@babylonjs/core 7.13.1 → 7.13.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (67) hide show
  1. package/Animations/animationGroupMask.d.ts +1 -1
  2. package/Animations/animationKey.d.ts +1 -1
  3. package/Behaviors/Meshes/handConstraintBehavior.d.ts +3 -3
  4. package/Cameras/Inputs/flyCameraMouseInput.d.ts +0 -1
  5. package/Cameras/Inputs/flyCameraMouseInput.js +0 -1
  6. package/Cameras/Inputs/flyCameraMouseInput.js.map +1 -1
  7. package/Collisions/gpuPicker.d.ts +1 -0
  8. package/Collisions/gpuPicker.js +1 -0
  9. package/Collisions/gpuPicker.js.map +1 -1
  10. package/Debug/debugLayer.d.ts +1 -1
  11. package/Decorators/nodeDecorator.d.ts +1 -1
  12. package/DeviceInput/InputDevices/deviceEnums.d.ts +5 -5
  13. package/Engines/Extensions/engine.computeShader.d.ts +1 -1
  14. package/Engines/WebGPU/webgpuConstants.d.ts +39 -39
  15. package/Engines/abstractEngine.js +2 -2
  16. package/Engines/abstractEngine.js.map +1 -1
  17. package/Events/deviceInputEvents.d.ts +1 -1
  18. package/FlowGraph/flowGraph.d.ts +1 -1
  19. package/FlowGraph/flowGraphConnection.d.ts +1 -1
  20. package/Gamepads/dualShockGamepad.d.ts +2 -2
  21. package/Gamepads/xboxGamepad.d.ts +2 -2
  22. package/Gizmos/gizmo.d.ts +2 -2
  23. package/Loading/sceneLoader.d.ts +1 -1
  24. package/Materials/GreasedLine/greasedLineMaterialInterfaces.d.ts +3 -3
  25. package/Materials/Node/Blocks/meshAttributeExistsBlock.d.ts +1 -1
  26. package/Materials/Node/Blocks/waveBlock.d.ts +1 -1
  27. package/Materials/Node/Enums/nodeMaterialBlockConnectionPointMode.d.ts +1 -1
  28. package/Materials/Node/nodeMaterialBlockConnectionPoint.d.ts +2 -2
  29. package/Materials/Textures/internalTexture.d.ts +1 -1
  30. package/Materials/Textures/ktx2decoderTypes.d.ts +1 -1
  31. package/Materials/materialPluginEvent.d.ts +1 -1
  32. package/Materials/meshDebugPluginMaterial.d.ts +1 -1
  33. package/Materials/shaderLanguage.d.ts +1 -1
  34. package/Maths/math.axis.d.ts +2 -2
  35. package/Maths/math.path.d.ts +1 -1
  36. package/Meshes/Builders/greasedLineBuilder.d.ts +2 -2
  37. package/Meshes/GreasedLine/greasedLineBaseMesh.d.ts +3 -3
  38. package/Meshes/Node/nodeGeometryBlockConnectionPoint.d.ts +2 -2
  39. package/Meshes/csg.js +12 -0
  40. package/Meshes/csg.js.map +1 -1
  41. package/Meshes/meshSimplification.d.ts +1 -1
  42. package/Misc/assetsManager.d.ts +1 -1
  43. package/Misc/asyncLock.d.ts +24 -0
  44. package/Misc/asyncLock.js +32 -0
  45. package/Misc/asyncLock.js.map +1 -0
  46. package/Misc/copyTextureToTexture.d.ts +1 -1
  47. package/Misc/iInspectable.d.ts +1 -1
  48. package/Misc/index.d.ts +1 -0
  49. package/Misc/index.js +1 -0
  50. package/Misc/index.js.map +1 -1
  51. package/Misc/timer.d.ts +1 -1
  52. package/Misc/virtualJoystick.d.ts +1 -1
  53. package/Particles/gpuParticleSystem.js +1 -0
  54. package/Particles/gpuParticleSystem.js.map +1 -1
  55. package/Particles/pointsCloudSystem.d.ts +1 -1
  56. package/Particles/subEmitter.d.ts +1 -1
  57. package/Physics/physicsHelper.d.ts +2 -2
  58. package/Physics/v2/IPhysicsEnginePlugin.d.ts +8 -8
  59. package/Physics/v2/physicsMaterial.d.ts +1 -1
  60. package/PostProcesses/depthOfFieldEffect.d.ts +1 -1
  61. package/PostProcesses/tonemapPostProcess.d.ts +1 -1
  62. package/Rendering/fluidRenderer/fluidRenderingTargetRenderer.d.ts +1 -1
  63. package/XR/features/WebXRHandTracking.d.ts +2 -2
  64. package/XR/features/WebXRNearInteraction.d.ts +1 -1
  65. package/XR/webXRTypes.d.ts +2 -2
  66. package/package.json +1 -1
  67. package/scene.d.ts +1 -1
@@ -2,7 +2,7 @@ import type { PointerInput } from "../DeviceInput/InputDevices/deviceEnums";
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  /**
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  * Event Types
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  */
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- export declare const enum DeviceInputEventType {
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+ export declare enum DeviceInputEventType {
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  /** PointerMove */
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  PointerMove = 0,
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  /** PointerDown */
@@ -7,7 +7,7 @@ import type { FlowGraphSignalConnection } from "./flowGraphSignalConnection";
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  import type { FlowGraphDataConnection } from "./flowGraphDataConnection";
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  import type { ISerializedFlowGraph, IObjectAccessor } from "./typeDefinitions";
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  import type { IPathToObjectConverter } from "../ObjectModel/objectModelInterfaces";
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- export declare const enum FlowGraphState {
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+ export declare enum FlowGraphState {
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  /**
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  * The graph is stopped
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  */
@@ -3,7 +3,7 @@ import type { FlowGraphBlock } from "./flowGraphBlock";
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  * @experimental
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  * The type of a connection point - inpput or output.
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  */
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- export declare const enum FlowGraphConnectionType {
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+ export declare enum FlowGraphConnectionType {
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  Input = 0,
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  Output = 1
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  }
@@ -3,7 +3,7 @@ import { Gamepad } from "./gamepad";
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  /**
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  * Defines supported buttons for DualShock compatible gamepads
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  */
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- export declare const enum DualShockButton {
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+ export declare enum DualShockButton {
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  /** Cross */
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  Cross = 0,
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  /** Circle */
@@ -26,7 +26,7 @@ export declare const enum DualShockButton {
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  RightStick = 11
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  }
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  /** Defines values for DualShock DPad */
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- export declare const enum DualShockDpad {
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+ export declare enum DualShockDpad {
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  /** Up */
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  Up = 12,
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  /** Down */
@@ -3,7 +3,7 @@ import { Gamepad } from "../Gamepads/gamepad";
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  /**
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  * Defines supported buttons for XBox360 compatible gamepads
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  */
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- export declare const enum Xbox360Button {
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+ export declare enum Xbox360Button {
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  /** A */
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  A = 0,
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  /** B */
@@ -26,7 +26,7 @@ export declare const enum Xbox360Button {
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  RightStick = 11
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  }
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  /** Defines values for XBox360 DPad */
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- export declare const enum Xbox360Dpad {
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+ export declare enum Xbox360Dpad {
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  /** Up */
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  Up = 12,
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  /** Down */
package/Gizmos/gizmo.d.ts CHANGED
@@ -32,7 +32,7 @@ export interface GizmoAxisCache {
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  /**
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  * Anchor options where the Gizmo can be positioned in relation to its anchored node
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  */
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- export declare const enum GizmoAnchorPoint {
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+ export declare enum GizmoAnchorPoint {
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  /** The origin of the attached node */
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  Origin = 0,
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  /** The pivot point of the attached node*/
@@ -41,7 +41,7 @@ export declare const enum GizmoAnchorPoint {
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  /**
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  * Coordinates mode: Local or World. Defines how axis is aligned: either on world axis or transform local axis
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  */
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- export declare const enum GizmoCoordinatesMode {
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+ export declare enum GizmoCoordinatesMode {
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  World = 0,
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  Local = 1
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  }
@@ -224,7 +224,7 @@ export interface ISceneLoaderPluginAsync extends ISceneLoaderPluginBase {
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  /**
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  * Mode that determines how to handle old animation groups before loading new ones.
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  */
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- export declare const enum SceneLoaderAnimationGroupLoadingMode {
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+ export declare enum SceneLoaderAnimationGroupLoadingMode {
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  /**
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  * Reset all old animations to initial state then dispose them.
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  */
@@ -98,7 +98,7 @@ export interface IGreasedLineMaterial {
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  * Material types for GreasedLine
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  * {@link https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/param/greased_line#materialtype}
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  */
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- export declare const enum GreasedLineMeshMaterialType {
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+ export declare enum GreasedLineMeshMaterialType {
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  /**
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  * StandardMaterial
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  */
@@ -116,7 +116,7 @@ export declare const enum GreasedLineMeshMaterialType {
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  * Color blending mode of the @see GreasedLineMaterial and the base material
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  * {@link https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/param/greased_line#colormode}
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  */
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- export declare const enum GreasedLineMeshColorMode {
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+ export declare enum GreasedLineMeshColorMode {
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  /**
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  * Color blending mode SET
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  */
@@ -135,7 +135,7 @@ export declare const enum GreasedLineMeshColorMode {
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  * {@link https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/param/greased_line#colordistributiontype}
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  *
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  */
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- export declare const enum GreasedLineMeshColorDistributionType {
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+ export declare enum GreasedLineMeshColorDistributionType {
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  /**
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  * Colors distributed between segments of the line
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  */
@@ -2,7 +2,7 @@ import { NodeMaterialBlock } from "../nodeMaterialBlock";
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  import type { NodeMaterialBuildState } from "../nodeMaterialBuildState";
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  import type { NodeMaterialConnectionPoint } from "../nodeMaterialBlockConnectionPoint";
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  import type { Scene } from "../../../scene.js";
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- export declare const enum MeshAttributeExistsBlockTypes {
5
+ export declare enum MeshAttributeExistsBlockTypes {
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  None = 0,
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  Normal = 1,
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  Tangent = 2,
@@ -5,7 +5,7 @@ import type { Scene } from "../../../scene";
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  /**
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  * Operations supported by the Wave block
7
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  */
8
- export declare const enum WaveBlockKind {
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+ export declare enum WaveBlockKind {
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  /** SawTooth */
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  SawTooth = 0,
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  /** Square */
@@ -1,7 +1,7 @@
1
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  /**
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  * Enum defining the mode of a NodeMaterialBlockConnectionPoint
3
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  */
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- export declare const enum NodeMaterialBlockConnectionPointMode {
4
+ export declare enum NodeMaterialBlockConnectionPointMode {
5
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  /** Value is an uniform */
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  Uniform = 0,
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  /** Value is a mesh attribute */
@@ -7,7 +7,7 @@ import type { NodeMaterialBlock } from "./nodeMaterialBlock";
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  /**
8
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  * Enum used to define the compatibility state between two connection points
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  */
10
- export declare const enum NodeMaterialConnectionPointCompatibilityStates {
10
+ export declare enum NodeMaterialConnectionPointCompatibilityStates {
11
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  /** Points are compatibles */
12
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  Compatible = 0,
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  /** Points are incompatible because of their types */
@@ -20,7 +20,7 @@ export declare const enum NodeMaterialConnectionPointCompatibilityStates {
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  /**
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  * Defines the direction of a connection point
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  */
23
- export declare const enum NodeMaterialConnectionPointDirection {
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+ export declare enum NodeMaterialConnectionPointDirection {
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  /** Input */
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  Input = 0,
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  /** Output */
@@ -9,7 +9,7 @@ import type { SphericalPolynomial } from "../../Maths/sphericalPolynomial";
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  /**
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  * Defines the source of the internal texture
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  */
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- export declare const enum InternalTextureSource {
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+ export declare enum InternalTextureSource {
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  /**
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  * The source of the texture data is unknown
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  */
@@ -15,7 +15,7 @@ export declare enum TranscodeTarget {
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  R8 = 9,
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  RG8 = 10
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  }
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- export declare const enum EngineFormat {
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+ export declare enum EngineFormat {
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  COMPRESSED_RGBA_BPTC_UNORM_EXT = 36492,
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  COMPRESSED_RGBA_ASTC_4X4_KHR = 37808,
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  COMPRESSED_RGB_S3TC_DXT1_EXT = 33776,
@@ -83,7 +83,7 @@ export type MaterialPluginHardBindForSubMesh = {
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  /**
84
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  * @internal
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  */
86
- export declare const enum MaterialPluginEvent {
86
+ export declare enum MaterialPluginEvent {
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  Created = 1,
88
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  Disposed = 2,
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  GetDefineNames = 4,
@@ -11,7 +11,7 @@ import type { AbstractMesh } from "../Meshes/abstractMesh.js";
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  /**
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  * Supported visualizations of MeshDebugPluginMaterial
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  */
14
- export declare const enum MeshDebugMode {
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+ export declare enum MeshDebugMode {
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  /**
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  * Material without any mesh debug visualization
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  */
@@ -1,7 +1,7 @@
1
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  /**
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  * Language of the shader code
3
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  */
4
- export declare const enum ShaderLanguage {
4
+ export declare enum ShaderLanguage {
5
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  /** language is GLSL (used by WebGL) */
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  GLSL = 0,
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  /** language is WGSL (used by WebGPU) */
@@ -1,6 +1,6 @@
1
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  import { Vector3 } from "./math.vector";
2
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  /** Defines supported spaces */
3
- export declare const enum Space {
3
+ export declare enum Space {
4
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  /** Local (object) space */
5
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  LOCAL = 0,
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  /** World space */
@@ -20,7 +20,7 @@ export declare class Axis {
20
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  /**
21
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  * Defines cartesian components.
22
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  */
23
- export declare const enum Coordinate {
23
+ export declare enum Coordinate {
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  /** X axis */
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  X = 0,
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  /** Y axis */
@@ -4,7 +4,7 @@ import type { Vector4 } from "./math.vector";
4
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  /**
5
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  * Defines potential orientation for back face culling
6
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  */
7
- export declare const enum Orientation {
7
+ export declare enum Orientation {
8
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  /**
9
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  * Clockwise
10
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  */
@@ -12,7 +12,7 @@ import type { GreasedLineMaterialOptions } from "../../Materials/GreasedLine/gre
12
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  * How are the colors distributed along the color table
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  * {@link https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/param/greased_line#colors-and-colordistribution}
14
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  */
15
- export declare const enum GreasedLineMeshColorDistribution {
15
+ export declare enum GreasedLineMeshColorDistribution {
16
16
  /**
17
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  * Do no modify the color table
18
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  */
@@ -42,7 +42,7 @@ export declare const enum GreasedLineMeshColorDistribution {
42
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  * How are the widths distributed along the width table
43
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  * {@link https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/param/greased_line#widths-and-widthdistribution}
44
44
  */
45
- export declare const enum GreasedLineMeshWidthDistribution {
45
+ export declare enum GreasedLineMeshWidthDistribution {
46
46
  /**
47
47
  * Do no modify the width table
48
48
  */
@@ -10,7 +10,7 @@ import type { FloatArray, IndicesArray } from "../../types";
10
10
  * In POINTS_MODE_POINTS every array of points will become the center (backbone) of the ribbon. The ribbon will be expanded by `width / 2` to `+direction` and `-direction` as well.
11
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  * In POINTS_MODE_PATHS every array of points specifies an edge. These will be used to build one ribbon.
12
12
  */
13
- export declare const enum GreasedLineRibbonPointsMode {
13
+ export declare enum GreasedLineRibbonPointsMode {
14
14
  POINTS_MODE_POINTS = 0,
15
15
  POINTS_MODE_PATHS = 1
16
16
  }
@@ -19,7 +19,7 @@ export declare const enum GreasedLineRibbonPointsMode {
19
19
  * FACES_MODE_SINGLE_SIDED_NO_BACKFACE_CULLING single sided without back face culling. Sets backFaceCulling = false on the material so it affects all line ribbons added to the line ribbon instance.
20
20
  * FACES_MODE_DOUBLE_SIDED extra back faces are created. This doubles the amount of faces of the mesh.
21
21
  */
22
- export declare const enum GreasedLineRibbonFacesMode {
22
+ export declare enum GreasedLineRibbonFacesMode {
23
23
  FACES_MODE_SINGLE_SIDED = 0,
24
24
  FACES_MODE_SINGLE_SIDED_NO_BACKFACE_CULLING = 1,
25
25
  FACES_MODE_DOUBLE_SIDED = 2
@@ -32,7 +32,7 @@ export declare const enum GreasedLineRibbonFacesMode {
32
32
  * AUTO_DIRECTIONS_FACE_TO in this mode the direction (slope) will be calculated for each line segment according to the direction vector between each point of the line segments and a direction (face-to) vector specified in direction. The resulting line will face to the direction of this face-to vector.
33
33
  * AUTO_DIRECTIONS_NONE you have to set the direction (slope) manually. Recommended.
34
34
  */
35
- export declare const enum GreasedLineRibbonAutoDirectionMode {
35
+ export declare enum GreasedLineRibbonAutoDirectionMode {
36
36
  AUTO_DIRECTIONS_FROM_FIRST_SEGMENT = 0,
37
37
  AUTO_DIRECTIONS_FROM_ALL_SEGMENTS = 1,
38
38
  AUTO_DIRECTIONS_ENHANCED = 2,
@@ -6,7 +6,7 @@ import type { NodeGeometryBuildState } from "./nodeGeometryBuildState";
6
6
  /**
7
7
  * Enum used to define the compatibility state between two connection points
8
8
  */
9
- export declare const enum NodeGeometryConnectionPointCompatibilityStates {
9
+ export declare enum NodeGeometryConnectionPointCompatibilityStates {
10
10
  /** Points are compatibles */
11
11
  Compatible = 0,
12
12
  /** Points are incompatible because of their types */
@@ -17,7 +17,7 @@ export declare const enum NodeGeometryConnectionPointCompatibilityStates {
17
17
  /**
18
18
  * Defines the direction of a connection point
19
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  */
20
- export declare const enum NodeGeometryConnectionPointDirection {
20
+ export declare enum NodeGeometryConnectionPointDirection {
21
21
  /** Input */
22
22
  Input = 0,
23
23
  /** Output */
package/Meshes/csg.js CHANGED
@@ -456,6 +456,18 @@ export class CSG {
456
456
  throw "BABYLON.CSG: Wrong Mesh type, must be BABYLON.Mesh";
457
457
  }
458
458
  const indices = mesh.getIndices(), positions = mesh.getVerticesData(VertexBuffer.PositionKind), normals = mesh.getVerticesData(VertexBuffer.NormalKind), uvs = mesh.getVerticesData(VertexBuffer.UVKind), vertColors = mesh.getVerticesData(VertexBuffer.ColorKind);
459
+ if (indices === null) {
460
+ // eslint-disable-next-line no-throw-literal
461
+ throw "BABYLON.CSG: Mesh has no indices";
462
+ }
463
+ if (positions === null) {
464
+ // eslint-disable-next-line no-throw-literal
465
+ throw "BABYLON.CSG: Mesh has no positions";
466
+ }
467
+ if (normals === null) {
468
+ // eslint-disable-next-line no-throw-literal
469
+ throw "BABYLON.CSG: Mesh has no normals";
470
+ }
459
471
  const subMeshes = mesh.subMeshes;
460
472
  for (let sm = 0, sml = subMeshes.length; sm < sml; sm++) {
461
473
  for (let i = subMeshes[sm].indexStart, il = subMeshes[sm].indexCount + subMeshes[sm].indexStart; i < il; i += 3) {