@babylonjs/core 7.13.1 → 7.13.3

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Files changed (76) hide show
  1. package/Animations/animationGroupMask.d.ts +1 -1
  2. package/Animations/animationKey.d.ts +1 -1
  3. package/Behaviors/Meshes/handConstraintBehavior.d.ts +3 -3
  4. package/Cameras/Inputs/flyCameraMouseInput.d.ts +0 -1
  5. package/Cameras/Inputs/flyCameraMouseInput.js +0 -1
  6. package/Cameras/Inputs/flyCameraMouseInput.js.map +1 -1
  7. package/Cameras/arcRotateCamera.d.ts +5 -0
  8. package/Cameras/arcRotateCamera.js +45 -0
  9. package/Cameras/arcRotateCamera.js.map +1 -1
  10. package/Cameras/camera.d.ts +5 -0
  11. package/Cameras/camera.js +7 -0
  12. package/Cameras/camera.js.map +1 -1
  13. package/Collisions/gpuPicker.d.ts +1 -0
  14. package/Collisions/gpuPicker.js +1 -0
  15. package/Collisions/gpuPicker.js.map +1 -1
  16. package/Debug/debugLayer.d.ts +1 -1
  17. package/Decorators/nodeDecorator.d.ts +1 -1
  18. package/DeviceInput/InputDevices/deviceEnums.d.ts +5 -5
  19. package/Engines/Extensions/engine.computeShader.d.ts +1 -1
  20. package/Engines/WebGPU/webgpuConstants.d.ts +39 -39
  21. package/Engines/abstractEngine.js +2 -2
  22. package/Engines/abstractEngine.js.map +1 -1
  23. package/Events/deviceInputEvents.d.ts +1 -1
  24. package/FlowGraph/flowGraph.d.ts +1 -1
  25. package/FlowGraph/flowGraphConnection.d.ts +1 -1
  26. package/Gamepads/dualShockGamepad.d.ts +2 -2
  27. package/Gamepads/xboxGamepad.d.ts +2 -2
  28. package/Gizmos/gizmo.d.ts +2 -2
  29. package/Loading/sceneLoader.d.ts +1 -1
  30. package/Materials/GreasedLine/greasedLineMaterialInterfaces.d.ts +3 -3
  31. package/Materials/Node/Blocks/meshAttributeExistsBlock.d.ts +1 -1
  32. package/Materials/Node/Blocks/waveBlock.d.ts +1 -1
  33. package/Materials/Node/Enums/nodeMaterialBlockConnectionPointMode.d.ts +1 -1
  34. package/Materials/Node/nodeMaterialBlockConnectionPoint.d.ts +2 -2
  35. package/Materials/Textures/internalTexture.d.ts +1 -1
  36. package/Materials/Textures/ktx2decoderTypes.d.ts +1 -1
  37. package/Materials/materialPluginEvent.d.ts +1 -1
  38. package/Materials/meshDebugPluginMaterial.d.ts +1 -1
  39. package/Materials/shaderLanguage.d.ts +1 -1
  40. package/Maths/math.axis.d.ts +2 -2
  41. package/Maths/math.path.d.ts +1 -1
  42. package/Maths/math.vector.d.ts +9 -0
  43. package/Maths/math.vector.js +14 -3
  44. package/Maths/math.vector.js.map +1 -1
  45. package/Meshes/Builders/greasedLineBuilder.d.ts +2 -2
  46. package/Meshes/GreasedLine/greasedLineBaseMesh.d.ts +3 -3
  47. package/Meshes/Node/nodeGeometryBlockConnectionPoint.d.ts +2 -2
  48. package/Meshes/csg.js +12 -0
  49. package/Meshes/csg.js.map +1 -1
  50. package/Meshes/meshSimplification.d.ts +1 -1
  51. package/Misc/assetsManager.d.ts +1 -1
  52. package/Misc/asyncLock.d.ts +24 -0
  53. package/Misc/asyncLock.js +32 -0
  54. package/Misc/asyncLock.js.map +1 -0
  55. package/Misc/copyTextureToTexture.d.ts +1 -1
  56. package/Misc/iInspectable.d.ts +1 -1
  57. package/Misc/index.d.ts +1 -0
  58. package/Misc/index.js +1 -0
  59. package/Misc/index.js.map +1 -1
  60. package/Misc/timer.d.ts +1 -1
  61. package/Misc/virtualJoystick.d.ts +1 -1
  62. package/Particles/gpuParticleSystem.js +1 -0
  63. package/Particles/gpuParticleSystem.js.map +1 -1
  64. package/Particles/pointsCloudSystem.d.ts +1 -1
  65. package/Particles/subEmitter.d.ts +1 -1
  66. package/Physics/physicsHelper.d.ts +2 -2
  67. package/Physics/v2/IPhysicsEnginePlugin.d.ts +8 -8
  68. package/Physics/v2/physicsMaterial.d.ts +1 -1
  69. package/PostProcesses/depthOfFieldEffect.d.ts +1 -1
  70. package/PostProcesses/tonemapPostProcess.d.ts +1 -1
  71. package/Rendering/fluidRenderer/fluidRenderingTargetRenderer.d.ts +1 -1
  72. package/XR/features/WebXRHandTracking.d.ts +2 -2
  73. package/XR/features/WebXRNearInteraction.d.ts +1 -1
  74. package/XR/webXRTypes.d.ts +2 -2
  75. package/package.json +1 -1
  76. package/scene.d.ts +1 -1
@@ -2,7 +2,7 @@ import type { PointerInput } from "../DeviceInput/InputDevices/deviceEnums";
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  /**
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  * Event Types
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  */
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- export declare const enum DeviceInputEventType {
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+ export declare enum DeviceInputEventType {
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  /** PointerMove */
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  PointerMove = 0,
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  /** PointerDown */
@@ -7,7 +7,7 @@ import type { FlowGraphSignalConnection } from "./flowGraphSignalConnection";
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  import type { FlowGraphDataConnection } from "./flowGraphDataConnection";
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  import type { ISerializedFlowGraph, IObjectAccessor } from "./typeDefinitions";
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  import type { IPathToObjectConverter } from "../ObjectModel/objectModelInterfaces";
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- export declare const enum FlowGraphState {
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+ export declare enum FlowGraphState {
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  /**
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  * The graph is stopped
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  */
@@ -3,7 +3,7 @@ import type { FlowGraphBlock } from "./flowGraphBlock";
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  * @experimental
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  * The type of a connection point - inpput or output.
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  */
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- export declare const enum FlowGraphConnectionType {
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+ export declare enum FlowGraphConnectionType {
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  Input = 0,
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  Output = 1
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  }
@@ -3,7 +3,7 @@ import { Gamepad } from "./gamepad";
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  /**
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  * Defines supported buttons for DualShock compatible gamepads
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  */
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- export declare const enum DualShockButton {
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+ export declare enum DualShockButton {
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  /** Cross */
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  Cross = 0,
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  /** Circle */
@@ -26,7 +26,7 @@ export declare const enum DualShockButton {
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  RightStick = 11
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  }
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  /** Defines values for DualShock DPad */
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- export declare const enum DualShockDpad {
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+ export declare enum DualShockDpad {
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  /** Up */
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  Up = 12,
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  /** Down */
@@ -3,7 +3,7 @@ import { Gamepad } from "../Gamepads/gamepad";
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  /**
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  * Defines supported buttons for XBox360 compatible gamepads
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  */
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- export declare const enum Xbox360Button {
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+ export declare enum Xbox360Button {
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  /** A */
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  A = 0,
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  /** B */
@@ -26,7 +26,7 @@ export declare const enum Xbox360Button {
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  RightStick = 11
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  }
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  /** Defines values for XBox360 DPad */
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- export declare const enum Xbox360Dpad {
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+ export declare enum Xbox360Dpad {
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  /** Up */
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  Up = 12,
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  /** Down */
package/Gizmos/gizmo.d.ts CHANGED
@@ -32,7 +32,7 @@ export interface GizmoAxisCache {
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  /**
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  * Anchor options where the Gizmo can be positioned in relation to its anchored node
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  */
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- export declare const enum GizmoAnchorPoint {
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+ export declare enum GizmoAnchorPoint {
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  /** The origin of the attached node */
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  Origin = 0,
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  /** The pivot point of the attached node*/
@@ -41,7 +41,7 @@ export declare const enum GizmoAnchorPoint {
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  /**
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  * Coordinates mode: Local or World. Defines how axis is aligned: either on world axis or transform local axis
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  */
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- export declare const enum GizmoCoordinatesMode {
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+ export declare enum GizmoCoordinatesMode {
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  World = 0,
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  Local = 1
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  }
@@ -224,7 +224,7 @@ export interface ISceneLoaderPluginAsync extends ISceneLoaderPluginBase {
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  /**
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  * Mode that determines how to handle old animation groups before loading new ones.
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  */
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- export declare const enum SceneLoaderAnimationGroupLoadingMode {
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+ export declare enum SceneLoaderAnimationGroupLoadingMode {
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  /**
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  * Reset all old animations to initial state then dispose them.
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  */
@@ -98,7 +98,7 @@ export interface IGreasedLineMaterial {
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  * Material types for GreasedLine
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  * {@link https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/param/greased_line#materialtype}
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  */
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- export declare const enum GreasedLineMeshMaterialType {
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+ export declare enum GreasedLineMeshMaterialType {
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  /**
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  * StandardMaterial
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  */
@@ -116,7 +116,7 @@ export declare const enum GreasedLineMeshMaterialType {
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  * Color blending mode of the @see GreasedLineMaterial and the base material
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  * {@link https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/param/greased_line#colormode}
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  */
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- export declare const enum GreasedLineMeshColorMode {
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+ export declare enum GreasedLineMeshColorMode {
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  /**
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  * Color blending mode SET
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  */
@@ -135,7 +135,7 @@ export declare const enum GreasedLineMeshColorMode {
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  * {@link https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/param/greased_line#colordistributiontype}
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  *
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  */
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- export declare const enum GreasedLineMeshColorDistributionType {
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+ export declare enum GreasedLineMeshColorDistributionType {
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  /**
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  * Colors distributed between segments of the line
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  */
@@ -2,7 +2,7 @@ import { NodeMaterialBlock } from "../nodeMaterialBlock";
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  import type { NodeMaterialBuildState } from "../nodeMaterialBuildState";
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  import type { NodeMaterialConnectionPoint } from "../nodeMaterialBlockConnectionPoint";
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  import type { Scene } from "../../../scene.js";
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- export declare const enum MeshAttributeExistsBlockTypes {
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+ export declare enum MeshAttributeExistsBlockTypes {
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  None = 0,
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  Normal = 1,
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  Tangent = 2,
@@ -5,7 +5,7 @@ import type { Scene } from "../../../scene";
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  /**
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  * Operations supported by the Wave block
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  */
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- export declare const enum WaveBlockKind {
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+ export declare enum WaveBlockKind {
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  /** SawTooth */
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  SawTooth = 0,
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  /** Square */
@@ -1,7 +1,7 @@
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  /**
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  * Enum defining the mode of a NodeMaterialBlockConnectionPoint
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  */
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- export declare const enum NodeMaterialBlockConnectionPointMode {
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+ export declare enum NodeMaterialBlockConnectionPointMode {
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  /** Value is an uniform */
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  Uniform = 0,
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  /** Value is a mesh attribute */
@@ -7,7 +7,7 @@ import type { NodeMaterialBlock } from "./nodeMaterialBlock";
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  /**
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  * Enum used to define the compatibility state between two connection points
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  */
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- export declare const enum NodeMaterialConnectionPointCompatibilityStates {
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+ export declare enum NodeMaterialConnectionPointCompatibilityStates {
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  /** Points are compatibles */
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  Compatible = 0,
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  /** Points are incompatible because of their types */
@@ -20,7 +20,7 @@ export declare const enum NodeMaterialConnectionPointCompatibilityStates {
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  /**
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  * Defines the direction of a connection point
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  */
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- export declare const enum NodeMaterialConnectionPointDirection {
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+ export declare enum NodeMaterialConnectionPointDirection {
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  /** Input */
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  Input = 0,
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  /** Output */
@@ -9,7 +9,7 @@ import type { SphericalPolynomial } from "../../Maths/sphericalPolynomial";
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  /**
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  * Defines the source of the internal texture
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  */
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- export declare const enum InternalTextureSource {
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+ export declare enum InternalTextureSource {
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  /**
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  * The source of the texture data is unknown
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  */
@@ -15,7 +15,7 @@ export declare enum TranscodeTarget {
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  R8 = 9,
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  RG8 = 10
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  }
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- export declare const enum EngineFormat {
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+ export declare enum EngineFormat {
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  COMPRESSED_RGBA_BPTC_UNORM_EXT = 36492,
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  COMPRESSED_RGBA_ASTC_4X4_KHR = 37808,
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  COMPRESSED_RGB_S3TC_DXT1_EXT = 33776,
@@ -83,7 +83,7 @@ export type MaterialPluginHardBindForSubMesh = {
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  /**
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  * @internal
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  */
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- export declare const enum MaterialPluginEvent {
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+ export declare enum MaterialPluginEvent {
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  Created = 1,
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  Disposed = 2,
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  GetDefineNames = 4,
@@ -11,7 +11,7 @@ import type { AbstractMesh } from "../Meshes/abstractMesh.js";
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  /**
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  * Supported visualizations of MeshDebugPluginMaterial
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  */
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- export declare const enum MeshDebugMode {
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+ export declare enum MeshDebugMode {
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  /**
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  * Material without any mesh debug visualization
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  */
@@ -1,7 +1,7 @@
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  /**
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  * Language of the shader code
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  */
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- export declare const enum ShaderLanguage {
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+ export declare enum ShaderLanguage {
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  /** language is GLSL (used by WebGL) */
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  GLSL = 0,
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  /** language is WGSL (used by WebGPU) */
@@ -1,6 +1,6 @@
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  import { Vector3 } from "./math.vector";
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  /** Defines supported spaces */
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- export declare const enum Space {
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+ export declare enum Space {
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  /** Local (object) space */
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  LOCAL = 0,
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  /** World space */
@@ -20,7 +20,7 @@ export declare class Axis {
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  /**
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  * Defines cartesian components.
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  */
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- export declare const enum Coordinate {
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+ export declare enum Coordinate {
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  /** X axis */
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  X = 0,
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  /** Y axis */
@@ -4,7 +4,7 @@ import type { Vector4 } from "./math.vector";
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  /**
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  * Defines potential orientation for back face culling
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  */
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- export declare const enum Orientation {
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+ export declare enum Orientation {
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  /**
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  * Clockwise
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  */
@@ -600,6 +600,15 @@ export declare class Vector2 implements Vector<Tuple<number, 2>, IVector2Like>,
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  * @returns a new Vector2
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  */
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  static Lerp(start: DeepImmutable<IVector2Like>, end: DeepImmutable<IVector2Like>, amount: number): Vector2;
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+ /**
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+ * Sets the given vector "result" with the result of the linear interpolation from the vector "start" for "amount" to the vector "end"
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+ * @param start defines the start value
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+ * @param end defines the end value
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+ * @param amount max defines amount between both (between 0 and 1)
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+ * @param result defines the Vector2 where to store the result
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+ * @returns result input
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+ */
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+ static LerpToRef(start: DeepImmutable<IVector2Like>, end: DeepImmutable<IVector2Like>, amount: number, result: Vector2): Vector2;
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  /**
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  * Gets the dot product of the vector "left" and the vector "right"
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  * Example Playground https://playground.babylonjs.com/#QYBWV4#90
@@ -759,9 +759,20 @@ export class Vector2 {
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  * @returns a new Vector2
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  */
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  static Lerp(start, end, amount) {
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- const x = start.x + (end.x - start.x) * amount;
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- const y = start.y + (end.y - start.y) * amount;
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- return new Vector2(x, y);
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+ return Vector2.LerpToRef(start, end, amount, new Vector2());
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+ }
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+ /**
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+ * Sets the given vector "result" with the result of the linear interpolation from the vector "start" for "amount" to the vector "end"
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+ * @param start defines the start value
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+ * @param end defines the end value
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+ * @param amount max defines amount between both (between 0 and 1)
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+ * @param result defines the Vector2 where to store the result
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+ * @returns result input
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+ */
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+ static LerpToRef(start, end, amount, result) {
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+ result.x = start.x + (end.x - start.x) * amount;
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+ result.y = start.y + (end.y - start.y) * amount;
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+ return result;
765
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  }
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  /**
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  * Gets the dot product of the vector "left" and the vector "right"