@babylonjs/core 6.40.0 → 6.41.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (123) hide show
  1. package/Animations/runtimeAnimation.js +2 -2
  2. package/Animations/runtimeAnimation.js.map +1 -1
  3. package/Debug/physicsViewer.js +2 -2
  4. package/Debug/physicsViewer.js.map +1 -1
  5. package/Engines/thinEngine.js +2 -3
  6. package/Engines/thinEngine.js.map +1 -1
  7. package/Materials/Background/backgroundMaterial.js +8 -7
  8. package/Materials/Background/backgroundMaterial.js.map +1 -1
  9. package/Materials/GaussianSplatting/gaussianSplattingMaterial.js +7 -6
  10. package/Materials/GaussianSplatting/gaussianSplattingMaterial.js.map +1 -1
  11. package/Materials/Node/nodeMaterial.js +9 -12
  12. package/Materials/Node/nodeMaterial.js.map +1 -1
  13. package/Materials/PBR/pbrBaseMaterial.js +8 -7
  14. package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
  15. package/Materials/drawWrapper.d.ts +15 -0
  16. package/Materials/drawWrapper.js +15 -0
  17. package/Materials/drawWrapper.js.map +1 -1
  18. package/Materials/effect.d.ts +0 -16
  19. package/Materials/effect.js +0 -16
  20. package/Materials/effect.js.map +1 -1
  21. package/Materials/effectRenderer.js +0 -1
  22. package/Materials/effectRenderer.js.map +1 -1
  23. package/Materials/material.d.ts +3 -2
  24. package/Materials/material.js +14 -12
  25. package/Materials/material.js.map +1 -1
  26. package/Materials/pushMaterial.d.ts +2 -2
  27. package/Materials/pushMaterial.js +9 -6
  28. package/Materials/pushMaterial.js.map +1 -1
  29. package/Materials/shaderMaterial.js +10 -16
  30. package/Materials/shaderMaterial.js.map +1 -1
  31. package/Materials/standardMaterial.js +8 -7
  32. package/Materials/standardMaterial.js.map +1 -1
  33. package/Meshes/Builders/boxBuilder.d.ts +0 -33
  34. package/Meshes/Builders/boxBuilder.js +0 -33
  35. package/Meshes/Builders/boxBuilder.js.map +1 -1
  36. package/Meshes/Builders/cylinderBuilder.d.ts +0 -31
  37. package/Meshes/Builders/cylinderBuilder.js +0 -31
  38. package/Meshes/Builders/cylinderBuilder.js.map +1 -1
  39. package/Meshes/Builders/decalBuilder.d.ts +0 -7
  40. package/Meshes/Builders/decalBuilder.js +0 -7
  41. package/Meshes/Builders/decalBuilder.js.map +1 -1
  42. package/Meshes/Builders/discBuilder.d.ts +0 -13
  43. package/Meshes/Builders/discBuilder.js +0 -13
  44. package/Meshes/Builders/discBuilder.js.map +1 -1
  45. package/Meshes/Builders/geodesicBuilder.d.ts +0 -13
  46. package/Meshes/Builders/geodesicBuilder.js +0 -13
  47. package/Meshes/Builders/geodesicBuilder.js.map +1 -1
  48. package/Meshes/Builders/hemisphereBuilder.d.ts +0 -3
  49. package/Meshes/Builders/hemisphereBuilder.js +0 -3
  50. package/Meshes/Builders/hemisphereBuilder.js.map +1 -1
  51. package/Meshes/Builders/icoSphereBuilder.d.ts +0 -19
  52. package/Meshes/Builders/icoSphereBuilder.js +0 -19
  53. package/Meshes/Builders/icoSphereBuilder.js.map +1 -1
  54. package/Meshes/Builders/latheBuilder.d.ts +0 -12
  55. package/Meshes/Builders/latheBuilder.js +0 -12
  56. package/Meshes/Builders/latheBuilder.js.map +1 -1
  57. package/Meshes/Builders/linesBuilder.d.ts +0 -26
  58. package/Meshes/Builders/linesBuilder.js +0 -26
  59. package/Meshes/Builders/linesBuilder.js.map +1 -1
  60. package/Meshes/Builders/planeBuilder.d.ts +0 -14
  61. package/Meshes/Builders/planeBuilder.js +0 -14
  62. package/Meshes/Builders/planeBuilder.js.map +1 -1
  63. package/Meshes/Builders/polygonBuilder.d.ts +0 -21
  64. package/Meshes/Builders/polygonBuilder.js +0 -21
  65. package/Meshes/Builders/polygonBuilder.js.map +1 -1
  66. package/Meshes/Builders/polyhedronBuilder.d.ts +0 -25
  67. package/Meshes/Builders/polyhedronBuilder.js +0 -25
  68. package/Meshes/Builders/polyhedronBuilder.js.map +1 -1
  69. package/Meshes/Builders/ribbonBuilder.d.ts +0 -22
  70. package/Meshes/Builders/ribbonBuilder.js +0 -22
  71. package/Meshes/Builders/ribbonBuilder.js.map +1 -1
  72. package/Meshes/Builders/shapeBuilder.d.ts +0 -32
  73. package/Meshes/Builders/shapeBuilder.js +0 -32
  74. package/Meshes/Builders/shapeBuilder.js.map +1 -1
  75. package/Meshes/Builders/sphereBuilder.d.ts +0 -22
  76. package/Meshes/Builders/sphereBuilder.js +0 -22
  77. package/Meshes/Builders/sphereBuilder.js.map +1 -1
  78. package/Meshes/Node/Blocks/geometryDesaturateBlock.d.ts +30 -0
  79. package/Meshes/Node/Blocks/geometryDesaturateBlock.js +62 -0
  80. package/Meshes/Node/Blocks/geometryDesaturateBlock.js.map +1 -0
  81. package/Meshes/Node/index.d.ts +1 -0
  82. package/Meshes/Node/index.js +1 -0
  83. package/Meshes/Node/index.js.map +1 -1
  84. package/Meshes/abstractMesh.js +1 -0
  85. package/Meshes/abstractMesh.js.map +1 -1
  86. package/Meshes/mesh.js +4 -4
  87. package/Meshes/mesh.js.map +1 -1
  88. package/Physics/castingResult.d.ts +66 -0
  89. package/Physics/castingResult.js +61 -0
  90. package/Physics/castingResult.js.map +1 -0
  91. package/Physics/index.d.ts +4 -0
  92. package/Physics/index.js +4 -0
  93. package/Physics/index.js.map +1 -1
  94. package/Physics/physicsPointProximityQuery.d.ts +28 -0
  95. package/Physics/physicsPointProximityQuery.js +2 -0
  96. package/Physics/physicsPointProximityQuery.js.map +1 -0
  97. package/Physics/physicsRaycastResult.d.ts +2 -44
  98. package/Physics/physicsRaycastResult.js +7 -38
  99. package/Physics/physicsRaycastResult.js.map +1 -1
  100. package/Physics/physicsShapeCastQuery.d.ts +32 -0
  101. package/Physics/physicsShapeCastQuery.js +2 -0
  102. package/Physics/physicsShapeCastQuery.js.map +1 -0
  103. package/Physics/physicsShapeProximityCastQuery.d.ts +32 -0
  104. package/Physics/physicsShapeProximityCastQuery.js +2 -0
  105. package/Physics/physicsShapeProximityCastQuery.js.map +1 -0
  106. package/Physics/proximityCastResult.d.ts +20 -0
  107. package/Physics/proximityCastResult.js +31 -0
  108. package/Physics/proximityCastResult.js.map +1 -0
  109. package/Physics/shapeCastResult.d.ts +16 -0
  110. package/Physics/shapeCastResult.js +24 -0
  111. package/Physics/shapeCastResult.js.map +1 -0
  112. package/Physics/v2/Plugins/havokPlugin.d.ts +28 -0
  113. package/Physics/v2/Plugins/havokPlugin.js +80 -11
  114. package/Physics/v2/Plugins/havokPlugin.js.map +1 -1
  115. package/XR/features/WebXRHandTracking.d.ts +2 -2
  116. package/XR/features/WebXRHandTracking.js +4 -5
  117. package/XR/features/WebXRHandTracking.js.map +1 -1
  118. package/XR/features/WebXRNearInteraction.js +25 -15
  119. package/XR/features/WebXRNearInteraction.js.map +1 -1
  120. package/XR/webXRCamera.d.ts +1 -0
  121. package/XR/webXRCamera.js +19 -8
  122. package/XR/webXRCamera.js.map +1 -1
  123. package/package.json +1 -1
package/Meshes/mesh.js CHANGED
@@ -1813,7 +1813,7 @@ export class Mesh extends AbstractMesh {
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  * @returns the current mesh
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  */
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  render(subMesh, enableAlphaMode, effectiveMeshReplacement) {
1816
- var _a, _b, _c, _d, _e;
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+ var _a, _b, _c, _d;
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  const scene = this.getScene();
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  if (this._internalAbstractMeshDataInfo._isActiveIntermediate) {
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  this._internalAbstractMeshDataInfo._isActiveIntermediate = false;
@@ -1880,8 +1880,8 @@ export class Mesh extends AbstractMesh {
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  }
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  this._internalMeshDataInfo._effectiveMaterial = material;
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  }
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- else if ((material._storeEffectOnSubMeshes && !((_c = subMesh.effect) === null || _c === void 0 ? void 0 : _c._wasPreviouslyReady)) ||
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- (!material._storeEffectOnSubMeshes && !((_d = material.getEffect()) === null || _d === void 0 ? void 0 : _d._wasPreviouslyReady))) {
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+ else if ((material._storeEffectOnSubMeshes && !((_c = subMesh._drawWrapper) === null || _c === void 0 ? void 0 : _c._wasPreviouslyReady)) ||
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+ (!material._storeEffectOnSubMeshes && !material._getDrawWrapper()._wasPreviouslyReady)) {
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  if (oldCamera) {
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  oldCamera.maxZ = oldCameraMaxZ;
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  scene.updateTransformMatrix(true);
@@ -1899,7 +1899,7 @@ export class Mesh extends AbstractMesh {
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  else {
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  drawWrapper = this._internalMeshDataInfo._effectiveMaterial._getDrawWrapper();
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  }
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- const effect = (_e = drawWrapper === null || drawWrapper === void 0 ? void 0 : drawWrapper.effect) !== null && _e !== void 0 ? _e : null;
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+ const effect = (_d = drawWrapper === null || drawWrapper === void 0 ? void 0 : drawWrapper.effect) !== null && _d !== void 0 ? _d : null;
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  for (const step of scene._beforeRenderingMeshStage) {
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  step.action(this, subMesh, batch, effect);
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  }