@babylonjs/core 6.6.1 → 6.7.0

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@@ -529,6 +529,7 @@ export declare class Vector3 {
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  private static _RightReadOnly;
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  private static _LeftReadOnly;
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  private static _ZeroReadOnly;
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+ private static _OneReadOnly;
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  /** @internal */
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  _x: number;
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  /** @internal */
@@ -1178,6 +1179,10 @@ export declare class Vector3 {
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  * Gets a zero Vector3 that must not be updated
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  */
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  static get ZeroReadOnly(): DeepImmutable<Vector3>;
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+ /**
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+ * Gets a one Vector3 that must not be updated
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+ */
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+ static get OneReadOnly(): DeepImmutable<Vector3>;
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  /**
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  * Returns a new Vector3 set to (0.0, -1.0, 0.0)
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  * Example Playground https://playground.babylonjs.com/#R1F8YU#71
@@ -1820,6 +1820,12 @@ export class Vector3 {
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  static get ZeroReadOnly() {
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  return Vector3._ZeroReadOnly;
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  }
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+ /**
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+ * Gets a one Vector3 that must not be updated
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+ */
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+ static get OneReadOnly() {
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+ return Vector3._OneReadOnly;
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+ }
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  /**
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  * Returns a new Vector3 set to (0.0, -1.0, 0.0)
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  * Example Playground https://playground.babylonjs.com/#R1F8YU#71
@@ -2590,6 +2596,7 @@ Vector3._RightHandedBackwardReadOnly = Vector3.Backward(true);
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  Vector3._RightReadOnly = Vector3.Right();
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  Vector3._LeftReadOnly = Vector3.Left();
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  Vector3._ZeroReadOnly = Vector3.Zero();
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+ Vector3._OneReadOnly = Vector3.One();
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  /**
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  * Vector4 class created for EulerAngle class conversion to Quaternion
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  */