@babylonjs/core 7.12.0 → 7.13.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (526) hide show
  1. package/Animations/animation.js +1 -2
  2. package/Animations/animation.js.map +1 -1
  3. package/Animations/animationGroupMask.d.ts +1 -1
  4. package/Animations/animationGroupMask.js +2 -2
  5. package/Animations/animationGroupMask.js.map +1 -1
  6. package/Animations/animationKey.d.ts +1 -1
  7. package/Animations/animationKey.js.map +1 -1
  8. package/Behaviors/Meshes/handConstraintBehavior.d.ts +3 -3
  9. package/Behaviors/Meshes/handConstraintBehavior.js +16 -17
  10. package/Behaviors/Meshes/handConstraintBehavior.js.map +1 -1
  11. package/Behaviors/Meshes/sixDofDragBehavior.js +2 -3
  12. package/Behaviors/Meshes/sixDofDragBehavior.js.map +1 -1
  13. package/Bones/bone.js +31 -32
  14. package/Bones/bone.js.map +1 -1
  15. package/Bones/boneIKController.js +5 -6
  16. package/Bones/boneIKController.js.map +1 -1
  17. package/Bones/boneLookController.js +13 -13
  18. package/Bones/boneLookController.js.map +1 -1
  19. package/Buffers/bufferUtils.d.ts +13 -0
  20. package/Buffers/bufferUtils.js +42 -0
  21. package/Buffers/bufferUtils.js.map +1 -0
  22. package/Buffers/index.d.ts +1 -0
  23. package/Buffers/index.js +1 -0
  24. package/Buffers/index.js.map +1 -1
  25. package/Cameras/Inputs/freeCameraMouseWheelInput.js +5 -6
  26. package/Cameras/Inputs/freeCameraMouseWheelInput.js.map +1 -1
  27. package/Cameras/Inputs/freeCameraVirtualJoystickInput.js +5 -5
  28. package/Cameras/Inputs/freeCameraVirtualJoystickInput.js.map +1 -1
  29. package/Cameras/VR/vrExperienceHelper.js +8 -10
  30. package/Cameras/VR/vrExperienceHelper.js.map +1 -1
  31. package/Compute/computeEffect.js +2 -3
  32. package/Compute/computeEffect.js.map +1 -1
  33. package/Compute/computeShader.js +19 -20
  34. package/Compute/computeShader.js.map +1 -1
  35. package/Culling/Helper/IBoundingInfoHelperPlatform.d.ts +4 -0
  36. package/Culling/Helper/IBoundingInfoHelperPlatform.js.map +1 -1
  37. package/Culling/Helper/boundingInfoHelper.d.ts +26 -4
  38. package/Culling/Helper/boundingInfoHelper.js +41 -10
  39. package/Culling/Helper/boundingInfoHelper.js.map +1 -1
  40. package/Culling/Helper/computeShaderBoundingHelper.d.ts +12 -3
  41. package/Culling/Helper/computeShaderBoundingHelper.js +164 -76
  42. package/Culling/Helper/computeShaderBoundingHelper.js.map +1 -1
  43. package/Culling/Helper/transformFeedbackBoundingHelper.d.ts +11 -0
  44. package/Culling/Helper/transformFeedbackBoundingHelper.js +46 -14
  45. package/Culling/Helper/transformFeedbackBoundingHelper.js.map +1 -1
  46. package/Debug/debugLayer.d.ts +1 -1
  47. package/Debug/debugLayer.js.map +1 -1
  48. package/Decorators/nodeDecorator.d.ts +1 -1
  49. package/Decorators/nodeDecorator.js +1 -1
  50. package/Decorators/nodeDecorator.js.map +1 -1
  51. package/DeviceInput/InputDevices/deviceEnums.d.ts +5 -5
  52. package/DeviceInput/InputDevices/deviceEnums.js.map +1 -1
  53. package/DeviceInput/eventFactory.js +3 -3
  54. package/DeviceInput/eventFactory.js.map +1 -1
  55. package/Engines/AbstractEngine/abstractEngine.cubeTexture.js +2 -2
  56. package/Engines/AbstractEngine/abstractEngine.cubeTexture.js.map +1 -1
  57. package/Engines/Extensions/engine.computeShader.d.ts +1 -1
  58. package/Engines/Extensions/engine.computeShader.js.map +1 -1
  59. package/Engines/Extensions/engine.cubeTexture.js +2 -2
  60. package/Engines/Extensions/engine.cubeTexture.js.map +1 -1
  61. package/Engines/Extensions/engine.dynamicTexture.js +2 -2
  62. package/Engines/Extensions/engine.dynamicTexture.js.map +1 -1
  63. package/Engines/Extensions/engine.multiRender.js +3 -3
  64. package/Engines/Extensions/engine.multiRender.js.map +1 -1
  65. package/Engines/Extensions/engine.multiview.js +2 -2
  66. package/Engines/Extensions/engine.multiview.js.map +1 -1
  67. package/Engines/Extensions/engine.prefilteredCubeTexture.js +3 -3
  68. package/Engines/Extensions/engine.prefilteredCubeTexture.js.map +1 -1
  69. package/Engines/Extensions/engine.rawTexture.js +4 -4
  70. package/Engines/Extensions/engine.rawTexture.js.map +1 -1
  71. package/Engines/Extensions/engine.renderTarget.js +3 -3
  72. package/Engines/Extensions/engine.renderTarget.js.map +1 -1
  73. package/Engines/Extensions/engine.renderTargetCube.js +2 -2
  74. package/Engines/Extensions/engine.renderTargetCube.js.map +1 -1
  75. package/Engines/Native/nativeShaderProcessors.js +1 -2
  76. package/Engines/Native/nativeShaderProcessors.js.map +1 -1
  77. package/Engines/Processors/shaderProcessor.js +2 -3
  78. package/Engines/Processors/shaderProcessor.js.map +1 -1
  79. package/Engines/WebGL/webGL2ShaderProcessors.js +1 -2
  80. package/Engines/WebGL/webGL2ShaderProcessors.js.map +1 -1
  81. package/Engines/WebGL/webGLShaderProcessors.js +1 -2
  82. package/Engines/WebGL/webGLShaderProcessors.js.map +1 -1
  83. package/Engines/WebGPU/Extensions/engine.computeShader.js +1 -2
  84. package/Engines/WebGPU/Extensions/engine.computeShader.js.map +1 -1
  85. package/Engines/WebGPU/Extensions/engine.cubeTexture.js +2 -2
  86. package/Engines/WebGPU/Extensions/engine.cubeTexture.js.map +1 -1
  87. package/Engines/WebGPU/Extensions/engine.dynamicTexture.js +2 -2
  88. package/Engines/WebGPU/Extensions/engine.dynamicTexture.js.map +1 -1
  89. package/Engines/WebGPU/Extensions/engine.multiRender.js +2 -2
  90. package/Engines/WebGPU/Extensions/engine.multiRender.js.map +1 -1
  91. package/Engines/WebGPU/Extensions/engine.rawTexture.js +5 -5
  92. package/Engines/WebGPU/Extensions/engine.rawTexture.js.map +1 -1
  93. package/Engines/WebGPU/Extensions/engine.renderTarget.js +3 -3
  94. package/Engines/WebGPU/Extensions/engine.renderTarget.js.map +1 -1
  95. package/Engines/WebGPU/Extensions/engine.renderTargetCube.js +2 -2
  96. package/Engines/WebGPU/Extensions/engine.renderTargetCube.js.map +1 -1
  97. package/Engines/WebGPU/webgpuBufferManager.js +1 -1
  98. package/Engines/WebGPU/webgpuBufferManager.js.map +1 -1
  99. package/Engines/WebGPU/webgpuCacheRenderPipeline.js +81 -82
  100. package/Engines/WebGPU/webgpuCacheRenderPipeline.js.map +1 -1
  101. package/Engines/WebGPU/webgpuCacheSampler.js +60 -64
  102. package/Engines/WebGPU/webgpuCacheSampler.js.map +1 -1
  103. package/Engines/WebGPU/webgpuClearQuad.js +1 -2
  104. package/Engines/WebGPU/webgpuClearQuad.js.map +1 -1
  105. package/Engines/WebGPU/webgpuComputeContext.js +13 -15
  106. package/Engines/WebGPU/webgpuComputeContext.js.map +1 -1
  107. package/Engines/WebGPU/webgpuConstants.d.ts +39 -39
  108. package/Engines/WebGPU/webgpuConstants.js.map +1 -1
  109. package/Engines/WebGPU/webgpuHardwareTexture.js +6 -8
  110. package/Engines/WebGPU/webgpuHardwareTexture.js.map +1 -1
  111. package/Engines/WebGPU/webgpuOcclusionQuery.js +1 -2
  112. package/Engines/WebGPU/webgpuOcclusionQuery.js.map +1 -1
  113. package/Engines/WebGPU/webgpuQuerySet.js +3 -3
  114. package/Engines/WebGPU/webgpuQuerySet.js.map +1 -1
  115. package/Engines/WebGPU/webgpuShaderProcessor.js +15 -19
  116. package/Engines/WebGPU/webgpuShaderProcessor.js.map +1 -1
  117. package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js +8 -10
  118. package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js.map +1 -1
  119. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js +26 -28
  120. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js.map +1 -1
  121. package/Engines/WebGPU/webgpuTextureHelper.js +413 -416
  122. package/Engines/WebGPU/webgpuTextureHelper.js.map +1 -1
  123. package/Engines/WebGPU/webgpuTextureManager.js +50 -51
  124. package/Engines/WebGPU/webgpuTextureManager.js.map +1 -1
  125. package/Engines/WebGPU/webgpuTimestampQuery.js +1 -2
  126. package/Engines/WebGPU/webgpuTimestampQuery.js.map +1 -1
  127. package/Engines/abstractEngine.js +4 -4
  128. package/Engines/abstractEngine.js.map +1 -1
  129. package/Engines/engine.js +2 -2
  130. package/Engines/engine.js.map +1 -1
  131. package/Engines/nativeEngine.js +9 -9
  132. package/Engines/nativeEngine.js.map +1 -1
  133. package/Engines/nullEngine.js +5 -5
  134. package/Engines/nullEngine.js.map +1 -1
  135. package/Engines/renderTargetWrapper.js +1 -2
  136. package/Engines/renderTargetWrapper.js.map +1 -1
  137. package/Engines/shaderStore.js +6 -7
  138. package/Engines/shaderStore.js.map +1 -1
  139. package/Engines/thinEngine.js +4 -5
  140. package/Engines/thinEngine.js.map +1 -1
  141. package/Engines/webgpuEngine.d.ts +11 -0
  142. package/Engines/webgpuEngine.js +91 -72
  143. package/Engines/webgpuEngine.js.map +1 -1
  144. package/Events/deviceInputEvents.d.ts +1 -1
  145. package/Events/deviceInputEvents.js.map +1 -1
  146. package/FlowGraph/flowGraph.d.ts +1 -1
  147. package/FlowGraph/flowGraph.js +5 -5
  148. package/FlowGraph/flowGraph.js.map +1 -1
  149. package/FlowGraph/flowGraphBlock.js +2 -3
  150. package/FlowGraph/flowGraphBlock.js.map +1 -1
  151. package/FlowGraph/flowGraphConnection.d.ts +1 -1
  152. package/FlowGraph/flowGraphConnection.js.map +1 -1
  153. package/FlowGraph/flowGraphDataConnection.js +3 -3
  154. package/FlowGraph/flowGraphDataConnection.js.map +1 -1
  155. package/FlowGraph/flowGraphExecutionBlock.js +2 -3
  156. package/FlowGraph/flowGraphExecutionBlock.js.map +1 -1
  157. package/FlowGraph/flowGraphSignalConnection.js +3 -3
  158. package/FlowGraph/flowGraphSignalConnection.js.map +1 -1
  159. package/Gamepads/dualShockGamepad.d.ts +2 -2
  160. package/Gamepads/dualShockGamepad.js +14 -14
  161. package/Gamepads/dualShockGamepad.js.map +1 -1
  162. package/Gamepads/xboxGamepad.d.ts +2 -2
  163. package/Gamepads/xboxGamepad.js +14 -14
  164. package/Gamepads/xboxGamepad.js.map +1 -1
  165. package/Gizmos/gizmo.d.ts +2 -2
  166. package/Gizmos/gizmo.js +4 -4
  167. package/Gizmos/gizmo.js.map +1 -1
  168. package/Gizmos/gizmoManager.js +2 -2
  169. package/Gizmos/gizmoManager.js.map +1 -1
  170. package/Gizmos/scaleGizmo.js +3 -3
  171. package/Gizmos/scaleGizmo.js.map +1 -1
  172. package/Loading/sceneLoader.d.ts +1 -1
  173. package/Loading/sceneLoader.js +6 -6
  174. package/Loading/sceneLoader.js.map +1 -1
  175. package/Materials/GreasedLine/greasedLineMaterialInterfaces.d.ts +3 -3
  176. package/Materials/GreasedLine/greasedLineMaterialInterfaces.js.map +1 -1
  177. package/Materials/GreasedLine/greasedLinePluginMaterial.js +10 -11
  178. package/Materials/GreasedLine/greasedLinePluginMaterial.js.map +1 -1
  179. package/Materials/GreasedLine/greasedLineSimpleMaterial.js +8 -9
  180. package/Materials/GreasedLine/greasedLineSimpleMaterial.js.map +1 -1
  181. package/Materials/Node/Blocks/Dual/currentScreenBlock.js +3 -4
  182. package/Materials/Node/Blocks/Dual/currentScreenBlock.js.map +1 -1
  183. package/Materials/Node/Blocks/Dual/fogBlock.js +2 -3
  184. package/Materials/Node/Blocks/Dual/fogBlock.js.map +1 -1
  185. package/Materials/Node/Blocks/Dual/imageSourceBlock.js +1 -2
  186. package/Materials/Node/Blocks/Dual/imageSourceBlock.js.map +1 -1
  187. package/Materials/Node/Blocks/Dual/lightBlock.js +5 -6
  188. package/Materials/Node/Blocks/Dual/lightBlock.js.map +1 -1
  189. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js +4 -5
  190. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js.map +1 -1
  191. package/Materials/Node/Blocks/Dual/sceneDepthBlock.js +7 -8
  192. package/Materials/Node/Blocks/Dual/sceneDepthBlock.js.map +1 -1
  193. package/Materials/Node/Blocks/Dual/textureBlock.js +4 -6
  194. package/Materials/Node/Blocks/Dual/textureBlock.js.map +1 -1
  195. package/Materials/Node/Blocks/Fragment/TBNBlock.js +2 -4
  196. package/Materials/Node/Blocks/Fragment/TBNBlock.js.map +1 -1
  197. package/Materials/Node/Blocks/Fragment/derivativeBlock.js +1 -2
  198. package/Materials/Node/Blocks/Fragment/derivativeBlock.js.map +1 -1
  199. package/Materials/Node/Blocks/Fragment/fragCoordBlock.js +1 -2
  200. package/Materials/Node/Blocks/Fragment/fragCoordBlock.js.map +1 -1
  201. package/Materials/Node/Blocks/Fragment/fragDepthBlock.js +1 -2
  202. package/Materials/Node/Blocks/Fragment/fragDepthBlock.js.map +1 -1
  203. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js +5 -6
  204. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js.map +1 -1
  205. package/Materials/Node/Blocks/Fragment/frontFacingBlock.js +1 -2
  206. package/Materials/Node/Blocks/Fragment/frontFacingBlock.js.map +1 -1
  207. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.js +5 -6
  208. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.js.map +1 -1
  209. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js +3 -4
  210. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js.map +1 -1
  211. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js +7 -9
  212. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js.map +1 -1
  213. package/Materials/Node/Blocks/Fragment/screenSizeBlock.js +1 -2
  214. package/Materials/Node/Blocks/Fragment/screenSizeBlock.js.map +1 -1
  215. package/Materials/Node/Blocks/Input/inputBlock.js +19 -21
  216. package/Materials/Node/Blocks/Input/inputBlock.js.map +1 -1
  217. package/Materials/Node/Blocks/Input/prePassTextureBlock.js +3 -4
  218. package/Materials/Node/Blocks/Input/prePassTextureBlock.js.map +1 -1
  219. package/Materials/Node/Blocks/PBR/anisotropyBlock.js +2 -3
  220. package/Materials/Node/Blocks/PBR/anisotropyBlock.js.map +1 -1
  221. package/Materials/Node/Blocks/PBR/clearCoatBlock.js +4 -5
  222. package/Materials/Node/Blocks/PBR/clearCoatBlock.js.map +1 -1
  223. package/Materials/Node/Blocks/PBR/iridescenceBlock.js +1 -2
  224. package/Materials/Node/Blocks/PBR/iridescenceBlock.js.map +1 -1
  225. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js +28 -29
  226. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
  227. package/Materials/Node/Blocks/PBR/reflectionBlock.js +4 -5
  228. package/Materials/Node/Blocks/PBR/reflectionBlock.js.map +1 -1
  229. package/Materials/Node/Blocks/PBR/refractionBlock.js +5 -6
  230. package/Materials/Node/Blocks/PBR/refractionBlock.js.map +1 -1
  231. package/Materials/Node/Blocks/PBR/sheenBlock.js +4 -5
  232. package/Materials/Node/Blocks/PBR/sheenBlock.js.map +1 -1
  233. package/Materials/Node/Blocks/PBR/subSurfaceBlock.js +2 -3
  234. package/Materials/Node/Blocks/PBR/subSurfaceBlock.js.map +1 -1
  235. package/Materials/Node/Blocks/Vertex/instancesBlock.js +1 -2
  236. package/Materials/Node/Blocks/Vertex/instancesBlock.js.map +1 -1
  237. package/Materials/Node/Blocks/Vertex/lightInformationBlock.js +1 -2
  238. package/Materials/Node/Blocks/Vertex/lightInformationBlock.js.map +1 -1
  239. package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js +1 -2
  240. package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js.map +1 -1
  241. package/Materials/Node/Blocks/Vertex/vertexOutputBlock.js +1 -2
  242. package/Materials/Node/Blocks/Vertex/vertexOutputBlock.js.map +1 -1
  243. package/Materials/Node/Blocks/arcTan2Block.js +1 -2
  244. package/Materials/Node/Blocks/arcTan2Block.js.map +1 -1
  245. package/Materials/Node/Blocks/biPlanarBlock.js +3 -4
  246. package/Materials/Node/Blocks/biPlanarBlock.js.map +1 -1
  247. package/Materials/Node/Blocks/clampBlock.js +4 -5
  248. package/Materials/Node/Blocks/clampBlock.js.map +1 -1
  249. package/Materials/Node/Blocks/cloudBlock.js +3 -4
  250. package/Materials/Node/Blocks/cloudBlock.js.map +1 -1
  251. package/Materials/Node/Blocks/curveBlock.js +1 -2
  252. package/Materials/Node/Blocks/curveBlock.js.map +1 -1
  253. package/Materials/Node/Blocks/customBlock.js +1 -2
  254. package/Materials/Node/Blocks/customBlock.js.map +1 -1
  255. package/Materials/Node/Blocks/matrixBuilderBlock.js +1 -2
  256. package/Materials/Node/Blocks/matrixBuilderBlock.js.map +1 -1
  257. package/Materials/Node/Blocks/meshAttributeExistsBlock.d.ts +1 -1
  258. package/Materials/Node/Blocks/meshAttributeExistsBlock.js +35 -35
  259. package/Materials/Node/Blocks/meshAttributeExistsBlock.js.map +1 -1
  260. package/Materials/Node/Blocks/modBlock.js +1 -2
  261. package/Materials/Node/Blocks/modBlock.js.map +1 -1
  262. package/Materials/Node/Blocks/remapBlock.js +3 -3
  263. package/Materials/Node/Blocks/remapBlock.js.map +1 -1
  264. package/Materials/Node/Blocks/simplexPerlin3DBlock.js +1 -2
  265. package/Materials/Node/Blocks/simplexPerlin3DBlock.js.map +1 -1
  266. package/Materials/Node/Blocks/transformBlock.js +1 -2
  267. package/Materials/Node/Blocks/transformBlock.js.map +1 -1
  268. package/Materials/Node/Blocks/triPlanarBlock.js +10 -12
  269. package/Materials/Node/Blocks/triPlanarBlock.js.map +1 -1
  270. package/Materials/Node/Blocks/voronoiNoiseBlock.js +3 -4
  271. package/Materials/Node/Blocks/voronoiNoiseBlock.js.map +1 -1
  272. package/Materials/Node/Blocks/waveBlock.d.ts +1 -1
  273. package/Materials/Node/Blocks/waveBlock.js +4 -4
  274. package/Materials/Node/Blocks/waveBlock.js.map +1 -1
  275. package/Materials/Node/Blocks/worleyNoise3DBlock.js +3 -4
  276. package/Materials/Node/Blocks/worleyNoise3DBlock.js.map +1 -1
  277. package/Materials/Node/Enums/nodeMaterialBlockConnectionPointMode.d.ts +1 -1
  278. package/Materials/Node/Enums/nodeMaterialBlockConnectionPointMode.js.map +1 -1
  279. package/Materials/Node/nodeMaterial.js +3 -4
  280. package/Materials/Node/nodeMaterial.js.map +1 -1
  281. package/Materials/Node/nodeMaterialBlock.js +5 -6
  282. package/Materials/Node/nodeMaterialBlock.js.map +1 -1
  283. package/Materials/Node/nodeMaterialBlockConnectionPoint.d.ts +2 -2
  284. package/Materials/Node/nodeMaterialBlockConnectionPoint.js +10 -10
  285. package/Materials/Node/nodeMaterialBlockConnectionPoint.js.map +1 -1
  286. package/Materials/Node/nodeMaterialBuildState.js +18 -19
  287. package/Materials/Node/nodeMaterialBuildState.js.map +1 -1
  288. package/Materials/Node/nodeMaterialConnectionPointCustomObject.js +3 -3
  289. package/Materials/Node/nodeMaterialConnectionPointCustomObject.js.map +1 -1
  290. package/Materials/PBR/pbrBaseMaterial.js +3 -4
  291. package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
  292. package/Materials/Textures/internalTexture.d.ts +1 -1
  293. package/Materials/Textures/internalTexture.js +13 -13
  294. package/Materials/Textures/internalTexture.js.map +1 -1
  295. package/Materials/Textures/ktx2decoderTypes.d.ts +1 -1
  296. package/Materials/Textures/ktx2decoderTypes.js.map +1 -1
  297. package/Materials/Textures/rawCubeTexture.js +1 -2
  298. package/Materials/Textures/rawCubeTexture.js.map +1 -1
  299. package/Materials/effect.functions.js +2 -3
  300. package/Materials/effect.functions.js.map +1 -1
  301. package/Materials/effect.js +3 -4
  302. package/Materials/effect.js.map +1 -1
  303. package/Materials/effect.webgl.functions.js +1 -2
  304. package/Materials/effect.webgl.functions.js.map +1 -1
  305. package/Materials/material.js +7 -9
  306. package/Materials/material.js.map +1 -1
  307. package/Materials/materialPluginEvent.d.ts +1 -1
  308. package/Materials/materialPluginEvent.js.map +1 -1
  309. package/Materials/materialPluginManager.js +9 -11
  310. package/Materials/materialPluginManager.js.map +1 -1
  311. package/Materials/meshDebugPluginMaterial.d.ts +1 -1
  312. package/Materials/meshDebugPluginMaterial.js +2 -2
  313. package/Materials/meshDebugPluginMaterial.js.map +1 -1
  314. package/Materials/shaderLanguage.d.ts +1 -1
  315. package/Materials/shaderLanguage.js.map +1 -1
  316. package/Materials/shadowDepthWrapper.js +1 -2
  317. package/Materials/shadowDepthWrapper.js.map +1 -1
  318. package/Materials/standardMaterial.js +2 -3
  319. package/Materials/standardMaterial.js.map +1 -1
  320. package/Maths/math.axis.d.ts +2 -2
  321. package/Maths/math.axis.js.map +1 -1
  322. package/Maths/math.path.d.ts +1 -1
  323. package/Maths/math.path.js +3 -3
  324. package/Maths/math.path.js.map +1 -1
  325. package/Maths/math.vector.js +32 -6
  326. package/Maths/math.vector.js.map +1 -1
  327. package/Meshes/Builders/greasedLineBuilder.d.ts +2 -2
  328. package/Meshes/Builders/greasedLineBuilder.js +21 -23
  329. package/Meshes/Builders/greasedLineBuilder.js.map +1 -1
  330. package/Meshes/GreasedLine/greasedLineBaseMesh.d.ts +3 -3
  331. package/Meshes/GreasedLine/greasedLineBaseMesh.js.map +1 -1
  332. package/Meshes/GreasedLine/greasedLineRibbonMesh.js +14 -14
  333. package/Meshes/GreasedLine/greasedLineRibbonMesh.js.map +1 -1
  334. package/Meshes/Node/Blocks/Instances/instantiateBaseBlock.js +2 -2
  335. package/Meshes/Node/Blocks/Instances/instantiateBaseBlock.js.map +1 -1
  336. package/Meshes/Node/Blocks/Instances/instantiateOnFacesBlock.js +2 -2
  337. package/Meshes/Node/Blocks/Instances/instantiateOnFacesBlock.js.map +1 -1
  338. package/Meshes/Node/Blocks/Instances/instantiateOnVerticesBlock.js +3 -3
  339. package/Meshes/Node/Blocks/Instances/instantiateOnVerticesBlock.js.map +1 -1
  340. package/Meshes/Node/Blocks/Instances/instantiateOnVolumeBlock.js +3 -3
  341. package/Meshes/Node/Blocks/Instances/instantiateOnVolumeBlock.js.map +1 -1
  342. package/Meshes/Node/Blocks/Set/setColorsBlock.js +2 -2
  343. package/Meshes/Node/Blocks/Set/setColorsBlock.js.map +1 -1
  344. package/Meshes/Node/Blocks/Set/setMaterialIDBlock.js +2 -2
  345. package/Meshes/Node/Blocks/Set/setMaterialIDBlock.js.map +1 -1
  346. package/Meshes/Node/Blocks/Set/setNormalsBlock.js +2 -2
  347. package/Meshes/Node/Blocks/Set/setNormalsBlock.js.map +1 -1
  348. package/Meshes/Node/Blocks/Set/setPositionsBlock.js +2 -2
  349. package/Meshes/Node/Blocks/Set/setPositionsBlock.js.map +1 -1
  350. package/Meshes/Node/Blocks/Set/setTangentsBlock.js +2 -2
  351. package/Meshes/Node/Blocks/Set/setTangentsBlock.js.map +1 -1
  352. package/Meshes/Node/Blocks/Set/setUVsBlock.js +3 -3
  353. package/Meshes/Node/Blocks/Set/setUVsBlock.js.map +1 -1
  354. package/Meshes/Node/Blocks/Sources/boxBlock.js +2 -2
  355. package/Meshes/Node/Blocks/Sources/boxBlock.js.map +1 -1
  356. package/Meshes/Node/Blocks/Sources/capsuleBlock.js +2 -2
  357. package/Meshes/Node/Blocks/Sources/capsuleBlock.js.map +1 -1
  358. package/Meshes/Node/Blocks/Sources/cylinderBlock.js +2 -2
  359. package/Meshes/Node/Blocks/Sources/cylinderBlock.js.map +1 -1
  360. package/Meshes/Node/Blocks/Sources/discBlock.js +2 -2
  361. package/Meshes/Node/Blocks/Sources/discBlock.js.map +1 -1
  362. package/Meshes/Node/Blocks/Sources/gridBlock.js +2 -2
  363. package/Meshes/Node/Blocks/Sources/gridBlock.js.map +1 -1
  364. package/Meshes/Node/Blocks/Sources/icoSphereBlock.js +2 -2
  365. package/Meshes/Node/Blocks/Sources/icoSphereBlock.js.map +1 -1
  366. package/Meshes/Node/Blocks/Sources/meshBlock.js +2 -2
  367. package/Meshes/Node/Blocks/Sources/meshBlock.js.map +1 -1
  368. package/Meshes/Node/Blocks/Sources/planeBlock.js +2 -2
  369. package/Meshes/Node/Blocks/Sources/planeBlock.js.map +1 -1
  370. package/Meshes/Node/Blocks/Sources/sphereBlock.js +2 -2
  371. package/Meshes/Node/Blocks/Sources/sphereBlock.js.map +1 -1
  372. package/Meshes/Node/Blocks/Sources/torusBlock.js +2 -2
  373. package/Meshes/Node/Blocks/Sources/torusBlock.js.map +1 -1
  374. package/Meshes/Node/Blocks/Textures/geometryTextureBlock.js +2 -2
  375. package/Meshes/Node/Blocks/Textures/geometryTextureBlock.js.map +1 -1
  376. package/Meshes/Node/Blocks/Textures/geometryTextureFetchBlock.js +2 -2
  377. package/Meshes/Node/Blocks/Textures/geometryTextureFetchBlock.js.map +1 -1
  378. package/Meshes/Node/Blocks/booleanGeometryBlock.js +3 -3
  379. package/Meshes/Node/Blocks/booleanGeometryBlock.js.map +1 -1
  380. package/Meshes/Node/Blocks/conditionBlock.js +2 -2
  381. package/Meshes/Node/Blocks/conditionBlock.js.map +1 -1
  382. package/Meshes/Node/Blocks/geometryClampBlock.js +3 -3
  383. package/Meshes/Node/Blocks/geometryClampBlock.js.map +1 -1
  384. package/Meshes/Node/Blocks/geometryCollectionBlock.js +2 -2
  385. package/Meshes/Node/Blocks/geometryCollectionBlock.js.map +1 -1
  386. package/Meshes/Node/Blocks/geometryCurveBlock.js +2 -2
  387. package/Meshes/Node/Blocks/geometryCurveBlock.js.map +1 -1
  388. package/Meshes/Node/Blocks/geometryOptimizeBlock.js +3 -3
  389. package/Meshes/Node/Blocks/geometryOptimizeBlock.js.map +1 -1
  390. package/Meshes/Node/Blocks/geometryTransformBlock.js +2 -2
  391. package/Meshes/Node/Blocks/geometryTransformBlock.js.map +1 -1
  392. package/Meshes/Node/Blocks/geometryTrigonometryBlock.js +2 -2
  393. package/Meshes/Node/Blocks/geometryTrigonometryBlock.js.map +1 -1
  394. package/Meshes/Node/Blocks/mappingBlock.js +2 -2
  395. package/Meshes/Node/Blocks/mappingBlock.js.map +1 -1
  396. package/Meshes/Node/Blocks/mathBlock.js +2 -2
  397. package/Meshes/Node/Blocks/mathBlock.js.map +1 -1
  398. package/Meshes/Node/Blocks/mergeGeometryBlock.js +2 -2
  399. package/Meshes/Node/Blocks/mergeGeometryBlock.js.map +1 -1
  400. package/Meshes/Node/Blocks/randomBlock.js +2 -2
  401. package/Meshes/Node/Blocks/randomBlock.js.map +1 -1
  402. package/Meshes/Node/nodeGeometryBlock.js +3 -3
  403. package/Meshes/Node/nodeGeometryBlock.js.map +1 -1
  404. package/Meshes/Node/nodeGeometryBlockConnectionPoint.d.ts +2 -2
  405. package/Meshes/Node/nodeGeometryBlockConnectionPoint.js +7 -7
  406. package/Meshes/Node/nodeGeometryBlockConnectionPoint.js.map +1 -1
  407. package/Meshes/abstractMesh.d.ts +49 -17
  408. package/Meshes/abstractMesh.js +128 -133
  409. package/Meshes/abstractMesh.js.map +1 -1
  410. package/Meshes/geometry.d.ts +8 -0
  411. package/Meshes/geometry.js +17 -0
  412. package/Meshes/geometry.js.map +1 -1
  413. package/Meshes/instancedMesh.d.ts +5 -8
  414. package/Meshes/instancedMesh.js +15 -9
  415. package/Meshes/instancedMesh.js.map +1 -1
  416. package/Meshes/mesh.d.ts +7 -3
  417. package/Meshes/mesh.js +21 -13
  418. package/Meshes/mesh.js.map +1 -1
  419. package/Meshes/meshSimplification.d.ts +1 -1
  420. package/Meshes/meshSimplification.js +1 -1
  421. package/Meshes/meshSimplification.js.map +1 -1
  422. package/Meshes/meshSimplificationSceneComponent.js +2 -2
  423. package/Meshes/meshSimplificationSceneComponent.js.map +1 -1
  424. package/Meshes/transformNode.js +7 -8
  425. package/Meshes/transformNode.js.map +1 -1
  426. package/Misc/assetsManager.d.ts +1 -1
  427. package/Misc/assetsManager.js +9 -9
  428. package/Misc/assetsManager.js.map +1 -1
  429. package/Misc/basis.js +2 -2
  430. package/Misc/basis.js.map +1 -1
  431. package/Misc/copyTextureToTexture.d.ts +1 -1
  432. package/Misc/copyTextureToTexture.js +1 -1
  433. package/Misc/copyTextureToTexture.js.map +1 -1
  434. package/Misc/environmentTextureTools.js +3 -3
  435. package/Misc/environmentTextureTools.js.map +1 -1
  436. package/Misc/iInspectable.d.ts +1 -1
  437. package/Misc/iInspectable.js.map +1 -1
  438. package/Misc/khronosTextureContainer2.js +2 -2
  439. package/Misc/khronosTextureContainer2.js.map +1 -1
  440. package/Misc/timer.d.ts +1 -1
  441. package/Misc/timer.js +5 -5
  442. package/Misc/timer.js.map +1 -1
  443. package/Misc/virtualJoystick.d.ts +1 -1
  444. package/Misc/virtualJoystick.js +16 -16
  445. package/Misc/virtualJoystick.js.map +1 -1
  446. package/Particles/particleSystem.js +3 -3
  447. package/Particles/particleSystem.js.map +1 -1
  448. package/Particles/particleSystemComponent.js +1 -2
  449. package/Particles/particleSystemComponent.js.map +1 -1
  450. package/Particles/pointsCloudSystem.d.ts +1 -1
  451. package/Particles/pointsCloudSystem.js +14 -14
  452. package/Particles/pointsCloudSystem.js.map +1 -1
  453. package/Particles/subEmitter.d.ts +1 -1
  454. package/Particles/subEmitter.js +1 -1
  455. package/Particles/subEmitter.js.map +1 -1
  456. package/Physics/physicsHelper.d.ts +2 -2
  457. package/Physics/physicsHelper.js +6 -7
  458. package/Physics/physicsHelper.js.map +1 -1
  459. package/Physics/v1/physicsImpostor.js +4 -5
  460. package/Physics/v1/physicsImpostor.js.map +1 -1
  461. package/Physics/v2/IPhysicsEnginePlugin.d.ts +16 -8
  462. package/Physics/v2/IPhysicsEnginePlugin.js +9 -0
  463. package/Physics/v2/IPhysicsEnginePlugin.js.map +1 -1
  464. package/Physics/v2/Plugins/havokPlugin.js +96 -79
  465. package/Physics/v2/Plugins/havokPlugin.js.map +1 -1
  466. package/Physics/v2/physicsAggregate.js +8 -9
  467. package/Physics/v2/physicsAggregate.js.map +1 -1
  468. package/Physics/v2/physicsBody.d.ts +14 -2
  469. package/Physics/v2/physicsBody.js +30 -11
  470. package/Physics/v2/physicsBody.js.map +1 -1
  471. package/Physics/v2/physicsConstraint.js +8 -9
  472. package/Physics/v2/physicsConstraint.js.map +1 -1
  473. package/Physics/v2/physicsMaterial.d.ts +1 -1
  474. package/Physics/v2/physicsMaterial.js.map +1 -1
  475. package/Physics/v2/physicsShape.js +9 -10
  476. package/Physics/v2/physicsShape.js.map +1 -1
  477. package/Physics/v2/ragdoll.js +11 -12
  478. package/Physics/v2/ragdoll.js.map +1 -1
  479. package/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.js +2 -2
  480. package/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.js.map +1 -1
  481. package/PostProcesses/depthOfFieldEffect.d.ts +1 -1
  482. package/PostProcesses/depthOfFieldEffect.js +3 -3
  483. package/PostProcesses/depthOfFieldEffect.js.map +1 -1
  484. package/PostProcesses/postProcess.js +2 -3
  485. package/PostProcesses/postProcess.js.map +1 -1
  486. package/PostProcesses/tonemapPostProcess.d.ts +1 -1
  487. package/PostProcesses/tonemapPostProcess.js +4 -4
  488. package/PostProcesses/tonemapPostProcess.js.map +1 -1
  489. package/Rendering/fluidRenderer/fluidRenderingTargetRenderer.d.ts +1 -1
  490. package/Rendering/fluidRenderer/fluidRenderingTargetRenderer.js +10 -10
  491. package/Rendering/fluidRenderer/fluidRenderingTargetRenderer.js.map +1 -1
  492. package/Shaders/spriteMap.fragment.js +3 -2
  493. package/Shaders/spriteMap.fragment.js.map +1 -1
  494. package/ShadersWGSL/boundingInfo.compute.js +8 -8
  495. package/ShadersWGSL/boundingInfo.compute.js.map +1 -1
  496. package/XR/features/WebXRDepthSensing.js +2 -2
  497. package/XR/features/WebXRDepthSensing.js.map +1 -1
  498. package/XR/features/WebXRHandTracking.d.ts +2 -2
  499. package/XR/features/WebXRHandTracking.js +76 -76
  500. package/XR/features/WebXRHandTracking.js.map +1 -1
  501. package/XR/features/WebXRLightEstimation.js +2 -2
  502. package/XR/features/WebXRLightEstimation.js.map +1 -1
  503. package/XR/features/WebXRNearInteraction.d.ts +1 -1
  504. package/XR/features/WebXRNearInteraction.js +5 -5
  505. package/XR/features/WebXRNearInteraction.js.map +1 -1
  506. package/XR/features/WebXRRawCameraAccess.js +2 -2
  507. package/XR/features/WebXRRawCameraAccess.js.map +1 -1
  508. package/XR/motionController/webXRProfiledMotionController.js +2 -2
  509. package/XR/motionController/webXRProfiledMotionController.js.map +1 -1
  510. package/XR/webXRCamera.js +3 -4
  511. package/XR/webXRCamera.js.map +1 -1
  512. package/XR/webXREnterExitUI.js +3 -4
  513. package/XR/webXREnterExitUI.js.map +1 -1
  514. package/XR/webXRExperienceHelper.js +12 -13
  515. package/XR/webXRExperienceHelper.js.map +1 -1
  516. package/XR/webXRManagedOutputCanvas.d.ts +1 -1
  517. package/XR/webXRManagedOutputCanvas.js +15 -6
  518. package/XR/webXRManagedOutputCanvas.js.map +1 -1
  519. package/XR/webXRRenderTargetTextureProvider.js +2 -2
  520. package/XR/webXRRenderTargetTextureProvider.js.map +1 -1
  521. package/XR/webXRTypes.d.ts +2 -2
  522. package/XR/webXRTypes.js.map +1 -1
  523. package/package.json +1 -1
  524. package/scene.d.ts +1 -1
  525. package/scene.js +4 -4
  526. package/scene.js.map +1 -1
@@ -5,7 +5,7 @@ import { NodeMaterialBlockTargets } from "../Enums/nodeMaterialBlockTargets.js";
5
5
  import { RegisterClass } from "../../../Misc/typeStore.js";
6
6
  import { InputBlock } from "./Input/inputBlock.js";
7
7
  import { MorphTargetsBlock } from "./Vertex/morphTargetsBlock.js";
8
- import { PropertyTypeForEdition, editableInPropertyPage } from "../../../Decorators/nodeDecorator.js";
8
+ import { editableInPropertyPage } from "../../../Decorators/nodeDecorator.js";
9
9
  export var MeshAttributeExistsBlockTypes;
10
10
  (function (MeshAttributeExistsBlockTypes) {
11
11
  MeshAttributeExistsBlockTypes[MeshAttributeExistsBlockTypes["None"] = 0] = "None";
@@ -33,7 +33,7 @@ export class MeshAttributeExistsBlock extends NodeMaterialBlock {
33
33
  /**
34
34
  * Defines which mesh attribute to use
35
35
  */
36
- this.attributeType = MeshAttributeExistsBlockTypes.None;
36
+ this.attributeType = 0 /* MeshAttributeExistsBlockTypes.None */;
37
37
  this.registerInput("input", NodeMaterialBlockConnectionPointTypes.AutoDetect);
38
38
  this.registerInput("fallback", NodeMaterialBlockConnectionPointTypes.AutoDetect);
39
39
  this.registerOutput("output", NodeMaterialBlockConnectionPointTypes.BasedOnInput);
@@ -49,44 +49,44 @@ export class MeshAttributeExistsBlock extends NodeMaterialBlock {
49
49
  if (sourceBlock instanceof InputBlock && sourceBlock.isAttribute) {
50
50
  switch (sourceBlock.name) {
51
51
  case "color":
52
- this.attributeType = MeshAttributeExistsBlockTypes.VertexColor;
52
+ this.attributeType = 3 /* MeshAttributeExistsBlockTypes.VertexColor */;
53
53
  break;
54
54
  case "normal":
55
- this.attributeType = MeshAttributeExistsBlockTypes.Normal;
55
+ this.attributeType = 1 /* MeshAttributeExistsBlockTypes.Normal */;
56
56
  break;
57
57
  case "tangent":
58
- this.attributeType = MeshAttributeExistsBlockTypes.Tangent;
58
+ this.attributeType = 2 /* MeshAttributeExistsBlockTypes.Tangent */;
59
59
  break;
60
60
  case "uv":
61
- this.attributeType = MeshAttributeExistsBlockTypes.UV1;
61
+ this.attributeType = 4 /* MeshAttributeExistsBlockTypes.UV1 */;
62
62
  break;
63
63
  case "uv2":
64
- this.attributeType = MeshAttributeExistsBlockTypes.UV2;
64
+ this.attributeType = 5 /* MeshAttributeExistsBlockTypes.UV2 */;
65
65
  break;
66
66
  case "uv3":
67
- this.attributeType = MeshAttributeExistsBlockTypes.UV3;
67
+ this.attributeType = 6 /* MeshAttributeExistsBlockTypes.UV3 */;
68
68
  break;
69
69
  case "uv4":
70
- this.attributeType = MeshAttributeExistsBlockTypes.UV4;
70
+ this.attributeType = 7 /* MeshAttributeExistsBlockTypes.UV4 */;
71
71
  break;
72
72
  case "uv5":
73
- this.attributeType = MeshAttributeExistsBlockTypes.UV5;
73
+ this.attributeType = 8 /* MeshAttributeExistsBlockTypes.UV5 */;
74
74
  break;
75
75
  case "uv6":
76
- this.attributeType = MeshAttributeExistsBlockTypes.UV6;
76
+ this.attributeType = 9 /* MeshAttributeExistsBlockTypes.UV6 */;
77
77
  break;
78
78
  }
79
79
  }
80
80
  else if (sourceBlock instanceof MorphTargetsBlock) {
81
81
  switch (this.input.connectedPoint?.name) {
82
82
  case "normalOutput":
83
- this.attributeType = MeshAttributeExistsBlockTypes.Normal;
83
+ this.attributeType = 1 /* MeshAttributeExistsBlockTypes.Normal */;
84
84
  break;
85
85
  case "tangentOutput":
86
- this.attributeType = MeshAttributeExistsBlockTypes.Tangent;
86
+ this.attributeType = 2 /* MeshAttributeExistsBlockTypes.Tangent */;
87
87
  break;
88
88
  case "uvOutput":
89
- this.attributeType = MeshAttributeExistsBlockTypes.UV1;
89
+ this.attributeType = 4 /* MeshAttributeExistsBlockTypes.UV1 */;
90
90
  break;
91
91
  }
92
92
  }
@@ -121,31 +121,31 @@ export class MeshAttributeExistsBlock extends NodeMaterialBlock {
121
121
  super._buildBlock(state);
122
122
  let attributeDefine = null;
123
123
  switch (this.attributeType) {
124
- case MeshAttributeExistsBlockTypes.VertexColor:
124
+ case 3 /* MeshAttributeExistsBlockTypes.VertexColor */:
125
125
  attributeDefine = "VERTEXCOLOR_NME";
126
126
  break;
127
- case MeshAttributeExistsBlockTypes.Normal:
127
+ case 1 /* MeshAttributeExistsBlockTypes.Normal */:
128
128
  attributeDefine = "NORMAL";
129
129
  break;
130
- case MeshAttributeExistsBlockTypes.Tangent:
130
+ case 2 /* MeshAttributeExistsBlockTypes.Tangent */:
131
131
  attributeDefine = "TANGENT";
132
132
  break;
133
- case MeshAttributeExistsBlockTypes.UV1:
133
+ case 4 /* MeshAttributeExistsBlockTypes.UV1 */:
134
134
  attributeDefine = "UV1";
135
135
  break;
136
- case MeshAttributeExistsBlockTypes.UV2:
136
+ case 5 /* MeshAttributeExistsBlockTypes.UV2 */:
137
137
  attributeDefine = "UV2";
138
138
  break;
139
- case MeshAttributeExistsBlockTypes.UV3:
139
+ case 6 /* MeshAttributeExistsBlockTypes.UV3 */:
140
140
  attributeDefine = "UV3";
141
141
  break;
142
- case MeshAttributeExistsBlockTypes.UV4:
142
+ case 7 /* MeshAttributeExistsBlockTypes.UV4 */:
143
143
  attributeDefine = "UV4";
144
144
  break;
145
- case MeshAttributeExistsBlockTypes.UV5:
145
+ case 8 /* MeshAttributeExistsBlockTypes.UV5 */:
146
146
  attributeDefine = "UV5";
147
147
  break;
148
- case MeshAttributeExistsBlockTypes.UV6:
148
+ case 9 /* MeshAttributeExistsBlockTypes.UV6 */:
149
149
  attributeDefine = "UV6";
150
150
  break;
151
151
  }
@@ -168,7 +168,7 @@ export class MeshAttributeExistsBlock extends NodeMaterialBlock {
168
168
  }
169
169
  _deserialize(serializationObject, scene, rootUrl) {
170
170
  super._deserialize(serializationObject, scene, rootUrl);
171
- this.attributeType = serializationObject.attributeType ?? MeshAttributeExistsBlockTypes.None;
171
+ this.attributeType = serializationObject.attributeType ?? 0 /* MeshAttributeExistsBlockTypes.None */;
172
172
  }
173
173
  _dumpPropertiesCode() {
174
174
  let codeString = super._dumpPropertiesCode();
@@ -177,19 +177,19 @@ export class MeshAttributeExistsBlock extends NodeMaterialBlock {
177
177
  }
178
178
  }
179
179
  __decorate([
180
- editableInPropertyPage("Attribute lookup", PropertyTypeForEdition.List, undefined, {
180
+ editableInPropertyPage("Attribute lookup", 4 /* PropertyTypeForEdition.List */, undefined, {
181
181
  notifiers: { update: true },
182
182
  options: [
183
- { label: "(None)", value: MeshAttributeExistsBlockTypes.None },
184
- { label: "Normal", value: MeshAttributeExistsBlockTypes.Normal },
185
- { label: "Tangent", value: MeshAttributeExistsBlockTypes.Tangent },
186
- { label: "Vertex Color", value: MeshAttributeExistsBlockTypes.VertexColor },
187
- { label: "UV1", value: MeshAttributeExistsBlockTypes.UV1 },
188
- { label: "UV2", value: MeshAttributeExistsBlockTypes.UV2 },
189
- { label: "UV3", value: MeshAttributeExistsBlockTypes.UV3 },
190
- { label: "UV4", value: MeshAttributeExistsBlockTypes.UV4 },
191
- { label: "UV5", value: MeshAttributeExistsBlockTypes.UV5 },
192
- { label: "UV6", value: MeshAttributeExistsBlockTypes.UV6 },
183
+ { label: "(None)", value: 0 /* MeshAttributeExistsBlockTypes.None */ },
184
+ { label: "Normal", value: 1 /* MeshAttributeExistsBlockTypes.Normal */ },
185
+ { label: "Tangent", value: 2 /* MeshAttributeExistsBlockTypes.Tangent */ },
186
+ { label: "Vertex Color", value: 3 /* MeshAttributeExistsBlockTypes.VertexColor */ },
187
+ { label: "UV1", value: 4 /* MeshAttributeExistsBlockTypes.UV1 */ },
188
+ { label: "UV2", value: 5 /* MeshAttributeExistsBlockTypes.UV2 */ },
189
+ { label: "UV3", value: 6 /* MeshAttributeExistsBlockTypes.UV3 */ },
190
+ { label: "UV4", value: 7 /* MeshAttributeExistsBlockTypes.UV4 */ },
191
+ { label: "UV5", value: 8 /* MeshAttributeExistsBlockTypes.UV5 */ },
192
+ { label: "UV6", value: 9 /* MeshAttributeExistsBlockTypes.UV6 */ },
193
193
  ],
194
194
  })
195
195
  ], MeshAttributeExistsBlock.prototype, "attributeType", void 0);
@@ -1 +1 @@
1
- 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{ NodeMaterialBlock } from \"../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../nodeMaterialBuildState\";\r\nimport type { NodeMaterialConnectionPoint } from \"../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { InputBlock } from \"./Input/inputBlock\";\r\nimport { MorphTargetsBlock } from \"./Vertex/morphTargetsBlock\";\r\nimport { PropertyTypeForEdition, editableInPropertyPage } from \"../../../Decorators/nodeDecorator\";\r\nimport type { Scene } from \"core/scene\";\r\n\r\nexport enum MeshAttributeExistsBlockTypes {\r\n None,\r\n Normal,\r\n Tangent,\r\n VertexColor,\r\n UV1,\r\n UV2,\r\n UV3,\r\n UV4,\r\n UV5,\r\n UV6,\r\n}\r\n\r\n/**\r\n * Block used to check if Mesh attribute of specified type exists\r\n * and provide an alternative fallback input for to use in such case\r\n */\r\nexport class MeshAttributeExistsBlock extends NodeMaterialBlock {\r\n /**\r\n * Creates a new MeshAttributeExistsBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Neutral);\r\n\r\n this.registerInput(\"input\", NodeMaterialBlockConnectionPointTypes.AutoDetect);\r\n this.registerInput(\"fallback\", NodeMaterialBlockConnectionPointTypes.AutoDetect);\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.BasedOnInput);\r\n\r\n this._outputs[0]._typeConnectionSource = this._inputs[0];\r\n this._linkConnectionTypes(0, 1);\r\n\r\n // Try to auto determine attributeType\r\n this._inputs[0].onConnectionObservable.add((other) => {\r\n if (this.attributeType) {\r\n // But only if not already specified\r\n return;\r\n }\r\n const sourceBlock = other.ownerBlock;\r\n if (sourceBlock instanceof InputBlock && sourceBlock.isAttribute) {\r\n switch (sourceBlock.name) {\r\n case \"color\":\r\n this.attributeType = MeshAttributeExistsBlockTypes.VertexColor;\r\n break;\r\n case \"normal\":\r\n this.attributeType = MeshAttributeExistsBlockTypes.Normal;\r\n break;\r\n case \"tangent\":\r\n this.attributeType = MeshAttributeExistsBlockTypes.Tangent;\r\n break;\r\n case \"uv\":\r\n this.attributeType = MeshAttributeExistsBlockTypes.UV1;\r\n break;\r\n case \"uv2\":\r\n this.attributeType = MeshAttributeExistsBlockTypes.UV2;\r\n break;\r\n case \"uv3\":\r\n this.attributeType = MeshAttributeExistsBlockTypes.UV3;\r\n break;\r\n case \"uv4\":\r\n this.attributeType = MeshAttributeExistsBlockTypes.UV4;\r\n break;\r\n case \"uv5\":\r\n this.attributeType = MeshAttributeExistsBlockTypes.UV5;\r\n break;\r\n case \"uv6\":\r\n this.attributeType = MeshAttributeExistsBlockTypes.UV6;\r\n break;\r\n }\r\n } else if (sourceBlock instanceof MorphTargetsBlock) {\r\n switch (this.input.connectedPoint?.name) {\r\n case \"normalOutput\":\r\n this.attributeType = MeshAttributeExistsBlockTypes.Normal;\r\n break;\r\n case \"tangentOutput\":\r\n this.attributeType = MeshAttributeExistsBlockTypes.Tangent;\r\n break;\r\n case \"uvOutput\":\r\n this.attributeType = MeshAttributeExistsBlockTypes.UV1;\r\n break;\r\n }\r\n }\r\n });\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"MeshAttributeExistsBlock\";\r\n }\r\n\r\n /**\r\n * Defines which mesh attribute to use\r\n */\r\n @editableInPropertyPage(\"Attribute lookup\", PropertyTypeForEdition.List, undefined, {\r\n notifiers: { update: true },\r\n options: [\r\n { label: \"(None)\", value: MeshAttributeExistsBlockTypes.None },\r\n { label: \"Normal\", value: MeshAttributeExistsBlockTypes.Normal },\r\n { label: \"Tangent\", value: MeshAttributeExistsBlockTypes.Tangent },\r\n { label: \"Vertex Color\", value: MeshAttributeExistsBlockTypes.VertexColor },\r\n { label: \"UV1\", value: MeshAttributeExistsBlockTypes.UV1 },\r\n { label: \"UV2\", value: MeshAttributeExistsBlockTypes.UV2 },\r\n { label: \"UV3\", value: MeshAttributeExistsBlockTypes.UV3 },\r\n { label: \"UV4\", value: MeshAttributeExistsBlockTypes.UV4 },\r\n { label: \"UV5\", value: MeshAttributeExistsBlockTypes.UV5 },\r\n { label: \"UV6\", value: MeshAttributeExistsBlockTypes.UV6 },\r\n ],\r\n })\r\n public attributeType = MeshAttributeExistsBlockTypes.None;\r\n\r\n /**\r\n * Gets the input component\r\n */\r\n public get input(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the fallback component when speciefied attribute doesn't exist\r\n */\r\n public get fallback(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n let attributeDefine: null | string = null;\r\n switch (this.attributeType) {\r\n case MeshAttributeExistsBlockTypes.VertexColor:\r\n attributeDefine = \"VERTEXCOLOR_NME\";\r\n break;\r\n case MeshAttributeExistsBlockTypes.Normal:\r\n attributeDefine = \"NORMAL\";\r\n break;\r\n case MeshAttributeExistsBlockTypes.Tangent:\r\n attributeDefine = \"TANGENT\";\r\n break;\r\n case MeshAttributeExistsBlockTypes.UV1:\r\n attributeDefine = \"UV1\";\r\n break;\r\n case MeshAttributeExistsBlockTypes.UV2:\r\n attributeDefine = \"UV2\";\r\n break;\r\n case MeshAttributeExistsBlockTypes.UV3:\r\n attributeDefine = \"UV3\";\r\n break;\r\n case MeshAttributeExistsBlockTypes.UV4:\r\n attributeDefine = \"UV4\";\r\n break;\r\n case MeshAttributeExistsBlockTypes.UV5:\r\n attributeDefine = \"UV5\";\r\n break;\r\n case MeshAttributeExistsBlockTypes.UV6:\r\n attributeDefine = \"UV6\";\r\n break;\r\n }\r\n\r\n const output = state._declareOutput(this.output);\r\n if (attributeDefine) {\r\n state.compilationString += `#ifdef ${attributeDefine}\\n`;\r\n }\r\n\r\n state.compilationString += `${output} = ${this.input.associatedVariableName};\\n`;\r\n\r\n if (attributeDefine) {\r\n state.compilationString += `#else\\n`;\r\n state.compilationString += `${output} = ${this.fallback.associatedVariableName};\\n`;\r\n state.compilationString += `#endif\\n`;\r\n }\r\n return this;\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.attributeType = this.attributeType;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.attributeType = serializationObject.attributeType ?? MeshAttributeExistsBlockTypes.None;\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode();\r\n\r\n codeString += `${this._codeVariableName}.attributeType = ${this.attributeType};\\n`;\r\n\r\n return codeString;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.MeshAttributeExistsBlock\", MeshAttributeExistsBlock);\r\n"]}
1
+ 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{ NodeMaterialBlock } from \"../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../nodeMaterialBuildState\";\r\nimport type { NodeMaterialConnectionPoint } from \"../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { InputBlock } from \"./Input/inputBlock\";\r\nimport { MorphTargetsBlock } from \"./Vertex/morphTargetsBlock\";\r\nimport { PropertyTypeForEdition, editableInPropertyPage } from \"../../../Decorators/nodeDecorator\";\r\nimport type { Scene } from \"core/scene\";\r\n\r\nexport const enum MeshAttributeExistsBlockTypes {\r\n None,\r\n Normal,\r\n Tangent,\r\n VertexColor,\r\n UV1,\r\n UV2,\r\n UV3,\r\n UV4,\r\n UV5,\r\n UV6,\r\n}\r\n\r\n/**\r\n * Block used to check if Mesh attribute of specified type exists\r\n * and provide an alternative fallback input for to use in such case\r\n */\r\nexport class MeshAttributeExistsBlock extends NodeMaterialBlock {\r\n /**\r\n * Creates a new MeshAttributeExistsBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Neutral);\r\n\r\n this.registerInput(\"input\", NodeMaterialBlockConnectionPointTypes.AutoDetect);\r\n this.registerInput(\"fallback\", NodeMaterialBlockConnectionPointTypes.AutoDetect);\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.BasedOnInput);\r\n\r\n this._outputs[0]._typeConnectionSource = this._inputs[0];\r\n this._linkConnectionTypes(0, 1);\r\n\r\n // Try to auto determine attributeType\r\n this._inputs[0].onConnectionObservable.add((other) => {\r\n if (this.attributeType) {\r\n // But only if not already specified\r\n return;\r\n }\r\n const sourceBlock = other.ownerBlock;\r\n if (sourceBlock instanceof InputBlock && sourceBlock.isAttribute) {\r\n switch (sourceBlock.name) {\r\n case \"color\":\r\n this.attributeType = MeshAttributeExistsBlockTypes.VertexColor;\r\n break;\r\n case \"normal\":\r\n this.attributeType = MeshAttributeExistsBlockTypes.Normal;\r\n break;\r\n case \"tangent\":\r\n this.attributeType = MeshAttributeExistsBlockTypes.Tangent;\r\n break;\r\n case \"uv\":\r\n this.attributeType = MeshAttributeExistsBlockTypes.UV1;\r\n break;\r\n case \"uv2\":\r\n this.attributeType = MeshAttributeExistsBlockTypes.UV2;\r\n break;\r\n case \"uv3\":\r\n this.attributeType = MeshAttributeExistsBlockTypes.UV3;\r\n break;\r\n case \"uv4\":\r\n this.attributeType = MeshAttributeExistsBlockTypes.UV4;\r\n break;\r\n case \"uv5\":\r\n this.attributeType = MeshAttributeExistsBlockTypes.UV5;\r\n break;\r\n case \"uv6\":\r\n this.attributeType = MeshAttributeExistsBlockTypes.UV6;\r\n break;\r\n }\r\n } else if (sourceBlock instanceof MorphTargetsBlock) {\r\n switch (this.input.connectedPoint?.name) {\r\n case \"normalOutput\":\r\n this.attributeType = MeshAttributeExistsBlockTypes.Normal;\r\n break;\r\n case \"tangentOutput\":\r\n this.attributeType = MeshAttributeExistsBlockTypes.Tangent;\r\n break;\r\n case \"uvOutput\":\r\n this.attributeType = MeshAttributeExistsBlockTypes.UV1;\r\n break;\r\n }\r\n }\r\n });\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"MeshAttributeExistsBlock\";\r\n }\r\n\r\n /**\r\n * Defines which mesh attribute to use\r\n */\r\n @editableInPropertyPage(\"Attribute lookup\", PropertyTypeForEdition.List, undefined, {\r\n notifiers: { update: true },\r\n options: [\r\n { label: \"(None)\", value: MeshAttributeExistsBlockTypes.None },\r\n { label: \"Normal\", value: MeshAttributeExistsBlockTypes.Normal },\r\n { label: \"Tangent\", value: MeshAttributeExistsBlockTypes.Tangent },\r\n { label: \"Vertex Color\", value: MeshAttributeExistsBlockTypes.VertexColor },\r\n { label: \"UV1\", value: MeshAttributeExistsBlockTypes.UV1 },\r\n { label: \"UV2\", value: MeshAttributeExistsBlockTypes.UV2 },\r\n { label: \"UV3\", value: MeshAttributeExistsBlockTypes.UV3 },\r\n { label: \"UV4\", value: MeshAttributeExistsBlockTypes.UV4 },\r\n { label: \"UV5\", value: MeshAttributeExistsBlockTypes.UV5 },\r\n { label: \"UV6\", value: MeshAttributeExistsBlockTypes.UV6 },\r\n ],\r\n })\r\n public attributeType = MeshAttributeExistsBlockTypes.None;\r\n\r\n /**\r\n * Gets the input component\r\n */\r\n public get input(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the fallback component when speciefied attribute doesn't exist\r\n */\r\n public get fallback(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n let attributeDefine: null | string = null;\r\n switch (this.attributeType) {\r\n case MeshAttributeExistsBlockTypes.VertexColor:\r\n attributeDefine = \"VERTEXCOLOR_NME\";\r\n break;\r\n case MeshAttributeExistsBlockTypes.Normal:\r\n attributeDefine = \"NORMAL\";\r\n break;\r\n case MeshAttributeExistsBlockTypes.Tangent:\r\n attributeDefine = \"TANGENT\";\r\n break;\r\n case MeshAttributeExistsBlockTypes.UV1:\r\n attributeDefine = \"UV1\";\r\n break;\r\n case MeshAttributeExistsBlockTypes.UV2:\r\n attributeDefine = \"UV2\";\r\n break;\r\n case MeshAttributeExistsBlockTypes.UV3:\r\n attributeDefine = \"UV3\";\r\n break;\r\n case MeshAttributeExistsBlockTypes.UV4:\r\n attributeDefine = \"UV4\";\r\n break;\r\n case MeshAttributeExistsBlockTypes.UV5:\r\n attributeDefine = \"UV5\";\r\n break;\r\n case MeshAttributeExistsBlockTypes.UV6:\r\n attributeDefine = \"UV6\";\r\n break;\r\n }\r\n\r\n const output = state._declareOutput(this.output);\r\n if (attributeDefine) {\r\n state.compilationString += `#ifdef ${attributeDefine}\\n`;\r\n }\r\n\r\n state.compilationString += `${output} = ${this.input.associatedVariableName};\\n`;\r\n\r\n if (attributeDefine) {\r\n state.compilationString += `#else\\n`;\r\n state.compilationString += `${output} = ${this.fallback.associatedVariableName};\\n`;\r\n state.compilationString += `#endif\\n`;\r\n }\r\n return this;\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.attributeType = this.attributeType;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.attributeType = serializationObject.attributeType ?? MeshAttributeExistsBlockTypes.None;\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode();\r\n\r\n codeString += `${this._codeVariableName}.attributeType = ${this.attributeType};\\n`;\r\n\r\n return codeString;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.MeshAttributeExistsBlock\", MeshAttributeExistsBlock);\r\n"]}
@@ -2,7 +2,6 @@ import { NodeMaterialBlock } from "../nodeMaterialBlock.js";
2
2
  import { NodeMaterialBlockConnectionPointTypes } from "../Enums/nodeMaterialBlockConnectionPointTypes.js";
3
3
  import { NodeMaterialBlockTargets } from "../Enums/nodeMaterialBlockTargets.js";
4
4
  import { RegisterClass } from "../../../Misc/typeStore.js";
5
- import { ShaderLanguage } from "../../shaderLanguage.js";
6
5
  /**
7
6
  * Block used to compute value of one parameter modulo another
8
7
  */
@@ -48,7 +47,7 @@ export class ModBlock extends NodeMaterialBlock {
48
47
  _buildBlock(state) {
49
48
  super._buildBlock(state);
50
49
  const output = this._outputs[0];
51
- if (state.shaderLanguage === ShaderLanguage.GLSL) {
50
+ if (state.shaderLanguage === 0 /* ShaderLanguage.GLSL */) {
52
51
  state.compilationString += state._declareOutput(output) + ` = mod(${this.left.associatedVariableName}, ${this.right.associatedVariableName});\n`;
53
52
  }
54
53
  else {
@@ -1 +1 @@
1
- {"version":3,"file":"modBlock.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Materials/Node/Blocks/modBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AACzD,OAAO,EAAE,qCAAqC,EAAE,MAAM,gDAAgD,CAAC;AAGvG,OAAO,EAAE,wBAAwB,EAAE,MAAM,mCAAmC,CAAC;AAC7E,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AACxD,OAAO,EAAE,cAAc,EAAE,gCAAsC;AAC/D;;GAEG;AACH,MAAM,OAAO,QAAS,SAAQ,iBAAiB;IAC3C;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,OAAO,CAAC,CAAC;QAE9C,IAAI,CAAC,aAAa,CAAC,MAAM,EAAE,qCAAqC,CAAC,UAAU,CAAC,CAAC;QAC7E,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,UAAU,CAAC,CAAC;QAC9E,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,YAAY,CAAC,CAAC;QAElF,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,qBAAqB,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QACzD,IAAI,CAAC,oBAAoB,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAEhC,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,4BAA4B,CAAC,IAAI,CAAC,qCAAqC,CAAC,KAAK,CAAC,CAAC;IACnG,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,UAAU,CAAC;IACtB,CAAC;IAED;;OAEG;IACH,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAEkB,WAAW,CAAC,KAA6B;QACxD,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAEhC,IAAI,KAAK,CAAC,cAAc,KAAK,cAAc,CAAC,IAAI,EAAE;YAC9C,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,cAAc,CAAC,MAAM,CAAC,GAAG,UAAU,IAAI,CAAC,IAAI,CAAC,sBAAsB,KAAK,IAAI,CAAC,KAAK,CAAC,sBAAsB,MAAM,CAAC;SACpJ;aAAM;YACH,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,cAAc,CAAC,MAAM,CAAC,GAAG,OAAO,IAAI,CAAC,IAAI,CAAC,sBAAsB,MAAM,IAAI,CAAC,KAAK,CAAC,sBAAsB,MAAM,CAAC;SAClJ;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ;AAED,aAAa,CAAC,kBAAkB,EAAE,QAAQ,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from \"../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../nodeMaterialBuildState\";\r\nimport type { NodeMaterialConnectionPoint } from \"../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { ShaderLanguage } from \"core/Materials/shaderLanguage\";\r\n/**\r\n * Block used to compute value of one parameter modulo another\r\n */\r\nexport class ModBlock extends NodeMaterialBlock {\r\n /**\r\n * Creates a new ModBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Neutral);\r\n\r\n this.registerInput(\"left\", NodeMaterialBlockConnectionPointTypes.AutoDetect);\r\n this.registerInput(\"right\", NodeMaterialBlockConnectionPointTypes.AutoDetect);\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.BasedOnInput);\r\n\r\n this._outputs[0]._typeConnectionSource = this._inputs[0];\r\n this._linkConnectionTypes(0, 1);\r\n\r\n this._inputs[1].acceptedConnectionPointTypes.push(NodeMaterialBlockConnectionPointTypes.Float);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"ModBlock\";\r\n }\r\n\r\n /**\r\n * Gets the left operand input component\r\n */\r\n public get left(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the right operand input component\r\n */\r\n public get right(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const output = this._outputs[0];\r\n\r\n if (state.shaderLanguage === ShaderLanguage.GLSL) {\r\n state.compilationString += state._declareOutput(output) + ` = mod(${this.left.associatedVariableName}, ${this.right.associatedVariableName});\\n`;\r\n } else {\r\n state.compilationString += state._declareOutput(output) + ` = (${this.left.associatedVariableName} % ${this.right.associatedVariableName});\\n`;\r\n }\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.ModBlock\", ModBlock);\r\n"]}
1
+ {"version":3,"file":"modBlock.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Materials/Node/Blocks/modBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AACzD,OAAO,EAAE,qCAAqC,EAAE,MAAM,gDAAgD,CAAC;AAGvG,OAAO,EAAE,wBAAwB,EAAE,MAAM,mCAAmC,CAAC;AAC7E,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AAExD;;GAEG;AACH,MAAM,OAAO,QAAS,SAAQ,iBAAiB;IAC3C;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,OAAO,CAAC,CAAC;QAE9C,IAAI,CAAC,aAAa,CAAC,MAAM,EAAE,qCAAqC,CAAC,UAAU,CAAC,CAAC;QAC7E,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,UAAU,CAAC,CAAC;QAC9E,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,YAAY,CAAC,CAAC;QAElF,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,qBAAqB,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QACzD,IAAI,CAAC,oBAAoB,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAEhC,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,4BAA4B,CAAC,IAAI,CAAC,qCAAqC,CAAC,KAAK,CAAC,CAAC;IACnG,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,UAAU,CAAC;IACtB,CAAC;IAED;;OAEG;IACH,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAEkB,WAAW,CAAC,KAA6B;QACxD,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAEhC,IAAI,KAAK,CAAC,cAAc,gCAAwB,EAAE;YAC9C,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,cAAc,CAAC,MAAM,CAAC,GAAG,UAAU,IAAI,CAAC,IAAI,CAAC,sBAAsB,KAAK,IAAI,CAAC,KAAK,CAAC,sBAAsB,MAAM,CAAC;SACpJ;aAAM;YACH,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,cAAc,CAAC,MAAM,CAAC,GAAG,OAAO,IAAI,CAAC,IAAI,CAAC,sBAAsB,MAAM,IAAI,CAAC,KAAK,CAAC,sBAAsB,MAAM,CAAC;SAClJ;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ;AAED,aAAa,CAAC,kBAAkB,EAAE,QAAQ,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from \"../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../nodeMaterialBuildState\";\r\nimport type { NodeMaterialConnectionPoint } from \"../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { ShaderLanguage } from \"core/Materials/shaderLanguage\";\r\n/**\r\n * Block used to compute value of one parameter modulo another\r\n */\r\nexport class ModBlock extends NodeMaterialBlock {\r\n /**\r\n * Creates a new ModBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Neutral);\r\n\r\n this.registerInput(\"left\", NodeMaterialBlockConnectionPointTypes.AutoDetect);\r\n this.registerInput(\"right\", NodeMaterialBlockConnectionPointTypes.AutoDetect);\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.BasedOnInput);\r\n\r\n this._outputs[0]._typeConnectionSource = this._inputs[0];\r\n this._linkConnectionTypes(0, 1);\r\n\r\n this._inputs[1].acceptedConnectionPointTypes.push(NodeMaterialBlockConnectionPointTypes.Float);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"ModBlock\";\r\n }\r\n\r\n /**\r\n * Gets the left operand input component\r\n */\r\n public get left(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the right operand input component\r\n */\r\n public get right(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const output = this._outputs[0];\r\n\r\n if (state.shaderLanguage === ShaderLanguage.GLSL) {\r\n state.compilationString += state._declareOutput(output) + ` = mod(${this.left.associatedVariableName}, ${this.right.associatedVariableName});\\n`;\r\n } else {\r\n state.compilationString += state._declareOutput(output) + ` = (${this.left.associatedVariableName} % ${this.right.associatedVariableName});\\n`;\r\n }\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.ModBlock\", ModBlock);\r\n"]}
@@ -4,7 +4,7 @@ import { NodeMaterialBlockConnectionPointTypes } from "../Enums/nodeMaterialBloc
4
4
  import { NodeMaterialBlockTargets } from "../Enums/nodeMaterialBlockTargets.js";
5
5
  import { RegisterClass } from "../../../Misc/typeStore.js";
6
6
  import { Vector2 } from "../../../Maths/math.vector.js";
7
- import { editableInPropertyPage, PropertyTypeForEdition } from "../../../Decorators/nodeDecorator.js";
7
+ import { editableInPropertyPage } from "../../../Decorators/nodeDecorator.js";
8
8
  /**
9
9
  * Block used to remap a float from a range to a new one
10
10
  */
@@ -104,10 +104,10 @@ export class RemapBlock extends NodeMaterialBlock {
104
104
  }
105
105
  }
106
106
  __decorate([
107
- editableInPropertyPage("From", PropertyTypeForEdition.Vector2)
107
+ editableInPropertyPage("From", 3 /* PropertyTypeForEdition.Vector2 */)
108
108
  ], RemapBlock.prototype, "sourceRange", void 0);
109
109
  __decorate([
110
- editableInPropertyPage("To", PropertyTypeForEdition.Vector2)
110
+ editableInPropertyPage("To", 3 /* PropertyTypeForEdition.Vector2 */)
111
111
  ], RemapBlock.prototype, "targetRange", void 0);
112
112
  RegisterClass("BABYLON.RemapBlock", RemapBlock);
113
113
  //# sourceMappingURL=remapBlock.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"remapBlock.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Materials/Node/Blocks/remapBlock.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AACzD,OAAO,EAAE,qCAAqC,EAAE,MAAM,gDAAgD,CAAC;AAGvG,OAAO,EAAE,wBAAwB,EAAE,MAAM,mCAAmC,CAAC;AAC7E,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AACxD,OAAO,EAAE,OAAO,EAAE,MAAM,4BAA4B,CAAC;AAErD,OAAO,EAAE,sBAAsB,EAAE,sBAAsB,EAAE,MAAM,mCAAmC,CAAC;AACnG;;GAEG;AACH,MAAM,OAAO,UAAW,SAAQ,iBAAiB;IAa7C;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,OAAO,CAAC,CAAC;QAjBlD;;WAEG;QAEI,gBAAW,GAAG,IAAI,OAAO,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAExC;;WAEG;QAEI,gBAAW,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QASnC,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,UAAU,CAAC,CAAC;QAC9E,IAAI,CAAC,aAAa,CAAC,WAAW,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;QACnF,IAAI,CAAC,aAAa,CAAC,WAAW,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;QACnF,IAAI,CAAC,aAAa,CAAC,WAAW,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;QACnF,IAAI,CAAC,aAAa,CAAC,WAAW,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;QAEnF,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,YAAY,CAAC,CAAC;QAElF,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,qBAAqB,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC7D,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,YAAY,CAAC;IACxB,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAEkB,WAAW,CAAC,KAA6B;QACxD,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAEhC,MAAM,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC,sBAAsB,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;QAC5H,MAAM,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC,sBAAsB,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;QAE5H,MAAM,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC,sBAAsB,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;QAC5H,MAAM,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC,sBAAsB,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;QAE5H,KAAK,CAAC,iBAAiB;YACnB,KAAK,CAAC,cAAc,CAAC,MAAM,CAAC;gBAC5B,MAAM,SAAS,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,sBAAsB,MAAM,SAAS,QAAQ,SAAS,MAAM,SAAS,QAAQ,SAAS,MAAM,SAAS,MAAM,CAAC;QAEtJ,OAAO,IAAI,CAAC;IAChB,CAAC;IAEkB,mBAAmB;QAClC,IAAI,UAAU,GAAG,KAAK,CAAC,mBAAmB,EAAE,GAAG,GAAG,IAAI,CAAC,iBAAiB,sCAAsC,IAAI,CAAC,WAAW,CAAC,CAAC,KAAK,IAAI,CAAC,WAAW,CAAC,CAAC,MAAM,CAAC;QAE9J,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,sCAAsC,IAAI,CAAC,WAAW,CAAC,CAAC,KAAK,IAAI,CAAC,WAAW,CAAC,CAAC,MAAM,CAAC;QAE7H,OAAO,UAAU,CAAC;IACtB,CAAC;IAEe,SAAS;QACrB,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAE9C,mBAAmB,CAAC,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC,OAAO,EAAE,CAAC;QAC7D,mBAAmB,CAAC,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC,OAAO,EAAE,CAAC;QAE7D,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEe,YAAY,CAAC,mBAAwB,EAAE,KAAY,EAAE,OAAe;QAChF,KAAK,CAAC,YAAY,CAAC,mBAAmB,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;QAExD,IAAI,CAAC,WAAW,GAAG,OAAO,CAAC,SAAS,CAAC,mBAAmB,CAAC,WAAW,CAAC,CAAC;QACtE,IAAI,CAAC,WAAW,GAAG,OAAO,CAAC,SAAS,CAAC,mBAAmB,CAAC,WAAW,CAAC,CAAC;IAC1E,CAAC;CACJ;AArHU;IADN,sBAAsB,CAAC,MAAM,EAAE,sBAAsB,CAAC,OAAO,CAAC;+CACvB;AAMjC;IADN,sBAAsB,CAAC,IAAI,EAAE,sBAAsB,CAAC,OAAO,CAAC;+CACtB;AAiH3C,aAAa,CAAC,oBAAoB,EAAE,UAAU,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from \"../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../nodeMaterialBuildState\";\r\nimport type { NodeMaterialConnectionPoint } from \"../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { Vector2 } from \"../../../Maths/math.vector\";\r\nimport type { Scene } from \"../../../scene\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../Decorators/nodeDecorator\";\r\n/**\r\n * Block used to remap a float from a range to a new one\r\n */\r\nexport class RemapBlock extends NodeMaterialBlock {\r\n /**\r\n * Gets or sets the source range\r\n */\r\n @editableInPropertyPage(\"From\", PropertyTypeForEdition.Vector2)\r\n public sourceRange = new Vector2(-1, 1);\r\n\r\n /**\r\n * Gets or sets the target range\r\n */\r\n @editableInPropertyPage(\"To\", PropertyTypeForEdition.Vector2)\r\n public targetRange = new Vector2(0, 1);\r\n\r\n /**\r\n * Creates a new RemapBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Neutral);\r\n\r\n this.registerInput(\"input\", NodeMaterialBlockConnectionPointTypes.AutoDetect);\r\n this.registerInput(\"sourceMin\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\"sourceMax\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\"targetMin\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\"targetMax\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.BasedOnInput);\r\n\r\n this._outputs[0]._typeConnectionSource = this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"RemapBlock\";\r\n }\r\n\r\n /**\r\n * Gets the input component\r\n */\r\n public get input(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the source min input component\r\n */\r\n public get sourceMin(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the source max input component\r\n */\r\n public get sourceMax(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the target min input component\r\n */\r\n public get targetMin(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the target max input component\r\n */\r\n public get targetMax(): NodeMaterialConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const output = this._outputs[0];\r\n\r\n const sourceMin = this.sourceMin.isConnected ? this.sourceMin.associatedVariableName : this._writeFloat(this.sourceRange.x);\r\n const sourceMax = this.sourceMax.isConnected ? this.sourceMax.associatedVariableName : this._writeFloat(this.sourceRange.y);\r\n\r\n const targetMin = this.targetMin.isConnected ? this.targetMin.associatedVariableName : this._writeFloat(this.targetRange.x);\r\n const targetMax = this.targetMax.isConnected ? this.targetMax.associatedVariableName : this._writeFloat(this.targetRange.y);\r\n\r\n state.compilationString +=\r\n state._declareOutput(output) +\r\n ` = ${targetMin} + (${this._inputs[0].associatedVariableName} - ${sourceMin}) * (${targetMax} - ${targetMin}) / (${sourceMax} - ${sourceMin});\\n`;\r\n\r\n return this;\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.sourceRange = new BABYLON.Vector2(${this.sourceRange.x}, ${this.sourceRange.y});\\n`;\r\n\r\n codeString += `${this._codeVariableName}.targetRange = new BABYLON.Vector2(${this.targetRange.x}, ${this.targetRange.y});\\n`;\r\n\r\n return codeString;\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.sourceRange = this.sourceRange.asArray();\r\n serializationObject.targetRange = this.targetRange.asArray();\r\n\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.sourceRange = Vector2.FromArray(serializationObject.sourceRange);\r\n this.targetRange = Vector2.FromArray(serializationObject.targetRange);\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.RemapBlock\", RemapBlock);\r\n"]}
1
+ 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{ NodeMaterialBlock } from \"../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../nodeMaterialBuildState\";\r\nimport type { NodeMaterialConnectionPoint } from \"../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { Vector2 } from \"../../../Maths/math.vector\";\r\nimport type { Scene } from \"../../../scene\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../Decorators/nodeDecorator\";\r\n/**\r\n * Block used to remap a float from a range to a new one\r\n */\r\nexport class RemapBlock extends NodeMaterialBlock {\r\n /**\r\n * Gets or sets the source range\r\n */\r\n @editableInPropertyPage(\"From\", PropertyTypeForEdition.Vector2)\r\n public sourceRange = new Vector2(-1, 1);\r\n\r\n /**\r\n * Gets or sets the target range\r\n */\r\n @editableInPropertyPage(\"To\", PropertyTypeForEdition.Vector2)\r\n public targetRange = new Vector2(0, 1);\r\n\r\n /**\r\n * Creates a new RemapBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Neutral);\r\n\r\n this.registerInput(\"input\", NodeMaterialBlockConnectionPointTypes.AutoDetect);\r\n this.registerInput(\"sourceMin\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\"sourceMax\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\"targetMin\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\"targetMax\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.BasedOnInput);\r\n\r\n this._outputs[0]._typeConnectionSource = this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"RemapBlock\";\r\n }\r\n\r\n /**\r\n * Gets the input component\r\n */\r\n public get input(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the source min input component\r\n */\r\n public get sourceMin(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the source max input component\r\n */\r\n public get sourceMax(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the target min input component\r\n */\r\n public get targetMin(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the target max input component\r\n */\r\n public get targetMax(): NodeMaterialConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const output = this._outputs[0];\r\n\r\n const sourceMin = this.sourceMin.isConnected ? this.sourceMin.associatedVariableName : this._writeFloat(this.sourceRange.x);\r\n const sourceMax = this.sourceMax.isConnected ? this.sourceMax.associatedVariableName : this._writeFloat(this.sourceRange.y);\r\n\r\n const targetMin = this.targetMin.isConnected ? this.targetMin.associatedVariableName : this._writeFloat(this.targetRange.x);\r\n const targetMax = this.targetMax.isConnected ? this.targetMax.associatedVariableName : this._writeFloat(this.targetRange.y);\r\n\r\n state.compilationString +=\r\n state._declareOutput(output) +\r\n ` = ${targetMin} + (${this._inputs[0].associatedVariableName} - ${sourceMin}) * (${targetMax} - ${targetMin}) / (${sourceMax} - ${sourceMin});\\n`;\r\n\r\n return this;\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.sourceRange = new BABYLON.Vector2(${this.sourceRange.x}, ${this.sourceRange.y});\\n`;\r\n\r\n codeString += `${this._codeVariableName}.targetRange = new BABYLON.Vector2(${this.targetRange.x}, ${this.targetRange.y});\\n`;\r\n\r\n return codeString;\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.sourceRange = this.sourceRange.asArray();\r\n serializationObject.targetRange = this.targetRange.asArray();\r\n\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.sourceRange = Vector2.FromArray(serializationObject.sourceRange);\r\n this.targetRange = Vector2.FromArray(serializationObject.targetRange);\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.RemapBlock\", RemapBlock);\r\n"]}
@@ -2,7 +2,6 @@ import { NodeMaterialBlock } from "../nodeMaterialBlock.js";
2
2
  import { NodeMaterialBlockConnectionPointTypes } from "../Enums/nodeMaterialBlockConnectionPointTypes.js";
3
3
  import { NodeMaterialBlockTargets } from "../Enums/nodeMaterialBlockTargets.js";
4
4
  import { RegisterClass } from "../../../Misc/typeStore.js";
5
- import { ShaderLanguage } from "../../../Materials/shaderLanguage.js";
6
5
  /**
7
6
  * block used to Generate a Simplex Perlin 3d Noise Pattern
8
7
  */
@@ -114,7 +113,7 @@ export class SimplexPerlin3DBlock extends NodeMaterialBlock {
114
113
  functionString += ` kernel_weights = kernel_weights*kernel_weights*kernel_weights;\n`;
115
114
  functionString += ` return dot( kernel_weights, grad_results ) * FINAL_NORMALIZATION;\n`;
116
115
  functionString += `}\n`;
117
- if (state.shaderLanguage === ShaderLanguage.WGSL) {
116
+ if (state.shaderLanguage === 1 /* ShaderLanguage.WGSL */) {
118
117
  functionString = state._babylonSLtoWGSL(functionString);
119
118
  }
120
119
  else {
@@ -1 +1 @@
1
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Use the code however you wish.\r\n// All I ask is that credit be given back to the blog or myself when appropriate.\r\n// And also to let me know if you come up with any changes, improvements, thoughts or interesting uses for this stuff. :)\r\n// Thanks!\r\n//\r\n// Brian Sharpe\r\n// brisharpe CIRCLE_A yahoo DOT com\r\n// http://briansharpe.wordpress.com\r\n// https://github.com/BrianSharpe\r\n//\r\n//\r\n// This is a modified version of Stefan Gustavson's and Ian McEwan's work at http://github.com/ashima/webgl-noise\r\n// Modifications are...\r\n// - faster random number generation\r\n// - analytical final normalization\r\n// - space scaled can have an approx feature size of 1.0\r\n// - filter kernel changed to fix discontinuities at tetrahedron boundaries\r\n//\r\n// Converted to BJS by Pryme8\r\n//\r\n// Simplex Perlin Noise 3D\r\n// Return value range of -1.0->1.0\r\n//\r\nexport class SimplexPerlin3DBlock extends NodeMaterialBlock {\r\n /**\r\n * Creates a new SimplexPerlin3DBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Neutral);\r\n this.registerInput(\"seed\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.Float);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"SimplexPerlin3DBlock\";\r\n }\r\n\r\n /**\r\n * Gets the seed operand input component\r\n */\r\n public get seed(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n if (!this.seed.isConnected) {\r\n return;\r\n }\r\n\r\n if (!this._outputs[0].hasEndpoints) {\r\n return;\r\n }\r\n\r\n let functionString = `const float SKEWFACTOR = 1.0/3.0;\\n`;\r\n functionString += `const float UNSKEWFACTOR = 1.0/6.0;\\n`;\r\n functionString += `const float SIMPLEX_CORNER_POS = 0.5;\\n`;\r\n functionString += `const float SIMPLEX_TETRAHADRON_HEIGHT = 0.70710678118654752440084436210485;\\n`;\r\n functionString += `float SimplexPerlin3D( vec3 source ){\\n`;\r\n functionString += ` vec3 P = source;\\n`;\r\n functionString += ` P.x = [P.x == 0. && P.y == 0. && P.z == 0. ? 0.00001 : P.x];\\n`;\r\n functionString += ` P *= SIMPLEX_TETRAHADRON_HEIGHT;\\n`;\r\n functionString += ` vec3 Pi = floor( P + dot( P, vec3( SKEWFACTOR) ) );`;\r\n functionString += ` vec3 x0 = P - Pi + dot(Pi, vec3( UNSKEWFACTOR ) );\\n`;\r\n functionString += ` vec3 g = step(x0.yzx, x0.xyz);\\n`;\r\n functionString += ` vec3 l = 1.0 - g;\\n`;\r\n functionString += ` vec3 Pi_1 = min( g.xyz, l.zxy );\\n`;\r\n functionString += ` vec3 Pi_2 = max( g.xyz, l.zxy );\\n`;\r\n functionString += ` vec3 x1 = x0 - Pi_1 + UNSKEWFACTOR;\\n`;\r\n functionString += ` vec3 x2 = x0 - Pi_2 + SKEWFACTOR;\\n`;\r\n functionString += ` vec3 x3 = x0 - SIMPLEX_CORNER_POS;\\n`;\r\n functionString += ` vec4 v1234_x = vec4( x0.x, x1.x, x2.x, x3.x );\\n`;\r\n functionString += ` vec4 v1234_y = vec4( x0.y, x1.y, x2.y, x3.y );\\n`;\r\n functionString += ` vec4 v1234_z = vec4( x0.z, x1.z, x2.z, x3.z );\\n`;\r\n functionString += ` Pi = Pi.xyz - floor(Pi.xyz * ( 1.0 / 69.0 )) * 69.0;\\n`;\r\n functionString += ` vec3 Pi_inc1 = step( Pi, vec3( 69.0 - 1.5 ) ) * ( Pi + 1.0 );\\n`;\r\n functionString += ` vec4 Pt = vec4( Pi.xy, Pi_inc1.xy ) + vec2( 50.0, 161.0 ).xyxy;\\n`;\r\n functionString += ` Pt *= Pt;\\n`;\r\n functionString += ` vec4 V1xy_V2xy = mix( Pt.xyxy, Pt.zwzw, vec4( Pi_1.xy, Pi_2.xy ) );\\n`;\r\n functionString += ` Pt = vec4( Pt.x, V1xy_V2xy.xz, Pt.z ) * vec4( Pt.y, V1xy_V2xy.yw, Pt.w );\\n`;\r\n functionString += ` const vec3 SOMELARGEFLOATS = vec3( 635.298681, 682.357502, 668.926525 );\\n`;\r\n functionString += ` const vec3 ZINC = vec3( 48.500388, 65.294118, 63.934599 );\\n`;\r\n functionString += ` vec3 lowz_mods = vec3( 1.0 / ( SOMELARGEFLOATS.xyz + Pi.zzz * ZINC.xyz ) );\\n`;\r\n functionString += ` vec3 highz_mods = vec3( 1.0 / ( SOMELARGEFLOATS.xyz + Pi_inc1.zzz * ZINC.xyz ) );\\n`;\r\n functionString += ` Pi_1 = [( Pi_1.z < 0.5 ) ? lowz_mods : highz_mods];\\n`;\r\n functionString += ` Pi_2 = [( Pi_2.z < 0.5 ) ? lowz_mods : highz_mods];\\n`;\r\n functionString += ` vec4 hash_0 = fract( Pt * vec4( lowz_mods.x, Pi_1.x, Pi_2.x, highz_mods.x ) ) - 0.49999;\\n`;\r\n functionString += ` vec4 hash_1 = fract( Pt * vec4( lowz_mods.y, Pi_1.y, Pi_2.y, highz_mods.y ) ) - 0.49999;\\n`;\r\n functionString += ` vec4 hash_2 = fract( Pt * vec4( lowz_mods.z, Pi_1.z, Pi_2.z, highz_mods.z ) ) - 0.49999;\\n`;\r\n functionString += ` vec4 grad_results = inversesqrt( hash_0 * hash_0 + hash_1 * hash_1 + hash_2 * hash_2 ) * ( hash_0 * v1234_x + hash_1 * v1234_y + hash_2 * v1234_z );\\n`;\r\n functionString += ` const float FINAL_NORMALIZATION = 37.837227241611314102871574478976;\\n`;\r\n functionString += ` vec4 kernel_weights = v1234_x * v1234_x + v1234_y * v1234_y + v1234_z * v1234_z;\\n`;\r\n functionString += ` kernel_weights = max(0.5 - kernel_weights, vec4(0.));\\n`;\r\n functionString += ` kernel_weights = kernel_weights*kernel_weights*kernel_weights;\\n`;\r\n functionString += ` return dot( kernel_weights, grad_results ) * FINAL_NORMALIZATION;\\n`;\r\n functionString += `}\\n`;\r\n\r\n if (state.shaderLanguage === ShaderLanguage.WGSL) {\r\n functionString = state._babylonSLtoWGSL(functionString);\r\n } else {\r\n functionString = state._babylonSLtoGLSL(functionString);\r\n }\r\n\r\n state._emitFunction(\"SimplexPerlin3D\", functionString, \"// SimplexPerlin3D\");\r\n state.compilationString += state._declareOutput(this._outputs[0]) + ` = SimplexPerlin3D(${this.seed.associatedVariableName});\\n`;\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.SimplexPerlin3DBlock\", SimplexPerlin3DBlock);\r\n"]}
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Use the code however you wish.\r\n// All I ask is that credit be given back to the blog or myself when appropriate.\r\n// And also to let me know if you come up with any changes, improvements, thoughts or interesting uses for this stuff. :)\r\n// Thanks!\r\n//\r\n// Brian Sharpe\r\n// brisharpe CIRCLE_A yahoo DOT com\r\n// http://briansharpe.wordpress.com\r\n// https://github.com/BrianSharpe\r\n//\r\n//\r\n// This is a modified version of Stefan Gustavson's and Ian McEwan's work at http://github.com/ashima/webgl-noise\r\n// Modifications are...\r\n// - faster random number generation\r\n// - analytical final normalization\r\n// - space scaled can have an approx feature size of 1.0\r\n// - filter kernel changed to fix discontinuities at tetrahedron boundaries\r\n//\r\n// Converted to BJS by Pryme8\r\n//\r\n// Simplex Perlin Noise 3D\r\n// Return value range of -1.0->1.0\r\n//\r\nexport class SimplexPerlin3DBlock extends NodeMaterialBlock {\r\n /**\r\n * Creates a new SimplexPerlin3DBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Neutral);\r\n this.registerInput(\"seed\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.Float);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"SimplexPerlin3DBlock\";\r\n }\r\n\r\n /**\r\n * Gets the seed operand input component\r\n */\r\n public get seed(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n if (!this.seed.isConnected) {\r\n return;\r\n }\r\n\r\n if (!this._outputs[0].hasEndpoints) {\r\n return;\r\n }\r\n\r\n let functionString = `const float SKEWFACTOR = 1.0/3.0;\\n`;\r\n functionString += `const float UNSKEWFACTOR = 1.0/6.0;\\n`;\r\n functionString += `const float SIMPLEX_CORNER_POS = 0.5;\\n`;\r\n functionString += `const float SIMPLEX_TETRAHADRON_HEIGHT = 0.70710678118654752440084436210485;\\n`;\r\n functionString += `float SimplexPerlin3D( vec3 source ){\\n`;\r\n functionString += ` vec3 P = source;\\n`;\r\n functionString += ` P.x = [P.x == 0. && P.y == 0. && P.z == 0. ? 0.00001 : P.x];\\n`;\r\n functionString += ` P *= SIMPLEX_TETRAHADRON_HEIGHT;\\n`;\r\n functionString += ` vec3 Pi = floor( P + dot( P, vec3( SKEWFACTOR) ) );`;\r\n functionString += ` vec3 x0 = P - Pi + dot(Pi, vec3( UNSKEWFACTOR ) );\\n`;\r\n functionString += ` vec3 g = step(x0.yzx, x0.xyz);\\n`;\r\n functionString += ` vec3 l = 1.0 - g;\\n`;\r\n functionString += ` vec3 Pi_1 = min( g.xyz, l.zxy );\\n`;\r\n functionString += ` vec3 Pi_2 = max( g.xyz, l.zxy );\\n`;\r\n functionString += ` vec3 x1 = x0 - Pi_1 + UNSKEWFACTOR;\\n`;\r\n functionString += ` vec3 x2 = x0 - Pi_2 + SKEWFACTOR;\\n`;\r\n functionString += ` vec3 x3 = x0 - SIMPLEX_CORNER_POS;\\n`;\r\n functionString += ` vec4 v1234_x = vec4( x0.x, x1.x, x2.x, x3.x );\\n`;\r\n functionString += ` vec4 v1234_y = vec4( x0.y, x1.y, x2.y, x3.y );\\n`;\r\n functionString += ` vec4 v1234_z = vec4( x0.z, x1.z, x2.z, x3.z );\\n`;\r\n functionString += ` Pi = Pi.xyz - floor(Pi.xyz * ( 1.0 / 69.0 )) * 69.0;\\n`;\r\n functionString += ` vec3 Pi_inc1 = step( Pi, vec3( 69.0 - 1.5 ) ) * ( Pi + 1.0 );\\n`;\r\n functionString += ` vec4 Pt = vec4( Pi.xy, Pi_inc1.xy ) + vec2( 50.0, 161.0 ).xyxy;\\n`;\r\n functionString += ` Pt *= Pt;\\n`;\r\n functionString += ` vec4 V1xy_V2xy = mix( Pt.xyxy, Pt.zwzw, vec4( Pi_1.xy, Pi_2.xy ) );\\n`;\r\n functionString += ` Pt = vec4( Pt.x, V1xy_V2xy.xz, Pt.z ) * vec4( Pt.y, V1xy_V2xy.yw, Pt.w );\\n`;\r\n functionString += ` const vec3 SOMELARGEFLOATS = vec3( 635.298681, 682.357502, 668.926525 );\\n`;\r\n functionString += ` const vec3 ZINC = vec3( 48.500388, 65.294118, 63.934599 );\\n`;\r\n functionString += ` vec3 lowz_mods = vec3( 1.0 / ( SOMELARGEFLOATS.xyz + Pi.zzz * ZINC.xyz ) );\\n`;\r\n functionString += ` vec3 highz_mods = vec3( 1.0 / ( SOMELARGEFLOATS.xyz + Pi_inc1.zzz * ZINC.xyz ) );\\n`;\r\n functionString += ` Pi_1 = [( Pi_1.z < 0.5 ) ? lowz_mods : highz_mods];\\n`;\r\n functionString += ` Pi_2 = [( Pi_2.z < 0.5 ) ? lowz_mods : highz_mods];\\n`;\r\n functionString += ` vec4 hash_0 = fract( Pt * vec4( lowz_mods.x, Pi_1.x, Pi_2.x, highz_mods.x ) ) - 0.49999;\\n`;\r\n functionString += ` vec4 hash_1 = fract( Pt * vec4( lowz_mods.y, Pi_1.y, Pi_2.y, highz_mods.y ) ) - 0.49999;\\n`;\r\n functionString += ` vec4 hash_2 = fract( Pt * vec4( lowz_mods.z, Pi_1.z, Pi_2.z, highz_mods.z ) ) - 0.49999;\\n`;\r\n functionString += ` vec4 grad_results = inversesqrt( hash_0 * hash_0 + hash_1 * hash_1 + hash_2 * hash_2 ) * ( hash_0 * v1234_x + hash_1 * v1234_y + hash_2 * v1234_z );\\n`;\r\n functionString += ` const float FINAL_NORMALIZATION = 37.837227241611314102871574478976;\\n`;\r\n functionString += ` vec4 kernel_weights = v1234_x * v1234_x + v1234_y * v1234_y + v1234_z * v1234_z;\\n`;\r\n functionString += ` kernel_weights = max(0.5 - kernel_weights, vec4(0.));\\n`;\r\n functionString += ` kernel_weights = kernel_weights*kernel_weights*kernel_weights;\\n`;\r\n functionString += ` return dot( kernel_weights, grad_results ) * FINAL_NORMALIZATION;\\n`;\r\n functionString += `}\\n`;\r\n\r\n if (state.shaderLanguage === ShaderLanguage.WGSL) {\r\n functionString = state._babylonSLtoWGSL(functionString);\r\n } else {\r\n functionString = state._babylonSLtoGLSL(functionString);\r\n }\r\n\r\n state._emitFunction(\"SimplexPerlin3D\", functionString, \"// SimplexPerlin3D\");\r\n state.compilationString += state._declareOutput(this._outputs[0]) + ` = SimplexPerlin3D(${this.seed.associatedVariableName});\\n`;\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.SimplexPerlin3DBlock\", SimplexPerlin3DBlock);\r\n"]}
@@ -2,7 +2,6 @@ import { NodeMaterialBlock } from "../nodeMaterialBlock.js";
2
2
  import { NodeMaterialBlockConnectionPointTypes } from "../Enums/nodeMaterialBlockConnectionPointTypes.js";
3
3
  import { NodeMaterialBlockTargets } from "../Enums/nodeMaterialBlockTargets.js";
4
4
  import { RegisterClass } from "../../../Misc/typeStore.js";
5
- import { ShaderLanguage } from "../../shaderLanguage.js";
6
5
  /**
7
6
  * Block used to transform a vector (2, 3 or 4) with a matrix. It will generate a Vector4
8
7
  */
@@ -79,7 +78,7 @@ export class TransformBlock extends NodeMaterialBlock {
79
78
  state._emitFunctionFromInclude("helperFunctions", comments);
80
79
  state.sharedData.blocksWithDefines.push(this);
81
80
  const transformName = state._getFreeVariableName(`${transform.associatedVariableName}_NUS`);
82
- if (state.shaderLanguage === ShaderLanguage.WGSL) {
81
+ if (state.shaderLanguage === 1 /* ShaderLanguage.WGSL */) {
83
82
  state.compilationString += `var ${transformName}: mat3x3f = mat3x3f(${transform.associatedVariableName}[0].xyz, ${transform.associatedVariableName}[1].xyz, ${transform.associatedVariableName}[2].xyz);\n`;
84
83
  }
85
84
  else {
@@ -1 +1 @@
1
- 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{ NodeMaterialBlock } from \"../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialConnectionPoint } from \"../nodeMaterialBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport type { Scene } from \"../../../scene\";\r\nimport type { InputBlock } from \"./Input/inputBlock\";\r\nimport type { AbstractMesh } from \"../../../Meshes/abstractMesh\";\r\nimport type { NodeMaterial, NodeMaterialDefines } from \"../nodeMaterial\";\r\nimport { ShaderLanguage } from \"core/Materials/shaderLanguage\";\r\n\r\n/**\r\n * Block used to transform a vector (2, 3 or 4) with a matrix. It will generate a Vector4\r\n */\r\nexport class TransformBlock extends NodeMaterialBlock {\r\n /**\r\n * Defines the value to use to complement W value to transform it to a Vector4\r\n */\r\n public complementW = 1;\r\n\r\n /**\r\n * Defines the value to use to complement z value to transform it to a Vector4\r\n */\r\n public complementZ = 0;\r\n\r\n /**\r\n * Creates a new TransformBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Neutral);\r\n\r\n this.target = NodeMaterialBlockTargets.Vertex;\r\n\r\n this.registerInput(\"vector\", NodeMaterialBlockConnectionPointTypes.AutoDetect);\r\n this.registerInput(\"transform\", NodeMaterialBlockConnectionPointTypes.Matrix);\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.registerOutput(\"xyz\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n\r\n this._inputs[0].onConnectionObservable.add((other) => {\r\n if (other.ownerBlock.isInput) {\r\n const otherAsInput = other.ownerBlock as InputBlock;\r\n\r\n if (otherAsInput.name === \"normal\" || otherAsInput.name === \"tangent\") {\r\n this.complementW = 0;\r\n }\r\n }\r\n });\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"TransformBlock\";\r\n }\r\n\r\n /**\r\n * Gets the vector input\r\n */\r\n public get vector(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the xyz output component\r\n */\r\n public get xyz(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n /**\r\n * Gets the matrix transform input\r\n */\r\n public get transform(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const vector = this.vector;\r\n const transform = this.transform;\r\n\r\n const vec4 = state._getShaderType(NodeMaterialBlockConnectionPointTypes.Vector4);\r\n const vec3 = state._getShaderType(NodeMaterialBlockConnectionPointTypes.Vector3);\r\n\r\n if (vector.connectedPoint) {\r\n // None uniform scaling case.\r\n if (this.complementW === 0) {\r\n const comments = `//${this.name}`;\r\n state._emitFunctionFromInclude(\"helperFunctions\", comments);\r\n state.sharedData.blocksWithDefines.push(this);\r\n\r\n const transformName = state._getFreeVariableName(`${transform.associatedVariableName}_NUS`);\r\n if (state.shaderLanguage === ShaderLanguage.WGSL) {\r\n state.compilationString += `var ${transformName}: mat3x3f = mat3x3f(${transform.associatedVariableName}[0].xyz, ${transform.associatedVariableName}[1].xyz, ${transform.associatedVariableName}[2].xyz);\\n`;\r\n } else {\r\n state.compilationString += `mat3 ${transformName} = mat3(${transform.associatedVariableName});\\n`;\r\n }\r\n state.compilationString += `#ifdef NONUNIFORMSCALING\\n`;\r\n state.compilationString += `${transformName} = transposeMat3(inverseMat3(${transformName}));\\n`;\r\n state.compilationString += `#endif\\n`;\r\n switch (vector.connectedPoint.type) {\r\n case NodeMaterialBlockConnectionPointTypes.Vector2:\r\n state.compilationString +=\r\n state._declareOutput(this.output) +\r\n ` = ${vec4}(${transformName} * ${vec3}(${vector.associatedVariableName}, ${this._writeFloat(this.complementZ)}), ${this._writeFloat(this.complementW)});\\n`;\r\n break;\r\n case NodeMaterialBlockConnectionPointTypes.Vector3:\r\n case NodeMaterialBlockConnectionPointTypes.Color3:\r\n state.compilationString +=\r\n state._declareOutput(this.output) + ` = ${vec4}(${transformName} * ${vector.associatedVariableName}, ${this._writeFloat(this.complementW)});\\n`;\r\n break;\r\n default:\r\n state.compilationString +=\r\n state._declareOutput(this.output) + ` = ${vec4}(${transformName} * ${vector.associatedVariableName}.xyz, ${this._writeFloat(this.complementW)});\\n`;\r\n break;\r\n }\r\n } else {\r\n const transformName = transform.associatedVariableName;\r\n switch (vector.connectedPoint.type) {\r\n case NodeMaterialBlockConnectionPointTypes.Vector2:\r\n state.compilationString +=\r\n state._declareOutput(this.output) +\r\n ` = ${transformName} * ${vec4}(${vector.associatedVariableName}, ${this._writeFloat(this.complementZ)}, ${this._writeFloat(this.complementW)});\\n`;\r\n break;\r\n case NodeMaterialBlockConnectionPointTypes.Vector3:\r\n case NodeMaterialBlockConnectionPointTypes.Color3:\r\n state.compilationString +=\r\n state._declareOutput(this.output) + ` = ${transformName} * ${vec4}(${vector.associatedVariableName}, ${this._writeFloat(this.complementW)});\\n`;\r\n break;\r\n default:\r\n state.compilationString += state._declareOutput(this.output) + ` = ${transformName} * ${vector.associatedVariableName};\\n`;\r\n break;\r\n }\r\n }\r\n\r\n if (this.xyz.hasEndpoints) {\r\n state.compilationString += state._declareOutput(this.xyz) + ` = ${this.output.associatedVariableName}.xyz;\\n`;\r\n }\r\n }\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * Update defines for shader compilation\r\n * @param mesh defines the mesh to be rendered\r\n * @param nodeMaterial defines the node material requesting the update\r\n * @param defines defines the material defines to update\r\n */\r\n public override prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n // Do nothing\r\n if (mesh.nonUniformScaling) {\r\n defines.setValue(\"NONUNIFORMSCALING\", true);\r\n }\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.complementZ = this.complementZ;\r\n serializationObject.complementW = this.complementW;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.complementZ = serializationObject.complementZ !== undefined ? serializationObject.complementZ : 0.0;\r\n this.complementW = serializationObject.complementW !== undefined ? serializationObject.complementW : 1.0;\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.complementZ = ${this.complementZ};\\n`;\r\n\r\n codeString += `${this._codeVariableName}.complementW = ${this.complementW};\\n`;\r\n\r\n return codeString;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.TransformBlock\", TransformBlock);\r\n"]}
1
+ 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E,GAAG,GAAG,IAAI,CAAC,iBAAiB,kBAAkB,IAAI,CAAC,WAAW,KAAK,CAAC;QAEhH,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,kBAAkB,IAAI,CAAC,WAAW,KAAK,CAAC;QAE/E,OAAO,UAAU,CAAC;IACtB,CAAC;CACJ;AAED,aAAa,CAAC,wBAAwB,EAAE,cAAc,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from \"../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialConnectionPoint } from \"../nodeMaterialBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport type { Scene } from \"../../../scene\";\r\nimport type { InputBlock } from \"./Input/inputBlock\";\r\nimport type { AbstractMesh } from \"../../../Meshes/abstractMesh\";\r\nimport type { NodeMaterial, NodeMaterialDefines } from \"../nodeMaterial\";\r\nimport { ShaderLanguage } from \"core/Materials/shaderLanguage\";\r\n\r\n/**\r\n * Block used to transform a vector (2, 3 or 4) with a matrix. It will generate a Vector4\r\n */\r\nexport class TransformBlock extends NodeMaterialBlock {\r\n /**\r\n * Defines the value to use to complement W value to transform it to a Vector4\r\n */\r\n public complementW = 1;\r\n\r\n /**\r\n * Defines the value to use to complement z value to transform it to a Vector4\r\n */\r\n public complementZ = 0;\r\n\r\n /**\r\n * Creates a new TransformBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Neutral);\r\n\r\n this.target = NodeMaterialBlockTargets.Vertex;\r\n\r\n this.registerInput(\"vector\", NodeMaterialBlockConnectionPointTypes.AutoDetect);\r\n this.registerInput(\"transform\", NodeMaterialBlockConnectionPointTypes.Matrix);\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.registerOutput(\"xyz\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n\r\n this._inputs[0].onConnectionObservable.add((other) => {\r\n if (other.ownerBlock.isInput) {\r\n const otherAsInput = other.ownerBlock as InputBlock;\r\n\r\n if (otherAsInput.name === \"normal\" || otherAsInput.name === \"tangent\") {\r\n this.complementW = 0;\r\n }\r\n }\r\n });\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"TransformBlock\";\r\n }\r\n\r\n /**\r\n * Gets the vector input\r\n */\r\n public get vector(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the xyz output component\r\n */\r\n public get xyz(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n /**\r\n * Gets the matrix transform input\r\n */\r\n public get transform(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const vector = this.vector;\r\n const transform = this.transform;\r\n\r\n const vec4 = state._getShaderType(NodeMaterialBlockConnectionPointTypes.Vector4);\r\n const vec3 = state._getShaderType(NodeMaterialBlockConnectionPointTypes.Vector3);\r\n\r\n if (vector.connectedPoint) {\r\n // None uniform scaling case.\r\n if (this.complementW === 0) {\r\n const comments = `//${this.name}`;\r\n state._emitFunctionFromInclude(\"helperFunctions\", comments);\r\n state.sharedData.blocksWithDefines.push(this);\r\n\r\n const transformName = state._getFreeVariableName(`${transform.associatedVariableName}_NUS`);\r\n if (state.shaderLanguage === ShaderLanguage.WGSL) {\r\n state.compilationString += `var ${transformName}: mat3x3f = mat3x3f(${transform.associatedVariableName}[0].xyz, ${transform.associatedVariableName}[1].xyz, ${transform.associatedVariableName}[2].xyz);\\n`;\r\n } else {\r\n state.compilationString += `mat3 ${transformName} = mat3(${transform.associatedVariableName});\\n`;\r\n }\r\n state.compilationString += `#ifdef NONUNIFORMSCALING\\n`;\r\n state.compilationString += `${transformName} = transposeMat3(inverseMat3(${transformName}));\\n`;\r\n state.compilationString += `#endif\\n`;\r\n switch (vector.connectedPoint.type) {\r\n case NodeMaterialBlockConnectionPointTypes.Vector2:\r\n state.compilationString +=\r\n state._declareOutput(this.output) +\r\n ` = ${vec4}(${transformName} * ${vec3}(${vector.associatedVariableName}, ${this._writeFloat(this.complementZ)}), ${this._writeFloat(this.complementW)});\\n`;\r\n break;\r\n case NodeMaterialBlockConnectionPointTypes.Vector3:\r\n case NodeMaterialBlockConnectionPointTypes.Color3:\r\n state.compilationString +=\r\n state._declareOutput(this.output) + ` = ${vec4}(${transformName} * ${vector.associatedVariableName}, ${this._writeFloat(this.complementW)});\\n`;\r\n break;\r\n default:\r\n state.compilationString +=\r\n state._declareOutput(this.output) + ` = ${vec4}(${transformName} * ${vector.associatedVariableName}.xyz, ${this._writeFloat(this.complementW)});\\n`;\r\n break;\r\n }\r\n } else {\r\n const transformName = transform.associatedVariableName;\r\n switch (vector.connectedPoint.type) {\r\n case NodeMaterialBlockConnectionPointTypes.Vector2:\r\n state.compilationString +=\r\n state._declareOutput(this.output) +\r\n ` = ${transformName} * ${vec4}(${vector.associatedVariableName}, ${this._writeFloat(this.complementZ)}, ${this._writeFloat(this.complementW)});\\n`;\r\n break;\r\n case NodeMaterialBlockConnectionPointTypes.Vector3:\r\n case NodeMaterialBlockConnectionPointTypes.Color3:\r\n state.compilationString +=\r\n state._declareOutput(this.output) + ` = ${transformName} * ${vec4}(${vector.associatedVariableName}, ${this._writeFloat(this.complementW)});\\n`;\r\n break;\r\n default:\r\n state.compilationString += state._declareOutput(this.output) + ` = ${transformName} * ${vector.associatedVariableName};\\n`;\r\n break;\r\n }\r\n }\r\n\r\n if (this.xyz.hasEndpoints) {\r\n state.compilationString += state._declareOutput(this.xyz) + ` = ${this.output.associatedVariableName}.xyz;\\n`;\r\n }\r\n }\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * Update defines for shader compilation\r\n * @param mesh defines the mesh to be rendered\r\n * @param nodeMaterial defines the node material requesting the update\r\n * @param defines defines the material defines to update\r\n */\r\n public override prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n // Do nothing\r\n if (mesh.nonUniformScaling) {\r\n defines.setValue(\"NONUNIFORMSCALING\", true);\r\n }\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.complementZ = this.complementZ;\r\n serializationObject.complementW = this.complementW;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.complementZ = serializationObject.complementZ !== undefined ? serializationObject.complementZ : 0.0;\r\n this.complementW = serializationObject.complementW !== undefined ? serializationObject.complementW : 1.0;\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.complementZ = ${this.complementZ};\\n`;\r\n\r\n codeString += `${this._codeVariableName}.complementW = ${this.complementW};\\n`;\r\n\r\n return codeString;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.TransformBlock\", TransformBlock);\r\n"]}
@@ -2,7 +2,6 @@ import { __decorate } from "../../../tslib.es6.js";
2
2
  import { NodeMaterialBlock } from "../nodeMaterialBlock.js";
3
3
  import { NodeMaterialBlockConnectionPointTypes } from "../Enums/nodeMaterialBlockConnectionPointTypes.js";
4
4
  import { NodeMaterialBlockTargets } from "../Enums/nodeMaterialBlockTargets.js";
5
- import { NodeMaterialConnectionPointDirection } from "../nodeMaterialBlockConnectionPoint.js";
6
5
  import { NodeMaterial } from "../nodeMaterial.js";
7
6
  import { RegisterClass } from "../../../Misc/typeStore.js";
8
7
  import { Texture } from "../../Textures/texture.js";
@@ -11,8 +10,7 @@ import "../../../Shaders/ShadersInclude/helperFunctions.js";
11
10
  import { ImageSourceBlock } from "./Dual/imageSourceBlock.js";
12
11
  import { NodeMaterialConnectionPointCustomObject } from "../nodeMaterialConnectionPointCustomObject.js";
13
12
  import { EngineStore } from "../../../Engines/engineStore.js";
14
- import { editableInPropertyPage, PropertyTypeForEdition } from "../../../Decorators/nodeDecorator.js";
15
- import { ShaderLanguage } from "../../shaderLanguage.js";
13
+ import { editableInPropertyPage } from "../../../Decorators/nodeDecorator.js";
16
14
  /**
17
15
  * Block used to read a texture with triplanar mapping (see "boxmap" in https://iquilezles.org/articles/biplanar/)
18
16
  */
@@ -148,10 +146,10 @@ export class TriPlanarBlock extends NodeMaterialBlock {
148
146
  this.registerInput("position", NodeMaterialBlockConnectionPointTypes.AutoDetect, false);
149
147
  this.registerInput("normal", NodeMaterialBlockConnectionPointTypes.AutoDetect, false);
150
148
  this.registerInput("sharpness", NodeMaterialBlockConnectionPointTypes.Float, true);
151
- this.registerInput("source", NodeMaterialBlockConnectionPointTypes.Object, true, NodeMaterialBlockTargets.VertexAndFragment, new NodeMaterialConnectionPointCustomObject("source", this, NodeMaterialConnectionPointDirection.Input, ImageSourceBlock, "ImageSourceBlock"));
152
- this.registerInput("sourceY", NodeMaterialBlockConnectionPointTypes.Object, true, NodeMaterialBlockTargets.VertexAndFragment, new NodeMaterialConnectionPointCustomObject("sourceY", this, NodeMaterialConnectionPointDirection.Input, ImageSourceBlock, "ImageSourceBlock"));
149
+ this.registerInput("source", NodeMaterialBlockConnectionPointTypes.Object, true, NodeMaterialBlockTargets.VertexAndFragment, new NodeMaterialConnectionPointCustomObject("source", this, 0 /* NodeMaterialConnectionPointDirection.Input */, ImageSourceBlock, "ImageSourceBlock"));
150
+ this.registerInput("sourceY", NodeMaterialBlockConnectionPointTypes.Object, true, NodeMaterialBlockTargets.VertexAndFragment, new NodeMaterialConnectionPointCustomObject("sourceY", this, 0 /* NodeMaterialConnectionPointDirection.Input */, ImageSourceBlock, "ImageSourceBlock"));
153
151
  if (!hideSourceZ) {
154
- this.registerInput("sourceZ", NodeMaterialBlockConnectionPointTypes.Object, true, NodeMaterialBlockTargets.VertexAndFragment, new NodeMaterialConnectionPointCustomObject("sourceZ", this, NodeMaterialConnectionPointDirection.Input, ImageSourceBlock, "ImageSourceBlock"));
152
+ this.registerInput("sourceZ", NodeMaterialBlockConnectionPointTypes.Object, true, NodeMaterialBlockTargets.VertexAndFragment, new NodeMaterialConnectionPointCustomObject("sourceZ", this, 0 /* NodeMaterialConnectionPointDirection.Input */, ImageSourceBlock, "ImageSourceBlock"));
155
153
  }
156
154
  this.registerOutput("rgba", NodeMaterialBlockConnectionPointTypes.Color4, NodeMaterialBlockTargets.Neutral);
157
155
  this.registerOutput("rgb", NodeMaterialBlockConnectionPointTypes.Color3, NodeMaterialBlockTargets.Neutral);
@@ -274,13 +272,13 @@ export class TriPlanarBlock extends NodeMaterialBlock {
274
272
  }
275
273
  }
276
274
  _samplerFunc(state) {
277
- if (state.shaderLanguage === ShaderLanguage.WGSL) {
275
+ if (state.shaderLanguage === 1 /* ShaderLanguage.WGSL */) {
278
276
  return "textureSample";
279
277
  }
280
278
  return "texture2D";
281
279
  }
282
280
  _generateTextureSample(textureName, uv, state) {
283
- if (state.shaderLanguage === ShaderLanguage.WGSL) {
281
+ if (state.shaderLanguage === 1 /* ShaderLanguage.WGSL */) {
284
282
  return `${this._samplerFunc(state)}(${textureName},${textureName + `Sampler`}, ${uv})`;
285
283
  }
286
284
  return `${this._samplerFunc(state)}(${textureName}, ${uv})`;
@@ -335,7 +333,7 @@ export class TriPlanarBlock extends NodeMaterialBlock {
335
333
  }
336
334
  _generateConversionCode(state, output, swizzle) {
337
335
  let vecSpecifier = "";
338
- if (state.shaderLanguage === ShaderLanguage.WGSL &&
336
+ if (state.shaderLanguage === 1 /* ShaderLanguage.WGSL */ &&
339
337
  (output.type === NodeMaterialBlockConnectionPointTypes.Vector3 || output.type === NodeMaterialBlockConnectionPointTypes.Color3)) {
340
338
  vecSpecifier = "Vec3";
341
339
  }
@@ -356,7 +354,7 @@ export class TriPlanarBlock extends NodeMaterialBlock {
356
354
  _writeOutput(state, output, swizzle) {
357
355
  let complement = "";
358
356
  if (!this.disableLevelMultiplication) {
359
- complement = ` * ${state.shaderLanguage === ShaderLanguage.WGSL ? "uniforms." : ""}${this._textureInfoName}`;
357
+ complement = ` * ${state.shaderLanguage === 1 /* ShaderLanguage.WGSL */ ? "uniforms." : ""}${this._textureInfoName}`;
360
358
  }
361
359
  state.compilationString += `${state._declareOutput(output)} = ${this._tempTextureRead}.${swizzle}${complement};\n`;
362
360
  this._generateConversionCode(state, output, swizzle);
@@ -370,7 +368,7 @@ export class TriPlanarBlock extends NodeMaterialBlock {
370
368
  this._imageSource = null;
371
369
  }
372
370
  this._textureInfoName = state._getFreeVariableName("textureInfoName");
373
- this.level.associatedVariableName = (state.shaderLanguage === ShaderLanguage.WGSL ? "uniforms." : "") + this._textureInfoName;
371
+ this.level.associatedVariableName = (state.shaderLanguage === 1 /* ShaderLanguage.WGSL */ ? "uniforms." : "") + this._textureInfoName;
374
372
  this._tempTextureRead = state._getFreeVariableName("tempTextureRead");
375
373
  this._linearDefineName = state._getFreeDefineName("ISLINEAR");
376
374
  this._gammaDefineName = state._getFreeDefineName("ISGAMMA");
@@ -440,7 +438,7 @@ export class TriPlanarBlock extends NodeMaterialBlock {
440
438
  }
441
439
  }
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  __decorate([
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- editableInPropertyPage("Project as cube", PropertyTypeForEdition.Boolean, "ADVANCED", { notifiers: { update: true } })
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+ editableInPropertyPage("Project as cube", 0 /* PropertyTypeForEdition.Boolean */, "ADVANCED", { notifiers: { update: true } })
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  ], TriPlanarBlock.prototype, "projectAsCube", void 0);
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  RegisterClass("BABYLON.TriPlanarBlock", TriPlanarBlock);
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  //# sourceMappingURL=triPlanarBlock.js.map