSL/postprocess.vertex.js.map +1 -1
- package/package.json +1 -1
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import { ShaderStore } from "../Engines/shaderStore.js";
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import "./ShadersInclude/prePassDeclaration.js";
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import "./ShadersInclude/oitDeclaration.js";
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import "./ShadersInclude/pbrUboDeclaration.js";
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import "./ShadersInclude/pbrFragmentExtraDeclaration.js";
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import "./ShadersInclude/lightUboDeclaration.js";
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import "./ShadersInclude/pbrFragmentSamplersDeclaration.js";
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import "./ShadersInclude/imageProcessingDeclaration.js";
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import "./ShadersInclude/importanceSampling.js";
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import "./ShadersInclude/pbrHelperFunctions.js";
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import "./ShadersInclude/imageProcessingFunctions.js";
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import "./ShadersInclude/shadowsFragmentFunctions.js";
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import "./ShadersInclude/harmonicsFunctions.js";
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import "./ShadersInclude/pbrDirectLightingSetupFunctions.js";
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import "./ShadersInclude/pbrDirectLightingFalloffFunctions.js";
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import "./ShadersInclude/pbrBRDFFunctions.js";
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import "./ShadersInclude/hdrFilteringFunctions.js";
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import "./ShadersInclude/pbrDirectLightingFunctions.js";
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import "./ShadersInclude/pbrIBLFunctions.js";
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import "./ShadersInclude/bumpFragmentFunctions.js";
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import "./ShadersInclude/reflectionFunction.js";
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import "./ShadersInclude/pbrBlockAlbedoOpacity.js";
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import "./ShadersInclude/pbrBlockReflectivity.js";
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import "./ShadersInclude/pbrBlockAmbientOcclusion.js";
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import "./ShadersInclude/pbrBlockAlphaFresnel.js";
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import "./ShadersInclude/pbrBlockAnisotropic.js";
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import "./ShadersInclude/pbrBlockSheen.js";
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import "./ShadersInclude/pbrBlockClearcoat.js";
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import "./ShadersInclude/pbrBlockIridescence.js";
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import "./ShadersInclude/pbrBlockSubSurface.js";
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import "./ShadersInclude/clipPlaneFragment.js";
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import "./ShadersInclude/pbrBlockNormalGeometric.js";
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import "./ShadersInclude/bumpFragment.js";
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import "./ShadersInclude/pbrBlockNormalFinal.js";
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import "./ShadersInclude/pbrBlockLightmapInit.js";
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import "./ShadersInclude/pbrBlockGeometryInfo.js";
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import "./ShadersInclude/pbrBlockReflectance.js";
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import "./ShadersInclude/pbrBlockDirectLighting.js";
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import "./ShadersInclude/pbrBlockFinalLitComponents.js";
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import "./ShadersInclude/pbrBlockFinalUnlitComponents.js";
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import "./ShadersInclude/pbrBlockFinalColorComposition.js";
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import "./ShadersInclude/logDepthFragment.js";
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import "./ShadersInclude/pbrBlockImageProcessing.js";
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import "./ShadersInclude/oitFragment.js";
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import "./ShadersInclude/pbrDebug.js";
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const name = "pbrPixelShader";
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const shader = `#define CUSTOM_FRAGMENT_BEGIN
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#include<prePassDeclaration>[SCENE_MRT_COUNT]
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#include<oitDeclaration>
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#ifndef FROMLINEARSPACE
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#define FROMLINEARSPACE
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#endif
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#include<pbrUboDeclaration>
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#include<pbrFragmentExtraDeclaration>
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#include<lightUboDeclaration>[0..maxSimultaneousLights]
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#include<pbrFragmentSamplersDeclaration>
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#include<imageProcessingDeclaration>
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#include<clipPlaneFragmentDeclaration>
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#include<logDepthDeclaration>
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#include<fogFragmentDeclaration>
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#include<helperFunctions>
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#include<subSurfaceScatteringFunctions>
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#include<importanceSampling>
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#include<pbrHelperFunctions>
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#include<imageProcessingFunctions>
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#include<shadowsFragmentFunctions>
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#include<harmonicsFunctions>
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#include<pbrDirectLightingSetupFunctions>
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#include<pbrDirectLightingFalloffFunctions>
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#include<pbrBRDFFunctions>
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#include<hdrFilteringFunctions>
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#include<pbrDirectLightingFunctions>
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#include<bumpFragmentMainFunctions>
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#ifdef REFLECTION
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#endif
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#define CUSTOM_FRAGMENT_DEFINITIONS
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#include<pbrBlockReflectivity>
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#include<pbrBlockClearcoat>
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#include<pbrBlockIridescence>
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#include<pbrBlockSubSurface>
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@fragment
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fn main(input: FragmentInputs)->FragmentOutputs {
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#define CUSTOM_FRAGMENT_MAIN_BEGIN
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#include<clipPlaneFragment>
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#include<pbrBlockNormalGeometric>
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#include<pbrBlockNormalFinal>
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var albedoOpacityOut: albedoOpacityOutParams;
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#ifdef ALBEDO
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var albedoTexture: vec4f=textureSample(albedoSampler,albedoSamplerSampler,fragmentInputs.vAlbedoUV+uvOffset);
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#endif
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#ifdef OPACITY
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var opacityMap: vec4f=textureSample(opacitySampler,opacitySamplerSampler,fragmentInputs.vOpacityUV+uvOffset);
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#endif
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#ifdef DECAL
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var decalColor: vec4f=textureSample(decalSampler,decalSamplerSampler,fragmentInputs.vDecalUV+uvOffset);
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#endif
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albedoOpacityOut=albedoOpacityBlock(
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uniforms.vAlbedoColor
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,albedoTexture
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#endif
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#ifdef OPACITY
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,opacityMap
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#endif
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#ifdef DETAIL
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,detailColor
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#endif
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#ifdef DECAL
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,decalColor
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#endif
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);var surfaceAlbedo: vec3f=albedoOpacityOut.surfaceAlbedo;var alpha: f32=albedoOpacityOut.alpha;
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#define CUSTOM_FRAGMENT_UPDATE_ALPHA
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#include<depthPrePass>
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#define CUSTOM_FRAGMENT_BEFORE_LIGHTS
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var aoOut: ambientOcclusionOutParams;
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#ifdef AMBIENT
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var ambientOcclusionColorMap: vec3f=textureSample(ambientSampler,ambientSamplerSampler,fragmentInputs.vAmbientUV+uvOffset).rgb;
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#endif
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aoOut=ambientOcclusionBlock(
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#ifdef AMBIENT
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ambientOcclusionColorMap,
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uniforms.vAmbientInfos
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#endif
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);
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#include<pbrBlockLightmapInit>
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#ifdef UNLIT
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var diffuseBase: vec3f= vec3f(1.,1.,1.);
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#else
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var baseColor: vec3f=surfaceAlbedo;var reflectivityOut: reflectivityOutParams;
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#if defined(REFLECTIVITY)
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var surfaceMetallicOrReflectivityColorMap: vec4f=textureSample(reflectivitySampler,reflectivitySamplerSampler,fragmentInputs.vReflectivityUV+uvOffset);var baseReflectivity: vec4f=surfaceMetallicOrReflectivityColorMap;
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#ifndef METALLICWORKFLOW
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#ifdef REFLECTIVITY_GAMMA
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surfaceMetallicOrReflectivityColorMap=toLinearSpaceVec4(surfaceMetallicOrReflectivityColorMap);
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#endif
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surfaceMetallicOrReflectivityColorMap=vec4f(surfaceMetallicOrReflectivityColorMap.rgb*uniforms.vReflectivityInfos.y,surfaceMetallicOrReflectivityColorMap.a);
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#endif
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#endif
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#if defined(MICROSURFACEMAP)
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var microSurfaceTexel: vec4f=textureSample(microSurfaceSampler,microSurfaceSamplerSampler,fragmentInputs.vMicroSurfaceSamplerUV+uvOffset)*uniforms.vMicroSurfaceSamplerInfos.y;
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#endif
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#ifdef METALLICWORKFLOW
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var metallicReflectanceFactors: vec4f=uniforms.vMetallicReflectanceFactors;
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#ifdef REFLECTANCE
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var reflectanceFactorsMap: vec4f=textureSample(reflectanceSampler,reflectanceSamplerSampler,fragmentInputs.vReflectanceUV+uvOffset);
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#ifdef REFLECTANCE_GAMMA
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reflectanceFactorsMap=toLinearSpaceVec4(reflectanceFactorsMap);
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#endif
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metallicReflectanceFactors=vec4f(metallicReflectanceFactors.rgb*reflectanceFactorsMap.rgb,metallicReflectanceFactors.a);
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#endif
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#ifdef METALLIC_REFLECTANCE
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var metallicReflectanceFactorsMap: vec4f=textureSample(metallicReflectanceSampler,metallicReflectanceSamplerSampler,fragmentInputs.vMetallicReflectanceUV+uvOffset);
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#ifdef METALLIC_REFLECTANCE_GAMMA
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metallicReflectanceFactorsMap=toLinearSpaceVec4(metallicReflectanceFactorsMap);
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#endif
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#ifndef METALLIC_REFLECTANCE_USE_ALPHA_ONLY
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metallicReflectanceFactors=vec4f(metallicReflectanceFactors.rgb*reflectanceFactorsMap.rgb,metallicReflectanceFactors.a);
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#endif
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metallicReflectanceFactors*=metallicReflectanceFactorsMap.a;
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#endif
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#endif
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reflectivityOut=reflectivityBlock(
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uniforms.vReflectivityColor
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#ifdef METALLICWORKFLOW
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,surfaceAlbedo
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,metallicReflectanceFactors
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#endif
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#ifdef REFLECTIVITY
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|
195
|
+
,uniforms.vReflectivityInfos
|
|
196
|
+
,surfaceMetallicOrReflectivityColorMap
|
|
197
|
+
#endif
|
|
198
|
+
#if defined(METALLICWORKFLOW) && defined(REFLECTIVITY) && defined(AOSTOREINMETALMAPRED)
|
|
199
|
+
,aoOut.ambientOcclusionColor
|
|
200
|
+
#endif
|
|
201
|
+
#ifdef MICROSURFACEMAP
|
|
202
|
+
,microSurfaceTexel
|
|
203
|
+
#endif
|
|
204
|
+
#ifdef DETAIL
|
|
205
|
+
,detailColor
|
|
206
|
+
,uniforms.vDetailInfos
|
|
207
|
+
#endif
|
|
208
|
+
);var microSurface: f32=reflectivityOut.microSurface;var roughness: f32=reflectivityOut.roughness;
|
|
209
|
+
#ifdef METALLICWORKFLOW
|
|
210
|
+
surfaceAlbedo=reflectivityOut.surfaceAlbedo;
|
|
211
|
+
#endif
|
|
212
|
+
#if defined(METALLICWORKFLOW) && defined(REFLECTIVITY) && defined(AOSTOREINMETALMAPRED)
|
|
213
|
+
aoOut.ambientOcclusionColor=reflectivityOut.ambientOcclusionColor;
|
|
214
|
+
#endif
|
|
215
|
+
#ifdef ALPHAFRESNEL
|
|
216
|
+
#if defined(ALPHATEST) || defined(ALPHABLEND)
|
|
217
|
+
var alphaFresnelOut: alphaFresnelOutParams;alphaFresnelOut=alphaFresnelBlock(
|
|
218
|
+
normalW,
|
|
219
|
+
viewDirectionW,
|
|
220
|
+
alpha,
|
|
221
|
+
microSurface
|
|
222
|
+
);alpha=alphaFresnelOut.alpha;
|
|
223
|
+
#endif
|
|
224
|
+
#endif
|
|
225
|
+
#include<pbrBlockGeometryInfo>
|
|
226
|
+
#ifdef ANISOTROPIC
|
|
227
|
+
var anisotropicOut: anisotropicOutParams;
|
|
228
|
+
#ifdef ANISOTROPIC_TEXTURE
|
|
229
|
+
var anisotropyMapData: vec3f=textureSample(anisotropySampler,anisotropySamplerSampler,fragmentInputs.vAnisotropyUV+uvOffset).rgb*uniforms.vAnisotropyInfos.y;
|
|
230
|
+
#endif
|
|
231
|
+
anisotropicOut=anisotropicBlock(
|
|
232
|
+
uniforms.vAnisotropy,
|
|
233
|
+
roughness,
|
|
234
|
+
#ifdef ANISOTROPIC_TEXTURE
|
|
235
|
+
anisotropyMapData,
|
|
236
|
+
#endif
|
|
237
|
+
TBN,
|
|
238
|
+
normalW,
|
|
239
|
+
viewDirectionW
|
|
240
|
+
);
|
|
241
|
+
#endif
|
|
242
|
+
#ifdef REFLECTION
|
|
243
|
+
var reflectionOut: reflectionOutParams;
|
|
244
|
+
#ifndef USE_CUSTOM_REFLECTION
|
|
245
|
+
reflectionOut=reflectionBlock(
|
|
246
|
+
input.vPositionW
|
|
247
|
+
,normalW
|
|
248
|
+
,alphaG
|
|
249
|
+
,uniforms.vReflectionMicrosurfaceInfos
|
|
250
|
+
,uniforms.vReflectionInfos
|
|
251
|
+
,uniforms.vReflectionColor
|
|
252
|
+
#ifdef ANISOTROPIC
|
|
253
|
+
,anisotropicOut
|
|
254
|
+
#endif
|
|
255
|
+
#if defined(LODINREFLECTIONALPHA) && !defined(REFLECTIONMAP_SKYBOX)
|
|
256
|
+
,NdotVUnclamped
|
|
257
|
+
#endif
|
|
258
|
+
#ifdef LINEARSPECULARREFLECTION
|
|
259
|
+
,roughness
|
|
260
|
+
#endif
|
|
261
|
+
,reflectionSampler
|
|
262
|
+
,reflectionSamplerSampler
|
|
263
|
+
#if defined(NORMAL) && defined(USESPHERICALINVERTEX)
|
|
264
|
+
,input.vEnvironmentIrradiance
|
|
265
|
+
#endif
|
|
266
|
+
#ifdef USESPHERICALFROMREFLECTIONMAP
|
|
267
|
+
#if !defined(NORMAL) || !defined(USESPHERICALINVERTEX)
|
|
268
|
+
,uniforms.reflectionMatrix
|
|
269
|
+
#endif
|
|
270
|
+
#endif
|
|
271
|
+
#ifdef USEIRRADIANCEMAP
|
|
272
|
+
,irradianceSampler
|
|
273
|
+
,irradianceSamplerSampler
|
|
274
|
+
#endif
|
|
275
|
+
#ifndef LODBASEDMICROSFURACE
|
|
276
|
+
,reflectionLowSampler
|
|
277
|
+
,reflectionLowSamplerSampler
|
|
278
|
+
,reflectionHighSampler
|
|
279
|
+
,reflectionHighSamplerSampler
|
|
280
|
+
#endif
|
|
281
|
+
#ifdef REALTIME_FILTERING
|
|
282
|
+
,uniforms.vReflectionFilteringInfo
|
|
283
|
+
#endif
|
|
284
|
+
);
|
|
285
|
+
#else
|
|
286
|
+
#define CUSTOM_REFLECTION
|
|
287
|
+
#endif
|
|
288
|
+
#endif
|
|
289
|
+
#include<pbrBlockReflectance0>
|
|
290
|
+
#ifdef SHEEN
|
|
291
|
+
var sheenOut: sheenOutParams;
|
|
292
|
+
#ifdef SHEEN_TEXTURE
|
|
293
|
+
var sheenMapData: vec4f=textureSample(sheenSampler,sheenSamplerSampler,fragmentInputs.vSheenUV+uvOffset);
|
|
294
|
+
#endif
|
|
295
|
+
#if defined(SHEEN_ROUGHNESS) && defined(SHEEN_TEXTURE_ROUGHNESS) && !defined(SHEEN_USE_ROUGHNESS_FROM_MAINTEXTURE)
|
|
296
|
+
var sheenMapRoughnessData: vec4f=textureSample(sheenRoughnessSampler,sheenRoughnessSamplerSampler,fragmentInputs.vSheenRoughnessUV+uvOffset)*uniforms.vSheenInfos.w;
|
|
297
|
+
#endif
|
|
298
|
+
sheenOut=sheenBlock(
|
|
299
|
+
uniforms.vSheenColor
|
|
300
|
+
#ifdef SHEEN_ROUGHNESS
|
|
301
|
+
,uniforms.vSheenRoughness
|
|
302
|
+
#if defined(SHEEN_TEXTURE_ROUGHNESS) && !defined(SHEEN_USE_ROUGHNESS_FROM_MAINTEXTURE)
|
|
303
|
+
,sheenMapRoughnessData
|
|
304
|
+
#endif
|
|
305
|
+
#endif
|
|
306
|
+
,roughness
|
|
307
|
+
#ifdef SHEEN_TEXTURE
|
|
308
|
+
,sheenMapData
|
|
309
|
+
,uniforms.vSheenInfos.y
|
|
310
|
+
#endif
|
|
311
|
+
,reflectance
|
|
312
|
+
#ifdef SHEEN_LINKWITHALBEDO
|
|
313
|
+
,baseColor
|
|
314
|
+
,surfaceAlbedo
|
|
315
|
+
#endif
|
|
316
|
+
#ifdef ENVIRONMENTBRDF
|
|
317
|
+
,NdotV
|
|
318
|
+
,environmentBrdf
|
|
319
|
+
#endif
|
|
320
|
+
#if defined(REFLECTION) && defined(ENVIRONMENTBRDF)
|
|
321
|
+
,AARoughnessFactors
|
|
322
|
+
,uniforms.vReflectionMicrosurfaceInfos
|
|
323
|
+
,uniforms.vReflectionInfos
|
|
324
|
+
,uniforms.vReflectionColor
|
|
325
|
+
,uniforms.vLightingIntensity
|
|
326
|
+
,reflectionSampler
|
|
327
|
+
,reflectionSamplerSampler
|
|
328
|
+
,reflectionOut.reflectionCoords
|
|
329
|
+
,NdotVUnclamped
|
|
330
|
+
#ifndef LODBASEDMICROSFURACE
|
|
331
|
+
,reflectionLowSampler
|
|
332
|
+
,reflectionLowSamplerSampler
|
|
333
|
+
,reflectionHighSampler
|
|
334
|
+
,reflectionHighSamplerSampler
|
|
335
|
+
#endif
|
|
336
|
+
#ifdef REALTIME_FILTERING
|
|
337
|
+
,vReflectionFilteringInfo
|
|
338
|
+
#endif
|
|
339
|
+
#if !defined(REFLECTIONMAP_SKYBOX) && defined(RADIANCEOCCLUSION)
|
|
340
|
+
,seo
|
|
341
|
+
#endif
|
|
342
|
+
#if !defined(REFLECTIONMAP_SKYBOX) && defined(HORIZONOCCLUSION) && defined(BUMP) && defined(REFLECTIONMAP_3D)
|
|
343
|
+
,eho
|
|
344
|
+
#endif
|
|
345
|
+
#endif
|
|
346
|
+
);
|
|
347
|
+
#ifdef SHEEN_LINKWITHALBEDO
|
|
348
|
+
surfaceAlbedo=sheenOut.surfaceAlbedo;
|
|
349
|
+
#endif
|
|
350
|
+
#endif
|
|
351
|
+
#ifdef CLEARCOAT
|
|
352
|
+
#ifdef CLEARCOAT_TEXTURE
|
|
353
|
+
var clearCoatMapData: vec2f=textureSample(clearCoatSampler,clearCoatSamplerSampler,fragmentInputs.vClearCoatUV+uvOffset).rg*uniforms.vClearCoatInfos.y;
|
|
354
|
+
#endif
|
|
355
|
+
#endif
|
|
356
|
+
#ifdef IRIDESCENCE
|
|
357
|
+
var iridescenceOut: iridescenceOutParams;
|
|
358
|
+
#ifdef IRIDESCENCE_TEXTURE
|
|
359
|
+
var iridescenceMapData: vec2f=textureSample(iridescenceSampler,iridescenceSamplerSampler,fragmentInputs.vIridescenceUV+uvOffset).rg*vIridescenceInfos.y;
|
|
360
|
+
#endif
|
|
361
|
+
#ifdef IRIDESCENCE_THICKNESS_TEXTURE
|
|
362
|
+
var iridescenceThicknessMapData: vec2f=textureSample(iridescenceThicknessSampler,iridescenceThicknessSamplerSampler,fragmentInputs.vIridescenceThicknessUV+uvOffset).rg*vIridescenceInfos.w;
|
|
363
|
+
#endif
|
|
364
|
+
iridescenceOut=iridescenceBlock(
|
|
365
|
+
uniforms.vIridescenceParams
|
|
366
|
+
,NdotV
|
|
367
|
+
,specularEnvironmentR0
|
|
368
|
+
#ifdef IRIDESCENCE_TEXTURE
|
|
369
|
+
,iridescenceMapData
|
|
370
|
+
#endif
|
|
371
|
+
#ifdef IRIDESCENCE_THICKNESS_TEXTURE
|
|
372
|
+
,iridescenceThicknessMapData
|
|
373
|
+
#endif
|
|
374
|
+
#ifdef CLEARCOAT
|
|
375
|
+
,NdotVUnclamped
|
|
376
|
+
#ifdef CLEARCOAT_TEXTURE
|
|
377
|
+
,clearCoatMapData
|
|
378
|
+
#endif
|
|
379
|
+
#endif
|
|
380
|
+
);var iridescenceIntensity: f32=iridescenceOut.iridescenceIntensity;specularEnvironmentR0=iridescenceOut.specularEnvironmentR0;
|
|
381
|
+
#endif
|
|
382
|
+
var clearcoatOut: clearcoatOutParams;
|
|
383
|
+
#ifdef CLEARCOAT
|
|
384
|
+
#if defined(CLEARCOAT_TEXTURE_ROUGHNESS) && !defined(CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE)
|
|
385
|
+
var clearCoatMapRoughnessData: vec4f=textureSample(clearCoatRoughnessSampler,clearCoatRoughnessSamplerSampler,fragmentInputs.vClearCoatRoughnessUV+uvOffset)*uniforms.vClearCoatInfos.w;
|
|
386
|
+
#endif
|
|
387
|
+
#if defined(CLEARCOAT_TINT) && defined(CLEARCOAT_TINT_TEXTURE)
|
|
388
|
+
var clearCoatTintMapData: vec4f=textureSample(clearCoatTintSampler,clearCoatTintSamplerSampler,fragmentInputs.vClearCoatTintUV+uvOffset);
|
|
389
|
+
#endif
|
|
390
|
+
#ifdef CLEARCOAT_BUMP
|
|
391
|
+
var clearCoatBumpMapData: vec4f=textureSample(clearCoatBumpSampler,clearCoatBumpSamplerSampler,fragmentInputs.vClearCoatBumpUV+uvOffset);
|
|
392
|
+
#endif
|
|
393
|
+
clearcoatOut=clearcoatBlock(
|
|
394
|
+
input.vPositionW
|
|
395
|
+
,geometricNormalW
|
|
396
|
+
,viewDirectionW
|
|
397
|
+
,uniforms.vClearCoatParams
|
|
398
|
+
#if defined(CLEARCOAT_TEXTURE_ROUGHNESS) && !defined(CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE)
|
|
399
|
+
,clearCoatMapRoughnessData
|
|
400
|
+
#endif
|
|
401
|
+
,specularEnvironmentR0
|
|
402
|
+
#ifdef CLEARCOAT_TEXTURE
|
|
403
|
+
,clearCoatMapData
|
|
404
|
+
#endif
|
|
405
|
+
#ifdef CLEARCOAT_TINT
|
|
406
|
+
,uniforms.vClearCoatTintParams
|
|
407
|
+
,uniforms.clearCoatColorAtDistance
|
|
408
|
+
,uniforms.vClearCoatRefractionParams
|
|
409
|
+
#ifdef CLEARCOAT_TINT_TEXTURE
|
|
410
|
+
,clearCoatTintMapData
|
|
411
|
+
#endif
|
|
412
|
+
#endif
|
|
413
|
+
#ifdef CLEARCOAT_BUMP
|
|
414
|
+
,uniforms.vClearCoatBumpInfos
|
|
415
|
+
,clearCoatBumpMapData
|
|
416
|
+
,fragmentInputs.vClearCoatBumpUV
|
|
417
|
+
#if defined(TANGENT) && defined(NORMAL)
|
|
418
|
+
,vTBN
|
|
419
|
+
#else
|
|
420
|
+
,uniforms.vClearCoatTangentSpaceParams
|
|
421
|
+
#endif
|
|
422
|
+
#ifdef OBJECTSPACE_NORMALMAP
|
|
423
|
+
,uniforms.normalMatrix
|
|
424
|
+
#endif
|
|
425
|
+
#endif
|
|
426
|
+
#if defined(FORCENORMALFORWARD) && defined(NORMAL)
|
|
427
|
+
,faceNormal
|
|
428
|
+
#endif
|
|
429
|
+
#ifdef REFLECTION
|
|
430
|
+
,uniforms.vReflectionMicrosurfaceInfos
|
|
431
|
+
,uniforms.vReflectionInfos
|
|
432
|
+
,uniforms.vReflectionColor
|
|
433
|
+
,uniforms.vLightingIntensity
|
|
434
|
+
,reflectionSampler
|
|
435
|
+
,reflectionSamplerSampler
|
|
436
|
+
#ifndef LODBASEDMICROSFURACE
|
|
437
|
+
,reflectionLowSampler
|
|
438
|
+
,reflectionLowSamplerSampler
|
|
439
|
+
,reflectionHighSampler
|
|
440
|
+
,reflectionHighSamplerSampler
|
|
441
|
+
#endif
|
|
442
|
+
#ifdef REALTIME_FILTERING
|
|
443
|
+
,uniforms.vReflectionFilteringInfo
|
|
444
|
+
#endif
|
|
445
|
+
#endif
|
|
446
|
+
#if defined(ENVIRONMENTBRDF) && !defined(REFLECTIONMAP_SKYBOX)
|
|
447
|
+
#ifdef RADIANCEOCCLUSION
|
|
448
|
+
,ambientMonochrome
|
|
449
|
+
#endif
|
|
450
|
+
#endif
|
|
451
|
+
#if defined(CLEARCOAT_BUMP) || defined(TWOSIDEDLIGHTING)
|
|
452
|
+
,select(-1.,1.,fragmentInputs.frontFacing)
|
|
453
|
+
#endif
|
|
454
|
+
);
|
|
455
|
+
#else
|
|
456
|
+
clearcoatOut.specularEnvironmentR0=specularEnvironmentR0;
|
|
457
|
+
#endif
|
|
458
|
+
#include<pbrBlockReflectance>
|
|
459
|
+
var subSurfaceOut: subSurfaceOutParams;
|
|
460
|
+
#ifdef SUBSURFACE
|
|
461
|
+
#ifdef SS_THICKNESSANDMASK_TEXTURE
|
|
462
|
+
var thicknessMap: vec4f=textureSample(thicknessSampler,thicknessSamplerSampler,fragmentInputs.vThicknessUV+uvOffset);
|
|
463
|
+
#endif
|
|
464
|
+
#ifdef SS_REFRACTIONINTENSITY_TEXTURE
|
|
465
|
+
var refractionIntensityMap: vec4f=textureSample(refractionIntensitySampler,refractionIntensitySamplerSampler,fragmentInputs.vRefractionIntensityUV+uvOffset);
|
|
466
|
+
#endif
|
|
467
|
+
#ifdef SS_TRANSLUCENCYINTENSITY_TEXTURE
|
|
468
|
+
var translucencyIntensityMap: vec4f=textureSample(translucencyIntensitySampler,translucencyIntensitySamplerSampler,fragmentInputs.vTranslucencyIntensityUV+uvOffset);
|
|
469
|
+
#endif
|
|
470
|
+
#ifdef SS_TRANSLUCENCYCOLOR_TEXTURE
|
|
471
|
+
var translucencyColorMap: vec4f=textureSample(translucencyColorSampler,translucencyColorSamplerSampler,fragmentInputs.vTranslucencyColorUV+uvOffset);
|
|
472
|
+
#endif
|
|
473
|
+
subSurfaceOut=subSurfaceBlock(
|
|
474
|
+
uniforms.vSubSurfaceIntensity
|
|
475
|
+
,uniforms.vThicknessParam
|
|
476
|
+
,uniforms.vTintColor
|
|
477
|
+
,normalW
|
|
478
|
+
,specularEnvironmentReflectance
|
|
479
|
+
#ifdef SS_THICKNESSANDMASK_TEXTURE
|
|
480
|
+
,thicknessMap
|
|
481
|
+
#endif
|
|
482
|
+
#ifdef SS_REFRACTIONINTENSITY_TEXTURE
|
|
483
|
+
,refractionIntensityMap
|
|
484
|
+
#endif
|
|
485
|
+
#ifdef SS_TRANSLUCENCYINTENSITY_TEXTURE
|
|
486
|
+
,translucencyIntensityMap
|
|
487
|
+
#endif
|
|
488
|
+
#ifdef REFLECTION
|
|
489
|
+
#ifdef SS_TRANSLUCENCY
|
|
490
|
+
,uniforms.reflectionMatrix
|
|
491
|
+
#ifdef USESPHERICALFROMREFLECTIONMAP
|
|
492
|
+
#if !defined(NORMAL) || !defined(USESPHERICALINVERTEX)
|
|
493
|
+
,reflectionOut.irradianceVector
|
|
494
|
+
#endif
|
|
495
|
+
#if defined(REALTIME_FILTERING)
|
|
496
|
+
,reflectionSampler
|
|
497
|
+
,reflectionSamplerSampler
|
|
498
|
+
,vReflectionFilteringInfo
|
|
499
|
+
#endif
|
|
500
|
+
#endif
|
|
501
|
+
#ifdef USEIRRADIANCEMAP
|
|
502
|
+
,irradianceSampler
|
|
503
|
+
,irradianceSamplerSampler
|
|
504
|
+
#endif
|
|
505
|
+
#endif
|
|
506
|
+
#endif
|
|
507
|
+
#if defined(SS_REFRACTION) || defined(SS_TRANSLUCENCY)
|
|
508
|
+
,surfaceAlbedo
|
|
509
|
+
#endif
|
|
510
|
+
#ifdef SS_REFRACTION
|
|
511
|
+
,input.vPositionW
|
|
512
|
+
,viewDirectionW
|
|
513
|
+
,scene.view
|
|
514
|
+
,uniforms.vRefractionInfos
|
|
515
|
+
,uniforms.refractionMatrix
|
|
516
|
+
,uniforms.vRefractionMicrosurfaceInfos
|
|
517
|
+
,uniforms.vLightingIntensity
|
|
518
|
+
#ifdef SS_LINKREFRACTIONTOTRANSPARENCY
|
|
519
|
+
,alpha
|
|
520
|
+
#endif
|
|
521
|
+
#ifdef SS_LODINREFRACTIONALPHA
|
|
522
|
+
,NdotVUnclamped
|
|
523
|
+
#endif
|
|
524
|
+
#ifdef SS_LINEARSPECULARREFRACTION
|
|
525
|
+
,roughness
|
|
526
|
+
#endif
|
|
527
|
+
,alphaG
|
|
528
|
+
,refractionSampler
|
|
529
|
+
,refractionSamplerSampler
|
|
530
|
+
#ifndef LODBASEDMICROSFURACE
|
|
531
|
+
,refractionLowSampler
|
|
532
|
+
,refractionLowSamplerSampler
|
|
533
|
+
,refractionHighSampler
|
|
534
|
+
,refractionHighSamplerSampler
|
|
535
|
+
#endif
|
|
536
|
+
#ifdef ANISOTROPIC
|
|
537
|
+
,anisotropicOut
|
|
538
|
+
#endif
|
|
539
|
+
#ifdef REALTIME_FILTERING
|
|
540
|
+
,uniforms.vRefractionFilteringInfo
|
|
541
|
+
#endif
|
|
542
|
+
#ifdef SS_USE_LOCAL_REFRACTIONMAP_CUBIC
|
|
543
|
+
,uniforms.vRefractionPosition
|
|
544
|
+
,uniforms.vRefractionSize
|
|
545
|
+
#endif
|
|
546
|
+
#ifdef SS_DISPERSION
|
|
547
|
+
,dispersion
|
|
548
|
+
#endif
|
|
549
|
+
#endif
|
|
550
|
+
#ifdef SS_TRANSLUCENCY
|
|
551
|
+
,uniforms.vDiffusionDistance
|
|
552
|
+
,uniforms.vTranslucencyColor
|
|
553
|
+
#ifdef SS_TRANSLUCENCYCOLOR_TEXTURE
|
|
554
|
+
,translucencyColorMap
|
|
555
|
+
#endif
|
|
556
|
+
#endif
|
|
557
|
+
);
|
|
558
|
+
#ifdef SS_REFRACTION
|
|
559
|
+
surfaceAlbedo=subSurfaceOut.surfaceAlbedo;
|
|
560
|
+
#ifdef SS_LINKREFRACTIONTOTRANSPARENCY
|
|
561
|
+
alpha=subSurfaceOut.alpha;
|
|
562
|
+
#endif
|
|
563
|
+
#endif
|
|
564
|
+
#else
|
|
565
|
+
subSurfaceOut.specularEnvironmentReflectance=specularEnvironmentReflectance;
|
|
566
|
+
#endif
|
|
567
|
+
#include<pbrBlockDirectLighting>
|
|
568
|
+
#include<lightFragment>[0..maxSimultaneousLights]
|
|
569
|
+
#include<pbrBlockFinalLitComponents>
|
|
570
|
+
#endif
|
|
571
|
+
#include<pbrBlockFinalUnlitComponents>
|
|
572
|
+
#define CUSTOM_FRAGMENT_BEFORE_FINALCOLORCOMPOSITION
|
|
573
|
+
#include<pbrBlockFinalColorComposition>
|
|
574
|
+
#include<logDepthFragment>
|
|
575
|
+
#include<fogFragment>(color,finalColor)
|
|
576
|
+
#include<pbrBlockImageProcessing>
|
|
577
|
+
#define CUSTOM_FRAGMENT_BEFORE_FRAGCOLOR
|
|
578
|
+
#ifdef PREPASS
|
|
579
|
+
var writeGeometryInfo: f32=select(0.0,1.0,finalColor.a>0.4);var fragData: array<vec4<f32>,SCENE_MRT_COUNT>;
|
|
580
|
+
#ifdef PREPASS_POSITION
|
|
581
|
+
fragData[PREPASS_POSITION_INDEX]= vec4f(input.vPositionW,writeGeometryInfo);
|
|
582
|
+
#endif
|
|
583
|
+
#ifdef PREPASS_VELOCITY
|
|
584
|
+
var a: vec2f=(fragmentInputs.vCurrentPosition.xy/fragmentInputs.vCurrentPosition.w)*0.5+0.5;var b: vec2f=(fragmentInputs.vPreviousPosition.xy/fragmentInputs.vPreviousPosition.w)*0.5+0.5;var velocity: vec2f=abs(a-b);velocity= vec2f(pow(velocity.x,1.0/3.0),pow(velocity.y,1.0/3.0))*sign(a-b)*0.5+0.5;fragData[PREPASS_VELOCITY_INDEX]= vec4f(velocity,0.0,writeGeometryInfo);
|
|
585
|
+
#endif
|
|
586
|
+
#ifdef PREPASS_ALBEDO_SQRT
|
|
587
|
+
var sqAlbedo: vec3f=sqrt(surfaceAlbedo);
|
|
588
|
+
#endif
|
|
589
|
+
#ifdef PREPASS_IRRADIANCE
|
|
590
|
+
var irradiance: vec3f=finalDiffuse;
|
|
591
|
+
#ifndef UNLIT
|
|
592
|
+
#ifdef REFLECTION
|
|
593
|
+
irradiance+=finalIrradiance;
|
|
594
|
+
#endif
|
|
595
|
+
#endif
|
|
596
|
+
#ifdef SS_SCATTERING
|
|
597
|
+
fragData[0]= vec4f(finalColor.rgb-irradiance,finalColor.a);
|
|
598
|
+
irradiance/=sqAlbedo;
|
|
599
|
+
#else
|
|
600
|
+
fragData[0]=finalColor;
|
|
601
|
+
var scatteringDiffusionProfile: f32=255.;
|
|
602
|
+
#endif
|
|
603
|
+
fragData[PREPASS_IRRADIANCE_INDEX]= vec4f(clamp(irradiance, vec3f(0.), vec3f(1.)),writeGeometryInfo*scatteringDiffusionProfile/255.);
|
|
604
|
+
#else
|
|
605
|
+
fragData[0]= vec4f(finalColor.rgb,finalColor.a);
|
|
606
|
+
#endif
|
|
607
|
+
#ifdef PREPASS_DEPTH
|
|
608
|
+
fragData[PREPASS_DEPTH_INDEX]= vec4f(fragmentInputs.vViewPos.z,0.0,0.0,writeGeometryInfo);
|
|
609
|
+
#endif
|
|
610
|
+
#ifdef PREPASS_NORMAL
|
|
611
|
+
#ifdef PREPASS_NORMAL_WORLDSPACE
|
|
612
|
+
fragData[PREPASS_NORMAL_INDEX]= vec4f(normalW,writeGeometryInfo);
|
|
613
|
+
#else
|
|
614
|
+
fragData[PREPASS_NORMAL_INDEX]= vec4f(normalize((scene.view* vec4f(normalW,0.0)).rgb),writeGeometryInfo);
|
|
615
|
+
#endif
|
|
616
|
+
#endif
|
|
617
|
+
#ifdef PREPASS_ALBEDO_SQRT
|
|
618
|
+
fragData[PREPASS_ALBEDO_SQRT_INDEX]= vec4f(sqAlbedo,writeGeometryInfo);
|
|
619
|
+
#endif
|
|
620
|
+
#ifdef PREPASS_REFLECTIVITY
|
|
621
|
+
#ifndef UNLIT
|
|
622
|
+
fragData[PREPASS_REFLECTIVITY_INDEX]= vec4f(specularEnvironmentR0,microSurface)*writeGeometryInfo;
|
|
623
|
+
#else
|
|
624
|
+
fragData[PREPASS_REFLECTIVITY_INDEX]= vec4f( 0.0,0.0,0.0,1.0 )*writeGeometryInfo;
|
|
625
|
+
#endif
|
|
626
|
+
#endif
|
|
627
|
+
#if SCENE_MRT_COUNT>0
|
|
628
|
+
fragmentOutputs.fragData0= fragData[0];
|
|
629
|
+
#endif
|
|
630
|
+
#if SCENE_MRT_COUNT>1
|
|
631
|
+
fragmentOutputs.fragData1= fragData[1];
|
|
632
|
+
#endif
|
|
633
|
+
#if SCENE_MRT_COUNT>2
|
|
634
|
+
fragmentOutputs.fragData2= fragData[2];
|
|
635
|
+
#endif
|
|
636
|
+
#if SCENE_MRT_COUNT>3
|
|
637
|
+
fragmentOutputs.fragData3= fragData[3];
|
|
638
|
+
#endif
|
|
639
|
+
#if SCENE_MRT_COUNT>4
|
|
640
|
+
fragmentOutputs.fragData4= fragData[4];
|
|
641
|
+
#endif
|
|
642
|
+
#if SCENE_MRT_COUNT>5
|
|
643
|
+
fragmentOutputs.fragData5= fragData[5];
|
|
644
|
+
#endif
|
|
645
|
+
#if SCENE_MRT_COUNT>6
|
|
646
|
+
fragmentOutputs.fragData6= fragData[6];
|
|
647
|
+
#endif
|
|
648
|
+
#if SCENE_MRT_COUNT>7
|
|
649
|
+
fragmentOutputs.fragData7= fragData[7];
|
|
650
|
+
#endif
|
|
651
|
+
#endif
|
|
652
|
+
#if !defined(PREPASS) && !defined(ORDER_INDEPENDENT_TRANSPARENCY)
|
|
653
|
+
fragmentOutputs.color=finalColor;
|
|
654
|
+
#endif
|
|
655
|
+
#include<oitFragment>
|
|
656
|
+
#if ORDER_INDEPENDENT_TRANSPARENCY
|
|
657
|
+
if (fragDepth==nearestDepth) {fragmentOutputs.frontColor=vec4f(fragmentOutputs.frontColor.rgb+finalColor.rgb*finalColor.a*alphaMultiplier,1.0-alphaMultiplier*(1.0-finalColor.a));} else {fragmentOutputs.backColor+=finalColor;}
|
|
658
|
+
#endif
|
|
659
|
+
#include<pbrDebug>
|
|
660
|
+
#define CUSTOM_FRAGMENT_MAIN_END
|
|
661
|
+
}
|
|
662
|
+
`;
|
|
663
|
+
// Sideeffect
|
|
664
|
+
ShaderStore.ShadersStoreWGSL[name] = shader;
|
|
665
|
+
/** @internal */
|
|
666
|
+
export const pbrPixelShaderWGSL = { name, shader };
|
|
667
|
+
//# sourceMappingURL=pbr.fragment.js.map
|