@babylonjs/core 6.43.0 → 6.45.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (214) hide show
  1. package/Animations/animatable.js +2 -2
  2. package/Animations/animatable.js.map +1 -1
  3. package/Animations/animationGroup.d.ts +4 -2
  4. package/Animations/animationGroup.js +22 -2
  5. package/Animations/animationGroup.js.map +1 -1
  6. package/Buffers/buffer.d.ts +22 -22
  7. package/Buffers/buffer.js +16 -15
  8. package/Buffers/buffer.js.map +1 -1
  9. package/Cameras/camera.d.ts +5 -5
  10. package/Cameras/camera.js +19 -19
  11. package/Cameras/camera.js.map +1 -1
  12. package/Culling/ray.d.ts +12 -1
  13. package/Culling/ray.js +20 -3
  14. package/Culling/ray.js.map +1 -1
  15. package/Debug/skeletonViewer.d.ts +2 -0
  16. package/Debug/skeletonViewer.js +111 -50
  17. package/Debug/skeletonViewer.js.map +1 -1
  18. package/Engines/ICanvas.d.ts +2 -1
  19. package/Engines/ICanvas.js.map +1 -1
  20. package/Engines/constants.d.ts +96 -0
  21. package/Engines/constants.js +96 -0
  22. package/Engines/constants.js.map +1 -1
  23. package/Engines/engine.d.ts +14 -3
  24. package/Engines/engine.js +11 -0
  25. package/Engines/engine.js.map +1 -1
  26. package/Engines/nullEngine.d.ts +2 -0
  27. package/Engines/nullEngine.js +3 -0
  28. package/Engines/nullEngine.js.map +1 -1
  29. package/Engines/thinEngine.d.ts +4 -1
  30. package/Engines/thinEngine.js +2 -2
  31. package/Engines/thinEngine.js.map +1 -1
  32. package/Gizmos/gizmo.d.ts +14 -0
  33. package/Gizmos/gizmo.js +16 -0
  34. package/Gizmos/gizmo.js.map +1 -1
  35. package/Gizmos/gizmoManager.d.ts +12 -0
  36. package/Gizmos/gizmoManager.js +26 -0
  37. package/Gizmos/gizmoManager.js.map +1 -1
  38. package/Gizmos/positionGizmo.d.ts +16 -2
  39. package/Gizmos/positionGizmo.js +12 -2
  40. package/Gizmos/positionGizmo.js.map +1 -1
  41. package/Gizmos/rotationGizmo.d.ts +8 -0
  42. package/Gizmos/rotationGizmo.js +9 -0
  43. package/Gizmos/rotationGizmo.js.map +1 -1
  44. package/Gizmos/scaleGizmo.d.ts +15 -1
  45. package/Gizmos/scaleGizmo.js +11 -1
  46. package/Gizmos/scaleGizmo.js.map +1 -1
  47. package/Inputs/scene.inputManager.js +2 -2
  48. package/Inputs/scene.inputManager.js.map +1 -1
  49. package/Layers/effectLayer.js +4 -4
  50. package/Layers/effectLayer.js.map +1 -1
  51. package/Lights/Shadows/shadowGenerator.js +5 -5
  52. package/Lights/Shadows/shadowGenerator.js.map +1 -1
  53. package/Materials/Background/backgroundMaterial.js +16 -16
  54. package/Materials/Background/backgroundMaterial.js.map +1 -1
  55. package/Materials/GaussianSplatting/gaussianSplattingMaterial.js +8 -8
  56. package/Materials/GaussianSplatting/gaussianSplattingMaterial.js.map +1 -1
  57. package/Materials/Node/Blocks/Dual/fogBlock.js +2 -2
  58. package/Materials/Node/Blocks/Dual/fogBlock.js.map +1 -1
  59. package/Materials/Node/Blocks/Dual/lightBlock.js +6 -6
  60. package/Materials/Node/Blocks/Dual/lightBlock.js.map +1 -1
  61. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js +2 -2
  62. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js.map +1 -1
  63. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js +7 -7
  64. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
  65. package/Materials/Node/Blocks/Vertex/bonesBlock.js +3 -3
  66. package/Materials/Node/Blocks/Vertex/bonesBlock.js.map +1 -1
  67. package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js +3 -3
  68. package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js.map +1 -1
  69. package/Materials/Node/nodeMaterial.d.ts +50 -0
  70. package/Materials/Node/nodeMaterial.js +53 -3
  71. package/Materials/Node/nodeMaterial.js.map +1 -1
  72. package/Materials/PBR/pbrAnisotropicConfiguration.js +3 -3
  73. package/Materials/PBR/pbrAnisotropicConfiguration.js.map +1 -1
  74. package/Materials/PBR/pbrBaseMaterial.js +41 -41
  75. package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
  76. package/Materials/PBR/pbrClearCoatConfiguration.js +10 -10
  77. package/Materials/PBR/pbrClearCoatConfiguration.js.map +1 -1
  78. package/Materials/PBR/pbrIridescenceConfiguration.js +6 -6
  79. package/Materials/PBR/pbrIridescenceConfiguration.js.map +1 -1
  80. package/Materials/PBR/pbrSheenConfiguration.js +6 -6
  81. package/Materials/PBR/pbrSheenConfiguration.js.map +1 -1
  82. package/Materials/PBR/pbrSubSurfaceConfiguration.js +7 -7
  83. package/Materials/PBR/pbrSubSurfaceConfiguration.js.map +1 -1
  84. package/Materials/Textures/Loaders/ktxTextureLoader.js +1 -1
  85. package/Materials/Textures/Loaders/ktxTextureLoader.js.map +1 -1
  86. package/Materials/Textures/dynamicTexture.js +1 -1
  87. package/Materials/Textures/dynamicTexture.js.map +1 -1
  88. package/Materials/Textures/texture.js +1 -1
  89. package/Materials/Textures/texture.js.map +1 -1
  90. package/Materials/index.d.ts +1 -0
  91. package/Materials/index.js +1 -0
  92. package/Materials/index.js.map +1 -1
  93. package/Materials/material.decalMapConfiguration.js +3 -3
  94. package/Materials/material.decalMapConfiguration.js.map +1 -1
  95. package/Materials/material.detailMapConfiguration.js +3 -3
  96. package/Materials/material.detailMapConfiguration.js.map +1 -1
  97. package/Materials/material.js +2 -2
  98. package/Materials/material.js.map +1 -1
  99. package/Materials/materialHelper.d.ts +1 -4
  100. package/Materials/materialHelper.functions.d.ts +275 -0
  101. package/Materials/materialHelper.functions.js +823 -0
  102. package/Materials/materialHelper.functions.js.map +1 -0
  103. package/Materials/materialHelper.js +64 -589
  104. package/Materials/materialHelper.js.map +1 -1
  105. package/Materials/materialPluginBase.d.ts +1 -1
  106. package/Materials/materialPluginBase.js +1 -1
  107. package/Materials/materialPluginBase.js.map +1 -1
  108. package/Materials/shaderMaterial.js +8 -8
  109. package/Materials/shaderMaterial.js.map +1 -1
  110. package/Materials/standardMaterial.js +33 -33
  111. package/Materials/standardMaterial.js.map +1 -1
  112. package/Meshes/Compression/dracoCompression.d.ts +23 -2
  113. package/Meshes/Compression/dracoCompression.js +76 -236
  114. package/Meshes/Compression/dracoCompression.js.map +1 -1
  115. package/Meshes/Compression/dracoCompressionWorker.d.ts +44 -0
  116. package/Meshes/Compression/dracoCompressionWorker.js +189 -0
  117. package/Meshes/Compression/dracoCompressionWorker.js.map +1 -0
  118. package/Meshes/GreasedLine/greasedLineBaseMesh.d.ts +3 -1
  119. package/Meshes/GreasedLine/greasedLineBaseMesh.js +4 -2
  120. package/Meshes/GreasedLine/greasedLineBaseMesh.js.map +1 -1
  121. package/Meshes/Node/Blocks/geometryDistanceBlock.d.ts +30 -0
  122. package/Meshes/Node/Blocks/geometryDistanceBlock.js +63 -0
  123. package/Meshes/Node/Blocks/geometryDistanceBlock.js.map +1 -0
  124. package/Meshes/Node/Blocks/geometryDotBlock.d.ts +30 -0
  125. package/Meshes/Node/Blocks/geometryDotBlock.js +63 -0
  126. package/Meshes/Node/Blocks/geometryDotBlock.js.map +1 -0
  127. package/Meshes/Node/Blocks/geometryLengthBlock.d.ts +26 -0
  128. package/Meshes/Node/Blocks/geometryLengthBlock.js +52 -0
  129. package/Meshes/Node/Blocks/geometryLengthBlock.js.map +1 -0
  130. package/Meshes/Node/Blocks/geometryPosterizeBlock.d.ts +31 -0
  131. package/Meshes/Node/Blocks/geometryPosterizeBlock.js +63 -0
  132. package/Meshes/Node/Blocks/geometryPosterizeBlock.js.map +1 -0
  133. package/Meshes/Node/Blocks/geometryReplaceColorBlock.d.ts +38 -0
  134. package/Meshes/Node/Blocks/geometryReplaceColorBlock.js +88 -0
  135. package/Meshes/Node/Blocks/geometryReplaceColorBlock.js.map +1 -0
  136. package/Meshes/Node/Blocks/geometryRotate2dBlock.d.ts +30 -0
  137. package/Meshes/Node/Blocks/geometryRotate2dBlock.js +59 -0
  138. package/Meshes/Node/Blocks/geometryRotate2dBlock.js.map +1 -0
  139. package/Meshes/Node/index.d.ts +6 -0
  140. package/Meshes/Node/index.js +6 -0
  141. package/Meshes/Node/index.js.map +1 -1
  142. package/Meshes/trailMesh.js +1 -1
  143. package/Meshes/trailMesh.js.map +1 -1
  144. package/Misc/basis.d.ts +6 -1
  145. package/Misc/basis.js +11 -231
  146. package/Misc/basis.js.map +1 -1
  147. package/Misc/basisWorker.d.ts +13 -0
  148. package/Misc/basisWorker.js +249 -0
  149. package/Misc/basisWorker.js.map +1 -0
  150. package/Misc/khronosTextureContainer2.d.ts +25 -3
  151. package/Misc/khronosTextureContainer2.js +35 -106
  152. package/Misc/khronosTextureContainer2.js.map +1 -1
  153. package/Misc/khronosTextureContainer2Worker.d.ts +12 -0
  154. package/Misc/khronosTextureContainer2Worker.js +136 -0
  155. package/Misc/khronosTextureContainer2Worker.js.map +1 -0
  156. package/Navigation/Plugins/recastJSPlugin.d.ts +1 -1
  157. package/Navigation/Plugins/recastJSPlugin.js.map +1 -1
  158. package/Particles/gpuParticleSystem.js +3 -3
  159. package/Particles/gpuParticleSystem.js.map +1 -1
  160. package/Particles/particleSystem.js +7 -3
  161. package/Particles/particleSystem.js.map +1 -1
  162. package/Physics/v2/IPhysicsEnginePlugin.d.ts +8 -0
  163. package/Physics/v2/IPhysicsEnginePlugin.js +9 -0
  164. package/Physics/v2/IPhysicsEnginePlugin.js.map +1 -1
  165. package/Physics/v2/Plugins/havokPlugin.d.ts +7 -1
  166. package/Physics/v2/Plugins/havokPlugin.js +19 -1
  167. package/Physics/v2/Plugins/havokPlugin.js.map +1 -1
  168. package/PostProcesses/volumetricLightScatteringPostProcess.js +2 -2
  169. package/PostProcesses/volumetricLightScatteringPostProcess.js.map +1 -1
  170. package/Rendering/depthRenderer.js +4 -4
  171. package/Rendering/depthRenderer.js.map +1 -1
  172. package/Rendering/geometryBufferRenderer.js +5 -5
  173. package/Rendering/geometryBufferRenderer.js.map +1 -1
  174. package/Rendering/outlineRenderer.js +4 -4
  175. package/Rendering/outlineRenderer.js.map +1 -1
  176. package/XR/features/Layers/WebXRCompositionLayer.d.ts +48 -0
  177. package/XR/features/Layers/WebXRCompositionLayer.js +94 -0
  178. package/XR/features/Layers/WebXRCompositionLayer.js.map +1 -0
  179. package/XR/features/Layers/WebXRProjectionLayer.d.ts +10 -0
  180. package/XR/features/Layers/WebXRProjectionLayer.js +51 -0
  181. package/XR/features/Layers/WebXRProjectionLayer.js.map +1 -0
  182. package/XR/features/WebXRControllerPointerSelection.js +4 -1
  183. package/XR/features/WebXRControllerPointerSelection.js.map +1 -1
  184. package/XR/features/WebXRControllerTeleportation.js +11 -10
  185. package/XR/features/WebXRControllerTeleportation.js.map +1 -1
  186. package/XR/features/WebXRHandTracking.d.ts +7 -1
  187. package/XR/features/WebXRHandTracking.js +28 -26
  188. package/XR/features/WebXRHandTracking.js.map +1 -1
  189. package/XR/features/WebXRLayers.d.ts +44 -26
  190. package/XR/features/WebXRLayers.js +204 -153
  191. package/XR/features/WebXRLayers.js.map +1 -1
  192. package/XR/features/WebXRNearInteraction.js +16 -1
  193. package/XR/features/WebXRNearInteraction.js.map +1 -1
  194. package/XR/webXRCamera.js +10 -0
  195. package/XR/webXRCamera.js.map +1 -1
  196. package/XR/webXRDefaultExperience.d.ts +9 -0
  197. package/XR/webXRDefaultExperience.js +8 -0
  198. package/XR/webXRDefaultExperience.js.map +1 -1
  199. package/XR/webXRExperienceHelper.js +1 -1
  200. package/XR/webXRExperienceHelper.js.map +1 -1
  201. package/XR/webXRFeaturesManager.js +8 -2
  202. package/XR/webXRFeaturesManager.js.map +1 -1
  203. package/XR/webXRLayerWrapper.d.ts +12 -3
  204. package/XR/webXRLayerWrapper.js +18 -2
  205. package/XR/webXRLayerWrapper.js.map +1 -1
  206. package/XR/webXRRenderTargetTextureProvider.js +0 -5
  207. package/XR/webXRRenderTargetTextureProvider.js.map +1 -1
  208. package/XR/webXRSessionManager.d.ts +9 -1
  209. package/XR/webXRSessionManager.js +24 -5
  210. package/XR/webXRSessionManager.js.map +1 -1
  211. package/package.json +1 -1
  212. package/scene.d.ts +13 -5
  213. package/scene.js +4 -4
  214. package/scene.js.map +1 -1
@@ -2,11 +2,11 @@ import { NodeMaterialBlock } from "../../nodeMaterialBlock.js";
2
2
  import { NodeMaterialBlockConnectionPointTypes } from "../../Enums/nodeMaterialBlockConnectionPointTypes.js";
3
3
  import { NodeMaterialSystemValues } from "../../Enums/nodeMaterialSystemValues.js";
4
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  import { NodeMaterialBlockTargets } from "../../Enums/nodeMaterialBlockTargets.js";
5
- import { MaterialHelper } from "../../../materialHelper.js";
6
5
  import { InputBlock } from "../Input/inputBlock.js";
7
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  import { RegisterClass } from "../../../../Misc/typeStore.js";
8
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  import "../../../../Shaders/ShadersInclude/bonesDeclaration.js";
9
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  import "../../../../Shaders/ShadersInclude/bonesVertex.js";
9
+ import { BindBonesParameters, PrepareDefinesForBones } from "../../../materialHelper.functions.js";
10
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  /**
11
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  * Block used to add support for vertex skinning (bones)
12
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  */
@@ -109,13 +109,13 @@ export class BonesBlock extends NodeMaterialBlock {
109
109
  }
110
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  }
111
111
  bind(effect, nodeMaterial, mesh) {
112
- MaterialHelper.BindBonesParameters(mesh, effect);
112
+ BindBonesParameters(mesh, effect);
113
113
  }
114
114
  prepareDefines(mesh, nodeMaterial, defines) {
115
115
  if (!defines._areAttributesDirty) {
116
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  return;
117
117
  }
118
- MaterialHelper.PrepareDefinesForBones(mesh, defines);
118
+ PrepareDefinesForBones(mesh, defines);
119
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  }
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  _buildBlock(state) {
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  super._buildBlock(state);
@@ -1 +1 @@
1
- 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urcesContent":["import { NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { NodeMaterialSystemValues } from \"../../Enums/nodeMaterialSystemValues\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\nimport type { Mesh } from \"../../../../Meshes/mesh\";\r\nimport type { Effect } from \"../../../effect\";\r\nimport { MaterialHelper } from \"../../../materialHelper\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport type { NodeMaterial, NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport { InputBlock } from \"../Input/inputBlock\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\n\r\nimport \"../../../../Shaders/ShadersInclude/bonesDeclaration\";\r\nimport \"../../../../Shaders/ShadersInclude/bonesVertex\";\r\nimport type { EffectFallbacks } from \"../../../effectFallbacks\";\r\n\r\n/**\r\n * Block used to add support for vertex skinning (bones)\r\n */\r\nexport class BonesBlock extends NodeMaterialBlock {\r\n /**\r\n * Creates a new BonesBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Vertex);\r\n\r\n this.registerInput(\"matricesIndices\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.registerInput(\"matricesWeights\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.registerInput(\"matricesIndicesExtra\", NodeMaterialBlockConnectionPointTypes.Vector4, true);\r\n this.registerInput(\"matricesWeightsExtra\", NodeMaterialBlockConnectionPointTypes.Vector4, true);\r\n this.registerInput(\"world\", NodeMaterialBlockConnectionPointTypes.Matrix);\r\n\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.Matrix);\r\n }\r\n\r\n /**\r\n * Initialize the block and prepare the context for build\r\n * @param state defines the state that will be used for the build\r\n */\r\n public initialize(state: NodeMaterialBuildState) {\r\n state._excludeVariableName(\"boneSampler\");\r\n state._excludeVariableName(\"boneTextureWidth\");\r\n state._excludeVariableName(\"mBones\");\r\n state._excludeVariableName(\"BonesPerMesh\");\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"BonesBlock\";\r\n }\r\n\r\n /**\r\n * Gets the matrix indices input component\r\n */\r\n public get matricesIndices(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the matrix weights input component\r\n */\r\n public get matricesWeights(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the extra matrix indices input component\r\n */\r\n public get matricesIndicesExtra(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the extra matrix weights input component\r\n */\r\n public get matricesWeightsExtra(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the world input component\r\n */\r\n public get world(): NodeMaterialConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n public autoConfigure(material: NodeMaterial, additionalFilteringInfo: (node: NodeMaterialBlock) => boolean = () => true) {\r\n if (!this.matricesIndices.isConnected) {\r\n let matricesIndicesInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"matricesIndices\" && additionalFilteringInfo(b));\r\n\r\n if (!matricesIndicesInput) {\r\n matricesIndicesInput = new InputBlock(\"matricesIndices\");\r\n matricesIndicesInput.setAsAttribute(\"matricesIndices\");\r\n }\r\n matricesIndicesInput.output.connectTo(this.matricesIndices);\r\n }\r\n if (!this.matricesWeights.isConnected) {\r\n let matricesWeightsInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"matricesWeights\" && additionalFilteringInfo(b));\r\n\r\n if (!matricesWeightsInput) {\r\n matricesWeightsInput = new InputBlock(\"matricesWeights\");\r\n matricesWeightsInput.setAsAttribute(\"matricesWeights\");\r\n }\r\n matricesWeightsInput.output.connectTo(this.matricesWeights);\r\n }\r\n if (!this.world.isConnected) {\r\n let worldInput = material.getInputBlockByPredicate((b) => b.systemValue === NodeMaterialSystemValues.World && additionalFilteringInfo(b));\r\n\r\n if (!worldInput) {\r\n worldInput = new InputBlock(\"world\");\r\n worldInput.setAsSystemValue(NodeMaterialSystemValues.World);\r\n }\r\n worldInput.output.connectTo(this.world);\r\n }\r\n }\r\n\r\n public provideFallbacks(mesh: AbstractMesh, fallbacks: EffectFallbacks) {\r\n if (mesh && mesh.useBones && mesh.computeBonesUsingShaders && mesh.skeleton) {\r\n fallbacks.addCPUSkinningFallback(0, mesh);\r\n }\r\n }\r\n\r\n public bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh) {\r\n MaterialHelper.BindBonesParameters(mesh, effect);\r\n }\r\n\r\n public prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n if (!defines._areAttributesDirty) {\r\n return;\r\n }\r\n MaterialHelper.PrepareDefinesForBones(mesh, defines);\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n // Register for compilation fallbacks\r\n state.sharedData.blocksWithFallbacks.push(this);\r\n\r\n // Register for binding\r\n state.sharedData.forcedBindableBlocks.push(this);\r\n\r\n // Register for defines\r\n state.sharedData.blocksWithDefines.push(this);\r\n\r\n // Register internal uniforms and samplers\r\n state.uniforms.push(\"boneTextureWidth\");\r\n state.uniforms.push(\"mBones\");\r\n\r\n state.samplers.push(\"boneSampler\");\r\n\r\n // Emit code\r\n const comments = `//${this.name}`;\r\n state._emitFunctionFromInclude(\"bonesDeclaration\", comments, {\r\n removeAttributes: true,\r\n removeUniforms: false,\r\n removeVaryings: true,\r\n removeIfDef: false,\r\n });\r\n\r\n const influenceVariablename = state._getFreeVariableName(\"influence\");\r\n\r\n state.compilationString += state._emitCodeFromInclude(\"bonesVertex\", comments, {\r\n replaceStrings: [\r\n {\r\n search: /finalWorld=finalWorld\\*influence;/,\r\n replace: \"\",\r\n },\r\n {\r\n search: /influence/gm,\r\n replace: influenceVariablename,\r\n },\r\n ],\r\n });\r\n\r\n const output = this._outputs[0];\r\n const worldInput = this.world;\r\n\r\n state.compilationString += `#if NUM_BONE_INFLUENCERS>0\\n`;\r\n state.compilationString += this._declareOutput(output, state) + ` = ${worldInput.associatedVariableName} * ${influenceVariablename};\\n`;\r\n state.compilationString += `#else\\n`;\r\n state.compilationString += this._declareOutput(output, state) + ` = ${worldInput.associatedVariableName};\\n`;\r\n state.compilationString += `#endif\\n`;\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.BonesBlock\", BonesBlock);\r\n"]}
1
+ 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ontent":["import { NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { NodeMaterialSystemValues } from \"../../Enums/nodeMaterialSystemValues\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\nimport type { Mesh } from \"../../../../Meshes/mesh\";\r\nimport type { Effect } from \"../../../effect\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport type { NodeMaterial, NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport { InputBlock } from \"../Input/inputBlock\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\n\r\nimport \"../../../../Shaders/ShadersInclude/bonesDeclaration\";\r\nimport \"../../../../Shaders/ShadersInclude/bonesVertex\";\r\nimport type { EffectFallbacks } from \"../../../effectFallbacks\";\r\nimport { BindBonesParameters, PrepareDefinesForBones } from \"../../../materialHelper.functions\";\r\n\r\n/**\r\n * Block used to add support for vertex skinning (bones)\r\n */\r\nexport class BonesBlock extends NodeMaterialBlock {\r\n /**\r\n * Creates a new BonesBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Vertex);\r\n\r\n this.registerInput(\"matricesIndices\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.registerInput(\"matricesWeights\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.registerInput(\"matricesIndicesExtra\", NodeMaterialBlockConnectionPointTypes.Vector4, true);\r\n this.registerInput(\"matricesWeightsExtra\", NodeMaterialBlockConnectionPointTypes.Vector4, true);\r\n this.registerInput(\"world\", NodeMaterialBlockConnectionPointTypes.Matrix);\r\n\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.Matrix);\r\n }\r\n\r\n /**\r\n * Initialize the block and prepare the context for build\r\n * @param state defines the state that will be used for the build\r\n */\r\n public initialize(state: NodeMaterialBuildState) {\r\n state._excludeVariableName(\"boneSampler\");\r\n state._excludeVariableName(\"boneTextureWidth\");\r\n state._excludeVariableName(\"mBones\");\r\n state._excludeVariableName(\"BonesPerMesh\");\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"BonesBlock\";\r\n }\r\n\r\n /**\r\n * Gets the matrix indices input component\r\n */\r\n public get matricesIndices(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the matrix weights input component\r\n */\r\n public get matricesWeights(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the extra matrix indices input component\r\n */\r\n public get matricesIndicesExtra(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the extra matrix weights input component\r\n */\r\n public get matricesWeightsExtra(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the world input component\r\n */\r\n public get world(): NodeMaterialConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n public autoConfigure(material: NodeMaterial, additionalFilteringInfo: (node: NodeMaterialBlock) => boolean = () => true) {\r\n if (!this.matricesIndices.isConnected) {\r\n let matricesIndicesInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"matricesIndices\" && additionalFilteringInfo(b));\r\n\r\n if (!matricesIndicesInput) {\r\n matricesIndicesInput = new InputBlock(\"matricesIndices\");\r\n matricesIndicesInput.setAsAttribute(\"matricesIndices\");\r\n }\r\n matricesIndicesInput.output.connectTo(this.matricesIndices);\r\n }\r\n if (!this.matricesWeights.isConnected) {\r\n let matricesWeightsInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"matricesWeights\" && additionalFilteringInfo(b));\r\n\r\n if (!matricesWeightsInput) {\r\n matricesWeightsInput = new InputBlock(\"matricesWeights\");\r\n matricesWeightsInput.setAsAttribute(\"matricesWeights\");\r\n }\r\n matricesWeightsInput.output.connectTo(this.matricesWeights);\r\n }\r\n if (!this.world.isConnected) {\r\n let worldInput = material.getInputBlockByPredicate((b) => b.systemValue === NodeMaterialSystemValues.World && additionalFilteringInfo(b));\r\n\r\n if (!worldInput) {\r\n worldInput = new InputBlock(\"world\");\r\n worldInput.setAsSystemValue(NodeMaterialSystemValues.World);\r\n }\r\n worldInput.output.connectTo(this.world);\r\n }\r\n }\r\n\r\n public provideFallbacks(mesh: AbstractMesh, fallbacks: EffectFallbacks) {\r\n if (mesh && mesh.useBones && mesh.computeBonesUsingShaders && mesh.skeleton) {\r\n fallbacks.addCPUSkinningFallback(0, mesh);\r\n }\r\n }\r\n\r\n public bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh) {\r\n BindBonesParameters(mesh, effect);\r\n }\r\n\r\n public prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n if (!defines._areAttributesDirty) {\r\n return;\r\n }\r\n PrepareDefinesForBones(mesh, defines);\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n // Register for compilation fallbacks\r\n state.sharedData.blocksWithFallbacks.push(this);\r\n\r\n // Register for binding\r\n state.sharedData.forcedBindableBlocks.push(this);\r\n\r\n // Register for defines\r\n state.sharedData.blocksWithDefines.push(this);\r\n\r\n // Register internal uniforms and samplers\r\n state.uniforms.push(\"boneTextureWidth\");\r\n state.uniforms.push(\"mBones\");\r\n\r\n state.samplers.push(\"boneSampler\");\r\n\r\n // Emit code\r\n const comments = `//${this.name}`;\r\n state._emitFunctionFromInclude(\"bonesDeclaration\", comments, {\r\n removeAttributes: true,\r\n removeUniforms: false,\r\n removeVaryings: true,\r\n removeIfDef: false,\r\n });\r\n\r\n const influenceVariablename = state._getFreeVariableName(\"influence\");\r\n\r\n state.compilationString += state._emitCodeFromInclude(\"bonesVertex\", comments, {\r\n replaceStrings: [\r\n {\r\n search: /finalWorld=finalWorld\\*influence;/,\r\n replace: \"\",\r\n },\r\n {\r\n search: /influence/gm,\r\n replace: influenceVariablename,\r\n },\r\n ],\r\n });\r\n\r\n const output = this._outputs[0];\r\n const worldInput = this.world;\r\n\r\n state.compilationString += `#if NUM_BONE_INFLUENCERS>0\\n`;\r\n state.compilationString += this._declareOutput(output, state) + ` = ${worldInput.associatedVariableName} * ${influenceVariablename};\\n`;\r\n state.compilationString += `#else\\n`;\r\n state.compilationString += this._declareOutput(output, state) + ` = ${worldInput.associatedVariableName};\\n`;\r\n state.compilationString += `#endif\\n`;\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.BonesBlock\", BonesBlock);\r\n"]}
@@ -1,12 +1,12 @@
1
1
  import { NodeMaterialBlock } from "../../nodeMaterialBlock.js";
2
2
  import { NodeMaterialBlockConnectionPointTypes } from "../../Enums/nodeMaterialBlockConnectionPointTypes.js";
3
3
  import { NodeMaterialBlockTargets } from "../../Enums/nodeMaterialBlockTargets.js";
4
- import { MaterialHelper } from "../../../materialHelper.js";
5
4
  import { VertexBuffer } from "../../../../Buffers/buffer.js";
6
5
  import { InputBlock } from "../Input/inputBlock.js";
7
6
  import { RegisterClass } from "../../../../Misc/typeStore.js";
8
7
  import "../../../../Shaders/ShadersInclude/morphTargetsVertexDeclaration.js";
9
8
  import "../../../../Shaders/ShadersInclude/morphTargetsVertexGlobalDeclaration.js";
9
+ import { BindMorphTargetParameters, PrepareDefinesForMorphTargets } from "../../../materialHelper.functions.js";
10
10
  /**
11
11
  * Block used to add morph targets support to vertex shader
12
12
  */
@@ -129,11 +129,11 @@ export class MorphTargetsBlock extends NodeMaterialBlock {
129
129
  if (!defines._areAttributesDirty) {
130
130
  return;
131
131
  }
132
- MaterialHelper.PrepareDefinesForMorphTargets(mesh, defines);
132
+ PrepareDefinesForMorphTargets(mesh, defines);
133
133
  }
134
134
  bind(effect, nodeMaterial, mesh) {
135
135
  if (mesh && mesh.morphTargetManager && mesh.morphTargetManager.numInfluencers > 0) {
136
- MaterialHelper.BindMorphTargetParameters(mesh, effect);
136
+ BindMorphTargetParameters(mesh, effect);
137
137
  if (mesh.morphTargetManager.isUsingTextureForTargets) {
138
138
  mesh.morphTargetManager._bind(effect);
139
139
  }
@@ -1 +1 @@
1
- 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{ NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport type { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\nimport type { NodeMaterial, NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport type { Effect } from \"../../../effect\";\r\nimport type { Mesh } from \"../../../../Meshes/mesh\";\r\nimport { MaterialHelper } from \"../../../materialHelper\";\r\nimport { VertexBuffer } from \"../../../../Buffers/buffer\";\r\nimport { InputBlock } from \"../Input/inputBlock\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\n\r\nimport \"../../../../Shaders/ShadersInclude/morphTargetsVertexDeclaration\";\r\nimport \"../../../../Shaders/ShadersInclude/morphTargetsVertexGlobalDeclaration\";\r\n\r\n/**\r\n * Block used to add morph targets support to vertex shader\r\n */\r\nexport class MorphTargetsBlock extends NodeMaterialBlock {\r\n private _repeatableContentAnchor: string;\r\n\r\n /**\r\n * Create a new MorphTargetsBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Vertex);\r\n\r\n this.registerInput(\"position\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerInput(\"normal\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerInput(\"tangent\", NodeMaterialBlockConnectionPointTypes.AutoDetect);\r\n this.tangent.addExcludedConnectionPointFromAllowedTypes(\r\n NodeMaterialBlockConnectionPointTypes.Color4 | NodeMaterialBlockConnectionPointTypes.Vector4 | NodeMaterialBlockConnectionPointTypes.Vector3\r\n );\r\n this.registerInput(\"uv\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n this.registerOutput(\"positionOutput\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerOutput(\"normalOutput\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerOutput(\"tangentOutput\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.registerOutput(\"uvOutput\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"MorphTargetsBlock\";\r\n }\r\n\r\n /**\r\n * Gets the position input component\r\n */\r\n public get position(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the normal input component\r\n */\r\n public get normal(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the tangent input component\r\n */\r\n public get tangent(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the tangent input component\r\n */\r\n public get uv(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the position output component\r\n */\r\n public get positionOutput(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the normal output component\r\n */\r\n public get normalOutput(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n /**\r\n * Gets the tangent output component\r\n */\r\n public get tangentOutput(): NodeMaterialConnectionPoint {\r\n return this._outputs[2];\r\n }\r\n\r\n /**\r\n * Gets the tangent output component\r\n */\r\n public get uvOutput(): NodeMaterialConnectionPoint {\r\n return this._outputs[3];\r\n }\r\n\r\n public initialize(state: NodeMaterialBuildState) {\r\n state._excludeVariableName(\"morphTargetInfluences\");\r\n }\r\n\r\n public autoConfigure(material: NodeMaterial, additionalFilteringInfo: (node: NodeMaterialBlock) => boolean = () => true) {\r\n if (!this.position.isConnected) {\r\n let positionInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"position\" && additionalFilteringInfo(b));\r\n\r\n if (!positionInput) {\r\n positionInput = new InputBlock(\"position\");\r\n positionInput.setAsAttribute();\r\n }\r\n positionInput.output.connectTo(this.position);\r\n }\r\n if (!this.normal.isConnected) {\r\n let normalInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"normal\" && additionalFilteringInfo(b));\r\n\r\n if (!normalInput) {\r\n normalInput = new InputBlock(\"normal\");\r\n normalInput.setAsAttribute(\"normal\");\r\n }\r\n normalInput.output.connectTo(this.normal);\r\n }\r\n if (!this.tangent.isConnected) {\r\n let tangentInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"tangent\" && additionalFilteringInfo(b));\r\n\r\n if (!tangentInput) {\r\n tangentInput = new InputBlock(\"tangent\");\r\n tangentInput.setAsAttribute(\"tangent\");\r\n }\r\n tangentInput.output.connectTo(this.tangent);\r\n }\r\n if (!this.uv.isConnected) {\r\n let uvInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"uv\" && additionalFilteringInfo(b));\r\n\r\n if (!uvInput) {\r\n uvInput = new InputBlock(\"uv\");\r\n uvInput.setAsAttribute(\"uv\");\r\n }\r\n uvInput.output.connectTo(this.uv);\r\n }\r\n }\r\n\r\n public prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n if ((<Mesh>mesh).morphTargetManager) {\r\n const morphTargetManager = (<Mesh>mesh).morphTargetManager;\r\n\r\n if (morphTargetManager?.isUsingTextureForTargets && (morphTargetManager.numMaxInfluencers || morphTargetManager.numInfluencers) !== defines[\"NUM_MORPH_INFLUENCERS\"]) {\r\n defines.markAsAttributesDirty();\r\n }\r\n }\r\n\r\n if (!defines._areAttributesDirty) {\r\n return;\r\n }\r\n\r\n MaterialHelper.PrepareDefinesForMorphTargets(mesh, defines);\r\n }\r\n\r\n public bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh) {\r\n if (mesh && mesh.morphTargetManager && mesh.morphTargetManager.numInfluencers > 0) {\r\n MaterialHelper.BindMorphTargetParameters(mesh, effect);\r\n\r\n if (mesh.morphTargetManager.isUsingTextureForTargets) {\r\n mesh.morphTargetManager._bind(effect);\r\n }\r\n }\r\n }\r\n\r\n public replaceRepeatableContent(vertexShaderState: NodeMaterialBuildState, fragmentShaderState: NodeMaterialBuildState, mesh: AbstractMesh, defines: NodeMaterialDefines) {\r\n const position = this.position;\r\n const normal = this.normal;\r\n const tangent = this.tangent;\r\n const uv = this.uv;\r\n const positionOutput = this.positionOutput;\r\n const normalOutput = this.normalOutput;\r\n const tangentOutput = this.tangentOutput;\r\n const uvOutput = this.uvOutput;\r\n const state = vertexShaderState;\r\n const repeatCount = defines.NUM_MORPH_INFLUENCERS as number;\r\n\r\n const manager = (<Mesh>mesh).morphTargetManager;\r\n const hasNormals = manager && manager.supportsNormals && defines[\"NORMAL\"];\r\n const hasTangents = manager && manager.supportsTangents && defines[\"TANGENT\"];\r\n const hasUVs = manager && manager.supportsUVs && defines[\"UV1\"];\r\n\r\n let injectionCode = \"\";\r\n\r\n if (manager?.isUsingTextureForTargets && repeatCount > 0) {\r\n injectionCode += `float vertexID;\\n`;\r\n }\r\n\r\n injectionCode += `#ifdef MORPHTARGETS\\n`;\r\n if (manager?.isUsingTextureForTargets) {\r\n injectionCode += \"for (int i = 0; i < NUM_MORPH_INFLUENCERS; i++) {\\n\";\r\n injectionCode += \"if (i >= morphTargetCount) break;\\n\";\r\n\r\n injectionCode += `vertexID = float(gl_VertexID) * morphTargetTextureInfo.x;\\n`;\r\n injectionCode += `${positionOutput.associatedVariableName} += (readVector3FromRawSampler(i, vertexID) - ${position.associatedVariableName}) * morphTargetInfluences[i];\\n`;\r\n injectionCode += `vertexID += 1.0;\\n`;\r\n\r\n if (hasNormals) {\r\n injectionCode += `#ifdef MORPHTARGETS_NORMAL\\n`;\r\n injectionCode += `${normalOutput.associatedVariableName} += (readVector3FromRawSampler(i, vertexID) - ${normal.associatedVariableName}) * morphTargetInfluences[i];\\n`;\r\n injectionCode += `vertexID += 1.0;\\n`;\r\n injectionCode += `#endif\\n`;\r\n }\r\n\r\n if (hasUVs) {\r\n injectionCode += `#ifdef MORPHTARGETS_UV\\n`;\r\n injectionCode += `${uvOutput.associatedVariableName} += (readVector3FromRawSampler(i, vertexID).xy - ${uv.associatedVariableName}) * morphTargetInfluences[i];\\n`;\r\n injectionCode += `vertexID += 1.0;\\n`;\r\n injectionCode += `#endif\\n`;\r\n }\r\n\r\n if (hasTangents) {\r\n injectionCode += `#ifdef MORPHTARGETS_TANGENT\\n`;\r\n injectionCode += `${tangentOutput.associatedVariableName}.xyz += (readVector3FromRawSampler(i, vertexID) - ${tangent.associatedVariableName}.xyz) * morphTargetInfluences[i];\\n`;\r\n\r\n if (tangent.type === NodeMaterialBlockConnectionPointTypes.Vector4) {\r\n injectionCode += `${tangentOutput.associatedVariableName}.w = ${tangent.associatedVariableName}.w;\\n`;\r\n } else {\r\n injectionCode += `${tangentOutput.associatedVariableName}.w = 1.;\\n`;\r\n }\r\n injectionCode += `#endif\\n`;\r\n }\r\n\r\n injectionCode += \"}\\n\";\r\n } else {\r\n for (let index = 0; index < repeatCount; index++) {\r\n injectionCode += `${positionOutput.associatedVariableName} += (position${index} - ${position.associatedVariableName}) * morphTargetInfluences[${index}];\\n`;\r\n\r\n if (hasNormals) {\r\n injectionCode += `#ifdef MORPHTARGETS_NORMAL\\n`;\r\n injectionCode += `${normalOutput.associatedVariableName} += (normal${index} - ${normal.associatedVariableName}) * morphTargetInfluences[${index}];\\n`;\r\n injectionCode += `#endif\\n`;\r\n }\r\n\r\n if (hasUVs) {\r\n injectionCode += `#ifdef MORPHTARGETS_UV\\n`;\r\n injectionCode += `${uvOutput.associatedVariableName}.xy += (uv_${index} - ${uv.associatedVariableName}.xy) * morphTargetInfluences[${index}];\\n`;\r\n injectionCode += `#endif\\n`;\r\n }\r\n\r\n if (hasTangents) {\r\n injectionCode += `#ifdef MORPHTARGETS_TANGENT\\n`;\r\n injectionCode += `${tangentOutput.associatedVariableName}.xyz += (tangent${index} - ${tangent.associatedVariableName}.xyz) * morphTargetInfluences[${index}];\\n`;\r\n\r\n if (tangent.type === NodeMaterialBlockConnectionPointTypes.Vector4) {\r\n injectionCode += `${tangentOutput.associatedVariableName}.w = ${tangent.associatedVariableName}.w;\\n`;\r\n } else {\r\n injectionCode += `${tangentOutput.associatedVariableName}.w = 1.;\\n`;\r\n }\r\n injectionCode += `#endif\\n`;\r\n }\r\n }\r\n }\r\n injectionCode += `#endif\\n`;\r\n\r\n state.compilationString = state.compilationString.replace(this._repeatableContentAnchor, injectionCode);\r\n\r\n if (repeatCount > 0) {\r\n for (let index = 0; index < repeatCount; index++) {\r\n state.attributes.push(VertexBuffer.PositionKind + index);\r\n\r\n if (hasNormals) {\r\n state.attributes.push(VertexBuffer.NormalKind + index);\r\n }\r\n\r\n if (hasTangents) {\r\n state.attributes.push(VertexBuffer.TangentKind + index);\r\n }\r\n\r\n if (hasUVs) {\r\n state.attributes.push(VertexBuffer.UVKind + \"_\" + index);\r\n }\r\n }\r\n }\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n // Register for defines\r\n state.sharedData.blocksWithDefines.push(this);\r\n\r\n // Register for binding\r\n state.sharedData.bindableBlocks.push(this);\r\n\r\n // Register for repeatable content generation\r\n state.sharedData.repeatableContentBlocks.push(this);\r\n\r\n // Emit code\r\n const position = this.position;\r\n const normal = this.normal;\r\n const tangent = this.tangent;\r\n const uv = this.uv;\r\n const positionOutput = this.positionOutput;\r\n const normalOutput = this.normalOutput;\r\n const tangentOutput = this.tangentOutput;\r\n const uvOutput = this.uvOutput;\r\n const comments = `//${this.name}`;\r\n\r\n state.uniforms.push(\"morphTargetInfluences\");\r\n state.uniforms.push(\"morphTargetCount\");\r\n state.uniforms.push(\"morphTargetTextureInfo\");\r\n state.uniforms.push(\"morphTargetTextureIndices\");\r\n state.samplers.push(\"morphTargets\");\r\n\r\n state._emitFunctionFromInclude(\"morphTargetsVertexGlobalDeclaration\", comments);\r\n state._emitFunctionFromInclude(\"morphTargetsVertexDeclaration\", comments, {\r\n repeatKey: \"maxSimultaneousMorphTargets\",\r\n });\r\n\r\n state.compilationString += `${this._declareOutput(positionOutput, state)} = ${position.associatedVariableName};\\n`;\r\n state.compilationString += `#ifdef NORMAL\\n`;\r\n state.compilationString += `${this._declareOutput(normalOutput, state)} = ${normal.associatedVariableName};\\n`;\r\n state.compilationString += `#else\\n`;\r\n state.compilationString += `${this._declareOutput(normalOutput, state)} = vec3(0., 0., 0.);\\n`;\r\n state.compilationString += `#endif\\n`;\r\n state.compilationString += `#ifdef TANGENT\\n`;\r\n state.compilationString += `${this._declareOutput(tangentOutput, state)} = ${tangent.associatedVariableName};\\n`;\r\n state.compilationString += `#else\\n`;\r\n state.compilationString += `${this._declareOutput(tangentOutput, state)} = vec4(0., 0., 0., 0.);\\n`;\r\n state.compilationString += `#endif\\n`;\r\n state.compilationString += `#ifdef UV1\\n`;\r\n state.compilationString += `${this._declareOutput(uvOutput, state)} = ${uv.associatedVariableName};\\n`;\r\n state.compilationString += `#else\\n`;\r\n state.compilationString += `${this._declareOutput(uvOutput, state)} = vec2(0., 0.);\\n`;\r\n state.compilationString += `#endif\\n`;\r\n\r\n // Repeatable content\r\n this._repeatableContentAnchor = state._repeatableContentAnchor;\r\n state.compilationString += this._repeatableContentAnchor;\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.MorphTargetsBlock\", MorphTargetsBlock);\r\n"]}
1
+ 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{ NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport type { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\nimport type { NodeMaterial, NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport type { Effect } from \"../../../effect\";\r\nimport type { Mesh } from \"../../../../Meshes/mesh\";\r\nimport { VertexBuffer } from \"../../../../Buffers/buffer\";\r\nimport { InputBlock } from \"../Input/inputBlock\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\n\r\nimport \"../../../../Shaders/ShadersInclude/morphTargetsVertexDeclaration\";\r\nimport \"../../../../Shaders/ShadersInclude/morphTargetsVertexGlobalDeclaration\";\r\nimport { BindMorphTargetParameters, PrepareDefinesForMorphTargets } from \"../../../materialHelper.functions\";\r\n\r\n/**\r\n * Block used to add morph targets support to vertex shader\r\n */\r\nexport class MorphTargetsBlock extends NodeMaterialBlock {\r\n private _repeatableContentAnchor: string;\r\n\r\n /**\r\n * Create a new MorphTargetsBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Vertex);\r\n\r\n this.registerInput(\"position\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerInput(\"normal\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerInput(\"tangent\", NodeMaterialBlockConnectionPointTypes.AutoDetect);\r\n this.tangent.addExcludedConnectionPointFromAllowedTypes(\r\n NodeMaterialBlockConnectionPointTypes.Color4 | NodeMaterialBlockConnectionPointTypes.Vector4 | NodeMaterialBlockConnectionPointTypes.Vector3\r\n );\r\n this.registerInput(\"uv\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n this.registerOutput(\"positionOutput\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerOutput(\"normalOutput\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerOutput(\"tangentOutput\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.registerOutput(\"uvOutput\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"MorphTargetsBlock\";\r\n }\r\n\r\n /**\r\n * Gets the position input component\r\n */\r\n public get position(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the normal input component\r\n */\r\n public get normal(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the tangent input component\r\n */\r\n public get tangent(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the tangent input component\r\n */\r\n public get uv(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the position output component\r\n */\r\n public get positionOutput(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the normal output component\r\n */\r\n public get normalOutput(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n /**\r\n * Gets the tangent output component\r\n */\r\n public get tangentOutput(): NodeMaterialConnectionPoint {\r\n return this._outputs[2];\r\n }\r\n\r\n /**\r\n * Gets the tangent output component\r\n */\r\n public get uvOutput(): NodeMaterialConnectionPoint {\r\n return this._outputs[3];\r\n }\r\n\r\n public initialize(state: NodeMaterialBuildState) {\r\n state._excludeVariableName(\"morphTargetInfluences\");\r\n }\r\n\r\n public autoConfigure(material: NodeMaterial, additionalFilteringInfo: (node: NodeMaterialBlock) => boolean = () => true) {\r\n if (!this.position.isConnected) {\r\n let positionInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"position\" && additionalFilteringInfo(b));\r\n\r\n if (!positionInput) {\r\n positionInput = new InputBlock(\"position\");\r\n positionInput.setAsAttribute();\r\n }\r\n positionInput.output.connectTo(this.position);\r\n }\r\n if (!this.normal.isConnected) {\r\n let normalInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"normal\" && additionalFilteringInfo(b));\r\n\r\n if (!normalInput) {\r\n normalInput = new InputBlock(\"normal\");\r\n normalInput.setAsAttribute(\"normal\");\r\n }\r\n normalInput.output.connectTo(this.normal);\r\n }\r\n if (!this.tangent.isConnected) {\r\n let tangentInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"tangent\" && additionalFilteringInfo(b));\r\n\r\n if (!tangentInput) {\r\n tangentInput = new InputBlock(\"tangent\");\r\n tangentInput.setAsAttribute(\"tangent\");\r\n }\r\n tangentInput.output.connectTo(this.tangent);\r\n }\r\n if (!this.uv.isConnected) {\r\n let uvInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"uv\" && additionalFilteringInfo(b));\r\n\r\n if (!uvInput) {\r\n uvInput = new InputBlock(\"uv\");\r\n uvInput.setAsAttribute(\"uv\");\r\n }\r\n uvInput.output.connectTo(this.uv);\r\n }\r\n }\r\n\r\n public prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n if ((<Mesh>mesh).morphTargetManager) {\r\n const morphTargetManager = (<Mesh>mesh).morphTargetManager;\r\n\r\n if (morphTargetManager?.isUsingTextureForTargets && (morphTargetManager.numMaxInfluencers || morphTargetManager.numInfluencers) !== defines[\"NUM_MORPH_INFLUENCERS\"]) {\r\n defines.markAsAttributesDirty();\r\n }\r\n }\r\n\r\n if (!defines._areAttributesDirty) {\r\n return;\r\n }\r\n\r\n PrepareDefinesForMorphTargets(mesh, defines);\r\n }\r\n\r\n public bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh) {\r\n if (mesh && mesh.morphTargetManager && mesh.morphTargetManager.numInfluencers > 0) {\r\n BindMorphTargetParameters(mesh, effect);\r\n\r\n if (mesh.morphTargetManager.isUsingTextureForTargets) {\r\n mesh.morphTargetManager._bind(effect);\r\n }\r\n }\r\n }\r\n\r\n public replaceRepeatableContent(vertexShaderState: NodeMaterialBuildState, fragmentShaderState: NodeMaterialBuildState, mesh: AbstractMesh, defines: NodeMaterialDefines) {\r\n const position = this.position;\r\n const normal = this.normal;\r\n const tangent = this.tangent;\r\n const uv = this.uv;\r\n const positionOutput = this.positionOutput;\r\n const normalOutput = this.normalOutput;\r\n const tangentOutput = this.tangentOutput;\r\n const uvOutput = this.uvOutput;\r\n const state = vertexShaderState;\r\n const repeatCount = defines.NUM_MORPH_INFLUENCERS as number;\r\n\r\n const manager = (<Mesh>mesh).morphTargetManager;\r\n const hasNormals = manager && manager.supportsNormals && defines[\"NORMAL\"];\r\n const hasTangents = manager && manager.supportsTangents && defines[\"TANGENT\"];\r\n const hasUVs = manager && manager.supportsUVs && defines[\"UV1\"];\r\n\r\n let injectionCode = \"\";\r\n\r\n if (manager?.isUsingTextureForTargets && repeatCount > 0) {\r\n injectionCode += `float vertexID;\\n`;\r\n }\r\n\r\n injectionCode += `#ifdef MORPHTARGETS\\n`;\r\n if (manager?.isUsingTextureForTargets) {\r\n injectionCode += \"for (int i = 0; i < NUM_MORPH_INFLUENCERS; i++) {\\n\";\r\n injectionCode += \"if (i >= morphTargetCount) break;\\n\";\r\n\r\n injectionCode += `vertexID = float(gl_VertexID) * morphTargetTextureInfo.x;\\n`;\r\n injectionCode += `${positionOutput.associatedVariableName} += (readVector3FromRawSampler(i, vertexID) - ${position.associatedVariableName}) * morphTargetInfluences[i];\\n`;\r\n injectionCode += `vertexID += 1.0;\\n`;\r\n\r\n if (hasNormals) {\r\n injectionCode += `#ifdef MORPHTARGETS_NORMAL\\n`;\r\n injectionCode += `${normalOutput.associatedVariableName} += (readVector3FromRawSampler(i, vertexID) - ${normal.associatedVariableName}) * morphTargetInfluences[i];\\n`;\r\n injectionCode += `vertexID += 1.0;\\n`;\r\n injectionCode += `#endif\\n`;\r\n }\r\n\r\n if (hasUVs) {\r\n injectionCode += `#ifdef MORPHTARGETS_UV\\n`;\r\n injectionCode += `${uvOutput.associatedVariableName} += (readVector3FromRawSampler(i, vertexID).xy - ${uv.associatedVariableName}) * morphTargetInfluences[i];\\n`;\r\n injectionCode += `vertexID += 1.0;\\n`;\r\n injectionCode += `#endif\\n`;\r\n }\r\n\r\n if (hasTangents) {\r\n injectionCode += `#ifdef MORPHTARGETS_TANGENT\\n`;\r\n injectionCode += `${tangentOutput.associatedVariableName}.xyz += (readVector3FromRawSampler(i, vertexID) - ${tangent.associatedVariableName}.xyz) * morphTargetInfluences[i];\\n`;\r\n\r\n if (tangent.type === NodeMaterialBlockConnectionPointTypes.Vector4) {\r\n injectionCode += `${tangentOutput.associatedVariableName}.w = ${tangent.associatedVariableName}.w;\\n`;\r\n } else {\r\n injectionCode += `${tangentOutput.associatedVariableName}.w = 1.;\\n`;\r\n }\r\n injectionCode += `#endif\\n`;\r\n }\r\n\r\n injectionCode += \"}\\n\";\r\n } else {\r\n for (let index = 0; index < repeatCount; index++) {\r\n injectionCode += `${positionOutput.associatedVariableName} += (position${index} - ${position.associatedVariableName}) * morphTargetInfluences[${index}];\\n`;\r\n\r\n if (hasNormals) {\r\n injectionCode += `#ifdef MORPHTARGETS_NORMAL\\n`;\r\n injectionCode += `${normalOutput.associatedVariableName} += (normal${index} - ${normal.associatedVariableName}) * morphTargetInfluences[${index}];\\n`;\r\n injectionCode += `#endif\\n`;\r\n }\r\n\r\n if (hasUVs) {\r\n injectionCode += `#ifdef MORPHTARGETS_UV\\n`;\r\n injectionCode += `${uvOutput.associatedVariableName}.xy += (uv_${index} - ${uv.associatedVariableName}.xy) * morphTargetInfluences[${index}];\\n`;\r\n injectionCode += `#endif\\n`;\r\n }\r\n\r\n if (hasTangents) {\r\n injectionCode += `#ifdef MORPHTARGETS_TANGENT\\n`;\r\n injectionCode += `${tangentOutput.associatedVariableName}.xyz += (tangent${index} - ${tangent.associatedVariableName}.xyz) * morphTargetInfluences[${index}];\\n`;\r\n\r\n if (tangent.type === NodeMaterialBlockConnectionPointTypes.Vector4) {\r\n injectionCode += `${tangentOutput.associatedVariableName}.w = ${tangent.associatedVariableName}.w;\\n`;\r\n } else {\r\n injectionCode += `${tangentOutput.associatedVariableName}.w = 1.;\\n`;\r\n }\r\n injectionCode += `#endif\\n`;\r\n }\r\n }\r\n }\r\n injectionCode += `#endif\\n`;\r\n\r\n state.compilationString = state.compilationString.replace(this._repeatableContentAnchor, injectionCode);\r\n\r\n if (repeatCount > 0) {\r\n for (let index = 0; index < repeatCount; index++) {\r\n state.attributes.push(VertexBuffer.PositionKind + index);\r\n\r\n if (hasNormals) {\r\n state.attributes.push(VertexBuffer.NormalKind + index);\r\n }\r\n\r\n if (hasTangents) {\r\n state.attributes.push(VertexBuffer.TangentKind + index);\r\n }\r\n\r\n if (hasUVs) {\r\n state.attributes.push(VertexBuffer.UVKind + \"_\" + index);\r\n }\r\n }\r\n }\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n // Register for defines\r\n state.sharedData.blocksWithDefines.push(this);\r\n\r\n // Register for binding\r\n state.sharedData.bindableBlocks.push(this);\r\n\r\n // Register for repeatable content generation\r\n state.sharedData.repeatableContentBlocks.push(this);\r\n\r\n // Emit code\r\n const position = this.position;\r\n const normal = this.normal;\r\n const tangent = this.tangent;\r\n const uv = this.uv;\r\n const positionOutput = this.positionOutput;\r\n const normalOutput = this.normalOutput;\r\n const tangentOutput = this.tangentOutput;\r\n const uvOutput = this.uvOutput;\r\n const comments = `//${this.name}`;\r\n\r\n state.uniforms.push(\"morphTargetInfluences\");\r\n state.uniforms.push(\"morphTargetCount\");\r\n state.uniforms.push(\"morphTargetTextureInfo\");\r\n state.uniforms.push(\"morphTargetTextureIndices\");\r\n state.samplers.push(\"morphTargets\");\r\n\r\n state._emitFunctionFromInclude(\"morphTargetsVertexGlobalDeclaration\", comments);\r\n state._emitFunctionFromInclude(\"morphTargetsVertexDeclaration\", comments, {\r\n repeatKey: \"maxSimultaneousMorphTargets\",\r\n });\r\n\r\n state.compilationString += `${this._declareOutput(positionOutput, state)} = ${position.associatedVariableName};\\n`;\r\n state.compilationString += `#ifdef NORMAL\\n`;\r\n state.compilationString += `${this._declareOutput(normalOutput, state)} = ${normal.associatedVariableName};\\n`;\r\n state.compilationString += `#else\\n`;\r\n state.compilationString += `${this._declareOutput(normalOutput, state)} = vec3(0., 0., 0.);\\n`;\r\n state.compilationString += `#endif\\n`;\r\n state.compilationString += `#ifdef TANGENT\\n`;\r\n state.compilationString += `${this._declareOutput(tangentOutput, state)} = ${tangent.associatedVariableName};\\n`;\r\n state.compilationString += `#else\\n`;\r\n state.compilationString += `${this._declareOutput(tangentOutput, state)} = vec4(0., 0., 0., 0.);\\n`;\r\n state.compilationString += `#endif\\n`;\r\n state.compilationString += `#ifdef UV1\\n`;\r\n state.compilationString += `${this._declareOutput(uvOutput, state)} = ${uv.associatedVariableName};\\n`;\r\n state.compilationString += `#else\\n`;\r\n state.compilationString += `${this._declareOutput(uvOutput, state)} = vec2(0., 0.);\\n`;\r\n state.compilationString += `#endif\\n`;\r\n\r\n // Repeatable content\r\n this._repeatableContentAnchor = state._repeatableContentAnchor;\r\n state.compilationString += this._repeatableContentAnchor;\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.MorphTargetsBlock\", MorphTargetsBlock);\r\n"]}
@@ -45,56 +45,106 @@ export interface INodeMaterialEditorOptions {
45
45
  }
46
46
  /** @internal */
47
47
  export declare class NodeMaterialDefines extends MaterialDefines implements IImageProcessingConfigurationDefines {
48
+ /** Normal */
48
49
  NORMAL: boolean;
50
+ /** Tangent */
49
51
  TANGENT: boolean;
52
+ /** Vertex color */
50
53
  VERTEXCOLOR_NME: boolean;
54
+ /** Uv1 **/
51
55
  UV1: boolean;
56
+ /** Uv2 **/
52
57
  UV2: boolean;
58
+ /** Uv3 **/
53
59
  UV3: boolean;
60
+ /** Uv4 **/
54
61
  UV4: boolean;
62
+ /** Uv5 **/
55
63
  UV5: boolean;
64
+ /** Uv6 **/
56
65
  UV6: boolean;
66
+ /** Prepass **/
57
67
  PREPASS: boolean;
68
+ /** Prepass normal */
58
69
  PREPASS_NORMAL: boolean;
70
+ /** Prepass normal index */
59
71
  PREPASS_NORMAL_INDEX: number;
72
+ /** Prepass position */
60
73
  PREPASS_POSITION: boolean;
74
+ /** Prepass position index */
61
75
  PREPASS_POSITION_INDEX: number;
76
+ /** Prepass depth */
62
77
  PREPASS_DEPTH: boolean;
78
+ /** Prepass depth index */
63
79
  PREPASS_DEPTH_INDEX: number;
80
+ /** Scene MRT count */
64
81
  SCENE_MRT_COUNT: number;
65
82
  /** BONES */
66
83
  NUM_BONE_INFLUENCERS: number;
84
+ /** Bones per mesh */
67
85
  BonesPerMesh: number;
86
+ /** Using texture for bone storage */
68
87
  BONETEXTURE: boolean;
69
88
  /** MORPH TARGETS */
70
89
  MORPHTARGETS: boolean;
90
+ /** Morph target normal */
71
91
  MORPHTARGETS_NORMAL: boolean;
92
+ /** Morph target tangent */
72
93
  MORPHTARGETS_TANGENT: boolean;
94
+ /** Morph target uv */
73
95
  MORPHTARGETS_UV: boolean;
96
+ /** Number of morph influencers */
74
97
  NUM_MORPH_INFLUENCERS: number;
98
+ /** Using a texture to store morph target data */
75
99
  MORPHTARGETS_TEXTURE: boolean;
76
100
  /** IMAGE PROCESSING */
77
101
  IMAGEPROCESSING: boolean;
102
+ /** Vignette */
78
103
  VIGNETTE: boolean;
104
+ /** Multiply blend mode for vignette */
79
105
  VIGNETTEBLENDMODEMULTIPLY: boolean;
106
+ /** Opaque blend mode for vignette */
80
107
  VIGNETTEBLENDMODEOPAQUE: boolean;
108
+ /** Tone mapping */
81
109
  TONEMAPPING: boolean;
110
+ /** ACES tone mapping mode */
82
111
  TONEMAPPING_ACES: boolean;
112
+ /** Contrast */
83
113
  CONTRAST: boolean;
114
+ /** Exposure */
84
115
  EXPOSURE: boolean;
116
+ /** Color curves */
85
117
  COLORCURVES: boolean;
118
+ /** Color grading */
86
119
  COLORGRADING: boolean;
120
+ /** 3D color grading */
87
121
  COLORGRADING3D: boolean;
122
+ /** Sampler green depth */
88
123
  SAMPLER3DGREENDEPTH: boolean;
124
+ /** Sampler for BGR map */
89
125
  SAMPLER3DBGRMAP: boolean;
126
+ /** Dithering */
90
127
  DITHER: boolean;
128
+ /** Using post process for image processing */
91
129
  IMAGEPROCESSINGPOSTPROCESS: boolean;
130
+ /** Skip color clamp */
92
131
  SKIPFINALCOLORCLAMP: boolean;
93
132
  /** MISC. */
94
133
  BUMPDIRECTUV: number;
134
+ /** Camera is orthographic */
95
135
  CAMERA_ORTHOGRAPHIC: boolean;
136
+ /** Camera is perspective */
96
137
  CAMERA_PERSPECTIVE: boolean;
138
+ /**
139
+ * Creates a new NodeMaterialDefines
140
+ */
97
141
  constructor();
142
+ /**
143
+ * Set the value of a specific key
144
+ * @param name defines the name of the key to set
145
+ * @param value defines the value to set
146
+ * @param markAsUnprocessedIfDirty Flag to indicate to the cache that this value needs processing
147
+ */
98
148
  setValue(name: string, value: any, markAsUnprocessedIfDirty?: boolean): void;
99
149
  }
100
150
  /**
@@ -39,64 +39,114 @@ import { AnimatedInputBlockTypes } from "./Blocks/Input/animatedInputBlockTypes.
39
39
  import { TrigonometryBlock, TrigonometryBlockOperations } from "./Blocks/trigonometryBlock.js";
40
40
  import { NodeMaterialSystemValues } from "./Enums/nodeMaterialSystemValues.js";
41
41
  import { EngineStore } from "../../Engines/engineStore.js";
42
- import { MaterialHelper } from "../materialHelper.js";
43
42
  import { Logger } from "../../Misc/logger.js";
43
+ import { PrepareDefinesForCamera, PrepareDefinesForPrePass } from "../materialHelper.functions.js";
44
44
  const onCreatedEffectParameters = { effect: null, subMesh: null };
45
45
  /** @internal */
46
46
  export class NodeMaterialDefines extends MaterialDefines {
47
+ /**
48
+ * Creates a new NodeMaterialDefines
49
+ */
47
50
  constructor() {
48
51
  super();
52
+ /** Normal */
49
53
  this.NORMAL = false;
54
+ /** Tangent */
50
55
  this.TANGENT = false;
56
+ /** Vertex color */
51
57
  this.VERTEXCOLOR_NME = false;
58
+ /** Uv1 **/
52
59
  this.UV1 = false;
60
+ /** Uv2 **/
53
61
  this.UV2 = false;
62
+ /** Uv3 **/
54
63
  this.UV3 = false;
64
+ /** Uv4 **/
55
65
  this.UV4 = false;
66
+ /** Uv5 **/
56
67
  this.UV5 = false;
68
+ /** Uv6 **/
57
69
  this.UV6 = false;
70
+ /** Prepass **/
58
71
  this.PREPASS = false;
72
+ /** Prepass normal */
59
73
  this.PREPASS_NORMAL = false;
74
+ /** Prepass normal index */
60
75
  this.PREPASS_NORMAL_INDEX = -1;
76
+ /** Prepass position */
61
77
  this.PREPASS_POSITION = false;
78
+ /** Prepass position index */
62
79
  this.PREPASS_POSITION_INDEX = -1;
80
+ /** Prepass depth */
63
81
  this.PREPASS_DEPTH = false;
82
+ /** Prepass depth index */
64
83
  this.PREPASS_DEPTH_INDEX = -1;
84
+ /** Scene MRT count */
65
85
  this.SCENE_MRT_COUNT = 0;
66
86
  /** BONES */
67
87
  this.NUM_BONE_INFLUENCERS = 0;
88
+ /** Bones per mesh */
68
89
  this.BonesPerMesh = 0;
90
+ /** Using texture for bone storage */
69
91
  this.BONETEXTURE = false;
70
92
  /** MORPH TARGETS */
71
93
  this.MORPHTARGETS = false;
94
+ /** Morph target normal */
72
95
  this.MORPHTARGETS_NORMAL = false;
96
+ /** Morph target tangent */
73
97
  this.MORPHTARGETS_TANGENT = false;
98
+ /** Morph target uv */
74
99
  this.MORPHTARGETS_UV = false;
100
+ /** Number of morph influencers */
75
101
  this.NUM_MORPH_INFLUENCERS = 0;
102
+ /** Using a texture to store morph target data */
76
103
  this.MORPHTARGETS_TEXTURE = false;
77
104
  /** IMAGE PROCESSING */
78
105
  this.IMAGEPROCESSING = false;
106
+ /** Vignette */
79
107
  this.VIGNETTE = false;
108
+ /** Multiply blend mode for vignette */
80
109
  this.VIGNETTEBLENDMODEMULTIPLY = false;
110
+ /** Opaque blend mode for vignette */
81
111
  this.VIGNETTEBLENDMODEOPAQUE = false;
112
+ /** Tone mapping */
82
113
  this.TONEMAPPING = false;
114
+ /** ACES tone mapping mode */
83
115
  this.TONEMAPPING_ACES = false;
116
+ /** Contrast */
84
117
  this.CONTRAST = false;
118
+ /** Exposure */
85
119
  this.EXPOSURE = false;
120
+ /** Color curves */
86
121
  this.COLORCURVES = false;
122
+ /** Color grading */
87
123
  this.COLORGRADING = false;
124
+ /** 3D color grading */
88
125
  this.COLORGRADING3D = false;
126
+ /** Sampler green depth */
89
127
  this.SAMPLER3DGREENDEPTH = false;
128
+ /** Sampler for BGR map */
90
129
  this.SAMPLER3DBGRMAP = false;
130
+ /** Dithering */
91
131
  this.DITHER = false;
132
+ /** Using post process for image processing */
92
133
  this.IMAGEPROCESSINGPOSTPROCESS = false;
134
+ /** Skip color clamp */
93
135
  this.SKIPFINALCOLORCLAMP = false;
94
136
  /** MISC. */
95
137
  this.BUMPDIRECTUV = 0;
138
+ /** Camera is orthographic */
96
139
  this.CAMERA_ORTHOGRAPHIC = false;
140
+ /** Camera is perspective */
97
141
  this.CAMERA_PERSPECTIVE = false;
98
142
  this.rebuild();
99
143
  }
144
+ /**
145
+ * Set the value of a specific key
146
+ * @param name defines the name of the key to set
147
+ * @param value defines the value to set
148
+ * @param markAsUnprocessedIfDirty Flag to indicate to the cache that this value needs processing
149
+ */
100
150
  setValue(name, value, markAsUnprocessedIfDirty = false) {
101
151
  if (this[name] === undefined) {
102
152
  this._keys.push(name);
@@ -658,7 +708,7 @@ export class NodeMaterial extends PushMaterial {
658
708
  }
659
709
  // PrePass
660
710
  const oit = this.needAlphaBlendingForMesh(mesh) && this.getScene().useOrderIndependentTransparency;
661
- MaterialHelper.PrepareDefinesForPrePass(this.getScene(), defines, !oit);
711
+ PrepareDefinesForPrePass(this.getScene(), defines, !oit);
662
712
  if (oldNormal !== defines["NORMAL"] || oldTangent !== defines["TANGENT"] || oldColor !== defines["VERTEXCOLOR_NME"] || uvChanged) {
663
713
  defines.markAsAttributesDirty();
664
714
  }
@@ -950,7 +1000,7 @@ export class NodeMaterial extends PushMaterial {
950
1000
  let result = null;
951
1001
  // Global defines
952
1002
  const scene = this.getScene();
953
- if (MaterialHelper.PrepareDefinesForCamera(scene, defines)) {
1003
+ if (PrepareDefinesForCamera(scene, defines)) {
954
1004
  defines.markAsMiscDirty();
955
1005
  }
956
1006
  // Shared defines