@babylonjs/core 7.15.1 → 7.15.2

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Files changed (45) hide show
  1. package/Cameras/Inputs/BaseCameraPointersInput.js +1 -1
  2. package/Cameras/Inputs/BaseCameraPointersInput.js.map +1 -1
  3. package/Collisions/gpuPicker.d.ts +6 -0
  4. package/Collisions/gpuPicker.js +47 -20
  5. package/Collisions/gpuPicker.js.map +1 -1
  6. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.d.ts +3 -0
  7. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js +19 -1
  8. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js.map +1 -1
  9. package/Engines/abstractEngine.js +2 -2
  10. package/Engines/abstractEngine.js.map +1 -1
  11. package/Engines/thinEngine.js +4 -3
  12. package/Engines/thinEngine.js.map +1 -1
  13. package/Layers/effectLayer.js +9 -1
  14. package/Layers/effectLayer.js.map +1 -1
  15. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js +13 -5
  16. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js.map +1 -1
  17. package/Materials/Node/Blocks/Fragment/prePassOutputBlock.d.ts +2 -0
  18. package/Materials/Node/Blocks/Fragment/prePassOutputBlock.js +36 -8
  19. package/Materials/Node/Blocks/Fragment/prePassOutputBlock.js.map +1 -1
  20. package/Materials/Node/Blocks/Fragment/shadowMapBlock.js +15 -9
  21. package/Materials/Node/Blocks/Fragment/shadowMapBlock.js.map +1 -1
  22. package/Materials/Node/Blocks/Teleport/teleportInBlock.js +2 -0
  23. package/Materials/Node/Blocks/Teleport/teleportInBlock.js.map +1 -1
  24. package/Materials/Node/Blocks/Vertex/vertexOutputBlock.js +6 -2
  25. package/Materials/Node/Blocks/Vertex/vertexOutputBlock.js.map +1 -1
  26. package/Materials/PBR/pbrSubSurfaceConfiguration.js +27 -3
  27. package/Materials/PBR/pbrSubSurfaceConfiguration.js.map +1 -1
  28. package/Materials/Textures/renderTargetTexture.js +1 -0
  29. package/Materials/Textures/renderTargetTexture.js.map +1 -1
  30. package/Meshes/Node/Blocks/randomBlock.d.ts +3 -1
  31. package/Meshes/Node/Blocks/randomBlock.js +6 -0
  32. package/Meshes/Node/Blocks/randomBlock.js.map +1 -1
  33. package/Meshes/abstractMesh.d.ts +13 -1
  34. package/Meshes/abstractMesh.js +37 -4
  35. package/Meshes/abstractMesh.js.map +1 -1
  36. package/ShadersWGSL/ShadersInclude/packingFunctions.d.ts +5 -0
  37. package/ShadersWGSL/ShadersInclude/packingFunctions.js +12 -0
  38. package/ShadersWGSL/ShadersInclude/packingFunctions.js.map +1 -0
  39. package/ShadersWGSL/ShadersInclude/shadowMapFragment.d.ts +5 -0
  40. package/ShadersWGSL/ShadersInclude/shadowMapFragment.js +36 -0
  41. package/ShadersWGSL/ShadersInclude/shadowMapFragment.js.map +1 -0
  42. package/ShadersWGSL/ShadersInclude/shadowMapVertexMetric.d.ts +5 -0
  43. package/ShadersWGSL/ShadersInclude/shadowMapVertexMetric.js +33 -0
  44. package/ShadersWGSL/ShadersInclude/shadowMapVertexMetric.js.map +1 -0
  45. package/package.json +1 -1
@@ -3078,9 +3078,10 @@ export class ThinEngine extends AbstractEngine {
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  * Force the engine to release all cached effects. This means that next effect compilation will have to be done completely even if a similar effect was already compiled
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  */
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  releaseEffects() {
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- for (const name in this._compiledEffects) {
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- const webGLPipelineContext = this._compiledEffects[name].getPipelineContext();
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- this._deletePipelineContext(webGLPipelineContext);
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+ const keys = Object.keys(this._compiledEffects);
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+ for (const name of keys) {
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+ const effect = this._compiledEffects[name];
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+ effect.dispose();
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  }
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  this._compiledEffects = {};
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  }