@babylonjs/core 7.10.0 → 7.10.2

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Files changed (57) hide show
  1. package/Audio/Interfaces/IAudioEngine.d.ts +2 -0
  2. package/Audio/Interfaces/IAudioEngine.js.map +1 -1
  3. package/Audio/audioEngine.d.ts +2 -0
  4. package/Audio/audioEngine.js +12 -0
  5. package/Audio/audioEngine.js.map +1 -1
  6. package/Collisions/gpuPicker.d.ts +15 -6
  7. package/Collisions/gpuPicker.js +83 -89
  8. package/Collisions/gpuPicker.js.map +1 -1
  9. package/Engines/AbstractEngine/abstractEngine.cubeTexture.d.ts +1 -1
  10. package/Engines/AbstractEngine/abstractEngine.cubeTexture.js +7 -3
  11. package/Engines/AbstractEngine/abstractEngine.cubeTexture.js.map +1 -1
  12. package/Engines/Extensions/engine.cubeTexture.d.ts +3 -2
  13. package/Engines/Extensions/engine.cubeTexture.js +2 -2
  14. package/Engines/Extensions/engine.cubeTexture.js.map +1 -1
  15. package/Engines/WebGPU/Extensions/engine.cubeTexture.d.ts +3 -2
  16. package/Engines/WebGPU/Extensions/engine.cubeTexture.js +2 -2
  17. package/Engines/WebGPU/Extensions/engine.cubeTexture.js.map +1 -1
  18. package/Engines/WebGPU/Extensions/engine.videoTexture.js +12 -4
  19. package/Engines/WebGPU/Extensions/engine.videoTexture.js.map +1 -1
  20. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js +2 -3
  21. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js.map +1 -1
  22. package/Engines/abstractEngine.js +2 -2
  23. package/Engines/abstractEngine.js.map +1 -1
  24. package/Engines/nativeEngine.d.ts +2 -1
  25. package/Engines/nativeEngine.js +7 -2
  26. package/Engines/nativeEngine.js.map +1 -1
  27. package/Layers/layer.js +5 -3
  28. package/Layers/layer.js.map +1 -1
  29. package/Loading/Plugins/babylonFileLoader.js +1 -1
  30. package/Loading/Plugins/babylonFileLoader.js.map +1 -1
  31. package/Materials/Node/Blocks/Dual/currentScreenBlock.js +13 -4
  32. package/Materials/Node/Blocks/Dual/currentScreenBlock.js.map +1 -1
  33. package/Materials/Node/Blocks/Dual/sceneDepthBlock.js +12 -3
  34. package/Materials/Node/Blocks/Dual/sceneDepthBlock.js.map +1 -1
  35. package/Materials/Node/nodeMaterial.js +7 -7
  36. package/Materials/Node/nodeMaterial.js.map +1 -1
  37. package/Materials/Textures/cubeTexture.d.ts +38 -3
  38. package/Materials/Textures/cubeTexture.js +36 -14
  39. package/Materials/Textures/cubeTexture.js.map +1 -1
  40. package/Materials/Textures/internalTexture.js +1 -1
  41. package/Materials/Textures/internalTexture.js.map +1 -1
  42. package/Materials/shaderMaterial.d.ts +0 -5
  43. package/Materials/shaderMaterial.js +1 -8
  44. package/Materials/shaderMaterial.js.map +1 -1
  45. package/Meshes/mesh.js +2 -2
  46. package/Meshes/mesh.js.map +1 -1
  47. package/Shaders/picking.fragment.d.ts +5 -0
  48. package/Shaders/picking.fragment.js +20 -0
  49. package/Shaders/picking.fragment.js.map +1 -0
  50. package/Shaders/picking.vertex.d.ts +15 -0
  51. package/Shaders/picking.vertex.js +42 -0
  52. package/Shaders/picking.vertex.js.map +1 -0
  53. package/ShadersWGSL/ShadersInclude/shadowsFragmentFunctions.js +1 -1
  54. package/ShadersWGSL/ShadersInclude/shadowsFragmentFunctions.js.map +1 -1
  55. package/XR/webXRExperienceHelper.js +3 -0
  56. package/XR/webXRExperienceHelper.js.map +1 -1
  57. package/package.json +1 -1
@@ -432,9 +432,10 @@ export declare class NativeEngine extends Engine {
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  * @param fallback defines texture to use while falling back when (compressed) texture file not found.
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  * @param loaderOptions options to be passed to the loader
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  * @param useSRGBBuffer defines if the texture must be loaded in a sRGB GPU buffer (if supported by the GPU).
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+ * @param buffer defines the data buffer to load instead of loading the rootUrl
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  * @returns the cube texture as an InternalTexture
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  */
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- createCubeTexture(rootUrl: string, scene: Nullable<Scene>, files: Nullable<string[]>, noMipmap?: boolean, onLoad?: Nullable<(data?: any) => void>, onError?: Nullable<(message?: string, exception?: any) => void>, format?: number, forcedExtension?: any, createPolynomials?: boolean, lodScale?: number, lodOffset?: number, fallback?: Nullable<InternalTexture>, loaderOptions?: any, useSRGBBuffer?: boolean): InternalTexture;
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+ createCubeTexture(rootUrl: string, scene: Nullable<Scene>, files: Nullable<string[]>, noMipmap?: boolean, onLoad?: Nullable<(data?: any) => void>, onError?: Nullable<(message?: string, exception?: any) => void>, format?: number, forcedExtension?: any, createPolynomials?: boolean, lodScale?: number, lodOffset?: number, fallback?: Nullable<InternalTexture>, loaderOptions?: any, useSRGBBuffer?: boolean, buffer?: Nullable<ArrayBufferView>): InternalTexture;
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  /** @internal */
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  _createHardwareTexture(): HardwareTextureWrapper;
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  /** @internal */
@@ -1605,9 +1605,10 @@ export class NativeEngine extends Engine {
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  * @param fallback defines texture to use while falling back when (compressed) texture file not found.
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  * @param loaderOptions options to be passed to the loader
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  * @param useSRGBBuffer defines if the texture must be loaded in a sRGB GPU buffer (if supported by the GPU).
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+ * @param buffer defines the data buffer to load instead of loading the rootUrl
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  * @returns the cube texture as an InternalTexture
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  */
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- createCubeTexture(rootUrl, scene, files, noMipmap, onLoad = null, onError = null, format, forcedExtension = null, createPolynomials = false, lodScale = 0, lodOffset = 0, fallback = null, loaderOptions, useSRGBBuffer = false) {
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+ createCubeTexture(rootUrl, scene, files, noMipmap, onLoad = null, onError = null, format, forcedExtension = null, createPolynomials = false, lodScale = 0, lodOffset = 0, fallback = null, loaderOptions, useSRGBBuffer = false, buffer = null) {
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  const texture = fallback ? fallback : new InternalTexture(this, InternalTextureSource.Cube);
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  texture.isCube = true;
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  texture.url = rootUrl;
@@ -1618,6 +1619,7 @@ export class NativeEngine extends Engine {
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  if (!this._doNotHandleContextLost) {
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  texture._extension = forcedExtension;
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  texture._files = files;
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+ texture._buffer = buffer;
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  }
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  const lastDot = rootUrl.lastIndexOf(".");
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  const extension = forcedExtension ? forcedExtension : lastDot > -1 ? rootUrl.substring(lastDot).toLowerCase() : "";
@@ -1649,7 +1651,10 @@ export class NativeEngine extends Engine {
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  throw new Error("Could not load a native cube texture.");
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  });
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  };
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- if (files && files.length === 6) {
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+ if (buffer) {
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+ onloaddata(buffer);
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+ }
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+ else if (files && files.length === 6) {
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  throw new Error(`Multi-file loading not allowed on env files.`);
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  }
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  else {