@babylonjs/core 6.38.0 → 6.38.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Engines/ICanvas.d.ts +60 -0
- package/Engines/ICanvas.js.map +1 -1
- package/Engines/IPipelineContext.d.ts +3 -3
- package/Engines/IPipelineContext.js.map +1 -1
- package/Engines/Native/nativePipelineContext.d.ts +4 -5
- package/Engines/Native/nativePipelineContext.js +2 -9
- package/Engines/Native/nativePipelineContext.js.map +1 -1
- package/Engines/Native/validatedNativeDataStream.d.ts +3 -0
- package/Engines/Native/validatedNativeDataStream.js +3 -0
- package/Engines/Native/validatedNativeDataStream.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipeline.js.map +1 -1
- package/Engines/WebGPU/webgpuConstants.d.ts +3 -1
- package/Engines/WebGPU/webgpuConstants.js +2 -0
- package/Engines/WebGPU/webgpuConstants.js.map +1 -1
- package/Engines/engine.d.ts +10 -45
- package/Engines/nativeEngine.d.ts +3 -1
- package/Engines/nativeEngine.js +29 -30
- package/Engines/nativeEngine.js.map +1 -1
- package/Engines/thinEngine.js +2 -2
- package/Engines/thinEngine.js.map +1 -1
- package/Engines/webgpuEngine.js +0 -1
- package/Engines/webgpuEngine.js.map +1 -1
- package/FlowGraph/Blocks/Data/Logic/index.d.ts +0 -1
- package/FlowGraph/Blocks/Data/Logic/index.js +0 -1
- package/FlowGraph/Blocks/Data/Logic/index.js.map +1 -1
- package/FlowGraph/Blocks/Data/Math/flowGraphMathBlocks.d.ts +327 -1
- package/FlowGraph/Blocks/Data/Math/flowGraphMathBlocks.js +465 -74
- package/FlowGraph/Blocks/Data/Math/flowGraphMathBlocks.js.map +1 -1
- package/FlowGraph/Blocks/Data/flowGraphGetVariableBlock.d.ts +3 -0
- package/FlowGraph/Blocks/Data/flowGraphGetVariableBlock.js.map +1 -1
- package/FlowGraph/Blocks/Data/flowGraphUnaryOperationBlock.d.ts +1 -1
- package/FlowGraph/Blocks/Data/flowGraphUnaryOperationBlock.js +2 -2
- package/FlowGraph/Blocks/Data/flowGraphUnaryOperationBlock.js.map +1 -1
- package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphDoNBlock.d.ts +7 -3
- package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphDoNBlock.js +7 -6
- package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphDoNBlock.js.map +1 -1
- package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphSequenceBlock.d.ts +14 -0
- package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphSequenceBlock.js +4 -0
- package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphSequenceBlock.js.map +1 -1
- package/FlowGraph/Blocks/Execution/flowGraphSetVariableBlock.d.ts +3 -0
- package/FlowGraph/Blocks/Execution/flowGraphSetVariableBlock.js.map +1 -1
- package/FlowGraph/flowGraphConnection.d.ts +16 -0
- package/FlowGraph/flowGraphConnection.js.map +1 -1
- package/FlowGraph/flowGraphContext.d.ts +14 -0
- package/FlowGraph/flowGraphContext.js.map +1 -1
- package/FlowGraph/flowGraphInteger.d.ts +62 -0
- package/FlowGraph/flowGraphInteger.js +76 -0
- package/FlowGraph/flowGraphInteger.js.map +1 -0
- package/FlowGraph/flowGraphPathConverterComponent.d.ts +2 -1
- package/FlowGraph/flowGraphPathConverterComponent.js +3 -3
- package/FlowGraph/flowGraphPathConverterComponent.js.map +1 -1
- package/FlowGraph/flowGraphRichTypes.d.ts +2 -0
- package/FlowGraph/flowGraphRichTypes.js +5 -0
- package/FlowGraph/flowGraphRichTypes.js.map +1 -1
- package/FlowGraph/serialization.js +8 -1
- package/FlowGraph/serialization.js.map +1 -1
- package/Inputs/scene.inputManager.js +1 -1
- package/Inputs/scene.inputManager.js.map +1 -1
- package/Lights/spotLight.js +1 -1
- package/Lights/spotLight.js.map +1 -1
- package/Materials/Node/Blocks/addBlock.js +1 -1
- package/Materials/Node/Blocks/addBlock.js.map +1 -1
- package/Materials/Node/Blocks/divideBlock.js +1 -1
- package/Materials/Node/Blocks/divideBlock.js.map +1 -1
- package/Materials/Node/Blocks/multiplyBlock.js +1 -1
- package/Materials/Node/Blocks/multiplyBlock.js.map +1 -1
- package/Materials/Node/Blocks/subtractBlock.js +1 -1
- package/Materials/Node/Blocks/subtractBlock.js.map +1 -1
- package/Materials/PBR/pbrMaterial.d.ts +1 -0
- package/Materials/PBR/pbrMaterial.js +1 -0
- package/Materials/PBR/pbrMaterial.js.map +1 -1
- package/Materials/effect.js +2 -1
- package/Materials/effect.js.map +1 -1
- package/Navigation/INavigationEngine.d.ts +10 -1
- package/Navigation/INavigationEngine.js.map +1 -1
- package/Navigation/Plugins/recastJSPlugin.d.ts +20 -0
- package/Navigation/Plugins/recastJSPlugin.js +43 -8
- package/Navigation/Plugins/recastJSPlugin.js.map +1 -1
- package/ObjectModel/objectModelInterfaces.d.ts +5 -0
- package/ObjectModel/objectModelInterfaces.js.map +1 -1
- package/Physics/v2/ragdoll.js +4 -0
- package/Physics/v2/ragdoll.js.map +1 -1
- package/XR/features/WebXRControllerPointerSelection.js +1 -0
- package/XR/features/WebXRControllerPointerSelection.js.map +1 -1
- package/node.d.ts +3 -0
- package/node.js +3 -0
- package/node.js.map +1 -1
- package/package.json +1 -1
- package/FlowGraph/Blocks/Data/Logic/flowGraphBitwiseBlocks.d.ts +0 -60
- package/FlowGraph/Blocks/Data/Logic/flowGraphBitwiseBlocks.js +0 -104
- package/FlowGraph/Blocks/Data/Logic/flowGraphBitwiseBlocks.js.map +0 -1
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"webgpuConstants.js","sourceRoot":"","sources":["../../../../../dev/core/src/Engines/WebGPU/webgpuConstants.ts"],"names":[],"mappings":"AAAA,gBAAgB;AAChB,yCAAyC;AACzC,MAAM,CAAN,IAAY,eAGX;AAHD,WAAY,eAAe;IACvB,yCAAsB,CAAA;IACtB,uDAAoC,CAAA;AACxC,CAAC,EAHW,eAAe,KAAf,eAAe,QAG1B;AAED,gBAAgB;AAChB,MAAM,CAAN,IAAY,WAYX;AAZD,WAAY,WAAW;IACnB,sDAAuC,CAAA;IACvC,6DAA8C,CAAA;IAC9C,8DAA+C,CAAA;IAC/C,kEAAmD,CAAA;IACnD,kEAAmD,CAAA;IACnD,iDAAkC,CAAA;IAClC,gEAAiD,CAAA;IACjD,uCAAwB,CAAA;IACxB,mEAAoD,CAAA;IACpD,uDAAwC,CAAA;IACxC,uDAAwC,CAAA;AAC5C,CAAC,EAZW,WAAW,KAAX,WAAW,QAYtB;AAED,gBAAgB;AAChB,MAAM,CAAN,IAAY,cAIX;AAJD,WAAY,cAAc;IACtB,uCAAqB,CAAA;IACrB,qCAAmB,CAAA;IACnB,mCAAiB,CAAA;AACrB,CAAC,EAJW,cAAc,KAAd,cAAc,QAIzB;AAED,gBAAgB;AAChB,MAAM,CAAN,IAAY,WAWX;AAXD,WAAY,WAAW;IACnB,mDAAW,CAAA;IACX,qDAAY,CAAA;IACZ,mDAAW,CAAA;IACX,mDAAW,CAAA;IACX,gDAAU,CAAA;IACV,kDAAW,CAAA;IACX,oDAAY,CAAA;IACZ,qDAAa,CAAA;IACb,uDAAc,CAAA;IACd,+DAAkB,CAAA;AACtB,CAAC,EAXW,WAAW,KAAX,WAAW,QAWtB;AAED,gBAAgB;AAChB,MAAM,CAAN,IAAY,OAGX;AAHD,WAAY,OAAO;IACf,qCAAQ,CAAA;IACR,uCAAS,CAAA;AACb,CAAC,EAHW,OAAO,KAAP,OAAO,QAGlB;AAED,gBAAgB;AAChB,MAAM,CAAN,IAAY,gBAIX;AAJD,WAAY,gBAAgB;IACxB,8BAAU,CAAA;IACV,8BAAU,CAAA;IACV,8BAAU,CAAA;AACd,CAAC,EAJW,gBAAgB,KAAhB,gBAAgB,QAI3B;AAED,gBAAgB;AAChB,MAAM,CAAN,IAAY,YAMX;AAND,WAAY,YAAY;IACpB,qDAAW,CAAA;IACX,qDAAW,CAAA;IACX,mEAAkB,CAAA;IAClB,mEAAkB,CAAA;IAClB,wEAAqB,CAAA;AACzB,CAAC,EANW,YAAY,KAAZ,YAAY,QAMvB;AAED,gBAAgB;AAChB,MAAM,CAAN,IAAY,oBAOX;AAPD,WAAY,oBAAoB;IAC5B,kCAAU,CAAA;IACV,kCAAU,CAAA;IACV,6CAAqB,CAAA;IACrB,qCAAa,CAAA;IACb,gDAAwB,CAAA;IACxB,kCAAU,CAAA;AACd,CAAC,EAPW,oBAAoB,KAApB,oBAAoB,QAO/B;AAED,gBAAgB;AAChB,MAAM,CAAN,IAAY,aAIX;AAJD,WAAY,aAAa;IACrB,4BAAW,CAAA;IACX,6CAA4B,CAAA;IAC5B,yCAAwB,CAAA;AAC5B,CAAC,EAJW,aAAa,KAAb,aAAa,QAIxB;AAED;;;GAGG;AACH,MAAM,CAAN,IAAY,aAuHX;AAvHD,WAAY,aAAa;IACrB,gBAAgB;IAChB,oCAAmB,CAAA;IACnB,oCAAmB,CAAA;IACnB,kCAAiB,CAAA;IACjB,kCAAiB,CAAA;IAEjB,iBAAiB;IACjB,oCAAmB,CAAA;IACnB,oCAAmB,CAAA;IACnB,sCAAqB,CAAA;IACrB,sCAAqB,CAAA;IACrB,sCAAqB,CAAA;IACrB,oCAAmB,CAAA;IACnB,oCAAmB,CAAA;IAEnB,iBAAiB;IACjB,oCAAmB,CAAA;IACnB,oCAAmB,CAAA;IACnB,sCAAqB,CAAA;IACrB,sCAAqB,CAAA;IACrB,sCAAqB,CAAA;IACrB,wCAAuB,CAAA;IACvB,0CAAyB,CAAA;IACzB,mDAAkC,CAAA;IAClC,0CAAyB,CAAA;IACzB,wCAAuB,CAAA;IACvB,wCAAuB,CAAA;IACvB,0CAAyB,CAAA;IACzB,mDAAkC,CAAA;IAClC,wBAAwB;IACxB,8CAA6B,CAAA;IAC7B,4CAA2B,CAAA;IAC3B,8CAA6B,CAAA;IAC7B,gDAA+B,CAAA;IAE/B,iBAAiB;IACjB,sCAAqB,CAAA;IACrB,sCAAqB,CAAA;IACrB,wCAAuB,CAAA;IACvB,0CAAyB,CAAA;IACzB,0CAAyB,CAAA;IACzB,4CAA2B,CAAA;IAE3B,kBAAkB;IAClB,0CAAyB,CAAA;IACzB,0CAAyB,CAAA;IACzB,4CAA2B,CAAA;IAE3B,4BAA4B;IAC5B,sCAAqB,CAAA;IACrB,8CAA6B,CAAA;IAC7B,4CAA2B,CAAA;IAC3B,6DAA4C,CAAA;IAC5C,8CAA6B,CAAA;IAE7B,mEAAmE;IACnE,mEAAmE;IACnE,gDAA+B,CAAA;IAC/B,yDAAwC,CAAA;IACxC,gDAA+B,CAAA;IAC/B,yDAAwC,CAAA;IACxC,gDAA+B,CAAA;IAC/B,yDAAwC,CAAA;IACxC,0CAAyB,CAAA;IACzB,0CAAyB,CAAA;IACzB,4CAA2B,CAAA;IAC3B,4CAA2B,CAAA;IAC3B,kDAAiC,CAAA;IACjC,gDAA+B,CAAA;IAC/B,gDAA+B,CAAA;IAC/B,yDAAwC,CAAA;IAExC,uEAAuE;IACvE,mEAAmE;IACnE,iDAAgC,CAAA;IAChC,0DAAyC,CAAA;IACzC,qDAAoC,CAAA;IACpC,8DAA6C,CAAA;IAC7C,mDAAkC,CAAA;IAClC,4DAA2C,CAAA;IAC3C,6CAA4B,CAAA;IAC5B,6CAA4B,CAAA;IAC5B,+CAA8B,CAAA;IAC9B,+CAA8B,CAAA;IAE9B,uEAAuE;IACvE,mEAAmE;IACnE,gDAA+B,CAAA;IAC/B,yDAAwC,CAAA;IACxC,gDAA+B,CAAA;IAC/B,yDAAwC,CAAA;IACxC,gDAA+B,CAAA;IAC/B,yDAAwC,CAAA;IACxC,gDAA+B,CAAA;IAC/B,yDAAwC,CAAA;IACxC,gDAA+B,CAAA;IAC/B,yDAAwC,CAAA;IACxC,gDAA+B,CAAA;IAC/B,yDAAwC,CAAA;IACxC,gDAA+B,CAAA;IAC/B,yDAAwC,CAAA;IACxC,gDAA+B,CAAA;IAC/B,yDAAwC,CAAA;IACxC,kDAAiC,CAAA;IACjC,2DAA0C,CAAA;IAC1C,kDAAiC,CAAA;IACjC,2DAA0C,CAAA;IAC1C,kDAAiC,CAAA;IACjC,2DAA0C,CAAA;IAC1C,oDAAmC,CAAA;IACnC,6DAA4C,CAAA;IAC5C,oDAAmC,CAAA;IACnC,6DAA4C,CAAA;IAC5C,oDAAmC,CAAA;IACnC,6DAA4C,CAAA;IAE5C,kCAAkC;IAClC,+DAA8C,CAAA;AAClD,CAAC,EAvHW,aAAa,KAAb,aAAa,QAuHxB;AAED,gBAAgB;AAChB,MAAM,CAAN,IAAY,WAIX;AAJD,WAAY,WAAW;IACnB,4CAA6B,CAAA;IAC7B,gCAAiB,CAAA;IACjB,6CAA8B,CAAA;AAClC,CAAC,EAJW,WAAW,KAAX,WAAW,QAItB;AAED,gBAAgB;AAChB,MAAM,CAAN,IAAY,UAGX;AAHD,WAAY,UAAU;IAClB,iCAAmB,CAAA;IACnB,+BAAiB,CAAA;AACrB,CAAC,EAHW,UAAU,KAAV,UAAU,QAGrB;AAED,gBAAgB;AAChB,MAAM,CAAN,IAAY,gBAGX;AAHD,WAAY,gBAAgB;IACxB,uCAAmB,CAAA;IACnB,qCAAiB,CAAA;AACrB,CAAC,EAHW,gBAAgB,KAAhB,gBAAgB,QAG3B;AAED,gBAAgB;AAChB,MAAM,CAAN,IAAY,eASX;AATD,WAAY,eAAe;IACvB,kCAAe,CAAA;IACf,gCAAa,CAAA;IACb,kCAAe,CAAA;IACf,2CAAwB,CAAA;IACxB,sCAAmB,CAAA;IACnB,yCAAsB,CAAA;IACtB,iDAA8B,CAAA;IAC9B,oCAAiB,CAAA;AACrB,CAAC,EATW,eAAe,KAAf,eAAe,QAS1B;AAED,gBAAgB;AAChB,MAAM,CAAN,IAAY,WAIX;AAJD,WAAY,WAAW;IACnB,iDAAU,CAAA;IACV,qDAAY,CAAA;IACZ,mDAAW,CAAA;AACf,CAAC,EAJW,WAAW,KAAX,WAAW,QAItB;AAED,gBAAgB;AAChB,MAAM,CAAN,IAAY,iBAIX;AAJD,WAAY,iBAAiB;IACzB,wCAAmB,CAAA;IACnB,wCAAmB,CAAA;IACnB,0DAAqC,CAAA;AACzC,CAAC,EAJW,iBAAiB,KAAjB,iBAAiB,QAI5B;AAED,gBAAgB;AAChB,MAAM,CAAN,IAAY,kBAIX;AAJD,WAAY,kBAAkB;IAC1B,6CAAuB,CAAA;IACvB,oDAA8B,CAAA;IAC9B,+CAAyB,CAAA;AAC7B,CAAC,EAJW,kBAAkB,KAAlB,kBAAkB,QAI7B;AAED,gBAAgB;AAChB,MAAM,CAAN,IAAY,iBAMX;AAND,WAAY,iBAAiB;IACzB,oCAAe,CAAA;IACf,6DAAwC,CAAA;IACxC,oCAAe,CAAA;IACf,kCAAa,CAAA;IACb,kCAAa,CAAA;AACjB,CAAC,EANW,iBAAiB,KAAjB,iBAAiB,QAM5B;AAED,gBAAgB;AAChB,MAAM,CAAN,IAAY,oBAEX;AAFD,WAAY,oBAAoB;IAC5B,gDAAwB,CAAA;AAC5B,CAAC,EAFW,oBAAoB,KAApB,oBAAoB,QAE/B;AAED,gBAAgB;AAChB,MAAM,CAAN,IAAY,sBAIX;AAJD,WAAY,sBAAsB;IAC9B,yCAAe,CAAA;IACf,6CAAmB,CAAA;IACnB,uCAAa,CAAA;AACjB,CAAC,EAJW,sBAAsB,KAAtB,sBAAsB,QAIjC;AAED,gBAAgB;AAChB,MAAM,CAAN,IAAY,mBAGX;AAHD,WAAY,mBAAmB;IAC3B,gDAAyB,CAAA;IACzB,4CAAqB,CAAA;AACzB,CAAC,EAHW,mBAAmB,KAAnB,mBAAmB,QAG9B;AAED,gBAAgB;AAChB,MAAM,CAAN,IAAY,cAEX;AAFD,WAAY,cAAc;IACtB,+BAAa,CAAA;AACjB,CAAC,EAFW,cAAc,KAAd,cAAc,QAEzB;AAED,gBAAgB;AAChB,MAAM,CAAN,IAAY,iBAMX;AAND,WAAY,iBAAiB;IACzB,6CAAwB,CAAA;IACxB,2CAAsB,CAAA;IACtB,6CAAwB,CAAA;IACxB,mDAA8B,CAAA;IAC9B,qDAAgC,CAAA;AACpC,CAAC,EANW,iBAAiB,KAAjB,iBAAiB,QAM5B;AAED,gBAAgB;AAChB,MAAM,CAAN,IAAY,SAGX;AAHD,WAAY,SAAS;IACjB,wBAAW,CAAA;IACX,sBAAS,CAAA;AACb,CAAC,EAHW,SAAS,KAAT,SAAS,QAGpB;AAED,gBAAgB;AAChB,MAAM,CAAN,IAAY,QAIX;AAJD,WAAY,QAAQ;IAChB,yBAAa,CAAA;IACb,2BAAe,CAAA;IACf,yBAAa,CAAA;AACjB,CAAC,EAJW,QAAQ,KAAR,QAAQ,QAInB;AAED,gBAAgB;AAChB,MAAM,CAAN,IAAY,UAMX;AAND,WAAY,UAAU;IAClB,yCAAO,CAAA;IACP,6CAAS,CAAA;IACT,2CAAQ,CAAA;IACR,6CAAS,CAAA;IACT,0CAAQ,CAAA;AACZ,CAAC,EANW,UAAU,KAAV,UAAU,QAMrB;AAED,gBAAgB;AAChB,MAAM,CAAN,IAAY,WAcX;AAdD,WAAY,WAAW;IACnB,4BAAa,CAAA;IACb,0BAAW,CAAA;IACX,0BAAW,CAAA;IACX,4CAA6B,CAAA;IAC7B,qCAAsB,CAAA;IACtB,uDAAwC,CAAA;IACxC,0BAAW,CAAA;IACX,4CAA6B,CAAA;IAC7B,qCAAsB,CAAA;IACtB,uDAAwC,CAAA;IACxC,wDAAyC,CAAA;IACzC,oCAAqB,CAAA;IACrB,sDAAuC,CAAA;AAC3C,CAAC,EAdW,WAAW,KAAX,WAAW,QActB;AAED,gBAAgB;AAChB,MAAM,CAAN,IAAY,cAMX;AAND,WAAY,cAAc;IACtB,6BAAW,CAAA;IACX,uCAAqB,CAAA;IACrB,sDAAoC,CAAA;IACpC,6BAAW,CAAA;IACX,6BAAW,CAAA;AACf,CAAC,EANW,cAAc,KAAd,cAAc,QAMzB;AAED,gBAAgB;AAChB,MAAM,CAAN,IAAY,gBASX;AATD,WAAY,gBAAgB;IACxB,iCAAa,CAAA;IACb,iCAAa,CAAA;IACb,uCAAmB,CAAA;IACnB,qCAAiB,CAAA;IACjB,sDAAkC,CAAA;IAClC,sDAAkC,CAAA;IAClC,oDAAgC,CAAA;IAChC,oDAAgC,CAAA;AACpC,CAAC,EATW,gBAAgB,KAAhB,gBAAgB,QAS3B;AAED,gBAAgB;AAChB,MAAM,CAAN,IAAY,WAGX;AAHD,WAAY,WAAW;IACnB,gCAAiB,CAAA;IACjB,gCAAiB,CAAA;AACrB,CAAC,EAHW,WAAW,KAAX,WAAW,QAGtB;AAED,gBAAgB;AAChB,MAAM,CAAN,IAAY,YAgCX;AAhCD,WAAY,YAAY;IACpB,mCAAmB,CAAA;IACnB,mCAAmB,CAAA;IACnB,mCAAmB,CAAA;IACnB,mCAAmB,CAAA;IACnB,qCAAqB,CAAA;IACrB,qCAAqB,CAAA;IACrB,qCAAqB,CAAA;IACrB,qCAAqB,CAAA;IACrB,qCAAqB,CAAA;IACrB,qCAAqB,CAAA;IACrB,qCAAqB,CAAA;IACrB,qCAAqB,CAAA;IACrB,uCAAuB,CAAA;IACvB,uCAAuB,CAAA;IACvB,uCAAuB,CAAA;IACvB,uCAAuB,CAAA;IACvB,uCAAuB,CAAA;IACvB,uCAAuB,CAAA;IACvB,mCAAmB,CAAA;IACnB,uCAAuB,CAAA;IACvB,uCAAuB,CAAA;IACvB,uCAAuB,CAAA;IACvB,iCAAiB,CAAA;IACjB,qCAAqB,CAAA;IACrB,qCAAqB,CAAA;IACrB,qCAAqB,CAAA;IACrB,iCAAiB,CAAA;IACjB,qCAAqB,CAAA;IACrB,qCAAqB,CAAA;IACrB,qCAAqB,CAAA;IACrB,mDAAmC,CAAA;AACvC,CAAC,EAhCW,YAAY,KAAZ,YAAY,QAgCvB;AAED,gBAAgB;AAChB,MAAM,CAAN,IAAY,cAGX;AAHD,WAAY,cAAc;IACtB,mCAAiB,CAAA;IACjB,uCAAqB,CAAA;AACzB,CAAC,EAHW,cAAc,KAAd,cAAc,QAGzB;AAED,gBAAgB;AAChB,MAAM,CAAN,IAAY,4BAGX;AAHD,WAAY,4BAA4B;IACpC,uDAAuB,CAAA;IACvB,2CAAW,CAAA;AACf,CAAC,EAHW,4BAA4B,KAA5B,4BAA4B,QAGvC;AAED,gBAAgB;AAChB,MAAM,CAAN,IAAY,2BAGX;AAHD,WAAY,2BAA2B;IACnC,sDAAuB,CAAA;IACvB,0CAAW,CAAA;AACf,CAAC,EAHW,2BAA2B,KAA3B,2BAA2B,QAGtC;AAED,gBAAgB;AAChB,MAAM,CAAN,IAAY,MAGX;AAHD,WAAY,MAAM;IACd,uBAAa,CAAA;IACb,yBAAe,CAAA;AACnB,CAAC,EAHW,MAAM,KAAN,MAAM,QAGjB;AAED,gBAAgB;AAChB,MAAM,CAAN,IAAY,OAGX;AAHD,WAAY,OAAO;IACf,0BAAe,CAAA;IACf,8BAAmB,CAAA;AACvB,CAAC,EAHW,OAAO,KAAP,OAAO,QAGlB;AAED,gBAAgB;AAChB,MAAM,CAAN,IAAY,SAGX;AAHD,WAAY,SAAS;IACjB,oCAAuB,CAAA;IACvB,oCAAuB,CAAA;AAC3B,CAAC,EAHW,SAAS,KAAT,SAAS,QAGpB;AAED,gBAAgB;AAChB,MAAM,CAAN,IAAY,eAGX;AAHD,WAAY,eAAe;IACvB,oCAAiB,CAAA;IACjB,kDAA+B,CAAA;AACnC,CAAC,EAHW,eAAe,KAAf,eAAe,QAG1B;AAED,gBAAgB;AAChB,MAAM,CAAN,IAAY,gBAGX;AAHD,WAAY,gBAAgB;IACxB,uCAAmB,CAAA;IACnB,2CAAuB,CAAA;AAC3B,CAAC,EAHW,gBAAgB,KAAhB,gBAAgB,QAG3B;AAED,gBAAgB;AAChB,MAAM,CAAN,IAAY,WAIX;AAJD,WAAY,WAAW;IACnB,wCAAyB,CAAA;IACzB,4CAA6B,CAAA;IAC7B,oCAAqB,CAAA;AACzB,CAAC,EAJW,WAAW,KAAX,WAAW,QAItB","sourcesContent":["/** @internal */\r\n// eslint-disable-next-line import/export\r\nexport enum PowerPreference {\r\n LowPower = \"low-power\",\r\n HighPerformance = \"high-performance\",\r\n}\r\n\r\n/** @internal */\r\nexport enum FeatureName {\r\n DepthClipControl = \"depth-clip-control\",\r\n Depth32FloatStencil8 = \"depth32float-stencil8\",\r\n TextureCompressionBC = \"texture-compression-bc\",\r\n TextureCompressionETC2 = \"texture-compression-etc2\",\r\n TextureCompressionASTC = \"texture-compression-astc\",\r\n TimestampQuery = \"timestamp-query\",\r\n IndirectFirstInstance = \"indirect-first-instance\",\r\n ShaderF16 = \"shader-f16\",\r\n RG11B10UFloatRenderable = \"rg11b10ufloat-renderable\",\r\n BGRA8UnormStorage = \"bgra8unorm-storage\",\r\n Float32Filterable = \"float32-filterable\",\r\n}\r\n\r\n/** @internal */\r\nexport enum BufferMapState {\r\n Unmapped = \"unmapped\",\r\n Pending = \"pending\",\r\n Mapped = \"mapped\",\r\n}\r\n\r\n/** @internal */\r\nexport enum BufferUsage {\r\n MapRead = 1,\r\n MapWrite = 2,\r\n CopySrc = 4,\r\n CopyDst = 8,\r\n Index = 16,\r\n Vertex = 32,\r\n Uniform = 64,\r\n Storage = 128,\r\n Indirect = 256,\r\n QueryResolve = 512,\r\n}\r\n\r\n/** @internal */\r\nexport enum MapMode {\r\n Read = 1,\r\n Write = 2,\r\n}\r\n\r\n/** @internal */\r\nexport enum TextureDimension {\r\n E1d = \"1d\",\r\n E2d = \"2d\",\r\n E3d = \"3d\",\r\n}\r\n\r\n/** @internal */\r\nexport enum TextureUsage {\r\n CopySrc = 1,\r\n CopyDst = 2,\r\n TextureBinding = 4,\r\n StorageBinding = 8,\r\n RenderAttachment = 16,\r\n}\r\n\r\n/** @internal */\r\nexport enum TextureViewDimension {\r\n E1d = \"1d\",\r\n E2d = \"2d\",\r\n E2dArray = \"2d-array\",\r\n Cube = \"cube\",\r\n CubeArray = \"cube-array\",\r\n E3d = \"3d\",\r\n}\r\n\r\n/** @internal */\r\nexport enum TextureAspect {\r\n All = \"all\",\r\n StencilOnly = \"stencil-only\",\r\n DepthOnly = \"depth-only\",\r\n}\r\n\r\n/**\r\n * Comments taken from https://github.com/gfx-rs/wgpu/blob/master/wgpu-types/src/lib.rs\r\n * @internal\r\n */\r\nexport enum TextureFormat {\r\n // 8-bit formats\r\n R8Unorm = \"r8unorm\", // Red channel only. 8 bit integer per channel. [0, 255] converted to/from float [0, 1] in shader.\r\n R8Snorm = \"r8snorm\", // Red channel only. 8 bit integer per channel. [-127, 127] converted to/from float [-1, 1] in shader.\r\n R8Uint = \"r8uint\", // Red channel only. 8 bit integer per channel. Unsigned in shader.\r\n R8Sint = \"r8sint\", // Red channel only. 8 bit integer per channel. Signed in shader.\r\n\r\n // 16-bit formats\r\n R16Uint = \"r16uint\", // Red channel only. 16 bit integer per channel. Unsigned in shader.\r\n R16Sint = \"r16sint\", // Red channel only. 16 bit integer per channel. Signed in shader.\r\n R16Float = \"r16float\", // Red channel only. 16 bit float per channel. Float in shader.\r\n RG8Unorm = \"rg8unorm\", // Red and green channels. 8 bit integer per channel. [0, 255] converted to/from float [0, 1] in shader.\r\n RG8Snorm = \"rg8snorm\", // Red and green channels. 8 bit integer per channel. [-127, 127] converted to/from float [-1, 1] in shader.\r\n RG8Uint = \"rg8uint\", // Red and green channels. 8 bit integer per channel. Unsigned in shader.\r\n RG8Sint = \"rg8sint\", // Red and green channels. 8 bit integer per channel. Signed in shader.\r\n\r\n // 32-bit formats\r\n R32Uint = \"r32uint\", // Red channel only. 32 bit integer per channel. Unsigned in shader.\r\n R32Sint = \"r32sint\", // Red channel only. 32 bit integer per channel. Signed in shader.\r\n R32Float = \"r32float\", // Red channel only. 32 bit float per channel. Float in shader.\r\n RG16Uint = \"rg16uint\", // Red and green channels. 16 bit integer per channel. Unsigned in shader.\r\n RG16Sint = \"rg16sint\", // Red and green channels. 16 bit integer per channel. Signed in shader.\r\n RG16Float = \"rg16float\", // Red and green channels. 16 bit float per channel. Float in shader.\r\n RGBA8Unorm = \"rgba8unorm\", // Red, green, blue, and alpha channels. 8 bit integer per channel. [0, 255] converted to/from float [0, 1] in shader.\r\n RGBA8UnormSRGB = \"rgba8unorm-srgb\", // Red, green, blue, and alpha channels. 8 bit integer per channel. Srgb-color [0, 255] converted to/from linear-color float [0, 1] in shader.\r\n RGBA8Snorm = \"rgba8snorm\", // Red, green, blue, and alpha channels. 8 bit integer per channel. [-127, 127] converted to/from float [-1, 1] in shader.\r\n RGBA8Uint = \"rgba8uint\", // Red, green, blue, and alpha channels. 8 bit integer per channel. Unsigned in shader.\r\n RGBA8Sint = \"rgba8sint\", // Red, green, blue, and alpha channels. 8 bit integer per channel. Signed in shader.\r\n BGRA8Unorm = \"bgra8unorm\", // Blue, green, red, and alpha channels. 8 bit integer per channel. [0, 255] converted to/from float [0, 1] in shader.\r\n BGRA8UnormSRGB = \"bgra8unorm-srgb\", // Blue, green, red, and alpha channels. 8 bit integer per channel. Srgb-color [0, 255] converted to/from linear-color float [0, 1] in shader.\r\n // Packed 32-bit formats\r\n RGB9E5UFloat = \"rgb9e5ufloat\", // Packed unsigned float with 9 bits mantisa for each RGB component, then a common 5 bits exponent\r\n RGB10A2UINT = \"rgb10a2uint\", // Red, green, blue, and alpha channels. 10 bit integer for RGB channels, 2 bit integer for alpha channel. [0, 1023] ([0, 3] for alpha).\r\n RGB10A2Unorm = \"rgb10a2unorm\", // Red, green, blue, and alpha channels. 10 bit integer for RGB channels, 2 bit integer for alpha channel. [0, 1023] ([0, 3] for alpha) converted to/from float [0, 1] in shader.\r\n RG11B10UFloat = \"rg11b10ufloat\", // Red, green, and blue channels. 11 bit float with no sign bit for RG channels. 10 bit float with no sign bit for blue channel. Float in shader.\r\n\r\n // 64-bit formats\r\n RG32Uint = \"rg32uint\", // Red and green channels. 32 bit integer per channel. Unsigned in shader.\r\n RG32Sint = \"rg32sint\", // Red and green channels. 32 bit integer per channel. Signed in shader.\r\n RG32Float = \"rg32float\", // Red and green channels. 32 bit float per channel. Float in shader.\r\n RGBA16Uint = \"rgba16uint\", // Red, green, blue, and alpha channels. 16 bit integer per channel. Unsigned in shader.\r\n RGBA16Sint = \"rgba16sint\", // Red, green, blue, and alpha channels. 16 bit integer per channel. Signed in shader.\r\n RGBA16Float = \"rgba16float\", // Red, green, blue, and alpha channels. 16 bit float per channel. Float in shader.\r\n\r\n // 128-bit formats\r\n RGBA32Uint = \"rgba32uint\", // Red, green, blue, and alpha channels. 32 bit integer per channel. Unsigned in shader.\r\n RGBA32Sint = \"rgba32sint\", // Red, green, blue, and alpha channels. 32 bit integer per channel. Signed in shader.\r\n RGBA32Float = \"rgba32float\", // Red, green, blue, and alpha channels. 32 bit float per channel. Float in shader.\r\n\r\n // Depth and stencil formats\r\n Stencil8 = \"stencil8\",\r\n Depth16Unorm = \"depth16unorm\",\r\n Depth24Plus = \"depth24plus\", // Special depth format with at least 24 bit integer depth.\r\n Depth24PlusStencil8 = \"depth24plus-stencil8\", // Special depth/stencil format with at least 24 bit integer depth and 8 bits integer stencil.\r\n Depth32Float = \"depth32float\", // Special depth format with 32 bit floating point depth.\r\n\r\n // BC compressed formats usable if \"texture-compression-bc\" is both\r\n // supported by the device/user agent and enabled in requestDevice.\r\n BC1RGBAUnorm = \"bc1-rgba-unorm\", // 4x4 block compressed texture. 8 bytes per block (4 bit/px). 4 color + alpha pallet. 5 bit R + 6 bit G + 5 bit B + 1 bit alpha. Also known as DXT1.\r\n BC1RGBAUnormSRGB = \"bc1-rgba-unorm-srgb\", // 4x4 block compressed texture. 8 bytes per block (4 bit/px). 4 color + alpha pallet. 5 bit R + 6 bit G + 5 bit B + 1 bit alpha. Also known as DXT1.\r\n BC2RGBAUnorm = \"bc2-rgba-unorm\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). 4 color pallet. 5 bit R + 6 bit G + 5 bit B + 4 bit alpha. Also known as DXT3.\r\n BC2RGBAUnormSRGB = \"bc2-rgba-unorm-srgb\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). 4 color pallet. 5 bit R + 6 bit G + 5 bit B + 4 bit alpha. Also known as DXT3.\r\n BC3RGBAUnorm = \"bc3-rgba-unorm\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). 4 color pallet + 8 alpha pallet. 5 bit R + 6 bit G + 5 bit B + 8 bit alpha. Also known as DXT5.\r\n BC3RGBAUnormSRGB = \"bc3-rgba-unorm-srgb\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). 4 color pallet + 8 alpha pallet. 5 bit R + 6 bit G + 5 bit B + 8 bit alpha. Also known as DXT5.\r\n BC4RUnorm = \"bc4-r-unorm\", // 4x4 block compressed texture. 8 bytes per block (4 bit/px). 8 color pallet. 8 bit R. Also known as RGTC1.\r\n BC4RSnorm = \"bc4-r-snorm\", // 4x4 block compressed texture. 8 bytes per block (4 bit/px). 8 color pallet. 8 bit R. Also known as RGTC1.\r\n BC5RGUnorm = \"bc5-rg-unorm\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). 8 color red pallet + 8 color green pallet. 8 bit RG. Also known as RGTC2.\r\n BC5RGSnorm = \"bc5-rg-snorm\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). 8 color red pallet + 8 color green pallet. 8 bit RG. Also known as RGTC2.\r\n BC6HRGBUFloat = \"bc6h-rgb-ufloat\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). Variable sized pallet. 16 bit unsigned float RGB. Float in shader. Also known as BPTC (float).\r\n BC6HRGBFloat = \"bc6h-rgb-float\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). Variable sized pallet. 16 bit signed float RGB. Float in shader. Also known as BPTC (float).\r\n BC7RGBAUnorm = \"bc7-rgba-unorm\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). Variable sized pallet. 8 bit integer RGBA. Also known as BPTC (unorm).\r\n BC7RGBAUnormSRGB = \"bc7-rgba-unorm-srgb\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). Variable sized pallet. 8 bit integer RGBA. Also known as BPTC (unorm).\r\n\r\n // ETC2 compressed formats usable if \"texture-compression-etc2\" is both\r\n // supported by the device/user agent and enabled in requestDevice.\r\n ETC2RGB8Unorm = \"etc2-rgb8unorm\", // 4x4 block compressed texture. 8 bytes per block (4 bit/px). Complex pallet. 8 bit integer RGB.\r\n ETC2RGB8UnormSRGB = \"etc2-rgb8unorm-srgb\", // 4x4 block compressed texture. 8 bytes per block (4 bit/px). Complex pallet. 8 bit integer RGB.\r\n ETC2RGB8A1Unorm = \"etc2-rgb8a1unorm\", // 4x4 block compressed texture. 8 bytes per block (4 bit/px). Complex pallet. 8 bit integer RGB + 1 bit alpha.\r\n ETC2RGB8A1UnormSRGB = \"etc2-rgb8a1unorm-srgb\", // 4x4 block compressed texture. 8 bytes per block (4 bit/px). Complex pallet. 8 bit integer RGB + 1 bit alpha.\r\n ETC2RGBA8Unorm = \"etc2-rgba8unorm\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). Complex pallet. 8 bit integer RGB + 8 bit alpha.\r\n ETC2RGBA8UnormSRGB = \"etc2-rgba8unorm-srgb\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). Complex pallet. 8 bit integer RGB + 8 bit alpha.\r\n EACR11Unorm = \"eac-r11unorm\", // 4x4 block compressed texture. 8 bytes per block (4 bit/px). Complex pallet. 11 bit integer R.\r\n EACR11Snorm = \"eac-r11snorm\", // 4x4 block compressed texture. 8 bytes per block (4 bit/px). Complex pallet. 11 bit integer R.\r\n EACRG11Unorm = \"eac-rg11unorm\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). Complex pallet. 11 bit integer R + 11 bit integer G.\r\n EACRG11Snorm = \"eac-rg11snorm\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). Complex pallet. 11 bit integer R + 11 bit integer G.\r\n\r\n // ASTC compressed formats usable if \"texture-compression-astc\" is both\r\n // supported by the device/user agent and enabled in requestDevice.\r\n ASTC4x4Unorm = \"astc-4x4-unorm\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC4x4UnormSRGB = \"astc-4x4-unorm-srgb\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC5x4Unorm = \"astc-5x4-unorm\", // 5x4 block compressed texture. 16 bytes per block (6.4 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC5x4UnormSRGB = \"astc-5x4-unorm-srgb\", // 5x4 block compressed texture. 16 bytes per block (6.4 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC5x5Unorm = \"astc-5x5-unorm\", // 5x5 block compressed texture. 16 bytes per block (5.12 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC5x5UnormSRGB = \"astc-5x5-unorm-srgb\", // 5x5 block compressed texture. 16 bytes per block (5.12 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC6x5Unorm = \"astc-6x5-unorm\", // 6x5 block compressed texture. 16 bytes per block (4.27 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC6x5UnormSRGB = \"astc-6x5-unorm-srgb\", // 6x5 block compressed texture. 16 bytes per block (4.27 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC6x6Unorm = \"astc-6x6-unorm\", // 6x6 block compressed texture. 16 bytes per block (3.56 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC6x6UnormSRGB = \"astc-6x6-unorm-srgb\", // 6x6 block compressed texture. 16 bytes per block (3.56 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC8x5Unorm = \"astc-8x5-unorm\", // 8x5 block compressed texture. 16 bytes per block (3.2 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC8x5UnormSRGB = \"astc-8x5-unorm-srgb\", // 8x5 block compressed texture. 16 bytes per block (3.2 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC8x6Unorm = \"astc-8x6-unorm\", // 8x6 block compressed texture. 16 bytes per block (2.67 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC8x6UnormSRGB = \"astc-8x6-unorm-srgb\", // 8x6 block compressed texture. 16 bytes per block (2.67 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC8x8Unorm = \"astc-8x8-unorm\", // 8x8 block compressed texture. 16 bytes per block (2 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC8x8UnormSRGB = \"astc-8x8-unorm-srgb\", // 8x8 block compressed texture. 16 bytes per block (2 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC10x5Unorm = \"astc-10x5-unorm\", // 10x5 block compressed texture. 16 bytes per block (2.56 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC10x5UnormSRGB = \"astc-10x5-unorm-srgb\", // 10x5 block compressed texture. 16 bytes per block (2.56 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC10x6Unorm = \"astc-10x6-unorm\", // 10x6 block compressed texture. 16 bytes per block (2.13 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC10x6UnormSRGB = \"astc-10x6-unorm-srgb\", // 10x6 block compressed texture. 16 bytes per block (2.13 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC10x8Unorm = \"astc-10x8-unorm\", // 10x8 block compressed texture. 16 bytes per block (1.6 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC10x8UnormSRGB = \"astc-10x8-unorm-srgb\", // 10x8 block compressed texture. 16 bytes per block (1.6 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC10x10Unorm = \"astc-10x10-unorm\", // 10x10 block compressed texture. 16 bytes per block (1.28 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC10x10UnormSRGB = \"astc-10x10-unorm-srgb\", // 10x10 block compressed texture. 16 bytes per block (1.28 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC12x10Unorm = \"astc-12x10-unorm\", // 12x10 block compressed texture. 16 bytes per block (1.07 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC12x10UnormSRGB = \"astc-12x10-unorm-srgb\", // 12x10 block compressed texture. 16 bytes per block (1.07 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC12x12Unorm = \"astc-12x12-unorm\", // 12x12 block compressed texture. 16 bytes per block (0.89 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC12x12UnormSRGB = \"astc-12x12-unorm-srgb\", // 12x12 block compressed texture. 16 bytes per block (0.89 bit/px). Complex pallet. 8 bit integer RGBA.\r\n\r\n // \"depth32float-stencil8\" feature\r\n Depth32FloatStencil8 = \"depth32float-stencil8\",\r\n}\r\n\r\n/** @internal */\r\nexport enum AddressMode {\r\n ClampToEdge = \"clamp-to-edge\",\r\n Repeat = \"repeat\",\r\n MirrorRepeat = \"mirror-repeat\",\r\n}\r\n\r\n/** @internal */\r\nexport enum FilterMode {\r\n Nearest = \"nearest\",\r\n Linear = \"linear\",\r\n}\r\n\r\n/** @internal */\r\nexport enum MipmapFilterMode {\r\n Nearest = \"nearest\",\r\n Linear = \"linear\",\r\n}\r\n\r\n/** @internal */\r\nexport enum CompareFunction {\r\n Never = \"never\",\r\n Less = \"less\",\r\n Equal = \"equal\",\r\n LessEqual = \"less-equal\",\r\n Greater = \"greater\",\r\n NotEqual = \"not-equal\",\r\n GreaterEqual = \"greater-equal\",\r\n Always = \"always\",\r\n}\r\n\r\n/** @internal */\r\nexport enum ShaderStage {\r\n Vertex = 1,\r\n Fragment = 2,\r\n Compute = 4,\r\n}\r\n\r\n/** @internal */\r\nexport enum BufferBindingType {\r\n Uniform = \"uniform\",\r\n Storage = \"storage\",\r\n ReadOnlyStorage = \"read-only-storage\",\r\n}\r\n\r\n/** @internal */\r\nexport enum SamplerBindingType {\r\n Filtering = \"filtering\",\r\n NonFiltering = \"non-filtering\",\r\n Comparison = \"comparison\",\r\n}\r\n\r\n/** @internal */\r\nexport enum TextureSampleType {\r\n Float = \"float\",\r\n UnfilterableFloat = \"unfilterable-float\",\r\n Depth = \"depth\",\r\n Sint = \"sint\",\r\n Uint = \"uint\",\r\n}\r\n\r\n/** @internal */\r\nexport enum StorageTextureAccess {\r\n WriteOnly = \"write-only\",\r\n}\r\n\r\n/** @internal */\r\nexport enum CompilationMessageType {\r\n Error = \"error\",\r\n Warning = \"warning\",\r\n Info = \"info\",\r\n}\r\n\r\n/** @internal */\r\nexport enum PipelineErrorReason {\r\n Validation = \"validation\",\r\n Internal = \"internal\",\r\n}\r\n\r\n/** @internal */\r\nexport enum AutoLayoutMode {\r\n Auto = \"auto\",\r\n}\r\n\r\n/** @internal */\r\nexport enum PrimitiveTopology {\r\n PointList = \"point-list\",\r\n LineList = \"line-list\",\r\n LineStrip = \"line-strip\",\r\n TriangleList = \"triangle-list\",\r\n TriangleStrip = \"triangle-strip\",\r\n}\r\n\r\n/** @internal */\r\nexport enum FrontFace {\r\n CCW = \"ccw\",\r\n CW = \"cw\",\r\n}\r\n\r\n/** @internal */\r\nexport enum CullMode {\r\n None = \"none\",\r\n Front = \"front\",\r\n Back = \"back\",\r\n}\r\n\r\n/** @internal */\r\nexport enum ColorWrite {\r\n Red = 1,\r\n Green = 2,\r\n Blue = 4,\r\n Alpha = 8,\r\n All = 15,\r\n}\r\n\r\n/** @internal */\r\nexport enum BlendFactor {\r\n Zero = \"zero\",\r\n One = \"one\",\r\n Src = \"src\",\r\n OneMinusSrc = \"one-minus-src\",\r\n SrcAlpha = \"src-alpha\",\r\n OneMinusSrcAlpha = \"one-minus-src-alpha\",\r\n Dst = \"dst\",\r\n OneMinusDst = \"one-minus-dst\",\r\n DstAlpha = \"dst-alpha\",\r\n OneMinusDstAlpha = \"one-minus-dst-alpha\",\r\n SrcAlphaSaturated = \"src-alpha-saturated\",\r\n Constant = \"constant\",\r\n OneMinusConstant = \"one-minus-constant\",\r\n}\r\n\r\n/** @internal */\r\nexport enum BlendOperation {\r\n Add = \"add\",\r\n Subtract = \"subtract\",\r\n ReverseSubtract = \"reverse-subtract\",\r\n Min = \"min\",\r\n Max = \"max\",\r\n}\r\n\r\n/** @internal */\r\nexport enum StencilOperation {\r\n Keep = \"keep\",\r\n Zero = \"zero\",\r\n Replace = \"replace\",\r\n Invert = \"invert\",\r\n IncrementClamp = \"increment-clamp\",\r\n DecrementClamp = \"decrement-clamp\",\r\n IncrementWrap = \"increment-wrap\",\r\n DecrementWrap = \"decrement-wrap\",\r\n}\r\n\r\n/** @internal */\r\nexport enum IndexFormat {\r\n Uint16 = \"uint16\",\r\n Uint32 = \"uint32\",\r\n}\r\n\r\n/** @internal */\r\nexport enum VertexFormat {\r\n Uint8x2 = \"uint8x2\",\r\n Uint8x4 = \"uint8x4\",\r\n Sint8x2 = \"sint8x2\",\r\n Sint8x4 = \"sint8x4\",\r\n Unorm8x2 = \"unorm8x2\",\r\n Unorm8x4 = \"unorm8x4\",\r\n Snorm8x2 = \"snorm8x2\",\r\n Snorm8x4 = \"snorm8x4\",\r\n Uint16x2 = \"uint16x2\",\r\n Uint16x4 = \"uint16x4\",\r\n Sint16x2 = \"sint16x2\",\r\n Sint16x4 = \"sint16x4\",\r\n Unorm16x2 = \"unorm16x2\",\r\n Unorm16x4 = \"unorm16x4\",\r\n Snorm16x2 = \"snorm16x2\",\r\n Snorm16x4 = \"snorm16x4\",\r\n Float16x2 = \"float16x2\",\r\n Float16x4 = \"float16x4\",\r\n Float32 = \"float32\",\r\n Float32x2 = \"float32x2\",\r\n Float32x3 = \"float32x3\",\r\n Float32x4 = \"float32x4\",\r\n Uint32 = \"uint32\",\r\n Uint32x2 = \"uint32x2\",\r\n Uint32x3 = \"uint32x3\",\r\n Uint32x4 = \"uint32x4\",\r\n Sint32 = \"sint32\",\r\n Sint32x2 = \"sint32x2\",\r\n Sint32x3 = \"sint32x3\",\r\n Sint32x4 = \"sint32x4\",\r\n UNORM10x10x10x2 = \"unorm10-10-10-2\",\r\n}\r\n\r\n/** @internal */\r\nexport enum VertexStepMode {\r\n Vertex = \"vertex\",\r\n Instance = \"instance\",\r\n}\r\n\r\n/** @internal */\r\nexport enum ComputePassTimestampLocation {\r\n Beginning = \"beginning\",\r\n End = \"end\",\r\n}\r\n\r\n/** @internal */\r\nexport enum RenderPassTimestampLocation {\r\n Beginning = \"beginning\",\r\n End = \"end\",\r\n}\r\n\r\n/** @internal */\r\nexport enum LoadOp {\r\n Load = \"load\",\r\n Clear = \"clear\",\r\n}\r\n\r\n/** @internal */\r\nexport enum StoreOp {\r\n Store = \"store\",\r\n Discard = \"discard\",\r\n}\r\n\r\n/** @internal */\r\nexport enum QueryType {\r\n Occlusion = \"occlusion\",\r\n Timestamp = \"timestamp\",\r\n}\r\n\r\n/** @internal */\r\nexport enum CanvasAlphaMode {\r\n Opaque = \"opaque\",\r\n Premultiplied = \"premultiplied\",\r\n}\r\n\r\n/** @internal */\r\nexport enum DeviceLostReason {\r\n Unknown = \"unknown\",\r\n Destroyed = \"destroyed\",\r\n}\r\n\r\n/** @internal */\r\nexport enum ErrorFilter {\r\n Validation = \"validation\",\r\n OutOfMemory = \"out-of-memory\",\r\n Internal = \"internal\",\r\n}\r\n"]}
|
|
1
|
+
{"version":3,"file":"webgpuConstants.js","sourceRoot":"","sources":["../../../../../dev/core/src/Engines/WebGPU/webgpuConstants.ts"],"names":[],"mappings":"AAAA,gBAAgB;AAChB,yCAAyC;AACzC,MAAM,CAAN,IAAY,eAGX;AAHD,WAAY,eAAe;IACvB,yCAAsB,CAAA;IACtB,uDAAoC,CAAA;AACxC,CAAC,EAHW,eAAe,KAAf,eAAe,QAG1B;AAED,gBAAgB;AAChB,MAAM,CAAN,IAAY,WAYX;AAZD,WAAY,WAAW;IACnB,sDAAuC,CAAA;IACvC,6DAA8C,CAAA;IAC9C,8DAA+C,CAAA;IAC/C,kEAAmD,CAAA;IACnD,kEAAmD,CAAA;IACnD,iDAAkC,CAAA;IAClC,gEAAiD,CAAA;IACjD,uCAAwB,CAAA;IACxB,mEAAoD,CAAA;IACpD,uDAAwC,CAAA;IACxC,uDAAwC,CAAA;AAC5C,CAAC,EAZW,WAAW,KAAX,WAAW,QAYtB;AAED,gBAAgB;AAChB,MAAM,CAAN,IAAY,cAIX;AAJD,WAAY,cAAc;IACtB,uCAAqB,CAAA;IACrB,qCAAmB,CAAA;IACnB,mCAAiB,CAAA;AACrB,CAAC,EAJW,cAAc,KAAd,cAAc,QAIzB;AAED,gBAAgB;AAChB,MAAM,CAAN,IAAY,WAWX;AAXD,WAAY,WAAW;IACnB,mDAAW,CAAA;IACX,qDAAY,CAAA;IACZ,mDAAW,CAAA;IACX,mDAAW,CAAA;IACX,gDAAU,CAAA;IACV,kDAAW,CAAA;IACX,oDAAY,CAAA;IACZ,qDAAa,CAAA;IACb,uDAAc,CAAA;IACd,+DAAkB,CAAA;AACtB,CAAC,EAXW,WAAW,KAAX,WAAW,QAWtB;AAED,gBAAgB;AAChB,MAAM,CAAN,IAAY,OAGX;AAHD,WAAY,OAAO;IACf,qCAAQ,CAAA;IACR,uCAAS,CAAA;AACb,CAAC,EAHW,OAAO,KAAP,OAAO,QAGlB;AAED,gBAAgB;AAChB,MAAM,CAAN,IAAY,gBAIX;AAJD,WAAY,gBAAgB;IACxB,8BAAU,CAAA;IACV,8BAAU,CAAA;IACV,8BAAU,CAAA;AACd,CAAC,EAJW,gBAAgB,KAAhB,gBAAgB,QAI3B;AAED,gBAAgB;AAChB,MAAM,CAAN,IAAY,YAMX;AAND,WAAY,YAAY;IACpB,qDAAW,CAAA;IACX,qDAAW,CAAA;IACX,mEAAkB,CAAA;IAClB,mEAAkB,CAAA;IAClB,wEAAqB,CAAA;AACzB,CAAC,EANW,YAAY,KAAZ,YAAY,QAMvB;AAED,gBAAgB;AAChB,MAAM,CAAN,IAAY,oBAOX;AAPD,WAAY,oBAAoB;IAC5B,kCAAU,CAAA;IACV,kCAAU,CAAA;IACV,6CAAqB,CAAA;IACrB,qCAAa,CAAA;IACb,gDAAwB,CAAA;IACxB,kCAAU,CAAA;AACd,CAAC,EAPW,oBAAoB,KAApB,oBAAoB,QAO/B;AAED,gBAAgB;AAChB,MAAM,CAAN,IAAY,aAIX;AAJD,WAAY,aAAa;IACrB,4BAAW,CAAA;IACX,6CAA4B,CAAA;IAC5B,yCAAwB,CAAA;AAC5B,CAAC,EAJW,aAAa,KAAb,aAAa,QAIxB;AAED;;;GAGG;AACH,MAAM,CAAN,IAAY,aAuHX;AAvHD,WAAY,aAAa;IACrB,gBAAgB;IAChB,oCAAmB,CAAA;IACnB,oCAAmB,CAAA;IACnB,kCAAiB,CAAA;IACjB,kCAAiB,CAAA;IAEjB,iBAAiB;IACjB,oCAAmB,CAAA;IACnB,oCAAmB,CAAA;IACnB,sCAAqB,CAAA;IACrB,sCAAqB,CAAA;IACrB,sCAAqB,CAAA;IACrB,oCAAmB,CAAA;IACnB,oCAAmB,CAAA;IAEnB,iBAAiB;IACjB,oCAAmB,CAAA;IACnB,oCAAmB,CAAA;IACnB,sCAAqB,CAAA;IACrB,sCAAqB,CAAA;IACrB,sCAAqB,CAAA;IACrB,wCAAuB,CAAA;IACvB,0CAAyB,CAAA;IACzB,mDAAkC,CAAA;IAClC,0CAAyB,CAAA;IACzB,wCAAuB,CAAA;IACvB,wCAAuB,CAAA;IACvB,0CAAyB,CAAA;IACzB,mDAAkC,CAAA;IAClC,wBAAwB;IACxB,8CAA6B,CAAA;IAC7B,4CAA2B,CAAA;IAC3B,8CAA6B,CAAA;IAC7B,gDAA+B,CAAA;IAE/B,iBAAiB;IACjB,sCAAqB,CAAA;IACrB,sCAAqB,CAAA;IACrB,wCAAuB,CAAA;IACvB,0CAAyB,CAAA;IACzB,0CAAyB,CAAA;IACzB,4CAA2B,CAAA;IAE3B,kBAAkB;IAClB,0CAAyB,CAAA;IACzB,0CAAyB,CAAA;IACzB,4CAA2B,CAAA;IAE3B,4BAA4B;IAC5B,sCAAqB,CAAA;IACrB,8CAA6B,CAAA;IAC7B,4CAA2B,CAAA;IAC3B,6DAA4C,CAAA;IAC5C,8CAA6B,CAAA;IAE7B,mEAAmE;IACnE,mEAAmE;IACnE,gDAA+B,CAAA;IAC/B,yDAAwC,CAAA;IACxC,gDAA+B,CAAA;IAC/B,yDAAwC,CAAA;IACxC,gDAA+B,CAAA;IAC/B,yDAAwC,CAAA;IACxC,0CAAyB,CAAA;IACzB,0CAAyB,CAAA;IACzB,4CAA2B,CAAA;IAC3B,4CAA2B,CAAA;IAC3B,kDAAiC,CAAA;IACjC,gDAA+B,CAAA;IAC/B,gDAA+B,CAAA;IAC/B,yDAAwC,CAAA;IAExC,uEAAuE;IACvE,mEAAmE;IACnE,iDAAgC,CAAA;IAChC,0DAAyC,CAAA;IACzC,qDAAoC,CAAA;IACpC,8DAA6C,CAAA;IAC7C,mDAAkC,CAAA;IAClC,4DAA2C,CAAA;IAC3C,6CAA4B,CAAA;IAC5B,6CAA4B,CAAA;IAC5B,+CAA8B,CAAA;IAC9B,+CAA8B,CAAA;IAE9B,uEAAuE;IACvE,mEAAmE;IACnE,gDAA+B,CAAA;IAC/B,yDAAwC,CAAA;IACxC,gDAA+B,CAAA;IAC/B,yDAAwC,CAAA;IACxC,gDAA+B,CAAA;IAC/B,yDAAwC,CAAA;IACxC,gDAA+B,CAAA;IAC/B,yDAAwC,CAAA;IACxC,gDAA+B,CAAA;IAC/B,yDAAwC,CAAA;IACxC,gDAA+B,CAAA;IAC/B,yDAAwC,CAAA;IACxC,gDAA+B,CAAA;IAC/B,yDAAwC,CAAA;IACxC,gDAA+B,CAAA;IAC/B,yDAAwC,CAAA;IACxC,kDAAiC,CAAA;IACjC,2DAA0C,CAAA;IAC1C,kDAAiC,CAAA;IACjC,2DAA0C,CAAA;IAC1C,kDAAiC,CAAA;IACjC,2DAA0C,CAAA;IAC1C,oDAAmC,CAAA;IACnC,6DAA4C,CAAA;IAC5C,oDAAmC,CAAA;IACnC,6DAA4C,CAAA;IAC5C,oDAAmC,CAAA;IACnC,6DAA4C,CAAA;IAE5C,kCAAkC;IAClC,+DAA8C,CAAA;AAClD,CAAC,EAvHW,aAAa,KAAb,aAAa,QAuHxB;AAED,gBAAgB;AAChB,MAAM,CAAN,IAAY,WAIX;AAJD,WAAY,WAAW;IACnB,4CAA6B,CAAA;IAC7B,gCAAiB,CAAA;IACjB,6CAA8B,CAAA;AAClC,CAAC,EAJW,WAAW,KAAX,WAAW,QAItB;AAED,gBAAgB;AAChB,MAAM,CAAN,IAAY,UAGX;AAHD,WAAY,UAAU;IAClB,iCAAmB,CAAA;IACnB,+BAAiB,CAAA;AACrB,CAAC,EAHW,UAAU,KAAV,UAAU,QAGrB;AAED,gBAAgB;AAChB,MAAM,CAAN,IAAY,gBAGX;AAHD,WAAY,gBAAgB;IACxB,uCAAmB,CAAA;IACnB,qCAAiB,CAAA;AACrB,CAAC,EAHW,gBAAgB,KAAhB,gBAAgB,QAG3B;AAED,gBAAgB;AAChB,MAAM,CAAN,IAAY,eASX;AATD,WAAY,eAAe;IACvB,kCAAe,CAAA;IACf,gCAAa,CAAA;IACb,kCAAe,CAAA;IACf,2CAAwB,CAAA;IACxB,sCAAmB,CAAA;IACnB,yCAAsB,CAAA;IACtB,iDAA8B,CAAA;IAC9B,oCAAiB,CAAA;AACrB,CAAC,EATW,eAAe,KAAf,eAAe,QAS1B;AAED,gBAAgB;AAChB,MAAM,CAAN,IAAY,WAIX;AAJD,WAAY,WAAW;IACnB,iDAAU,CAAA;IACV,qDAAY,CAAA;IACZ,mDAAW,CAAA;AACf,CAAC,EAJW,WAAW,KAAX,WAAW,QAItB;AAED,gBAAgB;AAChB,MAAM,CAAN,IAAY,iBAIX;AAJD,WAAY,iBAAiB;IACzB,wCAAmB,CAAA;IACnB,wCAAmB,CAAA;IACnB,0DAAqC,CAAA;AACzC,CAAC,EAJW,iBAAiB,KAAjB,iBAAiB,QAI5B;AAED,gBAAgB;AAChB,MAAM,CAAN,IAAY,kBAIX;AAJD,WAAY,kBAAkB;IAC1B,6CAAuB,CAAA;IACvB,oDAA8B,CAAA;IAC9B,+CAAyB,CAAA;AAC7B,CAAC,EAJW,kBAAkB,KAAlB,kBAAkB,QAI7B;AAED,gBAAgB;AAChB,MAAM,CAAN,IAAY,iBAMX;AAND,WAAY,iBAAiB;IACzB,oCAAe,CAAA;IACf,6DAAwC,CAAA;IACxC,oCAAe,CAAA;IACf,kCAAa,CAAA;IACb,kCAAa,CAAA;AACjB,CAAC,EANW,iBAAiB,KAAjB,iBAAiB,QAM5B;AAED,gBAAgB;AAChB,MAAM,CAAN,IAAY,oBAIX;AAJD,WAAY,oBAAoB;IAC5B,gDAAwB,CAAA;IACxB,8CAAsB,CAAA;IACtB,gDAAwB,CAAA;AAC5B,CAAC,EAJW,oBAAoB,KAApB,oBAAoB,QAI/B;AAED,gBAAgB;AAChB,MAAM,CAAN,IAAY,sBAIX;AAJD,WAAY,sBAAsB;IAC9B,yCAAe,CAAA;IACf,6CAAmB,CAAA;IACnB,uCAAa,CAAA;AACjB,CAAC,EAJW,sBAAsB,KAAtB,sBAAsB,QAIjC;AAED,gBAAgB;AAChB,MAAM,CAAN,IAAY,mBAGX;AAHD,WAAY,mBAAmB;IAC3B,gDAAyB,CAAA;IACzB,4CAAqB,CAAA;AACzB,CAAC,EAHW,mBAAmB,KAAnB,mBAAmB,QAG9B;AAED,gBAAgB;AAChB,MAAM,CAAN,IAAY,cAEX;AAFD,WAAY,cAAc;IACtB,+BAAa,CAAA;AACjB,CAAC,EAFW,cAAc,KAAd,cAAc,QAEzB;AAED,gBAAgB;AAChB,MAAM,CAAN,IAAY,iBAMX;AAND,WAAY,iBAAiB;IACzB,6CAAwB,CAAA;IACxB,2CAAsB,CAAA;IACtB,6CAAwB,CAAA;IACxB,mDAA8B,CAAA;IAC9B,qDAAgC,CAAA;AACpC,CAAC,EANW,iBAAiB,KAAjB,iBAAiB,QAM5B;AAED,gBAAgB;AAChB,MAAM,CAAN,IAAY,SAGX;AAHD,WAAY,SAAS;IACjB,wBAAW,CAAA;IACX,sBAAS,CAAA;AACb,CAAC,EAHW,SAAS,KAAT,SAAS,QAGpB;AAED,gBAAgB;AAChB,MAAM,CAAN,IAAY,QAIX;AAJD,WAAY,QAAQ;IAChB,yBAAa,CAAA;IACb,2BAAe,CAAA;IACf,yBAAa,CAAA;AACjB,CAAC,EAJW,QAAQ,KAAR,QAAQ,QAInB;AAED,gBAAgB;AAChB,MAAM,CAAN,IAAY,UAMX;AAND,WAAY,UAAU;IAClB,yCAAO,CAAA;IACP,6CAAS,CAAA;IACT,2CAAQ,CAAA;IACR,6CAAS,CAAA;IACT,0CAAQ,CAAA;AACZ,CAAC,EANW,UAAU,KAAV,UAAU,QAMrB;AAED,gBAAgB;AAChB,MAAM,CAAN,IAAY,WAcX;AAdD,WAAY,WAAW;IACnB,4BAAa,CAAA;IACb,0BAAW,CAAA;IACX,0BAAW,CAAA;IACX,4CAA6B,CAAA;IAC7B,qCAAsB,CAAA;IACtB,uDAAwC,CAAA;IACxC,0BAAW,CAAA;IACX,4CAA6B,CAAA;IAC7B,qCAAsB,CAAA;IACtB,uDAAwC,CAAA;IACxC,wDAAyC,CAAA;IACzC,oCAAqB,CAAA;IACrB,sDAAuC,CAAA;AAC3C,CAAC,EAdW,WAAW,KAAX,WAAW,QActB;AAED,gBAAgB;AAChB,MAAM,CAAN,IAAY,cAMX;AAND,WAAY,cAAc;IACtB,6BAAW,CAAA;IACX,uCAAqB,CAAA;IACrB,sDAAoC,CAAA;IACpC,6BAAW,CAAA;IACX,6BAAW,CAAA;AACf,CAAC,EANW,cAAc,KAAd,cAAc,QAMzB;AAED,gBAAgB;AAChB,MAAM,CAAN,IAAY,gBASX;AATD,WAAY,gBAAgB;IACxB,iCAAa,CAAA;IACb,iCAAa,CAAA;IACb,uCAAmB,CAAA;IACnB,qCAAiB,CAAA;IACjB,sDAAkC,CAAA;IAClC,sDAAkC,CAAA;IAClC,oDAAgC,CAAA;IAChC,oDAAgC,CAAA;AACpC,CAAC,EATW,gBAAgB,KAAhB,gBAAgB,QAS3B;AAED,gBAAgB;AAChB,MAAM,CAAN,IAAY,WAGX;AAHD,WAAY,WAAW;IACnB,gCAAiB,CAAA;IACjB,gCAAiB,CAAA;AACrB,CAAC,EAHW,WAAW,KAAX,WAAW,QAGtB;AAED,gBAAgB;AAChB,MAAM,CAAN,IAAY,YAgCX;AAhCD,WAAY,YAAY;IACpB,mCAAmB,CAAA;IACnB,mCAAmB,CAAA;IACnB,mCAAmB,CAAA;IACnB,mCAAmB,CAAA;IACnB,qCAAqB,CAAA;IACrB,qCAAqB,CAAA;IACrB,qCAAqB,CAAA;IACrB,qCAAqB,CAAA;IACrB,qCAAqB,CAAA;IACrB,qCAAqB,CAAA;IACrB,qCAAqB,CAAA;IACrB,qCAAqB,CAAA;IACrB,uCAAuB,CAAA;IACvB,uCAAuB,CAAA;IACvB,uCAAuB,CAAA;IACvB,uCAAuB,CAAA;IACvB,uCAAuB,CAAA;IACvB,uCAAuB,CAAA;IACvB,mCAAmB,CAAA;IACnB,uCAAuB,CAAA;IACvB,uCAAuB,CAAA;IACvB,uCAAuB,CAAA;IACvB,iCAAiB,CAAA;IACjB,qCAAqB,CAAA;IACrB,qCAAqB,CAAA;IACrB,qCAAqB,CAAA;IACrB,iCAAiB,CAAA;IACjB,qCAAqB,CAAA;IACrB,qCAAqB,CAAA;IACrB,qCAAqB,CAAA;IACrB,mDAAmC,CAAA;AACvC,CAAC,EAhCW,YAAY,KAAZ,YAAY,QAgCvB;AAED,gBAAgB;AAChB,MAAM,CAAN,IAAY,cAGX;AAHD,WAAY,cAAc;IACtB,mCAAiB,CAAA;IACjB,uCAAqB,CAAA;AACzB,CAAC,EAHW,cAAc,KAAd,cAAc,QAGzB;AAED,gBAAgB;AAChB,MAAM,CAAN,IAAY,4BAGX;AAHD,WAAY,4BAA4B;IACpC,uDAAuB,CAAA;IACvB,2CAAW,CAAA;AACf,CAAC,EAHW,4BAA4B,KAA5B,4BAA4B,QAGvC;AAED,gBAAgB;AAChB,MAAM,CAAN,IAAY,2BAGX;AAHD,WAAY,2BAA2B;IACnC,sDAAuB,CAAA;IACvB,0CAAW,CAAA;AACf,CAAC,EAHW,2BAA2B,KAA3B,2BAA2B,QAGtC;AAED,gBAAgB;AAChB,MAAM,CAAN,IAAY,MAGX;AAHD,WAAY,MAAM;IACd,uBAAa,CAAA;IACb,yBAAe,CAAA;AACnB,CAAC,EAHW,MAAM,KAAN,MAAM,QAGjB;AAED,gBAAgB;AAChB,MAAM,CAAN,IAAY,OAGX;AAHD,WAAY,OAAO;IACf,0BAAe,CAAA;IACf,8BAAmB,CAAA;AACvB,CAAC,EAHW,OAAO,KAAP,OAAO,QAGlB;AAED,gBAAgB;AAChB,MAAM,CAAN,IAAY,SAGX;AAHD,WAAY,SAAS;IACjB,oCAAuB,CAAA;IACvB,oCAAuB,CAAA;AAC3B,CAAC,EAHW,SAAS,KAAT,SAAS,QAGpB;AAED,gBAAgB;AAChB,MAAM,CAAN,IAAY,eAGX;AAHD,WAAY,eAAe;IACvB,oCAAiB,CAAA;IACjB,kDAA+B,CAAA;AACnC,CAAC,EAHW,eAAe,KAAf,eAAe,QAG1B;AAED,gBAAgB;AAChB,MAAM,CAAN,IAAY,gBAGX;AAHD,WAAY,gBAAgB;IACxB,uCAAmB,CAAA;IACnB,2CAAuB,CAAA;AAC3B,CAAC,EAHW,gBAAgB,KAAhB,gBAAgB,QAG3B;AAED,gBAAgB;AAChB,MAAM,CAAN,IAAY,WAIX;AAJD,WAAY,WAAW;IACnB,wCAAyB,CAAA;IACzB,4CAA6B,CAAA;IAC7B,oCAAqB,CAAA;AACzB,CAAC,EAJW,WAAW,KAAX,WAAW,QAItB","sourcesContent":["/** @internal */\r\n// eslint-disable-next-line import/export\r\nexport enum PowerPreference {\r\n LowPower = \"low-power\",\r\n HighPerformance = \"high-performance\",\r\n}\r\n\r\n/** @internal */\r\nexport enum FeatureName {\r\n DepthClipControl = \"depth-clip-control\",\r\n Depth32FloatStencil8 = \"depth32float-stencil8\",\r\n TextureCompressionBC = \"texture-compression-bc\",\r\n TextureCompressionETC2 = \"texture-compression-etc2\",\r\n TextureCompressionASTC = \"texture-compression-astc\",\r\n TimestampQuery = \"timestamp-query\",\r\n IndirectFirstInstance = \"indirect-first-instance\",\r\n ShaderF16 = \"shader-f16\",\r\n RG11B10UFloatRenderable = \"rg11b10ufloat-renderable\",\r\n BGRA8UnormStorage = \"bgra8unorm-storage\",\r\n Float32Filterable = \"float32-filterable\",\r\n}\r\n\r\n/** @internal */\r\nexport enum BufferMapState {\r\n Unmapped = \"unmapped\",\r\n Pending = \"pending\",\r\n Mapped = \"mapped\",\r\n}\r\n\r\n/** @internal */\r\nexport enum BufferUsage {\r\n MapRead = 1,\r\n MapWrite = 2,\r\n CopySrc = 4,\r\n CopyDst = 8,\r\n Index = 16,\r\n Vertex = 32,\r\n Uniform = 64,\r\n Storage = 128,\r\n Indirect = 256,\r\n QueryResolve = 512,\r\n}\r\n\r\n/** @internal */\r\nexport enum MapMode {\r\n Read = 1,\r\n Write = 2,\r\n}\r\n\r\n/** @internal */\r\nexport enum TextureDimension {\r\n E1d = \"1d\",\r\n E2d = \"2d\",\r\n E3d = \"3d\",\r\n}\r\n\r\n/** @internal */\r\nexport enum TextureUsage {\r\n CopySrc = 1,\r\n CopyDst = 2,\r\n TextureBinding = 4,\r\n StorageBinding = 8,\r\n RenderAttachment = 16,\r\n}\r\n\r\n/** @internal */\r\nexport enum TextureViewDimension {\r\n E1d = \"1d\",\r\n E2d = \"2d\",\r\n E2dArray = \"2d-array\",\r\n Cube = \"cube\",\r\n CubeArray = \"cube-array\",\r\n E3d = \"3d\",\r\n}\r\n\r\n/** @internal */\r\nexport enum TextureAspect {\r\n All = \"all\",\r\n StencilOnly = \"stencil-only\",\r\n DepthOnly = \"depth-only\",\r\n}\r\n\r\n/**\r\n * Comments taken from https://github.com/gfx-rs/wgpu/blob/master/wgpu-types/src/lib.rs\r\n * @internal\r\n */\r\nexport enum TextureFormat {\r\n // 8-bit formats\r\n R8Unorm = \"r8unorm\", // Red channel only. 8 bit integer per channel. [0, 255] converted to/from float [0, 1] in shader.\r\n R8Snorm = \"r8snorm\", // Red channel only. 8 bit integer per channel. [-127, 127] converted to/from float [-1, 1] in shader.\r\n R8Uint = \"r8uint\", // Red channel only. 8 bit integer per channel. Unsigned in shader.\r\n R8Sint = \"r8sint\", // Red channel only. 8 bit integer per channel. Signed in shader.\r\n\r\n // 16-bit formats\r\n R16Uint = \"r16uint\", // Red channel only. 16 bit integer per channel. Unsigned in shader.\r\n R16Sint = \"r16sint\", // Red channel only. 16 bit integer per channel. Signed in shader.\r\n R16Float = \"r16float\", // Red channel only. 16 bit float per channel. Float in shader.\r\n RG8Unorm = \"rg8unorm\", // Red and green channels. 8 bit integer per channel. [0, 255] converted to/from float [0, 1] in shader.\r\n RG8Snorm = \"rg8snorm\", // Red and green channels. 8 bit integer per channel. [-127, 127] converted to/from float [-1, 1] in shader.\r\n RG8Uint = \"rg8uint\", // Red and green channels. 8 bit integer per channel. Unsigned in shader.\r\n RG8Sint = \"rg8sint\", // Red and green channels. 8 bit integer per channel. Signed in shader.\r\n\r\n // 32-bit formats\r\n R32Uint = \"r32uint\", // Red channel only. 32 bit integer per channel. Unsigned in shader.\r\n R32Sint = \"r32sint\", // Red channel only. 32 bit integer per channel. Signed in shader.\r\n R32Float = \"r32float\", // Red channel only. 32 bit float per channel. Float in shader.\r\n RG16Uint = \"rg16uint\", // Red and green channels. 16 bit integer per channel. Unsigned in shader.\r\n RG16Sint = \"rg16sint\", // Red and green channels. 16 bit integer per channel. Signed in shader.\r\n RG16Float = \"rg16float\", // Red and green channels. 16 bit float per channel. Float in shader.\r\n RGBA8Unorm = \"rgba8unorm\", // Red, green, blue, and alpha channels. 8 bit integer per channel. [0, 255] converted to/from float [0, 1] in shader.\r\n RGBA8UnormSRGB = \"rgba8unorm-srgb\", // Red, green, blue, and alpha channels. 8 bit integer per channel. Srgb-color [0, 255] converted to/from linear-color float [0, 1] in shader.\r\n RGBA8Snorm = \"rgba8snorm\", // Red, green, blue, and alpha channels. 8 bit integer per channel. [-127, 127] converted to/from float [-1, 1] in shader.\r\n RGBA8Uint = \"rgba8uint\", // Red, green, blue, and alpha channels. 8 bit integer per channel. Unsigned in shader.\r\n RGBA8Sint = \"rgba8sint\", // Red, green, blue, and alpha channels. 8 bit integer per channel. Signed in shader.\r\n BGRA8Unorm = \"bgra8unorm\", // Blue, green, red, and alpha channels. 8 bit integer per channel. [0, 255] converted to/from float [0, 1] in shader.\r\n BGRA8UnormSRGB = \"bgra8unorm-srgb\", // Blue, green, red, and alpha channels. 8 bit integer per channel. Srgb-color [0, 255] converted to/from linear-color float [0, 1] in shader.\r\n // Packed 32-bit formats\r\n RGB9E5UFloat = \"rgb9e5ufloat\", // Packed unsigned float with 9 bits mantisa for each RGB component, then a common 5 bits exponent\r\n RGB10A2UINT = \"rgb10a2uint\", // Red, green, blue, and alpha channels. 10 bit integer for RGB channels, 2 bit integer for alpha channel. [0, 1023] ([0, 3] for alpha).\r\n RGB10A2Unorm = \"rgb10a2unorm\", // Red, green, blue, and alpha channels. 10 bit integer for RGB channels, 2 bit integer for alpha channel. [0, 1023] ([0, 3] for alpha) converted to/from float [0, 1] in shader.\r\n RG11B10UFloat = \"rg11b10ufloat\", // Red, green, and blue channels. 11 bit float with no sign bit for RG channels. 10 bit float with no sign bit for blue channel. Float in shader.\r\n\r\n // 64-bit formats\r\n RG32Uint = \"rg32uint\", // Red and green channels. 32 bit integer per channel. Unsigned in shader.\r\n RG32Sint = \"rg32sint\", // Red and green channels. 32 bit integer per channel. Signed in shader.\r\n RG32Float = \"rg32float\", // Red and green channels. 32 bit float per channel. Float in shader.\r\n RGBA16Uint = \"rgba16uint\", // Red, green, blue, and alpha channels. 16 bit integer per channel. Unsigned in shader.\r\n RGBA16Sint = \"rgba16sint\", // Red, green, blue, and alpha channels. 16 bit integer per channel. Signed in shader.\r\n RGBA16Float = \"rgba16float\", // Red, green, blue, and alpha channels. 16 bit float per channel. Float in shader.\r\n\r\n // 128-bit formats\r\n RGBA32Uint = \"rgba32uint\", // Red, green, blue, and alpha channels. 32 bit integer per channel. Unsigned in shader.\r\n RGBA32Sint = \"rgba32sint\", // Red, green, blue, and alpha channels. 32 bit integer per channel. Signed in shader.\r\n RGBA32Float = \"rgba32float\", // Red, green, blue, and alpha channels. 32 bit float per channel. Float in shader.\r\n\r\n // Depth and stencil formats\r\n Stencil8 = \"stencil8\",\r\n Depth16Unorm = \"depth16unorm\",\r\n Depth24Plus = \"depth24plus\", // Special depth format with at least 24 bit integer depth.\r\n Depth24PlusStencil8 = \"depth24plus-stencil8\", // Special depth/stencil format with at least 24 bit integer depth and 8 bits integer stencil.\r\n Depth32Float = \"depth32float\", // Special depth format with 32 bit floating point depth.\r\n\r\n // BC compressed formats usable if \"texture-compression-bc\" is both\r\n // supported by the device/user agent and enabled in requestDevice.\r\n BC1RGBAUnorm = \"bc1-rgba-unorm\", // 4x4 block compressed texture. 8 bytes per block (4 bit/px). 4 color + alpha pallet. 5 bit R + 6 bit G + 5 bit B + 1 bit alpha. Also known as DXT1.\r\n BC1RGBAUnormSRGB = \"bc1-rgba-unorm-srgb\", // 4x4 block compressed texture. 8 bytes per block (4 bit/px). 4 color + alpha pallet. 5 bit R + 6 bit G + 5 bit B + 1 bit alpha. Also known as DXT1.\r\n BC2RGBAUnorm = \"bc2-rgba-unorm\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). 4 color pallet. 5 bit R + 6 bit G + 5 bit B + 4 bit alpha. Also known as DXT3.\r\n BC2RGBAUnormSRGB = \"bc2-rgba-unorm-srgb\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). 4 color pallet. 5 bit R + 6 bit G + 5 bit B + 4 bit alpha. Also known as DXT3.\r\n BC3RGBAUnorm = \"bc3-rgba-unorm\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). 4 color pallet + 8 alpha pallet. 5 bit R + 6 bit G + 5 bit B + 8 bit alpha. Also known as DXT5.\r\n BC3RGBAUnormSRGB = \"bc3-rgba-unorm-srgb\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). 4 color pallet + 8 alpha pallet. 5 bit R + 6 bit G + 5 bit B + 8 bit alpha. Also known as DXT5.\r\n BC4RUnorm = \"bc4-r-unorm\", // 4x4 block compressed texture. 8 bytes per block (4 bit/px). 8 color pallet. 8 bit R. Also known as RGTC1.\r\n BC4RSnorm = \"bc4-r-snorm\", // 4x4 block compressed texture. 8 bytes per block (4 bit/px). 8 color pallet. 8 bit R. Also known as RGTC1.\r\n BC5RGUnorm = \"bc5-rg-unorm\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). 8 color red pallet + 8 color green pallet. 8 bit RG. Also known as RGTC2.\r\n BC5RGSnorm = \"bc5-rg-snorm\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). 8 color red pallet + 8 color green pallet. 8 bit RG. Also known as RGTC2.\r\n BC6HRGBUFloat = \"bc6h-rgb-ufloat\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). Variable sized pallet. 16 bit unsigned float RGB. Float in shader. Also known as BPTC (float).\r\n BC6HRGBFloat = \"bc6h-rgb-float\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). Variable sized pallet. 16 bit signed float RGB. Float in shader. Also known as BPTC (float).\r\n BC7RGBAUnorm = \"bc7-rgba-unorm\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). Variable sized pallet. 8 bit integer RGBA. Also known as BPTC (unorm).\r\n BC7RGBAUnormSRGB = \"bc7-rgba-unorm-srgb\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). Variable sized pallet. 8 bit integer RGBA. Also known as BPTC (unorm).\r\n\r\n // ETC2 compressed formats usable if \"texture-compression-etc2\" is both\r\n // supported by the device/user agent and enabled in requestDevice.\r\n ETC2RGB8Unorm = \"etc2-rgb8unorm\", // 4x4 block compressed texture. 8 bytes per block (4 bit/px). Complex pallet. 8 bit integer RGB.\r\n ETC2RGB8UnormSRGB = \"etc2-rgb8unorm-srgb\", // 4x4 block compressed texture. 8 bytes per block (4 bit/px). Complex pallet. 8 bit integer RGB.\r\n ETC2RGB8A1Unorm = \"etc2-rgb8a1unorm\", // 4x4 block compressed texture. 8 bytes per block (4 bit/px). Complex pallet. 8 bit integer RGB + 1 bit alpha.\r\n ETC2RGB8A1UnormSRGB = \"etc2-rgb8a1unorm-srgb\", // 4x4 block compressed texture. 8 bytes per block (4 bit/px). Complex pallet. 8 bit integer RGB + 1 bit alpha.\r\n ETC2RGBA8Unorm = \"etc2-rgba8unorm\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). Complex pallet. 8 bit integer RGB + 8 bit alpha.\r\n ETC2RGBA8UnormSRGB = \"etc2-rgba8unorm-srgb\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). Complex pallet. 8 bit integer RGB + 8 bit alpha.\r\n EACR11Unorm = \"eac-r11unorm\", // 4x4 block compressed texture. 8 bytes per block (4 bit/px). Complex pallet. 11 bit integer R.\r\n EACR11Snorm = \"eac-r11snorm\", // 4x4 block compressed texture. 8 bytes per block (4 bit/px). Complex pallet. 11 bit integer R.\r\n EACRG11Unorm = \"eac-rg11unorm\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). Complex pallet. 11 bit integer R + 11 bit integer G.\r\n EACRG11Snorm = \"eac-rg11snorm\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). Complex pallet. 11 bit integer R + 11 bit integer G.\r\n\r\n // ASTC compressed formats usable if \"texture-compression-astc\" is both\r\n // supported by the device/user agent and enabled in requestDevice.\r\n ASTC4x4Unorm = \"astc-4x4-unorm\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC4x4UnormSRGB = \"astc-4x4-unorm-srgb\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC5x4Unorm = \"astc-5x4-unorm\", // 5x4 block compressed texture. 16 bytes per block (6.4 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC5x4UnormSRGB = \"astc-5x4-unorm-srgb\", // 5x4 block compressed texture. 16 bytes per block (6.4 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC5x5Unorm = \"astc-5x5-unorm\", // 5x5 block compressed texture. 16 bytes per block (5.12 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC5x5UnormSRGB = \"astc-5x5-unorm-srgb\", // 5x5 block compressed texture. 16 bytes per block (5.12 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC6x5Unorm = \"astc-6x5-unorm\", // 6x5 block compressed texture. 16 bytes per block (4.27 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC6x5UnormSRGB = \"astc-6x5-unorm-srgb\", // 6x5 block compressed texture. 16 bytes per block (4.27 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC6x6Unorm = \"astc-6x6-unorm\", // 6x6 block compressed texture. 16 bytes per block (3.56 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC6x6UnormSRGB = \"astc-6x6-unorm-srgb\", // 6x6 block compressed texture. 16 bytes per block (3.56 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC8x5Unorm = \"astc-8x5-unorm\", // 8x5 block compressed texture. 16 bytes per block (3.2 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC8x5UnormSRGB = \"astc-8x5-unorm-srgb\", // 8x5 block compressed texture. 16 bytes per block (3.2 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC8x6Unorm = \"astc-8x6-unorm\", // 8x6 block compressed texture. 16 bytes per block (2.67 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC8x6UnormSRGB = \"astc-8x6-unorm-srgb\", // 8x6 block compressed texture. 16 bytes per block (2.67 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC8x8Unorm = \"astc-8x8-unorm\", // 8x8 block compressed texture. 16 bytes per block (2 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC8x8UnormSRGB = \"astc-8x8-unorm-srgb\", // 8x8 block compressed texture. 16 bytes per block (2 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC10x5Unorm = \"astc-10x5-unorm\", // 10x5 block compressed texture. 16 bytes per block (2.56 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC10x5UnormSRGB = \"astc-10x5-unorm-srgb\", // 10x5 block compressed texture. 16 bytes per block (2.56 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC10x6Unorm = \"astc-10x6-unorm\", // 10x6 block compressed texture. 16 bytes per block (2.13 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC10x6UnormSRGB = \"astc-10x6-unorm-srgb\", // 10x6 block compressed texture. 16 bytes per block (2.13 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC10x8Unorm = \"astc-10x8-unorm\", // 10x8 block compressed texture. 16 bytes per block (1.6 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC10x8UnormSRGB = \"astc-10x8-unorm-srgb\", // 10x8 block compressed texture. 16 bytes per block (1.6 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC10x10Unorm = \"astc-10x10-unorm\", // 10x10 block compressed texture. 16 bytes per block (1.28 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC10x10UnormSRGB = \"astc-10x10-unorm-srgb\", // 10x10 block compressed texture. 16 bytes per block (1.28 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC12x10Unorm = \"astc-12x10-unorm\", // 12x10 block compressed texture. 16 bytes per block (1.07 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC12x10UnormSRGB = \"astc-12x10-unorm-srgb\", // 12x10 block compressed texture. 16 bytes per block (1.07 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC12x12Unorm = \"astc-12x12-unorm\", // 12x12 block compressed texture. 16 bytes per block (0.89 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC12x12UnormSRGB = \"astc-12x12-unorm-srgb\", // 12x12 block compressed texture. 16 bytes per block (0.89 bit/px). Complex pallet. 8 bit integer RGBA.\r\n\r\n // \"depth32float-stencil8\" feature\r\n Depth32FloatStencil8 = \"depth32float-stencil8\",\r\n}\r\n\r\n/** @internal */\r\nexport enum AddressMode {\r\n ClampToEdge = \"clamp-to-edge\",\r\n Repeat = \"repeat\",\r\n MirrorRepeat = \"mirror-repeat\",\r\n}\r\n\r\n/** @internal */\r\nexport enum FilterMode {\r\n Nearest = \"nearest\",\r\n Linear = \"linear\",\r\n}\r\n\r\n/** @internal */\r\nexport enum MipmapFilterMode {\r\n Nearest = \"nearest\",\r\n Linear = \"linear\",\r\n}\r\n\r\n/** @internal */\r\nexport enum CompareFunction {\r\n Never = \"never\",\r\n Less = \"less\",\r\n Equal = \"equal\",\r\n LessEqual = \"less-equal\",\r\n Greater = \"greater\",\r\n NotEqual = \"not-equal\",\r\n GreaterEqual = \"greater-equal\",\r\n Always = \"always\",\r\n}\r\n\r\n/** @internal */\r\nexport enum ShaderStage {\r\n Vertex = 1,\r\n Fragment = 2,\r\n Compute = 4,\r\n}\r\n\r\n/** @internal */\r\nexport enum BufferBindingType {\r\n Uniform = \"uniform\",\r\n Storage = \"storage\",\r\n ReadOnlyStorage = \"read-only-storage\",\r\n}\r\n\r\n/** @internal */\r\nexport enum SamplerBindingType {\r\n Filtering = \"filtering\",\r\n NonFiltering = \"non-filtering\",\r\n Comparison = \"comparison\",\r\n}\r\n\r\n/** @internal */\r\nexport enum TextureSampleType {\r\n Float = \"float\",\r\n UnfilterableFloat = \"unfilterable-float\",\r\n Depth = \"depth\",\r\n Sint = \"sint\",\r\n Uint = \"uint\",\r\n}\r\n\r\n/** @internal */\r\nexport enum StorageTextureAccess {\r\n WriteOnly = \"write-only\",\r\n ReadOnly = \"read-only\",\r\n ReadWrite = \"read-write\",\r\n}\r\n\r\n/** @internal */\r\nexport enum CompilationMessageType {\r\n Error = \"error\",\r\n Warning = \"warning\",\r\n Info = \"info\",\r\n}\r\n\r\n/** @internal */\r\nexport enum PipelineErrorReason {\r\n Validation = \"validation\",\r\n Internal = \"internal\",\r\n}\r\n\r\n/** @internal */\r\nexport enum AutoLayoutMode {\r\n Auto = \"auto\",\r\n}\r\n\r\n/** @internal */\r\nexport enum PrimitiveTopology {\r\n PointList = \"point-list\",\r\n LineList = \"line-list\",\r\n LineStrip = \"line-strip\",\r\n TriangleList = \"triangle-list\",\r\n TriangleStrip = \"triangle-strip\",\r\n}\r\n\r\n/** @internal */\r\nexport enum FrontFace {\r\n CCW = \"ccw\",\r\n CW = \"cw\",\r\n}\r\n\r\n/** @internal */\r\nexport enum CullMode {\r\n None = \"none\",\r\n Front = \"front\",\r\n Back = \"back\",\r\n}\r\n\r\n/** @internal */\r\nexport enum ColorWrite {\r\n Red = 1,\r\n Green = 2,\r\n Blue = 4,\r\n Alpha = 8,\r\n All = 15,\r\n}\r\n\r\n/** @internal */\r\nexport enum BlendFactor {\r\n Zero = \"zero\",\r\n One = \"one\",\r\n Src = \"src\",\r\n OneMinusSrc = \"one-minus-src\",\r\n SrcAlpha = \"src-alpha\",\r\n OneMinusSrcAlpha = \"one-minus-src-alpha\",\r\n Dst = \"dst\",\r\n OneMinusDst = \"one-minus-dst\",\r\n DstAlpha = \"dst-alpha\",\r\n OneMinusDstAlpha = \"one-minus-dst-alpha\",\r\n SrcAlphaSaturated = \"src-alpha-saturated\",\r\n Constant = \"constant\",\r\n OneMinusConstant = \"one-minus-constant\",\r\n}\r\n\r\n/** @internal */\r\nexport enum BlendOperation {\r\n Add = \"add\",\r\n Subtract = \"subtract\",\r\n ReverseSubtract = \"reverse-subtract\",\r\n Min = \"min\",\r\n Max = \"max\",\r\n}\r\n\r\n/** @internal */\r\nexport enum StencilOperation {\r\n Keep = \"keep\",\r\n Zero = \"zero\",\r\n Replace = \"replace\",\r\n Invert = \"invert\",\r\n IncrementClamp = \"increment-clamp\",\r\n DecrementClamp = \"decrement-clamp\",\r\n IncrementWrap = \"increment-wrap\",\r\n DecrementWrap = \"decrement-wrap\",\r\n}\r\n\r\n/** @internal */\r\nexport enum IndexFormat {\r\n Uint16 = \"uint16\",\r\n Uint32 = \"uint32\",\r\n}\r\n\r\n/** @internal */\r\nexport enum VertexFormat {\r\n Uint8x2 = \"uint8x2\",\r\n Uint8x4 = \"uint8x4\",\r\n Sint8x2 = \"sint8x2\",\r\n Sint8x4 = \"sint8x4\",\r\n Unorm8x2 = \"unorm8x2\",\r\n Unorm8x4 = \"unorm8x4\",\r\n Snorm8x2 = \"snorm8x2\",\r\n Snorm8x4 = \"snorm8x4\",\r\n Uint16x2 = \"uint16x2\",\r\n Uint16x4 = \"uint16x4\",\r\n Sint16x2 = \"sint16x2\",\r\n Sint16x4 = \"sint16x4\",\r\n Unorm16x2 = \"unorm16x2\",\r\n Unorm16x4 = \"unorm16x4\",\r\n Snorm16x2 = \"snorm16x2\",\r\n Snorm16x4 = \"snorm16x4\",\r\n Float16x2 = \"float16x2\",\r\n Float16x4 = \"float16x4\",\r\n Float32 = \"float32\",\r\n Float32x2 = \"float32x2\",\r\n Float32x3 = \"float32x3\",\r\n Float32x4 = \"float32x4\",\r\n Uint32 = \"uint32\",\r\n Uint32x2 = \"uint32x2\",\r\n Uint32x3 = \"uint32x3\",\r\n Uint32x4 = \"uint32x4\",\r\n Sint32 = \"sint32\",\r\n Sint32x2 = \"sint32x2\",\r\n Sint32x3 = \"sint32x3\",\r\n Sint32x4 = \"sint32x4\",\r\n UNORM10x10x10x2 = \"unorm10-10-10-2\",\r\n}\r\n\r\n/** @internal */\r\nexport enum VertexStepMode {\r\n Vertex = \"vertex\",\r\n Instance = \"instance\",\r\n}\r\n\r\n/** @internal */\r\nexport enum ComputePassTimestampLocation {\r\n Beginning = \"beginning\",\r\n End = \"end\",\r\n}\r\n\r\n/** @internal */\r\nexport enum RenderPassTimestampLocation {\r\n Beginning = \"beginning\",\r\n End = \"end\",\r\n}\r\n\r\n/** @internal */\r\nexport enum LoadOp {\r\n Load = \"load\",\r\n Clear = \"clear\",\r\n}\r\n\r\n/** @internal */\r\nexport enum StoreOp {\r\n Store = \"store\",\r\n Discard = \"discard\",\r\n}\r\n\r\n/** @internal */\r\nexport enum QueryType {\r\n Occlusion = \"occlusion\",\r\n Timestamp = \"timestamp\",\r\n}\r\n\r\n/** @internal */\r\nexport enum CanvasAlphaMode {\r\n Opaque = \"opaque\",\r\n Premultiplied = \"premultiplied\",\r\n}\r\n\r\n/** @internal */\r\nexport enum DeviceLostReason {\r\n Unknown = \"unknown\",\r\n Destroyed = \"destroyed\",\r\n}\r\n\r\n/** @internal */\r\nexport enum ErrorFilter {\r\n Validation = \"validation\",\r\n OutOfMemory = \"out-of-memory\",\r\n Internal = \"internal\",\r\n}\r\n"]}
|
package/Engines/engine.d.ts
CHANGED
|
@@ -1502,44 +1502,6 @@ class GPUExternalTexture implements GPUObjectBase {
|
|
|
1502
1502
|
label: string | undefined;
|
|
1503
1503
|
}
|
|
1504
1504
|
|
|
1505
|
-
/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/VideoFrame) */
|
|
1506
|
-
interface VideoFrame {
|
|
1507
|
-
/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/VideoFrame/codedHeight) */
|
|
1508
|
-
readonly codedHeight: number;
|
|
1509
|
-
/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/VideoFrame/codedRect) */
|
|
1510
|
-
readonly codedRect: DOMRectReadOnly | null;
|
|
1511
|
-
/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/VideoFrame/codedWidth) */
|
|
1512
|
-
readonly codedWidth: number;
|
|
1513
|
-
/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/VideoFrame/colorSpace) */
|
|
1514
|
-
readonly colorSpace: VideoColorSpace;
|
|
1515
|
-
/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/VideoFrame/displayHeight) */
|
|
1516
|
-
readonly displayHeight: number;
|
|
1517
|
-
/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/VideoFrame/displayWidth) */
|
|
1518
|
-
readonly displayWidth: number;
|
|
1519
|
-
/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/VideoFrame/duration) */
|
|
1520
|
-
readonly duration: number | null;
|
|
1521
|
-
/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/VideoFrame/format) */
|
|
1522
|
-
readonly format: VideoPixelFormat | null;
|
|
1523
|
-
/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/VideoFrame/timestamp) */
|
|
1524
|
-
readonly timestamp: number;
|
|
1525
|
-
/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/VideoFrame/visibleRect) */
|
|
1526
|
-
readonly visibleRect: DOMRectReadOnly | null;
|
|
1527
|
-
/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/VideoFrame/allocationSize) */
|
|
1528
|
-
allocationSize(options?: VideoFrameCopyToOptions): number;
|
|
1529
|
-
/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/VideoFrame/clone) */
|
|
1530
|
-
clone(): VideoFrame;
|
|
1531
|
-
/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/VideoFrame/close) */
|
|
1532
|
-
close(): void;
|
|
1533
|
-
copyTo(destination: BufferSource, options?: VideoFrameCopyToOptions): Promise<PlaneLayout[]>;
|
|
1534
|
-
}
|
|
1535
|
-
|
|
1536
|
-
// eslint-disable-next-line no-var
|
|
1537
|
-
var VideoFrame: {
|
|
1538
|
-
prototype: VideoFrame;
|
|
1539
|
-
new (image: CanvasImageSource, init?: VideoFrameInit): VideoFrame;
|
|
1540
|
-
new (data: BufferSource, init: VideoFrameBufferInit): VideoFrame;
|
|
1541
|
-
};
|
|
1542
|
-
|
|
1543
1505
|
interface GPUExternalTextureDescriptor extends GPUObjectDescriptorBase {
|
|
1544
1506
|
source: HTMLVideoElement | VideoFrame;
|
|
1545
1507
|
colorSpace?: PredefinedColorSpace /* default="srgb" */;
|
|
@@ -1613,7 +1575,7 @@ interface GPUTextureBindingLayout {
|
|
|
1613
1575
|
multisampled?: boolean /* default=false */;
|
|
1614
1576
|
}
|
|
1615
1577
|
|
|
1616
|
-
type GPUStorageTextureAccess = "write-only";
|
|
1578
|
+
type GPUStorageTextureAccess = "write-only" | "read-only" | "read-write";
|
|
1617
1579
|
|
|
1618
1580
|
interface GPUStorageTextureBindingLayout {
|
|
1619
1581
|
access?: GPUStorageTextureAccess /* default=write-only */;
|
|
@@ -1662,10 +1624,11 @@ class GPUShaderModule implements GPUObjectBase {
|
|
|
1662
1624
|
interface GPUShaderModuleDescriptor extends GPUObjectDescriptorBase {
|
|
1663
1625
|
code: string | Uint32Array;
|
|
1664
1626
|
sourceMap?: object;
|
|
1665
|
-
|
|
1627
|
+
compilationHints?: GPUShaderModuleCompilationHint[] /* default=[] */;
|
|
1666
1628
|
}
|
|
1667
1629
|
|
|
1668
1630
|
interface GPUShaderModuleCompilationHint {
|
|
1631
|
+
entryPoint: string | Uint32Array;
|
|
1669
1632
|
layout: GPUPipelineLayout | GPUAutoLayoutMode;
|
|
1670
1633
|
}
|
|
1671
1634
|
|
|
@@ -1806,8 +1769,8 @@ interface GPUDepthStencilState {
|
|
|
1806
1769
|
depthWriteEnabled?: boolean /* default=false */;
|
|
1807
1770
|
depthCompare?: GPUCompareFunction /* default="always" */;
|
|
1808
1771
|
|
|
1809
|
-
stencilFront?:
|
|
1810
|
-
stencilBack?:
|
|
1772
|
+
stencilFront?: GPUStencilFaceState /* default={} */;
|
|
1773
|
+
stencilBack?: GPUStencilFaceState /* default={} */;
|
|
1811
1774
|
|
|
1812
1775
|
stencilReadMask?: GPUStencilValue /* default=0xFFFFFFFF */;
|
|
1813
1776
|
stencilWriteMask?: GPUStencilValue /* default=0xFFFFFFFF */;
|
|
@@ -1817,7 +1780,7 @@ interface GPUDepthStencilState {
|
|
|
1817
1780
|
depthBiasClamp?: number /* default=0 */;
|
|
1818
1781
|
}
|
|
1819
1782
|
|
|
1820
|
-
interface
|
|
1783
|
+
interface GPUStencilFaceState {
|
|
1821
1784
|
compare?: GPUCompareFunction /* default="always" */;
|
|
1822
1785
|
failOp?: GPUStencilOperation /* default="keep" */;
|
|
1823
1786
|
depthFailOp?: GPUStencilOperation /* default="keep" */;
|
|
@@ -1858,7 +1821,8 @@ type GPUVertexFormat =
|
|
|
1858
1821
|
| "sint32"
|
|
1859
1822
|
| "sint32x2"
|
|
1860
1823
|
| "sint32x3"
|
|
1861
|
-
| "sint32x4"
|
|
1824
|
+
| "sint32x4"
|
|
1825
|
+
| "unorm10-10-10-2";
|
|
1862
1826
|
|
|
1863
1827
|
type GPUVertexStepMode = "vertex" | "instance";
|
|
1864
1828
|
|
|
@@ -1928,7 +1892,7 @@ class GPUCommandEncoder implements GPUObjectBase, GPUCommandsMixin, GPUDebugComm
|
|
|
1928
1892
|
copyTextureToTexture(source: GPUImageCopyTexture, destination: GPUImageCopyTexture, copySize: GPUExtent3D): void;
|
|
1929
1893
|
clearBuffer(buffer: GPUBuffer, offset?: GPUSize64 /* default=0 */, size?: GPUSize64): void;
|
|
1930
1894
|
|
|
1931
|
-
writeTimestamp?(querySet: GPUQuerySet, queryIndex: GPUSize32): void;
|
|
1895
|
+
writeTimestamp?(querySet: GPUQuerySet, queryIndex: GPUSize32): void; // not in the spec anymore, but may come back later, so keep it here for now
|
|
1932
1896
|
|
|
1933
1897
|
resolveQuerySet(querySet: GPUQuerySet, firstQuery: GPUSize32, queryCount: GPUSize32, destination: GPUBuffer, destinationOffset: GPUSize64): void;
|
|
1934
1898
|
|
|
@@ -2036,6 +2000,7 @@ interface GPURenderPassDescriptor extends GPUObjectDescriptorBase {
|
|
|
2036
2000
|
|
|
2037
2001
|
interface GPURenderPassColorAttachment {
|
|
2038
2002
|
view: GPUTextureView;
|
|
2003
|
+
depthSlice?: GPUIntegerCoordinate;
|
|
2039
2004
|
resolveTarget?: GPUTextureView;
|
|
2040
2005
|
|
|
2041
2006
|
clearValue?: GPUColor;
|
|
@@ -129,8 +129,10 @@ export declare class NativeEngine extends Engine {
|
|
|
129
129
|
createPipelineContext(): IPipelineContext;
|
|
130
130
|
createMaterialContext(): IMaterialContext | undefined;
|
|
131
131
|
createDrawContext(): IDrawContext | undefined;
|
|
132
|
+
/**
|
|
133
|
+
* @internal
|
|
134
|
+
*/
|
|
132
135
|
_preparePipelineContext(pipelineContext: IPipelineContext, vertexSourceCode: string, fragmentSourceCode: string, createAsRaw: boolean, _rawVertexSourceCode: string, _rawFragmentSourceCode: string, _rebuildRebind: any, defines: Nullable<string>): void;
|
|
133
|
-
isAsync(pipelineContext: IPipelineContext): boolean;
|
|
134
136
|
/**
|
|
135
137
|
* @internal
|
|
136
138
|
*/
|
package/Engines/nativeEngine.js
CHANGED
|
@@ -192,6 +192,7 @@ export class NativeEngine extends Engine {
|
|
|
192
192
|
textureMaxLevel: false,
|
|
193
193
|
texture2DArrayMaxLayerCount: _native.Engine.CAPS_LIMITS_MAX_TEXTURE_LAYERS,
|
|
194
194
|
disableMorphTargetTexture: false,
|
|
195
|
+
parallelShaderCompile: { COMPLETION_STATUS_KHR: 0 },
|
|
195
196
|
};
|
|
196
197
|
this._features = {
|
|
197
198
|
forceBitmapOverHTMLImageElement: true,
|
|
@@ -427,7 +428,7 @@ export class NativeEngine extends Engine {
|
|
|
427
428
|
}
|
|
428
429
|
getAttributes(pipelineContext, attributesNames) {
|
|
429
430
|
const nativePipelineContext = pipelineContext;
|
|
430
|
-
return this._engine.getAttributes(nativePipelineContext.
|
|
431
|
+
return this._engine.getAttributes(nativePipelineContext.program, attributesNames);
|
|
431
432
|
}
|
|
432
433
|
/**
|
|
433
434
|
* Draw a list of indexed primitives
|
|
@@ -482,7 +483,8 @@ export class NativeEngine extends Engine {
|
|
|
482
483
|
// }
|
|
483
484
|
}
|
|
484
485
|
createPipelineContext() {
|
|
485
|
-
|
|
486
|
+
const isAsync = !!(this._caps.parallelShaderCompile && this._engine.createProgramAsync);
|
|
487
|
+
return new NativePipelineContext(this, isAsync);
|
|
486
488
|
}
|
|
487
489
|
createMaterialContext() {
|
|
488
490
|
return undefined;
|
|
@@ -490,36 +492,36 @@ export class NativeEngine extends Engine {
|
|
|
490
492
|
createDrawContext() {
|
|
491
493
|
return undefined;
|
|
492
494
|
}
|
|
495
|
+
/**
|
|
496
|
+
* @internal
|
|
497
|
+
*/
|
|
493
498
|
_preparePipelineContext(pipelineContext, vertexSourceCode, fragmentSourceCode, createAsRaw, _rawVertexSourceCode, _rawFragmentSourceCode, _rebuildRebind, defines) {
|
|
494
|
-
const nativePipelineContext = pipelineContext;
|
|
495
499
|
if (createAsRaw) {
|
|
496
|
-
|
|
500
|
+
this.createRawShaderProgram();
|
|
497
501
|
}
|
|
498
502
|
else {
|
|
499
|
-
|
|
503
|
+
this.createShaderProgram(pipelineContext, vertexSourceCode, fragmentSourceCode, defines);
|
|
500
504
|
}
|
|
501
505
|
}
|
|
502
|
-
isAsync(pipelineContext) {
|
|
503
|
-
return !!(pipelineContext.isAsync && this._engine.createProgramAsync);
|
|
504
|
-
}
|
|
505
506
|
/**
|
|
506
507
|
* @internal
|
|
507
508
|
*/
|
|
508
509
|
_executeWhenRenderingStateIsCompiled(pipelineContext, action) {
|
|
509
510
|
const nativePipelineContext = pipelineContext;
|
|
510
|
-
if (
|
|
511
|
-
|
|
512
|
-
|
|
513
|
-
|
|
514
|
-
|
|
515
|
-
|
|
516
|
-
|
|
517
|
-
|
|
518
|
-
|
|
519
|
-
|
|
511
|
+
if (nativePipelineContext.isAsync) {
|
|
512
|
+
if (nativePipelineContext.onCompiled) {
|
|
513
|
+
const oldHandler = nativePipelineContext.onCompiled;
|
|
514
|
+
nativePipelineContext.onCompiled = () => {
|
|
515
|
+
oldHandler();
|
|
516
|
+
action();
|
|
517
|
+
};
|
|
518
|
+
}
|
|
519
|
+
else {
|
|
520
|
+
nativePipelineContext.onCompiled = action;
|
|
521
|
+
}
|
|
520
522
|
}
|
|
521
523
|
else {
|
|
522
|
-
|
|
524
|
+
action();
|
|
523
525
|
}
|
|
524
526
|
}
|
|
525
527
|
createRawShaderProgram() {
|
|
@@ -527,9 +529,6 @@ export class NativeEngine extends Engine {
|
|
|
527
529
|
}
|
|
528
530
|
createShaderProgram(pipelineContext, vertexCode, fragmentCode, defines) {
|
|
529
531
|
const nativePipelineContext = pipelineContext;
|
|
530
|
-
if (nativePipelineContext.nativeProgram) {
|
|
531
|
-
throw new Error("Tried to create a second program in the same NativePipelineContext");
|
|
532
|
-
}
|
|
533
532
|
this.onBeforeShaderCompilationObservable.notifyObservers(this);
|
|
534
533
|
const vertexInliner = new ShaderCodeInliner(vertexCode);
|
|
535
534
|
vertexInliner.processCode();
|
|
@@ -545,22 +544,22 @@ export class NativeEngine extends Engine {
|
|
|
545
544
|
(_a = nativePipelineContext.onCompiled) === null || _a === void 0 ? void 0 : _a.call(nativePipelineContext);
|
|
546
545
|
this.onAfterShaderCompilationObservable.notifyObservers(this);
|
|
547
546
|
};
|
|
548
|
-
if (
|
|
549
|
-
|
|
547
|
+
if (pipelineContext.isAsync) {
|
|
548
|
+
nativePipelineContext.program = this._engine.createProgramAsync(vertexCode, fragmentCode, onSuccess, (error) => {
|
|
550
549
|
nativePipelineContext.compilationError = error;
|
|
551
550
|
});
|
|
552
551
|
}
|
|
553
552
|
else {
|
|
554
553
|
try {
|
|
555
|
-
|
|
554
|
+
nativePipelineContext.program = this._engine.createProgram(vertexCode, fragmentCode);
|
|
556
555
|
onSuccess();
|
|
557
|
-
return program;
|
|
558
556
|
}
|
|
559
557
|
catch (e) {
|
|
560
558
|
const message = e === null || e === void 0 ? void 0 : e.message;
|
|
561
559
|
throw new Error("SHADER ERROR" + (typeof message === "string" ? "\n" + message : ""));
|
|
562
560
|
}
|
|
563
561
|
}
|
|
562
|
+
return nativePipelineContext.program;
|
|
564
563
|
}
|
|
565
564
|
/**
|
|
566
565
|
* Inline functions in shader code that are marked to be inlined
|
|
@@ -583,15 +582,15 @@ export class NativeEngine extends Engine {
|
|
|
583
582
|
}
|
|
584
583
|
_deletePipelineContext(pipelineContext) {
|
|
585
584
|
const nativePipelineContext = pipelineContext;
|
|
586
|
-
if (nativePipelineContext && nativePipelineContext.
|
|
585
|
+
if (nativePipelineContext && nativePipelineContext.program) {
|
|
587
586
|
this._commandBufferEncoder.startEncodingCommand(_native.Engine.COMMAND_DELETEPROGRAM);
|
|
588
|
-
this._commandBufferEncoder.encodeCommandArgAsNativeData(nativePipelineContext.
|
|
587
|
+
this._commandBufferEncoder.encodeCommandArgAsNativeData(nativePipelineContext.program);
|
|
589
588
|
this._commandBufferEncoder.finishEncodingCommand();
|
|
590
589
|
}
|
|
591
590
|
}
|
|
592
591
|
getUniforms(pipelineContext, uniformsNames) {
|
|
593
592
|
const nativePipelineContext = pipelineContext;
|
|
594
|
-
return this._engine.getUniforms(nativePipelineContext.
|
|
593
|
+
return this._engine.getUniforms(nativePipelineContext.program, uniformsNames);
|
|
595
594
|
}
|
|
596
595
|
bindUniformBlock(pipelineContext, blockName, index) {
|
|
597
596
|
// TODO
|
|
@@ -599,7 +598,7 @@ export class NativeEngine extends Engine {
|
|
|
599
598
|
}
|
|
600
599
|
bindSamplers(effect) {
|
|
601
600
|
const nativePipelineContext = effect.getPipelineContext();
|
|
602
|
-
this._setProgram(nativePipelineContext.
|
|
601
|
+
this._setProgram(nativePipelineContext.program);
|
|
603
602
|
// TODO: share this with engine?
|
|
604
603
|
const samplers = effect.getSamplers();
|
|
605
604
|
for (let index = 0; index < samplers.length; index++) {
|