@babylonjs/core 7.10.2 → 7.10.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Engines/WebGPU/webgpuShaderProcessorsWGSL.d.ts +3 -0
- package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js +4 -2
- package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js.map +1 -1
- package/Engines/abstractEngine.js +2 -2
- package/Engines/abstractEngine.js.map +1 -1
- package/Engines/nativeEngine.d.ts +3 -1
- package/Engines/nativeEngine.js +2 -1
- package/Engines/nativeEngine.js.map +1 -1
- package/Engines/thinEngine.d.ts +2 -1
- package/Engines/thinEngine.js +2 -4
- package/Engines/thinEngine.js.map +1 -1
- package/Layers/effectLayer.js +1 -1
- package/Layers/effectLayer.js.map +1 -1
- package/Lights/Shadows/shadowGenerator.js +1 -1
- package/Lights/Shadows/shadowGenerator.js.map +1 -1
- package/Loading/sceneLoader.d.ts +20 -11
- package/Loading/sceneLoader.js +10 -19
- package/Loading/sceneLoader.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js +5 -3
- package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js.map +1 -1
- package/Materials/Node/Blocks/Input/inputBlock.js +3 -0
- package/Materials/Node/Blocks/Input/inputBlock.js.map +1 -1
- package/Materials/Node/Blocks/Particle/particleBlendMultiplyBlock.js +2 -3
- package/Materials/Node/Blocks/Particle/particleBlendMultiplyBlock.js.map +1 -1
- package/Materials/Node/Blocks/Particle/particleRampGradientBlock.js +6 -11
- package/Materials/Node/Blocks/Particle/particleRampGradientBlock.js.map +1 -1
- package/Materials/Node/Blocks/Particle/particleTextureBlock.d.ts +1 -2
- package/Materials/Node/Blocks/Particle/particleTextureBlock.js +1 -1
- package/Materials/Node/Blocks/Particle/particleTextureBlock.js.map +1 -1
- package/Materials/Node/nodeMaterial.js +1 -1
- package/Materials/Node/nodeMaterial.js.map +1 -1
- package/Materials/Node/nodeMaterialBuildState.d.ts +9 -1
- package/Materials/Node/nodeMaterialBuildState.js +25 -1
- package/Materials/Node/nodeMaterialBuildState.js.map +1 -1
- package/Materials/material.d.ts +3 -1
- package/Materials/material.js +8 -6
- package/Materials/material.js.map +1 -1
- package/Meshes/Builders/decalBuilder.js +1 -2
- package/Meshes/Builders/decalBuilder.js.map +1 -1
- package/Meshes/Node/Blocks/Instances/instantiateOnVolumeBlock.d.ts +10 -0
- package/Meshes/Node/Blocks/Instances/instantiateOnVolumeBlock.js +73 -3
- package/Meshes/Node/Blocks/Instances/instantiateOnVolumeBlock.js.map +1 -1
- package/Meshes/mesh.d.ts +3 -2
- package/Meshes/mesh.js +18 -20
- package/Meshes/mesh.js.map +1 -1
- package/Misc/filesInput.js +13 -0
- package/Misc/filesInput.js.map +1 -1
- package/Particles/particleSystemComponent.d.ts +3 -1
- package/Particles/particleSystemComponent.js +3 -2
- package/Particles/particleSystemComponent.js.map +1 -1
- package/Physics/v2/IPhysicsEnginePlugin.d.ts +7 -2
- package/Physics/v2/IPhysicsEnginePlugin.js.map +1 -1
- package/Physics/v2/Plugins/havokPlugin.d.ts +1 -0
- package/Physics/v2/Plugins/havokPlugin.js +43 -0
- package/Physics/v2/Plugins/havokPlugin.js.map +1 -1
- package/Physics/v2/physicsAggregate.js +1 -0
- package/Physics/v2/physicsAggregate.js.map +1 -1
- package/Physics/v2/physicsShape.d.ts +27 -0
- package/Physics/v2/physicsShape.js +39 -0
- package/Physics/v2/physicsShape.js.map +1 -1
- package/Rendering/depthRenderer.js +1 -1
- package/Rendering/depthRenderer.js.map +1 -1
- package/Rendering/geometryBufferRenderer.js +2 -5
- package/Rendering/geometryBufferRenderer.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/fogVertex.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/fogVertex.js +12 -0
- package/ShadersWGSL/ShadersInclude/fogVertex.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/fogVertexDeclaration.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/fogVertexDeclaration.js +12 -0
- package/ShadersWGSL/ShadersInclude/fogVertexDeclaration.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/imageProcessingDeclaration.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/imageProcessingDeclaration.js +35 -0
- package/ShadersWGSL/ShadersInclude/imageProcessingDeclaration.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/imageProcessingFunctions.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/imageProcessingFunctions.js +70 -0
- package/ShadersWGSL/ShadersInclude/imageProcessingFunctions.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/logDepthDeclaration.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/logDepthDeclaration.js +12 -0
- package/ShadersWGSL/ShadersInclude/logDepthDeclaration.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/logDepthVertex.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/logDepthVertex.js +12 -0
- package/ShadersWGSL/ShadersInclude/logDepthVertex.js.map +1 -0
- package/ShadersWGSL/particles.vertex.d.ts +11 -0
- package/ShadersWGSL/particles.vertex.js +89 -0
- package/ShadersWGSL/particles.vertex.js.map +1 -0
- package/package.json +1 -1
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"decalBuilder.js","sourceRoot":"","sources":["../../../../../dev/core/src/Meshes/Builders/decalBuilder.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,UAAU,EAAE,MAAM,yBAAyB,CAAC;AAC/E,OAAO,EAAE,MAAM,EAAE,MAAM,yBAAyB,CAAC;AACjD,OAAO,EAAE,IAAI,EAAE,MAAM,SAAS,CAAC;AAC/B,OAAO,EAAE,YAAY,EAAE,MAAM,sBAAsB,CAAC;AACpD,OAAO,EAAE,UAAU,EAAE,MAAM,oBAAoB,CAAC;AAGhD,OAAO,EAAE,oBAAoB,EAAE,MAAM,mCAAmC,CAAC;AAEzE,MAAM,MAAM,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;AACpC,MAAM,MAAM,GAAG,IAAI,OAAO,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;AACrC,MAAM,MAAM,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;AACpC,MAAM,MAAM,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;AACrC,MAAM,MAAM,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;AACpC,MAAM,MAAM,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;AAErC,gBAAgB;AAChB,MAAM,WAAW;IACb,YACW,WAAoB,OAAO,CAAC,IAAI,EAAE,EAClC,SAAkB,OAAO,CAAC,EAAE,EAAE,EAC9B,KAAc,OAAO,CAAC,IAAI,EAAE,EAC5B,YAAoB,CAAC,EACrB,oBAA4B,CAAC,EAC7B,wBAA4C,IAAI,EAChD,sBAA0C,IAAI,EAC9C,wBAA4C,IAAI,EAChD,wBAA4C,IAAI;QARhD,aAAQ,GAAR,QAAQ,CAA0B;QAClC,WAAM,GAAN,MAAM,CAAwB;QAC9B,OAAE,GAAF,EAAE,CAA0B;QAC5B,cAAS,GAAT,SAAS,CAAY;QACrB,sBAAiB,GAAjB,iBAAiB,CAAY;QAC7B,0BAAqB,GAArB,qBAAqB,CAA2B;QAChD,wBAAmB,GAAnB,mBAAmB,CAA2B;QAC9C,0BAAqB,GAArB,qBAAqB,CAA2B;QAChD,0BAAqB,GAArB,qBAAqB,CAA2B;IACxD,CAAC;IACG,KAAK;QACR,OAAO,IAAI,WAAW,CAClB,IAAI,CAAC,QAAQ,CAAC,KAAK,EAAE,EACrB,IAAI,CAAC,MAAM,CAAC,KAAK,EAAE,EACnB,IAAI,CAAC,EAAE,CAAC,KAAK,EAAE,EACf,IAAI,CAAC,SAAS,EACd,IAAI,CAAC,iBAAiB,EACtB,IAAI,CAAC,qBAAqB,EAAE,KAAK,EAAE,EACnC,IAAI,CAAC,mBAAmB,EAAE,KAAK,EAAE,EACjC,IAAI,CAAC,qBAAqB,EAAE,KAAK,EAAE,EACnC,IAAI,CAAC,qBAAqB,EAAE,KAAK,EAAE,CACtC,CAAC;IACN,CAAC;CACJ;AAED;;;;;;;;;;;;;;;;;GAiBG;AACH,MAAM,UAAU,WAAW,CACvB,IAAY,EACZ,UAAwB,EACxB,OAAqJ;IAErJ,MAAM,WAAW,GAAG,CAAC,CAAC,UAAU,CAAC,QAAQ,CAAC;IAC1C,MAAM,mBAAmB,GAAG,OAAO,CAAC,SAAS,IAAI,WAAW,CAAC;IAC7D,MAAM,wBAAwB,GAAI,UAAmB,CAAC,+BAA+B,KAAK,IAAI,IAAK,UAAmB,CAAC,+BAA+B,KAAK,SAAS,CAAC;IAErK,MAAM,OAAO,GAAiB,UAAU,CAAC,UAAU,EAAE,CAAC;IACtD,MAAM,SAAS,GAAG,WAAW,CAAC,CAAC,CAAC,UAAU,CAAC,eAAe,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,eAAe,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC;IAC/H,MAAM,OAAO,GAAG,WAAW,CAAC,CAAC,CAAC,UAAU,CAAC,cAAc,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,eAAe,CAAC,YAAY,CAAC,UAAU,CAAC,CAAC;IAC1H,MAAM,cAAc,GAAG,mBAAmB,CAAC,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,UAAU,CAAC,eAAe,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;IACtI,MAAM,YAAY,GAAG,mBAAmB,CAAC,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,UAAU,CAAC,eAAe,CAAC,YAAY,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;IAChI,MAAM,GAAG,GAAG,UAAU,CAAC,eAAe,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC;IAC5D,MAAM,UAAU,GAAG,WAAW,CAAC,CAAC,CAAC,UAAU,CAAC,eAAe,CAAC,YAAY,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;IACrG,MAAM,UAAU,GAAG,WAAW,CAAC,CAAC,CAAC,UAAU,CAAC,eAAe,CAAC,YAAY,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;IACrG,MAAM,eAAe,GAAG,WAAW,CAAC,CAAC,CAAC,UAAU,CAAC,eAAe,CAAC,YAAY,CAAC,wBAAwB,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;IAC/G,MAAM,eAAe,GAAG,WAAW,CAAC,CAAC,CAAC,UAAU,CAAC,eAAe,CAAC,YAAY,CAAC,wBAAwB,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;IAE/G,MAAM,QAAQ,GAAG,OAAO,CAAC,QAAQ,IAAI,OAAO,CAAC,IAAI,EAAE,CAAC;IACpD,IAAI,MAAM,GAAG,OAAO,CAAC,MAAM,IAAI,OAAO,CAAC,EAAE,EAAE,CAAC;IAC5C,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,IAAI,OAAO,CAAC,GAAG,EAAE,CAAC;IAC3C,MAAM,KAAK,GAAG,OAAO,CAAC,KAAK,IAAI,CAAC,CAAC;IAEjC,2BAA2B;IAC3B,IAAI,CAAC,MAAM,EAAE;QACT,MAAM,MAAM,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QACpC,MAAM,MAAM,GAAW,UAAU,CAAC,QAAQ,EAAE,CAAC,YAAY,CAAC;QAC1D,MAAM,iBAAiB,GAAG,OAAO,CAAC,oBAAoB,CAAC,MAAM,EAAE,MAAM,CAAC,cAAc,EAAE,CAAC,CAAC;QAExF,MAAM,GAAG,MAAM,CAAC,cAAc,CAAC,QAAQ,CAAC,iBAAiB,CAAC,CAAC;KAC9D;IAED,MAAM,GAAG,GAAG,CAAC,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC;IAC1D,MAAM,GAAG,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC;IACjE,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC;IAExC,MAAM,UAAU,GAAG,IAAI,UAAU,EAAE,CAAC;IACpC,UAAU,CAAC,OAAO,GAAG,EAAE,CAAC;IACxB,UAAU,CAAC,SAAS,GAAG,EAAE,CAAC;IAC1B,UAAU,CAAC,OAAO,GAAG,EAAE,CAAC;IACxB,UAAU,CAAC,GAAG,GAAG,EAAE,CAAC;IACpB,UAAU,CAAC,eAAe,GAAG,WAAW,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC;IACrD,UAAU,CAAC,eAAe,GAAG,WAAW,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC;IACrD,UAAU,CAAC,oBAAoB,GAAG,eAAe,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC;IAC9D,UAAU,CAAC,oBAAoB,GAAG,eAAe,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC;IAE9D,IAAI,sBAAsB,GAAG,CAAC,CAAC;IAE/B,MAAM,mBAAmB,GAAG,CAAC,OAAe,EAAE,eAAuB,EAAe,EAAE;QAClF,MAAM,MAAM,GAAG,IAAI,WAAW,EAAE,CAAC;QACjC,IAAI,CAAC,OAAO,IAAI,CAAC,SAAS,IAAI,CAAC,OAAO,EAAE;YACpC,OAAO,MAAM,CAAC;SACjB;QAED,MAAM,QAAQ,GAAG,OAAO,CAAC,OAAO,CAAC,CAAC;QAElC,MAAM,CAAC,SAAS,GAAG,QAAQ,GAAG,CAAC,CAAC;QAChC,MAAM,CAAC,iBAAiB,GAAG,QAAQ,GAAG,CAAC,CAAC;QAExC,mCAAmC;QACnC,MAAM,CAAC,QAAQ,GAAG,IAAI,OAAO,CAAC,SAAS,CAAC,QAAQ,GAAG,CAAC,CAAC,EAAE,SAAS,CAAC,QAAQ,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,SAAS,CAAC,QAAQ,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;QACjH,OAAO,CAAC,yBAAyB,CAAC,MAAM,CAAC,QAAQ,EAAE,eAAe,EAAE,MAAM,CAAC,QAAQ,CAAC,CAAC;QAErF,aAAa;QACb,MAAM,CAAC,MAAM,GAAG,IAAI,OAAO,CAAC,OAAO,CAAC,QAAQ,GAAG,CAAC,CAAC,EAAE,OAAO,CAAC,QAAQ,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,OAAO,CAAC,QAAQ,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;QACzG,OAAO,CAAC,oBAAoB,CAAC,MAAM,CAAC,MAAM,EAAE,eAAe,EAAE,MAAM,CAAC,MAAM,CAAC,CAAC;QAE5E,IAAI,OAAO,CAAC,UAAU,IAAI,GAAG,EAAE;YAC3B,MAAM,CAAC,GAAG,GAAG,CAAC,QAAQ,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;YAChC,MAAM,CAAC,EAAE,GAAG,IAAI,OAAO,CAAC,GAAG,CAAC,QAAQ,GAAG,CAAC,CAAC,EAAE,oBAAoB,CAAC,yBAAyB,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;SAC1G;QAED,OAAO,MAAM,CAAC;IAClB,CAAC,CAAC;IAEF,MAAM,UAAU,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IAEhC,uIAAuI;IACvI,MAAM,IAAI,GAAG,CAAC,QAAuB,EAAE,IAAa,EAA2B,EAAE;QAC7E,IAAI,QAAQ,CAAC,MAAM,KAAK,CAAC,EAAE;YACvB,OAAO,QAAQ,CAAC;SACnB;QAED,MAAM,QAAQ,GAAG,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC,OAAO,CAAC,GAAG,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC,CAAC;QAEzD,MAAM,OAAO,GAAG,CAAC,GAA0B,EAAE,GAAW,EAAE,KAAa,EAAE,GAAW,EAAE,EAAE;YACpF,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG,EAAE,EAAE,CAAC,EAAE;gBAC1B,IAAI,GAAG,CAAC,KAAK,GAAG,CAAC,CAAC,KAAK,GAAG,EAAE;oBACxB,OAAO,KAAK,GAAG,CAAC,CAAC;iBACpB;aACJ;YACD,OAAO,CAAC,CAAC,CAAC;QACd,CAAC,CAAC;QAEF,MAAM,YAAY,GAAG,CAAC,EAAe,EAAE,EAAe,EAAe,EAAE;YACnE,MAAM,UAAU,GAAG,OAAO,CAAC,aAAa,CAAC,EAAE,CAAC,QAAQ,EAAE,EAAE,CAAC,QAAQ,EAAE,IAAI,EAAE,QAAQ,CAAC,CAAC;YAEnF,IAAI,OAAO,GAAG,UAAU,CAAC;YACzB,IAAI,OAAO,GAAG,UAAU,CAAC;YAEzB,IAAI,UAAU,IAAI,UAAU,EAAE;gBAC1B,MAAM,SAAS,GAAG,EAAE,CAAC,qBAAqB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,iBAAiB,CAAC;gBACtE,MAAM,SAAS,GAAG,EAAE,CAAC,qBAAqB,IAAI,UAAU,CAAC;gBACzD,MAAM,SAAS,GAAG,EAAE,CAAC,qBAAqB,IAAI,UAAU,CAAC;gBAEzD,MAAM,SAAS,GAAG,EAAE,CAAC,qBAAqB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,iBAAiB,CAAC;gBACtE,MAAM,SAAS,GAAG,EAAE,CAAC,qBAAqB,IAAI,UAAU,CAAC;gBACzD,MAAM,SAAS,GAAG,EAAE,CAAC,qBAAqB,IAAI,UAAU,CAAC;gBAEzD,OAAO,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;gBACvB,OAAO,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;gBAEvB,IAAI,KAAK,GAAG,CAAC,CAAC;gBACd,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,EAAE;oBACxB,IAAI,SAAS,CAAC,SAAS,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE;wBAC9B,MAAM,GAAG,GAAG,OAAO,CAAC,SAAS,EAAE,SAAS,CAAC,SAAS,GAAG,CAAC,CAAC,EAAE,SAAS,EAAE,CAAC,CAAC,CAAC;wBACvE,OAAO,CAAC,KAAK,CAAC,GAAG,SAAS,CAAC,SAAS,GAAG,CAAC,CAAC,CAAC;wBAC1C,OAAO,CAAC,KAAK,CAAC,GAAG,MAAM,CAAC,IAAI,CAAC,SAAS,CAAC,SAAS,GAAG,CAAC,CAAC,EAAE,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC;wBAClG,KAAK,EAAE,CAAC;qBACX;iBACJ;gBAED,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,IAAI,KAAK,GAAG,CAAC,EAAE,EAAE,CAAC,EAAE;oBACrC,MAAM,GAAG,GAAG,SAAS,CAAC,SAAS,GAAG,CAAC,CAAC,CAAC;oBACrC,IAAI,OAAO,CAAC,SAAS,EAAE,GAAG,EAAE,SAAS,EAAE,CAAC,CAAC,KAAK,CAAC,CAAC;wBAAE,SAAS;oBAE3D,OAAO,CAAC,KAAK,CAAC,GAAG,GAAG,CAAC;oBACrB,OAAO,CAAC,KAAK,CAAC,GAAG,MAAM,CAAC,IAAI,CAAC,CAAC,EAAE,SAAS,CAAC,SAAS,GAAG,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC;oBACtE,KAAK,EAAE,CAAC;iBACX;gBAED,MAAM,IAAI,GAAG,OAAO,CAAC,CAAC,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC,CAAC;gBAE/D,OAAO,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC;gBACnB,OAAO,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC;gBACnB,OAAO,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC;gBACnB,OAAO,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC;aACtB;YAED,MAAM,gBAAgB,GAAG,EAAE,CAAC,qBAAqB,CAAC,CAAC,CAAC,EAAE,CAAC,qBAAqB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,cAAc,EAAE,CAAC,EAAE,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;YACtH,MAAM,gBAAgB,GAAG,EAAE,CAAC,qBAAqB,CAAC,CAAC,CAAC,EAAE,CAAC,qBAAqB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,cAAc,EAAE,CAAC,EAAE,CAAC,SAAS,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC;YAC1H,MAAM,gBAAgB,GAAG,EAAE,CAAC,qBAAqB,CAAC,CAAC,CAAC,EAAE,CAAC,qBAAqB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,cAAc,EAAE,CAAC,EAAE,CAAC,SAAS,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC;YAE1H,MAAM,gBAAgB,GAAG,EAAE,CAAC,qBAAqB,CAAC,CAAC,CAAC,EAAE,CAAC,qBAAqB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,cAAc,EAAE,CAAC,EAAE,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;YACtH,MAAM,gBAAgB,GAAG,EAAE,CAAC,qBAAqB,CAAC,CAAC,CAAC,EAAE,CAAC,qBAAqB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,cAAc,EAAE,CAAC,EAAE,CAAC,SAAS,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC;YAC1H,MAAM,gBAAgB,GAAG,EAAE,CAAC,qBAAqB,CAAC,CAAC,CAAC,EAAE,CAAC,qBAAqB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,cAAc,EAAE,CAAC,EAAE,CAAC,SAAS,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC;YAE1H,MAAM,cAAc,GAAG,EAAE,CAAC,mBAAmB,CAAC,CAAC,CAAC,EAAE,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,YAAY,EAAE,CAAC,EAAE,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;YAC9G,MAAM,cAAc,GAAG,EAAE,CAAC,mBAAmB,CAAC,CAAC,CAAC,EAAE,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,YAAY,EAAE,CAAC,EAAE,CAAC,SAAS,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC;YAClH,MAAM,cAAc,GAAG,EAAE,CAAC,mBAAmB,CAAC,CAAC,CAAC,EAAE,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,YAAY,EAAE,CAAC,EAAE,CAAC,SAAS,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC;YAElH,MAAM,cAAc,GAAG,EAAE,CAAC,mBAAmB,CAAC,CAAC,CAAC,EAAE,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,YAAY,EAAE,CAAC,EAAE,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;YAC9G,MAAM,cAAc,GAAG,EAAE,CAAC,mBAAmB,CAAC,CAAC,CAAC,EAAE,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,YAAY,EAAE,CAAC,EAAE,CAAC,SAAS,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC;YAClH,MAAM,cAAc,GAAG,EAAE,CAAC,mBAAmB,CAAC,CAAC,CAAC,EAAE,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,YAAY,EAAE,CAAC,EAAE,CAAC,SAAS,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC;YAElH,MAAM,aAAa,GAAG,cAAc,GAAG,CAAC,cAAc,GAAG,cAAc,CAAC,GAAG,UAAU,CAAC;YACtF,MAAM,aAAa,GAAG,cAAc,GAAG,CAAC,cAAc,GAAG,cAAc,CAAC,GAAG,UAAU,CAAC;YACtF,MAAM,aAAa,GAAG,cAAc,GAAG,CAAC,cAAc,GAAG,cAAc,CAAC,GAAG,UAAU,CAAC;YAEtF,MAAM,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC,aAAa,GAAG,aAAa,GAAG,aAAa,GAAG,aAAa,GAAG,aAAa,GAAG,aAAa,CAAC,CAAC;YAEtH,OAAO,IAAI,WAAW,CAClB,OAAO,CAAC,IAAI,CAAC,EAAE,CAAC,QAAQ,EAAE,EAAE,CAAC,QAAQ,EAAE,UAAU,CAAC,EAClD,OAAO,CAAC,IAAI,CAAC,EAAE,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,EAAE,UAAU,CAAC,CAAC,SAAS,EAAE,EAC1D,OAAO,CAAC,IAAI,CAAC,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,UAAU,CAAC,EACtC,CAAC,CAAC,EACF,CAAC,CAAC,EACF,cAAc;gBACV,CAAC,CAAC;oBACI,gBAAgB,GAAG,CAAC,gBAAgB,GAAG,gBAAgB,CAAC,GAAG,UAAU;oBACrE,gBAAgB,GAAG,CAAC,gBAAgB,GAAG,gBAAgB,CAAC,GAAG,UAAU;oBACrE,gBAAgB,GAAG,CAAC,gBAAgB,GAAG,gBAAgB,CAAC,GAAG,UAAU;iBACxE;gBACH,CAAC,CAAC,IAAI,EACV,YAAY,CAAC,CAAC,CAAC,CAAC,aAAa,GAAG,IAAI,EAAE,aAAa,GAAG,IAAI,EAAE,aAAa,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI,EACxF,OAAO,EACP,OAAO,CACV,CAAC;QACN,CAAC,CAAC;QAEF,IAAI,UAAU,GAA4B,IAAI,CAAC;QAE/C,IAAI,QAAQ,CAAC,MAAM,GAAG,CAAC,EAAE;YACrB,UAAU,GAAG,EAAmB,CAAC;SACpC;QAED,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,QAAQ,CAAC,MAAM,EAAE,KAAK,IAAI,CAAC,EAAE;YACrD,IAAI,KAAK,GAAG,CAAC,CAAC;YACd,IAAI,GAAG,GAA0B,IAAI,CAAC;YACtC,IAAI,GAAG,GAA0B,IAAI,CAAC;YACtC,IAAI,GAAG,GAA0B,IAAI,CAAC;YACtC,IAAI,GAAG,GAA0B,IAAI,CAAC;YAEtC,MAAM,EAAE,GAAG,OAAO,CAAC,GAAG,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,QAAQ,EAAE,IAAI,CAAC,GAAG,QAAQ,CAAC;YAClE,MAAM,EAAE,GAAG,OAAO,CAAC,GAAG,CAAC,QAAQ,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,QAAQ,EAAE,IAAI,CAAC,GAAG,QAAQ,CAAC;YACtE,MAAM,EAAE,GAAG,OAAO,CAAC,GAAG,CAAC,QAAQ,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,QAAQ,EAAE,IAAI,CAAC,GAAG,QAAQ,CAAC;YAEtE,MAAM,KAAK,GAAG,EAAE,GAAG,CAAC,CAAC;YACrB,MAAM,KAAK,GAAG,EAAE,GAAG,CAAC,CAAC;YACrB,MAAM,KAAK,GAAG,EAAE,GAAG,CAAC,CAAC;YAErB,KAAK,GAAG,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YAE5D,QAAQ,KAAK,EAAE;gBACX,KAAK,CAAC;oBACF,IAAI,QAAQ,CAAC,MAAM,GAAG,CAAC,EAAE;wBACrB,UAAW,CAAC,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC;wBAClC,UAAW,CAAC,IAAI,CAAC,QAAQ,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,CAAC;wBACtC,UAAW,CAAC,IAAI,CAAC,QAAQ,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,CAAC;qBACzC;yBAAM;wBACH,UAAU,GAAG,QAAQ,CAAC;qBACzB;oBACD,MAAM;gBACV,KAAK,CAAC;oBACF,UAAU,GAAG,UAAU,IAAI,IAAI,KAAK,EAAe,CAAC;oBACpD,IAAI,KAAK,EAAE;wBACP,GAAG,GAAG,QAAQ,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;wBAC1B,GAAG,GAAG,QAAQ,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;wBAC1B,GAAG,GAAG,YAAY,CAAC,QAAQ,CAAC,KAAK,CAAC,EAAE,GAAG,CAAC,CAAC;wBACzC,GAAG,GAAG,YAAY,CAAC,QAAQ,CAAC,KAAK,CAAC,EAAE,GAAG,CAAC,CAAC;qBAC5C;oBAED,IAAI,KAAK,EAAE;wBACP,GAAG,GAAG,QAAQ,CAAC,KAAK,CAAC,CAAC;wBACtB,GAAG,GAAG,QAAQ,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;wBAC1B,GAAG,GAAG,YAAY,CAAC,QAAQ,CAAC,KAAK,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC;wBAC7C,GAAG,GAAG,YAAY,CAAC,QAAQ,CAAC,KAAK,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC;wBAE7C,UAAU,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;wBACrB,UAAU,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,EAAE,CAAC,CAAC;wBAC7B,UAAU,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,EAAE,CAAC,CAAC;wBAE7B,UAAU,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,EAAE,CAAC,CAAC;wBAC7B,UAAU,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,EAAE,CAAC,CAAC;wBAC7B,UAAU,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;wBACrB,MAAM;qBACT;oBACD,IAAI,KAAK,EAAE;wBACP,GAAG,GAAG,QAAQ,CAAC,KAAK,CAAC,CAAC;wBACtB,GAAG,GAAG,QAAQ,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;wBAC1B,GAAG,GAAG,YAAY,CAAC,QAAQ,CAAC,KAAK,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC;wBAC7C,GAAG,GAAG,YAAY,CAAC,QAAQ,CAAC,KAAK,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC;qBAChD;oBAED,IAAI,GAAG,IAAI,GAAG,IAAI,GAAG,IAAI,GAAG,EAAE;wBAC1B,UAAU,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,EAAE,CAAC,CAAC;wBAC7B,UAAU,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,EAAE,CAAC,CAAC;wBAC7B,UAAU,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;wBAErB,UAAU,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;wBACrB,UAAU,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,EAAE,CAAC,CAAC;wBAC7B,UAAU,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,EAAE,CAAC,CAAC;qBAChC;oBACD,MAAM;gBACV,KAAK,CAAC;oBACF,UAAU,GAAG,UAAU,IAAI,IAAI,KAAK,EAAe,CAAC;oBACpD,IAAI,CAAC,KAAK,EAAE;wBACR,GAAG,GAAG,QAAQ,CAAC,KAAK,CAAC,CAAC,KAAK,EAAE,CAAC;wBAC9B,GAAG,GAAG,YAAY,CAAC,GAAG,EAAE,QAAQ,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,CAAC;wBAC7C,GAAG,GAAG,YAAY,CAAC,GAAG,EAAE,QAAQ,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,CAAC;wBAC7C,UAAU,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;wBACrB,UAAU,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;wBACrB,UAAU,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;qBACxB;oBACD,IAAI,CAAC,KAAK,EAAE;wBACR,GAAG,GAAG,QAAQ,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,KAAK,EAAE,CAAC;wBAClC,GAAG,GAAG,YAAY,CAAC,GAAG,EAAE,QAAQ,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,CAAC;wBAC7C,GAAG,GAAG,YAAY,CAAC,GAAG,EAAE,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC;wBACzC,UAAU,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;wBACrB,UAAU,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;wBACrB,UAAU,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;qBACxB;oBACD,IAAI,CAAC,KAAK,EAAE;wBACR,GAAG,GAAG,QAAQ,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,KAAK,EAAE,CAAC;wBAClC,GAAG,GAAG,YAAY,CAAC,GAAG,EAAE,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC;wBACzC,GAAG,GAAG,YAAY,CAAC,GAAG,EAAE,QAAQ,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,CAAC;wBAC7C,UAAU,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;wBACrB,UAAU,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;wBACrB,UAAU,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;qBACxB;oBACD,MAAM;gBACV,KAAK,CAAC;oBACF,MAAM;aACb;SACJ;QAED,OAAO,UAAU,CAAC;IACtB,CAAC,CAAC;IAEF,MAAM,gBAAgB,GAAG,UAAU,YAAY,IAAI,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC;IACxE,MAAM,UAAU,GAAG,gBAAgB,EAAE,wBAAwB,CAAC,UAAU,CAAC;IAEzE,MAAM,WAAW,GAAG,gBAAgB,EAAE,iBAAiB,IAAI,CAAC,CAAC;IAC7D,MAAM,kBAAkB,GAAG,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;IAEhD,kBAAkB,CAAC,QAAQ,CAAC,MAAM,CAAC,gBAAgB,CAAC,CAAC;IAErD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,WAAW,EAAE,EAAE,CAAC,EAAE;QAClC,IAAI,gBAAgB,EAAE,gBAAgB,IAAI,UAAU,EAAE;YAClD,MAAM,IAAI,GAAG,CAAC,GAAG,EAAE,CAAC;YAEpB,kBAAkB,CAAC,gBAAgB,CAAC,CAAC,EAAE,UAAU,CAAC,IAAI,GAAG,CAAC,CAAC,EAAE,UAAU,CAAC,IAAI,GAAG,CAAC,CAAC,EAAE,UAAU,CAAC,IAAI,GAAG,CAAC,CAAC,EAAE,UAAU,CAAC,IAAI,GAAG,CAAC,CAAC,CAAC,CAAC;YAC/H,kBAAkB,CAAC,gBAAgB,CAAC,CAAC,EAAE,UAAU,CAAC,IAAI,GAAG,CAAC,CAAC,EAAE,UAAU,CAAC,IAAI,GAAG,CAAC,CAAC,EAAE,UAAU,CAAC,IAAI,GAAG,CAAC,CAAC,EAAE,UAAU,CAAC,IAAI,GAAG,CAAC,CAAC,CAAC,CAAC;YAC/H,kBAAkB,CAAC,gBAAgB,CAAC,CAAC,EAAE,UAAU,CAAC,IAAI,GAAG,CAAC,CAAC,EAAE,UAAU,CAAC,IAAI,GAAG,CAAC,CAAC,EAAE,UAAU,CAAC,IAAI,GAAG,EAAE,CAAC,EAAE,UAAU,CAAC,IAAI,GAAG,EAAE,CAAC,CAAC,CAAC;YACjI,kBAAkB,CAAC,gBAAgB,CAAC,CAAC,EAAE,UAAU,CAAC,IAAI,GAAG,EAAE,CAAC,EAAE,UAAU,CAAC,IAAI,GAAG,EAAE,CAAC,EAAE,UAAU,CAAC,IAAI,GAAG,EAAE,CAAC,EAAE,UAAU,CAAC,IAAI,GAAG,EAAE,CAAC,CAAC,CAAC;SACtI;QAED,SAAS;QACT,MAAM,gBAAgB,GAAG,MAAM,CAAC,oBAAoB,CAAC,GAAG,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC,QAAQ,CAAC,MAAM,CAAC,WAAW,CAAC,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;QACzI,MAAM,uBAAuB,GAAG,MAAM,CAAC,MAAM,CAAC,gBAAgB,CAAC,CAAC;QAChE,MAAM,eAAe,GAAG,UAAU,CAAC,cAAc,EAAE,CAAC;QACpD,MAAM,eAAe,GAAG,kBAAkB,CAAC,QAAQ,CAAC,eAAe,CAAC,CAAC,QAAQ,CAAC,uBAAuB,CAAC,CAAC;QAEvG,MAAM,eAAe,GAAG,IAAI,KAAK,CAAc,CAAC,CAAC,CAAC;QAElD,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,OAAO,CAAC,MAAM,EAAE,KAAK,IAAI,CAAC,EAAE;YACpD,IAAI,YAAY,GAA4B,eAAe,CAAC;YAE5D,YAAY,CAAC,CAAC,CAAC,GAAG,mBAAmB,CAAC,KAAK,EAAE,eAAe,CAAC,CAAC;YAC9D,IAAI,wBAAwB,IAAI,mBAAmB,EAAE;gBACjD,YAAY,CAAC,CAAC,CAAC,GAAG,mBAAmB,CAAC,KAAK,GAAG,CAAC,EAAE,eAAe,CAAC,CAAC;gBAClE,YAAY,CAAC,CAAC,CAAC,GAAG,mBAAmB,CAAC,KAAK,GAAG,CAAC,EAAE,eAAe,CAAC,CAAC;aACrE;iBAAM;gBACH,YAAY,CAAC,CAAC,CAAC,GAAG,mBAAmB,CAAC,KAAK,GAAG,CAAC,EAAE,eAAe,CAAC,CAAC;gBAClE,YAAY,CAAC,CAAC,CAAC,GAAG,mBAAmB,CAAC,KAAK,GAAG,CAAC,EAAE,eAAe,CAAC,CAAC;aACrE;YAED,IAAI,OAAO,CAAC,aAAa,EAAE;gBACvB,gHAAgH;gBAChH,4JAA4J;gBAC5J,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,IAAI,CAAC,EAAE;oBACpG,SAAS;iBACZ;aACJ;YAED,OAAO;YACP,YAAY,GAAG,IAAI,CAAC,YAAY,EAAE,MAAM,CAAC,CAAC;YAC1C,IAAI,CAAC,YAAY;gBAAE,SAAS;YAC5B,YAAY,GAAG,IAAI,CAAC,YAAY,EAAE,MAAM,CAAC,CAAC;YAC1C,IAAI,CAAC,YAAY;gBAAE,SAAS;YAC5B,YAAY,GAAG,IAAI,CAAC,YAAY,EAAE,MAAM,CAAC,CAAC;YAC1C,IAAI,CAAC,YAAY;gBAAE,SAAS;YAC5B,YAAY,GAAG,IAAI,CAAC,YAAY,EAAE,MAAM,CAAC,CAAC;YAC1C,IAAI,CAAC,YAAY;gBAAE,SAAS;YAC5B,YAAY,GAAG,IAAI,CAAC,YAAY,EAAE,MAAM,CAAC,CAAC;YAC1C,IAAI,CAAC,YAAY;gBAAE,SAAS;YAC5B,YAAY,GAAG,IAAI,CAAC,YAAY,EAAE,MAAM,CAAC,CAAC;YAC1C,IAAI,CAAC,YAAY;gBAAE,SAAS;YAE5B,gCAAgC;YAChC,KAAK,IAAI,MAAM,GAAG,CAAC,EAAE,MAAM,GAAG,YAAY,CAAC,MAAM,EAAE,MAAM,EAAE,EAAE;gBACzD,MAAM,MAAM,GAAG,YAAY,CAAC,MAAM,CAAC,CAAC;gBAEpC,uDAAuD;gBAC5C,UAAU,CAAC,OAAQ,CAAC,IAAI,CAAC,sBAAsB,CAAC,CAAC;gBAC5D,IAAI,mBAAmB,EAAE;oBACrB,IAAI,MAAM,CAAC,qBAAqB,EAAE;wBAC9B,UAAU,CAAC,SAAS,CAAC,sBAAsB,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,qBAAqB,CAAC,CAAC,CAAC,CAAC;wBACnF,UAAU,CAAC,SAAS,CAAC,sBAAsB,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,qBAAqB,CAAC,CAAC,CAAC,CAAC;wBACvF,UAAU,CAAC,SAAS,CAAC,sBAAsB,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,qBAAqB,CAAC,CAAC,CAAC,CAAC;qBAC1F;yBAAM,IAAI,cAAc,EAAE;wBACvB,UAAU,CAAC,SAAS,CAAC,sBAAsB,GAAG,CAAC,CAAC,GAAG,cAAc,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC;wBACpF,UAAU,CAAC,SAAS,CAAC,sBAAsB,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,cAAc,CAAC,MAAM,CAAC,SAAS,GAAG,CAAC,CAAC,CAAC;wBAC5F,UAAU,CAAC,SAAS,CAAC,sBAAsB,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,cAAc,CAAC,MAAM,CAAC,SAAS,GAAG,CAAC,CAAC,CAAC;qBAC/F;oBACD,IAAI,MAAM,CAAC,mBAAmB,EAAE;wBAC5B,UAAU,CAAC,OAAO,CAAC,sBAAsB,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC;wBAC/E,UAAU,CAAC,OAAO,CAAC,sBAAsB,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC;wBACnF,UAAU,CAAC,OAAO,CAAC,sBAAsB,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC;qBACtF;yBAAM,IAAI,YAAY,EAAE;wBACrB,UAAU,CAAC,OAAO,CAAC,sBAAsB,GAAG,CAAC,CAAC,GAAG,YAAY,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC;wBAChF,UAAU,CAAC,OAAO,CAAC,sBAAsB,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,YAAY,CAAC,MAAM,CAAC,SAAS,GAAG,CAAC,CAAC,CAAC;wBACxF,UAAU,CAAC,OAAO,CAAC,sBAAsB,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,YAAY,CAAC,MAAM,CAAC,SAAS,GAAG,CAAC,CAAC,CAAC;qBAC3F;iBACJ;qBAAM;oBACH,MAAM,CAAC,QAAQ,CAAC,OAAO,CAAC,UAAU,CAAC,SAAS,EAAE,sBAAsB,GAAG,CAAC,CAAC,CAAC;oBAC1E,MAAM,CAAC,MAAM,CAAC,OAAO,CAAC,UAAU,CAAC,OAAO,EAAE,sBAAsB,GAAG,CAAC,CAAC,CAAC;iBACzE;gBACD,IAAI,UAAU,CAAC,eAAe,IAAI,UAAU,CAAC,eAAe,EAAE;oBAC1D,IAAI,MAAM,CAAC,qBAAqB,EAAE;wBAC9B,UAAU,CAAC,eAAe,CAAC,sBAAsB,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,qBAAqB,CAAC,CAAC,CAAC,CAAC;wBACzF,UAAU,CAAC,eAAe,CAAC,sBAAsB,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,qBAAqB,CAAC,CAAC,CAAC,CAAC;wBAC7F,UAAU,CAAC,eAAe,CAAC,sBAAsB,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,qBAAqB,CAAC,CAAC,CAAC,CAAC;wBAC7F,UAAU,CAAC,eAAe,CAAC,sBAAsB,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,qBAAqB,CAAC,CAAC,CAAC,CAAC;qBAChG;yBAAM;wBACH,IAAI,UAAU,EAAE;4BACZ,UAAU,CAAC,eAAe,CAAC,sBAAsB,GAAG,CAAC,CAAC,GAAG,UAAU,CAAC,MAAM,CAAC,iBAAiB,CAAC,CAAC;4BAC9F,UAAU,CAAC,eAAe,CAAC,sBAAsB,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,UAAU,CAAC,MAAM,CAAC,iBAAiB,GAAG,CAAC,CAAC,CAAC;4BACtG,UAAU,CAAC,eAAe,CAAC,sBAAsB,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,UAAU,CAAC,MAAM,CAAC,iBAAiB,GAAG,CAAC,CAAC,CAAC;4BACtG,UAAU,CAAC,eAAe,CAAC,sBAAsB,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,UAAU,CAAC,MAAM,CAAC,iBAAiB,GAAG,CAAC,CAAC,CAAC;yBACzG;wBACD,IAAI,eAAe,IAAI,UAAU,CAAC,oBAAoB,EAAE;4BACpD,UAAU,CAAC,oBAAoB,CAAC,sBAAsB,GAAG,CAAC,CAAC,GAAG,eAAe,CAAC,MAAM,CAAC,iBAAiB,CAAC,CAAC;4BACxG,UAAU,CAAC,oBAAoB,CAAC,sBAAsB,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,eAAe,CAAC,MAAM,CAAC,iBAAiB,GAAG,CAAC,CAAC,CAAC;4BAChH,UAAU,CAAC,oBAAoB,CAAC,sBAAsB,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,eAAe,CAAC,MAAM,CAAC,iBAAiB,GAAG,CAAC,CAAC,CAAC;4BAChH,UAAU,CAAC,oBAAoB,CAAC,sBAAsB,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,eAAe,CAAC,MAAM,CAAC,iBAAiB,GAAG,CAAC,CAAC,CAAC;yBACnH;qBACJ;oBACD,IAAI,MAAM,CAAC,qBAAqB,EAAE;wBAC9B,UAAU,CAAC,eAAe,CAAC,sBAAsB,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,qBAAqB,CAAC,CAAC,CAAC,CAAC;wBACzF,UAAU,CAAC,eAAe,CAAC,sBAAsB,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,qBAAqB,CAAC,CAAC,CAAC,CAAC;wBAC7F,UAAU,CAAC,eAAe,CAAC,sBAAsB,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,qBAAqB,CAAC,CAAC,CAAC,CAAC;wBAC7F,UAAU,CAAC,eAAe,CAAC,sBAAsB,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,qBAAqB,CAAC,CAAC,CAAC,CAAC;qBAChG;yBAAM;wBACH,IAAI,UAAU,EAAE;4BACZ,UAAU,CAAC,eAAe,CAAC,sBAAsB,GAAG,CAAC,CAAC,GAAG,UAAU,CAAC,MAAM,CAAC,iBAAiB,CAAC,CAAC;4BAC9F,UAAU,CAAC,eAAe,CAAC,sBAAsB,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,UAAU,CAAC,MAAM,CAAC,iBAAiB,GAAG,CAAC,CAAC,CAAC;4BACtG,UAAU,CAAC,eAAe,CAAC,sBAAsB,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,UAAU,CAAC,MAAM,CAAC,iBAAiB,GAAG,CAAC,CAAC,CAAC;4BACtG,UAAU,CAAC,eAAe,CAAC,sBAAsB,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,UAAU,CAAC,MAAM,CAAC,iBAAiB,GAAG,CAAC,CAAC,CAAC;yBACzG;wBACD,IAAI,eAAe,IAAI,UAAU,CAAC,oBAAoB,EAAE;4BACpD,UAAU,CAAC,oBAAoB,CAAC,sBAAsB,GAAG,CAAC,CAAC,GAAG,eAAe,CAAC,MAAM,CAAC,iBAAiB,CAAC,CAAC;4BACxG,UAAU,CAAC,oBAAoB,CAAC,sBAAsB,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,eAAe,CAAC,MAAM,CAAC,iBAAiB,GAAG,CAAC,CAAC,CAAC;4BAChH,UAAU,CAAC,oBAAoB,CAAC,sBAAsB,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,eAAe,CAAC,MAAM,CAAC,iBAAiB,GAAG,CAAC,CAAC,CAAC;4BAChH,UAAU,CAAC,oBAAoB,CAAC,sBAAsB,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,eAAe,CAAC,MAAM,CAAC,iBAAiB,GAAG,CAAC,CAAC,CAAC;yBACnH;qBACJ;iBACJ;gBAED,IAAI,CAAC,OAAO,CAAC,UAAU,EAAE;oBACV,UAAU,CAAC,GAAI,CAAC,IAAI,CAAC,GAAG,GAAG,MAAM,CAAC,QAAQ,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;oBAClE,MAAM,CAAC,GAAG,GAAG,GAAG,MAAM,CAAC,QAAQ,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;oBAChC,UAAU,CAAC,GAAI,CAAC,IAAI,CAAC,oBAAoB,CAAC,yBAAyB,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;iBAC/F;qBAAM;oBACH,MAAM,CAAC,EAAE,CAAC,OAAO,CAAC,UAAU,CAAC,GAAG,EAAE,sBAAsB,GAAG,CAAC,CAAC,CAAC;iBACjE;gBACD,sBAAsB,EAAE,CAAC;aAC5B;SACJ;KACJ;IAED,6GAA6G;IAC7G,IAAI,UAAU,CAAC,OAAO,CAAC,MAAM,KAAK,CAAC;QAAE,UAAU,CAAC,OAAO,GAAG,IAAI,CAAC;IAC/D,IAAI,UAAU,CAAC,SAAS,CAAC,MAAM,KAAK,CAAC;QAAE,UAAU,CAAC,SAAS,GAAG,IAAI,CAAC;IACnE,IAAI,UAAU,CAAC,OAAO,CAAC,MAAM,KAAK,CAAC;QAAE,UAAU,CAAC,OAAO,GAAG,IAAI,CAAC;IAC/D,IAAI,UAAU,CAAC,GAAG,CAAC,MAAM,KAAK,CAAC;QAAE,UAAU,CAAC,GAAG,GAAG,IAAI,CAAC;IACvD,IAAI,UAAU,CAAC,eAAe,EAAE,MAAM,KAAK,CAAC;QAAE,UAAU,CAAC,eAAe,GAAG,IAAI,CAAC;IAChF,IAAI,UAAU,CAAC,eAAe,EAAE,MAAM,KAAK,CAAC;QAAE,UAAU,CAAC,eAAe,GAAG,IAAI,CAAC;IAChF,IAAI,UAAU,CAAC,oBAAoB,EAAE,MAAM,KAAK,CAAC;QAAE,UAAU,CAAC,oBAAoB,GAAG,IAAI,CAAC;IAC1F,IAAI,UAAU,CAAC,oBAAoB,EAAE,MAAM,KAAK,CAAC;QAAE,UAAU,CAAC,oBAAoB,GAAG,IAAI,CAAC;IAE1F,cAAc;IACd,MAAM,KAAK,GAAG,IAAI,IAAI,CAAC,IAAI,EAAE,UAAU,CAAC,QAAQ,EAAE,CAAC,CAAC;IACpD,UAAU,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;IAE9B,IAAI,mBAAmB,EAAE;QACrB,KAAK,CAAC,QAAQ,GAAG,UAAU,CAAC,QAAQ,CAAC;QACrC,KAAK,CAAC,MAAM,GAAG,UAAU,CAAC;KAC7B;SAAM;QACH,KAAK,CAAC,QAAQ,GAAG,QAAQ,CAAC,KAAK,EAAE,CAAC;QAClC,KAAK,CAAC,QAAQ,GAAG,IAAI,OAAO,CAAC,KAAK,EAAE,GAAG,EAAE,KAAK,CAAC,CAAC;KACnD;IAED,KAAK,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC;IAC/B,KAAK,CAAC,mBAAmB,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;IAEtC,OAAO,KAAK,CAAC;AACjB,CAAC;AAED;;;GAGG;AACH,MAAM,CAAC,MAAM,YAAY,GAAG;IACxB,gEAAgE;IAChE,WAAW;CACd,CAAC;AAEF,IAAI,CAAC,WAAW,GAAG,CAAC,IAAY,EAAE,UAAwB,EAAE,QAAiB,EAAE,MAAe,EAAE,IAAa,EAAE,KAAa,EAAQ,EAAE;IAClI,MAAM,OAAO,GAAG;QACZ,QAAQ;QACR,MAAM;QACN,IAAI;QACJ,KAAK;KACR,CAAC;IAEF,OAAO,WAAW,CAAC,IAAI,EAAE,UAAU,EAAE,OAAO,CAAC,CAAC;AAClD,CAAC,CAAC","sourcesContent":["import type { Nullable, IndicesArray, FloatArray } from \"../../types\";\r\nimport { Vector3, Matrix, Vector2, TmpVectors } from \"../../Maths/math.vector\";\r\nimport { Scalar } from \"../../Maths/math.scalar\";\r\nimport { Mesh } from \"../mesh\";\r\nimport { VertexBuffer } from \"../../Buffers/buffer\";\r\nimport { VertexData } from \"../mesh.vertexData\";\r\nimport type { AbstractMesh } from \"../abstractMesh\";\r\nimport type { Camera } from \"../../Cameras/camera\";\r\nimport { CompatibilityOptions } from \"../../Compat/compatibilityOptions\";\r\n\r\nconst xpAxis = new Vector3(1, 0, 0);\r\nconst xnAxis = new Vector3(-1, 0, 0);\r\nconst ypAxis = new Vector3(0, 1, 0);\r\nconst ynAxis = new Vector3(0, -1, 0);\r\nconst zpAxis = new Vector3(0, 0, 1);\r\nconst znAxis = new Vector3(0, 0, -1);\r\n\r\n/** @internal */\r\nclass DecalVertex {\r\n constructor(\r\n public position: Vector3 = Vector3.Zero(),\r\n public normal: Vector3 = Vector3.Up(),\r\n public uv: Vector2 = Vector2.Zero(),\r\n public vertexIdx: number = 0,\r\n public vertexIdxForBones: number = 0,\r\n public localPositionOverride: Nullable<number[]> = null,\r\n public localNormalOverride: Nullable<number[]> = null,\r\n public matrixIndicesOverride: Nullable<number[]> = null,\r\n public matrixWeightsOverride: Nullable<number[]> = null\r\n ) {}\r\n public clone(): DecalVertex {\r\n return new DecalVertex(\r\n this.position.clone(),\r\n this.normal.clone(),\r\n this.uv.clone(),\r\n this.vertexIdx,\r\n this.vertexIdxForBones,\r\n this.localPositionOverride?.slice(),\r\n this.localNormalOverride?.slice(),\r\n this.matrixIndicesOverride?.slice(),\r\n this.matrixWeightsOverride?.slice()\r\n );\r\n }\r\n}\r\n\r\n/**\r\n * Creates a decal mesh.\r\n * A decal is a mesh usually applied as a model onto the surface of another mesh. So don't forget the parameter `sourceMesh` depicting the decal\r\n * * The parameter `position` (Vector3, default `(0, 0, 0)`) sets the position of the decal in World coordinates\r\n * * The parameter `normal` (Vector3, default `Vector3.Up`) sets the normal of the mesh where the decal is applied onto in World coordinates\r\n * * The parameter `size` (Vector3, default `(1, 1, 1)`) sets the decal scaling\r\n * * The parameter `angle` (float in radian, default 0) sets the angle to rotate the decal\r\n * * The parameter `captureUVS` defines if we need to capture the uvs or compute them\r\n * * The parameter `cullBackFaces` defines if the back faces should be removed from the decal mesh\r\n * * The parameter `localMode` defines that the computations should be done with the local mesh coordinates instead of the world space coordinates.\r\n * * Use this mode if you want the decal to be parented to the sourceMesh and move/rotate with it.\r\n * Note: Meshes with morph targets are not supported!\r\n * @param name defines the name of the mesh\r\n * @param sourceMesh defines the mesh where the decal must be applied\r\n * @param options defines the options used to create the mesh\r\n * @returns the decal mesh\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/decals\r\n */\r\nexport function CreateDecal(\r\n name: string,\r\n sourceMesh: AbstractMesh,\r\n options: { position?: Vector3; normal?: Vector3; size?: Vector3; angle?: number; captureUVS?: boolean; cullBackFaces?: boolean; localMode?: boolean }\r\n): Mesh {\r\n const hasSkeleton = !!sourceMesh.skeleton;\r\n const useLocalComputation = options.localMode || hasSkeleton;\r\n const meshHasOverridenMaterial = (sourceMesh as Mesh).overrideMaterialSideOrientation !== null && (sourceMesh as Mesh).overrideMaterialSideOrientation !== undefined;\r\n\r\n const indices = <IndicesArray>sourceMesh.getIndices();\r\n const positions = hasSkeleton ? sourceMesh.getPositionData(true, true) : sourceMesh.getVerticesData(VertexBuffer.PositionKind);\r\n const normals = hasSkeleton ? sourceMesh.getNormalsData(true, true) : sourceMesh.getVerticesData(VertexBuffer.NormalKind);\r\n const localPositions = useLocalComputation ? (hasSkeleton ? sourceMesh.getVerticesData(VertexBuffer.PositionKind) : positions) : null;\r\n const localNormals = useLocalComputation ? (hasSkeleton ? sourceMesh.getVerticesData(VertexBuffer.NormalKind) : normals) : null;\r\n const uvs = sourceMesh.getVerticesData(VertexBuffer.UVKind);\r\n const matIndices = hasSkeleton ? sourceMesh.getVerticesData(VertexBuffer.MatricesIndicesKind) : null;\r\n const matWeights = hasSkeleton ? sourceMesh.getVerticesData(VertexBuffer.MatricesWeightsKind) : null;\r\n const matIndicesExtra = hasSkeleton ? sourceMesh.getVerticesData(VertexBuffer.MatricesIndicesExtraKind) : null;\r\n const matWeightsExtra = hasSkeleton ? sourceMesh.getVerticesData(VertexBuffer.MatricesWeightsExtraKind) : null;\r\n\r\n const position = options.position || Vector3.Zero();\r\n let normal = options.normal || Vector3.Up();\r\n const size = options.size || Vector3.One();\r\n const angle = options.angle || 0;\r\n\r\n // Getting correct rotation\r\n if (!normal) {\r\n const target = new Vector3(0, 0, 1);\r\n const camera = <Camera>sourceMesh.getScene().activeCamera;\r\n const cameraWorldTarget = Vector3.TransformCoordinates(target, camera.getWorldMatrix());\r\n\r\n normal = camera.globalPosition.subtract(cameraWorldTarget);\r\n }\r\n\r\n const yaw = -Math.atan2(normal.z, normal.x) - Math.PI / 2;\r\n const len = Math.sqrt(normal.x * normal.x + normal.z * normal.z);\r\n const pitch = Math.atan2(normal.y, len);\r\n\r\n const vertexData = new VertexData();\r\n vertexData.indices = [];\r\n vertexData.positions = [];\r\n vertexData.normals = [];\r\n vertexData.uvs = [];\r\n vertexData.matricesIndices = hasSkeleton ? [] : null;\r\n vertexData.matricesWeights = hasSkeleton ? [] : null;\r\n vertexData.matricesIndicesExtra = matIndicesExtra ? [] : null;\r\n vertexData.matricesWeightsExtra = matWeightsExtra ? [] : null;\r\n\r\n let currentVertexDataIndex = 0;\r\n\r\n const extractDecalVector3 = (indexId: number, transformMatrix: Matrix): DecalVertex => {\r\n const result = new DecalVertex();\r\n if (!indices || !positions || !normals) {\r\n return result;\r\n }\r\n\r\n const vertexId = indices[indexId];\r\n\r\n result.vertexIdx = vertexId * 3;\r\n result.vertexIdxForBones = vertexId * 4;\r\n\r\n // Send vector to decal local world\r\n result.position = new Vector3(positions[vertexId * 3], positions[vertexId * 3 + 1], positions[vertexId * 3 + 2]);\r\n Vector3.TransformCoordinatesToRef(result.position, transformMatrix, result.position);\r\n\r\n // Get normal\r\n result.normal = new Vector3(normals[vertexId * 3], normals[vertexId * 3 + 1], normals[vertexId * 3 + 2]);\r\n Vector3.TransformNormalToRef(result.normal, transformMatrix, result.normal);\r\n\r\n if (options.captureUVS && uvs) {\r\n const v = uvs[vertexId * 2 + 1];\r\n result.uv = new Vector2(uvs[vertexId * 2], CompatibilityOptions.UseOpenGLOrientationForUV ? 1 - v : v);\r\n }\r\n\r\n return result;\r\n };\r\n\r\n const emptyArray = [0, 0, 0, 0];\r\n\r\n // Inspired by https://github.com/mrdoob/three.js/blob/eee231960882f6f3b6113405f524956145148146/examples/js/geometries/DecalGeometry.js\r\n const clip = (vertices: DecalVertex[], axis: Vector3): Nullable<DecalVertex[]> => {\r\n if (vertices.length === 0) {\r\n return vertices;\r\n }\r\n\r\n const clipSize = 0.5 * Math.abs(Vector3.Dot(size, axis));\r\n\r\n const indexOf = (arr: FloatArray | number[], val: number, start: number, num: number) => {\r\n for (let i = 0; i < num; ++i) {\r\n if (arr[start + i] === val) {\r\n return start + i;\r\n }\r\n }\r\n return -1;\r\n };\r\n\r\n const clipVertices = (v0: DecalVertex, v1: DecalVertex): DecalVertex => {\r\n const clipFactor = Vector3.GetClipFactor(v0.position, v1.position, axis, clipSize);\r\n\r\n let indices = emptyArray;\r\n let weights = emptyArray;\r\n\r\n if (matIndices && matWeights) {\r\n const mat0Index = v0.matrixIndicesOverride ? 0 : v0.vertexIdxForBones;\r\n const v0Indices = v0.matrixIndicesOverride ?? matIndices;\r\n const v0Weights = v0.matrixWeightsOverride ?? matWeights;\r\n\r\n const mat1Index = v1.matrixIndicesOverride ? 0 : v1.vertexIdxForBones;\r\n const v1Indices = v1.matrixIndicesOverride ?? matIndices;\r\n const v1Weights = v1.matrixWeightsOverride ?? matWeights;\r\n\r\n indices = [0, 0, 0, 0];\r\n weights = [0, 0, 0, 0];\r\n\r\n let index = 0;\r\n for (let i = 0; i < 4; ++i) {\r\n if (v0Weights[mat0Index + i] > 0) {\r\n const idx = indexOf(v1Indices, v0Indices[mat0Index + i], mat1Index, 4);\r\n indices[index] = v0Indices[mat0Index + i];\r\n weights[index] = Scalar.Lerp(v0Weights[mat0Index + i], idx >= 0 ? v1Weights[idx] : 0, clipFactor);\r\n index++;\r\n }\r\n }\r\n\r\n for (let i = 0; i < 4 && index < 4; ++i) {\r\n const ind = v1Indices[mat1Index + i];\r\n if (indexOf(v0Indices, ind, mat0Index, 4) !== -1) continue;\r\n\r\n indices[index] = ind;\r\n weights[index] = Scalar.Lerp(0, v1Weights[mat1Index + i], clipFactor);\r\n index++;\r\n }\r\n\r\n const sumw = weights[0] + weights[1] + weights[2] + weights[3];\r\n\r\n weights[0] /= sumw;\r\n weights[1] /= sumw;\r\n weights[2] /= sumw;\r\n weights[3] /= sumw;\r\n }\r\n\r\n const v0LocalPositionX = v0.localPositionOverride ? v0.localPositionOverride[0] : localPositions?.[v0.vertexIdx] ?? 0;\r\n const v0LocalPositionY = v0.localPositionOverride ? v0.localPositionOverride[1] : localPositions?.[v0.vertexIdx + 1] ?? 0;\r\n const v0LocalPositionZ = v0.localPositionOverride ? v0.localPositionOverride[2] : localPositions?.[v0.vertexIdx + 2] ?? 0;\r\n\r\n const v1LocalPositionX = v1.localPositionOverride ? v1.localPositionOverride[0] : localPositions?.[v1.vertexIdx] ?? 0;\r\n const v1LocalPositionY = v1.localPositionOverride ? v1.localPositionOverride[1] : localPositions?.[v1.vertexIdx + 1] ?? 0;\r\n const v1LocalPositionZ = v1.localPositionOverride ? v1.localPositionOverride[2] : localPositions?.[v1.vertexIdx + 2] ?? 0;\r\n\r\n const v0LocalNormalX = v0.localNormalOverride ? v0.localNormalOverride[0] : localNormals?.[v0.vertexIdx] ?? 0;\r\n const v0LocalNormalY = v0.localNormalOverride ? v0.localNormalOverride[1] : localNormals?.[v0.vertexIdx + 1] ?? 0;\r\n const v0LocalNormalZ = v0.localNormalOverride ? v0.localNormalOverride[2] : localNormals?.[v0.vertexIdx + 2] ?? 0;\r\n\r\n const v1LocalNormalX = v1.localNormalOverride ? v1.localNormalOverride[0] : localNormals?.[v1.vertexIdx] ?? 0;\r\n const v1LocalNormalY = v1.localNormalOverride ? v1.localNormalOverride[1] : localNormals?.[v1.vertexIdx + 1] ?? 0;\r\n const v1LocalNormalZ = v1.localNormalOverride ? v1.localNormalOverride[2] : localNormals?.[v1.vertexIdx + 2] ?? 0;\r\n\r\n const interpNormalX = v0LocalNormalX + (v1LocalNormalX - v0LocalNormalX) * clipFactor;\r\n const interpNormalY = v0LocalNormalY + (v1LocalNormalY - v0LocalNormalY) * clipFactor;\r\n const interpNormalZ = v0LocalNormalZ + (v1LocalNormalZ - v0LocalNormalZ) * clipFactor;\r\n\r\n const norm = Math.sqrt(interpNormalX * interpNormalX + interpNormalY * interpNormalY + interpNormalZ * interpNormalZ);\r\n\r\n return new DecalVertex(\r\n Vector3.Lerp(v0.position, v1.position, clipFactor),\r\n Vector3.Lerp(v0.normal, v1.normal, clipFactor).normalize(),\r\n Vector2.Lerp(v0.uv, v1.uv, clipFactor),\r\n -1,\r\n -1,\r\n localPositions\r\n ? [\r\n v0LocalPositionX + (v1LocalPositionX - v0LocalPositionX) * clipFactor,\r\n v0LocalPositionY + (v1LocalPositionY - v0LocalPositionY) * clipFactor,\r\n v0LocalPositionZ + (v1LocalPositionZ - v0LocalPositionZ) * clipFactor,\r\n ]\r\n : null,\r\n localNormals ? [interpNormalX / norm, interpNormalY / norm, interpNormalZ / norm] : null,\r\n indices,\r\n weights\r\n );\r\n };\r\n\r\n let clipResult: Nullable<DecalVertex[]> = null;\r\n\r\n if (vertices.length > 3) {\r\n clipResult = [] as DecalVertex[];\r\n }\r\n\r\n for (let index = 0; index < vertices.length; index += 3) {\r\n let total = 0;\r\n let nV1: Nullable<DecalVertex> = null;\r\n let nV2: Nullable<DecalVertex> = null;\r\n let nV3: Nullable<DecalVertex> = null;\r\n let nV4: Nullable<DecalVertex> = null;\r\n\r\n const d1 = Vector3.Dot(vertices[index].position, axis) - clipSize;\r\n const d2 = Vector3.Dot(vertices[index + 1].position, axis) - clipSize;\r\n const d3 = Vector3.Dot(vertices[index + 2].position, axis) - clipSize;\r\n\r\n const v1Out = d1 > 0;\r\n const v2Out = d2 > 0;\r\n const v3Out = d3 > 0;\r\n\r\n total = (v1Out ? 1 : 0) + (v2Out ? 1 : 0) + (v3Out ? 1 : 0);\r\n\r\n switch (total) {\r\n case 0:\r\n if (vertices.length > 3) {\r\n clipResult!.push(vertices[index]);\r\n clipResult!.push(vertices[index + 1]);\r\n clipResult!.push(vertices[index + 2]);\r\n } else {\r\n clipResult = vertices;\r\n }\r\n break;\r\n case 1:\r\n clipResult = clipResult ?? new Array<DecalVertex>();\r\n if (v1Out) {\r\n nV1 = vertices[index + 1];\r\n nV2 = vertices[index + 2];\r\n nV3 = clipVertices(vertices[index], nV1);\r\n nV4 = clipVertices(vertices[index], nV2);\r\n }\r\n\r\n if (v2Out) {\r\n nV1 = vertices[index];\r\n nV2 = vertices[index + 2];\r\n nV3 = clipVertices(vertices[index + 1], nV1);\r\n nV4 = clipVertices(vertices[index + 1], nV2);\r\n\r\n clipResult.push(nV3);\r\n clipResult.push(nV2.clone());\r\n clipResult.push(nV1.clone());\r\n\r\n clipResult.push(nV2.clone());\r\n clipResult.push(nV3.clone());\r\n clipResult.push(nV4);\r\n break;\r\n }\r\n if (v3Out) {\r\n nV1 = vertices[index];\r\n nV2 = vertices[index + 1];\r\n nV3 = clipVertices(vertices[index + 2], nV1);\r\n nV4 = clipVertices(vertices[index + 2], nV2);\r\n }\r\n\r\n if (nV1 && nV2 && nV3 && nV4) {\r\n clipResult.push(nV1.clone());\r\n clipResult.push(nV2.clone());\r\n clipResult.push(nV3);\r\n\r\n clipResult.push(nV4);\r\n clipResult.push(nV3.clone());\r\n clipResult.push(nV2.clone());\r\n }\r\n break;\r\n case 2:\r\n clipResult = clipResult ?? new Array<DecalVertex>();\r\n if (!v1Out) {\r\n nV1 = vertices[index].clone();\r\n nV2 = clipVertices(nV1, vertices[index + 1]);\r\n nV3 = clipVertices(nV1, vertices[index + 2]);\r\n clipResult.push(nV1);\r\n clipResult.push(nV2);\r\n clipResult.push(nV3);\r\n }\r\n if (!v2Out) {\r\n nV1 = vertices[index + 1].clone();\r\n nV2 = clipVertices(nV1, vertices[index + 2]);\r\n nV3 = clipVertices(nV1, vertices[index]);\r\n clipResult.push(nV1);\r\n clipResult.push(nV2);\r\n clipResult.push(nV3);\r\n }\r\n if (!v3Out) {\r\n nV1 = vertices[index + 2].clone();\r\n nV2 = clipVertices(nV1, vertices[index]);\r\n nV3 = clipVertices(nV1, vertices[index + 1]);\r\n clipResult.push(nV1);\r\n clipResult.push(nV2);\r\n clipResult.push(nV3);\r\n }\r\n break;\r\n case 3:\r\n break;\r\n }\r\n }\r\n\r\n return clipResult;\r\n };\r\n\r\n const sourceMeshAsMesh = sourceMesh instanceof Mesh ? sourceMesh : null;\r\n const matrixData = sourceMeshAsMesh?._thinInstanceDataStorage.matrixData;\r\n\r\n const numMatrices = sourceMeshAsMesh?.thinInstanceCount || 1;\r\n const thinInstanceMatrix = TmpVectors.Matrix[0];\r\n\r\n thinInstanceMatrix.copyFrom(Matrix.IdentityReadOnly);\r\n\r\n for (let m = 0; m < numMatrices; ++m) {\r\n if (sourceMeshAsMesh?.hasThinInstances && matrixData) {\r\n const ofst = m * 16;\r\n\r\n thinInstanceMatrix.setRowFromFloats(0, matrixData[ofst + 0], matrixData[ofst + 1], matrixData[ofst + 2], matrixData[ofst + 3]);\r\n thinInstanceMatrix.setRowFromFloats(1, matrixData[ofst + 4], matrixData[ofst + 5], matrixData[ofst + 6], matrixData[ofst + 7]);\r\n thinInstanceMatrix.setRowFromFloats(2, matrixData[ofst + 8], matrixData[ofst + 9], matrixData[ofst + 10], matrixData[ofst + 11]);\r\n thinInstanceMatrix.setRowFromFloats(3, matrixData[ofst + 12], matrixData[ofst + 13], matrixData[ofst + 14], matrixData[ofst + 15]);\r\n }\r\n\r\n // Matrix\r\n const decalWorldMatrix = Matrix.RotationYawPitchRoll(yaw, pitch, angle).multiply(Matrix.Translation(position.x, position.y, position.z));\r\n const inverseDecalWorldMatrix = Matrix.Invert(decalWorldMatrix);\r\n const meshWorldMatrix = sourceMesh.getWorldMatrix();\r\n const transformMatrix = thinInstanceMatrix.multiply(meshWorldMatrix).multiply(inverseDecalWorldMatrix);\r\n\r\n const oneFaceVertices = new Array<DecalVertex>(3);\r\n\r\n for (let index = 0; index < indices.length; index += 3) {\r\n let faceVertices: Nullable<DecalVertex[]> = oneFaceVertices;\r\n\r\n faceVertices[0] = extractDecalVector3(index, transformMatrix);\r\n if (meshHasOverridenMaterial && useLocalComputation) {\r\n faceVertices[1] = extractDecalVector3(index + 2, transformMatrix);\r\n faceVertices[2] = extractDecalVector3(index + 1, transformMatrix);\r\n } else {\r\n faceVertices[1] = extractDecalVector3(index + 1, transformMatrix);\r\n faceVertices[2] = extractDecalVector3(index + 2, transformMatrix);\r\n }\r\n\r\n if (options.cullBackFaces) {\r\n // If all the normals of the vertices of the face are pointing away from the view direction we discard the face.\r\n // As computations are done in the decal coordinate space, the viewDirection is (0,0,1), so when dot(vertexNormal, -viewDirection) <= 0 the vertex is culled\r\n if (-faceVertices[0].normal.z <= 0 && -faceVertices[1].normal.z <= 0 && -faceVertices[2].normal.z <= 0) {\r\n continue;\r\n }\r\n }\r\n\r\n // Clip\r\n faceVertices = clip(faceVertices, xpAxis);\r\n if (!faceVertices) continue;\r\n faceVertices = clip(faceVertices, xnAxis);\r\n if (!faceVertices) continue;\r\n faceVertices = clip(faceVertices, ypAxis);\r\n if (!faceVertices) continue;\r\n faceVertices = clip(faceVertices, ynAxis);\r\n if (!faceVertices) continue;\r\n faceVertices = clip(faceVertices, zpAxis);\r\n if (!faceVertices) continue;\r\n faceVertices = clip(faceVertices, znAxis);\r\n if (!faceVertices) continue;\r\n\r\n // Add UVs and get back to world\r\n for (let vIndex = 0; vIndex < faceVertices.length; vIndex++) {\r\n const vertex = faceVertices[vIndex];\r\n\r\n //TODO check for Int32Array | Uint32Array | Uint16Array\r\n (<number[]>vertexData.indices).push(currentVertexDataIndex);\r\n if (useLocalComputation) {\r\n if (vertex.localPositionOverride) {\r\n vertexData.positions[currentVertexDataIndex * 3] = vertex.localPositionOverride[0];\r\n vertexData.positions[currentVertexDataIndex * 3 + 1] = vertex.localPositionOverride[1];\r\n vertexData.positions[currentVertexDataIndex * 3 + 2] = vertex.localPositionOverride[2];\r\n } else if (localPositions) {\r\n vertexData.positions[currentVertexDataIndex * 3] = localPositions[vertex.vertexIdx];\r\n vertexData.positions[currentVertexDataIndex * 3 + 1] = localPositions[vertex.vertexIdx + 1];\r\n vertexData.positions[currentVertexDataIndex * 3 + 2] = localPositions[vertex.vertexIdx + 2];\r\n }\r\n if (vertex.localNormalOverride) {\r\n vertexData.normals[currentVertexDataIndex * 3] = vertex.localNormalOverride[0];\r\n vertexData.normals[currentVertexDataIndex * 3 + 1] = vertex.localNormalOverride[1];\r\n vertexData.normals[currentVertexDataIndex * 3 + 2] = vertex.localNormalOverride[2];\r\n } else if (localNormals) {\r\n vertexData.normals[currentVertexDataIndex * 3] = localNormals[vertex.vertexIdx];\r\n vertexData.normals[currentVertexDataIndex * 3 + 1] = localNormals[vertex.vertexIdx + 1];\r\n vertexData.normals[currentVertexDataIndex * 3 + 2] = localNormals[vertex.vertexIdx + 2];\r\n }\r\n } else {\r\n vertex.position.toArray(vertexData.positions, currentVertexDataIndex * 3);\r\n vertex.normal.toArray(vertexData.normals, currentVertexDataIndex * 3);\r\n }\r\n if (vertexData.matricesIndices && vertexData.matricesWeights) {\r\n if (vertex.matrixIndicesOverride) {\r\n vertexData.matricesIndices[currentVertexDataIndex * 4] = vertex.matrixIndicesOverride[0];\r\n vertexData.matricesIndices[currentVertexDataIndex * 4 + 1] = vertex.matrixIndicesOverride[1];\r\n vertexData.matricesIndices[currentVertexDataIndex * 4 + 2] = vertex.matrixIndicesOverride[2];\r\n vertexData.matricesIndices[currentVertexDataIndex * 4 + 3] = vertex.matrixIndicesOverride[3];\r\n } else {\r\n if (matIndices) {\r\n vertexData.matricesIndices[currentVertexDataIndex * 4] = matIndices[vertex.vertexIdxForBones];\r\n vertexData.matricesIndices[currentVertexDataIndex * 4 + 1] = matIndices[vertex.vertexIdxForBones + 1];\r\n vertexData.matricesIndices[currentVertexDataIndex * 4 + 2] = matIndices[vertex.vertexIdxForBones + 2];\r\n vertexData.matricesIndices[currentVertexDataIndex * 4 + 3] = matIndices[vertex.vertexIdxForBones + 3];\r\n }\r\n if (matIndicesExtra && vertexData.matricesIndicesExtra) {\r\n vertexData.matricesIndicesExtra[currentVertexDataIndex * 4] = matIndicesExtra[vertex.vertexIdxForBones];\r\n vertexData.matricesIndicesExtra[currentVertexDataIndex * 4 + 1] = matIndicesExtra[vertex.vertexIdxForBones + 1];\r\n vertexData.matricesIndicesExtra[currentVertexDataIndex * 4 + 2] = matIndicesExtra[vertex.vertexIdxForBones + 2];\r\n vertexData.matricesIndicesExtra[currentVertexDataIndex * 4 + 3] = matIndicesExtra[vertex.vertexIdxForBones + 3];\r\n }\r\n }\r\n if (vertex.matrixWeightsOverride) {\r\n vertexData.matricesWeights[currentVertexDataIndex * 4] = vertex.matrixWeightsOverride[0];\r\n vertexData.matricesWeights[currentVertexDataIndex * 4 + 1] = vertex.matrixWeightsOverride[1];\r\n vertexData.matricesWeights[currentVertexDataIndex * 4 + 2] = vertex.matrixWeightsOverride[2];\r\n vertexData.matricesWeights[currentVertexDataIndex * 4 + 3] = vertex.matrixWeightsOverride[3];\r\n } else {\r\n if (matWeights) {\r\n vertexData.matricesWeights[currentVertexDataIndex * 4] = matWeights[vertex.vertexIdxForBones];\r\n vertexData.matricesWeights[currentVertexDataIndex * 4 + 1] = matWeights[vertex.vertexIdxForBones + 1];\r\n vertexData.matricesWeights[currentVertexDataIndex * 4 + 2] = matWeights[vertex.vertexIdxForBones + 2];\r\n vertexData.matricesWeights[currentVertexDataIndex * 4 + 3] = matWeights[vertex.vertexIdxForBones + 3];\r\n }\r\n if (matWeightsExtra && vertexData.matricesWeightsExtra) {\r\n vertexData.matricesWeightsExtra[currentVertexDataIndex * 4] = matWeightsExtra[vertex.vertexIdxForBones];\r\n vertexData.matricesWeightsExtra[currentVertexDataIndex * 4 + 1] = matWeightsExtra[vertex.vertexIdxForBones + 1];\r\n vertexData.matricesWeightsExtra[currentVertexDataIndex * 4 + 2] = matWeightsExtra[vertex.vertexIdxForBones + 2];\r\n vertexData.matricesWeightsExtra[currentVertexDataIndex * 4 + 3] = matWeightsExtra[vertex.vertexIdxForBones + 3];\r\n }\r\n }\r\n }\r\n\r\n if (!options.captureUVS) {\r\n (<number[]>vertexData.uvs).push(0.5 + vertex.position.x / size.x);\r\n const v = 0.5 + vertex.position.y / size.y;\r\n (<number[]>vertexData.uvs).push(CompatibilityOptions.UseOpenGLOrientationForUV ? 1 - v : v);\r\n } else {\r\n vertex.uv.toArray(vertexData.uvs, currentVertexDataIndex * 2);\r\n }\r\n currentVertexDataIndex++;\r\n }\r\n }\r\n }\r\n\r\n // Avoid the \"Setting vertex data kind 'XXX' with an empty array\" warning when calling vertexData.applyToMesh\r\n if (vertexData.indices.length === 0) vertexData.indices = null;\r\n if (vertexData.positions.length === 0) vertexData.positions = null;\r\n if (vertexData.normals.length === 0) vertexData.normals = null;\r\n if (vertexData.uvs.length === 0) vertexData.uvs = null;\r\n if (vertexData.matricesIndices?.length === 0) vertexData.matricesIndices = null;\r\n if (vertexData.matricesWeights?.length === 0) vertexData.matricesWeights = null;\r\n if (vertexData.matricesIndicesExtra?.length === 0) vertexData.matricesIndicesExtra = null;\r\n if (vertexData.matricesWeightsExtra?.length === 0) vertexData.matricesWeightsExtra = null;\r\n\r\n // Return mesh\r\n const decal = new Mesh(name, sourceMesh.getScene());\r\n vertexData.applyToMesh(decal);\r\n\r\n if (useLocalComputation) {\r\n decal.skeleton = sourceMesh.skeleton;\r\n decal.parent = sourceMesh;\r\n } else {\r\n decal.position = position.clone();\r\n decal.rotation = new Vector3(pitch, yaw, angle);\r\n }\r\n\r\n decal.computeWorldMatrix(true);\r\n decal.refreshBoundingInfo(true, true);\r\n\r\n return decal;\r\n}\r\n\r\n/**\r\n * Class containing static functions to help procedurally build meshes\r\n * @deprecated use the function directly from the module\r\n */\r\nexport const DecalBuilder = {\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n CreateDecal,\r\n};\r\n\r\nMesh.CreateDecal = (name: string, sourceMesh: AbstractMesh, position: Vector3, normal: Vector3, size: Vector3, angle: number): Mesh => {\r\n const options = {\r\n position,\r\n normal,\r\n size,\r\n angle,\r\n };\r\n\r\n return CreateDecal(name, sourceMesh, options);\r\n};\r\n"]}
|
|
1
|
+
{"version":3,"file":"decalBuilder.js","sourceRoot":"","sources":["../../../../../dev/core/src/Meshes/Builders/decalBuilder.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,UAAU,EAAE,MAAM,yBAAyB,CAAC;AAC/E,OAAO,EAAE,MAAM,EAAE,MAAM,yBAAyB,CAAC;AACjD,OAAO,EAAE,IAAI,EAAE,MAAM,SAAS,CAAC;AAC/B,OAAO,EAAE,YAAY,EAAE,MAAM,sBAAsB,CAAC;AACpD,OAAO,EAAE,UAAU,EAAE,MAAM,oBAAoB,CAAC;AAGhD,OAAO,EAAE,oBAAoB,EAAE,MAAM,mCAAmC,CAAC;AAEzE,MAAM,MAAM,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;AACpC,MAAM,MAAM,GAAG,IAAI,OAAO,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;AACrC,MAAM,MAAM,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;AACpC,MAAM,MAAM,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;AACrC,MAAM,MAAM,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;AACpC,MAAM,MAAM,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;AAErC,gBAAgB;AAChB,MAAM,WAAW;IACb,YACW,WAAoB,OAAO,CAAC,IAAI,EAAE,EAClC,SAAkB,OAAO,CAAC,EAAE,EAAE,EAC9B,KAAc,OAAO,CAAC,IAAI,EAAE,EAC5B,YAAoB,CAAC,EACrB,oBAA4B,CAAC,EAC7B,wBAA4C,IAAI,EAChD,sBAA0C,IAAI,EAC9C,wBAA4C,IAAI,EAChD,wBAA4C,IAAI;QARhD,aAAQ,GAAR,QAAQ,CAA0B;QAClC,WAAM,GAAN,MAAM,CAAwB;QAC9B,OAAE,GAAF,EAAE,CAA0B;QAC5B,cAAS,GAAT,SAAS,CAAY;QACrB,sBAAiB,GAAjB,iBAAiB,CAAY;QAC7B,0BAAqB,GAArB,qBAAqB,CAA2B;QAChD,wBAAmB,GAAnB,mBAAmB,CAA2B;QAC9C,0BAAqB,GAArB,qBAAqB,CAA2B;QAChD,0BAAqB,GAArB,qBAAqB,CAA2B;IACxD,CAAC;IACG,KAAK;QACR,OAAO,IAAI,WAAW,CAClB,IAAI,CAAC,QAAQ,CAAC,KAAK,EAAE,EACrB,IAAI,CAAC,MAAM,CAAC,KAAK,EAAE,EACnB,IAAI,CAAC,EAAE,CAAC,KAAK,EAAE,EACf,IAAI,CAAC,SAAS,EACd,IAAI,CAAC,iBAAiB,EACtB,IAAI,CAAC,qBAAqB,EAAE,KAAK,EAAE,EACnC,IAAI,CAAC,mBAAmB,EAAE,KAAK,EAAE,EACjC,IAAI,CAAC,qBAAqB,EAAE,KAAK,EAAE,EACnC,IAAI,CAAC,qBAAqB,EAAE,KAAK,EAAE,CACtC,CAAC;IACN,CAAC;CACJ;AAED;;;;;;;;;;;;;;;;;GAiBG;AACH,MAAM,UAAU,WAAW,CACvB,IAAY,EACZ,UAAwB,EACxB,OAAqJ;IAErJ,MAAM,WAAW,GAAG,CAAC,CAAC,UAAU,CAAC,QAAQ,CAAC;IAC1C,MAAM,mBAAmB,GAAG,OAAO,CAAC,SAAS,IAAI,WAAW,CAAC;IAE7D,MAAM,OAAO,GAAiB,UAAU,CAAC,UAAU,EAAE,CAAC;IACtD,MAAM,SAAS,GAAG,WAAW,CAAC,CAAC,CAAC,UAAU,CAAC,eAAe,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,eAAe,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC;IAC/H,MAAM,OAAO,GAAG,WAAW,CAAC,CAAC,CAAC,UAAU,CAAC,cAAc,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,eAAe,CAAC,YAAY,CAAC,UAAU,CAAC,CAAC;IAC1H,MAAM,cAAc,GAAG,mBAAmB,CAAC,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,UAAU,CAAC,eAAe,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;IACtI,MAAM,YAAY,GAAG,mBAAmB,CAAC,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,UAAU,CAAC,eAAe,CAAC,YAAY,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;IAChI,MAAM,GAAG,GAAG,UAAU,CAAC,eAAe,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC;IAC5D,MAAM,UAAU,GAAG,WAAW,CAAC,CAAC,CAAC,UAAU,CAAC,eAAe,CAAC,YAAY,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;IACrG,MAAM,UAAU,GAAG,WAAW,CAAC,CAAC,CAAC,UAAU,CAAC,eAAe,CAAC,YAAY,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;IACrG,MAAM,eAAe,GAAG,WAAW,CAAC,CAAC,CAAC,UAAU,CAAC,eAAe,CAAC,YAAY,CAAC,wBAAwB,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;IAC/G,MAAM,eAAe,GAAG,WAAW,CAAC,CAAC,CAAC,UAAU,CAAC,eAAe,CAAC,YAAY,CAAC,wBAAwB,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;IAE/G,MAAM,QAAQ,GAAG,OAAO,CAAC,QAAQ,IAAI,OAAO,CAAC,IAAI,EAAE,CAAC;IACpD,IAAI,MAAM,GAAG,OAAO,CAAC,MAAM,IAAI,OAAO,CAAC,EAAE,EAAE,CAAC;IAC5C,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,IAAI,OAAO,CAAC,GAAG,EAAE,CAAC;IAC3C,MAAM,KAAK,GAAG,OAAO,CAAC,KAAK,IAAI,CAAC,CAAC;IAEjC,2BAA2B;IAC3B,IAAI,CAAC,MAAM,EAAE;QACT,MAAM,MAAM,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QACpC,MAAM,MAAM,GAAW,UAAU,CAAC,QAAQ,EAAE,CAAC,YAAY,CAAC;QAC1D,MAAM,iBAAiB,GAAG,OAAO,CAAC,oBAAoB,CAAC,MAAM,EAAE,MAAM,CAAC,cAAc,EAAE,CAAC,CAAC;QAExF,MAAM,GAAG,MAAM,CAAC,cAAc,CAAC,QAAQ,CAAC,iBAAiB,CAAC,CAAC;KAC9D;IAED,MAAM,GAAG,GAAG,CAAC,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC;IAC1D,MAAM,GAAG,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC;IACjE,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC;IAExC,MAAM,UAAU,GAAG,IAAI,UAAU,EAAE,CAAC;IACpC,UAAU,CAAC,OAAO,GAAG,EAAE,CAAC;IACxB,UAAU,CAAC,SAAS,GAAG,EAAE,CAAC;IAC1B,UAAU,CAAC,OAAO,GAAG,EAAE,CAAC;IACxB,UAAU,CAAC,GAAG,GAAG,EAAE,CAAC;IACpB,UAAU,CAAC,eAAe,GAAG,WAAW,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC;IACrD,UAAU,CAAC,eAAe,GAAG,WAAW,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC;IACrD,UAAU,CAAC,oBAAoB,GAAG,eAAe,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC;IAC9D,UAAU,CAAC,oBAAoB,GAAG,eAAe,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC;IAE9D,IAAI,sBAAsB,GAAG,CAAC,CAAC;IAE/B,MAAM,mBAAmB,GAAG,CAAC,OAAe,EAAE,eAAuB,EAAe,EAAE;QAClF,MAAM,MAAM,GAAG,IAAI,WAAW,EAAE,CAAC;QACjC,IAAI,CAAC,OAAO,IAAI,CAAC,SAAS,IAAI,CAAC,OAAO,EAAE;YACpC,OAAO,MAAM,CAAC;SACjB;QAED,MAAM,QAAQ,GAAG,OAAO,CAAC,OAAO,CAAC,CAAC;QAElC,MAAM,CAAC,SAAS,GAAG,QAAQ,GAAG,CAAC,CAAC;QAChC,MAAM,CAAC,iBAAiB,GAAG,QAAQ,GAAG,CAAC,CAAC;QAExC,mCAAmC;QACnC,MAAM,CAAC,QAAQ,GAAG,IAAI,OAAO,CAAC,SAAS,CAAC,QAAQ,GAAG,CAAC,CAAC,EAAE,SAAS,CAAC,QAAQ,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,SAAS,CAAC,QAAQ,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;QACjH,OAAO,CAAC,yBAAyB,CAAC,MAAM,CAAC,QAAQ,EAAE,eAAe,EAAE,MAAM,CAAC,QAAQ,CAAC,CAAC;QAErF,aAAa;QACb,MAAM,CAAC,MAAM,GAAG,IAAI,OAAO,CAAC,OAAO,CAAC,QAAQ,GAAG,CAAC,CAAC,EAAE,OAAO,CAAC,QAAQ,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,OAAO,CAAC,QAAQ,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;QACzG,OAAO,CAAC,oBAAoB,CAAC,MAAM,CAAC,MAAM,EAAE,eAAe,EAAE,MAAM,CAAC,MAAM,CAAC,CAAC;QAE5E,IAAI,OAAO,CAAC,UAAU,IAAI,GAAG,EAAE;YAC3B,MAAM,CAAC,GAAG,GAAG,CAAC,QAAQ,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;YAChC,MAAM,CAAC,EAAE,GAAG,IAAI,OAAO,CAAC,GAAG,CAAC,QAAQ,GAAG,CAAC,CAAC,EAAE,oBAAoB,CAAC,yBAAyB,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;SAC1G;QAED,OAAO,MAAM,CAAC;IAClB,CAAC,CAAC;IAEF,MAAM,UAAU,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IAEhC,uIAAuI;IACvI,MAAM,IAAI,GAAG,CAAC,QAAuB,EAAE,IAAa,EAA2B,EAAE;QAC7E,IAAI,QAAQ,CAAC,MAAM,KAAK,CAAC,EAAE;YACvB,OAAO,QAAQ,CAAC;SACnB;QAED,MAAM,QAAQ,GAAG,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC,OAAO,CAAC,GAAG,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC,CAAC;QAEzD,MAAM,OAAO,GAAG,CAAC,GAA0B,EAAE,GAAW,EAAE,KAAa,EAAE,GAAW,EAAE,EAAE;YACpF,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG,EAAE,EAAE,CAAC,EAAE;gBAC1B,IAAI,GAAG,CAAC,KAAK,GAAG,CAAC,CAAC,KAAK,GAAG,EAAE;oBACxB,OAAO,KAAK,GAAG,CAAC,CAAC;iBACpB;aACJ;YACD,OAAO,CAAC,CAAC,CAAC;QACd,CAAC,CAAC;QAEF,MAAM,YAAY,GAAG,CAAC,EAAe,EAAE,EAAe,EAAe,EAAE;YACnE,MAAM,UAAU,GAAG,OAAO,CAAC,aAAa,CAAC,EAAE,CAAC,QAAQ,EAAE,EAAE,CAAC,QAAQ,EAAE,IAAI,EAAE,QAAQ,CAAC,CAAC;YAEnF,IAAI,OAAO,GAAG,UAAU,CAAC;YACzB,IAAI,OAAO,GAAG,UAAU,CAAC;YAEzB,IAAI,UAAU,IAAI,UAAU,EAAE;gBAC1B,MAAM,SAAS,GAAG,EAAE,CAAC,qBAAqB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,iBAAiB,CAAC;gBACtE,MAAM,SAAS,GAAG,EAAE,CAAC,qBAAqB,IAAI,UAAU,CAAC;gBACzD,MAAM,SAAS,GAAG,EAAE,CAAC,qBAAqB,IAAI,UAAU,CAAC;gBAEzD,MAAM,SAAS,GAAG,EAAE,CAAC,qBAAqB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,iBAAiB,CAAC;gBACtE,MAAM,SAAS,GAAG,EAAE,CAAC,qBAAqB,IAAI,UAAU,CAAC;gBACzD,MAAM,SAAS,GAAG,EAAE,CAAC,qBAAqB,IAAI,UAAU,CAAC;gBAEzD,OAAO,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;gBACvB,OAAO,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;gBAEvB,IAAI,KAAK,GAAG,CAAC,CAAC;gBACd,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,EAAE;oBACxB,IAAI,SAAS,CAAC,SAAS,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE;wBAC9B,MAAM,GAAG,GAAG,OAAO,CAAC,SAAS,EAAE,SAAS,CAAC,SAAS,GAAG,CAAC,CAAC,EAAE,SAAS,EAAE,CAAC,CAAC,CAAC;wBACvE,OAAO,CAAC,KAAK,CAAC,GAAG,SAAS,CAAC,SAAS,GAAG,CAAC,CAAC,CAAC;wBAC1C,OAAO,CAAC,KAAK,CAAC,GAAG,MAAM,CAAC,IAAI,CAAC,SAAS,CAAC,SAAS,GAAG,CAAC,CAAC,EAAE,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC;wBAClG,KAAK,EAAE,CAAC;qBACX;iBACJ;gBAED,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,IAAI,KAAK,GAAG,CAAC,EAAE,EAAE,CAAC,EAAE;oBACrC,MAAM,GAAG,GAAG,SAAS,CAAC,SAAS,GAAG,CAAC,CAAC,CAAC;oBACrC,IAAI,OAAO,CAAC,SAAS,EAAE,GAAG,EAAE,SAAS,EAAE,CAAC,CAAC,KAAK,CAAC,CAAC;wBAAE,SAAS;oBAE3D,OAAO,CAAC,KAAK,CAAC,GAAG,GAAG,CAAC;oBACrB,OAAO,CAAC,KAAK,CAAC,GAAG,MAAM,CAAC,IAAI,CAAC,CAAC,EAAE,SAAS,CAAC,SAAS,GAAG,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC;oBACtE,KAAK,EAAE,CAAC;iBACX;gBAED,MAAM,IAAI,GAAG,OAAO,CAAC,CAAC,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC,CAAC;gBAE/D,OAAO,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC;gBACnB,OAAO,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC;gBACnB,OAAO,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC;gBACnB,OAAO,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC;aACtB;YAED,MAAM,gBAAgB,GAAG,EAAE,CAAC,qBAAqB,CAAC,CAAC,CAAC,EAAE,CAAC,qBAAqB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,cAAc,EAAE,CAAC,EAAE,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;YACtH,MAAM,gBAAgB,GAAG,EAAE,CAAC,qBAAqB,CAAC,CAAC,CAAC,EAAE,CAAC,qBAAqB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,cAAc,EAAE,CAAC,EAAE,CAAC,SAAS,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC;YAC1H,MAAM,gBAAgB,GAAG,EAAE,CAAC,qBAAqB,CAAC,CAAC,CAAC,EAAE,CAAC,qBAAqB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,cAAc,EAAE,CAAC,EAAE,CAAC,SAAS,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC;YAE1H,MAAM,gBAAgB,GAAG,EAAE,CAAC,qBAAqB,CAAC,CAAC,CAAC,EAAE,CAAC,qBAAqB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,cAAc,EAAE,CAAC,EAAE,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;YACtH,MAAM,gBAAgB,GAAG,EAAE,CAAC,qBAAqB,CAAC,CAAC,CAAC,EAAE,CAAC,qBAAqB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,cAAc,EAAE,CAAC,EAAE,CAAC,SAAS,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC;YAC1H,MAAM,gBAAgB,GAAG,EAAE,CAAC,qBAAqB,CAAC,CAAC,CAAC,EAAE,CAAC,qBAAqB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,cAAc,EAAE,CAAC,EAAE,CAAC,SAAS,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC;YAE1H,MAAM,cAAc,GAAG,EAAE,CAAC,mBAAmB,CAAC,CAAC,CAAC,EAAE,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,YAAY,EAAE,CAAC,EAAE,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;YAC9G,MAAM,cAAc,GAAG,EAAE,CAAC,mBAAmB,CAAC,CAAC,CAAC,EAAE,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,YAAY,EAAE,CAAC,EAAE,CAAC,SAAS,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC;YAClH,MAAM,cAAc,GAAG,EAAE,CAAC,mBAAmB,CAAC,CAAC,CAAC,EAAE,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,YAAY,EAAE,CAAC,EAAE,CAAC,SAAS,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC;YAElH,MAAM,cAAc,GAAG,EAAE,CAAC,mBAAmB,CAAC,CAAC,CAAC,EAAE,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,YAAY,EAAE,CAAC,EAAE,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;YAC9G,MAAM,cAAc,GAAG,EAAE,CAAC,mBAAmB,CAAC,CAAC,CAAC,EAAE,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,YAAY,EAAE,CAAC,EAAE,CAAC,SAAS,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC;YAClH,MAAM,cAAc,GAAG,EAAE,CAAC,mBAAmB,CAAC,CAAC,CAAC,EAAE,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,YAAY,EAAE,CAAC,EAAE,CAAC,SAAS,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC;YAElH,MAAM,aAAa,GAAG,cAAc,GAAG,CAAC,cAAc,GAAG,cAAc,CAAC,GAAG,UAAU,CAAC;YACtF,MAAM,aAAa,GAAG,cAAc,GAAG,CAAC,cAAc,GAAG,cAAc,CAAC,GAAG,UAAU,CAAC;YACtF,MAAM,aAAa,GAAG,cAAc,GAAG,CAAC,cAAc,GAAG,cAAc,CAAC,GAAG,UAAU,CAAC;YAEtF,MAAM,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC,aAAa,GAAG,aAAa,GAAG,aAAa,GAAG,aAAa,GAAG,aAAa,GAAG,aAAa,CAAC,CAAC;YAEtH,OAAO,IAAI,WAAW,CAClB,OAAO,CAAC,IAAI,CAAC,EAAE,CAAC,QAAQ,EAAE,EAAE,CAAC,QAAQ,EAAE,UAAU,CAAC,EAClD,OAAO,CAAC,IAAI,CAAC,EAAE,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,EAAE,UAAU,CAAC,CAAC,SAAS,EAAE,EAC1D,OAAO,CAAC,IAAI,CAAC,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,UAAU,CAAC,EACtC,CAAC,CAAC,EACF,CAAC,CAAC,EACF,cAAc;gBACV,CAAC,CAAC;oBACI,gBAAgB,GAAG,CAAC,gBAAgB,GAAG,gBAAgB,CAAC,GAAG,UAAU;oBACrE,gBAAgB,GAAG,CAAC,gBAAgB,GAAG,gBAAgB,CAAC,GAAG,UAAU;oBACrE,gBAAgB,GAAG,CAAC,gBAAgB,GAAG,gBAAgB,CAAC,GAAG,UAAU;iBACxE;gBACH,CAAC,CAAC,IAAI,EACV,YAAY,CAAC,CAAC,CAAC,CAAC,aAAa,GAAG,IAAI,EAAE,aAAa,GAAG,IAAI,EAAE,aAAa,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI,EACxF,OAAO,EACP,OAAO,CACV,CAAC;QACN,CAAC,CAAC;QAEF,IAAI,UAAU,GAA4B,IAAI,CAAC;QAE/C,IAAI,QAAQ,CAAC,MAAM,GAAG,CAAC,EAAE;YACrB,UAAU,GAAG,EAAmB,CAAC;SACpC;QAED,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,QAAQ,CAAC,MAAM,EAAE,KAAK,IAAI,CAAC,EAAE;YACrD,IAAI,KAAK,GAAG,CAAC,CAAC;YACd,IAAI,GAAG,GAA0B,IAAI,CAAC;YACtC,IAAI,GAAG,GAA0B,IAAI,CAAC;YACtC,IAAI,GAAG,GAA0B,IAAI,CAAC;YACtC,IAAI,GAAG,GAA0B,IAAI,CAAC;YAEtC,MAAM,EAAE,GAAG,OAAO,CAAC,GAAG,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,QAAQ,EAAE,IAAI,CAAC,GAAG,QAAQ,CAAC;YAClE,MAAM,EAAE,GAAG,OAAO,CAAC,GAAG,CAAC,QAAQ,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,QAAQ,EAAE,IAAI,CAAC,GAAG,QAAQ,CAAC;YACtE,MAAM,EAAE,GAAG,OAAO,CAAC,GAAG,CAAC,QAAQ,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,QAAQ,EAAE,IAAI,CAAC,GAAG,QAAQ,CAAC;YAEtE,MAAM,KAAK,GAAG,EAAE,GAAG,CAAC,CAAC;YACrB,MAAM,KAAK,GAAG,EAAE,GAAG,CAAC,CAAC;YACrB,MAAM,KAAK,GAAG,EAAE,GAAG,CAAC,CAAC;YAErB,KAAK,GAAG,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YAE5D,QAAQ,KAAK,EAAE;gBACX,KAAK,CAAC;oBACF,IAAI,QAAQ,CAAC,MAAM,GAAG,CAAC,EAAE;wBACrB,UAAW,CAAC,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC;wBAClC,UAAW,CAAC,IAAI,CAAC,QAAQ,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,CAAC;wBACtC,UAAW,CAAC,IAAI,CAAC,QAAQ,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,CAAC;qBACzC;yBAAM;wBACH,UAAU,GAAG,QAAQ,CAAC;qBACzB;oBACD,MAAM;gBACV,KAAK,CAAC;oBACF,UAAU,GAAG,UAAU,IAAI,IAAI,KAAK,EAAe,CAAC;oBACpD,IAAI,KAAK,EAAE;wBACP,GAAG,GAAG,QAAQ,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;wBAC1B,GAAG,GAAG,QAAQ,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;wBAC1B,GAAG,GAAG,YAAY,CAAC,QAAQ,CAAC,KAAK,CAAC,EAAE,GAAG,CAAC,CAAC;wBACzC,GAAG,GAAG,YAAY,CAAC,QAAQ,CAAC,KAAK,CAAC,EAAE,GAAG,CAAC,CAAC;qBAC5C;oBAED,IAAI,KAAK,EAAE;wBACP,GAAG,GAAG,QAAQ,CAAC,KAAK,CAAC,CAAC;wBACtB,GAAG,GAAG,QAAQ,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;wBAC1B,GAAG,GAAG,YAAY,CAAC,QAAQ,CAAC,KAAK,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC;wBAC7C,GAAG,GAAG,YAAY,CAAC,QAAQ,CAAC,KAAK,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC;wBAE7C,UAAU,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;wBACrB,UAAU,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,EAAE,CAAC,CAAC;wBAC7B,UAAU,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,EAAE,CAAC,CAAC;wBAE7B,UAAU,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,EAAE,CAAC,CAAC;wBAC7B,UAAU,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,EAAE,CAAC,CAAC;wBAC7B,UAAU,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;wBACrB,MAAM;qBACT;oBACD,IAAI,KAAK,EAAE;wBACP,GAAG,GAAG,QAAQ,CAAC,KAAK,CAAC,CAAC;wBACtB,GAAG,GAAG,QAAQ,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;wBAC1B,GAAG,GAAG,YAAY,CAAC,QAAQ,CAAC,KAAK,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC;wBAC7C,GAAG,GAAG,YAAY,CAAC,QAAQ,CAAC,KAAK,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC;qBAChD;oBAED,IAAI,GAAG,IAAI,GAAG,IAAI,GAAG,IAAI,GAAG,EAAE;wBAC1B,UAAU,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,EAAE,CAAC,CAAC;wBAC7B,UAAU,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,EAAE,CAAC,CAAC;wBAC7B,UAAU,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;wBAErB,UAAU,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;wBACrB,UAAU,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,EAAE,CAAC,CAAC;wBAC7B,UAAU,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,EAAE,CAAC,CAAC;qBAChC;oBACD,MAAM;gBACV,KAAK,CAAC;oBACF,UAAU,GAAG,UAAU,IAAI,IAAI,KAAK,EAAe,CAAC;oBACpD,IAAI,CAAC,KAAK,EAAE;wBACR,GAAG,GAAG,QAAQ,CAAC,KAAK,CAAC,CAAC,KAAK,EAAE,CAAC;wBAC9B,GAAG,GAAG,YAAY,CAAC,GAAG,EAAE,QAAQ,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,CAAC;wBAC7C,GAAG,GAAG,YAAY,CAAC,GAAG,EAAE,QAAQ,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,CAAC;wBAC7C,UAAU,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;wBACrB,UAAU,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;wBACrB,UAAU,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;qBACxB;oBACD,IAAI,CAAC,KAAK,EAAE;wBACR,GAAG,GAAG,QAAQ,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,KAAK,EAAE,CAAC;wBAClC,GAAG,GAAG,YAAY,CAAC,GAAG,EAAE,QAAQ,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,CAAC;wBAC7C,GAAG,GAAG,YAAY,CAAC,GAAG,EAAE,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC;wBACzC,UAAU,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;wBACrB,UAAU,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;wBACrB,UAAU,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;qBACxB;oBACD,IAAI,CAAC,KAAK,EAAE;wBACR,GAAG,GAAG,QAAQ,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,KAAK,EAAE,CAAC;wBAClC,GAAG,GAAG,YAAY,CAAC,GAAG,EAAE,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC;wBACzC,GAAG,GAAG,YAAY,CAAC,GAAG,EAAE,QAAQ,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,CAAC;wBAC7C,UAAU,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;wBACrB,UAAU,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;wBACrB,UAAU,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;qBACxB;oBACD,MAAM;gBACV,KAAK,CAAC;oBACF,MAAM;aACb;SACJ;QAED,OAAO,UAAU,CAAC;IACtB,CAAC,CAAC;IAEF,MAAM,gBAAgB,GAAG,UAAU,YAAY,IAAI,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC;IACxE,MAAM,UAAU,GAAG,gBAAgB,EAAE,wBAAwB,CAAC,UAAU,CAAC;IAEzE,MAAM,WAAW,GAAG,gBAAgB,EAAE,iBAAiB,IAAI,CAAC,CAAC;IAC7D,MAAM,kBAAkB,GAAG,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;IAEhD,kBAAkB,CAAC,QAAQ,CAAC,MAAM,CAAC,gBAAgB,CAAC,CAAC;IAErD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,WAAW,EAAE,EAAE,CAAC,EAAE;QAClC,IAAI,gBAAgB,EAAE,gBAAgB,IAAI,UAAU,EAAE;YAClD,MAAM,IAAI,GAAG,CAAC,GAAG,EAAE,CAAC;YAEpB,kBAAkB,CAAC,gBAAgB,CAAC,CAAC,EAAE,UAAU,CAAC,IAAI,GAAG,CAAC,CAAC,EAAE,UAAU,CAAC,IAAI,GAAG,CAAC,CAAC,EAAE,UAAU,CAAC,IAAI,GAAG,CAAC,CAAC,EAAE,UAAU,CAAC,IAAI,GAAG,CAAC,CAAC,CAAC,CAAC;YAC/H,kBAAkB,CAAC,gBAAgB,CAAC,CAAC,EAAE,UAAU,CAAC,IAAI,GAAG,CAAC,CAAC,EAAE,UAAU,CAAC,IAAI,GAAG,CAAC,CAAC,EAAE,UAAU,CAAC,IAAI,GAAG,CAAC,CAAC,EAAE,UAAU,CAAC,IAAI,GAAG,CAAC,CAAC,CAAC,CAAC;YAC/H,kBAAkB,CAAC,gBAAgB,CAAC,CAAC,EAAE,UAAU,CAAC,IAAI,GAAG,CAAC,CAAC,EAAE,UAAU,CAAC,IAAI,GAAG,CAAC,CAAC,EAAE,UAAU,CAAC,IAAI,GAAG,EAAE,CAAC,EAAE,UAAU,CAAC,IAAI,GAAG,EAAE,CAAC,CAAC,CAAC;YACjI,kBAAkB,CAAC,gBAAgB,CAAC,CAAC,EAAE,UAAU,CAAC,IAAI,GAAG,EAAE,CAAC,EAAE,UAAU,CAAC,IAAI,GAAG,EAAE,CAAC,EAAE,UAAU,CAAC,IAAI,GAAG,EAAE,CAAC,EAAE,UAAU,CAAC,IAAI,GAAG,EAAE,CAAC,CAAC,CAAC;SACtI;QAED,SAAS;QACT,MAAM,gBAAgB,GAAG,MAAM,CAAC,oBAAoB,CAAC,GAAG,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC,QAAQ,CAAC,MAAM,CAAC,WAAW,CAAC,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;QACzI,MAAM,uBAAuB,GAAG,MAAM,CAAC,MAAM,CAAC,gBAAgB,CAAC,CAAC;QAChE,MAAM,eAAe,GAAG,UAAU,CAAC,cAAc,EAAE,CAAC;QACpD,MAAM,eAAe,GAAG,kBAAkB,CAAC,QAAQ,CAAC,eAAe,CAAC,CAAC,QAAQ,CAAC,uBAAuB,CAAC,CAAC;QAEvG,MAAM,eAAe,GAAG,IAAI,KAAK,CAAc,CAAC,CAAC,CAAC;QAElD,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,OAAO,CAAC,MAAM,EAAE,KAAK,IAAI,CAAC,EAAE;YACpD,IAAI,YAAY,GAA4B,eAAe,CAAC;YAE5D,YAAY,CAAC,CAAC,CAAC,GAAG,mBAAmB,CAAC,KAAK,EAAE,eAAe,CAAC,CAAC;YAC9D,IAAI,mBAAmB,EAAE;gBACrB,YAAY,CAAC,CAAC,CAAC,GAAG,mBAAmB,CAAC,KAAK,GAAG,CAAC,EAAE,eAAe,CAAC,CAAC;gBAClE,YAAY,CAAC,CAAC,CAAC,GAAG,mBAAmB,CAAC,KAAK,GAAG,CAAC,EAAE,eAAe,CAAC,CAAC;aACrE;iBAAM;gBACH,YAAY,CAAC,CAAC,CAAC,GAAG,mBAAmB,CAAC,KAAK,GAAG,CAAC,EAAE,eAAe,CAAC,CAAC;gBAClE,YAAY,CAAC,CAAC,CAAC,GAAG,mBAAmB,CAAC,KAAK,GAAG,CAAC,EAAE,eAAe,CAAC,CAAC;aACrE;YAED,IAAI,OAAO,CAAC,aAAa,EAAE;gBACvB,gHAAgH;gBAChH,4JAA4J;gBAC5J,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,IAAI,CAAC,EAAE;oBACpG,SAAS;iBACZ;aACJ;YAED,OAAO;YACP,YAAY,GAAG,IAAI,CAAC,YAAY,EAAE,MAAM,CAAC,CAAC;YAC1C,IAAI,CAAC,YAAY;gBAAE,SAAS;YAC5B,YAAY,GAAG,IAAI,CAAC,YAAY,EAAE,MAAM,CAAC,CAAC;YAC1C,IAAI,CAAC,YAAY;gBAAE,SAAS;YAC5B,YAAY,GAAG,IAAI,CAAC,YAAY,EAAE,MAAM,CAAC,CAAC;YAC1C,IAAI,CAAC,YAAY;gBAAE,SAAS;YAC5B,YAAY,GAAG,IAAI,CAAC,YAAY,EAAE,MAAM,CAAC,CAAC;YAC1C,IAAI,CAAC,YAAY;gBAAE,SAAS;YAC5B,YAAY,GAAG,IAAI,CAAC,YAAY,EAAE,MAAM,CAAC,CAAC;YAC1C,IAAI,CAAC,YAAY;gBAAE,SAAS;YAC5B,YAAY,GAAG,IAAI,CAAC,YAAY,EAAE,MAAM,CAAC,CAAC;YAC1C,IAAI,CAAC,YAAY;gBAAE,SAAS;YAE5B,gCAAgC;YAChC,KAAK,IAAI,MAAM,GAAG,CAAC,EAAE,MAAM,GAAG,YAAY,CAAC,MAAM,EAAE,MAAM,EAAE,EAAE;gBACzD,MAAM,MAAM,GAAG,YAAY,CAAC,MAAM,CAAC,CAAC;gBAEpC,uDAAuD;gBAC5C,UAAU,CAAC,OAAQ,CAAC,IAAI,CAAC,sBAAsB,CAAC,CAAC;gBAC5D,IAAI,mBAAmB,EAAE;oBACrB,IAAI,MAAM,CAAC,qBAAqB,EAAE;wBAC9B,UAAU,CAAC,SAAS,CAAC,sBAAsB,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,qBAAqB,CAAC,CAAC,CAAC,CAAC;wBACnF,UAAU,CAAC,SAAS,CAAC,sBAAsB,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,qBAAqB,CAAC,CAAC,CAAC,CAAC;wBACvF,UAAU,CAAC,SAAS,CAAC,sBAAsB,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,qBAAqB,CAAC,CAAC,CAAC,CAAC;qBAC1F;yBAAM,IAAI,cAAc,EAAE;wBACvB,UAAU,CAAC,SAAS,CAAC,sBAAsB,GAAG,CAAC,CAAC,GAAG,cAAc,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC;wBACpF,UAAU,CAAC,SAAS,CAAC,sBAAsB,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,cAAc,CAAC,MAAM,CAAC,SAAS,GAAG,CAAC,CAAC,CAAC;wBAC5F,UAAU,CAAC,SAAS,CAAC,sBAAsB,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,cAAc,CAAC,MAAM,CAAC,SAAS,GAAG,CAAC,CAAC,CAAC;qBAC/F;oBACD,IAAI,MAAM,CAAC,mBAAmB,EAAE;wBAC5B,UAAU,CAAC,OAAO,CAAC,sBAAsB,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC;wBAC/E,UAAU,CAAC,OAAO,CAAC,sBAAsB,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC;wBACnF,UAAU,CAAC,OAAO,CAAC,sBAAsB,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC;qBACtF;yBAAM,IAAI,YAAY,EAAE;wBACrB,UAAU,CAAC,OAAO,CAAC,sBAAsB,GAAG,CAAC,CAAC,GAAG,YAAY,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC;wBAChF,UAAU,CAAC,OAAO,CAAC,sBAAsB,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,YAAY,CAAC,MAAM,CAAC,SAAS,GAAG,CAAC,CAAC,CAAC;wBACxF,UAAU,CAAC,OAAO,CAAC,sBAAsB,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,YAAY,CAAC,MAAM,CAAC,SAAS,GAAG,CAAC,CAAC,CAAC;qBAC3F;iBACJ;qBAAM;oBACH,MAAM,CAAC,QAAQ,CAAC,OAAO,CAAC,UAAU,CAAC,SAAS,EAAE,sBAAsB,GAAG,CAAC,CAAC,CAAC;oBAC1E,MAAM,CAAC,MAAM,CAAC,OAAO,CAAC,UAAU,CAAC,OAAO,EAAE,sBAAsB,GAAG,CAAC,CAAC,CAAC;iBACzE;gBACD,IAAI,UAAU,CAAC,eAAe,IAAI,UAAU,CAAC,eAAe,EAAE;oBAC1D,IAAI,MAAM,CAAC,qBAAqB,EAAE;wBAC9B,UAAU,CAAC,eAAe,CAAC,sBAAsB,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,qBAAqB,CAAC,CAAC,CAAC,CAAC;wBACzF,UAAU,CAAC,eAAe,CAAC,sBAAsB,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,qBAAqB,CAAC,CAAC,CAAC,CAAC;wBAC7F,UAAU,CAAC,eAAe,CAAC,sBAAsB,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,qBAAqB,CAAC,CAAC,CAAC,CAAC;wBAC7F,UAAU,CAAC,eAAe,CAAC,sBAAsB,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,qBAAqB,CAAC,CAAC,CAAC,CAAC;qBAChG;yBAAM;wBACH,IAAI,UAAU,EAAE;4BACZ,UAAU,CAAC,eAAe,CAAC,sBAAsB,GAAG,CAAC,CAAC,GAAG,UAAU,CAAC,MAAM,CAAC,iBAAiB,CAAC,CAAC;4BAC9F,UAAU,CAAC,eAAe,CAAC,sBAAsB,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,UAAU,CAAC,MAAM,CAAC,iBAAiB,GAAG,CAAC,CAAC,CAAC;4BACtG,UAAU,CAAC,eAAe,CAAC,sBAAsB,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,UAAU,CAAC,MAAM,CAAC,iBAAiB,GAAG,CAAC,CAAC,CAAC;4BACtG,UAAU,CAAC,eAAe,CAAC,sBAAsB,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,UAAU,CAAC,MAAM,CAAC,iBAAiB,GAAG,CAAC,CAAC,CAAC;yBACzG;wBACD,IAAI,eAAe,IAAI,UAAU,CAAC,oBAAoB,EAAE;4BACpD,UAAU,CAAC,oBAAoB,CAAC,sBAAsB,GAAG,CAAC,CAAC,GAAG,eAAe,CAAC,MAAM,CAAC,iBAAiB,CAAC,CAAC;4BACxG,UAAU,CAAC,oBAAoB,CAAC,sBAAsB,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,eAAe,CAAC,MAAM,CAAC,iBAAiB,GAAG,CAAC,CAAC,CAAC;4BAChH,UAAU,CAAC,oBAAoB,CAAC,sBAAsB,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,eAAe,CAAC,MAAM,CAAC,iBAAiB,GAAG,CAAC,CAAC,CAAC;4BAChH,UAAU,CAAC,oBAAoB,CAAC,sBAAsB,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,eAAe,CAAC,MAAM,CAAC,iBAAiB,GAAG,CAAC,CAAC,CAAC;yBACnH;qBACJ;oBACD,IAAI,MAAM,CAAC,qBAAqB,EAAE;wBAC9B,UAAU,CAAC,eAAe,CAAC,sBAAsB,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,qBAAqB,CAAC,CAAC,CAAC,CAAC;wBACzF,UAAU,CAAC,eAAe,CAAC,sBAAsB,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,qBAAqB,CAAC,CAAC,CAAC,CAAC;wBAC7F,UAAU,CAAC,eAAe,CAAC,sBAAsB,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,qBAAqB,CAAC,CAAC,CAAC,CAAC;wBAC7F,UAAU,CAAC,eAAe,CAAC,sBAAsB,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,qBAAqB,CAAC,CAAC,CAAC,CAAC;qBAChG;yBAAM;wBACH,IAAI,UAAU,EAAE;4BACZ,UAAU,CAAC,eAAe,CAAC,sBAAsB,GAAG,CAAC,CAAC,GAAG,UAAU,CAAC,MAAM,CAAC,iBAAiB,CAAC,CAAC;4BAC9F,UAAU,CAAC,eAAe,CAAC,sBAAsB,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,UAAU,CAAC,MAAM,CAAC,iBAAiB,GAAG,CAAC,CAAC,CAAC;4BACtG,UAAU,CAAC,eAAe,CAAC,sBAAsB,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,UAAU,CAAC,MAAM,CAAC,iBAAiB,GAAG,CAAC,CAAC,CAAC;4BACtG,UAAU,CAAC,eAAe,CAAC,sBAAsB,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,UAAU,CAAC,MAAM,CAAC,iBAAiB,GAAG,CAAC,CAAC,CAAC;yBACzG;wBACD,IAAI,eAAe,IAAI,UAAU,CAAC,oBAAoB,EAAE;4BACpD,UAAU,CAAC,oBAAoB,CAAC,sBAAsB,GAAG,CAAC,CAAC,GAAG,eAAe,CAAC,MAAM,CAAC,iBAAiB,CAAC,CAAC;4BACxG,UAAU,CAAC,oBAAoB,CAAC,sBAAsB,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,eAAe,CAAC,MAAM,CAAC,iBAAiB,GAAG,CAAC,CAAC,CAAC;4BAChH,UAAU,CAAC,oBAAoB,CAAC,sBAAsB,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,eAAe,CAAC,MAAM,CAAC,iBAAiB,GAAG,CAAC,CAAC,CAAC;4BAChH,UAAU,CAAC,oBAAoB,CAAC,sBAAsB,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,eAAe,CAAC,MAAM,CAAC,iBAAiB,GAAG,CAAC,CAAC,CAAC;yBACnH;qBACJ;iBACJ;gBAED,IAAI,CAAC,OAAO,CAAC,UAAU,EAAE;oBACV,UAAU,CAAC,GAAI,CAAC,IAAI,CAAC,GAAG,GAAG,MAAM,CAAC,QAAQ,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;oBAClE,MAAM,CAAC,GAAG,GAAG,GAAG,MAAM,CAAC,QAAQ,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;oBAChC,UAAU,CAAC,GAAI,CAAC,IAAI,CAAC,oBAAoB,CAAC,yBAAyB,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;iBAC/F;qBAAM;oBACH,MAAM,CAAC,EAAE,CAAC,OAAO,CAAC,UAAU,CAAC,GAAG,EAAE,sBAAsB,GAAG,CAAC,CAAC,CAAC;iBACjE;gBACD,sBAAsB,EAAE,CAAC;aAC5B;SACJ;KACJ;IAED,6GAA6G;IAC7G,IAAI,UAAU,CAAC,OAAO,CAAC,MAAM,KAAK,CAAC;QAAE,UAAU,CAAC,OAAO,GAAG,IAAI,CAAC;IAC/D,IAAI,UAAU,CAAC,SAAS,CAAC,MAAM,KAAK,CAAC;QAAE,UAAU,CAAC,SAAS,GAAG,IAAI,CAAC;IACnE,IAAI,UAAU,CAAC,OAAO,CAAC,MAAM,KAAK,CAAC;QAAE,UAAU,CAAC,OAAO,GAAG,IAAI,CAAC;IAC/D,IAAI,UAAU,CAAC,GAAG,CAAC,MAAM,KAAK,CAAC;QAAE,UAAU,CAAC,GAAG,GAAG,IAAI,CAAC;IACvD,IAAI,UAAU,CAAC,eAAe,EAAE,MAAM,KAAK,CAAC;QAAE,UAAU,CAAC,eAAe,GAAG,IAAI,CAAC;IAChF,IAAI,UAAU,CAAC,eAAe,EAAE,MAAM,KAAK,CAAC;QAAE,UAAU,CAAC,eAAe,GAAG,IAAI,CAAC;IAChF,IAAI,UAAU,CAAC,oBAAoB,EAAE,MAAM,KAAK,CAAC;QAAE,UAAU,CAAC,oBAAoB,GAAG,IAAI,CAAC;IAC1F,IAAI,UAAU,CAAC,oBAAoB,EAAE,MAAM,KAAK,CAAC;QAAE,UAAU,CAAC,oBAAoB,GAAG,IAAI,CAAC;IAE1F,cAAc;IACd,MAAM,KAAK,GAAG,IAAI,IAAI,CAAC,IAAI,EAAE,UAAU,CAAC,QAAQ,EAAE,CAAC,CAAC;IACpD,UAAU,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;IAE9B,IAAI,mBAAmB,EAAE;QACrB,KAAK,CAAC,QAAQ,GAAG,UAAU,CAAC,QAAQ,CAAC;QACrC,KAAK,CAAC,MAAM,GAAG,UAAU,CAAC;KAC7B;SAAM;QACH,KAAK,CAAC,QAAQ,GAAG,QAAQ,CAAC,KAAK,EAAE,CAAC;QAClC,KAAK,CAAC,QAAQ,GAAG,IAAI,OAAO,CAAC,KAAK,EAAE,GAAG,EAAE,KAAK,CAAC,CAAC;KACnD;IAED,KAAK,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC;IAC/B,KAAK,CAAC,mBAAmB,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;IAEtC,OAAO,KAAK,CAAC;AACjB,CAAC;AAED;;;GAGG;AACH,MAAM,CAAC,MAAM,YAAY,GAAG;IACxB,gEAAgE;IAChE,WAAW;CACd,CAAC;AAEF,IAAI,CAAC,WAAW,GAAG,CAAC,IAAY,EAAE,UAAwB,EAAE,QAAiB,EAAE,MAAe,EAAE,IAAa,EAAE,KAAa,EAAQ,EAAE;IAClI,MAAM,OAAO,GAAG;QACZ,QAAQ;QACR,MAAM;QACN,IAAI;QACJ,KAAK;KACR,CAAC;IAEF,OAAO,WAAW,CAAC,IAAI,EAAE,UAAU,EAAE,OAAO,CAAC,CAAC;AAClD,CAAC,CAAC","sourcesContent":["import type { Nullable, IndicesArray, FloatArray } from \"../../types\";\r\nimport { Vector3, Matrix, Vector2, TmpVectors } from \"../../Maths/math.vector\";\r\nimport { Scalar } from \"../../Maths/math.scalar\";\r\nimport { Mesh } from \"../mesh\";\r\nimport { VertexBuffer } from \"../../Buffers/buffer\";\r\nimport { VertexData } from \"../mesh.vertexData\";\r\nimport type { AbstractMesh } from \"../abstractMesh\";\r\nimport type { Camera } from \"../../Cameras/camera\";\r\nimport { CompatibilityOptions } from \"../../Compat/compatibilityOptions\";\r\n\r\nconst xpAxis = new Vector3(1, 0, 0);\r\nconst xnAxis = new Vector3(-1, 0, 0);\r\nconst ypAxis = new Vector3(0, 1, 0);\r\nconst ynAxis = new Vector3(0, -1, 0);\r\nconst zpAxis = new Vector3(0, 0, 1);\r\nconst znAxis = new Vector3(0, 0, -1);\r\n\r\n/** @internal */\r\nclass DecalVertex {\r\n constructor(\r\n public position: Vector3 = Vector3.Zero(),\r\n public normal: Vector3 = Vector3.Up(),\r\n public uv: Vector2 = Vector2.Zero(),\r\n public vertexIdx: number = 0,\r\n public vertexIdxForBones: number = 0,\r\n public localPositionOverride: Nullable<number[]> = null,\r\n public localNormalOverride: Nullable<number[]> = null,\r\n public matrixIndicesOverride: Nullable<number[]> = null,\r\n public matrixWeightsOverride: Nullable<number[]> = null\r\n ) {}\r\n public clone(): DecalVertex {\r\n return new DecalVertex(\r\n this.position.clone(),\r\n this.normal.clone(),\r\n this.uv.clone(),\r\n this.vertexIdx,\r\n this.vertexIdxForBones,\r\n this.localPositionOverride?.slice(),\r\n this.localNormalOverride?.slice(),\r\n this.matrixIndicesOverride?.slice(),\r\n this.matrixWeightsOverride?.slice()\r\n );\r\n }\r\n}\r\n\r\n/**\r\n * Creates a decal mesh.\r\n * A decal is a mesh usually applied as a model onto the surface of another mesh. So don't forget the parameter `sourceMesh` depicting the decal\r\n * * The parameter `position` (Vector3, default `(0, 0, 0)`) sets the position of the decal in World coordinates\r\n * * The parameter `normal` (Vector3, default `Vector3.Up`) sets the normal of the mesh where the decal is applied onto in World coordinates\r\n * * The parameter `size` (Vector3, default `(1, 1, 1)`) sets the decal scaling\r\n * * The parameter `angle` (float in radian, default 0) sets the angle to rotate the decal\r\n * * The parameter `captureUVS` defines if we need to capture the uvs or compute them\r\n * * The parameter `cullBackFaces` defines if the back faces should be removed from the decal mesh\r\n * * The parameter `localMode` defines that the computations should be done with the local mesh coordinates instead of the world space coordinates.\r\n * * Use this mode if you want the decal to be parented to the sourceMesh and move/rotate with it.\r\n * Note: Meshes with morph targets are not supported!\r\n * @param name defines the name of the mesh\r\n * @param sourceMesh defines the mesh where the decal must be applied\r\n * @param options defines the options used to create the mesh\r\n * @returns the decal mesh\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/decals\r\n */\r\nexport function CreateDecal(\r\n name: string,\r\n sourceMesh: AbstractMesh,\r\n options: { position?: Vector3; normal?: Vector3; size?: Vector3; angle?: number; captureUVS?: boolean; cullBackFaces?: boolean; localMode?: boolean }\r\n): Mesh {\r\n const hasSkeleton = !!sourceMesh.skeleton;\r\n const useLocalComputation = options.localMode || hasSkeleton;\r\n\r\n const indices = <IndicesArray>sourceMesh.getIndices();\r\n const positions = hasSkeleton ? sourceMesh.getPositionData(true, true) : sourceMesh.getVerticesData(VertexBuffer.PositionKind);\r\n const normals = hasSkeleton ? sourceMesh.getNormalsData(true, true) : sourceMesh.getVerticesData(VertexBuffer.NormalKind);\r\n const localPositions = useLocalComputation ? (hasSkeleton ? sourceMesh.getVerticesData(VertexBuffer.PositionKind) : positions) : null;\r\n const localNormals = useLocalComputation ? (hasSkeleton ? sourceMesh.getVerticesData(VertexBuffer.NormalKind) : normals) : null;\r\n const uvs = sourceMesh.getVerticesData(VertexBuffer.UVKind);\r\n const matIndices = hasSkeleton ? sourceMesh.getVerticesData(VertexBuffer.MatricesIndicesKind) : null;\r\n const matWeights = hasSkeleton ? sourceMesh.getVerticesData(VertexBuffer.MatricesWeightsKind) : null;\r\n const matIndicesExtra = hasSkeleton ? sourceMesh.getVerticesData(VertexBuffer.MatricesIndicesExtraKind) : null;\r\n const matWeightsExtra = hasSkeleton ? sourceMesh.getVerticesData(VertexBuffer.MatricesWeightsExtraKind) : null;\r\n\r\n const position = options.position || Vector3.Zero();\r\n let normal = options.normal || Vector3.Up();\r\n const size = options.size || Vector3.One();\r\n const angle = options.angle || 0;\r\n\r\n // Getting correct rotation\r\n if (!normal) {\r\n const target = new Vector3(0, 0, 1);\r\n const camera = <Camera>sourceMesh.getScene().activeCamera;\r\n const cameraWorldTarget = Vector3.TransformCoordinates(target, camera.getWorldMatrix());\r\n\r\n normal = camera.globalPosition.subtract(cameraWorldTarget);\r\n }\r\n\r\n const yaw = -Math.atan2(normal.z, normal.x) - Math.PI / 2;\r\n const len = Math.sqrt(normal.x * normal.x + normal.z * normal.z);\r\n const pitch = Math.atan2(normal.y, len);\r\n\r\n const vertexData = new VertexData();\r\n vertexData.indices = [];\r\n vertexData.positions = [];\r\n vertexData.normals = [];\r\n vertexData.uvs = [];\r\n vertexData.matricesIndices = hasSkeleton ? [] : null;\r\n vertexData.matricesWeights = hasSkeleton ? [] : null;\r\n vertexData.matricesIndicesExtra = matIndicesExtra ? [] : null;\r\n vertexData.matricesWeightsExtra = matWeightsExtra ? [] : null;\r\n\r\n let currentVertexDataIndex = 0;\r\n\r\n const extractDecalVector3 = (indexId: number, transformMatrix: Matrix): DecalVertex => {\r\n const result = new DecalVertex();\r\n if (!indices || !positions || !normals) {\r\n return result;\r\n }\r\n\r\n const vertexId = indices[indexId];\r\n\r\n result.vertexIdx = vertexId * 3;\r\n result.vertexIdxForBones = vertexId * 4;\r\n\r\n // Send vector to decal local world\r\n result.position = new Vector3(positions[vertexId * 3], positions[vertexId * 3 + 1], positions[vertexId * 3 + 2]);\r\n Vector3.TransformCoordinatesToRef(result.position, transformMatrix, result.position);\r\n\r\n // Get normal\r\n result.normal = new Vector3(normals[vertexId * 3], normals[vertexId * 3 + 1], normals[vertexId * 3 + 2]);\r\n Vector3.TransformNormalToRef(result.normal, transformMatrix, result.normal);\r\n\r\n if (options.captureUVS && uvs) {\r\n const v = uvs[vertexId * 2 + 1];\r\n result.uv = new Vector2(uvs[vertexId * 2], CompatibilityOptions.UseOpenGLOrientationForUV ? 1 - v : v);\r\n }\r\n\r\n return result;\r\n };\r\n\r\n const emptyArray = [0, 0, 0, 0];\r\n\r\n // Inspired by https://github.com/mrdoob/three.js/blob/eee231960882f6f3b6113405f524956145148146/examples/js/geometries/DecalGeometry.js\r\n const clip = (vertices: DecalVertex[], axis: Vector3): Nullable<DecalVertex[]> => {\r\n if (vertices.length === 0) {\r\n return vertices;\r\n }\r\n\r\n const clipSize = 0.5 * Math.abs(Vector3.Dot(size, axis));\r\n\r\n const indexOf = (arr: FloatArray | number[], val: number, start: number, num: number) => {\r\n for (let i = 0; i < num; ++i) {\r\n if (arr[start + i] === val) {\r\n return start + i;\r\n }\r\n }\r\n return -1;\r\n };\r\n\r\n const clipVertices = (v0: DecalVertex, v1: DecalVertex): DecalVertex => {\r\n const clipFactor = Vector3.GetClipFactor(v0.position, v1.position, axis, clipSize);\r\n\r\n let indices = emptyArray;\r\n let weights = emptyArray;\r\n\r\n if (matIndices && matWeights) {\r\n const mat0Index = v0.matrixIndicesOverride ? 0 : v0.vertexIdxForBones;\r\n const v0Indices = v0.matrixIndicesOverride ?? matIndices;\r\n const v0Weights = v0.matrixWeightsOverride ?? matWeights;\r\n\r\n const mat1Index = v1.matrixIndicesOverride ? 0 : v1.vertexIdxForBones;\r\n const v1Indices = v1.matrixIndicesOverride ?? matIndices;\r\n const v1Weights = v1.matrixWeightsOverride ?? matWeights;\r\n\r\n indices = [0, 0, 0, 0];\r\n weights = [0, 0, 0, 0];\r\n\r\n let index = 0;\r\n for (let i = 0; i < 4; ++i) {\r\n if (v0Weights[mat0Index + i] > 0) {\r\n const idx = indexOf(v1Indices, v0Indices[mat0Index + i], mat1Index, 4);\r\n indices[index] = v0Indices[mat0Index + i];\r\n weights[index] = Scalar.Lerp(v0Weights[mat0Index + i], idx >= 0 ? v1Weights[idx] : 0, clipFactor);\r\n index++;\r\n }\r\n }\r\n\r\n for (let i = 0; i < 4 && index < 4; ++i) {\r\n const ind = v1Indices[mat1Index + i];\r\n if (indexOf(v0Indices, ind, mat0Index, 4) !== -1) continue;\r\n\r\n indices[index] = ind;\r\n weights[index] = Scalar.Lerp(0, v1Weights[mat1Index + i], clipFactor);\r\n index++;\r\n }\r\n\r\n const sumw = weights[0] + weights[1] + weights[2] + weights[3];\r\n\r\n weights[0] /= sumw;\r\n weights[1] /= sumw;\r\n weights[2] /= sumw;\r\n weights[3] /= sumw;\r\n }\r\n\r\n const v0LocalPositionX = v0.localPositionOverride ? v0.localPositionOverride[0] : localPositions?.[v0.vertexIdx] ?? 0;\r\n const v0LocalPositionY = v0.localPositionOverride ? v0.localPositionOverride[1] : localPositions?.[v0.vertexIdx + 1] ?? 0;\r\n const v0LocalPositionZ = v0.localPositionOverride ? v0.localPositionOverride[2] : localPositions?.[v0.vertexIdx + 2] ?? 0;\r\n\r\n const v1LocalPositionX = v1.localPositionOverride ? v1.localPositionOverride[0] : localPositions?.[v1.vertexIdx] ?? 0;\r\n const v1LocalPositionY = v1.localPositionOverride ? v1.localPositionOverride[1] : localPositions?.[v1.vertexIdx + 1] ?? 0;\r\n const v1LocalPositionZ = v1.localPositionOverride ? v1.localPositionOverride[2] : localPositions?.[v1.vertexIdx + 2] ?? 0;\r\n\r\n const v0LocalNormalX = v0.localNormalOverride ? v0.localNormalOverride[0] : localNormals?.[v0.vertexIdx] ?? 0;\r\n const v0LocalNormalY = v0.localNormalOverride ? v0.localNormalOverride[1] : localNormals?.[v0.vertexIdx + 1] ?? 0;\r\n const v0LocalNormalZ = v0.localNormalOverride ? v0.localNormalOverride[2] : localNormals?.[v0.vertexIdx + 2] ?? 0;\r\n\r\n const v1LocalNormalX = v1.localNormalOverride ? v1.localNormalOverride[0] : localNormals?.[v1.vertexIdx] ?? 0;\r\n const v1LocalNormalY = v1.localNormalOverride ? v1.localNormalOverride[1] : localNormals?.[v1.vertexIdx + 1] ?? 0;\r\n const v1LocalNormalZ = v1.localNormalOverride ? v1.localNormalOverride[2] : localNormals?.[v1.vertexIdx + 2] ?? 0;\r\n\r\n const interpNormalX = v0LocalNormalX + (v1LocalNormalX - v0LocalNormalX) * clipFactor;\r\n const interpNormalY = v0LocalNormalY + (v1LocalNormalY - v0LocalNormalY) * clipFactor;\r\n const interpNormalZ = v0LocalNormalZ + (v1LocalNormalZ - v0LocalNormalZ) * clipFactor;\r\n\r\n const norm = Math.sqrt(interpNormalX * interpNormalX + interpNormalY * interpNormalY + interpNormalZ * interpNormalZ);\r\n\r\n return new DecalVertex(\r\n Vector3.Lerp(v0.position, v1.position, clipFactor),\r\n Vector3.Lerp(v0.normal, v1.normal, clipFactor).normalize(),\r\n Vector2.Lerp(v0.uv, v1.uv, clipFactor),\r\n -1,\r\n -1,\r\n localPositions\r\n ? [\r\n v0LocalPositionX + (v1LocalPositionX - v0LocalPositionX) * clipFactor,\r\n v0LocalPositionY + (v1LocalPositionY - v0LocalPositionY) * clipFactor,\r\n v0LocalPositionZ + (v1LocalPositionZ - v0LocalPositionZ) * clipFactor,\r\n ]\r\n : null,\r\n localNormals ? [interpNormalX / norm, interpNormalY / norm, interpNormalZ / norm] : null,\r\n indices,\r\n weights\r\n );\r\n };\r\n\r\n let clipResult: Nullable<DecalVertex[]> = null;\r\n\r\n if (vertices.length > 3) {\r\n clipResult = [] as DecalVertex[];\r\n }\r\n\r\n for (let index = 0; index < vertices.length; index += 3) {\r\n let total = 0;\r\n let nV1: Nullable<DecalVertex> = null;\r\n let nV2: Nullable<DecalVertex> = null;\r\n let nV3: Nullable<DecalVertex> = null;\r\n let nV4: Nullable<DecalVertex> = null;\r\n\r\n const d1 = Vector3.Dot(vertices[index].position, axis) - clipSize;\r\n const d2 = Vector3.Dot(vertices[index + 1].position, axis) - clipSize;\r\n const d3 = Vector3.Dot(vertices[index + 2].position, axis) - clipSize;\r\n\r\n const v1Out = d1 > 0;\r\n const v2Out = d2 > 0;\r\n const v3Out = d3 > 0;\r\n\r\n total = (v1Out ? 1 : 0) + (v2Out ? 1 : 0) + (v3Out ? 1 : 0);\r\n\r\n switch (total) {\r\n case 0:\r\n if (vertices.length > 3) {\r\n clipResult!.push(vertices[index]);\r\n clipResult!.push(vertices[index + 1]);\r\n clipResult!.push(vertices[index + 2]);\r\n } else {\r\n clipResult = vertices;\r\n }\r\n break;\r\n case 1:\r\n clipResult = clipResult ?? new Array<DecalVertex>();\r\n if (v1Out) {\r\n nV1 = vertices[index + 1];\r\n nV2 = vertices[index + 2];\r\n nV3 = clipVertices(vertices[index], nV1);\r\n nV4 = clipVertices(vertices[index], nV2);\r\n }\r\n\r\n if (v2Out) {\r\n nV1 = vertices[index];\r\n nV2 = vertices[index + 2];\r\n nV3 = clipVertices(vertices[index + 1], nV1);\r\n nV4 = clipVertices(vertices[index + 1], nV2);\r\n\r\n clipResult.push(nV3);\r\n clipResult.push(nV2.clone());\r\n clipResult.push(nV1.clone());\r\n\r\n clipResult.push(nV2.clone());\r\n clipResult.push(nV3.clone());\r\n clipResult.push(nV4);\r\n break;\r\n }\r\n if (v3Out) {\r\n nV1 = vertices[index];\r\n nV2 = vertices[index + 1];\r\n nV3 = clipVertices(vertices[index + 2], nV1);\r\n nV4 = clipVertices(vertices[index + 2], nV2);\r\n }\r\n\r\n if (nV1 && nV2 && nV3 && nV4) {\r\n clipResult.push(nV1.clone());\r\n clipResult.push(nV2.clone());\r\n clipResult.push(nV3);\r\n\r\n clipResult.push(nV4);\r\n clipResult.push(nV3.clone());\r\n clipResult.push(nV2.clone());\r\n }\r\n break;\r\n case 2:\r\n clipResult = clipResult ?? new Array<DecalVertex>();\r\n if (!v1Out) {\r\n nV1 = vertices[index].clone();\r\n nV2 = clipVertices(nV1, vertices[index + 1]);\r\n nV3 = clipVertices(nV1, vertices[index + 2]);\r\n clipResult.push(nV1);\r\n clipResult.push(nV2);\r\n clipResult.push(nV3);\r\n }\r\n if (!v2Out) {\r\n nV1 = vertices[index + 1].clone();\r\n nV2 = clipVertices(nV1, vertices[index + 2]);\r\n nV3 = clipVertices(nV1, vertices[index]);\r\n clipResult.push(nV1);\r\n clipResult.push(nV2);\r\n clipResult.push(nV3);\r\n }\r\n if (!v3Out) {\r\n nV1 = vertices[index + 2].clone();\r\n nV2 = clipVertices(nV1, vertices[index]);\r\n nV3 = clipVertices(nV1, vertices[index + 1]);\r\n clipResult.push(nV1);\r\n clipResult.push(nV2);\r\n clipResult.push(nV3);\r\n }\r\n break;\r\n case 3:\r\n break;\r\n }\r\n }\r\n\r\n return clipResult;\r\n };\r\n\r\n const sourceMeshAsMesh = sourceMesh instanceof Mesh ? sourceMesh : null;\r\n const matrixData = sourceMeshAsMesh?._thinInstanceDataStorage.matrixData;\r\n\r\n const numMatrices = sourceMeshAsMesh?.thinInstanceCount || 1;\r\n const thinInstanceMatrix = TmpVectors.Matrix[0];\r\n\r\n thinInstanceMatrix.copyFrom(Matrix.IdentityReadOnly);\r\n\r\n for (let m = 0; m < numMatrices; ++m) {\r\n if (sourceMeshAsMesh?.hasThinInstances && matrixData) {\r\n const ofst = m * 16;\r\n\r\n thinInstanceMatrix.setRowFromFloats(0, matrixData[ofst + 0], matrixData[ofst + 1], matrixData[ofst + 2], matrixData[ofst + 3]);\r\n thinInstanceMatrix.setRowFromFloats(1, matrixData[ofst + 4], matrixData[ofst + 5], matrixData[ofst + 6], matrixData[ofst + 7]);\r\n thinInstanceMatrix.setRowFromFloats(2, matrixData[ofst + 8], matrixData[ofst + 9], matrixData[ofst + 10], matrixData[ofst + 11]);\r\n thinInstanceMatrix.setRowFromFloats(3, matrixData[ofst + 12], matrixData[ofst + 13], matrixData[ofst + 14], matrixData[ofst + 15]);\r\n }\r\n\r\n // Matrix\r\n const decalWorldMatrix = Matrix.RotationYawPitchRoll(yaw, pitch, angle).multiply(Matrix.Translation(position.x, position.y, position.z));\r\n const inverseDecalWorldMatrix = Matrix.Invert(decalWorldMatrix);\r\n const meshWorldMatrix = sourceMesh.getWorldMatrix();\r\n const transformMatrix = thinInstanceMatrix.multiply(meshWorldMatrix).multiply(inverseDecalWorldMatrix);\r\n\r\n const oneFaceVertices = new Array<DecalVertex>(3);\r\n\r\n for (let index = 0; index < indices.length; index += 3) {\r\n let faceVertices: Nullable<DecalVertex[]> = oneFaceVertices;\r\n\r\n faceVertices[0] = extractDecalVector3(index, transformMatrix);\r\n if (useLocalComputation) {\r\n faceVertices[1] = extractDecalVector3(index + 2, transformMatrix);\r\n faceVertices[2] = extractDecalVector3(index + 1, transformMatrix);\r\n } else {\r\n faceVertices[1] = extractDecalVector3(index + 1, transformMatrix);\r\n faceVertices[2] = extractDecalVector3(index + 2, transformMatrix);\r\n }\r\n\r\n if (options.cullBackFaces) {\r\n // If all the normals of the vertices of the face are pointing away from the view direction we discard the face.\r\n // As computations are done in the decal coordinate space, the viewDirection is (0,0,1), so when dot(vertexNormal, -viewDirection) <= 0 the vertex is culled\r\n if (-faceVertices[0].normal.z <= 0 && -faceVertices[1].normal.z <= 0 && -faceVertices[2].normal.z <= 0) {\r\n continue;\r\n }\r\n }\r\n\r\n // Clip\r\n faceVertices = clip(faceVertices, xpAxis);\r\n if (!faceVertices) continue;\r\n faceVertices = clip(faceVertices, xnAxis);\r\n if (!faceVertices) continue;\r\n faceVertices = clip(faceVertices, ypAxis);\r\n if (!faceVertices) continue;\r\n faceVertices = clip(faceVertices, ynAxis);\r\n if (!faceVertices) continue;\r\n faceVertices = clip(faceVertices, zpAxis);\r\n if (!faceVertices) continue;\r\n faceVertices = clip(faceVertices, znAxis);\r\n if (!faceVertices) continue;\r\n\r\n // Add UVs and get back to world\r\n for (let vIndex = 0; vIndex < faceVertices.length; vIndex++) {\r\n const vertex = faceVertices[vIndex];\r\n\r\n //TODO check for Int32Array | Uint32Array | Uint16Array\r\n (<number[]>vertexData.indices).push(currentVertexDataIndex);\r\n if (useLocalComputation) {\r\n if (vertex.localPositionOverride) {\r\n vertexData.positions[currentVertexDataIndex * 3] = vertex.localPositionOverride[0];\r\n vertexData.positions[currentVertexDataIndex * 3 + 1] = vertex.localPositionOverride[1];\r\n vertexData.positions[currentVertexDataIndex * 3 + 2] = vertex.localPositionOverride[2];\r\n } else if (localPositions) {\r\n vertexData.positions[currentVertexDataIndex * 3] = localPositions[vertex.vertexIdx];\r\n vertexData.positions[currentVertexDataIndex * 3 + 1] = localPositions[vertex.vertexIdx + 1];\r\n vertexData.positions[currentVertexDataIndex * 3 + 2] = localPositions[vertex.vertexIdx + 2];\r\n }\r\n if (vertex.localNormalOverride) {\r\n vertexData.normals[currentVertexDataIndex * 3] = vertex.localNormalOverride[0];\r\n vertexData.normals[currentVertexDataIndex * 3 + 1] = vertex.localNormalOverride[1];\r\n vertexData.normals[currentVertexDataIndex * 3 + 2] = vertex.localNormalOverride[2];\r\n } else if (localNormals) {\r\n vertexData.normals[currentVertexDataIndex * 3] = localNormals[vertex.vertexIdx];\r\n vertexData.normals[currentVertexDataIndex * 3 + 1] = localNormals[vertex.vertexIdx + 1];\r\n vertexData.normals[currentVertexDataIndex * 3 + 2] = localNormals[vertex.vertexIdx + 2];\r\n }\r\n } else {\r\n vertex.position.toArray(vertexData.positions, currentVertexDataIndex * 3);\r\n vertex.normal.toArray(vertexData.normals, currentVertexDataIndex * 3);\r\n }\r\n if (vertexData.matricesIndices && vertexData.matricesWeights) {\r\n if (vertex.matrixIndicesOverride) {\r\n vertexData.matricesIndices[currentVertexDataIndex * 4] = vertex.matrixIndicesOverride[0];\r\n vertexData.matricesIndices[currentVertexDataIndex * 4 + 1] = vertex.matrixIndicesOverride[1];\r\n vertexData.matricesIndices[currentVertexDataIndex * 4 + 2] = vertex.matrixIndicesOverride[2];\r\n vertexData.matricesIndices[currentVertexDataIndex * 4 + 3] = vertex.matrixIndicesOverride[3];\r\n } else {\r\n if (matIndices) {\r\n vertexData.matricesIndices[currentVertexDataIndex * 4] = matIndices[vertex.vertexIdxForBones];\r\n vertexData.matricesIndices[currentVertexDataIndex * 4 + 1] = matIndices[vertex.vertexIdxForBones + 1];\r\n vertexData.matricesIndices[currentVertexDataIndex * 4 + 2] = matIndices[vertex.vertexIdxForBones + 2];\r\n vertexData.matricesIndices[currentVertexDataIndex * 4 + 3] = matIndices[vertex.vertexIdxForBones + 3];\r\n }\r\n if (matIndicesExtra && vertexData.matricesIndicesExtra) {\r\n vertexData.matricesIndicesExtra[currentVertexDataIndex * 4] = matIndicesExtra[vertex.vertexIdxForBones];\r\n vertexData.matricesIndicesExtra[currentVertexDataIndex * 4 + 1] = matIndicesExtra[vertex.vertexIdxForBones + 1];\r\n vertexData.matricesIndicesExtra[currentVertexDataIndex * 4 + 2] = matIndicesExtra[vertex.vertexIdxForBones + 2];\r\n vertexData.matricesIndicesExtra[currentVertexDataIndex * 4 + 3] = matIndicesExtra[vertex.vertexIdxForBones + 3];\r\n }\r\n }\r\n if (vertex.matrixWeightsOverride) {\r\n vertexData.matricesWeights[currentVertexDataIndex * 4] = vertex.matrixWeightsOverride[0];\r\n vertexData.matricesWeights[currentVertexDataIndex * 4 + 1] = vertex.matrixWeightsOverride[1];\r\n vertexData.matricesWeights[currentVertexDataIndex * 4 + 2] = vertex.matrixWeightsOverride[2];\r\n vertexData.matricesWeights[currentVertexDataIndex * 4 + 3] = vertex.matrixWeightsOverride[3];\r\n } else {\r\n if (matWeights) {\r\n vertexData.matricesWeights[currentVertexDataIndex * 4] = matWeights[vertex.vertexIdxForBones];\r\n vertexData.matricesWeights[currentVertexDataIndex * 4 + 1] = matWeights[vertex.vertexIdxForBones + 1];\r\n vertexData.matricesWeights[currentVertexDataIndex * 4 + 2] = matWeights[vertex.vertexIdxForBones + 2];\r\n vertexData.matricesWeights[currentVertexDataIndex * 4 + 3] = matWeights[vertex.vertexIdxForBones + 3];\r\n }\r\n if (matWeightsExtra && vertexData.matricesWeightsExtra) {\r\n vertexData.matricesWeightsExtra[currentVertexDataIndex * 4] = matWeightsExtra[vertex.vertexIdxForBones];\r\n vertexData.matricesWeightsExtra[currentVertexDataIndex * 4 + 1] = matWeightsExtra[vertex.vertexIdxForBones + 1];\r\n vertexData.matricesWeightsExtra[currentVertexDataIndex * 4 + 2] = matWeightsExtra[vertex.vertexIdxForBones + 2];\r\n vertexData.matricesWeightsExtra[currentVertexDataIndex * 4 + 3] = matWeightsExtra[vertex.vertexIdxForBones + 3];\r\n }\r\n }\r\n }\r\n\r\n if (!options.captureUVS) {\r\n (<number[]>vertexData.uvs).push(0.5 + vertex.position.x / size.x);\r\n const v = 0.5 + vertex.position.y / size.y;\r\n (<number[]>vertexData.uvs).push(CompatibilityOptions.UseOpenGLOrientationForUV ? 1 - v : v);\r\n } else {\r\n vertex.uv.toArray(vertexData.uvs, currentVertexDataIndex * 2);\r\n }\r\n currentVertexDataIndex++;\r\n }\r\n }\r\n }\r\n\r\n // Avoid the \"Setting vertex data kind 'XXX' with an empty array\" warning when calling vertexData.applyToMesh\r\n if (vertexData.indices.length === 0) vertexData.indices = null;\r\n if (vertexData.positions.length === 0) vertexData.positions = null;\r\n if (vertexData.normals.length === 0) vertexData.normals = null;\r\n if (vertexData.uvs.length === 0) vertexData.uvs = null;\r\n if (vertexData.matricesIndices?.length === 0) vertexData.matricesIndices = null;\r\n if (vertexData.matricesWeights?.length === 0) vertexData.matricesWeights = null;\r\n if (vertexData.matricesIndicesExtra?.length === 0) vertexData.matricesIndicesExtra = null;\r\n if (vertexData.matricesWeightsExtra?.length === 0) vertexData.matricesWeightsExtra = null;\r\n\r\n // Return mesh\r\n const decal = new Mesh(name, sourceMesh.getScene());\r\n vertexData.applyToMesh(decal);\r\n\r\n if (useLocalComputation) {\r\n decal.skeleton = sourceMesh.skeleton;\r\n decal.parent = sourceMesh;\r\n } else {\r\n decal.position = position.clone();\r\n decal.rotation = new Vector3(pitch, yaw, angle);\r\n }\r\n\r\n decal.computeWorldMatrix(true);\r\n decal.refreshBoundingInfo(true, true);\r\n\r\n return decal;\r\n}\r\n\r\n/**\r\n * Class containing static functions to help procedurally build meshes\r\n * @deprecated use the function directly from the module\r\n */\r\nexport const DecalBuilder = {\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n CreateDecal,\r\n};\r\n\r\nMesh.CreateDecal = (name: string, sourceMesh: AbstractMesh, position: Vector3, normal: Vector3, size: Vector3, angle: number): Mesh => {\r\n const options = {\r\n position,\r\n normal,\r\n size,\r\n angle,\r\n };\r\n\r\n return CreateDecal(name, sourceMesh, options);\r\n};\r\n"]}
|
|
@@ -19,6 +19,10 @@ export declare class InstantiateOnVolumeBlock extends NodeGeometryBlock implemen
|
|
|
19
19
|
* Build performance is improved when this value is set to false as the system will cache values instead of reevaluating everything per context change
|
|
20
20
|
*/
|
|
21
21
|
evaluateContext: boolean;
|
|
22
|
+
/**
|
|
23
|
+
* Gets or sets a boolean indicating that a grid pattern should be used
|
|
24
|
+
*/
|
|
25
|
+
gridMode: boolean;
|
|
22
26
|
/**
|
|
23
27
|
* Create a new InstantiateOnVolumeBlock
|
|
24
28
|
* @param name defines the block name
|
|
@@ -78,10 +82,16 @@ export declare class InstantiateOnVolumeBlock extends NodeGeometryBlock implemen
|
|
|
78
82
|
* Gets the scaling input component
|
|
79
83
|
*/
|
|
80
84
|
get scaling(): NodeGeometryConnectionPoint;
|
|
85
|
+
/**
|
|
86
|
+
* Gets the grid size input component
|
|
87
|
+
*/
|
|
88
|
+
get gridSize(): NodeGeometryConnectionPoint;
|
|
81
89
|
/**
|
|
82
90
|
* Gets the geometry output component
|
|
83
91
|
*/
|
|
84
92
|
get output(): NodeGeometryConnectionPoint;
|
|
93
|
+
private _getValueOnGrid;
|
|
94
|
+
private _getIndexinGrid;
|
|
85
95
|
protected _buildBlock(state: NodeGeometryBuildState): void;
|
|
86
96
|
protected _dumpPropertiesCode(): string;
|
|
87
97
|
/**
|
|
@@ -25,12 +25,17 @@ export class InstantiateOnVolumeBlock extends NodeGeometryBlock {
|
|
|
25
25
|
* Build performance is improved when this value is set to false as the system will cache values instead of reevaluating everything per context change
|
|
26
26
|
*/
|
|
27
27
|
this.evaluateContext = true;
|
|
28
|
+
/**
|
|
29
|
+
* Gets or sets a boolean indicating that a grid pattern should be used
|
|
30
|
+
*/
|
|
31
|
+
this.gridMode = false;
|
|
28
32
|
this.registerInput("geometry", NodeGeometryBlockConnectionPointTypes.Geometry);
|
|
29
33
|
this.registerInput("instance", NodeGeometryBlockConnectionPointTypes.Geometry, true);
|
|
30
34
|
this.registerInput("count", NodeGeometryBlockConnectionPointTypes.Int, true, 256);
|
|
31
35
|
this.registerInput("matrix", NodeGeometryBlockConnectionPointTypes.Matrix, true);
|
|
32
36
|
this.registerInput("rotation", NodeGeometryBlockConnectionPointTypes.Vector3, true, Vector3.Zero());
|
|
33
37
|
this.registerInput("scaling", NodeGeometryBlockConnectionPointTypes.Vector3, true, Vector3.One());
|
|
38
|
+
this.registerInput("gridSize", NodeGeometryBlockConnectionPointTypes.Int, true, 10);
|
|
34
39
|
this.scaling.acceptedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Float);
|
|
35
40
|
this.registerOutput("output", NodeGeometryBlockConnectionPointTypes.Geometry);
|
|
36
41
|
}
|
|
@@ -112,12 +117,25 @@ export class InstantiateOnVolumeBlock extends NodeGeometryBlock {
|
|
|
112
117
|
get scaling() {
|
|
113
118
|
return this._inputs[5];
|
|
114
119
|
}
|
|
120
|
+
/**
|
|
121
|
+
* Gets the grid size input component
|
|
122
|
+
*/
|
|
123
|
+
get gridSize() {
|
|
124
|
+
return this._inputs[6];
|
|
125
|
+
}
|
|
115
126
|
/**
|
|
116
127
|
* Gets the geometry output component
|
|
117
128
|
*/
|
|
118
129
|
get output() {
|
|
119
130
|
return this._outputs[0];
|
|
120
131
|
}
|
|
132
|
+
_getValueOnGrid(step, size, min, max) {
|
|
133
|
+
const cellSize = (max - min) / size;
|
|
134
|
+
return min + cellSize / 2 + step * cellSize;
|
|
135
|
+
}
|
|
136
|
+
_getIndexinGrid(x, y, z, size) {
|
|
137
|
+
return x + y * size + z * size * size;
|
|
138
|
+
}
|
|
121
139
|
_buildBlock(state) {
|
|
122
140
|
const func = (state) => {
|
|
123
141
|
state.pushExecutionContext(this);
|
|
@@ -138,11 +156,55 @@ export class InstantiateOnVolumeBlock extends NodeGeometryBlock {
|
|
|
138
156
|
const boundingInfo = extractMinAndMax(this._vertexData.positions, 0, this._vertexData.positions.length / 3);
|
|
139
157
|
const min = boundingInfo.minimum;
|
|
140
158
|
const max = boundingInfo.maximum;
|
|
141
|
-
const direction = new Vector3(
|
|
159
|
+
const direction = new Vector3(0.5, 0.8, 0.2);
|
|
142
160
|
const faceCount = this._vertexData.indices.length / 3;
|
|
161
|
+
const gridSize = this.gridSize.getConnectedValue(state);
|
|
143
162
|
this._currentLoopIndex = 0;
|
|
163
|
+
let candidatesCells;
|
|
164
|
+
if (this.gridMode) {
|
|
165
|
+
candidatesCells = [];
|
|
166
|
+
// Generates the list of candidates cells
|
|
167
|
+
for (let index = 0; index < gridSize * gridSize * gridSize; index++) {
|
|
168
|
+
candidatesCells[index] = false;
|
|
169
|
+
}
|
|
170
|
+
}
|
|
144
171
|
for (let index = 0; index < instanceCount; index++) {
|
|
145
|
-
|
|
172
|
+
if (this.gridMode) {
|
|
173
|
+
// Get a random cell
|
|
174
|
+
let cellX = Math.floor(Math.random() * gridSize);
|
|
175
|
+
let cellY = Math.floor(Math.random() * gridSize);
|
|
176
|
+
let cellZ = Math.floor(Math.random() * gridSize);
|
|
177
|
+
let cellIndex = this._getIndexinGrid(cellX, cellY, cellZ, gridSize);
|
|
178
|
+
if (candidatesCells[cellIndex]) {
|
|
179
|
+
// Find the first one that is free
|
|
180
|
+
let found = false;
|
|
181
|
+
for (let candidateIndex = 0; candidateIndex < gridSize * gridSize * gridSize; candidateIndex++) {
|
|
182
|
+
if (!candidatesCells[candidateIndex]) {
|
|
183
|
+
cellZ = Math.floor(candidateIndex / (gridSize * gridSize));
|
|
184
|
+
cellY = Math.floor((candidateIndex - cellZ * gridSize * gridSize) / gridSize);
|
|
185
|
+
cellX = candidateIndex - cellZ * gridSize * gridSize - cellY * gridSize;
|
|
186
|
+
cellIndex = this._getIndexinGrid(cellX, cellY, cellZ, gridSize);
|
|
187
|
+
found = true;
|
|
188
|
+
break;
|
|
189
|
+
}
|
|
190
|
+
}
|
|
191
|
+
if (!found) {
|
|
192
|
+
// No more free cells
|
|
193
|
+
break;
|
|
194
|
+
}
|
|
195
|
+
}
|
|
196
|
+
if (!candidatesCells[cellIndex]) {
|
|
197
|
+
// Cell is free
|
|
198
|
+
const x = this._getValueOnGrid(cellX, gridSize, min.x, max.x);
|
|
199
|
+
const y = this._getValueOnGrid(cellY, gridSize, min.y, max.y);
|
|
200
|
+
const z = this._getValueOnGrid(cellZ, gridSize, min.z, max.z);
|
|
201
|
+
this._currentPosition.set(x, y, z);
|
|
202
|
+
candidatesCells[cellIndex] = true;
|
|
203
|
+
}
|
|
204
|
+
}
|
|
205
|
+
else {
|
|
206
|
+
this._currentPosition.set(Math.random() * (max.x - min.x) + min.x, Math.random() * (max.y - min.y) + min.y, Math.random() * (max.z - min.z) + min.z);
|
|
207
|
+
}
|
|
146
208
|
// Cast a ray from the random point in an arbitrary direction
|
|
147
209
|
const ray = new Ray(this._currentPosition, direction);
|
|
148
210
|
let intersectionCount = 0;
|
|
@@ -204,7 +266,8 @@ export class InstantiateOnVolumeBlock extends NodeGeometryBlock {
|
|
|
204
266
|
}
|
|
205
267
|
}
|
|
206
268
|
_dumpPropertiesCode() {
|
|
207
|
-
|
|
269
|
+
let codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.evaluateContext = ${this.evaluateContext ? "true" : "false"};\n`;
|
|
270
|
+
codeString += `${this._codeVariableName}.gridMode = ${this.gridMode ? "true" : "false"};\n`;
|
|
208
271
|
return codeString;
|
|
209
272
|
}
|
|
210
273
|
/**
|
|
@@ -214,6 +277,7 @@ export class InstantiateOnVolumeBlock extends NodeGeometryBlock {
|
|
|
214
277
|
serialize() {
|
|
215
278
|
const serializationObject = super.serialize();
|
|
216
279
|
serializationObject.evaluateContext = this.evaluateContext;
|
|
280
|
+
serializationObject.gridMode = this.gridMode;
|
|
217
281
|
return serializationObject;
|
|
218
282
|
}
|
|
219
283
|
_deserialize(serializationObject) {
|
|
@@ -221,10 +285,16 @@ export class InstantiateOnVolumeBlock extends NodeGeometryBlock {
|
|
|
221
285
|
if (serializationObject.evaluateContext !== undefined) {
|
|
222
286
|
this.evaluateContext = serializationObject.evaluateContext;
|
|
223
287
|
}
|
|
288
|
+
if (serializationObject.gridMode !== undefined) {
|
|
289
|
+
this.gridMode = serializationObject.gridMode;
|
|
290
|
+
}
|
|
224
291
|
}
|
|
225
292
|
}
|
|
226
293
|
__decorate([
|
|
227
294
|
editableInPropertyPage("Evaluate context", PropertyTypeForEdition.Boolean, "ADVANCED", { notifiers: { rebuild: true } })
|
|
228
295
|
], InstantiateOnVolumeBlock.prototype, "evaluateContext", void 0);
|
|
296
|
+
__decorate([
|
|
297
|
+
editableInPropertyPage("Grid mode", PropertyTypeForEdition.Boolean, "MODES", { notifiers: { rebuild: true } })
|
|
298
|
+
], InstantiateOnVolumeBlock.prototype, "gridMode", void 0);
|
|
229
299
|
RegisterClass("BABYLON.InstantiateOnVolumeBlock", InstantiateOnVolumeBlock);
|
|
230
300
|
//# sourceMappingURL=instantiateOnVolumeBlock.js.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"instantiateOnVolumeBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Meshes/Node/Blocks/Instances/instantiateOnVolumeBlock.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAE5D,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAC3D,OAAO,EAAE,qCAAqC,EAAE,MAAM,8CAA8C,CAAC;AAIrG,OAAO,EAAE,OAAO,EAAE,MAAM,+BAA+B,CAAC;AACxD,OAAO,EAAE,sBAAsB,EAAE,sBAAsB,EAAE,MAAM,sCAAsC,CAAC;AAEtG,OAAO,EAAE,GAAG,EAAE,MAAM,yBAAyB,CAAC;AAC9C,OAAO,EAAE,gBAAgB,EAAE,MAAM,kCAAkC,CAAC;AAGpE;;GAEG;AACH,MAAM,OAAO,wBAAyB,SAAQ,iBAAiB;IAe3D;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,CAAC,CAAC;QAjBR,qBAAgB,GAAG,IAAI,OAAO,EAAE,CAAC;QACjC,aAAQ,GAAG,IAAI,OAAO,EAAE,CAAC;QACzB,aAAQ,GAAG,IAAI,OAAO,EAAE,CAAC;QACzB,aAAQ,GAAG,IAAI,OAAO,EAAE,CAAC;QAEjC;;;WAGG;QAEI,oBAAe,GAAG,IAAI,CAAC;QAS1B,IAAI,CAAC,aAAa,CAAC,UAAU,EAAE,qCAAqC,CAAC,QAAQ,CAAC,CAAC;QAC/E,IAAI,CAAC,aAAa,CAAC,UAAU,EAAE,qCAAqC,CAAC,QAAQ,EAAE,IAAI,CAAC,CAAC;QACrF,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,GAAG,EAAE,IAAI,EAAE,GAAG,CAAC,CAAC;QAClF,IAAI,CAAC,aAAa,CAAC,QAAQ,EAAE,qCAAqC,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;QACjF,IAAI,CAAC,aAAa,CAAC,UAAU,EAAE,qCAAqC,CAAC,OAAO,EAAE,IAAI,EAAE,OAAO,CAAC,IAAI,EAAE,CAAC,CAAC;QACpG,IAAI,CAAC,aAAa,CAAC,SAAS,EAAE,qCAAqC,CAAC,OAAO,EAAE,IAAI,EAAE,OAAO,CAAC,GAAG,EAAE,CAAC,CAAC;QAElG,IAAI,CAAC,OAAO,CAAC,4BAA4B,CAAC,IAAI,CAAC,qCAAqC,CAAC,KAAK,CAAC,CAAC;QAC5F,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,QAAQ,CAAC,CAAC;IAClF,CAAC;IAED;;;OAGG;IACI,gBAAgB;QACnB,OAAO,IAAI,CAAC,iBAAiB,CAAC;IAClC,CAAC;IAED;;;OAGG;IACI,iBAAiB;QACpB,OAAO,CAAC,CAAC;IACb,CAAC;IAED;;;OAGG;IACI,qBAAqB;QACxB,OAAO,CAAC,CAAC;IACb,CAAC;IAED;;;OAGG;IACI,qBAAqB;QACxB,OAAO,IAAI,CAAC,iBAAiB,CAAC;IAClC,CAAC;IAED;;;OAGG;IACI,mCAAmC;QACtC,OAAO,IAAI,CAAC,gBAAgB,CAAC;IACjC,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,0BAA0B,CAAC;IACtC,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAEkB,WAAW,CAAC,KAA6B;QACxD,MAAM,IAAI,GAAG,CAAC,KAA6B,EAAE,EAAE;YAC3C,KAAK,CAAC,oBAAoB,CAAC,IAAI,CAAC,CAAC;YACjC,KAAK,CAAC,qBAAqB,CAAC,IAAI,CAAC,CAAC;YAElC,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,QAAQ,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;YAC1D,KAAK,CAAC,mBAAmB,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;YAE5C,IAAI,CAAC,IAAI,CAAC,WAAW,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,SAAS,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,OAAO,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,WAAW,EAAE;gBAC7G,KAAK,CAAC,uBAAuB,EAAE,CAAC;gBAChC,KAAK,CAAC,wBAAwB,EAAE,CAAC;gBACjC,KAAK,CAAC,sBAAsB,EAAE,CAAC;gBAC/B,IAAI,CAAC,MAAM,CAAC,YAAY,GAAG,IAAI,CAAC;gBAChC,OAAO;aACV;YAED,aAAa;YACb,IAAI,gBAAgB,GAAyB,IAAI,CAAC;YAClD,MAAM,aAAa,GAAG,IAAI,CAAC,KAAK,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;YAC1D,MAAM,oBAAoB,GAAiB,EAAE,CAAC;YAC9C,MAAM,YAAY,GAAG,gBAAgB,CAAC,IAAI,CAAC,WAAW,CAAC,SAAU,EAAE,CAAC,EAAE,IAAI,CAAC,WAAW,CAAC,SAAU,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;YAC9G,MAAM,GAAG,GAAG,YAAY,CAAC,OAAO,CAAC;YACjC,MAAM,GAAG,GAAG,YAAY,CAAC,OAAO,CAAC;YACjC,MAAM,SAAS,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACvC,MAAM,SAAS,GAAG,IAAI,CAAC,WAAW,CAAC,OAAO,CAAC,MAAM,GAAG,CAAC,CAAC;YACtD,IAAI,CAAC,iBAAiB,GAAG,CAAC,CAAC;YAE3B,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,aAAa,EAAE,KAAK,EAAE,EAAE;gBAChD,IAAI,CAAC,gBAAgB,CAAC,GAAG,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,MAAM,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,MAAM,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC;gBAErJ,6DAA6D;gBAC7D,MAAM,GAAG,GAAG,IAAI,GAAG,CAAC,IAAI,CAAC,gBAAgB,EAAE,SAAS,CAAC,CAAC;gBAEtD,IAAI,iBAAiB,GAAG,CAAC,CAAC;gBAC1B,KAAK,IAAI,gBAAgB,GAAG,CAAC,EAAE,gBAAgB,GAAG,SAAS,EAAE,gBAAgB,EAAE,EAAE;oBAC7E,wBAAwB;oBACxB,IAAI,CAAC,QAAQ,CAAC,SAAS,CAAC,IAAI,CAAC,WAAW,CAAC,SAAU,EAAE,IAAI,CAAC,WAAW,CAAC,OAAQ,CAAC,gBAAgB,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;oBAC1G,IAAI,CAAC,QAAQ,CAAC,SAAS,CAAC,IAAI,CAAC,WAAW,CAAC,SAAU,EAAE,IAAI,CAAC,WAAW,CAAC,OAAQ,CAAC,gBAAgB,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;oBAC9G,IAAI,CAAC,QAAQ,CAAC,SAAS,CAAC,IAAI,CAAC,WAAW,CAAC,SAAU,EAAE,IAAI,CAAC,WAAW,CAAC,OAAQ,CAAC,gBAAgB,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;oBAE9G,MAAM,oBAAoB,GAAG,GAAG,CAAC,kBAAkB,CAAC,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC;oBAEjG,IAAI,oBAAoB,IAAI,oBAAoB,CAAC,QAAQ,GAAG,CAAC,EAAE;wBAC3D,iBAAiB,EAAE,CAAC;qBACvB;iBACJ;gBAED,IAAI,iBAAiB,GAAG,CAAC,KAAK,CAAC,EAAE;oBAC7B,4BAA4B;oBAC5B,KAAK,EAAE,CAAC;oBACR,SAAS;iBACZ;gBAED,qBAAqB;gBACrB,gBAAgB,GAAG,IAAI,CAAC,QAAQ,CAAC,iBAAiB,CAAC,KAAK,CAAe,CAAC;gBAExE,IAAI,CAAC,gBAAgB,IAAI,CAAC,gBAAgB,CAAC,SAAS,IAAI,gBAAgB,CAAC,SAAS,CAAC,MAAM,KAAK,CAAC,EAAE;oBAC7F,SAAS;iBACZ;gBACD,MAAM,KAAK,GAAG,gBAAiB,CAAC,KAAK,EAAE,CAAC;gBAExC,IAAI,IAAI,CAAC,MAAM,CAAC,WAAW,EAAE;oBACzB,MAAM,SAAS,GAAG,IAAI,CAAC,MAAM,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;oBACvD,KAAK,CAAC,iCAAiC,CAAC,KAAK,EAAE,IAAI,CAAC,gBAAgB,EAAE,SAAS,EAAE,oBAAoB,CAAC,CAAC;iBAC1G;qBAAM;oBACH,MAAM,OAAO,GAAG,KAAK,CAAC,UAAU,CAAC,IAAI,CAAC,OAAO,EAAE,qCAAqC,CAAC,OAAO,EAAE,OAAO,CAAC,WAAW,CAAC,CAAC;oBACnH,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC,iBAAiB,CAAC,KAAK,CAAC,IAAI,OAAO,CAAC,YAAY,CAAC;oBAChF,KAAK,CAAC,YAAY,CAAC,KAAK,EAAE,IAAI,CAAC,gBAAgB,EAAE,QAAQ,EAAE,OAAO,EAAE,oBAAoB,CAAC,CAAC;iBAC7F;gBACD,IAAI,CAAC,iBAAiB,EAAE,CAAC;aAC5B;YAED,QAAQ;YACR,IAAI,oBAAoB,CAAC,MAAM,EAAE;gBAC7B,IAAI,oBAAoB,CAAC,MAAM,KAAK,CAAC,EAAE;oBACnC,IAAI,CAAC,WAAW,GAAG,oBAAoB,CAAC,CAAC,CAAC,CAAC;iBAC9C;qBAAM;oBACH,sEAAsE;oBACtE,MAAM,IAAI,GAAG,oBAAoB,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;oBAClD,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,KAAK,CAAC,oBAAoB,EAAE,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;iBAChF;aACJ;YAED,KAAK,CAAC,sBAAsB,EAAE,CAAC;YAC/B,KAAK,CAAC,uBAAuB,EAAE,CAAC;YAChC,KAAK,CAAC,wBAAwB,EAAE,CAAC;YACjC,OAAO,IAAI,CAAC,WAAW,CAAC;QAC5B,CAAC,CAAC;QAEF,UAAU;QAEV,IAAI,IAAI,CAAC,eAAe,EAAE;YACtB,IAAI,CAAC,MAAM,CAAC,eAAe,GAAG,IAAI,CAAC;SACtC;aAAM;YACH,IAAI,CAAC,MAAM,CAAC,eAAe,GAAG,IAAI,CAAC;YACnC,IAAI,CAAC,MAAM,CAAC,YAAY,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC;SAC1C;IACL,CAAC;IAEkB,mBAAmB;QAClC,MAAM,UAAU,GAAG,KAAK,CAAC,mBAAmB,EAAE,GAAG,GAAG,IAAI,CAAC,iBAAiB,sBAAsB,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,OAAO,KAAK,CAAC;QAC7I,OAAO,UAAU,CAAC;IACtB,CAAC;IAED;;;OAGG;IACa,SAAS;QACrB,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAE9C,mBAAmB,CAAC,eAAe,GAAG,IAAI,CAAC,eAAe,CAAC;QAE3D,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEe,YAAY,CAAC,mBAAwB;QACjD,KAAK,CAAC,YAAY,CAAC,mBAAmB,CAAC,CAAC;QAExC,IAAI,mBAAmB,CAAC,eAAe,KAAK,SAAS,EAAE;YACnD,IAAI,CAAC,eAAe,GAAG,mBAAmB,CAAC,eAAe,CAAC;SAC9D;IACL,CAAC;CACJ;AAhPU;IADN,sBAAsB,CAAC,kBAAkB,EAAE,sBAAsB,CAAC,OAAO,EAAE,UAAU,EAAE,EAAE,SAAS,EAAE,EAAE,OAAO,EAAE,IAAI,EAAE,EAAE,CAAC;iEAC3F;AAkPlC,aAAa,CAAC,kCAAkC,EAAE,wBAAwB,CAAC,CAAC","sourcesContent":["import { NodeGeometryBlock } from \"../../nodeGeometryBlock\";\r\nimport type { NodeGeometryConnectionPoint } from \"../../nodeGeometryBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { NodeGeometryBlockConnectionPointTypes } from \"../../Enums/nodeGeometryConnectionPointTypes\";\r\nimport type { NodeGeometryBuildState } from \"../../nodeGeometryBuildState\";\r\nimport type { INodeGeometryExecutionContext } from \"../../Interfaces/nodeGeometryExecutionContext\";\r\nimport type { VertexData } from \"../../../mesh.vertexData\";\r\nimport { Vector3 } from \"../../../../Maths/math.vector\";\r\nimport { PropertyTypeForEdition, editableInPropertyPage } from \"../../../../Decorators/nodeDecorator\";\r\nimport type { Nullable } from \"../../../../types\";\r\nimport { Ray } from \"../../../../Culling/ray\";\r\nimport { extractMinAndMax } from \"../../../../Maths/math.functions\";\r\nimport type { INodeGeometryInstancingContext } from \"../../Interfaces/nodeGeometryInstancingContext\";\r\n\r\n/**\r\n * Block used to instance geometry inside a geometry\r\n */\r\nexport class InstantiateOnVolumeBlock extends NodeGeometryBlock implements INodeGeometryExecutionContext, INodeGeometryInstancingContext {\r\n private _vertexData: VertexData;\r\n private _currentLoopIndex: number;\r\n private _currentPosition = new Vector3();\r\n private _vertex0 = new Vector3();\r\n private _vertex1 = new Vector3();\r\n private _vertex2 = new Vector3();\r\n\r\n /**\r\n * Gets or sets a boolean indicating that this block can evaluate context\r\n * Build performance is improved when this value is set to false as the system will cache values instead of reevaluating everything per context change\r\n */\r\n @editableInPropertyPage(\"Evaluate context\", PropertyTypeForEdition.Boolean, \"ADVANCED\", { notifiers: { rebuild: true } })\r\n public evaluateContext = true;\r\n\r\n /**\r\n * Create a new InstantiateOnVolumeBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"geometry\", NodeGeometryBlockConnectionPointTypes.Geometry);\r\n this.registerInput(\"instance\", NodeGeometryBlockConnectionPointTypes.Geometry, true);\r\n this.registerInput(\"count\", NodeGeometryBlockConnectionPointTypes.Int, true, 256);\r\n this.registerInput(\"matrix\", NodeGeometryBlockConnectionPointTypes.Matrix, true);\r\n this.registerInput(\"rotation\", NodeGeometryBlockConnectionPointTypes.Vector3, true, Vector3.Zero());\r\n this.registerInput(\"scaling\", NodeGeometryBlockConnectionPointTypes.Vector3, true, Vector3.One());\r\n\r\n this.scaling.acceptedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Float);\r\n this.registerOutput(\"output\", NodeGeometryBlockConnectionPointTypes.Geometry);\r\n }\r\n\r\n /**\r\n * Gets the current instance index in the current flow\r\n * @returns the current index\r\n */\r\n public getInstanceIndex(): number {\r\n return this._currentLoopIndex;\r\n }\r\n\r\n /**\r\n * Gets the current index in the current flow\r\n * @returns the current index\r\n */\r\n public getExecutionIndex(): number {\r\n return 0;\r\n }\r\n\r\n /**\r\n * Gets the current face index in the current flow\r\n * @returns the current face index\r\n */\r\n public getExecutionFaceIndex(): number {\r\n return 0;\r\n }\r\n\r\n /**\r\n * Gets the current loop index in the current flow\r\n * @returns the current loop index\r\n */\r\n public getExecutionLoopIndex(): number {\r\n return this._currentLoopIndex;\r\n }\r\n\r\n /**\r\n * Gets the value associated with a contextual positions\r\n * @returns the value associated with the source\r\n */\r\n public getOverridePositionsContextualValue() {\r\n return this._currentPosition;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"InstantiateOnVolumeBlock\";\r\n }\r\n\r\n /**\r\n * Gets the geometry input component\r\n */\r\n public get geometry(): NodeGeometryConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the instance input component\r\n */\r\n public get instance(): NodeGeometryConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the count input component\r\n */\r\n public get count(): NodeGeometryConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the matrix input component\r\n */\r\n public get matrix(): NodeGeometryConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the rotation input component\r\n */\r\n public get rotation(): NodeGeometryConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the scaling input component\r\n */\r\n public get scaling(): NodeGeometryConnectionPoint {\r\n return this._inputs[5];\r\n }\r\n\r\n /**\r\n * Gets the geometry output component\r\n */\r\n public get output(): NodeGeometryConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected override _buildBlock(state: NodeGeometryBuildState) {\r\n const func = (state: NodeGeometryBuildState) => {\r\n state.pushExecutionContext(this);\r\n state.pushInstancingContext(this);\r\n\r\n this._vertexData = this.geometry.getConnectedValue(state);\r\n state.pushGeometryContext(this._vertexData);\r\n\r\n if (!this._vertexData || !this._vertexData.positions || !this._vertexData.indices || !this.instance.isConnected) {\r\n state.restoreExecutionContext();\r\n state.restoreInstancingContext();\r\n state.restoreGeometryContext();\r\n this.output._storedValue = null;\r\n return;\r\n }\r\n\r\n // Processing\r\n let instanceGeometry: Nullable<VertexData> = null;\r\n const instanceCount = this.count.getConnectedValue(state);\r\n const additionalVertexData: VertexData[] = [];\r\n const boundingInfo = extractMinAndMax(this._vertexData.positions!, 0, this._vertexData.positions!.length / 3);\r\n const min = boundingInfo.minimum;\r\n const max = boundingInfo.maximum;\r\n const direction = new Vector3(1, 0, 0);\r\n const faceCount = this._vertexData.indices.length / 3;\r\n this._currentLoopIndex = 0;\r\n\r\n for (let index = 0; index < instanceCount; index++) {\r\n this._currentPosition.set(Math.random() * (max.x - min.x) + min.x, Math.random() * (max.y - min.y) + min.y, Math.random() * (max.z - min.z) + min.z);\r\n\r\n // Cast a ray from the random point in an arbitrary direction\r\n const ray = new Ray(this._currentPosition, direction);\r\n\r\n let intersectionCount = 0;\r\n for (let currentFaceIndex = 0; currentFaceIndex < faceCount; currentFaceIndex++) {\r\n // Extract face vertices\r\n this._vertex0.fromArray(this._vertexData.positions!, this._vertexData.indices![currentFaceIndex * 3] * 3);\r\n this._vertex1.fromArray(this._vertexData.positions!, this._vertexData.indices![currentFaceIndex * 3 + 1] * 3);\r\n this._vertex2.fromArray(this._vertexData.positions!, this._vertexData.indices![currentFaceIndex * 3 + 2] * 3);\r\n\r\n const currentIntersectInfo = ray.intersectsTriangle(this._vertex0, this._vertex1, this._vertex2);\r\n\r\n if (currentIntersectInfo && currentIntersectInfo.distance > 0) {\r\n intersectionCount++;\r\n }\r\n }\r\n\r\n if (intersectionCount % 2 === 0) {\r\n // We are outside, try again\r\n index--;\r\n continue;\r\n }\r\n\r\n // Clone the instance\r\n instanceGeometry = this.instance.getConnectedValue(state) as VertexData;\r\n\r\n if (!instanceGeometry || !instanceGeometry.positions || instanceGeometry.positions.length === 0) {\r\n continue;\r\n }\r\n const clone = instanceGeometry!.clone();\r\n\r\n if (this.matrix.isConnected) {\r\n const transform = this.matrix.getConnectedValue(state);\r\n state._instantiateWithPositionAndMatrix(clone, this._currentPosition, transform, additionalVertexData);\r\n } else {\r\n const scaling = state.adaptInput(this.scaling, NodeGeometryBlockConnectionPointTypes.Vector3, Vector3.OneReadOnly);\r\n const rotation = this.rotation.getConnectedValue(state) || Vector3.ZeroReadOnly;\r\n state._instantiate(clone, this._currentPosition, rotation, scaling, additionalVertexData);\r\n }\r\n this._currentLoopIndex++;\r\n }\r\n\r\n // Merge\r\n if (additionalVertexData.length) {\r\n if (additionalVertexData.length === 1) {\r\n this._vertexData = additionalVertexData[0];\r\n } else {\r\n // We do not merge the main one as user can use a merge node if wanted\r\n const main = additionalVertexData.splice(0, 1)[0];\r\n this._vertexData = main.merge(additionalVertexData, true, false, true, true);\r\n }\r\n }\r\n\r\n state.restoreGeometryContext();\r\n state.restoreExecutionContext();\r\n state.restoreInstancingContext();\r\n return this._vertexData;\r\n };\r\n\r\n // Storage\r\n\r\n if (this.evaluateContext) {\r\n this.output._storedFunction = func;\r\n } else {\r\n this.output._storedFunction = null;\r\n this.output._storedValue = func(state);\r\n }\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n const codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.evaluateContext = ${this.evaluateContext ? \"true\" : \"false\"};\\n`;\r\n return codeString;\r\n }\r\n\r\n /**\r\n * Serializes this block in a JSON representation\r\n * @returns the serialized block object\r\n */\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.evaluateContext = this.evaluateContext;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n\r\n if (serializationObject.evaluateContext !== undefined) {\r\n this.evaluateContext = serializationObject.evaluateContext;\r\n }\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.InstantiateOnVolumeBlock\", InstantiateOnVolumeBlock);\r\n"]}
|
|
1
|
+
{"version":3,"file":"instantiateOnVolumeBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Meshes/Node/Blocks/Instances/instantiateOnVolumeBlock.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAE5D,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAC3D,OAAO,EAAE,qCAAqC,EAAE,MAAM,8CAA8C,CAAC;AAIrG,OAAO,EAAE,OAAO,EAAE,MAAM,+BAA+B,CAAC;AACxD,OAAO,EAAE,sBAAsB,EAAE,sBAAsB,EAAE,MAAM,sCAAsC,CAAC;AAEtG,OAAO,EAAE,GAAG,EAAE,MAAM,yBAAyB,CAAC;AAC9C,OAAO,EAAE,gBAAgB,EAAE,MAAM,kCAAkC,CAAC;AAGpE;;GAEG;AACH,MAAM,OAAO,wBAAyB,SAAQ,iBAAiB;IAqB3D;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,CAAC,CAAC;QAvBR,qBAAgB,GAAG,IAAI,OAAO,EAAE,CAAC;QACjC,aAAQ,GAAG,IAAI,OAAO,EAAE,CAAC;QACzB,aAAQ,GAAG,IAAI,OAAO,EAAE,CAAC;QACzB,aAAQ,GAAG,IAAI,OAAO,EAAE,CAAC;QAEjC;;;WAGG;QAEI,oBAAe,GAAG,IAAI,CAAC;QAE9B;;WAEG;QAEI,aAAQ,GAAG,KAAK,CAAC;QASpB,IAAI,CAAC,aAAa,CAAC,UAAU,EAAE,qCAAqC,CAAC,QAAQ,CAAC,CAAC;QAC/E,IAAI,CAAC,aAAa,CAAC,UAAU,EAAE,qCAAqC,CAAC,QAAQ,EAAE,IAAI,CAAC,CAAC;QACrF,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,GAAG,EAAE,IAAI,EAAE,GAAG,CAAC,CAAC;QAClF,IAAI,CAAC,aAAa,CAAC,QAAQ,EAAE,qCAAqC,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;QACjF,IAAI,CAAC,aAAa,CAAC,UAAU,EAAE,qCAAqC,CAAC,OAAO,EAAE,IAAI,EAAE,OAAO,CAAC,IAAI,EAAE,CAAC,CAAC;QACpG,IAAI,CAAC,aAAa,CAAC,SAAS,EAAE,qCAAqC,CAAC,OAAO,EAAE,IAAI,EAAE,OAAO,CAAC,GAAG,EAAE,CAAC,CAAC;QAClG,IAAI,CAAC,aAAa,CAAC,UAAU,EAAE,qCAAqC,CAAC,GAAG,EAAE,IAAI,EAAE,EAAE,CAAC,CAAC;QAEpF,IAAI,CAAC,OAAO,CAAC,4BAA4B,CAAC,IAAI,CAAC,qCAAqC,CAAC,KAAK,CAAC,CAAC;QAC5F,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,QAAQ,CAAC,CAAC;IAClF,CAAC;IAED;;;OAGG;IACI,gBAAgB;QACnB,OAAO,IAAI,CAAC,iBAAiB,CAAC;IAClC,CAAC;IAED;;;OAGG;IACI,iBAAiB;QACpB,OAAO,CAAC,CAAC;IACb,CAAC;IAED;;;OAGG;IACI,qBAAqB;QACxB,OAAO,CAAC,CAAC;IACb,CAAC;IAED;;;OAGG;IACI,qBAAqB;QACxB,OAAO,IAAI,CAAC,iBAAiB,CAAC;IAClC,CAAC;IAED;;;OAGG;IACI,mCAAmC;QACtC,OAAO,IAAI,CAAC,gBAAgB,CAAC;IACjC,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,0BAA0B,CAAC;IACtC,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAEO,eAAe,CAAC,IAAY,EAAE,IAAY,EAAE,GAAW,EAAE,GAAW;QACxE,MAAM,QAAQ,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,GAAG,IAAI,CAAC;QACpC,OAAO,GAAG,GAAG,QAAQ,GAAG,CAAC,GAAG,IAAI,GAAG,QAAQ,CAAC;IAChD,CAAC;IAEO,eAAe,CAAC,CAAS,EAAE,CAAS,EAAE,CAAS,EAAE,IAAY;QACjE,OAAO,CAAC,GAAG,CAAC,GAAG,IAAI,GAAG,CAAC,GAAG,IAAI,GAAG,IAAI,CAAC;IAC1C,CAAC;IAEkB,WAAW,CAAC,KAA6B;QACxD,MAAM,IAAI,GAAG,CAAC,KAA6B,EAAE,EAAE;YAC3C,KAAK,CAAC,oBAAoB,CAAC,IAAI,CAAC,CAAC;YACjC,KAAK,CAAC,qBAAqB,CAAC,IAAI,CAAC,CAAC;YAElC,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,QAAQ,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;YAC1D,KAAK,CAAC,mBAAmB,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;YAE5C,IAAI,CAAC,IAAI,CAAC,WAAW,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,SAAS,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,OAAO,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,WAAW,EAAE;gBAC7G,KAAK,CAAC,uBAAuB,EAAE,CAAC;gBAChC,KAAK,CAAC,wBAAwB,EAAE,CAAC;gBACjC,KAAK,CAAC,sBAAsB,EAAE,CAAC;gBAC/B,IAAI,CAAC,MAAM,CAAC,YAAY,GAAG,IAAI,CAAC;gBAChC,OAAO;aACV;YAED,aAAa;YACb,IAAI,gBAAgB,GAAyB,IAAI,CAAC;YAClD,MAAM,aAAa,GAAG,IAAI,CAAC,KAAK,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;YAC1D,MAAM,oBAAoB,GAAiB,EAAE,CAAC;YAC9C,MAAM,YAAY,GAAG,gBAAgB,CAAC,IAAI,CAAC,WAAW,CAAC,SAAU,EAAE,CAAC,EAAE,IAAI,CAAC,WAAW,CAAC,SAAU,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;YAC9G,MAAM,GAAG,GAAG,YAAY,CAAC,OAAO,CAAC;YACjC,MAAM,GAAG,GAAG,YAAY,CAAC,OAAO,CAAC;YACjC,MAAM,SAAS,GAAG,IAAI,OAAO,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;YAC7C,MAAM,SAAS,GAAG,IAAI,CAAC,WAAW,CAAC,OAAO,CAAC,MAAM,GAAG,CAAC,CAAC;YACtD,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;YACxD,IAAI,CAAC,iBAAiB,GAAG,CAAC,CAAC;YAE3B,IAAI,eAA+B,CAAC;YACpC,IAAI,IAAI,CAAC,QAAQ,EAAE;gBACf,eAAe,GAAG,EAAE,CAAC;gBACrB,yCAAyC;gBACzC,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,QAAQ,GAAG,QAAQ,GAAG,QAAQ,EAAE,KAAK,EAAE,EAAE;oBACjE,eAAe,CAAC,KAAK,CAAC,GAAG,KAAK,CAAC;iBAClC;aACJ;YAED,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,aAAa,EAAE,KAAK,EAAE,EAAE;gBAChD,IAAI,IAAI,CAAC,QAAQ,EAAE;oBACf,oBAAoB;oBACpB,IAAI,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,QAAQ,CAAC,CAAC;oBACjD,IAAI,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,QAAQ,CAAC,CAAC;oBACjD,IAAI,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,QAAQ,CAAC,CAAC;oBACjD,IAAI,SAAS,GAAG,IAAI,CAAC,eAAe,CAAC,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,QAAQ,CAAC,CAAC;oBAEpE,IAAI,eAAgB,CAAC,SAAS,CAAC,EAAE;wBAC7B,kCAAkC;wBAClC,IAAI,KAAK,GAAG,KAAK,CAAC;wBAClB,KAAK,IAAI,cAAc,GAAG,CAAC,EAAE,cAAc,GAAG,QAAQ,GAAG,QAAQ,GAAG,QAAQ,EAAE,cAAc,EAAE,EAAE;4BAC5F,IAAI,CAAC,eAAgB,CAAC,cAAc,CAAC,EAAE;gCACnC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,cAAc,GAAG,CAAC,QAAQ,GAAG,QAAQ,CAAC,CAAC,CAAC;gCAC3D,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,cAAc,GAAG,KAAK,GAAG,QAAQ,GAAG,QAAQ,CAAC,GAAG,QAAQ,CAAC,CAAC;gCAC9E,KAAK,GAAG,cAAc,GAAG,KAAK,GAAG,QAAQ,GAAG,QAAQ,GAAG,KAAK,GAAG,QAAQ,CAAC;gCACxE,SAAS,GAAG,IAAI,CAAC,eAAe,CAAC,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,QAAQ,CAAC,CAAC;gCAChE,KAAK,GAAG,IAAI,CAAC;gCACb,MAAM;6BACT;yBACJ;wBACD,IAAI,CAAC,KAAK,EAAE;4BACR,qBAAqB;4BACrB,MAAM;yBACT;qBACJ;oBAED,IAAI,CAAC,eAAgB,CAAC,SAAS,CAAC,EAAE;wBAC9B,eAAe;wBACf,MAAM,CAAC,GAAG,IAAI,CAAC,eAAe,CAAC,KAAK,EAAE,QAAQ,EAAE,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;wBAC9D,MAAM,CAAC,GAAG,IAAI,CAAC,eAAe,CAAC,KAAK,EAAE,QAAQ,EAAE,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;wBAC9D,MAAM,CAAC,GAAG,IAAI,CAAC,eAAe,CAAC,KAAK,EAAE,QAAQ,EAAE,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;wBAC9D,IAAI,CAAC,gBAAgB,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;wBACnC,eAAgB,CAAC,SAAS,CAAC,GAAG,IAAI,CAAC;qBACtC;iBACJ;qBAAM;oBACH,IAAI,CAAC,gBAAgB,CAAC,GAAG,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,MAAM,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,MAAM,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC;iBACxJ;gBAED,6DAA6D;gBAC7D,MAAM,GAAG,GAAG,IAAI,GAAG,CAAC,IAAI,CAAC,gBAAgB,EAAE,SAAS,CAAC,CAAC;gBAEtD,IAAI,iBAAiB,GAAG,CAAC,CAAC;gBAC1B,KAAK,IAAI,gBAAgB,GAAG,CAAC,EAAE,gBAAgB,GAAG,SAAS,EAAE,gBAAgB,EAAE,EAAE;oBAC7E,wBAAwB;oBACxB,IAAI,CAAC,QAAQ,CAAC,SAAS,CAAC,IAAI,CAAC,WAAW,CAAC,SAAU,EAAE,IAAI,CAAC,WAAW,CAAC,OAAQ,CAAC,gBAAgB,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;oBAC1G,IAAI,CAAC,QAAQ,CAAC,SAAS,CAAC,IAAI,CAAC,WAAW,CAAC,SAAU,EAAE,IAAI,CAAC,WAAW,CAAC,OAAQ,CAAC,gBAAgB,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;oBAC9G,IAAI,CAAC,QAAQ,CAAC,SAAS,CAAC,IAAI,CAAC,WAAW,CAAC,SAAU,EAAE,IAAI,CAAC,WAAW,CAAC,OAAQ,CAAC,gBAAgB,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;oBAE9G,MAAM,oBAAoB,GAAG,GAAG,CAAC,kBAAkB,CAAC,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC;oBAEjG,IAAI,oBAAoB,IAAI,oBAAoB,CAAC,QAAQ,GAAG,CAAC,EAAE;wBAC3D,iBAAiB,EAAE,CAAC;qBACvB;iBACJ;gBAED,IAAI,iBAAiB,GAAG,CAAC,KAAK,CAAC,EAAE;oBAC7B,4BAA4B;oBAC5B,KAAK,EAAE,CAAC;oBACR,SAAS;iBACZ;gBAED,qBAAqB;gBACrB,gBAAgB,GAAG,IAAI,CAAC,QAAQ,CAAC,iBAAiB,CAAC,KAAK,CAAe,CAAC;gBAExE,IAAI,CAAC,gBAAgB,IAAI,CAAC,gBAAgB,CAAC,SAAS,IAAI,gBAAgB,CAAC,SAAS,CAAC,MAAM,KAAK,CAAC,EAAE;oBAC7F,SAAS;iBACZ;gBACD,MAAM,KAAK,GAAG,gBAAiB,CAAC,KAAK,EAAE,CAAC;gBAExC,IAAI,IAAI,CAAC,MAAM,CAAC,WAAW,EAAE;oBACzB,MAAM,SAAS,GAAG,IAAI,CAAC,MAAM,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;oBACvD,KAAK,CAAC,iCAAiC,CAAC,KAAK,EAAE,IAAI,CAAC,gBAAgB,EAAE,SAAS,EAAE,oBAAoB,CAAC,CAAC;iBAC1G;qBAAM;oBACH,MAAM,OAAO,GAAG,KAAK,CAAC,UAAU,CAAC,IAAI,CAAC,OAAO,EAAE,qCAAqC,CAAC,OAAO,EAAE,OAAO,CAAC,WAAW,CAAC,CAAC;oBACnH,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC,iBAAiB,CAAC,KAAK,CAAC,IAAI,OAAO,CAAC,YAAY,CAAC;oBAChF,KAAK,CAAC,YAAY,CAAC,KAAK,EAAE,IAAI,CAAC,gBAAgB,EAAE,QAAQ,EAAE,OAAO,EAAE,oBAAoB,CAAC,CAAC;iBAC7F;gBACD,IAAI,CAAC,iBAAiB,EAAE,CAAC;aAC5B;YAED,QAAQ;YACR,IAAI,oBAAoB,CAAC,MAAM,EAAE;gBAC7B,IAAI,oBAAoB,CAAC,MAAM,KAAK,CAAC,EAAE;oBACnC,IAAI,CAAC,WAAW,GAAG,oBAAoB,CAAC,CAAC,CAAC,CAAC;iBAC9C;qBAAM;oBACH,sEAAsE;oBACtE,MAAM,IAAI,GAAG,oBAAoB,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;oBAClD,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,KAAK,CAAC,oBAAoB,EAAE,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;iBAChF;aACJ;YAED,KAAK,CAAC,sBAAsB,EAAE,CAAC;YAC/B,KAAK,CAAC,uBAAuB,EAAE,CAAC;YAChC,KAAK,CAAC,wBAAwB,EAAE,CAAC;YACjC,OAAO,IAAI,CAAC,WAAW,CAAC;QAC5B,CAAC,CAAC;QAEF,UAAU;QAEV,IAAI,IAAI,CAAC,eAAe,EAAE;YACtB,IAAI,CAAC,MAAM,CAAC,eAAe,GAAG,IAAI,CAAC;SACtC;aAAM;YACH,IAAI,CAAC,MAAM,CAAC,eAAe,GAAG,IAAI,CAAC;YACnC,IAAI,CAAC,MAAM,CAAC,YAAY,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC;SAC1C;IACL,CAAC;IAEkB,mBAAmB;QAClC,IAAI,UAAU,GAAG,KAAK,CAAC,mBAAmB,EAAE,GAAG,GAAG,IAAI,CAAC,iBAAiB,sBAAsB,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,OAAO,KAAK,CAAC;QAC3I,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,eAAe,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,OAAO,KAAK,CAAC;QAC5F,OAAO,UAAU,CAAC;IACtB,CAAC;IAED;;;OAGG;IACa,SAAS;QACrB,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAE9C,mBAAmB,CAAC,eAAe,GAAG,IAAI,CAAC,eAAe,CAAC;QAC3D,mBAAmB,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;QAE7C,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEe,YAAY,CAAC,mBAAwB;QACjD,KAAK,CAAC,YAAY,CAAC,mBAAmB,CAAC,CAAC;QAExC,IAAI,mBAAmB,CAAC,eAAe,KAAK,SAAS,EAAE;YACnD,IAAI,CAAC,eAAe,GAAG,mBAAmB,CAAC,eAAe,CAAC;SAC9D;QAED,IAAI,mBAAmB,CAAC,QAAQ,KAAK,SAAS,EAAE;YAC5C,IAAI,CAAC,QAAQ,GAAG,mBAAmB,CAAC,QAAQ,CAAC;SAChD;IACL,CAAC;CACJ;AA3TU;IADN,sBAAsB,CAAC,kBAAkB,EAAE,sBAAsB,CAAC,OAAO,EAAE,UAAU,EAAE,EAAE,SAAS,EAAE,EAAE,OAAO,EAAE,IAAI,EAAE,EAAE,CAAC;iEAC3F;AAMvB;IADN,sBAAsB,CAAC,WAAW,EAAE,sBAAsB,CAAC,OAAO,EAAE,OAAO,EAAE,EAAE,SAAS,EAAE,EAAE,OAAO,EAAE,IAAI,EAAE,EAAE,CAAC;0DACvF;AAuT5B,aAAa,CAAC,kCAAkC,EAAE,wBAAwB,CAAC,CAAC","sourcesContent":["import { NodeGeometryBlock } from \"../../nodeGeometryBlock\";\r\nimport type { NodeGeometryConnectionPoint } from \"../../nodeGeometryBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { NodeGeometryBlockConnectionPointTypes } from \"../../Enums/nodeGeometryConnectionPointTypes\";\r\nimport type { NodeGeometryBuildState } from \"../../nodeGeometryBuildState\";\r\nimport type { INodeGeometryExecutionContext } from \"../../Interfaces/nodeGeometryExecutionContext\";\r\nimport type { VertexData } from \"../../../mesh.vertexData\";\r\nimport { Vector3 } from \"../../../../Maths/math.vector\";\r\nimport { PropertyTypeForEdition, editableInPropertyPage } from \"../../../../Decorators/nodeDecorator\";\r\nimport type { Nullable } from \"../../../../types\";\r\nimport { Ray } from \"../../../../Culling/ray\";\r\nimport { extractMinAndMax } from \"../../../../Maths/math.functions\";\r\nimport type { INodeGeometryInstancingContext } from \"../../Interfaces/nodeGeometryInstancingContext\";\r\n\r\n/**\r\n * Block used to instance geometry inside a geometry\r\n */\r\nexport class InstantiateOnVolumeBlock extends NodeGeometryBlock implements INodeGeometryExecutionContext, INodeGeometryInstancingContext {\r\n private _vertexData: VertexData;\r\n private _currentLoopIndex: number;\r\n private _currentPosition = new Vector3();\r\n private _vertex0 = new Vector3();\r\n private _vertex1 = new Vector3();\r\n private _vertex2 = new Vector3();\r\n\r\n /**\r\n * Gets or sets a boolean indicating that this block can evaluate context\r\n * Build performance is improved when this value is set to false as the system will cache values instead of reevaluating everything per context change\r\n */\r\n @editableInPropertyPage(\"Evaluate context\", PropertyTypeForEdition.Boolean, \"ADVANCED\", { notifiers: { rebuild: true } })\r\n public evaluateContext = true;\r\n\r\n /**\r\n * Gets or sets a boolean indicating that a grid pattern should be used\r\n */\r\n @editableInPropertyPage(\"Grid mode\", PropertyTypeForEdition.Boolean, \"MODES\", { notifiers: { rebuild: true } })\r\n public gridMode = false;\r\n\r\n /**\r\n * Create a new InstantiateOnVolumeBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"geometry\", NodeGeometryBlockConnectionPointTypes.Geometry);\r\n this.registerInput(\"instance\", NodeGeometryBlockConnectionPointTypes.Geometry, true);\r\n this.registerInput(\"count\", NodeGeometryBlockConnectionPointTypes.Int, true, 256);\r\n this.registerInput(\"matrix\", NodeGeometryBlockConnectionPointTypes.Matrix, true);\r\n this.registerInput(\"rotation\", NodeGeometryBlockConnectionPointTypes.Vector3, true, Vector3.Zero());\r\n this.registerInput(\"scaling\", NodeGeometryBlockConnectionPointTypes.Vector3, true, Vector3.One());\r\n this.registerInput(\"gridSize\", NodeGeometryBlockConnectionPointTypes.Int, true, 10);\r\n\r\n this.scaling.acceptedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Float);\r\n this.registerOutput(\"output\", NodeGeometryBlockConnectionPointTypes.Geometry);\r\n }\r\n\r\n /**\r\n * Gets the current instance index in the current flow\r\n * @returns the current index\r\n */\r\n public getInstanceIndex(): number {\r\n return this._currentLoopIndex;\r\n }\r\n\r\n /**\r\n * Gets the current index in the current flow\r\n * @returns the current index\r\n */\r\n public getExecutionIndex(): number {\r\n return 0;\r\n }\r\n\r\n /**\r\n * Gets the current face index in the current flow\r\n * @returns the current face index\r\n */\r\n public getExecutionFaceIndex(): number {\r\n return 0;\r\n }\r\n\r\n /**\r\n * Gets the current loop index in the current flow\r\n * @returns the current loop index\r\n */\r\n public getExecutionLoopIndex(): number {\r\n return this._currentLoopIndex;\r\n }\r\n\r\n /**\r\n * Gets the value associated with a contextual positions\r\n * @returns the value associated with the source\r\n */\r\n public getOverridePositionsContextualValue() {\r\n return this._currentPosition;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"InstantiateOnVolumeBlock\";\r\n }\r\n\r\n /**\r\n * Gets the geometry input component\r\n */\r\n public get geometry(): NodeGeometryConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the instance input component\r\n */\r\n public get instance(): NodeGeometryConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the count input component\r\n */\r\n public get count(): NodeGeometryConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the matrix input component\r\n */\r\n public get matrix(): NodeGeometryConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the rotation input component\r\n */\r\n public get rotation(): NodeGeometryConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the scaling input component\r\n */\r\n public get scaling(): NodeGeometryConnectionPoint {\r\n return this._inputs[5];\r\n }\r\n\r\n /**\r\n * Gets the grid size input component\r\n */\r\n public get gridSize(): NodeGeometryConnectionPoint {\r\n return this._inputs[6];\r\n }\r\n\r\n /**\r\n * Gets the geometry output component\r\n */\r\n public get output(): NodeGeometryConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n private _getValueOnGrid(step: number, size: number, min: number, max: number): number {\r\n const cellSize = (max - min) / size;\r\n return min + cellSize / 2 + step * cellSize;\r\n }\r\n\r\n private _getIndexinGrid(x: number, y: number, z: number, size: number) {\r\n return x + y * size + z * size * size;\r\n }\r\n\r\n protected override _buildBlock(state: NodeGeometryBuildState) {\r\n const func = (state: NodeGeometryBuildState) => {\r\n state.pushExecutionContext(this);\r\n state.pushInstancingContext(this);\r\n\r\n this._vertexData = this.geometry.getConnectedValue(state);\r\n state.pushGeometryContext(this._vertexData);\r\n\r\n if (!this._vertexData || !this._vertexData.positions || !this._vertexData.indices || !this.instance.isConnected) {\r\n state.restoreExecutionContext();\r\n state.restoreInstancingContext();\r\n state.restoreGeometryContext();\r\n this.output._storedValue = null;\r\n return;\r\n }\r\n\r\n // Processing\r\n let instanceGeometry: Nullable<VertexData> = null;\r\n const instanceCount = this.count.getConnectedValue(state);\r\n const additionalVertexData: VertexData[] = [];\r\n const boundingInfo = extractMinAndMax(this._vertexData.positions!, 0, this._vertexData.positions!.length / 3);\r\n const min = boundingInfo.minimum;\r\n const max = boundingInfo.maximum;\r\n const direction = new Vector3(0.5, 0.8, 0.2);\r\n const faceCount = this._vertexData.indices.length / 3;\r\n const gridSize = this.gridSize.getConnectedValue(state);\r\n this._currentLoopIndex = 0;\r\n\r\n let candidatesCells: Array<boolean>;\r\n if (this.gridMode) {\r\n candidatesCells = [];\r\n // Generates the list of candidates cells\r\n for (let index = 0; index < gridSize * gridSize * gridSize; index++) {\r\n candidatesCells[index] = false;\r\n }\r\n }\r\n\r\n for (let index = 0; index < instanceCount; index++) {\r\n if (this.gridMode) {\r\n // Get a random cell\r\n let cellX = Math.floor(Math.random() * gridSize);\r\n let cellY = Math.floor(Math.random() * gridSize);\r\n let cellZ = Math.floor(Math.random() * gridSize);\r\n let cellIndex = this._getIndexinGrid(cellX, cellY, cellZ, gridSize);\r\n\r\n if (candidatesCells![cellIndex]) {\r\n // Find the first one that is free\r\n let found = false;\r\n for (let candidateIndex = 0; candidateIndex < gridSize * gridSize * gridSize; candidateIndex++) {\r\n if (!candidatesCells![candidateIndex]) {\r\n cellZ = Math.floor(candidateIndex / (gridSize * gridSize));\r\n cellY = Math.floor((candidateIndex - cellZ * gridSize * gridSize) / gridSize);\r\n cellX = candidateIndex - cellZ * gridSize * gridSize - cellY * gridSize;\r\n cellIndex = this._getIndexinGrid(cellX, cellY, cellZ, gridSize);\r\n found = true;\r\n break;\r\n }\r\n }\r\n if (!found) {\r\n // No more free cells\r\n break;\r\n }\r\n }\r\n\r\n if (!candidatesCells![cellIndex]) {\r\n // Cell is free\r\n const x = this._getValueOnGrid(cellX, gridSize, min.x, max.x);\r\n const y = this._getValueOnGrid(cellY, gridSize, min.y, max.y);\r\n const z = this._getValueOnGrid(cellZ, gridSize, min.z, max.z);\r\n this._currentPosition.set(x, y, z);\r\n candidatesCells![cellIndex] = true;\r\n }\r\n } else {\r\n this._currentPosition.set(Math.random() * (max.x - min.x) + min.x, Math.random() * (max.y - min.y) + min.y, Math.random() * (max.z - min.z) + min.z);\r\n }\r\n\r\n // Cast a ray from the random point in an arbitrary direction\r\n const ray = new Ray(this._currentPosition, direction);\r\n\r\n let intersectionCount = 0;\r\n for (let currentFaceIndex = 0; currentFaceIndex < faceCount; currentFaceIndex++) {\r\n // Extract face vertices\r\n this._vertex0.fromArray(this._vertexData.positions!, this._vertexData.indices![currentFaceIndex * 3] * 3);\r\n this._vertex1.fromArray(this._vertexData.positions!, this._vertexData.indices![currentFaceIndex * 3 + 1] * 3);\r\n this._vertex2.fromArray(this._vertexData.positions!, this._vertexData.indices![currentFaceIndex * 3 + 2] * 3);\r\n\r\n const currentIntersectInfo = ray.intersectsTriangle(this._vertex0, this._vertex1, this._vertex2);\r\n\r\n if (currentIntersectInfo && currentIntersectInfo.distance > 0) {\r\n intersectionCount++;\r\n }\r\n }\r\n\r\n if (intersectionCount % 2 === 0) {\r\n // We are outside, try again\r\n index--;\r\n continue;\r\n }\r\n\r\n // Clone the instance\r\n instanceGeometry = this.instance.getConnectedValue(state) as VertexData;\r\n\r\n if (!instanceGeometry || !instanceGeometry.positions || instanceGeometry.positions.length === 0) {\r\n continue;\r\n }\r\n const clone = instanceGeometry!.clone();\r\n\r\n if (this.matrix.isConnected) {\r\n const transform = this.matrix.getConnectedValue(state);\r\n state._instantiateWithPositionAndMatrix(clone, this._currentPosition, transform, additionalVertexData);\r\n } else {\r\n const scaling = state.adaptInput(this.scaling, NodeGeometryBlockConnectionPointTypes.Vector3, Vector3.OneReadOnly);\r\n const rotation = this.rotation.getConnectedValue(state) || Vector3.ZeroReadOnly;\r\n state._instantiate(clone, this._currentPosition, rotation, scaling, additionalVertexData);\r\n }\r\n this._currentLoopIndex++;\r\n }\r\n\r\n // Merge\r\n if (additionalVertexData.length) {\r\n if (additionalVertexData.length === 1) {\r\n this._vertexData = additionalVertexData[0];\r\n } else {\r\n // We do not merge the main one as user can use a merge node if wanted\r\n const main = additionalVertexData.splice(0, 1)[0];\r\n this._vertexData = main.merge(additionalVertexData, true, false, true, true);\r\n }\r\n }\r\n\r\n state.restoreGeometryContext();\r\n state.restoreExecutionContext();\r\n state.restoreInstancingContext();\r\n return this._vertexData;\r\n };\r\n\r\n // Storage\r\n\r\n if (this.evaluateContext) {\r\n this.output._storedFunction = func;\r\n } else {\r\n this.output._storedFunction = null;\r\n this.output._storedValue = func(state);\r\n }\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.evaluateContext = ${this.evaluateContext ? \"true\" : \"false\"};\\n`;\r\n codeString += `${this._codeVariableName}.gridMode = ${this.gridMode ? \"true\" : \"false\"};\\n`;\r\n return codeString;\r\n }\r\n\r\n /**\r\n * Serializes this block in a JSON representation\r\n * @returns the serialized block object\r\n */\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.evaluateContext = this.evaluateContext;\r\n serializationObject.gridMode = this.gridMode;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n\r\n if (serializationObject.evaluateContext !== undefined) {\r\n this.evaluateContext = serializationObject.evaluateContext;\r\n }\r\n\r\n if (serializationObject.gridMode !== undefined) {\r\n this.gridMode = serializationObject.gridMode;\r\n }\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.InstantiateOnVolumeBlock\", InstantiateOnVolumeBlock);\r\n"]}
|
package/Meshes/mesh.d.ts
CHANGED
|
@@ -273,8 +273,9 @@ export declare class Mesh extends AbstractMesh implements IGetSetVerticesData {
|
|
|
273
273
|
_originalBuilderSideOrientation: number;
|
|
274
274
|
/**
|
|
275
275
|
* Use this property to change the original side orientation defined at construction time
|
|
276
|
+
* Material.sideOrientation will override this value if set
|
|
276
277
|
*/
|
|
277
|
-
|
|
278
|
+
sideOrientation: number;
|
|
278
279
|
/**
|
|
279
280
|
* Use this property to override the Material's fillMode value
|
|
280
281
|
*/
|
|
@@ -319,7 +320,7 @@ export declare class Mesh extends AbstractMesh implements IGetSetVerticesData {
|
|
|
319
320
|
get forceWorldMatrixInstancedBufferUpdate(): boolean;
|
|
320
321
|
set forceWorldMatrixInstancedBufferUpdate(value: boolean);
|
|
321
322
|
/**
|
|
322
|
-
*
|
|
323
|
+
* Constructor
|
|
323
324
|
* @param name The value used by scene.getMeshByName() to do a lookup.
|
|
324
325
|
* @param scene The scene to add this mesh to.
|
|
325
326
|
* @param parent The parent of this mesh, if it has one
|