@babylonjs/core 7.0.0 → 7.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Animations/runtimeAnimation.js +10 -3
- package/Animations/runtimeAnimation.js.map +1 -1
- package/Compute/computeEffect.d.ts +3 -3
- package/Compute/computeEffect.js.map +1 -1
- package/Compute/computeShader.d.ts +2 -2
- package/Compute/computeShader.js.map +1 -1
- package/Engines/Extensions/engine.computeShader.d.ts +2 -2
- package/Engines/Extensions/engine.computeShader.js.map +1 -1
- package/Engines/Extensions/engine.multiRender.js +1 -1
- package/Engines/Extensions/engine.multiRender.js.map +1 -1
- package/Engines/Extensions/engine.renderTarget.js +12 -2
- package/Engines/Extensions/engine.renderTarget.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.computeShader.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.multiRender.js +1 -1
- package/Engines/WebGPU/Extensions/engine.multiRender.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.renderTarget.js +5 -2
- package/Engines/WebGPU/Extensions/engine.renderTarget.js.map +1 -1
- package/Engines/WebGPU/webgpuClearQuad.d.ts +2 -2
- package/Engines/WebGPU/webgpuClearQuad.js +8 -3
- package/Engines/WebGPU/webgpuClearQuad.js.map +1 -1
- package/Engines/WebGPU/webgpuHardwareTexture.js +1 -0
- package/Engines/WebGPU/webgpuHardwareTexture.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessor.js +15 -0
- package/Engines/WebGPU/webgpuShaderProcessor.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js +4 -1
- package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js.map +1 -1
- package/Engines/WebGPU/webgpuTextureManager.d.ts +1 -1
- package/Engines/WebGPU/webgpuTextureManager.js +6 -6
- package/Engines/WebGPU/webgpuTextureManager.js.map +1 -1
- package/Engines/nativeEngine.d.ts +1 -0
- package/Engines/nativeEngine.js.map +1 -1
- package/Engines/nullEngine.d.ts +1 -0
- package/Engines/nullEngine.js.map +1 -1
- package/Engines/renderTargetWrapper.d.ts +8 -0
- package/Engines/renderTargetWrapper.js +14 -1
- package/Engines/renderTargetWrapper.js.map +1 -1
- package/Engines/thinEngine.d.ts +3 -7
- package/Engines/thinEngine.js +23 -9
- package/Engines/thinEngine.js.map +1 -1
- package/Engines/webgpuEngine.d.ts +2 -2
- package/Engines/webgpuEngine.js +16 -5
- package/Engines/webgpuEngine.js.map +1 -1
- package/Materials/Node/Blocks/Dual/textureBlock.js +5 -0
- package/Materials/Node/Blocks/Dual/textureBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js +2 -0
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
- package/Materials/Node/Blocks/addBlock.d.ts +2 -15
- package/Materials/Node/Blocks/addBlock.js +4 -32
- package/Materials/Node/Blocks/addBlock.js.map +1 -1
- package/Materials/Node/Blocks/baseMathBlock.d.ts +26 -0
- package/Materials/Node/Blocks/baseMathBlock.js +84 -0
- package/Materials/Node/Blocks/baseMathBlock.js.map +1 -0
- package/Materials/Node/Blocks/divideBlock.d.ts +2 -15
- package/Materials/Node/Blocks/divideBlock.js +4 -32
- package/Materials/Node/Blocks/divideBlock.js.map +1 -1
- package/Materials/Node/Blocks/multiplyBlock.d.ts +2 -15
- package/Materials/Node/Blocks/multiplyBlock.js +4 -32
- package/Materials/Node/Blocks/multiplyBlock.js.map +1 -1
- package/Materials/Node/Blocks/subtractBlock.d.ts +2 -15
- package/Materials/Node/Blocks/subtractBlock.js +4 -32
- package/Materials/Node/Blocks/subtractBlock.js.map +1 -1
- package/Materials/Node/nodeMaterialBlockConnectionPoint.d.ts +4 -0
- package/Materials/Node/nodeMaterialBlockConnectionPoint.js +7 -0
- package/Materials/Node/nodeMaterialBlockConnectionPoint.js.map +1 -1
- package/Materials/Textures/renderTargetTexture.d.ts +6 -23
- package/Materials/Textures/renderTargetTexture.js +10 -6
- package/Materials/Textures/renderTargetTexture.js.map +1 -1
- package/Materials/Textures/texture.d.ts +5 -2
- package/Materials/Textures/texture.js +10 -5
- package/Materials/Textures/texture.js.map +1 -1
- package/Materials/Textures/textureCreationOptions.d.ts +1 -0
- package/Materials/Textures/textureCreationOptions.js.map +1 -1
- package/Materials/effect.d.ts +3 -3
- package/Materials/effect.js.map +1 -1
- package/Materials/shaderMaterial.d.ts +3 -3
- package/Materials/shaderMaterial.js.map +1 -1
- package/Meshes/Builders/ribbonBuilder.js +32 -28
- package/Meshes/Builders/ribbonBuilder.js.map +1 -1
- package/Meshes/GreasedLine/greasedLineBaseMesh.d.ts +4 -3
- package/Meshes/GreasedLine/greasedLineBaseMesh.js +1 -1
- package/Meshes/GreasedLine/greasedLineBaseMesh.js.map +1 -1
- package/Meshes/GreasedLine/greasedLineMesh.d.ts +0 -2
- package/Meshes/GreasedLine/greasedLineMesh.js +85 -77
- package/Meshes/GreasedLine/greasedLineMesh.js.map +1 -1
- package/Meshes/GreasedLine/greasedLineRibbonMesh.js +9 -3
- package/Meshes/GreasedLine/greasedLineRibbonMesh.js.map +1 -1
- package/Meshes/Node/Blocks/mathBlock.d.ts +6 -0
- package/Meshes/Node/Blocks/mathBlock.js +95 -23
- package/Meshes/Node/Blocks/mathBlock.js.map +1 -1
- package/Meshes/Node/nodeGeometryBlockConnectionPoint.d.ts +4 -0
- package/Meshes/Node/nodeGeometryBlockConnectionPoint.js +7 -0
- package/Meshes/Node/nodeGeometryBlockConnectionPoint.js.map +1 -1
- package/Misc/greasedLineTools.d.ts +6 -0
- package/Misc/greasedLineTools.js +21 -0
- package/Misc/greasedLineTools.js.map +1 -1
- package/Rendering/reflectiveShadowMap.js +1 -1
- package/Rendering/reflectiveShadowMap.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockSubSurface.js +1 -1
- package/Shaders/ShadersInclude/pbrBlockSubSurface.js.map +1 -1
- package/Shaders/ShadersInclude/pbrDebug.js +2 -0
- package/Shaders/ShadersInclude/pbrDebug.js.map +1 -1
- package/ShadersWGSL/clearQuad.fragment.js +11 -0
- package/ShadersWGSL/clearQuad.fragment.js.map +1 -0
- package/ShadersWGSL/clearQuad.vertex.js +22 -0
- package/ShadersWGSL/clearQuad.vertex.js.map +1 -0
- package/node.js +1 -6
- package/node.js.map +1 -1
- package/package.json +1 -1
- package/Shaders/clearQuad.fragment.js +0 -10
- package/Shaders/clearQuad.fragment.js.map +0 -1
- package/Shaders/clearQuad.vertex.js +0 -19
- package/Shaders/clearQuad.vertex.js.map +0 -1
- /package/{Shaders → ShadersWGSL}/clearQuad.fragment.d.ts +0 -0
- /package/{Shaders → ShadersWGSL}/clearQuad.vertex.d.ts +0 -0
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"engine.computeShader.js","sourceRoot":"","sources":["../../../../../dev/core/src/Engines/Extensions/engine.computeShader.ts"],"names":[],"mappings":"AAIA,OAAO,EAAE,UAAU,EAAE,MAAM,0BAA0B,CAAC;AAgBtD,gBAAgB;AAChB,MAAM,CAAN,IAAY,kBASX;AATD,WAAY,kBAAkB;IAC1B,iEAAW,CAAA;IACX,+EAAkB,CAAA;IAClB,6EAAiB,CAAA;IACjB,6EAAiB,CAAA;IACjB,6FAAyB,CAAA;IACzB,iEAAW,CAAA;IACX,iFAAmB,CAAA;IACnB,uEAAc,CAAA;AAClB,CAAC,EATW,kBAAkB,KAAlB,kBAAkB,QAS7B;
|
|
1
|
+
{"version":3,"file":"engine.computeShader.js","sourceRoot":"","sources":["../../../../../dev/core/src/Engines/Extensions/engine.computeShader.ts"],"names":[],"mappings":"AAIA,OAAO,EAAE,UAAU,EAAE,MAAM,0BAA0B,CAAC;AAgBtD,gBAAgB;AAChB,MAAM,CAAN,IAAY,kBASX;AATD,WAAY,kBAAkB;IAC1B,iEAAW,CAAA;IACX,+EAAkB,CAAA;IAClB,6EAAiB,CAAA;IACjB,6EAAiB,CAAA;IACjB,6FAAyB,CAAA;IACzB,iEAAW,CAAA;IACX,iFAAmB,CAAA;IACnB,uEAAc,CAAA;AAClB,CAAC,EATW,kBAAkB,KAAlB,kBAAkB,QAS7B;AA6FD,UAAU,CAAC,SAAS,CAAC,mBAAmB,GAAG,UAAU,QAAwD,EAAE,OAAsC;IACjJ,MAAM,IAAI,KAAK,CAAC,oEAAoE,CAAC,CAAC;AAC1F,CAAC,CAAC;AAEF,UAAU,CAAC,SAAS,CAAC,4BAA4B,GAAG;IAChD,MAAM,IAAI,KAAK,CAAC,6EAA6E,CAAC,CAAC;AACnG,CAAC,CAAC;AAEF,UAAU,CAAC,SAAS,CAAC,oBAAoB,GAAG;IACxC,OAAO,SAAS,CAAC;AACrB,CAAC,CAAC;AAEF,UAAU,CAAC,SAAS,CAAC,eAAe,GAAG,UACnC,MAAqB,EACrB,OAAwB,EACxB,QAA4B,EAC5B,CAAS,EACT,CAAU,EACV,CAAU,EACV,eAAuC;IAEvC,MAAM,IAAI,KAAK,CAAC,gEAAgE,CAAC,CAAC;AACtF,CAAC,CAAC;AAEF,UAAU,CAAC,SAAS,CAAC,yBAAyB,GAAG;IAC7C,OAAO,IAAI,CAAC;AAChB,CAAC,CAAC;AAEF,UAAU,CAAC,SAAS,CAAC,qBAAqB,GAAG,cAAmB,CAAC,CAAC;AAElE,UAAU,CAAC,SAAS,CAAC,8BAA8B,GAAG,UAClD,eAAwC,EACxC,iBAAyB,EACzB,oBAA4B,EAC5B,OAAyB,EACzB,UAAkB,IACb,CAAC,CAAC;AAEX,UAAU,CAAC,SAAS,CAAC,sBAAsB,GAAG,cAAmB,CAAC,CAAC;AAEnE,UAAU,CAAC,SAAS,CAAC,kCAAkC,GAAG,UAAU,eAAwC,EAAE,MAAkB;IAC5H,MAAM,EAAE,CAAC;AACb,CAAC,CAAC;AAEF,UAAU,CAAC,SAAS,CAAC,qBAAqB,GAAG,UAAU,MAAqB,IAAS,CAAC,CAAC;AAEvF,UAAU,CAAC,SAAS,CAAC,6BAA6B,GAAG,UAAU,eAAwC,IAAS,CAAC,CAAC","sourcesContent":["/* eslint-disable @typescript-eslint/no-unused-vars */\r\nimport type { ComputeEffect, IComputeEffectCreationOptions, IComputeShaderPath } from \"../../Compute/computeEffect\";\r\nimport type { IComputeContext } from \"../../Compute/IComputeContext\";\r\nimport type { IComputePipelineContext } from \"../../Compute/IComputePipelineContext\";\r\nimport { ThinEngine } from \"../../Engines/thinEngine\";\r\nimport type { Nullable } from \"../../types\";\r\nimport type { WebGPUPerfCounter } from \"../WebGPU/webgpuPerfCounter\";\r\n\r\n/**\r\n * Type used to locate a resource in a compute shader.\r\n * TODO: remove this when browsers support reflection for wgsl shaders\r\n */\r\nexport type ComputeBindingLocation = { group: number; binding: number };\r\n\r\n/**\r\n * Type used to lookup a resource and retrieve its binding location\r\n * TODO: remove this when browsers support reflection for wgsl shaders\r\n */\r\nexport type ComputeBindingMapping = { [key: string]: ComputeBindingLocation };\r\n\r\n/** @internal */\r\nexport enum ComputeBindingType {\r\n Texture = 0,\r\n StorageTexture = 1,\r\n UniformBuffer = 2,\r\n StorageBuffer = 3,\r\n TextureWithoutSampler = 4,\r\n Sampler = 5,\r\n ExternalTexture = 6,\r\n DataBuffer = 7,\r\n}\r\n\r\n/** @internal */\r\nexport type ComputeBindingList = { [key: string]: { type: ComputeBindingType; object: any; indexInGroupEntries?: number } };\r\n\r\ndeclare module \"../../Engines/thinEngine\" {\r\n export interface ThinEngine {\r\n /**\r\n * Creates a new compute effect\r\n * @param baseName Name of the effect\r\n * @param options Options used to create the effect\r\n * @returns The new compute effect\r\n */\r\n createComputeEffect(\r\n baseName:\r\n | string\r\n | (IComputeShaderPath & {\r\n /**\r\n * @internal\r\n */\r\n computeToken?: string;\r\n }),\r\n options: IComputeEffectCreationOptions\r\n ): ComputeEffect;\r\n\r\n /**\r\n * Creates a new compute pipeline context\r\n * @returns the new pipeline\r\n */\r\n createComputePipelineContext(): IComputePipelineContext;\r\n\r\n /**\r\n * Creates a new compute context\r\n * @returns the new context\r\n */\r\n createComputeContext(): IComputeContext | undefined;\r\n\r\n /**\r\n * Dispatches a compute shader\r\n * @param effect The compute effect\r\n * @param context The compute context\r\n * @param bindings The list of resources to bind to the shader\r\n * @param x The number of workgroups to execute on the X dimension\r\n * @param y The number of workgroups to execute on the Y dimension\r\n * @param z The number of workgroups to execute on the Z dimension\r\n * @param bindingsMapping list of bindings mapping (key is property name, value is binding location)\r\n * @param gpuPerfCounter GPU time computed for the compute shader will be assigned to this object\r\n */\r\n computeDispatch(\r\n effect: ComputeEffect,\r\n context: IComputeContext,\r\n bindings: ComputeBindingList,\r\n x: number,\r\n y?: number,\r\n z?: number,\r\n bindingsMapping?: ComputeBindingMapping,\r\n gpuPerfCounter?: WebGPUPerfCounter\r\n ): void;\r\n\r\n /**\r\n * Gets a boolean indicating if all created compute effects are ready\r\n * @returns true if all effects are ready\r\n */\r\n areAllComputeEffectsReady(): boolean;\r\n\r\n /**\r\n * Forces the engine to release all cached compute effects. This means that next effect compilation will have to be done completely even if a similar effect was already compiled\r\n */\r\n releaseComputeEffects(): void;\r\n\r\n /** @internal */\r\n _prepareComputePipelineContext(\r\n pipelineContext: IComputePipelineContext,\r\n computeSourceCode: string,\r\n rawComputeSourceCode: string,\r\n defines: Nullable<string>,\r\n entryPoint: string\r\n ): void;\r\n\r\n /** @internal */\r\n _rebuildComputeEffects(): void;\r\n\r\n /** @internal */\r\n _executeWhenComputeStateIsCompiled(pipelineContext: IComputePipelineContext, action: () => void): void;\r\n\r\n /** @internal */\r\n _releaseComputeEffect(effect: ComputeEffect): void;\r\n\r\n /** @internal */\r\n _deleteComputePipelineContext(pipelineContext: IComputePipelineContext): void;\r\n }\r\n}\r\n\r\nThinEngine.prototype.createComputeEffect = function (baseName: IComputeShaderPath & { computeToken?: string }, options: IComputeEffectCreationOptions): ComputeEffect {\r\n throw new Error(\"createComputeEffect: This engine does not support compute shaders!\");\r\n};\r\n\r\nThinEngine.prototype.createComputePipelineContext = function (): IComputePipelineContext {\r\n throw new Error(\"createComputePipelineContext: This engine does not support compute shaders!\");\r\n};\r\n\r\nThinEngine.prototype.createComputeContext = function (): IComputeContext | undefined {\r\n return undefined;\r\n};\r\n\r\nThinEngine.prototype.computeDispatch = function (\r\n effect: ComputeEffect,\r\n context: IComputeContext,\r\n bindings: ComputeBindingList,\r\n x: number,\r\n y?: number,\r\n z?: number,\r\n bindingsMapping?: ComputeBindingMapping\r\n): void {\r\n throw new Error(\"computeDispatch: This engine does not support compute shaders!\");\r\n};\r\n\r\nThinEngine.prototype.areAllComputeEffectsReady = function (): boolean {\r\n return true;\r\n};\r\n\r\nThinEngine.prototype.releaseComputeEffects = function (): void {};\r\n\r\nThinEngine.prototype._prepareComputePipelineContext = function (\r\n pipelineContext: IComputePipelineContext,\r\n computeSourceCode: string,\r\n rawComputeSourceCode: string,\r\n defines: Nullable<string>,\r\n entryPoint: string\r\n): void {};\r\n\r\nThinEngine.prototype._rebuildComputeEffects = function (): void {};\r\n\r\nThinEngine.prototype._executeWhenComputeStateIsCompiled = function (pipelineContext: IComputePipelineContext, action: () => void): void {\r\n action();\r\n};\r\n\r\nThinEngine.prototype._releaseComputeEffect = function (effect: ComputeEffect): void {};\r\n\r\nThinEngine.prototype._deleteComputePipelineContext = function (pipelineContext: IComputePipelineContext): void {};\r\n"]}
|
|
@@ -53,7 +53,7 @@ ThinEngine.prototype.unBindMultiColorAttachmentFramebuffer = function (rtWrapper
|
|
|
53
53
|
}
|
|
54
54
|
for (let i = 0; i < count; i++) {
|
|
55
55
|
const texture = rtWrapper.textures[i];
|
|
56
|
-
if (texture?.generateMipMaps && !disableGenerateMipMaps && !texture
|
|
56
|
+
if (texture?.generateMipMaps && !disableGenerateMipMaps && !texture?.isCube && !texture?.is3D) {
|
|
57
57
|
this._bindTextureDirectly(gl.TEXTURE_2D, texture, true);
|
|
58
58
|
gl.generateMipmap(gl.TEXTURE_2D);
|
|
59
59
|
this._bindTextureDirectly(gl.TEXTURE_2D, null);
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"engine.multiRender.js","sourceRoot":"","sources":["../../../../../dev/core/src/Engines/Extensions/engine.multiRender.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,eAAe,EAAE,qBAAqB,EAAE,MAAM,0CAA0C,CAAC;AAElG,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAE3C,OAAO,EAAE,SAAS,EAAE,MAAM,cAAc,CAAC;AACzC,OAAO,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC;AAgE3C,UAAU,CAAC,SAAS,CAAC,uBAAuB,GAAG;IAC3C,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC;IAEpB,IAAI,CAAC,eAAe,CAAC,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC,CAAC;AACpC,CAAC,CAAC;AAEF,UAAU,CAAC,SAAS,CAAC,sCAAsC,GAAG;IAC1D,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC;IAEpB,IAAI,CAAC,eAAe,CAAC,CAAC,EAAE,CAAC,iBAAiB,CAAC,CAAC,CAAC;AACjD,CAAC,CAAC;AAEF,UAAU,CAAC,SAAS,CAAC,kBAAkB,GAAG,UAAU,aAAwB;IACxE,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC;IAEpB,MAAM,MAAM,GAAG,EAAE,CAAC;IAElB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,aAAa,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;QAC3C,IAAI,aAAa,CAAC,CAAC,CAAC,EAAE;YAClB,MAAM,CAAC,IAAI,CAAO,EAAG,CAAC,kBAAkB,GAAG,CAAC,CAAC,CAAC,CAAC;SAClD;aAAM;YACH,MAAM,CAAC,IAAI,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC;SACxB;KACJ;IAED,OAAO,MAAM,CAAC;AAClB,CAAC,CAAC;AAEF,UAAU,CAAC,SAAS,CAAC,eAAe,GAAG,UAAU,WAAqB;IAClE,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC;IAEpB,EAAE,CAAC,WAAW,CAAC,WAAW,CAAC,CAAC;AAChC,CAAC,CAAC;AAEF,UAAU,CAAC,SAAS,CAAC,qCAAqC,GAAG,UACzD,SAAmC,EACnC,yBAAkC,KAAK,EACvC,cAA2B;IAE3B,IAAI,CAAC,oBAAoB,GAAG,IAAI,CAAC;IAEjC,kDAAkD;IAClD,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC;IAEpB,MAAM,WAAW,GAAG,SAAS,CAAC,YAAa,CAAC;IAC5C,MAAM,KAAK,GAAG,WAAW,CAAC,MAAM,CAAC;IAEjC,IAAI,SAAS,CAAC,gBAAgB,EAAE;QAC5B,EAAE,CAAC,eAAe,CAAC,EAAE,CAAC,gBAAgB,EAAE,SAAS,CAAC,gBAAgB,CAAC,CAAC;QACpE,EAAE,CAAC,eAAe,CAAC,EAAE,CAAC,gBAAgB,EAAE,SAAS,CAAC,YAAY,CAAC,CAAC;QAEhE,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,CAAC,EAAE,EAAE;YAC5B,MAAM,OAAO,GAAG,SAAS,CAAC,QAAS,CAAC,CAAC,CAAC,CAAC;YAEvC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,CAAC,EAAE,EAAE;gBAC5B,WAAW,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,IAAI,CAAC;aAC5B;YAED,WAAW,CAAC,CAAC,CAAC,GAAS,EAAG,CAAC,IAAI,CAAC,YAAY,GAAG,CAAC,CAAC,CAAC,CAAC,kBAAkB,GAAG,CAAC,CAAC,CAAC,CAAC,kBAAkB,GAAG,CAAC,GAAG,QAAQ,CAAC,CAAC;YAC/G,EAAE,CAAC,UAAU,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC;YAC9B,EAAE,CAAC,WAAW,CAAC,WAAW,CAAC,CAAC;YAC5B,EAAE,CAAC,eAAe,CAAC,CAAC,EAAE,CAAC,EAAE,OAAO,CAAC,KAAK,EAAE,OAAO,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,OAAO,CAAC,KAAK,EAAE,OAAO,CAAC,MAAM,EAAE,EAAE,CAAC,gBAAgB,EAAE,EAAE,CAAC,OAAO,CAAC,CAAC;SACjI;QAED,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,CAAC,EAAE,EAAE;YAC5B,WAAW,CAAC,CAAC,CAAC,GAAS,EAAG,CAAC,IAAI,CAAC,YAAY,GAAG,CAAC,CAAC,CAAC,CAAC,kBAAkB,GAAG,CAAC,CAAC,CAAC,CAAC,kBAAkB,GAAG,CAAC,GAAG,QAAQ,CAAC,CAAC;SAClH;QAED,EAAE,CAAC,WAAW,CAAC,WAAW,CAAC,CAAC;KAC/B;IAED,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,CAAC,EAAE,EAAE;QAC5B,MAAM,OAAO,GAAG,SAAS,CAAC,QAAS,CAAC,CAAC,CAAC,CAAC;QACvC,IAAI,OAAO,EAAE,eAAe,IAAI,CAAC,sBAAsB,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE;YACxE,IAAI,CAAC,oBAAoB,CAAC,EAAE,CAAC,UAAU,EAAE,OAAO,EAAE,IAAI,CAAC,CAAC;YACxD,EAAE,CAAC,cAAc,CAAC,EAAE,CAAC,UAAU,CAAC,CAAC;YACjC,IAAI,CAAC,oBAAoB,CAAC,EAAE,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;SAClD;KACJ;IAED,IAAI,cAAc,EAAE;QAChB,IAAI,SAAS,CAAC,gBAAgB,EAAE;YAC5B,+BAA+B;YAC/B,IAAI,CAAC,uBAAuB,CAAC,SAAS,CAAC,YAAY,CAAC,CAAC;SACxD;QACD,cAAc,EAAE,CAAC;KACpB;IAED,IAAI,CAAC,uBAAuB,CAAC,IAAI,CAAC,CAAC;AACvC,CAAC,CAAC;AAEF,UAAU,CAAC,SAAS,CAAC,0BAA0B,GAAG,UAAU,IAAiB,EAAE,OAAkC,EAAE,oBAA6B,IAAI;IAChJ,IAAI,eAAe,GAAG,KAAK,CAAC;IAC5B,IAAI,mBAAmB,GAAG,IAAI,CAAC;IAC/B,IAAI,qBAAqB,GAAG,KAAK,CAAC;IAClC,IAAI,oBAAoB,GAAG,KAAK,CAAC;IACjC,IAAI,kBAAkB,GAAG,SAAS,CAAC,qBAAqB,CAAC;IACzD,IAAI,YAAY,GAAG,CAAC,CAAC;IAErB,MAAM,WAAW,GAAG,SAAS,CAAC,wBAAwB,CAAC;IACvD,MAAM,mBAAmB,GAAG,SAAS,CAAC,8BAA8B,CAAC;IACrE,MAAM,oBAAoB,GAAG,KAAK,CAAC;IACnC,MAAM,aAAa,GAAG,SAAS,CAAC,kBAAkB,CAAC;IACnD,MAAM,aAAa,GAAG,SAAS,CAAC,UAAU,CAAC;IAE3C,IAAI,KAAK,GAAa,EAAE,CAAC;IACzB,IAAI,aAAa,GAAa,EAAE,CAAC;IACjC,IAAI,cAAc,GAAc,EAAE,CAAC;IACnC,IAAI,OAAO,GAAa,EAAE,CAAC;IAC3B,IAAI,OAAO,GAAa,EAAE,CAAC;IAC3B,IAAI,SAAS,GAAa,EAAE,CAAC;IAC7B,IAAI,UAAU,GAAa,EAAE,CAAC;IAC9B,IAAI,MAAM,GAAa,EAAE,CAAC;IAE1B,MAAM,SAAS,GAAG,IAAI,CAAC,kCAAkC,CAAC,IAAI,EAAE,KAAK,EAAE,IAAI,CAA6B,CAAC;IAEzG,IAAI,OAAO,KAAK,SAAS,EAAE;QACvB,eAAe,GAAG,OAAO,CAAC,eAAe,KAAK,SAAS,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,OAAO,CAAC,eAAe,CAAC;QAC1F,mBAAmB,GAAG,OAAO,CAAC,mBAAmB,KAAK,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,OAAO,CAAC,mBAAmB,CAAC;QACrG,qBAAqB,GAAG,OAAO,CAAC,qBAAqB,KAAK,SAAS,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,OAAO,CAAC,qBAAqB,CAAC;QAC5G,oBAAoB,GAAG,OAAO,CAAC,oBAAoB,KAAK,SAAS,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,OAAO,CAAC,oBAAoB,CAAC;QACzG,YAAY,GAAG,OAAO,CAAC,YAAY,IAAI,CAAC,CAAC;QAEzC,IAAI,OAAO,CAAC,KAAK,EAAE;YACf,KAAK,GAAG,OAAO,CAAC,KAAK,CAAC;SACzB;QACD,IAAI,OAAO,CAAC,aAAa,EAAE;YACvB,aAAa,GAAG,OAAO,CAAC,aAAa,CAAC;SACzC;QACD,IAAI,OAAO,CAAC,cAAc,EAAE;YACxB,cAAc,GAAG,OAAO,CAAC,cAAc,CAAC;SAC3C;QACD,IAAI,OAAO,CAAC,OAAO,EAAE;YACjB,OAAO,GAAG,OAAO,CAAC,OAAO,CAAC;SAC7B;QACD,IAAI,OAAO,CAAC,WAAW,EAAE;YACrB,OAAO,GAAG,OAAO,CAAC,WAAW,CAAC;SACjC;QACD,IAAI,OAAO,CAAC,SAAS,EAAE;YACnB,SAAS,GAAG,OAAO,CAAC,SAAS,CAAC;SACjC;QACD,IAAI,OAAO,CAAC,UAAU,EAAE;YACpB,UAAU,GAAG,OAAO,CAAC,UAAU,CAAC;SACnC;QACD,IAAI,OAAO,CAAC,WAAW,EAAE;YACrB,MAAM,GAAG,OAAO,CAAC,WAAW,CAAC;SAChC;QACD,IACI,IAAI,CAAC,YAAY,GAAG,CAAC;YACrB,CAAC,OAAO,CAAC,kBAAkB,KAAK,SAAS,CAAC,8BAA8B;gBACpE,OAAO,CAAC,kBAAkB,KAAK,SAAS,CAAC,mCAAmC;gBAC5E,OAAO,CAAC,kBAAkB,KAAK,SAAS,CAAC,qBAAqB;gBAC9D,OAAO,CAAC,kBAAkB,KAAK,SAAS,CAAC,2BAA2B;gBACpE,OAAO,CAAC,kBAAkB,KAAK,SAAS,CAAC,mCAAmC,CAAC,EACnF;YACE,kBAAkB,GAAG,OAAO,CAAC,kBAAkB,CAAC;SACnD;KACJ;IAED,SAAS,CAAC,KAAK,GAAG,OAAO,EAAE,KAAK,IAAI,0BAA0B,CAAC;IAE/D,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC;IACpB,yBAAyB;IACzB,MAAM,WAAW,GAAG,EAAE,CAAC,iBAAiB,EAAE,CAAC;IAC3C,IAAI,CAAC,uBAAuB,CAAC,WAAW,CAAC,CAAC;IAE1C,MAAM,KAAK,GAAuC,IAAK,CAAC,KAAK,IAAY,IAAI,CAAC;IAC9E,MAAM,MAAM,GAAuC,IAAK,CAAC,MAAM,IAAY,IAAI,CAAC;IAEhF,MAAM,QAAQ,GAAsB,EAAE,CAAC;IACvC,MAAM,WAAW,GAAa,EAAE,CAAC;IAEjC,MAAM,iBAAiB,GACnB,IAAI,CAAC,YAAY,GAAG,CAAC;QACrB,oBAAoB;QACpB,CAAC,OAAO,CAAC,kBAAkB,KAAK,SAAS,CAAC,8BAA8B;YACpE,OAAO,CAAC,kBAAkB,KAAK,SAAS,CAAC,mCAAmC;YAC5E,OAAO,CAAC,kBAAkB,KAAK,SAAS,CAAC,mCAAmC,CAAC,CAAC;IACtF,MAAM,kBAAkB,GAAG,IAAI,CAAC,iCAAiC,CAAC,CAAC,iBAAiB,IAAI,qBAAqB,EAAE,CAAC,oBAAoB,IAAI,mBAAmB,EAAE,KAAK,EAAE,MAAM,CAAC,CAAC;IAE5K,SAAS,CAAC,YAAY,GAAG,WAAW,CAAC;IACrC,SAAS,CAAC,mBAAmB,GAAG,kBAAkB,CAAC;IACnD,SAAS,CAAC,oBAAoB,GAAG,CAAC,oBAAoB,IAAI,mBAAmB,CAAC;IAC9E,SAAS,CAAC,sBAAsB,GAAG,CAAC,iBAAiB,IAAI,qBAAqB,CAAC;IAC/E,SAAS,CAAC,YAAY,GAAG,WAAW,CAAC;IAErC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,YAAY,EAAE,CAAC,EAAE,EAAE;QACnC,IAAI,YAAY,GAAG,aAAa,CAAC,CAAC,CAAC,IAAI,mBAAmB,CAAC;QAC3D,IAAI,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,IAAI,WAAW,CAAC;QACnC,IAAI,aAAa,GAAG,cAAc,CAAC,CAAC,CAAC,IAAI,oBAAoB,CAAC;QAC9D,MAAM,MAAM,GAAG,OAAO,CAAC,CAAC,CAAC,IAAI,aAAa,CAAC;QAE3C,MAAM,MAAM,GAAG,OAAO,CAAC,CAAC,CAAC,IAAI,aAAa,CAAC;QAC3C,MAAM,UAAU,GAAG,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC;QAElC,IAAI,IAAI,KAAK,SAAS,CAAC,iBAAiB,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,2BAA2B,EAAE;YACjF,yEAAyE;YACzE,YAAY,GAAG,SAAS,CAAC,4BAA4B,CAAC;SACzD;aAAM,IAAI,IAAI,KAAK,SAAS,CAAC,sBAAsB,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,+BAA+B,EAAE;YACjG,2EAA2E;YAC3E,YAAY,GAAG,SAAS,CAAC,4BAA4B,CAAC;SACzD;QAED,MAAM,OAAO,GAAG,IAAI,CAAC,sBAAsB,CAAC,YAAY,EAAE,eAAe,CAAC,CAAC;QAC3E,IAAI,IAAI,KAAK,SAAS,CAAC,iBAAiB,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,YAAY,EAAE;YAClE,IAAI,GAAG,SAAS,CAAC,wBAAwB,CAAC;YAC1C,MAAM,CAAC,IAAI,CAAC,0FAA0F,CAAC,CAAC;SAC3G;QAED,aAAa,GAAG,aAAa,IAAI,IAAI,CAAC,KAAK,CAAC,kBAAkB,IAAI,CAAC,IAAI,CAAC,YAAY,GAAG,CAAC,IAAI,IAAI,CAAC,QAAQ,CAAC,CAAC;QAE3G,MAAM,QAAQ,GAAG,IAAI,CAAC,YAAY,GAAG,CAAC,CAAC;QACvC,MAAM,UAAU,GAAS,EAAG,CAAC,QAAQ,CAAC,CAAC,CAAC,kBAAkB,GAAG,CAAC,CAAC,CAAC,CAAC,kBAAkB,GAAG,CAAC,GAAG,QAAQ,CAAC,CAAC;QAEpG,WAAW,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;QAE7B,IAAI,MAAM,KAAK,CAAC,CAAC,EAAE;YACf,SAAS;SACZ;QAED,MAAM,OAAO,GAAG,IAAI,eAAe,CAAC,IAAI,EAAE,qBAAqB,CAAC,iBAAiB,CAAC,CAAC;QACnF,QAAQ,CAAC,CAAC,CAAC,GAAG,OAAO,CAAC;QAEtB,EAAE,CAAC,aAAa,CAAO,EAAG,CAAC,SAAS,GAAG,CAAC,CAAC,CAAC,CAAC;QAC3C,EAAE,CAAC,WAAW,CAAC,MAAM,EAAE,OAAO,CAAC,gBAAiB,CAAC,kBAAkB,CAAC,CAAC;QAErE,EAAE,CAAC,aAAa,CAAC,MAAM,EAAE,EAAE,CAAC,kBAAkB,EAAE,OAAO,CAAC,GAAG,CAAC,CAAC;QAC7D,EAAE,CAAC,aAAa,CAAC,MAAM,EAAE,EAAE,CAAC,kBAAkB,EAAE,OAAO,CAAC,GAAG,CAAC,CAAC;QAC7D,EAAE,CAAC,aAAa,CAAC,MAAM,EAAE,EAAE,CAAC,cAAc,EAAE,EAAE,CAAC,aAAa,CAAC,CAAC;QAC9D,EAAE,CAAC,aAAa,CAAC,MAAM,EAAE,EAAE,CAAC,cAAc,EAAE,EAAE,CAAC,aAAa,CAAC,CAAC;QAE9D,MAAM,mBAAmB,GAAG,IAAI,CAAC,iCAAiC,CAAC,IAAI,EAAE,MAAM,EAAE,aAAa,CAAC,CAAC;QAChG,MAAM,cAAc,GAAG,IAAI,CAAC,kBAAkB,CAAC,MAAM,CAAC,CAAC;QACvD,MAAM,gBAAgB,GAAG,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,CAAC;QAEzD,IAAI,QAAQ,IAAI,CAAC,MAAM,KAAK,SAAS,CAAC,gBAAgB,IAAI,MAAM,KAAK,SAAS,CAAC,UAAU,CAAC,EAAE;YACxF,IAAI,MAAM,KAAK,SAAS,CAAC,gBAAgB,EAAE;gBACvC,OAAO,CAAC,SAAS,GAAG,IAAI,CAAC;aAC5B;iBAAM;gBACH,OAAO,CAAC,IAAI,GAAG,IAAI,CAAC;aACvB;YAED,OAAO,CAAC,SAAS,GAAG,OAAO,CAAC,KAAK,GAAG,UAAU,CAAC;YAE/C,EAAE,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC,EAAE,mBAAmB,EAAE,KAAK,EAAE,MAAM,EAAE,UAAU,EAAE,CAAC,EAAE,cAAc,EAAE,gBAAgB,EAAE,IAAI,CAAC,CAAC;SACvH;aAAM,IAAI,MAAM,KAAK,SAAS,CAAC,gBAAgB,EAAE;YAC9C,4DAA4D;YAC5D,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;gBACxB,EAAE,CAAC,UAAU,CAAC,EAAE,CAAC,2BAA2B,GAAG,CAAC,EAAE,CAAC,EAAE,mBAAmB,EAAE,KAAK,EAAE,MAAM,EAAE,CAAC,EAAE,cAAc,EAAE,gBAAgB,EAAE,IAAI,CAAC,CAAC;aACvI;YACD,OAAO,CAAC,MAAM,GAAG,IAAI,CAAC;SACzB;aAAM;YACH,EAAE,CAAC,UAAU,CAAC,EAAE,CAAC,UAAU,EAAE,CAAC,EAAE,mBAAmB,EAAE,KAAK,EAAE,MAAM,EAAE,CAAC,EAAE,cAAc,EAAE,gBAAgB,EAAE,IAAI,CAAC,CAAC;SAClH;QAED,IAAI,eAAe,EAAE;YACjB,EAAE,CAAC,cAAc,CAAC,MAAM,CAAC,CAAC;SAC7B;QAED,SAAS;QACT,IAAI,CAAC,oBAAoB,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;QAExC,OAAO,CAAC,SAAS,GAAG,KAAK,CAAC;QAC1B,OAAO,CAAC,UAAU,GAAG,MAAM,CAAC;QAC5B,OAAO,CAAC,KAAK,GAAG,KAAK,CAAC;QACtB,OAAO,CAAC,MAAM,GAAG,MAAM,CAAC;QACxB,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC;QACvB,OAAO,CAAC,OAAO,GAAG,CAAC,CAAC;QACpB,OAAO,CAAC,eAAe,GAAG,eAAe,CAAC;QAC1C,OAAO,CAAC,YAAY,GAAG,YAAY,CAAC;QACpC,OAAO,CAAC,IAAI,GAAG,IAAI,CAAC;QACpB,OAAO,CAAC,cAAc,GAAG,aAAa,CAAC;QACvC,OAAO,CAAC,MAAM,GAAG,MAAM,CAAC;QAExB,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;KAC7C;IAED,IAAI,oBAAoB,IAAI,IAAI,CAAC,KAAK,CAAC,qBAAqB,EAAE;QAC1D,gBAAgB;QAChB,MAAM,YAAY,GAAG,IAAI,eAAe,CAAC,IAAI,EAAE,qBAAqB,CAAC,KAAK,CAAC,CAAC;QAE5E,IAAI,gBAAgB,GAAG,SAAS,CAAC,0BAA0B,CAAC;QAC5D,IAAI,4BAA4B,GAAW,EAAE,CAAC,iBAAiB,CAAC;QAChE,IAAI,oBAAoB,GAAW,EAAE,CAAC,eAAe,CAAC;QACtD,IAAI,kBAAkB,GAAW,EAAE,CAAC,cAAc,CAAC;QACnD,IAAI,wBAAwB,GAAW,EAAE,CAAC,gBAAgB,CAAC;QAC3D,IAAI,IAAI,CAAC,YAAY,GAAG,CAAC,EAAE;YACvB,4BAA4B,GAAG,EAAE,CAAC,eAAe,CAAC;SACrD;aAAM;YACH,IAAI,kBAAkB,KAAK,SAAS,CAAC,2BAA2B,EAAE;gBAC9D,gBAAgB,GAAG,SAAS,CAAC,iBAAiB,CAAC;gBAC/C,kBAAkB,GAAG,EAAE,CAAC,KAAK,CAAC;gBAC9B,4BAA4B,GAAG,EAAE,CAAC,kBAAkB,CAAC;aACxD;iBAAM,IAAI,kBAAkB,KAAK,SAAS,CAAC,mCAAmC,EAAE;gBAC7E,gBAAgB,GAAG,SAAS,CAAC,wBAAwB,CAAC;gBACtD,kBAAkB,GAAG,EAAE,CAAC,8BAA8B,CAAC;gBACvD,4BAA4B,GAAG,EAAE,CAAC,iBAAiB,CAAC;gBACpD,oBAAoB,GAAG,EAAE,CAAC,aAAa,CAAC;gBACxC,wBAAwB,GAAG,EAAE,CAAC,wBAAwB,CAAC;aAC1D;iBAAM,IAAI,kBAAkB,KAAK,SAAS,CAAC,qBAAqB,EAAE;gBAC/D,gBAAgB,GAAG,SAAS,CAAC,wBAAwB,CAAC;gBACtD,kBAAkB,GAAG,EAAE,CAAC,YAAY,CAAC;gBACrC,4BAA4B,GAAG,EAAE,CAAC,iBAAiB,CAAC;gBACpD,wBAAwB,GAAG,EAAE,CAAC,gBAAgB,CAAC;aAClD;iBAAM,IAAI,kBAAkB,KAAK,SAAS,CAAC,8BAA8B,IAAI,kBAAkB,KAAK,SAAS,CAAC,mCAAmC,EAAE;gBAChJ,gBAAgB,GAAG,SAAS,CAAC,6BAA6B,CAAC;gBAC3D,kBAAkB,GAAG,EAAE,CAAC,iBAAiB,CAAC;gBAC1C,4BAA4B,GAAG,EAAE,CAAC,gBAAgB,CAAC;gBACnD,oBAAoB,GAAG,EAAE,CAAC,aAAa,CAAC;gBACxC,wBAAwB,GAAG,EAAE,CAAC,wBAAwB,CAAC;aAC1D;SACJ;QAED,EAAE,CAAC,aAAa,CAAC,EAAE,CAAC,QAAQ,CAAC,CAAC;QAC9B,EAAE,CAAC,WAAW,CAAC,EAAE,CAAC,UAAU,EAAE,YAAY,CAAC,gBAAiB,CAAC,kBAAkB,CAAC,CAAC;QACjF,EAAE,CAAC,aAAa,CAAC,EAAE,CAAC,UAAU,EAAE,EAAE,CAAC,kBAAkB,EAAE,EAAE,CAAC,OAAO,CAAC,CAAC;QACnE,EAAE,CAAC,aAAa,CAAC,EAAE,CAAC,UAAU,EAAE,EAAE,CAAC,kBAAkB,EAAE,EAAE,CAAC,OAAO,CAAC,CAAC;QACnE,EAAE,CAAC,aAAa,CAAC,EAAE,CAAC,UAAU,EAAE,EAAE,CAAC,cAAc,EAAE,EAAE,CAAC,aAAa,CAAC,CAAC;QACrE,EAAE,CAAC,aAAa,CAAC,EAAE,CAAC,UAAU,EAAE,EAAE,CAAC,cAAc,EAAE,EAAE,CAAC,aAAa,CAAC,CAAC;QACrE,EAAE,CAAC,UAAU,CAAC,EAAE,CAAC,UAAU,EAAE,CAAC,EAAE,4BAA4B,EAAE,KAAK,EAAE,MAAM,EAAE,CAAC,EAAE,oBAAoB,EAAE,kBAAkB,EAAE,IAAI,CAAC,CAAC;QAEhI,EAAE,CAAC,oBAAoB,CAAC,EAAE,CAAC,WAAW,EAAE,wBAAwB,EAAE,EAAE,CAAC,UAAU,EAAE,YAAY,CAAC,gBAAiB,CAAC,kBAAkB,EAAE,CAAC,CAAC,CAAC;QAEvI,YAAY,CAAC,SAAS,GAAG,KAAK,CAAC;QAC/B,YAAY,CAAC,UAAU,GAAG,MAAM,CAAC;QACjC,YAAY,CAAC,KAAK,GAAG,KAAK,CAAC;QAC3B,YAAY,CAAC,MAAM,GAAG,MAAM,CAAC;QAC7B,YAAY,CAAC,OAAO,GAAG,IAAI,CAAC;QAC5B,YAAY,CAAC,OAAO,GAAG,CAAC,CAAC;QACzB,YAAY,CAAC,eAAe,GAAG,eAAe,CAAC;QAC/C,YAAY,CAAC,YAAY,GAAG,SAAS,CAAC,4BAA4B,CAAC;QACnE,YAAY,CAAC,MAAM,GAAG,kBAAkB,CAAC;QACzC,YAAY,CAAC,IAAI,GAAG,gBAAgB,CAAC;QAErC,QAAQ,CAAC,YAAY,CAAC,GAAG,YAAY,CAAC;QACtC,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;KAClD;IACD,SAAS,CAAC,WAAW,CAAC,QAAQ,CAAC,CAAC;IAChC,IAAI,iBAAiB,EAAE;QACnB,EAAE,CAAC,WAAW,CAAC,WAAW,CAAC,CAAC;KAC/B;IAED,IAAI,CAAC,uBAAuB,CAAC,IAAI,CAAC,CAAC;IAEnC,SAAS,CAAC,sBAAsB,CAAC,UAAU,EAAE,SAAS,CAAC,CAAC;IAExD,IAAI,CAAC,iBAAiB,EAAE,CAAC;IAEzB,OAAO,SAAS,CAAC;AACrB,CAAC,CAAC;AAEF,UAAU,CAAC,SAAS,CAAC,4CAA4C,GAAG,UAChE,SAA6C,EAC7C,OAAe,EACf,oBAA6B,IAAI;IAEjC,IAAI,IAAI,CAAC,YAAY,GAAG,CAAC,IAAI,CAAC,SAAS,IAAI,CAAC,SAAS,CAAC,OAAO,EAAE;QAC3D,OAAO,CAAC,CAAC;KACZ;IAED,IAAI,SAAS,CAAC,OAAO,KAAK,OAAO,EAAE;QAC/B,OAAO,OAAO,CAAC;KAClB;IAED,MAAM,KAAK,GAAG,SAAS,CAAC,YAAa,CAAC,MAAM,CAAC;IAE7C,IAAI,KAAK,KAAK,CAAC,EAAE;QACb,OAAO,CAAC,CAAC;KACZ;IAED,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC;IAEpB,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,OAAO,EAAE,IAAI,CAAC,OAAO,EAAE,CAAC,cAAc,CAAC,CAAC;IAE3D,kCAAkC;IAClC,MAAM,eAAe,GAAG,CAAC,CAAC,SAAS,CAAC,mBAAmB,CAAC;IACxD,IAAI,eAAe,EAAE;QACjB,EAAE,CAAC,kBAAkB,CAAC,SAAS,CAAC,mBAAmB,CAAC,CAAC;QACrD,SAAS,CAAC,mBAAmB,GAAG,IAAI,CAAC;KACxC;IAED,IAAI,SAAS,CAAC,gBAAgB,EAAE;QAC5B,EAAE,CAAC,iBAAiB,CAAC,SAAS,CAAC,gBAAgB,CAAC,CAAC;QACjD,SAAS,CAAC,gBAAgB,GAAG,IAAI,CAAC;KACrC;IAED,IAAI,OAAO,GAAG,CAAC,IAAI,OAAO,EAAE,CAAC,8BAA8B,KAAK,UAAU,EAAE;QACxE,MAAM,WAAW,GAAG,EAAE,CAAC,iBAAiB,EAAE,CAAC;QAE3C,IAAI,CAAC,WAAW,EAAE;YACd,MAAM,IAAI,KAAK,CAAC,4CAA4C,CAAC,CAAC;SACjE;QAED,SAAS,CAAC,gBAAgB,GAAG,WAAW,CAAC;QACzC,IAAI,CAAC,uBAAuB,CAAC,WAAW,CAAC,CAAC;QAE1C,MAAM,WAAW,GAAG,EAAE,CAAC;QAEvB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,CAAC,EAAE,EAAE;YAC5B,MAAM,OAAO,GAAG,SAAS,CAAC,QAAS,CAAC,CAAC,CAAC,CAAC;YACvC,MAAM,eAAe,GAAG,OAAO,CAAC,gBAAwC,CAAC;YAEzE,eAAe,CAAC,wBAAwB,EAAE,CAAC;SAC9C;QAED,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,CAAC,EAAE,EAAE;YAC5B,MAAM,OAAO,GAAG,SAAS,CAAC,QAAS,CAAC,CAAC,CAAC,CAAC;YACvC,MAAM,eAAe,GAAG,OAAO,CAAC,gBAAwC,CAAC;YACzE,MAAM,UAAU,GAAS,EAAG,CAAC,IAAI,CAAC,YAAY,GAAG,CAAC,CAAC,CAAC,CAAC,kBAAkB,GAAG,CAAC,CAAC,CAAC,CAAC,kBAAkB,GAAG,CAAC,GAAG,QAAQ,CAAC,CAAC;YAEjH,MAAM,iBAAiB,GAAG,IAAI,CAAC,mBAAmB,CAC9C,OAAO,CAAC,KAAK,EACb,OAAO,CAAC,MAAM,EACd,OAAO,EACP,CAAC,CAAC,CAAC,cAAc,EACjB,IAAI,CAAC,iCAAiC,CAAC,OAAO,CAAC,IAAI,EAAE,OAAO,CAAC,MAAM,EAAE,OAAO,CAAC,cAAc,CAAC,EAC5F,UAAU,CACb,CAAC;YAEF,IAAI,CAAC,iBAAiB,EAAE;gBACpB,MAAM,IAAI,KAAK,CAAC,4CAA4C,CAAC,CAAC;aACjE;YAED,eAAe,CAAC,mBAAmB,CAAC,iBAAiB,CAAC,CAAC;YACvD,OAAO,CAAC,OAAO,GAAG,OAAO,CAAC;YAE1B,WAAW,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;SAChC;QACD,IAAI,iBAAiB,EAAE;YACnB,EAAE,CAAC,WAAW,CAAC,WAAW,CAAC,CAAC;SAC/B;KACJ;SAAM;QACH,IAAI,CAAC,uBAAuB,CAAC,SAAS,CAAC,YAAY,CAAC,CAAC;KACxD;IAED,IAAI,eAAe,EAAE;QACjB,SAAS,CAAC,mBAAmB,GAAG,IAAI,CAAC,iCAAiC,CAClE,SAAS,CAAC,sBAAsB,EAChC,SAAS,CAAC,oBAAoB,EAC9B,SAAS,CAAC,OAAO,CAAC,KAAK,EACvB,SAAS,CAAC,OAAO,CAAC,MAAM,EACxB,OAAO,CACV,CAAC;KACL;IAED,IAAI,CAAC,uBAAuB,CAAC,IAAI,CAAC,CAAC;IAEnC,OAAO,OAAO,CAAC;AACnB,CAAC,CAAC","sourcesContent":["import { InternalTexture, InternalTextureSource } from \"../../Materials/Textures/internalTexture\";\r\nimport type { IMultiRenderTargetOptions } from \"../../Materials/Textures/multiRenderTarget\";\r\nimport { Logger } from \"../../Misc/logger\";\r\nimport type { Nullable } from \"../../types\";\r\nimport { Constants } from \"../constants\";\r\nimport { ThinEngine } from \"../thinEngine\";\r\nimport type { RenderTargetWrapper } from \"../renderTargetWrapper\";\r\nimport type { WebGLRenderTargetWrapper } from \"../WebGL/webGLRenderTargetWrapper\";\r\nimport type { WebGLHardwareTexture } from \"../WebGL/webGLHardwareTexture\";\r\nimport type { TextureSize } from \"../../Materials/Textures/textureCreationOptions\";\r\n\r\ndeclare module \"../../Engines/thinEngine\" {\r\n export interface ThinEngine {\r\n /**\r\n * Unbind a list of render target textures from the webGL context\r\n * This is used only when drawBuffer extension or webGL2 are active\r\n * @param rtWrapper defines the render target wrapper to unbind\r\n * @param disableGenerateMipMaps defines a boolean indicating that mipmaps must not be generated\r\n * @param onBeforeUnbind defines a function which will be called before the effective unbind\r\n */\r\n unBindMultiColorAttachmentFramebuffer(rtWrapper: RenderTargetWrapper, disableGenerateMipMaps: boolean, onBeforeUnbind?: () => void): void;\r\n\r\n /**\r\n * Create a multi render target texture\r\n * @see https://doc.babylonjs.com/setup/support/webGL2#multiple-render-target\r\n * @param size defines the size of the texture\r\n * @param options defines the creation options\r\n * @param initializeBuffers if set to true, the engine will make an initializing call of drawBuffers\r\n * @returns a new render target wrapper ready to render textures\r\n */\r\n createMultipleRenderTarget(size: TextureSize, options: IMultiRenderTargetOptions, initializeBuffers?: boolean): RenderTargetWrapper;\r\n\r\n /**\r\n * Update the sample count for a given multiple render target texture\r\n * @see https://doc.babylonjs.com/setup/support/webGL2#multisample-render-targets\r\n * @param rtWrapper defines the render target wrapper to update\r\n * @param samples defines the sample count to set\r\n * @param initializeBuffers if set to true, the engine will make an initializing call of drawBuffers\r\n * @returns the effective sample count (could be 0 if multisample render targets are not supported)\r\n */\r\n updateMultipleRenderTargetTextureSampleCount(rtWrapper: Nullable<RenderTargetWrapper>, samples: number, initializeBuffers?: boolean): number;\r\n\r\n /**\r\n * Select a subsets of attachments to draw to.\r\n * @param attachments gl attachments\r\n */\r\n bindAttachments(attachments: number[]): void;\r\n\r\n /**\r\n * Creates a layout object to draw/clear on specific textures in a MRT\r\n * @param textureStatus textureStatus[i] indicates if the i-th is active\r\n * @returns A layout to be fed to the engine, calling `bindAttachments`.\r\n */\r\n buildTextureLayout(textureStatus: boolean[]): number[];\r\n\r\n /**\r\n * Restores the webgl state to only draw on the main color attachment\r\n * when the frame buffer associated is the canvas frame buffer\r\n */\r\n restoreSingleAttachment(): void;\r\n\r\n /**\r\n * Restores the webgl state to only draw on the main color attachment\r\n * when the frame buffer associated is not the canvas frame buffer\r\n */\r\n restoreSingleAttachmentForRenderTarget(): void;\r\n }\r\n}\r\n\r\nThinEngine.prototype.restoreSingleAttachment = function (): void {\r\n const gl = this._gl;\r\n\r\n this.bindAttachments([gl.BACK]);\r\n};\r\n\r\nThinEngine.prototype.restoreSingleAttachmentForRenderTarget = function (): void {\r\n const gl = this._gl;\r\n\r\n this.bindAttachments([gl.COLOR_ATTACHMENT0]);\r\n};\r\n\r\nThinEngine.prototype.buildTextureLayout = function (textureStatus: boolean[]): number[] {\r\n const gl = this._gl;\r\n\r\n const result = [];\r\n\r\n for (let i = 0; i < textureStatus.length; i++) {\r\n if (textureStatus[i]) {\r\n result.push((<any>gl)[\"COLOR_ATTACHMENT\" + i]);\r\n } else {\r\n result.push(gl.NONE);\r\n }\r\n }\r\n\r\n return result;\r\n};\r\n\r\nThinEngine.prototype.bindAttachments = function (attachments: number[]): void {\r\n const gl = this._gl;\r\n\r\n gl.drawBuffers(attachments);\r\n};\r\n\r\nThinEngine.prototype.unBindMultiColorAttachmentFramebuffer = function (\r\n rtWrapper: WebGLRenderTargetWrapper,\r\n disableGenerateMipMaps: boolean = false,\r\n onBeforeUnbind?: () => void\r\n): void {\r\n this._currentRenderTarget = null;\r\n\r\n // If MSAA, we need to bitblt back to main texture\r\n const gl = this._gl;\r\n\r\n const attachments = rtWrapper._attachments!;\r\n const count = attachments.length;\r\n\r\n if (rtWrapper._MSAAFramebuffer) {\r\n gl.bindFramebuffer(gl.READ_FRAMEBUFFER, rtWrapper._MSAAFramebuffer);\r\n gl.bindFramebuffer(gl.DRAW_FRAMEBUFFER, rtWrapper._framebuffer);\r\n\r\n for (let i = 0; i < count; i++) {\r\n const texture = rtWrapper.textures![i];\r\n\r\n for (let j = 0; j < count; j++) {\r\n attachments[j] = gl.NONE;\r\n }\r\n\r\n attachments[i] = (<any>gl)[this.webGLVersion > 1 ? \"COLOR_ATTACHMENT\" + i : \"COLOR_ATTACHMENT\" + i + \"_WEBGL\"];\r\n gl.readBuffer(attachments[i]);\r\n gl.drawBuffers(attachments);\r\n gl.blitFramebuffer(0, 0, texture.width, texture.height, 0, 0, texture.width, texture.height, gl.COLOR_BUFFER_BIT, gl.NEAREST);\r\n }\r\n\r\n for (let i = 0; i < count; i++) {\r\n attachments[i] = (<any>gl)[this.webGLVersion > 1 ? \"COLOR_ATTACHMENT\" + i : \"COLOR_ATTACHMENT\" + i + \"_WEBGL\"];\r\n }\r\n\r\n gl.drawBuffers(attachments);\r\n }\r\n\r\n for (let i = 0; i < count; i++) {\r\n const texture = rtWrapper.textures![i];\r\n if (texture?.generateMipMaps && !disableGenerateMipMaps && !texture.isCube) {\r\n this._bindTextureDirectly(gl.TEXTURE_2D, texture, true);\r\n gl.generateMipmap(gl.TEXTURE_2D);\r\n this._bindTextureDirectly(gl.TEXTURE_2D, null);\r\n }\r\n }\r\n\r\n if (onBeforeUnbind) {\r\n if (rtWrapper._MSAAFramebuffer) {\r\n // Bind the correct framebuffer\r\n this._bindUnboundFramebuffer(rtWrapper._framebuffer);\r\n }\r\n onBeforeUnbind();\r\n }\r\n\r\n this._bindUnboundFramebuffer(null);\r\n};\r\n\r\nThinEngine.prototype.createMultipleRenderTarget = function (size: TextureSize, options: IMultiRenderTargetOptions, initializeBuffers: boolean = true): RenderTargetWrapper {\r\n let generateMipMaps = false;\r\n let generateDepthBuffer = true;\r\n let generateStencilBuffer = false;\r\n let generateDepthTexture = false;\r\n let depthTextureFormat = Constants.TEXTUREFORMAT_DEPTH16;\r\n let textureCount = 1;\r\n\r\n const defaultType = Constants.TEXTURETYPE_UNSIGNED_INT;\r\n const defaultSamplingMode = Constants.TEXTURE_TRILINEAR_SAMPLINGMODE;\r\n const defaultUseSRGBBuffer = false;\r\n const defaultFormat = Constants.TEXTUREFORMAT_RGBA;\r\n const defaultTarget = Constants.TEXTURE_2D;\r\n\r\n let types: number[] = [];\r\n let samplingModes: number[] = [];\r\n let useSRGBBuffers: boolean[] = [];\r\n let formats: number[] = [];\r\n let targets: number[] = [];\r\n let faceIndex: number[] = [];\r\n let layerIndex: number[] = [];\r\n let layers: number[] = [];\r\n\r\n const rtWrapper = this._createHardwareRenderTargetWrapper(true, false, size) as WebGLRenderTargetWrapper;\r\n\r\n if (options !== undefined) {\r\n generateMipMaps = options.generateMipMaps === undefined ? false : options.generateMipMaps;\r\n generateDepthBuffer = options.generateDepthBuffer === undefined ? true : options.generateDepthBuffer;\r\n generateStencilBuffer = options.generateStencilBuffer === undefined ? false : options.generateStencilBuffer;\r\n generateDepthTexture = options.generateDepthTexture === undefined ? false : options.generateDepthTexture;\r\n textureCount = options.textureCount || 1;\r\n\r\n if (options.types) {\r\n types = options.types;\r\n }\r\n if (options.samplingModes) {\r\n samplingModes = options.samplingModes;\r\n }\r\n if (options.useSRGBBuffers) {\r\n useSRGBBuffers = options.useSRGBBuffers;\r\n }\r\n if (options.formats) {\r\n formats = options.formats;\r\n }\r\n if (options.targetTypes) {\r\n targets = options.targetTypes;\r\n }\r\n if (options.faceIndex) {\r\n faceIndex = options.faceIndex;\r\n }\r\n if (options.layerIndex) {\r\n layerIndex = options.layerIndex;\r\n }\r\n if (options.layerCounts) {\r\n layers = options.layerCounts;\r\n }\r\n if (\r\n this.webGLVersion > 1 &&\r\n (options.depthTextureFormat === Constants.TEXTUREFORMAT_DEPTH24_STENCIL8 ||\r\n options.depthTextureFormat === Constants.TEXTUREFORMAT_DEPTH24UNORM_STENCIL8 ||\r\n options.depthTextureFormat === Constants.TEXTUREFORMAT_DEPTH24 ||\r\n options.depthTextureFormat === Constants.TEXTUREFORMAT_DEPTH32_FLOAT ||\r\n options.depthTextureFormat === Constants.TEXTUREFORMAT_DEPTH32FLOAT_STENCIL8)\r\n ) {\r\n depthTextureFormat = options.depthTextureFormat;\r\n }\r\n }\r\n\r\n rtWrapper.label = options?.label ?? \"MultiRenderTargetWrapper\";\r\n\r\n const gl = this._gl;\r\n // Create the framebuffer\r\n const framebuffer = gl.createFramebuffer();\r\n this._bindUnboundFramebuffer(framebuffer);\r\n\r\n const width = (<{ width: number; height: number }>size).width || <number>size;\r\n const height = (<{ width: number; height: number }>size).height || <number>size;\r\n\r\n const textures: InternalTexture[] = [];\r\n const attachments: number[] = [];\r\n\r\n const useStencilTexture =\r\n this.webGLVersion > 1 &&\r\n generateDepthTexture &&\r\n (options.depthTextureFormat === Constants.TEXTUREFORMAT_DEPTH24_STENCIL8 ||\r\n options.depthTextureFormat === Constants.TEXTUREFORMAT_DEPTH24UNORM_STENCIL8 ||\r\n options.depthTextureFormat === Constants.TEXTUREFORMAT_DEPTH32FLOAT_STENCIL8);\r\n const depthStencilBuffer = this._setupFramebufferDepthAttachments(!useStencilTexture && generateStencilBuffer, !generateDepthTexture && generateDepthBuffer, width, height);\r\n\r\n rtWrapper._framebuffer = framebuffer;\r\n rtWrapper._depthStencilBuffer = depthStencilBuffer;\r\n rtWrapper._generateDepthBuffer = !generateDepthTexture && generateDepthBuffer;\r\n rtWrapper._generateStencilBuffer = !useStencilTexture && generateStencilBuffer;\r\n rtWrapper._attachments = attachments;\r\n\r\n for (let i = 0; i < textureCount; i++) {\r\n let samplingMode = samplingModes[i] || defaultSamplingMode;\r\n let type = types[i] || defaultType;\r\n let useSRGBBuffer = useSRGBBuffers[i] || defaultUseSRGBBuffer;\r\n const format = formats[i] || defaultFormat;\r\n\r\n const target = targets[i] || defaultTarget;\r\n const layerCount = layers[i] ?? 1;\r\n\r\n if (type === Constants.TEXTURETYPE_FLOAT && !this._caps.textureFloatLinearFiltering) {\r\n // if floating point linear (gl.FLOAT) then force to NEAREST_SAMPLINGMODE\r\n samplingMode = Constants.TEXTURE_NEAREST_SAMPLINGMODE;\r\n } else if (type === Constants.TEXTURETYPE_HALF_FLOAT && !this._caps.textureHalfFloatLinearFiltering) {\r\n // if floating point linear (HALF_FLOAT) then force to NEAREST_SAMPLINGMODE\r\n samplingMode = Constants.TEXTURE_NEAREST_SAMPLINGMODE;\r\n }\r\n\r\n const filters = this._getSamplingParameters(samplingMode, generateMipMaps);\r\n if (type === Constants.TEXTURETYPE_FLOAT && !this._caps.textureFloat) {\r\n type = Constants.TEXTURETYPE_UNSIGNED_INT;\r\n Logger.Warn(\"Float textures are not supported. Render target forced to TEXTURETYPE_UNSIGNED_BYTE type\");\r\n }\r\n\r\n useSRGBBuffer = useSRGBBuffer && this._caps.supportSRGBBuffers && (this.webGLVersion > 1 || this.isWebGPU);\r\n\r\n const isWebGL2 = this.webGLVersion > 1;\r\n const attachment = (<any>gl)[isWebGL2 ? \"COLOR_ATTACHMENT\" + i : \"COLOR_ATTACHMENT\" + i + \"_WEBGL\"];\r\n\r\n attachments.push(attachment);\r\n\r\n if (target === -1) {\r\n continue;\r\n }\r\n\r\n const texture = new InternalTexture(this, InternalTextureSource.MultiRenderTarget);\r\n textures[i] = texture;\r\n\r\n gl.activeTexture((<any>gl)[\"TEXTURE\" + i]);\r\n gl.bindTexture(target, texture._hardwareTexture!.underlyingResource);\r\n\r\n gl.texParameteri(target, gl.TEXTURE_MAG_FILTER, filters.mag);\r\n gl.texParameteri(target, gl.TEXTURE_MIN_FILTER, filters.min);\r\n gl.texParameteri(target, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);\r\n gl.texParameteri(target, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);\r\n\r\n const internalSizedFormat = this._getRGBABufferInternalSizedFormat(type, format, useSRGBBuffer);\r\n const internalFormat = this._getInternalFormat(format);\r\n const webGLTextureType = this._getWebGLTextureType(type);\r\n\r\n if (isWebGL2 && (target === Constants.TEXTURE_2D_ARRAY || target === Constants.TEXTURE_3D)) {\r\n if (target === Constants.TEXTURE_2D_ARRAY) {\r\n texture.is2DArray = true;\r\n } else {\r\n texture.is3D = true;\r\n }\r\n\r\n texture.baseDepth = texture.depth = layerCount;\r\n\r\n gl.texImage3D(target, 0, internalSizedFormat, width, height, layerCount, 0, internalFormat, webGLTextureType, null);\r\n } else if (target === Constants.TEXTURE_CUBE_MAP) {\r\n // We have to generate all faces to complete the framebuffer\r\n for (let i = 0; i < 6; i++) {\r\n gl.texImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, internalSizedFormat, width, height, 0, internalFormat, webGLTextureType, null);\r\n }\r\n texture.isCube = true;\r\n } else {\r\n gl.texImage2D(gl.TEXTURE_2D, 0, internalSizedFormat, width, height, 0, internalFormat, webGLTextureType, null);\r\n }\r\n\r\n if (generateMipMaps) {\r\n gl.generateMipmap(target);\r\n }\r\n\r\n // Unbind\r\n this._bindTextureDirectly(target, null);\r\n\r\n texture.baseWidth = width;\r\n texture.baseHeight = height;\r\n texture.width = width;\r\n texture.height = height;\r\n texture.isReady = true;\r\n texture.samples = 1;\r\n texture.generateMipMaps = generateMipMaps;\r\n texture.samplingMode = samplingMode;\r\n texture.type = type;\r\n texture._useSRGBBuffer = useSRGBBuffer;\r\n texture.format = format;\r\n\r\n this._internalTexturesCache.push(texture);\r\n }\r\n\r\n if (generateDepthTexture && this._caps.depthTextureExtension) {\r\n // Depth texture\r\n const depthTexture = new InternalTexture(this, InternalTextureSource.Depth);\r\n\r\n let depthTextureType = Constants.TEXTURETYPE_UNSIGNED_SHORT;\r\n let glDepthTextureInternalFormat: GLenum = gl.DEPTH_COMPONENT16;\r\n let glDepthTextureFormat: GLenum = gl.DEPTH_COMPONENT;\r\n let glDepthTextureType: GLenum = gl.UNSIGNED_SHORT;\r\n let glDepthTextureAttachment: GLenum = gl.DEPTH_ATTACHMENT;\r\n if (this.webGLVersion < 2) {\r\n glDepthTextureInternalFormat = gl.DEPTH_COMPONENT;\r\n } else {\r\n if (depthTextureFormat === Constants.TEXTUREFORMAT_DEPTH32_FLOAT) {\r\n depthTextureType = Constants.TEXTURETYPE_FLOAT;\r\n glDepthTextureType = gl.FLOAT;\r\n glDepthTextureInternalFormat = gl.DEPTH_COMPONENT32F;\r\n } else if (depthTextureFormat === Constants.TEXTUREFORMAT_DEPTH32FLOAT_STENCIL8) {\r\n depthTextureType = Constants.TEXTURETYPE_UNSIGNED_INT;\r\n glDepthTextureType = gl.FLOAT_32_UNSIGNED_INT_24_8_REV;\r\n glDepthTextureInternalFormat = gl.DEPTH32F_STENCIL8;\r\n glDepthTextureFormat = gl.DEPTH_STENCIL;\r\n glDepthTextureAttachment = gl.DEPTH_STENCIL_ATTACHMENT;\r\n } else if (depthTextureFormat === Constants.TEXTUREFORMAT_DEPTH24) {\r\n depthTextureType = Constants.TEXTURETYPE_UNSIGNED_INT;\r\n glDepthTextureType = gl.UNSIGNED_INT;\r\n glDepthTextureInternalFormat = gl.DEPTH_COMPONENT24;\r\n glDepthTextureAttachment = gl.DEPTH_ATTACHMENT;\r\n } else if (depthTextureFormat === Constants.TEXTUREFORMAT_DEPTH24_STENCIL8 || depthTextureFormat === Constants.TEXTUREFORMAT_DEPTH24UNORM_STENCIL8) {\r\n depthTextureType = Constants.TEXTURETYPE_UNSIGNED_INT_24_8;\r\n glDepthTextureType = gl.UNSIGNED_INT_24_8;\r\n glDepthTextureInternalFormat = gl.DEPTH24_STENCIL8;\r\n glDepthTextureFormat = gl.DEPTH_STENCIL;\r\n glDepthTextureAttachment = gl.DEPTH_STENCIL_ATTACHMENT;\r\n }\r\n }\r\n\r\n gl.activeTexture(gl.TEXTURE0);\r\n gl.bindTexture(gl.TEXTURE_2D, depthTexture._hardwareTexture!.underlyingResource);\r\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);\r\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);\r\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);\r\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);\r\n gl.texImage2D(gl.TEXTURE_2D, 0, glDepthTextureInternalFormat, width, height, 0, glDepthTextureFormat, glDepthTextureType, null);\r\n\r\n gl.framebufferTexture2D(gl.FRAMEBUFFER, glDepthTextureAttachment, gl.TEXTURE_2D, depthTexture._hardwareTexture!.underlyingResource, 0);\r\n\r\n depthTexture.baseWidth = width;\r\n depthTexture.baseHeight = height;\r\n depthTexture.width = width;\r\n depthTexture.height = height;\r\n depthTexture.isReady = true;\r\n depthTexture.samples = 1;\r\n depthTexture.generateMipMaps = generateMipMaps;\r\n depthTexture.samplingMode = Constants.TEXTURE_NEAREST_SAMPLINGMODE;\r\n depthTexture.format = depthTextureFormat;\r\n depthTexture.type = depthTextureType;\r\n\r\n textures[textureCount] = depthTexture;\r\n this._internalTexturesCache.push(depthTexture);\r\n }\r\n rtWrapper.setTextures(textures);\r\n if (initializeBuffers) {\r\n gl.drawBuffers(attachments);\r\n }\r\n\r\n this._bindUnboundFramebuffer(null);\r\n\r\n rtWrapper.setLayerAndFaceIndices(layerIndex, faceIndex);\r\n\r\n this.resetTextureCache();\r\n\r\n return rtWrapper;\r\n};\r\n\r\nThinEngine.prototype.updateMultipleRenderTargetTextureSampleCount = function (\r\n rtWrapper: Nullable<WebGLRenderTargetWrapper>,\r\n samples: number,\r\n initializeBuffers: boolean = true\r\n): number {\r\n if (this.webGLVersion < 2 || !rtWrapper || !rtWrapper.texture) {\r\n return 1;\r\n }\r\n\r\n if (rtWrapper.samples === samples) {\r\n return samples;\r\n }\r\n\r\n const count = rtWrapper._attachments!.length;\r\n\r\n if (count === 0) {\r\n return 1;\r\n }\r\n\r\n const gl = this._gl;\r\n\r\n samples = Math.min(samples, this.getCaps().maxMSAASamples);\r\n\r\n // Dispose previous render buffers\r\n const useDepthStencil = !!rtWrapper._depthStencilBuffer;\r\n if (useDepthStencil) {\r\n gl.deleteRenderbuffer(rtWrapper._depthStencilBuffer);\r\n rtWrapper._depthStencilBuffer = null;\r\n }\r\n\r\n if (rtWrapper._MSAAFramebuffer) {\r\n gl.deleteFramebuffer(rtWrapper._MSAAFramebuffer);\r\n rtWrapper._MSAAFramebuffer = null;\r\n }\r\n\r\n if (samples > 1 && typeof gl.renderbufferStorageMultisample === \"function\") {\r\n const framebuffer = gl.createFramebuffer();\r\n\r\n if (!framebuffer) {\r\n throw new Error(\"Unable to create multi sampled framebuffer\");\r\n }\r\n\r\n rtWrapper._MSAAFramebuffer = framebuffer;\r\n this._bindUnboundFramebuffer(framebuffer);\r\n\r\n const attachments = [];\r\n\r\n for (let i = 0; i < count; i++) {\r\n const texture = rtWrapper.textures![i];\r\n const hardwareTexture = texture._hardwareTexture as WebGLHardwareTexture;\r\n\r\n hardwareTexture.releaseMSAARenderBuffers();\r\n }\r\n\r\n for (let i = 0; i < count; i++) {\r\n const texture = rtWrapper.textures![i];\r\n const hardwareTexture = texture._hardwareTexture as WebGLHardwareTexture;\r\n const attachment = (<any>gl)[this.webGLVersion > 1 ? \"COLOR_ATTACHMENT\" + i : \"COLOR_ATTACHMENT\" + i + \"_WEBGL\"];\r\n\r\n const colorRenderbuffer = this._createRenderBuffer(\r\n texture.width,\r\n texture.height,\r\n samples,\r\n -1 /* not used */,\r\n this._getRGBABufferInternalSizedFormat(texture.type, texture.format, texture._useSRGBBuffer),\r\n attachment\r\n );\r\n\r\n if (!colorRenderbuffer) {\r\n throw new Error(\"Unable to create multi sampled framebuffer\");\r\n }\r\n\r\n hardwareTexture.addMSAARenderBuffer(colorRenderbuffer);\r\n texture.samples = samples;\r\n\r\n attachments.push(attachment);\r\n }\r\n if (initializeBuffers) {\r\n gl.drawBuffers(attachments);\r\n }\r\n } else {\r\n this._bindUnboundFramebuffer(rtWrapper._framebuffer);\r\n }\r\n\r\n if (useDepthStencil) {\r\n rtWrapper._depthStencilBuffer = this._setupFramebufferDepthAttachments(\r\n rtWrapper._generateStencilBuffer,\r\n rtWrapper._generateDepthBuffer,\r\n rtWrapper.texture.width,\r\n rtWrapper.texture.height,\r\n samples\r\n );\r\n }\r\n\r\n this._bindUnboundFramebuffer(null);\r\n\r\n return samples;\r\n};\r\n"]}
|
|
1
|
+
{"version":3,"file":"engine.multiRender.js","sourceRoot":"","sources":["../../../../../dev/core/src/Engines/Extensions/engine.multiRender.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,eAAe,EAAE,qBAAqB,EAAE,MAAM,0CAA0C,CAAC;AAElG,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAE3C,OAAO,EAAE,SAAS,EAAE,MAAM,cAAc,CAAC;AACzC,OAAO,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC;AAgE3C,UAAU,CAAC,SAAS,CAAC,uBAAuB,GAAG;IAC3C,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC;IAEpB,IAAI,CAAC,eAAe,CAAC,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC,CAAC;AACpC,CAAC,CAAC;AAEF,UAAU,CAAC,SAAS,CAAC,sCAAsC,GAAG;IAC1D,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC;IAEpB,IAAI,CAAC,eAAe,CAAC,CAAC,EAAE,CAAC,iBAAiB,CAAC,CAAC,CAAC;AACjD,CAAC,CAAC;AAEF,UAAU,CAAC,SAAS,CAAC,kBAAkB,GAAG,UAAU,aAAwB;IACxE,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC;IAEpB,MAAM,MAAM,GAAG,EAAE,CAAC;IAElB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,aAAa,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;QAC3C,IAAI,aAAa,CAAC,CAAC,CAAC,EAAE;YAClB,MAAM,CAAC,IAAI,CAAO,EAAG,CAAC,kBAAkB,GAAG,CAAC,CAAC,CAAC,CAAC;SAClD;aAAM;YACH,MAAM,CAAC,IAAI,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC;SACxB;KACJ;IAED,OAAO,MAAM,CAAC;AAClB,CAAC,CAAC;AAEF,UAAU,CAAC,SAAS,CAAC,eAAe,GAAG,UAAU,WAAqB;IAClE,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC;IAEpB,EAAE,CAAC,WAAW,CAAC,WAAW,CAAC,CAAC;AAChC,CAAC,CAAC;AAEF,UAAU,CAAC,SAAS,CAAC,qCAAqC,GAAG,UACzD,SAAmC,EACnC,yBAAkC,KAAK,EACvC,cAA2B;IAE3B,IAAI,CAAC,oBAAoB,GAAG,IAAI,CAAC;IAEjC,kDAAkD;IAClD,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC;IAEpB,MAAM,WAAW,GAAG,SAAS,CAAC,YAAa,CAAC;IAC5C,MAAM,KAAK,GAAG,WAAW,CAAC,MAAM,CAAC;IAEjC,IAAI,SAAS,CAAC,gBAAgB,EAAE;QAC5B,EAAE,CAAC,eAAe,CAAC,EAAE,CAAC,gBAAgB,EAAE,SAAS,CAAC,gBAAgB,CAAC,CAAC;QACpE,EAAE,CAAC,eAAe,CAAC,EAAE,CAAC,gBAAgB,EAAE,SAAS,CAAC,YAAY,CAAC,CAAC;QAEhE,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,CAAC,EAAE,EAAE;YAC5B,MAAM,OAAO,GAAG,SAAS,CAAC,QAAS,CAAC,CAAC,CAAC,CAAC;YAEvC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,CAAC,EAAE,EAAE;gBAC5B,WAAW,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,IAAI,CAAC;aAC5B;YAED,WAAW,CAAC,CAAC,CAAC,GAAS,EAAG,CAAC,IAAI,CAAC,YAAY,GAAG,CAAC,CAAC,CAAC,CAAC,kBAAkB,GAAG,CAAC,CAAC,CAAC,CAAC,kBAAkB,GAAG,CAAC,GAAG,QAAQ,CAAC,CAAC;YAC/G,EAAE,CAAC,UAAU,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC;YAC9B,EAAE,CAAC,WAAW,CAAC,WAAW,CAAC,CAAC;YAC5B,EAAE,CAAC,eAAe,CAAC,CAAC,EAAE,CAAC,EAAE,OAAO,CAAC,KAAK,EAAE,OAAO,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,OAAO,CAAC,KAAK,EAAE,OAAO,CAAC,MAAM,EAAE,EAAE,CAAC,gBAAgB,EAAE,EAAE,CAAC,OAAO,CAAC,CAAC;SACjI;QAED,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,CAAC,EAAE,EAAE;YAC5B,WAAW,CAAC,CAAC,CAAC,GAAS,EAAG,CAAC,IAAI,CAAC,YAAY,GAAG,CAAC,CAAC,CAAC,CAAC,kBAAkB,GAAG,CAAC,CAAC,CAAC,CAAC,kBAAkB,GAAG,CAAC,GAAG,QAAQ,CAAC,CAAC;SAClH;QAED,EAAE,CAAC,WAAW,CAAC,WAAW,CAAC,CAAC;KAC/B;IAED,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,CAAC,EAAE,EAAE;QAC5B,MAAM,OAAO,GAAG,SAAS,CAAC,QAAS,CAAC,CAAC,CAAC,CAAC;QACvC,IAAI,OAAO,EAAE,eAAe,IAAI,CAAC,sBAAsB,IAAI,CAAC,OAAO,EAAE,MAAM,IAAI,CAAC,OAAO,EAAE,IAAI,EAAE;YAC3F,IAAI,CAAC,oBAAoB,CAAC,EAAE,CAAC,UAAU,EAAE,OAAO,EAAE,IAAI,CAAC,CAAC;YACxD,EAAE,CAAC,cAAc,CAAC,EAAE,CAAC,UAAU,CAAC,CAAC;YACjC,IAAI,CAAC,oBAAoB,CAAC,EAAE,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;SAClD;KACJ;IAED,IAAI,cAAc,EAAE;QAChB,IAAI,SAAS,CAAC,gBAAgB,EAAE;YAC5B,+BAA+B;YAC/B,IAAI,CAAC,uBAAuB,CAAC,SAAS,CAAC,YAAY,CAAC,CAAC;SACxD;QACD,cAAc,EAAE,CAAC;KACpB;IAED,IAAI,CAAC,uBAAuB,CAAC,IAAI,CAAC,CAAC;AACvC,CAAC,CAAC;AAEF,UAAU,CAAC,SAAS,CAAC,0BAA0B,GAAG,UAAU,IAAiB,EAAE,OAAkC,EAAE,oBAA6B,IAAI;IAChJ,IAAI,eAAe,GAAG,KAAK,CAAC;IAC5B,IAAI,mBAAmB,GAAG,IAAI,CAAC;IAC/B,IAAI,qBAAqB,GAAG,KAAK,CAAC;IAClC,IAAI,oBAAoB,GAAG,KAAK,CAAC;IACjC,IAAI,kBAAkB,GAAG,SAAS,CAAC,qBAAqB,CAAC;IACzD,IAAI,YAAY,GAAG,CAAC,CAAC;IAErB,MAAM,WAAW,GAAG,SAAS,CAAC,wBAAwB,CAAC;IACvD,MAAM,mBAAmB,GAAG,SAAS,CAAC,8BAA8B,CAAC;IACrE,MAAM,oBAAoB,GAAG,KAAK,CAAC;IACnC,MAAM,aAAa,GAAG,SAAS,CAAC,kBAAkB,CAAC;IACnD,MAAM,aAAa,GAAG,SAAS,CAAC,UAAU,CAAC;IAE3C,IAAI,KAAK,GAAa,EAAE,CAAC;IACzB,IAAI,aAAa,GAAa,EAAE,CAAC;IACjC,IAAI,cAAc,GAAc,EAAE,CAAC;IACnC,IAAI,OAAO,GAAa,EAAE,CAAC;IAC3B,IAAI,OAAO,GAAa,EAAE,CAAC;IAC3B,IAAI,SAAS,GAAa,EAAE,CAAC;IAC7B,IAAI,UAAU,GAAa,EAAE,CAAC;IAC9B,IAAI,MAAM,GAAa,EAAE,CAAC;IAE1B,MAAM,SAAS,GAAG,IAAI,CAAC,kCAAkC,CAAC,IAAI,EAAE,KAAK,EAAE,IAAI,CAA6B,CAAC;IAEzG,IAAI,OAAO,KAAK,SAAS,EAAE;QACvB,eAAe,GAAG,OAAO,CAAC,eAAe,KAAK,SAAS,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,OAAO,CAAC,eAAe,CAAC;QAC1F,mBAAmB,GAAG,OAAO,CAAC,mBAAmB,KAAK,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,OAAO,CAAC,mBAAmB,CAAC;QACrG,qBAAqB,GAAG,OAAO,CAAC,qBAAqB,KAAK,SAAS,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,OAAO,CAAC,qBAAqB,CAAC;QAC5G,oBAAoB,GAAG,OAAO,CAAC,oBAAoB,KAAK,SAAS,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,OAAO,CAAC,oBAAoB,CAAC;QACzG,YAAY,GAAG,OAAO,CAAC,YAAY,IAAI,CAAC,CAAC;QAEzC,IAAI,OAAO,CAAC,KAAK,EAAE;YACf,KAAK,GAAG,OAAO,CAAC,KAAK,CAAC;SACzB;QACD,IAAI,OAAO,CAAC,aAAa,EAAE;YACvB,aAAa,GAAG,OAAO,CAAC,aAAa,CAAC;SACzC;QACD,IAAI,OAAO,CAAC,cAAc,EAAE;YACxB,cAAc,GAAG,OAAO,CAAC,cAAc,CAAC;SAC3C;QACD,IAAI,OAAO,CAAC,OAAO,EAAE;YACjB,OAAO,GAAG,OAAO,CAAC,OAAO,CAAC;SAC7B;QACD,IAAI,OAAO,CAAC,WAAW,EAAE;YACrB,OAAO,GAAG,OAAO,CAAC,WAAW,CAAC;SACjC;QACD,IAAI,OAAO,CAAC,SAAS,EAAE;YACnB,SAAS,GAAG,OAAO,CAAC,SAAS,CAAC;SACjC;QACD,IAAI,OAAO,CAAC,UAAU,EAAE;YACpB,UAAU,GAAG,OAAO,CAAC,UAAU,CAAC;SACnC;QACD,IAAI,OAAO,CAAC,WAAW,EAAE;YACrB,MAAM,GAAG,OAAO,CAAC,WAAW,CAAC;SAChC;QACD,IACI,IAAI,CAAC,YAAY,GAAG,CAAC;YACrB,CAAC,OAAO,CAAC,kBAAkB,KAAK,SAAS,CAAC,8BAA8B;gBACpE,OAAO,CAAC,kBAAkB,KAAK,SAAS,CAAC,mCAAmC;gBAC5E,OAAO,CAAC,kBAAkB,KAAK,SAAS,CAAC,qBAAqB;gBAC9D,OAAO,CAAC,kBAAkB,KAAK,SAAS,CAAC,2BAA2B;gBACpE,OAAO,CAAC,kBAAkB,KAAK,SAAS,CAAC,mCAAmC,CAAC,EACnF;YACE,kBAAkB,GAAG,OAAO,CAAC,kBAAkB,CAAC;SACnD;KACJ;IAED,SAAS,CAAC,KAAK,GAAG,OAAO,EAAE,KAAK,IAAI,0BAA0B,CAAC;IAE/D,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC;IACpB,yBAAyB;IACzB,MAAM,WAAW,GAAG,EAAE,CAAC,iBAAiB,EAAE,CAAC;IAC3C,IAAI,CAAC,uBAAuB,CAAC,WAAW,CAAC,CAAC;IAE1C,MAAM,KAAK,GAAuC,IAAK,CAAC,KAAK,IAAY,IAAI,CAAC;IAC9E,MAAM,MAAM,GAAuC,IAAK,CAAC,MAAM,IAAY,IAAI,CAAC;IAEhF,MAAM,QAAQ,GAAsB,EAAE,CAAC;IACvC,MAAM,WAAW,GAAa,EAAE,CAAC;IAEjC,MAAM,iBAAiB,GACnB,IAAI,CAAC,YAAY,GAAG,CAAC;QACrB,oBAAoB;QACpB,CAAC,OAAO,CAAC,kBAAkB,KAAK,SAAS,CAAC,8BAA8B;YACpE,OAAO,CAAC,kBAAkB,KAAK,SAAS,CAAC,mCAAmC;YAC5E,OAAO,CAAC,kBAAkB,KAAK,SAAS,CAAC,mCAAmC,CAAC,CAAC;IACtF,MAAM,kBAAkB,GAAG,IAAI,CAAC,iCAAiC,CAAC,CAAC,iBAAiB,IAAI,qBAAqB,EAAE,CAAC,oBAAoB,IAAI,mBAAmB,EAAE,KAAK,EAAE,MAAM,CAAC,CAAC;IAE5K,SAAS,CAAC,YAAY,GAAG,WAAW,CAAC;IACrC,SAAS,CAAC,mBAAmB,GAAG,kBAAkB,CAAC;IACnD,SAAS,CAAC,oBAAoB,GAAG,CAAC,oBAAoB,IAAI,mBAAmB,CAAC;IAC9E,SAAS,CAAC,sBAAsB,GAAG,CAAC,iBAAiB,IAAI,qBAAqB,CAAC;IAC/E,SAAS,CAAC,YAAY,GAAG,WAAW,CAAC;IAErC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,YAAY,EAAE,CAAC,EAAE,EAAE;QACnC,IAAI,YAAY,GAAG,aAAa,CAAC,CAAC,CAAC,IAAI,mBAAmB,CAAC;QAC3D,IAAI,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,IAAI,WAAW,CAAC;QACnC,IAAI,aAAa,GAAG,cAAc,CAAC,CAAC,CAAC,IAAI,oBAAoB,CAAC;QAC9D,MAAM,MAAM,GAAG,OAAO,CAAC,CAAC,CAAC,IAAI,aAAa,CAAC;QAE3C,MAAM,MAAM,GAAG,OAAO,CAAC,CAAC,CAAC,IAAI,aAAa,CAAC;QAC3C,MAAM,UAAU,GAAG,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC;QAElC,IAAI,IAAI,KAAK,SAAS,CAAC,iBAAiB,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,2BAA2B,EAAE;YACjF,yEAAyE;YACzE,YAAY,GAAG,SAAS,CAAC,4BAA4B,CAAC;SACzD;aAAM,IAAI,IAAI,KAAK,SAAS,CAAC,sBAAsB,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,+BAA+B,EAAE;YACjG,2EAA2E;YAC3E,YAAY,GAAG,SAAS,CAAC,4BAA4B,CAAC;SACzD;QAED,MAAM,OAAO,GAAG,IAAI,CAAC,sBAAsB,CAAC,YAAY,EAAE,eAAe,CAAC,CAAC;QAC3E,IAAI,IAAI,KAAK,SAAS,CAAC,iBAAiB,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,YAAY,EAAE;YAClE,IAAI,GAAG,SAAS,CAAC,wBAAwB,CAAC;YAC1C,MAAM,CAAC,IAAI,CAAC,0FAA0F,CAAC,CAAC;SAC3G;QAED,aAAa,GAAG,aAAa,IAAI,IAAI,CAAC,KAAK,CAAC,kBAAkB,IAAI,CAAC,IAAI,CAAC,YAAY,GAAG,CAAC,IAAI,IAAI,CAAC,QAAQ,CAAC,CAAC;QAE3G,MAAM,QAAQ,GAAG,IAAI,CAAC,YAAY,GAAG,CAAC,CAAC;QACvC,MAAM,UAAU,GAAS,EAAG,CAAC,QAAQ,CAAC,CAAC,CAAC,kBAAkB,GAAG,CAAC,CAAC,CAAC,CAAC,kBAAkB,GAAG,CAAC,GAAG,QAAQ,CAAC,CAAC;QAEpG,WAAW,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;QAE7B,IAAI,MAAM,KAAK,CAAC,CAAC,EAAE;YACf,SAAS;SACZ;QAED,MAAM,OAAO,GAAG,IAAI,eAAe,CAAC,IAAI,EAAE,qBAAqB,CAAC,iBAAiB,CAAC,CAAC;QACnF,QAAQ,CAAC,CAAC,CAAC,GAAG,OAAO,CAAC;QAEtB,EAAE,CAAC,aAAa,CAAO,EAAG,CAAC,SAAS,GAAG,CAAC,CAAC,CAAC,CAAC;QAC3C,EAAE,CAAC,WAAW,CAAC,MAAM,EAAE,OAAO,CAAC,gBAAiB,CAAC,kBAAkB,CAAC,CAAC;QAErE,EAAE,CAAC,aAAa,CAAC,MAAM,EAAE,EAAE,CAAC,kBAAkB,EAAE,OAAO,CAAC,GAAG,CAAC,CAAC;QAC7D,EAAE,CAAC,aAAa,CAAC,MAAM,EAAE,EAAE,CAAC,kBAAkB,EAAE,OAAO,CAAC,GAAG,CAAC,CAAC;QAC7D,EAAE,CAAC,aAAa,CAAC,MAAM,EAAE,EAAE,CAAC,cAAc,EAAE,EAAE,CAAC,aAAa,CAAC,CAAC;QAC9D,EAAE,CAAC,aAAa,CAAC,MAAM,EAAE,EAAE,CAAC,cAAc,EAAE,EAAE,CAAC,aAAa,CAAC,CAAC;QAE9D,MAAM,mBAAmB,GAAG,IAAI,CAAC,iCAAiC,CAAC,IAAI,EAAE,MAAM,EAAE,aAAa,CAAC,CAAC;QAChG,MAAM,cAAc,GAAG,IAAI,CAAC,kBAAkB,CAAC,MAAM,CAAC,CAAC;QACvD,MAAM,gBAAgB,GAAG,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,CAAC;QAEzD,IAAI,QAAQ,IAAI,CAAC,MAAM,KAAK,SAAS,CAAC,gBAAgB,IAAI,MAAM,KAAK,SAAS,CAAC,UAAU,CAAC,EAAE;YACxF,IAAI,MAAM,KAAK,SAAS,CAAC,gBAAgB,EAAE;gBACvC,OAAO,CAAC,SAAS,GAAG,IAAI,CAAC;aAC5B;iBAAM;gBACH,OAAO,CAAC,IAAI,GAAG,IAAI,CAAC;aACvB;YAED,OAAO,CAAC,SAAS,GAAG,OAAO,CAAC,KAAK,GAAG,UAAU,CAAC;YAE/C,EAAE,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC,EAAE,mBAAmB,EAAE,KAAK,EAAE,MAAM,EAAE,UAAU,EAAE,CAAC,EAAE,cAAc,EAAE,gBAAgB,EAAE,IAAI,CAAC,CAAC;SACvH;aAAM,IAAI,MAAM,KAAK,SAAS,CAAC,gBAAgB,EAAE;YAC9C,4DAA4D;YAC5D,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;gBACxB,EAAE,CAAC,UAAU,CAAC,EAAE,CAAC,2BAA2B,GAAG,CAAC,EAAE,CAAC,EAAE,mBAAmB,EAAE,KAAK,EAAE,MAAM,EAAE,CAAC,EAAE,cAAc,EAAE,gBAAgB,EAAE,IAAI,CAAC,CAAC;aACvI;YACD,OAAO,CAAC,MAAM,GAAG,IAAI,CAAC;SACzB;aAAM;YACH,EAAE,CAAC,UAAU,CAAC,EAAE,CAAC,UAAU,EAAE,CAAC,EAAE,mBAAmB,EAAE,KAAK,EAAE,MAAM,EAAE,CAAC,EAAE,cAAc,EAAE,gBAAgB,EAAE,IAAI,CAAC,CAAC;SAClH;QAED,IAAI,eAAe,EAAE;YACjB,EAAE,CAAC,cAAc,CAAC,MAAM,CAAC,CAAC;SAC7B;QAED,SAAS;QACT,IAAI,CAAC,oBAAoB,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;QAExC,OAAO,CAAC,SAAS,GAAG,KAAK,CAAC;QAC1B,OAAO,CAAC,UAAU,GAAG,MAAM,CAAC;QAC5B,OAAO,CAAC,KAAK,GAAG,KAAK,CAAC;QACtB,OAAO,CAAC,MAAM,GAAG,MAAM,CAAC;QACxB,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC;QACvB,OAAO,CAAC,OAAO,GAAG,CAAC,CAAC;QACpB,OAAO,CAAC,eAAe,GAAG,eAAe,CAAC;QAC1C,OAAO,CAAC,YAAY,GAAG,YAAY,CAAC;QACpC,OAAO,CAAC,IAAI,GAAG,IAAI,CAAC;QACpB,OAAO,CAAC,cAAc,GAAG,aAAa,CAAC;QACvC,OAAO,CAAC,MAAM,GAAG,MAAM,CAAC;QAExB,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;KAC7C;IAED,IAAI,oBAAoB,IAAI,IAAI,CAAC,KAAK,CAAC,qBAAqB,EAAE;QAC1D,gBAAgB;QAChB,MAAM,YAAY,GAAG,IAAI,eAAe,CAAC,IAAI,EAAE,qBAAqB,CAAC,KAAK,CAAC,CAAC;QAE5E,IAAI,gBAAgB,GAAG,SAAS,CAAC,0BAA0B,CAAC;QAC5D,IAAI,4BAA4B,GAAW,EAAE,CAAC,iBAAiB,CAAC;QAChE,IAAI,oBAAoB,GAAW,EAAE,CAAC,eAAe,CAAC;QACtD,IAAI,kBAAkB,GAAW,EAAE,CAAC,cAAc,CAAC;QACnD,IAAI,wBAAwB,GAAW,EAAE,CAAC,gBAAgB,CAAC;QAC3D,IAAI,IAAI,CAAC,YAAY,GAAG,CAAC,EAAE;YACvB,4BAA4B,GAAG,EAAE,CAAC,eAAe,CAAC;SACrD;aAAM;YACH,IAAI,kBAAkB,KAAK,SAAS,CAAC,2BAA2B,EAAE;gBAC9D,gBAAgB,GAAG,SAAS,CAAC,iBAAiB,CAAC;gBAC/C,kBAAkB,GAAG,EAAE,CAAC,KAAK,CAAC;gBAC9B,4BAA4B,GAAG,EAAE,CAAC,kBAAkB,CAAC;aACxD;iBAAM,IAAI,kBAAkB,KAAK,SAAS,CAAC,mCAAmC,EAAE;gBAC7E,gBAAgB,GAAG,SAAS,CAAC,wBAAwB,CAAC;gBACtD,kBAAkB,GAAG,EAAE,CAAC,8BAA8B,CAAC;gBACvD,4BAA4B,GAAG,EAAE,CAAC,iBAAiB,CAAC;gBACpD,oBAAoB,GAAG,EAAE,CAAC,aAAa,CAAC;gBACxC,wBAAwB,GAAG,EAAE,CAAC,wBAAwB,CAAC;aAC1D;iBAAM,IAAI,kBAAkB,KAAK,SAAS,CAAC,qBAAqB,EAAE;gBAC/D,gBAAgB,GAAG,SAAS,CAAC,wBAAwB,CAAC;gBACtD,kBAAkB,GAAG,EAAE,CAAC,YAAY,CAAC;gBACrC,4BAA4B,GAAG,EAAE,CAAC,iBAAiB,CAAC;gBACpD,wBAAwB,GAAG,EAAE,CAAC,gBAAgB,CAAC;aAClD;iBAAM,IAAI,kBAAkB,KAAK,SAAS,CAAC,8BAA8B,IAAI,kBAAkB,KAAK,SAAS,CAAC,mCAAmC,EAAE;gBAChJ,gBAAgB,GAAG,SAAS,CAAC,6BAA6B,CAAC;gBAC3D,kBAAkB,GAAG,EAAE,CAAC,iBAAiB,CAAC;gBAC1C,4BAA4B,GAAG,EAAE,CAAC,gBAAgB,CAAC;gBACnD,oBAAoB,GAAG,EAAE,CAAC,aAAa,CAAC;gBACxC,wBAAwB,GAAG,EAAE,CAAC,wBAAwB,CAAC;aAC1D;SACJ;QAED,EAAE,CAAC,aAAa,CAAC,EAAE,CAAC,QAAQ,CAAC,CAAC;QAC9B,EAAE,CAAC,WAAW,CAAC,EAAE,CAAC,UAAU,EAAE,YAAY,CAAC,gBAAiB,CAAC,kBAAkB,CAAC,CAAC;QACjF,EAAE,CAAC,aAAa,CAAC,EAAE,CAAC,UAAU,EAAE,EAAE,CAAC,kBAAkB,EAAE,EAAE,CAAC,OAAO,CAAC,CAAC;QACnE,EAAE,CAAC,aAAa,CAAC,EAAE,CAAC,UAAU,EAAE,EAAE,CAAC,kBAAkB,EAAE,EAAE,CAAC,OAAO,CAAC,CAAC;QACnE,EAAE,CAAC,aAAa,CAAC,EAAE,CAAC,UAAU,EAAE,EAAE,CAAC,cAAc,EAAE,EAAE,CAAC,aAAa,CAAC,CAAC;QACrE,EAAE,CAAC,aAAa,CAAC,EAAE,CAAC,UAAU,EAAE,EAAE,CAAC,cAAc,EAAE,EAAE,CAAC,aAAa,CAAC,CAAC;QACrE,EAAE,CAAC,UAAU,CAAC,EAAE,CAAC,UAAU,EAAE,CAAC,EAAE,4BAA4B,EAAE,KAAK,EAAE,MAAM,EAAE,CAAC,EAAE,oBAAoB,EAAE,kBAAkB,EAAE,IAAI,CAAC,CAAC;QAEhI,EAAE,CAAC,oBAAoB,CAAC,EAAE,CAAC,WAAW,EAAE,wBAAwB,EAAE,EAAE,CAAC,UAAU,EAAE,YAAY,CAAC,gBAAiB,CAAC,kBAAkB,EAAE,CAAC,CAAC,CAAC;QAEvI,YAAY,CAAC,SAAS,GAAG,KAAK,CAAC;QAC/B,YAAY,CAAC,UAAU,GAAG,MAAM,CAAC;QACjC,YAAY,CAAC,KAAK,GAAG,KAAK,CAAC;QAC3B,YAAY,CAAC,MAAM,GAAG,MAAM,CAAC;QAC7B,YAAY,CAAC,OAAO,GAAG,IAAI,CAAC;QAC5B,YAAY,CAAC,OAAO,GAAG,CAAC,CAAC;QACzB,YAAY,CAAC,eAAe,GAAG,eAAe,CAAC;QAC/C,YAAY,CAAC,YAAY,GAAG,SAAS,CAAC,4BAA4B,CAAC;QACnE,YAAY,CAAC,MAAM,GAAG,kBAAkB,CAAC;QACzC,YAAY,CAAC,IAAI,GAAG,gBAAgB,CAAC;QAErC,QAAQ,CAAC,YAAY,CAAC,GAAG,YAAY,CAAC;QACtC,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;KAClD;IACD,SAAS,CAAC,WAAW,CAAC,QAAQ,CAAC,CAAC;IAChC,IAAI,iBAAiB,EAAE;QACnB,EAAE,CAAC,WAAW,CAAC,WAAW,CAAC,CAAC;KAC/B;IAED,IAAI,CAAC,uBAAuB,CAAC,IAAI,CAAC,CAAC;IAEnC,SAAS,CAAC,sBAAsB,CAAC,UAAU,EAAE,SAAS,CAAC,CAAC;IAExD,IAAI,CAAC,iBAAiB,EAAE,CAAC;IAEzB,OAAO,SAAS,CAAC;AACrB,CAAC,CAAC;AAEF,UAAU,CAAC,SAAS,CAAC,4CAA4C,GAAG,UAChE,SAA6C,EAC7C,OAAe,EACf,oBAA6B,IAAI;IAEjC,IAAI,IAAI,CAAC,YAAY,GAAG,CAAC,IAAI,CAAC,SAAS,IAAI,CAAC,SAAS,CAAC,OAAO,EAAE;QAC3D,OAAO,CAAC,CAAC;KACZ;IAED,IAAI,SAAS,CAAC,OAAO,KAAK,OAAO,EAAE;QAC/B,OAAO,OAAO,CAAC;KAClB;IAED,MAAM,KAAK,GAAG,SAAS,CAAC,YAAa,CAAC,MAAM,CAAC;IAE7C,IAAI,KAAK,KAAK,CAAC,EAAE;QACb,OAAO,CAAC,CAAC;KACZ;IAED,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC;IAEpB,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,OAAO,EAAE,IAAI,CAAC,OAAO,EAAE,CAAC,cAAc,CAAC,CAAC;IAE3D,kCAAkC;IAClC,MAAM,eAAe,GAAG,CAAC,CAAC,SAAS,CAAC,mBAAmB,CAAC;IACxD,IAAI,eAAe,EAAE;QACjB,EAAE,CAAC,kBAAkB,CAAC,SAAS,CAAC,mBAAmB,CAAC,CAAC;QACrD,SAAS,CAAC,mBAAmB,GAAG,IAAI,CAAC;KACxC;IAED,IAAI,SAAS,CAAC,gBAAgB,EAAE;QAC5B,EAAE,CAAC,iBAAiB,CAAC,SAAS,CAAC,gBAAgB,CAAC,CAAC;QACjD,SAAS,CAAC,gBAAgB,GAAG,IAAI,CAAC;KACrC;IAED,IAAI,OAAO,GAAG,CAAC,IAAI,OAAO,EAAE,CAAC,8BAA8B,KAAK,UAAU,EAAE;QACxE,MAAM,WAAW,GAAG,EAAE,CAAC,iBAAiB,EAAE,CAAC;QAE3C,IAAI,CAAC,WAAW,EAAE;YACd,MAAM,IAAI,KAAK,CAAC,4CAA4C,CAAC,CAAC;SACjE;QAED,SAAS,CAAC,gBAAgB,GAAG,WAAW,CAAC;QACzC,IAAI,CAAC,uBAAuB,CAAC,WAAW,CAAC,CAAC;QAE1C,MAAM,WAAW,GAAG,EAAE,CAAC;QAEvB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,CAAC,EAAE,EAAE;YAC5B,MAAM,OAAO,GAAG,SAAS,CAAC,QAAS,CAAC,CAAC,CAAC,CAAC;YACvC,MAAM,eAAe,GAAG,OAAO,CAAC,gBAAwC,CAAC;YAEzE,eAAe,CAAC,wBAAwB,EAAE,CAAC;SAC9C;QAED,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,CAAC,EAAE,EAAE;YAC5B,MAAM,OAAO,GAAG,SAAS,CAAC,QAAS,CAAC,CAAC,CAAC,CAAC;YACvC,MAAM,eAAe,GAAG,OAAO,CAAC,gBAAwC,CAAC;YACzE,MAAM,UAAU,GAAS,EAAG,CAAC,IAAI,CAAC,YAAY,GAAG,CAAC,CAAC,CAAC,CAAC,kBAAkB,GAAG,CAAC,CAAC,CAAC,CAAC,kBAAkB,GAAG,CAAC,GAAG,QAAQ,CAAC,CAAC;YAEjH,MAAM,iBAAiB,GAAG,IAAI,CAAC,mBAAmB,CAC9C,OAAO,CAAC,KAAK,EACb,OAAO,CAAC,MAAM,EACd,OAAO,EACP,CAAC,CAAC,CAAC,cAAc,EACjB,IAAI,CAAC,iCAAiC,CAAC,OAAO,CAAC,IAAI,EAAE,OAAO,CAAC,MAAM,EAAE,OAAO,CAAC,cAAc,CAAC,EAC5F,UAAU,CACb,CAAC;YAEF,IAAI,CAAC,iBAAiB,EAAE;gBACpB,MAAM,IAAI,KAAK,CAAC,4CAA4C,CAAC,CAAC;aACjE;YAED,eAAe,CAAC,mBAAmB,CAAC,iBAAiB,CAAC,CAAC;YACvD,OAAO,CAAC,OAAO,GAAG,OAAO,CAAC;YAE1B,WAAW,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;SAChC;QACD,IAAI,iBAAiB,EAAE;YACnB,EAAE,CAAC,WAAW,CAAC,WAAW,CAAC,CAAC;SAC/B;KACJ;SAAM;QACH,IAAI,CAAC,uBAAuB,CAAC,SAAS,CAAC,YAAY,CAAC,CAAC;KACxD;IAED,IAAI,eAAe,EAAE;QACjB,SAAS,CAAC,mBAAmB,GAAG,IAAI,CAAC,iCAAiC,CAClE,SAAS,CAAC,sBAAsB,EAChC,SAAS,CAAC,oBAAoB,EAC9B,SAAS,CAAC,OAAO,CAAC,KAAK,EACvB,SAAS,CAAC,OAAO,CAAC,MAAM,EACxB,OAAO,CACV,CAAC;KACL;IAED,IAAI,CAAC,uBAAuB,CAAC,IAAI,CAAC,CAAC;IAEnC,OAAO,OAAO,CAAC;AACnB,CAAC,CAAC","sourcesContent":["import { InternalTexture, InternalTextureSource } from \"../../Materials/Textures/internalTexture\";\r\nimport type { IMultiRenderTargetOptions } from \"../../Materials/Textures/multiRenderTarget\";\r\nimport { Logger } from \"../../Misc/logger\";\r\nimport type { Nullable } from \"../../types\";\r\nimport { Constants } from \"../constants\";\r\nimport { ThinEngine } from \"../thinEngine\";\r\nimport type { RenderTargetWrapper } from \"../renderTargetWrapper\";\r\nimport type { WebGLRenderTargetWrapper } from \"../WebGL/webGLRenderTargetWrapper\";\r\nimport type { WebGLHardwareTexture } from \"../WebGL/webGLHardwareTexture\";\r\nimport type { TextureSize } from \"../../Materials/Textures/textureCreationOptions\";\r\n\r\ndeclare module \"../../Engines/thinEngine\" {\r\n export interface ThinEngine {\r\n /**\r\n * Unbind a list of render target textures from the webGL context\r\n * This is used only when drawBuffer extension or webGL2 are active\r\n * @param rtWrapper defines the render target wrapper to unbind\r\n * @param disableGenerateMipMaps defines a boolean indicating that mipmaps must not be generated\r\n * @param onBeforeUnbind defines a function which will be called before the effective unbind\r\n */\r\n unBindMultiColorAttachmentFramebuffer(rtWrapper: RenderTargetWrapper, disableGenerateMipMaps: boolean, onBeforeUnbind?: () => void): void;\r\n\r\n /**\r\n * Create a multi render target texture\r\n * @see https://doc.babylonjs.com/setup/support/webGL2#multiple-render-target\r\n * @param size defines the size of the texture\r\n * @param options defines the creation options\r\n * @param initializeBuffers if set to true, the engine will make an initializing call of drawBuffers\r\n * @returns a new render target wrapper ready to render textures\r\n */\r\n createMultipleRenderTarget(size: TextureSize, options: IMultiRenderTargetOptions, initializeBuffers?: boolean): RenderTargetWrapper;\r\n\r\n /**\r\n * Update the sample count for a given multiple render target texture\r\n * @see https://doc.babylonjs.com/setup/support/webGL2#multisample-render-targets\r\n * @param rtWrapper defines the render target wrapper to update\r\n * @param samples defines the sample count to set\r\n * @param initializeBuffers if set to true, the engine will make an initializing call of drawBuffers\r\n * @returns the effective sample count (could be 0 if multisample render targets are not supported)\r\n */\r\n updateMultipleRenderTargetTextureSampleCount(rtWrapper: Nullable<RenderTargetWrapper>, samples: number, initializeBuffers?: boolean): number;\r\n\r\n /**\r\n * Select a subsets of attachments to draw to.\r\n * @param attachments gl attachments\r\n */\r\n bindAttachments(attachments: number[]): void;\r\n\r\n /**\r\n * Creates a layout object to draw/clear on specific textures in a MRT\r\n * @param textureStatus textureStatus[i] indicates if the i-th is active\r\n * @returns A layout to be fed to the engine, calling `bindAttachments`.\r\n */\r\n buildTextureLayout(textureStatus: boolean[]): number[];\r\n\r\n /**\r\n * Restores the webgl state to only draw on the main color attachment\r\n * when the frame buffer associated is the canvas frame buffer\r\n */\r\n restoreSingleAttachment(): void;\r\n\r\n /**\r\n * Restores the webgl state to only draw on the main color attachment\r\n * when the frame buffer associated is not the canvas frame buffer\r\n */\r\n restoreSingleAttachmentForRenderTarget(): void;\r\n }\r\n}\r\n\r\nThinEngine.prototype.restoreSingleAttachment = function (): void {\r\n const gl = this._gl;\r\n\r\n this.bindAttachments([gl.BACK]);\r\n};\r\n\r\nThinEngine.prototype.restoreSingleAttachmentForRenderTarget = function (): void {\r\n const gl = this._gl;\r\n\r\n this.bindAttachments([gl.COLOR_ATTACHMENT0]);\r\n};\r\n\r\nThinEngine.prototype.buildTextureLayout = function (textureStatus: boolean[]): number[] {\r\n const gl = this._gl;\r\n\r\n const result = [];\r\n\r\n for (let i = 0; i < textureStatus.length; i++) {\r\n if (textureStatus[i]) {\r\n result.push((<any>gl)[\"COLOR_ATTACHMENT\" + i]);\r\n } else {\r\n result.push(gl.NONE);\r\n }\r\n }\r\n\r\n return result;\r\n};\r\n\r\nThinEngine.prototype.bindAttachments = function (attachments: number[]): void {\r\n const gl = this._gl;\r\n\r\n gl.drawBuffers(attachments);\r\n};\r\n\r\nThinEngine.prototype.unBindMultiColorAttachmentFramebuffer = function (\r\n rtWrapper: WebGLRenderTargetWrapper,\r\n disableGenerateMipMaps: boolean = false,\r\n onBeforeUnbind?: () => void\r\n): void {\r\n this._currentRenderTarget = null;\r\n\r\n // If MSAA, we need to bitblt back to main texture\r\n const gl = this._gl;\r\n\r\n const attachments = rtWrapper._attachments!;\r\n const count = attachments.length;\r\n\r\n if (rtWrapper._MSAAFramebuffer) {\r\n gl.bindFramebuffer(gl.READ_FRAMEBUFFER, rtWrapper._MSAAFramebuffer);\r\n gl.bindFramebuffer(gl.DRAW_FRAMEBUFFER, rtWrapper._framebuffer);\r\n\r\n for (let i = 0; i < count; i++) {\r\n const texture = rtWrapper.textures![i];\r\n\r\n for (let j = 0; j < count; j++) {\r\n attachments[j] = gl.NONE;\r\n }\r\n\r\n attachments[i] = (<any>gl)[this.webGLVersion > 1 ? \"COLOR_ATTACHMENT\" + i : \"COLOR_ATTACHMENT\" + i + \"_WEBGL\"];\r\n gl.readBuffer(attachments[i]);\r\n gl.drawBuffers(attachments);\r\n gl.blitFramebuffer(0, 0, texture.width, texture.height, 0, 0, texture.width, texture.height, gl.COLOR_BUFFER_BIT, gl.NEAREST);\r\n }\r\n\r\n for (let i = 0; i < count; i++) {\r\n attachments[i] = (<any>gl)[this.webGLVersion > 1 ? \"COLOR_ATTACHMENT\" + i : \"COLOR_ATTACHMENT\" + i + \"_WEBGL\"];\r\n }\r\n\r\n gl.drawBuffers(attachments);\r\n }\r\n\r\n for (let i = 0; i < count; i++) {\r\n const texture = rtWrapper.textures![i];\r\n if (texture?.generateMipMaps && !disableGenerateMipMaps && !texture?.isCube && !texture?.is3D) {\r\n this._bindTextureDirectly(gl.TEXTURE_2D, texture, true);\r\n gl.generateMipmap(gl.TEXTURE_2D);\r\n this._bindTextureDirectly(gl.TEXTURE_2D, null);\r\n }\r\n }\r\n\r\n if (onBeforeUnbind) {\r\n if (rtWrapper._MSAAFramebuffer) {\r\n // Bind the correct framebuffer\r\n this._bindUnboundFramebuffer(rtWrapper._framebuffer);\r\n }\r\n onBeforeUnbind();\r\n }\r\n\r\n this._bindUnboundFramebuffer(null);\r\n};\r\n\r\nThinEngine.prototype.createMultipleRenderTarget = function (size: TextureSize, options: IMultiRenderTargetOptions, initializeBuffers: boolean = true): RenderTargetWrapper {\r\n let generateMipMaps = false;\r\n let generateDepthBuffer = true;\r\n let generateStencilBuffer = false;\r\n let generateDepthTexture = false;\r\n let depthTextureFormat = Constants.TEXTUREFORMAT_DEPTH16;\r\n let textureCount = 1;\r\n\r\n const defaultType = Constants.TEXTURETYPE_UNSIGNED_INT;\r\n const defaultSamplingMode = Constants.TEXTURE_TRILINEAR_SAMPLINGMODE;\r\n const defaultUseSRGBBuffer = false;\r\n const defaultFormat = Constants.TEXTUREFORMAT_RGBA;\r\n const defaultTarget = Constants.TEXTURE_2D;\r\n\r\n let types: number[] = [];\r\n let samplingModes: number[] = [];\r\n let useSRGBBuffers: boolean[] = [];\r\n let formats: number[] = [];\r\n let targets: number[] = [];\r\n let faceIndex: number[] = [];\r\n let layerIndex: number[] = [];\r\n let layers: number[] = [];\r\n\r\n const rtWrapper = this._createHardwareRenderTargetWrapper(true, false, size) as WebGLRenderTargetWrapper;\r\n\r\n if (options !== undefined) {\r\n generateMipMaps = options.generateMipMaps === undefined ? false : options.generateMipMaps;\r\n generateDepthBuffer = options.generateDepthBuffer === undefined ? true : options.generateDepthBuffer;\r\n generateStencilBuffer = options.generateStencilBuffer === undefined ? false : options.generateStencilBuffer;\r\n generateDepthTexture = options.generateDepthTexture === undefined ? false : options.generateDepthTexture;\r\n textureCount = options.textureCount || 1;\r\n\r\n if (options.types) {\r\n types = options.types;\r\n }\r\n if (options.samplingModes) {\r\n samplingModes = options.samplingModes;\r\n }\r\n if (options.useSRGBBuffers) {\r\n useSRGBBuffers = options.useSRGBBuffers;\r\n }\r\n if (options.formats) {\r\n formats = options.formats;\r\n }\r\n if (options.targetTypes) {\r\n targets = options.targetTypes;\r\n }\r\n if (options.faceIndex) {\r\n faceIndex = options.faceIndex;\r\n }\r\n if (options.layerIndex) {\r\n layerIndex = options.layerIndex;\r\n }\r\n if (options.layerCounts) {\r\n layers = options.layerCounts;\r\n }\r\n if (\r\n this.webGLVersion > 1 &&\r\n (options.depthTextureFormat === Constants.TEXTUREFORMAT_DEPTH24_STENCIL8 ||\r\n options.depthTextureFormat === Constants.TEXTUREFORMAT_DEPTH24UNORM_STENCIL8 ||\r\n options.depthTextureFormat === Constants.TEXTUREFORMAT_DEPTH24 ||\r\n options.depthTextureFormat === Constants.TEXTUREFORMAT_DEPTH32_FLOAT ||\r\n options.depthTextureFormat === Constants.TEXTUREFORMAT_DEPTH32FLOAT_STENCIL8)\r\n ) {\r\n depthTextureFormat = options.depthTextureFormat;\r\n }\r\n }\r\n\r\n rtWrapper.label = options?.label ?? \"MultiRenderTargetWrapper\";\r\n\r\n const gl = this._gl;\r\n // Create the framebuffer\r\n const framebuffer = gl.createFramebuffer();\r\n this._bindUnboundFramebuffer(framebuffer);\r\n\r\n const width = (<{ width: number; height: number }>size).width || <number>size;\r\n const height = (<{ width: number; height: number }>size).height || <number>size;\r\n\r\n const textures: InternalTexture[] = [];\r\n const attachments: number[] = [];\r\n\r\n const useStencilTexture =\r\n this.webGLVersion > 1 &&\r\n generateDepthTexture &&\r\n (options.depthTextureFormat === Constants.TEXTUREFORMAT_DEPTH24_STENCIL8 ||\r\n options.depthTextureFormat === Constants.TEXTUREFORMAT_DEPTH24UNORM_STENCIL8 ||\r\n options.depthTextureFormat === Constants.TEXTUREFORMAT_DEPTH32FLOAT_STENCIL8);\r\n const depthStencilBuffer = this._setupFramebufferDepthAttachments(!useStencilTexture && generateStencilBuffer, !generateDepthTexture && generateDepthBuffer, width, height);\r\n\r\n rtWrapper._framebuffer = framebuffer;\r\n rtWrapper._depthStencilBuffer = depthStencilBuffer;\r\n rtWrapper._generateDepthBuffer = !generateDepthTexture && generateDepthBuffer;\r\n rtWrapper._generateStencilBuffer = !useStencilTexture && generateStencilBuffer;\r\n rtWrapper._attachments = attachments;\r\n\r\n for (let i = 0; i < textureCount; i++) {\r\n let samplingMode = samplingModes[i] || defaultSamplingMode;\r\n let type = types[i] || defaultType;\r\n let useSRGBBuffer = useSRGBBuffers[i] || defaultUseSRGBBuffer;\r\n const format = formats[i] || defaultFormat;\r\n\r\n const target = targets[i] || defaultTarget;\r\n const layerCount = layers[i] ?? 1;\r\n\r\n if (type === Constants.TEXTURETYPE_FLOAT && !this._caps.textureFloatLinearFiltering) {\r\n // if floating point linear (gl.FLOAT) then force to NEAREST_SAMPLINGMODE\r\n samplingMode = Constants.TEXTURE_NEAREST_SAMPLINGMODE;\r\n } else if (type === Constants.TEXTURETYPE_HALF_FLOAT && !this._caps.textureHalfFloatLinearFiltering) {\r\n // if floating point linear (HALF_FLOAT) then force to NEAREST_SAMPLINGMODE\r\n samplingMode = Constants.TEXTURE_NEAREST_SAMPLINGMODE;\r\n }\r\n\r\n const filters = this._getSamplingParameters(samplingMode, generateMipMaps);\r\n if (type === Constants.TEXTURETYPE_FLOAT && !this._caps.textureFloat) {\r\n type = Constants.TEXTURETYPE_UNSIGNED_INT;\r\n Logger.Warn(\"Float textures are not supported. Render target forced to TEXTURETYPE_UNSIGNED_BYTE type\");\r\n }\r\n\r\n useSRGBBuffer = useSRGBBuffer && this._caps.supportSRGBBuffers && (this.webGLVersion > 1 || this.isWebGPU);\r\n\r\n const isWebGL2 = this.webGLVersion > 1;\r\n const attachment = (<any>gl)[isWebGL2 ? \"COLOR_ATTACHMENT\" + i : \"COLOR_ATTACHMENT\" + i + \"_WEBGL\"];\r\n\r\n attachments.push(attachment);\r\n\r\n if (target === -1) {\r\n continue;\r\n }\r\n\r\n const texture = new InternalTexture(this, InternalTextureSource.MultiRenderTarget);\r\n textures[i] = texture;\r\n\r\n gl.activeTexture((<any>gl)[\"TEXTURE\" + i]);\r\n gl.bindTexture(target, texture._hardwareTexture!.underlyingResource);\r\n\r\n gl.texParameteri(target, gl.TEXTURE_MAG_FILTER, filters.mag);\r\n gl.texParameteri(target, gl.TEXTURE_MIN_FILTER, filters.min);\r\n gl.texParameteri(target, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);\r\n gl.texParameteri(target, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);\r\n\r\n const internalSizedFormat = this._getRGBABufferInternalSizedFormat(type, format, useSRGBBuffer);\r\n const internalFormat = this._getInternalFormat(format);\r\n const webGLTextureType = this._getWebGLTextureType(type);\r\n\r\n if (isWebGL2 && (target === Constants.TEXTURE_2D_ARRAY || target === Constants.TEXTURE_3D)) {\r\n if (target === Constants.TEXTURE_2D_ARRAY) {\r\n texture.is2DArray = true;\r\n } else {\r\n texture.is3D = true;\r\n }\r\n\r\n texture.baseDepth = texture.depth = layerCount;\r\n\r\n gl.texImage3D(target, 0, internalSizedFormat, width, height, layerCount, 0, internalFormat, webGLTextureType, null);\r\n } else if (target === Constants.TEXTURE_CUBE_MAP) {\r\n // We have to generate all faces to complete the framebuffer\r\n for (let i = 0; i < 6; i++) {\r\n gl.texImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, internalSizedFormat, width, height, 0, internalFormat, webGLTextureType, null);\r\n }\r\n texture.isCube = true;\r\n } else {\r\n gl.texImage2D(gl.TEXTURE_2D, 0, internalSizedFormat, width, height, 0, internalFormat, webGLTextureType, null);\r\n }\r\n\r\n if (generateMipMaps) {\r\n gl.generateMipmap(target);\r\n }\r\n\r\n // Unbind\r\n this._bindTextureDirectly(target, null);\r\n\r\n texture.baseWidth = width;\r\n texture.baseHeight = height;\r\n texture.width = width;\r\n texture.height = height;\r\n texture.isReady = true;\r\n texture.samples = 1;\r\n texture.generateMipMaps = generateMipMaps;\r\n texture.samplingMode = samplingMode;\r\n texture.type = type;\r\n texture._useSRGBBuffer = useSRGBBuffer;\r\n texture.format = format;\r\n\r\n this._internalTexturesCache.push(texture);\r\n }\r\n\r\n if (generateDepthTexture && this._caps.depthTextureExtension) {\r\n // Depth texture\r\n const depthTexture = new InternalTexture(this, InternalTextureSource.Depth);\r\n\r\n let depthTextureType = Constants.TEXTURETYPE_UNSIGNED_SHORT;\r\n let glDepthTextureInternalFormat: GLenum = gl.DEPTH_COMPONENT16;\r\n let glDepthTextureFormat: GLenum = gl.DEPTH_COMPONENT;\r\n let glDepthTextureType: GLenum = gl.UNSIGNED_SHORT;\r\n let glDepthTextureAttachment: GLenum = gl.DEPTH_ATTACHMENT;\r\n if (this.webGLVersion < 2) {\r\n glDepthTextureInternalFormat = gl.DEPTH_COMPONENT;\r\n } else {\r\n if (depthTextureFormat === Constants.TEXTUREFORMAT_DEPTH32_FLOAT) {\r\n depthTextureType = Constants.TEXTURETYPE_FLOAT;\r\n glDepthTextureType = gl.FLOAT;\r\n glDepthTextureInternalFormat = gl.DEPTH_COMPONENT32F;\r\n } else if (depthTextureFormat === Constants.TEXTUREFORMAT_DEPTH32FLOAT_STENCIL8) {\r\n depthTextureType = Constants.TEXTURETYPE_UNSIGNED_INT;\r\n glDepthTextureType = gl.FLOAT_32_UNSIGNED_INT_24_8_REV;\r\n glDepthTextureInternalFormat = gl.DEPTH32F_STENCIL8;\r\n glDepthTextureFormat = gl.DEPTH_STENCIL;\r\n glDepthTextureAttachment = gl.DEPTH_STENCIL_ATTACHMENT;\r\n } else if (depthTextureFormat === Constants.TEXTUREFORMAT_DEPTH24) {\r\n depthTextureType = Constants.TEXTURETYPE_UNSIGNED_INT;\r\n glDepthTextureType = gl.UNSIGNED_INT;\r\n glDepthTextureInternalFormat = gl.DEPTH_COMPONENT24;\r\n glDepthTextureAttachment = gl.DEPTH_ATTACHMENT;\r\n } else if (depthTextureFormat === Constants.TEXTUREFORMAT_DEPTH24_STENCIL8 || depthTextureFormat === Constants.TEXTUREFORMAT_DEPTH24UNORM_STENCIL8) {\r\n depthTextureType = Constants.TEXTURETYPE_UNSIGNED_INT_24_8;\r\n glDepthTextureType = gl.UNSIGNED_INT_24_8;\r\n glDepthTextureInternalFormat = gl.DEPTH24_STENCIL8;\r\n glDepthTextureFormat = gl.DEPTH_STENCIL;\r\n glDepthTextureAttachment = gl.DEPTH_STENCIL_ATTACHMENT;\r\n }\r\n }\r\n\r\n gl.activeTexture(gl.TEXTURE0);\r\n gl.bindTexture(gl.TEXTURE_2D, depthTexture._hardwareTexture!.underlyingResource);\r\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);\r\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);\r\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);\r\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);\r\n gl.texImage2D(gl.TEXTURE_2D, 0, glDepthTextureInternalFormat, width, height, 0, glDepthTextureFormat, glDepthTextureType, null);\r\n\r\n gl.framebufferTexture2D(gl.FRAMEBUFFER, glDepthTextureAttachment, gl.TEXTURE_2D, depthTexture._hardwareTexture!.underlyingResource, 0);\r\n\r\n depthTexture.baseWidth = width;\r\n depthTexture.baseHeight = height;\r\n depthTexture.width = width;\r\n depthTexture.height = height;\r\n depthTexture.isReady = true;\r\n depthTexture.samples = 1;\r\n depthTexture.generateMipMaps = generateMipMaps;\r\n depthTexture.samplingMode = Constants.TEXTURE_NEAREST_SAMPLINGMODE;\r\n depthTexture.format = depthTextureFormat;\r\n depthTexture.type = depthTextureType;\r\n\r\n textures[textureCount] = depthTexture;\r\n this._internalTexturesCache.push(depthTexture);\r\n }\r\n rtWrapper.setTextures(textures);\r\n if (initializeBuffers) {\r\n gl.drawBuffers(attachments);\r\n }\r\n\r\n this._bindUnboundFramebuffer(null);\r\n\r\n rtWrapper.setLayerAndFaceIndices(layerIndex, faceIndex);\r\n\r\n this.resetTextureCache();\r\n\r\n return rtWrapper;\r\n};\r\n\r\nThinEngine.prototype.updateMultipleRenderTargetTextureSampleCount = function (\r\n rtWrapper: Nullable<WebGLRenderTargetWrapper>,\r\n samples: number,\r\n initializeBuffers: boolean = true\r\n): number {\r\n if (this.webGLVersion < 2 || !rtWrapper || !rtWrapper.texture) {\r\n return 1;\r\n }\r\n\r\n if (rtWrapper.samples === samples) {\r\n return samples;\r\n }\r\n\r\n const count = rtWrapper._attachments!.length;\r\n\r\n if (count === 0) {\r\n return 1;\r\n }\r\n\r\n const gl = this._gl;\r\n\r\n samples = Math.min(samples, this.getCaps().maxMSAASamples);\r\n\r\n // Dispose previous render buffers\r\n const useDepthStencil = !!rtWrapper._depthStencilBuffer;\r\n if (useDepthStencil) {\r\n gl.deleteRenderbuffer(rtWrapper._depthStencilBuffer);\r\n rtWrapper._depthStencilBuffer = null;\r\n }\r\n\r\n if (rtWrapper._MSAAFramebuffer) {\r\n gl.deleteFramebuffer(rtWrapper._MSAAFramebuffer);\r\n rtWrapper._MSAAFramebuffer = null;\r\n }\r\n\r\n if (samples > 1 && typeof gl.renderbufferStorageMultisample === \"function\") {\r\n const framebuffer = gl.createFramebuffer();\r\n\r\n if (!framebuffer) {\r\n throw new Error(\"Unable to create multi sampled framebuffer\");\r\n }\r\n\r\n rtWrapper._MSAAFramebuffer = framebuffer;\r\n this._bindUnboundFramebuffer(framebuffer);\r\n\r\n const attachments = [];\r\n\r\n for (let i = 0; i < count; i++) {\r\n const texture = rtWrapper.textures![i];\r\n const hardwareTexture = texture._hardwareTexture as WebGLHardwareTexture;\r\n\r\n hardwareTexture.releaseMSAARenderBuffers();\r\n }\r\n\r\n for (let i = 0; i < count; i++) {\r\n const texture = rtWrapper.textures![i];\r\n const hardwareTexture = texture._hardwareTexture as WebGLHardwareTexture;\r\n const attachment = (<any>gl)[this.webGLVersion > 1 ? \"COLOR_ATTACHMENT\" + i : \"COLOR_ATTACHMENT\" + i + \"_WEBGL\"];\r\n\r\n const colorRenderbuffer = this._createRenderBuffer(\r\n texture.width,\r\n texture.height,\r\n samples,\r\n -1 /* not used */,\r\n this._getRGBABufferInternalSizedFormat(texture.type, texture.format, texture._useSRGBBuffer),\r\n attachment\r\n );\r\n\r\n if (!colorRenderbuffer) {\r\n throw new Error(\"Unable to create multi sampled framebuffer\");\r\n }\r\n\r\n hardwareTexture.addMSAARenderBuffer(colorRenderbuffer);\r\n texture.samples = samples;\r\n\r\n attachments.push(attachment);\r\n }\r\n if (initializeBuffers) {\r\n gl.drawBuffers(attachments);\r\n }\r\n } else {\r\n this._bindUnboundFramebuffer(rtWrapper._framebuffer);\r\n }\r\n\r\n if (useDepthStencil) {\r\n rtWrapper._depthStencilBuffer = this._setupFramebufferDepthAttachments(\r\n rtWrapper._generateStencilBuffer,\r\n rtWrapper._generateDepthBuffer,\r\n rtWrapper.texture.width,\r\n rtWrapper.texture.height,\r\n samples\r\n );\r\n }\r\n\r\n this._bindUnboundFramebuffer(null);\r\n\r\n return samples;\r\n};\r\n"]}
|
|
@@ -34,7 +34,7 @@ ThinEngine.prototype.createRenderTargetTexture = function (size, options) {
|
|
|
34
34
|
this._bindUnboundFramebuffer(framebuffer);
|
|
35
35
|
rtWrapper._depthStencilBuffer = this._setupFramebufferDepthAttachments(generateStencilBuffer, generateDepthBuffer, width, height);
|
|
36
36
|
// No need to rebind on every frame
|
|
37
|
-
if (texture && !texture.is2DArray) {
|
|
37
|
+
if (texture && !texture.is2DArray && !texture.is3D) {
|
|
38
38
|
gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, texture._hardwareTexture.underlyingResource, 0);
|
|
39
39
|
}
|
|
40
40
|
this._bindUnboundFramebuffer(currentFrameBuffer);
|
|
@@ -58,7 +58,14 @@ ThinEngine.prototype.createDepthStencilTexture = function (size, options, rtWrap
|
|
|
58
58
|
ThinEngine.prototype._createDepthStencilTexture = function (size, options) {
|
|
59
59
|
const gl = this._gl;
|
|
60
60
|
const layers = size.layers || 0;
|
|
61
|
-
const
|
|
61
|
+
const depth = size.depth || 0;
|
|
62
|
+
let target = gl.TEXTURE_2D;
|
|
63
|
+
if (layers !== 0) {
|
|
64
|
+
target = gl.TEXTURE_2D_ARRAY;
|
|
65
|
+
}
|
|
66
|
+
else if (depth !== 0) {
|
|
67
|
+
target = gl.TEXTURE_3D;
|
|
68
|
+
}
|
|
62
69
|
const internalTexture = new InternalTexture(this, InternalTextureSource.DepthStencil);
|
|
63
70
|
internalTexture.label = options.label;
|
|
64
71
|
if (!this._caps.depthTextureExtension) {
|
|
@@ -126,6 +133,9 @@ ThinEngine.prototype._createDepthStencilTexture = function (size, options) {
|
|
|
126
133
|
if (internalTexture.is2DArray) {
|
|
127
134
|
gl.texImage3D(target, 0, internalFormat, internalTexture.width, internalTexture.height, layers, 0, format, type, null);
|
|
128
135
|
}
|
|
136
|
+
else if (internalTexture.is3D) {
|
|
137
|
+
gl.texImage3D(target, 0, internalFormat, internalTexture.width, internalTexture.height, depth, 0, format, type, null);
|
|
138
|
+
}
|
|
129
139
|
else {
|
|
130
140
|
gl.texImage2D(target, 0, internalFormat, internalTexture.width, internalTexture.height, 0, format, type, null);
|
|
131
141
|
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"engine.renderTarget.js","sourceRoot":"","sources":["../../../../../dev/core/src/Engines/Extensions/engine.renderTarget.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,eAAe,EAAE,qBAAqB,EAAE,MAAM,0CAA0C,CAAC;AAClG,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAE3C,OAAO,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC;AAG3C,OAAO,EAAE,wBAAwB,EAAE,MAAM,mCAAmC,CAAC;AAG7E,OAAO,EAAE,SAAS,EAAE,MAAM,cAAc,CAAC;AA6CzC,UAAU,CAAC,SAAS,CAAC,kCAAkC,GAAG,UAAU,OAAgB,EAAE,MAAe,EAAE,IAAiB;IACpH,MAAM,SAAS,GAAG,IAAI,wBAAwB,CAAC,OAAO,EAAE,MAAM,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC;IACtF,IAAI,CAAC,yBAAyB,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;IAC/C,OAAO,SAAS,CAAC;AACrB,CAAC,CAAC;AAEF,UAAU,CAAC,SAAS,CAAC,yBAAyB,GAAG,UAA4B,IAAiB,EAAE,OAA8C;IAC1I,MAAM,SAAS,GAAG,IAAI,CAAC,kCAAkC,CAAC,KAAK,EAAE,KAAK,EAAE,IAAI,CAA6B,CAAC;IAE1G,IAAI,mBAAmB,GAAG,IAAI,CAAC;IAC/B,IAAI,qBAAqB,GAAG,KAAK,CAAC;IAClC,IAAI,iBAAiB,GAAG,KAAK,CAAC;IAC9B,IAAI,eAAe,GAAgC,SAAS,CAAC;IAC7D,IAAI,OAAO,GAAG,CAAC,CAAC;IAChB,IAAI,KAAK,GAAuB,SAAS,CAAC;IAC1C,IAAI,OAAO,KAAK,SAAS,IAAI,OAAO,OAAO,KAAK,QAAQ,EAAE;QACtD,mBAAmB,GAAG,OAAO,CAAC,mBAAmB,IAAI,IAAI,CAAC;QAC1D,qBAAqB,GAAG,CAAC,CAAC,OAAO,CAAC,qBAAqB,CAAC;QACxD,iBAAiB,GAAG,CAAC,CAAC,OAAO,CAAC,iBAAiB,CAAC;QAChD,eAAe,GAAG,OAAO,CAAC,eAAe,CAAC;QAC1C,OAAO,GAAG,OAAO,CAAC,OAAO,IAAI,CAAC,CAAC;QAC/B,KAAK,GAAG,OAAO,CAAC,KAAK,CAAC;KACzB;IAED,MAAM,OAAO,GAAG,eAAe,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,sBAAsB,CAAC,IAAI,EAAE,OAAO,EAAE,IAAI,EAAE,qBAAqB,CAAC,YAAY,CAAC,CAAC,CAAC;IACrJ,MAAM,KAAK,GAAwD,IAAK,CAAC,KAAK,IAAY,IAAI,CAAC;IAC/F,MAAM,MAAM,GAAwD,IAAK,CAAC,MAAM,IAAY,IAAI,CAAC;IAEjG,MAAM,kBAAkB,GAAG,IAAI,CAAC,mBAAmB,CAAC;IACpD,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC;IAEpB,yBAAyB;IACzB,MAAM,WAAW,GAAG,EAAE,CAAC,iBAAiB,EAAE,CAAC;IAC3C,IAAI,CAAC,uBAAuB,CAAC,WAAW,CAAC,CAAC;IAC1C,SAAS,CAAC,mBAAmB,GAAG,IAAI,CAAC,iCAAiC,CAAC,qBAAqB,EAAE,mBAAmB,EAAE,KAAK,EAAE,MAAM,CAAC,CAAC;IAElI,mCAAmC;IACnC,IAAI,OAAO,IAAI,CAAC,OAAO,CAAC,SAAS,EAAE;QAC/B,EAAE,CAAC,oBAAoB,CAAC,EAAE,CAAC,WAAW,EAAE,EAAE,CAAC,iBAAiB,EAAE,EAAE,CAAC,UAAU,EAAE,OAAO,CAAC,gBAAiB,CAAC,kBAAkB,EAAE,CAAC,CAAC,CAAC;KACjI;IAED,IAAI,CAAC,uBAAuB,CAAC,kBAAkB,CAAC,CAAC;IAEjD,SAAS,CAAC,KAAK,GAAG,KAAK,IAAI,qBAAqB,CAAC;IACjD,SAAS,CAAC,YAAY,GAAG,WAAW,CAAC;IACrC,SAAS,CAAC,oBAAoB,GAAG,mBAAmB,CAAC;IACrD,SAAS,CAAC,sBAAsB,GAAG,qBAAqB,CAAC;IAEzD,SAAS,CAAC,WAAW,CAAC,OAAO,CAAC,CAAC;IAE/B,IAAI,CAAC,oCAAoC,CAAC,SAAS,EAAE,OAAO,CAAC,CAAC;IAE9D,OAAO,SAAS,CAAC;AACrB,CAAC,CAAC;AAEF,UAAU,CAAC,SAAS,CAAC,yBAAyB,GAAG,UAAU,IAAiB,EAAE,OAAoC,EAAE,SAA8B;IAC9I,IAAI,OAAO,CAAC,MAAM,EAAE;QAChB,MAAM,KAAK,GAAuC,IAAK,CAAC,KAAK,IAAY,IAAI,CAAC;QAC9E,OAAO,IAAI,CAAC,8BAA8B,CAAC,KAAK,EAAE,OAAO,CAAC,CAAC;KAC9D;SAAM;QACH,OAAO,IAAI,CAAC,0BAA0B,CAAC,IAAI,EAAE,OAAO,EAAE,SAAS,CAAC,CAAC;KACpE;AACL,CAAC,CAAC;AAEF,UAAU,CAAC,SAAS,CAAC,0BAA0B,GAAG,UAAU,IAAiB,EAAE,OAAoC;IAC/G,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC;IACpB,MAAM,MAAM,GAAwD,IAAK,CAAC,MAAM,IAAI,CAAC,CAAC;IACtF,MAAM,MAAM,GAAG,MAAM,KAAK,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,gBAAgB,CAAC,CAAC,CAAC,EAAE,CAAC,UAAU,CAAC;IAClE,MAAM,eAAe,GAAG,IAAI,eAAe,CAAC,IAAI,EAAE,qBAAqB,CAAC,YAAY,CAAC,CAAC;IACtF,eAAe,CAAC,KAAK,GAAG,OAAO,CAAC,KAAK,CAAC;IACtC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,qBAAqB,EAAE;QACnC,MAAM,CAAC,KAAK,CAAC,6DAA6D,CAAC,CAAC;QAC5E,OAAO,eAAe,CAAC;KAC1B;IAED,MAAM,eAAe,GAAG;QACpB,iBAAiB,EAAE,KAAK;QACxB,kBAAkB,EAAE,CAAC;QACrB,eAAe,EAAE,KAAK;QACtB,GAAG,OAAO;KACb,CAAC;IAEF,IAAI,CAAC,oBAAoB,CAAC,MAAM,EAAE,eAAe,EAAE,IAAI,CAAC,CAAC;IAEzD,IAAI,CAAC,yBAAyB,CAC1B,eAAe,EACf,IAAI,EACJ,eAAe,CAAC,eAAe,EAC/B,eAAe,CAAC,kBAAkB,KAAK,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,eAAe,CAAC,iBAAiB,EACpF,eAAe,CAAC,kBAAkB,EAClC,eAAe,CAAC,OAAO,CAC1B,CAAC;IAEF,IAAI,eAAe,CAAC,kBAAkB,KAAK,SAAS,EAAE;QAClD,IACI,eAAe,CAAC,kBAAkB,KAAK,SAAS,CAAC,qBAAqB;YACtE,eAAe,CAAC,kBAAkB,KAAK,SAAS,CAAC,qBAAqB;YACtE,eAAe,CAAC,kBAAkB,KAAK,SAAS,CAAC,mCAAmC;YACpF,eAAe,CAAC,kBAAkB,KAAK,SAAS,CAAC,8BAA8B;YAC/E,eAAe,CAAC,kBAAkB,KAAK,SAAS,CAAC,2BAA2B;YAC5E,eAAe,CAAC,kBAAkB,KAAK,SAAS,CAAC,mCAAmC,EACtF;YACE,MAAM,CAAC,KAAK,CAAC,wCAAwC,CAAC,CAAC;YACvD,OAAO,eAAe,CAAC;SAC1B;QACD,eAAe,CAAC,MAAM,GAAG,eAAe,CAAC,kBAAkB,CAAC;KAC/D;SAAM;QACH,eAAe,CAAC,MAAM,GAAG,eAAe,CAAC,eAAe,CAAC,CAAC,CAAC,SAAS,CAAC,8BAA8B,CAAC,CAAC,CAAC,SAAS,CAAC,qBAAqB,CAAC;KACzI;IAED,MAAM,UAAU,GACZ,eAAe,CAAC,MAAM,KAAK,SAAS,CAAC,mCAAmC;QACxE,eAAe,CAAC,MAAM,KAAK,SAAS,CAAC,8BAA8B;QACnE,eAAe,CAAC,MAAM,KAAK,SAAS,CAAC,mCAAmC,CAAC;IAE7E,IAAI,IAAI,GAAW,EAAE,CAAC,YAAY,CAAC;IACnC,IAAI,eAAe,CAAC,MAAM,KAAK,SAAS,CAAC,qBAAqB,EAAE;QAC5D,IAAI,GAAG,EAAE,CAAC,cAAc,CAAC;KAC5B;SAAM,IAAI,eAAe,CAAC,MAAM,KAAK,SAAS,CAAC,mCAAmC,IAAI,eAAe,CAAC,MAAM,KAAK,SAAS,CAAC,8BAA8B,EAAE;QACxJ,IAAI,GAAG,EAAE,CAAC,iBAAiB,CAAC;KAC/B;SAAM,IAAI,eAAe,CAAC,MAAM,KAAK,SAAS,CAAC,2BAA2B,EAAE;QACzE,IAAI,GAAG,EAAE,CAAC,KAAK,CAAC;KACnB;SAAM,IAAI,eAAe,CAAC,MAAM,KAAK,SAAS,CAAC,mCAAmC,EAAE;QACjF,IAAI,GAAG,EAAE,CAAC,8BAA8B,CAAC;KAC5C;IAED,MAAM,MAAM,GAAW,UAAU,CAAC,CAAC,CAAC,EAAE,CAAC,aAAa,CAAC,CAAC,CAAC,EAAE,CAAC,eAAe,CAAC;IAC1E,IAAI,cAAc,GAAG,MAAM,CAAC;IAC5B,IAAI,IAAI,CAAC,YAAY,GAAG,CAAC,EAAE;QACvB,IAAI,eAAe,CAAC,MAAM,KAAK,SAAS,CAAC,qBAAqB,EAAE;YAC5D,cAAc,GAAG,EAAE,CAAC,iBAAiB,CAAC;SACzC;aAAM,IAAI,eAAe,CAAC,MAAM,KAAK,SAAS,CAAC,qBAAqB,EAAE;YACnE,cAAc,GAAG,EAAE,CAAC,iBAAiB,CAAC;SACzC;aAAM,IAAI,eAAe,CAAC,MAAM,KAAK,SAAS,CAAC,mCAAmC,IAAI,eAAe,CAAC,MAAM,KAAK,SAAS,CAAC,8BAA8B,EAAE;YACxJ,cAAc,GAAG,EAAE,CAAC,gBAAgB,CAAC;SACxC;aAAM,IAAI,eAAe,CAAC,MAAM,KAAK,SAAS,CAAC,2BAA2B,EAAE;YACzE,cAAc,GAAG,EAAE,CAAC,kBAAkB,CAAC;SAC1C;aAAM,IAAI,eAAe,CAAC,MAAM,KAAK,SAAS,CAAC,mCAAmC,EAAE;YACjF,cAAc,GAAG,EAAE,CAAC,iBAAiB,CAAC;SACzC;KACJ;IAED,IAAI,eAAe,CAAC,SAAS,EAAE;QAC3B,EAAE,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC,EAAE,cAAc,EAAE,eAAe,CAAC,KAAK,EAAE,eAAe,CAAC,MAAM,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;KAC1H;SAAM;QACH,EAAE,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC,EAAE,cAAc,EAAE,eAAe,CAAC,KAAK,EAAE,eAAe,CAAC,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;KAClH;IAED,IAAI,CAAC,oBAAoB,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;IAExC,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;IAElD,OAAO,eAAe,CAAC;AAC3B,CAAC,CAAC;AAEF,UAAU,CAAC,SAAS,CAAC,oCAAoC,GAAG,UAAU,SAA6C,EAAE,OAAe;IAChI,IAAI,IAAI,CAAC,YAAY,GAAG,CAAC,IAAI,CAAC,SAAS,IAAI,CAAC,SAAS,CAAC,OAAO,EAAE;QAC3D,OAAO,CAAC,CAAC;KACZ;IAED,IAAI,SAAS,CAAC,OAAO,KAAK,OAAO,EAAE;QAC/B,OAAO,OAAO,CAAC;KAClB;IAED,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC;IAEpB,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,OAAO,EAAE,IAAI,CAAC,OAAO,EAAE,CAAC,cAAc,CAAC,CAAC;IAE3D,kCAAkC;IAClC,IAAI,SAAS,CAAC,mBAAmB,EAAE;QAC/B,EAAE,CAAC,kBAAkB,CAAC,SAAS,CAAC,mBAAmB,CAAC,CAAC;QACrD,SAAS,CAAC,mBAAmB,GAAG,IAAI,CAAC;KACxC;IAED,IAAI,SAAS,CAAC,gBAAgB,EAAE;QAC5B,EAAE,CAAC,iBAAiB,CAAC,SAAS,CAAC,gBAAgB,CAAC,CAAC;QACjD,SAAS,CAAC,gBAAgB,GAAG,IAAI,CAAC;KACrC;IAED,MAAM,eAAe,GAAG,SAAS,CAAC,OAAO,CAAC,gBAAwC,CAAC;IACnF,eAAe,CAAC,wBAAwB,EAAE,CAAC;IAE3C,IAAI,OAAO,GAAG,CAAC,IAAI,OAAO,EAAE,CAAC,8BAA8B,KAAK,UAAU,EAAE;QACxE,MAAM,WAAW,GAAG,EAAE,CAAC,iBAAiB,EAAE,CAAC;QAE3C,IAAI,CAAC,WAAW,EAAE;YACd,MAAM,IAAI,KAAK,CAAC,4CAA4C,CAAC,CAAC;SACjE;QAED,SAAS,CAAC,gBAAgB,GAAG,WAAW,CAAC;QACzC,IAAI,CAAC,uBAAuB,CAAC,SAAS,CAAC,gBAAgB,CAAC,CAAC;QAEzD,MAAM,iBAAiB,GAAG,IAAI,CAAC,mBAAmB,CAC9C,SAAS,CAAC,OAAO,CAAC,KAAK,EACvB,SAAS,CAAC,OAAO,CAAC,MAAM,EACxB,OAAO,EACP,CAAC,CAAC,CAAC,cAAc,EACjB,IAAI,CAAC,iCAAiC,CAAC,SAAS,CAAC,OAAO,CAAC,IAAI,EAAE,SAAS,CAAC,OAAO,CAAC,MAAM,EAAE,SAAS,CAAC,OAAO,CAAC,cAAc,CAAC,EAC1H,EAAE,CAAC,iBAAiB,EACpB,KAAK,CACR,CAAC;QAEF,IAAI,CAAC,iBAAiB,EAAE;YACpB,MAAM,IAAI,KAAK,CAAC,4CAA4C,CAAC,CAAC;SACjE;QAED,eAAe,CAAC,mBAAmB,CAAC,iBAAiB,CAAC,CAAC;KAC1D;SAAM;QACH,IAAI,CAAC,uBAAuB,CAAC,SAAS,CAAC,YAAY,CAAC,CAAC;KACxD;IAED,SAAS,CAAC,OAAO,CAAC,OAAO,GAAG,OAAO,CAAC;IACpC,SAAS,CAAC,QAAQ,GAAG,OAAO,CAAC;IAC7B,SAAS,CAAC,mBAAmB,GAAG,IAAI,CAAC,iCAAiC,CAClE,SAAS,CAAC,sBAAsB,EAChC,SAAS,CAAC,oBAAoB,EAC9B,SAAS,CAAC,OAAO,CAAC,KAAK,EACvB,SAAS,CAAC,OAAO,CAAC,MAAM,EACxB,OAAO,CACV,CAAC;IAEF,IAAI,CAAC,uBAAuB,CAAC,IAAI,CAAC,CAAC;IAEnC,OAAO,OAAO,CAAC;AACnB,CAAC,CAAC","sourcesContent":["import { InternalTexture, InternalTextureSource } from \"../../Materials/Textures/internalTexture\";\r\nimport { Logger } from \"../../Misc/logger\";\r\nimport type { RenderTargetCreationOptions, DepthTextureCreationOptions, TextureSize } from \"../../Materials/Textures/textureCreationOptions\";\r\nimport { ThinEngine } from \"../thinEngine\";\r\nimport type { Nullable } from \"../../types\";\r\nimport type { RenderTargetWrapper } from \"../renderTargetWrapper\";\r\nimport { WebGLRenderTargetWrapper } from \"../WebGL/webGLRenderTargetWrapper\";\r\nimport type { WebGLHardwareTexture } from \"../WebGL/webGLHardwareTexture\";\r\n\r\nimport { Constants } from \"../constants\";\r\n\r\n/**\r\n * Type used to define a texture size (either with a number or with a rect width and height)\r\n * @deprecated please use TextureSize instead\r\n */\r\nexport type RenderTargetTextureSize = TextureSize;\r\n\r\ndeclare module \"../../Engines/thinEngine\" {\r\n export interface ThinEngine {\r\n /**\r\n * Creates a new render target texture\r\n * @param size defines the size of the texture\r\n * @param options defines the options used to create the texture\r\n * @returns a new render target wrapper ready to render texture\r\n */\r\n createRenderTargetTexture(size: TextureSize, options: boolean | RenderTargetCreationOptions): RenderTargetWrapper;\r\n\r\n /**\r\n * Creates a depth stencil texture.\r\n * This is only available in WebGL 2 or with the depth texture extension available.\r\n * @param size The size of face edge in the texture.\r\n * @param options The options defining the texture.\r\n * @param rtWrapper The render target wrapper for which the depth/stencil texture must be created\r\n * @returns The texture\r\n */\r\n createDepthStencilTexture(size: TextureSize, options: DepthTextureCreationOptions, rtWrapper: RenderTargetWrapper): InternalTexture;\r\n\r\n /**\r\n * Updates the sample count of a render target texture\r\n * @see https://doc.babylonjs.com/setup/support/webGL2#multisample-render-targets\r\n * @param rtWrapper defines the render target wrapper to update\r\n * @param samples defines the sample count to set\r\n * @returns the effective sample count (could be 0 if multisample render targets are not supported)\r\n */\r\n updateRenderTargetTextureSampleCount(rtWrapper: Nullable<RenderTargetWrapper>, samples: number): number;\r\n\r\n /** @internal */\r\n _createDepthStencilTexture(size: TextureSize, options: DepthTextureCreationOptions, rtWrapper: RenderTargetWrapper): InternalTexture;\r\n\r\n /** @internal */\r\n _createHardwareRenderTargetWrapper(isMulti: boolean, isCube: boolean, size: TextureSize): RenderTargetWrapper;\r\n }\r\n}\r\n\r\nThinEngine.prototype._createHardwareRenderTargetWrapper = function (isMulti: boolean, isCube: boolean, size: TextureSize): RenderTargetWrapper {\r\n const rtWrapper = new WebGLRenderTargetWrapper(isMulti, isCube, size, this, this._gl);\r\n this._renderTargetWrapperCache.push(rtWrapper);\r\n return rtWrapper;\r\n};\r\n\r\nThinEngine.prototype.createRenderTargetTexture = function (this: ThinEngine, size: TextureSize, options: boolean | RenderTargetCreationOptions): RenderTargetWrapper {\r\n const rtWrapper = this._createHardwareRenderTargetWrapper(false, false, size) as WebGLRenderTargetWrapper;\r\n\r\n let generateDepthBuffer = true;\r\n let generateStencilBuffer = false;\r\n let noColorAttachment = false;\r\n let colorAttachment: InternalTexture | undefined = undefined;\r\n let samples = 1;\r\n let label: string | undefined = undefined;\r\n if (options !== undefined && typeof options === \"object\") {\r\n generateDepthBuffer = options.generateDepthBuffer ?? true;\r\n generateStencilBuffer = !!options.generateStencilBuffer;\r\n noColorAttachment = !!options.noColorAttachment;\r\n colorAttachment = options.colorAttachment;\r\n samples = options.samples ?? 1;\r\n label = options.label;\r\n }\r\n\r\n const texture = colorAttachment || (noColorAttachment ? null : this._createInternalTexture(size, options, true, InternalTextureSource.RenderTarget));\r\n const width = (<{ width: number; height: number; layers?: number }>size).width || <number>size;\r\n const height = (<{ width: number; height: number; layers?: number }>size).height || <number>size;\r\n\r\n const currentFrameBuffer = this._currentFramebuffer;\r\n const gl = this._gl;\r\n\r\n // Create the framebuffer\r\n const framebuffer = gl.createFramebuffer();\r\n this._bindUnboundFramebuffer(framebuffer);\r\n rtWrapper._depthStencilBuffer = this._setupFramebufferDepthAttachments(generateStencilBuffer, generateDepthBuffer, width, height);\r\n\r\n // No need to rebind on every frame\r\n if (texture && !texture.is2DArray) {\r\n gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, texture._hardwareTexture!.underlyingResource, 0);\r\n }\r\n\r\n this._bindUnboundFramebuffer(currentFrameBuffer);\r\n\r\n rtWrapper.label = label ?? \"RenderTargetWrapper\";\r\n rtWrapper._framebuffer = framebuffer;\r\n rtWrapper._generateDepthBuffer = generateDepthBuffer;\r\n rtWrapper._generateStencilBuffer = generateStencilBuffer;\r\n\r\n rtWrapper.setTextures(texture);\r\n\r\n this.updateRenderTargetTextureSampleCount(rtWrapper, samples);\r\n\r\n return rtWrapper;\r\n};\r\n\r\nThinEngine.prototype.createDepthStencilTexture = function (size: TextureSize, options: DepthTextureCreationOptions, rtWrapper: RenderTargetWrapper): InternalTexture {\r\n if (options.isCube) {\r\n const width = (<{ width: number; height: number }>size).width || <number>size;\r\n return this._createDepthStencilCubeTexture(width, options);\r\n } else {\r\n return this._createDepthStencilTexture(size, options, rtWrapper);\r\n }\r\n};\r\n\r\nThinEngine.prototype._createDepthStencilTexture = function (size: TextureSize, options: DepthTextureCreationOptions): InternalTexture {\r\n const gl = this._gl;\r\n const layers = (<{ width: number; height: number; layers?: number }>size).layers || 0;\r\n const target = layers !== 0 ? gl.TEXTURE_2D_ARRAY : gl.TEXTURE_2D;\r\n const internalTexture = new InternalTexture(this, InternalTextureSource.DepthStencil);\r\n internalTexture.label = options.label;\r\n if (!this._caps.depthTextureExtension) {\r\n Logger.Error(\"Depth texture is not supported by your browser or hardware.\");\r\n return internalTexture;\r\n }\r\n\r\n const internalOptions = {\r\n bilinearFiltering: false,\r\n comparisonFunction: 0,\r\n generateStencil: false,\r\n ...options,\r\n };\r\n\r\n this._bindTextureDirectly(target, internalTexture, true);\r\n\r\n this._setupDepthStencilTexture(\r\n internalTexture,\r\n size,\r\n internalOptions.generateStencil,\r\n internalOptions.comparisonFunction === 0 ? false : internalOptions.bilinearFiltering,\r\n internalOptions.comparisonFunction,\r\n internalOptions.samples\r\n );\r\n\r\n if (internalOptions.depthTextureFormat !== undefined) {\r\n if (\r\n internalOptions.depthTextureFormat !== Constants.TEXTUREFORMAT_DEPTH16 &&\r\n internalOptions.depthTextureFormat !== Constants.TEXTUREFORMAT_DEPTH24 &&\r\n internalOptions.depthTextureFormat !== Constants.TEXTUREFORMAT_DEPTH24UNORM_STENCIL8 &&\r\n internalOptions.depthTextureFormat !== Constants.TEXTUREFORMAT_DEPTH24_STENCIL8 &&\r\n internalOptions.depthTextureFormat !== Constants.TEXTUREFORMAT_DEPTH32_FLOAT &&\r\n internalOptions.depthTextureFormat !== Constants.TEXTUREFORMAT_DEPTH32FLOAT_STENCIL8\r\n ) {\r\n Logger.Error(\"Depth texture format is not supported.\");\r\n return internalTexture;\r\n }\r\n internalTexture.format = internalOptions.depthTextureFormat;\r\n } else {\r\n internalTexture.format = internalOptions.generateStencil ? Constants.TEXTUREFORMAT_DEPTH24_STENCIL8 : Constants.TEXTUREFORMAT_DEPTH24;\r\n }\r\n\r\n const hasStencil =\r\n internalTexture.format === Constants.TEXTUREFORMAT_DEPTH24UNORM_STENCIL8 ||\r\n internalTexture.format === Constants.TEXTUREFORMAT_DEPTH24_STENCIL8 ||\r\n internalTexture.format === Constants.TEXTUREFORMAT_DEPTH32FLOAT_STENCIL8;\r\n\r\n let type: GLenum = gl.UNSIGNED_INT;\r\n if (internalTexture.format === Constants.TEXTUREFORMAT_DEPTH16) {\r\n type = gl.UNSIGNED_SHORT;\r\n } else if (internalTexture.format === Constants.TEXTUREFORMAT_DEPTH24UNORM_STENCIL8 || internalTexture.format === Constants.TEXTUREFORMAT_DEPTH24_STENCIL8) {\r\n type = gl.UNSIGNED_INT_24_8;\r\n } else if (internalTexture.format === Constants.TEXTUREFORMAT_DEPTH32_FLOAT) {\r\n type = gl.FLOAT;\r\n } else if (internalTexture.format === Constants.TEXTUREFORMAT_DEPTH32FLOAT_STENCIL8) {\r\n type = gl.FLOAT_32_UNSIGNED_INT_24_8_REV;\r\n }\r\n\r\n const format: GLenum = hasStencil ? gl.DEPTH_STENCIL : gl.DEPTH_COMPONENT;\r\n let internalFormat = format;\r\n if (this.webGLVersion > 1) {\r\n if (internalTexture.format === Constants.TEXTUREFORMAT_DEPTH16) {\r\n internalFormat = gl.DEPTH_COMPONENT16;\r\n } else if (internalTexture.format === Constants.TEXTUREFORMAT_DEPTH24) {\r\n internalFormat = gl.DEPTH_COMPONENT24;\r\n } else if (internalTexture.format === Constants.TEXTUREFORMAT_DEPTH24UNORM_STENCIL8 || internalTexture.format === Constants.TEXTUREFORMAT_DEPTH24_STENCIL8) {\r\n internalFormat = gl.DEPTH24_STENCIL8;\r\n } else if (internalTexture.format === Constants.TEXTUREFORMAT_DEPTH32_FLOAT) {\r\n internalFormat = gl.DEPTH_COMPONENT32F;\r\n } else if (internalTexture.format === Constants.TEXTUREFORMAT_DEPTH32FLOAT_STENCIL8) {\r\n internalFormat = gl.DEPTH32F_STENCIL8;\r\n }\r\n }\r\n\r\n if (internalTexture.is2DArray) {\r\n gl.texImage3D(target, 0, internalFormat, internalTexture.width, internalTexture.height, layers, 0, format, type, null);\r\n } else {\r\n gl.texImage2D(target, 0, internalFormat, internalTexture.width, internalTexture.height, 0, format, type, null);\r\n }\r\n\r\n this._bindTextureDirectly(target, null);\r\n\r\n this._internalTexturesCache.push(internalTexture);\r\n\r\n return internalTexture;\r\n};\r\n\r\nThinEngine.prototype.updateRenderTargetTextureSampleCount = function (rtWrapper: Nullable<WebGLRenderTargetWrapper>, samples: number): number {\r\n if (this.webGLVersion < 2 || !rtWrapper || !rtWrapper.texture) {\r\n return 1;\r\n }\r\n\r\n if (rtWrapper.samples === samples) {\r\n return samples;\r\n }\r\n\r\n const gl = this._gl;\r\n\r\n samples = Math.min(samples, this.getCaps().maxMSAASamples);\r\n\r\n // Dispose previous render buffers\r\n if (rtWrapper._depthStencilBuffer) {\r\n gl.deleteRenderbuffer(rtWrapper._depthStencilBuffer);\r\n rtWrapper._depthStencilBuffer = null;\r\n }\r\n\r\n if (rtWrapper._MSAAFramebuffer) {\r\n gl.deleteFramebuffer(rtWrapper._MSAAFramebuffer);\r\n rtWrapper._MSAAFramebuffer = null;\r\n }\r\n\r\n const hardwareTexture = rtWrapper.texture._hardwareTexture as WebGLHardwareTexture;\r\n hardwareTexture.releaseMSAARenderBuffers();\r\n\r\n if (samples > 1 && typeof gl.renderbufferStorageMultisample === \"function\") {\r\n const framebuffer = gl.createFramebuffer();\r\n\r\n if (!framebuffer) {\r\n throw new Error(\"Unable to create multi sampled framebuffer\");\r\n }\r\n\r\n rtWrapper._MSAAFramebuffer = framebuffer;\r\n this._bindUnboundFramebuffer(rtWrapper._MSAAFramebuffer);\r\n\r\n const colorRenderbuffer = this._createRenderBuffer(\r\n rtWrapper.texture.width,\r\n rtWrapper.texture.height,\r\n samples,\r\n -1 /* not used */,\r\n this._getRGBABufferInternalSizedFormat(rtWrapper.texture.type, rtWrapper.texture.format, rtWrapper.texture._useSRGBBuffer),\r\n gl.COLOR_ATTACHMENT0,\r\n false\r\n );\r\n\r\n if (!colorRenderbuffer) {\r\n throw new Error(\"Unable to create multi sampled framebuffer\");\r\n }\r\n\r\n hardwareTexture.addMSAARenderBuffer(colorRenderbuffer);\r\n } else {\r\n this._bindUnboundFramebuffer(rtWrapper._framebuffer);\r\n }\r\n\r\n rtWrapper.texture.samples = samples;\r\n rtWrapper._samples = samples;\r\n rtWrapper._depthStencilBuffer = this._setupFramebufferDepthAttachments(\r\n rtWrapper._generateStencilBuffer,\r\n rtWrapper._generateDepthBuffer,\r\n rtWrapper.texture.width,\r\n rtWrapper.texture.height,\r\n samples\r\n );\r\n\r\n this._bindUnboundFramebuffer(null);\r\n\r\n return samples;\r\n};\r\n"]}
|
|
1
|
+
{"version":3,"file":"engine.renderTarget.js","sourceRoot":"","sources":["../../../../../dev/core/src/Engines/Extensions/engine.renderTarget.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,eAAe,EAAE,qBAAqB,EAAE,MAAM,0CAA0C,CAAC;AAClG,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAE3C,OAAO,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC;AAG3C,OAAO,EAAE,wBAAwB,EAAE,MAAM,mCAAmC,CAAC;AAG7E,OAAO,EAAE,SAAS,EAAE,MAAM,cAAc,CAAC;AA6CzC,UAAU,CAAC,SAAS,CAAC,kCAAkC,GAAG,UAAU,OAAgB,EAAE,MAAe,EAAE,IAAiB;IACpH,MAAM,SAAS,GAAG,IAAI,wBAAwB,CAAC,OAAO,EAAE,MAAM,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC;IACtF,IAAI,CAAC,yBAAyB,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;IAC/C,OAAO,SAAS,CAAC;AACrB,CAAC,CAAC;AAEF,UAAU,CAAC,SAAS,CAAC,yBAAyB,GAAG,UAA4B,IAAiB,EAAE,OAA8C;IAC1I,MAAM,SAAS,GAAG,IAAI,CAAC,kCAAkC,CAAC,KAAK,EAAE,KAAK,EAAE,IAAI,CAA6B,CAAC;IAE1G,IAAI,mBAAmB,GAAG,IAAI,CAAC;IAC/B,IAAI,qBAAqB,GAAG,KAAK,CAAC;IAClC,IAAI,iBAAiB,GAAG,KAAK,CAAC;IAC9B,IAAI,eAAe,GAAgC,SAAS,CAAC;IAC7D,IAAI,OAAO,GAAG,CAAC,CAAC;IAChB,IAAI,KAAK,GAAuB,SAAS,CAAC;IAC1C,IAAI,OAAO,KAAK,SAAS,IAAI,OAAO,OAAO,KAAK,QAAQ,EAAE;QACtD,mBAAmB,GAAG,OAAO,CAAC,mBAAmB,IAAI,IAAI,CAAC;QAC1D,qBAAqB,GAAG,CAAC,CAAC,OAAO,CAAC,qBAAqB,CAAC;QACxD,iBAAiB,GAAG,CAAC,CAAC,OAAO,CAAC,iBAAiB,CAAC;QAChD,eAAe,GAAG,OAAO,CAAC,eAAe,CAAC;QAC1C,OAAO,GAAG,OAAO,CAAC,OAAO,IAAI,CAAC,CAAC;QAC/B,KAAK,GAAG,OAAO,CAAC,KAAK,CAAC;KACzB;IAED,MAAM,OAAO,GAAG,eAAe,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,sBAAsB,CAAC,IAAI,EAAE,OAAO,EAAE,IAAI,EAAE,qBAAqB,CAAC,YAAY,CAAC,CAAC,CAAC;IACrJ,MAAM,KAAK,GAAwD,IAAK,CAAC,KAAK,IAAY,IAAI,CAAC;IAC/F,MAAM,MAAM,GAAwD,IAAK,CAAC,MAAM,IAAY,IAAI,CAAC;IAEjG,MAAM,kBAAkB,GAAG,IAAI,CAAC,mBAAmB,CAAC;IACpD,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC;IAEpB,yBAAyB;IACzB,MAAM,WAAW,GAAG,EAAE,CAAC,iBAAiB,EAAE,CAAC;IAC3C,IAAI,CAAC,uBAAuB,CAAC,WAAW,CAAC,CAAC;IAC1C,SAAS,CAAC,mBAAmB,GAAG,IAAI,CAAC,iCAAiC,CAAC,qBAAqB,EAAE,mBAAmB,EAAE,KAAK,EAAE,MAAM,CAAC,CAAC;IAElI,mCAAmC;IACnC,IAAI,OAAO,IAAI,CAAC,OAAO,CAAC,SAAS,IAAI,CAAC,OAAO,CAAC,IAAI,EAAE;QAChD,EAAE,CAAC,oBAAoB,CAAC,EAAE,CAAC,WAAW,EAAE,EAAE,CAAC,iBAAiB,EAAE,EAAE,CAAC,UAAU,EAAE,OAAO,CAAC,gBAAiB,CAAC,kBAAkB,EAAE,CAAC,CAAC,CAAC;KACjI;IAED,IAAI,CAAC,uBAAuB,CAAC,kBAAkB,CAAC,CAAC;IAEjD,SAAS,CAAC,KAAK,GAAG,KAAK,IAAI,qBAAqB,CAAC;IACjD,SAAS,CAAC,YAAY,GAAG,WAAW,CAAC;IACrC,SAAS,CAAC,oBAAoB,GAAG,mBAAmB,CAAC;IACrD,SAAS,CAAC,sBAAsB,GAAG,qBAAqB,CAAC;IAEzD,SAAS,CAAC,WAAW,CAAC,OAAO,CAAC,CAAC;IAE/B,IAAI,CAAC,oCAAoC,CAAC,SAAS,EAAE,OAAO,CAAC,CAAC;IAE9D,OAAO,SAAS,CAAC;AACrB,CAAC,CAAC;AAEF,UAAU,CAAC,SAAS,CAAC,yBAAyB,GAAG,UAAU,IAAiB,EAAE,OAAoC,EAAE,SAA8B;IAC9I,IAAI,OAAO,CAAC,MAAM,EAAE;QAChB,MAAM,KAAK,GAAuC,IAAK,CAAC,KAAK,IAAY,IAAI,CAAC;QAC9E,OAAO,IAAI,CAAC,8BAA8B,CAAC,KAAK,EAAE,OAAO,CAAC,CAAC;KAC9D;SAAM;QACH,OAAO,IAAI,CAAC,0BAA0B,CAAC,IAAI,EAAE,OAAO,EAAE,SAAS,CAAC,CAAC;KACpE;AACL,CAAC,CAAC;AAEF,UAAU,CAAC,SAAS,CAAC,0BAA0B,GAAG,UAAU,IAAiB,EAAE,OAAoC;IAC/G,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC;IACpB,MAAM,MAAM,GAAwE,IAAK,CAAC,MAAM,IAAI,CAAC,CAAC;IACtG,MAAM,KAAK,GAAwE,IAAK,CAAC,KAAK,IAAI,CAAC,CAAC;IACpG,IAAI,MAAM,GAAW,EAAE,CAAC,UAAU,CAAC;IACnC,IAAI,MAAM,KAAK,CAAC,EAAE;QACd,MAAM,GAAG,EAAE,CAAC,gBAAgB,CAAC;KAChC;SAAM,IAAI,KAAK,KAAK,CAAC,EAAE;QACpB,MAAM,GAAG,EAAE,CAAC,UAAU,CAAC;KAC1B;IACD,MAAM,eAAe,GAAG,IAAI,eAAe,CAAC,IAAI,EAAE,qBAAqB,CAAC,YAAY,CAAC,CAAC;IACtF,eAAe,CAAC,KAAK,GAAG,OAAO,CAAC,KAAK,CAAC;IACtC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,qBAAqB,EAAE;QACnC,MAAM,CAAC,KAAK,CAAC,6DAA6D,CAAC,CAAC;QAC5E,OAAO,eAAe,CAAC;KAC1B;IAED,MAAM,eAAe,GAAG;QACpB,iBAAiB,EAAE,KAAK;QACxB,kBAAkB,EAAE,CAAC;QACrB,eAAe,EAAE,KAAK;QACtB,GAAG,OAAO;KACb,CAAC;IAEF,IAAI,CAAC,oBAAoB,CAAC,MAAM,EAAE,eAAe,EAAE,IAAI,CAAC,CAAC;IAEzD,IAAI,CAAC,yBAAyB,CAC1B,eAAe,EACf,IAAI,EACJ,eAAe,CAAC,eAAe,EAC/B,eAAe,CAAC,kBAAkB,KAAK,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,eAAe,CAAC,iBAAiB,EACpF,eAAe,CAAC,kBAAkB,EAClC,eAAe,CAAC,OAAO,CAC1B,CAAC;IAEF,IAAI,eAAe,CAAC,kBAAkB,KAAK,SAAS,EAAE;QAClD,IACI,eAAe,CAAC,kBAAkB,KAAK,SAAS,CAAC,qBAAqB;YACtE,eAAe,CAAC,kBAAkB,KAAK,SAAS,CAAC,qBAAqB;YACtE,eAAe,CAAC,kBAAkB,KAAK,SAAS,CAAC,mCAAmC;YACpF,eAAe,CAAC,kBAAkB,KAAK,SAAS,CAAC,8BAA8B;YAC/E,eAAe,CAAC,kBAAkB,KAAK,SAAS,CAAC,2BAA2B;YAC5E,eAAe,CAAC,kBAAkB,KAAK,SAAS,CAAC,mCAAmC,EACtF;YACE,MAAM,CAAC,KAAK,CAAC,wCAAwC,CAAC,CAAC;YACvD,OAAO,eAAe,CAAC;SAC1B;QACD,eAAe,CAAC,MAAM,GAAG,eAAe,CAAC,kBAAkB,CAAC;KAC/D;SAAM;QACH,eAAe,CAAC,MAAM,GAAG,eAAe,CAAC,eAAe,CAAC,CAAC,CAAC,SAAS,CAAC,8BAA8B,CAAC,CAAC,CAAC,SAAS,CAAC,qBAAqB,CAAC;KACzI;IAED,MAAM,UAAU,GACZ,eAAe,CAAC,MAAM,KAAK,SAAS,CAAC,mCAAmC;QACxE,eAAe,CAAC,MAAM,KAAK,SAAS,CAAC,8BAA8B;QACnE,eAAe,CAAC,MAAM,KAAK,SAAS,CAAC,mCAAmC,CAAC;IAE7E,IAAI,IAAI,GAAW,EAAE,CAAC,YAAY,CAAC;IACnC,IAAI,eAAe,CAAC,MAAM,KAAK,SAAS,CAAC,qBAAqB,EAAE;QAC5D,IAAI,GAAG,EAAE,CAAC,cAAc,CAAC;KAC5B;SAAM,IAAI,eAAe,CAAC,MAAM,KAAK,SAAS,CAAC,mCAAmC,IAAI,eAAe,CAAC,MAAM,KAAK,SAAS,CAAC,8BAA8B,EAAE;QACxJ,IAAI,GAAG,EAAE,CAAC,iBAAiB,CAAC;KAC/B;SAAM,IAAI,eAAe,CAAC,MAAM,KAAK,SAAS,CAAC,2BAA2B,EAAE;QACzE,IAAI,GAAG,EAAE,CAAC,KAAK,CAAC;KACnB;SAAM,IAAI,eAAe,CAAC,MAAM,KAAK,SAAS,CAAC,mCAAmC,EAAE;QACjF,IAAI,GAAG,EAAE,CAAC,8BAA8B,CAAC;KAC5C;IAED,MAAM,MAAM,GAAW,UAAU,CAAC,CAAC,CAAC,EAAE,CAAC,aAAa,CAAC,CAAC,CAAC,EAAE,CAAC,eAAe,CAAC;IAC1E,IAAI,cAAc,GAAG,MAAM,CAAC;IAC5B,IAAI,IAAI,CAAC,YAAY,GAAG,CAAC,EAAE;QACvB,IAAI,eAAe,CAAC,MAAM,KAAK,SAAS,CAAC,qBAAqB,EAAE;YAC5D,cAAc,GAAG,EAAE,CAAC,iBAAiB,CAAC;SACzC;aAAM,IAAI,eAAe,CAAC,MAAM,KAAK,SAAS,CAAC,qBAAqB,EAAE;YACnE,cAAc,GAAG,EAAE,CAAC,iBAAiB,CAAC;SACzC;aAAM,IAAI,eAAe,CAAC,MAAM,KAAK,SAAS,CAAC,mCAAmC,IAAI,eAAe,CAAC,MAAM,KAAK,SAAS,CAAC,8BAA8B,EAAE;YACxJ,cAAc,GAAG,EAAE,CAAC,gBAAgB,CAAC;SACxC;aAAM,IAAI,eAAe,CAAC,MAAM,KAAK,SAAS,CAAC,2BAA2B,EAAE;YACzE,cAAc,GAAG,EAAE,CAAC,kBAAkB,CAAC;SAC1C;aAAM,IAAI,eAAe,CAAC,MAAM,KAAK,SAAS,CAAC,mCAAmC,EAAE;YACjF,cAAc,GAAG,EAAE,CAAC,iBAAiB,CAAC;SACzC;KACJ;IAED,IAAI,eAAe,CAAC,SAAS,EAAE;QAC3B,EAAE,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC,EAAE,cAAc,EAAE,eAAe,CAAC,KAAK,EAAE,eAAe,CAAC,MAAM,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;KAC1H;SAAM,IAAI,eAAe,CAAC,IAAI,EAAE;QAC7B,EAAE,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC,EAAE,cAAc,EAAE,eAAe,CAAC,KAAK,EAAE,eAAe,CAAC,MAAM,EAAE,KAAK,EAAE,CAAC,EAAE,MAAM,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;KACzH;SAAM;QACH,EAAE,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC,EAAE,cAAc,EAAE,eAAe,CAAC,KAAK,EAAE,eAAe,CAAC,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;KAClH;IAED,IAAI,CAAC,oBAAoB,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;IAExC,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;IAElD,OAAO,eAAe,CAAC;AAC3B,CAAC,CAAC;AAEF,UAAU,CAAC,SAAS,CAAC,oCAAoC,GAAG,UAAU,SAA6C,EAAE,OAAe;IAChI,IAAI,IAAI,CAAC,YAAY,GAAG,CAAC,IAAI,CAAC,SAAS,IAAI,CAAC,SAAS,CAAC,OAAO,EAAE;QAC3D,OAAO,CAAC,CAAC;KACZ;IAED,IAAI,SAAS,CAAC,OAAO,KAAK,OAAO,EAAE;QAC/B,OAAO,OAAO,CAAC;KAClB;IAED,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC;IAEpB,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,OAAO,EAAE,IAAI,CAAC,OAAO,EAAE,CAAC,cAAc,CAAC,CAAC;IAE3D,kCAAkC;IAClC,IAAI,SAAS,CAAC,mBAAmB,EAAE;QAC/B,EAAE,CAAC,kBAAkB,CAAC,SAAS,CAAC,mBAAmB,CAAC,CAAC;QACrD,SAAS,CAAC,mBAAmB,GAAG,IAAI,CAAC;KACxC;IAED,IAAI,SAAS,CAAC,gBAAgB,EAAE;QAC5B,EAAE,CAAC,iBAAiB,CAAC,SAAS,CAAC,gBAAgB,CAAC,CAAC;QACjD,SAAS,CAAC,gBAAgB,GAAG,IAAI,CAAC;KACrC;IAED,MAAM,eAAe,GAAG,SAAS,CAAC,OAAO,CAAC,gBAAwC,CAAC;IACnF,eAAe,CAAC,wBAAwB,EAAE,CAAC;IAE3C,IAAI,OAAO,GAAG,CAAC,IAAI,OAAO,EAAE,CAAC,8BAA8B,KAAK,UAAU,EAAE;QACxE,MAAM,WAAW,GAAG,EAAE,CAAC,iBAAiB,EAAE,CAAC;QAE3C,IAAI,CAAC,WAAW,EAAE;YACd,MAAM,IAAI,KAAK,CAAC,4CAA4C,CAAC,CAAC;SACjE;QAED,SAAS,CAAC,gBAAgB,GAAG,WAAW,CAAC;QACzC,IAAI,CAAC,uBAAuB,CAAC,SAAS,CAAC,gBAAgB,CAAC,CAAC;QAEzD,MAAM,iBAAiB,GAAG,IAAI,CAAC,mBAAmB,CAC9C,SAAS,CAAC,OAAO,CAAC,KAAK,EACvB,SAAS,CAAC,OAAO,CAAC,MAAM,EACxB,OAAO,EACP,CAAC,CAAC,CAAC,cAAc,EACjB,IAAI,CAAC,iCAAiC,CAAC,SAAS,CAAC,OAAO,CAAC,IAAI,EAAE,SAAS,CAAC,OAAO,CAAC,MAAM,EAAE,SAAS,CAAC,OAAO,CAAC,cAAc,CAAC,EAC1H,EAAE,CAAC,iBAAiB,EACpB,KAAK,CACR,CAAC;QAEF,IAAI,CAAC,iBAAiB,EAAE;YACpB,MAAM,IAAI,KAAK,CAAC,4CAA4C,CAAC,CAAC;SACjE;QAED,eAAe,CAAC,mBAAmB,CAAC,iBAAiB,CAAC,CAAC;KAC1D;SAAM;QACH,IAAI,CAAC,uBAAuB,CAAC,SAAS,CAAC,YAAY,CAAC,CAAC;KACxD;IAED,SAAS,CAAC,OAAO,CAAC,OAAO,GAAG,OAAO,CAAC;IACpC,SAAS,CAAC,QAAQ,GAAG,OAAO,CAAC;IAC7B,SAAS,CAAC,mBAAmB,GAAG,IAAI,CAAC,iCAAiC,CAClE,SAAS,CAAC,sBAAsB,EAChC,SAAS,CAAC,oBAAoB,EAC9B,SAAS,CAAC,OAAO,CAAC,KAAK,EACvB,SAAS,CAAC,OAAO,CAAC,MAAM,EACxB,OAAO,CACV,CAAC;IAEF,IAAI,CAAC,uBAAuB,CAAC,IAAI,CAAC,CAAC;IAEnC,OAAO,OAAO,CAAC;AACnB,CAAC,CAAC","sourcesContent":["import { InternalTexture, InternalTextureSource } from \"../../Materials/Textures/internalTexture\";\r\nimport { Logger } from \"../../Misc/logger\";\r\nimport type { RenderTargetCreationOptions, DepthTextureCreationOptions, TextureSize } from \"../../Materials/Textures/textureCreationOptions\";\r\nimport { ThinEngine } from \"../thinEngine\";\r\nimport type { Nullable } from \"../../types\";\r\nimport type { RenderTargetWrapper } from \"../renderTargetWrapper\";\r\nimport { WebGLRenderTargetWrapper } from \"../WebGL/webGLRenderTargetWrapper\";\r\nimport type { WebGLHardwareTexture } from \"../WebGL/webGLHardwareTexture\";\r\n\r\nimport { Constants } from \"../constants\";\r\n\r\n/**\r\n * Type used to define a texture size (either with a number or with a rect width and height)\r\n * @deprecated please use TextureSize instead\r\n */\r\nexport type RenderTargetTextureSize = TextureSize;\r\n\r\ndeclare module \"../../Engines/thinEngine\" {\r\n export interface ThinEngine {\r\n /**\r\n * Creates a new render target texture\r\n * @param size defines the size of the texture\r\n * @param options defines the options used to create the texture\r\n * @returns a new render target wrapper ready to render texture\r\n */\r\n createRenderTargetTexture(size: TextureSize, options: boolean | RenderTargetCreationOptions): RenderTargetWrapper;\r\n\r\n /**\r\n * Creates a depth stencil texture.\r\n * This is only available in WebGL 2 or with the depth texture extension available.\r\n * @param size The size of face edge in the texture.\r\n * @param options The options defining the texture.\r\n * @param rtWrapper The render target wrapper for which the depth/stencil texture must be created\r\n * @returns The texture\r\n */\r\n createDepthStencilTexture(size: TextureSize, options: DepthTextureCreationOptions, rtWrapper: RenderTargetWrapper): InternalTexture;\r\n\r\n /**\r\n * Updates the sample count of a render target texture\r\n * @see https://doc.babylonjs.com/setup/support/webGL2#multisample-render-targets\r\n * @param rtWrapper defines the render target wrapper to update\r\n * @param samples defines the sample count to set\r\n * @returns the effective sample count (could be 0 if multisample render targets are not supported)\r\n */\r\n updateRenderTargetTextureSampleCount(rtWrapper: Nullable<RenderTargetWrapper>, samples: number): number;\r\n\r\n /** @internal */\r\n _createDepthStencilTexture(size: TextureSize, options: DepthTextureCreationOptions, rtWrapper: RenderTargetWrapper): InternalTexture;\r\n\r\n /** @internal */\r\n _createHardwareRenderTargetWrapper(isMulti: boolean, isCube: boolean, size: TextureSize): RenderTargetWrapper;\r\n }\r\n}\r\n\r\nThinEngine.prototype._createHardwareRenderTargetWrapper = function (isMulti: boolean, isCube: boolean, size: TextureSize): RenderTargetWrapper {\r\n const rtWrapper = new WebGLRenderTargetWrapper(isMulti, isCube, size, this, this._gl);\r\n this._renderTargetWrapperCache.push(rtWrapper);\r\n return rtWrapper;\r\n};\r\n\r\nThinEngine.prototype.createRenderTargetTexture = function (this: ThinEngine, size: TextureSize, options: boolean | RenderTargetCreationOptions): RenderTargetWrapper {\r\n const rtWrapper = this._createHardwareRenderTargetWrapper(false, false, size) as WebGLRenderTargetWrapper;\r\n\r\n let generateDepthBuffer = true;\r\n let generateStencilBuffer = false;\r\n let noColorAttachment = false;\r\n let colorAttachment: InternalTexture | undefined = undefined;\r\n let samples = 1;\r\n let label: string | undefined = undefined;\r\n if (options !== undefined && typeof options === \"object\") {\r\n generateDepthBuffer = options.generateDepthBuffer ?? true;\r\n generateStencilBuffer = !!options.generateStencilBuffer;\r\n noColorAttachment = !!options.noColorAttachment;\r\n colorAttachment = options.colorAttachment;\r\n samples = options.samples ?? 1;\r\n label = options.label;\r\n }\r\n\r\n const texture = colorAttachment || (noColorAttachment ? null : this._createInternalTexture(size, options, true, InternalTextureSource.RenderTarget));\r\n const width = (<{ width: number; height: number; layers?: number }>size).width || <number>size;\r\n const height = (<{ width: number; height: number; layers?: number }>size).height || <number>size;\r\n\r\n const currentFrameBuffer = this._currentFramebuffer;\r\n const gl = this._gl;\r\n\r\n // Create the framebuffer\r\n const framebuffer = gl.createFramebuffer();\r\n this._bindUnboundFramebuffer(framebuffer);\r\n rtWrapper._depthStencilBuffer = this._setupFramebufferDepthAttachments(generateStencilBuffer, generateDepthBuffer, width, height);\r\n\r\n // No need to rebind on every frame\r\n if (texture && !texture.is2DArray && !texture.is3D) {\r\n gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, texture._hardwareTexture!.underlyingResource, 0);\r\n }\r\n\r\n this._bindUnboundFramebuffer(currentFrameBuffer);\r\n\r\n rtWrapper.label = label ?? \"RenderTargetWrapper\";\r\n rtWrapper._framebuffer = framebuffer;\r\n rtWrapper._generateDepthBuffer = generateDepthBuffer;\r\n rtWrapper._generateStencilBuffer = generateStencilBuffer;\r\n\r\n rtWrapper.setTextures(texture);\r\n\r\n this.updateRenderTargetTextureSampleCount(rtWrapper, samples);\r\n\r\n return rtWrapper;\r\n};\r\n\r\nThinEngine.prototype.createDepthStencilTexture = function (size: TextureSize, options: DepthTextureCreationOptions, rtWrapper: RenderTargetWrapper): InternalTexture {\r\n if (options.isCube) {\r\n const width = (<{ width: number; height: number }>size).width || <number>size;\r\n return this._createDepthStencilCubeTexture(width, options);\r\n } else {\r\n return this._createDepthStencilTexture(size, options, rtWrapper);\r\n }\r\n};\r\n\r\nThinEngine.prototype._createDepthStencilTexture = function (size: TextureSize, options: DepthTextureCreationOptions): InternalTexture {\r\n const gl = this._gl;\r\n const layers = (<{ width: number; height: number; depth?: number; layers?: number }>size).layers || 0;\r\n const depth = (<{ width: number; height: number; depth?: number; layers?: number }>size).depth || 0;\r\n let target: number = gl.TEXTURE_2D;\r\n if (layers !== 0) {\r\n target = gl.TEXTURE_2D_ARRAY;\r\n } else if (depth !== 0) {\r\n target = gl.TEXTURE_3D;\r\n }\r\n const internalTexture = new InternalTexture(this, InternalTextureSource.DepthStencil);\r\n internalTexture.label = options.label;\r\n if (!this._caps.depthTextureExtension) {\r\n Logger.Error(\"Depth texture is not supported by your browser or hardware.\");\r\n return internalTexture;\r\n }\r\n\r\n const internalOptions = {\r\n bilinearFiltering: false,\r\n comparisonFunction: 0,\r\n generateStencil: false,\r\n ...options,\r\n };\r\n\r\n this._bindTextureDirectly(target, internalTexture, true);\r\n\r\n this._setupDepthStencilTexture(\r\n internalTexture,\r\n size,\r\n internalOptions.generateStencil,\r\n internalOptions.comparisonFunction === 0 ? false : internalOptions.bilinearFiltering,\r\n internalOptions.comparisonFunction,\r\n internalOptions.samples\r\n );\r\n\r\n if (internalOptions.depthTextureFormat !== undefined) {\r\n if (\r\n internalOptions.depthTextureFormat !== Constants.TEXTUREFORMAT_DEPTH16 &&\r\n internalOptions.depthTextureFormat !== Constants.TEXTUREFORMAT_DEPTH24 &&\r\n internalOptions.depthTextureFormat !== Constants.TEXTUREFORMAT_DEPTH24UNORM_STENCIL8 &&\r\n internalOptions.depthTextureFormat !== Constants.TEXTUREFORMAT_DEPTH24_STENCIL8 &&\r\n internalOptions.depthTextureFormat !== Constants.TEXTUREFORMAT_DEPTH32_FLOAT &&\r\n internalOptions.depthTextureFormat !== Constants.TEXTUREFORMAT_DEPTH32FLOAT_STENCIL8\r\n ) {\r\n Logger.Error(\"Depth texture format is not supported.\");\r\n return internalTexture;\r\n }\r\n internalTexture.format = internalOptions.depthTextureFormat;\r\n } else {\r\n internalTexture.format = internalOptions.generateStencil ? Constants.TEXTUREFORMAT_DEPTH24_STENCIL8 : Constants.TEXTUREFORMAT_DEPTH24;\r\n }\r\n\r\n const hasStencil =\r\n internalTexture.format === Constants.TEXTUREFORMAT_DEPTH24UNORM_STENCIL8 ||\r\n internalTexture.format === Constants.TEXTUREFORMAT_DEPTH24_STENCIL8 ||\r\n internalTexture.format === Constants.TEXTUREFORMAT_DEPTH32FLOAT_STENCIL8;\r\n\r\n let type: GLenum = gl.UNSIGNED_INT;\r\n if (internalTexture.format === Constants.TEXTUREFORMAT_DEPTH16) {\r\n type = gl.UNSIGNED_SHORT;\r\n } else if (internalTexture.format === Constants.TEXTUREFORMAT_DEPTH24UNORM_STENCIL8 || internalTexture.format === Constants.TEXTUREFORMAT_DEPTH24_STENCIL8) {\r\n type = gl.UNSIGNED_INT_24_8;\r\n } else if (internalTexture.format === Constants.TEXTUREFORMAT_DEPTH32_FLOAT) {\r\n type = gl.FLOAT;\r\n } else if (internalTexture.format === Constants.TEXTUREFORMAT_DEPTH32FLOAT_STENCIL8) {\r\n type = gl.FLOAT_32_UNSIGNED_INT_24_8_REV;\r\n }\r\n\r\n const format: GLenum = hasStencil ? gl.DEPTH_STENCIL : gl.DEPTH_COMPONENT;\r\n let internalFormat = format;\r\n if (this.webGLVersion > 1) {\r\n if (internalTexture.format === Constants.TEXTUREFORMAT_DEPTH16) {\r\n internalFormat = gl.DEPTH_COMPONENT16;\r\n } else if (internalTexture.format === Constants.TEXTUREFORMAT_DEPTH24) {\r\n internalFormat = gl.DEPTH_COMPONENT24;\r\n } else if (internalTexture.format === Constants.TEXTUREFORMAT_DEPTH24UNORM_STENCIL8 || internalTexture.format === Constants.TEXTUREFORMAT_DEPTH24_STENCIL8) {\r\n internalFormat = gl.DEPTH24_STENCIL8;\r\n } else if (internalTexture.format === Constants.TEXTUREFORMAT_DEPTH32_FLOAT) {\r\n internalFormat = gl.DEPTH_COMPONENT32F;\r\n } else if (internalTexture.format === Constants.TEXTUREFORMAT_DEPTH32FLOAT_STENCIL8) {\r\n internalFormat = gl.DEPTH32F_STENCIL8;\r\n }\r\n }\r\n\r\n if (internalTexture.is2DArray) {\r\n gl.texImage3D(target, 0, internalFormat, internalTexture.width, internalTexture.height, layers, 0, format, type, null);\r\n } else if (internalTexture.is3D) {\r\n gl.texImage3D(target, 0, internalFormat, internalTexture.width, internalTexture.height, depth, 0, format, type, null);\r\n } else {\r\n gl.texImage2D(target, 0, internalFormat, internalTexture.width, internalTexture.height, 0, format, type, null);\r\n }\r\n\r\n this._bindTextureDirectly(target, null);\r\n\r\n this._internalTexturesCache.push(internalTexture);\r\n\r\n return internalTexture;\r\n};\r\n\r\nThinEngine.prototype.updateRenderTargetTextureSampleCount = function (rtWrapper: Nullable<WebGLRenderTargetWrapper>, samples: number): number {\r\n if (this.webGLVersion < 2 || !rtWrapper || !rtWrapper.texture) {\r\n return 1;\r\n }\r\n\r\n if (rtWrapper.samples === samples) {\r\n return samples;\r\n }\r\n\r\n const gl = this._gl;\r\n\r\n samples = Math.min(samples, this.getCaps().maxMSAASamples);\r\n\r\n // Dispose previous render buffers\r\n if (rtWrapper._depthStencilBuffer) {\r\n gl.deleteRenderbuffer(rtWrapper._depthStencilBuffer);\r\n rtWrapper._depthStencilBuffer = null;\r\n }\r\n\r\n if (rtWrapper._MSAAFramebuffer) {\r\n gl.deleteFramebuffer(rtWrapper._MSAAFramebuffer);\r\n rtWrapper._MSAAFramebuffer = null;\r\n }\r\n\r\n const hardwareTexture = rtWrapper.texture._hardwareTexture as WebGLHardwareTexture;\r\n hardwareTexture.releaseMSAARenderBuffers();\r\n\r\n if (samples > 1 && typeof gl.renderbufferStorageMultisample === \"function\") {\r\n const framebuffer = gl.createFramebuffer();\r\n\r\n if (!framebuffer) {\r\n throw new Error(\"Unable to create multi sampled framebuffer\");\r\n }\r\n\r\n rtWrapper._MSAAFramebuffer = framebuffer;\r\n this._bindUnboundFramebuffer(rtWrapper._MSAAFramebuffer);\r\n\r\n const colorRenderbuffer = this._createRenderBuffer(\r\n rtWrapper.texture.width,\r\n rtWrapper.texture.height,\r\n samples,\r\n -1 /* not used */,\r\n this._getRGBABufferInternalSizedFormat(rtWrapper.texture.type, rtWrapper.texture.format, rtWrapper.texture._useSRGBBuffer),\r\n gl.COLOR_ATTACHMENT0,\r\n false\r\n );\r\n\r\n if (!colorRenderbuffer) {\r\n throw new Error(\"Unable to create multi sampled framebuffer\");\r\n }\r\n\r\n hardwareTexture.addMSAARenderBuffer(colorRenderbuffer);\r\n } else {\r\n this._bindUnboundFramebuffer(rtWrapper._framebuffer);\r\n }\r\n\r\n rtWrapper.texture.samples = samples;\r\n rtWrapper._samples = samples;\r\n rtWrapper._depthStencilBuffer = this._setupFramebufferDepthAttachments(\r\n rtWrapper._generateStencilBuffer,\r\n rtWrapper._generateDepthBuffer,\r\n rtWrapper.texture.width,\r\n rtWrapper.texture.height,\r\n samples\r\n );\r\n\r\n this._bindUnboundFramebuffer(null);\r\n\r\n return samples;\r\n};\r\n"]}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"engine.computeShader.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Engines/WebGPU/Extensions/engine.computeShader.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,gCAAyB;AAE1C,OAAO,EAAE,aAAa,EAAE,MAAM,gCAAgC,CAAC;AAK/D,OAAO,EAAE,YAAY,EAAE,MAAM,oBAAoB,CAAC;AAClD,OAAO,EAAE,oBAAoB,EAAE,MAAM,yBAAyB,CAAC;AAC/D,OAAO,EAAE,4BAA4B,EAAE,MAAM,iCAAiC,CAAC;AAC/E,OAAO,KAAK,eAAe,MAAM,oBAAoB,CAAC;AAUtD,MAAM,qBAAqB,GAA6B,EAAE,CAAC;AAE3D,YAAY,CAAC,SAAS,CAAC,oBAAoB,GAAG;IAC1C,OAAO,IAAI,oBAAoB,CAAC,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;AACtE,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,mBAAmB,GAAG,UAAU,QAAwD,EAAE,OAAsC;IACnJ,MAAM,OAAO,GAAG,OAAO,QAAQ,KAAK,QAAQ,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAC,CAAC,QAAQ,CAAC,YAAY,IAAI,QAAQ,CAAC,aAAa,IAAI,QAAQ,CAAC,cAAc,IAAI,QAAQ,CAAC,OAAO,CAAC;IAEzJ,MAAM,IAAI,GAAG,OAAO,GAAG,GAAG,GAAG,OAAO,CAAC,OAAO,CAAC;IAC7C,IAAI,IAAI,CAAC,uBAAuB,CAAC,IAAI,CAAC,EAAE;QACpC,MAAM,cAAc,GAAkB,IAAI,CAAC,uBAAuB,CAAC,IAAI,CAAC,CAAC;QACzE,IAAI,OAAO,CAAC,UAAU,IAAI,cAAc,CAAC,OAAO,EAAE,EAAE;YAChD,OAAO,CAAC,UAAU,CAAC,cAAc,CAAC,CAAC;SACtC;QAED,OAAO,cAAc,CAAC;KACzB;IACD,MAAM,MAAM,GAAG,IAAI,aAAa,CAAC,QAAQ,EAAE,OAAO,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;IAChE,IAAI,CAAC,uBAAuB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;IAE5C,OAAO,MAAM,CAAC;AAClB,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,4BAA4B,GAAG;IAClD,OAAO,IAAI,4BAA4B,CAAC,IAAI,CAAC,CAAC;AAClD,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,yBAAyB,GAAG;IAC/C,KAAK,MAAM,GAAG,IAAI,IAAI,CAAC,uBAAuB,EAAE;QAC5C,MAAM,MAAM,GAAG,IAAI,CAAC,uBAAuB,CAAC,GAAG,CAAC,CAAC;QAEjD,IAAI,CAAC,MAAM,CAAC,OAAO,EAAE,EAAE;YACnB,OAAO,KAAK,CAAC;SAChB;KACJ;IAED,OAAO,IAAI,CAAC;AAChB,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,eAAe,GAAG,UACrC,MAAqB,EACrB,OAAwB,EACxB,QAA4B,EAC5B,CAAS,EACT,CAAC,GAAG,CAAC,EACL,CAAC,GAAG,CAAC,EACL,eAAuC,EACvC,cAAkC;IAElC,IAAI,CAAC,qBAAqB,EAAE,CAAC;IAE7B,MAAM,eAAe,GAAG,MAAM,CAAC,gBAAgD,CAAC;IAChF,MAAM,cAAc,GAAG,OAA+B,CAAC;IAEvD,IAAI,CAAC,eAAe,CAAC,eAAe,EAAE;QAClC,eAAe,CAAC,eAAe,GAAG,IAAI,CAAC,OAAO,CAAC,qBAAqB,CAAC;YACjE,MAAM,EAAE,eAAe,CAAC,cAAc,CAAC,IAAI;YAC3C,OAAO,EAAE,eAAe,CAAC,KAAM;SAClC,CAAC,CAAC;KACN;IAED,IAAI,cAAc,EAAE;QAChB,IAAI,CAAC,eAAe,CAAC,SAAS,CAAC,qBAAqB,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;KAC/E;IAED,MAAM,WAAW,GAAG,IAAI,CAAC,cAAc,CAAC,gBAAgB,CAAC,qBAAqB,CAAC,CAAC;IAEhF,WAAW,CAAC,WAAW,CAAC,eAAe,CAAC,eAAe,CAAC,CAAC;IAEzD,MAAM,UAAU,GAAG,cAAc,CAAC,aAAa,CAAC,QAAQ,EAAE,eAAe,CAAC,eAAe,EAAE,eAAe,CAAC,CAAC;IAC5G,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,UAAU,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE;QACxC,MAAM,SAAS,GAAG,UAAU,CAAC,CAAC,CAAC,CAAC;QAChC,IAAI,CAAC,SAAS,EAAE;YACZ,SAAS;SACZ;QACD,WAAW,CAAC,YAAY,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC;KAC1C;IAED,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE;QACf,WAAW,CAAC,kBAAkB,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;KAC3C;IACD,WAAW,CAAC,GAAG,EAAE,CAAC;IAElB,IAAI,cAAc,EAAE;QAChB,IAAI,CAAC,eAAe,CAAC,OAAO,CAAC,IAAI,CAAC,eAAe,EAAE,cAAc,CAAC,CAAC;QACnE,IAAI,CAAC,eAAe,IAAI,CAAC,CAAC;KAC7B;AACL,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,qBAAqB,GAAG;IAC3C,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,uBAAuB,EAAE;QAC7C,MAAM,4BAA4B,GAAG,IAAI,CAAC,uBAAuB,CAAC,IAAI,CAAC,CAAC,kBAAkB,EAAkC,CAAC;QAC7H,IAAI,CAAC,6BAA6B,CAAC,4BAA4B,CAAC,CAAC;KACpE;IAED,IAAI,CAAC,uBAAuB,GAAG,EAAE,CAAC;AACtC,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,8BAA8B,GAAG,UACpD,eAAwC,EACxC,iBAAyB,EACzB,oBAA4B,EAC5B,OAAyB,EACzB,UAAkB;IAElB,MAAM,aAAa,GAAG,eAA+C,CAAC;IAEtE,IAAI,IAAI,CAAC,iBAAiB,EAAE;QACxB,MAAM,CAAC,GAAG,CAAC,OAAQ,CAAC,CAAC;QACrB,MAAM,CAAC,GAAG,CAAC,iBAAiB,CAAC,CAAC;KACjC;IAED,aAAa,CAAC,OAAO,GAAG;QACpB,OAAO,EAAE,iBAAiB;QAC1B,UAAU,EAAE,oBAAoB;KACnC,CAAC;IAEF,aAAa,CAAC,KAAK,GAAG,IAAI,CAAC,qCAAqC,CAAC,iBAAiB,EAAE,OAAO,EAAE,UAAU,CAAC,CAAC;AAC7G,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,qBAAqB,GAAG,UAAU,MAAqB;IAC1E,IAAI,IAAI,CAAC,uBAAuB,CAAC,MAAM,CAAC,IAAI,CAAC,EAAE;QAC3C,OAAO,IAAI,CAAC,uBAAuB,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;QAEjD,IAAI,CAAC,6BAA6B,CAAC,MAAM,CAAC,kBAAkB,EAAkC,CAAC,CAAC;KACnG;AACL,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,sBAAsB,GAAG;IAC5C,KAAK,MAAM,GAAG,IAAI,IAAI,CAAC,uBAAuB,EAAE;QAC5C,MAAM,MAAM,GAAG,IAAI,CAAC,uBAAuB,CAAC,GAAG,CAAC,CAAC;QAEjD,MAAM,CAAC,gBAAgB,GAAG,IAAI,CAAC;QAC/B,MAAM,CAAC,mBAAmB,GAAG,KAAK,CAAC;QACnC,MAAM,CAAC,cAAc,EAAE,CAAC;KAC3B;AACL,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,6BAA6B,GAAG,UAAU,eAAwC;IACrG,MAAM,qBAAqB,GAAG,eAA+C,CAAC;IAC9E,IAAI,qBAAqB,EAAE;QACvB,eAAe,CAAC,OAAO,EAAE,CAAC;KAC7B;AACL,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,qCAAqC,GAAG,UAAU,aAAqB,EAAE,OAAyB,EAAE,UAAkB;IACzI,IAAI,OAAO,EAAE;QACT,OAAO,GAAG,IAAI,GAAG,OAAO,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,GAAG,IAAI,CAAC;KAC5D;SAAM;QACH,OAAO,GAAG,EAAE,CAAC;KAChB;IACD,OAAO;QACH,MAAM,EAAE,IAAI,CAAC,OAAO,CAAC,kBAAkB,CAAC;YACpC,IAAI,EAAE,OAAO,GAAG,aAAa;SAChC,CAAC;QACF,UAAU;KACb,CAAC;AACN,CAAC,CAAC","sourcesContent":["import { Logger } from \"core/Misc/logger\";\r\nimport type { IComputeEffectCreationOptions, IComputeShaderPath } from \"../../../Compute/computeEffect\";\r\nimport { ComputeEffect } from \"../../../Compute/computeEffect\";\r\nimport type { IComputeContext } from \"../../../Compute/IComputeContext\";\r\nimport type { IComputePipelineContext } from \"../../../Compute/IComputePipelineContext\";\r\nimport type { Nullable } from \"../../../types\";\r\nimport type { ComputeBindingList, ComputeBindingMapping } from \"../../Extensions/engine.computeShader\";\r\nimport { WebGPUEngine } from \"../../webgpuEngine\";\r\nimport { WebGPUComputeContext } from \"../webgpuComputeContext\";\r\nimport { WebGPUComputePipelineContext } from \"../webgpuComputePipelineContext\";\r\nimport * as WebGPUConstants from \"../webgpuConstants\";\r\nimport type { WebGPUPerfCounter } from \"../webgpuPerfCounter\";\r\n\r\ndeclare module \"../../webgpuEngine\" {\r\n export interface WebGPUEngine {\r\n /** @internal */\r\n _createComputePipelineStageDescriptor(computeShader: string, defines: Nullable<string>, entryPoint: string): GPUProgrammableStage;\r\n }\r\n}\r\n\r\nconst computePassDescriptor: GPUComputePassDescriptor = {};\r\n\r\nWebGPUEngine.prototype.createComputeContext = function (): IComputeContext | undefined {\r\n return new WebGPUComputeContext(this._device, this._cacheSampler);\r\n};\r\n\r\nWebGPUEngine.prototype.createComputeEffect = function (baseName: IComputeShaderPath & { computeToken?: string }, options: IComputeEffectCreationOptions): ComputeEffect {\r\n const compute = typeof baseName === \"string\" ? baseName : baseName.computeToken || baseName.computeSource || baseName.computeElement || baseName.compute;\r\n\r\n const name = compute + \"@\" + options.defines;\r\n if (this._compiledComputeEffects[name]) {\r\n const compiledEffect = <ComputeEffect>this._compiledComputeEffects[name];\r\n if (options.onCompiled && compiledEffect.isReady()) {\r\n options.onCompiled(compiledEffect);\r\n }\r\n\r\n return compiledEffect;\r\n }\r\n const effect = new ComputeEffect(baseName, options, this, name);\r\n this._compiledComputeEffects[name] = effect;\r\n\r\n return effect;\r\n};\r\n\r\nWebGPUEngine.prototype.createComputePipelineContext = function (): IComputePipelineContext {\r\n return new WebGPUComputePipelineContext(this);\r\n};\r\n\r\nWebGPUEngine.prototype.areAllComputeEffectsReady = function (): boolean {\r\n for (const key in this._compiledComputeEffects) {\r\n const effect = this._compiledComputeEffects[key];\r\n\r\n if (!effect.isReady()) {\r\n return false;\r\n }\r\n }\r\n\r\n return true;\r\n};\r\n\r\nWebGPUEngine.prototype.computeDispatch = function (\r\n effect: ComputeEffect,\r\n context: IComputeContext,\r\n bindings: ComputeBindingList,\r\n x: number,\r\n y = 1,\r\n z = 1,\r\n bindingsMapping?: ComputeBindingMapping,\r\n gpuPerfCounter?: WebGPUPerfCounter\r\n): void {\r\n this._endCurrentRenderPass();\r\n\r\n const contextPipeline = effect._pipelineContext as WebGPUComputePipelineContext;\r\n const computeContext = context as WebGPUComputeContext;\r\n\r\n if (!contextPipeline.computePipeline) {\r\n contextPipeline.computePipeline = this._device.createComputePipeline({\r\n layout: WebGPUConstants.AutoLayoutMode.Auto,\r\n compute: contextPipeline.stage!,\r\n });\r\n }\r\n\r\n if (gpuPerfCounter) {\r\n this._timestampQuery.startPass(computePassDescriptor, this._timestampIndex);\r\n }\r\n\r\n const computePass = this._renderEncoder.beginComputePass(computePassDescriptor);\r\n\r\n computePass.setPipeline(contextPipeline.computePipeline);\r\n\r\n const bindGroups = computeContext.getBindGroups(bindings, contextPipeline.computePipeline, bindingsMapping);\r\n for (let i = 0; i < bindGroups.length; ++i) {\r\n const bindGroup = bindGroups[i];\r\n if (!bindGroup) {\r\n continue;\r\n }\r\n computePass.setBindGroup(i, bindGroup);\r\n }\r\n\r\n if (x + y + z > 0) {\r\n computePass.dispatchWorkgroups(x, y, z);\r\n }\r\n computePass.end();\r\n\r\n if (gpuPerfCounter) {\r\n this._timestampQuery.endPass(this._timestampIndex, gpuPerfCounter);\r\n this._timestampIndex += 2;\r\n }\r\n};\r\n\r\nWebGPUEngine.prototype.releaseComputeEffects = function () {\r\n for (const name in this._compiledComputeEffects) {\r\n const webGPUPipelineContextCompute = this._compiledComputeEffects[name].getPipelineContext() as WebGPUComputePipelineContext;\r\n this._deleteComputePipelineContext(webGPUPipelineContextCompute);\r\n }\r\n\r\n this._compiledComputeEffects = {};\r\n};\r\n\r\nWebGPUEngine.prototype._prepareComputePipelineContext = function (\r\n pipelineContext: IComputePipelineContext,\r\n computeSourceCode: string,\r\n rawComputeSourceCode: string,\r\n defines: Nullable<string>,\r\n entryPoint: string\r\n): void {\r\n const webGpuContext = pipelineContext as WebGPUComputePipelineContext;\r\n\r\n if (this.dbgShowShaderCode) {\r\n Logger.Log(defines!);\r\n Logger.Log(computeSourceCode);\r\n }\r\n\r\n webGpuContext.sources = {\r\n compute: computeSourceCode,\r\n rawCompute: rawComputeSourceCode,\r\n };\r\n\r\n webGpuContext.stage = this._createComputePipelineStageDescriptor(computeSourceCode, defines, entryPoint);\r\n};\r\n\r\nWebGPUEngine.prototype._releaseComputeEffect = function (effect: ComputeEffect): void {\r\n if (this._compiledComputeEffects[effect._key]) {\r\n delete this._compiledComputeEffects[effect._key];\r\n\r\n this._deleteComputePipelineContext(effect.getPipelineContext() as WebGPUComputePipelineContext);\r\n }\r\n};\r\n\r\nWebGPUEngine.prototype._rebuildComputeEffects = function (): void {\r\n for (const key in this._compiledComputeEffects) {\r\n const effect = this._compiledComputeEffects[key];\r\n\r\n effect._pipelineContext = null;\r\n effect._wasPreviouslyReady = false;\r\n effect._prepareEffect();\r\n }\r\n};\r\n\r\nWebGPUEngine.prototype._deleteComputePipelineContext = function (pipelineContext: IComputePipelineContext): void {\r\n const webgpuPipelineContext = pipelineContext as WebGPUComputePipelineContext;\r\n if (webgpuPipelineContext) {\r\n pipelineContext.dispose();\r\n }\r\n};\r\n\r\nWebGPUEngine.prototype._createComputePipelineStageDescriptor = function (computeShader: string, defines: Nullable<string>, entryPoint: string): GPUProgrammableStage {\r\n if (defines) {\r\n defines = \"//\" + defines.split(\"\\n\").join(\"\\n//\") + \"\\n\";\r\n } else {\r\n defines = \"\";\r\n }\r\n return {\r\n module: this._device.createShaderModule({\r\n code: defines + computeShader,\r\n }),\r\n entryPoint,\r\n };\r\n};\r\n"]}
|
|
1
|
+
{"version":3,"file":"engine.computeShader.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Engines/WebGPU/Extensions/engine.computeShader.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,gCAAyB;AAE1C,OAAO,EAAE,aAAa,EAAE,MAAM,gCAAgC,CAAC;AAK/D,OAAO,EAAE,YAAY,EAAE,MAAM,oBAAoB,CAAC;AAClD,OAAO,EAAE,oBAAoB,EAAE,MAAM,yBAAyB,CAAC;AAC/D,OAAO,EAAE,4BAA4B,EAAE,MAAM,iCAAiC,CAAC;AAC/E,OAAO,KAAK,eAAe,MAAM,oBAAoB,CAAC;AAUtD,MAAM,qBAAqB,GAA6B,EAAE,CAAC;AAE3D,YAAY,CAAC,SAAS,CAAC,oBAAoB,GAAG;IAC1C,OAAO,IAAI,oBAAoB,CAAC,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;AACtE,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,mBAAmB,GAAG,UAAU,QAAmE,EAAE,OAAsC;IAC9J,MAAM,OAAO,GAAG,OAAO,QAAQ,KAAK,QAAQ,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAC,CAAC,QAAQ,CAAC,YAAY,IAAI,QAAQ,CAAC,aAAa,IAAI,QAAQ,CAAC,cAAc,IAAI,QAAQ,CAAC,OAAO,CAAC;IAEzJ,MAAM,IAAI,GAAG,OAAO,GAAG,GAAG,GAAG,OAAO,CAAC,OAAO,CAAC;IAC7C,IAAI,IAAI,CAAC,uBAAuB,CAAC,IAAI,CAAC,EAAE;QACpC,MAAM,cAAc,GAAkB,IAAI,CAAC,uBAAuB,CAAC,IAAI,CAAC,CAAC;QACzE,IAAI,OAAO,CAAC,UAAU,IAAI,cAAc,CAAC,OAAO,EAAE,EAAE;YAChD,OAAO,CAAC,UAAU,CAAC,cAAc,CAAC,CAAC;SACtC;QAED,OAAO,cAAc,CAAC;KACzB;IACD,MAAM,MAAM,GAAG,IAAI,aAAa,CAAC,QAAQ,EAAE,OAAO,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;IAChE,IAAI,CAAC,uBAAuB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;IAE5C,OAAO,MAAM,CAAC;AAClB,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,4BAA4B,GAAG;IAClD,OAAO,IAAI,4BAA4B,CAAC,IAAI,CAAC,CAAC;AAClD,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,yBAAyB,GAAG;IAC/C,KAAK,MAAM,GAAG,IAAI,IAAI,CAAC,uBAAuB,EAAE;QAC5C,MAAM,MAAM,GAAG,IAAI,CAAC,uBAAuB,CAAC,GAAG,CAAC,CAAC;QAEjD,IAAI,CAAC,MAAM,CAAC,OAAO,EAAE,EAAE;YACnB,OAAO,KAAK,CAAC;SAChB;KACJ;IAED,OAAO,IAAI,CAAC;AAChB,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,eAAe,GAAG,UACrC,MAAqB,EACrB,OAAwB,EACxB,QAA4B,EAC5B,CAAS,EACT,CAAC,GAAG,CAAC,EACL,CAAC,GAAG,CAAC,EACL,eAAuC,EACvC,cAAkC;IAElC,IAAI,CAAC,qBAAqB,EAAE,CAAC;IAE7B,MAAM,eAAe,GAAG,MAAM,CAAC,gBAAgD,CAAC;IAChF,MAAM,cAAc,GAAG,OAA+B,CAAC;IAEvD,IAAI,CAAC,eAAe,CAAC,eAAe,EAAE;QAClC,eAAe,CAAC,eAAe,GAAG,IAAI,CAAC,OAAO,CAAC,qBAAqB,CAAC;YACjE,MAAM,EAAE,eAAe,CAAC,cAAc,CAAC,IAAI;YAC3C,OAAO,EAAE,eAAe,CAAC,KAAM;SAClC,CAAC,CAAC;KACN;IAED,IAAI,cAAc,EAAE;QAChB,IAAI,CAAC,eAAe,CAAC,SAAS,CAAC,qBAAqB,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;KAC/E;IAED,MAAM,WAAW,GAAG,IAAI,CAAC,cAAc,CAAC,gBAAgB,CAAC,qBAAqB,CAAC,CAAC;IAEhF,WAAW,CAAC,WAAW,CAAC,eAAe,CAAC,eAAe,CAAC,CAAC;IAEzD,MAAM,UAAU,GAAG,cAAc,CAAC,aAAa,CAAC,QAAQ,EAAE,eAAe,CAAC,eAAe,EAAE,eAAe,CAAC,CAAC;IAC5G,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,UAAU,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE;QACxC,MAAM,SAAS,GAAG,UAAU,CAAC,CAAC,CAAC,CAAC;QAChC,IAAI,CAAC,SAAS,EAAE;YACZ,SAAS;SACZ;QACD,WAAW,CAAC,YAAY,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC;KAC1C;IAED,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE;QACf,WAAW,CAAC,kBAAkB,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;KAC3C;IACD,WAAW,CAAC,GAAG,EAAE,CAAC;IAElB,IAAI,cAAc,EAAE;QAChB,IAAI,CAAC,eAAe,CAAC,OAAO,CAAC,IAAI,CAAC,eAAe,EAAE,cAAc,CAAC,CAAC;QACnE,IAAI,CAAC,eAAe,IAAI,CAAC,CAAC;KAC7B;AACL,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,qBAAqB,GAAG;IAC3C,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,uBAAuB,EAAE;QAC7C,MAAM,4BAA4B,GAAG,IAAI,CAAC,uBAAuB,CAAC,IAAI,CAAC,CAAC,kBAAkB,EAAkC,CAAC;QAC7H,IAAI,CAAC,6BAA6B,CAAC,4BAA4B,CAAC,CAAC;KACpE;IAED,IAAI,CAAC,uBAAuB,GAAG,EAAE,CAAC;AACtC,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,8BAA8B,GAAG,UACpD,eAAwC,EACxC,iBAAyB,EACzB,oBAA4B,EAC5B,OAAyB,EACzB,UAAkB;IAElB,MAAM,aAAa,GAAG,eAA+C,CAAC;IAEtE,IAAI,IAAI,CAAC,iBAAiB,EAAE;QACxB,MAAM,CAAC,GAAG,CAAC,OAAQ,CAAC,CAAC;QACrB,MAAM,CAAC,GAAG,CAAC,iBAAiB,CAAC,CAAC;KACjC;IAED,aAAa,CAAC,OAAO,GAAG;QACpB,OAAO,EAAE,iBAAiB;QAC1B,UAAU,EAAE,oBAAoB;KACnC,CAAC;IAEF,aAAa,CAAC,KAAK,GAAG,IAAI,CAAC,qCAAqC,CAAC,iBAAiB,EAAE,OAAO,EAAE,UAAU,CAAC,CAAC;AAC7G,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,qBAAqB,GAAG,UAAU,MAAqB;IAC1E,IAAI,IAAI,CAAC,uBAAuB,CAAC,MAAM,CAAC,IAAI,CAAC,EAAE;QAC3C,OAAO,IAAI,CAAC,uBAAuB,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;QAEjD,IAAI,CAAC,6BAA6B,CAAC,MAAM,CAAC,kBAAkB,EAAkC,CAAC,CAAC;KACnG;AACL,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,sBAAsB,GAAG;IAC5C,KAAK,MAAM,GAAG,IAAI,IAAI,CAAC,uBAAuB,EAAE;QAC5C,MAAM,MAAM,GAAG,IAAI,CAAC,uBAAuB,CAAC,GAAG,CAAC,CAAC;QAEjD,MAAM,CAAC,gBAAgB,GAAG,IAAI,CAAC;QAC/B,MAAM,CAAC,mBAAmB,GAAG,KAAK,CAAC;QACnC,MAAM,CAAC,cAAc,EAAE,CAAC;KAC3B;AACL,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,6BAA6B,GAAG,UAAU,eAAwC;IACrG,MAAM,qBAAqB,GAAG,eAA+C,CAAC;IAC9E,IAAI,qBAAqB,EAAE;QACvB,eAAe,CAAC,OAAO,EAAE,CAAC;KAC7B;AACL,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,qCAAqC,GAAG,UAAU,aAAqB,EAAE,OAAyB,EAAE,UAAkB;IACzI,IAAI,OAAO,EAAE;QACT,OAAO,GAAG,IAAI,GAAG,OAAO,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,GAAG,IAAI,CAAC;KAC5D;SAAM;QACH,OAAO,GAAG,EAAE,CAAC;KAChB;IACD,OAAO;QACH,MAAM,EAAE,IAAI,CAAC,OAAO,CAAC,kBAAkB,CAAC;YACpC,IAAI,EAAE,OAAO,GAAG,aAAa;SAChC,CAAC;QACF,UAAU;KACb,CAAC;AACN,CAAC,CAAC","sourcesContent":["import { Logger } from \"core/Misc/logger\";\r\nimport type { IComputeEffectCreationOptions, IComputeShaderPath } from \"../../../Compute/computeEffect\";\r\nimport { ComputeEffect } from \"../../../Compute/computeEffect\";\r\nimport type { IComputeContext } from \"../../../Compute/IComputeContext\";\r\nimport type { IComputePipelineContext } from \"../../../Compute/IComputePipelineContext\";\r\nimport type { Nullable } from \"../../../types\";\r\nimport type { ComputeBindingList, ComputeBindingMapping } from \"../../Extensions/engine.computeShader\";\r\nimport { WebGPUEngine } from \"../../webgpuEngine\";\r\nimport { WebGPUComputeContext } from \"../webgpuComputeContext\";\r\nimport { WebGPUComputePipelineContext } from \"../webgpuComputePipelineContext\";\r\nimport * as WebGPUConstants from \"../webgpuConstants\";\r\nimport type { WebGPUPerfCounter } from \"../webgpuPerfCounter\";\r\n\r\ndeclare module \"../../webgpuEngine\" {\r\n export interface WebGPUEngine {\r\n /** @internal */\r\n _createComputePipelineStageDescriptor(computeShader: string, defines: Nullable<string>, entryPoint: string): GPUProgrammableStage;\r\n }\r\n}\r\n\r\nconst computePassDescriptor: GPUComputePassDescriptor = {};\r\n\r\nWebGPUEngine.prototype.createComputeContext = function (): IComputeContext | undefined {\r\n return new WebGPUComputeContext(this._device, this._cacheSampler);\r\n};\r\n\r\nWebGPUEngine.prototype.createComputeEffect = function (baseName: string | (IComputeShaderPath & { computeToken?: string }), options: IComputeEffectCreationOptions): ComputeEffect {\r\n const compute = typeof baseName === \"string\" ? baseName : baseName.computeToken || baseName.computeSource || baseName.computeElement || baseName.compute;\r\n\r\n const name = compute + \"@\" + options.defines;\r\n if (this._compiledComputeEffects[name]) {\r\n const compiledEffect = <ComputeEffect>this._compiledComputeEffects[name];\r\n if (options.onCompiled && compiledEffect.isReady()) {\r\n options.onCompiled(compiledEffect);\r\n }\r\n\r\n return compiledEffect;\r\n }\r\n const effect = new ComputeEffect(baseName, options, this, name);\r\n this._compiledComputeEffects[name] = effect;\r\n\r\n return effect;\r\n};\r\n\r\nWebGPUEngine.prototype.createComputePipelineContext = function (): IComputePipelineContext {\r\n return new WebGPUComputePipelineContext(this);\r\n};\r\n\r\nWebGPUEngine.prototype.areAllComputeEffectsReady = function (): boolean {\r\n for (const key in this._compiledComputeEffects) {\r\n const effect = this._compiledComputeEffects[key];\r\n\r\n if (!effect.isReady()) {\r\n return false;\r\n }\r\n }\r\n\r\n return true;\r\n};\r\n\r\nWebGPUEngine.prototype.computeDispatch = function (\r\n effect: ComputeEffect,\r\n context: IComputeContext,\r\n bindings: ComputeBindingList,\r\n x: number,\r\n y = 1,\r\n z = 1,\r\n bindingsMapping?: ComputeBindingMapping,\r\n gpuPerfCounter?: WebGPUPerfCounter\r\n): void {\r\n this._endCurrentRenderPass();\r\n\r\n const contextPipeline = effect._pipelineContext as WebGPUComputePipelineContext;\r\n const computeContext = context as WebGPUComputeContext;\r\n\r\n if (!contextPipeline.computePipeline) {\r\n contextPipeline.computePipeline = this._device.createComputePipeline({\r\n layout: WebGPUConstants.AutoLayoutMode.Auto,\r\n compute: contextPipeline.stage!,\r\n });\r\n }\r\n\r\n if (gpuPerfCounter) {\r\n this._timestampQuery.startPass(computePassDescriptor, this._timestampIndex);\r\n }\r\n\r\n const computePass = this._renderEncoder.beginComputePass(computePassDescriptor);\r\n\r\n computePass.setPipeline(contextPipeline.computePipeline);\r\n\r\n const bindGroups = computeContext.getBindGroups(bindings, contextPipeline.computePipeline, bindingsMapping);\r\n for (let i = 0; i < bindGroups.length; ++i) {\r\n const bindGroup = bindGroups[i];\r\n if (!bindGroup) {\r\n continue;\r\n }\r\n computePass.setBindGroup(i, bindGroup);\r\n }\r\n\r\n if (x + y + z > 0) {\r\n computePass.dispatchWorkgroups(x, y, z);\r\n }\r\n computePass.end();\r\n\r\n if (gpuPerfCounter) {\r\n this._timestampQuery.endPass(this._timestampIndex, gpuPerfCounter);\r\n this._timestampIndex += 2;\r\n }\r\n};\r\n\r\nWebGPUEngine.prototype.releaseComputeEffects = function () {\r\n for (const name in this._compiledComputeEffects) {\r\n const webGPUPipelineContextCompute = this._compiledComputeEffects[name].getPipelineContext() as WebGPUComputePipelineContext;\r\n this._deleteComputePipelineContext(webGPUPipelineContextCompute);\r\n }\r\n\r\n this._compiledComputeEffects = {};\r\n};\r\n\r\nWebGPUEngine.prototype._prepareComputePipelineContext = function (\r\n pipelineContext: IComputePipelineContext,\r\n computeSourceCode: string,\r\n rawComputeSourceCode: string,\r\n defines: Nullable<string>,\r\n entryPoint: string\r\n): void {\r\n const webGpuContext = pipelineContext as WebGPUComputePipelineContext;\r\n\r\n if (this.dbgShowShaderCode) {\r\n Logger.Log(defines!);\r\n Logger.Log(computeSourceCode);\r\n }\r\n\r\n webGpuContext.sources = {\r\n compute: computeSourceCode,\r\n rawCompute: rawComputeSourceCode,\r\n };\r\n\r\n webGpuContext.stage = this._createComputePipelineStageDescriptor(computeSourceCode, defines, entryPoint);\r\n};\r\n\r\nWebGPUEngine.prototype._releaseComputeEffect = function (effect: ComputeEffect): void {\r\n if (this._compiledComputeEffects[effect._key]) {\r\n delete this._compiledComputeEffects[effect._key];\r\n\r\n this._deleteComputePipelineContext(effect.getPipelineContext() as WebGPUComputePipelineContext);\r\n }\r\n};\r\n\r\nWebGPUEngine.prototype._rebuildComputeEffects = function (): void {\r\n for (const key in this._compiledComputeEffects) {\r\n const effect = this._compiledComputeEffects[key];\r\n\r\n effect._pipelineContext = null;\r\n effect._wasPreviouslyReady = false;\r\n effect._prepareEffect();\r\n }\r\n};\r\n\r\nWebGPUEngine.prototype._deleteComputePipelineContext = function (pipelineContext: IComputePipelineContext): void {\r\n const webgpuPipelineContext = pipelineContext as WebGPUComputePipelineContext;\r\n if (webgpuPipelineContext) {\r\n pipelineContext.dispose();\r\n }\r\n};\r\n\r\nWebGPUEngine.prototype._createComputePipelineStageDescriptor = function (computeShader: string, defines: Nullable<string>, entryPoint: string): GPUProgrammableStage {\r\n if (defines) {\r\n defines = \"//\" + defines.split(\"\\n\").join(\"\\n//\") + \"\\n\";\r\n } else {\r\n defines = \"\";\r\n }\r\n return {\r\n module: this._device.createShaderModule({\r\n code: defines + computeShader,\r\n }),\r\n entryPoint,\r\n };\r\n};\r\n"]}
|
|
@@ -11,7 +11,7 @@ WebGPUEngine.prototype.unBindMultiColorAttachmentFramebuffer = function (rtWrapp
|
|
|
11
11
|
this._endCurrentRenderPass();
|
|
12
12
|
for (let i = 0; i < count; i++) {
|
|
13
13
|
const texture = rtWrapper.textures[i];
|
|
14
|
-
if (texture.generateMipMaps && !disableGenerateMipMaps && !texture.isCube) {
|
|
14
|
+
if (texture.generateMipMaps && !disableGenerateMipMaps && !texture.isCube && !texture.is3D) {
|
|
15
15
|
this._generateMipmaps(texture);
|
|
16
16
|
}
|
|
17
17
|
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"engine.multiRender.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Engines/WebGPU/Extensions/engine.multiRender.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,eAAe,EAAE,qBAAqB,EAAE,MAAM,6CAA6C,CAAC;AAErG,OAAO,EAAE,MAAM,EAAE,MAAM,sBAAsB,CAAC;AAE9C,OAAO,EAAE,SAAS,EAAE,MAAM,iBAAiB,CAAC;AAG5C,OAAO,EAAE,YAAY,EAAE,MAAM,oBAAoB,CAAC;AAIlD,YAAY,CAAC,SAAS,CAAC,qCAAqC,GAAG,UAC3D,SAA8B,EAC9B,yBAAkC,KAAK,EACvC,cAA2B;IAE3B,IAAI,cAAc,EAAE;QAChB,cAAc,EAAE,CAAC;KACpB;IAED,MAAM,WAAW,GAAG,SAAS,CAAC,YAAa,CAAC;IAC5C,MAAM,KAAK,GAAG,WAAW,CAAC,MAAM,CAAC;IAEjC,IAAI,CAAC,qBAAqB,EAAE,CAAC;IAE7B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,CAAC,EAAE,EAAE;QAC5B,MAAM,OAAO,GAAG,SAAS,CAAC,QAAS,CAAC,CAAC,CAAC,CAAC;QACvC,IAAI,OAAO,CAAC,eAAe,IAAI,CAAC,sBAAsB,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE;YACvE,IAAI,CAAC,gBAAgB,CAAC,OAAO,CAAC,CAAC;SAClC;KACJ;IAED,IAAI,CAAC,oBAAoB,GAAG,IAAI,CAAC;IAEjC,IAAI,CAAC,eAAe,GAAG,EAAE,CAAC;IAC1B,IAAI,CAAC,oBAAoB,CAAC,MAAM,CAAC,EAAE,CAAC,CAAC;IACrC,IAAI,CAAC,oBAAoB,CAAC,iBAAiB,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;AACtE,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,0BAA0B,GAAG,UAAU,IAAiB,EAAE,OAAkC,EAAE,iBAA2B;IAC5I,IAAI,eAAe,GAAG,KAAK,CAAC;IAC5B,IAAI,mBAAmB,GAAG,IAAI,CAAC;IAC/B,IAAI,qBAAqB,GAAG,KAAK,CAAC;IAClC,IAAI,oBAAoB,GAAG,KAAK,CAAC;IACjC,IAAI,kBAAkB,GAAG,SAAS,CAAC,qBAAqB,CAAC;IACzD,IAAI,YAAY,GAAG,CAAC,CAAC;IAErB,MAAM,WAAW,GAAG,SAAS,CAAC,wBAAwB,CAAC;IACvD,MAAM,mBAAmB,GAAG,SAAS,CAAC,8BAA8B,CAAC;IACrE,MAAM,oBAAoB,GAAG,KAAK,CAAC;IACnC,MAAM,aAAa,GAAG,SAAS,CAAC,kBAAkB,CAAC;IACnD,MAAM,aAAa,GAAG,SAAS,CAAC,UAAU,CAAC;IAE3C,IAAI,KAAK,GAAa,EAAE,CAAC;IACzB,IAAI,aAAa,GAAa,EAAE,CAAC;IACjC,IAAI,cAAc,GAAc,EAAE,CAAC;IACnC,IAAI,OAAO,GAAa,EAAE,CAAC;IAC3B,IAAI,OAAO,GAAa,EAAE,CAAC;IAC3B,IAAI,SAAS,GAAa,EAAE,CAAC;IAC7B,IAAI,UAAU,GAAa,EAAE,CAAC;IAC9B,IAAI,MAAM,GAAa,EAAE,CAAC;IAC1B,IAAI,MAAM,GAAa,EAAE,CAAC;IAE1B,MAAM,SAAS,GAAG,IAAI,CAAC,kCAAkC,CAAC,IAAI,EAAE,KAAK,EAAE,IAAI,CAA8B,CAAC;IAE1G,IAAI,OAAO,KAAK,SAAS,EAAE;QACvB,eAAe,GAAG,OAAO,CAAC,eAAe,KAAK,SAAS,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,OAAO,CAAC,eAAe,CAAC;QAC1F,mBAAmB,GAAG,OAAO,CAAC,mBAAmB,KAAK,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,OAAO,CAAC,mBAAmB,CAAC;QACrG,qBAAqB,GAAG,OAAO,CAAC,qBAAqB,KAAK,SAAS,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,OAAO,CAAC,qBAAqB,CAAC;QAC5G,oBAAoB,GAAG,OAAO,CAAC,oBAAoB,KAAK,SAAS,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,OAAO,CAAC,oBAAoB,CAAC;QACzG,YAAY,GAAG,OAAO,CAAC,YAAY,IAAI,CAAC,CAAC;QACzC,kBAAkB,GAAG,OAAO,CAAC,kBAAkB,IAAI,SAAS,CAAC,qBAAqB,CAAC;QAEnF,IAAI,OAAO,CAAC,KAAK,EAAE;YACf,KAAK,GAAG,OAAO,CAAC,KAAK,CAAC;SACzB;QACD,IAAI,OAAO,CAAC,aAAa,EAAE;YACvB,aAAa,GAAG,OAAO,CAAC,aAAa,CAAC;SACzC;QACD,IAAI,OAAO,CAAC,cAAc,EAAE;YACxB,cAAc,GAAG,OAAO,CAAC,cAAc,CAAC;SAC3C;QACD,IAAI,OAAO,CAAC,OAAO,EAAE;YACjB,OAAO,GAAG,OAAO,CAAC,OAAO,CAAC;SAC7B;QACD,IAAI,OAAO,CAAC,WAAW,EAAE;YACrB,OAAO,GAAG,OAAO,CAAC,WAAW,CAAC;SACjC;QACD,IAAI,OAAO,CAAC,SAAS,EAAE;YACnB,SAAS,GAAG,OAAO,CAAC,SAAS,CAAC;SACjC;QACD,IAAI,OAAO,CAAC,UAAU,EAAE;YACpB,UAAU,GAAG,OAAO,CAAC,UAAU,CAAC;SACnC;QACD,IAAI,OAAO,CAAC,WAAW,EAAE;YACrB,MAAM,GAAG,OAAO,CAAC,WAAW,CAAC;SAChC;QAED,MAAM,GAAG,OAAO,CAAC,MAAM,IAAI,MAAM,CAAC;KACrC;IAED,SAAS,CAAC,KAAK,GAAG,OAAO,EAAE,KAAK,IAAI,0BAA0B,CAAC;IAE/D,MAAM,KAAK,GAAuC,IAAK,CAAC,KAAK,IAAY,IAAI,CAAC;IAC9E,MAAM,MAAM,GAAuC,IAAK,CAAC,MAAM,IAAY,IAAI,CAAC;IAEhF,IAAI,mBAAmB,GAAG,IAAI,CAAC;IAC/B,IAAI,mBAAmB,IAAI,qBAAqB,IAAI,oBAAoB,EAAE;QACtE,IAAI,CAAC,oBAAoB,EAAE;YACvB,mGAAmG;YACnG,oDAAoD;YACpD,IAAI,mBAAmB,IAAI,qBAAqB,EAAE;gBAC9C,kBAAkB,GAAG,SAAS,CAAC,8BAA8B,CAAC;aACjE;iBAAM,IAAI,mBAAmB,EAAE;gBAC5B,kBAAkB,GAAG,SAAS,CAAC,2BAA2B,CAAC;aAC9D;iBAAM;gBACH,kBAAkB,GAAG,SAAS,CAAC,sBAAsB,CAAC;aACzD;SACJ;QACD,mBAAmB,GAAG,SAAS,CAAC,yBAAyB,CAAC,CAAC,EAAE,KAAK,EAAE,qBAAqB,EAAE,CAAC,EAAE,kBAAkB,EAAE,kCAAkC,CAAC,CAAC;KACzJ;IAED,MAAM,QAAQ,GAAsB,EAAE,CAAC;IACvC,MAAM,WAAW,GAAa,EAAE,CAAC;IACjC,MAAM,kBAAkB,GAAa,EAAE,CAAC;IAExC,SAAS,CAAC,oBAAoB,GAAG,mBAAmB,CAAC;IACrD,SAAS,CAAC,sBAAsB,GAAG,qBAAqB,CAAC;IACzD,SAAS,CAAC,YAAY,GAAG,WAAW,CAAC;IACrC,SAAS,CAAC,mBAAmB,GAAG,kBAAkB,CAAC;IAEnD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,YAAY,EAAE,CAAC,EAAE,EAAE;QACnC,IAAI,YAAY,GAAG,aAAa,CAAC,CAAC,CAAC,IAAI,mBAAmB,CAAC;QAC3D,IAAI,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,IAAI,WAAW,CAAC;QAEnC,MAAM,MAAM,GAAG,OAAO,CAAC,CAAC,CAAC,IAAI,aAAa,CAAC;QAC3C,MAAM,aAAa,GAAG,CAAC,cAAc,CAAC,CAAC,CAAC,IAAI,oBAAoB,CAAC,IAAI,IAAI,CAAC,KAAK,CAAC,kBAAkB,CAAC;QAEnG,MAAM,MAAM,GAAG,OAAO,CAAC,CAAC,CAAC,IAAI,aAAa,CAAC;QAC3C,MAAM,UAAU,GAAG,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC;QAElC,IAAI,IAAI,KAAK,SAAS,CAAC,iBAAiB,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,2BAA2B,EAAE;YACjF,sEAAsE;YACtE,YAAY,GAAG,SAAS,CAAC,4BAA4B,CAAC;SACzD;aAAM,IAAI,IAAI,KAAK,SAAS,CAAC,sBAAsB,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,+BAA+B,EAAE;YACjG,2EAA2E;YAC3E,YAAY,GAAG,SAAS,CAAC,4BAA4B,CAAC;SACzD;QAED,IAAI,IAAI,KAAK,SAAS,CAAC,iBAAiB,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,YAAY,EAAE;YAClE,IAAI,GAAG,SAAS,CAAC,wBAAwB,CAAC;YAC1C,MAAM,CAAC,IAAI,CAAC,0FAA0F,CAAC,CAAC;SAC3G;QAED,WAAW,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;QACxB,kBAAkB,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAErE,IAAI,MAAM,KAAK,CAAC,CAAC,EAAE;YACf,SAAS;SACZ;QAED,MAAM,OAAO,GAAG,IAAI,eAAe,CAAC,IAAI,EAAE,qBAAqB,CAAC,iBAAiB,CAAC,CAAC;QACnF,QAAQ,CAAC,CAAC,CAAC,GAAG,OAAO,CAAC;QAEtB,QAAQ,MAAM,EAAE;YACZ,KAAK,SAAS,CAAC,gBAAgB;gBAC3B,OAAO,CAAC,MAAM,GAAG,IAAI,CAAC;gBACtB,MAAM;YACV,KAAK,SAAS,CAAC,UAAU;gBACrB,OAAO,CAAC,IAAI,GAAG,IAAI,CAAC;gBACpB,OAAO,CAAC,SAAS,GAAG,OAAO,CAAC,KAAK,GAAG,UAAU,CAAC;gBAC/C,MAAM;YACV,KAAK,SAAS,CAAC,gBAAgB;gBAC3B,OAAO,CAAC,SAAS,GAAG,IAAI,CAAC;gBACzB,OAAO,CAAC,SAAS,GAAG,OAAO,CAAC,KAAK,GAAG,UAAU,CAAC;gBAC/C,MAAM;SACb;QAED,OAAO,CAAC,SAAS,GAAG,KAAK,CAAC;QAC1B,OAAO,CAAC,UAAU,GAAG,MAAM,CAAC;QAC5B,OAAO,CAAC,KAAK,GAAG,KAAK,CAAC;QACtB,OAAO,CAAC,MAAM,GAAG,MAAM,CAAC;QACxB,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC;QACvB,OAAO,CAAC,OAAO,GAAG,CAAC,CAAC;QACpB,OAAO,CAAC,eAAe,GAAG,eAAe,CAAC;QAC1C,OAAO,CAAC,YAAY,GAAG,YAAY,CAAC;QACpC,OAAO,CAAC,IAAI,GAAG,IAAI,CAAC;QACpB,OAAO,CAAC,YAAY,GAAG,SAAS,CAAC,yBAAyB,CAAC;QAC3D,OAAO,CAAC,YAAY,GAAG,SAAS,CAAC,yBAAyB,CAAC;QAC3D,OAAO,CAAC,cAAc,GAAG,aAAa,CAAC;QACvC,OAAO,CAAC,MAAM,GAAG,MAAM,CAAC;QACxB,OAAO,CAAC,KAAK,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC;QAE1B,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QAE1C,IAAI,CAAC,cAAc,CAAC,kCAAkC,CAAC,OAAO,CAAC,CAAC;KACnE;IAED,IAAI,mBAAmB,EAAE;QACrB,mBAAmB,CAAC,mBAAmB,EAAE,CAAC;QAC1C,QAAQ,CAAC,YAAY,CAAC,GAAG,mBAAmB,CAAC;QAC7C,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;KACzD;IAED,SAAS,CAAC,WAAW,CAAC,QAAQ,CAAC,CAAC;IAChC,SAAS,CAAC,sBAAsB,CAAC,UAAU,EAAE,SAAS,CAAC,CAAC;IAExD,OAAO,SAAS,CAAC;AACrB,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,4CAA4C,GAAG,UAAU,SAAwC,EAAE,OAAe;IACrI,IAAI,CAAC,SAAS,IAAI,CAAC,SAAS,CAAC,QAAQ,IAAI,SAAS,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,OAAO,KAAK,OAAO,EAAE;QAChF,OAAO,OAAO,CAAC;KAClB;IAED,MAAM,KAAK,GAAG,SAAS,CAAC,QAAQ,CAAC,MAAM,CAAC;IAExC,IAAI,KAAK,KAAK,CAAC,EAAE;QACb,OAAO,CAAC,CAAC;KACZ;IAED,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,OAAO,EAAE,IAAI,CAAC,OAAO,EAAE,CAAC,cAAc,CAAC,CAAC;IAE3D,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,EAAE,CAAC,EAAE;QAC5B,MAAM,OAAO,GAAG,SAAS,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QACtC,MAAM,iBAAiB,GAAG,OAAO,CAAC,gBAAmD,CAAC;QAEtF,iBAAiB,EAAE,kBAAkB,EAAE,CAAC;KAC3C;IAED,2IAA2I;IAC3I,MAAM,yBAAyB,GAAG,SAAS,CAAC,oBAAoB,KAAK,SAAS,CAAC,QAAQ,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;IAEnG,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,EAAE,CAAC,EAAE;QAC5B,MAAM,OAAO,GAAG,SAAS,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QACtC,IAAI,CAAC,cAAc,CAAC,iBAAiB,CAAC,OAAO,EAAE,OAAO,EAAE,KAAK,EAAE,CAAC,KAAK,KAAK,GAAG,CAAC,IAAI,yBAAyB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACrH,OAAO,CAAC,OAAO,GAAG,OAAO,CAAC;KAC7B;IAED,+IAA+I;IAC/I,oJAAoJ;IACpJ,oFAAoF;IACpF,IAAI,SAAS,CAAC,oBAAoB,IAAI,CAAC,yBAAyB,EAAE;QAC9D,IAAI,CAAC,cAAc,CAAC,iBAAiB,CAAC,SAAS,CAAC,oBAAoB,EAAE,OAAO,CAAC,CAAC;QAC/E,SAAS,CAAC,oBAAoB,CAAC,OAAO,GAAG,OAAO,CAAC;KACpD;IAED,OAAO,OAAO,CAAC;AACnB,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,eAAe,GAAG,UAAU,WAAqB;IACpE,IAAI,WAAW,CAAC,MAAM,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,oBAAoB,EAAE;QACxD,OAAO;KACV;IAED,IAAI,CAAC,eAAe,GAAG,WAAW,CAAC;IACnC,IAAI,IAAI,CAAC,kBAAkB,EAAE;QACzB,qHAAqH;QACrH,IAAI,CAAC,oBAAoB,CAAC,iBAAiB,CAAC,WAAW,CAAC,CAAC;KAC5D;SAAM;QACH,uLAAuL;KAC1L;AACL,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,kBAAkB,GAAG,UAAU,aAAwB;IAC1E,MAAM,MAAM,GAAG,EAAE,CAAC;IAElB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,aAAa,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;QAC3C,IAAI,aAAa,CAAC,CAAC,CAAC,EAAE;YAClB,MAAM,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;SACtB;aAAM;YACH,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;SAClB;KACJ;IAED,OAAO,MAAM,CAAC;AAClB,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,uBAAuB,GAAG;IAC7C,mKAAmK;AACvK,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,sCAAsC,GAAG;IAC5D,oJAAoJ;AACxJ,CAAC,CAAC","sourcesContent":["import { InternalTexture, InternalTextureSource } from \"../../../Materials/Textures/internalTexture\";\r\nimport type { IMultiRenderTargetOptions } from \"../../../Materials/Textures/multiRenderTarget\";\r\nimport { Logger } from \"../../../Misc/logger\";\r\nimport type { Nullable } from \"../../../types\";\r\nimport { Constants } from \"../../constants\";\r\nimport type { TextureSize } from \"../../../Materials/Textures/textureCreationOptions\";\r\nimport type { RenderTargetWrapper } from \"../../renderTargetWrapper\";\r\nimport { WebGPUEngine } from \"../../webgpuEngine\";\r\nimport type { WebGPURenderTargetWrapper } from \"../webgpuRenderTargetWrapper\";\r\nimport type { WebGPUHardwareTexture } from \"../webgpuHardwareTexture\";\r\n\r\nWebGPUEngine.prototype.unBindMultiColorAttachmentFramebuffer = function (\r\n rtWrapper: RenderTargetWrapper,\r\n disableGenerateMipMaps: boolean = false,\r\n onBeforeUnbind?: () => void\r\n): void {\r\n if (onBeforeUnbind) {\r\n onBeforeUnbind();\r\n }\r\n\r\n const attachments = rtWrapper._attachments!;\r\n const count = attachments.length;\r\n\r\n this._endCurrentRenderPass();\r\n\r\n for (let i = 0; i < count; i++) {\r\n const texture = rtWrapper.textures![i];\r\n if (texture.generateMipMaps && !disableGenerateMipMaps && !texture.isCube) {\r\n this._generateMipmaps(texture);\r\n }\r\n }\r\n\r\n this._currentRenderTarget = null;\r\n\r\n this._mrtAttachments = [];\r\n this._cacheRenderPipeline.setMRT([]);\r\n this._cacheRenderPipeline.setMRTAttachments(this._mrtAttachments);\r\n};\r\n\r\nWebGPUEngine.prototype.createMultipleRenderTarget = function (size: TextureSize, options: IMultiRenderTargetOptions, initializeBuffers?: boolean): RenderTargetWrapper {\r\n let generateMipMaps = false;\r\n let generateDepthBuffer = true;\r\n let generateStencilBuffer = false;\r\n let generateDepthTexture = false;\r\n let depthTextureFormat = Constants.TEXTUREFORMAT_DEPTH16;\r\n let textureCount = 1;\r\n\r\n const defaultType = Constants.TEXTURETYPE_UNSIGNED_INT;\r\n const defaultSamplingMode = Constants.TEXTURE_TRILINEAR_SAMPLINGMODE;\r\n const defaultUseSRGBBuffer = false;\r\n const defaultFormat = Constants.TEXTUREFORMAT_RGBA;\r\n const defaultTarget = Constants.TEXTURE_2D;\r\n\r\n let types: number[] = [];\r\n let samplingModes: number[] = [];\r\n let useSRGBBuffers: boolean[] = [];\r\n let formats: number[] = [];\r\n let targets: number[] = [];\r\n let faceIndex: number[] = [];\r\n let layerIndex: number[] = [];\r\n let layers: number[] = [];\r\n let labels: string[] = [];\r\n\r\n const rtWrapper = this._createHardwareRenderTargetWrapper(true, false, size) as WebGPURenderTargetWrapper;\r\n\r\n if (options !== undefined) {\r\n generateMipMaps = options.generateMipMaps === undefined ? false : options.generateMipMaps;\r\n generateDepthBuffer = options.generateDepthBuffer === undefined ? true : options.generateDepthBuffer;\r\n generateStencilBuffer = options.generateStencilBuffer === undefined ? false : options.generateStencilBuffer;\r\n generateDepthTexture = options.generateDepthTexture === undefined ? false : options.generateDepthTexture;\r\n textureCount = options.textureCount || 1;\r\n depthTextureFormat = options.depthTextureFormat ?? Constants.TEXTUREFORMAT_DEPTH16;\r\n\r\n if (options.types) {\r\n types = options.types;\r\n }\r\n if (options.samplingModes) {\r\n samplingModes = options.samplingModes;\r\n }\r\n if (options.useSRGBBuffers) {\r\n useSRGBBuffers = options.useSRGBBuffers;\r\n }\r\n if (options.formats) {\r\n formats = options.formats;\r\n }\r\n if (options.targetTypes) {\r\n targets = options.targetTypes;\r\n }\r\n if (options.faceIndex) {\r\n faceIndex = options.faceIndex;\r\n }\r\n if (options.layerIndex) {\r\n layerIndex = options.layerIndex;\r\n }\r\n if (options.layerCounts) {\r\n layers = options.layerCounts;\r\n }\r\n\r\n labels = options.labels ?? labels;\r\n }\r\n\r\n rtWrapper.label = options?.label ?? \"MultiRenderTargetWrapper\";\r\n\r\n const width = (<{ width: number; height: number }>size).width || <number>size;\r\n const height = (<{ width: number; height: number }>size).height || <number>size;\r\n\r\n let depthStencilTexture = null;\r\n if (generateDepthBuffer || generateStencilBuffer || generateDepthTexture) {\r\n if (!generateDepthTexture) {\r\n // The caller doesn't want a depth texture, so we are free to use the depth texture format we want.\r\n // So, we will align with what the WebGL engine does\r\n if (generateDepthBuffer && generateStencilBuffer) {\r\n depthTextureFormat = Constants.TEXTUREFORMAT_DEPTH24_STENCIL8;\r\n } else if (generateDepthBuffer) {\r\n depthTextureFormat = Constants.TEXTUREFORMAT_DEPTH32_FLOAT;\r\n } else {\r\n depthTextureFormat = Constants.TEXTUREFORMAT_STENCIL8;\r\n }\r\n }\r\n depthStencilTexture = rtWrapper.createDepthStencilTexture(0, false, generateStencilBuffer, 1, depthTextureFormat, \"MultipleRenderTargetDepthStencil\");\r\n }\r\n\r\n const textures: InternalTexture[] = [];\r\n const attachments: number[] = [];\r\n const defaultAttachments: number[] = [];\r\n\r\n rtWrapper._generateDepthBuffer = generateDepthBuffer;\r\n rtWrapper._generateStencilBuffer = generateStencilBuffer;\r\n rtWrapper._attachments = attachments;\r\n rtWrapper._defaultAttachments = defaultAttachments;\r\n\r\n for (let i = 0; i < textureCount; i++) {\r\n let samplingMode = samplingModes[i] || defaultSamplingMode;\r\n let type = types[i] || defaultType;\r\n\r\n const format = formats[i] || defaultFormat;\r\n const useSRGBBuffer = (useSRGBBuffers[i] || defaultUseSRGBBuffer) && this._caps.supportSRGBBuffers;\r\n\r\n const target = targets[i] || defaultTarget;\r\n const layerCount = layers[i] ?? 1;\r\n\r\n if (type === Constants.TEXTURETYPE_FLOAT && !this._caps.textureFloatLinearFiltering) {\r\n // if floating point linear (FLOAT) then force to NEAREST_SAMPLINGMODE\r\n samplingMode = Constants.TEXTURE_NEAREST_SAMPLINGMODE;\r\n } else if (type === Constants.TEXTURETYPE_HALF_FLOAT && !this._caps.textureHalfFloatLinearFiltering) {\r\n // if floating point linear (HALF_FLOAT) then force to NEAREST_SAMPLINGMODE\r\n samplingMode = Constants.TEXTURE_NEAREST_SAMPLINGMODE;\r\n }\r\n\r\n if (type === Constants.TEXTURETYPE_FLOAT && !this._caps.textureFloat) {\r\n type = Constants.TEXTURETYPE_UNSIGNED_INT;\r\n Logger.Warn(\"Float textures are not supported. Render target forced to TEXTURETYPE_UNSIGNED_BYTE type\");\r\n }\r\n\r\n attachments.push(i + 1);\r\n defaultAttachments.push(initializeBuffers ? i + 1 : i === 0 ? 1 : 0);\r\n\r\n if (target === -1) {\r\n continue;\r\n }\r\n\r\n const texture = new InternalTexture(this, InternalTextureSource.MultiRenderTarget);\r\n textures[i] = texture;\r\n\r\n switch (target) {\r\n case Constants.TEXTURE_CUBE_MAP:\r\n texture.isCube = true;\r\n break;\r\n case Constants.TEXTURE_3D:\r\n texture.is3D = true;\r\n texture.baseDepth = texture.depth = layerCount;\r\n break;\r\n case Constants.TEXTURE_2D_ARRAY:\r\n texture.is2DArray = true;\r\n texture.baseDepth = texture.depth = layerCount;\r\n break;\r\n }\r\n\r\n texture.baseWidth = width;\r\n texture.baseHeight = height;\r\n texture.width = width;\r\n texture.height = height;\r\n texture.isReady = true;\r\n texture.samples = 1;\r\n texture.generateMipMaps = generateMipMaps;\r\n texture.samplingMode = samplingMode;\r\n texture.type = type;\r\n texture._cachedWrapU = Constants.TEXTURE_CLAMP_ADDRESSMODE;\r\n texture._cachedWrapV = Constants.TEXTURE_CLAMP_ADDRESSMODE;\r\n texture._useSRGBBuffer = useSRGBBuffer;\r\n texture.format = format;\r\n texture.label = labels[i];\r\n\r\n this._internalTexturesCache.push(texture);\r\n\r\n this._textureHelper.createGPUTextureForInternalTexture(texture);\r\n }\r\n\r\n if (depthStencilTexture) {\r\n depthStencilTexture.incrementReferences();\r\n textures[textureCount] = depthStencilTexture;\r\n this._internalTexturesCache.push(depthStencilTexture);\r\n }\r\n\r\n rtWrapper.setTextures(textures);\r\n rtWrapper.setLayerAndFaceIndices(layerIndex, faceIndex);\r\n\r\n return rtWrapper;\r\n};\r\n\r\nWebGPUEngine.prototype.updateMultipleRenderTargetTextureSampleCount = function (rtWrapper: Nullable<RenderTargetWrapper>, samples: number): number {\r\n if (!rtWrapper || !rtWrapper.textures || rtWrapper.textures[0].samples === samples) {\r\n return samples;\r\n }\r\n\r\n const count = rtWrapper.textures.length;\r\n\r\n if (count === 0) {\r\n return 1;\r\n }\r\n\r\n samples = Math.min(samples, this.getCaps().maxMSAASamples);\r\n\r\n for (let i = 0; i < count; ++i) {\r\n const texture = rtWrapper.textures[i];\r\n const gpuTextureWrapper = texture._hardwareTexture as Nullable<WebGPUHardwareTexture>;\r\n\r\n gpuTextureWrapper?.releaseMSAATexture();\r\n }\r\n\r\n // Note that rtWrapper.textures can't have null textures, lastTextureIsDepthTexture can't be true if rtWrapper._depthStencilTexture is null\r\n const lastTextureIsDepthTexture = rtWrapper._depthStencilTexture === rtWrapper.textures[count - 1];\r\n\r\n for (let i = 0; i < count; ++i) {\r\n const texture = rtWrapper.textures[i];\r\n this._textureHelper.createMSAATexture(texture, samples, false, i === count - 1 && lastTextureIsDepthTexture ? 0 : i);\r\n texture.samples = samples;\r\n }\r\n\r\n // Note that the last texture of textures is the depth texture if the depth texture has been generated by the MRT class and so the MSAA texture\r\n // will be recreated for this texture by the loop above: in that case, there's no need to create the MSAA texture for rtWrapper._depthStencilTexture\r\n // because rtWrapper._depthStencilTexture is the same texture than the depth texture\r\n if (rtWrapper._depthStencilTexture && !lastTextureIsDepthTexture) {\r\n this._textureHelper.createMSAATexture(rtWrapper._depthStencilTexture, samples);\r\n rtWrapper._depthStencilTexture.samples = samples;\r\n }\r\n\r\n return samples;\r\n};\r\n\r\nWebGPUEngine.prototype.bindAttachments = function (attachments: number[]): void {\r\n if (attachments.length === 0 || !this._currentRenderTarget) {\r\n return;\r\n }\r\n\r\n this._mrtAttachments = attachments;\r\n if (this._currentRenderPass) {\r\n // the render pass has already been created, we need to call setMRTAttachments to update the state of the attachments\r\n this._cacheRenderPipeline.setMRTAttachments(attachments);\r\n } else {\r\n // the render pass is not created yet so we don't need to call setMRTAttachments: it will be called as part of the render pass creation (see WebGPUEngine._startRenderTargetRenderPass)\r\n }\r\n};\r\n\r\nWebGPUEngine.prototype.buildTextureLayout = function (textureStatus: boolean[]): number[] {\r\n const result = [];\r\n\r\n for (let i = 0; i < textureStatus.length; i++) {\r\n if (textureStatus[i]) {\r\n result.push(i + 1);\r\n } else {\r\n result.push(0);\r\n }\r\n }\r\n\r\n return result;\r\n};\r\n\r\nWebGPUEngine.prototype.restoreSingleAttachment = function (): void {\r\n // not sure what to do, probably nothing... This function and restoreSingleAttachmentForRenderTarget are not called in Babylon.js so it's hard to know the use case\r\n};\r\n\r\nWebGPUEngine.prototype.restoreSingleAttachmentForRenderTarget = function (): void {\r\n // not sure what to do, probably nothing... This function and restoreSingleAttachment are not called in Babylon.js so it's hard to know the use case\r\n};\r\n"]}
|
|
1
|
+
{"version":3,"file":"engine.multiRender.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Engines/WebGPU/Extensions/engine.multiRender.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,eAAe,EAAE,qBAAqB,EAAE,MAAM,6CAA6C,CAAC;AAErG,OAAO,EAAE,MAAM,EAAE,MAAM,sBAAsB,CAAC;AAE9C,OAAO,EAAE,SAAS,EAAE,MAAM,iBAAiB,CAAC;AAG5C,OAAO,EAAE,YAAY,EAAE,MAAM,oBAAoB,CAAC;AAIlD,YAAY,CAAC,SAAS,CAAC,qCAAqC,GAAG,UAC3D,SAA8B,EAC9B,yBAAkC,KAAK,EACvC,cAA2B;IAE3B,IAAI,cAAc,EAAE;QAChB,cAAc,EAAE,CAAC;KACpB;IAED,MAAM,WAAW,GAAG,SAAS,CAAC,YAAa,CAAC;IAC5C,MAAM,KAAK,GAAG,WAAW,CAAC,MAAM,CAAC;IAEjC,IAAI,CAAC,qBAAqB,EAAE,CAAC;IAE7B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,CAAC,EAAE,EAAE;QAC5B,MAAM,OAAO,GAAG,SAAS,CAAC,QAAS,CAAC,CAAC,CAAC,CAAC;QACvC,IAAI,OAAO,CAAC,eAAe,IAAI,CAAC,sBAAsB,IAAI,CAAC,OAAO,CAAC,MAAM,IAAI,CAAC,OAAO,CAAC,IAAI,EAAE;YACxF,IAAI,CAAC,gBAAgB,CAAC,OAAO,CAAC,CAAC;SAClC;KACJ;IAED,IAAI,CAAC,oBAAoB,GAAG,IAAI,CAAC;IAEjC,IAAI,CAAC,eAAe,GAAG,EAAE,CAAC;IAC1B,IAAI,CAAC,oBAAoB,CAAC,MAAM,CAAC,EAAE,CAAC,CAAC;IACrC,IAAI,CAAC,oBAAoB,CAAC,iBAAiB,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;AACtE,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,0BAA0B,GAAG,UAAU,IAAiB,EAAE,OAAkC,EAAE,iBAA2B;IAC5I,IAAI,eAAe,GAAG,KAAK,CAAC;IAC5B,IAAI,mBAAmB,GAAG,IAAI,CAAC;IAC/B,IAAI,qBAAqB,GAAG,KAAK,CAAC;IAClC,IAAI,oBAAoB,GAAG,KAAK,CAAC;IACjC,IAAI,kBAAkB,GAAG,SAAS,CAAC,qBAAqB,CAAC;IACzD,IAAI,YAAY,GAAG,CAAC,CAAC;IAErB,MAAM,WAAW,GAAG,SAAS,CAAC,wBAAwB,CAAC;IACvD,MAAM,mBAAmB,GAAG,SAAS,CAAC,8BAA8B,CAAC;IACrE,MAAM,oBAAoB,GAAG,KAAK,CAAC;IACnC,MAAM,aAAa,GAAG,SAAS,CAAC,kBAAkB,CAAC;IACnD,MAAM,aAAa,GAAG,SAAS,CAAC,UAAU,CAAC;IAE3C,IAAI,KAAK,GAAa,EAAE,CAAC;IACzB,IAAI,aAAa,GAAa,EAAE,CAAC;IACjC,IAAI,cAAc,GAAc,EAAE,CAAC;IACnC,IAAI,OAAO,GAAa,EAAE,CAAC;IAC3B,IAAI,OAAO,GAAa,EAAE,CAAC;IAC3B,IAAI,SAAS,GAAa,EAAE,CAAC;IAC7B,IAAI,UAAU,GAAa,EAAE,CAAC;IAC9B,IAAI,MAAM,GAAa,EAAE,CAAC;IAC1B,IAAI,MAAM,GAAa,EAAE,CAAC;IAE1B,MAAM,SAAS,GAAG,IAAI,CAAC,kCAAkC,CAAC,IAAI,EAAE,KAAK,EAAE,IAAI,CAA8B,CAAC;IAE1G,IAAI,OAAO,KAAK,SAAS,EAAE;QACvB,eAAe,GAAG,OAAO,CAAC,eAAe,KAAK,SAAS,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,OAAO,CAAC,eAAe,CAAC;QAC1F,mBAAmB,GAAG,OAAO,CAAC,mBAAmB,KAAK,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,OAAO,CAAC,mBAAmB,CAAC;QACrG,qBAAqB,GAAG,OAAO,CAAC,qBAAqB,KAAK,SAAS,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,OAAO,CAAC,qBAAqB,CAAC;QAC5G,oBAAoB,GAAG,OAAO,CAAC,oBAAoB,KAAK,SAAS,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,OAAO,CAAC,oBAAoB,CAAC;QACzG,YAAY,GAAG,OAAO,CAAC,YAAY,IAAI,CAAC,CAAC;QACzC,kBAAkB,GAAG,OAAO,CAAC,kBAAkB,IAAI,SAAS,CAAC,qBAAqB,CAAC;QAEnF,IAAI,OAAO,CAAC,KAAK,EAAE;YACf,KAAK,GAAG,OAAO,CAAC,KAAK,CAAC;SACzB;QACD,IAAI,OAAO,CAAC,aAAa,EAAE;YACvB,aAAa,GAAG,OAAO,CAAC,aAAa,CAAC;SACzC;QACD,IAAI,OAAO,CAAC,cAAc,EAAE;YACxB,cAAc,GAAG,OAAO,CAAC,cAAc,CAAC;SAC3C;QACD,IAAI,OAAO,CAAC,OAAO,EAAE;YACjB,OAAO,GAAG,OAAO,CAAC,OAAO,CAAC;SAC7B;QACD,IAAI,OAAO,CAAC,WAAW,EAAE;YACrB,OAAO,GAAG,OAAO,CAAC,WAAW,CAAC;SACjC;QACD,IAAI,OAAO,CAAC,SAAS,EAAE;YACnB,SAAS,GAAG,OAAO,CAAC,SAAS,CAAC;SACjC;QACD,IAAI,OAAO,CAAC,UAAU,EAAE;YACpB,UAAU,GAAG,OAAO,CAAC,UAAU,CAAC;SACnC;QACD,IAAI,OAAO,CAAC,WAAW,EAAE;YACrB,MAAM,GAAG,OAAO,CAAC,WAAW,CAAC;SAChC;QAED,MAAM,GAAG,OAAO,CAAC,MAAM,IAAI,MAAM,CAAC;KACrC;IAED,SAAS,CAAC,KAAK,GAAG,OAAO,EAAE,KAAK,IAAI,0BAA0B,CAAC;IAE/D,MAAM,KAAK,GAAuC,IAAK,CAAC,KAAK,IAAY,IAAI,CAAC;IAC9E,MAAM,MAAM,GAAuC,IAAK,CAAC,MAAM,IAAY,IAAI,CAAC;IAEhF,IAAI,mBAAmB,GAAG,IAAI,CAAC;IAC/B,IAAI,mBAAmB,IAAI,qBAAqB,IAAI,oBAAoB,EAAE;QACtE,IAAI,CAAC,oBAAoB,EAAE;YACvB,mGAAmG;YACnG,oDAAoD;YACpD,IAAI,mBAAmB,IAAI,qBAAqB,EAAE;gBAC9C,kBAAkB,GAAG,SAAS,CAAC,8BAA8B,CAAC;aACjE;iBAAM,IAAI,mBAAmB,EAAE;gBAC5B,kBAAkB,GAAG,SAAS,CAAC,2BAA2B,CAAC;aAC9D;iBAAM;gBACH,kBAAkB,GAAG,SAAS,CAAC,sBAAsB,CAAC;aACzD;SACJ;QACD,mBAAmB,GAAG,SAAS,CAAC,yBAAyB,CAAC,CAAC,EAAE,KAAK,EAAE,qBAAqB,EAAE,CAAC,EAAE,kBAAkB,EAAE,kCAAkC,CAAC,CAAC;KACzJ;IAED,MAAM,QAAQ,GAAsB,EAAE,CAAC;IACvC,MAAM,WAAW,GAAa,EAAE,CAAC;IACjC,MAAM,kBAAkB,GAAa,EAAE,CAAC;IAExC,SAAS,CAAC,oBAAoB,GAAG,mBAAmB,CAAC;IACrD,SAAS,CAAC,sBAAsB,GAAG,qBAAqB,CAAC;IACzD,SAAS,CAAC,YAAY,GAAG,WAAW,CAAC;IACrC,SAAS,CAAC,mBAAmB,GAAG,kBAAkB,CAAC;IAEnD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,YAAY,EAAE,CAAC,EAAE,EAAE;QACnC,IAAI,YAAY,GAAG,aAAa,CAAC,CAAC,CAAC,IAAI,mBAAmB,CAAC;QAC3D,IAAI,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,IAAI,WAAW,CAAC;QAEnC,MAAM,MAAM,GAAG,OAAO,CAAC,CAAC,CAAC,IAAI,aAAa,CAAC;QAC3C,MAAM,aAAa,GAAG,CAAC,cAAc,CAAC,CAAC,CAAC,IAAI,oBAAoB,CAAC,IAAI,IAAI,CAAC,KAAK,CAAC,kBAAkB,CAAC;QAEnG,MAAM,MAAM,GAAG,OAAO,CAAC,CAAC,CAAC,IAAI,aAAa,CAAC;QAC3C,MAAM,UAAU,GAAG,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC;QAElC,IAAI,IAAI,KAAK,SAAS,CAAC,iBAAiB,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,2BAA2B,EAAE;YACjF,sEAAsE;YACtE,YAAY,GAAG,SAAS,CAAC,4BAA4B,CAAC;SACzD;aAAM,IAAI,IAAI,KAAK,SAAS,CAAC,sBAAsB,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,+BAA+B,EAAE;YACjG,2EAA2E;YAC3E,YAAY,GAAG,SAAS,CAAC,4BAA4B,CAAC;SACzD;QAED,IAAI,IAAI,KAAK,SAAS,CAAC,iBAAiB,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,YAAY,EAAE;YAClE,IAAI,GAAG,SAAS,CAAC,wBAAwB,CAAC;YAC1C,MAAM,CAAC,IAAI,CAAC,0FAA0F,CAAC,CAAC;SAC3G;QAED,WAAW,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;QACxB,kBAAkB,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAErE,IAAI,MAAM,KAAK,CAAC,CAAC,EAAE;YACf,SAAS;SACZ;QAED,MAAM,OAAO,GAAG,IAAI,eAAe,CAAC,IAAI,EAAE,qBAAqB,CAAC,iBAAiB,CAAC,CAAC;QACnF,QAAQ,CAAC,CAAC,CAAC,GAAG,OAAO,CAAC;QAEtB,QAAQ,MAAM,EAAE;YACZ,KAAK,SAAS,CAAC,gBAAgB;gBAC3B,OAAO,CAAC,MAAM,GAAG,IAAI,CAAC;gBACtB,MAAM;YACV,KAAK,SAAS,CAAC,UAAU;gBACrB,OAAO,CAAC,IAAI,GAAG,IAAI,CAAC;gBACpB,OAAO,CAAC,SAAS,GAAG,OAAO,CAAC,KAAK,GAAG,UAAU,CAAC;gBAC/C,MAAM;YACV,KAAK,SAAS,CAAC,gBAAgB;gBAC3B,OAAO,CAAC,SAAS,GAAG,IAAI,CAAC;gBACzB,OAAO,CAAC,SAAS,GAAG,OAAO,CAAC,KAAK,GAAG,UAAU,CAAC;gBAC/C,MAAM;SACb;QAED,OAAO,CAAC,SAAS,GAAG,KAAK,CAAC;QAC1B,OAAO,CAAC,UAAU,GAAG,MAAM,CAAC;QAC5B,OAAO,CAAC,KAAK,GAAG,KAAK,CAAC;QACtB,OAAO,CAAC,MAAM,GAAG,MAAM,CAAC;QACxB,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC;QACvB,OAAO,CAAC,OAAO,GAAG,CAAC,CAAC;QACpB,OAAO,CAAC,eAAe,GAAG,eAAe,CAAC;QAC1C,OAAO,CAAC,YAAY,GAAG,YAAY,CAAC;QACpC,OAAO,CAAC,IAAI,GAAG,IAAI,CAAC;QACpB,OAAO,CAAC,YAAY,GAAG,SAAS,CAAC,yBAAyB,CAAC;QAC3D,OAAO,CAAC,YAAY,GAAG,SAAS,CAAC,yBAAyB,CAAC;QAC3D,OAAO,CAAC,cAAc,GAAG,aAAa,CAAC;QACvC,OAAO,CAAC,MAAM,GAAG,MAAM,CAAC;QACxB,OAAO,CAAC,KAAK,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC;QAE1B,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QAE1C,IAAI,CAAC,cAAc,CAAC,kCAAkC,CAAC,OAAO,CAAC,CAAC;KACnE;IAED,IAAI,mBAAmB,EAAE;QACrB,mBAAmB,CAAC,mBAAmB,EAAE,CAAC;QAC1C,QAAQ,CAAC,YAAY,CAAC,GAAG,mBAAmB,CAAC;QAC7C,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;KACzD;IAED,SAAS,CAAC,WAAW,CAAC,QAAQ,CAAC,CAAC;IAChC,SAAS,CAAC,sBAAsB,CAAC,UAAU,EAAE,SAAS,CAAC,CAAC;IAExD,OAAO,SAAS,CAAC;AACrB,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,4CAA4C,GAAG,UAAU,SAAwC,EAAE,OAAe;IACrI,IAAI,CAAC,SAAS,IAAI,CAAC,SAAS,CAAC,QAAQ,IAAI,SAAS,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,OAAO,KAAK,OAAO,EAAE;QAChF,OAAO,OAAO,CAAC;KAClB;IAED,MAAM,KAAK,GAAG,SAAS,CAAC,QAAQ,CAAC,MAAM,CAAC;IAExC,IAAI,KAAK,KAAK,CAAC,EAAE;QACb,OAAO,CAAC,CAAC;KACZ;IAED,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,OAAO,EAAE,IAAI,CAAC,OAAO,EAAE,CAAC,cAAc,CAAC,CAAC;IAE3D,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,EAAE,CAAC,EAAE;QAC5B,MAAM,OAAO,GAAG,SAAS,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QACtC,MAAM,iBAAiB,GAAG,OAAO,CAAC,gBAAmD,CAAC;QAEtF,iBAAiB,EAAE,kBAAkB,EAAE,CAAC;KAC3C;IAED,2IAA2I;IAC3I,MAAM,yBAAyB,GAAG,SAAS,CAAC,oBAAoB,KAAK,SAAS,CAAC,QAAQ,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;IAEnG,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,EAAE,CAAC,EAAE;QAC5B,MAAM,OAAO,GAAG,SAAS,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QACtC,IAAI,CAAC,cAAc,CAAC,iBAAiB,CAAC,OAAO,EAAE,OAAO,EAAE,KAAK,EAAE,CAAC,KAAK,KAAK,GAAG,CAAC,IAAI,yBAAyB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACrH,OAAO,CAAC,OAAO,GAAG,OAAO,CAAC;KAC7B;IAED,+IAA+I;IAC/I,oJAAoJ;IACpJ,oFAAoF;IACpF,IAAI,SAAS,CAAC,oBAAoB,IAAI,CAAC,yBAAyB,EAAE;QAC9D,IAAI,CAAC,cAAc,CAAC,iBAAiB,CAAC,SAAS,CAAC,oBAAoB,EAAE,OAAO,CAAC,CAAC;QAC/E,SAAS,CAAC,oBAAoB,CAAC,OAAO,GAAG,OAAO,CAAC;KACpD;IAED,OAAO,OAAO,CAAC;AACnB,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,eAAe,GAAG,UAAU,WAAqB;IACpE,IAAI,WAAW,CAAC,MAAM,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,oBAAoB,EAAE;QACxD,OAAO;KACV;IAED,IAAI,CAAC,eAAe,GAAG,WAAW,CAAC;IACnC,IAAI,IAAI,CAAC,kBAAkB,EAAE;QACzB,qHAAqH;QACrH,IAAI,CAAC,oBAAoB,CAAC,iBAAiB,CAAC,WAAW,CAAC,CAAC;KAC5D;SAAM;QACH,uLAAuL;KAC1L;AACL,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,kBAAkB,GAAG,UAAU,aAAwB;IAC1E,MAAM,MAAM,GAAG,EAAE,CAAC;IAElB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,aAAa,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;QAC3C,IAAI,aAAa,CAAC,CAAC,CAAC,EAAE;YAClB,MAAM,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;SACtB;aAAM;YACH,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;SAClB;KACJ;IAED,OAAO,MAAM,CAAC;AAClB,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,uBAAuB,GAAG;IAC7C,mKAAmK;AACvK,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,sCAAsC,GAAG;IAC5D,oJAAoJ;AACxJ,CAAC,CAAC","sourcesContent":["import { InternalTexture, InternalTextureSource } from \"../../../Materials/Textures/internalTexture\";\r\nimport type { IMultiRenderTargetOptions } from \"../../../Materials/Textures/multiRenderTarget\";\r\nimport { Logger } from \"../../../Misc/logger\";\r\nimport type { Nullable } from \"../../../types\";\r\nimport { Constants } from \"../../constants\";\r\nimport type { TextureSize } from \"../../../Materials/Textures/textureCreationOptions\";\r\nimport type { RenderTargetWrapper } from \"../../renderTargetWrapper\";\r\nimport { WebGPUEngine } from \"../../webgpuEngine\";\r\nimport type { WebGPURenderTargetWrapper } from \"../webgpuRenderTargetWrapper\";\r\nimport type { WebGPUHardwareTexture } from \"../webgpuHardwareTexture\";\r\n\r\nWebGPUEngine.prototype.unBindMultiColorAttachmentFramebuffer = function (\r\n rtWrapper: RenderTargetWrapper,\r\n disableGenerateMipMaps: boolean = false,\r\n onBeforeUnbind?: () => void\r\n): void {\r\n if (onBeforeUnbind) {\r\n onBeforeUnbind();\r\n }\r\n\r\n const attachments = rtWrapper._attachments!;\r\n const count = attachments.length;\r\n\r\n this._endCurrentRenderPass();\r\n\r\n for (let i = 0; i < count; i++) {\r\n const texture = rtWrapper.textures![i];\r\n if (texture.generateMipMaps && !disableGenerateMipMaps && !texture.isCube && !texture.is3D) {\r\n this._generateMipmaps(texture);\r\n }\r\n }\r\n\r\n this._currentRenderTarget = null;\r\n\r\n this._mrtAttachments = [];\r\n this._cacheRenderPipeline.setMRT([]);\r\n this._cacheRenderPipeline.setMRTAttachments(this._mrtAttachments);\r\n};\r\n\r\nWebGPUEngine.prototype.createMultipleRenderTarget = function (size: TextureSize, options: IMultiRenderTargetOptions, initializeBuffers?: boolean): RenderTargetWrapper {\r\n let generateMipMaps = false;\r\n let generateDepthBuffer = true;\r\n let generateStencilBuffer = false;\r\n let generateDepthTexture = false;\r\n let depthTextureFormat = Constants.TEXTUREFORMAT_DEPTH16;\r\n let textureCount = 1;\r\n\r\n const defaultType = Constants.TEXTURETYPE_UNSIGNED_INT;\r\n const defaultSamplingMode = Constants.TEXTURE_TRILINEAR_SAMPLINGMODE;\r\n const defaultUseSRGBBuffer = false;\r\n const defaultFormat = Constants.TEXTUREFORMAT_RGBA;\r\n const defaultTarget = Constants.TEXTURE_2D;\r\n\r\n let types: number[] = [];\r\n let samplingModes: number[] = [];\r\n let useSRGBBuffers: boolean[] = [];\r\n let formats: number[] = [];\r\n let targets: number[] = [];\r\n let faceIndex: number[] = [];\r\n let layerIndex: number[] = [];\r\n let layers: number[] = [];\r\n let labels: string[] = [];\r\n\r\n const rtWrapper = this._createHardwareRenderTargetWrapper(true, false, size) as WebGPURenderTargetWrapper;\r\n\r\n if (options !== undefined) {\r\n generateMipMaps = options.generateMipMaps === undefined ? false : options.generateMipMaps;\r\n generateDepthBuffer = options.generateDepthBuffer === undefined ? true : options.generateDepthBuffer;\r\n generateStencilBuffer = options.generateStencilBuffer === undefined ? false : options.generateStencilBuffer;\r\n generateDepthTexture = options.generateDepthTexture === undefined ? false : options.generateDepthTexture;\r\n textureCount = options.textureCount || 1;\r\n depthTextureFormat = options.depthTextureFormat ?? Constants.TEXTUREFORMAT_DEPTH16;\r\n\r\n if (options.types) {\r\n types = options.types;\r\n }\r\n if (options.samplingModes) {\r\n samplingModes = options.samplingModes;\r\n }\r\n if (options.useSRGBBuffers) {\r\n useSRGBBuffers = options.useSRGBBuffers;\r\n }\r\n if (options.formats) {\r\n formats = options.formats;\r\n }\r\n if (options.targetTypes) {\r\n targets = options.targetTypes;\r\n }\r\n if (options.faceIndex) {\r\n faceIndex = options.faceIndex;\r\n }\r\n if (options.layerIndex) {\r\n layerIndex = options.layerIndex;\r\n }\r\n if (options.layerCounts) {\r\n layers = options.layerCounts;\r\n }\r\n\r\n labels = options.labels ?? labels;\r\n }\r\n\r\n rtWrapper.label = options?.label ?? \"MultiRenderTargetWrapper\";\r\n\r\n const width = (<{ width: number; height: number }>size).width || <number>size;\r\n const height = (<{ width: number; height: number }>size).height || <number>size;\r\n\r\n let depthStencilTexture = null;\r\n if (generateDepthBuffer || generateStencilBuffer || generateDepthTexture) {\r\n if (!generateDepthTexture) {\r\n // The caller doesn't want a depth texture, so we are free to use the depth texture format we want.\r\n // So, we will align with what the WebGL engine does\r\n if (generateDepthBuffer && generateStencilBuffer) {\r\n depthTextureFormat = Constants.TEXTUREFORMAT_DEPTH24_STENCIL8;\r\n } else if (generateDepthBuffer) {\r\n depthTextureFormat = Constants.TEXTUREFORMAT_DEPTH32_FLOAT;\r\n } else {\r\n depthTextureFormat = Constants.TEXTUREFORMAT_STENCIL8;\r\n }\r\n }\r\n depthStencilTexture = rtWrapper.createDepthStencilTexture(0, false, generateStencilBuffer, 1, depthTextureFormat, \"MultipleRenderTargetDepthStencil\");\r\n }\r\n\r\n const textures: InternalTexture[] = [];\r\n const attachments: number[] = [];\r\n const defaultAttachments: number[] = [];\r\n\r\n rtWrapper._generateDepthBuffer = generateDepthBuffer;\r\n rtWrapper._generateStencilBuffer = generateStencilBuffer;\r\n rtWrapper._attachments = attachments;\r\n rtWrapper._defaultAttachments = defaultAttachments;\r\n\r\n for (let i = 0; i < textureCount; i++) {\r\n let samplingMode = samplingModes[i] || defaultSamplingMode;\r\n let type = types[i] || defaultType;\r\n\r\n const format = formats[i] || defaultFormat;\r\n const useSRGBBuffer = (useSRGBBuffers[i] || defaultUseSRGBBuffer) && this._caps.supportSRGBBuffers;\r\n\r\n const target = targets[i] || defaultTarget;\r\n const layerCount = layers[i] ?? 1;\r\n\r\n if (type === Constants.TEXTURETYPE_FLOAT && !this._caps.textureFloatLinearFiltering) {\r\n // if floating point linear (FLOAT) then force to NEAREST_SAMPLINGMODE\r\n samplingMode = Constants.TEXTURE_NEAREST_SAMPLINGMODE;\r\n } else if (type === Constants.TEXTURETYPE_HALF_FLOAT && !this._caps.textureHalfFloatLinearFiltering) {\r\n // if floating point linear (HALF_FLOAT) then force to NEAREST_SAMPLINGMODE\r\n samplingMode = Constants.TEXTURE_NEAREST_SAMPLINGMODE;\r\n }\r\n\r\n if (type === Constants.TEXTURETYPE_FLOAT && !this._caps.textureFloat) {\r\n type = Constants.TEXTURETYPE_UNSIGNED_INT;\r\n Logger.Warn(\"Float textures are not supported. Render target forced to TEXTURETYPE_UNSIGNED_BYTE type\");\r\n }\r\n\r\n attachments.push(i + 1);\r\n defaultAttachments.push(initializeBuffers ? i + 1 : i === 0 ? 1 : 0);\r\n\r\n if (target === -1) {\r\n continue;\r\n }\r\n\r\n const texture = new InternalTexture(this, InternalTextureSource.MultiRenderTarget);\r\n textures[i] = texture;\r\n\r\n switch (target) {\r\n case Constants.TEXTURE_CUBE_MAP:\r\n texture.isCube = true;\r\n break;\r\n case Constants.TEXTURE_3D:\r\n texture.is3D = true;\r\n texture.baseDepth = texture.depth = layerCount;\r\n break;\r\n case Constants.TEXTURE_2D_ARRAY:\r\n texture.is2DArray = true;\r\n texture.baseDepth = texture.depth = layerCount;\r\n break;\r\n }\r\n\r\n texture.baseWidth = width;\r\n texture.baseHeight = height;\r\n texture.width = width;\r\n texture.height = height;\r\n texture.isReady = true;\r\n texture.samples = 1;\r\n texture.generateMipMaps = generateMipMaps;\r\n texture.samplingMode = samplingMode;\r\n texture.type = type;\r\n texture._cachedWrapU = Constants.TEXTURE_CLAMP_ADDRESSMODE;\r\n texture._cachedWrapV = Constants.TEXTURE_CLAMP_ADDRESSMODE;\r\n texture._useSRGBBuffer = useSRGBBuffer;\r\n texture.format = format;\r\n texture.label = labels[i];\r\n\r\n this._internalTexturesCache.push(texture);\r\n\r\n this._textureHelper.createGPUTextureForInternalTexture(texture);\r\n }\r\n\r\n if (depthStencilTexture) {\r\n depthStencilTexture.incrementReferences();\r\n textures[textureCount] = depthStencilTexture;\r\n this._internalTexturesCache.push(depthStencilTexture);\r\n }\r\n\r\n rtWrapper.setTextures(textures);\r\n rtWrapper.setLayerAndFaceIndices(layerIndex, faceIndex);\r\n\r\n return rtWrapper;\r\n};\r\n\r\nWebGPUEngine.prototype.updateMultipleRenderTargetTextureSampleCount = function (rtWrapper: Nullable<RenderTargetWrapper>, samples: number): number {\r\n if (!rtWrapper || !rtWrapper.textures || rtWrapper.textures[0].samples === samples) {\r\n return samples;\r\n }\r\n\r\n const count = rtWrapper.textures.length;\r\n\r\n if (count === 0) {\r\n return 1;\r\n }\r\n\r\n samples = Math.min(samples, this.getCaps().maxMSAASamples);\r\n\r\n for (let i = 0; i < count; ++i) {\r\n const texture = rtWrapper.textures[i];\r\n const gpuTextureWrapper = texture._hardwareTexture as Nullable<WebGPUHardwareTexture>;\r\n\r\n gpuTextureWrapper?.releaseMSAATexture();\r\n }\r\n\r\n // Note that rtWrapper.textures can't have null textures, lastTextureIsDepthTexture can't be true if rtWrapper._depthStencilTexture is null\r\n const lastTextureIsDepthTexture = rtWrapper._depthStencilTexture === rtWrapper.textures[count - 1];\r\n\r\n for (let i = 0; i < count; ++i) {\r\n const texture = rtWrapper.textures[i];\r\n this._textureHelper.createMSAATexture(texture, samples, false, i === count - 1 && lastTextureIsDepthTexture ? 0 : i);\r\n texture.samples = samples;\r\n }\r\n\r\n // Note that the last texture of textures is the depth texture if the depth texture has been generated by the MRT class and so the MSAA texture\r\n // will be recreated for this texture by the loop above: in that case, there's no need to create the MSAA texture for rtWrapper._depthStencilTexture\r\n // because rtWrapper._depthStencilTexture is the same texture than the depth texture\r\n if (rtWrapper._depthStencilTexture && !lastTextureIsDepthTexture) {\r\n this._textureHelper.createMSAATexture(rtWrapper._depthStencilTexture, samples);\r\n rtWrapper._depthStencilTexture.samples = samples;\r\n }\r\n\r\n return samples;\r\n};\r\n\r\nWebGPUEngine.prototype.bindAttachments = function (attachments: number[]): void {\r\n if (attachments.length === 0 || !this._currentRenderTarget) {\r\n return;\r\n }\r\n\r\n this._mrtAttachments = attachments;\r\n if (this._currentRenderPass) {\r\n // the render pass has already been created, we need to call setMRTAttachments to update the state of the attachments\r\n this._cacheRenderPipeline.setMRTAttachments(attachments);\r\n } else {\r\n // the render pass is not created yet so we don't need to call setMRTAttachments: it will be called as part of the render pass creation (see WebGPUEngine._startRenderTargetRenderPass)\r\n }\r\n};\r\n\r\nWebGPUEngine.prototype.buildTextureLayout = function (textureStatus: boolean[]): number[] {\r\n const result = [];\r\n\r\n for (let i = 0; i < textureStatus.length; i++) {\r\n if (textureStatus[i]) {\r\n result.push(i + 1);\r\n } else {\r\n result.push(0);\r\n }\r\n }\r\n\r\n return result;\r\n};\r\n\r\nWebGPUEngine.prototype.restoreSingleAttachment = function (): void {\r\n // not sure what to do, probably nothing... This function and restoreSingleAttachmentForRenderTarget are not called in Babylon.js so it's hard to know the use case\r\n};\r\n\r\nWebGPUEngine.prototype.restoreSingleAttachmentForRenderTarget = function (): void {\r\n // not sure what to do, probably nothing... This function and restoreSingleAttachment are not called in Babylon.js so it's hard to know the use case\r\n};\r\n"]}
|
|
@@ -73,13 +73,16 @@ WebGPUEngine.prototype._createDepthStencilTexture = function (size, options) {
|
|
|
73
73
|
WebGPUEngine.prototype._setupDepthStencilTexture = function (internalTexture, size, generateStencil, bilinearFiltering, comparisonFunction, samples = 1) {
|
|
74
74
|
const width = size.width || size;
|
|
75
75
|
const height = size.height || size;
|
|
76
|
-
|
|
76
|
+
// Only 2D textures are supported for depth/stencil
|
|
77
|
+
const layers = 0;
|
|
78
|
+
const depth = 0;
|
|
77
79
|
internalTexture.baseWidth = width;
|
|
78
80
|
internalTexture.baseHeight = height;
|
|
79
81
|
internalTexture.width = width;
|
|
80
82
|
internalTexture.height = height;
|
|
81
83
|
internalTexture.is2DArray = layers > 0;
|
|
82
|
-
internalTexture.
|
|
84
|
+
internalTexture.is3D = depth > 0;
|
|
85
|
+
internalTexture.depth = layers || depth;
|
|
83
86
|
internalTexture.isReady = true;
|
|
84
87
|
internalTexture.samples = samples;
|
|
85
88
|
internalTexture.generateMipMaps = false;
|