@babylonjs/core 6.39.0 → 6.41.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (692) hide show
  1. package/Actions/action.js +3 -1
  2. package/Actions/action.js.map +1 -1
  3. package/Actions/condition.js +1 -0
  4. package/Actions/condition.js.map +1 -1
  5. package/Actions/directActions.d.ts +2 -2
  6. package/Actions/directActions.js +2 -2
  7. package/Actions/directActions.js.map +1 -1
  8. package/Animations/pathCursor.js +1 -0
  9. package/Animations/pathCursor.js.map +1 -1
  10. package/Animations/runtimeAnimation.js +3 -3
  11. package/Animations/runtimeAnimation.js.map +1 -1
  12. package/Audio/audioEngine.js +5 -0
  13. package/Audio/audioEngine.js.map +1 -1
  14. package/Behaviors/Cameras/autoRotationBehavior.d.ts +3 -0
  15. package/Behaviors/Cameras/autoRotationBehavior.js +3 -0
  16. package/Behaviors/Cameras/autoRotationBehavior.js.map +1 -1
  17. package/Behaviors/Meshes/pointerDragBehavior.d.ts +1 -0
  18. package/Behaviors/Meshes/pointerDragBehavior.js +2 -0
  19. package/Behaviors/Meshes/pointerDragBehavior.js.map +1 -1
  20. package/Bones/bone.d.ts +2 -0
  21. package/Bones/bone.js +2 -0
  22. package/Bones/bone.js.map +1 -1
  23. package/Cameras/Inputs/BaseCameraPointersInput.d.ts +2 -2
  24. package/Cameras/Inputs/BaseCameraPointersInput.js +2 -2
  25. package/Cameras/Inputs/BaseCameraPointersInput.js.map +1 -1
  26. package/Cameras/Inputs/arcRotateCameraPointersInput.d.ts +9 -9
  27. package/Cameras/Inputs/arcRotateCameraPointersInput.js +9 -9
  28. package/Cameras/Inputs/arcRotateCameraPointersInput.js.map +1 -1
  29. package/Cameras/Inputs/followCameraKeyboardMoveInput.d.ts +3 -0
  30. package/Cameras/Inputs/followCameraKeyboardMoveInput.js +3 -0
  31. package/Cameras/Inputs/followCameraKeyboardMoveInput.js.map +1 -1
  32. package/Cameras/arcRotateCamera.d.ts +2 -0
  33. package/Cameras/arcRotateCamera.js +2 -0
  34. package/Cameras/arcRotateCamera.js.map +1 -1
  35. package/Cameras/camera.d.ts +2 -0
  36. package/Cameras/camera.js +4 -0
  37. package/Cameras/camera.js.map +1 -1
  38. package/Cameras/followCamera.d.ts +1 -0
  39. package/Cameras/followCamera.js +1 -0
  40. package/Cameras/followCamera.js.map +1 -1
  41. package/Debug/debugLayer.d.ts +4 -1
  42. package/Debug/debugLayer.js +4 -1
  43. package/Debug/debugLayer.js.map +1 -1
  44. package/Debug/physicsViewer.d.ts +1 -0
  45. package/Debug/physicsViewer.js +3 -2
  46. package/Debug/physicsViewer.js.map +1 -1
  47. package/Decorators/nodeDecorator.d.ts +5 -4
  48. package/Decorators/nodeDecorator.js +5 -4
  49. package/Decorators/nodeDecorator.js.map +1 -1
  50. package/DeviceInput/eventFactory.d.ts +2 -0
  51. package/DeviceInput/eventFactory.js +3 -0
  52. package/DeviceInput/eventFactory.js.map +1 -1
  53. package/DeviceInput/webDeviceInputSystem.js +3 -0
  54. package/DeviceInput/webDeviceInputSystem.js.map +1 -1
  55. package/Engines/Extensions/engine.multiview.js +2 -0
  56. package/Engines/Extensions/engine.multiview.js.map +1 -1
  57. package/Engines/Native/nativeDataStream.d.ts +32 -0
  58. package/Engines/Native/nativeDataStream.js +32 -0
  59. package/Engines/Native/nativeDataStream.js.map +1 -1
  60. package/Engines/Native/nativePipelineContext.d.ts +0 -3
  61. package/Engines/Native/nativePipelineContext.js +0 -3
  62. package/Engines/Native/nativePipelineContext.js.map +1 -1
  63. package/Engines/WebGL/webGLPipelineContext.d.ts +0 -3
  64. package/Engines/WebGL/webGLPipelineContext.js +0 -3
  65. package/Engines/WebGL/webGLPipelineContext.js.map +1 -1
  66. package/Engines/WebGPU/Extensions/engine.readTexture.js +1 -0
  67. package/Engines/WebGPU/Extensions/engine.readTexture.js.map +1 -1
  68. package/Engines/WebGPU/webgpuCacheBindGroups.d.ts +1 -0
  69. package/Engines/WebGPU/webgpuCacheBindGroups.js +1 -0
  70. package/Engines/WebGPU/webgpuCacheBindGroups.js.map +1 -1
  71. package/Engines/WebGPU/webgpuCacheRenderPipeline.js +3 -0
  72. package/Engines/WebGPU/webgpuCacheRenderPipeline.js.map +1 -1
  73. package/Engines/WebGPU/webgpuPipelineContext.d.ts +0 -3
  74. package/Engines/WebGPU/webgpuPipelineContext.js +0 -3
  75. package/Engines/WebGPU/webgpuPipelineContext.js.map +1 -1
  76. package/Engines/WebGPU/webgpuShaderProcessingContext.js +1 -0
  77. package/Engines/WebGPU/webgpuShaderProcessingContext.js.map +1 -1
  78. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.d.ts +1 -1
  79. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js +11 -2
  80. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js.map +1 -1
  81. package/Engines/WebGPU/webgpuTextureHelper.js +22 -0
  82. package/Engines/WebGPU/webgpuTextureHelper.js.map +1 -1
  83. package/Engines/WebGPU/webgpuTextureManager.js +2 -1
  84. package/Engines/WebGPU/webgpuTextureManager.js.map +1 -1
  85. package/Engines/engine.js +1 -0
  86. package/Engines/engine.js.map +1 -1
  87. package/Engines/nativeEngine.d.ts +4 -0
  88. package/Engines/nativeEngine.js +5 -0
  89. package/Engines/nativeEngine.js.map +1 -1
  90. package/Engines/thinEngine.js +7 -3
  91. package/Engines/thinEngine.js.map +1 -1
  92. package/Engines/webgpuEngine.d.ts +1 -1
  93. package/Engines/webgpuEngine.js +17 -1
  94. package/Engines/webgpuEngine.js.map +1 -1
  95. package/FlowGraph/Blocks/Data/Math/flowGraphMathBlocks.d.ts +207 -2
  96. package/FlowGraph/Blocks/Data/Math/flowGraphMathBlocks.js +207 -6
  97. package/FlowGraph/Blocks/Data/Math/flowGraphMathBlocks.js.map +1 -1
  98. package/FlowGraph/Blocks/Data/flowGraphBinaryOperationBlock.d.ts +15 -0
  99. package/FlowGraph/Blocks/Data/flowGraphBinaryOperationBlock.js +9 -0
  100. package/FlowGraph/Blocks/Data/flowGraphBinaryOperationBlock.js.map +1 -1
  101. package/FlowGraph/Blocks/Data/flowGraphConditionalDataBlock.d.ts +4 -0
  102. package/FlowGraph/Blocks/Data/flowGraphConditionalDataBlock.js +4 -0
  103. package/FlowGraph/Blocks/Data/flowGraphConditionalDataBlock.js.map +1 -1
  104. package/FlowGraph/Blocks/Data/flowGraphConstantBlock.d.ts +17 -1
  105. package/FlowGraph/Blocks/Data/flowGraphConstantBlock.js +14 -1
  106. package/FlowGraph/Blocks/Data/flowGraphConstantBlock.js.map +1 -1
  107. package/FlowGraph/Blocks/Data/flowGraphConstantOperationBlock.d.ts +9 -0
  108. package/FlowGraph/Blocks/Data/flowGraphConstantOperationBlock.js +9 -0
  109. package/FlowGraph/Blocks/Data/flowGraphConstantOperationBlock.js.map +1 -1
  110. package/FlowGraph/Blocks/Data/flowGraphCoordinateTransformBlock.d.ts +5 -0
  111. package/FlowGraph/Blocks/Data/flowGraphCoordinateTransformBlock.js +5 -0
  112. package/FlowGraph/Blocks/Data/flowGraphCoordinateTransformBlock.js.map +1 -1
  113. package/FlowGraph/Blocks/Data/flowGraphGetPropertyBlock.d.ts +16 -1
  114. package/FlowGraph/Blocks/Data/flowGraphGetPropertyBlock.js +13 -1
  115. package/FlowGraph/Blocks/Data/flowGraphGetPropertyBlock.js.map +1 -1
  116. package/FlowGraph/Blocks/Data/flowGraphGetVariableBlock.d.ts +12 -1
  117. package/FlowGraph/Blocks/Data/flowGraphGetVariableBlock.js +12 -1
  118. package/FlowGraph/Blocks/Data/flowGraphGetVariableBlock.js.map +1 -1
  119. package/FlowGraph/Blocks/Data/flowGraphTernaryOperationBlock.d.ts +18 -0
  120. package/FlowGraph/Blocks/Data/flowGraphTernaryOperationBlock.js +9 -0
  121. package/FlowGraph/Blocks/Data/flowGraphTernaryOperationBlock.js.map +1 -1
  122. package/FlowGraph/Blocks/Data/flowGraphUnaryOperationBlock.d.ts +12 -0
  123. package/FlowGraph/Blocks/Data/flowGraphUnaryOperationBlock.js +9 -0
  124. package/FlowGraph/Blocks/Data/flowGraphUnaryOperationBlock.js.map +1 -1
  125. package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.d.ts +15 -1
  126. package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.js +12 -1
  127. package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.js.map +1 -1
  128. package/FlowGraph/Blocks/Event/flowGraphReceiveCustomEventBlock.d.ts +18 -2
  129. package/FlowGraph/Blocks/Event/flowGraphReceiveCustomEventBlock.js +15 -4
  130. package/FlowGraph/Blocks/Event/flowGraphReceiveCustomEventBlock.js.map +1 -1
  131. package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.d.ts +6 -0
  132. package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.js +6 -0
  133. package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.js.map +1 -1
  134. package/FlowGraph/Blocks/Event/flowGraphSceneTickEventBlock.d.ts +6 -0
  135. package/FlowGraph/Blocks/Event/flowGraphSceneTickEventBlock.js +6 -0
  136. package/FlowGraph/Blocks/Event/flowGraphSceneTickEventBlock.js.map +1 -1
  137. package/FlowGraph/Blocks/Execution/Animation/flowGraphPauseAnimationBlock.d.ts +5 -2
  138. package/FlowGraph/Blocks/Execution/Animation/flowGraphPauseAnimationBlock.js +4 -1
  139. package/FlowGraph/Blocks/Execution/Animation/flowGraphPauseAnimationBlock.js.map +1 -1
  140. package/FlowGraph/Blocks/Execution/Animation/flowGraphPlayAnimationBlock.d.ts +15 -1
  141. package/FlowGraph/Blocks/Execution/Animation/flowGraphPlayAnimationBlock.js +12 -1
  142. package/FlowGraph/Blocks/Execution/Animation/flowGraphPlayAnimationBlock.js.map +1 -1
  143. package/FlowGraph/Blocks/Execution/Animation/flowGraphStopAnimationBlock.d.ts +4 -1
  144. package/FlowGraph/Blocks/Execution/Animation/flowGraphStopAnimationBlock.js +3 -0
  145. package/FlowGraph/Blocks/Execution/Animation/flowGraphStopAnimationBlock.js.map +1 -1
  146. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphBranchBlock.d.ts +3 -0
  147. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphBranchBlock.js +3 -0
  148. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphBranchBlock.js.map +1 -1
  149. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphCounterBlock.d.ts +3 -0
  150. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphCounterBlock.js +3 -0
  151. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphCounterBlock.js.map +1 -1
  152. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphDebounceBlock.d.ts +3 -0
  153. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphDebounceBlock.js +3 -0
  154. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphDebounceBlock.js.map +1 -1
  155. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphDoNBlock.d.ts +14 -1
  156. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphDoNBlock.js +11 -1
  157. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphDoNBlock.js.map +1 -1
  158. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphFlipFlopBlock.d.ts +3 -0
  159. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphFlipFlopBlock.js +3 -0
  160. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphFlipFlopBlock.js.map +1 -1
  161. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphForLoopBlock.d.ts +3 -0
  162. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphForLoopBlock.js +3 -0
  163. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphForLoopBlock.js.map +1 -1
  164. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphMultiGateBlock.d.ts +15 -2
  165. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphMultiGateBlock.js +12 -4
  166. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphMultiGateBlock.js.map +1 -1
  167. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphSequenceBlock.d.ts +14 -2
  168. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphSequenceBlock.js +11 -4
  169. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphSequenceBlock.js.map +1 -1
  170. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphSwitchBlock.d.ts +15 -2
  171. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphSwitchBlock.js +12 -4
  172. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphSwitchBlock.js.map +1 -1
  173. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphThrottleBlock.d.ts +3 -0
  174. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphThrottleBlock.js +3 -0
  175. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphThrottleBlock.js.map +1 -1
  176. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphTimerBlock.d.ts +6 -0
  177. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphTimerBlock.js +6 -0
  178. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphTimerBlock.js.map +1 -1
  179. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphWaitAllBlock.d.ts +15 -2
  180. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphWaitAllBlock.js +12 -3
  181. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphWaitAllBlock.js.map +1 -1
  182. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphWhileLoopBlock.d.ts +18 -1
  183. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphWhileLoopBlock.js +15 -1
  184. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphWhileLoopBlock.js.map +1 -1
  185. package/FlowGraph/Blocks/Execution/flowGraphConsoleLogBlock.d.ts +6 -0
  186. package/FlowGraph/Blocks/Execution/flowGraphConsoleLogBlock.js +6 -0
  187. package/FlowGraph/Blocks/Execution/flowGraphConsoleLogBlock.js.map +1 -1
  188. package/FlowGraph/Blocks/Execution/flowGraphSendCustomEventBlock.d.ts +14 -2
  189. package/FlowGraph/Blocks/Execution/flowGraphSendCustomEventBlock.js +11 -4
  190. package/FlowGraph/Blocks/Execution/flowGraphSendCustomEventBlock.js.map +1 -1
  191. package/FlowGraph/Blocks/Execution/flowGraphSetPropertyBlock.d.ts +15 -1
  192. package/FlowGraph/Blocks/Execution/flowGraphSetPropertyBlock.js +12 -1
  193. package/FlowGraph/Blocks/Execution/flowGraphSetPropertyBlock.js.map +1 -1
  194. package/FlowGraph/Blocks/Execution/flowGraphSetVariableBlock.d.ts +14 -1
  195. package/FlowGraph/Blocks/Execution/flowGraphSetVariableBlock.js +11 -1
  196. package/FlowGraph/Blocks/Execution/flowGraphSetVariableBlock.js.map +1 -1
  197. package/FlowGraph/flowGraph.d.ts +16 -8
  198. package/FlowGraph/flowGraph.js +13 -8
  199. package/FlowGraph/flowGraph.js.map +1 -1
  200. package/FlowGraph/flowGraphBlock.d.ts +54 -5
  201. package/FlowGraph/flowGraphBlock.js +50 -11
  202. package/FlowGraph/flowGraphBlock.js.map +1 -1
  203. package/FlowGraph/flowGraphConnection.d.ts +10 -6
  204. package/FlowGraph/flowGraphConnection.js +10 -6
  205. package/FlowGraph/flowGraphConnection.js.map +1 -1
  206. package/FlowGraph/flowGraphContext.d.ts +10 -8
  207. package/FlowGraph/flowGraphContext.js +10 -8
  208. package/FlowGraph/flowGraphContext.js.map +1 -1
  209. package/FlowGraph/flowGraphCoordinator.d.ts +27 -1
  210. package/FlowGraph/flowGraphCoordinator.js +18 -2
  211. package/FlowGraph/flowGraphCoordinator.js.map +1 -1
  212. package/FlowGraph/flowGraphDataConnection.d.ts +26 -1
  213. package/FlowGraph/flowGraphDataConnection.js +23 -1
  214. package/FlowGraph/flowGraphDataConnection.js.map +1 -1
  215. package/FlowGraph/flowGraphExecutionBlock.d.ts +27 -1
  216. package/FlowGraph/flowGraphExecutionBlock.js +22 -4
  217. package/FlowGraph/flowGraphExecutionBlock.js.map +1 -1
  218. package/FlowGraph/flowGraphRichTypes.d.ts +24 -1
  219. package/FlowGraph/flowGraphRichTypes.js +18 -1
  220. package/FlowGraph/flowGraphRichTypes.js.map +1 -1
  221. package/FlowGraph/flowGraphSignalConnection.d.ts +2 -0
  222. package/FlowGraph/flowGraphSignalConnection.js +2 -0
  223. package/FlowGraph/flowGraphSignalConnection.js.map +1 -1
  224. package/Gamepads/gamepad.d.ts +2 -2
  225. package/Gamepads/gamepad.js +2 -2
  226. package/Gamepads/gamepad.js.map +1 -1
  227. package/Gamepads/gamepadSceneComponent.js +2 -0
  228. package/Gamepads/gamepadSceneComponent.js.map +1 -1
  229. package/Gizmos/axisScaleGizmo.d.ts +2 -0
  230. package/Gizmos/axisScaleGizmo.js +2 -0
  231. package/Gizmos/axisScaleGizmo.js.map +1 -1
  232. package/Gizmos/boundingBoxGizmo.d.ts +19 -0
  233. package/Gizmos/boundingBoxGizmo.js +36 -15
  234. package/Gizmos/boundingBoxGizmo.js.map +1 -1
  235. package/Gizmos/cameraGizmo.js +1 -0
  236. package/Gizmos/cameraGizmo.js.map +1 -1
  237. package/Gizmos/gizmo.js +1 -0
  238. package/Gizmos/gizmo.js.map +1 -1
  239. package/Gizmos/gizmoManager.d.ts +18 -0
  240. package/Gizmos/gizmoManager.js +34 -0
  241. package/Gizmos/gizmoManager.js.map +1 -1
  242. package/Gizmos/lightGizmo.d.ts +1 -0
  243. package/Gizmos/lightGizmo.js +1 -0
  244. package/Gizmos/lightGizmo.js.map +1 -1
  245. package/Gizmos/planeRotationGizmo.d.ts +2 -0
  246. package/Gizmos/planeRotationGizmo.js +2 -0
  247. package/Gizmos/planeRotationGizmo.js.map +1 -1
  248. package/Gizmos/positionGizmo.d.ts +11 -0
  249. package/Gizmos/positionGizmo.js +19 -0
  250. package/Gizmos/positionGizmo.js.map +1 -1
  251. package/Gizmos/rotationGizmo.d.ts +14 -0
  252. package/Gizmos/rotationGizmo.js +14 -0
  253. package/Gizmos/rotationGizmo.js.map +1 -1
  254. package/Gizmos/scaleGizmo.d.ts +18 -1
  255. package/Gizmos/scaleGizmo.js +19 -1
  256. package/Gizmos/scaleGizmo.js.map +1 -1
  257. package/Helpers/environmentHelper.d.ts +4 -2
  258. package/Helpers/environmentHelper.js +4 -2
  259. package/Helpers/environmentHelper.js.map +1 -1
  260. package/Layers/effectLayer.d.ts +1 -0
  261. package/Layers/effectLayer.js +1 -0
  262. package/Layers/effectLayer.js.map +1 -1
  263. package/Layers/glowLayer.d.ts +3 -1
  264. package/Layers/glowLayer.js +3 -1
  265. package/Layers/glowLayer.js.map +1 -1
  266. package/Layers/highlightLayer.d.ts +3 -2
  267. package/Layers/highlightLayer.js +3 -2
  268. package/Layers/highlightLayer.js.map +1 -1
  269. package/Lights/light.d.ts +1 -1
  270. package/Lights/light.js +1 -1
  271. package/Lights/light.js.map +1 -1
  272. package/Loading/sceneLoader.js +4 -0
  273. package/Loading/sceneLoader.js.map +1 -1
  274. package/Materials/Background/backgroundMaterial.d.ts +2 -2
  275. package/Materials/Background/backgroundMaterial.js +10 -9
  276. package/Materials/Background/backgroundMaterial.js.map +1 -1
  277. package/Materials/GaussianSplatting/gaussianSplattingMaterial.d.ts +72 -0
  278. package/Materials/GaussianSplatting/gaussianSplattingMaterial.js +231 -0
  279. package/Materials/GaussianSplatting/gaussianSplattingMaterial.js.map +1 -0
  280. package/Materials/GreasedLine/greasedLinePluginMaterial.d.ts +0 -1
  281. package/Materials/GreasedLine/greasedLinePluginMaterial.js +0 -1
  282. package/Materials/GreasedLine/greasedLinePluginMaterial.js.map +1 -1
  283. package/Materials/GreasedLine/greasedLineSimpleMaterial.d.ts +0 -1
  284. package/Materials/GreasedLine/greasedLineSimpleMaterial.js +0 -1
  285. package/Materials/GreasedLine/greasedLineSimpleMaterial.js.map +1 -1
  286. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.d.ts +2 -1
  287. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js +1 -1
  288. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js.map +1 -1
  289. package/Materials/Node/Blocks/Fragment/fragCoordBlock.js +1 -0
  290. package/Materials/Node/Blocks/Fragment/fragCoordBlock.js.map +1 -1
  291. package/Materials/Node/Blocks/Fragment/frontFacingBlock.js +1 -0
  292. package/Materials/Node/Blocks/Fragment/frontFacingBlock.js.map +1 -1
  293. package/Materials/Node/Blocks/Fragment/screenSizeBlock.js +1 -0
  294. package/Materials/Node/Blocks/Fragment/screenSizeBlock.js.map +1 -1
  295. package/Materials/Node/Blocks/Teleport/teleportInBlock.d.ts +3 -1
  296. package/Materials/Node/Blocks/Teleport/teleportInBlock.js +3 -1
  297. package/Materials/Node/Blocks/Teleport/teleportInBlock.js.map +1 -1
  298. package/Materials/Node/Blocks/triPlanarBlock.d.ts +1 -0
  299. package/Materials/Node/Blocks/triPlanarBlock.js +1 -0
  300. package/Materials/Node/Blocks/triPlanarBlock.js.map +1 -1
  301. package/Materials/Node/Blocks/worleyNoise3DBlock.d.ts +2 -0
  302. package/Materials/Node/Blocks/worleyNoise3DBlock.js +2 -0
  303. package/Materials/Node/Blocks/worleyNoise3DBlock.js.map +1 -1
  304. package/Materials/Node/nodeMaterial.d.ts +10 -3
  305. package/Materials/Node/nodeMaterial.js +23 -15
  306. package/Materials/Node/nodeMaterial.js.map +1 -1
  307. package/Materials/Node/nodeMaterialBlock.d.ts +3 -1
  308. package/Materials/Node/nodeMaterialBlock.js +4 -1
  309. package/Materials/Node/nodeMaterialBlock.js.map +1 -1
  310. package/Materials/Node/nodeMaterialBlockConnectionPoint.js +1 -0
  311. package/Materials/Node/nodeMaterialBlockConnectionPoint.js.map +1 -1
  312. package/Materials/Node/nodeMaterialBuildStateSharedData.js +1 -0
  313. package/Materials/Node/nodeMaterialBuildStateSharedData.js.map +1 -1
  314. package/Materials/PBR/pbrBaseMaterial.d.ts +7 -6
  315. package/Materials/PBR/pbrBaseMaterial.js +15 -13
  316. package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
  317. package/Materials/PBR/pbrMaterial.d.ts +2 -1
  318. package/Materials/PBR/pbrMaterial.js +2 -1
  319. package/Materials/PBR/pbrMaterial.js.map +1 -1
  320. package/Materials/PBR/pbrMetallicRoughnessMaterial.d.ts +4 -1
  321. package/Materials/PBR/pbrMetallicRoughnessMaterial.js +4 -1
  322. package/Materials/PBR/pbrMetallicRoughnessMaterial.js.map +1 -1
  323. package/Materials/PBR/pbrSpecularGlossinessMaterial.d.ts +4 -1
  324. package/Materials/PBR/pbrSpecularGlossinessMaterial.js +4 -1
  325. package/Materials/PBR/pbrSpecularGlossinessMaterial.js.map +1 -1
  326. package/Materials/Textures/Loaders/envTextureLoader.js +1 -0
  327. package/Materials/Textures/Loaders/envTextureLoader.js.map +1 -1
  328. package/Materials/Textures/Loaders/hdrTextureLoader.js +1 -0
  329. package/Materials/Textures/Loaders/hdrTextureLoader.js.map +1 -1
  330. package/Materials/Textures/Loaders/tgaTextureLoader.js +1 -0
  331. package/Materials/Textures/Loaders/tgaTextureLoader.js.map +1 -1
  332. package/Materials/Textures/Packer/packer.d.ts +0 -1
  333. package/Materials/Textures/Packer/packer.js +0 -1
  334. package/Materials/Textures/Packer/packer.js.map +1 -1
  335. package/Materials/Textures/colorGradingTexture.d.ts +4 -1
  336. package/Materials/Textures/colorGradingTexture.js +4 -1
  337. package/Materials/Textures/colorGradingTexture.js.map +1 -1
  338. package/Materials/Textures/equiRectangularCubeTexture.d.ts +1 -0
  339. package/Materials/Textures/equiRectangularCubeTexture.js +1 -0
  340. package/Materials/Textures/equiRectangularCubeTexture.js.map +1 -1
  341. package/Materials/Textures/hdrCubeTexture.d.ts +3 -2
  342. package/Materials/Textures/hdrCubeTexture.js +3 -2
  343. package/Materials/Textures/hdrCubeTexture.js.map +1 -1
  344. package/Materials/Textures/htmlElementTexture.d.ts +1 -1
  345. package/Materials/Textures/htmlElementTexture.js +1 -1
  346. package/Materials/Textures/htmlElementTexture.js.map +1 -1
  347. package/Materials/drawWrapper.d.ts +15 -0
  348. package/Materials/drawWrapper.js +15 -0
  349. package/Materials/drawWrapper.js.map +1 -1
  350. package/Materials/effect.d.ts +0 -16
  351. package/Materials/effect.js +0 -16
  352. package/Materials/effect.js.map +1 -1
  353. package/Materials/effectRenderer.js +0 -1
  354. package/Materials/effectRenderer.js.map +1 -1
  355. package/Materials/index.d.ts +1 -0
  356. package/Materials/index.js +1 -0
  357. package/Materials/index.js.map +1 -1
  358. package/Materials/material.d.ts +4 -2
  359. package/Materials/material.decalMapConfiguration.d.ts +0 -5
  360. package/Materials/material.decalMapConfiguration.js +5 -5
  361. package/Materials/material.decalMapConfiguration.js.map +1 -1
  362. package/Materials/material.js +15 -12
  363. package/Materials/material.js.map +1 -1
  364. package/Materials/materialHelper.d.ts +1 -1
  365. package/Materials/materialHelper.js +4 -3
  366. package/Materials/materialHelper.js.map +1 -1
  367. package/Materials/materialPluginManager.js +1 -0
  368. package/Materials/materialPluginManager.js.map +1 -1
  369. package/Materials/pushMaterial.d.ts +2 -2
  370. package/Materials/pushMaterial.js +9 -6
  371. package/Materials/pushMaterial.js.map +1 -1
  372. package/Materials/shaderMaterial.js +10 -16
  373. package/Materials/shaderMaterial.js.map +1 -1
  374. package/Materials/standardMaterial.d.ts +2 -2
  375. package/Materials/standardMaterial.js +10 -9
  376. package/Materials/standardMaterial.js.map +1 -1
  377. package/Materials/uniformBuffer.js +2 -1
  378. package/Materials/uniformBuffer.js.map +1 -1
  379. package/Maths/math.path.d.ts +2 -1
  380. package/Maths/math.path.js +2 -1
  381. package/Maths/math.path.js.map +1 -1
  382. package/Maths/math.vector.d.ts +11 -4
  383. package/Maths/math.vector.js +11 -4
  384. package/Maths/math.vector.js.map +1 -1
  385. package/Meshes/Builders/boxBuilder.d.ts +0 -33
  386. package/Meshes/Builders/boxBuilder.js +0 -33
  387. package/Meshes/Builders/boxBuilder.js.map +1 -1
  388. package/Meshes/Builders/cylinderBuilder.d.ts +0 -31
  389. package/Meshes/Builders/cylinderBuilder.js +0 -31
  390. package/Meshes/Builders/cylinderBuilder.js.map +1 -1
  391. package/Meshes/Builders/decalBuilder.d.ts +0 -7
  392. package/Meshes/Builders/decalBuilder.js +0 -7
  393. package/Meshes/Builders/decalBuilder.js.map +1 -1
  394. package/Meshes/Builders/discBuilder.d.ts +0 -13
  395. package/Meshes/Builders/discBuilder.js +0 -13
  396. package/Meshes/Builders/discBuilder.js.map +1 -1
  397. package/Meshes/Builders/geodesicBuilder.d.ts +0 -13
  398. package/Meshes/Builders/geodesicBuilder.js +0 -13
  399. package/Meshes/Builders/geodesicBuilder.js.map +1 -1
  400. package/Meshes/Builders/hemisphereBuilder.d.ts +0 -3
  401. package/Meshes/Builders/hemisphereBuilder.js +1 -3
  402. package/Meshes/Builders/hemisphereBuilder.js.map +1 -1
  403. package/Meshes/Builders/icoSphereBuilder.d.ts +0 -19
  404. package/Meshes/Builders/icoSphereBuilder.js +0 -19
  405. package/Meshes/Builders/icoSphereBuilder.js.map +1 -1
  406. package/Meshes/Builders/latheBuilder.d.ts +0 -12
  407. package/Meshes/Builders/latheBuilder.js +0 -12
  408. package/Meshes/Builders/latheBuilder.js.map +1 -1
  409. package/Meshes/Builders/linesBuilder.d.ts +0 -26
  410. package/Meshes/Builders/linesBuilder.js +0 -26
  411. package/Meshes/Builders/linesBuilder.js.map +1 -1
  412. package/Meshes/Builders/planeBuilder.d.ts +0 -14
  413. package/Meshes/Builders/planeBuilder.js +0 -14
  414. package/Meshes/Builders/planeBuilder.js.map +1 -1
  415. package/Meshes/Builders/polygonBuilder.d.ts +0 -21
  416. package/Meshes/Builders/polygonBuilder.js +0 -21
  417. package/Meshes/Builders/polygonBuilder.js.map +1 -1
  418. package/Meshes/Builders/polyhedronBuilder.d.ts +0 -25
  419. package/Meshes/Builders/polyhedronBuilder.js +0 -25
  420. package/Meshes/Builders/polyhedronBuilder.js.map +1 -1
  421. package/Meshes/Builders/ribbonBuilder.d.ts +0 -22
  422. package/Meshes/Builders/ribbonBuilder.js +0 -22
  423. package/Meshes/Builders/ribbonBuilder.js.map +1 -1
  424. package/Meshes/Builders/shapeBuilder.d.ts +0 -32
  425. package/Meshes/Builders/shapeBuilder.js +0 -32
  426. package/Meshes/Builders/shapeBuilder.js.map +1 -1
  427. package/Meshes/Builders/sphereBuilder.d.ts +0 -22
  428. package/Meshes/Builders/sphereBuilder.js +0 -22
  429. package/Meshes/Builders/sphereBuilder.js.map +1 -1
  430. package/Meshes/Builders/textBuilder.d.ts +26 -5
  431. package/Meshes/Builders/textBuilder.js +26 -5
  432. package/Meshes/Builders/textBuilder.js.map +1 -1
  433. package/Meshes/GaussianSplatting/gaussianSplattingMesh.d.ts +84 -0
  434. package/Meshes/GaussianSplatting/gaussianSplattingMesh.js +288 -0
  435. package/Meshes/GaussianSplatting/gaussianSplattingMesh.js.map +1 -0
  436. package/Meshes/GreasedLine/greasedLineRibbonMesh.js +7 -0
  437. package/Meshes/GreasedLine/greasedLineRibbonMesh.js.map +1 -1
  438. package/Meshes/Node/Blocks/geometryCurveBlock.d.ts +92 -0
  439. package/Meshes/Node/Blocks/geometryCurveBlock.js +292 -0
  440. package/Meshes/Node/Blocks/geometryCurveBlock.js.map +1 -0
  441. package/Meshes/Node/Blocks/geometryDesaturateBlock.d.ts +30 -0
  442. package/Meshes/Node/Blocks/geometryDesaturateBlock.js +62 -0
  443. package/Meshes/Node/Blocks/geometryDesaturateBlock.js.map +1 -0
  444. package/Meshes/Node/Blocks/noiseBlock.d.ts +5 -3
  445. package/Meshes/Node/Blocks/noiseBlock.js +5 -3
  446. package/Meshes/Node/Blocks/noiseBlock.js.map +1 -1
  447. package/Meshes/Node/index.d.ts +2 -0
  448. package/Meshes/Node/index.js +2 -0
  449. package/Meshes/Node/index.js.map +1 -1
  450. package/Meshes/Node/nodeGeometry.d.ts +6 -2
  451. package/Meshes/Node/nodeGeometry.js +7 -2
  452. package/Meshes/Node/nodeGeometry.js.map +1 -1
  453. package/Meshes/Node/nodeGeometryBlockConnectionPoint.js +1 -0
  454. package/Meshes/Node/nodeGeometryBlockConnectionPoint.js.map +1 -1
  455. package/Meshes/Node/nodeGeometryBuildState.js +1 -0
  456. package/Meshes/Node/nodeGeometryBuildState.js.map +1 -1
  457. package/Meshes/abstractMesh.d.ts +1 -0
  458. package/Meshes/abstractMesh.js +4 -0
  459. package/Meshes/abstractMesh.js.map +1 -1
  460. package/Meshes/csg.d.ts +7 -1
  461. package/Meshes/csg.js +9 -1
  462. package/Meshes/csg.js.map +1 -1
  463. package/Meshes/index.d.ts +1 -0
  464. package/Meshes/index.js +1 -0
  465. package/Meshes/index.js.map +1 -1
  466. package/Meshes/instancedMesh.d.ts +7 -3
  467. package/Meshes/instancedMesh.js +7 -3
  468. package/Meshes/instancedMesh.js.map +1 -1
  469. package/Meshes/linesMesh.d.ts +3 -2
  470. package/Meshes/linesMesh.js +3 -2
  471. package/Meshes/linesMesh.js.map +1 -1
  472. package/Meshes/mesh.d.ts +1 -0
  473. package/Meshes/mesh.js +5 -4
  474. package/Meshes/mesh.js.map +1 -1
  475. package/Meshes/mesh.vertexData.d.ts +0 -145
  476. package/Meshes/mesh.vertexData.js +0 -145
  477. package/Meshes/mesh.vertexData.js.map +1 -1
  478. package/Meshes/transformNode.d.ts +1 -1
  479. package/Meshes/transformNode.js +1 -1
  480. package/Meshes/transformNode.js.map +1 -1
  481. package/Misc/HighDynamicRange/cubemapToSphericalPolynomial.d.ts +1 -0
  482. package/Misc/HighDynamicRange/cubemapToSphericalPolynomial.js +1 -0
  483. package/Misc/HighDynamicRange/cubemapToSphericalPolynomial.js.map +1 -1
  484. package/Misc/HighDynamicRange/hdr.js +7 -0
  485. package/Misc/HighDynamicRange/hdr.js.map +1 -1
  486. package/Misc/HighDynamicRange/panoramaToCubemap.js +2 -0
  487. package/Misc/HighDynamicRange/panoramaToCubemap.js.map +1 -1
  488. package/Misc/assetsManager.d.ts +3 -0
  489. package/Misc/assetsManager.js +3 -0
  490. package/Misc/assetsManager.js.map +1 -1
  491. package/Misc/basis.js +1 -0
  492. package/Misc/basis.js.map +1 -1
  493. package/Misc/decorators.d.ts +1 -0
  494. package/Misc/decorators.js +2 -1
  495. package/Misc/decorators.js.map +1 -1
  496. package/Misc/fileTools.js +2 -0
  497. package/Misc/fileTools.js.map +1 -1
  498. package/Misc/filesInput.d.ts +7 -2
  499. package/Misc/filesInput.js +7 -2
  500. package/Misc/filesInput.js.map +1 -1
  501. package/Misc/greasedLineTools.d.ts +1 -0
  502. package/Misc/greasedLineTools.js +1 -0
  503. package/Misc/greasedLineTools.js.map +1 -1
  504. package/Misc/textureTools.d.ts +2 -0
  505. package/Misc/textureTools.js +2 -0
  506. package/Misc/textureTools.js.map +1 -1
  507. package/Misc/timer.d.ts +2 -1
  508. package/Misc/timer.js +1 -0
  509. package/Misc/timer.js.map +1 -1
  510. package/Misc/tools.d.ts +2 -2
  511. package/Misc/tools.js +6 -2
  512. package/Misc/tools.js.map +1 -1
  513. package/Misc/videoRecorder.js +4 -0
  514. package/Misc/videoRecorder.js.map +1 -1
  515. package/Misc/webRequest.js +1 -1
  516. package/Misc/webRequest.js.map +1 -1
  517. package/Morph/morphTargetManager.d.ts +11 -0
  518. package/Morph/morphTargetManager.js +22 -2
  519. package/Morph/morphTargetManager.js.map +1 -1
  520. package/Particles/EmitterTypes/customParticleEmitter.js +10 -2
  521. package/Particles/EmitterTypes/customParticleEmitter.js.map +1 -1
  522. package/Particles/EmitterTypes/cylinderParticleEmitter.d.ts +3 -1
  523. package/Particles/EmitterTypes/cylinderParticleEmitter.js +7 -1
  524. package/Particles/EmitterTypes/cylinderParticleEmitter.js.map +1 -1
  525. package/Particles/IParticleSystem.d.ts +2 -2
  526. package/Particles/IParticleSystem.js.map +1 -1
  527. package/Particles/gpuParticleSystem.js +1 -0
  528. package/Particles/gpuParticleSystem.js.map +1 -1
  529. package/Particles/particleSystem.d.ts +1 -2
  530. package/Particles/particleSystem.js +5 -1
  531. package/Particles/particleSystem.js.map +1 -1
  532. package/Particles/solidParticleSystem.d.ts +1 -1
  533. package/Particles/solidParticleSystem.js +1 -1
  534. package/Particles/solidParticleSystem.js.map +1 -1
  535. package/Physics/castingResult.d.ts +66 -0
  536. package/Physics/castingResult.js +61 -0
  537. package/Physics/castingResult.js.map +1 -0
  538. package/Physics/index.d.ts +4 -0
  539. package/Physics/index.js +4 -0
  540. package/Physics/index.js.map +1 -1
  541. package/Physics/physicsHelper.d.ts +1 -0
  542. package/Physics/physicsHelper.js +1 -0
  543. package/Physics/physicsHelper.js.map +1 -1
  544. package/Physics/physicsPointProximityQuery.d.ts +28 -0
  545. package/Physics/physicsPointProximityQuery.js +2 -0
  546. package/Physics/physicsPointProximityQuery.js.map +1 -0
  547. package/Physics/physicsRaycastResult.d.ts +2 -44
  548. package/Physics/physicsRaycastResult.js +7 -38
  549. package/Physics/physicsRaycastResult.js.map +1 -1
  550. package/Physics/physicsShapeCastQuery.d.ts +32 -0
  551. package/Physics/physicsShapeCastQuery.js +2 -0
  552. package/Physics/physicsShapeCastQuery.js.map +1 -0
  553. package/Physics/physicsShapeProximityCastQuery.d.ts +32 -0
  554. package/Physics/physicsShapeProximityCastQuery.js +2 -0
  555. package/Physics/physicsShapeProximityCastQuery.js.map +1 -0
  556. package/Physics/proximityCastResult.d.ts +20 -0
  557. package/Physics/proximityCastResult.js +31 -0
  558. package/Physics/proximityCastResult.js.map +1 -0
  559. package/Physics/shapeCastResult.d.ts +16 -0
  560. package/Physics/shapeCastResult.js +24 -0
  561. package/Physics/shapeCastResult.js.map +1 -0
  562. package/Physics/v1/Plugins/ammoJSPlugin.d.ts +5 -0
  563. package/Physics/v1/Plugins/ammoJSPlugin.js +6 -0
  564. package/Physics/v1/Plugins/ammoJSPlugin.js.map +1 -1
  565. package/Physics/v1/physicsEngine.d.ts +2 -0
  566. package/Physics/v1/physicsEngine.js +2 -0
  567. package/Physics/v1/physicsEngine.js.map +1 -1
  568. package/Physics/v1/physicsImpostor.d.ts +0 -1
  569. package/Physics/v1/physicsImpostor.js +0 -1
  570. package/Physics/v1/physicsImpostor.js.map +1 -1
  571. package/Physics/v2/IPhysicsEnginePlugin.d.ts +1 -0
  572. package/Physics/v2/IPhysicsEnginePlugin.js.map +1 -1
  573. package/Physics/v2/Plugins/havokPlugin.d.ts +40 -6
  574. package/Physics/v2/Plugins/havokPlugin.js +118 -17
  575. package/Physics/v2/Plugins/havokPlugin.js.map +1 -1
  576. package/Physics/v2/physicsBody.d.ts +8 -0
  577. package/Physics/v2/physicsBody.js +18 -4
  578. package/Physics/v2/physicsBody.js.map +1 -1
  579. package/Physics/v2/physicsConstraint.d.ts +0 -2
  580. package/Physics/v2/physicsConstraint.js +0 -2
  581. package/Physics/v2/physicsConstraint.js.map +1 -1
  582. package/Physics/v2/physicsEngine.d.ts +1 -2
  583. package/Physics/v2/physicsEngine.js +2 -2
  584. package/Physics/v2/physicsEngine.js.map +1 -1
  585. package/Physics/v2/physicsShape.d.ts +2 -0
  586. package/Physics/v2/physicsShape.js +5 -0
  587. package/Physics/v2/physicsShape.js.map +1 -1
  588. package/PostProcesses/motionBlurPostProcess.d.ts +1 -0
  589. package/PostProcesses/motionBlurPostProcess.js +1 -0
  590. package/PostProcesses/motionBlurPostProcess.js.map +1 -1
  591. package/PostProcesses/postProcess.d.ts +0 -1
  592. package/PostProcesses/postProcess.js +0 -1
  593. package/PostProcesses/postProcess.js.map +1 -1
  594. package/Rendering/depthRendererSceneComponent.js +1 -0
  595. package/Rendering/depthRendererSceneComponent.js.map +1 -1
  596. package/Rendering/fluidRenderer/fluidRenderingObject.d.ts +1 -1
  597. package/Rendering/fluidRenderer/fluidRenderingObject.js +1 -1
  598. package/Rendering/fluidRenderer/fluidRenderingObject.js.map +1 -1
  599. package/Rendering/fluidRenderer/fluidRenderingObjectCustomParticles.d.ts +1 -1
  600. package/Rendering/fluidRenderer/fluidRenderingObjectCustomParticles.js +1 -1
  601. package/Rendering/fluidRenderer/fluidRenderingObjectCustomParticles.js.map +1 -1
  602. package/Rendering/fluidRenderer/fluidRenderingObjectParticleSystem.d.ts +1 -1
  603. package/Rendering/fluidRenderer/fluidRenderingObjectParticleSystem.js +1 -1
  604. package/Rendering/fluidRenderer/fluidRenderingObjectParticleSystem.js.map +1 -1
  605. package/Rendering/geometryBufferRenderer.d.ts +2 -2
  606. package/Rendering/geometryBufferRenderer.js +2 -2
  607. package/Rendering/geometryBufferRenderer.js.map +1 -1
  608. package/Rendering/index.d.ts +0 -1
  609. package/Rendering/index.js +0 -1
  610. package/Rendering/index.js.map +1 -1
  611. package/Rendering/renderingGroup.d.ts +0 -1
  612. package/Rendering/renderingGroup.js +3 -4
  613. package/Rendering/renderingGroup.js.map +1 -1
  614. package/Rendering/renderingManager.d.ts +1 -1
  615. package/Rendering/renderingManager.js +1 -1
  616. package/Rendering/renderingManager.js.map +1 -1
  617. package/Rendering/subSurfaceConfiguration.d.ts +1 -0
  618. package/Rendering/subSurfaceConfiguration.js +1 -0
  619. package/Rendering/subSurfaceConfiguration.js.map +1 -1
  620. package/Shaders/ShadersInclude/gaussianSplattingUboDeclaration.d.ts +7 -0
  621. package/Shaders/ShadersInclude/gaussianSplattingUboDeclaration.js +13 -0
  622. package/Shaders/ShadersInclude/gaussianSplattingUboDeclaration.js.map +1 -0
  623. package/Shaders/ShadersInclude/gaussianSplattingVertexDeclaration.d.ts +5 -0
  624. package/Shaders/ShadersInclude/gaussianSplattingVertexDeclaration.js +10 -0
  625. package/Shaders/ShadersInclude/gaussianSplattingVertexDeclaration.js.map +1 -0
  626. package/Shaders/ShadersInclude/morphTargetsVertex.js +8 -5
  627. package/Shaders/ShadersInclude/morphTargetsVertex.js.map +1 -1
  628. package/Shaders/ShadersInclude/morphTargetsVertexDeclaration.js +2 -0
  629. package/Shaders/ShadersInclude/morphTargetsVertexDeclaration.js.map +1 -1
  630. package/Shaders/gaussianSplatting.fragment.d.ts +11 -0
  631. package/Shaders/gaussianSplatting.fragment.js +27 -0
  632. package/Shaders/gaussianSplatting.fragment.js.map +1 -0
  633. package/Shaders/gaussianSplatting.vertex.d.ts +13 -0
  634. package/Shaders/gaussianSplatting.vertex.js +49 -0
  635. package/Shaders/gaussianSplatting.vertex.js.map +1 -0
  636. package/ShadersWGSL/ShadersInclude/morphTargetsVertex.js +5 -1
  637. package/ShadersWGSL/ShadersInclude/morphTargetsVertex.js.map +1 -1
  638. package/ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration.js +2 -0
  639. package/ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration.js.map +1 -1
  640. package/XR/features/WebXRAbstractFeature.d.ts +3 -1
  641. package/XR/features/WebXRAbstractFeature.js +20 -4
  642. package/XR/features/WebXRAbstractFeature.js.map +1 -1
  643. package/XR/features/WebXRAnchorSystem.d.ts +1 -0
  644. package/XR/features/WebXRAnchorSystem.js +1 -0
  645. package/XR/features/WebXRAnchorSystem.js.map +1 -1
  646. package/XR/features/WebXRControllerTeleportation.js +9 -2
  647. package/XR/features/WebXRControllerTeleportation.js.map +1 -1
  648. package/XR/features/WebXREyeTracking.js +1 -1
  649. package/XR/features/WebXREyeTracking.js.map +1 -1
  650. package/XR/features/WebXRHandTracking.d.ts +4 -1
  651. package/XR/features/WebXRHandTracking.js +17 -4
  652. package/XR/features/WebXRHandTracking.js.map +1 -1
  653. package/XR/features/WebXRHitTest.js +1 -1
  654. package/XR/features/WebXRHitTest.js.map +1 -1
  655. package/XR/features/WebXRNearInteraction.d.ts +6 -3
  656. package/XR/features/WebXRNearInteraction.js +30 -15
  657. package/XR/features/WebXRNearInteraction.js.map +1 -1
  658. package/XR/features/WebXRPlaneDetector.d.ts +2 -0
  659. package/XR/features/WebXRPlaneDetector.js +2 -0
  660. package/XR/features/WebXRPlaneDetector.js.map +1 -1
  661. package/XR/features/WebXRRawCameraAccess.d.ts +2 -0
  662. package/XR/features/WebXRRawCameraAccess.js +2 -0
  663. package/XR/features/WebXRRawCameraAccess.js.map +1 -1
  664. package/XR/motionController/webXROculusTouchMotionController.d.ts +1 -0
  665. package/XR/motionController/webXROculusTouchMotionController.js +1 -0
  666. package/XR/motionController/webXROculusTouchMotionController.js.map +1 -1
  667. package/XR/webXRCamera.d.ts +3 -0
  668. package/XR/webXRCamera.js +27 -14
  669. package/XR/webXRCamera.js.map +1 -1
  670. package/XR/webXRExperienceHelper.js +1 -0
  671. package/XR/webXRExperienceHelper.js.map +1 -1
  672. package/XR/webXRInput.js +1 -1
  673. package/XR/webXRInput.js.map +1 -1
  674. package/XR/webXRInputSource.d.ts +3 -1
  675. package/XR/webXRInputSource.js +6 -3
  676. package/XR/webXRInputSource.js.map +1 -1
  677. package/XR/webXRSessionManager.d.ts +13 -0
  678. package/XR/webXRSessionManager.js +21 -1
  679. package/XR/webXRSessionManager.js.map +1 -1
  680. package/assetContainer.d.ts +4 -1
  681. package/assetContainer.js +4 -1
  682. package/assetContainer.js.map +1 -1
  683. package/package.json +1 -1
  684. package/scene.d.ts +1 -0
  685. package/scene.js +11 -0
  686. package/scene.js.map +1 -1
  687. package/Rendering/GaussianSplatting/gaussianSplatting.d.ts +0 -81
  688. package/Rendering/GaussianSplatting/gaussianSplatting.js +0 -400
  689. package/Rendering/GaussianSplatting/gaussianSplatting.js.map +0 -1
  690. package/Rendering/GaussianSplatting/index.d.ts +0 -1
  691. package/Rendering/GaussianSplatting/index.js +0 -2
  692. package/Rendering/GaussianSplatting/index.js.map +0 -1
@@ -53,7 +53,7 @@ export declare abstract class BaseCameraPointersInput implements ICameraInput<Ca
53
53
  /**
54
54
  * Called on pointer POINTERDOUBLETAP event.
55
55
  * Override this method to provide functionality on POINTERDOUBLETAP event.
56
- * @param type
56
+ * @param type type of event
57
57
  */
58
58
  onDoubleTap(type: string): void;
59
59
  /**
@@ -78,7 +78,7 @@ export declare abstract class BaseCameraPointersInput implements ICameraInput<Ca
78
78
  /**
79
79
  * Called on JS contextmenu event.
80
80
  * Override this method to provide functionality.
81
- * @param evt
81
+ * @param evt the event to be handled
82
82
  */
83
83
  onContextMenu(evt: PointerEvent): void;
84
84
  /**
@@ -232,7 +232,7 @@ export class BaseCameraPointersInput {
232
232
  /**
233
233
  * Called on pointer POINTERDOUBLETAP event.
234
234
  * Override this method to provide functionality on POINTERDOUBLETAP event.
235
- * @param type
235
+ * @param type type of event
236
236
  */
237
237
  // eslint-disable-next-line @typescript-eslint/no-unused-vars
238
238
  onDoubleTap(type) { }
@@ -260,7 +260,7 @@ export class BaseCameraPointersInput {
260
260
  /**
261
261
  * Called on JS contextmenu event.
262
262
  * Override this method to provide functionality.
263
- * @param evt
263
+ * @param evt the event to be handled
264
264
  */
265
265
  onContextMenu(evt) {
266
266
  evt.preventDefault();
@@ -1 +1 @@
1
- {"version":3,"file":"BaseCameraPointersInput.js","sourceRoot":"","sources":["../../../../../dev/core/src/Cameras/Inputs/BaseCameraPointersInput.ts"],"names":[],"mappings":";AAEA,OAAO,EAAE,SAAS,EAAE,MAAM,uBAAuB,CAAC;AAElD,OAAO,EAAE,KAAK,EAAE,MAAM,kBAAkB,CAAC;AAIzC,OAAO,EAAE,iBAAiB,EAAE,MAAM,4BAA4B,CAAC;AAG/D;;;;GAIG;AACH,MAAM,OAAgB,uBAAuB;IAA7C;QAoBY,yBAAoB,GAAW,CAAC,CAAC,CAAC;QAG1C;;WAEG;QAEI,YAAO,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IA+T/B,CAAC;IA7TG;;;OAGG;IACI,aAAa,CAAC,gBAA0B;QAC3C,8CAA8C;QAC9C,gBAAgB,GAAG,KAAK,CAAC,gCAAgC,CAAC,SAAS,CAAC,CAAC;QACrE,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC;QACvC,MAAM,OAAO,GAAG,MAAM,CAAC,eAAe,EAAE,CAAC;QACzC,IAAI,4BAA4B,GAAG,CAAC,CAAC;QACrC,IAAI,6BAA6B,GAA2B,IAAI,CAAC;QAEjE,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;QACpB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;QAEpB,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC;QACrB,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;QACtB,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;QACtB,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;QACvB,IAAI,CAAC,eAAe,GAAG,CAAC,CAAC;QAEzB,IAAI,CAAC,aAAa,GAAG,CAAC,CAAC,EAAE,EAAE;;YACvB,MAAM,GAAG,GAAkB,CAAC,CAAC,KAAK,CAAC;YACnC,MAAM,OAAO,GAAG,GAAG,CAAC,WAAW,KAAK,OAAO,CAAC;YAE5C,IAAI,CAAC,CAAC,IAAI,KAAK,iBAAiB,CAAC,WAAW,IAAI,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,GAAG,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,EAAE;gBACrF,OAAO;aACV;YAED,MAAM,UAAU,GAAgB,GAAG,CAAC,MAAM,CAAC;YAE3C,IAAI,CAAC,OAAO,GAAG,GAAG,CAAC,MAAM,CAAC;YAC1B,IAAI,CAAC,QAAQ,GAAG,GAAG,CAAC,OAAO,CAAC;YAC5B,IAAI,CAAC,QAAQ,GAAG,GAAG,CAAC,OAAO,CAAC;YAC5B,IAAI,CAAC,SAAS,GAAG,GAAG,CAAC,QAAQ,CAAC;YAC9B,IAAI,CAAC,eAAe,GAAG,GAAG,CAAC,OAAO,CAAC;YAEnC,IAAI,MAAM,CAAC,aAAa,EAAE;gBACtB,MAAM,OAAO,GAAG,GAAG,CAAC,SAAS,CAAC;gBAC9B,MAAM,OAAO,GAAG,GAAG,CAAC,SAAS,CAAC;gBAE9B,IAAI,CAAC,OAAO,CAAC,IAAI,EAAE,OAAO,EAAE,OAAO,CAAC,CAAC;gBACrC,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;gBACpB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;aACvB;iBAAM,IAAI,CAAC,CAAC,IAAI,KAAK,iBAAiB,CAAC,WAAW,IAAI,OAAO,IAAI,CAAA,MAAA,IAAI,CAAC,OAAO,0CAAE,SAAS,MAAK,GAAG,CAAC,SAAS,IAAI,CAAA,MAAA,IAAI,CAAC,OAAO,0CAAE,SAAS,MAAK,GAAG,CAAC,SAAS,EAAE;gBACtJ,OAAO,CAAC,4EAA4E;aACvF;iBAAM,IAAI,CAAC,CAAC,IAAI,KAAK,iBAAiB,CAAC,WAAW,IAAI,CAAC,IAAI,CAAC,oBAAoB,KAAK,CAAC,CAAC,IAAI,OAAO,CAAC,EAAE;gBAClG,IAAI;oBACA,UAAU,aAAV,UAAU,uBAAV,UAAU,CAAE,iBAAiB,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC;iBAChD;gBAAC,OAAO,CAAC,EAAE;oBACR,wDAAwD;iBAC3D;gBAED,IAAI,IAAI,CAAC,OAAO,KAAK,IAAI,EAAE;oBACvB,IAAI,CAAC,OAAO,GAAG;wBACX,CAAC,EAAE,GAAG,CAAC,OAAO;wBACd,CAAC,EAAE,GAAG,CAAC,OAAO;wBACd,SAAS,EAAE,GAAG,CAAC,SAAS;wBACxB,IAAI,EAAE,GAAG,CAAC,WAAW;qBACxB,CAAC;iBACL;qBAAM,IAAI,IAAI,CAAC,OAAO,KAAK,IAAI,EAAE;oBAC9B,IAAI,CAAC,OAAO,GAAG;wBACX,CAAC,EAAE,GAAG,CAAC,OAAO;wBACd,CAAC,EAAE,GAAG,CAAC,OAAO;wBACd,SAAS,EAAE,GAAG,CAAC,SAAS;wBACxB,IAAI,EAAE,GAAG,CAAC,WAAW;qBACxB,CAAC;iBACL;qBAAM;oBACH,OAAO,CAAC,0DAA0D;iBACrE;gBAED,IAAI,IAAI,CAAC,oBAAoB,KAAK,CAAC,CAAC,IAAI,CAAC,OAAO,EAAE;oBAC9C,IAAI,CAAC,oBAAoB,GAAG,GAAG,CAAC,MAAM,CAAC;iBAC1C;gBACD,IAAI,CAAC,YAAY,CAAC,GAAG,CAAC,CAAC;gBAEvB,IAAI,CAAC,gBAAgB,EAAE;oBACnB,GAAG,CAAC,cAAc,EAAE,CAAC;oBACrB,OAAO,IAAI,OAAO,CAAC,KAAK,EAAE,CAAC;iBAC9B;aACJ;iBAAM,IAAI,CAAC,CAAC,IAAI,KAAK,iBAAiB,CAAC,gBAAgB,EAAE;gBACtD,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,WAAW,CAAC,CAAC;aACrC;iBAAM,IAAI,CAAC,CAAC,IAAI,KAAK,iBAAiB,CAAC,SAAS,IAAI,CAAC,IAAI,CAAC,oBAAoB,KAAK,GAAG,CAAC,MAAM,IAAI,OAAO,CAAC,EAAE;gBACxG,IAAI;oBACA,UAAU,aAAV,UAAU,uBAAV,UAAU,CAAE,qBAAqB,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC;iBACpD;gBAAC,OAAO,CAAC,EAAE;oBACR,+BAA+B;iBAClC;gBAED,IAAI,CAAC,OAAO,EAAE;oBACV,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,CAAC,iCAAiC;iBACzD;gBAED,gFAAgF;gBAChF,kFAAkF;gBAClF,kDAAkD;gBAClD,mEAAmE;gBACnE,kFAAkF;gBAClF,IAAI,MAAM,CAAC,MAAM,EAAE;oBACf,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;iBACtC;qBAAM;oBACH,yEAAyE;oBACzE,6DAA6D;oBAC7D,IAAI,IAAI,CAAC,OAAO,IAAI,IAAI,CAAC,OAAO,IAAI,IAAI,CAAC,OAAO,CAAC,SAAS,IAAI,GAAG,CAAC,SAAS,EAAE;wBACzE,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC;wBAC5B,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;qBACvB;yBAAM,IAAI,IAAI,CAAC,OAAO,IAAI,IAAI,CAAC,OAAO,IAAI,IAAI,CAAC,OAAO,CAAC,SAAS,IAAI,GAAG,CAAC,SAAS,EAAE;wBAChF,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;qBACvB;yBAAM;wBACH,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;qBACtC;iBACJ;gBAED,IAAI,4BAA4B,KAAK,CAAC,IAAI,6BAA6B,EAAE;oBACrE,gEAAgE;oBAChE,sBAAsB;oBACtB,IAAI,CAAC,YAAY,CACb,IAAI,CAAC,OAAO,EACZ,IAAI,CAAC,OAAO,EACZ,4BAA4B,EAC5B,CAAC,EAAE,uBAAuB;oBAC1B,6BAA6B,EAC7B,IAAI,CAAC,wBAAwB;qBAChC,CAAC;oBACF,4BAA4B,GAAG,CAAC,CAAC;oBACjC,6BAA6B,GAAG,IAAI,CAAC;iBACxC;gBAED,IAAI,CAAC,oBAAoB,GAAG,CAAC,CAAC,CAAC;gBAC/B,IAAI,CAAC,UAAU,CAAC,GAAG,CAAC,CAAC;gBAErB,IAAI,CAAC,gBAAgB,EAAE;oBACnB,GAAG,CAAC,cAAc,EAAE,CAAC;iBACxB;aACJ;iBAAM,IAAI,CAAC,CAAC,IAAI,KAAK,iBAAiB,CAAC,WAAW,EAAE;gBACjD,IAAI,CAAC,gBAAgB,EAAE;oBACnB,GAAG,CAAC,cAAc,EAAE,CAAC;iBACxB;gBAED,kBAAkB;gBAClB,IAAI,IAAI,CAAC,OAAO,IAAI,IAAI,CAAC,OAAO,KAAK,IAAI,EAAE;oBACvC,MAAM,OAAO,GAAG,GAAG,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC;oBAC7C,MAAM,OAAO,GAAG,GAAG,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC;oBAC7C,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,OAAO,EAAE,OAAO,EAAE,OAAO,CAAC,CAAC;oBAE7C,IAAI,CAAC,OAAO,CAAC,CAAC,GAAG,GAAG,CAAC,OAAO,CAAC;oBAC7B,IAAI,CAAC,OAAO,CAAC,CAAC,GAAG,GAAG,CAAC,OAAO,CAAC;iBAChC;gBACD,0BAA0B;qBACrB,IAAI,IAAI,CAAC,OAAO,IAAI,IAAI,CAAC,OAAO,EAAE;oBACnC,MAAM,EAAE,GAAG,IAAI,CAAC,OAAO,CAAC,SAAS,KAAK,GAAG,CAAC,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC;oBAClF,EAAE,CAAC,CAAC,GAAG,GAAG,CAAC,OAAO,CAAC;oBACnB,EAAE,CAAC,CAAC,GAAG,GAAG,CAAC,OAAO,CAAC;oBACnB,MAAM,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC;oBAC9C,MAAM,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC;oBAC9C,MAAM,oBAAoB,GAAG,KAAK,GAAG,KAAK,GAAG,KAAK,GAAG,KAAK,CAAC;oBAC3D,MAAM,qBAAqB,GAAG;wBAC1B,CAAC,EAAE,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,GAAG,CAAC;wBACxC,CAAC,EAAE,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,GAAG,CAAC;wBACxC,SAAS,EAAE,GAAG,CAAC,SAAS;wBACxB,IAAI,EAAE,CAAC,CAAC,IAAI;qBACf,CAAC;oBAEF,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,OAAO,EAAE,4BAA4B,EAAE,oBAAoB,EAAE,6BAA6B,EAAE,qBAAqB,CAAC,CAAC;oBAExJ,6BAA6B,GAAG,qBAAqB,CAAC;oBACtD,4BAA4B,GAAG,oBAAoB,CAAC;iBACvD;aACJ;QACL,CAAC,CAAC;QAEF,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,MAAM;aACvB,QAAQ,EAAE;aACV,aAAa,CAAC,yBAAyB,CACpC,IAAI,CAAC,aAAa,EAClB,iBAAiB,CAAC,WAAW,GAAG,iBAAiB,CAAC,SAAS,GAAG,iBAAiB,CAAC,WAAW,GAAG,iBAAiB,CAAC,gBAAgB,CACnI,CAAC;QAEN,IAAI,CAAC,YAAY,GAAG,GAAG,EAAE;YACrB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;YACnC,4BAA4B,GAAG,CAAC,CAAC;YACjC,6BAA6B,GAAG,IAAI,CAAC;YACrC,IAAI,CAAC,WAAW,EAAE,CAAC;QACvB,CAAC,CAAC;QAEF,IAAI,CAAC,gBAAgB,GAAG,CAAC,GAAU,EAAE,EAAE,CAAC,IAAI,CAAC,aAAa,CAAC,GAAmB,CAAC,CAAC;QAEhF,OAAO,IAAI,OAAO,CAAC,gBAAgB,CAAC,aAAa,EAAE,IAAI,CAAC,gBAAgB,EAAE,KAAK,CAAC,CAAC;QAEjF,MAAM,UAAU,GAAG,IAAI,CAAC,MAAM,CAAC,QAAQ,EAAE,CAAC,SAAS,EAAE,CAAC,aAAa,EAAE,CAAC;QAEtE,IAAI,UAAU,EAAE;YACZ,KAAK,CAAC,qBAAqB,CAAC,UAAU,EAAE,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,IAAI,CAAC,YAAY,EAAE,CAAC,CAAC,CAAC;SAC3F;IACL,CAAC;IAED;;OAEG;IACI,aAAa;QAChB,IAAI,IAAI,CAAC,YAAY,EAAE;YACnB,MAAM,UAAU,GAAG,IAAI,CAAC,MAAM,CAAC,QAAQ,EAAE,CAAC,SAAS,EAAE,CAAC,aAAa,EAAE,CAAC;YACtE,IAAI,UAAU,EAAE;gBACZ,KAAK,CAAC,uBAAuB,CAAC,UAAU,EAAE,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,IAAI,CAAC,YAAY,EAAE,CAAC,CAAC,CAAC;aAC7F;SACJ;QAED,IAAI,IAAI,CAAC,SAAS,EAAE;YAChB,IAAI,CAAC,MAAM,CAAC,QAAQ,EAAE,CAAC,aAAa,CAAC,4BAA4B,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;YAClF,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;YAEtB,IAAI,IAAI,CAAC,gBAAgB,EAAE;gBACvB,MAAM,YAAY,GAAG,IAAI,CAAC,MAAM,CAAC,QAAQ,EAAE,CAAC,SAAS,EAAE,CAAC,eAAe,EAAE,CAAC;gBAC1E,YAAY,IAAI,YAAY,CAAC,mBAAmB,CAAC,aAAa,EAAE,IAAI,CAAC,gBAAgB,CAAC,CAAC;aAC1F;YAED,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;SAC5B;QAED,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC;QACrB,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;QACtB,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;QACtB,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;QACvB,IAAI,CAAC,eAAe,GAAG,CAAC,CAAC;QACzB,IAAI,CAAC,oBAAoB,GAAG,CAAC,CAAC,CAAC;IACnC,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,yBAAyB,CAAC;IACrC,CAAC;IAED;;;OAGG;IACI,aAAa;QAChB,OAAO,UAAU,CAAC;IACtB,CAAC;IAED;;;;OAIG;IACH,6DAA6D;IACtD,WAAW,CAAC,IAAY,IAAG,CAAC;IAEnC,6DAA6D;IAC7D;;;;;;OAMG;IACI,OAAO,CAAC,KAA6B,EAAE,OAAe,EAAE,OAAe,IAAS,CAAC;IAExF;;;;;;;;;OASG;IACH,6DAA6D;IACtD,YAAY,CACf,OAA+B,EAC/B,OAA+B,EAC/B,4BAAoC,EACpC,oBAA4B,EAC5B,6BAAqD,EACrD,qBAA6C,IACxC,CAAC;IAEV;;;;OAIG;IACI,aAAa,CAAC,GAAiB;QAClC,GAAG,CAAC,cAAc,EAAE,CAAC;IACzB,CAAC;IAED;;;;;OAKG;IACI,YAAY,CAAC,IAAmB,IAAS,CAAC;IAEjD;;;;;OAKG;IACI,UAAU,CAAC,IAAmB,IAAS,CAAC;IAE/C;;;OAGG;IACI,WAAW,KAAU,CAAC;CAOhC;AA/TU;IADN,SAAS,EAAE;wDACe","sourcesContent":["/* eslint-disable @typescript-eslint/no-unused-vars */\r\nimport type { Nullable } from \"../../types\";\r\nimport { serialize } from \"../../Misc/decorators\";\r\nimport type { EventState, Observer } from \"../../Misc/observable\";\r\nimport { Tools } from \"../../Misc/tools\";\r\nimport type { Camera } from \"../../Cameras/camera\";\r\nimport type { ICameraInput } from \"../../Cameras/cameraInputsManager\";\r\nimport type { PointerInfo, PointerTouch } from \"../../Events/pointerEvents\";\r\nimport { PointerEventTypes } from \"../../Events/pointerEvents\";\r\nimport type { IPointerEvent } from \"../../Events/deviceInputEvents\";\r\n\r\n/**\r\n * Base class for Camera Pointer Inputs.\r\n * See FollowCameraPointersInput in src/Cameras/Inputs/followCameraPointersInput.ts\r\n * for example usage.\r\n */\r\nexport abstract class BaseCameraPointersInput implements ICameraInput<Camera> {\r\n /**\r\n * Defines the camera the input is attached to.\r\n */\r\n public abstract camera: Camera;\r\n\r\n /**\r\n * Whether keyboard modifier keys are pressed at time of last mouse event.\r\n */\r\n protected _altKey: boolean;\r\n protected _ctrlKey: boolean;\r\n protected _metaKey: boolean;\r\n protected _shiftKey: boolean;\r\n\r\n /**\r\n * Which mouse buttons were pressed at time of last mouse event.\r\n * https://developer.mozilla.org/en-US/docs/Web/API/MouseEvent/buttons\r\n */\r\n protected _buttonsPressed: number;\r\n\r\n private _currentActiveButton: number = -1;\r\n private _contextMenuBind: EventListener;\r\n\r\n /**\r\n * Defines the buttons associated with the input to handle camera move.\r\n */\r\n @serialize()\r\n public buttons = [0, 1, 2];\r\n\r\n /**\r\n * Attach the input controls to a specific dom element to get the input from.\r\n * @param noPreventDefault Defines whether event caught by the controls should call preventdefault() (https://developer.mozilla.org/en-US/docs/Web/API/Event/preventDefault)\r\n */\r\n public attachControl(noPreventDefault?: boolean): void {\r\n // eslint-disable-next-line prefer-rest-params\r\n noPreventDefault = Tools.BackCompatCameraNoPreventDefault(arguments);\r\n const engine = this.camera.getEngine();\r\n const element = engine.getInputElement();\r\n let previousPinchSquaredDistance = 0;\r\n let previousMultiTouchPanPosition: Nullable<PointerTouch> = null;\r\n\r\n this._pointA = null;\r\n this._pointB = null;\r\n\r\n this._altKey = false;\r\n this._ctrlKey = false;\r\n this._metaKey = false;\r\n this._shiftKey = false;\r\n this._buttonsPressed = 0;\r\n\r\n this._pointerInput = (p) => {\r\n const evt = <IPointerEvent>p.event;\r\n const isTouch = evt.pointerType === \"touch\";\r\n\r\n if (p.type !== PointerEventTypes.POINTERMOVE && this.buttons.indexOf(evt.button) === -1) {\r\n return;\r\n }\r\n\r\n const srcElement = <HTMLElement>evt.target;\r\n\r\n this._altKey = evt.altKey;\r\n this._ctrlKey = evt.ctrlKey;\r\n this._metaKey = evt.metaKey;\r\n this._shiftKey = evt.shiftKey;\r\n this._buttonsPressed = evt.buttons;\r\n\r\n if (engine.isPointerLock) {\r\n const offsetX = evt.movementX;\r\n const offsetY = evt.movementY;\r\n\r\n this.onTouch(null, offsetX, offsetY);\r\n this._pointA = null;\r\n this._pointB = null;\r\n } else if (p.type !== PointerEventTypes.POINTERDOWN && isTouch && this._pointA?.pointerId !== evt.pointerId && this._pointB?.pointerId !== evt.pointerId) {\r\n return; // If we get a non-down event for a touch that we're not tracking, ignore it\r\n } else if (p.type === PointerEventTypes.POINTERDOWN && (this._currentActiveButton === -1 || isTouch)) {\r\n try {\r\n srcElement?.setPointerCapture(evt.pointerId);\r\n } catch (e) {\r\n //Nothing to do with the error. Execution will continue.\r\n }\r\n\r\n if (this._pointA === null) {\r\n this._pointA = {\r\n x: evt.clientX,\r\n y: evt.clientY,\r\n pointerId: evt.pointerId,\r\n type: evt.pointerType,\r\n };\r\n } else if (this._pointB === null) {\r\n this._pointB = {\r\n x: evt.clientX,\r\n y: evt.clientY,\r\n pointerId: evt.pointerId,\r\n type: evt.pointerType,\r\n };\r\n } else {\r\n return; // We are already tracking two pointers so ignore this one\r\n }\r\n\r\n if (this._currentActiveButton === -1 && !isTouch) {\r\n this._currentActiveButton = evt.button;\r\n }\r\n this.onButtonDown(evt);\r\n\r\n if (!noPreventDefault) {\r\n evt.preventDefault();\r\n element && element.focus();\r\n }\r\n } else if (p.type === PointerEventTypes.POINTERDOUBLETAP) {\r\n this.onDoubleTap(evt.pointerType);\r\n } else if (p.type === PointerEventTypes.POINTERUP && (this._currentActiveButton === evt.button || isTouch)) {\r\n try {\r\n srcElement?.releasePointerCapture(evt.pointerId);\r\n } catch (e) {\r\n //Nothing to do with the error.\r\n }\r\n\r\n if (!isTouch) {\r\n this._pointB = null; // Mouse and pen are mono pointer\r\n }\r\n\r\n //would be better to use pointers.remove(evt.pointerId) for multitouch gestures,\r\n //but emptying completely pointers collection is required to fix a bug on iPhone :\r\n //when changing orientation while pinching camera,\r\n //one pointer stay pressed forever if we don't release all pointers\r\n //will be ok to put back pointers.remove(evt.pointerId); when iPhone bug corrected\r\n if (engine._badOS) {\r\n this._pointA = this._pointB = null;\r\n } else {\r\n //only remove the impacted pointer in case of multitouch allowing on most\r\n //platforms switching from rotate to zoom and pan seamlessly.\r\n if (this._pointB && this._pointA && this._pointA.pointerId == evt.pointerId) {\r\n this._pointA = this._pointB;\r\n this._pointB = null;\r\n } else if (this._pointA && this._pointB && this._pointB.pointerId == evt.pointerId) {\r\n this._pointB = null;\r\n } else {\r\n this._pointA = this._pointB = null;\r\n }\r\n }\r\n\r\n if (previousPinchSquaredDistance !== 0 || previousMultiTouchPanPosition) {\r\n // Previous pinch data is populated but a button has been lifted\r\n // so pinch has ended.\r\n this.onMultiTouch(\r\n this._pointA,\r\n this._pointB,\r\n previousPinchSquaredDistance,\r\n 0, // pinchSquaredDistance\r\n previousMultiTouchPanPosition,\r\n null // multiTouchPanPosition\r\n );\r\n previousPinchSquaredDistance = 0;\r\n previousMultiTouchPanPosition = null;\r\n }\r\n\r\n this._currentActiveButton = -1;\r\n this.onButtonUp(evt);\r\n\r\n if (!noPreventDefault) {\r\n evt.preventDefault();\r\n }\r\n } else if (p.type === PointerEventTypes.POINTERMOVE) {\r\n if (!noPreventDefault) {\r\n evt.preventDefault();\r\n }\r\n\r\n // One button down\r\n if (this._pointA && this._pointB === null) {\r\n const offsetX = evt.clientX - this._pointA.x;\r\n const offsetY = evt.clientY - this._pointA.y;\r\n this.onTouch(this._pointA, offsetX, offsetY);\r\n\r\n this._pointA.x = evt.clientX;\r\n this._pointA.y = evt.clientY;\r\n }\r\n // Two buttons down: pinch\r\n else if (this._pointA && this._pointB) {\r\n const ed = this._pointA.pointerId === evt.pointerId ? this._pointA : this._pointB;\r\n ed.x = evt.clientX;\r\n ed.y = evt.clientY;\r\n const distX = this._pointA.x - this._pointB.x;\r\n const distY = this._pointA.y - this._pointB.y;\r\n const pinchSquaredDistance = distX * distX + distY * distY;\r\n const multiTouchPanPosition = {\r\n x: (this._pointA.x + this._pointB.x) / 2,\r\n y: (this._pointA.y + this._pointB.y) / 2,\r\n pointerId: evt.pointerId,\r\n type: p.type,\r\n };\r\n\r\n this.onMultiTouch(this._pointA, this._pointB, previousPinchSquaredDistance, pinchSquaredDistance, previousMultiTouchPanPosition, multiTouchPanPosition);\r\n\r\n previousMultiTouchPanPosition = multiTouchPanPosition;\r\n previousPinchSquaredDistance = pinchSquaredDistance;\r\n }\r\n }\r\n };\r\n\r\n this._observer = this.camera\r\n .getScene()\r\n ._inputManager._addCameraPointerObserver(\r\n this._pointerInput,\r\n PointerEventTypes.POINTERDOWN | PointerEventTypes.POINTERUP | PointerEventTypes.POINTERMOVE | PointerEventTypes.POINTERDOUBLETAP\r\n );\r\n\r\n this._onLostFocus = () => {\r\n this._pointA = this._pointB = null;\r\n previousPinchSquaredDistance = 0;\r\n previousMultiTouchPanPosition = null;\r\n this.onLostFocus();\r\n };\r\n\r\n this._contextMenuBind = (evt: Event) => this.onContextMenu(evt as PointerEvent);\r\n\r\n element && element.addEventListener(\"contextmenu\", this._contextMenuBind, false);\r\n\r\n const hostWindow = this.camera.getScene().getEngine().getHostWindow();\r\n\r\n if (hostWindow) {\r\n Tools.RegisterTopRootEvents(hostWindow, [{ name: \"blur\", handler: this._onLostFocus }]);\r\n }\r\n }\r\n\r\n /**\r\n * Detach the current controls from the specified dom element.\r\n */\r\n public detachControl(): void {\r\n if (this._onLostFocus) {\r\n const hostWindow = this.camera.getScene().getEngine().getHostWindow();\r\n if (hostWindow) {\r\n Tools.UnregisterTopRootEvents(hostWindow, [{ name: \"blur\", handler: this._onLostFocus }]);\r\n }\r\n }\r\n\r\n if (this._observer) {\r\n this.camera.getScene()._inputManager._removeCameraPointerObserver(this._observer);\r\n this._observer = null;\r\n\r\n if (this._contextMenuBind) {\r\n const inputElement = this.camera.getScene().getEngine().getInputElement();\r\n inputElement && inputElement.removeEventListener(\"contextmenu\", this._contextMenuBind);\r\n }\r\n\r\n this._onLostFocus = null;\r\n }\r\n\r\n this._altKey = false;\r\n this._ctrlKey = false;\r\n this._metaKey = false;\r\n this._shiftKey = false;\r\n this._buttonsPressed = 0;\r\n this._currentActiveButton = -1;\r\n }\r\n\r\n /**\r\n * Gets the class name of the current input.\r\n * @returns the class name\r\n */\r\n public getClassName(): string {\r\n return \"BaseCameraPointersInput\";\r\n }\r\n\r\n /**\r\n * Get the friendly name associated with the input class.\r\n * @returns the input friendly name\r\n */\r\n public getSimpleName(): string {\r\n return \"pointers\";\r\n }\r\n\r\n /**\r\n * Called on pointer POINTERDOUBLETAP event.\r\n * Override this method to provide functionality on POINTERDOUBLETAP event.\r\n * @param type\r\n */\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n public onDoubleTap(type: string) {}\r\n\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n /**\r\n * Called on pointer POINTERMOVE event if only a single touch is active.\r\n * Override this method to provide functionality.\r\n * @param point The current position of the pointer\r\n * @param offsetX The offsetX of the pointer when the event occurred\r\n * @param offsetY The offsetY of the pointer when the event occurred\r\n */\r\n public onTouch(point: Nullable<PointerTouch>, offsetX: number, offsetY: number): void {}\r\n\r\n /**\r\n * Called on pointer POINTERMOVE event if multiple touches are active.\r\n * Override this method to provide functionality.\r\n * @param _pointA First point in the pair\r\n * @param _pointB Second point in the pair\r\n * @param previousPinchSquaredDistance Sqr Distance between the points the last time this event was fired (by this input)\r\n * @param pinchSquaredDistance Sqr Distance between the points this time\r\n * @param previousMultiTouchPanPosition Previous center point between the points\r\n * @param multiTouchPanPosition Current center point between the points\r\n */\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n public onMultiTouch(\r\n _pointA: Nullable<PointerTouch>,\r\n _pointB: Nullable<PointerTouch>,\r\n previousPinchSquaredDistance: number,\r\n pinchSquaredDistance: number,\r\n previousMultiTouchPanPosition: Nullable<PointerTouch>,\r\n multiTouchPanPosition: Nullable<PointerTouch>\r\n ): void {}\r\n\r\n /**\r\n * Called on JS contextmenu event.\r\n * Override this method to provide functionality.\r\n * @param evt\r\n */\r\n public onContextMenu(evt: PointerEvent): void {\r\n evt.preventDefault();\r\n }\r\n\r\n /**\r\n * Called each time a new POINTERDOWN event occurs. Ie, for each button\r\n * press.\r\n * Override this method to provide functionality.\r\n * @param _evt Defines the event to track\r\n */\r\n public onButtonDown(_evt: IPointerEvent): void {}\r\n\r\n /**\r\n * Called each time a new POINTERUP event occurs. Ie, for each button\r\n * release.\r\n * Override this method to provide functionality.\r\n * @param _evt Defines the event to track\r\n */\r\n public onButtonUp(_evt: IPointerEvent): void {}\r\n\r\n /**\r\n * Called when window becomes inactive.\r\n * Override this method to provide functionality.\r\n */\r\n public onLostFocus(): void {}\r\n\r\n private _pointerInput: (p: PointerInfo, s: EventState) => void;\r\n private _observer: Nullable<Observer<PointerInfo>>;\r\n private _onLostFocus: Nullable<(e: FocusEvent) => any>;\r\n private _pointA: Nullable<PointerTouch>;\r\n private _pointB: Nullable<PointerTouch>;\r\n}\r\n"]}
1
+ {"version":3,"file":"BaseCameraPointersInput.js","sourceRoot":"","sources":["../../../../../dev/core/src/Cameras/Inputs/BaseCameraPointersInput.ts"],"names":[],"mappings":";AAEA,OAAO,EAAE,SAAS,EAAE,MAAM,uBAAuB,CAAC;AAElD,OAAO,EAAE,KAAK,EAAE,MAAM,kBAAkB,CAAC;AAIzC,OAAO,EAAE,iBAAiB,EAAE,MAAM,4BAA4B,CAAC;AAG/D;;;;GAIG;AACH,MAAM,OAAgB,uBAAuB;IAA7C;QAoBY,yBAAoB,GAAW,CAAC,CAAC,CAAC;QAG1C;;WAEG;QAEI,YAAO,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IA+T/B,CAAC;IA7TG;;;OAGG;IACI,aAAa,CAAC,gBAA0B;QAC3C,8CAA8C;QAC9C,gBAAgB,GAAG,KAAK,CAAC,gCAAgC,CAAC,SAAS,CAAC,CAAC;QACrE,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC;QACvC,MAAM,OAAO,GAAG,MAAM,CAAC,eAAe,EAAE,CAAC;QACzC,IAAI,4BAA4B,GAAG,CAAC,CAAC;QACrC,IAAI,6BAA6B,GAA2B,IAAI,CAAC;QAEjE,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;QACpB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;QAEpB,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC;QACrB,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;QACtB,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;QACtB,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;QACvB,IAAI,CAAC,eAAe,GAAG,CAAC,CAAC;QAEzB,IAAI,CAAC,aAAa,GAAG,CAAC,CAAC,EAAE,EAAE;;YACvB,MAAM,GAAG,GAAkB,CAAC,CAAC,KAAK,CAAC;YACnC,MAAM,OAAO,GAAG,GAAG,CAAC,WAAW,KAAK,OAAO,CAAC;YAE5C,IAAI,CAAC,CAAC,IAAI,KAAK,iBAAiB,CAAC,WAAW,IAAI,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,GAAG,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,EAAE;gBACrF,OAAO;aACV;YAED,MAAM,UAAU,GAAgB,GAAG,CAAC,MAAM,CAAC;YAE3C,IAAI,CAAC,OAAO,GAAG,GAAG,CAAC,MAAM,CAAC;YAC1B,IAAI,CAAC,QAAQ,GAAG,GAAG,CAAC,OAAO,CAAC;YAC5B,IAAI,CAAC,QAAQ,GAAG,GAAG,CAAC,OAAO,CAAC;YAC5B,IAAI,CAAC,SAAS,GAAG,GAAG,CAAC,QAAQ,CAAC;YAC9B,IAAI,CAAC,eAAe,GAAG,GAAG,CAAC,OAAO,CAAC;YAEnC,IAAI,MAAM,CAAC,aAAa,EAAE;gBACtB,MAAM,OAAO,GAAG,GAAG,CAAC,SAAS,CAAC;gBAC9B,MAAM,OAAO,GAAG,GAAG,CAAC,SAAS,CAAC;gBAE9B,IAAI,CAAC,OAAO,CAAC,IAAI,EAAE,OAAO,EAAE,OAAO,CAAC,CAAC;gBACrC,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;gBACpB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;aACvB;iBAAM,IAAI,CAAC,CAAC,IAAI,KAAK,iBAAiB,CAAC,WAAW,IAAI,OAAO,IAAI,CAAA,MAAA,IAAI,CAAC,OAAO,0CAAE,SAAS,MAAK,GAAG,CAAC,SAAS,IAAI,CAAA,MAAA,IAAI,CAAC,OAAO,0CAAE,SAAS,MAAK,GAAG,CAAC,SAAS,EAAE;gBACtJ,OAAO,CAAC,4EAA4E;aACvF;iBAAM,IAAI,CAAC,CAAC,IAAI,KAAK,iBAAiB,CAAC,WAAW,IAAI,CAAC,IAAI,CAAC,oBAAoB,KAAK,CAAC,CAAC,IAAI,OAAO,CAAC,EAAE;gBAClG,IAAI;oBACA,UAAU,aAAV,UAAU,uBAAV,UAAU,CAAE,iBAAiB,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC;iBAChD;gBAAC,OAAO,CAAC,EAAE;oBACR,wDAAwD;iBAC3D;gBAED,IAAI,IAAI,CAAC,OAAO,KAAK,IAAI,EAAE;oBACvB,IAAI,CAAC,OAAO,GAAG;wBACX,CAAC,EAAE,GAAG,CAAC,OAAO;wBACd,CAAC,EAAE,GAAG,CAAC,OAAO;wBACd,SAAS,EAAE,GAAG,CAAC,SAAS;wBACxB,IAAI,EAAE,GAAG,CAAC,WAAW;qBACxB,CAAC;iBACL;qBAAM,IAAI,IAAI,CAAC,OAAO,KAAK,IAAI,EAAE;oBAC9B,IAAI,CAAC,OAAO,GAAG;wBACX,CAAC,EAAE,GAAG,CAAC,OAAO;wBACd,CAAC,EAAE,GAAG,CAAC,OAAO;wBACd,SAAS,EAAE,GAAG,CAAC,SAAS;wBACxB,IAAI,EAAE,GAAG,CAAC,WAAW;qBACxB,CAAC;iBACL;qBAAM;oBACH,OAAO,CAAC,0DAA0D;iBACrE;gBAED,IAAI,IAAI,CAAC,oBAAoB,KAAK,CAAC,CAAC,IAAI,CAAC,OAAO,EAAE;oBAC9C,IAAI,CAAC,oBAAoB,GAAG,GAAG,CAAC,MAAM,CAAC;iBAC1C;gBACD,IAAI,CAAC,YAAY,CAAC,GAAG,CAAC,CAAC;gBAEvB,IAAI,CAAC,gBAAgB,EAAE;oBACnB,GAAG,CAAC,cAAc,EAAE,CAAC;oBACrB,OAAO,IAAI,OAAO,CAAC,KAAK,EAAE,CAAC;iBAC9B;aACJ;iBAAM,IAAI,CAAC,CAAC,IAAI,KAAK,iBAAiB,CAAC,gBAAgB,EAAE;gBACtD,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,WAAW,CAAC,CAAC;aACrC;iBAAM,IAAI,CAAC,CAAC,IAAI,KAAK,iBAAiB,CAAC,SAAS,IAAI,CAAC,IAAI,CAAC,oBAAoB,KAAK,GAAG,CAAC,MAAM,IAAI,OAAO,CAAC,EAAE;gBACxG,IAAI;oBACA,UAAU,aAAV,UAAU,uBAAV,UAAU,CAAE,qBAAqB,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC;iBACpD;gBAAC,OAAO,CAAC,EAAE;oBACR,+BAA+B;iBAClC;gBAED,IAAI,CAAC,OAAO,EAAE;oBACV,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,CAAC,iCAAiC;iBACzD;gBAED,gFAAgF;gBAChF,kFAAkF;gBAClF,kDAAkD;gBAClD,mEAAmE;gBACnE,kFAAkF;gBAClF,IAAI,MAAM,CAAC,MAAM,EAAE;oBACf,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;iBACtC;qBAAM;oBACH,yEAAyE;oBACzE,6DAA6D;oBAC7D,IAAI,IAAI,CAAC,OAAO,IAAI,IAAI,CAAC,OAAO,IAAI,IAAI,CAAC,OAAO,CAAC,SAAS,IAAI,GAAG,CAAC,SAAS,EAAE;wBACzE,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC;wBAC5B,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;qBACvB;yBAAM,IAAI,IAAI,CAAC,OAAO,IAAI,IAAI,CAAC,OAAO,IAAI,IAAI,CAAC,OAAO,CAAC,SAAS,IAAI,GAAG,CAAC,SAAS,EAAE;wBAChF,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;qBACvB;yBAAM;wBACH,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;qBACtC;iBACJ;gBAED,IAAI,4BAA4B,KAAK,CAAC,IAAI,6BAA6B,EAAE;oBACrE,gEAAgE;oBAChE,sBAAsB;oBACtB,IAAI,CAAC,YAAY,CACb,IAAI,CAAC,OAAO,EACZ,IAAI,CAAC,OAAO,EACZ,4BAA4B,EAC5B,CAAC,EAAE,uBAAuB;oBAC1B,6BAA6B,EAC7B,IAAI,CAAC,wBAAwB;qBAChC,CAAC;oBACF,4BAA4B,GAAG,CAAC,CAAC;oBACjC,6BAA6B,GAAG,IAAI,CAAC;iBACxC;gBAED,IAAI,CAAC,oBAAoB,GAAG,CAAC,CAAC,CAAC;gBAC/B,IAAI,CAAC,UAAU,CAAC,GAAG,CAAC,CAAC;gBAErB,IAAI,CAAC,gBAAgB,EAAE;oBACnB,GAAG,CAAC,cAAc,EAAE,CAAC;iBACxB;aACJ;iBAAM,IAAI,CAAC,CAAC,IAAI,KAAK,iBAAiB,CAAC,WAAW,EAAE;gBACjD,IAAI,CAAC,gBAAgB,EAAE;oBACnB,GAAG,CAAC,cAAc,EAAE,CAAC;iBACxB;gBAED,kBAAkB;gBAClB,IAAI,IAAI,CAAC,OAAO,IAAI,IAAI,CAAC,OAAO,KAAK,IAAI,EAAE;oBACvC,MAAM,OAAO,GAAG,GAAG,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC;oBAC7C,MAAM,OAAO,GAAG,GAAG,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC;oBAC7C,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,OAAO,EAAE,OAAO,EAAE,OAAO,CAAC,CAAC;oBAE7C,IAAI,CAAC,OAAO,CAAC,CAAC,GAAG,GAAG,CAAC,OAAO,CAAC;oBAC7B,IAAI,CAAC,OAAO,CAAC,CAAC,GAAG,GAAG,CAAC,OAAO,CAAC;iBAChC;gBACD,0BAA0B;qBACrB,IAAI,IAAI,CAAC,OAAO,IAAI,IAAI,CAAC,OAAO,EAAE;oBACnC,MAAM,EAAE,GAAG,IAAI,CAAC,OAAO,CAAC,SAAS,KAAK,GAAG,CAAC,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC;oBAClF,EAAE,CAAC,CAAC,GAAG,GAAG,CAAC,OAAO,CAAC;oBACnB,EAAE,CAAC,CAAC,GAAG,GAAG,CAAC,OAAO,CAAC;oBACnB,MAAM,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC;oBAC9C,MAAM,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC;oBAC9C,MAAM,oBAAoB,GAAG,KAAK,GAAG,KAAK,GAAG,KAAK,GAAG,KAAK,CAAC;oBAC3D,MAAM,qBAAqB,GAAG;wBAC1B,CAAC,EAAE,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,GAAG,CAAC;wBACxC,CAAC,EAAE,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,GAAG,CAAC;wBACxC,SAAS,EAAE,GAAG,CAAC,SAAS;wBACxB,IAAI,EAAE,CAAC,CAAC,IAAI;qBACf,CAAC;oBAEF,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,OAAO,EAAE,4BAA4B,EAAE,oBAAoB,EAAE,6BAA6B,EAAE,qBAAqB,CAAC,CAAC;oBAExJ,6BAA6B,GAAG,qBAAqB,CAAC;oBACtD,4BAA4B,GAAG,oBAAoB,CAAC;iBACvD;aACJ;QACL,CAAC,CAAC;QAEF,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,MAAM;aACvB,QAAQ,EAAE;aACV,aAAa,CAAC,yBAAyB,CACpC,IAAI,CAAC,aAAa,EAClB,iBAAiB,CAAC,WAAW,GAAG,iBAAiB,CAAC,SAAS,GAAG,iBAAiB,CAAC,WAAW,GAAG,iBAAiB,CAAC,gBAAgB,CACnI,CAAC;QAEN,IAAI,CAAC,YAAY,GAAG,GAAG,EAAE;YACrB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;YACnC,4BAA4B,GAAG,CAAC,CAAC;YACjC,6BAA6B,GAAG,IAAI,CAAC;YACrC,IAAI,CAAC,WAAW,EAAE,CAAC;QACvB,CAAC,CAAC;QAEF,IAAI,CAAC,gBAAgB,GAAG,CAAC,GAAU,EAAE,EAAE,CAAC,IAAI,CAAC,aAAa,CAAC,GAAmB,CAAC,CAAC;QAEhF,OAAO,IAAI,OAAO,CAAC,gBAAgB,CAAC,aAAa,EAAE,IAAI,CAAC,gBAAgB,EAAE,KAAK,CAAC,CAAC;QAEjF,MAAM,UAAU,GAAG,IAAI,CAAC,MAAM,CAAC,QAAQ,EAAE,CAAC,SAAS,EAAE,CAAC,aAAa,EAAE,CAAC;QAEtE,IAAI,UAAU,EAAE;YACZ,KAAK,CAAC,qBAAqB,CAAC,UAAU,EAAE,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,IAAI,CAAC,YAAY,EAAE,CAAC,CAAC,CAAC;SAC3F;IACL,CAAC;IAED;;OAEG;IACI,aAAa;QAChB,IAAI,IAAI,CAAC,YAAY,EAAE;YACnB,MAAM,UAAU,GAAG,IAAI,CAAC,MAAM,CAAC,QAAQ,EAAE,CAAC,SAAS,EAAE,CAAC,aAAa,EAAE,CAAC;YACtE,IAAI,UAAU,EAAE;gBACZ,KAAK,CAAC,uBAAuB,CAAC,UAAU,EAAE,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,IAAI,CAAC,YAAY,EAAE,CAAC,CAAC,CAAC;aAC7F;SACJ;QAED,IAAI,IAAI,CAAC,SAAS,EAAE;YAChB,IAAI,CAAC,MAAM,CAAC,QAAQ,EAAE,CAAC,aAAa,CAAC,4BAA4B,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;YAClF,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;YAEtB,IAAI,IAAI,CAAC,gBAAgB,EAAE;gBACvB,MAAM,YAAY,GAAG,IAAI,CAAC,MAAM,CAAC,QAAQ,EAAE,CAAC,SAAS,EAAE,CAAC,eAAe,EAAE,CAAC;gBAC1E,YAAY,IAAI,YAAY,CAAC,mBAAmB,CAAC,aAAa,EAAE,IAAI,CAAC,gBAAgB,CAAC,CAAC;aAC1F;YAED,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;SAC5B;QAED,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC;QACrB,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;QACtB,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;QACtB,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;QACvB,IAAI,CAAC,eAAe,GAAG,CAAC,CAAC;QACzB,IAAI,CAAC,oBAAoB,GAAG,CAAC,CAAC,CAAC;IACnC,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,yBAAyB,CAAC;IACrC,CAAC;IAED;;;OAGG;IACI,aAAa;QAChB,OAAO,UAAU,CAAC;IACtB,CAAC;IAED;;;;OAIG;IACH,6DAA6D;IACtD,WAAW,CAAC,IAAY,IAAG,CAAC;IAEnC,6DAA6D;IAC7D;;;;;;OAMG;IACI,OAAO,CAAC,KAA6B,EAAE,OAAe,EAAE,OAAe,IAAS,CAAC;IAExF;;;;;;;;;OASG;IACH,6DAA6D;IACtD,YAAY,CACf,OAA+B,EAC/B,OAA+B,EAC/B,4BAAoC,EACpC,oBAA4B,EAC5B,6BAAqD,EACrD,qBAA6C,IACxC,CAAC;IAEV;;;;OAIG;IACI,aAAa,CAAC,GAAiB;QAClC,GAAG,CAAC,cAAc,EAAE,CAAC;IACzB,CAAC;IAED;;;;;OAKG;IACI,YAAY,CAAC,IAAmB,IAAS,CAAC;IAEjD;;;;;OAKG;IACI,UAAU,CAAC,IAAmB,IAAS,CAAC;IAE/C;;;OAGG;IACI,WAAW,KAAU,CAAC;CAOhC;AA/TU;IADN,SAAS,EAAE;wDACe","sourcesContent":["/* eslint-disable @typescript-eslint/no-unused-vars */\r\nimport type { Nullable } from \"../../types\";\r\nimport { serialize } from \"../../Misc/decorators\";\r\nimport type { EventState, Observer } from \"../../Misc/observable\";\r\nimport { Tools } from \"../../Misc/tools\";\r\nimport type { Camera } from \"../../Cameras/camera\";\r\nimport type { ICameraInput } from \"../../Cameras/cameraInputsManager\";\r\nimport type { PointerInfo, PointerTouch } from \"../../Events/pointerEvents\";\r\nimport { PointerEventTypes } from \"../../Events/pointerEvents\";\r\nimport type { IPointerEvent } from \"../../Events/deviceInputEvents\";\r\n\r\n/**\r\n * Base class for Camera Pointer Inputs.\r\n * See FollowCameraPointersInput in src/Cameras/Inputs/followCameraPointersInput.ts\r\n * for example usage.\r\n */\r\nexport abstract class BaseCameraPointersInput implements ICameraInput<Camera> {\r\n /**\r\n * Defines the camera the input is attached to.\r\n */\r\n public abstract camera: Camera;\r\n\r\n /**\r\n * Whether keyboard modifier keys are pressed at time of last mouse event.\r\n */\r\n protected _altKey: boolean;\r\n protected _ctrlKey: boolean;\r\n protected _metaKey: boolean;\r\n protected _shiftKey: boolean;\r\n\r\n /**\r\n * Which mouse buttons were pressed at time of last mouse event.\r\n * https://developer.mozilla.org/en-US/docs/Web/API/MouseEvent/buttons\r\n */\r\n protected _buttonsPressed: number;\r\n\r\n private _currentActiveButton: number = -1;\r\n private _contextMenuBind: EventListener;\r\n\r\n /**\r\n * Defines the buttons associated with the input to handle camera move.\r\n */\r\n @serialize()\r\n public buttons = [0, 1, 2];\r\n\r\n /**\r\n * Attach the input controls to a specific dom element to get the input from.\r\n * @param noPreventDefault Defines whether event caught by the controls should call preventdefault() (https://developer.mozilla.org/en-US/docs/Web/API/Event/preventDefault)\r\n */\r\n public attachControl(noPreventDefault?: boolean): void {\r\n // eslint-disable-next-line prefer-rest-params\r\n noPreventDefault = Tools.BackCompatCameraNoPreventDefault(arguments);\r\n const engine = this.camera.getEngine();\r\n const element = engine.getInputElement();\r\n let previousPinchSquaredDistance = 0;\r\n let previousMultiTouchPanPosition: Nullable<PointerTouch> = null;\r\n\r\n this._pointA = null;\r\n this._pointB = null;\r\n\r\n this._altKey = false;\r\n this._ctrlKey = false;\r\n this._metaKey = false;\r\n this._shiftKey = false;\r\n this._buttonsPressed = 0;\r\n\r\n this._pointerInput = (p) => {\r\n const evt = <IPointerEvent>p.event;\r\n const isTouch = evt.pointerType === \"touch\";\r\n\r\n if (p.type !== PointerEventTypes.POINTERMOVE && this.buttons.indexOf(evt.button) === -1) {\r\n return;\r\n }\r\n\r\n const srcElement = <HTMLElement>evt.target;\r\n\r\n this._altKey = evt.altKey;\r\n this._ctrlKey = evt.ctrlKey;\r\n this._metaKey = evt.metaKey;\r\n this._shiftKey = evt.shiftKey;\r\n this._buttonsPressed = evt.buttons;\r\n\r\n if (engine.isPointerLock) {\r\n const offsetX = evt.movementX;\r\n const offsetY = evt.movementY;\r\n\r\n this.onTouch(null, offsetX, offsetY);\r\n this._pointA = null;\r\n this._pointB = null;\r\n } else if (p.type !== PointerEventTypes.POINTERDOWN && isTouch && this._pointA?.pointerId !== evt.pointerId && this._pointB?.pointerId !== evt.pointerId) {\r\n return; // If we get a non-down event for a touch that we're not tracking, ignore it\r\n } else if (p.type === PointerEventTypes.POINTERDOWN && (this._currentActiveButton === -1 || isTouch)) {\r\n try {\r\n srcElement?.setPointerCapture(evt.pointerId);\r\n } catch (e) {\r\n //Nothing to do with the error. Execution will continue.\r\n }\r\n\r\n if (this._pointA === null) {\r\n this._pointA = {\r\n x: evt.clientX,\r\n y: evt.clientY,\r\n pointerId: evt.pointerId,\r\n type: evt.pointerType,\r\n };\r\n } else if (this._pointB === null) {\r\n this._pointB = {\r\n x: evt.clientX,\r\n y: evt.clientY,\r\n pointerId: evt.pointerId,\r\n type: evt.pointerType,\r\n };\r\n } else {\r\n return; // We are already tracking two pointers so ignore this one\r\n }\r\n\r\n if (this._currentActiveButton === -1 && !isTouch) {\r\n this._currentActiveButton = evt.button;\r\n }\r\n this.onButtonDown(evt);\r\n\r\n if (!noPreventDefault) {\r\n evt.preventDefault();\r\n element && element.focus();\r\n }\r\n } else if (p.type === PointerEventTypes.POINTERDOUBLETAP) {\r\n this.onDoubleTap(evt.pointerType);\r\n } else if (p.type === PointerEventTypes.POINTERUP && (this._currentActiveButton === evt.button || isTouch)) {\r\n try {\r\n srcElement?.releasePointerCapture(evt.pointerId);\r\n } catch (e) {\r\n //Nothing to do with the error.\r\n }\r\n\r\n if (!isTouch) {\r\n this._pointB = null; // Mouse and pen are mono pointer\r\n }\r\n\r\n //would be better to use pointers.remove(evt.pointerId) for multitouch gestures,\r\n //but emptying completely pointers collection is required to fix a bug on iPhone :\r\n //when changing orientation while pinching camera,\r\n //one pointer stay pressed forever if we don't release all pointers\r\n //will be ok to put back pointers.remove(evt.pointerId); when iPhone bug corrected\r\n if (engine._badOS) {\r\n this._pointA = this._pointB = null;\r\n } else {\r\n //only remove the impacted pointer in case of multitouch allowing on most\r\n //platforms switching from rotate to zoom and pan seamlessly.\r\n if (this._pointB && this._pointA && this._pointA.pointerId == evt.pointerId) {\r\n this._pointA = this._pointB;\r\n this._pointB = null;\r\n } else if (this._pointA && this._pointB && this._pointB.pointerId == evt.pointerId) {\r\n this._pointB = null;\r\n } else {\r\n this._pointA = this._pointB = null;\r\n }\r\n }\r\n\r\n if (previousPinchSquaredDistance !== 0 || previousMultiTouchPanPosition) {\r\n // Previous pinch data is populated but a button has been lifted\r\n // so pinch has ended.\r\n this.onMultiTouch(\r\n this._pointA,\r\n this._pointB,\r\n previousPinchSquaredDistance,\r\n 0, // pinchSquaredDistance\r\n previousMultiTouchPanPosition,\r\n null // multiTouchPanPosition\r\n );\r\n previousPinchSquaredDistance = 0;\r\n previousMultiTouchPanPosition = null;\r\n }\r\n\r\n this._currentActiveButton = -1;\r\n this.onButtonUp(evt);\r\n\r\n if (!noPreventDefault) {\r\n evt.preventDefault();\r\n }\r\n } else if (p.type === PointerEventTypes.POINTERMOVE) {\r\n if (!noPreventDefault) {\r\n evt.preventDefault();\r\n }\r\n\r\n // One button down\r\n if (this._pointA && this._pointB === null) {\r\n const offsetX = evt.clientX - this._pointA.x;\r\n const offsetY = evt.clientY - this._pointA.y;\r\n this.onTouch(this._pointA, offsetX, offsetY);\r\n\r\n this._pointA.x = evt.clientX;\r\n this._pointA.y = evt.clientY;\r\n }\r\n // Two buttons down: pinch\r\n else if (this._pointA && this._pointB) {\r\n const ed = this._pointA.pointerId === evt.pointerId ? this._pointA : this._pointB;\r\n ed.x = evt.clientX;\r\n ed.y = evt.clientY;\r\n const distX = this._pointA.x - this._pointB.x;\r\n const distY = this._pointA.y - this._pointB.y;\r\n const pinchSquaredDistance = distX * distX + distY * distY;\r\n const multiTouchPanPosition = {\r\n x: (this._pointA.x + this._pointB.x) / 2,\r\n y: (this._pointA.y + this._pointB.y) / 2,\r\n pointerId: evt.pointerId,\r\n type: p.type,\r\n };\r\n\r\n this.onMultiTouch(this._pointA, this._pointB, previousPinchSquaredDistance, pinchSquaredDistance, previousMultiTouchPanPosition, multiTouchPanPosition);\r\n\r\n previousMultiTouchPanPosition = multiTouchPanPosition;\r\n previousPinchSquaredDistance = pinchSquaredDistance;\r\n }\r\n }\r\n };\r\n\r\n this._observer = this.camera\r\n .getScene()\r\n ._inputManager._addCameraPointerObserver(\r\n this._pointerInput,\r\n PointerEventTypes.POINTERDOWN | PointerEventTypes.POINTERUP | PointerEventTypes.POINTERMOVE | PointerEventTypes.POINTERDOUBLETAP\r\n );\r\n\r\n this._onLostFocus = () => {\r\n this._pointA = this._pointB = null;\r\n previousPinchSquaredDistance = 0;\r\n previousMultiTouchPanPosition = null;\r\n this.onLostFocus();\r\n };\r\n\r\n this._contextMenuBind = (evt: Event) => this.onContextMenu(evt as PointerEvent);\r\n\r\n element && element.addEventListener(\"contextmenu\", this._contextMenuBind, false);\r\n\r\n const hostWindow = this.camera.getScene().getEngine().getHostWindow();\r\n\r\n if (hostWindow) {\r\n Tools.RegisterTopRootEvents(hostWindow, [{ name: \"blur\", handler: this._onLostFocus }]);\r\n }\r\n }\r\n\r\n /**\r\n * Detach the current controls from the specified dom element.\r\n */\r\n public detachControl(): void {\r\n if (this._onLostFocus) {\r\n const hostWindow = this.camera.getScene().getEngine().getHostWindow();\r\n if (hostWindow) {\r\n Tools.UnregisterTopRootEvents(hostWindow, [{ name: \"blur\", handler: this._onLostFocus }]);\r\n }\r\n }\r\n\r\n if (this._observer) {\r\n this.camera.getScene()._inputManager._removeCameraPointerObserver(this._observer);\r\n this._observer = null;\r\n\r\n if (this._contextMenuBind) {\r\n const inputElement = this.camera.getScene().getEngine().getInputElement();\r\n inputElement && inputElement.removeEventListener(\"contextmenu\", this._contextMenuBind);\r\n }\r\n\r\n this._onLostFocus = null;\r\n }\r\n\r\n this._altKey = false;\r\n this._ctrlKey = false;\r\n this._metaKey = false;\r\n this._shiftKey = false;\r\n this._buttonsPressed = 0;\r\n this._currentActiveButton = -1;\r\n }\r\n\r\n /**\r\n * Gets the class name of the current input.\r\n * @returns the class name\r\n */\r\n public getClassName(): string {\r\n return \"BaseCameraPointersInput\";\r\n }\r\n\r\n /**\r\n * Get the friendly name associated with the input class.\r\n * @returns the input friendly name\r\n */\r\n public getSimpleName(): string {\r\n return \"pointers\";\r\n }\r\n\r\n /**\r\n * Called on pointer POINTERDOUBLETAP event.\r\n * Override this method to provide functionality on POINTERDOUBLETAP event.\r\n * @param type type of event\r\n */\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n public onDoubleTap(type: string) {}\r\n\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n /**\r\n * Called on pointer POINTERMOVE event if only a single touch is active.\r\n * Override this method to provide functionality.\r\n * @param point The current position of the pointer\r\n * @param offsetX The offsetX of the pointer when the event occurred\r\n * @param offsetY The offsetY of the pointer when the event occurred\r\n */\r\n public onTouch(point: Nullable<PointerTouch>, offsetX: number, offsetY: number): void {}\r\n\r\n /**\r\n * Called on pointer POINTERMOVE event if multiple touches are active.\r\n * Override this method to provide functionality.\r\n * @param _pointA First point in the pair\r\n * @param _pointB Second point in the pair\r\n * @param previousPinchSquaredDistance Sqr Distance between the points the last time this event was fired (by this input)\r\n * @param pinchSquaredDistance Sqr Distance between the points this time\r\n * @param previousMultiTouchPanPosition Previous center point between the points\r\n * @param multiTouchPanPosition Current center point between the points\r\n */\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n public onMultiTouch(\r\n _pointA: Nullable<PointerTouch>,\r\n _pointB: Nullable<PointerTouch>,\r\n previousPinchSquaredDistance: number,\r\n pinchSquaredDistance: number,\r\n previousMultiTouchPanPosition: Nullable<PointerTouch>,\r\n multiTouchPanPosition: Nullable<PointerTouch>\r\n ): void {}\r\n\r\n /**\r\n * Called on JS contextmenu event.\r\n * Override this method to provide functionality.\r\n * @param evt the event to be handled\r\n */\r\n public onContextMenu(evt: PointerEvent): void {\r\n evt.preventDefault();\r\n }\r\n\r\n /**\r\n * Called each time a new POINTERDOWN event occurs. Ie, for each button\r\n * press.\r\n * Override this method to provide functionality.\r\n * @param _evt Defines the event to track\r\n */\r\n public onButtonDown(_evt: IPointerEvent): void {}\r\n\r\n /**\r\n * Called each time a new POINTERUP event occurs. Ie, for each button\r\n * release.\r\n * Override this method to provide functionality.\r\n * @param _evt Defines the event to track\r\n */\r\n public onButtonUp(_evt: IPointerEvent): void {}\r\n\r\n /**\r\n * Called when window becomes inactive.\r\n * Override this method to provide functionality.\r\n */\r\n public onLostFocus(): void {}\r\n\r\n private _pointerInput: (p: PointerInfo, s: EventState) => void;\r\n private _observer: Nullable<Observer<PointerInfo>>;\r\n private _onLostFocus: Nullable<(e: FocusEvent) => any>;\r\n private _pointA: Nullable<PointerTouch>;\r\n private _pointB: Nullable<PointerTouch>;\r\n}\r\n"]}
@@ -91,9 +91,9 @@ export declare class ArcRotateCameraPointersInput extends BaseCameraPointersInpu
91
91
  private _computePinchZoom;
92
92
  /**
93
93
  * Called on pointer POINTERMOVE event if only a single touch is active.
94
- * @param point
95
- * @param offsetX
96
- * @param offsetY
94
+ * @param point current touch point
95
+ * @param offsetX offset on X
96
+ * @param offsetY offset on Y
97
97
  */
98
98
  onTouch(point: Nullable<PointerTouch>, offsetX: number, offsetY: number): void;
99
99
  /**
@@ -102,12 +102,12 @@ export declare class ArcRotateCameraPointersInput extends BaseCameraPointersInpu
102
102
  onDoubleTap(): void;
103
103
  /**
104
104
  * Called on pointer POINTERMOVE event if multiple touches are active.
105
- * @param pointA
106
- * @param pointB
107
- * @param previousPinchSquaredDistance
108
- * @param pinchSquaredDistance
109
- * @param previousMultiTouchPanPosition
110
- * @param multiTouchPanPosition
105
+ * @param pointA point A
106
+ * @param pointB point B
107
+ * @param previousPinchSquaredDistance distance between points in previous pinch
108
+ * @param pinchSquaredDistance distance between points in current pinch
109
+ * @param previousMultiTouchPanPosition multi-touch position in previous step
110
+ * @param multiTouchPanPosition multi-touch position in current step
111
111
  */
112
112
  onMultiTouch(pointA: Nullable<PointerTouch>, pointB: Nullable<PointerTouch>, previousPinchSquaredDistance: number, pinchSquaredDistance: number, previousMultiTouchPanPosition: Nullable<PointerTouch>, multiTouchPanPosition: Nullable<PointerTouch>): void;
113
113
  /**
@@ -107,9 +107,9 @@ export class ArcRotateCameraPointersInput extends BaseCameraPointersInput {
107
107
  }
108
108
  /**
109
109
  * Called on pointer POINTERMOVE event if only a single touch is active.
110
- * @param point
111
- * @param offsetX
112
- * @param offsetY
110
+ * @param point current touch point
111
+ * @param offsetX offset on X
112
+ * @param offsetY offset on Y
113
113
  */
114
114
  onTouch(point, offsetX, offsetY) {
115
115
  if (this.panningSensibility !== 0 && ((this._ctrlKey && this.camera._useCtrlForPanning) || this._isPanClick)) {
@@ -131,12 +131,12 @@ export class ArcRotateCameraPointersInput extends BaseCameraPointersInput {
131
131
  }
132
132
  /**
133
133
  * Called on pointer POINTERMOVE event if multiple touches are active.
134
- * @param pointA
135
- * @param pointB
136
- * @param previousPinchSquaredDistance
137
- * @param pinchSquaredDistance
138
- * @param previousMultiTouchPanPosition
139
- * @param multiTouchPanPosition
134
+ * @param pointA point A
135
+ * @param pointB point B
136
+ * @param previousPinchSquaredDistance distance between points in previous pinch
137
+ * @param pinchSquaredDistance distance between points in current pinch
138
+ * @param previousMultiTouchPanPosition multi-touch position in previous step
139
+ * @param multiTouchPanPosition multi-touch position in current step
140
140
  */
141
141
  onMultiTouch(pointA, pointB, previousPinchSquaredDistance, pinchSquaredDistance, previousMultiTouchPanPosition, multiTouchPanPosition) {
142
142
  if (previousPinchSquaredDistance === 0 && previousMultiTouchPanPosition === null) {
@@ -1 +1 @@
1
- {"version":3,"file":"arcRotateCameraPointersInput.js","sourceRoot":"","sources":["../../../../../dev/core/src/Cameras/Inputs/arcRotateCameraPointersInput.ts"],"names":[],"mappings":";AACA,OAAO,EAAE,SAAS,EAAE,MAAM,uBAAuB,CAAC;AAElD,OAAO,EAAE,gBAAgB,EAAE,MAAM,mCAAmC,CAAC;AACrE,OAAO,EAAE,uBAAuB,EAAE,MAAM,8CAA8C,CAAC;AAIvF;;;GAGG;AACH,MAAM,OAAO,4BAA6B,SAAQ,uBAAuB;IAAzE;;QAmBI;;WAEG;QAEI,YAAO,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAE3B;;;WAGG;QAEI,wBAAmB,GAAG,MAAM,CAAC;QAEpC;;;WAGG;QAEI,wBAAmB,GAAG,MAAM,CAAC;QAEpC;;WAEG;QAEI,mBAAc,GAAG,IAAI,CAAC;QAE7B;;;;;WAKG;QAEI,yBAAoB,GAAG,CAAC,CAAC;QAEhC;;;;;WAKG;QAEI,wBAAmB,GAAY,KAAK,CAAC;QAE5C;;WAEG;QAEI,cAAS,GAAY,IAAI,CAAC;QAEjC;;WAEG;QAEI,uBAAkB,GAAW,MAAM,CAAC;QAE3C;;WAEG;QAEI,sBAAiB,GAAY,IAAI,CAAC;QAEzC;;;WAGG;QAEI,yBAAoB,GAAY,IAAI,CAAC;QAE5C;;WAEG;QACI,iBAAY,GAAG,IAAI,CAAC;QAEnB,gBAAW,GAAY,KAAK,CAAC;QAC7B,4BAAuB,GAAW,CAAC,CAAC;QACpC,gBAAW,GAAY,KAAK,CAAC;IAmJzC,CAAC;IAvOG;;;OAGG;IACI,YAAY;QACf,OAAO,8BAA8B,CAAC;IAC1C,CAAC;IAgFD;;;;OAIG;IACK,yBAAyB,CAAC,6BAAqD,EAAE,qBAA6C;QAClI,IAAI,IAAI,CAAC,kBAAkB,KAAK,CAAC,IAAI,6BAA6B,IAAI,qBAAqB,EAAE;YACzF,MAAM,UAAU,GAAG,qBAAqB,CAAC,CAAC,GAAG,6BAA6B,CAAC,CAAC,CAAC;YAC7E,MAAM,UAAU,GAAG,qBAAqB,CAAC,CAAC,GAAG,6BAA6B,CAAC,CAAC,CAAC;YAC7E,IAAI,CAAC,MAAM,CAAC,gBAAgB,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,kBAAkB,CAAC;YACtE,IAAI,CAAC,MAAM,CAAC,gBAAgB,IAAI,UAAU,GAAG,IAAI,CAAC,kBAAkB,CAAC;SACxE;IACL,CAAC;IAED;;;;OAIG;IACK,iBAAiB,CAAC,4BAAoC,EAAE,oBAA4B;QACxF,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,IAAI,4BAA4B,CAAC,qBAAqB,CAAC;QACxF,IAAI,IAAI,CAAC,mBAAmB,EAAE;YAC1B,IAAI,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,MAAM,GAAG,IAAI,CAAC,IAAI,CAAC,4BAA4B,CAAC,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,oBAAoB,CAAC,CAAC;SAC7G;aAAM,IAAI,IAAI,CAAC,oBAAoB,EAAE;YAClC,IAAI,CAAC,MAAM,CAAC,oBAAoB,IAAI,CAAC,oBAAoB,GAAG,4BAA4B,CAAC,GAAG,KAAK,GAAG,MAAM,GAAG,IAAI,CAAC,oBAAoB,CAAC;SAC1I;aAAM;YACH,IAAI,CAAC,MAAM,CAAC,oBAAoB;gBAC5B,CAAC,oBAAoB,GAAG,4BAA4B,CAAC;oBACrD,CAAC,CAAC,IAAI,CAAC,cAAc,GAAG,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC,mBAAmB,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;SAC1H;IACL,CAAC;IAED;;;;;OAKG;IACI,OAAO,CAAC,KAA6B,EAAE,OAAe,EAAE,OAAe;QAC1E,IAAI,IAAI,CAAC,kBAAkB,KAAK,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC,MAAM,CAAC,kBAAkB,CAAC,IAAI,IAAI,CAAC,WAAW,CAAC,EAAE;YAC1G,IAAI,CAAC,MAAM,CAAC,gBAAgB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,kBAAkB,CAAC;YACnE,IAAI,CAAC,MAAM,CAAC,gBAAgB,IAAI,OAAO,GAAG,IAAI,CAAC,kBAAkB,CAAC;SACrE;aAAM;YACH,IAAI,CAAC,MAAM,CAAC,mBAAmB,IAAI,OAAO,GAAG,IAAI,CAAC,mBAAmB,CAAC;YACtE,IAAI,CAAC,MAAM,CAAC,kBAAkB,IAAI,OAAO,GAAG,IAAI,CAAC,mBAAmB,CAAC;SACxE;IACL,CAAC;IAED;;OAEG;IACI,WAAW;QACd,IAAI,IAAI,CAAC,MAAM,CAAC,sBAAsB,EAAE;YACpC,IAAI,CAAC,MAAM,CAAC,YAAY,EAAE,CAAC;SAC9B;IACL,CAAC;IAED;;;;;;;;OAQG;IACI,YAAY,CACf,MAA8B,EAC9B,MAA8B,EAC9B,4BAAoC,EACpC,oBAA4B,EAC5B,6BAAqD,EACrD,qBAA6C;QAE7C,IAAI,4BAA4B,KAAK,CAAC,IAAI,6BAA6B,KAAK,IAAI,EAAE;YAC9E,kDAAkD;YAClD,2CAA2C;YAC3C,oEAAoE;YACpE,OAAO;SACV;QACD,IAAI,oBAAoB,KAAK,CAAC,IAAI,qBAAqB,KAAK,IAAI,EAAE;YAC9D,yDAAyD;YACzD,OAAO;SACV;QAED,oCAAoC;QACpC,IAAI,IAAI,CAAC,oBAAoB,EAAE;YAC3B,IAAI,CAAC,iBAAiB,CAAC,4BAA4B,EAAE,oBAAoB,CAAC,CAAC;YAC3E,IAAI,CAAC,yBAAyB,CAAC,6BAA6B,EAAE,qBAAqB,CAAC,CAAC;YAErF,kDAAkD;SACrD;aAAM,IAAI,IAAI,CAAC,iBAAiB,IAAI,IAAI,CAAC,SAAS,EAAE;YACjD,IAAI,CAAC,uBAAuB,EAAE,CAAC;YAE/B,IACI,IAAI,CAAC,WAAW;gBAChB,CAAC,IAAI,CAAC,uBAAuB,GAAG,EAAE,IAAI,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,oBAAoB,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,4BAA4B,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,qBAAqB,CAAC,EAChK;gBACE,kEAAkE;gBAClE,IAAI,CAAC,iBAAiB,CAAC,4BAA4B,EAAE,oBAAoB,CAAC,CAAC;gBAE3E,4DAA4D;gBAC5D,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC;aAC3B;iBAAM;gBACH,iFAAiF;gBACjF,IAAI,CAAC,yBAAyB,CAAC,6BAA6B,EAAE,qBAAqB,CAAC,CAAC;aACxF;YAED,iCAAiC;SACpC;aAAM,IAAI,IAAI,CAAC,iBAAiB,EAAE;YAC/B,IAAI,CAAC,yBAAyB,CAAC,6BAA6B,EAAE,qBAAqB,CAAC,CAAC;YAErF,iCAAiC;SACpC;aAAM,IAAI,IAAI,CAAC,SAAS,EAAE;YACvB,IAAI,CAAC,iBAAiB,CAAC,4BAA4B,EAAE,oBAAoB,CAAC,CAAC;SAC9E;IACL,CAAC;IAED;;;;OAIG;IACI,YAAY,CAAC,GAAkB;QAClC,IAAI,CAAC,WAAW,GAAG,GAAG,CAAC,MAAM,KAAK,IAAI,CAAC,MAAM,CAAC,mBAAmB,CAAC;IACtE,CAAC;IAED;;;;OAIG;IACI,UAAU,CAAC,IAAmB;QACjC,IAAI,CAAC,uBAAuB,GAAG,CAAC,CAAC;QACjC,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC;IAC7B,CAAC;IAED;;OAEG;IACI,WAAW;QACd,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC;QACzB,IAAI,CAAC,uBAAuB,GAAG,CAAC,CAAC;QACjC,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC;IAC7B,CAAC;;AA3OD;;GAEG;AACW,kDAAqB,GAAW,KAAK,AAAhB,CAAiB;AAc7C;IADN,SAAS,EAAE;6DACe;AAOpB;IADN,SAAS,EAAE;yEACwB;AAO7B;IADN,SAAS,EAAE;yEACwB;AAM7B;IADN,SAAS,EAAE;oEACiB;AAStB;IADN,SAAS,EAAE;0EACoB;AASzB;IADN,SAAS,EAAE;yEACgC;AAMrC;IADN,SAAS,EAAE;+DACqB;AAM1B;IADN,SAAS,EAAE;wEAC+B;AAMpC;IADN,SAAS,EAAE;uEAC6B;AAOlC;IADN,SAAS,EAAE;0EACgC;AA6J1C,gBAAiB,CAAC,8BAA8B,CAAC,GAAG,4BAA4B,CAAC","sourcesContent":["import type { Nullable } from \"../../types\";\r\nimport { serialize } from \"../../Misc/decorators\";\r\nimport type { ArcRotateCamera } from \"../../Cameras/arcRotateCamera\";\r\nimport { CameraInputTypes } from \"../../Cameras/cameraInputsManager\";\r\nimport { BaseCameraPointersInput } from \"../../Cameras/Inputs/BaseCameraPointersInput\";\r\nimport type { PointerTouch } from \"../../Events/pointerEvents\";\r\nimport type { IPointerEvent } from \"../../Events/deviceInputEvents\";\r\n\r\n/**\r\n * Manage the pointers inputs to control an arc rotate camera.\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/customizingCameraInputs\r\n */\r\nexport class ArcRotateCameraPointersInput extends BaseCameraPointersInput {\r\n /**\r\n * Defines the camera the input is attached to.\r\n */\r\n public camera: ArcRotateCamera;\r\n\r\n /**\r\n * The minimum radius used for pinch, to avoid radius lock at 0\r\n */\r\n public static MinimumRadiusForPinch: number = 0.001;\r\n\r\n /**\r\n * Gets the class name of the current input.\r\n * @returns the class name\r\n */\r\n public getClassName(): string {\r\n return \"ArcRotateCameraPointersInput\";\r\n }\r\n\r\n /**\r\n * Defines the buttons associated with the input to handle camera move.\r\n */\r\n @serialize()\r\n public buttons = [0, 1, 2];\r\n\r\n /**\r\n * Defines the pointer angular sensibility along the X axis or how fast is\r\n * the camera rotating.\r\n */\r\n @serialize()\r\n public angularSensibilityX = 1000.0;\r\n\r\n /**\r\n * Defines the pointer angular sensibility along the Y axis or how fast is\r\n * the camera rotating.\r\n */\r\n @serialize()\r\n public angularSensibilityY = 1000.0;\r\n\r\n /**\r\n * Defines the pointer pinch precision or how fast is the camera zooming.\r\n */\r\n @serialize()\r\n public pinchPrecision = 12.0;\r\n\r\n /**\r\n * pinchDeltaPercentage will be used instead of pinchPrecision if different\r\n * from 0.\r\n * It defines the percentage of current camera.radius to use as delta when\r\n * pinch zoom is used.\r\n */\r\n @serialize()\r\n public pinchDeltaPercentage = 0;\r\n\r\n /**\r\n * When useNaturalPinchZoom is true, multi touch zoom will zoom in such\r\n * that any object in the plane at the camera's target point will scale\r\n * perfectly with finger motion.\r\n * Overrides pinchDeltaPercentage and pinchPrecision.\r\n */\r\n @serialize()\r\n public useNaturalPinchZoom: boolean = false;\r\n\r\n /**\r\n * Defines whether zoom (2 fingers pinch) is enabled through multitouch\r\n */\r\n @serialize()\r\n public pinchZoom: boolean = true;\r\n\r\n /**\r\n * Defines the pointer panning sensibility or how fast is the camera moving.\r\n */\r\n @serialize()\r\n public panningSensibility: number = 1000.0;\r\n\r\n /**\r\n * Defines whether panning (2 fingers swipe) is enabled through multitouch.\r\n */\r\n @serialize()\r\n public multiTouchPanning: boolean = true;\r\n\r\n /**\r\n * Defines whether panning is enabled for both pan (2 fingers swipe) and\r\n * zoom (pinch) through multitouch.\r\n */\r\n @serialize()\r\n public multiTouchPanAndZoom: boolean = true;\r\n\r\n /**\r\n * Revers pinch action direction.\r\n */\r\n public pinchInwards = true;\r\n\r\n private _isPanClick: boolean = false;\r\n private _twoFingerActivityCount: number = 0;\r\n private _isPinching: boolean = false;\r\n\r\n /**\r\n * Move camera from multi touch panning positions.\r\n * @param previousMultiTouchPanPosition\r\n * @param multiTouchPanPosition\r\n */\r\n private _computeMultiTouchPanning(previousMultiTouchPanPosition: Nullable<PointerTouch>, multiTouchPanPosition: Nullable<PointerTouch>): void {\r\n if (this.panningSensibility !== 0 && previousMultiTouchPanPosition && multiTouchPanPosition) {\r\n const moveDeltaX = multiTouchPanPosition.x - previousMultiTouchPanPosition.x;\r\n const moveDeltaY = multiTouchPanPosition.y - previousMultiTouchPanPosition.y;\r\n this.camera.inertialPanningX += -moveDeltaX / this.panningSensibility;\r\n this.camera.inertialPanningY += moveDeltaY / this.panningSensibility;\r\n }\r\n }\r\n\r\n /**\r\n * Move camera from pinch zoom distances.\r\n * @param previousPinchSquaredDistance\r\n * @param pinchSquaredDistance\r\n */\r\n private _computePinchZoom(previousPinchSquaredDistance: number, pinchSquaredDistance: number): void {\r\n const radius = this.camera.radius || ArcRotateCameraPointersInput.MinimumRadiusForPinch;\r\n if (this.useNaturalPinchZoom) {\r\n this.camera.radius = (radius * Math.sqrt(previousPinchSquaredDistance)) / Math.sqrt(pinchSquaredDistance);\r\n } else if (this.pinchDeltaPercentage) {\r\n this.camera.inertialRadiusOffset += (pinchSquaredDistance - previousPinchSquaredDistance) * 0.001 * radius * this.pinchDeltaPercentage;\r\n } else {\r\n this.camera.inertialRadiusOffset +=\r\n (pinchSquaredDistance - previousPinchSquaredDistance) /\r\n ((this.pinchPrecision * (this.pinchInwards ? 1 : -1) * (this.angularSensibilityX + this.angularSensibilityY)) / 2);\r\n }\r\n }\r\n\r\n /**\r\n * Called on pointer POINTERMOVE event if only a single touch is active.\r\n * @param point\r\n * @param offsetX\r\n * @param offsetY\r\n */\r\n public onTouch(point: Nullable<PointerTouch>, offsetX: number, offsetY: number): void {\r\n if (this.panningSensibility !== 0 && ((this._ctrlKey && this.camera._useCtrlForPanning) || this._isPanClick)) {\r\n this.camera.inertialPanningX += -offsetX / this.panningSensibility;\r\n this.camera.inertialPanningY += offsetY / this.panningSensibility;\r\n } else {\r\n this.camera.inertialAlphaOffset -= offsetX / this.angularSensibilityX;\r\n this.camera.inertialBetaOffset -= offsetY / this.angularSensibilityY;\r\n }\r\n }\r\n\r\n /**\r\n * Called on pointer POINTERDOUBLETAP event.\r\n */\r\n public onDoubleTap() {\r\n if (this.camera.useInputToRestoreState) {\r\n this.camera.restoreState();\r\n }\r\n }\r\n\r\n /**\r\n * Called on pointer POINTERMOVE event if multiple touches are active.\r\n * @param pointA\r\n * @param pointB\r\n * @param previousPinchSquaredDistance\r\n * @param pinchSquaredDistance\r\n * @param previousMultiTouchPanPosition\r\n * @param multiTouchPanPosition\r\n */\r\n public onMultiTouch(\r\n pointA: Nullable<PointerTouch>,\r\n pointB: Nullable<PointerTouch>,\r\n previousPinchSquaredDistance: number,\r\n pinchSquaredDistance: number,\r\n previousMultiTouchPanPosition: Nullable<PointerTouch>,\r\n multiTouchPanPosition: Nullable<PointerTouch>\r\n ): void {\r\n if (previousPinchSquaredDistance === 0 && previousMultiTouchPanPosition === null) {\r\n // First time this method is called for new pinch.\r\n // Next time this is called there will be a\r\n // previousPinchSquaredDistance and pinchSquaredDistance to compare.\r\n return;\r\n }\r\n if (pinchSquaredDistance === 0 && multiTouchPanPosition === null) {\r\n // Last time this method is called at the end of a pinch.\r\n return;\r\n }\r\n\r\n // Zoom and panning enabled together\r\n if (this.multiTouchPanAndZoom) {\r\n this._computePinchZoom(previousPinchSquaredDistance, pinchSquaredDistance);\r\n this._computeMultiTouchPanning(previousMultiTouchPanPosition, multiTouchPanPosition);\r\n\r\n // Zoom and panning enabled but only one at a time\r\n } else if (this.multiTouchPanning && this.pinchZoom) {\r\n this._twoFingerActivityCount++;\r\n\r\n if (\r\n this._isPinching ||\r\n (this._twoFingerActivityCount < 20 && Math.abs(Math.sqrt(pinchSquaredDistance) - Math.sqrt(previousPinchSquaredDistance)) > this.camera.pinchToPanMaxDistance)\r\n ) {\r\n // Since pinch has not been active long, assume we intend to zoom.\r\n this._computePinchZoom(previousPinchSquaredDistance, pinchSquaredDistance);\r\n\r\n // Since we are pinching, remain pinching on next iteration.\r\n this._isPinching = true;\r\n } else {\r\n // Pause between pinch starting and moving implies not a zoom event. Pan instead.\r\n this._computeMultiTouchPanning(previousMultiTouchPanPosition, multiTouchPanPosition);\r\n }\r\n\r\n // Panning enabled, zoom disabled\r\n } else if (this.multiTouchPanning) {\r\n this._computeMultiTouchPanning(previousMultiTouchPanPosition, multiTouchPanPosition);\r\n\r\n // Zoom enabled, panning disabled\r\n } else if (this.pinchZoom) {\r\n this._computePinchZoom(previousPinchSquaredDistance, pinchSquaredDistance);\r\n }\r\n }\r\n\r\n /**\r\n * Called each time a new POINTERDOWN event occurs. Ie, for each button\r\n * press.\r\n * @param evt Defines the event to track\r\n */\r\n public onButtonDown(evt: IPointerEvent): void {\r\n this._isPanClick = evt.button === this.camera._panningMouseButton;\r\n }\r\n\r\n /**\r\n * Called each time a new POINTERUP event occurs. Ie, for each button\r\n * release.\r\n * @param _evt Defines the event to track\r\n */\r\n public onButtonUp(_evt: IPointerEvent): void {\r\n this._twoFingerActivityCount = 0;\r\n this._isPinching = false;\r\n }\r\n\r\n /**\r\n * Called when window becomes inactive.\r\n */\r\n public onLostFocus(): void {\r\n this._isPanClick = false;\r\n this._twoFingerActivityCount = 0;\r\n this._isPinching = false;\r\n }\r\n}\r\n(<any>CameraInputTypes)[\"ArcRotateCameraPointersInput\"] = ArcRotateCameraPointersInput;\r\n"]}
1
+ {"version":3,"file":"arcRotateCameraPointersInput.js","sourceRoot":"","sources":["../../../../../dev/core/src/Cameras/Inputs/arcRotateCameraPointersInput.ts"],"names":[],"mappings":";AACA,OAAO,EAAE,SAAS,EAAE,MAAM,uBAAuB,CAAC;AAElD,OAAO,EAAE,gBAAgB,EAAE,MAAM,mCAAmC,CAAC;AACrE,OAAO,EAAE,uBAAuB,EAAE,MAAM,8CAA8C,CAAC;AAIvF;;;GAGG;AACH,MAAM,OAAO,4BAA6B,SAAQ,uBAAuB;IAAzE;;QAmBI;;WAEG;QAEI,YAAO,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAE3B;;;WAGG;QAEI,wBAAmB,GAAG,MAAM,CAAC;QAEpC;;;WAGG;QAEI,wBAAmB,GAAG,MAAM,CAAC;QAEpC;;WAEG;QAEI,mBAAc,GAAG,IAAI,CAAC;QAE7B;;;;;WAKG;QAEI,yBAAoB,GAAG,CAAC,CAAC;QAEhC;;;;;WAKG;QAEI,wBAAmB,GAAY,KAAK,CAAC;QAE5C;;WAEG;QAEI,cAAS,GAAY,IAAI,CAAC;QAEjC;;WAEG;QAEI,uBAAkB,GAAW,MAAM,CAAC;QAE3C;;WAEG;QAEI,sBAAiB,GAAY,IAAI,CAAC;QAEzC;;;WAGG;QAEI,yBAAoB,GAAY,IAAI,CAAC;QAE5C;;WAEG;QACI,iBAAY,GAAG,IAAI,CAAC;QAEnB,gBAAW,GAAY,KAAK,CAAC;QAC7B,4BAAuB,GAAW,CAAC,CAAC;QACpC,gBAAW,GAAY,KAAK,CAAC;IAmJzC,CAAC;IAvOG;;;OAGG;IACI,YAAY;QACf,OAAO,8BAA8B,CAAC;IAC1C,CAAC;IAgFD;;;;OAIG;IACK,yBAAyB,CAAC,6BAAqD,EAAE,qBAA6C;QAClI,IAAI,IAAI,CAAC,kBAAkB,KAAK,CAAC,IAAI,6BAA6B,IAAI,qBAAqB,EAAE;YACzF,MAAM,UAAU,GAAG,qBAAqB,CAAC,CAAC,GAAG,6BAA6B,CAAC,CAAC,CAAC;YAC7E,MAAM,UAAU,GAAG,qBAAqB,CAAC,CAAC,GAAG,6BAA6B,CAAC,CAAC,CAAC;YAC7E,IAAI,CAAC,MAAM,CAAC,gBAAgB,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,kBAAkB,CAAC;YACtE,IAAI,CAAC,MAAM,CAAC,gBAAgB,IAAI,UAAU,GAAG,IAAI,CAAC,kBAAkB,CAAC;SACxE;IACL,CAAC;IAED;;;;OAIG;IACK,iBAAiB,CAAC,4BAAoC,EAAE,oBAA4B;QACxF,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,IAAI,4BAA4B,CAAC,qBAAqB,CAAC;QACxF,IAAI,IAAI,CAAC,mBAAmB,EAAE;YAC1B,IAAI,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,MAAM,GAAG,IAAI,CAAC,IAAI,CAAC,4BAA4B,CAAC,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,oBAAoB,CAAC,CAAC;SAC7G;aAAM,IAAI,IAAI,CAAC,oBAAoB,EAAE;YAClC,IAAI,CAAC,MAAM,CAAC,oBAAoB,IAAI,CAAC,oBAAoB,GAAG,4BAA4B,CAAC,GAAG,KAAK,GAAG,MAAM,GAAG,IAAI,CAAC,oBAAoB,CAAC;SAC1I;aAAM;YACH,IAAI,CAAC,MAAM,CAAC,oBAAoB;gBAC5B,CAAC,oBAAoB,GAAG,4BAA4B,CAAC;oBACrD,CAAC,CAAC,IAAI,CAAC,cAAc,GAAG,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC,mBAAmB,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;SAC1H;IACL,CAAC;IAED;;;;;OAKG;IACI,OAAO,CAAC,KAA6B,EAAE,OAAe,EAAE,OAAe;QAC1E,IAAI,IAAI,CAAC,kBAAkB,KAAK,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC,MAAM,CAAC,kBAAkB,CAAC,IAAI,IAAI,CAAC,WAAW,CAAC,EAAE;YAC1G,IAAI,CAAC,MAAM,CAAC,gBAAgB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,kBAAkB,CAAC;YACnE,IAAI,CAAC,MAAM,CAAC,gBAAgB,IAAI,OAAO,GAAG,IAAI,CAAC,kBAAkB,CAAC;SACrE;aAAM;YACH,IAAI,CAAC,MAAM,CAAC,mBAAmB,IAAI,OAAO,GAAG,IAAI,CAAC,mBAAmB,CAAC;YACtE,IAAI,CAAC,MAAM,CAAC,kBAAkB,IAAI,OAAO,GAAG,IAAI,CAAC,mBAAmB,CAAC;SACxE;IACL,CAAC;IAED;;OAEG;IACI,WAAW;QACd,IAAI,IAAI,CAAC,MAAM,CAAC,sBAAsB,EAAE;YACpC,IAAI,CAAC,MAAM,CAAC,YAAY,EAAE,CAAC;SAC9B;IACL,CAAC;IAED;;;;;;;;OAQG;IACI,YAAY,CACf,MAA8B,EAC9B,MAA8B,EAC9B,4BAAoC,EACpC,oBAA4B,EAC5B,6BAAqD,EACrD,qBAA6C;QAE7C,IAAI,4BAA4B,KAAK,CAAC,IAAI,6BAA6B,KAAK,IAAI,EAAE;YAC9E,kDAAkD;YAClD,2CAA2C;YAC3C,oEAAoE;YACpE,OAAO;SACV;QACD,IAAI,oBAAoB,KAAK,CAAC,IAAI,qBAAqB,KAAK,IAAI,EAAE;YAC9D,yDAAyD;YACzD,OAAO;SACV;QAED,oCAAoC;QACpC,IAAI,IAAI,CAAC,oBAAoB,EAAE;YAC3B,IAAI,CAAC,iBAAiB,CAAC,4BAA4B,EAAE,oBAAoB,CAAC,CAAC;YAC3E,IAAI,CAAC,yBAAyB,CAAC,6BAA6B,EAAE,qBAAqB,CAAC,CAAC;YAErF,kDAAkD;SACrD;aAAM,IAAI,IAAI,CAAC,iBAAiB,IAAI,IAAI,CAAC,SAAS,EAAE;YACjD,IAAI,CAAC,uBAAuB,EAAE,CAAC;YAE/B,IACI,IAAI,CAAC,WAAW;gBAChB,CAAC,IAAI,CAAC,uBAAuB,GAAG,EAAE,IAAI,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,oBAAoB,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,4BAA4B,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,qBAAqB,CAAC,EAChK;gBACE,kEAAkE;gBAClE,IAAI,CAAC,iBAAiB,CAAC,4BAA4B,EAAE,oBAAoB,CAAC,CAAC;gBAE3E,4DAA4D;gBAC5D,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC;aAC3B;iBAAM;gBACH,iFAAiF;gBACjF,IAAI,CAAC,yBAAyB,CAAC,6BAA6B,EAAE,qBAAqB,CAAC,CAAC;aACxF;YAED,iCAAiC;SACpC;aAAM,IAAI,IAAI,CAAC,iBAAiB,EAAE;YAC/B,IAAI,CAAC,yBAAyB,CAAC,6BAA6B,EAAE,qBAAqB,CAAC,CAAC;YAErF,iCAAiC;SACpC;aAAM,IAAI,IAAI,CAAC,SAAS,EAAE;YACvB,IAAI,CAAC,iBAAiB,CAAC,4BAA4B,EAAE,oBAAoB,CAAC,CAAC;SAC9E;IACL,CAAC;IAED;;;;OAIG;IACI,YAAY,CAAC,GAAkB;QAClC,IAAI,CAAC,WAAW,GAAG,GAAG,CAAC,MAAM,KAAK,IAAI,CAAC,MAAM,CAAC,mBAAmB,CAAC;IACtE,CAAC;IAED;;;;OAIG;IACI,UAAU,CAAC,IAAmB;QACjC,IAAI,CAAC,uBAAuB,GAAG,CAAC,CAAC;QACjC,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC;IAC7B,CAAC;IAED;;OAEG;IACI,WAAW;QACd,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC;QACzB,IAAI,CAAC,uBAAuB,GAAG,CAAC,CAAC;QACjC,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC;IAC7B,CAAC;;AA3OD;;GAEG;AACW,kDAAqB,GAAW,KAAK,AAAhB,CAAiB;AAc7C;IADN,SAAS,EAAE;6DACe;AAOpB;IADN,SAAS,EAAE;yEACwB;AAO7B;IADN,SAAS,EAAE;yEACwB;AAM7B;IADN,SAAS,EAAE;oEACiB;AAStB;IADN,SAAS,EAAE;0EACoB;AASzB;IADN,SAAS,EAAE;yEACgC;AAMrC;IADN,SAAS,EAAE;+DACqB;AAM1B;IADN,SAAS,EAAE;wEAC+B;AAMpC;IADN,SAAS,EAAE;uEAC6B;AAOlC;IADN,SAAS,EAAE;0EACgC;AA6J1C,gBAAiB,CAAC,8BAA8B,CAAC,GAAG,4BAA4B,CAAC","sourcesContent":["import type { Nullable } from \"../../types\";\r\nimport { serialize } from \"../../Misc/decorators\";\r\nimport type { ArcRotateCamera } from \"../../Cameras/arcRotateCamera\";\r\nimport { CameraInputTypes } from \"../../Cameras/cameraInputsManager\";\r\nimport { BaseCameraPointersInput } from \"../../Cameras/Inputs/BaseCameraPointersInput\";\r\nimport type { PointerTouch } from \"../../Events/pointerEvents\";\r\nimport type { IPointerEvent } from \"../../Events/deviceInputEvents\";\r\n\r\n/**\r\n * Manage the pointers inputs to control an arc rotate camera.\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/customizingCameraInputs\r\n */\r\nexport class ArcRotateCameraPointersInput extends BaseCameraPointersInput {\r\n /**\r\n * Defines the camera the input is attached to.\r\n */\r\n public camera: ArcRotateCamera;\r\n\r\n /**\r\n * The minimum radius used for pinch, to avoid radius lock at 0\r\n */\r\n public static MinimumRadiusForPinch: number = 0.001;\r\n\r\n /**\r\n * Gets the class name of the current input.\r\n * @returns the class name\r\n */\r\n public getClassName(): string {\r\n return \"ArcRotateCameraPointersInput\";\r\n }\r\n\r\n /**\r\n * Defines the buttons associated with the input to handle camera move.\r\n */\r\n @serialize()\r\n public buttons = [0, 1, 2];\r\n\r\n /**\r\n * Defines the pointer angular sensibility along the X axis or how fast is\r\n * the camera rotating.\r\n */\r\n @serialize()\r\n public angularSensibilityX = 1000.0;\r\n\r\n /**\r\n * Defines the pointer angular sensibility along the Y axis or how fast is\r\n * the camera rotating.\r\n */\r\n @serialize()\r\n public angularSensibilityY = 1000.0;\r\n\r\n /**\r\n * Defines the pointer pinch precision or how fast is the camera zooming.\r\n */\r\n @serialize()\r\n public pinchPrecision = 12.0;\r\n\r\n /**\r\n * pinchDeltaPercentage will be used instead of pinchPrecision if different\r\n * from 0.\r\n * It defines the percentage of current camera.radius to use as delta when\r\n * pinch zoom is used.\r\n */\r\n @serialize()\r\n public pinchDeltaPercentage = 0;\r\n\r\n /**\r\n * When useNaturalPinchZoom is true, multi touch zoom will zoom in such\r\n * that any object in the plane at the camera's target point will scale\r\n * perfectly with finger motion.\r\n * Overrides pinchDeltaPercentage and pinchPrecision.\r\n */\r\n @serialize()\r\n public useNaturalPinchZoom: boolean = false;\r\n\r\n /**\r\n * Defines whether zoom (2 fingers pinch) is enabled through multitouch\r\n */\r\n @serialize()\r\n public pinchZoom: boolean = true;\r\n\r\n /**\r\n * Defines the pointer panning sensibility or how fast is the camera moving.\r\n */\r\n @serialize()\r\n public panningSensibility: number = 1000.0;\r\n\r\n /**\r\n * Defines whether panning (2 fingers swipe) is enabled through multitouch.\r\n */\r\n @serialize()\r\n public multiTouchPanning: boolean = true;\r\n\r\n /**\r\n * Defines whether panning is enabled for both pan (2 fingers swipe) and\r\n * zoom (pinch) through multitouch.\r\n */\r\n @serialize()\r\n public multiTouchPanAndZoom: boolean = true;\r\n\r\n /**\r\n * Revers pinch action direction.\r\n */\r\n public pinchInwards = true;\r\n\r\n private _isPanClick: boolean = false;\r\n private _twoFingerActivityCount: number = 0;\r\n private _isPinching: boolean = false;\r\n\r\n /**\r\n * Move camera from multi touch panning positions.\r\n * @param previousMultiTouchPanPosition\r\n * @param multiTouchPanPosition\r\n */\r\n private _computeMultiTouchPanning(previousMultiTouchPanPosition: Nullable<PointerTouch>, multiTouchPanPosition: Nullable<PointerTouch>): void {\r\n if (this.panningSensibility !== 0 && previousMultiTouchPanPosition && multiTouchPanPosition) {\r\n const moveDeltaX = multiTouchPanPosition.x - previousMultiTouchPanPosition.x;\r\n const moveDeltaY = multiTouchPanPosition.y - previousMultiTouchPanPosition.y;\r\n this.camera.inertialPanningX += -moveDeltaX / this.panningSensibility;\r\n this.camera.inertialPanningY += moveDeltaY / this.panningSensibility;\r\n }\r\n }\r\n\r\n /**\r\n * Move camera from pinch zoom distances.\r\n * @param previousPinchSquaredDistance\r\n * @param pinchSquaredDistance\r\n */\r\n private _computePinchZoom(previousPinchSquaredDistance: number, pinchSquaredDistance: number): void {\r\n const radius = this.camera.radius || ArcRotateCameraPointersInput.MinimumRadiusForPinch;\r\n if (this.useNaturalPinchZoom) {\r\n this.camera.radius = (radius * Math.sqrt(previousPinchSquaredDistance)) / Math.sqrt(pinchSquaredDistance);\r\n } else if (this.pinchDeltaPercentage) {\r\n this.camera.inertialRadiusOffset += (pinchSquaredDistance - previousPinchSquaredDistance) * 0.001 * radius * this.pinchDeltaPercentage;\r\n } else {\r\n this.camera.inertialRadiusOffset +=\r\n (pinchSquaredDistance - previousPinchSquaredDistance) /\r\n ((this.pinchPrecision * (this.pinchInwards ? 1 : -1) * (this.angularSensibilityX + this.angularSensibilityY)) / 2);\r\n }\r\n }\r\n\r\n /**\r\n * Called on pointer POINTERMOVE event if only a single touch is active.\r\n * @param point current touch point\r\n * @param offsetX offset on X\r\n * @param offsetY offset on Y\r\n */\r\n public onTouch(point: Nullable<PointerTouch>, offsetX: number, offsetY: number): void {\r\n if (this.panningSensibility !== 0 && ((this._ctrlKey && this.camera._useCtrlForPanning) || this._isPanClick)) {\r\n this.camera.inertialPanningX += -offsetX / this.panningSensibility;\r\n this.camera.inertialPanningY += offsetY / this.panningSensibility;\r\n } else {\r\n this.camera.inertialAlphaOffset -= offsetX / this.angularSensibilityX;\r\n this.camera.inertialBetaOffset -= offsetY / this.angularSensibilityY;\r\n }\r\n }\r\n\r\n /**\r\n * Called on pointer POINTERDOUBLETAP event.\r\n */\r\n public onDoubleTap() {\r\n if (this.camera.useInputToRestoreState) {\r\n this.camera.restoreState();\r\n }\r\n }\r\n\r\n /**\r\n * Called on pointer POINTERMOVE event if multiple touches are active.\r\n * @param pointA point A\r\n * @param pointB point B\r\n * @param previousPinchSquaredDistance distance between points in previous pinch\r\n * @param pinchSquaredDistance distance between points in current pinch\r\n * @param previousMultiTouchPanPosition multi-touch position in previous step\r\n * @param multiTouchPanPosition multi-touch position in current step\r\n */\r\n public onMultiTouch(\r\n pointA: Nullable<PointerTouch>,\r\n pointB: Nullable<PointerTouch>,\r\n previousPinchSquaredDistance: number,\r\n pinchSquaredDistance: number,\r\n previousMultiTouchPanPosition: Nullable<PointerTouch>,\r\n multiTouchPanPosition: Nullable<PointerTouch>\r\n ): void {\r\n if (previousPinchSquaredDistance === 0 && previousMultiTouchPanPosition === null) {\r\n // First time this method is called for new pinch.\r\n // Next time this is called there will be a\r\n // previousPinchSquaredDistance and pinchSquaredDistance to compare.\r\n return;\r\n }\r\n if (pinchSquaredDistance === 0 && multiTouchPanPosition === null) {\r\n // Last time this method is called at the end of a pinch.\r\n return;\r\n }\r\n\r\n // Zoom and panning enabled together\r\n if (this.multiTouchPanAndZoom) {\r\n this._computePinchZoom(previousPinchSquaredDistance, pinchSquaredDistance);\r\n this._computeMultiTouchPanning(previousMultiTouchPanPosition, multiTouchPanPosition);\r\n\r\n // Zoom and panning enabled but only one at a time\r\n } else if (this.multiTouchPanning && this.pinchZoom) {\r\n this._twoFingerActivityCount++;\r\n\r\n if (\r\n this._isPinching ||\r\n (this._twoFingerActivityCount < 20 && Math.abs(Math.sqrt(pinchSquaredDistance) - Math.sqrt(previousPinchSquaredDistance)) > this.camera.pinchToPanMaxDistance)\r\n ) {\r\n // Since pinch has not been active long, assume we intend to zoom.\r\n this._computePinchZoom(previousPinchSquaredDistance, pinchSquaredDistance);\r\n\r\n // Since we are pinching, remain pinching on next iteration.\r\n this._isPinching = true;\r\n } else {\r\n // Pause between pinch starting and moving implies not a zoom event. Pan instead.\r\n this._computeMultiTouchPanning(previousMultiTouchPanPosition, multiTouchPanPosition);\r\n }\r\n\r\n // Panning enabled, zoom disabled\r\n } else if (this.multiTouchPanning) {\r\n this._computeMultiTouchPanning(previousMultiTouchPanPosition, multiTouchPanPosition);\r\n\r\n // Zoom enabled, panning disabled\r\n } else if (this.pinchZoom) {\r\n this._computePinchZoom(previousPinchSquaredDistance, pinchSquaredDistance);\r\n }\r\n }\r\n\r\n /**\r\n * Called each time a new POINTERDOWN event occurs. Ie, for each button\r\n * press.\r\n * @param evt Defines the event to track\r\n */\r\n public onButtonDown(evt: IPointerEvent): void {\r\n this._isPanClick = evt.button === this.camera._panningMouseButton;\r\n }\r\n\r\n /**\r\n * Called each time a new POINTERUP event occurs. Ie, for each button\r\n * release.\r\n * @param _evt Defines the event to track\r\n */\r\n public onButtonUp(_evt: IPointerEvent): void {\r\n this._twoFingerActivityCount = 0;\r\n this._isPinching = false;\r\n }\r\n\r\n /**\r\n * Called when window becomes inactive.\r\n */\r\n public onLostFocus(): void {\r\n this._isPanClick = false;\r\n this._twoFingerActivityCount = 0;\r\n this._isPinching = false;\r\n }\r\n}\r\n(<any>CameraInputTypes)[\"ArcRotateCameraPointersInput\"] = ArcRotateCameraPointersInput;\r\n"]}
@@ -116,16 +116,19 @@ export declare class FollowCameraKeyboardMoveInput implements ICameraInput<Follo
116
116
  /**
117
117
  * Check if the pressed modifier keys (Alt/Ctrl/Shift) match those configured to
118
118
  * allow modification of the heightOffset value.
119
+ * @returns true if modifier keys match
119
120
  */
120
121
  private _modifierHeightOffset;
121
122
  /**
122
123
  * Check if the pressed modifier keys (Alt/Ctrl/Shift) match those configured to
123
124
  * allow modification of the rotationOffset value.
125
+ * @returns true if modifier keys match
124
126
  */
125
127
  private _modifierRotationOffset;
126
128
  /**
127
129
  * Check if the pressed modifier keys (Alt/Ctrl/Shift) match those configured to
128
130
  * allow modification of the radius value.
131
+ * @returns true if modifier keys match
129
132
  */
130
133
  private _modifierRadius;
131
134
  }
@@ -206,6 +206,7 @@ export class FollowCameraKeyboardMoveInput {
206
206
  /**
207
207
  * Check if the pressed modifier keys (Alt/Ctrl/Shift) match those configured to
208
208
  * allow modification of the heightOffset value.
209
+ * @returns true if modifier keys match
209
210
  */
210
211
  _modifierHeightOffset() {
211
212
  return (this.keysHeightOffsetModifierAlt === this._altPressed &&
@@ -215,6 +216,7 @@ export class FollowCameraKeyboardMoveInput {
215
216
  /**
216
217
  * Check if the pressed modifier keys (Alt/Ctrl/Shift) match those configured to
217
218
  * allow modification of the rotationOffset value.
219
+ * @returns true if modifier keys match
218
220
  */
219
221
  _modifierRotationOffset() {
220
222
  return (this.keysRotationOffsetModifierAlt === this._altPressed &&
@@ -224,6 +226,7 @@ export class FollowCameraKeyboardMoveInput {
224
226
  /**
225
227
  * Check if the pressed modifier keys (Alt/Ctrl/Shift) match those configured to
226
228
  * allow modification of the radius value.
229
+ * @returns true if modifier keys match
227
230
  */
228
231
  _modifierRadius() {
229
232
  return this.keysRadiusModifierAlt === this._altPressed && this.keysRadiusModifierCtrl === this._ctrlPressed && this.keysRadiusModifierShift === this._shiftPressed;
@@ -1 +1 @@
1
- {"version":3,"file":"followCameraKeyboardMoveInput.js","sourceRoot":"","sources":["../../../../../dev/core/src/Cameras/Inputs/followCameraKeyboardMoveInput.ts"],"names":[],"mappings":";AACA,OAAO,EAAE,gBAAgB,EAAE,MAAM,mCAAmC,CAAC;AAErE,OAAO,EAAE,SAAS,EAAE,MAAM,uBAAuB,CAAC;AAKlD,OAAO,EAAE,kBAAkB,EAAE,MAAM,6BAA6B,CAAC;AAEjE,OAAO,EAAE,KAAK,EAAE,MAAM,kBAAkB,CAAC;AAEzC;;;GAGG;AACH,MAAM,OAAO,6BAA6B;IAA1C;QAMI;;WAEG;QAEI,yBAAoB,GAAG,CAAC,EAAE,CAAC,CAAC;QAEnC;;WAEG;QAEI,yBAAoB,GAAG,CAAC,EAAE,CAAC,CAAC;QAEnC;;WAEG;QAEI,gCAA2B,GAAY,KAAK,CAAC;QAEpD;;WAEG;QAEI,iCAA4B,GAAY,KAAK,CAAC;QAErD;;WAEG;QAEI,kCAA6B,GAAY,KAAK,CAAC;QAEtD;;WAEG;QAEI,2BAAsB,GAAG,CAAC,EAAE,CAAC,CAAC;QAErC;;WAEG;QAEI,2BAAsB,GAAG,CAAC,EAAE,CAAC,CAAC;QAErC;;WAEG;QAEI,kCAA6B,GAAY,KAAK,CAAC;QAEtD;;WAEG;QAEI,mCAA8B,GAAY,KAAK,CAAC;QAEvD;;WAEG;QAEI,oCAA+B,GAAY,KAAK,CAAC;QAExD;;WAEG;QAEI,mBAAc,GAAG,CAAC,EAAE,CAAC,CAAC;QAE7B;;WAEG;QAEI,mBAAc,GAAG,CAAC,EAAE,CAAC,CAAC;QAE7B;;WAEG;QAEI,0BAAqB,GAAY,IAAI,CAAC;QAE7C;;WAEG;QAEI,2BAAsB,GAAY,KAAK,CAAC;QAE/C;;WAEG;QAEI,4BAAuB,GAAY,KAAK,CAAC;QAEhD;;WAEG;QAEI,sBAAiB,GAAW,CAAC,CAAC;QAErC;;WAEG;QAEI,wBAAmB,GAAW,CAAC,CAAC;QAEvC;;WAEG;QAEI,sBAAiB,GAAW,CAAC,CAAC;QAE7B,UAAK,GAAG,IAAI,KAAK,EAAU,CAAC;IA4KxC,CAAC;IAnKG;;;OAGG;IACI,aAAa,CAAC,gBAA0B;QAC3C,8CAA8C;QAC9C,gBAAgB,GAAG,KAAK,CAAC,gCAAgC,CAAC,SAAS,CAAC,CAAC;QACrE,IAAI,IAAI,CAAC,qBAAqB,EAAE;YAC5B,OAAO;SACV;QAED,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,QAAQ,EAAE,CAAC;QACrC,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC;QAEvC,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC,OAAO,CAAC,sBAAsB,CAAC,GAAG,CAAC,GAAG,EAAE;YACtE,IAAI,CAAC,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC;QAC1B,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC,MAAM,CAAC,oBAAoB,CAAC,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE;YACrE,MAAM,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC;YACvB,IAAI,CAAC,GAAG,CAAC,OAAO,EAAE;gBACd,IAAI,IAAI,CAAC,IAAI,KAAK,kBAAkB,CAAC,OAAO,EAAE;oBAC1C,IAAI,CAAC,YAAY,GAAG,GAAG,CAAC,OAAO,CAAC;oBAChC,IAAI,CAAC,WAAW,GAAG,GAAG,CAAC,MAAM,CAAC;oBAC9B,IAAI,CAAC,aAAa,GAAG,GAAG,CAAC,QAAQ,CAAC;oBAElC,IACI,IAAI,CAAC,oBAAoB,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;wBACrD,IAAI,CAAC,oBAAoB,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;wBACrD,IAAI,CAAC,sBAAsB,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;wBACvD,IAAI,CAAC,sBAAsB,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;wBACvD,IAAI,CAAC,cAAc,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;wBAC/C,IAAI,CAAC,cAAc,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,EACjD;wBACE,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;wBAE9C,IAAI,KAAK,KAAK,CAAC,CAAC,EAAE;4BACd,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;yBAChC;wBAED,IAAI,GAAG,CAAC,cAAc,EAAE;4BACpB,IAAI,CAAC,gBAAgB,EAAE;gCACnB,GAAG,CAAC,cAAc,EAAE,CAAC;6BACxB;yBACJ;qBACJ;iBACJ;qBAAM;oBACH,IACI,IAAI,CAAC,oBAAoB,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;wBACrD,IAAI,CAAC,oBAAoB,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;wBACrD,IAAI,CAAC,sBAAsB,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;wBACvD,IAAI,CAAC,sBAAsB,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;wBACvD,IAAI,CAAC,cAAc,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;wBAC/C,IAAI,CAAC,cAAc,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,EACjD;wBACE,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;wBAE9C,IAAI,KAAK,IAAI,CAAC,EAAE;4BACZ,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;yBAC/B;wBAED,IAAI,GAAG,CAAC,cAAc,EAAE;4BACpB,IAAI,CAAC,gBAAgB,EAAE;gCACnB,GAAG,CAAC,cAAc,EAAE,CAAC;6BACxB;yBACJ;qBACJ;iBACJ;aACJ;QACL,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;OAEG;IACI,aAAa;QAChB,IAAI,IAAI,CAAC,MAAM,EAAE;YACb,IAAI,IAAI,CAAC,mBAAmB,EAAE;gBAC1B,IAAI,CAAC,MAAM,CAAC,oBAAoB,CAAC,MAAM,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;aACrE;YACD,IAAI,IAAI,CAAC,qBAAqB,EAAE;gBAC5B,IAAI,CAAC,OAAO,CAAC,sBAAsB,CAAC,MAAM,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC;aAC1E;YACD,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC;YAChC,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC;SACrC;QAED,IAAI,CAAC,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC;IAC1B,CAAC;IAED;;;OAGG;IACI,WAAW;QACd,IAAI,IAAI,CAAC,mBAAmB,EAAE;YAC1B,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC,OAAO,EAAE,EAAE;gBAC3B,IAAI,IAAI,CAAC,oBAAoB,CAAC,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,IAAI,IAAI,CAAC,qBAAqB,EAAE,EAAE;oBACnF,IAAI,CAAC,MAAM,CAAC,YAAY,IAAI,IAAI,CAAC,iBAAiB,CAAC;iBACtD;qBAAM,IAAI,IAAI,CAAC,oBAAoB,CAAC,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,IAAI,IAAI,CAAC,qBAAqB,EAAE,EAAE;oBAC1F,IAAI,CAAC,MAAM,CAAC,YAAY,IAAI,IAAI,CAAC,iBAAiB,CAAC;iBACtD;qBAAM,IAAI,IAAI,CAAC,sBAAsB,CAAC,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,IAAI,IAAI,CAAC,uBAAuB,EAAE,EAAE;oBAC9F,IAAI,CAAC,MAAM,CAAC,cAAc,IAAI,IAAI,CAAC,mBAAmB,CAAC;oBACvD,IAAI,CAAC,MAAM,CAAC,cAAc,IAAI,GAAG,CAAC;iBACrC;qBAAM,IAAI,IAAI,CAAC,sBAAsB,CAAC,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,IAAI,IAAI,CAAC,uBAAuB,EAAE,EAAE;oBAC9F,IAAI,CAAC,MAAM,CAAC,cAAc,IAAI,IAAI,CAAC,mBAAmB,CAAC;oBACvD,IAAI,CAAC,MAAM,CAAC,cAAc,IAAI,GAAG,CAAC;iBACrC;qBAAM,IAAI,IAAI,CAAC,cAAc,CAAC,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,IAAI,IAAI,CAAC,eAAe,EAAE,EAAE;oBAC9E,IAAI,CAAC,MAAM,CAAC,MAAM,IAAI,IAAI,CAAC,iBAAiB,CAAC;iBAChD;qBAAM,IAAI,IAAI,CAAC,cAAc,CAAC,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,IAAI,IAAI,CAAC,eAAe,EAAE,EAAE;oBAC9E,IAAI,CAAC,MAAM,CAAC,MAAM,IAAI,IAAI,CAAC,iBAAiB,CAAC;iBAChD;YACL,CAAC,CAAC,CAAC;SACN;IACL,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,+BAA+B,CAAC;IAC3C,CAAC;IAED;;;OAGG;IACI,aAAa;QAChB,OAAO,UAAU,CAAC;IACtB,CAAC;IAED;;;OAGG;IACK,qBAAqB;QACzB,OAAO,CACH,IAAI,CAAC,2BAA2B,KAAK,IAAI,CAAC,WAAW;YACrD,IAAI,CAAC,4BAA4B,KAAK,IAAI,CAAC,YAAY;YACvD,IAAI,CAAC,6BAA6B,KAAK,IAAI,CAAC,aAAa,CAC5D,CAAC;IACN,CAAC;IAED;;;OAGG;IACK,uBAAuB;QAC3B,OAAO,CACH,IAAI,CAAC,6BAA6B,KAAK,IAAI,CAAC,WAAW;YACvD,IAAI,CAAC,8BAA8B,KAAK,IAAI,CAAC,YAAY;YACzD,IAAI,CAAC,+BAA+B,KAAK,IAAI,CAAC,aAAa,CAC9D,CAAC;IACN,CAAC;IAED;;;OAGG;IACK,eAAe;QACnB,OAAO,IAAI,CAAC,qBAAqB,KAAK,IAAI,CAAC,WAAW,IAAI,IAAI,CAAC,sBAAsB,KAAK,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,uBAAuB,KAAK,IAAI,CAAC,aAAa,CAAC;IACvK,CAAC;CACJ;AApRU;IADN,SAAS,EAAE;2EACuB;AAM5B;IADN,SAAS,EAAE;2EACuB;AAM5B;IADN,SAAS,EAAE;kFACwC;AAM7C;IADN,SAAS,EAAE;mFACyC;AAM9C;IADN,SAAS,EAAE;oFAC0C;AAM/C;IADN,SAAS,EAAE;6EACyB;AAM9B;IADN,SAAS,EAAE;6EACyB;AAM9B;IADN,SAAS,EAAE;oFAC0C;AAM/C;IADN,SAAS,EAAE;qFAC2C;AAMhD;IADN,SAAS,EAAE;sFAC4C;AAMjD;IADN,SAAS,EAAE;qEACiB;AAMtB;IADN,SAAS,EAAE;qEACiB;AAMtB;IADN,SAAS,EAAE;4EACiC;AAMtC;IADN,SAAS,EAAE;6EACmC;AAMxC;IADN,SAAS,EAAE;8EACoC;AAMzC;IADN,SAAS,EAAE;wEACyB;AAM9B;IADN,SAAS,EAAE;0EAC2B;AAMhC;IADN,SAAS,EAAE;wEACyB;AAgLnC,gBAAiB,CAAC,+BAA+B,CAAC,GAAG,6BAA6B,CAAC","sourcesContent":["import type { ICameraInput } from \"../../Cameras/cameraInputsManager\";\r\nimport { CameraInputTypes } from \"../../Cameras/cameraInputsManager\";\r\nimport type { FollowCamera } from \"../../Cameras/followCamera\";\r\nimport { serialize } from \"../../Misc/decorators\";\r\nimport type { Nullable } from \"../../types\";\r\nimport type { Observer } from \"../../Misc/observable\";\r\nimport type { Engine } from \"../../Engines/engine\";\r\nimport type { KeyboardInfo } from \"../../Events/keyboardEvents\";\r\nimport { KeyboardEventTypes } from \"../../Events/keyboardEvents\";\r\nimport type { Scene } from \"../../scene\";\r\nimport { Tools } from \"../../Misc/tools\";\r\n\r\n/**\r\n * Manage the keyboard inputs to control the movement of a follow camera.\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/customizingCameraInputs\r\n */\r\nexport class FollowCameraKeyboardMoveInput implements ICameraInput<FollowCamera> {\r\n /**\r\n * Defines the camera the input is attached to.\r\n */\r\n public camera: FollowCamera;\r\n\r\n /**\r\n * Defines the list of key codes associated with the up action (increase heightOffset)\r\n */\r\n @serialize()\r\n public keysHeightOffsetIncr = [38];\r\n\r\n /**\r\n * Defines the list of key codes associated with the down action (decrease heightOffset)\r\n */\r\n @serialize()\r\n public keysHeightOffsetDecr = [40];\r\n\r\n /**\r\n * Defines whether the Alt modifier key is required to move up/down (alter heightOffset)\r\n */\r\n @serialize()\r\n public keysHeightOffsetModifierAlt: boolean = false;\r\n\r\n /**\r\n * Defines whether the Ctrl modifier key is required to move up/down (alter heightOffset)\r\n */\r\n @serialize()\r\n public keysHeightOffsetModifierCtrl: boolean = false;\r\n\r\n /**\r\n * Defines whether the Shift modifier key is required to move up/down (alter heightOffset)\r\n */\r\n @serialize()\r\n public keysHeightOffsetModifierShift: boolean = false;\r\n\r\n /**\r\n * Defines the list of key codes associated with the left action (increase rotationOffset)\r\n */\r\n @serialize()\r\n public keysRotationOffsetIncr = [37];\r\n\r\n /**\r\n * Defines the list of key codes associated with the right action (decrease rotationOffset)\r\n */\r\n @serialize()\r\n public keysRotationOffsetDecr = [39];\r\n\r\n /**\r\n * Defines whether the Alt modifier key is required to move left/right (alter rotationOffset)\r\n */\r\n @serialize()\r\n public keysRotationOffsetModifierAlt: boolean = false;\r\n\r\n /**\r\n * Defines whether the Ctrl modifier key is required to move left/right (alter rotationOffset)\r\n */\r\n @serialize()\r\n public keysRotationOffsetModifierCtrl: boolean = false;\r\n\r\n /**\r\n * Defines whether the Shift modifier key is required to move left/right (alter rotationOffset)\r\n */\r\n @serialize()\r\n public keysRotationOffsetModifierShift: boolean = false;\r\n\r\n /**\r\n * Defines the list of key codes associated with the zoom-in action (decrease radius)\r\n */\r\n @serialize()\r\n public keysRadiusIncr = [40];\r\n\r\n /**\r\n * Defines the list of key codes associated with the zoom-out action (increase radius)\r\n */\r\n @serialize()\r\n public keysRadiusDecr = [38];\r\n\r\n /**\r\n * Defines whether the Alt modifier key is required to zoom in/out (alter radius value)\r\n */\r\n @serialize()\r\n public keysRadiusModifierAlt: boolean = true;\r\n\r\n /**\r\n * Defines whether the Ctrl modifier key is required to zoom in/out (alter radius value)\r\n */\r\n @serialize()\r\n public keysRadiusModifierCtrl: boolean = false;\r\n\r\n /**\r\n * Defines whether the Shift modifier key is required to zoom in/out (alter radius value)\r\n */\r\n @serialize()\r\n public keysRadiusModifierShift: boolean = false;\r\n\r\n /**\r\n * Defines the rate of change of heightOffset.\r\n */\r\n @serialize()\r\n public heightSensibility: number = 1;\r\n\r\n /**\r\n * Defines the rate of change of rotationOffset.\r\n */\r\n @serialize()\r\n public rotationSensibility: number = 1;\r\n\r\n /**\r\n * Defines the rate of change of radius.\r\n */\r\n @serialize()\r\n public radiusSensibility: number = 1;\r\n\r\n private _keys = new Array<number>();\r\n private _ctrlPressed: boolean;\r\n private _altPressed: boolean;\r\n private _shiftPressed: boolean;\r\n private _onCanvasBlurObserver: Nullable<Observer<Engine>>;\r\n private _onKeyboardObserver: Nullable<Observer<KeyboardInfo>>;\r\n private _engine: Engine;\r\n private _scene: Scene;\r\n\r\n /**\r\n * Attach the input controls to a specific dom element to get the input from.\r\n * @param noPreventDefault Defines whether event caught by the controls should call preventdefault() (https://developer.mozilla.org/en-US/docs/Web/API/Event/preventDefault)\r\n */\r\n public attachControl(noPreventDefault?: boolean): void {\r\n // eslint-disable-next-line prefer-rest-params\r\n noPreventDefault = Tools.BackCompatCameraNoPreventDefault(arguments);\r\n if (this._onCanvasBlurObserver) {\r\n return;\r\n }\r\n\r\n this._scene = this.camera.getScene();\r\n this._engine = this._scene.getEngine();\r\n\r\n this._onCanvasBlurObserver = this._engine.onCanvasBlurObservable.add(() => {\r\n this._keys.length = 0;\r\n });\r\n\r\n this._onKeyboardObserver = this._scene.onKeyboardObservable.add((info) => {\r\n const evt = info.event;\r\n if (!evt.metaKey) {\r\n if (info.type === KeyboardEventTypes.KEYDOWN) {\r\n this._ctrlPressed = evt.ctrlKey;\r\n this._altPressed = evt.altKey;\r\n this._shiftPressed = evt.shiftKey;\r\n\r\n if (\r\n this.keysHeightOffsetIncr.indexOf(evt.keyCode) !== -1 ||\r\n this.keysHeightOffsetDecr.indexOf(evt.keyCode) !== -1 ||\r\n this.keysRotationOffsetIncr.indexOf(evt.keyCode) !== -1 ||\r\n this.keysRotationOffsetDecr.indexOf(evt.keyCode) !== -1 ||\r\n this.keysRadiusIncr.indexOf(evt.keyCode) !== -1 ||\r\n this.keysRadiusDecr.indexOf(evt.keyCode) !== -1\r\n ) {\r\n const index = this._keys.indexOf(evt.keyCode);\r\n\r\n if (index === -1) {\r\n this._keys.push(evt.keyCode);\r\n }\r\n\r\n if (evt.preventDefault) {\r\n if (!noPreventDefault) {\r\n evt.preventDefault();\r\n }\r\n }\r\n }\r\n } else {\r\n if (\r\n this.keysHeightOffsetIncr.indexOf(evt.keyCode) !== -1 ||\r\n this.keysHeightOffsetDecr.indexOf(evt.keyCode) !== -1 ||\r\n this.keysRotationOffsetIncr.indexOf(evt.keyCode) !== -1 ||\r\n this.keysRotationOffsetDecr.indexOf(evt.keyCode) !== -1 ||\r\n this.keysRadiusIncr.indexOf(evt.keyCode) !== -1 ||\r\n this.keysRadiusDecr.indexOf(evt.keyCode) !== -1\r\n ) {\r\n const index = this._keys.indexOf(evt.keyCode);\r\n\r\n if (index >= 0) {\r\n this._keys.splice(index, 1);\r\n }\r\n\r\n if (evt.preventDefault) {\r\n if (!noPreventDefault) {\r\n evt.preventDefault();\r\n }\r\n }\r\n }\r\n }\r\n }\r\n });\r\n }\r\n\r\n /**\r\n * Detach the current controls from the specified dom element.\r\n */\r\n public detachControl(): void {\r\n if (this._scene) {\r\n if (this._onKeyboardObserver) {\r\n this._scene.onKeyboardObservable.remove(this._onKeyboardObserver);\r\n }\r\n if (this._onCanvasBlurObserver) {\r\n this._engine.onCanvasBlurObservable.remove(this._onCanvasBlurObserver);\r\n }\r\n this._onKeyboardObserver = null;\r\n this._onCanvasBlurObserver = null;\r\n }\r\n\r\n this._keys.length = 0;\r\n }\r\n\r\n /**\r\n * Update the current camera state depending on the inputs that have been used this frame.\r\n * This is a dynamically created lambda to avoid the performance penalty of looping for inputs in the render loop.\r\n */\r\n public checkInputs(): void {\r\n if (this._onKeyboardObserver) {\r\n this._keys.forEach((keyCode) => {\r\n if (this.keysHeightOffsetIncr.indexOf(keyCode) !== -1 && this._modifierHeightOffset()) {\r\n this.camera.heightOffset += this.heightSensibility;\r\n } else if (this.keysHeightOffsetDecr.indexOf(keyCode) !== -1 && this._modifierHeightOffset()) {\r\n this.camera.heightOffset -= this.heightSensibility;\r\n } else if (this.keysRotationOffsetIncr.indexOf(keyCode) !== -1 && this._modifierRotationOffset()) {\r\n this.camera.rotationOffset += this.rotationSensibility;\r\n this.camera.rotationOffset %= 360;\r\n } else if (this.keysRotationOffsetDecr.indexOf(keyCode) !== -1 && this._modifierRotationOffset()) {\r\n this.camera.rotationOffset -= this.rotationSensibility;\r\n this.camera.rotationOffset %= 360;\r\n } else if (this.keysRadiusIncr.indexOf(keyCode) !== -1 && this._modifierRadius()) {\r\n this.camera.radius += this.radiusSensibility;\r\n } else if (this.keysRadiusDecr.indexOf(keyCode) !== -1 && this._modifierRadius()) {\r\n this.camera.radius -= this.radiusSensibility;\r\n }\r\n });\r\n }\r\n }\r\n\r\n /**\r\n * Gets the class name of the current input.\r\n * @returns the class name\r\n */\r\n public getClassName(): string {\r\n return \"FollowCameraKeyboardMoveInput\";\r\n }\r\n\r\n /**\r\n * Get the friendly name associated with the input class.\r\n * @returns the input friendly name\r\n */\r\n public getSimpleName(): string {\r\n return \"keyboard\";\r\n }\r\n\r\n /**\r\n * Check if the pressed modifier keys (Alt/Ctrl/Shift) match those configured to\r\n * allow modification of the heightOffset value.\r\n */\r\n private _modifierHeightOffset(): boolean {\r\n return (\r\n this.keysHeightOffsetModifierAlt === this._altPressed &&\r\n this.keysHeightOffsetModifierCtrl === this._ctrlPressed &&\r\n this.keysHeightOffsetModifierShift === this._shiftPressed\r\n );\r\n }\r\n\r\n /**\r\n * Check if the pressed modifier keys (Alt/Ctrl/Shift) match those configured to\r\n * allow modification of the rotationOffset value.\r\n */\r\n private _modifierRotationOffset(): boolean {\r\n return (\r\n this.keysRotationOffsetModifierAlt === this._altPressed &&\r\n this.keysRotationOffsetModifierCtrl === this._ctrlPressed &&\r\n this.keysRotationOffsetModifierShift === this._shiftPressed\r\n );\r\n }\r\n\r\n /**\r\n * Check if the pressed modifier keys (Alt/Ctrl/Shift) match those configured to\r\n * allow modification of the radius value.\r\n */\r\n private _modifierRadius(): boolean {\r\n return this.keysRadiusModifierAlt === this._altPressed && this.keysRadiusModifierCtrl === this._ctrlPressed && this.keysRadiusModifierShift === this._shiftPressed;\r\n }\r\n}\r\n\r\n(<any>CameraInputTypes)[\"FollowCameraKeyboardMoveInput\"] = FollowCameraKeyboardMoveInput;\r\n"]}
1
+ {"version":3,"file":"followCameraKeyboardMoveInput.js","sourceRoot":"","sources":["../../../../../dev/core/src/Cameras/Inputs/followCameraKeyboardMoveInput.ts"],"names":[],"mappings":";AACA,OAAO,EAAE,gBAAgB,EAAE,MAAM,mCAAmC,CAAC;AAErE,OAAO,EAAE,SAAS,EAAE,MAAM,uBAAuB,CAAC;AAKlD,OAAO,EAAE,kBAAkB,EAAE,MAAM,6BAA6B,CAAC;AAEjE,OAAO,EAAE,KAAK,EAAE,MAAM,kBAAkB,CAAC;AAEzC;;;GAGG;AACH,MAAM,OAAO,6BAA6B;IAA1C;QAMI;;WAEG;QAEI,yBAAoB,GAAG,CAAC,EAAE,CAAC,CAAC;QAEnC;;WAEG;QAEI,yBAAoB,GAAG,CAAC,EAAE,CAAC,CAAC;QAEnC;;WAEG;QAEI,gCAA2B,GAAY,KAAK,CAAC;QAEpD;;WAEG;QAEI,iCAA4B,GAAY,KAAK,CAAC;QAErD;;WAEG;QAEI,kCAA6B,GAAY,KAAK,CAAC;QAEtD;;WAEG;QAEI,2BAAsB,GAAG,CAAC,EAAE,CAAC,CAAC;QAErC;;WAEG;QAEI,2BAAsB,GAAG,CAAC,EAAE,CAAC,CAAC;QAErC;;WAEG;QAEI,kCAA6B,GAAY,KAAK,CAAC;QAEtD;;WAEG;QAEI,mCAA8B,GAAY,KAAK,CAAC;QAEvD;;WAEG;QAEI,oCAA+B,GAAY,KAAK,CAAC;QAExD;;WAEG;QAEI,mBAAc,GAAG,CAAC,EAAE,CAAC,CAAC;QAE7B;;WAEG;QAEI,mBAAc,GAAG,CAAC,EAAE,CAAC,CAAC;QAE7B;;WAEG;QAEI,0BAAqB,GAAY,IAAI,CAAC;QAE7C;;WAEG;QAEI,2BAAsB,GAAY,KAAK,CAAC;QAE/C;;WAEG;QAEI,4BAAuB,GAAY,KAAK,CAAC;QAEhD;;WAEG;QAEI,sBAAiB,GAAW,CAAC,CAAC;QAErC;;WAEG;QAEI,wBAAmB,GAAW,CAAC,CAAC;QAEvC;;WAEG;QAEI,sBAAiB,GAAW,CAAC,CAAC;QAE7B,UAAK,GAAG,IAAI,KAAK,EAAU,CAAC;IA+KxC,CAAC;IAtKG;;;OAGG;IACI,aAAa,CAAC,gBAA0B;QAC3C,8CAA8C;QAC9C,gBAAgB,GAAG,KAAK,CAAC,gCAAgC,CAAC,SAAS,CAAC,CAAC;QACrE,IAAI,IAAI,CAAC,qBAAqB,EAAE;YAC5B,OAAO;SACV;QAED,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,QAAQ,EAAE,CAAC;QACrC,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC;QAEvC,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC,OAAO,CAAC,sBAAsB,CAAC,GAAG,CAAC,GAAG,EAAE;YACtE,IAAI,CAAC,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC;QAC1B,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC,MAAM,CAAC,oBAAoB,CAAC,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE;YACrE,MAAM,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC;YACvB,IAAI,CAAC,GAAG,CAAC,OAAO,EAAE;gBACd,IAAI,IAAI,CAAC,IAAI,KAAK,kBAAkB,CAAC,OAAO,EAAE;oBAC1C,IAAI,CAAC,YAAY,GAAG,GAAG,CAAC,OAAO,CAAC;oBAChC,IAAI,CAAC,WAAW,GAAG,GAAG,CAAC,MAAM,CAAC;oBAC9B,IAAI,CAAC,aAAa,GAAG,GAAG,CAAC,QAAQ,CAAC;oBAElC,IACI,IAAI,CAAC,oBAAoB,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;wBACrD,IAAI,CAAC,oBAAoB,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;wBACrD,IAAI,CAAC,sBAAsB,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;wBACvD,IAAI,CAAC,sBAAsB,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;wBACvD,IAAI,CAAC,cAAc,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;wBAC/C,IAAI,CAAC,cAAc,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,EACjD;wBACE,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;wBAE9C,IAAI,KAAK,KAAK,CAAC,CAAC,EAAE;4BACd,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;yBAChC;wBAED,IAAI,GAAG,CAAC,cAAc,EAAE;4BACpB,IAAI,CAAC,gBAAgB,EAAE;gCACnB,GAAG,CAAC,cAAc,EAAE,CAAC;6BACxB;yBACJ;qBACJ;iBACJ;qBAAM;oBACH,IACI,IAAI,CAAC,oBAAoB,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;wBACrD,IAAI,CAAC,oBAAoB,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;wBACrD,IAAI,CAAC,sBAAsB,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;wBACvD,IAAI,CAAC,sBAAsB,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;wBACvD,IAAI,CAAC,cAAc,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;wBAC/C,IAAI,CAAC,cAAc,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,EACjD;wBACE,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;wBAE9C,IAAI,KAAK,IAAI,CAAC,EAAE;4BACZ,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;yBAC/B;wBAED,IAAI,GAAG,CAAC,cAAc,EAAE;4BACpB,IAAI,CAAC,gBAAgB,EAAE;gCACnB,GAAG,CAAC,cAAc,EAAE,CAAC;6BACxB;yBACJ;qBACJ;iBACJ;aACJ;QACL,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;OAEG;IACI,aAAa;QAChB,IAAI,IAAI,CAAC,MAAM,EAAE;YACb,IAAI,IAAI,CAAC,mBAAmB,EAAE;gBAC1B,IAAI,CAAC,MAAM,CAAC,oBAAoB,CAAC,MAAM,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;aACrE;YACD,IAAI,IAAI,CAAC,qBAAqB,EAAE;gBAC5B,IAAI,CAAC,OAAO,CAAC,sBAAsB,CAAC,MAAM,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC;aAC1E;YACD,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC;YAChC,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC;SACrC;QAED,IAAI,CAAC,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC;IAC1B,CAAC;IAED;;;OAGG;IACI,WAAW;QACd,IAAI,IAAI,CAAC,mBAAmB,EAAE;YAC1B,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC,OAAO,EAAE,EAAE;gBAC3B,IAAI,IAAI,CAAC,oBAAoB,CAAC,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,IAAI,IAAI,CAAC,qBAAqB,EAAE,EAAE;oBACnF,IAAI,CAAC,MAAM,CAAC,YAAY,IAAI,IAAI,CAAC,iBAAiB,CAAC;iBACtD;qBAAM,IAAI,IAAI,CAAC,oBAAoB,CAAC,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,IAAI,IAAI,CAAC,qBAAqB,EAAE,EAAE;oBAC1F,IAAI,CAAC,MAAM,CAAC,YAAY,IAAI,IAAI,CAAC,iBAAiB,CAAC;iBACtD;qBAAM,IAAI,IAAI,CAAC,sBAAsB,CAAC,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,IAAI,IAAI,CAAC,uBAAuB,EAAE,EAAE;oBAC9F,IAAI,CAAC,MAAM,CAAC,cAAc,IAAI,IAAI,CAAC,mBAAmB,CAAC;oBACvD,IAAI,CAAC,MAAM,CAAC,cAAc,IAAI,GAAG,CAAC;iBACrC;qBAAM,IAAI,IAAI,CAAC,sBAAsB,CAAC,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,IAAI,IAAI,CAAC,uBAAuB,EAAE,EAAE;oBAC9F,IAAI,CAAC,MAAM,CAAC,cAAc,IAAI,IAAI,CAAC,mBAAmB,CAAC;oBACvD,IAAI,CAAC,MAAM,CAAC,cAAc,IAAI,GAAG,CAAC;iBACrC;qBAAM,IAAI,IAAI,CAAC,cAAc,CAAC,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,IAAI,IAAI,CAAC,eAAe,EAAE,EAAE;oBAC9E,IAAI,CAAC,MAAM,CAAC,MAAM,IAAI,IAAI,CAAC,iBAAiB,CAAC;iBAChD;qBAAM,IAAI,IAAI,CAAC,cAAc,CAAC,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,IAAI,IAAI,CAAC,eAAe,EAAE,EAAE;oBAC9E,IAAI,CAAC,MAAM,CAAC,MAAM,IAAI,IAAI,CAAC,iBAAiB,CAAC;iBAChD;YACL,CAAC,CAAC,CAAC;SACN;IACL,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,+BAA+B,CAAC;IAC3C,CAAC;IAED;;;OAGG;IACI,aAAa;QAChB,OAAO,UAAU,CAAC;IACtB,CAAC;IAED;;;;OAIG;IACK,qBAAqB;QACzB,OAAO,CACH,IAAI,CAAC,2BAA2B,KAAK,IAAI,CAAC,WAAW;YACrD,IAAI,CAAC,4BAA4B,KAAK,IAAI,CAAC,YAAY;YACvD,IAAI,CAAC,6BAA6B,KAAK,IAAI,CAAC,aAAa,CAC5D,CAAC;IACN,CAAC;IAED;;;;OAIG;IACK,uBAAuB;QAC3B,OAAO,CACH,IAAI,CAAC,6BAA6B,KAAK,IAAI,CAAC,WAAW;YACvD,IAAI,CAAC,8BAA8B,KAAK,IAAI,CAAC,YAAY;YACzD,IAAI,CAAC,+BAA+B,KAAK,IAAI,CAAC,aAAa,CAC9D,CAAC;IACN,CAAC;IAED;;;;OAIG;IACK,eAAe;QACnB,OAAO,IAAI,CAAC,qBAAqB,KAAK,IAAI,CAAC,WAAW,IAAI,IAAI,CAAC,sBAAsB,KAAK,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,uBAAuB,KAAK,IAAI,CAAC,aAAa,CAAC;IACvK,CAAC;CACJ;AAvRU;IADN,SAAS,EAAE;2EACuB;AAM5B;IADN,SAAS,EAAE;2EACuB;AAM5B;IADN,SAAS,EAAE;kFACwC;AAM7C;IADN,SAAS,EAAE;mFACyC;AAM9C;IADN,SAAS,EAAE;oFAC0C;AAM/C;IADN,SAAS,EAAE;6EACyB;AAM9B;IADN,SAAS,EAAE;6EACyB;AAM9B;IADN,SAAS,EAAE;oFAC0C;AAM/C;IADN,SAAS,EAAE;qFAC2C;AAMhD;IADN,SAAS,EAAE;sFAC4C;AAMjD;IADN,SAAS,EAAE;qEACiB;AAMtB;IADN,SAAS,EAAE;qEACiB;AAMtB;IADN,SAAS,EAAE;4EACiC;AAMtC;IADN,SAAS,EAAE;6EACmC;AAMxC;IADN,SAAS,EAAE;8EACoC;AAMzC;IADN,SAAS,EAAE;wEACyB;AAM9B;IADN,SAAS,EAAE;0EAC2B;AAMhC;IADN,SAAS,EAAE;wEACyB;AAmLnC,gBAAiB,CAAC,+BAA+B,CAAC,GAAG,6BAA6B,CAAC","sourcesContent":["import type { ICameraInput } from \"../../Cameras/cameraInputsManager\";\r\nimport { CameraInputTypes } from \"../../Cameras/cameraInputsManager\";\r\nimport type { FollowCamera } from \"../../Cameras/followCamera\";\r\nimport { serialize } from \"../../Misc/decorators\";\r\nimport type { Nullable } from \"../../types\";\r\nimport type { Observer } from \"../../Misc/observable\";\r\nimport type { Engine } from \"../../Engines/engine\";\r\nimport type { KeyboardInfo } from \"../../Events/keyboardEvents\";\r\nimport { KeyboardEventTypes } from \"../../Events/keyboardEvents\";\r\nimport type { Scene } from \"../../scene\";\r\nimport { Tools } from \"../../Misc/tools\";\r\n\r\n/**\r\n * Manage the keyboard inputs to control the movement of a follow camera.\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/customizingCameraInputs\r\n */\r\nexport class FollowCameraKeyboardMoveInput implements ICameraInput<FollowCamera> {\r\n /**\r\n * Defines the camera the input is attached to.\r\n */\r\n public camera: FollowCamera;\r\n\r\n /**\r\n * Defines the list of key codes associated with the up action (increase heightOffset)\r\n */\r\n @serialize()\r\n public keysHeightOffsetIncr = [38];\r\n\r\n /**\r\n * Defines the list of key codes associated with the down action (decrease heightOffset)\r\n */\r\n @serialize()\r\n public keysHeightOffsetDecr = [40];\r\n\r\n /**\r\n * Defines whether the Alt modifier key is required to move up/down (alter heightOffset)\r\n */\r\n @serialize()\r\n public keysHeightOffsetModifierAlt: boolean = false;\r\n\r\n /**\r\n * Defines whether the Ctrl modifier key is required to move up/down (alter heightOffset)\r\n */\r\n @serialize()\r\n public keysHeightOffsetModifierCtrl: boolean = false;\r\n\r\n /**\r\n * Defines whether the Shift modifier key is required to move up/down (alter heightOffset)\r\n */\r\n @serialize()\r\n public keysHeightOffsetModifierShift: boolean = false;\r\n\r\n /**\r\n * Defines the list of key codes associated with the left action (increase rotationOffset)\r\n */\r\n @serialize()\r\n public keysRotationOffsetIncr = [37];\r\n\r\n /**\r\n * Defines the list of key codes associated with the right action (decrease rotationOffset)\r\n */\r\n @serialize()\r\n public keysRotationOffsetDecr = [39];\r\n\r\n /**\r\n * Defines whether the Alt modifier key is required to move left/right (alter rotationOffset)\r\n */\r\n @serialize()\r\n public keysRotationOffsetModifierAlt: boolean = false;\r\n\r\n /**\r\n * Defines whether the Ctrl modifier key is required to move left/right (alter rotationOffset)\r\n */\r\n @serialize()\r\n public keysRotationOffsetModifierCtrl: boolean = false;\r\n\r\n /**\r\n * Defines whether the Shift modifier key is required to move left/right (alter rotationOffset)\r\n */\r\n @serialize()\r\n public keysRotationOffsetModifierShift: boolean = false;\r\n\r\n /**\r\n * Defines the list of key codes associated with the zoom-in action (decrease radius)\r\n */\r\n @serialize()\r\n public keysRadiusIncr = [40];\r\n\r\n /**\r\n * Defines the list of key codes associated with the zoom-out action (increase radius)\r\n */\r\n @serialize()\r\n public keysRadiusDecr = [38];\r\n\r\n /**\r\n * Defines whether the Alt modifier key is required to zoom in/out (alter radius value)\r\n */\r\n @serialize()\r\n public keysRadiusModifierAlt: boolean = true;\r\n\r\n /**\r\n * Defines whether the Ctrl modifier key is required to zoom in/out (alter radius value)\r\n */\r\n @serialize()\r\n public keysRadiusModifierCtrl: boolean = false;\r\n\r\n /**\r\n * Defines whether the Shift modifier key is required to zoom in/out (alter radius value)\r\n */\r\n @serialize()\r\n public keysRadiusModifierShift: boolean = false;\r\n\r\n /**\r\n * Defines the rate of change of heightOffset.\r\n */\r\n @serialize()\r\n public heightSensibility: number = 1;\r\n\r\n /**\r\n * Defines the rate of change of rotationOffset.\r\n */\r\n @serialize()\r\n public rotationSensibility: number = 1;\r\n\r\n /**\r\n * Defines the rate of change of radius.\r\n */\r\n @serialize()\r\n public radiusSensibility: number = 1;\r\n\r\n private _keys = new Array<number>();\r\n private _ctrlPressed: boolean;\r\n private _altPressed: boolean;\r\n private _shiftPressed: boolean;\r\n private _onCanvasBlurObserver: Nullable<Observer<Engine>>;\r\n private _onKeyboardObserver: Nullable<Observer<KeyboardInfo>>;\r\n private _engine: Engine;\r\n private _scene: Scene;\r\n\r\n /**\r\n * Attach the input controls to a specific dom element to get the input from.\r\n * @param noPreventDefault Defines whether event caught by the controls should call preventdefault() (https://developer.mozilla.org/en-US/docs/Web/API/Event/preventDefault)\r\n */\r\n public attachControl(noPreventDefault?: boolean): void {\r\n // eslint-disable-next-line prefer-rest-params\r\n noPreventDefault = Tools.BackCompatCameraNoPreventDefault(arguments);\r\n if (this._onCanvasBlurObserver) {\r\n return;\r\n }\r\n\r\n this._scene = this.camera.getScene();\r\n this._engine = this._scene.getEngine();\r\n\r\n this._onCanvasBlurObserver = this._engine.onCanvasBlurObservable.add(() => {\r\n this._keys.length = 0;\r\n });\r\n\r\n this._onKeyboardObserver = this._scene.onKeyboardObservable.add((info) => {\r\n const evt = info.event;\r\n if (!evt.metaKey) {\r\n if (info.type === KeyboardEventTypes.KEYDOWN) {\r\n this._ctrlPressed = evt.ctrlKey;\r\n this._altPressed = evt.altKey;\r\n this._shiftPressed = evt.shiftKey;\r\n\r\n if (\r\n this.keysHeightOffsetIncr.indexOf(evt.keyCode) !== -1 ||\r\n this.keysHeightOffsetDecr.indexOf(evt.keyCode) !== -1 ||\r\n this.keysRotationOffsetIncr.indexOf(evt.keyCode) !== -1 ||\r\n this.keysRotationOffsetDecr.indexOf(evt.keyCode) !== -1 ||\r\n this.keysRadiusIncr.indexOf(evt.keyCode) !== -1 ||\r\n this.keysRadiusDecr.indexOf(evt.keyCode) !== -1\r\n ) {\r\n const index = this._keys.indexOf(evt.keyCode);\r\n\r\n if (index === -1) {\r\n this._keys.push(evt.keyCode);\r\n }\r\n\r\n if (evt.preventDefault) {\r\n if (!noPreventDefault) {\r\n evt.preventDefault();\r\n }\r\n }\r\n }\r\n } else {\r\n if (\r\n this.keysHeightOffsetIncr.indexOf(evt.keyCode) !== -1 ||\r\n this.keysHeightOffsetDecr.indexOf(evt.keyCode) !== -1 ||\r\n this.keysRotationOffsetIncr.indexOf(evt.keyCode) !== -1 ||\r\n this.keysRotationOffsetDecr.indexOf(evt.keyCode) !== -1 ||\r\n this.keysRadiusIncr.indexOf(evt.keyCode) !== -1 ||\r\n this.keysRadiusDecr.indexOf(evt.keyCode) !== -1\r\n ) {\r\n const index = this._keys.indexOf(evt.keyCode);\r\n\r\n if (index >= 0) {\r\n this._keys.splice(index, 1);\r\n }\r\n\r\n if (evt.preventDefault) {\r\n if (!noPreventDefault) {\r\n evt.preventDefault();\r\n }\r\n }\r\n }\r\n }\r\n }\r\n });\r\n }\r\n\r\n /**\r\n * Detach the current controls from the specified dom element.\r\n */\r\n public detachControl(): void {\r\n if (this._scene) {\r\n if (this._onKeyboardObserver) {\r\n this._scene.onKeyboardObservable.remove(this._onKeyboardObserver);\r\n }\r\n if (this._onCanvasBlurObserver) {\r\n this._engine.onCanvasBlurObservable.remove(this._onCanvasBlurObserver);\r\n }\r\n this._onKeyboardObserver = null;\r\n this._onCanvasBlurObserver = null;\r\n }\r\n\r\n this._keys.length = 0;\r\n }\r\n\r\n /**\r\n * Update the current camera state depending on the inputs that have been used this frame.\r\n * This is a dynamically created lambda to avoid the performance penalty of looping for inputs in the render loop.\r\n */\r\n public checkInputs(): void {\r\n if (this._onKeyboardObserver) {\r\n this._keys.forEach((keyCode) => {\r\n if (this.keysHeightOffsetIncr.indexOf(keyCode) !== -1 && this._modifierHeightOffset()) {\r\n this.camera.heightOffset += this.heightSensibility;\r\n } else if (this.keysHeightOffsetDecr.indexOf(keyCode) !== -1 && this._modifierHeightOffset()) {\r\n this.camera.heightOffset -= this.heightSensibility;\r\n } else if (this.keysRotationOffsetIncr.indexOf(keyCode) !== -1 && this._modifierRotationOffset()) {\r\n this.camera.rotationOffset += this.rotationSensibility;\r\n this.camera.rotationOffset %= 360;\r\n } else if (this.keysRotationOffsetDecr.indexOf(keyCode) !== -1 && this._modifierRotationOffset()) {\r\n this.camera.rotationOffset -= this.rotationSensibility;\r\n this.camera.rotationOffset %= 360;\r\n } else if (this.keysRadiusIncr.indexOf(keyCode) !== -1 && this._modifierRadius()) {\r\n this.camera.radius += this.radiusSensibility;\r\n } else if (this.keysRadiusDecr.indexOf(keyCode) !== -1 && this._modifierRadius()) {\r\n this.camera.radius -= this.radiusSensibility;\r\n }\r\n });\r\n }\r\n }\r\n\r\n /**\r\n * Gets the class name of the current input.\r\n * @returns the class name\r\n */\r\n public getClassName(): string {\r\n return \"FollowCameraKeyboardMoveInput\";\r\n }\r\n\r\n /**\r\n * Get the friendly name associated with the input class.\r\n * @returns the input friendly name\r\n */\r\n public getSimpleName(): string {\r\n return \"keyboard\";\r\n }\r\n\r\n /**\r\n * Check if the pressed modifier keys (Alt/Ctrl/Shift) match those configured to\r\n * allow modification of the heightOffset value.\r\n * @returns true if modifier keys match\r\n */\r\n private _modifierHeightOffset(): boolean {\r\n return (\r\n this.keysHeightOffsetModifierAlt === this._altPressed &&\r\n this.keysHeightOffsetModifierCtrl === this._ctrlPressed &&\r\n this.keysHeightOffsetModifierShift === this._shiftPressed\r\n );\r\n }\r\n\r\n /**\r\n * Check if the pressed modifier keys (Alt/Ctrl/Shift) match those configured to\r\n * allow modification of the rotationOffset value.\r\n * @returns true if modifier keys match\r\n */\r\n private _modifierRotationOffset(): boolean {\r\n return (\r\n this.keysRotationOffsetModifierAlt === this._altPressed &&\r\n this.keysRotationOffsetModifierCtrl === this._ctrlPressed &&\r\n this.keysRotationOffsetModifierShift === this._shiftPressed\r\n );\r\n }\r\n\r\n /**\r\n * Check if the pressed modifier keys (Alt/Ctrl/Shift) match those configured to\r\n * allow modification of the radius value.\r\n * @returns true if modifier keys match\r\n */\r\n private _modifierRadius(): boolean {\r\n return this.keysRadiusModifierAlt === this._altPressed && this.keysRadiusModifierCtrl === this._ctrlPressed && this.keysRadiusModifierShift === this._shiftPressed;\r\n }\r\n}\r\n\r\n(<any>CameraInputTypes)[\"FollowCameraKeyboardMoveInput\"] = FollowCameraKeyboardMoveInput;\r\n"]}
@@ -439,6 +439,8 @@ export declare class ArcRotateCamera extends TargetCamera {
439
439
  /**
440
440
  * @override
441
441
  * Override Camera.createRigCamera
442
+ * @param name the name of the camera
443
+ * @param cameraIndex the index of the camera in the rig cameras array
442
444
  */
443
445
  createRigCamera(name: string, cameraIndex: number): Camera;
444
446
  /**
@@ -963,6 +963,8 @@ export class ArcRotateCamera extends TargetCamera {
963
963
  /**
964
964
  * @override
965
965
  * Override Camera.createRigCamera
966
+ * @param name the name of the camera
967
+ * @param cameraIndex the index of the camera in the rig cameras array
966
968
  */
967
969
  createRigCamera(name, cameraIndex) {
968
970
  let alphaShift = 0;