@babylonjs/core 7.15.0 → 7.15.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (69) hide show
  1. package/Animations/animationGroup.d.ts +1 -1
  2. package/Animations/animationGroup.js +6 -3
  3. package/Animations/animationGroup.js.map +1 -1
  4. package/Buffers/buffer.js +9 -10
  5. package/Buffers/buffer.js.map +1 -1
  6. package/Cameras/Inputs/BaseCameraPointersInput.js +1 -1
  7. package/Cameras/Inputs/BaseCameraPointersInput.js.map +1 -1
  8. package/Collisions/gpuPicker.d.ts +6 -0
  9. package/Collisions/gpuPicker.js +47 -20
  10. package/Collisions/gpuPicker.js.map +1 -1
  11. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.d.ts +3 -0
  12. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js +19 -1
  13. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js.map +1 -1
  14. package/Engines/abstractEngine.js +2 -2
  15. package/Engines/abstractEngine.js.map +1 -1
  16. package/Engines/thinEngine.js +4 -3
  17. package/Engines/thinEngine.js.map +1 -1
  18. package/Layers/effectLayer.js +9 -1
  19. package/Layers/effectLayer.js.map +1 -1
  20. package/Materials/GreasedLine/greasedLineSimpleMaterial.js +3 -1
  21. package/Materials/GreasedLine/greasedLineSimpleMaterial.js.map +1 -1
  22. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js +13 -5
  23. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js.map +1 -1
  24. package/Materials/Node/Blocks/Fragment/prePassOutputBlock.d.ts +2 -0
  25. package/Materials/Node/Blocks/Fragment/prePassOutputBlock.js +36 -8
  26. package/Materials/Node/Blocks/Fragment/prePassOutputBlock.js.map +1 -1
  27. package/Materials/Node/Blocks/Fragment/shadowMapBlock.js +15 -9
  28. package/Materials/Node/Blocks/Fragment/shadowMapBlock.js.map +1 -1
  29. package/Materials/Node/Blocks/Teleport/teleportInBlock.js +2 -0
  30. package/Materials/Node/Blocks/Teleport/teleportInBlock.js.map +1 -1
  31. package/Materials/Node/Blocks/Vertex/vertexOutputBlock.js +6 -2
  32. package/Materials/Node/Blocks/Vertex/vertexOutputBlock.js.map +1 -1
  33. package/Materials/Node/nodeMaterial.js +1 -0
  34. package/Materials/Node/nodeMaterial.js.map +1 -1
  35. package/Materials/PBR/pbrSubSurfaceConfiguration.js +27 -3
  36. package/Materials/PBR/pbrSubSurfaceConfiguration.js.map +1 -1
  37. package/Materials/Textures/renderTargetTexture.js +1 -0
  38. package/Materials/Textures/renderTargetTexture.js.map +1 -1
  39. package/Meshes/GreasedLine/greasedLineMesh.js +3 -3
  40. package/Meshes/GreasedLine/greasedLineMesh.js.map +1 -1
  41. package/Meshes/Node/Blocks/randomBlock.d.ts +3 -1
  42. package/Meshes/Node/Blocks/randomBlock.js +6 -0
  43. package/Meshes/Node/Blocks/randomBlock.js.map +1 -1
  44. package/Meshes/abstractMesh.d.ts +13 -1
  45. package/Meshes/abstractMesh.js +37 -4
  46. package/Meshes/abstractMesh.js.map +1 -1
  47. package/Meshes/index.d.ts +1 -0
  48. package/Meshes/index.js +1 -0
  49. package/Meshes/index.js.map +1 -1
  50. package/Meshes/meshUtils.d.ts +15 -0
  51. package/Meshes/meshUtils.js +186 -0
  52. package/Meshes/meshUtils.js.map +1 -0
  53. package/Misc/screenshotTools.js +1 -1
  54. package/Misc/screenshotTools.js.map +1 -1
  55. package/Shaders/gpuRenderParticles.vertex.js +1 -1
  56. package/Shaders/gpuRenderParticles.vertex.js.map +1 -1
  57. package/ShadersWGSL/ShadersInclude/packingFunctions.d.ts +5 -0
  58. package/ShadersWGSL/ShadersInclude/packingFunctions.js +12 -0
  59. package/ShadersWGSL/ShadersInclude/packingFunctions.js.map +1 -0
  60. package/ShadersWGSL/ShadersInclude/shadowMapFragment.d.ts +5 -0
  61. package/ShadersWGSL/ShadersInclude/shadowMapFragment.js +36 -0
  62. package/ShadersWGSL/ShadersInclude/shadowMapFragment.js.map +1 -0
  63. package/ShadersWGSL/ShadersInclude/shadowMapVertexMetric.d.ts +5 -0
  64. package/ShadersWGSL/ShadersInclude/shadowMapVertexMetric.js +33 -0
  65. package/ShadersWGSL/ShadersInclude/shadowMapVertexMetric.js.map +1 -0
  66. package/XR/features/WebXRAnchorSystem.d.ts +4 -0
  67. package/XR/features/WebXRAnchorSystem.js +8 -7
  68. package/XR/features/WebXRAnchorSystem.js.map +1 -1
  69. package/package.json +1 -1
@@ -292,7 +292,15 @@ export class EffectLayer {
292
292
  }
293
293
  const previousAlphaMode = engine.getAlphaMode();
294
294
  for (index = 0; index < transparentSubMeshes.length; index++) {
295
- this._renderSubMesh(transparentSubMeshes.data[index], true);
295
+ const subMesh = transparentSubMeshes.data[index];
296
+ const material = subMesh.getMaterial();
297
+ if (material && material.needDepthPrePass) {
298
+ const engine = material.getScene().getEngine();
299
+ engine.setColorWrite(false);
300
+ this._renderSubMesh(subMesh);
301
+ engine.setColorWrite(true);
302
+ }
303
+ this._renderSubMesh(subMesh, true);
296
304
  }
297
305
  engine.setAlphaMode(previousAlphaMode);
298
306
  };
@@ -1 +1 @@
1
- {"version":3,"file":"effectLayer.js","sourceRoot":"","sources":["../../../../dev/core/src/Layers/effectLayer.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,SAAS,EAAE,iBAAiB,EAAE,0BAA0B,EAAE,MAAM,oBAAoB,CAAC;AAC9F,OAAO,EAAE,KAAK,EAAE,MAAM,eAAe,CAAC;AAEtC,OAAO,EAAE,UAAU,EAAE,MAAM,oBAAoB,CAAC;AAKhD,OAAO,EAAE,MAAM,EAAE,MAAM,qBAAqB,CAAC;AAE7C,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AACrD,OAAO,EAAE,YAAY,EAAE,MAAM,mBAAmB,CAAC;AAMjD,OAAO,EAAE,OAAO,EAAE,MAAM,+BAA+B,CAAC;AACxD,OAAO,EAAE,mBAAmB,EAAE,MAAM,2CAA2C,CAAC;AAEhF,OAAO,EAAE,QAAQ,EAAE,MAAM,uBAAuB,CAAC;AACjD,OAAO,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;AAEjD,OAAO,uCAAuC,CAAC;AAC/C,OAAO,qCAAqC,CAAC;AAC7C,OAAO,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAE/C,OAAO,EAAE,eAAe,EAAE,MAAM,8BAA8B,CAAC;AAC/D,OAAO,EAAE,WAAW,EAAE,MAAM,0BAA0B,CAAC;AACvD,OAAO,EAAE,oBAAoB,EAAE,aAAa,EAAE,iCAAiC,EAAE,MAAM,sCAAsC,CAAC;AAC9H,OAAO,EAAE,yBAAyB,EAAE,2CAA2C,EAAE,0BAA0B,EAAE,MAAM,uCAAuC,CAAC;AAC3J,OAAO,EAAE,gBAAgB,EAAE,MAAM,yBAAyB,CAAC;AA4C3D;;;;;;;GAOG;AACH,MAAM,OAAgB,WAAW;IAmC7B;;OAEG;IAEH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,mBAAmB,CAAC,MAAM,CAAC;IAC3C,CAAC;IAED;;OAEG;IAEH,IAAW,gBAAgB;QACvB,OAAO,IAAI,CAAC,mBAAmB,CAAC,gBAAgB,CAAC;IACrD,CAAC;IACD,IAAW,gBAAgB,CAAC,gBAAwB;QAChD,IAAI,CAAC,mBAAmB,CAAC,gBAAgB,GAAG,gBAAgB,CAAC;IACjE,CAAC;IA2CD;;OAEG;IACH,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,YAAY,CAAC;IAC7B,CAAC;IAWD;;;;OAIG;IACI,uBAAuB,CAAC,IAAmC,EAAE,QAAmB;QACnF,IAAI,CAAC,YAAY,CAAC,uBAAuB,CAAC,IAAI,EAAE,QAAQ,CAAC,CAAC;QAC1D,IAAI,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,EAAE;YACrB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE;gBAClC,MAAM,WAAW,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;gBAC5B,IAAI,CAAC,QAAQ,EAAE;oBACX,OAAO,IAAI,CAAC,qBAAqB,CAAC,WAAW,CAAC,QAAQ,CAAC,CAAC;iBAC3D;qBAAM;oBACH,IAAI,CAAC,qBAAqB,CAAC,WAAW,CAAC,QAAQ,CAAC,GAAG,CAAC,WAAW,EAAE,QAAQ,CAAC,CAAC;iBAC9E;aACJ;SACJ;aAAM;YACH,IAAI,CAAC,QAAQ,EAAE;gBACX,OAAO,IAAI,CAAC,qBAAqB,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;aACpD;iBAAM;gBACH,IAAI,CAAC,qBAAqB,CAAC,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,IAAI,EAAE,QAAQ,CAAC,CAAC;aAChE;SACJ;IACL,CAAC;IAED;;;;OAIG;IACI,kBAAkB,CAAC,IAAkB;QACxC,OAAO,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC;IACrD,CAAC;IAED;;;;OAIG;IACI,kBAAkB,CAAC,IAAkB,EAAE,SAAiB;QAC3D,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,QAAQ,CAAC,GAAG,SAAS,CAAC;IACrD,CAAC;IAED;;;;OAIG;IACH;IACI,8CAA8C;IAC9C,IAAY,EACZ,KAAa;QAjKT,mBAAc,GAA8C,EAAE,CAAC;QAO7D,aAAQ,GAAW,CAAC,CAAC;QACrB,4BAAuB,GAAU,EAAE,KAAK,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,CAAC;QAEzD,kBAAa,GAAG,IAAI,CAAC;QACrB,mBAAc,GAAkB,EAAE,CAAC;QACnC,cAAS,GAAkB,EAAE,CAAC;QAC9B,6BAAwB,GAAsD,EAAE,OAAO,EAAE,IAAI,EAAE,KAAK,EAAE,IAAI,MAAM,EAAE,EAAE,CAAC;QACrH,qBAAgB,GAAuC,EAAE,CAAC;QAQpE;;WAEG;QAEI,iBAAY,GAAW,IAAI,MAAM,EAAE,CAAC;QAE3C;;WAEG;QAEI,cAAS,GAAY,IAAI,CAAC;QAqBjC;;WAEG;QAEI,wCAAmC,GAAG,KAAK,CAAC;QAEnD;;WAEG;QACI,wBAAmB,GAAG,IAAI,UAAU,EAAe,CAAC;QAE3D;;WAEG;QACI,wCAAmC,GAAG,IAAI,UAAU,EAAe,CAAC;QAE3E;;WAEG;QACI,8BAAyB,GAAG,IAAI,UAAU,EAAe,CAAC;QAEjE;;WAEG;QACI,+BAA0B,GAAG,IAAI,UAAU,EAAgB,CAAC;QAEnE;;WAEG;QACI,8BAAyB,GAAG,IAAI,UAAU,EAAgB,CAAC;QAElE;;WAEG;QACI,6BAAwB,GAAG,IAAI,UAAU,EAAe,CAAC;QAEhE;;WAEG;QACI,4BAAuB,GAAG,IAAI,UAAU,EAAe,CAAC;QAgBvD,0BAAqB,GAA+C,EAAE,CAAC;QAuD3E,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QAEjB,IAAI,CAAC,MAAM,GAAG,KAAK,IAAW,WAAW,CAAC,gBAAgB,CAAC;QAC3D,WAAW,CAAC,6BAA6B,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAEvD,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC;QACvC,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE,CAAC,cAAc,CAAC;QACtD,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAEpC,IAAI,CAAC,iBAAiB,GAAG,EAAE,CAAC;QAE5B,mBAAmB;QACnB,IAAI,CAAC,oBAAoB,EAAE,CAAC;QAC5B,IAAI,CAAC,qBAAqB,EAAE,CAAC;IACjC,CAAC;IA2DD;;;OAGG;IACO,iBAAiB;QACvB,OAAO,CAAC,CAAC;IACb,CAAC;IAED;;;OAGG;IACO,KAAK,CAAC,OAAqC;QACjD,gBAAgB;QAChB,IAAI,CAAC,mBAAmB,GAAG;YACvB,gBAAgB,EAAE,GAAG;YACrB,iBAAiB,EAAE,SAAS,CAAC,aAAa;YAC1C,MAAM,EAAE,IAAI;YACZ,gBAAgB,EAAE,CAAC,CAAC;YACpB,eAAe,EAAE,SAAS,CAAC,wBAAwB;YACnD,qBAAqB,EAAE,KAAK;YAC5B,GAAG,OAAO;SACb,CAAC;QAEF,IAAI,CAAC,mBAAmB,EAAE,CAAC;QAC3B,IAAI,CAAC,kBAAkB,EAAE,CAAC;QAC1B,IAAI,CAAC,8BAA8B,EAAE,CAAC;IAC1C,CAAC;IAED;;OAEG;IACK,oBAAoB;QACxB,UAAU;QACV,MAAM,OAAO,GAAG,EAAE,CAAC;QACnB,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;QAChB,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;QAChB,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;QAEhB,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;QAChB,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;QAChB,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;QAEhB,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,OAAO,CAAC,iBAAiB,CAAC,OAAO,CAAC,CAAC;IAChE,CAAC;IAED;;OAEG;IACK,qBAAqB;QACzB,MAAM;QACN,MAAM,QAAQ,GAAG,EAAE,CAAC;QACpB,QAAQ,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QACpB,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QACrB,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;QACtB,QAAQ,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;QAErB,MAAM,YAAY,GAAG,IAAI,YAAY,CAAC,IAAI,CAAC,OAAO,EAAE,QAAQ,EAAE,YAAY,CAAC,YAAY,EAAE,KAAK,EAAE,KAAK,EAAE,CAAC,CAAC,CAAC;QAC1G,IAAI,CAAC,cAAc,CAAC,YAAY,CAAC,YAAY,CAAC,GAAG,YAAY,CAAC;IAClE,CAAC;IAED;;;OAGG;IACK,mBAAmB;QACvB,IAAI,IAAI,CAAC,mBAAmB,CAAC,oBAAoB,EAAE;YAC/C,IAAI,CAAC,uBAAuB,CAAC,KAAK,GAAG,IAAI,CAAC,mBAAmB,CAAC,oBAAoB,CAAC;YACnF,IAAI,CAAC,uBAAuB,CAAC,MAAM,GAAG,IAAI,CAAC,mBAAmB,CAAC,oBAAoB,CAAC;SACvF;aAAM;YACH,IAAI,CAAC,uBAAuB,CAAC,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,cAAc,EAAE,GAAG,IAAI,CAAC,mBAAmB,CAAC,gBAAgB,CAAC;YAC/G,IAAI,CAAC,uBAAuB,CAAC,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC,eAAe,EAAE,GAAG,IAAI,CAAC,mBAAmB,CAAC,gBAAgB,CAAC;YAEjH,IAAI,CAAC,uBAAuB,CAAC,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,eAAe;gBAC7D,CAAC,CAAC,gBAAgB,CAAC,IAAI,CAAC,uBAAuB,CAAC,KAAK,EAAE,IAAI,CAAC,QAAQ,CAAC;gBACrE,CAAC,CAAC,IAAI,CAAC,uBAAuB,CAAC,KAAK,CAAC;YACzC,IAAI,CAAC,uBAAuB,CAAC,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC,eAAe;gBAC9D,CAAC,CAAC,gBAAgB,CAAC,IAAI,CAAC,uBAAuB,CAAC,MAAM,EAAE,IAAI,CAAC,QAAQ,CAAC;gBACtE,CAAC,CAAC,IAAI,CAAC,uBAAuB,CAAC,MAAM,CAAC;SAC7C;QAED,IAAI,CAAC,uBAAuB,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,uBAAuB,CAAC,KAAK,CAAC,CAAC;QACpF,IAAI,CAAC,uBAAuB,CAAC,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,uBAAuB,CAAC,MAAM,CAAC,CAAC;IAC1F,CAAC;IAED;;OAEG;IACO,kBAAkB;QACxB,IAAI,CAAC,YAAY,GAAG,IAAI,mBAAmB,CACvC,oBAAoB,EACpB;YACI,KAAK,EAAE,IAAI,CAAC,uBAAuB,CAAC,KAAK;YACzC,MAAM,EAAE,IAAI,CAAC,uBAAuB,CAAC,MAAM;SAC9C,EACD,IAAI,CAAC,MAAM,EACX,KAAK,EACL,IAAI,EACJ,IAAI,CAAC,mBAAmB,CAAC,eAAe,EACxC,KAAK,EACL,OAAO,CAAC,sBAAsB,EAC9B,IAAI,EACJ,IAAI,CAAC,mBAAmB,CAAC,qBAAqB,CACjD,CAAC;QACF,IAAI,CAAC,YAAY,CAAC,YAAY,GAAG,IAAI,CAAC,mBAAmB,CAAC,MAAM,CAAC;QACjE,IAAI,CAAC,YAAY,CAAC,KAAK,GAAG,OAAO,CAAC,iBAAiB,CAAC;QACpD,IAAI,CAAC,YAAY,CAAC,KAAK,GAAG,OAAO,CAAC,iBAAiB,CAAC;QACpD,IAAI,CAAC,YAAY,CAAC,yBAAyB,GAAG,CAAC,CAAC;QAChD,IAAI,CAAC,YAAY,CAAC,kBAAkB,CAAC,OAAO,CAAC,qBAAqB,CAAC,CAAC;QACpE,IAAI,CAAC,YAAY,CAAC,eAAe,GAAG,KAAK,CAAC;QAC1C,IAAI,CAAC,YAAY,CAAC,UAAU,GAAG,IAAI,CAAC;QACpC,IAAI,CAAC,YAAY,CAAC,oBAAoB,GAAG,IAAI,CAAC;QAE9C,KAAK,MAAM,EAAE,IAAI,IAAI,CAAC,qBAAqB,EAAE;YACzC,MAAM,CAAC,IAAI,EAAE,QAAQ,CAAC,GAAG,IAAI,CAAC,qBAAqB,CAAC,EAAE,CAAC,CAAC;YACxD,IAAI,CAAC,YAAY,CAAC,uBAAuB,CAAC,IAAI,EAAE,QAAQ,CAAC,CAAC;SAC7D;QAED,IAAI,CAAC,YAAY,CAAC,qBAAqB,GAAG,CAAC,IAAkB,EAAE,WAAmB,EAAE,OAAiB,EAAE,EAAE;YACrG,IAAI,CAAC,OAAO,IAAI,WAAW,KAAK,CAAC,CAAC,IAAI,IAAI,CAAC,SAAS,EAAE;gBAClD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE;oBAC5C,MAAM,OAAO,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC;oBAClC,MAAM,QAAQ,GAAG,OAAO,CAAC,WAAW,EAAE,CAAC;oBACvC,MAAM,aAAa,GAAG,OAAO,CAAC,gBAAgB,EAAE,CAAC;oBAEjD,IAAI,CAAC,QAAQ,EAAE;wBACX,SAAS;qBACZ;oBAED,MAAM,KAAK,GAAG,aAAa,CAAC,uBAAuB,CAAC,OAAO,CAAC,GAAG,EAAE,CAAC,CAAC,OAAO,CAAC,kBAAkB,EAAE,CAAC,CAAC;oBACjG,MAAM,0BAA0B,GAAG,KAAK,CAAC,0BAA0B,CAAC,OAAO,CAAC,GAAG,CAAC,IAAI,aAAa,CAAC,gBAAgB,CAAC;oBAEnH,IAAI,CAAC,2BAA2B,CAAC,aAAa,EAAE,OAAO,EAAE,QAAQ,CAAC,CAAC;oBAEnE,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,OAAO,EAAE,0BAA0B,EAAE,IAAI,CAAC,wBAAwB,CAAC,OAAO,CAAC,EAAE;wBAC5F,OAAO,KAAK,CAAC;qBAChB;iBACJ;aACJ;YAED,OAAO,IAAI,CAAC;QAChB,CAAC,CAAC;QAEF,yBAAyB;QACzB,IAAI,CAAC,YAAY,CAAC,oBAAoB,GAAG,CACrC,eAAoC,EACpC,kBAAuC,EACvC,oBAAyC,EACzC,kBAAuC,EACnC,EAAE;YACN,IAAI,CAAC,mCAAmC,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;YAE/D,IAAI,KAAa,CAAC;YAElB,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC;YAEvC,IAAI,kBAAkB,CAAC,MAAM,EAAE;gBAC3B,MAAM,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;gBAC5B,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,kBAAkB,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;oBACxD,IAAI,CAAC,cAAc,CAAC,kBAAkB,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC;iBACvD;gBACD,MAAM,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;aAC9B;YAED,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,eAAe,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;gBACrD,IAAI,CAAC,cAAc,CAAC,eAAe,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC;aACpD;YAED,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,kBAAkB,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;gBACxD,IAAI,CAAC,cAAc,CAAC,kBAAkB,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC;aACvD;YAED,MAAM,iBAAiB,GAAG,MAAM,CAAC,YAAY,EAAE,CAAC;YAEhD,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,oBAAoB,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;gBAC1D,IAAI,CAAC,cAAc,CAAC,oBAAoB,CAAC,IAAI,CAAC,KAAK,CAAC,EAAE,IAAI,CAAC,CAAC;aAC/D;YAED,MAAM,CAAC,YAAY,CAAC,iBAAiB,CAAC,CAAC;QAC3C,CAAC,CAAC;QAEF,IAAI,CAAC,YAAY,CAAC,iBAAiB,CAAC,GAAG,CAAC,CAAC,MAAsB,EAAE,EAAE;YAC/D,MAAM,CAAC,KAAK,CAAC,IAAI,CAAC,YAAY,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;QACtD,CAAC,CAAC,CAAC;QAEH,4EAA4E;QAC5E,IAAI,IAAI,CAAC,MAAM,CAAC,sBAAsB,EAAE;YACpC,MAAM,0BAA0B,GAAG,IAAI,CAAC,MAAM,CAAC,sBAAsB,EAAE,CAAC,OAAO,CAAC;YAEhF,IAAI,CAAC,YAAY,CAAC,sBAAsB,CAAC,GAAG,CAAC,GAAG,EAAE;gBAC9C,IAAI,CAAC,MAAM,CAAC,sBAAsB,EAAE,CAAC,OAAO,GAAG,CAAC,IAAI,CAAC,mCAAmC,IAAI,0BAA0B,CAAC;YAC3H,CAAC,CAAC,CAAC;YAEH,IAAI,CAAC,YAAY,CAAC,uBAAuB,CAAC,GAAG,CAAC,GAAG,EAAE;gBAC/C,IAAI,CAAC,MAAM,CAAC,sBAAsB,EAAE,CAAC,OAAO,GAAG,0BAA0B,CAAC;YAC9E,CAAC,CAAC,CAAC;SACN;IACL,CAAC;IAED;;;OAGG;IACH,6DAA6D;IACnD,uBAAuB,CAAC,OAAiB;QAC/C,6BAA6B;IACjC,CAAC;IAED;;;;;;OAMG;IACO,QAAQ,CAAC,OAAgB,EAAE,YAAqB,EAAE,eAAsC;QAC9F,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC;QACvC,MAAM,IAAI,GAAG,OAAO,CAAC,OAAO,EAAE,CAAC;QAE/B,MAAM,iBAAiB,GAAG,IAAI,CAAC,6BAA6B,CAAC,sBAAsB,EAAE,CAAC,MAAM,CAAC,mBAAmB,CAAC,CAAC;QAElH,IAAI,iBAAiB,EAAE;YACnB,OAAO,iBAAiB,CAAC,iBAAiB,CAAC,IAAI,EAAE,OAAO,EAAE,YAAY,CAAC,CAAC;SAC3E;QAED,MAAM,QAAQ,GAAG,OAAO,CAAC,WAAW,EAAE,CAAC;QAEvC,IAAI,CAAC,QAAQ,EAAE;YACX,OAAO,KAAK,CAAC;SAChB;QAED,IAAI,IAAI,CAAC,gBAAgB,CAAC,OAAO,CAAC,gBAAgB,EAAE,CAAC,EAAE;YACnD,OAAO,QAAQ,CAAC,iBAAiB,CAAC,OAAO,CAAC,OAAO,EAAE,EAAE,OAAO,EAAE,YAAY,CAAC,CAAC;SAC/E;QAED,MAAM,OAAO,GAAa,EAAE,CAAC;QAE7B,MAAM,OAAO,GAAG,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC;QAE5C,IAAI,GAAG,GAAG,KAAK,CAAC;QAChB,IAAI,GAAG,GAAG,KAAK,CAAC;QAEhB,UAAU;QACV,IAAI,QAAQ,EAAE;YACV,MAAM,aAAa,GAAG,QAAQ,CAAC,gBAAgB,EAAE,CAAC;YAElD,MAAM,cAAc,GAAG,QAAQ,CAAC,mBAAmB,EAAE,CAAC;YACtD,MAAM,yBAAyB,GAC3B,cAAc,IAAI,cAAc,CAAC,QAAQ,IAAI,CAAE,QAAgB,CAAC,0BAA0B,IAAK,QAAgB,CAAC,0BAA0B,CAAC,CAAC;YAEhJ,IAAI,cAAc,IAAI,CAAC,aAAa,IAAI,yBAAyB,CAAC,EAAE;gBAChE,OAAO,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;gBAChC,IAAI,IAAI,CAAC,qBAAqB,CAAC,YAAY,CAAC,OAAO,CAAC,IAAI,cAAc,CAAC,gBAAgB,KAAK,CAAC,EAAE;oBAC3F,OAAO,CAAC,IAAI,CAAC,oBAAoB,CAAC,CAAC;oBACnC,GAAG,GAAG,IAAI,CAAC;iBACd;qBAAM,IAAI,IAAI,CAAC,qBAAqB,CAAC,YAAY,CAAC,MAAM,CAAC,EAAE;oBACxD,OAAO,CAAC,IAAI,CAAC,oBAAoB,CAAC,CAAC;oBACnC,GAAG,GAAG,IAAI,CAAC;iBACd;gBAED,IAAI,aAAa,EAAE;oBACf,OAAO,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;oBAClC,OAAO,CAAC,IAAI,CAAC,4BAA4B,CAAC,CAAC;iBAC9C;gBACD,IAAI,CAAC,cAAc,CAAC,UAAU,EAAE;oBAC5B,OAAO,CAAC,IAAI,CAAC,0BAA0B,CAAC,CAAC;iBAC5C;aACJ;YAED,MAAM,cAAc,GAAI,QAAgB,CAAC,cAAc,CAAC;YACxD,IAAI,cAAc,EAAE;gBAChB,OAAO,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;gBAChC,IAAI,IAAI,CAAC,qBAAqB,CAAC,YAAY,CAAC,OAAO,CAAC,IAAI,cAAc,CAAC,gBAAgB,KAAK,CAAC,EAAE;oBAC3F,OAAO,CAAC,IAAI,CAAC,oBAAoB,CAAC,CAAC;oBACnC,GAAG,GAAG,IAAI,CAAC;iBACd;qBAAM,IAAI,IAAI,CAAC,qBAAqB,CAAC,YAAY,CAAC,MAAM,CAAC,EAAE;oBACxD,OAAO,CAAC,IAAI,CAAC,oBAAoB,CAAC,CAAC;oBACnC,GAAG,GAAG,IAAI,CAAC;iBACd;aACJ;SACJ;QAED,WAAW;QACX,IAAI,eAAe,EAAE;YACjB,OAAO,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC;YACjC,IAAI,IAAI,CAAC,qBAAqB,CAAC,YAAY,CAAC,OAAO,CAAC,IAAI,eAAe,CAAC,gBAAgB,KAAK,CAAC,EAAE;gBAC5F,OAAO,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC;gBACpC,GAAG,GAAG,IAAI,CAAC;aACd;iBAAM,IAAI,IAAI,CAAC,qBAAqB,CAAC,YAAY,CAAC,MAAM,CAAC,EAAE;gBACxD,OAAO,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC;gBACpC,GAAG,GAAG,IAAI,CAAC;aACd;YACD,IAAI,CAAC,eAAe,CAAC,UAAU,EAAE;gBAC7B,OAAO,CAAC,IAAI,CAAC,2BAA2B,CAAC,CAAC;aAC7C;SACJ;QAED,SAAS;QACT,IAAI,IAAI,CAAC,eAAe,IAAI,IAAI,CAAC,qBAAqB,CAAC,YAAY,CAAC,SAAS,CAAC,IAAI,IAAI,CAAC,cAAc,IAAI,QAAQ,CAAC,gBAAgB,KAAK,QAAQ,CAAC,eAAe,EAAE;YAC7J,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC;YACrC,OAAO,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC;SACvC;QAED,IAAI,GAAG,EAAE;YACL,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC;YAClC,OAAO,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;SAC/B;QACD,IAAI,GAAG,EAAE;YACL,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC;YACnC,OAAO,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;SAC/B;QAED,QAAQ;QACR,MAAM,SAAS,GAAG,IAAI,eAAe,EAAE,CAAC;QACxC,IAAI,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC,wBAAwB,EAAE;YAChD,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,mBAAmB,CAAC,CAAC;YAC/C,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,mBAAmB,CAAC,CAAC;YAC/C,IAAI,IAAI,CAAC,kBAAkB,GAAG,CAAC,EAAE;gBAC7B,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,wBAAwB,CAAC,CAAC;gBACpD,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,wBAAwB,CAAC,CAAC;aACvD;YAED,OAAO,CAAC,IAAI,CAAC,+BAA+B,GAAG,IAAI,CAAC,kBAAkB,CAAC,CAAC;YAExE,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;YAC/B,IAAI,QAAQ,IAAI,QAAQ,CAAC,yBAAyB,EAAE;gBAChD,OAAO,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC;aACvC;iBAAM;gBACH,OAAO,CAAC,IAAI,CAAC,uBAAuB,GAAG,CAAC,QAAQ,CAAC,CAAC,CAAC,QAAQ,CAAC,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;aACtF;YAED,IAAI,IAAI,CAAC,kBAAkB,GAAG,CAAC,EAAE;gBAC7B,SAAS,CAAC,sBAAsB,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC;aAC7C;SACJ;aAAM;YACH,OAAO,CAAC,IAAI,CAAC,gCAAgC,CAAC,CAAC;SAClD;QAED,gBAAgB;QAChB,MAAM,OAAO,GAAU,IAAK,CAAC,kBAAkB,CAAC;QAChD,IAAI,gBAAgB,GAAG,CAAC,CAAC;QACzB,IAAI,OAAO,EAAE;YACT,gBAAgB,GAAG,OAAO,CAAC,iBAAiB,IAAI,OAAO,CAAC,cAAc,CAAC;YACvE,IAAI,gBAAgB,GAAG,CAAC,EAAE;gBACtB,OAAO,CAAC,IAAI,CAAC,sBAAsB,CAAC,CAAC;gBACrC,OAAO,CAAC,IAAI,CAAC,gCAAgC,GAAG,gBAAgB,CAAC,CAAC;gBAClE,IAAI,OAAO,CAAC,wBAAwB,EAAE;oBAClC,OAAO,CAAC,IAAI,CAAC,8BAA8B,CAAC,CAAC;iBAChD;gBACD,2CAA2C,CAAC,OAAO,EAAE,IAAI,EAAE,gBAAgB,CAAC,CAAC;aAChF;SACJ;QAED,YAAY;QACZ,IAAI,YAAY,EAAE;YACd,OAAO,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;YAClC,0BAA0B,CAAC,OAAO,CAAC,CAAC;YACpC,IAAI,OAAO,CAAC,gBAAgB,EAAE,CAAC,gBAAgB,EAAE;gBAC7C,OAAO,CAAC,IAAI,CAAC,wBAAwB,CAAC,CAAC;aAC1C;SACJ;QAED,aAAa;QACb,iCAAiC,CAAC,QAAQ,EAAE,IAAI,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;QAElE,IAAI,CAAC,uBAAuB,CAAC,OAAO,CAAC,CAAC;QAEtC,qBAAqB;QACrB,MAAM,WAAW,GAAG,OAAO,CAAC,eAAe,CAAC,SAAS,EAAE,IAAI,CAAE,CAAC;QAC9D,MAAM,aAAa,GAAG,WAAW,CAAC,OAAiB,CAAC;QACpD,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAChC,IAAI,aAAa,KAAK,IAAI,EAAE;YACxB,MAAM,QAAQ,GAAG;gBACb,OAAO;gBACP,QAAQ;gBACR,gBAAgB;gBAChB,WAAW;gBACX,uBAAuB;gBACvB,kBAAkB;gBAClB,kBAAkB;gBAClB,eAAe;gBACf,gBAAgB;gBAChB,eAAe;gBACf,kBAAkB;gBAClB,wBAAwB;gBACxB,2BAA2B;gBAC3B,eAAe;aAClB,CAAC;YAEF,oBAAoB,CAAC,QAAQ,CAAC,CAAC;YAE/B,WAAW,CAAC,SAAS,CACjB,IAAI,CAAC,OAAO,CAAC,YAAY,CACrB,mBAAmB,EACnB,OAAO,EACP,QAAQ,EACR,CAAC,gBAAgB,EAAE,iBAAiB,EAAE,gBAAgB,EAAE,aAAa,EAAE,cAAc,CAAC,EACtF,IAAI,EACJ,SAAS,EACT,SAAS,EACT,SAAS,EACT,EAAE,2BAA2B,EAAE,gBAAgB,EAAE,CACpD,EACD,IAAI,CACP,CAAC;SACL;QAED,OAAO,WAAW,CAAC,MAAO,CAAC,OAAO,EAAE,CAAC;IACzC,CAAC;IAED;;OAEG;IACI,MAAM;QACT,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,cAAc,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YACjD,IAAI,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC,OAAO,EAAE,EAAE;gBACnC,OAAO;aACV;SACJ;QAED,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC;QACvC,MAAM,QAAQ,GAAG,IAAI,CAAC,iBAAiB,EAAE,CAAC;QAE1C,QAAQ;QACR,IAAI,OAAO,GAAG,IAAI,CAAC;QACnB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,QAAQ,EAAE,EAAE,CAAC,EAAE;YAC/B,IAAI,aAAa,GAAG,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC,CAAC;YAC9C,IAAI,CAAC,aAAa,EAAE;gBAChB,aAAa,GAAG,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC,GAAG,IAAI,WAAW,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;gBAC1E,aAAa,CAAC,SAAS,CAAC,IAAI,CAAC,kBAAkB,EAAE,CAAC,CAAC;aACtD;YACD,OAAO,GAAG,OAAO,IAAI,aAAa,CAAC,MAAO,CAAC,OAAO,EAAE,CAAC;SACxD;QAED,IAAI,CAAC,OAAO,EAAE;YACV,OAAO;SACV;QAED,IAAI,CAAC,yBAAyB,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;QAErD,MAAM,iBAAiB,GAAG,MAAM,CAAC,YAAY,EAAE,CAAC;QAEhD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,QAAQ,EAAE,EAAE,CAAC,EAAE;YAC/B,MAAM,aAAa,GAAG,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC,CAAC;YAEhD,SAAS;YACT,MAAM,CAAC,YAAY,CAAC,aAAa,CAAC,CAAC;YACnC,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;YAEvB,OAAO;YACP,MAAM,CAAC,WAAW,CAAC,IAAI,CAAC,cAAc,EAAE,IAAI,CAAC,YAAY,EAAE,aAAa,CAAC,MAAO,CAAC,CAAC;YAElF,YAAY;YACZ,MAAM,CAAC,YAAY,CAAC,IAAI,CAAC,mBAAmB,CAAC,iBAAiB,CAAC,CAAC;YAEhE,qCAAqC;YACrC,IAAI,CAAC,eAAe,CAAC,aAAa,CAAC,MAAO,EAAE,CAAC,CAAC,CAAC;SAClD;QAED,gBAAgB;QAChB,MAAM,CAAC,YAAY,CAAC,iBAAiB,CAAC,CAAC;QAEvC,IAAI,CAAC,wBAAwB,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;QAEpD,uBAAuB;QACvB,MAAM,IAAI,GAAG,IAAI,CAAC,YAAY,CAAC,OAAO,EAAE,CAAC;QACzC,IAAI,CAAC,mBAAmB,EAAE,CAAC;QAC3B,IACI,CAAC,IAAI,CAAC,KAAK,KAAK,IAAI,CAAC,uBAAuB,CAAC,KAAK,IAAI,IAAI,CAAC,MAAM,KAAK,IAAI,CAAC,uBAAuB,CAAC,MAAM,CAAC;YAC1G,IAAI,CAAC,uBAAuB,CAAC,KAAK,KAAK,CAAC;YACxC,IAAI,CAAC,uBAAuB,CAAC,MAAM,KAAK,CAAC,EAC3C;YACE,kDAAkD;YAClD,IAAI,CAAC,uBAAuB,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;YACnD,IAAI,CAAC,+BAA+B,EAAE,CAAC;YACvC,IAAI,CAAC,kBAAkB,EAAE,CAAC;YAC1B,IAAI,CAAC,8BAA8B,EAAE,CAAC;SACzC;IACL,CAAC;IAED;;;;OAIG;IACI,OAAO,CAAC,IAAkB;QAC7B,IAAI,IAAI,CAAC,gBAAgB,KAAK,CAAC,CAAC,IAAI,IAAI,CAAC,gBAAgB,KAAK,IAAI,CAAC,gBAAgB,EAAE;YACjF,OAAO,IAAI,CAAC;SACf;QACD,OAAO,KAAK,CAAC;IACjB,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,IAAI,CAAC,SAAS,IAAI,IAAI,CAAC,aAAa,CAAC;IAChD,CAAC;IAED;;;;OAIG;IACH,6DAA6D;IACnD,iBAAiB,CAAC,IAAkB;QAC1C,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;;OAKG;IACO,cAAc,CAAC,IAAkB,EAAE,QAAkB;QAC3D,OAAO,CAAC,QAAQ,CAAC,wBAAwB,CAAC,IAAI,CAAC,CAAC;IACpD,CAAC;IAED;;;OAGG;IACO,mCAAmC;QACzC,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;OAIG;IACO,cAAc,CAAC,OAAgB,EAAE,kBAA2B,KAAK;QACvE,IAAI,CAAC,IAAI,CAAC,YAAY,EAAE,EAAE;YACtB,OAAO;SACV;QAED,MAAM,QAAQ,GAAG,OAAO,CAAC,WAAW,EAAE,CAAC;QACvC,MAAM,SAAS,GAAG,OAAO,CAAC,OAAO,EAAE,CAAC;QACpC,MAAM,eAAe,GAAG,OAAO,CAAC,kBAAkB,EAAE,CAAC;QACrD,MAAM,aAAa,GAAG,OAAO,CAAC,gBAAgB,EAAE,CAAC;QACjD,MAAM,aAAa,GAAG,OAAO,CAAC,gBAAgB,EAAE,CAAC;QACjD,MAAM,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC;QAC1B,MAAM,MAAM,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAEjC,aAAa,CAAC,6BAA6B,CAAC,qBAAqB,GAAG,KAAK,CAAC;QAE1E,IAAI,CAAC,QAAQ,EAAE;YACX,OAAO;SACV;QAED,8BAA8B;QAC9B,IAAI,CAAC,IAAI,CAAC,cAAc,CAAC,aAAa,EAAE,QAAQ,CAAC,EAAE;YAC/C,OAAO;SACV;QAED,UAAU;QACV,IAAI,eAAe,GAAG,QAAQ,CAAC,wBAAwB,CAAC,aAAa,CAAC,CAAC;QACvE,MAAM,eAAe,GAAG,aAAa,CAAC,0BAA0B,EAAE,CAAC;QACnE,IAAI,eAAe,GAAG,CAAC,EAAE;YACrB,eAAe,GAAG,eAAe,KAAK,QAAQ,CAAC,wBAAwB,CAAC,CAAC,CAAC,QAAQ,CAAC,+BAA+B,CAAC,CAAC,CAAC,QAAQ,CAAC,wBAAwB,CAAC;SAC1J;QAED,MAAM,OAAO,GAAG,eAAe,KAAK,QAAQ,CAAC,wBAAwB,CAAC;QACtE,MAAM,CAAC,QAAQ,CAAC,QAAQ,CAAC,eAAe,EAAE,QAAQ,CAAC,OAAO,EAAE,SAAS,EAAE,OAAO,EAAE,QAAQ,CAAC,aAAa,EAAE,SAAS,EAAE,QAAQ,CAAC,YAAY,CAAC,CAAC;QAE1I,qBAAqB;QACrB,MAAM,KAAK,GAAG,aAAa,CAAC,uBAAuB,CAAC,OAAO,CAAC,GAAG,EAAE,CAAC,CAAC,eAAe,CAAC,CAAC;QACpF,IAAI,KAAK,CAAC,UAAU,EAAE;YAClB,OAAO;SACV;QAED,sBAAsB;QACtB,IAAI,CAAC,IAAI,CAAC,iBAAiB,CAAC,aAAa,CAAC,EAAE;YACxC,OAAO;SACV;QAED,MAAM,0BAA0B,GAAG,KAAK,CAAC,0BAA0B,CAAC,OAAO,CAAC,GAAG,CAAC,IAAI,aAAa,CAAC,gBAAgB,CAAC;QAEnH,IAAI,CAAC,2BAA2B,CAAC,aAAa,EAAE,OAAO,EAAE,QAAQ,CAAC,CAAC;QAEnE,IAAI,CAAC,0BAA0B,CAAC,eAAe,CAAC,SAAS,CAAC,CAAC;QAE3D,IAAI,IAAI,CAAC,gBAAgB,CAAC,aAAa,CAAC,EAAE;YACtC,aAAa,CAAC,MAAM,CAAC,OAAO,EAAE,eAAe,EAAE,eAAe,IAAI,SAAS,CAAC,CAAC;SAChF;aAAM,IAAI,IAAI,CAAC,QAAQ,CAAC,OAAO,EAAE,0BAA0B,EAAE,IAAI,CAAC,wBAAwB,CAAC,OAAO,CAAC,EAAE;YAClG,MAAM,iBAAiB,GAAG,aAAa,CAAC,6BAA6B,CAAC,sBAAsB,EAAE,CAAC,MAAM,CAAC,mBAAmB,CAAC,CAAC;YAE3H,IAAI,WAAW,GAAG,OAAO,CAAC,eAAe,EAAE,CAAC;YAC5C,IAAI,CAAC,WAAW,IAAI,iBAAiB,EAAE;gBACnC,WAAW,GAAG,iBAAiB,CAAC,eAAe,EAAE,CAAC;aACrD;YAED,IAAI,CAAC,WAAW,EAAE;gBACd,OAAO;aACV;YAED,MAAM,MAAM,GAAG,WAAW,CAAC,MAAO,CAAC;YAEnC,MAAM,CAAC,YAAY,CAAC,WAAW,CAAC,CAAC;YACjC,IAAI,CAAC,0BAA0B,EAAE;gBAC7B,aAAa,CAAC,KAAK,CAAC,OAAO,EAAE,MAAM,EAAE,QAAQ,CAAC,QAAQ,CAAC,CAAC;aAC3D;YAED,IAAI,CAAC,iBAAiB,EAAE;gBACpB,MAAM,CAAC,SAAS,CAAC,gBAAgB,EAAE,KAAK,CAAC,kBAAkB,EAAE,CAAC,CAAC;gBAC/D,MAAM,CAAC,SAAS,CAAC,OAAO,EAAE,aAAa,CAAC,cAAc,EAAE,CAAC,CAAC;gBAC1D,MAAM,CAAC,SAAS,CACZ,WAAW,EACX,IAAI,CAAC,wBAAwB,CAAC,KAAK,CAAC,CAAC,EACrC,IAAI,CAAC,wBAAwB,CAAC,KAAK,CAAC,CAAC,EACrC,IAAI,CAAC,wBAAwB,CAAC,KAAK,CAAC,CAAC,EACrC,IAAI,CAAC,wBAAwB,CAAC,KAAK,CAAC,CAAC,CACxC,CAAC;aACL;iBAAM;gBACH,iBAAiB,CAAC,cAAc,CAAC,aAAa,CAAC,cAAc,EAAE,EAAE,aAAqB,EAAE,OAAO,CAAC,CAAC;aACpG;YAED,IAAI,CAAC,iBAAiB,EAAE;gBACpB,MAAM,aAAa,GAAG,QAAQ,CAAC,gBAAgB,EAAE,CAAC;gBAElD,MAAM,cAAc,GAAG,QAAQ,CAAC,mBAAmB,EAAE,CAAC;gBACtD,MAAM,yBAAyB,GAC3B,cAAc,IAAI,cAAc,CAAC,QAAQ,IAAI,CAAE,QAAgB,CAAC,0BAA0B,IAAK,QAAgB,CAAC,0BAA0B,CAAC,CAAC;gBAEhJ,IAAI,cAAc,IAAI,CAAC,aAAa,IAAI,yBAAyB,CAAC,EAAE;oBAChE,MAAM,CAAC,UAAU,CAAC,gBAAgB,EAAE,cAAc,CAAC,CAAC;oBACpD,MAAM,aAAa,GAAG,cAAc,CAAC,gBAAgB,EAAE,CAAC;oBAExD,IAAI,aAAa,EAAE;wBACf,MAAM,CAAC,SAAS,CAAC,eAAe,EAAE,aAAa,CAAC,CAAC;qBACpD;iBACJ;gBAED,MAAM,cAAc,GAAI,QAAgB,CAAC,cAAc,CAAC;gBACxD,IAAI,cAAc,EAAE;oBAChB,MAAM,CAAC,UAAU,CAAC,gBAAgB,EAAE,cAAc,CAAC,CAAC;oBACpD,MAAM,CAAC,QAAQ,CAAC,kBAAkB,EAAE,cAAc,CAAC,KAAK,CAAC,CAAC;oBAC1D,MAAM,aAAa,GAAG,cAAc,CAAC,gBAAgB,EAAE,CAAC;oBACxD,IAAI,aAAa,EAAE;wBACf,MAAM,CAAC,SAAS,CAAC,eAAe,EAAE,aAAa,CAAC,CAAC;qBACpD;iBACJ;gBAED,qBAAqB;gBACrB,IAAI,IAAI,CAAC,wBAAwB,CAAC,OAAO,EAAE;oBACvC,MAAM,CAAC,UAAU,CAAC,iBAAiB,EAAE,IAAI,CAAC,wBAAwB,CAAC,OAAO,CAAC,CAAC;oBAC5E,MAAM,CAAC,SAAS,CAAC,gBAAgB,EAAE,IAAI,CAAC,wBAAwB,CAAC,OAAO,CAAC,gBAAgB,EAAE,CAAC,CAAC;iBAChG;gBAED,QAAQ;gBACR,IAAI,aAAa,CAAC,QAAQ,IAAI,aAAa,CAAC,wBAAwB,IAAI,aAAa,CAAC,QAAQ,EAAE;oBAC5F,MAAM,QAAQ,GAAG,aAAa,CAAC,QAAQ,CAAC;oBAExC,IAAI,QAAQ,CAAC,yBAAyB,EAAE;wBACpC,MAAM,WAAW,GAAG,QAAQ,CAAC,yBAAyB,CAAC,aAAa,CAAC,CAAC;wBACtE,IAAI,CAAC,WAAW,EAAE;4BACd,OAAO;yBACV;wBAED,MAAM,CAAC,UAAU,CAAC,aAAa,EAAE,WAAW,CAAC,CAAC;wBAC9C,MAAM,CAAC,QAAQ,CAAC,kBAAkB,EAAE,GAAG,GAAG,CAAC,QAAQ,CAAC,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC;qBAC1E;yBAAM;wBACH,MAAM,CAAC,WAAW,CAAC,QAAQ,EAAE,QAAQ,CAAC,oBAAoB,CAAC,aAAa,CAAC,CAAC,CAAC;qBAC9E;iBACJ;gBAED,gBAAgB;gBAChB,yBAAyB,CAAC,aAAa,EAAE,MAAM,CAAC,CAAC;gBACjD,IAAI,aAAa,CAAC,kBAAkB,IAAI,aAAa,CAAC,kBAAkB,CAAC,wBAAwB,EAAE;oBAC/F,aAAa,CAAC,kBAAkB,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC;iBAClD;gBAED,aAAa;gBACb,IAAI,eAAe,EAAE;oBACjB,MAAM,CAAC,YAAY,CAAC,QAAQ,CAAC,SAAS,CAAC,CAAC;iBAC3C;gBAED,sBAAsB;gBACtB,MAAM,CAAC,QAAQ,CAAC,eAAe,EAAE,IAAI,CAAC,kBAAkB,CAAC,aAAa,CAAC,CAAC,CAAC;gBAEzE,cAAc;gBACd,aAAa,CAAC,MAAM,EAAE,QAAQ,EAAE,KAAK,CAAC,CAAC;aAC1C;YAED,OAAO;YACP,aAAa,CAAC,iBAAiB,CAAC,aAAa,EAAE,OAAO,EAAE,MAAM,EAAE,QAAQ,CAAC,QAAQ,EAAE,KAAK,EAAE,0BAA0B,EAAE,CAAC,UAAU,EAAE,KAAK,EAAE,EAAE,CACxI,MAAM,CAAC,SAAS,CAAC,OAAO,EAAE,KAAK,CAAC,CACnC,CAAC;SACL;aAAM;YACH,6CAA6C;YAC7C,IAAI,CAAC,YAAY,CAAC,mBAAmB,EAAE,CAAC;SAC3C;QAED,IAAI,CAAC,yBAAyB,CAAC,eAAe,CAAC,SAAS,CAAC,CAAC;IAC9D,CAAC;IAED;;;;OAIG;IACH,6DAA6D;IACnD,gBAAgB,CAAC,IAAkB;QACzC,OAAO,KAAK,CAAC;IACjB,CAAC;IAED;;;OAGG;IACI,QAAQ;QACX,MAAM,EAAE,GAAG,IAAI,CAAC,cAAc,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC;QAE1D,IAAI,EAAE,EAAE;YACJ,EAAE,CAAC,QAAQ,EAAE,CAAC;SACjB;QAED,IAAI,CAAC,oBAAoB,EAAE,CAAC;IAChC,CAAC;IAED;;OAEG;IACK,+BAA+B;QACnC,IAAI,CAAC,YAAY,CAAC,OAAO,EAAE,CAAC;QAE5B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,cAAc,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YACjD,IAAI,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,EAAE;gBACxB,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC,OAAO,EAAE,CAAC;aACpC;SACJ;QACD,IAAI,CAAC,cAAc,GAAG,EAAE,CAAC;QAEzB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YAC5C,IAAI,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBACnB,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,OAAO,EAAE,CAAC;aAC/B;SACJ;QACD,IAAI,CAAC,SAAS,GAAG,EAAE,CAAC;IACxB,CAAC;IAED;;OAEG;IACI,OAAO;QACV,MAAM,YAAY,GAAG,IAAI,CAAC,cAAc,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC;QACpE,IAAI,YAAY,EAAE;YACd,YAAY,CAAC,OAAO,EAAE,CAAC;YACvB,IAAI,CAAC,cAAc,CAAC,YAAY,CAAC,YAAY,CAAC,GAAG,IAAI,CAAC;SACzD;QAED,IAAI,IAAI,CAAC,YAAY,EAAE;YACnB,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC,cAAc,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;YAC1D,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;SAC5B;QAED,KAAK,MAAM,WAAW,IAAI,IAAI,CAAC,iBAAiB,EAAE;YAC9C,WAAW,CAAC,OAAO,EAAE,CAAC;SACzB;QACD,IAAI,CAAC,iBAAiB,GAAG,EAAE,CAAC;QAE5B,oCAAoC;QACpC,IAAI,CAAC,+BAA+B,EAAE,CAAC;QAEvC,oBAAoB;QACpB,MAAM,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,OAAO,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;QACxD,IAAI,KAAK,GAAG,CAAC,CAAC,EAAE;YACZ,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;SAC7C;QAED,WAAW;QACX,IAAI,CAAC,mBAAmB,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;QAE/C,IAAI,CAAC,mBAAmB,CAAC,KAAK,EAAE,CAAC;QACjC,IAAI,CAAC,mCAAmC,CAAC,KAAK,EAAE,CAAC;QACjD,IAAI,CAAC,yBAAyB,CAAC,KAAK,EAAE,CAAC;QACvC,IAAI,CAAC,0BAA0B,CAAC,KAAK,EAAE,CAAC;QACxC,IAAI,CAAC,yBAAyB,CAAC,KAAK,EAAE,CAAC;QACvC,IAAI,CAAC,wBAAwB,CAAC,KAAK,EAAE,CAAC;QACtC,IAAI,CAAC,uBAAuB,CAAC,KAAK,EAAE,CAAC;IACzC,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,aAAa,CAAC;IACzB,CAAC;IAED;;;;;;OAMG;IACI,MAAM,CAAC,KAAK,CAAC,iBAAsB,EAAE,KAAY,EAAE,OAAe;QACrE,MAAM,eAAe,GAAG,KAAK,CAAC,WAAW,CAAC,iBAAiB,CAAC,UAAU,CAAC,CAAC;QAExE,OAAO,eAAe,CAAC,KAAK,CAAC,iBAAiB,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;IACpE,CAAC;;AA16BD;;GAEG;AACW,yCAA6B,GAA2B,CAAC,CAAC,EAAE,EAAE;IACxE,MAAM,WAAW,CAAC,2BAA2B,CAAC,CAAC;AACnD,CAAC,AAF0C,CAEzC;AAtFK;IADN,SAAS,EAAE;yCACQ;AAMb;IADN,iBAAiB,EAAE;iDACuB;AAMpC;IADN,SAAS,EAAE;8CACqB;AAMjC;IADC,0BAA0B,EAAE;yCAG5B;AAMD;IADC,SAAS,EAAE;mDAGX;AASM;IADN,SAAS,EAAE;wEACuC","sourcesContent":["import { serialize, serializeAsColor4, serializeAsCameraReference } from \"../Misc/decorators\";\r\nimport { Tools } from \"../Misc/tools\";\r\nimport type { SmartArray } from \"../Misc/smartArray\";\r\nimport { Observable } from \"../Misc/observable\";\r\nimport type { Nullable } from \"../types\";\r\nimport type { Camera } from \"../Cameras/camera\";\r\nimport type { Scene } from \"../scene\";\r\nimport type { ISize } from \"../Maths/math.size\";\r\nimport { Color4 } from \"../Maths/math.color\";\r\nimport type { AbstractEngine } from \"../Engines/abstractEngine\";\r\nimport { EngineStore } from \"../Engines/engineStore\";\r\nimport { VertexBuffer } from \"../Buffers/buffer\";\r\nimport type { SubMesh } from \"../Meshes/subMesh\";\r\nimport type { AbstractMesh } from \"../Meshes/abstractMesh\";\r\nimport type { Mesh } from \"../Meshes/mesh\";\r\nimport type { PostProcess } from \"../PostProcesses/postProcess\";\r\nimport type { BaseTexture } from \"../Materials/Textures/baseTexture\";\r\nimport { Texture } from \"../Materials/Textures/texture\";\r\nimport { RenderTargetTexture } from \"../Materials/Textures/renderTargetTexture\";\r\nimport type { Effect } from \"../Materials/effect\";\r\nimport { Material } from \"../Materials/material\";\r\nimport { Constants } from \"../Engines/constants\";\r\n\r\nimport \"../Shaders/glowMapGeneration.fragment\";\r\nimport \"../Shaders/glowMapGeneration.vertex\";\r\nimport { _WarnImport } from \"../Misc/devTools\";\r\nimport type { DataBuffer } from \"../Buffers/dataBuffer\";\r\nimport { EffectFallbacks } from \"../Materials/effectFallbacks\";\r\nimport { DrawWrapper } from \"../Materials/drawWrapper\";\r\nimport { addClipPlaneUniforms, bindClipPlane, prepareStringDefinesForClipPlanes } from \"../Materials/clipPlaneMaterialHelper\";\r\nimport { BindMorphTargetParameters, PrepareAttributesForMorphTargetsInfluencers, PushAttributesForInstances } from \"../Materials/materialHelper.functions\";\r\nimport { GetExponentOfTwo } from \"../Misc/tools.functions\";\r\n\r\n/**\r\n * Effect layer options. This helps customizing the behaviour\r\n * of the effect layer.\r\n */\r\nexport interface IEffectLayerOptions {\r\n /**\r\n * Multiplication factor apply to the canvas size to compute the render target size\r\n * used to generated the objects (the smaller the faster). Default: 0.5\r\n */\r\n mainTextureRatio: number;\r\n\r\n /**\r\n * Enforces a fixed size texture to ensure effect stability across devices. Default: undefined\r\n */\r\n mainTextureFixedSize?: number;\r\n\r\n /**\r\n * Alpha blending mode used to apply the blur. Default depends of the implementation. Default: ALPHA_COMBINE\r\n */\r\n alphaBlendingMode: number;\r\n\r\n /**\r\n * The camera attached to the layer. Default: null\r\n */\r\n camera: Nullable<Camera>;\r\n\r\n /**\r\n * The rendering group to draw the layer in. Default: -1\r\n */\r\n renderingGroupId: number;\r\n\r\n /**\r\n * The type of the main texture. Default: TEXTURETYPE_UNSIGNED_INT\r\n */\r\n mainTextureType: number;\r\n\r\n /**\r\n * Whether or not to generate a stencil buffer. Default: false\r\n */\r\n generateStencilBuffer: boolean;\r\n}\r\n\r\n/**\r\n * The effect layer Helps adding post process effect blended with the main pass.\r\n *\r\n * This can be for instance use to generate glow or highlight effects on the scene.\r\n *\r\n * The effect layer class can not be used directly and is intented to inherited from to be\r\n * customized per effects.\r\n */\r\nexport abstract class EffectLayer {\r\n private _vertexBuffers: { [key: string]: Nullable<VertexBuffer> } = {};\r\n private _indexBuffer: Nullable<DataBuffer>;\r\n private _effectLayerOptions: IEffectLayerOptions;\r\n private _mergeDrawWrapper: DrawWrapper[];\r\n\r\n protected _scene: Scene;\r\n protected _engine: AbstractEngine;\r\n protected _maxSize: number = 0;\r\n protected _mainTextureDesiredSize: ISize = { width: 0, height: 0 };\r\n protected _mainTexture: RenderTargetTexture;\r\n protected _shouldRender = true;\r\n protected _postProcesses: PostProcess[] = [];\r\n protected _textures: BaseTexture[] = [];\r\n protected _emissiveTextureAndColor: { texture: Nullable<BaseTexture>; color: Color4 } = { texture: null, color: new Color4() };\r\n protected _effectIntensity: { [meshUniqueId: number]: number } = {};\r\n\r\n /**\r\n * The name of the layer\r\n */\r\n @serialize()\r\n public name: string;\r\n\r\n /**\r\n * The clear color of the texture used to generate the glow map.\r\n */\r\n @serializeAsColor4()\r\n public neutralColor: Color4 = new Color4();\r\n\r\n /**\r\n * Specifies whether the highlight layer is enabled or not.\r\n */\r\n @serialize()\r\n public isEnabled: boolean = true;\r\n\r\n /**\r\n * Gets the camera attached to the layer.\r\n */\r\n @serializeAsCameraReference()\r\n public get camera(): Nullable<Camera> {\r\n return this._effectLayerOptions.camera;\r\n }\r\n\r\n /**\r\n * Gets the rendering group id the layer should render in.\r\n */\r\n @serialize()\r\n public get renderingGroupId(): number {\r\n return this._effectLayerOptions.renderingGroupId;\r\n }\r\n public set renderingGroupId(renderingGroupId: number) {\r\n this._effectLayerOptions.renderingGroupId = renderingGroupId;\r\n }\r\n\r\n /**\r\n * Specifies if the bounding boxes should be rendered normally or if they should undergo the effect of the layer\r\n */\r\n @serialize()\r\n public disableBoundingBoxesFromEffectLayer = false;\r\n\r\n /**\r\n * An event triggered when the effect layer has been disposed.\r\n */\r\n public onDisposeObservable = new Observable<EffectLayer>();\r\n\r\n /**\r\n * An event triggered when the effect layer is about rendering the main texture with the glowy parts.\r\n */\r\n public onBeforeRenderMainTextureObservable = new Observable<EffectLayer>();\r\n\r\n /**\r\n * An event triggered when the generated texture is being merged in the scene.\r\n */\r\n public onBeforeComposeObservable = new Observable<EffectLayer>();\r\n\r\n /**\r\n * An event triggered when the mesh is rendered into the effect render target.\r\n */\r\n public onBeforeRenderMeshToEffect = new Observable<AbstractMesh>();\r\n\r\n /**\r\n * An event triggered after the mesh has been rendered into the effect render target.\r\n */\r\n public onAfterRenderMeshToEffect = new Observable<AbstractMesh>();\r\n\r\n /**\r\n * An event triggered when the generated texture has been merged in the scene.\r\n */\r\n public onAfterComposeObservable = new Observable<EffectLayer>();\r\n\r\n /**\r\n * An event triggered when the effect layer changes its size.\r\n */\r\n public onSizeChangedObservable = new Observable<EffectLayer>();\r\n\r\n /**\r\n * Gets the main texture where the effect is rendered\r\n */\r\n public get mainTexture() {\r\n return this._mainTexture;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public static _SceneComponentInitialization: (scene: Scene) => void = (_) => {\r\n throw _WarnImport(\"EffectLayerSceneComponent\");\r\n };\r\n\r\n private _materialForRendering: { [id: string]: [AbstractMesh, Material] } = {};\r\n\r\n /**\r\n * Sets a specific material to be used to render a mesh/a list of meshes in the layer\r\n * @param mesh mesh or array of meshes\r\n * @param material material to use by the layer when rendering the mesh(es). If undefined is passed, the specific material created by the layer will be used.\r\n */\r\n public setMaterialForRendering(mesh: AbstractMesh | AbstractMesh[], material?: Material): void {\r\n this._mainTexture.setMaterialForRendering(mesh, material);\r\n if (Array.isArray(mesh)) {\r\n for (let i = 0; i < mesh.length; ++i) {\r\n const currentMesh = mesh[i];\r\n if (!material) {\r\n delete this._materialForRendering[currentMesh.uniqueId];\r\n } else {\r\n this._materialForRendering[currentMesh.uniqueId] = [currentMesh, material];\r\n }\r\n }\r\n } else {\r\n if (!material) {\r\n delete this._materialForRendering[mesh.uniqueId];\r\n } else {\r\n this._materialForRendering[mesh.uniqueId] = [mesh, material];\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Gets the intensity of the effect for a specific mesh.\r\n * @param mesh The mesh to get the effect intensity for\r\n * @returns The intensity of the effect for the mesh\r\n */\r\n public getEffectIntensity(mesh: AbstractMesh) {\r\n return this._effectIntensity[mesh.uniqueId] ?? 1;\r\n }\r\n\r\n /**\r\n * Sets the intensity of the effect for a specific mesh.\r\n * @param mesh The mesh to set the effect intensity for\r\n * @param intensity The intensity of the effect for the mesh\r\n */\r\n public setEffectIntensity(mesh: AbstractMesh, intensity: number): void {\r\n this._effectIntensity[mesh.uniqueId] = intensity;\r\n }\r\n\r\n /**\r\n * Instantiates a new effect Layer and references it in the scene.\r\n * @param name The name of the layer\r\n * @param scene The scene to use the layer in\r\n */\r\n constructor(\r\n /** The Friendly of the effect in the scene */\r\n name: string,\r\n scene?: Scene\r\n ) {\r\n this.name = name;\r\n\r\n this._scene = scene || <Scene>EngineStore.LastCreatedScene;\r\n EffectLayer._SceneComponentInitialization(this._scene);\r\n\r\n this._engine = this._scene.getEngine();\r\n this._maxSize = this._engine.getCaps().maxTextureSize;\r\n this._scene.effectLayers.push(this);\r\n\r\n this._mergeDrawWrapper = [];\r\n\r\n // Generate Buffers\r\n this._generateIndexBuffer();\r\n this._generateVertexBuffer();\r\n }\r\n\r\n /**\r\n * Get the effect name of the layer.\r\n * @returns The effect name\r\n */\r\n public abstract getEffectName(): string;\r\n\r\n /**\r\n * Checks for the readiness of the element composing the layer.\r\n * @param subMesh the mesh to check for\r\n * @param useInstances specify whether or not to use instances to render the mesh\r\n * @returns true if ready otherwise, false\r\n */\r\n public abstract isReady(subMesh: SubMesh, useInstances: boolean): boolean;\r\n\r\n /**\r\n * Returns whether or not the layer needs stencil enabled during the mesh rendering.\r\n * @returns true if the effect requires stencil during the main canvas render pass.\r\n */\r\n public abstract needStencil(): boolean;\r\n\r\n /**\r\n * Create the merge effect. This is the shader use to blit the information back\r\n * to the main canvas at the end of the scene rendering.\r\n * @returns The effect containing the shader used to merge the effect on the main canvas\r\n */\r\n protected abstract _createMergeEffect(): Effect;\r\n\r\n /**\r\n * Creates the render target textures and post processes used in the effect layer.\r\n */\r\n protected abstract _createTextureAndPostProcesses(): void;\r\n\r\n /**\r\n * Implementation specific of rendering the generating effect on the main canvas.\r\n * @param effect The effect used to render through\r\n * @param renderNum Index of the _internalRender call (0 for the first time _internalRender is called, 1 for the second time, etc. _internalRender is called the number of times returned by _numInternalDraws())\r\n */\r\n protected abstract _internalRender(effect: Effect, renderIndex: number): void;\r\n\r\n /**\r\n * Sets the required values for both the emissive texture and and the main color.\r\n */\r\n protected abstract _setEmissiveTextureAndColor(mesh: Mesh, subMesh: SubMesh, material: Material): void;\r\n\r\n /**\r\n * Free any resources and references associated to a mesh.\r\n * Internal use\r\n * @param mesh The mesh to free.\r\n */\r\n public abstract _disposeMesh(mesh: Mesh): void;\r\n\r\n /**\r\n * Serializes this layer (Glow or Highlight for example)\r\n * @returns a serialized layer object\r\n */\r\n public abstract serialize?(): any;\r\n\r\n /**\r\n * Number of times _internalRender will be called. Some effect layers need to render the mesh several times, so they should override this method with the number of times the mesh should be rendered\r\n * @returns Number of times a mesh must be rendered in the layer\r\n */\r\n protected _numInternalDraws(): number {\r\n return 1;\r\n }\r\n\r\n /**\r\n * Initializes the effect layer with the required options.\r\n * @param options Sets of none mandatory options to use with the layer (see IEffectLayerOptions for more information)\r\n */\r\n protected _init(options: Partial<IEffectLayerOptions>): void {\r\n // Adapt options\r\n this._effectLayerOptions = {\r\n mainTextureRatio: 0.5,\r\n alphaBlendingMode: Constants.ALPHA_COMBINE,\r\n camera: null,\r\n renderingGroupId: -1,\r\n mainTextureType: Constants.TEXTURETYPE_UNSIGNED_INT,\r\n generateStencilBuffer: false,\r\n ...options,\r\n };\r\n\r\n this._setMainTextureSize();\r\n this._createMainTexture();\r\n this._createTextureAndPostProcesses();\r\n }\r\n\r\n /**\r\n * Generates the index buffer of the full screen quad blending to the main canvas.\r\n */\r\n private _generateIndexBuffer(): void {\r\n // Indices\r\n const indices = [];\r\n indices.push(0);\r\n indices.push(1);\r\n indices.push(2);\r\n\r\n indices.push(0);\r\n indices.push(2);\r\n indices.push(3);\r\n\r\n this._indexBuffer = this._engine.createIndexBuffer(indices);\r\n }\r\n\r\n /**\r\n * Generates the vertex buffer of the full screen quad blending to the main canvas.\r\n */\r\n private _generateVertexBuffer(): void {\r\n // VBO\r\n const vertices = [];\r\n vertices.push(1, 1);\r\n vertices.push(-1, 1);\r\n vertices.push(-1, -1);\r\n vertices.push(1, -1);\r\n\r\n const vertexBuffer = new VertexBuffer(this._engine, vertices, VertexBuffer.PositionKind, false, false, 2);\r\n this._vertexBuffers[VertexBuffer.PositionKind] = vertexBuffer;\r\n }\r\n\r\n /**\r\n * Sets the main texture desired size which is the closest power of two\r\n * of the engine canvas size.\r\n */\r\n private _setMainTextureSize(): void {\r\n if (this._effectLayerOptions.mainTextureFixedSize) {\r\n this._mainTextureDesiredSize.width = this._effectLayerOptions.mainTextureFixedSize;\r\n this._mainTextureDesiredSize.height = this._effectLayerOptions.mainTextureFixedSize;\r\n } else {\r\n this._mainTextureDesiredSize.width = this._engine.getRenderWidth() * this._effectLayerOptions.mainTextureRatio;\r\n this._mainTextureDesiredSize.height = this._engine.getRenderHeight() * this._effectLayerOptions.mainTextureRatio;\r\n\r\n this._mainTextureDesiredSize.width = this._engine.needPOTTextures\r\n ? GetExponentOfTwo(this._mainTextureDesiredSize.width, this._maxSize)\r\n : this._mainTextureDesiredSize.width;\r\n this._mainTextureDesiredSize.height = this._engine.needPOTTextures\r\n ? GetExponentOfTwo(this._mainTextureDesiredSize.height, this._maxSize)\r\n : this._mainTextureDesiredSize.height;\r\n }\r\n\r\n this._mainTextureDesiredSize.width = Math.floor(this._mainTextureDesiredSize.width);\r\n this._mainTextureDesiredSize.height = Math.floor(this._mainTextureDesiredSize.height);\r\n }\r\n\r\n /**\r\n * Creates the main texture for the effect layer.\r\n */\r\n protected _createMainTexture(): void {\r\n this._mainTexture = new RenderTargetTexture(\r\n \"EffectLayerMainRTT\",\r\n {\r\n width: this._mainTextureDesiredSize.width,\r\n height: this._mainTextureDesiredSize.height,\r\n },\r\n this._scene,\r\n false,\r\n true,\r\n this._effectLayerOptions.mainTextureType,\r\n false,\r\n Texture.TRILINEAR_SAMPLINGMODE,\r\n true,\r\n this._effectLayerOptions.generateStencilBuffer\r\n );\r\n this._mainTexture.activeCamera = this._effectLayerOptions.camera;\r\n this._mainTexture.wrapU = Texture.CLAMP_ADDRESSMODE;\r\n this._mainTexture.wrapV = Texture.CLAMP_ADDRESSMODE;\r\n this._mainTexture.anisotropicFilteringLevel = 1;\r\n this._mainTexture.updateSamplingMode(Texture.BILINEAR_SAMPLINGMODE);\r\n this._mainTexture.renderParticles = false;\r\n this._mainTexture.renderList = null;\r\n this._mainTexture.ignoreCameraViewport = true;\r\n\r\n for (const id in this._materialForRendering) {\r\n const [mesh, material] = this._materialForRendering[id];\r\n this._mainTexture.setMaterialForRendering(mesh, material);\r\n }\r\n\r\n this._mainTexture.customIsReadyFunction = (mesh: AbstractMesh, refreshRate: number, preWarm?: boolean) => {\r\n if ((preWarm || refreshRate === 0) && mesh.subMeshes) {\r\n for (let i = 0; i < mesh.subMeshes.length; ++i) {\r\n const subMesh = mesh.subMeshes[i];\r\n const material = subMesh.getMaterial();\r\n const renderingMesh = subMesh.getRenderingMesh();\r\n\r\n if (!material) {\r\n continue;\r\n }\r\n\r\n const batch = renderingMesh._getInstancesRenderList(subMesh._id, !!subMesh.getReplacementMesh());\r\n const hardwareInstancedRendering = batch.hardwareInstancedRendering[subMesh._id] || renderingMesh.hasThinInstances;\r\n\r\n this._setEmissiveTextureAndColor(renderingMesh, subMesh, material);\r\n\r\n if (!this._isReady(subMesh, hardwareInstancedRendering, this._emissiveTextureAndColor.texture)) {\r\n return false;\r\n }\r\n }\r\n }\r\n\r\n return true;\r\n };\r\n\r\n // Custom render function\r\n this._mainTexture.customRenderFunction = (\r\n opaqueSubMeshes: SmartArray<SubMesh>,\r\n alphaTestSubMeshes: SmartArray<SubMesh>,\r\n transparentSubMeshes: SmartArray<SubMesh>,\r\n depthOnlySubMeshes: SmartArray<SubMesh>\r\n ): void => {\r\n this.onBeforeRenderMainTextureObservable.notifyObservers(this);\r\n\r\n let index: number;\r\n\r\n const engine = this._scene.getEngine();\r\n\r\n if (depthOnlySubMeshes.length) {\r\n engine.setColorWrite(false);\r\n for (index = 0; index < depthOnlySubMeshes.length; index++) {\r\n this._renderSubMesh(depthOnlySubMeshes.data[index]);\r\n }\r\n engine.setColorWrite(true);\r\n }\r\n\r\n for (index = 0; index < opaqueSubMeshes.length; index++) {\r\n this._renderSubMesh(opaqueSubMeshes.data[index]);\r\n }\r\n\r\n for (index = 0; index < alphaTestSubMeshes.length; index++) {\r\n this._renderSubMesh(alphaTestSubMeshes.data[index]);\r\n }\r\n\r\n const previousAlphaMode = engine.getAlphaMode();\r\n\r\n for (index = 0; index < transparentSubMeshes.length; index++) {\r\n this._renderSubMesh(transparentSubMeshes.data[index], true);\r\n }\r\n\r\n engine.setAlphaMode(previousAlphaMode);\r\n };\r\n\r\n this._mainTexture.onClearObservable.add((engine: AbstractEngine) => {\r\n engine.clear(this.neutralColor, true, true, true);\r\n });\r\n\r\n // Prevent package size in es6 (getBoundingBoxRenderer might not be present)\r\n if (this._scene.getBoundingBoxRenderer) {\r\n const boundingBoxRendererEnabled = this._scene.getBoundingBoxRenderer().enabled;\r\n\r\n this._mainTexture.onBeforeBindObservable.add(() => {\r\n this._scene.getBoundingBoxRenderer().enabled = !this.disableBoundingBoxesFromEffectLayer && boundingBoxRendererEnabled;\r\n });\r\n\r\n this._mainTexture.onAfterUnbindObservable.add(() => {\r\n this._scene.getBoundingBoxRenderer().enabled = boundingBoxRendererEnabled;\r\n });\r\n }\r\n }\r\n\r\n /**\r\n * Adds specific effects defines.\r\n * @param defines The defines to add specifics to.\r\n */\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n protected _addCustomEffectDefines(defines: string[]): void {\r\n // Nothing to add by default.\r\n }\r\n\r\n /**\r\n * Checks for the readiness of the element composing the layer.\r\n * @param subMesh the mesh to check for\r\n * @param useInstances specify whether or not to use instances to render the mesh\r\n * @param emissiveTexture the associated emissive texture used to generate the glow\r\n * @returns true if ready otherwise, false\r\n */\r\n protected _isReady(subMesh: SubMesh, useInstances: boolean, emissiveTexture: Nullable<BaseTexture>): boolean {\r\n const engine = this._scene.getEngine();\r\n const mesh = subMesh.getMesh();\r\n\r\n const renderingMaterial = mesh._internalAbstractMeshDataInfo._materialForRenderPass?.[engine.currentRenderPassId];\r\n\r\n if (renderingMaterial) {\r\n return renderingMaterial.isReadyForSubMesh(mesh, subMesh, useInstances);\r\n }\r\n\r\n const material = subMesh.getMaterial();\r\n\r\n if (!material) {\r\n return false;\r\n }\r\n\r\n if (this._useMeshMaterial(subMesh.getRenderingMesh())) {\r\n return material.isReadyForSubMesh(subMesh.getMesh(), subMesh, useInstances);\r\n }\r\n\r\n const defines: string[] = [];\r\n\r\n const attribs = [VertexBuffer.PositionKind];\r\n\r\n let uv1 = false;\r\n let uv2 = false;\r\n\r\n // Diffuse\r\n if (material) {\r\n const needAlphaTest = material.needAlphaTesting();\r\n\r\n const diffuseTexture = material.getAlphaTestTexture();\r\n const needAlphaBlendFromDiffuse =\r\n diffuseTexture && diffuseTexture.hasAlpha && ((material as any).useAlphaFromDiffuseTexture || (material as any)._useAlphaFromAlbedoTexture);\r\n\r\n if (diffuseTexture && (needAlphaTest || needAlphaBlendFromDiffuse)) {\r\n defines.push(\"#define DIFFUSE\");\r\n if (mesh.isVerticesDataPresent(VertexBuffer.UV2Kind) && diffuseTexture.coordinatesIndex === 1) {\r\n defines.push(\"#define DIFFUSEUV2\");\r\n uv2 = true;\r\n } else if (mesh.isVerticesDataPresent(VertexBuffer.UVKind)) {\r\n defines.push(\"#define DIFFUSEUV1\");\r\n uv1 = true;\r\n }\r\n\r\n if (needAlphaTest) {\r\n defines.push(\"#define ALPHATEST\");\r\n defines.push(\"#define ALPHATESTVALUE 0.4\");\r\n }\r\n if (!diffuseTexture.gammaSpace) {\r\n defines.push(\"#define DIFFUSE_ISLINEAR\");\r\n }\r\n }\r\n\r\n const opacityTexture = (material as any).opacityTexture;\r\n if (opacityTexture) {\r\n defines.push(\"#define OPACITY\");\r\n if (mesh.isVerticesDataPresent(VertexBuffer.UV2Kind) && opacityTexture.coordinatesIndex === 1) {\r\n defines.push(\"#define OPACITYUV2\");\r\n uv2 = true;\r\n } else if (mesh.isVerticesDataPresent(VertexBuffer.UVKind)) {\r\n defines.push(\"#define OPACITYUV1\");\r\n uv1 = true;\r\n }\r\n }\r\n }\r\n\r\n // Emissive\r\n if (emissiveTexture) {\r\n defines.push(\"#define EMISSIVE\");\r\n if (mesh.isVerticesDataPresent(VertexBuffer.UV2Kind) && emissiveTexture.coordinatesIndex === 1) {\r\n defines.push(\"#define EMISSIVEUV2\");\r\n uv2 = true;\r\n } else if (mesh.isVerticesDataPresent(VertexBuffer.UVKind)) {\r\n defines.push(\"#define EMISSIVEUV1\");\r\n uv1 = true;\r\n }\r\n if (!emissiveTexture.gammaSpace) {\r\n defines.push(\"#define EMISSIVE_ISLINEAR\");\r\n }\r\n }\r\n\r\n // Vertex\r\n if (mesh.useVertexColors && mesh.isVerticesDataPresent(VertexBuffer.ColorKind) && mesh.hasVertexAlpha && material.transparencyMode !== Material.MATERIAL_OPAQUE) {\r\n attribs.push(VertexBuffer.ColorKind);\r\n defines.push(\"#define VERTEXALPHA\");\r\n }\r\n\r\n if (uv1) {\r\n attribs.push(VertexBuffer.UVKind);\r\n defines.push(\"#define UV1\");\r\n }\r\n if (uv2) {\r\n attribs.push(VertexBuffer.UV2Kind);\r\n defines.push(\"#define UV2\");\r\n }\r\n\r\n // Bones\r\n const fallbacks = new EffectFallbacks();\r\n if (mesh.useBones && mesh.computeBonesUsingShaders) {\r\n attribs.push(VertexBuffer.MatricesIndicesKind);\r\n attribs.push(VertexBuffer.MatricesWeightsKind);\r\n if (mesh.numBoneInfluencers > 4) {\r\n attribs.push(VertexBuffer.MatricesIndicesExtraKind);\r\n attribs.push(VertexBuffer.MatricesWeightsExtraKind);\r\n }\r\n\r\n defines.push(\"#define NUM_BONE_INFLUENCERS \" + mesh.numBoneInfluencers);\r\n\r\n const skeleton = mesh.skeleton;\r\n if (skeleton && skeleton.isUsingTextureForMatrices) {\r\n defines.push(\"#define BONETEXTURE\");\r\n } else {\r\n defines.push(\"#define BonesPerMesh \" + (skeleton ? skeleton.bones.length + 1 : 0));\r\n }\r\n\r\n if (mesh.numBoneInfluencers > 0) {\r\n fallbacks.addCPUSkinningFallback(0, mesh);\r\n }\r\n } else {\r\n defines.push(\"#define NUM_BONE_INFLUENCERS 0\");\r\n }\r\n\r\n // Morph targets\r\n const manager = (<Mesh>mesh).morphTargetManager;\r\n let morphInfluencers = 0;\r\n if (manager) {\r\n morphInfluencers = manager.numMaxInfluencers || manager.numInfluencers;\r\n if (morphInfluencers > 0) {\r\n defines.push(\"#define MORPHTARGETS\");\r\n defines.push(\"#define NUM_MORPH_INFLUENCERS \" + morphInfluencers);\r\n if (manager.isUsingTextureForTargets) {\r\n defines.push(\"#define MORPHTARGETS_TEXTURE\");\r\n }\r\n PrepareAttributesForMorphTargetsInfluencers(attribs, mesh, morphInfluencers);\r\n }\r\n }\r\n\r\n // Instances\r\n if (useInstances) {\r\n defines.push(\"#define INSTANCES\");\r\n PushAttributesForInstances(attribs);\r\n if (subMesh.getRenderingMesh().hasThinInstances) {\r\n defines.push(\"#define THIN_INSTANCES\");\r\n }\r\n }\r\n\r\n // ClipPlanes\r\n prepareStringDefinesForClipPlanes(material, this._scene, defines);\r\n\r\n this._addCustomEffectDefines(defines);\r\n\r\n // Get correct effect\r\n const drawWrapper = subMesh._getDrawWrapper(undefined, true)!;\r\n const cachedDefines = drawWrapper.defines as string;\r\n const join = defines.join(\"\\n\");\r\n if (cachedDefines !== join) {\r\n const uniforms = [\r\n \"world\",\r\n \"mBones\",\r\n \"viewProjection\",\r\n \"glowColor\",\r\n \"morphTargetInfluences\",\r\n \"morphTargetCount\",\r\n \"boneTextureWidth\",\r\n \"diffuseMatrix\",\r\n \"emissiveMatrix\",\r\n \"opacityMatrix\",\r\n \"opacityIntensity\",\r\n \"morphTargetTextureInfo\",\r\n \"morphTargetTextureIndices\",\r\n \"glowIntensity\",\r\n ];\r\n\r\n addClipPlaneUniforms(uniforms);\r\n\r\n drawWrapper.setEffect(\r\n this._engine.createEffect(\r\n \"glowMapGeneration\",\r\n attribs,\r\n uniforms,\r\n [\"diffuseSampler\", \"emissiveSampler\", \"opacitySampler\", \"boneSampler\", \"morphTargets\"],\r\n join,\r\n fallbacks,\r\n undefined,\r\n undefined,\r\n { maxSimultaneousMorphTargets: morphInfluencers }\r\n ),\r\n join\r\n );\r\n }\r\n\r\n return drawWrapper.effect!.isReady();\r\n }\r\n\r\n /**\r\n * Renders the glowing part of the scene by blending the blurred glowing meshes on top of the rendered scene.\r\n */\r\n public render(): void {\r\n for (let i = 0; i < this._postProcesses.length; i++) {\r\n if (!this._postProcesses[i].isReady()) {\r\n return;\r\n }\r\n }\r\n\r\n const engine = this._scene.getEngine();\r\n const numDraws = this._numInternalDraws();\r\n\r\n // Check\r\n let isReady = true;\r\n for (let i = 0; i < numDraws; ++i) {\r\n let currentEffect = this._mergeDrawWrapper[i];\r\n if (!currentEffect) {\r\n currentEffect = this._mergeDrawWrapper[i] = new DrawWrapper(this._engine);\r\n currentEffect.setEffect(this._createMergeEffect());\r\n }\r\n isReady = isReady && currentEffect.effect!.isReady();\r\n }\r\n\r\n if (!isReady) {\r\n return;\r\n }\r\n\r\n this.onBeforeComposeObservable.notifyObservers(this);\r\n\r\n const previousAlphaMode = engine.getAlphaMode();\r\n\r\n for (let i = 0; i < numDraws; ++i) {\r\n const currentEffect = this._mergeDrawWrapper[i];\r\n\r\n // Render\r\n engine.enableEffect(currentEffect);\r\n engine.setState(false);\r\n\r\n // VBOs\r\n engine.bindBuffers(this._vertexBuffers, this._indexBuffer, currentEffect.effect!);\r\n\r\n // Go Blend.\r\n engine.setAlphaMode(this._effectLayerOptions.alphaBlendingMode);\r\n\r\n // Blends the map on the main canvas.\r\n this._internalRender(currentEffect.effect!, i);\r\n }\r\n\r\n // Restore Alpha\r\n engine.setAlphaMode(previousAlphaMode);\r\n\r\n this.onAfterComposeObservable.notifyObservers(this);\r\n\r\n // Handle size changes.\r\n const size = this._mainTexture.getSize();\r\n this._setMainTextureSize();\r\n if (\r\n (size.width !== this._mainTextureDesiredSize.width || size.height !== this._mainTextureDesiredSize.height) &&\r\n this._mainTextureDesiredSize.width !== 0 &&\r\n this._mainTextureDesiredSize.height !== 0\r\n ) {\r\n // Recreate RTT and post processes on size change.\r\n this.onSizeChangedObservable.notifyObservers(this);\r\n this._disposeTextureAndPostProcesses();\r\n this._createMainTexture();\r\n this._createTextureAndPostProcesses();\r\n }\r\n }\r\n\r\n /**\r\n * Determine if a given mesh will be used in the current effect.\r\n * @param mesh mesh to test\r\n * @returns true if the mesh will be used\r\n */\r\n public hasMesh(mesh: AbstractMesh): boolean {\r\n if (this.renderingGroupId === -1 || mesh.renderingGroupId === this.renderingGroupId) {\r\n return true;\r\n }\r\n return false;\r\n }\r\n\r\n /**\r\n * Returns true if the layer contains information to display, otherwise false.\r\n * @returns true if the glow layer should be rendered\r\n */\r\n public shouldRender(): boolean {\r\n return this.isEnabled && this._shouldRender;\r\n }\r\n\r\n /**\r\n * Returns true if the mesh should render, otherwise false.\r\n * @param mesh The mesh to render\r\n * @returns true if it should render otherwise false\r\n */\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n protected _shouldRenderMesh(mesh: AbstractMesh): boolean {\r\n return true;\r\n }\r\n\r\n /**\r\n * Returns true if the mesh can be rendered, otherwise false.\r\n * @param mesh The mesh to render\r\n * @param material The material used on the mesh\r\n * @returns true if it can be rendered otherwise false\r\n */\r\n protected _canRenderMesh(mesh: AbstractMesh, material: Material): boolean {\r\n return !material.needAlphaBlendingForMesh(mesh);\r\n }\r\n\r\n /**\r\n * Returns true if the mesh should render, otherwise false.\r\n * @returns true if it should render otherwise false\r\n */\r\n protected _shouldRenderEmissiveTextureForMesh(): boolean {\r\n return true;\r\n }\r\n\r\n /**\r\n * Renders the submesh passed in parameter to the generation map.\r\n * @param subMesh\r\n * @param enableAlphaMode\r\n */\r\n protected _renderSubMesh(subMesh: SubMesh, enableAlphaMode: boolean = false): void {\r\n if (!this.shouldRender()) {\r\n return;\r\n }\r\n\r\n const material = subMesh.getMaterial();\r\n const ownerMesh = subMesh.getMesh();\r\n const replacementMesh = subMesh.getReplacementMesh();\r\n const renderingMesh = subMesh.getRenderingMesh();\r\n const effectiveMesh = subMesh.getEffectiveMesh();\r\n const scene = this._scene;\r\n const engine = scene.getEngine();\r\n\r\n effectiveMesh._internalAbstractMeshDataInfo._isActiveIntermediate = false;\r\n\r\n if (!material) {\r\n return;\r\n }\r\n\r\n // Do not block in blend mode.\r\n if (!this._canRenderMesh(renderingMesh, material)) {\r\n return;\r\n }\r\n\r\n // Culling\r\n let sideOrientation = material._getEffectiveOrientation(renderingMesh);\r\n const mainDeterminant = effectiveMesh._getWorldMatrixDeterminant();\r\n if (mainDeterminant < 0) {\r\n sideOrientation = sideOrientation === Material.ClockWiseSideOrientation ? Material.CounterClockWiseSideOrientation : Material.ClockWiseSideOrientation;\r\n }\r\n\r\n const reverse = sideOrientation === Material.ClockWiseSideOrientation;\r\n engine.setState(material.backFaceCulling, material.zOffset, undefined, reverse, material.cullBackFaces, undefined, material.zOffsetUnits);\r\n\r\n // Managing instances\r\n const batch = renderingMesh._getInstancesRenderList(subMesh._id, !!replacementMesh);\r\n if (batch.mustReturn) {\r\n return;\r\n }\r\n\r\n // Early Exit per mesh\r\n if (!this._shouldRenderMesh(renderingMesh)) {\r\n return;\r\n }\r\n\r\n const hardwareInstancedRendering = batch.hardwareInstancedRendering[subMesh._id] || renderingMesh.hasThinInstances;\r\n\r\n this._setEmissiveTextureAndColor(renderingMesh, subMesh, material);\r\n\r\n this.onBeforeRenderMeshToEffect.notifyObservers(ownerMesh);\r\n\r\n if (this._useMeshMaterial(renderingMesh)) {\r\n renderingMesh.render(subMesh, enableAlphaMode, replacementMesh || undefined);\r\n } else if (this._isReady(subMesh, hardwareInstancedRendering, this._emissiveTextureAndColor.texture)) {\r\n const renderingMaterial = effectiveMesh._internalAbstractMeshDataInfo._materialForRenderPass?.[engine.currentRenderPassId];\r\n\r\n let drawWrapper = subMesh._getDrawWrapper();\r\n if (!drawWrapper && renderingMaterial) {\r\n drawWrapper = renderingMaterial._getDrawWrapper();\r\n }\r\n\r\n if (!drawWrapper) {\r\n return;\r\n }\r\n\r\n const effect = drawWrapper.effect!;\r\n\r\n engine.enableEffect(drawWrapper);\r\n if (!hardwareInstancedRendering) {\r\n renderingMesh._bind(subMesh, effect, material.fillMode);\r\n }\r\n\r\n if (!renderingMaterial) {\r\n effect.setMatrix(\"viewProjection\", scene.getTransformMatrix());\r\n effect.setMatrix(\"world\", effectiveMesh.getWorldMatrix());\r\n effect.setFloat4(\r\n \"glowColor\",\r\n this._emissiveTextureAndColor.color.r,\r\n this._emissiveTextureAndColor.color.g,\r\n this._emissiveTextureAndColor.color.b,\r\n this._emissiveTextureAndColor.color.a\r\n );\r\n } else {\r\n renderingMaterial.bindForSubMesh(effectiveMesh.getWorldMatrix(), effectiveMesh as Mesh, subMesh);\r\n }\r\n\r\n if (!renderingMaterial) {\r\n const needAlphaTest = material.needAlphaTesting();\r\n\r\n const diffuseTexture = material.getAlphaTestTexture();\r\n const needAlphaBlendFromDiffuse =\r\n diffuseTexture && diffuseTexture.hasAlpha && ((material as any).useAlphaFromDiffuseTexture || (material as any)._useAlphaFromAlbedoTexture);\r\n\r\n if (diffuseTexture && (needAlphaTest || needAlphaBlendFromDiffuse)) {\r\n effect.setTexture(\"diffuseSampler\", diffuseTexture);\r\n const textureMatrix = diffuseTexture.getTextureMatrix();\r\n\r\n if (textureMatrix) {\r\n effect.setMatrix(\"diffuseMatrix\", textureMatrix);\r\n }\r\n }\r\n\r\n const opacityTexture = (material as any).opacityTexture;\r\n if (opacityTexture) {\r\n effect.setTexture(\"opacitySampler\", opacityTexture);\r\n effect.setFloat(\"opacityIntensity\", opacityTexture.level);\r\n const textureMatrix = opacityTexture.getTextureMatrix();\r\n if (textureMatrix) {\r\n effect.setMatrix(\"opacityMatrix\", textureMatrix);\r\n }\r\n }\r\n\r\n // Glow emissive only\r\n if (this._emissiveTextureAndColor.texture) {\r\n effect.setTexture(\"emissiveSampler\", this._emissiveTextureAndColor.texture);\r\n effect.setMatrix(\"emissiveMatrix\", this._emissiveTextureAndColor.texture.getTextureMatrix());\r\n }\r\n\r\n // Bones\r\n if (renderingMesh.useBones && renderingMesh.computeBonesUsingShaders && renderingMesh.skeleton) {\r\n const skeleton = renderingMesh.skeleton;\r\n\r\n if (skeleton.isUsingTextureForMatrices) {\r\n const boneTexture = skeleton.getTransformMatrixTexture(renderingMesh);\r\n if (!boneTexture) {\r\n return;\r\n }\r\n\r\n effect.setTexture(\"boneSampler\", boneTexture);\r\n effect.setFloat(\"boneTextureWidth\", 4.0 * (skeleton.bones.length + 1));\r\n } else {\r\n effect.setMatrices(\"mBones\", skeleton.getTransformMatrices(renderingMesh));\r\n }\r\n }\r\n\r\n // Morph targets\r\n BindMorphTargetParameters(renderingMesh, effect);\r\n if (renderingMesh.morphTargetManager && renderingMesh.morphTargetManager.isUsingTextureForTargets) {\r\n renderingMesh.morphTargetManager._bind(effect);\r\n }\r\n\r\n // Alpha mode\r\n if (enableAlphaMode) {\r\n engine.setAlphaMode(material.alphaMode);\r\n }\r\n\r\n // Intensity of effect\r\n effect.setFloat(\"glowIntensity\", this.getEffectIntensity(renderingMesh));\r\n\r\n // Clip planes\r\n bindClipPlane(effect, material, scene);\r\n }\r\n\r\n // Draw\r\n renderingMesh._processRendering(effectiveMesh, subMesh, effect, material.fillMode, batch, hardwareInstancedRendering, (isInstance, world) =>\r\n effect.setMatrix(\"world\", world)\r\n );\r\n } else {\r\n // Need to reset refresh rate of the main map\r\n this._mainTexture.resetRefreshCounter();\r\n }\r\n\r\n this.onAfterRenderMeshToEffect.notifyObservers(ownerMesh);\r\n }\r\n\r\n /**\r\n * Defines whether the current material of the mesh should be use to render the effect.\r\n * @param mesh defines the current mesh to render\r\n * @returns true if the mesh material should be use\r\n */\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n protected _useMeshMaterial(mesh: AbstractMesh): boolean {\r\n return false;\r\n }\r\n\r\n /**\r\n * Rebuild the required buffers.\r\n * @internal Internal use only.\r\n */\r\n public _rebuild(): void {\r\n const vb = this._vertexBuffers[VertexBuffer.PositionKind];\r\n\r\n if (vb) {\r\n vb._rebuild();\r\n }\r\n\r\n this._generateIndexBuffer();\r\n }\r\n\r\n /**\r\n * Dispose only the render target textures and post process.\r\n */\r\n private _disposeTextureAndPostProcesses(): void {\r\n this._mainTexture.dispose();\r\n\r\n for (let i = 0; i < this._postProcesses.length; i++) {\r\n if (this._postProcesses[i]) {\r\n this._postProcesses[i].dispose();\r\n }\r\n }\r\n this._postProcesses = [];\r\n\r\n for (let i = 0; i < this._textures.length; i++) {\r\n if (this._textures[i]) {\r\n this._textures[i].dispose();\r\n }\r\n }\r\n this._textures = [];\r\n }\r\n\r\n /**\r\n * Dispose the highlight layer and free resources.\r\n */\r\n public dispose(): void {\r\n const vertexBuffer = this._vertexBuffers[VertexBuffer.PositionKind];\r\n if (vertexBuffer) {\r\n vertexBuffer.dispose();\r\n this._vertexBuffers[VertexBuffer.PositionKind] = null;\r\n }\r\n\r\n if (this._indexBuffer) {\r\n this._scene.getEngine()._releaseBuffer(this._indexBuffer);\r\n this._indexBuffer = null;\r\n }\r\n\r\n for (const drawWrapper of this._mergeDrawWrapper) {\r\n drawWrapper.dispose();\r\n }\r\n this._mergeDrawWrapper = [];\r\n\r\n // Clean textures and post processes\r\n this._disposeTextureAndPostProcesses();\r\n\r\n // Remove from scene\r\n const index = this._scene.effectLayers.indexOf(this, 0);\r\n if (index > -1) {\r\n this._scene.effectLayers.splice(index, 1);\r\n }\r\n\r\n // Callback\r\n this.onDisposeObservable.notifyObservers(this);\r\n\r\n this.onDisposeObservable.clear();\r\n this.onBeforeRenderMainTextureObservable.clear();\r\n this.onBeforeComposeObservable.clear();\r\n this.onBeforeRenderMeshToEffect.clear();\r\n this.onAfterRenderMeshToEffect.clear();\r\n this.onAfterComposeObservable.clear();\r\n this.onSizeChangedObservable.clear();\r\n }\r\n\r\n /**\r\n * Gets the class name of the effect layer\r\n * @returns the string with the class name of the effect layer\r\n */\r\n public getClassName(): string {\r\n return \"EffectLayer\";\r\n }\r\n\r\n /**\r\n * Creates an effect layer from parsed effect layer data\r\n * @param parsedEffectLayer defines effect layer data\r\n * @param scene defines the current scene\r\n * @param rootUrl defines the root URL containing the effect layer information\r\n * @returns a parsed effect Layer\r\n */\r\n public static Parse(parsedEffectLayer: any, scene: Scene, rootUrl: string): EffectLayer {\r\n const effectLayerType = Tools.Instantiate(parsedEffectLayer.customType);\r\n\r\n return effectLayerType.Parse(parsedEffectLayer, scene, rootUrl);\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"effectLayer.js","sourceRoot":"","sources":["../../../../dev/core/src/Layers/effectLayer.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,SAAS,EAAE,iBAAiB,EAAE,0BAA0B,EAAE,MAAM,oBAAoB,CAAC;AAC9F,OAAO,EAAE,KAAK,EAAE,MAAM,eAAe,CAAC;AAEtC,OAAO,EAAE,UAAU,EAAE,MAAM,oBAAoB,CAAC;AAKhD,OAAO,EAAE,MAAM,EAAE,MAAM,qBAAqB,CAAC;AAE7C,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AACrD,OAAO,EAAE,YAAY,EAAE,MAAM,mBAAmB,CAAC;AAMjD,OAAO,EAAE,OAAO,EAAE,MAAM,+BAA+B,CAAC;AACxD,OAAO,EAAE,mBAAmB,EAAE,MAAM,2CAA2C,CAAC;AAEhF,OAAO,EAAE,QAAQ,EAAE,MAAM,uBAAuB,CAAC;AACjD,OAAO,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;AAEjD,OAAO,uCAAuC,CAAC;AAC/C,OAAO,qCAAqC,CAAC;AAC7C,OAAO,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAE/C,OAAO,EAAE,eAAe,EAAE,MAAM,8BAA8B,CAAC;AAC/D,OAAO,EAAE,WAAW,EAAE,MAAM,0BAA0B,CAAC;AACvD,OAAO,EAAE,oBAAoB,EAAE,aAAa,EAAE,iCAAiC,EAAE,MAAM,sCAAsC,CAAC;AAC9H,OAAO,EAAE,yBAAyB,EAAE,2CAA2C,EAAE,0BAA0B,EAAE,MAAM,uCAAuC,CAAC;AAC3J,OAAO,EAAE,gBAAgB,EAAE,MAAM,yBAAyB,CAAC;AA4C3D;;;;;;;GAOG;AACH,MAAM,OAAgB,WAAW;IAmC7B;;OAEG;IAEH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,mBAAmB,CAAC,MAAM,CAAC;IAC3C,CAAC;IAED;;OAEG;IAEH,IAAW,gBAAgB;QACvB,OAAO,IAAI,CAAC,mBAAmB,CAAC,gBAAgB,CAAC;IACrD,CAAC;IACD,IAAW,gBAAgB,CAAC,gBAAwB;QAChD,IAAI,CAAC,mBAAmB,CAAC,gBAAgB,GAAG,gBAAgB,CAAC;IACjE,CAAC;IA2CD;;OAEG;IACH,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,YAAY,CAAC;IAC7B,CAAC;IAWD;;;;OAIG;IACI,uBAAuB,CAAC,IAAmC,EAAE,QAAmB;QACnF,IAAI,CAAC,YAAY,CAAC,uBAAuB,CAAC,IAAI,EAAE,QAAQ,CAAC,CAAC;QAC1D,IAAI,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,EAAE;YACrB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE;gBAClC,MAAM,WAAW,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;gBAC5B,IAAI,CAAC,QAAQ,EAAE;oBACX,OAAO,IAAI,CAAC,qBAAqB,CAAC,WAAW,CAAC,QAAQ,CAAC,CAAC;iBAC3D;qBAAM;oBACH,IAAI,CAAC,qBAAqB,CAAC,WAAW,CAAC,QAAQ,CAAC,GAAG,CAAC,WAAW,EAAE,QAAQ,CAAC,CAAC;iBAC9E;aACJ;SACJ;aAAM;YACH,IAAI,CAAC,QAAQ,EAAE;gBACX,OAAO,IAAI,CAAC,qBAAqB,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;aACpD;iBAAM;gBACH,IAAI,CAAC,qBAAqB,CAAC,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,IAAI,EAAE,QAAQ,CAAC,CAAC;aAChE;SACJ;IACL,CAAC;IAED;;;;OAIG;IACI,kBAAkB,CAAC,IAAkB;QACxC,OAAO,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC;IACrD,CAAC;IAED;;;;OAIG;IACI,kBAAkB,CAAC,IAAkB,EAAE,SAAiB;QAC3D,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,QAAQ,CAAC,GAAG,SAAS,CAAC;IACrD,CAAC;IAED;;;;OAIG;IACH;IACI,8CAA8C;IAC9C,IAAY,EACZ,KAAa;QAjKT,mBAAc,GAA8C,EAAE,CAAC;QAO7D,aAAQ,GAAW,CAAC,CAAC;QACrB,4BAAuB,GAAU,EAAE,KAAK,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,CAAC;QAEzD,kBAAa,GAAG,IAAI,CAAC;QACrB,mBAAc,GAAkB,EAAE,CAAC;QACnC,cAAS,GAAkB,EAAE,CAAC;QAC9B,6BAAwB,GAAsD,EAAE,OAAO,EAAE,IAAI,EAAE,KAAK,EAAE,IAAI,MAAM,EAAE,EAAE,CAAC;QACrH,qBAAgB,GAAuC,EAAE,CAAC;QAQpE;;WAEG;QAEI,iBAAY,GAAW,IAAI,MAAM,EAAE,CAAC;QAE3C;;WAEG;QAEI,cAAS,GAAY,IAAI,CAAC;QAqBjC;;WAEG;QAEI,wCAAmC,GAAG,KAAK,CAAC;QAEnD;;WAEG;QACI,wBAAmB,GAAG,IAAI,UAAU,EAAe,CAAC;QAE3D;;WAEG;QACI,wCAAmC,GAAG,IAAI,UAAU,EAAe,CAAC;QAE3E;;WAEG;QACI,8BAAyB,GAAG,IAAI,UAAU,EAAe,CAAC;QAEjE;;WAEG;QACI,+BAA0B,GAAG,IAAI,UAAU,EAAgB,CAAC;QAEnE;;WAEG;QACI,8BAAyB,GAAG,IAAI,UAAU,EAAgB,CAAC;QAElE;;WAEG;QACI,6BAAwB,GAAG,IAAI,UAAU,EAAe,CAAC;QAEhE;;WAEG;QACI,4BAAuB,GAAG,IAAI,UAAU,EAAe,CAAC;QAgBvD,0BAAqB,GAA+C,EAAE,CAAC;QAuD3E,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QAEjB,IAAI,CAAC,MAAM,GAAG,KAAK,IAAW,WAAW,CAAC,gBAAgB,CAAC;QAC3D,WAAW,CAAC,6BAA6B,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAEvD,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC;QACvC,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE,CAAC,cAAc,CAAC;QACtD,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAEpC,IAAI,CAAC,iBAAiB,GAAG,EAAE,CAAC;QAE5B,mBAAmB;QACnB,IAAI,CAAC,oBAAoB,EAAE,CAAC;QAC5B,IAAI,CAAC,qBAAqB,EAAE,CAAC;IACjC,CAAC;IA2DD;;;OAGG;IACO,iBAAiB;QACvB,OAAO,CAAC,CAAC;IACb,CAAC;IAED;;;OAGG;IACO,KAAK,CAAC,OAAqC;QACjD,gBAAgB;QAChB,IAAI,CAAC,mBAAmB,GAAG;YACvB,gBAAgB,EAAE,GAAG;YACrB,iBAAiB,EAAE,SAAS,CAAC,aAAa;YAC1C,MAAM,EAAE,IAAI;YACZ,gBAAgB,EAAE,CAAC,CAAC;YACpB,eAAe,EAAE,SAAS,CAAC,wBAAwB;YACnD,qBAAqB,EAAE,KAAK;YAC5B,GAAG,OAAO;SACb,CAAC;QAEF,IAAI,CAAC,mBAAmB,EAAE,CAAC;QAC3B,IAAI,CAAC,kBAAkB,EAAE,CAAC;QAC1B,IAAI,CAAC,8BAA8B,EAAE,CAAC;IAC1C,CAAC;IAED;;OAEG;IACK,oBAAoB;QACxB,UAAU;QACV,MAAM,OAAO,GAAG,EAAE,CAAC;QACnB,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;QAChB,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;QAChB,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;QAEhB,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;QAChB,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;QAChB,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;QAEhB,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,OAAO,CAAC,iBAAiB,CAAC,OAAO,CAAC,CAAC;IAChE,CAAC;IAED;;OAEG;IACK,qBAAqB;QACzB,MAAM;QACN,MAAM,QAAQ,GAAG,EAAE,CAAC;QACpB,QAAQ,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QACpB,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QACrB,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;QACtB,QAAQ,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;QAErB,MAAM,YAAY,GAAG,IAAI,YAAY,CAAC,IAAI,CAAC,OAAO,EAAE,QAAQ,EAAE,YAAY,CAAC,YAAY,EAAE,KAAK,EAAE,KAAK,EAAE,CAAC,CAAC,CAAC;QAC1G,IAAI,CAAC,cAAc,CAAC,YAAY,CAAC,YAAY,CAAC,GAAG,YAAY,CAAC;IAClE,CAAC;IAED;;;OAGG;IACK,mBAAmB;QACvB,IAAI,IAAI,CAAC,mBAAmB,CAAC,oBAAoB,EAAE;YAC/C,IAAI,CAAC,uBAAuB,CAAC,KAAK,GAAG,IAAI,CAAC,mBAAmB,CAAC,oBAAoB,CAAC;YACnF,IAAI,CAAC,uBAAuB,CAAC,MAAM,GAAG,IAAI,CAAC,mBAAmB,CAAC,oBAAoB,CAAC;SACvF;aAAM;YACH,IAAI,CAAC,uBAAuB,CAAC,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,cAAc,EAAE,GAAG,IAAI,CAAC,mBAAmB,CAAC,gBAAgB,CAAC;YAC/G,IAAI,CAAC,uBAAuB,CAAC,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC,eAAe,EAAE,GAAG,IAAI,CAAC,mBAAmB,CAAC,gBAAgB,CAAC;YAEjH,IAAI,CAAC,uBAAuB,CAAC,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,eAAe;gBAC7D,CAAC,CAAC,gBAAgB,CAAC,IAAI,CAAC,uBAAuB,CAAC,KAAK,EAAE,IAAI,CAAC,QAAQ,CAAC;gBACrE,CAAC,CAAC,IAAI,CAAC,uBAAuB,CAAC,KAAK,CAAC;YACzC,IAAI,CAAC,uBAAuB,CAAC,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC,eAAe;gBAC9D,CAAC,CAAC,gBAAgB,CAAC,IAAI,CAAC,uBAAuB,CAAC,MAAM,EAAE,IAAI,CAAC,QAAQ,CAAC;gBACtE,CAAC,CAAC,IAAI,CAAC,uBAAuB,CAAC,MAAM,CAAC;SAC7C;QAED,IAAI,CAAC,uBAAuB,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,uBAAuB,CAAC,KAAK,CAAC,CAAC;QACpF,IAAI,CAAC,uBAAuB,CAAC,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,uBAAuB,CAAC,MAAM,CAAC,CAAC;IAC1F,CAAC;IAED;;OAEG;IACO,kBAAkB;QACxB,IAAI,CAAC,YAAY,GAAG,IAAI,mBAAmB,CACvC,oBAAoB,EACpB;YACI,KAAK,EAAE,IAAI,CAAC,uBAAuB,CAAC,KAAK;YACzC,MAAM,EAAE,IAAI,CAAC,uBAAuB,CAAC,MAAM;SAC9C,EACD,IAAI,CAAC,MAAM,EACX,KAAK,EACL,IAAI,EACJ,IAAI,CAAC,mBAAmB,CAAC,eAAe,EACxC,KAAK,EACL,OAAO,CAAC,sBAAsB,EAC9B,IAAI,EACJ,IAAI,CAAC,mBAAmB,CAAC,qBAAqB,CACjD,CAAC;QACF,IAAI,CAAC,YAAY,CAAC,YAAY,GAAG,IAAI,CAAC,mBAAmB,CAAC,MAAM,CAAC;QACjE,IAAI,CAAC,YAAY,CAAC,KAAK,GAAG,OAAO,CAAC,iBAAiB,CAAC;QACpD,IAAI,CAAC,YAAY,CAAC,KAAK,GAAG,OAAO,CAAC,iBAAiB,CAAC;QACpD,IAAI,CAAC,YAAY,CAAC,yBAAyB,GAAG,CAAC,CAAC;QAChD,IAAI,CAAC,YAAY,CAAC,kBAAkB,CAAC,OAAO,CAAC,qBAAqB,CAAC,CAAC;QACpE,IAAI,CAAC,YAAY,CAAC,eAAe,GAAG,KAAK,CAAC;QAC1C,IAAI,CAAC,YAAY,CAAC,UAAU,GAAG,IAAI,CAAC;QACpC,IAAI,CAAC,YAAY,CAAC,oBAAoB,GAAG,IAAI,CAAC;QAE9C,KAAK,MAAM,EAAE,IAAI,IAAI,CAAC,qBAAqB,EAAE;YACzC,MAAM,CAAC,IAAI,EAAE,QAAQ,CAAC,GAAG,IAAI,CAAC,qBAAqB,CAAC,EAAE,CAAC,CAAC;YACxD,IAAI,CAAC,YAAY,CAAC,uBAAuB,CAAC,IAAI,EAAE,QAAQ,CAAC,CAAC;SAC7D;QAED,IAAI,CAAC,YAAY,CAAC,qBAAqB,GAAG,CAAC,IAAkB,EAAE,WAAmB,EAAE,OAAiB,EAAE,EAAE;YACrG,IAAI,CAAC,OAAO,IAAI,WAAW,KAAK,CAAC,CAAC,IAAI,IAAI,CAAC,SAAS,EAAE;gBAClD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE;oBAC5C,MAAM,OAAO,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC;oBAClC,MAAM,QAAQ,GAAG,OAAO,CAAC,WAAW,EAAE,CAAC;oBACvC,MAAM,aAAa,GAAG,OAAO,CAAC,gBAAgB,EAAE,CAAC;oBAEjD,IAAI,CAAC,QAAQ,EAAE;wBACX,SAAS;qBACZ;oBAED,MAAM,KAAK,GAAG,aAAa,CAAC,uBAAuB,CAAC,OAAO,CAAC,GAAG,EAAE,CAAC,CAAC,OAAO,CAAC,kBAAkB,EAAE,CAAC,CAAC;oBACjG,MAAM,0BAA0B,GAAG,KAAK,CAAC,0BAA0B,CAAC,OAAO,CAAC,GAAG,CAAC,IAAI,aAAa,CAAC,gBAAgB,CAAC;oBAEnH,IAAI,CAAC,2BAA2B,CAAC,aAAa,EAAE,OAAO,EAAE,QAAQ,CAAC,CAAC;oBAEnE,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,OAAO,EAAE,0BAA0B,EAAE,IAAI,CAAC,wBAAwB,CAAC,OAAO,CAAC,EAAE;wBAC5F,OAAO,KAAK,CAAC;qBAChB;iBACJ;aACJ;YAED,OAAO,IAAI,CAAC;QAChB,CAAC,CAAC;QAEF,yBAAyB;QACzB,IAAI,CAAC,YAAY,CAAC,oBAAoB,GAAG,CACrC,eAAoC,EACpC,kBAAuC,EACvC,oBAAyC,EACzC,kBAAuC,EACnC,EAAE;YACN,IAAI,CAAC,mCAAmC,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;YAE/D,IAAI,KAAa,CAAC;YAElB,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC;YAEvC,IAAI,kBAAkB,CAAC,MAAM,EAAE;gBAC3B,MAAM,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;gBAC5B,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,kBAAkB,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;oBACxD,IAAI,CAAC,cAAc,CAAC,kBAAkB,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC;iBACvD;gBACD,MAAM,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;aAC9B;YAED,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,eAAe,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;gBACrD,IAAI,CAAC,cAAc,CAAC,eAAe,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC;aACpD;YAED,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,kBAAkB,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;gBACxD,IAAI,CAAC,cAAc,CAAC,kBAAkB,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC;aACvD;YAED,MAAM,iBAAiB,GAAG,MAAM,CAAC,YAAY,EAAE,CAAC;YAEhD,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,oBAAoB,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;gBAC1D,MAAM,OAAO,GAAG,oBAAoB,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;gBACjD,MAAM,QAAQ,GAAG,OAAO,CAAC,WAAW,EAAE,CAAC;gBACvC,IAAI,QAAQ,IAAI,QAAQ,CAAC,gBAAgB,EAAE;oBACvC,MAAM,MAAM,GAAG,QAAQ,CAAC,QAAQ,EAAE,CAAC,SAAS,EAAE,CAAC;oBAC/C,MAAM,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;oBAC5B,IAAI,CAAC,cAAc,CAAC,OAAO,CAAC,CAAC;oBAC7B,MAAM,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;iBAC9B;gBACD,IAAI,CAAC,cAAc,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC;aACtC;YAED,MAAM,CAAC,YAAY,CAAC,iBAAiB,CAAC,CAAC;QAC3C,CAAC,CAAC;QAEF,IAAI,CAAC,YAAY,CAAC,iBAAiB,CAAC,GAAG,CAAC,CAAC,MAAsB,EAAE,EAAE;YAC/D,MAAM,CAAC,KAAK,CAAC,IAAI,CAAC,YAAY,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;QACtD,CAAC,CAAC,CAAC;QAEH,4EAA4E;QAC5E,IAAI,IAAI,CAAC,MAAM,CAAC,sBAAsB,EAAE;YACpC,MAAM,0BAA0B,GAAG,IAAI,CAAC,MAAM,CAAC,sBAAsB,EAAE,CAAC,OAAO,CAAC;YAEhF,IAAI,CAAC,YAAY,CAAC,sBAAsB,CAAC,GAAG,CAAC,GAAG,EAAE;gBAC9C,IAAI,CAAC,MAAM,CAAC,sBAAsB,EAAE,CAAC,OAAO,GAAG,CAAC,IAAI,CAAC,mCAAmC,IAAI,0BAA0B,CAAC;YAC3H,CAAC,CAAC,CAAC;YAEH,IAAI,CAAC,YAAY,CAAC,uBAAuB,CAAC,GAAG,CAAC,GAAG,EAAE;gBAC/C,IAAI,CAAC,MAAM,CAAC,sBAAsB,EAAE,CAAC,OAAO,GAAG,0BAA0B,CAAC;YAC9E,CAAC,CAAC,CAAC;SACN;IACL,CAAC;IAED;;;OAGG;IACH,6DAA6D;IACnD,uBAAuB,CAAC,OAAiB;QAC/C,6BAA6B;IACjC,CAAC;IAED;;;;;;OAMG;IACO,QAAQ,CAAC,OAAgB,EAAE,YAAqB,EAAE,eAAsC;QAC9F,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC;QACvC,MAAM,IAAI,GAAG,OAAO,CAAC,OAAO,EAAE,CAAC;QAE/B,MAAM,iBAAiB,GAAG,IAAI,CAAC,6BAA6B,CAAC,sBAAsB,EAAE,CAAC,MAAM,CAAC,mBAAmB,CAAC,CAAC;QAElH,IAAI,iBAAiB,EAAE;YACnB,OAAO,iBAAiB,CAAC,iBAAiB,CAAC,IAAI,EAAE,OAAO,EAAE,YAAY,CAAC,CAAC;SAC3E;QAED,MAAM,QAAQ,GAAG,OAAO,CAAC,WAAW,EAAE,CAAC;QAEvC,IAAI,CAAC,QAAQ,EAAE;YACX,OAAO,KAAK,CAAC;SAChB;QAED,IAAI,IAAI,CAAC,gBAAgB,CAAC,OAAO,CAAC,gBAAgB,EAAE,CAAC,EAAE;YACnD,OAAO,QAAQ,CAAC,iBAAiB,CAAC,OAAO,CAAC,OAAO,EAAE,EAAE,OAAO,EAAE,YAAY,CAAC,CAAC;SAC/E;QAED,MAAM,OAAO,GAAa,EAAE,CAAC;QAE7B,MAAM,OAAO,GAAG,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC;QAE5C,IAAI,GAAG,GAAG,KAAK,CAAC;QAChB,IAAI,GAAG,GAAG,KAAK,CAAC;QAEhB,UAAU;QACV,IAAI,QAAQ,EAAE;YACV,MAAM,aAAa,GAAG,QAAQ,CAAC,gBAAgB,EAAE,CAAC;YAElD,MAAM,cAAc,GAAG,QAAQ,CAAC,mBAAmB,EAAE,CAAC;YACtD,MAAM,yBAAyB,GAC3B,cAAc,IAAI,cAAc,CAAC,QAAQ,IAAI,CAAE,QAAgB,CAAC,0BAA0B,IAAK,QAAgB,CAAC,0BAA0B,CAAC,CAAC;YAEhJ,IAAI,cAAc,IAAI,CAAC,aAAa,IAAI,yBAAyB,CAAC,EAAE;gBAChE,OAAO,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;gBAChC,IAAI,IAAI,CAAC,qBAAqB,CAAC,YAAY,CAAC,OAAO,CAAC,IAAI,cAAc,CAAC,gBAAgB,KAAK,CAAC,EAAE;oBAC3F,OAAO,CAAC,IAAI,CAAC,oBAAoB,CAAC,CAAC;oBACnC,GAAG,GAAG,IAAI,CAAC;iBACd;qBAAM,IAAI,IAAI,CAAC,qBAAqB,CAAC,YAAY,CAAC,MAAM,CAAC,EAAE;oBACxD,OAAO,CAAC,IAAI,CAAC,oBAAoB,CAAC,CAAC;oBACnC,GAAG,GAAG,IAAI,CAAC;iBACd;gBAED,IAAI,aAAa,EAAE;oBACf,OAAO,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;oBAClC,OAAO,CAAC,IAAI,CAAC,4BAA4B,CAAC,CAAC;iBAC9C;gBACD,IAAI,CAAC,cAAc,CAAC,UAAU,EAAE;oBAC5B,OAAO,CAAC,IAAI,CAAC,0BAA0B,CAAC,CAAC;iBAC5C;aACJ;YAED,MAAM,cAAc,GAAI,QAAgB,CAAC,cAAc,CAAC;YACxD,IAAI,cAAc,EAAE;gBAChB,OAAO,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;gBAChC,IAAI,IAAI,CAAC,qBAAqB,CAAC,YAAY,CAAC,OAAO,CAAC,IAAI,cAAc,CAAC,gBAAgB,KAAK,CAAC,EAAE;oBAC3F,OAAO,CAAC,IAAI,CAAC,oBAAoB,CAAC,CAAC;oBACnC,GAAG,GAAG,IAAI,CAAC;iBACd;qBAAM,IAAI,IAAI,CAAC,qBAAqB,CAAC,YAAY,CAAC,MAAM,CAAC,EAAE;oBACxD,OAAO,CAAC,IAAI,CAAC,oBAAoB,CAAC,CAAC;oBACnC,GAAG,GAAG,IAAI,CAAC;iBACd;aACJ;SACJ;QAED,WAAW;QACX,IAAI,eAAe,EAAE;YACjB,OAAO,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC;YACjC,IAAI,IAAI,CAAC,qBAAqB,CAAC,YAAY,CAAC,OAAO,CAAC,IAAI,eAAe,CAAC,gBAAgB,KAAK,CAAC,EAAE;gBAC5F,OAAO,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC;gBACpC,GAAG,GAAG,IAAI,CAAC;aACd;iBAAM,IAAI,IAAI,CAAC,qBAAqB,CAAC,YAAY,CAAC,MAAM,CAAC,EAAE;gBACxD,OAAO,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC;gBACpC,GAAG,GAAG,IAAI,CAAC;aACd;YACD,IAAI,CAAC,eAAe,CAAC,UAAU,EAAE;gBAC7B,OAAO,CAAC,IAAI,CAAC,2BAA2B,CAAC,CAAC;aAC7C;SACJ;QAED,SAAS;QACT,IAAI,IAAI,CAAC,eAAe,IAAI,IAAI,CAAC,qBAAqB,CAAC,YAAY,CAAC,SAAS,CAAC,IAAI,IAAI,CAAC,cAAc,IAAI,QAAQ,CAAC,gBAAgB,KAAK,QAAQ,CAAC,eAAe,EAAE;YAC7J,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC;YACrC,OAAO,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC;SACvC;QAED,IAAI,GAAG,EAAE;YACL,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC;YAClC,OAAO,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;SAC/B;QACD,IAAI,GAAG,EAAE;YACL,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC;YACnC,OAAO,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;SAC/B;QAED,QAAQ;QACR,MAAM,SAAS,GAAG,IAAI,eAAe,EAAE,CAAC;QACxC,IAAI,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC,wBAAwB,EAAE;YAChD,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,mBAAmB,CAAC,CAAC;YAC/C,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,mBAAmB,CAAC,CAAC;YAC/C,IAAI,IAAI,CAAC,kBAAkB,GAAG,CAAC,EAAE;gBAC7B,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,wBAAwB,CAAC,CAAC;gBACpD,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,wBAAwB,CAAC,CAAC;aACvD;YAED,OAAO,CAAC,IAAI,CAAC,+BAA+B,GAAG,IAAI,CAAC,kBAAkB,CAAC,CAAC;YAExE,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;YAC/B,IAAI,QAAQ,IAAI,QAAQ,CAAC,yBAAyB,EAAE;gBAChD,OAAO,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC;aACvC;iBAAM;gBACH,OAAO,CAAC,IAAI,CAAC,uBAAuB,GAAG,CAAC,QAAQ,CAAC,CAAC,CAAC,QAAQ,CAAC,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;aACtF;YAED,IAAI,IAAI,CAAC,kBAAkB,GAAG,CAAC,EAAE;gBAC7B,SAAS,CAAC,sBAAsB,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC;aAC7C;SACJ;aAAM;YACH,OAAO,CAAC,IAAI,CAAC,gCAAgC,CAAC,CAAC;SAClD;QAED,gBAAgB;QAChB,MAAM,OAAO,GAAU,IAAK,CAAC,kBAAkB,CAAC;QAChD,IAAI,gBAAgB,GAAG,CAAC,CAAC;QACzB,IAAI,OAAO,EAAE;YACT,gBAAgB,GAAG,OAAO,CAAC,iBAAiB,IAAI,OAAO,CAAC,cAAc,CAAC;YACvE,IAAI,gBAAgB,GAAG,CAAC,EAAE;gBACtB,OAAO,CAAC,IAAI,CAAC,sBAAsB,CAAC,CAAC;gBACrC,OAAO,CAAC,IAAI,CAAC,gCAAgC,GAAG,gBAAgB,CAAC,CAAC;gBAClE,IAAI,OAAO,CAAC,wBAAwB,EAAE;oBAClC,OAAO,CAAC,IAAI,CAAC,8BAA8B,CAAC,CAAC;iBAChD;gBACD,2CAA2C,CAAC,OAAO,EAAE,IAAI,EAAE,gBAAgB,CAAC,CAAC;aAChF;SACJ;QAED,YAAY;QACZ,IAAI,YAAY,EAAE;YACd,OAAO,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;YAClC,0BAA0B,CAAC,OAAO,CAAC,CAAC;YACpC,IAAI,OAAO,CAAC,gBAAgB,EAAE,CAAC,gBAAgB,EAAE;gBAC7C,OAAO,CAAC,IAAI,CAAC,wBAAwB,CAAC,CAAC;aAC1C;SACJ;QAED,aAAa;QACb,iCAAiC,CAAC,QAAQ,EAAE,IAAI,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;QAElE,IAAI,CAAC,uBAAuB,CAAC,OAAO,CAAC,CAAC;QAEtC,qBAAqB;QACrB,MAAM,WAAW,GAAG,OAAO,CAAC,eAAe,CAAC,SAAS,EAAE,IAAI,CAAE,CAAC;QAC9D,MAAM,aAAa,GAAG,WAAW,CAAC,OAAiB,CAAC;QACpD,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAChC,IAAI,aAAa,KAAK,IAAI,EAAE;YACxB,MAAM,QAAQ,GAAG;gBACb,OAAO;gBACP,QAAQ;gBACR,gBAAgB;gBAChB,WAAW;gBACX,uBAAuB;gBACvB,kBAAkB;gBAClB,kBAAkB;gBAClB,eAAe;gBACf,gBAAgB;gBAChB,eAAe;gBACf,kBAAkB;gBAClB,wBAAwB;gBACxB,2BAA2B;gBAC3B,eAAe;aAClB,CAAC;YAEF,oBAAoB,CAAC,QAAQ,CAAC,CAAC;YAE/B,WAAW,CAAC,SAAS,CACjB,IAAI,CAAC,OAAO,CAAC,YAAY,CACrB,mBAAmB,EACnB,OAAO,EACP,QAAQ,EACR,CAAC,gBAAgB,EAAE,iBAAiB,EAAE,gBAAgB,EAAE,aAAa,EAAE,cAAc,CAAC,EACtF,IAAI,EACJ,SAAS,EACT,SAAS,EACT,SAAS,EACT,EAAE,2BAA2B,EAAE,gBAAgB,EAAE,CACpD,EACD,IAAI,CACP,CAAC;SACL;QAED,OAAO,WAAW,CAAC,MAAO,CAAC,OAAO,EAAE,CAAC;IACzC,CAAC;IAED;;OAEG;IACI,MAAM;QACT,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,cAAc,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YACjD,IAAI,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC,OAAO,EAAE,EAAE;gBACnC,OAAO;aACV;SACJ;QAED,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC;QACvC,MAAM,QAAQ,GAAG,IAAI,CAAC,iBAAiB,EAAE,CAAC;QAE1C,QAAQ;QACR,IAAI,OAAO,GAAG,IAAI,CAAC;QACnB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,QAAQ,EAAE,EAAE,CAAC,EAAE;YAC/B,IAAI,aAAa,GAAG,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC,CAAC;YAC9C,IAAI,CAAC,aAAa,EAAE;gBAChB,aAAa,GAAG,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC,GAAG,IAAI,WAAW,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;gBAC1E,aAAa,CAAC,SAAS,CAAC,IAAI,CAAC,kBAAkB,EAAE,CAAC,CAAC;aACtD;YACD,OAAO,GAAG,OAAO,IAAI,aAAa,CAAC,MAAO,CAAC,OAAO,EAAE,CAAC;SACxD;QAED,IAAI,CAAC,OAAO,EAAE;YACV,OAAO;SACV;QAED,IAAI,CAAC,yBAAyB,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;QAErD,MAAM,iBAAiB,GAAG,MAAM,CAAC,YAAY,EAAE,CAAC;QAEhD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,QAAQ,EAAE,EAAE,CAAC,EAAE;YAC/B,MAAM,aAAa,GAAG,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC,CAAC;YAEhD,SAAS;YACT,MAAM,CAAC,YAAY,CAAC,aAAa,CAAC,CAAC;YACnC,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;YAEvB,OAAO;YACP,MAAM,CAAC,WAAW,CAAC,IAAI,CAAC,cAAc,EAAE,IAAI,CAAC,YAAY,EAAE,aAAa,CAAC,MAAO,CAAC,CAAC;YAElF,YAAY;YACZ,MAAM,CAAC,YAAY,CAAC,IAAI,CAAC,mBAAmB,CAAC,iBAAiB,CAAC,CAAC;YAEhE,qCAAqC;YACrC,IAAI,CAAC,eAAe,CAAC,aAAa,CAAC,MAAO,EAAE,CAAC,CAAC,CAAC;SAClD;QAED,gBAAgB;QAChB,MAAM,CAAC,YAAY,CAAC,iBAAiB,CAAC,CAAC;QAEvC,IAAI,CAAC,wBAAwB,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;QAEpD,uBAAuB;QACvB,MAAM,IAAI,GAAG,IAAI,CAAC,YAAY,CAAC,OAAO,EAAE,CAAC;QACzC,IAAI,CAAC,mBAAmB,EAAE,CAAC;QAC3B,IACI,CAAC,IAAI,CAAC,KAAK,KAAK,IAAI,CAAC,uBAAuB,CAAC,KAAK,IAAI,IAAI,CAAC,MAAM,KAAK,IAAI,CAAC,uBAAuB,CAAC,MAAM,CAAC;YAC1G,IAAI,CAAC,uBAAuB,CAAC,KAAK,KAAK,CAAC;YACxC,IAAI,CAAC,uBAAuB,CAAC,MAAM,KAAK,CAAC,EAC3C;YACE,kDAAkD;YAClD,IAAI,CAAC,uBAAuB,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;YACnD,IAAI,CAAC,+BAA+B,EAAE,CAAC;YACvC,IAAI,CAAC,kBAAkB,EAAE,CAAC;YAC1B,IAAI,CAAC,8BAA8B,EAAE,CAAC;SACzC;IACL,CAAC;IAED;;;;OAIG;IACI,OAAO,CAAC,IAAkB;QAC7B,IAAI,IAAI,CAAC,gBAAgB,KAAK,CAAC,CAAC,IAAI,IAAI,CAAC,gBAAgB,KAAK,IAAI,CAAC,gBAAgB,EAAE;YACjF,OAAO,IAAI,CAAC;SACf;QACD,OAAO,KAAK,CAAC;IACjB,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,IAAI,CAAC,SAAS,IAAI,IAAI,CAAC,aAAa,CAAC;IAChD,CAAC;IAED;;;;OAIG;IACH,6DAA6D;IACnD,iBAAiB,CAAC,IAAkB;QAC1C,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;;OAKG;IACO,cAAc,CAAC,IAAkB,EAAE,QAAkB;QAC3D,OAAO,CAAC,QAAQ,CAAC,wBAAwB,CAAC,IAAI,CAAC,CAAC;IACpD,CAAC;IAED;;;OAGG;IACO,mCAAmC;QACzC,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;OAIG;IACO,cAAc,CAAC,OAAgB,EAAE,kBAA2B,KAAK;QACvE,IAAI,CAAC,IAAI,CAAC,YAAY,EAAE,EAAE;YACtB,OAAO;SACV;QAED,MAAM,QAAQ,GAAG,OAAO,CAAC,WAAW,EAAE,CAAC;QACvC,MAAM,SAAS,GAAG,OAAO,CAAC,OAAO,EAAE,CAAC;QACpC,MAAM,eAAe,GAAG,OAAO,CAAC,kBAAkB,EAAE,CAAC;QACrD,MAAM,aAAa,GAAG,OAAO,CAAC,gBAAgB,EAAE,CAAC;QACjD,MAAM,aAAa,GAAG,OAAO,CAAC,gBAAgB,EAAE,CAAC;QACjD,MAAM,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC;QAC1B,MAAM,MAAM,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAEjC,aAAa,CAAC,6BAA6B,CAAC,qBAAqB,GAAG,KAAK,CAAC;QAE1E,IAAI,CAAC,QAAQ,EAAE;YACX,OAAO;SACV;QAED,8BAA8B;QAC9B,IAAI,CAAC,IAAI,CAAC,cAAc,CAAC,aAAa,EAAE,QAAQ,CAAC,EAAE;YAC/C,OAAO;SACV;QAED,UAAU;QACV,IAAI,eAAe,GAAG,QAAQ,CAAC,wBAAwB,CAAC,aAAa,CAAC,CAAC;QACvE,MAAM,eAAe,GAAG,aAAa,CAAC,0BAA0B,EAAE,CAAC;QACnE,IAAI,eAAe,GAAG,CAAC,EAAE;YACrB,eAAe,GAAG,eAAe,KAAK,QAAQ,CAAC,wBAAwB,CAAC,CAAC,CAAC,QAAQ,CAAC,+BAA+B,CAAC,CAAC,CAAC,QAAQ,CAAC,wBAAwB,CAAC;SAC1J;QAED,MAAM,OAAO,GAAG,eAAe,KAAK,QAAQ,CAAC,wBAAwB,CAAC;QACtE,MAAM,CAAC,QAAQ,CAAC,QAAQ,CAAC,eAAe,EAAE,QAAQ,CAAC,OAAO,EAAE,SAAS,EAAE,OAAO,EAAE,QAAQ,CAAC,aAAa,EAAE,SAAS,EAAE,QAAQ,CAAC,YAAY,CAAC,CAAC;QAE1I,qBAAqB;QACrB,MAAM,KAAK,GAAG,aAAa,CAAC,uBAAuB,CAAC,OAAO,CAAC,GAAG,EAAE,CAAC,CAAC,eAAe,CAAC,CAAC;QACpF,IAAI,KAAK,CAAC,UAAU,EAAE;YAClB,OAAO;SACV;QAED,sBAAsB;QACtB,IAAI,CAAC,IAAI,CAAC,iBAAiB,CAAC,aAAa,CAAC,EAAE;YACxC,OAAO;SACV;QAED,MAAM,0BAA0B,GAAG,KAAK,CAAC,0BAA0B,CAAC,OAAO,CAAC,GAAG,CAAC,IAAI,aAAa,CAAC,gBAAgB,CAAC;QAEnH,IAAI,CAAC,2BAA2B,CAAC,aAAa,EAAE,OAAO,EAAE,QAAQ,CAAC,CAAC;QAEnE,IAAI,CAAC,0BAA0B,CAAC,eAAe,CAAC,SAAS,CAAC,CAAC;QAE3D,IAAI,IAAI,CAAC,gBAAgB,CAAC,aAAa,CAAC,EAAE;YACtC,aAAa,CAAC,MAAM,CAAC,OAAO,EAAE,eAAe,EAAE,eAAe,IAAI,SAAS,CAAC,CAAC;SAChF;aAAM,IAAI,IAAI,CAAC,QAAQ,CAAC,OAAO,EAAE,0BAA0B,EAAE,IAAI,CAAC,wBAAwB,CAAC,OAAO,CAAC,EAAE;YAClG,MAAM,iBAAiB,GAAG,aAAa,CAAC,6BAA6B,CAAC,sBAAsB,EAAE,CAAC,MAAM,CAAC,mBAAmB,CAAC,CAAC;YAE3H,IAAI,WAAW,GAAG,OAAO,CAAC,eAAe,EAAE,CAAC;YAC5C,IAAI,CAAC,WAAW,IAAI,iBAAiB,EAAE;gBACnC,WAAW,GAAG,iBAAiB,CAAC,eAAe,EAAE,CAAC;aACrD;YAED,IAAI,CAAC,WAAW,EAAE;gBACd,OAAO;aACV;YAED,MAAM,MAAM,GAAG,WAAW,CAAC,MAAO,CAAC;YAEnC,MAAM,CAAC,YAAY,CAAC,WAAW,CAAC,CAAC;YACjC,IAAI,CAAC,0BAA0B,EAAE;gBAC7B,aAAa,CAAC,KAAK,CAAC,OAAO,EAAE,MAAM,EAAE,QAAQ,CAAC,QAAQ,CAAC,CAAC;aAC3D;YAED,IAAI,CAAC,iBAAiB,EAAE;gBACpB,MAAM,CAAC,SAAS,CAAC,gBAAgB,EAAE,KAAK,CAAC,kBAAkB,EAAE,CAAC,CAAC;gBAC/D,MAAM,CAAC,SAAS,CAAC,OAAO,EAAE,aAAa,CAAC,cAAc,EAAE,CAAC,CAAC;gBAC1D,MAAM,CAAC,SAAS,CACZ,WAAW,EACX,IAAI,CAAC,wBAAwB,CAAC,KAAK,CAAC,CAAC,EACrC,IAAI,CAAC,wBAAwB,CAAC,KAAK,CAAC,CAAC,EACrC,IAAI,CAAC,wBAAwB,CAAC,KAAK,CAAC,CAAC,EACrC,IAAI,CAAC,wBAAwB,CAAC,KAAK,CAAC,CAAC,CACxC,CAAC;aACL;iBAAM;gBACH,iBAAiB,CAAC,cAAc,CAAC,aAAa,CAAC,cAAc,EAAE,EAAE,aAAqB,EAAE,OAAO,CAAC,CAAC;aACpG;YAED,IAAI,CAAC,iBAAiB,EAAE;gBACpB,MAAM,aAAa,GAAG,QAAQ,CAAC,gBAAgB,EAAE,CAAC;gBAElD,MAAM,cAAc,GAAG,QAAQ,CAAC,mBAAmB,EAAE,CAAC;gBACtD,MAAM,yBAAyB,GAC3B,cAAc,IAAI,cAAc,CAAC,QAAQ,IAAI,CAAE,QAAgB,CAAC,0BAA0B,IAAK,QAAgB,CAAC,0BAA0B,CAAC,CAAC;gBAEhJ,IAAI,cAAc,IAAI,CAAC,aAAa,IAAI,yBAAyB,CAAC,EAAE;oBAChE,MAAM,CAAC,UAAU,CAAC,gBAAgB,EAAE,cAAc,CAAC,CAAC;oBACpD,MAAM,aAAa,GAAG,cAAc,CAAC,gBAAgB,EAAE,CAAC;oBAExD,IAAI,aAAa,EAAE;wBACf,MAAM,CAAC,SAAS,CAAC,eAAe,EAAE,aAAa,CAAC,CAAC;qBACpD;iBACJ;gBAED,MAAM,cAAc,GAAI,QAAgB,CAAC,cAAc,CAAC;gBACxD,IAAI,cAAc,EAAE;oBAChB,MAAM,CAAC,UAAU,CAAC,gBAAgB,EAAE,cAAc,CAAC,CAAC;oBACpD,MAAM,CAAC,QAAQ,CAAC,kBAAkB,EAAE,cAAc,CAAC,KAAK,CAAC,CAAC;oBAC1D,MAAM,aAAa,GAAG,cAAc,CAAC,gBAAgB,EAAE,CAAC;oBACxD,IAAI,aAAa,EAAE;wBACf,MAAM,CAAC,SAAS,CAAC,eAAe,EAAE,aAAa,CAAC,CAAC;qBACpD;iBACJ;gBAED,qBAAqB;gBACrB,IAAI,IAAI,CAAC,wBAAwB,CAAC,OAAO,EAAE;oBACvC,MAAM,CAAC,UAAU,CAAC,iBAAiB,EAAE,IAAI,CAAC,wBAAwB,CAAC,OAAO,CAAC,CAAC;oBAC5E,MAAM,CAAC,SAAS,CAAC,gBAAgB,EAAE,IAAI,CAAC,wBAAwB,CAAC,OAAO,CAAC,gBAAgB,EAAE,CAAC,CAAC;iBAChG;gBAED,QAAQ;gBACR,IAAI,aAAa,CAAC,QAAQ,IAAI,aAAa,CAAC,wBAAwB,IAAI,aAAa,CAAC,QAAQ,EAAE;oBAC5F,MAAM,QAAQ,GAAG,aAAa,CAAC,QAAQ,CAAC;oBAExC,IAAI,QAAQ,CAAC,yBAAyB,EAAE;wBACpC,MAAM,WAAW,GAAG,QAAQ,CAAC,yBAAyB,CAAC,aAAa,CAAC,CAAC;wBACtE,IAAI,CAAC,WAAW,EAAE;4BACd,OAAO;yBACV;wBAED,MAAM,CAAC,UAAU,CAAC,aAAa,EAAE,WAAW,CAAC,CAAC;wBAC9C,MAAM,CAAC,QAAQ,CAAC,kBAAkB,EAAE,GAAG,GAAG,CAAC,QAAQ,CAAC,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC;qBAC1E;yBAAM;wBACH,MAAM,CAAC,WAAW,CAAC,QAAQ,EAAE,QAAQ,CAAC,oBAAoB,CAAC,aAAa,CAAC,CAAC,CAAC;qBAC9E;iBACJ;gBAED,gBAAgB;gBAChB,yBAAyB,CAAC,aAAa,EAAE,MAAM,CAAC,CAAC;gBACjD,IAAI,aAAa,CAAC,kBAAkB,IAAI,aAAa,CAAC,kBAAkB,CAAC,wBAAwB,EAAE;oBAC/F,aAAa,CAAC,kBAAkB,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC;iBAClD;gBAED,aAAa;gBACb,IAAI,eAAe,EAAE;oBACjB,MAAM,CAAC,YAAY,CAAC,QAAQ,CAAC,SAAS,CAAC,CAAC;iBAC3C;gBAED,sBAAsB;gBACtB,MAAM,CAAC,QAAQ,CAAC,eAAe,EAAE,IAAI,CAAC,kBAAkB,CAAC,aAAa,CAAC,CAAC,CAAC;gBAEzE,cAAc;gBACd,aAAa,CAAC,MAAM,EAAE,QAAQ,EAAE,KAAK,CAAC,CAAC;aAC1C;YAED,OAAO;YACP,aAAa,CAAC,iBAAiB,CAAC,aAAa,EAAE,OAAO,EAAE,MAAM,EAAE,QAAQ,CAAC,QAAQ,EAAE,KAAK,EAAE,0BAA0B,EAAE,CAAC,UAAU,EAAE,KAAK,EAAE,EAAE,CACxI,MAAM,CAAC,SAAS,CAAC,OAAO,EAAE,KAAK,CAAC,CACnC,CAAC;SACL;aAAM;YACH,6CAA6C;YAC7C,IAAI,CAAC,YAAY,CAAC,mBAAmB,EAAE,CAAC;SAC3C;QAED,IAAI,CAAC,yBAAyB,CAAC,eAAe,CAAC,SAAS,CAAC,CAAC;IAC9D,CAAC;IAED;;;;OAIG;IACH,6DAA6D;IACnD,gBAAgB,CAAC,IAAkB;QACzC,OAAO,KAAK,CAAC;IACjB,CAAC;IAED;;;OAGG;IACI,QAAQ;QACX,MAAM,EAAE,GAAG,IAAI,CAAC,cAAc,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC;QAE1D,IAAI,EAAE,EAAE;YACJ,EAAE,CAAC,QAAQ,EAAE,CAAC;SACjB;QAED,IAAI,CAAC,oBAAoB,EAAE,CAAC;IAChC,CAAC;IAED;;OAEG;IACK,+BAA+B;QACnC,IAAI,CAAC,YAAY,CAAC,OAAO,EAAE,CAAC;QAE5B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,cAAc,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YACjD,IAAI,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,EAAE;gBACxB,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC,OAAO,EAAE,CAAC;aACpC;SACJ;QACD,IAAI,CAAC,cAAc,GAAG,EAAE,CAAC;QAEzB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YAC5C,IAAI,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBACnB,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,OAAO,EAAE,CAAC;aAC/B;SACJ;QACD,IAAI,CAAC,SAAS,GAAG,EAAE,CAAC;IACxB,CAAC;IAED;;OAEG;IACI,OAAO;QACV,MAAM,YAAY,GAAG,IAAI,CAAC,cAAc,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC;QACpE,IAAI,YAAY,EAAE;YACd,YAAY,CAAC,OAAO,EAAE,CAAC;YACvB,IAAI,CAAC,cAAc,CAAC,YAAY,CAAC,YAAY,CAAC,GAAG,IAAI,CAAC;SACzD;QAED,IAAI,IAAI,CAAC,YAAY,EAAE;YACnB,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC,cAAc,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;YAC1D,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;SAC5B;QAED,KAAK,MAAM,WAAW,IAAI,IAAI,CAAC,iBAAiB,EAAE;YAC9C,WAAW,CAAC,OAAO,EAAE,CAAC;SACzB;QACD,IAAI,CAAC,iBAAiB,GAAG,EAAE,CAAC;QAE5B,oCAAoC;QACpC,IAAI,CAAC,+BAA+B,EAAE,CAAC;QAEvC,oBAAoB;QACpB,MAAM,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,OAAO,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;QACxD,IAAI,KAAK,GAAG,CAAC,CAAC,EAAE;YACZ,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;SAC7C;QAED,WAAW;QACX,IAAI,CAAC,mBAAmB,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;QAE/C,IAAI,CAAC,mBAAmB,CAAC,KAAK,EAAE,CAAC;QACjC,IAAI,CAAC,mCAAmC,CAAC,KAAK,EAAE,CAAC;QACjD,IAAI,CAAC,yBAAyB,CAAC,KAAK,EAAE,CAAC;QACvC,IAAI,CAAC,0BAA0B,CAAC,KAAK,EAAE,CAAC;QACxC,IAAI,CAAC,yBAAyB,CAAC,KAAK,EAAE,CAAC;QACvC,IAAI,CAAC,wBAAwB,CAAC,KAAK,EAAE,CAAC;QACtC,IAAI,CAAC,uBAAuB,CAAC,KAAK,EAAE,CAAC;IACzC,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,aAAa,CAAC;IACzB,CAAC;IAED;;;;;;OAMG;IACI,MAAM,CAAC,KAAK,CAAC,iBAAsB,EAAE,KAAY,EAAE,OAAe;QACrE,MAAM,eAAe,GAAG,KAAK,CAAC,WAAW,CAAC,iBAAiB,CAAC,UAAU,CAAC,CAAC;QAExE,OAAO,eAAe,CAAC,KAAK,CAAC,iBAAiB,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;IACpE,CAAC;;AAl7BD;;GAEG;AACW,yCAA6B,GAA2B,CAAC,CAAC,EAAE,EAAE;IACxE,MAAM,WAAW,CAAC,2BAA2B,CAAC,CAAC;AACnD,CAAC,AAF0C,CAEzC;AAtFK;IADN,SAAS,EAAE;yCACQ;AAMb;IADN,iBAAiB,EAAE;iDACuB;AAMpC;IADN,SAAS,EAAE;8CACqB;AAMjC;IADC,0BAA0B,EAAE;yCAG5B;AAMD;IADC,SAAS,EAAE;mDAGX;AASM;IADN,SAAS,EAAE;wEACuC","sourcesContent":["import { serialize, serializeAsColor4, serializeAsCameraReference } from \"../Misc/decorators\";\r\nimport { Tools } from \"../Misc/tools\";\r\nimport type { SmartArray } from \"../Misc/smartArray\";\r\nimport { Observable } from \"../Misc/observable\";\r\nimport type { Nullable } from \"../types\";\r\nimport type { Camera } from \"../Cameras/camera\";\r\nimport type { Scene } from \"../scene\";\r\nimport type { ISize } from \"../Maths/math.size\";\r\nimport { Color4 } from \"../Maths/math.color\";\r\nimport type { AbstractEngine } from \"../Engines/abstractEngine\";\r\nimport { EngineStore } from \"../Engines/engineStore\";\r\nimport { VertexBuffer } from \"../Buffers/buffer\";\r\nimport type { SubMesh } from \"../Meshes/subMesh\";\r\nimport type { AbstractMesh } from \"../Meshes/abstractMesh\";\r\nimport type { Mesh } from \"../Meshes/mesh\";\r\nimport type { PostProcess } from \"../PostProcesses/postProcess\";\r\nimport type { BaseTexture } from \"../Materials/Textures/baseTexture\";\r\nimport { Texture } from \"../Materials/Textures/texture\";\r\nimport { RenderTargetTexture } from \"../Materials/Textures/renderTargetTexture\";\r\nimport type { Effect } from \"../Materials/effect\";\r\nimport { Material } from \"../Materials/material\";\r\nimport { Constants } from \"../Engines/constants\";\r\n\r\nimport \"../Shaders/glowMapGeneration.fragment\";\r\nimport \"../Shaders/glowMapGeneration.vertex\";\r\nimport { _WarnImport } from \"../Misc/devTools\";\r\nimport type { DataBuffer } from \"../Buffers/dataBuffer\";\r\nimport { EffectFallbacks } from \"../Materials/effectFallbacks\";\r\nimport { DrawWrapper } from \"../Materials/drawWrapper\";\r\nimport { addClipPlaneUniforms, bindClipPlane, prepareStringDefinesForClipPlanes } from \"../Materials/clipPlaneMaterialHelper\";\r\nimport { BindMorphTargetParameters, PrepareAttributesForMorphTargetsInfluencers, PushAttributesForInstances } from \"../Materials/materialHelper.functions\";\r\nimport { GetExponentOfTwo } from \"../Misc/tools.functions\";\r\n\r\n/**\r\n * Effect layer options. This helps customizing the behaviour\r\n * of the effect layer.\r\n */\r\nexport interface IEffectLayerOptions {\r\n /**\r\n * Multiplication factor apply to the canvas size to compute the render target size\r\n * used to generated the objects (the smaller the faster). Default: 0.5\r\n */\r\n mainTextureRatio: number;\r\n\r\n /**\r\n * Enforces a fixed size texture to ensure effect stability across devices. Default: undefined\r\n */\r\n mainTextureFixedSize?: number;\r\n\r\n /**\r\n * Alpha blending mode used to apply the blur. Default depends of the implementation. Default: ALPHA_COMBINE\r\n */\r\n alphaBlendingMode: number;\r\n\r\n /**\r\n * The camera attached to the layer. Default: null\r\n */\r\n camera: Nullable<Camera>;\r\n\r\n /**\r\n * The rendering group to draw the layer in. Default: -1\r\n */\r\n renderingGroupId: number;\r\n\r\n /**\r\n * The type of the main texture. Default: TEXTURETYPE_UNSIGNED_INT\r\n */\r\n mainTextureType: number;\r\n\r\n /**\r\n * Whether or not to generate a stencil buffer. Default: false\r\n */\r\n generateStencilBuffer: boolean;\r\n}\r\n\r\n/**\r\n * The effect layer Helps adding post process effect blended with the main pass.\r\n *\r\n * This can be for instance use to generate glow or highlight effects on the scene.\r\n *\r\n * The effect layer class can not be used directly and is intented to inherited from to be\r\n * customized per effects.\r\n */\r\nexport abstract class EffectLayer {\r\n private _vertexBuffers: { [key: string]: Nullable<VertexBuffer> } = {};\r\n private _indexBuffer: Nullable<DataBuffer>;\r\n private _effectLayerOptions: IEffectLayerOptions;\r\n private _mergeDrawWrapper: DrawWrapper[];\r\n\r\n protected _scene: Scene;\r\n protected _engine: AbstractEngine;\r\n protected _maxSize: number = 0;\r\n protected _mainTextureDesiredSize: ISize = { width: 0, height: 0 };\r\n protected _mainTexture: RenderTargetTexture;\r\n protected _shouldRender = true;\r\n protected _postProcesses: PostProcess[] = [];\r\n protected _textures: BaseTexture[] = [];\r\n protected _emissiveTextureAndColor: { texture: Nullable<BaseTexture>; color: Color4 } = { texture: null, color: new Color4() };\r\n protected _effectIntensity: { [meshUniqueId: number]: number } = {};\r\n\r\n /**\r\n * The name of the layer\r\n */\r\n @serialize()\r\n public name: string;\r\n\r\n /**\r\n * The clear color of the texture used to generate the glow map.\r\n */\r\n @serializeAsColor4()\r\n public neutralColor: Color4 = new Color4();\r\n\r\n /**\r\n * Specifies whether the highlight layer is enabled or not.\r\n */\r\n @serialize()\r\n public isEnabled: boolean = true;\r\n\r\n /**\r\n * Gets the camera attached to the layer.\r\n */\r\n @serializeAsCameraReference()\r\n public get camera(): Nullable<Camera> {\r\n return this._effectLayerOptions.camera;\r\n }\r\n\r\n /**\r\n * Gets the rendering group id the layer should render in.\r\n */\r\n @serialize()\r\n public get renderingGroupId(): number {\r\n return this._effectLayerOptions.renderingGroupId;\r\n }\r\n public set renderingGroupId(renderingGroupId: number) {\r\n this._effectLayerOptions.renderingGroupId = renderingGroupId;\r\n }\r\n\r\n /**\r\n * Specifies if the bounding boxes should be rendered normally or if they should undergo the effect of the layer\r\n */\r\n @serialize()\r\n public disableBoundingBoxesFromEffectLayer = false;\r\n\r\n /**\r\n * An event triggered when the effect layer has been disposed.\r\n */\r\n public onDisposeObservable = new Observable<EffectLayer>();\r\n\r\n /**\r\n * An event triggered when the effect layer is about rendering the main texture with the glowy parts.\r\n */\r\n public onBeforeRenderMainTextureObservable = new Observable<EffectLayer>();\r\n\r\n /**\r\n * An event triggered when the generated texture is being merged in the scene.\r\n */\r\n public onBeforeComposeObservable = new Observable<EffectLayer>();\r\n\r\n /**\r\n * An event triggered when the mesh is rendered into the effect render target.\r\n */\r\n public onBeforeRenderMeshToEffect = new Observable<AbstractMesh>();\r\n\r\n /**\r\n * An event triggered after the mesh has been rendered into the effect render target.\r\n */\r\n public onAfterRenderMeshToEffect = new Observable<AbstractMesh>();\r\n\r\n /**\r\n * An event triggered when the generated texture has been merged in the scene.\r\n */\r\n public onAfterComposeObservable = new Observable<EffectLayer>();\r\n\r\n /**\r\n * An event triggered when the effect layer changes its size.\r\n */\r\n public onSizeChangedObservable = new Observable<EffectLayer>();\r\n\r\n /**\r\n * Gets the main texture where the effect is rendered\r\n */\r\n public get mainTexture() {\r\n return this._mainTexture;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public static _SceneComponentInitialization: (scene: Scene) => void = (_) => {\r\n throw _WarnImport(\"EffectLayerSceneComponent\");\r\n };\r\n\r\n private _materialForRendering: { [id: string]: [AbstractMesh, Material] } = {};\r\n\r\n /**\r\n * Sets a specific material to be used to render a mesh/a list of meshes in the layer\r\n * @param mesh mesh or array of meshes\r\n * @param material material to use by the layer when rendering the mesh(es). If undefined is passed, the specific material created by the layer will be used.\r\n */\r\n public setMaterialForRendering(mesh: AbstractMesh | AbstractMesh[], material?: Material): void {\r\n this._mainTexture.setMaterialForRendering(mesh, material);\r\n if (Array.isArray(mesh)) {\r\n for (let i = 0; i < mesh.length; ++i) {\r\n const currentMesh = mesh[i];\r\n if (!material) {\r\n delete this._materialForRendering[currentMesh.uniqueId];\r\n } else {\r\n this._materialForRendering[currentMesh.uniqueId] = [currentMesh, material];\r\n }\r\n }\r\n } else {\r\n if (!material) {\r\n delete this._materialForRendering[mesh.uniqueId];\r\n } else {\r\n this._materialForRendering[mesh.uniqueId] = [mesh, material];\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Gets the intensity of the effect for a specific mesh.\r\n * @param mesh The mesh to get the effect intensity for\r\n * @returns The intensity of the effect for the mesh\r\n */\r\n public getEffectIntensity(mesh: AbstractMesh) {\r\n return this._effectIntensity[mesh.uniqueId] ?? 1;\r\n }\r\n\r\n /**\r\n * Sets the intensity of the effect for a specific mesh.\r\n * @param mesh The mesh to set the effect intensity for\r\n * @param intensity The intensity of the effect for the mesh\r\n */\r\n public setEffectIntensity(mesh: AbstractMesh, intensity: number): void {\r\n this._effectIntensity[mesh.uniqueId] = intensity;\r\n }\r\n\r\n /**\r\n * Instantiates a new effect Layer and references it in the scene.\r\n * @param name The name of the layer\r\n * @param scene The scene to use the layer in\r\n */\r\n constructor(\r\n /** The Friendly of the effect in the scene */\r\n name: string,\r\n scene?: Scene\r\n ) {\r\n this.name = name;\r\n\r\n this._scene = scene || <Scene>EngineStore.LastCreatedScene;\r\n EffectLayer._SceneComponentInitialization(this._scene);\r\n\r\n this._engine = this._scene.getEngine();\r\n this._maxSize = this._engine.getCaps().maxTextureSize;\r\n this._scene.effectLayers.push(this);\r\n\r\n this._mergeDrawWrapper = [];\r\n\r\n // Generate Buffers\r\n this._generateIndexBuffer();\r\n this._generateVertexBuffer();\r\n }\r\n\r\n /**\r\n * Get the effect name of the layer.\r\n * @returns The effect name\r\n */\r\n public abstract getEffectName(): string;\r\n\r\n /**\r\n * Checks for the readiness of the element composing the layer.\r\n * @param subMesh the mesh to check for\r\n * @param useInstances specify whether or not to use instances to render the mesh\r\n * @returns true if ready otherwise, false\r\n */\r\n public abstract isReady(subMesh: SubMesh, useInstances: boolean): boolean;\r\n\r\n /**\r\n * Returns whether or not the layer needs stencil enabled during the mesh rendering.\r\n * @returns true if the effect requires stencil during the main canvas render pass.\r\n */\r\n public abstract needStencil(): boolean;\r\n\r\n /**\r\n * Create the merge effect. This is the shader use to blit the information back\r\n * to the main canvas at the end of the scene rendering.\r\n * @returns The effect containing the shader used to merge the effect on the main canvas\r\n */\r\n protected abstract _createMergeEffect(): Effect;\r\n\r\n /**\r\n * Creates the render target textures and post processes used in the effect layer.\r\n */\r\n protected abstract _createTextureAndPostProcesses(): void;\r\n\r\n /**\r\n * Implementation specific of rendering the generating effect on the main canvas.\r\n * @param effect The effect used to render through\r\n * @param renderNum Index of the _internalRender call (0 for the first time _internalRender is called, 1 for the second time, etc. _internalRender is called the number of times returned by _numInternalDraws())\r\n */\r\n protected abstract _internalRender(effect: Effect, renderIndex: number): void;\r\n\r\n /**\r\n * Sets the required values for both the emissive texture and and the main color.\r\n */\r\n protected abstract _setEmissiveTextureAndColor(mesh: Mesh, subMesh: SubMesh, material: Material): void;\r\n\r\n /**\r\n * Free any resources and references associated to a mesh.\r\n * Internal use\r\n * @param mesh The mesh to free.\r\n */\r\n public abstract _disposeMesh(mesh: Mesh): void;\r\n\r\n /**\r\n * Serializes this layer (Glow or Highlight for example)\r\n * @returns a serialized layer object\r\n */\r\n public abstract serialize?(): any;\r\n\r\n /**\r\n * Number of times _internalRender will be called. Some effect layers need to render the mesh several times, so they should override this method with the number of times the mesh should be rendered\r\n * @returns Number of times a mesh must be rendered in the layer\r\n */\r\n protected _numInternalDraws(): number {\r\n return 1;\r\n }\r\n\r\n /**\r\n * Initializes the effect layer with the required options.\r\n * @param options Sets of none mandatory options to use with the layer (see IEffectLayerOptions for more information)\r\n */\r\n protected _init(options: Partial<IEffectLayerOptions>): void {\r\n // Adapt options\r\n this._effectLayerOptions = {\r\n mainTextureRatio: 0.5,\r\n alphaBlendingMode: Constants.ALPHA_COMBINE,\r\n camera: null,\r\n renderingGroupId: -1,\r\n mainTextureType: Constants.TEXTURETYPE_UNSIGNED_INT,\r\n generateStencilBuffer: false,\r\n ...options,\r\n };\r\n\r\n this._setMainTextureSize();\r\n this._createMainTexture();\r\n this._createTextureAndPostProcesses();\r\n }\r\n\r\n /**\r\n * Generates the index buffer of the full screen quad blending to the main canvas.\r\n */\r\n private _generateIndexBuffer(): void {\r\n // Indices\r\n const indices = [];\r\n indices.push(0);\r\n indices.push(1);\r\n indices.push(2);\r\n\r\n indices.push(0);\r\n indices.push(2);\r\n indices.push(3);\r\n\r\n this._indexBuffer = this._engine.createIndexBuffer(indices);\r\n }\r\n\r\n /**\r\n * Generates the vertex buffer of the full screen quad blending to the main canvas.\r\n */\r\n private _generateVertexBuffer(): void {\r\n // VBO\r\n const vertices = [];\r\n vertices.push(1, 1);\r\n vertices.push(-1, 1);\r\n vertices.push(-1, -1);\r\n vertices.push(1, -1);\r\n\r\n const vertexBuffer = new VertexBuffer(this._engine, vertices, VertexBuffer.PositionKind, false, false, 2);\r\n this._vertexBuffers[VertexBuffer.PositionKind] = vertexBuffer;\r\n }\r\n\r\n /**\r\n * Sets the main texture desired size which is the closest power of two\r\n * of the engine canvas size.\r\n */\r\n private _setMainTextureSize(): void {\r\n if (this._effectLayerOptions.mainTextureFixedSize) {\r\n this._mainTextureDesiredSize.width = this._effectLayerOptions.mainTextureFixedSize;\r\n this._mainTextureDesiredSize.height = this._effectLayerOptions.mainTextureFixedSize;\r\n } else {\r\n this._mainTextureDesiredSize.width = this._engine.getRenderWidth() * this._effectLayerOptions.mainTextureRatio;\r\n this._mainTextureDesiredSize.height = this._engine.getRenderHeight() * this._effectLayerOptions.mainTextureRatio;\r\n\r\n this._mainTextureDesiredSize.width = this._engine.needPOTTextures\r\n ? GetExponentOfTwo(this._mainTextureDesiredSize.width, this._maxSize)\r\n : this._mainTextureDesiredSize.width;\r\n this._mainTextureDesiredSize.height = this._engine.needPOTTextures\r\n ? GetExponentOfTwo(this._mainTextureDesiredSize.height, this._maxSize)\r\n : this._mainTextureDesiredSize.height;\r\n }\r\n\r\n this._mainTextureDesiredSize.width = Math.floor(this._mainTextureDesiredSize.width);\r\n this._mainTextureDesiredSize.height = Math.floor(this._mainTextureDesiredSize.height);\r\n }\r\n\r\n /**\r\n * Creates the main texture for the effect layer.\r\n */\r\n protected _createMainTexture(): void {\r\n this._mainTexture = new RenderTargetTexture(\r\n \"EffectLayerMainRTT\",\r\n {\r\n width: this._mainTextureDesiredSize.width,\r\n height: this._mainTextureDesiredSize.height,\r\n },\r\n this._scene,\r\n false,\r\n true,\r\n this._effectLayerOptions.mainTextureType,\r\n false,\r\n Texture.TRILINEAR_SAMPLINGMODE,\r\n true,\r\n this._effectLayerOptions.generateStencilBuffer\r\n );\r\n this._mainTexture.activeCamera = this._effectLayerOptions.camera;\r\n this._mainTexture.wrapU = Texture.CLAMP_ADDRESSMODE;\r\n this._mainTexture.wrapV = Texture.CLAMP_ADDRESSMODE;\r\n this._mainTexture.anisotropicFilteringLevel = 1;\r\n this._mainTexture.updateSamplingMode(Texture.BILINEAR_SAMPLINGMODE);\r\n this._mainTexture.renderParticles = false;\r\n this._mainTexture.renderList = null;\r\n this._mainTexture.ignoreCameraViewport = true;\r\n\r\n for (const id in this._materialForRendering) {\r\n const [mesh, material] = this._materialForRendering[id];\r\n this._mainTexture.setMaterialForRendering(mesh, material);\r\n }\r\n\r\n this._mainTexture.customIsReadyFunction = (mesh: AbstractMesh, refreshRate: number, preWarm?: boolean) => {\r\n if ((preWarm || refreshRate === 0) && mesh.subMeshes) {\r\n for (let i = 0; i < mesh.subMeshes.length; ++i) {\r\n const subMesh = mesh.subMeshes[i];\r\n const material = subMesh.getMaterial();\r\n const renderingMesh = subMesh.getRenderingMesh();\r\n\r\n if (!material) {\r\n continue;\r\n }\r\n\r\n const batch = renderingMesh._getInstancesRenderList(subMesh._id, !!subMesh.getReplacementMesh());\r\n const hardwareInstancedRendering = batch.hardwareInstancedRendering[subMesh._id] || renderingMesh.hasThinInstances;\r\n\r\n this._setEmissiveTextureAndColor(renderingMesh, subMesh, material);\r\n\r\n if (!this._isReady(subMesh, hardwareInstancedRendering, this._emissiveTextureAndColor.texture)) {\r\n return false;\r\n }\r\n }\r\n }\r\n\r\n return true;\r\n };\r\n\r\n // Custom render function\r\n this._mainTexture.customRenderFunction = (\r\n opaqueSubMeshes: SmartArray<SubMesh>,\r\n alphaTestSubMeshes: SmartArray<SubMesh>,\r\n transparentSubMeshes: SmartArray<SubMesh>,\r\n depthOnlySubMeshes: SmartArray<SubMesh>\r\n ): void => {\r\n this.onBeforeRenderMainTextureObservable.notifyObservers(this);\r\n\r\n let index: number;\r\n\r\n const engine = this._scene.getEngine();\r\n\r\n if (depthOnlySubMeshes.length) {\r\n engine.setColorWrite(false);\r\n for (index = 0; index < depthOnlySubMeshes.length; index++) {\r\n this._renderSubMesh(depthOnlySubMeshes.data[index]);\r\n }\r\n engine.setColorWrite(true);\r\n }\r\n\r\n for (index = 0; index < opaqueSubMeshes.length; index++) {\r\n this._renderSubMesh(opaqueSubMeshes.data[index]);\r\n }\r\n\r\n for (index = 0; index < alphaTestSubMeshes.length; index++) {\r\n this._renderSubMesh(alphaTestSubMeshes.data[index]);\r\n }\r\n\r\n const previousAlphaMode = engine.getAlphaMode();\r\n\r\n for (index = 0; index < transparentSubMeshes.length; index++) {\r\n const subMesh = transparentSubMeshes.data[index];\r\n const material = subMesh.getMaterial();\r\n if (material && material.needDepthPrePass) {\r\n const engine = material.getScene().getEngine();\r\n engine.setColorWrite(false);\r\n this._renderSubMesh(subMesh);\r\n engine.setColorWrite(true);\r\n }\r\n this._renderSubMesh(subMesh, true);\r\n }\r\n\r\n engine.setAlphaMode(previousAlphaMode);\r\n };\r\n\r\n this._mainTexture.onClearObservable.add((engine: AbstractEngine) => {\r\n engine.clear(this.neutralColor, true, true, true);\r\n });\r\n\r\n // Prevent package size in es6 (getBoundingBoxRenderer might not be present)\r\n if (this._scene.getBoundingBoxRenderer) {\r\n const boundingBoxRendererEnabled = this._scene.getBoundingBoxRenderer().enabled;\r\n\r\n this._mainTexture.onBeforeBindObservable.add(() => {\r\n this._scene.getBoundingBoxRenderer().enabled = !this.disableBoundingBoxesFromEffectLayer && boundingBoxRendererEnabled;\r\n });\r\n\r\n this._mainTexture.onAfterUnbindObservable.add(() => {\r\n this._scene.getBoundingBoxRenderer().enabled = boundingBoxRendererEnabled;\r\n });\r\n }\r\n }\r\n\r\n /**\r\n * Adds specific effects defines.\r\n * @param defines The defines to add specifics to.\r\n */\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n protected _addCustomEffectDefines(defines: string[]): void {\r\n // Nothing to add by default.\r\n }\r\n\r\n /**\r\n * Checks for the readiness of the element composing the layer.\r\n * @param subMesh the mesh to check for\r\n * @param useInstances specify whether or not to use instances to render the mesh\r\n * @param emissiveTexture the associated emissive texture used to generate the glow\r\n * @returns true if ready otherwise, false\r\n */\r\n protected _isReady(subMesh: SubMesh, useInstances: boolean, emissiveTexture: Nullable<BaseTexture>): boolean {\r\n const engine = this._scene.getEngine();\r\n const mesh = subMesh.getMesh();\r\n\r\n const renderingMaterial = mesh._internalAbstractMeshDataInfo._materialForRenderPass?.[engine.currentRenderPassId];\r\n\r\n if (renderingMaterial) {\r\n return renderingMaterial.isReadyForSubMesh(mesh, subMesh, useInstances);\r\n }\r\n\r\n const material = subMesh.getMaterial();\r\n\r\n if (!material) {\r\n return false;\r\n }\r\n\r\n if (this._useMeshMaterial(subMesh.getRenderingMesh())) {\r\n return material.isReadyForSubMesh(subMesh.getMesh(), subMesh, useInstances);\r\n }\r\n\r\n const defines: string[] = [];\r\n\r\n const attribs = [VertexBuffer.PositionKind];\r\n\r\n let uv1 = false;\r\n let uv2 = false;\r\n\r\n // Diffuse\r\n if (material) {\r\n const needAlphaTest = material.needAlphaTesting();\r\n\r\n const diffuseTexture = material.getAlphaTestTexture();\r\n const needAlphaBlendFromDiffuse =\r\n diffuseTexture && diffuseTexture.hasAlpha && ((material as any).useAlphaFromDiffuseTexture || (material as any)._useAlphaFromAlbedoTexture);\r\n\r\n if (diffuseTexture && (needAlphaTest || needAlphaBlendFromDiffuse)) {\r\n defines.push(\"#define DIFFUSE\");\r\n if (mesh.isVerticesDataPresent(VertexBuffer.UV2Kind) && diffuseTexture.coordinatesIndex === 1) {\r\n defines.push(\"#define DIFFUSEUV2\");\r\n uv2 = true;\r\n } else if (mesh.isVerticesDataPresent(VertexBuffer.UVKind)) {\r\n defines.push(\"#define DIFFUSEUV1\");\r\n uv1 = true;\r\n }\r\n\r\n if (needAlphaTest) {\r\n defines.push(\"#define ALPHATEST\");\r\n defines.push(\"#define ALPHATESTVALUE 0.4\");\r\n }\r\n if (!diffuseTexture.gammaSpace) {\r\n defines.push(\"#define DIFFUSE_ISLINEAR\");\r\n }\r\n }\r\n\r\n const opacityTexture = (material as any).opacityTexture;\r\n if (opacityTexture) {\r\n defines.push(\"#define OPACITY\");\r\n if (mesh.isVerticesDataPresent(VertexBuffer.UV2Kind) && opacityTexture.coordinatesIndex === 1) {\r\n defines.push(\"#define OPACITYUV2\");\r\n uv2 = true;\r\n } else if (mesh.isVerticesDataPresent(VertexBuffer.UVKind)) {\r\n defines.push(\"#define OPACITYUV1\");\r\n uv1 = true;\r\n }\r\n }\r\n }\r\n\r\n // Emissive\r\n if (emissiveTexture) {\r\n defines.push(\"#define EMISSIVE\");\r\n if (mesh.isVerticesDataPresent(VertexBuffer.UV2Kind) && emissiveTexture.coordinatesIndex === 1) {\r\n defines.push(\"#define EMISSIVEUV2\");\r\n uv2 = true;\r\n } else if (mesh.isVerticesDataPresent(VertexBuffer.UVKind)) {\r\n defines.push(\"#define EMISSIVEUV1\");\r\n uv1 = true;\r\n }\r\n if (!emissiveTexture.gammaSpace) {\r\n defines.push(\"#define EMISSIVE_ISLINEAR\");\r\n }\r\n }\r\n\r\n // Vertex\r\n if (mesh.useVertexColors && mesh.isVerticesDataPresent(VertexBuffer.ColorKind) && mesh.hasVertexAlpha && material.transparencyMode !== Material.MATERIAL_OPAQUE) {\r\n attribs.push(VertexBuffer.ColorKind);\r\n defines.push(\"#define VERTEXALPHA\");\r\n }\r\n\r\n if (uv1) {\r\n attribs.push(VertexBuffer.UVKind);\r\n defines.push(\"#define UV1\");\r\n }\r\n if (uv2) {\r\n attribs.push(VertexBuffer.UV2Kind);\r\n defines.push(\"#define UV2\");\r\n }\r\n\r\n // Bones\r\n const fallbacks = new EffectFallbacks();\r\n if (mesh.useBones && mesh.computeBonesUsingShaders) {\r\n attribs.push(VertexBuffer.MatricesIndicesKind);\r\n attribs.push(VertexBuffer.MatricesWeightsKind);\r\n if (mesh.numBoneInfluencers > 4) {\r\n attribs.push(VertexBuffer.MatricesIndicesExtraKind);\r\n attribs.push(VertexBuffer.MatricesWeightsExtraKind);\r\n }\r\n\r\n defines.push(\"#define NUM_BONE_INFLUENCERS \" + mesh.numBoneInfluencers);\r\n\r\n const skeleton = mesh.skeleton;\r\n if (skeleton && skeleton.isUsingTextureForMatrices) {\r\n defines.push(\"#define BONETEXTURE\");\r\n } else {\r\n defines.push(\"#define BonesPerMesh \" + (skeleton ? skeleton.bones.length + 1 : 0));\r\n }\r\n\r\n if (mesh.numBoneInfluencers > 0) {\r\n fallbacks.addCPUSkinningFallback(0, mesh);\r\n }\r\n } else {\r\n defines.push(\"#define NUM_BONE_INFLUENCERS 0\");\r\n }\r\n\r\n // Morph targets\r\n const manager = (<Mesh>mesh).morphTargetManager;\r\n let morphInfluencers = 0;\r\n if (manager) {\r\n morphInfluencers = manager.numMaxInfluencers || manager.numInfluencers;\r\n if (morphInfluencers > 0) {\r\n defines.push(\"#define MORPHTARGETS\");\r\n defines.push(\"#define NUM_MORPH_INFLUENCERS \" + morphInfluencers);\r\n if (manager.isUsingTextureForTargets) {\r\n defines.push(\"#define MORPHTARGETS_TEXTURE\");\r\n }\r\n PrepareAttributesForMorphTargetsInfluencers(attribs, mesh, morphInfluencers);\r\n }\r\n }\r\n\r\n // Instances\r\n if (useInstances) {\r\n defines.push(\"#define INSTANCES\");\r\n PushAttributesForInstances(attribs);\r\n if (subMesh.getRenderingMesh().hasThinInstances) {\r\n defines.push(\"#define THIN_INSTANCES\");\r\n }\r\n }\r\n\r\n // ClipPlanes\r\n prepareStringDefinesForClipPlanes(material, this._scene, defines);\r\n\r\n this._addCustomEffectDefines(defines);\r\n\r\n // Get correct effect\r\n const drawWrapper = subMesh._getDrawWrapper(undefined, true)!;\r\n const cachedDefines = drawWrapper.defines as string;\r\n const join = defines.join(\"\\n\");\r\n if (cachedDefines !== join) {\r\n const uniforms = [\r\n \"world\",\r\n \"mBones\",\r\n \"viewProjection\",\r\n \"glowColor\",\r\n \"morphTargetInfluences\",\r\n \"morphTargetCount\",\r\n \"boneTextureWidth\",\r\n \"diffuseMatrix\",\r\n \"emissiveMatrix\",\r\n \"opacityMatrix\",\r\n \"opacityIntensity\",\r\n \"morphTargetTextureInfo\",\r\n \"morphTargetTextureIndices\",\r\n \"glowIntensity\",\r\n ];\r\n\r\n addClipPlaneUniforms(uniforms);\r\n\r\n drawWrapper.setEffect(\r\n this._engine.createEffect(\r\n \"glowMapGeneration\",\r\n attribs,\r\n uniforms,\r\n [\"diffuseSampler\", \"emissiveSampler\", \"opacitySampler\", \"boneSampler\", \"morphTargets\"],\r\n join,\r\n fallbacks,\r\n undefined,\r\n undefined,\r\n { maxSimultaneousMorphTargets: morphInfluencers }\r\n ),\r\n join\r\n );\r\n }\r\n\r\n return drawWrapper.effect!.isReady();\r\n }\r\n\r\n /**\r\n * Renders the glowing part of the scene by blending the blurred glowing meshes on top of the rendered scene.\r\n */\r\n public render(): void {\r\n for (let i = 0; i < this._postProcesses.length; i++) {\r\n if (!this._postProcesses[i].isReady()) {\r\n return;\r\n }\r\n }\r\n\r\n const engine = this._scene.getEngine();\r\n const numDraws = this._numInternalDraws();\r\n\r\n // Check\r\n let isReady = true;\r\n for (let i = 0; i < numDraws; ++i) {\r\n let currentEffect = this._mergeDrawWrapper[i];\r\n if (!currentEffect) {\r\n currentEffect = this._mergeDrawWrapper[i] = new DrawWrapper(this._engine);\r\n currentEffect.setEffect(this._createMergeEffect());\r\n }\r\n isReady = isReady && currentEffect.effect!.isReady();\r\n }\r\n\r\n if (!isReady) {\r\n return;\r\n }\r\n\r\n this.onBeforeComposeObservable.notifyObservers(this);\r\n\r\n const previousAlphaMode = engine.getAlphaMode();\r\n\r\n for (let i = 0; i < numDraws; ++i) {\r\n const currentEffect = this._mergeDrawWrapper[i];\r\n\r\n // Render\r\n engine.enableEffect(currentEffect);\r\n engine.setState(false);\r\n\r\n // VBOs\r\n engine.bindBuffers(this._vertexBuffers, this._indexBuffer, currentEffect.effect!);\r\n\r\n // Go Blend.\r\n engine.setAlphaMode(this._effectLayerOptions.alphaBlendingMode);\r\n\r\n // Blends the map on the main canvas.\r\n this._internalRender(currentEffect.effect!, i);\r\n }\r\n\r\n // Restore Alpha\r\n engine.setAlphaMode(previousAlphaMode);\r\n\r\n this.onAfterComposeObservable.notifyObservers(this);\r\n\r\n // Handle size changes.\r\n const size = this._mainTexture.getSize();\r\n this._setMainTextureSize();\r\n if (\r\n (size.width !== this._mainTextureDesiredSize.width || size.height !== this._mainTextureDesiredSize.height) &&\r\n this._mainTextureDesiredSize.width !== 0 &&\r\n this._mainTextureDesiredSize.height !== 0\r\n ) {\r\n // Recreate RTT and post processes on size change.\r\n this.onSizeChangedObservable.notifyObservers(this);\r\n this._disposeTextureAndPostProcesses();\r\n this._createMainTexture();\r\n this._createTextureAndPostProcesses();\r\n }\r\n }\r\n\r\n /**\r\n * Determine if a given mesh will be used in the current effect.\r\n * @param mesh mesh to test\r\n * @returns true if the mesh will be used\r\n */\r\n public hasMesh(mesh: AbstractMesh): boolean {\r\n if (this.renderingGroupId === -1 || mesh.renderingGroupId === this.renderingGroupId) {\r\n return true;\r\n }\r\n return false;\r\n }\r\n\r\n /**\r\n * Returns true if the layer contains information to display, otherwise false.\r\n * @returns true if the glow layer should be rendered\r\n */\r\n public shouldRender(): boolean {\r\n return this.isEnabled && this._shouldRender;\r\n }\r\n\r\n /**\r\n * Returns true if the mesh should render, otherwise false.\r\n * @param mesh The mesh to render\r\n * @returns true if it should render otherwise false\r\n */\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n protected _shouldRenderMesh(mesh: AbstractMesh): boolean {\r\n return true;\r\n }\r\n\r\n /**\r\n * Returns true if the mesh can be rendered, otherwise false.\r\n * @param mesh The mesh to render\r\n * @param material The material used on the mesh\r\n * @returns true if it can be rendered otherwise false\r\n */\r\n protected _canRenderMesh(mesh: AbstractMesh, material: Material): boolean {\r\n return !material.needAlphaBlendingForMesh(mesh);\r\n }\r\n\r\n /**\r\n * Returns true if the mesh should render, otherwise false.\r\n * @returns true if it should render otherwise false\r\n */\r\n protected _shouldRenderEmissiveTextureForMesh(): boolean {\r\n return true;\r\n }\r\n\r\n /**\r\n * Renders the submesh passed in parameter to the generation map.\r\n * @param subMesh\r\n * @param enableAlphaMode\r\n */\r\n protected _renderSubMesh(subMesh: SubMesh, enableAlphaMode: boolean = false): void {\r\n if (!this.shouldRender()) {\r\n return;\r\n }\r\n\r\n const material = subMesh.getMaterial();\r\n const ownerMesh = subMesh.getMesh();\r\n const replacementMesh = subMesh.getReplacementMesh();\r\n const renderingMesh = subMesh.getRenderingMesh();\r\n const effectiveMesh = subMesh.getEffectiveMesh();\r\n const scene = this._scene;\r\n const engine = scene.getEngine();\r\n\r\n effectiveMesh._internalAbstractMeshDataInfo._isActiveIntermediate = false;\r\n\r\n if (!material) {\r\n return;\r\n }\r\n\r\n // Do not block in blend mode.\r\n if (!this._canRenderMesh(renderingMesh, material)) {\r\n return;\r\n }\r\n\r\n // Culling\r\n let sideOrientation = material._getEffectiveOrientation(renderingMesh);\r\n const mainDeterminant = effectiveMesh._getWorldMatrixDeterminant();\r\n if (mainDeterminant < 0) {\r\n sideOrientation = sideOrientation === Material.ClockWiseSideOrientation ? Material.CounterClockWiseSideOrientation : Material.ClockWiseSideOrientation;\r\n }\r\n\r\n const reverse = sideOrientation === Material.ClockWiseSideOrientation;\r\n engine.setState(material.backFaceCulling, material.zOffset, undefined, reverse, material.cullBackFaces, undefined, material.zOffsetUnits);\r\n\r\n // Managing instances\r\n const batch = renderingMesh._getInstancesRenderList(subMesh._id, !!replacementMesh);\r\n if (batch.mustReturn) {\r\n return;\r\n }\r\n\r\n // Early Exit per mesh\r\n if (!this._shouldRenderMesh(renderingMesh)) {\r\n return;\r\n }\r\n\r\n const hardwareInstancedRendering = batch.hardwareInstancedRendering[subMesh._id] || renderingMesh.hasThinInstances;\r\n\r\n this._setEmissiveTextureAndColor(renderingMesh, subMesh, material);\r\n\r\n this.onBeforeRenderMeshToEffect.notifyObservers(ownerMesh);\r\n\r\n if (this._useMeshMaterial(renderingMesh)) {\r\n renderingMesh.render(subMesh, enableAlphaMode, replacementMesh || undefined);\r\n } else if (this._isReady(subMesh, hardwareInstancedRendering, this._emissiveTextureAndColor.texture)) {\r\n const renderingMaterial = effectiveMesh._internalAbstractMeshDataInfo._materialForRenderPass?.[engine.currentRenderPassId];\r\n\r\n let drawWrapper = subMesh._getDrawWrapper();\r\n if (!drawWrapper && renderingMaterial) {\r\n drawWrapper = renderingMaterial._getDrawWrapper();\r\n }\r\n\r\n if (!drawWrapper) {\r\n return;\r\n }\r\n\r\n const effect = drawWrapper.effect!;\r\n\r\n engine.enableEffect(drawWrapper);\r\n if (!hardwareInstancedRendering) {\r\n renderingMesh._bind(subMesh, effect, material.fillMode);\r\n }\r\n\r\n if (!renderingMaterial) {\r\n effect.setMatrix(\"viewProjection\", scene.getTransformMatrix());\r\n effect.setMatrix(\"world\", effectiveMesh.getWorldMatrix());\r\n effect.setFloat4(\r\n \"glowColor\",\r\n this._emissiveTextureAndColor.color.r,\r\n this._emissiveTextureAndColor.color.g,\r\n this._emissiveTextureAndColor.color.b,\r\n this._emissiveTextureAndColor.color.a\r\n );\r\n } else {\r\n renderingMaterial.bindForSubMesh(effectiveMesh.getWorldMatrix(), effectiveMesh as Mesh, subMesh);\r\n }\r\n\r\n if (!renderingMaterial) {\r\n const needAlphaTest = material.needAlphaTesting();\r\n\r\n const diffuseTexture = material.getAlphaTestTexture();\r\n const needAlphaBlendFromDiffuse =\r\n diffuseTexture && diffuseTexture.hasAlpha && ((material as any).useAlphaFromDiffuseTexture || (material as any)._useAlphaFromAlbedoTexture);\r\n\r\n if (diffuseTexture && (needAlphaTest || needAlphaBlendFromDiffuse)) {\r\n effect.setTexture(\"diffuseSampler\", diffuseTexture);\r\n const textureMatrix = diffuseTexture.getTextureMatrix();\r\n\r\n if (textureMatrix) {\r\n effect.setMatrix(\"diffuseMatrix\", textureMatrix);\r\n }\r\n }\r\n\r\n const opacityTexture = (material as any).opacityTexture;\r\n if (opacityTexture) {\r\n effect.setTexture(\"opacitySampler\", opacityTexture);\r\n effect.setFloat(\"opacityIntensity\", opacityTexture.level);\r\n const textureMatrix = opacityTexture.getTextureMatrix();\r\n if (textureMatrix) {\r\n effect.setMatrix(\"opacityMatrix\", textureMatrix);\r\n }\r\n }\r\n\r\n // Glow emissive only\r\n if (this._emissiveTextureAndColor.texture) {\r\n effect.setTexture(\"emissiveSampler\", this._emissiveTextureAndColor.texture);\r\n effect.setMatrix(\"emissiveMatrix\", this._emissiveTextureAndColor.texture.getTextureMatrix());\r\n }\r\n\r\n // Bones\r\n if (renderingMesh.useBones && renderingMesh.computeBonesUsingShaders && renderingMesh.skeleton) {\r\n const skeleton = renderingMesh.skeleton;\r\n\r\n if (skeleton.isUsingTextureForMatrices) {\r\n const boneTexture = skeleton.getTransformMatrixTexture(renderingMesh);\r\n if (!boneTexture) {\r\n return;\r\n }\r\n\r\n effect.setTexture(\"boneSampler\", boneTexture);\r\n effect.setFloat(\"boneTextureWidth\", 4.0 * (skeleton.bones.length + 1));\r\n } else {\r\n effect.setMatrices(\"mBones\", skeleton.getTransformMatrices(renderingMesh));\r\n }\r\n }\r\n\r\n // Morph targets\r\n BindMorphTargetParameters(renderingMesh, effect);\r\n if (renderingMesh.morphTargetManager && renderingMesh.morphTargetManager.isUsingTextureForTargets) {\r\n renderingMesh.morphTargetManager._bind(effect);\r\n }\r\n\r\n // Alpha mode\r\n if (enableAlphaMode) {\r\n engine.setAlphaMode(material.alphaMode);\r\n }\r\n\r\n // Intensity of effect\r\n effect.setFloat(\"glowIntensity\", this.getEffectIntensity(renderingMesh));\r\n\r\n // Clip planes\r\n bindClipPlane(effect, material, scene);\r\n }\r\n\r\n // Draw\r\n renderingMesh._processRendering(effectiveMesh, subMesh, effect, material.fillMode, batch, hardwareInstancedRendering, (isInstance, world) =>\r\n effect.setMatrix(\"world\", world)\r\n );\r\n } else {\r\n // Need to reset refresh rate of the main map\r\n this._mainTexture.resetRefreshCounter();\r\n }\r\n\r\n this.onAfterRenderMeshToEffect.notifyObservers(ownerMesh);\r\n }\r\n\r\n /**\r\n * Defines whether the current material of the mesh should be use to render the effect.\r\n * @param mesh defines the current mesh to render\r\n * @returns true if the mesh material should be use\r\n */\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n protected _useMeshMaterial(mesh: AbstractMesh): boolean {\r\n return false;\r\n }\r\n\r\n /**\r\n * Rebuild the required buffers.\r\n * @internal Internal use only.\r\n */\r\n public _rebuild(): void {\r\n const vb = this._vertexBuffers[VertexBuffer.PositionKind];\r\n\r\n if (vb) {\r\n vb._rebuild();\r\n }\r\n\r\n this._generateIndexBuffer();\r\n }\r\n\r\n /**\r\n * Dispose only the render target textures and post process.\r\n */\r\n private _disposeTextureAndPostProcesses(): void {\r\n this._mainTexture.dispose();\r\n\r\n for (let i = 0; i < this._postProcesses.length; i++) {\r\n if (this._postProcesses[i]) {\r\n this._postProcesses[i].dispose();\r\n }\r\n }\r\n this._postProcesses = [];\r\n\r\n for (let i = 0; i < this._textures.length; i++) {\r\n if (this._textures[i]) {\r\n this._textures[i].dispose();\r\n }\r\n }\r\n this._textures = [];\r\n }\r\n\r\n /**\r\n * Dispose the highlight layer and free resources.\r\n */\r\n public dispose(): void {\r\n const vertexBuffer = this._vertexBuffers[VertexBuffer.PositionKind];\r\n if (vertexBuffer) {\r\n vertexBuffer.dispose();\r\n this._vertexBuffers[VertexBuffer.PositionKind] = null;\r\n }\r\n\r\n if (this._indexBuffer) {\r\n this._scene.getEngine()._releaseBuffer(this._indexBuffer);\r\n this._indexBuffer = null;\r\n }\r\n\r\n for (const drawWrapper of this._mergeDrawWrapper) {\r\n drawWrapper.dispose();\r\n }\r\n this._mergeDrawWrapper = [];\r\n\r\n // Clean textures and post processes\r\n this._disposeTextureAndPostProcesses();\r\n\r\n // Remove from scene\r\n const index = this._scene.effectLayers.indexOf(this, 0);\r\n if (index > -1) {\r\n this._scene.effectLayers.splice(index, 1);\r\n }\r\n\r\n // Callback\r\n this.onDisposeObservable.notifyObservers(this);\r\n\r\n this.onDisposeObservable.clear();\r\n this.onBeforeRenderMainTextureObservable.clear();\r\n this.onBeforeComposeObservable.clear();\r\n this.onBeforeRenderMeshToEffect.clear();\r\n this.onAfterRenderMeshToEffect.clear();\r\n this.onAfterComposeObservable.clear();\r\n this.onSizeChangedObservable.clear();\r\n }\r\n\r\n /**\r\n * Gets the class name of the effect layer\r\n * @returns the string with the class name of the effect layer\r\n */\r\n public getClassName(): string {\r\n return \"EffectLayer\";\r\n }\r\n\r\n /**\r\n * Creates an effect layer from parsed effect layer data\r\n * @param parsedEffectLayer defines effect layer data\r\n * @param scene defines the current scene\r\n * @param rootUrl defines the root URL containing the effect layer information\r\n * @returns a parsed effect Layer\r\n */\r\n public static Parse(parsedEffectLayer: any, scene: Scene, rootUrl: string): EffectLayer {\r\n const effectLayerType = Tools.Instantiate(parsedEffectLayer.customType);\r\n\r\n return effectLayerType.Parse(parsedEffectLayer, scene, rootUrl);\r\n }\r\n}\r\n"]}
@@ -94,7 +94,9 @@ export class GreasedLineSimpleMaterial extends ShaderMaterial {
94
94
  this.colorsTexture = GreasedLineTools.PrepareEmptyColorsTexture(scene);
95
95
  }
96
96
  if (this._colors) {
97
- this.setColors(this._colors);
97
+ if (this.useColors) {
98
+ this.colorsTexture = GreasedLineTools.CreateColorsTexture(`${this.name}-colors-texture`, this._colors, this.colorsSampling, scene);
99
+ }
98
100
  }
99
101
  engine.onDisposeObservable.add(() => {
100
102
  GreasedLineTools.DisposeEmptyColorsTexture();
@@ -1 +1 @@
1
- {"version":3,"file":"greasedLineSimpleMaterial.js","sourceRoot":"","sources":["../../../../../dev/core/src/Materials/GreasedLine/greasedLineSimpleMaterial.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,UAAU,EAAE,MAAM,wBAAwB,CAAC;AAEpD,OAAO,EAAE,cAAc,EAAE,MAAM,mBAAmB,CAAC;AAEnD,OAAO,EAAE,MAAM,EAAE,MAAM,wBAAwB,CAAC;AAChD,OAAO,EAAE,OAAO,EAAE,MAAM,yBAAyB,CAAC;AAElD,OAAO,oCAAoC,CAAC;AAC5C,OAAO,kCAAkC,CAAC;AAG1C,OAAO,EAAE,gBAAgB,EAAE,MAAM,6BAA6B,CAAC;AAC/D,OAAO,EAAE,2BAA2B,EAAE,MAAM,+BAA+B,CAAC;AAE5E;;GAEG;AACH,MAAM,OAAO,yBAA0B,SAAQ,cAAc;IAmBzD;;;;;OAKG;IACH,YAAY,IAAY,EAAE,KAAY,EAAE,OAAmC;QACvE,MAAM,OAAO,GAAG;YACZ,gCAAgC,yEAAiE,GAAG;YACpG,mCAAmC,4EAAoE,GAAG;YAC1G,kBAAkB,+CAAuC,GAAG;YAC5D,kBAAkB,+CAAuC,GAAG;YAC5D,uBAAuB,oDAA4C,GAAG;SACzE,CAAC;QACF,MAAM,UAAU,GAAG,CAAC,UAAU,EAAE,YAAY,EAAE,aAAa,EAAE,mBAAmB,CAAC,CAAC;QAElF,KAAK,CAAC,oBAAoB,IAAI,OAAO,CAAC,IAAI,CAAC,6CAA6C,CAAC,CAAC;QAE1F,IAAI,OAAO,CAAC,YAAY,EAAE;YACtB,OAAO,CAAC,IAAI,CAAC,4BAA4B,CAAC,CAAC;YAC3C,UAAU,CAAC,IAAI,CAAC,qBAAqB,EAAE,qBAAqB,CAAC,CAAC;SACjE;aAAM;YACH,UAAU,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;YAC9B,UAAU,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;SACnC;QAED,KAAK,CACD,IAAI,EACJ,KAAK,EACL;YACI,MAAM,EAAE,aAAa;YACrB,QAAQ,EAAE,aAAa;SAC1B,EACD;YACI,UAAU;YACV,QAAQ,EAAE;gBACN,OAAO;gBACP,gBAAgB;gBAChB,MAAM;gBACN,YAAY;gBACZ,gBAAgB;gBAChB,cAAc;gBACd,UAAU;gBACV,UAAU;gBACV,uCAAuC;gBACvC,eAAe;gBACf,WAAW;gBACX,oBAAoB;gBACpB,cAAc;gBACd,eAAe;gBACf,cAAc;gBACd,YAAY;gBACZ,eAAe;aAClB;YACD,QAAQ,EAAE,CAAC,WAAW,CAAC;YACvB,OAAO;SACV,CACJ,CAAC;QAnEE,WAAM,GAAW,MAAM,CAAC,KAAK,EAAE,CAAC;QAEhC,4BAAuB,gFAA8G;QAKrI,mBAAc,GAAyB,IAAI,CAAC;QA6DhD,OAAO,GAAG,OAAO,IAAI;YACjB,KAAK,EAAE,2BAA2B,CAAC,aAAa;SACnD,CAAC;QAEF,MAAM,MAAM,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAEjC,IAAI,CAAC,UAAU,GAAG,OAAO,CAAC,UAAU,IAAI,CAAC,CAAC;QAC1C,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC,OAAO,IAAI,KAAK,CAAC;QACxC,IAAI,CAAC,SAAS,GAAG,OAAO,CAAC,SAAS,IAAI,GAAG,CAAC;QAC1C,IAAI,CAAC,UAAU,GAAG,OAAO,CAAC,UAAU,IAAI,CAAC,CAAC;QAC1C,IAAI,CAAC,SAAS,GAAG,OAAO,CAAC,SAAS,IAAI,CAAC,CAAC,CAAC,kDAAkD;QAC3F,IAAI,CAAC,KAAK,GAAG,OAAO,CAAC,KAAK;YACtB,CAAC,CAAC,OAAO,CAAC,KAAK;YACf,CAAC,CAAC,OAAO,CAAC,eAAe,IAAI,OAAO,CAAC,YAAY;gBAC/C,CAAC,CAAC,2BAA2B,CAAC,wBAAwB;gBACtD,CAAC,CAAC,2BAA2B,CAAC,aAAa,CAAC;QAClD,IAAI,CAAC,eAAe,GAAG,OAAO,CAAC,eAAe,IAAI,KAAK,CAAC;QACxD,IAAI,CAAC,KAAK,GAAG,OAAO,CAAC,KAAK,IAAI,MAAM,CAAC,KAAK,EAAE,CAAC;QAC7C,IAAI,CAAC,SAAS,GAAG,OAAO,CAAC,SAAS,IAAI,KAAK,CAAC;QAC5C,IAAI,CAAC,sBAAsB,GAAG,OAAO,CAAC,qBAAqB,gFAAwE,CAAC;QACpI,IAAI,CAAC,cAAc,GAAG,OAAO,CAAC,cAAc,IAAI,UAAU,CAAC,eAAe,CAAC;QAC3E,IAAI,CAAC,SAAS,GAAG,OAAO,CAAC,SAAS,mDAA2C,CAAC;QAC9E,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC,MAAM,IAAI,IAAI,CAAC;QACtC,IAAI,CAAC,aAAa,GAAG,OAAO,CAAC,YAAY,IAAI,IAAI,CAAC;QAClD,IAAI,CAAC,UAAU,GAAG,OAAO,CAAC,UAAU,IAAI,IAAI,OAAO,CAAC,MAAM,CAAC,cAAc,EAAE,EAAE,MAAM,CAAC,eAAe,EAAE,CAAC,CAAC,CAAC,mCAAmC;QAE3I,IAAI,OAAO,CAAC,aAAa,EAAE;YACvB,IAAI,CAAC,aAAa,GAAG,OAAO,CAAC,aAAa,CAAC;SAC9C;aAAM;YACH,IAAI,CAAC,aAAa,GAAG,gBAAgB,CAAC,yBAAyB,CAAC,KAAK,CAAC,CAAC;SAC1E;QAED,IAAI,IAAI,CAAC,OAAO,EAAE;YACd,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;SAChC;QAED,MAAM,CAAC,mBAAmB,CAAC,GAAG,CAAC,GAAG,EAAE;YAChC,gBAAgB,CAAC,yBAAyB,EAAE,CAAC;QACjD,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;OAEG;IACa,OAAO;QACnB,IAAI,CAAC,cAAc,EAAE,OAAO,EAAE,CAAC;QAC/B,KAAK,CAAC,OAAO,EAAE,CAAC;IACpB,CAAC;IAEO,qCAAqC;QACzC,IAAI,CAAC,UAAU,CAAC,uCAAuC,EAAE,IAAI,OAAO,CAAC,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,uBAAuB,CAAC,CAAC,CAAC;IACzH,CAAC;IAED;;OAEG;IACI,UAAU;QACb,IAAI,IAAI,CAAC,OAAO,EAAE;YACd,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,OAAO,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC;SAC7C;IACL,CAAC;IAED;;OAEG;IACH,IAAI,MAAM;QACN,OAAO,IAAI,CAAC,OAAO,CAAC;IACxB,CAAC;IAED;;OAEG;IACH,IAAI,MAAM,CAAC,KAAyB;QAChC,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;IAC1B,CAAC;IAED;;;;;OAKG;IACI,SAAS,CAAC,MAA0B,EAAE,IAAI,GAAG,KAAK,EAAE,eAAe,GAAG,KAAK;QAC9E,MAAM,eAAe,GAAG,IAAI,CAAC,OAAO,EAAE,MAAM,IAAI,CAAC,CAAC;QAElD,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QAEtB,IAAI,MAAM,KAAK,IAAI,IAAI,MAAM,CAAC,MAAM,KAAK,CAAC,EAAE;YACxC,IAAI,CAAC,cAAc,EAAE,OAAO,EAAE,CAAC;YAC/B,OAAO;SACV;QAED,IAAI,IAAI,IAAI,CAAC,eAAe,EAAE;YAC1B,OAAO;SACV;QAED,IAAI,IAAI,CAAC,cAAc,IAAI,eAAe,KAAK,MAAM,CAAC,MAAM,IAAI,CAAC,eAAe,EAAE;YAC9E,MAAM,UAAU,GAAG,gBAAgB,CAAC,iBAAiB,CAAC,MAAM,CAAC,CAAC;YAC9D,IAAI,CAAC,cAAc,CAAC,MAAM,CAAC,UAAU,CAAC,CAAC;SAC1C;aAAM;YACH,IAAI,CAAC,cAAc,EAAE,OAAO,EAAE,CAAC;YAC/B,IAAI,CAAC,aAAa,GAAG,gBAAgB,CAAC,mBAAmB,CAAC,GAAG,IAAI,CAAC,IAAI,iBAAiB,EAAE,MAAM,EAAE,IAAI,CAAC,cAAc,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC,CAAC;SAC1I;IACL,CAAC;IAED;;OAEG;IACH,IAAI,aAAa;QACb,OAAQ,IAAI,CAAC,cAA6B,IAAI,IAAI,CAAC;IACvD,CAAC;IAED;;OAEG;IACH,IAAI,aAAa,CAAC,KAAiB;QAC/B,IAAI,CAAC,cAAc,GAAG,KAAK,CAAC;QAC5B,IAAI,CAAC,QAAQ,CAAC,gBAAgB,EAAE,IAAI,CAAC,cAAc,CAAC,OAAO,EAAE,CAAC,KAAK,CAAC,CAAC;QACrE,IAAI,CAAC,UAAU,CAAC,WAAW,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;IACtD,CAAC;IAED;;OAEG;IACH,IAAI,KAAK;QACL,OAAO,IAAI,CAAC,MAAM,CAAC;IACvB,CAAC;IAED;;OAEG;IACH,IAAI,KAAK,CAAC,KAAa;QACnB,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,IAAI,CAAC,QAAQ,CAAC,UAAU,EAAE,KAAK,CAAC,CAAC;IACrC,CAAC;IAED;;OAEG;IACH,IAAI,SAAS;QACT,OAAO,IAAI,CAAC,UAAU,CAAC;IAC3B,CAAC;IAED,IAAI,SAAS,CAAC,KAAc;QACxB,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;QACxB,IAAI,CAAC,QAAQ,CAAC,cAAc,EAAE,gBAAgB,CAAC,eAAe,CAAC,KAAK,CAAC,CAAC,CAAC;IAC3E,CAAC;IAED;;OAEG;IACH,IAAI,cAAc;QACd,OAAO,IAAI,CAAC,eAAe,CAAC;IAChC,CAAC;IAED;;OAEG;IACH,IAAI,cAAc,CAAC,KAAa;QAC5B,IAAI,CAAC,eAAe,GAAG,KAAK,CAAC;IACjC,CAAC;IAED;;;;OAIG;IACH,IAAI,UAAU;QACV,OAAO,IAAI,CAAC,WAAW,CAAC;IAC5B,CAAC;IAED,IAAI,UAAU,CAAC,KAAa;QACxB,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC;QACzB,IAAI,CAAC,QAAQ,CAAC,eAAe,EAAE,KAAK,CAAC,CAAC;IAC1C,CAAC;IAED;;OAEG;IACH,IAAI,OAAO;QACP,OAAO,IAAI,CAAC,QAAQ,CAAC;IACzB,CAAC;IAED;;OAEG;IACH,IAAI,OAAO,CAAC,KAAc;QACtB,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;QACtB,IAAI,CAAC,QAAQ,CAAC,YAAY,EAAE,gBAAgB,CAAC,eAAe,CAAC,KAAK,CAAC,CAAC,CAAC;IACzE,CAAC;IAED;;OAEG;IACH,IAAI,UAAU;QACV,OAAO,IAAI,CAAC,WAAW,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAI,UAAU,CAAC,KAAa;QACxB,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC;QACzB,IAAI,CAAC,QAAQ,CAAC,eAAe,EAAE,KAAK,CAAC,CAAC;IAC1C,CAAC;IAED;;OAEG;IACH,IAAI,SAAS;QACT,OAAO,IAAI,CAAC,UAAU,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAI,SAAS,CAAC,KAAa;QACvB,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;QACxB,IAAI,CAAC,QAAQ,CAAC,cAAc,EAAE,KAAK,CAAC,CAAC;IACzC,CAAC;IAED;;OAEG;IACH,IAAI,SAAS;QACT,OAAO,IAAI,CAAC,UAAU,CAAC;IAC3B,CAAC;IACD;;;OAGG;IACH,IAAI,SAAS,CAAC,KAAa;QACvB,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;QACxB,IAAI,CAAC,UAAU,GAAG,CAAC,GAAG,KAAK,CAAC;QAC5B,IAAI,CAAC,QAAQ,CAAC,cAAc,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;IACnD,CAAC;IAED;;OAEG;IACH,IAAI,eAAe;QACf,OAAO,IAAI,CAAC,gBAAgB,CAAC;IACjC,CAAC;IAED;;;OAGG;IACH,IAAI,eAAe,CAAC,KAAc;QAC9B,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC;QAC9B,IAAI,CAAC,QAAQ,CAAC,oBAAoB,EAAE,gBAAgB,CAAC,eAAe,CAAC,KAAK,CAAC,CAAC,CAAC;IACjF,CAAC;IAED;;OAEG;IACH,IAAI,KAAK;QACL,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAED;;;OAGG;IACH,IAAI,KAAK,CAAC,KAAa;QACnB,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;IACzB,CAAC;IAED;;;;OAIG;IACI,QAAQ,CAAC,KAAuB;QACnC,KAAK,GAAG,KAAK,IAAI,2BAA2B,CAAC,aAAa,CAAC;QAC3D,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,IAAI,CAAC,SAAS,CAAC,UAAU,EAAE,KAAK,CAAC,CAAC;IACtC,CAAC;IAED;;OAEG;IACH,IAAI,sBAAsB;QACtB,OAAO,IAAI,CAAC,uBAAuB,CAAC;IACxC,CAAC;IAED;;;;OAIG;IACH,IAAI,sBAAsB,CAAC,KAA2C;QAClE,IAAI,CAAC,uBAAuB,GAAG,KAAK,CAAC;QACrC,IAAI,CAAC,qCAAqC,EAAE,CAAC;IACjD,CAAC;IAED;;;;OAIG;IACH,IAAI,SAAS;QACT,OAAO,IAAI,CAAC,UAAU,CAAC;IAC3B,CAAC;IAED;;;;OAIG;IACH,IAAI,SAAS,CAAC,KAA+B;QACzC,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;QACxB,IAAI,CAAC,qCAAqC,EAAE,CAAC;IACjD,CAAC;IAED;;OAEG;IACH,IAAI,UAAU;QACV,OAAO,IAAI,CAAC,WAAW,CAAC;IAC5B,CAAC;IAED;;;OAGG;IACH,IAAI,UAAU,CAAC,KAAc;QACzB,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC;QACzB,IAAI,CAAC,UAAU,CAAC,eAAe,EAAE,KAAK,CAAC,CAAC;QACxC,IAAI,CAAC,QAAQ,CAAC,WAAW,EAAE,KAAK,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;IAClD,CAAC;IAED;;;OAGG;IACa,SAAS;QACrB,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAE9C,MAAM,0BAA0B,GAA+B;YAC3D,qBAAqB,EAAE,IAAI,CAAC,uBAAuB;YACnD,cAAc,EAAE,IAAI,CAAC,eAAe;YACpC,SAAS,EAAE,IAAI,CAAC,UAAU;YAC1B,KAAK,EAAE,IAAI,CAAC,MAAM;YAClB,SAAS,EAAE,IAAI,CAAC,UAAU;YAC1B,UAAU,EAAE,IAAI,CAAC,WAAW;YAC5B,SAAS,EAAE,IAAI,CAAC,UAAU;YAC1B,UAAU,EAAE,IAAI,CAAC,WAAW;YAC5B,eAAe,EAAE,IAAI,CAAC,gBAAgB;YACtC,SAAS,EAAE,IAAI,CAAC,UAAU;YAC1B,OAAO,EAAE,IAAI,CAAC,QAAQ;YACtB,UAAU,EAAE,IAAI,CAAC,WAAW;YAC5B,KAAK,EAAE,IAAI,CAAC,MAAM;YAClB,YAAY,EAAE,IAAI,CAAC,aAAa;SACnC,CAAC;QAEF,IAAI,CAAC,OAAO,IAAI,CAAC,0BAA0B,CAAC,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC;QAEnE,mBAAmB,CAAC,0BAA0B,GAAG,0BAA0B,CAAC;QAE5E,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAED;;;;;OAKG;IACI,KAAK,CAAC,MAAW,EAAE,KAAY,EAAE,QAAgB;QACpD,qBAAqB;QACrB,MAAM,0BAA0B,GAA+B,MAAM,CAAC,0BAA0B,CAAC;QAEjG,IAAI,CAAC,cAAc,EAAE,OAAO,EAAE,CAAC;QAE/B,0BAA0B,CAAC,KAAK,IAAI,CAAC,IAAI,CAAC,KAAK,GAAG,0BAA0B,CAAC,KAAK,CAAC,CAAC;QACpF,0BAA0B,CAAC,qBAAqB,IAAI,CAAC,IAAI,CAAC,sBAAsB,GAAG,0BAA0B,CAAC,qBAAqB,CAAC,CAAC;QACrI,0BAA0B,CAAC,cAAc,IAAI,CAAC,IAAI,CAAC,cAAc,GAAG,0BAA0B,CAAC,cAAc,CAAC,CAAC;QAC/G,0BAA0B,CAAC,SAAS,IAAI,CAAC,IAAI,CAAC,SAAS,GAAG,0BAA0B,CAAC,SAAS,CAAC,CAAC;QAChG,0BAA0B,CAAC,SAAS,IAAI,CAAC,IAAI,CAAC,SAAS,GAAG,0BAA0B,CAAC,SAAS,CAAC,CAAC;QAChG,0BAA0B,CAAC,UAAU,IAAI,CAAC,IAAI,CAAC,UAAU,GAAG,0BAA0B,CAAC,UAAU,CAAC,CAAC;QACnG,0BAA0B,CAAC,OAAO,IAAI,CAAC,IAAI,CAAC,OAAO,GAAG,0BAA0B,CAAC,OAAO,CAAC,CAAC;QAC1F,0BAA0B,CAAC,SAAS,IAAI,CAAC,IAAI,CAAC,SAAS,GAAG,0BAA0B,CAAC,SAAS,CAAC,CAAC;QAChG,0BAA0B,CAAC,SAAS,IAAI,CAAC,IAAI,CAAC,SAAS,GAAG,0BAA0B,CAAC,SAAS,CAAC,CAAC;QAChG,0BAA0B,CAAC,UAAU,IAAI,CAAC,IAAI,CAAC,UAAU,GAAG,0BAA0B,CAAC,UAAU,CAAC,CAAC;QACnG,0BAA0B,CAAC,KAAK,IAAI,CAAC,IAAI,CAAC,KAAK,GAAG,0BAA0B,CAAC,KAAK,CAAC,CAAC;QACpF,0BAA0B,CAAC,eAAe,IAAI,CAAC,IAAI,CAAC,eAAe,GAAG,0BAA0B,CAAC,eAAe,CAAC,CAAC;QAClH,0BAA0B,CAAC,UAAU,IAAI,CAAC,IAAI,CAAC,UAAU,GAAG,0BAA0B,CAAC,UAAU,CAAC,CAAC;QAEnG,IAAI,0BAA0B,CAAC,MAAM,EAAE;YACnC,IAAI,CAAC,aAAa,GAAG,gBAAgB,CAAC,mBAAmB,CAAC,GAAG,IAAI,CAAC,IAAI,iBAAiB,EAAE,0BAA0B,CAAC,MAAM,EAAE,IAAI,CAAC,cAAc,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC,CAAC;SACrK;aAAM;YACH,IAAI,CAAC,aAAa,GAAG,gBAAgB,CAAC,yBAAyB,CAAC,KAAK,CAAC,CAAC;SAC1E;QAED,IAAI,CAAC,aAAa,GAAG,0BAA0B,CAAC,YAAY,IAAI,IAAI,CAAC;QACrE,IAAI,CAAC,SAAS,CAAC,4BAA4B,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;IACrE,CAAC;CACJ","sourcesContent":["import type { Scene } from \"../../scene\";\r\nimport { RawTexture } from \"../Textures/rawTexture\";\r\n\r\nimport { ShaderMaterial } from \"../shaderMaterial\";\r\nimport type { Nullable } from \"../../types\";\r\nimport { Color3 } from \"../../Maths/math.color\";\r\nimport { Vector2 } from \"../../Maths/math.vector\";\r\n\r\nimport \"../../Shaders/greasedLine.fragment\";\r\nimport \"../../Shaders/greasedLine.vertex\";\r\nimport type { GreasedLineMaterialOptions, IGreasedLineMaterial } from \"./greasedLineMaterialInterfaces\";\r\nimport { GreasedLineMeshColorDistributionType, GreasedLineMeshColorMode } from \"./greasedLineMaterialInterfaces\";\r\nimport { GreasedLineTools } from \"../../Misc/greasedLineTools\";\r\nimport { GreasedLineMaterialDefaults } from \"./greasedLineMaterialDefaults\";\r\n\r\n/**\r\n * GreasedLineSimpleMaterial\r\n */\r\nexport class GreasedLineSimpleMaterial extends ShaderMaterial implements IGreasedLineMaterial {\r\n private _visibility: number;\r\n private _width: number;\r\n private _useDash: boolean;\r\n private _dashCount: number;\r\n private _dashArray: number;\r\n private _dashRatio: number;\r\n private _dashOffset: number;\r\n private _useColors: boolean;\r\n private _color: Color3 = Color3.White();\r\n private _colors: Nullable<Color3[]>;\r\n private _colorsDistributionType: GreasedLineMeshColorDistributionType = GreasedLineMeshColorDistributionType.COLOR_DISTRIBUTION_TYPE_SEGMENT;\r\n private _colorMode: GreasedLineMeshColorMode;\r\n private _colorsSampling: number;\r\n private _resolution: Vector2;\r\n private _sizeAttenuation: boolean;\r\n private _colorsTexture: Nullable<RawTexture> = null;\r\n private _cameraFacing: boolean;\r\n\r\n /**\r\n * GreasedLineSimple material constructor\r\n * @param name material name\r\n * @param scene the scene\r\n * @param options material options\r\n */\r\n constructor(name: string, scene: Scene, options: GreasedLineMaterialOptions) {\r\n const defines = [\r\n `COLOR_DISTRIBUTION_TYPE_LINE ${GreasedLineMeshColorDistributionType.COLOR_DISTRIBUTION_TYPE_LINE}.`,\r\n `COLOR_DISTRIBUTION_TYPE_SEGMENT ${GreasedLineMeshColorDistributionType.COLOR_DISTRIBUTION_TYPE_SEGMENT}.`,\r\n `COLOR_MODE_SET ${GreasedLineMeshColorMode.COLOR_MODE_SET}.`,\r\n `COLOR_MODE_ADD ${GreasedLineMeshColorMode.COLOR_MODE_ADD}.`,\r\n `COLOR_MODE_MULTIPLY ${GreasedLineMeshColorMode.COLOR_MODE_MULTIPLY}.`,\r\n ];\r\n const attributes = [\"position\", \"grl_widths\", \"grl_offsets\", \"grl_colorPointers\"];\r\n\r\n scene.useRightHandedSystem && defines.push(\"GREASED_LINE_RIGHT_HANDED_COORDINATE_SYSTEM\");\r\n\r\n if (options.cameraFacing) {\r\n defines.push(\"GREASED_LINE_CAMERA_FACING\");\r\n attributes.push(\"grl_previousAndSide\", \"grl_nextAndCounters\");\r\n } else {\r\n attributes.push(\"grl_slopes\");\r\n attributes.push(\"grl_counters\");\r\n }\r\n\r\n super(\r\n name,\r\n scene,\r\n {\r\n vertex: \"greasedLine\",\r\n fragment: \"greasedLine\",\r\n },\r\n {\r\n attributes,\r\n uniforms: [\r\n \"world\",\r\n \"viewProjection\",\r\n \"view\",\r\n \"projection\",\r\n \"grlColorsWidth\",\r\n \"grlUseColors\",\r\n \"grlWidth\",\r\n \"grlColor\",\r\n \"grl_colorModeAndColorDistributionType\",\r\n \"grlResolution\",\r\n \"grlAspect\",\r\n \"grlAizeAttenuation\",\r\n \"grlDashArray\",\r\n \"grlDashOffset\",\r\n \"grlDashRatio\",\r\n \"grlUseDash\",\r\n \"grlVisibility\",\r\n ],\r\n samplers: [\"grlColors\"],\r\n defines,\r\n }\r\n );\r\n options = options || {\r\n color: GreasedLineMaterialDefaults.DEFAULT_COLOR,\r\n };\r\n\r\n const engine = scene.getEngine();\r\n\r\n this.visibility = options.visibility ?? 1;\r\n this.useDash = options.useDash ?? false;\r\n this.dashRatio = options.dashRatio ?? 0.5;\r\n this.dashOffset = options.dashOffset ?? 0;\r\n this.dashCount = options.dashCount ?? 1; // calculate the _dashArray value, call the setter\r\n this.width = options.width\r\n ? options.width\r\n : options.sizeAttenuation && options.cameraFacing\r\n ? GreasedLineMaterialDefaults.DEFAULT_WIDTH_ATTENUATED\r\n : GreasedLineMaterialDefaults.DEFAULT_WIDTH;\r\n this.sizeAttenuation = options.sizeAttenuation ?? false;\r\n this.color = options.color ?? Color3.White();\r\n this.useColors = options.useColors ?? false;\r\n this.colorsDistributionType = options.colorDistributionType ?? GreasedLineMeshColorDistributionType.COLOR_DISTRIBUTION_TYPE_SEGMENT;\r\n this.colorsSampling = options.colorsSampling ?? RawTexture.NEAREST_NEAREST;\r\n this.colorMode = options.colorMode ?? GreasedLineMeshColorMode.COLOR_MODE_SET;\r\n this._colors = options.colors ?? null;\r\n this._cameraFacing = options.cameraFacing ?? true;\r\n this.resolution = options.resolution ?? new Vector2(engine.getRenderWidth(), engine.getRenderHeight()); // calculate aspect call the setter\r\n\r\n if (options.colorsTexture) {\r\n this.colorsTexture = options.colorsTexture;\r\n } else {\r\n this.colorsTexture = GreasedLineTools.PrepareEmptyColorsTexture(scene);\r\n }\r\n\r\n if (this._colors) {\r\n this.setColors(this._colors);\r\n }\r\n\r\n engine.onDisposeObservable.add(() => {\r\n GreasedLineTools.DisposeEmptyColorsTexture();\r\n });\r\n }\r\n\r\n /**\r\n * Disposes the plugin material.\r\n */\r\n public override dispose(): void {\r\n this._colorsTexture?.dispose();\r\n super.dispose();\r\n }\r\n\r\n private _setColorModeAndColorDistributionType() {\r\n this.setVector2(\"grl_colorModeAndColorDistributionType\", new Vector2(this._colorMode, this._colorsDistributionType));\r\n }\r\n\r\n /**\r\n * Updates the material. Use when material created in lazy mode.\r\n */\r\n public updateLazy() {\r\n if (this._colors) {\r\n this.setColors(this._colors, false, true);\r\n }\r\n }\r\n\r\n /**\r\n * Returns the colors used to colorize the line\r\n */\r\n get colors() {\r\n return this._colors;\r\n }\r\n\r\n /**\r\n * Sets the colors used to colorize the line\r\n */\r\n set colors(value: Nullable<Color3[]>) {\r\n this.setColors(value);\r\n }\r\n\r\n /**\r\n * Creates or updates the colors texture\r\n * @param colors color table RGBA\r\n * @param lazy if lazy, the colors are not updated\r\n * @param forceNewTexture force creation of a new texture\r\n */\r\n public setColors(colors: Nullable<Color3[]>, lazy = false, forceNewTexture = false): void {\r\n const origColorsCount = this._colors?.length ?? 0;\r\n\r\n this._colors = colors;\r\n\r\n if (colors === null || colors.length === 0) {\r\n this._colorsTexture?.dispose();\r\n return;\r\n }\r\n\r\n if (lazy && !forceNewTexture) {\r\n return;\r\n }\r\n\r\n if (this._colorsTexture && origColorsCount === colors.length && !forceNewTexture) {\r\n const colorArray = GreasedLineTools.Color3toRGBAUint8(colors);\r\n this._colorsTexture.update(colorArray);\r\n } else {\r\n this._colorsTexture?.dispose();\r\n this.colorsTexture = GreasedLineTools.CreateColorsTexture(`${this.name}-colors-texture`, colors, this.colorsSampling, this.getScene());\r\n }\r\n }\r\n\r\n /**\r\n * Gets the colors texture\r\n */\r\n get colorsTexture() {\r\n return (this._colorsTexture as RawTexture) ?? null;\r\n }\r\n\r\n /**\r\n * Sets the colorsTexture\r\n */\r\n set colorsTexture(value: RawTexture) {\r\n this._colorsTexture = value;\r\n this.setFloat(\"grlColorsWidth\", this._colorsTexture.getSize().width);\r\n this.setTexture(\"grlColors\", this._colorsTexture);\r\n }\r\n\r\n /**\r\n * Line base width. At each point the line width is calculated by widths[pointIndex] * width\r\n */\r\n get width() {\r\n return this._width;\r\n }\r\n\r\n /**\r\n * Line base width. At each point the line width is calculated by widths[pointIndex] * width\r\n */\r\n set width(value: number) {\r\n this._width = value;\r\n this.setFloat(\"grlWidth\", value);\r\n }\r\n\r\n /**\r\n * Whether to use the colors option to colorize the line\r\n */\r\n get useColors() {\r\n return this._useColors;\r\n }\r\n\r\n set useColors(value: boolean) {\r\n this._useColors = value;\r\n this.setFloat(\"grlUseColors\", GreasedLineTools.BooleanToNumber(value));\r\n }\r\n\r\n /**\r\n * The type of sampling of the colors texture. The values are the same when using with textures.\r\n */\r\n get colorsSampling() {\r\n return this._colorsSampling;\r\n }\r\n\r\n /**\r\n * The type of sampling of the colors texture. The values are the same when using with textures.\r\n */\r\n set colorsSampling(value: number) {\r\n this._colorsSampling = value;\r\n }\r\n\r\n /**\r\n * Normalized value of how much of the line will be visible\r\n * 0 - 0% of the line will be visible\r\n * 1 - 100% of the line will be visible\r\n */\r\n get visibility() {\r\n return this._visibility;\r\n }\r\n\r\n set visibility(value: number) {\r\n this._visibility = value;\r\n this.setFloat(\"grlVisibility\", value);\r\n }\r\n\r\n /**\r\n * Turns on/off dash mode\r\n */\r\n get useDash() {\r\n return this._useDash;\r\n }\r\n\r\n /**\r\n * Turns on/off dash mode\r\n */\r\n set useDash(value: boolean) {\r\n this._useDash = value;\r\n this.setFloat(\"grlUseDash\", GreasedLineTools.BooleanToNumber(value));\r\n }\r\n\r\n /**\r\n * Gets the dash offset\r\n */\r\n get dashOffset() {\r\n return this._dashOffset;\r\n }\r\n\r\n /**\r\n * Sets the dash offset\r\n */\r\n set dashOffset(value: number) {\r\n this._dashOffset = value;\r\n this.setFloat(\"grlDashOffset\", value);\r\n }\r\n\r\n /**\r\n * Length of the dash. 0 to 1. 0.5 means half empty, half drawn.\r\n */\r\n get dashRatio() {\r\n return this._dashRatio;\r\n }\r\n\r\n /**\r\n * Length of the dash. 0 to 1. 0.5 means half empty, half drawn.\r\n */\r\n set dashRatio(value: number) {\r\n this._dashRatio = value;\r\n this.setFloat(\"grlDashRatio\", value);\r\n }\r\n\r\n /**\r\n * Gets the number of dashes in the line\r\n */\r\n get dashCount() {\r\n return this._dashCount;\r\n }\r\n /**\r\n * Sets the number of dashes in the line\r\n * @param value dash\r\n */\r\n set dashCount(value: number) {\r\n this._dashCount = value;\r\n this._dashArray = 1 / value;\r\n this.setFloat(\"grlDashArray\", this._dashArray);\r\n }\r\n\r\n /**\r\n * False means 1 unit in width = 1 unit on scene, true means 1 unit in width is reduced on the screen to make better looking lines\r\n */\r\n get sizeAttenuation() {\r\n return this._sizeAttenuation;\r\n }\r\n\r\n /**\r\n * Turn on/off attenuation of the width option and widths array.\r\n * @param value false means 1 unit in width = 1 unit on scene, true means 1 unit in width is reduced on the screen to make better looking lines\r\n */\r\n set sizeAttenuation(value: boolean) {\r\n this._sizeAttenuation = value;\r\n this.setFloat(\"grlSizeAttenuation\", GreasedLineTools.BooleanToNumber(value));\r\n }\r\n\r\n /**\r\n * Gets the color of the line\r\n */\r\n get color() {\r\n return this.color;\r\n }\r\n\r\n /**\r\n * Sets the color of the line\r\n * @param value Color3\r\n */\r\n set color(value: Color3) {\r\n this.setColor(value);\r\n }\r\n\r\n /**\r\n * Sets the color of the line. If set the whole line will be mixed with this color according to the colorMode option.\r\n * The simple material always needs a color to be set. If you set it to null it will set the color to the default color (GreasedLineSimpleMaterial.DEFAULT_COLOR).\r\n * @param value color\r\n */\r\n public setColor(value: Nullable<Color3>) {\r\n value = value ?? GreasedLineMaterialDefaults.DEFAULT_COLOR;\r\n this._color = value;\r\n this.setColor3(\"grlColor\", value);\r\n }\r\n\r\n /**\r\n * Gets the color distributiopn type\r\n */\r\n get colorsDistributionType() {\r\n return this._colorsDistributionType;\r\n }\r\n\r\n /**\r\n * Sets the color distribution type\r\n * @see GreasedLineMeshColorDistributionType\r\n * @param value color distribution type\r\n */\r\n set colorsDistributionType(value: GreasedLineMeshColorDistributionType) {\r\n this._colorsDistributionType = value;\r\n this._setColorModeAndColorDistributionType();\r\n }\r\n\r\n /**\r\n * Gets the mixing mode of the color and colors paramaters. Default value is GreasedLineMeshColorMode.SET.\r\n * MATERIAL_TYPE_SIMPLE mixes the color and colors of the greased line material.\r\n * @see GreasedLineMeshColorMode\r\n */\r\n get colorMode() {\r\n return this._colorMode;\r\n }\r\n\r\n /**\r\n * Sets the mixing mode of the color and colors paramaters. Default value is GreasedLineMeshColorMode.SET.\r\n * MATERIAL_TYPE_SIMPLE mixes the color and colors of the greased line material.\r\n * @see GreasedLineMeshColorMode\r\n */\r\n set colorMode(value: GreasedLineMeshColorMode) {\r\n this._colorMode = value;\r\n this._setColorModeAndColorDistributionType();\r\n }\r\n\r\n /**\r\n * Gets the resolution\r\n */\r\n get resolution() {\r\n return this._resolution;\r\n }\r\n\r\n /**\r\n * Sets the resolution\r\n * @param value resolution of the screen for GreasedLine\r\n */\r\n set resolution(value: Vector2) {\r\n this._resolution = value;\r\n this.setVector2(\"grlResolution\", value);\r\n this.setFloat(\"grlAspect\", value.x / value.y);\r\n }\r\n\r\n /**\r\n * Serializes this plugin material\r\n * @returns serializationObjec\r\n */\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n const greasedLineMaterialOptions: GreasedLineMaterialOptions = {\r\n colorDistributionType: this._colorsDistributionType,\r\n colorsSampling: this._colorsSampling,\r\n colorMode: this._colorMode,\r\n color: this._color,\r\n dashCount: this._dashCount,\r\n dashOffset: this._dashOffset,\r\n dashRatio: this._dashRatio,\r\n resolution: this._resolution,\r\n sizeAttenuation: this._sizeAttenuation,\r\n useColors: this._useColors,\r\n useDash: this._useDash,\r\n visibility: this._visibility,\r\n width: this._width,\r\n cameraFacing: this._cameraFacing,\r\n };\r\n\r\n this._colors && (greasedLineMaterialOptions.colors = this._colors);\r\n\r\n serializationObject.greasedLineMaterialOptions = greasedLineMaterialOptions;\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Parses a serialized objects\r\n * @param source serialized object\r\n * @param scene scene\r\n * @param _rootUrl root url for textures\r\n */\r\n public parse(source: any, scene: Scene, _rootUrl: string): void {\r\n // TODO: super.parse?\r\n const greasedLineMaterialOptions = <GreasedLineMaterialOptions>source.greasedLineMaterialOptions;\r\n\r\n this._colorsTexture?.dispose();\r\n\r\n greasedLineMaterialOptions.color && (this.color = greasedLineMaterialOptions.color);\r\n greasedLineMaterialOptions.colorDistributionType && (this.colorsDistributionType = greasedLineMaterialOptions.colorDistributionType);\r\n greasedLineMaterialOptions.colorsSampling && (this.colorsSampling = greasedLineMaterialOptions.colorsSampling);\r\n greasedLineMaterialOptions.colorMode && (this.colorMode = greasedLineMaterialOptions.colorMode);\r\n greasedLineMaterialOptions.useColors && (this.useColors = greasedLineMaterialOptions.useColors);\r\n greasedLineMaterialOptions.visibility && (this.visibility = greasedLineMaterialOptions.visibility);\r\n greasedLineMaterialOptions.useDash && (this.useDash = greasedLineMaterialOptions.useDash);\r\n greasedLineMaterialOptions.dashCount && (this.dashCount = greasedLineMaterialOptions.dashCount);\r\n greasedLineMaterialOptions.dashRatio && (this.dashRatio = greasedLineMaterialOptions.dashRatio);\r\n greasedLineMaterialOptions.dashOffset && (this.dashOffset = greasedLineMaterialOptions.dashOffset);\r\n greasedLineMaterialOptions.width && (this.width = greasedLineMaterialOptions.width);\r\n greasedLineMaterialOptions.sizeAttenuation && (this.sizeAttenuation = greasedLineMaterialOptions.sizeAttenuation);\r\n greasedLineMaterialOptions.resolution && (this.resolution = greasedLineMaterialOptions.resolution);\r\n\r\n if (greasedLineMaterialOptions.colors) {\r\n this.colorsTexture = GreasedLineTools.CreateColorsTexture(`${this.name}-colors-texture`, greasedLineMaterialOptions.colors, this.colorsSampling, this.getScene());\r\n } else {\r\n this.colorsTexture = GreasedLineTools.PrepareEmptyColorsTexture(scene);\r\n }\r\n\r\n this._cameraFacing = greasedLineMaterialOptions.cameraFacing ?? true;\r\n this.setDefine(\"GREASED_LINE_CAMERA_FACING\", this._cameraFacing);\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"greasedLineSimpleMaterial.js","sourceRoot":"","sources":["../../../../../dev/core/src/Materials/GreasedLine/greasedLineSimpleMaterial.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,UAAU,EAAE,MAAM,wBAAwB,CAAC;AAEpD,OAAO,EAAE,cAAc,EAAE,MAAM,mBAAmB,CAAC;AAEnD,OAAO,EAAE,MAAM,EAAE,MAAM,wBAAwB,CAAC;AAChD,OAAO,EAAE,OAAO,EAAE,MAAM,yBAAyB,CAAC;AAElD,OAAO,oCAAoC,CAAC;AAC5C,OAAO,kCAAkC,CAAC;AAG1C,OAAO,EAAE,gBAAgB,EAAE,MAAM,6BAA6B,CAAC;AAC/D,OAAO,EAAE,2BAA2B,EAAE,MAAM,+BAA+B,CAAC;AAE5E;;GAEG;AACH,MAAM,OAAO,yBAA0B,SAAQ,cAAc;IAmBzD;;;;;OAKG;IACH,YAAY,IAAY,EAAE,KAAY,EAAE,OAAmC;QACvE,MAAM,OAAO,GAAG;YACZ,gCAAgC,yEAAiE,GAAG;YACpG,mCAAmC,4EAAoE,GAAG;YAC1G,kBAAkB,+CAAuC,GAAG;YAC5D,kBAAkB,+CAAuC,GAAG;YAC5D,uBAAuB,oDAA4C,GAAG;SACzE,CAAC;QACF,MAAM,UAAU,GAAG,CAAC,UAAU,EAAE,YAAY,EAAE,aAAa,EAAE,mBAAmB,CAAC,CAAC;QAElF,KAAK,CAAC,oBAAoB,IAAI,OAAO,CAAC,IAAI,CAAC,6CAA6C,CAAC,CAAC;QAE1F,IAAI,OAAO,CAAC,YAAY,EAAE;YACtB,OAAO,CAAC,IAAI,CAAC,4BAA4B,CAAC,CAAC;YAC3C,UAAU,CAAC,IAAI,CAAC,qBAAqB,EAAE,qBAAqB,CAAC,CAAC;SACjE;aAAM;YACH,UAAU,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;YAC9B,UAAU,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;SACnC;QAED,KAAK,CACD,IAAI,EACJ,KAAK,EACL;YACI,MAAM,EAAE,aAAa;YACrB,QAAQ,EAAE,aAAa;SAC1B,EACD;YACI,UAAU;YACV,QAAQ,EAAE;gBACN,OAAO;gBACP,gBAAgB;gBAChB,MAAM;gBACN,YAAY;gBACZ,gBAAgB;gBAChB,cAAc;gBACd,UAAU;gBACV,UAAU;gBACV,uCAAuC;gBACvC,eAAe;gBACf,WAAW;gBACX,oBAAoB;gBACpB,cAAc;gBACd,eAAe;gBACf,cAAc;gBACd,YAAY;gBACZ,eAAe;aAClB;YACD,QAAQ,EAAE,CAAC,WAAW,CAAC;YACvB,OAAO;SACV,CACJ,CAAC;QAnEE,WAAM,GAAW,MAAM,CAAC,KAAK,EAAE,CAAC;QAEhC,4BAAuB,gFAA8G;QAKrI,mBAAc,GAAyB,IAAI,CAAC;QA6DhD,OAAO,GAAG,OAAO,IAAI;YACjB,KAAK,EAAE,2BAA2B,CAAC,aAAa;SACnD,CAAC;QAEF,MAAM,MAAM,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAEjC,IAAI,CAAC,UAAU,GAAG,OAAO,CAAC,UAAU,IAAI,CAAC,CAAC;QAC1C,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC,OAAO,IAAI,KAAK,CAAC;QACxC,IAAI,CAAC,SAAS,GAAG,OAAO,CAAC,SAAS,IAAI,GAAG,CAAC;QAC1C,IAAI,CAAC,UAAU,GAAG,OAAO,CAAC,UAAU,IAAI,CAAC,CAAC;QAC1C,IAAI,CAAC,SAAS,GAAG,OAAO,CAAC,SAAS,IAAI,CAAC,CAAC,CAAC,kDAAkD;QAC3F,IAAI,CAAC,KAAK,GAAG,OAAO,CAAC,KAAK;YACtB,CAAC,CAAC,OAAO,CAAC,KAAK;YACf,CAAC,CAAC,OAAO,CAAC,eAAe,IAAI,OAAO,CAAC,YAAY;gBAC/C,CAAC,CAAC,2BAA2B,CAAC,wBAAwB;gBACtD,CAAC,CAAC,2BAA2B,CAAC,aAAa,CAAC;QAClD,IAAI,CAAC,eAAe,GAAG,OAAO,CAAC,eAAe,IAAI,KAAK,CAAC;QACxD,IAAI,CAAC,KAAK,GAAG,OAAO,CAAC,KAAK,IAAI,MAAM,CAAC,KAAK,EAAE,CAAC;QAC7C,IAAI,CAAC,SAAS,GAAG,OAAO,CAAC,SAAS,IAAI,KAAK,CAAC;QAC5C,IAAI,CAAC,sBAAsB,GAAG,OAAO,CAAC,qBAAqB,gFAAwE,CAAC;QACpI,IAAI,CAAC,cAAc,GAAG,OAAO,CAAC,cAAc,IAAI,UAAU,CAAC,eAAe,CAAC;QAC3E,IAAI,CAAC,SAAS,GAAG,OAAO,CAAC,SAAS,mDAA2C,CAAC;QAC9E,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC,MAAM,IAAI,IAAI,CAAC;QACtC,IAAI,CAAC,aAAa,GAAG,OAAO,CAAC,YAAY,IAAI,IAAI,CAAC;QAClD,IAAI,CAAC,UAAU,GAAG,OAAO,CAAC,UAAU,IAAI,IAAI,OAAO,CAAC,MAAM,CAAC,cAAc,EAAE,EAAE,MAAM,CAAC,eAAe,EAAE,CAAC,CAAC,CAAC,mCAAmC;QAE3I,IAAI,OAAO,CAAC,aAAa,EAAE;YACvB,IAAI,CAAC,aAAa,GAAG,OAAO,CAAC,aAAa,CAAC;SAC9C;aAAM;YACH,IAAI,CAAC,aAAa,GAAG,gBAAgB,CAAC,yBAAyB,CAAC,KAAK,CAAC,CAAC;SAC1E;QAED,IAAI,IAAI,CAAC,OAAO,EAAE;YACd,IAAI,IAAI,CAAC,SAAS,EAAE;gBAChB,IAAI,CAAC,aAAa,GAAG,gBAAgB,CAAC,mBAAmB,CAAC,GAAG,IAAI,CAAC,IAAI,iBAAiB,EAAE,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,cAAc,EAAE,KAAK,CAAC,CAAC;aACtI;SACJ;QAED,MAAM,CAAC,mBAAmB,CAAC,GAAG,CAAC,GAAG,EAAE;YAChC,gBAAgB,CAAC,yBAAyB,EAAE,CAAC;QACjD,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;OAEG;IACa,OAAO;QACnB,IAAI,CAAC,cAAc,EAAE,OAAO,EAAE,CAAC;QAC/B,KAAK,CAAC,OAAO,EAAE,CAAC;IACpB,CAAC;IAEO,qCAAqC;QACzC,IAAI,CAAC,UAAU,CAAC,uCAAuC,EAAE,IAAI,OAAO,CAAC,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,uBAAuB,CAAC,CAAC,CAAC;IACzH,CAAC;IAED;;OAEG;IACI,UAAU;QACb,IAAI,IAAI,CAAC,OAAO,EAAE;YACd,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,OAAO,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC;SAC7C;IACL,CAAC;IAED;;OAEG;IACH,IAAI,MAAM;QACN,OAAO,IAAI,CAAC,OAAO,CAAC;IACxB,CAAC;IAED;;OAEG;IACH,IAAI,MAAM,CAAC,KAAyB;QAChC,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;IAC1B,CAAC;IAED;;;;;OAKG;IACI,SAAS,CAAC,MAA0B,EAAE,IAAI,GAAG,KAAK,EAAE,eAAe,GAAG,KAAK;QAC9E,MAAM,eAAe,GAAG,IAAI,CAAC,OAAO,EAAE,MAAM,IAAI,CAAC,CAAC;QAElD,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QAEtB,IAAI,MAAM,KAAK,IAAI,IAAI,MAAM,CAAC,MAAM,KAAK,CAAC,EAAE;YACxC,IAAI,CAAC,cAAc,EAAE,OAAO,EAAE,CAAC;YAC/B,OAAO;SACV;QAED,IAAI,IAAI,IAAI,CAAC,eAAe,EAAE;YAC1B,OAAO;SACV;QAED,IAAI,IAAI,CAAC,cAAc,IAAI,eAAe,KAAK,MAAM,CAAC,MAAM,IAAI,CAAC,eAAe,EAAE;YAC9E,MAAM,UAAU,GAAG,gBAAgB,CAAC,iBAAiB,CAAC,MAAM,CAAC,CAAC;YAC9D,IAAI,CAAC,cAAc,CAAC,MAAM,CAAC,UAAU,CAAC,CAAC;SAC1C;aAAM;YACH,IAAI,CAAC,cAAc,EAAE,OAAO,EAAE,CAAC;YAC/B,IAAI,CAAC,aAAa,GAAG,gBAAgB,CAAC,mBAAmB,CAAC,GAAG,IAAI,CAAC,IAAI,iBAAiB,EAAE,MAAM,EAAE,IAAI,CAAC,cAAc,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC,CAAC;SAC1I;IACL,CAAC;IAED;;OAEG;IACH,IAAI,aAAa;QACb,OAAQ,IAAI,CAAC,cAA6B,IAAI,IAAI,CAAC;IACvD,CAAC;IAED;;OAEG;IACH,IAAI,aAAa,CAAC,KAAiB;QAC/B,IAAI,CAAC,cAAc,GAAG,KAAK,CAAC;QAC5B,IAAI,CAAC,QAAQ,CAAC,gBAAgB,EAAE,IAAI,CAAC,cAAc,CAAC,OAAO,EAAE,CAAC,KAAK,CAAC,CAAC;QACrE,IAAI,CAAC,UAAU,CAAC,WAAW,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;IACtD,CAAC;IAED;;OAEG;IACH,IAAI,KAAK;QACL,OAAO,IAAI,CAAC,MAAM,CAAC;IACvB,CAAC;IAED;;OAEG;IACH,IAAI,KAAK,CAAC,KAAa;QACnB,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,IAAI,CAAC,QAAQ,CAAC,UAAU,EAAE,KAAK,CAAC,CAAC;IACrC,CAAC;IAED;;OAEG;IACH,IAAI,SAAS;QACT,OAAO,IAAI,CAAC,UAAU,CAAC;IAC3B,CAAC;IAED,IAAI,SAAS,CAAC,KAAc;QACxB,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;QACxB,IAAI,CAAC,QAAQ,CAAC,cAAc,EAAE,gBAAgB,CAAC,eAAe,CAAC,KAAK,CAAC,CAAC,CAAC;IAC3E,CAAC;IAED;;OAEG;IACH,IAAI,cAAc;QACd,OAAO,IAAI,CAAC,eAAe,CAAC;IAChC,CAAC;IAED;;OAEG;IACH,IAAI,cAAc,CAAC,KAAa;QAC5B,IAAI,CAAC,eAAe,GAAG,KAAK,CAAC;IACjC,CAAC;IAED;;;;OAIG;IACH,IAAI,UAAU;QACV,OAAO,IAAI,CAAC,WAAW,CAAC;IAC5B,CAAC;IAED,IAAI,UAAU,CAAC,KAAa;QACxB,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC;QACzB,IAAI,CAAC,QAAQ,CAAC,eAAe,EAAE,KAAK,CAAC,CAAC;IAC1C,CAAC;IAED;;OAEG;IACH,IAAI,OAAO;QACP,OAAO,IAAI,CAAC,QAAQ,CAAC;IACzB,CAAC;IAED;;OAEG;IACH,IAAI,OAAO,CAAC,KAAc;QACtB,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;QACtB,IAAI,CAAC,QAAQ,CAAC,YAAY,EAAE,gBAAgB,CAAC,eAAe,CAAC,KAAK,CAAC,CAAC,CAAC;IACzE,CAAC;IAED;;OAEG;IACH,IAAI,UAAU;QACV,OAAO,IAAI,CAAC,WAAW,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAI,UAAU,CAAC,KAAa;QACxB,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC;QACzB,IAAI,CAAC,QAAQ,CAAC,eAAe,EAAE,KAAK,CAAC,CAAC;IAC1C,CAAC;IAED;;OAEG;IACH,IAAI,SAAS;QACT,OAAO,IAAI,CAAC,UAAU,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAI,SAAS,CAAC,KAAa;QACvB,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;QACxB,IAAI,CAAC,QAAQ,CAAC,cAAc,EAAE,KAAK,CAAC,CAAC;IACzC,CAAC;IAED;;OAEG;IACH,IAAI,SAAS;QACT,OAAO,IAAI,CAAC,UAAU,CAAC;IAC3B,CAAC;IACD;;;OAGG;IACH,IAAI,SAAS,CAAC,KAAa;QACvB,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;QACxB,IAAI,CAAC,UAAU,GAAG,CAAC,GAAG,KAAK,CAAC;QAC5B,IAAI,CAAC,QAAQ,CAAC,cAAc,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;IACnD,CAAC;IAED;;OAEG;IACH,IAAI,eAAe;QACf,OAAO,IAAI,CAAC,gBAAgB,CAAC;IACjC,CAAC;IAED;;;OAGG;IACH,IAAI,eAAe,CAAC,KAAc;QAC9B,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC;QAC9B,IAAI,CAAC,QAAQ,CAAC,oBAAoB,EAAE,gBAAgB,CAAC,eAAe,CAAC,KAAK,CAAC,CAAC,CAAC;IACjF,CAAC;IAED;;OAEG;IACH,IAAI,KAAK;QACL,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAED;;;OAGG;IACH,IAAI,KAAK,CAAC,KAAa;QACnB,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;IACzB,CAAC;IAED;;;;OAIG;IACI,QAAQ,CAAC,KAAuB;QACnC,KAAK,GAAG,KAAK,IAAI,2BAA2B,CAAC,aAAa,CAAC;QAC3D,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,IAAI,CAAC,SAAS,CAAC,UAAU,EAAE,KAAK,CAAC,CAAC;IACtC,CAAC;IAED;;OAEG;IACH,IAAI,sBAAsB;QACtB,OAAO,IAAI,CAAC,uBAAuB,CAAC;IACxC,CAAC;IAED;;;;OAIG;IACH,IAAI,sBAAsB,CAAC,KAA2C;QAClE,IAAI,CAAC,uBAAuB,GAAG,KAAK,CAAC;QACrC,IAAI,CAAC,qCAAqC,EAAE,CAAC;IACjD,CAAC;IAED;;;;OAIG;IACH,IAAI,SAAS;QACT,OAAO,IAAI,CAAC,UAAU,CAAC;IAC3B,CAAC;IAED;;;;OAIG;IACH,IAAI,SAAS,CAAC,KAA+B;QACzC,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;QACxB,IAAI,CAAC,qCAAqC,EAAE,CAAC;IACjD,CAAC;IAED;;OAEG;IACH,IAAI,UAAU;QACV,OAAO,IAAI,CAAC,WAAW,CAAC;IAC5B,CAAC;IAED;;;OAGG;IACH,IAAI,UAAU,CAAC,KAAc;QACzB,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC;QACzB,IAAI,CAAC,UAAU,CAAC,eAAe,EAAE,KAAK,CAAC,CAAC;QACxC,IAAI,CAAC,QAAQ,CAAC,WAAW,EAAE,KAAK,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;IAClD,CAAC;IAED;;;OAGG;IACa,SAAS;QACrB,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAE9C,MAAM,0BAA0B,GAA+B;YAC3D,qBAAqB,EAAE,IAAI,CAAC,uBAAuB;YACnD,cAAc,EAAE,IAAI,CAAC,eAAe;YACpC,SAAS,EAAE,IAAI,CAAC,UAAU;YAC1B,KAAK,EAAE,IAAI,CAAC,MAAM;YAClB,SAAS,EAAE,IAAI,CAAC,UAAU;YAC1B,UAAU,EAAE,IAAI,CAAC,WAAW;YAC5B,SAAS,EAAE,IAAI,CAAC,UAAU;YAC1B,UAAU,EAAE,IAAI,CAAC,WAAW;YAC5B,eAAe,EAAE,IAAI,CAAC,gBAAgB;YACtC,SAAS,EAAE,IAAI,CAAC,UAAU;YAC1B,OAAO,EAAE,IAAI,CAAC,QAAQ;YACtB,UAAU,EAAE,IAAI,CAAC,WAAW;YAC5B,KAAK,EAAE,IAAI,CAAC,MAAM;YAClB,YAAY,EAAE,IAAI,CAAC,aAAa;SACnC,CAAC;QAEF,IAAI,CAAC,OAAO,IAAI,CAAC,0BAA0B,CAAC,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC;QAEnE,mBAAmB,CAAC,0BAA0B,GAAG,0BAA0B,CAAC;QAE5E,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAED;;;;;OAKG;IACI,KAAK,CAAC,MAAW,EAAE,KAAY,EAAE,QAAgB;QACpD,qBAAqB;QACrB,MAAM,0BAA0B,GAA+B,MAAM,CAAC,0BAA0B,CAAC;QAEjG,IAAI,CAAC,cAAc,EAAE,OAAO,EAAE,CAAC;QAE/B,0BAA0B,CAAC,KAAK,IAAI,CAAC,IAAI,CAAC,KAAK,GAAG,0BAA0B,CAAC,KAAK,CAAC,CAAC;QACpF,0BAA0B,CAAC,qBAAqB,IAAI,CAAC,IAAI,CAAC,sBAAsB,GAAG,0BAA0B,CAAC,qBAAqB,CAAC,CAAC;QACrI,0BAA0B,CAAC,cAAc,IAAI,CAAC,IAAI,CAAC,cAAc,GAAG,0BAA0B,CAAC,cAAc,CAAC,CAAC;QAC/G,0BAA0B,CAAC,SAAS,IAAI,CAAC,IAAI,CAAC,SAAS,GAAG,0BAA0B,CAAC,SAAS,CAAC,CAAC;QAChG,0BAA0B,CAAC,SAAS,IAAI,CAAC,IAAI,CAAC,SAAS,GAAG,0BAA0B,CAAC,SAAS,CAAC,CAAC;QAChG,0BAA0B,CAAC,UAAU,IAAI,CAAC,IAAI,CAAC,UAAU,GAAG,0BAA0B,CAAC,UAAU,CAAC,CAAC;QACnG,0BAA0B,CAAC,OAAO,IAAI,CAAC,IAAI,CAAC,OAAO,GAAG,0BAA0B,CAAC,OAAO,CAAC,CAAC;QAC1F,0BAA0B,CAAC,SAAS,IAAI,CAAC,IAAI,CAAC,SAAS,GAAG,0BAA0B,CAAC,SAAS,CAAC,CAAC;QAChG,0BAA0B,CAAC,SAAS,IAAI,CAAC,IAAI,CAAC,SAAS,GAAG,0BAA0B,CAAC,SAAS,CAAC,CAAC;QAChG,0BAA0B,CAAC,UAAU,IAAI,CAAC,IAAI,CAAC,UAAU,GAAG,0BAA0B,CAAC,UAAU,CAAC,CAAC;QACnG,0BAA0B,CAAC,KAAK,IAAI,CAAC,IAAI,CAAC,KAAK,GAAG,0BAA0B,CAAC,KAAK,CAAC,CAAC;QACpF,0BAA0B,CAAC,eAAe,IAAI,CAAC,IAAI,CAAC,eAAe,GAAG,0BAA0B,CAAC,eAAe,CAAC,CAAC;QAClH,0BAA0B,CAAC,UAAU,IAAI,CAAC,IAAI,CAAC,UAAU,GAAG,0BAA0B,CAAC,UAAU,CAAC,CAAC;QAEnG,IAAI,0BAA0B,CAAC,MAAM,EAAE;YACnC,IAAI,CAAC,aAAa,GAAG,gBAAgB,CAAC,mBAAmB,CAAC,GAAG,IAAI,CAAC,IAAI,iBAAiB,EAAE,0BAA0B,CAAC,MAAM,EAAE,IAAI,CAAC,cAAc,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC,CAAC;SACrK;aAAM;YACH,IAAI,CAAC,aAAa,GAAG,gBAAgB,CAAC,yBAAyB,CAAC,KAAK,CAAC,CAAC;SAC1E;QAED,IAAI,CAAC,aAAa,GAAG,0BAA0B,CAAC,YAAY,IAAI,IAAI,CAAC;QACrE,IAAI,CAAC,SAAS,CAAC,4BAA4B,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;IACrE,CAAC;CACJ","sourcesContent":["import type { Scene } from \"../../scene\";\r\nimport { RawTexture } from \"../Textures/rawTexture\";\r\n\r\nimport { ShaderMaterial } from \"../shaderMaterial\";\r\nimport type { Nullable } from \"../../types\";\r\nimport { Color3 } from \"../../Maths/math.color\";\r\nimport { Vector2 } from \"../../Maths/math.vector\";\r\n\r\nimport \"../../Shaders/greasedLine.fragment\";\r\nimport \"../../Shaders/greasedLine.vertex\";\r\nimport type { GreasedLineMaterialOptions, IGreasedLineMaterial } from \"./greasedLineMaterialInterfaces\";\r\nimport { GreasedLineMeshColorDistributionType, GreasedLineMeshColorMode } from \"./greasedLineMaterialInterfaces\";\r\nimport { GreasedLineTools } from \"../../Misc/greasedLineTools\";\r\nimport { GreasedLineMaterialDefaults } from \"./greasedLineMaterialDefaults\";\r\n\r\n/**\r\n * GreasedLineSimpleMaterial\r\n */\r\nexport class GreasedLineSimpleMaterial extends ShaderMaterial implements IGreasedLineMaterial {\r\n private _visibility: number;\r\n private _width: number;\r\n private _useDash: boolean;\r\n private _dashCount: number;\r\n private _dashArray: number;\r\n private _dashRatio: number;\r\n private _dashOffset: number;\r\n private _useColors: boolean;\r\n private _color: Color3 = Color3.White();\r\n private _colors: Nullable<Color3[]>;\r\n private _colorsDistributionType: GreasedLineMeshColorDistributionType = GreasedLineMeshColorDistributionType.COLOR_DISTRIBUTION_TYPE_SEGMENT;\r\n private _colorMode: GreasedLineMeshColorMode;\r\n private _colorsSampling: number;\r\n private _resolution: Vector2;\r\n private _sizeAttenuation: boolean;\r\n private _colorsTexture: Nullable<RawTexture> = null;\r\n private _cameraFacing: boolean;\r\n\r\n /**\r\n * GreasedLineSimple material constructor\r\n * @param name material name\r\n * @param scene the scene\r\n * @param options material options\r\n */\r\n constructor(name: string, scene: Scene, options: GreasedLineMaterialOptions) {\r\n const defines = [\r\n `COLOR_DISTRIBUTION_TYPE_LINE ${GreasedLineMeshColorDistributionType.COLOR_DISTRIBUTION_TYPE_LINE}.`,\r\n `COLOR_DISTRIBUTION_TYPE_SEGMENT ${GreasedLineMeshColorDistributionType.COLOR_DISTRIBUTION_TYPE_SEGMENT}.`,\r\n `COLOR_MODE_SET ${GreasedLineMeshColorMode.COLOR_MODE_SET}.`,\r\n `COLOR_MODE_ADD ${GreasedLineMeshColorMode.COLOR_MODE_ADD}.`,\r\n `COLOR_MODE_MULTIPLY ${GreasedLineMeshColorMode.COLOR_MODE_MULTIPLY}.`,\r\n ];\r\n const attributes = [\"position\", \"grl_widths\", \"grl_offsets\", \"grl_colorPointers\"];\r\n\r\n scene.useRightHandedSystem && defines.push(\"GREASED_LINE_RIGHT_HANDED_COORDINATE_SYSTEM\");\r\n\r\n if (options.cameraFacing) {\r\n defines.push(\"GREASED_LINE_CAMERA_FACING\");\r\n attributes.push(\"grl_previousAndSide\", \"grl_nextAndCounters\");\r\n } else {\r\n attributes.push(\"grl_slopes\");\r\n attributes.push(\"grl_counters\");\r\n }\r\n\r\n super(\r\n name,\r\n scene,\r\n {\r\n vertex: \"greasedLine\",\r\n fragment: \"greasedLine\",\r\n },\r\n {\r\n attributes,\r\n uniforms: [\r\n \"world\",\r\n \"viewProjection\",\r\n \"view\",\r\n \"projection\",\r\n \"grlColorsWidth\",\r\n \"grlUseColors\",\r\n \"grlWidth\",\r\n \"grlColor\",\r\n \"grl_colorModeAndColorDistributionType\",\r\n \"grlResolution\",\r\n \"grlAspect\",\r\n \"grlAizeAttenuation\",\r\n \"grlDashArray\",\r\n \"grlDashOffset\",\r\n \"grlDashRatio\",\r\n \"grlUseDash\",\r\n \"grlVisibility\",\r\n ],\r\n samplers: [\"grlColors\"],\r\n defines,\r\n }\r\n );\r\n options = options || {\r\n color: GreasedLineMaterialDefaults.DEFAULT_COLOR,\r\n };\r\n\r\n const engine = scene.getEngine();\r\n\r\n this.visibility = options.visibility ?? 1;\r\n this.useDash = options.useDash ?? false;\r\n this.dashRatio = options.dashRatio ?? 0.5;\r\n this.dashOffset = options.dashOffset ?? 0;\r\n this.dashCount = options.dashCount ?? 1; // calculate the _dashArray value, call the setter\r\n this.width = options.width\r\n ? options.width\r\n : options.sizeAttenuation && options.cameraFacing\r\n ? GreasedLineMaterialDefaults.DEFAULT_WIDTH_ATTENUATED\r\n : GreasedLineMaterialDefaults.DEFAULT_WIDTH;\r\n this.sizeAttenuation = options.sizeAttenuation ?? false;\r\n this.color = options.color ?? Color3.White();\r\n this.useColors = options.useColors ?? false;\r\n this.colorsDistributionType = options.colorDistributionType ?? GreasedLineMeshColorDistributionType.COLOR_DISTRIBUTION_TYPE_SEGMENT;\r\n this.colorsSampling = options.colorsSampling ?? RawTexture.NEAREST_NEAREST;\r\n this.colorMode = options.colorMode ?? GreasedLineMeshColorMode.COLOR_MODE_SET;\r\n this._colors = options.colors ?? null;\r\n this._cameraFacing = options.cameraFacing ?? true;\r\n this.resolution = options.resolution ?? new Vector2(engine.getRenderWidth(), engine.getRenderHeight()); // calculate aspect call the setter\r\n\r\n if (options.colorsTexture) {\r\n this.colorsTexture = options.colorsTexture;\r\n } else {\r\n this.colorsTexture = GreasedLineTools.PrepareEmptyColorsTexture(scene);\r\n }\r\n\r\n if (this._colors) {\r\n if (this.useColors) {\r\n this.colorsTexture = GreasedLineTools.CreateColorsTexture(`${this.name}-colors-texture`, this._colors, this.colorsSampling, scene);\r\n }\r\n }\r\n\r\n engine.onDisposeObservable.add(() => {\r\n GreasedLineTools.DisposeEmptyColorsTexture();\r\n });\r\n }\r\n\r\n /**\r\n * Disposes the plugin material.\r\n */\r\n public override dispose(): void {\r\n this._colorsTexture?.dispose();\r\n super.dispose();\r\n }\r\n\r\n private _setColorModeAndColorDistributionType() {\r\n this.setVector2(\"grl_colorModeAndColorDistributionType\", new Vector2(this._colorMode, this._colorsDistributionType));\r\n }\r\n\r\n /**\r\n * Updates the material. Use when material created in lazy mode.\r\n */\r\n public updateLazy() {\r\n if (this._colors) {\r\n this.setColors(this._colors, false, true);\r\n }\r\n }\r\n\r\n /**\r\n * Returns the colors used to colorize the line\r\n */\r\n get colors() {\r\n return this._colors;\r\n }\r\n\r\n /**\r\n * Sets the colors used to colorize the line\r\n */\r\n set colors(value: Nullable<Color3[]>) {\r\n this.setColors(value);\r\n }\r\n\r\n /**\r\n * Creates or updates the colors texture\r\n * @param colors color table RGBA\r\n * @param lazy if lazy, the colors are not updated\r\n * @param forceNewTexture force creation of a new texture\r\n */\r\n public setColors(colors: Nullable<Color3[]>, lazy = false, forceNewTexture = false): void {\r\n const origColorsCount = this._colors?.length ?? 0;\r\n\r\n this._colors = colors;\r\n\r\n if (colors === null || colors.length === 0) {\r\n this._colorsTexture?.dispose();\r\n return;\r\n }\r\n\r\n if (lazy && !forceNewTexture) {\r\n return;\r\n }\r\n\r\n if (this._colorsTexture && origColorsCount === colors.length && !forceNewTexture) {\r\n const colorArray = GreasedLineTools.Color3toRGBAUint8(colors);\r\n this._colorsTexture.update(colorArray);\r\n } else {\r\n this._colorsTexture?.dispose();\r\n this.colorsTexture = GreasedLineTools.CreateColorsTexture(`${this.name}-colors-texture`, colors, this.colorsSampling, this.getScene());\r\n }\r\n }\r\n\r\n /**\r\n * Gets the colors texture\r\n */\r\n get colorsTexture() {\r\n return (this._colorsTexture as RawTexture) ?? null;\r\n }\r\n\r\n /**\r\n * Sets the colorsTexture\r\n */\r\n set colorsTexture(value: RawTexture) {\r\n this._colorsTexture = value;\r\n this.setFloat(\"grlColorsWidth\", this._colorsTexture.getSize().width);\r\n this.setTexture(\"grlColors\", this._colorsTexture);\r\n }\r\n\r\n /**\r\n * Line base width. At each point the line width is calculated by widths[pointIndex] * width\r\n */\r\n get width() {\r\n return this._width;\r\n }\r\n\r\n /**\r\n * Line base width. At each point the line width is calculated by widths[pointIndex] * width\r\n */\r\n set width(value: number) {\r\n this._width = value;\r\n this.setFloat(\"grlWidth\", value);\r\n }\r\n\r\n /**\r\n * Whether to use the colors option to colorize the line\r\n */\r\n get useColors() {\r\n return this._useColors;\r\n }\r\n\r\n set useColors(value: boolean) {\r\n this._useColors = value;\r\n this.setFloat(\"grlUseColors\", GreasedLineTools.BooleanToNumber(value));\r\n }\r\n\r\n /**\r\n * The type of sampling of the colors texture. The values are the same when using with textures.\r\n */\r\n get colorsSampling() {\r\n return this._colorsSampling;\r\n }\r\n\r\n /**\r\n * The type of sampling of the colors texture. The values are the same when using with textures.\r\n */\r\n set colorsSampling(value: number) {\r\n this._colorsSampling = value;\r\n }\r\n\r\n /**\r\n * Normalized value of how much of the line will be visible\r\n * 0 - 0% of the line will be visible\r\n * 1 - 100% of the line will be visible\r\n */\r\n get visibility() {\r\n return this._visibility;\r\n }\r\n\r\n set visibility(value: number) {\r\n this._visibility = value;\r\n this.setFloat(\"grlVisibility\", value);\r\n }\r\n\r\n /**\r\n * Turns on/off dash mode\r\n */\r\n get useDash() {\r\n return this._useDash;\r\n }\r\n\r\n /**\r\n * Turns on/off dash mode\r\n */\r\n set useDash(value: boolean) {\r\n this._useDash = value;\r\n this.setFloat(\"grlUseDash\", GreasedLineTools.BooleanToNumber(value));\r\n }\r\n\r\n /**\r\n * Gets the dash offset\r\n */\r\n get dashOffset() {\r\n return this._dashOffset;\r\n }\r\n\r\n /**\r\n * Sets the dash offset\r\n */\r\n set dashOffset(value: number) {\r\n this._dashOffset = value;\r\n this.setFloat(\"grlDashOffset\", value);\r\n }\r\n\r\n /**\r\n * Length of the dash. 0 to 1. 0.5 means half empty, half drawn.\r\n */\r\n get dashRatio() {\r\n return this._dashRatio;\r\n }\r\n\r\n /**\r\n * Length of the dash. 0 to 1. 0.5 means half empty, half drawn.\r\n */\r\n set dashRatio(value: number) {\r\n this._dashRatio = value;\r\n this.setFloat(\"grlDashRatio\", value);\r\n }\r\n\r\n /**\r\n * Gets the number of dashes in the line\r\n */\r\n get dashCount() {\r\n return this._dashCount;\r\n }\r\n /**\r\n * Sets the number of dashes in the line\r\n * @param value dash\r\n */\r\n set dashCount(value: number) {\r\n this._dashCount = value;\r\n this._dashArray = 1 / value;\r\n this.setFloat(\"grlDashArray\", this._dashArray);\r\n }\r\n\r\n /**\r\n * False means 1 unit in width = 1 unit on scene, true means 1 unit in width is reduced on the screen to make better looking lines\r\n */\r\n get sizeAttenuation() {\r\n return this._sizeAttenuation;\r\n }\r\n\r\n /**\r\n * Turn on/off attenuation of the width option and widths array.\r\n * @param value false means 1 unit in width = 1 unit on scene, true means 1 unit in width is reduced on the screen to make better looking lines\r\n */\r\n set sizeAttenuation(value: boolean) {\r\n this._sizeAttenuation = value;\r\n this.setFloat(\"grlSizeAttenuation\", GreasedLineTools.BooleanToNumber(value));\r\n }\r\n\r\n /**\r\n * Gets the color of the line\r\n */\r\n get color() {\r\n return this.color;\r\n }\r\n\r\n /**\r\n * Sets the color of the line\r\n * @param value Color3\r\n */\r\n set color(value: Color3) {\r\n this.setColor(value);\r\n }\r\n\r\n /**\r\n * Sets the color of the line. If set the whole line will be mixed with this color according to the colorMode option.\r\n * The simple material always needs a color to be set. If you set it to null it will set the color to the default color (GreasedLineSimpleMaterial.DEFAULT_COLOR).\r\n * @param value color\r\n */\r\n public setColor(value: Nullable<Color3>) {\r\n value = value ?? GreasedLineMaterialDefaults.DEFAULT_COLOR;\r\n this._color = value;\r\n this.setColor3(\"grlColor\", value);\r\n }\r\n\r\n /**\r\n * Gets the color distributiopn type\r\n */\r\n get colorsDistributionType() {\r\n return this._colorsDistributionType;\r\n }\r\n\r\n /**\r\n * Sets the color distribution type\r\n * @see GreasedLineMeshColorDistributionType\r\n * @param value color distribution type\r\n */\r\n set colorsDistributionType(value: GreasedLineMeshColorDistributionType) {\r\n this._colorsDistributionType = value;\r\n this._setColorModeAndColorDistributionType();\r\n }\r\n\r\n /**\r\n * Gets the mixing mode of the color and colors paramaters. Default value is GreasedLineMeshColorMode.SET.\r\n * MATERIAL_TYPE_SIMPLE mixes the color and colors of the greased line material.\r\n * @see GreasedLineMeshColorMode\r\n */\r\n get colorMode() {\r\n return this._colorMode;\r\n }\r\n\r\n /**\r\n * Sets the mixing mode of the color and colors paramaters. Default value is GreasedLineMeshColorMode.SET.\r\n * MATERIAL_TYPE_SIMPLE mixes the color and colors of the greased line material.\r\n * @see GreasedLineMeshColorMode\r\n */\r\n set colorMode(value: GreasedLineMeshColorMode) {\r\n this._colorMode = value;\r\n this._setColorModeAndColorDistributionType();\r\n }\r\n\r\n /**\r\n * Gets the resolution\r\n */\r\n get resolution() {\r\n return this._resolution;\r\n }\r\n\r\n /**\r\n * Sets the resolution\r\n * @param value resolution of the screen for GreasedLine\r\n */\r\n set resolution(value: Vector2) {\r\n this._resolution = value;\r\n this.setVector2(\"grlResolution\", value);\r\n this.setFloat(\"grlAspect\", value.x / value.y);\r\n }\r\n\r\n /**\r\n * Serializes this plugin material\r\n * @returns serializationObjec\r\n */\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n const greasedLineMaterialOptions: GreasedLineMaterialOptions = {\r\n colorDistributionType: this._colorsDistributionType,\r\n colorsSampling: this._colorsSampling,\r\n colorMode: this._colorMode,\r\n color: this._color,\r\n dashCount: this._dashCount,\r\n dashOffset: this._dashOffset,\r\n dashRatio: this._dashRatio,\r\n resolution: this._resolution,\r\n sizeAttenuation: this._sizeAttenuation,\r\n useColors: this._useColors,\r\n useDash: this._useDash,\r\n visibility: this._visibility,\r\n width: this._width,\r\n cameraFacing: this._cameraFacing,\r\n };\r\n\r\n this._colors && (greasedLineMaterialOptions.colors = this._colors);\r\n\r\n serializationObject.greasedLineMaterialOptions = greasedLineMaterialOptions;\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Parses a serialized objects\r\n * @param source serialized object\r\n * @param scene scene\r\n * @param _rootUrl root url for textures\r\n */\r\n public parse(source: any, scene: Scene, _rootUrl: string): void {\r\n // TODO: super.parse?\r\n const greasedLineMaterialOptions = <GreasedLineMaterialOptions>source.greasedLineMaterialOptions;\r\n\r\n this._colorsTexture?.dispose();\r\n\r\n greasedLineMaterialOptions.color && (this.color = greasedLineMaterialOptions.color);\r\n greasedLineMaterialOptions.colorDistributionType && (this.colorsDistributionType = greasedLineMaterialOptions.colorDistributionType);\r\n greasedLineMaterialOptions.colorsSampling && (this.colorsSampling = greasedLineMaterialOptions.colorsSampling);\r\n greasedLineMaterialOptions.colorMode && (this.colorMode = greasedLineMaterialOptions.colorMode);\r\n greasedLineMaterialOptions.useColors && (this.useColors = greasedLineMaterialOptions.useColors);\r\n greasedLineMaterialOptions.visibility && (this.visibility = greasedLineMaterialOptions.visibility);\r\n greasedLineMaterialOptions.useDash && (this.useDash = greasedLineMaterialOptions.useDash);\r\n greasedLineMaterialOptions.dashCount && (this.dashCount = greasedLineMaterialOptions.dashCount);\r\n greasedLineMaterialOptions.dashRatio && (this.dashRatio = greasedLineMaterialOptions.dashRatio);\r\n greasedLineMaterialOptions.dashOffset && (this.dashOffset = greasedLineMaterialOptions.dashOffset);\r\n greasedLineMaterialOptions.width && (this.width = greasedLineMaterialOptions.width);\r\n greasedLineMaterialOptions.sizeAttenuation && (this.sizeAttenuation = greasedLineMaterialOptions.sizeAttenuation);\r\n greasedLineMaterialOptions.resolution && (this.resolution = greasedLineMaterialOptions.resolution);\r\n\r\n if (greasedLineMaterialOptions.colors) {\r\n this.colorsTexture = GreasedLineTools.CreateColorsTexture(`${this.name}-colors-texture`, greasedLineMaterialOptions.colors, this.colorsSampling, this.getScene());\r\n } else {\r\n this.colorsTexture = GreasedLineTools.PrepareEmptyColorsTexture(scene);\r\n }\r\n\r\n this._cameraFacing = greasedLineMaterialOptions.cameraFacing ?? true;\r\n this.setDefine(\"GREASED_LINE_CAMERA_FACING\", this._cameraFacing);\r\n }\r\n}\r\n"]}
@@ -73,6 +73,7 @@ export class FragmentOutputBlock extends NodeMaterialBlock {
73
73
  const rgba = this.rgba;
74
74
  const rgb = this.rgb;
75
75
  const a = this.a;
76
+ const isWebGPU = state.shaderLanguage === 1 /* ShaderLanguage.WGSL */;
76
77
  state.sharedData.hints.needAlphaBlending = rgba.isConnected || a.isConnected;
77
78
  state.sharedData.blocksWithDefines.push(this);
78
79
  if (this.useLogarithmicDepth || state.sharedData.nodeMaterial.useLogarithmicDepth) {
@@ -86,7 +87,8 @@ export class FragmentOutputBlock extends NodeMaterialBlock {
86
87
  state._emitFunctionFromInclude("helperFunctions", comments);
87
88
  let outputString = "gl_FragColor";
88
89
  if (state.shaderLanguage === 1 /* ShaderLanguage.WGSL */) {
89
- outputString = "fragmentOutputs.color";
90
+ state.compilationString += `var fragmentOutputsColor : vec4<f32>;\r\n`;
91
+ outputString = "fragmentOutputsColor";
90
92
  }
91
93
  const vec4 = state._getShaderType(NodeMaterialBlockConnectionPointTypes.Vector4);
92
94
  if (rgba.connectedPoint) {
@@ -118,13 +120,19 @@ export class FragmentOutputBlock extends NodeMaterialBlock {
118
120
  state.compilationString += `#ifdef ${this._gammaDefineName}\n`;
119
121
  state.compilationString += `${outputString} = toGammaSpace(${outputString});\n`;
120
122
  state.compilationString += `#endif\n`;
121
- // TODOWGSL
123
+ if (state.shaderLanguage === 1 /* ShaderLanguage.WGSL */) {
124
+ state.compilationString += `#if !defined(PREPASS)\r\n`;
125
+ state.compilationString += `fragmentOutputs.color = fragmentOutputsColor;\r\n`;
126
+ state.compilationString += `#endif\r\n`;
127
+ }
122
128
  if (this.useLogarithmicDepth || state.sharedData.nodeMaterial.useLogarithmicDepth) {
123
- state.compilationString += `gl_FragDepthEXT = log2(vFragmentDepth) * logarithmicDepthConstant * 0.5;\n`;
129
+ const fragDepth = isWebGPU ? "input.vFragmentDepth" : "vFragmentDepth";
130
+ const uniformP = isWebGPU ? "uniforms." : "";
131
+ const output = isWebGPU ? "fragmentOutputs.fragDepth" : "gl_FragDepthEXT";
132
+ state.compilationString += `${output} = log2(${fragDepth}) * ${uniformP}logarithmicDepthConstant * 0.5;\n`;
124
133
  }
125
- // TODOWGSL
126
134
  state.compilationString += `#if defined(PREPASS)\r\n`;
127
- state.compilationString += `gl_FragData[0] = gl_FragColor;\r\n`;
135
+ state.compilationString += `${isWebGPU ? "fragmentOutputs.fragData0" : "gl_FragData[0]"} = ${outputString};\r\n`;
128
136
  state.compilationString += `#endif\r\n`;
129
137
  return this;
130
138
  }